Yamaha MO 6, MO8 Music Production Synthesizer Vlastní příručka
Below you will find brief information for Yamaha MO MO6, MO8. This Yamaha Music Production Synthesizer offers a wide range of dynamic voices, accessible through a Category Search. It features Performance mode for layering or splitting four voices. Extensive effects processing includes Reverb, Chorus, Insertion effects, a Master Effect, and EQ. Real-time control is provided via knobs and sliders for adjusting various parameters while playing. Pattern mode enables rhythmic section creation, and Song Scene allows dynamic changes via snapshots of sequencer settings. The MO also functions as a master keyboard controller.
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OWNER’S MANUAL
MUSIC PRODUCTION SYNTHESIZER
EN
SPECIAL MESSAGE SECTION
This product utilizes batteries or an external power supply
(adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha.
WARNING: Do not place this product in a position where anyone could walk on, trip over, or roll anything over power or connecting cords of any kind. The use of an extension cord is not recommended! If you must use an extension cord, the minimum wire size for a 25’ cord (or less) is 18 AWG. NOTE: The smaller the AWG number, the larger the current handling capacity. For longer extension cords, consult a local electrician.
This product should be used only with the components supplied or; a cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is used, please observe all safety markings and instructions that accompany the accessory product.
SPECIFICATIONS SUBJECT TO CHANGE:
The information contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
This product, either alone or in combination with an amplifier and headphones or speaker/s, may be capable of producing sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
IMPORTANT: The louder the sound, the shorter the time period before damage occurs.
Some Yamaha products may have benches and / or accessory mounting fixtures that are either supplied with the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using.
Benches supplied by Yamaha are designed for seating only. No other uses are recommended.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and environmentally friendly. We sincerely believe that our products and the production methods used to produce them, meet these goals. In keeping with both the letter and the spirit of the law, we want you to be aware of the following:
Battery Notice:
This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The average life span of this type of battery is approximately five years. When replacement becomes necessary, contact a qualified service representative to perform the replacement.
This product may also use “household” type batteries. Some of these may be rechargeable. Make sure that the battery being charged is a rechargeable type and that the charger is intended for the battery being charged.
When installing batteries, do not mix batteries with new, or with batteries of a different type. Batteries MUST be installed correctly. Mismatches or incorrect installation may result in overheating and battery case rupture.
Warning:
Do not attempt to disassemble, or incinerate any battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by the laws in your area. Note: Check with any retailer of household type batteries in your area for battery disposal information.
Disposal Notice:
Should this product become damaged beyond repair, or for some reason its useful life is considered to be at an end, please observe all local, state, and federal regulations that relate to the disposal of products that contain lead, batteries, plastics, etc. If your dealer is unable to assist you, please contact Yamaha directly.
NAME PLATE LOCATION:
The name plate is located on the rear (MO8) or bottom (MO6) of the product. The model number, serial number, power requirements, etc., are located on this plate. You should record the model number, serial number, and the date of purchase in the spaces provided below and retain this manual as a permanent record of your purchase.
MO8
USB
MIDI
TO DEVICE TO HOST THRU OUT IN
MO6
Mode
l
Serial No.
Purchase Date
PLEASE KEEP THIS MANUAL
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/ or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division,
6600 Orangethorpe Ave, Buena Park, CA90620
The above statements apply ONLY to those products distributed by
Yamaha Corporation of America or its subsidiaries.
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
(class B)
COMPLIANCE INFORMATION STATEMENT
(DECLARATION OF CONFORMITY PROCEDURE)
Responsible Party : Yamaha Corporation of America
Address : 6600 Orangethorpe Ave., Buena Park, Calif. 90620
Telephone : 714-522-9011
Type of Equipment : MUSIC PRODUCTION SYNTHESIZER
Model Name : MO6, MO8
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following conditions:
1) this device may not cause harmful interference, and
2) this device must accept any interference received including interference that may cause undesired operation.
See user manual instructions if interference to radio reception is suspected.
* This applies only to products distributed by
YAMAHA CORPORATION OF AMERICA.
(FCC DoC)
OBSERVERA!
Apparaten kopplas inte ur växelströmskällan (nätet) så länge som den ar ansluten till vägguttaget, även om själva apparaten har stängts av.
ADVARSEL: Netspæendingen til dette apparat er IKKE afbrudt, sålæenge netledningen siddr i en stikkontakt, som er t endt — også selvom der or slukket på apparatets afbryder.
VAROITUS: Laitteen toisiopiiriin kytketty käyttökytkin ei irroita koko laitetta verkosta.
(standby)
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep this manual in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
Power supply/AC power adaptor
• Only use the voltage specified as correct for the instrument. The required voltage is printed on the name plate of the instrument.
• Use the specified adaptor (PA-5D or an equivalent recommended by Yamaha) only. Using the wrong adaptor can result in damage to the instrument or overheating.
• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.
• Do not place the AC adaptor cord near heat sources such as heaters or radiators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.
Do not open
• Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user-serviceable parts. If it should appear to be malfunctioning, discontinue use immediately and have it inspected by qualified Yamaha service personnel.
Water warning
• Do not expose the instrument to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings.
• Never insert or remove an electric plug with wet hands.
Fire warning
• Do not put burning items, such as candles, on the unit.
A burning item may fall over and cause a fire.
If you notice any abnormality
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power switch, disconnect the adaptor plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:
Power supply/AC power adaptor
• When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord.
• Unplug the AC power adaptor when not using the instrument, or during electrical storms.
• Do not connect the instrument to an electrical outlet using a multiple-connector.
Doing so can result in lower sound quality, or possibly cause overheating in the outlet.
Location
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal components.
• Do not use the instrument in the vicinity of a TV, radio, stereo equipment, mobile phone, or other electric devices. Otherwise, the instrument, TV, or radio may generate noise.
• Do not place the instrument in an unstable position where it might accidentally fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When setting up the instrument, make sure that the AC outlet you are using is easily accessible. If some trouble or malfunction occurs, immediately turn off the power switch and disconnect the plug from the outlet.
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Connections
• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume controls while playing the instrument to set the desired listening level.
Maintenance
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths.
Handling caution
• Do not insert a finger or hand in any gaps on the instrument.
• Never insert or drop paper, metallic, or other objects into the gaps on the panel or keyboard. If this happens, turn off the power immediately and unplug the power cord from the AC outlet. Then have the instrument inspected by qualified
Yamaha service personnel.
• Do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.
• Do not operate the instrument for a long period of time at a high or uncomfortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.
Saving data
Saving and backing up your data
• DRAM data (see page 150) is lost when you turn off the power to the instrument.
Save the data to a USB storage device.
• Never attempt to turn off the power while data is being written to Flash ROM
(while an “Executing...” or “Please keep power on” message is shown). Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This means that this synthesizer may not be able to start up properly, even when turning the power on next time.
Backing up the USB storage device
• To protect against data loss through media damage, we recommend that you save your important data onto two USB storage devices.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
Even when the power switch is in the “STANDBY” position, electricity is still flowing to the instrument at the minimum level. When you are not using the instrument for a long time, make sure you unplug the AC power adaptor from the wall AC outlet.
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Introduction
Introduction
Congratulations and thank you for your purchase of the Yamaha MO Music Production Synthesizer!
You now own a fantastic-sounding, highly versatile keyboard—one that combines comprehensive synthesizer soundcrafting controls and powerful performance/recording features in a total music production instrument.
Virtually all of our synthesizer technology and music making know-how went into the design of this instrument. The new MO not only gives you the latest and greatest sounds and rhythms (as well as the ability to create your own), it gives you powerful, easy-to-use tools for playing, combining and controlling these dynamic sounds/rhythms—in real time, as you perform!
Take time to look through this manual carefully. It’s packed with important information on how to get the most from this amazing instrument.
Dive in now and enjoy!
Accessories
The following items have been included with your MO. Check to see that you have everything listed here.
❏ Power adaptor (PA-5D)*
❏ Owner’s Manual (this document)
❏ Data List
* May not be included in your area. Please check with your Yamaha dealer.
6
The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from those on your instrument.
This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with respect to which it has license to use others’ copyrights. Such copyrighted materials include, without limitation, all computer software, style files, MIDI files, WAVE data, musical scores and sound recordings. Any unauthorized use of such programs and contents outside of personal use is not permitted under relevant laws. Any violation of copyright has legal consequences. DON’T MAKE,
DISTRIBUTE OR USE ILLEGAL COPIES.
This device is capable of using various types/formats of music data, and it optimizes the data in advance to the proper format for use with the device. As a result, the data may not be played back precisely as the creators or composers originally intended.
Copying of the commercially available musical data including but not limited to MIDI data and/or audio data is strictly prohibited except for your personal use.
• Windows is the registered trademarks of Microsoft
®
Corporation.
• Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries.
• The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies.
Owner’s Manual
Main Features
Main Features
● Wide range of dynamic and authentic voices . Use the Category Search function to quickly call up the sounds you want, based on their instrument type.
●
Performance mode lets you use four different voices together—in layers or in a keyboard split.
● Extensive effect processing , with Reverb (20 types), Chorus (49 types), three separate Insertion blocks each of which has two blocks (total 116 types), Master Effect (8 types), and a digital equalizer (3-band Part EQ and 5-band Master
EQ).
●
Comprehensive real-time control with four knobs and four sliders —letting you adjust filter, levels, effects, EG, and more, while you play.
●
Pattern mode functions let you craft different rhythmic sections and riffs as individual elements—which you can easily and intuitively combine in real time to create full rhythm tracks.
●
In addition to being able to create User voices in the Voice mode, you can create special Mixing voices for Songs and
Patterns. These voices can be edited and stored in the Song/Pattern mode, making it exceptionally easy and convenient to create voices for use with Songs and Patterns.
● The versatile Arpeggio feature automatically plays a variety of sequenced phrases in response to the keys you play. This function is especially powerful with drum voices—letting you easily call up various rhythm patterns at the touch of a key, and providing instant inspiration for song creation and performance. When used with normal voices, the Arpeggio phrase changes harmonically and melodically with the chords you play, giving you intuitive control over the patterns as you compose or perform. Arpeggios can be triggered not only according to the keys you play, but also by how strongly you play them—for even greater performance power.
●
Once you’ve collected all the MIDI data and patterns you need for your song, use Pattern Chain to arrange the pieces in real time. This hands-on approach makes it easier than ever to come up with great ideas and amazing songs.
●
Song Scene is another powerful tool that lets you take “snapshots” of the sequencer track settings (such as pan, volume, track mute and so on). Then, during playback or recording, simply switch among the Scenes for instant, dynamic changes.
●
Master mode —for using the MO as a master keyboard controller (with independent Zones), and for easily reconfiguring the instrument between Voice/Performance play and Song/Pattern play in live applications.
● Exceptionally easy-to-understand interface with two-tiered operation buttons: [F1] – [F6] and [SF1] – [SF5]
●
Remote Control —for operating your favorite sequencing software from the panel controls. Mute tracks, control transport
(Play, Stop, Record, etc.), mix both MIDI and audio tracks (up to 16) with this instrument’s knobs and sliders, pan the tracks, control EQ, and tweak effect sends—all without ever touching the mouse.
● The digital output jacks (DIGITAL) ensure completely noise-free, distortion-free sound output (44.1kHz, 24 bit).
●
The instrument features two USB connectors —USB TO HOST for connecting to computer, and USB TO DEVICE for connecting to storage devices, such as a hard disk drive or flash disk.
●
Compatibility with Yamaha’s powerful Voice Editor and Multi Part Editor software —featuring comprehensive, intuitive editing of all parameters from your computer.
Owner’s Manual 7
How to use this manual
How to use this manual
This special index is organized not by single words, but by functions and applications—allowing you to quickly and easily find how to perform a particular operation or explore a topic of interest.
Use this section to find out about all of the buttons, controls and connectors of this instrument.
Before going on to any other part of the manual, we strongly suggest you read this section first. It shows you how to get started playing and using your new instrument.
This section introduces you to the basic operating conventions of this instrument, such as editing values and changing settings.
In this tutorial section, you will take a guided tour through the various functions of this instrument, and get some hands-on experience in playing and using it.
This section provides a detailed overview of all of the main functions and features of this instrument, and shows how they fit together.
The MO encyclopedia. This section explains all parameters, settings, functions, features, modes and operations in full detail.
This section contains detailed information on the instrument, including the Specifications and an Alert Message List.
If this instrument does not function as expected or you have some problem with the sound or operation, refer to this section before calling your Yamaha dealer or service center. Most common problems and their solutions are covered here in a very simple and easy-to-understand way.
Data List (separate booklet)
This contains various important lists such as the Voice List, Preset Pattern Phrase List, Effect List, MIDI Data Format, and MIDI Implementation Chart.
Throughout this manual, arrows are used in the instructions, indicating in shorthand the process of calling up certain displays and functions. The example instructions below indicate to 1) press the [VOICE] button, 2) select a Normal
Voice, 3) press the [EDIT] button, 4) select an Element, 5) press the [F1] OSC button, and 6) press the [SF2] OUTPUT button.
[VOICE] ➞ Normal Voice selection ➞ [EDIT] ➞ Element selection ➞ [F1] OSC ➞ [SF2] OUTPUT n
that condition, then execute the instructions as in the above example. Likewise, press the [DAW REMOTE] button to exit from the Remote
Control mode, then execute the instructions as in the above example when the MO is in the Remote Control mode.
8 Owner’s Manual
Application Index
Application Index
Listening to the MO
• Listening to the Demo Song/Pattern
• Listening to Song Chain playback
• Listening to Pattern Chain playback
• Listening to Arpeggio playback
Playing the keyboard
• Selecting a Voice and playing the keyboard
• Selecting a Performance and playing the keyboard
• Using the instrument as a Master Keyboard
• Sounding the metronome ..................................... [SONG] or [PATTERN]
→
[UTILITY]
→
[F3] SEQ
→
[SF1] CLICK
→
Mode = all .......... Page 206
• Splitting the keyboard—Setting upper and lower ranges for the Voices
................................Pages 47 (Performance mode), 125 (Master mode)
• Layering two Voices (or Parts) together
Selecting programs and making settings on the MO
• Selecting a Voice
Using the Category Search function
• Selecting a Performance
• Selecting a Song
• Selecting a Pattern
Selecting a Section
Selecting a Phrase and assigning it to a Pattern track
• Selecting a Mixing template for a Song/Pattern
• Selecting a Master
• Selecting an Arpeggio type
• Selecting a Filter type
• Selecting an Effect type
Selecting a Reverb type/Chorus type/Insertion type
[VOICE]
→
Voice selection
→
[PERFORM]
→
Performance selection
→
[F3] EFFECT
→
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[F3] EFFECT
→
[SF1] CONNECT ............................................................. Page 189
Selecting a Master Effect type
[VOICE]
→
[UTILITY]
→
[F3] VOICE
→
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEF
→
[SF3] MEF ................................................................ Page 172
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F2] MEQ/MEF
→
[SF2] MEF ........................... Page 190
Selecting a Master EQ type
[VOICE]
→
[UTILITY]
→
[F3] VOICE
→
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEF
→
[SF2] MEQ ................................................................ Page 172
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEF
→
[SF1] MEQ ........................... Page 190
Using controllers
• Understanding the organization and structure of the controllers
• Assigning functions to the controllers for each Voice (Controller Set)
• Assigning Control Change numbers to each controller
• Setting the Pitch Bend Range
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL
→
[SF5] OTHER
→
PB Upper/PB Lower ....................................... Page 154
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF5] OTHER
→
PB Upper/PB Lower
• Checking the currently assigned parameters for knob control
.......... Pages 56 (Voice mode), 65 (Performance mode), 96 (Song/Pattern mode)
• Checking the currently assigned parameters for Control sliders control
• Starting/stopping a Song or Pattern by pressing a Footswitch ............................... [UTILITY]
→
[F4] CTL ASN
→
[SF3] FT SW .......... Page 209
• Changing a Voice or a Performance by pressing a Footswitch ................................ [UTILITY]
→
[F4] CTL ASN
→
[SF3] FT SW .......... Page 209
• Turning Arpeggio playback on or off by pressing a Footswitch ............................... [UTILITY]
→
[F4] CTL ASN
→
[SF3] FT SW .......... Page 209
• Keeping the effect of a controller (Modulation Wheel, etc.) the same, even when changing Voices
[UTILITY]
→
[F1] GENERAL
→
[SF4] OTHER
→
Owner’s Manual 9
10
Application Index
Sounding only the specified Part or Voice
• Turning each element on or off in the Voice Edit mode
• Determining whether each Element is used or not in the Voice Edit mode
[VOICE]
→
[EDIT]
→
Element selection
→
[F1] OSC
→
[SF1] WAVE
→
ElementSw = on/off ........................................................................Page 158
• Determining whether each Part is used or not in the Performance mode
[PERFORM]
→
Performance selection
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF1] VOICE
→
PartSw = on/off ..................................Page 174
• Turning each track (Part) of a Song/Pattern on or off
• Turning off or muting playback of a Song/Pattern Part, by setting the receive channel to off
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
part selection
→
[F1] VOICE
→
[SF2] MODE
→
ReceiveCh
Adjusting the volume or output level
• Overall
Adjusting the Master Volume output
Adjusting the entire volume of the instrument’s internal tone generator block ..... [UTILITY]
→
[F1] GENERAL
→
[SF1] TG
→
Adjusting the output gain of each Output connector ........................................................................... [UTILITY]
→
[F2] OUTPUT ...........Page 206
• In the Voice mode
Adjusting the volume balance of the Elements of a Normal Voice with the Control sliders
[VOICE]
→
Normal Voice selection
→
[EDIT]
→
Element selection
→
[F4] AMP
→
[SF1] LVL/PAN
→
Level ...................................................Page 56
Adjusting the entire volume for the selected Voice (common to all Elements/keys)
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F2] OUTPUT
→
• In the Performance mode
Adjusting the volume balance of the Parts of an edited Performance with the Control sliders
[PERFORM]
→
Performance selection
→
[EDIT]
→
Part selection
→
[F2] OUTPUT
→
[SF1] VOL/PAN
→
Volume .......................................Page 65
Adjusting the entire volume for the selected Performance (common to all Parts)
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEQ
→
[SF1] OUT
→
Volume ...............................................Page 172
• In the Song mode/Pattern mode
Adjusting the volume balance of the Parts of an edited Song with the Control sliders
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
Part Selection
→
[F1] VOL/PAN
→
VOLUME .............................................Page 97
Creating Data
• Creating a Voice
Creating a Normal Voice in the Voice Edit mode
Creating a Drum Voice in the Voice Edit mode
Creating a Mixing Voice especially for a Song or Pattern
• Creating a Performance
• Creating a Song
Recording your keyboard performance to a Song track (Realtime Recording)
..........................................................................................Page 88
Recording over (replacing) existing material in a Song track—Punch-in Recording
[SONG]
→
[REC]
→
[F1] SETUP
→
Recording additional material to an existing Song track (without erasing previous material)—Overdub Recording
[SONG]
→
[REC]
→
[F1] SETUP
→
Sounding the metronome during recording ............................ [SONG]
→
[UTILITY]
→
[F3] SEQ
→
[SF1] CLICK
→
Mode = rec ...........Page 206
Recording a Song by using a Performance
Using the Step Recording function ..................................................................... [SONG]
→
[REC]
→
[F1] SETUP
→
Type = step .............Page 80
Editing MIDI events for each track of an already-recorded Song ....................................... [SONG]
→
[EDIT]
→
Track selection .............Page 90
Inserting Tempo change information in the middle of the Song ............................................. [SONG]
→
[EDIT]
→
[F4] TR SEL .............Page 88
Inserting Voice change information
[SONG]
→
[EDIT]
→
Track selection
→
Editing Song Mixing settings, such as the volume of each Part ................................................................. [SONG]
→
Using convenient “Jobs,” such as Copy, Clear, Quantize ....................................................... [SONG]
→
[JOB]
→
Job selection .............Page 91
• Creating a Pattern
Assigning a Preset Phrase to each track of a Pattern (Patch function)
Recording your keyboard performance to a Pattern track to create a Phrase
............................................................................................Page 82
Recording a newly found Arpeggio rhythm pattern to a Pattern track
Sounding the metronome during recording ....................... [PATTERN]
→
[UTILITY]
→
[F3] SEQ
→
[SF1] CLICK
→
Mode = rec ...........Page 206
Using the Step Recording function ................................................................ [PATTERN]
→
[REC]
→
[F1] SETUP
→
Type = step .............Page 83
Editing MIDI events for each track of an already-recorded Pattern ................................ [PATTERN]
→
[EDIT]
→
Track selection .............Page 90
Editing Pattern Mixing settings, such as the volume of each Part .......................................................... [PATTERN]
→
Using convenient “Jobs,” such as Copy, Clear, Quantize .................................................. [PATTERN]
→
[JOB]
→
Job selection .............Page 91
Programming a sequence of a Section to create a Pattern Chain ...................................................... [PATTERN]
→
[F6] CHAIN .............Page 85
Converting a Pattern Chain to Song data ....................... [PATTERN]
→
Pattern selection
→
[F6] CHAIN
→
[EDIT]
→
[F3] SONG .............Page 86
• Creating a Master
• Creating an Arpeggio
Owner’s Manual
Application Index
Storing/Saving the created data
• Storing an edited Voice to internal memory (Flash ROM) and saving all the Voices in internal memory to a USB storage device
.......................... Page 60
• Storing an edited Performance to internal memory (Flash ROM) and saving all the Performances in internal memory to a USB storage device
• Saving the Song/Pattern data
Storing Song Mixing/Pattern Mixing settings to internal memory (DRAM)
Storing the entire Song/Pattern data to a USB storage device
• Storing Mixing settings to internal memory (Flash ROM) as a template
• Storing an edited Master to internal memory (Flash ROM) and saving all the Masters on internal memory to a USB storage device
• Saving all Arpeggios in internal memory (Flash ROM) to a USB storage device
.................................................................................... Page 214
Naming your created data
Recovering lost data
Comparing the Voice, Performance, Song, or Pattern before editing with the just-edited one (Compare function)
.............................. Page 36
Recalling an edited, but not-stored Voice, Performance, Song or Pattern (when another Voice has been selected)
—Recall function
• Song/Pattern
Canceling the changes made in the recent session such as Recording and Job to restore the data to its previous status
[SONG] or [PATTERN]
→
[JOB]
→
Initializing
• Resetting the User Memory to the Initial Factory Settings
• Formatting a USB storage device
• Initializing the edited Voice ................................................................................................................ [VOICE]
→
[JOB]
→
• Initializing the edited Performance ............................................................................................. [PERFORM]
→
[JOB]
→
• Initializing the edited Master ......................................................................................................... [MASTER]
→
[JOB]
→
• Initializing the edited Song Mixing settings ................................................................ [SONG]
→
[MIXING]
→
[JOB]
→
• Initializing the edited Pattern Mixing settings ........................................................ [PATTERN]
→
[MIXING]
→
[JOB]
→
Pitch related settings (Tune, Note Shift, etc.)
• Overall
Changing the octave setting of the keyboard ............................................ [UTILITY]
→
[F1] GENERAL
→
[SF2] KBD
→
Shifting the note up or down on the keyboard ..................................... [UTILITY]
→
[F1] GENERAL
→
[SF2] KBD
→
Transpose ............ Page 29
Shifting the note up or down in the tone generator block ........................ [UTILITY]
→
[F1] GENERAL
→
[SF1] TG
→
Adjusting the tuning to other instruments ........................................................ [UTILITY]
→
[F1] GENERAL
→
[SF1] TG
→
• In the Voice mode
Setting the tuning system for the voice
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL
→
[SF2] PLY MODE
→
M.TuningNo. ....................................... Page 169
Adjusting the pitch for each Element of the edited Voice in semitones
[VOICE]
→
Voice selection
→
[EDIT]
→
Element selection
→
[F2] PITCH
→
[SF1] TUNE
→
Coarse ............................................................. Page 159
Finely adjusting the pitch for each Element of the edited Voice
[VOICE]
→
Voice selection
→
[EDIT]
→
Element selection
→
[F2] PITCH
→
[SF1] TUNE
→
Fine ................................................................. Page 159
Setting the all notes (keys) to the same pitch
[VOICE]
→
Voice selection
→
[EDIT]
→
Element selection
→
[F2] PITCH
→
[SF4] KEY FLW
→
PitchSens = 0 ............................................ Page 159
• In the Performance mode
Shifting the note up or down for each Part of the edited Performance
[PERFORM]
→
Performance selection
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF1] TUNE
→
NoteShift ............................................ Page 176
Finely adjusting the pitch for each Part of the edited Performance
[PERFORM]
→
Performance selection
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF1] TUNE
→
Detune ................................................ Page 176
• In the Song mode/Pattern mode
Shifting the note up or down for each Part of the current Song/Pattern
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF1] TUNE
→
Finely adjusting the pitch for each Part of the current Song/Pattern
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF1] TUNE
→
• In the Master mode
Shifting the keyboard octave up or down for each zone of the edited Master
[MASTER]
→
Master selection
→
[F2] MEMORY
→
ZoneSwitch = on
→
[EDIT]
→
Zone selection
→
[F2] NOTE
→
Octave ...................... Page 216
Finely adjusting the keyboard pitch for each zone of the edited Master
[MASTER]
→
Master selection
→
[F2] MEMORY
→
ZoneSwitch = on
→
[EDIT]
→
Zone selection
→
[F2] NOTE
→
Transpose .................. Page 216
Owner’s Manual 11
Application Index
Connecting to a computer/external MIDI instrument
• Determining which connector (MIDI, USB TO HOST) is used for MIDI input/output
[UTILITY]
→
[F5] MIDI
→
[SF4] OTHER
→
• Using the sounds of the MO for Song playback from a MIDI sequencer
• Setting whether or not Bulk Dump data can be received
[UTILITY]
→
[F5] MIDI
→
[SF2] SWITCH
→
• Sounding only the external MIDI tone generator and turning the internal tone generator off
[UTILITY]
→
[F5] MIDI
→
[SF2] SWITCH
→
• Synchronizing with an external MIDI instrument/computer
Using the MO as a MIDI master
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
Using the MO as a MIDI slave
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
Using the MO as a MTC slave
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
• Disabling synchronization with the external MIDI instrument/computer
Maintaining normal playback on an external MIDI sequencer, even when starting/stopping Song/Pattern playback on the MO
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
Maintaining normal Song/Pattern playback on the MO, even when starting/stopping playback on an external MIDI sequencer
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
• Synchronizing the LFO wave speed of the Voice with an external MIDI instrument/computer
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
[VOICE]
→
Normal Voice selection
→
[EDIT]
→
[COMMON]
→
[F5] LFO
→
[SF1] WAVE
→
TempoSync = on ...........................................Page 156
• Setting which MIDI events will be transmitted or recognized via the MIDI and USB TO HOST connectors
[SONG] or [PATTERN]
→
[UTILITY]
→
[F3] SEQ
→
• Setting the MIDI transmit channel
Setting the MIDI transmit channel of the keyboard in the Voice mode/Performance mode
[UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
Setting the MIDI transmit channel and port for each track of a Song/Pattern
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[F3] TRACK
→
Setting the MIDI transmit channel of Arpeggio playback
[UTILITY]
→
[F3] VOICE
→
[SF3] ARP CH
→
• Setting the MIDI receive channel
Setting the MIDI receive channel of the keyboard in the Voice mode/Performance mode
[UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
Setting the MIDI receive channel for each part of a Song/Pattern
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
ReceiveCh
• Setting parameters for Program Change transmission/recognition
Enabling or disabling the sending of Bank Select and Program Change messages, when selecting a Voice or Performance
[UTILITY]
→
[F5] MIDI
→
[SF2] SWITCH
→
Enabling or disabling selection of MO Voices/Performances from an external MIDI device
[UTILITY]
→
[F5] MIDI
→
[SF2] SWITCH
→
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F5] RCV SW
→
BankSel, PgmChange .........Page 192
Setting related parameters so that the MIDI messages produced by the Song/Pattern playback will not be transmitted via MIDI
[SONG] or [PATTERN]
→
[UTILITY]
→
[F3] SEQ
→
• Setting whether each track playback sounds the internal tone generator or an external tone generator
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[F3] TRACK
→
Other tips
• Loading the specified file on the USB storage device automatically when the power is turned on
.......................................................Page 102
• Setting the Mode set automatically when the power is turned on
[UTILITY]
→
[F1] GENERAL
→
[SF4] OTHER
→
12 Owner’s Manual
Table of Contents
Table of Contents
Introduction ...............................................................6
Accessories...............................................................6
Main Features............................................................7
How to use this manual .............................................8
Application Index ................................................... 9
The Controls & Connectors 14
Front Panel ..............................................................14
Rear Panel...............................................................18
Setting up and Playing 20
Power supply...........................................................20
Playing the keyboard ..............................................22
Modes .....................................................................24
Basic instructions ....................................................25
Resetting the User Memory to the Initial Factory
Settings ...................................................................26
Basic Operation 27
Modes .....................................................................27
About data storage to USB storage devices ..........30
Functions and Sub-Functions .................................33
Selecting a Program................................................33
Moving the Cursor and Setting Parameters ............35
About the editing functions .....................................36
Confirmation Message ............................................37
Information Display .................................................37
Note (Key) settings..................................................37
Naming....................................................................38
Quick Guide 40
Playing the MO ..................................................... 40
Voice Play mode .....................................................40
Performance Play mode ..........................................44
Using the Arpeggio feature.....................................48
Using the Controllers on the MO .............................50
Editing a Program ................................................ 53
Editing a Voice ........................................................53
Editing a Performance.............................................63
Using the Controllers—Advanced Course ........ 69
Controllers supported by the MO............................69
Creating a Song on the MO ................................. 73
Playing the Demo Songs/Patterns...........................73
Creating a Pattern ...................................................76
Creating a Song ......................................................87
Connecting the MO to external devices ........... 103
Connections ......................................................... 103
Using as a Multi-timbral Tone Generator for your
DAW/sequencer ................................................... 110
Using the MO with computer software ................. 112
Creating Your Original Program Set
(Master mode) ..................................................... 122
Basic Structure 128
Internal Structure (System Overview) ................... 128
Internal Memory and File Management................ 148
Reference 151
Voice mode........................................................... 151
Performance mode ............................................... 171
Song mode ........................................................... 178
Pattern mode ........................................................ 196
Mixing Voice mode ............................................... 203
Utility mode........................................................... 205
File mode .............................................................. 211
Master mode......................................................... 215
Appendix 219
Information Displays ............................................. 219
Display Messages ................................................ 221
About MIDI............................................................ 223
Troubleshooting.................................................... 227
Specifications ....................................................... 231
Index..................................................................... 232
Owner’s Manual 13
Front Panel
The Controls & Connectors
Front Panel
MO8
3 4
PHONES
FOOT
CONTROLLER
OUTPUT
L MONO R
FOOT
SWITCH
DIGITAL OUT
IN
MIDI
OUT THRU
TO HOST TO DEVICE
USB
6
7
DAW REMOTE PAGE SELECT
PAN SEND
ASSIGN A
PAN
ASSIGN B
REVERB
ASSIGN 1
CHORUS
ASSIGN 2
TEMPO
ASSIGN
TONE
CUTOFF
SWING
LOW
RESONANCE
GATE TIME
LOW MID
ATTACK
VELOCITY UNIT MULTIPLY
HIGH MID
RELEASE
HIGH
ARP FX
EQ
MEF
9
EFFECT ARPEGGIO
)
MASTER
EFFECT
EFFECT
BYPASS
ARPEGGIO
ON OFF
SEQ TRANSPORT
2
!
5
LOCATE
REC
1
MASTER
VOLUME
ZONE 1 ZONE 2 ZONE 3 ZONE 4
SCENE
$ ^
F1
A-1 B-1 C0 D0 E0 F0 G0 A0 B0 C1 C2 C3
1 n When [UTILITY]
→
[F1] GENERAL
→
[SF2] KBD
→
Octave is set to “0,” each key corresponds to the note name shown in the illustrations. Refer to this illustration when setting a note name of a parameter like Note Limit.
MO6
PHONES OUTPUT
L MONO R
2
OCTAVE
DOWN UP
DIGITAL OUT
6
FOOT
CONTROLLER
DAW REMOTE PAGE SELECT
ASSIGN A
PAN SEND
PAN
ASSIGN
CUTOFF
TONE
SWING
ASSIGN B
REVERB
RESONANCE
GATE TIME
LOW LOW MID
ASSIGN 1
CHORUS
ATTACK
ASSIGN 2
TEMPO
RELEASE
VELOCITY UNIT MULTIPLY
HIGH MID HIGH
ARP FX
EQ
MEF
FOOT
SWITCH
IN
9
EFFECT ARPEGGIO
)
MASTER
EFFECT
EFFECT
BYPASS
ARPEGGIO
ON OFF
MIDI
OUT THRU
SEQ TRANSPORT
SCENE
MASTER
VOLUME
5
ZONE 1 ZONE 2 ZONE 3 ZONE 4
7
LOCATE
REC
1
!
2
TO HOST TO DEVICE
USB
# º * ( 8 @
$ ^
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
%
DEC NO
EXIT
VOICE
MODE
PERFORM MASTER
FAV
SONG PATTERN MIXING
INC YES
ENTER
EXECUTE
FILE UTILITY
EDIT JOB
DEMO
STORE
CO
COMPARE SCENE STORE
SET LOCATE
& ™ ¡ £
14
3 4
C1 D1 E1 F1 G1 A1 B1 C2 C3
1 n When both of the [OCTAVE] buttons are turned off, each key corresponds to the note name shown in the illustrations. Refer to this illustration when setting parameters having note name values, such as Note Limit.
Owner’s Manual
C4
Front Panel
# º * ( 8 @ ¶ ¢
VOICE
MODE
PERFORM MASTER
DRUM
KITS PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM – SECTION
SONG PATTERN MIXING
FAVORITES A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS
F
BRASS REED PIPE
G H
DEC NO INC YES
F1
SF1
F2
SF2
F3
SF3
%
F4
SF4
F5
SF5
DAW
REMOTE FILE UTILITY
F6
INFORMATION
EXIT ENTER
& ™ ¡
EXECUTE
£
EDIT
JOB
DEMO
STORE
COMMON
COMPARE SCENE STORE
SET LOCATE
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP CHROMATIC
PERCUSSION
DRUM
PERCUSSION
3 4 5
SE
6
MUSICAL FX COMBI
7 8
9
ELEMENT PERF. PART ZONE
10 11 12
§
13 14 15 16
TRACK
SELECT
MUTE
SOLO
DC IN
•
∞
ª
‚
C4 C5 C6 C7
CATEGORY
SEARCH
¶ ¢
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
FAVORITES A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS
F
BRASS REED PIPE
G H
SECTION
E
COMMON
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP CHROMATIC
PERCUSSION
DRUM
PERCUSSION
3 4 5
SE
6
MUSICAL FX COMBI
7 8
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16
TRACK
SELECT
MUTE
SOLO
§
DC IN STANDBY
ON
•
∞
ª
‚
C5 C6
Owner’s Manual 15
16
Front Panel
1
Keyboard
The MO6 features a 61-key keyboard, while the MO8 has
88 keys.
All are equipped with an initial touch feature. With initial touch, the instrument senses how strongly or softly you play the keys, and uses that playing strength to affect the sound in various ways, depending on the selected voice.
2
OCTAVE [UP] and [DOWN] buttons
Page 29
Use these buttons to change the note range of the keyboard. To restore the normal octave setting, press both buttons simultaneously.
n
Because of its extended keyboard, the MO8 does not have
OCTAVE buttons.
3
Pitch bend wheel
Page 50
Controls the pitch bend effect. You can also assign other functions to this controller.
4
Modulation wheel
Page 50
Controls the modulation effect. You can also assign other functions to this controller.
5
[MASTER VOLUME] slider
Adjusts the volume of the overall sound, as output from the rear-panel OUTPUT L/MONO and R jacks as well as the
PHONES jack.
6
Four Knob Control Function buttons and four
Knobs
Page 51
These four highly versatile knobs let you adjust various aspects or parameters of the current Voice. Use the Knob
Control Function buttons to change the parameter set for the knobs. The corresponding LED lights to indicate which group of parameters are active.
7
Control slider
Page 52
These sliders control the volume of four elements which make up a Normal Voice in the Voice mode, the volume of four parts in the Performance mode, the volume of four parts including the current part in the Song mode/Pattern mode, and the volume of four zones in the Master mode. n
If all of the Control sliders are set to the minimum, you may not hear any sound from the instrument, even when playing the keyboard or a Song/Pattern. If this is the case, raise all the sliders to a suitable level.
n
The [MASTER VOLUME] slider adjusts the output level from this instrument. On the other hand, the Control sliders adjust the MIDI volume value for the corresponding element or part.
8
DAW REMOTE button
Page 113
The Remote mode lets you control sequencer software on your computer from the panel controls of the instrument.
Turn the [DAW REMOTE] button on to enter the Remote mode.
9
[MASTER EFFECT] button and
[EFFECT BYPASS] button
Page 140
The extensive effect section of the instrument provides
Insertion effects (three sets, with two effect units per set),
System effects (Reverb and Chorus), and Master effects.
The effects can be applied to the keyboard-played voices and to Song/Pattern playback. These buttons enable you to turn the corresponding Effect blocks (as printed on the panel) on or off with a single touch. n
From the following display, you can select the specific effect(s) to be bypassed when using the [EFFECT
BYPASS] button. [UTILITY]
→
[F1] GENERAL
→
[SF3] EF
BYPS display
)
[ARPEGGIO ON/OFF] button
Page 48
Press this button to enable or disable playback of the
Arpeggio for each Voice, Performance, Song, or Pattern. If the Arpeggio Switch of the selected part is set to off in the
Performance/Song/Pattern mode, however, pressing this button has no effect.
!
SEQ TRANSPORT buttons
These buttons control recording and playback of the Song/
Pattern sequence data.
[ ] (Top) button
Instantly returns to the beginning of the current Song or
Pattern (i.e., the first beat of the first measure).
[ ] (Reverse) button
Press briefly to move back one measure at a time, or hold to continuously rewind.
[ ] (Forward) button
Press briefly to move forward one measure at a time, or hold to continuously fast-forward.
[REC] (Record) button
Press this to enable recording (Song or Pattern phrase).
(The indicator lights.)
[ ] (Stop) button
Press to stop recording or playback.
[ ] (Play) button
Press to start playback from the current point in the Song or Pattern. During recording and playback, the indicator flashes at the current tempo.
@
MODE buttons
Page 24
These buttons select the operating modes (e.g., Voice mode).
#
LCD Display
The large backlit LCD displays the parameters and values related to the currently selected operation or mode.
$
LCD Contrast Control
Page 21
Use this control to set the LCD display for optimum legibility.
%
[F1] – [F6] (Function) buttons
Page 33
These buttons located directly below the LCD display call up the corresponding functions indicated in the display. In the display hierarchy, these functions [F] rank just below the modes.
^
[SF1] – [SF5] (Sub Function) buttons
Page 33
These buttons located directly below the LCD display call up the corresponding sub functions indicated in the display. In the display hierarchy, these sub functions [SF] rank just below the functions [F].
These buttons can be also used to store/recall the
Arpeggio type in each Play mode and Song/Pattern
Record mode. They can be also used to store/recall the
Song Scene (page 89) in the Song Play and Song Record
modes.
Owner’s Manual
&
[INFORMATION] button
Page 37
For calling up a special “help” feature that shows information about the currently selected mode. You can go back to the previous display by pressing this button again or pressing any other button.
Depending on the selected display, this button may be used to call up a window for inputting characters, for inputting numbers, for selecting note lengths, or for
selecting keys or note names (page 35).
*
Data dial
Page 35
For editing the currently selected parameter. To increase the value, turn the dial right (clockwise); to decrease the value, turn the dial left (counter-clockwise). If a parameter with a wide value range is selected, you can change the value in broader strokes by quickly turning the dial.
(
[INC/YES] button
For increasing the value of the currently selected
Page 35
parameter. Also use it to actually execute a Job or a Store operation.
º
[DEC/NO] button
Page 35
For decreasing the value of the currently selected parameter. Also use it to cancel a Job or a Store operation.
n
You can also use the [INC/YES] and [DEC/NO] buttons to quickly move through parameter values in 10-unit jumps, especially those with large ranges. Simply hold down one of the buttons (of the direction you want to jump), and simultaneously press the other. For example, to jump in the positive direction, hold down the [INC/YES] button and press
[DEC/NO].
¡
Cursor buttons
Page 35
The cursor buttons move the “cursor” around the LCD display screen, highlighting and selecting the various parameters.
™
[EXIT] button
Page 28
The menus and displays of this synthesizer are organized according to a hierarchical structure.
Press this button to exit from the current display and return to the previous level in the hierarchy.
£
[ENTER] button
Use this button to execute a Job or a Store operation. Also use this button to actually enter a number when selecting a
Memory or Bank for Voice or Performance. In the File mode, use this button to go to the next lowest level in the selected directory.
¢
Bank buttons
Page 40
Each button selects a Voice or Performance Bank.
When the [CATEGORY SEARCH] button is turned on, these buttons can be used to select the desired category
(printed below each button). When the [SECTION] button is turned on in the Pattern mode, these buttons are used to select the desired section.
∞
Group [A] – [H] buttons
Page 41
Each button selects a Voice or Performance Group.
When the [CATEGORY SEARCH] button is turned on, these buttons can be used to select the desired category
(printed below each button). When the [SECTION] button is turned on in the Pattern mode, these buttons are used to select the desired section.
Front Panel
§
Number [1] – [16] buttons
Use of these buttons differs depending on the on/off status of the [TRACK SELECT] and [MUTE] buttons.
Functions of the Number [1] – [16] buttons
When [TRACK
SELECT] is on
When [MUTE] is on
When both
[TRACK SELECT]
[MUTE] are off
Voice Play mode
Voice Edit mode
Keyboard transmit channel setting
—
Element selection (1 – 4) and
Element Mute setting (9 – 12)
Performance
Play mode
Performance
Edit mode
Voice selection, according to Groups
A – H
—
Keyboard transmit channel setting
Performance part selection (1 – 4)
Performance part
Mute setting
(1 – 4)
Performance or
Voice selection
(if cursor is located at Voice name), according to Groups
A – H
Master Play mode
Master Edit mode
Song/Pattern
Play mode
Song/Pattern
Mixing mode
Mixing Voice
Edit mode
Keyboard transmit channel setting
(when memorizing the Voice mode or
Performance mode to the current Master) or
Song/Pattern track selection (when memorizing the
Song mode or
Pattern mode to the current
Master)
Zone selection
(1 – 4)
—
—
Master selection, according to Groups
A – H
—
Song/Pattern track selection
Song/Pattern track Mute setting
Song/Pattern part selection
Song/Pattern part
Mute setting
Song/Pattern selection, according to Groups A – H
Element selection (1 – 4) and
Element Mute setting (9 – 12)
—
¶
[CATEGORY SEARCH] button
Page 42
When this button is turned on, the Bank buttons and the
Group buttons can be used to select the Voice/
Performance category.
•
[SECTION] button
Page 73
When this button is turned on in the Pattern mode, the
Group [A] – [H] buttons can be used to select Pattern
Sections A – H and the [PRE1] – [–] buttons of the Bank buttons can be used to select Pattern Sections I – P.
ª
[TRACK SELECT] button
Page 76
Turning this button on in the Song/Pattern mode enables the Number [1] – [16] buttons for selecting corresponding
Song/Pattern tracks. The on/off status of this button affects the Number [1] – [16] buttons in different ways, depending on the selected mode. (See
§
“Number [1] – [16] buttons” above.)
‚
[MUTE] button
Page 74
Turning this button on in the Song/Pattern mode enables the Number [1] – [16] buttons for muting corresponding
Song/Pattern tracks.
Press one of the Number [1] – [16] buttons while holding this button to solo the corresponding track of the current selected Song/Pattern.
The on/off status of this button affects the Number [1] –
[16] buttons in different ways, depending on the selected mode. (See
§
“Number [1] – [16] buttons” above.)
Owner’s Manual 17
18
Rear Panel
Rear Panel
MO8
STANDBY
ON
DC IN
1 2 3
MO6
STANDBY
ON
DC IN
1 2 3
THRU
MIDI
OUT IN
TO DEVICE TO HOST
USB
4 5
1
STANDBY/ON switch
Press to turn power ON or OFF.
Page 20
2
DC IN terminal
Connect the AC adaptor to this terminal.
Page 20
WARNING
Do not attempt to use an AC adaptor other than the Yamaha PA-5D or an equivalent recommended by Yamaha. The use of an incompatible adaptor may cause irreparable damage to the MO, and may even pose a serious shock hazard!
ALWAYS UNPLUG THE AC ADAPTOR FROM THE AC POWER OUTLET
WHEN THE MO IS NOT IN USE.
3
Cable clip
Wrap the DC output cable of the adaptor around the cable clip (as shown below) to prevent accidental unplugging of the cable during operation.
STANDBY
ON
DC IN
4
USB connectors
This instrument is equipped with two types of USB connectors on the rear panel—USB TO HOST and USB TO
DEVICE. The USB TO HOST connector is used to connect this instrument to the computer via the USB cable. The
USB connection between the instrument and the computer can only be used for transfer of MIDI data. No audio data can be transferred via USB. The USB TO DEVICE connector is used to connect this instrument to a USB storage device (hard disk drive, CD-ROM drive, MO drive, flash disk, etc.) via the USB cable. This lets you save the data created on this instrument to the external USB storage device and load the data from the external USB storage device to the instrument. Save/Load operations can be performed in the File mode. n
For details about USB, see page 31.
USB
USB is an abbreviation for Universal Serial Bus. It is a serial interface for connecting a computer with peripheral devices, and enables much faster data transfer compared to conventional serial port connections.
5
MIDI IN/OUT/THRU connectors
Page 104
MIDI IN is for receiving control or performance data from another MIDI device, such as an external sequencer.
MIDI THRU is simply for redirecting any received MIDI data (via MIDI IN) to connected devices, allowing convenient chaining of additional MIDI instruments.
MIDI OUT is for transmitting all control, performance and playback data from the MO to another MIDI device, such as an external sequencer.
Owner’s Manual
USB
4 5
MIDI
TO DEVICE TO HOST THRU OUT IN
DIGITAL OUT
6
FOOT
SWITCH
FOOT
CONTROLLER
7
R
OUTPUT
L MONO
PHONES
) 8 9
FOOT
SWITCH
FOOT
CONTROLLER
6 7
DIGITAL OUT OUTPUT PHONES
R L MONO
) 8 9
6
FOOT SWITCH jack
Page 69
For connection of optional FC4 or FC5 Footswitch.
7
FOOT CONTROLLER jack
Page 69
For connection of an optional foot controller (FC7, etc.).
The FOOT CONTROLLER jack lets you continuously control one of various different assignable functions—such as volume, tone, pitch, or other aspects of the sound.
8
OUTPUT L/MONO and R jacks
Page 20
Line level audio signals are output via these phone jacks.
For monophonic output, use just the L/MONO jack.
9
PHONES jack
For connection to a pair of stereo headphones.
Page 20
)
DIGITAL OUT connector
Page 103
Use this connector to input or output digital signals over coaxial (RCA-pin) cable. The format is S/PDIF, normally used for CD and DAT players. The digital signal output is
44.1kHz/24-bit.
Rear Panel
Owner’s Manual 19
20
Power supply
Setting up and Playing
Power supply
Power supply connections
Before you connect the power adapter, make sure that the MO [STANDBY/ON] switch is set to STANDBY
(Off).
1
Connect the plug of the power adapter PA-5D to the DC IN terminal on the rear panel of the MO.
2
Plug in the AC cable to an appropriate AC outlet.
Rear panel
DC IN
STANDBY
ON
2
To electrical outlet
1
Power adapter
PA-5D
AC cable n
Follow this procedure in reverse order to disconnect the power adapter.
WARNING
• Be sure to use the included adapter. Using an AC adapter other than the PA-5D may cause damage to the MO, and may even pose a serious electrical shock hazard.
• Connect the adapter to an AC outlet of the specified voltage.
CAUTION
Even when the [STANDBY/ON] switch is in the STANDBY position, a small amount of electricity is still flowing to the unit. When you do not plan to use the MO for an extended period of time, be sure to unplug the AC power adapter from the AC outlet.
Connecting the speakers or pair of headphones
Since the MO has no built-in speakers, you will need to monitor the sound of the instrument by using external equipment. Connect a set of headphones, powered speakers, or other playback equipment as required.
Powered speaker (Left) Powered speaker (Right)
Headphones
OUTPUT L/MONO OUTPUT R
PHONES
MO
Owner’s Manual
Power supply
Turning the power on
Make sure the volume settings of the MO and external devices are turned down to the minimum.
MASTER
VOLUME
Turn the power on by pressing the [STANDBY/ON] switch on the MO rear panel, then turn the power on the amplifiers.
Connecting MIDI devices or a Mixer
Make sure that all volume settings are turned down all the way to the minimum. Then turn on the every device in your setup in the order of MIDI masters (controllers), MIDI slaves (receivers), then audio equipment (mixers, amplifiers, speakers, etc.).
When powering down the setup, first turn down the volume of each audio device, then switch off each device in the reverse order (first audio devices, then MIDI).
1 2 3
POWER
ON!!
MIDI master MO (MIDI slave) Audio equipment
(first mixer, then amplifier)
Adjusting the sound and the display contrast
Adjust the volume levels of the MO and the connected amplifier/speaker system. If the display is not easily visible, use the Contrast control to adjust for optimum visibility.
Adjust the volume with the
MASTER VOLUME slider.
Adjust the display contrast with the Contrast control.
SF1
F1
Contrast control
MASTER
VOLUME
Now that you’ve set up the MO properly, you’re ready to begin playing it.
n
When you are ready to turn off the MO, make sure to switch off the power of the external device (or lower its volume) before switching off the MO.
Owner’s Manual 21
Playing the keyboard
Playing the keyboard
Playing the sounds
Try playing some of the realistic and dynamic MO sounds from the keyboard now.
below appears.
n
Indicates that the Master mode is selected.
Indicates the type of selected program.
Indicates the name and number of selected program.
In this condition you can play the keyboard and hear the sounds of the selected program. When the instrument is turned on, the “The Core” program is automatically called up.
Notice the indication “Performance:USR1:017 (B01)” at the top right of the display. This indicates that
Performance 017 in User bank 1 is currently selected. A “Performance” is one of the types of programs of the MO. As described below, the instrument also features other types: Voices, Songs, and Patterns.
n
For details about Banks, see page 40.
22 Owner’s Manual
Playing the keyboard
Selecting and playing the sounds
The MO provides three different types of programs for playing the sounds: Voices, Performances, Songs, and Patterns. The basic difference among these programs is in their use—for playing the keyboard, or for creating music with multiple parts.
For playing the keyboard
Voice
This program contains a basic instrument sound, such as a piano, guitar, bass guitar, drum kit, etc.
Performance
This program allows you to combine several Voices together—either in a richly textured layer, or separately
(as in different sections of the keyboard) for playing several different parts simultaneously.
For creating music of multiple parts
Song
This is a program consisting of recorded keyboard performance data, and/or patterns created in the
Pattern mode.
Pattern
This is a program that consists of individually created phrases or patterns of short duration (generally two or four measures), used for certain parts in a song— such as the intro, main melody or chorus.
You can choose from 128 different Voices, Performances, Songs, and Patterns in the Master mode. To change the desired Master number, use the [INC/ YES] button, [DEC/NO] button, or the Data dial.
Decreases number Increases number
DEC/NO INC / YES
Decreases number Increases number
Change the Master number, and then try playing the various Voices or Performance types. When a Voice is assigned to the selected Master number, “Voice” will appear at the top of the display. When a Performance is assigned, “Performance” will appear in the display.
n
As you play the various Voices and Performances, notice the differences between them—especially how some Performances sound exceptionally rich and more complex than Voices. Note also how many
Performances use automatic rhythms and Arpeggios—along with keyboard split sounds—to let you sound like an entire band all by yourself!
Here, we’ve introduced the operations in the Master mode that is called up first when turning the power on.
The MO has other modes of operation as well. In the next section, we’ll explain about the modes of the MO and how they are used.
Owner’s Manual 23
24
Modes
Modes
There are several operation modes in the MO, and they can be selected by using the 12 mode buttons.
VOICE
1
MODE
PERFORM
2
MASTER
3
SONG
4
PATTERN
5
MIXING
6
DAW
REMOTE
7
EDIT
)
COMPARE
FILE
8
DEMO
UTILITY
9
JOB
!
STORE
@
SCENE STORE
SET LOCATE
1 Playing the keyboard using a Voice
Voice mode
[VOICE] button
The MO has a wealth of high-quality, dynamic sounds—also referred to as “Voices.”
You can play these Voices—one Voice at a time—from the keyboard in the Voice mode.
The MO also lets you create your own original Voices.
2 Playing the keyboard using multiple Voices
Performance mode
[PERFORM] button
In the Performance mode, you can play several Voices together in a layer, or play different Voices from separate ranges of the keyboard. You can also trigger automatic rhythms and Arpeggios, over which you can play melody, chord or bass lines of your own. Each of these combinations of Voices is called a
“Performance.” This mode lets you create richly textured, layered sounds or play two or more different parts simultaneously—for example, piano and bass guitar—and is particularly useful when performing solo.
3 Creating original program sets
Master mode
[MASTER] button
The Master mode can be used in two ways:
• Storing your favorite settings that you often use in the Voice, Performance, Song, or Pattern mode, and instantly recall the mode and custom settings together in a single button press.
• Dividing the keyboard into four separate sections— just as if you were playing four different MIDI keyboards.
4 Creating original songs
Song mode
[SONG] button
The Song mode lets you create your own original songs by recording your performance using Voices created in the Voice mode or by combining preset rhythmic Patterns.
5 Creating rhythm patterns
Pattern mode
[PATTERN] button
In this mode, you can separately create the various
“building blocks” of a song—rhythms and patterns for the intro, verse, main melody, chorus, etc.
6
Creating mixing settings
Song Mixing or
Pattern Mixing mode
[MIXING] button
Here, you can make various mixing settings, adjusting the level balance among the parts of the Song or
Pattern, as well as each pan position and the effects applied to the Song/Pattern.
7 Controlling your computer
DAW from the MO
Remote Control mode
[DAW REMOTE] button
The Remote Control mode lets you control your computer’s sequencer software or DAW (digital audio workstation) by using the buttons or controllers on the
MO.
8 Backing up data
File mode
[FILE] button
The File mode lets you save your MO data to a USB storage device, and allows you to load data from the
USB device to the MO.
) Setting the parameters for each mode
Edit mode
[EDIT] button
The Edit mode lets you set parameters that apply to each Voice, Performance, Song or Pattern.
!
Tools for organizing your data
JOB mode
[JOB] button
This mode provides various operations and functions
(called “jobs”) that help in organizing and controlling your important data, including initializing the settings and copying data.
9 Setting the system parameters
Utility mode
[UTILITY] button
The Utility mode lets you set parameters that apply to the entire system of the MO.
These parameter settings are applied to all Voices,
Performances, Songs and Patterns.
@ Storing programs to the MO
Store mode
[STORE] button
In this mode, you can store your edited programs to the internal memory of the MO. Keep in mind, however, that certain data, such as Songs and
Patterns, are deleted when the power is turned off. For this reason, you should also store this important data to a USB memory device in the File mode.
Owner’s Manual
Basic instructions
Basic instructions
Voices—the basic building blocks of the MO
Voices—created in the Voice mode—are the basic sonic building blocks for the other modes of the MO. The
Performance, Song, and Pattern programs are made up of different Voices, used together for specific performance or song recording. The MO features an exceptionally wide variety of preset Voices for playing in virtually any musical style. Try searching through the Voices to find your favorites.
Once you’ve explored them and feel comfortable with them, try branching out creatively and use the editing features to make your own original Voices.
Selecting a preset Voice
Creating a new Voice
Combine several Voices to create a Performance
To play several different Voices together simultaneously, select a Performance. The MO features 256 specially programmed Performances for playing in a variety of music styles.
Selecting a preset Performance
Creating a new Performance
Create a Song by recording your performance or combining some rhythm patterns
You can create your own Songs by using the built-in sequencer functions of the MO. The MO provides two different ways for creating Songs: 1) recording a Song conventionally from beginning to end, and 2) creating separate short sections (or “Patterns”), each several measures in length, and combining/repeating them to construct an entire Song.
Creating a Song
Creating a Pattern
Master mode—Create a master keyboard setup or instantly call up your desired programs
The Master mode lets you register your favorite Voices, Performances, Songs, and Patterns together into easy-to select Master programs. No matter what mode is used—Voice, Performance, Song, or Pattern—you can have it instantly and automatically selected when you call up the appropriate Master.
The Master mode can also be used to divide the keyboard into four sections—each with its own Voice—just as if you were playing four different MIDI keyboards.
Making Master mode settings
Convenient remote control of your computer software
The panel of the MO also serves as a convenient control surface for your computer music system. Use the buttons and sliders to control the audio mixer and sequencer transport functions in your MIDI/audio software.
This highly intuitive approach gives you hands-on control over your virtual studio—a level of control that a computer keyboard and mouse can’t match. These features are available for any computer sequence software
and Multi Part Editor software (page 112) compatible with the Remote Control function.
Remote-controlling the software
Global settings and data backup
While the Voice, Performance, Song, and Pattern modes provide controls for using and editing the programs of the MO, the Utility mode is the place where you make overall settings for the instrument—for example, adjusting the transpose and fine tuning controls, or switching between MIDI and USB operation. You can also archive your important MO data to a USB storage device for safe-keeping.
Making global system settings
Backing up important data
This concludes our short guide to the basic operations and functions of the MO. Enjoy the dynamic, authentic sounds of the instrument as you continue to play it and create music on it. Make sure to check out the references above and go on to explore some of the other exciting and powerful features of the MO.
Owner’s Manual 25
26
Resetting the User Memory to the Initial Factory Settings
Resetting the User Memory to the Initial
Factory Settings
The original factory setting of this synthesizer’s User Memory can be restored as follows.
WARNING
When the factory settings are restored, all the Voice, Performance, Song, Pattern, and system setting in the Utility mode you
1
Press the [UTILITY] button to enter the Utility mode.
MODE
PERFORM MASTER VOICE
SONG PATTERN MIXING
DAW
REMOTE FILE UTILITY
EDIT JOB
DEMO
STORE
COMPARE SCENE STORE
SET LOCATE
2
Press the [JOB] button to enter the Utility Job mode.
MODE
PERFORM MASTER VOICE
SONG PATTERN MIXING
DAW
REMOTE FILE UTILITY
EDIT JOB
DEMO
STORE
COMPARE SCENE STORE
SET LOCATE n
When the checkbox of “PowerOn Auto” is on (checked) and you execute the Factory Set Job, Factory Set will be executed automatically when the power is turned on. In general, this box should be off (unchecked).
If PowerOn Auto is checked here and you want to execute the Factory Set Job, first uncheck the box, then execute the Job.
3
Press the [ENTER] button. (The display prompts you for confirmation.)
To cancel the Job, press the [DEC/NO] button.
4
Press the [INC/YES] button to execute the Job.
After the Job has been completed, a “Completed” message appears and operation returns to the original display.
CAUTION
For Factory Set operations that take longer to process, you will see the message “Executing…” or “Please Keep Power On!” during processing. Do not switch the power off while this message is on the display. Turning the power off in this state results in loss of all user data and may cause the system to freeze. This means that this synthesizer may not be able to start up properly, even when turning the power on next time.
Owner’s Manual
Basic Operation
In this section, we’ll take a look at the fundamental operating conventions of the MO. Here, you’ll learn the basics—how to select modes, call up the various functions, change settings, and edit parameter values. Before reading further, familiarize yourself with the basic terms used with the MO in the chart below.
Term
Voice
Performance
Song
Pattern
Master
File
Description
Musical instrument voices
A program in which multiple Voices are combined in a layer
Music data consisting of MIDI events
Rhythm pattern data consisting of MIDI events used for looped playback
A program which lets you register the settings in each mode—Voice, Performance, Song, and Pattern
A collection of settings for storing and managing your created data
Page
Modes
Mode Structure
This synthesizer is organized into various modes, each covering a different set of operations and functions. Keep in mind that there are two basic types of modes, depending on the status of the tone generator block. The first type includes the
Voice and Performance modes, and the internal tone generator is used in single timbre operation—meaning that only one
Voice, or one channel of MIDI data is used.
The second type includes the Song and Pattern modes, and the internal tone generator is used in multi-timbral operation— meaning that several Voices, or multiple MIDI channels are used. In addition to the above, there are three special modes.
The Master mode lets you memorize your desired settings in each mode (Voice/Performance/Song/Pattern) and recall them instantly anytime you need them with a single button. The File mode lets you manage your created data, while the Utility mode provides controls related to the overall operation of the instrument.
Keyboard Playback mode (single timbre tone generator)
Voice mode
Voice Play mode
Voice Edit mode
Voice Job mode
Voice Store mode
VOICE
PERFORM
Performance mode
Performance Play mode
Performance Edit mode
Performance Job mode
Performance Store mode
Keyboard Playback mode (multi-timbral tone generator)
Song mode
Song Play mode
Song Record mode
Song Edit mode
Song Job mode
Song Mixing mode
Song Mixing Edit mode
SONG
Song Mixing Job mode
Song Mixing Store mode
(Mixing Voice mode)
Mixing Voice Edit mode
Mixing Voice Job mode
Mixing Voice Store mode
Pattern mode
Pattern Play mode
Pattern Record mode
Pattern Edit mode
Pattern Job mode
PATTERN
Pattern Mixing mode
Pattern Mixing Edit mode
Pattern Mixing Job mode
Pattern Mixing Store mode
MIXING
VOICE
MODE
PERFORM MASTER
SONG PATTERN MIXING
Master mode
Master Play mode
Master Edit mode
Master Job mode
Master Store mode
File mode
DAW
REMOTE FILE UTILITY
EDIT JOB
DEMO
STORE
COMPARE SCENE STORE
SET LOCATE
Utility mode
Utility Job mode
MASTER
FILE
UTILITY
Modes
Owner’s Manual 27
28
Modes
Mode table
The functions of each mode and how to enter each mode are as follows:
Voice mode
Performance mode
Song mode
Pattern mode
(Mixing Voice mode)
Mode
Voice Play mode
Voice Edit mode
Voice Job mode
Voice Store mode
Performance Play mode
Performance Edit mode
Performance Job mode
Performance Store mode
Song Play mode
Song Record mode
Song Edit mode
Song Job mode
Song Mixing mode
Song Mixing Edit mode
Song Mixing Job mode
Song Mixing Store mode
Pattern Play mode
Pattern Record mode
Pattern Edit mode
Pattern Job mode
Pattern Mixing mode
Pattern Mixing Edit mode
Pattern Mixing Job mode
Pattern Mixing Store mode
Mixing Voice Edit mode
Utility mode
Master mode
File mode
Mixing Voice Job mode
Mixing Voice Store mode
Utility mode
Utility Job mode
Master Play mode
Master Edit mode
Master Job mode
Master Store mode
File mode
Function How to enter the mode
Playing a Voice
Editing/Creating a Voice
Initializing a Voice, etc.
Storing a Voice to internal memory
Playing a Performance
Editing/Creating a Performance
Initializing a Performance, etc.
Storing a Performance to internal memory
[VOICE]
[VOICE]
→
[EDIT]
[VOICE]
→
[JOB]
[VOICE]
→
[STORE]
[PERFORM]
[PERFORM]
→
[EDIT]
[PERFORM]
→
[JOB]
[PERFORM]
→
[STORE]
Playing a Song
Recording a Song
Editing a Song MIDI events
Converting and transforming Song data
Setting tone generator parameters
Setting tone generator parameters in detail
Initializing a Song Mixing, etc.
Storing a Song Mixing internal memory
Resetting the User Memory to the Initial Factory
Settings
[SONG]
[SONG]
→
[REC]
[SONG]
→
[EDIT]
[SONG]
→
[JOB]
[SONG]
→
[MIXING]
[SONG]
→
[MIXING]
→
[EDIT]
[SONG]
→
[MIXING]
→
[JOB]
[SONG]
→
[MIXING]
→
[STORE]
Playing a Pattern
Initializing a Mixing Voice, etc.
Storing a Mixing Voice to internal memory
[PATTERN]
Recording a Pattern
Editing a Pattern MIDI events
Converting and transforming Pattern data
Setting tone generator parameters
[PATTERN]
→
[REC]
[PATTERN]
→
[EDIT]
[PATTERN]
→
[JOB]
[PATTERN]
→
[MIXING]
Setting tone generator parameters in detail
Initializing a Pattern Mixing, etc.
[PATTERN]
→
[MIXING]
→
[EDIT]
[PATTERN]
→
[MIXING]
→
[JOB]
Storing a Pattern Mixing internal memory [PATTERN]
→
[MIXING]
→
[STORE]
Editing/Creating a Voice dedicated for Song/Pattern [SONG] or [PATTERN]
→
[MIXING]
→
[F5]
VCE ED
[SONG] or [PATTERN]
→
[MIXING]
→
[F5]
VCE ED
→
[JOB]
[SONG] or [PATTERN]
→
[MIXING]
→
[F5]
VCE ED
→
[STORE]
Setting System related parameters [UTILITY]
[UTILITY]
→
[JOB]
Playing a Master
Editing/Creating a Master
Initializing a Master, etc.
Storing a Master to internal memory
Managing Files and Folders (Directories)
[MASTER]
[MASTER]
→
[EDIT]
[MASTER]
→
[JOB]
[MASTER]
→
[STORE]
[FILE]
■
How to leave the current display
For most operations or displays (except for the File mode, Song/Pattern Record mode, and Remote Control mode), pressing the [EXIT] button will let you leave the current display and return you to the previous one. You can return back to any of the modes—Voice Play, Performance Play, Song Play, Pattern Play, and Master Play—by pressing the [EXIT] button several times in the respective mode.
DEC/NO INC / YES
EXIT ENTER
EXECUTE
Owner’s Manual
Modes
Keyboard octave setting (MO6)
Sometimes when playing a voice, you may wish to play in a lower or higher pitch range. For example, you may want to shift the pitch down lower to get extra bass notes, or shift up to get higher notes for leads and solos. The Octave Up/Down controls let you do this quickly and easily. Each time you press the [OCTAVE UP] button on the panel, the overall pitch of the voice goes up by one octave. Likewise, each press of the [OCTAVE DOWN] button takes the pitch down by one octave. The range is from -3 to +3, with 0 being standard pitch. When this is set to Octave Up, the lamp of the [OCTAVE UP] button lights, and when it is set to Octave Down, the [OCTAVE DOWN] button’s lamp lights. The current octave setting is shown at the top right of the display. You can instantly restore standard pitch (0) by simultaneously pressing both the [OCTAVE UP] button and the [OCTAVE DOWN] button (both lamps turn off).
OCTAVE
DOWN UP n The Octave setting made here is automatically reflected in the identical Octave parameter in the Utility mode ([UTILITY]
→
[F1] GENERAL
→
[SF2]
KBD
→
Octave). This setting is available in all modes.
Transpose setting of the keyboard
You can set the amount in semitones by which the range of the keyboard is shifted up or down as well as the octave setting.
1
Press the [UTILITY] button to enter the Utility mode.
VOICE
MODE
PERFORM MASTER
3
Move the cursor to “Transpose” by using the
Cursor button.
4
Change the Transpose value by using the
[INC/YES], [DEC/NO] buttons and data dial.
SONG PATTERN MIXING
5
Press the [STORE] button to store the
Transpose setting to internal Flash ROM.
DAW
REMOTE FILE UTILITY
EDIT JOB
DEMO
STORE
CAUTION
Make sure to execute step 5. The settings made in step 4 will be lost if you turn the power off without executing step 5.
COMPARE SCENE STORE
SET LOCATE
2
Press the [F1] GENERAL button, then the
[SF2] KBD button.
CAUTION
Never attempt to turn off the power while data is being written to Flash
ROM (while a “Please keep power on” message is shown). Turning the power off in this state may not only cause the system to freeze (due to data corruption in the Flash ROM) and prevent normal startup the next time the power is turned on, it may also result in loss of all user data.
n
The transpose setting is available in all modes.
SCENE
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
Owner’s Manual 29
About data storage to USB storage devices
About data storage to USB storage devices
As you make music with this instrument, you’ll create a wide variety of data—such as custom Voice data (including Voices,
Performances, etc.), and MIDI sequence data (Songs, Patterns, Arpeggios).
Naturally, you’ll want to store this data for safekeeping and future use, and for this reason the instrument is equipped with a
USB TO DEVICE connector—letting you save your data to a convenient USB storage device. To recall the data, use the Load
function. (Save and Load operations are done in the File mode; see page 211.)
Keep in mind that certain types of data are lost when you turn off the power and should be properly saved.
USB TO DEVICE connector
MO
Data lost and data retained when power is turned off
The chart below lists the data types you can create on the instrument and the internal memory locations to which they are stored, permanently or temporarily.
CAUTION
Make sure to save any data remaining in DRAM to a USB storage device before turning off the power, other wise the data will be lost.
Data types
Voice
Mixing Voice
Performance
Song*
Song Chain
Pattern*
Pattern Chain
Phrase (Pattern)
Arpeggio
Master
Mixing Template**
System settings
Page Mode in which data is created
Voice mode
Mixing Voice mode
Performance mode
Song mode
Song Chain mode
Pattern mode
Pattern Chain mode
Pattern mode
Song mode, Pattern mode
Master mode
Song Mixing mode, Pattern Mixing mode
Utility mode
Internal memory types to which data is stored
Flash ROM
DRAM
→
Lost when power is turned off.
Flash ROM
DRAM
→
Lost when power is turned off.
DRAM
→
Lost when power is turned off.
DRAM
→
Lost when power is turned off.
DRAM
→
Lost when power is turned off.
DRAM
→
Lost when power is turned off.
Flash ROM
Flash ROM
Flash ROM
Flash ROM
* Includes the Mixing settings (pages 137, 138)
** Song Mixing/Pattern Mixing can be stored as Song/Pattern data and as a Mixing Template (which are not associated with a specific Song/Pattern).
n For details about the data types you can create on this instrument, the internal memory locations to which they are stored, and file types when saving
the created data to the USB storage device, refer to “Memory Structure” on page 149.
30 Owner’s Manual
About data storage to USB storage devices
Using USB storage devices
When using USB storage devices, make sure to connect them to the USB TO DEVICE connector, and follow the important precautions below.
■
Compatible USB devices
Connect only a USB storage device (such as hard disk,
CDROM, flash disk and other drives) to the USB TO
DEVICE connector. Other devices such as a computer keyboard or mouse cannot be used.
Both bus-powered (powered by the host device) or selfpowered (battery or external power supply) types can be used.
The MO does not necessarily support all commercially available USB storage devices. Yamaha cannot guarantee operation of USB storage devices that you purchase.
Before purchasing USB storage devices, please consult your Yamaha dealer, or an authorized Yamaha distributor
(see list at end of the Owner’s Manual) for advice, or see the following website: http://www.yamahasynth.com/ n Although CD-R/W drives can be used to load data to the instrument, they cannot be used for saving data. However, you can transfer data to a computer and save data to a CD using the CD-R/
W drive on the computer.
■
Formatting USB storage media
When a USB storage device is connected or media is inserted, a “USB device unformatted.” message may appear in the LCD display, indicating that the device or media must be formatted for use. Execute the Format
operation in the File mode (page 211).
USB connector types
There are two different types of USB connectors, and the rear panel of the instrument features both. Take care not to confuse the two.
■ USB TO HOST connector
This type is used to connect the instrument to a computer, and allows you to transfer MIDI data between the devices.
The USB connection between the instrument and the computer can only be used for transfer of MIDI data. Unlike
MIDI, USB can handle multiple ports via a single cable.
USB cables may have different connectors on each end: the
A type and the B type. Connect the A type to your computer and the B type to the USB TO HOST connector.
■ USB TO DEVICE connector
This type is used to connect the instrument to a USB storage device, and allows you to save data you’ve created to the connected device, as well as load data from the connected device. This lets you save the data created on this instrument to the external USB storage device and load the data from the external USB storage device to the instrument. Save and
Load operations are executed in the File mode (page 211).
USB cables may have different connectors on each end: the
A type and the B type. Connect the A type to the USB TO
DEVICE connector and the B type to the USB storage device.
MIDI data transfer
Connecting to a computer
Precautions when using the USB TO DEVICE connector
CAUTION
Never turn the USB device’s power on/off and never plug/unplug the USB cable when the connected USB storage device is the self powered type. Doing so may result in the operation of the synthesizer “freezing” or hanging up.
While the instrument is accessing data (such as in the Save,
Load and Delete operations in the File mode), do NOT unplug the
USB cable, do NOT remove the media from the device, and do
NOT turn the power off to either device. Doing so may corrupt the data on either or both devices.
B type
USB TO HOST connector
Saving/loading data in
A type
USB TO DEVICE connector
Connecting to a USB storage device (hard disk, CD-ROM, flash disk and other devices)
■
To protect your data (write-protect):
To prevent important data from being inadvertently erased, apply the write-protect provided with each storage device or media.
If you are saving data to the USB storage device, make sure to disable or remove write-protect.
MO n The computer cannot access the USB storage device connected to the USB TO DEVICE connector on the MO, even if connecting as shown above. Only from the File mode on the instrument itself can you access the data on the USB storage device connected to the USB TO DEVICE connector.
n Though the MO supports only up to the USB 1.1 standard,
USB 2.0 storage devices can be connected and used with the instrument. However, note that the transfer speed complies to USB 1.1.
Owner’s Manual 31
About data storage to USB storage devices
TIP
Backing up your data to a computer
■
Backing up MO data to a computer
Once you’ve saved data to a USB storage device, you can copy the data to the hard disk of your computer, then archive and organize the files as desired. Simply reconnect the device as shown below.
Saving created data to the USB storage device in the
■
Loading data from a computer to the MO
Data and files contained on the hard disk of a computer can be loaded to the MO by copying them first to the storage media, then transferring them to the instrument.
In this way, you can use data created on the computer or another instrument with the MO. For example, you can load Standard MIDI files to the instrument as Song/
Pattern data, or import files created on the MOTIF ES.
Copying the files of the hard disk of the computer to the USB storage device
Computer
USB storage device
USB TO DEVICE connector
USB storage device
Computer
MO
Disconnect the USB storage device from the synthesizer and connect it to the computer
Backing up data to a computer and organizing files/ folders
MO
Disconnect the USB storage device from the computer and connect it to the synthesizer
Loading files on the USB storage device to the
synthesizer in the File mode (page 211)
USB storage device
Computer
Computer
USB storage device
USB TO DEVICE connector
MO
MO
32 Owner’s Manual
Functions and Sub-Functions
Functions and Sub-Functions
Each mode described above contains various displays, with various functions and parameters. To navigate your way through these displays and select a desired function, use the [F1] – [F6] buttons and the [SF1] – [SF5] buttons. When you select a mode, the available displays or menus appear directly above the buttons at the bottom of the display (as shown below).
Using the Function buttons [F1] – [F6]
SCENE
These functions can be selected via the corresponding button
([F1] – [F6]).
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
In this example, press the [F5] button to go to the LFO display.
Depending on the currently selected mode, up to six functions are available and can be called up with the [F1] – [F6] buttons. Keep in mind that the available functions differ depending on the selected mode.
Using the Sub-Function buttons [SF1] – [SF5]
SCENE
These functions can be selected via the corresponding button
([SF1] – [SF5]).
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
In this example, press the [SF5] button to go to the OTHER display.
Depending on the currently selected mode, up to five functions (sub-functions) are available and can be called up with the
[SF1] – [SF5] buttons. Keep in mind that the available functions differ depending on the selected mode. (Some displays may not have any sub-functions for these buttons.)
Selecting a Program
In order to play the MO you’ll need to call up one of its programs, i.e., a Voice, Performance, Song, Pattern, or Master. These programs can be selected in each Play mode via the same procedure.
■
Using the [INC/YES], [DEC/NO] buttons and the data dial
The [INC/YES] and [DEC/NO] buttons let you step up or down through the program numbers in any of the Play modes
(Voice, Performance, Song, Pattern, and Master).
Rotating the data dial to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise) decreases it. This control works in the same way as the [INC/YES] and [DEC/NO] buttons, but lets you scroll through the programs more quickly.
Decreases number
Decreases number
DEC/NO
Increases number
INC / YES
Increases number
Owner’s Manual 33
Selecting a Program
■
Using the Group buttons and Number buttons
As shown below, you can select a program number by pressing any of the Group [A] – [H] buttons and pressing any of the
Number [1] – [16] buttons.
The explanations here apply when these button indicators are off.
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS
F
BRASS REED PIPE
G H
SECTION
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP
CHROMATIC
PERCUSSION
DRUM
PERCUSSION
3 4 5
SE
6
MUSICAL FX COMBI
7 8
TRACK
SELECT
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16 MUTE
SOLO n
The Voice program numbers and the corresponding Group/Numbers are listed below.
Group
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
Program
Number
025
026
027
028
029
030
031
032
017
018
019
020
021
022
023
024
009
010
011
012
013
014
015
016
001
002
003
004
005
006
007
008
Number
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
Program
Number
057
058
059
060
061
062
063
064
049
050
051
052
053
054
055
056
041
042
043
044
045
046
047
048
033
034
035
036
037
038
039
040
Group
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
Number
Program
Number
089
090
091
092
093
094
095
096
081
082
083
084
085
086
087
088
073
074
075
076
077
078
079
080
065
066
067
068
069
070
071
072
Group
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
Number
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
Group
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
Program
Number
121
122
123
124
125
126
127
128
113
114
115
116
117
118
119
120
105
106
107
108
109
110
111
112
097
098
099
100
101
102
103
104
Number
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2 n When selecting a Voice and Pattern, it is necessary to press one of the Bank buttons before pressing the Group and Number buttons.
n
The amount of numbers differ depending on the program. For example, while the selected number range of the Normal Voice, Performance, and
Master is 001 – 128, the selected number range of the Song and Pattern is 001 – 064.
34 Owner’s Manual
Moving the Cursor and Setting Parameters
Moving the Cursor and Setting Parameters
Moving the cursor
Use these four buttons to navigate the display, moving the cursor around the various selectable items and parameters in the screen. When selected, the relevant item is highlighted (the cursor appears as a dark block with inverse characters). You can change the value of the item (parameter) at which the cursor is located by using the data dial, [INC/YES] and [DEC/NO] buttons.
DEC/NO
EXIT
INC / YES
Changing (editing) parameter values
Rotating the data dial to the right (clockwise) increases the value, while rotating it to the left (counter-clockwise) decreases it.
For parameters with large value ranges, you can increase the value by 10 by simultaneously holding down the [INC/YES] button and pressing the [DEC/NO] button. To decrease by 10, do the opposite; simultaneously hold down the [DEC/NO] button and press the [INC/YES] button.
