Hasbro Tiddledy Winfs for 2,3,4 Players Operating instructions

Hasbro Tiddledy Winfs for 2,3,4 Players Operating instructions
 4027
TIDDLEDY WINKS
For 2, 3, 4 or more players.
OBJECT OF THE GAME: To be the first player to snap all his Winks
into the “Tub.”
DIRECTIONS: 1. Place the “Tub” in the center of a table and one
green pad in front of each player. The pads should all be an equal
distance from the “Tub.” Note: The Scoring Frame is not used in a
simple game of Tiddledy Winks. See Rule 7.
2. Eoch player takes a set of Counters, — one LARGE one, called
a Tiddledy, and the small ones of the same color, called Winks,
3, Players place their counters (Winks) in a row before them.
4. Playing in turn, each player puts one of his Winks on his green
pad, and, using his Tiddledy [Large Counter) presses the edge of
his Wink with it. He must press, and at the some time draw his Tid-
dledy toward him a bit. As the Tiddledy touches the pad the Wink
will fly up. (Try some practice hops before starting to play.) If your
aim is good end your pressure right, the Wink will plop into the
“Tub,”
3. When a player pops a Wink into the "Tub" he Jets an exira
furn and can continue ploying until he fails.
6. After the game starts, players must jump their Winks from where
they lie, after first lifting the Wink and placing the green pad under
it. (Should any fall off, they must be replaced near the edge of the
table.) The first player getting all his Winks into the “Tub” Wins
the Game.
7. PLAYING FOR SCORE: To keep a Score for each game, place
the SCORING FRAME over the "Tub." The player receives as his
score the number upon which his Wink lands. Should a Wink lan
on a line between the numbers an the scoring Frame the player
receives the total of the two numbers, which is 15. A Wink plopped
into the “Tub™ counts 25. Once a player has received a score for
a Wink he may not play it again in that game. When all Winks have
been played, the player with the highest score Wins the Game. This
is a short, fast game,
8. Tiddledy Winks may also be ployed on the floor, using a rug
from which to pop Winks instead of using the green pads. The same
rules apply.
PARTY TIDDLEDY WiNKS
Fo. a hilarious Purty Game have ao TIDDLEDY WINKS PARTY. Imagine
the fun everyone will have snapping Winks from the rug onto tables,
up an chairs, over cll sorts of obstacles.
DIRECTIONS FOR PARTY TIDDLEDY WINKS: 1. The hostess marks a
starting place and has also planned 10 or 12 “hazards” and iden-
tified each with a number. For Example:
a. Snapping a Wink over a low stoal or pile of pillows.
b. Snapping a Wink from the floor onto a table and into a cup.
ce. Snapping a Wink onto a chair, then over the back onto the floor,
d. Snopping a Wink thru the rungs of a chair,
e. Sncpping o Wink ento a coffee table, then onto a dovenport.
f. Snapping a Wink from a davenport onto a table or chair.
2. One guest becomes Scorekecper and is provided with a list of
the player's names, the numbers of the hazards and a column for
the score each player gets as he completes his stunt.
3. All players start from the same spot. Each chooses a different
obstacle and snops his Wink to trv to complete his stunt, It may take
him several snaps of his Wink to reach his goal. He makes each snap
from wherever his Wink lands each time. If his Wink lands on a hard
smooth surface, he may lift it and place a green pad under it before
snapping it. HIS TOTAL NUMBER OF SMAPS 15 RECORDED BY THE
SCOREKEEPER AFTER HE COMPLETES EACH STUNT. Mot waiting for
the first player to complete his obstacle, — other players, in turn
start their plays. The reason for each choosing a differcat obstacle
at the stert is to void congestion which will develop if all shoot for
the same hazard at the same time.
4. A player completing all the obstacles, and having the lowest
total number of Snaps on his score WINS THE GAME.
MILTON BRADLEY COMPANY
“Maker's of the World's Best Games"
Springfield 2, Massachusetts, U.S.A.
1963 by Milton Bradley Co. under Berne & Univarsal Copyright Conventions
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