OWNER`S MANUAL - Cloudfront.net

OWNER`S MANUAL - Cloudfront.net
OWNER’S MANUAL
TM
MODEL
FOR YOUR SAFETY: READ BEFORE USING THE PRODUCT
To guarantee safe operation, read the following prior to powering on the product. These instructions are intended for the users, operators and personnel in charge of the operation of the product. Before handling, carefully read and understand all cautionary labels on the product. Follow
all precautions and handle the product accordingly. Keep the manual near the product for future
reference.
It is important to properly understand the degrees of hazard communicated by the cautionary labels on the product. These labels require special attention: DANGER, WARNING, CAUTION, etc.
Indicates that mishandling the product by disregarding this symbol will lead to
severe injury or death.
DANGER
Indicates that mishandling the product by disregarding this symbol will lead to
a potentially hazardous circumstance which can result in serious injury
or death.
WARNING
Indicates that mishandling the product by disregarding this symbol will create a
slightly hazardous circumstance which can result in personal injury and/or material damage.
CAUTION
For the safe and proper usage of the product, the following labels are used:
Indicates “HANDLE WITH CARE.” This label is used to avoid personal injury and
product damage. The label is displayed in places where the Owner’s Manual, Serviceman Manual and/or Service Manual should be used as reference.
Indicates “PROTECTIVE GROUND TERMINAL.” Prior to powering on and operating the equipment, securely connect the product to the Ground prior to
powering on and operating the equipment. (This step may be eliminated in instances where the product uses a power cord with a ground connection.)
NOTE:
• Follow the instructions contained within this manual.
The instructions are designed to aid in the prevention of accidents. Failure to follow the enclosed
guidelines may result in product damage, personal injury and/or death. In the instances where
only a person with technical expertise should perform the work, the manual states that only the
site personnel should proceed with the work.
• Power down and disconnect the power prior to working on the product.
To avoid electrical shock, it is important to power off the product and disconnect from the power
source in all instances where the work requires direct contact with the interior of the product. In
the instances that the work requires a power-on status, the manual will clearly state it.
• Connect the Ground Terminal.
(This step may be eliminated in instances where the product uses a power cord with a
ground connection.)
This product contains a Ground Terminal. During installation, it is important to securely connect
the Ground Terminal with the proper indoor ground terminal through the use of a grounded cable.
If the product is not properly grounded, the user is exposed to potentially hazardous electrical
shock. After every instance of performing work, ensure that the Ground Terminal is once again
securely connected.
• Use specified fuses
(Only for products that use fuses.)
Using fuses that exceed the required rating may cause fire and electric shock.
• Specification changes (including but not limited to equipment relocation, conversion,
and addition) not designated by the manufacturer, Quasimoto Interactive, Inc., are not permitted.
All parts of the product, including safety warning labels, should not be removed. It is hazardous to
operate the product after removing parts and/or modifying the circuits. In the event that any doors,
covers, lids, and/or protective parts are damaged or lost, immediately cease product operation.
Promptly contact the distributor from which the product was purchased for a replacement component. Quasimoto Interactive, Inc. shall not be held responsible for any accidents or compensation
for damage to a third party that are the result of product specifications not designated by Quasimoto Interactive, Inc.
• Make sure the product meets the correct Electrical Specifications
Prior to installing the product, check for Electrical Specifications. Quasimoto Interactive, Inc. products are labeled with an Electrical Specifications description. Make sure that the product is compatible with the power supply voltage and frequency requirements of the location. Any variance on
the Electrical Specifications at the location from those contained on the product’s description label
may cause a fire and/or an electric shock.
• Use suitable lighting during installation and operation of the product.
Warning labels must be able to be clearly read. To ensure safety, labels and printed instructions
cautioning against possible hazardous circumstances are affixed to places on the product where
accidents can occur. It is important that the product is operated in a location where suitable lighting is available allowing the labels to be clearly read. In the instance that a label is peeling off or
removed in part or whole from the machine, immediately attach the label or replace it with a new
label. Promptly contact the distributor from which the product was purchased for a replacement
label.
• Use care when handling the monitor.
Even after powering down a monitor, some of the monitor components are subject to high voltage.
Monitor repair and replacement should be carried out by knowledgeable technical personnel with
experience in dealing with electricity.
• Monitor adjustments
Adjust the monitor to eliminate any on-screen flickering or distortion. Operating the product with
a monitor that has not been correctly adjusted may cause dizziness, headache, and/or nausea to
the operator and users.
• Include this manual when moving or selling the product.
Read this manual with any special Instruction Manual for the product.
* Please note that improvement updates to this manual may be made at any time without prior
notice.
* The contents of this manual are prepared with due care. If any questions arise or errors are discovered, please contact Quasimoto Interactive, Inc.
INSPECT THE PRODUCT IMMEDIATELY AFTER TRANSPORTING TO THE LOCATION.
At the time of ship, Quasimoto Interactive, Inc. products are ready for use immediately upon arrival at the location. Nevertheless, instances may arise creating an abnormal circumstance while
in transit. Prior to powering on the product, check the following in order to ensure that the product
was transported in an acceptable manner.
• Are there any defects (including dents, cuts, etc.) or damaged portions on the exterior of the
product?
• Are the casters and/or the levelers damaged?
• Do the power supply voltage and frequency requirements match those of the location?
• Are all of the wires properly and securely connected? Connectors should not be forced to
connect. All connector connections that are correctly connected will join accurately.
• Is the power cord damaged (cuts, dents, kinks, etc.)?
• Are the correct fuses that meet specified requirements used? Is the circuit protector working?
• Are the accessories available?
• Can the product be accessed properly through the secure points (i.e. doors, lids, etc.) with the
keys? Can the product be correctly secured by closing the access points?
I
TABLE OF CONTENTS
BEFORE USING THIS PRODUCT, BE SURE TO READ THE FOLLOWING:
TABLE OF CONTENTS ................................................................................................... I
INTRODUCTION .............................................................................................................. II
TABLE OF CONTENTS
Section 1: Handling Precautions .................................................................................. 1
Section 2: Product Overview
2.1 What’s Included ............................................................................................. 3
2.2 Hardware Inclucded ....................................................................................... 4
2.3 Tools Required ............................................................................................... 4
2.4 Not Included ................................................................................................... 5
2.5 How GameGate Works .................................................................................. 6
2.6 Number Of Players Overview ....................................................................... 7
2.7 Feature Pinouts ............................................................................................. 9
2.8 Security Overview ......................................................................................... 12
Section 3: Setup Instructions
3.1 Basic Step By Step ........................................................................................ 13
3.2 Connecting An External Display .................................................................. 20
3.3 Connecting To The Internet .......................................................................... 21
3.4 Sliding Controller Bracket ............................................................................ 23
3.5 Setting Master Volume & Bass ..................................................................... 24
3.6 Installing a Bill Acceptor .............................................................................. 24
Section 4: Installing A Home Video Game System
4.1 Xbox 360 installation .................................................................................... 26
4.2 Playstation 3 installation .............................................................................. 38
Section 5: Activation and Renewal
5.1 Activation Overview ..................................................................................... 47
5.2 First Time Activation ..................................................................................... 48
5.3 License Renewal Process ............................................................................ 54
5.4 Machine Renewal Details - Extending the Activity ..................................... 55
5.5 When To Renew ............................................................................................. 57
Section 6: System Settings
6.1 Basic System Settings .................................................................................. 59
6.2 Advanced System Settings .......................................................................... 64
6.3 USB Flash Drive Menu .................................................................................. 68
6.4 Attract Videos ................................................................................................ 70
6.5 Optmizing the Xbox 360 ............................................................................... 73
6.6 Optimizing the Playstation 3 ........................................................................ 74
Section 7: Customizing The Cabinet Appearance
7.1 Changing The Marquee ................................................................................
7.2 Changing The Retail Game Case .................................................................
7.3 Changing The Instruction Panel ..................................................................
7.4 Changing The Side Panels ...........................................................................
75
76
81
86
Section 8: Care and Maintenance ................................................................................ 79
8.1 LCD care & cleaning ..................................................................................... 79
I
Section 9: Licensing Information................................................................................. 80
Section 10: Warranty...................................................................................................... 81
Section 12: Wire Diagrams 12.1 Wirediagrams................................................................................................ 85
12.2 Timerboard ................................................................................................... 88
12.3 MSI Fuzzy 690T Motherboard (RMT) Diagram .......................................... 89
Section 13: Glossary ...................................................................................................... 91
TABLE OF CONTENTS
Section 11: Part Overview ............................................................................................. 82
II
INTRODUCTION
TABLE OF CONTENTS
Congratulations, and thank you for purchasing the Game Gate™ VU, the most advanced and
flexible arcade solution available. The VU is designed to bring cutting edge video games to
your best venues by using a home video game system and games. Public use of this device
in conjunction with the XBox 360® or PLAYSTATION®3 requires a license for the hardware
and the software. Quasimoto has gone to great lengths to make this opportunity a legal reality. The license is restricted to titles available, and not every game for a specific game system
is authorized. Registration and license is mandatory. Quasimoto is not responsible for any
misuse of the Game Gate™ VU. Please take the time to learn about the affordable license
program required to operate the equipment. You will need to register for the product to function.
If this is your first time setting up the machine, start from the beginning of this manual and
move page by page. You are only minutes away from operating the arcade of your dreams.
If you have any questions during the installation process please feel free to contact us at any
time.
The Federal Copyright Act (Title 17 of the U.S. Code) governs how copyrighted materials, such as video games, may be used. Neither the rental
nor the purchase of a game carries with it the right to show the game publicly outside the home, unless the site where the game is used is properly
licensed for public exhibition.
Ownership of the game and the right to use it publicly are two separate issues. The copyright
holder retains exclusive public performance rights.
This legal copyright compliance requirement applies to schools, public libraries, day-care
facilities, parks, recreation departments, summer camps, churches, private clubs, prisons,
lodges, businesses, etc..
This legal requirement applies:
* Regardless of how the games are obtained
* Whether or not an admission fee is charged
* Whether the facility or organization is commercial or non-profit
* Whether a federal, state or local agency is involved
WARNING
YOU MUST HAVE A LICENSE
TO OPERATE THIS PRODUCT
1
1. HANDLING PRECAUTIONS
During product installation and inspections, pay special attention to the following key
points to ensure a safe gaming experience for the user.
Mishandling the product or lack of compliance with the key points stated below may lead
to personal injury or damage of the product.
HANDLING PRECAUTIONS
WARNING
- Turn the power off to the product before performing any work. Leaving the power
on during work may lead to an electric shock or short circuit. In the event that the
work requires the power to be on, this manual will clearly state to that effect.
- Conceal power cords and ground cables at all times from public surface (i.e. floor,
pathway, etc.). If left exposed, the power cords and ground cables may become
damaged. Damaged cords and cables are dangerous as they may cause an electric shock and/or a short circuit.
- Do not place anything on the power cords or ground cables. This may cause
damage to the cords or cables and may cause a fire and/or an electric shock.
- Do not put any unnecessary tension on the power cords or ground cables after
product installation as this may cause a fire and/or an electric shock.
- If the power cord is damaged, promptly contact the distributor from which the
product was purchased for a replacement cord. Using a damaged cord may cause
a fire and/or an electric shock.
- Take care to correctly ground the product. Improper grounding may cause a fire
and/or an electric shock.
- Use only fuses with the correct specified rating. Installing fuses outside the spectrum of the specified rating may cause a fire and/or an electric shock.
- Ensure the connector connections are properly and securely connected. Loose
connections may cause a fire and/or an electric shock.
- Specification changes (including but not limited to equipment relocation, conversion, part removal/addition) not designated by the manufacturer, Quasimoto Interactive, Inc., are not permitted.
- Failure to follow this key point may lead to a fire, an electric shock, and
may also lead to injury by the user, operator, and onlooker.
- Quasimoto Interactive, Inc. shall not be held responsible for any accidents
or compensation for damage to a third party that are the result of product
specifications not designated by Quasimoto Interactive, Inc.
- Performing work or replacing parts not indicated in this manual may lead to an
accident or personal injury. If the product requires work that is not indicated in this
manual, promptly contact the distributor from which the product was purchased to
have the work completed. Always inquire as to the work that needs to be done. -It
is imperative to perform periodic maintenance on the product. Instructions for the
periodic maintenance are contained in this manual.
1
1
- The product uses an LCD monitor. The LCD screen can be easily damaged.
Use caution during cleaning. For further information, see the section on “Care
and Maintenance”.
HANDLING PRECAUTIONS
- Some components for the product are not designed or manufactured solely for
this game kiosk. As such, manufacturers may discontinue or alter the specifications of such multi-purpose components. In the event this happens, Quasimoto
Interactive, Inc. will be unable to repair or replace a non-working unit regardless
of the warranty period.
TIP WARNING: DO NOT ENGAGE CASTERS FOR OPERATION
The casters are to be used for game transWARNING! CASTERS FOR TRANSPORT ONLY.
LOWER LEG LEVELERS BEFORE OPERATION
portation purposes only, and should never
be engaged for equipment operation. Leg
levelers must be down so that the casters are not touching the floor, ensuring
stable operation. Failure to engage the
TRANSPORT
OPERATION
leg levelers may result in a serious injury.
TIP WARNING: PUSH FROM LEFT OR RIGHT ONLY
When moving the cabinet using the casters, push only from the left or the right
side of the cabinet to prevent a possible injury.
INCORRECT
2
INCORRECT
CORRECT
CORRECT
2
2. PRODUCT OVERVIEW
2.1 What’s Included
PART #
2091031
PRODUCT OVERVIEW
PART #
2091091
Xbox 360®
Wireless Controller
Bracket x 2
PART#2091021
Playstation®
Wired Controller
Bracket x 2
Xbox 360®
Wired Controller
Bracket x 2
PART#2091071
PART#2091011
Controller Arm
Assembly x 2
PART#2092101
Playstation® Controller Adapter x 2
PART#2097211
2GB
USA Power Strip x 1
OR
PART#2097281
USB Flash Drive x 1
PART#2097391
Multicountry Power Strip x 1
PART#2097171
Playstation® Memory Cover x 2
PART#2093111
Xbox 360® AV Cable x 1
(factory connected)
PART#2095011
Xbox 360® Memory Socket Cable x 2
PART#2095031
Main Power Cord
PART#2095101
Playstation ®AV Cable Assembly x 1
PART#2095021
PLAYER 2
(RIGHT)
Xbox 360® Wireless Controller Cable 2P x 1
PART#2095002
PART#2091151
PLAYER 1
(LEFT)
Side Panel Connection Brackets x 2
Xbox 360® Wireless Controller Cable 1P x 1
PART#2095001
3
2
2.2 Hardware Included
Keys for Coin Door Top x 2
Keys for Sliding Door x 4
PART#VARIES
PART#VARIES
FOR LOCK PART#2094051
Keys for Coin Door Bottom x 2
PRODUCT OVERVIEW
PART#VARIES
Keys for Control Panel x 2
Keys for Back Doors x 4
PART#VARIES
FOR LOCK PART#2094041
PART#VARIES
FOR LOCK PART#2094061
Black Washer x 8
Playstation Analog
Bracket x 2
PART#2093161
Black Bolt Short x 4
Black Bolt Long x 4
Security Screw x 8
Security Screw Driver x 1
2.3Tools Required
Phillips Screw Driver
METRIC
Socket Set
OR
METRIC
Wrench
4
2
2.4 Not Included
PRODUCT OVERVIEW
Retail Xbox 360®
Video Game System
OR
Xbox 360®
Wired Controllers
Xbox 360®
Wireless Controllers
Retail Xbox 360®
Video Game Disk
OR
PLAYSTATION® 3
Video Game System
PlayStation®2
Wired Controllers
(NOT PLAYSTATION®3 controllers)
PLAYSTATION®3
Video Game Disk
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2
2.5 How GameGate™ Works
The Xbox 360® and PLAYSTATION®3 are DVD based game systems. The owner of the
Game Gate™ VU selects a game from the approved list of game titles and inserts it into the
disk drive of the Xbox 360®/PLAYSTATION®3.
