OWNER’S MANUAL TM MODEL FOR YOUR SAFETY: READ BEFORE USING THE PRODUCT To guarantee safe operation, read the following prior to powering on the product. These instructions are intended for the users, operators and personnel in charge of the operation of the product. Before handling, carefully read and understand all cautionary labels on the product. Follow all precautions and handle the product accordingly. Keep the manual near the product for future reference. It is important to properly understand the degrees of hazard communicated by the cautionary labels on the product. These labels require special attention: DANGER, WARNING, CAUTION, etc. Indicates that mishandling the product by disregarding this symbol will lead to severe injury or death. DANGER Indicates that mishandling the product by disregarding this symbol will lead to a potentially hazardous circumstance which can result in serious injury or death. WARNING Indicates that mishandling the product by disregarding this symbol will create a slightly hazardous circumstance which can result in personal injury and/or material damage. CAUTION For the safe and proper usage of the product, the following labels are used: Indicates “HANDLE WITH CARE.” This label is used to avoid personal injury and product damage. The label is displayed in places where the Owner’s Manual, Serviceman Manual and/or Service Manual should be used as reference. Indicates “PROTECTIVE GROUND TERMINAL.” Prior to powering on and operating the equipment, securely connect the product to the Ground prior to powering on and operating the equipment. (This step may be eliminated in instances where the product uses a power cord with a ground connection.) NOTE: • Follow the instructions contained within this manual. The instructions are designed to aid in the prevention of accidents. Failure to follow the enclosed guidelines may result in product damage, personal injury and/or death. In the instances where only a person with technical expertise should perform the work, the manual states that only the site personnel should proceed with the work. • Power down and disconnect the power prior to working on the product. To avoid electrical shock, it is important to power off the product and disconnect from the power source in all instances where the work requires direct contact with the interior of the product. In the instances that the work requires a power-on status, the manual will clearly state it. • Connect the Ground Terminal. (This step may be eliminated in instances where the product uses a power cord with a ground connection.) This product contains a Ground Terminal. During installation, it is important to securely connect the Ground Terminal with the proper indoor ground terminal through the use of a grounded cable. If the product is not properly grounded, the user is exposed to potentially hazardous electrical shock. After every instance of performing work, ensure that the Ground Terminal is once again securely connected. • Use specified fuses (Only for products that use fuses.) Using fuses that exceed the required rating may cause fire and electric shock. • Specification changes (including but not limited to equipment relocation, conversion, and addition) not designated by the manufacturer, Quasimoto Interactive, Inc., are not permitted. All parts of the product, including safety warning labels, should not be removed. It is hazardous to operate the product after removing parts and/or modifying the circuits. In the event that any doors, covers, lids, and/or protective parts are damaged or lost, immediately cease product operation. Promptly contact the distributor from which the product was purchased for a replacement component. Quasimoto Interactive, Inc. shall not be held responsible for any accidents or compensation for damage to a third party that are the result of product specifications not designated by Quasimoto Interactive, Inc. • Make sure the product meets the correct Electrical Specifications Prior to installing the product, check for Electrical Specifications. Quasimoto Interactive, Inc. products are labeled with an Electrical Specifications description. Make sure that the product is compatible with the power supply voltage and frequency requirements of the location. Any variance on the Electrical Specifications at the location from those contained on the product’s description label may cause a fire and/or an electric shock. • Use suitable lighting during installation and operation of the product. Warning labels must be able to be clearly read. To ensure safety, labels and printed instructions cautioning against possible hazardous circumstances are affixed to places on the product where accidents can occur. It is important that the product is operated in a location where suitable lighting is available allowing the labels to be clearly read. In the instance that a label is peeling off or removed in part or whole from the machine, immediately attach the label or replace it with a new label. Promptly contact the distributor from which the product was purchased for a replacement label. • Use care when handling the monitor. Even after powering down a monitor, some of the monitor components are subject to high voltage. Monitor repair and replacement should be carried out by knowledgeable technical personnel with experience in dealing with electricity. • Monitor adjustments Adjust the monitor to eliminate any on-screen flickering or distortion. Operating the product with a monitor that has not been correctly adjusted may cause dizziness, headache, and/or nausea to the operator and users. • Include this manual when moving or selling the product. Read this manual with any special Instruction Manual for the product. * Please note that improvement updates to this manual may be made at any time without prior notice. * The contents of this manual are prepared with due care. If any questions arise or errors are discovered, please contact Quasimoto Interactive, Inc. INSPECT THE PRODUCT IMMEDIATELY AFTER TRANSPORTING TO THE LOCATION. At the time of ship, Quasimoto Interactive, Inc. products are ready for use immediately upon arrival at the location. Nevertheless, instances may arise creating an abnormal circumstance while in transit. Prior to powering on the product, check the following in order to ensure that the product was transported in an acceptable manner. • Are there any defects (including dents, cuts, etc.) or damaged portions on the exterior of the product? • Are the casters and/or the levelers damaged? • Do the power supply voltage and frequency requirements match those of the location? • Are all of the wires properly and securely connected? Connectors should not be forced to connect. All connector connections that are correctly connected will join accurately. • Is the power cord damaged (cuts, dents, kinks, etc.)? • Are the correct fuses that meet specified requirements used? Is the circuit protector working? • Are the accessories available? • Can the product be accessed properly through the secure points (i.e. doors, lids, etc.) with the keys? Can the product be correctly secured by closing the access points? I TABLE OF CONTENTS BEFORE USING THIS PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS ................................................................................................... I INTRODUCTION .............................................................................................................. II TABLE OF CONTENTS Section 1: Handling Precautions .................................................................................. 1 Section 2: Product Overview 2.1 What’s Included ............................................................................................. 3 2.2 Hardware Inclucded ....................................................................................... 4 2.3 Tools Required ............................................................................................... 4 2.4 Not Included ................................................................................................... 5 2.5 How GameGate Works .................................................................................. 6 2.6 Number Of Players Overview ....................................................................... 7 2.7 Feature Pinouts ............................................................................................. 9 2.8 Security Overview ......................................................................................... 12 Section 3: Setup Instructions 3.1 Basic Step By Step ........................................................................................ 13 3.2 Connecting An External Display .................................................................. 20 3.3 Connecting To The Internet .......................................................................... 21 3.4 Sliding Controller Bracket ............................................................................ 23 3.5 Setting Master Volume & Bass ..................................................................... 24 3.6 Installing a Bill Acceptor .............................................................................. 24 Section 4: Installing A Home Video Game System 4.1 Xbox 360 installation .................................................................................... 26 4.2 Playstation 3 installation .............................................................................. 38 Section 5: Activation and Renewal 5.1 Activation Overview ..................................................................................... 47 5.2 First Time Activation ..................................................................................... 48 5.3 License Renewal Process ............................................................................ 54 5.4 Machine Renewal Details - Extending the Activity ..................................... 55 5.5 When To Renew ............................................................................................. 57 Section 6: System Settings 6.1 Basic System Settings .................................................................................. 59 6.2 Advanced System Settings .......................................................................... 64 6.3 USB Flash Drive Menu .................................................................................. 68 6.4 Attract Videos ................................................................................................ 70 6.5 Optmizing the Xbox 360 ............................................................................... 73 6.6 Optimizing the Playstation 3 ........................................................................ 74 Section 7: Customizing The Cabinet Appearance 7.1 Changing The Marquee ................................................................................ 7.2 Changing The Retail Game Case ................................................................. 7.3 Changing The Instruction Panel .................................................................. 7.4 Changing The Side Panels ........................................................................... 75 76 81 86 Section 8: Care and Maintenance ................................................................................ 79 8.1 LCD care & cleaning ..................................................................................... 79 I Section 9: Licensing Information................................................................................. 80 Section 10: Warranty...................................................................................................... 81 Section 12: Wire Diagrams 12.1 Wirediagrams................................................................................................ 85 12.2 Timerboard ................................................................................................... 88 12.3 MSI Fuzzy 690T Motherboard (RMT) Diagram .......................................... 89 Section 13: Glossary ...................................................................................................... 91 TABLE OF CONTENTS Section 11: Part Overview ............................................................................................. 82 II INTRODUCTION TABLE OF CONTENTS Congratulations, and thank you for purchasing the Game Gate™ VU, the most advanced and flexible arcade solution available. The VU is designed to bring cutting edge video games to your best venues by using a home video game system and games. Public use of this device in conjunction with the XBox 360® or PLAYSTATION®3 requires a license for the hardware and the software. Quasimoto has gone to great lengths to make this opportunity a legal reality. The license is restricted to titles available, and not every game for a specific game system is authorized. Registration and license is mandatory. Quasimoto is not responsible for any misuse of the Game Gate™ VU. Please take the time to learn about the affordable license program required to operate the equipment. You will need to register for the product to function. If this is your first time setting up the machine, start from the beginning of this manual and move page by page. You are only minutes away from operating the arcade of your dreams. If you have any questions during the installation process please feel free to contact us at any time. The Federal Copyright Act (Title 17 of the U.S. Code) governs how copyrighted materials, such as video games, may be used. Neither the rental nor the purchase of a game carries with it the right to show the game publicly outside the home, unless the site where the game is used is properly licensed for public exhibition. Ownership of the game and the right to use it publicly are two separate issues. The copyright holder retains exclusive public performance rights. This legal copyright compliance requirement applies to schools, public libraries, day-care facilities, parks, recreation departments, summer camps, churches, private clubs, prisons, lodges, businesses, etc.. This legal requirement applies: * Regardless of how the games are obtained * Whether or not an admission fee is charged * Whether the facility or organization is commercial or non-profit * Whether a federal, state or local agency is involved WARNING YOU MUST HAVE A LICENSE TO OPERATE THIS PRODUCT 1 1. HANDLING PRECAUTIONS During product installation and inspections, pay special attention to the following key points to ensure a safe gaming experience for the user. Mishandling the product or lack of compliance with the key points stated below may lead to personal injury or damage of the product. HANDLING PRECAUTIONS WARNING - Turn the power off to the product before performing any work. Leaving the power on during work may lead to an electric shock or short circuit. In the event that the work requires the power to be on, this manual will clearly state to that effect. - Conceal power cords and ground cables at all times from public surface (i.e. floor, pathway, etc.). If left exposed, the power cords and ground cables may become damaged. Damaged cords and cables are dangerous as they may cause an electric shock and/or a short circuit. - Do not place anything on the power cords or ground cables. This may cause damage to the cords or cables and may cause a fire and/or an electric shock. - Do not put any unnecessary tension on the power cords or ground cables after product installation as this may cause a fire and/or an electric shock. - If the power cord is damaged, promptly contact the distributor from which the product was purchased for a replacement cord. Using a damaged cord may cause a fire and/or an electric shock. - Take care to correctly ground the product. Improper grounding may cause a fire and/or an electric shock. - Use only fuses with the correct specified rating. Installing fuses outside the spectrum of the specified rating may cause a fire and/or an electric shock. - Ensure the connector connections are properly and securely connected. Loose connections may cause a fire and/or an electric shock. - Specification changes (including but not limited to equipment relocation, conversion, part removal/addition) not designated by the manufacturer, Quasimoto Interactive, Inc., are not permitted. - Failure to follow this key point may lead to a fire, an electric shock, and may also lead to injury by the user, operator, and onlooker. - Quasimoto Interactive, Inc. shall not be held responsible for any accidents or compensation for damage to a third party that are the result of product specifications not designated by Quasimoto Interactive, Inc. - Performing work or replacing parts not indicated in this manual may lead to an accident or personal injury. If the product requires work that is not indicated in this manual, promptly contact the distributor from which the product was purchased to have the work completed. Always inquire as to the work that needs to be done. -It is imperative to perform periodic maintenance on the product. Instructions for the periodic maintenance are contained in this manual. 