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Operation Manual
© ZOOM Corporation
Reproduction of this manual, in whole or in part, by any means, is prohibited.
USAGE AND SAFETY PRECAUTIONS
In this manual, symbols are used to highlight warnings and cautions for you to read so that accidents can be prevented. The meanings of these symbols are as follows:
Caution
This symbol indicates explanations about extremely dangerous matters. If users ignore this symbol and handle the device incorrectly, serious injury or death could result.
Warning
This symbol indicates explanations about dangerous matters. If users ignore this symbol and handle the device incorrectly, bodily injury and damage to the equipment could result.
Please observe the following safety tips and precautions to ensure hazard-free use of the PS-04.
Power requirements
Caution
Since power consumption of this unit is fairly high, we recommend the use of an AC adapter whenever possible.
When powering the unit from batteries, use only alkaline types.
[AC adapter operation]
• Be sure to use only an AC adapter which supplies 9 V
DC, 300 mA and is equipped with a "center minus" plug (Zoom AD-0006). The use of an adapter other than the specified type may damage the unit and pose a safety hazard.
• Connect the AC adapter only to an AC outlet that supplies the rated voltage required by the adapter.
• When disconnecting the AC adapter from the AC outlet, always grasp the adapter itself and do not pull at the cable.
• When not using the unit for an extended period, disconnect the AC adapter from the AC outlet.
[Battery operation]
• Use four conventional IEC R6 (size AA) batteries
(alkaline).
• The PS-04 cannot be used for recharging.
Pay close attention to the labelling of the battery to make sure you choose the correct type.
• When not using the unit for an extended period, remove the batteries from the unit.
• If battery leakage has occurred, wipe the battery compartment and the battery terminals carefully to remove all remnants of battery fluid.
• While using the unit, the battery compartment cover should be closed.
Environment
Warning
Avoid using your PS-04 in environments where it will be exposed to:
• Extreme temperature
• High humidity or moisture
• Excessive dust or sand
• Excessive vibration or shock
Handling
Warning
Since the PS-04 is a precision electronic device, avoid applying excessive force to the switches and buttons.
Also take care not to drop the unit, and do not subject it to shock or excessive pressure.
Alterations
Warning
Never open the case of the PS-04 or attempt to modify the product in any way since this can result in damage to the unit.
Connecting cables and input and output jacks
Warning
You should always turn off the power to the PS-04 and all other equipment before connecting or disconnecting any cables. Also make sure to disconnect all cables and the
AC adapter before moving the PS-04.
Usage Precautions
• Electrical interference
For safety considerations, the PS-04 has been designed to provide maximum protection against the emission of electromagnetic radiation from inside the device, and protection from external interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves should not be placed near the PS-04, as the possibility of interference cannot be ruled out entirely.
With any type of digital control device, the PS-04 included, electromagnetic interference can cause malfunctioning and can corrupt or destroy data. Care should be taken to minimize the risk of damage.
• Cleaning
Use a soft, dry cloth to clean the PS-04. If necessary, slightly moisten the cloth. Do not use abrasive cleanser, wax, or solvents
(such as paint thinner or cleaning alcohol), since these may dull the finish or damage the surface.
Please keep this manual in a convenient place for future reference.
SmartMedia is a trademark of Toshiba Corporation.
2 ZOOM PS-04
USAGE AND SAFETY PRECAUTIONS ....... 2
Introduction ................................................ 5
Getting to Know the PS-04........................ 6
PS-04 configuration ............................... 6
Recorder section ........................................... 6
Effects section ............................................... 6
Rhythm section ............................................. 6
Mixer section ................................................ 7
Operation modes of the PS-04 .............. 7
Names and Functions of Parts ................. 8
Top view ................................................ 8
Front view .............................................. 9
Rear view ............................................... 9
Side view ............................................... 9
Getting Connected .................................. 10
About SmartMedia .................................. 10
Operating the Unit on Batteries ............. 11
Power On/Off ........................................... 11
Power-on ..................................................... 11
Power-off .................................................... 11
Listening to the Demo Song ................... 12
Let's Record ............................................ 13
Quick Guide ............................................. 15
Step 1:
Preparations before recording ............. 15
1-1 Creating a new project .......................... 15
1-2 Selecting a rhythm pattern to use ......... 17
Step 2: Recording the first track .......... 19
2-1 Selecting the input source ..................... 19
2-2 Applying the insert effect ..................... 21
2-3 Selecting a track and starting to record .................................................... 22
Step 3: Overdubbing ............................24
3-1 Adjusting input sensitivity and setting the insert effect ..................................... 24
3-2 Selecting the track to record ................. 24
Step 4: Mixing ...................................... 26
4-1 Muting the input signal/rhythm sound ..................................................... 26
Contents
4-2 Adjusting level/panning/EQ ................. 26
4-3 Applying the send/return effect ............ 28
Step 5: Mixdown ................................. 30
5-1 Applying the mastering effect ............... 30
5-2 Mixdown (bounce) preparations ........... 31
5-3 Carrying out mixdown (bounce) ........... 32
5-4 Playing the bounced tracks ................... 33
Reference [Recorder] .............................. 36
AUDIO mode screens .......................... 36
V-takes ................................................ 36
About V-takes ............................................. 36
Switching V-takes ....................................... 36
Moving to a desired location in the song
(Locate/Marker function) ..................... 37
Specifying time or measures ....................... 37
Setting a mark in a song .............................. 38
Locating a mark .......................................... 38
Deleting a mark ........................................... 38
Playing back the same passage repeatedly (A-B Repeat function) ........ 39
Re-recording only a specified part
(Punch-in/out function) ........................ 40
Using manual punch-in/out ......................... 40
Using auto punch-in/out .............................. 41
Combining multiple tracks on another track (Bounce function) ....................... 42
Making settings for the bounce target track(s) ........................................................ 42
Selecting the bounce target V-take ............. 43
Carrying out bounce recording .................... 43
Changing the precount operation ............................................. 44
Checking the grade setting of a project ................................................. 45
Reference [Track Editing] ....................... 46
Editing a range of data ........................ 46
Basic steps for range editing ....................... 46
Copying a specified range of data ............... 47
Moving a specified range of data ................ 48
Erasing a specified range of data ................ 49
Trimming a specified range of data ............ 49
Editing using V-takes ........................... 50
Basic steps for V-take editing ..................... 50
Deleting a V-take ........................................ 51
Copying a V-take ........................................ 51
Exchanging V-takes .................................... 52
Reference [Mixer] .................................... 53
About the PS-04 mixer ........................ 53
ZOOM PS-04 3
Contents
Assigning input signals to tracks ......... 53
Selecting the input source ........................... 53
Selecting the recording track(s) .................. 55
Mixing the playback sound from tracks ................................................... 56
Making adjustments for each track signal (track parameters) ..................... 56
Linking tracks (stereo link) ................... 58
Reference [Rhythm] ................................ 59
About the rhythm section .................... 59
Explanation of some important terms .................................................... 59
PATTERN mode/SONG mode ................... 59
Pattern/song ................................................. 59
Drum track/bass track ................................. 60
Drum kit/bass program ................................ 60
PATTERN mode operation .................. 60
PATTERN mode screens ............................ 60
Selecting a pattern for playback .................. 60
Changing the tempo .................................... 61
Playing drum/bass sounds manually ........... 62
Creating a pattern ........................................ 63
Copying a pattern ........................................ 68
Deleting a pattern ........................................ 69
Changing the pattern parameters
(pattern edit) ................................................ 69
Setting PATTERN mode operation
(pattern utility) ............................................ 71
SONG mode operation ........................ 73
SONG mode screens ................................... 73
Creating a song ............................................ 73
Editing a song .............................................. 81
Clearing a song ............................................ 83
Importing pattern/song information from another project ............................................. 83
Reference [Effects] ................................. 84
About the effects ................................. 84
Insert effect .................................................. 84
Send/return effect ........................................ 85
EFFECT mode screens ................................ 86
Basic steps for using the insert effect .................................................... 86
Selecting the insert effect patch .................. 86
Editing an insert effect patch ....................... 87
Storing an insert effect patch ....................... 89
Changing an insert effect patch name ......... 90
Basic steps for using the send/return effect .................................................... 90
Selecting the send/return effect patch ............................................................ 90
Editing a send/return effect patch ............... 90
Storing a send/return effect patch ............... 91
Changing a send/return effect patch name ............................................................ 91
Using the tuner function ...................... 92
Using the chromatic tuner ........................... 92
Using other tuning types ............................. 93
Reference [System] ................................. 95
SYSTEM mode screen ........................ 95
About projects ..................................... 95
Basic steps for handling projects ................ 95
Selecting a project ...................................... 96
Creating a new project ................................ 96
Copying a project ........................................ 96
Deleting a project ........................................ 97
Protecting a project ..................................... 97
Checking the remaining recording time ............................................................. 97
Changing the name of a project .................. 98
Changing the operation of the level meters ................................................. 98
Setting the built-in mic gain ................ 99
Turning the backlight on and off ......... 99
Formatting a SmartMedia card ......... 100
Specifications ........................................ 101
Troubleshooting .................................... 102
Problems during playback ................ 102
Problems during recording ................ 102
Problems with effects ........................ 103
Problems with rhythm section ........... 103
Other problems .................................. 103
Appendix ................................................ 104
Effect Parameters .............................. 104
Insert effect ............................................... 104
Send effect ................................................ 113
Rhythm patterns................................. 114
Effect patches ................................... 116
Insert effect ............................................... 116
Drum kits/Bass programs ................. 120
Compatibility with PS-02 and
MRS-4 ............................................... 121
PS-02 ........................................................ 121
MRS-4 ...................................................... 121
Files on SmartMedia card ................. 121
INDEX ..................................................... 122
4 ZOOM PS-04
Introduction
Thank you for selecting the ZOOM PS-04 Palmtop Studio (simply called the " PS-04 " in this manual).
The PS-04 is a fascinating product with the following features.
• Four great functions in one compact unit
Weighing in at a mere 160 grams, the PS-04 combines a SmartMedia recorder, mixer, multi-effect device, and drum/bass machine in a single pocket-size body. Whenever and wherever inspiration strikes, the PS-04 is ready to help you create and record your very own sound.
• 4-track recorder with bounce capability
The recorder allows simultaneous playback of four tracks and simultaneous recording on two tracks. Each track has ten virtual takes (V-takes). While playing back all four tracks, you can bounce the combined sound onto two empty V-takes. A host of functions lets you process and edit audio data after recording.
• Full-featured mixer section
The integrated mixer makes it simple to adjust level, Hi/Lo EQ, panning, and effect send level for the audio tracks and drum/bass tracks to create the stereo mix. The input signal can also be sent directly to the stereo mix.
• Two versatile effect streams
The PS-04 provides insert effects that can be applied to the input or output, and send/return effects that are used via the mixer send/return loop. The insert effect provides a mastering effect function for processing the stereo mix. This is great for adjusting the sound and dynamics during mixdown.
• Rhythm section provides solid backing
Realistic PCM sources produce drum and bass sounds in a variety of more than 500 patterns. By combining patterns and programming the chord progression, you can create the accompaniment for an entire song.
• Flexible tuner function
The built-in tuner can be used not only for standard chromatic tuning but also for 7-string guitar,
5-string bass and other unconventional tuning applications.
In order to get the most out of this sophisticated product, please read this manual carefully before use.
We recommend that you keep the manual at hand for future reference.
ZOOM PS-04 5
6
Getting to Know the PS-04
PS-04 configuration
The PS-04 can be thought of as having four main sections, namely recorder, effects, mixer, and rhythm.
These are explained below.
■
Recorder section
The recorder in the PS-04 has 4 separate audio tracks (a track is a separate portion for recording audio data). Up to 2 tracks can be recorded simultaneously, and up to 4 tracks can be played back simultaneously. The tracks are numbered 1 – 4, and each of these tracks has 10 virtual tracks (so-called V-takes). When performing recording or playback, you can select one of these V-takes. For example, you could record a difficult guitar solo onto multiple V-takes, and then compare them later to select the best take.
V-takes
1
Tracks
2
3
6
7
8
4
5
9
10
1 2 3 4
Currently selected V-takes
■
Effects section
The PS-04 has two types of effects: insert effects and send/return effects. The insert effect, as its name implies, can be inserted at a selected point in the signal path. It consists of a number of single effects connected in series, such as compressor, amp simulator, chorus, etc. It can be used for effect processing of the input signal during recording or for the stereo mix during mixdown.
The send/return effect is routed through the built-in mixer and applies to all tracks. Reverb, delay, or chorus can be selected for this effect. The intensity of the send/return effect for each track can be adjusted with the send level parameter (the higher the value, the stronger the effect).
■
Rhythm section
The PS-04 has an integrated rhythm machine that always operates in sync with the recorder.
Drum sounds and bass sounds from a PCM source are used to form accompaniment patterns. The PS-04 has over 500 patterns built in, and 346 patterns are already preprogrammed. Of course, you can also edit existing patterns or create your own patterns from scratch.
By lining up the patterns in the desired order and specifying parameters such as chord progression, tempo, and beat, you can create the rhythm accompaniment for an entire song.
Recorder
Track 1
Track 2
Track 3
Track 4
Rhythm section
Rhythm Rhythm Rhythm
To mixer
ZOOM PS-04
Operation modes of the PS-04
[INPUT] jack
[LINE IN] jack
Built-in mic
Input
■
Mixer section
Using the mixer functions built into the
PS-04, you can adjust the level, panning,
EQ, and other parameters for audio tracks
1- 4 and the drum / bass track to produce the final stereo mix.
Insert effect
Recorder
Track 1
Track 2
Track 3
Track 4
Bass track
Drum track
Rhythm section
Send/return effect
DRUM BASS 1 2 3 4
Insert effect
Mixer
[OUTPUT] jack
Operation modes of the PS-04
The PS-04 has the following four operation modes. You can see which mode is currently active by the light on/off status of the [EFFECT], [RHYTHM], and
[SYSTEM] keys on the panel.
● AUDIO mode
This is the mode for recording and playing back audio. The PS-04 is always in this mode after power-on and after you quit one of the other modes. In this mode, the indicators of the [EFFECT], [RHYTHM], and [SYSTEM] keys are all out.
● EFFECT mode
In this mode, you select patches for the insert effect and send/return effect, edit parameters, and perform other effect related functions. To switch to this mode from any other mode, press the [EFFECT] key so that the indicator lights up.
● RHYTHM mode
In this mode, you control the various rhythm functions. To switch to this mode from any other mode, press the [RHYTHM] key so that the indicator lights up.
The rhythm functions of the PS-04 are further divided into PATTERN mode for repeatedly playing patterns, and SONG mode for playing the rhythm accompaniment to an entire song. By repeatedly pressing the [RHYTHM] key, you can switch between these two modes.
● SYSTEM mode
This mode is used to create new projects and to make settings that affect operation of the entire PS-04.
To switch to this mode from any other mode, press the [SYSTEM] key so that the indicator lights up.
ZOOM PS-04 7
Names and Functions of Parts
Top view
Status keys 1 - 4
Display
Faders 1 - 4
[SYSTEM] key
[RHYTHM] key
[EFFECT] key
[EDIT/
UTILITY] key
[EXIT] key
[ENTER] key
[BOUNCE] key
[AUTO PUNCH IN/
OUT] key
[TRACK PARAMETER] key
[TUNER/BYPASS] key
[INSERT/DELETE
(COPY)] key
Dial
Cursor [
E
]/[
R
]/[
Q
]/[
W
] keys
Built-in mic [MIC] key
[
U
] key, [
R
/
P
]]key, [REC] key, [MARK] key
8 ZOOM PS-04
Front view
Front view
Card slot
Rear view
[INPUT LEVEL] knob
[INPUT] jack
[OUTPUT] jack
[LINE IN] jack
[PHONES] jack
Side view
ZOOM PS-04
[ON/OFF switch] [DC9V] jack
9
Getting Connected
10
Bass
Synthesizer
Connect a guitar, bass guitar or other instrument to the [INPUT] jack.
Monitoring system
To monitor with headphones, connect them to the
[PHONES] jack. This jack carries the same signal as the
[OUTPUT] jack. Guitar
PS-04 rear panel
Connect a stereo device with line level output such as a synthesizer or CD player to the [LINE IN] jack.
PS-04 side panel
AC adapter
Headphones
CD player
To power the PS-04 from an AC outlet, be sure to use only the AC adapter ZOOM AD-0006
(available separately). Using any other AC adapter will lead to damage.
About SmartMedia
To use the PS-04, a SmartMedia card is required. Before turning on the power, insert the supplied SmartMedia card into the card slot, as shown in the illustration.
When inserting the card, push it fully into the slot.
Card slot
N OTE
• If you insert the SmartMedia card with the wrong orientation or upside down, it will not go all the way in. Trying to push the card in by force may damage it.
SmartMedia
• Do not insert or remove the SmartMedia card while power is turned on. Otherwise data loss may occur.
• Generic SmartMedia cards with a capacity from 16 MB to 128 MB (drive voltage 3.3 V) may be used in the PS-04.
• To use a SmartMedia card that has already been formatted in a computer or a digital camera, be sure to first format it once more in the PS-04 (
→
p. 100).
ZOOM PS-04
Operating the Unit on Batteries
The PS-04 can be operated on battery power. Purchase the correct batteries and insert them as described below.
1.
Turn the PS-04 over and open the cover of the battery compartment.
2.
Insert four IEC R6 (size AA) batteries into the compartment. (Use alkaline batteries.)
3.
Close the cover of the battery compartment.
Bottom of PS-04
Battery compartment cover
N OTE
When the PS-04 is operating on battery power and the batteries are getting low, the indication "BATT" will appear on the display.
Replace all four batteries with fresh ones as soon as possible.
IEC R6 (size AA) battery x 4
Battery compartment
Power On/Off
To turn the PS-04 on and off, proceed as follows.
■
Power-on
1.
Verify that power to the PS-04 and all connected equipment is off.
The volume controls of the connected instrument, PS-04, and the monitoring system should be turned fully down.
2.
Insert the SmartMedia card into the card slot ( ➔ p. 10).
3.
Set the [ON/OFF] switch on the side panel of the PS-04 to "ON".
PS-04 side panel
The indication "PS-04" appears on the display and the PS-04 starts up.
4.
Turn power to the connected instrument and the monitoring system on in that order. [ON/OFF] switch
■
Power-off
5.
Turn power to the monitoring system and the connected instrument off in that order.
6.
Set the [ON/OFF] switch on the side panel of the PS-04 to "OFF".
The indication "GOODBYE" is briefly shown on the display and the PS-04 is shut down.
N OTE
Never turn the PS-04 off by disconnecting the AC adapter. Otherwise data loss may occur.
C aution
When using the AC adapter, always use the [ON/OFF] switch on the side panel of the
PS-04 to turn power on and off. Be especially careful when the card access indicator is lit.
Disconnecting the AC adapter in such a case may lead to fatal data loss.
ZOOM PS-04 11
Listening to the Demo Song
This section shows how to play the demo song stored on the supplied SmartMedia card.
N OTE
The demo song is write-protected. During playback you can change the level, panning, and other parameters, but you cannot store the changed settings.
1.
Connect the monitoring system and the PS-04, and insert the supplied
SmartMedia card into the PS-04.
Before switching the power on, turn the volume control of the monitoring system down.
2.
Set the [ON/OFF] switch on the side panel of the PS-04 to "ON".
[ON/OFF] switch
Project information saved on the SmartMedia card is automatically loaded. When the supplied
SmartMedia card has been inserted, the demo song project will be loaded.
3.
Press the [ R / P ] key.
The key lights up and playback of the demo song starts.
4.
To stop playback, press the [
R
/
P
] key once more.
12
The key goes out, and the recorder stops.
H INT
If desired, you can use the faders 1 – 4 during playback to adjust the level of audio tracks
1 – 4. To adjust the level of the drum or bass track, press the [RHYTHM] key and then use faders 1 and 2.
ZOOM PS-04
Let's Record
This section shows how to record a guitar connected to the [INPUT] jack.
1.
Connect the guitar to the [INPUT] jack.
2.
Press the [SYSTEM] key and then the [ENTER] key.
The indication "SELECT" appears on the display.
3.
Use the cursor left/right keys to bring up the indication "NEW" on the display, and press the [ENTER] key twice.
The following indication appears on the display, and the PS-04 is ready for recording.
OOOOOO 000
4.
Press the [TRACK PARAMETER] key.
When you press the [TRACK PARAMETER] key for the first time, the indication "INPUT SEL" is shown for a few seconds, and then the indication "INPUT" appears.
H INT
In the default condition, the [INPUT] jack is selected as input source. To record a synthesizer or other device connected to the [LINE IN] jack, or to record from the built-in mic, switch the input source to the respective setting (
→ p. 53).
5.
While playing your guitar, adjust the input sensitivity by turning the [INPUT
LEVEL] knob on the rear panel of the PS-04.
If the indication "-PEAK-" appears on the display, the input signal will be distorted. Turn the
[INPUT LEVEL] knob down.
ZOOM PS-04 13
Let's Record
6.
To adjust the track recording level, operate fader 2.
While this screen is shown, you can use fader 2 to adjust the recording level for the signal from the
[INPUT] jack. When the adjustment is complete, press the [EXIT] key.
RECLVL 100
H INT
If the topmost segment (rectangular block) of the level meter comes on when you play your guitar loud, reduce the recording level setting.
7.
Use the status keys to select the recording destination track.
Above the level meter, the indication "REC" appears for the track that has been set to recording standby.
8.
To start recording, hold down the [REC] key and press the [ R / P ] key.
A precount of 4 clicks is heard, and recording starts. Play your guitar to record.
14
9.
To stop recording, press the[ R / P ] key once more.
The [REC] key and [ R / P ] key goes out.
10.
To check the recording, press the [ U ] key and then press the [ R / P ] key.
11.
To cancel the recording standby condition, press the status key 1 again so that the "REC" indication goes out.
ZOOM PS-04
Quick Guide
This section explains some of the basic operation steps of the PS-04. You will learn how to make preparations for recording, how to record tracks, do overdubs, use the mixer, and create the final stereo mix.
The explanation is divided into five major steps.
● Step 1: Preparations before recording
Establish connections, create a project, and make other preparations for recording.
● Step 2: Recording the first track
Record the first track while using the insert effect on the input signal.
● Step 3: Overdubbing
Record (overdub) the second and subsequent tracks while listening to the previously recorded track.
● Step 4: Mixing
Adjust level, panning, and EQ for each track and use the send/return effect to create a stereo mix.
● Step 5: Mixdown
Bounce the finished stereo mix onto an empty pair of V-takes in the PS-04.
Step 1: Preparations before recording
1-1
Creating a new project
The PS-04 manages all information that is required to produce a song in units called "projects".
To perform a new recording with the PS-04, you first create a project.
1.
Connect the instrument from which to record and the monitoring system to the
PS-04 (
➝ p. 10).
To monitor with headphones, connect them to the [PHONES] jack.
2.
Make sure that a SmartMedia card is inserted in the card slot. Then turn power on in the order PS-04
➝ monitoring system.
The PS-04 always comes on in AUDIO mode which serves for recording and playback. When the
PS-04 is turned on, it automatically loads the most recently used project from the SmartMedia card.
3.
Press the [SYSTEM] key.
The [SYSTEM] key lights up and the PS-04 switches to SYSTEM mode. The display shows the system menu which serves for controlling the project and making system-wide settings.
PROJEC T
ZOOM PS-04 15
Quick Guide
4.
Verify that "PROJECT" is shown on the display, and then press the [ENTER] key.
5.
Use the cursor left/right keys to bring up the indication "NEW", and press the
[ENTER] key.
You can now select the audio data quality level (recording grade).
Cursor left/right keys
GRADE HF
6.
Use the dial to select one of the following two grade settings.
•HF (Hi-Fi)
Best sound quality setting (default)
•LG (Long)
Longer recording time setting. (Recording time is doubled compared to HF.)
7.
Press the [ENTER] key.
A new project is created, and this project is loaded automatically. The PS-04 returns to the AUDIO mode and the [SYSTEM] key goes out. The current counter position is shown on the display. (This is called the AUDIO mode top screen.)
All out
OOOOOO 000
N OTE
• When you create a new project, the name "PROJxx" (where xx is the project number) is automatically assigned.
• The project name can be changed if desired (
→
p. 98).
16 ZOOM PS-04
Step 1: Preparations before recording
1-2
Selecting a rhythm pattern to use
The PS-04 incorporates a rhythm function that always operates in sync with the recorder. This function can automatically repeat patterns that are several measures in length and contain drum sounds (drum kit) and bass sounds (bass program). It is also possible to use a combination of patterns to form a longer rhythm accompaniment (song). In this example, we will choose a simple pattern to use as guide rhythm during recording.
1.
Press the [RHYTHM] key.
The [RHYTHM] key lights up and the PS-04 switches to RHYTHM mode which lets you make various rhythm related settings.
The rhythm function has two modes: PATTERN mode for repeatedly playing patterns, and SONG mode for playing the rhythm accompaniment to an entire song. By repeatedly pressing the
[RHYTHM] key, you can switch between these modes.
When you first select RHYTHM mode, the PATTERN mode is active, and the name of the currently selected pattern appears on the display.
Pattern name Pattern number
O8ST1 000
2.
Turn the dial to select the pattern you want to play.
The PS-04 has 511 pattern slots, of which 346 are preprogrammed. (The indication "EMPTY" is shown instead of a pattern name for empty patterns.)
In this example, we will select pattern number 510 which plays a rim shot sound as a quarter note.
MTR44 510
3.
Press the [ R / P ] key.
The selected pattern starts to play, and the [RHYTHM] key flashes in sync with the current tempo.
While the pattern is playing, you can also switch to other patterns simply by turning the dial.
H INT
Immediately after creating a new project, the pattern playback volume will be set to zero.
To hear the rhythm play, you must raise the drum/bass monitor level.
ZOOM PS-04 17
Quick Guide
4.
Operate faders 1 and 2 to adjust the playback volume of the pattern.
In RHYTHM mode, fader 1 controls the drum volume and fader 2 the bass volume. To monitor only the drum track of the pattern, slide fader 2 fully down.
Fader 1 Fader 2
5.
To change the tempo, operate faders 3 and 4.
The current tempo value (BPM) appears on the display. Fader 3 changes the setting in units of 10
BPM, and fader 4 in units of 0.1 BPM. The original display will return after a while when you have finished using the faders. By pressing the status key 3 or 4, you can check the current tempo setting.
Fader 3 or 4
Current tempo setting
BPM=13 0*0
18
N OTE
• The tempo set here applies to all patterns.
• When recording while playing a pattern, you should set the tempo before starting to record the audio track. If you change the tempo after recording the audio track, there will be a mismatch between the recorded audio and the rhythm tempo.
6.
To stop playback, press the [ R / P ] key once more.
7.
Press the [EXIT] key to return to the AUDIO mode top screen.
To return from other modes to the AUDIO mode, the [EXIT] key is used.
H INT
The PS-04 automatically saves your progress (settings and recorded contents) when you switch to another project or turn power off. There is no need to perform any special storage steps.
ZOOM PS-04
Step 2: Recording the first track
Step 2: Recording the first track
Specify the input source and the track on which to record, and start the recording process.
2-1
Selecting the input source
The PS-04 lets you select the [INPUT] jack, [LINE IN] jack, or built-in mic as input source for recording on the audio tracks. First select the source and then adjust the recording level.