PRODUCT OVERVIEW
When Game Gate™ VU is not being played, the game console is turned off to minimize wear.
To avoid the screen from being blank when not in use, the Game Gate™ VU will play looping
videos from the micro-computer in the cabinet. The video’s purpose is to attract the player
and also educate the player on how to operate the game. There are over 100 different games
that are licensed to play on the Game Gate™ VU. Therefore there are many different attract
videos, all of which cannot be loaded onto the computer (RMT); and many new games are released each month, each of which has a corresponding attract video. The owner must upload
the video files through a USB flash drive into the computer in the Game Gate™ VU for attract
sequence purposes. Attract video files can be found on
When a player (end user) inserts money into the Game
Gate™ VU, a message appears on the LCD screen
prompts the player to select a 1 player or a 2 player game
by pressing the corresponding pushbutton on the cabinet.
Once the number of players is selected, the Xbox 360®/
PLAYSTATION®3 will power on and the looping video will
stop playing. The video on the screen will switch from the
computer video to the game. If a 1-player game is selected, only one game controller will be operable. If a 2-player
game is selected, both controllers will operate. The amount
of time the player can play is dependent on the amount
Fig. 2.5A
of time set per credit by the operator and the amount of
credits inserted. The LED matrix on the cabinet displays the time as it counts down to zero.
The player uses the handheld controllers to operate the game. When the timer reaches zero, the video
switches to a “Time Expired” screen with a 20 second
countdown (game is paused in the background).”If the
player adds credits before the 20 seconds expires,
the video will switch back to the game and the player
can resume play, a new gameplay countdown is initiated. If the player does not add more credits during
the “Time Expired” screen, the game system shuts off
and the looping attract video sequece resumes play.
In this manner the Game Gate™ VU is not a skill/
reward based system, but a simple rental of time to use the equipment.
6
Fig. 2.5B
2
ATTRACT VIDEO
PLAYING
- XBOX 360® OFF
PRODUCT OVERVIEW
PLAYER INSERTS
CREDITS
INSERT CREDIT
SCREEN APPEARS,
PLAYER SELECTS
1 OR 2 PLAYERS
ATTRACT VIDEOS
STOP
- XBOX 360®
TURNS ON,
TIMER COUNTS
DOWN
- GAME IS PLAYED
PLAYER ADDS
MORE
CREDITS
-TIME ADDED
TIMER REACHES
ZERO
-TIME EXPIRED SCREEN
(SECONDARY
COUNTDOWN)
NO CREDITS
ADDED
Operation
Flow Diagram
Fig. 2.5C
2.6 Number Of Players Overview
Add Player
In the case where a one player game is in progress
the second player controller will not operate. If a second player wishes to join the first player game while a
game is already in progress, the second player must
press the “Two Player Game” button. A screen will appear and request that the first player confirm this action by pressing the flashing “One Player Game” button
Adding a second player mid game will reduce the
amount of time (in half, for example). So, if 5 minutes
Fig. 2.6A
remain when the one player game is in progress, and a second player is added, the time remaining will reduce to 2 minutes and 30 seconds.
7
2
PRODUCT OVERVIEW
Remove Player
If a two player game is in progress, both controllers will
function. A second player can leave a game in progress by pressing the “One Player Game” button. A
screen will appear and request that the action be confirmed by pressing the flashing “Two Player Game” button. Many games do not allow a second player to just
drop mid game, so Game Gate™ VU must reset the
game system and the first player will need to start from
the beginning. Time remaining will increase (double,
for example). For example, if there were 5 minutes remaining for a two player game, and the second player
is dropped, the new time remaining will be 10 minutes. Fig. 2.6B
Number of Players Game Limitations
Some games are only capable of one player. In the
case where a one player game is installed in the Game
Gate™ VU, the system should be set so that a second player cannot be added to prevent the end user
from wasting money activating the second controller.
See section “System Settings” for more information.
Also, some games do not allow a second player to jump in
mid-game. In this case the game system must reset to add
the second player. Time will still be deducted for adding the
second player, but the screen will warn the first player that
Fig. 2.6C
“Game Will Reset” if confirmed.
Reset Game
If a player is frustrated with the game in progress
and wishes to start the game from the beginning, this
can be accomplished by pressing the “Reset” button on the front of the cabinet. A screen will appear requesting the player to confirm this action by
pressing the flashing “One Player Game” button.
Fig. 2.6D
8
2
2.7 Feature Pinouts
1
2
12
PRODUCT OVERVIEW
3
11
13
14
4
15
5
16
6
17
7
8
18
19
9
10
Fig. 2.7A
20
1) Backlight Marquee - illuminated by 50 white LEDs. Graphic panel is compressed between
two acrylic panels and can easily be customized.
2) High powered speakers - ear level, subwoofer down below with separate volume control.
3) Illuminated player start buttons - for 1 or 2 player game, operator can earn more for two
player games.
4) Backlight game instruction - graphic can easily be replaced for custom instructions and
details.
5) Tempered glass control panel cover - graphic underneath can easily be change. Control
panel is removable for upgrades, such as arcade kiosk keyboard and mouse panels.
6) Headphone input jacks - 3.5mm headphone jacks for players to hear the gameplay in
more detail.
7) Memory unit port - players can load their profile (Xbox 360® only) by inserting an Xbox
360® memory unit. Also allows players to save progress. Available for player 1 and player 2.
Blanking plate included for PS3 use.
8) Headphone volume control - players with connected headphones can adjust the volume
level of the headphones, independent of the game speaker volume.
9) Lighting effect side panels - over 80 bright colored LEDs illuminate to communicate
game status and attract the player.
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2
10) Aluminum tread plate - footrest and ideal for barstool configuration.
11) Green LED scrolling display board - 1152 bright LEDs attract player, communicate custom messages, display time remaining and game status.
12) 32” LCD - high definition LCD, 16:9 widescreen 1366x768 resolution.
13) 3/16” tempered glass bezel
PRODUCT OVERVIEW
14) Game case holder - quickly install the retail game case of the game installed to communicate game rating, protected under 1/8” tempered glass.
15) Game controller slots - left player can slide to center for single player game sessions (or
operator an lock into place).
16) Reset - players can reset the game system mid game to start from the beginning if desired.
17) Game console window - identifies the console installed, and is illuminated to attract players. 3/8” thick acrylic is theft proof.
18) Sliding acrylic door - with key can slide to gain easy access to the game CD drawer, but
not be able to remove the game system.
19) Over under coin door - includes mech. Some models may have an electronic mech or
bill validator (optional).
20) Casters/leg levelers
User Interface Panel
999999999
Fig. 2.7B
Fig. 2.7B
1
2
3
4
5
1) Coin meter - non-resetting meter displays the number of coin drops, free coin credits do
not increase this meter. A free coin meter can be added if desired.
2) USB Service ports - connects a keyboard, mouse, and/or USB flash drive to the Game
Gate™ VU.
3) Free Coin - adds credits to the system without increasing the coin meter. Use for testing
purposes.
4) User Mode - use for technical support purposes not detailed in this manual.
5) User Reset - use for technical support purposes not detailed in this manual.
10
2
Rear Connection Panel
2
1
3
4
1) Network Jack - RJ45 network jack, connects the Game Gate™ VU and/or game console
to a LAN and the internet.
2) Component video output - connect an external display to attract more players.
3) Stereo output - connect an external amplifier to attract more players and enhance sound.
4) Emergency jack - optional 6.3mm (1/4”) mono jack for emergency pulse (i.e. fire alarm)
Master Volume Control
1
2
3
4
Fig. 2.7D
1) Bass - Controls the level of the lower frequencies output by the subwoofer.
2) Volume - controls the master volume level. Volume is also controlled by the software settings (see “Section 6: System Settings” for more information).
3) LED - shows the power status of the sound system, should be lit green when the Game
Gate™ VU is plugged in. If this is not lit, make sure the power supply connected to the subwoofer is connected to the power strip. Also make sure that the power button (#4) is pressed
down.
4) Power button - should be pressed down at all times.
11
PRODUCT OVERVIEW
Fig. 2.7C
2
2.8 Security Overview
Game Gate™ VU includes 5 different keys, for 5 different locks on the cabinet.
Back door keys – use for the back two doors, required for cabinet assembly and installation
of video game system
PRODUCT OVERVIEW
Control panel key – use for the control panel to
change the retail game case and instruction graphics
For higher security on the control panel key, reach from
the back of the cabinet inside to under the control panel and push the latch to the left. This will prevent the
control panel from opening even if the lock is picked.
Fig. 2.8A
Game window keys – keyed different from the
control panel key, the game window keys only allow access to change the game disk by sliding the
door to the left (PLAYSTATION®3) or right (Xbox
360®). For higher security, insert the machine
screws into the locks, which will prevent the window
from sliding even if unlocked. We recommend to
keep at least one machine screw in the left if using Xbox 360®, and right if using PLAYSTATION®3.
Fig. 2.8B
Coin door keys – there are two sets of two keys for the top and the bottom coin door.
12
3
3. SETUP INSTRUCTIONS
3.1 Basic Setup Instructions
Unlock and remove the lower and upper door.
2
Open the control panel using the control panel key and lift up on the panel. Disconnect the green/yellow ground cable at the connector. Disconnect the yellow and black
power harness. Remove the control panel and set to the side.
3
Remove the control panel brackets
from inside the cabinet and insert the
side panel brackets in the gap between
the side panels on the left and right as
shown.
SETUP INSTRUCTIONS
1
13
3
4
Insert the long bolt (55mm) and washer into the hole
on the inside of the cabinet, through the side panel
and bracket arm. Tighten with a wrench. Repeat
for other side.
SETUP INSTRUCTIONS
BEFORE PROCEEDING:
MAKE SURE THE LEG LEVELERS ARE IN THE DOWN POSITION SO THAT THE CABINET WILL NOT ROLL DURING
THE SETUP.
WARNING! CASTERS FOR TRANSPORT ONLY.
LOWER LEG LEVELERS BEFORE OPERATION
TRANSPORT
OPERATION
Fig. 3.1E
5
14
With the help of a second person, lift the top over the side
panel brackets and set on bottom of unit as shown.
3
7
Locate the bolt holes on the left and right underside of shelf. Insert and tighten 2 bolts
longer bolts (55mm) and washwers between top of base unit and bottom of top unit as
shown, and tighten with wrench.
8
Make sure the power is correct for your region. Check the power strip in the equipment. If
you are in a 220VAC area and the power strip inside the cabinet is a USA style power strip
(not-universal), you will need to replace the power strip with the multi-country power strip
included.
WARNING
FOR 220VAC OPERATION
WARNING
If the power strip inside the cabinet is a USA style power strip and you are operating outside the
USA with 220VAC to 250VAC power line, you must use the multi-country power strip.
INCORRECT
CORRECT
Step 1: Open the lower back door. Unplug all of the cables from the power
strip (sound system, power supply).
Step 2: Using a screwdriver, remove the power strip at the bottom of the
cabinet and unplug it from the internal IEC outlet.
Step 3: Replace the power strip with the multi-country outlet.
Step 4: Reconnect the sound system and power supply cables.
Fig. 3.1I
15
SETUP INSTRUCTIONS
6
Insert two shorter bolts (40mm) with
washer in each side panel bracket
as shown and tighten with a wrench.
Repeat for both sides (4 bolts, 4
washers total used).
3
SETUP INSTRUCTIONS
9
Locate the power cord for the LCD in the bottom of the cabinet, which is on the right
side. Feed the power cord to the top of the unit through the hole as shown. Connect
the power cord to the AC input jack on the left side of the LCD.
10
Feed the two remaining cables in the upper cabinet down the left side of the cabinet
though the opening.
Connect the two cables to the mating connectors in the cabinet base.
16
11
3
Locate the RCA (red, green, blue) cables in
the base hanging on the left. Feed the cables up into the top unit as shown.
SETUP INSTRUCTIONS
Connect the red, green, and blue connectors
to the component video input on the LCD
(match the colors).
12
Install the Xbox 360® or PLAYSTATION®3 (see “Section 4: Installing a video game
system” for step-by-step instructions and then return to this section of the manual).
13
Prop the control panel back on the unit to steady for installing the retail game case
and reconnecting the cables.
17
3
13
CONTINUED
Reconnect the yellow/black and green/yellow cables.
SETUP INSTRUCTIONS
Replace the control panel at an angle and snap back into position. Turn the lock to
re-secure the control panel.
OPTIONAL: For improved security, from the back of the cabinet push the latch into the right
and left sidewall which will make it impossible to open if the lock is picked.
18
15
Connect the power cord to the back of the cabinet and to a wall outlet.
16
If this is your first time using the equipment, see “Section 5: Activation and Renewal.”
17
To adjust the system settings, see “Section 6: System Settings.”
3
SETUP INSTRUCTIONS
14
Reinstall upper and lower doors and lock cabinet.
19
3
3.2 Connecting an External Display and Speaker System
The Game Gate™ VU features a component video output on the back panel, which can be
very helpful to show the gaming public in larger detail the game that is being played. Use the
component video and audio output jacks as shown to enhance the game experience and to
attract more players. You must use a high definition monitor with component video input to
receive an image from this external monitor output.
SETUP INSTRUCTIONS
Note: Component video and audio cables are not included. See your local electronics retailer.
External Display
Connect to video and
audio inputs on
external display
Auxillary panel on back of cabinet
20
Fig. 3.2A
3
3.3 Connecting Game Gate™ VU to your Network
Game Gate™ VU can be connected to your Local Area Network (LAN) as well as the internet.
If there are only two Game Gate™ VUs and no internet connection, a single Ethernet cable
can be installed connect the two units for system link play (not all games support system link,
refer to your software documentation for details).
Connecting 2 Game Gates
with 1 Ethernet cable
Fig. 3.3A
21
SETUP INSTRUCTIONS
LAN Connection
LAN connection will promote on-site network gaming allowing multiple Game Gate™ VUs in a
single location to play with/against each other via system link. In this manner, even if a location does not have internet access, the Game Gate™ VU experience can still be improved,
such as with a row of Game Gate™ VUs playing together in the same building. The standards for networking a number of units is the same process as that when networking a group
of computers.
3
If you have more than two Game Gate™ VUs at a single location and desire system link capabilities, you will need to obtain an Ethernet switch box or router (not included, inquire with a
local electronics retailer). Connecting the systems can be wired as below.