1 1 - The product uses an LCD monitor. The LCD screen can be easily damaged. Use caution during cleaning. For further information, see the section on “Care and Maintenance”. HANDLING PRECAUTIONS - Some components for the product are not designed or manufactured solely for this game kiosk. As such, manufacturers may discontinue or alter the specifications of such multi-purpose components. In the event this happens, Quasimoto Interactive, Inc. will be unable to repair or replace a non-working unit regardless of the warranty period. TIP WARNING: DO NOT ENGAGE CASTERS FOR OPERATION The casters are to be used for game transWARNING! CASTERS FOR TRANSPORT ONLY. LOWER LEG LEVELERS BEFORE OPERATION portation purposes only, and should never be engaged for equipment operation. Leg levelers must be down so that the casters are not touching the floor, ensuring stable operation. Failure to engage the TRANSPORT OPERATION leg levelers may result in a serious injury. TIP WARNING: PUSH FROM LEFT OR RIGHT ONLY When moving the cabinet using the casters, push only from the left or the right side of the cabinet to prevent a possible injury. INCORRECT 2 INCORRECT CORRECT CORRECT 2 2. PRODUCT OVERVIEW 2.1 What’s Included PART # 2091031 PRODUCT OVERVIEW PART # 2091091 Xbox 360® Wireless Controller Bracket x 2 PART#2091021 Playstation® Wired Controller Bracket x 2 Xbox 360® Wired Controller Bracket x 2 PART#2091071 PART#2091011 Controller Arm Assembly x 2 PART#2092101 Playstation® Controller Adapter x 2 PART#2097211 2GB USA Power Strip x 1 OR PART#2097281 USB Flash Drive x 1 PART#2097391 Multicountry Power Strip x 1 PART#2097171 Playstation® Memory Cover x 2 PART#2093111 Xbox 360® AV Cable x 1 (factory connected) PART#2095011 Xbox 360® Memory Socket Cable x 2 PART#2095031 Main Power Cord PART#2095101 Playstation ®AV Cable Assembly x 1 PART#2095021 PLAYER 2 (RIGHT) Xbox 360® Wireless Controller Cable 2P x 1 PART#2095002 PART#2091151 PLAYER 1 (LEFT) Side Panel Connection Brackets x 2 Xbox 360® Wireless Controller Cable 1P x 1 PART#2095001 3 2 2.2 Hardware Included Keys for Coin Door Top x 2 Keys for Sliding Door x 4 PART#VARIES PART#VARIES FOR LOCK PART#2094051 Keys for Coin Door Bottom x 2 PRODUCT OVERVIEW PART#VARIES Keys for Control Panel x 2 Keys for Back Doors x 4 PART#VARIES FOR LOCK PART#2094041 PART#VARIES FOR LOCK PART#2094061 Black Washer x 8 Playstation Analog Bracket x 2 PART#2093161 Black Bolt Short x 4 Black Bolt Long x 4 Security Screw x 8 Security Screw Driver x 1 2.3Tools Required Phillips Screw Driver METRIC Socket Set OR METRIC Wrench 4 2 2.4 Not Included PRODUCT OVERVIEW Retail Xbox 360® Video Game System OR Xbox 360® Wired Controllers Xbox 360® Wireless Controllers Retail Xbox 360® Video Game Disk OR PLAYSTATION® 3 Video Game System PlayStation®2 Wired Controllers (NOT PLAYSTATION®3 controllers) PLAYSTATION®3 Video Game Disk 5 2 2.5 How GameGate™ Works The Xbox 360® and PLAYSTATION®3 are DVD based game systems. The owner of the Game Gate™ VU selects a game from the approved list of game titles and inserts it into the disk drive of the Xbox 360®/PLAYSTATION®3. PRODUCT OVERVIEW When Game Gate™ VU is not being played, the game console is turned off to minimize wear. To avoid the screen from being blank when not in use, the Game Gate™ VU will play looping videos from the micro-computer in the cabinet. The video’s purpose is to attract the player and also educate the player on how to operate the game. There are over 100 different games that are licensed to play on the Game Gate™ VU. Therefore there are many different attract videos, all of which cannot be loaded onto the computer (RMT); and many new games are released each month, each of which has a corresponding attract video. The owner must upload the video files through a USB flash drive into the computer in the Game Gate™ VU for attract sequence purposes. Attract video files can be found on When a player (end user) inserts money into the Game Gate™ VU, a message appears on the LCD screen prompts the player to select a 1 player or a 2 player game by pressing the corresponding pushbutton on the cabinet. Once the number of players is selected, the Xbox 360®/ PLAYSTATION®3 will power on and the looping video will stop playing. The video on the screen will switch from the computer video to the game. If a 1-player game is selected, only one game controller will be operable. If a 2-player game is selected, both controllers will operate. The amount of time the player can play is dependent on the amount Fig. 2.5A of time set per credit by the operator and the amount of credits inserted. The LED matrix on the cabinet displays the time as it counts down to zero. The player uses the handheld controllers to operate the game. When the timer reaches zero, the video switches to a “Time Expired” screen with a 20 second countdown (game is paused in the background).”If the player adds credits before the 20 seconds expires, the video will switch back to the game and the player can resume play, a new gameplay countdown is initiated. If the player does not add more credits during the “Time Expired” screen, the game system shuts off and the looping attract video sequece resumes play. In this manner the Game Gate™ VU is not a skill/ reward based system, but a simple rental of time to use the equipment. 6 Fig. 2.5B 2 ATTRACT VIDEO PLAYING - XBOX 360® OFF PRODUCT OVERVIEW PLAYER INSERTS CREDITS INSERT CREDIT SCREEN APPEARS, PLAYER SELECTS 1 OR 2 PLAYERS ATTRACT VIDEOS STOP - XBOX 360® TURNS ON, TIMER COUNTS DOWN - GAME IS PLAYED PLAYER ADDS MORE CREDITS -TIME ADDED TIMER REACHES ZERO -TIME EXPIRED SCREEN (SECONDARY COUNTDOWN) NO CREDITS ADDED Operation Flow Diagram Fig. 2.5C 2.6 Number Of Players Overview Add Player In the case where a one player game is in progress the second player controller will not operate. If a second player wishes to join the first player game while a game is already in progress, the second player must press the “Two Player Game” button. A screen will appear and request that the first player confirm this action by pressing the flashing “One Player Game” button Adding a second player mid game will reduce the amount of time (in half, for example). So, if 5 minutes Fig. 2.6A remain when the one player game is in progress, and a second player is added, the time remaining will reduce to 2 minutes and 30 seconds. 7 2 PRODUCT OVERVIEW Remove Player If a two player game is in progress, both controllers will function. A second player can leave a game in progress by pressing the “One Player Game” button. A screen will appear and request that the action be confirmed by pressing the flashing “Two Player Game” button. Many games do not allow a second player to just drop mid game, so Game Gate™ VU must reset the game system and the first player will need to start from the beginning. Time remaining will increase (double, for example). For example, if there were 5 minutes remaining for a two player game, and the second player is dropped, the new time remaining will be 10 minutes. Fig. 2.6B Number of Players Game Limitations Some games are only capable of one player. In the case where a one player game is installed in the Game Gate™ VU, the system should be set so that a second player cannot be added to prevent the end user from wasting money activating the second controller. See section “System Settings” for more information. Also, some games do not allow a second player to jump in mid-game. In this case the game system must reset to add the second player. Time will still be deducted for adding the second player, but the screen will warn the first player that Fig. 2.6C “Game Will Reset” if confirmed. Reset Game If a player is frustrated with the game in progress and wishes to start the game from the beginning, this can be accomplished by pressing the “Reset” button on the front of the cabinet. A screen will appear requesting the player to confirm this action by pressing the flashing “One Player Game” button. Fig. 2.6D 8 2 2.7 Feature Pinouts 1 2 12 PRODUCT OVERVIEW 3 11 13 14 4 15 5 16 6 17 7 8 18 19 9 10 Fig. 2.7A 20 1) Backlight Marquee - illuminated by 50 white LEDs. Graphic panel is compressed between two acrylic panels and can easily be customized. 2) High powered speakers - ear level, subwoofer down below with separate volume control. 3) Illuminated player start buttons - for 1 or 2 player game, operator can earn more for two player games. 4) Backlight game instruction - graphic can easily be replaced for custom instructions and details. 5) Tempered glass control panel cover - graphic underneath can easily be change. Control panel is removable for upgrades, such as arcade kiosk keyboard and mouse panels. 6) Headphone input jacks - 3.5mm headphone jacks for players to hear the gameplay in more detail. 7) Memory unit port - players can load their profile (Xbox 360® only) by inserting an Xbox 360® memory unit. Also allows players to save progress. Available for player 1 and player 2. Blanking plate included for PS3 use. 8) Headphone volume control - players with connected headphones can adjust the volume level of the headphones, independent of the game speaker volume. 9) Lighting effect side panels - over 80 bright colored LEDs illuminate to communicate game status and attract the player. 9 2 10) Aluminum tread plate - footrest and ideal for barstool configuration. 11) Green LED scrolling display board - 1152 bright LEDs attract player, communicate custom messages, display time remaining and game status. 12) 32” LCD - high definition LCD, 16:9 widescreen 1366x768 resolution. 13) 3/16” tempered glass bezel PRODUCT OVERVIEW 14) Game case holder - quickly install the retail game case of the game installed to communicate game rating, protected under 1/8” tempered glass. 15) Game controller slots - left player can slide to center for single player game sessions (or operator an lock into place). 16) Reset - players can reset the game system mid game to start from the beginning if desired. 17) Game console window - identifies the console installed, and is illuminated to attract players. 3/8” thick acrylic is theft proof. 18) Sliding acrylic door - with key can slide to gain easy access to the game CD drawer, but not be able to remove the game system. 19) Over under coin door - includes mech. Some models may have an electronic mech or bill validator (optional). 20) Casters/leg levelers User Interface Panel 999999999 Fig. 2.7B Fig. 2.7B 1 2 3 4 5 1) Coin meter - non-resetting meter displays the number of coin drops, free coin credits do not increase this meter. A free coin meter can be added if desired. 2) USB Service ports - connects a keyboard, mouse, and/or USB flash drive to the Game Gate™ VU. 3) Free Coin - adds credits to the system without increasing the coin meter. Use for testing purposes. 4) User Mode - use for technical support purposes not detailed in this manual. 5) User Reset - use for technical support purposes not detailed in this manual. 10 2 Rear Connection Panel 2 1 3 4 1) Network Jack - RJ45 network jack, connects the Game Gate™ VU and/or game console to a LAN and the internet. 2) Component video output - connect an external display to attract more players. 3) Stereo output - connect an external amplifier to attract more players and enhance sound. 4) Emergency jack - optional 6.3mm (1/4”) mono jack for emergency pulse (i.e. fire alarm) Master Volume Control 1 2 3 4 Fig. 2.7D 1) Bass - Controls the level of the lower frequencies output by the subwoofer. 2) Volume - controls the master volume level. Volume is also controlled by the software settings (see “Section 6: System Settings” for more information). 3) LED - shows the power status of the sound system, should be lit green when the Game Gate™ VU is plugged in. If this is not lit, make sure the power supply connected to the subwoofer is connected to the power strip. Also make sure that the power button (#4) is pressed down. 4) Power button - should be pressed down at all times. 11 PRODUCT OVERVIEW Fig. 2.7C 2 2.8 Security Overview Game Gate™ VU includes 5 different keys, for 5 different locks on the cabinet. Back door keys – use for the back two doors, required for cabinet assembly and installation of video game system PRODUCT OVERVIEW Control panel key – use for the control panel to change the retail game case and instruction graphics For higher security on the control panel key, reach from the back of the cabinet inside to under the control panel and push the latch to the left. This will prevent the control panel from opening even if the lock is picked. Fig. 2.8A Game window keys – keyed different from the control panel key, the game window keys only allow access to change the game disk by sliding the door to the left (PLAYSTATION®3) or right (Xbox 360®). For higher security, insert the machine screws into the locks, which will prevent the window from sliding even if unlocked. We recommend to keep at least one machine screw in the left if using Xbox 360®, and right if using PLAYSTATION®3. Fig. 2.8B Coin door keys – there are two sets of two keys for the top and the bottom coin door. 12 3 3. SETUP INSTRUCTIONS 3.1 Basic Setup Instructions Unlock and remove the lower and upper door. 2 Open the control panel using the control panel key and lift up on the panel. Disconnect the green/yellow ground cable at the connector. Disconnect the yellow and black power harness. Remove the control panel and set to the side. 3 Remove the control panel brackets from inside the cabinet and insert the side panel brackets in the gap between the side panels on the left and right as shown. SETUP INSTRUCTIONS 1 13 3 4 Insert the long bolt (55mm) and washer into the hole on the inside of the cabinet, through the side panel and bracket arm. Tighten with a wrench. Repeat for other side. SETUP INSTRUCTIONS BEFORE PROCEEDING: MAKE SURE THE LEG LEVELERS ARE IN THE DOWN POSITION SO THAT THE CABINET WILL NOT ROLL DURING THE SETUP. WARNING! CASTERS FOR TRANSPORT ONLY. LOWER LEG LEVELERS BEFORE OPERATION TRANSPORT OPERATION Fig. 3.1E 5 14 With the help of a second person, lift the top over the side panel brackets and set on bottom of unit as shown. 3 7 Locate the bolt holes on the left and right underside of shelf. Insert and tighten 2 bolts longer bolts (55mm) and washwers between top of base unit and bottom of top unit as shown, and tighten with wrench. 8 Make sure the power is correct for your region. Check the power strip in the equipment. If you are in a 220VAC area and the power strip inside the cabinet is a USA style power strip (not-universal), you will need to replace the power strip with the multi-country power strip included. WARNING FOR 220VAC OPERATION WARNING If the power strip inside the cabinet is a USA style power strip and you are operating outside the USA with 220VAC to 250VAC power line, you must use the multi-country power strip. INCORRECT CORRECT Step 1: Open the lower back door. Unplug all of the cables from the power strip (sound system, power supply). Step 2: Using a screwdriver, remove the power strip at the bottom of the cabinet and unplug it from the internal IEC outlet. Step 3: Replace the power strip with the multi-country outlet. Step 4: Reconnect the sound system and power supply cables. Fig. 3.1I 15 SETUP INSTRUCTIONS 6 Insert two shorter bolts (40mm) with washer in each side panel bracket as shown and tighten with a wrench. Repeat for both sides (4 bolts, 4 washers total used). 3 SETUP INSTRUCTIONS 9 Locate the power cord for the LCD in the bottom of the cabinet, which is on the right side. Feed the power cord to the top of the unit through the hole as shown. Connect the power cord to the AC input jack on the left side of the LCD. 10 Feed the two remaining cables in the upper cabinet down the left side of the cabinet though the opening. Connect the two cables to the mating connectors in the cabinet base. 16 11 3 Locate the RCA (red, green, blue) cables in the base hanging on the left. Feed the cables up into the top unit as shown. SETUP INSTRUCTIONS Connect the red, green, and blue connectors to the component video input on the LCD (match the colors). 