Hasbro TABOO Owner Manual
Hasbro Taboo is a fast-paced word-guessing game where players try to get their teammates to say the Guess word without uttering any of the five Taboo words listed on the card. Players take turns being the Clue-giver, who must give clues to their teammates without breaking any of the rules, while the opposing team tries to buzz them if they slip up. The game requires quick thinking, creativity, and a wide vocabulary. With 504 cards and a built-in timer and buzzer, Hasbro Taboo is perfect for parties, family gatherings, and game nights with friends.
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O © INSTRUCTIONS QUICK! How do you get your team to say APPLE? You cant say RED, FRUIT, PIE, CIDER, or CORE. They're Taboo” — utterly unmentionable words! Think fast, talk fast and don't say a Taboo word or you'll get buzzed and lose a point! You might say: * “NEW YORK 1S THE 'BIG' ONE" * “EAT ONE OF THESE A DAY TO KEEP THE DOCTOR AWAY” * “WILLIAM TELL USED ONE FOR TARGET PRACTICE” As you call out the clues, your teammates shout out the answers. Play Taboo. Its easy. It's fast- paced. And it’s unspeakably fun! Before playing, please read the rules that follow. Not to do so would be TABOO! Ages 12 to Adult For 4 or More Players CONTENTS: 504 Cards, Card Holder, Buzzer, Timer, Scorepad OBJECT: Score the most points by guessing the most words. GETTING READY TO PLAY 1. Buzzer Battery Insertion: Remove battery cover by pressing back clip with your thumb. Insert two “AA” size batteries, matching (+) and (-) signs. See Figure 1. Alkaline batteries are recommended for best performance. Slide the battery cover back and snap into place. Test the batteries by pressing the buzzer but- ton. If the buzzer doesn’t work, the batteries may be weak or improperly installed. CAUTION: To Avoid Battery Leakage * Be sure to insert the batteries correctly and always follow the game and battery manufacturers” instructions. * Do not mix old and new batteries or alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries. * Always remove weak or dead batteries from the product. 2. Team B's players (in dark shirts) sit beside or behind Team A's Clue-giver so they can see the cards as the Clue-giver plays them. Team B controls the buzzer. 3. The Clue-giver's teammates are not allowed to see the cards and they should sit opposite their Clue-giver, waiting to shout out their answers. 4, After Team A's Clue-giver has completed a turn, a member of Team B is chosen to be the next Clue-giver for their team. Seats are exchanged so that the new Clue-giver's teammates cannot see the cards and the opposing team can see the cards. The buzzer is passed to Team A. Бе ovine} [1-1.5VAA/LRG +] | | [ 2. Place the buzzer and timer within easy reach of all players. 3. Fill the card holder with cards. Play with red side first. See Figure 2. 4. Divide the players into two teams (Team A and Team B). It doesn’t matter if one team has one more player than the other. Figure 2 side of cards The red side of the cards should be facedown. The blue side of the cards should be faceup but positioned as shown. 5. Teams take turns appointing Clue-givers and guessing words until all players have had one turn as Clue-giver. NOTE: If one team has one less plaver than the other, one player from that team is the Clue-giver twice. EE TAKING YOUR SEATS AND zr \ TAKING YOUR TURNS See the picture at right for seating. 1. Team A (in white shirts) chooses one of their players to be their first Clue-giver, and that player sits facing the card holder with the timer close at hand. (TN Guess word Deli KOSHER Taboo words PASTRAMI SANDWICH FOOD EAT Me À When giving clues for the Guess word DELI, you could say, “Its a kind of restaurant... You'll find lots of lox there and bagels, too... You can get the best of the wursts here...It's a NEW city in India...” Finished playing with the red side of the cards? Then, just flip them over and play with the blue side! PROOF OF PURCHASE SEAL TABOO’ ©1999 Hersch and Company. All Rights Reserved. ©1999 Hasbro, Pawtucket, RI 02862. All Rights Reserved. 04015-1 PLAYING THE GAME 1. The Clue-giver draws a card from the card holder and places it on the easel, as shown in Figure 3. The word at the top of the card is the Guess word the Clue-giver is trying to get his or her teammates to say. The five words below the Guess word are the Taboo words the Clue-giver CANNOT say when giving clues for the Guess word. Figure 3 Red side of cards 2. As soon as a card 1s drawn, the Clue-giver turns over the timer and starts giving clues that will make teammates say the Guess word. The clues may consist of detailed sentences, phrases or single word hints. See example at left. The clues CANNOT break any of the rules listed in Number 3: RULES FOR CLUES below. 3. RULES FOR CLUES * No form or part of ANY word printed on the card may be given as a clue. Examples: If the Guess word is PAYMENT, “pay” cannot be given as a clue. If DRINK is a Taboo word, “drunk” cannot be given as a clue. If SPACESHIP is the Guess word, you can’t use “space” or “ship” as a clue. * No gestures may be made. Examples: You can’t form your hand in the shape of a gun as a clue for “shoot”; or point to your nose as a clue for “beak.” * No sound effects or noises may be made, such as explosions or engine noises. However, feel free to break out into song. * You cannot say the Guess word “sounds like” or “rhymes with” another word. * No initials or abbreviations can be given if the words they represent are included on the card. Examples: MD cannot be used if MEDICAL or DOCTOR is the Guess word or a Taboo word. TV cannot be used if TELEVISION is the Guess word or a Taboo word. 4. As the Clue-giver gives clues, his or her teammates shout out possible words trying to say the Guess word. There is no penalty for wrong guesses. 5. SCORING A POINT Each time a teammate shouts out the correct Guess word, the Clue-giver's team scores a point. The guessed card remains on the easel. The Clue-giver quickly draws another card and puts it on the easel in front of the already-guessed card(s). The number of guessed cards in the easel is the number of points the Clue-giver earns for his or her team. 6. LOSING A POINT Clue-givers can lose points in two ways: by getting buzzed and by passing on a card. All Points lost are awarded to the opposing team. Getting buzzed: During the Clue-giver’s turn, the members of the opposing team watch the Clue-giver and the cards. If a Taboo word is used by the Clue-giver or if any of the RULES FOR CLUES are broken, the buzzer is sounded by the opposing team. This signals that the card is dead. The opposing team then quickly explains why the card was killed. The Clue-giver removes the dead card from the easel and places it in a discard pile. Then the Clue-giver quickly draws a new card and continues playing. The number of cards in the discard pile are the points awarded to the opposing team on a turn. Passing on a card: You may choose to pass and not play a card at any time during vour turn as the Clue-giver. Pass by removing the card from the easel and placing it in the dis- card pile. The opposing team scores a point each time you pass. Remember, you are racing against the timer and it may be in your best interest to pass rather than spend a lot of time on one card. 7. The Clue-giver's turn continues until the timer runs out. The opposing team watches the timer and signals when time is up. 8. If there is an unfinished card on the easel, place it out of play. It does not count in the scoring. Now count the remaining cards on the easel for the Clue-giver’s team’s score. Count the cards in the discard pile for the opposing team’s score. Record the scores on the scorepad for cach team after each turn. 9. All cards on the easel and in the discard pile are placed out of play, before the opposing team’s Clue-giver starts the next turn. WINNING THE GAME When all players have had one turn as Clue-giver (or both teams have had the same number of turns as Clue-giver), the points on the scorepad are totaled. The team with the most points wins the game. In the case of a tie, each team chooses their best Clue-giver and takes one more turn to determine the winner. ">

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