Roland JUPITER-X Synthesizer Reference Manual
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© 2020 Roland Corporation
Reference Manual
01
2
Contents
Panel Descriptions
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An Overview of the JUPITER-X
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Getting Ready to Play
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Placing the JUPITER-X on a Stand
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Selecting Sounds
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Selecting the Parts to Perform
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Assigning Functions to the [1]–[15] Buttons
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Selecting Sounds and Model Banks
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Saving Tones to a USB Flash Drive
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Importing the Tones into the JUPITER-X
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Performing
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Performing with a Connected Mic
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Performing with a Connected Computer or Other
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If the Keyboard Does Not Play Sound
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I-ARPEGGIO
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Editing Each Step of the Arpeggio Performance
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Editing a Scene
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Editing a Tone
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Editing Basic Settings for the Tone
Editing the Parameters of Each Section
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Duplicating a Partial (PARTIAL COPY)
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Correspondence Between Controllers and
Parameters
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XV-5080, RD-PIANO, and Other Tones (When the
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XV-5080, RD-PIANO, and Other Tones (When the TONE
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Controllers Common to All Models
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Using the Bluetooth® Functionality
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Using the JUPITER-Xs Speakers to Hear Music from a
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Connecting an Already-Paired Mobile Device
Playing Music from the Mobile Device
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Using the JUPITER-X to Control a Mobile Device
Using the JUPITER-X as a MIDI Keyboard for a Music App
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Differentiating Multiple JUPITER-X Units
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Disabling the Bluetooth Functionality
Control
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Installing the Dedicated Driver
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Controlling an External MIDI Device
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Controlling from an External Device
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Settings for the Entire Unit
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Editing the I-ARPEGGIO Settings (ARPEGGIO EDIT)
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Saving the Tone Settings of Each Part
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Convenient Functions
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Backing-Up Data to a USB Flash Drive
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Returning to the Factory Settings
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Sound Engine Routing Details
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Error Messages
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Q&A
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Main Specifications
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Contents
3
Panel Descriptions
Top Panel
1 2 3 4 5 6 7 8 9
13
10 11 12
4
1
A
Common section
Display 1
Shows various information for the operation.
[1] [2] knobs
Use these knobs to move the cursor or change a value.
Use the [1] knob to move the cursor, and use the [2] knob to change the value.
PAGE [ ] [ ] [ ] [ ] buttons
Move the cursor position up/down/left/right.
These buttons also switch between screens.
[EXIT] button
Returns you to the previous screen.
In some screens, this cancels the operation currently being executed.
* By holding down the [EXIT] button and operating a knob or other controller, you can check its current value. This lets you check a value without modifying the sound.
[ENTER] button
Press this to confirm a value or execute an operation.
[MENU] button
The MENU screen appears.
[SHIFT] button
If you hold down this button and operate a knob, slider, or button, the display 1 shows the corresponding edit screen.
* By holding down the [SHIFT] button and operating a knob or other controller, you can jump to the edit screen for that parameter.
[WRITE] button
Saves sounds and system settings.
2
I-ARPEGGIO section
[TYPE] knob
Selects the arpeggio type.
[RHYTHM] knob
Selects the type of rhythm.
[TEMPO] knob
Sets the tempo of the arpeggio.
[DURATION] knob
Sets the duration of the notes (the percentage of the note value during which the sound is heard).
[SHUFFLE] knob
Adjusts the amount of shuffle (bounce).
[KEYS] button
When this is on, the arpeggio pitches change according to the keys that you press.
[BEAT] button
When this is on, the arpeggio pattern changes according to the timing at which you play the keys.
[HOLD] button
Turns the hold function on/off.
When hold is on, the pitch of the last-played key is held.
[ON/OFF] button
Turns the arpeggio function on/off.
3
LFO section
[TYPE] knob
Selects the LFO waveform.
[RATE] slider
Specifies the LFO’s modulation speed.
[FADE TIME] slider
Specifies the time from when the tone sounds until the LFO reaches its maximum amplitude.
[DEPTH] knob
This specifies the depth of the LFO.
Panel Descriptions
[PITCH] button
If you press this button to make it light, the [DEPTH] knob adjusts the vibrato depth.
[FILTER] button
If you press this button to make it light, the [DEPTH] knob adjusts the wah depth.
[AMP] button
If you press this button to make it light, the [DEPTH] knob adjusts the tremolo depth.
[LFO 2] button
There are two LFOs. If you press this button to make it light, the controls of the LFO section make settings for LFO2.
When the button is unlit, this section makes settings for LFO1.
4
OSC (Oscillator) section
[TYPE] knob
Selects the oscillator waveform.
[MOD] knob
Adjusts the depth of modulation.
[PITCH] knob
Adjusts the pitch of the oscillator.
[DETUNE] knob
Finely adjusts the pitch of the oscillator.
OSC SELECT [1] [2] [3] [4] buttons
Selects the oscillator that is edited.
You can also select multiple oscillators.
5
MIXER section
[OSC 1] [OSC 2] [OSC 3] [OSC 4] ‘sliders
Adjusts the volume of each oscillator.
[RING] button
Produces a metallic tonal character by multiplying OSC1 and
OSC2. Use the [MOD] knob to adjust the amount of change.
[SYNC] button
Creates a complex waveform by forcibly restarting OSC1 in synchronization with the cycle of OSC2.
[XMOD] button
Specifies the amount by which the OSC2 waveform varies the frequency of OSC1. Use the [MOD] knob to adjust the amount of change.
6
FILTER section
[HPF] knob
Specifies the cutoff frequency of the high-pass filter.
[KEY FOLLOW] knob
Allows the filter cutoff frequency to vary according to the key that you play. If this knob is turned toward the right, the cutoff rises for higher notes. If it is turned toward the left, the cutoff falls for higher notes.
[CUTOFF] knob
Adjusts the cutoff frequency of the filter.
[TYPE] knob
Specifies the type of filter.
[RESONANCE] knob
Resonance emphasizes the sound in the region of the filter cutoff frequency.
LPF HPF
Resonance
BPF PKG
Cutoff frequency Cut region
VINTAGE FILTER [R] [M] [S] ‘buttons
If a vintage type model is selected, these buttons change the type of filter.
[R] models a Roland filter, and [M] and [S] model the filters of vintage synthesizers made by other manufacturers.
7
AMP section
[LEVEL] slider
Adjusts the volume.
8
ENV 1/ENV 2 section
[A] [D] [S] [R] sliders
A:
Attack time
D:
Decay time
S:
Sustain level
R:
Release time
[DEPTH] knob
Used in conjunction with the [PITCH] button and [FILTER] button , this knob specifies the depth of each envelope. If the knob is in the center, no effect is applied.
[PITCH] button
If this button is on (lit), the [DEPTH] knob and [A] [D] [S] [R] sliders edit the PITCH envelope.
[FILTER] button
If this button is on (lit), the [DEPTH] knob and [A] [D] [S] [R] sliders edit the FILTER envelope.
[AMP] button
(ENV 2 only)
If this button is on (lit), the [A] [D] [S] [R] sliders edit the AMP envelope.
9
EFFECTS section
[MFX] knob
Adjusts the MFX depth (individually for each part).
[DRIVE] knob
Adjusts the amount of distortion (for all parts together).
* Valid only for parts whose Part: Output is “DRIVE”
[REVERB] knob
Adjusts the depth of reverb (individually for each part).
[REVERB TIME] knob
Specifies the length of reverb (for all parts together).
[CHORUS] knob
Adjusts the amount of chorus (individually for each part).
[DELAY] knob
Adjusts the amount of delay (individually for each part).
[DELAY TIME] knob
Adjusts the delay time (for all parts together).
5
Panel Descriptions
6
[DELAY FEEDBACK] knob
Adjusts the amount of delay feedback (for all parts together).
10
Edit section
[MONO] button
Selects whether to play monophonically or polyphonically
[UNISON] button
Selects whether to play unison (p. 23).
[VELOCITY OFF] button
Selects whether key velocity from the keyboard affects the
[PORTAMENTO] button
Selects whether portamento is applied to the performance
[SPLIT] button
Selects whether the keyboard is split for performance (p. 23).
[DUAL] button
Selects whether two sounds are layered for performance
11
Display 2
Indicates the tone number, etc.
SCENE screen
The SCENE BANK and SCENE number are shown side by side.
SCENE BANK
%
SCENE nunber
%
01--02
Example: SCENE BANK is 1, and SCENE number is 2
MODEL BANK screen/PART screen
If SPLIT or DUAL is not selected
The MODEL name and the Tone number are shown side by side.
The MODEL name is shown as a three-character abbreviation.
MODEL name
%
Tone number
%
JP8-0080
Example: JUPITER-8 Tone No. 80 is selected
If SPLIT or DUAL is selected
PART1’s Tone No. is shown at the right, and PART2’s Tone No. at the left.
If SPLIT is selected, the lower keyboard area is PART2 and the upper keyboard area is PART1.
PART 1’s Tone number
%
PART 2’s Tone number
%
080. 002.
Example: JUPITER-8 Tone No.80 selected for PART1, and SH-101 Tone No.2 selected for PART2
To edit the value
When you operate a controller such as a knob or slider, the value after the change is shown.
1023
12
Multi function section
[1]–[16] buttons
These buttons have various functions depending on the mode.
[SCENE] button
Chooses scene select mode.
Scene select mode
The buttons switch scenes.
By holding down the [SHIFT] button and pressing the [1] – [16] buttons , you can switch between scene banks 1–16.
[MODEL BANK] button
Chooses sound select mode, allowing you to select sounds of the various models.
Sound select mode
The buttons select tones of the models that are assigned to the buttons.
By holding down the [MODEL BANK] button and pressing a [1] –
[16] button , you can specify the assigned model or category.
[STEP EDIT] button
Chooses step edit mode (p. 21).
Step edit mode
The buttons edit each step of the arpeggio that you recorded.
&
“Editing Each Step of the Arpeggio Performance
[PART] button
Chooses part select mode.
Part select mode
By default, you can switch the current part ( [1] – [5] ), turn the part on/off ( [6] – [10] ), and turn the effect on/off ( [11] – [15] ).
* This is the on/off setting for the part played by the keyboard (ZONE EDIT
> Kbd Sw). If you want to turn on/off the sound of individual parts when playing an arpeggio, hold down the [SHIFT] button and press a [6] – [10] button .
* In part select mode, you can assign desired functions to the [1] – [15] buttons . For details, refer to
““Assigning Functions to the [1]–[15] Buttons”
STEP EDIT screen
The currently selected key and velocity value are shown side by side.
The velocity value is shown as ten steps in the range of 0–9, or as “-” (rest) or “=” (tie).
Key
%
Velocity
%
C 4. 7.
Example: the C4 key is selected, and the velocity value is 7
13
Controller section
[VOLUME] knob
Adjusts the overall volume.
[WHEEL 1] [WHEEL 2] wheels
Control the parameters that are assigned to the wheels.
If you hold down the [SHIFT] button and operate one of these controllers, the corresponding parameter assignment screen appears.
[SL1] [SL2] sliders
Control the parameters that are assigned to the sliders.
If you hold down the [SHIFT] button and operate one of these controllers, the corresponding parameter assignment screen appears.
[TRANSPOSE] button
Switches transposition on/off. By holding down this button and using the OCTAVE [-] [+] buttons , you can transpose the pitch of the keyboard in semitone steps.
OCTAVE [-] [+] buttons
Shift the pitch of the keyboard in units of one octave.
[S1] [S2] [S3] buttons
Control the parameters that are assigned to the buttons.
If you hold down the [SHIFT] button and operate one of these controllers, the corresponding parameter assignment screen appears.
Pitch bend/modulation lever
This allows you to control pitch bend or apply vibrato.
A
PHONES jack
Connect stereo mini-type headphones here.
Panel Descriptions
7
Panel Descriptions
Rear Panel
(Connecting Your Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn off all the units before making any connections.
E
CTRL jack
F
HOLD jack
G
AUX IN jack
Connect an audio device.
J
OUTPUT (BALANCED) jacks
K
PHONES jack
Expression pedal (EV-5) or
Pedal switch (DP series)
Mixer Headphones
B
C
D
MIDI port
Connect MIDI devices.
H
MIC
M
I
OUTPUT jack
L
USB port
8
Dynamic microphone Electret microphone
(mono)
Monitor speaker
(Amplifier built-in)
USB flash drive Computer
B
AC-IN jack
Connect the included power cord here.
C
[
L
] switch
This turns the power on/off (p. 11).
D
MIDI (OUT/IN) ports
Transmit or receive MIDI messages to or from an external MIDI device connected here.
E
CTRL jack
Connect an expression pedal (EV-5; sold separately).
* Use only the specified expression pedal. By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
F
HOLD jack
Connect a pedal switch (DP series; sold separately).
G
AUX IN jack
Connect an external audio device.
Use a stereo mini plug for this connection.
H
MIC
[MIC GAIN] knob
Adjusts the volume of the mic input.
MIC IN jack
Connect a dynamic microphone or electret condenser microphone
(plug-in power system) here.
TIP: HOT
RING: COLD
SLEEVE: GND
2: HOT
3: COLD
* A condenser microphone (phantom powered) cannot be used.
I
OUTPUT L/R jacks
These are output jacks for audio signals.
1: GND
※ 出力端子の場合
1: GND 2: HOT
3: COLD
J
OUTPUT (BALANCED) L/R jacks
These are output jacks for audio signals.
RING: COLD
SLEEVE: GND
2: HOT 1: GND 1: GND 2: HOT
K
PHONES jack
3: COLD 3: COLD
You can connect a set of headphones here.
L
USB port
USB MEMORY port
You can connect a USB flash drive here.
Connect or disconnect the USB flash drive while the JUPITER-X is powered-off.
* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.
USB COMPUTER port
Use a USB cable to connect this port to a USB port of your computer.
This allows the JUPITER-X to operate as a USB MIDI device.
M
Ground terminal
* Connect this to an external earth or ground if necessary.
An Overview of the JUPITER-X
Some models can be selected only for PART 1.
PART 1
I-ARPEGGIO
PART 2
PART 3
PART 4
PART 5
Drum kits can be selected only for PART 5.
Tone
Scene
MFX
MFX Tone
Tone MFX
Tone
Tone (Drum Kit)
MFX
PAN/EQ
PAN/EQ
PAN/EQ
PAN/EQ
PAN/EQ
Scene effect
DRIVE
CHORUS
REVERB
DELAY
System
System effect
MASTER
EQ/COMP
MIC
NS/COMP
OUTPUT
PHONES
Speakers
Keyboard
Controller
Button / knob / slider Pitch bend / modulation
Tone
Filter type = VCF
HPF VCF
OSC
Filter type = TVF
TVF
Pitch Env
LFO 1/2
3Band EQ TVA
PAN
L
#
R
USB computer
(Audio / MIDI)
USB flash drive
(files)
Interface
Bluetooth
(Audio / MIDI)
Pedal operation
(CTRL / HOLD)
Microphone input
AUX input
MIDI input / output
* Bluetooth audio supports only input. Audio cannot be output to Bluetooth speakers or headphones.
Basic Structure
Tone
The sounds that you play from the keyboard are called “tones.”
A tone consists of an oscillator (OSC) which creates the basis of the sound, and a filter and effect (MFX) that modifies that sound. The types of oscillator, filter, and effect differ depending on the model.
Model
A “model” is a sound engine such as JUPITER-8, JX-8P, or PR-A which reproduces the sound of a specific vintage synthesizer, or a sound engine that has distinctive functionality.
The JUPITER-X is equipped with numerous models, meaning that a single
JUPITER-X unit can be used as if you own a variety of different synthesizers.
Each model is equipped with distinctive parameters and effects, and you can use these to create tones that are unique to those models.
Category
Classifications of instrument or types of sound, such as Ac.PIANO or Synth
Lead, are called “categories.”
Part
A “part” is a location to which you can recall a tone and save it together with settings such as pan and EQ.
Each scene has five parts: for parts 1–4 you can select a synthesizer tone, and for part 5 you can select a drum kit tone.
I-ARPEGGIO
This analyzes your keyboard performance, and plays multiple parts using appropriate arpeggio patterns.
As you play slowly or rapidly, this automatically switches arpeggio patterns based on your performance. By simply selecting a type and rhythm, you can use a wide variety of arpeggio patterns.
You can create a song using the following workflow:
“Performing with I-Arpeggio”
0
“When you find a phrase that you like, adjust it with Step Edit”
0
Import it into your computer DAW as MIDI data.”
System
You can apply effects to the audio signal from the scene, and output the sound from an external device connected to the
OUTPUT jacks or the PHONES jack, or from the speakers that are built into the JUPITER.
The system settings let you edit the system effects. Unlike the scene effects, these parameters keep their settings even when you switch scenes.
Controller
“Controllers” include the keyboard, the buttons, knobs, sliders on the panel, pitch bend and modulation, and a damper pedal etc. connected to the rear panel. Performance data generated when you press or release a key or press the damper pedal is converted into MIDI messages and sent to each part or to an external MIDI device.
Interface
This section lets you input/output MIDI, and transfer audio and MIDI data to and from another device that’s connected via
Bluetooth or USB. If you connect a USB flash drive to the rear panel, you can use it to save or load scene and tone data.
9
An Overview of the JUPITER-X
Scene
Settings of all parts, scene effect settings, and I-Arpeggio settings can be stored together as a “scene.”
A scene lets you store the sequence data for each part, settings for each part (tone number, pan, volume, etc.), settings that are common to all parts (reverb, delay, chorus, etc.), and favorite performance data.
By preparing several scenes in which you’ve stored your favorite settings, you can simultaneously change numerous settings simply by switching scenes.
The JUPITER-X can store 256 scenes.
SCENE TOP screen
Startup screen
Screen that appears when you press the
[SCENE] button
Screen that appears when you press the
[EXIT] button
several times
<<<<<<<<< Use the cursor [<] [>] buttons to switch screens . >>>>>>>>>
ARP PART
EDIT
ARP
COMMON
EDIT
<
SCENE TOP
>
SCENE
COMMON
EDIT
SCENE
PART EDIT
SCENE
ZONE EDIT
SCENE
PART MFX
SCENE EFX
CHORUS
SCENE EFX
DELAY
SCENE EFX
REVERB
SCENE EFX
OverDrive
TONE
COMMON
EDIT
Enters the edit screen with a part selected (you can switch parts at any times).
When you use the cursor buttons to return, you return to the screen where you were before accessing the edit screen.
TONE
PARTIAL 1
TONE
PARTIAL 2
TONE
PARTIAL 3
TONE
PARTIAL 4
For some models, pages are not divided by partial.
TONE MFX
MODEL
BANK TOP
MODEL BANK TOP screen
Screen that appears when you press the
[MODEL BANK] button
or
[PART] button
When you start up the JUPITER-X, the scene top screen appears.
From the top screen of the JUPITER-X, use the PAGE [<] [>] buttons to move to the adjacent edit page at left or right, where you can specify various settings for the scene, and use controllers such as knobs and sliders to edit the sounds.
&
The JUPITER-X lets you access a variety of functions by using the [SCENE] button and [MODEL BANK] buttons to switch modes.
Scene select mode
([SCENE] button)
You can switch scenes and view the selected state of the part’s partials.
SCENE TOP screen
Bank number–Scene number Scene Name
Current internal temperature
Use the [1] knob to select a scene bank, and use the [2] knob to select a scene.
&
Sound select mode
([MODEL BANK] button)
You can select sounds and view the selected state of the part’s partials.