ENTER
EXECUTE
■
Inputting a number directly
For parameters having large value ranges (such as the Song measure), you can also enter the value directly, using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon appears at the lower right corner of the LCD display indicating that you can call up the number input window by pressing the
[INFORMATION] button. From this window, you can input a number directly by pressing the [F1] – [F6] buttons and the [SF1]
– [SF5] buttons (or Number [1] – [10] buttons). First, press the [F6] button so that the cursor appears at the Input Number within the bracket. Move the cursor to the desired digit by using the Cursor buttons [>] and [<], then input the number of the selected digit. After completing the number input, press the [ENTER] button to actually enter the number. Press the [EXIT] button to go back to the original display.
Number Input window
SCENE
F1
SF1 SF2 SF3 SF4 SF5 INFORMATION
F2 F3 F4 F5 F6
SCENE
F1
SF1 SF2 SF3 SF4 SF5 INFORMATION
F2 F3 F4 F5 F6 n You can also input a number directly by pressing the Number [1] – [10] buttons. In this case, the [10] button is used to input “0.”
■
Selecting a note type
When the cursor is located on the parameter to which the note type is set, the note icon appears at the lower right corner indicating that you can call up the Note Type selection window by pressing the [INFORMATION] button. You can specify the note type by pressing the [F1] – [F6] buttons and the [SF1] – [SF5] buttons. After selecting one of the note types, press the
[ENTER] button to actually enter the selection. Press the [EXIT] button to go back to the original display.
Note type selection window
SCENE
F1
SF1 SF2 SF3 SF4 SF5 INFORMATION
F2 F3 F4 F5 F6
SCENE
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
Owner’s Manual 35
About the editing functions
About the editing functions
There are three types of method for creating data—Editing parameters (Voice, Performance, etc.) and Recording MIDI data
(Song, Pattern, etc.).
In this section, we’ll explain the basic operations for editing the Voice, Performance, Song Mixing, Pattern Mixing, Mixing
Voice settings.
n
For details on recording MIDI data, see page 73.
n The Song Edit function (for editing the Song MIDI sequence data) and the Pattern Edit function (for editing the Pattern MIDI sequence data) are not
Edit Indicator
You can adjust or set various parameters by using the data dial, [INC/YES] button, [DEC/NO] button, Knobs, and Control sliders in the Voice mode (Play/Edit mode), Performance mode (Play/Edit mode), Song Mixing mode, Pattern Mixing mode, and Mixing Voice mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on the top left corner of the LCD display. This indicates that the current program has been modified but not yet stored. If you wish to store your sound obtained by edit operation, be sure to store the current program to internal User memory in the
Store mode before selecting another program.
Edit Indicator
Voice Edit
Performance Edit
Song Mixing Edit
Pattern Mixing Edit
Mixing Voice Edit
If the Edit Indicator appears...
EDIT JOB STORE
COMPARE SCENE STORE
SET LOCATE
Voice Store
Performance Store
Song Mixing Store
Pattern Mixing Store
Mixing Voice Store
Compare Function
This convenient function lets you switch between the edited sound and its original, unedited condition—allowing you to listen to the difference between the two and better hear how your edits affect the sound.
For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [COMPARE] button in this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown). Press the [COMPARE] button again to return to the edited sound.
Edit Indicator (newly edited sound) Changes to the Compare Indicator (original sound)
EDIT JOB STORE
COMPARE SCENE STORE
SET LOCATE
Lamp flashes EDIT JOB STORE
COMPARE SCENE STORE
SET LOCATE
36 Owner’s Manual
Confirmation Message
Edit Recall Function
If you are editing a program and select a different program without storing your edited one, all the edits you’ve made will be
restore the lost data with your latest edits intact, use the Edit Recall function in the Job mode.
Job mode
Voice
Performance
Song Mixing
Pattern Mixing
Mixing Voice
How to call up the Edit Recall display
[VOICE]
→
[JOB]
→
[F2] RECALL
[PERFORM]
→
[JOB]
→
[F2] RECALL
[SONG]
→
[MIXING]
→
[JOB]
→
[F2] RECALL
[PATTERN]
→
[MIXING]
→
[JOB]
→
[F2] RECALL
[SONG] or [PATTERN]
→
[MIXING]
→
[F5] VCE ED
→
[JOB]
→
[F2] RECALL
Confirmation Message
When you execute certain operations, such as those in the Job, Store, and File modes, this synthesizer shows a confirmation message. This lets you actually execute the operation or cancel it if desired.
If a confirmation message (like the one illustrated above) appears, press the [INC/YES] button to execute the operation or press the [DEC/NO] button to cancel it.
Information Display
This convenient function lets you call up relevant details about the selected mode—simply by pressing the [INFORMATION] button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what Play mode (poly or mono) is being used, which effects are applied, and so on.
INFORMATION
Note (Key) settings
Several parameters let you set a key range for a function—for example, in setting up a keyboard split—by specifying certain note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter the values from the keyboard by pressing the appropriate keys (as shown below).
INFORMATION
When Note Limit is selected, the [KBD] mark appears, indicating that you can use the keyboard to set the value. Simultaneously hold down the [INFORMATION] button and press the appropriate key.
n
For details on the note names assigned to the keys, see page 14.
Owner’s Manual 37
Naming
Naming
You can freely name your created data such as Voices and files saved to the USB storage device. The chart below lists the types of data that can be named along with the operations for calling up the respective naming displays.
Data types that can be named How to call up the naming display
Voice
Performance
Song
Pattern
Mixing Template
Mixing Voice
Phrase
Master
[VOICE]
→
[EDIT]
→
[F1] GENERAL
→
[SF1] NAME
[PERFORM]
→
[EDIT]
→
[F1] GENERAL
→
[SF1] NAME
[SONG]
→
[JOB]
→
[F6] SONG
→
04: Song Name
[PATTERN]
→
[JOB]
→
[F6] PATTERN
→
05: Pattern Name
[SONG] or [PATTERN]
→
[MIXING]
→
[STORE]
[SONG] or [PATTERN]
→
[MIXING]
→
[F5] VCEED
→
[F1] GENERAL
→
[SF1] NAME
[PATTERN]
→
[JOB]
→
[F4] PHRASE
→
09: Phrase Name
[MASTER]
→
[EDIT]
→
[F1] NAME
Arpeggio [SONG]
→
[JOB]
→
[F5] TRACK
→
07: Put Track To Arp
[PATTERN]
→
[JOB]
→
[F5] TRACK
→
06: Put Track To Arp
Volume Label of the USB storage device [FILE]
→
[F1] CONFIG
→
[SF2] FORMAT
File/Folder saved to the USB storage device [FILE]
→
[F2] SAVE or [F4] RENAME
Page
First, call up the name input display according to the above table, then, move the cursor by using the Cursor buttons to the desired location and input a character. See below for details.
n
Since the name of the program is part of the data, make sure that you properly save the program after naming it.
■
Basic naming operation
As shown below, you can set the name by repeating the two operations—moving the cursor to the desired location by using the Cursor buttons and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button.
Moving the cursor to the desired location on the name Selecting a character at the cursor location
DEC/NO INC / YES
EXIT ENTER
EXECUTE
DEC/NO INC / YES
38 Owner’s Manual
Naming
■
Using the character list
If you find it difficult to select the desired characters with the above method, you may want to use the following method— selecting the characters from a list.
INFORMATION
When the cursor is located at the Name, this [LIST] icon appears and you can call up the Character List display by holding the [INFORMATION] button. Release the
[INFORMATION] button to return back to the original display.
Perform the operations below while holding the [INFORMATION] button.
Move the cursor to the desired location. Select a character for the cursor location on the name.
INFORMATION
DEC/NO INC / YES
EXIT ENTER
EXECUTE
INFORMATION
DEC/NO INC / YES
Owner’s Manual 39
Voice Play mode
Quick Guide
40
Playing the MO
Voice Play mode
The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer.
Selecting a Normal Voice
Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. In this section, we’ll show you how to select a Normal Voice.
You can select the desired Voice from various Voice Banks (Preset 1 – 4, User 1 – 2, GM preset) as shown.
Voice Bank
User Bank
Contains the voices you’ve created in the Voice Edit mode.
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
Preset Bank
Contains the Voices built into this instrument.
GM Preset Bank
Contains the voices allocated according to the
GM standard. For details, see page 132.
1
Press the [VOICE] button to enter the Voice Play mode.
In this condition, playing the keyboard sounds the Voice indicated in the display.
The parameters shown in the Voice Play mode are briefly explained below.
VOICE PERFORM MASTER
Indicates the Keyboard MIDI
for details.
Indicates the Keyboard Octave
setting. See page 29 for details.
ARP1 – ARP5
Use the [SF1] – [SF5] buttons to call up the Arpeggio type assigned
Indicates the functions assigned to the respective
Indicates the currently selected voice.
Bank and Voice Program number
USR1 : 001 (A01)
Category and Voice name
Co : The Hunter
Bank
(selected via the buttons)
Number
(selected via the Number
[1] – [16] buttons)
Group
(selected via the Group [A] – [H] buttons)
Category
Voice Program number
(corresponding to Groups A to H and Numbers 01 to 16)
Voice name n
Keep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Voice name here) may differ slightly from those on your instrument.
Owner’s Manual
Voice Play mode
2
Select a Normal Voice Bank.
Select one of the Banks from Preset 1 – 4, User 1 – 2, and
GM.
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
3
Select a Normal Voice Group.
Voices in each Bank are divided into Groups [A] – [H].
B C D E F G H A
SYN LEAD SYN PAD/
CHOIR
SYN COMP CHROMATIC
PERCUSSION
DRUM/
PERCUSSION
SE MUSICAL FX COMBI
Group Voice
About the User Banks
The User Banks contain various factory default
Voices.
User Bank 1 (USR1): This Bank contain original
Voices for the User Bank. The same Voices are not included in the Preset Banks.
User Bank 2 (USR1): This Bank contains recommended Voices copied from the Preset Banks.
If a Voice in a User Bank (User Voice) is overwritten or replaced, that User Voice will be lost. When you save an edited Voice, be careful not to overwrite any important User Voices.
4
Select a Normal Voice Number.
Press one of the Number [1] – [16] buttons.
1 2 3 4 5 6 7
9
ELEMENT/PERF. PART/ZONE
10 11 12 13 14 15 16
8
5
Play the keyboard.
Selecting a Drum Voice
1
Press the [VOICE] button to enter the Voice
Play mode.
2
Select a Drum Voice Bank.
While holding the [DRUM KITS] button, press one of the following buttons: [PRE 1] (Preset Drum), [USER 1] (User
Drum), or [GM] (GM Drum).
DRUM
KITS PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
FAVORITES A. PIANO KEYBOARD ORGAN GUITAR
PLUCKED
BASS STRINGS BRASS REED PIPE
3
Select a Drum Voice Group.
This operation is basically the same as in selecting a
Normal Voice. The numbers of Groups that you can select depends on the Bank you’ve selected in step 2.
4
Select a Drum Voice Number.
This is the same as in selecting a Normal Voice.
5
Play the keyboard and check which instrument is assigned to each key.
n For details about the instrument assignments for each key, refer to the separate Data List.
Using the [INC/YES], [DEC/NO] buttons and data dial
In steps 3 and 4 above, you can select a Voice
Number by using the [INC/YES], [DEC/NO] buttons and data dial.
Decreases number
Decreases number
DEC/NO
Increases number
INC / YES
Increases number
Owner’s Manual 41
Voice Play mode
Using the Category Search function
You’ll probably have a lot of fun and inspiration going through the Voices one-by-one, listening to each in order—but it will take you a long time to get through all of them, since the MO has so many. This is where the Category Search function comes in handy. It’s a powerful and easy-to-use way to quickly find the Voices you want.
Let’s try out the feature below, searching for a Voice in the Pipe Organ category.
1
Turn the Category Search function on by pressing the [CATEGORY SEARCH] button.
n
Press the [CATEGORY SEARCH] button again to turn this function off.
CATEGORY
SEARCH
3
Select the ‘Pipe Organ’ Sub Category.
The Sub Category names are shown at the bottom of the
Category Search display. All Categories are divided into two or three Sub Categories for further ease in selection.
Here, press the [F2] PIPE button.
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS
F
BRASS REED PIPE
G H
SYN LEAD SYN PAD
CHOIR
SYN COMP CHROMATIC
PERCUSSION
DRUM
PERCUSSION
SE MUSICAL FX COMBI
2
Select the Organ Category.
Press the [PRE 3] ORGAN button of the Bank buttons and
Group buttons. The Voices in the Organ Category are displayed in a list.
CATEGORY
SEARCH
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS
F
BRASS REED PIPE
G H
SYN LEAD SYN PAD
CHOIR
SYN COMP CHROMATIC
PERCUSSION
DRUM
PERCUSSION
SE MUSICAL FX COMBI
Category names
Category Voice List n
An alternate way of selecting categories is to use the Cursor buttons to select and highlight the Category name in the display, then use the [INC/YES] and [DEC/NO] buttons or the data dial to select the Category.
n
Some Voices such as User Voices may not be registered to any
Category. You can search for these Voices by setting the Category to “--------.”
4
Select the desired Voice from the ‘Pipe Organ’
Voice list.
Step through the available Voices by using the data dial.
You can also use the [INC/YES] and [DEC/NO] buttons, or use the Cursor [ ][ ] buttons.
DEC/NO INC / YES
Sub Category
EXIT ENTER
EXECUTE
5
Press the [ENTER] button to actually select the Voice.
n
You can also use the [CATEGORY SEARCH] button and [EXIT] button to select the Voice.
42 Owner’s Manual
Voice Play mode
Favorite Category
The MO also lets you collect and store your favorite Voices to create your personal “Favorite” Category. By putting your most often-used Voices in the Favorite Category, you can select your favorite Voices quickly and easily.
1
Select the Voice using the Category Search function.
3
Press the [FAVORITES] button to see the
Voices you’ve set to the Favorite Category in step 2.
You also can use the [F5] SET/CLR and [F6] CLR ALL buttons in this display to register/remove the voices to/from the Favorite Category.
DRUM
KITS
FAVORITES
2
Register the Voice selected in step 1 to the
Favorite Category by pressing the [F5] SET/
CLR button, checkmarking the box next to the
Voice name.
You can un-checkmark the selection by pressing the [F5] button again.
4
Press the [FAVORITES] button again to return to the Category Search display.
SCENE
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
Pressing [F5] toggles between the two settings:
Checkmark on
Checkmark off
To remove all the marked Voices from the Favorite
Category, simply press the [F6] CLR ALL button.
5
Pressing the [CATEGORY SEARCH] button or
[EXIT] button to exit from the Category Search display will automatically store the Favorite
Category settings to internal memory.
CAUTION
The settings made in steps 2 – 3 will be lost if you turn the power off without executing step 5.
CAUTION
Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data.
Keyboard MIDI transmit channel setting
This function is especially convenient when recording to an external sequencer or controlling another instrument via MIDI. It lets you easily change the transmit channel with just a couple of button presses. Press the [TRACK SELECT] button (the lamp lights), then press the appropriate Number button ([1] – [16]). The transmit channel setting is shown at the top right of the display.
1 2 3 4 5 6 7 8
TRACK
SELECT
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16 MUTE
SOLO n
You can also set the MIDI keyboard transmit channel from the Utility mode ([UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
KBDTransCh). This parameter is available for the Voice mode/Performance mode but not for the Song mode/Pattern mode.
Owner’s Manual 43
Performance Play mode
Performance Play mode
Each Performance can contain up to four different Parts. This lets you play, for example, Flute, Violin, and Timpani Voices in a layer across the keyboard, or split the keyboard according to the bass and melody parts, then play the two different instruments and sound like a duo—even though you’re playing by yourself.
Selecting a Performance
256 Performances (2 banks) are provided in internal User memory. In the Performance Play mode, you can select and play individual User Performances.
1
Press the [PERFORM] button to enter the Performance Play mode.
In this condition, playing the keyboard sounds the Performance indicated in the display. The parameters shown in the
Performance Play mode are briefly explained below.
VOICE PERFORM MASTER
Indicates the Keyboard MIDI
for details.
Indicates the Keyboard Octave
setting. See page 29 for details.
ARP1-ARP5
Use the [SF1] – [SF5] buttons to call up the Arpeggio type assigned to
Indicates the functions assigned to the respective Knobs.
Indicates the currently selected Performance.
Bank and Performance Program number
USR1 : 001 (A01)
Category and Performance name
Co : Prologue
Bank Number
(selected via the Number
[1] – [16] buttons)
Category
Group
(selected via the Group [A] – [H] buttons)
Performance Program number
(corresponding to Groups A to H and Numbers 01 to 16)
Performance name n Keep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Performance name here) may differ slightly from those on your instrument.
44 Owner’s Manual
2
Select a Performance Bank.
Select one of the Banks from User 1 and 2.
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
A. PIANO KEYBOARD ORGAN GUITAR
PLUCKED
BASS STRINGS BRASS REED PIPE
Performance Play mode
Performance Part mute/solo
Each performance can contain a maximum of four Parts, each of which can be turned on or off independently.
Muting and soloing of Parts is done in the same way as that
of tracks in a Song/Pattern. See page 75.
TRACK
SELECT 1 2 3 4 5 6 7 8
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16 MUTE
SOLO
3
Select a Performance Group.
Performances are divided into Groups [A] – [H]. Select a
Group to display a list of the Performances.
A B C D E F G H
SYN LEAD SYN PAD/
CHOIR
SYN COMP CHROMATIC
PERCUSSION
DRUM/
PERCUSSION
SE MUSICAL FX COMBI
Group Performance
Using the Category Search function
As in the Voice Play mode, you can use the Category
Search and Favorite Category functions in the Performance
Play mode. For details on how to use the function, see
4
Select a Performance Number.
Press one of the Number [1] – [16] buttons.
1 2 3 4 6 5 7
9
ELEMENT/PERF. PART/ZONE
10 11 12 13 14 15
8
16
Keyboard MIDI transmit channel setting
As in the Voice Play mode, you can change the MIDI transmit channel for the keyboard. Press the [TRACK
SELECT] button (the lamp lights), then press the appropriate Number button ([1] – [16]). The transmit channel setting is shown at the top right of the display.
n You can also set the MIDI keyboard transmit channel from the
Utility mode ([UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
KBDTransCh).
This parameter is available for the Voice mode/Performance mode but not for the Song mode/Pattern mode.
5
Play the keyboard.
Owner’s Manual 45
Performance Play mode
Creating a Performance by combining Voices
Performances can be made up of a maximum of four Parts, each of which can be assigned a different Voice. In this section, we’ll create a Performance by combining two Voices.
Preparing to create a Performance
(Initializing the Performance)
Playing several Voices together (Layer)
1
Select the desired Performance in the
Performance Play mode.
5
Press the [F2] VOICE button.
This calls up a list indicating which Voice is assigned to each Part of the current Performance.
Since the current Performance has been initialized, the only Voice in the Performance is “PRE1: Full Grand,” set to
Part 1.
2
Press the [JOB] button, and then the [F1] button.
The Initialize display is shown. Check the “ALL” check box to initialize all data of the Performance. For details about
the Initialize function, refer to page 168.
EDIT JOB STORE
SCENE
COMPARE
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
3
Press the [ENTER] button. (The display prompts you for confirmation.)
Press the [INC/YES] button to initialize the Performance.
n
Keep in mind that when you execute the Store operation by pressing the [STORE] button here, the Performance at the destination will be replaced with the Initialized Performance above.
n
For details about the Store operation, refer to page 66.
6
Assign the desired Voice to Part 2.
6-1
Move the cursor to the Voice Bank or Voice
Number of Part 2.
Voice Bank Voice Number
4
Press the [PERFORM] button.
The current Performance name will change to “Init Perf” in the display.
n
When you initialize a Performance, the Voice at Preset Bank 1,
Voice number 1 is assigned to Part 1 as the default.
6-2
Press the [SF1] ADD INT button. This enables assignment of the selected internal Voice to Part
2.
6-3
Select the Voice you’ve assigned to Part 2 as you did in steps 2 – 4 in the section “Selecting a
Normal Voice” or “Selecting a Drum Voice” (page
You can select the desired Bank and Number directly by using the [DEC/NO], [INC/YES] buttons and data dial. You
can also use the Category Search function (page 42).
Here, we’ll assign a flute Voice (PRE2: SweetFlute) to Part 2.
46 Owner’s Manual
Voice Bank Voice Number
Performance Play mode
9-2
Press a note on the keyboard while holding the
[SF5] LIMIT L button down to set the lowest note of Part 2.
Note that the dark bar (at “NOTE”) for Part 2 changes as the note range is changed.
SCENE
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2
Assigns a Voice to the selected Part.
F3 F4 F5 F6
Deletes the Voice assignment of the selected Part.
7
Play the keyboard.
The Part 1 (piano Voice) and Part 2 (flute Voice) can be played in unison.
Part 1: Piano
Part 2: Flute
SF 5
Note limit low
SF 4
Note limit High
10
Play the keyboard.
Use your left hand to play piano sounds and your right hand to play flute sounds.
Part 2: Flute Part 1: Piano
Next, we’ll divide the keyboard into two sections—one for each Voice.
Dividing the keyboard into separate sections—Split
8
Assign the Voice of Part 1 to the lower key range.
8-1
Move the cursor to Part 1.
8-2
Press a note on the keyboard while holding down the [SF5] LIMIT H button to set the highest note for Part 1.
Note that the dark bar (at “NOTE”) for Part 1 changes as the note range is changed.
9
Assign the Voice of Part 2 to the higher key range.
9-1
Move the cursor to Part 2.
Adjusting the Part levels and storing the Performance
11
Adjust the Volume settings of Parts 1 and 2 by using the Control sliders.
12
Store the settings as a User Performance in the Performance Store mode.
For details about the Store operation, see page 66.
n If you are editing a program and you select a different program without storing your edited one, all the edits you’ve made will be erased.
In the section above, you learned how to assign two Voices to two different Parts. Use same procedure to assign
Voices to Parts 3 and 4, and create a full orchestral sound or the sound of a 3- or 4-piece band—just by using a single
MO. You can also use the preset Performances as starting points in building your own custom Voice combinations.
Owner’s Manual 47
Using the Arpeggio feature
Using the Arpeggio feature
The versatile Arpeggio feature allows you to automatically play various rhythms and phrases by simply pressing a key or playing a chord. The MO contains a remarkably wide variety of Arpeggios—a total of 1,787—from conventional, popular phrases to the latest cutting-edge rhythm patterns. In addition, you can assign your favorite Arpeggios to the [SF1] – [SF5] buttons and switch between Arpeggio phrases instantly. This powerful function is an unending source of inspiration and will help you create various riffs, phrases and songs quickly and easily.
Since the preset Voices and Performances already have their own Arpeggio types pre-assigned, all you need to do is select the desired Voice and turn on the Arpeggio function.
n
For details about Arpeggio, see page 145.
n
The Arpeggio feature is also available in the Song and Pattern modes. For details, see page 79.
n Different Arpeggio types cannot be played back for each Part in the Performance, Song, or Pattern mode.
1
Press the [ARPEGGIO ON/OFF] button to turn
Arpeggio on.
Selecting some programs (Voices, Performances, Songs,
Patterns) automatically turns this lamp on.
MASTER
EFFECT
EFFECT
BYPASS
ARPEGGIO
ON OFF
■
Changing the Arpeggio type during your keyboard performance
A different Arpeggio type is assigned to each of the [SF1]
ARP1 – [SF5] ARP5 buttons for each preset Voice. When a musical note icon appears to the right of each Arpeggio number in the display (see below), the corresponding button is assigned an Arpeggio type. The selected
Arpeggio type is highlighted.
Try out various Arpeggio types by pressing the [SF1] –
[SF5] buttons.
2
Play a note or notes on the keyboard to trigger the Arpeggio playback.
The particular rhythm pattern or phrase that plays depends on the actual notes or chords you play, as well as on the
selected Arpeggio type. For details, see page 145 in the
Basic Structure section.
SF 1 SF 2 SF 3 SF 4 SF 5
You can confirm the currently selected Arpeggio type in the
[F6] ARP display.
Arpeggio type currently selected.
Bank
Ctgr
Type
Selects “pre” (Preset) or “usr” (User).
For details, refer to page 145.
For details, refer to the separate Data List booklet.
48 Owner’s Manual
Register your favorite Arpeggio types to the
[SF1] – [SF5] buttons
You can change the default settings and assign any
Arpeggio types you like to the [SF1] – [SF5] buttons.
1
Select the desired Voice, Performance, Song, or
Pattern, and then press the [ARPEGGIO] button to turn Arpeggio on.
2
Select the desired Arpeggio type in the [VOICE]
➞ [F6] (or [F5]) ARP display.
3
While holding the [STORE] button, press one of the [SF1] – [SF5] buttons.
The currently selected Arpeggio type is assigned to the pressed button. If you execute this operation with the
[ARPEGGIO] lamp off, no Arpeggio type will be assigned to the pressed button.
4
Repeat steps 2 – 3 as necessary.
5
Store the changes as a User Voice,
Performance, Song, or Pattern (pages 60, 66,
Using the Arpeggio feature
Controlling Arpeggio playback by using the
Knobs.
These four Knobs let you adjust the tempo and volume of Arpeggio playback. If you like the results and want to save them, you can store the changes as a User Voice, Performance, Song, or Pattern.
1
Press the [ARP FX] button to turn the lamp on.
DAW REMOTE PAGE SELECT
ASSIGN A
PAN SEND PAN
ASSIGN
CUTOFF
ASSIGN B
REVERB
ASSIGN 1
CHORUS
RESONANCE ATTACK
SWING GATE TIME VELOCITY UNIT MULTIPLY
TONE
ASSIGN 2
TEMPO
RELEASE
LOW LOW MID HIGH MID HIGH
ARP FX
MEF
EQ
2
Tweak the knobs while the Arpeggio is playing.
For details on the functions controlled by the Knobs, see
3
If you’re satisfied with the results, store the changes as a User Voice, Performance, Song,
or Pattern (pages 60, 66, 99).
TIP
Transmitting Arpeggio playback as MIDI data
If you want to use the Arpeggios to trigger other MIDI tone generators or record the MIDI data of Arpeggios to a sequencer for further editing, you can have the
Arpeggio playback data transmitted as MIDI data.
This is done by setting the following switch parameters to “on”:
●
Voice Arpeggio
Voice mode ➞ [UTILITY] ➞ [F3] VOICE ➞ [SF3] ARP CH
➞ OutputSwitch
●
Performance Arpeggio
Performance mode ➞ Performance selection ➞ [EDIT]
➞ [COMMON] ➞ [F3] ARP ➞ [SF4] OUT CH ➞
OutputSwitch
●
Song/Pattern Arpeggio
Song mode/Pattern mode ➞ Song/Pattern selection ➞
[MIXING] ➞ [EDIT] ➞ [COMMON] ➞ [F3] ARP ➞ [SF4]
OUT CH ➞ OutputSwitch
Owner’s Manual 49
Using the Controllers on the MO
Using the Controllers on the MO
This section shows you how to change the sounds by using the controllers on the MO. When using the external controllers,
Pitch Bend Wheel
Use the Pitch Bend wheel to bend notes up (roll the wheel away from you) or down (roll the wheel toward you) while playing the keyboard. The Pitch Bend wheel is self-centering and will automatically return to normal pitch when released. Try out the
Pitch Bend wheel while pressing a note on the keyboard.
Pitch Up
Pitch Down
Pitch Bend Wheel
When playing a Performance, the Pitch Bend Range depends on the setting of the Voice assigned to each Part (made in the
Voice mode).
n • The Pitch Bend Range setting for each Voice can be changed in the “OTHER” display ([VOICE]
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL
→
[SF5]
OTHER) and stored as a User Voice in the Voice Store mode.
• The Pitch Bend Range setting also allows you to set the wheel to bend notes up or down in the opposite direction (i.e., the pitch goes down when you move the wheel up).
n
Functions other than Pitch Bend can be assigned to the Pitch Bend Wheel in the “CTL SET” display ([VOICE]
→
[EDIT]
→
[COMMON]
→
[F4] CTL
SET). These assignment settings can be stored as a User Voice in the Voice Store mode. Even if a different function is assigned to this wheel, the Pitch
Bend function is available and Pitch Bend messages are still generated when the wheel is used.
Modulation Wheel
Even though the Modulation wheel is conventionally used to apply vibrato to the sound, many of the preset Voices have other functions and effects assigned to the wheel. The more you move this wheel up, the greater the effect that is applied to the sound. Try out the Modulation wheel with various preset voices while playing the keyboard.
Maximum
Minimum
Modulation Wheel
When playing a Performance, the effect of the Modulation Wheel depends on the setting of the Voice assigned to each Part
(made in the Voice mode).
n To avoid accidentally applying effects to the current Voice, make sure the Modulation Wheel is set to minimum before you start playing.
n
Various functions can be assigned to the Modulation Wheel in the “CTL SET” display ([VOICE]
→
[EDIT]
→
[COMMON]
→
[F4] CTL SET). These assignment settings can be stored as a User Voice in the Voice Store mode.
50 Owner’s Manual
Using the Controllers on the MO
Knob
Changing the sounds
You can change the brightness and tone characteristics of the current Voice, Performance, Song or Pattern in realtime by turning the knobs while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left
(counter-clockwise) decreases it. You can select the function set assigned to the knobs among the following seven sets by pressing the appropriate Control function button.
Function sets assigned to the Knobs
Operation
When pressing the [PAN/
SEND] button
When pressing the [TONE] button
When pressing the [ARP
FX] button
When pressing the [EQ] button
Button of which the lamp is turned on
[PAN/SEND] button
[TONE] button
[ARP FX] button
[EQ] button
KN1 (Knob 1)
Pan (stereo position) of the Voice/
Performance
Filter Cutoff
Frequency (degree of brightness)
Functions controlled by each Knob
KN2 (Knob 2)
Reverb Send Level
Resonance (the level of the signal in the area of the cutoff frequency)
Swing degree of the
Arpeggio playback
Gate time (length) of the Arpeggio playback
Low band of the
Master EQ in the
Voice/Performance mode, part EQ in the
Song/Pattern mode
Low-mid band of the
Master EQ in the
Voice/Performance mode, Mid band of the Part EQ in the
Song/Pattern mode
Function assigned from the [UTILITY]
→
[F4]
CTLASN
→
[SF2] ASSIGN display (page 208) in
the Utility mode
KN3 (Knob 3)
Chorus Send Level
Attack Time of the sound
Velocity of the
Arpeggio playback
High-mid band of the
Master EQ in the
Voice/Performance mode. (Not available in the Song/Pattern mode.)
KN4 (Knob 4)
Tempo of the Song/
Pattern/Arpeggio playback
Release Time of the sound (decay time after the key is released)*
Arpeggio playback time
High band of the
Master EQ in the
Voice/Performance mode, part EQ in the
Song/Pattern mode
Function assigned for each Voice from the
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F4]
When pressing the [PAN/
SEND] button and the
[TONE] button simultaneously
When pressing the [TONE] button and the [ARP FX] button simultaneously**
When pressing the [ARP
FX] button and the [EQ] button simultaneously
[PAN/SEND] button
[TONE] button
All the buttons are off
[ARP FX] button
[EQ] button
Function assigned for each Master from the [MASTER]
→
[EDIT]
→
Zone selection
Function assigned to the Master Effect parameters from the [UTILITY]
MEF display.
* For Drum Voices, this affects the release time for all played notes, whether held or released.
** Available only when setting the Zone Switch to on in the Master Mode (page 215)
→
→
[F5] KN/CS
[F4] CTLASN
→
[SF5]
When pressing any of the Control function buttons, the lamp(s) of the buttons will light according to the above table, and the status of the Knobs and Control sliders (currently assigned functions and set values) is shown on the LCD display. The appearance of the knob and slider in the display indicates the actual control status of the knob and slider.
When a knob graphic in the display is black or a slider graphic is shown with a shadow, the corresponding Knob or Control slider on the panel affects the sound as indicated.
A white knob graphic or a slider graphic without a shadow indicates that the current Knob or Control slider position differs from the actual parameter value. In this case, moving the knob or slider does not affect the sound until the knob or slider position reaches the parameter’s current value (after which the knob graphic turns black or the slider graphic has a shadow).
Adjusting these knobs/sliders affects the sound immediately.
DAW REMOTE PAGE SELECT
ASSIGN A
PAN SEND PAN
ASSIGN
CUTOFF
SWING
ASSIGN B
REVERB
RESONANCE
ASSIGN 1
CHORUS
ATTACK
TONE
ASSIGN 2
TEMPO
RELEASE
GATE TIME VELOCITY UNIT MULTIPLY
LOW LOW MID HIGH MID HIGH
ARP FX
EQ
MEF
Adjusting these knobs/sliders will not affect the sound until the current value is reached.
Owner’s Manual 51
Using the Controllers on the MO
Control slider
Changing the volume
You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the Song/Pattern by using the Control sliders. In the Master mode, various functions as well as the volume can be assigned
to the Control sliders when the Zone Switch is set to on (page 215).
MASTER
VOLUME
ZONE 1 ZONE 2 ZONE 3 ZONE 4
Function sets assigned to the Control slider
Functions controlled by each slider
Mode
Control slider 1 Control slider 2 Control slider 3 Control slider 4
Voice mode When a Normal Voice is selected
When a Drum Voice is selected
Performance mode
Song mode/
Pattern mode
When tracks (Parts) 1 – 4 are selected
When tracks (Parts) 5 – 8 are selected
Master mode
When tracks (Parts) 9 – 12 are selected
When tracks (Parts) 13 – 16 are selected
When the Zone Switch is set
Element 1 Volume
Volume of the entire Voice sound (moving any slider produces same volume)
Controls Volume of the assigned Parts (see “Precautions” note below).
Track 1 (Part 1) Volume Track 2 (Part 2) Volume Track 3 (Part 3) Volume
Track 5 (Part 5) Volume
Element 2 Volume
Track 6 (Part 6) Volume
Element 3 Volume
Track 7 (Part 7) Volume
Element 4 Volume
Track 4 (Part 4) Volume
Track 8 (Part 8) Volume
Track 9 (Part 9) Volume Track 10 (Part 10)
Volume
Track 11 (Part 11)
Volume
Track 12 (Part 12)
Volume
Track 13 (Part 13)
Volume
Track 14 (Part 14)
Volume
Track 15 (Part 15)
Volume
Track 16 (Part 16)
Volume
Function assigned for each Master from the [MASTER]
→
[EDIT]
→
Zone selection
→
[F5] KN/CS display
* An Element is the fundamental tone generating unit of a Voice. For details, see page 53.
n
The [MASTER VOLUME] slider adjusts the overall output level of the instrument, while the Control sliders adjust the MIDI Volume setting of the corresponding Element or Part.
n
Precautions—Using sliders in the Performance mode
In the Performance mode, the Control sliders are assigned according to the specific Parts that are assigned in each Performance. Keep in mind that the slider number may not correspond to the same numbered Part.
For example, when using a Performance (as shown at right) in which two Parts (Part 1 and Part
4) are combined, the sliders are assigned as follows:
• Slider 1 controls the volume of Part 1.
• Slider 2 controls the volume of Part 4.
• Sliders 3 and 4 are not used.
Edit Indicator
Moving the sliders directly changes the parameters of the Voice, Performance, Song, or Pattern. When any of the parameters are changed, the [E] (Edit) Indicator appears in the top left of the display. This indicates that the current
Voice, Performance, Song, or Pattern has been modified but not yet stored. For details about the Edit indicator, see
52 Owner’s Manual
Editing a Voice
Editing a Program
Editing a Voice
Each Voice can consist of up to four Elements. An Element is made up of a basic waveform—the basic sound of a musical instrument—plus the various synthesizer processing parameters used to enhance, alter or define the sound, such as pitch, filter, and amplitude controls.
For example, a piano Voice can be actually made up of several different piano waveforms: one for high notes, one for low notes, and waveforms for when the keyboard is played softly. Combining different elements in a set for playing at same time, or programming them to switch depending on how strongly the keyboard is played helps to create a much more powerful and realistic piano sound.
Creates each Element sound in the
Element Edit mode.
Element
Piano wave for high notes
Element
Piano Voice
Common Edit
Determines the parameters for entire Voice in the
Common Edit mode.
Piano wave for low notes
Element
Piano wave for when playing the keyboard is played softly n A Drum Voice is made up of different “Keys”—or separate percussion/drum sounds that are assigned to individual notes on the keyboard.
Normal Voice Edit
1
Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited (page 40).
2
Press the [EDIT] button to enter the Voice Edit mode.
EDIT JOB STORE
COMPARE
Owner’s Manual 53
54
Editing a Voice
3
Call up the Common Edit display or Element Edit display.
If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound—such as Oscillator,
Pitch, Filter, Amplitude, and EG (Envelope Generator)—call up the Element Edit display.
If you wish to edit more global parameters related to the overall Voice and how it’s processed—such as Arpeggio, Controller, and Effects—call up the Common Edit display.
While in the Voice Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below.
DRUM
KITS Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.
Indicates a Common Edit display.
PRE 1 PRE 2 PRE 3 PRE 4
FAVORITES A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP CHROMATIC
PERCUSSION
3 4
Calling up the Element Edit display
Press the desired element number from the ELEMENT
[1] – [4] buttons to call up the Element Edit display.
Indicates the display for editing Element 1.
COMMON
9
ELEMENT PERF. PART ZONE
10 11 12
To turn each Element on or off (to hear how each affects the overall sound), use buttons [9] – [12]. You can also isolate or solo an Element by holding down the
[MUTE] button and pressing the desired number button ([9] – [12]). To cancel the solo, press the [MUTE] button again.
4
Select the menu you wish to edit by pressing the [F1] – [F5] buttons and [SF1] – [SF5] buttons, then edit the parameters in each display.
The following briefly describes the main Voice parameters.
●
Basic parameters for creating a sound
Page 132
Element selection ➞ [F1] – [F6]
If you wish to edit the basic sound-generating and soundshaping parameters for the Voice—such as
Oscillator, Pitch, Filter, Amplitude, and EG (Envelope
Generator)—use the Common Edit display.
●
Effect related parameters
[COMMON] ➞ [F6] EFFECT
Page 140
The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Voice. Effects are applied in the final stages of editing, letting you change the sound of the created Voice as desired. The Common Edit display lets you edit the Effect related parameters.
●
Controller related parameters
[COMMON] ➞ [F4] CTL SET (Controller Set)
Page 70
For each Voice, you can assign various functions to built-in controllers such as Pitch Bend Wheel, Modulation Wheel,
Knobs (ASSIGN1 and 2), and optionally connected controllers such as Footswitch and Foot Controller. These settings can be edited in the Common Edit display.
●
Arpeggio related parameters
[COMMON] ➞ [F3] ARP (Arpeggio)
Pages
, 154
For each Voice, you can set the Arpeggio related parameters such as Arpeggio type and playback tempo.
These can be edited in the Common Edit display.
5
Repeat steps 3 – 4 as desired.
6
Name the edited Normal Voice.
Enter a name for the Voice from the NAME display
([COMMON]
→
[F1] GENERAL
→
[SF1] NAME).
For detailed instructions on naming a Voice, refer to page
Enter the desired Voice name
7
Store the settings as a User Voice.
The edited Voice can be stored in the Voice Store mode.
Owner’s Manual
TIP
The Compare Function
You can compare the sound of the original (unedited)
Voice with the edited Voice. For details, see page 36.
TIP
To solo an Element for editing
This feature is useful for isolating the sound of single
Element, for ease in editing.
1
In the Normal Voice Edit mode, simultaneously hold down the [MUTE] button and press one of the Number buttons [9] to [12] to solo the corresponding Element.
Once you’ve selected an Element for soloing, the
[MUTE] button’s lamp flashes, indicating the Solo function is active and only the selected Element can be edited.
In this example, only Element 3 is turned on and can be edited.
1
SYN PAD
CHOIR
2 3
CHROMATIC
PERCUSSION
DRUM
PERCUSSION
4 5 6 7 8
TRACK
SELECT
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16 MUTE
SOLO
2
To solo another Element, simply press the appropriate number button ([9] – [12]).
3
To exit from the Solo function, press the
[MUTE] button again.
Editing a Voice
TIP
Edit Recall
If you are editing a Voice and select a different Voice without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Voice with your latest edits intact.
1
Press the [JOB] button in the Voice mode to enter the Voice Job mode.
2
Press the [F2] RECALL button to call up the
Recall display.
3
Press the [ENTER] button. (The display prompts you for confirmation.)
If you wish to cancel the operation, press the [DEC/NO] button.
4
Press the [INC/YES] button to execute Edit
Recall to restore the Voice.
Owner’s Manual 55
56
Editing a Voice
TIP
Editing a Voice by using the Knobs
The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode.
● When the [PAN/SEND] indicator is turned on:
PAN
REVERB
CHORUS
TEMPO
Determines the stereo pan position of the Voice.
Determines the amount of Reverb effect that is applied to the Voice.
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F2] OUTPUT
→
Pan
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F2] OUTPUT
→
RevSend
Determines the amount of Chorus effect that is applied to the Voice.
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F2] OUTPUT
→
ChoSend
Determines the tempo of the Arpeggio assigned to the currently selected Voice.
[VOICE] → Voice selection → [F6] ARP → Tempo
● When the [TONE] indicator is turned on:
CUTOFF
RESONANCE
ATTACK
RELEASE
Raises or lowers the Filter cutoff frequency to adjust the tone brilliance.
Boosts or attenuates the level at the area around the Filter cutoff frequency.
Determines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time – simply turn this knob to the right.
Determines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the selected Voice) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time.
[VOICE] → Voice selection → [F5] EG → CUTOF
[VOICE]
→
Voice selection
→
[F5] EG
→
RESO
[VOICE]
→
Voice selection
→
[F5] EG
→
ATK (AEG)
[VOICE] → Voice selection → [F5] EG → REL (AEG) n
The settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode.
● When the [ARP FX] indicator is turned on:
SWING Adjusts the swing feel of the Arpeggio playback.
GATE TIME
VELOCITY
UNITMULTIPLY
Adjusts the Gate Time (length) of the Arpeggio notes.
Adjusts the velocity of the Arpeggio notes.
Adjusts the Arpeggio playback time based on tempo.
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F3] ARP
→
[SF3] PLAY FX
→
Swing
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F3] ARP
→
[SF3] PLAY FX
→
GateTimeRate
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F3] ARP
→
[SF3] PLAY FX
→
VelocityRate
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F3] ARP
→
[SF3] PLAY FX
→
UnitMultiply
● When the [EQ] indicator is turned on:
LO
LO MID
HI MID
HI
Determines the amount of boost or attenuation applied to the low frequency band of the Master EQ.
Determines the amount of boost or attenuation applied to the lowmidrange frequency band of the Master EQ.
Determines the amount of boost or attenuation applied to the highmidrange frequency band of the Master EQ.
Determines the amount of boost or attenuation applied to the high frequency band of the Master EQ.
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL → [SF3] MEQ OFS → LOW
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL → [SF3] MEQ OFS → LOW MID
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL → [SF3] MEQ OFS → HIGH MID
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL → [SF3] MEQ OFS → HIGH n The settings above are applied as offsets to the EQ settings in the [VOICE]
→
[UTILITY]
→
[F3] VOICE
→
[SF1] MEQ display.
● When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):
ASSIGN A Adjusts parameters assigned to these knobs in the [UTILITY]
→
[F4] CTL ASN
→
[SF2] ASSIGN display.
ASSIGN B
ASSIGN 1 Adjusts parameters assigned to these knobs in the [VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F4] CTL SET display.
ASSIGN 2 n In addition to above functions, Master Effect related parameters (set in the [UTILITY]
→
[F3] VOICE
→
[SF2] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set in the [UTILITY]
→
[F4] CTL ASN
→
[SF5] MEF display.
TIP
Editing a Voice by using the Control sliders
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection ➞ [F4] AMP ➞ [SF1] LVL/PAN ➞ Level
In the Voice mode, the four Control sliders let you independently adjust the levels of the Elements of a Normal Voice or the Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements. n
Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward.
Owner’s Manual
Editing a Voice
Drum Voice Edit
1
Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited.
2
Press the [EDIT] button to enter the Voice Edit mode.
EDIT JOB STORE
COMPARE
3
Call up the Common Edit display or Key Edit display.
If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as
Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters related to the overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display.
While in the Voice Edit mode, you can switch between the Common Edit display and the Key
Edit display as shown below.
DRUM
KITS
Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.
Indicates a Common Edit display.
PRE 1 PRE 2 PRE 3 PRE 4
FAVORITES A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP CHROMATIC
PERCUSSION
3 4
Calling up the Key Edit display
Press the Number [1] button to call up the Key Edit display, then select the key to which the desired instrument is assigned.
Indicates the display for editing the key C0.
COMMON
9
ELEMENT PERF. PART ZONE
10 11 12
C0 C1
Key Edit (1 – 73)
Key 1 Key 5 Key 10 Key 18 Key 21
C6
Key 73
4
Select the desired menu for editing by pressing the [F1] – [F6] and [SF1] – [SF5] buttons, then edit the parameters.
The main parameters available are basically the same as in
the Normal Voice Edit (page 53). What is called Key Edit in
the Drum Voice corresponds to Element Edit in the Normal
Voice. Please keep in mind that the LFO parameters are not available in the Drum Voice.
5
Repeat 3 – 4 as desired.
6
Name the edited Drum Voice.
Enter a name for the Voice from the NAME display
([COMMON]
→
[F1] GENERAL
→
[SF1] NAME). For
detailed instructions on naming a Voice, refer to page 38 in
the Basic Operation section.
Enter the desired
Voice name.
7
Store the edited Voice to internal User memory.
The edited Voice can be stored in the Voice Store mode.
Owner’s Manual 57
Editing a Voice
TIP
Assigning drum/percussion instruments to individual keys
[VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF1] WAVE
In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to individual keys—in any desired order—and edit detailed parameters for each key’s sound.
1
Call up the Key Edit display in the Voice Edit
2 mode.
Call up the [F1] OSC ➞ [SF1] WAVE display.
4
Select the desired Waveform to be assigned.
Move the cursor to “Number” and change the value by using the data dial, [INC/YES] button, and [DEC/NO] button. Then, press the same key set in step 3 again to confirm the selected instrument sound.
3
Press the key to which you want to assign a sound.
The drum instrument currently assigned to the pressed key will sound.
5
Create your original drum kit by repeating steps
3 – 4.
6
Store the created drum kit as a Drum Voice in
User memory.
The edited Voice can be stored in the Voice Store mode.
58 Owner’s Manual
Editing a Voice
TIP
Setting the drum key for independent open and closed hi-hat sounds
[VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF5] OTHER ➞ AltnateGroup
In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats.
You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group.
The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound.
When creating a Voice from scratch, you can use this feature—either to ensure authentic sound, or to create special effects, where playing one sound cancels out a previous one.
1
Call up the Key Edit display in the Voice Edit mode.
2
Call up the [F1] OSC ➞ [SF5] OTHER display.
4
Press the key which corresponds to “Hi-Hat
Close” and set it to the same Alternate Group (1) as in step 3.
3
Press the key which corresponds to “Hi-Hat
Open” and set the Alternate Group to “1.”
5
Confirm whether the Alternate Group has been set properly.
Immediately after pressing the “Hi-Hat Open” key, press the “Hi-Hat Close” key. Pressing the second key should cut off the sound of the first.
Since the settings above are included in the Drum
Voice data, store them as a Drum Voice in the Voice
Store mode.
TIP
Determining how the Drum Voice responds when the key is released
[VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF5] OTHER ➞ RcvNoteOff
You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive
Note Off parameter to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds sustain to the length of their natural decay—even if you release the note, or when a Note Off message is received. If this parameter is set to “on,” the sound will stop immediately when the note is released or a
Note Off message is received.
Owner’s Manual 59
60
Editing a Voice
Storing/Saving the created Voice
Two steps are necessary in order to store (save) your Voice—storing the edited Voice to internal memory and saving the stored voices to a USB storage device.
Voice Edit
Store
Internal memory (Flash ROM)
User Normal Voice 001
User Normal Voice 002
User Normal Voice 003
User Drum Voice 001
User Drum Voice 002
User Drum Voice 003
User Normal Voice Bank 1
User Drum Voice Bank
User Drum Voice 32
Save
USB storage device
User Normal Voice 128
User Normal Voice 128
Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to a USB storage device; however, you may want to save it to another media for backup or organizational purposes, using the Save operation.
Storing the edited Voice as a User Voice to internal memory
[VOICE] ➞ [STORE]
1
After editing the Voice, press the [STORE] button to enter the Voice Store mode.
Make sure to execute the Store operation before selecting another Voice.
3
Press the [ENTER] button.
The display prompts you for confirmation. Press the [DEC/
NO] button to cancel the Store operation.
DEC NO INC YES
2
Select the destination Voice memory.
Select a User Bank (“USR1” or “USR2” when storing a
Normal Voice, “UDR” when storing a Drum Voice) and the desired Voice number by using the data dial, [INC/YES] and [DEC/NO] button.
EXIT ENTER
EXECUTE
Select a User Bank.
Select a Voice number.
CAUTION
When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate USB storage device.
Owner’s Manual
4
To execute the Store operation, press the
[INC/YES] button.
After the Voice has been stored, a “Completed” message appears and operation returns to the Voice Play display.
DEC NO INC YES
3
Editing a Voice
Set the Type parameter to “All Voice.”
EXIT ENTER
EXECUTE
The following three file types are available for saving Voice data. Here, select “All Voice.”
All
All Voice
Voice Editor
When this is selected, execute the Save operation to save all the created data including the User Voices as a single file (extension: M7A).
When this is selected, execute the Save operation to save all User Voices as a single file (extension: W7V).
When this is selected, execute the Save operation to save all User Voices as a single file (extension: W7E) which can be exported to the Voice Editor software.
CAUTION
Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data.
CAUTION
If you select another Voice without storing, the currently edited Voice will be lost. Make sure to store the edited Voice before selecting another
Voice.
4
Input a file name.
Move the cursor to the file name field, then input the desired file name. For detailed instructions on naming a
Saving the edited Voices to a USB storage device
[FILE] ➞ [F2] SAVE
Connect the USB device and follow the instructions below.
n
When a USB storage device is connected or media is inserted, an error message “USB device unformatted.” may appear in the LCD display, indicating that the device must be formatted for use in the
1
Press the [FILE] button to enter the File mode.
Then press the [F1] CONFIG button and [SF1]
CURRENT button.
If the device is divided into several partitions, select the specific partition for use. If the device has several media
(e.g., discs) inserted, select a specific Slot number.
2
Press the [F2] SAVE button to call up the Save display.
File name
5
If you have created a destination folder, select the folder.
For information on how to select a folder, see page 213. For
information on how to create/delete a folder and change
the folder name, see page 211.
6
Press the [SF1] EXEC button to actually save the file.
If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it.
CAUTION
While the data is being saved/loaded, make sure to follow these precautions:
• Do not remove or eject the media from the USB storage device.
• Do not unplug or disconnect the USB storage device.
• Do not turn off the power of the instrument or the relevant devices.
Owner’s Manual 61
Editing a Voice
■
Loading Voice data from a USB storage device
[FILE] ➞ [F3] LOAD
In the previous section, we saved Voice data as an “All
Voice” file to a USB storage device. Here, we’ll recall that
Voice data and load it to the instrument with the Load operation.
1
Press the [FILE] button to enter the File mode.
Then press the [F1] CONFIG button and [SF1]
CURRENT button.
If the device is divided into several partitions, select the specific partition for use. If the device has several media
(e.g., discs) inserted, select a specific Slot number.
When Type is set to “Voice”:
When Type is set to “Voice,” you can specify and load a specific Voice from a file (with the extension W7V or
M7A).
Move the cursor to the file (extension:W7V) saved in the operation explained on the previous page.
ENTER
EXECUTE
2
Press the [F3] LOAD button to call up the Load display.
3
Select the file type to be loaded.
The file saved in operation explained on the previous page has all the User Voices.
If you wish to load all the User Voices, set Type to
“AllVoice.”
If you wish to load only a specific Voice, set Type to
“Voice.”
Select a source Voice Bank from the selected file with the following operation.
To select a User Normal Voice Bank, press one of the [USER1] and [USER2] buttons. To select a User
Drum Voice Bank, simultaneously hold the [DRUM
KITS] button and press the [USER1] button.
After selecting a source Voice Bank, all the Voices contained in the selected Bank are listed in the display. Move the cursor to the desired Voice to be loaded.
Select a destination Voice Number.
Select a Voice by moving the cursor to the location of “USR1” in the above display and using the data dial.
CAUTION
Loading data to this instrument automatically erases and replaces any existing data in the User memory.
4
Select the file ( ) to be loaded.
Move the cursor to the file (extension: W7V) saved in the operation explained on the previous page. If you set the
Type parameter to “AllVoice” in step 3, go to step 5. If the desired file was saved in specific folder, enter the folder and select the file. For information on how to select a folder,
see page 213. If you set the Type parameter to “Voice” in
step 3, execute the operations in the following box, then go to step 5.
5
Press the [SF1] EXEC button to actually load the file.
After the data has been loaded, a “Completed” message appears and operation returns to the original display.
CAUTION
While the data is being saved/loaded, make sure to follow these precautions:
• Do not remove or eject the media from the USB storage device.
• Do not unplug or disconnect the USB storage device.
• Do not turn off the power of the instrument or the relevant devices.
62 Owner’s Manual
Editing a Performance
Editing a Performance
The Performance Edit mode ([PERFORM]
→
[EDIT]) lets you create your own original Performances—containing up to four different Parts (Voices)—by editing the various parameters. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Performance Edit mode.
1
Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited
(page 44).
2
Press the [EDIT] button to enter the Performance Edit mode.
3
Call up the Common Edit display or Part Edit display.
Use Part Edit to edit the parameters for each Part.
Use Common Edit to edit the parameters for all of the Parts.
While in the Voice Edit mode, you can switch between the Common Edit display and the Part Edit display as shown below.
DRUM
KITS
Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.
Indicates a Common Edit display.
PRE 1 PRE 2 PRE 3 PRE 4
FAVORITES A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP CHROMATIC
PERCUSSION
3 4
COMMON
9
ELEMENT PERF. PART ZONE
10 11 12
Calling up the Part Edit display
Press the desired Part number from the PERF.
PART [1] – [4] buttons to call up the Part Edit display.
Indicates the display for editing Part 1.
Common Edit
You can select the four Performance Parts.
Part 1 Edit
Part 2 Edit
Part 3 Edit
Part 4 Edit
Owner’s Manual 63
64
Editing a Performance
4
Select the menu you wish to edit by pressing the [F1] – [F6] buttons and [SF1] – [SF5] buttons, then edit the parameters in each display.
The following briefly describes the main Performance parameters.
●
Parameters for the Voice assigned to each Part
Part selection ➞ [F1] VOICE
The Voice assigned to each part and its note range can be
set also in the Performance Play mode (page 171). In
addition to the parameters available in the Performance
Play mode, the Performance Edit mode also lets you set
Portamento (pitch glide) and Arpeggio Switch (which determines whether the Arpeggio plays a specific Part or not).
●
Basic parameters for creating the sound
Part selection ➞ [F4] TONE
Edit the parameters for each Part’s Voice such as Pitch,
Filter, and Amplitude. The parameters offset the same parameters in the Voice Element Edit mode.
●
Effect related parameters
[COMMON] ➞ [F6] EFFECT
Pages 143, 172
[COMMON] ➞ [F2] OUT/MEF ➞ [SF3] MEF (Master Effect)
The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Performance. The Common Edit display lets you edit the Effect-related parameters.
●
Master EQ related parameters
Page 172
[COMMON] ➞ [F2] OUT/MEF ➞ [SF3] MEQ (Master Equalizer)
These parameters let you use the five-band Master EQ to process the overall sound of the Performance. Master EQ also features separate EQ shape parameters for the Low and High bands, as well as the Frequency, Gain and Q controls for each band.
●
Controller related parameters
[COMMON] ➞ [F4] CTL ASN (Controller Assign)
Page 70
For each Performance, you can assign the Control Change
Number to built-in controllers such as Knob 3 and 4
(ASSIGN1 and 2) and optionally connected controllers, such as Footswitch and Foot Controller.
n
Functions assigned to Controllers depend on the settings of each
Part’s Voice edited in the Voice Edit mode.
●
Arpeggio related parameters
[COMMON] ➞ [F3] ARP (Arpeggio)
Pages 145, 173
For each Performance, you can set the Arpeggio related parameters, such as Arpeggio type and playback tempo.
These settings can be edited in the Common Edit display.
5
Repeat steps 3 – 4 as desired.
6
Name the edited Performance.
Enter a name for the Voice from the NAME display
([COMMON]
→
[F1] GENERAL
→
[SF1] NAME).
For detailed instructions on naming a Voice, refer to page
Enter the desired Performance name.
7
Store the settings as a User Performance.
The edited Performance can be stored in the Performance
Store mode. For details, see page 66.
TIP
The Compare Function
You can compare the sound of the original (unedited)
Performance with the edited Performance. For details,
TIP
Edit Recall
If you are editing a Voice and select a different
Performance without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the
Performance with your latest edits intact.
1
Press the [JOB] button in the Performance mode to enter the Performance Job mode.
2
Press the [F2] RECALL button to call up the
Recall display.
3
Press the [ENTER] button. (The display prompts you for confirmation.)
If you wish to cancel the operation, press the [DEC/NO] button.
4
Press the [INC/YES] button to execute Edit
Recall to restore the Performance.
Owner’s Manual
Editing a Performance
TIP
Editing a Performance by using the Knobs
The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also use them to edit a Performance, either in the Performance Play mode or the Performance Edit mode.
● When the [PAN/SEND] indicator is turned on:
PAN Determines the stereo pan position of the Performance.
REVERB
CHORUS
TEMPO
Determines the amount of Reverb effect that is applied to the
Performance.
Determines the amount of Chorus effect that is applied to the
Performance.
Determines the tempo of the Arpeggio assigned to the currently selected Performance.
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→ [F2] OUT/MEF → [SF1] OUT → Pan
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→ [F2] OUT/MEF → [SF1] OUT → RevSend
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→ [F2] OUT/MEF → [SF1] OUT → ChoSend
[PERFORM]
→
Performance selection
→
[F6] ARP
→
Tempo
● When the [TONE] indicator is turned on:
CUTOFF Raises or lowers the Filter cutoff frequency to adjust the tone brilliance.
RESONANCE
ATTACK
RELEASE
Boosts or attenuates the level at the area around the Filter cutoff frequency.
Determines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time – simply turn this knob to the right.
Determines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the Voice assigned to the selected Performance) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time.
[PERFORM]
→
Performance selection
→
[F5] EG
→
CUTOF
[PERFORM]
→
Performance selection
→
[F5] EG
→
RESO
[PERFORM]
→
Performance selection
→
[F5] EG
→
ATK (AEG)
[PERFORM] → Performance selection → [F5] EG → REL (AEG)
n The settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode.
● When the [ARP FX] indicator is turned on:
SWING Adjusts the swing feel of the Arpeggio playback.
GATE TIME
VELOCITY
UNITMULTIPLY
Adjusts the Gate Time (length) of the Arpeggio notes.
Adjusts the velocity of the Arpeggio notes.
Adjusts the Arpeggio playback time based on tempo.
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
Swing
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
GateTimeRate
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
VelocityRate
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
UnitMultiply
● When the [EQ] indicator is turned on:
LO
LO MID
HI MID
HI
Determines the amount of boost or attenuation applied to the low frequency band of the Master EQ.
Determines the amount of boost or attenuation applied to the lowmidrange frequency band of the Master EQ.
Determines the amount of boost or attenuation applied to the highmidrange frequency band of the Master EQ.
Determines the amount of boost or attenuation applied to the high frequency band of the Master EQ.
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F1] GENERAL
→
[SF3] MEQ OFS
→
LOW
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F1] GENERAL
→
[SF3] MEQ OFS
→
LOW MID
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F1] GENERAL
→
[SF3] MEQ OFS
→
HIGH MID
[PERFORM] → Performance selection → [EDIT] → [COMMON]
→
[F1] GENERAL
→
[SF3] MEQ OFS
→
HIGH
n
The settings above are applied as offsets to the EQ settings in the [PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F2]
OUT/MEF
→
[SF2] MEQ (Master EQ) display.
● When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):
ASSIGN A Adjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display.
ASSIGN B
ASSIGN 1 Depends on the settings of the Voice assigned to the selected Performance.
ASSIGN 2 n
In addition to above functions, Master Effect related parameters (set in the [PERFORM]
→
Performance selection
→
[COMMON]
→
[F2] OUT/
MEF
→
[SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters are assigned to the four knobs can be set in the [UTILITY]
→
[F4] CTL ASN
→
[SF5] MEF display.
TIP
Editing a Performance by using the Control sliders
[PERFORM] ➞ Performance selection ➞ [EDIT] ➞ Part selection ➞ [F2] OUTPUT ➞ [SF1] VOL/PAN ➞ Volume
In the Performance mode, the four Control sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts.
n
Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward.
Owner’s Manual 65
Editing a Performance
Storing/Saving the created Performance
Two steps are necessary in order to store (save) your Performance—storing the edited Performance to internal memory and saving the stored Performances to a USB storage device.
Performance Edit
Storing edited Performances individually
Store
Internal memory
User Performance 001
User Performance 002
User Performance
Bank 1
User Performance 128
Save
All the User
Performance data in internal memory can be saved as a single file.
USB storage device
When you turn off the power to the instrument, User Performances saved in the Performance Store mode are not erased. As such it is not necessary to save the data to USB storage device; however, you may want to save it for backup or organizational purposes, using the Save operation.
Storing the edited Performance as a User Performance to internal memory
[PERFORM] ➞ [STORE]
1
After editing the Performance, press the
[STORE] button to enter the Performance
Store mode.
2
Select the destination Performance memory.
Select a Performance number by using the data dial, [INC/
YES] and [DEC/NO] button.
4
To execute the Store operation, press the
[INC/YES] button.
After the Performance has been stored, a “Completed” message appears and operation returns to the
Performance Play display.
DEC NO INC YES
EXIT ENTER
EXECUTE
CAUTION
When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate USB storage device.
3
Press the [ENTER] button.
The display prompts you for confirmation. Press the [DEC/
NO] button to cancel the Store operation.
DEC NO INC YES
CAUTION
Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data.
CAUTION
If you select another Performance without storing, the currently edited
Performance will be lost. Make sure to store the edited Performance before selecting another Performance.
EXIT ENTER
EXECUTE
66 Owner’s Manual
Editing a Performance
Saving the edited Performances to a USB storage device
[FILE] ➞ [F2] SAVE
The basic operations are the same as in the Voice mode (page 61).
However, keep in mind that you must set the Type parameter to “All.” When Type is set to “All,” executing the Save operation saves all the created data, including the Performances as well as the Voices assigned to them, as a single file (extension:
M7A).
Loading Performance data from the USB storage device
[FILE] ➞ [F3] LOAD
These instructions describe how to recall the data saved as an “All” file type (extension: M7A) from the USB storage device, by using the Load operation.
1
Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT button.
If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., discs) inserted, select a specific Slot number.
2
Press the [F3] LOAD button to call up the Load display.
3
Select the file type to be loaded.
The “All” file contains all the Performances.
If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on this instrument will be loaded. If you wish to load only a specific Performance, set Type to “Performance.”
USB storage device
User Performance 001
User Performance 002
Loading a specific
Performance when Type is set to “Performance.”
Internal Memory
User Performance 001
User Performance 002
User Performance Bank 1
User Performance 128
All Performances are loaded when Type is set to
“All.”
User Performance Bank 1
User Performance 128
CAUTION
When Type (file type) is set to “All” and the Load operation is executed, all data that can be created on the instrument will be loaded. This means that any existing data in User memory will automatically be overwritten and lost. Make sure to save any important data to a USB storage device before performing the Load operations, especially when Type is set to “All.” n When Type (file type) is set to “Performance” and the Load operation is executed, the sound of the Performances may not be reproduced properly if the User Voices assigned to the Performances saved in the file have been changed by editing.
Owner’s Manual 67
Editing a Performance
4
Select the file ( ) to be loaded.
Move the cursor to the file (extension: M7A) saved in the operation explained in the previous instructions. If the desired file
If you have set the Type parameter to “All” in step 3, go on to step 5.
If you have set the Type parameter to “Performance” in step 3, execute the operations in the following box, then go on to step 5.
When Type is set to “Performance”:
When Type is set to “Performance,” you can specify and load a specific Performance from a file (with the extension
M7A).
Move the cursor to the file (extension:
S7A) saved in the operation explained on the previous page.
ENTER
EXECUTE
All the Performances contained in the selected file are listed on the display. Move the cursor to the desired Performance.
Select the destination
Performance number.
CAUTION
Loading data to this instrument automatically erases and replaces any existing data in the User memory.
Select the desired
Performance to be loaded.
5
Press the [SF1] EXEC button to actually load the file.
After the data has been loaded, a “Completed” message appears and operation returns to the original display.
CAUTION
While the data is being saved/loaded, make sure to follow these precautions:
• Do not remove or eject the media from the USB storage device.
• Do not unplug or disconnect the USB storage device.
• Do not turn off the power of the instrument or the relevant devices.
68 Owner’s Manual
Control sliders
Controllers supported by the MO
Using the Controllers—Advanced Course
Controllers supported by the MO
You can control tone, volume, pitch and other parameters by using the controllers on the front panel, as well as by using external controllers connected to several controller jacks on the rear panel.
Controllers on the front panel
Knobs
Pitch Bend Wheel
Modulation Wheel
STANDBY
ON
DC IN
MO rear panel
MASTER
VOLUME
ZONE 1 ZONE 2 ZONE 3 ZONE 4
TO DEVICE TO HOST
USB
THRU
MIDI
OUT IN
FOOT
SWITCH
FOOT
CONTROLLER
DIGITAL OUT OUTPUT PHONES
R L MONO
FOOT
SWITCH
FOOT
CONTROLLER
Optional Controllers
FC4 or FC5 FC7
Controllers on the MO
■
Pitch Bend wheel/Modulation wheel
These control pitch and vibrato. For details, see page 50.
■
Knobs and Control sliders
These control various parameters. For details, see page 51.
Controllers (optional) that can be connected to the rear panel of the MO
■
Footswitch
An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH jack can be assigned to a range of parameters. It is suited for switch-type (on/off) controls, such as sustain, Portamento Switch, increment/decrement of a Voice or Performance Number, starting/stopping the Sequencer, and holding the Arpeggio on or off.
■
Foot Controller
An optional Foot Controller (such as the FC7), connected to the FOOT CONTROLLER jack on the rear panel, can be assigned to control a variety of parameters on the instrument. By using a foot controller for parameter control in this way, both your hands are left free to play the keyboard (or to operate other controllers)—an exceptional convenience when playing live.
Owner’s Manual 69
Controllers supported by the MO
Controlling a Voice with Controller Set
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ [COMMON] ➞
Each of the Preset Voices of MO is programmed with appropriate Modulation Wheel and Knob assignments, for adjusting the sound and effects in ways that best match the selected Voice.
For example, you can use the Modulation Wheel to apply a chorus effect to a piano Voice, or use one of the Knobs to control the decay time parameter of a bass guitar Voice. The settings for all the controllers are referred to as a “Controller Set.”
These Controller Set settings can be stored with the User Voice.
1
2
3
4
Switch the display for each Controller Set by using the [SF1] – [SF3] buttons
1
Element Switch
Select whether the controller will affect each individual Element.
Keep in mind that some destinations affect only the entire Voice (all Elements). In this case, the Element Switch parameter will be indicated by “----” and cannot be changed. This applies only to Normal Voices.
2
Source (controller)
brackets indicates the Control Change number generated when moving the controller.
3
Destination (function)
Determines the function assigned to the Source (controller). For the details about the abbreviations and the parameter types, refer to the Control List in the separate Data List booklet.
4
Depth
Determines the amount by which the parameter selected in Destination can be controlled. For negative values, the controller operation is reversed.
TIP
Assigning multiple functions to a controller
You can have a single controller affect different aspects of the sound at the same time. For example, set the Source parameter of Control Set 1 to MW (Modulation wheel) and the Destination parameter to ELFO-PM (Element LFO Pitch
Modulation Depth). Then set the Source parameter of Control Set 2 also to MW, but set the Destination parameter to
ELM PAN (Element Pan). In this example, when you move the Modulation Wheel upward, the amount of Pitch
Modulation increases accordingly, and the Element is simultaneously panned from left to right.
n The Controller Set edited in the Voice Edit mode is available when the corresponding Voice is selected in the Performance, Song, and Pattern.
n The functions assigned to the Controller by the Controller Set function are applied only to the internal tone generator block. For connected external
MIDI instruments, use of the controllers generates separate MIDI Control Change numbers, as shown in the Source parameter.
n
Even if a different function is assigned to this wheel, the Pitch Bend function is available and Pitch Bend messages are still generated when the wheel is used.
70 Owner’s Manual
Controllers supported by the MO
Controlling the overall system with ASSIGN A and B
[UTILITY] ➞ [F4] CTL ASN ➞
The ASSIGN A and B (Knob 1 and 2) settings let you control the functions that affect all Voices, Performances, Song, and
Pattern.
You can store the ASSIGN A and B settings as the system settings by pressing the [STORE] button.
n ASSIGN A and B are common to all Voices/Performances/Songs/Patterns. Changing the setting of ASSIGN A and B may result in changes to the data of stored User Voices/Performances/ Songs/Patterns.
1
2
1
ASSIGN A, ASSIGN B
Determines the Control Change numbers generated when controlling the ASSIGN A and B (Control sliders 1 and 2).
Normally, there is no need to change these parameters. The conventional parameter assignments (as defined in the MIDI standard) used for the control numbers are indicated in parentheses.
2
Destination (function)
Determines the functions assigned to ASSIGN A and B. For the details about the abbreviations and the parameter types, refer to the Control List in the separate Data List booklet.
Owner’s Manual 71
Controllers supported by the MO
Changing Control Change numbers
The functions assigned to the controllers by the Controller Set and ASSIGN A/B functions are applied only to the internal tone generator block.
For connected external MIDI instruments, use of the controllers generates MIDI Control Change messages, as assigned in the chart below.
External MIDI instrument
Transmitting the Control Change messages
Controller
Tone generator block
Affecting the destination (Dest)
Controller
Aftertouch*
Pitch Bend wheel
Modulation wheel
ASSIGN A, B
Footswitch
Ribbon Controller*
ASSIGN 1, 2
Foot Controller 1, 2*
Breath Controller*
Generated MIDI message
Channel Aftertouch (DnH)
Pitch Bend (EnH)
Control Change (BnH, 01H)
Control Change (BnH)
Control Change (BnH)
Control Change (BnH)
Display for setting the Control Change number
–
–
–
[UTILITY]
→
[F4] CTL ASN
→
[SF2] ASSIGN
[UTILITY]
→
[F4] CTL ASN
→
[SF3] FT SW
[VOICE]
→
[UTILITY]
→
[F3] VOICE
→
[SF4] CTL ASN
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F4] CTL ASN
[SONG]/[PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F4]
CTL ASN
* The MO does not have the following MIDI controllers: Aftertouch, Ribbon Controller, Foot Controller 2 jack, or Breath Controller jack. However, keep in mind that if the same MIDI Control Change messages as set here are received from an external device, the internal tone generator also responds to those messages as if the unsupported/unavailable MIDI controller was used on the MO.
Conventional controllers, such as Modulation wheel, will affect connected MIDI instruments in their conventional way. For example, when the pan function is assigned to the Modulation wheel under Controller Set, using the Modulation wheel will apply the pan function to the internal tone generator, but will transmit the Modulation messages to an external MIDI instrument.
Keep in mind also that if the same MIDI Control Change messages as set here are received from an external device, the internal tone generator also responds to those messages as if the controller on the MO itself was used.
TIP
Using the Controllers for two different functions
You can also set up a controller such that it sends one kind of Control message to the internal tone generator of the MO, yet another kind of message to the MIDI Out. For example, in a Controller Set you could assign Resonance to ASSIGN
1 (Knob 3). Then, in the Utility mode, you could assign Control Change number 1 (modulation) to the same Knob. Now, when you move Knob 3, resonance will be applied to the sound of the internal tone generator block, while modulation messages will be transmitted to the external MIDI instrument.
72 Owner’s Manual
Playing the Demo Songs/Patterns
Creating a Song on the MO
In this section, we’ll explain how to create a Song by using the built-in sequencer of the MO (Song mode and Pattern mode).
There are two ways (or modes) that you can use the music production features of the MO to create your own music: Song mode and Pattern mode.
In the Song mode, you can create a Song in order from beginning to end.
Song mode
Measure 1 120
In the Pattern mode, you can create separate Sections, each several measures in length, as an Intro, melody A, main theme, etc.—then, combine the separate Sections to create an entire Song.
Pattern mode
Intro Melody A Main theme Melody A Ending
Section A Section B Section C Section B Section P
First, listen to the Song and Pattern Demos that have been specially programmed in the MO, to give you an idea how the
Patterns are built and how they can be used.
Next, we’ll give you a specific example in creating a Song—entering a rhythm pattern to each Section in the Pattern mode, then recording a melody in the Song mode. Once you see how it’s done, you can use the same method to create your own music with Patterns and Songs.
Playing the Demo Songs/Patterns
The Song and Pattern Demos have been specially programmed so you can hear just how amazing the sounds are, and find out just how powerful the instrument really is—for music creation, performance and production.
CAUTION
When the Demo Song/Pattern data is loaded, the memory area for playback will be overwritten and the [EFFECT BYPASS] button will be turned off.
Also, the following settings will be changed in order to play back the Demo Song/Pattern properly.
[UTILITY] ➞ [F1] GENERAL ➞ [SF1] TG ➞ Volume, NoteShift, Tune
[UTILITY] ➞ [F1] GENERAL ➞ [SF4] OTHER ➞ CtrlRest
Important data should always be backed up to a USB storage device.
1
Simultaneously press the [FILE] button and [UTILITY] button.
VOICE
MODE
PERFORM MASTER
SONG PATTERN MIXING
DAW
REMOTE FILE UTILITY
EDIT JOB
DEMO
STORE
COMPARE SCENE STORE
SET LOCATE
Owner’s Manual 73
74
Playing the Demo Songs/Patterns
2
Set the LoadType to “All.”
Any of following three types can be set. However, for this example, select “All.”
All ................ Loads both the Demo Song and Pattern data.
Song ............ Loads only the Demo Song data.
Pattern ........ Loads only the Demo Pattern data.
3
Press the [ENTER] button to load the Demo data.
After the data is loaded, the Song Play display is automatically called up.
Location settings for the selected Song
Tempo for the selected Song
Time signature for the selected Song
Transpose setting (for entire Song)
Currently selected Song
01 : Dub'nBass
Song number Song name
Measure: Beat
(for current playback location)
ARP1-ARP5
Use the [SF1] – [SF5] buttons to call up the Arpeggio type and Song
Scene assigned to each button
Indicates muted track.
Indicates soloed track (page 75).
Song track number and track mute/solo status
Track data status
Indicates a MIDI track containing MIDI sequence data.
Indicates that the track has no recorded data.
n
The explanations here also apply to the Pattern mode.
4
Press the [
F
] (Play) button to start Song playback.
When playback of the selected Song is finished, the Song automatically stops.
You can stop the Song anytime during playback by pressing the [ J ] (Stop) button. This pauses the Song at the current position. To resume playback of the Song from that point, press the [ F ] (Play) button again. To instantly return to the beginning of the Song, press the [ I ] (Top) button.
SEQ TRANSPORT SEQ TRANSPORT
Top button
LOCATE
REC
1 2 LOCATE
REC
1 2
5
Select and play another Demo Song.
Move the cursor to “Song Number: Name” (with the cursor buttons) then select another Song by using the Data Dial, or the [INC/YES] and [DEC/NO] buttons.
Decreases number
Decreases number
DEC/NO INC / YES
Increases number
Increases number
Start Stop
Song number: Name
SEQ TRANSPORT
LOCATE
REC
1 2
Start
Next, let’s play a Demo Pattern.
Owner’s Manual
Playing the Demo Songs/Patterns
6
Press the [PATTERN] button to enter the
Pattern mode.
VOICE
MODE
PERFORM MASTER
10
Select and play another Demo Pattern.
Selecting a Pattern is done in the same way as selecting a
Song. Refer to step 5 above.
SONG PATTERN MIXING
DAW
REMOTE FILE UTILITY
EDIT JOB
DEMO
STORE
COMPARE SCENE STORE
SET LOCATE
Using Mute/Solo with the Song and
Pattern tracks
Try this with the Demo Songs to hear how the tracks sound both in isolation and in various combinations.
■
To mute a track
1
Press the [MUTE] button (the lamp lights).
7
Press the [
F
] (Play) button to start Pattern playback.
There is another way to start Pattern playback—by pressing the notes on the keyboard. Move the cursor to the keyboard icon and press the [INC/YES] button so that the
mark appears. In this status, press any key to start the
Pattern playback.
2
Press any of the NUMBER [1] – [16] buttons to select the track number to be muted.
The corresponding track is set to mute (its lamp goes off) and produces no sound. When pressing the same number button again, the track mute is canceled (its lamp lights).
TRACK
SELECT 1 2 3 4 5 6 7 8
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16 MUTE
SOLO
8
Try out various rhythm variations by changing the Section.
Make sure that the [SECTION] lamp is on (press the button if necessary), then press any of the buttons shown below to select and play the various Sections contained in a Pattern.
Pressing the [A] – [H] buttons calls up Sections A – H and pressing the [PRE1] – [–] buttons calls up Sections I – P.
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM – SECTION
A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS BRASS REED PIPE
F G H
SYN LEAD SYN PAD
CHOIR
SYN COMP CHROMATIC
PERCUSSION
DRUM
PERCUSSION
SE MUSICAL FX COMBI n
Some Sections of the Demo Pattern may have no data. Because of this, selecting some Sections may result in no sound.
To turn Mute off, press the [MUTE] button again (the lamp goes off).
■
To solo a track
Simultaneously hold down the [MUTE] button and press one of the Number buttons [1] to [16] to solo the corresponding track. Once you’ve selected a track for soloing, the [MUTE] button’s lamp flashes, indicating the
Solo function is active.
While Solo is active, you can change the soloed track simply by pressing the corresponding Number button [1] to
[16]. To cancel the Solo function, press the [MUTE] button again.
1 2 3 4 5 6 7 8
TRACK
SELECT
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16 MUTE
SOLO
9
Press the [
J
] (Stop) button to stop Pattern playback.
Unlike Song playback, Pattern playback continues in a loop until the [ J ] (Stop) button is pressed.
You can stop the Pattern anytime during playback by pressing the [ J ] (Stop) button. This pauses the Pattern at the current position. To resume playback of the Pattern from that point, press the [ F ] (Play) button again. To instantly return to the beginning of the Pattern, press the
[ I ] (Top) button.
