Dynamo Hockey - Valley Dynamo Parts

Dynamo Hockey - Valley Dynamo Parts
Dynamo Hockey
VD/AdTemp.Rev.02/2013
Service Manual and Instructions
7115 Belton St.
Richland Hills, TX 76118
817.284.3499
See the full Valley Dynamo product line at
www.builtbyplayers4players.com
Valley Dynamo Companies
[email protected]
For International Sales:
[email protected]
3 – Warranty
6 – Declaration of Conformity
7 – Warnings and notices
8 – Basic assembly instructions
10 – Side Shield Installation
11 – Rules of Play
13 – Routine Maintenance
15 – Operation and Programming
17 – Program Configuration – v7.01 (no sound)
18 – Program Configuration – v9.0 (tables w/sound)
20 – Exploded Diagram of table
21 – Table Parts Listing
23 – Overhead Parts Listing
24 – PCB Identification
27 – Troubleshooting Flowcharts
36 – Closing Notes
2
Valley-Dynamo warrants its new products to be free from defects resulting
from faulty manufacture or faulty components under the following terms and
conditions:
WARRANTY LENGTH
One year on Dynamo® Hockey tables. 90 days on Replacement Parts
FOR WARRANTY SERVICE
Valley-Dynamo will, at its sole option, repair, upgrade or replace this
product in the event of any defect in materials or workmanship during the
warranty period. This shall be Valley-Dynamo's sole obligation, and the
customer's sole remedy, for any warranty claim.
Valley-Dynamo will request and you must provide the complete Model
Number & Serial Number of the unit (not just the last 5 digits), or other
proof of purchase such as an invoice or receipt.
OPERATORS AND END USERS – While our Tech Support staff is available
to assist with diagnosis and troubleshooting of your problem, contact your
Distributor for Warranty Service on your equipment.
DEALERS AND DISTRIBUTORS – To obtain replacement and an RMA
number, contact Valley-Dynamo referencing the Model number and Serial
number of the unit and the nature of the problem. Valley-Dynamo will, at its
discretion, send replacement parts and/or issue an RMA for the return of
3
failed parts. To avoid billing issues, request an RMA when the failed part is
present or readily available. Credit will be issued only upon receipt and
inspection of the RMA. Valley-Dynamo may send replacement parts or issue
an account credit. NO REFUNDS. Valley-Dynamo reserves the right to cancel
outstanding RMAs 30 days after issue. Items returned without an RMA will not
be inspected or credited and may be refused or returned at Customer
Expense.
REPLACEMENT PARTS COVERAGE – Valley-Dynamo warrants
replacement parts for 90 days from the date of purchase. To obtain a
replacement and an RMA number, contact Valley-Dynamo referencing the
nature of the problem and provide proof of purchase. Valley-Dynamo will, at
its discretion, send replacement parts and/or issue an RMA for the return of
failed parts. To avoid billing issues, request an RMA when the failed part is
present or readily available. Upon receipt and inspection of the RMA,
Valley-Dynamo may send replacement parts or issue an account credit. NO
REFUNDS. Valley-Dynamo reserves the right to cancel outstanding RMAs 30
days after issue. Items returned without an RMA will not be inspected or
credited and may be refused or returned at Customer Expense.
SCOPE OF COVERAGE
Note that our warranty is not an unconditional guarantee for the duration.
Dynamo products are made to our exacting standards and known for their
durability, but are not indestructible and may require periodic maintenance
in order to function properly. The following are not covered by the warranty.
1) Shipping or transport damage
2) Normal wear and tear
3) Damage or deterioration resulting from neglect, misuse, accident, liquid
spills, improper installation, abuse, pets, burns or mishandling
Hockey Playfields - The most frequent cause of warpage or laminate separation on a
playfield is a liquid spill. Liquid spills are not a covered warranty failure. If warranty failure
is suspected, for evaluation Valley-Dynamo will require return of the damaged playfield or
at minimum at least 12 square feet (4’ x 3’) of the damaged section. No credit will be issued
for a Playfield damaged by a liquid spill, or for incoming or outgoing freight for the
replacement or returned playfield.
4) Incidental or consequential damage (except at Valley-Dynamo’s
discretion).
5) Removal or installation charges.
4
6) Shipping charges except at Valley-Dynamo’s discretion.
7) Unauthorized modification of the product.
8) Use of this product with unapproved parts, conversion kits or accessories.
