SEGA Let's Go Jungle DX, STD arcade game OWNER'S MANUAL

SEGA Let's Go Jungle DX, STD arcade game OWNER'S MANUAL
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Below you will find brief information for Let's Go Jungle 62" DX, Let's Go Jungle 32" STD. The Let's Go Jungle 62" DX and Let's Go Jungle 32" STD are arcade games that feature a variety of challenges and fun for players. The game features a variety of levels, bonus rounds, and power-ups that players can collect to help them make their way through the game.

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Let's Go Jungle DX, Let's Go Jungle STD OWNER'S MANUAL | Manualzz

OWNER'S MANUAL

62" DX CABINET

32"STD CABINET

TABLE OF CONTENTS

BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:

TABLE OF CONTENTS ..................................................................................................................................i

INTRODUCTION ............................................................................................................................................ii

1 HANDLING ..............................................................................................................1

2 PRECAUTIONS REGARDING INSTALLATION LOCATION .............................................................2

2-1 LIMITATIONS OF USAGE ...........................................................................................................2

2-2 OPERATION AREA .....................................................................................................................2

3 PRECAUTIONS REGARDING PRODUCT OPERATION ..................................................................3

3-1 BEFORE OPERATION ...............................................................................................................3

3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) ............................................4

4 PART DESCRIPTIONS ......................................................................................................................5

5 ACCESSORIES

6 ASSEMBLY

7 PRECAUTIONS WHEN MOVING THE MACHINE ..........................................................................17

7-1 MOVING THE MACHINE ..........................................................................................................17

7-2 SEPARATING THE MAIN CABINET .........................................................................................17

8 GAME ......................................................................................................................19

9 EXPLANATION OF TEST AND DATA DISPLAY .............................................................................20

9-1 PUSH SWITCH AND COIN METER ........................................................................................20

9-2 SYSTEM TEST MODE ..............................................................................................................21

9-3 GAME TEST MODE ..................................................................................................................21

11

10 CONTROL ...............................................................................................................................27

10-1 HOW TO REMOVE CONTROL UNIT .....................................................................................27

10-2 ADJUSTING OR CHANGING THE X AXIS VOLUME .............................................................29

10-3 ADJUSTING OR CHANGING THE Y AXIS VOLUME .............................................................31

10-4 REPLACING THE TRIGGER SWITCH ...................................................................................35

10-5 GREASING .............................................................................................................................37

10-6 ADJUSTMENT OF VIBRATION NOISE ..................................................................................38

11 PERIODIC ..................................................................................................................39

12 TROUBLESHOOTING

13 GAME .................................................................................................................................47

13-1 HOW TO REMOVE GAME BOARD ........................................................................................47

13-2 COMPOSITION OF THE GAME BOARD ................................................................................48

14 DESIGN RELATED PARTS ..............................................................................................................49

15 PARTS .....................................................................................................................................51

16 WIRE COLOR CODE TABLE ...........................................................................................................66

17 CABINET WIRING DIAGRAM

i

INTRODUCTION

This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "LET’S GO JUNGLE! - LOST ON

THE ISLAND OF SPICE."

This manual is intended for the owners, personnel and managers in charge of operation of the product.

Operate the product after carefully reading and suffi ciently understanding the instructions.

In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the offi ce listed below or the point-of-purchase for this product.

Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word "IMPORTANT" and the symbol below.

Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.

Sega Amusements U.S.A., Inc.

800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A.

TEL: 1-847-364-9787 TOLL FREE: 1-888-877-2669 FAX: 1-847-427-1065

SPECIFICATIONS

Width and Depth

Height:

62"DX = 60.5" [W] x 109" [D] / 32"STD = 33" [W] x 44.5" [D]

62”DX = 86.4" / 32"STD = 87"

Weight: 62”DX = 1,498 lbs. / 32”STD = 382 lbs

Power, maximum current: Input 120VAC, 60Hz. >> 62”DX = 6.3 A / 32”STD = 4.5 A

Monitor: 62”DX = 62 inch DLP Projector / 32”STD = 32”LCD Display

NOTE: The contents herein described are subject to change without notice.

Defi nition of 'Site Maintenance Personnel or Other Qualifi ed Individuals' ii

Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualifi ed professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualifi ed persons may cause serious accidents, including electrocution.

Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualifi ed professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialized knowledge.

The site maintenance personnel or other qualifi ed professionals mentioned in this manual are defi ned as follows:

Site maintenance personnel:

Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/expendable parts.

Activities to be carried out by site maintenance personnel:

Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts.

Other qualifi ed professionals:

Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifi cations in electrical/electronics/ mechanical engineering.

Activities to be carried out by other qualifi ed professionals:

Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.

1

HANDLING PRECAUTIONS

When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely.

Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.

● Before performing work, be sure to turn the power off. Performing the work without turning the power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect.

● To avoid an electric shock or short circuit, do not plug in or unplug quickly.

● To avoid an electric shock, do not plug in or unplug with a wet hand.

● Do not expose power cords or earth wires on the surface, (fl oor, passage, etc.). If exposed, the power cords and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short circuit.

● To avoid causing a fi re or an electric shock, do not put things on or damage the power cords.

● When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fi re or an electric shock.

● In case the power cord is damaged, ask for a replacement through where the product was purchased from or the offi ce herein stated. Using the cord as is damaged can cause fi re, an electric shock or leakage.

● Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock.

● Be sure to use fuses meeting the specifi ed rating. Using fuses exceeding the specifi ed rating can cause a fi re or an electric shock.

● Be sure that connections such as IC BD are made properly. Insuffi cient insertion can cause an electric shock.

● Specifi cation changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted.

- Failure to observe this may cause a fi re or an electric shock. Non-compliance with this instruction can have a bad infl uence upon physical conditions of the players or the onlookers, or result in injury during play.

- SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specifi cation changes not designated by SEGA.

● Do not perform any work or change parts not listed in this manual. Doing so may lead to an accident. If you need to perform any work not listed in this manual, request work from the offi ce indicated in this manual or the point of purchase, or inquires for details.

● Be sure to perform periodic maintenance inspections herein stated.

● For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard.

● The projector is employed for this machine. The projector’s screen is susceptible to damage, therefore, be very careful when cleaning the screen. For details, refer to the section “Projector.”

● Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.

● Some parts are not designed and manufactured specifi cally for this game machine.

The manufacturers may discontinue, or change the specifi cations of such generalpurpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired.

CONCERNING THE STICKER DISPLAY

This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifi cations. It also has a Sticker describing where to contact for repair and for purchasing parts.

When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial

Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifi cations might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places.

CONCERNING WARNING DISPLAYS

This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise.

In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately.

1

1

2

2

PRECAUTIONS REGARDING INSTALLATION LOCATION

This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fi re, electric shock, injury and/or malfunction.

- Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and/or shower, etc.

- Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc.

- Places subject to any type of violent impact.

- Vicinity of anti-disaster facilities such as fi re exits and fi re extinguishers.

- The operating (ambient) temperature range is not from 5°C to 30°C.

2-1 LIMITATIONS OF USAGE

● Be sure to check the Electrical Specifi cations. Ensure that this product is compatible with the location’s power supply, voltage, and frequency requirements. A plate describing Electrical Specifi cations is attached to the product. Non-compliance with the Electrical Specifi cations can cause a fi re and electric shock.

● This product requires a breaker and earth mechanism as part of the location facilities. Using the product without these can cause a fi re and electric shock.

● Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Non-compliance with the Electrical Specifi cations can cause a fi re and electric shock.

● Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply without an earth leakage breaker can cause an outbreak of fi re if a power surge occurs.

● Putting many loads on one electrical outlet can cause generation of heat and a fi re resulting from overload.

● When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7

A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specifi ed rating can cause a fi re and electric shock.

2-2 OPERATION AREA

● For the operation of this machine, secure a minimum area of 116”(W) x 156”(D) for 62”DX, 81”(W) x 103”(D) for

32”UR. If the machine rolls during play it could lead to serious injury, especially if anyone is hit on the head.

You must secure the space specifi ed in this document.

● Be sure to provide suffi cient space specifi ed in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fi re.

● SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction.

● If the machine does not fi t through the entryway to the installation location, do not disassemble it without fi rst consulting the instructions. If the machine still does not fi t through the entryway after following the procedures in this manual, contact your retailer or the offi ce listed in this manual.

To install this product, the entrance must be at least 48.8” in width and 78” in height.

2

3

PRECAUTIONS REGARDING PRODUCT OPERATION

To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

3-1 BEFORE OPERATION

In order to avoid accidents, check the following before starting the operation:

● To ensure maximum safety for the players and the customers, ensure that where the product is operated has suffi cient lighting to allow any warnings to be read. Operation under insuffi cient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers.

● Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor’s fl ickering or deviation as is. Failure to observe this can have a bad infl uence upon the players’ or the customers’ physical conditions.

● It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest.

● Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an accident.

● Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage.

● Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step ladder.

● When using a stepladder or stool while working, do not hold onto the billboard carrier (the round pipe section). Holding or hanging off this may bend it out of shape or damage it, and could lead to a fall or an accident.

● To avoid electric shock, check to see if door & cover parts are damaged or omitted.

● To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periphery of the product.

[Flower vases, fl owerpots, cups, water tanks, cosmetics, and receptacles/containers/vessels containing chemicals and water.]

● To avoid injury, be sure to provide suffi cient space by considering the crowd situation at the installation location. Insuffi cient installation space can cause customers to bump into each other, causing trouble.

● Every day when cleaning the Control Unit (Gun), inspect the gun and make sure that there are no scratches or cracks in the surface, and that the fastening screws are not loose. If the game is played with scratches, cracks or loose screws, it can cause injuries to the player or to people nearby.

Ensure that the trigger is functioning properly.

Ensure that the screws are not loose and are all present.

Ensure that the casing is free of scratches and cracks.

Ensure that the screws are not loose and are all present.

● When you clean the cabinet each day, always make sure that there is nothing placed on the seats and that they are not damp or wet. The construction of this product may allow for willful misconduct by players.

3

3

3

To ensure customers enjoy playing the game, clean the Control Unit regularly. If there is any dirt buildup, the trigger may not return properly after being pulled.

3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)

To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

● For safety reasons, do not allow any of the following people to play the game.

- Those who require supporting devices, etc., to walk.

- Those who have high blood pressure or a heart problem.

- Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc.

- Those who have neck or spinal cord problems.

- Persons susceptible to motion sickness.

- Persons who disregard the product’s warning displays.

● Even players who have never been adversely affected by light stimulus might experience dizziness or headache depending on their physical condition when playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play.

● Instruct those who feel sick during play to have a medical examination.

● To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items or drinks on the product.

● To avoid electric shocks and short circuits, do not allow customers to put hands and fi ngers or extraneous matter in the openings of the product or small openings in or around the doors.

● To avoid falls and resulting injury, stop the customer from leaning against or climbing on the product, etc.

● To avoid electric shock and short circuit, do not allow customers to unplug the power plug without a justifi able reason.

● Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.

● Two or more players must never be allowed to play using a single Control Unit. Playing in such a way could lead to physical injuries.

● When entering or exiting the machine, players may trip over the base. Be sure to warn players who do not appear to be exercising proper caution.

The interior of the cabinet is hard to see from the outside which may lead to willful misconduct by players or accidents going unnoticed. When the game is not in use, check the interior at regular intervals and make sure that nothing has been forgotten or placed on the seats.

4

4

PART DESCRIPTIONS

BILLBOARD

BILLBOARD BOX

CURTAIN

FLUORESCENT LIGHT

SEAT CABINET

MARQUEE

62”DX

SPEAKER (Left & Right)

2P SIDE CONTROL UNIT

1P SIDE CONTROL UNIT

1P SIDE

START BUTTON

2P SIDE

START BUTTON

COIN CHUTE DOOR

CASH BOX DOOR

FIG. 4 Name of Each Part

TABLE 4 Major Measurements of Each Unit Upon Purchase = 62”DX

62”DX cabinet

Cabinet A (Monitor)

Cabinet B (Speaker)

Cabinet C (Control)

Cabinet D (Seat Assy)

Billboard (Assy)

Width x Depth x Height

61” x 20 3/4” x 71”

61” × 24 1/4” × 71”

61” × 31 1/2”” × 71”

61” × 30” × 71”

49” × 33” × 14”

32”UR

5

4

5

5

ACCESSORIES

MANUAL LET’S GO JUNGLE: 532-30-300 (1) > This manual

REMOTE CONTROLER & MANUAL FOR TOSHIBA 62”DLP MONITOR > 62”DX only

UNIVERSAL POWER CORD 8FT

99-00-017

DVD SOFTWARE KIT (1)

NOTE: We already installed software in CPU. Key Chip also already in CUP mounted. Please keep

DVD Disk for future uses.

KEY CHIP (1)

CUSHION SPONGE

601-11137 (1)

(Protective material)

DVD-ROM (1)

To order the DVD-ROM by itself, use the following part number:

610-0726-0011 (DVD SOFT LGJ BOTH 32”STD AND 62”DX)

DISC CASE

253-5507-01 (1)

6

6

ASSEMBLY AND INSTALLATION

● Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock.

● Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specifi ed performance.

● When assembling, more than one person is required. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage.

● Ensure that connectors are properly connected. Improper connections can cause electric shock.

● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fi re.

● This work should be carried out by site maintenance personnel or other qualifi ed professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. If no one with proper technological expertise is available, request service from the offi ce indicated in this document or the point of purchase so as to ensure safety.

● Provide suffi cient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be diffi cult.

● To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.

● Do not leave power cords or ground wires exposed in areas of heavy foot traffi c. Doing so may cause them to become damaged, possibly resulting in electric shock and/or short circuits. When laying wiring across the fl oor, always use safety covers to protect the wires. (Wiring diameter: power cable - approx. φ 8)

● Have a fl ashlight or another supplementary lighting unit available while working. With indoor lighting alone, the cabinet interior may be too dark. Working without proper lighting can lead to accidents. It also hinders proper work performance.

● The cabinet has ventilation ports. Be sure not to block them. If they are blocked, heat can build up, leading to fi re. This can also accelerate wearing of parts and malfunctions.

● Secure ample ventilation space around the cabinet. If heat builds up, there could be accidents associated with heat or smoke generation.

● Do not unnecessarily push the projector. This could cause the unit to tip over.

● This product does not use any connectors other than those connected to and used by the game board when it leaves the factory. Do not needlessly connect wires to unused connectors. This could lead to overheating, generation of smoke and burn related injuries.

● Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury.

● To perform the operation safely and accurately you must use a safe, steady footstool or stepladder. Working without this may lead to a fall and possible injury.

● When connecting the connectors on the DVD wire, you must carefully check the tags on the wire to fi nd the correct connector. Even when you have the correct connector, you must pay careful attention to the direction and angle of insertion. Attempting to forcefully connect the incorrect connector or connecting a connector at the wrong angle or facing may damage the connector and could lead to overheating and burn related injuries.

● When attaching or removing doors or lids, be careful that your hand or fi nger does not get caught in anything.

● Be very careful when handling the projector screen. The screen can be damaged easily and cannot be repaired once damaged. Such damage can only be repaired by completely replacing the screen.

● Be careful not to damage parts surfaces. In some cases, if such surfaces are damaged, the part must be replaced; it cannot be reinforced or repaired.

6

7

6

The assembly of 62”DX is performed in the following 6 steps.

1 CONNECTION OF THE CABINET

2 ATTACHING THE BILLBOARD BOX

3 ATTACHING THE BILLBOARD

4 FIXATION TO INSTALLATION SITE\

5 CONNECTION OF POWER AND GROUND

6 CONFIRMATION OF ASSEMBLY

Tools Required for Assembly Operation

- Philips screwdriver (for Phillips screws)

- A 7, Socket wrench or hexagonal screwdriver (for US standard bolts and nuts)

- Flashlight or other supplementary lighting

- A 24 millimeter spanner (Adjustable spanner)

24mm

- Stepladder

- Tamper screw wrench (T-25)

8

1 CONNECTION OF THE CABINET

1

Move the Cabinet A-B and C-D Cabinet close together.

Perform the connection of the wires between the two cabinets.

Leave a gap of approx 8”. Please Line up top of cabinets by adjusting Leg Leveler before joint.

CABINET A-B

8”

NOTE:

PLEASE LINE TOP

OF CABIETS UP BY

ADJUSTING LEG

LEVELERS BEFORE

JOINT CABINETS.

WE RECCOMEND 3

OR MORE PERSONS

TO ASSEMBLE.

FIG. 6-1a

2

Connect the following harness

A) Gun Assy 1P & 2P (Gun harness and Earth wire fdor each assy)

B) Con Door harness w/Earth wire.

C) F.L.Lamp and Speaker harness (Top of cabinet)

Then remove 4 sets of Washer and screws

Harness, 1P Gun Assy w/earth wire

CABINET A-B

Harness, F.L.Lamp and

Speaker

Harness, 2P Gun Assy w/earth wire

6

Please tight Earth wire to Base bracket of 1P Gun Assy in cabinet C.