Connecting Multiple Game Gates
with a Switch or Router
SETUP INSTRUCTIONS
Internet
(optional)
Fig 3.3B
If you have a wireless router, and install a wireless USB receiver (not included, inquire with
a local electronics retailer) into the ATX motherboard you can achieve the same results as
above without the wires. Each Game Gate™ VU will need to be setup to sync with your wireless router (see “Section 6: System Settings” for more information).
Connecting Multiple Game Gates
with a Wireless Router
Internet
(optional)
Fig 3.3C
22
3
Connecting the Game Gate™ VU to the internet has the following advantages:
1) The video game console can be used for online play. (Ethernet cable must be connected to
the video game console, see “Section 4: Installing a Video Game System” for details). Some
license restrictions apply to online gaming. Refer to your license agreements for details.
3) Operator can monitor Game Gate™ VU status and manage the system remotely, such
report cash box (service not available in all areas).
4) License renewal can be done directly through the internet, bypassing the need for the USB
flash drive (service not available in all areas).
3.4 Sliding Controller Bracket
In the case where a single player game is started, it is more ergonomic for the player to use
the controller in the center of the machine. This is an optional feature that you may wish to
enable. Game Gate™ VU ships with the left player locked in position (the right player is not
adjustable). To release the left player and allow the controller to slide, simply open the control
panel and remove the set screw as shown in the diagram below.
Remove screw to allow left player to slide
Right player is always
fixed in position
Center position is
more ergonomic for
a one player game
Fig. 3.4A
23
SETUP INSTRUCTIONS
2) Game Gate™ VU settings and updates can be applied remotely through the registration
server (service not available in all areas).
3
3.5 Setting Master Volume and Bass
Game Gate™ VU has several volume settings that are adjusted by the software, for example
the volume level in the attract mode versus the volume level during play mode (see Section
6.1). However, the settings in the software are only relative to the master volume level, which
is set using the dials on the volume control module, which is located behind the top coin door.
Open the top coin door to access the module (see Fig 2.7D). Adjust the volume to your preference using the dials.
SETUP INSTRUCTIONS
3.6 Installing a Bill Acceptor
Quasimoto recommends MEI’s AE2600 upstacking bill validator. The
2400 series may also be used, but function may be limited for bills higher
than $5. Please check to make sure the acceptor can read the newer
style bills. For details please visit MEI’s website at www.meigroup.com
Fig 3.6A
1
Remove the metal blanking plate from the upper door. Use a wrench to remove the 4
nuts.
2
Insert the bill acceptor body into the opening. Reinstall the 4 nuts and tighten with
wrench
3
If the bill acceptor is a 110VAC version, and you are in 110VAC area, plug the BA into
an available outlet on the inside of the cabinet.
24
4
3
Connect the bill acceptor to the timerboard in the correct location as shown. (J16).
J10
P6
J17
J7
J16
J25
J4
J3
J13
J12
J15
P14
P5
J8
J27
J10
J26
J22
J21
J20
J19
Fig. 3.6B
5
Be sure that the bill acceptor is properly programmed. Follow the instructions included
with the bill acceptor, and insert the scan program document with the following information (an additional copy of this information is located at the end of the manual,
which can be cut out and inserted):
25
SETUP INSTRUCTIONS
J9
4
4. INSTALLING A VIDEO GAME SYSTEM
4.1 Installing The Xbox 360®
INSTALLING A VIDEO GAME SYSTEM
The following section details 20 steps on how to install the Xbox 360® video game
system hardware into the Game Gate VU™ cabinet. In this section you will learn how to
install the external memory sockets, secure the Xbox 360® to the cabinet, connect the
audio and video, connect the power, and install the handheld controllers. If you intend to
install a PLAYSTAION®3 to the cabinet, please move to the next section “Installing a
PLAYSTATION®3.
There are several different versions of the Xbox 360® available at retail. Game Gate™
VU is compatible with all of the versions, which vary only slightly by the accessories
included with each. At the time of this manual, there are three versions available:
Arcade - includes the core system with no harddrive, 512mb of internal memory, a small
collection of games, and a wireless controller.
Pro - includes the core system with a small harddrive and is usually bundled with full
retail software version, as well as a wireless controller.
Elite - color is black instead of white, includes a large hard drive and is usually bundled
with full retail software, and a black wireless controller.
The “Arcade” version is the least expensive and is recommended by Quasimoto for use
with the Game Gate™ as the hard drive offers limited benefits to Game Gate™ VU
operators.
Since each console only includes one controller, you must purchase the second controller. DO NOT buy off-brand (third-party) controllers as they will not fit the controller
brackets included with the Game Gate™ VU. Only purchase Microsoft brand (first
party) controllers.
To install the Xbox 360® you will need the following components
available at your local electronics retailer:
Retail Xbox 360®
Video Game System
OR
Retail Xbox 360®
Video Game Disk
26
Xbox 360®
Wired Controllers
Xbox 360®
Wireless Controllers
4
4.1A Xbox 360®: Memory Socket Connection
Parts needed:
PART#2095031
2
Push PCB under
Remove the Xbox 360® faceplate
Insert the Xbox 360® Memory Socket Cable into
the left memory unit port. Electrical contacts
face up as shown.
3
Repeat Step 2 for right side memory
unit port using the second Xbox 360®
Memory Socket Cable.
4
Wrap the ribbon cable under the Xbox 360® console and replace the faceplate. Note that ribbon
cables now appear hidden from the front view of the system. The connectors at the end of the
ribbon cable will be used once the Xbox 360® is placed in the cabinet.
27
INSTALLING A VIDEO GAME SYSTEM
1
Xbox 360® Memory Socket Cable x 2
4
5
INSTALLING A VIDEO GAME SYSTEM
Remove the control panel and pplace the Xbox 360® in the cabinet as shown, with
the front of the system visible through the acrylic window.
4.1B Xbox 360®: Audio & Video Connection
Xbox 360 AV Cable x 1
(factory connected)
Part needed:
PART#2095011
6
J10
P6
J17
J7
J16
J25
J4
J3
J13
J12
J9
J15
P14
P5
J8
J27
J10
J26
J22
J21
J20
J19
Connect the Xbox 360® AV Cable to the back of the Xbox 360® as shown. This
cable is factory connected to the far left port of the timerboard.
4.1C Xbox 360®: Power Connection
Part needed:
28
Xbox 360® Power Supply
(included with Xbox 360® video game console)
4
7
INSTALLING A VIDEO GAME SYSTEM
Locate the metal bracket at the bottom of the cabinet. Use a screw driver to
loosen the two screws and slide the power supply into the bracket. Tighten to
secure the power supply to the base of the cabinet.
8
OR
Flip the hinged panel down and feed the power cord up to the back of the game
system as shown. Connect the Xbox 360® power supply to the Xbox 360®
power port and the other end to an available outlet inside the Game Gate™ VU
cabinet. The power strip will vary depending on the voltage for your area.
29
4
4.1D Xbox 360®: Installing The Handheld Controllers
4.1D1 Wireless Controller Installation
Parts needed:
PLAYER 2
(RIGHT)
Xbox 360® Wireless Controller Cable 2P x 1
PART#2095002
PLAYER 1
(LEFT)
INSTALLING A VIDEO GAME SYSTEM
There are two types of controllers for the Xbox 360®: wired and wireless. The Xbox 360
video game system includes one wireless controller. The wired controllers are a little less
expensive than the wireless, so we have included brackets for both types. In the case of
using the wireless controller, batteries will not be required. Refer to the respective
instructions below based on the type of controller to be installed. It is possible to have
one player with a wireless controller and the other player with a wired controller.
Xbox 360®
Xbox 360® Wireless Controller Cable 1P x 1 Wireless Controller
Controller Arm
PART#2095001
Bracket x 2
Assembly x 2
PART#2091021
PART#2092101
Security Screw x 8
Security Screw Driver x 1
Phillips Screw Driver
Xbox 360®
Wireless Controllers (1 or 2)
9
Remove the battery pack from the wireless controller. Connect the Wireless
Controller Cable into the back port on the wireless controller. Note that the
cables are different lengths, the controller intended for the left player (player 1) is
longer.
30
4
10
INSTALLING A VIDEO GAME SYSTEM
Place the bottom of the Wireless Controller Bracket over the batter cover as
shown. Press the Controller Arm Assembly into the bottom of the bracket feeding the cable out the back.
11
Place the top of the Controller Bracket over the controller. Insert security screws
and tighten with the security screw driver.
12
Push the cable into the rubber channel and into the S-channel of the controller
arm assembly. Remove the two screws from the Controller Arm Assembly.
31
4
13
INSTALLING A VIDEO GAME SYSTEM
If using the Player 1 cable, feed the cable through the controller port on the left
as shown. Push the Controller Arm Assembly into the controller port.
14
Insert the screws into the back of the controller port and tighten with a screwdriver.
15
PLAYER 1
PLAYER 2
Connect the Player 1 cable into the Player 1 USB port on the timerboard. If you
have a second wireless controller, repeat this process for the right controller
port, and connect to the Player 2 USB port on the timerboard.
32
4
4.1D2 Wired Controller Installation
Parts needed:
PART#2091011
Security Screw x 4
Controller Arm
Assembly x 2
INSTALLING A VIDEO GAME SYSTEM
Xbox 360®
Wired Controller
Bracket x 2
Xbox 360®
Wired Controllers (1 or 2)
PART#2092101
Security Screw Driver x 1
Phillips Screw Driver
9
Snap the wired controller into the base of the wired controller bracket as shown.
Tuck the ferrite core into the controller bracket compartment.
10
Press the controller bracket arm into the controller bracket bottom, covering the
ferrite core as shown. Add the top of the controller bracket over the Xbox 360
controller.
33
4
11
INSTALLING A VIDEO GAME SYSTEM
Security Screw x 2
Insert security screws into the Controller Bracket bottom and tighten with the
security screw driver.
12
Push the cable into the rubber channel and into the S-channel of the Controller
Arm Assembly. Remove the two screws from the Controller Arm Assembly.
13
Feed the cable through the controller port on front of the cabinet. Push the
Controller Arm Assembly into the controller port.
34
4
14
INSTALLING A VIDEO GAME SYSTEM
Insert the screws into the back of the controller port and tighten with a screwdriver.
15
PLAYER 1
PLAYER 2
Connect the Player 1 cable into the Player 1 USB port on the timerboard (J8). If
you have a second wired controller, repeat this process for the right controller
port, and connect to the Player 2 USB port on the timerboard (J10).
4.1E Xbox 360®: Network Connection
16
OPTIONAL: Locate the ethernet cable connected to the ATX board. Connect
this cable to the ethernet port on the back of the Xbox 360®.
35
4
4.1F Xbox 360®: Connect The USB Port
17
INSTALLING A VIDEO GAME SYSTEM
Locate the USB cable connected to the timerboard (J9). Connect the end of this
cable to the rear USB port of the Xbox 360® as shown.
J10
P6
J17
J7
J16
J25
J4
J3
J13
J12
J9
J15
P14
P5
J8
J27
J10
J26
J22
J21
J20
J19
4.1G Xbox 360®: Securing The Xbox 360®
18
Place the console light bar over the top of the Xbox 360®. Open the hinged
electronics shelf to gain access to the nuts under the shelf. Tighten the nuts on
the U-bolts to secure the Xbox 360® to the shelf. For extra security use a wrench.
Note: If your Xbox® has a hard drive attached (not required), you will need to use the
alternate U-bolt holes in the shelf. Simply remove the U-Bolts and reinstall into the outer
holes to accomodate the extra width created by the hard drive.
36
4
4.1H Xbox 360®: Sliding Acrylic Window
19
INSTALLING A VIDEO GAME SYSTEM
The acrylic door should slide to the right to gain access to the Xbox 360® DVD
drawer for changing of disks. Remove the lock restriction screw on the right so
that when the lock is opened it will allow this movement to occur.
Note: For the highest security, do not remove this screw. In this way if the lock is ever
picked by a criminal, it will still prevent the door from sliding. This will, however, make
changing the game more inconvenient. See the section titled “Security Overview” in this
manual for more information.
4.1I Xbox 360®: Memory Socket Connection
20
The final step for Xbox 360® hardware installation is to connect the two memory
port cables from step 4 to the memory jacks on the front of the Game Gate™ VU
cabinet. Locate the two USB plugs from the memory sockets and connect to the
ribbon cable jacks as shown.
See section “System Settings: Optimizing the Xbox 360®” for software details.
37
4
4.2 Installing a PLAYSTATION®3
INSTALLING A VIDEO GAME SYSTEM
The following section details 20 steps on how to install the PLAYSTATION®3 video game
system hardware into the Game Gate™ VU cabinet. In this section you will learn how to
cover the Xbox® memory sockets (not used with PLAYSTATION®3), secure the
PLAYSTATION®3 to the cabinet, connect the audio and video, connect the power, and
install the handheld controllers. If you intend to install an Xbox 360® to the cabinet,
please go to the previous section “Installing an Xbox 360®.”
There have been several different versions of the PLAYSTATION®3 available at retail.
The differences being only the size of the harddrive and the backwards compatibility with
Playstation 2® titles. Game Gate™ VU is compatible with all PLAYSTATION®3 video
game consoles yet released to the market.
Note: PLAYSTATION®3 uses bluetooth wireless controllers for operation. Game Gate™
VU requires the activation and deactivation of controllers, which is not possible using a
standard PLAYSTATION®3 Dual Shock 3 game controller. Therefore it is required that
you obtain two PlayStation 2® game controllers for proper operation (more details
provided later in this section).
DO NOT buy off-brand (third-party) controllers as they will not fit the controller
brackets included with the Game Gate™ VU cabinet. Only purchase Sony® brand
(first party) controllers
To install the PLAYSTATION®3 you will need the following components
available at your local electronics retailer:
Playstation®3
Video Game System
PlayStation 2®
Wired Controllers
(NOT Playstation®3 controllers)
Playstation®3
Video Game Disk
38
4
4.2A PLAYSTATION®3: Covering The Memory Sockets
The PlayStation®3 has a built in hard drive and does not have accessible memory sockets like the Xbox 360®. The Game Gate™ VU’s two memory sockets on the front of the
cabinet should be covered to prevent consumer confusion.
Parts needed:
INSTALLING A VIDEO GAME SYSTEM
PlayStation® Memory Cover x 2
PART#2093111
Tools needed:
METRIC
Socket Set
OR
METRIC
Wrench
1
Remove the two bolts holding the original memory port cover by unscrewing the
two nuts on the backside of the panel. Replace with the PlayStation® Memory
Cover panel (graphic side out) and reinstall the bolts. Repeat for other side.
2
Place the PLAYSTATION®3 in the cabinet under the light bar as shown, with the
front of the system visible through the acrylic window.
39
4
4.2B PLAYSTATION®3: AV Cable Connection
Part needed:
PlayStation® AV
Cable Assembly x 1
PART#2095021
INSTALLING A VIDEO GAME SYSTEM
3
Remove the factory installed XBOX360® AV cable from the timerboard by
unscrewing the terminal on the timerboard as shown. Replace this cable with
the PlayStation® AV Cable Assembly. Connect the cable into the AV port on the
game console.