12 Install the Xbox 360® or PLAYSTATION®3 (see “Section 4: Installing a video game system” for step-by-step instructions and then return to this section of the manual). 13 Prop the control panel back on the unit to steady for installing the retail game case and reconnecting the cables. 17 3 13 CONTINUED Reconnect the yellow/black and green/yellow cables. SETUP INSTRUCTIONS Replace the control panel at an angle and snap back into position. Turn the lock to re-secure the control panel. OPTIONAL: For improved security, from the back of the cabinet push the latch into the right and left sidewall which will make it impossible to open if the lock is picked. 18 15 Connect the power cord to the back of the cabinet and to a wall outlet. 16 If this is your first time using the equipment, see “Section 5: Activation and Renewal.” 17 To adjust the system settings, see “Section 6: System Settings.” 3 SETUP INSTRUCTIONS 14 Reinstall upper and lower doors and lock cabinet. 19 3 3.2 Connecting an External Display and Speaker System The Game Gate™ VU features a component video output on the back panel, which can be very helpful to show the gaming public in larger detail the game that is being played. Use the component video and audio output jacks as shown to enhance the game experience and to attract more players. You must use a high definition monitor with component video input to receive an image from this external monitor output. SETUP INSTRUCTIONS Note: Component video and audio cables are not included. See your local electronics retailer. External Display Connect to video and audio inputs on external display Auxillary panel on back of cabinet 20 Fig. 3.2A 3 3.3 Connecting Game Gate™ VU to your Network Game Gate™ VU can be connected to your Local Area Network (LAN) as well as the internet. If there are only two Game Gate™ VUs and no internet connection, a single Ethernet cable can be installed connect the two units for system link play (not all games support system link, refer to your software documentation for details). Connecting 2 Game Gates with 1 Ethernet cable Fig. 3.3A 21 SETUP INSTRUCTIONS LAN Connection LAN connection will promote on-site network gaming allowing multiple Game Gate™ VUs in a single location to play with/against each other via system link. In this manner, even if a location does not have internet access, the Game Gate™ VU experience can still be improved, such as with a row of Game Gate™ VUs playing together in the same building. The standards for networking a number of units is the same process as that when networking a group of computers. 3 If you have more than two Game Gate™ VUs at a single location and desire system link capabilities, you will need to obtain an Ethernet switch box or router (not included, inquire with a local electronics retailer). Connecting the systems can be wired as below. Connecting Multiple Game Gates with a Switch or Router SETUP INSTRUCTIONS Internet (optional) Fig 3.3B If you have a wireless router, and install a wireless USB receiver (not included, inquire with a local electronics retailer) into the ATX motherboard you can achieve the same results as above without the wires. Each Game Gate™ VU will need to be setup to sync with your wireless router (see “Section 6: System Settings” for more information). Connecting Multiple Game Gates with a Wireless Router Internet (optional) Fig 3.3C 22 3 Connecting the Game Gate™ VU to the internet has the following advantages: 1) The video game console can be used for online play. (Ethernet cable must be connected to the video game console, see “Section 4: Installing a Video Game System” for details). Some license restrictions apply to online gaming. Refer to your license agreements for details. 3) Operator can monitor Game Gate™ VU status and manage the system remotely, such report cash box (service not available in all areas). 4) License renewal can be done directly through the internet, bypassing the need for the USB flash drive (service not available in all areas). 3.4 Sliding Controller Bracket In the case where a single player game is started, it is more ergonomic for the player to use the controller in the center of the machine. This is an optional feature that you may wish to enable. Game Gate™ VU ships with the left player locked in position (the right player is not adjustable). To release the left player and allow the controller to slide, simply open the control panel and remove the set screw as shown in the diagram below. Remove screw to allow left player to slide Right player is always fixed in position Center position is more ergonomic for a one player game Fig. 3.4A 23 SETUP INSTRUCTIONS 2) Game Gate™ VU settings and updates can be applied remotely through the registration server (service not available in all areas). 3 3.5 Setting Master Volume and Bass Game Gate™ VU has several volume settings that are adjusted by the software, for example the volume level in the attract mode versus the volume level during play mode (see Section 6.1). However, the settings in the software are only relative to the master volume level, which is set using the dials on the volume control module, which is located behind the top coin door. Open the top coin door to access the module (see Fig 2.7D). Adjust the volume to your preference using the dials. SETUP INSTRUCTIONS 3.6 Installing a Bill Acceptor Quasimoto recommends MEI’s AE2600 upstacking bill validator. The 2400 series may also be used, but function may be limited for bills higher than $5. Please check to make sure the acceptor can read the newer style bills. For details please visit MEI’s website at www.meigroup.com Fig 3.6A 1 Remove the metal blanking plate from the upper door. Use a wrench to remove the 4 nuts. 2 Insert the bill acceptor body into the opening. Reinstall the 4 nuts and tighten with wrench 3 If the bill acceptor is a 110VAC version, and you are in 110VAC area, plug the BA into an available outlet on the inside of the cabinet. 24 4 3 Connect the bill acceptor to the timerboard in the correct location as shown. (J16). J10 P6 J17 J7 J16 J25 J4 J3 J13 J12 J15 P14 P5 J8 J27 J10 J26 J22 J21 J20 J19 Fig. 3.6B 5 Be sure that the bill acceptor is properly programmed. Follow the instructions included with the bill acceptor, and insert the scan program document with the following information (an additional copy of this information is located at the end of the manual, which can be cut out and inserted): 25 SETUP INSTRUCTIONS J9 4 4. INSTALLING A VIDEO GAME SYSTEM 4.1 Installing The Xbox 360® INSTALLING A VIDEO GAME SYSTEM The following section details 20 steps on how to install the Xbox 360® video game system hardware into the Game Gate VU™ cabinet. In this section you will learn how to install the external memory sockets, secure the Xbox 360® to the cabinet, connect the audio and video, connect the power, and install the handheld controllers. If you intend to install a PLAYSTAION®3 to the cabinet, please move to the next section “Installing a PLAYSTATION®3. There are several different versions of the Xbox 360® available at retail. Game Gate™ VU is compatible with all of the versions, which vary only slightly by the accessories included with each. At the time of this manual, there are three versions available: Arcade - includes the core system with no harddrive, 512mb of internal memory, a small collection of games, and a wireless controller. Pro - includes the core system with a small harddrive and is usually bundled with full retail software version, as well as a wireless controller. Elite - color is black instead of white, includes a large hard drive and is usually bundled with full retail software, and a black wireless controller. The “Arcade” version is the least expensive and is recommended by Quasimoto for use with the Game Gate™ as the hard drive offers limited benefits to Game Gate™ VU operators. Since each console only includes one controller, you must purchase the second controller. DO NOT buy off-brand (third-party) controllers as they will not fit the controller brackets included with the Game Gate™ VU. Only purchase Microsoft brand (first party) controllers. To install the Xbox 360® you will need the following components available at your local electronics retailer: Retail Xbox 360® Video Game System OR Retail Xbox 360® Video Game Disk 26 Xbox 360® Wired Controllers Xbox 360® Wireless Controllers 4 4.1A Xbox 360®: Memory Socket Connection Parts needed: PART#2095031 2 Push PCB under Remove the Xbox 360® faceplate Insert the Xbox 360® Memory Socket Cable into the left memory unit port. Electrical contacts face up as shown. 3 Repeat Step 2 for right side memory unit port using the second Xbox 360® Memory Socket Cable. 4 Wrap the ribbon cable under the Xbox 360® console and replace the faceplate. Note that ribbon cables now appear hidden from the front view of the system. The connectors at the end of the ribbon cable will be used once the Xbox 360® is placed in the cabinet. 27 INSTALLING A VIDEO GAME SYSTEM 1 Xbox 360® Memory Socket Cable x 2 4 5 INSTALLING A VIDEO GAME SYSTEM Remove the control panel and pplace the Xbox 360® in the cabinet as shown, with the front of the system visible through the acrylic window. 4.1B Xbox 360®: Audio & Video Connection Xbox 360 AV Cable x 1 (factory connected) Part needed: PART#2095011 6 J10 P6 J17 J7 J16 J25 J4 J3 J13 J12 J9 J15 P14 P5 J8 J27 J10 J26 J22 J21 J20 J19 Connect the Xbox 360® AV Cable to the back of the Xbox 360® as shown. This cable is factory connected to the far left port of the timerboard. 4.1C Xbox 360®: Power Connection Part needed: 28 Xbox 360® Power Supply (included with Xbox 360® video game console) 4 7 INSTALLING A VIDEO GAME SYSTEM Locate the metal bracket at the bottom of the cabinet. Use a screw driver to loosen the two screws and slide the power supply into the bracket. Tighten to secure the power supply to the base of the cabinet. 8 OR Flip the hinged panel down and feed the power cord up to the back of the game system as shown. Connect the Xbox 360® power supply to the Xbox 360® power port and the other end to an available outlet inside the Game Gate™ VU cabinet. The power strip will vary depending on the voltage for your area. 29 4 4.1D Xbox 360®: Installing The Handheld Controllers 4.1D1 Wireless Controller Installation Parts needed: PLAYER 2 (RIGHT) Xbox 360® Wireless Controller Cable 2P x 1 PART#2095002 PLAYER 1 (LEFT) INSTALLING A VIDEO GAME SYSTEM There are two types of controllers for the Xbox 360®: wired and wireless. The Xbox 360 video game system includes one wireless controller. The wired controllers are a little less expensive than the wireless, so we have included brackets for both types. In the case of using the wireless controller, batteries will not be required. Refer to the respective instructions below based on the type of controller to be installed. It is possible to have one player with a wireless controller and the other player with a wired controller. Xbox 360® Xbox 360® Wireless Controller Cable 1P x 1 Wireless Controller Controller Arm PART#2095001 Bracket x 2 Assembly x 2 PART#2091021 PART#2092101 Security Screw x 8 Security Screw Driver x 1 Phillips Screw Driver Xbox 360® Wireless Controllers (1 or 2) 9 Remove the battery pack from the wireless controller. Connect the Wireless Controller Cable into the back port on the wireless controller. Note that the cables are different lengths, the controller intended for the left player (player 1) is longer. 30 4 10 INSTALLING A VIDEO GAME SYSTEM Place the bottom of the Wireless Controller Bracket over the batter cover as shown. Press the Controller Arm Assembly into the bottom of the bracket feeding the cable out the back. 11 Place the top of the Controller Bracket over the controller. Insert security screws and tighten with the security screw driver. 12 Push the cable into the rubber channel and into the S-channel of the controller arm assembly. Remove the two screws from the Controller Arm Assembly. 31 4 13 INSTALLING A VIDEO GAME SYSTEM If using the Player 1 cable, feed the cable through the controller port on the left as shown. Push the Controller Arm Assembly into the controller port. 14 Insert the screws into the back of the controller port and tighten with a screwdriver. 15 PLAYER 1 PLAYER 2 Connect the Player 1 cable into the Player 1 USB port on the timerboard. If you have a second wireless controller, repeat this process for the right controller port, and connect to the Player 2 USB port on the timerboard. 32 4 4.1D2 Wired Controller Installation Parts needed: PART#2091011 Security Screw x 4 Controller Arm Assembly x 2 INSTALLING A VIDEO GAME SYSTEM Xbox 360® Wired Controller Bracket x 2 Xbox 360® Wired Controllers (1 or 2) PART#2092101 Security Screw Driver x 1 Phillips Screw Driver 9 Snap the wired controller into the base of the wired controller bracket as shown. Tuck the ferrite core into the controller bracket compartment. 10 Press the controller bracket arm into the controller bracket bottom, covering the ferrite core as shown. Add the top of the controller bracket over the Xbox 360 controller. 33 4 11 INSTALLING A VIDEO GAME SYSTEM Security Screw x 2 Insert security screws into the Controller Bracket bottom and tighten with the security screw driver. 12 Push the cable into the rubber channel and into the S-channel of the Controller Arm Assembly. Remove the two screws from the Controller Arm Assembly. 13 Feed the cable through the controller port on front of the cabinet. Push the Controller Arm Assembly into the controller port. 34 4 14 INSTALLING A VIDEO GAME SYSTEM Insert the screws into the back of the controller port and tighten with a screwdriver. 15 PLAYER 1 PLAYER 2 Connect the Player 1 cable into the Player 1 USB port on the timerboard (J8). If you have a second wired controller, repeat this process for the right controller port, and connect to the Player 2 USB port on the timerboard (J10). 4.1E Xbox 360®: Network Connection 16 OPTIONAL: Locate the ethernet cable connected to the ATX board. Connect this cable to the ethernet port on the back of the Xbox 360®. 35 4 4.1F Xbox 360®: Connect The USB Port 17 INSTALLING A VIDEO GAME SYSTEM Locate the USB cable connected to the timerboard (J9). Connect the end of this cable to the rear USB port of the Xbox 360® as shown. J10 P6 J17 J7 J16 J25 J4 J3 J13 J12 J9 J15 P14 P5 J8 J27 J10 J26 J22 J21 J20 J19 4.1G Xbox 360®: Securing The Xbox 360® 18 Place the console light bar over the top of the Xbox 360®. Open the hinged electronics shelf to gain access to the nuts under the shelf. Tighten the nuts on the U-bolts to secure the Xbox 360® to the shelf. For extra security use a wrench. Note: If your Xbox® has a hard drive attached (not required), you will need to use the alternate U-bolt holes in the shelf. Simply remove the U-Bolts and reinstall into the outer holes to accomodate the extra width created by the hard drive. 36 4 4.1H Xbox 360®: Sliding Acrylic Window 19 INSTALLING A VIDEO GAME SYSTEM The acrylic door should slide to the right to gain access to the Xbox 360® DVD drawer for changing of disks. Remove the lock restriction screw on the right so that when the lock is opened it will allow this movement to occur. Note: For the highest security, do not remove this screw. In this way if the lock is ever picked by a criminal, it will still prevent the door from sliding. This will, however, make changing the game more inconvenient. See the section titled “Security Overview” in this manual for more information. 4.1I Xbox 360®: Memory Socket Connection 20 The final step for Xbox 360® hardware installation is to connect the two memory port cables from step 4 to the memory jacks on the front of the Game Gate™ VU cabinet. Locate the two USB plugs from the memory sockets and connect to the ribbon cable jacks as shown. See section “System Settings: Optimizing the Xbox 360®” for software details. 