NOTE:

PLEASE REMOVE 4

WASHERS & 4 SCREWS

(T25) FROM HERE. THAT

ARE USED FOR JOINTING

OF CABINET A-B & C-D.

Harness, Coin Door w/earth wire

Please tight Earth wire to Base bracket of 2P Gun Assy in cabinet C.

Please tight Earth wire with screw of coin door frame in cabinet C.

FIG. 6-1b

9

3

Joint Cabinet A-B and C-D. (Remove 5 of Phillips screws from ROOF SUPPORT BRACKET before joint.)

After joint top part then tihgt 2 eanch of Left and Right screws (T-25) & washers up on bottom under control panel. (FIG. 6-1b)

6

FIG. 6-1d FIG. 6-1c

ROOF SUPPORT BRACKET

(Use same 4 phillips screws that already mounted on this bracket to joint cabinets)

Use 4 Washers and 4 screws that already removed from Cabinet A-B to joint Cabinet A-B and C-D. Refer picture. (2 sets for Left and

Right)

4

Use 6 of #16 Wood screws (Black) to mount CABINET JOINT PLATE both Left and Right to support joint of Cabinet A-B and C-D.

10

523-50-102

CABINET JOINT PLATE

LGJ-1001 (2) >Left & Right

FIG. 6-1e

2 ATTACHING THE BILLBOARD BOX

The billboard box is attached to the top of the Seat Cabinet. This operation must be performed by at least two people. As two or more people will be working together, take extra care not to trap your fi ngers or hands.

1

Remove the DESIGN BILLBOARD BACK with removing 8 screws & washers off.

2

Mount the Lower bracket (ANGLED SIGN HOLDER LGJ) on bottom of Marquee box with using 4 screws (8-32, 1 1/4” long,

Phillips)

LGJ-1413

DESIGN BILLBOARD

BACK

Use 8-32, 1 1/2” long

Phillips screws (4) to mount it.

523-50-120

ANGLED SIGN HOLDER LGJ (BOTTOM)

3

Re-mount the DESIGN BILLBOARD BACK with using 8 screws

& washers. There should be approx. 1/4” space created from bottom edge of Marquee Box and bottom edge of the DESIGN BILL-

BOARD BACK when you re-mounting it.

Bottom side of Marquee box

4

Mount the Upper bracket (SIGN HOLDER LGJ) on top of the marquee box with 4 screws. (8-32, 1 1/2” long Phillips)

Use 8-32, 1 1/2” long

Phillips screws (4) to mount it.

523-50-121

SIGN HOLDER LGJ (TOP)

5

Align Marquee box on top of Seat Cabinet. Use 4 of screws and

Wahsers (1/4-20, 1 1/2” long, T-25 screw) to fi x above marquee box from inside of Roof.

Top side of Marquee box

1/4” space here.

6

Align Marquee box.

NOTE: Take 3 screws off to remove

Plastic Trim (Black), if cabinet has it.

6

Connect 2 connectors coming out of the Marquee box to the connectors from other side (F.L.Lamp = Roof Lamp Metal box)

NOTE: Some cabinet may have issue that short harnesss coimg out from Roof Lamp ob and Marquee box and could not connect them because sort. if so, please open Roof Lamp or Marquu Box then cut cable tight to loose harness.

1/4-20, 1 1/2” long T-25 screws (4)

7

Use 4 of #16 Wood screws (Black) to mount the Cable cover (WIRE

CHANNEL LGJ) to cover the harness as above.

#16 Wood screws, Black (4)

523-50-129 WIRE CHANNEL LGJ

11

6

8

Mount the TUBE ASSY L and R on both side of marquee box. (Use 12 of 10-24, 1” long, Phillips) Then mount CONNERCTOR BRACE LGJ between back of Tube Assy Left and Right. (Use 8 of 8-32, 3/4” long,

Phillips screws.)

10-24, 1” long, Phillips screws (6 pcs of Left &

Right = Total 12 pcs)

523-50-119

CONNECTOR

BRACE LGJ

Use total 8 of

8-32,3/4” long, Phillips crews (4 pcs of

Left & Right)

Tube Assy (Left &

Right)

FIG. 6-2a

9

Use total 6 of #16 Wood screws (Black) to mount Marquee box with Tube Assy.

Use #16 Wood screws, Black (3 pcs of Left & Right = Total 6 pcs)

FIG. 6-2c

FIG. 6-2be

3 ATTACHING THE BILLBOARD

1

The billboard box has six shafts for attaching the billboard.

Place a Disk washer (6) onto each of these attachment shafts. Fix the billboard in place by capping each attachment shaft with screw. Do not tighten them too tight.

Use 2 each of Flat Washer Black for Tube Assy Left & Right (Do not use Flat Washer Black for top and bottom) Total 8 pcs.

1 1/4” 10-32 Black T-25 screws (6)

No Flat Black Washer

12

FIG. 6-3a

Washer CTF (6) Part#: CTF-1002

No Flat Black

Washer

FIG. 6-3b

4 FIXATION TO INSTALLATION SITE

Make sure that all the adjusters contact the fl oor. Otherwise the cabinet could move, causing an accident.

The product comes with casters attached at 17 locations and adjusters at 12 locations.

When the installation site has been determined, have the adjusters come in direct contact with the fl oor. Establish a gap of about 5 mm between the fl oor and the casters and adjust the unit so that it will remain level.

ADJUSTER (6)

CASTER (17)

6

FIG. 6-4a Bottom View

ADJUSTER (6)

1

Move the product to the installation site. If the product is to be installed near a wall, secure enough passageway space for players to access the seat. You must also secure a 50 cm space between the back wall and the back of the cabinet for ventilation.

2

Bring the adjusters into direct contact with the fl oor. Use a wrench to align the height of the adjusters until the cabinet is perfectly level.

3

After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights.

ADJUSTER

Tighten nut upwards.

About 5 mm

ADJUSTER CASTER

FIG. 6-4b Aligning the Adjusters

13

6

5 CONNECTION OF POWER AND GROUND

● Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fi re if there is a current leakage.

● Have available a securely grounded indoor ground terminal. Without proper grounding, customers could be electrocuted and product operations might not always be stable.

● Do not expose the power cord or ground wire. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffi c, or attach covers to them.

Terminal width 12 mm

Hole diameter 6.4 mm

● After laying out the power cord on the fl oor, be sure to always protect it. If the power cord is left exposed, it can easily be damaged, resulting in electrical shock.

● When using the product’s AC unit ground terminal, use ground wire with a circular terminal as shown in the illustration, and establish ground securely. Avoid indiscriminant grounding operations such as use of wire with only its sheath peeled off.

1

Confi rm that the main switch is at OFF. Fully insert the power cord connector on the side opposite the power plug into the AC unit inlet.

2

Fully insert the power cord plug into the outlet. The power cord is laid out indoors. Protect the power cord by attaching wire cover to it.

If ground will be established with a ground wire made available separately, lay out the ground wire indoors and have it protected. <For Taiwan>

14

FIG. 6-5a

Process for Turning on the Power

Set the main switch of the AC unit to ON and engage the power.

When you turn on the power, the one billboard fl uorescent light and two fl uorescent bulbs on the ceiling of the Main

Cabinet will come on.

After the LINDBERGH start up screen is displayed on the projector screen, the Advertise (Attract) Mode will start.

During Attract Mode, demo footage and how to play the game will be displayed on the screen.

Sound will be emitted from the left and right speakers inside the Main Cabinet and the speaker in the center of the control panel.

If the unit is set for no sound during Attract Mode, there is no sound output.

If there are enough credits to enable play, the start button fl ashes. It goes out if there are no credits during Attract

Mode.

Even when the power source has been cut off, credit count and ranking data are kept stored in the product. However, fractional coin counts (inserted coins that do not amount to one credit) and bonus adder counts are not kept.

6 CONFIRMATION OF ASSEMBLY

Use test mode to confi rm that assembly is proper, and that the LINDBERGH, connecting boards, and input/output devices are normal.

Perform the following tests in test mode.

For tests (1) to (4), refer to the LINDBERGH Service Manual. For tests (5) to (7), see [9-3 Game Test Mode].

1

Information Display Screen

When “SYSTEM INFORMATION,” “STORAGE INFORMATION,” or “JVS TEST” has been selected on the system test mode menu, system information, game information and information on JVS I/O board connected to LINDBERGH are displayed.

If each category of information is displayed without anomalies, the LINDBERGH is normal.

2

JVS Input Test Screen

When “INPUT TEST” has been selected on the JVS test screen, data input to the JVS I/O board is displayed. On the product, this is the screen for the testing coin switch.

Insert a coin. If the display to the side of the switch changes, the switch and wiring connections are normal.

3

Monitor Test Screen

When “MONITOR TEST” has been selected on the system test mode menu, the screen for checking projector (monitor) adjustment status appears.

Projector adjustment is completed when the product is shipped from the factory, but you should observe the test screen to determine whether further adjustment is necessary. Refer to Chapter 10 and adjust the projector if necessary.

4

Speaker Test Screen

When “SPEAKER TEST” has been selected on the system test mode menu, the screen for checking speaker sound output appears.

To confi rm that audio output is normal, have test sound output from the game unit’s speaker.

5

Input Test

When “INPUT TEST” has been selected on the game test mode menu, the screen for testing input device appears. Test operate the input device by pressing each switch. If the display on the side of each input device changes to “ON” and numerical values change smoothly in accordance with each operation, the input device and its wiring connections are normal. (See 9-3a.)

INPUT TEST

1P GUN X 0000FEE0

1P GUN Y 000002A7

1P GUN TRIGGER OFF

1P START BUTTON OFF

2P GUN X 00000233

2P GUN Y 000002D8

2P GUN TRIGGER OFF

2P START BUTTON OFF

SERVICE OFF

TEST OFF

PRESS TEST AND SERVICE BUTTON TO EXIT

FIG. 6-6a INPUT TEST Screen

6

15

6

6

Output Test

When “OUTPUT TEST” has been selected on the game test mode menu, the screen for testing lamps and other output devices appears.

If each output device operates properly, the output device and its wiring connections are normal. (See 9-3b.)

OUTPUT TEST

1P GUN MOTOR OFF SENSOR ON

1P START LAMP OFF

2P GUN MOTOR OFF SENSOR ON

2P START LAMP OFF

ROOM LAMP OFF

COIN LAMP OFF

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

FIG. 6-6b OUTPUT TEST Screen

7

Calibration

Confi rm that the operability of control unit do not present any hindrances to play. Calibration is adjusted when the product is shipped from the factory but it might need to be adjusted again because of vibrations during transport, etc.

If such things as operability are not satisfactory, select “GUN CALIBRATION” on the game test mode menu and check and adjust settings. (See 9-3c.)

GUN CALIBRATION

CALIBRATION

EXIT

16

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

FIG. 6-6c GUN CALIBRATION Screen

Conduct the aforesaid tests when performing routine tests each month.

7

PRECAUTIONS WHEN MOVING THE MACHINE

7-1 MOVING THE MACHINE

● Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fi re or electric shock.

● To move the unit over the fl oor, pull in the adjustors and have the casters contact the fl oor. While moving the unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged, there could be electrical shocks and/or short circuits.

● When crossing a sloped or stepped area, disconnect the DLP, Main Cabinet and Seat Cabinet. If you tilt them while connected together, the connection points may be damaged and personnel could be injured.

● When lifting the cabinet up steps, you must hold it by the designated handles or by the bottom surface. Lifting it by any other area may lead to damage or disfi guration to that part or surrounding parts due to the weight of the cabinet and could also lead to injury of personnel.

● When tilting the cabinet to move it across a sloped or stepped area, always use at least two people. Attempting such an operation alone can lead to accident or injury.

● When moving the components separately, take care concerning the direction you push the DLP and Seat

Cabinet in. These elements may fall over, causing damage or an accident.

● When moving the components do not push any of the plastic elements or shaped parts. Do not use them to pull the components along either. This may damage the parts or the surrounding parts and this could lead to accidents or injury.

● After dividing the components to move them, do not use the Control Units in the Main Cabinet to push or pull the cabinet. This may damage or disfi gure these parts and lead to malfunctions or injury.

● When moving the separated components, the Top Board on the Seat Cabinet ceiling protrudes out. Be careful not to bang your head on it while working.

● If you move the cabinet with the Side Cloth attached, do not push or pull the Side Cloth. This may damage the Side Cloth, injure your hand or cause the cabinet to tip over.

● When moving the cabinet, do not hold, push or pull the Control Units. This may disfi gure or damage them.

● If you need to move components through a narrow or low door and the only way to get the separated components through is to turn them on their side, or if a separation method other than those described in this manual is required, either make a request to the offi ce listed in this document or the place of purchase to perform the operation or contact them regarding how to perform it. Carelessly turning the components onto their side or separating them in ways other than those depicted in this manual may lead to unrepairable damage.

● Do not press the projector screen. The screen can be easily damaged and cannot be repaired if it is, meaning complete replacement will be necessary.

7-2 SEPARATING THE MAIN CABINET (62”DX)

● Do not carelessly separate the components of the Main Cabinet. This may lead to accidents during maintenance and electric shocks or short circuits during operation.

● After separation of the Main Cabinet, the individual Front Cabinet and Rear Cabinet are not suffi ciently strong.

Take care which places you push or pull. Do not turn the components onto their sides. This may lead to disfi gurement or damage and could cause accidents during maintenance. It could even lead to unrepairable damage.

● To work safely and precisely prepare a steady, safety stool or ladder to stand on. Climbing onto the cabinet or hanging down from it can lead to accidents.

● Perform the separation operation with at least two people. Performing the operation alone could lead to an accident.

7

17

7

If the only way to get the separated components into a desired location is to turn them onto their side, or if a separation method other than those described in this manual is required, contact the offi ce listed in this document or the place of purchase. Turning the components onto their side may disfi gure or misalign the cabinet and could lead to unrepairable damage.

If the entranceway is narrow, follow the process detailed below to separate the Cabinet A-B and Cabinet C-D.

CABINET A-B

Remove BOLTS (3)

18

CABINET C-D

CURTAIN ROD ASSEMBLY LGJ

(523-50-132)

CABINET D

CABINET B CABINET A

Open Back

Door of cabinet

A then remove screws. (L & R, total 4)

FIG. 7-2a

FRONT VIEW, CABINET A-B

ROOF SUPPORT BRACKET LGJ

(523-50-109) > Take screws off from these brackets.

Take screws off to remove it.

ROOF

FOOT OUTSIDE TRIM R

(523-50-107) AND L (523-50-108)

> Remove both side (L &R)

FIG. 7-2b

CABINET C

8

GAME DESCRIPTION

The following explanations apply when the product is functioning satisfactorily. Should there be any actions different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.

The fl orescent light in the billboard and the lights inside the main cabinet (two fl orescent bulbs) should be on at all times while power is being supplied. However, you may select for the lights inside the main cabinet to turn off during play from the Test Mode.

During Attract (standby) Mode, demo footage and details on how to play the game will be displayed on the screen.

Sound output comes from the left and right speakers inside the main cabinet and from the central speaker inside the control panel. Sound output during Attract Mode can be turned off from the Test Mode.

The two start buttons, one on the left and one on the right, can light up. They will light up when enough credits have been inserted to allow play.

After the start button is pressed to start the game, the light in the button will turn off. After pressing the start button, use the control unit next to it to play the game. The start button then becomes the action button during the game and will light up when it has to be used.

The game requires two players to cooperate to escape from the jungle, using a combination of the control unit and the action button to defeat the attacking animals and obstacles in their path.

FLORESCENT BULBS

FLORESCENT LAMP

SPEAKER

2P SIDE CONTROL UNIT

Right seat

2P SIDE START BUTTON

Right seat

1P SIDE START BUTTON

Left seat

1P SIDE CONTROL UNIT

Left seat

FIG. 8a

FIG. 8b

Using the Control Unit

Use the control unit to aim at targets and fi re. Moving the control unit will move the target sight on the screen.

The blue target is the 1P side and red target is the 2P side.

Pull the trigger to fi re bullets on the screen and also the control unit reacts by internal motor. You have unlimited ammunition.

TARGET

1P SIDE (LEFT SEAT) 2P SIDE 2P (RIGHT SEAT)

FIG. 8c Targets

Game Rules

PLAYER LIFE

TRIGGER

FIG. 8d Control Unit

Once the game starts, the life for the player(s) will be displayed. The

1P side is blue and the 2P side is red.

- Use the control unit to aim and fi re at the oncoming enemies.

- Being hit by enemy attacks will reduce your life.

- It is game over when your life reaches zero.

1P SIDE

FIG. 8e

2P SIDE

During the game, a player will have to perform various actions. When an action needs to be performed, the action icon will appear on the screen. The action icon indicates the start of an action.

Then follow the onscreen instructions.

FIG. 8f Action Icon

FIG. 8g

Sometimes a mark will appear on a large enemy or something that can be destroyed. The mark changes color as time passes. Shoot at the mark and destroy it within the time limit.