J10
P6
J17
J7
J16
J25
J4
J3
Adhesive pad
J13
J12
J9
J15
P14
P5
J8
J27
J10
J26
J22
J21
J20
J19
4
Peel off the strip from the adhesive pad. Stick the pad over the I/O button on the
front of the PlayStation®3. Place the cable to the right side of the PlayStation®3
so that it is out of the way.
40
4
7
INSTALLING A VIDEO GAME SYSTEM
OR
Connect the power cord to the PLAYSTATION®3 power port and the other end
to an available outlet inside the Game Gate™ VU cabinet. The power strip will
vary depending on the voltage for your area.
4.2D PLAYSTATION®3: Securing The System
8
Place the console light bar over the top of the PLAYSTATION®3. Open the hinged
electronics shelf to gain access to the nuts under the shelf. Tighten the nuts on
the U-bolts to secure the system to the shelf. For extra security use a wrench.
41
4
4.2E PLAYSTATION®3: Installing The Handheld Controller
INSTALLING A VIDEO GAME SYSTEM
The reason we have chosen to use Playstation 2® controllers instead of Playstation®3
controllers is that 1) Playstation 2® controllers are much less expensive to replace and 2)
we can prohibit users from changing Playstation®3 system settings by using a Playstation 2 controller. The function is identical in most cases between the two controllers. The
Playstation®3 controller can fit in the brackets with some adjustments, but because of the
wireless you will not be able to charge separate for 2 players and also you cannot protect
the system settings from tampering. The following details how to install the PS2 controllers.
Parts needed:
PlayStation® Controller Adapter x 2
PART#2097211
PlayStation®
Wired Controller
Bracket x 2
PART#2091071
Security Screw x 4
PART#2092101
Security Screw Driver x 1
Phillips Screw Driver
Controller Arm
Assembly x 2
Playstation Analog Bracket x 2
PART#2093161
9
Install the metal bracket so that the ANALOG button is pressed down. Snap the
wired controller into the base of the controller bracket as shown so that the metal
bracket is always pressing the ANALOG button.
42
4
10
INSTALLING A VIDEO GAME SYSTEM
Press the Controller Bracket arm into the controller bracket bottom. Add the top
of the Controller Bracket over the PlayStation 2® controller.
11
Insert security screws into the Controller Bracket bottom and tighten with the
security screw driver.
12
Push the cable into the rubber channel and into the S-channel of the Controller
Arm Assembly. Remove the two screws from the Controller Arm Assembly.
43
4
13
INSTALLING A VIDEO GAME SYSTEM
Feed the cable through the controller port on front of the cabinet. Push the
Controller Arm Assembly into the controller port.
14
Insert the screws into the back of the controller port and tighten with a screwdriver.
15
Connect the Playstation 2® cable end into the PlayStation® Controller Adapter
as shown. This converts the controller to a USB style plug so that it can be
connected to the timerboard.
44
4
16
PLAYER 1
INSTALLING A VIDEO GAME SYSTEM
PLAYER 2
Connect the Player 1 cable into the Player 1 USB port on the timerboard (J8).
Connect the Player 2 cable to the Player 2 USB port on the timerboard (J10).
J10
P6
J17
J7
J16
J25
1P
J4
J3
J13
J12
J9
J15
P14
P5
J8
2P
J27
J10
J26
J22
J21
J20
J19
4.2F PLAYSTATION®3: Connect The USB Port
17
Locate the USB cable connected to the timerboard (J9). Connect the end of this
cable to any USB port on the front of the PLAYSTATION®3.
45
4
4.2G PLAYSTATION®3: Network Connection
18
INSTALLING A VIDEO GAME SYSTEM
OPTIONAL: Locate the ethernet cable connected to the ATX board. Connect
this cable to the ethernet port on the back of the PLAYSTATION®3.
4.1H PLAYSTATION®3: Acrylic Window
19
The acrylic door should slide to the right to gain access to the PLAYSTATION®3
DVD drawer for changing of disks. Remove the lock restriction screw on the
right so that when the lock is opened it will allow this movement to occur.
Note: For the highest security, do not remove this screw. In this way if the lock is ever
picked by a criminal, it will still prevent the door from sliding. This will, however, make
changing the game more inconvenient. See the section in this manual titled “Security
Overview” for more information.
46
5
5. ACTIVATION & RENEWAL
5.1 Activation Overview
Game Gate™ VU ships deactivated and unregistered. You must register and activate Game
Gate™ VU. You must become a licensed member in order to activate the equipment. Multiple machines can be activated at one time if desired using a single USB flash drive.
LICENSE RENEWAL PROCESS
FILL OUT
LICENSE
PAPERWORK.
RECEIVE INVOICE
FROM LICENSE
MANAGER*
GET LOGIN
AND PASSWORD
ASSIGNED.
PAY INVOICE,
CREDITS ARE
ADDED TO SYSTEM
REQUEST FILE
FROM EQUIPMENT
ONTO USB DRIVE.**
LOGIN TO ACCOUNT.
APPLY CREDITS.
GET NEW FILE.
REGISTER MACHINE
ON SERVER,
CLICK “ACTIVATE”.
DOWNLOAD AND
SAVE NEW FILE
TO USB DRIVE.
GET NEW FILE
FROM SERVER.
SAVE TO USB
FLASH DRIVE.
LOAD USB DRIVE
INTO GAME GAME.
LICENSE EXTENDS
6 MONTHS.
6 MONTHS LATER
LOGIN TO
REGISTRATION
SERVER USING A PC.
6 MONTHS LATER
SAVE NEW LICENSE
GET FILE FROM
GAME GATE ONTO
USB FLASH DRIVE.
LOAD NEW
FILE INTO GAME
GATE TO ACTIVATE.
ACTIVATION & RENEWAL
FIRST TIME ACTIVATION PROCESS
* Invoice will be received at least 30 days prior to
license expiration (month 5).
** The license renewal process can be automated
for Game Gate units connected to the internet.
Service not available in all areas.
Process Steps Summary
1. Fill out the license paperwork (provided by your distributor) and send the completed documents to the license manager (see your license paperwork for mailing details). This only
needs to be done once and is not required for future purchases after you have setup your account.
47
5
2. You will receive a login and password from the license manager to access the Game Gate
registration server (http://www.gamegatecontrol.com). Your login and password will be sent to
you by mail and email.
3. Plug in your new Game Gate VU to a power outlet and follow the prompts, which will save
an important file to the included USB flash drive (called “control.gamegate”).
ACTIVATION & RENEWAL
4. Use a PC to login to your account. Register and activate the new machine by uploading
the file “control.gamegate” from the USB flash drive into the registration server (see section
5.2 for more details, you must browse for this file on your PC).
5. The registration server will modify the uploaded file “control.gamegate” and ask you to
save it back to your computer.
6. Save the new “control.gamegate” file to your computer and copy the file to the USB flash
drive, overwriting the previous version of the file.
7. Take the newer file, which is now on the USB flash drive and insert it into the USB port on
the Game Gate VU you want to activate. Follow the steps detailed in 5.2 below to finish the
activation, which is valid for 6 months of operation. Note, this process will also update the
Game Gate firmware if a new version is available. Attract videos should also be uploaded.
8. Thirty days prior to expiration you will receive an invoice for another 6 months of license.
Pay the invoice and credits will be added to the registration server. Follow steps detailed in
5.3 to apply the credits and extend the license so that operation will continue. This process
will repeat every 6 months for the life of the product.
5.2 First Time Activation Details
As mentioned in section 5.1 above, if this is the first time you are powering the Game Gate
VU you must activate the equipment. Prior to activation the system will default to Free Play
Mode and Standard Play Mode (able to charge for play) will be disabled. The unit can also be
changed to Tradeshow Mode prior to activation (see Section 6).
Please follow these steps carefully.
You will need: USB flash drive and a computer with internet access
2GB
USB Flash Drive x 1
PART#2097391
48
5
Plug the power cord in the back of the cabinet
and connect to a wall outlet.
2
Press the power switch. The unit will begin loading. You must follow the on-screen
prompts if this is your first time to power on the machine. The equipment will not function until it has been registered.
3
You will be prompted to set the current date. This is an important step so please make
sure it is today’s date. Use the “One Player Game” button to make the number go up.
Press “Reset” to confirm the value. Go through each number and the next screen will
prompt to confirm the setting with the 1P button, or change with the 2P button.
UP
DOWN
ENTER
4
Set the time in 24 hour military time (not am/pm; for example 3:00PM should be 15:00).
Again, use the “One Player Game” button to make the number go up and “Reset” to
confirm the value. Go through each number and the next screen will prompt to confirm
the setting with the 1P button, or change with the 2P button.
5
Screen will prompt you to insert the USB flash drive into the USB port behind the coin
door. Wait for processing and follow the prompt to remove the USB flash drive.
6
Take the USB drive to a computer with internet access. Insert the USB flash drive in an
available USB port on the computer. Start your browser (such as Internet Explorer) and
enter the following into the address bar: www.gamegatecontrol.com.
7
Enter the login and password given to you by the license manager. You must have
signed and submitted the license agreements to the license manager in order to receive
a login and password. If you are unsure about these steps, please contact your distributor for more information (See Section 9 for more details).
49
ACTIVATION & RENEWAL
1
5
8
Once logged into the account, click “Add New Machines” to register the new equipment.
Follow the prompts.
ACTIVATION & RENEWAL
You will be asked to locate a file named “control.gamegate”, which is located on the
USB flash drive you inserted into the computer in Step 6 above. Click “Browse” and
locate the USB drive in the folder window and locate the file. Click on the file. The file
name will appear in the text box. Click “SUBMIT”.
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9
Enter the required information such as the location type and game used in the unit. You
can create a shorthand nickname for the unit (optional). Click the checkbox “I agree to
the terms and conditions” and click “Save”. Your new machine (or machines) will now
be registered waiting for activation.
5
ACTIVATION & RENEWAL
10
To activate the newly registered machine, click “Manage Units” in the left column. All
registered units will be shown. Check the box to the left of the unit or units you wish to
activate, and click “Activate”. This can be done for one or several machines at a time.
11
A window will appear (varies by browser you are using) asking you to save a file. Save
the file to a folder on your computer where you can find it easily, such as the desktop
or the Download folder. NOTE: This file is also named “control.gamegate”, but it is a
newer version of the original file uploaded in Step 8.
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5
12
Copy this file directly to the USB flash drive using standard copy and paste techniques.
For example, locate the new file on your computer, right click the file and choose
“Copy”.
ACTIVATION & RENEWAL
Next browse for the USB flash drive and open the USB flash drive folder. Right click in
the window and choose “Paste”.
52
5
You will be asked if you want to overwrite the file.
13
Remove the USB flash drive from the computer. In the Explorer window, right click on
the drive and click “Safely Remove” to ensure proper removal.
14
Take the USB flash drive to the Game Gate(s) you wish to activate. Power the machine and wait for the LED display to no longer say “Please Wait”. Insert the USB flash
drive into the USB port on the Game Gate. The following screen will appear.
53
ACTIVATION & RENEWAL
You must overwrite the file so that the USB flash drive has the newer version of this
file, which includes the data necessary to complete the activation of your equipment.
In the example above choose “Copy and Replace” to overwrite the file. Your operating
system may show an alternate message, but the principle remains the same.
5
15
Using the “One Player Game” button, cycle down to “Licensing” and press the “RESET” button to select.
16
Use the “One Player Game” button to scroll, and press “RESET” to select “Read
License from USB”. The new file from the registration server will be located and your
machine will activate.
ACTIVATION & RENEWAL
17
Follow the onscreen prompt to remove the USB flash drive. A screen will appear during the reboot sequence that will confirm the new license status (Active). The system
will be set to Standard Mode, and the Attract Mode will start after boot up and play
videos uploaded into the machine (see Section 6.4 to see how to upload videos).
5.3 License Renewal Process
Game Gate™ VU includes 6 months of activation and license, which must be renewed before
expiration. Failure to renew the license will result in equipment default to Free Play Mode
(locked). The process for renewal is straightforward.
There are two ways to renew the license. One is through the Internet if Game Gate™ VU
is connected to the network, the other is through a USB flash drive, similar to the activation
process.
You will be notified by mail and by email that expiration is eminent. The Game Gate™ VU will
also remind you of your expiration date. Also, the system is setup that if you own more than
one Game Gate™ VU and have purchased them at different times during the year, the expiration dates will synchronize, meaning there will only be two renewal dates to remember annually for all the Game Gate™ VU product you own.
Game Gate owners will receive an invoice five months after initial activation. Game Gate
license fees are $8 per month, which is billed in 6 month periods or $48 per unit (dates are
tracked as “day credits”, or 182 day credits per 6 month activation).
54
5.4 Machine Renewal Details - Extending the Activation
5
The instructions below assume that your Game Gate equipment is not connected to the internet during the renewal process, in which case a USB flash drive will be required. The process
is similar to activation (see section 5.2 for images and more details).
Receive the invoice from the license manager for your Game Gate unit, in most cases it
is $48 per machine for 6 month extension (see section 5.3 above). Once payment has
been received, the license manager will add day credits to your account.
2
Power on the Game Gate and wait for “Please Wait” to end on the LED display. Insert a
USB flash drive (such as the one included with the machine) into the USB port located
behind the coin door. A menu will appear on the screen. Use the “One Player Game”,
button to navigate to the “Licensing” option. Press the “Reset” button to confirm the selection.
(Note: Licensing options are also available in the graphical interface under Advanced
Options, Section 6.2e.)
3
Select the option “Write Request to USB” by pressing the “Reset” button.
A file named “control.gamegate” will be saved to the USB flash drive. Follow the
prompts and remove the USB flash drive as requested. Repeat this process for all
Game Gate equipment that you own, you can use the same USB flash drive for all units.
55
ACTIVATION & RENEWAL
1
5
ACTIVATION & RENEWAL
4
Take the USB flash drive to a computer with an internet connection and insert in an
available USB port. Start your browser, such as Internet Explorer, and enter www.gamegatecontrol.com into the address bar.
5
Login to your account by entering your login and password. Click “Manage Units” and
click the “Renew” button. Follow the prompts to search for the file located on your USB
flash drive, which was saved in Step 3 above. Click “Submit”.
6
A list of the current Game Gates eligible for renewal will appear with a checkbox next
to each unit. Day credits required to update each unit are displayed as well as the day
credits available to apply to eligible machines. By default, all valid units will be unchecked. Check the box for any unit you wish to renew which will reduce the available
credits by the specified amount. Click “Confirm” to apply the day credits to the checked
unit(s).
7
A window will appear (varies by browser you are using) asking you to save a file (In
Internet Explorer select “Save” or Mozilla Firefox select “Save As”). Save the file to a
folder on your computer where you can find it easily, such as the desktop. NOTE: The
file is also named “control.gamegate”, but it is a newer version of the original file uploaded in Step 3.
8
Copy this file directly to the USB flash drive using standard copy and paste techniques.
For example, locate the new file on your computer, right click the file and chose “Copy”.
Next browse for the USB flash drive and open the USB flash drive folder. Right click in
the window and choose “Paste”. You will be asked if you want to overwrite/replace the
file. You must overwrite the file so that the USB flash drive has the newer version of this
file, which includes the data necessary to complete the activation of your equipment.