37 4 4.2 Installing a PLAYSTATION®3 INSTALLING A VIDEO GAME SYSTEM The following section details 20 steps on how to install the PLAYSTATION®3 video game system hardware into the Game Gate™ VU cabinet. In this section you will learn how to cover the Xbox® memory sockets (not used with PLAYSTATION®3), secure the PLAYSTATION®3 to the cabinet, connect the audio and video, connect the power, and install the handheld controllers. If you intend to install an Xbox 360® to the cabinet, please go to the previous section “Installing an Xbox 360®.” There have been several different versions of the PLAYSTATION®3 available at retail. The differences being only the size of the harddrive and the backwards compatibility with Playstation 2® titles. Game Gate™ VU is compatible with all PLAYSTATION®3 video game consoles yet released to the market. Note: PLAYSTATION®3 uses bluetooth wireless controllers for operation. Game Gate™ VU requires the activation and deactivation of controllers, which is not possible using a standard PLAYSTATION®3 Dual Shock 3 game controller. Therefore it is required that you obtain two PlayStation 2® game controllers for proper operation (more details provided later in this section). DO NOT buy off-brand (third-party) controllers as they will not fit the controller brackets included with the Game Gate™ VU cabinet. Only purchase Sony® brand (first party) controllers To install the PLAYSTATION®3 you will need the following components available at your local electronics retailer: Playstation®3 Video Game System PlayStation 2® Wired Controllers (NOT Playstation®3 controllers) Playstation®3 Video Game Disk 38 4 4.2A PLAYSTATION®3: Covering The Memory Sockets The PlayStation®3 has a built in hard drive and does not have accessible memory sockets like the Xbox 360®. The Game Gate™ VU’s two memory sockets on the front of the cabinet should be covered to prevent consumer confusion. Parts needed: INSTALLING A VIDEO GAME SYSTEM PlayStation® Memory Cover x 2 PART#2093111 Tools needed: METRIC Socket Set OR METRIC Wrench 1 Remove the two bolts holding the original memory port cover by unscrewing the two nuts on the backside of the panel. Replace with the PlayStation® Memory Cover panel (graphic side out) and reinstall the bolts. Repeat for other side. 2 Place the PLAYSTATION®3 in the cabinet under the light bar as shown, with the front of the system visible through the acrylic window. 39 4 4.2B PLAYSTATION®3: AV Cable Connection Part needed: PlayStation® AV Cable Assembly x 1 PART#2095021 INSTALLING A VIDEO GAME SYSTEM 3 Remove the factory installed XBOX360® AV cable from the timerboard by unscrewing the terminal on the timerboard as shown. Replace this cable with the PlayStation® AV Cable Assembly. Connect the cable into the AV port on the game console. J10 P6 J17 J7 J16 J25 J4 J3 Adhesive pad J13 J12 J9 J15 P14 P5 J8 J27 J10 J26 J22 J21 J20 J19 4 Peel off the strip from the adhesive pad. Stick the pad over the I/O button on the front of the PlayStation®3. Place the cable to the right side of the PlayStation®3 so that it is out of the way. 40 4 7 INSTALLING A VIDEO GAME SYSTEM OR Connect the power cord to the PLAYSTATION®3 power port and the other end to an available outlet inside the Game Gate™ VU cabinet. The power strip will vary depending on the voltage for your area. 4.2D PLAYSTATION®3: Securing The System 8 Place the console light bar over the top of the PLAYSTATION®3. Open the hinged electronics shelf to gain access to the nuts under the shelf. Tighten the nuts on the U-bolts to secure the system to the shelf. For extra security use a wrench. 41 4 4.2E PLAYSTATION®3: Installing The Handheld Controller INSTALLING A VIDEO GAME SYSTEM The reason we have chosen to use Playstation 2® controllers instead of Playstation®3 controllers is that 1) Playstation 2® controllers are much less expensive to replace and 2) we can prohibit users from changing Playstation®3 system settings by using a Playstation 2 controller. The function is identical in most cases between the two controllers. The Playstation®3 controller can fit in the brackets with some adjustments, but because of the wireless you will not be able to charge separate for 2 players and also you cannot protect the system settings from tampering. The following details how to install the PS2 controllers. Parts needed: PlayStation® Controller Adapter x 2 PART#2097211 PlayStation® Wired Controller Bracket x 2 PART#2091071 Security Screw x 4 PART#2092101 Security Screw Driver x 1 Phillips Screw Driver Controller Arm Assembly x 2 Playstation Analog Bracket x 2 PART#2093161 9 Install the metal bracket so that the ANALOG button is pressed down. Snap the wired controller into the base of the controller bracket as shown so that the metal bracket is always pressing the ANALOG button. 42 4 10 INSTALLING A VIDEO GAME SYSTEM Press the Controller Bracket arm into the controller bracket bottom. Add the top of the Controller Bracket over the PlayStation 2® controller. 11 Insert security screws into the Controller Bracket bottom and tighten with the security screw driver. 12 Push the cable into the rubber channel and into the S-channel of the Controller Arm Assembly. Remove the two screws from the Controller Arm Assembly. 43 4 13 INSTALLING A VIDEO GAME SYSTEM Feed the cable through the controller port on front of the cabinet. Push the Controller Arm Assembly into the controller port. 14 Insert the screws into the back of the controller port and tighten with a screwdriver. 15 Connect the Playstation 2® cable end into the PlayStation® Controller Adapter as shown. This converts the controller to a USB style plug so that it can be connected to the timerboard. 44 4 16 PLAYER 1 INSTALLING A VIDEO GAME SYSTEM PLAYER 2 Connect the Player 1 cable into the Player 1 USB port on the timerboard (J8). Connect the Player 2 cable to the Player 2 USB port on the timerboard (J10). J10 P6 J17 J7 J16 J25 1P J4 J3 J13 J12 J9 J15 P14 P5 J8 2P J27 J10 J26 J22 J21 J20 J19 4.2F PLAYSTATION®3: Connect The USB Port 17 Locate the USB cable connected to the timerboard (J9). Connect the end of this cable to any USB port on the front of the PLAYSTATION®3. 45 4 4.2G PLAYSTATION®3: Network Connection 18 INSTALLING A VIDEO GAME SYSTEM OPTIONAL: Locate the ethernet cable connected to the ATX board. Connect this cable to the ethernet port on the back of the PLAYSTATION®3. 4.1H PLAYSTATION®3: Acrylic Window 19 The acrylic door should slide to the right to gain access to the PLAYSTATION®3 DVD drawer for changing of disks. Remove the lock restriction screw on the right so that when the lock is opened it will allow this movement to occur. Note: For the highest security, do not remove this screw. In this way if the lock is ever picked by a criminal, it will still prevent the door from sliding. This will, however, make changing the game more inconvenient. See the section in this manual titled “Security Overview” for more information. 46 5 5. ACTIVATION & RENEWAL 5.1 Activation Overview Game Gate™ VU ships deactivated and unregistered. You must register and activate Game Gate™ VU. You must become a licensed member in order to activate the equipment. Multiple machines can be activated at one time if desired using a single USB flash drive. LICENSE RENEWAL PROCESS FILL OUT LICENSE PAPERWORK. RECEIVE INVOICE FROM LICENSE MANAGER* GET LOGIN AND PASSWORD ASSIGNED. PAY INVOICE, CREDITS ARE ADDED TO SYSTEM REQUEST FILE FROM EQUIPMENT ONTO USB DRIVE.** LOGIN TO ACCOUNT. APPLY CREDITS. GET NEW FILE. REGISTER MACHINE ON SERVER, CLICK “ACTIVATE”. DOWNLOAD AND SAVE NEW FILE TO USB DRIVE. GET NEW FILE FROM SERVER. SAVE TO USB FLASH DRIVE. LOAD USB DRIVE INTO GAME GAME. LICENSE EXTENDS 6 MONTHS. 6 MONTHS LATER LOGIN TO REGISTRATION SERVER USING A PC. 6 MONTHS LATER SAVE NEW LICENSE GET FILE FROM GAME GATE ONTO USB FLASH DRIVE. LOAD NEW FILE INTO GAME GATE TO ACTIVATE. ACTIVATION & RENEWAL FIRST TIME ACTIVATION PROCESS * Invoice will be received at least 30 days prior to license expiration (month 5). ** The license renewal process can be automated for Game Gate units connected to the internet. Service not available in all areas. Process Steps Summary 1. Fill out the license paperwork (provided by your distributor) and send the completed documents to the license manager (see your license paperwork for mailing details). This only needs to be done once and is not required for future purchases after you have setup your account. 47 5 2. You will receive a login and password from the license manager to access the Game Gate registration server (http://www.gamegatecontrol.com). Your login and password will be sent to you by mail and email. 3. Plug in your new Game Gate VU to a power outlet and follow the prompts, which will save an important file to the included USB flash drive (called “control.gamegate”). ACTIVATION & RENEWAL 4. Use a PC to login to your account. Register and activate the new machine by uploading the file “control.gamegate” from the USB flash drive into the registration server (see section 5.2 for more details, you must browse for this file on your PC). 5. The registration server will modify the uploaded file “control.gamegate” and ask you to save it back to your computer. 6. Save the new “control.gamegate” file to your computer and copy the file to the USB flash drive, overwriting the previous version of the file. 7. Take the newer file, which is now on the USB flash drive and insert it into the USB port on the Game Gate VU you want to activate. Follow the steps detailed in 5.2 below to finish the activation, which is valid for 6 months of operation. Note, this process will also update the Game Gate firmware if a new version is available. Attract videos should also be uploaded. 8. Thirty days prior to expiration you will receive an invoice for another 6 months of license. Pay the invoice and credits will be added to the registration server. Follow steps detailed in 5.3 to apply the credits and extend the license so that operation will continue. This process will repeat every 6 months for the life of the product. 5.2 First Time Activation Details As mentioned in section 5.1 above, if this is the first time you are powering the Game Gate VU you must activate the equipment. Prior to activation the system will default to Free Play Mode and Standard Play Mode (able to charge for play) will be disabled. The unit can also be changed to Tradeshow Mode prior to activation (see Section 6). Please follow these steps carefully. You will need: USB flash drive and a computer with internet access 2GB USB Flash Drive x 1 PART#2097391 48 5 Plug the power cord in the back of the cabinet and connect to a wall outlet. 2 Press the power switch. The unit will begin loading. You must follow the on-screen prompts if this is your first time to power on the machine. The equipment will not function until it has been registered. 3 You will be prompted to set the current date. This is an important step so please make sure it is today’s date. Use the “One Player Game” button to make the number go up. Press “Reset” to confirm the value. Go through each number and the next screen will prompt to confirm the setting with the 1P button, or change with the 2P button. UP DOWN ENTER 4 Set the time in 24 hour military time (not am/pm; for example 3:00PM should be 15:00). Again, use the “One Player Game” button to make the number go up and “Reset” to confirm the value. Go through each number and the next screen will prompt to confirm the setting with the 1P button, or change with the 2P button. 5 Screen will prompt you to insert the USB flash drive into the USB port behind the coin door. Wait for processing and follow the prompt to remove the USB flash drive. 6 Take the USB drive to a computer with internet access. Insert the USB flash drive in an available USB port on the computer. Start your browser (such as Internet Explorer) and enter the following into the address bar: www.gamegatecontrol.com. 7 Enter the login and password given to you by the license manager. You must have signed and submitted the license agreements to the license manager in order to receive a login and password. If you are unsure about these steps, please contact your distributor for more information (See Section 9 for more details). 49 ACTIVATION & RENEWAL 1 5 8 Once logged into the account, click “Add New Machines” to register the new equipment. Follow the prompts. ACTIVATION & RENEWAL You will be asked to locate a file named “control.gamegate”, which is located on the USB flash drive you inserted into the computer in Step 6 above. Click “Browse” and locate the USB drive in the folder window and locate the file. Click on the file. The file name will appear in the text box. Click “SUBMIT”. 50 9 Enter the required information such as the location type and game used in the unit. You can create a shorthand nickname for the unit (optional). Click the checkbox “I agree to the terms and conditions” and click “Save”. Your new machine (or machines) will now be registered waiting for activation. 5 ACTIVATION & RENEWAL 10 To activate the newly registered machine, click “Manage Units” in the left column. All registered units will be shown. Check the box to the left of the unit or units you wish to activate, and click “Activate”. This can be done for one or several machines at a time. 11 A window will appear (varies by browser you are using) asking you to save a file. Save the file to a folder on your computer where you can find it easily, such as the desktop or the Download folder. NOTE: This file is also named “control.gamegate”, but it is a newer version of the original file uploaded in Step 8. 51 5 12 Copy this file directly to the USB flash drive using standard copy and paste techniques. For example, locate the new file on your computer, right click the file and choose “Copy”. ACTIVATION & RENEWAL Next browse for the USB flash drive and open the USB flash drive folder. Right click in the window and choose “Paste”. 52 5 You will be asked if you want to overwrite the file. 13 Remove the USB flash drive from the computer. In the Explorer window, right click on the drive and click “Safely Remove” to ensure proper removal. 14 Take the USB flash drive to the Game Gate(s) you wish to activate. Power the machine and wait for the LED display to no longer say “Please Wait”. Insert the USB flash drive into the USB port on the Game Gate. The following screen will appear. 53 ACTIVATION & RENEWAL You must overwrite the file so that the USB flash drive has the newer version of this file, which includes the data necessary to complete the activation of your equipment. In the example above choose “Copy and Replace” to overwrite the file. Your operating system may show an alternate message, but the principle remains the same. 5 15 Using the “One Player Game” button, cycle down to “Licensing” and press the “RESET” button to select. 16 Use the “One Player Game” button to scroll, and press “RESET” to select “Read License from USB”. The new file from the registration server will be located and your machine will activate. ACTIVATION & RENEWAL 17 Follow the onscreen prompt to remove the USB flash drive. A screen will appear during the reboot sequence that will confirm the new license status (Active). The system will be set to Standard Mode, and the Attract Mode will start after boot up and play videos uploaded into the machine (see Section 6.4 to see how to upload videos). 5.3 License Renewal Process Game Gate™ VU includes 6 months of activation and license, which must be renewed before expiration. Failure to renew the license will result in equipment default to Free Play Mode (locked). The process for renewal is straightforward. There are two ways to renew the license. One is through the Internet if Game Gate™ VU is connected to the network, the other is through a USB flash drive, similar to the activation process. You will be notified by mail and by email that expiration is eminent. The Game Gate™ VU will also remind you of your expiration date. Also, the system is setup that if you own more than one Game Gate™ VU and have purchased them at different times during the year, the expiration dates will synchronize, meaning there will only be two renewal dates to remember annually for all the Game Gate™ VU product you own. Game Gate owners will receive an invoice five months after initial activation. Game Gate license fees are $8 per month, which is billed in 6 month periods or $48 per unit (dates are tracked as “day credits”, or 182 day credits per 6 month activation). 54 5.4 Machine Renewal Details - Extending the Activation 5 The instructions below assume that your Game Gate equipment is not connected to the internet during the renewal process, in which case a USB flash drive will be required. The process is similar to activation (see section 5.2 for images and more details). Receive the invoice from the license manager for your Game Gate unit, in most cases it is $48 per machine for 6 month extension (see section 5.3 above). Once payment has been received, the license manager will add day credits to your account. 