Move the control unit to the right.

Press the action button.

FIG. 8h Mark

FIG. 8i Mark Changes

8

19

9

9

EXPLANATION OF TEST AND DATA DISPLAY

Do not touch any parts that are not specifi ed in these directions. Touching unspecifi ed locations may lead to electric shock or cause short circuits.

● Be careful that your fi nger or hand does not get caught when opening/closing the coin chute door.

● Operating the TEST Button and SERVICE Button during Test Mode may be slightly uncomfortable, due to the position of the buttons in relation to the cabinet seats. Take care not to hurt your shoulder or back, or scratch or catch yourself on any parts of the cabinet.

● When you enter the Test Mode, fractional coin and bonus adder data is erased.

● Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location.

● Removing the Coin Meter circuitry renders the game inoperable.

● Have a fl ashlight on hand and operate in Test Mode very carefully. The cabinet interior is dark and narrow and you could easily make mistakes in operation.

Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is fi rst installed, when money is being collected, or when the game machine does not operate properly. Shown below are the tests and screens to be used for different problems. This product uses a LINDBERGH game board and a DVD

DRIVE. In the system, a different game can be played by putting a different DVD ROM in the DVD DRIVE. For this reason, the product’s Test

Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same system, and a Game Test Mode for setting of diffi culty level, etc., and for input/output test of operational units used exclusively with this product.

9-1 PUSH SWITCH AND COIN METER

Push Switch

In Test Mode, the push switch in the coin chute door is operated.

Unlock and open the coin chute door. Inside is the push switch.

TEST BUTTON

SERVICE BUTTON

SOUND VOLUME SWITCH

20

FIG. 9-1a Push Switch

TEST Button (TEST):

Establishes Test Mode. Becomes the button to confi rm selections in Test Mode.

SERVICE Button (SERVICE):

Makes it possible to enter credits for service without increasing the coin meter. Becomes the button to select items in Test Mode.

Sound Volume Switch (SP.VOL):

Adjust the volume of the main cabinet left and right speakers, the control panel central speaker, the seat cabinet left and right speakers and all of the woofers at once. You cannot independently adjust the output of each speaker and woofer cannot be adjusted independently.

Coin Meter

After using a special-purpose key to unlock the cashbox door, the coin meter can be found at the bottom of the cashbox.

9-2 SYSTEM TEST MODE

● The details of changes to Test Mode settings are saved when you exit from Test

Mode by selecting EXIT from the system test mode menu. Be careful because if the power is turned off before that point, changes to the settings will be lost.

● Use with the specifi ed settings. If settings other than those specifi ed are used, inappropriate operations or malfunction may occur.

In the system test mode, the main activities include checking LINDBERGH information and actions and the setting of coin/credit. Also, a screen appears for checking screen adjustments. For details, see the LINDBERGH service manual, which is provided separately.

Use the following settings with this product. If the settings are not as specifi ed, error messages might appear and operations might not be normal.

● COIN ASSIGNMENTS

COIN CHUTE TYPE:

SERVICE TYPE (SERVICE Button Type):

● NETWORK SETTING

COMMON

COMMON

NETWORK TYPE:

MAIN NETWORK:

MAIN

Setting Not Required.

SYSTEM TEST MENU

SYSTEM

STORAGE

TEST

TEST

TEST

ASSIGNMENTS

EXIT

SETTING

SETTING

GAME TEST MODE

->

1

When the TEST Button is pressed, the system test mode menu screen (SYSTEM TEST MENU) appears. Use the SERVICE

Button to move the cursor to the desired test item. Press the

TEST Button to confi rm selection of the item.

SELECT WITH SERVICE AND PRESS TEST

FIG. 9-2 SYSTEM TEST MENU Screen

2

When testing and checking are completed, select EXIT and press the TEST Button. The SYSTEM TEST MENU screen reappears.

When all tests are completed, select EXIT and press the TEST

Button. The game screen reappears.

9-3 GAME TEST MODE

To change settings in the game test mode, simply making changes on the setting screen will not be effective. Complete the Test Mode in normal fashion.

Highlight GAME TEST Mode on the system test mode menu, and press the

TEST Button to enter the game test mode.

Once you enter the game test mode, the game test mode menu will be displayed.

1

GAME TEST MODE

Press the SERVICE Button to highlight the desired menu item with the cursor. Press the TEST Button to perform the selected item. To learn how to proceed after executing the selected item,read the item’s explanation.

TEST

OUTPUT

GUN

GAME

BOOKKEEPING

BACKUP DATA CLEAR

2

When test or setting is completed, take steps to have the game test mode menu screen reappear.

The steps involved vary with the item.

3

Select EXIT and press the TEST Button. The system test mode menu screen reappears. On the system test mode menu screen, select EXIT and press the TEST Button. The game screen reappears.

<Item Explanation>

9-3a INPUT TEST: Perform an input test.

9-3b OUTPUT TEST: Perform an output test.

9-3c GUN CALIBRATION: Perform calibration.

9-3d GAME ASSIGNMENTS: Set up game settings.

9-3e BOOKKEEPING: View bookkeeping records.

9-3f BACKUP DATA CLEAR: Clear data.

EXIT: Return to system test mode menu.

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

FIG. 9-3a GAME TEST MODE MENU Screen

9

21

9

9-3a INPUT TEST

INPUT TEST

1P GUN X 0000FEE0

1P GUN Y 000002A7

1P GUN TRIGGER OFF

1P START BUTTON OFF

2P GUN X 00000233

2P GUN Y 000002D8

2P GUN TRIGGER OFF

2P START BUTTON OFF

SERVICE OFF

TEST OFF

PRESS TEST AND SERVICE BUTTON TO EXIT

FIG. 9-3a01 INPUT TEST Screen

Periodically check the condition of each input device on this screen.

<Operation>

1

Manipulate the control unit (Gun) and confi rm that the input value on the right side of the item changes smoothly in response to manipulation.

2

Manipulate the trigger and the start button and check the display on the right side of the item. The display is normal if it shows ON when trigger or button is pressed and OFF when trigger or button is released.

3

Use the TEST Button and SERVICE Button and check the values shown on the right of each category.

Operation is normal if it shows ON when pressed and OFF when released.

When the SERVICE Button and TEST Button are pressed simultaneously, the game test mode menu screen reappears.

4

<Menu Explanation>

GUN X:

GUN Y:

GUN TRIGGER:

START BUTTON:

SERVICE:

TEST:

Control unit left/right input value

Control unit up/down input value

Gun trigger

Start button

SERVICE Button

TEST Button

GUN TRIGGER

GUN X

GUN X

GUN Y

1P GUN

1P START BUTTON

FIG. 9-3a02 Input Device

2P GUN

2P START BUTTON

22

9-3b OUTPUT TEST

OUTPUT TEST

1P GUN MOTOR OFF SENSOR ON

1P START LAMP OFF

2P GUN MOTOR OFF SENSOR ON

2P START LAMP OFF

ROOM LAMP OFF

COIN LAMP OFF

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

FIG. 9-3b OUTPUT TEST Screen

The condition of each output device can be checked. Periodically check the condition of each output device on this screen. Conditions are normal if each device operates and yields output as indicated below.

<Operation>

1

Press the SERVICE Button and move the cursor to the item (output device) you want to test.

2

Whenever the TEST Button is pressed, the display on the right side of the item goes from OFF to ON and the selected output device operates. Confi rm that the device operates normally.

3

Press the SERVICE Button and move the cursor to EXIT. When the TEST Button is pressed, the game test mode menu screen reappears.

<Menu Explanation>

GUN MOTOR:

SENSOR:

START LAMP:

ROOM LAMP:

COIN LAMP:

EXIT:

When ON the motor will operate and the controller will vibrate, when OFF it will stop.

Will continue to switch between ON and OFF when the motor is in operation.

Start lamp will turn on when ON and off when OFF.

Main cabinet ceiling fl orescent lamp will turn on when ON and off when OFF.

Coin insert slot lamp will turn on when ON and off when OFF.

Game Test Menu screen reappears.

9-3c GUN CALIBRATION

Calibration is relevant to operability. Manipulate and adjust the control unit with appropriate force. Do not make adjustments with excessive force.

Change the volume input values of the control unit. After changing the volume, use this screen to adjust and check it.

You must adjust the sight for 1P side and 2P side separately.

<Operation>

1

Press the SERVICE Button and move the cursor to the item you want to select. Move the cursor to CALIBRATION START and press the TEST Button to adjust the calibration.

2

Move the cursor to EXIT and press the TEST Button, the calibration screen exits and the game test mode menu screen reappears.

GUN CALIBRATION

CALIBRATION

EXIT

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

FIG. 9-3c01 GUN CALIBRATION Screen

9

23

9

Perform individual calibration of the control units for the 1P side and 2P side.

The current maximum and minimum individual volume values will be reset when entering the Gun Calibration Screen.

1P GUN X FD77 (1C00)

1P GUN Y 0000 (3200)

2P GUN X 0277 (E700)

2P GUN Y 04EC (4D00)

1P MINX(1B00) MAXX(8000)

1P MINY(3200) MAXY(8000)

2P MINX(8000) MAXX(E800)

2P MINY(4C00) MAXY(8000)

The revised individual values for the

X/Y axis for the 1P side and 2P side units within TEST Mode.

The individual volume values for the

X/Y axis for the 1P side and 2P side units.

The current maximum and minimum individual volume values for the X/Y axis for the 1P side and 2P side units.

PRESS TEST BUTTON TO SET AND EXIT

FIG. 9-3c02 Calibration Screen

1

Slowly move the control unit you wish to adjust all the way up, down, left and right. Repeat this numerous times and the values will set automatically.

2

Press the TEST Button and the calibration settings will be altered to refl ect all changes made before returning to the GAME TEST

Mode screen.

9-3d GAME ASSIGNMENTS

Setting changes do not become effective until EXIT is selected on the setting screen. After a setting has been changed, be sure to always exit the setting screen.

GAME ASSIGNMENTS

DIFFICULTY (EASY –4 –0- 4 HARD) 0

ADVERTISE SOUND ON

ROOM LAMP AUTO

GUN MOTOR OFF NO

GUN SENSOR IGNORE NO

CABINET THEATER

24

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

FIG. 9-3d

GAME ASSIGNMENTS Screen

1

Press the SERVICE Button, move the cursor to the item whose setting is to be changed and select the item. When the TEST Button is pressed, the preset value of the selected item changes.

2

Press the SERVICE Button and move the cursor to EXIT. When the TEST Button is pressed, the game setting screen exits and the game test mode menu screen reappears.

<Menu Explanation>

DIFFICULTY:

ADVERTISE SOUND:

ROOM LAMP:

GUN MOTOR OFF:

GUN SENSOR IGNORE:

CABINET TYPE:

EXIT:

Set the Game Diffi culty. Select from 9 settings: from -4 (low diffi culty) to 4 (high diffi culty).

Turn sound during the Attract (standby) mode ON or OFF.

Light settings for lights inside main cabinet.

ON:Always on. AUTO: On during Attract Mode and all other times aside from during game play.

Motor operation settings for the control unit (gun).

YES: Motor will not operate. NO: Motor operates and control unit will vibrate.

Motor sensor operation settings.

YES: Motor sensor will not operate. NO: Motor sensor operates. If the motor sensor detects an abnormal ity, the motor will stop. The motor will not operate while the power is left on.

Set the type of cabinet. THEATER: 62”DX cabinet. STANDARD: 32”UR

Return to the Game Test Menu screen.

9-3e BOOKKEEPING

Displays bookkeeping information across 4 screens.

When the TEST Button is pressed, proceed to the next screen. When the TEST Button is pressed while the (4/4) screen is displayed, the game test mode menu screen reappears.

BOOKKEEPING 1/4

COIN1

COIN2

0

COIN4

COINS 0

COIN

SERVICE

PRESS TEST BUTTON TO NEXT

FIG. 9-3e01 BOOKKEEPING Screen (1/4)

<Menu Explanation>

COIN 1/COIN 2/COIN 3/COIN 4:

TOTAL COINS:

COIN CREDITS:

SERVICE CREDITS:

TOTAL CREDITS:

Number of coins inserted in each coin slot.

Total number of coins.

Number of credits awarded from inserting coins.

Number of credits awarded with the SERVICE Button.

Total of COIN CREDITS and SERVICE CREDITS.

<Menu Explanation>

TOTAL TIME:

TOTAL PLAY TIME:

TOTAL PLAY TIME 1P:

TOTAL PLAY TIME 2P:

NUMBER OF GAMES:

CONTINUE OF GAMES:

TOTAL GAMES:

BOTH PLAYERS GAMES:

AVERAGE PLAY TIME:

LONGEST PLAY TIME:

SHORTEST PLAY TIME:

BOOKKEEPING 2/4

TOTAL TIME 0 D 00 H 00 M 00 S

TOTAL PLAY TIME 0 D 00 H 00 M 00 S

TOTAL PLAY TIME1P 0 D 00 H 00 M 00 S

TOTAL PLAY TIME2P 0 D 00 H 00 M 00 S

NUMBER OF GAMES 1P 0 2P 0

CONTINUE OF GAMES 1P 0 2P 0

TOTAL GAMES 0

BOTH PLAYERS GAMES 0

AVERAGE PLAY TIME 00 H 00 M 00 S

LONGEST PLAY TIME 00 H 00 M 00 S

SHOTEST PLAY TIME 00 H 00 M 00 S

PRESS TEST BUTTON TO NEXT

FIG. 9-3e02 BOOKKEEPING Screen (2/4)

Total number of hours the power has been supplied.

(Time power has been supplied, but not including TEST Mode.)

Total play time.

Total play time on the 1P side.

Total play time on the 2P side.

Total number of plays on the 1P side and on the 2P side.

Total number of continues on the 1P side and on the 2P side.

Total number of plays.

Total number of two player games.

Average play time.

Longest play time.

Shortest play time.

9

25

9

BOOKKEEPING 3/4

1 COIN PLAY TIME

00 – 01 min 0%

01 – 02 min 0%

02 – 03 min 0%

03 – 04 min 0%

04 – 05 min 0%

05 – 06 min 0%

06 – 07 min 0%

07 – 08 min 0%

08 – 09 min 0%

09 – 10 min 0%

10 – 11 min 0%

11 – 12 min 0%

12 – 13 min 0%

13 – 14 min 0%

14 – 15 min 0%

15 – 16 min 0%

16 – 17 min 0%

17 – 18 min 0%

18 – 19 min 0%

19 ----- min 0%

PRESS TEST BUTTON TO NEXT

FIG. 9-3e03 BOOKKEEPING Screen (3/4)

<Menu Explanation>

1 COIN PLAY TIME: Distribution of playtime on 1 coin (until continue or game over).

BOOKKEEPING 4/4

1 GAME PLAY TIME

00 – 01 min 0%

01 – 02 min 0%

02 – 03 min 0%

03 – 04 min 0%

04 – 05 min 0%

05 – 06 min 0%

06 – 07 min 0%

07 – 08 min 0%

08 – 09 min 0%

09 – 10 min 0%

10 – 11 min 0%

11 – 12 min 0%

12 – 13 min 0%

13 – 14 min 0%

14 – 15 min 0%

15 – 17 min 0%

17 – 20 min 0%

20 – 25 min 0%

25 – 30 min 0%

30 ----- min 0%

PRESS TEST BUTTON TO EXIT

FIG. 9-3e04 BOOKKEEPING Screen (4/4)

<Menu Explanation>

1 GAME PLAY TIME: Distribution of playtime for 1 full game (from start until game over).

9-3f BACKUP DATA CLEAR

BACKUP DATA CLEAR

YES(CLEAR)

NO(CANCEL)

26

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

FIG. 9-3f BACKUP DATA CLEAR Screen

1

Press the SERVICE Button and move the cursor to the item you want to select.

2

To clear data, move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message

“COMPLETED” will be displayed and return to the game test mode menu screen automatically.

3

Move the cursor to NO (CANCEL) and press the TEST Button to return to the game test mode menu screen without clearing the data.

10

CONTROL UNIT

● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit.

● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fi re.

● Do not touch any parts that are not specifi ed in these directions. Touching unspecifi ed locations may lead to electric shock or cause short circuits.

● This work should be performed by site maintenance personnel or other skilled professionals. Work performed by non-technical personnel can cause a severe accident such as an electric shock.

● Exercise due caution in performing soldering procedures. If soldering iron is handled carelessly, there could be fi res or burns.

● Proceed very carefully when heating thermal contraction tube. Careless operations can result in fi res or burns.

● When fastening plastic parts, be careful not to tighten screws and nuts excessively. Otherwise parts may be damaged, resulting in injuries from fragments, etc.

● Be careful not to get hand or fi nger caught when removing or attaching the parts.

● Disconnection and connection of connectors will be performed within the narrow cabinet space. Take due care not to scratch or otherwise injure yourself.

● Take care when carrying the removed Control Units. Such heavy lifting carries a risk of injury to back or shoulders.