9
Take the USB flash drive to the Game Gate(s) you wish to activate. Power on the Game
Gate and wait for “Please Wait” to end on the LED display. Insert the USB flash drive
into the USB port on the Game Gate. The following screen will appear.
56
Using the “One Player Game” button, cycle down to “Licensing” and press the “RESET” button to select. The following screen will appear:
11
Use the “One Player Game” button to scroll, and press “RESET” to select “Read
License from USB”. The new file from the registration server will be located and your
machine will update.
12
Follow the onscreen prompt to remove the USB flash drive. A screen will appear during the reboot sequence that will show the new license status (Active). Renewal date
will be extended 6 months. Repeat steps 9 through 12 for all machines you chose to
renew in the registration server in Step 6.
5.5 When To Renew?
You will receive an invoice from the license manager at least 30 days prior to expiration. You
must pay this invoice in order to extend the activation. You may, at your option, choose to
have your credit card on file with the license manager to make the process more convenient.
Once you have paid the renewal fee, the license manager will add “Day Credits” to your account.
Currently, the maximum allowed extension time is 6 months, or approximately 182 days. So,
you will receive an invoice for $8 per month x 6 months = $48USD (per machine) prior to
expiration. You must logon to the registration server to apply the credits to the Game Gate™
VU equipment. A renewal file will be placed on the USB flash drive, which can be taken to
all Game Gate™ VUs that you wish to renew. Or, in the case where the Game Gate™ VU is
connected to the Internet, this extension can be pushed through the network so that visiting
the equipment is unnecessary (feature not available in all areas).
57
5
ACTIVATION & RENEWAL
10
5
What is the Master Renewal date?
Quasimoto wants the process for activation and renewal of equipment to be as easy as possible. Therefore, if you have purchased and/or activated multiple Game Gate™ VU units on
different dates, our system will synchronize the renewal dates of all the units to the same date
so that you don’t have to worry about multiple expiration dates. This means that no matter
how many machines you have, you will only be billed twice a year and have to renew twice a
year.
ACTIVATION & RENEWAL
What Are Day Credits?
Every new Game Gate™ VU includes 6 months of free license. In order to synchronize multiple units the unit of measure is in days instead of months. Therefore, each new unit comes
with 182 days of credit (leap years and extra days are added in favor of the licensee). The
license manager will bill you in month 5 for an additional 182 Days Credits to apply to extend
the license, which are applied to your account upon receipt of payment (again $8 per month
per machine). The examples below show two circumstances of how Day Credits are applied
and how Day Credits affect multiple units. Note that there are only two expiration dates in
a year regardless of how many units are owned and when the units are activated. The first
renewal date is set during initial activation will and always be the renewal date for the equipment, so mark your calendar!
Example 1: First machine is activated on Jan 1, 2010
- 182 free Day Credits are applied
- Master renewal date is Jul 1, 2010
- Invoice from the license manager for 182 Day Credits.
- Payment received before Jul 1, 182 Day Credits added to account.
- Owner logs into registration server and applies credits.
- Owner updates equipment, new renewal date is Jan 1, 2011
- Cycle repeats
Example 2: Second machine is activated on Feb 1, 2010
- Master renewal date remains Jul 1, 2010 (see #1 above)
- 152 free Day Credits are applied (to reach Jul 1, 2010)
- Balance of 30 Day Credits remain on account
- Invoice from license manager for 182 day credits (machine 1) plus
152 days (182 - 30) Day Credits unapplied = 334 days
- Payment received before Jul 1, 334 day credits added to account.
- Owner logs into registration server and applies credits.
- Owner updates machine 1 and 2, new renewal date is Jan 1, 2011.
- Next billing cycle, license manager will bill for 364 days (182+182)
- Cycle repeats.
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6
6. SYSTEM SETTINGS
Now that the equipment is activated, you must set up the important parameters for operation,
(such as cost per minute, cost per player, volume, etc.) as well as make sure the game console
is properly set up for optimal user experience.
Adjust System settings with a USB keyboard and/or
mouse. Power the Game Gate™ VU on by pressing the
power switch on the back panel of the machine. Wait
for the LED matrix to go past the “PLEASE WAIT” message while the system is loading.
Once the Game Gate™ VU is in attract mode, open the
coin door to gain access to the Game Gate™ VU user
panel. On the panel, locate the two USB service ports.
You will need at a USB keyboard and/or mouse to adjust the system settings. Using both will make menu
navigation more efficient.
Fig. 6A
Note: Make sure that you are not currently playing a game (Game Mode) and that the
equipment is in the attract mode before connecting any USB device,
or the system will not go into the setup mode.
Upon inserting a USB keyboard, a window will appear on
the LCD display:
If you are using a keyboard, press SPACEBAR to select a
button and press the arrow keys to cycle to the OK button.
Pressing ENTER will take you to the next screen. If you
are using a mouse, simply click the OK button.
Fig. 6B
6.1 Basic System Settings
Under the “Basic Settings” options, you will be able to adjust the most important options such as Play Mode, Console Used, Attract Message, System Volume, Game Start
Delay, and Attract Videos. Once you have made changes,
move back to this screen and click “Exit and Restart” or
press the ESC key to save the new settings.
IMPORTANT: You must unplug the keyboard and mouse Game
Gate™ VU before the system restarts or the system will lock up
until removed.
Fig. 6.1A
59
SYSTEM SETTINGS
System settings can be adjusted in one of two ways: 1) Directly on the unit using a USB keyboard/mouse.
6
Basic Settings: Play Mode
Selecting Play Mode and clicking OK will take you to the following screen:
SYSTEM SETTINGS
Standard - Select this is the mode if you wish to charge
patrons for playing Game Gate™ VU. This mode requires
the player to insert credits to operate a game and activate
one or two players. (This mode functions as Free Play mode
if the unit is not yet registered and activated.
Free Play - Select this mode if you want to have the game
console and controllers on at all times. Games are free to
play and there will be no custom attract videos.
Tradeshow - Use this mode if you want the games to be
Fig. 6.1B
a free play but still want to have the attract videos. In tradeshow mode, credits are added by
pressing the flashing RESET button on the front of the cabinet. Credit values are locked in this
mode and setting changes will not be saved.
Select a mode for the Game Gate™ VU and click “Ok”.
Basic Settings: Game System Select
Chose the game system that you are using in the Game
Gate™ VU and click OK, which will take you back to the
Basic Options page. Default system is Xbox 360®.
Xbox 360® - a Microsoft® product
PLAYSTATION®3 - a Sony® product
PC - support coming soon
Fig.
6.1C
Basic Settings: Credit Values
Minimum Credits to Start - Set the number of credits to
start a game by sliding the bar to the left or right using the
arrow keys on the keyboard or by dragging with the mouse.
Click “Ok”.
Fig. 6.1D
For example, if a credit is 25 cents and you want to have
a 50 cent minimum to start a game, adjust the value to 2.
Default value is 2 credits to start.
Fig. 6.1E
60
Bonus Credits - If you wish to give players a discount at a certain credit level, select this option to make adjustments.
Basic Settings: Attract Message
The Attract Message setting will change the message displayed on the LED matrix in the Game Gate™ VU header
during the attract mode. Use this area to create your own
messages to promote the game in the machine, communicate the cost per player, and pass any other message (ie.
drink specials, venue name, etc).
Fig. 6.1G
There are 8 messages, with each message having two lines with up to 9 characters per line.
Use the keyboard to enter up to 9 digits, including spaces, for the display screen and press
OK to go to the next line/message. The LED matrix will display two lines per message and
play each message in order from 1 to 8.
For example:
Message 1, Line 1: “PLAY” will appear as: Message 1, Line 2: “FIFA 2009” will appear as:
Fig.
6.1H
Message 2, Line 1: “1 DOLLAR” will appear as:
Message 2, Line 2: “5 MINUTES” will appear as:
Fig.
6.1I
Lower case will also work in the display as well as standard symbols and characters. Use
spaces to center text.
The default message is: “Quasimoto, Game Gate™ VU; Converts,Home Game; Consoles,
Into; Play, by Time; Game, Machines; 1 Dollar, 5 minutes; Per, Player; Get in, the Game!”
The last two messages, message 9 and 10, are reserved for an emergency call out that is
triggered by the emergency jack signal. Default message is “FIRE, ALARM!; PLEASE, END
GAME”
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6
SYSTEM SETTINGS
Credit Value - Set the number of seconds that will be given to the player for a single credit on a one player game.
Set the number of seconds by sliding the bar to the left or
right using the arrow keys on the keyboard or by dragging
with the mouse.
For example, if you wish to have one credit give 60 seconds
of play, adjust the value to 60. If one credit is 25 cents, this means that one dollar (4 credits)
will give one player four minutes to play. Default value is 75 ($1=5 minutes). Also, if a 2-player
game is started, the seconds will be divided in half. In the example just given, this means that
one dollar of play would give both players two minutes and thirty seconds
to play. Click “Ok”.
6
Basic Settings: System Volume
Refer to Section 3.5 for master volume settings
SYSTEM SETTINGS
Attract Mode - The volume level when the game is attracting players and no credits have been inserted. During attract
mode the game preview, game instructions, and uploaded
video advertisements will play at the set volume. Values
range from 0 (no volume) to 255 (max volume). Many operators have seen that a lower attract volume in certain venues
will deter venue employees from unplugging the equipment.
Fig. 6.1J
Set the volume level by sliding the bar to the left
or right using the arrow keys on the keyboard or
by dragging with the mouse. Default value is 200.
Click “Ok”.
Fig. 6.1K
Game Mode - The volume level when credits have been inserted and the game is being
played. Values range from 0 (no volume) to 255 (max volume). It is recommended to have
the game volume higher than the attract volume, but should be set to venue preference.
Set the volume level by sliding the bar to the left or
right using the arrow keys on the keyboard or by dragging with the mouse. Default value is 255. Click “Ok”.
Fig. 6.1L
Emergency Mode - This is the volume level if the emergency jack on the back of the cabinet is connected and
a signal is received. The emergency mode is for venues that have a fire alarm and must make important announcements (for example, an airport).
The emergency volume should be set much lower than the
Fig. 6.1M
Attract Mode volume or Game Mode volume so that patrons can hear the announcement.
Set the volume level by sliding the bar to the left or right using the arrow keys on the keyboard
or by dragging with the mouse. Default value is 0. Click “Ok”.
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6
Basic Settings: Game Start Delay
Set the number of seconds by sliding the bar to the left or
right using the arrow keys on the keyboard or by dragging
with the mouse. Click OK to return the previous menu. Default value is 60 seconds.
Fig. 6.1N
Basic Settings: Attract Videos
The Attract Videos section allows you to preview and delete the videos that are currently loaded
into the Game Gate™ VU. When the Game Gate™ VU is not being used by a player (no credits inserted), the Game Gate™ VU will play videos on the LCD to attract the player and inform
the player how to get the game started. The Game Gate™ VU is designed to work with many
file formats, such as AVI, MPEG, and WMV. We recommend files that are high definition 720p minimum for the
best picture and audio quality. The Attract Videos must be
uploaded into the Game Gate™ VU through a USB flash
drive, in a folder named “GGvideo” (case senstive). Create
this folder using a computer browser.
Preview Videos - lists the videos loaded in the Game
Gate™ VU. Scroll down to select a video to preview. Select “Go Back” to return the previous menu. Click “Ok” when
selection is made.
Fig. 6.1O
Delete Videos - delete the videos that you no longer wish to run in the attract sequence. Select
“Go Back” to return the previous menu. Click “Ok” when selection is made.
Import from USB - select this option to upload the videos from the USB flash drive. Use a personal computer to copy video files into the folder “GGvideo” (case sensitive) on any USB flash
drive. You can create this folder in the root directly of a USB flash drive for the same effect.
Videos can be uploaded through the onscreen setup menu. Select “Import from USB” and follow the prompts to insert the USB stick into the USB port on the user panel. Click OK to return
to the previous screen. Go to the “Preview Videos” section to confirm a successful upload.
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SYSTEM SETTINGS
The Game Start Delay is an important time value that ensures a positive player experience.
Video games vary greatly in the amount of time it takes to navigate menus and load before
game play will actually begin. The Game Start Delay is the amount of free time to allow to begin
a new game; the amount of time that will pass before the timer starts to count down. Games
that have a long load time in the beginning should be assigned a longer Game Start Delay to
account for this time. The Game Start Delay is free time that is only given on the start of a
new game, not the continuation of a game that is already in
progress.
6
6.2 Advanced System Settings
SYSTEM SETTINGS
The Advanced System Settings section includes all the Basic System Settings (detailed in Section 6.1) and more detailed system settings for users that wish to take advantage of the full set
of options available with the Game Gate™ VU. System settings can be adjusted in one of two
ways 1) directly on the unit using a USB keyboard/mouse or 2) through an Internet connected
computer via the registration server. This section is a guide to the Advanced System Settings
menu system directly on the unit via a keyboard and/or mouse. Navigate the menus the same
as shown in the basic settings (Section 6.1).
The Advanced System Settings are grouped by function (settings which control how the unit operates, network settings, and maintenance functions are grouped under menus for those tasks).
The initial menu options are as follows:
6.2a System Information - Displays general information about the unit such as
software version and free memory amount.
6.2b Video Management - Management of attract mode videos. Detailed in Basic
System Settings.
6.2c Network Settings - Allows configuration of network interface to allow the unit
to connect to the Internet.
6.2d Operation Settings - Configuration of unit’s operation parameters, such as
credit values, timings, and volume.
6.2e Licensing - View current license information, request, or upload licensing
information.
6.2f Maintenance - Perform system maintenance tasks.
6.2a Advanced Settings: System Information
This option will display a window showing the current software and firmware versions of the
unit, as well as memory in use by attract videos, and the amount of free memory remaining.
6.2b Advanced Settings: Video Management
See Section 6.1
6.2c Advanced Settings: Network Settings
This option allows you to change the network settings for the Game Gate™ VU unit. The
benefits of connecting a Game Gate™ VU unit to the Internet include checking activity/maintenance logs, changing settings, and automating license renewal for all your Internet-connected
units from one Internet-connected computer. Game Gate™ VU requires broadband connection and is not dial up Internet compatible. Broadband connection and internet fees are the
responsibility of the proprietor.
Show Current Settings - This option displays a window containing your unit’s current network configuration. This includes connection type (DHCP or Static), IP address, Subnet mask,
Gateway, and DNS servers.
Change Settings - This option allows you to change your connection type. DHCP autoconfiguration and static addressing are supported. If static is chosen, the unit will guide you
through a short series of dialogs to set your IP, netmask, and other settings. If your unit is
equipped with a wireless networking add-on, the change settings dialogs will include choosing
64
between a wired and wireless connection, and searching for or manually setting any appropriate wireless network settings.
6
Test Connection - This option performs a test of your network and internet connection. This
can help determine if your chosen settings are correct, and that your connection is operating
properly.
Settings under “Operation Settings” affect how the Game Gate™ VU unit operates. Many of
these options are already coved in Section 6.1 “Basic Settings”. Those options present in both
Basic and Advanced menus operate identically.