2 Power on the Game Gate and wait for “Please Wait” to end on the LED display. Insert a USB flash drive (such as the one included with the machine) into the USB port located behind the coin door. A menu will appear on the screen. Use the “One Player Game”, button to navigate to the “Licensing” option. Press the “Reset” button to confirm the selection. (Note: Licensing options are also available in the graphical interface under Advanced Options, Section 6.2e.) 3 Select the option “Write Request to USB” by pressing the “Reset” button. A file named “control.gamegate” will be saved to the USB flash drive. Follow the prompts and remove the USB flash drive as requested. Repeat this process for all Game Gate equipment that you own, you can use the same USB flash drive for all units. 55 ACTIVATION & RENEWAL 1 5 ACTIVATION & RENEWAL 4 Take the USB flash drive to a computer with an internet connection and insert in an available USB port. Start your browser, such as Internet Explorer, and enter www.gamegatecontrol.com into the address bar. 5 Login to your account by entering your login and password. Click “Manage Units” and click the “Renew” button. Follow the prompts to search for the file located on your USB flash drive, which was saved in Step 3 above. Click “Submit”. 6 A list of the current Game Gates eligible for renewal will appear with a checkbox next to each unit. Day credits required to update each unit are displayed as well as the day credits available to apply to eligible machines. By default, all valid units will be unchecked. Check the box for any unit you wish to renew which will reduce the available credits by the specified amount. Click “Confirm” to apply the day credits to the checked unit(s). 7 A window will appear (varies by browser you are using) asking you to save a file (In Internet Explorer select “Save” or Mozilla Firefox select “Save As”). Save the file to a folder on your computer where you can find it easily, such as the desktop. NOTE: The file is also named “control.gamegate”, but it is a newer version of the original file uploaded in Step 3. 8 Copy this file directly to the USB flash drive using standard copy and paste techniques. For example, locate the new file on your computer, right click the file and chose “Copy”. Next browse for the USB flash drive and open the USB flash drive folder. Right click in the window and choose “Paste”. You will be asked if you want to overwrite/replace the file. You must overwrite the file so that the USB flash drive has the newer version of this file, which includes the data necessary to complete the activation of your equipment. 9 Take the USB flash drive to the Game Gate(s) you wish to activate. Power on the Game Gate and wait for “Please Wait” to end on the LED display. Insert the USB flash drive into the USB port on the Game Gate. The following screen will appear. 56 Using the “One Player Game” button, cycle down to “Licensing” and press the “RESET” button to select. The following screen will appear: 11 Use the “One Player Game” button to scroll, and press “RESET” to select “Read License from USB”. The new file from the registration server will be located and your machine will update. 12 Follow the onscreen prompt to remove the USB flash drive. A screen will appear during the reboot sequence that will show the new license status (Active). Renewal date will be extended 6 months. Repeat steps 9 through 12 for all machines you chose to renew in the registration server in Step 6. 5.5 When To Renew? You will receive an invoice from the license manager at least 30 days prior to expiration. You must pay this invoice in order to extend the activation. You may, at your option, choose to have your credit card on file with the license manager to make the process more convenient. Once you have paid the renewal fee, the license manager will add “Day Credits” to your account. Currently, the maximum allowed extension time is 6 months, or approximately 182 days. So, you will receive an invoice for $8 per month x 6 months = $48USD (per machine) prior to expiration. You must logon to the registration server to apply the credits to the Game Gate™ VU equipment. A renewal file will be placed on the USB flash drive, which can be taken to all Game Gate™ VUs that you wish to renew. Or, in the case where the Game Gate™ VU is connected to the Internet, this extension can be pushed through the network so that visiting the equipment is unnecessary (feature not available in all areas). 57 5 ACTIVATION & RENEWAL 10 5 What is the Master Renewal date? Quasimoto wants the process for activation and renewal of equipment to be as easy as possible. Therefore, if you have purchased and/or activated multiple Game Gate™ VU units on different dates, our system will synchronize the renewal dates of all the units to the same date so that you don’t have to worry about multiple expiration dates. This means that no matter how many machines you have, you will only be billed twice a year and have to renew twice a year. ACTIVATION & RENEWAL What Are Day Credits? Every new Game Gate™ VU includes 6 months of free license. In order to synchronize multiple units the unit of measure is in days instead of months. Therefore, each new unit comes with 182 days of credit (leap years and extra days are added in favor of the licensee). The license manager will bill you in month 5 for an additional 182 Days Credits to apply to extend the license, which are applied to your account upon receipt of payment (again $8 per month per machine). The examples below show two circumstances of how Day Credits are applied and how Day Credits affect multiple units. Note that there are only two expiration dates in a year regardless of how many units are owned and when the units are activated. The first renewal date is set during initial activation will and always be the renewal date for the equipment, so mark your calendar! Example 1: First machine is activated on Jan 1, 2010 - 182 free Day Credits are applied - Master renewal date is Jul 1, 2010 - Invoice from the license manager for 182 Day Credits. - Payment received before Jul 1, 182 Day Credits added to account. - Owner logs into registration server and applies credits. - Owner updates equipment, new renewal date is Jan 1, 2011 - Cycle repeats Example 2: Second machine is activated on Feb 1, 2010 - Master renewal date remains Jul 1, 2010 (see #1 above) - 152 free Day Credits are applied (to reach Jul 1, 2010) - Balance of 30 Day Credits remain on account - Invoice from license manager for 182 day credits (machine 1) plus 152 days (182 - 30) Day Credits unapplied = 334 days - Payment received before Jul 1, 334 day credits added to account. - Owner logs into registration server and applies credits. - Owner updates machine 1 and 2, new renewal date is Jan 1, 2011. - Next billing cycle, license manager will bill for 364 days (182+182) - Cycle repeats. 58 6 6. SYSTEM SETTINGS Now that the equipment is activated, you must set up the important parameters for operation, (such as cost per minute, cost per player, volume, etc.) as well as make sure the game console is properly set up for optimal user experience. Adjust System settings with a USB keyboard and/or mouse. Power the Game Gate™ VU on by pressing the power switch on the back panel of the machine. Wait for the LED matrix to go past the “PLEASE WAIT” message while the system is loading. Once the Game Gate™ VU is in attract mode, open the coin door to gain access to the Game Gate™ VU user panel. On the panel, locate the two USB service ports. You will need at a USB keyboard and/or mouse to adjust the system settings. Using both will make menu navigation more efficient. Fig. 6A Note: Make sure that you are not currently playing a game (Game Mode) and that the equipment is in the attract mode before connecting any USB device, or the system will not go into the setup mode. Upon inserting a USB keyboard, a window will appear on the LCD display: If you are using a keyboard, press SPACEBAR to select a button and press the arrow keys to cycle to the OK button. Pressing ENTER will take you to the next screen. If you are using a mouse, simply click the OK button. Fig. 6B 6.1 Basic System Settings Under the “Basic Settings” options, you will be able to adjust the most important options such as Play Mode, Console Used, Attract Message, System Volume, Game Start Delay, and Attract Videos. Once you have made changes, move back to this screen and click “Exit and Restart” or press the ESC key to save the new settings. IMPORTANT: You must unplug the keyboard and mouse Game Gate™ VU before the system restarts or the system will lock up until removed. Fig. 6.1A 59 SYSTEM SETTINGS System settings can be adjusted in one of two ways: 1) Directly on the unit using a USB keyboard/mouse. 6 Basic Settings: Play Mode Selecting Play Mode and clicking OK will take you to the following screen: SYSTEM SETTINGS Standard - Select this is the mode if you wish to charge patrons for playing Game Gate™ VU. This mode requires the player to insert credits to operate a game and activate one or two players. (This mode functions as Free Play mode if the unit is not yet registered and activated. Free Play - Select this mode if you want to have the game console and controllers on at all times. Games are free to play and there will be no custom attract videos. Tradeshow - Use this mode if you want the games to be Fig. 6.1B a free play but still want to have the attract videos. In tradeshow mode, credits are added by pressing the flashing RESET button on the front of the cabinet. Credit values are locked in this mode and setting changes will not be saved. Select a mode for the Game Gate™ VU and click “Ok”. Basic Settings: Game System Select Chose the game system that you are using in the Game Gate™ VU and click OK, which will take you back to the Basic Options page. Default system is Xbox 360®. Xbox 360® - a Microsoft® product PLAYSTATION®3 - a Sony® product PC - support coming soon Fig. 6.1C Basic Settings: Credit Values Minimum Credits to Start - Set the number of credits to start a game by sliding the bar to the left or right using the arrow keys on the keyboard or by dragging with the mouse. Click “Ok”. Fig. 6.1D For example, if a credit is 25 cents and you want to have a 50 cent minimum to start a game, adjust the value to 2. Default value is 2 credits to start. Fig. 6.1E 60 Bonus Credits - If you wish to give players a discount at a certain credit level, select this option to make adjustments. Basic Settings: Attract Message The Attract Message setting will change the message displayed on the LED matrix in the Game Gate™ VU header during the attract mode. Use this area to create your own messages to promote the game in the machine, communicate the cost per player, and pass any other message (ie. drink specials, venue name, etc). Fig. 6.1G There are 8 messages, with each message having two lines with up to 9 characters per line. Use the keyboard to enter up to 9 digits, including spaces, for the display screen and press OK to go to the next line/message. The LED matrix will display two lines per message and play each message in order from 1 to 8. For example: Message 1, Line 1: “PLAY” will appear as: Message 1, Line 2: “FIFA 2009” will appear as: Fig. 6.1H Message 2, Line 1: “1 DOLLAR” will appear as: Message 2, Line 2: “5 MINUTES” will appear as: Fig. 6.1I Lower case will also work in the display as well as standard symbols and characters. Use spaces to center text. The default message is: “Quasimoto, Game Gate™ VU; Converts,Home Game; Consoles, Into; Play, by Time; Game, Machines; 1 Dollar, 5 minutes; Per, Player; Get in, the Game!” The last two messages, message 9 and 10, are reserved for an emergency call out that is triggered by the emergency jack signal. Default message is “FIRE, ALARM!; PLEASE, END GAME” 61 6 SYSTEM SETTINGS Credit Value - Set the number of seconds that will be given to the player for a single credit on a one player game. Set the number of seconds by sliding the bar to the left or right using the arrow keys on the keyboard or by dragging with the mouse. For example, if you wish to have one credit give 60 seconds of play, adjust the value to 60. If one credit is 25 cents, this means that one dollar (4 credits) will give one player four minutes to play. Default value is 75 ($1=5 minutes). Also, if a 2-player game is started, the seconds will be divided in half. In the example just given, this means that one dollar of play would give both players two minutes and thirty seconds to play. Click “Ok”. 6 Basic Settings: System Volume Refer to Section 3.5 for master volume settings SYSTEM SETTINGS Attract Mode - The volume level when the game is attracting players and no credits have been inserted. During attract mode the game preview, game instructions, and uploaded video advertisements will play at the set volume. Values range from 0 (no volume) to 255 (max volume). Many operators have seen that a lower attract volume in certain venues will deter venue employees from unplugging the equipment. Fig. 6.1J Set the volume level by sliding the bar to the left or right using the arrow keys on the keyboard or by dragging with the mouse. Default value is 200. Click “Ok”. Fig. 6.1K Game Mode - The volume level when credits have been inserted and the game is being played. Values range from 0 (no volume) to 255 (max volume). It is recommended to have the game volume higher than the attract volume, but should be set to venue preference. Set the volume level by sliding the bar to the left or right using the arrow keys on the keyboard or by dragging with the mouse. Default value is 255. Click “Ok”. Fig. 6.1L Emergency Mode - This is the volume level if the emergency jack on the back of the cabinet is connected and a signal is received. The emergency mode is for venues that have a fire alarm and must make important announcements (for example, an airport). The emergency volume should be set much lower than the Fig. 6.1M Attract Mode volume or Game Mode volume so that patrons can hear the announcement. Set the volume level by sliding the bar to the left or right using the arrow keys on the keyboard or by dragging with the mouse. Default value is 0. Click “Ok”. 62 6 Basic Settings: Game Start Delay Set the number of seconds by sliding the bar to the left or right using the arrow keys on the keyboard or by dragging with the mouse. Click OK to return the previous menu. Default value is 60 seconds. Fig. 6.1N Basic Settings: Attract Videos The Attract Videos section allows you to preview and delete the videos that are currently loaded into the Game Gate™ VU. When the Game Gate™ VU is not being used by a player (no credits inserted), the Game Gate™ VU will play videos on the LCD to attract the player and inform the player how to get the game started. The Game Gate™ VU is designed to work with many file formats, such as AVI, MPEG, and WMV. We recommend files that are high definition 720p minimum for the best picture and audio quality. The Attract Videos must be uploaded into the Game Gate™ VU through a USB flash drive, in a folder named “GGvideo” (case senstive). Create this folder using a computer browser. Preview Videos - lists the videos loaded in the Game Gate™ VU. Scroll down to select a video to preview. Select “Go Back” to return the previous menu. Click “Ok” when selection is made. Fig. 6.1O Delete Videos - delete the videos that you no longer wish to run in the attract sequence. Select “Go Back” to return the previous menu. Click “Ok” when selection is made. Import from USB - select this option to upload the videos from the USB flash drive. Use a personal computer to copy video files into the folder “GGvideo” (case sensitive) on any USB flash drive. You can create this folder in the root directly of a USB flash drive for the same effect. Videos can be uploaded through the onscreen setup menu. Select “Import from USB” and follow the prompts to insert the USB stick into the USB port on the user panel. Click OK to return to the previous screen. Go to the “Preview Videos” section to confirm a successful upload. 63 SYSTEM SETTINGS The Game Start Delay is an important time value that ensures a positive player experience. Video games vary greatly in the amount of time it takes to navigate menus and load before game play will actually begin. The Game Start Delay is the amount of free time to allow to begin a new game; the amount of time that will pass before the timer starts to count down. Games that have a long load time in the beginning should be assigned a longer Game Start Delay to account for this time. The Game Start Delay is free time that is only given on the start of a new game, not the continuation of a game that is already in progress. 