RailKing 30-1822-1 4-8-8-2 Imperial Cab Forward Steam Engine Operator’s Manual

RailKing 30-1822-1 4-8-8-2 Imperial Cab Forward Steam Engine Operator’s Manual
RailKing Cab Forward
Steam Locomotive
OPERATOR’S MANUAL
Compatibility
This engine will operate on any traditional
O-31 Gauge track system, including M.T.H.’s
RealTrax® or ScaleTrax™ or traditional tubular
track. It is also compatible with most standard
AC transformers. (See pages 46 and 47 for a
complete list of compatible transformers, power
packs, and wiring instructions.)
Freight Yard Sound
PLEASE READ BEFORE USE AND SAVE
www.mthtrains.com
Table of Contents
Before you Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Set Up Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Lubrication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Priming the Smoke Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Placing Engine On Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
PS 3.0 Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Conventional AC/DC Start-up/Shut-down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Activating DCC Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Programming Track (for DCC operation) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Loading Engine Firmware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
LED Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Modes of Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Conventional AC Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Proto-Sound® 3.0 Conventional AC Operating Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Activating Proto-Sound® 3.0 Conventional AC Mode Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Manual Volume Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
PFA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Proto-Coupler™ Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Speed Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Locking Locomotive Into A Direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Reset To Factory Default . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Automatic Sound Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Conventional DC Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
DCS Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
DCC/Digital Command Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
DCS/DCC Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Basic DCC Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Start up/Shut Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Master Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Couplers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Forward/Reverse Signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Crossing Signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Smoke. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Engine Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Additional F Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Function Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
CV29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Long and Short Addressing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Feature/Factory Resetting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
M.T.H. Proto-Sound 3.0 Expanded DCC Functionality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Advanced DCC Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Configuration Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Advanced Consisting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Programming Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Lubricating and Greasing Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Cleaning The Wheels, Tires and Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Traction Tire Replacement Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Headlight Replacement Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Troubleshooting Proto-Sound® 3.0 Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Transformer Compatibility and Wiring Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
DC Power Supply Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Additional Features Accessible Of DCS Remote Control System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Service & Warranty Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Limited One-Year Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
CAUTION: ELECTRICALLY OPERATED PRODUCT:
Recommended for Ages 14 and up. Not recommended for children under 14 years of age without adult supervision.
As with all electric products, precautions should be observed during handling and use to prevent electric shock.
WARNING: When using electrical products, basic safety precautions should be observed, including the following:
- Read this manual thoroughly before using this device.
- M.T.H. recommends that all users and persons supervising use examine the hobby transformer and other electronic equipment periodically for
conditions that may result in the risk of fire, electric shock, or injury to persons, such as damage to the primary cord, plug blades, housing, output
jacks or other parts. In the event such conditions exist, the train set should not be used until properly repaired.
- Do not operate your layout unattended. Obstructed accessories or stalled trains may overheat, resulting in damage to your layout.
- This train set is intended for indoor use. Do not use if water is present. Serious injury or fatality may result.
- Do not operate the hobby transformer with damaged cord, plug, switches, buttons or case.
This product may be protected by one or more of the following patents: 6,019,289; 6,280,278; 6,281,606; 6,291,263;
6,457,681; 6,491,263; 6,604,641; 6,619,594; 6,624,537; 6,655,640.
Rev: 30st13573i_Imperial Cab Forward Ps3 5/14/15
©2015, M.T.H. Electric Trains®, Columbia, MD 21046
BEFORE YOU BEGIN
By visiting the M.T.H. website, www.mthtrains.com, you will be able to view any
additional manual updates that affect your engine. Enter the MTH Item number of the
engine you want to check and select the manual icon to download or view it. You will
need Adobe Acrobat Reader to view the manual.
You can obtain replacement parts and replacement instructions from
the M.T.H. Parts Department. Order online: www.mthtrains.com,
E-mail: parts@mth-railking.com, Fax: 410-423-0009, Phone: 410-381-2580,
Mail: 7020 Columbia Gateway Drive, Columbia MD 21046-1532
Set Up Checklist
• Lubricate Engine and Prime Smoke Unit
• Read all General Maintenance Instruction, starting on page 34
• Apply power to run as described in the Modes of Operation section on page 7
Getting Started
Lubrication
You should lubricate the engine to prevent it from squeaking. Use light
household oil and follow the lubrication points marked “L” in Fig. 1.
Do not over-oil. Use only a drop on each pivot point.
DO NOT
OVER OIL
Lubricate All Wheel Axles (L)
Lubricate Side Rollers (L)
Fig. 1: Lubricating the Locomotive
Lubricate Pivot Point (L)
Lubricate Pick Up Roller Axles (L)
Priming the Smoke Unit
When preparing to run this engine, add 15-20 drops of smoke fluid through the
smokestack (shown below). We recommend M.T.H. ProtoSmoke™ fluid. Do not
overfill the unit or the fluid may leak out and coat the interior engine components.
If you choose not to add smoke fluid (or have already added fluid but choose to run
smoke-free), turn off the smoke unit by turning the smoke unit control to the “OFF”
position, fully Counter Clockwise position. Failure either to add fluid to the smoke
unit or to turn it off may damage the smoke unit heating element and/or
wicking material. See the "ProtoSmoke Unit Operation" section of this book for
more information on smoke unit maintenance.
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Add Smoke fluid
Running the engine without
a primed smoke unit may
cause damage
Figure 2: Adding Smoke Fluid
The Smoke Unit control is located on the undercarriage of your engine’s tender.
Smoke Unit Control
Fig. 3: Smoke Volume
Placing The Engine On The Track
Your MTH steam engine is equipped with a tetherless drawbar. There is no unsightly
cable or box showing between the engine and the tender to detract from the appearance
of the model. The electrical connections pass through conductors in the drawbar, so it
is important that the connector be properly inserted. The connector is fixed to the rear
end of the drawbar. The mating connector is attached to a swivel connection on the
front of the tender frame. The drawbar is connected to the engine chassis with a screw
and should not need any attention.
In order to mate the connectors of the drawbar and the tender, place the engine and the
tender on the track. Position the tender over the drawbar connector and insert the
drawbar pin on the swivel connector into the hole in the drawbar.
Now grasp the tender with both hands as shown below and place a finger on each side
of the drawbar near the connector. Now using your fingers, push the connectors
together. The connector will make a slight click when it is properly seated. At this point
you are ready to begin operating your engine.
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Figure 4: Connecting Locomotive to Tender
Figure 5: Connected Engine and Tender
To disconnect the engine and tender apply downward pressure near the tender until the
connectors separate.
If the drawbar is not properly connected your engine may exhibit erratic or no
operation. If this happens turn off the track power and make sure that the drawbar
connectors are properly seated. Then reapply power to the track and continue
operation.
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PS 3.0 Enhancements
Here are some of the exciting changes incorporated into your new MTH Proto-Sound®
3.0 Locomotives. More advanced features such as Custom Speed Tables and Advanced
Consisting can be found in the DCC section of this manual.
There are 4 options for operating your MTH Proto-Sound® 3.0-equipped engine:
• Conventional AC
• Conventional DC
• DCS [MTH Digital Command System]
• DCC (DCS/DCC Switch required)
When the locomotive is placed on the track and power is applied to the track the
locomotive will detect the type of control system being used and respond accordingly.
Note: You’ll need to install the DCC/DCS switch and then have it set correctly if
you’re using one of those two modes.
Conventional (Analog) AC/DC Start-up/Shut-down
Your new MTH PS3.0-equipped locomotive no longer has batteries. It uses Super
Capacitors to hold the engine board alive for a short time when you shut off or
interrupt track power. Because of this, when you first apply track power to your PS3.0equipped O Gauge engine, you will notice the headlight comes on but nothing else. This
is perfectly normal. The capacitors are charging up during this time. The wait time
depends upon how long it’s been since you last applied power to the engine. Typically it
will take 1-15 seconds to fully charge. NOTE: The 1-15 second charging wait time
ONLY applies to conventional AC track power.
Once the headlight shuts off, the engine will play its start-up sounds and all the lights
will come back on, simultaneously. Smoke too if you have it turned on.
The capacitors hold enough charge to play the full shut-down sounds. Also, the
capacitors allow you to operate your engine in conventional mode just like you would
any other conventionally-controlled engine. Finally, because there are no batteries, you
will notice there is no external charging jack on the engine or tender.
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Activating DCC Mode
Your MTH Locomotive has a DCC Decoder installed. However, in order to activate
DCC Mode, you must install a DCS/DCC switch. See page 15 for more information.
For installation instructions, please
contact M.T.H. Electric Trains:
Telephone: 410-381-2580; Fax: 410-4230009; service@mth-railking.com,
7020 Columbia Gateway Drive,
Columbia MD 21046-1532
CAUTION: Do not apply DCS signals
and DCC signals to the same track
simultaneously. The signals are not
compatible, mixing the DCS and DCC
signals will damage the DCS TIU unit.
Location for
DCS/DCC switch
Programming Track (for DCC operation)
Your MTH PS3.0-equipped O Gauge engine can function on Programming Track
outputs from DCC systems. Most DCC systems can support the current requirements
of the engine as long as it’s not started up. If you plan on powering up the MTH engine
on your programming track, you may want to consider a DCC Programming Track
Booster.
Loading Engine Firmware
Your new MTH PS3.0-equipped O-Gauge engine affords you the ability to load Engine
firmware. Loader version 2.30 or later will allow you to do this. Please refer to the
Loader program’s instructions for more details. So, as MTH releases new features or
updates you will be able to take full advantage without having to ship your favorite
engine anywhere. All new updates are available on our website. MTH will make
announcements as they are available. Not all updates will apply to all engines.
NOTE: Requires a TIU w/version 4.20 or later firmware, and requires
Consumer Loader version 2.30 or later.
LED Lighting
Gone are the incandescent bulbs. Your new PS3.0-equipped engine has LED lighting.
MTH uses various colored LEDs to simulate the correct lighting on your engines from
the warm, yellow-orange colored light coming out of an old lantern on your favorite
steam engine to the high-intensity halogen lamp on the latest modern diesels, LED's
allow for various, correct colors. Also, they require less power and do not emit as much
heat as incandescent bulbs.
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Modes of Operation
The following pages have detailed descriptions of the 4 different modes of operation:
• Conventional AC
• Conventional DC
• DCS [MTH Digital Command System]
• DCC (DCS/DCC Switch required)
Conventional AC Operation
When using conventional AC power, the engine will respond to changes in track
voltage. An increase in track voltage will increase the locomotive speed and a reduction
in track voltage will reduce the engine speed.
A short interruption (approximately 1 to 2 seconds) in the track voltage will cause the
engine to cycle in the sequence for each track voltage interruption (neutral – forward –
neutral – reverse) When power is first applied to the track, the locomotive will be silent
for 1-20 seconds and the headlight will be on, indicating the super capacitors are
charging (The super capacitors provide power to the sound system during direction
changes or intermittent drops in track power due to dirty track or on switches, when
operating in conventional mode). When the super capacitors are charged, all the lights
will come on and the engine sounds will start up. There should be no movement, as the
engine is in neutral. Causing a short interruption of track power by using the direction
button on the transformer, or by bringing the throttle to 0 volts and back again, will
change the sequence to the forward state. Then increasing the throttle will begin to
move the engine forward, and speed will increase as the throttle is advanced.
