Mattel King Pin Bowling User manual

Mattel King Pin Bowling User manual
 MODEL 72026
For 1 player / Ages 8 and Up
INSTRUCTION MANUAL
P/N 82364600 Rev A.
To exit demo mode, press the RESET
button on the front of the game.
The only game where three
strikes just isn’t enough!!!
No crowds! No bowling shoes! And no
lane fees! Now you can bowl a great game
anywhere! Whether you're playing Spares
& Splits, Hard Way, or the classic game of
10-pin, King Pin Bowling lets you take the
excitement of bowling anywhere you want!
Button Functions
ON/ENTER - Press this button to turn on
the unit or to enter a selection.
NEW GAME — During a game, press and
hold this button to start a new game.
HIGH SCORE
SOUND. AS ON/ENTER
RESET
TRACKBALL
HIGH SCORE — Press and hold this button
to see your highest bowling score
displayed, for each game.
SOUND — Press this button to turn the
sound “on” or “off”.
TRACKBALL — Spin the ball to toggle, aim
and bowl through games 1, 2 and 3.
RESET - Using a pointed object, press
this button to reset your high score and
game.
Let's go Bowling! |
POWERING UP
Press the ON/ENTER button to turn on the
unit or to wake it from “sleep” mode. №
youre in the middle of a game, press and
hold the NEW GAME button to return to the
main screen.
NOTE: If there is no activity for about one
minute, the unit will automatically turn itself
off to save power. Press the ON/ENTER
button to turn it back on and continue your
game.
CHOOSING A GAME
When the screen reads, “Game 1” you can
choose between any of the three games by
spinning the TRACKBALL left or right.
There are three games to choose from:
| (| [3]
Game 1
10-pin - The standard game of bowling
with a maximum score of 300.
Game 2
Spares and Splits - This game gives
you random split combinations that you will
need to “pick up” to earn the maximum
score of 200.
Game 3
Hard Way - You must alternate
successfully between completed strikes and |
spares. You can start the game with either
a strike or a spare for the first frame. You
must alternate accordingly to earn a
maximum score of 200. У
BOWLING
After the game begins and the pins are set,
move the TRACKBALL left or right to
position the small arrow at the bottom of
the large screen. This selects your starting
position. Next, press the ON/ENTER
button,spin the .
TRACKBALL forward to
rol your ball down the
lane. How you spin the
TRACKBALL will effect the
balls path on the screen.
NOTE: The speed, direction and spin you
place on the TRACKBALL will affect the ball
path.
Watch those pins fly, and get set
to bowl again!
RESETTING YOUR GAME
Using a pointed object, press the RESET
button. All previous scores and choices will
be deleted.
BATTERY INSTALLATION |
This game is powered by two (2) AAA
batteries.
Using a screwdriver, loosen the screw
until the battery compartment door can be
removed.
- Insert two (2) AAA (LRO3) batteries (we
recommend alkaline) as indicated inside
the battery compartment.
» Replace the battery compartment door
and tighten the screw with a screwdriver.
Do not over-tighten.
ADULT SUPERVISION IS
RECOMMENDED WHEN CHANGING
BATTERIES.
CAUTION:
* As with all small batteries, the batteries
used with this game should be kept
away from small children who might
still put things in their mouths. If a
battery is swallowed, consult a
physician immediately.
* Be sure you insert the battery correctly
and always follow the game and battery
manufacturers instructions.
* Do not dispose of batteries in fire.
* Batteries might leak if improperly
installed, or explode if recharged,
disassembled or heated.
MAINTENANCE:
* Handle this game carefully.
* Store this game away from dusty or dirty
areas.
* Keep this game away from moisture or
extreme temperature.
Do not disassemble this game. If a :
problem occurs, press the RESET button
remove and replace the batteries to reset
the game or try new batteries. If problems
persist, consult your warranty card for
* Use only the recommended battery type.
* Do not mix old-and new batteries.
* Do not mix alkaline, standard (carbon-
zinc) or rechargeable (nickel-cadmium)
batteries.
* Do not use rechargeable batteries.
* Do not attempt to.recharge non-
rechargeable batteries.
* Remove any exhausted batteries from the
game.
* Do not short-circuit the supply terminals.
* Insert batteries with the correct polarity.
Please retain this for future
reference.
This device complies with Part 15 of the
FCC Rules. Operation is subject to the
following two conditions: (1) this device
may not cause harmful interference and (2)
this device must accept any interference
received, including interference that may
cause undesired operation.
WARNING: Changes or modifications to
this unit not expressly approved by the
party responsible for compliance could void
the user's authority to operate the
equipment.
NOTE: This equipment has been tested
and found to comply with the limits for a
Class B digital device, pursuant to Part 15
of the FCC Rules. These limits are
designed to provide reasonable protection
against harmful interference in a residential
installation. This equipment generates,
uses and can radiate radio frequency
energy and if not installed and used in
accordance with the instructions, may
cause harmful interference to radio
communications. However, there is no
guarantee that interference will not occur in
a particular installation. If this equipment
does cause harmful interference to radio or
television reception, which can be
determined by turning the equipment off
and on, the user is encouraged to try to
correct the interference by one or more of
the following measures:
- Reorient or relocate the receiving
antenna.
* Increase the separation between the
equipment and receiver.
* Connect the equipment into an outlet on a
circuit different from that to which the
receiver is connected.
* Consult the dealer or an experienced
radio TV technician for help.
RADICA:® |
KING PIN BOWLING 1S A TRADEMARK
OF RADICA CHINA LTD.
т © 2001 RADICA CHINA LTD: US Player Help Line
replacement instructions. PRODUCT SHAPE™ 800,002.26
ALL RIGHTS RESERVED. … vw radicogomes.con
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