Owner’s Manual 75
76
Creating a Pattern
Creating a Pattern
When you create a Song, one of the most essential aspects is the rhythm. It is almost always the first thing you start with, and provides a foundation for the rest of the music. The Pattern mode gives you the tools to create rhythm patterns for the accompaniment of the Song. Here, in brief, are the basic steps in using Patterns to create a Song:
1) In the Pattern mode, create and chain together the phrases that will be used for the accompaniment and the Song.
2) Convert the Pattern data to a Song.
The following three methods can be used to create a Pattern.
• Creating a Pattern by Preset Phrases and Arpeggio
• Creating a Pattern by User Phrases
• Creating a Pattern with Realtime and Step recording
CAUTION
should always store any data residing in DRAM to a USB storage device before turning off the power.
Setting up for Creating a Pattern (Mixing Settings)
First, select the desired Pattern and assigned the Voice to each track.
1
Press the [PATTERN] button to enter the
Pattern Play mode.
Select the Empty Pattern.
3
Select a track (Part) to which you want to assign a Voice.
Press the [TRACK SELECT] button so that its lamp lights, and select a track (Part) by pressing the one of the Number buttons [1] to [16]. You can now play the Voice of the selected track from the keyboard.
1 2 3 4
9
ELEMENT PERF. PART ZONE
10 11 12
5
13
6
14
7
15
8
16
TRACK
SELECT
MUTE
SOLO 2
Press the [MIXING] button, then [F2] VOICE button to call up the display for setting a
Voice.
VOICE
MODE
PERFORM MASTER
SONG PATTERN MIXING
DAW
REMOTE FILE UTILITY
EDIT JOB
DEMO
STORE
COMPARE SCENE STORE
SET LOCATE n You can also select the Part by using the Cursor [<] [>] buttons.
SCENE
4
Select the desired Voice.
Turn the [TRACK SELECT] button off, and select the Voice normally, in the same way as in Voice mode. You can also use the Category Search function.
n You can also select the Voice Number or Voice Bank directly with the “VOICE NUM” or “BANK MSB/BANK LSB” parameters. Refer to the separate Data List booklet for details.
n When selecting the Mixing Voice, move the cursor to the “BANK
MSB/BANK LSB” and select “mv,” then move the cursor to “VOICE
NUM” and select the Voice Number. For details on the Mixing
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
Owner’s Manual
Creating a Pattern
5
6
Repeat steps 3 and 4 above to assign the
Voice to each track (Part).
Store the Mixing settings.
Press the [STORE] button (the display below appears).
Press the [ENTER] button to store the Mixing settings with the Pattern.
TIP
Selecting the Voices by using the
Mixing Template
A total of 32 Mixing settings, each designed for a different music category or genre, have been programmed and stored as convenient Mixing
Templates. Each Mixing Template includes the Voices, effects, pan and other settings suitable for the corresponding music genre. Simply dial up the template that comes closest to the type of Song or
Pattern you wish to create, tweak the settings as desired, then start recording.
n You can also store the Mixing settings you’ve created in the
MO as an original Mixing Template. For details, see page 94.
1
Press the [PATTERN] button to enter the
Pattern Play mode.
2
Press the [MIXING] button, then press the [F6]
TEMPLATE button to call up the display for setting a Template.
CAUTION
The created Song and Pattern data resides temporarily in DRAM (page
150). Because data contained in DRAM is lost when the power is turned
off, you should always store any data residing in DRAM to a USB storage device before turning off the power.
n You can store the Mixing settings as a Mixing Template. For details on the Mixing Template, see below.
n
You can also make settings for the volume, pan, effects and
equalizer, as well as the Voice. For details, see page 93.
3
Select the desired Template by using the [INC/
YES] and [DEC/NO] buttons or the data dial.
As soon as a Template is selected, the relevant Mixing settings will be automatically loaded.
4
Play the keyboard to check the Mixing settings.
Press the [TRACK SELECT] button so that its lamp lights, and select a Part by pressing the one of the Number buttons [1] to [16].
Owner’s Manual 77
78
Creating a Pattern
TIP
Creating Mixing Voices exclusively for Songs/Patterns
If you assign User Voices to your Song or Pattern and then edit them (in the Voice Edit mode), the Voices may sound different than expected. This convenient feature lets you create dedicated Mixing Voices for your Songs and
Patterns—ensuring that the Voices will play exactly as they were edited for the Song/Pattern. The Mixing Voice can be stored with the Song or Pattern.
n
Only Normal Voices can be created/edited as Mixing Voices.
1
Enter the Song mode/Pattern mode and select the Song number/Pattern number.
2
Press the [MIXING] button (the lamp lights), then select the Part containing the desired Voice.
4
Call up the Common Edit or Element Edit display as required.
These displays are the same as in the Voice mode. See
MIXING
5
Store the edited Mixing Voice to internal User memory with the Song/Pattern.
1 2 3 4 5 6 7 8
TRACK
SELECT
5-1 Press the [STORE] button to enter the Mixing Voice
Store mode.
5-2 Set the destination Voice Bank to “MIXV” and select the destination Voice number.
You can store the Voice edited in the Mixing Voice
Edit mode as a User Normal Voice by setting the
Voice Bank to “USER1” or “USER2.”
Destination Voice Number
9
ELEMENT PERF. PART ZONE
10 11 12 13 14 15 16 MUTE
3
Press the [F5] VCE ED (Voice Edit) button to enter the Mixing Voice Edit mode.
n The Mixing Edit mode can only be entered when selecting a
Part to which a Normal Voice has been assigned.
Destination Voice Bank
5-3 Press the [ENTER] button to execute the Store operation.
CAUTION
The created Song and Pattern data resides temporarily in DRAM
(page 150). Because data contained in DRAM is lost when the
power is turned off, you should always store any data residing in
DRAM to a USB storage device before turning off the power.
Creating a Pattern by Preset Phrases and Arpeggio
Naturally, you can create phrases and Patterns by recording your own keyboard performance in real time. However, the MO has convenient features—preset phrases and the Arpeggio function—that let you quickly and easily select backing parts and phrases suitable for various music genres and styles.
First, we’ll record a performance to Section A, using the Preset Phrases of the Drum patterns, as well as some guitar and bass guitar Arpeggio phrases.
Selecting a Drum pattern from Preset
Phrases
2
Turn the [SECTION] button on, then press the
[A] button.
1
Press the [PATTERN] button, then select the
Pattern you stored in the section “Setting up for Creating a Pattern (Mixing Settings)” on page 76.
In the example here, we’ll use a Pattern that consists of the following:
Track 1: Drums
Track 2: Bass guitar
Track 3: Guitar
Track 4: Piano
Track 5: Strings
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS
F
BRASS REED PIPE
G H
SYN LEAD SYN PAD
CHOIR
SYN COMP
CHROMATIC
PERCUSSION
DRUM
PERCUSSION
SE MUSICAL FX COMBI
SECTION
Owner’s Manual
Creating a Pattern
3
Set the meter (time signature), tempo, and length.
TIP
User Phrases
In addition to the Preset Phrases, you can store MIDI data you’ve recorded in the Pattern mode as User
Phrases. User Phrases have the added benefit of being able to use the sounds of other instruments, letting you record bass, guitar, piano and other parts as well as drums and percussion. For details, see
Meter (time signature) Tempo Length of pattern
4
Press the [F4] PATCH button to call up the
Patch display.
5
Select Track 1, then select one of the settings
Dr 1 to Dr 4 in the category. Next, select a
Phrase Number.
Press the [ F ] (Play) button to hear the Drum Pattern. Try out some different drum patterns here.
TIP
Turning the Phrase Voice on or off
In the default settings, when assigning a Phrase to each track, the track’s current Voice will be changed to the Voice stored in the Phrase (Phrase Voice). If you do not want to change the Voice and you want to use only the MIDI sequence data, set the following parameter for the track to off.
[F3]TRACK ➞ [SF3]TR VOICE
When setting the parameters as shown in the display below, the original Voice in Track 3 will be used, even if a Phrase is assigned to the track. If you assign
Phrases to other tracks (those with the “On” setting), the Voices stored in the assigned Phrase will be used.
1 2 3 4
9
ELEMENT PERF. PART ZONE
10 11 12
5 6 7 8
13 14 15 16
Select a track
TRACK
SELECT
MUTE
Indicates the category of the preset Phrases
Indicates the Phrase number
Next, let’s record the bass guitar, guitar, and piano by using the Arpeggio function.
DEC/NO INC / YES
Select a Preset Phrase.
SEQ TRANSPORT
LOCATE
REC
1 2
Play the Pattern to confirm the assigned Phrase.
Creating a Pattern by Arpeggio
Record a bass guitar pattern.
7
Select a track to which the bass guitar will be assigned.
Press the [TRACK SELECT] button so that its lamp lights, and select a track by pressing the Number [2] button.
6
Press the [
J
] button to stop playback.
Press the [F1] PLAY button to return the Pattern Play mode.
8
Press the [REC] button to enter the Pattern
Record mode.
Set the parameters related to recording in the [F1] SETUP display. Set Type to “replace,” set Loop to “off,” and set
Quantize to “off.”
Owner’s Manual 79
80
Creating a Pattern
TIP
Type, Loop, and Quantize
Type
The “replace” setting lets you overwrite an already recorded track with new data. The first recording is lost, and the new one takes its place.
The “overdub” setting lets you record (layer) additional data to a track that already contains data.
These methods are both realtime recording methods.
The “step” setting (Step recording) allows you to compose your performance by “writing” it down one
event at a time. For details, see page 82.
Loop
This function plays back the Pattern repeatedly in a
“loop.” If Type is set to “overdub” and Loop to “on,” you can add separate notes or parts in order. For example, you could record the parts of a drum kit one by one—recording the kick on the first pass, a snare on the second, a hi hat part on the third, and so on.
This technique is also convenient for adding non-note, sound-shaping data, such as that of the Knobs and
Controller.
Since we will be recording with the Arpeggio in this example, set Loop to “off” here.
Quantize
Record quantize aligns the timing of notes in real time, as you record. This makes sure that all the notes will be recorded exactly on the beat, even if your playing is somewhat off the beat.
Since we will be recording with the Arpeggio in this example, set Quantize to “off” here.
11
When this parameter is set to on, you can record the
Arpeggio playback to the track as MIDI sequence data.
12
Set the RecArp parameter to on in the [F4]
RECARP (Record Arpeggio) display.
Press the [F5] CLICK button to turn Click on and play the metronome during the recording.
When the “sound” icon below is displayed, Click is on and the metronome will play during the recording.
13
Press the [
F
] (Play) button to start recording.
Play a note or notes on the keyboard to trigger Arpeggio playback. The root chord of the bass pattern changes depending on the key you play.
Start recording
SEQ TRANSPORT
Arpeggio playback
LOCATE
REC
1 2
9
Set the PartSw (Part Switch) parameters to off in the [F3] ARP display.
When setting the parameter to on, you can use the
Arpeggio on this track.
10
Set the Arpeggio Bank, Category, and Type.
Set the Bank to “pre” and Ctgr (category) to “Bass.” Try out some different bass patterns here.
n In addition using the preset Arpeggios, you can also create your
own original Arpeggio data. See page 97.
Actual recording starts after one measure.
Recording stops automatically when Pattern playback reaches the end, since Loop is set to “off.”
14
Turn the [ARPEGGIO ON/OFF] indicator off, and press the [
F
] (Play) button to hear your newly recorded bass guitar pattern.
Next, let’s record the guitar pattern.
15
Select the track to which the guitar will be assigned.
Press the [TRACK SELECT] button so that its lamp lights, and select a Part by pressing the Number [3] button.
16
Record the guitar part using the Arpeggio, in the same way you did with the bass guitar part above.
Follow steps 8 –14 above, this time selecting the “GtPl”
(Guitar & Plucked) in the Arpeggio category, and try out the various guitar phrases.
Owner’s Manual
Creating a Pattern
MIDI data recorded in the Pattern mode is stored as a User Phrase. You can store up to 256 User Phrases to a single Pattern.
Next, let’s use the Pattern Copy function and record our User Phrases to Section B.
Copying Patterns and Creating a Pattern with User Phrases
In the following steps, you’ll assign the same phrases as the drum and bass guitar parts of Section A to the drum and bass parts of Section B, and create a guitar part playing the guitar and bass in unison.
Copying a Pattern
In order to assign the drum and bass phrases of section A to section B, we’ll copy the performance of Section A to section B.
Creating a Pattern with User Phrases
Have the guitar and bass play together by using the user phrase of the bass recorded in Section A.
1
2
Press the [PATTERN] button to enter the
Pattern Play mode, then press the [JOB] button to enter the Pattern Job Mode.
Copy the Pattern in the [F6] PATTERN display.
Select “01: Copy Pattern” and press the [ENTER] button.
7
Press the [F3] TRACK button, then press the
[SF3] TR VCE button to call up the Phrase
Voice display.
Set the Phrase Voice parameter in Track 3 (Guitar) to off.
You can use only MIDI sequence data in the User Phrase.
n
If you leave the Phrase Voice setting at “on,” the Voice will change when using the user phrase for the guitar part in step 8.
8
Press the [F4] PATCH button to call up the
Patch display.
3
Select the Pattern Numbers and Sections for both the source and destination.
Select the Pattern number you created earlier and Section
A for the source. Select the same Pattern number and
Section B for the destination.
9
Set the Pattern so that the user phrase of the bass of Track (Part) 2 will be used for Part 3.
Select the phrase number of Part 3 and set it to the same phrase number of the bass phrase of Part 2.
Source Destination
4
Press the [ENTER] button, then press the [INC/
YES] button to execute the Copy operation.
5
Press the [EXIT] button several times to go back to the Pattern Play mode.
6
Turn the [SECTION] button on, then press the
[B] button.
Section B is selected. Press the [ F ] (Play) button to play back and confirm the copied Pattern.
10
Press the [
F
] (PLAY) button to play back
Section B.
Adjust the octave and velocity of the guitar phrase as desired from the [F2] NOTE screen of the Pattern Job mode.
CAUTION
The same User Phrases can be assigned to different Sections within a pattern. Keep in mind, however, that the Section data will automatically be changed if another Section sharing the same User Phrase is changed.
Owner’s Manual 81
Creating a Pattern
TIP
Copying a User Phrase from another Pattern to the current Pattern
The User Phrases that can be assigned with the Patch function are limited to the ones contained in the currently selected Pattern. To copy Phrases from other Patterns for use in the current one, follow the instructions below.
1
In the [F4] PATCH display, press the [SF5] COPY button to call up the Copy Phrase display.
2
First, specify the source Pattern number and Phrase number as well as the destination (current Pattern)
Phrase number and track number. Then, press the [ENTER] button to execute the Copy operation.
Source
Destination
3
Press the [EXIT] button to return to the [F4] PATCH display, then check the assigned Phrase by pressing the
[ F ] (Play) button to play the Pattern.
Next, record Section C by using realtime recording or step recording.
Creating a Pattern with the Realtime and Step Recording methods
For Section C, set the drums, bass and guitar to the same as section A, and then add a piano part using Realtime recording, and enter a strings part by using Step recording. Here we’ll also adjust the rhythmic feel of the phrase by using the Groove function.
Creating a Pattern with Realtime recording
4
Press the [
F
] (Play) button to start recording.
1
Copy Section A to Section C, following the
instructions in the section “Copying a
Pattern” on page 81.
5
When the recording is finished, press the
[
J
] (Stop) button to stop recording.
Press the [ F ] (Play) button to hear your newly recorded
Pattern.
2
Select the track to which the piano part is to be assigned.
Press the [TRACK SELECT] button so that its lamp lights, and select the track for the piano part by pressing the
Number [4] button.
3
Press the [REC] button to enter the Pattern
Record mode.
Set the parameters related to recording in the [F1] SETUP display.
Set Type to “overdub” and Loop to “on.” These settings let you repeat the Pattern recording in a “loop” and record additional note events without deleting already-recorded
data. For the other parameters, see page 198.
82 Owner’s Manual
Creating a Pattern
Creating a Pattern with Step recording
Next, we’ll add a strings part by using the Step recording method.
6
Select the track to which the strings part is to be assigned.
Press the [TRACK SELECT] button so that its lamp lights, and select the track for the strings part by pressing the
Number [5] button.
7
Press the [REC] button to enter the Pattern
Record mode.
8
Set the Type parameter to “step” in the [F1]
SETUP display.
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Rehearsing parts before recording
To temporarily disengage the record mode and enter the “Rehearsal” mode, simply press the [REC] button during realtime recording—the [REC] indicator will flash and playback will continue uninterrupted but no data will be recorded. This convenient Rehearsal mode lets you easily and temporarily disable recording, in order to practice a part or try out various ideas (while listening to the other tracks) without actually recording. To return to the record mode press the [REC] button again—the [REC] indicator will light continuously.
Recording
SEQ TRANSPORT
Rehearsal mode
(playback continues)
SEQ TRANSPORT
LOCATE
REC
1 2 LOCATE
REC
1 2
9
Press the [
F
] (Play) button to start the recording.
For details about Step Recording, see page 193.
10
Press the [
J
] (Stop) button to stop the recording.
Press the [ F ] (Play) button to hear your newly recorded
Pattern.
CAUTION
The created Song and Pattern data resides temporarily in DRAM (page
150). Because data contained in DRAM is lost when the power is turned
off, you should always store any data residing in DRAM to a USB storage device before turning off the power.
TIP
Editing the recorded Pattern
The Pattern Edit mode and Pattern Job mode can be used to edit or change the data of the already recorded Pattern.
The Pattern Edit mode lets you change the recorded data and insert new data if needed. This includes note data as well as non-note data, such as program
(Voice) changes and MIDI control change messages.
The Pattern Job mode on the other hand provides a comprehensive variety of tools you can use to transform the recorded data—such as cleaning up the timing (Quantize), transposing, changing the velocity of notes, modifying the length of notes, and other useful operations for altering the sound. It also includes a variety of convenient operations, such as copying or erasing data. Most of these operations can be performed on either an entire track or a selected range of measures in the track.
The procedure is basically the same as in the Song
Using the Groove function
The Groove function makes it possible to adjust the pitch, timing, length, and velocity of notes in a specified track via a
1-measure 16th-note grid to create interesting, unique “grooves” that would not be possible with precise sequencer-like programming.
n The Groove settings are applied to all measures of the current Pattern. Keep in mind that you cannot apply different Groove settings to each measure.
n
The Grid Groove function affects Pattern playback without actually changing the MIDI sequence data (created via the Recording, File Loading, and
Patch functions). The Groove settings are handled separately from MIDI sequence data. See page 137.
1
In the Pattern Play mode, select a Pattern and Section for which the Groove is to be applied.
2
Press the [F2] GROOVE button to call up the Groove setting display.
Owner’s Manual 83
84
Creating a Pattern
3
Select a track, then adjust the Groove settings.
TRACK
SELECT
Select a track.
1 2 3 4
9
ELEMENT PERF. PART ZONE
10 11 12
5 6 7 8
13 14 15 16 MUTE
SOLO
Set each parameter.
Move the cursor to the desired parameter and grid point and set the offset value.
Move the cursor...
DEC/NO INC / YES
Set the value.
NOTE OFST
CLOCK SFT
GATE OFST
–
VELO OFST
0 +
EXIT ENTER
EXECUTE
Play the Pattern to check the result of the
Groove settings.
LOCATE
REC
SEQ TRANSPORT
1 2
DEC/NO INC / YES
Grid
NOTE OFST (Note Offset)
CLOCK SFT (Clock Shift)
GATE OFST (Gate time Offset)
VELO OFST (Velocity Offset)
Raises or lowers the pitch of the note(s) on the selected grid in semitones.
Shifts the timing of the note(s) on the selected grid forwar d or backward in clock increments.
Lengthens or shortens the note(s) on the selected grid in clock increments.
Increases or decreases the velocity of the note(s) on the selected grid.
n You can also edit the Groove parameters in real time during playback.
CAUTION
should always store any data residing in DRAM to a USB storage device before turning off the power.
TIP
Using the Groove settings to change the Pattern data
Grid Groove is a playback-only feature that processes the recorded data of a Pattern without actually changing it. In other words, the original data (created via the Recording, File Loading and Patch functions) remains intact. If you want to make the Grid Groove settings permanent and change the data, use Normalize Play Effect in the Pattern Jobs
([PATTERN]
→
[JOB]
→
[F5] TRACK
→
04: Normalize Play Effect). From this display, specify the track to be changed according to the Groove settings, and press the [ENTER] button to execute.
Creating a Pattern Chain
Each Pattern consists of 16 Sections (A – P) which can be used as Pattern variations. Create the desired rhythm Pattern variations, or Sections, that you wish to use as accompaniment and backing for your new Song, according to the instructions in the previous sections. After you’ve created the Sections, you can string these Sections together in any order desired to assemble the backing part of the Song, over which you can record a melody line and any other parts, in the Song Record mode.
Pattern Chain .....Enter the desired Sections for the Song
Section A Section B Section F Section H
........
Convert
Song n
Pattern Mixing, Groove, and Phrase Voice (Track Voice) on/off cannot be set independently for each Section, but apply to all Sections.
CAUTION
The same User Phrases can be assigned to different Sections within a pattern. Keep in mind, however, that the Section data will automatically be changed if another Section sharing the same User Phrase is changed. For example, if you’ve assigned a certain User Phrase to both Section A and
Section D, and you change that User Phrase for Section A, the same Phrase will be changed for Section D as well.
Owner’s Manual
Creating a Pattern
Creating a Pattern Chain by changing a Section while playing a Pattern
Switching of sections, track muting, scene/mute changes, and tempo changes can all be recorded in real time as a
Pattern Chain.
1
In the Pattern Play mode, select a Pattern for which data has already been created.
4
Press the [
F
] button to start recording and play the Pattern as you like.
Change the Section at the desired points, as the Pattern plays.
SEQ TRANSPORT
2 LOCATE
REC
1
2
Press the [F6] CHAIN button to call up the
Pattern Chain Play display.
3
Press the [REC] button to enter the Pattern
Chain Record mode, then set the basic parameters.
In the Pattern Chain Record Setup display, you can set the
Recording track and tempo. Three Pattern Chain track types are available. The Tempo track lets you record tempo changes for the Chain, and the Scene track lets you record track on/off changes. The Pattern (“patt”) track lets you record Section changes at the desired measure points in the Song.
Pattern Chain Play display
Section I – P
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM –
A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
BASS
E
STRINGS
F
BRASS REED PIPE
G H
SECTION
SYN LEAD SYN PAD
CHOIR
SYN COMP
CHROMATIC
PERCUSSION
DRUM
PERCUSSION
SE MUSICAL FX COMBI
Section A – H
5
Press the [
J
] (Stop) button to stop recording.
Operation returns to the Pattern Chain display.
6
Press the [
F
] (Play) button to hear the recorded Pattern Chain.
SEQ TRANSPORT
LOCATE
REC
1 2
Pattern Chain Record Setup display
Tempo
Set the recording track to “patt” and enter the Sections to the desired measures.
7
Save the created Pattern data to a USB
storage device (page 98) before turning the
power off.
You can also record the Tempo track and Scene track as desired. When the recording track is set to “tempo,” move the cursor to tempo value (during recording in step 4 above) and use the data dial and the [INC/YES]/[DEC/NO] buttons to change the tempo while the Chain is playing.
When the recording track is set to “scene,” press the
[MUTE] button (the lamp lights) and use the Number buttons [1] – [16] to turn each track on/off as desired during recording.
Owner’s Manual 85
Creating a Pattern
Editing a Pattern Chain
The Pattern Chain Edit mode makes it possible to edit the order of the Sections in a chain, as well as insert tempo and scene/mute event data.
1
In the Pattern Play mode, select a Pattern for which data has already been created.
2
Press the [F6] CHAIN button to call up the
Pattern Chain Play display.
3
Press the [EDIT] button to enter the Pattern
Chain Edit mode, then edit each track of the
Pattern Chain.
4
Press the [EXIT] button to return to the Pattern
Chain Play display, then press the [
F
] (Play) button to hear the edited Pattern Chain.
Converting a Pattern Chain to Song data
Once you’ve made a Pattern Chain, you can convert the data and create a Song with it.
1
In the Pattern Play mode, select a Pattern for which Pattern Chain data has already been created.
2
Press the [F6] CHAIN button to call up the
Pattern Chain Play display.
3
Press the [EDIT] button to enter the Pattern
Chain Edit mode.
4
Press the [F3] SONG button to call up the
“Convert to Song” display, then specify the destination Song.
5
Save the created Pattern data to a USB
storage device (page 98) before turning the
power off.
EDIT
Pattern Track Edit
Enter the desired section
(A – P) or the End mark by using the [INC/YES] and
[DEC/NO] buttons.
Scene Track Edit
[F4] button Press the [F6] button to clear the event at the cursor location.
Tempo Track Edit
[F4] button
When this box is checkmarked, program change messages in the
MIDI sequence data are not copied.
Destination Song number and the top measure number
5
Press the [ENTER] button to execute the
Convert operation.
The Pattern Chain data is converted to Song data and copied to the top measure of the destination Song.
CAUTION
This operation overwrites any data already existing at the destination
Song.
6
Save the created Song data to a USB storage
device (page 98) before turning the power off.
CAUTION
The created Song and Pattern data resides temporarily in DRAM (page
150). Because data contained in DRAM is lost when the power is turned
off, you should always store any data residing in DRAM to a USB storage device before turning off the power.
[F4] button
Press the [F5] button to insert the event to the cursor location.
Press the [F6] button to delete the event at the cursor location.
86 Owner’s Manual
Creating a Song
Creating a Song
The following chart illustrates the basic procedure for creating a Song, using the various methods and functions described in this tutorial. Now, that you’ve assembled the backing tracks for your Song by converting the Phrases or Pattern Chain to
Song data, you can now record melody parts on them.
Pattern Chain
Keyboard
Performance
Phrase
Convert the Pattern Chain to Song data ([PATTERN]
→
[F6] CHAIN
→
[EDIT]
→
[F3] SONG).
Record your keyboard performance to each track one by one in the Song
Record mode, called up via [SONG]
→
[REC]
Copy the Phrase to the Song in the [SONG]
→
[F5] PHRASE display.
Song track
Song track 1
Song track 2
Song track 3
Song track 4
Song track 5
Song track 6
Song track 7
Song track 8
Song track 9
Song track 10
Song track 11
Song track 12
Song track 13
Song track 14
Song track 15
Song track 16
CAUTION
should always store any data residing in DRAM to a USB storage device before turning off the power.
Creating a Song with Pattern Chain
You can easily create the backing parts for your performance and/or singing by combining the Patterns you created in the
Pattern mode. For details, see page 84.
Owner’s Manual 87
88
Creating a Song
Recording with the keyboard to a Song track
Arpeggio, Realtime Recording/Step
Recording, Groove function
In the Song mode, you can use the Arpeggio, Realtime
Recording/Step Recording, and Groove function in the same ways as you did in the Pattern mode. The procedure is basically the same as that of the Pattern mode.
5
Press the [
F
] (Play) button to start the recording.
When Song playback reaches the Punch In point, play the keyboard.
SEQ TRANSPORT
Re-recording a specific part of a Song
(Punch In/Out)
In the Song mode, use the Punch In/Out recording method to record over only a specific portion of the track. In the example instructions below, you’ll see how to re-record measures three through five of an already recorded Song.
1
In the Song Play mode, select a Song to be created.
2
Press the [REC] button to enter the Song
Record mode.
LOCATE
REC
1 2
Playback start
When Song playback reaches the Punch In point, play the keyboard.
3
Press the [TRACK SELECT] button (the lamp lights), then select the desired track with the number buttons [1] – [16].
6
Press the [
J
] (Stop) button to stop recording after the Song playback reaches the Punch
Out point.
7
Press the [
F
] (Play) button to hear your newly recorded Song.
4
Set the parameters related to recording in the
[F1] SETUP display.
Set the Type parameter to “punch” and specify the area to be re-recorded.
Set other parameters as necessary. For details, see page
Punch In (Recording start measure: beat)
Playback of the recording track is turned off from this point, and your keyboard performance will be recorded to the track.
Location setting
Punch Out (Recording end measure: beat)
Recording ends at this point and normal playback of the recording track starts.
Press the [SF1] COPY LOC to assign the measure numbers registered to the Locations (Loc1 and Loc2) to the Punch In and Punch Out points.
8
Save the Song data to a USB storage device in
the File mode (page 98) before turning the
power off.
Punch In/Out recording is available only in the Song
Record mode. This is not available in the Pattern Record mode.
TIP
Insert a Tempo change event to the middle of the Song
You can use the following three methods to change the tempo in the middle of an already-recorded Song.
●
Using the Tempo track
Start recording after setting the Type parameter to “replace,” setting RecTrack to “tempo,” and moving the cursor to the tempo value in step 4. During recording, change the tempo value in real time while listening to Song playback.
●
Song Edit
In the Song Play mode, press the [EDIT] button to enter the
Song Edit mode. Select the Tempo track (TMP) by pressing the [F4] TR SEL button once or twice, then change the existing tempo value or insert a new tempo value by using the [F5] INSERT button. For details about Song Edit, see
●
Step Recording
In step 4, set the Type parameter to “step” and RecTrack to
“tempo” then press the [
F
] (Play) button to start Step recording. After moving the cursor to “Value,” move the Song pointer by using the [
H
] (Forward) button and change the tempo value at the desired point, then enter the value by pressing the [ENTER] button. For details about Step
Owner’s Manual
Creating a Song
TIP
Song Recording using a Performance
If you have a favorite Performance or one that would fit the Song to be recorded, you can copy certain settings of up to four Parts of the Performance to the Song Mixing settings currently being edited.
1
Enter the Song Mixing Job mode ([SONG] ➞
[MIXING] ➞ [JOB]).
2
Press the [F5] PF COPY button to call up the
Performance Copy display.
4
Press the [SONG] button to return to the Song
Play mode, then select Track 1 and play the keyboard.
Check whether the sound you hear is the same as that of the source Performance or not.
3
Set the parameters as necessary in the [F5] PF
COPY display, then press the [ENTER] button to execute the Copy operation.
Select a source
Performance.
Checkmark the boxes of the desired parameters.
5
Record your keyboard performance to Track 1.
6
Store the Song Mixing in the [SONG] ➞ [MIXING]
➞ [STORE] display.
The settings copied from the Performance should be stored as Song Mixing data.
7
Save the Song data to a USB storage device in
the File mode (page 98) before turning the power
off.
n The explanations here also apply to the Pattern mode.
The destination Mixing Parts appear automatically.
The displayed Part numbers differ depending on the source Performance. If the source Performance contains four Parts, “1, 2, 3, 4” appears here.
CAUTION
The destination Mixing Parts appear automatically. The displayed
Part numbers differ depending on the source Performance. If the source Performance contains four Parts, “1, 2, 3, 4” appears here.
The copy operation overwrites the Mixing settings previously existing in the destination.
Registering a Song Scene and Arpeggio type simultaneously to the [SF1] – [SF5] buttons
Song Scenes and Arpeggio types can both be registered to the [SF1] – [SF5] buttons (when the ARP1 – ARP5 menu items are shown at the bottom of the display). These settings are stored as Song data. Song Scene is a powerful function that allows you to store five different “snapshots” of important Song related parameters—including transpose, tempo, track mute status, and the basic sound/mixing controls (all parameter settings controllable from the Knobs with the [PAN/SEND] or
[TONE] lamp turned on, and the Control sliders). You can call up both the Song Scene and Arpeggio type simultaneously by simply pressing one of the [SF1] – [SF5] buttons (when ARP1 – ARP5 are shown at the bottom of the display in the Song mode).
● Registering a Song Scene and Arpeggio type simultaneously to the [SF1] – [SF5] buttons
● Recalling a Song Scene and Arpeggio type simultaneously from the [SF1] – [SF5] buttons
SCENE SCENE
SF1 SF2
STORE
+
SCENE STORE
SET LOCATE
ARPEGGIO
ON OFF
Simultaneously hold the
[STORE] button and press one of the [SF1] – [SF5] buttons.
SF3 SF4 SF5 SF1
In the Song mode, you can register the Song
Scene and Arpeggio type simultaneously to the
[SF1] – [SF5] buttons only when the ARP1 – ARP5 menus appear at the bottom in the display.
SF2 SF3 SF4 SF5
Owner’s Manual 89
Creating a Song
■
Recalling a Song Scene and Arpeggio type during recording
ARP1 – ARP5 menus appear also in the [F3] ARP display in the Song Record mode as well as the [F1] PLAY display in the Song Play mode. These indicate that you can change the Song Scene and Arpeggio type simultaneously during
Song recording from the [F3] ARP display.
■
Recording Song Scene changes to a Song
Each Song contains a Scene track to which you can record
Scene changes. When the RecTrack is set to “scene” in
step 4 described on page 88, you can record Scene
changes from any display (even from those in which ARP1
– ARP5 are not shown) by pressing the [SF1] – [SF5] buttons during recording. n
The explanations on Arpeggio here also apply to the Pattern mode.
n As in the Voice mode and Performance mode, Arpeggio types can only be registered to the [SF1] – [SF5] buttons when the
[ARPEGGIO ON/OFF] button is turned off.
n
For details on how to select an Arpeggio type in the Song mode/
Editing the recorded Song
The Song Edit mode and Song Job mode can be used to edit or change the data of the already recorded Song.
The Song Edit mode lets you change the recorded data and insert new data if needed. This includes note data as well as non-note data, such as program (Voice) changes and MIDI control change messages. The Song Job mode on the other hand provides a comprehensive variety of tools you can use to transform the recorded data—such as cleaning up the timing (Quantize), transposing, changing the velocity of notes, modifying the length of notes, and other useful operations for altering the sound. It also includes a variety of convenient operations, such as copying or erasing data. Most of these operations can be performed on either an entire track or a selected range of measures in the track.
n The explanations here also apply to the Pattern mode.
■
Editing the recorded Song data by MIDI event
(in the Song Edit mode)
1
Press the [SONG] button to enter the Song
Play mode, then select a Song to be edited.
Song position
007:2-000
Measure number Beat
Clock (480 clocks per quarter-note)
MIDI events
3
Select a track to be edited.
Select one of the three available track types by pressing the [F4] TR SEL (Track Select) button. Each press of the button alternates among the track types.
To select one of the Pattern tracks (1 – 16), make sure the 1
– 16 track edit display is selected (see below), then turn the [TRACK SELECT] button on and press any of the [1] –
[16] buttons.
1 2 3 4
9
ELEMENT PERF. PART ZONE
10 11 12
5 6 7 8
13 14 15 16
TRACK
SELECT
MUTE
SOLO
Select a track to be edited from 1 – 16.
1 – 16 track edit display
Scene track edit display
EDIT
[F4] button
[F4] button
Tempo track edit display
2
Enter the Song Edit mode by pressing the
[EDIT] button (the lamp lights), then press the
[F1] CHANGE button to call up the MIDI event list display.
[F4] button
90 Owner’s Manual
4
Edit the MIDI events of the Song.
●
Editing/Deleting Existing Events
To edit data in the Event List, use the up/down cursor buttons to highlight the specific event you want to edit, and use the left/right cursor buttons to highlight the data type or parameter to be edited. Then, change the value as needed by using the [INC/YES] and [DEC/NO] buttons or the data dial.
The entire line of the edited event will flash on the display.
Press the [ENTER] button to actually enter the edited data
(the entire line of the edited event will stop flashing). To abort an edit simply highlight to a new event location without pressing the [ENTER] button.
Press the [F6] button to delete the event at the current location.
When changing the value, the entire line will flash on the display indicating this is being edited and not fixed yet.
Creating a Song
In the Event List display, you can edit various types of events such as Voice, volume, and pan as well as note events. This means that you could, for example, enter
Voice changes to the middle of a track, even if the track was recorded using only one Voice.
n For details about the MIDI events handled in the Event List display,
n If you find the display too cluttered, you can filter out certain event types with the View Filter. Simply press the [F2] VIEW FLT button and select the event types you want to be displayed. For details,
5
Press the [
F
] (Play) button to hear your edited data.
Since the Song can be played back from within the Song
Edit mode, you can instantly hear and check the changes you’ve made while editing. If you want to hear just the track
being edited, use the Solo function (page 75).
6
Edit other tracks as required by repeating steps 3 through 5 as desired.
[ENTER] button 7
After editing, press the [SONG] button to return to the Song Play mode.
8
Save the edited Song data to a USB storage
device (page 98) before turning the power off.
The line stops flashing and the value is actually entered.
Press the [F6] button to delete the event at the current location.
●
Inserting New Events
To insert an event, use the up/down cursor buttons to highlight an event at the desired point in the track measure, beat, clock)—this is the location to which the new event will be inserted. Then, follow the steps below.
■
Transforming the recorded data and other operations—Song Job mode
The Song Job mode has a wide variety of operations for changing and working with Song data. Virtually all of the
Jobs share the same procedure, so we’ll explain only one of them here—Quantize, which lets you clean up the timing of a previously recorded track.
In the following example, this musical passage has been written with exact quarter-note and eighth-note values.
Press the [F1] button or [EXIT] button to abort and return to the main Event
List display.
[F5] button
[F1] button
Press the [F6] SET button to actually insert the event shown in the display and remain in display. If you wish to insert the event type currently shown in the display several times, use [F6] SET and press the [F1] or
[EXIT] button to return to the main Event
List display.
ENTER
EXECUTE
Press the [ENTER] button to actually insert the event and return to the main Event List display.
Even though you think you may have recorded the passage accurately, your actual performance may be slightly ahead of or behind the beat (or both!). Quantize allows you to align all the notes in a track so that the timing is absolutely accurate to the specified note value.
1
Press the [SONG] button to enter the Song
Play mode, then select a Song for which the
Job is to be applied.
Owner’s Manual 91
92
Creating a Song
2
Press the [JOB] button to enter the Song Job mode.
As shown below, the Jobs are divided into six main groups, each of which is selected using the [F1] – [F6] buttons.
Indicates the Job List. Because all the Jobs cannot be displayed simultaneously, you will need to use the cursor buttons to scroll the display in order to find the desired Job.
6
Press the [SONG] button to return to the Song
Play mode, then press the [
F
] button to hear the Song over which the Job is applied.
If you are satisfied with the result of the Job, go to step 7.
If not, execute the UNDO Job in the [F1] UNDO display in the Song Job mode to restore the data to its previous state, then try out the Job (from step 4) again. For details about
Undo, see next page.
7
Save the Song data to a USB storage device in
the File mode (page 98) before turning the
power off.
In addition to Quantize, you’ll find a variety of other useful
and powerful Jobs in the Song Job mode (page 183) and
[F1]
[F1] UNDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
[F2] [F3] [F4] [F5] [F6]
Undo (Canceling the executed Job)/Redo
(Restoring the executed Job) functions
Note Data Job
Event Job
Measure Job
Track Job
Song Job
3
Press the [F2] NOTE button, move the cursor to “01: Quantize” then press the [ENTER] button to call up the Quantize Job display.
4
Set the relevant Job parameters.
After specifying the track and range over which the Job is to be applied, set Quantize to “ ” (8th note) according to the notation example above. Set the Strength to “100%,”
SwingRate to “050%,” and GateTime to “100%.” Regarding
these parameters, see page 183.
Track over which the Job is applied
Range over which the Job is applied
Song Location
The Song Play mode has a convenient Location function that lets you jump to user-specified parts of a Song. This lets you assign a specific measure number in the selected
Song, and instantly jump to the assigned measure—either during playback or when the Song is stopped. Two
Locations can be assigned.
■
Assigning Locations
Select the desired measure in the recorded Song for the
Location. (Highlight “MEAS” and use the [INC/YES] and
[DEC/NO] buttons or data dial.) Then, to assign the measure to Location 1, simultaneously hold down the [SET
LOCATE] button and press the [ G ] (Reverse) button.
To assign Location 2, use the [ H ] (Forward) button.
n
Set the Quantize value to correspond to the smallest value notes in the track you are working with. For example, if the data was recorded with both quarter notes and eighth notes, use eighth note for the quantize value.
5
Press the [ENTER] button to execute the Job.
After the Job has been completed, a “Completed” message appears and operation returns to the original display.
CAUTION
An “Executing...” message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power while the
Job is being executed. Turning the power off in this state results in loss of all user data.
EDIT JOB STORE
Specify a measure number to be registered.
SEQ TRANSPORT
COMPARE SCENE STORE
SET LOCATE
In this example, the selected measure is assigned to Location 1. The current settings for Locations 1 and 2 are shown at the top right of the display.
LOCATE
REC
1 2
■
Jumping to an assigned Location
To instantly jump to the assigned Location 1 or 2, simultaneously hold down the [SET LOCATE] button and pressing the [ G ] (Reverse) button (for Location 1) or the
[ H ] (Forward) button (for Location 2).
SEQ TRANSPORT
LOCATE
REC
1 2
Owner’s Manual
Creating a Song
TIP
Using the Undo/Redo functions
If you’re not satisfied with the results of a just-executed Job, or you want to hear the difference of the sound before and after using a Job, you can use the convenient Undo and Redo functions. After changing the data with a particular Job, repeat steps 1 – 4 as desired.
1
Press the [SONG] button to return to the Song Play mode, then press the [ F ] button to hear the Song as it was changed by the Job.
This lets you check the results of the Job.
2
After stopping the Song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display. Press the [ENTER] button to execute Undo.
The Song data is restored to its previous state.
[ENTER] button
Indicates the operation to be affected by Undo.
Changes to “Redo.”
3
Press the [SONG] button to return to the Song Play mode, then press the [ F ] (Play) button to play the Song.
This lets you check the sound before actually making changes to it with the Job.
4
After stopping the Song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display. Press the [ENTER] button to execute the Redo.
This lets you “redo” the Job, restoring the Song to the changes you made before using Undo in step 2 above.
[ENTER] button
Indicates the operation to be affected by Redo.
Changes to “Undo.” n Undo/Redo is applied to the most recent operation (Job, Edit, Record, etc.).
n
The Undo/Redo Job is available also in the Pattern Job mode.
Editing Mixing parameters to complete a Song (in the Mixing mode/
Mixing Edit mode)
In this final step (other than saving your precious work, which we’ll cover next), you can mix down your tracks with the Song Mixing function—adjusting the volume balance and pan setting of all the parts and tweaking the effect levels. n
The explanations here also apply to the Pattern mode.
1
Press the [SONG] button to enter the Song
Play mode, then select a Song for which
Mixing edits have been made.
If you alter any parameters, the [E] indicator will appear in the top left of the display.
Press the [F5] VCE ED button to enter the
Mixing Voice Edit mode (page 203).
You can use the Song Mixing mode for the simple mixing functions. For information on the available parameters, see
If you wish to edit more detailed Mixing parameters, enter the Song Mixing Edit mode.
2
Enter the Song Mixing mode by pressing the
[MIXING] button (the lamp lights).
Select the menu you wish to edit by pressing the [F1] – [F4] buttons, then edit the parameters in each display.
3
Press the [EDIT] button to enter the Song
Mixing Edit mode.
EDIT JOB
COMPARE
STORE
SCENE STORE
SET LOCATE
Owner’s Manual 93
94
Creating a Song
4
Call up the Common Edit display or Part Edit display.
Use Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts.
While in the Song Mixing Edit mode, you can switch between the Common Edit display and the Element
Edit display as shown below.
Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.
Indicates a Common Edit display.
DRUM
KITS PRE 1 PRE 2 PRE 3 PRE 4
FAVORITES A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
COMMON
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP CHROMATIC
PERCUSSION
3
......
9
ELEMENT PERF. PART ZONE
10 11
......
8
16
Calling up the Part Edit display
Press the desired Part number from the PART [1] –
[16] buttons to call up the Part Edit display.
Indicates the display for editing Part 1.
n You can mute or solo a Part just as is done with tracks in the Song Play mode or Pattern Play mode.
Common Edit
Part 1 Edit
Part 2 Edit
Part 3 Edit
Part 4 Edit
Part 16 Edit
5
Select the menu you wish to edit by pressing the [F1] – [F5] buttons and [SF1] – [SF5] buttons, then edit the parameters in each display.
For details on the available parameters, see page 190.
6
Repeat steps 4 – 5 as desired.
7
Store the edited Song Mixing settings to internal User memory (DRAM) with the Song data or store it to internal memory (Flash
ROM) as the Mixing Template data.
After pressing the [EXIT] button to return to the Song
Mixing mode, press the [STORE] button to enter the Song
Mixing Store mode, then press the [ENTER] button to
execute the Store operation (page 98).
8
Before turning the power off, save the stored
Song Mixing settings to a USB storage device
as Song data in the File mode (page 98).
Since the Song Mixing templates are stored as System
data (page 150) in the Flash ROM, the data is maintained
even when the power is turned off.
TIP
Storing the Mixing settings as a
Template
You can store the Mixing settings created in the Song mode and Pattern mode as original Mixing Template data. If you are storing the Mixing settings as
Template data, you can call up the same Mixing settings in another Song or Pattern with a simple operation.
For details about how to call up a template, see page
Owner’s Manual
Creating a Song
TIP
Song Chain
This function allows Songs to be “chained” together for automatic sequential playback. In this section, try using the
Song Chain features with the Demo Songs.
1
Press the [F6] CHAIN button to call up the Song
Chain display.
From this display you can program and play your own custom Song sequences.
3
Play the Song Chain.
Move the cursor to the top of the Song Chain display, and press the [
F
] (Play) button to start Song playback.
SEQ TRANSPORT
LOCATE
REC
1 2
2
Program the desired order of the Songs.
Move the cursor to “001” by using the cursor buttons and select the desired Song by using the Data Dial, or the
[INC/YES] and [DEC/NO] buttons. Likewise, assign the other Songs to locations 002, 003, 004, and so on.
In addition, the following parameters can be set in the
Song Chain.
skip stop end
Skips past (ignores) the selected chain number and continues playback from the next chain number.
Stops Song Chain playback at that chain number. You can restart Song Chain playback from the next chain number by pressing the [
F
] (Play) button.
Indicates the end mark of the Song Chain data.
When the Song Chain programmed in step 2 reaches to the end, playback stops automatically. Press the [ ■ ]
(Stop) button during playback to stop Song Chain playback. n The Song Chain can only be played back in the Song
Chain display, and not from any other display.
Owner’s Manual 95
Creating a Song
TIP
Editing a Mixing by using the Knobs (in the Song mode/Pattern mode)
The four knobs at the top left of the instrument can be used to tweak the Song/Pattern Mixing settings as they play (in the Song Play/Pattern Play mode). What’s mode, you can use them to edit the Mixing settings, in the Song Mixing Edit/
Pattern Mixing Edit modes.
● When the [PAN/SEND] indicator is turned on:
PAN
REVERB
CHORUS
TEMPO
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F2] OUTPUT
→
[SF1] VOL/PAN
→
Pan
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F2] OUTPUT
→
[SF2] EF SEND
→
RevSend
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F2] OUTPUT
→
[SF2] EF SEND
→
ChoSend
Tempo of the current Song/Pattern
● When the [TONE] indicator is turned on:
CUTOFF [SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF2] FILTER
→
Cutoff
RESONANCE [SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF2] FILTER
→
Resonance
ATTACK
RELEASE
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF4] AEG
→
Attack
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF4] AEG
→
Release
● When the [ARP FX] indicator is turned on:
SWING
GATE TIME
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
Swing
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
GateTimeRate
VELOCITY [SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
VelocityRate
UNITMULTIPLY [SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF3] PLAY FX
→
UnitMultiply
● When the [EQ] indicator is turned on:
LO
LO MID
HI MID
HI
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F3] EQ
→
Low Gain
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F3] EQ
→
Mid Gain
—
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F3] EQ
→
High Gain
-
● When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):
ASSIGN A
ASSIGN B
ASSIGN 1
ASSIGN 2
Adjusts parameters assigned to these knobs in the [UTILITY]
→
[F4] CTL ASN
Depend on the settings of the voice assigned to the currently selected part.
→
[SF2] ASSIGN display.
n
In addition to the above functions, Master Effect related parameters ([SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F2] MEQ/MEF
→
[SF2] MEF) can be assigned to these four knobs, and the knobs can be used for these assignments by pressing the [ARP FX] and [EQ] buttons simultaneously to turn them on. The particular parameters assigned to the four knobs can be set in the [UTILITY]
→
[F4] CTL ASN
→
[SF5] MEF display.
96 Owner’s Manual
Creating a Song
TIP
Editing a Mixing by using Control sliders (in the Song mode/Pattern mode)
[SONG] ➞ Song selection ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F2] OUTPUT ➞ [SF1] VOL/PAN ➞ Volume
In the Song/Pattern mode, the four Control sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts.
n Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward.
TIP
Creating an Arpeggio
In addition using the preset Arpeggios, you can also create your own original Arpeggio data.
Actually, there is no direct operation for recording Arpeggios. First, you have to record a Phrase to a Song or Pattern track. Then, use the appropriate Song or Pattern Job function to convert the data to Arpeggio data.
1 Record the MIDI sequence data to be used as the basis for base of the Arpeggio to a
Song or Pattern.
2 Convert the MIDI sequence data (recorded to the Song or Pattern) as
Arpeggio data.
Recording
Recording
Recording
Recording
Song or Pattern
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
Arpeggio
User Arpeggio 256
User Arpeggio 001
Track 1
Track 2
Track 3
Track 4
Convert
[SONG] ➞ [JOB] ➞ [F5] TRACK ➞ 07: Put Track To Arp
After setting the parameters as shown below, press the [ENTER] button to execute Convert.
Specify the destination Arpeggio number.
Specify the source
Song/Pattern number and measure range.
You can record MIDI sequence data for the Arpeggio to any of the tracks. After recording, select four tracks from all sixteen and convert them to Arpeggio data.
Specify the tracks of the source
Song or Pattern. Set unused tracks to “off.”
Select a convert type by track
(see below).
Set the root note when the convert type of any track is set to “OrgNote.”
■
Determining how Song/Pattern data is converted to an Arpeggio—Convert Type
MIDI sequence data (of Song/Pattern tracks) can be converted to Arpeggio data in one of three ways, according to the Convert types below. These types can also be selected independently for each destination track—providing enormous flexibility and performance control.
Normal
Fixed
OrgNotes (Original Notes)
The Arpeggio is played back using only the played note and its octave notes.
Playing any note(s) will trigger the same MIDI sequence data.
Basically same as “Fixed” with the exception that the Arpeggio playback notes differ according to the played chord.
Owner’s Manual 97
Creating a Song
Record the MIDI sequence data to a Song or Pattern track, referring to the previous instructions in this chapter as needed.
The examples listed below are used as reference.
● Creating a rhythm pattern (using a Drum Voice)
Track 1
Track 2 – 4
Record a basic rhythm pattern using various drum instruments.
Record a different rhythm pattern using a specific drum instrument to each track.
➔ Convert via “Fixed.”
➔ Convert via “Normal.”
● Creating a bass line (using a Normal Voice)
Track 1 Record a bass line using a specific desired key (root).
Track 2 – 4
➔ Convert via “OrgNote” after the
OrgNotesRoot is set.
➔ off
● Creating a guitar backing part (using a Keyboard Mega Voice)
Track 1
Track 2
Record a guitar backing part using a specific desired key (root).
Record a different rhythm using one of the “special” sounds, such as a finger mute or scratching noise.
➔
➔
Convert via “Normal.”
Convert via “Fixed.”
Track 3 – 4 ➔ off n
Up to 16 unique note numbers can be recorded to the Arpeggio track. (This does not apply to multiple instances of the same note number.) If more than 16 different note numbers have been recorded to the MIDI sequence data, the Convert operation reduces the notes in excess of the limit. Because of this, be careful to record only up to 16 different notes when you create an Arpeggio, especially when using all four tracks.
■
Convert type which determines how the Song/Pattern data is converted to the Arpeggio data
The Arpeggio data created via the above instructions is stored on internal Flash ROM, meaning that it will not be lost, even if you turn the power off. When saving the Arpeggio data to a USB storage device, set the file type (TYPE) to “All”
or “UsrArp” in step 3 described on page 99.
Storing/Saving the created Song/Pattern
turned off, you should always save any data residing in DRAM to a USB storage device in the File mode before turning off the power. Please note that the edited Mixing settings should be stored before saving to a USB storage device. n
Since the Mixing templates are stored as System data in the Flash ROM, the data is maintained even when the power is turned off.
Store
Internal memory (Flash ROM)
Mixing template
Mixing Edit
Mixing Voice Edit
Recording
Store
Internal memory (DRAM)
Song/Pattern
Mixing
Mixing Voice
Settings in the
Play mode
MIDI Sequence data
Groove, etc.
Save
USB storage device
Save all the created data as a single file.
Save all Songs or Patterns in internal DRAM as a single file.
File extensions: M7A, W7S, W7P
98 Owner’s Manual
Creating a Song
Storing the edited Song Mixing/
Pattern Mixing settings to internal memory
[MIXING] ➞ [STORE]
■
Storing the Mixing settings as a part of a Song
Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then select “Store to
Current Song” by using the data dial, [INC/YES] button, or
[DEC/NO] button. Then, press the [ENTER] button to execute the Store operation. The Mixing settings are actually stored to the current Song/Pattern by executing the Store operation.
2
3
Press the [F2] SAVE button to call up the Save display.
Set the TYPE parameter to “All.”
■
Storing the Mixing settings as a Mixing Template
Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then select “Store to
Template” by using the data dial, [INC/YES] button, or
[DEC/NO] button. Then, press the [ENTER] button to execute the Store operation. You can load the Mixing
Template stored here for other Songs and Patterns.
Move the cursor to the TYPE, then set the File type by using the data dial, [INC/YES] and [DEC/NO] button. You can select one of the following four file types to save the Song or Pattern data. Here, select “All” because various kinds of data have been created in order to complete a Song.
All All data in this synthesizer’s internal User Memory is treated as a single file (extension: M7A), and can be saved to a USB storage device.
All Song All the User Song data in this synthesizer’s internal User
Memory (DRAM) is treated as a single file (extension: W7S), and can be saved to a USB storage device.
All
Pattern
All the User Pattern data in this synthesizer’s internal User
Memory (DRAM) is treated as a single file (extension: W7P), and can be saved to a USB storage device.
SMF Sequence track (1 – 16) and Tempo track data of a Song/
Pattern created in the Song/Pattern mode can be saved to a
USB storage device as Standard MIDI File (format 0) data.
4
Input a file name.
Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to
page 38 in the Basic Operation section.
CAUTION
The currently edited Mixing program will be lost when selecting a different Song/Pattern or going to a different mode without storing it. In addition, simply playing back the Song/Pattern or receiving any MIDI messages from an external MIDI instrument may change the current
Mixing program. Make sure to store the Mixing program before executing these operations.
Saving the Song/Pattern data to the
USB storage device
[FILE] ➞ [F2] SAVE
CAUTION
The recorded Song and Pattern data resides temporarily in DRAM (page
150). Because data contained in DRAM is lost when the power is turned
off, you should always save any data residing in DRAM to a USB storage device before turning off the power.
After connecting the USB storage device to this synthesizer, follow the instructions below.
1
Press the [FILE] button to enter the File mode.
Then press the [F1] CONFIG button and [SF1]
CURRENT button
If the device is divided into several partitions, select the specific partition for use. If the device has several media
(e.g., discs) inserted, select a specific Slot number.
File name input location
5
If you have created a destination folder, select the folder.
For information on how to select a folder, see page 213. For
information on how to create/delete a folder and change
the folder name, see page 211.
6
Press the [SF1] EXEC button to actually save the file.
If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it.
CAUTION
While the data is being saved/loaded, make sure to follow these precautions:
• Do not remove or eject the media from the USB storage device.
• Do not unplug or disconnect the USB storage device.
• Do not turn off the power of the instrument or the relevant devices.
Owner’s Manual 99
Creating a Song
Saving a Song or a Pattern Section as a Standard MIDI File
After connecting the USB storage device to the instrument, follow the instructions below.
1
Press the [FILE] button to enter the File mode.
Then press the [F1] CONFIG button and [SF1]
CURRENT button.
If the device is divided into several partitions, select the specific partition for use. If the device has several media
(e.g., discs) inserted, select a specific Slot number.
6
If you have created a destination folder, select the folder.
For information on how to select a folder, see page 213.
For information on how to create/delete a folder and
change the folder name, see page 211.
2
Press the [F2] SAVE button to call up the Save display.
7
Press the [SF1] EXEC button to actually save the file.
If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it.
3
Set the TYPE parameter to “SMF.”
4
Input a file name.
Move the cursor to the file name input location, then input a file name and press the [SF1] EXEC button. For detailed instructions on naming, refer to page 38 in the Basic
Operation section.
5
Select a Song/Pattern to be saved.
When saving a Song as SMF:
CAUTION
While the data is being saved/loaded, make sure to follow these precautions:
• Do not remove or eject the media from the USB storage device.
• Do not unplug or disconnect the USB storage device.
• Do not turn off the power of the instrument or the relevant devices.
n
When loading a SMF (Standard MIDI File), set the file type to
“Song” or “Pattern.” n
Only the sequence track (1 – 16) and tempo track data of a
Song/Pattern created in the Song/Pattern mode can be saved to a USB storage device as Standard MIDI File (format 0) data. The
Mixing settings will not be saved to a Standard MIDI File. If you wish to save the entire Song/Pattern including the Mixing settings, set the file type to “All” or “AllSong.” or “AllPattern.”
100
Select a Song number.
When saving a Pattern as SMF:
Select a Pattern number and Section.
Loading a file saved to a USB storage device
[FILE] ➞ [F3] LOAD
These instructions describe how to recall the data saved as
a file type “All (extension: M7A)” described on page 99
from the USB storage device to the instrument by using the
Load operation.
CAUTION
Loading a file (extension: M7A) to this synthesizer automatically erases and replaces all existing data in the User memory. Make sure to save any important data to a USB storage device before performing any
Load operations.
1
Press the [FILE] button to enter the File mode.
Then press the [F1] CONFIG button and [SF1]
CURRENT button.
If the device is divided into several partitions, select the specific partition for use. If the device has several media
(e.g., discs) inserted, select a specific Slot number.
2
Press the [F3] LOAD button to call up the
Load display.
Owner’s Manual
3
Select a file type to be loaded.
You can load the file (extension: M7A) saved as “All” by selecting one of the following file types.
All
Voice
Performance
Song
Pattern
All data in a file that is saved to the USB storage device as an “All” type can be loaded and restored to this instrument.
A specified Voice in a file can be individually selected and loaded to this instrument.
A specified Performance in a file can be individually selected and loaded to this instrument.
A specified Song in a file can be individually selected and loaded to this instrument.
A specified Pattern in a file can be individually selected and loaded to this instrument.
Creating a Song
4
Select a file ( ) to be loaded.
Move the cursor to the file (extension: M7A) which was saved as “All” on previous page.
When Type is set to “All,” go to step 5.
When Type is set to something other than “All,” follow the instructions below then go to step 5.
● When Type is set to “Voice” or “Performance”:
You can select and load a specified Voice or Performance in the file (extension: M7A) to this instrument.
Move the cursor to the file (extension:
M7A) which was saved as “All” on previous page.
ENTER
EXECUTE
All Voices or Performances in the selected file are listed. Move the cursor to the desired Voice or Performance to be loaded.
Select the desired Voice or Performance.
Select the destination Voice number or Performance number.
● When Type is set to “Song” or “Pattern”:
You can select and load a specified Song or Pattern in the file (extension: M7A) to this instrument.
Move the cursor to the file (extension:
M7A) which was saved as “All” on previous page.
ENTER
EXECUTE
All Songs or Patterns in the selected file are listed. Move the cursor to the desired Song or Pattern to be loaded.
Select the desired
Song or Pattern.
Select the destination Song number or Pattern number.
CAUTION
Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a
USB storage device before performing any Load operations.
5
Press the [ENTER] button to execute the Load operation.
After the data has been loaded, a “Completed” message appears and operation returns to the original display.
CAUTION
While the data is being saved/loaded, make sure to follow these precautions:
• Do not remove or eject the media from the USB storage device.
• Do not unplug or disconnect the USB storage device.
• Do not turn off the power of the instrument or the relevant devices.
Owner’s Manual 101
Creating a Song
TIP
Setting a specific file to load automatically when the power is turned on
The MO is very easy to use and you can create Voices, Performances, Patterns and Songs very quickly on it. However, there may be times that creating and editing of data may be spread out over several sessions. In such a case, you may find it convenient to have the instrument automatically load the appropriate files for you when you turn it on, so you can easily resume your editing session.
Save the data after editing.
Turn the power off The saved files are loaded automatically when you turn the power on next time.
USB Storage device
Save
USB Storage device
Auto Load n
The Auto Load parameter is set to on when this synthesizer is shipped from the factory.
n The file type which can be loaded automatically is “All.”
1
Change the names of the files you wish to have load automatically when the power is turned on as described below, and save them together in a single folder or in the root directory.
4
Select the folder saved in step 1.
If the device is inserted the multiple medias, select the Slot number. If the device is divided the multiple partitions, select the Partition number.
File type
All
File name
AUTOLOAD.M7A
2
Enter the Utility mode and call up the Auto Load display ([UTILITY] ➞ [F1] GENERAL ➞ [SF4]
OTHER).
3
Set “Auto Load” to on, and press the [SF5] GET button.
5
Press the [STORE] button to store the settings as the system setting of Utility mode.
n If the Auto Load files cannot be found (for example, a USB storage device is not installed properly or a USB storage device containing no Auto Load files is installed, etc.) when turning the power on even with the Auto Load parameter set to on, the Demo Song/Pattern data n the internal ROM will be loaded automatically.
102 Owner’s Manual
Connections
Connecting the MO to external devices
Connections
Connecting to External Audio Equipment
Since the MO has no built-in speakers, you’ll need an external audio system or a set of stereo headphones to properly monitor it. Alternatively, you could use a pair of headphones.
There are several methods of connecting to external audio equipment, as described in the following illustrations.
Audio Output
■
Analog Output
For optimum, accurate reproduction of the instrument’s rich sounds, effects and full stereo image, use a pair of powered speakers. Connect the powered speakers to the OUTPUT L/MONO and R jacks on the rear panel.
Powered speaker (Left) Powered speaker (Right)
Headphones
OUTPUT L/MONO OUTPUT R
PHONES
MO n When using just one powered speaker, connect it to the OUTPUT L/MONO jack on the rear panel.
■
Digital Output
The sound output through the OUTPUT jacks by analog can also be output by digital through the DIGITAL OUTPUT jack.
Using this digital output jack, you can record the keyboard performance or Song/Pattern playback of this synthesizer to external media (e.g., an MD recorder) with exceptionally high-quality sound.
Coaxial cable
Recording
DIGITAL OUTPUT
DIGITAL
INPUT
DAT
DAT or CD recorder
MO
Owner’s Manual 103
104
Connections
Connecting External MIDI Instruments
Using a standard MIDI cable (optional), you can connect an external MIDI device, and control it from the MO. Likewise, you can use an external MIDI device (such as a keyboard or sequencer) to control the sounds on the MO. This section introduces several different applications of MIDI.
n Either of the interfaces—MIDI or USB—can be used for MIDI data transmission/reception. However, they cannot be used at the same time. Select which connector is used for MIDI data transfer in the Utility mode with the following operation. [UTILITY]
→
[F5] MIDI
→
[SF4] OTHER
→
MIDI IN/OUT
■
Controlling from an external MIDI keyboard
Use an external keyboard to remotely select and play Voices of the MO.
MIDI IN MIDI OUT
External MIDI keyboard or synthesizer, such as the S/SY/EX series
MO
Use an external MIDI Transmit Channel and Receive Channel
Make sure match the MIDI Transmit Channel of the external MIDI instrument with the MIDI Receive Channel of the MO.
For details on setting the MIDI Transmit Channel of the external MIDI instrument, refer to the Owner’s Manual of the MIDI instrument. For details on setting the MIDI Receive Channel of the MO, check the following points.
• In the Voice mode/Performance mode (using the MO as a single timbre tone generator)
Check the MIDI Basic Receive Channel with the following operation.
[UTILITY] ➞ [F5] MIDI ➞ [SF1] CH ➞ BasicRcvCh
If necessary, change this parameter to the same number as the MIDI Transmit Channel of the external MIDI instrument.
• In the Song mode/Pattern mode (using the MO as a multi-timbral tone generator)
Check the MIDI Receive Channel for each part of the Song/Pattern with the following operation.
[SONG] or [PATTERN] ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F1] VOICE ➞ [SF2] MODE ➞ ReceiveCh
Change the settings of the desired parts to match the MIDI Transmit Channel settings on the external MIDI instrument. Please note that all the parts whose MIDI Receive Channel are same as MIDI Transmit Channel of the external MIDI instrument are sounded by your keyboard performance.
n
The functions of the internal tone generator differ depending on whether the Voice/Performance mode (single timbre, keyboard playback) or
the Song/Pattern mode (multi-timbral, sequencer playback) is selected. For details, see page 134.
■
Controlling an external MIDI keyboard from this synthesizer
This connection lets you sound an external MIDI tone generator (synthesizer, tone generator module, etc.) by playing the
MO or playing back the Song/Pattern of the MO. Use this connection when you wish to sound the other instrument as well as the MO.
MIDI OUT MIDI IN
External MIDI keyboard or synthesizer, such as the S/SY/EX series
MO
Owner’s Manual
Connections
TIP
Splitting the sound between the MO and an external tone generator by MIDI channel (Part 1)
Using the connection example shown above, you can play both instruments and have them separately sound different parts—for example, having your keyboard performance sound the external instrument while the Song/Pattern plays the sounds of the MO.
Check the following points.
■
In the Voice mode/Performance mode
You can check the MIDI Transmit Channel at the right corner of the [F1] PLAY display in the Voice Play mode/Performance Play mode.
If necessary, you can change the MIDI Transmit Channel by turning the [TRACK SELECT] button on and entering the desired value with the Number buttons.
When you wish to sound only the external tone generator, set Master Volume to “0” or set Local Control to “off” with the following operation.
[UTILITY] ➞ [F5] MIDI ➞ [SF2] SWITCH ➞ LocalCtrl
For details on how to set the MIDI Receive Channel of the external MIDI instrument, refer to the Owner’s Manual of that MIDI instrument.
■
In the Song mode/Pattern mode
You can check the MIDI Transmit Channel for each track of the current Song/Pattern with the following operation. Change this setting as necessary.
[SONG] or [PATTERN] ➞ [F3] TRACK ➞ [SF1] CHANNEL
Alternately, you can set the output destination (Internal or external MIDI tone generator) for each track from the following display.
[[SONG] or [PATTERN] ➞ [F3] TRACK ➞ [SF2] OUTSW
In this case, you’ll need to set the external MIDI tone generator to multi-timbral operation and set the MIDI Receive Channel for each part. For details, refer to the owner’s manual of the external MIDI tone generator.
Alternately, you can have your keyboard performance split and assigned to different MIDI channels by using the Zone settings in the
n
The functions of the internal tone generator differ depending on whether the Voice/Performance mode (single timbre, keyboard playback) or the
Song/Pattern mode (multi-timbral, sequencer playback) is selected. For details, see page 134.
■
Recording and playback using an external MIDI sequencer
In this connection example, song data on the external MIDI sequencer plays the sounds of the tone generator on the MO.
The external song data can also be recorded to Song/Pattern tracks on the MO.
MIDI IN MIDI OUT MIDI IN MIDI OUT
Sounding the MO tone generator from a MIDI sequencer, such as the QX/QY series, RM1x, RS7000
MO
In this case, make sure that the MO is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or to a Performance mode setting in which multi-channel MIDI messages are not recognized, the external sequence data
(containing multi-channel data) will not play back properly on the MO. In addition, you may have to make certain MIDI synchronization settings (see below).
Synchronizing with an external MIDI instrument (Master and Slave)
The Songs and Patterns of this instrument can be synchronized to the playback of an external MIDI sequencer, To do this, one device must be set to internal clock operation and the other (as well as all other devices to be controlled) to external clock. The device set to internal clock serves as a reference for all connected devices, and is referred to as the “master” instrument. The connected devices set to external clock are referred to as “slaves.”
When recording playback data of the external MIDI sequencer to a Song/Pattern of the MO in the above connection example, make sure to set the MIDI synchronization parameter to the use of external clock in the Utility mode with the following operation.
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MIDI Sync = MIDI
Owner’s Manual 105
Connections
■
Controlling another MIDI instrument via MIDI THRU
If you have more synthesizers and tone generators than MIDI ports, you can use the MIDI THRU jack to connect and control additional devices. Here, the playback data of a MIDI sequencer is used to play the sounds of another MIDI instrument
(connected to the MIDI THRU connector) as well as the MO. The MIDI THRU connector simply redirects any received MIDI data (via MIDI IN) to connected instrument.
MIDI IN
MIDI OUT
MIDI THRU MIDI IN MIDI IN MIDI OUT
MIDI tone generator
MIDI synthesizer
MIDI sequencer such as the QY/QX series,
RM1x, RS7000
MO
In this case, make sure that the MO is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or to a Performance mode setting in which multi-channel MIDI messages are not recognized, the external sequence data
(containing multi-channel data) will not play back properly on the MO. In addition, you may have to make certain MIDI synchronization settings (see below). Likewise, make sure to set the MIDI tone generator (connected to the MIDI THRU connector) to the multi-timbral mode.
In addition, you need to set the MIDI synchronization related parameters of the MO to enable external clock from the following display.
[UTILITY] ➞ [F5] MIDI ➞ [SF3] SYNC ➞ MIDI Sync = MIDI
TIP
Splitting the sound between the MO and an external tone generator by MIDI channel (Part 2)
In this connection example shown above, you can split the sequence playback between the MO and another instrument connected to
MIDI THRU and have them sound different parts.
For example, on the MO assign the Song/Pattern parts to MIDI Receive Channels 1 through 9 with the following operation, and set the rest of the parts (not to be sounded) to off.
[SONG] or [PATTERN] ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F1] VOICE ➞ [SF2] MODE ➞ ReceiveCh
On the connected MIDI tone generator, assign the parts to be sounded to MIDI Receive Channels 10 through 16, and set the rest of the parts (not to be sounded) to off.
■
Connecting to an MTR (Multi Track Recorder)
Since this synthesizer can receive the MTC (MIDI Time Code) and can transmit the MMC (MIDI Machine Control), you can produce music by synchronizing to a MTC- or MMC-compatible multi-track.
You can use two types of MTR control (illustrated below) by setting the MIDI Sync to MTC in the Utility mode, with the following operation.
[UTILITY] ➞ [F5] MIDI ➞ [SF3] SYNC ➞ MIDI Sync = MTC n MTC and MMC are available only in the Song mode.
●
Synchronizing the MO to the MTC signal from an external MTR
After receiving the MTC signal transmitted from the MTR (when MTR playback is started), the selected Song of the MO will start, once the MTC Start Offset time elapses (set from the display [UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MTC StartOffset in the Utility mode).
MIDI cable
MIDI IN MTC OUT
106
MO AW2400, etc.
n MTC (MIDI Time Code) allows simultaneous synchronization of multiple audio devices via standard MIDI cables. It includes data corresponding to hours, minutes, seconds, and frames. The MO does not transmit MTC. An instrument such as the Yamaha AW2400 is necessary as an MTC master.
Owner’s Manual
Connections
●
Controlling an MTR by using MMC transmitted from the MO
You can control the start/stop and fast forward/rewind of the MMC-compatible MTR from the SEQ TRANSPORT buttons on the front panel of the MO, outputting MMC messages via MIDI.
MIDI cable
MIDI IN MIDI OUT MIDI IN MIDI OUT
SEQ TRANSPORT
LOCATE
REC
1 2
MO AW2400, etc.
n MMC (MIDI Machine Control) allows remote control of multitrack recorders, MIDI sequencers, etc. A MMC-compatible multitrack recorder, for example, will automatically respond to start, stop, fast forward, and rewind operations performed on the controlling sequencer, thus keeping playback of the sequencer and multitrack recorder aligned.
Connecting to a Computer
Connecting this instrument to a computer via MIDI opens up a whole world of musical possibilities—such as using sequencer software to record and play back compositions with the MO sounds or using the Voice Editor/Multi Part Editor
software (page 112) to create and edit your own custom Voices/Mixing settings (Multis).
In order to use the instrument with a computer via a USB connection, you will need to install an appropriate USB-MIDI driver
Using a USB TO HOST connector
MIDI messages can be transferred between the sequencer software and MO using the USB cable. However, audio data cannot be transmitted or received via USB on the MO.
When using a USB connection, make sure to set the following parameter to “USB.”
[UTILITY] ➞ [F5] MIDI ➞ [SF4] OTHER ➞ MIDI IN/OUT = USB
USB cable
USB TO HOST
Computer with a USB interface
MO n
USB cables have different connectors on each end: the A type and the B type. When connecting this synthesizer to the computer, connect the A type to your computer and the B type to the USB TO HOST connector. When connecting this synthesizer to the computer, connect the A type to your computer and the B type to the USB TO HOST connector.
MIDI channels and MIDI ports
MIDI data is assigned to one of sixteen channels, and this instrument is capable of simultaneously playing sixteen separate parts via these channels. While a single MIDI cable is equipped to handle data over up to sixteen channels simultaneously, a USB connection is capable of handling far more—thanks to the use of MIDI ports. Each MIDI port can handle sixteen channels, and the USB connection allows up to eight ports, letting you use up to 128 channels (8 ports x 16 channels) on your computer.
n
The tone generator block in this instrument can recognize and use only one port.
n When using a USB connection, make sure to match the MIDI transmit port and the MIDI receive port as well as the MIDI transmit channel and the
MIDI receive channel.
Owner’s Manual 107
Connections
TIP
Thru Port Setting
MIDI ports can be used to divide playback among multiple synthesizers, as well as expand the MIDI channel capacity beyond sixteen.
In the example below, a separate synthesizer connected to the MO is played by MIDI data via port 5, as set in the
ThruPort parameter with the following operation.
[UTILITY] ➞ [F5] MIDI ➞ [SF4] OTHER ➞ ThruPort = 5
MIDI IN
MIDI cable USB cable
Only MIDI data over port 5 will be transmitted through the MO to this tone generator.
MIDI OUT USB TO HOST
Outputting the MIDI data via multiple ports
Only MIDI data over port 1 is recognized. For details on the relationship between
the MIDI port and the tone generator block, see page 135.
Precautions when using the USB TO HOST connector
When connecting the computer to the USB TO HOST connector, make sure to observe the following points.
Failing to do so risks freezing the computer and corrupting or even losing the data. If the computer or the instrument freezes, turn the power to the instrument off or restart the computer.
CAUTION
• Before connecting the computer to the USB TO HOST connector, exit from any power-saving mode (such as suspended, sleep, standby) of the computer.
• Before turning on the power to the instrument, connect the computer to the USB TO HOST connector.
• Execute the following before turning the power to the instrument on/off or plugging/unplugging the USB cable to/from the USB TO HOST connector.
- Quit any open applications (such as Voice Editor, Multi Part Editor, and sequencer software).
- Make sure that data is not being transmitted from the instrument. (Data is transmitted only by playing notes on the keyboard or playing back a Song.)
• While a USB device is connected to the instrument, you should wait for six seconds or more between these operations: (1) when turning the power of the instrument off then on again, or (2) when alternately connecting/disconnecting the USB cable.
Using a MIDI cable
MIDI interface
MIDI cable
MIDI IN MIDI OUT
Serial port (modem or printer port) or USB port
MO
Computer n Use an appropriate MIDI interface for your computer. If you are using a computer that has a USB port, make sure to connect the computer and the MO by USB.
108 Owner’s Manual
Connections
Local On/Off—when Connected to a Computer
When connecting this synthesizer to a computer, the keyboard performance data is generally sent to the computer, and then returned from the computer to play the tone generator block. If the Local Control in the Utility mode is set to “on,” a “double” sound may result, since the tone generator is receiving performance data from both the keyboard directly and the computer. Use the setting suggestions below as a guideline; specific instructions may differ depending on your computer and the software used.
• When MIDI “Echo” (MIDI Thru) is set to “on” the software/computer:
Computer (SQ01, etc.)
MO
USB TO HOST
IN OUT
Keyboard
OUT
Tone generator block
[UTILITY] ➞ [F5] MIDI ➞ [SF2] SWITCH ➞
LocalCtrl = off
IN
MIDI Echo (MIDI thru) = on n When transmitting or receiving System Exclusive data (such as with the Bulk Dump function), use the setting example below, making sure that
MIDI “Echo” (MIDI through) on the computer software is set to “off.”
• When MIDI “Echo” (MIDI Thru) is set to “off” the software/computer:
Computer (SQ01, etc.)
USB TO HOST
MO
OUT
Keyboard
IN
Tone generator block
[UTILITY] ➞ [F5] MIDI ➞ [SF2] SWITCH ➞
LocalCtrl = on
MIDI Echo (MIDI thru) = off n Although not indicated in the illustration above, the MO actually receives and responds to MIDI data from the computer application (sequencer), regardless of the Local Control setting on the MO.
* MIDI “Echo” is a function on sequencers that takes any data received via the MIDI IN and “echoes” it (or sends it as is) through the MIDI OUT. In some software, this function is also called “MIDI Thru.” n For details about MIDI Echo, refer to the owner’s manual of your particular software.
TIP
Quick Setup
The MO is capable of handling many different music applications—such as live performance, connection to a computer for recording, etc. However, depending on the particular situation, you may have to change the MIDI synchronize setting or the Local On/Off setting above manually.
To help with this, the MO features a convenient Quick Setup function that lets you instantly change important settings
for four different typical situations. For details about the Quick Setup function, see page 208.
Owner’s Manual 109
110
Using as a Multi-timbral Tone Generator for your DAW/sequencer
Using as a Multi-timbral Tone Generator for your
DAW/sequencer
The MO can serve as a high-quality, 16-part, multi-timbral tone generator for playing back song data from your DAW (digital audio workstation) or sequencer software. By assigning each track in a MIDI song file to a different MIDI channel, you can have each track in the song independently play back a different Voice on the MO.
Setting up for using a computer
n
In the example explanations below, the MO is connected to computer via USB. You can also use MIDI cables to connect the instrument to a computer.
Using the sounds of the MO for song playback from a sequencer
1
Follow the instructions described in “Setting up for using a computer” (at left).
1
Download the latest USB-MIDI driver from the website at the following URL:
http://www.global.yamaha.com/download/usb_midi/
OS: Windows XP Professional/Home Edition,
Mac OS X 10.2 – 10.4.2
* This information above applies to version 2.1.5 (for Windows XP) and version 1.0.4 (for Mac OS X). Keep in mind that the software is often updated and the system requirements are subject to change. You can check the latest version information of each program and its system requirements at the website above.
2
Start up the sequencer software on the computer, and then open a new song file in the sequencer.
Set the MIDI port and MIDI channel setting of each track in the sequencer song file as desired.