MODEL BANK TOP screen
Model/category
Model name/category name
Tone name
Tone number
LFO editor ENV editor
Current part name
9
:
Key Sw is ON
8
:
Key Sw is OFF
–:
Part Sw is OFF
+:
Arpeggio part
—:
Current part
5
:
Being edited simultaneously
9
:
PARTIAL Sw is ON
8
:
PARTIAL Sw is OFF
–:
Being edited
Bluetooth Sw
Use the [1] – [16] buttons to select a model bank, and use the [1]
[2] knobs to select a sound.
&
“Selecting Sounds and Model Banks” (p. 15)
Step edit mode
([STEP EDIT] button)
You can edit the data of a stored arpeggio performance, or create an arpeggio pattern.
&
“Editing Each Step of the Arpeggio Performance
Part select mode
([PART] button)
You can select the part to be edited or the part that you want to play.
You can also customize the function of the [1] – [15] buttons in the way that you find most convenient.
&
“Assigning Functions to the [1]–[15] Buttons” (p. 14)
10
Getting Ready to Play
Placing the JUPITER-X on a Stand
If you want to place the JUPITER-X on a stand, use the Roland KS-10Z or KS-12. Place the JUPITER-X on the stand as follows.
Be sure to follow the instructions in the Owner’s Manual carefully when placing this unit on a stand. If it is not set up properly, you risk creating an unstable situation which could lead to the unit falling or the stand toppling, and may result in injury.
* Be careful not to pinch your fingers when setting up the stand.
KS-10Z
Adjust the horizontal width of the stand as shown in the illustration.
680 mm
Top view
Adjust so that the height does not exceed 1 meter.
Align the front of the JUPITER-X with the front of the stand.
KS-12
Adjust the width of the stand so that the rubber feet on the keyboard side of the bottom of the keyboard fit into the holes provided for the rubber.
Top view
Turning the JUPITER-X On
1 .
Power-on the equipment in the order of JUPITER-X
0
connected devices .
* In order to protect its circuitry, the
JUPITER-X
waits for a while after being powered-on before it begins operating.
2 .
Switch on power to the connected equipment, and raise the volume to an appropriate level .
* The power to this unit will be turned off automatically after a predetermined amount of time has passed since it was last used for playing music, or its buttons or controls were operated (Auto Off function).
If you do not want the power to be turned off automatically, disengage the Auto
Off function.
&
5
Unsaved data is lost when the power turns off. Before turning the power off, save the data that you want to keep.
5
To restore power, turn the JUPITER-X on again.
Turning Off the Power
1 .
Power-off the equipment in the order of the connected devices
0
JUPITER-X .
* If you need to turn off the power completely, first turn off the unit, then unplug the power cord from the power outlet.
Refer to “To completely turn off power to the unit, pull out the plug from the outlet” (Owner’s Manual: p. 2).
Using the Auto Off Function
You can make the power turn off automatically when a certain time has elapsed since the unit was last played or operated.
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “Auto Off” and use the [2] knob to change the setting .
If you don’t want the unit to turn off automatically, choose
“OFF” setting.
Parameter
[1] knob
Value
[2] knob
Auto Off
OFF,
30 [min],
240 [min]
Explanation
Specifies whether the unit will turn off automatically after a certain time has elapsed.
If you don’t want the unit to turn off automatically, choose “OFF” setting.
4 .
To save the setting, press the [WRITE] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
11
Getting Ready to Play
Adjusting the Overall Volume
Adjusts the overall volume.
1 .
Adjust the [VOLUME] knob .
Using the Built-In Speakers
This unit contains built-in stereo speakers. If the built-in speakers are turned on, you can play sound from this unit.
Speaker locations
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “Speaker Sw,” and use the
[2] knob to specify “ON” or “AUTO .”
Parameter
[1] knob
Value
[2] knob
Explanation
Speaker Sw
OFF
ON
AUTO
Sound is not output from the speakers.
Sound is output from the speakers.
“OFF” if headphones are connected, “ON” if headphones are not connected.
12
Selecting Sounds
On the JUPITER-X, you select a scene and play the sounds that are assigned to each of the five parts.
Recalling/Saving a Scene
(Scene Select Mode)
The JUPITER-X can store a total of 256 scenes, organized as 16 banks each containing 16 scenes.
Recalling a Scene
1 .
Press the [SCENE] button to enter scene select mode .
The SCENE TOP screen appears.
Bank number–Scene number Scene Name
Current internal temperature
Selecting a Scene from a List
1 .
Press the [SCENE] button to enter scene select mode .
The SCENE TOP screen appears.
The [1] – [16] buttons switch to scene select mode.
2 .
Press the [ENTER] button .
The scene list appears.
LFO editor ENV editor
Current part name Bluetooth Sw
9
:
Key Sw is ON
8
:
Key Sw is OFF
–:
Part Sw is OFF
+:
Arpeggio part
–:
Current part
5
:
Being edited simultaneously
9
:
PARTIAL Sw is ON
8
:
PARTIAL Sw is OFF
–:
Being edited
2 .
Hold down the [SCENE] button and press the [1] – [16] buttons to select a scene bank .
Instead of using the buttons, you can also use the [1] knob to select.
3 .
Use the [1] – [16] buttons to select a scene .
Instead of using the buttons, you can also use the [2] knob to select.
MEMO
The system parameter “Startup SCENE” lets you specify the scene that is selected at start-up.
&
“System Parameter List” (p. 44)
3 .
Use the [2] knob to select a scene .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [2] knob .
Alternatively, you can use the [1] knob to jump to the previous or next scene bank.
4 .
Press the [ENTER] button to confirm the scene .
Saving a Scene
The edits that you make to a part or tone, or the data that you record, are temporary. They are lost when you turn off the power, or when you select another scene or tone. If you want to keep the result of your editing or recording, you must save it to a scene.
* If you want to save a tone individually, use the tone write operation
1 .
Press the [SCENE] button , and then press the [WRITE] button .
The WRITE MENU screen appears.
2 .
Use the [1] knob to select “SCENE,” and then press the
[ENTER] button .
3 .
Use the [2] knob to select the save-destination, and then press the [ENTER] button .
If you want to rename the scene that’s being saved, use the
PAGE [<] [>] buttons to move the cursor and use the [2] knob to specify characters.
4 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
13
Selecting Sounds
Using the Scene Lock Function
By using the scene lock function, you can make a confirmation screen appear when you change scenes. This helps keep you from accidentally selecting a different scene when you haven’t saved the scene.
1 .
Press the [MENU] button .
The setting screen appears.
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “Scene Lock,” and then use the [2] knob to turn it “ON .”
4 .
To save the setting, press the [WRITE] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
Initializing a Scene
* When you initialize a scene, all settings saved in the scene are erased.
Please note that the data cannot be recovered.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
The WRITE MENU screen appears.
2 .
Use the [1] or [2] knob to select the “SCENE
INITIALIZE,” and then press the [ENTER] button .
The tone of each part will be the first tone of the presets.
Selecting a Part
(Part Select Mode)
On the JUPITER-X, the part you’re editing and the part that you’re playing from the keyboard can be selected separately.
You can also use the knobs to edit the part that’s playing an arpeggio, while using the keyboard to play a different part.
MEMO
You can select a synthesizer tone for each part 1–4, and a drum kit tone for part 5. You can select one tone for each part.
* Some sound engines such as RD-PIANO can be selected only for part 1.
Selecting the Part to Edit
(Current Part)
Here’s how to select the part whose settings you will edit using the panel knobs and screen operations.
1 .
Press the [PART] button .
The [1] – [16] buttons switch to part select mode.
2 .
Press one of the [1] – [5] buttons to select the current part .
MEMO
When editing a tone, you can press two or more of the [1] – [5] buttons simultaneously to edit multiple parts at the same time as the current part.
Selecting the Parts to Perform
Here’s how to select the parts that you’ll perform from the keyboard.
1 .
Press the [PART] button .
The [1] – [16] buttons switch to part select mode.
2 .
Press the [6] – [10] buttons to switch the performance parts on/off .
When a [6] – [10] button is lit, SCENE ZONE EDIT “KeySw” setting of the corresponding part turns “ON,” allowing you to play it from the keyboard.
Assigning Functions to the [1]–[15] Buttons
The JUPITER-X lets you assign the desired functions to the [1] – [15] buttons in part select mode.
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select the “PART Btn Asgn” item, and use the [2] knob to change the value .
You can assign the functions that occur when you press the
[1] – [5] buttons , the [6] – [10] buttons , or the [11] – [15] buttons , and the functions that occur when you hold down the [SHIFT] button and press the [1] – [5] buttons , the [6] – [10] buttons , or the [11] – [15] buttons .
MEMO
5
Instead of the [SHIFT] button you can also use the [PART] button .
5
If you long-press the [PART] button for two seconds or longer, the state of the
[PART] button being pressed is maintained. To cancel, press the [PART] button or the [SCENE] button to switch modes, or switch to a different scene.
Parameter
[1] knob
1-5,
1-5+ (S),
6-10,
6-10+ (S),
10-15,
10-15+ (S)
Value
[2] knob
No Assign
PartSel
Part+KeySw
KeySw
PartSw
ArpSw
EfxSw
Explanation
Nothing is assigned.
Select the current part.
Simultaneously turn on/off the parts that play and turn on/off the performance parts.
Turn on/off the performance parts.
Turn on/off the parts that play.
Turn on/off arpeggio performance.
Turn on/off effects.
* The “+(S)” following the parameter name means “while pressing the
[SHIFT] button.”
4 .
To save the changes, press the [WRITE] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
14
Selecting Sounds
Selecting Sounds and Model Banks
The JUPITER-X is equipped with multiple sound engines called
“models,” and each model has a diverse variety of sounds.
By using categories, you can narrow your focus to specific types of instruments or sounds across all of the sound engines.
Selecting Sounds
1 .
Press the [MODEL BANK] button .
The MODEL BANK TOP screen appears.
Model/category
Model name/category name
Tone number
Tone name
2 .
Press the PAGE [ ] button to move the cursor to the model/category name .
3 .
Use the [2] knob to select the model/category .
4 .
Press the PAGE [ ] button to move the cursor to the tone number .
5 .
Use the [2] knob to select a tone .
You can use the [1] knob to move rapidly.
MEMO
When the cursor is located at the model name or tone number, you can press the [ENTER] button to access the tone list.
You can use the PAGE [<] [>] buttons to switch the MODEL, and use the [2] knob to select the sound.
6 .
Press the [ENTER] button to confirm the tone .
Model Bank
By using the model bank function, you can instantly recall your favorite models or categories.
With the factory settings, a specific model or category is registered to each of the [1] – [15] buttons .
You can assign the desired model or category to each button.
Using the model bank to select a tone
1 .
Press the [MODEL BANK] button .
The MODEL BANK TOP screen appears. The [1] – [16] buttons change to tone select mode.
2 .
Press a [1] – [16] button to select a model bank .
The tones of the sound engine that’s registered to that model bank are shown.
In this screen as well, you can use the [2] knob to select a tone.
3 .
Press the [ENTER] button .
The tone list appears.
4 .
Use the [2] knob to select a tone .
You can use the [1] knob to move rapidly.
5 .
Press the [ENTER] button .
Customizing the model bank
1 .
Hold down the [MODEL BANK] button and press the button ( [1] – [16] ) of the model bank that you want to assign .
2 .
Press the PAGE [ ] button to move the cursor to “Attr .”
Instead of the PAGE [ ] button , you can also use the [1] knob to select.
3 .
Use the [2] knob to select the model/category/user .
4 .
Press the PAGE [ ] button to select the model number that you want to change .
Instead of the PAGE [ ] button , you can also use the [1] knob to select.
5 .
Use the [2] knob to select a model name (device name) or category name .
* You can register up to eight models or categories in one model bank.
* You can’t simultaneously assign both a model and a category in a model bank.
6 .
To save the settings, execute the system write operation .
&
15
Selecting Sounds
Adding Tones
Tones that you downloaded or exported from another device can be imported into the JUPITER-X as additional tones.
* The model of an imported tone is saved as “NO ASSIGN.”
Saving Tones to a USB Flash Drive
1 .
By downloading, or by using the export function of another device, prepare an SVZ file containing the tones that you want to import into the JUPITER-X .
2 .
Connect a USB flash drive to the computer .
* If you’re using the USB flash drive for the first time, format it on the
JUPITER-X.
&
3 .
Save the SVZ file in the ROLAND/SOUND folder of the
USB flash drive .
4 .
Disconnect the USB flash drive from the computer, and connect it to the JUPITER-X .
Importing the Tones into the JUPITER-X
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “UTILITY,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “IMPORT TONE,” and then press the [ENTER] button .
4 .
Use the [1] knob to select the file that contains the tones you want to import, and press the PAGE [>] button .
The number of tones saved in the file is shown in parentheses.
5 .
Use the [1] knob to select each tone that you want to import, and use the [2] knob to add a check mark .
If you want to select/deselect all tones, hold down the [SHIFT] button and operate the [2] knob .
If you want to select/deselect a specified range of tones, press the [ENTER] button at the beginning of the range, and then hold down the [SHIFT] button and press the [ENTER] button at the end of the range.
6 .
Press the PAGE [>] button .
7 .
Use the [1] knob to select the import-destination tone, and press the [ENTER] button to add a check mark .
NOTE
5
Tones that are used in a scene have an “*” indication.
5
Please be aware that the tone(s) selected as the import-destination will be overwritten.
5
If the import-destination tones are fewer than the import-source tones, not all of the selected tones are imported.
5
The number of tones is shown in the upper right of the screen.
Number of import-destination/import-source tones
5
If there are tones named “INIT TONE,” they are automatically selected as import-destinations (a check mark is added automatically).
* Even if it is an edited tone, it is automatically selected as an importdestination tone if the tone name is “INIT TONE.”
5
If you want to keep a tone, remove the check mark.
8 .
Press the PAGE [>] button .
9 .
To execute, use the [2] knob to select “OK,” and then press the [ENTER] button .
When the import is completed, the indication “Import Tone
Completed!” appears.
NOTE
Never turn off the power or disconnect the USB flash drive while a message such as “Executing…” is shown and processing is in progress.
16
Performing
When you play the keyboard, you hear the sound of the part(s) that you selected in
““Selecting the Parts to Perform” (p. 14).
The JUPITER-X lets you customize performance-related settings so that you can perform in the way that’s best for you.
Performing Arpeggios
To start arpeggio performance, make the I-ARPEGGIO [ON/OFF] button lit.
To stop arpeggio performance, press the button once again to make it go dark.
&
Making Performance Settings
Using the Controllers
You can use the controllers of the controller section to quickly operate the sound parameters or to modify the sound to create excitement in your performance.
You can also assign functions to a footswitch or expression pedal, and use it to switch scenes or turn the arpeggio on/off while you perform.
To assign functions to controller, make settings in the system parameters.
&
“List of functions that can be assigned to the controllers”
Specifying the Key Range
By specifying the key range, a sound that you play or an arpeggio performance can be restricted to a specific region of keys.
For example, you could specify that the left-hand region of the keyboard plays only the bass part, so that an arpeggiated bass continues without being affected by what you play in the right-hand region of the keyboard. Alternatively, you could specify fades between multiple parts to create gradations between sounds.
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “KEY RANGE SETTINGS,” and then press the [ENTER] button .
3 .
Use the [1] knob to select the parameter and use the
[2] knob to change the value .
Parameter
[1] knob
SCENE ZONE
Value
[2] knob
Explanation
Key Rng Low
Key Fade Low
Key Rng Upp
Key Fade Upp
C-–G9
0–127
C-–G9
0–127
Set the keyboard range in which each part will sound.
Make these settings when you want different key ranges to play different tones.
Specify the lower limit of the key range.
Specifies the degree to which the part is sounded by notes played below the Key
Rng Low.
If you don’t want the tone to sound at all, set this parameter to “0.”
Set the keyboard range in which each part will sound.
Make these settings when you want different key ranges to play different tones.
Specify the upper limit of the key range.
Specifies the degree to which the part is sounded by notes played above the Key
Rng Upp.
If you don’t want the tone to sound at all, set this parameter to “0.”
Parameter
[1] knob
ARP PART
Value
[2] knob
Explanation
K-Range Lo
K-Range Oct
Oct Range
C-–G9
0–12
-3–+3
Specifies the lower pitch limit that is sounded by the arpeggio. If the arpeggio attempts to play a note that is lower than this, the octave is raised.
Specifies the number of higher octaves in which the arpeggio is sounded, relative to
K-Range Lo.
If the arpeggio attempts to play a note that is higher than this range, the octave is lowered.
Specifies the range of octaves in which the arpeggio is sounded.
You can specify whether the arpeggio is sounded in the octave(s) above (+) or below
(-) the notes you play.
Shifts the arpeggio notes in semitone steps.
Transpose
ARP COMMON
In Range Low
In Range Upp
-36–+36
C-–G9
Specifies the range that is detected for arpeggio performance. Pressing a key outside the specified range does not affect the arpeggio function.
4 .
To save the settings, save as described in “Saving a
Performing with a Connected Mic
(Vocoder)
The “Vocoder” adds effects to a human voice. If you run your voice through the vocoder, you can give it a toneless, robotic tone. Control the pitch by playing the keyboard.
1 .
Connect a microphone to the rear panel MIC IN jack .
NOTE
The JUPITER-X supports dynamic microphones and electret condenser microphone (plug-in power system). It does not support condenser microphones.
2 .
Use the rear panel [MIC GAIN] knob to adjust the volume .
Make detailed adjustments to the MIC IN volume after you select the sound.
Initially, set the knob to approximately the center position.
3 .
Select part 1, and then press the [MODEL BANK] button to make it light .
4 .
Press the [MODEL BANK] button and then press the
[15] button .
* With the factory settings, “VOCODER” is assigned to the model bank of the [15] button .
You can change the model bank that is assigned.
&
“Customizing the model bank” (p. 15)
5 .
Use the [1] knob to select a vocoder sound (two types) .
6 .
While playing the keyboard, vocalize into the microphone .
Use the [MIC GAIN] knob to make fine adjustments to the volume.
17
Performing
Adjusting the Mic Settings
Depending on the environment in which you’re performing, noise from the surroundings might be picked up by the mic, causing the vocoder to not work as you intend.
In this case, adjust the microphone sensitivity and the noise suppressor (NS) settings, so that it is less likely to pickup noise.
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select a parameter, and use the [2] knob to edit the value .
MIC IN parameters
Parameter
[1] knob
Mic In Gain
Mic Power
NS Switch
NS Threshold
NS Release
CompSwitch
CompAttack
CompRelease
CompThreshold
CompRatio
CompKnee
CompOutGain
Rev Send Lev
Cho Send Lev
Dly Send Lev
Mic Thru
Value
[2] knob
-24.0–+24.0 [dB]
OFF, ON
OFF, ON
-96–0 [dB]
0–127
OFF, ON
0.1, 1, 2, ...100 [ms]
10, 20, ...1000 [ms]
-60–0 [dB]
1: 1, 2: 1, ...4: 1, 8: 1,
16: 1, 32: 1, INF: 1
0–30 [dB]
-24.0, -23.5, ... 0, ...
+24.0 [dB]
0–127
0–127
0–127
OFF, ON
Explanation
Adjusts the input level of the MIC IN jack.
If this is “ON,” plug-in power (5 V) is supplied to the MIC IN jack.
Switches the noise suppressor on/off.
The noise suppressor is a function that suppresses noise during periods of silence.
Adjusts the volume at which noise suppression starts to be applied.
Adjusts the time from when noise suppression starts until the volume reaches 0.
Specifies whether the mic compressor (a compressor applied to the mic input) is used (ON) or not used (OFF).
Specifies the time from when the input to the mic compressor exceeds the
Comp Thres level until the volume is compressed.
Specifies the time from when the input to the mic compressor falls below the Comp
Thres level until compression is no longer applied.