● After the volume has been replaced, be sure to set the volume value on the test mode calibration screen and the input test screen and check variations in the volume value.

● After adjusting or replacing a microswitch, always check ON/OFF of the switch on the input test screen of the test mode.

● Handle parts inside the Control Unit very carefully. Be especially careful to avoid damage, deformation or loss of these parts. If any one of these parts is lost or defective, it can result in damages and/or faulty operations.

If the operability of the Control Unit is unsatisfactory, or if settings on the test mode calibration screen are ineffective, the problem could be a defective mechanism, displacement of the position where volume or microswitch has been fastened, or malfunctioning of volume or microswitch.

Carry out the following procedure to replace Control Unit or microswitch. Also be sure to grease the mechanical components of the Control Unit once every 3 months.

10-1 HOW TO REMOVE CONTROL UNIT

When changing the volume or microswitches in the Control Unit you must fi rst remove the Control Unit. Performing these operations with the

Control Unit still attached is diffi cult and may damage parts or wires.

The following tools are needed for the following procedure.

- Phillips head screwdriver (for M6)

- Wrench or screwdriver for tamperproof screws (for M4)

- A 7 millimeter spanner, hexagonal screwdriver, or socket wrench

10

27

10

1

Turn off the power.

2

Remove Tamper screws to take off the CONTROL

PANEL PLATE REAR and FRONT.

523-50-133

CONTROL PANEL PLATE

REAR LGJ

523-50-134

CONTROL PANEL PLATE

FRONT LGJ

3

Disconnect the two connectors then remove Earth wire from Gun Assy bottom.

FIG. 10-1a

Please remove Earth wire when you take off Gun Assy.

Two connectors

28

FIG. 10-1b

The Supplied Wrench

The supplied wrench for tamperproof screws M5 is used for the screws on the grip base. Use it to tighten these screws if they are loose or when changing the grip base.

FIG. 10-1c

TAMPERPROOF SCREW (6 ea.), black

M5x16

WRENCH FOR TAMPERPROOF

SCREWS M5

10-2 ADJUSTING OR CHANGING THE X AXIS VOLUME

The volume axis directions when the Control Units are pointed directly at the screen are different.

The X (left and right) axis volume is on the bottom of the Control Unit.

If the X axis volume does not seem to be working properly and the TEST Mode calibration screen has no effect, the cause is likely to be a problem with or damage to the gears of the X axis volume.

When replacing the volume, you will need a replacement volume and three heat shrink tubes (product number: 310-5029-D20). You will also need the following tools and some solder.

- Phillips head screwdriver (for M4, M6)

- Wrench or screwdriver for tamperproof screws (for M4)

- A 7 millimeter spanner, hexagonal screwdriver, or socket wrench

- A 2 millimeter hexagonal bar wrench or screwdriver

- An 11-12 millimeter spanner

- Nippers

- Cutters

- Wire stripper

- Soldering iron

- Industrial dryer

Adjustment

1

Turn off the power and remove the Control Unit (see 10-1). Invert the Control

Unit and place it upside down. Make sure you do not damage the surface of the

Control Unit.

2

Loosen the two screws fi xing the volume bracket lower and separate the gear engagement.

FIG. 10-2a

3

With the Control Unit’s left and right axis perpendicular to the screen, engage the D cut face of the volume axis so that is matches the diagram below.

Volume axis D cut face with left and right axis perpendicular to the screen

Loosen the two screws.

11

GUN 1P

FIG. 10-2b X Axis (Left and Right) Volume

GUN 2P

4

Tighten the two previously loosened screws. Move the Control Unit left and right and check that the gears move smoothly. Reattach the Control Unit, then turn on the power and adjust the volume value on the calibration screen.

29

10

You can also adjust the gear engagement in the following way.

1

Loosen the two screws fi xing the volume bracket lower and separate the gear engagement. Looking at the bottom of the Control

Unit from the top, turn it as far anti-clockwise as possible and hold it there.

2

Turn the volume axis as far as it will go clockwise and then reengage the gears.

3

From this engagement, engage the gears on the volume axis at a half turn anti-clockwise and tighten the previously loosened screws.

FIG. 10-2c

Exchange

1

Turn off the power and remove the Control Unit. (See 11-1).

Invert the Control Unit and place it upside down. Make sure you do not damage the surface of the Control Unit.

2

Disconnect the one connector on the wire coming from the volume. Remove the two screws fi xing the volume bracket lower in place. The screws have fl at and spring washers attached. These two screws will be used with the replacement part.

M4x8, w/fl at & spring washers

SCREW (2)

FIG. 10-2d

3

Remove the volume along with the entire volume bracket lower from the Control Unit. Loosen the two hexagon socket screws and remove the gears. The gears will be used with the replacement part.

HEXAGON SOCKET SCREW (2)

M4x8

WIRE

COLOR OF

POT.

1 = RED

2 = BK/W

3 = BK

3 2 1

FIG. 10-2e

4

Remove the hexagon nuts attaching the volume bracket lower to the volume and remove it from the bracket. The bracket will be used with the replacement part.

FIG. 10-2f

30

5

The wire attached to the volume will be used with the replacement part. Remove the old heat shrink tubing attached to the wire using the nippers or cutters.

6

Use the soldering iron to melt the solder and remove the wire from the old volume. You must take the utmost care when using the soldering iron.

SOLDERING IRON

10

HEAT SHRINK TUBE

FIG. 10-2g

7

If the lead wire on the end of the wire terminal is less than fi ve millimeters, use wire strippers or cutters to peal back the covering. Pass the wire through each of the heat shrink tubes. Solder the wire terminal to the replacement volume.

8

Use the wiring diagram to make sure you don’t solder in the wrong place. Use the industrial dryer to apply heat and attach the heat shrink tubing to the soldered area. Attach the gears and bracket to the volume.

9

As in the above adjustment method, with the Control Unit’s left and right axis perpendicular to the screen, engage the gears with the D cut face of the volume axis in the direction shown in the diagram and attach it to the Control Unit. (See FIG. 10-2b).

Note that the directions are different for 1P side and 2P side.

10

Fix the bracket in place with the two screws. Connect the connector. Reattach the Control Unit to the cabinet. Turn on the power and use the calibration screen to alter the volume values.

10-3 ADJUSTING OR CHANGING THE Y AXIS VOLUME

The Y (up and down) axis volume is inside the Control Unit on the side.

If the Y axis volume does not seem to be working properly and the TEST Mode calibration screen has no effect, the cause is likely to be a problem with or damage to the gears of the Y axis volume.

When replacing the volume, you will need a replacement volume and three heat shrink tubes (product number: 310-5029-D20). You will also need the following tools and some solder.

- Phillips head screwdriver (for M4, M6), Wrench or screwdriver for tamperproof screws (for M4), 7 millimeter spanner or hexagonal screwdriver or socket wrench, 1.5 millimeter hexagonal bar wrench or screwdriver, 11-12 millimeter spanner, Wire cutter, Knife, Wire

Stripper, Soldering iron, Industrial dryer

Adjustment

1

Turn off the power and remove the Control Unit. (See 10-1).

2

Remove the muzzle. Insert the tool into the gun barrel and remove the two tamperproof screws.

MUZZLE (GUN BARREL)

TAMPERPROOF

SCREW (2), black

M4x8

FIG. 10-3a

FIG. 10-3b

31

10

3

Remove the Gun Cover.

Remove the six tamperproof screws.

With the Control Unit pointing at the screen, the Y axis volume is located on the right side.

FIG. 10-3c

TAMPERPROOF SCREW

(total 6), black, M4 x 8

FIG. 10-3d

4

Loosen the two screws holding the volume bracket upper and adjust the gear engagement.

With the Control Unit level, engage the D cut face of the volume axis in the direction shown in the diagram.

The D cut direction when the up and down access is level.

32

Loosen the two screws.

FIG. 10-3e Y Axis (up and down) Volume

5

Tighten the two previously loosened screws. Move the Control Unit up and down and make sure that the gears are moving smoothly.

After reattaching the Control Unit turn on the power and use the calibration screen to adjust the volume values.

You can also adjust the gear engagement in the following way.

1

Loosen the two screws fi xing the volume bracket lower and separate the gear engagement. Point the Control Unit down as far as it will go. Turn the volume axis as far clockwise as it will go and engage the gears.

2

From this engagement, engage the gears on the volume axis at a half turn anti-clockwise and tighten the previously loosened screws

FIG. 10-3f

Exchanging

1

Turn off the power and remove the Control Unit. (See 11-1).

Remove the muzzle and the Gun Cover.

2

Remove the two screws fi xing the volume bracket upper in place. The screws have fl at and spring washers attached. These screws will be used with the replacement volume.

SCREW (2)

M4x8, w/fl at & spring washers

FIG. 10-3g

3

Remove the volume wire restraint and free the wires. Remove the single screw holding the restraint in place.

SCREW (1)

M4x8, w/fl at & spring washers

4

Remove the volume from the Control Unit with the volume bracket upper still attached. Be careful as a connector is attached.

FIG. 10-3h

FIG. 10-3i

10

33

10

5

Disconnect the one connector.

6

Loosen the two hexagon socket screws fi xing the gears in place and remove the gears. The gears will be used in the replacement volume.

FIG. 10-3j

34

WIRE

COLOR OF

POT.

1 = RED

2 = BK/W

3 = BK

3 2 1

HEXAGON SOCKET SCREW (2)

M3x4

FIG. 10-3k

7

Remove the hexagon nuts attaching the volume bracket upper to the volume and remove it from the bracket.

The bracket will be used with the replacement part.

8

The wire attached to the volume will be used with the replacement part. Remove the old heat shrink tubing attached to the wire using the nippers or cutters.

9

Use the soldering iron to melt the solder and remove the wire from the old volume. You must take the utmost care when using the soldering iron.

10

If the lead wire on the end of the wire terminal is less than fi ve millimeters use wire strippers or cutters to peal back the covering.

11

Pass the wire through each of the heat shrink tubes. Solder the wire terminal to the replacement volume.

Use the wiring diagram to make sure you don’t solder in the wrong place.

12

Use the industrial dryer to apply heat and attach the heat shrink tubing to the soldered area. Attach the gears and bracket to the volume.

Connect the connector.

13

As in the above adjustment method, with the Control Unit level, engage the gears with the D cut face of the volume axis in the direction shown in the diagram and attach it to the Control Unit. (See FIG. 11-3e).

14

Fix the bracket in place with the two screws. Reattach the Gun Cover and the muzzle Reattach the Control Unit to the cabinet. Turn on the power and use the calibration screen to alter the volume values.

10-4 REPLACING THE TRIGGER SWITCH

If the trigger does not seem to be working properly, it is likely a fault with the microswitch inside the Control Unit’s grip or there is foreign matter or dirt on the trigger. Remove the Control Unit when exchanging the microswitch or when disassembling and cleaning individual parts.

When replacing the microswitch, you will need a replacement microswitch and two heat shrink tubes (product number: 310-5029-B20). You will also need the following tools and some solder.

- Phillips head screwdriver (for M4, M6)

- Wrench or screwdriver for tamperproof screws (for M4)

- A 7 millimeter spanner or hexagonal screwdriver or socket wrench.

- Nippers

- Cutters

- Soldering iron

- Industrial dryer

The microswitch slots into the left hand part of the grip, the left grip. During this operation you will remove and replace the right hand part of the grip, the right grip.

The screws and nuts fi xing the grip in place are treated as part of this product. If you lose them they can be reordered using their respective product numbers.

1

Turn off the power and remove the Control Unit (See 10-1).

2

Disassemble the grip with the microswitch inside it. The top screw on the right grip uses a hexagon nut. Use a Phillips head screwdriver (for M4 screw).

SCREW (1), black: 601-11822

HEXAGON NUT: 601-11821

10

FIG. 10-4a

3

Remove the two tamperproof screws holding the right grip in place. Use a wrench or screwdriver for tamperproof screws (for M4).

TAMPERPROOF SCREW (2), black

601-11825

FIG. 10-4b

35

10

4

Remove the right grip. Be careful when removing the grip as the pieces inside may come free.

When disassembling and cleaning individual parts, be careful of the direction you attach the trigger bumper. Attaching it in the wrong direction may lead to a malfunction in the operation of the trigger.

TRIGGER BUMPER

FIG. 10-4d

5

The microswitch is slotted into the left grip. Remove it gently, being careful not to damage the wires.

FIG. 10-4c

MIRCOSWITCH

601-11823

FIG. 10-4e

6

The wire attached to the microswitch will be used with the replacement microswitch. Remove the old heat shrink tubing attached to the wire using the nippers or cutters.

7

Use the soldering iron to remove the wire soldered to the microswitch terminal. Pass the wire through each of the heat shrink tubes.

8

Solder the wire to the terminal on the replacement microswitch. Use the wiring diagram to make sure you don’t solder in the wrong place.

9

Use the industrial dryer to apply heat and attach the heat shrink tubing to the soldered area. Insert the microswitch into the left grip and attach it.

10

Reattach the right grip, taking care not to pinch the wire. Replace the two tamperproof screws, screw and nut to fi x it in place. Be careful not to tighten the screws too tightly.

11

Reattach the Control Unit to the cabinet. Turn on the power and use the input test screen in GAME TEST Mode to check the operation of the trigger.

36

10-5 GREASING

● Be sure to use the designated grease. Using undesignated grease can cause parts damage.

● Do not apply grease to locations other than as specifi ed. Doing so may create a risk of operational problems and deterioration of parts.

● The designated periods for greasing serve only as a guide. Whenever there are squeaks or other anomalies, apply grease at designated locations.

Once every three months, grease the cam slide part, springs, gear engagement and the sliding part of the slide rail.

For all parts aside from the slide part of the slide rail, use Grease Mate

(product number: 090-0066).

For the slide part of the slide rail, use Sumico Lubricant (Ltd.) Mori LG

Grease NO. 2 (product number: 090-0290).

In order to grease the gear engagement for the X and Y axis volumes, you must cut the power, remove the Control Unit from the cabinet, and remove the muzzle and Gun Cover. (See 10-1 & 10-2.)

SPRING

CAM AND BEARING SLIDE FACE

CAM AND BEARING EXTERIOR FACE

FIG. 10-5a

10

Y AXIS VOLUME GEAR ENGAGEMENT

FIG. 10-5b

X AXIS VOLUME GEAR ENGAGEMENT

FIG. 10-5c

SLIDE RAIL SLIDE PART

FIG. 10-5d

37

10

10-6 ADJUSTMENT OF VIBRATION NOISE

If the vibration is creating a lot of noise, adjust it in the following way.

1

Turn off the power and remove the Control Unit. (See 10-1.)

Remove the muzzle and Gun Cover. (See 10-2.)

2

Loosen the four screws holding the vibration pack stopper

(hereafter “stopper”) in place.

SCREW (4)

M4x8, w/fl at & spring washers

3

Use a Phillips head screwdriver and spanner to loosen the screw and U nut passing through the stopper.

FIG. 10-6a

SCREW (1)

M5x35, w/fl at & spring washers

4

Slide the vibration pack toward the stopper, adjusting its fi xed position as far as possible so that the tip of the cam and bearings are not touching. Tighten the screws loosened at sttep 4 of this process.

FIG. 10-6b

U-NUT (1)

M5

38

FIG. 10-6c

5

Tighten the four screws fi xed the stopper in place. Fix the screw and tighten the U nut.

11

PERIODIC INSPECTION

● Once a year, check to see if power cords are damaged, the plug is securely inserted, dust is accumulated between the socket outlet and the power plug, etc. Using the product with accumulated dust in the interior may cause fi re or electric shock.

● Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness occurs for any reason, do not use the product until it has completely dried.

● Once a year, request the offi ce shown on this manual or the dealer from whom the product was originally purchased to perform the internal cleaning. Using the product with accumulated dust in the interior may cause fi re or other accidents. Note that you are liable for the cost of cleaning the interior parts.

● There is the danger of accidents involving electrical short circuits or fi re caused by factors such as the deterioration of insulation in electrical and electronic equipment over time. Check that there are no abnormalities such as odors from burning.

11

The interior of the cabinet is hard to see from the outside which may lead to willful misconduct by players or accidents going unnoticed. When the game is not in use, check the interior at regular intervals and make sure that nothing has been forgotten or placed on the seats.

In order to maintain the performance of this product and operate it safely, inspect the following items routinely and perform maintenance.

The player directly touches and manipulates the Control Unit with his/her hands. Clean it as necessary and provide hand towels, etc., so that players will be comfortable while playing.

The service manual referred in the table is the LINDBERGH service manual, which is provided separately.