MIDI Port settings
When you are using the internal tone generator of the MO, set the
MIDI port of each track of the sequencer to “1.”
2
Install the USB-MIDI driver to the computer.
For information about how to install, refer to the installation guide included in the downloaded file.
3
Connect the MO to the computer by the USB cable.
MIDI channel settings
Match the MIDI transmit channels of the sequencer with the receive channels of the Song/Pattern Parts. The receive channels of the Song/Pattern can be set in the [F1] VOICE display in the
Song/Pattern Mixing Edit mode.
n
MIDI ports 1 – 8 of USB are shown as “YAMAHA USB IN/OUT 0-1”
– “YAMAHA USB IN/OUT 0-8” in Windows, and as “YAMAHA MO
Port 1” – “YAMAHA MO Port 8” on the Macintosh.
4
Set the following parameter to “USB.”
[UTILITY] ➞ [F5] MIDI ➞ [SF4] OTHER ➞ MIDI IN/OUT
3
Press the [SONG] or [PATTERN] button to enter the Song mode or Pattern mode.
VOICE PERFORM MASTER
SONG PATTERN MIXING
5
Press the [STORE] button to store the settings as the system settings of the Utility mode.
CAUTION
Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data.
4
Select a Song or Pattern.
Set the Voices to be assigned to each Mixing setting, as well as the Receive Channels and Effects for the desired
song. For details about the Mixing settings, see page 93.
Owner’s Manual
5
Record your song data to the sequencer song file.
For details, refer to the owner’s manual of your sequencer.
6
Play back the sequencer song file using the sounds of the MO.
When a Note On message is received, the corresponding
Part is played. For example, when you play back tracks on the sequencer, the Part whose Receive Channel is same as the sequencer track’s Transmit Channel is played. If two or more Parts have the same MIDI receive channel value, those Parts will play in unison.
External keyboard External sequencer
Song playback
Tone generator
Mixing
Part 1 2
Voice
3 4 5 6 7 8 16
Playing a Song /Pattern
Using as a Multi-timbral Tone Generator for your DAW/sequencer
Owner’s Manual 111
112
Using the MO with computer software
Using the MO with computer software
Editing the MO as a “virtual” synthesizer
Voice Editor and Multi Part Editor
The Voice Editor and Multi Part Editor for MO provide a highly intuitive way to create and edit the Voices and Mixing settings (Multis) completely from your computer display. These programs not only allow you to see virtually all parameters at once, they also give you direct graphic control—for example, letting you adjust the settings by clicking and dragging on a graph—enabling you to edit
Voices and Mixing settings (Multis) with remarkable efficiency, speed and convenience.
The latest versions of MO6/MO8 Voice Editor and Multi Part Editor can be downloaded at our website: http://www.yamahasynth.com/download/
For details on how to operate the Editor, refer to the PDF manual included with the Editor.
OS: Windows XP Professional/Home Edition, Mac OS X 10.3 or later
* This information above applies to version 2.2.0 (for Windows XP) and version 2.2.0 (for Mac OS X). Keep in mind that the software is often updated and the system requirements are subject to change. You can check the latest version information of each program and its system requirements at the website above.
n You will need the Studio Manager software (Version 2) to start each Editor. Make sure to download Studio Manager together with the appropriate
Editors from the website above.
Studio Connections
Studio Connections is a sophisticated software/hardware solution that lets you seamlessly integrate the MO into your computer music system.
If you are using sequencer software that is compatible with Studio Connections (such as
Cubase SX 3) and the Voice Editor/Multi Part Editor, you can use the MO within your sequencer, just as if it were a plug-in software synthesizer—without the need for any complicated connections or complex setup procedures.
Furthermore, you can save all MO settings along with the project (song) file of the sequencer. Then, when you open the project again, all your MO settings for the song are instantly recalled. This eliminates the repetitive work of recreating all your hardware settings when you reopen a song file.
For details about Studio Manager, visit our web site at: http://www.studioconnections.org/
Studio Connections enables a convenient, seamless link between your hardware and software.
Computer
Sequencer software compatible with Studio Connections (such as
Cubase SX 3)
Multi Part Editor
MO
Tone generator compatible with
Studio Connections
Voice Editor
Mixer compatible with Studio Connections
Owner’s Manual
Using the MO with computer software
Remote-controlling the software
This powerful feature lets you control your music/audio software programs by using sliders and buttons on the panel of the
MO, rather than your computer’s mouse and keyboard. The MO can be used to control sequencer software and DAW software, such as Cubase SX, Logic, and SONAR. These sequencers or DAWs are already set to respond to specific hardware controllers.
Computer Software that can be controlled from the instrument
Windows
Cubase SX 3
SQ01
SONAR 4
MO6/MO8 Multi Part Editor
S90 ES Multi Part Editor
MOTIF ES Multi Part Editor
MOTIF-RACK Multi Part Editor
MOTIF-RACK ES Multi Part Editor
Macintosh
Cubase SX 3
Logic Pro 7
Digital Performer 4.52
MO6/MO8 Multi Part Editor
S90 ES Multi Part Editor
MOTIF ES Multi Part Editor
MOTIF-RACK Multi Part Editor
MOTIF-RACK ES Multi Part Editor
Setting up for Remote Control
1
Connect the MO to the computer via USB
(page 107).
3
Call up the Remote Control Setup display by pressing the [F4] CTL ASN button, followed by the [SF4] REMOTE button.
2
Set the following parameter to “USB.”
[UTILITY] ➞ [F5] MIDI ➞ [SF4] OTHER ➞ MIDI IN/OUT n If the MO is connected to the computer by MIDI cable, the Remote
Control function cannot be used.
●
When controlling Cubase SX via MIDI port 4
4
Select the software to be controlled and the
Port number.
From the MO, you can remote-control the sequencer and
Multi Part Editor simultaneously using Mode A and Mode B.
Mode A
Set the Port for remote control of the sequencer or DAW. Select your sequencer and the desired Port number. When controlling Yamaha software, select “general.”
Mode B
Set the Port for remote control of the Multi Part Editor. When controlling the Multi Part Editor, select “general.” In this case, the parameter is set to “off” because the Multi Part Editor is not used.
n
The “general” setting is for remote control of the Yamaha software. This lets you control the Multi Part Editor in Mode A, and control Yamaha sequencer software in Mode B.
n
For details on how to operate the Editor, refer to the PDF manual included with the software.
MO
Remote-control block Port 4 (Mode A)
Computer
Cubase SX
Port 1 (Playback data from sequencer) Tone generator block
Mixing settings of
Song Pattern
Port 1 (Playback data from keyboard of MO)
Project file
(Song file)
Owner’s Manual 113
114
Using the MO with computer software
5
6
Press the [ENTER] button to execute the settings.
CAUTION
If you turn the power off without storing, the currently edited settings will be lost.
CAUTION
Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data.
7
Press the [STORE] button to store the settings as the system settings of the Utility mode.
Start the software to be remote-controlled, and make the MIDI settings and remote control settings.
Set the Port setting for remote control on the software, referring to the illustration in step 4.
Specific instructions for setting up your particular software follow. For instructions on how to start the software, refer to the documentation included with the software.
■
Cubase SX 3
1
Pull down the [Devices] menu and select [Device
Setup] to call up the “Device Setup” window.
2
Click the [+] button and add “Mackie Control.”
3
Select “Mackie Control” from the popup list.
4
When setting the Port to “4,” for example, in step 4 of
“Setting up for Remote Control,” set the MIDI Input to
“YAMAHA USB IN 0-4” and the MIDI Output to
“YAMAHA USB OUT 0-4.” n The functions of buttons on the Mackie Control are assigned to the buttons of the MO, with the exception of UserA and UserB
(FootSw) which are not supported by the MO.
■
SONAR 4
1
Pull down the [Options] menu and select [MIDI
Devices] to call up the “MIDI Devices” window.
2
When setting the Port to “4” for example in step 4 of
“Setting up for Remote Control” add “YAMAHA USB IN
0-4” to the “Inputs” and add “YAMAHA USB OUT 0-4” to the “Outputs.”
3
Pull down the [Options] menu and select [Control
Surfaces] to call up the Control Surface window.
4
Click the “[+] button, select “Mackie Control,” then set the Input Port to “YAMAHA USB IN 0-4” and the Output
Port to “YAMAHA USB OUT 0-4” (for example, when setting the Port to “4” in step 4 of “Setting up for
Remote Control”).
■
Digital Performer 4.52
1
Pull down the [Setup] menu and select [Control Surface
Setup] to call up the “Control Surface” window.
2
Click the [+] button.
3
Select “Mackie Control” in the Driver section.
4
In the box for setting “Unit” and “MIDI,” select “Mackie
Control” in the “Unit” section and select the MIDI port in the “MIDI” section.
■
Logic Pro 7
When turning on the power of the MO before starting
Logic:
1
Start Logic on the computer, then turn on the power of the MO.
2
Start Logic on the computer.
Logic automatically recognizes the MO as Logic
Control and performs the required settings.
When starting Logic before turning on the power of the
MO:
1
Start Logic on the computer, then turn the power to the
MO on.
If you have already set the software to be controlled to
“Logic” in the Utility mode, you need not perform step 2 because Logic automatically recognizes the MO when this step is performed.
2
Set the software to be controlled to “Logic” in the Utility mode, then enter the Remote Control mode.
Logic automatically recognizes the MO and performs the required settings.
Owner’s Manual
Using the MO with computer software
Using the Remote Control functions
1
To enter the Remote Control mode, press the [DAW REMOTE] button (the lamp flashes).
The REMOTE display appears, and the panel controls are enabled for Remote operation of the computer software (their normal functions are disabled).
DAW
REMOTE FILE UTILITY
DEMO n Press this button again to exit from the Remote Control mode.
2
Select the software to be remote-controlled (Mode A or Mode B).
Change the Mode by simultaneously holding down the [F6] SHIFT button and pressing the [DAW REMOTE] button.
Mode A
F 6
DAW
REMOTE
Mode B
3
Use the Knobs and buttons on the MO to remotely control the software.
The following explains which sequencer functions are assigned to which panel controls in the remote control.
n
For details about how to operate the Editor, refer to the PDF manual included with the Editor.
Press the Control function button to change the functions assigned to the
[F1] – [F6] and [SF1] – [SF5] buttons
(shown at the bottom of the display).
Refer to the separate Data List.
These dark bars serve as the cursor, indicating the track/part currently being edited by the Knob.
Moving the slider automatically moves the cursor to the corresponding track/part.
PAN SEND
ASSIGN
TONE
ARP FX
EQ
MEF
The functions of the buttons on each DAW controller are assigned to the [F1] – [F6] and [SF1] – [SF5] button on the MO. The functions to be assigned depend on the software selected in the Mode A or B.
For details, refer to the “Remote Control Assignments” on page 117.
Upper row indicates the setting values for knobs/sliders 1 – 4 on the DAW controller.
Bottom row indicates the setting values for knobs/sliders 5 – 8 on the DAW controller.
■
[
J
], [
F
], [
I
], [ I ], [
G
], [
H
] buttons
The six MODE buttons are used as transport controls, letting you start/stop playback of the DAW software on the computer.
■
[EDIT], [JOB], and [STORE] buttons
When the Mode is set to “General” or “Cubase”
When the Mode is set to “Logic”
Not used.
These buttons perform the same functions as those of the [OPTION], [CONTROL] and [ALT] buttons on the Logic
Control.
When the Mode is set to “SONAR” These buttons perform the same functions as those of the [M2], [M3] and [M4] buttons on the Mackie Control.
When the Mode is set to “D.Perf” These buttons perform the same functions as those of the [OPTION], [CONTROL] and [COMMAND] buttons on the
Mackie Control.
■
[ARPEGGIO ON/OFF] button
When the Mode is set to “General” or “Cubase”
Not used.
When the Mode is set to “Logic” The button can be used to switch the whether the track/slot number of DAW is displayed on the LCD or not.
When the Mode is set to “SONAR” The button can be used to switch the whether the track/slot number of DAW is displayed on the LCD or not.
When the Mode is set to “D.Perf” The button can be used to switch the whether the send/effect number of DAW is displayed on the LCD or not.
Owner’s Manual 115
116
Using the MO with computer software
■
Data dial, [INC/YES] and [DEC/NO] buttons
When the [DIAL] menu appears at the [SF4] button
When the menu does not appear at the [SF4] button
These controls can be used to set the value for the knob of the DAW controller, for the track/part selected by the cursor.
The Knobs can also be used, but these help you make fine adjustments to the value that are difficult to make with the
Knobs.
The buttons can be used to move the song position in the DAW.
n
You can also move the song position by using the cursor [<] [>] buttons.
■
Knobs
Assigns the functions of eight knobs on the DAW controller (01X, Mackie Control, and Logic Control) to the four Knobs on the
MO. The Knobs let you control various parameters of each track (part). Pressing the [SF5] button changes which group of knobs is assigned (knobs 1 – 4 or knobs 5 – 8). The eight knobs on the DAW controller can also be used as switches. The switch function corresponding to the knob track (part) at the cursor position is also assigned automatically to the [ENTER] button, since the Knobs on the MO do not have a switch function.
■
Control sliders
Assigns the functions of eight sliders on the DAW controller (01X, Mackie Control, and Logic Control) to the four Control sliders on the MO. The sliders let you control the volume of each track (part). Pressing the [SF5] button changes which group of faders (faders 1 – 4 or faders 5 – 8 on the DAW controller) is assigned to the Control sliders on the MO.
■
Control function buttons, [F1] – [F6] buttons, [SF1] – [SF5] buttons
When the Mode is set to “General” These buttons are assigned to perform the same functions as the panel buttons on the 01X. The corresponding names of the 01X panel buttons are also indicated at the bottom of the display of the MO.
When the Mode is set to “Logic” These buttons are assigned to perform the same functions as the panel buttons on the Logic Control. The corresponding names of the Logic Control panel buttons are also indicated at the bottom of the display of the MO.
When the Mode is set to “Cubase,”
“SONAR,” or “D.Perf”
These buttons are assigned to perform the same functions as the panel buttons on the Mackie Control. The corresponding names of the Mackie Control panel buttons are also indicated at the bottom of the display of the MO.
n
Among the functions assigned to the [F1] – [F6] buttons and [SF1] – [SF5] buttons, the functions indicated with brackets (such as [DIAL]) are not related to the Mackie Control, Logic Control and 01X but are unique to the MO.
■
Cursor [<] [>] buttons
By moving the cursor left/right, you can change the track or part to controlled by the data dial and [INC/YES]/[DEC/NO] buttons. Pressing the Cursor [>] button moves through the columns in succession (1, 2, 3, 4...). After 4, the cursor is hidden and wraps around to 1. Press the [SF5] KN 5 – 8 (KN 1 – 4) button to move the cursor up/down.
■
Cursor [ ] [ ] buttons
When the Mode is set to “General” These buttons are assigned to the functions of the DISPLAY [ ▲ ][ ▼ ] buttons on the 01X.
When the Mode is not set to
“General”
These buttons are assigned to the functions of the cursor up/down buttons on the Mackie Control and Logic Control.
■
[EXIT] button
When the Mode is set to “General” The button is assigned to the function of the [PAGE SHIFT] button on the 01X.
When the Mode is not set to
“General”
Not used.
■
Bank, Group [A] – [H], Number [1] – [16] buttons
These buttons are assigned to perform the same functions as the buttons directly over the faders on the Yamaha 01X,
Mackie Control and Logic Control.
When the Mode is set to “General” Numbers [1] – [8] and [TRACK SELECT] buttons
These buttons are assigned to the functions of the nine [SEL] buttons on the Yamaha 01X.
Numbers [9] – [16] and [MUTE] buttons
These buttons are assigned to the functions of the nine [ON] buttons on the 01X.
When the Mode is not set to
“General”
[PRE1] – [–] buttons
These buttons are assigned to the functions of the eight [REC/RDY] buttons on the Mackie Control and Logic Control.
Group [A] – [H] buttons
These buttons are assigned to the functions of the eight [SOLO] buttons on the Mackie Control and Logic Control.
Numbers [1] – [8] buttons
These buttons are assigned to the functions of the eight [MUTE] buttons on the Mackie Control and Logic Control.
Numbers [9] – [16] buttons
These buttons are assigned to the functions of the eight [SELECT] buttons on the Mackie Control and Logic Control.
Owner’s Manual
Checking the Remote Control assignments
If you’re unsure as to which software function has been assigned to a particular panel control on the
MO, this convenient feature lets you quickly check it from the display.
1
In the Remote Control mode, press the
[INFORMATION] button to call up the information display, indicating the function of the last pressed button.
2
Press the button for which you want to check the assignment.
Using the MO with computer software
Remote Control Assignments
SF1 SF2 SF3 SF4 SF5 INFORMATION
F1 F2 F3 F4 F5 F6
This display shown above appears when you press the [
F
] (Play) button. In this way, you can check each button’s control assignment simply by pressing it.
3
Press the [INFORMATION] button again to return to the Remote Control mode.
n While the Information display is shown, the panel buttons cannot be used to control the computer software.
Demo display in Remote Control function
If the connection settings are not appropriate, the demo display (below) will be shown. If this happens, check the MO settings and DAW settings as
F1
SF1
F2
SF2
F3
SF3
F4
SF4
F5
SF5
F6
When controlling Multi Part Editor/SQ01 V2
Functions of 01X assigned to [F1] – [F6] and [SF1] – [SF5] buttons
PAN/SEND
PAGE1
PAN
SEND GROUP
DYNAMICS
NAME/VALUE
EFFECT
DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
TONE
FADER BANKS
FLIP
SOLO REC/RDY
NAME/VALUE DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
ARP FX
EQ
MIXER/LAYER
AUDIO
INST
MIDI
AUX/BUS NAME/VALUE
OTHER
DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
PAGE2
SEL CH
EQ LOW EQ HIGH-MID
EQ LOW-MID
NAME/VALUE
EQ HIGH
DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
PAN/SEND
TONE
TONE
ARP FX
F1
F5
F2
F6
F3
F7
F4
F8 KN1-4/5-8
SHIFT
NAME/VALUE DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
ARP FX
EQ
CURSOR-L
CURSOR-DWN
CURSOR-R
CURSOR-UP ZOOM
SCRUB DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
Button/Controller names on 01X
Functions
In all modes:
[DISPLAY UP]
[DISPLAY DOWN]
[NAME/VALUE]
[SHIFT]+[NAME/VALUE]
[ON] (in the normal status)
[SHIFT] + [ON] of the Master
Channel (in the normal status)
[SHIFT] + [ON] of each channel (in the normal status)
[ON] (with the [SOLO] lamp turned on)
[SHIFT] + [ON] (with the
[SOLO] lamp turned on)
[SOLO]
[SHIFT]+[SOLO]
[SHIFT]+[REC RDY]
[AUDIO]
[INST]
[MIDI]
Changes the parameter to be edited.
Changes the indication of the parameter name and its value.
Changes the meter display mode.
Turns each channel off or on (mutes/unmutes the signal).
Turns all the channels including the Master Channel off or on
(mutes/unmutes the signal).
Turns all the channels with the exception of the Master
Channel off or on (mutes/unmutes the signal).
Turns the Solo function of each channel on or off (applies to the Channel Module/Software Synthesizer Module)
Turns the Solo function of each channel on or off (applies to the Channel Module/Software Synthesizer Module)
Changes the function of the [ON] button to the Solo function.
Determines the Solo/Mute settings of the selected tracks in the Track View window.
Turns track recording on or off.
Starts the Audio Mixer or moves the Audio Mixer Window to the front of the computer screen. This button operation applies to the Channel Module software.
Starts the Audio Mixer or moves the Audio Mixer Window to the front of the computer screen. This button operation applies to the Software Synthesizer Module.
Starts the MIDI Editor (such as the Multi Part Editor) or moves it to the front of the computer screen.
Owner’s Manual 117
118
Using the MO with computer software
Button/Controller names on 01X
Functions
[AUX/BUS]
[OTHER]
[BANK </>]
[SHIFT]+[F1]
[SHIFT]+[F2]
Opens the AUX/BUS window or brings it to the front of the computer screen (when the Audio Mixer is active).
Starts the Audio Mixer or brings it to the front of the computer screen. This operation applies to the Effect Module software.
(Only PAN is available in the R settings.)
Scrolls through the track indication every eight channels.
Brings the Track View window to the front of the computer screen. (This operation applies to the current song.)
Starts the Mixer window (Audio Mixer/Multi Part Editor) or brings it to the front of the computer screen.
[SHIFT]+[F3]
[SHIFT]+[F4]
[SHIFT]+[F5]
[SHIFT]+[F6]
[SHIFT]+[F7]
[SHIFT]+[F8]
[RWD]
[FF]
[STOP]
[PLAY]
[REC]
Opens the List window or brings it to the front of the computer screen.
Closes the current window.
Opens the Piano Roll window or brings it to the front of the computer screen.
—
Starts the TWE (Wave Editor).
Alternately hides/shows the Transport window (Transport Bar/
Location Bar/Record).
Press briefly to move back one measure at a time, or hold to continuously rewind.
Press briefly to move forward one measure at a time, or hold to continuously fast-forward.
Press to stop recording or playback. Pressing this when playback is stopped goes to the top of the song.
Press to start playback from the current point.
Press this to enter/exit from the Recording Standby. The [
F
]
(Play) and [REC] lamp are turned on during recording.
[SCRUB] Determines how the Scrub function is applied when using the dial. When this is set to on, Scrub moves according to the
Grid position in the Track View window. When set to off, it moves in measures.
Moves the cursor (indicating the current track) up. [UP] (with the [ZOOM] lamp turned off)
[DOWN] (with the [ZOOM] lamp turned off)
[LEFT] (with the [ZOOM] lamp turned off)
[RIGHT] (with the [ZOOM] lamp turned off)
[ZOOM]
[UP]/[DOWN]/[LEFT]/[RIGHT]
(with the [ZOOM] lamp turned on)
PAN mode [PAN]
Knobs 1 – 8 (tweaking)
Moves the cursor (indicating the current track) down.
Selects the next block.
Selects the previous block.
Turns Zoom on and off.
Zooms in/out in the active Track View and Piano Roll Window.
Knobs 1 – 8 (tweaking)
[SHIFT] + Knobs 1 – 8
(pressing)
Edits the Pan (on page 1).
Knobs 1 – 8 (tweaking)
[SHIFT] + Knobs 1 – 8
(pressing)
Edits the Input level (on page 2).
Resets the edited parameter to the default value (CENTER/
0.00).
AUX SEND mode [SEND] (Not available when the AUX/BUS window is active.)
Knobs 1 – 8 (tweaking)
[SHIFT] + Knobs 1 – 8
(pressing)
Edits the AUX Send Level.
Resets the edited parameter to the default value (-
∞
).
EFF SEND mode [EFFECT] (Not available when the AUX/BUS window is active.)
Edits the Effect Send Level.
Resets the edited parameter to the default value (-
∞
).
When controlling Logic Pro 7:
Functions of Logic Control assigned to [F1] – [F6] and [SF1] –
[SF5] buttons
PAN/SEND
ASSIGNMENT
SEND
TRACK
PLUG-IN
PAN/SURND EQ
INSTRUMENT DIAL RESET
BANK-L BANK-R
KN1-4/5-8
SHIFT
TONE
FADER BANKS
CHANNEL-L
FLIP
CHANNEL-R
NAME/VALUE DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
ARP FX
EQ
GLOBAL VIEW
MIDI TR
AUX
INPUTS
BUSSES OUTPUTS
AUDIO TR
USER
AUDIO INST
KN1-4/5-8
GLOBAL VIEW SHIFT
UTILITIES
SAVE
CANCEL ENTER
UNDO NAME/VALUE DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
PAN/SEND
TONE
F1
F5
F2
F6
F3
F7
F4
F8 KN1-4/5-8
SHIFT
TONE
ARP FX
NUDGE
MARKER CYCLE
DROP
REPLACE
CLICK DIAL RESET
SOLO
KN1-4/5-8
SHIFT
ARP FX
EQ
CURSOR-L
CURSOR-DWN
CURSOR-R
CURSOR-UP ZOOM
SCRUB DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
Button/Controller names on Logic Control
In all modes:
[NAME/VALUE]
[SHIFT]+[NAME/VALUE]
[SEL]
[MUTE]
[OPTION]+[MUTE]
[SOLO]
[OPTION]+[SOLO]
[REC RDY]
[OPTION]+[REC RDY]
[MIDI TR]
[INPUT]
[AUDIO TR]
[AUDIO INST]
[AUX]
[BUSSES]
[OUTPUT]
[GLOBAL VIEW]
[BANK </>]
[CHANNEL </>]
[SHIFT]+[FLIP]
[FLIP]
[NUDGE]
[SHIFT]+[NUDGE]
[CYCLE]
[SHIFT]+[CYCLE]
[F1] – [F7]
[F8]
[UNDO]
[SHIFT]+[UNDO]
[SAVE]
[MARKER]
[SHIFT]+[MARKER]
Functions
Changes the indication of the parameter name and its value.
Changes the meter display mode.
Selects a channel.
Mutes or unmutes each channel.
Sets all channels to on.
Sets the Solo of each channel to on or off.
Sets the Solo of all the channels to off.
Sets the REC RDY of each channel to on or off.
Sets the REC RDY of all the channels to off.
Makes the Global View mode active and displays the MIDI track with the Multi Channel view.
Makes the Global View mode active and displays the AUDIO
INPUT object with the Multi Channel view.
Makes the Global View mode active and displays the Audio track with the Multi Channel view.
Makes the Global View mode active and displays the Audio
Instrument track with the Multi Channel view.
Makes the Global View mode active and displays the AUX object with the Multi Channel view.
Makes the Global View mode active and displays the BUS object with the Multi Channel view.
Makes the Global View mode active and displays the AUDIO
OUTPUT object with the Multi Channel view.
Switches between the Global View mode and Track View mode.
Scrolls through the track indication every eight channels.
Scrolls through the track indication channel-by-channel.
Exchanges the functions between the Channel Knobs and the
Faders.
Assigns the function of the Channel Knob to the Fader.
Turns Nudge on or off.
Enters the Nudge Option mode.
Turns Loop on or off.
Enters the Cycle Option mode.
Calls up Screen Sets 1 – 7.
Closes the window located at the front of the computer or floating window.
Executes the Undo operation.
Executes the Redo operation.
Executes the Save operation.
Turns the Marker on or off.
Enters the Marker Option mode.
Owner’s Manual
Button/Controller names on Logic Control
Functions
[RWD]
[FF]
[STOP]
Press to continuously rewind. Press repeatedly to rewind more quickly. When the Marker is turned on, this operation moves the song position to the previous Marker. When Nudge is turned on, this operation moves the current object.
Press to continuously fast-forward. Press repeatedly to fastforward more quickly. When the Marker is turned on, this operation moves the song position to the next Marker. When
Nudge is turned on, this operation moves the current object.
Press to stop recording or playback. Pressing this when playback is stopped goes to the top of the song.
[PLAY]
[REC]
[ZOOM]
[SCRUB]
Press to start playback from the current point.
Press this to start song recording. The [
F
] (Play) and [REC] lamp are turned on during recording.
Turns Zoom on and off.
Turns Scrub on and off. When Scrub is on, the dial can be used for Scrub playback. When Scrub is off, the dial is used to move the song position.
PAN mode [PAN] (Multi Channel View)
[PAN]
→
[PAN] (Track Parameter View of PAN/SURROUND)
Knobs 1 – 8 (turning) Edits the parameter.
Resets the edited parameter to the default value.
Knobs 1 – 8 (pressing)
(Parameters other than Mode selection)
SEND mode [SEND] (Multi Channel View)
[SEND]
→
[SEND] (Track Parameter View)
Cursor [UP]/[DOWN]
(Multi Channel View)
Changes the Slot number.
Cursor [LEFT]
Cursor [RIGHT]
(Multi Channel View)
Changes the parameter to be edited.
Cursor [LEFT]
Cursor [RIGHT]
(Track Parameter View)
Knobs 1 – 8 (turning/turning
→
pressing)
Knobs 1 – 8 (tweaking)
(Parameter page)
Knobs 1 – 8 (pressing)
(Parameter page)
Switches between SEND 1/2 and SEND 3/4.
For editing parameters. When setting the Send destination, turn the knob to select it (indication flashes), then press the knob to actually enter the selected setting.
Reset the parameter value to the default. Knobs 1 – 8 (pressing)
(when the edited parameter is Send Level)
Knobs 1 – 8 (pressing)
(when the edited parameter is PRE/POST or Mute)
Changes the setup.
PLUG-IN mode [PLUG-IN] (Multi Channel View)
[PLUG-IN]
→
[PLUG-IN] (Track Parameter View)
Changes the Slot number.
Cursor [UP]/[DOWN]
(Multi Channel View)
Knobs 1 – 8 (tweaking
→ pressing)
Turn the knob to select the desired Plug-in for insertion
(indication flashes), then press the knob to actually enter the selected setting.
Knobs 1 – 8 (pressing)
(Knob to which the Plug-in is assigned)
Calls up the parameter page and opens the Editor window on
Logic.
Knobs 1 – 8 (tweaking)
(Parameter page)
Knobs 1 – 8 (pressing)
(Parameter page)
For editing parameters.
Reset the parameter value to the default. (Some parameters cannot be reset.)
Changes the page.
Cursor [LEFT]
Cursor [RIGHT]
(Parameter page)
[PLUG-IN]
Knobs 1 – 8 (pressing)
(a Knob to which the
Instrument is assigned)
Return to the PLUG-IN mode.
INSTRUMENT mode [INSTRUMENT] (Multi Channel View)
[INSTRUMENT]
→
[INSTRUMENT] (Track Parameter View)
Knobs 1 – 8 (tweaking
→ pressing)
Turn the knob to select the desired instrument for insertion
(indication flashes), then press the knob to actually enter the selected setting.
Calls up the parameter page and opens the Editor window on
Logic.
Edits the parameter.
Resets the edited parameter value to the default. (Please note that some parameters cannot be reset.)
Changes the page.
Cursor [LEFT]
Cursor [RIGHT]
(Parameter page)
[INSTRUMENT] Return to the INSTRUMENT mode.
Press the [DRUM KIT] button to indicate the Track/Slot number in the brackets [ ] at the top of the LCD.
The [OPTION], [CONTROL], and [ALT] buttons on the Logic Control corresponds to the [EDIT],
[JOB], and [STORE] buttons respectively.
Additional operations other than those listed above are available. For details, refer to the relevant documentation of Logic Control.
ARP FX
EQ
Using the MO with computer software
When controlling Cubase SX 3:
Functions of Mackie Control assigned to [F1] – [F6] and [SF1]
– [SF5] buttons
PAN/SEND
ASSIGNMENT
PAGE UP
PAGE DWN PAN
PLUG-INS
EQ
DYN DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
TONE
FADER BANKS
CHANNEL-L
FLIP
CHANNEL-R
EDIT NAME/VALUE DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
ARP FX
EQ
SENDS
MASTER SAVE
INSTRUMENTS UNDO
REVERT DIAL RESET
REDO
KN1-4/5-8
SHIFT
FaderGroup
5
1 2
6
3
7
4
8 KN1-4/5-8
SHIFT
PAN/SEND
TONE
TONE
ARP FX
F1
F5
F2
F6
F3
F7
F4
F8 KN1-4/5-8
SHIFT
LEFT
PROJECT
RIGHT
MIXER SOLO DEFAT
CYCLE
DIAL RESET
PUNCH
KN1-4/5-8
SHIFT
CURSOR-L
CURSOR-DWN
CURSOR-R
CURSOR-UP PREV
ADD DIAL RESET
NEXT EDIT
KN1-4/5-8
SHIFT
Button/Controller names on Mackie Control
Functions
In all modes:
[PAGE UP]
[PAGE DOWN]
[SHIFT]+[PAGE UP]
[SHIFT]+[PAGE DOWN]
[NAME/VALUE]
[SEL]
[MUTE]
[SHIFT]+[SOLO DEFEAT]
[SOLO]
[SOLO DEFEAT]
[REC RDY]
[BANK </>]
[CHANNEL </>]
[FLIP]
[CYCLE]
[F1] – [F8]
[PROJECT]
Calls up the next/previous page.
Calls up the first page.
Calls up the last page.
Changes the indication of the parameter name and its value.
Selects a channel.
Mutes or unmutes each channel.
Unmutes all channels.
Sets Solo for each channel to on or off.
Sets Solo for all channels to off.
Sets the REC RDY of each channel to on or off.
Scrolls through the track indication every eight channels.
Scrolls through the track indication channel-by-channel.
Switches the functions of the Channel Knobs and Faders.
Turns Loop on or off.
[F1] – [F8] as defined in Cubase SX.
Brings the Track View window to the front of the computer screen.
[MIXER]
[SHIFT]+[EDIT]
[1] – [8]
[UNDO]
[REDO]
[SAVE]
[ADD]
[RWD]
[SHIFT]+[RWD]
Opens the Mixer window.
Closes the current window.
Corresponds to 1 – 8 of the Channel View on the Mixer
Window.
Executes the Undo operation.
Executes the Redo operation.
Executes the Save operation.
Enters a Marker at the current song position.
Hold to continuously rewind.
Moves the song position to the top of the song.
[PREV]
[FF]
[SHIFT]+[FF]
[NEXT]
Moves the song position to the previous Marker.
Hold to continuously fast-forward.
Moves the song position to the end of the song.
Moves the song position to the next Marker. (This may not work in certain conditions.)
[STOP]
[PLAY]
[REC]
Press to stop recording or playback. Pressing this when playback is stopped goes to the song location at which the song playback started at last time.
Press to start playback from the current point.
Press this to start song recording. The [ F ] (Play) and [REC] lamp are turned on during recording.
PAN mode [PAN] (MULTI CHANNEL only)
Knobs 1 – 8 For editing parameters.
EQ mode [EQ] (SELECTED CHANNEL only)
Knobs 1 – 8 For editing parameters.
Owner’s Manual 119
120
Using the MO with computer software
Button/Controller names on Mackie Control
Functions
SEND mode [DYN] (SELECTED CHANNEL only)
Knobs 1 – 8 For editing parameters.
PLUG-IN mode [PLUG-IN] (SELECTED CHANNEL only)
Knob 1 Changes the Slot Number (on page 1 only).
Knob 2
Knob 3
Turns the Effects on or off (on page 1 only).
Selects an Effect Type (on page 1 only).
Knobs 1 – 8 (turning) Edits each of the parameters (on page 2 and later).
SEND EFFECT mode [SENDS]/MASTER EFFECT mode [MASTER] (Global mode only)
Knob 1
Knob 2
Changes the Slot Number (on page 1 only).
Turns the Effects on or off (on page 1 only).
Knobs 1 – 8 Edits each of the parameters (on page 2 and later).
INSTRUMENT mode [INSTRUMENTS] (Global mode only)
Knob 1
Knob 2
Knobs 1 – 8
Changes the Slot Number (on page 1 only).
Turns the software tone generator on or off (on page 1 only).
Edits each of the parameters (on page 2 and later).
Parameters to be edited differ depending on the assigned Effect and Software Tone Generator.
Additional operations other than those listed above are available. For details, refer to the relevant documentation of Mackie Control.
When controlling SONAR 4:
Functions of Mackie Control assigned to [F1] – [F6] and [SF1]
– [SF5] buttons
PAN/SEND
ASSIGNMENT
SENDS
TRACKS PAN
PLUG-INS
EQ
DYN DIAL RESET
BANK-L
KN1-4/5-8
BANK-R M1
TONE
ARP FX
FADER BANKS
FLIP
CHANNEL-L CHANNEL-R
EDIT NAME/VALUE DIAL RESET
BANK-L
KN1-4/5-8
BANK-R M1
TRACKS/DIALOG/WINDOW
OK/ENTER
NEW AUDIO
CANCEL
NEW MIDI
NEXT WINDOW CLOSE WINDOW
FIT TRACK FIT PROJECT
KN1-4/5-8
M1
EQ
PAN/SEND
TONE
TONE
ARP FX
ARP FX
EQ
SAVE
TRACK
UNDO
AUX
REDO
MAIN DIAL RESET
BANK-L
KN1-4/5-8
BANK-R M1
F1
F5
F2
F6
F3
F7
F4
F8 KN1-4/5-8
M1
JOG PRM
MAKER
LOOP ON/OFF
LOOP SELECT
HOME DIAL RESET
PUNCH
KN1-4/5-8
M1
CURSOR-L
CURSOR-DWN
CURSOR-R
CURSOR-UP ZOOM
SCRUB DIAL RESET
BANK-L
KN1-4/5-8
BANK-R M1
Button/Controller names on Mackie Control
In all modes:
[EDIT]
[CHANNEL </>] (Multi channel)
[BANK </>] (Multi channel)
[CHANNEL </>]
(Selected channel)
[BANK </>] (Selected channel)
[NAME/VALUE]
[SEL]
[MUTE]
[M4]+[MUTE]
[SOLO]
[M4]+[SOLO]
[REC RDY]
[M4]+[REC RDY]
[TRACK]
Functions
Assigns a parameter to a Knob by using the [CHANNEL] and
[BANK] buttons.
Changes a parameter to be edited via a Knob in order one by one when [EDIT] is turned on.
Changes the parameters to be edited via a Knob in groups of eight when [EDIT] is turned on.
Changes an indicated parameter in order one by one when
[EDIT] is turned on.
Changes the indicated parameters in groups of eight when
[EDIT] is turned on.
Changes the indication of the parameter name and its value.
Selects a channel.
Mutes or unmutes each channel.
Unmutes all channels.
Sets Solo for each channel to on or off.
Sets Solo for all channels to off.
Sets the REC RDY of each channel to on or off.
Sets the REC RDY of all channels to off.
Assigns a Track to a Fader.
Button/Controller names on Mackie Control
Functions
[AUX]
[MAIN]
[BANK </>]
[CHANNEL </>]
[FLIP]
[FLIP]
→
[FLIP]
[NEXT WINDOW]
[LOOP SW]
[F1] – [F8]
[CLOSE WINDOW]
[UNDO]
[REDO]
[SAVE]
[M1]+[MARKER]
Assigns an AUX BUS to a Fader.
Assigns output level adjustment of the Virtual Main Bus to the
Faders.
Scrolls through the track indication every eight channels.
Scrolls through the track indication channel-by-channel.
Assigns the functions of the Channel Knobs to the Faders.
Switches the functions of the Channel Knobs and the Faders.
Moves the next window to the front of the screen.
Sets Loop to on or off.
[F1] – [F8] as defined in SONAR.
Closes the current window.
Executes the Undo operation.
Executes the Redo operation.
Executes the Save operation.
Opens the window for entering the Marker to the current song position.
[MARKER]
[RWD]
[M1]+[RWD]
[FF]
[M1]+[FF]
Turns the Marker on or off.
Press briefly to move back one measure at a time, or hold to continuously rewind.
When the Marker is turned on, this operation moves the song position to the previous Marker.
Moves the song position to the top of the song. When the
Marker is turned on, this operation opens the window for entering the Marker.
Press briefly to move forward one measure at a time, or hold to continuously fast-forward.
When the Marker is turned on, this operation moves the song position to the next Marker.
Moves the song position to the end of the song. When the
Marker is turned on, this operation opens the window for entering the Marker.
Stops recording or playback.
[STOP]
[PLAY]
[REC]
[ZOOM]
[SCRUB]
[JOG PRM]
Press to start playback from the current point.
Press this to start song recording. The [
F
] (Play) and [REC] lamp are turned on during recording.
Turns Zoom on and off.
Turns Scrub on and off. When Scrub is on, the dial can be used for Scrub playback. When Scrub is off, the dial is used to move the song position.
Turns Data Entry on and off. When turned on (the lamp lights), rotating the dial has the Data Entry function.
TRACK mode [TRACKS] (Track Parameter mode)
[TRACKS]
→
[TRACKS] (Selected Channel mode)
Knobs 1 – 8 (turning) For editing parameters. (The LCD indication may not be updated.)
Knobs 1 – 8 (pressing) Resets the parameter value to its default.
PAN mode [PAN]
[PAN]
→
[PAN] (Selected Channel mode of PAN/SURROUND)
Knobs 1 – 8 (turning) For editing parameters.
Knobs 1 – 8 (pressing) Resets the parameter value to its default.
SEND mode [SENDS]
[SENDS]
→
[SENDS] (Selected Channel mode)
Knobs 1 – 8 (turning)
Knobs 1 – 8 (pressing)
For editing parameters.
Resets the parameter value to its default.
PLUG-IN mode [PLUG-IN]
[PLUG-IN]
→
[PLUG-IN] (Selected Channel mode)
[M1]+[CHANNEL </>] Changes the Plug-in number when the [EDIT] is turned on.
Knobs 1 – 8 (turning) For editing parameters.
Knobs 1 – 8 (pressing) Resets the parameter value to its default.
EQ Edit [EQ]
[EQ]
→
[EQ] (Selected Channel mode)
(in the Selected Channel mode) [EQ] (Band mode)
[M1]+[CHANNEL </>]
Knobs 1 – 8 (Band mode)
Faders (Band mode)
Changes the EQ number when the [EDIT] is turned on.
For editing each frequency band.
For editing the gain of each Band.
The Song Position Bar may not synchronize with the actual playback position during Scrub playback.
Parameters to be edited may differ depending on the assigned Effect and Software Tone
Generator.
Some parameters may not be available depending on the selected Effect Type.
Press the [DRUM KIT] button to indicate the Track/Slot/EQ/DYN number in the brackets [ ] at the top of the LCD.
The [M2] – [M4] buttons on the Mackie Control correspond respectively to the [EDIT], [JOB], and
[STORE] buttons.
Additional operations other than those listed above are available. For details, refer to the relevant documentation of Mackie Control.
You can find the Help window by selecting “Mackie Control” from the Tool Menu on SONAR and pressing the [F1] button.
Please keep in mind that some functions may not be available.
Owner’s Manual
Using the MO with computer software
When controlling Digital Performer 4.52:
Functions of Mackie Control assigned to [F1] – [F6] and [SF1]
– [SF5] buttons
PAN/SEND
ASSIGNMENT
SENDS
I/O PAN
PLUG-INS
EQ
DYN DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
TONE
FADER BANKS
CHANNEL-L
FLIP
CHANNEL-R
EDIT LEVEL METERS DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
ARP FX
EQ
PAN/SEND
TONE
Track Groups/Windows
SEQ EDITOR TR OVERVIEW MIXING BOARD
GROUOP UNGROUP SUSPEND
DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
Dialog/Record
OVERDUB
ENTER
PATCH THRU
ESCAPE
CLEAR CLIP
CLICK
DIAL RESET
COUNTOFF
KN1-4/5-8
SHIFT
Transport/Project
UNDO REDO SAVE
SLAVE EXT SYNC MEMORY LINK PRE/POST ROLL
AUDIBLE MODE
BANK-L
KN1-4/5-8
BANK-R SHIFT
TONE
ARP FX MARKER
PUNCH SELECT
EDIT GRID CYCLE
SOLO DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
ARP FX
EQ
CURSOR-L
CURSOR-DWN
CURSOR-R
CURSOR-UP ZOOM
SCRUB DIAL RESET
BANK-L
KN1-4/5-8
BANK-R SHIFT
Button/Controller names on Mackie Control
Functions
SndVal mode [SEND] (or [I/O]
→
knob)
Knobs 1 – 8 (turning)
Cursor [UP] [DOWN]
Knobs 1 – 8 (pressing)
For editing parameters.
Changes the Send number.
Sets Mute to on or off.
Resets the parameter value to the default (0 dB). [DYN] + Knobs 1 – 8
(pressing)
[FLIP]
[SEND] in the SndVal mode
SndOut mode [I/O]
→
Knob
Cursor [UP] [DOWN]
Switches the functions of the Channel Knob and the Faders.
Turns the Meter on or off.
Changes the Send number.
Knobs 1 – 8 (turning)
Knobs 1 – 8 (turning)
(except when selecting a bus)
Input mode [I/O]
→
Knob
Selects the bus for each Send of the track.
Switches between Send PRE and POST.
Knobs 1 – 8 (turning)
Output mode [I/O]
→
Knob
Selects an input bus for a track.
Knobs 1 – 8 (turning) Selects an output bus for a track.
Effect mode [PLUG-IN] (or [I/O]
→
Knob)
Knobs 1 – 8 (turning)
Cursor [UP] [DOWN]
Knobs 1 – 8 (pressing)
Selects a Plug-in Effect for each track.
Changes the Effect Number.
Turns the Effect Bypass on or off. When the bus is turned on,
X is indicated above the Effect name.
Assigns the Parametric EQ to the corresponding track. [EQ] + Knobs 1 – 8
(pressing)
[EDIT] + Knobs 1 – 8
(pressing)
(when any track is selected)
Enters the Plug-in Effect Edit mode. (Available only when the
Plug-in Effect is selected.) Please keep in mind that some parameters may not be available depending on the selected
Effect Type. Press the [EDIT] button again to exit from the Edit mode.
Edit mode
Knobs 1 – 8 (turning)
Cursor [UP] [DOWN]
[LEFT]/[RIGHT]
[CHANNEL </>]
[BANK </>]
[FLIP]
For editing parameters.
Changes an Effect Number.
Calls up the Effect of a different track.
Changes the parameters to be edited with the Knobs in order one by one.
Changes the parameters to be edited with the Knobs in groups of eight.
Switches the functions of the Channel Knobs and the Faders.
Some edited values are not shown on the MO display.
Press the [DRUM KIT] button to indicate the Send/Effect number in the brackets [ ] at the top of the LCD.
Some parameters may not be available depending on the Effect Type.
The [OPTION], [CONTROL], and [COMMAND] buttons on the Mackie Control correspond respectively to the [EDIT], [JOB], and [STORE] buttons.
Additional operations other than those listed above are available. For details, refer to the relevant documentation of Mackie Control.
Please keep in mind that some functions may not be available.
Button/Controller names on Mackie Control
Functions
In all modes:
[I/O]
[LEVEL METERS]
[SEL]
[SHIFT] + [SEL]
[MUTE]
[SOLO]
[REC RDY]
[BANK </>]
[CHANNEL </>]
[CONTROL]+[CYCLE]
[TR OVERVIEW]
[MIXING BOARD]
[SEQ EDITOR]
[SHIFT]+[SEQ EDITOR]
Calls up the Mode list display.
Turns the Meter indication on or off.
Selects a channel.
Selects multiple channels.
Mutes or unmutes each channel.
Sets Solo for each channel to on or off.
Sets the REC RDY of each channel to on or off.
Scrolls through the track indication every eight channels.
Scrolls through the track indication channel-by-channel.
Turns Loop on or off.
Moves the Track Overview to front.
Opens the Mixer window.
Starts the Sequencer Editor window.
Starts the Soundbites window.
[UNDO]
[REDO]
[SAVE]
Executes the Undo operation.
Executes the Redo operation.
When the lamp lights, press this so that the lamp flashes.
Press this again to execute the Save operation (lamp turns off).
[MARKER]
[SHIFT]+[MARKER]
[RWD]
[FF]
Turns the Marker on or off.
Opens the Marker Option window.
Press to continuously rewind. Press again to rewind more quickly. When the Marker is turned on, this operation moves the song position to the previous Marker.
Press to continuously fast-forward. Press again to fast-forward more quickly. When the Marker is turned on, this operation moves the song position to the next Marker.
Stops recording or playback.
[STOP]
[PLAY]
[REC]
[ZOOM]
Press to start playback from the current point.
Press this to start song recording. The [
F
] (Play) and [REC] lamp are turned on during recording.
Switches between Scroll (lamp lights), Zoom (lamp is off), and
Nudge (lamp flashes).
[SCRUB] Turns Scrub on and off. When turned on, you can use the dial to move the song position. (A malfunction may occur.)
PAN mode [PAN] (or [I/O]
→
knob)
Knobs 1 – 8 (turning)
[DYN] + Knobs 1 – 8
(pressing)
For editing parameters.
Resets the edited parameter to the default value (center).
[FLIP]
[PAN] in the PAN mode
Switches the functions of the Channel Knobs and the Faders.
Turns the Meter on or off.
Owner’s Manual 121
Creating Your Original Program Set (Master mode)
Creating Your Original Program Set
(Master mode)
The Master mode is the highest mode in the MO hierarchy, letting you instantly switch between programs you’ve created in the Voice, Performance, Song and Pattern modes. Use the Master mode in one of the following ways:
■
Storing your favorite programs
This lets you register settings that you often use in the Voice, Performance, Song or Pattern mode, and instantly recall the mode and custom settings together in a single button press, without having to first select a mode. It also lets you set up a sequence of custom programs—for example, when playing different songs live—and smoothly switch from setting to setting as needed.
■
Playing as a master keyboard
This lets you divide the keyboard into four separate sections—just as if you were playing four different MIDI keyboards. You can also separately play the sounds of the MO and the sounds of connected MIDI devices—all from the MO keyboard—by assigning each zone to a different MIDI channel. Moreover, you can use the Control sliders to tweak the sound of each as desired.
Selecting a Master
The MO features 128 specially programmed Masters. Try some of these out now.
1
Press the [MASTER] button to enter the Master Play mode.
VOICE PERFORM MASTER
Mode memorized to the current Master.
Program number (Voice number in this example) memorized to the current Master.
Indicates the currently selected Master.
Use the [SF1] – [SF5] buttons to call up the
Arpeggio type assigned to each button.
Assigned types depend on the program number memorized to the current Master. Indicates information related to the Knobs.
The settings depend on the program number memorized to the current Master.
2
Select a Master.
Selecting a Master is done in basically the same way as selecting a Voice. Since there is only one bank for Masters, you need not select a Master bank.
3
Play the selected Master program.
When the Mode is set to Voice or Performance, play the keyboard.
When the Mode is set to Song or Pattern, press the [ F ] button.
122 Owner’s Manual
Creating Your Original Program Set (Master mode)
Storing your favorite programs
1
2
Press the [F2] MEMORY button to call up the
Mode setting display.
3
Select the desired mode and program number to register the Master. If you want to divide the keyboard into multiple Zones in the Master, set the Zone Switch to “on.”
Determines the mode that called up when Master number is selected.
Determines whether
Zone Switch is set to on or off.
4
Select a Master to be created.
Determines the program number that is called up when the Master is selected.
Name the edited Master.
Input a name in the [EDIT]
→
[COMMON]
→
[F1] NAME display.
For detailed instructions on naming a voice, refer to page
5
Store the edited Master to internal User memory.
5-1
Press the [STORE] button to enter the Master Store mode.
5-2
Select the destination Master by using the data dial or the [INC/YES] and [DEC/NO] buttons.
CAUTION
When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed
up to a separate USB storage device (page 211).
5-3
Press the [ENTER] button. (The display prompts you for confirmation.)
To cancel the Store operation, press the [DEC/NO] button.
5-4
Press the [INC/YES] button to execute the Store operation.
CAUTION
Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data.
CAUTION
If you select another Master without storing, the currently edited Master will be lost. Make sure to store the edited Master before selecting another Master.
Input a Master name.
Playing as a master keyboard
In the Master mode, you can divide the keyboard into (up to) four independent areas (called “Zones”). Each Zone can have different MIDI channel assignments as well as different functions for the Control sliders. This makes it possible to control several parts of the multi-timbral tone generator simultaneously by a single keyboard or to control voices of an external MIDI instrument over several different channels in addition to the internal voices of this synthesizer itself—letting you use the MO to effectively do the work of several keyboards.
You can set the parameters related to the four Zones in the Master Edit mode and store the settings as a User Master.
1
Select a Master to be created.
2
Press the [F2] MEMORY button to call up the Mode setting display.
Owner’s Manual 123
Creating Your Original Program Set (Master mode)
3
After setting the Mode and Program number which you wish to memorize to the Master, set the Zone
Switch to “on.”
Determines the mode that is called up when the Master number is selected.
Set the Zone Switch to “on.”
124
Determines the program number that is called up when the Master is selected.
4
Press the [EDIT] button to enter the Master Edit mode.
EDIT JOB STORE
COMPARE
5
Call up the Common Edit display or Zone Edit display.
Use Zone Edit to edit the parameters for each Zone. Use Common Edit to edit the parameters for all of the Zones.
While in the Master Edit mode, you can switch between the Common Edit display and the Zone
Edit display as shown below.
DRUM
KITS
Calling up the Common Edit display
Press the [COMMON] button to call up the
Common Edit display.
In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.
Indicates a Common Edit display.
PRE 1 PRE 2 PRE 3 PRE 4
FAVORITES A. PIANO KEYBOARD ORGAN
A B C
GUITAR
PLUCKED
D
SYN LEAD
1
SYN PAD
CHOIR
2
SYN COMP CHROMATIC
PERCUSSION
3 4
Calling up the Zone Edit display
Press the desired Zone number from the ZONE
[1] – [4] buttons to call up the Zone Edit display.
Indicates the display for editing Zone 1.
COMMON
9
ELEMENT PERF. PART ZONE
10 11 12
Common Edit
Zone 1 Edit
Zone 2 Edit
Zone 3 Edit
Zone 4 Edit
6
Select the menu you wish to edit by pressing the [F1] – [F5] buttons and [SF1] – [SF5] buttons, then edit the parameters in each display.
See the next page for details and some setting examples.
7
Name the edited Master.
Input a name in the [EDIT]
→
[COMMON]
→
[F1] NAME display.
For detailed instructions on naming a Voice, refer to page 38.
8
Store the edited Master to internal User memory.
Owner’s Manual
Creating Your Original Program Set (Master mode)
Using Zones effectively with an external tone generator
The two examples below show how to use the Zones with both the internal tone generator and a connected external tone generator. These instructions correspond to the steps on the previous page.
n Though all four Zones are used in the example below, you can use any number of Zones (two, three, or four). The settings are made with the
MIDISwitch parameter ([MASTER]
→
[EDIT]
→
Zone selection
→
[F1] TRANS
→
MIDISwitch) and the TGSwitch parameter ([MASTER]
→
[EDIT]
→
Zone selection
→
[F1] TRANS
→
TGSwitch).
n
In these examples, the Zones are assigned to different areas of the keyboard. However, two or more Zones can also be assigned to the same area in a layer, from the NOTE display ([MASTER]
→
[EDIT]
→
Zone selection
→
[F2] NOTE).
■
Master settings with the Voice mode/Performance mode (Single-timbre tone generator mode)
External tone generator (Multi-timbral)
Set the MIDI receive channel for each part.
MIDI Transmit
Channel 1
MIDI Transmit
Channel 2
MIDI Transmit
Channel 3
MIDI Transmit
Channel 4
For each Zone, set whether or not MIDI data is transmitted to the external instrument.
[MASTER] → [EDIT] → Zone selection → [F1] TRANS → MIDISwitch
Determine the MIDI Transmit Channel for each zone.
[MASTER]
→
[EDIT]
→
Zone selection
→
[F1] TRANS
→
TransCh
Determine the note range of each zone.
[MASTER]
→
[EDIT]
→
Zone selection
→
[F2] NOTE
→
NoteLimitH
[MASTER]
→
[EDIT]
→
Zone selection
→
[F2] NOTE
→
NoteLimitL
For each Zone, set whether or not MIDI data is transmitted to each Part of the internal tone generator.
[MASTER]
→
[EDIT]
→
Zone selection
→
[F1] TRANS
→
TGSwitch
Internal tone generator (Single Timbre)
[UTILITY] → [F5] MIDI → [SF1] CH → BasicRcvCh = 01
■
Master settings with the Song mode/Pattern mode (Multi-timbral tone generator mode)
External tone generator (Multi-timbral)
Set the MIDI receive channel for each part.
MIDI Transmit
Channel 1
MIDI Transmit
Channel 2
MIDI Transmit
Channel 3
MIDI Transmit
Channel 4
For each Zone, set whether or not MIDI data is transmitted to the external instrument.
[MASTER] → [EDIT] → Zone selection → [F1] TRANS → MIDISwitch
Determine the MIDI Transmit Channel for each zone.
[MASTER]
→
[EDIT]
→
Zone selection
→
[F1] TRANS
→
TransCh
Determine the note range of each zone.
[MASTER] → [EDIT] → Zone selection → [F2] NOTE → NoteLimitH
[MASTER] → [EDIT] → Zone selection → [F2] NOTE → NoteLimitL
For each Zone, set whether or not MIDI data is transmitted to each Part of the internal tone generator.
[MASTER]
→
[EDIT]
→
Zone selection
→
[F1] TRANS
→
TGSwitch
Part 05
Receive
Channel 1
Part 13
Receive
Channel 2
Internal tone generator (Multi-timbral)
[SONG]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1]VOICE → [SF2]MODE → ReceiveCh
Owner’s Manual 125
Creating Your Original Program Set (Master mode)
Assigning Control Change numbers to the Knobs/Sliders for each Zone
Here in the KN/CS display of the Master Edit mode, you can set how the Control Knobs and Sliders will affect each Zone.
This lets you specify a separate MIDI Control Change number for each Knob and Slider.
All indicators are turned off by setting the
[MASTER]
→
[EDIT]
→
[COMMON]
→
[F2] OTHER
→
Knob/Slider parameter to “zone.”
DAW REMOTE PAGE SELECT
ASSIGN A
PAN SEND PAN
ASSIGN
TONE
CUTOFF
SWING
LOW
ASSIGN B
REVERB
ASSIGN 1
CHORUS
ASSIGN 2
TEMPO
RESONANCE
GATE TIME
LOW MID
ATTACK RELEASE
VELOCITY UNIT MULTIPLY
HIGH MID HIGH
ARP FX
EQ
MEF
MASTER
VOLUME
ZONE 1 ZONE 2 ZONE 3 ZONE 4
You can determine which Control Change numbers are used for the Knobs and Sliders for each zone in the [MASTER]
→
[EDIT]
→
Zone selection
→
[F5] KN/CS display.
In the example above, the Control Knobs for all Zones have been set to 10 (Pan), and the Sliders have been set to 11
(Expression). In this way, you can control the stereo position of each Zone with the appropriate Knob, and use the Sliders to adjust the relative volume balance among the Zones.
126 Owner’s Manual
Creating Your Original Program Set (Master mode)
TIP
Setting up the Master Zones to Split or Layer
This operation lets you easily determine whether the Zones of the selected Master are to be used in a Split or a Layer.
The note range settings for each Zone can be determined by setting the NoteLimitH and NoteLimitL parameters from the NOTE display ([MASTER]
→
[EDIT]
→
Zone selection
→
[F2] NOTE). n Zones 1 and 2 are used in the explanations here.
1
In the Master Play mode, press the [JOB] button to enter the Master Job mode.
2
Press the [F1] INIT button to call up the Initialize display.
3
Uncheckmark the box of “All” by using the [DEC/NO] button and checkmark the box of “Zone.”
4
Set the Type to “Split” or “Layer.”
When Type is set to “Split”
Set the UpperCh (MIDI transmit channel of the upper range), LowerCh (MIDI transmit channel of the lower range), and Split Point
(which separates the keyboard into the upper range and lower range).
Lower
Split Point
(C3)
Upper
When Type is set to “Layer”
Set the UpperCh (MIDI transmit channel of Zone 1) and LowerCh (MIDI transmit channel of Zone 2).
Layer (Upper)
Layer (Lower)
5
Press the [ENTER] button. (The display prompts you for confirmation.)
To cancel the Job, press the [DEC/NO] button.
6
Press the [INC/YES] button to execute the Job.
After the Job has been completed, a “Completed” message appears and operation returns to the original display.
Owner’s Manual 127
Internal Structure (System Overview)
Basic Structure
This section gives you an easy-to-understand overview of the MO—its wide range of sophisticated features, its MIDI control and performance functions, and its convenient file management system for original data you’ve created with the instrument.
Internal Structure (System Overview)
This synthesizer is made up of several blocks, as shown here.
Controller block
Controllers
Keyboard
MIDI output
MASTER
VOLUME
ZONE 1 ZONE 2 ZONE 3 ZONE 4
Recording by the keyboard performance
Sequencer block
MIDI Sequence data
• Song
• Pattern
• Arpeggio
Playback
Tone Generator block
• Voice
• Performance
• Mixing
Keyboard performance Operating the panel
Effect block
DSP
• Reverb
• Chorus
• Master Effect
• Part Equalizer
• Master Equalizer
Audio (sound) output
Recording Playback Playback
External MIDI instrument
Audio signal flow
MIDI messages flow
Controller block
This block consists of the keyboard, Pitch Bend and Modulation Wheels, Knobs, Control sliders, and so on.
The keyboard itself doesn’t generate sounds, but instead generates/transmits note on/off, velocity and other information
(MIDI messages) to the synthesizer’s tone generator block when you play notes. The controllers also generates/transmits
MIDI messages. The synthesizer’s tone generator block produces the sound according to the MIDI messages transmitted from the keyboard and controllers.
Controllers supported by the MO
The controllers you can use on this synthesizer and the reference pages are as follows:
●
Controllers with which the MO is equipped
Keyboard (Initial Touch)....................................page 16
Pitch Bend Wheel .............................................page 50
Modulation Wheel .............................................page 50
Knob .................................................................page 51
Control slider ....................................................page 52
●
Controllers (sold separately) that can be connected to the rear panel of the MO
Foot Controller.................................................. page 69
Footswitch ........................................................ page 69
128 Owner’s Manual
Internal Structure (System Overview)
Tone Generator block
The Tone Generator block is what actually produces sound in response to the MIDI messages generated by playing the keyboard, using the controllers, and the playback of the sequencer (Song/Pattern/Arpeggio).
Changes the tonal quality of the sound output from the PITCH unit.
Outputs the wave that makes up the sound.
Tone Generator
OSC PITCH FILTER AMP To the Effect block
Controls the pitch of the sound.
Controls the output level (amplitude) of the sound output from the FILTER unit. The signals are then sent at this level to the Effect block.
Internal AWM2 Tone Generator
Internal AWM2
Tone Generator
●
AWM2 (Advanced Wave Memory 2)
AWM2 (Advanced Wave Memory 2) is a synthesis system based on sampled waves (sound material), and is used in many
Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s waveform.
Furthermore, a wide variety of parameters—envelope generator, filter, modulation, and others—can be applied.
Voice, Performance, and Mixing
This instrument features three different types of programs, that form the basis for creating and playing sounds.
●
Voice
A program that contains the sonic elements for generating a specific musical instrument sound is referred to as a “Voice.”
Each Voice consists of up to four Elements (Normal Voice) or up to 73 Keys (Drum Voice). Each Voice is created by editing
in the Mixing Voice mode (page 203).
●
Performance
A program in which multiple Voices (parts) are combined in a layer, or in other configurations is referred to as a
“Performance.” Each Performance can contain up to four different Parts (Voices). Each Performance can be created by
●
Mixing
A program in which multiple Voices are assigned to Parts for multi-timbral play in the Song and Pattern modes is referred to
n The Mixing belongs to the Song or Pattern.
Owner’s Manual 129
Internal Structure (System Overview)
The illustration below shows the structure and interrelationship of the Voices, Performances, and Mixings.
VOICE n
One Voice
Up to four elements (Normal Voice)
Up to 73 keys (Drum Voice)
This synthesizer has two types of Voices—Voices created in the
Voice mode and Mixing Voices (dedicated for the Song/Pattern) created in the Mixing Voice mode.
Element 1 – 4 or Key C0 – C6
Common Edit parameters
Arpeggio, Effects, Controller Set, etc.
PERFORM
One Performance
Up to four parts
SONG
PATTERN
MIXING
One Mixing
1 –16 parts (of the internal tone generator)
MIXING
One Part
Voice Part Edit parameters
One Part
Voice Part Edit parameters
Common Edit parameters
Different Voice for each part
Set in the Voice Edit mode (page 153)
Element Edit parameters or Key Edit parameters
LFO
Low Frequency
Oscillator
OSC
(Oscillator)
Waveform
(AWM2)
PITCH FILTER AMP
PEG
Pitch Envelope
Generator
FEG
Filter Envelope
Generator
AEG
Amplitude Envelope
Generator
Common Edit parameters
Different Voice for each part n
The Drum Voice Key Edit parameters do not contain LFO settings.
Keyboard Mega Voices
Normal Voices use velocity switching to make the sound quality and/or level of a Voice change according to how strongly or softly you play it. This makes the Voices sound authentic and natural. However, with Keyboard Mega Voices, each velocity range (the measure of your playing strength) has a completely different sound. For example, a guitar
Voice includes the sounds of various performance techniques. In conventional instruments, different Voices having those sounds would be called up via MIDI and played in combination to achieve the desired effect. Now with Keyboard
Mega Voices, a convincing guitar Part can be played with just a single Voice, using specific velocity values to play the desired sounds.
n The Keyboard Mega Voice names are indicated as “Mega **” in the display.
130 Owner’s Manual
Internal Structure (System Overview)
The following illustrations may help in understanding the memory structure of the Voices, Performances, and Mixings.
VOICE
Voices
Preset Voice
Normal Voices: 512
Drum Voices: 64
PRE 1
A. PIANO
PRE 2
KEYBOARD
Normal Voice
1
Preset 1
(128 Voices)
2 ...... 128
PRE 3
ORGAN
PRE 4
1
Preset 2
(128 Voices)
2 ...... 128
GUITAR
PLUCKED
1
Preset 3
(128 Voices)
2 ...... 128
1
Preset 4
(128 Voices)
2 ...... 128
Drum Voice
DRUM
KITS PRE 1
FAVORITES A. PIANO
1
Preset Drum
(64 Voices)
2 ...... 64
GM Voice
Normal Voices: 128
Drum Voice: 1
User Voice
Normal Voices: 256
Drum Voices: 32
GM
BRASS
1
GM Preset
(128 Voices)
2 ...... 128
USER 1
BASS
1
User 1
(128 Voices)
2 ...... 128
USER 2
STRINGS
1
User 2
(128 Voices)
2 ...... 128
DRUM
KITS GM
FAVORITES BRASS
DRUM
KITS USER 1
FAVORITES BASS
GM Drum
(1 Voice)
1
1
User Drum
(32 Voices)
2 ...... 32
Mixing Voices
Normal Voices: up to 256
(Up to 16 Voices for each Song/
Pattern) n The Mixing Voices can be selected only in the Song mode/
Pattern mode. These cannot be selected in the Voice mode or assigned to each Part in the
Performance mode.
1
Song 1
(16 Voices)
2 ...... 16
..................
1
Song 64
(16 Voices)
2 ...... 16
1
Pattern 1
(16 Voices)
2 ...... 16
..................
1
Pattern 64
(16 Voices)
2 ...... 16
Performance
PERFORM
➞
USER 1
BASS
User 1
(128 Performances)
1 2 ...... 128
USER 2 User 2
(128 Performances)
1 2 ...... 128
STRINGS
Mixing
SONG
➞
MIXING
PATTERN
➞
MIXING
Song 1
(16 Parts)
..................
Song 64
(16 Parts)
Pattern 1
(16 Parts)
..................
Pattern 64
(16 Parts)
Template
1
2
32
Owner’s Manual 131
132
Internal Structure (System Overview)
■
Normal Voice and Drum Voice
Internally, there are two Voice Types: Normal Voices and Drum
Voices.
Normal Voices are mainly pitched musical instrument-type sounds that can be played over the range of the keyboard.
Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of assigned percussion/drum waves or Normal Voices is known as a Drum Kit.
Normal Voice
Waveform (Preset 1 – 1859)
Velocity
Drum Voice
■
C0
Element 1
Element 3
Element 2
Element 4
Key 1 Key 5 Key 10 Key 18 Key 21 Key 73
Individual drum sounds (different for each key)
GM Voices
C1
One Voice
C6
GM (General MIDI) is a worldwide standard for Voice organization and MIDI functions of synthesizers and tone generators. It was designed primarily to ensure that any song data created with a specific GM device would sound virtually the same on any other GM device—no matter the manufacturer or the model. The GM Voice bank on this synthesizer is designed to appropriately play back GM song data. However, keep in mind that the sound may not be exactly the same as played by the original tone generator.
■
Tone generator parameters that produce the
Voice sound
Among various parameters that makes up one Voice,
Oscillator, Pitch, Filter, Amplitude, LFO and three Envelope
Generators (PEG, FEG, AEG) shown in the illustration on
pages 132 – 134 are the basic parameters for creating the
Voice sound. Parameters related to Oscillator, Pitch, Filter and
Amplitude determine the three basic elements of the sound—
Pitch (how low or high it is), Tone (or its overall sound quality), and Volume (how loud its volume level is) of the Voice.
Parameters such as LFO and EG (Envelope Generator) determine the transition in these three basic elements of the sound from the moment the sound starts to the moment the sound stops.
In the sections that follow, we’ll explain in detail about the sound-related parameters and provide an introduction to the basics of electronic synthesis.
●
Oscillator
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection/
Drum Key selection ➞ [F1] OSC
This unit outputs the wave which determines the basic pitch.
You can assign the wave (or basic sound material) to each
Element of the Normal Voice or each Key of the Drum Voice.
In the case of the Normal Voice, you can set the note range for
Element (the range of notes on the keyboard over which the
Element will sound) as well as the velocity response (the range of note velocities within which the Element will sound). For example, you could set one Element to sound in an upper range of the keyboard, and another Element to sound in a lower range. Thus, even within the same Voice, you can have two different sounds for different areas of the keyboard or you can make the two Element ranges overlap so that their sounds are layered over a set range. Furthermore, you can set each
Element to respond to different velocity ranges so that one
Element sounds for lower note velocities, whereas another
Element sounds for higher note velocities.
n
You can assign the wave with the following operation.
[VOICE]
→
Voice selection
→
[EDIT]
→
Element selection/Drum
Key selection
→
[F1] OSC
→
[SF1] WAVE
●
Pitch
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection/
Drum Key selection ➞ [F2] PITCH
This unit controls the pitch of the sound (wave) output from the
Oscillator. In the case of the Normal Voice, you can detune separate Elements, apply Pitch Scaling and so on. Also, by setting the PEG (Pitch Envelope Generator), you can control how the pitch changes over time.
PEG (Pitch Envelope Generator)
Using the PEG, you can control the transition in pitch from the moment the sound starts the moment the sound stops. You can create the PEG by setting parameters as illustrated below.
When you press a note on the keyboard, the pitch of the Voice will change according to these envelope settings. This is useful for creating automatic changes in pitch, which is effective for example in synth brass sounds. Furthermore, different PEG parameters can be set for each Element or each
Key.
Pitch
Attack
Level
Hold
Level
Decay1
Level
Sustain Level
(Decay2 Level)
0
Hold
Time
Attack
Time
Decay1
Time
Decay2
Time
Release
Time
Release
Level
Time
Pressing the key (Key on) Releasing the key (Key off)
Owner’s Manual
●
Filter
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection/
Drum Key selection ➞ [F3] FILTER
This unit modifies the tone of the sound output from Pitch by cutting the output of a specific frequency portion of the sound.
Cutoff Frequency and Resonance
Here’s how filters work. In the example below (a low pass filter), a portion of the signal lower than a given frequency is allowed to pass, and signals above that frequency are cut.
This frequency is referred to as the Cutoff frequency. You can produce a relatively bright or darker sound by setting the cutoff. Resonance is a parameter that boosts the level of the signal in the area of the cutoff frequency. By emphasizing the overtones in this area, this can produce a distinctive “peaky” tone, making the sound brighter and harder.
Level
Cutoff frequency
Internal Structure (System Overview)
• Band Pass Filter
This passes only those a band of signals around the Cutoff frequency. The width of this band can be varied.
Level
Range passed
Center frequency
Frequency
Cutoff range
• Band Elimination Filter
This attenuates a band of signals around the Cutoff frequency, but passes everything else.
Level
Cutoff range
Level
These frequencies are “passed” by the filter.
Resonance
Frequency (pitch) Range passed
Center frequency
Frequency
Cutoff frequency
Frequency (pitch)
About the main Filter types
The Low Pass Filter is shown in the illustration above— however, this synthesizer features four other Filter types as shown below.
• Low Pass Filter (above)
This passes only those signals below the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound.
• High Pass Filter
This passes only those signals above the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound.
Level
These frequencies are
“passed” by the filter.
Resonance
FEG (Filter Envelope Generator)
Using the FEG, you can control the transition in tone from the moment the sound starts to the moment the sound stops. You can create the FEG by setting parameters as illustrated below.
When you press a note on the keyboard, the cutoff frequency will change according to these envelope settings. This is useful for creating automatic wah or filter sweep effects, for example. Furthermore, different FEG parameters can be set for each Element or each Key.
Cutoff Frequency
Attack
Level
Hold
Level
Decay1
Level
Sustain Level
(Decay2 Level)
Release
Level
0
Hold
Time
Attack
Time
Decay1
Time
Decay2
Time
Release
Time
Time
Pressing the key (Key on) Releasing the key (Key off)
Cutoff frequency
Owner’s Manual 133
Internal Structure (System Overview)
●
Amplitude
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection/
Drum Key selection ➞ [F4] AMP
This unit controls the output level (amplitude) of the sound output from the Filter block. The signals are then sent at this level to the Effect block. Also, by setting the AEG (Amplitude
Envelope Generator), you can control how the volume changes over time.
AEG (Amplitude Envelope Generator)
Using the AEG, you can control the transition in volume from the moment the sound starts is to the moment the sound stops. You can create the AEG by setting parameters as illustrated below. When you press a note on the keyboard, the volume will change according to these envelope settings.
Furthermore, different AEG parameters can be set for each
Element or each Key.
Level (Volume)
Attack
Level
Initial
Level
0
Decay1
Level
Sustain Level
(Decay2 Level)
Attack
Time
Decay1
Time
Decay2
Time
Release
Time
Release
Level
Time
Pressing the key (Key on) Releasing the key (Key off)
●
LFO (Low Frequency Oscillator)
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection/
Drum Key selection ➞ [F5] LFO
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ [COMMON] ➞ [F5]
LFO
As its name suggests, the LFO produces a wave of a low frequency.
These waves can be used to vary the pitch, filter or amplitude of each Element to create effects such as vibrato, wah and tremolo. LFO can be set independently for each Element; it can also be set globally for all Elements.
Single Timbre Tone Generator (Voice/
Performance mode) and Multi-timbral
Tone Generator (Song/Pattern mode)
The internal tone generator block operates in two different ways (Single timbre and Multi-timbral) depending on the selected mode. The difference between the two is whether or not they can handle multiple MIDI channels at the same time.
●
Single Timbre Tone Generator (Voice/Performance mode)
A MIDI tone generator that receives over a single MIDI channel and plays a single instrument part is referred to as a
“single timbre” tone generator. This is the operating status of the internal tone generator in the Voice and Performance modes.
n To set the MIDI receive channel for single timbre operation (Voice and Performance modes), use the following operation in the Utility mode. [UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
BasicRcvCh
●
Multi-timbral Tone Generator (Song/Pattern mode)
A MIDI tone generator that simultaneously receives over multiple MIDI channels and plays multiple instrument parts is referred to as a “multi-timbral” tone generator. This allows playback of multi-channel MIDI song data—such as on a MIDI sequencer or computer—with each internal part being assigned to and played by a different track or channel. This is the operating status of the internal tone generator in the Song and Pattern modes.
n To set the MIDI receive channel for multi-timbral operation (Song and Pattern modes), use the following operation in the Utility mode.
[SONG] or [PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
ReceiveCh n When using an external MIDI sequencer or computer to play this instrument, make sure to use the Song mode or Pattern mode.
Maximum Polyphony
Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from the internal tone generator of the instrument.
The maximum polyphony of this synthesizer is 64. When the internal tone generator block receives a number of notes exceeding the maximum polyphony, previously played notes are cut off. Keep in mind this may be especially noticeable with Voices not having decay.
Furthermore, the maximum polyphony applies to the number of voice elements used, not the number of voices. When the normal voices that include up to four elements are used, the maximum number of simultaneous notes may be less than 64.
134 Owner’s Manual
Part structure of the Tone Generator block
The MO plays the sounds in its tone generator block in response to MIDI messages received from external controllers or sequencer. The MIDI messages are assigned to sixteen independent channels, and the instrument is capable of simultaneously playing sixteen separate Parts, via the sixteen
MIDI channels. However, the sixteen-channel limit can be overcome by using separate MIDI “ports,” each supporting sixteen channels.
n The USB cable supports up to eight separate MIDI ports. However, the tone generator in the MO supports only one port.
n A single MIDI cable/connection cannot handle data over multiple
MIDI ports.
■
Part structure of the tone generator block in the Voice mode
In this mode, a Voice is played using a single Part. The tone generator block in the Voice mode receives MIDI data over a single channel. For this reason, song data on an external sequencer consisting of multiple MIDI channels will not play back properly in this mode. If you are using an external MIDI sequencer or computer to play the instrument, make sure to use the Song or
Pattern mode.
Tone generator block
Voice mode MIDI port Part 1 n
• To set the MIDI receive channel for single timbre operation (Voice and Performance modes), use the following operation in the Utility mode. [UTILITY]
→
MIDI display
→
BasicRcvCh
• In the Voice mode, the instrument recognizes only data over MIDI
Port 1.
■
Part structure of the tone generator block in the Performance mode
This mode lets you play a Performance (in which multiple Voices or Parts are combined—in a layer, or in other configurations).
While a total of seven Parts are available in this mode (as shown below), a maximum of four Parts can be used simultaneously.
Although this mode lets you play several Parts at the same time, all are set to receive over the same single MIDI channel, as in the
Voice mode. For this reason, song data on an external sequencer consisting of multiple MIDI channels will not play back properly in this mode. If you are using an external MIDI sequencer or computer to play the instrument, make sure to use the Song or
Pattern mode.
Tone generator block
Performance Mode
MIDI Port 1
Part 1
Part 2
Part 3
Part 4
Parts for the internal tone generator
Part 5
Part 16
Internal Structure (System Overview) n
• To set the MIDI receive channel for single timbre operation (Voice and Performance modes), use the following operation in the Utility mode. [UTILITY]
→
MIDI display
→
BasicRcvCh
• In the Performance mode, the instrument recognizes only data over MIDI Port 1.
■
Part structure of the tone generator block in the Song mode/Pattern mode
This mode lets you use multiple Parts and assign different Voices to be played back for each Part. Since different MIDI channels can be set for each Part of the tone generator block, you can use an external MIDI sequencer to play the sounds. As illustrated below, the sequence data of each track plays the corresponding Parts
(those having the same MIDI channel assignment) in the tone generator block.
Tone generator block
Song/Pattern Mode
MIDI Port 1
(for the internal tone generator)
Part 1
Part 2
Part 14
Part 15
Part 16
The MIDI Transmit Channel/Port of the Song/Pattern can be set with the following operation.
In the Song mode: [SONG]
→
Song selection
→
[F3] TRACK
→
[SF1] CHANNEL
In the Pattern mode: [PATTERN]
→
Pattern selection
→
[F3]
TRACK
→
[SF1] CHANNEL
When sounding the internal tone generator block, assign the tracks to Transmit Port 1 and use Parts 1 – 16. Keep in mind that data over Transmit Ports 2 or 3 cannot sound the internal tone generator block.
