Hasbro Nemesis Factor Operating instructions

Hasbro Nemesis Factor Operating instructions
The Electronic Talking Puzzler
with 100 Perplexing Mind Mashers
For up to 5 Solo Players * Ages 10 and Up
1 game unit and 1 display stand
There are 100 puzzles in the game. Solve each one by lighting up all five colored
buttons, one at a time, from bottom to top. Sounds easy, but it gets tricky.
Good luck.
Diagram 1
Loosen the screw and remove the battery
door. Insert 3 AA size batteries (we
recommend alkaline}, making sure to align
the + and - with the markings in the plastic.
Replace the door. If the game doesn't come
on, check to see if the batteries were
inserted correctly.
Low battery power: After playing the game
for a while, your batteries may run low. The
lights will dim and the batteries must be
replaced. Have the batteries ready, and
replace the old ones within 30 seconds. If
you take too long to replace them, you risk
losing your solved puzzles.
Please note: Don't be alarmed if you hear a rattling sound as you move the
unit. Nothing is loose. It's a special component inside the game.
BATTERY CAUTION: To avoid battery leakage
. Be sure to insert the batteries correctly and always follow the game and
battery manufacturers’ instructions.
2. Do not mix old and new batteries, or alkaline, standard (carbon-zinc} or
rechargeable batteries.
3. Always remove weak or dead batteries from the product.
colored buttons (red, orange, yellow, green and blue) and two other buttons
(On/Repeat and Hint). There are other components hidden in the game that you
discover as you play.
Diagram 2
Colored buttons /
Hint button
* The five colored buttons are used to
help you figure out the puzzles.
* The On/Repeat button turns on the
game and repeats the last word, phrase
or sound made by the game.
The Hint button can be pressed when
you get stuck on a puzzle. Each puzzle
has only two hints. Press the button once
and you get a nudge in the right
direction. Press it again for a more direct
hint. Press it a third time and the game
says "To skip this puzzle, press and
hold this button.” Press and hold the
button for 2 seconds to skip that puzzle.
If you continue pressing the hint button,
it repeats the nudge, then the direct
hint, then the skip statement in a loop.
Important note: If you decide to skip a puzzle, you can continue playing. but y you
cannot go back. You will not receive the special trophy light after puzzle 100.
When you first turn on the unit, you are prompted to choose a color. This is
your player color for the remainder of the game. if you press the red button,
you become the red player. Every time you start the game and press the red button,
you let the unit know the red player is playing.
NOTE: If you choose the red, orange, yellow or green button you can save your
place when the unit shuts off. The blue button is reserved for practice or occasional
play, and resets to puzzle 1 when the unit shuts off.
After your score is announced, you can start solving puzzles.
Strategy Tool Lights: Before you start a new puzzle, the game blinks one or more
colored lights. Each light represents a strategy tool needed to solve that puzzle.
Here's the first strategy tool: when the red light blinks, you need to use the colored
buttons to solve that puzzle. You must discover the strategy tools for the other four
colored lights yourself. More than one light indicates more than one strategy.
Starting a Puzzle: While you check out the strategy too! light (or lights), the game
says, "Press any color to begin." Once you determine which too! to use in this
puzzle, press one of the colored buttons. The strategy tool light goes off. The game
says, "Begin." Now it's time to start solving.
Solving a Puzzle: Your goal is to light each colored button from bottom to top.
Each light represents one of the five levels in each puzzle. Every time you complete
a level, you hear a correct sound and the game lights the next higher button
(turning off the one below it).
If you make a mistake while working in a level, you hear a buzz. Too bad! The lights
go out and you must go back and start this puzzle at the first level again.
Complete all five levels and you solve that puzzle and score points.
You Did It: When you solve the puzzle you are working on, the game lights the
colored buttons and the white trophy light at the top and you hear a victory song.
Your score for that puzzle is announced. The next puzzle starts with the flash of a
strategy light and the game saying, "Press any color to begin.”
Scoring: There are 100 puzzles. Each puzzle is worth 10 points. You lose points for
making too many mistakes and for pressing the hint button. Part of the fun of
Nemesis Factor is working through the puzzles. Don't be afraid to make mistakes.
You can make quite a few before you start losing points. If you skip a puzzle, you
cannot go back and you get no points for that puzzle.
The Big Finish: After you have reached and finished puzzle 100, the lights will
flash up and down every time you select your color. This will show your family
and friends that you have finished the game. If you finish all 100 puzzles,
without skipping any, the white trophy light at the top of the unit lights up.
Shutting Off the Game: When you are finished playing, stop pressing buttons
and in about three minutes you will hear, "Powering down.” The game shuts off
automatically. Remember: Your game is saved and the next time you play, you
begin at the start of the last puzzle you did not finish. (This is not true for the
blue player; see Getting Started.)
If you hear "Powering down," and you wish to continue playing, you have 10
seconds to press any button to keep the game from shutting off.
Reset option: After you press your player color, the unit announces “To reset to
puzzle one, press and hold the repeat button." You may reset your color at
this time.
Listen as well as look. The game will sometimes give you lists, phrases,
numbers or other clues.
* When a new strategy tool light blinks, try to figure out what this new tool is. -
This will help you in future puzzles.
e Logic learned from earlier puzzles may be used again in later puzzles.
* There are hidden things in the game that will come to play in later puzzles.
e Write down the things the game is saying. Seeing the words on paper
may help.
* Don't be afraid to make errors to figure out a puzzle. That is the only way to
determine the logic.
e The five colored buttons often relate to numbers, but not always.
* The five colored buttons often relate to the color on the buttons, but not always.
® You could get into someone else's game if you press the wrong player color
after you turn the unit on. If this happens, wait for the game to power down
and shut off. Then start over by choosing your color.
TROUBLESHOOTING | We will be happy to hear your questions or comments about this game.
If the unit completely freezes up and changing the batteries doesn't help, the Write to: Hasbro Games, Consumer Affairs Dept., РО. Вох 200, Pawtucket, RI
unit may need to be reset. The reset button is found on the bottom of the game 02862 or hone: 888-836-7025 (toll-free) | |
unit (see diagram 1). Use the point of a pencil to press this button. Caution: Or p
You will lose all scores and puzzles solved when you press this button! Canadian Consumers please write to: Hasbro Canada, P.O. Box 267, Station A,
Longueuil, Quebec J4H3X6
Handle the game carefully.
e Store the game away from dusty or dirty areas.
| ©2000 Hasbro, Pawtucket, RI 02862. All Rights Reserved.
* Keep the game away from moisture or temperature extremes.
Printed in China.
* Do not disassemble the game. If a problem occurs, remove and quickly
replace the batteries.
FCC Warning |
This equipment has been tested and found to comply with the limits for a |
Class B digital device, pursuant to part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses, and can radiate radio
frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or more |
of the following measures: |
e Reorient or relocate the receiving antenna.
| | www.hasbro.com ,
e Increase the separation between the equipment and receiver.
e Consult the dealer or an experienced radiofTV technician for help. PROOF OF PURCHASE
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