9) Damage from fire, flood, lightning or other acts of nature
EXCLUSION OF DAMAGES
Valley-Dynamo’s sole obligation and liability under this warranty is limited
to the repair or replacement of a defective product at our option. ValleyDynamo shall not, in any event, be liable for any incidental or consequential
damages resulting from interruption of service, loss of business or revenue,
or for liability in tort relating to this product or resulting from its use or
possession.
LIMITATIONS OF IMPLIED WARRANTIES
There are no other warranties, expressed or implied, including but not
limited to those of merchantability, revenue generation, or fitness for a
particular purpose. The duration of implied warranties is limited to the
period specified in the Warranty Length section above.
TO OBTAIN TECHNICAL SUPPORT
Please check the resources available at www.valleydynamoparts.com or
contact [email protected]
5
6
USE OF NON-DYNAMO PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS
INJURY OR EQUIPMENT DAMAGE! USE ONLY GENUINE DYNAMO AUTHORIZED PARTS.
x For safety and reliability, substitute parts and modifications are not recommended.
x Substitute parts or modifications may void FCC type acceptance.
x Use only authorized components and parts. Failure to do so will void warranty and may
result in incorrect and/or unsafe operation.
WARNING
x
x
x
Plug this game into a properly grounded outlet to prevent shock hazards and assure
proper game operation.
Do not use an adapter plug to defeat the power cord's grounding pin.
Do not cut off ground pin.
Information in this manual is subject to change without notice. Dynamo reserves the right
to make improvements in the equipment function, design or components as process in the
engineering or manufacturing methods may warrant.
FOR GENUINE DYNAMO PARTS AND SERVICE CONTACT YOUR LOCAL
AUTHORIZED DYNAMO DISTRIBUTOR.
PARTS CAN ALSO BE ORDERED AT WWW.VALLEYDYNAMOPARTS.COM
7
Congratulations on purchasing a Dynamo Hockey table the finest professional grade hockey table on the market.
BE SAFE: it is strongly recommended that you have at least two people involved in
the setup of our hockey tables.
Lay the box flat on the floor, mindful of the section labeled "This Side Up." Cut the
banding straps and remove the top portion of the box completely. Lower the sides of the
box bottom by cutting or tearing vertically at all of the corners.
Open the coin door and remove the cash box lid, and the cash box with its contents.
The keys to open the coin door are found with the instruction manual,
taped to the playfield protective pad.
The hockey table should now be carefully lifted onto its side (the coin housing assembly is
on the opposite side, and will be pointing towards the ceiling when the table has been
lifted). This procedure should be accomplished by two people tilting the table from the
ends, not lifting from one side. The table could land on you and cause injury if you
lose your grip while lifting the table from its side.
Removal of the legs and set up.
1. Using a #106 key, open the trapdoor on the bottom of the table.
2. Using a ½” socket or wrench, remove the bolt and woodblock that secures the legs
during shipping.
3. Pull the legs on the right side out of their holding bracket and then push them up at
a 45-degree angle. Then pull one leg out at a time from the left side. Next remove both
right legs. This step is necessary due to the blower motor.
4. Replace the wooden block and bolt that secured the legs for future use.
5. Replace the trap door and lock it.
6. Bolt the legs onto the bottom of the table using a ½” socket wrench or straight slot
screw driver.
8
7. Screw the leg leveler completely into the legs and turn the table upright.
8. Position and level the table, using an adjustable wrench.
For removal and storage of the legs follow steps 1-6 in reverse order.
Fire Storm and Short Shot tables include side shields. They can be found inside the
box with the table. Side Shields are available as an accessory for all Dynamo coin
and Pro Style tables. Install the shields at this time if needed.
If your table is equipped with an Overhead Lighting and Scoring unit, install the unit
at this time using the instructions included with the unit.
If your table is not equipped with an Overhead, it should come with a side-mount
scoring unit.
Taped to the bottom of the cash box are two #106 keys, which are used to open the access
door (located on the same side of the table as the coin housing assembly). Open the
access door and locate the power cord which is coiled and lying on the floor of the access
area. Locate the hole in the floor and feed the cord through this hole. Near the coin door
is a label indicating the operating voltage of your table. Note also that your outlet must
have a working ground. Do not attempt to bypass the grounding feature of your outlet.
Plug the table in after verifying that the voltage is correct.
Located on the floor of the access area is a toggle switch labeled "on" and "off." You will
now need to toggle this switch into the "on" position. At this point the side-mount display
unit will illuminate.