If there is another interruption in track power the sequence will change to the neutral
position again. The engine will remain in the neutral state until there is another
interruption in track power. The next interruption in track power will move the
sequence to the reverse state. The engine will now move in the reverse direction. If the
power interruption was accomplished by using the direction button and the throttle
position was not changed, the engine will run in the reverse direction at the same speed
that it was traveling in the forward position.
Subsequent interruptions in track power of 1-2 seconds will continue the sequence
rotation. If you happen to interrupt track power for longer than about 2 seconds,
the engine will begin its shut down sounds. If this occurs you can cycle the direction
sequence again to get back to the direction you wish to move and once the engine starts
moving its shut down sounds will stop playing (see page 9 - direction cycle phases).
In conventional AC operation the whistle sound, the bell sound, PFA sounds and other
operational functions can be accessed if your transformer has a horn/whistle button
and a bell button. By using combinations of button presses, different commands
besides blowing the whistle and ringing the bell can be initiated.
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Proto-Sound® 3.0 Conventional AC
Operating Instructions
Activating Proto-Sound® 3.0 Conventional AC Mode Features
Throttle: To increase or decrease track voltage, and therefore train speed, turn the
throttle control knob. Turning clockwise will increase voltage and speed, while turning
counterclockwise will decrease voltage and speed. The engine will maintain the speed
you set after you release the throttle until you turn it again to change the voltage and
speed.
Bell: To sound the bell, in an engine equipped with a bell firmly press and release the
Bell button. To turn the bell off, press and release the Bell button again. The bell will
continue to ring from the time you turn it on until you press and release the button
again to turn it off.
Horn/Whistle: To sound the whistle, firmly press the Horn/Whistle button. The
whistle will sound for as long as you continue to depress the button. It will stop when
you release the button.
Direction: Your train is programmed to start in neutral. The train will always cycle
neutral-forward-neutral-reverse with each press and release of the direction button.
The engine is programmed to restart in neutral each time the track voltage is turned off
for 25 seconds or more.
Cycle Phases
Neutral
Reverse
Forward
Neutral
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Manual Volume Control
To adjust the volume of all
sounds made by this engine,
turn the manual volume
Manual Volume
Control
control (fig. 7) clockwise to
increase the volume and
counterclockwise to reduce
the volume. Turning the
manual volume control
completely counterclockwise
will turn of all of the
engine sounds and
announcements.
Figure 6: Manual Volume Control
Proto-Sound® 3.0 features are activated by sequences of Bell and Horn button pushes
described below. Please read the full descriptions of each feature before using it. To use
these buttons to activate features rather than to blow the horn or ring the bell, you
should tap the buttons very quickly with a ½-second pause between button presses.
You may need to practice your timing to make this work smoothly.
Timing Chart
Press
Horn
Short &
Firm
Press
½ Sec.
Bell
Pause
Short &
Firm
Total Time Lapse: 1 ½ Seconds
½ Sec.
Pause
Press
Bell
Short &
Firm
Button Code:
Feature to Be Activated
Marker Lights*
PFA (Passenger/Freight Announcements)
Fire the Rear Coupler
Fire the Front Coupler
Speed Control On/Off
Lock into a Direction
Reset to Factory Defaults
1 Bell, 1 Horn/Whistles
1 Bell, 2 Horn/Whistles
1 Bell, 3 Horn/Whistles
1 Bell, 4 Horn/Whistles
1 Horn/Whistle, 2 Bells (from Neutral only)
1 Horn/Whistle, 3 Bells
1 Horn/Whistle, 5 Bells (from Neutral only)
*Only applicable to engines equipped with marker lights
Marker Lights (On/Off) (if equipped)
By default your Marker Lights are set to ON. To toggle the Marker Lights, perform the
following sequence on your AC transformer:
Place
Engine in
Neutral
Bell
Horn
Lights
= Marker
(On/Off)
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Passenger/Freight Announcements (PFA)
Your engine is equipped with a sound package of either passenger station
announcements or freight yard sounds that you can play when you pull into a station or
a yard. Each sequence described below will play as long as it is left on, randomly
generating sounds, but be sure to allow approximately 30 seconds between the button
pushes described below to allow the PFA sufficient time to run through each sequence.
• To cue the sound system to play the PFA, quickly but firmly tap the Bell
button once followed by 2 quick taps of the Horn button while the engine is
moving. Tap the buttons quickly but allow approximately ½ second between each
press.
• Press the Direction button once to stop the engine. This will trigger the first
sequence of PFA. The reverse unit is temporarily disabled so that the train will not
move as you use the Direction button to trigger the sounds. Proto-Sound 3.0 has
disabled operator control over the Horn and Bell buttons until the full PFA
sequence is complete.
• After waiting about 30 seconds for that sequence to run, press the Direction
button again to trigger the second sequence of PFA.
• After about 30 seconds, press the Direction button again to trigger the third PFA
sequence.
• Again, after allowing about 30 seconds for that sequence to run, press the
Direction button one more time to trigger the fourth and final PFA sequence. The
PFA will continue and within a few seconds the bell will begin ringing, then the
engine will begin moving at the current throttle setting, in the same direction it was
traveling when you began the sequence. Once the bell turns off, the operator
regains control of the transformer's bell and Horn buttons and can ring the bell or
blow the Horn as usual.
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Tips on Using PFA
• You can terminate PFA at any time by turning off power to the track for 15 seconds.
• You do not have to be in Forward to use PFA. At the conclusion of the full sequence, the
train will pull away from the station or yard in whatever direction you were going when you
activated the feature.
• You can use PFA even if you are double-heading with another engine. If the second engine
is not equipped with Proto-Sound® 3.0, you must remember not to leave the throttle at a
high voltage level once you have stopped the engine to run the PFA. Otherwise, the engine
without PFA will begin vibrating on the track as its motors strain to move the train, since
they cannot be automatically disabled during the PFA cycle (or if an original Proto-Sound®
engine, PFA are triggered differently and that engine's motor-disable feature will not be
active when you run PFA in Proto-Sound® 3.0).
• PFA can be triggered from Neutral. It will operate the same as if triggered while in
motion except that, at the conclusion of the PFA, the engine will depart in the next direction
of travel, as opposed to the direction it was traveling before entering Neutral.
Proto-Coupler™ Operation
This locomotive is equipped with one or more coil-wound Proto-Couplers for remote
uncoupling action. Because Proto-Couplers are controlled through the Proto-Sound®
3.0 microprocessor, they do not require an uncoupling track section or modification to
your layout to function. You can fire a coupler from neutral or while in motion. Use the
code shown below (and in the chart on p. 21) to fire the coupler(s).
Rear Coupler
To fire the rear coupler, quickly tap the Bell button once followed by three quick taps of
the Horn button, allowing approximately ½ second to lapse between each quick button
press. The sound of the liftbar and air line depletion will play, and the knuckle will be
released.
Fire
Bell
Horn
Horn
Horn
Rear
= Coupler
Front Coupler
To fire the front coupler (if your engine has one), quickly tap the Bell button once
followed by four quick taps of the Horn button, allowing approximately ½ second to
lapse between each quick button press. The sound of the liftbar and air line depletion
will play, and the knuckle will be released.
Fire
Bell
Horn
Horn
Horn
Horn
Front
= Coupler
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Speed Control
M.T.H. engines equipped with Proto-Sound® 3.0 have speed control capabilities that
allow the engine to maintain a constant speed up and down grades and around curves,
much like an automobile cruise control. You can add or drop cars on the run, and the
engine will maintain the speed you set.
While the engine is programmed to start with the speed control feature activated, you
can opt to turn it off. This means the engine's speed will fall as it labors up a hill and
increase as it travels downward. It is also affected by the addition or releasing of cars
while on the run. Because the engine will run more slowly at a given throttle voltage
when speed control is on than when it is off, you should adjust the throttle to a lower
power level for operation with speed control off to avoid high-speed derailments.
When speed control is off, the volume will drop to allow for better low voltage
operation.
To turn speed control on and off, put the engine in neutral, then quickly tap the
transformer's Horn button one time then quickly tap the Bell button two times,
allowing approximately ½ second to lapse between each quick button press. Two horn
blasts will indicate that the engine has made the change. Repeat the 1 horn, 2 bells code
to return it to the other condition. You will want to do this during the initial neutral
upon start-up if you ever couple this engine to another engine that is not equipped with
speed control to avoid damaging the motors in either engine. Each time you shut down
the engine completely, it will automatically turn speed control on.
Place
Engine into
Neutral
Horn
Bell
Bell
=
Speed Control
Two Horn Blasts
(indicates change is made)
Repeat to Return
to Normal Condition
Locking Locomotive Into A Direction
You can lock your engine into a direction (forward, neutral, or reverse) so that it will
not change directions. To do this, put the engine into the direction you want (or into
neutral to lock it into neutral), run it at a very slow crawl (as slowly as it will move
without halting), and quickly but firmly tap the Horn button once followed by three
quick taps of the Bell button, allowing approximately ½ second to lapse between each
quick button press. Two horn blasts will indicate that the engine has made the change.
The engine will not change direction (including going into neutral) until you repeat the
1 horn, 3 bells code to return the engine to its normal condition, even if the engine is
kept without power for extended periods of time.
Place
Engine into
Desired
Direction
Horn
Horn
Bell
Bell
Bell
=
Direction Lock
Two Horn Blasts
(indicates change is made)
Repeat to Return
to Normal Condition
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Reset to Factory Default
To override the settings you currently have assigned to the engine and reset it to its
factory defaults, while in Neutral tap the Horn button quickly once, followed by five
quick taps of the Bell button, allowing approximately ½ second to lapse between each
quick button press. Two horn blasts will indicate that the engine has made the change.
Place
Engine in
Neutral
Horn
Bell
Bell
Bell
Bell
Bell
=
Reset
Two Horn Blasts
(indicates change is made)
Repeat to Return
to Normal Condition
Automatic Sound Effects
Certain Proto-Sound® 3.0 sound effects automatically play in programmed conventional
mode conditions:
• Squealing Brakes play any time the engine's speed decreases rapidly.
• Cab Chatter plays at random intervals when the engine idles in neutral.
• Engine Start-up and Shut-down sounds play when the engine is initially
powered on or is powered off for five seconds or more.
Conventional DC Operation
Your MTH locomotive will operate on conventional DC track voltage also. However,
functions such as sounding the horn, ringing the bell and the PFA sounds cannot be
initiated in conventional DC. Only the engine sounds, smoke, squealing brakes and idle
sounds will function.
Operation of your MTH Proto-Sound® 3.0 engine in conventional DC is very similar
to operating a conventional AC engine. As you increase track voltage, engine speed
increases.
As the track voltage is decreased, engine speed is decreased. When track voltage polarity
is reversed using the polarity or direction switch on the power pack, the engine will run
in the opposite direction. The electronics in your MTH Proto-Sound® 3.0 locomotive
are designed to slowly change direction without a need to change the throttle, if you so
desire.
Just change the polarity switch on your DC power pack and the engine will gradually
come to a stop and then automatically begin traveling in the opposite direction. The
speed will build up to the same speed that the engine was going in the previous
direction. When power is first applied to the locomotive, the engine’s sounds will start
up when the track voltage reaches about 8 VDC. To get your locomotive moving, after
the startup sounds have finished and the locomotive is idling, slowly increase the track
voltage until the locomotive is traveling at the desired speed.