The MIDI Receive Channel of the tone generator’s part can be set with the following operation.
In the Song mode: [SONG]
→
Song selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
ReceiveCh
In the Pattern mode: [PATTERN]
→
Pattern selection
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
ReceiveCh n
For details about MIDI, see page 223.
n
The Voice and related settings (volume, pan, etc.) are sounded by the keyboard according to the Part parameters in the Mixing settings of the current Song/Pattern and Part. Other settings such as Controllers and Effect types correspond to the Common parameters in the Mixing settings of the current Song/Pattern.
Parts 5 – 16 are not used.
Owner’s Manual 135
136
Internal Structure (System Overview)
Sequencer Block
This block lets you create Songs and Patterns by recording and editing your performances as MIDI data (from the controller block), then playing it back with the tone generator block. The sequencer block can be operated in the Song mode, in the
Pattern mode, and with the Arpeggio feature. When a Song or a Pattern is played back, the musical data of each sequence track is transmitted to the tone generator block according to the Transmit Channel settings.
n
Songs can be played back only in the Song mode. They cannot be played back in other modes.
Patterns can be played back only in the Pattern mode. They cannot be played back in other modes.
Arpeggios can be played back in any mode.
Songs and Patterns
Songs and Patterns are MIDI sequence data consisting of up to 16 tracks.
A Song on this synthesizer is effectively the same as a Song on a MIDI sequencer, and playback automatically stops at the end of the recorded data.
In the MO, the term “Pattern” refers to a relatively short musical or rhythmic phrase—1 to 256 measures—which is used for looped playback. Therefore, once Pattern playback starts, it continues until you press the [ ■ ] (Stop) button. This synthesizer features a variety of preset Phrase data that is used as the basic material in making up Patterns.
■
Song data structure
The following illustration shows the track structure of a Song. Songs are created by recording MIDI sequence data to individual tracks and by setting tone generator related parameters (in Song Mixing).
Song 64
Song 63
Song 02
Song 01
Tempo track
Scene track
Track 1
Track 2
Track 3
Tempo change
Track mute status/Scene memory change/Arpeggio type change
(including tempo, transpose, etc.)
MIDI sequence data
MIDI sequence data
MIDI sequence data
Musical performance data
Scene 1 Scene 2 Scene 3 Scene 4 Scene 5
Groove, Transmit Channel/Port, Track loop settings
Groove, Transmit Channel/Port, Track loop settings
Groove, Transmit Channel/Port, Track loop settings
Track 16 MIDI sequence data Groove, Transmit Channel/Port, Track loop settings
Song Mixing (Tone Generator related settings)
Part 1
Part 2
Part 3
Mixing settings
Mixing settings
Mixing settings
Mixing Common Edit Parameters applied to all the parts
Part 16 Mixing settings
Mixing Voice 16
Mixing Voice 01
Set in the Song Play mode
Created in the Song Record mode, Song Edit mode, and Song Job mode
Set in the Song Mixing mode and Song Mixing Edit mode
Created in the Mixing Voice Edit mode
Owner’s Manual
Internal Structure (System Overview)
●
Song Mixing
Even if you record your keyboard performance to a Song track, the setup data (non-note events such as voice, pan, volume) which for proper playback should be recorded at the top of the Song will not be recorded to it. For this reason, the setup data handled as
Song Mixing settings should be stored in the Song Mixing Store mode.
Because the Song Mixing is a collection of settings related to the tone generator, it can be applied to the sequence data transmitted from the external MIDI sequencer as well as this synthesizer’s Song playback.
●
Scene
A Song Scene is a “snapshot” of important settings, and contains parameter settings such as transpose, tempo, and track mute and the tone generator related parameters controllable from the Knobs with the [PAN/SEND] or [TONE] lamp turned on, and the
Control sliders. Five settings can be registered to the [SF1] – [SF5] buttons for each Song.
●
Song Chain
This function allows Songs to be “chained” together for automatic sequential playback. The Song Chain can be created and played back from the [SONG]
→
[F6] CHAIN display. This instrument allows you to create one Song Chain data.
Song 1 Song 22 Song 15
■
Pattern data structure
The following illustration shows the track structure of a Pattern. Patterns are created by recording MIDI sequence data to individual tracks, by assigning Phrases (Preset and User) which comprise the material for a Pattern to individual tracks, and by setting tone generator related parameters (in a Pattern Mixing).
Pattern 64
Pattern 01
Groove, Transmit Channel/Port, Track loop, Track Voice settings
Pattern Mixing (Tone Generator related settings)
Part 1 Mixing settings
Part 2 Mixing settings
Part 3 Mixing settings Mixing Common Edit Parameters applied to all the parts
Part 16 Mixing settings
User Phrase 1 - 256
(MIDI sequence data)
Pattern Chain
A B
16 Sections
P
Mixing Voice 16
Mixing Voice 01
User Phrase
User Phrase 1 - 256
(MIDI sequence data)
Copy the Phrase recorded to a track of another Pattern
Track 1
Track 2
Track 3
MIDI sequence data
MIDI sequence data
MIDI sequence data
Preset Phrase 1 - 687
(MIDI sequence data)
Preset Phrase
Track 16 MIDI sequence data
The Patch function lets you assign a Phrase to each track.
Set in the Pattern Play mode
Created in the Pattern Record mode, Pattern Edit mode, and Pattern Job mode
Set in the Pattern Mixing mode and Pattern Mixing Edit mode
Created in the Mixing Voice Edit mode
Created in the Pattern Chain mode
Owner’s Manual 137
Internal Structure (System Overview)
●
Pattern Mixing
Even if you record your keyboard performance to a Pattern track, the setup data (non-note events such as voice, pan, volume) which for proper playback should be recorded at the top of the Pattern will not be recorded to it. For this reason, the setup data handled as Pattern Mixing settings should be stored in the Pattern Mixing Store mode. Unlike the Song, only the voice number is recorded to a track as a Track Voice
(Phrase Voice) which is used for playback normally. Because the Pattern Mixing is a collection of settings related to the tone generator, it can be applied to the sequence data transmitted from the external MIDI sequencer as well as this synthesizer’s
Pattern playback.
●
Section
A Pattern consists of one or more “Sections” (Pattern variations). You can play the Pattern by specifying a Section after selecting a Pattern.
●
Phrase
This is the basic MIDI sequence data—and the smallest unit— used in creating a Pattern. “Phrase” is a short musical/ rhythmic passage for a single instrument, such as a rhythm pattern for the rhythm part, a bass line for the bass part, or a chord backing for the guitar part. This synthesizer features 687
Preset Phrases, and contains memory space for 256 of your own original User Phrases.
●
Pattern Chain
Pattern Chain allows you to string several different Sections
(within a single Pattern) together to make a single Song. You can have the synthesizer automatically change Sections by creating Pattern Chains in this way beforehand.
You can create the Pattern Chain by recording a Pattern playback with Section changes from the [PATTERN]
→
[F6]
CHAIN display or by editing the timing of Section changes from the [PATTERN]
→
[F6] CHAIN
→
[EDIT] display. The created Pattern Chain can be played back when calling up the
[PATTERN]
→
[F6] CHAIN display.
You can also use them when creating Songs based on a certain Pattern, since the created Pattern Chain can be converted into a Song from the [PATTERN]
→
[F6] CHAIN
→
[EDIT]
→
[F3] SONG display. This synthesizer lets you create one Pattern Chain for each Pattern.
Pattern track
Scene track
Tempo track
Pattern Chain
Section change
Track mute setting
Tempo change
■
MIDI tracks
MIDI tracks are created by recording your keyboard performance in the Song Record mode/Pattern Record mode.
●
MIDI track recording method
[SONG] or [PATTERN] ➞ [REC] (Record) ➞ [F1] SETUP ➞
Type
The following explanations are important points for you to keep in mind as you record your User Songs/Patterns. The recording methods explained here should be set from the
Setup display in the Song Record mode/Pattern Record mode before recording.
●
Realtime recording and Step recording
Realtime recording
With realtime recording, the instrument functions in the same way as a tape recorder, recording the performance data as it is played. This allows you to capture all the nuances of an actual performance. This method is used for the Recording types explained below, such as Replace, Overdub, Loop, and
Punch In/Out.
Step recording (Type = step)
With step recording, you can compose your performance by
“writing” it down one event at a time. This is a non-realtime, step recording method—similar to writing music notation onto paper.
●
Replace and Overdub (Song/Pattern)
Replace
You can use this method when you want to overwrite an already recorded track with new data. The first recording is lost, and the new one takes its place.
Overdub
You can use this method when you want to add more data to a track that already contains data. The first recording is kept, and the new one is added. This method lets you build up a complex phrase together with Loop recording (below).
Example
Section J Section H Section P
138 Owner’s Manual
●
Loop Recording (Pattern)
[PATTERN] ➞ [REC] (Record) ➞ [F1] SETUP ➞ loop = on
Pattern repeats the rhythm pattern of several measures (1 to
256 measures) in a “loop,” and its recording is also done using loops. This method is used when recording a Pattern Phrase using the Overdub method (above). As shown in the example below, notes that you record will play back from the next repetition (loop), letting you record while hearing previously recorded material.
When recording a rhythm of Bass Drum, Snare Drum,
Hi-Hat cymbal in order:
Loop 1st round
Bass Drum
Loop 2nd round
Snare Drum
Bass Drum
Loop 3rd round
Hi-Hat
Snare Drum
Bass Drum n Loop Recording can only be used with Realtime recording.
●
Punch In/Out (Song)
You can use this method when you want to re-record only over a specific area of the track. You’ll need to set the start and end points before re-recording.
In the eight-measure example below, the third measures through the fifth measure are re-recorded.
Before re-recording
Recording start
1 2
Punch in
3 4
Recording stop
5
Punch out
6 7 8
After re-recording
1 2 3 4 5 6
Newly recorded data
7 8 n Punch In/Out Recording can only be used with Realtime recording.
n Note that the Punch In/Out method always replaces (destroys) the original data over the specified area.
Internal Structure (System Overview)
Owner’s Manual 139
Internal Structure (System Overview)
Effect Block
This block applies effects to the output of the tone generator block, processing and enhancing the sound using sophisticated DSP (digital signal processing) technology.
Effect structure
The effect processing of this synthesizer features the
System Effects, Insertion Effects, Master Effect, Part EQ
(Equalizer), and Master EQ (Equalizer).
■
System Effects (Reverb, Chorus)
System Effects are applied to the overall sound, whether it be a Voice, Performance, Song, and Pattern.
With System effects, the sound of each Part is sent to the effect according to the effect Send Level for each Part. The processed sound (referred to as “wet”) is sent back to the mixer, according to the Return Level, and output—after being mixed with the unprocessed “dry” sound. This arrangement lets you prepare an optimum balance of the effect sound and the original sound of the Parts.
Reverb
The Reverb effects add a warm ambience to the sound, simulating the complex reflections of actual performance spaces, such as a concert hall or a small club. A total of 20 different Reverb types are available.
Chorus
The Chorus effects use various types of modulation processing, including flanger and phaser, to enhance the sound in a variety of ways. A total of 49 types are available, including reverb and delay effects.
■
Insertion Effects A, B
Insertion effects can be applied individually to each part.
Insertion effects are mainly used to directly process a single part. The depth of the effect is adjusted by setting the dry/wet balance. Since an Insertion effect can only be applied to one particular part, it should be used for sounds you want to drastically change or for sounds that use an effect unintended for other sounds. You can also set the balance so that only the effect sound is heard, by setting Wet to 100%.
This synthesizer features three sets of Insertion effects (one set has A and B units). They can be applied to three Parts
(maximum) of the Performance, Song, and Pattern.
A total of 116 different Chorus types are available. n
In the Voice mode, only one set of the Insertion effects is available.
■
Master Effect
This block applies effects to the final stereo output signal of the entire sound. A total of 8 different Master Effect types are available.
Bypassing the Effects (Effect Off)
You can bypass the Master Effect by turning on the
[MASTER EFFECT] button with a single touch. The System
Effect(s) or Insertion Effect(s) can be bypassed by turning on the [EFFECT BYPASS] button.
n
From the following display, you can select the specific effect(s) to be bypassed with the [EFFECT BYPASS] button.
[UTILITY]
→
[F1] GENERAL
→
{SF3] EF BYPS
Controlling the Master effect by using the Knobs
When pressing the [ARP FX] button and the [EQ] button simultaneously (both lamps light), you can control the knobs to adjust the Master effect related parameters specified in the [UTILITY]
→
[F4] CTL ASN
→
[SF5] MEF display of the Utility mode.
140 Owner’s Manual
■
Equalizer (EQ)
Usually an equalizer is used to correct the sound output from amps or speakers to match the special character of the room, or to change the tonal character of the sound. The sound is divided into several frequency bands, and adjustments are made to the sound by raising or lowering the level of each band.
By adjusting the sound according to the genre—classical music being more refined, pop music more crisp, and rock music more dynamic—you can draw out the special characteristics of the music and make your performance more enjoyable.
Three separate EQ sections are available on the instrument:
Element EQ, Part EQ, and Master EQ.
Internal Structure (System Overview)
●
Part EQ
[PERFORM] ➞ Performance selection ➞ [EDIT] ➞ Part selection ➞ [F3] EQ
[SONG]/[PATTERN] ➞ Song/Pattern selection ➞ [MIXING] ➞
[EDIT] ➞ Part selection ➞ [F3] EQ
This 3-band EQ is applied to each part of the Performance/
Song/Pattern, The high band and low band are the shelving type. The middle band is the peaking type.
Gain
Q (frequency bandwidth)
+
●
Element EQ
[VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection/Key selection ➞ [F6] EQ
The Element EQ is applied to each element of the Normal
Voice and each key of the Drum Voice. You can specify which shape is used among the two shapes described below and set the related parameters.
Peaking type
This type of EQ shape lets you attenuate/boost the signal at the specified Frequency setting.
Gain
+
0 Frequency
–
Shelving type
This type of EQ shape lets you attenuate/boost the signal at frequencies above or below the specified Frequency setting.
Gain
+
Low Gain High Gain
0
Frequency
–
3 bands
LOW MID HIGH n The part EQ is not available in the Voice mode.
●
Master EQ
[VOICE] ➞ Voice selection ➞ [UTILITY] ➞ [F3] VOICE ➞ [SF1]
MEQ
[PERFORM] ➞ Performance selection ➞ [EDIT] ➞
[COMMON] ➞ [F2] OUT/MEF ➞ [SF2] MEQ
[SONG]/[PATTERN] ➞ Song/Pattern selection ➞ [MIXING] ➞
[EDIT] ➞ [COMMON] ➞ [F2] MEQ/MEF ➞ [SF1] MEQ
Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all bands can be set to peaking, or the lowest and highest bands can be set to shelving (as shown below).
EQ for which all bands are set to peaking type
Gain
Q (frequency bandwidth)
+
0 Frequency
–
Low Freq High Freq n
In addition to the individual gain controls, there is also an overall level parameter that attenuates/boosts the entire frequency range.
0
Frequency
–
3 bands LOW LOWMID MID HIGHMI HIGH
EQ for which LOW and HIGH are set to shelving type
Gain
Q (frequency bandwidth)
+
0
–
5 bands
LOW LOWMID MID HIGHMID HIGH
Frequency
Owner’s Manual 141
Internal Structure (System Overview)
Effect connection in each mode
●
In the Voice mode
The Effect parameters in the Voice mode are set for each Voice and the settings are stored as a User Voice. Note that the Master
Effect and Master EQ parameters are set for all the Voices in the Utility mode. Once the Master Effect and EQ settings have been made, they can be stored as System settings by pressing the [STORE] button.
[VOICE] → Voice selection → [EDIT] → [COMMON] →
[F6] EFFECT
→
[SF1] CONNECT
Tone Generator block
Element 1-4 Effect Output
EL: OUT 1-4
Element or Key
Element EQ
Insertion effects
Ins A Ctgry, Ins B Ctgry
(Insertion effect Category),
Ins A Type, Ins B Type
(Insertion effect Type)
System effects (Reverb effect and Chorus effect)
Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type)
Reverb Typ (Reverv Effect Type)
Determines the effect type for Chorus.
Chorus Send, Reverb Send
Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect.
Settings: 0 – 127
Chorus Return, Reverb Return
Chorus Pan, Reverb Pan
Determines the Return level and pan position setting for the Chorus/Reverb effect.
Settings: 0 – 127, L63 (far left) – C (center) – R63 (far right)
Chorus to Reverb
Determines the Send level of the signal sent from the Chorus Effect to the Reverb
Effect.
Settings: 0 – 127
Reverb Send
Chorus Send
Reverb Return
Chorus Return
Determines which Insertion effect (A or B) is used to process each individual
Element (Key). The “thru” setting lets you bypass the
Insertion effects for the specific Element.
Settings: insA, insB, thru
Determines the effect type for
Insertion A or B.
Ins EF Connect
(Insertion Effect Connect) Master effect Master EQ Output
Determines the effect routing for
Insertion effects A and B. The setting changes are shown on the diagram in the display, giving you a clear picture of how the signal is routed.
[VOICE]
→
[UTILITY]
→
[F3]
VOICE
→
[SF2] MEF (for all
Voices)
[VOICE]
→
[UTILITY]
→
[F3]
VOICE
→
[SF1] MEQ (for all
Voices)
[VOICE]
→
Voice selection
→ [EDIT] → [COMMON] →
[F1] GENERAL
→
[SF3]
MEQ OFS
Settings
Ins A to B
A
B
Ins B to A
A
B
Para
A
B
142 Owner’s Manual
Internal Structure (System Overview)
●
In the Performance mode
The Effect parameters in the Performance mode are set for each Performance.
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F6] EFFECT
→
[SF1] CONNECT
System effects (Reverb effect and Chorus effect)
Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type)
Reverb Typ (Reverb Effect Type)
Determines the effect type for Chorus.
Chorus Send, Reverb Send
Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect. These parameters can be set in the Performance in the
[F2] OUT/MEF display (*3).
Settings: 0 - 127
Chorus Return, Reverb Return
Chorus Pan, Reverb Pan
Determines the Return level and pan position setting for the Chorus/Reverb effect.
Settings: 0 - 127, L63 (far left) - C (center) - R63 (far right)
Chorus to Reverb
Determines the Send level of the signal sent from the Chorus Effect to the Reverb
Effect.
Settings: 0 ~ 127
The Insertion connection type depends on the setting of the Voice assigned to the selected Part.
Tone Generator block
Part 1
Part EQ *2
*1
Part 1
Insertion Effect
(VCE INS)
A
B
*3
Reverb Send
Chorus Send
Reverb Return
Chorus Return
Master effect Master EQ
*4
[PERFORM] → Performance selection → [EDIT] →
[COMMON]
→
[F2] OUT/MEF
→
[SF3] MEF
Output
*1 Select the part to which the Insertion effect is applied. The
Insertion effect depends on the setting of the Voice assigned to the selected part.
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F6] EFFECT
→
[SF2] INS SW
*2 [PERFORM]
→
Performance selection
→
[EDIT]
→
Part selection
→
[F3] EQ
*3 [PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEF
→
[SF1] OUT
*4 [PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEF
→
[SF2] MEQ
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL
→
[SF3] MEQ OFS
Owner’s Manual 143
Internal Structure (System Overview)
●
In the Song/Pattern mode
The Effect parameters in the Song/Pattern mode are set for each Song/Pattern.
[SONG]/[PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT
System effects (Reverb effect and Chorus effect)
Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type)
Reverb Typ (Reverb Effect Type)
Determines the effect type for Chorus.
Chorus Send, Reverb Send
Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect. These Parameters can be set in the Song/Pattern Mixing mode (*3)
Settings: Settings: 0 – 127
Chorus Return, Reverb Return
Chorus Pan, Reverb Pan
Determines the Return level and pan position setting for the Chorus/Reverb effect.
Settings: 0 – 127, L63 (far left) – C (center) – R63 (far right)
Chorus to Reverb
Determines the Send level of the signal sent from the Chorus Effect to the Reverb
Effect.
Settings: 0 ~ 127
Tone Generator block
Part 1
Part EQ *2
*1
Part 1 Insertion
Effect
(VCE INS)
A
B
*3
Reverb Send
Chorus Send
Reverb Return
Chorus Return
Master EQ
4*
Master effect Output
[SONG]/[PATTERN] → Song/Pattern selection →
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F2] MEQ/
MEF → [SF2] MEF
*1 Select the part to which the Insertion effect is applied. The Insertion effect depends on the setting of the Voice assigned to the selected part.
[SONG]/[PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT]
→ [COMMON] → [F6] EFFECT → [SF2] INS SW
*2 [SONG]/[PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT] → Part selection → [F3] EQ
*3 [SONG]/[PATTERN] → Song/Pattern selection → [MIXING] →
[F4] EF SEND
*4 [SONG]/[PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[EDIT] → [COMMON] → [F2] MEQ/MEF → [SF2] MEQ
[SONG]/[PATTERN] → Song/Pattern selection → [MIXING] →
[EDIT]
→
[COMMON]
→
[F1] GENERAL
→
[SF3] MEQ OFS
144 Owner’s Manual
Internal Structure (System Overview)
Arpeggio
This function lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and performing.
n
A single Arpeggio type can be played back at the same time even in the Performance, Song, and Pattern mode, enabling you to play multiple tone generator’s parts simultaneously.
■
Category of the Arpeggio type
The Arpeggio types are divided into 18 categories as listed below.
LCD
Seq
ChSq
HySq
APKb
Orgn
GtPl
GtKM
Bass
BaKM
Strn
Bras
RdPp
Lead
PdMe
Acoustic Piano & Keyboard
Organ
Guitar & Plucked
Guitar—Keyboard Mega Voice
Bass
Bass—Keyboard Mega Voice
Strings
Brass
Reed & Pipe
Synth Lead
Synth Pad & Musical FX
CPrc
DrPc
Comb
Cntr
Category Name
Synth Sequence
Synth Chord Sequence
Synth Hybrid Sequence
Chromatic Percussion
Drum & Percussion
Combination
Control
Description
Various arpeggio phrases suited for synth voices.
Various rhythmic chord phrases or synth voices.
Various arpeggio types programmed so that bass phrases are played with the lower keys and chords or melodies are played with the midrange and higher keys. These arpeggio types ar e useful for split voice combinations. In addition, there are also Hybrid Velocity (“HybVel...”) types that feature different phrases for different velocity ranges, letting you change the arpeggio phrase depending on how str ongly you play the keyboard.
Various arpeggio types suited for piano and other keyboar d voices, such as electric piano and clav.
Various arpeggio types suited for organ voices.
Various arpeggio types suited for guitar and harp voices.
Various arpeggio types suited for guitar Keyboar d Mega voices (see note below).
Various arpeggio types suited for bass or synth bass voices.
Various arpeggio types suited for bass Keyboar d Mega voices (see note below).
Various arpeggio types suited for strings and pizzicato voices.
Various arpeggio types suited for brass voices.
Various arpeggio types suited for saxophone and fl ute voices.
Various arpeggio types suited for synth lead voices.
Various arpeggio types suited for synth pad voices and special musical ef fects voices, including percussive sounds.
Various arpeggio types suited for chromatic percussion voices.
Various arpeggio types suited for drum and per cussion voices (drum kits).
Various arpeggio types suited for Per formances. These are combination arpeggios, with separate phrases suitable for drum voices, bass voices, and chor d/melody instruments.
Various arpeggio types programmed primarily with Control Change and Pitch Bend data. These arpeggio types change the tone or pitch of the sound, rather than play specifi c notes. In fact, some types contain no note data at all. When using a type of this categor y, set the KeyMode parameter to “direct” in each mode.
Owner’s Manual 145
Internal Structure (System Overview)
■
Arpeggio playback types
The MO features a total of 1787 Arpeggio types divided into 18 categories, each with its own playback type designed for use with particular types of Voices, as described below.
●
Arpeggios for Normal Voices
Arpeggio types (belonging to the categories except for the DrPC and Cntr) created for use of Normal Voices have the following two playback types.
Playback only of the played notes
Playback of a programmed sequence according to the played chord
The Arpeggio is played back using only the played note and its octave notes.
These Arpeggio types have the several sequences each of which is suited for a certain chord type. Even if you press only one note, the Arpeggio is played back using the programmed sequence—meaning that notes other than the ones you play may be sounded. Adding notes to those already held changes the sequence accordingly—in other words, the arpeggio plays back according to the chord you play.
n
The two playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference.
n Since these types are programmed for Normal Voices, using them with Drum Voices may not give musically appropriate results.
●
Arpeggios for Drum/Percussion Voices—Category: DrPc
These arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various rhythm patterns.
Three different playback types are available.
Playback of a drum pattern
Playback of a drum pattern, plus additional played notes
(assigned drum instruments)
Playback only of the played notes
(assigned drum instruments)
Pressing any note(s) will trigger the same rhythm pattern.
Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces additional sounds (assigned drum instruments) for the drum pattern.
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum instruments).
Keep in mind that even if you play the same notes, the triggered rhythm pattern differs depending on the order of the notes played. This gives you access to different rhythm patterns using the same instruments simply by changing the order in which you play the notes.
n
The three playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference.
n
Since these types are programmed for Drum Voices, using them with Normal Voices may not give musically appropriate results.
●
Arpeggios for Performances—Category: Comb
The Arpeggio types belonging to the category “Comb” are programmed so that different arpeggios are triggered—an arpeggio for a Normal Voice and an arpeggio for a Drum Voice—depending on the played note. These types are useful in the Performance mode in which multiple voices (Drum Voice and Normal Voice) are combined in a layer since these types enable you trigger the arpeggio for the Normal Voice and the Drum Voice at the same time.
●
Arpeggios containing mainly non-note events—Category: Cntr
These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are used to change the tone or pitch of the sound, rather than play specific notes. In fact, some types contain no note data at all. When using a type of this category, set the KeyMode parameter to “direct” with the following operations.
Voice mode
Performance
Song mode
Pattern mode
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF1] TYPE
→
KeyMode
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF1] TYPE
→
KeyMode
[SONG]
→
Song selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF1] TYPE
→
KeyMode
[PATTERN]
→
Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF1] TYPE
→
KeyMode
146 Owner’s Manual
Internal Structure (System Overview)
■
Arpeggio related parameters
The Arpeggio related parameters can be set from the following displays, depending on the selected mode.
●
Voice mode
Arpeggio type parameters called up when selecting a Voice [VOICE]
→
Voice selection
→
[F6] ARP
[VOICE]
→
Voice selection
→
[EDIT]
→
[COMMON]
→
[F3] ARP
Assigning Arpeggio types to the [SF1] – [SF5] buttons for each
Voice
MIDI output parameters for Arpeggio playback for all the Voices
[VOICE]
→
Voice selection
→
[F1] PLAY
[VOICE]
→
[UTILITY]
→
[F3] VOICE
→
[SF3] ARP CH
n MIDI output parameters for Arpeggio playback are set for each Voice in the Voice mode. In the other modes, however, they can be set for each
Performance, Song, and Pattern.
●
Performance mode
Arpeggio type parameters called up when selecting a Performance
(including MIDI output parameters for Arpeggio playback)
Assigning Arpeggio types to the [SF1] – [SF5] buttons for each
Performance
[PERFORM]
→
Performance selection
→
[F6] ARP
[PERFORM]
→
Performance selection
→
[EDIT]
→
[COMMON]
→
[F3] ARP
[PERFORM]
→
Performance selection
→
[F1] PLAY
●
Song mode
Parameters related to the Arpeggio type called up when selecting a Song (including MIDI output parameters for Arpeggio playback)
Assigning Arpeggio types to the [SF1] – [SF5] buttons for each
Song
Arpeggio type parameters in recording
[SONG]
→
Song selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
[SONG]
→
Song selection
→
[F1] PLAY
[SONG]
→
Song selection
→
[RED] (Record)
→
[F3] ARP
[SONG]
→
Song selection
→
[REC] (Record)
→
[F4] REC ARP
n Arpeggio related parameters in the Song mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Song Mixing
Store mode and save them to the USB storage device as Song data in the File mode.
●
Pattern mode
Parameters related to the Arpeggio type called up when selecting a
Pattern (including MIDI output parameters for Arpeggio playback)
Assigning Arpeggio types to the [SF1] – [SF5] buttons for each
Pattern
Arpeggio type parameters in recording
[PATTERN]
→
Pattern selection
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
[PATTERN]
→
Pattern selection
→
[F1] Play
[PATTERN]
→
Pattern selection
→
[REC] (Record)
→
[F3] ARP
[PATTERN]
→
Pattern selection
→
[REC] (Record)
→
[F4] REC
ARP
n
Arpeggio related parameters in the Pattern mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Pattern
Mixing Store mode and save them to the USB storage device as Pattern data in the File mode.
Owner’s Manual 147
148
Internal Memory and File Management
Internal Memory and File Management
As you use the MO, you’ll create many different kinds of data, including Voices, Performances, Songs, and Patterns. This section describes how to maintain the various types of data and use the memory devices/media for storing them.
Maintaining data
You can maintain the data you’ve created via the following three methods.
●
Store
This is a process of transferring or saving the created data of this synthesizer to a dedicated location (User Memory) in the internal memory. Each type of data can be stored with the following operations.
Voice
Performance
Song Mixing
Pattern Mixing
Mixing Voice
Master
System settings
[VOICE]
→
Voice selection
→
[STORE]
[PERFORM]
→
Performance selection
→
[STORE]
[SONG]
→
Song selection
→
[MIXING]
→
[STORE]
[PATTERN]
→
Pattern selection
→
[MIXING]
→
[STORE]
[SONG] or [PATTERN]
→
Song/Pattern selection
→
[MIXING]
→
[F5] VCE ED
→
[STORE]
[MASTER]
→
Master selection
→
[STORE]
[UTILITY]
→
[STORE] *
* Please note that pressing the [STORE] in the Utility mode starts the Store operation of the System settings immediately.
CAUTION
data has been stored with the operations above. Make sure to save this data to the USB storage device in the File mode after storing.
CAUTION
Never attempt to turn off the power while data (e.g., Voice) is being written to Flash ROM (while an “Executing...” or “Please keep power on” message is shown). Turning the power off in this state may cause the system to freeze (due to corruption of data in the Flash ROM) and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data.
●
Save
[FILE] ➞ [F2] SAVE
This is a process of transferring or saving the created data of this synthesizer to an external memory device (USB storage device).
This process can be done in the File mode. The Save operation can be done via various methods, such as saving all data as a
Reference (page 211). The saved data as files can be recalled by loading them in the File mode.
●
Bulk Dump
This function lets you save the data in the Edit buffer (DRAM) or Flash ROM by transmitting it as Bulk data (system exclusive message) to an external MIDI instrument or sequence software on a computer. This can be done with the following operations.
Voice
Performance
Song Mixing
Pattern Mixing
Master
[VOICE]
→
Voice selection
→
[JOB]
→
[F4] BULK
[PERFORM]
→
Performance selection
→
[JOB]
→
[F4] BULK
[SONG]
→
Song selection
→
[MIXING]
→
[JOB]
→
[F4] BULK
[PATTERN]
→
Pattern selection
→
[MIXING]
→
[JOB]
→
[F4] BULK
[MASTER]
→
Master selection
→
[JOB]
→
[F4] BULK n Mixing Voice data cannot be transmitted as Bulk data via panel operations.
n
User Arpeggio data and some of the System settings are not handled as Bulk data. n The data in the User Memory of Flash ROM can be transmitted to an external MIDI instrument or computer upon reception of a bulk request message.
For details about the bulk request message and bulk dump format, see the separate Data List.
Using the Voice Editor and Multi Part Editor
instrument itself data can then be transmitted back to the instrument in banks as bulk data. Similarly, Voice data created in the Voice Edit mode can be sent to the computer in banks as bulk data.
Mixing data can then be transmitted back to the instrument as bulk data. Mixing data created in the Mixing Edit mode on the instrument itself can also be sent to the computer in banks as bulk data.
Owner’s Manual
Internal Memory and File Management
Memory Structure
This diagram details the relationship among the functions of the MO and the internal memory and USB storage device.
Internal Memory
Recall Buffer
Compare Buffer
(DRAM)
Excluding Master and
Utility settings
Preset Data (ROM)
• Voice
• Preset Phrase (Pattern)
• Preset Arpeggio
• Demo
Internal data communication
Data communication between this synthesizer and the external device
MIDI instrument or computer
Sequence software
Voice Editor
Multi Part Editor
Bulk Dump *1
*2
Edit Buffer
(DRAM)
Bulk Dump
*1
USB storage device
User Memory
Flash ROM
• User Voice (Normal, Drum) File extensions “.W7V” and “.W7E” • Voice Edit
• Mixing Voice Edit
• Performance Edit
• Master Edit
• Utility settings
• User Performance
• User Master
• User Arpeggio File extensions “.W7G”
• Pattern Mixing Edit
• Song Mixing Edit
*3
*3
• System settings
(Utility settings
+ Mixing Template)
DRAM
File extensions “.M7A”
(including all the data on the User Memory)
Store *1
• Song Record
• Song Chain
• Pattern Record
• Pattern Patch
• Pattern Chain
Store *1
*4
• Song Chain
• Song
• Phrase
• Pattern
• Pattern Chain
File extensions “.MID”
File extensions “.W7S”
File extensions “.W7P”
*1 For details on the Bulk Dump, Save, and Store operations, see page 148.
*2 Only the currently edited data can be transmitted as Bulk data. Note that the Mixing Voice cannot be transmitted as Bulk data.
*3 The Mixing settings can be stored/recalled as a template in the Song Mixing Job mode/Pattern Mixing Job mode.
*4 You can convert the MIDI sequence data recorded in the Song Record mode/Pattern Record mode to Arpeggio data. This can be executed with the following operations:
• [SONG]
→
[JOB]
→
[F5] TRACK
→
07: Put Track to Arp
• [PATTERN]
→
[JOB]
→
[F5] TRACK
→
06: Track to Arp
Owner’s Manual 149
Internal Memory and File Management
Internal Memory
Below are explanations of the basic terms used in the Memory Structure illustration on the previous page.
●
Flash ROM
ROM (Read Only Memory) is memory designed specifically for reading out of data, and as such data cannot be written to it.
Unlike conventional ROM, Flash ROM can be overwritten – allowing you to store your own original data. The contents of
Flash ROM are maintained even when the power is turned off.
●
DRAM
RAM (Random Access Memory) is memory designed specifically for data writing and data reading operations. There are two different kinds of RAM, depending on the condition for storing the data: SRAM (Static RAM) and DRAM (Dynamic RAM).
The created data stored on DRAM is lost when the power is turned off. Because of this, you should always store any data residing in DRAM to the USB storage device before turning off the power.
●
Edit Buffer and User Memory
The edit buffer is the memory location for edited data of these types: Voice, Performance, Master, Song Mixing, and Pattern
Mixing. Data edited in this location will be stored to the User Memory.
If you select another Voice, Performance, Master, Song, or Pattern, the entire contents of the edit buffer will be rewritten with the newly selected Voice/Performance/Master/Song Mixing/Pattern Mixing data. Make sure to store any important data before selecting another Voice, etc.
●
Edit Buffer and Recall Buffer
If you’ve selected another Voice/Performance/Song/Pattern without storing the one you were editing, you can recall your original edits, since the edit buffer’s contents are stored in backup memory. n
Keep in mind that the recall buffer is not available in the Master Edit mode.
150 Owner’s Manual
Voice Play mode
Reference
Voice mode
Voice Play mode
[VOICE]
➞
Voice selection
The Voice Play mode lets you perform a variety of general editing operations on the selected Voice. For more detailed and comprehensive editing operations, use the Voice Edit mode. Edited parameters with the exception of some parameters are stored to internal Flash ROM as a User Voice.
n
In the Voice Play mode and Voice Edit mode, you can set the parameters for each Voice. The parameters for all the Voices such as Master EQ and
Master Effect can be set from the [UTILITY]
→
[F3] VOICE display in the Utility mode.
n
The parameters that have the same name in the Voice Play mode and in the Voice Edit mode have the same functions and settings.
[F1] PLAY
TCH (Transmit Channel)
OCT (Octave)
Indicates the Keyboard MIDI transmit channel. You can change the Keyboard MIDI transmit channel by pressing the [TRACK SELECT] button so that its indicator lights and pressing any of the Number [1] – [16] buttons. The Keyboard MIDI transmit channel can be changed also with the following operation: [UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
KBDTransCh.
Indicates the Keyboard Octave setting. This can be changed with the following operation: [UTILITY]
→
[F1]
GENERAL
→
[SF2] KBD
→
Octave.
ASA (ASSIGN A),
ASB (ASSIGN B)
Indicates the functions assigned to the respective Knobs (printed “ASSIGN A” and “ASSIGN B”) when the lamps of both the [PAN/SEND] and [TONE] buttons are turned on. The functions are assigned with the following operation: [UTILITY]
→
[F4] CTL ASN
→
[SF2] ASSIGN. n TCH (Transmit Channel), OCT (Octave), ASA (ASSIGN A), and ASB (ASSIGN B) settings do not belong to each Voice. Because of this, these are not stored as an
individual Voice in the Voice Store mode (page 168).
AS1 (ASSIGN 1),
AS2 (ASSIGN 2)
[SF1] ARP1 (Arpeggio 1) –
[SF5] ARP5 (Arpeggio 5)
Indicates the functions assigned to the respective Knobs (printed “ASSIGN 1” and “ASSIGN 2”) when the lamps of both the [PAN/SEND] and [TONE] buttons are turned on. The functions are assigned by setting the
Voice Edit common parameters with the following operation: [VOICE]
→
[EDIT]
→
[COMMON]
→
[F4] CTL SET.
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard
performance. For details, see page 48.
[F3] EFFECT
Pressing the [F3] EFFECT button in the Voice Play mode calls up the same EFFECT display in the Voice Edit mode ([VOICE]
→
[EDIT]
→
[COMMON]
→
[F6]
[F4] PORTA (Portamento)
From this display you can select monophonic or polyphonic playback and set the Portamento parameters. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next.
Mono/Poly Determines whether the Voice is played back monophonically (single notes only) or polyphonically (multiple simultaneous notes).
Settings: mono, poly n When pressing the second note while holding the first note with the PortaSw set to on and the Mono/Poly set to on, the second note sound starts succeeding the transition of the first note, or the second note starts not from the EG (AEG/
PEG/FEG) start point but from the EG (AEG/PEG/FEG) point the first note reaches. This realizes the legato performance.
This legato degree can be set with the following operation: [VOICE] → [EDIT] → [COMMON] → [F1] GENERAL → [SF4]
PORTA
→
PortaSw (Portamento Switch) Determines whether Portamento is applied to the current Voice or not.
Settings: off, on
PortaTime (Portamento Time)
PortaMode (Portamento Mode)
Determines the pitch transition time. Higher values result in longer transition times.
Settings: 0 – 127
Determines the Portamento mode. The behavior of the Portamento varies depending on whether Mono/Poly is set to “mono” or “poly.”
Settings: fingered, fulltime fingered ........... Portamento is only applied when you play legato (playing the next note before releasing the previous one).
fulltime ............. Portamento is always applied.
Owner’s Manual 151
Voice Play mode
[F5] EG (Envelope Generator)
This display contains the basic EG settings, both volume and filter, for the Voice, as well as the filter’s cutoff frequency and resonance settings. The settings made here are applied as offsets to the AEG and FEG settings in the Voice Edit mode.
The full names of the available parameters are shown in the chart below, as they appear in the display.
AEG
FEG
ATK
Attack time
DCY
Decay time
SUS
Sustain level
---
REL
Release time
DEPTH
---
Depth
CUTOFF
---
Cutoff frequency
RESO
---
Resonance
Settings: -64 – 0 – +63 (except --- above)
[F6] ARP (Arpeggio)
This display contains the basic settings for Arpeggio playback, including Type and Tempo. About the [SF1] – [SF5] buttons, see the explanation of the [F1]
PLAY display.
Bank,
Ctgr (Category),
Type
Tempo
These three parameters determine the Arpeggio Type. The three-letter prefix number before the Type name indicates the number within the selected Category.
Settings: Refer to the separate Data List.
Determines the Arpeggio Tempo. When MIDI Sync ([UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MIDI Sync) is set to “MIDI,” “MIDI” is displayed here and cannot be set.
Settings: 1 – 300
VelLimit (Velocity Limit)
Switch
Hold
Determines the lowest and highest velocity which can trigger the Arpeggio playback. The Arpeggio plays when you play notes at velocities within in this range.
Settings: 1 – 127 n Keys played outside the set limit sound normally without any Arpeggio.
Determines whether Arpeggio playback is on or off. You can also turn this on or off from the front panel with the
[ARPEGGIO ON/OFF] button.
Settings: off, on
Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed.
Settings: sync-off (see below), off, on sync-off ............When set to “sync-off,” the Arpeggio playback continues to run silently, even when you release the keys. Pressing any key turns the Arpeggio playback on again. In other words, you can use the key to “un-mute” or “mute” (not start or stop) the Arpeggio playback by, respectively, holding it down or releasing it.
152 Owner’s Manual
Voice Edit mode Normal Voice Edit Common Edit
Voice Edit mode
[VOICE]
➞
Voice selection
➞
[EDIT]
There are two kinds of Voices: Normal Voices and Drum Voices. The following section shows how to edit the different types of Voices and explains the parameters available. Note that the parameters available for editing differ depending on the Voice types (Normal Voice, Drum
Voice).
Normal Voice Edit
When a Normal Voice is selected, the Voice Edit parameters are divided into Common Edit (parameters common to all four Elements), and
Element Edit (parameters of individual Elements).
Common Edit
[VOICE] ➞ Normal Voice selection ➞ [EDIT] ➞ [COMMON]
These parameters are for making global (or common) edits to all four Elements of the selected Normal Voice.
[F1] GENERAL
[SF1] NAME
[SF2] PLY MODE (Play mode)
Mono/Poly
KeyAsgnMode
(Key Assign Mode)
M. TuningNo.
(Micro Tuning Number)
M. TuningRoot
(Micro Tuning Root)
[SF3] MEQ OFS
(Master EQ Offset)
[SF4] PORTA (Portamento)
Switch
Time
Mode
TimeMode
LegatoSlope
From this display you can assign the category (sub and main) of the selected Voice, and create a name for the
Voice. The Voice name can contain up to 10 characters. For specific instructions on naming, see Basic
From this display you can make various settings for the tone generator of this synthesizer, and assign different
Micro Tuning settings.
Determines whether the Voice is played back monophonically (single notes only) or polyphonically (multiple simultaneous notes).
Settings: mono, poly
When this is set to “single,” double playback of the same note is prevented. This is useful when two or more instances of the same note are received nearly simultaneously, or without a corresponding note off message.
To allow playback of each instance of the same note, set this to “multi.”
Settings: single, multi
Determines the tuning system for the Voice. Normally, this should be set to 00 (Equal temperament); however additional tuning systems are available for a variety of tuning applications and effects.
Settings:
See the Micro Tuning List on page 169.
Determines the root note of the Micro Tuning set above.
Settings: C – B
From this display you can adjust the master (global) EQ settings for the entire Voice. The settings made here are applied as offsets to the EQ settings (with the exception of “MID”) in the Utility mode, with the following operation: [VOICE]
→
[UTILITY]
→
[F3] VOICE
→
[SF1] MEQ. Moreover, you can also tweak these settings directly from the four Knobs on the front panel when the [EQ] button is turned on.
Settings: -64 – 0 – +63
From this display you can set the Portamento parameters for all parts of the selected performance. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next.
Determines whether Portamento is applied to your keyboard performance using the current Voice or not.
Settings: off, on
Determines the pitch transition time. Higher values result in a longer pitch change time.
Settings: 0 – 127
Determines how the Portamento is applied to your keyboard performance.
Settings: fingered, fulltime fingered ........... Portamento is only applied when you play legato (playing the next note before releasing the previous one).
fulltime ............. Portamento is always applied.
Determines how the Time parameter above affects the Portamento effect.
Settings: rate1, time1, rate2, time2 rate1 ................ Pitch changes at the specified rate. time1................ Pitch changes in the specified time. rate2 ................ Pitch changes at the specified rate within an octave.
time2................ Pitch changes at the specified rate within an octave.
Determines the speed of the attack of legato notes, when Switch above is set to on and Mono/Poly is set to mono. (Legato notes “overlap” each other, the next being played before the previous is released.) The higher the value, the slower the attack rate.
Settings: 0 – 7
Owner’s Manual 153
154
Voice Edit mode Normal Voice Edit Common Edit
[SF5] OTHER
KnobAssign
PB Upper
(Pitch Bend range Upper),
PB Lower
(Pitch Bend range Lower)
AssignA, AssignB,
Assign1, Assign2
From this display you can set the control functions for the Knobs, and determine the up/down range for the
Pitch Bend wheel.
Determines the function for the assignable Knobs (1 – 4). Pressing the Knob Control Function button on the panel sets the desired function row, which is automatically stored to memory with the currently selected Voice.
Settings: pan, tone, assign, MEQofs, MEF, arpFx
Sets the amount (in semitones) by which the pitch of the note is varied when you move the Pitch bend wheel up/down. For example, a Lower setting of -12 would result in the pitch being lowered up to a maximum of one octave (12 semitones) when the Pitch Bend wheel is moved downwards. Similarly, setting the Upper parameter to +12 would result in a maximum pitch rise of one octave when the wheel is moved upwards.
Settings: -48 – 0 – +24
This parameter offsets the value of each Dest (Destination) parameter. Please note that certain Destinations of
Assign A/B change the absolute value.
[F2] OUTPUT
Volume Determines the output level of the Voice.
Settings: 0 – 127
Pan Determines the stereo pan position of the Voice. Moreover, you can also tweak these settings directly from the four Knobs on the front panel when the [PAN/SEND] button is turned on.
Settings: L63 (far left) – C (center) – R63 (far right) n When a stereo Voice is selected, this parameter setting may not be effective. Voices with Elements set to opposite Pan settings (set in [F4] AMP
→
[SF1] LVL/PAN
→
Pan)—i.e., one at L63 and another at R63—are considered stereo Voices.
RevSend
ChoSend
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Reverb/
Chorus effect. Moreover, you can also tweak these settings directly from the four Knobs on the front panel when the [PAN/SEND] button is turned on.
Settings: 0 – 127 n
For details on the Effect connections in the Voice mode, see page 142.
[F3] ARP (Arpeggio)
[SF1] TYPE
Bank,
Ctgr (Category),
Type
Tempo
ChgTiming (Change Timing)
Switch
Hold
KeyMode
VelMode (Velocity Mode)
This display contains the basic settings for Arpeggio playback, including Type and Tempo.
These three parameters determine the Arpeggio Type. The three-letter prefix number before the Type name indicates the number within the selected Category.
Settings: Refer to the separate Data List.
Determines the Arpeggio Tempo. When MIDI Sync ([UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MIDI Sync) is set to “MIDI,” “MIDI” is displayed here and Tempo cannot be set.
Settings: 1 – 300
Determines the actual timing at which the Arpeggio type is switched when you select another type during
Arpeggio playback.
Settings: realtime, measure realtime ............The Arpeggio type is switched immediately when you select another type.
measure ...........The Arpeggio type is switched at the top of the next measure after you select another type.
Determines whether Arpeggio is on or off. You can also turn this on or off from the front panel with the
[ARPEGGIO ON/OFF] button.
Settings: off, on
Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed.
Settings: sync-off (see below), off, on sync-off ............When set to “sync-off,” the Arpeggio playback continues to run silently, even when you release the keys. Pressing any key turns the Arpeggio playback on again. In other words, you can use the key to “un-mute” or “mute” (not start or stop) the Arpeggio playback by, respectively, holding it down or releasing it.
Determines how the Arpeggio plays back when playing the keyboard.
Settings: sort, thru, direct, sortdirect, thrudirect sort ...................When you play specific notes (for example, the notes of a chord), the same sequence plays, no matter what order you play the notes.
thru...................When you play specific notes (for example, the notes of a chord), the resulting sequence differs depending on the order of the notes.
direct ................Note events of the Arpeggio sequence do not play; only the notes you play on the keyboard are heard. This setting is for use with non-note Arpeggio data, such as Control Change or Pitch Bend. When the Arpeggio plays back, these events are applied to the sound of your keyboard performance. Use this setting when the Arpeggio types includes non-note data or when the Category type “Ctrl” is selected.
sortdirect..........The Arpeggio is played back according to the “sort” setting here, and the note pressed is also sounded.
thrudirect..........The Arpeggio is played back according to the “thru” setting here, and the note pressed is also sounded.
n
type is selected and the KeyMode is set to “sort” or “thru,” no sound is produced even if you press the note on the keyboard.
n With the “sort” and “thru” settings, the order in which notes are played back will depend on the Arpeggio sequence data.
This determines the playback velocity of the Arpeggio, or how it responds to your own playing strength.
Settings: original, thru original .............The Arpeggio plays back at the preset velocities included in the Arpeggio sequence data.
thru...................The Arpeggio plays back according to the velocity of your playing. For example, if you play the notes strongly, the playback volume of the Arpeggio increases.
Owner’s Manual
Voice Edit mode Normal Voice Edit Common Edit
[SF2] LIMIT
NoteLimit
VelocityLimit
[SF3] PLAY FX
UnitMultiply (Unit Multiply)
Swing
QuntValue (Quantize Value)
QuntStrength
(Quantize Strength)
VelocityRate
GateTimeRate
Determines the lowest and highest notes in the Arpeggio’s note range. Notes played in this range trigger the
Arpeggio.
Settings: C -2 – G8 n For example, setting a Note Limit of “C5 – C4” lets you trigger the Arpeggio by playing notes in the two ranges of C -2 to
C4 and C5 to G8; notes played between C4 and C5 have no effect on the Arpeggio.
n You can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired low and high keys.
n Please keep in mind that no sound is produced when the KeyMode is set to “sort” or “thru” and notes are played outside the Note Limit setting here.
Determines the lowest and highest velocity in the Arpeggio’s velocity range. This lets you control when the
Arpeggio sounds by your playing strength.
Settings: 1 – 127 n You can also create separate low and high trigger ranges for the Arpeggio playback, with a velocity “hole” in the middle, by specifying the maximum value first. For example, setting a Velocity Limit of 93 – 34 lets you play the Arpeggio from two separate velocity ranges: soft (1 – 34) and hard (93 – 127). Notes played at middle velocities between 35 and 92 do not play the Arpeggio.
These Play Effect parameters let you control the playback of the Arpeggio in useful and interesting ways.
By changing the timing and velocity of the notes, you can change the rhythmic “feel” of the Arpeggio.
Adjusts the Arpeggio playback time. For example, if you set a value of 200%, the playback time will be doubled and the tempo halved. On the other hand, if you set a value of 50%, the playback time will be halved and the tempo doubled. Normal playback time is 100%.
Settings: 50%, 66%, 75%, 100%, 133%, 150%, 200%
Delays notes on even-numbered beats (backbeats) to produce a swing feel.
Settings: -120 – +120
Determines to what beats the note data in the Arpeggio sequence data will be aligned, or determines to what beats in the Arpeggio sequence data the swing is applied.
Settings: 1/4 note 32nd note
16th note triplet
16th note
8th note triplet
8th note
1/4 note triplet
The Strength value sets the “strength” by which note events are pulled toward the nearest quantize beats.
A setting of 100% produces exact timing set via the QuntValue parameter above. A setting of 0% results in no quantization.
Settings: 0% – 100%
Determines how much the Velocity of the Arpeggio playback is offset from the original value. For example, a setting of 100% means the original values are used. Settings below 100% will reduce the velocity of the
Arpeggio notes, whereas settings above 100% will increase the velocities.
Settings: 0% – 200% n The Velocity cannot be decreased or increased beyond its normal range of 1 to 127; any values outside that range will automatically be limited to the minimum or maximum. If it exceeds 127, it will be limited to 127.
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. This determines how the original Gate Times are increased or decreased during Arpeggio playback. A setting of
100% means the original values are used. Settings below 100% will shorten the gate times of the Arpeggio notes, whereas settings above 100% will lengthen them.
Settings: 0% – 200% n The Gate Time cannot be decreased beyond its normal minimum of 1; any values outside that range will automatically be limited to the minimum.
[F4] CTL SET (Controller Set)
[SF1] SET1/2 – [SF3] SET5/6
ElementSw
Source
Dest (Destination)
Depth
Since up to six Controller Sets can be assigned to each Voice, three pages (Sets 1/2, Sets 3/4 and Sets 5/6) are
provided. For more information on Controller Sets, see page 70.
Determines whether or not the selected controller affects each individual Element.
Settings: Elements 1 to 4 enabled (“1” to “4”) or disabled (“-”) n This parameter is disabled when the Dest (Destination) described below is set to a parameter unrelated to the Voice
Elements.
Determines which panel controller is to be assigned and used for the selected Set. This controller then is used to control the parameter set in Destination below.
Settings: PB (Pitch Bend Wheel), MW (Modulation Wheel), AT (After Touch), FC1 (Foot Controller 1), FS (Footswitch), RB (Ribbon
Controller), BC (Breath Controller), AS1 (ASSIGN 1; Knob 3), AS2 (ASSIGN 2; Knob 4), FC2 (Foot Controller2) n Keep in mind that unlike the other controllers, the ASSIGN A and B Knobs can each be assigned to one common function for the entire system of this synthesizer, and not to different functions for each individual Voice. Also refer to the Utility
Determines the parameter that is controlled by the Source controller (above).
Settings: Details are given in the Controls List of the separate Data List.
Determines the degree to which the Source controller affects the Destination parameter. For negative values, the controller operation is reversed; maximum controller settings produce minimum parameter changes.
Settings: -64 – 0 – +63
Owner’s Manual 155
156
Voice Edit mode Normal Voice Edit Common Edit
[F5] LFO (Low Frequency Oscillator)
From these displays, you can make a variety of LFO related settings. As its name suggests, the LFO creates waveforms of a low frequency. These waveforms can be used to vary the pitch, filter or amplitude to create effects such as vibrato, wah and tremolo.
[SF1] WAVE
Wave
Speed
TempoSync
TempoSpeed
KeyOnReset
Determines the LFO waveform used to vary the sound.
Settings: tri, tri+, sawup, sawdwn, squ1/4, squ1/3, squ, squ2/3, squ3/4, trpzp, S/H 1, S/H 2, user
Determines the speed of the LFO waveform. The higher the value, the faster the speed.
Settings: 0 – 63
Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or sequencer (song or pattern).
Settings: off (not synchronized), on (synchronized)
This parameter is available only when TempoSync above has been set to “on.” It allows you to make detailed note value settings that determine how the LFO pulses in sync with the Arpeggio or sequencer.
Settings: 16th, 8th/3 (eighth-note triplets), 16th. (dotted sixteenth notes), 8th, 4th/3 (quarter-note triplets), 8th. (dotted eighth notes), 4th (quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half notes), whole/3 (whole-note triplets), 2nd. (dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter notes to the beat), 4th x 5 (quarter-note quintuplets; five quarter notes to the beat), 4th x 6 (quarter-note sextuplets; six quarter notes to the beat), 4th x 7
(quarter-note septuplets; seven quarter notes to the beat), 4th x 8 (quarter-note octuplets; eight quarter notes to the beat) n The actual length of the note depends on the internal or external MIDI tempo setting.
Determines whether or not the LFO is reset each time a note is pressed. The following three settings are available.
Settings: off, each-on, 1st-on off .....................The LFO cycles freely with no key synchronization. Pressing a key starts the LFO wave at whatever phase the
LFO happens to be at that point.
each-on............The LFO resets with each note you play and starts a waveform at the phase specified by the Phase parameter
(below).
1st-on ...............The LFO resets with every note you play and starts the waveform at the phase specified by the Phase parameter
(below). However, if you play a second note while the first is being held, the LFO continues cycling according to the same phase as triggered by the first note. In other words, the LFO only resets if the first note is released before the second is played.
off each-on 1st-on
RandomSpeed
[SF2] DELAY
Delay (Delay Time)
FadeIn (Fade In Time)
Time Time
Key on Key on
(first note)
Key on
(second note)
Key on
(first note)
Key on
(second note)
Determines the degree to which the LFO speed changes at random. A setting of “0” results in the original speed. Higher values result in a larger degree of speed change.
Settings: 0 – 127
Time
Determines the delay time between the moment you press note on the keyboard and the moment the LFO comes into effect. A higher value results in a longer delay time.
Settings: 0 – 127
Determines the amount of time for the LFO effect to fade in (after the Delay time has elapsed). A higher value results in a slower fade-in.
Settings: 0 – 127
Low FadeIn value
Faster fade-in
FadeIn
Max
High FadeIn value
Slower fade-in
Max
FadeIn
Hold (Hold Time)
Time Time
Delay Delay
Key on Key on
Determines the length of time during which the LFO is held at its maximum level. A higher value results in a longer Hold time.
Settings: 0 – 127
Hold
Max
Time
Owner’s Manual
FadeOut
Voice Edit mode Normal Voice Edit Common Edit
Determines the amount of time for the LFO effect to fade out (after the Delay time has elapsed). A higher value results in a slower fade-out.
Settings: 0 – 127
Low FadeOut value
Faster fade-out
High FadeOut value
Slower fade-out
Hold FadeOut Hold FadeOut
Max Max
Time Time
[SF3] PHASE
Phase Determines the value for the particular step selected in the Step parameter below.
Settings: 0, 90, 120, 180, 240, 270
Time
Offset EL1 – EL4
[SF4] BOX1 – 3
ElemSw (Element Switch)
Dest (Destination)
Depth
DptRatio EL1 – EL4 (Depth
Offset Element 1 – Element 4)
[SF5] USER
Template
Slope
Value
Step
Phase 0
°
90
°
120
°
180
°
270
°
240
°
Determines the offset values of the Phase parameter (above) for the respective Elements.
Settings: +0, +90, +120, +180, +240, +270
From this display you can select the destination parameter for the LFO (which aspect of the sound the LFO controls), the Elements to be affected by the LFO, and the LFO Depth. Three pages (boxes) provided for setting the destination let you assign multiple destinations.
Determines whether or not each Element is to be affected by the LFO. The Element number (1 – 4) is shown when the LFO is enabled; a dash (–) indicates the LFO is disabled for that Element.
Determines the parameters which are to be controlled (modulated) by the LFO Wave.
Settings: amd, pmd, fmd, reso (Resonance), pan, ELFOSpd (Element LFO Speed)
Determines the LFO Wave Depth.
Settings: 0 – 127
Determines the offset values of the Depth parameter (above) for the respective Elements.
Settings: 0 – 127
This menu is available only when the User LFO wave is selected. You can create a custom LFO wave consisting of up to sixteen steps.
You can select a pre-programmed template for the LFO wave. The selected template’s wave graph appears on the display and you can create the LFO wave by viewing it. Each time pressing the [SF1] random button, different LFO wave is appears on the display randomly.
Settings: all0 ................... Values of all the steps are set to 0.
all64 ................. Values of all the steps are set to 64.
all127 ............... Values of all the steps are set to 127.
saw up ............. Creates a saw shaped upward wave.
saw down ........ Creates a saw shaped downward wave.
even step......... Values of all even steps are set to 0, and values of all odd steps are set to 127.
odd step .......... Values of all odd steps are set to 0, and values of all even steps are set to 127.
Determines the slope or ramp characteristics of the LFO wave.
Settings: off (no slope), up, down, up&down
Determines the value for the particular step selected in the Step parameter below.
Settings: 0 – 127
Numerator: Selects the desired step.
Settings: 1 – 16
Denominator: Determines the maximum number of steps.
Settings: 2, 3, 4, 6, 8, 12, 16
Owner’s Manual 157
158
Voice Edit mode Normal Voice Edit Element Edit
[F6] EFFECT n
[SF1] CONNECT
[SF2] INS A (Insertion A)
[SF3] INS B (Insertion A)
[SF4] REVERB
[SF5] CHORUS
These are for adjusting the various parameters of the Effect blocks. The number of parameters and values available differs depending on the currently selected effect type. For more information, see the Effect Type List in the separate Data List booklet. Note that the menu of the corresponding Effect block disappears when the
“thru” type is selected.
Element Edit
[VOICE] ➞ Normal Voice selection ➞ [EDIT] ➞ Element selection
These parameters are for editing the individual Elements that make up a Normal Voice.
[F1] OSC (Oscillator)
[SF1] WAVE
ElementSw (Element Switch)
Wave No. (Waveform Number),
WaveCtgry (Waveform Category)
[SF2] OUTPUT
KeyOnDelay
DelayTempoSync
DelayTempo
InsEffectOut
(Insertion Effect Output)
From this display you can select the desired waveform or sound used for the Element.
Determines whether the currently selected Element is on or off.
Settings: off (inactive), on (active)
Determines the Waveform for the selected Element. See the Waveform list in the separate Data List.
From this display you can set certain output parameters for the selected Element.
Determines the time (delay) between the moment you press a note on the keyboard and the point at which the sound is played. You can set different delay times for each Element.
Settings: 0 – 127
Determines whether or not the KeyOnDelay is synchronized to the tempo of the Arpeggio or sequencer (song or pattern).
Settings: off (not synchronized), on (synchronized)
Determines the timing of the KeyOnDelay when the DelayTempoSync is set to on.
Settings: 16th, 8th/3 (eighth-note triplets), 16th. (dotted sixteenth notes), 8th, 4th/3 (quarter-note triplets), 8th. (dotted eighth notes), 4th (quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half notes), whole/3 (whole-note triplets), 2nd. (dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter notes to the beat), 4th x 5 (quarter-note quintuplets; five quarter notes to the beat), 4th x 6 (quarter-note sextuplets; six quarter notes to the beat), 4th x 7
(quarter-note septuplets; seven quarter notes to the beat), 4th x 8 (quarter-note octuplets; eight quarter notes to the beat)
Determines which Insertion effect (A or B) is used to process each individual Element. The “thru” setting lets you bypass the Insertion effects for the specific key. (This parameter is the same as “EL: OUT” on the [F6]
EFFECT
→
[SF1] CONNECT display in Normal Common Edit. Making a setting here automatically changes the setting of that parameter as well.)
Settings: thru, insA (Insertion Effect A), insB (Insertion Effect B)
[SF3] LIMIT
NoteLimit
VelocityLimit
VelCrossFade
(Velocity Cross Fade)
Determines the lowest and highest notes of the keyboard range for each Element. The selected Element will sound only when you play notes within this range.
Settings: C -2 – G8 n You can also create a lower and an upper range for the Element, with a note range “hole” in the middle, by specifying the highest note first. For example, setting a Note Limit of “C5 - C4” lets you play the Element from two separate ranges:
C -2 to C4 and C5 to G8. Notes played between C4 and C5 do not play the selected Element.
n You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Determines the minimum and maximum values of the velocity range within which each Element will respond.
Each Element will only sound for notes played within its specified velocity range. For example, this lets you have one Element sound when you play softly and have a different one sound when you play strongly.
Settings: 1 –127 n You can also create separate low and high ranges for the Element, with a velocity “hole” in the middle, by specifying the maximum value first. For example, setting a Velocity Limit of 93 - 34 lets you play the Element from two separate velocity ranges: soft (1 – 34) and hard (93 – 127). Notes played at middle velocities between 35 and 92 do not play the selected
Element
This determines how gradually the sound of an Element decreases in volume in proportion to the distance of velocity changes outside the Velocity Limit setting (above). The practical application of this parameter is to create natural-sounding velocity crossfades, in which different Elements change gradually depending on how strongly or softly you play. The higher the value, the more gradual the level change.
Settings: 0 – 127
Owner’s Manual
Voice Edit mode Normal Voice Edit Element Edit
[F2] PITCH
[SF1] TUNE
Coarse
Fine
FineScaling
Random
[SF2] VEL SENS
(Velocity Sensitivity)
EGTime,
Segment
EGDepth,
Curve
Pitch
[SF3] PEG
(Pitch Envelope Generator)
[SF4] KEY FLW (Key Follow)
PitchSens (Pitch Sensitivity)
F CenterKey
From this display you can set various pitch-related parameters for the selected Element.
Determines the pitch of each Element in semitones.
Settings: -48 – 0 – +48
Determines the fine tuning for the pitch of each Element.
Settings: -64 – 0 – +63
Determines the degree to which the notes (specifically, their position or octave range) affect the pitch in fine tuning (set above) of the selected Element, regarding C3 as the basic pitch.
A positive setting will cause the pitch of lower notes to change lower and that of higher notes to change higher.
Negative values will have the opposite effect.
Settings: -64 – 0 –+63
This lets you randomly vary the pitch of the Element for each note you play. This is effective in reproducing the natural pitch variations in acoustic instruments. It is also useful for creating unusual random pitch changes. The higher the value, the greater the pitch variation. A value of “0” results in no pitch change.
Settings: 0 –127
From this display you can determine how the Pitch EG responds to velocity.
Determines the velocity sensitivity of the PEG’s Time parameters. Select the Segment first, then set its Time parameter. Positive Time settings will play back the specified Segment faster in proportion to the played velocity and negative values will play it back slower.
Settings: EGTime: -64 – 0 – +63
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all atk (attack) ............................ EG Time Value affects Attack time.
atk+dcy (attack + decay)...... EG Time Value affects Attack/Decay1 time.
dcy (decay) ........................... EG Time Value affects Decay time.
atk+rls (attack + release) ...... EG Time Value affects Attack/Release time.
all .......................................... EG Time Value affects all PEG Time parameters.
Determines the velocity sensitivity of the PEG Level. Positive settings will cause the pitch change to rise the harder you play the keyboard, and negative values will cause it to fall. The Curve parameter lets you select from five different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Pitch EG Depth.
Settings: EGDepth: -64 – 0 – +63
Settings: Curve: 0 – 4
Determines the velocity sensitivity of the Pitch. Extreme values produce greater variation in PEG Depth. For positive values, the harder you play the keys, the greater the change in PEG Depth. For negative values, the softer you play the keys, the greater the change in PEG Depth.
Settings: -64 – 0 – +63
From this display you can make all the time and level settings for the Pitch EG, which determine how the pitch of the sound changes over time. These can be used to control the change in pitch from the moment a note is pressed on the keyboard to the moment the sound stops.
The full names of the available parameters are shown in the chart below, as they appear in the display.
DEPTH
TIME
LEVEL
HOLD
Hold time
Hold level
ATK DCY1 DCY2 REL
Attack time Decay1 time Decay2 time Release time
Attack level Decay1 level Decay2 level Release level Depth
Settings: TIME: 0 – 127
LEVEL: -128 – 0 – +127
DEPTH: -64 – 0 – +63 n
For details on the PEG, see page 132.
From this display you can set the Key Follow effect—in other words, how the pitch of the Element and its Pitch
EG respond to the particular notes (or octave range) you play.
Determines the degree of the Key Follow effect (the pitch interval of adjacent notes). A Center Key setting is used as the basic setting.
At +100 (the normal setting), adjacent notes are pitched one semitone (100 cents) apart. At 0, all notes are the same pitch. At +50, one octave is stretched out over twenty-four notes. For negative values, the settings are reversed.
Settings: -200 – 0 – +200 n This parameter is useful for creating alternate tunings, or for use with sounds that do not need to be spaced in semitones, such as pitched drum sounds in a Normal Voice.
Determines the central note or pitch for the Key Follow effect on pitch. The note number set here is the same pitch as normal regardless of the Pitch Sensitivity setting. Depending on the Pitch Sensitivity parameter above, the further away from the Center Key the keys are played, the greater the degree of pitch change.
Settings: C -2 – G8 n You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key.
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160
Voice Edit mode Normal Voice Edit Element Edit
EGTimeSens
(EG Time Sensitivity)
F
CenterKey
Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG times of the selected Element. The Center Key (next parameter) is used as the basic pitch for this parameter. A positive setting will cause the amplitude of lower notes to change slower and that of higher notes to change faster. conversely, negative values will cause it to fall.
Settings: -64 – 0 – +63
Determines the central note or pitch for the Key Follow effect on Pitch EG. When the Center Key note is played, the PEG behaves according to its actual settings. The pitch change characteristics for other notes will vary in proportion to the EG Time settings.
Settings: C -2 – G8 n You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key.
EG Time Sensitivity and Center Key Pitch Sensitivity and Center Key
When Pitch Sensitivity is set to 100
Large
Positive value
Negative value
Amount of pitch change
+
Small
Faster speed
+63
+30
Lower range Higher range
-40
–
Slower speed
Lower range
Center key Higher range
Center key
[F3] FILTER
[SF1] TYPE
Type
Gain
Cutoff
Resonance/Width
Distance
HPFCutoff
HPFKeyFlw (Key Follow)
From this display you can make comprehensive settings for the Filter unit. The available parameters differ depending on which Filter type is selected here.
Basically, there are four different Filter types: an LPF (Low Pass Filter), an HPF (High Pass Filter), a BPF (Band
Pass Filter) and a BEF (Band Elimination Filter). Each type has a different frequency response and produces a different effect on the sound. This synthesizer also features special combination Filter types, for additional sonic control.
Settings:
Determines the Gain (the amount of boost applied to the signal sent to the Filter).
Settings: 0 – 255
Determines the cutoff frequency for the Filter. or the central frequency around which the Filter is applied.
Settings: 0 – 255
This parameter’s function varies according to the selected Filter Type. If the selected filter is an LPF, HPF, BPF
(excluding the BPFw), or BEF, this parameter is used to set the Resonance. For the BPFw, it is used to adjust the
Width of the band. Resonance is used to set the amount of Resonance (harmonic emphasis) applied to the signal at the cutoff frequency. This can be used in combination with the cutoff frequency parameter to add further character to the sound. The Width parameter is used to adjust the width of the band of signal frequencies passed by the filter with the BPFw.
Settings: 0 – 127
Determines the distance between the Cutoff frequencies, for the Dual Filter types (which feature two identical filters combined in parallel, and the LPF12 + BPF6 type).
Settings: 0 – 255
Determines the central frequency for the Key Follow parameter (below) of the HPF. When a filter type “LPF12” or “LPF6” is selected, this parameter is available.
Settings: 0 – 255
Determines the Key Follow setting for the HPF Cutoff frequency. This parameter varies the center frequency according to the position of the notes played on the keyboard. A positive setting will raise the center frequency for higher notes and lower it for lower notes. A negative setting will have the opposite effect. This parameter is available only when the filter type “LPF12” or “LPF6” is selected.
Settings: -200 ~ 0 ~ +200
From this display you can determine how the Filter and the FEG respond to velocity.
[SF2] VEL SENS
(Velocity Sensitivity)
EGTime,
Segment
Determines the velocity sensitivity of the FEG’s Time parameters.
Select the Segment first, then set its Time parameter. Positive Time settings will play back the specified
Segment faster in proportion to the played velocity and negative values will play it back slower.
Settings: EG Time: -64 – 0 – +63
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all atk (attack) .............................EG Time Value affects Attack time.
atk+dcy (attack + decay) ......EG Time Value affects Attack/Decay1 time.
dcy (decay)............................EG Time Value affects Decay time.
atk+rls (attack + release).......EG Time Value affects Attack/Release time.
all ..........................................EG Time Value affects all FEG Time parameters.
Owner’s Manual
Voice Edit mode Normal Voice Edit Element Edit
EGDepth,
Curve
Cutoff
Resonance
[SF3] FEG
(Filter Envelope Generator)
[SF4] KEY FLW (Key Follow)
CutoffSens (Cutoff Sensitivity)
F
EGTimeSens
(EG Time Sensitivity)
F
CenterKey
CenterKey
Determines the velocity sensitivity of the FEG Level.
For positive settings, the more strongly you play the keyboard, the more Filter changes the sound. Negative settings do the opposite; the more softly you play, the more the sound changes. The Curve parameter lets you select from five different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Filter EG.
Settings: EGDepth: -64 – 0 – +63
Settings: Curve: 0 – 4
Determines the degree to which velocity affects the Cutoff frequency of the Filter EG. For positive values, the more strongly you play the keys, the greater the change in the Cutoff frequency. Negative values do the opposite; the more softly you play, the greater the change in frequency.
Settings: -64 – 0 – +63
Determines the degree to which velocity affects the Resonance of the Filter EG. For positive values, the more strongly you play the keys, the greater the Resonance change. Negative values do the opposite; the more softly you play, the greater the change in Resonance.
Settings: -64 – 0 – +63
From this display you can make all the time and level settings for the Filter EG, which determine how the tonal quality of the sound changes over time. These can be used to control the change in Cutoff Frequency from the moment a note is pressed on the keyboard to the moment the sound stops.
The full names of the available parameters are shown in the chart below, as they appear in the display.
HOLD ATK DCY1 DCY2 REL DEPTH
TIME
LEVEL
Hold time
Hold level
Attack time
Attack level
Decay1 time
Decay1 level
Decay2 time
Decay2 level
Release time
Release level Depth
Settings: TIME: 0 – 127
LEVEL: -128 – 0 – +127
DEPTH: -64 – 0 – +63 n
For details on the FEG, see page 133.
From this display you can set the Key Follow effect for the Filter—in other words, how the tonal qualities of the
Element and its Filter EG respond to the particular notes (or octave range) you play.
Determines the degree to which the notes (specifically, their position or octave range) affect the Filter of the selected Element. A Center Key setting (next parameter) of C3 is used as the basic setting by the Cutoff parameter. A positive setting will lower the Cutoff frequency for lower notes and raise it for higher notes. A negative setting will have the opposite effect.
Settings: -200 – 0 – +200
This indicates that the central note for Cutoff Sensitivity above is C3. At C3, the tone remains unchanged. For other notes played, the Cutoff Frequency varies according to the particular note and the Cutoff Sensitivity setting. Keep in mind that this is for display purposes only; the value cannot be changed.
Settings: C -2 – G8
Determines the degree to which the notes (specifically, their position or octave range) affect the Filter EG times of the selected Element. The basic speed of change for the FEG is at the note specified in the Center Key (next parameter). A positive setting will cause slower changes for lower notes and faster changes for higher notes. A negative setting will have the opposite effect.
Settings: -64 – 0 – +63
Determines the central note or pitch for the Key Follow effect on Filter EG. Depending on the EG Time
Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the
Filter EG deviates from the normal. When the Center Key note is played, the FEG behaves according to its actual settings. The Filter change characteristics for other notes will vary in proportion to the EG Time settings.
Settings: C -2 – G8 n You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Cutoff Sensitivity and Center Key
When Cutoff Sensitivity is set to 100
Large
EG Time Sensitivity and Center Key
Positive value
Amount of cutoff frequency change
Lower range
[SF5] SCALE (Filter Scaling)
Negative value
+
Small
Faster speed
+63
+30
Lower range Higher range
-40
–
Slower speed
Center key Higher range
Center key
Filter Scaling controls the filter cutoff frequency according to the positions of the notes on the keyboard. You can divide the entire keyboard by four break points, and assign different offset values of Cutoff Frequency to
them respectively. Refer to the setting example on page 169.
Settings: BREAK POINT 1 – 4: C-2 – G8
OFFSET 1 – 4: 128 – 0 – +127 n You can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Owner’s Manual 161
Voice Edit mode Normal Voice Edit Element Edit
[F4] AMP (Amplitude)
[SF1] LVL/PAN (Level/Pan)
Level
Pan
AlternatePan
RandomPan
ScalingPan
This display not only lets you make basic Level and Pan settings for each individual Element, it also gives you some detailed and unusual parameters for affecting Pan position.
Determines the output level for the selected Element.
Settings: 0 – 127
Determines the stereo Pan position for the selected Element. This will also be used as the basic Pan position for the Alternate, Random and Scale settings.
Settings: L63 (far left) – C (center) – R63 (far right)
Determines the amount by which the sound of the selected Element is panned alternately left and right for each note you press. The Pan setting (above) is used as the basic Pan position.
Settings: L64 – 0 – R63
Determines the amount by which the sound of the selected Element is panned randomly left and right for each note you press. The Pan setting is used as the Center Pan position.
Settings: 0 – 127
Determines the degree to which the notes (specifically, their position or octave range) affect the Pan position, left and right, of the selected Element. At note C3, the main Pan setting (above) is used for the basic Pan position.
Settings: -64 – 0 – +63
From this display you can determine how the Amplitude (volume) EG responds to velocity.
[SF2] VEL SENS
(Velocity Sensitivity Depth)
EG Time,
Segment
Level,
Curve
[SF3] AEG
(Amplitude Envelope Generator)
Determines the velocity sensitivity of the AEG’s Time parameters.
Select the Segment first, then set its Time parameter. Positive Time settings will play back the specified
Segment faster in proportion to the played velocity and negative values will play it back slower.
Settings: EG Time: -64 – 0 – +63
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all atk (attack) .............................EG Time Value affects Attack time.
atk+dcy (attack + decay) ......EG Time Value affects Attack/Decay1 time.
dcy (decay)............................EG Time Value affects Decay time.
atk+rls (attack + release).......EG Time Value affects Attack/Release time.
all ..........................................EG Time Value affects all AEG Time parameters.
Determines the velocity sensitivity of the Amplitude EG Level. For positive settings, the more strongly you play the keyboard, the more the volume changes. Negative settings do the opposite; the more softly you play, the more the volume changes. The Curve parameter lets you select from five different preset velocity curves
(graphically indicated in the display), that determine how velocity affects the Amplitude EG.
Settings: Level: 64 – 0 – +63
Curve: 0 – 4
From this display you can make all the time and level settings for the Amplitude EG, which determine how the volume of the sound changes over time. These can be used to control the change in volume from the moment a note is pressed on the keyboard to the moment the sound stops.
The full names of the available parameters are shown in the chart below, as they appear in the display.
DEPTH
TIME
LVL/SW
INIT
---
Initial level
ATK DCY1 DCY2 REL
Attack time Decay1 time Decay2 time Release time
Attack level Decay1 level Decay2 level -----
[SF4] KEY FLW (Key Follow)
LevelSens (Level Sensitivity)
F
CenterKey
EGTimeSens
(EG Time Sensitivity)
Settings: TIME: 0 – 127
LEVEL: 0 – 127 n
For details on the AEG, see page 134.
From this display you can set the Key Follow effect for Amplitude—in other words, how the volume of the
Element and its Amplitude EG respond to the particular notes (or octave range) you play.
Determines the degree to which the notes (specifically, their position or octave range) affect the volume of the selected Element. A Center Key setting of C3 is used as the basic setting. A positive setting will lower the output level for lower notes and raise it for higher notes. A negative setting will have the opposite effect.
Settings: -200 – 0 – +200
This indicates that the central note for Level Sensitivity above is C3. At C3, the volume (level) remains unchanged. For other notes played, the volume varies according to the particular note and the Level Sensitivity setting. Keep in mind that this is for display purposes only; the value cannot be changed.
Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude EG times of the selected Element. The Center Key (next parameter) is used as the basic amplitude for this parameter. A positive setting will cause the amplitude of lower notes to change slower and that of higher notes to change faster. Negative values will have the opposite effect.