Operation Mode - see Section 6.1
Console System - see Section 6.1
Credit Values - see Section 6.1
Marquee Message - see Section 6.1
System Volume - see Section 6.1
System Timings
These options represent some of the timing values that may need to be adjusted to ensure
smooth operation and optimal user experience.
Coin Mechanism - This option sets the pulse delay for the coin mechanism a
ttachment. Please consult your coin mechanism documentation for the appropriate
setting. Default is 200ms.
Bill Acceptor - This option sets the pulse delay for the bill acceptor attachment. Please
consult your bill acceptor documentation for the appropriate setting. Default is 200ms.
Marquee Scrolling - This option controls the rate at which the message on the LED
marquee changes. Lower values cause the display to change more frequently, leaving
a given message up for less time before changing. Default value is 6.
Game Start Delay - see Section 6.1
Misc. Options
Xbox 360® Kiosk Mode - This toggle controls whether or not a connected Xbox 360®
is set in “Kiosk Mode”. In Kiosk Mode, the center guide button on the Xbox controller
will not function (instead bringing up an informative window), thusly preventing the user
from escaping the game to the Xbox 360® dashboard where they could otherwise alter
important settings on the Xbox 360® console. This option is defaulted to ON.
Add 2P Without Reboot - Very few games allow the addition of a second player midgame. The standard behavior of the Game Gate™ VU is to reset the game console
when adding a second player mid-game. This setting will override the standard behav
ior, allowing the user to add a second player during play without resetting the console.
As very few games support this, the option is defaulted to OFF.
65
SYSTEM SETTINGS
6.2d Advanced Settings: Operation Settings
6
6.2e Advanced Settings: Licensing
This section provides options for handling the Game Gate™ VU licensing. Access this setting
to: manually attempt to renew a license, to extend the activation to the next renewal date. See
Section 5, for more information about the activation and renewal process.
SYSTEM SETTINGS
Export License Request - This option will prompt you to connect a USB memory device if you
have not already done so. The unit will then write out a license request to the USB memory
device.
Import License Response - This option will prompt you to connect a USB memory device if
you have not already done so. The unit will search the flash device for a valid license response
from the online registration server and apply it.
Request from Server - if your Game Gate™ VU is connected to the Internet, this option will
cause the unit to connect to the registration server and acquire any valid license updates. This
should generally not be necessary for Internet-connected units as they will periodically request
this information on their own. Online licensing may not be available in some areas.
Display License Information - This option will present a window displaying current license
information such as length and expiration date.
6.2f Advanced Settings: Maintenance
Contained under this option are procedures which are unlikely to be needed on a regular basis,
but can be used to diagnose or correct some malfunctions in a Game Gate™ VU unit.
Review Maintenance Log - Selecting this option will present a window containing the maintenance log of the Game Gate™ VU. This log tracks all maintenance procedures, including the
dates and times they are performed.
Maintenance: Empty Currency - This option will display the current credit count in the machine, and present the option to reset the counter. This is primarily used when the coin bucket
and/or bill acceptor magazine are emptied. The currency count can be compared to actual currency in the unit to aid in the detection of theft or device malfunction. Emptying the currency and
resetting the counter will add an entry to the maintenance log detailing when the procedure was
performed, and the currency counter value at that time.
Date and Time - Occasionally the internal clock of the Game Gate™ VU unit will need set to
the correct date and time. This option allows you to set the date and time accordingly, and adds
an entry to the maintenance log detailing both original date/time and the newly set date/time.
Test Audio/Video - This option allows you to run tests of the audio and video systems. The
audio system can be tested for left/right stereo sound and high/low frequency. The high and low
frequency tests should cause the unit to emit a tone which should very smoothly transition from
a low pitch to a high pitch. Distortion or crackling noises are indicative of damaged equipment.
The video test will cause the LCD screen to cycle through several screens of solid colors, followed by several screens of grid layouts. Colors should appear solidly uniform across the entire
screen, and the grid lines should appear crisp and straight.
System Maintenance - These functions are generally reserved for in-depth troubleshooting
and system repair.
66
Flash System Firmware - This option will flash the base system firmware of the Game Gate™
VU unit. This option should only be used at the direction of technical support personnel. Incorrect usage can cause the Game Gate™ VU unit to operate incorrectly and necessitate major
repair.
Enter Debug System - Not available on all units. This option allows the operator to access a
debug interface.
Configuration Data - A Game Gate™ VU unit stores configuration data internally. This information can be written out to a USB flash memory device for backup. Alternatively, a Game Gate™
VU can import configuration data from a USB flash memory device and reconfigure itself accordingly.
Export Configuration Data - This option will prompt you to connect a USB flash device if you
haven’t already done so, and then update it with the current configuration details of the unit.
Import Configuration Data - This option will prompt you to connect a USB flash device if you
haven’t already done so, and then import any valid configuration data from the flash device.
Configuration data is stored uniquely to each machine on the flash drive, so a given unit can
only import data that it has previously exported, or has been generated by the online registration server.
Restore Factory Defaults - This option will reset the unit’s settings back to factory specifications. This does not erase any software or firmware updates that the unit has received. All settings stored previously are lost.
67
SYSTEM SETTINGS
Run Troubleshooter - Activating this option will cause the system to enter a troubleshooting
mode. This should only be done at the direction of technical support personnel. Not available
on all units.
6
6
6.3 USB Flash Drive Menu
When a USB memory device (such as a thumbstick or other flash drive) is connected to the
Game Gate™ VU before a keyboard or mouse is connected, a menu will appear after a short
delay. This menu system is navigated with the buttons already present on the cabinet. The initial menu appears as below.
SYSTEM SETTINGS
Main Menu
<Attract Videos>
Licensing
Configuration
System Update
Exit and Resart
Fig. 6.3A
The option with “<” and “>” on either side is the currently highlighted selection. “One Player
Game” button moves the selector up, “Two Player Game” button moves the selector down, and
the “RESET” activates the highlighted selection.
UP
DOWN
ENTER
Fig. 6.3B
In brief, the function of each menu item is as follows:
Attract Videos – Allows importing of videos from USB device, or entry to video manager.
Licensing – Allows viewing and updating of licensing information.
Configuration – Used for transferring configuration data to/from USB device.
System Update – Allows update of Game Gate™ VU system software and firmware.
Exit and Restart – Finalizes any changes and restarts the unit.
Each of the above menu options presents a submenu with the exception of Exit and Restart.
The layout and function of each submenu is detailed below. Menu navigation remains the same
throughout the submenus as it does for the main menu.
68
6
ATTRACT VIDEOS
Import USB (keep existing) – Import video files from the “GGvideo” folder of the flash device
into the unit’s library of attract mode videos. This option leaves any existing video files on the
unit.
Video Management – This option will prompt for the user to connect a USB keyboard or mouse
to a USB service port on the unit to make use of the video management feature (this feature is
detailed along with the standard configuration system). Pressing the “1 Player Game” button
during this prompt will cancel and return to the main menu.
LICENSING
Write Request to USB – Generate a License Request and write it to the USB memory device.
This is a necessary first step to activate and/or renew a unit’s license.
Read License from USB – Read a License Response from the USB memory device. License.
Responses are generated by the Game Gate™ VU Licensing server and should be downloaded to the USB memory device. If a valid license has been obtained and downloaded to the USB
memory device, this option will activate the unit.
Show Licensing Info – Display current license status, as well as other information such as
date of activation and expiration.
CONFIGURATION
Write to USB – Copy the unit’s current configuration settings to the USB memory device. This
does not include the video files in the unit’s attract mode video library or license data.
Read from USB – Read configuration information from the USB memory device and apply it to
the unit. This does not include license information or video files.
Config Manager - This option will prompt for the user to connect a USB keyboard or mouse to
a USB service port on the unit to make use of the configuration management feature. Pressing
the “1 Player Game” button during this prompt will cancel and return to the main menu.
SYSTEM UPDATE
Update from USB – This option causes the unit to search for valid system updates residing on
the USB memory device. If a valid update to a newer version of system software is found, it will
be applied immediately.
Update Online – This option causes the unit to contact the Game Gate™ VU servers on the
internet to request any software updates. Any valid updates will be downloaded and applied.
(NOTE: THIS FEATURE MAY NOT BE FUNCTIONAL IN YOUR AREA)
69
SYSTEM SETTINGS
Import USB (clear existing) – Import video files from the “GGvideo” folder of the flash device
into the unit’s library of attract mode videos. This option erases any existing video files on the
unit prior to import.
6
6.4 Attract Videos
Overview
SYSTEM SETTINGS
When the Game Gate™ VU is not being used by a player (no credits inserted), the Game
Gate™ VU will play videos on the LCD screen to attract the player and inform the player how to
get the game started. The Game Gate™ VU is designed to work with many file formats, such
as AVI, MPEG, and WMV. We recommend files that are high definition 720p minimum for the
best picture and audio quality. The Attract Videos must be uploaded into the Game Gate™ VU
through a USB flash drive, such as the one included with each machine.
What Videos to Use
Quasimoto recommends that the videos displayed include at least one video clip of the current
game being played in the machine, such as a game trailer. High definition game trailers can be
found through internet searches on websites such as www.gametrailers.com.
It is also possible to load commercials for products, movie trailers, and other consumer notice
videos. Such videos can be sold as advertising opportunities. If you have a good location, this
is an alternative revenue opportunity in operating Game Gate™ VU.
Video files will play in random order. To increase the frequency of particular videos, simply create more copies (with a slightly different file name) to increase the odds that a particular video
will play.
How to Load Videos
To load video files into Game Gate™ VU, you will need a computer and a USB flash drive, such
as the one included with the equipment. The example below assumes that the computer is running a Windows based operating system, but the principle remains the same regardless of the
operation system being used.
1
Insert the USB flash drive to an available USB port on the computer.
2
Click “Open folder to view files” to view the files
and folders on the USB drive.
Fig. 6.4A
70
3
If a folder named “GGvideo” does not exist on the drive, right click the mouse button
and choose New>Folder.
4
Right click on the “New Folder” and select “Rename”.
Fig. 6.4C
5
Name the folder “GGvideo”
Fig. 6.4D
71
SYSTEM SETTINGS
Fig. 6.4B
6
6
SYSTEM SETTINGS
6
Copy all of the video files you wish to play in Game Gate™ VU to this folder.
7
Go to “My Computer”, and right click on the
USB flash drive, select “Safely Remove”.
Remove the USB flash drive from the computer.
Fig. 6.4E
8
Insert the USB flash drive into the USB port on the Game Gate™ VU user panel (located behind the top coin door).
9
Navigate the setup menu (See Section 6.3 “USB Flash Drive Menu”) to upload the videos from the USB flash drive into the Game Gate™ VU.
72
6
6.5 Optimizing The Xbox 360®
DISPLAY SETTINGS
In order to get the best possible video quality out of the Xbox 360® and the Game Gate™ VU,
set the XBox 360 to high definition widescreen, which is accomplished through the Xbox 360®
dashboard. Use the handheld controllers to move to the system settings and set the video to
720p WIDESCREEN (see the XBox 360® owner’s manual for more details). The video quality
will improve and games will now run in high definition.
STARTUP SETTINGS
The Game Gate™ VU frequently resets the XBox 360®. The design of the system is that the
game disc in the drive must be detected and automatically started when the system boots.
Default settings with the Xbox 360® usually have this already enabled, but if the game is not directly booting and instead you are seeing the dashboard during boot, check the system startup
options in the dashboard to automatically boot to the disc. In the dashboard, go to the SYSTEM
tab, then scroll down to the STARTUP tab as shown and make the appropriate selection (see
the XBox 360® owner’s manual for more details).
73
SYSTEM SETTINGS
Some adjustments must be made to the XBox 360® to optimize the console for this application.
To make these adjustments the Xbox 360® must be on and showing video. To do this, make
sure there is no game disk in the DVD driver. Power on the Game Gate™ VU, allow it to load
until the “Please Wait” message on the LED matrix is no longer showing. Open the coin door
and press the Free Coin button to add at least 5 minutes of time. Then press the “One Player
Game” button. The system will boot and take you into the Xbox 360® dashboard to adjust the
console’s settings.
6
6.6 Optimizing The PLAYSTATION®3
SYSTEM SETTINGS
Some adjustments must be made to the PLAYSTATION®3 to optimize the console for this application. To make these adjustments the PLAYSTATION®3: Must be on and showing video. To
do this, make sure there is no game disk in the DVD driver.
• Power on the Game Gate™ VU,
• Allow it to load until the “Please Wait” message on the LED matrix is no longer showing.
• Open the coin door and press the Free Coin button to add at least 5 minutes of time.
• Then press the “One Player Game” button.
• The system will boot and take you into the PLAYSTATION®3 dashboard to adjust the
console’s settings.
DISPLAY SETTINGS
In order to get the best possible video quality out of the PLAYSTATION®3 with Game Gate™
VU, set the PLAYSTATION®3 to high definition widescreen, which is accomplished through the
display settings section of the menu. Use the handheld controller to move to the system settings and set the video to 720p WIDESCREEN (see the PLAYSTATION®3’s owner manual for
more details. Once the video setting is confirmed, the video quality will improve and games will
now run in high definition.
74
7
7. CUSTOMIZING THE APPEARANCE
The Game Gate™ VU has a modular graphic system “Quikskin”, which allows for the side
panels, marquee, and control panel to easily be updated to promote a specific game title. In
addition, the control panel has a slot to display the retail game case, which communicates the
game rating.
CUSTOMIZING CABINET APPEARANCE
7.1 Changing The Marquee
The top backlight graphic is a translucent vinyl film between two clear acrylic panels. To
change the graphic you must remove the acrylic panel from the marquee header.
1
Open the back door and disconnect the
green/yellow cable at the connector as
shown.
Fig. 7.1A
2
Use a screwdriver to remove the 5
screws shown. Do not try to remove
the screw in the top center.
Fig. 7.1B
3
Remove the panel, slide the acrylic out. The graphic is pressed between two sheets.
Remove the edge channel to separate the acrylic. Update the graphic and reverse
the steps to reinstall the metal bracket and reconnect the green/yellow wire.
Fig.
7.1C
75
7
7.2 Changing The Retail Game Case
1
Remove the control panel by unlocking the
control panel pin lock. Lift up on the panel.
CUSTOMIZING CABINET APPEARANCE
Fig. 7.2A
2
Set the control panel on its top to gain access to the underside of the panel. Loosen
the two set screws. Pry the existing game
case out of the control panel.
Fig. 7.2B
3
Insert the new retail game case and tighten
the set screws.
Fig. 7.2C
4
Replace and lock the control panel.
Fig. 7.2D
76
7
7.3 Changing The Instruction Panel
1
Remove the control panel vy unlocking the
control panel pin lock. Lift up on the panel
and set it on its top.
CUSTOMIZING CABINET APPEARANCE
Fig. 7.3A
2
Use a screwdriver to remove the two screws as shown. Remove the wood panel.
Fig.
7.3B
3
Slide the light panel out to move it out of the way. Loosen the set screws and turn out
of the way. Pry the acrylic panel up with a flat head screw driver to access/change the
graphic.
.
Fig.
7.3C
4
Reverse the steps and replace and lock
the control panel with the new graphics.
Fig. 7.3D
77
7
7.4 Changing The Side Panels
The Game Gate™ VU side decals are designed to be covered by alternative graphic panels.
