Educational Insights Tunnelz User manual
Continuous Paths of Blocks Draw CORRECT CONNECTIONS Here are some examples of continuous paths that start on one side of the cube and end at the opposite side. The game is a draw (no one wins) if both players use all of their blocks without connecting a path of their color to the opposite side of the cube. EI-2960 Ages 6+ Grades 1+ Strategy Tips INCORRECT CONNECTION Diagonal paths are not permitted. Tip Rotate the cube in your hands to see the tunnels from all angles! • Block your opponent by inserting a block in a tunnel of the opposite direction – but remember, your opponent may be able to push your block out of the way! • Remember, blocks can be inserted into any side of the cube. Inserting blocks into the red sides of the cube may set you up for a win. • Always look for opportunities to push a line of blocks through the cube. Push your opponent’s blocks out of the way or push your own blocks into an advantageous position. • Look for ways to connect with more than just one block on a turn. This opens up more opportunities to make connecting pathways through the cube. Removing the Blocks Winning the Game red wand Use the red wand to push blocks out of the cube. The first player to connect a path of blocks from his or her side of the cube to the opposite side wins! Black wins! TELL EDUCATIONAL INSIGHTS: We welcome your comments or questions about our products or service. CUSTOMER SERVICE: (800) 995-4436 Monday–Friday WEBSITE: www.EducationalInsights.com © Recent Toys International. Invented by Andrea Mainini. www.passtah.com Distributed exclusively by Educational Insights, Inc., Rancho Dominguez, CA (USA). All rights reserved. Conforms to ASTM F 963. Made in China. Please retain this information. ™ CONTENTS • Tunnelz cube • 16 blocks (8 black and 8 white) Connecting Your Blocks • red wand • game guide Object of the Game Blocks of the same color must connect on at least one adjacent side to be part of a continuous path. They can overlap or connect end to end. Inserting Blocks Connect a path of blocks from your side of the cube (white or black) to the opposite side to win! • A block must be pushed completely into the cube (two spaces) unless it is blocked by another block. Playing the Game • You can use a block to push any of the blocks (your blocks or your opponent’s blocks) through a tunnel. A row of blocks can be pushed until half a block is sticking out of the other end of the tunnel. 1 Each player chooses a set of blocks (white or black). 3 2 Player 1 inserts a block into a tunnel on any side of the cube. The block must be pushed completely into the cube a maximum of two spaces. Player 2 inserts a block into a tunnel on any side of the cube. It is permitted to push Player 1’s block along a tunnel (see Inserting Blocks). 4 Players continue playing in this manner, taking turns pushing blocks into the tunnels of the cube. A new block must be inserted on every turn. EXAMPLES OF CORRECT CONNECTIONS • If there are three blocks already in a tunnel, no other blocks may be inserted into the same tunnel. • If your opponent has pushed one of your blocks two spaces through a tunnel, you can partially undo the move by pushing the line of blocks back one space with a new block. Neither you nor your opponent can move this line of blocks again. INCORRECT CONNECTION Diagonals do not count as part of a continuous path.
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