Settings: -64 – 0 – +63
162 Owner’s Manual
Voice Edit mode Normal Voice Edit Element Edit
F
CenterKey Determines the central note or pitch for the Key Follow effect on Amplitude EG. Depending on the EG Time
Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the
Amplitude EG deviates from the norm.
When the Center Key is played, the AEG behaves according to its actual settings. The amplitude change characteristics for other notes will vary in proportion to the EGTime settings.
Settings: C -2 – G8 n You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Level Sensitivity and Center Key
When Level Sensitivity is set to 100
Large
EG Time Sensitivity and Center Key
Positive value
[SF5] SCALE
(Amplitude Scaling)
Amount of AEG level change
+
Lower range
Negative value
Small
Faster speed
+63
+30
Lower range Higher range
-40
–
Slower speed
Center key Higher range
Center key
Amplitude Scaling controls the output level (set in the [F4] AMP í [SF1] LVL /PAN display) according to the positions of the notes on the keyboard. You can divide the entire keyboard by four break points, and assign
different offset values of amplitude to them respectively. Refer to the setting example on page 169.
Settings: BREAK POINT 1 – 4: C-2 – G8
Settings: OFFSET 1 – 4: -128 – 0 – +127 n You can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key.
[F5] LFO (Low Frequency Oscillator)
This display gives you a comprehensive set of controls over the LFO for each individual Element. The LFO can be used to create vibrato, wah, tremolo and other special effects, by applying it to the pitch, filter and amplitude parameters.
Wave Determines the LFO waveform used to vary the sound.
Settings: saw, tri, squ saw (sawtooth wave) tri (triangle wave) squ (square wave)
Speed
KeyOnReset
Determines the speed of the LFO waveform. The higher the value, the faster the speed.
Settings: 0 – 63
Determines whether or not the LFO is reset each time a note is played.
Settings: off, on
Off On
KeyOnDelay
PMod
(Pitch Modulation Depth)
FMod
(Filter Modulation Depth)
AMod
(Amplitude Modulation Depth)
FadeInTime
Time Time
Key on Key on
Determines the delay time between the moment you play a note on the keyboard and the moment the LFO comes into effect. A higher value results in a longer delay time.
Settings: 0 – 127
Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound.
The higher the value, the greater the amount of pitch modulation.
Settings: 0 – 127
Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency. The higher the value, the greater the amount of filter modulation.
Settings: 0 – 127
Determines the amount (depth) by which the LFO waveform varies (modulates) the amplitude or volume of the sound. The higher the value, the greater the amount of amplitude modulation.
Settings: 0 – 127
Determines the amount of time for the LFO effect to fade in (after the KeyOnDelay time has elapsed).
A higher value results in a slower fade-in.
Settings: 0 – 127
Owner’s Manual 163
Voice Edit mode Element Edit
[F6] EQ (Equalizer)
Type Determines the Equalizer Type. This synthesizer features a wide selection of various equalizer types, which can be used not only to enhance the original sound, but even completely change the character of the sound. The particular parameters and settings available depend on the specific Equalizer Type that is selected.
Settings: EQ L/H, P.EQ, boost6, boost12, boost18, thru
EQ L/H (Low/High).................This is a “shelving” equalizer, which combines separate high and low frequency bands.
P.EQ (Parametric EQ) ............The Parametric EQ is used to attenuate or boost signal levels (gain) around the Frequency. This type features 32 different “Q” settings, which determine the frequency band width of the equalizer.
boost6 (boost 6dB)/boost12 (boost 12dB)/boost18 (boost 18dB)
These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB, respectively. thru.........................................If you select this, the equalizers are bypassed and the entire signal is unaffected.
When set to P.EQ When set to EQ L/H
Gain
Low Freq
Settings: 50.1Hz – 2.00kHz
High Freq
Setttings: 503.8Hz – 10.1kHz
+
+
Q (Frequency characteristic)
Settings: 0 – 31
0 Frequency
0 Frequency
–
Gain
Settings: -32 – 0 – +32
–
Low Gain
Settings: -32 – 0 – +32
High Gain
Settings: -32 – 0 – +32
Freq
Settings: 139.7Hz – 12.9kHz
164 Owner’s Manual
Voice Edit mode Drum Voice Edit Common Edit
Drum Voice Edit
When a Drum Voice is selected, Voice Edit parameters are divided into Common Edit (parameters common to all keys, up to 73), and Key
Edit (parameters of individual keys).
Common Edit
[VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ [COMMON]
These parameters are for making global (or common) edits to all keys of the selected Drum Voice.
[F1] GENERAL
[SF1] NAME
Same as in Normal Voice Common Edit. See page 153.
[SF3] MEQ OFS (Master EQ Offset)
[SF5] OTHER
[F2] OUTPUT
InsRevSend
(Insertion Reverb Send)
Determines the Send level for the entire Drum Voice (all keys), sent from Insertion Effect A/B to the Reverb effect.
Settings: 0 – 127
InsChoSend
(Insertion Chorus Send)
Determines the Send level for the entire Drum Voice (all keys), sent from Insertion Effect A/B to the Chorus effect.
Settings: 0 – 127 n The parameters cannot be set independently for each Drum key.
n For Normal Voices, the values are fixed at 127 (maximum).
[F3] ARP (Arpeggio)
[SF1] TYPE
[SF2] LIMIT
[SF3] PLAY FX
[F4] CTL SET (Controller Set)
Same as in Normal Voice Common Edit. See page 154.
[F6] EFFECT
OUT” (in Normal Common Effect).
Key Edit
[VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection
These parameters are for editing the individual keys that make up a Drum Voice.
[F1] OSC (Oscillator)
[SF1] WAVE
Type
ElementSw (Element Switch)
Bank
Number
Category
From this display you can select the desired wave or Normal Voice used for the individual Drum key.
Determines whether a Wave or a Normal Voice is to be used for the selected key. Also, use the Bank, Number and Category parameters below to specify the desired Wave or Normal Voice.
Settings: pre wav (Preset wave), voice n When the Type is set to “voice” here, some parameters in the Drum Voice Edit mode cannot be edited.
This parameter is available when Type (above) is set to “pre wav.” This determines whether the currently selected key is on or off, or in other words, whether the wave for the key is active or inactive.
Settings: on, off
This parameter is available when Type (above) is set to “voice.” Any of the Normal Voice banks can be selected.
Determines the Wave/Voice number. The number differs depending on the selected Type. For details about available Waves and Voices, refer to the separate Data List booklet.
Settings: When Type is set to “pre wav”: 0001 – 1859
When Type is set to “voice”: 001 – 128
Determines the Category of the Wave/Normal Voice. If you switch to another Category, the first Wave/Normal
Voice in that Category will be selected.
n For more information about the Categories, refer to the separate Data List booklet.
Owner’s Manual 165
Voice Edit mode Drum Voice Edit Key Edit
[SF2] OUTPUT
InsEFOut
(Insertion Effect Output)
RevSend (Reverb Send)
ChoSend (Chorus Send)
[SF5] OTHER
AssignMode
RcvNoteOff (Receive Note Off)
AlternateGroup
From this display you can set certain output parameters for the selected Drum key.
Determines which Insertion effect (A or B) is used to process each individual Drum key. The “thru” setting lets you bypass the Insertion effects for the specific key.
Settings: thru, insA (Insertion Effect A), insB (Insertion Effect B)
Determines the level of the Drum key sound (the bypassed signal) that is sent to Reverb effect. This is available only when Insertion Effect Output (above) is set to “thru.”
Settings: 0 – 127
Determines the level of the Drum key sound (the bypassed signal) that is sent to Chorus effect. This is available only when Insertion Effect Output (above) is set to “thru.”
Settings: 0 – 127
From this display you can set various parameters related to how the individual notes of the Drum Voice respond to the keyboard and MIDI data.
Selects sngl (single) or mlti (multi) Key Assign. When this is set to “sngl,” double playback of the same note is prevented. To allow playback of each instance of the same note, set this to “mlti.”
Settings: sngl (single), mlti (multi)
Determines whether or not the selected Drum key responds to MIDI Note Off messages.
Settings: off, on n This parameter is only available if the Type parameter ([F1] OSC → [SF1] WAVE display) is set to “pre wav.”
Sets the Alternate Group to which the key is assigned. In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats.You can prevent keys from playing back simultaneously by assigning them to the same Alternate Group. Up to 127 Alternate Groups can be defined.
You can also select “off” here if you wish to allow the simultaneous playback of sounds.
Settings: off, 1 – 127 n This parameter is only available if the Type parameter ([F1] OSC
→
[SF1] WAVE display) is set to “pre wav.”
[F2] PITCH
[SF1] TUNE
Coarse
Fine
[SF2] VEL SENS
(Velocity Sensitivity)
Pitch
From this display you can set various pitch-related parameters for the selected key.
Determines the pitch of each Drum Key Wave (or Normal Voice) in semitones.
Settings: -48 – +48 n If a Normal Voice has been assigned to the key, this parameter adjusts the position of its note (not its pitch) relative to note
C3.
Determines the fine tuning for the pitch of each Drum Key Wave (or Normal Voice).
Settings: -64 – +63
This parameter is only available if the Type parameter ([F1] OSC
→
[SF1] WAVE display) is set to “pre wav.”
Determines how the pitch of the selected Drum key responds to velocity. For positive values, the more strongly you play the key, the higher the pitch becomes. For negative values, the more strongly you play the key, the lower the pitch.
Settings: -64 – +63
[F3] FILTER
[SF1] CUTOFF
LPFCutoff
LPFReso
HPFCutoff
[SF2] VEL SENS
(Velocity Sensitivity)
LPFCutoff
This synthesizer lets you apply a low pass filter and high pass filter to each individual Drum key—giving you exceptionally detailed and comprehensive sonic control over the Drum voice.
Settings: This parameter is available when the Type is set to “pre wav” in the [F1] OSC
→
[SF1] WAVE display.
Determines the Cutoff frequency of the Low Pass Filter.
Settings: 0 – 255
Determines the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency.
Settings: 0 – 127
Determines the Cutoff frequency of the High Pass Filter.
Settings: 0 – 255
This parameter is only available if the Type parameter ([F1] OSC
→
[SF1] WAVE display) is set to “pre wav.”
Determines the velocity sensitivity of the Low Pass Filter Cutoff frequency. For positive settings, the more strongly you play the keyboard, the higher the cutoff frequency becomes. For negative settings, the more strongly you play, the lower the cutoff frequency.
Settings: -64 – 0 – +63
166 Owner’s Manual
Voice Edit mode Drum Voice Edit Key Edit
[F4] AMP (Amplitude)
[SF1] LVL/PAN (Level/Pan)
Level
Pan
AlternatePan
RandomPan
This display not only lets you make basic Level and Pan settings for the sound of each individual Drum key, it also gives you some detailed and unusual parameters for affecting Pan position.
Determines the output for the selected Drum key (Wave). This lets you make detailed balance adjustments among the various sounds of the Drum Voice.
Settings: 0 – 127
Determines the stereo Pan position for the selected Drum key (Wave). This will also be used as the basic Pan position for the Alternate and Random settings.
Settings: L63 (far left) – C (center) – R63 (far right)
Determines the amount by which the sound of the selected Drum key is panned alternately left and right for each note you press. The Pan setting (above) is used as the basic Pan position.
Settings: L64 – 0 – R63 n This parameter is available when the Type is set to “pre wav” in the [F1] OSC
→
[SF1] WAVE display.
Determines the amount by which the sound of the selected Drum key is panned randomly left and right for each note you press. The Pan setting (above) is used as the Center Pan position.
Settings: 0 – 127 n This parameter is available when the Type is set to “pre wav” in the [F1] OSC → [SF1] WAVE display.
[SF2] VEL SENS
(Velocity Sensitivity)
Level Determines the velocity sensitivity of the Amplitude Envelope Generator’s output level. Positive settings will cause the output level to rise the harder you play the keyboard and, conversely, negative values will cause it to fall.
Settings: -64 – 0 – +63
[SF3] AEG
(Amplitude Envelope Generator)
AttackTime
Decay1Time
Decay1Lvl (Level)
Decay2Time
Settings: 0 – 127
Settings: 0 – 127
Settings: 0 – 127
Settings: 0 – 126, hold
Decay2Time = 0 – 126
Level
Attack level
Decay2Time = hold
Level
Attack level
Decay1 level Decay1 level
Key on
Attack time
Decay1 time
Decay2 time
[F6] EQ (Equalizer)
Same as in Normal Voice Element Edit. See page 164.
n This parameter is available when the Type is set to “pre wav” in the [F1] OSC → [SF1] WAVE display.
Time
Key on
Attack time
Decay1 time
Decay2 time
Time
Owner’s Manual 167
Voice Job mode
Voice Job mode
[VOICE]
➞
Voice selection
➞
[JOB]
The Voice Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
[F1] INIT (Initialize)
This function lets you reset (initialize) all Voice parameters to their default settings. It also allows you to selectively initialize certain parameters, such as
Common settings, settings for each Element/Drum key, and so on—very useful when creating a completely new Voice from scratch.
Type of parameter to be initialized All: All data in the Common Edit and Element (Key) Edit modes
Common: Data in the Common Edit mode
EL (1 – 4): Data of the corresponding Element Edit parameters
If “without Wave” is checked, the waves assigned to the Elements (Keys) will not be initialized.
n In order to select “Common,” “EL,” or “without Wave,” the “ALL” box must be unchecked.
n If you turn the check mark on when a Drum Voice is selected, you can select a specific Drum Key.
[F2] RECALL (Edit Recall)
If you are editing a Voice and select a different Voice without storing your edited one, all the edits you’ve made will be erased. If this happens, you can use
Edit Recall to restore the Voice with your latest edits intact.
[F3] COPY
Source Voice
Destination Voice (Current Voice)
From this display you can copy Common and Element/Drum Key parameter settings from any
Voice to the Voice you are editing. This is useful if you are creating a Voice and wish to use some parameter settings from another Voice.
Data type to be copied (Type)
Common: Data in the Common Edit mode
Element (1 – 4): Data of the corresponding Element Edit parameters
Key C0 – C6: Data of the corresponding Key Edit parameters
Copy procedure
1.
Select the Source Voice.
When “Current” is selected in the Source Voice, the Source Voice will be same as the
Destination Voice. If you wish to copy one Element to another Element in the same Voice, select “Current.”
2.
Select the Destination Voice (Current Voice).
If the Source Voice type (Normal/Drum) differs from that of the Voice you are currently editing
(destination), you will only be able to copy the Common parameters.
3.
When “Element” or “Key” is selected in the Source Voice, select the Part/Key to be copied in the Destination Voice.
4.
Press the [ENTER] button.
[F4] BULK (Bulk Dump)
This function lets you send all your edited parameter settings for the currently selected Voice to a computer or another MIDI instrument for data archiving. For
n In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
DeviceNo.
Voice Store mode
[VOICE]
➞
Voice selection
➞
[STORE]
This function lets you store your edited Voice to User memory.
For details, refer to page 60 in the Quick Guide section.
168 Owner’s Manual
Supplementary infomation
■
Supplementary information
Micro Tuning List
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL
→
[SF2] PLY MODE
→
M.TuningNo./M.TuningRoot (page 153)
M.TuningNo.
00
01
02
03
04
05
06
07
08
09
10
11
12
Type
Equal Temp (Equal temperament)
PureMaj
PureMin
Werckmeist
Kirnberger
Vallot&Yng
1/4 Shift
1/4 tone
1/8 tone
Indian
Arabic 1
Arabic 2
Arabic 3
(Pure major)
(Pure minor)
(Werckmeister)
(Vallotti & Young)
(1/4 shifted)
M.TuningRoot
--
C – B
C – B
C – B
C – B
C – B
--
--
--
--
C – B
Comments
The “compromise” tuning used for most of the last 200 years of Western music, and found on most electronic keyboards. Each half step is exactly 1/12 of an octave, and music can be played in any key with identical pitch relationships. However, none of the intervals are perfectly in tune.
This tuning is designed so that most of the intervals (especially the major thir d and perfect fifth) in the major scale are pure. This means that other intervals will be correspondingly out of tune. You need to specify the key (C – B) you will be playing in.
The same as Pure Major, but designed for the minor scale.
Andreas Werckmeiser, a contemporary of Bach, designed this tuning so that keyboard instruments could be played in any key. Each key has a unique character.
Johann Philipp Kirnberger, an 18th century composer, created this tempered scale to allow performances in any key.
Francescatonio Vallotti and Thomas Young (both mid-1700s) devised this adjustment to the Pythagorean tuning, in which the first six fifths are lower by the same amount.
This is the normal equal tempered scale shifted up 50 cents.
Twenty-four equally spaced notes per octave. (Octaves are 24 notes apart.)
Forty-eight equally spaced notes per octave. (Octaves are 48 notes apart.)
Designed for use Indian music (white keys only).
Designed for use Arabic music.
Setting example of Filter Scaling
[VOICE] ➞ [EDIT] ➞ Element selection ➞ [F3] FILTER ➞ [SF5] SCALE
The best way to understand Filter Scaling is by example. For the settings shown in the example display below, the basic Cutoff frequency value is 64, and the various Offset values at the selected Break point settings change that basic value accordingly.
The specific changes to the Cutoff frequency are shown in the diagram below. The Cutoff frequency changes in a linear fashion between successive Break Points as shown.
Setting example of Amplitude Scaling
[VOICE] ➞ [EDIT] ➞ Element selection ➞ [F4] AMP ➞ [SF5] SCALE
The best way to understand Amplitude Scaling is by example.
For the settings shown in the example display above, the basic
Amplitude (volume) value for the selected Element is 80, and the various Offset values at the selected Break point settings change that basic value accordingly. The specific changes to the
Amplitude are shown in the diagram below. The Amplitude changes in a linear fashion between successive Break Points as shown.
Cutoff Frequency
81
74
68
60
C 1
Break
Point 1
D 2
Break
Point 2
C3
Break
Point 3
A4
Break
Point 4
Note
Amplitude
97
90
84
76
C1
Break
Point 1
C2
Break
Point 2
C3
Break
Point 3
C4
Break
Point 4
Note
Owner’s Manual 169
170
Supplementary Information
Filter Type List
[VOICE] ➞ [EDIT] ➞ Element selection ➞ [F3] FILTER ➞ [SF1] TYPE ➞
LPF24D (24dB/oct Digital Low Pass Filter)
A dynamic 24dB/oct low-pass filter with a characteristic digital sound. Compared to the
LPF24A type (below), this filter can produce a more pronounced resonance effect.
HPF12 (12dB/oct High Pass Filter)
12dB/oct dynamic high-pass filter.
Resonance
Resonance
Dual HPF (Dual High Pass Filter)
Two 12dB/oct high-pass filters connected in parallel.
Level
Distance
These frequencies are
“passed” by the filter.
BPF12D (12dB/oct Digital Band Pass Filter)
Resonance
Level
Cutoff range Cutoff range
LPF24A (24dB/oct Analog Low Pass Filter)
A digital dynamic low-pass filter with characteristics similar to a 4-pole analog synth filter.
Resonance
12db/oct
Frequency
Range passed
BPFw (Wide Band Pass Filter)
A 12dB/oct BPF that combines HPF and LPF filters to allow wider bandwidth settings.
Level
Cutoff range Cutoff range
LPF18 (18dB/oct Low Pass Filter)
3-pole 18dB/oct low-pass filter.
LPF18s (18dB/oct Staggered Low Pass Filter)
3-pole 18dB/oct low-pass filter. This filter has a smoother cutoff slope than the LPF18 type.
Resonance
LPF18
LPF18s
Width can be increased
Frequency
Range passed
BPF6 (6dB/oct Band Pass Filter)
Level
Cutoff range
Resonance
Cutoff range
LPF12 (12dB/oct Low Pass Filter)
12dB/oct low-pass filter. This filter is designed to be used in conjunction with a high-pass filter.
Resonance
LPF6 (6dB/oct low-pass Filter)
1-pole 6dB/oct low-pass filter. No resonance. This filter is designed to be used in conjunction with a high-pass filter.
6db/oct
Frequency
Range passed
BEF12 (12dB/oct Band Elimination Filter)
BEF6 (6dB/oct Band Elimination Filter)
Level
Cutoff range
HPF24D (24dB/oct Digital High Pass Filter)
A dynamic 24dB/oct high-pass filter with a characteristic digital sound. This filter can produce a pronounced resonance effect.
Level
The lower cutoff frequency is set directly on the display.
Distance
Frequency
Dual BPF (Dual Band Pass Filter)
Two 6dB/oct band-pass filters connected in parallel.
Frequency
The lower cutoff frequency is set directly on the display.
Dual BEF (Dual Band Elimination Filter)
Two 6dB/oct band-elimination filters connected in serial.
Level
Distance
Frequency
The lower cutoff frequency is set directly on the display.
LPF12 + BPF6 (12dB/oct Low Pass Filter + 6dB/ oct Band Pass Filter)
A combined low-pass and high-pass filter.
Level
Distance
The lower cutoff frequency is set directly on the display.
Frequency
Range passed Range passed
Center frequency
Frequency
Dual LPF (Dual Low Pass Filter)
Two 12dB/oct low-pass filters connected in parallel.
Level
Distance thru
The filters are bypassed and the entire signal is unaffected.
Resonance
The lower cutoff frequency is set directly on the display.
Frequency
Owner’s Manual
Performance Play mode
Performance mode
Performance Play mode
[PERFORM]
➞
Performance selection
The Performance Play mode lets you perform a variety of general editing operations on the selected Performance. For more detailed and comprehensive editing operations, use the Performance Edit mode. Edited parameters with the exception of some parameters are stored to internal Flash ROM as a User Performance.
n The parameters that have the same name in the Performance Play mode and in the Performance Edit mode have the same functions and settings.
[F1] PLAY
TCH (Transmit Channel)
OCT (Octave)
Same as in Voice Play mode. These parameters are available both in the Voice mode and the Performance mode regardless of the selected Voice or Performance.
ASA (ASSIGN A),
ASB (ASSIGN B) n TCH (Transmit Channel), OCT (Octave), ASA (ASSIGN A), and ASB (ASSIGN B) settings do not belong to each Performance. Because of this, these are not stored
as an individual Performance in the Performance Store mode (page 177).
AS1 (ASSIGN 1),
AS2 (ASSIGN 2)
[SF1] ARP1 (Arpeggio 1) –
[SF5] ARP5 (Arpeggio 5)
Indicates the values obtained by controlling the respective Knobs (printed “ASSIGN 1” and “ASSIGN 2”).
The functions assigned to these Knobs depend on the setting of the Voice assigned to each Part of the
Performance.
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard
performance. Refer to page 48 in the Quick Guide section.
[F2] VOICE
From this display you can select a Voice for each Part and determine the note range it can be played from.
[SF1] ADD Press this button to assign a Voice to the selected Part.
[SF3] DELETE Pressing this button deletes the Voice assignment for the selected Part, leaving the Part blank.
[SF4] LIMIT L (Note Limit Low) This sets the lowest note of the range over which the voice of the selected part sounds. Simultaneously hold down this button and press the desired key on the keyboard to set the note.
[SF5] LIMIT H (Note Limit High) This sets the highest note of the range over which the voice of the selected part sounds. Simultaneously hold down this button and press the desired key on the keyboard to set the note.
[F3] EFFECT
Pressing the [F3] EFFECT button in the Performance Play mode calls up the same EFFECT display in the Performance Edit mode ([PERFORM]
→
[EDIT]
→
[COMMON]
→
[F6] EFFECT). From this display, you can set the effect related parameters for the current Performance.
[F4] PORTA (Portamento)
From this display you can set the Portamento parameters for each part. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next.
PortaSw (Portamento Switch) Determines whether Portamento is on or off for all Parts.
Settings: off, on
PortaTime (Portamento Time)
PartSwitch
Higher values result in longer transition times.
Settings: -64 – 0 – +63
Determines whether Portamento is on or off for each individual Part. This is available only when the PortaSw
(above) is set to on.
[F5] EG (Envelope Generator)
This display contains the basic EG settings, both volume and filter. The settings made here are applied as offsets to the AEG and FEG settings in the
Performance Edit mode (page 176).
The parameters are the same as in the Voice Play mode. See page 152.
[F6] ARP (Arpeggio)
This display contains the basic settings for Arpeggio playback, including Type and Tempo. Note that the Performance mode lets you independently enable or disable Arpeggio playback for each Part.
The parameters are the same as in the Voice Play mode (page 152) except for PartSw below.
PartSw Determines whether Arpeggio is on or off for the selected Part. The Parts for which boxes are checkmarked are enabled for Arpeggio play.
Owner’s Manual 171
172
Performance Edit mode Common Edit
Performance Edit mode
[PERFORM]
➞
Performance selection
➞
[EDIT]
Voice Edit parameters are divided into Common Edit (parameters common to all four Parts), and Part Edit (parameters of individual Parts).
Common Edit
[PERFORM] ➞ Performance selection ➞ [EDIT] ➞ [COMMON]
These parameters are for making global (or common) edits to all four Parts of the selected Performance.
[F1] GENERAL
[SF1] NAME
[SF3] MEQ OFS
(Master EQ Offset)
[SF4] PORTA (Portamento)
[SF5] OTHER
From this display you can assign the category (sub and main) of the selected Performance, and create a name for the Performance. The Performance name can contain up to 10 characters. For specific instructions on
naming, see Basic Operation on page 38.
Determines the offset values of the Master EQ in the [F2] OUT/MEF
→
[SF2] MEQ display. The level of each of the four bands (with the exception of “MID”) can be adjusted. Moreover, you can also tweak these settings directly from the four Knobs on the front panel when the [EQ] button is turned on.
This display allows you to set the Portamento related parameters. The parameters are the same as in the
Performance Play mode. See page 171.
From this display you can set the control functions for the Knobs and related parameters. With the exception of
[F2] OUT/MEF (Output/Master Effect)
[SF1] OUT (Output)
Volume
Pan
RevSend (Reverb send)
Determines the output level of the selected Performance. You can adjust the overall volume, keeping the balance between all Parts.
Settings: 0 – 127
Determines the stereo pan position of the selected Performance. This parameter offsets the same parameter in the part edit setting. When the [PAN/SEND] button is turned on, you can also adjust this parameter using the
Knob.
Settings: L63 (far left) – C (center) – R63 (far right) n A setting of “C” (center) maintains the individual Pan settings of each Part.
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Reverb effect. When the [PAN/SEND] button is turned on, you can also adjust this parameter using the Knob.
Settings: 0 – 127
ChoSend (Chorus send) Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Chorus effect. When the [PAN/SEND] button is turned on, you can also adjust this parameter using the Knob.
Settings: 0 –127 n
For details on the Effect connections in the Performance mode, see page 143.
[SF2] MEQ (Master EQ)
SHAPE
From this display you can apply five-band equalization to all Parts of the selected Performance. You can raise or lower the signal level at the Frequency of each band (LOW, LOWMID, MID, HIGHMID, HIGH).
Determines whether the equalizer type used is Shelving or Peaking. The Peaking type attenuates/boosts the signal at the specified Frequency setting, whereas the Shelving type attenuates/boosts the signal at frequencies above or below the specified Frequency setting. This parameter is available only for the LOW and
HIGH frequency bands.
Settings: shelv (Shelving type), peak (Peaking type)
FREQ (Frequency)
GAIN
Determines the center frequency. Frequencies around this point are attenuated/boosted by the Gain setting.
Settings: LOW: Shelving 32Hz – 2.0kHz, Peaking 63Hz – 2.0kHz
LOWMID, MID, HIGHMID: 100Hz – 10.0kHz
HIGH: 500Hz – 16.0kHz
Determines the level gain for the Frequency (set above), or the amount the selected frequency band is attenuated or boosted.
Settings: -12dB – 0dB – +12dB
Q (Frequency Characteristic) This varies the signal level at the Frequency setting to create various frequency curve characteristics.
Settings: 0.1 – 12.0
n
For details on the EQ, see page 141.
[SF3] MEF (Master Effect) From this display you can set the Master Effect related parameters.
Switch Determines whether Master Effect is applied or not to the selected Performance.
Settings: off, on
Type Determines the Master Effect type.
Settings: Refer to the Effect Types list in the separate Data List booklet.
n The available parameters except for the above two differ depending on the currently selected effect type. Refer to the separate Data List booklet for details.
Owner’s Manual
Performance Edit mode Common Edit
[F3] ARP (Arpeggio)
From this display you can set the Arpeggio related parameters.
[SF1] TYPE
Same as in Normal Voice Common Edit. See page 154.
[SF2] LIMIT
[SF3] PLAY FX (Play Effect)
[SF4] OUT CH (Output Channel) From this display you can set a separate MIDI output channel for the Arpeggio playback data, letting you have the Arpeggio sound from an external tone generator or synthesizer.
OutputSwitch
TransmitCh
When this is set to on, Arpeggio playback data is output via MIDI.
Settings: on, off
Determines the MIDI transmit channel for Arpeggio playback data. When set to “KbdCh,” the Arpeggio playback data is output via the MIDI Keyboard Transmit Channel ([UTILITY]
→
[F5] MIDI
→
KBDTransCh).
Settings: 1 – 16, KbdCh (Keyboard Channel)
[F4] CTL ASN (Controller Assign)
You can assign Control Change numbers to the controllers listed below, letting you use the hardware controllers on the keyboard to alter the sound of external MIDI devices, via the appropriate MIDI messages. When the MO receives Control Change data corresponding to the settings here, the internal tone generator responds as if the instrument's controllers were used.
BC (Breath Controller)
RB (Ribbon Controller)
AS1 (Assign 1),
AS2 (Assign 2)
The MO does not have a jack to connect a Breath Controller. However, the MO responds as if a Breath
Controller was used when receiving Control Change messages over the Control Change number determined in this parameter.
The MO does not have a Ribbon Controller. However, the MO responds as if a Ribbon Controller was used when receiving Control Change messages over the Control Change number determined in this parameter.
Determines the Control Change number generated when you control the ASSGN 1 (Knob3) and the ASSIGN 2
(Knob4) with both the [PAN/SEND] and [TONE] lamp turned on.
FC1 (Foot Controller 1) Determines the Control Change number generated when you use the Foot Controller connected to the FOOT
CONTROLLER jack.
FC2 (Foot Controller 2) The MO has only one jack for connection to a Foot Controller. However, the MO responds as if a 2nd Foot
Controller was used when receiving Control Change messages over the Control Change number determined in this parameter.
n Keep in mind that the functions of these controllers set here are not changed for the internal tone generator. The controller assignments for the MO itself depend on the settings of the Voices assigned to each Part.
[F6] EFFECT
[SF1] CONNECT (Connection)
For more information on parameters, refer to page 143.
[SF2] INS SW (Insertion Switch) The Insertion Effects can be applied to up to three Parts. This display lets you set to which Parts the Insertion
Effects are applied.
[SF4] REVERB The number of parameters and values available differs depending on the currently selected effect type. Refer to the separate Data List booklet.
[SF5] CHORUS
Owner’s Manual 173
Performance Edit mode Part Edit
Part Edit
[PERFORM] ➞ Performance selection ➞ [EDIT] ➞ Part selection
These parameters are for editing the individual Parts that make up a Performance.
[F1] VOICE
[SF1] VOICE
PartSw (Part Switch)
Bank
Number
[SF2] MODE
Mono/Poly
You can select a voice for each part.
Set each pat to on or off.
Settings: on, off
Determines the Voice Bank (page 40) for each Part.
Determines the Voice Program number for each Part.
ArpSwitch (Arpeggio Switch)
Determines the playback method of the Voice for each Part—monophonic (single notes only) or polyphonic
(multiple notes).
Settings: mono, poly n This parameter is not available for the part to which the Drum Voice is assigned.
Determines whether Arpeggio is on or off for the currently selected Part.
Settings: on, off
[SF3] LIMIT
NoteLimitH (Note Limit High)
NoteLimitL (Note Limit Low)
VelLimitH (Velocity Limit High)
VelLimitL (Velocity Limit Low)
[SF4] PORTA (Portamento)
Switch
Time
Mode
Determines the lowest and highest notes of the keyboard range for each Part. Each Part will only sound for notes played within its specified range.
Settings: C -2 – G8 n If you specify the highest note first and the lowest note second, for example “C5 to C4,” then the note range covered will be “C-2 to C4” and “C5 to G8.” n You can set the note by pressing the keyboard while holding the [INFORMATION] button.
Determines the minimum and maximum values of the velocity range within which each Part will respond. Each
Part will only sound for notes played within its specified velocity range.
Settings: 1 – 127 n If you specify the maximum value first and the minimum value second, for example “93 to 34,” then the velocity range covered will be “1 to 34” and “93 to 127.”
Determines the Portamento parameters for each Part. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next.
Determines whether Portamento is on or off.
Settings: off, on
Determines the pitch transition time. Higher values result in a longer pitch change time.
Settings: 0 –127
Determines the Portamento mode.
Settings: fingr (fingered), full (full time) fingr (fingered) ......... Portamento is only applied when you play legato (playing the next note before releasing the previous one).
full (full time)............. Portamento is always applied.
n These Portamento parameters above are not available for the part to which the Drum voice is assigned.
[SF5] OTHER
PB (Pitch Bend) Upper,
PB (Pitch Bend) Lower
VelSensDpt
(Velocity Sensitivity Depth)
Determines the amount and direction of Pitch Bend range. Details are same as that in the Common Edit
parameters in Normal Voice mode (page 154).
Determines the degree to which the resulting volume of the tone generator responds to your playing strength.
The higher the value, the more the volume changes in response to your playing strength (as shown at right).
Settings: 0 – 127
When Offset (below) is set to 64:
Depth = 127
127
Depth = 64
Actual resulting velocity (affecting the tone generator)
Depth = 32
Depth = 0
0 127
Velocity with which you play a note
174 Owner’s Manual
VelSensOfst
(Velocity Sensitivity Offset)
Performance Edit mode Part Edit
Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This lets you raise or lower all velocities by the same amount—allowing you to automatically compensate for playing too strongly or too softly.
Settings: 0 – 127
When Depth (above) = 64 and
Offset = 32
When Depth (above) = 64 and
Offset = 64
When Depth (above) = 64 and
Offset = 96
127
127
127
Actual resulting velocity (affecting the tone generator)
0 64 127 0 64 127
Velocity with which you play a note
0 64 127
[F2] OUTPUT
[SF1] VOL/PAN (Volume/Pan)
Volume Determines the volume for each part, allowing you to set the optimum level balance of all the Parts.
Settings: 0 – 127
Pan Determines the stereo pan position for each Part.
Settings: L63 (far left) – C (center) – R63 (far right)
VoiceELPan (Voice Element Pan) Determines whether the individual pan settings for each Voice (made via [VOICE]
→
[EDIT]
→
Element selection
→
[F4] AMP
→
[SF1] LVL/PAN
→
Pan) are applied or not. When this is set to “off,” the basic pan position for the selected Part is set to center.
Settings: on, off
[SF2] EF SEND (Effect Send)
RevSend (Reverb Send)
ChoSend (Chorus Send)
Dry Level
From this display you can set the Send Level and Dry Level sent to the System Effects for each Part. For details
on the Effect connections in the Performance mode, see page 143.
Determines the send level for the Reverb effect of the selected Part, giving you detailed control over the
Reverb balance among the Parts.
Settings: 0 – 127
Determines the send level for the Chorus effect of the selected Part, giving you detailed control over the
Chorus balance among the Parts.
Settings: 0 – 127
Determines the level of the unprocessed (dry) sound of the selected Part, letting you control the overall effect balance among the Parts.
Settings: 0 – 127
[SF3] SELECT (Output Select)
InsEF (Insertion Effect) Determines whether the Insertion effects are applied to the output signal from the rear panel or not.
Settings: on, off
[F3] EQ (Equalizer)
From this display you can adjust the EQ settings for each Part. Note that two different display types listed below are provided and you can switch between them by pressing the [SF5] button. Each display type features the same settings in a different format; use the type you feel most comfortable with.
• Display showing four Parts
• Display showing all parameters for one Part
Keep in mind that since all the available parameters cannot be simultaneously displayed in the four-Part display, you will need to use the cursor controls to scroll the display in order to see and set the other parameters.
For details about the Effect connection including the EQ in the Performance mode, see page 143.
LowFreq (Low Frequency) Determines the center frequency of the low EQ band that is attenuated/boosted.
Settings: 50.1 – 2.00K
LowGain (Low Gain)
MidFreq (Middle Frequency)
Determines the amount of boost or attenuation applied to the low EQ band.
Settings: -32 – +32
Determines the center frequency of the middle EQ band that is attenuated/boosted.
Settings: 139.7 – 10.1K
MidGain (Middle Gain)
MidReso (Middle Resonance)
HighFreq (High Frequency)
HighGain (High Gain)
Determines the amount of boost or attenuation applied to the middle EQ band.
Settings: -32 – +32
Determines the resonance applied to the center frequency of the middle EQ band.
Settings: 0 – 31
Determines the center frequency of the high EQ band that is attenuated/boosted.
Settings: 503.8 – 14.0K
Determines the amount of boost or attenuation applied to the high EQ band.
Settings: -32 – +32
Owner’s Manual 175
176
Performance Edit mode Part Edit
[F4] TONE
You can set parameters related to the pitch and tone for each Part. Keep in mind that the settings made here are applied as offsets to the Voice Edit settings.
[SF1] TUNE
NoteShift
Detune
[SF2] FILTER
Cutoff
Resonance
FEGDepth
[SF3] FEG
(Filter Envelope Generator)
Attack (Attack Time)
Decay (Decay Time)
Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – 0 – +24
Determines the fine tuning for each part.
Settings: -12.8Hz – +12.7Hz
Keep in mind that the settings made here are applied as offsets to the filter settings in the Element Edit parameters of each Part’s Voice.
Determines the cutoff frequency for each Part. This parameter is available for the LPF when the filter used by the part is a combination type of LPF and HPF.
Settings: -64 – 0 – +63
Determines the amount of filter resonance or emphasis of the Cutoff Frequency for each Part.
Settings: -64 – 0 – +63
Determines the Filter Envelope Generator depth (amount of Cutoff Frequency) for each Part.
Settings: -64 – 0 – +63 n
For details about Filter, see page 133.
From this display you can set the FEG (Filter Envelope Generator) parameters for each Part. Keep in mind that the settings made here are applied as offsets to the filter settings in the Element Edit parameters of each Part’s
Voice.
Determines each parameter of the FEG for each Part. For details about FEG, see page 133.
Settings: -64 – 0 – +63 n These parameters are not available for the Drum Voice Parts.
Sustain (Sustain Level)
Release (Release Level)
[SF4] AEG
(Amplitude Envelope Generator)
Attack (Attack Time)
Decay (Decay Time)
Sustain (Sustain Level)
Release (Release Level)
From this display you can set the AEG (Amplitude Envelope Generator) parameters for each Part. Keep in mind that the settings made here are applied as offsets to the filter settings in the Element Edit parameters of each Part’s Voice.
Determines each parameter of the AEG for each Part. For details about AEG, see page 134.
Settings: -64 – 0 – +63 n The Sustain and Release parameters are not available for the Drum Voice Parts.
[F5] RCV SW (Receive Switch)
From this display you can set how each individual Part responds to various MIDI data, such as Control Change and Program Change messages. When the relevant parameter is set to “on,” the corresponding Part responds to the appropriate MIDI data.
Note that two different display types listed below are provided and you can switch between them by pressing the [SF5] button. Each display type features the same settings in a different format; use the type you feel most comfortable with.
• Display showing four Parts
• Display showing all parameters for one Part
Keep in mind that since all the available parameters cannot be simultaneously displayed in the four-Part display, you will need to use the cursor controls to scroll the display in order to see and set the other parameters.
Settings: See below.
CtrlChange (Control Change)
PB (Pitch Bend)
MW (Modulation Wheel)
Indicates all the Control Change messages.
MIDI messages generated by using the Pitch Bend Wheel.
MIDI messages generated by using the Modulation Wheel.
RB (Ribbon Controller)
ChAT (Channel Aftertouch)
FC1 (Foot Controller 1)
FC2 (Foot Controller 2)
Sus (Sustain)
FS (Footswitch)
AS1 (Assign 1), AS2 (Assign 2)
BC (Breath Controller)
Exp (Expression)
MIDI messages for Ribbon Controller.
MIDI messages for Channel Aftertouch.
MIDI messages generated by using the optional Foot Controller connected to the rear panel.
MIDI messages for Foot Controller 2.
MIDI messages for Control Number 64 (Sustain). This parameter is not available for the Drum Voice Parts.
MIDI messages generated by using the optional Footswitch connected to the FOOT SWITCH jack on the rear panel.
MIDI messages generated by using the ASSIGN 1 and ASSIGN 2 Knobs with both the [PAN/SEND] and
[TONE] lamps turned on.
MIDI messages for Breath Controller.
MIDI messages (Expression) generated by using the optional Foot Controller connected to the rear panel.
Owner’s Manual
Performance Job mode
Performance Job mode
[PERFORM]
➞
Performance selection
➞
[JOB]
The Performance Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
[F1] INIT (Initialize)
This function lets you reset (initialize) all Performance parameters to their default settings. It also allows you to selectively initialize certain parameters, such as Common settings, settings for each Part, and so on—very useful when creating a completely new Performance from scratch.
Type of parameter to be initialized All: All data in the Performance
Common: Data in the Common Edit mode
Part 1 – 4: Data of the Part Edit parameters of the corresponding internal Part n In order to select “Common” or “Part,” the “ALL” box must be unchecked.
[F2] RECALL (Edit Recall)
If you are editing a Performance and select a different Performance without storing your edited one, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Performance with your latest edits intact.
[F3] COPY
Source Performance
Destination Performance
(currently selected Performance)
You can copy Part parameter settings from any Performance to a particular Part of the
Performance you are editing. This is useful if you are creating a Performance and wish to use some parameter settings from another Performance.
Data type to be copied (Type)
Part 1 – 4: Data of the Part Edit parameters of the corresponding internal Part
Copy procedure
1.
Select the Source Performance.
When “Current” is selected in the Source Performance, the Source Performance will be same as Destination Performance. If you wish to copy one Part to another Part in same Performance, select “Current.”
2.
Select the type of Source Performance (data that you want to copy).
3.
Select which Parts will be replaced by the copied Part in the Destination Performance parameter.
If you choose Arp (Arpeggio) or Effect, the Arpeggio data or Effect settings for the Voice assigned to the Source Part will be copied.
4.
Press the [ENTER] button.
[F4] BULK (Bulk Dump)
This function lets you send all your edited parameter settings for the currently selected Performance to a computer or another MIDI instrument for data
archiving. For details, see page 148.
n In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY] → [F5] MIDI → [SF1] CH → DeviceNo.
Performance Store mode
[PERFORM]
➞
Performance selection
➞
[STORE]
Owner’s Manual 177
178
Song Play mode
Song mode
■
Creating Songs—basic procedure
Songs consist of the following three types of data:
• MIDI sequence data (created in the Song Record mode, Song Edit mode, and Song Job mode)
• Setup data (created in the Song Play mode)
• Mixing data (created in the Song Mixing mode/Mixing Edit mode and stored in the Song Mixing Store mode)
After creating the data in these modes described above, store the Mixing settings in the Song Mixing Store mode to archive it as Song data and save the entire Song to the USB storage device in the File mode.
n
Non-note MIDI events (such as Voice number, volume, pan, and effect send level) which are necessary at the start of a Song are not recorded as MIDI sequence data, but are stored instead as Mixing data.
CAUTION
sure to save any Song data created via the Record, Edit, Job, and Mixing setting to the USB storage device in the File mode before turning the power
off. For details on saving Song data, see page 211.
Song Play mode
[SONG]
➞
Song selection
[F1] PLAY
Loc1 (Location 1),
Loc2 (Location 2)
Trans (Transpose)
MEAS (Measure)
Determines the key transpose setting for the entire Song, and can be adjusted in semitones.
Settings: -36 – +36 n If the Pattern includes a track that you do not want to transpose, set the Note Shift parameter for each Part ([SONG] →
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF1] TUNE
→
NoteShift).
Indicates the current measure number and beat for the current Song. During playback, this indication changes automatically according to the Song playback. You can input the desired measure number directly by using the
Number Input window called up via the [INFORMATION] button.
You can register the desired Arpeggio types and Song Scenes to these buttons and call them up any time
during your keyboard performance. Refer to page 89 in the Quick Guide section.
[SF1] ARP1 (Arpeggio 1) –
[SF5] ARP5 (Arpeggio 5)
[F2] GROOVE (Grid Groove)
NOTE OFST (Note Offset)
CLOCK SFT (Clock Shift)
GATE OFST (Gate time Offset)
VELO OFST (Velocity Offset)
[F3] TRACK
[SF1] CHANNEL
OUT CH (Output Channel)
The Grid Groove function makes it possible to adjust the pitch, timing, length, and velocity of notes in a specified track via a 1-measure 16th-note grid to create “grooves” that would not be possible with precise sequencer-like programming. The Grid Groove function affects Song playback without actually changing the sequence data.
–
0
+
NOTE OFST (Note Offset)
CLOCK SFT (Clock Shift)
GATE OFST (Gate Time Offset)
VELO OFST (Velocity Offset)
Raises or lowers the pitch of the note(s) on the selected grid in semitones.
Settings: -99 – +99
Shifts the timing of the note(s) on the selected grid forward or back ward in clock increments.
Settings: -120 – +120
Lengthens or shortens the note(s) on the selected grid in clock increments.
Settings: -120 – +120
Increases or decreases the velocity of the note(s) on the selected grid.
Settings: -127 – +127
From this display you can set the MIDI output channel/port for each of the sixteen tracks of the corresponding internal/external tone generator.
You can also simultaneously set multiple tracks (tracks 1 – 8 or tracks 9 – 16) to the same value as the currently selected track, by changing the parameter while holding the [SF2] 1 – 8 button or [SF3] 9 – 16 button.
Sets up the MIDI output channel for each track. Tracks set to “Off” will not sound.
Settings: off, 01 – 16 n In the Song/Pattern mode, the MIDI message created by playing the keyboard/knobs/wheels is sent to the tone generator block or the external MIDI instruments via the MIDI output channel of the currently selected track.
Owner’s Manual
Song Record mode Song Record Standby mode
PORT
[SF2] OUT SW (Output Switch)
INT SW (Internal Switch)
EXT SW (External Switch)
[SF3] TR LOOP (Track Loop)
Determines the MIDI transmission port for the corresponding track. Playback data of tracks set to off is output via MIDI without any Port message.
The internal tone generator parts of this synthesizer can be played back only over Port 1.
Settings: off, 1 – 3 n Port data can be output only through the USB terminal. No port data is transmitted through the MIDI OUT terminal, even if the corresponding track is set to a specific port number.
You can also simultaneously set multiple tracks (tracks 1 – 8 or tracks 9 – 16) to the same setting as the currently selected track, by changing the parameter while holding the [SF2] 1 – 8 button or [SF3] 9 – 16 button.
Determines whether playback data is transmitted to the internal tone generator block or not.
Settings: on, off
Determines whether playback data is output to the external MIDI tone generator via MIDI or not.
Settings: on, off
From this display you can determine whether the data in the selected track loops or not in playback. Using
Settings: off, on
[F5] PHRASE
Specify the source phrase from the Preset Phrases (Dr1 – Dr4) and the User Phrases in the previously selected Pattern.
You can copy any of the Preset Phrases (Dr1 – Dr4) and User Phrases in the previously selected Pattern to the track of the currently selected song.
Specify the destination track and measure of the current selected song.
After completing the settings, press the [ENTER] button to execute Copy Phrase.
[F6] CHAIN
skip ................. Skips past (ignores) the selected chain number and continues playback from the next chain number.
stop ................. Stops Song chain playback at that chain number. You can restart the Song chain playback from the next chain number by pressing the [ F ] (Play) button.
end .................. Indicates the end mark of the Song chain data.
Song Record mode
[SONG]
➞
Song selection
➞
[REC]
Song Record Standby mode
[F1] SETUP
Type (Recording Type)
Quantize
Event
RecTrack
section.
Settings: When the RecTrack is set to any of 1-16: replace, overdub, punch, step
When the RecTrack is set to tempo: replace, punch, step
When the RecTrack is set to scene: replace, punch
When the RecTrack is set to multi: replace, overdub, punch n When “punch” is selected, “Punch-in measure: beat” and “Punch-out measure: beat” appear in the display and should
single button press. Move the cursor to the punch-in/out value, and notice that a “COPYLOC” menu item appears. Press the [SF1] COPYLOC button, and the punch-in/out settings are automatically assigned to the existing Locate points. n When “step” is selected, you should specify the event type to be entered.
This parameter is available when the Recording Type is set to something other than “step.” Record quantize aligns the timing of notes automatically, as you record.
You can set this parameter also by using the Note Type selection window called up via the [INFORMATION]
button. For details, see page 35.
Settings: off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet), 480
(1/4 note)
This parameter is available when the Recording Type is set to “step.” This lets you specify the event type to be entered.
Settings: note, p.bend (pitch bend), CC#000 – #119 (Control Change)
Determines the track to be recorded.
Pressing the [F6] button lets you switch between Single Track recording and All Track recording.
Settings: tempo, scene, 1 – 16, multi
Owner’s Manual 179
Song Record mode Song Record Standby mode
(Tempo) Determines the Song tempo.
Settings: 001.0 – 300.0
Determines the measure from which Song recording will be started. Meas (Measure)
[F2] VOICE
In this display you can set the voice related parameters for the recording track. The settings here affect the Part for which the receive channel (set in the
Mixing mode) matches the transmit (output) channel of the recording track.
Voice Determines the voice used in the recording track. When the cursor is located here, you can select a voice by
using the Bank, Group, Number buttons and the Category Search function (page 42).
Volume Determines the volume of the recording track.
Settings: 0 – 127
Pan
InsEF
(Insertion Effect Part Switch)
Determines the stereo pan position of the recording track.
Settings: L63 (Left) – C (Center) – R63 (Right)
Determines whether the Insertion effects are applied to the recording track or not.
Settings: on, off
(Tempo)
Meas (Measure)
Determines the Song tempo.
Settings: 001.0 –300.0
Determines the measure from which Song recording will be started.
[F3] ARP (Arpeggio)
From this display you can set parameters related to the Arpeggio of the recording track.
Bank, Ctgr (Category), Type These three parameters determine the Arpeggio Type. The three-letter prefix number before the Type name indicates the number within the selected Category.
Settings: Refer to the separate Data List.
VelLimit (Velocity Limit)
Hold
PartSw (Part Switch)
Determines the lowest and highest velocity which can trigger the Arpeggio playback. The Arpeggio plays when you play notes at velocities within this range.
Settings: 1 – 127
Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed.
Settings: sync-off, off, on n
Determines whether Arpeggio is on or off for the tone generator Part corresponding to the recording track.
Settings: off, on
Meas (Measure)
[SF1] ARP1 (Arpeggio 1) –
[SF5] ARP5 (Arpeggio 5)
Determines the measure from which Song recording will be started. This parameter is same as the Meas parameter in the [F1] SETUP display.
You can register the desired Arpeggio types and Song Scenes to these buttons and call them up any time
during your keyboard performance. Refer to page 89 in the Quick Guide section.
[F4] RECARP (Record Arpeggio)
RecArp (Record Arpeggio)
OutputSwitch
TransmitCh (Transmit Channel)
Determines whether the sequence data played by Arpeggio is recorded to the Song track or not. When this is set to on, the played sequence data is recorded.
Settings: off, on
Determines whether the sequence data played by Arpeggio during recording is output via MIDI or not. When this is set to on, the played sequence data by Arpeggio during recording is output via MIDI.
Settings: off, on
Determines the MIDI transmit channel of the Arpeggio playback during recording.
Settings: 1 – 16, KbdCh
[F5] CLICK
Pressing the [F5] button lets you turn the click sound (metronome) on/off for recording.
[F6] ALL TR (All Track)/1TR (1 track)
Pressing the [F6] button lets you switch between Single Track recording and All Track recording.
180 Owner’s Manual
Song Record mode During Song Recording Step Recording
During Song Recording
[SONG] ➞ Song selection ➞ [REC] ➞ [
F
] (Play)
Realtime Recording
Refer to page 88 in the Quick Guide section.
Step Recording
Examples of Step Recording are described on page 193.
[F1] SETUP
Pointer indicating the current note position.
Beat Graph
Beat Graph
Pointer
Value
StepTime
GateTime
This is the display in which notes are “placed” during step recording. When the meter is 4/4, the display is divided into four beats (one measure). Each diamond-shaped marker in the display represents one 32nd beat
(each 1/4 note division is divided into eight 32nd beats).
For example, if the following rhythmic pattern “ above right will appear.
” is entered in 4/4 time, a display like the one shown
Determines the data-entry position. The triangular pointer above the beat graph indicates the data-entry position. To move the pointer right or left, use the [INC/YES] and [DEC/NO] buttons or the data dial.
When the Event to be entered ([F1] SETUP
→
Event) is set to “note,” this value specifies the velocity with which the note will be entered.
Settings: When the Event is set to “note”: 1 – 127, kbd, rnd1 – rnd4
When the Event is set to “p.bend”: -8192 – +8191
When the Event is set to “CC (Control Change 001 – 119)”: 000 – 127
When the Event is set to “tempo” with the RecTrack = tempo: 001 – 300 n You can select “kbd” (keyboard) and “rnd1” – “rnd4” (random1 – 4) as well as the values 1 – 127 when the Event to be entered is set to “note.” When “kbd” is selected, the actual playing strength will be entered as the velocity value. When one of the random settings is selected, a random velocity value will be entered.
The “size” of the current recording step time for the next note to be entered. This determines to what position the pointer will advance after a note has been entered.
Settings: 0001 – 0059, 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note, half note, whole note
Sets the gate time to produce slurs, staccato notes, etc. “Gate time” refers to the actual length of time the note sounds. For the same 1/4 note, for example, a long gate time will produce a slur while a short gate time will produce a staccato effect. Gate time is indicated as a percent value of the step time. A setting of 50% produces a staccato sound, values between about 80% and 90% produce normal note length, and a value of
99% will produce a slur.
Settings: 1% – 200%
[F3] REST
Press [F3] to enter a rest as long as the specified step time. The point will move ahead to the next data-entry position. Rests do not appear on the display.
n There is no actual data representing rests in the MIDI sequencer. When a “rest” is entered the pointer simply moves ahead to the next data-entry position, effectively leaving a rest.
[F4] TIE
1 2 When the [F4] button is pressed to enter a tie, the preceding note is lengthened to the full step time.
For example, in the phrase shown at left, note
1
is entered with 1/4 note step time. If the step time is then changed to an 8th note and [F4] is pressed, note
2
is entered.
Dotted notes can also be entered using the TIE function. To produce a dotted 1/4 note, for example, set the step time to an 8th note, enter a note and then press [F4] twice.
n This display is available only when the Event to be entered is set to “note.”
[F5] DELETE
Press this to actually delete the note events at the current cursor position.
[F6] BAK DEL (Back Delete)
Moves the pointer backward by one step and deletes all notes at that location.
n Mistakenly entered notes can be erased by pressing [F6] immediately after they are entered (before changing the step time value).
Owner’s Manual 181
182
Song Edit mode
Song Edit mode
[SONG]
➞
Song selection
➞
[EDIT]
This mode gives you comprehensive, detailed controls for editing the MIDI events of individual Song tracks. MIDI events are messages
(such as note on/off, note number, program change number, etc.) that make up the data of a recorded Song.
[F1] CHANGE
[F2] VIEW FLT (View Filter)
The Event View Filter lets you select the event types that appear on the Event List display ([F1] CHANGE display). For example, if you wish to edit only note events, place a checkmark in the box next to “Note” so that only the note events appear in the Event List display.
Settings: Note, PitchBend, ProgramChange, ControlChange, Ch.AfterTouch, PolyAfterTouch, RPN (Registered Parameter Number), NRPN (Non Registered Parameter Number),
Exclusive
[F5] CLR ALL (Clear All)
[F6] SET ALL
Press the [F5] button to remove all checkmarks at once.
Press the [F6] button to set checkmarks into all boxes.
[F4] TR SEL (Track Select)
You can switch between the display for 1 – 16 tracks, SCN (Scene) track, and TMP (Tempo) track by pressing this button.
[F5] INSERT
When the cursor is located at the desired position in the [F1] CHANGE display (Event List), pressing this button calls up the display for inserting new MIDI events in the Song mode or Pattern mode.
This is the most common and prevalent type of data—the individual notes of a Song.
Note
F
NOTE (Note name) Determines the note name or the specific keyboard pitch of the note.
Settings: C -2 – G8
F GATE (Gate time)
F VELO (Velocity)
Determines the length of time that a note actually sounds in beats and clocks.
Settings: 00:001 – 999:479 n On this synthesizer, one clock is 1/480th of a quarter note.
Determines how strongly the selected note sounds.
Settings: 1 – 127
PitchBend
F
DATA
These are the events that define continuous changes in pitch and these events are generated by Pitch Bend
Wheel operation.
Determines the Pitch Bend data.
Settings: -8192 – +8191
These events determine the Voice for the selected track. ProgramChange
F
BANK
F PC NO
(Program Change Number)
ControlChange
F
F
CTRL NO (Control Number)
DATA
Determines the Voice bank.
Settings: 000 – 127, *** n Bank select MSB and LSB are actually part of the Control Change set of messages (below). However, since they apply specifically to Voice selection, they are grouped and described here.
Determines the specific Voice (from the bank selected by MSB and LSB above).
Settings: 000 – 127 n For a complete list of the available voice banks and numbers, refer to the Voice List in the separate Data List booklet.
These events control the sound and certain response characteristics of the voice, and are usually generated/ recorded by moving a controller (such as a modulation wheel, knob, slider or foot controller).
Determines the Control Change number.
Settings: 000 – 127 n
For details on the specific functions assigned to each of the numbers, see page 224.
Settings: 000 – 127
Ch.AfterTouch
(Channel After Touch)
F
PolyAfterTouch
(Polyphonic Aftertouch)
F
F
DATA
NOTE (Note name)
DATA
This event is generated when pressure is applied to a key after the note is played.
n The keyboard of the MO does not feature an Aftertouch function. However, you can insert Aftertouch events into the
Song data from this display.
This represents the amount of pressure applied to the key.
Settings: 000 –127
This event is generated when pressure is applied to a key after the note is played. Unlike Channel Aftertouch above, this is recorded and applied independently for each key pressed.
n The keyboard of the MO does not feature an Aftertouch function. However, you can insert Aftertouch events into the
Song data from this display.
Determines the key to which aftertouch is applied.
Settings: C -2 – G8
This represents the amount of pressure applied to the key.
Settings: 000 – 127
Owner’s Manual
Song Job mode
RPN
(Registered Parameter Number)
This event changes parameter values for each tone generator Part. This event is used to set Part settings such as Pitch Bend Sensitivity or Tuning.
F MSB-LSB
Settings: 000 – 127
F
DATA (Data Entry MSB-LSB)
Settings: 000 – 127, *** n Normally three types of control change data are sent: RPN MSB (101), RPN LSB (100), and Data Entry MSB (6). In this synthesizer, Data Entry LSB (38) is added to this and the resulting group of control change events is handled as one in this display.
NRPN (Non Registered
Parameter Number)
These events are used to change the parameter values for each tone generator Part. They can be is used to edit sounds via MIDI, allowing you to edit filter or EG settings, or adjust the pitch or level for each instrument of a drum voice.
F MSB-LSB
Settings: 000 – 127
F
DATA (Data Entry MSB-LSB)
Settings: 000 – 127, *** n Normally three types of control change data are sent: NRPN MSB (99), NRPN LSB (98), and Data Entry MSB (6). In this synthesizer, this group of control change events is handled as one in this display. For a complete list of the available RPN and NRPN numbers and their corresponding controls, refer to the MIDI Data Format in the separate Data List booklet.
Exclusive (System Exclusive)
F
DATA (HEX)
A type of MIDI message used to exchange data unique to a specific model or type of device.
Unlike other MIDI events, these events differ depending on the manufacturer/device, and are incompatible among different devices.
Settings: 00 – 7F, F7 (Data must be entered in hexadecimal format.)
Song Job mode
[SONG]
➞
Song selection
➞
[JOB]
The Song Job mode contains a comprehensive set of editing tools and data transform functions you can use to change the sound of the
Song. It also includes a variety of convenient operations, such as copying or erasing data.
After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
CAUTION
An “Executing...” message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power while an
“Executing...” message is shown. Turning the power off in this state results in loss of all user data.
[F1] UNDO/REDO
The Undo Job cancels the changes you made in your most recent recording session, editing session, or Job, restoring the data to its previous state. This allows you to recover from accidental data loss. Redo is available only after using Undo, and lets you restore the changes you made before undoing them.
CAUTION Undo/Redo does not work with Mixing Voice operations.
[F2] NOTE (Note data Job) n Before executing the Note data Job, make sure that you specify the track (01–16, all) and range (measure : beat : clock) to which the Job is applied.
01: Quantize Quantization is the process of adjusting the timing of note events by moving them closer to the nearest exact beat. You can use this feature, for example, to improve the timing of a performance recorded in real time.
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Quantize (Resolution)
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.
Strength
Determines to what beats the note data in the specified track will be aligned.
Settings: 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note, 16th note + 16th note triplet,
8th note + 8th note triplet
The Strength value sets the “strength” by which note events are pulled toward the nearest quantize beats.
A setting of 100% produces exact timing. A setting of 0% results in no quantization.
Settings: 000%–100%
Owner’s Manual 183
184
Song Job mode
SwingRate
GateTime
02: Modify Velocity
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
SetAll
Rate
Offset
03: Modify Gate Time
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
SetAll
Rate
Offset
04: Crescendo
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
VelocityRange
Delays notes on even-numbered beats (backbeats) to produce a swing feel.
For example, if the meter is 4/4 and the quantize value is quarter notes, the 2nd and 4th beats of the measure will be delayed. When a triplet quantize value is used, the last note of each triplet is delayed. When the quantize value is even-numbered, beats will be delayed.
Settings: See below.
If the quantize value is 1/4 note, 8th note, 16th note, 32nd note: 50% – 75%
A setting of 100% is equivalent to twice the length of the specified quantize value. A setting of 50% produces exact timing and therefore no swing feel. Settings above 51% increase the amount of swing, with 75% being equivalent to a dotted-note delay.
If the quantize value is 1/4 note triplet, 8th note triplet, 16th note triplet: 66% – 83%
A setting of 100% is equivalent to three times the length of the specified quantize value. A setting of 66% produces exact timing and therefore no swing feel. Settings above 67% increase the amount of swing, with 83% being equivalent to a sextuplet delay.
If the quantize value is 8th note + 8th note triplet, 16th note + 16th note triplet: 50% – 66%
A setting of 100% is equivalent to twice the length of a 8th note or 16th note. A setting of 50% produces exact timing and therefore no swing feel. Settings above 51% increase the amount of swing, with 66% being equivalent to a triplet delay. n If a swing value other than 100% results in notes being positioned after other non-swing notes, the latter notes are delayed accordingly.
Determines the gate time (the length of time a note sounds) of the even-numbered backbeat notes to enhance the swing feel. When a triplet quantize value is used, the gate time of the last note of each triplet is adjusted.
When the quantize value is 8th note + 8th note triplet or 16th note + 16th note triplet, the gate time of the evennumbered 8th note or 16th note beats will be adjusted. A setting of 100% leaves the original gate time unchanged. If an adjusted gate time value is less than 1, the value is rounded off to 1.
Settings: 000%–200%
This Job alters the velocity values of the specified range of notes, letting you selectively boost or cut the volume of those notes. Velocity changes are calculated as follows:
Adjusted velocity = (original velocity x Rate) + Offset
If the result is 0 or less, the value is set to 1. If the result is higher than 127, the value is set to 127.
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.
Sets the velocities of all target notes to the same fixed value (1 to 127). When set to “off” the Set All parameter has no effect. When set to a value other than “off” the Rate and Offset parameters are unavailable and appear as “***” on the display.
Settings: off (0), 001–127
Determines the percentage by which the target notes will be shifted from their original velocities.
Settings below 100% reduce the velocities, and settings above 100% increase the velocities proportionately.
When the Set All parameter is not “OFF” this parameter appears as “***” and cannot be changed.
Settings: 000% – 200%, ***
Adds a fixed value to the Rate-adjusted velocity values. A setting of 0 produces no change. Settings below 0 reduce the velocities, and settings above 0 increase the velocities. When the Set All parameter is not “OFF” this parameter appears as “***” and cannot be changed.
Settings: -127 – +127, ***
This Job alters the gate times of the specified range of notes. Gate time changes are calculated as follows:
Adjusted gate time = (original gate time x Rate) + Offset
If the result is 0 or less, the value is rounded off to 1.
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.
Sets the gate times of all target notes to the same fixed value. When set to “off” the Set All parameter has no effect. When set to a value other than “off,” the Rate and Offset parameters are unavailable and appear as “***” on the display.
Settings: off (0), 0001 – 9999
Determines the percentage by which the gate time of the target notes will be changed.
Settings below 100% shorten the notes, and settings above 100% lengthen the notes proportionately. When the
Set All parameter (above) is set to something other than “off,” this parameter appears as “***” and cannot be changed.
Settings: 000% – 200%, ***
Adds a fixed value to the Rate-adjusted gate time values. A setting of 0 produces no change. Settings below 0 shorten the gate time, and settings above 0 lengthen the gate time. When the Set All parameter (above) is set to something other than “off,” this parameter appears as “***” and cannot be changed.
Settings: -9999 – +9999, ***
This Job lets you create a crescendo or decrescendo over the specified range of notes. (Crescendo is a gradual increase in volume, and decrescendo is a gradual decrease.)
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.
Determines the intensity of the crescendo or decrescendo. The velocity values of the notes in the specified range are gradually increased or decreased starting at the first note in the range. The velocity of the last note in the range becomes the original velocity of the note plus the Velocity Range value. If the resultant velocity is outside the 1 – 127 range, it is set to 1 or 127 accordingly. Settings greater than 0 produce a crescendo, and settings less than 0 produce a decrescendo. A setting of 0 produces no effect.
Settings: -127 – +127
Owner’s Manual
Song Job mode
05: Transpose
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Note
Transpose
06: Glide
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
GlideTime
PBRange (Pitch Bend Range)
07: Create Roll
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
StartStep (Starting Step)
EndStep (Ending Step)
Note
StartVelo (Starting Velocity)
EndVelo (Ending Velocity)
08: Sort Chord
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Type
Grid
09: Separate Chord
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Clock
Transpose lets you change the key or pitch of the notes in the specified range.
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.
Determines the range of note pitches over which the Job is applied. You can also set the Note directly from the
Keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Settings: C-2 – G8
Transposes notes in the specified range (in semitones). A setting of +12 transposes up one octave, while a setting of -12 transposes down an octave. A setting of 0 produces no change.
Settings: -127 – +127
The Glide Job replaces all notes following the first note in the specified range with pitch bend data, producing smooth glides from note to note. This is ideal for producing guitar-like slide or note-bending effects.
Determines the track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Determines the length of the glide. Higher values produce a longer glide between notes.
Settings: 000 – 100
Determines the maximum pitch bend range to be applied by the Glide Job (in semitones).
Settings: 01 – 24
This Job creates a series of repeated notes (like a drum roll) in the specified range with the specified continuous changes in clock step and velocity. This is ideal for creating fast staccato rolls and special stuttering effects.
Determines the track (01 – 16) and range of measures/beats/clocks over which the Job is applied.
Determines the size of the step (i.e. the number of clocks) between each note in the roll. Both the starting and ending clock values can be specified, making it easy to create rolls in which the step size varies during the roll.
Settings: StartStep: 001 – 999, EndStep: 001 – 999
Determines the specific note (or instrument in Drum voices) for the roll effect. You can also set the note directly from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Settings: C-2 – G8
Determines the velocity of the notes in the roll. Both the starting and ending velocity values can be specified, making it easy to create rolls in which the velocity increases or decreases. This lets you create rolls that gradually increase or decrease in volume (crescendo/decrescendo)—a technique often used in dance music.
Settings: StartVelo: 001 – 127, EndVelo: 001 – 127
This Job sorts chord events (simultaneous note events) by order of pitch. The sort affects the order of the notes
chords before using the Separate Chord Job (below), Chord Sort can be used to simulate the “stroke” or strumming sound of guitars and similar instruments.
Determines the track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Determines how the chord note data is sorted.
Settings: up, down, up&down, down&up up .................... The notes are sorted in ascending order. After executing this Job with this setting, execute the Separate Chord
Job to create a guitar-like upstroke strum. down................ The notes are sorted in descending order. After executing this Job with this setting, execute the Separate Chord
Job to create a guitar-like downstroke strum.
up&down ......... Sorts chord notes on downbeats in ascending order and chord notes on upbeats in descending order, based on the Grid setting (below).
down&up ......... Sorts chord notes on downbeats in descending order and chord notes on upbeats in ascending order, based on the Grid setting (below).
Determines the type of note that serves as the basis for the Chord Sort Job.
Settings: 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note
This Job slightly separates notes in chords within the specified range, inserting a specified number of clocks between each note. Use this Job after the Chord Sort Job above, to create guitar-like upstroke or downstroke effects.
Determines the track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Determines the number of clock cycles inserted between adjacent chord notes.
Settings: 000 – 999 n Note that there are 480 clock cycles per quarter note.
n It is not possible to separate chords so that they cross the next chord or they overstep the range (set above).
Owner’s Manual 185
186
Song Job mode
[F3] EVENT (Event Job) n Before executing the Event Job, make sure that you specify the track and range (measure : beat : clock) to which the Job is applied. Please note that the track to be specified varies depending on the Job.
01: Shift Clock
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Clock
Direction
02: Copy Event
This Job shifts all data events in the specified range forward or backward by the specified number of clocks.
Determines the track (01 – 16, TMP, SCN, all) and range of measures/beats/clocks over which the Job is applied.
Determines the amount by which the data will be delayed or advanced in measures, beats, and clocks.
Settings: 000:0:000 – 999:3:479
Determines the direction in which the data will be shifted. ADVANCE moves the data toward the beginning of the sequence, while DELAY shifts the data toward the end of the sequence.
Settings: Advance, Delay
Source track and range in measures, beats, and clocks
Destination track and the top (measure, beat, and clock) of the destination.
This Job copies all data from a specified source range to a specified destination location.
Execute this Job after setting:
• Source track (01 – 16, TMP, SCN, all)
• Source range (measure : beat : clock)
• Destination track (01 – 16, TMP, SCN, all)
• Destination range (measure : beat : clock)
• Top measure of destination
• Count (number of times data is to be copied)
NumberOfTimes Determines the number of times the data is copied.
Settings: 01 – 99
CAUTION When Copy Event is executed, any data already existing at the Destination location will be overwritten.
03: Erase Event
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
This Job clears all specified events from the specified range, effectively producing a segment of silence.
Determines the track (01 – 16, TMP, SCN, all) and range of measures/beats/clocks over which the Job is applied.
Event Type
04: Extract Event
Determines the event type to be erased. All events are cleared when ALL is selected. Individual control change numbers can be specified when erasing control change events.
Settings:
When TR is set to 01 – 16: Note (Note events), PC (Program Change), PB (Pitch Bend), CC (Control Change)*, CAT (Channel
Aftertouch), PAT (Polyphonic Aftertouch), EXC (System Exclusive), All (all events)
When TR is set to “TMP” (Tempo): TMP (tempo)
When TR is set to “SCN” (Scene): SceneMemory (Scene change information), TrackMute (Track mute setting change information)
* You can also specify the CC No. (Control Change number).
This Job moves all instances of specified event data from a specified range of a track to the same range in a different track.
Determines the track (01 – 16) and range of measures/beats/clocks over which the Job is applied. TR (Track)
001 : 1 : 000 – 999 : 4 : 479
EventType
→
TR
05: Create Continuous Data
Selects the event type to be extracted. Specific note and control change numbers can also be specified as required.
Settings: Note, PC (Program Change), PB (Pitch Bend), CC (Control Change), CAT (Channel Aftertouch), PAT (Polyphonic
Aftertouch), EXC (System Exclusive)
Determines the destination track (01 – 16).
This Job creates continuous pitch bend or control change data over the specified range.
Determines the track (01 – 16, TMP, all) and range of measures/beats/clocks over which the Job is applied. TR (Track)
001 : 1 : 000 – 999 : 4 : 479
EventType
Data (Data Range)
Clock
Curve
Determines the event type to be created.
Settings: PB (Pitch Bend), CC (Control Change)*, CAT (Channel Aftertouch), EXC (System Exclusive), TMP (Tempo)
* You can also specify the CC No. (Control Change number).
Determines the lower and upper limits for the data range to be created. The left value is the lower limit, and the right value is the upper limit.
Settings: When Event Type is set to PB: -8192 – +8191
When Event Type is set to TMP: 1.0 – 300.0
When Event Type is set to other: 0 – 127
Determines the number of clocks to be inserted between each created event.
Settings: 001 – 999
Determines the “curve” of the continuous data.
Refer to the graph for approximate curve shapes.
Settings: -16 – +16
Curve = +16 Curve = 0 (linear) Curve = -16
End point
Start point
This distance specified by Clock
Owner’s Manual
Song Job mode
NumberOfTimes
06: Thin Out
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
EventType
07: Modify Control Data
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
EventType
SetAll
Rate
Offset
08: Beat Stretch
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Rate
Determines the number of times the data creation is to be repeated.
For example, if data is created in the range M001:1:000 – M003:1:000 and this parameter is set to 03, the same data will be created at M003:1:000 – M005:1:000 and M005:1:000 – M007:1:000. This Job lets you insert continuous volume or filter cutoff variations to create tremolo or wah effects.
Settings: 01 – 99
This Job thins out the specified type of continuous data in the specified range—allowing you to free up memory space for other data or further recording.
Determines the track (01 – 16, TMP, all) and range of measures/beats/clocks over which the Job is applied.
Determines the event type to be thinned.
Settings: PB (Pitch Bend), CC (Control Change)*, CAT (Channel Aftertouch), PAT (Polyphonic Aftertouch), TMP (Tempo)
* You can also specify the CC No. (Control Change number). n The Thin Out Job will not work on continuous data that has a clock interval of greater than 60 clocks per event.
This Job lets you change the values of a specified type of control change data—pitch bend, control change, aftertouch, etc.—in the specified range. Data changes are calculated as follows:
Modified value = (original value x Rate) + Offset.
The modified value cannot exceed the minimum/maximum limits of the parameter. Any result lower than the minimum is set to the minimum; any result higher than the maximum is set to the maximum.
Determines the track (01 – 16, TMP, all) and range of measures/beats/clocks over which the Job is applied.
Determines the event type to be modified.
Settings: PB (Pitch Bend), CC (Control Change)*, CAT (Channel Aftertouch), PAT (Polyphonic Aftertouch), TMP (Tempo)
* You can also specify the CC No. (Control Change number).
Sets all target events to the same fixed value. When set to “off,” the Set All parameter has no effect. When set to a value other than “off,” the Rate and Offset parameters are unavailable and appear as “***” on the display.
Settings: off, 000 –127 (-8192 – +8191 for pitch bend, 0.1 – 300.0 for tempo)
Determines the percentage by which the target events will be shifted from their original values. When the Set
All parameter (above) is set to something other than “off,” this parameter appears as “***” and cannot be changed.
Settings: 000% – 200%, ***
Adds a fixed value to the Rate-adjusted event values. When the Set All parameter (above) is set to something other than “off,” this parameter appears as “***” and cannot be changed.
Settings: -127 – 127 (-8192 – +8191 for pitch bend, -275 – +275 for tempo), ***
This Job performs time-expansion or compression over the selected range. Keep in mind that this operation affects all event timing, note step times, and note gate times.
Determines the track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Determines the amount of time expansion or compression as a percentage. Settings higher than 100% produce expansion, and settings below 100% produce compression.
Settings: 025%–400%
[F4] MEAS (Measure Job)
01: Create Measure This Job creates empty measures at the specified location in all tracks.
Meter (time signature) of measures to be inserted
Number of measures to be inserted
Source data
001 – 004 005 – 016
8 measures inserted at measure 5
001 – 004 005 – 012 013 – 024
Insertion point (measure number)
The inserted 8 measures
Meter of measures to be inserted Determines the meter or time signature of the measures to be created. You may find it convenient to use this parameter when you need to create a Song that incorporates meter changes.
Settings: 1/16 – 16/16, 1/8 – 16/8, 1/4 – 8/4
Insertion point
(Measure number)
Determines the insert point (measure number) at which the newly created blank measures will be inserted.
Settings: 001 – 999
Number of measures to be inserted
Determines the number of empty measures to be created and inserted.
Settings: 01 – 99 n When empty measures are inserted, measure and meter data following the insert point are moved forward accordingly.
n If the insert point is set after the last measure containing data, only the meter data at that point is set without actually inserting the measures.
Owner’s Manual 187
Song Job mode
02: Delete Measure
Delete Range
[F5] TRACK (Track Job)
01: Copy Track
Data Type to be copied
02: Exchange Track
This Job deletes the specified measures. Measure and meter data following the deleted measures are moved backward accordingly.
Source data
001 – 004 005 – 012 013 – 024
Measures M006 – M012 deleted
001 – 004 005 – 016
Delete range
Settings: 001 – 999
Source Song and Track Destination Song and Track
This Job copies all data from a specified source track to the specified destination track.
CAUTION The copy operation overwrites any data previously existing on the destination track.
Data Type to be copied
Determines the type(s) of data to be copied. Select the desired type by checkmarking the appropriate box.
Settings: Seq Event (all events in the track), Grid Groove (for the selected track), Mix Part Param (all Mixing Part parameters),
Target tracks for the Exchange operation (01 – 16)
This Job exchanges or “swaps” the specified type of data between two specified tracks in the current Song.
Data Type to be exchanged
03: Mix Track
Target tracks for the Mix operation
04: Clear Track
Data Type to be exchanged
Determines the type(s) of data to be exchanged. Select the desired type by checkmarking the appropriate box.
Settings: Seq Event (all events in the track), Grid Groove (for the selected track), Mix Part Param (all Mixing Part parameters)
This Job mixes all data from two selected tracks (“A” and “B”), and places the result in track B. One useful application for this would be to free up the data in track A, letting you record new data to it.
Track A (01 – 16) Track B (01 – 16)
Track A Track B
Track B
Mix Track
Settings: 01 – 16
Track for which data will be cleared (01 – 16, TMP, SCN, all)
This Job deletes all data of the selected type from the selected track, or from all tracks.
188
Data type to be cleared
05: Normalize Play Effect
TR (Track)
06: Divide Drum Track
TR (Track)
07: Put Track To Arp
Data to be cleared
Determines the type(s) of data to be cleared. Select the desired type by checkmarking the appropriate box.
Settings: Seq Event (all events in the track), Grid Groove (for the selected track), Mix Part Param (all Mixing Part parameters)
This Job rewrites the data in the selected track so that it incorporates the current Grid Groove settings.