1.
From the AUDIO mode top screen, press the [TRACK PARAMETER] key.
The track parameter screen appears. This screen gives access to various input and track related settings. The first time you call up the screen, input is selected as operation target, and the currently selected input source is shown.
Currently selected input source
During input source selection, the status keys and faders operate as follows.
Shows the currently selected input source
Status key 2 selects
[INPUT] jack as input source
Status keys 3/4 select
[LINE IN] jack as input source.
Status key 1 selects built-in mic as input source.
Fader 1 adjusts recording level for signal from built-in mic.
Fader 2 adjusts recording level for signal from [INPUT] jack.
Faders 3/4 adjust recording level for signal from [LINE IN] jack.
N OTE
• The function of the faders depends on the currently selected screen of the PS-04.
• Switching to a different screen and moving a fader there will not affect the fader setting of the previous screen, because fader settings are saved individually for each screen.
2.
Use the status keys 1 – 4 to select the input source.
Depending on which input source is selected, the display changes as follows. (The "REC" indication for the source changes from flashing to constantly on.)
ZOOM PS-04 19
Quick Guide
When built-in mic (status key 1) is selected When [INPUT] jack (status key 2) is selected
When [LINE IN] jack (status key 3 or 4) is selected
20
H INT
• When the built-in mic is selected as recording source, the [MIC] key lights up. You can also select the built-in mic by pressing the [MIC] key from the AUDIO mode top screen.
(In this case, there is no need to call up the above track parameter screen.)
• If desired, you can also combine multiple input sources (
→
p. 53).
• When the built-in mic can be used, the [MIC] key is flashing.
• When the insert effect algorithm is "GUITAR/BASS", the built-in mic cannot be used
(except when the effect type "CABI" is selected on the PRE AMP/DRIVE module or when it is turned off). In this case, the "REC" indication for the built-in mic is out.
3.
When the [INPUT] jack has been selected as input source, play the instrument connected to the jack and adjust the input sensitivity by turning the [INPUT
LEVEL] knob on the rear panel of the PS-04.
When using the [INPUT] jack, adjusting the input sensitivity with the
[INPUT LEVEL] knob is necessary. Make the adjustment so that the sound is not distorted when playing the instrument at maximum level. (If the indication "-PEAK-" is shown on the display, signal distortion has occurred.)
H INT
• When the built-in mic is selected as input source, two gain settings (on-mic/off-mic) are available. The default is on-mic, but this can be changed if desired (
→
p. 99).
• When the [LINE IN] jack is selected as input source, adjust the output level of the source equipment so that there is no distortion in the input stage of the PS-04.
4.
While playing the instrument, operate the fader for the input source to adjust the recording level.
While one of the above screens is being shown, faders 1 – 4 can be used to adjust the recording level for each recording source. When you move a fader, the current setting value is shown on the display. A rough indication of the setting for each source is given by the level meter segments.
ZOOM PS-04
Step 2: Recording the first track
When signal distortion occurs within the PS-04, the top segment of the level meter stays on for a while. Reduce the fader setting in such a case.
RECLVL 100
5.
When the setting is complete, press the [EXIT] key.
The AUDIO mode top screen returns.
2-2
Applying the insert effect
The insert effect is applied to a specific point in the signal path. It consists of a number of single effects connected in series, such as compressor, amp simulator, chorus, etc. Immediately after creating a new project, an effect program (patch) optimized for clean guitar is selected. In this example, we will select the patch to be used and apply the desired effect to the input signal.
H INT
To record without going through the insert effect, press the [TUNER/BYPASS] key to activate the bypass condition.
1.
From the AUDIO mode top screen, press the [EFFECT] key.
The [EFFECT] key lights up and the PS-04 switches to EFFECT mode. The display shows the insert effect top screen which lets you make various settings for the insert effect.
STNDRD 0
2.
Use the cursor up/down keys to select the algorithm that you want to use.
An "algorithm" is a combination of single effects which the insert effect lets you use simultaneously. The type of single effect and the insertion point are decided by the algorithm selection. The following algorithms are available.
Algorithm Description
GUITAR/BASS An algorithm suitable for recording guitar/bass.
MIC An algorithm suitable for vocals and other mic recordings.
LINE An algorithm suitable mainly for recording stereo-output instruments such as a synthesizer.
DUAL
An algorithm suitable for recording two entirely separate channels, with mono input x 2 and mono output x 2.
MASTERING An algorithm suitable for processing a stereo mix signal during mixdown.
N OTE
The MASTERING algorithm is a special algorithm for producing the final stereo mix.
Because the insert effect is inserted directly before the [OUTPUT] jack, it cannot be used for track recording.
ZOOM PS-04 21
Quick Guide
Shortly after selecting an algorithm, the name of the patch (effect program) active in that algorithm will be shown.
Patch name
VO-STD 0
3.
Turn the dial to select the patch.
For information on the various patches that are available, see the list in the last section (
→ p.116) of this documentation.
H INT
• You can also edit a patch to change its sound or intensity (
→
p. 87).
• The recording level may change, depending on the selected patch. If the signal after effect processing sounds extremely distorted, adjust the patch level (insert effect output level) (
→
p. 87).
4.
Press the [EXIT] key to return to the AUDIO mode top screen.
2-3
Selecting a track and starting to record
Select the track on which to record the signal processed by the insert effect. In this example, we will select track 1 for recording.
1.
From the AUDIO mode top screen, press status key 1.
While the AUDIO mode top screen is shown, you can use status keys 1 – 4 to select a recording track. When you press status key 1, track 1 goes into recording standby mode, and the corresponding "REC" indication appears. In this condition, the input signal is sent to the track via the insert effect.
H INT
• If the [LINE IN] jack has been selected as input source and only track 1 was selected as recording track, the left/right signal will be mixed and sent to the track as a mono signal.
• To record the signal from the [LINE IN] jack in stereo, or to retain a stereo effect produced by the insert effect, set two tracks simultaneously to the recording standby condition (
→
p. 55).
2.
Use fader 1 to adjust the monitor level of the signal to record.
N OTE
• When the recording track has been selected, the input signal will be sent to the stereo mix via the corresponding track. By adjusting the fader for the respective track, you can adjust the monitor level.
• If no recording track has been selected, the input signal will be sent directly to the stereo mix. Adjusting faders 1 – 4 will have no effect on the monitor level.
22 ZOOM PS-04
Step 2: Recording the first track
3.
To start recording, first press the [ U ] key to return the recorder to the beginning, and then press the [ R / P ] key while holding down the [REC] key.
The [REC] key and [ R / P ] key light up. A precount of 4 clicks (1 measure) is heard. When the precount is finished, recording starts. Play and record your instrument while listening to the guide rhythm.
Move to start of recorder
H INT
• The number of precount beats can be adjusted as desired (
→
p. 44).
• If the input signal is distorted, refer to the step 2-1 to adjust the input sensitivity or the recording level.
4.
To stop recording, press the [
R
/
P
] key once more.
The [REC] key and [
R
/
P
] key go out, and recording stops. After recording, the indication
"WAIT" is briefly shown on the display.
N OTE
• The duration of the "WAIT" interval depends on the length of the recording condition.
• Do not turn power off while "WAIT" is shown. Otherwise the recorded data may be lost, and malfunction may occur.
5.
To check the recorded content, press the [ U ] key to return the recorder to the start, and then press the [ R / P ]key.
The recorded content is played back, together with the pattern selected as guide rhythm.
H INT
If desired, you can specify a point in minutes/seconds/milliseconds or in measures/beats and go directly to that point (
→
p. 37).
6.
To stop playback, press the [ R / P ] key once more.
To redo the recording, repeat steps 3 – 4.
7.
Press the status key 1 so that the "REC" indication for track 1 disappears.
Track 1 is no longer in recording standby mode.
H INT
• The recorded content can be edited (
→
p. 46).
• If you switch the V-take, you can record on the same track while keeping the last recording content (
→
p. 36).
ZOOM PS-04 23
Quick Guide
Step 3: Overdubbing
While listening to track 1 recorded in step 2, now play and record another instrument on track 2.
Recording additional parts in this way is called "overdubbing".
3-1
Adjusting input sensitivity and setting the insert effect
As in step 2, select the input source and make the required insert effect settings.
1.
From the AUDIO mode top screen, press the [TRACK PARAMETER] key and select the input source.
When using the [INPUT] jack, adjust the input sensitivity with the [INPUT LEVEL] knob.
2.
Operate the fader for the input source to adjust the recording level.
When these steps are completed, press the [EXIT] key to return to the AUDIO mode top screen.
3.
Press the [EFFECT] key and select the algorithm and patch in the same way as for step 2.
When the patch is selected, press the [EXIT] key to return to the AUDIO mode top screen.
3-2
Selecting the track to record
While monitoring the playback sound of track 1, record the new instrument on track 2.
1.
From the AUDIO mode top screen, press status key 2.
Track 2 goes into recording standby mode.
2.
Use fader 2 to adjust the monitor level of the signal to record.
If required, use fader 1 while performing playback to adjust the monitor level balance between tracks 1 and 2.
3.
To start recording, first press the [ U ] key to return the recorder to the start, and then press the [ R / P ] key while holding down the [REC] key.
The [REC] key and [ R / P ] key light up and the click precount is heard. Play and record your instrument while listening to the guide rhythm.
4.
To stop recording of track 2, press the [ R / P ] key once more.
The indication "WAIT" is briefly shown on the display, and then the PS-04 returns to the original condition.
24 ZOOM PS-04
Step 3: Overdubbing
5.
To check the recorded content, press the [ U ] key to return the recorder to the start, and then press the [ R / P ] key.
The recorded content of tracks 1 and 2 is played back, together with the guide rhythm. Adjust faders 1 and 2 as necessary to control the level balance.
H INT
To redo the recording, repeat steps 3 – 5. It is also possible to move to a point within the recording and rerecord from there (
→
p. 37). Automatic rerecording of a specified portion is possible by using the auto punch-in/out function (
→
p. 41).
6.
To stop playback, press the [ R / P ] key once more.
7.
Press the status key 2 so that the "REC" indication for track 2 disappears.
Record more tracks in the same way.
ZOOM PS-04 25
Quick Guide
Step 4: Mixing
When recording of tracks 1 – 4 is finished, create the final stereo mix by adjusting the level, EQ
(equalizer), panning (stereo left/right position), send/return effect intensity and other track parameters.
4-1
Muting the input signal/rhythm sound
Mute the input signal and guide rhythm so that no unwanted content will be included in the final recording.
1.
To mute the guide rhythm, press the [RHYTHM] key to switch to RHYTHM mode and then slide faders 1 and 2 fully down.
When the setting is made, press the [EXIT] key to return to the AUDIO mode top screen.
H INT
If desired, you can add drum and bass sounds to the mix. In this case, track parameters
(level, EQ, panning/balance, send/return effect intensity) can also be set for drum/bass.
2.
To mute the input, press the [TRACK PARAMETER] key from the AUDIO mode top screen to bring up the input source display.
3.
Slide the fader for the currently selected input source fully down, and then press the [EXIT] key.
The AUDIO mode top screen returns.
H INT
The input signal can also be sent directly to the stereo mix.
4-2
Adjusting level/panning/EQ
Adjust level/panning/EQ for each track by setting the track parameters of the integrated mixer.
1.
To set the level balance of the tracks, adjust faders 1 – 4 from the AUDIO mode top screen.
2.
To adjust panning and EQ for each track, press the [TRACK PARAMETER] key and then use the cursor left/right keys or the status keys to select the track.
When track parameters are shown, the cursor left/right keys or the status keys can be used to select the track.
The level meter for the currently selected track flashes.
26 ZOOM PS-04
Currently selected track
Step 4: Mixing
3.
Use the cursor up/down keys to select the track parameter.
The respective track parameter is shown on the display. The available track parameters and their setting range are shown in the table below.
Parameter Display indication Setting range Description
HI EQ ON/OFF
EQ HI
ON / OFF Switches Hi EQ on and off.
HI EQ GAIN
HI EQ
FREQUENCY
HI G
HI F
-12 – 12
500 – 8000 (Hz)
Adjusts the Hi EQ boost/cut amount in the range from -12 dB to +12 dB. This parameter is shown only when Hi EQ is set to ON.
Selects the Hi EQ frequency for boost/cut.
This parameter is shown only when Hi EQ is set to ON.
LO EQ ON/OFF
EQ LO
ON / OFF
LO EQ GAIN
LO EQ
FREQUENCY
SEND ON/OFF
SEND LEVEL
PAN
LO G
LO F
SEND
SEND_L
PAN
-12 – 12
63 – 2000 (Hz)
ON / OFF
0 – 100
L100 – 0 – R100
Switches Lo EQ on and off.
Adjusts the Lo EQ boost/cut amount in the range from -12 dB to +12 dB. This parameter is shown only when Lo EQ is set to ON.
Selects the Lo EQ frequency for boost/cut.
This parameter is shown only when Lo EQ is set to ON.
Selects whether the signal of this track is supplied to the send/return effect or not.
Adjusts the level of the signal supplied to the send/return effect. This parameter is shown only when SEND is set to ON.
Adjusts the panning (left/right stereo position) of the track signal. When the STEREO
LINK parameter is set to ON, this parameter adjusts the left/right level balance.
FADER
FADER
0 – 127
STEREO LINK
V TAKE
REC LEVEL
S-LINK
TR
X -Y
RECLVL
ON / OF
X=1 – 4
Y=1 – 10
0 – 127
Adjusts the current volume level.
Switches the stereo link function (for linking the parameters of tracks 1/2 and 3/4) on and off. (For details, see page 58.)
Selects the V-take for this track. (For details, see page 36.) X is the track number and Y is the V-take number.
Adjusts the recording level.
ZOOM PS-04 27
Quick Guide
4.
Turn the dial to adjust the setting value.
4-3
Applying the send/return effect
The send/return effect is an effect that works on all tracks of the integrated mixer. Either reverb, delay, or chorus can be selected for this effect. The illustration below shows the signal flow for the send/return effect.
Send/return effect
28
[OUTPUT] jack
The intensity of the send/return effect can be adjusted individually for each track by setting the send level (the level of the signal supplied to the send/return effect).
1.
Press the [EFFECT] key repeatedly to bring up the indication "SEND" on the display.
The indication "SEND" is shown for a few seconds, and then the patch currently selected for the send/return effect is shown. (This screen is called the send/return effect top screen.)
Send/return effect patch
TIGHT 0
H INT
Repeatedly pressing the [EFFECT] key toggles between the insert effect top screen and the send/return effect top screen.
2.
Turn the dial to select the patch.
The send/return effect has 40 patch slots, of which 30 are preprogrammed. For information on the various patches that are available, see the list in the last section of this documentation (
→
p. 119).
3.
When you have selected the patch, press the [EXIT] key to return to the AUDIO mode top screen.
ZOOM PS-04
Step 4: Mixing
N OTE
In the default condition, the send level for each track is set to zero. Therefore simply selecting a patch does not enable the send/return effect.
4.
From the AUDIO mode top screen, press the [TRACK PARAMETER] key and then use the cursor left/right keys or the status keys to select the track.
5.
Use the cursor up/down keys to bring up the indication "SEND_Lxxx" (where xxx is the setting value) on the display.
Send level setting
SEND_L 0
6.
While playing the recorded content, turn the dial to raise the send level for that track.
7.
Adjust the send level for the other tracks in the same way.
8.
Press the [EXIT] key to return to the AUDIO mode top screen.
ZOOM PS-04 29
Quick Guide
Step 5: Mixdown
Normally, mixdown refers to the procedure of sending a completed stereo mix to an external master recorder or similar. Here, we will use an empty pair of V-takes in the PS-04 instead of the external recorder.
5-1
Applying the mastering effect
The MASTERING algorithm of the insert effect can be used to increase the sound pressure of the stereo mix or emphasize a certain frequency range. The following shows how to process the stereo mix with the MASTERING algorithm patches.
Mixer
Insert effect [OUTPUT] jack
1.
Press the [EFFECT] key repeatedly to bring up the insert effect top screen on the display.
2.
Use the cursor up/down keys to select the MASTERING algorithm.
The indication "MASTERING" is shown for a few seconds, and then the patch currently selected for the MASTERING algorithm is shown. When a patch of this algorithm is selected, the effect is inserted immediately before the [OUTPUT] jack.
0
3.
Turn the dial to select the patch while playing the recorded content.
For information on the various patches that are available, see the list in the last section of this documentation (
→
p. 119).
4.
When you have found the desired effect, press the [EXIT] key.
The AUDIO mode top screen returns.
30 ZOOM PS-04
Step 5: Mixdown
5-2
Mixdown (bounce) preparations
The procedure of recording the signal mixed in the PS-04 (the signal as it appears at the [OUTPUT] jack) onto one or two audio tracks is called "bounce". The following steps show how to change the internal setting so that the mixed signal of audio tracks 1 – 4 can be bounced onto an unused pair of
V-takes.
V-takes
3
4
5
1
2
8
9
6
7
10
Tracks 1 2 3 4
Bounce
1.
From the AUDIO mode top screen, press the [EDIT/UTILITY] key.
The AUDIO mode utility menu for making various audio function settings appears.
TRK ED IT
2.
Use the cursor left/right keys to bring up the indication "BOUNCE" on the display, and press the [ENTER] key.
A screen for selecting whether to play or mute the content of the bounce target tracks appears. The default setting is "MUTE".
Current setting
TR M TE
3.
Turn the dial to switch the setting to "PLAY".
This makes it possible to record on separate V-takes of the bounce target tracks while playing back the contents of all four tracks.
4.
Use the cursor left/right keys to bring up the indication "TAKE" on the display.
In this condition, you can select the V-take to be used as bounce target.
ZOOM PS-04 31
Quick Guide
TAKE CR
In the default condition, the setting is "CR" (Current) which means that the currently selected
V-take is the bounce target. When bounce is carried out in this condition, the content of the bounce source V-take will be erased. You must therefore specify a separate V-take as bounce target.
5.
Turn the dial to select the number of the V-take to be used as bounce target.
When you select a number, bounce will be carried out onto that V-take of the selected track. In this example, select "10" (V-take 10).
TAKE 10
6.
When the setting has been made, press the [EXIT] key twice to return to the
AUDIO mode top screen.
5-3
Carrying out mixdown (bounce)
Select tracks 1 and 2 to record the stereo mix.
1.
Press the [ U ] key to return the recorder to the start.
2.
While holding down status key 1, press status key 2, so that the "REC" indication for tracks 1 and 2 is visible.
To record on two tracks simultaneously, press both status keys together to set the tracks to the recording standby mode. Only tracks 1 and 2 or tracks 3 and 4 can be combined.
32
3.
Press the [BOUNCE] key.
The bounce function is enabled, and the indication "BOUNCE" appears on the display. In this condition, the stereo mix (the signal as it appears at the [OUTPUT] jack) will be sent to V-takes 10 of tracks 1 and 2.
ZOOM PS-04
Step 5: Mixdown
OOOOOO 000
BOUNCE indication
4.
To carry out mixdown, press the [ R / P ] key at the start of the recorder while holding down the [REC] key.
When signal distortion occurs during bounce recording, press the [TUNER/BYPASS] key to bypass the insert effect and check whether this removes the distortion.
● No distortion when insert effect is bypassed
Lower the patch level parameter for the insert effect (
→
p. 87).
● Distortion still occurs when insert effect is bypassed
Slide fader 1– 4 down, or reduce EQ gain settings.
5.
When recording is completed, press the [ R / P ] key to stop the recorder.
6.
To cancel the bounce function, press the [BOUNCE] key once more.
The "BOUNCE" indication goes out. Press the status key to cancel the recording selection.
5-4
Playing the bounced tracks
You can select the V-takes of the bounce target tracks to play the bounced contents. At this time, you must disable effects and track parameters so that they do not get doubled.
1.
From the AUDIO mode top screen, press the [TUNER/BYPASS] key.
The insert effect is bypassed.
2.
Press the [TRACK PARAMETER] key and use the cursor left/right keys or the status keys to select one of the bounce target tracks.
TR 11
ZOOM PS-04 33
Quick Guide
3.
Use the cursor up/down keys to bring up the following screen.
This screen lets you select the V-take for the track.
Track number V-take number
TR 1
4.
Turn the dial to select the number of the V-take that was selected as bounce target (V-take 10 in the above example).
5.
Use the same procedure to select the V-take for the other track.
6.
Set the track parameters as follows, so that the sound of the bounce target
V-takes can be monitored without coloration.
Track parameter SEND
Track 1
Track 2
OFF
OFF
HI-EQ
OFF
OFF
LO-EQ
OFF
OFF
PAN
L100
R100
7.
When the setting has been made, press the [EXIT] key to return to the AUDIO mode top screen.
H INT
If required, you can also link the parameters of the two tracks (
→
p. 58).
8.
Raise the faders of the bounce target tracks, and slide the other faders fully down.
34
H INT
When the fader setting value is 100, the recording level and playback level are identical.
(The current fader value can be checked with the track parameter FADER.)
ZOOM PS-04
Step 5: Mixdown
9.
Press the [ U ] key to return the recorder to the start, and press the [ R / P ] key.
The bounced content is played back. To stop playback, press the [ R / P ] key once more.
10.
When you are satisfied with the results, return to the PS-04 to the condition before the bounce operation.
ZOOM PS-04 35
Reference [Recorder]
This section explains the functions for audio recording and playback.
AUDIO mode screens
Immediately after turning the PS-04 on, the AUDIO mode is automatically selected and the counter showing the current position appears. This screen is called the AUDIO mode top screen. It also appears when you exit the EFFECT, RHYTHM, or
SYSTEM modes and return to AUDIO mode.
The cursor left/right keys can be used to switch the display format for the top screen counter to one of the following three formats: minutes/seconds/ milliseconds, measure/beat, marker.
Time display
OOOOOO 000
Measure/beat display
OO 1O 1
Marker display
MARK 00
V-takes
■
About V-takes
Each of the audio tracks 1 – 4 has ten virtual tracks which are referred to as V-takes. At any time, one of these V-takes is selected for recording or playback. For example, you could record a difficult guitar solo onto multiple V-takes, and then compare them later to select the best take.
■
Switching V-takes
To select the V-take for each track, proceed as follows.
1.
Make sure that the recorder is stopped and the AUDIO mode top screen is shown. Press the [TRACK
PARAMETER] key.
The track parameter screen is shown. On this screen, you can make various settings for each track. The first time you call up the screen, the indication "INPUT SEL" appears, and then the currently selected input source is shown.
While the top screen is shown, pressing one of the cursor up/down keys brings up the name and the number of the currently selected project on the display.
Project name Project number
NEWPRJ 01
To return to the top screen, press the [ W ] key.
2.
Use the cursor left/right keys to select the audio track for which you want to switch the V-take.
The name of the selected track is briefly shown, and then the track parameter and setting value are shown.The level meter segment for that track is flashing.
H INT
Once the audio track has been selected, you can also use the status keys to switch tracks.
36 ZOOM PS-04
EQ HI 0FF
Moving to a desired location in the song (Locate/Marker function)
Moving to a desired location in the song (Locate/Marker function)
This section describes how to jump to a point specified in minutes/seconds/milliseconds or measure/beat units (Locate function) and how to set a mark at any desired point and jump to that point
(Marker function).
3.
Repeatedly press the cursor [ W ] key to bring up the indication “TR x-y” on the display (where x is the track number and y the V-take number).
While this screen is shown, you can change the
V-take for the currently selected track.
Track number V-take number
TR 21
Currently selected track
4.
Turn the dial to select the desired
V-take number.
When you select an unrecorded V-take, the indication “E” (for “Empty”) is shown to the right of the V-take number.
■
Specifying time or measures
You can specify a point in minutes/seconds/ milliseconds or measure/beat units, and move to that point.
1.
From the AUDIO mode top screen, set the counter display format to time or measure/beat.
While the AUDIO mode top screen is shown, you can control the numeric counter indication to go to a point.
2.
Use the cursor left/right keys to cause a display digit to flash.
The flashing digit is the one that can be adjusted.
Time display
OOOOOO 000
Minutes
Measure/beat display
Seconds Milliseconds
TR 2-
2E
5.
If required, use the status keys or cursor left/right keys to change the track, and then select the V-take for that track.
6.
Press the [EXIT] key to return to the
AUDIO mode top screen.
3.
Turn the dial to adjust the value of the flashing digit.
When the value is changed, the recorder immediately moves to the new point. By pressing the [ R / P ] key, you can start playback from that point.
H INT
The numeric indication for measure/beat display depends on the time signature and tempo of the pattern/song selected in RHYTHM mode. (For details, see page 59.)
ZOOM PS-04 37
Reference [Recorder]
■
Setting a mark in a song
By setting a mark anywhere in a project, you can easily return to that point later. Up to 100 markers can be set per project.
1.
From the AUDIO mode top screen, move to the point where you want to set a mark.
H INT
A mark can be set either in the playback or stop condition.
2.
Press the [MARK] key.
A mark is set at the current location, and the mark number is shown on the display for a while.
01
Mark number
Newly added marks are automatically numbered in the range from 01 to 99. (The mark number 00 is always assigned to the beginning of the project.) If you add a new mark between two existing marks, all subsequent marks will be renumbered, as shown below.
Mark number
00 01
Add a mark
02 03
Song
Mark number
00 01 02
Song
03 04
■
Locating a mark
You can jump to any mark position (Locate function).
1.
Display the AUDIO mode top screen.
2.
Use the cursor left/right keys to switch the counter indication to mark units.
38
At this screen, you can specify a mark to locate.
When the displayed marker number and the current position match, the indication “MARK” is shown to the left of the mark number.
Shown when current position is on the mark
MARK 01
Mark number
3.
Turn the dial to select the number of the mark to which you want to move.
When you select a mark number, the recorder immediately moves to that position.
■
Deleting a mark
You can delete marks that are no longer needed.
1.
Display the AUDIO mode top screen and switch the counter indication to mark units.
2.
Turn the dial to select the number of the mark you want to delete.
MARK
03
N OTE
If the current position does not match the mark position, the mark cannot be deleted. When the indication “MARK” is shown to the left of the mark number, the displayed marker number and the current position match.
3.
Press the [MARK] key.
The selected mark is deleted, and all subsequent marks will be renumbered, as shown below.
MARK EL
ZOOM PS-04
Mark number
00 01 02
Song
Delete mark
03 04
Mark number
00 01
Song
02 03
Playing back the same passage repeatedly (A-B Repeat function) start point in measures/beats or using a mark.
OOO115 120
N OTE
• Once a mark has been deleted, it cannot be restored.
• The mark at the beginning of a song (mark number 00) cannot be deleted.
4.
Use the cursor left/right keys and the dial to specify the start point, and press the [ENTER] key.
“END” is shown beneath the counter to indicate that the end point (point B) can be set.
OOO115 120
Playing back the same passage repeatedly (A-B Repeat function)
A-B Repeat is a function that repeatedly plays back a specified passage within a project. This is useful to listen to the same part repeatedly, or perform repeated recording.
1.
From the AUDIO mode top screen and with the recorder stopped, press the [EDIT/UTILITY] key.
The audio utility menu appears. This menu gives access to track editing functions and A-B repeat.
TRK ED IT
2.
Use the cursor left/right keys to bring up the indication “A-B REPT” on the display, and press the [ENTER] key.
The indication "REPEAT OF" appears on the display. In this condition, the A-B repeat function is not active.
3.