Specifies the level at which the mic compressor starts applying compression.
Specifies the compression ratio for the mic compressor.
Smooths the transition until the mic compressor starts to be applied.
Higher values produce a smoother transition.
Specifies the output volume of the mic compressor.
Specifies the amount of reverb that is applied to the mic input.
Specifies the amount of chorus that is applied to the mic input.
Specifies the amount of delay that is applied to the mic input.
If you want the mic to be cut when the vocoder is off, turn this “OFF.”
4 .
If you want to save the setting, execute the System
Write operation .
&
Preventing acoustic feedback
Acoustic feedback could be produced depending on the location of microphones relative to built-in speakers (or the external speakers).
This can be remedied by:
5
Changing the orientation of the microphone(s).
5
Relocating microphone(s) at a greater distance from speakers.
5
Lowering volume levels.
18
Performing with a Connected Computer or Other External Device
You can connect a computer and use a plug-in synth in combination with this unit, or use it together with a product that is compatible with
AIRA-LINK and enjoy synchronized performances.
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If the Keyboard Does Not Play Sound
Here we explain situations in which playing the keyboard does not produce sound even though the KEYBOARD SW is on.
01
When I-ARPEGGIO is on, and “ARP PART EDIT:
Switch” is ON or KEYSW
This part is played by the arpeggio, and cannot be played from the keyboard.
To play it from the keyboard, set “ARP PART EDIT: Switch” to “OFF.”
How the Keyboard Sw and “ARP PART EDIT:
Switch” settings are related
I-ARPEGGIO on (I-ARPEGGIO [ON/OFF] button lit)
ARP PART EDIT Switch
Keyboard Sw
OFF
ON
OFF
OFF
Not played from keyboard
KBD
Playable from keyboard
ON
ARP
Arpeggio performance
(not played from keyboard)
ARP
Arpeggio performance
(not played from keyboard)
KEYSW
OFF
Not played from keyboard
ARP
Arpeggio performance
(not played from keyboard)
I-ARPEGGIO off (I-ARPEGGIO [ON/OFF] button unlit)
ARP PART EDIT Switch
Keyboard Sw
OFF
ON
OFF
OFF
Not played from keyboard
KBD
Playable from keyboard
ON
OFF
Not played from keyboard
KBD
Playable from keyboard
KEYSW
OFF
Not played from keyboard
KBD
Playable from keyboard
02
When one of the ASSIGN settings in SCENE
EDIT COMMON is PART FADE 1/2
The volume of parts whose Keyboard Sw is on is controlled by the controller that is assigned to PART FADE 1/2, so sound might not be heard depending on the setting of the controller.
If you want to always play the corresponding part from the keyboard, assign all of the SL1, SL2, and Ctrl settings to something other than
PART FADE 1/2.
Alternatively, if only one Keyboard Sw is on, the PART FADE effect is disabled, and you can play just the corresponding part.
03
When Part Sw is off
If when the PART button is lit, you hold down the [SHIFT] button and press a [6] – [10] button , the Part Sw turns on/off. If you accidentally turn this off, the corresponding part won’t produce sound.
Normally you’ll leave all Part Sw settings on.
04
If a volume or similar setting is lowered
In addition to the above situations, the corresponding part will not be heard of one of the volume settings is lowered. Since there are numerous parameters that affect the volume, a simple way to bring back the sound is to clear the settings by switching scenes. In this case, the current scene settings will be lost, so save the scene before you try this.
Performing
19
20
I-ARPEGGIO
The I-Arpeggio function analyzes your keyboard playing and produces an optimal arpeggio pattern. You can select a type and rhythm to perform extemporaneously, or use the step edit function to create user patterns.
Parameters such as the type and rhythm can be specified for each scene (ARP COMMON EDIT), and you can also specify for each part whether it will play an arpeggio (ARP PART EDIT).
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“Scene Edit/Part Edit” (p. 24)
I-ARPEGGIO
Type
Performance detection
TYPE 1
TYPE 2
TYPE
Rhythm
Step edit
One pattern for each part
RHYTHM 1
RHYTHM 2
RHYTHM
PART 1
PART 2
PART 3
PART 4
PART 5
1 .
In the ARP PART EDIT screen, set “Switch” to “On” for the part(s) that you want to play an arpeggio .
If “Switch” is set to “Off,” the part produces sound according to your keyboard playing.
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2 .
Press the IARPEGGIO [ON/OFF] button to enable arpeggio performance .
3 .
Use the IARPEGGIO [TYPE] [RHYTHM] [TEMPO] knobs to specify the arpeggio pattern and tempo .
4 .
Play the keyboard to generate an arpeggio .
If you press the [HOLD] button to enable it, the arpeggio continues playing even after you take your hand off the keyboard.
Selecting the arpeggio type
(TYPE)
You can change the arpeggio settings for parts 1–4. Depending on the type, only one part might sound, or multiple parts might sound as an ensemble.
Select the type that is closest to the arpeggio that you have in mind, and then edit the sounds and parameters to bring it closer to your preferences.
* With the factory settings, changing the type causes parts whose KeySw is
“OFF” to be assigned a suitable sound (TONE) and volume (PART LEVEL).
If you want to change only the phrase while preserving the current sound settings, set the system parameter Arpeggio Set Tone to OFF.
Selecting the rhythm type
(RHYTHM)
You can change the phrase that is played by part 5, which is the rhythm part.
Select a rhythm that is closest to what you have in mind, and then edit the tempo, drum kit, and the various parameters to bring it closer to your preferences.
* With the factory settings, changing the rhythm causes a suitable tempo
(TEMPO), sound (DRUM KIT) and volume (PART LEVEL) to be specified. If you want to change only the phrase while preserving the current tempo and sound settings, set the SYSTEM parameters Arpeggio Set Tempo and
Arpeggio Set Drumkit respectively OFF.
Specifying the arpeggio tempo
(TEMPO)
You can specify the tempo of the arpeggio. Depending on the sound, LFO or DELAY can also synchronize to the tempo.
Adjusting the amount of shuffle
(SHUFFLE)
By varying the timing at which notes are sounded, you can create a shuffle rhythm.
When this setting is in the center position, notes are sounded at equal spacing. Increasing the value adds a shuffle feel like a dottednote rhythm.
Changing the duration of the notes
(DURATION)
You can specify the length during which each of the arpeggiated notes is heard. Shortening the duration produces a staccato feel, and lengthening the duration produces a tenuto feel.
I-ARPEGGIO
Varying the arpeggio automatically
(PLAY DETECTOR)
Play Detector is a function that detects your keyboard playing and varies the arpeggio in real time.
* If both KEYS and BEAT are turned “OFF,” the current loop performance will repeat. This is useful when you want to continue playing for a while with the same accompaniment.
Varying the arpeggio according to the harmony you play
(KEYS)
You can specify whether the chord of the arpeggio will vary according to the chords that you play on the keyboard.
* If you want to layer your keyboard performance without changing the chord, turn KEYS off.
Varying the arpeggio according to the timing of your performance
(BEAT)
You can specify whether the pattern will change according to a rhythm that is estimated from the interval between the notes you play.
* Even if BEAT is off, the keyboard pitches are detected. If you want to maintain the sense of beat while you play a chord progression, turn BEAT off.
Using the Step Edit Function
The JUPITER-X lets you edit arpeggio performance data using the
TR-REC input method.
Editing Each Step of the Arpeggio
Performance
(STEP EDIT)
The arpeggio performance is always recorded inside this unit. If you like the performance, you can use the STEP EDIT function to extract and edit it.
The edited pattern can be used as a user pattern for the arpeggiator, or used in your computer as MIDI data.
You can also create a user pattern from a blank state without using recorded data.
1 .
Press the [STEP EDIT] button .
The arpeggio performance stops, and the STEP EDIT - COPY
I-ARPEGGIO screen appears.
Initialize: Clears the step data of all parts
Current: The current step data
Latest: The most recently recorded data (recorded partway)
1 time before: Data recorded one cycle earlier
2 times before: Data recorded two cycles earlier
3 times before: Data recorded three cycles earlier
4 times before: Data recorded four cycles earlier
You can use the [S3] button to preview the data.
2 .
Use the [2] knob to select the data that you want to edit, and press the [ENTER] button .
The STEP EDIT screen appears.
What is TR-REC?
TR-REC is a method in which you use the [1]–[16] buttons to specify the timing at which each key plays a note.
You can use it while listening to a rhythm that you yourself created.
For example to create the drum pattern shown in figure 1, you would make the settings shown in figure 2.
figure 1 figure 2
Step Number
Closed Hi-Hat
Snare Drum
Bass Drum
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16
Button lit
Button unlit
When pressing a key of its corresponding note that you want to edit, the [1]–[16] buttons light or go dark to indicate the steps on which that instrument will sound.
Pressing one of the [1]–[16] buttons switches it between lit and unlit, changing whether the instrument will or will not sound on that step.
3 .
Press the key of the note that you want to enter .
4 .
Press the [1] – [16] buttons so that the button is lit for each step at which you want the note to play .
5 .
Use the [S3] button to play/stop, and listen to the result .
MEMO
5
If you want to change settings for the number of steps, the grid, and shuffle, press the PAGE [<] button several times, or exit STEP EDIT and edit the settings
5
in the ARP PART EDIT screen (p. 25).
If you want to change the tempo, use the [TEMPO] knob .
6 .
When you are finished editing, press the [EXIT] button .
To save the pattern data that you created, save the scene.
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If you want to use the pattern on your computer as MIDI data, use the export function.
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“Exporting a Step Edit Pattern
MEMO
For parts whose STEP was changed in STEP EDIT mode, the
ARP PART EDIT Switch and Step Mode automatically turn “ON” when you exit STEP EDIT mode, and instead of an arpeggio, the pattern data that you created in STEP EDIT mode will play immediately.
21
I-ARPEGGIO
Operations in STEP EDIT
Item
Move left/right between steps
Change the velocity value
Move vertically
Move between pages
Exit step edit
Specify the note
Specify a step and turn the note on
Turn the currently selected note on/off
Enter a tie
Move between parts
Erase all data from the currently selected part
Erase all data of the selected note
Erase all data of the selected step
Operating the Unit
[1] knob
[2] knob
PAGE [ ] [ ] buttons
PAGE [<] [>] buttons
[EXIT] button
Press a key
[1]–[16] button
[ENTER] button
Move the cursor to the beginning of the tie, then hold down the [SHIFT] button and press the [1]–[16] button corresponding to the last step of the tie.
[PART] button
0
select the current part
[S1] button
While holding down a key + [S1] button
[1]–[16] button + [S1] button
Playing a Pattern You Entered
The data that you edit in STEP EDIT can actually be used for arpeggio performance.
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “ARPEGGIO EDIT,” and then press the [ENTER] button .
The ARP PART EDIT screen appears.
3 .
Use the [1] knob to select “Step Mode,” and set it to
“ON” or “KEYSHIFT .”
Parameter Value
Step Mode
ON
KEYSHIFT
Explanation
The notes are played according to the arpeggio performance, as specified by the pattern that you created in STEP EDIT.
The notes are played according to the arpeggio performance and playing sound, using the pattern that you created in STEP EDIT .
22
Editing a Scene
(SCENE EDIT)
Effects section
Edit section
* You can use the knobs and buttons to instantly edit the scene even while you perform.
Effects section
[MFX] knob
Adjusts the MFX depth for each part.
The MFX type can be specified by the edit page “TONE MFX” setting.
[DRIVE] knob
Specifies the amount of drive distortion.
MEMO
5
Be aware that the drive depth cannot be specified individually for each part.
5
To enable drive, set the SCENE PART EDIT “Output” to “DRIVE.”
[REVERB] knob
Adjusts the reverb depth for each part.
[REVERB TIME] knob
Specifies the length of reverb.
[CHORUS] knob
Adjusts the chorus depth for each part.
[DELAY] knob
Adjusts the delay depth for each part.
[DELAY TIME] knob
Adjusts the delay time.
[DELAY FEEDBACK] knob
Adjusts the amount of delay feedback.
Edit section
[MONO] button
If you turn the Mono function on by making this button light, the sound plays monophonically (one note at a time).
[UNISON] button
If you turn the Unison function on by making this button light, slightly pitch-shifted copies of the same tone as the tone are layered to make the sound thicker.
MEMO
The effect depth differs depending on the settings of the selected tone.
[VELOCITY OFF] button
If you turn the Velocity Off function on by making this button light, notes play without being affected by your keyboard playing dynamics.
[PORTAMENTO] button
If you turn the Portamento function on by making this button light, you can make the pitch change gradually between notes.
If you hold down the [SHIFT] button and press the
[PORTAMENTO] button , a screen appears where you can adjust the speed of pitch change.
[SPLIT] button
If you turn the Split function on by making this button light, you can perform with the keyboard divided into two regions.
If you hold down this button and play a key, the keyboard is divided into regions at that key.
The Split function turns on/off each time you press the [SPLIT] button .
* This function can be used to divide the keyboard only when using PART1 and PART2. If you want to divide the keyboard using other parts, refer to
“Specifying the Key Range” (p. 17).
[DUAL] button
If you turn the Dual function on by making this button light, you can play two sounds layered together.
If you hold down the [SHIFT] button and press the [DUAL] button , the left side of the keyboard plays the PART1 sound and the right side of the keyboard plays the PART2 sound.
The Dual function turns on/off each time you press the [DUAL] button .
* This function can be used to layer sounds only when using PART1 and
PART2. If you want to layer the sounds of other parts, turn “KeySw” “ON”
in SCENE PART EDIT or as described in “Selecting the Parts to Perform”
MEMO
The parameters that can be edited using the controllers differ depending on the model of the sound and on the type of edit page that is shown.
For details, refer to “Correspondence Between Controllers and
23
Editing a Scene (SCENE EDIT)
Scene Edit/Part Edit
Detailed settings can be made using the edit pages which you can access from the SCENE TOP screen by using the PAGE [<] [>] buttons .
SCENE TOP screen
Startup screen
Screen that appears when you press the
[SCENE] button
Screen that appears when you press the
[EXIT] button
several times
<<<<<<<<< Use the cursor [<] [>] buttons to switch screens . >>>>>>>>>
ARP PART
EDIT
ARP
COMMON
EDIT
<
SCENE TOP
>
SCENE
COMMON
EDIT
SCENE
PART EDIT
SCENE
ZONE EDIT
SCENE
PART MFX
SCENE EFX
CHORUS
SCENE EFX
DELAY
SCENE EFX
REVERB
SCENE EFX
OverDrive
TONE
COMMON
EDIT
TONE
PARTIAL 1
TONE
PARTIAL 2
TONE
PARTIAL 3
TONE
PARTIAL 4
For some models, pages are not divided by partial.
TONE MFX
Enters the edit screen with a part selected (you can switch parts at any times).
When you use the cursor buttons to return, you return to the screen where you were before accessing the edit screen.
MODEL
BANK TOP
MODEL BANK TOP screen
Screen that appears when you press the
[MODEL BANK] button
or
[PART] button
Scene Edit
The scene edit pages let you make settings that are common to the scene.
1 .
Press the [SCENE] button .
The scene top screen appears.
2 .
Use the PAGE [<] [>] buttons to move to the scene edit page for the item that you want to edit .
3 .
Use the [1] knob to select a parameter, and use the [2] knob to edit the value .
For details, refer to “Parameter Guide” (PDF).
4 .
If you want to save the settings, write the scene .
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Common settings related to I-Arpeggio
(ARP COMMON EDIT)
These are I-Arpeggio settings that are common to all parts.
You can also specify the rhythm pattern that’s used for arpeggio performance, and the keyboard region that is detected by I-Arpeggio.
Basic settings for scenes
(SCENE COMMON EDIT)
These are basic settings for scenes.
You can assign functions to controllers, and make settings for the controllers of an external device.
Chorus settings
(SCENE EFX CHORUS)
These are settings for the chorus effect that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Cho” source is set to
“SCENE.”
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Delay settings
(SCENE EFX DELAY)
These are settings for the delay effect that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Dly” source is set to
“SCENE.”
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Reverb settings
(SCENE EFX REVERB)
These are settings for the reverb effect that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Rev” source is set to
“SCENE.”
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Overdrive settings
(SCENE EFX OverDrive)
These are settings for the overdrive effect that is used in common by all parts.
* These settings are valid only for parts whose “SCENE PART EDIT” setting
“Output” is set to “DRIVE.”
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MEMO
One effect such as chorus and delay can be used for each scene, and you can specify its depth for each part.
If you want to use different effects for each part, specify the effects individually from “SCENE PART MFX” or “TONE MFX.”
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“Effect settings for each part
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24
Editing a Scene (SCENE EDIT)
Part Edit
Part edit lets you make settings for performance style and controller settings, and for individual effects.
To edit the actual tone that is assigned to a part, use tone edit.
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1 .
Press the [SCENE] button .
The SCENE TOP screen appears.
2 .
Press the [PART] button to switch to part select mode, and press a [1] – [5] button to select the part that you want to edit .
By pressing two or more of the [1] – [5] buttons simultaneously, you can select multiple parts for editing.
MEMO
5
If multiple parts are selected, the part that you press first is selected as the current part.
5
The display shows the information of the current part.
5
Even if you make the identical settings for LFO parameters such as LFO TYPE and LFO RATE when multiple parts are selected, the LFO effect will differ because the start timing differs for each part.
3 .
Use the PAGE [<] [>] buttons to move to the part edit page of the item that you want to edit .
4 .
Use the [1] knob to select the parameter and use the
[2] knob to change the setting .
For details, refer to “Parameter Guide” (PDF).
5 .
If you want to save the settings, write the scene .
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I-Arpeggio settings for each part
(ARP PART EDIT)
These are I-Arpeggio settings that are specific to each part.
You can make settings for the expression and notes of the arpeggio performance, and specify the region in which it plays.
Basic settings for each part
(SCENE PART EDIT)
These are basic settings for each part.
You can specify how the data received from controllers is handled to make the tone produce sound, and specify how the sound of the tone is output as audio data.
Zone settings for each part
(SCENE ZONE EDIT)
For each part, you can specify whether controller information will be received.
You can also specify a fade-out between the keyboard regions that produce sound.
Effect settings for each part
(SCENE PART MFX)
These are effect settings for each part.
These are valid if “FllwToneMFX” is “OFF” ; if this is “ON,” the tone effect is used instead of the part effect.
This is recommended if you want to leave the effect fixed while you switch the tone.
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Saving the Scene Settings
(SCENE WRITE)
Scene settings that you edit are lost when you turn off the power or switch to another scene.
By writing the scene, you can save the edited settings.
MEMO
If you use the scene lock function, a warning is displayed when you switch scenes, preventing you from accidentally switching to another scene.
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
3 .
Use the [1] knob to select “SCENE LOCK,” and use the [2] knob to specify
“ON.”
4 .
To save the setting, write the system.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
The WRITE MENU screen appears.
If saving is needed, the screen indicates “EDITED.”
If the PART 1–4 tones are indicated as “EDITED,” and you want to save the complete sound, save the tones first.
&
2 .
Use the [1] knob to select “SCENE,” and then press the
[ENTER] button .
3 .
Use the [2] knob to select the save-destination scene, and then press the [ENTER] button .
If you want to rename the scene that you’re saving, use the
PAGE [<] [>] buttons to move the cursor and use the [2] knob to specify the characters.
4 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
Initializing a Scene
(SCENE INITIALIZE)
By initializing a scene, you can put the scene settings in their default state.
The tone selected for each part will be the first tone of the presets.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
The WRITE MENU screen appears.
2 .
Use the [1] knob or [2] knob to select “SCENE
INITIALIZE,” and then press the [ENTER] button .
3 .
If you want to save the settings, write the scene .