Determines the Song track to which the Job is applied.
Settings: 01 – 16, all
Separates the note events in a drum performance assigned to a specified track, and places the notes corresponding to different drum instruments in separate tracks (tracks 1 through 8).
Determines the Song track to which the Job is applied.
Settings: 01 – 16
97 in the Quick Guide section.
Owner’s Manual
Song Mixing mode
[F6] SONG (Song Job)
01: Copy Song
02: Split Song To Pattern
03: Clear Song
04: Song Name
Source Song
This Job copies all data from a selected source
Song to a selected destination Song. The Mixing
Voice used by the source Song is also copied.
CAUTION This Job overwrites any data already existing in the destination
Song.
Destination Song
Source Song range (in measures)
This Job allows you to copy a part of the current
Song – all 16 tracks over a specific range of measures – to a specific Pattern, letting you use
Song data to create a Pattern.
CAUTION This Job overwrites any data already existing in the destination
Pattern and section.
Destination Pattern and section
This Job deletes all data from the selected Song or all Songs, including the Mixing Voices.
This Job lets you assign a name to the selected Song. See “Basic Operation” on page 38.
Song Mixing mode
[SONG]
➞
Song selection
➞
[MIXING]
In this mode, you can set up mixing data for your songs, and set various parameters for the tone generator parts—including the desired
Voice, as well as its level, pan, EQ, effect and other settings.
Song Mixing parameters are not actually part of the Song sequence data in each track, but rather are settings for the tone generator, as it is played back by the Song data. As such, the Song Mixing parameter settings are not recorded to the Song tracks.
CAUTION
Parameter settings made in the Song Mixing mode and Song Mixing Edit mode should be stored to internal memory (DRAM) as part of the Song data.
In addition, make sure to save the entire Song data (including the Mixing settings) to the USB storage device, since the data in DRAM is stored only
n
Parameter settings in the Song Mixing mode and Song Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being stored as
part of a Song. See page 94 for details.
[F1] VOL/PAN
From this display you can set the Pan and Volume for each Part (track).
PAN Determines the stereo pan position for each part.
Settings: L63 (far left) – C (center) – R63 (far right)
VOLUME Determines the volume for each Part, allowing you to set the optimum level balance of all the Parts.
Settings: 0 – 127 n
You can also adjust the Volume by using the Control Sliders. See page 52 for details.
[F2] VOICE
From this display you can select a voice for each Part. Mixing Voices can also be selected.
n The Category Search function can also be used to select Voices here, except for Mixing Voices.
[F3] EFFECT
Pressing the [F3] EFFECT button in the Song Mixing mode calls up the [SONG]
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F6] EFFECT display in the Song
[F4] EF SEND (Effect Send)
From this display you can make basic effect settings for each Part—Send Level for the System Effect (Reverb, Chorus) as well as the Dry Level for Insertion
Effects. n
For information on the effect connections in the Song mode, seepage 144.
[F5] VCE ED (Mixing Voice Edit)
Press the [F5] VCE ED button in the Song Mixing mode to enter the Mixing Voice Edit mode. Press the [EXIT] button to return to the original display in the
Song Mixing mode.
Owner’s Manual 189
190
Song Mixing Edit mode Common Edit
[F6] TEMPLATE
[SF1] MIX
[SF2] PERFORMANCE
From this display you can copy the Mixing Template to the Mixing settings of currently edited Part. As soon as a Template is selected, the relevant Mixing settings will be automatically loaded.
n In addition to the Mixing settings, the tempo setting stored in the Mixing Template will also be automatically loaded.
From this display you can copy the Part settings of the Performance to the currently edited Song. As soon as a
Performance is selected, the relevant settings of all Parts will be copied.
is different from the [F5] PF COPY display in two major points:
• All parameters are copied simultaneously.
• The Receive Channel settings are assigned to the destination automatically, according to the following rules.
1) When note limit settings for all Parts are the same and the Part Switch and ArpSwitch parameters are both set to ON, the same Receive Channel is assigned to the Parts.
2) When Note Limit settings for the Parts are different and Part Switch is set to ON for the Parts, Parts whose
ArpSwitch parameter is set to OFF are given different Receive Channel values, while other Parts are set to the same channel.
3) For those Parts which Part Switch is set to OFF, Receive Channel is also set to OFF. n In addition to the Part settings, the Arpeggio tempo setting stored in the Performance will also be copied.
Song Mixing Edit mode
[SONG]
➞
Song selection
➞
[MIXING]
➞
[EDIT]
This mode provides more detailed Mixing parameters than in the Song Mixing mode.
Keep in mind that Song Mixing parameters are not actually part of the Song sequence data in each track, but rather are settings for the tone generator, as it is played back by the Song data. As such, the Song Mixing parameter settings are not recorded to the Song tracks.
CAUTION
Parameter settings made in the Song Mixing mode and Song Mixing Edit mode should be stored to internal memory (DRAM) as part of the Song data.
In addition, make sure to save the entire Song data (including the Mixing settings) to the USB storage device, since the data in DRAM is stored only
n Parameter settings in the Song Mixing mode and Song Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being stored as
part of a Song. See page 94 for details.
Common Edit
[SONG] ➞ Song selection ➞ [MIXING] ➞ [EDIT] ➞ [COMMON]
Use Common Edit to edit the settings common to all Parts.
[F1] GENERAL
[SF1] MEQ OFS
(Master EQ Offset)
The Song Mixing parameters feature global EQ settings for all Parts of the selected Song (see “MEQ,” below).
The settings made here in this display are applied as offsets to those MEQ settings.
Settings: -64 – +63
[SF5] OTHER
KnobAssign
Assign A, Assign B,
Assign 1, Assign 2
Determines the function for the assignable Knobs (1 – 4). Pressing any of the Knob Control Function buttons on the panel sets the desired function row, which is automatically stored to memory with the currently selected
Song.
Settings: pan, tone, assign, partEQ, MEF, arpFx
This lets you directly set and memorize the value for each Assign Knob (A, B, 1, and 2), from the Knob itself.
Simply tweak the knob to the desired setting.
Settings: -64 – 0 – +63
[F2] MEQ/MEF (Master EQ/Master Effect)
[SF1] MEQ (Master EQ)
[SF2] MEF (Master Effect)
From this display you can apply five-band equalization to all Parts of the selected Song.
The parameters are the same as in Performance Common Edit. See page 172.
From this display you can set parameters related to the Master Effect (page 140).
The parameters are the same as in Performance Common Edit. See page 172.
[F3] ARP (Arpeggio)
[SF1] TYPE
[SF2] LIMIT
[SF3] PLAY FX (Play Effect)
The basic parameters (e.g., type) of the Arpeggio are provided in this display.
here, since the Arpeggio plays according to the Song tempo.
Same as in Normal Voice Common Edit. See page 155.
Same as in Normal Voice Common Edit. See page 155.
[SF4] OUT CH (Output Channel)
Same as in Performance Common Edit. See page 173.
Owner’s Manual
Song Mixing Edit mode Part Edit
[F4] CTL ASN (Controller Assign)
From this display, you can assign Control Change numbers to the hardware controllers of the instrument (such as the Knobs), for each Song.
The parameters are the same as in Performance Common Edit. See page 173.
[F6] EFFECT n
For information on the effect connections in the Song mode, see page 144.
[SF1] CONNECT
For more information on parameters, refer to page 144.
[SF2] INS SW (Insertion Switch) The Insertion Effects can be applied to up to three parts. This display lets you set to which parts the Insertion
Effects are applied.
[SF4] REVERB
[SF5] CHORUS
The number of parameters and values available differs depending on the currently selected effect type. For more information, see the Effect Type List in the separate Data List booklet.
Part Edit
[SONG] ➞ Song selection ➞ [MIXING] ➞ [EDIT] ➞ Part selection
These parameters are for editing the individual Parts that make up a Song Mixing.
[F1] VOICE
[SF1] VOICE
Determines the Voice for each Part. For details, see page 76.
n When the cursor is located on the Bank, you can select a Voice (with the exception of Mixing Voices) via the method
explained in the Quick Guide on page 40.
[SF2] MODE
Mono/Poly
ArpSwitch (Arpeggio Switch)
ReceiveCh (Receive Channel)
[SF3] LIMIT
[SF4] PORTA (Portamento)
Determines the playback method of the Voice for each Part—monophonic (single notes only) or polyphonic
(multiple notes).
Settings: mono, poly n This parameter is not available for the part to which a Drum Voice is assigned.
Determines whether Arpeggio is on or off for the currently selected Part.
Settings: on, off n Only Parts having the same receive channel can be applied simultaneously.
Determines the MIDI receive channel for the selected Part. Since MIDI data may be coming from many channels at once, you should set this to match the particular channel over which the desired controlling data is being sent.
Settings: 01 – 16, off
From this display you can determine the note range and velocity range for each Part.
The parameters are the same as in Performance Part Edit. See page 174.
Determines the Portamento parameters for each Part.
The parameters are the same as in Performance Part Edit. See page 174.
Same as in Performance Part Edit. See page 174.
[SF5] OTHER
[F2] OUTPUT
[SF1] VOL/PAN (Volume/Pan)
[SF2] EF SEND (Effect Send)
[SF3] SELECT (Output Select)
[SF4] AEG
(Amplitude Envelope Generator)
Same as in Performance Part Edit. See page 175.
Same as in Performance Part Edit. See page 175.
Same as in Performance Part Edit. See page 175.
[F3] EQ (Equalizer)
From this display you can set parameters related to the Part EQ.
The parameters are the same as in Performance Part Edit. See page 175.
[F4] TONE
[SF1] TUNE
[SF2] FILTER
Same as in Performance Part Edit. See page 176.
Same as in Performance Part Edit. See page 176.
[SF3] FEG
(Filter Envelope Generator)
From this display you can set the FEG (Filter Envelope Generator) parameters for each Part. The parameters
offset the same parameters of the assigned Voice set in the Voice (Element) Edit mode (page 161).
The parameters are the same as in Performance Part Edit. See page 176.
n The FEG setting is not available for Parts to which Drum Voices have been assigned.
From this display you can set the AEG (Amplitude Envelope Generator) parameters for each Part. The
The parameters are the same as in Performance Part Edit. See page 176.
n Sustain and Release settings are not available for Parts to which Drum Voices have been assigned.
Owner’s Manual 191
Song Mixing Job mode
[F5] RCV SW (Receive Switch)
From this display you can set how each individual Part responds to various MIDI data, such as Control Change and Program Change messages. When the relevant parameter is set to “on,” the corresponding Part responds to the appropriate MIDI data.
Note that two different display types listed below are provided and you can switch between them by pressing the [SF5] button. Each display type features the same settings in a different format; use the type you feel most comfortable with.
• Display showing four Parts
This display type shows the Receive Switch status for four Parts at a time. Set the desired Part on or off, for the corresponding MIDI data type. To view and edit another set of four Parts, press the appropriate Number button, [1] to [16].
Keep in mind that since all the available parameters cannot be simultaneously displayed, you will need to use the cursor controls to scroll the display in order to see and set the other parameters.
• Display showing all parameters for one Part
This display type shows all of the Receive Switch settings for a single selected Part. Set the desired MIDI data type on or off for the selected Part. To select other Parts, use the Number [1] – [16] buttons (making sure that the [TRACK SELECT] button is on).
Song Mixing Job mode
[SONG]
➞
Song selection
➞
[MIXING]
➞
[JOB]
The Song Mixing Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
[F1] INIT (Initialize)
This function lets you reset (initialize) all Song Mixing parameters to their default settings. It also allows you to selectively initialize certain parameters, such as Common settings, settings for each Part, and so on—very useful when creating a completely new Song Mixing program from scratch.
Type of parameter to be initialized: GM, All, Common (Common parameter settings for the selected Song Mixing), Part 1 – 16
[F2] RECALL (Edit Recall)
If you are editing a Song Mixing program and select a different program without storing your edited one, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Song Mixing program with your latest edits intact.
[F3] COPY
Source song and part
From this display you can copy Part parameter settings from any Song Mixing program including the currently edited (but not yet stored) one to a particular Part of the Song Mixing program you are editing. This would come in handy when you want to use some settings from another program.
The procedure is basically the same as in the [F3] COPY display in the Performance Job mode.
Destination song (current song) and part
[F4] BULK (Bulk Dump)
This function lets you send all your edited parameter settings for the currently selected Song Mixing program to a computer or another MIDI instrument for data archiving.
n
[F5] PF COPY (Performance Copy)
This convenient operation lets you copy certain settings of the four Parts in a performance to the Song Mixing program currently being edited.
The display is similar to the [F6] TEMPLATE
→
[SF2] PERFORM display in the Song Mixing mode. However, the following points differ.
• You can select the desired parameters.
here is set to 1.
Song Mixing Store mode
[SONG]
➞
Song selection
➞
[STORE]
This function lets you store your edited Song Mixing program to User memory (DRAM).
For details, refer to page 98 in the Quick Guide section.
192 Owner’s Manual
Supplementary infomation
■
Supplementary information
Song Track Loop—setting example
[SONG] ➞ [F3] TRACK ➞
[SF3] TR LOOP (Track Loop) page 179
In the example below, a 40-measure song has been recorded and
Track 1 is set to play back normally over the 40 measures. Track 2 has been set to loop, and will repeat until the [ J ] (Stop) button is pressed.
Playback
Track1
(40 measures of data)
Track2
(40 measures of data)
The four-measure data is repeated ten times
When Track Loop has been set to on, you can specify the range to be looped. (Only the end point can be set; the start point of looped playback is fixed to the beginning of the song.)
CAUTION
Please note that changing the Track Loop from off to on will delete the data of the area that is not looped.
1
Press [F1] to call up the Song Play display. Here, change the change the current measure—this will be used for the last measure of the loop.
Step Recording — examples
[SONG] or [PATTERN] ➞ [REC] ➞ [F1] SETUP ➞ Type
= step
This section explains how to step-record notes, using three specific examples.
n
The explanations here using the Song mode display apply also to the Pattern mode.
• Example 1
1
Set the parameters as illustrated below.
Press the Record button to call up the display below. Here, we'll set the Step Time to (480) so that quarter notes will be entered, and set the GateTime to 100% to have the notes play in legato.
2
Play the keys C, D, E, F, G, A, B and C in order.
In this example, set to “004.”
2
Call up the [F3] TRACK
→
[SF3] TR LOOP display and move the cursor to the track to be looped.
3
Set the selected track to on by using the [INC/YES] and
[DEC/NO] buttons or the data dial. (The display prompts you for confirmation.)
4
Press the [INC/YES] button. The Loop is set to on and the data after the loop end is deleted.
Each time you press a key and release it, the pointer moves forward by one step and the played note is recorded.
3
Move the pointer to the top (beginning) of the song and press the [
F
] (Play) button to hear the note data you just recorded in steps 1 and 2.
SEQ TRANSPORT
If you want to restore the deleted data and return the selected track to off, press the [SF5] UNDO button.
CAUTION
The Undo function can only be used on the last Track Loop operation. If you’ve set other tracks to loop, the data of those previous tracks cannot be recovered.
LOCATE
REC
1 2
Owner’s Manual 193
Supplementary infomation
• Example 2 (Using the Tie function)
1
Set the parameters as illustrated below.
Since the first note is a half note, set the StepTime to the halfnote icon (a value of 960), and set the GateTime to 80%, since you don't want the notes to play in legato.
4
Follow the instructions below to enter the next dotted half note.
1 Change this to a quarter note (480).
2
Press and release A.
3 Press the [F4] button twice to expand the quarter note to a dotted half note.
2
Enter the first note F.
5
Enter the last quarter note by pressing and releasing F.
1
Press and release F.
2
Change this to an eighth note (240).
3
Press the [F4] button to tie the two F notes (half note and
8th note).
6
Move the pointer to the top (beginning) of the song and press the [
F
] (Play) button to hear the note data you just recorded in steps 1 – 5.
SEQ TRANSPORT
LOCATE
REC
1 2
3
Enter the next 8th notes.
Keep the display settings unchanged for the remaining notes in the measure, and press/release each key one by one as shown below.
194 Owner’s Manual
• Example 3 (Using the Rest function)
Supplementary infomation
5
Enter the next 4th note C as shown below.
1
Change this value to 480, since the rest value is a quarter note.
1
Set the parameters as illustrated below.
Set the StepTime to a quarter note (480) and the Gate Time to
80%.
2
Press and release C.
2
Enter the first note, F.
Press and release F.
6
Enter the next 8th rest as you did in step 3 above.
3
Enter the next 8th rest as shown below.
1
Change this to an eighth note (240), since we’ll be entering an eighth-note rest.
7
Enter the last 8th note, F.
Press and release F.
2
Enter the selected rest value (eighth note) by pressing the [F3] button
4
Enter the next 8th note A.
Press and release A.
8
Move the pointer to the top (beginning) of the song and press the [
F
] (Play) button to hear the note data you just recorded in steps 1 – 7.
SEQ TRANSPORT
LOCATE
REC
1 2
TIP
Entering a chord
In Step recording, you can also enter chords. Press and hold down each note of the chord in succession, then release them all together to record them as a chord. Keep in mind that notes are not actually recorded to a track until they are released.
Owner’s Manual 195
196
Pattern Play mode
Pattern mode
■
Creating Patterns—basic procedure
Patterns consist of the following three types of data:
• MIDI sequence data (created in the Pattern Record mode, Pattern Edit mode, and Pattern Job mode)
• Setup data (created in the Pattern Play mode)
• Mixing data (created in the Pattern Mixing mode/Mixing Edit mode and stored in the Pattern Mixing Store mode)
After creating the data in these modes described above, store the Mixing settings in the Pattern Mixing Store mode to archive it as Pattern data and save the entire Pattern to the USB storage device in the File mode. n
Non-note MIDI events (such as Voice number, volume, pan, and effect send level) which are necessary at the start of a Pattern are not recorded as
MIDI sequence data, but are stored instead as Mixing data.
CAUTION
Make sure to save any Pattern data created via the Record, Edit, Job, and Mixing setting to the USB storage device in the File mode before turning the
power off. For details on saving Pattern data, see page 98.
Pattern Play mode
[PATTERN]
➞
Pattern selection
[F1] PLAY
Trans (Transpose)
MEAS (Measure)
[SF1] ARP1 (Arpeggio 1) – [SF5]
ARP5 (Arpeggio 5)
[F2] GROOVE (Grid Groove)
Same as in the Song Play mode. See page 178.
Determines the key transpose setting for the Pattern, and can be adjusted in semitones.
Settings: -36 – +36 n If the Pattern includes a track that you do not want to transpose, set the Not Shift parameter for each Part ([PATTERN] →
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SF1] TUNE
→
NoteShift).
Indicates the current measure number and beat for the current Pattern. During playback, this indication changes automatically according to the Pattern playback. You can input the desired measure number directly by using the Number Input window called up via the [INFORMATION] button.
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard performance.
[F3] TRACK
[SF1] CHANNEL
[SF2] OUT SW (Output Switch)
[SF3] TR VCE (Track Voice)
Same as in the Song Play mode. See page 178.
Same as in the Song Play mode. See page 179.
Determines whether the program change data contained in the phrase data is effective or not. For most purposes, this should be set to “off.” For example, if a phrase has embedded Voice changes (program change messages) but you don’t want the Voice to change in the middle of the phrase, set this to “off.” Tracks that are set to “off” here automatically play back with the Voice number assigned to the Part set in the Mixing mode.
n
[F4] PATCH
Refer to page 78 in the Quick Guide section.
From this display, you can assign a Preset phrase or a User phrase (recorded in the Pattern Record mode) to each track and create a Pattern that contains up to 16 tracks.
n The Patch function allows you to use only User phrases recorded to a track of the currently selected Pattern. If you wish to use User phrases recorded to tracks of other
Patterns, use the Phrase Data Copy function, selected with [SF5] button.
Section
Meas
[SF4] CLEAR
[SF5] COPY
Shows the current edited section. For details about how to change sections, see page 75.
Shows Measure: Beat for current playback location.
This clears the Phrase assignment to the currently selected track and leaves the track empty.
Source Pattern number, phrase number
The User phrases that can be assigned with the
Patch function are limited to the ones contained in the currently selected Pattern. This function lets you copy phrases in another Pattern to the selected one. Press the [SF5] button to call up the display shown at left. After setting the parameters as needed, press the [ENTER] button to copy the phrase data.
Destination phrase and track of the current edited Pattern
After setting, press the
[ENTER] button to copy the phrase.
CAUTION
The copy operation overwrites any data previously existing in the destination phrase.
Owner’s Manual
Pattern Play mode
[F5] REMIX
This function gives you a variety of semi-random presets for dividing the MIDI sequence data and altering the note lengths, letting you create completely new variations of a Pattern.
Set the parameters below, then press the [ENTER] button to execute the Remix operation. You can press the Play button at this point to hear the results of the
Remix. If you’re not satisfied with the results, try another Type/Variation and press [ENTER]. If you want to keep the changes, press [SF5] OK. (Undo cannot be used with Remix.) To return to the original display without altering the data, press the [SF4] CANCEL button.
n Since the remixed data is stored as a new phrase and assigned to the current track, the original phrase data remains as an unassigned phrase.
Type Determines how the data in a measure will be divided and rearranged. The division and rearrangement rules are different for each remix type. The type is also shown graphically in the display.
Settings: 1 – 16
Variation
Interval
Determines how the original MIDI sequence data will be modified.
Settings: Normal 1 – 16, Roll 1 – 16, Break 1 – 16, Fill 1 – 48
Normal 1 –1 6 ....... The original data is only divided and rearranged. 16 variations are provided.
Roll 1 – 16............. In addition to division and rearrangement, some portions of the data may be played with a roll effect.
16 variations are provided.
Break 1 – 16 ......... In addition to division and rearrangement, some portions of the data may be deleted to create breaks.
16 variations are provided.
Fill 1 – 48 .............. In addition to division and rearrangement, some portions of the data may be played with a roll effect.
48 variations are provided.
Determines the measure(s) to which Remix is applied.
Settings: 1 – 8
For example, when set to "1," Remix is applied to all measures. When set to "2," Remix is applied to measures 2, 4, 6, etc. (every other measure). When set to "3," Remix is applied to measures 3, 6, 9, etc. (every third measure).
[F6] CHAIN
Pattern Chain Play mode
Pattern Chain Record mode
Pattern Chain Edit mode
Refer to page 84 in the Quick Guide section.
[PATTERN] ➞ [F6]
This mode lets you play the programmed section chain sequence created in the Pattern Record mode and
Pattern Edit mode. The parameters are the same as in the [F1] PLAY display.
[PATTERN] ➞ [F6] ➞ [REC]
Recording Standby mode
Recording track
You can select one of the following tracks for recording.
• patt (Pattern): Records section changes during playback
• tempo: Records tempo change information during playback
• scene: Records track mute settings during playback
During Recording [PATTERN] ➞ [F6] ➞ [REC] ➞ [
F
] (Play)
When recording the tempo track, you can change the tempo value.
When recording the scene track, you can change the track mute setting.
When recording the Pattern track, you can change the section.
[PATTERN] ➞ [F6] ➞ [EDIT]
[F1] CHANGE
Pattern Track Edit
Scene Track Edit
Tempo Track Edit
[F2] COPY
[F3] SONG
The Pattern Chain Edit mode makes it possible to edit the order of the sections in a chain, as well as insert tempo, and scene/mute event data.
Call up the desired track display by pressing the [F4] TR SEL button to edit the selected track.
From this display, you can edit the section changes for each measure. Move the cursor to the “Section” column for the desired measure, and enter the desired section. To set the end of the chain, enter an END mark at the appropriate measure.
To clear the event at the currently selected location, press the [F6] CLEAR button.
You can edit the track mute change in beats. Use the [F5] INSERT and [F6] DELETE button to insert/delete the event.
You can edit the tempo change in beats. Use the [F5] INSERT and [F6] DELETE button to insert/delete the event.
Source range This display lets you copy all Pattern chain events from a specified range of measures (source) to a destination location.
After specifying the source range in measures, the top measure of the destination location, and
NumberOfTimes (number of times the data is copied), press the [ENTER] button to execute the
Copy operation.
Top measure of destination
CAUTION This operation overwrites any events already existing at the destination.
This function converts the Pattern chain data to Song data (standard MIDI format) and places the results in the normal Song tracks.
After specifying the desired destination Song and measure number to which the converted data is to be copied, then press the [ENTER] button to execute.
CAUTION This operation overwrites any data already existing at the destination range.
Owner’s Manual 197
Pattern Record mode Pattern Record Standby mode
Pattern Record mode
Pattern Record Standby mode
[PATTERN]
➞
Pattern selection
➞
[REC]
[F1] SETUP
Type (Recording Type)
Loop
Quantize
Event
(Tempo)
Meas (Measure)
section.
Settings: replace, overdub, step n Unlike in the Song Record mode, Punch recording is not available for Pattern recording.
Turns loop recording ON or OFF.
When ON, the phrase will play repeatedly during real-time recording. This can be handy when recording drum
parts (page 139), allowing you to add different instruments on each pass.
When OFF recording stops after one pass through the phrase.
Settings: on, off
Same as in the Song Record mode. See page 179.
Same as in the Song Record mode. See page 179.
Determines the Pattern tempo.
Settings: 001.0 – 300.0
n Unlike in Songs, Scene track and Tempo track are not available for Patterns.
Determines the measure from which Pattern recording will be started.
[F2] VOICE
From this display you can set Voice-related parameters for the selected track. The settings made here affect the tone generator parts whose MIDI receive
Parameters are the same as in the Song Record mode. See page 180.
[F3] ARP (Arpeggio)
From this display you can set parameters related to the Arpeggio of the recording track.
Parameters are the same as in the Song Record mode. See page 180.
[F4] REC ARP (Record Arpeggio)
From this display you can determine whether the sequence data played by Arpeggio is recorded to the Pattern track or not.
Parameters are the same as in the Song Record mode. See page 180.
[F5] CLICK
Pressing the [F5] button lets you turn the click sound (metronome) on/off for recording.
During Pattern Recording
[PATTERN] ➞ Pattern selection ➞ [REC] ➞ [
F
] (Play)
Realtime Recording
Step Recording
Refer to page 82 in the Quick Guide section.
Examples of Step Recording are described on page 193.
Parameters in the displays are the same as in the Song Record mode. See page 181.
Pattern Edit mode
Same as in the Song Edit mode. See page 182.
[PATTERN]
➞
Pattern selection
➞
[EDIT]
198 Owner’s Manual
Pattern Job mode
Pattern Job mode
[PATTERN]
➞
Pattern selection
➞
[JOB]
The Pattern Job mode contains a comprehensive set of editing tools and functions you can use to change the sound of the Pattern. It also includes a variety of convenient operations, such as copying or erasing data.
After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
CAUTION
An “Executing...” message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power while an
“Executing...” message is shown. Turning the power off in this state results in loss of all user data.
[F1] UNDO/REDO
The Undo Job cancels the changes you made in your most recent recording session, editing session, or Job, restoring the data to its previous state. This allows you to recover from accidental data loss.
Redo is available only after using Undo, and lets you restore the changes you made before undoing them.
CAUTION Undo/Redo does not work with Mixing Voice operations.
[F2] NOTE (Note data Job)
The Note data Jobs in the Pattern mode are basically same as in the Song Job mode. However, unlike in the Song Job mode, Pattern Note data Jobs are applied to the phrases (001 – 256) and a selected range in the phrase (measure : beat : clock).
Specify the phrase and the range (in measures/beats/clocks) over which the Job is applied.
01: Quantize
02: Modify Velocity
03: Modify Gate Time
04: Crescendo
05: Transpose
06: Glide
07: Create Roll
08: Sort Chord
09: Separate Chord
Same as in the Song Job mode. See page 183.
Same as in the Song Job mode. See page 184.
Same as in the Song Job mode. See page 184.
Same as in the Song Job mode. See page 184.
Same as in the Song Job mode. See page 185.
Same as in the Song Job mode. See page 185.
Same as in the Song Job mode. See page 185.
Same as in the Song Job mode. See page 185.
Same as in the Song Job mode. See page 185.
[F3] EVENT (Event Job)
The Event Jobs in the Pattern mode are basically same as in the Song Job mode. However, unlike in the Song Job mode, Pattern Event Jobs are applied to the phrases (001 – 256) and a selected range in the phrase (measure : beat : clock).
01: Shift Clock
02: Copy Event
Same as in the Song Job mode. See page 186.
Same as in the Song Job mode. See page 186.
03: Erase Event
04: Extract Event
05: Create Continuous Data
06: Thin Out
07: Modify Control Data
08: Beat Stretch
Same as in the Song Job mode. See page 186.
n Unlike in the Song Job mode, “Tempo,” “Scene Memory,” or “Track Mute” cannot be selected as Event Types.
Same as in the Song Job mode. See page 186.
Same as in the Song Job mode. See page 186.
n Unlike in the Song Job mode, “Tempo” cannot be selected as an Event Type.
Same as in the Song Job mode. See page 187.
Same as in the Song Job mode. See page 187.
n Unlike in the Song Job mode, “Tempo” cannot be selected as an Event Type.
Same as in the Song Job mode. See page 187.
[F4] PHRASE (Phrase Job)
01: Copy Phrase
Selects the Pattern and phrase to be copied.
(Preset phrase also can be selected.)
This Job copies a selected phrase to the designated destination phrase.
After specifying the source Pattern and phrase and the destination Pattern and phrase, press the
[ENTER] button to execute this Job.
CAUTION
Any previous data in the copy destination will be overwritten.
Specify the destination Pattern and phrase.
02: Exchange Phrase This Job exchanges or “swaps” the contents of two specified phrases (“A” and “B”).
Owner’s Manual 199
Pattern Job mode
03: Mix Phrase
04: Append Phrase
05: Split Phrase
06: Get Phrase From Song
07: Put Phrase To Song
08: Clear Phrase
09: Phrase Name
[F5] TRACK (Track Job)
01: Copy Track
This Job mixes all data from two selected user phrases
(“A” and “B”), and places the result in phrase B.
Phrase A Phrase B
Phrase B
Mix Phrase
This Job appends one phrase (A) to the end of another (B) to create one longer phrase (B).
Phrase A
Append Phrase
Phrase B
This Job splits a selected phrase (A) into two separate phrases (A and B).
The data before the split point is stored to the original phrase
A and the data after the split point is moved and stored to another phrase B. You can also set the Meters of the phrase
A and B after the Split Phrase Job.
n When either Pattern or Phrase is set to “off,” the split Phrase B data is erased.
Phase A is divided at the Split Point
Phrase A
Phrase A
CAUTION The Job overwrites any data already existing in destination phrase B.
Phrase B
Source Song, track, and range of measures to be copied.
Destination phrase
This Job copies a segment of sequence-track data from a Song into the designated destination phrase.
After specifying the source Song/track/range of measures to be copied and the destination phrase, press the [ENTER] button to execute this
Job.
CAUTION
The Job overwrites any data already existing in the destination phrase.
Source phrase
Destination Song, track, and top measures
This Job copies a selected user phrase into a specified area of a selected song.
After specifying the source phrase and destination
Song/track/top measure, press the [ENTER] button to execute this Job.
CAUTION
The Job overwrites any data already existing in the destination track.
This Job deletes all data from the selected phrase.
This Job lets you assign a name (of up to eight characters) to the selected phrase.
For instructions on naming, refer to page 38 in the Basic Operation section.
Source Pattern, section, and track
Destination Pattern, section, and track
This Job copies all data from a specified source track to the specified destination track.
The types of data to be copied are the same as in
the Song Job mode. See page 188.
02: Exchange Track
Types of data to be copied
Target tracks for the Exchange operation
This Job exchanges or “swaps” the specified type of data between two specified tracks in the current
Pattern and section. The types of data to be exchanged are the same as in the Song Job
Types of data to be exchanged
200 Owner’s Manual
03: Clear Track
Section and track from which data is to be cleared
Pattern Job mode
This Job deletes all data of the selected type from the selected Pattern track.
The types of data to be cleared are the same as in
the Song Job mode. See page 188.
04: Normalize Play Effect
05: Divide Drum Track
Types of data to be cleared
This Job rewrites the data in the selected track so that it incorporates the current Grid Groove settings.
After specifying a track (TR 01 – 16) to which this Job is applied, press the [ENTER] button to execute this Job.
Separates the note events in a drum performance assigned to a specified track, and places the notes corresponding to different drum instruments in separate tracks (tracks 1 through 8).
After specifying a track (TR 01 – 16) to which this Job is applied, press the [ENTER] button to execute this Job. n This job requires 8 empty User Phrases. If there aren't enough empty tracks, an error message appears. If this happens, use the Clear Track Job (avobe) to delete some User Phrases, then try the Job again.
This Job copies data in the specified measures of a section/track for creating Arpeggio data. For details, refer
to page 97 in the Quick Guide section.
06: Put Track To Arp
[F6] PATTERN (Pattern Job)
01: Copy Pattern
Source Pattern and section Destination Pattern and section
This Job copies all data from a selected source
Pattern to a selected destination Pattern.
After specifying the source Pattern/section, and the destination Pattern/section, as well as setting the checkboxes as necessary, press the [ENTER] button to execute this Job. n If you set the source section to “all,” the destination section is also set to “all” automatically. With this status, execute this Job to copy the entire source Pattern data to the destination.
Preset Phrase
→
User When this box is checkmarked, Preset Phrases (if included in the source Pattern) are copied to the User
Phrase, which will be assigned to the destination Pattern.
Duplicate User Phrase When this box is checkmarked, User Phrases (if included in the source Pattern) are copied to another User
Phrase, which will be assigned to the destination Pattern. However, if the Pattern number of the source is same as the number of destination, another User Phrase will be not created.
Chain
02: Append Pattern
When this box is checkmarked, Pattern chain data (if included in the source Pattern) is copied to the destination Pattern.
Source Pattern and section
Destination Pattern and section
Appends one Pattern to the end of another to create one longer Pattern with all 16 tracks.
n If the Pattern length becomes greater than 256 measures as a result of the Append Pattern Job, an error message will be displayed and the Job will be aborted.
Keep Original Phrase
03: Split Pattern
When this box is checkmarked, the original destination Pattern data is retained in memory, along with the new appended Pattern data. If the box is not checkmarked, the original destination Pattern is erased and replaced with the newly created data.
n When the KEEP ORIGINAL PHRASE checkbox is checked, this Job requires twice the number of empty user phrases as the number of tracks containing data in which to store the appended phrase data. If the required space is unavailable,
unused phrases and try again.
Source Pattern and section
Destination Pattern and section
This Job splits a selected Pattern (all 16 tracks data) into two Patterns. After the Split Pattern operation, the part of the Pattern before the specified Split Point will remain, and the part following the Split Point will be moved to the destination Pattern.
CAUTION
The Job overwrites any data already existing in the destination Pattern.
Split Point Determines the Split Point by setting a measure number.
Keep Original Phrase When this box is checkmarked, the original Source Pattern data is retained in memory and the results of the
Split Job are written to empty phrases. When this box is not checkmarked, the original Source Pattern is erased and replaced with the newly created data.
n When the KEEP ORIGINAL PHRASE checkbox is checked, this Job requires twice the number of empty user phrases as the number of tracks containing data in which to store the appended phrase data. If the required space is unavailable, an alert message will appear and the job will be aborted. If this occurs use the Clear
Phrase Job (page 200) to delete unused phrases and try again.
Owner’s Manual 201
Pattern Mixing mode
04: Clear Pattern
05: Pattern Name
This Job deletes all data from the selected Pattern, or from all Patterns. When the specific section is selected to be cleared, you can unmark the Chain box.
If the Chain box is not checkmarked, the Pattern Chain data will be kept even though the Clear Pattern Job is executed.
This Job lets you assign a name to the selected Pattern.
For instructions on naming, refer to page 38 in the Basic Operation section.
Pattern Mixing mode
[PATTERN]
➞
Pattern selection
➞
[MIXING]
In this mode, you can set up mixing data for your patterns, and set various parameters for the tone generator parts—including the desired
Voice, as well as its level, pan, EQ, effect and other settings.
Pattern Mixing parameters are not actually part of the Pattern sequence data in each track, but rather are settings for the tone generator, as it is played back by the Pattern data. As such, the Pattern Mixing parameter settings are not recorded to the Pattern tracks.
Mixing operations and parameters are the same as those of the Song Mixing mode. See page 189.
CAUTION
Parameter settings made in the Pattern Mixing mode and Pattern Mixing Edit mode should be stored to internal memory (DRAM) as part of the Pattern data. In addition, make sure to save the entire Pattern data (including the Mixing settings) to the USB storage device, since the data in DRAM is stored
n Parameter settings in the Pattern Mixing mode and Pattern Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being
stored as part of a Pattern. See page 94 for details.
Pattern Mixing Edit mode
[PATTERN]
➞
Pattern selection
➞
[MIXING]
➞
[EDIT]
This mode provides more detailed Mixing parameters than in the Pattern Mixing mode.
Keep in mind that Pattern Mixing parameters are not actually part of the Pattern sequence data in each track, but rather are settings for the tone generator, as it is played back by the Pattern data. As such, the Pattern Mixing parameter settings are not recorded to the pattern tracks.
Mixing operations and parameters are the same as those of the Song Mixing Edit mode. See page 190.
CAUTION
Parameter settings made in the Pattern Mixing mode and Pattern Mixing Edit mode should be stored to internal memory (DRAM) as part of the Pattern data. In addition, make sure to save the entire Pattern data (including the Mixing settings) to the USB storage device, since the data in DRAM is stored
n Parameter settings in the Pattern Mixing mode and Pattern Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being
stored as part of a Pattern. See page 94 for details.
Pattern Mixing Job mode
Same as in the Song Mixing Job mode. See page 192.
[PATTERN]
➞
Pattern selection
➞
[MIXING]
➞
[JOB]
Pattern Mixing Store mode
[PATTERN]
➞
Pattern selection
➞
[MIXING]
➞
[STORE]
This function lets you store your edited Pattern Mixing to User memory (DRAM).
For details, refer to page 98 in the Quick Guide section.
202 Owner’s Manual
Mixing Voice Edit mode Common Edit
Mixing Voice mode
■
Creating Mixing Voices — basic procedure
The Mixing Voice mode provides most of the same Normal Voice editing parameters as the Voice mode, with the main exception that these
Voices are dedicated for use with the Songs and Patterns, and are stored specifically as Mixing Voices.
The Mixing Voice Job mode lets you use the supplementary functions like Copy and Delete. After completing the Mixing Voice editing, you can store the edited Voice to a User Bank to internal memory (Flash ROM) or you can store it as a part of the current Song/Pattern data to internal memory (DRAM). When storing the edited Mixing Voice as a part of the current Song/Pattern data, make sure to save the data to a
USB storage device in the File mode.
Mixing Voice Edit mode
[SONG] or [PATTERN]
➞
[MIXING]
➞
[F2] VOICE
➞
Normal Voice selection
➞
[F5] VCE ED
The Mixing Voice Edit mode is divided into Common Edit, for setting parameters common to all four Elements, and Element Edit, for setting parameters of individual Elements.
Common Edit
[SONG] or [PATTERN] ➞ [MIXING] ➞ [F2] VOICE ➞ Normal Voice selection ➞ [F5] VCE ED ➞
[COMMON]
These parameters are for making global (or common) edits to all four Elements of the selected Normal Voice.
n The Mixing Voice Edit parameters are basically the same as those in the Voice Edit mode. However, some parameters having the same name as those in the Song Mixing/Pattern Mixing Part Edit mode are not available in the Mixing Voice Edit mode.
[F1] GENERAL
Same as in the Normal Voice Common Edit mode. See page 153.
Please note that the [SF3] MEQ OFS (Master EQ Offset) display is not available in the Mixing Voice Edit mode.
[F2] OUTPUT
Same as in the Normal Voice Common Edit mode. See page 154.
[F4] CTL SET (Controller Set)
Same as in the Normal Voice Common Edit mode. See page 155.
[F5] LFO
Same as in the Normal Voice Common Edit mode. See page 156.
[F6] EFFECT
Same as in the Normal Voice Common Edit mode. See page 158.
Please note that the [SF4] REVERB and [SF5] CHORUS displays are not available in the Mixing Voice Edit mode. n
When the Insertion Switch of the selected Part is off (page 191), this display will be unavailable.
Element Edit
[SONG] or [PATTERN] ➞ [MIXING] ➞ [F2] VOICE ➞ Normal Voice selection ➞ [F5] VCE ED ➞
Element selection
These parameters are for editing the individual Elements that make up a Normal Voice.
[F1] OSC (Oscillator)
Same as in the Normal Voice Element Edit mode. See page 158.
[F2] PITCH
Same as in the Normal Voice Element Edit mode. See page 159.
[F3] FILTER
Same as in the Normal Voice Element Edit mode. See page 160.
[F4] AMP (Amplitude)
Same as in the Normal Voice Element Edit mode. See page 162.
[F5] LFO (Low Frequency Oscillator)
Same as in the Normal Voice Element Edit mode. See page 163.
[F6] EQ (Equalizer)
Same as in the Normal Voice Element Edit mode. See page 164.
Owner’s Manual 203
Mixing Voice Job mode
Mixing Voice Job mode
[SONG] or [PATTERN]
➞
[MIXING]
➞
[F5] VCE ED
➞
[JOB]
The Mixing Voice Job mode features two basic operations, Copy and Delete. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
[F2] RECALL
If you are editing a Mixing Voice and select a different Mixing Voice, Mixing program, Song or Pattern without storing your edited one, all the edits you’ve made will be erased. Edits are also erased if the current part to which the edited Mixing Voice is assigned receives a program change from an external MIDI instrument.
If this happens, you can use Edit Recall to restore the Mixing Voice with your latest edits intact by pressing the [ENTER] button from the [F2] RECALL display. n Since a Recall Buffer for the Mixing Voice is prepared for each Part of the current Song or Pattern, you can specify the Part to which the Mixing Voice to be recalled is assigned before executing the Edit Recall.
[F3] COPY
Source song/pattern and part
This Job lets you copy the Mixing Voice stored to a specified Part in one Song/Pattern to a Part in another Song/Pattern.
Destination song/pattern and part
[F5] DELETE
This Job lets you delete a Mixing Voice assigned to a specified Song/Pattern’s Part.
Mixing Voice Store mode
[SONG] or [PATTERN]
➞
[MIXING]
➞
[F5] VCE ED
➞
[STORE]
This function lets you store your edited Mixing Voice to User memory (Flash ROM or DRAM).
For details, refer to page 78 in the Quick Guide section.
204 Owner’s Manual
Utility mode
Utility mode
The Utility mode features a variety of important settings related to overall operation of the MO. These settings can also be stored—simply press the [STORE] button from any mode (with the exception of the Utility Job mode), and store the data to internal Flash ROM as system
settings (page 150). You can also save the settings to a USB storage device in the File mode.
Utility mode
[UTILITY]
In this mode, you can set parameters that apply to the entire system of this instrument.
This mode is actually a sub-mode of the Voice/Performance/Song/Pattern mode. Press the [UTILITY] button in each mode to enter the Utility mode and press the [EXIT] button after making settings to go back to the previous mode.
[F1] GENERAL
[SF1] TG (Tone Generator)
Volume
NoteShift
Tune
BCCurve
(Breath Controller Curve)
[SF2] KBD (Keyboard)
Octave
Transpose
VelCurve (Velocity Curve)
FixedVelocity
From this display you can make overall settings for the internal tone generator. Settings here do not affect MIDI messages transmitted to the external MIDI instrument.
Determines the overall volume of the instrument.
Settings: 0 – 127
Determines the amount (in semitones) by which the pitch of all notes is shifted.
Settings: -24 – 0 – +24
Determines the fine tuning (in 0.1 cent steps) of the internal tone generator’s overall sound.
Settings: -102.4 – +102.3
These four curves determine how the sound of the internal tone generator responds to use of a Breath
Controller. The setting here affects the Destination parameters when the Source is set to “BC,” both of which can be set in the CTL SET displays ([VOICE]
→
[EDIT]
→
[COMMON]
→
[F4] CTL SET).
The graph shown in the display indicates the controller response curve. (The horizontal line represents the received breath control values, while the vertical line represents the actual response of the internal tone generator.) n The MO does not have the Breath Controller jack. However, keep in mind that if the same MIDI Control Change messages as Controller Set are received from an external device, the internal tone generator also responds to those messages as if the unsupported/unavailable MIDI controller was used on the MO.
Settings: thru, soft, hard, wide
From this display you can set the keyboard-related parameters. The settings here affect the MIDI messages generated by playing the keyboard.
Determines the amount in octaves by which the range of the keyboard is shifted up or down. This setting can be changed also by pressing any of the [OCTAVE] buttons on the MO6.
Settings: -3 – 0 – +3
Determines the amount in semitones by which the range of the keyboard is shifted up or down.
Settings: -11 – 0 – +11 n If you transpose beyond the note range limits (C-2 and G8), notes in the adjacent octaves will be used. For example, a transposed note of F9 will be changed to F8.
These five curves determine how the actual velocity will be generated and transmitted according to the velocity
(strength) with which you play notes on the keyboard.
The graph shown in the display indicates the velocity response curve. (The horizontal line represents the received velocity values (strength of your playing), while the vertical line represents the actual velocity values transmitted to the internal/external tone generators.)
Settings: norm, soft, hard, wide, fixed norm (normal)....... This linear “curve” produces one-to-one correspondence between the strength of your keyboard playing
(velocity) and the actual sound change. soft........................ This curve provides increased response, especially for lower velocities. In other words, playing softly results in higher response than the “norm” curve.
hard ...................... This curve provides increased response, especially for higher velocities. In other words, playing hard results in higher response than the “norm” curve.
wide ...................... This setting provides opposite response curves for lower and higher velocities. It widens the apparent dynamic range of the controller, producing less sound change in the softer range and more change in the higher range. fixed...................... This setting produces the same amount of sound change (set in Fixed Velocity below), no matter what your playing strength.
This parameter is only available if you select the “fixed” Velocity Curve above. The velocity of the note you play is fixed at the value set here.
Settings: 1 – 127
[SF3] EF BYPS (Effect Bypass) From this display you can select the specific effect(s) to be bypassed when the [EFFECT BYPASS] button is turned on.
When this is set to on and the [EFFECT BYPASS] button is turned on, the internal Insertion Effect is bypassed.
Insertion
System
F Reverb
F
Chorus
When this is set to on and the [EFFECT BYPASS] button is turned on, the Reverb effect is bypassed.
When this is set to on and the [EFFECT BYPASS] button is turned on, the Chorus effect is bypassed.
n
For details about the Effects, see page 140.
Owner’s Manual 205
206
Utility mode
[SF4] OTHER
AutoLoad
PowerOnMode
CtrlReset (Controller Reset)
Determines whether the Auto Load function is on or off. When this is on, the instrument will automatically load the specified files (from USB storage device) to User memory—whenever the power is turned on. For details
about the Auto Load function, see page 102.
Settings: on, off
This determines the default power-on mode (and memory bank)—letting you select which condition is automatically called up when you turn the power on.
Settings: performance, voice (USR1), voice (PRE1), GM, last, master performance ....Performance Play mode (User Performance 001) voice (USR1)....Voice Play mode (User Voice “USR1: 001”) voice (PRE1) ....Voice Play mode (Preset Voice “PRE 1: 001”)
GM ...................Voice Play mode (GM Voices “GM: 001”)
master ..............Master Play mode (User Master 001)
Determines the status of the controllers (Modulation Wheel, Aftertouch, Foot Controller, Breath Controller,
Knobs, etc.) when switching between voices. When this is set to “hold,” the controllers are kept at the current setting. When this is set to “reset,” the controllers are reset to the default states (below).
Settings: reset, hold
If you select “reset,” the controllers will be reset to the following states/positions:
Pitch Bend .................... Center
Modulation Wheel ......... Minimum
Aftertouch .................... Minimum
Foot Controller ............. Maximum
Breath Controller .......... Maximum
Foot Switch .................. Off
Expression ................... Maximum
Foot Volume ................. Maximum
Sustain ......................... Off
[F2] OUTPUT
L&RGain
[F3] VOICE
These special voice-related settings are available only when entering the Utility mode from the Voice mode, letting you set parameters related to all the
Voices.
[SF1] MEQ (Master EQ) From this display you can apply five-band equalization to all Voices, raising or lowering the level of each frequency band (LOW, LOWMID, MID, HIGHMID, HIGH).
The parameters are the same as in the Performance Common Edit. See page 172.
Settings:
For details about EQ, see page 141.
[SF2] MEF (Master Effect)
Set the output gain of the L/MONO and R jacks.
Settings: 0dB, +6dB
[VOICE] ➞ [UTILITY] ➞ [F3]
From this display you can set the Master Effect related parameters applied to all the Voices. The parameters
are the same as in the Performance Common Edit. See page 172.
From this display you can set parameters related to output of the Arpeggio MIDI data in the Voice mode.
[SF3] ARP CH
(Arpeggio Channel)
OutputSwitch
TransmitCh (Transmit channel)
[SF4] CTL ASN
(Controller Assign)
[F3] SEQ (Sequencer)
This enables or disables MIDI data output for the Arpeggio function. When this is set to “on,” Arpeggio data is sent via MIDI—allowing you to send the Arpeggio data to an external sequencer or play back the Arpeggios on connected MIDI tone generators.
Settings: on (enable), off (disable)
Determines the MIDI channel through which Arpeggio playback data will be sent (when Output Switch above is on).
Settings: 1 – 16
Sets the parameters related to the controllers in the Voice mode. Details on each parameter are the same as in
Performance Common Edit. See page 173.
[SONG] or [PATTERN] ➞ [UTILITY] ➞ [F3]
These special song- and pattern-related settings are available only when entering the Utility mode from the Song or Pattern mode.
[SF1] CLICK From this display you can set the parameters related to the click sound (metronome) that is used during recording or playback in the Song/Pattern mode.
Mode Determines whether and when the metronome click will sound.
Settings: off, rec, rec/play, all off .....................The click will not sound.
rec ....................The click will sound during song/pattern recording only.
rec/play ............The click will sound during song/pattern recording and playback.
all .....................The click will always sound.
Beat
Volume
Type
Determines on which beats the metronome click will sound.
Settings: 16 (16th notes), 08 (8th notes), 04 (quarter notes), 02 (half notes), 01 (whole notes)
Determines the click sound volume.
Settings: 0 – 127
Determines the click sound type.
Settings: 1 – 10
Owner’s Manual
Utility mode
RecCount Sets the number of count-in measures provided before recording actually starts after pressing the [ F ] (Play) button in the Record standby mode.
Settings: off (Recording starts as soon as the [ F ] button is pressed), 1 meas – 8 meas n Since the click sound is created with the internal tone generator, using click playback affects the overall polyphony of this synthesizer.
[SF2] FILTER (MIDI Filter) From this display you can set which MIDI events will be recognized/transmitted via MIDI. The settings made here apply only to Song/Pattern playback data; they do not affect the MIDI events generated by your keyboard playing or panel operations in the Voice and Performance modes.
MIDI events to which the Filter is applied:
Note, PgmChange (Program Change), CtrlChange (Control Change), PB (Pitch Bend), ChAt (Channel Aftertouch), PolyAT
(Polyphonic Aftertouch), Exclusive
[SF3] OTHER
PtnQuantize (Pattern Quantize)
PtnTempoHold
(Pattern Tempo Hold)
SongEventChase
DumpInterval (Bulk Dump
Interval Time)
LoadMix
Determines the quantize value for Pattern switching during playback. When set to “1,” Patterns (sections) will always switch on the first beat of the measure during playback. When “1/16” is selected, Patterns (sections) can be switched on any 16th beat during playback.
Settings: 1 (1 measure), 1/2 (Half note), 1/4 (Quarter note), 1/8 (8th note), 1/16 (16th note)
Determines whether or not the tempo setting will switch to the tempo value stored with each Pattern when a new Pattern is selected during playback. When set to “on,” the tempo will be retained when Patterns are switched. When set to “off,” the tempo will switch to that stored with the new Pattern when Patterns are switched.
Settings: on, off n The tempo setting data in the Pattern Chain is not affected by this parameter.
Event Chase allows you to specify which non-note data types are properly recognized during fast-forward and rewind operations. Normally, if a Song or Pattern is played back from mid-point and/or fast-forward or rewind are used, certain data types (such as Program Change, Pitch Bend, and Control Change) may not play back as expected. Setting this to a specific event ensures the playback integrity of the event, even when fast forwarding or rewinding.
Settings: Off, PC (Program Change), PC+PB+Ctrl (Program Change+Pitch Bend+Control Change), all (All events) n Keep in mind that settings other than “off” may result in slower operation—for example, a pause before starting playback, or slower rewind/fast forward speed.
n When this is set to “all,” an excessive amount of MIDI data may be generated, possibly resulting in a MIDI error on the connected device.
When playing back system exclusive data (bulk data) that is recorded on the sequence tracks, this sets the interval that is inserted for each 1KB.
When sending bulk data from this synthesizer to a connected MIDI device, a MIDI error may result if the device cannot handle large amounts of data in a short time. This parameter compensates for that by setting an interval that provides enough time for the receiving device to process the bulk data.
Settings: 0 – 900 (msec) n The playback may be a little slower depending on the currently set interval. Also when a MIDI error occurs, try to set the interval a little higher and send the data again.
Determines whether the Mixing settings are loaded (on) or not (off) when the Song/Pattern number is changed.
Settings: off, on n This setting affects the Song/Pattern change during Song/Pattern chain playback.
Owner’s Manual 207
208
Utility mode
[SF4] QUICK SET If you use the MO for a variety of sequencer based applications and switch between those applications, the
Quick Setup comes in handy. It allows you to instantly reconfigure the instrument for four different applications.
The following parameters are changed in Quick Setup.
[UTILITY]
→
[F5] MIDI
→
[SF2] SWITCH
→
Local Ctrl
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MIDI Sync
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
SeqCtrl
[SONG]/[PATTERN]
→
[F3] TRACK
→
[SF3] OUT SW
→
INT SW, EXT SW
[SONG]/[PATTERN]
→
[REC]
→
[F4] RECARP
→
OutputSwitch n The INT SW, EXT SW, and OutputSwich parameters are set for each Song/Pattern. Therefore, when changing a Song/
Pattern number, the parameter values are changed.
Make sure to execute Quick Setup again after changing a Song/Pattern.
n When the MIDI Sync parameter is set to "MIDI," you can only use the Arpeggio while receiving Timing Clock (MIDI
Clock) messages from the external sequencer. Keep in mind that some sequencers only transmit Timing Clock messages during playback of the song file.
1. When using only the MO
LocalCtrl............... on
MIDI Sync............. internal
SeqCtrl ................. in/out
INT SW. ................ on (all tracks)
EXT SW ................ on (all tracks)
OutputSwitch........ off
2. When recording a Song on the MO to a computer/sequencer
LocalCtrl ...............off
MIDI Sync .............midi
SeqCtrl ..................in
INT SW. .................off (all tracks)
EXT SW .................on (all tracks)
OutputSwitch ........off
Set the MIDI Thru (MIDI Echo) setting in the sequencer to on.
3. When using the MO as a tone generator for a computer/sequencer
LocalCtrl ............... off
MIDI Sync ............. internal
SeqCtrl ................. off
INT SW.................. off (all tracks)
EXT SW................. on (all tracks)
OutputSwitch ........ off
Set the MIDI Thru (MIDI Echo) setting in the sequencer to on. If you wish to synchronize the MO’s Arpeggio with the tempo setting on the computer sequencer, set the MIDI Sync parameter to "MIDI."
4. When recording the Arpeggio to a computer/sequencer
LocalCtrl ............... on
MIDI Sync ............. MIDI
SeqCtrl ................. in
INT SW.................. on (all tracks)
EXT SW................. on (all tracks)
OutputSwitch ........ on
Set the MIDI Thru (MIDI Echo) setting in the sequencer to off.
n When playing back the song data including the Arpeggio MIDI data, turn the [ARPEGGIO ON/OFF] button off.
[F4] CTL ASN (Controller Assign)
[SF1] ARP (Arpeggio)
Switch
Hold
[SF2] ASSIGN
ASA (Assign A)
Dest (Destination)
ASB (Assign B)
Dest (Destination)
Determines the Control Change Number that controls on/off status of Arpeggio playback.
Settings: 00 – 95
Determines the Control Change Number that controls on/off status of Arpeggio Hold (page 152).
Settings: 00 – 95
You can assign specific functions to the Knob 1 and 2 (ASSIGN A and B) when the [PAN/SEND] and [TONE] lamps are on.
Two parameters are available here. The first (ASA) determines the Control Change number generated by the
ASSIGN A knob. The second, Destination (Dest), determines what parameter or aspect of the sound is affected by the knob. Keep in mind that if the same MIDI Control Change messages as set here are received from an external device, the internal tone generator also responds to those messages.
Settings: Refer to the separate Data List booklet.
Two parameters are available here. The first (ASB) determines the Control Change number generated by the
ASSIGN B knob. The second, Destination (Dest), determines what parameter or aspect of the sound is affected by the knob. Keep in mind that if the same MIDI Control Change messages as set here are received from an external device, the internal tone generator also responds to those messages.
Settings: Refer to the separate Data List booklet.
Owner’s Manual
Utility mode
[SF3] FT SW (Footswitch)
FSAssign (Footswitch Assign)
[SF4] REMOTE
[SF5] MEF (Master Effect)
Knob1 – Knob4
From this display you can determine the Control Change number generated by using the Footswitch connected to the FOOT SWITCH jack. Keep in mind that if the same MIDI Control Change messages set here are received from an external device, the internal tone generator also responds to those messages as if the
Footswitch of the instrument was used.
Settings: 000 – 101 (000, 032: off, 096: Arpeggio Switch, 097: Arpeggio Hold, 098: playback start/stop in the Sequence Play mode, 099/100: Program Change INC/DEC 101: Octave Rest)
Two different computer software control modes can be selected here, as well as the respective MIDI port settings for control. When you’ve made the desired settings, press the [ENTER] button to actually call up the
preset control templates for the software. For details, refer to the Quick Guide on page 113.
From this display you can set the parameters related to the Master Effect Control slider operations. (Press both the [ARP FX] and [EQ] buttons so that their lamps light.)
Assigns a parameter of the Master Effect to each Knob. Available parameters differ depending on the selected
Master Effect type.
[F5] MIDI
[SF1] CH (Channel)
BasicRcvCh
(Basic Receive Channel)
KBDTransCh
(Keyboard Transmit Channel)
DeviceNo. (Device Number)
From this display you can make basic MIDI settings.
Determines the MIDI receive channel when this synthesizer is set to single-timbre tone generator mode (Voice/
Performance modes).
Settings: 1 – 16, omni (all channels), off n In the multi-timbral tone generator mode (Song and Pattern modes), each Part receives MIDI data according to its assigned MIDI receive channel ([SONG] or [PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2]
MODE → ReceiveCh).
Determines the MIDI channel over which the instrument sends MIDI data (to an external sequencer, tone generator, or other device). This parameter is available in the single-timbre tone generator mode (Voice/
Performance modes).
Settings: 1 – 16, off n In the multi-timbral tone generator mode (Song and Pattern modes), MIDI data generated by playing the keyboard (and its controllers) is sent to the internal tone generator and external devices via the MIDI output channel, which corresponds to the selected Part number.
Determines the device number used by this synthesizer in receiving or transmitting data. This number must match the Device Number of the external MIDI device when transmitting/receiving bulk data, parameter changes or other system exclusive messages.
Settings: 1 – 16, all, off
[SF2] SWITCH
BankSel
PgmChange (Program Change)
CtrlChange
(Control Change mode)
LocalCtrl (Local Control On/Off)
RcvBulk (Receive Bulk)
This switch enables or disables Bank Select messages, both in transmission and reception. When this is set to
“on,” this synthesizer responds to incoming Bank Select messages, and it also transmits appropriate Bank
Select messages (when using the panel).
Settings: off, on
This switch enables or disables Program Change messages, both in transmission and reception. When this is set to “on,” this synthesizer responds to incoming Program Change messages, and it also transmits appropriate Program Change messages (when using the panel).
Settings: off, on
Determines how this synthesizer receives and recognizes the AEG Sustain MIDI message. When set to mode1, it is received as a Parameter Change. When set to mode2, it is received as a Control Change message.
Settings: mode1, mode2
This determines whether or not the tone generator of the instrument responds to your keyboard playing.
Normally, this should be set to “on”—since you’ll want to hear the sound of the MO as you play it. However, for external sequencer applications, you may need to set this to “off” to avoid getting “double” notes, in which the tone generator of the instrument is played twice—once by the keyboard and once again by the keyboard data routed through the sequencer.
Even if this is set to “off,” the data will be transmitted via MIDI. Also, the internal tone generator block will respond to messages received via MIDI.
Settings: off, on
Determines whether or not Bulk Dump data can be received.
Settings: protect (not received), on (received)
Owner’s Manual 209
Utility Job mode
[SF3] SYNC (Synchronization)
MIDI Sync
ClockOut
SeqCtrl (Sequencer Control)
MTC StartOffset
From this display you can set various parameters related to MIDI clock and synchronization.
Determines whether Song/Pattern/Arpeggio playback will be synchronized to the instrument’s internal clock or an external MIDI clock.
Settings: internal, MIDI, MTC internal ..............................Synchronization to internal clock. Use this setting when this synthesizer is to be used alone or as the master clock source for other equipment.
MIDI ..................................Synchronization to a MIDI clock received from an external MIDI instrument via MIDI.
MTC (MIDI Time Code).....Synchronization to an MTC signal received via MIDI. MMC signals are transmitted via MIDI. Use this setting when this synthesizer is to be used as a MIDI slave, such as when synchronized to an MTCcapable MTR. The MTC Sync function is available only in the Song mode. n Please keep in mind that the song or pattern will not start even if you press the [ F ] (Play) button when the MIDI Sync is set to other than “internal.” n MTC (MIDI Time Code) allows simultaneous synchronization of multiple audio devices via standard MIDI cables. It includes data corresponding to hours, minutes, seconds, and frames. This synthesizer does not transmit MTC. A device such as the Yamaha AW2400 is necessary in order to use this synthesizer as an MTC master.
n MMC (MIDI Machine Control) allows remote control of multitrack recorders, MIDI sequencers, etc. A MMC-compatible multitrack recorder, for example, will automatically respond to start, stop, fast forward, and fast reverse operations performed on the controlling sequencer, thus keeping playback of the sequencer and multitrack recorder aligned.
Determines whether MIDI clock (F8) messages will be transmitted via MIDI.
Settings: on (transmitted), off
Determines whether Sequencer Control signals—start, continue, stop, and song position pointer—will be received and/or transmitted via MIDI.
Settings: off, in, out, in/out off .....................Not transmitted/recognized.
in ......................Recognized but not transmitted.
out ....................Transmitted but not recognized.
in/out ...............Transmitted/recognized.
Determines the specific time code point from which sequence playback starts, when MTC is received. This feature can be used to accurately align playback of this synthesizer with an external MTC-compatible device.
Settings: Hour : Minute : Second : Frame
Hour ................00 – 23
Minute .............00 – 59
Second ............00 – 59
Frame ..............00 – 29
[SF4] OTHER
MIDI IN/OUT
ThruPort (Through Port)
BulkInterval (Bulk Interval)
Determines which physical output terminal(s) will be used for transmitting/receiving MIDI data: MIDI IN/OUT or
USB.
Settings: MIDI, USB n Two types of terminals above cannot be used at the same time.
Many computer sequencers are capable of transmitting data over several MIDI ports, effectively breaking the
16-channel barrier. When using the USB terminal for MIDI transmission/reception, you can have this synthesizer respond to MIDI data over one port, while relaying the data for another port number (you can set here) to a separate tone generator (connected to the MIDI OUT terminal).
In this way, 16 channels of data can be played on this synthesizer and another 16 can be played on the connected MIDI device.
Settings: 1 – 8
148) or receiving Bulk Request messages from an external device.
Utility Job mode
[UTILITY]
➞
[JOB]
210
■
Supplementary
Setting the default display when turning the power on
[UTILITY] ➞ [F1] GENERAL ➞ [SF4] OTHER ➞ PowerOnMode
1
Enter the desired mode and the program number you wish to call up first when turning the power on.
2
Press the [ENTER] button while holding the [STORE] button to register the mode and program number set in step 1.
3
Set the PowerOnMode parameter to “last” in the [UTILITY]
→
[F1] GENERAL
→
[SF4] OTHER display.
4
Press the [STORE] button to store the Utility setting made in step 3 above.
5
Turn the power off and turn the power on again to call up the mode/program number set in step 2 to the display.
Owner’s Manual
File mode
File mode
The File mode provides tools for transferring data between the instrument and USB storage device.
n
For details about USB storage devices, see page 31.
n
File mode
[FILE]
n
For information on how to select a file/folder and how to create a new folder, see page 213.
[F1] CONFIG
[SF1] CURRENT
USB Device
F
Slot
Status
F Free
F Total
[SF2] FORMAT
Slot
Type
Volume Label
[F2] SAVE
From this display you can set the parameters about the currently recognized USB storage device.
Select the partition in the device. You can transfer files between the partition in the slot selected below and this instrument.
If using a USB storage device compatible with multiple media, select the slot number. The desired partition can be selected in the right box.
Indicates the status of the storage device recognized by this synthesizer.
Indicates the amount of unused (free) memory on the current device.
Indicates the amount of total memory on the current device.
Before you can use a new USB storage device with this synthesizer, you will need to format it. Use this operation to format the USB storage device and assign a Volume Label to it. For instructions on formatting, see
Selects a slot to be accessed when the connected USB storage device supports multiple media.
Settings: 1 – 8
Specifies the partition to be formatted.
Settings: all, partition1 – 4
Names the Volume Label. For instructions on naming, refer to page 38 in the Basic Operation section.
File/Folder name File/Folder selection box
This operation lets you save files to a USB storage device.
For instructions on saving files of the various data types, refer to the following pages: page 60
(Voices), page 67 (Performances), page 99 (Songs and Patterns).
TYPE
[SF2] SETNAME
[F6] NEW
[F3] LOAD
Press the [F6] NEW button to create a new folder.
[SF1] EXEC
Among the various types of data created on this synthesizer, you can save all of them or only a specific type of data to a single file. This parameter determines which specific type of data will be saved to a single file.
Settings:
Refer to “Supplementary information” on page 214.
Executes saving of the file into the selected folder.
n The [ENTER] button on the panel is used to call up the contents of the selected folder.
Copies the file/folder name selected in the File/Folder selection box into the File name column.
Creates a new folder in the current folder.
Currently selected folder (directly)
This operation lets you load files from a USB device to this synthesizer.
You can also perform on the keyboard while playing backing parts from an SMF file contained in
the USB storage device. See page 213.
TYPE
[SF1] EXEC
File/Folder selection box
Among the various types of data saved in a single file on a USB storage device, you can load all of them or only a specific type of data to this synthesizer. This parameter determines which specific type of data will be loaded from a single file.
Settings:
Refer to “Supplementary information” on page 214.
Executes loading of the file.
n The [ENTER] button on the panel is used to call up the contents of the selected folder.
Owner’s Manual 211
File mode
[F4] RENAME
Select the desired file type.
Select the file/folder to be renamed.
From this display you can rename files or folders in the selected USB storage device, using up to eight alphabetic and numeric characters. Files are named according to the MS-DOS naming convention. If the file name contains spaces and other characters unrecognized in MSDOS, these characters will automatically be replaced by “_” (underscore) characters when saving.
Rename the selected file/folder here.
[SF1] EXEC
[SF2] SETNAME
[F6] NEW
[F5] DELETE
Select the desired file type.
Executes renaming of the file.
n The [ENTER] button on the panel is used to call up the contents of the selected folder.
Copies the file/folder name selected in the File/Folder selection box into the File name column.
Creates a new folder within the current folder.
From this display you can delete files/folders from the selected USB storage device. Select the desired file or folder as shown below, then press the [SF1] EXEC button.
n When you wish to delete a folder, delete all the files and folders contained in the folder beforehand.
Please keep in mind that only folders that contain no files or other nested folders can be deleted.
Select the file or folder to be deleted.
212 Owner’s Manual
Supplementary infomation
■
Supplementary information
File ( )/Folder ( ) selection
The instructions and illustrations below show you how to select files and folders on the USB storage devices within the File mode.
Move the cursor to the desired file or folder by using the [INC/YES] and
[DEC/NO] buttons or the data dial.
To return to the next highest level, press the [EXIT] button.
To call up the contents of a desired folder, highlight the folder and press the [ENTER] button.
Move the cursor to the desired file or folder by using the [INC/YES] and [DEC/NO] buttons or the data dial.
Formatting a USB storage device
Before you can use a new USB storage device with this synthesizer, you will need to format it. Follow the instructions below.
CAUTION
If data is already saved on the USB storage device, be careful not to format it. If you format the USB storage device, all the previously recorded data will be deleted.
1
Connect a USB storage device to the USB TO DEVICE connector.
If necessary, insert the proper media into the slot of the USB storage device.
2
Press the [FILE] mode to enter the File mode.
3
Press the [F1] CONFIG button, then [SF2] FORMAT button to call up the Format display.
Playing back the SMF (Standard MIDI file) from the USB storage device
In the File mode, you can play back directly the SMF file saved in the USB storage device. This is useful if you are playing a keyboard with the accompaniment of SMF file.
1
Connect the USB storage including the SMF file device to this instrument.
2
Enter the Song mode or Pattern mode, then select the
Song or Pattern which has desired the Mixing settings.
3
Press the [FILE] button to enter the File mode.
4
Press the [F3] LOAD button.
5
Move the cursor to the TYPE, then select the Song or
Pattern.
6
Select the SMF file.
7
Press the [F6]
F
(Play) button to play back the SMF file with the Mixing settings of currently selected Song or Pattern. Press the
J
(Stop) button again to stop the playback.
8
Try playing the keyboard along with the accompaniment of the SMF file.
To select the Track for keyboard performance, turn the
[TRACK SELECT] button on, then press the any of Number [1]
– [16] buttons. Also, you can control the sound of each Part by using the Knobs and Control sliders as the Song mode and
Pattern mode.
4
Select the slot and partition to be formatted.
Specify the slot number at the right top of the display as necessary and select the partition to be formatted at the Type value location in the second line of the display.
5
Set the Volume Label.
Move the cursor to the “Volume Label” and input a Volume
Label. For instructions on naming, refer to page 38 in the
Basic Operation section.
6
Press the [ENTER] button. (The display prompts you for confirmation.)
Press the [DEC/NO] button to cancel the Format operation.
7
Press the [INC/YES] button to execute the Format.
After formatting has been completed, a “Completed” message appears and operation returns to the original display.
CAUTION
While formatting is in process, make sure to follow these precautions:
• Never remove or eject the media from the device (USB storage).
• Never unplug or disconnect any of the devices.
• Never turn off the power of the MO or the relevant devices.
n
By executing the Format operation in the File mode, the USB storage device will be formatted to MS-DOS or Windows format.
The formatted USB storage device may not be compatible with other devices such as a Macintosh computer or digital camera.
Owner’s Manual 213
Supplementary infomation
File types that can be handled by the MO
File types that can be saved from the instrument to the USB storage device [FILE]
→
[F2] SAVE
→
TYPE
All
AllVoice
TYPE
UserARP
AllSong
AllPattern
SMF
Voice Editor
File extension*
.M7A
.W7V
.W7G
.W7S
.W7P
.MID
.W7E
Description
All data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device.
All the User Voice data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device. However, the Mixing Voices are not saved.
All the User Arpeggio data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device.
All the User Song data in this synthesizer’s internal User Memory (DRAM) is treated as a single file, and can be saved to the USB storage device.
All the User Pattern data in this synthesizer’s internal User Memory (DRAM) is treated as a single file, and can be saved to the USB storage device.
Sequence track (1 – 16) and Tempo track data of Songs or Patterns created in the Song/Pattern mode can be saved to the USB storage device as Standard MIDI File (format 0) data.
All the User Voice data stored on User Banks (Flash ROM) is handled as a single file and saved to the USB storage
device. The saved file can be loaded to the MO6/MO8 Voice Editor (page 112) on your computer.
* Assigned to the file which can be saved.
File types that can be loaded from USB storage device to the instrument [FILE]
→
[F3] LOAD
→
TYPE
All
AllVoice
Voice
TYPE
Performance
UserARP
AllSong
Song
AllPattern
Pattern
Voice Editor
File extension*
.M7A
.W7V
.M7A
.W7V
.M7A
.W7G
.W7S
.M7A
.W7S
.MID
.W7P
.M7A
.W7P
.MID
.W7E
Description
Files of the “All” type saved to USB storage device can be loaded and restored to the instrument. When the box at the left of “without System” is checkmarked, only the Utility mode settings will not be loaded.
Files of the “All Voice” type saved to USB storage device can be loaded and restored to the instrument.
A specified voice in a file that is saved to the USB storage device as “All” or “All Voice” type can be individually selected and loaded to the instrument. Please note that the file icons of “M7A” and “W7V” are changed to (as virtual folders)
when this file type is selected (Quick Guide on page 62).
A specified performance in a file that is saved to the USB storage device as “All” type can be individually selected and loaded to the instrument. Please note that the file icon of “M7A” is changed to (as a virtual folder) when this file type
is selected (Quick Guide on page 68).
Files of the “UserARP” type saved to USB storage device can be loaded and restored to the instrument.
Files of the “All Song” type saved to USB storage device can be loaded and restored to the instrument.
A specified Song in a file that is saved to the USB storage device as “All” or “All Song” type can be individually selected and loaded to the instrument. Please note that the file icons of “M7A” and “W7S” are changed to (as virtual folders)
MIDI file (format 0, 1) to a specific Song.
Files of the “All Pattern” type saved to USB storage device can be loaded and restored to the instrument.
A specified Song in a file that is saved to the USB storage device as “All” or “All Pattern” type can be individually selected and loaded to the instrument. Please note that the file icons of “M7A” and “W7P” are changed to (as virtual folders)
MIDI file (format 0, 1) to a specific section of a Pattern.
The Voice data edited via the MO6/MO8 Voice Editor on your computer can be loaded to the instrument.
* Assigned to the file which can be loaded. n
• The “All Voice,” “UserARP,” “All Song,” “All Pattern,” and “Voice Editor” files using the MOTIF ES can be loaded to the MO. These file extensions are same as the MO.
• The “All” (.W2A), “All Voice” (.W2V), and “Voice Editor” (.W2E) files using the MOTIF also can be loaded to the MO as the file types below.
File Type
All Voice
File extension
.W2V
Voice Editor .W2E
• Keep in mind that the Voices may not produce the exact same sound as those on the original instrument, since the contents of the preset Waveforms and the Effect structure are different between the two instrument series.
214 Owner’s Manual
Master Play mode
Master mode
Master Play mode
[MASTER]
➞
Master selection
The Master Play mode lets you perform a variety of general editing operations on the selected Master. For more detailed and comprehensive editing operations, use the Master Edit mode. Edited parameters with the exception of some parameters are stored to internal Flash ROM as a User Master.
[F1] PLAY
OCT (Octave) Indicates Keyboard Octave setting set via the [OCTAVE] buttons.
This can be changed also with the following operation: [UTILITY]
→
[F1] GENERAL
→
[SF2] KBD
→
Octave.
ASA (ASSIGN A),
ASB (ASSIGN B)
Indicates the functions assigned to the respective Knobs (printed “ASSIGN A” and “ASSIGN B”) when the lamps of both the [PAN/SEND] and [TONE] buttons are turned on. The functions are assigned from the
[UTILITY]
→
[F4] CTL ASN
→
[SF2] ASSIGN display. n OCT (Octave), ASA (ASSIGN A), and ASB (ASSIGN B) settings are not independently assignable for each Master. Because of this, these are not stored as an
individual Master in the Master Store mode (page 218).
AS1 (ASSIGN 1),
AS2 (ASSIGN 2)
[SF1] ARP1 (Arpeggio 1) – [SF5]
ARP5 (Arpeggio 5)
Indicates the values obtained by controlling the respective Knobs (printed “ASSIGN 1” and “ASSIGN 2”) when the lamps of both the [PAN/SEND] and [TONE] buttons are turned on. The functions assigned to these knobs depend on the setting of the Voice selected as a Master program.
You can call up the Arpeggio types by pressing these buttons to which the Arpeggio types are assigned.
The Arpeggio type assigned to each button depends on the program (Voice, Performance, Song, Pattern) selected as a Master.
[F2] MEMORY
From this display you can set basic parameters for the Master, including the mode that is called up with the Master and the program number.
Mode Determines the mode that is called up when the Master number is selected.
Settings: Voice, Performance, Pattern, Song
Memory
ZoneSwitch
Determines the Program number that is called up when the Master is selected.
Settings:
When the Mode is set to Voice: Select a Voice bank and number.
When the Mode is set to Performance: Select a Performance bank and number.
When the Mode is set to Pattern: Select a Pattern and section.
When the Mode is set to Song: Select a Song number.
function.
n When the Mode is set to “Voice” or “Performance” and the Zone Switch is turned on, only Zone 1 can be used in the default setting (playing Zones 2-4 will produce no sound). You can use these Zones by setting various parameters in the
Master Edit mode.
Owner’s Manual 215
Master Edit mode Common Edit
Master Edit mode
[MASTER]
➞
Master selection
➞
[EDIT]
The Master Edit is divided into Common Edit, for setting parameters common to all four Zones, and Zone Edit, for setting parameters of individual Zones.
When Zone Switch is set to on in the [F2] MEMORY display in the Master Play mode, only the Common Edit is available.
Common Edit
[MASTER] ➞ Master selection ➞ [EDIT] ➞ [COMMON]
These parameters are for making global (or common) edits to all four Zones of the selected Master.
[F1] NAME
[F2] OTHER
Knob/Slider From this display you can set which row of Knob/Slider functions will be lit and selected.
Settings: pan........................... Selecting the Master lights the [PAN/SEND] lamp, for control over the Pan/Send row.
tone .......................... Selecting the Master lights the [TONE] lamp, for control over the Tone row. assign ...................... Selecting the Master lights the [PAN/SEND] and [TONE] lamps, for control over the Assign row.
MEQofs or partEQ.... Selecting the Master lights the [EQ] lamp, for control over the EQ row. When the Mode is set to Voice,
MEQofs is available. When the Mode is set to Performance, Song, or Pattern, partEQ is available.
MEF.......................... Selecting the Master lights the [ARP FX] and [EQ] lamps, for control over the Master Effects row. arpFx........................ Selecting the Master lights the [ARP FX] lamp, for control over the Arpeggio FX row. zone ......................... Selecting the Master lights no lamp and automatically calls up the Knob/Slider functions specifically set for
MEMORY display in the Master Play mode.
Zone Edit
[MASTER] ➞ Master selection ➞ [EDIT] ➞ Zone selection
These parameters are for editing the individual Zones that make up a Master. Zone Edit is available only when the Zone Switch is turned on in the [F2] MEMORY display in the Master Play mode.