39

11

TABLE 11 PERIODIC INSPECTION TABLE

CABINET

ITEMS

PROJECTOR

CONTROL UNIT

DESCRIPTION PERIOD

Confi rm that adjusters contact fl oor

Seat check, removal of forgotten / other items

Screen cleaning

Daily

Daily

Weekly

Check screen adjustment

Exchange of lamp unit

Cleaning

Inspection of volume

1 month

When message is displayed

As appropriate

1 month

COIN SELECTOR

Greasing

Inspection of coin switch

Coin insertion test

Coin Selector cleaning

3 months

1 month

1 month

3 months

GAME BOARD Individual tests 1 month

Check of settings 1 month

FLUORESCENT LAMP &

LAMPS

ELECTRICAL/ELECTRON-

IC PARTS

POWER CABLE

Inspection of lighting fi xtures As appropriate

Inspection

Inspection, Cleaning

As appropriate

1 year

CABINET INTERIOR

CABINET SURFACES

Cleaning

Cleaning

1 year

As appropriate

6 [14]

9-3d

REFERENCE

Chapter 3

Chapter 3

Chapter 3

9-3a

10-5

See above.

See above.

See above.

See below.

Cleaning the Cabinet Surfaces

When the cabinet surfaces become dirty, remove stains with a soft cloth soaked in water or diluted (with water) chemical detergent and then wrung dry. To avoid damaging the fi nish, do not use such solvents as thinner, benzene, etc. (other than ethyl alcohol) or abrasives (bleaching agent and chemical dust-cloth).

Some general-purpose household, kitchen, and furniture cleaning products may contain strong solvents that degrade plastic parts, coatings, and print. Before using any cleaning product, read the product’s cautionary notes carefully and test the product fi rst on a small area that is not highly visible.

40

12

TROUBLESHOOTING

● If an error message is displayed, have the problem looked at by a store maintenance person or a technician.

Unless the problem is addressed by someone with specialized knowledge or skills, there could be electrical shock, short circuits or fi re. If there are no store maintenance people or technicians, cut off the power immediately and contact the offi ce shown in this manual or the dealer from whom the product was originally purchased.

● If problems other than those covered in this manual arise, or if no improvements can be noted after measures given in this manual have been taken, do not take measures indiscriminately. Cut off the power immediately and contact the offi ce shown in this manual or the dealer from whom the product was originally purchased.

Indiscriminate countermeasures could lead to unforeseeable accidents. They could also result in permanent damages.

● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit.

● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fi re.

● After the cause of circuit protector activation has been removed, have the circuit protector re-engaged. If the unit is used continuously as is, there could be heat generation or fi re, depending on the cause of the activation.

● When removing and replacing parts, take due care not to trap or pinch your fi ngers.

● The Control Units contain gears, cams and other moving machine parts. Take due care not to trap or pinch your fi ngers.

An error message indicates an error with the game board. Check the separate LINDBERGH Service Manual for more details.

If a problem has occurred, fi rst inspect the connection of the wiring connector.

12

41

12

42

TABLE 12 TROUBLESHOOTING TABLE

PROBLEMS CAUSE

When the main SW is turned ON, the machine is not activated.

The power is not ON.

Incorrect power source/voltage.

COUNTERMEASURES

Firmly insert the plug into the outlet.

Make sure that the power supply/voltage are correct.

The projector does not project an image.

The Circuit Protector of the AC

Unit functioned due to momentary overcurrent.

After eliminating the cause of overload, have the

Circuit Protector of the AC Unit restored. (See

Section 6 [12], refer to the following.)

Adjust the screen correctly.

The screen is not adjusted correctly.

The projector lamp is dead.

Replace the lamp. (Refer Manual of TOSHIBA

62”DLP manual)

No sound output.

The Control Unit (Gun) does not target correctly.

The Control Unit is not operating properly.

Control Unit does not respond.

Volume is not adjusted properly.

Adjust the volume. (See chapter 9.)

Board or amp malfunction.

Check by performing a speaker test. (See 9-2.)

Due to external or environmental factors the targeting is off.

Volume damaged.

Perform calibration in TEST Mode. (See 9-3c.)

Microswitches damaged.

Exchange the volume. (See 10-2 & 10-3.)

Volume: 220-5753

Check ON, OFF on the input test and if it is not working exchange the microswitch. (See 10-4.)

Microswitch: 601-6729-01

Adjust the engagement. (See 10-2 & 10-3.) The volume gears are not properly engaging.

Something is trapped or caught in the revolving or other parts.

Grease has deteriorated.

Remove the trapped item or clean the trigger.

Apply grease to the designated grease areas.

(See 10-5.)

Alter the TEST Mode settings. (See 9-3d.) The Control Unit motor is set not to move.

Due to overload or other factors, an error has occurred with the motor, which has been sensed by the motor sensor and the motor has been stopped.

Remove the cause of the motor error.

Motor damaged.

Exchange the motor.

The Control Unit makes a lot of noise when it vibrates.

Due to a problem with the vibration parts or wear over time, the internal parts have moved.

The Marquee fl uorescent lights don’t come on.

The fl uorescent light is dead.

Adjust the position of the vibration parts.

(See 10-6.)

Exchange the fl uorescent light.

Fluorescent Light: 18W

The lights in the cabinet don’t come on.

The fl uorescent light is dead.

Exchange the fl uorescent light.

Fluorescent Light: 15W

ERROR CODES FOR LINDBERGH (MAIN PCB)

● If an error code is displayed, have a Location's Maintenance Man or Serviceman resolve it. If someone without specialized or technical knowledge attempts to rectify the problem, electric shock, short circuits or fi re may result.

If there is no store maintenance person or technician available, turn the power OFF immediately, and contact your retailer or the offi ce listed in this manual.

● If problems other than those noted in this manual occur, or the countermeasures suggested result in no improvement, do not try to rectify the problem by other means. Turn the power OFF immediately, and contact your retailer or the offi ce listed in this manual. Careless countermeasures can result in unexpected accidents.

● If error No. 20 is generated, the power must be turned OFF and ON again in order to clear it.

● When requesting replacement or repair of the Game Board or Media Board, put the board in the special purpose packing box specifi ed in this manual for transportation.

LINDBERGH displays error messages on the screen to indicate various problems.

If an error message is displayed, the game cannot be started. In this case, refer to the following section on causes and countermeasures.

Error 01

DISPLAY

CAUSE

COUNTERMEASURES

Game Program Not Found.

The key chip is not connected.

Check that the key chip is connected correctly. Check that the keychip is not inserted the wrong way or that the key chip from a different system is not inserted.

Error 02

DISPLAY

CAUSE

COUNTERMEASURES

Error 07

DISPLAY

CAUSE

COUNTERMEASURES

Game Program Not Available.

The key chip is not supported.

Send the LINDBERGH board in for repair with the key chip still in place.

Error 05

DISPLAY Wrong

CAUSE

COUNTERMEASURES

Error 06

DISPLAY

CAUSE

COUNTERMEASURES

The game is for a foreign region.

Use a domestic game.

I/O Device Not Found.

The LINDBERGH board's I/O board cannot be found.

Send the LINDBERGH board in for repair with the key chip still in place.

Graphic Card Not Found.

The LINDBERGH board's graphics card cannot be found.

Send the LINDBERGH board in for repair with the key chip still in place.

Error 08

DISPLAY

CAUSE

COUNTERMEASURES

Sound Card Not Found.

The LINDBERGH board's sound card cannot be found.

Send the LINDBERGH board in for repair with the key chip still in place.

Error 09

DISPLAY

CAUSE

COUNTERMEASURES

System Memory Not Enough.

The LINDBERGH board does not have enough memory.

Send the LINDBERGH board in for repair with the key chip still in place.

Error 10

DISPLAY

CAUSE

COUNTERMEASURES

Unexpected Game Program Failure.

The game program crashed due to an unexpected error.

Turn the power off and then restart.

12

43

12

Error 11

DISPLAY

CAUSE

COUNTERMEASURES

JVS I/O board is not connected to main board.

(1) The I/O board is not connected.

(2) Unreliable connection between the main board and the I/O board.

(1) Connect the I/O board to the main board.

Verify that the power cable is connected to I/O board.

(2) Reconnect or replace the JVS cable that connects the I/O board to the main board.

Error 12

DISPLAY

CAUSE

COUNTERMEASURES

JVS I/O board does not fulfi ll the game spec.

The correct I/O board is not connected.

Use an I/O board that provides the proper input/output for the game.

Error 14

DISPLAY Network

Required version XX.XX.

CAUSE The the DIMM Media board is older than the required version.

COUNTERMEASURES Use a network board or DIMM Media board with fi rmware that meets or exceeds the required version.

Error 15

DISPLAY

CAUSE

COUNTERMEASURES

Game Program Not Found.

The key chip is not connected.

Check that the key chip is connected correctly. Check that the key chip is not inserted the wrong way or that the key chip from a different system is not inserted.

Error 21

DISPLAY

CAUSE

COUNTERMEASURES

Game Program Not Found on Game Disk.

There is no program image on the game disk.

Check that a game disk corresponding to the key chip is inserted into the drive.

Error 22

DISPLAY

CAUSE

COUNTERMEASURES

Error 24

DISPLAY

CAUSE

COUNTERMEASURES

Error 25

DISPLAY

CAUSE

COUNTERMEASURES

Error 26

DISPLAY

CAUSE

COUNTERMEASURES

Game Program Not Found on Device.

There is no game image on the game installer device.

Perform a reinstall from the game disk.

DVD Drive Not Found.

The DVD drive cannot be found.

Connect the DVD drive.

Game Disk Not Found.

The game disk cannot be found.

Insert the game disk.

Storage Device Not Found.

The program installer device cannot be found.

Send the LINDBERGH board in for repair with the key chip still in place.

Error 27

DISPLAY

CAUSE

COUNTERMEASURES

Storage Device is Not Acceptable.

The program installer device does not have enough space.

Send the LINDBERGH board in for repair with the key chip still in place.

44

Error 32

Error 28

DISPLAY

CAUSE

COUNTERMEASURES

Error 29

DISPLAY

CAUSE

COUNTERMEASURES

Error 31

DISPLAY

CAUSE

COUNTERMEASURES

Error 32

DISPLAY

CAUSE

COUNTERMEASURES

Error 33

DISPLAY

CAUSE

COUNTERMEASURES

Error 34

DISPLAY

CAUSE

COUNTERMEASURES

Error 35

DISPLAY

CAUSE

COUNTERMEASURES

Error 36

DISPLAY

CAUSE

COUNTERMEASURES

This Game Disk is Not Acceptable.

The game disk cannot be read correctly.

Exchange the game disk for a proper game disk. Check that the game disk is not scratched, damaged or dirty.

Cannot Control DVD Drive.

The DVD drive cannot be controlled.

The DVD drive may be damaged.

Storage Device Not Enough.

The program installer device does not have enough space.

Send the LINDBERGH board in for repair with the key chip still in place.

Installing Game Program Failed.

Transfer of the program failed.

Check that the DVD drive is connected correctly. Check that the game disk is not scratched, damaged or dirty.

Storage Device is Not Acceptable.

The program installer device cannot be found.

Send the LINDBERGH board in for repair with the key chip still in place.

Storage Device Not Found.

The program installer device cannot be found.

Send the LINDBERGH board in for repair with the key chip still in place.

Storage Device is Not Acceptable.

The program installer device does not have enough space.

Send the LINDBERGH board in for repair with the key chip still in place.

Storage Device May be Broken.

The program installer device is broken.

Send the LINDBERGH board in for repair with the key chip still in place.

12

45

12

Error 37

DISPLAY

CAUSE

COUNTERMEASURES

Error 41

DISPLAY

CAUSE

COUNTERMEASURES

Error 42

DISPLAY

CAUSE

COUNTERMEASURES

Error 43

DISPLAY

CAUSE

COUNTERMEASURES

Error 44

DISPLAY

CAUSE

COUNTERMEASURES

Caution 51

DISPLAY

CAUSE

COUNTERMEASURES

Caution 52

DISPLAY

CAUSE

COUNTERMEASURES

Verifying Game Program Failed.

The program image is unverifi ed due to the program image not existing on the game disk or server.

Check that the correct game disk is inserted.

Server Not Respond.

The server is not responding.

Check the network settings.

Set IP Address and other settings.

Check that the network cable has not been pulled out.

Server Mount Failed

The server directory is could not be reached.

Check the network settings.

Set IP Address and other settings.

Check that the network cable has not been pulled out.

IP Address Not Assigned.

An IP Address could not be obtained from the DHCP server.

Check the network settings.

Set IP Address and other settings.

Check that the network cable has not been pulled out.

Game Program Not Found on Server.

No program image on the network server.

Check that the game title, place on the network server, and the key chip correspond to each other.

Wrong Resolution Setting.

The game does not support the current resolution settings.

Change the DIP SW to the correct settings and restart.

Wrong Horizontal/Vertical Setting.

The monitor horizontal/vertical settings are incorrect.

Change the DIP SW to the correct settings and restart.

46

13

GAME BOARD

● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit.

● Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fi re risk.

● Do not expose the game board, etc. without a good reason. Failure to observe this can cause electric shock hazard or malfunctioning.

● Do not use this product with connectors other than those that were connected and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fi re damage.

● When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fi res.

● When connecting a connector, check the direction carefully. Connectors must be connected in only one direction. If indiscriminate loads are applied in making connections, the connector or its terminal fi xtures could be damaged, resulting in electrical shock, short circuits or fi res.

● In this product, setting changes are made during the test mode. The game board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning.

● Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.

● When a game board is to be replaced, put the old game board with anomaly into a special box for replacing the game board and send it. If a special box is not available or if it has been damaged, arrange to obtain a box with the following part number/name. [601-11691/CARTON BOX LBG]

● For replacement or repair, pack the game board and send it without disassembling it. Order for servicing might not be accepted if any part of the game board has been removed. If any part is removed, a service fee will be charged even if the warranty period has not yet expired.

● Do not remove the key chip from the game board before sending the board for servicing.

13-1 HOW TO REMOVE GAME BOARD (62”DX)

The game board (LINDBERGH) is inside the front door PCB to the right side when facing the projector screen.

Remove the LINDBERGH together with the wooden base (PCB Board) on which it has been mounted.

1

Turn off the power.

2

Remove the screws to take off metal cover plate under Left btottom of control panel.

13

FIG. 13-1a

47

13

3

Disconnect all of the connectors connected to the LIND-

BERGH.

FIG. 13-1b

4

Remove the 4 wood screws. (2 front, 2 back side)

Wood screws (2 front, 2 back side)

FIG. 13-1c

13-2 COMPOSITION OF THE GAME BOARD

● With the key chip inserted into it, this board serves as a special-purpose game board for the product.

● Use with the dip switches (DIP SW) on the board at the prescribed settings. If settings do not match the product, an error message will be displayed. In some cases, the game cannot be started.

ASSY CASE LBG L 1GB LGJ EXP (844-0012D-02)

48

BOARD NUMBER STICKER

DIP SW SETTING

Use this product with the DIP SW settings shown in the fi gure below.