NOTE: If you apply more than 9.0VDC to the engine at start-up the engine will not
move. This is normal. We refer to this as “Anti-Jackrabbit” and this feature prevents
your model from taking off at high track voltages. Simply lower the track voltage down
below 9.0VDC and then back up to get your engine moving. This applies only when you
start up your engine.
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DCS - Digital Command System
While the acronyms are close, this is where the similarity ends between DCC and DCS.
Yes they are both digital control systems. However, M.T.H. DCS is not DCC. There are
several proprietary versions of DCC on the market, but DCS is not one of them.
M.T.H.'s DCS System is a proven technology in the O Gauge, One Gauge, and HO
Gauge markets. First the power signal in DCS is not the command signal. Next DCS
employs a fully functional bi-directional communication scheme opening a vast range of
advanced features and yet so simple and intuitive that you can enjoy them. No
programming tracks, bits and bytes, or conversion of binary to hexadecimal numbers
here. To add an engine in DCS, press “ADD ENGINE”. After that, if you want to start
your engine just press “START UP” or to turn the smoke unit on or off, just press
“SMOKE”. No combination of letters or numbers to remember.
Additional details can be found in the DCS manual that accompanies your DCS system
or on the MTH Web site, www.mthtrains.com With DCS, you can have a whole fleet of
MTH PS 3.0 engines on the rails and they will remain shut down until you command
them to start up.
DCC - Digital Command Control
DCC is a popular digital command scheme wherein the track power is also a digital
control signal. That is, using a DCC controller, you can communicate with multiple
engines and have all of them moving at different speeds and in varying directions on
the same track at the same time. The power/command signal remains constant and
engines are commanded to perform as desired. Your MTH PS3.0-equipped engine has
the ability to decode and respond to these DCC commands. This allows you to mix and
match MTH PS3—equipped engines as well as operate them with any other
manufacturer's DCC-decoder equipped engine. The best part about your MTH PS3.0equipped engine is that the decoder is built right in. No need to remove the hood and
install speakers or boards. It's all done for you at the factory. Each PS3.0-equipped
engine has a full complement of lights, sounds, smoke (if equipped). Just set the model
on the rails, apply DCC power and hit F3 on your DCC handheld controller and you're
off and running.
DCS/DCC Switch
Even though your locomotive is equipped with a DCC decoder, you will notice that there
is no switch to select it. We found that when the switch was present, it was confusing to
those who are not familiar with DCC operations. In order to operate in DCC you must
install a DCS/DCC switch. If you operate in DCS or conventional mode it is not
necessary to install the DCS/DCC switch.
The DCS/DCC switch may be purchased directly from the M.T.H. Parts
Department. Order Online: www.mthtrains.com, E-mail: parts@mth-railking.com,
Fax: 410-423-0009, Phone: 410-381-2580, Mail: 7020 Columbia Gateway Drive,
Columbia, MD 21046-1532.
CAUTION: Do not apply DCS signals and DCC signals to the same track
simultaneously. The signals are not compatible, mixing the DCS and DCC signals will
damage the DCS TIU unit.
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Basic DCC Operation
Your MTH PS3.0-equipped engine takes full advantage of DCC's capabilities. Below are
the basic commands you'll want to know to get started running quickly. Please refer to
the Advanced DCC Operation section of the manual if you want to dig into the full
capability of DCC.
Each engine type may have a slightly different F Function list. This depends upon
whether it's steam, diesel, or electric and whether it has smoke or not. Please refer to the
table of Default CV Values for your particular engine's F Functions.
A note about enabling/disabling F Functions in DCC - Depending upon the DCC
system you have you may need to toggle a particular F Function on then off to actually
get it to enable. Some DCC systems do this for you automatically and others allow you
to set particular F Function buttons to either be set for momentary or toggle. Please
refer to your DCC control station manufacturer's manual for more information on how
they handle F Function buttons.
Your MTH PS3.0-equipped engine's default short address is 3. So all you have to
do is power up your DCC system and call up Locomotive 3 to begin.
Start-Up/Shut-Down
F3 – Start-Up/Shut-Down
Pressing this twice (toggle on then off) will start up your engine. When you apply DCC
power your MTH PS3.0-equipped engine will remain dark and quiet. Since you likely
don't want to run the engine this way, simply press F3 twice to start your engine. The
lights, sound and smoke (if equipped) will come on.
Note: You are actually able to move the engine in DCC without starting it up. Just
increasing the throttle will cause the engine to move. In order for F3 to function
correctly the engine must NOT be moving.
To shut your engine down, press the F3 button twice. This will play the shut down sounds
and then turn the lights and smoke and sounds off. As long as there is DCC power still on
the track the engine can be started up again by pressing the F3 button twice.
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Bell/Whistle (Horn)
F1 – Bell
To activate the Bell press F1. To deactivate it, hit F1 again
F2 – Whistle (Horn)
To activate the Whistle/Horn, press F2. To shut it off either let off the F2 button or
press and release it
PFA
F4 – PFA
PFA in MTH lingo stands for Passenger/Freight Announcements. Your engine is preprogrammed for the appropriate type of sounds based upon the type of service the
real-life engine used in daily operation.
There are five sound sequences or segments in the PFA feature. Each segment is
advanced by you, the operator.
You hit the F4 button twice on the DCC controller to let the engine know you want it
to advance (this toggles the PFA function on then off to clear the remote for the next
sequence). In most PFA sequences there is a minimum wait time of about 20-30
seconds before it will advance. So, here is how a typical PFA sequence operates:
1. Press the F4 button twice (toggle F4 on then off) to start the PFA sequence on the
engine. You'll hear “Now arriving…” for passenger sound sets and cab chatter for
freight sound sets. The bell will then begin ringing.
2. Slowly reduce the throttle until the train stops at the desired location and speed
reaches zero. Press the F4 button twice (toggle F4 on then off) again and the bell will
stop ringing. You will hear the engine sounds switch from the cab to the station or
yard with all the ambient sounds you'd hear in the real thing.
3. Press the F4 button twice (toggle F4 on then off) again to advance the sequence.
You'll hear “Now boarding…” for passenger sound sets and freight yard sounds for
freight sound sets.
4. Press the F4 button twice (toggle F4 on then off) again to advance the sequence.
You'll hear “Now departing…” for passenger sound sets and more freight yard
sounds for freight sound sets.
5. Press the F4 button twice (toggle F4 on then off) the last time to advance the
sequence. You'll hear “All aboard…” for passenger sound sets and more freight yard
sounds for freight sound sets. The engine sounds will switch over to the cab again.
When the bell begins to ring, advance the throttle to move the engine out of the
station or yard. The bell will shut off automatically.
Lights
F0 – Headlight/Taillight
This toggles your headlight/taillight on and off.
F5 – Lights
This toggles your firebox and cab interior light on and off.
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Master Volume
F6 – Master Volume
There are 10 volume levels. Pressing F6 twice (toggling on then off) raises the Master
Volume one level. The Master Volume loops. That is, if you go past the 10th level it will
loop back around to the 1st or lowest volume level.
Couplers
Your MTH PS3.0-equipped engine comes with remotely controlled Proto-Couplers.
They can be fired using your DCC handheld.
F7 – Front Coupler
Pressing F7 twice (toggling on then off) will fire your Front Coupler
F8 – Rear Coupler
Pressing F8 twice (toggling on then off) will fire your Rear Coupler
Forward/Reverse Signal
Just like a real engine, you can announce the direction of intended movement using
your DCC handheld and F9 and F10.
F9 – Forward Signal
Pressing F9 twice (toggling on then off) will sound the Forward Signal. This is two
whistle/horn blasts
F10 – Reverse Signal
Pressing F10 twice (toggling on then off) will sound the Reverse Signal. This is three
whistle/horn blasts
Grade Crossing Signal
Again, just like a real engine, you can trigger the Grade Crossing Signal on your engine.
This is two long, one short, one long whistle/horn blast.
F11 – Grade Crossing Signal
Pressing F11 twice (toggling on then off) will sound your Crossing Signal.
Smoke (if Equipped)
F12 – Smoke On/Off
Enabling F12 will turn the smoke unit on. Disabling F12 will turn your smoke unit off.
F13 – Smoke Volume
There are three smoke volume levels in your MTH PS3.0-equipped engine –
Low/Med/High. The default for this is set to High. You can adjust the smoke output
(amount of smoke the generator puts out) by pressing the F13 button twice. This sets
the level to the next step. For example, if you are currently at the High smoke output
level, pressing F13 twice (toggling it on then off) will set the smoke volume to Low.
Pressing F13 twice again will set it to Medium and so on.
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Engine Sounds
F25 – Engine Sounds
You can turn the Engine Sounds On/Off by pressing the F25 button. Pressing it once
(enabling F25) will cause the Engine Sounds to shut off. TheWhistle/Horn and Bell
sounds will still be active, however. To turn the engine sounds back on press the F25
button again (disable F25).
Additional F Functions
NOTE: The engine must be sitting still in order to trigger F-Functions F14
through F18
F14-F16 – Idle Sequence
Pressing F14, F15, or F16 twice (toggling on then off) will trigger an Idle Sequence if
the engine is not moving. These vary from engine to engine and may include things like
checking the coal load, checking the water level, using the Alemite grease gun on the
drivers, etc. When triggered, these will run through the sequence that varies in duration.
F17 – Extended Start-Up
If your engine is shut down or you've just applied DCC power pressing F17 twice
(toggling it on then off) will start the Extended Start-Up sounds. This is very similar to
F3 except you will hear the crew talking back and forth about getting the engine ready
to run.
F18 – Extended Shut-Down.
If your engine is already up and running you can play the Extended Shut Down sounds
by pressing F18 twice (toggling on then off). The Extended Shut Down is very similar
to F3 in that the engine will ultimately shut down, but in the case of Extended Shut
Down you will hear the crew talking back and forth about how the engine ran, time
schedules, etc.
F19 – Labor Chuff
To force the Labor Chuff sound in a steam engine, press the F19 button once (enable
F19). As long as F19 is enabled the engine will play its Labor Chuff sounds. To set the
sound back to Normal Chuff press the F19 button again (disable F19).
F20 – Drift Chuff
To force the Drift Chuff sound in a steam engine, press the F20 button once (enable
F20). As long as F20 is enabled the engine will play its Drift Chuff sounds. To set the
sound back to Normal Chuff press the F20 button again (disable F20).
F21 – One Shot Doppler
You can set your MTH PS3.0-equipped engine to simulate the actual Doppler Effect
sound a real engine makes as it passes you. To do this, press the F21 button once
(enable F21) and then listen as the engine makes that pitch shift that mimics the
Doppler Effect perfectly. Press the F21 button again (disable F21) to shut off the
Doppler Effect. With a little practice in timing and speed you can make this happen
right in front of you.
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F22 – Coupler Slack
When an engine couples to a train and pulls out, it has to take up the coupler slack. You
can play this sound by pressing F22 twice (toggling on then off). This feature works two
ways – While the engine is sitting still, press F22 twice to enable it. Then, when you
move the engine, it will play the Coupler Slack sound.