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25
26
Editing a Tone
(TONE EDIT)
In addition to applying effects that modify the sound, the JUPITER-X lets you use a variety of controllers to edit the tone itself.
Tone
OSC
Filter type = TVF
TVF
Pitch Env
Filter type = VCF
HPF VCF
LFO 1/2
3Band EQ TVA PAN
L
#
R
Pitch information for the key you play is sent to the oscillator, and is output as sound via the mixer, filter, and amp etc.
The change produced by each section can be modified using an LFO or envelope.
What Each Section Does
OSC
(Oscillator)
This section generates an audio waveform according to the pitch information that is sent from the keyboard. The pitch is determined by how rapidly the waveform repeats. Faster repetition (higher frequency) means higher pitch, and slower repetition (lower frequency) means lower pitch.
By applying an LFO to the OSC section, you can cyclically raise and lower the pitch, producing a vibrato effect.
OSC SELECT
Selects the oscillator(s) that you will edit. By pressing two or more OSC SELECT [1] – [4] buttons simultaneously, you can select multiple oscillators for editing. The OSC units that can be selected vary depending on the model.
By holding down the [SHIFT] button and pressing the OSC
SELECT [1] – [4] buttons , you can select the OSC units that produce sound.
TYPE
Selects the oscillator waveform.
MOD
Adjusts the depth of modulation.
Pitch
Adjusts the pitch of the oscillator.
DETUNE
Finely adjusts the pitch of the oscillator.
FILTER
Although the oscillator generates a sound at a specific frequency, this sound contains numerous harmonics.
The filter lets you modify the brightness of the sound by selectively reducing these harmonics or boosting them in the region of the cutoff frequency.
By applying an LFO to the FILTER section, you can cyclically raise or lower the cutoff frequency, producing a wah effect.
HPF
Specifies the cutoff frequency of the high-pass filter.
KEY FOLLOW
Varies the filter’s cutoff frequency according to the position of the key.
Higher values of this setting cause the cutoff frequency to increase as you play higher on the keyboard, and lower values cause the cutoff frequency to decrease as you play higher.
CUTOFF
Specifies the cutoff frequency.
TYPE
Specifies the type of filter.
RESONANCE
Specifies the amount by which the region of the filter’s cutoff frequency is boosted.
VINTAGE FILTER
Specifies the type of filter if a tone of a vintage-type model is selected.
AMP
The amp section contains parameters that control the volume.
In addition to these parameters, you can also assign a controller to
PART FADE and control the volume of two parts simultaneously.
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“Parameter Guide” (PDF)
By applying an LFO to the AMP section, you can cyclically raise and lower the volume, producing a tremolo effect.
LFO
(Low Frequency Oscillator)
Like the OSC section, the LFO section generates a waveform at a specified frequency. The shape of this waveform controls the section to which the LFO is applied.
MEMO
The LFO waveform can be seen in the SCENE TOP screen or the
MODEL BANK TOP screen.
ENVELOPE
Each time you press a key, a time-based change is applied to the OSC,
FILTER, and AMP sections for each individual note.
This shape of this time-based change is called the “envelope.”
MEMO
The envelope can be seen in the SCENE TOP screen or the
MODEL BANK TOP screen.
Editing a Tone (TONE EDIT)
Editing a Tone
(TONE EDIT Screen)
From the SCENE TOP screen, you can also use the PAGE [<] [>] buttons to move to the pages at the right, and edit the tone from the tone edit pages.
* You can also access the tone edit pages from the MENU screen.
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“Accessing the MENU Screen” (p. 42)
1 .
Press the [SCENE] button .
The SCENE TOP screen appears.
2 .
Press one or more of the OSC SELECT [1] – [4] buttons to select the partial(s) that you want to edit .
By pressing two or more of the OSC SELECT [1] – [4] buttons simultaneously, you can select multiple partials to edit together.
MEMO
Only some models allow multiple selection.
3 .
Use the PAGE [<] [>] buttons to move to the tone edit page of the item that you want to edit .
4 .
Use the [1] knob to select the parameter that you want to edit, and use the [2] knob to edit the value .
For details, refer to “Parameter Guide” (PDF).
5 .
If you want to save the settings, write the tone .
&
Editing Basic Settings for the Tone
(TONE COMMON EDIT)
Here’s how to make basic settings for the tone, such as its volume, pitch, and whether various functions are used.
In this page you can edit parameters that are common to all partials.
Editing the Parameters of Each Section
(TONE EDIT)
Here you can edit the parameters of each section, such as the oscillator and filter.
Depending on the model, the screens are divided into PARTIAL
1–4.
For some models, controllers change their operation when a tone edit page is shown.
&
“XV-5080, RD-PIANO, and Other Tones
Editing the Effects
(TONE MFX)
You can edit the effects for each tone.
This is valid if the “SCENE PART MFX” parameter “FllwToneMFX” is
“ON” ; if that parameter is “OFF,” the part effect is used instead of the tone effect.
This is recommended if you want to make effect settings individually for each user tone.
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Duplicating a Partial
(PARTIAL COPY)
For models such as “XV-5080” or “RD-PIANO” which allow each partial to be edited, you can copy the parameters of the currently selected partial to another partial.
MEMO
Be aware that an overwrite-saved tone cannot be restored to its previous state.
1 .
From the SCENE TOP screen or the MENU screen, access the “TONE EDIT” screen .
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“Accessing the MENU Screen” (p. 42)
2 .
Press one of the OSC SELECT [1] – [4] buttons to select the copy-source partial .
3 .
While holding down the [SHIFT] button and the
[WRITE] button , press one of the OSC SELECT [1] – [4] buttons to select the copy-destination partial .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
4 .
To execute, press the [ENTER] button .
Saving the Tone Settings
(TONE WRITE)
A tone that you create will change if you move a knob or select another tone. It also disappears when you power-off the JUPITER-X.
When you’ve created a tone that you like, you should save it as a user tone.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
The WRITE MENU screen appears.
2 .
Use the [1] knob or the [2] knob to select “PART*
TONE” (* is the number of the part that is assigned to the tone that you want to save), and press the
[ENTER] button .
3 .
Use the [1] knob or the [2] knob to select the savedestination, and press the [ENTER] button .
If you want to rename the tone that you’re saving, use the PAGE
[<] [>] buttons to move the cursor and use the [2] knob to specify the character.
4 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
27
Editing a Tone (TONE EDIT)
Initializing a Tone
(TONE INITIALIZE)
Here’s how to initialize the tone of the current part. The initial state that is specified differs depending on the model that is selected for that part.
1 .
Press the [MODEL BANK] button to switch to tone select mode .
2 .
Press the PAGE [ ] button to move the cursor to the model name .
3 .
Turn the [2] knob to select the model that you want to use from its initial state .
4 .
Press the [WRITE] button .
The WRITE MENU screen appears.
5 .
Use the [1] knob or [2] knob to select “TONE
INITIALIZE,” and then press the [ENTER] button .
28
Correspondence Between Controllers and Parameters
JUPITER-8
4
5
6 7
1 2 3
12 13
14 15 16 17
10 11 8 9
35 36 37 38 39
21
23
24
22
25
26 31 32 33 34 31 32 33 34
18 19 20
27
28 29
27
30
Section
LFO
OSC
Controller
1
Pitch
2
FILTER
3
AMP
4
TYPE
5
6
7
8
9
10
11
12
13
14
DEPTH
RATE
FADE TIME
SYNC
XMOD
OSC1 SEL
OSC2 SEL
TYPE
MOD
Pitch
15
DETUNE
Parameter
Select PITCH LFO
-
-
Destination or operation when used with the [SHIFT] button
Select FILTER-LFO
Select AMP-LFO -
LFO WAVEFORM
JP8:
LFO WAVEFORM
If “PITCH-LFO” is selected
LFO MOD
If “FILTER-LFO” is selected
FILTER MOD
If “AMP-LFO” is selected
AMP MOD-STEP
LFO RATE
JP8:
LFO MOD
JP8:
FILTER MOD
JP8:
AMP MOD-STEP
JP8:
LFO RATE
LFO DELAY TIME
Select SYNC MOD
MODE
Select XMOD MOD
MODE
Select OSC1
Select OSC2
If “OSC 1” is selected
OSC1 WAVEFORM
If “OSC 2” is selected
OSC2 WAVEFORM
CROSS MOD
If “OSC 1” is selected
OSC1 RANGE
If “OSC 2” is selected
OSC2 RANGE
OSC2 FINE TUNE
16
OSC1 LEVEL OSC1 LEVEL
17
OSC2 LEVEL OSC2 LEVEL
JP8:
LFO DELAY TIME
JP8:
SYNC SWITCH
JP8:
SYNC SWITCH
JP8:
JP8:
JP8:
OSC1 WAVEFORM
OSC2 WAVEFORM
CROSS MOD
JP8:
OSC1 RANGE
The “TONE EDIT > OSC2 MODE” parameter is “NORMAL .”
JP8:
OSC2 RANGE
The “TONE EDIT > OSC2 MODE” parameter is “LOW FREQ .”
JP8:
LOW FREQ
JP8:
OSC2 FINE TUNE
JP8:
OSC1 LEVEL
JP8:
OSC2 LEVEL
Section
FILTER
AMP
ENV1/2
EDIT
Controller Parameter
18
[R]
19
[M]
20
[S]
21
HPF
Change FILTER TYPE
JP8:
VINTAGE FLT TYPE
Change FILTER TYPE
JP8:
VINTAGE FLT TYPE
Change FILTER TYPE
JP8:
VINTAGE FLT TYPE
HPF
JP8:
HPF
22
KEY FOLLOW FLT KEY FOLLOW
JP8:
FLT KEY FOLLOW
23
TYPE FILTER SLOPE
JP8:
FILTER SLOPE
24
CUTOFF CUTOFF
25
RESONANCE RESONANCE
26
LEVEL AMP LEVEL
27
DEPTH
If “PITCH ENV” is selected
PIT ENV DEPTH
If “FILTER ENV” is selected
FLT ENV DEPTH
If “AMP ENV” is selected
Not operable
-
JP8:
CUTOFF
JP8:
RESONANCE
JP8:
AMP LEVEL
JP8:
PIT ENV DEPTH
JP8:
FLT ENV DEPTH
28
Pitch
29
FILTER
30
AMP
31
A
Select PITCH ENV
Select FILTER ENV
Select AMP ENV
(always)
ENV1/2 ATTACK
-
-
-
JP8:
ENV1/2 ATTACK
32
D
33
S
34
R
35
MONO
ENV1/2 DECAY
ENV1/2 SUSTAIN
ENV1/2 RELEASE
MONO
36
UNISON UNISON
37
PORTAMENTO PORTAMENTO
38
SPLIT
39
DUAL
SPLIT
DUAL
-
Destination or operation when used with the [SHIFT] button
JP8:
ENV1/2 DECAY
JP8:
ENV1/2 SUSTAIN
JP8:
ENV1/2 RELEASE
JP8:
KEY MODE
JP8:
KEY MODE
JP8:
PORTA TIME
L/R DUAL
* For other parameters, refer to “Parameter Guide” (PDF).
* JP8 parameters are in TONE EDIT.
29
Editing a Tone (TONE EDIT)
JUNO-106
3
4 5
7
6
8 9 10 11
15 16
17
18
19
12 13 14 1 2
27 28 29 30 31
23 24 25 26
20
21 22
Section
LFO
OSC
FILTER
AMP
ENV2
Controller Parameter
Destination or operation when used with the [SHIFT] button
1
Pitch
2
FILTER
Select PITCH-LFO
Select FILTER-LFO -
-
3
DEPTH
If “PITCH-LFO” is selected
OSC LFO MOD
If “FILTER-LFO” is selected
FILTER MOD
JU:
OSC LFO MOD
JU:
FILTER MOD
4
RATE
5
FADE TIME
LFO RATE
LFO DELAY TIME
JU:
LFO RATE
JU:
LFO DELAY TIME
6
MOD
7
Pitch
PULSE WIDTH
OSC RANGE
JU:
PULSE WIDTH MOD
JU:
OSC RANGE
8
OSC1 LEVEL PW SWITCH ON/OFF
JU:
PW SWITCH
19
LEVEL
20
DEPTH
21
FILTER
22
AMP
23
A
24
D
25
S
26
R
9
OSC2 LEVEL PW SWITCH ON/OFF
JU:
SAW SWITCH
10
OSC3 LEVEL SUB OSC LEVEL
JU:
SUB LEVEL
11
OSC4 LEVEL NOISE LEVEL
12
[R]
JU:
NOISE LEVEL
Change FILTER TYPE
JU:
VINTAGE FLT TYPE
13
[M] Change FILTER TYPE
JU:
VINTAGE FLT TYPE
14
[S]
15
HPF
Change FILTER TYPE
JU:
VINTAGE FLT TYPE
HPF-STEP
16
KEY-FOLLOW FLT KEY FOLLOW
17
CUTOFF CUTOFF
18
RESONANCE RESONANCE
JU:
HPF-STEP
JU:
FLT KEY FOLLOW
JU:
CUTOFF
JU:
RESONANCE
AMP LEVEL
FLT ENV DEPTH
Select G-AMP
Select ENV F&A
ENV ATTACK
ENV DECAY
ENV SUSTAIN
ENV RELEASE
JU:
AMP LEVEL
JU:
FLT ENV DEPTH
JU:
AMP ENV SEL
JU:
AMP ENV SEL
JU:
ENV ATTACK
JU:
ENV DECAY
JU:
ENV SUSTAIN
JU:
ENV RELEASE
Section
EDIT
Controller Parameter
27
MONO
28
UNISON
MONO
UNISON
29
PORTAMENTO PORTAMENTO
30
SPLIT SPLIT
31
DUAL DUAL
* For other parameters, refer to “Parameter Guide” (PDF).
* JU parameters are in TONE EDIT.
Destination or operation when used with the [SHIFT] button
JU:
KEY MODE
JU:
KEY MODE
JU:
PORTA TIME
-
L/R DUAL
30
Editing a Tone (TONE EDIT)
JX-8P
3
4
5 6
1 2 7
11
12 13 14 15
8 9 10
19
21
20
22
23 28 29 30 31 28 29 30 31
16 17 18
24
25 26
24
25 26 27
32 33 34 35 36 37
Section
LFO
OSC
FILTER
AMP
Controller Parameter
Destination or operation when used with the [SHIFT] button
1
Pitch
2
FILTER
3
TYPE
Select PITCH-LFO
Select FILTER-LFO
LFO WAVEFORM
-
-
JX8P:
LFO WAVEFORM
4
DEPTH
If “PITCH-LFO” is selected
OSC LFO MOD
If “OSC1” is selected
JX8P:
OSC1 LFO MOD
If “OSC2” is selected
JX8P:
OSC2 LFO MOD
If “FILTER-LFO” is selected
FILTER MOD
JX8P:
FILTER MOD
5
RATE
6
FADE TIME
LFO RATE
LFO DELAY TIME
7
OSC1 SEL Select OSC1
8
OSC2 SEL Select OSC2
9
10
11
12
SYNC
XMOD
TYPE
Pitch
SYNC MOD MODE
ON/OFF
XMOD MOD MODE
ON/OFF
If “OSC1” is selected
OSC1 WAVEFORM
If “OSC2” is selected
OSC2 WAVEFORM
If “OSC1” is selected
OSC1 TUNE
If “OSC2” is selected
OSC2 TUNE
13
DETUNE OSC2 FINE TUNE
14
OSC1 LEVEL OSC1 LEVEL
-
-
JX8P:
LFO RATE
JX8P:
LFO DELAY TIME
JX8P:
OSC2 MOD MODE
JX8P:
OSC2 MOD MODE
JX8P:
OSC1 WAVEFORM
JX8P:
OSC2 WAVEFORM
JX8P:
OSC1 TUNE
JX8P:
OSC2 TUNE
JX8P:
OSC2 FINE TUNE
JX8P:
OSC1 LEVEL
15
OSC2 LEVEL OSC2 LEVEL
16
[R]
JX8P:
OSC2 LEVEL
Change FILTER TYPE
JX8P:
VINTAGE FLT TYPE
17
[M]
18
[S]
19
HPF
Change FILTER TYPE
JX8P:
VINTAGE FLT TYPE
Change FILTER TYPE
JX8P:
VINTAGE FLT TYPE
HPF-STEP
JX8P:
HPF-STEP
20
KEY-FOLLOW FLT KEY FOLLOW
JX8P:
FLT KEY FOLLOW
21
CUTOFF CUTOFF
JX8P:
CUTOFF
22
RESONANCE RESONANCE
23
LEVEL AMP LEVEL
JX8P:
RESONANCE
JX8P:
AMP LEVEL
Section
ENV1/2
EDIT
Controller Parameter
Destination or operation when used with the [SHIFT] button
24
25
26
DEPTH
Pitch
FILTER
If “PITCH ENV” is selected
If “OSC1” is selected
OSC1 PIT ENV
If “PITCH ENV” is selected
If “OSC2” is selected
OSC2 PIT ENV
If “FILTER ENV” is selected
FLT ENV DEPTH
If “AMP ENV” is selected
Not operable
JX8P: For the ENV specified in OSC ENV
MODE
Select PITCH ENV
JX8P: For the ENV specified in FILTER ENV
MODE
Select FILTER ENV
Select AMP ENV
(always)
27
AMP
28
A
29
D
30
S
ENV1/2 ATTACK
ENV1/2 DECAY
ENV1/2 SUSTAIN
31
R
32
MONO
ENV1/2 RELEASE
MONO
33
UNISON UNISON
34
VELOCITY OFF VELOCITY OFF
35
PORTAMENTO PORTAMENTO
36
SPLIT SPLIT
37
DUAL DUAL
-
-
-
-
-
JX8P:
OSC1 PIT ENV
JX8P:
OSC2 PIT ENV
JX8P:
FLT ENV DEPTH
JX8P:
ENV1/2 ATTACK
JX8P:
ENV1/2 DECAY
JX8P:
ENV1/2 SUSTAIN
JX8P:
ENV1/2 RELEASE
JX8P:
KEY MODE
JX8P:
KEY MODE
SCENE PART EDIT > KBD
Velo
JX8P:
PORTA TIME
L/R DUAL
* For other parameters, refer to “Parameter Guide” (PDF).
* JX8P parameters are in TONE EDIT.
31
Editing a Tone (TONE EDIT)
SH-101
4
5
7
6
8 9 10 11
15
16
17
18
12 13 14 1 2 3
26 27 28 29 30
22 23 24 25
19
20 21
Section
LFO
OSC
FILTER
AMP
ENV2
Controller
19
DEPTH
20
FILTER
21
AMP
22
A
23
D
24
S
25
R
Parameter
1
Pitch
2
FILTER
3
TYPE
Select PITCH-LFO
Select FILTER-LFO
LFO WAVEFORM
4
DEPTH
If “PITCH-LFO” is selected
OSC LFO MOD
If “FILTER-LFO” is selected
FILTER MOD
5
RATE
6
MOD
7
Pitch
LFO RATE
PULSE WIDTH MOD
OSC RANGE
8
OSC1 LEVEL PW LEVEL
-
-
SH:
LFO WAVEFORM
SH:
OSC LFO MOD
SH:
FILTER MOD
SH:
LFO RATE
SH:
PULSE WIDTH MOD
SH:
OSC RANGE
SH:
PW LEVEL
9
OSC2 LEVEL SAW LEVEL
10
OSC3 LEVEL SUB OSC LEVEL
13
[M]
SH:
SAW LEVEL
SH:
SUB OSC LEVEL
11
OSC4 LEVEL NOISE LEVEL
12
[R]
SH:
NOISE LEVEL
Change FILTER TYPE
SH:
VINTAGE FLT TYPE
Change FILTER TYPE
SH:
VINTAGE FLT TYPE
14
[S] Change FILTER TYPE
SH:
VINTAGE FLT TYPE
15
KEY-FOLLOW FLT KEY FOLLOW
SH:
FLT KEY FOLLOW
16
CUTOFF CUTOFF
17
RESONANCE RESONANCE
18
LEVEL AMP LEVEL
SH:
CUTOFF
SH:
RESONANCE
SH:
AMP LEVEL
FLT ENV DEPTH
Select G-AMP
Select ENV F&A
ENV ATTACK
ENV DECAY
ENV SUSTAIN
ENV RELEASE
Destination or operation when used with the [SHIFT] button
SH:
FLT ENV DEPTH
SH:
AMP ENV SEL
SH:
AMP ENV SEL
SH:
ENV ATTACK
SH:
ENV DECAY
SH:
ENV SUSTAIN
SH:
ENV RELEASE
Section
EDIT
Controller Parameter
26
MONO
27
UNISON
MONO
UNISON
28
PORTAMENTO PORTAMENTO
29
SPLIT SPLIT
30
DUAL DUAL
* For other parameters, refer to “Parameter Guide” (PDF).