KEY CHIP

DIP SW

FIG. 13-2b

FIG. 13-2a

14

DESIGN RELATED PARTS

62"DX

<EXTERIOR>

532-30-200

SIDE DECAL LEFT BACK LGJ

532-30-201

SIDE DECAL LEFT CENTER LGJ

532-30-202

SIDE DECAL LEFT FRONT LGJ

(OTHER SIDE)

532-30-203

SIDE DECAL RIGHT BACK LGJ

532-30-204

SIDE DECAL RIGHT CENTER LGJ

532-30-205

SIDE DECAL RIGHT FRONT LGJ

LGJ-1218-A-USA

SIDE WINDOW L&R LGJ (2)

> Both side

LGJ-1412

DESIGN BILLBOARD FRONT

LGJ-1413

DESIGN BILLBOARD BACK

LGJ-1217-A-USA

REAR WINDOW LGJ

14

532-30-206

SEGA LOGO LGJ

<INTERIOR>

LGJ-3043

GUN STICKER SEGA

532-30-207

START BUTTON DECAL LGJ

532-30-210

INSTRUCTION LGJ

LGJ-3042

GUN STICKER FRONT

LGJ-3040

GUN STICKER L

LGJ-3041

GUN STICKER R (Opposite side)

49

32"STD

14

532-30-100

MARQUEE LGJ32”

532-30-210

INSTRUCTION LGJ

532-30-207

START BUTTON DE-

CAL LGJ

532-30-211

LICENCE PLATE

STICKER LGJ32”

532-30-212

MONITOR UNDER DECAL

LGJ32”

523-50-106

FAN GRILLS LGJ

99-60-900

FAN 110VOLT 50/60

HZ COOLING

>> Back of cabinet

532-30-208

SIDE DECAL RIGHT LGJ32”

(OTHER SIDE)

532-30-209

SIDE DECAL LEFT LGJ32”

50

15

PARTS LIST

62"DX

LGJ-1104

COVER SIDE WINDOW L

LGJ-1218-A-USA

SIDE WINDOW L&R (2)

>BOTH LEFT & RIGHT

LGJ-1456-USA

ENTRANCE CURTAIN (2)

>BOTH LEFT & RIGHT

532-30-152

SIDE PANEL LEFT LGJ

LGJ-1413

DESIGN BILLBOARD BACK

LGJ-1412

DESIGN BILLBOARD FRONT

CTF-1002

WASHER CTF (6)

LGJ-1105

COVER SIDE WINDOW R

LGJ-1217-A-USA

REAR WINDOW LGJ

532-30-151

SIDE PANEL RIGHT LGJ

15

532-30-153

BACK PANEL LGJ

CABINET D

(SEAT)

CABINET C

(CONTROLL)

CABINET B

(SPEAKER)

CABINET A

(MONITOR)

51

32"STD

15

523-50-140

CONTROL PANEL LGJ 32”

BACK

523-50-141

CONTROL PANEL LGJ 32”

FRONT

509-6131-91-01

OBSA-60M-W-1FLED-W-

12V LGJ1P

509-6131-91-02

OBSA-60M-W-1FLED-W-

12V LGJ2P

532-30-154

VAC FORM JEEP

LGJ 32”

COIN DOOR, 32"STD (MID WIDTH)

99-70-103

COIN DOOR MID WIDTH

40-3000

838-14548-02

SW & C 1KOHM VOL BD

GUN BASE (UNDER GUN ASSY)

99-60-712

32”LCD MONITOR ST-HB32A2X

523-50-142

TUBE ASSY LGJ32”

99-00-018

FERRITE CLAMP FILTER

(28A2024-0A0)

99-70-160

COIN METER 5VOLT

42-0562

523-50-137

COIN COUNTER PLATE

LGJ

523-50-112

GUN BASE LGJ-1064X

LGJ (Same as 62”DX)

52

CABINET A & B (TV cabinet and Speaker cabinet, 62"DX)

15

523-50-128

ROUND REAR FAN

GRILL LGJ

99-60-900

FAN 110 VOLT 50/60

HZ COOLING

99-60-716

62”TOSHIBA 62MX196 FOR LGJ

(62”DLP MONITOR)

BACK DOOR FOR

MONITOR CONNECTION

523-50-105

WOOFER COVER

LGJ-1262 LGJ

(No woofer. Air vent)

BACK DOOR

> Open here to access to joint screws which holing cabinet

Aand B

MAIN POWER SWITCH

FUSE 5AMP

AC POWER SOCKET

53

CABINET C & D (Control cabinet and Seat cabinet, 62"DX)

15

523-50-106

FAN GRILL LGJ (2) >Rectangle

523-50-103

CORNER BRACE LGJ (4)

2 each for Cabinet C and B

BOTTOM OF GUN ASSY

523-50-112

GUN BASE LGJ-1064X LGJ

54

523-50-131

REAR CHANNEL L LGJ

523-50-130

REAR CHANNEL R LGJ

POWER SUPPLY

62"DX

15

VIEW OF 62”DX

MAIN POWER SWITCH PLATE

99-00-015

FUSE HOLDER W/CAP&NUT PANEL

99-00-016

FUSE 5 AMP SLOW-BLOW 250V

MDL5

523-50-136

POWER SUPPLY HOLD DOWN LGJ

99-00-014

LINE FILTER QUAL TEK

874-06/003

99-00-001

POWER SWITCH #8-252

523-50-135

AC POWER PLATE LGJ

55

CURTAIN, BOTTOM SEAT, TOP FL LAMP BOX (62"DX)

15

523-50-132

CURTAIN ROD ASSEMBLY LGJ (2 sets)

> Rod (1) & Mount Brackets (2) per set

> Used both Left and Right side.

532-30-101

INSIDE CABINET LAMP

COVER LGJ

130-5163

SPEAKER 4 OHM 6W

W/SHLD (2) L&R

523-50-104

REAR SPEAKER COVER LGJ-1205X

523-50-115

SEAT BRACKET LOWER

LGJ-1203

99-60-129

LIGHT FIXTURE 18 INCH

99-60-258

LAMP, FLORESCENT, 18”

523-50-129

WIRE CHANNEL LGJ

130-5196-03

WOOFER 4 OHM 80W W/NET ROHS

523-50-138

SUB WOOFER HOLD DOWN PLATE LGJ

523-50-105

WOOFER COVER LGJ-1262 LGJ

MAINTENANCE

SERVICE DOOR

523-50-101

LIGHT BOX CHANNEL LGJ

56

99-60-128

U.L.COVER FOR 99-60-129

523-50-100

LIGHT BOX LGJ

CONTROL CABINET BOTTOM, COIN DOOR, SWITCH PALTE

62"DX ONLY

523-50-114

CABINET COVER LGJ-1010 LGJ (RIGHT)

523-50-113

CABINET COVER LGJ-1009 LGJ (LEFT)

> The other side.

523-50-127

GUN MOUNT COVER PLATE,SMALL (2)

> Used on Left and Right side.

15

523-50-107

FOOT OUTSIDE TRIM R LGJ

523-50-108

FOOT OUTSIDE TRIM L LGJ

> The other side.

99-70-160

COIN METER5 VOLT 42-0562

523-50-126

GUN CABINET DOOR (2)

> Used on Left and Right side.

523-50-137

COIN COUNTER PLATE LGJ

838-14548-02

SW & C 1K OHM VOL BD

32" UR & 62"DX

32" UR & 62"DX

509-6131-91-01

OBSA-60M-W-1FLED-W-12V

LGJ 1P (START 1P)

509-6131-91-02

OBSA-60M-W-1FLED-W-12VC

LGJ 2P (START 2P)

99-70-165

COIN DOOR 1 COIN / DOLLAR

PLATE

532-70-156

RUBBER FLOOR LGJ

DIAMOND PLATI

57

15

JOINT BRACKETS, SPEAKERS, CONTROL PANEL (62"DX)

523-50-109

ROOF SUPPORT

BRACKET LGJ (3)

523-50-103

CORNER BRACE LGJ (4)

2 each for Cabinet C and B

523-50-102

CABINET JOINT PLATE LGJ-1001 (2)

> Joint Cabinet A-B and C-D.

130-5156-02

SPEAKER BOX 8 OHM 20W VA1 YL (3)

523-50-110

SIDE SPEAKER BRACKET LGJ-1027 (3)

523-50-111

SIDE SPEAKER COVER LGJ-1029 (3)

> Front Center, Left & Right.

523-50-133

CONTROL PANEL PLATE

REAR LGJ

523-50-134

CONTROL PANEL PLATE

FRONT LGJ

58

LGJ-1074

GUNSHAFT GUIDE (4)

MAIN BOARD, OTHER BOARDS, ELECTRONICS PARTS (62"DX)

844-0001D-91-11

ASSY CASE LBG L 1GB 7800 US

99-60-688

VGA MAIL TO VGA MALE CABLE 15’

400-5457-91

SW REGU ATX / JVS AUTO

15

600-7920-100

USB CABLE MINI AM 100CM

> Option. Do not need for operation.

400-5421-15024W

SW REGU 150S-24-XJCM

(24VDC POWER SUPPLY)

515-60-661

DVD DR. TO MAIN PC HARNESS

> Option. Do not need for operation.

838-14515-A03

SOUND AMP ANALOG IN W/EXP BD

99-60-209

TRANSFORMER

120V60HZ100V2A

120VAC IN / 100VAC OUT

838-14630

SSR BD G3MB-202P X2 (2)

837-14505

I/O CONTROL BD FOR JVS

59

15

MAIN BOARD, OTHER BOARDS, ELECTRONICS PARTS (32"STD)

837-14505

I/O CONTROL BD FOR JVS

838-14515-A0191

SOUND AMP ANALOG IN

400-5457-91

SW REGU ATX / JVS AUTO

523-50-136

POWER SUPPLY HOLD DOWN LGJ

844-0001D-91-11

ASSY CASE LBG L 1GB 7800 US

515-60-661

DVD DR. TO MAIN PC HARNESS

600-7920-100

USB CABLE MINI AB 100CM

> Option. Do not need for operation.

60

998-0248

PWR SPLY 24 GHOST SQUAD CTF

(24VDC POWER SUPPLY)

99-60-209

TRANSFORMER

120V60HZ100V2A

120VAC IN / 100VAC OUT

99-60-773

FUSE 250V 5A FAST BLOW TYPE

99-60-774

FUSE HOLDER 354008-G7 1/8 pcs

99-30-015

5A LABEL STICKER #12-299

99-60-688

VGA MAIL TO VGA MALE CABLE 15’

99-00-019

FERRITE CLAMP FILTER

(28A2029-0A0)

838-14630

SSR BD G3MB-202P X2

CONTROL UNIT L (LGJ-3000)

NOTE: Please refer this parts list for CONTROL UNIT R (LGJ-3050) except MAIN SHAFT A (LGJ-3024) which is #25

15

61

15

ITEM NO.

101

102

103

104

105

43

45

46

47

48

49

50

51

31

32

33

34

39

40

41

42

52

53

54

55

56

57

58

59

60

24

25

26

27

28

29

30

16

17

18

19

20

21

22

23

8

9

10

11

12

13

14

15

4

5

6

7

1

2

3

PART NO.

LGJ-3030

LGJ-3032

LGJ-3033

LGJ-3034

100-5489

100-5490

100-5491

100-5018

250-5709

LGJ-3035X

601-11816

601-11817

601-11818

601-11819

601-11820

601-11821

601-11822

601-11823

601-11824

601-11825

125-5234

601-6555

601-7944

601-6005

601-6450

LGJ-3015X

LGJ-3016

LGJ-3017

LGJ-3018

LGJ-3019

LGJ-3020

LGJ-3021

LGJ-3022

LGJ-3023

LGJ-3051

LGJ-3025

LGJ-3026X

LGJ-3027

LGJ-3028

LGJ-3029

LGJ-3070

LGJ-3001

LGJ-3002X

LGJ-3003

LGJ-3004

LGJ-3005

LGJ-3006

LGJ-3007

LGJ-3008X

LGJ-3009

LGJ-3010

LGJ-3011

LGJ-3012

LGJ-3013

LGJ-3014

220-5753

370-5299

310-5029-D10

310-5029-B20

280-5124-03

DESCRIPTION NOTE

ASSY MOTOR

GUN COVER

GRIP COVER

GUN BASE

BEARING BRACKET

VOLUME BRACKET LOWER

MAIN SHAFT WASHER

GUN MAIN FRAME

GUN UNDER FRAME

VOLUME BRACKET UPPER

GUN SENSOR BRACKET

SPRING STOPPER

VIBRATION PACK

GRIP BASE L

GRIP BASE R

GUN BACK COVER

FINGER GUARD L

FINGER GUARD R

MUZZLE

GUN STOPPER BRACKET

LOWER GEAR COVER

GEAR BOSS UPPER

GEAR BOSS LOWER

CUSHION SHAFT

MAIN SHAFT B

>>>Used MAIN SHAFT A (LGJ-3024) For Control Unit R (lgj-3050)

BEARING SHAFT

SPRING GUIDE SHAFT

GUN CUSHION LOWER

INNER VIBRATION CUSHION

GUN CUSHION UPPER

OUTER VIBRATION CUSHION

GUN WEIGHT

VIBRATION PACK STOPPER

VIBRATION PACK BALANCER

BEARING 6007ZZNR

BEARING HOLDER BGSRB6902ZZ

SLIDE RAIL SAR210

BEARING BALL 8

STEEL SPACER CF-405ZE

GUN SPONGE

RIGHT GRIP (HAPP95-1293-00)

LEFT GRIP (HAPP95-1294-00)

TRIGGER RED(HAPP95-1295-00)

TORSION SPRING(HAPP95-1297-00)

SPACER SLEEVE(HAPP95-1315-00)

NUT .336(HAPP43-1124-00)

SCREW #8-32*1(HAPP43-0378-00)

TRIGGERSW ASSY(HAPP95-0028-00)

TRIGGER BUMPER(HAPP96-0110-00)

SCREW10-32*3/8(HAPP96-2516-00)

SPRING WR12-60

GEAR Z=30 M=0.75

GEAR 15

ADJUST GEAR

GEAR 110

VOL CONT B-5K OHM (TOCOS)

PHOTO INTERRUPTER KI1233-AALF

SUMITUBE F D 10MM

SUMITUBE F B 20MM

NYLON CLAMP NK03

62

ITEM NO.

106

107

108

225

226

227

228

229

230

217

218

219

220

221

222

223

224

209

210

211

212

213

214

215

216

201

202

203

204

205

206

207

208

301

302

303

304

PART NO.

280-5124-05

280-5124-07

280-6623-1.5M-0

FAS-000163

000-P00308-W

000-P00408-W

000-P00410-W

000-P00416-W

000-P00510-W

000-P00612-W

000-T00530-0B

000-F00308

000-T00408-0C

030-000610

020-000510-0Z

028-A00304-P

028-A00408-P

008-T00516-0B

008-T00408-0C

008-T00408-0B

050-U00500

FAS-500058

065-E00600

060-F00600

069-0077

060-S00500

050-H00400

060-F00400

060-S00400

050-F00400

000-P00408

000-P00510-S

065-E00500

LGJ-60017

LGJ-60028

LGJ-60029

LGJ-60030

DESCRIPTION

NYLON CLAMP NKO5

NYLON CLAMP NK07

PLASTIC TIE BELT PLT-1.5M

M SCR PH W/SMALL FS M3 × 14

M SCR PH W/FS M3 × 8

M SCR PH W/FS M4 × 8

M SCR PH W/FS M4 × 10

M SCR PH W/FS M4 × 16

M SCR PH W/FS M5 × 10

M SCR PH W/FS M6 × 12

M SCR TH BLK M5 × 30

M SCR FH M3 × 8

M SCR TH CRM M4 × 8

HEX BLT M6 × 10

HEX SKT H CAP SCR BLK 0Z M5 × 10

SET SCR HEX SKT CUP P M3 × 4

SET SCR HEX SKT CUP P M4 × 8

TMP PRF SCR TH BLK M5 × 16

TMP PRF SCR TH CRM M4 × 8

TMP PRF SCR TH BLK M4 × 8

U NUT M5

HEX NUT H=18 M30

E RING 6MM

FLT WSHR M6

FLT WSHR SMALL 8.5-16 × 1.2

SPR WSHR M5

HEX NUT M4

FLT WSHR M4

SPR WSHR M4

FLG NUT M4

M SCR PH M4 × 8

M SCR PH W/S M5 × 10

E RING 5MM

WH GUN ASSY DC

WH GUN ASSY AC

WH VOL

WH TRIGGER SW

ASSY MOTOR (LGJ-3070) > For each Gun Assy

ITEM NO.

1

2

101

102

201

202

PART NO.

LGJ-3071

LGJ-3072

350-5812

350-5813

028-A00408-P

000-P00440-SB

NOTE

DESCRIPTION

MOTOR BRACKET

MOTOR CAM

AC MOTOR RH6P3N

GEAR HEAD 6H5N-1

SET SCR HEX SKT CUP P M4 × 8

M SCR PH W/S BLK M4 × 40

15

63

15

MARQUEE BOX ASSY (62"DX)

523-50-121

SIGN HOLDER LGJ (TOP)

523-50-106

FAN GRILLS LGJ (2) > Rectangle

523-50-119

CONNECTOR BRACE LGJ

Washer CTF (6) Part#: CTF-1002

INSIDE OF MARQUEE BOX ASSY:

99-60-142

FLUORESCENT LAMP F18T824CW 24”

99-60-127

FL ASSY W/BALLAST & STARTER 24”

99-60-900

FAN 110VOLT 50/60 HZ COOLING (2)

523-50-117

TUBE ASSY R LGJ

523-50-118

TUBE ASSY L LGJ

(The other side)

523-50-120

ANGLED SIGN HOLDER LGJ (BOTTOM)

64

MARQUEE BOX ASSY, TV CASE (32"STD)

523-50-148

SPEAKER GRILL LGJ32”

130-5260

SPKR BOX 60HM 15/40 W

W/SHLD (2) > L & R

99-30-777

FRAME ASSEMBLY 32”

LCD MONITOR

99-30-778

BACK CASE ASSY 32”LCD

MONITOR

523-50-149

ANGLE MOUNTING

COVER LGJ32”

99-60-901

FAN 24 VOLT FOR 32”MONITOR

(BACK SIDE)

523-50-151

REAR COVER & LOCK

ASSY LGJ32”

WASHER CTF

CTF-1002 (4)

INSIDE OF MARQUEE BOX ASSY:

99-60-129

LIGHT FIXTURE 18”

99-60-258

LAMP, FLORESCENT, 18”

99-60-128

U.L. COVER FOR 99-60-129

15

523-50-143

LIGHT BOX LGJ32”

532-30-155

REAR MARQUEE PLASTIC

523-50-145

LIGHT COVER CAP LGJ32” >> Hold above Plastic from Top.

523-50-146

MARQUEE MOUNT BRACKET L LGJ32”

523-50-147

MARQUEE MOUNT BRACKET R LGJ32”

(Other side)

523-50-144

SPEAKER BASE LGJ32”

99-30-779

SUPPORT BRACKET 32”LCD (2)

>> Inside of Monitor case.

65

16

WIRE COLOR CODE TABLE

16

The DC power wire color for this product is different from previous SEGA titles.

Working from the previous wire colors will create a high risk of fi re.

The color codes for the wires used in the diagrams in the following chapter are as follows.