Replacement graphic panels are printed on rigid PVC with mounting holes. See the instructions included with the graphic panel set for details on how to change the side panels (screws
included in side panel kits).
CUSTOMIZING CABINET APPEARANCE
78
8
8. CARE & MAINTENANCE
Game Gate™ VU should be kept clean and functional at all times. Damaged or broken components should be repaired or replaced as soon as possible.
Controller - If a handheld controller is not functioning, replace it with a new controller as soon
as possible. Replacement controllers are inexpensive and easily found at your local electronics retailer.
Components - If a critical component to the Game Gate™ VU is damaged and the unit is not
functioning properly, contact your distributor or Quasimoto for technical support and warranty/
replacement parts. See the parts list at the end of this manual for part numbers and further
details.
79
CARE & MAINTENANCE
Cabinet - To clean the cabinet, avoid using any harsh or abrasive chemicals. Wipe the cabinet frequently with a soft cloth. Do not use ammonia based cleaners as this may damage the
polycarbonate lamination.
9
9. LICENSING INFORMATION
LICENSING INFORMATION
Game Gate™ VU allows the use of a video game system and software in a public environment. However, not all publishers and not all games are authorized to use with the equipment. Game titles and publishers available are detailed in the registration server (login to
your account for details), and your distributor will also be able to provide you with a list. New
games are always being released to market, so check frequently to see what new games/licenses have been obtained.
To legally operate Game Gate™ VU (and activate equipment) you must have the following:
1) Valid email address
2) Computer with internet access
3) License paperwork provided by your distributor
4) Valid mailing address
Game Gate™ VU is licensed to operate through our partner iGames, Inc. Game Gate™ VU
includes membership and activation of the equipment. Your distributor will provide you with
license documentation which must be signed by the owner of the equipment. A hardcopy of
this paperwork must be received by mail. The paperwork only needs to be filled out once;
before your first purchase can be activated. If you have not received this paperwork, please
contact your distributor and request a copy. Fill in all the necessary fields, sign and date two
copies of each agreement and send both copies of the paperwork to this address:
Game Gate™ VU Membership
c/o iGames, Inc.
201 San Antonio Circle suite 260
Mountain View, CA 94040
In return you will receive back one copy of the agreements, signed by iGames, and an invitation letter with membership details. iGames will create an online account for your Game
Gate™ VU management, and will establish a password and login for equipment activation
and renewal (instructions are included). You password and login will be emailed to you and
included in the package.
Make sure to carefully read the agreements. If you have any specific questions about the licenses and limitations, please contact iGames directly by phone or email (contact information
is included in the documentation).
Friendly reminder: You are NOT granted the right to use trademarks and logos without permission from respective owners. For example, you cannot run a promotion, advertisement,
or create a website using any IP that could be perceived as an official endorsement from the
game developer, publisher, or IP holder without consent. If you have any questions about
these limitations, please contact iGames for more information. Quasimoto, iGames, and our
affiliates are not responsible for infringement/abuse, as we make no representation that use
of unauthorized IP has been granted. Reported abuse may result in legal actions against you
and your business, as well as termination of your license membership, which includes equipment deactivation.
80
10
10. WARRANTY
Quasimoto is about having fun with video games. We are gamers at heart. It is our objective to
bring the most entertaining and profitable video arcade experience to your best locations We
recognize that this is only possible with the highest quality products, that are superbly designed,
manufactured with the highest quality components to exact specifications, and are built to last.
This is the purpose of our existence as a company. However, try as we might, occasionally product is manufactured with defects. In this rare event, we want to make your experience as straight
forward and pleasant as possible.
TM
WARRANTY
UASIMOTO HEREBY WARRANTS THAT ITS ARCADE CABINET AND ELECTRONIC COMPONENTS WILL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR 90 DAYS
WITH THE ORIGINAL OWNER (”oWNER”). QUASIMOTO AGREES, AT ITS SOLE OPTION, WITH NO
CHARGE TO OWNER, TO REPAIR, REPLACE OR REFUND THE COST OF ANY AND ALL PARTS DETERMINED TO BE DEFECTIVE, WHETHER IN MATERIAL OR WORKMANSHIP, BY QUASIMOTO. OWNER
AGREES TO PRE-PAY ONe-WAY SHIPPING. QUASIMOTO AGREES TO PAY ONe-WAY SHIPPING.
REPLACEMENT OF THE ENTIRE CABINET OR ITS MAJOR SUB-COMPONENTS IS NOT REQUIRED
UNDER THIS WARRANTY. TO oBTAIN PERFORMANCE OF ANY OBLIGATION OF THIS LIMITED
WARRANTY (”WARRANTY”), THE OWNER MUST CONTACT QUASIMOTO OR AN AUTHORIZED
DISTIRBUTOR. PROOF OF PURCHASE IS REQUIRED.
this warranty is subject to the limitation set forth below:
1. normal and reasonable wear and tear
2. defects or damage due to accident, alteration, abuse, misuse, dropping, natural disaster, neglect, or
failure to provide reasonable and necessary maintenence.
3. cabinet, monitors, electronics, audio systems that have been repaired or installed by parties other than
those authorized by quasimoto.
4. damages exceeding the original cost of the arcade system.
5. warranty does not cover the video game system
in no case shall quasimoto be liable for any special, incidental or consequential
damages for breach of warranty or any implied warranty. some states do not
allow the exclusion of incidental or consequential damages, so the limitation
may not apply to you. this warranty gives you specific legal rights and you may also
have other rights which vary from state to state.
To obtain warranty/technical support, please contact Quasimoto via any of the following methods:
TM
Telephone: 1.888.400.5774
If calling from outside the U.S: 001-330-331-4515
Web: www.quasimoto.com
E-mail: [email protected]
or
Mail: Quasimoto Interactive, Inc.
471 E. Bergey St. Suite 1
Wadsworth, OH 44281
Hours of operation are Monday through Friday, from 9 AM to 5 PM EST, excluding major holidays.
Our technical support staff will do its best to respond to you within 24 hours.
XBox 360® is a registered trademarks of Microsoft Corportation. PlayStation® is a registered trademark of SCEI and/or its affiliates.
Quasimoto™ and Game Gate™ VU are registered trademarks of Quasimoto Interactive, Inc.
81
11
11. PARTS LIST
Plastic/
Custom Components
PARTS LIST
2091011
2091021
2091031
2091041
2091051
2091061
2091091
2091071
2091081
2091091
2091101
2091111
2091121
2091131
2091141
2091151
X box w ired controller housing, 2 part top and bottom
X box w ireless controller housing, 2 part top and bottom
A B S sliding controller block , 3 part: core top, bottom , plug and 3 screw
M em ory sock et w ith U S B B m ale end
A crylic gam e console w indow
S peak er grills
T em pered glass control panel
P laystation controller housing, 2 part w ith security screw s
T em pered glass m onitor bezel
R ubber controller brack et w ith m etal core
W hite acrylic strip for left and right size LE D light cover
W hite acrylic strip for console brack et
C lear acrylic sheet for instruction back light area of control panel
C lear acrylic sheet for back light m arquee
P lastic trim for back light m arquee graphic
W ood side panel connection bars to secure top to bottom of cabinet
Printed Artwork
Description
2099021
2099031
2099041
2099051
2099061
2099071
2099081
2099091
2099101
2099111
2099121
2099131
2099141
2099231
G am e G ate color decal set, side panels
G am e G ate m arquee graphic
B ack lit instruction graphic, E N G LIS H
V oltage w arning stick er
C ontrol panel graphic
C aster w arning stick er
C om pliance stick er ("serial decal sam ple")
M em ory card stick ers to cover m etal panels
"R eset" S tick er for yellow button w ith light
"1 P layer G am e" S tick er for yellow button w ith light
"2 P layer G am e" S tick er for yellow button w ith light
H eadphone panel decal
U ser panel decal
P ush w arning stick er
Cables
Quasimoto
Part #
2095001
2095002
2095011
2095021
2095031
2095041
2095051
2095061
2095071
2095081
2095091
2095101
2095141
2095151
2 095161
2095171
2095181
2095191
2095201
W ireless controller cables, short
W ireless controller cable, long
X box A V C able
P S 3 A V C able
M em ory sock et cable, U S B type B fem ale
R M T A V cable
LC D A V cable
R M T com m unication cable
low er D C w ire harness
upper D C w ire harness
m ain color LE D cable
M ain pow er cord U S A style 6'
H eadphone jack assem bly
16 pin harness
LE D m atrix cable low er
LE D m atrix cable upper
X box 360 U S B cable, T ype B m ale, T ype A m ale
E thernet cable, gam e console to R M T
E thernet cable, R M T to back panel
82
11
2095211
2095221
2095231
2095241
2095271
2095281
2095291
2095311
2095321
2095331
2095341
2095351
2095361
2095371
2095481
2095491
2095501
2095511
2095521
2095531
A ux cable w ith m etal panel
H eadphone connector cable, left player
H eadphone connector cable, right player
U ser panel to R M T U S B cable, panel m ount
P ushbutton cable to U ser P anel
C oin m eter cable
P aym ent cable
G round H arness - C aster to A ux, C aster to P anel
G round H arness - B ottom C abinet
G round H arness - U ser P a nel
G round H arness - B us to P anel
G round H arness - C ontrol P anel
G round H arness - U pper to Low er
G round H arness - M arquee, C ontrol
G round H arness - P ow er box cable
A C pow er box cable
ID E ribbon cable - R M T to com pact flash reader
LC D pow er cord, 3 prong U S A style
G round H arness - B us to M arquee
S peak er C onnect C able
2097001
2097011
2097021
2097031
2097041
2097051
2097061
2097071
2097081
2097131
2097141
2097151
2097161
2097171
2097191
2097211
2097221
2097231
2097241
2097251
2097261
2097271
2097281
2097291
2097301
2097311
2097321
2097331
2097351
2097361
2097371
2097381
2097391
2097401
P rim ary A T X sw itching pow er supply
T im erboard P C B
R M T w ith A M D processor and m em ory preinstalled
P S 3 pow er m odule
32" LC D
LE D m atrix board
S ubw oofer, includes D C transform er and volum e control system
S peak er
4G B com pact flash card
Illum inated pushbutton, yellow
H eadphone volum e control button
IE C filter
Isolation transform er
M ulticountry pow er strip w ith m ale IE C connector, 12" cable
92m m fan and connector
P S 2 to P S 3 adapter
M arquee LE D assem bly
Left panel LE D assem bly
R ight panel LE D assem bly
C ontrol panel LE D assem bly
C onsole LE D assem bly
C oin m eter
U S A pow er strip w ith m ale IE C connector, 12" cable
ID E to C F adapter
C oin door top w ith bill validator slot
C oin door w ith center position slot, m etal box, and plastic box
D D R 2 512m b m em ory, S O D IM M 200pin
A M D A thlon 1640 2.8G H z 1m B L2 C ache
M S I F uzzy 690T
S ound system pow er supply transform er
R ed pushbutton for U ser P anel
IE C outlet
1G B U S B flash drive
LC D rem ote control
PARTS LIST
Cables (cont.)