* SH parameters are in TONE EDIT.
Destination or operation when used with the [SHIFT] button
SH:
KEY MODE
SH:
KEY MODE
SH:
PORTA TIME
-
L/R DUAL
32
XV-5080, RD-PIANO, and Other Tones
(When the SCENE EDIT Page is Shown)
Editing a Tone (TONE EDIT)
5
6
7 8
1 2 3 4 9
16 17
18 19 20 21 22 23 28
29
27
30
31 36 37 38 39 36 37 38 39
10 11 12 13 14 15 24 25 26
32
33 34
32
35
40 41 42 43 44 45
Section
LFO
OSC
FILTER
AMP
ENV1/2
Controller Parameter
Destination or operation when used with the [SHIFT] button
1
Pitch
2
FILTER
3
AMP
Select PITCH-LFO (*1) -
Select FILTER-LFO (*1) -
Select AMP-LFO (*1) -
4
DEPTH
If “PITCH-LFO” is selected
Pit LFO Dep
If “FILTER-LFO” is selected
Flt LFO Dep
If “AMP-LFO” is selected
Amp LFO Dep
5
RATE
6
FADE TIME
7
OSC1 SEL
8
OSC2 SEL
9
OSC3 SEL
10
OSC4 SEL
11
Pitch
Vib Rate
Vib Delay
Select PARTIAL1
Select PARTIAL2
Select PARTIAL3
Select PARTIAL4
Coarse Tune
12
DETUNE Fine Tune
13
OSC1 LEVEL PARTIAL1 LEVEL
14
OSC2 LEVEL PARTIAL2 LEVEL
15
OSC3 LEVEL PARTIAL3 LEVEL
16
OSC4 LEVEL PARTIAL4 LEVEL
17
KEY-FOLLOW Flt KeyFllw
18
CUTOFF Cutoff
19
RESONANCE Resonance
20
21
22
LEVEL
DEPTH
Pitch
If “Part1–4” is selected
Level
If “Part5” is selected
Part Level
If “PITCH ENV” is selected
Pit ENV Depth
If “FILTER ENV” is selected
Flt ENV Depth
If “AMP ENV” is selected
Not operable
Select PITCH ENV
(* ENV1 only)
-
-
SCENE PART EDIT > Pit
LFO Dep
SCENE PART EDIT > Flt
LFO Dep
SCENE PART EDIT > Amp
LFO Dep
SCENE PART EDIT > Vib
Rate
SCENE PART EDIT > Vib
Delay
PARTIAL1 Sw ON/OFF
PARTIAL2 Sw ON/OFF
PARTIAL3 Sw ON/OFF
PARTIAL4 Sw ON/OFF
SCENE PART EDIT >
Coarse Tune
SCENE PART EDIT > Fine
Tune
TONE EDIT PARTIAL1 >
Level
TONE EDIT PARTIAL2 >
Level
TONE EDIT PARTIAL3 >
Level
TONE EDIT PARTIAL4 >
Level
SCENE PART EDIT > Flt
KeyFllw
SCENE PART EDIT > Cutoff
SCENE PART EDIT >
Resonance
TONE COMMON EDIT
> Level
SCENE PART EDIT > Part
Level
SCENE PART EDIT > Pit
ENV Depth
SCENE PART EDIT > Flt
ENV Depth
Section
ENV1/2
EDIT
Controller Parameter
23
24
25
26
27
28
FILTER
AMP
A
D
S
R
Select FILTER ENV
(* ENV1 only)
Select AMP ENV
(always)
If “PITCH ENV” is selected
Pit Attack
If “FILTER ENV” is selected
Flt Attack
If “AMP ENV” is selected
Amp Attack
If “PITCH” is selected
Pit Decay
If “FILTER ENV” is selected
Flt Decay
If “AMP ENV” is selected
Amp Decay
If “PITCH” is selected
Pit Sustain
If “FILTER ENV” is selected
Flt Sustain
If “AMP ENV” is selected
Amp Sustain
If “PITCH” is selected
Pit Release
If “FILTER ENV” is selected
Flt Release
If “AMP ENV” is selected
Amp Release
MONO
29
MONO
For VOCODER
MONO
UNISON
30
UNISON
For VOCODER
UNISON
31
VELOCITY OFF VELOCITY OFF
32
PORTAMENTO PORTAMENTO
33
SPLIT
34
DUAL
SPLIT
DUAL
-
-
Destination or operation when used with the [SHIFT] button
L/R DUAL
-
SCENE PART EDIT > Pit
Attack
SCENE PART EDIT > Flt
Attack
SCENE PART EDIT > Amp
Attack
SCENE PART EDIT > Pit
Decay
SCENE PART EDIT > Flt
Decay
SCENE PART EDIT > Amp
Decay
SCENE PART EDIT > Pit
Sustain
SCENE PART EDIT > Flt
Sustain
SCENE PART EDIT > Amp
Sustain
SCENE PART EDIT > Pit
Release
SCENE PART EDIT > Flt
Release
SCENE PART EDIT > Amp
Release
TONE COMMON EDIT >
Mono Poly
SCENE PART EDIT >
Mono/Poly
TONE COMMON EDIT >
Unison Sw
SCENE PART EDIT >
Unison Sw
SCENE PART EDIT > KBD
Velo
TONE COMMON EDIT >
PORTA TIME
* 1 The priority order for LFO type is PITCH > FILTER > AMP.
* For other parameters, refer to “Parameter Guide” (PDF).
33
Editing a Tone (TONE EDIT)
XV-5080, RD-PIANO, and Other Tones
(When the TONE EDIT Page is Shown)
Section
LFO
OSC
OSC
FILTER
Controller Parameter
Destination or operation when used with the [SHIFT] button
1
Pitch
2
FILTER
3
AMP
4
LFO2
5
TYPE
Select PITCH-LFO (*1) -
Select FILTER-LFO (*1) -
Select AMP-LFO (*1) -
Select LFO2
L1/2 Waveform
6
DEPTH
If “PITCH-LFO” is selected
L1/2 Pit Depth
If “FILTER-LFO” is selected
L1/2 Flt Depth
If “AMP-LFO” is selected
L1/2 Amp Depth
7
RATE
8
FADE TIME
9
OSC1 SEL
10
OSC2 SEL
L1/2 Rate
L1/2 Fade Time
Select PARTIAL1
Select PARTIAL2
11
OSC3 SEL
12
OSC4 SEL
13
14
15
16
17
RING
SYNC
XMOD
TYPE
MOD
Select PARTIAL3
Select PARTIAL4
Select RING MOD
MODE
Select SYNC MOD
MODE
Select XMOD MOD
MODE
Simultaneously change OSC Type /
Wav Form
If “MOD” is selected
Pulse Width
If “RING” is selected
Ring OSC2/4 Lv
If “SYNC” is selected
Pulse Width
If “XMOD” is selected
XMd12 Dpth
18
Pitch Coarse Tune
19
DETUNE Fine Tune
20
OSC1 LEVEL PARTIAL1 LEVEL
21
OSC2 LEVEL PARTIAL2 LEVEL
-
TONE EDIT > L1/2
Waveform
TONE EDIT > L1/2 Pit
Depth
TONE EDIT > L1/2 Flt
Depth
TONE EDIT > L1/2 Amp
Depth
TONE EDIT > L1/2 Rate
TONE EDIT > L1/2 Fade
Time
PARTIAL1 Sw ON/OFF
PARTIAL2 Sw ON/OFF
PARTIAL3 Sw ON/OFF
PARTIAL4 Sw ON/OFF
TONE COMMON EDIT >
Struct12/34
TONE COMMON EDIT >
Struct12/34
TONE COMMON EDIT >
Struct12/34
TONE EDIT > Wav Form
TONE EDIT > Pulse Width
TONE COMMON EDIT >
Ring OSC2/4 Lv
TONE EDIT > Pulse Width
TONE COMMON EDIT >
XMd12 Dpth
TONE EDIT > Coarse Tune
TONE EDIT > Fine Tune
TONE EDIT PARTIAL1 >
Level
TONE EDIT PARTIAL2 >
Level
TONE EDIT PARTIAL3 >
Level
TONE EDIT PARTIAL4 >
Level
22
OSC3 LEVEL PARTIAL3 LEVEL
23
OSC4 LEVEL PARTIAL4 LEVEL
24
[R]
25
[M]
26
[S]
Change VCF TYPE
Change VCF TYPE
Change VCF TYPE
27
KEY-FOLLOW Cutoff Keyf
28
TYPE
Simultaneously change TVF Type /
Filter Type / Flt Slope
/ VCF Type
29
CUTOFF Cutoff
TONE EDIT > VCF Type
TONE EDIT > VCF Type
TONE EDIT > VCF Type
TONE EDIT > Cutoff Keyf
TONE EDIT > VCF Type
TONE EDIT > Cutoff
Section
FILTER
AMP
ENV1/2
EDIT
Controller Parameter
30
RESONANCE Resonance
31
32
LEVEL
DEPTH
If “Part1–4” is selected
Level
If “Part5” is selected
Part Level
If “PITCH ENV” is selected
Pit Depth
If “FILTER ENV” is selected
Filtr Depth
If “AMP ENV” is selected
Not operable
33
Pitch
34
35
36
37
38
39
FILTER
AMP
A
D
S
R
Select PITCH ENV
Select FILTER ENV
Select AMP ENV
(always)
If “PITCH ENV” is selected
Pit Time1
If “FILTER ENV” is selected
Filtr Time1
If “AMP ENV” is selected
Amp Time1
If “PITCH” is selected
Pit Time3
If “FILTER ENV” is selected
Filtr Time3
If “AMP ENV” is selected
Amp Time3
If “PITCH” is selected
Pit Lv3
If “FILTER ENV” is selected
Filtr Lv3
If “AMP ENV” is selected
Amp Lv3
If “PITCH” is selected
Pit Time4
If “FILTER ENV” is selected
Filtr Time4
If “AMP ENV” is selected
Amp Time4
MONO
40
MONO
For VOCODER
MONO
UNISON
41
UNISON
For VOCODER
UNISON
42
VELOCITY OFF VELOCITY OFF
43
PORTAMENTO PORTAMENTO
44
SPLIT SPLIT
45
DUAL DUAL
-
-
-
-
Destination or operation when used with the [SHIFT] button
TONE EDIT > Resonance
TONE COMMON EDIT
> Level
SCENE PART EDIT > Part
Level
TONE EDIT > Pit Depth
TONE EDIT > Filtr Depth
TONE EDIT > Pit Time1
TONE EDIT > Filtr Time1
TONE EDIT > Amp Time1
TONE EDIT > Pit Time3
TONE EDIT > Filtr Time3
TONE EDIT > Amp Time3
TONE EDIT > Pit Lv3
TONE EDIT > Filtr Lv3
TONE EDIT > Amp Lv3
TONE EDIT > Pit Time4
TONE EDIT > Filtr Time4
-
TONE EDIT > Amp Time4
TONE COMMON EDIT >
Mono Poly
SCENE PART EDIT >
Mono/Poly
TONE COMMON EDIT >
Unison Sw
SCENE PART EDIT >
Unison Sw
SCENE PART EDIT > KBD
Velo
TONE COMMON EDIT >
PORTA TIME
L/R DUAL
* 1 The priority order for LFO type is PITCH > FILTER > AMP.
* For other parameters, refer to “Parameter Guide” (PDF).
34
Editing a Tone (TONE EDIT)
Controllers Common to All Models
1
9
12
10
11
13
2 3
14
15
16
17
18
19
20
21
4 5
6 7 8
Section
CTRL
I-ARP
Controller
1
VOLUME
2
WHEEL1
3
WHEEL2
4
SL1
5
SL2
6
S1
7
S2
8
S3
9
TYPE
10
TEMPO
11
RHYTHM
12
DURATION
13
SHUFFLE
EFFECTS
14
15
16
REVERB TIME
17
MFX
REVERB
CHORUS
Parameter
Destination or operation when used with the [SHIFT] button
VOLUME -
Assigned function
(*2)
Assigned function
(*2)
Assigned function
(*2)
Assigned function
(*2)
Assigned function
(*2)
Assigned function
(*2)
Assigned function
(*2)
Type
SCENE COMMON EDIT >
WHEEL1
SCENE COMMON EDIT >
WHEEL2
SCENE COMMON EDIT
> SL1
SCENE COMMON EDIT
> SL2
SCENE COMMON EDIT
> S1
SCENE COMMON EDIT
> S2
SCENE COMMON EDIT
> S3
ARP COMMON EDIT >
Type
Change BPM in 0.01 units Change BPM
Rytm
G-Duration
G-Shuffle
Assign Parameters
(*3)
ARP COMMON EDIT >
Rytm
ARP COMMON EDIT >
G-Duration
ARP COMMON EDIT >
G-Shuffle
The “SCENE PART MFX >
FllwToneMFX” parameter is “ON .”
Parameter corresponding to “TONE MFX” (*2)
The “SCENE PART MFX >
FllwToneMFX” parameter is “OFF .”
Parameter corresponding to “SCENE PART MFX” (*2)
The “SCENE PART EDIT >
Output” parameter is “THRU .”
Rev Send
The “SCENE PART EDIT >
Output” parameter is “DRIVE .”
Ren Send Lev
The “SYSTEM EFFECT: Rev >
Source” parameter is “SYS .”
Time
The “SYSTEM EFFECT: Rev >
Source” parameter is “SCENE .”
Time
SCENE PART EDIT > Rev
Send
SCENE EFFECT:
OD > Rev
Send Lev
SYSTEM EFFECT:
Rev
> Time
SCENE EFFECT:
Rev >
Time
The “SCENE PART EDIT >
Output” parameter is “THRU .”
Cho Send
The “SCENE PART EDIT >
Output” parameter is “DRIVE .”
Cho Send Lev
SCENE PART EDIT > Cho
Send
SCENE EFFECT:
OD > Cho
Send Lev
Section
EFFECTS
Controller
18
DRIVE
19
20
21
DELAY
DELAY TIME
DELAY
FEEDBACK
Parameter
Drive
Destination or operation when used with the [SHIFT] button
SCENE EFFECT:
OD >
Drive
The “SCENE PART EDIT >
Output” parameter is “THRU .”
Dly Send
The “SCENE PART EDIT >
Output” parameter is “DRIVE .”
Dly Send Lev
SCENE PART EDIT > Dly
Send
SCENE EFFECT:
OD > Dly
Send Lev
The “SYSTEM EFFECT: Dly >
Source” parameter is “SYS .”
The “Dly Sync” parameter is “OFF .”
Dly Msec
SYSTEM EFFECT:
Dly >
Dly Msec
The “SYSTEM EFFECT: Dly >
Source” parameter is “SYS .”
The “Dly Sync” parameter is “ON .”
Dly Note
SYSTEM EFFECT:
Dly >
Dly Note
The “SYSTEM EFFECT: Dly >
Source” parameter is “SCENE .”
The “Dly Sync” parameter is “OFF .”
Dly Msec
The “SYSTEM EFFECT: Dly >
Source” parameter is “SCENE .”
The “Dly Sync” parameter is “ON .”
Dly Note
The “SYSTEM EFFECT: Dly >
Source” parameter is “SYS .”
Feedback
The “SYSTEM EFFECT: Dly >
Source” parameter is “SCENE .”
Feedback
SCENE EFFECT:
Dly >
Dly Msec
SCENE EFFECT:
Dly >
Dly Note
SYSTEM EFFECT:
Dly >
Feedback
SCENE EFFECT:
Dly >
Feedback
* 1 For parameters whose function can be assigned, the factory-set destination is listed. If the system parameter “Source” setting of a controller is set to “SYSTEM,” you’ll move to the corresponding SYSTEM parameter.
&
“System Parameter List” (p. 44)
* 2 The functions that can be assigned differ depending on the controller.
&
“List of functions that can be assigned to the controllers” (p. 47)
* 3 The corresponding parameter differs depending on the Type of MFX.
&
“MFX Assign Parameters” (p. 36)
35
Editing a Tone (TONE EDIT)
MFX Assign Parameters
Condition
M StagePhsr
Inf Phaser
Ring Mod
Tremolo
Auto Pan
Slicer
Rotary
VK Rotary
Chorus
Flanger
StepFlanger
Hexa-Chorus
Trem Chorus
Space-D
Overdrive
Distortion
T-Scream
Gt Amp Sim
Compressor
Limiter
Sustainer
Gate
Delay
Mod Delay
3Tap PanDly
4Tap PanDly
MultiTapDly
Reverse Dly
TimeCtrlDly
Tape Echo
LOFI Comp
Bit Crusher
PitchShiftr
2V PShifter
OD->Chorus
OD->Flanger
OD->Delay
MFX Type
Thru
Equalizer
Spectrum
Isolator
Low Boost
SuperFilter
Step Filter
Enhancer
Auto Wah
Humanizer
Speaker Sim
Phaser
Small Phaser
Script 90
Step Phaser
Rate Sync=OFF
Rate Sync=ON
Rate Sync=OFF
Rate Sync=ON
Rate Sync=OFF
Rate Sync=ON
Rate Sync=OFF
Rate Sync=ON
Rate Sync=OFF
Rate Sync=ON
Trm Sync=OFF
Trm Sync=ON
Delay Sync=OFF
Delay Sync=ON
Cho Sync=OFF
Cho Sync=ON
Flg Sync=OFF
Flg Sync=ON
Assign Parameter
Drive
Drive
Distortion
Drive
Attack
Threshold
Sustain
Threshold
Balance
Balance
Balance
Balance
Rate
Rate Note
Attack
Speed
Speed
Depth
Depth
Depth
Depth
T.Rate
T.Rate Nt
Depth
Balance
Balance
D.Time
D.Time Nt
Intensity
Balance
Sample Rate
Coarse
P2Coarse
C.Rate
C.Rate Nt
F.Rate
F.Rate Nt
Dly Bal
Direct Lv
Rate
Rate Note
Rate
Speed
Rate
Rate Note
Rate
Rate Note
Speed
Frequency
Depth
Not used.