B SKY BLUE

E LIGHT GREEN

Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters.

If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the left-hand side numeral (see the above).

Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The left-hand side character shows the base color and the right-hand side one, the spiral color.

RED

Note 2: The character following the wire color code indicates the size of the wire.

WHITE

66

120VAC IN

60Hz

99-00-017

UNIVERSAL POWER CORD 8FT

99-00-014

LINE FILTER W/AC PLUG

QUAL TEK 874-06/003

NOISE

FILTER

N

E

L

50K

43K

80K

EARTH

PRIMLY EARTH

532-60-604

AC POWER HARNESS

99-00-001

POWER SWITCH #8-252

80K

50K Main Fuse

5A

Slow-Blow

Main Power

Switch

99-00-015

FUSE HOLDER W/CAP&NUT PANEL

99-00-016

FUSE 5AMP SLOW-BLOW 250V MDL5

LGJ-60020USA

WH AC OUT USA VER

80K

50K

80K

50K

C

1

2

3

P

4

WH(VL)

80K

50K

80K

50K

532-60-602

TV AC HARNESS LGJ

80K

50K

80K

50K

C

1

2

3

P

4

WH(VL)

80K

50K

80K

50K

99-60-688

VGA MALE TO VGA MALE CABLE 15'

TOSHIBA 62"DLP

MODEL: 62MX196 FOR LGJ

PART#: 99-60-716

532-60-605

FAN HARNESS

#110

#110

99-60-900

FAN 110VOLT

50/60 HZ COOLING

(FOR MONITOR)

RGB

D-SUB 15P

120VAC IN

99-60-900

FAN 110VOLT

50/60 HZ COOLING

(NEAR BY POWER SUPPLY)

#110

#110

EARTH FROM SWTICH PLATE

PLEASE TIGHT MAIN

EARTH WIRE HERE WHEN

YOU ASSEMBLE CABINET.

EARTH / PS MOUNT BRACKET

400-5457-91

SWREGU ATX/JVS

GND

GND

GND

GND

GND

GND

GND

C

80L

80L

80L

80L

+12V

+12V

+12V

+5V

+5V

+5V

+3.3V

MOLEX(5557)

9

10

11

12

7

8

13

14

2

3

P

1

4

5

6

30L

30L

10L

10L

LGJ-60022USA

WH AC MAIN USA VER

80K

50K

80K

50K

2/4

4/4

LGJ-60001

WH DC POWER

10L

10L

80L

80L

30L

30L

80L

80L

P C

1

2

3

4

5

6

7

8

WH(YL)

3/4

EARTH GO TO:

GUN ASSY 1P (3/4)

GUN ASSY 2P (3/4)

COIN DOOR (4/4)

TRANSFORMER (2/4)

FAN (1/4)

5

4

3

2

1

8

7

BLACK

ORANGE

WHITE

GREEN

YELLOW

BLUE

RED

C

B

E

D

A

9

LIGHT GREEN

PURPLE

BROWN

SKY BLUE

PINK

GRAY

43

U

K

L

EARTH WIRE

AWG16 UL1015

AWG18 UL1015

AWG20 UL1007

AWG22 UL1007

FOR INSTALL DVD

610-0719-01-91

DVD DRIVE

UNIT USB

+12V

+5V

GND

GND

NH 6P

5

6

3

4

1

2

MINI USB B

515-60-661

DVD DR.TO MAIN PC HARNESS

30

10

80

80

3

4

1

2

5

6

+12V

+5V

GND

GND

MINI USB A

600-7920-100

USB CABLE MINI AB 100CM

JVS SERIAL

USB A

ON

1 2 3 4 5 6 7

OFF

DIP SW

8

844-0001D-91-11

ASSY CASE LBG

RCA RE

FR

MINI JACK

GREEN

RCA WH

FL

䢀 C/W

MINI JACK

BLACK

RR/RL

RE

WH

RE

WH

515-60-682

JVS (USB)

LGJ-60005

WH SPEAKER IN

SEGA AMUSEMENTS U.S.A.,INC

LET'S GO JUNGLE, 62"DX

2/4

2/4

(1/4)

17

(2/4)

U.S.A.,INC

CN3 RA60P

1/4

3/4

H

8

7

9

5

4

3

6

2

1

C

10

11

12

13

14

15

16

P

WH(YL)

71

80

73

23

10

21

80

10

30

30

80

80

80

80

10

10

E

BOARD WHPCB

LGJ-60003

USB) JVS(

515-60-682

80

71

73

23

10

21

80

10

30

30

80

80

80

10

80

10

CN1

2

3

1

5

4

CN7

4

3

2

1

NH4P

NH5P

15

13

3

1

9

5

17

21

CN6

RA26P

GND

GND

+5V

+5V

N.C.

+12V

GND

GND

+12V

+5VAV

ANIN-1A

+5VAV

ANIN-2A

ANIN-1B

GNDAN

GNDAN

ANIN-2B

USBB

ERIAL JVSS

C

41

80

3/4

MAIN WHSPEAKER

LGJ-60006

38 35

JUNGLE,62"DX

J

3/4

SEGAAMUSEMENTS

LET'SGO

BOARD WHPCB

LGJ-60003

BOARD WHPCB

LGJ-60003

VS FORJ

RE

WH

WH

RE

WH

RE

1

2

3

4

VH4P

CN3

1

2

3

4

VH4P

CN4

M

P

4

3

2

C

1

WH(YL)

ONTROLBD

837-14505

WH

RE

RE

WH

WH

RE

I/OC

41

C

80

2

1

3

VOL

GND

NH3P

CN2

+3.3V

1

2

VH2P

CN7

2

3

4

1

-

+

-

+

VH4P

CN6

FRONTL

FRONTL

FRONTR

FRONTR

TOP

WOOFERL+

WOOFERL-

BD

MPANALOG

W

8 7 6 5 4 3 2 1

DIPS

FR

FL

H

E

ON

OFF

RCAW

J2

J1

RCAR

838-14515-A03

INW/EXP

SOUNDA

2

3

1

5

6

4

VH6P

CN5

+24V

+24V

GND

GND

+24V

GND

80L

80L

80L

DL

DL

DL

REARL-

REARL+

REARR+

REARR-

BOTTO

CENTER-

CENTER+

IN

RL

W

C

RR

H

H

E

E

RCAW

J4

J3

RCAR

J2

RCAW

J1

RCAR

4

5

6

3

1

2

VH6P

CN2

+24V

+24V

+24V

GND

GND

GND

80L

80L

80L

DL

DL

DL

WHSPEAKER

LGJ-60005

F

1/4

N

4/4

POWER

LGJ-60022-2USA

I

3/4

MAIN

WHAMP

LGJ-60002

USAVER1.1

WHAC

SECONDRY

1/4

L1007

L1007

L1015

L1015

WIRE

AW

AW

AW

AW

EARTH

G20U

G22U

G16U

G18U

U

K

L

43

LUE

BROWN

PURPLE

PINK

GRAY

SKYB

LIGHTGREEN

B

C

D

E

9

A

ORANGE

YELLOW

BLACK

WHITE

GREEN

RED

BLUE

3

4

5

2

1

7

8

(1/4)

SUPPLY

POWER

N HO EART

SAVER1.1

YU

PINK/W

BLUE/W

PINK

BLUE

R CITO

4.5uF

R CITO

4.5uF

CAPA

CAPA

FORAMP)

80L

80L

80L

80L

80L

80L

DL

DL

DL

DL

DL

DL

S1

80䰗

50K

53

10

D1

80

1

2

3

VH3P

CN-S

3

2

1

4

XA4P

CN-D

IN1

IN2

+5V

GND

AC(N)

AC(L)

2

1

3

4

6

5

VH6P

CN2

+24V

+24V

+24V

+24V

+24V

+24V

GND

GND

GND

GND

GND

GND

GND

6

5

7

3

2

1

4

VH7P

CN3

UPPLY

BRN/W

BLUE

S2

BRN

M2

BLUE/W

C8

10

80

C5

D2

3

2

1

VH3P

CN-S

3

2

1

VH3P

CN-M

4

3

2

1

XA4P

CN-D

IN1

IN2

+5V

GND

AC(N)

AC(L)

AC(N)

AC(L)

OUT)

R

OUT)

R

OUT)

ROOM

150S-24-XJCM

P

2

1

3

C

WH(YL)

IN 120VAC

UT CO

(100VAC

MOTO

2PGUN

FLLAMP

(120VAC

MOTO

1PGUN

(100VAC

NC

NC

AC(N)

AC(L)

IN

X2 02R B-2 3M DG RB SS

838-14630

3

4

1

2

VH4P

CN-X

100VAC

3MB-202RX2 DG SSRB

838-14630

IN

NC

NC

AC(L)

AC(N)

2

3

4

1

VH4P

CN-X

120VAC

X1

80K

X2

GRAY

WHT

50䰗

100VA

99-60-209

TRANSFORMER

"120V60HZ"

100V2A

NC

NC

NC

5

4

3

2

1

VH5P

POWERS

LCA150S-24-XJCM

IN

50䰗

80K

SWREGU

(DC24V

120VAC

400-5421-15024W

SAVER1.1

YU

250V

5A

MAINPRIMAR

MAINPRIMAR

LGJ-60022-1USA

WHAC

LGJ-60022-1USA

WHAC

17

LGJ-60007

WH DC MAIN

2/4

2/4

P C

1

10L

10L

2

3

4

80L

80L

5

6

7

30L

30L

80L

8

9

80L

10

10

21

80

11

12

13

14

15

16

WH(YL)

73

23

10

71

80

P C

1

2

3

4

5

6

7

8

25

26

27

28

29

30

WH(XAD)

10

10

10

10

80

80

80

80

80

80

15

45

48

75

78

51

18

35

38

52

95

98

A5

A8

B5

B8

54

30

30

20

21

22

17

18

19

23

24

12

13

14

9

10

11

15

16

LGJ-60007

WH DC MAIN

1P START

2P START

1P GUN SENSER

2P GUN SENSER

1P TRIGGER1

2P TRIGGER1

1P TRIGGER2

2P TRIGGER2

SERVICE

TEST

COIN1

COIN2

COIN METER1

COIN METER2

1P START LAMP

2P START LAMP

COIN LAMP

+12V

+12V

LGJ-60022USA

WH AC MAIN USA VER

10L

10L

80L

80L

30L

4

30L

80L

80L

7

8

WH(YL)

5

6

2

3

C

1

P

2/4

PINK

BLUE

BRN

PINK/W

BLUE/W

BRN/W

1/4

2/4

C

41

80

LGJ-60006

WH SPEAKER MAIN

4/4

3

2

5

4

1

8

7

BLACK

ORANGE

WHITE

GREEN

YELLOW

BLUE

RED

C

B

E

D

A

9

LIGHT GREEN

PURPLE

BROWN

SKY BLUE

PINK

GRAY

43

U

K

L

EARTH WIRE

AWG16 UL1015

AWG18 UL1015

AWG20 UL1007

AWG22 UL1007

LGJ-60007

WH DC MAIN

EARTH ON

POWER

SUPPLY

(1/4)

EARTH ON

POWER

SUPPLY

(1/4)

10

21

80

23

75

80

80

35

45

10

1D

P

4

5

9

10

11

12

WH(YL)

2

3

C

1

6

7

8

CONTROL UNIT L (1P)

LGJ-60016

WH TO GUN DC

80

80

35

10

10

45

80

75

21

80

10

23

80

11

12

13

14

WH(XAD)

9

10

6

7

8

P C

1

2

3

4

5

50

80

50

80

80

50

10

10

50

80

10

50

80

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

LGJ-60017

1A

P

PINK

C

BLUE

BRN

1

2

3

WH(VL)

LGJ-60027USA

WH TO GUN AC USA VER

PINK

BLUE

BRN

WH(YL)

P C

1

2

3

4

50 #20UL1015

90 #20UL1015

50 #20UL1015

LGJ-60028

C

1

P

2

WH(XA)

C

1

P

2

WH(XA)

1

2

3

WH(ZH)

P C

1

2

3

WH(XA)

P C

1

2

LGJ-60030

L TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

LGJ-60030

R TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

GUN SENSER

GND

OUT

VCC

370-5299

PHOTO INTERRUPTER

KI1233-AALF

LGJ-60029

10

25

80

LGJ-60029

10

25

80

1

2

3

1

2

3

VERTICAL

VOL. B-5K

220-5753

HORIZONTAL

VOL. B-5K

220-5753

P

3

WH(XA)

C

1

2

3

WH(YL)

RED

BLACK

BROWN

350-5812

AC MOTOR RH6P3N

100VAC

MOTOR

71

80

73

80

38

10

48

10

78

80

2D

P

8

9

C

1

10

11

12

WH(YL)

2

3

4

5

6

7

CONTROL UNIT R (2P)

LGJ-60016

WH TO GUN DC

45

80

75

80

80

35

10

10

21

80

10

23

80

10

11

12

13

14

5

6

7

8

9

2

3

4

P C

1

WH(XAD)

50

80

50

80

80

50

10

10

50

80

10

50

80

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

PINK/W

2A

P

BLUE/W

BRN/W

C

1

2

3

WH(VL)

LGJ-60027USA

WH TO GUN AC USA VER

PINK

BLUE

BRN

P

WH(YL)

RE

WH

2

WH(YL)

C

1

P

RE

WH

2

WH(YL)

C

1

P

RE

WH

2

WH(YL)

C

1

P

2

3

4

C

1

50K

90K

50K

LGJ-60017

LGJ-60028

C

1

P

2

WH(XA)

C

1

P

2

WH(XA)

1

2

3

WH(ZH)

P C

1

2

WH(XA)

P

3

C

1

2

3

WH(XA)

LGJ-60030

L TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

LGJ-60030

R TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

GUN SENSER

GND

OUT

VCC

370-5299

PHOTO INTERRUPTER

KI1233-AALF

10

25

25

80

LGJ-60029

80

10

3

LGJ-60029

1

2

1

2

3

VERTICAL

VOL. B-5K

220-5753

HORIZONTAL

VOL. B-5K

220-5753

P C

1

2

3

WH(YL)

RED

BLACK

BROWN

350-5812

AC MOTOR RH6P3N

100VAC

MOTOR

-

+

C

130-5156-02

SPEAKER BOX

8 OHM 20W VA1 YL

FRONT CENTER SPEAKER

-

+

FL

130-5156-02

SPEAKER BOX

8 OHM 20W VA1 YL

FRONT LEFT SPEAKER

-

+

FR

130-5156-02

SPEAKER BOX

8 OHM 20W VA1 YL

FRONT RIGHT SPEAKER

RE

WH

RE

WH

RE

WH

P

WH(YL)

5

6

7

8

9

C

1

2

3

4

4/4

SEGA AMUSEMENTS U.S.A.,INC

LET'S GO JUNGLE, 62"DX

LGJ-3000

ASSY GUN L

LGJ-3050

ASSY GUN R

(3/4)

(4/4)

U.S.A.,INC

-12VLGJ1P

-12VLGJ1P OBSA-60M-W-1FLED-W

509-6131-91-02

L

1

2

3

4

2P

WH(NH)

B8

18

30

80

OBSA-60M-W-1FLED-W

509-6131-91-01

L

2

3

4

1

1P

WH(NH)

B5

15

80

30

ON

LGJ-60009

WHBUTT

18

80

B8

B5

30

15

P

4

3

6

5

2

1

C

WH(YL)

LATE NP UTTO TB STAR

OINDOOR) FC

CONTROL

VOLUME

(INSIDEO

SW

ICE SERV

BOARD

BD VOL

TESTSW

C1KOHM SW&

VOLUME

838-14548-02

ICE

SWand

VOL2

VOL1

VOL3

SERV

GND

TEST

1

2

1

4

3

6

5

NH6P

䰏䰚

51

80

52

41

80

C

ON

LA

(1/4)

SUPPLY

EARTH

POWER

DOLLARP COINDOOR/COIN

99-70-165

COINDOOR

2-0562 T4 5VOL

9

ETER

9 9 9 9 9

COINM

99-70-160

COINMETER

50

50

A5

10

P

3

2

4

C

1

WH(YL)

+5V

COINSW1

USAVER SELECTOR

L

WHCOIN

95

80

10

54

P

4

3

6

5

8

7

2

1

C

WH(YL)

LGJ-60010USA

JUNGLE,62"DX

SEGAAMUSEMENTS

LET'SGO

OPTION

SAVER ANEU WHCONP

LGJ-60008USA

OPTION

T)

PEAKER

OFSEA

SPEAKER

SPEAKER

(BOTTOM

WOOFERS

UL1007

UL1007

UL1015

UL1015

IRE HW EART

AWG16

AWG18

AWG20

AWG22

U

K

L

43

REEN

BROWN

PURPLE

PINK

GRAY

SKYBLUE

LIGHTG

B

C

D

E

9

A

REARRIGHT

REARLEFT

ORANGE

BLACK

WHITE

GREEN

RED

BLUE

YELLOW

2

3

4

5

1

7

8

SPEAKER

HM6W

SPEAKER

HM6W

130-5163

130-5163

W/SHLD

OHS

80W HM 4O

W/NETR

WOOFER

130-5196-03

W/SHLD

W

+

-

4O

4O

PEAKERBOARD

RR

RL

+

-

+

-

#205

#110

#110

#205

WH

RE

WH

RE

ASSYS

RE

WH

BOARD

ABINET TC ASSYSEA

BOX

24"