Description
Electronic Parts, Electronic Assemblies
Quasimoto
Part #
83
11
Metal Components
PARTS LIST
84
Description
2093001
2093011
2093021
2093031
2093041
2093051
2093061
2093071
2093081
2093101
2093111
2093121
2093131
2093141
2093151
M etal brack et for casters
M etal door front assem bly w ith sliding brack et system
G lass clip, front panel
G lass clip, back panel
M etal grounding block
X box 360 pow er supply brack et w ith rubber
M etal A C pow er box
T read P late
M arquee B rack et
P anel C over 1 w ith 3 holes
P anel C over 2 w ith 2 holes
P rim ary p ow er supply brack et w ith rubber
M etal L brack et for control panel
A lum inum L channel for m ounting side color LE D s
M etal L brack et for sliding brack et, attaches to sliding block
Hardware
Quasimoto
Part #
2094001
2094011
2094021
2094031
2094041
2094051
2094061
2094111
2094 111
2094121
2094131
2094141
2094151
2094161
2094171
2094181
2094171
2094181
2094191
2094201
F an finger guard
R J45 connector
Leg leveler
C asters
Lock 1, push pin type
Lock 2, push pin type k ey different
Lock 3, w ood door lock
S ecurity screw driver
C abinet hinge, euro style, 2 parts top an bottom
C ontrol panel latch
D raw er catch for hinged panel, 2 piece
B lack hex bolt for cabinet assem bly, short
B lack hex bolt for cabinet assem bly, long
B lack w asher for cabinet assem bly bolts
T hum bscrew s for holding gam e case and graphic
B lack w asher for cabinet assem bly bolts
T hum bscrew s for holding gam e c ase and graphic
B lack w asher for cabinet assem bly bolts
R ubber bum per stick er for control panel graphic
U -B olts
12
12. WIRE DIAGRAMS
12.1 Wire Diagrams
Volume Down
Volume Up
WIRE DIAGRAMS
Player 1
Coin
Mech
B lack
W hite/Black
B lack
Y ellow
Player 2
4
3
PAYMENT CABLE
PART #2095291
Black
9
J12
1
B lue/Black
M ini
F it J r
2
1
Reset
Yellow 10
2
Blue/White
11
3
Orange/Black
Yellow 12
4
Orange/White
5
Gray/Black
Yellow 14
6
Gray/White
Red
15
7
Red/White
Black
16
8
Black/White
Black
Black
Mini
Fit Jr
13
J17
Molex Mini-Fit Jr 4 pin
User Mode
J3
M ini
F it Jr
Mini Fit Jr - 16 pin
16 PIN HARNESS
PART #2095151
5
6
J25
Mini
Fit Jr
Soft Reset
Brown/White
2
Yellow/White
3
Free Coin
Black
4
Molex Mini-Fit Jr 4 pin
USER PANEL
PART #2095271
Yellow
4
Green/White
1
1
2
Brown/Yellow
3
Green/Yellow
Credit Mech
Counter
Mini Fit Jr - 6 pin
Black
Free Credit Mech
Counter - not installed
Black
COIN METER CABLE
PART #2095281
Common
Red
Left Side
Green
LED Modules
Blue
J13
1
M ini
F it Jr
2
3
4
Yellow
Common
Red/Black
Red
Console
Green/Black
Green
LED Modules
Blue/Black
Blue
Molex Mini-Fit Jr 4 pin
Common
LED LIGHT CABLE
PART #2095091
Red
Right Side
Green
LED Modules
Blue
85
COIN METER
COUNTER
Black
Black
Black
#2095281 GAUGE 20B
Red
OPTIONAL
Black
3
6
4
White/Black
4
TO RMT SERIAL
PORT RS232
(BOTTOM)
Black
Yellow
2
5
J25
Black
Yellow/White
#2095271 GAUGE 20B
Brown/White
Green/White
3
COIN MECH
Yellow
1
12V LAMP
#2095291 GAUGE 20B
1 Yellow
2 Black
BILL VALIDATOR
(OPTIONAL)
Green/Yellow
WIRE DIAGRAMS
Brown/Yellow
Free Coin
User Reset
User Mode
METAL BOX #2093091
FREE CREDIT COIN
METER - NOT INSTALLED
12
#2095061
COLOR LED CONSOLE
BAR X2 SET
4
3
1
2
4 3 2 1
J10
P6
J17
COLOR LED LEFT
PANEL X6 SET
J7
J16
OPTIONAL
J25
COLOR LED RIGHT
PANEL X6 SET
J4
J3
1
2
3
4
J13
Yellow
Red
Green
Blue
#2095091 GAUGE20B
J12
LED MATRIX DB9
HEADER
TO GAME CONSOLE
#2095181 USB PORT
J9
#2095171 AND #2095161
J15
P14
TO GAME
CONTROLLER 1
P5
TO 3.5MM STEREO
HEADPHONE P1
J8
J27
Top: mouse
Bottom:
keyboard
J10
J26
J22
J21
J20
J2
J1
TO 3.5MM STEREO
HEADPHONE P2
J19
COM Ports
SOCKET AM2
TO USER PANEL
USB X 2
TO GAME
CONTROLLER 2
Top: Lan Jack
Bottom: USB Ports
#2095241
TO GAME CONSOLE
AV PORT
TO RMT AUDIO/
VIDEO PORT
TO LCD VIDEO INPUT
AND AMPLIFIER
#2095201
Top: VGA Port
Bottom: HDMI
#2095051
TO GAME CONSOLE
RJ45 INPUT
TO AUX OUT PANEL
T: Line-In/ SS Out
M: Line-Out
B: Mic
T: RS - Out
M: CS- Out
B: SPDIF Out
SB600
JUSB2
JTV1
JAUD1
21
Black/White
8
16
Black
Gray/White
Red/White
7
15
Red
Gray/Black
14
Yellow
6
13
Black
Orange/White
12
Yellow
5
3
Black
4
2
11
Yellow
Blue/White
1
9
10
Black
Reset
Player 2
Player 1
Volume Up
B lue/Black
Volume Down
Orange/Black
#2095151 GAUGE 20B
86
SAT
AMD
RS690T
#2095191
#2095211
J3
ALC888
#2095041
Top: Lan Jack
Bottom: USB Ports
TO AUX PANEL
RJ45 OUTPUT
#2095001
JUSB1
12
METAL BOX #2093061
IEC INLET
L
N
G
GAME CONSOLE
POWER SUPPLY
WALL OUTLET
100-240VAC
FILTER
IEC
OUTLET
6 AMP
FUSE
GROUND
TERMINAL
ATTACHED TO
POWER BOX
GAME CONSOLE
#2095511 AC POWER CORD
LCD MONITOR
POWER INPUT
#20955321
GAUGE 14
#20955321
GAUGE 14
CASTER
GROUND
CASTER
GROUND
#20955321
GAUGE 14
CASTER
GROUND
POWER
STRIP
#2095551 AC POWER CORD
#20955321
GAUGE 14
CASTER
GROUND
#20955311
GAUGE 14
#2097001 GAUGE20
#20955321
GAUGE 14
AUX PANEL
GROUND
FRONT TREAD
PLATE GROUND
AC/DC TRANSFORMER
100-240V - 16VDC 4.5A
#2095531 AC POWER CORD
#20955321
GAUGE 14
COIN DOOR
GROUND
#20955321
GAUGE 14
I/O
MARQUEE
GROUND
SUBWOOFER
VOLUME/BASS
REMOTE
#2095361, 2095371
GAUGE 14
GROUNDING
BLOCK
#20955301
GAUGE 14
POWER SUPPLY
#20955371
GAUGE 14
#20955331
GAUGE 14
#2097001 GAUGE20
Black
Yellow
JPW1
ATX1
DIMM2
CONTROL PANEL
GROUND
USER PANEL
GROUND
DIMM1
SLIDING CONTROL
BRACKET GROUND
#2095071 GAUGE20B
10 20
Black
Black
Yellow
Yellow
BATT
1 11
Black
Yellow
IDE81
J4
#2095501
CONTROL PANEL
LED X 4 SET WHITE
SATA1
JCASE1
JBAT1
JFP1
JLPT1
SATA2
Winbod
W83627DHG
IDE TO CF
READER
LOWER REAR
FAN
CON1
CPUFAN1
GAME CONSOLE
FAN
SYSFAN1
JPW1
1. BLACK - 18AWG GND
2. BLACK- 18AWG GND
3. YELLOW/BLACK - 18AWG +12V
4. YELLOW BLACK - 18AWG +12V
LEFT SPEAKER
POS
GRND
ATX1
1. ORANGE - 18G +3.3V
2. ORANGE - 18AWG +3.3V
3. BLACK - 18AWG GND
4. RED - 18AWG +5V
5. BLACK - 18AWG GND
6. RED - 18AWG +5V
7. BLACK -18AWG GND
8. GRAY - 22AWG PWK_OK
9. PURPLE - 18AWG 5V_SV
10. YELLOW -18AWG +12V
11. ORANGE -18AWG +3.3V
12. BLUE - 18AWG -12V
13. BLACK -18AWG GND
14. GREEN - 22AWG PS_ON
15. BLACK - 18AWG GND
16. BLACK - 18AWG GND
17. BLACK -18AWG GND
18. NC - 18AWG -5V
19. RED - 18AWG 5V
20. RED - 18AWG 5V
POS
GRND
RIGHT SPEAKER
MARQUEE LED
X 10 SET WHITE
#2095081 GAUGE20B
Black
Yellow
Black
Yellow
LED MATRIX
Black
Yellow
GAME CONSOLE
FAN
TO LED MATRIX
DB9 TIMERBOARD J15
87
WIRE DIAGRAMS
DPST
#2095491 GAUGE14
#2095541 AC POWER CORD
#2095101 AC POWER CORD
12.2 Timerboard
12
13
12
11
10
J10
9
P6
J17
J7
J16
WIRE DIAGRAMS
8
14
J25
J4
15
J3
7
16
J13
J12
17
6
J9
J15
P14
P5
18
20
J8
J27
19
5
J10
J26
J22
J21
1
J20
2
J19
3
4
1. Game System AV input - (not VGA) runs component video signals and audio signals from
the game system into the timerboard.
2. RMT AV input - (not VGA) runs component video signals and audio signals from the RMT
into the timerboard.
3. Aux panel output - (not VGA) connects to the component video and audio jacks on the
back of Game Gate for shadow monitor and external amplification.
4. AV output - (not VGA) connects to the component video input on the LCD and the 3.5mm
jack of the powered sound system in the cabinet.
5. Headphone output - connects to the front jacks on the cabinet for headphone connection.
6. LED matrix - connects to the LED matrix at the top of the cabinet.
88
12
7. Color LED - connects to the color LEDs on the cabinet.
8. Expansion 1 - not used in the current application.
9. RS232 - connects to the RMT for data communication via DB9 serial cable.
10. Power - power input for the timerboard.
12. Coin mech/light - connects to the coin meter and light on the coin door, may also be connected to an electronic mech.
13. Expansion 2 - not used in the current application.
14. Coin counters - connected to the coin meter, and also an optional free coin counter can
be added.
15. User panel - connected to the user reset, free coin, and user mode buttons on the user
panel
16. Input connections - 1P, 2P, RESET, volume up, volume down, and lights.
17. USB to console - connects to the Xbox 360® or PLAYSTATION®3 USB port
18. Player 1USB - connects to the left player handheld controller.
19. Player 2 USB - connects to the right player handheld controller.
20. Expansion 3,4 - used for testing purposes, not used with this application.
89
WIRE DIAGRAMS
11. Bill acceptor - connect to a BA for credit pulses.
12
12.3 MSI Fuzzy 690T Motherboard (RMT) Diagram
2
4
6
9
7
1
Top: mouse
Bottom:
keyboard
5
8
DIMM1
23
10
J2
J1
JPW1
WIRE DIAGRAMS
3
DIMM2
11
ATX1
COM Ports
SOCKET AM2
12
Top: Lan Jack
Bottom: USB Ports
17
Top: Lan Jack
Bottom: USB Ports
BATT
26
IDE81
J4
19
Top: VGA Port
Bottom: HDMI
16
AMD
RS690T
SATA1
18
JUSB1
JCASE1
25
JUSB2
JTV1
JLPT1
SATA2
SB600
JBAT1
ALC888
20
T: Line-In/ SS Out
M: Line-Out
B: Mic
T: RS - Out
M: CS- Out
B: SPDIF Out
13
J3
Winbod
W83627DHG
14
CON1
JAUD1
21
JFP1
24
CPUFAN1
SYSFAN1
15
Fig 12.3
22
1. Keyboard and mouse - input devices not used with this application
2. DB-9 serial port 1 - not used with this application
3. DB-9 serial port 2 - connects to the timerboard PCB via a DB9 serial cable to relay data
regarding game status
4. RJ45 port 1 - connects via a Cat6 Ethernet cable to the Microsoft Xbox 360 video game
system (optional) for networked gaming purposes
5. USB ports (4) - two ports are connected to an extension cable to extend the ports to
behind the coin door (on the User Panel) which allows the operator (licensed user) to change
system settings through a USB keyboard and/or mouse. The other two USB ports are not
used with this application, unless a USB wireless receiver is added to the equipment (not
included)
6. RJ45 port 2 - connects the RMT to an external internet source (optional via a Cat6 ethernet cable).
90
7. VGA Port - a DB15-pin female connector for video output that is not used with this application.
12
8. HDMI Port - a video output that is not used with this application.
10. DIMM1, DIMM2 - Game Gate uses one 512mb SO-DIMM 200pin 800mHz memory in
DIMM1 slot. DIMM2 is not used with this application.
11. JPW1 Power input connector
12. ATX1 - 20 pin connector, standard ATX computer power input coding.
13. IDE81- Game Gate™ connects a 4GB compact flash card to the motherboard via an IDE
ribbon cable and an IDE to compact flash converter, which effectively acts as the hard drive
for the machine.
14. JLPT1 - a parallel port, not used with this application.
15. CON1 - Mini PCI-E slot, not used with this application.
16. SATA - Serial ATA connectors used for high speed data rates, designed to connect to
SATA compatible hard disks. Game Gate™ does not use SATA hard drives so these connectors are not used with this application.
17. I2C Bus Connector - used for users that connect SMBus interface, however this is not
used with this application.
18. JCASE1 - Not used with this application.
19. J3 - this jumper is used to specify the operation voltage of the LVDS interfaced flat panel,
which is not used with this application.
20. LVDS Flat Panel Connector: JLVDS1 - The LVDS (Low Voltage Differential Signal)
connector provides a digital interface typically used with flat panels. This feature is not used
in the Game Gate™ application, rather the component video output is used to achieve video
signal with the 32” LCD in the system.
21. JAUD1 - this is an amplified audio output connector (left spk, left ground, right spk, right
ground) that is not used with this application.
22. PCI (Peripheral Component Interconnect) Slot - supports LAN card, SCSI, USB card, and
other add-on cards that comply with PCI specifications, however this connector is not used
with the Game Gate™ application
23. J1,J2 - these jumpers specify th operation voltage of the onboard serial ports, and are not
to be adjusted for the Game Gate application.
24. JTV1, TV-Out Connector - the mainboard output for component video, which is connected to the timerboard for video control, which is then passed to the 32” LCD display.
91
WIRE DIAGRAMS
9. Audio in/out - the only connector used with the Game Gate application is the stereo audio
line out (green connector), which outputs the audio to the timerboard. Other connectors, such
as SPDIF are not used.
12
25. JUSB1,2 - for connecting high-speed USB interface peripherals. These headers are not
used with this application.
6. Socket AM2 - for an AMD processor, Game Gate uses model 1650 2.8GHz 1mB L2
Cache processor for operation.
WIRE DIAGRAMS
92
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13
13. GLOSSARY
Attract Message - a default message displayed on the scrolling LED that cannot be changed by the owner.
GLOSSARY
Attract Mode - describes when the arcade machine is ON, but no money has
been inserted and no player is using the equipment.
Custom Message - a message that follows the attract message, which can be
customized by the owner in the user interface menu. The custom message is
set via the buttons on the timer board by cycling through the alphabet, 1-9, and
characters.
Distributor – the party responsible for selling the Game Gate™ VU product to
the operator. The distributor is also responsible to provide the license documentation to new customers, so that they may fill it out and supply to the license
manager.
End User – the person that is actually playing the Game Gate™ VU.
Game Gate™ VU™ (GG) – a coin operated kiosk that accepts credits to enable
a player to use an Xbox 360® or PLAYSTATION®3 in a charge-by-time application. The Game Gate™ VU plays looping videos when the game system is not
in use.
Game Mode - describes when the timer is counting down and a player can use
the equipment.
LED Matrix - the green LED light system located in the marquee that communicates game status and the custom message.
License Membership – before an operator can operate Game Gate™ VU, they
must become a licensed member. The operator signs paperwork that is submitted to the license manager. Once a member, the operator will receive a login
and password to manage their account and Game Gate™ VU products.
License Period – the day/time from when the Game Gate™ VU receives the response code and becomes operable to the day/time the license period expires.
The maximum license period is 6 months. The operator must extend the license
before the license period expires or the Game Gate™ VU will become inoperable.
96
Operator – the person that owns the Game Gate™ VU and desires access to
change system settings. The operator maintains a license that must be renewed
every six months
Publisher – the software company that owns the IP for a particular game. Examples include Electronic Arts®, Microsoft®, and THQ®.
RMT – (remote management terminal) an industrial embedded PC running
an AMD processor and Linux operating system. The RMT is used with Game
Gate™ VU to play videos, communicate to the timerboard through a serial connection, and connect to the licensing server and control server for remote management purposes. The RMT can change the settings on the Timerboard and
also update the firmware on the timerboard.
Timerboard – an electronic device in the Game Gate™ VU that receives pulses
from a coin mechanism to activate and deactivate the USB controllers connected to the Xbox 360®/PLAYSTATION®3. The timerboard communicates status
information to the RMT via an RS232 port. The timerboard features a real time
clock, which tracks the days for license purposes. When a license expires, the
timerboard and thereby Game Gate™ VU will become inoperable. The timerboard firmware and settings can be updated via the RMT.
Unit Activation – the process required to receive a serial number and activation
request code and output a time dependent response code. The response code
is entered into the Game Gate™ VU to activate the equipment for a period of
time, maximum of which is 182 days.
97
13
GLOSSARY
Master Renewal Date – the first day/time that the license period expires, 6
months after initial activation. Every Game Gate™ VU includes 6 months free
activation. One month prior to the expiration date (month 5), the operator will
need to extend the license an additional 6 months. The operator will need to
extend the license twice a year (once on the master renewal date, and again 6
months after the master renewal date). The master renewal date never changes
for an operator, even if he buys more Game Gate™ VU machines after his initial
purchase. All Game Gate™ VU expiration dates will sync to the Master Renewal date.
GAME GATE VU OWNER’S MANUAL
PART#2099241
IMPORTANT
Read this manual and understand the contents
before product operation. Always keep this
manual in close proximity to the equipment for
reference when necessary.
TM
MODEL
O: 330-331-4515
TF: 888-400-5774
www.quasimoto.com
MANUFACTURED BY:
QUASIMOTO INTERACTIVE, INC.
471 E. BERGEY ST. STE1
WADSWORTH, OH 44281
c copyright 2009 Quasimoto Interactive, Inc.
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