Turn the dial to change the indication to ON, and press the [ENTER] key.
"START" is shown beneath the counter to indicate that the start point (point A) can be set. By switching the counter indication, you can set the
5.
Specify the end point (point B) as in step 3, and press the [ENTER] key.
The A-B repeat function becomes active. While the function is active, a rotating indication such as shown below appears at the left edge of the counter.
OOOO15 120
H INT
• When you set point B before point A, the section B
→
A will be repeated.
• To redo the point A/B setting, perform steps
1 - 5 once more.
6.
To start repeat playback, press the
[ R / P ] key.
Repeat playback begins. When the end point (point
B) is reached, the recorder jumps to the start point
(point A), and playback continues.
A B
Playback
ZOOM PS-04 39
Reference [Recorder]
7.
To stop repeat playback, press the
[ R / P ] key once more.
Also after the recorder was stopped, you can play the specified passage again for as long as the A-B repeat function is not canceled.
8.
To cancel the A-B repeat function, perform steps 1 and 2 once more and set A-B repeat to OFF.
H INT
It is also possible to combine repeat playback with special functions such as auto punch-in/ out. For example, if you set points A and B slightly outside the intended recording range, the recorder will automatically return to point A after auto punch-in/out is completed, and the recorded content will be played, letting you check the success of the procedure.
Re-recording only a specified part (Punch-in/out function)
Punch-in/out is a function that lets you re-record just a specified part of a previously recorded track.
The action of switching a currently-playing track to record mode is called “punch-in”, and the action of switching back from recording to playback is called
“punch-out”.
The PS-04 provides two ways to do this. You can use the panel keys to punch-in/out manually
(“manual punch-in/out”), or you can have punch-in/ out occur automatically at previously specified points (“auto punch-in/out”).
■
Using manual punch-in/out
This section describes how to perform manual punch-in/out to re-record a part of a previously recorded track, using the panel keys.
1.
From the AUDIO mode top screen, repeatedly press the status key of the track on which you want to perform punch-in/out, until the “REC” indication is visible.
If necessary, adjust the input sensitivity and recording level for the instrument again.
OOOO15 120
2.
While playing the instrument to be recorded, operate the fader of the selected track to adjust the monitor level.
3.
Move to a point several measures before the intended punch-in point, and press the [ R / P ] key to begin recorder playback.
4.
When you come to the punch-in point, press the [REC] key.
The key lights up and track recording begins from that location (punch-in).
5.
When you come to the intended punch-out point, press the [REC] key once more.
The [REC] key goes out, and the PS-04 switches from recording to playback (punch-out).
6.
Press the [ R / P ] key to stop recorder playback.
After recording, the indication “WAIT” is briefly shown on the display.
H INT
The duration of the “WAIT” interval depends on the recording condition.
7.
To check the newly recorded content, move to the point of step 4, and press the [ R / P ] key.
8.
If you are satisfied with the result, press the status key for that track to turn off the “REC” indication.
40 ZOOM PS-04
■
Using auto punch-in/out
This is a function that lets you specify beforehand the region to be re-recorded, for automatic punchin/out.
1.
From the AUDIO mode top screen, repeatedly press the status key of the track on which you want to perform punch-in/out, until the “REC” indication is visible.
If necessary, adjust the input sensitivity and recording level for the instrument again.
2.
While playing the instrument to be recorded, operate the fader of the selected track to adjust the monitor level.
3.
Move to the point where you want to perform punch-in, and press the
[AUTO PUNCH IN/OUT] key.
The indication “AUTO PUNCH IN/OUT” flashes in the middle of the display, and the current point is set as the punch-in point.
OOO36O 048
Re-recording only a specified part (Punch-in/out function)
To actually perform auto punch-in/ out, hold down the [REC] key and press the [ R / P ] key.
● If [
R
/
P
] key only was pressed (rehearsal)
When the punch-in point is reached, the track selected for punch-in/out will be muted. At the punch-out point, muting is canceled. (The input signal can be monitored during this time.)
Track
Punch-in point
Play Mute
Punch-out point
Play
● If [REC] key + [ R / P ] key was pressed
(actual function)
When the punch-in point is reached, recording will begin automatically (punch-in). At the punch-out point, recording will end automatically, and playback will resume (punch-out).
Track
Punch-in point
Play Record
Punch-out point
Play
4.
Move to the point where you want to perform punch-out, and press the
[AUTO PUNCH-IN/OUT] key once more.
The indication “AUTO PUNCH IN/OUT” stops flashing and stays constantly on. The current point is set as the punch-out point.
H INT
The auto punch-in/out setting can be made in the playback or stop condition.
5.
Use the Locate function to move to a point a few measures before the punch-in point.
6.
To rehearse the auto punch-in/out procedure, press only the [ R / P ] key.
H INT
For the section that is muted/recorded, the
"REC" indication stops flashing and stays constantly on.
7.
When punch-in/out is completed, press the [ R / P ] key so that the key goes out.
The indication “WAIT” is briefly shown on the display.
8.
To check the newly recorded content, press the [AUTO PUNCH IN/
OUT] key to cancel the auto punchin/out function. Then move to the point of step 4 and press the [ R / P ] key.
When you cancel the auto punch-in/out function so that the indication goes out, the settings for the punch-in and punch-out point are lost. To redo the recording, repeat steps 3 - 7.
ZOOM PS-04 41
Reference [Recorder]
9.
If you are satisfied with the result, press the status key for that track to turn off the “REC” indication.
Combining multiple tracks on another track (Bounce function)
“Bounce” is a function that mixes the contents of audio track 1 – 4 and the drum/bass track, and records them on one or two tracks. (This is sometimes also called “ping-pong recording”.)
Even if all tracks 1 – 4 have all been recorded, you can transfer the result to one or two empty V-takes.
By subsequently switching the V-takes, you can then listen to the bounced content and perform further recording. This technique also allows you to perform mixdown entirely within the PS-04, without using an external master recorder.
V-takes
4
5
8
9
6
7
10
Tracks
1
2
3
1 2 3 4
Bounce
H INT
• You can also mix input signals into the bounce recording.
• If you select only one track as the bounce destination, the signal mixed to mono will be recorded.
■
Making settings for the bounce target track(s)
In the default condition of the PS-04, the bounce destination recording track(s) will be muted. To play back a track while you bounce-record on another V-take of that track, use the following procedure to change the internal setting so that the recording track(s) will also play back.
1.
From the AUDIO mode top screen and with the recorder stopped, press the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring up the indication “BOUNCE” on the display, and press the [ENTER] key.
3.
Use the cursor left/right keys to bring up the indication “TRACK” on the display, and press the [ENTER] key.
The display changes as follows.
TR M TE
From this screen, you can select one of the following two settings for the bounce target track.
• MUTE (Default)
The bounce target track(s) will be muted.
• PLAY
The bounce target track(s) will play back.
4.
Turn the dial to change the setting to
“PLAY”.
5.
Press the [EXIT] key repeatedly to return to the AUDIO mode top screen.
42 ZOOM PS-04
■
Selecting the bounce target
V-take
In the default condition of the PS-04, the result of the bounce operation will be recorded on the V-take that is currently selected for the recording track(s).
To play back a track while bouncing onto another
V-take of that track, you can use the following procedure to change the recording destination Vtake.
1.
From the AUDIO mode top screen and with the recorder stopped, press the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring up the indication “BOUNCE” on the display, and press the [ENTER] key.
3.
Use the cursor left/right keys to bring up the indication “TAKE” on the display, and press the [ENTER] key.
The display changes as follows.
Combining multiple tracks on another track (Bounce function)
■
Carrying out bounce recording
In this example, we will bounce the contents of audio tracks 1 – 4 onto V-takes 10 of tracks 1/2.
1.
Set the bounce target operation to
“PLAY” and select “10” as bounce target V-take.
For details, see the preceding section.
2.
Repeatedly press the status key 1 until the “REC” indication is shown for track 1. Then keep pressing the key.
TAKE CR
From this screen, you can select one of the following two settings for the bounce target V-take.
• CR (Default)
The bounce result will be recorded on the V-take currently selected for the recording track.
• 1 – 10
The bounce result will be recorded on the V-take of the number you specify here.
4.
Turn the dial to select the bounce target V-take.
5.
Press the [EXIT] key repeatedly to return to the AUDIO mode top screen.
3.
While still holding down status key 1, repeatedly press the status key 2 until the “REC” indication is shown for track 2.
In this condition, the same signal as supplied at the
[OUTPUT] jack of the PS-04 is recorded on
V-takes 10 of tracks 1 and 2.
H INT
• When performing bouncing in stereo, the left channel of the bounce source is recorded on the odd-numbered track and the right channel on the even-numbered track.
• If desired, you can also add the drum/bass track signal and the input signal to the bounced mix.
ZOOM PS-04 43
Reference [Recorder]
4.
Press the [BOUNCE] key.
The bounce function is enabled, and the indication
“BOUNCE” appears on the center right side of the display.
5.
Play tracks 1 – 4 and adjust the level balance between the tracks.
The settings for level balance, panning, and send/ return effect intensity all affect how the track is recorded on the bounce target. During recording, watch the level meter to make sure that there is no signal clipping.
6.
Press the [ U ] key to return the recorder to the start, and then hold down the [REC] key and press the
[ R / P ] key.
Both keys light up and bounce recording starts.
7.
When bounce recording is finished, press the [ R / P ] key so that the key goes out.
The recorder stops.
8.
Switch the respective track to the bounce target V-take and perform playback to check the recording.
Turn down the faders for the other tracks to mute their sound. When the bounced material was in stereo, set the PAN parameter for track 1 to L100 and the PAN parameter for track 2 to R100, for monitoring with correct stereo imaging. (For information on how to make this setting, see page
56.)
To redo the bounce recording, repeat steps 5 – 8.
N OTE
Also when you change the selected V-take, the parameters set for that track will still be active.
To monitor the bounced recording correctly, return the EQ and effect settings for the track to the default condition.
9.
To cancel the bounce function, press the [BOUNCE] key once more.
The “BOUNCE” indication disappears from the
44 display. When you are finished with the bounce operation, return the operation settings and V-take selection for the bounce target track to the original condition.
Changing the precount operation
In the default condition of a project, a 4-beat precount is heard before recording starts. You can change the duration and volume of the precount, if desired.
1.
From the AUDIO mode top screen and with the recorder stopped, press the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring up the indication “PRECOUNT” on the display.
3.
Press the [ENTER] key.
The display changes as follows.
COUNT 4
4.
To change the number of precount the following settings.
• OFF
No precount is heard.
• 1-8
1 – 8 precount beats are heard.
• SP
The following special precount is heard.
ZOOM PS-04
5.
To change the volume of the precount, use the cursor left/right
COUNT
The following indication appears on the display.
VOLUME 10
6.
Turn the dial to adjust the precount volume.
The setting range is 0 – 15.
7.
When the setting is complete, press the [EXIT] key two times to return to the AUDIO mode top screen.
When you next perform recording, the precount will operate according to the chosen setting.
Checking the grade setting of a project
To check the grade (sound quality) setting of the currently active project, proceed as follows. This procedure only allows you to check the setting, not to change it.
1.
From the AUDIO mode top screen and with the recorder stopped, press the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring up the indication “GRADE” on the display.
Checking the grade setting of a project
• HI-FI
Recording grade set to Hi-Fi
• LONG
Recording grade set to Long
4.
When the check is finished, press the
[EXIT] key two times to return to the
AUDIO mode top screen.
3.
Press the [ENTER] key.
The recording grade setting for the currently active project is shown as follows.
ZOOM PS-04 45
Reference [Track Editing]
This section explains how to edit audio data contained on tracks 1 – 4. There are two major types of editing functions: specifying a range for editing, and editing an entire V-take.
Editing a range of data
The procedure for specifying a range of a V-take and then performing an action such as copying or moving is explained below.
■
Basic steps for range editing
When performing editing for a specified range of data, some steps are similar for each action. These are as follows.
1.
From the AUDIO mode top screen and with the recorder stopped, press the [EDIT/UTILITY] key.
The audio utility menu appears.
TR K ED IT
2.
Verify that “TRK EDIT” is shown on the display, and press the [ENTER] key.
The track edit menu appears. This menu gives access to various editing commands for a specified range.
• Trim
Retain only a specified range of audio data and erase the rest.
4.
Press the [ENTER] key.
The editing command is selected, and you can specify the track/V-take for editing.
5.
Track number V-take number
SRC - 1
Use the cursor left/right keys to select the track/V-take for editing.
You can also select the track with the status keys
1 – 4. On this screen, also V-takes that are not currently selected for tracks 1 – 4 can be selected for editing. If you select a V-take including no audio data, the symbol "E" (for "Empty") is shown to the right of the number.
SRC - 3
When track 4 is selected, turning the dial further to the right bring up the following display.
3.
Use the cursor left/right keys to select one of the following commands.
• Copy
Copy a specified range of audio data.
• Move
Move a specified range of audio data.
• Erase
Erase a specified range of audio data.
SRC TR 1 2
“1_2” means that tracks 1 and 2 are selected as a pair for simultaneous editing. Similarly, “3_4” means that tracks 3 and 4 are selected as a pair. In this case, the currently selected V-take for each track will be the editing target.
6.
Press the [ENTER] key.
The subsequent steps will differ, depending on which command was selected in step 3. See the
46 ZOOM PS-04
sections for the respective commands.
7.
Press the [EXIT] key repeatedly to return to the AUDIO mode top screen.
N OTE
After performing an edit function and rewriting the audio data on a track, the original data cannot be restored. Use these functions with care, to prevent inadvertently losing data.
■
Copying a specified range of data
You can copy the audio data of a specified range to a specified position on a specified track/V-take.
This action will overwrite the existing data at the destination location. The copy source data will be unchanged.
Copy source track
Copy
Copy target track
1.
Refer to “Basic steps for range editing” to select the copy source track/V-take, and press the [ENTER] key.
The indication “START” appears, and you can specify the copy start point.
OOOOOO 000
2.
Use the cursor left/right keys to move the flashing part of the counter, and turn the dial to change the value.
You can also specify the point in measure/beat units or as a mark. To do this, repeatedly press the cursor left or right key to change the counter format. When there are no audio data, the "*" symbol is shown.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify the copy end point.
ZOOM PS-04
Editing a range of data
OOOOOO 000
4.
Specify the copy end point using the same procedure as in step 2.
5.
Press the [ENTER] key.
The display indication changes to “DST x-y”
(where x is the track number and y the V-take number). This lets you specify the copy destination track/V-take.
Track number
DST - 2
V-take number
N OTE
• If you have selected a single track as copy source, only a single track can be selected as copy destination.
• If you have selected two adjacent tracks (1_2 or 3_4) as copy source, only two adjacent tracks can be selected as copy destination. In this case, the currently selected V-take for each track becomes the editing target.
6.
Specify the copy destination track/
V-take in the same way as when selecting the copy source track/
V-take, and press the [ENTER] key.
The indication “TO” appears, and you can specify the start point.
OOOOOO 000
7.
Specify the copy start point using the same procedure as in step 2, and press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
47
Reference [Track Editing]
8.
To carry out the copy operation, press the [ENTER] key once more.
When the copy process is finished, the track edit menu appears again.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
■
Moving a specified range of data
You can move the audio data of a specified range to a specified position on a specified track. This action will overwrite the existing data at the destination location. The move source data will be erased.
Move source track
Move
Move target track
1.
Refer to “Basic steps for range editing” to select the move source track/
V-take, and press the [ENTER] key.
The indication “START” appears, and you can specify the move start point.
OOOOOO 000
2.
Use the cursor left/right keys to move the flashing part of the counter, and turn the dial to change the value.
You can also specify the point in measure/beat units or as a mark. When there are no audio data, the "*" symbol is shown.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify the move end point.
OOOOOO 000
4.
Specify the move end point using the same procedure as in step 2.
5.
Press the [ENTER] key.
The display indication changes to “DST x-y” (where x is the track number and y the V-take number). This lets you specify the move destination track/V-take.
Track number
DST - 2
V-take number
N OTE
• If you have selected a single track as move source, only a single track can be selected as move destination.
• If you have selected two adjacent tracks (1_2 or 3_4) as move source, only two adjacent tracks can be selected as move destination.
In this case, the currently selected V-take for each track becomes the editing target.
6.
Specify the move destination track/
V-take in the same way as when selecting the move source track/
V-take, and press the [ENTER] key.
The indication “TO” appears, and you can specify the move destination start point.
OOOOOO 000
7.
Specify the move start point using the same procedure as in step 2, and press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
8.
To carry out the move operation, press the [ENTER] key once more.
When the move process is finished, the track edit menu appears again.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
48 ZOOM PS-04
■
Erasing a specified range of data
You can erase the audio data of a specified range and return the range to the mute (non-recorded) condition.
Erase
1.
Refer to “Basic steps for range editing” to select the track/V-take from which you want to erase data, and press the [ENTER] key.
The indication “START” appears, and you can specify the erase start point.
OOOOOO 000
2.
Use the cursor left/right keys to move the flashing part of the counter, and turn the dial to change the value.
You can also specify the point in measure/beat units or as a mark. When there are no audio data, the "*" symbol is shown.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify the erase end point.
OOOOOO 000
Editing a range of data menu appears again.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
■
Trimming a specified range of data
You can erase the audio data of a specified range and adjust the data start/end point (trimming). This is useful for example to remove unwanted portions at the start and end of a final mixdown created by bouncing onto 2 tracks.
Trim Trim
N OTE
When data before a specified section are erased
(trimmed), the remaining audio data will move up by that amount. Therefore the timing may become mismatched with regard to other tracks/V-takes.
1.
Refer to “Basic steps for range editing” to select the track/V-take from which you want to trim data, and press the [ENTER] key.
The indication “START” appears, and you can specify the start point for the range to be preserved after trimming.
OOOOOO 000
4.
Specify the erase end point using the same procedure as in step 2.
5.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
6.
To carry out the erase operation, press the [ENTER] key once more.
When the erase process is finished, the track edit
ZOOM PS-04
2.
Use the cursor left/right keys to move the flashing part of the counter, and turn the dial to change the value.
You can also specify the point in measure/beat units or as a mark. When there are no audio data, the "*" symbol is shown.
All data before the point specified here will be erased.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify
49
Reference [Track Editing] the end point for the range to be preserved after trimming.
OOOOOO 000
4.
Specify the trimming end point using the same procedure as in step 2.
All data after the point specified here will be erased.
5.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
6.
To carry out the trimming operation, press the [ENTER] key once more.
When the trimming process is finished, the track edit menu appears again.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
Editing using V-takes
Recorded audio data can also be edited in V-take units. You can for example exchange the data on two V-takes, or delete a V-take that is no longer needed.
■
Basic steps for V-take editing
When editing audio data in V-take units, some steps are similar for each action. These are as follows.
1.
From the AUDIO mode top screen, press the [TRACK PARAMETER] key.
The parameters for tracks 1 – 4 are shown.
H INT
The parameters for tracks 1 – 4 can also be controlled in EFFECT mode.
2.
Use the cursor left/right keys to select the track which includes the
50
V-take that you want to edit.
The name of the selected track is briefly shown on the display, and then the track parameters and settings values are shown.
TR ACK2 EQ HI 0FF
3.
Use the cursor up/down keys to bring up the indication “TR x-y” on the display (where x is the track number and y the V-take number).
TR 21
4.
Turn the dial to select the V-take for editing.
You can also use the cursor left/right keys to switch tracks while you are selecting a V-take.
H INT
• It is also possible to select a V-take other than the one currently selected for the track.
• When you select an unrecorded V-take, the indication “E” (for “Empty”) is shown to the right of the V-take number.
5.
Press the [INSERT/DELETE (COPY)] key.
From this screen, you can select commands for editing in V-take units by pressing the [INSERT/
DELETE(COPY)] key repeatedly. The following commands are available. You can also use the cursor left/right keys to select a command.
• DELETE
Erase the audio data on a specified V-take.
• COPY
Copy the audio data of a specified V-take to another
V-take.
ZOOM PS-04
• EXCHANGE
Exchange the audio data of a specified V-take with the data of another V-take.
6.
Press the [ENTER] key.
The subsequent steps will differ, depending on which command was selected. See the sections for the respective commands.
7.
Press the [EXIT] key repeatedly to return to the AUDIO mode top screen.
■
Deleting a V-take
You can delete the audio data on a specified V-take.
The V-take is returned to the non-recorded condition.
Delete
1.
Refer to “Basic steps for V-take editing” to select the track/V-take which you want to delete, and bring up the indication “DELETE” on the display.
Editing using V-takes
■
Copying a V-take
You can copy the audio data of a specified V-take to any other V-take. This action will overwrite any existing data on the destination V-take. The data on the copy source V-take will be unchanged.
Copy source track
Copy
Copy target track
1.
Refer to “Basic steps for V-take editing” to select the track/V-take which you want to copy, and bring up the indication “COPY” on the display.
2.
Press the [ENTER] key.
The display indication changes as follows.
In this condition, you can select the copy destination track/V-take.
Copy destination track number
COP - 1
Copy destination
V-take number
2.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
3.
To carry out the delete operation, press the [ENTER] key once more.
The V-take is returned to the blank condition, and the track parameter menu returns.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
3.
Use the cursor left/right keys to move the flashing part, and turn the dial to select the track and V-take to use as copy target.
4.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
If there is a audio data on the copy target, the indication "OVR WRITE" appears on the display.
5.
To carry out the copy operation, press the [ENTER] key once more.
The copy process is carried out, and the track
ZOOM PS-04 51
Reference [Track Editing] parameter menu returns.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
■
Exchanging V-takes
You can exchange the audio data of two specified
V-takes.
5.
To carry out the exchange operation, press the [ENTER] key once more.
The exchange process is carried out, and the track parameter menu returns.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
Exchange
1.
Refer to “Basic steps for V-take editing” to select the source track/
V-take which you want to exchange, and bring up the indication
“EXCHANGE” on the display.
EXCHAN GE
2.
Press the [ENTER] key.
The display indication changes as follows.
In this condition, you can select the exchange destination track/V-take.
Exchange destination
V-take number
Exchange destination track number
CHNG - 1
3.
Use the cursor left/right keys to move the flashing part, and turn the dial to select the track and V-take to use as exchange target.
4.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
52 ZOOM PS-04
Reference [Mixer]
This section explains the functions and operation of the mixer built into the PS-04.
About the PS-04 mixer
• The signal produced by the mixer can be bounced to any track if desired (
→
p. 42).
The mixer in the PS-04 can be used to create a final stereo output mix by adjusting parameters (level, panning, EQ, send/return effect intensity etc.) for the recorded tracks and mixing these with the drum and bass track signals.
If required, the input signals from the [INPUT] jack, [LINE IN] jack, or built-in mic can be added directly to the stereo mix, and panning and send/ return effect intensity can also be adjusted separately for these signals.
H INT
• The input signals can only be directly added to the mix when no track in recording standby mode is selected. If there is a track in recording standby mode, the input signal will be sent to that track and the panning and send/return effect settings for the input will be inactive.
• The input signal and the signal immediately before the [OUTPUT] jack can be processed with the insert effect (
→
p. 84).
Assigning input signals to tracks
This section explains how to select up to two input signals and assign them to tracks for recording.
■
Selecting the input source
The PS-04 allows you to select up to two signals
(input sources) from the [INPUT] jack, built-in mic, and the [LINE IN] jack, for sending to the recorder tracks. If desired, you can also mix the signals from
[INPUT] jack and [LINE IN] jack onto a single track, or record the signal from [INPUT] jack and the built-in mic onto separate tracks. To select the input source and set the recording level, proceed as follows.
1.
From the AUDIO mode or EFFECT mode top screen, press the [TRACK
PARAMETER] key.
Input
At least one track set to recording standby
Recorder
Track 1
Track 2
Track 3
Track 4
Rhythm
Bass track
Drum track
No track set to recording standby
INPUT DRUM BASS 1 2 3 4
Send/return effect
Built-in mixer
[OUTPUT] jack
ZOOM PS-04 53
Reference [Mixer]
The track parameter menu for making input and track 1 – 4 settings appears.
2.
Use the cursor left/right keys to bring up the indication “INPUT SEL” on the display.
The indication “INPUT SEL” is briefly shown on the display, and then the input source display appears.
Currently selected input source
(built-in mic in this example)
H INT
The “REC” indications on the display correspond to the built-in mic, [INPUT] jack, and [LINE IN] jack. When the indication is constantly on, the source is selected (active).
Otherwise the indication is flashing.
3.
Use the status keys 1 – 4 to select the input source.
To select a single input source, press one of the status keys 1 – 4. To select two input sources, press the status keys for the two sources simultaneously.
Possible input source combinations are listed in the table below.
H INT
• The [LINE IN] signal can be selected by pressing only one of the status keys 3 or 4.
• When combining the [LINE IN] signal with another input source, the L and R components of the signal at the [LINE IN] jack are mixed to produce a mono signal.
4.
When the [INPUT] jack was selected as input source, play the instrument and adjust the input sensitivity with the [INPUT LEVEL] knob so that the sound is not distorted when playing the instrument at maximum level.
If the indication “-PEAK-” is shown on the display, signal distortion has occurred.
5.
To adjust the recording level, play the instrument and adjust the fader for the selected input source.
While the input track parameter display is shown, you can use faders 1 – 4 to adjust the recording level for each source. You can check the current level using the setting value shown on the display and the level meter.
When two sources are selected, use the up/down cursor keys to select either to be adjusted.
If signal distortion occurs, the topmost segment of the level meter will stay on for a while. Use the fader to reduce the recording level setting for that source.
RECLVL 100
Status key
1
2
3 or 4
1+2
1 + 3 or 1 + 4
2 + 3 or 2 + 4
Display
MIC
INPUT
LINE
MIC+INPUT
MIC+LINE
LIN+INPUT
Input source
Input 1
Built-in mic
[INPUT] jack
[LINE IN] jack L
Built-in mic
Built-in mic
[LINE IN] jack L + R
Input 2
[LINE IN] jack R
[INPUT] jack
[LINE IN] jack L + R
[INPUT] jack
54 ZOOM PS-04
H INT
The recording level of the signal from the [LINE
IN] jack can be adjusted with fader 3 or fader 4.
(The recording level is always linked for the L and R channel.)
6.
Press the [EXIT] key to return to the
AUDIO mode or EFFECT mode top screen.
■
Selecting the recording track(s)
Next, select the track(s) on which the input source signal is to be recorded. Signal processing will be different, depending on whether the input source is mono (one signal) or stereo (2 signals), and whether
1 or 2 tracks are selected.
1.
Bring up the AUDIO mode top screen.
On the AUDIO mode top screen, you can use status keys 1 – 4 to activate/deactivate the recording standby condition for tracks 1 – 4.
2.
To switch only one track to the recording standby condition, press the respective status key.
The “REC” indication appears above the level meter for the track. This shows that the track is in the recording standby condition.
If the currently selected input source is mono
(1 signal), this signal will be sent as is to the track.
If the source is stereo (2 signals), the signals will be mixed and then sent to the track.
Input source: mono
Input
Assigning input signals to tracks
Recorder
Track
Input source: stereo
Input 1
Input 2
Recorder
Track
3.
To switch two tracks to the recording standby condition, hold down the status key for one track and then press the status key for the other track.
Only the combination of tracks 1 and 2 or 3 and 4 can be selected. When you press the status keys 1/2 or 3/4, the “REC” indication appears above the level meter for the respective tracks. This shows that the tracks are in the recording standby condition.