Low Gain
Band1
High Level
Boost Gain
Cutoff
Reso
Sens
Depth
Rate
Rate Note
36
MFX Type
DS->Chorus
DS->Flanger
DS->Delay
OD/DS>T.Wah
OD/DS>A.Wah
Gt->Chorus
Gt->Flanger
Gt->Phaser
Gt->Delay
EP->Tremolo
EP->Chorus
EP->Flanger
EP->Phaser
EP->Delay
Enhncr->Cho
Enhncr->Fl
Enhncr->Dly
Chorus->Dly
Flanger>Dly
Chorus->Fl
CE-1
SBF-325
SDD-320
2Tap PanDly
Transient
Mid-Side EQ
M/S Comp
Fattener
M/S Delay
EP Amp Sim
DJFX Looper
BPM Looper
Saturator
W Saturator
Fuzz
JUNO Chorus
MM Filter
HMS Distort
Script 100
Condition
Cho Sync=OFF
Cho Sync=ON
Flg Sync=OFF
Flg Sync=ON
AWah Sync=OFF
AWah Sync=ON
Tremolo Sync=OFF
Tremolo Sync=ON
Cho Sync=OFF
Cho Sync=ON
Flg Sync=OFF
Flg Sync=ON
Flg Sync=OFF
Flg Sync=ON
Speed Sync=OFF
Speed Sync=ON
Rate Sync=OFF
Rate Sync=ON
Assign Parameter
MD Level
Speed
Speed Nt
Loop Sw
Length
Balance
Drive
Drive
Balance
Tone
Dist
Rate
Rate Note
Dly Bal
Dly Bal
F.Rate
F.Rate Nt
Intensity
Depth
Mode
Balance
Release
M HighG
M Thres
Even Level
Dly Bal
T.Speed
T.Spd Nt
Cho Depth
Flg Depth
Phs Depth
Dly Bal
C.Rate
C.Rate Nt
F.Rate
F.Rate Nt
Dly Bal
C.Rate
C.Rate Nt
F.Rate
F.Rate Nt
Dly Bal
TWah Sens
AWRate
AWRate Nt
C.Rate
F.Rate
P.Rate
Using the Bluetooth® Functionality
Using the JUPITER-Xs Speakers to Hear
Music from a Mobile Device
Registering a Mobile Device
(Pairing)
“Pairing” is the procedure by which the mobile device that you want to use is registered on this unit (the two devices recognize each other).
Make settings so that music data saved on the mobile device can be played wirelessly via this unit.
MEMO
5
Once a mobile device has been paired with this unit, there is no need to perform pairing again. If you want to connect this unit with a mobile device
that has already been paired, refer to “Connecting an Already-Paired Mobile
5
Pairing is required again if you execute a Factory Reset (p. 49).
5
The following steps are one possible example. For details, refer to the owner’s manual of your mobile device.
1 .
Place the mobile device that you want to connect nearby this unit .
2 .
Press the [MENU] button .
The MENU screen appears.
3 .
Use the [1] knob to select “SYSTEM .”
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
4 .
Press the [ENTER] button .
The SYSTEM screen appears.
5 .
Use the [1] knob to select “Bluetooth Sw,” and then use the [2] knob to turn it “ON .”
MEMO
To save the setting, perform the system write operation.
&
6 .
Use the [1] knob to select “Pairing,” and then press the [ENTER] button .
The display indicates “PAIRING...,” and this unit waits for a response from the mobile device.
7 .
Turn on the Bluetooth function of the mobile device .
MEMO
The explanation here uses the iPhone as an example. For details, refer to the owner’s manual of your mobile device.
8 .
Tap “JUPITER-X Audio” that is shown in the Bluetooth device screen of your mobile device .
This unit is paired with the mobile device. When pairing succeeds, “JUPITER-X Audio” is added to the list of “Paired
Devices” on your mobile device.
9 .
Press the [MENU] button when you’re finished making settings .
Connecting an Already-Paired Mobile
Device
1 .
Turn on the Bluetooth function of the mobile device .
2 .
Turn on the JUPITER-X’s Bluetooth function .
2-1 .
Press the [MENU] button .
2-2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
2-3 .
Use the [1] knob to select “Bluetooth Sw,” and then use the [2] knob to turn it “ON.”
MEMO
5
If you were unable to establish a connection using the procedure above, tap
“JUPITER-X Audio” that is displayed in the Bluetooth device screen of the mobile device.
5
To disconnect, either turn this unit’s Bluetooth Audio function “OFF” (SYSTEM parameter’s setting
0
turn “Bluetooth Sw” OFF) or turn the mobile device’s
Bluetooth function off.
Playing Music from the Mobile Device
1 .
Connect the mobile device via Bluetooth .
2 .
On the mobile device, use a music app to play back music .
The sound is heard from the JUPITER-X.
* To adjust the playback volume, adjust the volume on your mobile device or adjust the System setting “AuxIn/BT InLev.”
Using the JUPITER-X to Control a Mobile
Device
Here’s how to make settings for transmitting and receiving MIDI data between this unit and the mobile device.
Using the JUPITER-X as a MIDI Keyboard for a Music App
You can use the keyboard of this instrument to play a music app that supports Bluetooth MIDI.
Transferring MIDI Data
Here’s how to make settings for transmitting and receiving MIDI data between this unit and the mobile device.
1 .
Place the mobile device that you want to connect nearby this unit .
MEMO
If you have more than one unit of this model, power-on only the unit that you want to pair (power-off the other units).
2 .
Turn on the Bluetooth function of the mobile device .
MEMO
The explanation here uses the iPhone as an example. For details, refer to the owner’s manual of your mobile device.
3 .
In the mobile device’s app (e .g ., GarageBand), establish a connection with this unit
NOTE
Do not tap the “JUPITER-X MIDI” that is shown in the Bluetooth settings of the mobile device.
37
Using the Bluetooth® Functionality
Differentiating Multiple JUPITER-X Units
(Bluetooth ID)
You can specify a number that is added following the device name of this unit when it is displayed by a Bluetooth connected application.
If you own multiple units of the same instrument, this is a convenient way to distinguish them.
Pair with this JUPITER-X
1
2
Disabling the Bluetooth Functionality
Disable the Bluetooth functionality if you don’t want this unit to be connected via Bluetooth with your mobile device.
1 .
Press the [MENU] button .
The setting screen appears.
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “Bluetooth Sw .”
4 .
Use the [2] knob to turn the setting “OFF .”
5 .
To save the setting, press the [WRITE] button .
6 .
Press the [MENU] button when you’re finished making settings .
3
1 .
Press the [MENU] button .
The MENU screen appears.
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “Bluetooth ID .”
4 .
Use the [2] knob to change the setting .
Parameter
[1] knob
Value
[2] knob
Explanation
Bluetooth ID
OFF,
1–9
Specify the digit added to the end of this unit’s device name that will be shown in the
Bluetooth-connected app.
Set to “OFF”:
“JUPITER-X Audio,” “JUPITER-X
MIDI” (default)
Set to “1”:
“JUPITER-X Audio 1,” “JUPITER-X
MIDI 1”
5 .
To save the setting, press the [WRITE] button .
6 .
Press the [MENU] button when you’re finished making settings .
38
Control
Connecting a Computer
MIDI messages can be exchanged with a computer via the
JUPITER-X’s USB COMPUTER Port.
MEMO
5
For details on operating requirements and supported operating systems, refer to the Roland website.
USB cable
Port names when using the VENDOR driver
Audio input device
Device Name Port Name
JUPITER-X
IN MIX (mixed output of the JUPITER-X)
IN 1 (output of the JUPITER-X’s part 1)
IN 2 (output of the JUPITER-X’s part 2)
IN 3 (output of the JUPITER-X’s part 3)
IN 4 (output of the JUPITER-X’s part 4)
IN 5 (output of the JUPITER-X’s part 5)
IN MIC (output of the signal that is input from the JUPITER-X’s MIC IN jack)
Installing the Dedicated Driver
In order to use the JUPITER-X, you’ll need to download the driver from the following URL and install it on your computer.
For details on installation, refer to the Roland website.
&
https://www.roland.com/support/
USB driver settings
Here’s how to specify the USB driver that’s used when connecting the JUPITER-X to your computer via the USB COMPUTER port.
* Changes to the USB driver setting take effect when the unit restarts.
1 .
Press the [MENU] button .
The setting screen appears.
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “USB Driver .”
4 .
Use the [2] knob to specify “VENDOR .”
Parameter
[1] knob
Value
[2] knob
Explanation
USB Driver
VENDOR
GENERIC
Choose this when using the USB driver that you downloaded from the Roland website.
Choose this when using the USB driver that was provided with your computer.
* Only MIDI can be used.
5 .
Save the setting .
&
6 .
Turn the JUPITER-X’s power off and on again .
Audio output device
Device Name Port Name
JUPITER-X
OUT (USB audio input to the JUPITER-X)
OUT MIC (treated as mic input to the JUPITER-X)
MIDI input/output device
MIDI IN
MIDI OUT
JUPITER-X
JUPITER-X DAW CTRL
JUPITER-X
JUPITER-X DAW CTRL
* DAW CTRL is not used for normal MIDI communication.
Using USB Audio
Using the USB driver allows the unit to exchange audio data with a computer.
For details on how to make settings for your computer, refer to
“Readme.htm” which is in the driver file that you downloaded from the Roland support page.
&
https://www.roland.com/support/
NOTE
Before using USB audio, be sure to make settings so that the USB audio input/ output is not excessively loud.
Adjusting the USB audio input
From your computer or other USB-connected device, adjust the volume of the audio that is input to the JUPITER-X.
1 .
Press the [MENU] button .
The setting screen appears.
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “USB In Lev .”
4 .
Use the [2] knob to adjust the volume .
5 .
To save the setting, perform the system write operation .
&
39
Control
Adjusting the USB audio output
Here’s how to adjust the volume of the audio that is output from the JUPITER-X to a computer or other USB-connected device.
1 .
Press the [MENU] button .
The setting screen appears.
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “USB Out Lev .”
4 .
Use the [2] knob to adjust the volume .
5 .
To save the setting, perform the system write operation .
Controlling MainStage
(DAW CTRL Function)
You can use the sliders, knobs, and buttons of the JUPITER-X to control
MainStage (DAW CTRL function).
In order to use this function, you’ll need to install the dedicated
“MainStage profile” in addition to the USB driver.
For details on how to install the profile and use the DAW CTRL function, refer to “MainStage Profile Usage Guide” (PDF).
Controller
[SHIFT] button+
[MENU] button
[EXIT] button
[1] knob
PAGE [>] button
PAGE [<] button
[2] knob
PAGE [ ] button
Function
Switch the JUPITER-X to DAW CTRL mode.
Exit DAW CTRL mode and return to the normal state.
Set Select
Change the set.
Next Set
Recall the next set.
Previous Set
Recall the previous set.
Patch Select
Change the patch.
Next Patch
Recall the next patch.
Previous Patch
Recall the previous patch.
Volume
Adjust the master volume.
PAGE [ ] button
[AMP LEVEL] knob
[ENV1 Attack] slider
[ENV1 Decay] slider
[ENV1 Sustain] slider
[ENV1 Release] slider
[ENV2 Attack] slider
[ENV2 Decay] slider
[ENV2 Sustain] slider
[ENV2 Release] slider
Smart Control
Edit the Smart Control parameters.
Connecting External Devices
Controlling an External MIDI Device
MIDI messages can be sent from the MIDI OUT connector and from
USB MIDI OUT when you operate the controllers of this unit, such as the knobs and keyboard, and the various pedals connected to the rear panel.
Specifying the MIDI channel
1 .
Press the [SCENE] button .
2 .
Press the PAGE [>] button twice to access the scene part edit screen .
3 .
Use the [1] knob to select “Rx Ch,” and use the [2] knob to specify the channel .
4 .
To save the setting, perform the scene write operation .
&
Specifying the MIDI output
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] button instead of the [1] knobs .
3 .
Use the [1] knob to select “MIDI Tx” for the parameter that you want to output, and use the [2] knob to specify “ON .”
For details, refer to “Parameter Guide” (PDF).
4 .
To save the setting, perform the system write operation .
&
Using the AIRA LINK Function
AIRA LINK lets you connect the AIRA MIXER MX-1 and the
JUPITER-X via a single USB cable. This lets you easily enjoy synchronized performances using I-ARPEGGIO.
You can also link multiple JUPITER-X units.
NOTE
In order to use this function, the SYSTEM parameter USB Driver must be set to “VENDOR.”
&
Settings on the JUPITER-X
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] button instead of the [1] knobs .
3 .
Use the [1] knob to select “Sync Mode,” and use the [2] knob to specify either “AUTO” or “USB .”
4 .
To save the setting, perform the system write operation .
&
40
Using I-ARPEGGIO Sync Mode
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] button instead of the [1] knobs .
3 .
Use the [1] knob to select “Arp Sync,” and use the [2] knob to specify either “BEAT” or “MEASURE .”
BEAT: The arpeggio plays in synchronization with the beat.
MEASURE: The arpeggio plays in synchronization with the measure.
4 .
To save the setting, perform the system write operation .
&
Controlling from an External Device
You can operate the JUPITER-X via the MIDI IN connector, USB MIDI IN port, or by using controllers such as a damper pedal etc. connected to the rear panel.
&
“List of functions that can be assigned to the controllers”
Control
41
42
Settings for the Entire Unit
Accessing the MENU Screen
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select the item that you want to edit, and press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select the parameter and use the
[2] knob to change the setting .
Editing the Scene Settings
(SCENE EDIT)
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SCENE EDIT,” and then press the [ENTER] button .
The SCENE COMMON EDIT screen appears.
Editing the Tone Settings
(TONE EDIT)
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “TONE EDIT,” and then press the [ENTER] button .
The TONE COMMON EDIT screen appears.
This is the same screen as when you press the PAGE [>] button once from the SCENE/MODEL BANK top screen.
To edit other scene settings, press the PAGE [>] button several times.
3 .
Use the [1] knob to select the parameter and use the
[2] knob to change the setting .
Editing the I-ARPEGGIO Settings
(ARPEGGIO EDIT)
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “ARPEGGIO EDIT,” and then press the [ENTER] button .
The ARPEGGIO PART EDIT screen appears.
This is the same screen as when you press the PAGE [<] button twice from the SCENE/MODEL BANK top screen.
Use the [PART] button to select the part whose arpeggio parameters you want to edit, and then edit the parameters.
If you want to edit the ARPEGGIO COMMON EDIT settings, press the PAGE [>] button once.
3 .
Use the [1] knob to select the parameter and use the
[2] knob to change the setting .
This is the same screen as when you press the PAGE [>] button nine times from the SCENE/MODEL BANK top screen.
To edit other tone settings, press the PAGE [>] button several times.
3 .
Use the [1] knob to select the parameter and use the
[2] knob to change the setting .
Using Convenient Functions
(UTILITY)
Execute convenient functions.
&
Viewing the Software Version
(INFORMATION)
View the software version.
Accessing the WRITE Screen
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] knob to select the item that you want to edit, and press the [ENTER] button .
Saving a Scene
(SCENE)
Here’s how to save the scene settings. If saving is needed, the screen indicates “EDITED.”
If the PART 1–4 tones are indicated as “EDITED,” and you want to save the complete sound, save the tones first.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] knob to select “SCENE,” and then press the
[ENTER] button .
3 .
Use the [2] knob to select the save-destination, and then press the [ENTER] button .
If you want to rename the scene that you’re saving, use the
PAGE [<] [>] buttons to move the cursor, and use the [2] knob to specify the character.
4 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
Settings for the Entire Unit
Saving the Tone Settings of Each Part
(PART1–4 TONE)
Here’s how to save the tone settings of each part.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] knob to select “PART* TONE” (* is the part to which the tone you’re saving is assigned), and then press the [ENTER] button .
3 .
Use the [1] knob or [2] knob to select the savedestination, and then press the [ENTER] button .
If you want to rename the tone that you’re saving, use the PAGE
[<] [>] buttons to move the cursor, and use the [2] knob to specify the character.
4 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
Initializing the Scene
(SCENE INITIALIZE)
Here’s how to initialize the scene settings.
The first tone of the presets is selected as the tone for each part.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] knob to select “SCENE INITIALIZE,” and then press the [ENTER] button .
Initializing a Tone
(TONE INITIALIZE)
Here’s how to initialize the tone of the current part. The initialized state differs depending on the model that is selected for that part.
You can’t change the model later. You must first select a tone of the model that you want to edit, and then execute Tone Initialize to initialize it.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] knob to select “TONE INITIALIZE,” and then press the [ENTER] button .
Editing the System Settings
(System)
SYSTEM EFFECT: Cho
Choose whether the chorus effect settings are fixed at the system settings, or are specified by each scene.
If “Source” is set to “SCENE,” use the scene effect parameters to edit the effect.
&
SYSTEM EFFECT: Dly
Choose whether the delay effect settings are fixed at the system settings, or are specified by each scene.
If “Source” is set to “SCENE,” use the scene effect parameters to edit the effect.
&
SYSTEM EFFECT: Rev
Choose whether the reverb effect settings are fixed at the system settings, or are specified by each scene.
If “Source” is set to “SCENE,” use the scene effect parameters to edit the effect.
&
SYSTEM EQ / COMP
Edit the equalizer and compressor settings.
SYSTEM COLOR SET
Specify the color that is assigned to the buttons.
&
“System Parameter List” (p. 44)
4 .
Use the [1] knob to select the parameter and use the
[2] knob to change the setting .
For details, refer to “Parameter Guide” (PDF).
5 .
If you want to save the settings, perform the system write operation .
Saving the System Settings
(System Write)
Here’s how to save the system settings.
1 .
In the SYSTEM screen, press the [WRITE] button .
The SYSTEM WRITE screen appears.
If you decide to cancel, press the [EXIT] button .
MEMO
If the WRITE MENU screen appears, use the [1] or [2] knob to select “SYSTEM,” and then press the [ENTER] button .
2 .
To execute, press the [ENTER] button .
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “SYSTEM,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the PAGE [<] [>] buttons to select the page that you want to edit .
SYSTEM
Make basic device settings for the JUPITER-X.
&
“System Parameter List” (p. 44)
43
Settings for the Entire Unit
System Parameter List
Parameter
[1] knob
AGING
Value
[2] knob
Explanation
Warm-up
Init Temp
Age
GENERAL
MasterTune
MasKeyShift
ScaleTuneSw
USB In Lev
USB Out Lev
AuxIn/BT InLev
USB Audio Thru
AUXIN USB Thru
LineOut Gain
Speaker Sw
SPOut Gain
OFF, ON, FAST,
FIXED
REAL, 0–60°C/32–
140°F
OFF, 1–100years
Specifies whether the character of the sound
(pitch variance) changes according to the varying internal temperature of this unit.
This has an effect only on analog synthesizer models.
The internal temperature value is shown in the upper right of the top screen of the scene.
OFF:
The character of the sound is not affected by the temperature. Nor is there a temperature indication in the SCENE screen.
ON:
The internal temperature starts at the value specified by Aging Init Temp, and changes to the actual temperature (REAL).
Although it depends on the temperature difference, the REAL temperature is reached in approximately ten minutes. After reaching the REAL temperature, the setting follows the actual temperature change.
FAST:
The internal temperature starts at the value specified by Aging Init Temp, and then quickly (in approximately ten seconds) changes to the actual temperature (REAL) when you play the keyboard. After reaching the REAL temperature, the setting follows the actual temperature change.
FIXED:
The internal temperature is fixed at the value specified by Aging Init Temp, and the character of the sound is maintained at that point.
Specifies the initial internal temperature for
Warm-up.
REAL:
The internal temperature that is actually measured will be the initial temperature.
0–60°C/32–140°F:
Virtually specifies an initial internal temperature (Celsius).
Simulates the effect of aging on the internal components of an analog synthesizer.
Higher values affect the sound similarly to the equivalent number of years of aging.
This is valid only for sounds of an analog synthesizer model.
-24–24
OFF, ON
0–127
0–127
0–127
415.3–466.2 [Hz]
OFF, ON
OFF, ON
-12–0–+12 [dB]
OFF, ON, AUTO
-12–0 [dB]
Adjusts the overall tuning.