6 6.2 Advanced System Settings SYSTEM SETTINGS The Advanced System Settings section includes all the Basic System Settings (detailed in Section 6.1) and more detailed system settings for users that wish to take advantage of the full set of options available with the Game Gate™ VU. System settings can be adjusted in one of two ways 1) directly on the unit using a USB keyboard/mouse or 2) through an Internet connected computer via the registration server. This section is a guide to the Advanced System Settings menu system directly on the unit via a keyboard and/or mouse. Navigate the menus the same as shown in the basic settings (Section 6.1). The Advanced System Settings are grouped by function (settings which control how the unit operates, network settings, and maintenance functions are grouped under menus for those tasks). The initial menu options are as follows: 6.2a System Information - Displays general information about the unit such as software version and free memory amount. 6.2b Video Management - Management of attract mode videos. Detailed in Basic System Settings. 6.2c Network Settings - Allows configuration of network interface to allow the unit to connect to the Internet. 6.2d Operation Settings - Configuration of unit’s operation parameters, such as credit values, timings, and volume. 6.2e Licensing - View current license information, request, or upload licensing information. 6.2f Maintenance - Perform system maintenance tasks. 6.2a Advanced Settings: System Information This option will display a window showing the current software and firmware versions of the unit, as well as memory in use by attract videos, and the amount of free memory remaining. 6.2b Advanced Settings: Video Management See Section 6.1 6.2c Advanced Settings: Network Settings This option allows you to change the network settings for the Game Gate™ VU unit. The benefits of connecting a Game Gate™ VU unit to the Internet include checking activity/maintenance logs, changing settings, and automating license renewal for all your Internet-connected units from one Internet-connected computer. Game Gate™ VU requires broadband connection and is not dial up Internet compatible. Broadband connection and internet fees are the responsibility of the proprietor. Show Current Settings - This option displays a window containing your unit’s current network configuration. This includes connection type (DHCP or Static), IP address, Subnet mask, Gateway, and DNS servers. Change Settings - This option allows you to change your connection type. DHCP autoconfiguration and static addressing are supported. If static is chosen, the unit will guide you through a short series of dialogs to set your IP, netmask, and other settings. If your unit is equipped with a wireless networking add-on, the change settings dialogs will include choosing 64 between a wired and wireless connection, and searching for or manually setting any appropriate wireless network settings. 6 Test Connection - This option performs a test of your network and internet connection. This can help determine if your chosen settings are correct, and that your connection is operating properly. Settings under “Operation Settings” affect how the Game Gate™ VU unit operates. Many of these options are already coved in Section 6.1 “Basic Settings”. Those options present in both Basic and Advanced menus operate identically. Operation Mode - see Section 6.1 Console System - see Section 6.1 Credit Values - see Section 6.1 Marquee Message - see Section 6.1 System Volume - see Section 6.1 System Timings These options represent some of the timing values that may need to be adjusted to ensure smooth operation and optimal user experience. Coin Mechanism - This option sets the pulse delay for the coin mechanism a ttachment. Please consult your coin mechanism documentation for the appropriate setting. Default is 200ms. Bill Acceptor - This option sets the pulse delay for the bill acceptor attachment. Please consult your bill acceptor documentation for the appropriate setting. Default is 200ms. Marquee Scrolling - This option controls the rate at which the message on the LED marquee changes. Lower values cause the display to change more frequently, leaving a given message up for less time before changing. Default value is 6. Game Start Delay - see Section 6.1 Misc. Options Xbox 360® Kiosk Mode - This toggle controls whether or not a connected Xbox 360® is set in “Kiosk Mode”. In Kiosk Mode, the center guide button on the Xbox controller will not function (instead bringing up an informative window), thusly preventing the user from escaping the game to the Xbox 360® dashboard where they could otherwise alter important settings on the Xbox 360® console. This option is defaulted to ON. Add 2P Without Reboot - Very few games allow the addition of a second player midgame. The standard behavior of the Game Gate™ VU is to reset the game console when adding a second player mid-game. This setting will override the standard behav ior, allowing the user to add a second player during play without resetting the console. As very few games support this, the option is defaulted to OFF. 65 SYSTEM SETTINGS 6.2d Advanced Settings: Operation Settings 6 6.2e Advanced Settings: Licensing This section provides options for handling the Game Gate™ VU licensing. Access this setting to: manually attempt to renew a license, to extend the activation to the next renewal date. See Section 5, for more information about the activation and renewal process. SYSTEM SETTINGS Export License Request - This option will prompt you to connect a USB memory device if you have not already done so. The unit will then write out a license request to the USB memory device. Import License Response - This option will prompt you to connect a USB memory device if you have not already done so. The unit will search the flash device for a valid license response from the online registration server and apply it. Request from Server - if your Game Gate™ VU is connected to the Internet, this option will cause the unit to connect to the registration server and acquire any valid license updates. This should generally not be necessary for Internet-connected units as they will periodically request this information on their own. Online licensing may not be available in some areas. Display License Information - This option will present a window displaying current license information such as length and expiration date. 6.2f Advanced Settings: Maintenance Contained under this option are procedures which are unlikely to be needed on a regular basis, but can be used to diagnose or correct some malfunctions in a Game Gate™ VU unit. Review Maintenance Log - Selecting this option will present a window containing the maintenance log of the Game Gate™ VU. This log tracks all maintenance procedures, including the dates and times they are performed. Maintenance: Empty Currency - This option will display the current credit count in the machine, and present the option to reset the counter. This is primarily used when the coin bucket and/or bill acceptor magazine are emptied. The currency count can be compared to actual currency in the unit to aid in the detection of theft or device malfunction. Emptying the currency and resetting the counter will add an entry to the maintenance log detailing when the procedure was performed, and the currency counter value at that time. Date and Time - Occasionally the internal clock of the Game Gate™ VU unit will need set to the correct date and time. This option allows you to set the date and time accordingly, and adds an entry to the maintenance log detailing both original date/time and the newly set date/time. Test Audio/Video - This option allows you to run tests of the audio and video systems. The audio system can be tested for left/right stereo sound and high/low frequency. The high and low frequency tests should cause the unit to emit a tone which should very smoothly transition from a low pitch to a high pitch. Distortion or crackling noises are indicative of damaged equipment. The video test will cause the LCD screen to cycle through several screens of solid colors, followed by several screens of grid layouts. Colors should appear solidly uniform across the entire screen, and the grid lines should appear crisp and straight. System Maintenance - These functions are generally reserved for in-depth troubleshooting and system repair. 66 Flash System Firmware - This option will flash the base system firmware of the Game Gate™ VU unit. This option should only be used at the direction of technical support personnel. Incorrect usage can cause the Game Gate™ VU unit to operate incorrectly and necessitate major repair. Enter Debug System - Not available on all units. This option allows the operator to access a debug interface. Configuration Data - A Game Gate™ VU unit stores configuration data internally. This information can be written out to a USB flash memory device for backup. Alternatively, a Game Gate™ VU can import configuration data from a USB flash memory device and reconfigure itself accordingly. Export Configuration Data - This option will prompt you to connect a USB flash device if you haven’t already done so, and then update it with the current configuration details of the unit. Import Configuration Data - This option will prompt you to connect a USB flash device if you haven’t already done so, and then import any valid configuration data from the flash device. Configuration data is stored uniquely to each machine on the flash drive, so a given unit can only import data that it has previously exported, or has been generated by the online registration server. Restore Factory Defaults - This option will reset the unit’s settings back to factory specifications. This does not erase any software or firmware updates that the unit has received. All settings stored previously are lost. 67 SYSTEM SETTINGS Run Troubleshooter - Activating this option will cause the system to enter a troubleshooting mode. This should only be done at the direction of technical support personnel. Not available on all units. 6 6 6.3 USB Flash Drive Menu When a USB memory device (such as a thumbstick or other flash drive) is connected to the Game Gate™ VU before a keyboard or mouse is connected, a menu will appear after a short delay. This menu system is navigated with the buttons already present on the cabinet. The initial menu appears as below. SYSTEM SETTINGS Main Menu <Attract Videos> Licensing Configuration System Update Exit and Resart Fig. 6.3A The option with “<” and “>” on either side is the currently highlighted selection. “One Player Game” button moves the selector up, “Two Player Game” button moves the selector down, and the “RESET” activates the highlighted selection. UP DOWN ENTER Fig. 6.3B In brief, the function of each menu item is as follows: Attract Videos – Allows importing of videos from USB device, or entry to video manager. Licensing – Allows viewing and updating of licensing information. Configuration – Used for transferring configuration data to/from USB device. System Update – Allows update of Game Gate™ VU system software and firmware. Exit and Restart – Finalizes any changes and restarts the unit. Each of the above menu options presents a submenu with the exception of Exit and Restart. The layout and function of each submenu is detailed below. Menu navigation remains the same throughout the submenus as it does for the main menu. 68 6 ATTRACT VIDEOS Import USB (keep existing) – Import video files from the “GGvideo” folder of the flash device into the unit’s library of attract mode videos. This option leaves any existing video files on the unit. Video Management – This option will prompt for the user to connect a USB keyboard or mouse to a USB service port on the unit to make use of the video management feature (this feature is detailed along with the standard configuration system). Pressing the “1 Player Game” button during this prompt will cancel and return to the main menu. LICENSING Write Request to USB – Generate a License Request and write it to the USB memory device. This is a necessary first step to activate and/or renew a unit’s license. Read License from USB – Read a License Response from the USB memory device. License. Responses are generated by the Game Gate™ VU Licensing server and should be downloaded to the USB memory device. If a valid license has been obtained and downloaded to the USB memory device, this option will activate the unit. Show Licensing Info – Display current license status, as well as other information such as date of activation and expiration. CONFIGURATION Write to USB – Copy the unit’s current configuration settings to the USB memory device. This does not include the video files in the unit’s attract mode video library or license data. Read from USB – Read configuration information from the USB memory device and apply it to the unit. This does not include license information or video files. Config Manager - This option will prompt for the user to connect a USB keyboard or mouse to a USB service port on the unit to make use of the configuration management feature. Pressing the “1 Player Game” button during this prompt will cancel and return to the main menu. SYSTEM UPDATE Update from USB – This option causes the unit to search for valid system updates residing on the USB memory device. If a valid update to a newer version of system software is found, it will be applied immediately. Update Online – This option causes the unit to contact the Game Gate™ VU servers on the internet to request any software updates. Any valid updates will be downloaded and applied. (NOTE: THIS FEATURE MAY NOT BE FUNCTIONAL IN YOUR AREA) 69 SYSTEM SETTINGS Import USB (clear existing) – Import video files from the “GGvideo” folder of the flash device into the unit’s library of attract mode videos. This option erases any existing video files on the unit prior to import. 6 6.4 Attract Videos Overview SYSTEM SETTINGS When the Game Gate™ VU is not being used by a player (no credits inserted), the Game Gate™ VU will play videos on the LCD screen to attract the player and inform the player how to get the game started. The Game Gate™ VU is designed to work with many file formats, such as AVI, MPEG, and WMV. We recommend files that are high definition 720p minimum for the best picture and audio quality. The Attract Videos must be uploaded into the Game Gate™ VU through a USB flash drive, such as the one included with each machine. What Videos to Use Quasimoto recommends that the videos displayed include at least one video clip of the current game being played in the machine, such as a game trailer. High definition game trailers can be found through internet searches on websites such as www.gametrailers.com. It is also possible to load commercials for products, movie trailers, and other consumer notice videos. Such videos can be sold as advertising opportunities. If you have a good location, this is an alternative revenue opportunity in operating Game Gate™ VU. Video files will play in random order. To increase the frequency of particular videos, simply create more copies (with a slightly different file name) to increase the odds that a particular video will play. How to Load Videos To load video files into Game Gate™ VU, you will need a computer and a USB flash drive, such as the one included with the equipment. The example below assumes that the computer is running a Windows based operating system, but the principle remains the same regardless of the operation system being used. 1 Insert the USB flash drive to an available USB port on the computer. 2 Click “Open folder to view files” to view the files and folders on the USB drive. Fig. 6.4A 70 3 If a folder named “GGvideo” does not exist on the drive, right click the mouse button and choose New>Folder. 4 Right click on the “New Folder” and select “Rename”. Fig. 6.4C 5 Name the folder “GGvideo” Fig. 6.4D 71 SYSTEM SETTINGS Fig. 6.4B 6 6 SYSTEM SETTINGS 6 Copy all of the video files you wish to play in Game Gate™ VU to this folder. 7 Go to “My Computer”, and right click on the USB flash drive, select “Safely Remove”. Remove the USB flash drive from the computer. Fig. 6.4E 8 Insert the USB flash drive into the USB port on the Game Gate™ VU user panel (located behind the top coin door). 