If the currently selected input source is mono (1 signal), the same signal will be sent to both tracks.
If the source is stereo (2 signals), the signal from input 1 will be sent to the odd-numbered track and the signal from input 2 to the even-numbered track.
Input source: mono
Input
Input source: stereo
Input 1
Input 2
Recorder
Track 1 or 3
Track 2 or 4
Recorder
Track 1 or 3
Track 2 or 4
H INT
To deactivate the recording standby condition, press the currently selected status key once more.
ZOOM PS-04 55
Reference [Mixer]
Mixing the playback sound from tracks
The level of the sound from audio tracks 1 – 4 and the drum and bass track can be adjusted as follows.
1.
To adjust the level of audio tracks
1 – 4, bring up the AUDIO mode top screen and use faders 1 – 4 while performing playback with the recorder.
When the PS-04 is in AUDIO mode, faders 1 – 4 are assigned to audio tracks 1 – 4. The level of each track is shown by the respective level meter.
Audio track 1 – 4 signal level
2.
To adjust the drum track or bass track signal level, press the
[RHYTHM] key to bring up the
RHYTHM mode top screen and then use faders 1 and 2.
In RHYTHM mode, fader 1 is assigned to the drum track and fader 2 is assigned to the bass track. The level of the drum and bass track is shown by level meter 1 and 2.
O8ST1 000
Making adjustments for each track signal (track parameters)
The mixer in the PS-04 allows adjustment of various track parameters such as panning, EQ, and send/return effect intensity. Parameters can be adjusted for the audio tracks 1 – 4, drum track, bass track, and input signals. The adjustment procedure is described below.
1.
Depending on the track or input for which you want to make the adjustment, bring up the top screen of the AUDIO mode or RHYTHM mode, and press the [TRACK
PARAMETER] key.
When you press the [TRACK PARAMETER] key in AUDIO mode, you can adjust parameters for audio tracks 1 – 4 or the input sources. When you press the [TRACK PARAMETER] key in
RHYTHM mode, you can adjust parameters for the drum track and bass track.
2.
Use the cursor left/right keys to select the track or input.
The track name is shown for a few seconds, and then a parameter and its setting value appear.
Bass track signal level
Drum track signal level
H INT
Once the audio track has been selected, you can also use the status keys to switch tracks.
3.
Use the cursor up/down keys to select the track parameter you want to adjust.
The available track/input parameters are shown in the table on the next page.
56 ZOOM PS-04
Making adjustments for each track signal (track parameters)
Parameter
HI EQ ON/OFF
Display indication
EQ HI
HI EQ GAIN
HI EQ
FREQUENCY
LO EQ ON/
OFF
HI G
HI F
EQ LO
Setting range
ON / OFF
-12 – 12
500 – 8000
(Hz)
Description
Switches Hi EQ on and off.
Adjusts the Hi EQ boost/cut amount in the range from -12 dB to +12 dB. This parameter is shown only when Hi EQ is set to ON.
Selects the Hi EQ frequency for boost/ cut. This parameter is shown only when
Hi EQ is set to ON.
Audio Drum/bass
Input track track
O O
O
O
O
O
ON / OFF O
LO EQ GAIN
LO EQ
FREQUENCY
SEND ON/OFF
SEND LEVEL
PAN
FADER
FADER
0 – 127
STEREO LINK
S-LINK
ON / OF
V TAKE
REC LEVEL
LO G
LO F
SEND
SEND_L
PAN
TR
X - Y
-12 – 12
63 – 2000
(Hz)
ON / OFF
0 – 100
L100 – 0
– R100
X=1 – 4
Y=1 – 10
RECLVL
0 – 127
Switches Lo EQ on and off.
Adjusts the Lo EQ boost/cut amount in the range from -12 dB to +12 dB. This parameter is shown only when Lo EQ is set to ON.
Selects the Lo EQ frequency for boost/ cut. This parameter is shown only when
Lo EQ is set to ON.
Selects whether the signal of this track is supplied to the send/return effect or not.
Adjusts the level of the signal supplied to the send/return effect. This parameter is shown only when SEND is set to ON.
Adjusts the panning (left/right stereo position) of the track signal. When the
STEREO LINK parameter is set to ON, this parameter adjusts the left/right level balance.
Adjusts the current volume level.
Switches the stereo link function (for linking the parameters of tracks 1/2 and
3/4) on and off. (For details, see page 58.)
Selects the V-take for this track. (For details, see page 36.) X is the track number and Y is the V-take number.
Adjusts the recording level.
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
ZOOM PS-04 57
Reference [Mixer]
4.
Turn the dial to change the setting value of the parameter selected in step 3.
5.
Repeat steps 3 and 4 to make all desired settings.
By using the cursor left/right keys or the status keys to switch tracks, you can set the parameters for other tracks.
6.
Press the [EXIT] key to return to the original screen.
The top screen of AUDIO mode or RHYTHM mode appears again.
Linking tracks (stereo link)
Two adjacent tracks can be linked so that their parameters (except V-take switching) are controlled together. This is referred to as “stereo link”. The function is handy for example when recording stereo material.
N OTE
The stereo link function is available only for tracks 1/2 and 3/4, not for other track combinations.
1.
From the AUDIO mode or EFFECT mode top screen, press the [TRACK
PARAMETER] key.
The track parameter menu for making input and track 1 – 4 settings appears.
2.
Use the cursor left/right keys to select one of the two tracks you want to stereo link, and repeatedly press the cursor [ W ] key until the indication
“S-LINK” is shown on the display.
S-LINK 0F
H INT
You can also use the status keys to select the track.
3.
Turn the dial to set the stereo link setting to ON.
If you select track 1 or 2, tracks 1 and 2 will be stereo linked. If you select track 3 or 4, tracks 3 and
4 will be stereo linked.
S-LINK 0N
The two linked tracks will operate as follows.
• The PAN parameter functions as a
BALANCE parameter that adjusts the volume balance between the left and right channels. (The setting is reset to 0 for both tracks.)
• For parameters other than PAN and
V-TAKE, the setting for the odd-numbered track will be duplicated on the evennumbered track.
• When you change the parameter setting for one track, the parameter of the other track also changes accordingly. To bring the even-numbered V-take on the display, press the cursor [
W
] key while the oddnumbered V-take is shown.
• When you operate the fader for the oddnumbered track, the level for both tracks changes. (The fader for the even-numbered track has no effect.)
4.
To cancel the stereo link function, set the stereo link parameter to OFF.
58 ZOOM PS-04
Reference [Rhythm]
This section explains the rhythm functions of the PS-04.
About the rhythm section
The rhythm section of the PS-04 uses built-in drum and bass sounds to produce rhythm accompaniment which can be played during recording and playback of the audio tracks. For example, during recording you might play a simple pattern that serves as a metronome. Or you can add drum and bass accompaniment to the recorded content of the audio tracks and bounce the result onto a pair of V-takes.
Rhythm playback is possible in all modes except the SYSTEM mode. However, to create or edit rhythm patterns and to make rhythm related settings, you must switch to RHYTHM mode by pressing the [RHYTHM] key of the PS-04.
Explanation of some important terms
Some terms that are relevant for rhythm section operation are explained below.
■
PATTERN mode/SONG mode
The rhythm section has two operation modes:
PATTERN mode for repeatedly playing drum/bass patterns, and SONG mode for arranging and playing rhythm patterns in a sequence that provides the rhythm accompaniment to an entire song. The initial mode when creating a new project is
PATTERN mode, but you can switch between
PATTERN mode and SONG mode by pressing the
[RHYTHM] key.
■
Pattern/song
A program containing from a few measures up to a maximum of 99 measures of drum/bass sounds is called a pattern. The PS-04 has a capacity for up to
511 patterns per project. 346 patterns are already preprogrammed, allowing you to play a rhythm simply by selecting a pattern.
Recorder
Track 1
Track 2
Track 3
Track 4
Rhythm
1 2 3 4
Pattern Pattern
Drum track
Bass track
Drum track
Bass track
An arrangement of patterns in the desired playing order using tempo, beat, and bass phrase (chord type/root) information is called a song.
The PS-04 can have one song with up to 999 measures per project.
Pattern A
Pattern B
Pattern C
Pattern D
Pattern E
Song
Measure number
1
Pattern A
2
Drum track
Bass track
Am
Chord
3
Pattern E
4
Drum track
Bass track
Dm G
5
Pattern B
6
Drum tr
Bass tra
C
N OTE
Patterns and songs are stored as part of a project. You can also import all patterns or song information from another project.
ZOOM PS-04 59
Reference [Rhythm]
■
Drum track/bass track
The part that records drum sound patterns in the
PS-04 is called the drum track and the part that records bass sound patterns the bass track. When you create original patterns, you store playing information on these two tracks.
■
Drum kit/bass program
A collection of drum sounds used for the drum track is called a drum kit, and a collection of bass sounds used for the bass track is called a bass program.
Drum kits are made up of a combination of 16 drum and percussion sounds, such as bass drum, snares, etc. The PS-04 has seven different drum kits.
A bass program is a collection of bass sounds such as electric bass or acoustic bass at different pitches
(2 octaves, 16 steps). The PS-04 offers a choice of five bass programs.
The drum kit and bass program sounds can not only be used in patterns or songs but can also be played directly using the status keys 1 – 4 on the panel.
PATTERN mode operation
This section explains how to use PATTERN mode to play, create, and edit patterns.
■
PATTERN mode screens
PATTERN mode has several screens. When you press the [RHYTHM] key to switch to RHYTHM mode, and when you switch the rhythm function from SONG mode to PATTERN mode, the screen for selecting a pattern always appears first. This is called the PATTERN mode top screen.
● PATTERN mode top screen
O8ST1 000
When you press the cursor up or down key from the
PATTERN mode top screen, the following screens appear.
60
● Locate screen
This shows the current position in the pattern in measures and beats. While the rhythm is stopped, you can use the cursor left/right keys and the dial to move within the pattern in units of measures or beats.
O O1-O1 P
● Rhythm pad screen
This screen shows information about the content of the currently playing drum track/bass track. On this screen, the on/off status of individual level meter segments (rectangular blocks) shows the drum kit or bass program sound activation status.
From this screen, you can use the status keys 1 – 4 to manually play the sounds of the drum kit or bass program (
→
p. 62).
DR PAD P
■
Selecting a pattern for playback
The PS-04 lets you select one of 511 patterns.
1.
While the recorder is stopped, press the [RHYTHM] key several times to bring up the PATTERN mode top screen on the display.
Pattern name Pattern number
O8ST1 000
2.
Use the dial or the cursor left/right keys to select a rhythm pattern to play.
Out of 511 possible patterns in a new project, 346 are preprogrammed. (For other patterns, the pattern name indication shows “EMPTY”.)
If you use the dial while the pattern is playing, the new pattern will start after the end of the current pattern is reached. If you use the cursor left/right keys while the pattern is playing, the new pattern will start immediately.
ZOOM PS-04
3.
Operate faders 1/2 to adjust the volume of the drum/bass track.
In RHYTHM mode, fader 1 controls the drum track and fader 2 controls the bass track signal level.
NOTE
Immediately after creating a new project, the drum/bass signal level will be set to zero. To hear the rhythm play, you must raise the drum/ bass track signal level.
4.
Press the [ R / P ] key.
The key lights up, and the recorder and the rhythm pattern begin to play. (If there are recorded audio tracks, the contents will be heard.)
The level meters on the display let you check the signal level of the drum track and bass track.
O8ST1
000
PATTERN mode operation
7.
To stop the pattern, press the [ R / P ] key once more.
The key goes out and playback stops.
■
Changing the tempo
You can adjust the pattern playback tempo as follows.
1.
Press the [RHYTHM] key several times to switch the PS-04 to
PATTERN mode.
The tempo can be set while the PS-04 is running or stopped. The currently set tempo can be checked while the [RHYTHM] key is flashing.
O8ST1 000
2.
Use faders 3 and 4 to adjust the tempo.
In RHYTHM mode, faders 3 and 4 serve to control the tempo in the range from 40 to 250 bpm (beats per minute).
Bass track signal level
Drum track signal level
5.
Fine-adjust the drum/bass track volume as necessary.
6.
To check the current position, press the cursor [
Q
] key.
The display changes to the Locate screen, and the current position in the pattern is shown in measures and beats.
Measure Beat
O O1-O1 P
"P" indicates
PATTERN mode
H INT
If you call up the Locate screen while the pattern is stopped and select the unit with the cursor left/right keys, you can use the dial to move within the pattern.
ZOOM PS-04
BPM=12 0 0
Shortly after adjusting the tempo, the display will return automatically to the condition of step 1.
N OTE
• The tempo set here applies to all patterns. If you haven’t programmed the tempo information in a song yet, the song will also be played with this tempo setting.
• If you have recorded audio tracks 1 – 4 while monitoring the pattern, and if you then change the pattern tempo afterwards, there will be a mismatch between the recorded audio tracks and the rhythm tempo.
61
Reference [Rhythm]
■
Playing drum/bass sounds manually
The rhythm pad screen of the PATTERN mode allows you to use the status keys 1 – 4 to manually play drum or bass sounds.
After selecting a drum kit on the rhythm pad screen, the 16 drum/percussion sounds are divided into groups of 4 (these are called banks) and each sound of a bank is assigned to status keys 1 – 4. You therefore first select the bank which has the sound you want, and then press the respective status key.
The illustration below shows how the drum/ percussion sounds are assigned to the banks.
Bank 4 STICK
Bank 3 COWBELL
HIGH
BONGO
MUTE HIGH
CONGA
LOW
BONGO
OPEN HIGH
CONGA
Bank 2 TOM 1
Bank 1 KICK
TOM 2
SNARE
TOM 3
CLOSED
HI-HAT
RIDE
CYMBAL
LOW
CONGA
CRASH
CYMBAL
OPEN
HI-HAT
When a bass program is selected, the banks and status keys are assigned different pitches. You therefore first select the bank which has the pitch you want, and then press the respective status key.
If desired, you can also select a different scale and key, with different bank and status key assignments. The illustration below shows how the sounds are assigned when “E MIN” (E Minor) is selected.
Bank 4
Bank 3
Bank 2
Bank 1
B2
E2
B1
E1
C3
F#2
C2
F#1
D3
G2
D2
G1
When “G MAJ” (G Major) is selected, the arrangement is as follows.
E3
A2
E2
A1
Bank 4 D3
Bank 3 G2
Bank 2 D2
Bank 1 G1
E3
A2
E2
A1
F#3
B2
F#2
B1
G3
C3
G2
C2
When you select "E MIN2" (E Minor 2), bank 1 will contain E1, G1, B1, C2 and bank 2 will contain
E1, G1, B1, E2. Banks 3 and 4 are the same as banks 1 and 2, but one octave higher.
When you select "E MAJ2" (E Major 2), the G1 and
C2 of "E MIN2" will become G#1 and C#2.
To play a drum kit or bass program manually, proceed as follows.
1.
Press the [RHYTHM] key several times to switch the PS-04 to
PATTERN mode.
You should first choose the desired drum kit/bass program as necessary. (For information on how to select a drum kit/bass program, see page 70.)
2.
Press the cursor [ W ] key to bring up the rhythm pad screen.
While this screen is shown, the status keys and faders operate as follows.
• Status keys 1 – 4
Play the drum kit/bass program.
• Fader 3
Adjusts the velocity of the sound.
• Fader 4
Switches the bank.
H INT
• You can also switch banks with the cursor up/ down keys.
• As on the top screen, faders 1 and 2 adjust the drum kit/bass program level.
3.
Use the cursor left/right keys to select DR (drum kit) or BS (bass program).
62 ZOOM PS-04
PATTERN mode operation
The currently selected type is shown on the left side of the display.
Currently selected sound type
DR PAD
P
4.
Use fader 4 to select the bank to play.
The bank which can be played is shown on the display.
5.
Press one of the status keys 1 – 4.
If a drum kit is selected, the drum sound assigned to the key in the current bank is heard. If a bass program is selected, the bass note assigned to the key in the current bank is heard.
While the status key is being pressed, the corresponding segment of the display lights up.
6.
To adjust play intensity, operate fader 3.
There are three intensity (velocity) settings. The setting value is shown for a few seconds, then the display reverts to the previous condition.
VELCTY 2
7.
To change the bass program scale and key, turn the dial.
When the dial is turned while the rhythm pad screen is shown, the scale (Major/Major2/Minor/Minor2) and key (12-tone) selection changes.
Scale
Key ("o" stands for #)
For example, when F# Minor is selected, the bank and note arrangement is as follows.
ZOOM PS-04
Bank 4 C#3
Bank 3 F#2
Bank 2 C#2
Bank 1
F#1
D3
G#2
D2
G#1
E3
A2
E2
A1
F#3
B2
F#2
B1
8.
To return to the PATTERN mode top screen, press the cursor [ Q ] key.
H INT
During pattern recording, you can also select the drum/percussion sound and bass note in the same way.
■
Creating a pattern
This section explains how to create original patterns by recording your drum kit or bass program play in an empty pattern slot.
There are two ways of creating a pattern: step input where play is stopped and you enter the sounds one by one, and real-time input where you record your play using the status keys and faders.
Recording preparations
Empty patterns are set to 4/4 beat and 2 measures by default. Before you start the input procedure, set the desired time signature and measure configuration as follows.
N OTE
Once you have recorded a pattern, you cannot change the time signature or the number of measures. This setting must always be made beforehand.
1.
Press the [RHYTHM] key several times to bring up the PATTERN mode top screen.
2.
Turn the dial to select an empty pattern.
Empty patterns are indicated as “EMPTYxxx
(where xxx is the pattern number).
63
Reference [Rhythm]
EMPTY 347
3.
Press the [EDIT/UTILITY] key.
The pattern utility menu for making PATTERN mode settings appears.
QUANTI 2E
4.
To set the time signature, use the cursor left/right keys to bring up the indication “TIMSIG” on the display, and press the [ENTER] key.
The current time signature setting appears on the display.
N OTE
When a “<>” is shown on both sides of the setting value, the pattern has already been recorded and the time signature has been set.
In this condition, the value cannot be changed.
5.
Turn the dial to make the setting, and then press the [EXIT] key.
The time signature can be set in the range from 1/4 to 8/4.
6.
To set the number of measures, use the cursor left/right keys to bring up the indication “BARLEN” on the display, and press the [ENTER] key.
The current bar length setting appears on the display.
N OTE
When a “<>” is shown on both sides of the setting value, the pattern has already been recorded and the bar length has been set. In this condition, the value cannot be changed.
7.
Turn the dial to make the setting.
The bar length can be set in the range from 1 to 99.
8.
Press the [EXIT] key to return to the
PATTERN mode top screen.
Drum track step input
To perform step input, the PS-04 must be in stop mode, so that you can enter the sounds one by one in the order that they should be played. For drum track step input, you specify the step width (interval between sounds) and then specify a note or rest.
When you press the [
R
/
P
] key after pressing the status key, the playing information is entered at this point, and the input position advances by the number of specified steps. When you press only the
[
R
/
P
] key, no playing information is entered and the position advances by one step. In other words, a rest is inserted (see illustration below).
64
Status key
[ R / P ] key
ZOOM PS-04
H INT
The step length changes according to the currently selected smallest note unit (quantize setting). The default setting is a sixteenth note, but this can be changed if desired (
→
p. 71).
1.
From the PATTERN mode top screen, press the [REC] key.
The [REC] key lights up and step input becomes possible. During step input, the current position is shown in measures/beats/ticks (1/48 of a quarter note).
Track type
Measure Beat Tick
DO1-O1 -00
2.
Verify that “D” is shown in the left corner of the display.
During step input, you can use the cursor left/right keys to switch the track type. “D” stands for drum track.
3.
To enter a note, use fader 4 to select the bank which contains the desired sound, and then press the status key for that sound.
The note is entered, and the segment for that sound comes on. For information on the sounds assigned to banks and status keys, see the section "Playing drum/bass sounds manually".
DO1-O1 -00
PATTERN mode operation
4.
Press the [ R / P ] key.
The step position advances by a 16th note (12 ticks).
DO1-O1 -12
5.
To enter a rest, press only the [
R
/
P
] key.
No playing information is entered, and the step position advances by a 16th note.
D O1-O 1 -24
6.
Repeat steps 3 – 5 to enter the entire rhythm pattern.
When you have reached the end of the pattern, the recorder automatically returns to the first measure, and you can enter other drum/percussion sounds.
7.
To erase a sound you have input, press the [
R
/
P
] key repeatedly to go to the position, and then hold down the [INSERT/DELETE (COPY)] key while pressing the respective status key.
The sound corresponding to that status key is erased.
8.
To end step input, press the [REC] key so that the key goes out.
The PATTERN mode top screen returns. If you press the [ R / P ] key in this condition, the pattern is played and you can check your input.
H INT
By performing the input procedure again, you can add playing information to the track.
H INT
• The velocity setting can be changed with fader 3. This information is also stored.
• If you hold down several status keys together, multiple sounds are input at the same position.
ZOOM PS-04 65
Reference [Rhythm]
Bass track step input
When performing step input for the bass track,
“sound duration” must be entered as an additional item. Otherwise, the input procedure is similar, in so far as the status keys and faders 3 and 4 are used to enter notes and rests.
For example, also when the step length is constant, the duration setting can be varied, resulting in sounds of a different length (see illustration below).
H INT
The step length changes according to the currently selected smallest note unit (quantize setting). The default setting is a sixteenth note, but this can be changed if desired (
→
p. 71).
N OTE
For the bass track, only one sound can be produced at a time. If the sound duration is set to a value longer than a step, the part extending into the next step will be cut (the sound for that step has priority).
1.
From the PATTERN mode top screen, press the [REC] key.
The [REC] key lights up and step input becomes possible.
Track type
Measure Beat Tick
DO1-O1 -00
Duration: quarter note
2.
Use the cursor left/right keys to change the indication in the left corner of the display to “B”.
“B” stands for bass track.
BO1-O1 -00
3.
If required, turn the dial to set the key and scale.
For details, see the section "Playing drum/bass sounds manually".
4.
To enter a note, use the cursor up/ down keys to select a duration value.
The display changes as follows to show the duration of the note being entered.
The following duration settings are available.
8-5 . . . . 8 beats – 5 beats
4 . . . . . . Whole note
3 . . . . . . Dotted half note
2 . . . . . . Half note
3/2 . . . . . Dotted quarter note
1 . . . . . . Quarter note
3/4 . . . . . Dotted eighth note
1/2 . . . . . Eighth note
1/3 . . . . . Eighth triplet note
1/4 . . . . . Sixteenth note
1/6 . . . . . Sixteenth triplet note
Duration: eighth note
Status key
[ R / P ] key
Quantize setting: sixteenth note
66 ZOOM PS-04
1/8 . . . . . Thirty-second note
1/12 . . . . Thirty-second triplet note
1/16 . . . . Sixty-fourth note
1/24 . . . . Sixty-fourth triplet note
5.
Use fader 4 to select the bank which contains the desired pitch, and then press the respective status key.
H INT
The velocity setting can be changed with fader
3. This will change the play intensity.
6.
Press the [ R / P ] key.
The step position advances by a 16th note (12 ticks). To enter a rest, skip steps 4 and 5 and simply press the [ R / P ] key. This will enter a 16th rest.
7.
Repeatedly press the [
R
/
P
] key to advance to the position where you want to enter the next note. Then repeat steps 4 – 6.
If the duration or bank is the same as for the previously entered note, you do not need to specify it again.
When you have reached the end of the pattern, the recorder automatically returns to the first measure.
8.
To erase a sound you have input, press the [ R / P ] key repeatedly to go to that position. Hold down the
[INSERT/DELETE (COPY)] key and press the respective status key.
The sound corresponding to the status key is erased.
9.
To end step input, press the [REC] key.
The key goes out and the PATTERN mode top screen returns. If you press the [ R / P ] key in this condition, the pattern is played and you can check your input.
H INT
By performing the input procedure again, you can add playing information to the track.
PATTERN mode operation
Drum/bass track real-time input
You can also enter drum kit and bass program information with the status keys in real time, while the pattern is running.
1.
Bring up the PATTERN mode rhythm pad screen.
2.
Use the cursor left/right keys to select the track for which you want to perform input.
The left corner of the display shows “DR” when the drum track is selected, and “BS” when the bass track is selected.
3.
Select the bank which contains the desired pitch/sound and press the status keys to check the sound.
If required, set the key and scale for the bass program.
For information on how to switch banks and set the key and scale for the bass program, see the section
“Playing drum/bass sounds manually” (
→
p. 62).
4.
Hold down the [REC] key and press the [
R
/
P
] key.
A precount of 4 clicks is heard. Recording begins when the precount is finished.
Track type
Measure Beat Tick
DO1-O1 -00
H INT
Precount settings can be changed (
→
p. 72).
5.
Use the status keys to play the drum kit/bass program.
Your play timing is automatically matched to the smallest note unit (default: sixteenth note) and recorded on the selected track. For the bass track, the duration for which the status key is pressed is also recorded. When the pattern reaches the end, it returns to the beginning and you can continue to record.
ZOOM PS-04 67
Reference [Rhythm]
H INT
The smallest note unit (quantize setting) can be changed (
→
p. 71).
6.
To pause the recording, press the
[REC] key.
The key flashes and the PS-04 switches to the pattern playback mode. If you press a status key in this condition, the result will not be recorded. This is convenient to check the instrument sounds or note pitches assigned to the keys, and to switch banks and scales during input.
To return to the pattern recording mode, press the
[REC] key once more.
7.
If you have made a mistake, press the
[INSERT/DELETE (COPY)] key at a point immediately before the mistake.
While the key is being held down, all playing information entered on the track is erased.
Snare
Kick
Erase
Snare
Kick
8.
When input is complete, press the
[ R / P ] key.
The [REC] key and the [ R / P ] key go out, and the
PATTERN mode top screen returns.
■
Copying a pattern
You can copy any pattern in a project to another location.
1.
Press the [RHYTHM] key several times to bring up the PATTERN mode top screen.
2.
Turn the dial to select the copy source pattern. Then press the
[INSERT/DELETE (COPY)] key.
The following indication appears. In this condition, you can select the copy target.
COP O
02
3.
Turn the dial to select the pattern number to be used as copy target.
COP 5 08E
H INT
When you select an empty pattern, the indication “E” (for “Empty”) is shown to the right of the number.
4.
Press the [ENTER] key. The indication "ENT/EXIT" appears on the display.
5.
To carry out the copy operation, press the [ENTER] key. To cancel the operation, press the [EXIT] key.
When you press the [ENTER] key, the PATTERN mode top screen returns, with the copy target pattern being selected.
O8ST1 508
68 ZOOM PS-04
■
Deleting a pattern
You can return any pattern in a project to the empty condition.
1.
Press the [RHYTHM] key several times to bring up the PATTERN mode top screen.
2.
Turn the dial to select the pattern that you want to delete. Then press the
[INSERT/DELETE (COPY)] key twice.
The following indication appears.
Pattern to be deleted
DELETE 098
3.
To carry out the delete operation, press the [ENTER] key. To cancel the operation, press the [EXIT] key.
When you press the [ENTER] key, the selected pattern is returned to the empty condition and the
PATTERN mode top screen returns.
EMPT 098
N OTE
Once a pattern has been deleted, it cannot be restored. Use this function with care.