The displayed value is the frequency of the A4 key (middle A).
Shifts the JUPITER-X’s overall pitch range in semitone steps.
Specifies whether the scene’s SCALE TUNE setting is enabled (ON) or disabled (OFF).
Adjusts the audio input level of the USB
COMPUTER port.
Adjusts the audio output level to the USB
COMPUTER port.
Adjusts the input level of the AUX IN jack and
BT In.
Specifies whether the audio input of the USB
COMPUTER port is mixed into the audio output of the USB COMPUTER port.
If you don’t want it to be output as audio, turn this “OFF.”
Specifies whether the input from the AUX IN jack is mixed into the audio output of the USB
COMPUTER port.
If you don’t want it to be output as audio, turn this “OFF.”
Adjusts the output gain of OUTPUT/PHONES.
Specifies whether sound is output from this unit's speakers.
OFF:
Sound is not output from the speakers.
ON:
Sound is output from the speakers.
AUTO:
The "OFF" setting is used if headphones are inserted, and the "ON" setting is used if they are not inserted.
Adjusts the output gain of the speakers.
Parameter
[1] knob
Auto Off
LED On Bright
LED OffBright
LCD Contrast
Scene Lock
Startup Scene
ARPEGGIO
Set Tone
Set DrumKit
Set Tempo
Arp Sync
TEMPO/SYNC
Tempo
Tempo Src
Sync Mode
Sync Out
Bluetooth
Bluetooth Sw
Pairing
Bluetooth ID
MIDI
Ctrl Ch
Ctrl Src Sel
SysCtrlSrc1
SysCtrlSrc2
SysCtrlSrc3
SysCtrlSrc4
Soft Thru
44
Value
[2] knob
OFF, 30 [min],
240 [min]
0–31
0–30
1–10
OFF, ON
01-01–16-16
OFF, ON
OFF, ON
OFF, ON
OFF, BEAT,
MEASURE
Explanation
Specifies whether the unit will turn off automatically after a certain time has elapsed.
If you don’t want the unit to turn off automatically, choose “OFF” setting.
Adjusts the brightness when the LEDs are lit.
You can specify that an LED remains lit at a diminished brightness even when it is “off.”
If this is set to 0, the LED will be unlit when off.
Adjusts the contrast of the display.
Specifies whether a confirmation screen appears when you switch scenes.
OFF:
When you switch scenes, the scene changes immediately, and no confirmation screen appears.
ON:
When you switch scenes, a confirmation screen appears.
To switch scenes, use the PAGE [<] [>] buttons to select “Yes,” and then press the [ENTER] button.
Specifies the scene that is selected at start-up.
Specifies whether the current sound settings are kept while only the phrase is switched
(OFF) or both the phrase and the sound settings are switched (ON).
Specifies whether the current sound settings are kept while only the rhythm is switched
(OFF) or both the rhythm and the sound settings are switched (ON).
Specifies whether the current tempo setting is kept while only the rhythm is switched (OFF) or both the rhythm and the tempo settings are switched (ON).
Specifies how the arpeggio is synchronized when the JUPITER-X is connected to an external device and is playing in synchronization.
OFF:
The arpeggio does not synchronize to the measure or beat. The arpeggio starts the moment that MIDI messages are received.
BEAT:
The arpeggio synchronizes to the beat.
The arpeggio starts at the next beat after MIDI is received.
MEASURE:
The arpeggio synchronizes to the measure. The arpeggio starts at the first beat of the next measure after MIDI is received.
20.00–300.00
SCENE, SYS
AUTO, INT, MIDI,
USB
OFF, MIDI, USB,
MIDI/USB
Specifies the system tempo.
When you switch scenes, this setting specifies whether to use the system tempo (SYS) or the tempo stored in the scene (SCENE).
Specifies the synchronization signal according to which the JUPITER-Xm operates.
Specifies the connector from which MIDI clock messages etc. are output.
-
OFF, ON
OFF, 1–9
Enables (ON) or disables (OFF) Bluetooth communication.
Executing pairing for Bluetooth audio.
Specifies the number added to the end of this unit’s device name shown in a Bluetoothconnected app.
1–16, OFF
SYS, SCENE
OFF, ON
Specifies the MIDI receive channel on which
MIDI messages (program change and bank select) from an external MIDI device can be received to switch programs.
If you don’t want programs to be switched from a connected MIDI device, turn this “OFF.”
SYS:
SysCtrlSrc1–4 are used for tone control.
SCENE:
The scene’s CtrlSrc1–4 settings are used for tone control.
OFF, CC01-CC31,
CC33-CC95, BEND,
AFT
Specify the MIDI messages that will be used as system controls.
If this is ON, MIDI messages that are input from the MIDI IN connector are re-transmitted without change from the MIDI OUT connector.
Settings for the Entire Unit
Parameter
[1] knob
USB-MIDIThru
USB Driver
Remote Kbd
Local Sw
Device ID
MIDI Tx
Tx PC
Tx Bank
Value
[2] knob
Explanation
OFF, ON
Specifies whether MIDI messages received at the USB COMPUTER port/MIDI IN connector are retransmitted without change from the MIDI
OUT connector/USB COMPUTER port (ON) or are not retransmitted (OFF).
GENERIC, VENDOR Specifies the USB driver setting.
OFF, ON
Turn this “ON” if you want to use an external
MIDI keyboard instead of the JUPITER-X’s keyboard. In this case, the MIDI transmit channel of the external MIDI keyboard does not matter.
Normally you will leave this “OFF.”
OFF, ON
17–32
Turns on/off the connection between the controller section (keyboard, PITCH, MODE, panel buttons and sliders, pedals, etc.) and the internal sound engine.
When transmitting and receiving system exclusive messages, the device ID numbers of both devices must match.
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
Specifies whether program change messages will be transmitted (ON) or not be transmitted
(OFF).
Specifies whether bank select messages will be transmitted (ON) or not be transmitted (OFF).
Specify whether changes you make in the settings of a program will be transmitted as system exclusive messages (ON), or will not be transmitted (OFF).
Specifies whether program change messages will be received (ON) or not be received (OFF).
Specifies whether bank select messages will be received (ON) or not be received (OFF).
Specifies whether system exclusive messages will be received (ON) or not be received (OFF).
Tx Edit
MIDI Rx
Rx PC
Rx Bank
Rx Exclusive
MIC IN
Mic In Gain
Mic Power
NS Switch
NS Threshold
NS Release
CompSwitch
CompAttack
CompRelease
CompThreshold
CompRatio
CompKnee
CompOutGain
Rev Send Lev
Cho Send Lev
Dly Send Lev
Mic Thru
CONTROLLER
Velocity
Velo Crv
-24.0–+24.0 [dB]
OFF, ON
OFF, ON
-96–0 [dB]
0–127
OFF, ON
0.1, 1, 2, ..., 100 [ms]
10, 20, ..., 1000 [ms]
-60–0 [dB]
1: 1, 2: 1, …4: 1, 8: 1,
16: 1, 32: 1, INF: 1
0–30 [dB]
-24.0, -23.5, … 0,
…, +24.0 [dB]
0–127
0–127
0–127
OFF, ON
Adjusts the input level of the MIC IN jack.
If this is “ON,” plug-in power (5 V) is supplied to the MIC IN jack.
Switches the noise suppressor on/off.
The noise suppressor is a function that suppresses noise during periods of silence.
Adjusts the volume at which noise suppression starts to be applied.
Adjusts the time from when noise suppression starts until the volume reaches 0.
Specifies whether the mic compressor (a compressor applied to the mic input) is used
(ON) or not used (OFF).
Specifies the time from when the input to the mic compressor exceeds the Comp Thres level until the volume is compressed.
Specifies the time from when the input to the mic compressor falls below the Comp Thres level until compression is no longer applied.
Specifies the level at which the mic compressor starts applying compression.
Specifies the compression ratio for the mic compressor.
Smooths the transition until the mic compressor starts to be applied.
Higher values produce a smoother transition.
Specifies the output volume of the mic compressor.
Specifies the amount of reverb that is applied to the mic input.
Specifies the amount of chorus that is applied to the mic input.
Specifies the amount of delay that is applied to the mic input.
If you want the mic to be cut when the vocoder is off, turn this “OFF.”
REAL, 1–127
LIGHT, MEDIUM,
HEAVY
Specifies the velocity value that is transmitted when you play the keyboard.
Specifies “Strength” for keyboard touch.
Parameter
[1] knob
Velo Offset
Knob Mode
Aft Sens
BUTTON Func
Source
S1 Func
S1 Mode
S2 Func
S2 Mode
S3 Func
S3 Mode
SLIDER Func
SL1 Source
SL1
SL2 Source
SL2
PEDAL Func
Hold Source
Hold
Hold Pole
Ctrl Source
Ctrl
Wheel Func
Wheel1 Source
Wheel1
Value
[2] knob
-10–+9
DIRECT, CATCH
Explanation
Adjusts the keyboard velocity curve.
Specifies whether the parameter value corresponding to a controller is immediately updated when you operate that controller
(DIRECT) or only after the controller reaches the same position as the parameter’s current value (CATCH).
Specifies the aftertouch sensitivity.
0–100
SCENE, SYS
Specifies whether the functions assigned to these buttons follows the settings of the currently selected scene (SCENE) or the system settings (SYS).
For the values,
refer to “List of functions that can be assigned to the controllers”
LATCH,
MOMENTARY
For the values,
refer to “List of functions that can be assigned to the controllers”
LATCH,
MOMENTARY
For the values,
refer to “List of functions that can be assigned to the controllers”
LATCH,
MOMENTARY
Specifies the function assigned to the [S1] button.
Specifies how the button operates.
Specifies the function assigned to the [S2] button.
Specifies how the button operates.
Specifies the function assigned to the [S3] button.
Specifies how the button operates.
SCENE, SYS
For the values,
refer to “List of functions that can be assigned to the controllers”
Specifies whether the function assigned to the
SL1 slider follows the setting of the currently selected scene (SCENE) or the system setting
(SYS).
For the values,
refer to “List of functions that can be assigned to the controllers”
Specifies the function assigned to the [SL1] slider.
SCENE, SYS
Specifies whether the function assigned to the
SL2 slider follows the setting of the currently selected scene (SCENE) or the system setting
(SYS).
Specifies the function assigned to the [SL2] slider.
SCENE, SYS
Specifies whether the function assigned to the pedal connected to the HOLD jack follows the setting of the currently selected scene (SCENE) or the system setting (SYS).
For the values,
refer to “List of functions that can be assigned to the controllers”
STANDARD,
REVERSE
Specifies the function assigned to the pedal connected to the HOLD jack.
SCENE, SYS
Specifies the polarity of the pedal connected to the HOLD jack.
Specifies whether the function assigned to the pedal connected to the CTRL jack follows the setting of the currently selected scene (SCENE) or the system setting (SYS).
For the values,
refer to “List of functions that can be assigned to the controllers”
Specifies the function assigned to the pedal connected to the CTRL jack.
SCENE, SYS
Specifies whether the function assigned to the [WHEEL 1] wheel follows the setting of the currently selected scene (SCENE) or follows the system setting (SYS).
For the values,
refer to “List of functions that can be assigned to the controllers”
Specifies the function assigned to the [WHEEL
1] wheel.
45
Settings for the Entire Unit
Parameter
[1] knob
Value
[2] knob
Explanation
Wheel2 Source SCENE, SYS
Specifies whether the function assigned to the [WHEEL 2] wheel follows the setting of the currently selected scene (SCENE) or follows the system setting (SYS).
Wheel2
For the values,
refer to “List of functions that can be assigned to the controllers”
Specifies the function assigned to the [WHEEL
2] wheel.
PART Btn Asgn
1-5
1-5+(S)
6-10
6-10+(S)
11-15
11-15+(S)
No Assign, PartSel,
Part+KeySw, KeySw,
PartSw, ArpSw,
EfxSw
Assign the function of the [1]–[5] ([6]–[10]) buttons and their function when pressed while holding down the [SHIFT] button.
No Assign:
Nothing is assigned.
PartSel:
Specifies the current part that is controlled from the panel or in the screen. The part played by the keyboard does not change.
Part+KeySw:
Simultaneously operates the current part and the Keyboard SW, allowing you to play the selected part from the keyboard. By pressing multiple parts simultaneously, you can turn the Keyboard SW on for multiple parts.
KeySw:
Specifies the keyboard switch, switching the part that is played from the keyboard.
PartSw:
Switches on/off whether the part produces sound. You can use this in a DJ-like manner to add or remove parts while you perform.
ArpSw:
Specifies whether each part is played by the arpeggio.
EfxSw:
From the left side, the buttons switch
MFX, DRIVE, REV, DLY, and CHO on/off for all parts simultaneously.
SYSTEM COLOR SET
(*)
Color Set 1–10
Saves the color settings in each Set number, and lets you switch between sets.
Parameter
[1] knob
Func R On
Sc1–4 On
Sc5-8 On
Sc9-12 On
Sc13-16 On
Model On
Categ On
User On
Part On
Part+KeySw On
KeySw On
PartSw On
ArpSw On
EfxSw On
St1-4 On
St5-8 On
St9-12 On
St13-16 On
KeySw Off
PartSw Off
ArpSw Off
EfxSw Off
No Assign
St1–4 Off
St5-8 Off
St9-12 Off
St13-16 Off
Arp L On
Arp R On
Func L On
Arp L Off
Arp R Off
Func L Off
Func R Off
Sc1–4 Off
Sc5-8 Off
Sc9-12 Off
Sc13-16 Off
Model Off
Categ Off
User Off
Part Off
Part+KeySw Off
Value
[2] knob
Explanation
Off, O, Y, Y(b), W,
W(b), G, G(b), B,
B(b), R, R(b), V, V(b),
W2, R2
Specifies the illumination color of buttons to which a function is assigned when the corresponding function is on or off.
Off:
Unlit
O:
orange,
Y:
yellow,
W:
white,
G:
green,
B:
blue,
R:
red,
V:
violet,
W2:
high-brightness white,
R2:
high-brightness red
(b) indicates blinking.
* The SYSTEM COLOR SET parameters are located in the SYSTEM COLOR
SET screen which you can access from the SYSTEM screen by pressing the
PAGE [>] button several times.
&
46
List of functions that can be assigned to the controllers
Function
S1 Func
S2 Func
S3 Func
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
OFF
CC01–31,
32 (OFF),
33–95
AFTERTOUCH
MONO/POLY
SCENE DOWN *
SCENE UP *
TONE DOWN *
TONE UP *
PANEL DEC *
PANEL INC *
CHO SW
REV SW
DLY SW
ARP SW *
ARP HOLD *
DETECT KEYS *
DETECT BEAT *
UNISON SW
BEND MODE
AUTO TUNING *
TAP TEMPO *
START/STOP *
DRV SW
BEND
BEND DOWN
BEND UP
CHO LEVEL
REV LEVEL
DLY LEVEL
ARP SHUFFLE
ARP DURATION
PART FADE1
PART FADE2
LEVEL P1
LEVEL P2
LEVEL P3
LEVEL P4
LEVEL P5
AGE
SL1 Func
SL2 Func
(
(
(
HOLD Func
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
CTRL Func
(
(
(
WHEEL1
(
(
(
(
WHEEL2
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
MEMO
Functions marked by “*” operate only in Latch mode. They do not operate in Momentary mode.
Settings for the Entire Unit
47
48
Convenient Functions
(UTILITY Screen)
Backing-Up Data to a USB Flash Drive
(BACKUP)
Here’s how to back up user data to a USB flash drive.
Data that is backed up
5
All scene data (including arpeggio settings and step edit data)
5
User tone data
5
System settings
1 .
Connect a USB flash drive .
USB flash drive
2 .
Press the [MENU] button .
3 .
Use the [1] knob to select “UTILITY,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
4 .
Use the [1] knob to select “BACKUP,” and then press the [ENTER] button .
The BACKUP screen appears.
5 .
Use the PAGE [<] [>] buttons to move the cursor, and use the [2] knob to change characters .
6 .
When you’ve specified the file name, press the
[ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
When the backup is finished, the screen indicates “Completed!”
If a file of the same name exists, a confirmation screen
(Overwrite?) asks whether you want to overwrite the existing file.
* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.
Restoring Backed-Up Data
(RESTORE)
Here’s how user data that you backed-up on a USB flash drive can be returned to the JUPITER-X.
NOTE
All user data are rewritten when you execute the restore operation. If your
JUPITER-X contains important data, assign it a different name and back it up to an USB flash drive before you restore.
1 .
Connect a USB flash drive .
2 .
Press the [MENU] button .
3 .
Use the [1] knob to select “UTILITY,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
4 .
Use the [1] knob to select “RESTORE,” and then press the [ENTER] button .
5 .
Use the [1] knob to select the file that you want to restore .
6 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
7 .
To execute, use the [2] knob to select “OK,” and then press the [ENTER] button .
When the restore operation is finished, the screen indicates
“Completed. Turn off power.”
8 .
Turn the power of the JUPITER-X off and then on again .
* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.
Convenient Functions (UTILITY Screen)
Exporting a Step Edit Pattern
(USER PATTERN EXPORT)
Here’s how the step edit pattern of a scene can be exported to a USB flash drive as MIDI data (SMF).
1 .
Connect a USB flash drive .
2 .
Press the [MENU] button .
3 .
Use the [1] knob to select “UTILITY,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
4 .
Use the [1] knob to select “USER PATTERN EXPORT,” and then press the [ENTER] button .
5 .
Use the PAGE [<] [>] buttons to move the cursor, and use the [2] knob to change the character .
6 .
When you’ve specified the file name, press the
[ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
7 .
To execute, use the [2] knob to select “OK,” and then press the [ENTER] button .
The scene is exported to the USB flash drive.
* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.
About the Exported MIDI Files
5
The SMF format is Format 0.
5
A separate file is exported for each part, and “_*” (part number) is appended following the name. The MIDI channels follow the setting of the unit
(SYSTEM>Basic Ch setting).
5
Only parts that contain user pattern data are exported.
5
Sound-related settings are not included.
Returning to the Factory Settings
(FACTORY RESET)
Here’s how the settings that you edited and saved on the JUPITER-X can be returned to their factory-set condition.
* When you execute this operation, all saved settings including the sound parameters will be lost.
* If you will later need the current settings, be sure to use the backup
function (p. 48) to save the current settings before you restore the
factory settings.
1 .
Press the [MENU] button .
2 .
Use the [1] knob to select “UTILITY,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
3 .
Use the [1] knob to select “FACTORY RESET,” and then press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
4 .
To execute, use the [2] knob to select “OK,” and then press the [ENTER] button .
The display indicates “Completed. Turn off power.”
5 .
Turn the power of the JUPITER-X off and then on again .
* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.
Formatting a USB Flash Drive
(FORMAT USB MEMORY)
Here’s how to format a USB flash drive.
1 .
Connect a USB flash drive .
NOTE
5
If the USB flash drive contains important data, be aware that this operation erases all data from the drive.
2 .
Press the [MENU] button .
3 .
Use the [1] knob to select “UTILITY,” and then press the [ENTER] button .
You can also make this selection by using the PAGE [ ] [ ] buttons instead of the [1] knob .
4 .
Use the [1] knob to select “FORMAT USB MEMORY,” and then press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, use the [2] knob to select “OK,” and then press the [ENTER] button .
When formatting is complete, the screen indicates “Completed!”
* Never turn off the power or disconnect the USB flash drive during a process, such as while the “Executing…” display is shown.
49
Sound Engine Routing Details
50
5
The RD and VOCODER models can be selected only for PART 1.
5
DRUM KIT can be selected only for PART 5.
5
The MFX of PART 5 can be specified if the SCENE setting Follow Tone MFX is OFF.