9
Dynamo’s 3-piece Shield set will help to keep the puck on the
table and discourage the placement of drinks on the table’s
side rails. While it will create a safer environment, no shield
has been invented that will keep every puck on every
playfield every time. Exercise caution during play, keep
hands and fingers clear of the playfield, and follow the
instructions from Dynamo Caution Label, part # 850404030
Kit Contents:
x
x
x
x
x
x
Side Shields
Center Shield
Rubber Grommets
¼-20 x 1” Black Oxide Hex Bolts
Lock nuts
¼” Black Oxide Washers
2
1
18
4
4
8
Tool required
x
Phillips Screwdriver
1. Remove the bolts from the Side Top Rail, except for
the bolt at the very end of each Rail.
2. Insert Rubber Grommets into the holes from the top
of each Side Shield
3. On the Fire Storm, align the Side Shield over the LED
light strip, so the lighting is inside the groove of Side
Shield.
4. Mount with the flange of the Shields to the outside.
5. Re-install the Top Rail bolts previously removed
6. Install (2) Rubber Grommets in each of the Side Shields, from the outside
7. Install the Center Shield by aligning it with the two holes in each Side Shield and assemble
using (4) each of the bolts and nuts, as well as (8) Washers.
10
SCORING
x
The first player to score 7 points wins the game.
x
A point is scored when the puck enters and falls into the goal.
x
After a point is scored, the player scored upon receives possession of
the puck for the next serve.
CENTERLINE
x
If any part of the puck is on the centerline, either player may hit it. If the
puck is completely within one player's half of the table, not touching the centerline, the
opposing player may not hit it. Violation of this rule constitutes a foul (forfeiture of
possession of the puck).
x
It is a foul if a player's mallet completely crosses over the centerline.
PUCK OFF THE TABLE
x
When a player offensively strikes the puck and causes it to leave the
playing surface, that player is guilty of a foul.
x
If, however, the puck leaves the table while a defensive player is
blocking a shot, by moving his mallet sideways, backwards, or not at all, the offensive
player is guilty of a foul and the defensive player gets a possession of the puck.
x
If the defensive player charges forward to block a shot, and the puck
leaves the table, the defensive player commits a foul and loses possession of the puck.
LOSS OF MALLET
x
It is a foul for a player to lose total control of his mallet.
x
It is a foul for a player to "top" the puck by lifting his mallet and placing
it on top of the puck.
x
It is a foul when a player's hand, body or clothing touches the puck while
the puck is on the table and in play.
GOAL TENDING
11
x
If a player's hand, body or clothing touches the puck while the puck is
moving in a direct path toward that player's goal, "goaltending" must be called.
Goaltending constitutes a technical foul, which allows the opponent a free shot at the
penalized player's unprotected goal.
7 SECOND RULE
x
A player has 7 seconds to execute a shot, which crosses the centerline.
x
The 7 seconds begins as soon as the puck enters and remains on that
player's side of the centerline. Violation of this rule is a foul.
FOULS
x
If a player commits a foul and is scored upon in the course of the same
play, the goal counts and the penalty is nullified.
x
If a foul occurs and the innocent player immediately gains possession of
the puck anyway, the referee should simply allow play to continue and not interrupt the
game.
MALLETS AND PUCKS
x
Mallets and pucks must meet standards and requirements of the U.S.
Air-Table Hockey Association.
TOURNAMENT PLAY
x
Tournament play shall begin with a coin toss. The winner has the option
of the first serve or choosing which end of the table he prefers. Players then alternate
first serves and table sides for each subsequent game of that match.
REFEREE
x
A referee should judge each game in tournament play.
FACE-OFF
x
A face-off should be used in a case where the referee is unable to
determine which player committed the foul. The puck is placed flat at the center of the
table, with the player's mallets allowed no closer than 1/2 inch from the puck. When the
referee releases the puck, both players may hit it.
PENALTIES
x
A player committing a Foul is penalized by loss of possession of the
puck.
x
A Technical Foul allows the penalized player's opponent one free shot
at the player's unprotected goal. If the free shot misses, the puck is immediately in
play.
12
Follow these suggestions to insure your table's maximum earning power and player
appeal over the years to come.
PUCKS AND MALLETS: Special pucks and mallets are made for Dynamo Hockey. The
pucks and mallets you receive with your table are superior to any others available. It is
extremely important to use the highest quality pucks and mallets if your table is to play
properly and achieve maximum earnings.
It is important to avoid the cheaper, imported pucks, which are slower, lighter, chip more
easily, and tend to fly off the table, resulting in loss of play time, player dissatisfaction, and
loss of earning. Because of their inherent instability (i.e.: flying off of the table), there is a
risk of player injury when the cheaper pucks are used.