The second way is to simply force the sound while the engine is moving. To do this,
simply press F22 twice (toggling it on then off). The sound will play.
F23 – Coupler Close
To play the Coupler Close sound press the F23 button twice (toggling it on then off).
You can play this sound as you're coupling cars together to add realism.
F24 – Single Whistle/Horn Blast
To play a Single Horn Blast press the F24 button twice (toggling in on then off). This
plays a single, short horn blast.
F26 – Brake Sounds
Pressing the F26 button (enable F26) will disable the Brake Sounds for your engine. The
Brake Sounds occur when you reduce the speed of your engine rapidly. To enable the
Brake Sounds press the F26 button (disable F26). Brake Sounds are On by default.
F27 – Cab Chatter
Cab Chatter occurs when the engine is sitting at idle. There are various times when the
crew will talk to each other when the engine is sitting at idle. Pressing the F27 button
(enable F27) will disable the Cab Chatter. Pressing the F27 button again (disable F27)
will enable Cab Chatter. Cab Chatter is On by default.
F28 – Feature Reset
Resets Features to defaults.
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FUNCTION CHART
F Key
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
F13
F14
F15
F16
F17
F18
F19
F20
F21
F22
F23
F24
F25
F26
F27
F28
Description
Head/Tail light
Bell
Horn
Start-Up/Shut Down
PFA
Lights (except head/tail)
Master Volume
Front Coupler
Rear Coupler
Forward Signal
Reverse Signal
Grade Crossing
Smoke (On/Off)
Smoke Volume
Idle Sequence 3
Idle Sequence 2
Idle Sequence 1
Extended Start-Up
Extended Shut-Down
Labor Chuff
Drift Chuff
One Shot Doppler
Coupler Slack
Coupler Close
Single Horn Blast
Engine Sounds
Brake Sounds (On/Off)
Cab Chatter (On/Off)
Feature Reset
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CV29
CV29 is the basic decoder setup CV that is used by all DCC decoder manufactures. So,
if you are familiar with CV29 from other manufacturer's decoders MTH's is no
different. The most important part of CV29 is the ability to switch between long and
short addressing. By default, CV29 on your MTH PS3.0-equipped engine is set to 2.
Long and Short Addressing
Like most DCC Decoders, your MTH PS3.0-equipped engine can be programmed with
both Long and Short Address. Short addresses are those from 1-127 and Long
addresses are those from 128-9999. You can program the engine address either with
Programming on the Main (PoM) or using a Programming Track. Since it's easiest, in
most cases, to PoM the instructions will show you how to do it this way.
By default, your MTH PS3.0-equipped engine comes programmed with both a long and
short DCC address. The default Short address is always 3. The default Long address
will be 3333.
To change your engine’s Short Address using PoM:
1. Call up the engine's current address on your DCC handheld
2. Enter Programming on the Main on your DCC handheld
3. Enter the new address you want – Remember, you can only use address 1-127 for
Short Addressing
4. Once you hit Enter the engine will give you a two whistle/horn blast response
5. Call up the engine on its new address and away you go.
Alternatively, depending upon the type of DCC system you have, you can enter PoM
and then write the new address in the Address Menu. This only works for short
addressing. For example, on an MRC Prodigy Advance2 system, you would:
1.
2.
3.
4.
5.
Call up the engine’s current address on your DCC handheld
Hit the PROG button twice to enter PoM mode
Hit Enter twice so the LCD displays “Adr”
Type in the new Short Address (1-127) that you want and hit Enter
The engine will give you a two whistle/horn blast response
To change your engine's Long Address using PoM:
1. Call up the current engine's address on your DCC handheld
2. Enter Programming on the Main on your DCC handheld
3. In this step you have to tell the MTH engine that you want it to start looking at long
addresses. You do this in CV29:
a. Bring up the CV menu on your DCC handheld
b. Enter “29” to edit CV29
c. Enter “38” to change the value of CV29 and hit Enter
d. The engine will give you a two whistle/horn blast response
RailKing Cab Forward Steam Engine
22
4. In the following steps you will now need to write values to CV17 and CV18 to tell
the engine what the long address should be
5. Call up CV17 and enter the value required for CV17. You will get a two whistle/horn
blast response
6. Call up CV18 and enter the value required for CV18. You will get a two whistle/horn
blast response
In order to determine your required values for CV17 and CV18 you will need to go to
http://extranet.mth-railking.com/pdfapp/pdfs/instruction/
HO%20DCC%20addressCV17_18%20Converter.xls
Enter in the long address you want then click anywhere else in the spreadsheet and
it will return the values for CV17 and CV18 (it will also return the hex conversion
of the CV17 and CV18 values if your DCC system requires this).
Below is an example for extended address 2011:
CV 17 and CV 18 Conversion Tool
Desired 4-Digit
Engine Address Hex Conversion C17 Value to Enter
2011
07DB
C18 Value to Enter
199
219
Feature/Factory Resetting
Please note, when making setting changes in DCS or DCC, such as address, please wait
a minimum of 5 seconds after removing power to insure the settings are stored in the
engines memory. Reapplying power in less than 5 seconds may result in losing the
setting changes. If all else fails and you aren't sure of something, never fear. You can
always get your engine back to a known state by either performing a Feature or Factory
Reset.
There are a couple of ways to reset your MTH PS3.0-equipped engine:
Factory Resets – Clears everything – takes engine to just like it was when you got
it brand new
• Send a decimal 08 to CV 8 to reset everything entirely back to factory default
• Send a decimal 192 to reset everything except user speed tables
Feature Resets – There are a couple of Feature Resets that you can use
• Press F28 twice (toggling on then off). This resets the smoke, volume and
lights back to their defaults
• Send a decimal 64 for a Feature Reset. This resets volumes, smoke and light
settings.
• Send a decimal 128 to reset only address values back to factory default
• This is the same as writing 55 to CV55 to engine address 55
Note: The engine address has to be something other than address 55
RailKing Cab Forward Steam Engine
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Lost or Unknown Engine Address and the 55-55-55 Address Reset
In some cases you may not remember or have somehow lost the engine address. Following
the above Feature or Factory Resets will allow you to recover an engine. The limitation to
this is that for most resets you must know the engine address. If you are unsure of the
engine address you can apply the 55-55-55 reset (send a value of 55 to CV55 to engine
address 55). In order for this to work correctly the engine's address must NOT be 55. The
engine will need to be sitting at some address other than 55.
Below is the method (55-55-55 Reset) you can employ to return an engine to its factory
default short address of 3 (it will also set the engine's long address back to its default –
usually 3333 or the cab number on some models) if you're unsure of the engine's current
address:
• Check first to see if the engine happens to be sitting at address 55. Call up engine 55
on your DCC handheld and hit F3 to start the engine up. If it starts up then you can
change the address to whatever you want using CV1 (short address) or CV17 and CV18
(long address)
• If the engine doesn't start up at address 55 then you can use the 55-55-55 reset. To
perform this follow the instructions below:
• Ensure the DCC system is powered up and power is on the rails
• Call up engine address 55. NOTE – you are NOT changing the engine's address
to 55 you are just telling the DCC system to start talking to engine address 55. You
will want to make sure that no other MTH engines are on the rails or any other
manufacturer's engines with an address of 55 are on the rails. MTH engines will
listen for commands coming to engine address 55 when the 55-55-55 reset is
enabled even though they are not programmed as address 55
• Enter PoM mode on your DCC handheld and write a value of 55 to CV55.
Again, even though your MTH engine is NOT on address 55 it will still listen for
this reset command
• Call up address 3 on your DCC handheld and hit F3. The engine should now
start-up
If you have performed the 55-55-55 reset and the engine still doesn't respond then place the
engine on the programming track output of your DCC system and program a value of 3 to
CV1. This will set the engine's short address to 3. However, as long as the engine is NOT
programmed as address 55 then the 55-55-55 reset will always set the engine's long and short
addresses back to their factory defaults. It will also set the engine's addressing back to short
(if you happened to have CV29 set to long addressing)
The 55-55-55 Reset can be confusing at first but the main point to note is that you are NOT
setting the engine's address to 55 to perform the reset, you are just calling up engine address
55 on your DCC handheld and sending a value of 55 to CV55. Again, MTH engine's will
listen to the 55-55-55 reset command even though the engine's address isn't actually 55 (and
it can't be for the 55-55-55 reset to work).
RailKing Cab Forward Steam Engine
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MTH PS3.0 Expanded DCC Functionality
Advanced DCC Operation
This section of the manual provides more in-depth detail on how to set up and
configure your MTH PS3.0-equipped engine using the NMRA-standard CV’s as well as
the manufacturer-specific CV’s. It also explains some of the other F Functions not
covered in the Basic DCC Operation section.
Configuration Variables (CV)
Configuration Variables used on MTH PS3.0-equipped engines.
CV1
CV2
CV3
CV4
CV5
CV8
CV11
CV17
CV18
CV19
CV21
CV22
CV23
CV24
CV25
CV29
CV49
CV50
CV51
CV52
CV53
CV54
CV55
CV56
CV57
CV63
CV64
CV66
CV67CV94
CV95
CV105
CV106
CV115CV170
Short Address: 1-127 are the valid addresses
Start Voltage 1
Acceleration Rate 1
Deceleration Rate 1
Max Voltage 1
MFG ID. MTH =27 (Also used for various resets)
Packet Timeout
High Byte of Extended Address
Low Byte of Extended Address
Consist Address (bit 7=1 on an engine will tell the engine it’s reversed in a consist)
Defines active Function F1-F8 for the active consist
Defines active functions for FL and F9-F12 for the active consist (bit 0=1 will tell an
engine that you want it’s FL control to operate under the consist address – bit1-0/bit2=1
will configure the FL control for a reversed engine in a consist)
Consist Acceleration Rate
Consist Deceleration Adjustment
Speed Table Select
Decoder Configuration
Short Address (controllers that prohibit PoM)
Extended Addr High Byte (controllers that prohibit PoM)
Extended Addr Low Byte (controllers that prohibit PoM)
MTH/PWM Mode Configuration
MTH Acceleration (1/8 *sMPH/s) (For example - a Value of 8 written would give you
1sMPH/s acceleration)
MTH Deceleration Rate (1/8*sMPH/s)
Factory Address Reset Alternate method. Send a value of 55 to CV55 on address 55 and
the model will go back to the Factory Default Address.
Note: The engine address has to be something other than address 55
Marklin Configuration
Anti-Jackrabbit Toggle. A value of 7 disables the feature, a value of 0 enables the feature.