9 Navigate the setup menu (See Section 6.3 “USB Flash Drive Menu”) to upload the videos from the USB flash drive into the Game Gate™ VU. 72 6 6.5 Optimizing The Xbox 360® DISPLAY SETTINGS In order to get the best possible video quality out of the Xbox 360® and the Game Gate™ VU, set the XBox 360 to high definition widescreen, which is accomplished through the Xbox 360® dashboard. Use the handheld controllers to move to the system settings and set the video to 720p WIDESCREEN (see the XBox 360® owner’s manual for more details). The video quality will improve and games will now run in high definition. STARTUP SETTINGS The Game Gate™ VU frequently resets the XBox 360®. The design of the system is that the game disc in the drive must be detected and automatically started when the system boots. Default settings with the Xbox 360® usually have this already enabled, but if the game is not directly booting and instead you are seeing the dashboard during boot, check the system startup options in the dashboard to automatically boot to the disc. In the dashboard, go to the SYSTEM tab, then scroll down to the STARTUP tab as shown and make the appropriate selection (see the XBox 360® owner’s manual for more details). 73 SYSTEM SETTINGS Some adjustments must be made to the XBox 360® to optimize the console for this application. To make these adjustments the Xbox 360® must be on and showing video. To do this, make sure there is no game disk in the DVD driver. Power on the Game Gate™ VU, allow it to load until the “Please Wait” message on the LED matrix is no longer showing. Open the coin door and press the Free Coin button to add at least 5 minutes of time. Then press the “One Player Game” button. The system will boot and take you into the Xbox 360® dashboard to adjust the console’s settings. 6 6.6 Optimizing The PLAYSTATION®3 SYSTEM SETTINGS Some adjustments must be made to the PLAYSTATION®3 to optimize the console for this application. To make these adjustments the PLAYSTATION®3: Must be on and showing video. To do this, make sure there is no game disk in the DVD driver. • Power on the Game Gate™ VU, • Allow it to load until the “Please Wait” message on the LED matrix is no longer showing. • Open the coin door and press the Free Coin button to add at least 5 minutes of time. • Then press the “One Player Game” button. • The system will boot and take you into the PLAYSTATION®3 dashboard to adjust the console’s settings. DISPLAY SETTINGS In order to get the best possible video quality out of the PLAYSTATION®3 with Game Gate™ VU, set the PLAYSTATION®3 to high definition widescreen, which is accomplished through the display settings section of the menu. Use the handheld controller to move to the system settings and set the video to 720p WIDESCREEN (see the PLAYSTATION®3’s owner manual for more details. Once the video setting is confirmed, the video quality will improve and games will now run in high definition. 74 7 7. CUSTOMIZING THE APPEARANCE The Game Gate™ VU has a modular graphic system “Quikskin”, which allows for the side panels, marquee, and control panel to easily be updated to promote a specific game title. In addition, the control panel has a slot to display the retail game case, which communicates the game rating. CUSTOMIZING CABINET APPEARANCE 7.1 Changing The Marquee The top backlight graphic is a translucent vinyl film between two clear acrylic panels. To change the graphic you must remove the acrylic panel from the marquee header. 1 Open the back door and disconnect the green/yellow cable at the connector as shown. Fig. 7.1A 2 Use a screwdriver to remove the 5 screws shown. Do not try to remove the screw in the top center. Fig. 7.1B 3 Remove the panel, slide the acrylic out. The graphic is pressed between two sheets. Remove the edge channel to separate the acrylic. Update the graphic and reverse the steps to reinstall the metal bracket and reconnect the green/yellow wire. Fig. 7.1C 75 7 7.2 Changing The Retail Game Case 1 Remove the control panel by unlocking the control panel pin lock. Lift up on the panel. CUSTOMIZING CABINET APPEARANCE Fig. 7.2A 2 Set the control panel on its top to gain access to the underside of the panel. Loosen the two set screws. Pry the existing game case out of the control panel. Fig. 7.2B 3 Insert the new retail game case and tighten the set screws. Fig. 7.2C 4 Replace and lock the control panel. Fig. 7.2D 76 7 7.3 Changing The Instruction Panel 1 Remove the control panel vy unlocking the control panel pin lock. Lift up on the panel and set it on its top. CUSTOMIZING CABINET APPEARANCE Fig. 7.3A 2 Use a screwdriver to remove the two screws as shown. Remove the wood panel. Fig. 7.3B 3 Slide the light panel out to move it out of the way. Loosen the set screws and turn out of the way. Pry the acrylic panel up with a flat head screw driver to access/change the graphic. . Fig. 7.3C 4 Reverse the steps and replace and lock the control panel with the new graphics. Fig. 7.3D 77 7 7.4 Changing The Side Panels The Game Gate™ VU side decals are designed to be covered by alternative graphic panels. Replacement graphic panels are printed on rigid PVC with mounting holes. See the instructions included with the graphic panel set for details on how to change the side panels (screws included in side panel kits). CUSTOMIZING CABINET APPEARANCE 78 8 8. CARE & MAINTENANCE Game Gate™ VU should be kept clean and functional at all times. Damaged or broken components should be repaired or replaced as soon as possible. Controller - If a handheld controller is not functioning, replace it with a new controller as soon as possible. Replacement controllers are inexpensive and easily found at your local electronics retailer. Components - If a critical component to the Game Gate™ VU is damaged and the unit is not functioning properly, contact your distributor or Quasimoto for technical support and warranty/ replacement parts. See the parts list at the end of this manual for part numbers and further details. 79 CARE & MAINTENANCE Cabinet - To clean the cabinet, avoid using any harsh or abrasive chemicals. Wipe the cabinet frequently with a soft cloth. Do not use ammonia based cleaners as this may damage the polycarbonate lamination. 9 9. LICENSING INFORMATION LICENSING INFORMATION Game Gate™ VU allows the use of a video game system and software in a public environment. However, not all publishers and not all games are authorized to use with the equipment. Game titles and publishers available are detailed in the registration server (login to your account for details), and your distributor will also be able to provide you with a list. New games are always being released to market, so check frequently to see what new games/licenses have been obtained. To legally operate Game Gate™ VU (and activate equipment) you must have the following: 1) Valid email address 2) Computer with internet access 3) License paperwork provided by your distributor 4) Valid mailing address Game Gate™ VU is licensed to operate through our partner iGames, Inc. Game Gate™ VU includes membership and activation of the equipment. Your distributor will provide you with license documentation which must be signed by the owner of the equipment. A hardcopy of this paperwork must be received by mail. The paperwork only needs to be filled out once; before your first purchase can be activated. If you have not received this paperwork, please contact your distributor and request a copy. Fill in all the necessary fields, sign and date two copies of each agreement and send both copies of the paperwork to this address: Game Gate™ VU Membership c/o iGames, Inc. 201 San Antonio Circle suite 260 Mountain View, CA 94040 In return you will receive back one copy of the agreements, signed by iGames, and an invitation letter with membership details. iGames will create an online account for your Game Gate™ VU management, and will establish a password and login for equipment activation and renewal (instructions are included). You password and login will be emailed to you and included in the package. Make sure to carefully read the agreements. If you have any specific questions about the licenses and limitations, please contact iGames directly by phone or email (contact information is included in the documentation). Friendly reminder: You are NOT granted the right to use trademarks and logos without permission from respective owners. For example, you cannot run a promotion, advertisement, or create a website using any IP that could be perceived as an official endorsement from the game developer, publisher, or IP holder without consent. If you have any questions about these limitations, please contact iGames for more information. Quasimoto, iGames, and our affiliates are not responsible for infringement/abuse, as we make no representation that use of unauthorized IP has been granted. Reported abuse may result in legal actions against you and your business, as well as termination of your license membership, which includes equipment deactivation. 80 10 10. WARRANTY Quasimoto is about having fun with video games. We are gamers at heart. It is our objective to bring the most entertaining and profitable video arcade experience to your best locations We recognize that this is only possible with the highest quality products, that are superbly designed, manufactured with the highest quality components to exact specifications, and are built to last. This is the purpose of our existence as a company. However, try as we might, occasionally product is manufactured with defects. In this rare event, we want to make your experience as straight forward and pleasant as possible. TM WARRANTY UASIMOTO HEREBY WARRANTS THAT ITS ARCADE CABINET AND ELECTRONIC COMPONENTS WILL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR 90 DAYS WITH THE ORIGINAL OWNER (”oWNER”). QUASIMOTO AGREES, AT ITS SOLE OPTION, WITH NO CHARGE TO OWNER, TO REPAIR, REPLACE OR REFUND THE COST OF ANY AND ALL PARTS DETERMINED TO BE DEFECTIVE, WHETHER IN MATERIAL OR WORKMANSHIP, BY QUASIMOTO. OWNER AGREES TO PRE-PAY ONe-WAY SHIPPING. QUASIMOTO AGREES TO PAY ONe-WAY SHIPPING. REPLACEMENT OF THE ENTIRE CABINET OR ITS MAJOR SUB-COMPONENTS IS NOT REQUIRED UNDER THIS WARRANTY. TO oBTAIN PERFORMANCE OF ANY OBLIGATION OF THIS LIMITED WARRANTY (”WARRANTY”), THE OWNER MUST CONTACT QUASIMOTO OR AN AUTHORIZED DISTIRBUTOR. PROOF OF PURCHASE IS REQUIRED. this warranty is subject to the limitation set forth below: 1. normal and reasonable wear and tear 2. defects or damage due to accident, alteration, abuse, misuse, dropping, natural disaster, neglect, or failure to provide reasonable and necessary maintenence. 3. cabinet, monitors, electronics, audio systems that have been repaired or installed by parties other than those authorized by quasimoto. 4. damages exceeding the original cost of the arcade system. 5. warranty does not cover the video game system in no case shall quasimoto be liable for any special, incidental or consequential damages for breach of warranty or any implied warranty. some states do not allow the exclusion of incidental or consequential damages, so the limitation may not apply to you. this warranty gives you specific legal rights and you may also have other rights which vary from state to state. To obtain warranty/technical support, please contact Quasimoto via any of the following methods: TM Telephone: 1.888.400.5774 If calling from outside the U.S: 001-330-331-4515 Web: www.quasimoto.com E-mail: [email protected] or Mail: Quasimoto Interactive, Inc. 471 E. Bergey St. Suite 1 Wadsworth, OH 44281 Hours of operation are Monday through Friday, from 9 AM to 5 PM EST, excluding major holidays. Our technical support staff will do its best to respond to you within 24 hours. XBox 360® is a registered trademarks of Microsoft Corportation. PlayStation® is a registered trademark of SCEI and/or its affiliates. Quasimoto™ and Game Gate™ VU are registered trademarks of Quasimoto Interactive, Inc. 81 11 11. PARTS LIST Plastic/ Custom Components PARTS LIST 2091011 2091021 2091031 2091041 2091051 2091061 2091091 2091071 2091081 2091091 2091101 2091111 2091121 2091131 2091141 2091151 X box w ired controller housing, 2 part top and bottom X box w ireless controller housing, 2 part top and bottom A B S sliding controller block , 3 part: core top, bottom , plug and 3 screw M em ory sock et w ith U S B B m ale end A crylic gam e console w indow S peak er grills T em pered glass control panel P laystation controller housing, 2 part w ith security screw s T em pered glass m onitor bezel R ubber controller brack et w ith m etal core W hite acrylic strip for left and right size LE D light cover W hite acrylic strip for console brack et C lear acrylic sheet for instruction back light area of control panel C lear acrylic sheet for back light m arquee P lastic trim for back light m arquee graphic W ood side panel connection bars to secure top to bottom of cabinet Printed Artwork Description 2099021 2099031 2099041 2099051 2099061 2099071 2099081 2099091 2099101 2099111 2099121 2099131 2099141 2099231 G am e G ate color decal set, side panels G am e G ate m arquee graphic B ack lit instruction graphic, E N G LIS H V oltage w arning stick er C ontrol panel graphic C aster w arning stick er C om pliance stick er ("serial decal sam ple") M em ory card stick ers to cover m etal panels "R eset" S tick er for yellow button w ith light "1 P layer G am e" S tick er for yellow button w ith light "2 P layer G am e" S tick er for yellow button w ith light H eadphone panel decal U ser panel decal P ush w arning stick er Cables Quasimoto Part # 2095001 2095002 2095011 2095021 2095031 2095041 2095051 2095061 2095071 2095081 2095091 2095101 2095141 2095151 2 095161 2095171 2095181 2095191 2095201 W ireless controller cables, short W ireless controller cable, long X box A V C able P S 3 A V C able M em ory sock et cable, U S B type B fem ale R M T A V cable LC D A V cable R M T com m unication cable low er D C w ire harness upper D C w ire harness m ain color LE D cable M ain pow er cord U S A style 6' H eadphone jack assem bly 16 pin harness LE D m atrix cable low er LE D m atrix cable upper X box 360 U S B cable, T ype B m ale, T ype A m ale E thernet cable, gam e console to R M T E thernet cable, R M T to back panel 82 11 2095211 2095221 2095231 2095241 2095271 2095281 2095291 2095311 2095321 2095331 2095341 2095351 2095361 2095371 2095481 2095491 2095501 2095511 2095521 2095531 A ux cable w ith m etal panel H eadphone connector cable, left player H eadphone connector cable, right player U ser panel to R M T U S B cable, panel m ount P ushbutton cable to U ser P anel C oin m eter cable P aym ent cable G round H arness - C aster to A ux, C aster to P anel G round H arness - B ottom C abinet G round H arness - U ser P a nel G round H arness - B us to P anel G round H arness - C ontrol P anel G round H arness - U pper to Low er G round H arness - M arquee, C ontrol G round H arness - P ow er box cable A C pow er box cable ID E ribbon cable - R M T to com pact flash reader LC D pow er cord, 3 prong U S A style G round H arness - B us to M arquee S peak er C onnect C able 2097001 2097011 2097021 2097031 2097041 2097051 2097061 2097071 2097081 2097131 2097141 2097151 2097161 2097171 2097191 2097211 2097221 2097231 2097241 2097251 2097261 2097271 2097281 2097291 2097301 2097311 2097321 2097331 2097351 2097361 2097371 2097381 2097391 2097401 P rim ary A T X sw itching pow er supply T im erboard P C B R M T w ith A M D processor and m em ory preinstalled P S 3 pow er m odule 32" LC D LE D m atrix board S ubw oofer, includes D C transform er and volum e control system S peak er 4G B com pact flash card Illum inated pushbutton, yellow H eadphone volum e control button IE C filter Isolation transform er M ulticountry pow er strip w ith m ale IE C connector, 12" cable 92m m fan and connector P S 2 to P S 3 adapter M arquee LE D assem bly Left panel LE D assem bly R ight panel LE D assem bly C ontrol panel LE D assem bly C onsole LE D assem bly C oin m eter U S A pow er strip w ith m ale IE C connector, 12" cable ID E to C F adapter C oin door top w ith bill validator slot C oin door w ith center position slot, m etal box, and plastic box D D R 2 512m b m em ory, S O D IM M 200pin A M D A thlon 1640 2.8G H z 1m B L2 C ache M S I F uzzy 690T S ound system pow er supply transform er R ed pushbutton for U ser P anel IE C outlet 1G B U S B flash drive LC D rem ote control PARTS LIST Cables (cont.) Description Electronic Parts, Electronic Assemblies Quasimoto Part # 83 11 Metal