5
The “Tone Remain” function, which maintains continuity of the sound when you switch sounds, operates on PART 1–4 (the area within the dashed line). However, if the RD or VOCODER model (selectable only for
PART 1) is selected, the Tone Remain function does not operate.
5
Bluetooth audio is only for input. It is not possible to output to a
Bluetooth speaker or headphones.
Error Messages
Display Explanation
Messages that disappear after a timeout
No TONEs.
When you press a model bank button, there is no tone to recall.
Battery Low!
Battery Very Low!
MIDI Offline!
The remaining battery capacity is low.
The remaining battery capacity is extremely low.
The MIDI connection is broken.
MIDI Buffer Full!
MIDI CommunicationError!
The MIDI IN connector’s input buffer has overflowed.
A hardware error occurred at the MIDI IN/OUT connector.
Messages that disappear when you press the [EXIT] button
Read Error!
An error occurred when reading from a USB flash drive.
Write Error!
An error occurred when writing to a USB flash drive.
USB Memory Not Ready!
USB Memory Full!
Can’t Reset.
The USB flash drive is not ready.
The USB flash drive has no free capacity.
An error occurred during factory reset.
FORMAT USB Mem Error!
No Data.
SMF Make Error.
Buffer Full nnn
An error occurred when formatting the USB flash drive.
USER PATTERN EXPORT:
There is no data to export.
USER PATTERN EXPORT:
An error occurred during SMF conversion.
A control buffer overflowed.
nnn = 000:
Controller control buffer
nnn = 001:
Parameter control buffer
nnn = 002:
Panel CPU message reception buffer
nnn = 003:
User interface control buffer
nnn = 004:
MIDI System Exclusive transmission control buffer
51
52
Q&A
Overall / System
01
Can I specify a MIDI channel for each part?
Yes.
The MIDI channel is specified by the “Rx Ch” parameter in the SCENE
PART EDIT screen for each part.
02
Does the sound change as on an analog synthesizer according to temperature and the passage of time?
Yes.
If the Aging function is “ON,” an internal temperature sensor is used to apply change to some synthesizer sounds (sounds for which the
TONE parameter Pitch Drift is specified), simulating the way in which temperature variation and the passage of time after startup can affect the sound of an analog synthesizer.
Turn the Aging function “ON” as described below, and notice how the sound changes.
1 .
Press the [MENU] button .
2 .
Use the [1] knob or [2] knob to select “SYSTEM,” and then press the [ENTER] button .
3 .
Use knob [1] to select “Warm-up,” and use knob [2] to select either “ON” or “FAST .”
ON:
Simulation is on. The status of Pitch Drift will change in approximately ten minutes, and will subsequently stabilize at the value of the TONE setting Pitch Drift.
FAST:
This mode shortens the change of the ON setting to approximately ten seconds, allowing you to hear the effect of
Pitch Drift.
FIXED:
The internal temperature is fixed at the value specified by Init Temp, and the character of the sound at that point is maintained.
4 .
Press the [WRITE] button to save the setting .
A confirmation message appears.
03
Can the internal speaker be turned off at all times?
Yes.
Use the following procedure to turn the internal speaker “OFF.”
1 .
Press the [MENU] button .
2 .
Use knob [1] or the PAGE [ ] [ ] buttons to select
“SYSTEM,” and then press the [ENTER] button .
3 .
Use knob [1] to select “Speaker Sw,” and use knob [2] to select “OFF .”
4 .
Press the [WRITE] button to save the setting .
04
Is this unit equipped with Bluetooth functionality?
Yes, it is.
You can use its Bluetooth functionality in the following ways.
Bluetooth audio
Music played back from your mobile device can be mixed with the sound of the internal sound engine, and output from this unit.
* To adjust the volume of your mobile device’s playback, make adjustments on the playback device.
Bluetooth MIDI
You can use this unit as a MIDI keyboard for a music app.
05
How do I save a sound that I created?
To completely save and reproduce the sound that you’re currently hearing, you must save both the tones and the scene.
Save this data as follows.
Saving the tone
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] knob or [2] knob to select “SCENE,” and then press the [ENTER] button .
3 .
Select the save-destination, and then press the
[ENTER] button .
4 .
If you want to rename the tone that’s being saved, use the PAGE [<] [>] buttons to move the cursor and use the [2] knob to specify characters .
5 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
6 .
To execute, press the [ENTER] button .
Saving the scene
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] knob or [2] knob to select “SCENE,” and then press the [ENTER] button .
3 .
Use the [1] knob or [2] knob to select the savedestination, and then press the [ENTER] button .
If you want to rename the scene that’s being saved, use the
PAGE [<] [>] buttons to move the cursor and use the [2] knob to specify characters.
4 .
Press the [ENTER] button .
A confirmation message appears.
If you decide to cancel, press the [EXIT] button .
5 .
To execute, press the [ENTER] button .
Q&A
06
Do the internal speakers produce enough volume for a live performance?
They are not suitable for this purpose.
The internal speakers are intended for personal enjoyment by the individual who is playing the instrument. For use in a live performance, we recommend that you connect an external amp or speaker.
Operating the Unit
07
Why do the panel knobs and buttons work sometimes and not at other times?
The parameters are different for each model, so there are cases in which a controller has no parameter. Since the controllers without a parameter differ between models, a controller might or might not have an effect.
The parameter that is controlled by each knob or button will differ depending on the model used by the tone that’s assigned to the current part (the currently selected part).
&
“Correspondence Between Controllers and Parameters”
08
Is there a way to move quickly to the edit screen for the parameter controlled by each knob?
11
The part on/off button is lit, but I can’t play the sound of that part from the keyboard.
(Buttons [6] – [9] when the [PART] button is lit)
This might be due the following reasons.
5
The part might be assigned for arpeggio performance
5
The I-ARPEGGIO [ON/OFF] button is ON, and the ARPEGGIO PART EDIT parameter Switch is “ON” or “KEYSW”
&
“If the Keyboard Does Not Play Sound” (p. 19)
12
Is there a way to move quickly to the TONE
(PARTIAL) edit screen?
Yes.
1 .
Hold down the [SHIFT] button and operate the
[OSC 1] – [OSC 4] sliders .
The edit screen for the corresponding tone or partial appears.
13
Is there a way to move quickly to the assignment screen for the [SL1/2] sliders or [S1/
S2/S3] buttons?
Yes.
1 .
Hold down the [SHIFT] button and turn the knob of the parameter that you want to edit .
The setting screen appears.
09
Is there a way to check the current value of a setting without affecting the state of the sound?
Yes.
1 .
Hold down the [EXIT] button and operate the knob that you want to check .
The current value of the setting is shown.
10
Is there a way to quickly change the
PORTAMENTO TIME?
Yes.
1 .
Hold down the [SHIFT] button and press the
[PORTAMENT] button .
The PORTAMENT TIME setting screen appears.
2 .
Use knob [2] to edit the PORTAMENTO TIME .
Yes.
1 .
Hold down the [SHIFT] button and operate the slider or button that you want to assign .
The assignment screen for the corresponding controller appears.
14
Can I change the models or categories that are recalled by the MODEL buttons [1]–[16]?
Yes.
1 .
Hold down the [MODEL BANK] button and press a
MODEL button [1] – [16] .
The model or category recalled by the MODEL button can be specified for each bank.
* Up to eight can be specified for each button (BANK).
53
Q&A
Sound Engine
15
What is the meaning of “MODEL” in a model bank?
A model is a sound engine that reproduces the sounds and parameter changes of famous vintage analog synthesizers and other historical instruments.
Some models provide not only the sounds that were found on the original, but also newly re-created sounds.
16
What varieties of “MODEL” are provided?
Seven types are provided: JUPITER-8, JUNO-106, JX-8P, SH-101, XV-
5080, RD (Piano), and VOCODER.
17
Can a model be used with more than one part?
This depends on the model.
“RD” and “VOCODER” can be used only with part 1.
Other models can be used with parts 1–4.
18
Can a drum kit be used with any part?
No, a drum kit can be used only with part 5.
It cannot be used with parts 1–4.
19
Is the unit equipped with a vocoder?
Yes, it is.
To use the vocoder, proceed as follows (with the factory settings).
1 .
Connect a dynamic microphone or an electret condenser microphone to the rear panel MIC IN jack .
2 .
Adjust the MIC GAIN .
3 .
Select part 1, and then press the [MODEL BANK] button to make it light .
4 .
Press the [MODEL BANK] button and then press button [15] .
* With the factory settings, “VOCODER” is assigned to the model bank of the [15] button .
You can change the model bank that is assigned.
&
“Customizing the model bank” (p. 15)
5 .
Use knob [1] to select a vocoder sound (two types) .
6 .
While playing the keyboard, vocalize into the microphone .
The vocoder effect is applied.
* Phantom-powered condenser microphones are not supported.
20
Can I input audio playback from my computer instead of audio from the mic input, and apply the vocoder?
Yes, you can.
1 .
Connect the JUPITER-X/Xm with your computer via
USB .
2 .
Choose “OUT MIC” as the audio output device of your computer .
Now the audio playback of your computer can be used for vocoder performance.
21
What is the maximum simultaneous polyphony?
It differs depending on the type and combination of models.
As an example, if the JUPITER-8 is assigned to all four parts, the maximum simultaneous polyphony will be 32 voices (up to eight voices per part).
In the case of PCM sounds, up to 256 notes (for MONO) can be produced.
22
When JUNO-106 or SH-101 is selected, why can’t the OSC [TYPE] knob change the type?
On the JUNO-106 and SH-101 synthesizers, the sound is created by adjusting the volume of (or turning on/off) PW (square wave / pulse wave), SAW (sawtooth wave), SUB OSC (sub oscillator), and NOISE
(noise) respectively.
This means that these models do not use the concept of selecting an oscillator waveform, and therefore the OSC type cannot be changed.
Create the sound as follows.
1 .
Select JUNO-106 or SH-101 .
If you want to start editing from the simplest possible sound, use “TONE INITIALIZE” to initialize the tone.
&
“23 Can I edit from the initialized sound of a model?” (p. 55)
2 .
Use the [OSC1] – [OSC4] sliders to adjust the volume
(or turn it on/off) .
[OSC1] slider:
PW (square wave / pulse wave)
[OSC2] slider:
SAW (sawtooth wave)
[OSC3] slider:
SUB OSC (sub oscillator)
[OSC4] slider:
NOISE (noise)
54
Q&A
23
Can I edit from the initialized sound of a model?
Yes.
Initialize the tone as follows.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
2 .
Use the [1] or [2] knob to select “TONE INITIALIZE .”
3 .
Press the [ENTER] button .
The message “INITIALIZE TONE Are you sure?” appears.
4 .
Press the [ENTER] button to execute initialization .
You return to the WRITE MENU screen.
* The initialized sound and settings differ depending on the model.
* Depending on the scene settings, the sound of multiple parts might be layered, or the part parameter settings might not produce the sound that you expect. In this case, you should first initialize the scene (SCENE
INITIALIZE) before initializing the tone.
Effect
25
Is there a way to quickly turn off the effect such as reverb or delay?
Yes.
For presets and factory-set scenes, the [S1] button is assigned to turn
“scene delay” on/off, and the [S2] button is assigned to turn “scene reverb” on/off. Each time you press the button, the delay or reverb for all parts turns on/off.
If the delay sound remains even after you make the [S1] button go dark, it could be that delay is specified for the part’s MFX. Hold down the [SHIFT] button and turn the [MFX] knob to access the setting screen, and turn the Switch “OFF.”
Arpeggio
27
What is the I-Arpeggio function?
24
What is the difference between the VINTAGE
FILTER [R] [M] [S] buttons?
[R]:
This is the filter of the original Roland model, and is selected by default.
[M] [S]:
These model the filters of vintage synthesizers made by other companies.
When a vintage type model is selected, you can use the VINTAGE
FILTER [R] [M] [S] buttons to change the filter type.
26
Which parameters are associated with the knobs of the effect section?
This varies depending on settings such as SCENE PART EDIT: Output and SCENE PART MFX: FllwToneMFX.
The easiest way to find the associated parameter is to hold down the
[SHIFT] button and operate the corresponding button, so that the associated parameter screen appears.
I-Arpeggio (I-ARPEGGIO) is a new type of arpeggiator in which built-in
AI analyzes your keyboard performance and switches to the optimal arpeggio pattern in real time.
It differs from conventional arpeggiators in the following ways.
It allows multi-part performance, and lets you freely specify the parts to play manually and the parts played by the arpeggiator.
Depending on the type (TYPE) and rhythm (RHYTHM) that you select, you can change the way in which the arpeggio pattern is affected by your keyboard performance. You can also enable or disable change by turning the PLAY DETECTOR [KEYS] and [BEAT] buttons on/off.
28
How do I use the PLAY DETECTOR [KEYS] button and [BEAT] button?
[KEYS] button : This specifies whether the constituent notes of the arpeggio performance will change according to your keyboard playing.
For example, if you want the constituent notes that you’ve once specified from the keyboard to remain the same while you add additional notes from your keyboard performance, turn the [KEYS] button off.
[BEAT] button : This specifies whether your performance will affect the arpeggio pattern.
For example, if you want to change the chord without changing the performance pattern, turn the [BEAT] button off and the [KEYS] button on.
If KEYS and BEAT are both off, the current arpeggio performance is kept. You can freely solo on the keyboard while that accompaniment remains fixed.
55
Q&A
29
Can I mute a part while the arpeggio is playing?
Yes.
1 .
With the [PART] button lit, hold down the [SHIFT] button and press button [6] – [10] for the part that you want to mute .
The switch of each part (PART SW) can be turned on/off.
For example, you can temporarily mute just the drum sound during the performance (hold down the [SHIFT] button and press button [10] ).
By editing the SYSTEM parameter “PART Btn Asgn,” you can customize the function of the buttons for part select mode.
&
“Assigning Functions to the [1]–[15] Buttons” (p. 14)
30
Can I edit the I-Arpeggio pattern data?
No, it is not possible to edit the I-Arpeggio pattern data itself.
A pattern that you entered using STEP EDIT can be used as part of an
I-Arpeggio. In this case, however, it is used as fixed pattern data, and does not change according to the performance.
31
Can I record or edit the I-Arpeggio performance?
You can edit it.
Each cycle of the arpeggio performance is always recorded internally, and can be accessed and edited by the STEP EDIT function. The edited pattern can be used as an arpeggio user pattern, or used as MIDI data in your DAW software.
32
Can I prevent the I-Arpeggio [TYPE] and
[RHYTHM] knobs from changing the sound or tempo?
Yes.
Proceed as follows.
1 .
Press the [MENU] button .
2 .
Select “SYSTEM” and then press the [ENTER] button .
3 .
Use knob [1] to select the following ARPEGGIO parameters, and use knob [2] to turn each “OFF .”
Set Tone
Set Drumkit
Set Tempo
4 .
To save the changes, press the [WRITE] button .
5 .
When the screen asks, “SYSTEM WRITE Are you sure?,” press the [ENTER] button .
The screen indicates “Now writing...,” and you return to the
SYSTEM setting screen.
33
Can the I-Arpeggio synchronize with the tempo of an external sequencer?
Yes.
Both master and slave synchronization are supported. In SYSTEM settings, set the SYNC/TEMPO parameters as appropriate for your situation.
&
“SYNC/TEMPO each parameters”
34
Can I connect an external MIDI keyboard and use it for keyboard performance with
I-Arpeggio?
Yes.
Make remote keyboard settings as follows.
1 .
Press the [MENU] button .
2 .
Select “SYSTEM” and then press the [ENTER] button .
3 .
Use the [1] knob to select “MIDI: Remote Kbd .”
4 .
Use knob [2] to turn it “ON .”
5 .
To save the changes, press the [WRITE] button .
6 .
When the screen asks, “SYSTEM WRITE Are you sure?,” press the [ENTER] button .
The screen indicates “Now writing...,” and you return to the
SYSTEM setting screen.
35
Can I use STEP EDIT to change the number of recorded steps for the arpeggio performance?
Yes.
Change the necessary parameter settings as follows.
1 .
Press the [STEP EDIT] button .
2 .
Press the [ENTER] button .
3 .
Press the PAGE [<]button .
Change the Grid Length etc.
36
When I copy in the Copy I-Arp screen, parts that don’t play are sometimes recorded.
If in SCENE EDIT COMMON, any one of the ASSIGN parameters SL1,
SL2, or Ctrl are assigned to “PART FADE1” or “PART FADE2,” a part whose volume was too small to hear might be played in STEP EDIT.
In this case, delete the STEP data of the unwanted part.
56
Other
37
Are Bluetooth earphones or headphones supported?
No, they are not supported.
38
Is it possible to initialize only the scene?
Yes.
Initialize the scene as follows.
1 .
Press the [SCENE] button , and then press the [WRITE] button .
The WRITE MENU screen appears.
2 .
Use the [1] or [2] knob to select “SCENE INITIALIZE .”
3 .
Press the [ENTER] button .
The message “INITIALIZE TONE Are you sure?” appears.
4 .
Press the [ENTER] button to execute initialization .
You return to the WRITE MENU screen.
5 .
If you want to initialize all of the sound, proceed to execute “TONE INITIALIZE .”
Q&A
57
58
Main Specifications
Roland JUPITER-X: Synthesizer
Keyboard
Sound Generator
Parts
Tones
Scene
Effects
Arpeggiator
Arpeggio Parts
Controllers
Bluetooth
Display
Speaker Amplifier Power
Output
Speakers
Connectors
External Memory
Power Supply
Power Consumption
Dimensions
Weight
Accessories
Options
61 Keys (semi-weighted keyboard and channel aftertouch)
ZEN-Core
Various MODEL sound generators
5 parts (Play part: 4, Rhythm part: 1) dPreset tone: 4,000 or greater
User tone: 256
Drum Kit: 90 or greater
256
Multi-Effects: 4 systems, 90 types
Part EQ: 5 systems
Overdrive
Reverb: 7 types
Chorus: 4 types
Delay: 5 types
Mic
Noise supressor / Compressor
Master
EQ / Compressor
I-ARPEGGIO (Multi parts arpeggiator with playing detection)
5 parts
Pitch Bend/Modulation Lever
Wheel x 2
Assignable Slider x 2
Assignable Switch x 3
Ver 4.2
Profile Support: A2DP (Audio), GATT (MIDI over Bluetooth Low Energy)
Codec: SBC (Support to the content protection of the SCMS-T method)
Graphic LCD 128 x 64 dots
4W x 2
Full range (3.5 x 8 cm) x 2
Tweeter 2 cm x 2
HEADPHONES jacks: Stereo miniature phone type (front), Stereo 1/4-inch phone type (rear)
MAIN OUT jacks (L/MONO, R): 1/4-inch phone type
MAIN OUT jacks (L, R): XLR type
MIC INPUT jack: 1/4 inch phone type/XLR type
AUX INPUT jack: Stereo miniature phone type
HOLD PEDAL jack
CONTROL PEDAL jack
MIDI connectors (IN, OUT)
USB COMPUTER port (AUDIO/MIDI)
USB MEMORY port
USB Flash drive (sold separately)
AC 117–240 V, 50/60 Hz
20W
1,090 (W) x 447 (D) x 119 (H) mm
42-15/16 (W) x 17-5/8 (D) x 4-11/16 (H) inches
16.9 kg
37 lbs 5 oz
Owner’s manual
Power cord
Keyboard Stand: KS-10Z, KS-12
Pedal Switch: DP series
Expression Pedal: EV-5
USB Flash drive
* Use a commercially available USB flash drive. However, we cannot guarantee that all commercially available USB flash drives will work.
* This document explains the specifications of the product at the time that the document was issued. For the latest information, refer to the Roland website.

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