Hasbro Tiddledy Winks-Featuring Target Operating instructions

Hasbro Tiddledy Winks-Featuring Target Operating instructions
 Rules for Playing
TIDDLEDY WINKS
BALEM, MASBACHUBETTS
NEW YORK © CHICAGO *» SAN FRANCISCO * ATLANTA
N MADE НЧ U.S.A
REGULAR TIDDLEDY WINKS:
Each player is provided with a piece of felt; one
large wink and several small winks of the corres-
ponding color. The plastic cup is removed from
the box and placed in the center of the playing
surface. Players may start from different loca-
tions provided that they are all the same distance
from the cup. |
The player selected to go first places his felt: on
the playing surface at the proper distance from
the cup. He sets one of his small winks on the
felt and, by pressing the edge of it with the edge
of the large wink, tries to snap it into the cup. In
the same manner he snaps each of his other small
TARGET TIDDLEDY WINKS:
In this version of the game the plastic cup re-
mains in the box but its cover is removed. Players
snap their winks in the same manner as'in the
regular game. A player's turn consists of one try
with each of his small winks. The object is to snap
the winks into the cup or onto the playing board
in such a way as to obtain the highest possible
всоте,
А wink which lands in the cup Cn 25 points,
winks, and then his turn ends, Other players play
in rotation in the same manner.
Players leave their winks where they land,
except that when a wink goes off the playing sur-
face, itis placed back on the edge. On their second
turns, players shoot their winks from the positions
where they lie. They do, however, put their felts
under the winks before shooting. On each turn
players are allowed only one shot with each wink
that is not in the cup.
The first player to snap all of his small winks
into the cup WINS THE GAME.
Other winks which land on the board count ac-
cording to the numbers on the rings on which they
land. If a wink rests partly in one ring and partly
in another ring, it counts only the lower score,
A wink that does not land on the hoard counts
nothing, The small winks are picked up after
each turn.
The first player to score 100 points, WINS
THE GAME,
TIDDLEDY WINKS —- BOWLING:
In this variation of the game the cup remains
in place with the cover on. 9 of the bowling pins
are set up on the white circles on the board and
the 10th is placed in the center of the cup cover.
Players snap their winks in the same manner as
in the regular game. A player's turn consists of
one try with each of his small winks.
The object of the game is to knock over the
bowling pins and thus score points. A player re-
ceives 10 points for knocking over the pin which
is on the cup and one point for each of the other
pins that he knocks down.
The player with the highest total score after 10
complete turns is the winner.
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