[F1] TRANS (Transmit)
From this display you can set how each Zone transmits MIDI messages when you play the keyboard.
TransCh (Transmit Channel) Determines the MIDI Transmit Channel for each Zone.
Settings: 1 – 16
TGSwitch
(Tone Generator Switch)
MIDISwitch
Determines whether or not MIDI data for each Zone is transmitted to the internal tone generator.
Settings: on, off
Determines whether or not MIDI data for each Zone is transmitted to an external MIDI device.
Settings: on, off
[F2] NOTE
From this display you can set the pitch- and keyboard-related parameters for each Zone — allowing you to set up Zone splits and determine the pitch range for each Zone.
Octave Determines the amount in octaves by which the range of the Zone is shifted up or down.
Settings: -3 – 0 (Default) – +3
Transpose
NoteLimitH, L (High, Low)
Determines the amount in semitones by which the range of the Zone is shifted up or down.
Settings: -11 – 0 (Default) – +11
Determines the lowest and highest notes of the range for each Zone. The selected Zone will sound only when you play notes within this range.
Settings: C -2 – G8 n You can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired low and high keys.
216 Owner’s Manual
Master Edit mode Zone Edit
[F3] TX SW (Transmit Switch)
From this display you can set how the playing of each individual Zone affects transmission of various MIDI messages, such as Control Change and Program
Change messages. When the relevant parameter is set to “on,” playing the selected Zone will transmit the corresponding MIDI messages.
Note that two different display types are provided (see below). Each display type features the same settings in a different format; use the type you feel most comfortable with.
• Display showing four Zones
• Display showing all parameters for one Zone
Keep in mind that since all the available parameters cannot be simultaneously displayed in the four-Zone display, you will need to use the cursor controls to scroll the display in order to see and set the other parameters.
Settings:
Bank (TG) Determines whether or not to transmit Bank Select MSB/LSB messages to the internal tone generator.
PC (TG)
Bank (MIDI)
PC (MIDI)
PB (Pitch Bend)
MW (Modulation Wheel)
Vol (Volume)
Pan
Slider
FC1 (Foot Controller1)
FS (Footswitch)
Knob
Determines whether or not to transmit Program Change messages to the internal tone generator.
Determines whether or not to transmit Bank Select MSB/LSB messages to the external tone generator via MIDI.
Determines whether or not to transmit Program Change messages to the external tone generator via MIDI.
Determines whether or not to transmit Pitch Bend messages to the internal and external tone generator.
Determines whether or not to transmit MIDI messages generated by using the Modulation Wheel to the internal and external tone generator.
Determines whether or not to transmit Volume messages to the internal and external tone generator.
Determines whether or not to transmit Pan messages to the internal and external tone generator.
Determines whether or not to transmit MIDI messages generated by using the Sliders to the internal and external tone generator.
Determines whether or not to transmit MIDI messages generated by pressing the optional Foot Controller to the internal and external tone generator.
Determines whether or not to transmit MIDI messages generated by pressing the Footswitch connected to the
FOOT SWITCH jack to the internal and external tone generator.
Determines whether or not to transmit MIDI messages generated by using the Knobs to the internal and external tone generator.
[F4] PRESET
From this display you can make the Voice-related settings for each Zone, in the selected Master program number. In this way, selecting a different Master automatically calls up a completely different set of Voices and Voice-related settings for the four Zones.
n Using the [F6] SEND button, you can select whether the settings in PRESET display are immediately applied or not.
If the [F6] SEND button is turned on ( ), each MIDI messages will be output from the MO as soon as you changed each parameter in this display.
If the [F6] SEND button is turned off ( ), each MIDI messages will be output from the MO after you store the edited Master and then select the Master again.
However, the parameters set to off in the [F1] TRANS or [F3]TX SW display cannot be output.
BankMSB,
BankLSB,
PgmChange (Program Change)
Volume
Determines the Voice assignment for each Zone in the selected Master.
Settings: Refer to the Voice List in the separate Data List booklet.
Pan
Determines the output level of the Voice in each Zone.
Settings: 0 – 127
Determines the stereo pan position of the Voice in each Zone.
Settings: L64 (Left) – C (Center) – R63 (Right)
[F5] KN/CS (Knob/Control Slider)
From this display you can determine which Control Change numbers are used for the Knobs and Sliders for each Zone. These settings are available only when the Knob/Slider parameter (in the [F2] OTHER display in Common Edit) is set to “zone.”
Settings: off, 1 – 95
Owner’s Manual 217
Master Job mode Zone Edit
Master Job mode
[MASTER]
➞
[JOB]
The Master Job mode contains two convenient operations (called “Jobs”)—one letting you initialize (reset) the Master data, and the other letting you transmit your edited Master data to an external MIDI device or computer.
After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
[F1] INIT (Initialize)
This function lets you reset (initialize) all Master parameters to their default settings. It also allows you to selectively initialize certain parameters, such as
Common settings, settings for each Zone, and so on — very useful when creating a completely new Master from scratch.
Parameter Types (for Initializing): All, Common, Zone
ALL
Common
Zone
Split
4Zone
Layer
All settings for the selected Master are initialized.
Common parameter settings for the selected Master are initialized.
You can initialize the Zone setting to one of the following three types.
Splits the keyboard range using Zone 1 and Zone 2. “UpperCh” determines the MIDI transmit channel of the upper range of the keyboard, “LowerCh” determines the MIDI transmit channel of the lower range of the keyboard, and “SplitPoint” determines the note (C2 – G8) number which separates the upper range and lower range of the keyboard.
Initializes all four Zones.
Lets you layer two parts using Zone 1 and Zone 2. “UpperCh” and “LowerCh” determine the MIDI transmit channels of the two Zones respectively.
[F4] BULK (Bulk Dump)
This function lets you send all your edited parameter settings for the currently selected Master to a computer or another MIDI device for data archiving.
n In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
DeviceNo.
Master Store mode
[MASTER]
➞
Master selection
➞
[STORE]
This function lets you store your edited Master to User memory (Flash ROM).
For details, refer to page 123 in the Quick Guide section.
218 Owner’s Manual
Information Displays
Appendix
Information Displays
The convenient Information displays let you see at-a-glance some of the more important settings relevant to each mode.
Select the desired mode, then press the [INFORMATION] button to call up the Information display for that mode. To exit from the display, press the button again (or any other panel button).
Voice mode Song mode
●
Song Play mode
Bank
Indicates the MSB/LSB (page 224) of the currently selected
Voice bank.
EL 1234
Indicates the currently selected Voice, on/off status of the
four Elements and mono/poly (page 151) status.
Porta (Portamento)
Indicates the Portamento switch on/off status of the currently selected Voice.
PB (Pitch Bend)
Indicates the Upper/Lower setting of the Pitch Bend range.
InsA (Insertion A), InsB (Insertion B), Rev (Reverb),
Cho (Chorus)
Indicates the currently selected effect type for each effect
Indicates the amount of currently unused (available) memory (DRAM) for song recording.
●
Song Mixing mode
Ins (Insertion)
Indicates the Part number to which the Insertion effect is applied.
Rev (Reverb), Cho (Chorus)
Indicates the currently selected effect type for each effect
●
Mixing Voice Edit mode
Performance mode
Bank
Indicates the MSB/LSB (page 224) of the currently selected
Performance bank.
Ins (Insertion)
Indicates the Part number to which the Insertion effect is applied.
Rev (Reverb), Cho (Chorus)
Indicates the currently selected effect type for each effect
Bank
Indicates the MSB/LSB (page 224) of the currently selected
Voice bank.
EL 1234
Indicates the currently selected Voice, and the on/off status of the four Elements.
InsA (Insertion A), InsB (Insertion B)
Indicates the currently selected effect type for each effect block.
Used Mix Voice
Current
Indicates the number of Parts using the Mixing Voices in the currently selected Song.
Total
Indicates the total number of Parts using the Mixing Voices in all the Songs and Patterns.
Owner’s Manual 219
Information Displays
Pattern mode
●
Pattern Play mode
File mode
Indicates the amount of currently unused (available) memory (DRAM) for Pattern Phrase recording.
●
Pattern Mixing mode
Same as in the Song Mixing mode.
●
Mixing Voice Edit mode
Same as in the Song Mixing Voice Edit mode.
Utility mode
USB Free
Indicates the amount of currently available (unused) memory of the connected USB storage device.
Slot, Volume Label
Indicates the slot number and volume label of USB storage device's directory used in the File mode.
Current Dir (Current Directory)
Indicates the currently selected directory.
Master mode
MIDI IN/OUT
Indicates which physical output terminal(s) will be used for transmitting/receiving MIDI data.
●
Auto Load
This is available only when the [SF4] OTHER display is selected from [F1] GENERAL.
Mode
Indicates the mode and program number memorized to the currently selected Master.
ZoneSwitch
Indicates the on/off status of the Zone switch.
ZoneTCH (Zone Transmit Channel)
Indicates the MIDI transmit channel of each Zone (when the
Zone Switch is set to on).
Indicates the slot number and volume label of the directory of the USB storage device specified in the Auto Load function.
Remote Control mode
●
Quick Setup
Indicates the parameter values/settings before and after the
Quick Setup function is used. For details on Quick Setup,
220 Owner’s Manual
Display Messages
Display Messages
LCD Indication
Are you sure ? [YES]/[NO]
Arp memory full
Arpeggio type stored
Bad USB device
Bulk protected.
Can’t make folder.
Can’t undo OK? [YES]/[NO]
Choose user phrase.
Completed.
Device number is off.
Device number mismatch.
Executing...
File already exists.
File not found.
Folder is too deep.
Folder not empty.
Illegal check box.
Illegal file
Illegal file name.
Illegal input.
Illegal measure.
Illegal phrase number.
Illegal track number.
Incompatible USB device
Meter mismatch
MIDI buffer full.
MIDI checksum error.
MIDI data error.
Mixing stored
Mixing Voice full
No data.
No F7 (End of Exc.)
No response from USB device
Not empty folder
Now loading... (xxxx)
Now saving... (xxxx)
Now scanning auto loaded files
Now working...
Overwrite? [YES]/[NO]
Pattern length mismatch.
Phrase length mismatch
Phrase number overflow
Please keep power on.
Explanation
Confirms whether you want to execute a specified operation or not. Press [INC/YES] or [DEC/NO] as required.
The internal memory for Arpeggio data is full, preventing storing the recorded sequence data as an Arpeggio.
The current Arpeggio type has been stored to one of the [SF1] - [SF5] buttons.
The USB storage device is unusable. Format the USB storage device and try again.
Bulk data was received when RcvBulk was set to “protect.” (See page 209.)
No more directories can be created below the current level.
When certain Song/Pattern Jobs are executed, internal memory becomes too full for use of the Undo operation.
Press [INC/YES] if this is OK, or [DEC/NO] to abort the operation. Try again after erasing unwanted Songs, Patterns, or User phrases.
You have attempted to record a Pattern track to which a preset phrase is assigned. If you wish to use a preset phrase as raw material for Pattern recording, copy it to a User phrase before recording.
The specified load, save, format, or other Job has been completed.
Bulk data cannot be transmitted/received since the device number is off.
Bulk data cannot be transmitted/received since the device numbers don’t match.
A format operation or Job is being executed. Please wait.
A file having the same name as the one you are about to save already exists.
The file of the specified type cannot be found on the USB storage device
Directories below this level cannot be accessed.
You have attempted to delete a folder that contains data.
No check boxes have been checked in a Sequencer track Job which requires a check box selection. Check the appropriate check box.
The file specified for loading is unusable by the MO or cannot be loaded in the current mode.
The specified file name is invalid. Try entering a different name.
An invalid input or value has been specified. Check the input method or value.
An invalid measure number has been specified in the Song/Pattern mode. Select the measure again.
An invalid phrase number has been specified in the Pattern mode. Select the phrase again.
An invalid track number has been specified in the Song/Pattern mode. Select the track again.
A USB device which cannot be used with the MO has been connected to the USB TO DEVICE connector.
In the Pattern Job mode, the meter (time signature) of the destination Pattern is different from the meter of the source
Pattern.
Failed to process the MIDI data because too much data was received at one time.
An error occurred when receiving bulk data.
An error occurred when receiving MIDI data.
In the Song/Pattern mode, the Mixing settings have been loaded from the file.
The Mixing Voice cannot be stored because the number of Voices already stored has exceeded the maximum capacity.
When a Song/Pattern Job is executed, the selected track or range contains no data. Select an appropriate track or range. In addition, this message appears when a Job related to a Mixing Voice cannot be executed because the specified Mixing Voice is not available.
Exclusive data has been entered or changed without the necessary “End of Exclusive” byte (F7). Make sure F7 is included.
There is no response from the USB device connected to the USB TO DEVICE terminal.
You have attempted to delete a folder that contains data.
Indicates that a file is being loaded.
Indicates that a file is being saved.
Scanning for the files specified for Auto Load.
Canceling the Load/Save operation by pressing the [EXIT] button.
A save operation will overwrite data on the USB storage device, and this message confirms whether it is OK to continue or not. Press [INC/YES] or [DEC/NO] as required.
A Pattern Job will result in the length of a Pattern being greater than 256 measures.
A Pattern Job will result in the length of a phrase being greater than 256 measures.
The maximum number of phrases (256) has been exceeded when recording, executing a Pattern Job, or editing.
The data is being written to Flash ROM.
Never attempt to turn off the power while data is being written to Flash ROM. Turning the power off while this message is shown results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This may also result in the MO being unable to properly start up the next time the power is turned on.
Owner’s Manual 221
Display Messages
LCD Indication
Please stop sequencer.
Power on mode stored
Read only file.
Receiving MIDI bulk
Recording stopped
Scene & Arpeggio type stored
Seq memory full.
System memory crashed.
This performance uses user voices.
Too many favorites
Too many fixed notes
Transmitting MIDI bulk
Unknown file format.
USB connection terminated. Press
[ENTER].
USB device connecting
USB device full.
USB device not ready.
USB device read/write error.
USB device unformatted.
USB device write protected.
USB power consumption exceeded.
USB transmission error
Utility stored
Explanation
The operation you’ve attempted to execute cannot be done during Song/Pattern playback.
The setting of the program number automatically selected when turning the power on has been stored.
You have attempted to delete, rename, or overwrite a read-only file.
The MO is receiving MIDI bulk data.
The recording has been stopped since the memory became full.
The Song Scene and current Arpeggio type have been stored to one of the [SF1] – [SF5] buttons.
The internal memory for Sequence data is full, preventing any further operation (such as recording, editing, Job execution, MIDI reception/transmission, or loading from the USB storage device). Try again after erasing unwanted
Song, Pattern, or User phrase data.
Writing data to Flash ROM has failed.
The performance you have loaded includes User voice data. Check whether the voice you saved exists at the appropriate User voice bank.
You’ve attempted to assign more than 257 voices to the Favorite category.
When converting the song or pattern data to the Arpeggio data, the amount of different notes in the data to be converted has exceeded sixteen.
The MO is transmitting MIDI bulk data.
File format is not recognized.
A break in the connection with the USB storage device has occurred because of an abnormal electric current.
Disconnect the USB storage device from the USB TO DEVICE connector, then press the [ENTER] button.
Recognizing the USB storage device connected to the USB TO DEVICE terminal.
The USB storage device is full and no more data can be saved. Use a new USB storage device, or make space by erasing unwanted data from the USB storage device.
A USB storage device is not properly inserted in or connected to the MO.
An error occurred while reading or writing to/from a USB storage device.
The disk is not formatted, or the format is unusable by the MO.
The USB storage device is write protected, or you have attempted to write to a read-only medium such as CD-ROM.
The power consumption of the USB storage device connected to the USB TO DEVICE connector exceeds the regulated value.
An error occurs when communicating with the USB storage device.
The settings in the Utility mode have been stored.
222 Owner’s Manual
About MIDI
About MIDI
MIDI (Musical Instrument Digital Interface) is a standard which allows electronic musical instruments to communicate with each other, by sending and receiving compatible Note, Control Change, Program Change and various other types of MIDI data, or messages.
This synthesizer can control other MIDI devices by transmitting note related data and various types of controller data. It can also be controlled by incoming MIDI messages which automatically determine the tone generator mode, select MIDI channels, voices and effects, change parameter values, and of course play the voices specified for the various Parts.
MIDI channels
MIDI performance data is assigned to one of sixteen MIDI channels. Using these channels, 1 – 16, the performance data for sixteen different instrument parts can be simultaneously sent over one MIDI cable.
Think of the MIDI channels as TV channels. Each TV station transmits its broadcasts over a specific channel.
Your home TV set receives many different programs simultaneously from several TV stations and you select the appropriate channel to watch the desired program.
Weather Report
News
1
News
2
2
MIDI operates on the same basic principle.
The transmitting instrument sends MIDI data on a specific MIDI channel (MIDI Transmit Channel) via a single MIDI cable to the receiving instrument. If the receiving instrument’s MIDI channel (MIDI Receive Channel) matches the Transmit Channel, the receiving instrument will sound according to the data sent by the transmitting instrument.
For information on how to set the MIDI transmit channel and the MIDI receive channel, see page 104.
MIDI Transmit channel 2
MIDI cable
MIDI Receive channel 2
MIDI channel and MIDI port
MIDI data is assigned to one of sixteen channels. However, we can overcome the sixteen-channel limit by using separate
MIDI “ports,” each supporting sixteen channels. For details, see page 107.
MIDI Messages Transmitted/Recognized by this synthesizer
MIDI messages can be divided into two groups: Channel messages and System messages. Below is an explanation of the various types of MIDI messages which this synthesizer can recognize/transmit. The messages transmitted/recognized by this synthesizer are shown in the MIDI Data Format and MIDI Implementation Chart of the separate Data List.
n
Some of the following explanations are described in a general sense, and not necessarily as how they relate to the MO. For details about the behavior of MO when receiving each MIDI message, refer to the “MIDI Data Format” and the “MIDI Implementation Chart” in the separate Data List.
Owner’s Manual 223
224
About MIDI
CHANNEL MESSAGES
Channel messages contain data related to the performance on the keyboard for the specific channel.
■
Note On/Note Off (Key On/Key Off)
Messages which are generated when the keyboard is played.
Reception note range = C-2 (0) – G8 (127), C3 = 60
Velocity range = 1 – 127 (Only the Note On velocity is received)
Note On: Generated when a key is pressed.
Note Off: Generated when a key is released.
Each message includes a specific note number which corresponds to the key which is pressed, plus a velocity value based on how hard the key is struck.
■
Control Change
Control Change messages let you select a voice bank, control volume, panning, modulation, portamento time, brightness and various other controller parameters, through specific Control Change numbers which correspond to each of the various parameters.
Bank Select MSB (Control #000)
Bank Select LSB (Control #032)
Messages which select variation voice bank numbers by combining and sending the MSB and LSB from an external device. The functions of MSB and LSB messages differ depending on the tone generator mode. MSB numbers select voice type (Normal Voice or Drum Voice), and LSB numbers select voice banks.
(For more information about Banks and Programs, see
Voice List in the separate Data List.)
A new bank selection will not become effective until the next
Program Change message is received.
Modulation (Control #001)
Messages which control vibrato depth using the Modulation
Wheel.
Setting the value to 127 produces maximum vibrato and 0 results in vibrato off.
Portamento Time (Control #005)
Messages which control the duration of portamento, or a continuous pitch glide between successively played notes.
When the parameter Portamento Switch (Control #065) is set to on, the value set here can adjust the speed of pitch change.
Setting the value to 127 produces maximum portamento time and 0 results in minimum portamento time.
Data Entry MSB (Control #006)
Data Entry LSB (Control #038)
Messages which set the value for the parameter specified
by RPN MSB/LSB (page 225) and NRPN MSB/LSB (page
225). Parameter value is determined by combining the MSB
and LSB.
Main Volume (Control #007)
Messages which control the volume of each Part.
Setting the value to 127 produces maximum volume and 0 results in volume off.
Pan (Control #010)
Messages which control the stereo panning position of each Part (for stereo output).
Setting the value to 127 positions the sound to the far right and 0 positions the sound to the far left.
Expression (Control #011)
Messages which control intonation expression of each Part during performance.
Setting the value to 127 produces maximum volume and 0 results in volume off.
Hold1 (Control #064)
Messages which control sustain on/off.
Setting the value between 64 – 127 turns the sustain on, between 0 – 63 turns the sustain off.
Portamento Switch (Control #065)
Messages which control portamento on/off.
Setting the value between 64 –127 turns the portamento on, between 0 – 63 turns the portamento off.
Sostenuto (Control #066)
Messages which control sostenuto on/off.
Holding specific notes and then pressing and holding the sostenuto pedal will sustain those notes as you play subsequent notes, until the pedal is released.
Setting the value between 64 –127 turns the sostenuto on, between 0 – 63 turns the sostenuto off.
Harmonic Content (Control #071)
Messages which adjust the filter resonance set for each
Part.
The value set here is an offset value which will be added to or subtracted from the voice data. Higher values will result in a more characteristic, resonant sound. Depending on the voice, the effective range may be narrower than the range available for adjustment.
Release Time (Control #072)
Messages which adjust the AEG release time set for each
Part.
The value set here is an offset value which will be added to or subtracted from the voice data.
Attack Time (Control #073)
Messages which adjust the AEG attack time set for each
Part.
The value set here is an offset value which will be added to or subtracted from the voice data.
Brightness (Control #074)
Messages which adjust the filter cutoff frequency set for each Part.
The value set here is an offset value which will be added to or subtracted from the voice data. Lower values result in a softer sound.
Depending on the voice, the effective range may be narrower than the range available for adjustment.
Owner’s Manual
About MIDI
Decay Time (Control #075)
Messages which adjust the AEG decay time set for each
Part. The value set here is an offset value which will be added to or subtracted from the voice data.
Effect1 Depth (Reverb Send Level) (Control #091)
Messages which adjust the send level for the Reverb effect.
Effect3 Depth (Chorus Send Level) (Control #093)
Messages which adjust the send level for the Chorus effect.
Data Increment (Control #096)
Decrement (Control #097) for RPN
Messages which increase or decrease the MSB value of pitch bend sensitivity, fine tune, or coarse tune in steps of 1.
You will need to assign one of those parameters using the
RPN in the external device in advance. The data byte is ignored. When the maximum value or minimum value is reached, the value will not be incremented or decremented further. (Incrementing the fine tune will not cause the coarse tune to be incremented.)
NRPN (Non-Registered Parameter Number) LSB
(Control #098)
NRPN (Non-Registered Parameter Number) MSB
(Control #099)
Messages which adjust a voice’s vibrato, filter, EG, drum setup or other parameter settings.
First send the NRPN MSB and NRPN LSB to specify the parameter which is to be controlled. Then use Data Entry
(page 224) to set the value of the specified parameter. Note
that once the NRPN has been set for a channel, subsequent data entry will be recognized as the same
NRPN’s value change. Therefore, after you use the NRPN, you should set a Null (7FH, 7FH) value to nullify further changes and prevent unexpected results.
RPN (Registered Parameter Number) LSB
(Control #100)
RPN (Registered Parameter Number) MSB
(Control #101)
Messages which offset, or add or subtract values from a
Part’s pitch bend sensitivity, tuning, or other parameter settings. First send the RPN MSB and RPN LSB to specify the parameter which is to be controlled. Then use Data
Increment/Decrement to set the value of the specified parameter. Note that once the RPN has been set for a channel, subsequent data entry will be recognized as the same RPN’s value change. Therefore after you use the RPN, you should set a Null (7FH, 7FH) value to avoid unexpected results.
The following RPN numbers can be received.
RPN MSB
00
00
00
7F
RPN LSB
00
01
02
7F
PARAMETER
Pitch Bend Sensitivity
Fine Tune
Coarse Tune
Null
■
Channel Mode Messages
The following Channel Mode Messages can be received.
2nd BYTE
120
121
123
126
127
3rd BYTE
0
0
0
0 – 16
0
MESSAGE
All Sounds Off
Reset All Controllers
All Notes Off
Mono
Poly
All Sounds Off (Control #120)
Clears all sounds currently sounding on the specified channel. However, the status of channel messages such as
Note On and Hold On is maintained.
Reset All Controllers (Control #121)
The values of the following controllers will be reset to the defaults.
CONTROLLER
Pitch Bend Change
Aftertouch
Polyphonic
Aftertouch
Modulation
Expression
Hold1
Portamento
Sostenuto
Soft Pedal
Portamento Control
RPN
NRPN
VALUE
0 (center)
0 (off)
0 (off)
0 (off)
127 (max)
0 (off)
0 (off)
0 (off)
0 (off)
Cancels the Portamento source key number
Number not specified; internal data will not change
Number not specified; internal data will not change
All Notes Off (Control #123)
Clears all notes currently on for the specified channel.
However, if Hold1 or Sostenuto is on, notes will continue sounding until these are turned off.
Mono (Control #126)
Performs the same function as when an All Sounds Off message is received, and if the 3rd byte (mono number) is in the range of 0 – 16, it sets the corresponding channel to
Mono Mode (Mode 4: m = 1).
Poly (Control #127)
Performs the same function as when an All Sounds Off message is received, and sets the corresponding channel to Poly Mode.
■
Program Change
Messages that determine which voice to select for each
Part. With a combination of Bank Select, you can select not only basic voice numbers, but also variation voice bank numbers. For a list of the Voices, see the separate Data List.
Owner’s Manual 225
226
About MIDI
■
Pitch Bend
Pitch Bend messages are continuous controller messages that allow the pitch of designated notes to be raised or lowered by a specified amount over a specified duration.
■
Channel Aftertouch
Messages which let you control the sounds by the pressure you apply to the keys after the initial striking of the keys, over the entire channel.
This synthesizer does not transmit this data from the keyboard; however, this synthesizer does properly respond to this data when received from an external device.
■
Polyphonic Aftertouch
Messages which let you control the sounds by the pressure you apply to the keys after the initial striking of the keys, for each individual key. This synthesizer does not transmit this data from the keyboard; however, the data is transmitted from the internal sequencer.
SYSTEM MESSAGES
System messages are the data related to the overall system of the device.
■
System Exclusive Messages
System Exclusive messages control various functions of this synthesizer, including master volume and master tuning, tone generator mode, effect type and various other parameters.
General MIDI (GM) System On (Song mode/Pattern only)
When “General MIDI system on” is received, the MO will receive the MIDI messages which are compatible with GM
System Level 1, and consequently will not receive NRPN and Bank Select messages.
F0 7E 7F 09 01 F7 (Hexadecimal) n
Make sure that the interval between this message and the first note data of the song is at least a quarter note or greater in length.
Master Volume
When received, the Volume MSB will be effective for the
System Parameter.
F0 7F 7F 04 01 ll mm F7 (Hexadecimal)
* mm (MSB) = appropriate volume value, ll (LSB) = ignored
■
System Realtime Messages
These messages control the sequencer, that is to say Song and Pattern.
Active Sensing (FEH)
Once FEH (Active Sensing) has been received, if no MIDI data is subsequently received for longer than an interval of approximately 300 msec, the MO will perform the same function as when All Sounds Off, All Notes Off, and Reset All
Controllers messages are received, and will then return to a status in which FEH is not monitored.
Timing Clock (F8H)
This message is transmitted with a fixed interval (24 times per 1/4 note) to synchronize connected MIDI instruments.
You can select whether the sequencer block uses the internal Timing Clock, or external Timing Clock messages received via MIDI IN by setting the MIDI Sync parameter:
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MIDI Sync.
Start (FAH)
This message lets the MIDI sequence data start playing back from the beginning. This message will be transmitted when pressing the [ F ] (Play) button at the top of the Song or Pattern.
Continue (FBH)
This message lets the MIDI sequence data start playing back from the current song position. This message will be transmitted when pressing the [ F ] (Play) button at the middle of the Song or Pattern.
Stop (FCH)
This message causes MIDI sequence data (song) to stop playing back. This message will be transmitted when pressing the [ ■ ] (Stop) button during playback. n
You can select whether this synthesizer will transmit Timing Clock,
Start, Continue, and Stop messages by setting the SeqCtrl parameter: [UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
SeqCtrl.
■
System Common Message
System Common messages also control the sequencer, including Song Select and Song Position Pointer messages.
Owner’s Manual
Troubleshooting
Troubleshooting
If you hear no sound or a strange sound, first check the items described below and take appropriate action. You may be
data to an external device first.)
If the problem persists, consult your Yamaha dealer.
■
No sound comes from the speakers.
• Are all four Control sliders set to appropriate levels (other than zero or minimum)?
• Has the Local Control switch been set to off?
If this is set to off, the internal tone generator will not sound.
[UTILITY]
→
[F5] MIDI
→
[SF2] SWITCH
→
• Have you turned on the power of this instrument and all connected external equipment?
• Have you made all the appropriate level settings—including the Master Volume on this instrument and the volume settings on any connected external equipment?
• Is the Foot Controller pressed down (when it is connected to the FOOT CONTROLLER jack)?
• Are you using an external MIDI controller and are the MIDI volume and/or MIDI expression settings too low?
• Is this instrument properly connected to related external equipment (e.g., amplifier or speaker) via audio cables?
• Are the effect and filter settings appropriate?
If you are using the filter, try changing the cutoff setting. Some cutoff settings may mute the sound entirely.
[VOICE]
→
[EDIT]
→
[COMMON]
→
[PERFORM]
→
[EDIT]
→
[COMMON]
→
[SONG]/[PATTERN]
→
[MIXING]
→
[VOICE]
→
[EDIT]
→
Element/Key selection
→
[PERFORM]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SONG]/[PATTERN]
→
[UTILITY]
→
[F3] SEQ
→
• Are the volume or level settings too low?
[UTILITY]
→
[F1] GENERAL
→
[SF1] TG
→
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F2] OUTPUT
→
[VOICE]
→
[EDIT]
→
Element/Key selection
→
[F4] AMP
→
[SF1] LVL/PAN
→
[PERFORM]
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEF
→
[SF1] OUT
→
[PERFORM]
→
[EDIT]
→
Part selection
→
[F2] OUTPUT
→
[SF1] VOL/PAN
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F2] OUTPUT
→
[SF1] VOL/PAN
→
• Are the element switch, note limit, velocity limit parameters set appropriately?
[VOICE]
→
[EDIT]
→
Element/Key selection
→
[F1] OSC
→
[SF1] WAVE
→
[VOICE]
→
[EDIT]
→
Element/Key selection
→
[F1] OSC
→
[PERFORM]
→
[PERFORM]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF1] VOICE
→
[PERFORM]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
• When the Performance/Song/Pattern produces no sound, has a Voice been assigned to each Part?
[PERFORM]
→
[SONG]/[PATTERN]
→
[MIXING]
→
• When the Song/Pattern produces no sound, are the output port/channel of each track in the Song/Pattern Play mode and the receive port/channel of each Part in the Mixing set appropriately?
[SONG]/[PATTERN]
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
Owner’s Manual 227
228
Troubleshooting
• When the Song/Pattern produces no sound, is the Velocity Offset parameter in the Groove display set appropriately?
[SONG]/[PATTERN]
→
[F2] GROOVE
→
■
Playback continues without stopping.
• When the [ARPEGGIO ON/OFF] button is turned on, press it so that its lamp is turned off.
• When in the Song/Pattern mode, press the [ J ] (Stop) button.
• When the click sound continues, check the following settings. If the parameter is set to “all,” set it to something other than
“all.”
[SONG]/[PATTERN]
→
[UTILITY]
→
[F3] SEQ
→
[SF1] CLICK
→
■
Distorted sound.
• Are the effect settings appropriate? (Some effect types or settings can cause distortion.)
[VOICE]
→
[EDIT]
→
[COMMON]
→
[PERFORM]
→
[EDIT]
→
[COMMON]
→
[SONG]/[PATTERN]
→
[MIXING]
→
• Are the filter settings appropriate? (Excessively high filter resonance settings can cause distortion.)
[VOICE]
→
[EDIT]
→
Element/Key selection
→
[PERFORM]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
• Is the volume set so high that clipping is occurring?
[UTILITY]
→
[F1] GENERAL
→
[SF1] TG
→
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F2] OUTPUT
→
[PERFORM]
→
[EDIT]
→
[COMMON]
→
[F2] OUT/MEF
→
[SF1] OUT
→
[SONG]/[PATTERN]
→
[MIXING]
→
[F1] VOL/PAN
→
■
Sound is choppy and intermittent.
• Are you exceeding the maximum polyphony of this instrument? (page 134)
■
Only one note sounds at a time.
• Is the Mono/Poly parameter set to “mono”?
If you wish to play chords, set this parameter to “poly.”
[VOICE]
→
[F4] PORTA
→
[PERFORM]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
■
Pitch or intervals are wrong.
• Is the Master Tune parameter set at a value other than “0”?
[UTILITY]
→
[F1] GENERAL
→
[SF1] TG
→
• Is the Note Shift parameter set at a value other than “0”?
[UTILITY]
→
[F1] GENERAL
→
[SF1] TG
→
• When the voice produces a wrong pitch, is the appropriate tuning system selected from Micro Tuning parameter?
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F1] GENERAL
→
[SF2] PLY MODE
→
• When the voice produces a wrong pitch, is the LFO Pitch Modulation Depth set too high?
[VOICE]
→
[EDIT]
→
Element/Key selection
→
[F5] LFO
→
Owner’s Manual
Troubleshooting
• When the Performance/Song/Pattern produces a wrong pitch, is the Note Shift or Detune parameter of each Part set to a value other than “0”?
[PERFORM]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F4] TONE
→
• When the Performance/Song/Pattern produces a wrong pitch, is the Note Offset parameter in the Groove display set to a value other than “0”?
[SONG]/[PATTERN]
→
[F2] GROOVE
→
■
No effects are applied.
• Is the [EFFECT BYPASS] button turned off?
• Are the Knobs (for REVERB and CHORUS) set to appropriate levels (other than zero or minimum)?
• Have any or all of the Elements’ Effect Output parameters been set to “thru” in the effect setting display?
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F6] EFFECT
→
[SF1] CONNECT
→
• Have any or all of the effect types been set to “thru” or “off”? (pages 142 – 144)
• When this occurs in the Performance/Song/Pattern mode, check whether the Insertion Switch (INS SW) parameters are set properly or not.
[PERFORM]
→
[EDIT]
→
[COMMON]
→
[F6] EFFECT
→
[SONG]/[PATTERN]
→
[MIXING]
→
[F3] EFFECT
→
■
The Edit Indicator appears, even when parameters are not being edited.
• Keep in mind that simply moving a Knob or Slider changes the parameter, automatically displaying the Edit indicator.
■
Cannot start the Arpeggio.
• Check whether the [ARPEGGIO] button is turned on or off.
• Have you selected a User Arpeggio type (with no User data)?
• Are the Arpeggio related parameters such as Note Limit and Velocity Limit set appropriately?
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[PERFORM]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
• When this occurs in the Performance/Song/Pattern mode, check whether the Arpeggio Switch parameter for each Part is set properly or not.
[PERFORM]
→
[EDIT]]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
Part selection
→
[F1] VOICE
→
[SF2] MODE
→
• Is the MIDI sync parameter set to “internal” (using internal clock)?
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MIDI Sync = internal (page 210)
■
Cannot stop the Arpeggio.
• When Arpeggio playback does not stop even if you release the key, set the Arpeggio Hold parameter to “off.”
[VOICE]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF1] TYPE
→
[PERFORM]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF1] TYPE
→
[SONG]/[PATTERN]
→
[MIXING]
→
[EDIT]
→
[COMMON]
→
[F3] ARP
→
[SF1] TYPE
→
■
The Song/Pattern cannot be started even when pressing the [
F
] (Play) button.
• Does the selected Song or Pattern (phrase) actually contain data?
• Is the Remote Control feature turned on?
• Is the MIDI sync parameter set to “internal” (using internal clock)?
[UTILITY]
→
[F5] MIDI
→
[SF3] SYNC
→
MIDI Sync = internal (page 210)
Owner’s Manual 229
230
Troubleshooting
■
Song/Pattern (Phrase) cannot be recorded.
• Is there enough free memory for recording? The total memory capacity determines the number of Songs/Patterns
(phrases) that can be recorded. For example, if the memory contains Songs/Patterns (phrases) that use up a large amount of memory, the memory may become full even though the available Pattern or Song numbers are not all used.
• In the Pattern Record mode, does the specified track to which the Phrase is assigned have preset data? Recording cannot be done to a track that contains preset data.
■
Cannot enter the Pattern Job mode/Pattern Mixing mode.
• Check whether this instrument is in the Pattern Chain mode or not. If so, exit from the Pattern Chain mode, then press the
[JOB] button or [MIXING] button.
■
The drum sound is wrong or unexpected when changing the transpose value.
• This is normal. Changing the transpose setting while playing a Drum Voice will produce different sounds for the same keys played.
■
Data communication between the computer and this instrument does not work properly.
• Check whether the Port setting on the computer is appropriate or not.
• Is the cable setting (MIDI, USB) in the Utility mode appropriate?
[UTILITY]
→
[F5] MIDI
→
[SF4] OTHER
→
■
This instrument does not sound properly even when playing back song data on a computer or a MIDI instrument connected to this instrument.
• Make sure to set this instrument to the Song mode or Pattern mode. To play back multiple channels simultaneously, Song mode or Pattern mode must be selected.
■
MIDI bulk data transmission/reception does not work properly.
• Is Bulk data receive protection enabled?
Turn the Receive Bulk parameter to “on.”
[UTILITY]
→
[F5] MIDI
→
[SF2] SWITCH
→
• When receiving recorded data with the internal Bulk Dump function, the device number must be set to the same value as that used when transmitting/recording.
[UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
• When transmission does not work properly, is the device number of the MIDI instrument connected to this instrument set to match the DeviceNo. parameter?
[UTILITY]
→
[F5] MIDI
→
[SF1] CH
→
• When using the Voice Editor/Multi Part Editor, have you set a sufficient Dump Interval?
The Dump Interval in the Editor Setup dialog must be set to 20ms or greater. For details refer to the PDF manual included with the Editor.
■
Data cannot be saved in the USB storage device
• Is the connected USB storage device write protected? (Write-protect should be set to off for saving data.)
• Is the connected USB storage device properly formatted?
[FILE]
→
[F1] CONFIG
→
■
Cannot enter the Edit mode
• Is the Category Search function turned on?
After exiting from the Category Search function, press the [EDIT] button.
• Is this instrument in the File mode?
After exiting from the File mode, press the [EDIT] button.
Owner’s Manual
Specifications
Specifications
Keyboards
Tone Generator block
MO8
MO6
Tone Generator
Polyphony
88 keys, Balanced Hammer Effect Keyboard (Initial Touch)
61 keys, LC Keyboard (Initial Touch)
AWM2
64 notes
Multi Timbral Capacity 16 parts (internal)
Wave
Voice
175MB (when converted to 16-bit linear format), 1,859 waveforms
Performance
Preset: 512 normal voices + 64 drum kits
GM: 128 normal voices + 1 drum kit
User: 128 x 2 (Bank 1: Original, Bank 2: Picked up from Preset) Normal Voice
+ 32 drum kits
User: 256 (up to 4 parts)
Filter
Effect System
18 types
Reverb x 20 types, Chorus x 49 types, Insertion (A, B) x 116 types x 3 blocks,
Master Effect x 8 types, Master Equalizer (5 bands), Part EQ (3 bands, stereo)
Sequencer block Note Capacity
Note Resolution
Maximum Polyphony
Tempo
Recording type
Approx. 226,000 notes
480 ppq (parts per quarter note)
124 notes
1 – 300
Tracks
Patterns
Phrases
Songs
Arpeggio
Scene Memory
Sequence Format
Real time replace, Real time overdub (with the exception of the Pattern Chain),
Real time punch (Song only), Step (with the exception of the Pattern Chain)
Pattern Mode: 16 phrase tracks
Pattern Chain Mode: Pattern track, Tempo track, Scene track
Song Mode: 16 sequence tracks (Loop on/off can be set for each track), Tempo track, Scene track
64 patterns (x 16 sections)
Measures: 256 maximum
Preset Phrases: 687 phrases
User Phrases: 256 per pattern
64 songs
Mixing voices: 16 per pattern (256 maximum)
Mixing templates: 32
Preset x 1787 types, User x 256 types
* MIDI Sync, MIDI transmit/receive channel, Velocity Limit, and Note Limit can be set.
5 per Song
Others Master
Sequence Software compatible with the
Remote Control function
Controllers
Display
Connectors
Power Consumption
Dimensions, Weight
Accessories
MO6/MO8 Original format (compatible with MOTIF ES)
SMF format 0, 1 (Format 1 load only)
User: 128
* 4 Zones (Master keyboard settings), Assignable Knob/Slider settings, Program Change Table
• For Windows
Cubase SX 3, SQ01 V2, SONAR 4, MO6/MO8/MOTIF ES/MOTIF-RACK ES/MOTIF-
RACK/S90 ES Multi Part Editor
• For Macintosh
Cubase SX 3, Logic Pro 7, Digital Performer 4.52, MO6/MO8/MOTIF ES/MOTIF-
RACK ES/MOTIF-RACK/S90 ES Multi Part Editor
*Functions to be controlled by the MO6/MO8 differ depending on the software you use.
Pitch Bend wheel, Modulation wheel, Assignable Control Sliders (4), Assignable
Knobs (4), Data dial
240 x 64 dot graphic backlit LCD
OUTPUT L/MONO, R (standard phone jack)
PHONES (standard stereo phone jack)
DIGITAL OUT (RCA-pin)
FOOT CONTROLLER
FOOT SWITCH
MIDI IN/OUT/THRU
USB (TO HOST, TO DEVICE)
DC INLET
13.5 W
MO6: 1,023(W) x 382.7(D) x 101.9(H) mm., 10.4kg
MO8: 1,357(W) x 386(D) x 167(H) mm, 21kg
Power adapter, Owner’s Manual (this book), Data List
* Specifications and descriptions in this owner's manual are for information purposes only. Yamaha Corp. reserves the right to change or modify products or specifications at any time without prior notice. Since specifications, equipment or options may not be the same in every locale, please check with your
Yamaha dealer.
Owner’s Manual 231
232
Index
Index
Numerics
[1] – [16] buttons .........................................17, 34
1/4 Shift (1/4 shifted) .......................................169
1/4 tone ............................................................169
1/8 tone ............................................................169
A
[A] – [H] buttons ..........................................17, 34
Accessories .........................................................6
Active Sensing (FEH) ......................................226
ADD .................................................................171
AEG (Amplitude Envelope Generator)
..................................................134, 162, 176, 191
Aftertouch ..........................................................72
All Notes Off ....................................................225
All Sounds Off ..................................................225
ALL TR (All Track)/1TR (1 track) ......................180
AlternatePan ....................................................162
AltnateGroup .....................................................59
AMod (Amplitude Modulation Depth) ..............163
AMP (Amplitude) .....................................162, 167
Amplitude ........................................................134
Append Pattern ...............................................201
Append Phrase ...............................................200
Arabic 1 – 3 .....................................................169
ARP (Arpeggio) .......152, 171, 173, 180, 190, 208
ARP CH (Arpeggio Channel) ...........................206
[ARP FX] button .................................................51
ARP1 – ARP5 ...............................................40, 74
Arpeggio ..........................................48, 78, 88, 89
[ARPEGGIO ON/OFF] button ............................48
Arpeggio type ..................................................145
ArpSwitch (Arpeggio Switch) ..................174, 191
AS1 (ASSIGN 1) ......................151, 171, 173, 215
AS2 (ASSIGN 2) ......................151, 171, 173, 215
ASA (ASSIGN A) ......................151, 171, 208, 215
ASB (ASSIGN B) ......................151, 171, 208, 215
ASSIGN ...........................................................208
ASSIGN A/B .......................................................71
Assign1/2 .........................................................154
AssignA/B ........................................................154
AssignMode ....................................................166
Attack (Attack Time) ........................................176
Attack Time ......................................................224
AutoLoad .........................................................206
AWM2 ..............................................................129
B
BAK DEL (Back Delete) ...................................181
Band Elimination Filter .....................................133
Band Pass Filter ..............................................133
Bank ..................................................................17
Bank Select LSB ..............................................224
Bank Select MSB .............................................224
BankSel ...........................................................209
BasicRcvCh (Basic Receive Channel) ............209
BC (Breath Controller) .....................................173
BCCurve (Breath Controller Curve) .................205
Beat Graph ......................................................181
Beat Stretch .....................................................187
BEF12 (12dB/oct Band Elimination Filter) .......170
BEF6 (6dB/oct Band Elimination Filter) ...........170
BOX1 – 3 .........................................................157
BPF12D (12dB/oct Digital Band Pass Filter) ... 170
BPF6 (6dB/oct Band Pass Filter) .................... 170
BPFw (Wide Band Pass Filter) ........................ 170
Breath Controller ............................................... 72
Brightness ....................................................... 224
BULK (Bulk Dump) .................. 168, 177, 192, 218
Bulk Dump ...................................................... 148
Curve .............................................. 159, 161, 162
Cutoff .............................................. 160, 161, 176
Cutoff Frequency ............................................ 133
CutoffSens (Cutoff Sensitivity) ........................ 161
C
Cable clip .......................................................... 18
[CATEGORY SEARCH] button .......................... 42
CenterKey ............................... 159, 160, 161, 162
CH (Channel) .................................................. 209
Ch.AfterTouch (Channel After Touch) ............. 182
CHAIN ..................................................... 179, 197
CHANGE ................................................. 182, 197
CHANNEL ....................................................... 196
Channel Aftertouch ......................................... 226
CHANNEL MESSAGE ..................................... 224
Channel Mode Message ................................. 225
ChgTiming (Change Timing) ........................... 154
Chorus ............................................................. 140
Chorus Ctg ...................................................... 142
Chorus Pan ..................................................... 142
Chorus Return ................................................. 142
Chorus Send ................................................... 142
Chorus to Reverb ............................................ 142
Chorus Typ ...................................................... 142
ChoSend (Chorus Send) ......... 154, 166, 172, 175
CLEAR ............................................................. 196
Clear Pattern ................................................... 202
Clear Phrase ................................................... 200
Clear Song ...................................................... 189
Clear Track .............................................. 188, 201
CLICK ................................................ 80, 180, 206
CLOCK SFT (Clock Shift) ................................ 178
ClockOut ......................................................... 210
Coarse ............................................................. 159
Common Edit ........................................ 53, 63, 94
Compare ........................................................... 36
Computer ........................................................ 107
CONFIG .......................................................... 211
Continue (FBH) ............................................... 226
Contrast control ................................................. 21
Control Change ....................................... 182, 224
Control Change Number ................................... 72
Control slider ..................................................... 52
Controller ......................................................... 128
Controller Set .................................................... 70
COPY ...................... 168, 177, 192, 196, 197, 204
Copy Event ...................................................... 186
Copy Pattern ................................................... 201
Copy Phrase ................................................... 199
Copy Song ...................................................... 189
Copy Track .............................................. 188, 200
Create Continuous Data .................................. 186
Create Measure .............................................. 187
Create Roll ...................................................... 185
Crescendo ...................................................... 184
CTL ASN (Controller Assign) .. 173, 191, 206, 208
CTL SET (Controller Set) ................................. 155
CtrlChange (Control Change mode) ............... 209
CtrlReset (Controller Reset) ............................ 206
CURRENT ....................................................... 211
Cursor buttons .................................................. 35
D
Data Decrement ............................................. 225
Data dial ........................................................... 35
Data Entry LSB ............................................... 224
Data Entry MSB .............................................. 224
Data Increment ............................................... 225
DAW ................................................................ 110
[DAW REMOTE] button .................................. 115
DC IN ................................................................ 20
[DEC/NO] button .............................................. 35
Decay (Decay Time) ....................................... 176
Decay Time ..................................................... 225
DELAY ............................................................ 156
Delay (Delay Time) ......................................... 156
DelayTempo ................................................... 158
DelayTempoSync ........................................... 158
DELETE ................................... 171, 181, 204, 212
Delete Measure .............................................. 188
Demo Songs/Patterns ....................................... 73
Depth ................................................ 70, 155, 157
Dest (Destination) ........................... 155, 157, 208
Destination .................................................. 70, 71
Detune ............................................................ 176
DeviceNo. (Device Number) .......................... 209
DIGITAL OUT .................................................... 19
Display Message ............................................ 221
Distance .......................................................... 160
Divide Drum Track .................................. 188, 201
DRAM ............................................................. 150
[DRUM KITS] button ......................................... 41
Drum Voice ............................................... 41, 132
Drum Voice Edit ................................................ 57
Dry Level ......................................................... 175
Dual BEF (Dual Band Elimination Filter) ......... 170
Dual BPF (Dual Band Pass Filter) ................... 170
Dual HPF (Dual High Pass Filter) .................... 170
Dual LPF (Dual Low Pass Filter) ..................... 170
DumpInterval (Bulk Dump Interval Time) ....... 207
E
Echo ................................................................ 109
Edit Buffer ....................................................... 150
[EDIT] button ........................................ 24, 53, 63
Edit indicator ..................................................... 36
Edit Recall ......................................................... 37
EF BYPS (Effect Bypass) ................................ 205
EF SEND (Effect Send) ................... 175, 189, 191
EFFECT ........... 140, 151, 158, 171, 173, 189, 191
[EFFECT BYPASS] button ......................... 16, 140
Effect connection ............................................ 142
Effect Off ......................................................... 140
Effect1 Depth .................................................. 225
Effect3 Depth .................................................. 225
EG (Envelope Generator) ....................... 152, 171
EGDepth ................................................. 159, 161
EGTime ........................................... 159, 160, 162
EGTimeSens (EG Time Sensitivity) . 160, 161, 162
Owner’s Manual
Index
Element .............................................................53
Element Edit ......................................................53
Element EQ .....................................................141
Element Switch ..................................................70
ElementSw (Element Switch) ...................155, 158
ElemSw (Element Switch) ................................157
[ENTER] button .................................................17
EQ (Equalizer) .........................164, 167, 175, 191
[EQ] button ........................................................51
Equal Temp (Equal temperament) ..................169
Equalizer (EQ) .................................................141
Erase Event .....................................................186
Event .......................................................179, 198
EVENT (Event Job) ..................................186, 199
Exchange Phrase ............................................199
Exchange Track ......................................188, 200
Exclusive (System Exclusive) ..........................183
EXEC .......................................................211, 212
[EXIT] button .....................................................28
Expression .......................................................224
EXT SW (External Switch) ................................179
Extract Event ...................................................186
F
[F1] – [F6] buttons .............................................33
Factory Settings ................................................26
FadeIn (Fade In Time) .....................................156
FadeInTime .....................................................163
FadeOut ..........................................................157
Favorite Category ..............................................43
FC1 (Foot Controller 1) ....................................173
FC2 (Foot Controller 2) ....................................173
FEG (Filter Envelope Generator)
.................................................133, 161, 176, 191
FEGDepth ........................................................176
[FILE] button ..............................................24, 148
File mode .........................................................211
File types .........................................................214
FILTER .............................133, 160, 166, 176, 191
FILTER (MIDI Filter) .........................................207
Filter Type List .................................................170
Fine ..................................................................159
FineScaling ......................................................159
FixedVelocity ...................................................205
Flash ROM .......................................................150
FMod (Filter Modulation Depth) ......................163
FOOT CONTROLLER ........................................69
FOOT SWITCH ..................................................69
FORMAT ..........................................................211
FREQ (Frequency) ..........................................172
FSAssign (Footswitch Assign) .........................209
FT SW (Footswitch) .........................................209
G
Gain .........................................................160, 172
GATE OFST (Gate time Offset) .......................178
GateTime .........................................................181
GateTimeRate .................................................155
General MIDI (GM) System On .......................226
Get Phrase From Song ....................................200
Glide ................................................................185
GM Preset Bank ................................................40
GM Voice .........................................................132
GROOVE (Grid Groove) ..........................178, 196
Groove function ...........................................83, 88
H
Harmonic Content ........................................... 224
High Pass Filter ............................................... 133
HighFreq (High Frequency) ............................ 175
HighGain (High Gain) ..................................... 175
Hold ........................................ 152, 154, 180, 208
Hold (Hold Time) ............................................. 156
Hold1 .............................................................. 224
HPF12 (12dB/oct High Pass Filter) ................. 170
HPF24D (24dB/oct Digital High Pass Filter) ... 170
HPFCutoff ............................................... 160, 166
HPFKeyFlw (Key Follow) ................................. 160
I
[INC/YES] button ............................................... 35
Indian .............................................................. 169
[INFORMATION] button .............................. 17, 37
Information Display ......................................... 219
INIT (Initialize) ......................... 168, 177, 192, 218
Ins A Ctgry ...................................................... 142
Ins A Type ....................................................... 142
Ins B Ctgry ...................................................... 142
Ins B Type ....................................................... 142
Ins EF Connect ............................................... 142
InsChoSend (Insertion Chorus Send) ............. 165
InsEF (Insertion Effect Part Switch) ................. 180
InsEF (Insertion Effect) .................................... 175
InsEffectOut (Insertion Effect Output) ............. 158
INSERT ............................................................ 182
Insertion Effect ................................................ 140
InsRevSend (Insertion Reverb Send) ............. 165
INT SW (Internal Switch) ................................. 179
Interval ............................................................ 197
J
[JOB] button ..................................................... 24
K
KBD (Keyboard) ............................................. 205
KBDTransCh (Keyboard Transmit Channel) .... 209
KEY FLW (Key Follow) ............................ 159, 162
KeyAsgnMode (Key Assign Mode) ................ 153
Keyboard .......................................................... 16
Keyboard Mega Voice .................................... 130
KeyMode ........................................................ 154
KeyOnDelay ............................................ 158, 163
KeyOnReset ............................................ 156, 163
Kirnberger ....................................................... 169
KN/CS (Knob/Control Slider) .......................... 217
Knob ............................................... 51, 56, 65, 96
Knob/Slider ..................................................... 216
KnobAssign .................................................... 154
L
L&RGain ......................................................... 206
Layer ......................................................... 46, 127
LCD display ...................................................... 16
LegatoSlope ................................................... 153
Level ............................................................... 162
LevelSens (Level Sensitivity) .......................... 162
LFO (Low Frequency Oscillator) ..... 134, 156, 163
LIMIT ....................................................... 155, 158
LIMIT H (Note Limit High) ............................... 171
LIMIT L (Note Limit Low) ................................. 171
LOAD ...............................................................211
LoadMix ...........................................................207
Loc1 (Location 1) ......................................74, 178
Loc2 (Location 2) ......................................74, 178
Local Control ...................................................109
LocalCtrl (Local Control On/Off) ......................209
Loop ..........................................................80, 198
Loop Recording ..............................................139
Low Pass Filter ................................................133
LowFreq (Low Frequency) ..............................175
LowGain (Low Gain) ........................................175
LPF12 (12dB/oct Low Pass Filter) ...................170
LPF12 + BPF6 (12dB/oct Low Pass Filter + 6dB/oct
Band Pass Filter) .............................................170
LPF18 (18dB/oct Low Pass Filter) ...................170
LPF18s (18dB/oct Staggered Low Pass Filter)
.........................................................................170
LPF24A (24dB/oct Analog Low Pass Filter) ....170
LPF24D (24dB/oct Digital Low Pass Filter) .....170
LPF6 (6dB/oct low-pass Filter) ........................170
LPFCutoff .........................................................166
LPFReso ..........................................................166
M
M. TuningNo. (Micro Tuning Number) ............153
M. TuningRoot (Micro Tuning Root) ................153
Main Volume ....................................................224
Master .............................................................105
[MASTER] button .......................................24, 122
Master Edit mode ............................................216
Master Effect ...................................................140
[MASTER EFFECT] button .................................16
Master EQ .......................................................141
Master Job mode ............................................218
Master mode ...........................................122, 215
Master Play mode ...........................................215
Master Store mode ..........................................218
Master Volume ................................................226
[MASTER VOLUME] slider ................................16
Maximum Polyphony .......................................134
MEAS (Measure Job) ......................................187
MEAS (Measure) ...............74, 178, 180, 196, 198
Meas (Measure) ..............................................180
MEF (Master Effect) .................172, 190, 206, 209
MEMORY .........................................................215
Memory structure ............................................149
MEQ (Master EQ) ............................172, 190, 206
MEQ OFS (Master EQ Offset) .........153, 172, 190
Micro Tuning List .............................................169
MidFreq (Middle Frequency) ..........................175
MidGain (Middle Gain) ....................................175
MIDI .........................................................209, 223
MIDI channel ...........................................107, 223
MIDI connections ............................................104
MIDI IN/OUT/THRU ...........................18, 104, 210
MIDI Message .................................................223
MIDI port .................................................107, 223
MIDI Sync ........................................................210
MIDISwitch ......................................................216
MidReso (Middle Resonance) .........................175
MIX ..................................................................190
Mix Phrase .......................................................200
Mix Track .........................................................188
Mixing ........................................................76, 129
[MIXING] button ................................................24
Mixing Voice ......................................................78
Mixing Voice Edit mode ..................................203
Mixing Voice Job mode ...................................204
Mixing Voice mode ..........................................203
Owner’s Manual 233
234
Index
Mixing Voice Store mode ................................204
MMC ................................................................107
MODE ................................................................24
Mode ...............................................153, 174, 215
Mode A ............................................................113
Mode B ............................................................113
Mode structure ..................................................27
Mode table ........................................................28
Modify Control Data .........................................187
Modify Gate Time ............................................184
Modify Velocity ................................................184
Modulation .......................................................224
Modulation wheel ..............................................50
Mono ................................................................225
Mono/Poly ................................151, 153, 174, 191
MTC .................................................................106
MTC StartOffset ...............................................210
MTR (Multi Track Recorder) ............................106
Multi Part Editor .......................................112, 148
Multi-timbral Tone Generator ...........................134
[MUTE] button .............................................45, 75
N
NAME ..............................................153, 172, 216
Naming ..............................................................38
NEW .........................................................211, 212
Normal Voice .............................................40, 132
Normal Voice Edit ......................................53, 153
Normalize Play Effect ..............................188, 201
NOTE .......................................................182, 216
Note (Key) settings ............................................37
NOTE (Note data Job) .............................183, 199
NOTE OFST (Note Offset) ...............................178
Note On/Note Off (Key On/Key Off) ................224
NoteLimit .................................................155, 158
NoteLimitH (Note Limit High) ...................174, 216
NoteLimitL (Note Limit Low) ....................174, 216
NoteShift ..................................................176, 205
NRPN (Non Registered Parameter Number) ...183
O
OCT (Octave) ............................40, 151, 171, 215
Octave .....................................................205, 216
[OCTAVE UP] and [OCTAVE DOWN] buttons ..29
Offset EL1 – EL4 ..............................................157
OSC (Oscillator) ..............................132, 158, 165
OUT CH (Output Channel) ..............................178
OUT SW (Output Switch) .................................196
OUTPUT L/MONO and R ...................................19
OutputSwitch ...................................173, 180, 206
Overdub ..........................................................138
P
Pan ..................154, 162, 172, 175, 180, 189, 224
[PAN/SEND] button ...........................................51
Part Edit .......................................................63, 94
Part EQ ............................................................141
Part structure ...................................................135
PartSw (Part Switch) ........................171, 174, 180
PartSwitch ........................................................171
PATCH .............................................................196
Pattern .................................................23, 73, 136
PATTERN (Pattern Job) ...................................201
[PATTERN] button .............................................24
Pattern Chain .............................................84, 138
Pattern Chain Edit mode .................................197
Pattern Chain Play mode ................................ 197
Pattern Chain Record mode ........................... 197
Pattern Edit mode ..................................... 90, 198
Pattern Job mode ...................................... 90, 199
Pattern Mixing ................................................. 138
Pattern Mixing Edit mode .......................... 93, 202
Pattern Mixing Job mode ................................ 202
Pattern Mixing mode ....................................... 202
Pattern Mixing Store mode .............................. 202
Pattern mode ................................................... 196
Pattern Name .................................................. 202
Pattern Play mode ........................................... 196
Pattern Record mode ...................................... 198
Pattern Track Edit ............................................ 197
PB (Pitch Bend) Lower .................................... 174
PB (Pitch Bend) Upper ................................... 174
PB Lower (Pitch Bend range Lower) ............... 154
PB Upper (Pitch Bend range Upper) .............. 154
Peaking type ................................................... 141
PEG (Pitch Envelope Generator) ............ 132, 159
[PERFORM] button ............................................ 24
PERFORMANCE ............................................. 190
Performance .............................................. 23, 129
Performance Edit mode ............................ 63, 172
Performance Job mode .................................. 177
Performance mode ......................................... 171
Performance Play mode ............................ 44, 171
Performance Store mode ................................ 177
PF COPY (Performance Copy) ........................ 192
PgmChange (Program Change) ..................... 209
Phase .............................................................. 157
PHONES ............................................................ 19
PHRASE .................................................. 138, 179
PHRASE (Phrase Job) ..................................... 199
Phrase Name .................................................. 200
Phrase Voice ..................................................... 79
PITCH .............................................. 132, 159, 166
Pitch Bend ............................................... 182, 226
Pitch Bend wheel .............................................. 50
PitchSens (Pitch Sensitivity) ............................ 159
PLAY FX .......................................................... 155
PMod (Pitch Modulation Depth) ...................... 163
Pointer ............................................................. 181
Poly ................................................................. 225
PolyAfterTouch (Polyphonic Aftertouch) ......... 182
Polyphonic Aftertouch ..................................... 226
PORT ............................................................... 179
PORTA (Portamento) 151, 153, 171, 172, 174, 191
Portamento Switch .......................................... 224
Portamento Time ............................................. 224
PortaMode (Portamento Mode) ....................... 151
PortaSw (Portamento Switch) .................. 151, 171
PortaTime (Portamento Time) ................. 151, 171
PowerOnMode ........................................ 206, 210
PRESET ........................................................... 217
Preset Bank ....................................................... 40
Preset Phrase .................................................... 78
Program ............................................................ 33
Program Change ..................................... 182, 225
PtnQuantize (Pattern Quantize) ...................... 207
PtnTempoHold (Pattern Tempo Hold) ............. 207
Punch In/Out ............................................. 88, 139
PureMaj (Pure major) ...................................... 169
PureMin (Pure minor) ...................................... 169
Put Phrase To Song ........................................ 200
Put Track To Arp ..................................... 188, 201
Q
Q (Frequency Characteristic) ......................... 172
Quantize ................................... 80, 179, 183, 198
QUICK SET ..................................................... 208
Quick Setup .................................................... 109
QuntStrength (Quantize Strength) .................. 155
QuntValue (Quantize Value) ........................... 155
R
Random .......................................................... 159
RandomPan .................................................... 162
RandomSpeed ................................................ 156
RB (Ribbon Controller) ................................... 173
RCV SW (Receive Switch) ...................... 176, 192
RcvBulk (Receive Bulk) .................................. 209
RcvNoteOff (Receive Note Off) ................ 59, 166
Realtime Recording ............................ 82, 88, 138
RECALL (Edit Recall) .............. 168, 177, 192, 204
Recall Buffer ................................................... 150
RecArp (Record Arpeggio) ............................ 180
RecCount ........................................................ 207
Receive Channel ............................................ 104
ReceiveCh (Receive Channel) ....................... 191
RecTrack ........................................................ 179
Redo ................................................................. 93
Release (Release Level) ................................. 176
Release Time .................................................. 224
REMIX ............................................................. 197
REMOTE ......................................................... 209
Remote control ............................................... 113
RENAME ......................................................... 212
Replace .......................................................... 138
Reset All Controllers ....................................... 225
Resonance .............................. 133, 160, 161, 176
REST ............................................................... 181
Reverb ............................................................ 140
Reverb Pan ..................................................... 142
Reverb Return ................................................. 142
Reverb Send ................................................... 142
Reverb Typ ..................................................... 142
RevSend (Reverb Send) ......... 154, 166, 172, 175
Ribbon Controller .............................................. 72
RPN (Registered Parameter Number) ............. 183
RPN (Registered Parameter Number) LSB ..... 225
RPN (Registered Parameter Number) MSB .... 225
S
SAVE ....................................................... 148, 211
sawtooth wave ................................................ 163
SCALE (Amplitude Scaling) ............................ 163
SCALE (Filter Scaling) .................................... 161
ScalingPan ...................................................... 162
Scene .............................................................. 137
Scene Track Edit ............................................ 197
Section ............................................................ 138
[SECTION] button ............................................. 17
Segment ......................................... 159, 160, 162
SELECT (Output Select) ................................. 191
Separate Chord .............................................. 185
SEQ (Sequencer) ............................................ 206
SEQ TRANSPORT buttons ................................ 16
SeqCtrl (Sequencer Control) .......................... 210
Sequencer ...................................................... 136
SETNAME ............................................... 211, 212
[SF1] – [SF5] buttons ........................................ 33
SHAPE ............................................................ 172
Owner’s Manual
Index
Shelving type ...................................................141
Shift Clock .......................................................186
Single Timbre Tone Generator ........................134
Slave ................................................................105
Slope ...............................................................157
SMF (Standard MIDI File) ................................100
[SOLO] button .......................................45, 55, 75
SONG ..............................................................197
Song ....................................................23, 73, 136
SONG (Song Job) ...........................................189
[SONG] button ..................................................24
Song Chain ................................................95, 137
Song Edit mode .........................................90, 182
Song Job mode .........................................90, 183
Song Location ...................................................92
Song Mixing ....................................................137
Song Mixing Edit ...............................................93
Song Mixing Edit mode ...................................190
Song Mixing Job mode ...................................192
Song Mixing mode ..........................................189
Song Mixing Store mode .................................192
Song mode ......................................................178
Song Name .....................................................189
Song Play mode ..............................................178
Song Record mode .........................................179
Song Scene .......................................................89
Song Track Loop .............................................193
SongEventChase .............................................207
Sort Chord .......................................................185
Sostenuto ........................................................224
Source .......................................................70, 155
Specifications ..................................................231
Speed ......................................................156, 163
Split ...........................................................47, 127
Split Pattern .....................................................201
Split Phrase .....................................................200
Split Song To Pattern .......................................189
square wave ....................................................163
[STANDBY/ON] switch ......................................20
Start (FAH) .......................................................226
Step .................................................................157
Step Recording ...........................82, 88, 138, 193
StepTime .........................................................181
Stop (FCH) ......................................................226
Store ................................................................148
[STORE] button .........................................24, 148
Studio Connections .........................................112
Sustain (Sustain Level) ....................................176
Swing ...............................................................155
SWITCH ...........................................................209
Switch ......................152, 153, 154, 172, 174, 208
SYNC (Synchronization) ..................................210
System Common Message .............................226
System Effect ..................................................140
System Exclusive Message .............................226
SYSTEM MESSAGE .........................................226
System Realtime Message ..............................226
T
TCH (Transmit Channel) ....................40, 151, 171
TEMPLATE ......................................................190
Template ...................................................94, 157
Tempo .....................................152, 154, 180, 198
Tempo Track Edit ............................................197
TempoSpeed ...................................................156
TempoSync .....................................................156
TG (Tone Generator) .......................................205
TGSwitch (Tone Generator Switch) .................216
Thin Out .......................................................... 187
Thru Port ................................................. 108, 210
TIE ................................................................... 181
Time ........................................................ 153, 174
TimeMode ....................................................... 153
Timing Clock (F8H) ......................................... 226
TONE ...................................................... 176, 191
[TONE] button ................................................... 51
Tone Generator ............................................... 129
TR LOOP (Track Loop) ................................... 179
TR SEL (Track Select) ..................................... 182
TR VCE (Track Voice) ..................................... 196
TRACK ............................................................ 196
TRACK (Track Job) ................................. 188, 200
[TRACK SELECT] button .................................. 17
Trans ................................................................. 74
TRANS (Transmit) ........................................... 216
Trans (Transpose) ................................... 178, 196
TransCh (Transmit Channel) ........................... 216
Transmit Channel ................................ 43, 45, 104
TransmitCh (Transmit Channel) ...... 173, 180, 206
Transpose ................................. 29, 185, 205, 216
triangle wave ................................................... 163
Troubleshooting .............................................. 227
TUNE ....................................... 159, 176, 191, 205
TX SW (Transmit Switch) ................................. 217
TYPE ............................................................... 160
Type .................................................................. 80
Type (Recording Type) ........................... 179, 198
U
Undo ................................................................. 93
UNDO/REDO .......................................... 183, 199
UnitMultiply (Unit Multiply) .............................. 155
USB ..................................................... 18, 30, 107
USB TO DEVICE connector .............................. 31
USB TO HOST connector ................................. 31
USB-MIDI driver .............................................. 110
User Bank ......................................................... 40
User Memory .................................................. 150
User Phrase ...................................................... 81
USR ................................................................... 40
[UTILITY] button ................................................ 24
Utility Job mode .............................................. 210
Utility mode ..................................................... 205
V
Vallot&Yng (Vallotti & Young) .......................... 169
Value ....................................................... 157, 181
Variation .......................................................... 197
VCE ED (Mixing Voice Edit) ............................ 189
VEL SENS (Velocity Sensitivity Depth) ............ 162
VEL SENS (Velocity Sensitivity) .............. 159, 160
VelCrossFade (Velocity Cross Fade) .............. 158
VelCurve (Velocity Curve) ............................... 205
VelLimit (Velocity Limit) ........................... 152, 180
VelLimitH (Velocity Limit High) ........................ 174
VelLimitL (Velocity Limit Low) ......................... 174
VelMode (Velocity Mode) ................................ 154
VELO OFST (Velocity Offset) .......................... 178
VelocityLimit ............................................ 155, 158
VelocityRate .................................................... 155
VelSensDpt (Velocity Sensitivity Depth) ......... 174
VelSensOfst (Velocity Sensitivity Offset) ......... 175
VIEW FLT (View Filter) ..................................... 182
Voice ................................................. 23, 129, 180
[VOICE] button .................................................. 24
Voice Edit ..........................................................53
Voice Edit mode ..............................................153
Voice Editor .............................................112, 148
Voice Job mode ..............................................168
Voice mode .....................................................151
Voice Play mode .......................................40, 151
Voice Store mode ............................................168
VoiceELPan (Voice Element Pan) ...................175
Volume ....................154, 172, 175, 180, 189, 205
W
Wave .......................................................156, 163
Wave No. (Waveform Number) .......................158
WaveCtgry (Waveform Category) ...................158
Werckmeist (Werckmeister) ............................169
Width ...............................................................160
Z
Zone ................................................................123
Zone Edit .........................................................216
ZoneSwitch ......................................................215
Owner’s Manual 235
Memo
236 Owner’s Manual
Memo
Owner’s Manual 237
Memo
238 Owner’s Manual
For details of products, please contact your nearest Yamaha representative or the authorized distributor listed below.
Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au distributeur le plus proche de vous figurant dans la liste suivante.
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten
Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen
Bestimmungsländern erhältlich.
Para detalles sobre productos, contacte su tienda Yamaha más cercana o el distribuidor autorizado que se lista debajo.
NORTH AMERICA
CANADA
Yamaha Canada Music Ltd.
135 Milner Avenue, Scarborough, Ontario,
M1S 3R1, Canada
Tel: 416-298-1311
U.S.A.
Yamaha Corporation of America
6600 Orangethorpe Ave., Buena Park, Calif. 90620,
U.S.A.
Tel: 714-522-9011
CENTRAL & SOUTH AMERICA
MEXICO
Yamaha de México S.A. de C.V.
Calz. Javier Rojo Gómez #1149,
Col. Guadalupe del Moral
C.P. 09300, México, D.F., México
Tel: 55-5804-0600
BRAZIL
Yamaha Musical do Brasil Ltda.
Av. Reboucas 2636-Pinheiros CEP: 05402-400
Sao Paulo-SP. Brasil
Tel: 011-3085-1377
ARGENTINA
Yamaha Music Latin America, S.A.
Sucursal de Argentina
Viamonte 1145 Piso2-B 1053,
Buenos Aires, Argentina
Tel: 1-4371-7021
PANAMA AND OTHER LATIN
AMERICAN COUNTRIES/
CARIBBEAN COUNTRIES
Yamaha Music Latin America, S.A.
Torre Banco General, Piso 7, Urbanización Marbella,
Calle 47 y Aquilino de la Guardia,
Ciudad de Panamá, Panamá
Tel: +507-269-5311
EUROPE
THE UNITED KINGDOM
Yamaha-Kemble Music (U.K.) Ltd.
Sherbourne Drive, Tilbrook, Milton Keynes,
MK7 8BL, England
Tel: 01908-366700
IRELAND
Danfay Ltd.
61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin
Tel: 01-2859177
GERMANY
Yamaha Music Central Europe GmbH
Siemensstraße 22-34, 25462 Rellingen, Germany
Tel: 04101-3030
SWITZERLAND/LIECHTENSTEIN
Yamaha Music Central Europe GmbH,
Branch Switzerland
Seefeldstrasse 94, 8008 Zürich, Switzerland
Tel: 01-383 3990
AUSTRIA
Yamaha Music Central Europe GmbH,
Branch Austria
Schleiergasse 20, A-1100 Wien, Austria
Tel: 01-60203900
CZECH REPUBLIC/SLOVAKIA/
HUNGARY/SLOVENIA
Yamaha Music Central Europe GmbH,
Branch Austria, CEE Department
Schleiergasse 20, A-1100 Wien, Austria
Tel: 01-602039025
POLAND
Yamaha Music Central Europe GmbH
Sp.z. o.o. Oddzial w Polsce ul. 17 Stycznia 56, PL-02-146 Warszawa, Poland
Tel: 022-868-07-57
THE NETHERLANDS/
BELGIUM/LUXEMBOURG
Yamaha Music Central Europe GmbH,
Branch Benelux
Clarissenhof 5-b, 4133 AB Vianen, The Netherlands
Tel: 0347-358 040
FRANCE
Yamaha Musique France
BP 70-77312 Marne-la-Vallée Cedex 2, France
Tel: 01-64-61-4000
ITALY
Yamaha Musica Italia S.P.A.
Combo Division
Viale Italia 88, 20020 Lainate (Milano), Italy
Tel: 02-935-771
SPAIN/PORTUGAL
Yamaha-Hazen Música, S.A.
Ctra. de la Coruna km. 17, 200, 28230
Las Rozas (Madrid), Spain
Tel: 91-639-8888
GREECE
Philippos Nakas S.A. The Music House
147 Skiathou Street, 112-55 Athens, Greece
Tel: 01-228 2160
SWEDEN
Yamaha Scandinavia AB
J. A. Wettergrens Gata 1
Box 30053
S-400 43 Göteborg, Sweden
Tel: 031 89 34 00
DENMARK
YS Copenhagen Liaison Office
Generatorvej 6A
DK-2730 Herlev, Denmark
Tel: 44 92 49 00
FINLAND
F-Musiikki Oy
Kluuvikatu 6, P.O. Box 260,
SF-00101 Helsinki, Finland
Tel: 09 618511
NORWAY
Norsk filial av Yamaha Scandinavia AB
Grini Næringspark 1
N-1345 Østerås, Norway
Tel: 67 16 77 70
ICELAND
Skifan HF
Skeifan 17 P.O. Box 8120
IS-128 Reykjavik, Iceland
Tel: 525 5000
OTHER EUROPEAN COUNTRIES
Yamaha Music Central Europe GmbH
Siemensstraße 22-34, 25462 Rellingen, Germany
Tel: +49-4101-3030
AFRICA
Yamaha Corporation,
Asia-Pacific Music Marketing Group
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650
Tel: +81-53-460-2312
MIDDLE EAST
TURKEY/CYPRUS
Yamaha Music Central Europe GmbH
Siemensstraße 22-34, 25462 Rellingen, Germany
Tel: 04101-3030
OTHER COUNTRIES
Yamaha Music Gulf FZE
LB21-128 Jebel Ali Freezone
P.O.Box 17328, Dubai, U.A.E.
Tel: +971-4-881-5868
ASIA
THE PEOPLE’S REPUBLIC OF CHINA
Yamaha Music & Electronics (China) Co.,Ltd.
25/F., United Plaza, 1468 Nanjing Road (West),
Jingan, Shanghai, China
Tel: 021-6247-2211
HONG KONG
Tom Lee Music Co., Ltd.
11/F., Silvercord Tower 1, 30 Canton Road,
Tsimshatsui, Kowloon, Hong Kong
Tel: 2737-7688
INDONESIA
PT. Yamaha Music Indonesia (Distributor)
PT. Nusantik
Gedung Yamaha Music Center, Jalan Jend. Gatot
Subroto Kav. 4, Jakarta 12930, Indonesia
Tel: 21-520-2577
KOREA
Yamaha Music Korea Ltd.
Tong-Yang Securities Bldg. 16F 23-8 Yoido-dong,
Youngdungpo-ku, Seoul, Korea
Tel: 02-3770-0660
MALAYSIA
Yamaha Music Malaysia, Sdn., Bhd.
Lot 8, Jalan Perbandaran, 47301 Kelana Jaya,
Petaling Jaya, Selangor, Malaysia
Tel: 3-78030900
PHILIPPINES
Yupangco Music Corporation
339 Gil J. Puyat Avenue, P.O. Box 885 MCPO,
Makati, Metro Manila, Philippines
Tel: 819-7551
SINGAPORE
Yamaha Music Asia Pte., Ltd.
#03-11 A-Z Building
140 Paya Lebor Road, Singapore 409015
Tel: 747-4374
TAIWAN
Yamaha KHS Music Co., Ltd.
3F, #6, Sec.2, Nan Jing E. Rd. Taipei.
Taiwan 104, R.O.C.
Tel: 02-2511-8688
THAILAND
Siam Music Yamaha Co., Ltd.
891/1 Siam Motors Building, 15-16 floor
Rama 1 road, Wangmai, Pathumwan
Bangkok 10330, Thailand
Tel: 02-215-2626
OTHER ASIAN COUNTRIES
Yamaha Corporation,
Asia-Pacific Music Marketing Group
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650
Tel: +81-53-460-2317
OCEANIA
AUSTRALIA
Yamaha Music Australia Pty. Ltd.
Level 1, 99 Queensbridge Street, Southbank,
Victoria 3006, Australia
Tel: 3-9693-5111
NEW ZEALAND
Music Houses of N.Z. Ltd.
146/148 Captain Springs Road, Te Papapa,
Auckland, New Zealand
Tel: 9-634-0099
COUNTRIES AND TRUST
TERRITORIES IN PACIFIC OCEAN
Yamaha Corporation,
Asia-Pacific Music Marketing Group
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650
Tel: +81-53-460-2312
HEAD OFFICE Yamaha Corporation, Pro Audio & Digital Musical Instrument Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650
Tel: +81-53-460-2445
SY37
This document is printed on chlorine free (ECF) paper with soy ink.
Yamaha Web Site (English only) http://www.yamahasynth.com/
Yamaha Manual Library http://www.yamaha.co.jp/manual/
U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation
© 2005 Yamaha Corporation
WF68510 510MWCP58.2-01A0
Printed in Japan