MTH Consist Acceleration Rate (1/8*sMPH/s)
MTH Consist Deceleration Rate (1/8*sMPH/s)
Forward Trim 1
Speed Table Selection (CV29 bit 4 must be set to 1 then CV25 must be set to 0 or 1)
Reverse Trim 1
User ID #1 – General Purpose use for customer
User ID #2 – General Purpose use for customer
MTH Function Assignments – See table of supported CV’s and manual section on how
to re-arrange them for further information
1. CV52, bit0 must = 1. This will enable PWM Mode.
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Factory Default Values for MTH PS3.0 DCC
Configuration Variables (CV’s)
Default
Value
Range
3
16
0
0
0
0
27
0
205
5
0
0
0
0
0
0
2
0
128
64
0
0
0
0
0
0
9
19
28
38
47
57
66
76
85
94
104
113
123
132
142
151
161
170
179
189
198
208
217
227
236
246
255
0
0
0
0-127
0-255
0-255
0-255
0-255
0-255
192-231
0-255
0-255
0-255
0-255
0-255
0-255
0-127
0-255
0-127
192-231
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
0-255
Description
CV
Short Address
1
Start Voltage (Cv52 bit 0 must =1)
2
Accel Adjustment
3
Decel Adjustment
4
Max Voltage (Cv52 bit 0 must =1)
5
NMRA Mfg Version
7
NMRA Mfg ID
8
Packet Timeout
11
Extended Address High Byte
17
Extended Address Low Byte
18
Consist Address
19
Consist Functions F1-F8
21
Consist Functions F9-F12
22
Consist Acceleration Adjustment
23
Consist Deceleration Adjustment
24
Speed Table Select
25
Decoder Configuration
29
Short Address (controllers that prohibit PoM)
49
Extended Addr High Byte (controllers that prohibit PoM) 50
Extended Addr Low Byte (controllers that prohibit PoM)
51
MTH PWM Motor Configuration
52
MTH Acceleration Rate
53
MTH Deceleration Rate
54
Marklin Configuration
56
Anti-Jackrabbit
57
MTH Consist Acceleration Rate
63
MTH Consist Deceleration Rate
64
Forward Trim
66
Alternate Speed Curve Step 1
67
Alternate Speed Curve Step 2
68
Alternate Speed Curve Step 3
69
Alternate Speed Curve Step 4
70
Alternate Speed Curve Step 5
71
Alternate Speed Curve Step 6
72
Alternate Speed Curve Step 7
73
Alternate Speed Curve Step 8
74
Alternate Speed Curve Step 9
75
Alternate Speed Curve Step 10
76
Alternate Speed Curve Step 11
77
Alternate Speed Curve Step 12
78
Alternate Speed Curve Step 13
79
Alternate Speed Curve Step 14
80
Alternate Speed Curve Step 15
81
Alternate Speed Curve Step 16
82
Alternate Speed Curve Step 17
83
Alternate Speed Curve Step 18
84
Alternate Speed Curve Step 19
85
Alternate Speed Curve Step 20
86
Alternate Speed Curve Step 21
87
Alternate Speed Curve Step 22
88
Alternate Speed Curve Step 23
89
Alternate Speed Curve Step 24
90
Alternate Speed Curve Step 25
91
Alternate Speed Curve Step 26
92
Alternate Speed Curve Step 27
93
Alternate Speed Curve Step 28
94
Reverse Trim
95
User ID #1
105
User ID #2
106
F-Key Description
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25
25
26
26
27
27
28
28
Function - Bell High Byte
Function - Bell Low Byte
Horn High Byte
Horn Low Byte
Start-Up/Shut Down High Byte
Start-Up/Shut Down Low Byte
PFA High Byte
PFA Low Byte
Lights High Byte
Lights Low Byte
Master Volume High Byte
Master Volume Low Byte
Front Coupler High Byte
Front Coupler Low Byte
Rear Coupler High Byte
Rear Coupler Low Byte
Forward Signal High Byte
Forward Signal Low Byte
Reverse Signal High Byte
Reverse Signal Low Byte
Grade Crossing High Byte
Grade Crossing Low Byte
Smoke On/Off High Byte
Smoke On/Off Low Byte
Smoke Volume High Byte
Smoke Volume Low Byte
Idle Sequence 3 High Byte
Idle Sequence 3 Low Byte
Idle Sequence 2 High Byte
Idle Sequence 2 Low Byte
Idle Sequence 1 High Byte
Idle Sequence 1 Low Byte
Extended Start-Up High Byte
Extended Start-Up Low Byte
Extended Shut Down High Byte
Extended Shut Down Low Byte
Rev Up High Byte
Rev Up Low Byte
Rev Down High Byte
Rev Down Low Byte
One Shot Doppler High Byte
One Shot Doppler Low Byte
Coupler Slack High Byte
Coupler Slack Low Byte
Coupler Close High Byte
Coupler Close Low Byte
Single Horn Blast High Byte
Single Horn Blast Low Byte
Engine Sounds High Byte
Engine Sounds Low Byte
Brake Sounds On/Off High Byte
Brake Sounds On/Off Low Byte
Cab Chatter On/Off High Byte
Cab Chatter On/Off Low Byte
Feature Reset High Byte
Feature Reset Low Byte
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CV
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
User-Settable F-Function List
This feature allows you to take the 28 F-Functions that currently reside in each MTH
Proto-Sound 3.0-equipped O-Gauge Engine and change the location of that function.
For example: F4 is currently PFA and you'd like that placed down to F28 which is
Feature Reset. The below instructions explain how you can do this.
Note: When you set a particular F-Function to a numeric location you are overwriting
that existing number's function. Further, you are leaving the location where the previous
function was moved from empty, which means that F-Function no longer has any
function associated with it
In order to move the F-Functions around you will need to refer to the below table.
Note: The Function Identification number IS NOT the F Function number you would
use on your DCC handheld. It is used internally in the engine.
Function Identification Chart
FUNCTION
SOUNDS
IDENTIFICATION
Bell
1
Brake Sounds
2
Cab Chatter
3
Clickety Clack
4
Coupler Close
5
Coupler Slack
6
Drift Chuff
7
Engine Sounds
8
Forward Signal
9
Grade Crossing Signal
10
Horn
11
Idle Sequence 1
12
Idle Sequence 2
13
Idle Sequence 3
14
Idle Sequence 4
15
Labor Chuff
16
Master Volume
17
Short Horn
18
One Shot Doppler
19
Reverse Signal
20
SCRIPTS
Extended Shut Down
Extended Start Up
PFA
Start Up/Shut Down
Train Wreck
Trolley Manual Mode
Trolley Learn Mode
Trolley Auto Mode
21
22
23
24
25
26
27
28
OTHER
FUNCTIONS
Feature Reset
Front Coupler
Front Pantograph
Up/Down
Pantograph
Auto/Manual
Rear Coupler
Rear Pantograph
Up/Down
Rev Down
Rev Up
Smoke On/Off
Smoke Volume
FUNCTION
IDENTIFICATION
29
30
MOTOROLA MODE
Disable Momentum (Motorola)
Half-Speed (Motorola)
Switch—Half-Speed/
Momentum Disable (Motorola)
31
32
33
34
35
36
37
38
40
41
42
LIGHTS
Lights
Marker (Train/No Train)
Beacon
(Alt Lighting/Country)
44
ELECTRIC SMOKE
Electric Boiler Start-Up
Electric Pressure Release
45
46
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39
43
The above list includes ALL F functions that an MTH PS3 engine could have. You are
free to change any of the above listed items to any F function position, 1-28. For
example, if you your engine came from the factory without a smoke unit but you added
one at a later date you could swap out any of the F functions, 1-28, for the Smoke
On/Off and the Smoke Volume.
So, using the example above of moving F4 to F28 here are the steps:
1. Refer the MTH Supported CV table to see what CV the destination Function is
assigned to. In doing so, you are looking only for the Low Byte CV location. In this
case it's CV170
2. Using your DCC system, bring up CV programming for CV170
3. Now tell the engine which F-Function you want to write at CV170. So, looking at the
Function ID table above you can see that PFA is a value of 23
4. Using your DCC system, enter a value of 23 for CV170 and hit Enter. You have just
re-assigned the PFA sound to F28 on your DCC controller. The engine will give you
a two horn blast indication. Note – You've also left an empty location where PFA
used to be (F4)
5. Now you can fill that location with whichever CV you'd like. For this example we are
just going to move the Feature Reset up to F4 (we're just swapping F4 and F28)
6. Since F4's Low Byte is CV122 then bring up CV programming for CV122
7. Now tell the engine which F-Function you want to write at CV122. So, looking at the
Function ID table above you can see that Feature Reset is a value of 29
8. Using your DCC system, enter a value of 29 for CV122 and hit Enter. Your engine
will give you a two horn blast indication
Custom Speed Tables
Below is a table that shows the value to write to CV25 to achieve the desired speed
curve. For example, if you would like to use speed curve 18 then:
1. Write a value of 1 to CV52 to enable PWM Mode
2. Write a value of 1 to bit 4 of CV29
3. Write a value of 18 to CV25. Your engine will now use the speed curve #18 below
4. If you want to create your own speed table using CV's 67-94 then write a value of 0
or 1 to CV25
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Advanced Consisting
Advanced Consisting follows the NMRA standards. Any values assigned to CV's 21-24 are
ignored once the consist is removed (CV19 set to 0).
• Setting the MSB (Bit 7) of CV19 tells the engine that it is facing reverse in the consist
• Setting CV21 and CV22 determine which F Functions the consist responds to
See diagram below for example
F
R
Engine 1 - Front
F
R
R
Engine 2 - Middle
F
Engine 3 - Rear
Normal Forward Direction of Travel
RailKing Cab Forward Steam Engine
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To set this consists up so that:
• The Headlight is ON in the Front engine when going Forward, OFF when the consist
is in Reverse
• The Reverse light and headlight is OFF in the Rear engine when the consist is going
Forward, headlight is ON, reverse light is OFF when the consist is in Reverse
• The Middle engine has no lights in either direction
Perform the following:
1. Build the consist using your DCC system per the DCC system's manufacturer's
instructions. In many newer systems you have the ability to tell the system which
engine is reversed. Remember the consist address you told the DCC system to be
built at as you'll need to come back to that address to actually run the consist. The
instructions assume only CV19 gets the consists address and nothing more
2. Call up the Front engine on your DCC handheld; address 1 in this example
3. Select CV22 and write a value of 1. This tells the engine that it's a forward facing
engine and that you want F0 to control the FL function at the consist address. The
engine will give you two horn blasts to announce that it received the CV change
4. Ensure F0 is deactivated at the Front engine's address. Most systems have a light
bulb icon to indicate whether F0 is active or not. Ensure that it is OFF
5. Call up the Rear engine on your DCC handheld; address 3 in this example
6. Set CV19 to 128 + the value of your consist address
• So, if your consist address is 4 you would add 128+4=132. You would write 132
to CV19. This tells the Rear engine that it's reversed in the consist. You will get
two horn blasts to announce that it received the CV change. Some DCC systems
may already do this for you but the instructions assume your system does not. If
you are in doubt then go ahead and follow step 5 as it will do no harm
7. Set CV22 to a value of 2 to the Rear engine's address to tell the Rear engine that you
want to control its FL control with the F0 button at the consist address. The engine
will give you two horn blasts to announce that it received the CV change
8. Ensure F0 is deactivated at the Rear engine's address. Most systems have a light bulb
icon to indicate whether F0 is active or not. Ensure that it is OFF
9. Call up the Middle engine on your DCC handheld; address 2 in this example
10. Ensure F5 and F0 are toggled OFF. You may have to toggle F5 on/off a couple
times to get the lights in sync with the DCC command station. This will depend
upon your DCC system
RailKing Cab Forward Steam Engine
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11. Call up the consist address (address 4 in this example)
12. Press the F0 button to ensure the FL is toggled on. Most systems have a light bulb
icon to indicate whether F0 is active or not. Ensure that it is ON
NOTE: The convenient thing about setting up the consist as described above is that it
allows you flexibility in the orientation of an engine in a consist; particularly the head and
tail engines where the FL control is integral. For example, if you wanted to flip the Rear
engine around and make it face forward in the consist all you'd have to do is go into the
Rear engine's address (address 3 in the example) and clear bit 7 of CV19. In other words,
just write the consist's address to CV19. The FL control will automatically understand
what you've done so there is no need to go in and change CV22.