■
Changing the pattern parameters (pattern edit)
Pattern parameters such as drum kit and bass program used in a pattern, as well as bass phrase chord type and root, etc. can be changed if desired.
Basic procedure for pattern editing
To change pattern specific parameters, proceed as follows.
1.
Press the [RHYTHM] key several times to bring up the PATTERN mode top screen.
ZOOM PS-04
PATTERN mode operation
2.
Turn the dial to select the pattern, and then press the [EDIT/UTILITY] key.
The PATTERN mode utility menu appears. This menu lets you not only perform pattern edit functions but also make precount settings and load patterns from external projects.
QUANTI 2E
3.
Use the cursor left/right keys to bring up the indication “PTN EDIT” on the display, and press the [ENTER] key.
The pattern edit menu for setting pattern specific parameters appears.
DRUM IT
4.
Use the cursor left/right keys to select the parameter you want to adjust, and press the [ENTER] key to confirm the selection.
The following parameters can be selected.
DRUM KIT . . . Select drum kit
BASS PRG . . . Select bass program
ORGROOT . . . Original root for pattern
ORGCHORD . . Original chord type for pattern
DRUM LVL . . . Drum kit level
BASS LVL . . . Bass program level
NAME . . . . . . . Pattern name
5.
Turn the dial to change the setting value for the parameter selected in step 4.
For details on each parameter, see the following section. If required, press the [EXIT] key to return one step and then select another parameter.
6.
Press the [EXIT] key several times to return to the PATTERN mode top screen.
69
Reference [Rhythm]
Select drum kit/bass program
Selecting the drum kit or bass program to be used by the pattern.
Refer to “Basic procedure for pattern editing” and bring up “DRUM KIT” or “BASS PRG” on the display. When you press the [ENTER] key, the display changes as follows.
● When “DRUM KIT” was selected
Kit name Kit number
0
● When “BASS PRG” was selected
Program name Program number
1
By turning the dial in this condition, you can select a new sound. For information on the various drum kits and bass programs that are available, see the list in the last section of this documentation.
Setting the pattern specific chord type/root
You can select the chord type and root to be used by the bass track of the pattern. When creating a song, the chord and root specified here will be used as the basis for the bass track phrase, which changes according to the chord progression specified for the song.
Refer to “Basic procedure for pattern editing” and bring up “ORG ROOT” (for setting the chord root) or “ORG CHORD” (for setting the chord type) on the display. When you press the [ENTER] key, the display changes as follows.
● When “ORG ROOT” was selected
Current root ("o" stands for #)
● When “ORG CHORD” was selected
Current chord type
The root can be set from E to D# in semitone steps.
For the chord type, MAJOR or MINOR can be selected. Make a suitable setting to match the bass phrase recorded on the bass track.
H INT
For patterns used only in PATTERN mode and for patterns that do not use the bass track, the chord type/root setting is not necessary.
Setting the drum/bass volume
You can set the volume level for the drum kit and bass program. Refer to “Basic procedure for pattern editing” and bring up “DRUM LVL” (for setting the drum kit level) or “BASS LVL” (for setting the bass track level) on the display. When you press the
[ENTER] key, the display changes as follows.
Current volume setting
Turn the dial to set the volume in the range from 1 to 15. (The default setting is 15.)
Changing the pattern name
You can assign a unique name to a pattern. Refer to
“Basic procedure for pattern editing” and bring up
“NAME” on the display. When you press the
[ENTER] key, the display changes as follows.
Character that can be adjusted
Use the cursor left/right keys to cause the character that you want to change to flash. Then turn the dial to select the character. (The name can be up to five
70 ZOOM PS-04
characters long.) You can also use the faders 1 – 3 to select a character. The faders are assigned to the following character ranges.
Fader 1 . . . . . . Letters (A – Z)
Fader 2 . . . . . . Numerals (0 – 9)
Fader 3 . . . . . . Symbols (+, -, @, space)
■
Setting PATTERN mode operation (pattern utility)
This section explains how to set the smallest unit for pattern note input, control the precount function for real-time input, and make other PATTERN mode related settings.
Basic procedure for pattern utility menu
To use the pattern utility menu, proceed as follows.
1.
Press the [RHYTHM] key several times to switch the PS-04 to
PATTERN mode.
2.
Turn the dial to select the pattern to play, and press the [EDIT/UTILITY] key.
The pattern utility menu appears.
QUANTI 2E
3.
Use the cursor left/right keys to select one of the following items.
• QUANTIZE
Select the smallest note unit for real-time input and step input.
• BARLEN
Set the number of measures for an empty pattern.
For a pattern that has already been programmed, the number of measures is shown.
• TIMSIG
Set the time signature (number of beats) for an empty pattern. For a pattern that has already been
ZOOM PS-04
PATTERN mode operation programmed, the number of beats is shown.
• COUNT
Set the precount for use during real-time input.
• CLICK VOL
Set the precount and click volume.
• IMPORT
Import song information and all patterns from another project stored on a SmartMedia card
(
→
p. 83).
• PTN EDIT
Bring up the pattern edit menu for changing pattern specific parameters (
→
p. 69).
4.
Press the [ENTER] key to call up the setting value for the currently selected item.
The subsequent steps will differ, depending on which item was selected. See the sections for the respective items.
5.
When all settings have been made, press the [EXIT] key repeatedly to return to the PATTERN mode top screen.
Pressing the key once brings up the pattern utility menu, and pressing the key once more brings up the
PATTERN mode top screen.
Setting the smallest note unit
(quantize setting)
To set the smallest note unit for real-time input and step input, proceed as follows. Refer to “Basic procedure for pattern utility” and bring up the indication “QUANTIZE”. When you press the
[ENTER] key, the display changes as follows.
Quantize setting
While this screen is shown, turning the dial will change the setting. The following settings are available.
4 . . . . . . . . . . . Quarter note
8 . . . . . . . . . . . Eighth note
71
Reference [Rhythm]
12 . . . . . . . . . Eighth triplet note
16 (default) . . Sixteenth note
24 . . . . . . . . . Sixteenth triplet note
32 . . . . . . . . . Thirty-second note
Hi . . . . . . . . . . 1 tick (1/48 of quarter note)
H INT
The quantize setting applies to the entire rhythm section.
Displaying/changing the number of measures in a pattern
To display or change the number of measures in the currently selected pattern, proceed as follows. Refer to “Basic procedure for pattern utility” and bring up the indication “BARLEN”. When you press the
[ENTER] key, the display changes as follows.
Number of measures in the pattern
2
If a blank pattern is selected, you can turn the dial and change the setting in the range from 1 to 99.
The default setting is 2.
N OTE
When a "<>" is shown on both sides of the setting value, the pattern has already been recorded and the number of measures cannot be changed.
Displaying/changing the time signature of a pattern
To display or change the number of beats per measure in the currently selected pattern, proceed as follows. Refer to “Basic procedure for pattern utility” and bring up the indication “TIMSIG”.
When you press the [ENTER] key, the display changes as follows.
Time signature of the pattern
If a blank pattern is selected, you can turn the dial and change the setting in the range from 1/4 to 8/4.
The default setting is 4/4.
N OTE
When a “<>” is shown on both sides of the setting value, the pattern has already been recorded and the time signature has been set.
In this condition, the value cannot be changed.
Setting the precount
To change the setting of the precount used for realtime input, proceed as follows. Refer to “Basic procedure for pattern utility” and bring up the indication “COUNT”. When you press the
[ENTER] key, the display changes as follows.
Precount setting
4
By turning the dial, you can select one of the following precount settings.
• OFF
No precount is heard.
• 1-8
1 – 8 precount beats are heard.
• SP
Use a special precount as described on page 44.
Changing the metronome volume
You can change the volume of the metronome that is heard when you record a rhythm pattern in real time. Refer to "Basic procedure of pattern utility" to select "CLICK VOL" and press the [ENTER] key.
Then turn the dial to adjust the volume (OFF, 1-15).
72 ZOOM PS-04
SONG mode operation
This section explains how to use SONG mode to play, create, and edit a song.
■
SONG mode screens
SONG mode has several screens. When you press the [RHYTHM] key to switch from PATTERN mode to SONG mode, the currently playing pattern number is always shown. This is called the SONG mode top screen.
● SONG mode top screen
SONG 001
When you press the cursor up or down key from the
SONG mode top screen, the following screens appear.
● Locate screen
This shows the current position in the song in measures and beats. While the PS-04 is stopped, you can use this screen to move to another location in the song.
1 S
● Chord screen
This shows chord information (root and chord type) for the current point. The indication changes as the song plays.
● Rhythm pad screen
This screen shows information about the content of the currently playing drum track/bass track (sound and pitch). From this screen, you can use the status keys 1 – 4 to manually play the sounds of the drum kit or bass program. For more information, see the description of the PATTERN mode rhythm pad
ZOOM PS-04
SONG mode operation screen (
→
p. 62).
DR PAD S
■
Creating a song
By arranging patterns in the desired order and programming chord and tempo/time signature information, you can create the rhythm accompaniment for an entire song. The following two methods are available for creating a song.
● Step input
With this method, you create rhythm patterns one by one by specifying a pattern and the number of measures. Input can be performed at any point in the song. It is also possible to switch to another pattern while the previous pattern is still playing. This mode is suitable for specifying patterns in detail.
● FAST (Formula Assisted Song Translator)
This method uses simple formulas to specify rhythm pattern playback from start to end. The result is written to the song in a single operation.
Because input midway through a song is not possible with this method, it is most suitable for cases where the configuration of the entire song has been decided beforehand.
N OTE
Immediately after creating a new project, the drum track/bass track signal level will be set to zero. Before creating or playing a song, you must go into RHYTHM mode and adjust faders
1 and 2 to raise the monitor level of the tracks to a suitable level.
Step input
With this method, you specify the pattern number and the number of measures to enter patterns one by one.
1.
Press the [RHYTHM] key repeatedly to switch the rhythm section to
SONG mode.
73
Reference [Rhythm]
2.
Press the [REC] key.
As shown below, the display indication changes to the current position. Step input for the song is now possible.
Current measure
Current beat
OO1O1 E0S
End-of-song indication
The indication “EOS” (End of Song) shows the position where the song ends. For an empty song,
EOS will be located at the beginning. Therefore nothing happens if you play the song. As you enter information, the EOS position gets pushed further and further out.
Current position
1 (measure number)
Song End of Song
3.
Press the [INSERT/DELETE (COPY)] key.
You can now select the pattern number and the number of measures to insert.
Number of pattern to insert
Number of measures to insert
INOOOX 4
4.
Turn the dial to select a pattern number.
INOO2X 4
5.
Use the cursor up/down keys to select the number of measures to insert, and press the [ENTER] key.
The display changes as follows. In this condition, you can select the pattern to play for the inserted measures.
74
INOO2X 2
6.
When you have selected a pattern, press the [ENTER] key to confirm the selection.
Pattern information is entered at the current point, and the EOS position moves back by the specified number of measures. The display returns to the current position indication.
OO1-O1 EV
Current position
1 (measure
number)
Song
2
PATTERN 002
3
End of Song
H INT
When the pattern entry was confirmed and the current position screen returns, the indication
“EV” is shown. This indicates that some kind of event information (pattern, chord, tempo, etc.) has been entered at the current point.
7.
Use the cursor left/right keys to move the position indication to the
EOS position.
At the current position screen, you can use the cursor left/right keys to move in measure units, and the dial to move in beat units. When you reach the end of the song, the indication “EOS” appears.
OO3-O1 E0S
Song
1 (measure
number)
2
PATTERN 002
Current position
3
End of Song
H INT
• If required, you can also switch the pattern within a measure (in beat units).
• The interval until the next pattern information entry point is longer than the pattern itself, the pattern will be played repeatedly. If the
ZOOM PS-04
interval is shorter than the pattern itself, the song will switch to the next pattern before the current pattern has finished playing.
8.
Repeat steps 3 – 7 to enter all required pattern information.
9.
When all required pattern information has been entered, press the [REC] key.
The [REC] key goes out and the PS-04 returns to the SONG mode top screen. If you press the [ R / P ] key, the created song will be played.
● To overwrite pattern information
To change a pattern that has already been input, move to the input point and press the cursor [ W ] key. The name of the pattern input at this point appears on the display. Turn the dial to select a new pattern.
Select pattern D
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN D PATTERN C
To add pattern information to a point where there currently is none, move to the input point and press the cursor [ W ] key. The indication “ ← PTN” appears on the display. Turn the dial to select a new pattern.
● Inserting a pattern in a song
Move to the input point and perform steps 3 – 7.
The new pattern information is inserted at this point, and subsequent patterns are shifted backwards by the length of the inserted pattern.
Insert
PATTERN D
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN B PATTERN D PATTERN C
SONG mode operation
● To delete pattern information
Move to the point from which you want to delete the information, and press the cursor [ W ] key. In this condition, press the [EDIT/UTILITY] key. The current information is deleted and the previous pattern will remain active until the next input point.
Delete
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN C
● To delete a measure
During song input ([REC] key lit), press the
[INSERT/DELETE (COPY)] key three times.
Then press the [ENTER] key. The measure is deleted.
Delete 1 measure
PATTERN A PATTERN B PATTERN D PATTERN C
PATTERN A PATTERN B PATTERN C
ZOOM PS-04 75
Reference [Rhythm]
FAST input
The FAST (Formula Assisted Song Translator) method uses simple formulas to specify rhythm pattern playback from start to end. The basic rules for combining patterns are described below.
● Lining up patterns
Use the “+” (plus) symbol to line up patterns. For example, entering 0 + 1 + 2 will result in the following play sequence.
0 1 2
● Repeat patterns
Use the “x” (multiply) symbol to specify pattern repetitions. “x” takes precedence over “+”. For example, entering 0 + 1 x 2 + 2 will result in the following play sequence.
0 1 1 2
● Repeat multiple patterns
Use the “(“ and “)” symbols (opening and closing parentheses) to link a group of patterns for repetition. Formulas enclosed in brackets take precedence over other formulas. For example, entering 0 + (1 + 2) x 2 + 3 will result in the following play sequence.
0 1 2
1 2 3
The following keys and faders are used for FAST input.
76
Fader 1
Numeric input
Fader 2
Symbol input
Cursor left/right keys or dial
Move input position
For example, to enter the formula 0 + (1 + 2) x 2, proceed as follows.
Fader 1
Input "0"
O
Fader 2
Input "+"
Cursor [ R ] key
Move to right
Fader 2
Input "("
Fader 1
Input "1"
Fader 2
Input "+"
Fader 1
Input "2"
Fader 2
Input ")"
C1+2 _
ZOOM PS-04
C1+2 X
1+2 X2
O
O+
O+_
Cursor [
R
] key
Move to right
Fader 2
Input "X"
O+C
O+C1
O+C1+
O+C1+2
+C1+2
Fader 1
Input "2"
H INT
For FAST input, leading zeros are omitted. For example, pattern 001 is shown as “1”, and pattern 050 as “50”.
N OTE
• The FAST method can only be used to write a song in one go, from beginning to end.
Writing only a partial song is not possible.
• To edit a song that was written with the FAST method, edit the formula and then write the entire song again, or use step input.
1.
Press the [RHYTHM] key repeatedly to switch the rhythm section to
SONG mode.
2.
Press the [EDIT/UTILITY] key.
The song utility menu for importing a song from another project, transposing a song, etc. appears.
3.
Use the cursor left/right keys to bring up the indication “FAST” on the display, and press the [ENTER] key.
The display changes as follows, and numeric input becomes possible.
SONG mode operation
4.
Use the cursor left/right keys and faders 1 – 3 to enter the formula.
If you have made a mistake, correct it as follows.
● Inserting a number/formula
Use the cursor left/right keys to move to the position and enter the new number/symbol.
● Deleting a number/formula
Use the cursor left/right keys to move to the position where you want to delete a number/ symbol. Then press the [INSERT/DELETE
(COPY)] key. The number/symbol is deleted, and subsequent numbers and symbols are moved up.
5.
To write the song using the formula that has been input, press the
[ENTER] key.
The pattern sequence for the song is written according to the formula. Then the PS-04 returns to the condition of step 2. By pressing the [EXIT] key to return to the top screen and then pressing the [
R
/
P
] key, you can play the finished song to check the result.
H INT
• Formulas entered with the FAST method are saved for each project. If necessary, you can repeat steps 1 – 5 to call up the formulas, edit numbers or symbols, and write the song again.
• There is no difference in the completed song due to input method that was used, i.e. a song will be the same, regardless of whether it was created using step input or the FAST method. A song written with the FAST method can therefore be edited using step input.
ZOOM PS-04 77
Reference [Rhythm]
Entering chord progression data
This section explains how to add chord information
(root and chord type) to the song. Songs for which chord information has been entered will play with the bass phrase being transposed and transformed according to the chord progression.
H INT
• If the original root of the pattern and the root entered for the song are different, the song root will be used to transpose the bass phrase.
• If the original chord type of the pattern and the chord type entered for the song are different, the song chord type will be used to transform the bass phrase. (Some phrases may not be transformed.)
1.
Press the [RHYTHM] key repeatedly to bring up the SONG mode top screen.
2.
Press the [REC] key.
3.
If required, move to the point where you want to enter the first chord.
In the example shown below, the song start position is selected. The indication “EV” means that some kind of event information (pattern, chord, tempo, etc.) has already been entered at that point.
OO1O1 EV
4.
Use the cursor up/down keys to bring up chord information (root + chord type) on the display.
At a point where pattern information is input, the chord information “E--” (root: E, chord type: no transformation) is automatically assigned. "r" indicates that the root can be specified.
Root Chord type
R
78
H INT
• When “--” (no transformation) is selected as chord type, the bass phrase of the pattern is played as is. (However, the entire phrase will still be transposed according to the song root.)
• When no information is input at the current point, the indication " ← ROOT" (for root) or
" ← CHORD" (for chord type) is shown.
5.
Turn the dial to select the root.
The root can be set in the range from E to D#.
R
6.
Press the cursor [ W ] key.
"C" indicates that the chord type can be specified from this screen.
C
7.
Turn the dial to select the chord type.
The following settings are possible.
Display Meaning
--
MAJ
No transformation
7
7
M7
AUG
DIM
Display Meaning
7SUS4
SUS4
7 5
6
6
9
M9
M7
8.
Use the cursor [
R
] key to proceed to the next measure where you want to input chord information, and then perform the procedure again.
At the chord information input screen, you can use the cursor left/right keys to move the input point in measure units. (To check the position, press the cursor [ Q ] key repeatedly to bring up the current position screen.)
ZOOM PS-04
If required, you can change the chord information in the middle of in a pattern and measure, as shown below. To do this, return to the current position screen, turn the dial to specify the current position in measure/beat units, and then call up the chord information input screen again.
Measure
Em
1
Am
2
B7
PATTERN A
Beat
1 2 3 4 1 2 3 4
Em
3
1 2 3
Am
4
PATTERN B
4 1 2 3 4
9.
Repeat steps 5 – 8 and enter the remaining chord information.
If you have made a mistake, or if you want to change something, proceed as follows.
● Changing chord information
Move the current position to the point where you want to make the change. Then press the cursor
[ W ] key repeatedly to bring up the chord information input screen, and use the dial to change the chord information.
Measure
Pattern
1
PATTERN 001
2
Beat
4/4
Root / Chord
Tempo
D maj
BPM-135
Drum track volume
Bass track volume
Drum kit
Bass program
10
10
STNDRD
FINGER
SONG mode operation
● Erasing chord information
Move the current position to the point from where you want to delete chord information. Then press the cursor [
W
] key repeatedly to bring up the chord information input screen, and press the [EDIT/
UTILITY] key. This returns the point to the
" ← ROOT" or " ← CHORD" condition (preceding chord information is used).
10 .
To terminate the input, press the
[REC] key.
The [REC] key goes out, and the SONG mode top screen returns. By pressing the [
R
/
P
] key, you can play the finished song to check the result.
Entering other event information
A song consists of various event information including pattern, chord, tempo, and beat. A song can be thought of as a matrix like the one shown below. When song input is activated ([REC] key is lit), the cursor left/right keys and the dial can be used to move the current position, and the cursor up/down keys can be used to call up the desired event for inputting a new event, or editing the event information.
5 3
PATTERN 020
4
G min A7
SLAP
ZOOM PS-04 79
Reference [Rhythm]
1.
Press the [RHYTHM] key repeatedly to bring up the SONG mode top screen.
2.
Press the [REC] key.
Event input and editing become possible, and the current position screen appears. When the indication “EV” is shown at right, some kind of event information has been input for this point.
OO1O1 EV
3.
Use the cursor left/right keys
(measures) or the dial (beats) to move to the point where you want to enter new event information.
H INT
The input position can only be specified in beat units when the current position screen is shown. To enter event information within a measure at a certain beat, first specify the position with the above screen. (However, the time signature information input position can only be specified in measure units.)
4.
Use the cursor [ W ] key to bring up the input screen for the desired type of event.
If event information has already been entered for this point, the value is shown.
BPM = 12 0 0
If no event information has been entered, the display shows “ ← xxx” (where xxx is the event name). This means that preceding event information continues to be valid.
Event contents and display formats are as shown below.
Event type
Pattern
Chord
Tempo
Drum kit
Bass program
Drum level
Bass level
Time signature
Display when no event information is input
← PTN
← ROOT / ← CHORD
← BPM
← DRKIT
← BSPRG
← DRVOL
← BSVOL
← TIMSIG
000 – 510
See page 78
40.0 – 250.0
Setting range
0 – 6 (See page 120 )
0 – 4 (See page 120 )
0 – 15
0 – 15
1/4 – 8/4
Smallest input unit
Measure/beat
Measure
80 ZOOM PS-04
5.
Turn the dial to enter the event setting value.
6.
Enter information for other events in the same way.
To enter more information for the same type of event, use the cursor left/right keys to move the current position in measure units while on the event input screen, and then enter the information at the new location. (To check the current position, press the cursor [ Q ] key to return to the current position screen.)
To specify the current position in beats, use the cursor [ Q ] key to return to the current position screen, turn the dial to go to the desired position, and then call up the event input screen again.
If you have made a mistake, or if you want to change something, proceed as follows.
● Changing event information
Move the current position to the point where you want to make the change. Then use the cursor up/ down keys to bring up the event you want to change, and use the dial to change the event setting value.
● Erasing event information
Move the current position to the point where the event to delete is input. Then use the cursor up/ down keys to bring up the event you want to delete, and press the [EDIT/UTILITY] key.
7.
To terminate input, press the [REC] key.
The [REC] key goes out and the SONG mode top screen returns. By pressing the [
R
/
P
] key, you can play the finished song to check the result.
SONG mode operation
■
Editing a song
This section explains how to edit a song that you have created.
Copying a specific region of measures
Part of a song can be specified as a range of measures and copied to another location.
Copy
1 2 3 4 5 6
PATTERN A PATTERN A PATTERN A
7 8
PATTERN B
1 2 3 4 5 6 7 8
PATTERN A PATTERN B PATTERN A PATTERN A
9 10
PATTERN B
Copy
1 2 3 4
PATTERN A PATTERN B
1 2 3 4 5 6 7 8
PATTERN A PATTERN B PATTERN A PATTERN B
1.
Press the [RHYTHM] key repeatedly to bring up the SONG mode top screen. Then press the [REC] key.
Song step input is enabled.
2.
Press the [INSERT/DELETE (COPY)] key two times.
The following screen appears.
COP 001
3.
Turn the dial to select the copy source start measure, and press the
[ENTER] key.
The indication “END” appears, and you can select the copy end point.
ZOOM PS-04 81
Reference [Rhythm]
COP 008
4.
Turn the dial to select the copy source end measure, and press the
[ENTER] key.
The indication “TO” appears, and you can select the copy destination start point.
COP 002
5.
Turn the dial to select the copy destination start measure.
6.
To carry out the copy operation, press the [ENTER] key.
To cancel the operation, press the [EXIT] key.
H INT
When you carry out the copy operation, the song becomes longer by the number of copied measures, and the EOS point is pushed back.
7.
To return to the SONG mode top screen, press the [REC] key.
The [REC] key goes out.
Transposing the entire song
You can transpose the bass track of the rhythm song in semitone units.
1.
Press the [RHYTHM] key repeatedly to bring up the SONG mode top screen.
2.
Press the [EDIT/UTILITY] key.
The SONG mode utility menu appears.
TRANSP 0SE
3.
Verify that the indication
“TRANSPOSE” is shown on the display, and press the [ENTER] key.
The mode for transposing a song is enabled.
Transpose value
O
4.
Turn the dial to select the transpose setting in semitone units (-6 to 0 to
+6).
The default setting is “0” (no transposing). When you select for example +6, the song is transposed up by 6 semitones.
5.
Press the [ENTER] key.
The indication "ENT/EXIT" appears on the display.
6.
To carry out the transpose operation, press the [ENTER] key once more.
To cancel the operation, press the [EXIT] key.
When transposing is completed, the
"TRANSPOSE" display appears again.
H INT
To return to the original condition, perform the transpose action again.
82 ZOOM PS-04
■
Clearing a song
You can clear the entire contents of the song and return it to the blank condition.
1.
Press the [RHYTHM] key repeatedly to bring up the SONG mode top screen.
2.
Press the [INSERT/DELETE (COPY)] key.
The indication "CLEAR" appears on the display.
3.
Press the [ENTER] key.
The indication "ENT/EXIT" appears on the display.
4.
To carry out the clear operation, press the [ENTER] key.
To cancel the operation, press the [EXIT] key.
SONG mode operation
■
Importing pattern/song information from another project
You can import the song and all patterns from another project stored on a SmartMedia card, for use in the current project.
N OTE
When the import operation is carried out, all the patterns and song information in the current project will be overwritten.
1.
Press the [RHYTHM] key to bring up the SONG mode or PATTERN mode top screen.
The pattern/song import operation can be carried out in SONG mode or PATTERN mode.
2.
Press the [EDIT/UTILITY] key.
3.
Use the cursor left/right keys to bring up the indication “IMPORT” on the display, and press the [ENTER] key.
You can now select the number of the project from which to import the song and patterns.
Project number
FROM 03
4.
Turn the dial to select the project from which to import.
5.
Press the [ENTER] key.
The indication "ENT/EXIT" appears on the display.
6.
To carry out the import operation, press the [ENTER] key once more.
When the import operation is completed, the
"IMPORT" indication returns.
ZOOM PS-04 83
Reference [Effects]
This section explains how to use and edit the effects built into the PS-04.
About the effects
The PS-04 has two types of effects, “insert effects” which are inserted at a specific point in the signal path, and the send/return effects which are routed through the built-in mixer and applies to all tracks.
The two types can be used simultaneously.
■
Insert effect
The insert effect is a multi-effect that combines various single effects such as compressor and amp simulator. It can be inserted either directly after the input or directly after the mixer stereo output.
A combination of single effects in the insert effect is called an algorithm. The insert effect has five types of algorithms, and the insert position changes depending on the selected algorithm. The available algorithms and insert positions are listed in the following table.
Algorithm Description Insert point
GUITAR / BASS This algorithm is suitable for guitar/bass recording.
MIC
LINE
DUAL
MASTERING
Directly after input (1)
This algorithm is suitable for mic recordings of vocals, acoustic guitar, etc.
This algorithm is suitable for recording from devices with line outputs, such as a synthesizer.
Directly after input (1)
Directly after input (1)
This algorithm has two entirely separate mono inputs and outputs.