Components PARTS LIST 84 Description 2093001 2093011 2093021 2093031 2093041 2093051 2093061 2093071 2093081 2093101 2093111 2093121 2093131 2093141 2093151 M etal brack et for casters M etal door front assem bly w ith sliding brack et system G lass clip, front panel G lass clip, back panel M etal grounding block X box 360 pow er supply brack et w ith rubber M etal A C pow er box T read P late M arquee B rack et P anel C over 1 w ith 3 holes P anel C over 2 w ith 2 holes P rim ary p ow er supply brack et w ith rubber M etal L brack et for control panel A lum inum L channel for m ounting side color LE D s M etal L brack et for sliding brack et, attaches to sliding block Hardware Quasimoto Part # 2094001 2094011 2094021 2094031 2094041 2094051 2094061 2094111 2094 111 2094121 2094131 2094141 2094151 2094161 2094171 2094181 2094171 2094181 2094191 2094201 F an finger guard R J45 connector Leg leveler C asters Lock 1, push pin type Lock 2, push pin type k ey different Lock 3, w ood door lock S ecurity screw driver C abinet hinge, euro style, 2 parts top an bottom C ontrol panel latch D raw er catch for hinged panel, 2 piece B lack hex bolt for cabinet assem bly, short B lack hex bolt for cabinet assem bly, long B lack w asher for cabinet assem bly bolts T hum bscrew s for holding gam e case and graphic B lack w asher for cabinet assem bly bolts T hum bscrew s for holding gam e c ase and graphic B lack w asher for cabinet assem bly bolts R ubber bum per stick er for control panel graphic U -B olts 12 12. WIRE DIAGRAMS 12.1 Wire Diagrams Volume Down Volume Up WIRE DIAGRAMS Player 1 Coin Mech B lack W hite/Black B lack Y ellow Player 2 4 3 PAYMENT CABLE PART #2095291 Black 9 J12 1 B lue/Black M ini F it J r 2 1 Reset Yellow 10 2 Blue/White 11 3 Orange/Black Yellow 12 4 Orange/White 5 Gray/Black Yellow 14 6 Gray/White Red 15 7 Red/White Black 16 8 Black/White Black Black Mini Fit Jr 13 J17 Molex Mini-Fit Jr 4 pin User Mode J3 M ini F it Jr Mini Fit Jr - 16 pin 16 PIN HARNESS PART #2095151 5 6 J25 Mini Fit Jr Soft Reset Brown/White 2 Yellow/White 3 Free Coin Black 4 Molex Mini-Fit Jr 4 pin USER PANEL PART #2095271 Yellow 4 Green/White 1 1 2 Brown/Yellow 3 Green/Yellow Credit Mech Counter Mini Fit Jr - 6 pin Black Free Credit Mech Counter - not installed Black COIN METER CABLE PART #2095281 Common Red Left Side Green LED Modules Blue J13 1 M ini F it Jr 2 3 4 Yellow Common Red/Black Red Console Green/Black Green LED Modules Blue/Black Blue Molex Mini-Fit Jr 4 pin Common LED LIGHT CABLE PART #2095091 Red Right Side Green LED Modules Blue 85 COIN METER COUNTER Black Black Black #2095281 GAUGE 20B Red OPTIONAL Black 3 6 4 White/Black 4 TO RMT SERIAL PORT RS232 (BOTTOM) Black Yellow 2 5 J25 Black Yellow/White #2095271 GAUGE 20B Brown/White Green/White 3 COIN MECH Yellow 1 12V LAMP #2095291 GAUGE 20B 1 Yellow 2 Black BILL VALIDATOR (OPTIONAL) Green/Yellow WIRE DIAGRAMS Brown/Yellow Free Coin User Reset User Mode METAL BOX #2093091 FREE CREDIT COIN METER - NOT INSTALLED 12 #2095061 COLOR LED CONSOLE BAR X2 SET 4 3 1 2 4 3 2 1 J10 P6 J17 COLOR LED LEFT PANEL X6 SET J7 J16 OPTIONAL J25 COLOR LED RIGHT PANEL X6 SET J4 J3 1 2 3 4 J13 Yellow Red Green Blue #2095091 GAUGE20B J12 LED MATRIX DB9 HEADER TO GAME CONSOLE #2095181 USB PORT J9 #2095171 AND #2095161 J15 P14 TO GAME CONTROLLER 1 P5 TO 3.5MM STEREO HEADPHONE P1 J8 J27 Top: mouse Bottom: keyboard J10 J26 J22 J21 J20 J2 J1 TO 3.5MM STEREO HEADPHONE P2 J19 COM Ports SOCKET AM2 TO USER PANEL USB X 2 TO GAME CONTROLLER 2 Top: Lan Jack Bottom: USB Ports #2095241 TO GAME CONSOLE AV PORT TO RMT AUDIO/ VIDEO PORT TO LCD VIDEO INPUT AND AMPLIFIER #2095201 Top: VGA Port Bottom: HDMI #2095051 TO GAME CONSOLE RJ45 INPUT TO AUX OUT PANEL T: Line-In/ SS Out M: Line-Out B: Mic T: RS - Out M: CS- Out B: SPDIF Out SB600 JUSB2 JTV1 JAUD1 21 Black/White 8 16 Black Gray/White Red/White 7 15 Red Gray/Black 14 Yellow 6 13 Black Orange/White 12 Yellow 5 3 Black 4 2 11 Yellow Blue/White 1 9 10 Black Reset Player 2 Player 1 Volume Up B lue/Black Volume Down Orange/Black #2095151 GAUGE 20B 86 SAT AMD RS690T #2095191 #2095211 J3 ALC888 #2095041 Top: Lan Jack Bottom: USB Ports TO AUX PANEL RJ45 OUTPUT #2095001 JUSB1 12 METAL BOX #2093061 IEC INLET L N G GAME CONSOLE POWER SUPPLY WALL OUTLET 100-240VAC FILTER IEC OUTLET 6 AMP FUSE GROUND TERMINAL ATTACHED TO POWER BOX GAME CONSOLE #2095511 AC POWER CORD LCD MONITOR POWER INPUT #20955321 GAUGE 14 #20955321 GAUGE 14 CASTER GROUND CASTER GROUND #20955321 GAUGE 14 CASTER GROUND POWER STRIP #2095551 AC POWER CORD #20955321 GAUGE 14 CASTER GROUND #20955311 GAUGE 14 #2097001 GAUGE20 #20955321 GAUGE 14 AUX PANEL GROUND FRONT TREAD PLATE GROUND AC/DC TRANSFORMER 100-240V - 16VDC 4.5A #2095531 AC POWER CORD #20955321 GAUGE 14 COIN DOOR GROUND #20955321 GAUGE 14 I/O MARQUEE GROUND SUBWOOFER VOLUME/BASS REMOTE #2095361, 2095371 GAUGE 14 GROUNDING BLOCK #20955301 GAUGE 14 POWER SUPPLY #20955371 GAUGE 14 #20955331 GAUGE 14 #2097001 GAUGE20 Black Yellow JPW1 ATX1 DIMM2 CONTROL PANEL GROUND USER PANEL GROUND DIMM1 SLIDING CONTROL BRACKET GROUND #2095071 GAUGE20B 10 20 Black Black Yellow Yellow BATT 1 11 Black Yellow IDE81 J4 #2095501 CONTROL PANEL LED X 4 SET WHITE SATA1 JCASE1 JBAT1 JFP1 JLPT1 SATA2 Winbod W83627DHG IDE TO CF READER LOWER REAR FAN CON1 CPUFAN1 GAME CONSOLE FAN SYSFAN1 JPW1 1. BLACK - 18AWG GND 2. BLACK- 18AWG GND 3. YELLOW/BLACK - 18AWG +12V 4. YELLOW BLACK - 18AWG +12V LEFT SPEAKER POS GRND ATX1 1. ORANGE - 18G +3.3V 2. ORANGE - 18AWG +3.3V 3. BLACK - 18AWG GND 4. RED - 18AWG +5V 5. BLACK - 18AWG GND 6. RED - 18AWG +5V 7. BLACK -18AWG GND 8. GRAY - 22AWG PWK_OK 9. PURPLE - 18AWG 5V_SV 10. YELLOW -18AWG +12V 11. ORANGE -18AWG +3.3V 12. BLUE - 18AWG -12V 13. BLACK -18AWG GND 14. GREEN - 22AWG PS_ON 15. BLACK - 18AWG GND 16. BLACK - 18AWG GND 17. BLACK -18AWG GND 18. NC - 18AWG -5V 19. RED - 18AWG 5V 20. RED - 18AWG 5V POS GRND RIGHT SPEAKER MARQUEE LED X 10 SET WHITE #2095081 GAUGE20B Black Yellow Black Yellow LED MATRIX Black Yellow GAME CONSOLE FAN TO LED MATRIX DB9 TIMERBOARD J15 87 WIRE DIAGRAMS DPST #2095491 GAUGE14 #2095541 AC POWER CORD #2095101 AC POWER CORD 12.2 Timerboard 12 13 12 11 10 J10 9 P6 J17 J7 J16 WIRE DIAGRAMS 8 14 J25 J4 15 J3 7 16 J13 J12 17 6 J9 J15 P14 P5 18 20 J8 J27 19 5 J10 J26 J22 J21 1 J20 2 J19 3 4 1. Game System AV input - (not VGA) runs component video signals and audio signals from the game system into the timerboard. 2. RMT AV input - (not VGA) runs component video signals and audio signals from the RMT into the timerboard. 3. Aux panel output - (not VGA) connects to the component video and audio jacks on the back of Game Gate for shadow monitor and external amplification. 4. AV output - (not VGA) connects to the component video input on the LCD and the 3.5mm jack of the powered sound system in the cabinet. 5. Headphone output - connects to the front jacks on the cabinet for headphone connection. 6. LED matrix - connects to the LED matrix at the top of the cabinet. 88 12 7. Color LED - connects to the color LEDs on the cabinet. 8. Expansion 1 - not used in the current application. 9. RS232 - connects to the RMT for data communication via DB9 serial cable. 10. Power - power input for the timerboard. 12. Coin mech/light - connects to the coin meter and light on the coin door, may also be connected to an electronic mech. 13. Expansion 2 - not used in the current application. 14. Coin counters - connected to the coin meter, and also an optional free coin counter can be added. 15. User panel - connected to the user reset, free coin, and user mode buttons on the user panel 16. Input connections - 1P, 2P, RESET, volume up, volume down, and lights. 17. USB to console - connects to the Xbox 360® or PLAYSTATION®3 USB port 18. Player 1USB - connects to the left player handheld controller. 19. Player 2 USB - connects to the right player handheld controller. 20. Expansion 3,4 - used for testing purposes, not used with this application. 89 WIRE DIAGRAMS 11. Bill acceptor - connect to a BA for credit pulses. 12 12.3 MSI Fuzzy 690T Motherboard (RMT) Diagram 2 4 6 9 7 1 Top: mouse Bottom: keyboard 5 8 DIMM1 23 10 J2 J1 JPW1 WIRE DIAGRAMS 3 DIMM2 11 ATX1 COM Ports SOCKET AM2 12 Top: Lan Jack Bottom: USB Ports 17 Top: Lan Jack Bottom: USB Ports BATT 26 IDE81 J4 19 Top: VGA Port Bottom: HDMI 16 AMD RS690T SATA1 18 JUSB1 JCASE1 25 JUSB2 JTV1 JLPT1 SATA2 SB600 JBAT1 ALC888 20 T: Line-In/ SS Out M: Line-Out B: Mic T: RS - Out M: CS- Out B: SPDIF Out 13 J3 Winbod W83627DHG 14 CON1 JAUD1 21 JFP1 24 CPUFAN1 SYSFAN1 15 Fig 12.3 22 1. Keyboard and mouse - input devices not used with this application 2. DB-9 serial port 1 - not used with this application 3. DB-9 serial port 2 - connects to the timerboard PCB via a DB9 serial cable to relay data regarding game status 4. RJ45 port 1 - connects via a Cat6 Ethernet cable to the Microsoft Xbox 360 video game system (optional) for networked gaming purposes 5. USB ports (4) - two ports are connected to an extension cable to extend the ports to behind the coin door (on the User Panel) which allows the operator (licensed user) to change system settings through a USB keyboard and/or mouse. The other two USB ports are not used with this application, unless a USB wireless receiver is added to the equipment (not included) 6. RJ45 port 2 - connects the RMT to an external internet source (optional via a Cat6 ethernet cable). 90 7. VGA Port - a DB15-pin female connector for video output that is not used with this application. 12 8. HDMI Port - a video output that is not used with this application. 10. DIMM1, DIMM2 - Game Gate uses one 512mb SO-DIMM 200pin 800mHz memory in DIMM1 slot. DIMM2 is not used with this application. 11. JPW1 Power input connector 12. ATX1 - 20 pin connector, standard ATX computer power input coding. 13. IDE81- Game Gate™ connects a 4GB compact flash card to the motherboard via an IDE ribbon cable and an IDE to compact flash converter, which effectively acts as the hard drive for the machine. 14. JLPT1 - a parallel port, not used with this application. 15. CON1 - Mini PCI-E slot, not used with this application. 16. SATA - Serial ATA connectors used for high speed data rates, designed to connect to SATA compatible hard disks. Game Gate™ does not use SATA hard drives so these connectors are not used with this application. 17. I2C Bus Connector - used for users that connect SMBus interface, however this is not used with this application. 18. JCASE1 - Not used with this application. 19. J3 - this jumper is used to specify the operation voltage of the LVDS interfaced flat panel, which is not used with this application. 20. LVDS Flat Panel Connector: JLVDS1 - The LVDS (Low Voltage Differential Signal) connector provides a digital interface typically used with flat panels. This feature is not used in the Game Gate™ application, rather the component video output is used to achieve video signal with the 32” LCD in the system. 21. JAUD1 - this is an amplified audio output connector (left spk, left ground, right spk, right ground) that is not used with this application. 22. PCI (Peripheral Component Interconnect) Slot - supports LAN card, SCSI, USB card, and other add-on cards that comply with PCI specifications, however this connector is not used with the Game Gate™ application 23. J1,J2 - these jumpers specify th operation voltage of the onboard serial ports, and are not to be adjusted for the Game Gate application. 24. JTV1, TV-Out Connector - the mainboard output for component video, which is connected to the timerboard for video control, which is then passed to the 32” LCD display. 91 WIRE DIAGRAMS 9. Audio in/out - the only connector used with the Game Gate application is the stereo audio line out (green connector), which outputs the audio to the timerboard. Other connectors, such as SPDIF are not used. 12 25. JUSB1,2 - for connecting high-speed USB interface peripherals. These headers are not used with this application. 6. Socket AM2 - for an AMD processor, Game Gate uses model 1650 2.8GHz 1mB L2 Cache processor for operation. WIRE DIAGRAMS 92 This page is intentionally left blank. Extra bill accpetor scan sheets This page is intentionally left blank. 13 13. GLOSSARY Attract Message - a default message displayed on the scrolling LED that cannot be changed by the owner. GLOSSARY Attract Mode - describes when the arcade machine is ON, but no money has been inserted and no player is using the equipment. Custom Message - a message that follows the attract message, which can be customized by the owner in the user interface menu. The custom message is set via the buttons on the timer board by cycling through the alphabet, 1-9, and characters. Distributor – the party responsible for selling the Game Gate™ VU product to the operator. The distributor is also responsible to provide the license documentation to new customers, so that they may fill it out and supply to the license manager. End User – the person that is actually playing the Game Gate™ VU. Game Gate™ VU™ (GG) – a coin operated kiosk that accepts credits to enable a player to use an Xbox 360® or PLAYSTATION®3 in a charge-by-time application. The Game Gate™ VU plays looping videos when the game system is not in use. Game Mode - describes when the timer is counting down and a player can use the equipment. LED Matrix - the green LED light system located in the marquee that communicates game status and the custom message. License Membership – before an operator can operate Game Gate™ VU, they must become a licensed member. The operator signs paperwork that is submitted to the license manager. Once a member, the operator will receive a login and password to manage their account and Game Gate™ VU products. License Period – the day/time from when the Game Gate™ VU receives the response code and becomes operable to the day/time the license period expires. The maximum license period is 6 months. The operator must extend the license before the license period expires or the Game Gate™ VU will become inoperable. 96 Operator – the person that owns the Game Gate™ VU and desires access to change system settings. The operator maintains a license that must be renewed every six months Publisher – the software company that owns the IP for a particular game. Examples include Electronic Arts®, Microsoft®, and THQ®. RMT – (remote management terminal) an industrial embedded PC running an AMD processor and Linux operating system. The RMT is used with Game Gate™ VU to play videos, communicate to the timerboard through a serial connection, and connect to the licensing server and control server for remote management purposes. The RMT can change the settings on the Timerboard and also update the firmware on the timerboard. Timerboard – an electronic device in the Game Gate™ VU that receives pulses from a coin mechanism to activate and deactivate the USB controllers connected to the Xbox 360®/PLAYSTATION®3. The timerboard communicates status information to the RMT via an RS232 port. The timerboard features a real time clock, which tracks the days for license purposes. When a license expires, the timerboard and thereby Game Gate™ VU will become inoperable. The timerboard firmware and settings can be updated via the RMT. Unit Activation – the process required to receive a serial number and activation request code and output a time dependent response code. The response code is entered into the Game Gate™ VU to activate the equipment for a period of time, maximum of which is 182 days. 97 13 GLOSSARY Master Renewal Date – the first day/time that the license period expires, 6 months after initial activation. Every Game Gate™ VU includes 6 months free activation. One month prior to the expiration date (month 5), the operator will need to extend the license an additional 6 months. The operator will need to extend the license twice a year (once on the master renewal date, and again 6 months after the master renewal date). The master renewal date never changes for an operator, even if he buys more Game Gate™ VU machines after his initial purchase. All Game Gate™ VU expiration dates will sync to the Master Renewal date. GAME GATE VU OWNER’S MANUAL PART#2099241 IMPORTANT Read this manual and understand the contents before product operation. Always keep this manual in close proximity to the equipment for reference when necessary. TM MODEL O: 330-331-4515 TF: 888-400-5774 www.quasimoto.com MANUFACTURED BY: QUASIMOTO INTERACTIVE, INC. 471 E. BERGEY ST. STE1 WADSWORTH, OH 44281 c copyright 2009 Quasimoto Interactive, Inc.
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