Below is a table that outlines which bits correspond to what F Functions F0, F9-F12 are
used in a consist:
Bit
7 (128)
(Decimal
Not
Value)
Used
6 (64)
Not
Used
5 (32)
4 (16)
3 (8)
2 (4)
F
Function
Not
Used
F12
F11
F10
F9
Not
Used
1 (2)
0 (1)
F0
F0
(Engine
(Engine
Facing Rev) Facing Fwd)
Setting Up CV21 for a Consist
CV21 allows you to set which F Functions you want the consist address to control. For
example, you will likely want all of your MTH consist engines to respond to StartUp/Shut Down (F3). Also, you'll likely want at your Front engine to respond to the Bell
and Horn commands (F1 and F2, respectively) and the Front Coupler (F7 on most MTH
models). Likewise, you'll want your Rear engine to respond to the Rear Coupler command
(F8 on most MTH models).
Please refer to the table below to see which bits have what decimal value and which F
Function they correspond to.
To do this:
1. Call up the Front engine on your DCC system
2. To set the Front engine to respond to the Bell (F1), Horn (F2), Start-Up/Shut Down
(F3) and Front Coupler (F7) you will want to write a value of 71 to CV21. This is
setting bits 0, 1, 2, and 6 ON.
a. CV21's bits are shown in the table below – the decimal value is shown in
parenthesis:
Bit
(Decimal
Value)
7 (128)
6 (64)
5 (32)
4 (16)
3 (8)
2 (4)
1 (2)
0 (1)
F
Function
F8
F7
F6
F5
F4
F3
F2
F1
RailKing Cab Forward Steam Engine
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NOTE: CV21 is ONLY used when you have some value other than 0 written to CV19. If
CV19 = 0 then the values of CV21, CV22, CV23, and CV24 are not used
3. Call up your Middle engine (address 2 in the example)
4. Since you want to have the Middle engine respond to F3 only then write a value of 4
(CV21, bit 2 = ON)
5. Call up your Rear engine (address 3 in the example)
6. Since you want to have the Rear engine respond to the Start-Up/Shut Down (F3) and
Rear Coupler (F8) functions you want to write a value of 132 to CV21
Your engines are now set up according to the example above.
You will note that there is no F0 in CV21. This is because that function (FL) is controlled
by CV22. Please refer to the Advanced Consisting section for more information regarding
CV22.
Programming Track
Your MTH PS3.0-equipped engine can function on Programming Track outputs from
DCC systems. Because each DCC system manufacturer's output capabilities on the
Programming Track differ it is recommended that you use a DCC Programming Track
Booster to perform functions on the programming track. Simply put – try to program or
read back the address of an MTH engine on a programming track. If you can read/write
the address then you won't need a Programming Track Booster. If your DCC system can't
read/write then you will likely need a Programming Track booster. There are a few
different manufacturers of these boosters. Your local dealer can provide you with more
information on these boosters. MTH has used the DCC Specialties Power Pax with some
success.
NOTE: An alternative to writing on a Programming Track is to simply Program on the
Main (PoM). MTH engines support PoM to write any CV on the main. However, read
back is not supported on the main. Check with your DCC system's manufacturer to see
about any limitations they may have to PoM.
DCC Bit Value Decoder
Example Value (bit 7 -> bit 0) 11011001
Bit
(Decimal 7 (128)
Value)
6 (64)
5 (32)
4 (16)
3 (8)
2 (4)
1 (2)
0 (1)
Binary
Example
1 (on)
1 (on)
0 (off)
1 (on)
1 (on)
0 (off)
0 (off)
1 (on)
Decimal
Value
128
64
0
16
8
0
0
1
RailKing Cab Forward Steam Engine
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So, in the above example you simply add up the values in the “Decimal Value” row –
128+64+0+16+8 +0+0+1 = 217. You would write 217 to the CV you were altering.
The above applies to any CV. Also, if you have a CV that already has a value assigned
that you do not want to alter but need to make additions to it, for example CV29, you
would simply add the additional bits you enabled to the existing value to obtain the new
CV value.
For example, if you had a consist address (CV19) set to 5 and you wanted to alter this
to show an engine reversed in the consist you would need to set bit 7 (decimal value =
128) for the engine you want to reverse. To do this - take 128 (the new bit you want to
set) + 5 (the existing bit that you do not want to alter) = 133. You would then write a
value of 133 to CV19.
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Maintenance
Lubricating and Greasing Instructions
The engine should be well oiled and greased in order to run properly.
Regularly lubricate all side rods, linkage components and pickup rollers
to prevent them from squeaking. Use light household oil and follow the
lubrication points marked “L” below. Do not over-oil. Use only a drop
or two on each pivot point.
DO NOT
OVER OIL
Lubricate All Wheel Axles (L)
Lubricate Side Rollers (L)
Lubricate Pivot Point (L)
Lubricate Pick Up Roller Axles (L)
Figure 7: Lubricating the Locomotive
The locomotive’s internal gearing was greased at the factory and should not need
additional grease until after 50 hours of operation or one year, whichever comes first.
To access the gear box and axles, do the following:
1. Turn the engine upside down.
2. Remove the boiler by removing the body mounting screws shown in Fig. 9
3. Remove the Phillips screws (marked “GREASE” (Fig. 9)) and the gearbox cover
screws.
4. Use a grease tube dispenser to put a small amount (approx. 1-2 ml.) of lithium-based
grease into the gearbox and axles.
5. Replace the screws and reassemble the boiler.
You should also grease the leading and trailing locomotive truck tongues to enhance
their ability to slide on the chassis. Follow the grease points shown on Fig. 9.
RailKing Cab Forward Steam Engine
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Body Mount Screws
Grease Pivot Point
Grease Screws
Body Mount Screws
Grease Pivot Point
Body Mount Screws
Figure 8: Body Mount Screws and Grease Points
Unscrew these Screws to
Access the Gear Boxes
Figure 9: Motor Mount Screws
Cleaning The Wheels, Tires and Track
Periodically check the locomotive wheels and
pickups for dirt and buildup, which can cause
poor electrical contact and traction and
prematurely wear out the neoprene traction tires.
Wheels and tires can be cleaned using denatured
(not rubbing) alcohol applied with a cotton
swab.
To clean the track, use RailKing® Track
Cleaning Fluid or denatured (not rubbing)
alcohol and a clean rag. Unplug the transformer
and wipe the rails of the track, turning the rag frequently to
ensure that you are using clean cloth on the rails.
Thereafter, keep an eye on the track and clean it when it
gets dirty to ensure good electrical contact and to lengthen
the life of the tires.
Clean any type of track with this heavy-duty track
cleaning block (40-1099). Durably constructed from
ABS plastic, the block includes a built-in cleaning pad.
For really stubborn track, you can insert sandpaper into
the block in just a few quick steps.
RailKing Cab Forward Steam Engine
35
Maintenance Kit
(30-50051)
Track Cleaning
Block (40-1099)
Traction Tire Replacement Instructions
Your locomotive is equipped with two neoprene rubber traction tires on the rear
set of flanged drivers. While these tires are extremely durable, they may
occasionally need to be replaced.
Remove the side rods (the rods that connect
each drive wheel to the other) from the wheels
in order to slip the new tire over the grooved
drive wheel. These bolts can be loosened with
a 5mm nutdriver.
Clean the groove using a cotton swab and
denatured alcohol.
Make sure the old tire has been completely
removed from the groove in the drive wheel,
using a razor blade or small flathead screwdriver to
pry away any remains.
!
Clean the groove using a cotton swab and denatured
alcohol.
Slip the new tire onto the wheel. You may find it
useful to use two small flathead screwdrivers to stretch
the tire over the wheel.
!
If you twist the tire while stretching it over the
wheel, you will need to remove and reinstall the tire.
Otherwise your engine will wobble while operating.
!
Make sure the tire is fully seated inside the groove. Use
a razor blade to trim away any excess tire that doesn't
seat itself inside the groove properly.
RailKing Cab Forward Steam Engine
36
ProtoSmoke™ Unit Operation
Add 15-20 Drops
Smoke Fluid
This steam locomotive contains a smoke unit that
outputs smoke through the smokestack on the boiler of
the engine. The smoke unit is essentially a small heating
element and wick that soaks up and then heats a mineral
oil-based fluid that emits a harmless smoke. The smoke
is then forced out of the stack by a small electric fan.
With a few easy maintenance steps, you should enjoy
trouble-free smoke unit operation for years.
When preparing to run this engine, add 15-20 drops of
smoke fluid through the smokestack. We recommend
M.T.H. ProtoSmoke fluid (a small pipette of
Figure 10: Adding Fluid
ProtoSmoke fluid is included). Do not overfill the unit
or the fluid may leak out and coat the interior engine
components.
If you choose not to add the fluid (or have already
added the fluid but choose to run smoke-free), turn off
the smoke unit control (Full Counter Clockwise
Position) located under the tender body. Failure either
to add fluid to the unit or to turn it off may damage
the smoke unit heating element and/or wicking
material.
When the smoke output while running the engine begins
to diminish, add another 10-15 drops of smoke fluid or
turn the smoke unit off.
Smoke Unit Cover
Wick in
Poor
Condition
Wick in
Good
Condition
When storing the unit for long periods of time, you may
want to add about 15 drops of fluid to prevent the wick
from drying out.
Headlight Replacement Instructions
The PS 3.0 headlights and other associated lights are small LEDs that require a lot less
power and generate a lot less heat than incandescent bulbs, resulting in extremely long
life compared to the incandescent bulbs. The LEDs are not user serviceable.
RailKing Cab Forward Steam Engine
37
Troubleshooting Proto-Sound® 3.0 Problems
Although Proto-Sound® 3.0 has been designed and engineered for ease of use, you may
have some questions during initial operation. The following table should answer most
questions. If your problem cannot be resolved with this table, contact M.T.H. for
assistance (telephone: 410-381-2580; fax: 410-423-0009; service@mth-railking.com, 7020
Columbia Gateway Drive, Columbia MD 21046-1532).
Conventional AC
Starting Up
Solution
Only my headlight comes on, nothing
else.
This is normal behavior. The super capacitors
are charging and this will take between 1-20
seconds. (see page 8 for more details)
When I first turn the power on, the
engine will not begin to run.
This is normal behavior. To prevent accidental
high-speed start-ups, Proto-Sound® 3.0 is
programmed to start up in neutral anytime
track power has been turned off for several
seconds. See the “Basic Operation” section
for more details.
The engine will not start after I press the You may not be sending enough power to the
track to power the engine. Rotate throttle
Direction button.
clockwise to increase track power.
Horn
Solution
I can't get the horn to blow when I press
the Horn button.
You may be pressing the button too quickly.
Try pressing the Horn button more slowly,
taking approximately one full second to fully
depress the button.