Directly after input (1)
This algorithm is suitable for processing the final stereo mix. Directly before [OUTPUT] jack (2)
[INPUT] jack
[LINE IN] jack
Built-in mic
Input (1)
Track 1
Track 2
Track 3
Track 4
Bass track
Drum track
84
(2)
[OUTPUT] jack
ZOOM PS-04
About the effects
Input/output type Algorithm
GUITAR
MIC
COMP
COMP/LIMITER
Effect module arrangement
PRE AMP/DRIVE ZNR EQ
MIC PRE ZNR EQ
DELAY/
MODULATION
DELAY/
MODULATION
LINE COMP/LIMITER ISOLATOR ZNR EQ
DELAY/
MODULATION
MASTERING MULTI COMP NORMALIZER ZNR EQ
DIMENSION
Mono → Stereo
Stereo
→
Stereo
DUAL
COMP/LIMITER
COMP/LIMITER
MIC PRE
MIC PRE
The single effects that make up the algorithm are called “effect modules”. The available effect module type and sequence differs for various algorithms (see illustration above).
An effect module consists of the “effect type” which determines the type of sound, and the effect parameters which determine the intensity and operation of the effect. Effect type and effect parameter settings for a module are stored as a
“patch”.
For each algorithm, there are 20 – 60 patches. You can not only call up and use preprogrammed patches, but also edit effect parameters and store the results as your own original patches.
The number of available patches per algorithm is shown in the table below.
Algorithm
Number of patches
(preprogrammed patches)
GUITAR/BASS
MIC
LINE
DUAL
MASTERING
60 (50)
30 (20)
30 (20)
30 (20)
20 (15)
H INT
The effect input/output configuration differs for the various algorithms. There are three configurations: mono input/stereo output, stereo input/stereo output, and mono input x 2/ mono output x 2.
ZNR
ZNR
EQ
EQ
DOUBLING Mono x 2 → Mono x 2
■
Send/return effect
The send/return effect can be used together by all tracks. It serves to add reverb, delay, or chorus to the audio tracks and drum/bass tracks. The signal from these tracks is sent to the effect circuitry
(send) and the effect sound is mixed back in just before the [OUTPUT] jack (return).
The intensity of the send/return effect can be adjusted by controlling the level of the signal sent to the effect (send level).
[OUTPUT] jack
Send/ return effect
The send/return effect consists of the “effect type” which determines the type of sound, and the effect parameters which determine the intensity and operation of the effect. These two components are stored as a “patch”. The send/return effect can use
40 patches. In the default condition, 30 patches are preprogrammed.
ZOOM PS-04 85
Reference [Effects]
H INT
The patches for the insert effect and send/ return effect are stored by project.
■
EFFECT mode screens
To make insert effect and send/return effect settings, you must switch the PS-04 to EFFECT mode by pressing the [EFFECT] key from the
AUDIO, RHYTHM, or SYSTEM mode. When you switch to EFFECT mode, one of the following screens will appear.
● Insert effect top screen
This screen lets you select the insert effect patch.
Immediately after the screen is displayed, the name of the currently selected algorithm is shown briefly, and then the patch name appears.
STNDRD 0
● Send/return effect top screen
This screen lets you select the patch for the send/ return effect. Immediately after the screen is displayed, the indication “SEND” is shown briefly, and then the patch name appears.
LARGE 2
Pressing the [EFFECT] key while in EFFECT mode toggles between the above two screens.
Basic steps for using the insert effect
This section explains the steps for selecting an insert effect patch and editing its contents.
■
Selecting the insert effect patch
To switch the insert effect patch, proceed as follows.
1.
Press the [EFFECT] key repeatedly to bring up the insert effect top screen.
The currently selected patch is shown.
Patch name Patch number
STNDRD 0
2.
Use the cursor up/down keys to select the desired algorithm.
Shortly after selecting the algorithm, the patch currently selected for that algorithm is shown.
N OTE
The insert position of the insert effect will differ, depending on the algorithm. (For details, see page 84.)
3.
Turn the dial to select the patch.
When you select a new patch, its settings become effective immediately.
H INT
When the indication “EMPTY” is shown, you have selected a blank patch. If such a patch is selected, the insert effect will not be operating.
4.
To temporarily defeat the insert effect, press the [TUNER/BYPASS] key.
When you press the [TUNER/BYPASS] key in
EFFECT mode, the insert effect will be bypassed and the built-in tuner function becomes active. (For
86 ZOOM PS-04
information on the tuner function, see page 92.)
When you press the [TUNER/BYPASS] key or the
[EXIT] key, the PS-04 returns to the condition of step 2.
H INT
If you press the [TUNER/BYPASS] key in a mode other than the EFFECT mode, the indication “BYPASS” is shown for a few seconds, and the insert effect will be bypassed.
Pressing the [TUNER/BYPASS] key once more restores the original condition.
The signal path when using the insert effect depends on the insert position and on the number of channels (mono or stereo). Possible combinations are shown below.
In the illustration, “M
→
S” means “mono input/ stereo output”, “S
→
S” means “stereo input/stereo output”, and “DUAL” means “mono input x 2/ mono output x 2”.
● Insert position immediately after INPUT
● Mono track recording
Input 1
Effect
(M → S)
Input 1
Effect
(DUAL)
Input 1
Input 2
Input 1
Effect
(S
→
S)
Effect
(S
→
S)
Input 1
Input 2
Input 1
Input 2
Effect
(M
→
S)
Effect
(DUAL)
Track
Track
Track
Track
Track
Track
Basic steps for using the insert effect
● Stereo track recording
Input 1
Effect
(M
→
S)
Input 1
Effect
(DUAL)
Input 1
Input 2
Input 1
Effect
(S → S)
Effect
(S → S)
Input 1
Input 2
Input 1
Input 2
Effect
(M
→
S)
Effect
(DUAL)
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
● Insert position immediately after built-in mixer
L
R
Effect
(S
→
S)
OUT (L)
OUT (R)
■
Editing an insert effect patch
This section explains how to change effect type and effect parameter settings of a patch, to create your own original patches.
1.
Bring up the insert effect top screen.
2.
Select the algorithm as necessary, and then turn the dial to select the patch that you want to edit.
Patch name Patch number
STNDRD 0
ZOOM PS-04 87
Reference [Effects]
3.
Press the [EDIT/UTILITY] key.
The name of the effect module currently selected for that patch is shown. (For modules that comprise several effect types, the name of the currently selected effect type is shown.)
Effect module name (or effect type name)
For example, when changing the effect type of the
DELAY/MODULATION module to FLANGE, the following indication appears.
Effect type name
Effect parameter setting
H INT
During effect editing, the level meters give a rough indication of the parameter setting value.
4.
Use the cursor left/right keys to select the effect module you want to edit.
The effect modules are switched in sequence, as shown below.
H INT
Some effect types have a high number of effect parameters, which are divided into 2 pages. For some of these effect types, the indication at the right of the display (P1/P2) shows the currently displayed page.
5.
The effect type that is used can be changed with the cursor up/down keys.
This is possible only for effect modules that have several effect types. (For details, see the list in the last section of this documentation.)
Module
COMP
PRE AMP
(Page 1) (Page 2)
EQ
Which effect parameters can be adjusted depends on the effect type. Switching the effect type will also switch the effect parameter accordingly.
Effect module
DELAY/
MODULATION
Effect type
Effect parameters
CHORUS
DEPTH
RATE
MIX
FLANGER PHASER
DEPTH
RATE
FB
POSITION
RATE
COLOR
H INT
If you change any settings so that they are different from the stored condition, the indication “ED” (for “Edited”) will appear in the top right of the display. The indication disappears if you return the settings to the original value.
6.
Use faders 1 – 4 to adjust the effect parameters.
During effect editing, faders 1 – 4 are assigned to various effect parameters. When you move a fader, the respective parameter value is shown for a few seconds on the display. The level meters give a rough indication of the value. For a list of parameters in each module/effect type, see page
104.
DELAY/MODULATION
(Page 1) (Page 2)
PATCH
LEVEL/ZNR
TOTAL
PATCH
NAME
88 ZOOM PS-04
Name of parameter being adjusted
Parameter setting value
DEPTH 4
Rough indication of parameter setting
H INT
When you press the status keys 1 – 4, the value of the corresponding effect parameter is shown.
In this condition, the dial can be used to adjust the displayed parameter value. For fine adjustment of settings, this method is convenient.
7.
To switch the effect module between on and off, call up the name of the module (or the effect type) on the display and press the [TUNER/
BYPASS] key.
When the effect module is off, the module name (or effect type name) and the indication "-OFF-" are shown alternately on the display.
H INT
The TOTAL module (ZNR/patch level) is always on and cannot be set to off.
8.
Repeat steps 4 – 7 as necessary to edit other modules.
9.
To adjust the patch level (the final volume level of the patch), use the cursor left/right keys to bring up the indication “TOTAL” on the display, and then operate fader 1.
The patch level setting range is 1 – 30.
ZOOM PS-04
Basic steps for using the insert effect
10.
To adjust the ZNR (Zoom Noise
Reduction) sensitivity, use the cursor left/right keys to bring up the indication “TOTAL” on the display, and then operate fader 2.
Set this as high as possible without causing the sound to be abruptly cut off when playing your instrument.
11.
When the settings are complete, press the [EXIT] key.
The insert effect top screen returns. If you switch to another patch without first saving the edited patch, all changes will be lost. See the next section for information on how to store a patch.
■
Storing an insert effect patch
To retain an edited patch, proceed as follows.
1.
From the insert effect top screen, press the [EDIT/UTILITY] key and edit the patch.
2.
When patch editing is complete, press the [INSERT/DELETE (COPY)] key.
The store target patch number and the name of the currently selected patch are shown alternately on the display.
STORE) 0
3.
Turn the dial to select the number in which to store the patch.
4.
To carry out the store operation, press the [ENTER] key.
The edited patch is stored, and the insert effect top screen returns.
89
Reference [Effects]
■
Changing an insert effect patch name
The name of the currently selected insert effect patch can be changed as follows.
1.
From the insert effect top screen, select the patch whose name you want to change, and press the [EDIT/
UTILITY] key.
2.
Repeatedly press one of the cursor left/right keys to cause the first character of the patch name to flash.
The flashing character can be changed.
3.
Turn the dial to select a character.
For information on available characters, see page
71.
H INT
You can also use faders 1 - 3 for character input.
4.
Use the cursor left/right keys to move the flashing position.
5.
Repeat steps 3 – 4 to complete the new name for the patch.
6.
When the change is completed, press the [ENTER] key.
The insert effect top screen returns. To retain the entered name, store the patch.
90
Basic steps for using the send/return effect
This section explains the steps for selecting a send/ return effect patch and editing its contents.
■
Selecting the send/return effect patch
To switch the send/return effect patch, proceed as follows.
1.
Press the [EFFECT] key repeatedly to bring up the send/return effect top screen.
The indication “SEND” is briefly shown on the display, and then the name of the currently selected patch appears.
Patch name Patch number
LARGE 2
2.
Turn the dial to select the patch.
When you select a new patch, its settings become effective immediately.
H INT
The intensity of the send/return effect can be
( adjusted for each track as a track parameter
→
p. 56).
■
Editing a send/return effect patch
This section explains how to alter a send/return effect patch.
1.
Bring up the send/return effect top screen. Then turn the dial to select the patch that you want to edit.
2.
Press the [EDIT/UTILITY] key.
The patch can now be edited, and the name of the effect type currently selected for that patch is shown.
ZOOM PS-04
Effect type name
HALL P1
3.
Use the cursor up/down keys to select the effect type.
For details on effect types that can be selected for the send/return effect, see the list in the last section of this documentation.
ROOM PI
4.
Use faders 1 – 4 to adjust the parameter setting value.
When you move a fader, the respective parameter value is shown for a few seconds on the display.
The level meters give a rough indication of the value. For a list of parameters that can be adjusted, see the list in the last section of this documentation.
Effect parameter name
Parameter setting value
PREDLY 8
Rough indication of parameter setting
H INT
• When you press the status keys 1 – 4, the value of the corresponding effect parameter is shown. In this condition, the dial can be used to adjust the displayed parameter value.
• For send/return effects, parameters are shown on two pages. (The currently shown page is indicated by P1/P2. If necessary, use the cursor left/right keys to select the page, and then use the faders to make the adjustment.
5.
Repeat the above procedure as necessary to adjust other parameters.
Basic steps for using the send/return effect
6.
When the settings are complete, press the [EXIT] key.
The send/return effect top screen returns.
N OTE
If you switch to another patch without first saving the edited patch, all changes will be lost.
See the next section for information on how to store a patch.
■
Storing a send/return effect patch
To retain an edited patch, proceed as follows.
1.
From the send/return effect top screen, press the [EDIT/UTILITY] key and edit the patch.
2.
When patch editing is complete, press the [INSERT/DELETE (COPY)] key.
The store target patch number and the name of the currently selected patch are shown alternately on the display.
STORE) 2
3.
Turn the dial to select the number in which to store the patch.
4.
To carry out the store operation, press the [ENTER] key.
The edited patch is stored, and the send/return effect top screen returns.
■
Changing a send/return effect patch name
The name of the currently selected send/return effect patch can be changed as follows.
1.
From the send/return effect top screen, select the patch whose name you want to change, and press the
[EDIT/UTILITY] key.
ZOOM PS-04 91
Reference [Effects]
2.
Repeatedly press one of the cursor left/right keys to cause the first character of the patch name to flash.
TIGHT 0
3.
Turn the dial to select a character.
For information on available characters, see page
71.
H INT
You can also use faders 1 - 3 for character input.
4.
Use the cursor left/right keys to move the flashing position.
5.
Repeat steps 3 – 4 to complete the new name for the patch.
6.
When the change is completed, press the [ENTER] key.
The send/return effect top screen returns. To retain the entered name, store the patch.
Using the tuner function
The PS-04 incorporates a versatile tuner that can also accommodate 7-string guitar and other unconventional tunings. This section explains how to use the tuner function.
■
Using the chromatic tuner
The chromatic tuner which can automatically detect pitch in semitone steps operates as follows.
1.
Connect the instrument that you want to tune to the [INPUT] jack, and make sure that “INPUT” is selected as input source.
H INT
It is also possible to send the signal from the built-in mic or the [LINE IN] jack to the tuner. In this case, change the input source setting accordingly.
2.
From one of the EFFECT mode screens, press the [TUNER/BYPASS] key.
Pressing the [TUNER/BYPASS] key in EFFECT mode bypasses the insert effect and activates the built-in tuner. When the tuner is activated for the first time, the indication “CHROMATIC” is shown for several seconds and the chromatic tuner is chosen. During tuner operation, the indication
“CR” at the right of the display shows that this tuner type is selected.
Currently selected tuner type
CR
H INT
By pressing the cursor left/right keys repeatedly, you can switch the tuning type. For details, see the next section.
3.
Play the open string you want to tune.
The pitch is automatically detected, and the display
92 ZOOM PS-04
shows the amount by which the current pitch is different from the correct pitch.
Detected note name (o stands for #)
D C
Pitch is sharp
Using the tuner function
The display reverts to the previous indication after a while.
Correct pitch
Pitch is flat
4.
Tune the string until the “<>” indication encloses the desired note.
5.
Tune the other strings in the same way.
6.
To change the reference pitch of the tuner, turn the dial during tuner operation.
The current reference pitch is shown on the display.
The default setting is center A = 440 Hz. The pitch can be changed from 435 to 445 Hz in 1-Hz steps.
H INT
The reference pitch will be reset to A = 440 Hz when the PS-04 is turned off and then on again.
7.
To quit the tuning function, press the
[EXIT] key.
The insert effect bypass condition is canceled, and the previous display appears again.
■
Using other tuning types
The PS-04 allows various other tuning types besides chromatic tuning, including special tuning functions for guitar and bass. For these types it is necessary to first select a string number and then tune the strings one by one.
1.
Connect the instrument that you want to tune to the [INPUT] jack, and make sure that “INPUT” is selected as input source.
2.
From one of the EFFECT mode screens, press the [TUNER/BYPASS] key, and then use the cursor left/right keys to call up the desired tuner type.
The tuning types and string numbers are shown in the table below.
Tuning type
String number/ note name
GUITAR
(GT)
6E
5A
4D
3G
2B
1E
7B
BASS
(BS)
4E
3A
2D
1G
5B
OPEN-A
(OA)
6E
5A
4E
3A
2C
1E
OPEN-D
(OD)
3F
2A
1D
6D
5A
4D
OPEN-E
(OE)
3G
2B
1E
6E
5B
4E
OPEN-G
(OG)
6D
5G
4D
3G
2B
1D
DADGAD
(D modal) (DA)
6D
5A
4D
3G
2A
1D
ZOOM PS-04 93
Reference [Effects]
For example, When you select the tuning type
“GT” (Guitar), the display shows the string number and the target note.
String number/note name
Tuning type
6E GT
3.
Play the indicated string as an open string, and perform tuning.
4.
Use the cursor up/down keys to select other string numbers.
For example, when “GT” (Guitar) has been selected as tuning type, pressing the cursor [ W ] key cycles through the following string numbers.
6E
→
5A
→
4D
→
3G
→
2B
→
1E
→
7B
→
6E ...
5.
Tune the other strings in the same way.
6.
To quit the tuning function, press the
[EXIT] key.
The insert effect bypass condition is canceled, and the previous display appears again.
H INT
If required, you can change the reference pitch used by the tuner. The default setting is A = 440
Hz. The procedure is the same as for the chromatic tuner.
94 ZOOM PS-04
Reference [System]
This section explains how to use the SYSTEM mode for managing projects and making settings that affect the entire PS-04.
SYSTEM mode screen
When you press the [SYSTEM] key while the recorder is stopped, the PS-04 enters the SYSTEM mode which serves for managing projects and making settings that affect the entire unit. The system menu is shown.
■
Basic steps for handling projects
When handling projects, some steps are similar for each action. These are as follows.
1.
With the recorder stopped, press the
[SYSTEM] key.
The PS-04 enters SYSTEM mode and the system menu appears.
PROJEC T
H INT
When you switch to SYSTEM mode from the
AUDIO, RHYTHM or EFFECT mode, the contents of the current project are automatically saved.
PROJEC T
2.
Verify that the indication “PROJECT” is shown on the display, and press the [ENTER] key.
The project menu for performing various actions related to projects appears.
About projects
The PS-04 manages audio data and setting information in units called projects. A project comprises the following data.
• Audio data for all V-takes of tracks 1 – 4
• Number of V-take selected for tracks 1 – 4
• All track parameter settings
• All internal mixer settings
• All patterns used for drum track and bass track
• Song contents for drum track and bass track
• Effect patch settings
• Other system settings
N OTE
All steps that you carry out with the PS-04 affect only the currently loaded project. It is not possible to handle multiple projects simultaneously.
3.
Use the cursor left/right keys to select the desired item, and press the
[ENTER] key.
The project menu has the following options.
• SELECT
Select and load an existing project.
• NEW
Create a new project.
• COPY
Copy the currently loaded project.
• DELETE
Delete a specified project.
• PROTECT
Write-protect the currently loaded project.
• CAPACITY
Display the remaining recording time.
ZOOM PS-04 95
Reference [System]
• NAME
Change the name of the currently loaded project.
The subsequent steps will differ, depending on which option was selected. See the respective sections below.
■
Selecting a project
You can select and load a project saved on
SmartMedia card as follows.
H INT
When you turn power to the PS-04 on, the most recently used project will be automatically loaded.
1.
Refer to “Basic steps for handling projects” and bring up the indication
“SELECT”. Then press the [ENTER] key.
Project name Project number
PROJO1 01
2.
Turn the dial to select the number of the project you want to load.
3.
Press the [ENTER] key to load the project.
When the loading process is finished, the AUDIO mode top screen will be displayed.
■
Creating a new project
You can create a new project on the SmartMedia card as follows.
1.
Refer to “Basic steps for handling projects” and bring up the indication
“NEW”. Then press the [ENTER] key.
The display changes as follows. From this screen, you can specify the recording grade (audio track sound quality).
Recording grade
GRADE HF
H INT
The recording grade can only be set for the entire project.
2.
Turn the dial to select one of the following recording grade settings.
• HF (Hi-Fi)
This setting gives priority to sound quality. A
16MB SmartMedia card provides about 7 minutes of recording time, converted to a single track.
• LG (Long)
This setting gives priority to recording time. A
16MB SmartMedia card provides about 15 minutes of recording time, converted to a single track.
3.
To create the project, press the
[ENTER] key. To cancel the operation, press the [EXIT] key.
When you press the [ENTER] key, a new project is created on the SmartMedia card, and that project is loaded.
H INT
• The newly created project is automatically assigned the name “PROJxx” (where xx is the project number).
• You can change the project name if desired
(
→
p. 98).
■
Copying a project
You can copy the contents of the currently loaded project as follows.
1.
Refer to “Basic steps for handling projects” and bring up the indication
“COPY”. Then press the [ENTER] key.
The following screen appears.
96 ZOOM PS-04
Copy destination project number
2.
Turn the dial to select the copy destination project number, and press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
3.
To carry out the copy operation, press the [ENTER] key once more. To cancel the operation, press the
[EXIT] key.
When you carry out the copy operation, the copy destination project is loaded, and the AUDIO mode top screen appears.
■
Deleting a project
You can delete a project from the SmartMedia card as follows.
N OTE
Once a project has been deleted, it cannot be restored. Use this function with care, to avoid losing a project that you want to keep.
1.
Refer to “Basic steps for handling projects” and bring up the indication
“DELETE”. Then press the [ENTER] key.
The following screen appears.
Number of project to delete
PROJO1 01
2.
Turn the dial to select the project number, and press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
3.
To carry out the delete operation, press the [ENTER] key once more. To cancel the operation, press the
[EXIT] key.
ZOOM PS-04
About projects
It is also possible to delete the currently loaded project.
In this case, the immediately preceding project will be automatically loaded.
N OTE
A project for which write-protect (see next section) has been enabled cannot be deleted.
■
Protecting a project
You can write-protect the current project, so that its contents cannot be changed.
A write-protected project can be played as usual, and you can change any of the settings, but the changes cannot be stored on the SmartMedia card.
It is highly recommended to use this function for protecting a completed project from accidental overwriting or erasure.
1.
Refer to “Basic steps for handling projects” and bring up the indication
“PROTECT”. Then press the [ENTER] key.
The display changes as follows.
Protect on/off setting
PRTCT 0FF
2.
Turn the dial to change the setting to
“ON”.
Write-protection is enabled and you can no longer store any changes to the current project. To turn off write-protection, call up the above screen again and change the setting to “OFF”.
3.
Press the [EXIT] key repeatedly to return to the original screen.
Each press of the [EXIT] key goes back by one screen.
■
Checking the remaining recording time
To verify how much recording time is left on the
SmartMedia card, proceed as follows.
1.
Refer to “Basic steps for handling
97
Reference [System] projects” and bring up the indication
“CAPACITY”. Then press the
[ENTER] key.
The remaining recording time is shown, converted to the duration of a mono track.
OOO325 636
H INT
The time shown here changes depending on the recording grade setting (
→
p. 96).
2.
To return to the original screen, press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one screen.
■
Changing the name of a project
You can change the name of the currently loaded project.
1.
Refer to “Basic steps for handling projects” and bring up the indication
“NAME”. Then press the [ENTER] key.
The display changes as follows.
2.
Turn the dial to change the flashing character.
3.
Use the cursor left/right keys to move the flashing position, and then turn the dial to select the character.
For information on available characters, see page
71.
H INT
You can also use faders 1 – 3 to enter characters and fader 4 to move the flashing position.
4.
Repeat steps 2 and 3 until the name is as desired.
5.
To return to the original screen, press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one screen.
Changing the operation of the level meters
The signal level indicated by the level meters on the display can be either the level before volume adjustment (pre-fader level) or after volume adjustment (post-fader level). To change the setting proceed as follows.
1.
With the recorder stopped, press the
[SYSTEM] key.
The system menu appears.
2.
Use the cursor left/right keys to bring up the indication “LVLMET” on the display, and press the [ENTER] key.
The display changes as follows.
Current level meter display function
METER P0S
3.
Turn the dial to select one of the following settings.
• POS (post-fader)
The signal level after adjustment by the faders 1
– 4 is shown (default setting).
• PRE (pre-fader)
The signal level before volume adjustment is shown.
4.
To return to the original screen, press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one screen.
98 ZOOM PS-04
Setting the built-in mic gain
You can adjust the input sensitivity of the built-in mic as follows.
1.
With the recorder stopped, press the
[SYSTEM] key.
The system menu appears.
2.
Use the cursor left/right keys to bring up the indication “INT MIC” on the display, and press the [ENTER] key.
The display changes as follows.
Current sensitivity setting
GAIN L0
3.
Turn the dial to select one of the following settings.
• LO
This is the on-mic setting, suitable for close-up vocal and acoustic guitar recording (default setting).
• HI
This is the off-mic setting, suitable for example to record an entire band in a studio.
4.
To return to the original screen, press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one screen.
H INT
The input sensitivity setting is saved for each project.
Setting the built-in mic gain
Turning the backlight on and off
You can set the display backlight of the PS-04 to on or off as follows. If the PS-04 is powered from batteries, setting the backlight to off will help extend the life of the batteries.
1.
With the recorder stopped, press the
[SYSTEM] key.
The system menu appears.
2.
Use the cursor left/right keys to bring up the indication “LCD” on the display, and press the [ENTER] key.
The display changes as follows.
LIGHT 0N
3.
Turn the dial to select either on or off.
The default setting is “on” (backlight activated).
4.
To return to the original screen, press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one screen.
ZOOM PS-04 99
Reference [System]
Formatting a SmartMedia card
The following procedure will format a SmartMedia card inserted in the PS-04.
N OTE
If a SmartMedia card that was not formatted in the PS-04 is inserted, audio recording/playback and saving of other data will not be possible.
Before using a new SmartMedia card, be sure to format the card in the PS-04.
1.
Insert the new SmartMedia card and turn power to the PS-04 on.
2.
Press the [SYSTEM] key.
The system menu appears.
3.
Use the cursor left/right keys to bring up the indication “CARD” on the display, and press the [ENTER] key.
The display changes as follows.
4.
To carry out the formatting operation, press the [ENTER] key twice.
When you press the key the first time, a confirmation message appears. Pressing the key the second time initiates actual formatting.
When formatting is complete, a new project is created and loaded automatically.
By pressing the [EXIT] key instead of the [ENTER] key, you can cancel the operation and return to the previous screen.
100 ZOOM PS-04
Specifications
Recorder
Physical tracks 4
Virtual takes 40 (10 V-takes per track)
Simultaneous recording tracks
2
Simultaneous playback tracks
7 (4 audio + stereo drum + bass)
Recording media
SmartMedia card
(3.3 V, 16 – 128 MB)
Max. recording time(converted to single monaural track)
16 MB 7 min. (HI-FI),
15 min. (LONG)
32 MB 16 min. (HI-FI),
32 min. (LONG)
64 MB 33 min. (HI-FI),
67 min. (LONG)
128 MB 67 min. (HI-FI),
134 min. (LONG)
Projects
*Recording times are approximate.
Actual times may be somewhat shorter, depending on the setting conditions.