18T824CW24"

ASSY)

OOLING

OOLING

ARTER

(MARQUEEBOX

&ST

APMF

4" ,2

ZC

10VOLT N1 FA

50/60H

99-60-900

ZC

10VOLT N1 FA

50/60H

99-60-900

M

FLUORESCENTL

M

99-60-142

W/BALLAST

99-60-127

18W

FLASSY

3

2

1

C

FLASSY

P

WH(VL)

#110

#110

#110

#110

ASSYBILLBOARD

80K

50K

80K

50K

50K

80K

WHSPEAKER

LGJ-60015

RE

WH

WH

RE

P

3

2

4

6

5

C

1

WH

RE

RE

WH

WH(YL)

LAMP

LAMP

ART

ART

ART

ART

COIN1

COIN2

+12V

+12V

COINLAMP

TEST

COINMETER2

COINMETER1

1PST

2PST

2PST

1PST

SERVICE

C

41

80

6

5

7

9

8

4

3

2

1

C

10

11

12

13

14

15

16

17

18

19

20

21

P

WH(YL)

B5

B8

54

30

30

80

15

80

10

10

95

52

98

18

51

A8

A5

M

6 TOB

D-3/4

LAMPBOX ROOMFL

LORESCENT,18"

18INCH FIXTURE

,F

8"15W ASSY ,1 FLLAMP

99-60-258LAMP

99-60-129LIGHT

WHT

BLK

P

2

1

3

C

WH(YL)

2/4

N

K

3/4

17

120VAC IN

60Hz

99-00-017

UNIVERSAL POWER CORD 8FT

99-00-014

LINE FILTER W/AC PLUG

QUAL TEK 874-06/003

NOISE

FILTER

N

E

L

50K

43K

80K

EARTH

PRIMLY EARTH

532-60-604

AC POWER HARNESS

99-00-001

POWER SWITCH #8-252

80K

50K

Main Fuse

5A

Slow-Blow

Main Power

Switch

99-00-015

FUSE HOLDER W/CAP&NUT PANEL

99-00-016

FUSE 5AMP SLOW-BLOW 250V MDL5

532-60-615

WH AC OUT LGJ STD

80K

50K

80K

50K

C

1

2

P

3

4

WH(VL)

80K

50K

80K

50K

99-60-688

VGA MALE TO VGA MALE CABLE 15'

32"LCD

MODEL: ST-HB 32A2X

PART#: 99-60-712

(Include FAN harness. Part#: 532-60-614)

RGB

D-SUB 15P

EARTH

532-60-616 WH AC INPUT LGJ STD

#110

M

#110

99-60-900

FAN 110VOLT

50/60 HZ COOLING

120VAC IN

400-5457-91

SWREGU ATX/JVS

80K

50K

Go to Transformer

(120VAC IN, 100VAC OUT)

C

2/3

80K

50K

Go to 24VDC Power Supply

(120VAC IN, 24VDC OUT)

N

2/3

80K

50K

C

1

2

3

P

WH(VL)

L 3/3

C

1

2

532-60-617

FL HARNESS LGJ STD

P

80K

C

1

50K

2

WH(VL)

3

P

WH(VL)

MARQUEE

80K

GND

50K

F.L.Assy (18" 15W)

99-60-129 LIGHT FIXTURE 18"

99-60-258 LAMP FLOURCSENT 18"

GND

GND

GND

GND

GND

GND

GND

+12V

+12V

+12V

+5V

+5V

+5V

+3.3V

C P

3

4

1

2

9

10

11

12

7

8

5

6

13

14

80L

80L

80L

80L

30L

30L

10L

10L

MOLEX(5557)

532-60-607

DC 5V, 12V LGJ STD

GO TO

I/O BOARD

D 2/3

17

5

4

3

2

1

8

7

BLACK

ORANGE

WHITE

GREEN

YELLOW

BLUE

RED

E

D

C

B

A

9

LIGHT GREEN

PURPLE

BROWN

SKY BLUE

PINK

GRAY

43

U

K

L

EARTH WIRE

AWG16 UL1015

AWG18 UL1015

AWG20 UL1007

AWG22 UL1007

610-0719-01-91

DVD DRIVE

UNIT USB

(OPTION)

+12V

+5V

GND

GND

5

6

NH 6P

3

4

1

2

MINI USB B

515-60-661

DVD DR.TO MAIN PC HARNESS

30

10

80

80

3

4

1

2

5

6

+12V

+5V

GND

GND

MINI USB A

600-7920-100

USB CABLE MINI AB 100CM

515-60-682

JVS (USB)

JVS SERIAL

USB A

ON

1 2 3 4 5 6 7

OFF

DIP SW

8

844-0001D-91-11

ASSY CASE LBG

RCA RE

FR

RCA WH

FL

515-60-680

RCA

SEGA AMUSEMENTS U.S.A.,INC

LET'S GO JUNGLE, 32"STD

E

2/3

F

2/3

(1/3)

FROM

AC HARNESS

1/3

N

532-60-616

WH AC INPUT LGJ STD

80K

50K

120VAC IN

998-0248

POWER SUPPLY 24

GHOST SQUAD CTF

(DC 24V POWER SUPPLY)

1

2

3

4

5

CN1

NC

NC

NC

GND

1

2

3

4

+24VDC

CN2

80L

80L

DL

DL

532-60-608

DC 24V HARNESS LGJ STD

838-14515-A01

SOUND AMP BOARD

SPEAKER

LEFT

+

SPEAKER

RIGHT

-

+

-

532-60-613

SPEAKER HARNESS

LGJ STD

FROM

LINDBERGH

(MAIN PCB)

1/3

F

532-60-680

RCA

DL

DL

80L

80L

CN5

1

2

3

4

+24V

+24V

GND

GND

5

FRONT L+

FRONT L-

FRONT R+

FRONT R-

CN6

1

2

3

4

VH 4P

532-60-612

AMP SPEAKER LGJ STD

RCA RE

J1

RCA WH

J2

FR

FL

FROM

MAIN

EARTH

(1/4)

532-30-601 TRANSFORMER

5A

250V

X2

GRAY

WHT

1 2

838-14630

SSR BD G3MB-202RX2

100VAC IN

1

2

3

4

VH 4P

CN-X

AC(L)

NC

NC

AC(N)

1P GUN

MOTOR

(100VAC OUT)

+5V

IN1

IN2

GND

3

4

1

2

XA 4P

CN-D

AC(L)

AC(N)

1

2

3

VH 3P

CN-S

2P GUN

MOTOR

(100VAC OUT)

AC(L)

AC(N)

1

2

3

VH 3P

CN-M

D2

10

C8

C5

80

S2

BLUE

BRN

M2

BLUE/W

BRN/W

100VAC OUT

99-60-209

TRANSFORMER

"120V60HZ"

100V2A

120VAC IN

C

1

2

3

WH(YL)

P

CAPACITOR

4.5uF

CAPACITOR

4.5uF

BLUE

PINK

BLUE/W

PINK/W

532-60-610

WH AC SSR

LGJ STD

532-60-616 WH

C

1/3

I

3/3

3

2

5

4

1

8

7

BLACK

ORANGE

WHITE

GREEN

YELLOW

BLUE

RED

C

B

E

D

A

9

LIGHT GREEN

PURPLE

BROWN

SKY BLUE

PINK

GRAY

43

U

K

L

EARTH WIRE

AWG16 UL1015

AWG18 UL1015

AWG20 UL1007

AWG22 UL1007

CN2

837-14505

I/O CONTROL BD FOR JVS

532-60-609 WH DC MAIN LGJ STD

TEST SW SERVICE

SW

838-14548-02

SW & C 1KOHM VOL BD

VOLUME

CONTROL

TEST

SERVICE

GND

VOL1

VOL2

VOL3

3

4

1

2

5

6

NH 6P

52

51

80

80

41

C

SW and VOLUME BOARD (INSIDE OF COIN DOOR)

K

3/3

532-60-606

WH PCB BD

DC LGJ STD

J

3/3

SEGA AMUSEMENTS U.S.A.,INC

LET'S GO JUNGLE, 32"STD

JVS SERIAL

USB B

515-60-682

JVS (USB)

E

1/3

+5VAV

ANIN-1A

GNDAN

ANIN-1B

+5VAV

ANIN-2A

GNDAN

ANIN-2B

+5V

+5V

GND

GND

NH 4P

CN7

1

2

3

4

+12V

+12V

N.C.

GND

1

2

3

4

GND 5

NH 5P

CN1

10

10

80

80

30

30

532-60-607

DC 5V,12V LGJ STD LGJ STD

80

80

1

3

5

9

13

15

17

21

RA26P

CN6

10

21

80

23

10

71

80

73

10

21

80

23

10

71

80

73

532-60-606

WH PCB BD DC LGJ STD

9

10

11

12

13

14

15

16

WH(YL)

P C

1

2

3

4

5

6

7

8

FROM

POWER SUPPLY

D

1/3

H

3/3

30

B5

15

B8

18

80

30

B5

15

80

START BUTTON PLATE

1P

1

2

3

L

4

WH(NH)

509-6131-91-01

OBSA-60M-W-1FLED-W-12V LGJ1P

2P

30

B8

18

80

1

2

3

L

4

WH(NH)

509-6131-91-02

OBSA-60M-W-1FLED-W-12V LGJ1P

(2/3)

FROM

I/O BOARD

2/3

H

FROM

I/O BOARD

2/3

J

2/3

K

80

51

52

P C

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

WH(YL)

23

10

71

80

73

10

21

80

+5VAV

ANIN-1A

GNDAN

ANIN-1B

+5VAV

ANIN-2A

GNDAN

ANIN-2B

532-60-609

WH DC MAIN LGJ STD

23

24

25

20

21

22

26

27

28

29

30

15

16

17

12

13

14

18

19

P C

1

2

3

7

8

9

4

5

6

10

11

WH(XAD)

10

80

80

80

80

80

80

10

10

10

+5VDC

+5VDC

+5VDC

+5VDC

GND

GND

GND

GND

GND

GND

35

38

45

48

75

78

1P GUN SENSER

2P GUN SENSER

1P TRIGGER1

2P TRIGGER1

1P TRIGGER2

2P TRIGGER2

51 SERVICE

52 TEST

95

COIN1

A5

COIN METER1

54 COIN LAMP

532-60-609

WH DC MAIN LGJ STD

2/3

P C

1

2

3

4

5

6

PINK

BLUE

BRN

PINK/W

BLUE/W

BRN/W

L 1/3

P C

1

2

3

WH(VL)

80K

50K

3

2

5

4

1

8

7

BLACK

ORANGE

WHITE

GREEN

YELLOW

BLUE

RED

C

B

E

D

A

9

LIGHT GREEN

PURPLE

BROWN

SKY BLUE

PINK

GRAY

43

U

K

L

EARTH WIRE

AWG16 UL1015

AWG18 UL1015

AWG20 UL1007

AWG22 UL1007

CONNECT

TO MAIN

EARTH

(1/4)

532-60-611

WH AC GUN LGJ STD

CONNECT

TO MAIN

EARTH

(1/4)

99-70-165

COIN DOOR/COIN DOLLAR PLATE

8

WH(YL)

6

7

4

5

2

3

C

1

532-60-618

COIN MEC HARNESS LGJ STD

P

10

54

95

80

10

54

95

80

L

L

+5V

COIN SW1

+5V

COIN SW1

COIN DOOR

GO TO

MAIN

EARTH

(1/4)

10

A5

COIN METER

9 9 9 9 9 9

99-70-160

COIN METER 5 VOLT 42-0562

EARTH

80K

50K

95

80

2

3

C

1

P

4

5

8

9

6

7

WH(YL)

(OPTION)

MARS DBA AE2451 U3E

Part#: 99-70-178 or 99-70-167 (U5E)

CONTROL UNIT L (1P)

80

80

35

10

10

45

80

75

21

80

10

23

80

11

12

13

14

WH(XAD)

9

10

6

7

8

P C

1

2

3

4

5

50

80

50

80

80

50

10

10

50

80

10

50

80

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

LGJ-60017

PINK

BLUE

BRN

P C

1

2

3

4

WH(YL)

50 #20UL1015

90 #20UL1015

50 #20UL1015

LGJ-60028

CONTROL UNIT R (2P)

10

11

12

13

14

5

6

7

8

9

2

3

4

P C

1

WH(XAD)

80

35

10

10

21

80

10

23

80

45

80

75

80

50

80

50

80

80

50

10

10

50

80

10

50

80

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

#25 UL1095

LGJ-60017

PINK/W

BLUE/W

BRN/W

P

WH(YL)

2

3

4

C

1

50K

90K

50K

LGJ-60028

C

1

P

2

WH(XA)

C

1

P

2

WH(XA)

1

2

3

WH(ZH)

P C

1

2

3

WH(XA)

P C

1

2

LGJ-60030

L TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

LGJ-60030

R TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

GUN SENSER

GND

OUT

VCC

370-5299

PHOTO INTERRUPTER

KI1233-AALF

LGJ-60029

10

25

80

LGJ-60029

10

25

80

1

2

3

1

2

3

VERTICAL

VOL. B-5K

220-5753

HORIZONTAL

VOL. B-5K

220-5753

P

3

WH(XA)

C

1

2

3

WH(YL)

RED

BLACK

BROWN

350-5812

AC MOTOR RH6P3N

100VAC

MOTOR

LGJ-3000

ASSY GUN L

C

1

P

2

WH(XA)

C

1

P

2

WH(XA)

1

2

3

WH(ZH)

P C

1

2

WH(XA)

P

3

C

1

2

3

WH(XA)

LGJ-60030

L TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

LGJ-60030

R TRIGGER

601-11823

TRIGGERSW ASSY

(HAPP95-0028-00)

GUN SENSER

GND

OUT

VCC

370-5299

PHOTO INTERRUPTER

KI1233-AALF

10

25

25

80

LGJ-60029

80

10

3

LGJ-60029

1

2

1

2

3

VERTICAL

VOL. B-5K

220-5753

HORIZONTAL

VOL. B-5K

220-5753

P C

1

2

3

WH(YL)

RED

BLACK

BROWN

350-5812

AC MOTOR RH6P3N

100VAC

MOTOR

LGJ-3050

ASSY GUN R

SEGA AMUSEMENTS U.S.A.,INC

LET'S GO JUNGLE, 32"STD

(3/3)

PART#: 532-30-300

1st PRINTING, JANUARY 2007

2nd PRINTING, JULY 2007

SEGA AMUSEMENTS U.S.A., INC.

800 ARTHUR AVENUE

ELK GROVE VILLAGE, IL 60007-5215

PHONE: 888-877-2669

FAX: 847-427-1065

WEB: WWW.SAU.SEGA.COM

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Key Features

  • 62" DLP Projector
  • 32" LCD Display
  • 2 Player Side Control Units
  • Start Buttons
  • Coin Chute Door
  • Cash Box Door
  • Fluorescent Lights
  • Speakers
  • Billboard
  • Seats

Frequently Answers and Questions

What are the minimum dimensions for the Let's Go Jungle arcade game?
The 62" DX cabinet requires a minimum area of 116"(W) x 156"(D) while the 32" STD cabinet requires a minimum area of 81"(W) x 103"(D).
How do I turn on the Let's Go Jungle arcade game?
Turn the main switch to ON and plug in the power cord.
How do I test the game to make sure it's working properly?
Use the test mode to confirm that the assembly is proper, and that the LINDBERGH, connecting boards, and input/output devices are normal. Refer to the LINDBERGH Service Manual and the Game Test Mode section in this manual for instructions on how to perform the tests.
What do I do if I find a problem with the arcade game?
Contact the office listed in this manual or the point-of-purchase for this product.
What are the specifications for the Let's Go Jungle arcade game?
Width and Depth: 62" DX = 60.5" [W] x 109" [D] / 32" STD = 33" [W] x 44.5" [D] Height: 62" DX = 86.4" / 32" STD = 87" Weight: 62" DX = 1,498 lbs. / 32" STD = 382 lbs Power, maximum current: Input 120VAC, 60Hz. >> 62" DX = 6.3 A / 32" STD = 4.5 A Monitor: 62" DX = 62 inch DLP Projector / 32" STD = 32" LCD Display
What kind of safety precautions should I take when working with the Let's Go Jungle arcade game?
Always disconnect the power cable before performing any work. Ensure that all connectors are properly connected and that wires are not damaged. Use a safe, steady footstool or stepladder when working at heights. Use a flashlight when working in dark areas. Be careful when handling the projector screen because it can be easily damaged. Always follow the instructions in this manual carefully.

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