Bell
Solution
I can't get the bell to ring when I press
the bell button.
You may be pressing the button too quickly.
Try pressing the bell button more slowly,
taking approximately one full second to fully
depress the button.
Coupler
Solution
When I try to fire the coupler, PFA starts. You are waiting too long between Horn button
presses. See the timing instructions located
at the beginning of the "Proto-Sound® 3.0
Operating Instructions" section.
The Proto-Coupler™ won't let the engine Try lubricating the coupler knuckle and rivet
with a dry graphite lubricant.
uncouple on the fly.
The coupler needs to be cleaned. Wipe with
The coupler does not fire or stay
denatured alcohol (not rubbing alcohol) and
coupled.
let dry.
Cab Chatter
Sometimes the Cab Chatter sounds
don't play.
Solution
Cab Chatter plays only in neutral at random
intervals.
RailKing Cab Forward Steam Engine
38
Lock-out
Solution
I can't get the engine to run after I power The engine maybe locked into the neutral
position. Follow the procedure in the "Lock
up the transformer. It sits still with the
diesel and compressor sounds running. into a Direction" section to unlock the
engine's direction. Engine speed must be
The engine won't lock into forward,
below 10 scale mph (approx. 10 volts or less
neutral, or reverse.
in conventional mode).
Volume
The sounds seem distorted, especially
when the Horn or bell is activated.
No Sound
Solution
Proto-Sound® 3.0 volume is set too high.
Turn the volume control knob on the bottom
of the tender counter-clockwise to reduce the
volume.
Volume is set too low, adjust volume control
knob on the bottom of the chassis clockwise
to increase the volume or check connector to
speaker.
PFA
Solution
Once in PFA, the engine doesn’t go into
reverse.
So that PFA effects can be as realistic as
possible, Proto-Sound® 3.0 disables the
reversing unit whenever PFA is enabled.
This way the engine remains still at its stop
as the operator cycles through the PFA
sequences.
PFA is programmed to start ringing the bell
at that point. After approximately 12
seconds, it will automatically turn off.
Because PFA must control various effects in
each sequence, Proto-Sound® 3.0 takes
control of these sound effects until you exit
PFA
Each PFA clip must play for aprox. 30
seconds before PFA will advance to the next
step in the PFA cycle. Wait at least 30
seconds in each PFA sound clip before
pressing the direction button.
When the PFA enters its last sequence
the bell automatically comes on
When PFA is enabled, pressing the
whistle and bell has no effect
I push the direction button but the next
sound clip in the sequence does not
play or the engine does not come out of
PFA after fourth press of the direction
button.
RailKing Cab Forward Steam Engine
39
Conventional DC
Start-up
When I apply power to the track my
engine doesn't do anything. No lights,
no sound, no nothing.
Solution
Check to see if that section of track has power.
Use a voltmeter or a lit passenger car.
Slide the engine a couple of feet in either
direction, you may have a bad track section
Have you got that section electrically isolated
with a toggle switch or other device?
Sound
Solution
I have no sound from my engine, but
my lights are on and it moves just fine.
Check the volume pot on your tender. Full CW
= Max volume
There's a crackling sound from my
engine
Check to see if a screw or some other material
hasn't lodged itself in the underside of the
chassis or tender
Make sure smoke volume pot is turned full CW
Smoke
Solution
My engine isn't smoking at all
Make sure smoke volume pot is turned full CW
If you just filled it with smoke fluid sometimes
the fluid can make a seal in the stack. Blow
down the stack to clear the air bubble
Check the Tender/Boiler drawbar connection.
You've got to have them locked together
My engine's smoke output is low
If you've been running your engine in DCS or
DCC mode the smoke may have gotten set to
Low or Med. With the engine running in DCS or
DCC set the smoke back to High. It'll remember
what you last set it as when you run it again in
Conventional DC
Check for an obstruction in the smoke stack
Add 10-12 drops of smoke fluid
RailKing Cab Forward Steam Engine
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Lights
Solution
One of my lights is out.
None of my lights are on.
Most likely you had been running the engine
in DCC or DCS mode and toggled that light
off. Put it back into one of those modes and
turn that light back on. The engine will
remember that when you run it again in
Conventional DC.
Could be the same reason as “One of my
lights is out”
Is the engine getting power? Check to see if
there if voltage on the track or move the
engine a few feet in either direction.
Motion
Solution
When I apply power to the track my
Lower the track voltage then raise it again.
engine starts up (lights and sound) but it The engine should start moving. If you apply
greater than 9VDC quickly the engine will just
won't move
sit there. Lowering it below 9VDC then raising
it will get the engine moving.
My engine hesitates at slow speeds.
An engine may do this right out of the box if it
has not been lubricated. Follow the lubrication
instructions. Now go ahead and run it.
New engines even after they are lubricated
may take a little bit to get everything run in. Be
a little patient and let it run for a bit. It should
clear up shortly after lubricating and running.
RailKing Cab Forward Steam Engine
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DCC
Start-up
Solution
When I apply power to the track my
Did you press F3 yet? F3 on your DCC
engine doesn’t do anything. No lights, no handheld will start your engine up.
sound.
Check to see if that section of track has
power. Use a voltmeter or a lit passenger car,
not your tongue.
Slide the engine a couple of feet in either
direction, you may have a bad track section.
Have you got that section electrically isolated
with a toggle switch or other device?
Sound
Solution
I have no sound on my engine, but my
lights are on and it moves just fine.
You may have it turned off. Repeatedly press
F6 to cycle through the volume levels (there
are 9 levels, 0-max).
There's a crackling sound from my
Check to see if a screw or some other
engine
material hasn't lodged itself in the underside
of the engine.
When I run Doppler I can hear the
This is normal. You will need to press the F21
Doppler shift but then the engine sounds button again to turn Doppler off. Your engine
sounds will now return to normal.
fade out and I can’t get them back.
Smoke
My engine isn’t smoking at all.
My engine barely smokes.
Solution
Make sure you’ve got the smoke switch ON. It
must be ON for the smoke to operate in DCC
Mode.
Press F12 on your DCC handheld. This will
activate the smoke.
If you just filled it with the smoke fluid
sometimes the fluid can make a seal in the
stack blow down the stack to clear the air
bubble.
You may have set the smoke to Low. F13 will
vary the smoke levels. Or, if you were running
it in DCS mode you may have toggled it there
(if you don’t have F13 on your DCC handheld
you will have to put it back into DCS mode
and change it from there), or follow the
instructions starting on pg. 27 to move the
smoke volume into an F Function that exists
on your controller
Check for an obstruction in the smoke
stack
Add 10-12 drops of smoke fluid
RailKing Cab Forward Steam Engine
42
Lights
Solution
One of my lights is out.
Check your F keys. F0 is the headlight (also
controls the Back-up light) and F5 will toggle
the Cab light and firebox light.
None of my lights are on.
Could be the same reason as “One of my
lights is out”
Is the engine getting power? Check to see if
there is voltage on the track or move the
engine a few feet in either direction.
Motion
Solution
When I apply power and hit F3, my
engine powers up but it won’t move.
This is normal, dial up the speed on your DCC
controller to make your engine move.
My engine hesitates at slow speeds.
An engine may do this right out of the box if it
has not been lubricated. Follow the lubrication
instructions. Now go ahead and run it.
New engines even after they are lubricated
may take a little bit to get everything run in. Be
a little patient and let it run for a bit. It should
clear up shortly after lubricating and running.
PFA
Solution
I hit F4 to start the PFA but the engine
just keeps ringing its bell, that’s all it’ll
do.
Shut Down
Okay, I give up. What do I have to do to
shut it down?
Lost or Unknown Address
I can't call up my engine on the address
I believe it to be set at
Bring the engine speed to 0. Now press F4.
You will now hear the station arrival or freight
yard sounds (pretty cool, huh?). Pressing F4
will cycle through the PFA sequences (check
out the PFA section of the manual for more)
Solution
Well, you can either remove power from
the track or press F3 again.
Solution
Perform the 55-55-55 Reset instructions
on page 24
If you are trying to talk to an engine on its
short address you may have set CV29 to
activate long addressing. Try to get a hold of
the engine on its last known long address
Place the engine on the Programming Track
output on your DCC system and write a value
of 3 to CV1
RailKing Cab Forward Steam Engine
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DCS (Remember, it's NOT DCC)
Start-up
Solution
This is normal. You have to hit the Start-Up
When I apply power to the track my
engine doesn't do anything. No lights, no button.
sound.
Check to see if that section of track has
power. Use a voltmeter or a lit passenger car,
not your tongue.
I get an error when I hit Start-Up
DCS is polarity sensitive when powered
by a DC power supply.
Sound
Slide the engine a couple of feet in either
direction, you may have a bad track section
Have you got that section electrically isolated
with a toggle switch or other device?
Have you recently changed the engine
address?
Check if there is power on that section of
track the engine is sitting on (there has to be
power for the signal to get to the engine and
for the engine to be able to hear it)
Check the polarity of the DC power supply
connected to the Fixed 1 or Fixed 2 Inputs.
Shut down power, reverse the inputs and
repower DCS. Hitting the startup button on
the DCS remote should start up the engine.
If you have two engines on the track they
both may have the same address. Take one
of them off the rails and try it again
Solution
When I press the Whistle Button on my
DCS remote or DCS commander the
whistle doesn't blow
Check if the playable whistle is active. On the
DCS Commander there will be two dashes on
the right side of the LCD if it's active. Press
“A1” twice to ensure it's turned off. On your
DCS remote press the “SPW” button twice to
ensure it's disabled
I have no sound on my engine, but my
lights are on and it moves just fine
You may have it turned off. Repeatedly press
VOL + to bring the Master Volume up
There's a crackling sound from my
engine
When I run Doppler I can hear the
Doppler shift but then the engine sounds
fade out and I can't get them back
Did you turn off the ENG Sounds? Press the
ENG SND button on your DCS controller.
Check that you haven't lowered any of the
independent engine volumes (Eng Sounds,
Bell, Whistle, or Accent)
Check to see if a screw or some other material
has lodged itself in the underside of the
engine.
This is normal. You will need to press the
Doppler button again to turn Doppler off. Your
engine sounds will now return to normal
RailKing Cab Forward Steam Engine
44
Smoke
Solution
My engine isn’t smoking at all
My engine barely smokes
Press the smoke button, this will activate the
smoke
If you just filled it with the smoke fluid
sometimes the fluid can make a seal in the
stack. Blow down the stack to clear the air
bubble.
You may have set the smoke to Low. This can
be changed from Low to Med to High.
Check for an obstruction in the smoke
stack
Add 10-12 drops of smoke fluid
Lights
Solution
One of my lights is out.
Check that you haven't turned it off with the
DCS controller. You have independent control
over lights on your engine
None of my lights are on.
Could be the same reason as “One of my
lights is out”
Is the engine getting power? Check to see if
there is voltage on the track or move the
engine a few feet in either direction.
Motion
Solution
When I apply power and hit Start-up, my This is normal, dial up the speed on your DCS
engine powers up but it won’t move.
Remote to make your engine move.
My engine hesitates at slow speeds.
An engine may do this right out of the box if it
has not been lubricated. Follow the lubrication
instructions. Now go ahead and run it.