100
Mixer
Faders 4
Track parameters
EQ, effect send, pan (balance)
Stereo linking Track 1 + 2 or 3 + 4
Effects
Algorithms 5 (GUITAR/BASS, MIC,
DUAL, LINE, MASTERING)
Effect modules Insert effect 5, send/return effect 1
Effect types Insert effect 87, send/return effect 6
Effect patches Insert effect 170, send/return effect 40
Tuner mode Chromatic, guitar, bass, open A/D/E/G, D modal
Rhythm
Voices
Drum kits
Bass programs 5
Drum 5, bass 1
7
Resolution
Tempo
48 PPQN
40 – 250 BPM
Beat 1/4 – 8/4
Rhythm pattern 511 per project, 99 measures per pattern
Rhythm song 1 per project, 999 measures per song
Notes/events Approx. 10000 per song
A/D conversion 20 bit, 64 times oversampling
D/A conversion 20 bit, 8 times oversampling
Sampling frequency
31.25 kHz
Display 42 x26 mm original LCD, with backlight
Inputs
Guitar/microphone input
Standard mono phone jack
Rated input level
-50 to +4 dBm variable
Input impedance
16 kilohms to 1 megaohms variable
Line input Miniature stereo phone jack
Rated input level -20 dBm
Input impedance10 kilohms
Outputs
Master output Standard stereo phone jack
Rated output level
+3 dBm
Output load impedance
10 kilohms or more
Headphones output
Miniature stereo phone jack
50 mW into 32-ohm load
Power supply
AC adaptor
Battery
DC 9 V center minus 300 mA
(Zoom AD-0006)
4 x IEC R6 (size AA); approx. battery life 7 hours/10
Dimensions
Weight hours (display backlight on/off)
85 (W) x 133 (D) x 36 (H) mm
160 g (without batteries)
Supplied accessory
SmartMedia card
* 0 dB = 0.775 Vrms
* Design and specifications are subject to change without notice
ZOOM PS-04 101
Troubleshooting
If there are problems during operation of the PS-04, check the following points first.
Problems during playback
■
No sound, or sound is very weak
• Check the connections to the monitor system and the volume setting of the monitor system.
• Make sure that faders 1 - 4 are not set fully down.
• Immediately after creating a new project, the drum track/bass track volume will be set to zero.
Make sure that the faders for the drum/bass track are not set fully down.
• Verify that a SmartMedia card is inserted in the card slot.
■
Operating a fader does not affect the volume
• On tracks for which stereo link has been turned on, the fader of the even-numbered channel will have no effect. Operate the fader of the oddnumbered channel, or turn stereo link off.
• Check whether the appropriate mode has been chosen. To adjust the audio track volume, the PS-
04 must be operating in AUDIO mode or
EFFECT mode. To adjust the drum/bass track volume, the PS-04 must be operating in
RHYTHM mode.
■
Recorder stops during playback
• When a track is played while being selected for recording, a temporary file is created in the
PS-04. When the remaining capacity on the
SmartMedia card is fully taken up by this file, a forced playback stop may occur. In such a case, cancel the record selection of the track.
■
Noise is heard during mixdown
• Display the input source for the input, and turn the recording level fully down.
• When applying the insert effect to the output signal, check whether the effect patch level setting is appropriate.
Problems during recording
■
Sound from connected equipment is not heard or is very low.
• Check the input source setting (
→
p. 53).
• If the [INPUT] jack is being used, check whether the [INPUT LEVEL] knob setting is appropriate.
• If the built-in mic is being used, check whether the sensitivity setting is appropriate (
→ p. 99).
• If the [LINE IN] jack is being used, try raising the output level setting of the source device.
■
Cannot record on a track
• Make sure that the "REC" indication is shown for the desired track.
• If the project is write-protected, recording cannot be carried out. Use a different project, or turn off write-protection (
→ p. 97).
• Verify that a SmartMedia card is inserted in the card slot.
■
Cannot perform bounce
• Make sure that the "BOUNCE" indication is shown on the display (
→ p. 43).
• Make sure that the desired track is selected as bounce target.
• Make sure that the faders for tracks 1 - 4 and the drum/bass track are not set fully down.
102 ZOOM PS-04
■
Recorded sound is distorted
• If the insert effect is being applied to the output signal, check whether the effect settings are appropriate.
• If the [INPUT] jack is being used, check whether the [INPUT LEVEL] knob setting is appropriate.
• Check whether the EQ GAIN parameter has been set to a very high value. If this is the case, the sound may be distorted even when the fader is set to a low position.
• If only the topmost segment of the level meter comes on during input source selection, the recorded signal will be distorted. Reduce the recording level.
Problems with effects
■
Insert effect does not work
• Make sure that the PS-04 is not in the bypass condition (
→ p. 86).
■
Send/return effect does not work
• Check whether the SEND parameter has been set to ON, and make sure that the SEND_L parameter is not set to the minimum value.
Problems with effects
Problems with rhythm section
■
Cannot hear rhythm pattern or song playback
• Immediately after creating a new project, the drum track/bass track volume will be set to zero.
Make sure that the faders for the drum/bass track are not set fully down.
• Make sure that the mode setting for the rhythm section is appropriate (
→ p. 59).
Other problems
■
Cannot use the tuner
• Make sure that the PS-04 is in EFFECT mode.
The tuner function can only be used in this mode.
• Check the connection of the instrument and make sure that the correct input source is selected.
■
The indication "STOP PLAY" is shown on the display
• The attempted operation is not possible while the recorder is operating. Stop the recorder first.
■
The indication "NOCARD" is shown on the display.
• Check whether a SmartMedia card is inserted.
• To use a new SmartMedia card, it must first be formatted in the PS-04 (
→ p.100).
ZOOM PS-04 103
Appendix
Effect Parameters
■
Insert effect
GUITAR/BASS algorithm
●
COMP module
TYPE
COMP
Keeps the dynamic range consistent.
SENS
Parameter
SENS
ATTACK
LEVEL
Setting range
0 - 10
0 - 10
1 - 8
Parameter
ATTACK
Description
Adjusts the compression input sensitivity.
Adjusts the compression attack speed.
Adjusts the module output level.
LEVEL
●
PRE AMP/DRIVE module
TYPE
J-CLN
US-CLN
US-DRV
TWEED
CLASSA
UK-CRU
UK-DRV
CMB335
MTLPNL
BLKBTM
MDLEAD
FZ-STK
TE BASS
FD BASS
SNSBASS
CR
TS
GV
MZ
9002
ACOSIM
E-ACO PRE
CABINET
Parameter
Clean sound that models a transistor combo amp.
Clean sound that models a built-in type vacuum tube amp.
Drive sound that models a built-in type vacuum tube amp.
Model of a small built-in vacuum tube combo amp with dry distortion.
Unique crunch sound that models a British-style combo amp.
Crunch sound that models a British-style vacuum tube stack amp.
Drive sound that models a British-style vacuum tube stack amp.
Models a vacuum tube combo amp characterized by long sustain.
High-gain drive sound that models a vacuum tube stack amp.
Model of a vacuum tube stack amp, characterized by fat bass and delicate distortion.
Drive sound that models a high-gain amp suitable for lead guitar.
60's sound typical of a Fuzz unit played through an amp stack.
Model of a bass amp with a distinctively clean low-mid range.
Model of a bass amp with vintage-style drive.
GAIN TONE LEVEL
*Parameters for type J-CLN to FD BASS are the same.
Trebly drive sound for bass.
Combination of crunch and cabinet simulator.
Combination of vintage overdrive and cabinet simulator.
Combination of vintage distortion and cabinet simulator.
Combination of metal-style distortion and cabinet simulator.
Combination of the Zoom 9002 distortion and cabinet simulator.
GAIN TONE LEVEL
*Parameters for type SNSBASS to 9002 are the same.
CABI SPEAKR
Transforms the sound of an electric guitar into an acoustic-guitar-like tone.
TOP BODY LEVEL CABI SPEAKR
Pre-amp for electroacoustic guitar.
COLOR TONE LEVEL CABI SPEAKR
Simulation of the cabinet of a guitar/bass amp.
CABI SPEAKR DEPTH
DEPTH
DEPTH
DEPTH
104 ZOOM PS-04
Effect Parameters
Parameter
GAIN
TONE
LEVEL
CABI
SPEAKR
DEPTH
TOP
BODY
COLOR
Setting range
1 - 30
0 - 10
1 - 8
Table 1
Table 2
0 - 10
1 - 30
0 - 10
1 - 4
Description
Adjusts the amount of gain.
Adjusts the tone.
Adjusts the module output level.
Selects the cabinet type.
Selects the loudspeaker type.
Adjusts the cabinet resonance of the speaker.
Adjusts the resonance of the strings.
Adjusts the resonance of the body.
Adjusts the character of the electroacoustic guitar preamp.
Table 1: CABI
CM br
Ft
St bC bS
Combo: Combo-type cabinet.
Bright Combo: Produces a brighter tone than Combo.
Flat: Cabinet with a flat response.
Stack: Stack-type cabinet.
BassCombo: Combo-type cabinet for bass.
BassStack: Stack-type cabinet for bass.
Table 2: SPEAKR
C1
C2
C3
GS
GW bC bS
Combo 1: Combo-type guitar amp with one 12 inch speaker.
Combo 2: Combo-type guitar amp with two 12 inch speakers.
Combo 3: Combo-type guitar amp with one 10 inch speaker.
Gt Stack: Stack-type guitar amp with four 10 inch speakers.
Gt Wall: Multiple stack-type amps placed together.
Bs Combo: Combo-type bass amp with one 15 inch speaker.
Bs Combo: Stack-type bass amp with four 6.5 inch speakers.
●
3 BAND EQ module
TYPE
EQ
Three-band equalizer.
HIGH
Parameter
HIGH
MID
LOW
LEVEL
Setting range
-12 - 12
-12 - 12
-12 - 12
1 - 8
Parameter
MID LOW
Description
Boosts/cuts the high-frequency range.
Boosts/cuts the mid-frequency range.
Boosts/cuts the low-frequency range.
Adjusts the module output level.
LEVEL
●
DELAY/MODULATION module
TYPE
CHORUS
FLANGE
PHASE
TREMOLO
AUTO WAH
PITCH
Parameter
Adds pulsation and spaciousness to the sound.
DEPTH RATE MIX
Produces a unique, undulating sound.
DEPTH RATE
Produces a swooshing sound.
POSI RATE
FB
COLOR
Periodically varies the level of the sound.
DEPTH RATE CLIP
Gives a varying wah sound that depends on the picking intensity.
TYPE POSI RESO SENS
Modifies the pitch of the direct sound.
SHIFT TONE BAL
ZOOM PS-04 105
Appendix
TIME
CURVE
RESO
SENS
FREQ
LOWBST
SIZE
WETLVL
DRYLVL
DIRMIX
R MODE
SLOW-A
VIBE
STEP
RING
CRY
EXCITE
AIR
WIDE
DELAY
F-WAH
ARRM P
Parameter
DEPTH
RATE
MIX
FB
POSI
COLOR
CLIP
TYPE
SHIFT
TONE
BAL
Creates a "violin playing" sound with soft attack.
POSI TIME CURVE
Automatic vibrato effect.
DEPTH RATE BAL
Changes the sound with step-like filter characteristics.
DEPTH RATE RESO
Produces a metallic sound.
POSI RATE
Talking-modulator-like effect.
POSI RESO
BAL
SENS
Gives the sound more focus and spatial definition.
FREQ DEPTH LOWBST
Simulates the air ambience of the room, giving the sound spatial depth.
SIZE TONE MIX
Simulates a stereo recording with two mics.
TIME WETLVL DRYLVL
Delay effect with a delay time of up to 1 second.
TIME FB MIX
Changes the wah frequency in sync with rhythm tempo.
TYPE FREQ DIRMIX R MODE
Changes the pitch in sync with rhythm tempo.
TYPE TONE R WAVE R SYNC
R WAVE
Setting range
EXCITE: 0 - 30
Other than EXCITE: 0 - 10
1 - 30
0 - 30
FLANGE: -10 - 10
DELAY: 0 - 9
AF, bF
1 - 4
0 - 10
AUTO WAH, F-WAH: bPF, LPF
ARRM P: Table 3
-12 - 24
0 - 10
0 - 30
SLOW-A: 1-30
WIDE: 1 - 64
DELAY: 1 - 100
0 - 10
STEP: 0 - 10
Other than STEP: 1 - 10
-10 - -1, 1 - 10
EXCITE: 1 - 5
F-WAH: 1 - 20
0 - 10
1 - 10
0 - 30
0 - 30
0 - 20
Table 4
Description
Adjusts the depth of the effect.
Adjusts the speed of the effect.
Adjusts the mix amount of the effect.
Adjusts the amount of feedback.
R SYNC
Selects the module location from AF; after the EQ module and bF; before the PRE AMP/DRIVE module.
Specifies the type of phase tone.
Emphasizes the effect.
Specifies the filter type.
Selects the pitch change type.
Sets the pitch shift amount.
Adjusts the tone.
Adjusts the balance between the direct sound and effect sound.
Adjusts the attack speed.
Adjusts the delay time.
Adjusts the attack curve.
Adjusts the effect character intensity.
Adjusts the effect sensitivity.
Adjusts the frequency.
Adjusts wah effect center frequency.
Emphasizes the low frequency range.
Adjusts the spatial width.
Adjusts the mix amount of the effect sound.
Adjusts the mix amount of the direct sound.
Adjusts the mix amount of the direct sound.
Selects the change type and width.
106 ZOOM PS-04
Effect Parameters
R WAVE
R SYNC
Table 5
Table 6
Selects the control waveform type.
Adjusts the control waveform cycle
Table 3: TYPE
1 Semitone lower → original pitch 9 1 octave lower + original pitch → 1 octave higher + original pitch
2
3
Original pitch
Doubling →
→ semitone lower detune + original pitch
10 1 octave higher + original pitch → 1 octave lower + original pitch
11
Perfect fifth lower + original pitch → perfect fourth higher + original pitch
4
5
Detune + original pitch
Original pitch →
→ doubling
1 octave higher
12
Perfect fourth higher + original pitch → perfect fifth lower + original pitch
13 0 Hz + original pitch → 1 octave higher
6 1 octave higher → original pitch
7 Original pitch → 2 octaves lower
8 2 octaves lower → original pitch
14
15
16
1 octave higher → 0 Hz + original pitch
0 Hz + original sound → 1 octave higher + original pitch
1 octave higher + original sound → 0 Hz + original pitch
Table 4: R MODE
OFF
UP dn
Hi
Lo
Frequency stays constant
Minimum → maximum
Maximum → minimum
Setting value → maximum
Minimum → setting value
Table 5: R WAVE
1 Rising sawtooth wave
2 Rising fin wave
3 Falling sawtooth wave
4 Falling fin wave
5 Triangle wave
6 Second power triangle wave
7 Sine wave
8 Square wave
Table 6: R SYNC
05 Eighth note
1 Quarter note
2 Half note
3 Dotted half note b1 1 measure b2 2 measures b3 3 measures b4 4 measures
●
TOTAL module
TYPE
Adjusts the patch volume level.
PATLVL
Cuts noise during performance pauses.
ZNR
Parameter
PATLVL
ZNR
Setting range
1 - 30
OFF, 1 - 30
Parameter
PATLVL
ZNR
Description
Adjusts the patch volume level.
Adjusts the sensitivity.
MIC algorithm
●
COMP module
TYPE
COMP
LIMIT
Keeps the dynamic range consistent.
THRESH RATIO
Controls the signal peeks.
THRESH RATIO
Parameter
ATTACK
RELEAS
LEVEL
LEVEL
ZOOM PS-04 107
Appendix
Parameter
THRESH
RATIO
ATTACK
LEVEL
RELEAS
Setting range
-24 - 0
COMP: 1 - 26
LIMIT: 1 - 54, ∞
0 - 10
0 - 12
0 - 10
Description
Adjusts the sensitivity.
Adjusts the compression degree of the signal.
Adjusts the compression attack speed.
Adjusts the module output level.
Adjusts the time delay between the threshold and compression finish.
●
MIC PRE module
TYPE
MICPRE
Preamp for external mic.
COLOR
Parameter
TONE LEVEL
Parameter
COLOR
TONE
LEVEL
DE-ESS
Setting range
1 - 6
0 - 10
1 - 8
0 - 10
Description
Specifies the response. (Table 7)
Adjusts the tone.
Adjusts the module output level.
Adjusts the cut amount of vocal sibilants.
Table 7: COLOR
4
5
6
1
2
3
Flat response
Low cut
Acoustic guitar characteristics
Acoustic guitar characteristics with low cut
Vocal characteristics
Vocal characteristics with low cut
●
3 BAND EQ module
See the GUITAR/BASS algorithm.
●
DELAY/MODULATION module
TYPE
CHORUS
FLANGE
PHASE
TREMOL
PITCH
SLOW-A
VIBE
STEP
RING
CRY
Parameter
Adds pulsation and spaciousness to the sound.
DEPTH RATE MIX
Produces a unique, undulating sound.
DEPTH RATE FB
Produces a swooshing sound.
POSI RATE COLOR
Periodically varies the level of the sound.
DEPTH RATE CLIP
Modifies the pitch of the direct sound.
SHIFT TONE BAL
Creates a "violin playing" sound with soft attack.
TIME CURVE
Automatic vibrato effect.
DEPTH RATE BAL
Changes the sound with step-like filter characteristics.
DEPTH RATE RESO
Produces a metallic sound.
POSI RATE
Talking-modulator-like effect.
RESO SENS
BAL
DE-ESS
108 ZOOM PS-04
Effect Parameters
EXCITE
AIR
DELAY
DOUBL
F-WAH
ARRM P
Gives the sound more focus and spatial definition.
FREQ DEPTH LOWBST
Simulates the air ambience of the room, giving the sound spatial depth.
SIZE TONE MIX
Delay effect with a delay time of up to 1 second.
TIME FB MIX
Doubling that allows the delay time to be set in 1-ms steps up to 100 ms.
TIME TONE MIX
Changes the wah frequency in sync with rhythm tempo.
TYPE FREQ DIRMIX R MODE R WAVE
Changes the pitch in sync with rhythm tempo.
TYPE TONE R WAVE R SYNC
R SYNC
TIME
CURVE
RESO
SENS
FREQ
LOWBST
SIZE
DIRMIX
R MODE
R WAVE
R SYNC
Parameter
DEPTH
RATE
MIX
FB
COLOR
CLIP
SHIFT
TONE
BAL
POSI
TYPE
Setting range
EXCITE: 0 - 30
Other than EXCITE: 0 - 10
1 - 30
0 - 30
FLANGE: -10 - 10
DELAY: 0 - 10
1 - 4
0 - 10
-12 - 24
0 - 10
0 - 30
AF, bF
SLOW-A: 1-30
DELAY, DOUBL: 1 - 100
0 - 10
STEP: 0 - 10
Other than STEP: 1 - 10
-10 - -1, 1 - 10
EXCITE: 1 - 5
F-WAH: 1 - 10
0 - 10
1 - 10
0 - 20
Table 4 of GUITAR/BASS algorithm
Table 5 of GUITAR/BASS algorithm
Table 6 of GUITAR/BASS algorithm
F-WAH: bPF, LPF
ARRM P: Table 3 of GUITAR/
BASS algorithm
Description
Adjusts the depth of the effect.
Adjusts the speed of the effect.
Adjusts the mix amount of the effect.
Adjusts the amount of feedback.
Specifies the type of phase tone.
Emphasizes the effect.
Sets the pitch shift amount.
Adjusts the tone.
Adjusts the balance between the direct sound and effect sound.
Selects the module location from AF; after the EQ module and bF; before the PRE AMP/DRIVE module.
Adjusts the attack speed.
Adjusts the delay time.
Adjusts the attack curve.
Adjusts the effect character intensity.
Adjusts the effect sensitivity.
Adjusts the frequency.
Adjusts wah effect center frequency.
Emphasizes the low frequency range.
Adjusts the spatial width.
Adjusts the mix amount of the direct sound.
Selects the change type and width.
Selects the control waveform type.
Adjusts the control waveform cycle.
Specifies the filter type.
Selects the pitch change type.
●
TOTAL module
See the GUITAR/BASS algorithm.
ZOOM PS-04 109
Appendix
LINE algorithm
●
COMP module
See the MIC algorithm.
●
ISOLATOR module
TYPE
ISOLATOR
Parameter
Divides the signal into three frequency bands, and specifies the mix amount each.
XOVRLo XOVRHi MIXHi MIXMID
Parameter
XOVRLo
XOVRHi
MIXHi
MIXMID
MIXLOW
Setting range
50 - 14000
50 - 14000
OFF, -24 - 6
OFF, -24 - 6
OFF, -24 - 6
Description
Adjusts the frequency for bass/midrange division.
Adjusts the frequency for midrange/treble division.
Adjusts the treble mix amount.
Adjusts the midrange mix amount.
Adjusts the bass mix amount.
MIXLOW
●
3 BAND EQ module
See the GUITAR/BASS algorithm.
●
DELAY/MODULATION module
TYPE
CHORUS
FLANGE
PHASE
TREMOL
PITCH
RING
DOUBL
Parameter
Adds pulsation and spaciousness to the sound.
DEPTH
Produces a unique, undulating sound.
DEPTH
Produces a swooshing sound.
RATE
RATE
RATE
Periodically varies the level of the sound.
DEPTH
COLOR
RATE
Modifies the pitch of the direct sound.
SHIFT TONE
Produces a metallic sound.
RATE BAL
Doubling that allows the delay time to be set in 1-ms steps up to 100 ms.
TIME TONE
Parameter
DEPTH
RATE
MIX
FB
COLOR
CLIP
SHIFT
TONE
BAL
TIME
Setting range
0 - 10
1 - 30
0 - 30
-10 - 10
1 - 4
0 - 10
-12 - 24
0 - 10
0 - 30
1 - 100
MIX
FB
CLIP
BAL
MIX
Description
Adjusts the depth of the effect.
Adjusts the speed of the effect.
Adjusts the mix amount of the effect.
Adjusts the amount of feedback.
Specifies the type of phase tone.
Emphasizes the effect.
Sets the pitch shift amount.
Adjusts the tone.
Adjusts the balance between the direct sound and effect sound.
Adjusts the delay time.
●
TOTAL module
See the GUITAR/BASS algorithm.
110 ZOOM PS-04
Effect Parameters
DUAL algorithm
●
COMP module
TYPE
COMP L/r
LIMIT L/r
Keeps the dynamic range consistent.
THRESH RATIO
Controls the signal peeks.
THRESH RATIO
Parameter
THRESH
RATIO
ATTACK
LEVEL
RELEAS
Setting range
-24 - 0
COMP: 1 - 26
LIMIT: 1 - 54, ∞
0 - 10
0 - 12
0 - 10
Parameter
ATTACK LEVEL
RELEAS
Description
LEVEL
Adjusts the sensitivity.
Adjusts the compression degree of the signal.
Adjusts the compression attack speed.
Adjusts the module output level.
Adjusts the time delay between the threshold and compression finish.
●
MIC PRE module
TYPE
MICPRE L/r
Preamp for external mic.
COLOR
Parameter
COLOR
TONE
LEVEL
Setting range
1 - 6
0 - 10
1 - 8
Parameter
TONE
Description
Specifies the response. (Table 7 of MIC algorithm)
Adjusts the tone.
Adjusts the module output level.
LEVEL
●
3 BAND EQ module
TYPE
EQ L/r
Three-band equalizer.
HIGH
Parameter
HIGH
MID
LOW
LEVEL
Setting range
-12 - 12
-12 - 12
-12 - 12
1 - 8
Parameter
MID LOW
Description
Boosts/cuts the high-frequency range.
Boosts/cuts the mid-frequency range.
Boosts/cuts the low-frequency range.
Adjusts the module output level.
●
DOUBLING module
TYPE
DOUBL L/r
Parameter
Doubling that allows the delay time to be set in 1-ms steps up to 100 ms.
TIME TONE
Parameter
TIME
TONE
MIX
Setting range
1 - 100
0 - 10
0 - 30
Description
Adjusts the delay time.
Adjusts the tone.
Adjusts the mix amount of the effect.
LEVEL
MIX
ZOOM PS-04 111
Appendix
●
TOTAL module
TYPE
PATLVL
ZNR L/r
Parameter
Adjusts the patch volume level.
PATLVL
Cuts noise during performance pauses.
ZNR L/r
Parameter
PATLVL
ZNR L/r
Setting range
1 - 30
OFF, 1 - 30
Description
Adjusts the patch volume level.
Adjusts the sensitivity.
MASTERING algorithm
●
MULTI COMP module
TYPE
M-COMP
Parameter
Divides the signal into three frequency bands, and specifies the compression and the mix amount each.
XOVRLo XOVRHi SNSHi SNSMID SNSLOW MIXHi MIXMID MIXLOW
Parameter
XOVRLo
XOVRHi
SNSHi
SNSMID
SNSLOW
MIXHi
MIXMID
MIXLOW
Setting range
50 - 14000
50 - 14000
0 - 24
0 - 24
0 - 24
OFF, -24 - 6
OFF, -24 - 6
OFF, -24 - 6
Description
Adjusts the frequency for bass/midrange division.
Adjusts the frequency for midrange/treble division.
Adjusts the compressor input sensitivity for the treble range.
Adjusts the compressor input sensitivity for the midrange.
Adjusts the compressor input sensitivity for the bass range.
Adjusts the treble mix amount.
Adjusts the midrange mix amount.
Adjusts the bass mix amount.
●
NORMALIZER module
TYPE
NORMLIZEr
Parameter
Set the input level of the MULTI COMP module.
GAIN
Parameter
GAIN
Setting range
-12 - 12
Description
Adjusts the level.
●
3 BAND EQ module
See the GUITAR/BASS algorithm.
●
DIMENSION module
TYPE
DIMENSIOn
Produces spatial width.
RISE_1
Parameter
RISE_1
RISE_2
Setting range
0 - 30
0 - 30
Parameter
RISE_2
Description
Adjusts the emphasizing degree of the stereo component.
Adjusts the spaciousness that includes the monaural component.
●
TOTAL module
See the GUITAR/BASS algorithm.
112 ZOOM PS-04
Effect Parameters
CHORUS
DELAY
Parameter
PREDLY
DECAY
HI EQ
LO EQ
LEVEL
LFOTYP
DEPTH
RATE
TIME
FB
DAMP
PAN
■
Send effect
TYPE
HALL
ROOM
SPRING
PLATE
Parameter
Simulates the acoustics of a concert hall.
Simulates the acoustics of a room.
Simulates a spring type reverb machine.
Simulates a plate reverb.
PREDLY DECAY HI EQ
*Parameters for type HALL to PLATE are the same.
Adds pulsation and spaciousness to the sound.
LFOTYP DEPTH RATE
Delay effect with a delay time of up to 1 second.
TIME FB DAMP
LO EQ
PREDLY
PAN
Description Setting range
HALL - PLATE: 1 - 100
CHORUS: 1 - 30
1 - 30
-12 - 6
-12 - 6
0 - 30
Mn, St
0 - 10
1 - 30
1 - 999, 1.0
0 - 10
0 - 10
L10 - L1, C, r1 - r10
Adjusts the pre-delay time.
Adjusts the reverb time.
Adjusts the high range level of the effect sound.
Adjusts the low range level of the effect sound.
Adjusts the mix amount of the effect sound.
Selects the LFO phase: Mn (monaural) or St (stereo).
Adjusts the depth of the effect.
Adjusts the speed of the effect.
Adjusts the delay time.
Adjusts the amount of feedback.
Adjusts the cut amounts of the delay sound's high range.