New engines even after they are lubricated
may take a little bit to get everything run in. Be
a little patient and let it run for a bit. It should
clear up shortly after lubricating and running.
PFA
Solution
When I enter PFA all that happens is the Press the DIR button. Your engine will stop
and begins the arrival sequence. Pressing the
bell rings. What do I do?
DIR button will cycle you through the next 3
PFA sequences
Why does my engine run away all by
itself after the PFA is over?
Shut Down
Okay, I give up. What do I have to do to
shut it down?
Lost or Unknown Address
I can't call up my engine on the address
I believe it to be set at
This is normal. The engine will leave the
station at the same speed it entered (when hit
the PFA button). The speed setting can be
changed after the bell stops ringing.
Solution
Well, you can either remove power from
the track or press or press Shut-Down.
Button on the DCS Remote
Solution
Delete the engine from your DCS remote,
and attempt to re-add it.
On the DCS Remote, hit Menu > System >
Engine Setup > Recover Engine
RailKing Cab Forward Steam Engine
45
Transformer Compatibility and Wiring Chart
Proto-Sound® 3.0 is designed to work with most standard AC transformers. The chart
below lists the many compatible transformers. Note that many of the operational
commands described in these instructions require a bell button, so if your transformer
does not have its own bell button, you should consider adding one to get the full benefit
of the system. In addition, the chart details how the terminals on these transformers
should be attached to your layout.
RECOMMENDED AC TRANSFORMERS
Transformer
Model
Center Rail
Outside Rail
Min/Max.
Voltage
Power
Rating
Transformer
Type
MTH Z-500
Red Terminal
Black Terminal
0-18v
50-Watt
Electronic
MTH Z-750
Red Terminal
Black Terminal
0-21v
75-Watt
Electronic
MTH Z-1000
Red Terminal
Black Terminal
0-21v
100-Watt
Electronic
MTH Z-4000
Red Terminal
Black Terminal
0-22v
390-Watt
Electronic
Lionel 1032
U
A
5-16v
90-Watt
Standard
Lionel 1032M
U
A
5-16v
90-Watt
Standard
Lionel 1033
U
A
5-16v
90-Watt
Standard
Lionel 1043
U
A
5-16v
90-Watt
Standard
Lionel 1043M
U
A
5-16v
90-Watt
Standard
Lionel 1044
U
A
5-16v
90-Watt
Standard
Lionel 1053
U
A
8-17v
60-Watt
Standard
Lionel 1063
U
A
8-17v
60-Watt
Standard
Lionel LW
A
U
8-18v
75-Watt
Standard
U
A
8-18v
135VA
Electronic
All-Trol
Left Terminal
Right Terminal
0-24v
300-Watt
Electronic
Dallee Hostler
Left Terminal
Right Terminal
Lionel LW
A
U
8-18v
75-Watt
Standard
Lionel KW
A or B
U
6-20v
190-Watt
Standard
Lionel MW
Outside Track
Terminal
Inside Track
Terminal
5-16v
50V.A.
Electronic
Lionel RS-1
Red Terminal
Black Terminal
0-18v
50V.A.
Electronic
Lionel RW
U
A
9-19v
110-Watt
Standard
Lionel SW
U
A
Unknown
130-Watt
Standard
Lionel TW
U
A
8-18v
175-Watt
Standard
Lionel ZW
A,B,C or D
U
8-20v
275-Watt
Standard
Lionel Post-War
Celebration
Series ZW
A,B,C or D
Common
0-20v
135/190 Watt
Electronic
Powermaster
Electronic
RailKing Cab Forward Steam Engine
46
DC Power Supply Chart
RECOMMENDED DC TRANSFORMERS
Transformer
Model
Min/Max.
Voltage
Power
Rating
Notes On Use
Transformer
Type
Not Recommended For #70-3001-1 J3a
Electronic
MRC 6200
0-18.5v
60-Watt
MRC
Controlmaster 20
0-20v
100-Watt
Electronic
PH Hobbies
PS5
0-20v
100-Watt
Electronic
PH Hobbies
PS10G
0-20v
180-Watt
Electronic
Bridgeworks
Magnum 15
0-24v *
300-Watt
Electronic
Bridgeworks
Magnum 200
0-24v *
300-Watt
Electronic
Bridgeworks
Magnum 400
0-24v *
300-Watt
Electronic
Bridgeworks
Magnum 1000
0-24v *
300-Watt
Electronic
LGB Jumbo
#50101
0-24v *
240-Watt
Not recommended for #70-3001-1 J3a
Electronic
FOR ANALOG DC OPERATION ONLY
18VDC on
Crest CRE-55460
Power Supply w/ Supply, 0-18VDC
CRE-55401 Controller at Controller
180-Watt
Controller has PWM Output
from Fixed DC Input
DO NOT Use with the DCS System (TIU)
Electronic
PWM Output from this power supply
Will DAMAGE the TIU
* Use 22 volts maximum track voltage when operating a MTH locomotive equipped with
Proto-Sound, Loco-Sound, Proto-Sound 2.0, or Proto-Sound 3.0
RailKing Cab Forward Steam Engine
47
Additional Features Accessible With
The DCS Remote Control System
(Additional equipment required)
While conventional mode operation of a Proto-Sound® 3.0 engine yields wonderfully
realistic sound and several train control features, command mode operation allows the
user to access a world of command functions never before accessible to O Gauge
railroaders. With the addition of the DCS Remote Control System (including a DCS
remote handheld and Track Interface Unit) users gain many advanced features,
including:
• DCS Proto-Speed Control - Establishes desired locomotive speed in scale
miles per hour increments via a thumbwheel control and allows operator to set
maximum speed and acceleration/deceleration rates
• ProtoSmoke™ Variable Output Control - Controls how much smoke each
engine outputs and matches smoke to locomotive speed
• Locomotive Lighting Control - Controls locomotive headlights, marker and
interior lights, beacon lights, ditch lights, and MARS lights
• Emergency Stop-Single button push stops all Proto-Sound® 2.0 and
Proto-Sound® 3.0 engines but does not turn off the input power to the TIU
• One Touch Global Mute/UnMute-Single button mutes or unmutes all DCScontrolled locomotives' sounds
• Proto-Dispatch Operation-Public Address-like feature allows users to speak
through locomotive speaker during operation
• Proto-Cast-Allows users to play audio recordings through locomotive
speaker during operation
• Proto-Doppler Sound Effects Set Up-Users can configure locomotive for
Doppler Operation, including setting distance points for Doppler start, repeat,
and stop modes
• Independent Volume Control of Engine Sounds, Bell, Horn & Whistle, and
Accent Sounds for each Locomotive
• Control up to 99 different DCS-Equipped Locomotives at one time with
multiple TIUs
• Proto-Effects™ Set Up-User can select individual Proto-Effects™
operations to be active or inactive, including cab chatter, train wreck sounds,
coupler sounds, Direction Control Set Up-User can set initial individual startup direction (start in forward or reverse) for double-heading operations
• Locomotive Consist Set-up-User can determine locomotive values for consist
make-ups, allowing multiple locomotives belonging to a consist to operate
together
RailKing Cab Forward Steam Engine
48
Service & Warranty Information
How to Get Service Under the Terms of the Limited One-Year Warranty
When you suspect an item is defective, please check the operator's manual for standard operation and troubleshooting techniques that may correct the problem. Additional information may be found on the M.T.H. Website.
Should you still require service, follow the instructions below to obtain warranty service.
First, e-mail, write, call or fax a M.T.H. Authorized Service Center (ASC) in your area to obtain Repair Authorization.
You can find the list of ASCs on the M.T.H. Website, www.mthtrains.com. Authorized Service Centers are required
to make warranty repairs on items sold only from that store; all other repairs may-- or may not be done at the store's
own discretion. If you did not purchase the item directly from the ASC, you will need to select a National Authorized
Service Center (NASC). These centers are compensated by M.T.H. to perform warranty service for any customer
whose repair qualifies for warranty service. A list of NASC retailers can be located on the M.T.H. Website or by
calling 410-381-2580. Should the warranty no longer apply, you may choose either an ASC or NASC retailer to
service your M.T.H. Product. A reasonable service fee will be charged.
CAUTION: Make sure the product is packed in its original factory packaging including its foam and plastic wrapping
material to prevent damage to the merchandise. There is no need to return the entire set if only one of the
components is in need of repair unless otherwise instructed by the Service Center. The shipment must be prepaid
and we recommend that it be insured. A cover letter including your name, address, daytime phone number, e-mail
address (if available), Return Authorization number (if required by the service center, a copy of your sales receipt and
a full description of the problem must be included to facilitate the repairs. Please include the description regardless
of whether you discussed the problem with a service technician when contacting the Service Center for your Return
Authorization.
Please make sure you have followed the instructions carefully before returning any merchandise for service.
Authorized M.T.H. Service Centers are independently owned and operated and are not agents or representatives of
M.T.H. Electric Trains. M.T.H. assumes no responsibility, financial or otherwise, for material left in their possession,
or work done, by privately owned M.T.H. Authorized Service Centers.
If you need assistance at any time email MTH Service at service@mth-railking.com, or call 410 381-2580.
Limited One-Year Warranty
All M.T.H. products purchased from an M.T.H. Authorized Retailer are covered by this warranty provided the product
was manufactured within five years of the date of purchase. This warranty is for the original purchaser and is nontransferable.
See our website www.mthtrains.com to identify an M.T.H. Authorized Retailer near you.
M.T.H. products may be registered online in advance of warranty work at www.mthtrains.com/warranty. The
original sales receipt and the conditions below must be met regardless of whether the product is registered on the
M.T.H. website in order to obtain warranty service.
M.T.H. products manufactured within five years from the date of purchase are warrantied for one year against defects
in material or workmanship, excluding wear items such as light bulbs, pick-up rollers, batteries, smoke unit wicks, and
traction tires. We will repair, replace, or credit (at our option) the defective part without charge for the parts or labor
if the following conditions are met: (1) the item is returned to an M.T.H. Authorized Service Center* (ASC) or
M.T.H. National Authorized Service Center (NASC) or M.T.H. Electric Trains Service Department, (2) was
manufactured within the previous five years and (3) was purchased within one year of the original date of purchase
from an M.T.H. Authorized Retailer. Products manufactured after the five year cutoff from the date of purchase are
not covered under any warranty by M.T.H. Electric Trains. The manufacture date of an item can be verified on the
item's detail page “shipping date field” on the M.T.H. website (www.mthtrains.com). This warranty does not cover
damages caused by improper care, handling, or use. Transportation costs incurred by the customer are not covered
under this warranty.
Items sent for repair must be accompanied by a return authorization number, a description of the problem, and a
copy of the original sales receipt from an M.T.H. Authorized Retailer, which gives the date of purchase. If you
are sending this product to an Authorized Service Center, contact that Center for their return authorization.
This warranty gives you specific legal rights, and you may have other rights that vary from state to state. Specific
questions regarding the warranty may be forwarded to M.T.H. Directly.
* Authorized Service Centers (ASC) are only obligated to provide warranty service for any consumer who has
purchased the specific M.T.H. item from them that requires service work.
Service Department:
M.T.H. Electric Trains
7020 Columbia Gateway Drive
Columbia MD 21046-1532
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