Adjusts the stereo position of the delay sound.
LEVEL
LEVEL
LEVEL
ZOOM PS-04 113
Appendix
Rhythm patterns
006
007
008
009
010
011
012
013
No.
000
001
002
003
004
005
014
015
016
017
018
019
Basic
Pattern name
08ST1
08ST2
08ST3
08ST4
08ST5
08ST6
08ST7
08ST8
08ST9
08STA
08STB
08STC
16ST1
16ST2
16ST3
16ST4
16ST5
16ST6
16ST7
16ST8
Rock
Pattern name
RCK01
RCK02
RCK03
RCK04
RCK05
RCK06
RCK07
RCK08
RCK09
RCK10
RCK11
RCK12
RCK13
RCK14
RCK15
RCK16
RCK17
RCK18
RCK19
RCK20
RCK21
RCK22
RCK23
RCK24
RCK25
028
029
030
031
032
033
034
035
No.
020
021
022
023
024
025
026
027
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
RCK7F
RCK8F
RCK9B
Hard rock
No.
Pattern name
065
066
067
HRK01
HRK02
HRK03
068
069
070
071
072
073
074
075
076
HRK04
HRK05
HRK06
HRK07
HRK1V
HRK2V
HRK3V
HRK4V
077
078
079
HRK1F
HRK2F
HRK3F
HRK4F
RCK26
RCK27
RCK28
RCK1V
RCK2V
RCK3V
RCK4V
RCK5V
RCK6V
RCK7V
RCK8V
RCK1F
RCK2F
RCK3F
RCK4F
RCK5F
RCK6F
Metal
No.
Pattern name
080 MTL01
081 MTL02
082
083
084
085
086
MTL03
MTL04
MTL1V
MTL2V
087
088
089
MTL1F
MTL2F
THR01
THR02
090 PUK01
091 PUK02
Funk
No.
Pattern name
092
093
094
095
096
097
FNK01
FNK02
FNK03
FNK04
FNK05
FNK06
FNK07 098
099
100
101
102
103
104
105
FNK08
FNK09
FNK10
FNK11
FNK12
FNK1V
FNK2V
FNK3V 106
107
108
109
110
FNK4V
FNK1F
FNK2F
FNK3F
111 FNK4F
R'n'B
No.
Pattern name
112
113
114
115
116
117
RNB01
RNB02
RNB03
RNB04
RNB05
RNB06
RNB07 118
119
120
121
122
123
124
125
RNB08
RNB09
RNB10
RNB1V
RNB2V
RNB1F
RNB2F
Hip hop
No.
Pattern name
126 HIP01
127
128
129
130
131
132
HIP02
HIP03
HIP04
HIP05
HIP06
HIP07
169
170
171
172
173
174
175
No.
162
163
164
165
166
167
168
No.
176
177
HIP21
HIP22
HIP1V
HIP2V
HIP3V
HIP4V
HIP5V
HIP6V
HIP7V
HIP8V
HIP9V
HIP0V
HIP1F
HIP2F
HIP6F
HIPFU
Dance
Pattern name
HIP08
HIP09
HIP10
HIP11
HIP12
HIP13
HIP14
HIP15
HIP16
HIP17
HIP18
HIP19
HIP20
DNC01
DNC02
DNC03
DNC04
DNC05
DNC06
DNC1V
DNC2V
DNC3V
DNC4V
DNC1F
DNC2F
DNC3F
DNC4F
House
Pattern name
HUS01
HUS02
157
158
159
160
161
149
150
151
152
153
154
155
156
141
142
143
144
145
146
147
148
133
134
135
136
137
138
139
140
114 ZOOM PS-04
178
179
180
181
182
183
205
206
207
HUS03
HUS04
HUS1V
HUS2V
HUS1F
HUS2F
Techno
Pattern name No.
184
185
186
187
188
189
190
201
202
203
204
TCH01
TCH02
TCH03
TCH04
TCH05
TCH06
TCH07
TCH08 191
192
193
194
195
199
200
TCH09
TCH10
TCH1V
TCH2V
196
197
TCH1F
TCH2F
Drum'n'bass
No.
198
Pattern name
DNB01
DNB02
DNB03
DNB04
DNB05
DNB06
DNB1V
DNB2V
DNB1F
DNB2F
No.
208
209
210
211
Trip
Pattern name
TRP01
TRP02
TRP03
TRP04
Ambient
Pattern name No.
212
213
214
215
216
217
218
219
AMB01
AMB02
AMB03
AMB04
AMB1V
AMB2V
AMB1F
AMB2F
No.
220
221
Blues
Pattern name
BLS01
BLS02
No.
262
263
264
265
222
223
224
225
226
227
228
229
No.
230
231
232
233
234
235
236
237
243
244
245
246
247
248
No.
238
239
240
241
242
No.
249
250
251
252
253
254
255
256
257
No.
258
259
260
261
JZZ07
JZZ1V
JZZ2V
JZZ1F
JZZ2F
Shuffle
Pattern name
SFL01
SFL02
SFL03
SFL04
SFL05
SFL1V
SFL2V
SFL1F
SFL2F
Ska
Pattern name
SKA01
SKA02
SKA03
SKA04
Reggae
Pattern name
RGG01
RGG02
RGG03
RGG04
BLS03
BLS04
BLS05
BLS06
BLS1V
BLS2V
BLS1F
BLS2F
Country
Pattern name
CTR01
CTR02
CTR03
CTR04
CTR1V
CTR2V
CTR1F
CTR2F
Jazz
Pattern name
JZZ01
JZZ02
JZZ03
JZZ04
JZZ05
JZZ06
ZOOM PS-04
266
267
268
269
RGG1V
RGG2V
RGG1F
RGG2F
African
No.
Pattern name
270 AFR01
271 AFR02
272
273
274
275
276
AFR03
AFR04
AFR05
AFR06
277
278
279
280
AFR07
AFR08
AFR1V
AFR2V
281
AFR1F
AFR2F
Latin
No.
Pattern name
282 LTN01
283 LTN02
284
285
286
287
288
LTN03
LTN04
LTN05
LTN06
289
290
291
292
LTN07
LTN08
LTN09
LTN10
293
294
295
296
LTN11
LTN12
LTN1V
LTN2V
297
298
299
300
LTN3V
LTN4V
LTN1F
LTN2F
301
LTN3F
LTN4F
Ballad
No.
Pattern name
302 BLD01
303 BLD02
304
305
306
307
308
BLD03
BLD04
BLD05
BLD06
309
310
311
312
313
BLD07
BLD08
BLD09
BLD10
BLD11
BLD1V
Rhythm patterns
314
315
BLD2V
BLD1F
316 BLD2F
Introduction
No.
Pattern name
317
318
321
322
ITR01
ITR02
ITR03 319
320
325
326
ITR04
ITR05
ITR06
ITR07 323
324
329
330
ITR08
ITR09
ITR10
ITR11 327
328
333
334
ITR12
ITR13
ITR14
ITR15 331
332 ITR16
ITR17
ITR18
COUNT 335
Ending
No.
Pattern name
336
337
338
339
340
341
342
OTR01
OTR02
OTR03
OTR04
OTR05
OTR06
OTR07
No sound
No.
Pattern name
343 ALMUT
344
-
508
EMPTY
Metronome
No.
Pattern name
509 MTR34
510 MTR44
115
Appendix
Effect patches
■
Insert effect
GUITAR/BASS algorithm
WETRHY
PHASER
12-CLN
JZTONE
ARPEG
ACSIM1
ACSIM2
AG-D
AG-G
BOTTLE
CRUNCH
FDRCLN
50SRNB
CRUCMP
MATCRU
ROCBLY
Patch name
STNDRD
RCT-BG
9002LD
NYFUSN
F-TWED
J-CHO
ARMWAH
BEATLE
JIMVIB
BLKPNL
SP-DRV
CMPCLN
FUNKY
PNCCLN
STRIHT
MRSDRV
BALLAD
MADBSS
SOLDAN
DUPLEX
BLEFNG
MELODY
WILDFZ
CRY
B-PICK
B-OD
B-DRV
B-FING
25
26
27
28
21
22
23
24
17
18
19
20
13
14
15
16
9
10
11
12
7
8
5
6
No.
0
3
4
1
2
37
38
39
40
41
42
43
33
34
35
36
29
30
31
32
Comment
Basic sound touched up for recording
High-gain amp sound of American-made "Rectifier" series
ZOOM 9002 sound
Clean sound for recording
Sound of a small, American-made vintage tube amp
JC clean sound
Wah with ARRM
Class-A type Mersey Beat sound
Remade famous vibrato
Heavy metal sound of "5100 series" American-made stack amp
Smooth drive sound
Natural compression sound
Funky cutting sound
Airy, normal sound with a punch
Cutting sound for ballads
Clean sound emulating a vintage phase effect
Clean sound with an upper octave mixed in
Clean sound for jazz
Clean sound for arpeggios
Simulates unadorned acoustic guitar sound
Shimmering detuned sound with no modulation
Bright sound for electroacoustic guitar
Warm sound for electroacoustic guitar
Slide bar sound for electric guitar
Ensemble of "800" series crunch and delay
Clean sound of American-made vintage tube amp
Tremolo sound for rhythm & blues
Crunch sound with a touch of compression
Crunch sound of a modern class-A amp
Rockabilly sound with short delay
Versatile, straight lead sound
Full distortion with rich sustain
Warm lead sound
Distortion bass sound for high range chord playing and lead
High-gain amp sound for single coil half-tone settings
Spacious lead sound with dual overlay effect
Bluesy sound for finger picking
Tastefully seasoned sound for melodies
Vintage fuzz box
Zoom's original "cry effect" sound
Tight sound for playing with a pick
Retro distortion sound
Hard distortion sound
Allround sound for finger picking
116 ZOOM PS-04
Effect patches
44
45
46
47
48
49
50-59
MIC algorithm
9
10
11
12
7
8
5
6
No.
0
3
4
1
2
13
14
15
16
17
18
19
20-29
B-SLAP
B-COMP
B-EDGE
B-SOLO
BS-8VA
B-WAH
EMPTY
Patch name
VO-STD
VO-ROK
VO-BLD
VOECHO
VO-C1
VO-C2
TAPECP
DEEP
FANFAN
AG-LIV
AG-BRT
AG-SLO
AG-EGE
AG-STM
WIND
BRASS
PIANO
AG-MX1
AG-MX2
SWEEP
EMPTY
Crisp slap sound
Sound with attack, controlled by picking dynamics
Tight sound with an edge
Chorus sound for melodies
Sound with an upper octave mixed in
Funky bass with auto-wah
Comment
Standard vocal effect
Rock vocal effect
Ballade vocal effect with detuned chorus
Vocal echo
Smooth, listenable sound for condenser mics
Adds depth for condenser mics
Simulates analog multi-recording
Delay for vocals, useful when cutting shouts or sound
Sound like talking into a fan
Sound for mic recording with a live feel, not only for guitar
Bright and crisp sound for mic recording
Gorgeous solo sound
Acoustic guitar recording sound with enhanced edge
Acoustic guitar recording sound for strumming
Sound with distinctive mid-range
Crisp-sounding short delay
Enhances depth and definition
Enhanced sound for strumming
Enhanced sound for arpeggio
Adds sharp sweep to one-shot percussion
LINE algorithm
9
10
11
12
7
8
5
6
13
No.
0
3
4
1
2
Patch name
SYNLD1
ORGAN
EP-CHO
SYNLD2
SOLNR
ORGROC
CLVFLG
CNCERT
HONKEY
SHUDDR
TKPIKO
MTONE
DOUBLR
BASBST
Comment
For synthesizer single note lead
Phaser for synthesizer/organ
Beautiful chorus for electric piano
Old-style jet sound for synthesizer lead
Analog strings ensemble simulation
Boomy distortion for rock organ
Wah for clavinet
Concert hall effect for piano
Honky-tonk piano simulation
Sliced sound for techno tracks
For sequence phrases or muted guitar
Distortion with emphasized midrange body
Doubling for vocal track
Emphasizes low range
ZOOM PS-04 117
Appendix
14
15
16
17
18
19
20-29
MN2ST
DIRTY
SWPPHA
8VA
SFXLAB
AMRDIO
EMPTY
Gives spaciousness to a monaural source
Low-fi distortion using ring modulator
Phaser with powerful resonance
SFX adding a one-octave lower sound
Forced SFX sound for synthesizer
AM radio simulation
DUAL algorithm
9
10
11
12
7
8
5
6
No.
0
3
4
1
2
13
14
15
16
17
18
19
20-29
Patch name
ALMTY
CONTMP
GENTLE
BRECHO
VO+PF
VO+EP
VO+VO1
VO+VO2
VO+VO3
ONEREC
ENSBLE
ENHNCE
AMRDIO
BIGSHP
BRIGHT
WARMY
FAT+
FOLK D
CNTMPY
TV NWS
EMPTY
Recommended input L/R
Vocal/Guitar
Vocal/Guitar
Vocal/Guitar
Vocal/Guitar
Vocal/Piano
Vocal/Keyboard
Vocal/Vocal
Vocal/Vocal
Vocal/Vocal
Line source/Guitar
Guitar/Piano
Guitar/Vocal
Vocal/Vocal
Guitar/Guitar
Guitar/Guitar
Vocal/Vocal
Guitar/Vocal
Guitar/Guitar
Vocal/Piano
Vocal/Vocal
Comment
Natural sound for guitar ballads
Boosts high and low range, and cuts midrange
Warm sound for arpeggio accompaniment
Bright sound with echo
For piano ballads
For electric piano and doubled vocal
Natural sound for vocal duo
For vocal harmony
Warm sound for vocal duo
For recording with single point stereo mic
For guitar with strong attack and mellow piano
Enhances clear, strong outline for ballads
Simulates AM monaural radio
Enhances overall clarity
Bright and sharp outlook
Warm sound with prominent midrange
Spruces up a thin midrange
Fresh and clean sound
Versatile crisp sound
TV newscaster sound
118 ZOOM PS-04
Effect patches
8
9
10
11
12
13
14
15-19
6
7
4
5
No.
0
1
2
3
MASTERING algorithm
Patch name
ROCK
LIVE
WARM
TIGHT
CLAFY
VOCAL
FULL
CLEAR
POWER
+ALFA
AL-POP
STWIDE
CLR DM
DISCO
BOOST
EMPTY
Comment
Makes a rock style mix sound "live"
Adds a live feel
Adds a warm feeling
Hard feeling
Emphasizes high-end range
Brings vocals to the foreground
Strong compression over full frequency range
Power tuning with emphasized midrange
Powerful low range
Enhances the overall power
Conventional mastering
For wide-range bouce recording
Enhances clarity and spaciousness
For club sound
For hi-fi finish
Send/return effect
23
24
25
26
9
10
11
12
7
8
5
6
No.
0
3
4
1
2
17
18
19
20
13
14
15
16
21
22
Patch name
TIGHT
SOFT
LARGE
SMALL
BALLAD
BUDKAN
SECBRS
SHORT
REALPL
DOME
BIGAPL
BRGT R
LIVE
WARMTH
POWER
VNTSPR
CLEASP
DOKAN
NATL-C
VO CHO
GT CHO
FLAT-C
DEEP-C
DETUNE
ECHO
DLY375
LNGDLY
Comment
Hall reverb with a hard tonal quality
Hall reverb with a mild tonal quality
Simulates the reverberation of a large hall
Simulates the reverberation of a small hall
For slow ballads
Simulates the reverberation at Budokan in Tokyo
Reverb for brass section
Short reverb
Spring reverb simulation
Reverb of a Domed-stadium
Simulates the large recording booth
Room reverb with a hard tonal quality
Simulates the reverb of a club
Soft, natural reverb
Gate reverb
Simulates analog spring reverb
Clear reverb with short reverb time
Simulates the reverberation of a clay pipe
Slightly modulated chorus for accompanying
Chorus adding color to vocals
Chorus for weak guitar sound
Fast-rated chorus
Versatile deep chorus
For instruments with strong harmonics such as electronic piano or synthesizer
Flamboyant analog-style delay
Matches the commonly-used 120 BPM tempo
Long delay for ballads
ZOOM PS-04 119
Appendix
27
28
29
35-39
SRTDLY
SLO LD
WRMDLY
EMPTY
Versatile short delay
Keeps fast phrases tight
Simulates warm analog delay
Drum kits/Bass programs
●
Drum kits
5
6
3
4
No.
0
1
2
Display
LIVE
POWER
JAZZ
ANALOG
GENE
FUNK
SCRAT
●
Bass programs
No.
0
1
2
3
4
Display
FING
PICK
SLAP
ACSTK
SYNTH
Kit name
Live kit
Power kit
Jazz kit
Analog kit
General kit
Funk kit
Scratch kit
Program name
Finger bass
Pick bass
Slap bass
Acoustic bass
Synth bass
120 ZOOM PS-04
Compatibility with PS-02 and MRS-4
■
PS-02
When the PS-02 SmartMedia card is inserted to the
PS-04, the unit operates as follows:
• If all audio tracks of a song are recorded in
"HF" (Hi-Fi) grade, a project in "HI-FI" grade automatically created.
• If all audio tracks of a song are recorded in
"LG" (long) grade, a project in "LONG" grade automatically created.
• If "HF" and "LG" grade audio tracks is mixed in a song, a project in "HI-FI" grade.
However, "LG" grade tracks are not played.
■
MRS-4
• The data for the PS-04 has no compatibility with that of the MRS-4.
• Zoom Corporation does not bear any liability for any consequences of using the MRS-4
SmartMedia card on the PS-04.
Compatibility with PS-02 and MRS-4
Files on SmartMedia card
PRJECTxx.INI
Information of marker setting, track parameters, effects
RHYTHMxx.SEQ
Information of the rhythm section xx-yz.AUD
Audio data
MAC_PRM.INI
Number of most recently edited project
* "xx" corresponds to the project number 00-99,
"y" to the track number 0-3, "z" to the V-take number 0-9.
* Do not change the file names using a conventional SmartMedia reader/writer. If the files have different names, they will not be recognized on the PS-04.
ZOOM PS-04 121
INDEX
(
-
■
Symbols
. . . . . . . . . . . . . . . . . . . . 76
. . . . . . . . . . . . . . . . . . . . 76
) . . . . . . . . . . . . . . . . . . . . 76
+ . . . . . . . . . . . . . . . . . . . . 76
■
A
A-B repeat . . . . . . . . . . . . . . . 38
Algorithm . . . . . . . . . . . . . 21, 84
AUDIO mode . . . . . . . . . . . . . 36
Audio track. . . . . . . . . . . . . . . . 6
Auto punch-in/out . . . . . . . . . 41
■
B
Backlight . . . . . . . . . . . . . . . . 99
Bass program . . . . . . . . . . . . . 60
Manual play . . . . . . . . . . 62
Selecting . . . . . . . . . . . . 70
Bass program list . . . . . . . . . 120
Bass track . . . . . . . . . . . . . . . . 60
Batteries . . . . . . . . . . . . . . . . . 11
Bounce . . . . . . . . . . . . . . . 31, 42
Built-in mic gain setting. . . . . 99
Deleting a project . . . . 97
Deleting a V-take. . . . . 51
Demo song . . . . . . . . . . . . . . . 12
Drum kit . . . . . . . . . . . . . . . . . 60
Manual play. . . . . . . . . . 62
Selecting . . . . . . . . . . . . 70
Drum kit list . . . . . . . . . . . . . . 120
Drum track . . . . . . . . . . . . . . . . 60
■
E
Effect . . . . . . . . . . . . . . . . . 6, 84
EFFECT mode . . . . . . . . . . . . 86
Effect parameter. . . . . . . . . . . 85
Effect type . . . . . . . . . . . . . . . 85
EQ . . . . . . . . . . . . . . . . . . . . 26
Erase
Clearing a song . . . . . . . 83
Erasing a specified range of
data . . . . . . . . . . . . . . . . 49
Ev . . . . . . . . . . . . . . . . . . . . . 78
■
F
FAST input . . . . . . . . . . . . . . 76
Front pane l . . . . . . . . . . . . . . . . 9
■
C
Chord
Chord type . . . . . . . . . . . 70
Entering a chord
progression . . . . . . . . . . 78
Connections . . . . . . . . . . . . . . 10
Copy
Copying a measure . . . . 81
Copying a pattern. . . . . . 68
Copying a specified
range of data . . . . . . . . . .47
Copying a V-take. . . . . . .51
■
D
Data compatibility . . . . . . . . 121
Delete
Deleting a pattern. . . . . 69
■
HI EQ . . . . . . . . . . . . . . . . . . . 57
■
I
H
Import. . . . . . . . . . . . . . . . . . . 93
Input source . . . . . . . . . . . 19, 53
Insert effect . . . . . . . . . . . 21, 84
Changing the patch
name . . . . . . . . . . . . . . . . 90
Editing a patch. . . . . . . . . 87
Effect parameter list . . . 104
Effect type list . . . . . . . . 104
Patch list . . . . . . . . . . . . 116
Selecting a patch . . . . . . . 86
Storing a patch. . . . . . . . . 89
■
L
Level meter . . . . . . . . . . . . . . 99
LO EQ . . . . . . . . . . . . . . . . . . 57
Locate function . . . . . . . . . . . 37
■
M
Manual punch-in/out . . . . . . . 40
Marker function . . . . . . . . . . . 37
Mastering effect. . . . . . . . . . . 30
Metronome . . . . . . . . . . . . . . 72
Mixdown . . . . . . . . . . . . . . . . 30
Mixer . . . . . . . . . . . . . . . . . 7, 53
Mixing . . . . . . . . . . . . . . . . . . 26
Mode . . . . . . . . . . . . . . . . . . . . . 7
MRS-4 . . . . . . . . . . . . . . . . . 121
■
O
Overdubbing . . . . . . . . . . . . . 24
■
P
PAN . . . . . . . . . . . . . . . . . . . . 57
Panning . . . . . . . . . . . . . . . . . 26
Patch . . . . . . . . . . . . . . . . . . . 85
Pattern . . . . . . . . . . . . . . . . . . 59
Adjusting the drum/bass
volume . . . . . . . . . . . . . 70
Changing pattern specific
characteristics. . . . . . . . 69
Changing the pattern
name . . . . . . . . . . . . . . . 70
Changing the tempo . . . 61
Copying a pattern . . . . . 68
Creating a pattern . . . . . 63
Deleting a pattern . . . . . 69
Displaying/changing the
beat . . . . . . . . . . . . . . . . 72
Displaying/changing the
number of measures . . . 72
Importing from another
project. . . . . . . . . . . . . . 83
Precount . . . . . . . . . . . . 72
122 ZOOM PS-04
Selecting and playing a
pattern . . . . . . . . . . . . . . 60
Pattern editing . . . . . . . . . . . . 69
Pattern list1 . . . . . . . . . . . . . . 14
PATTERN mode . . . . . . . . . . 59
Locate screen . . . . . . . . 60
Rhythm pad screen . . . 60
Top screen . . . . . . . . . . 60
Pattern utility . . . . . . . . . . . . . 71
Power-on/off . . . . . . . . . . . . . 11
Project . . . . . . . . . . . . . . . . . . . 95
Changing the project
name . . . . . . . . . . . . . . . 98
Checking the grade . . . . 45
Creating . . . . . . . . . . 15, 96
Deleting . . . . . . . . . . . . . 97
Displaying the remaining
recording time. . . . . . . . 97
Selecting . . . . . . . . . . . . 96
Write-protecting . . . . . . 97
PS-02 . . . . . . . . . . . . . . . . . . 121
Punch-in/out. . . . . . . . . . . . . . 40
Auto punch-in/out . . . . . 41
Manual punch-in/out . . . 40
■
Q
Quantize . . . . . . . . . . . . . . . . . 71
■
R
Rear panel . . . . . . . . . . . . . . . . 9
Record . . . . . . . . . . . . . . . . 13, 36
Overdubbing . . . . . . . . . 24
Precount. . . . . . . . . . . . . 44
Preparations . . . . . . . . . . 15
Recording the first track . 19
Recorder . . . . . . . . . . . . . . . . . . 6
Rhythm . . . . . . . . . . . . . . . . 6, 59
RHYTHM mode . . . . . . . . 7, 59
Root . . . . . . . . . . . . . . . . . . . . 70
■
S
Send/return effect . . . . . . 28, 85
Changing the name of a
patch . . . . . . . . . . . . . . . 91
Editing a patch . . . . . . . 90
Effect parameter list . . 113
Effect type list . . . . . . . 113
Patch list . . . . . . . . . . . 119
Selecting a patch . . . . . . 90
Storing a patch . . . . . . . 91
Side panel . . . . . . . . . . . . . . . . 9
SmartMedia . . . . . . . . . . . . . . 10
Formatting . . . . . . . . . . 100
Stored files . . . . . . . . . 121
Song . . . . . . . . . . . . . . . . . . . 59
Copying a measure . . . . 81
Creating a song . . . . . . . 73
Deleting a pattern . . . . . 75
Edit . . . . . . . . . . . . . . . . 81
Entering chord progression
information. . . . . . . . . . 78
Entering event
information. . . . . . . . . . 79
Erase . . . . . . . . . . . . . . . . 83
FAST input . . . . . . . . . . . 76
Importing from another
project. . . . . . . . . . . . . . 93
Inserting a pattern . . . . . 75
Overwriting a pattern . . 75
Step input . . . . . . . . . . . 73
Transposing . . . . . . . . . . 82
SONG mode . . . . . . . . . . 59, 73
Chord screen . . . . . . . . . 73
Locate screen. . . . . . . . . 73
Rhythm pad screen . . . . 73
Top screen . . . . . . . . . . . 73
Specifications. . . . . . . . . . . . 101
Step input
Bass track . . . . . . . . . . . 64
Drum track . . . . . . . . . . 66
Song . . . . . . . . . . . . . . . 73
Stereo link . . . . . . . . . . . . . . . 58
System . . . . . . . . . . . . . . . . . . 95
SYSTEM mode . . . . . . . . . . . . 95
■
T
Tempo . . . . . . . . . . . . . . . . . . . 61
Top panel. . . . . . . . . . . . . . . . . . 8
Track . . . . . . . . . . . . . . . . . . . . . 6
Linking two tracks . . . . . 58
Mixing the playback sound
of tracks . . . . . . . . . . . . . 56
Processing the signal for
each track . . . . . . . . . . . . 56
Selecting the recording
track . . . . . . . . . . . . . . . . 55
Track editing . . . . . . . . . . . . . . 46
Editing a specified
range. . . . . . . . . . . . . . . . 46
Editing a V-take . . . . . . . 50
Track parameter. . . . . . . . . 27, 56
Transposing . . . . . . . . . . . . . . . 82
Trimming. . . . . . . . . . . . . . . . . 49
Tuner function . . . . . . . . . . . . . 93
■
V
V TAKE . . . . . . . . . . . . . . . . . 57
V-take . . . . . . . . . . . . . . . . . 6, 36
Copying. . . . . . . . . . . . . . 51
Deleting. . . . . . . . . . . . . . 51
Exchanging . . . . . . . . . . . 52
Switching . . . . . . . . . . . . 36
ZOOM PS-04 123
The FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
ZOOM CORPORATION
NOAH Bldg., 2-10-2, Miyanishi-cho, Fuchu-shi, Tokyo 183-0022, Japan
PHONE: +81-42-369-7116 FAX: +81-42-369-7115
Web Site: http://www.zoom.co.jp
PS-04 - 5000-2
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