Fluorescent puck: The Dynamo Fluorescent puck (860400090) is made of glassfilled Lexan and was developed specifically for the Dynamo Hockey table. This
deluxe puck had been designed and tested for superior speed, visibility, durability
and stability on the table. The fluorescent Lexan puck is the best puck on the
market and we highly recommend its use to insure a high level of earnings and
player appeal.
White quiet puck: Also available is our white quiet puck (860400150) made from a
softer, noise-reducing material. The quiet puck is recommended in situations where
noise reduction is a necessity.
Fluorescent mallets: Our deluxe mallets (860400210) where designed to give the
puck the maximum rebound yet absorb the impact and keep it away from the
players hands. This took years of testing and balancing of the chemical formula to
get it right. It seems unimportant, but the sooner a player's hands are hurting the
sooner they stop playing. This mallet will also outlast the lightweight imports many
times over. Be sure to look for the Dynamo logo on your mallets.
13
The Dynamo approved pucks and mallets are available from a number of parts
distributors as well as www.valleydynamoparts.com. Be sure to specify the Dynamo
Deluxe pucks and mallets. We have added our logo to help identify them for you.
SANDPAPER: A piece of adhesive-backed 240-grit sandpaper (980400200) has been
included with your table. This should be attached to the side or end of the table, or
nearby, so players can sand the puck when it stops floating properly due to small nicks
and abrasions. Do not attach the sandpaper to the back of the metal goal end where it
could damage clothing. Sandpaper discs (980400200) can be obtained from
www.valleydynamoparts.com, Dynamo distributors, a hardware store, or from one of the
parts companies supplying this industry. Sandpaper, like pucks and mallets, should be
replaced when showing excessive wear.
CLEANING: Excessive dust on the surface of your table will slow the puck significantly.
To prevent this, the table should be cleaned once a week -- more often if necessary. We
highly recommend rubbing alcohol (isopropyl alcohol) to clean the plastic laminate
surface. Liquid window cleaners are also acceptable. Always clean the plastic laminate
surface with the air on to ensure that the cleaning process does not force the dirt down into
the air holes. Use a small amount of the cleaning solution on a clean paper towel to clean
off the dust and dirt. Regular cleaning and maintenance of the playing surface can prevent
the holes from becoming plugged.
Once a year or so, check the condition of the air holes. If any debris has been forced
down into the air holes, it can be removed with the following method: With the air ON, use
a Dremel Moto-tool or equivalent, with a 1/32" drill bit. Slowly insert the rotating drill bit
into the hole. This will cause the debris to "ride" up the grooves on the drill bit and out
onto the playing surface. Do not use a pushpin to simply push the debris down into your
table.
When cleaning the table surface, do not clean off the side rails where the puck hits. The
thin layer of dirt helps the puck bank properly and keeps it on the table.
NEVER USE SILICONES, WAXES, OR ANY OTHER PRODUCT THAT
COULD LEAVE A RESIDUE ON THE PLAYING SURFACE.
THE USE OF THESE PRODUCTS WILL CAUSE A BUILDUP
OF DEBRIS IN THE AIR HOLES.
LIQUIDS: There should be no drinks placed on the table. Ever. Any liquid spilled on the
surface must be wiped up immediately. Large amounts of any liquid can seep down the
holes and into the wood, which will warp the playing surface. We recommend prohibiting
drinks from being placed on the table at any time. Side shields are effective in
discouraging customers from putting drinks on the table.
14
The following applies to all Dynamo Hockey games, regardless of logic board type.
POWER UP:
Onboard diagnostics begin as soon as your Dynamo Hockey table has been powered up.
These diagnostics verify the correct functioning of the processor internal RAM and
determines that the onboard timer/counter is functioning correctly. At this point, your
display will show an "8" on the left segment of the score display.
If the board diagnostics pass, both I/O ports (coin switch and score optics) are then
checked. Upon successful completion of this process, an "8" on the right segment of the
score unit will flash once.
If the "8" lights and stays lit, the diagnostics did not pass.
In this event, refer to the Troubleshooting chapter of this manual.
ATTRACT MODE:
The A/C blower motor and goal solenoids are turned off.
The last game's score (if any) and the current number of pending credits (if any) are
shown on the score display, as follows:
The last score (if any) is displayed for three seconds.
The letter "c" (for credits) is flashed briefly once.
The number of credits (if any) is displayed for three seconds.
If there are no pending credits, this cycle will repeat until a coin drop is detected.
If there is a pending credit in place, the game will automatically start after cycling through
the attract mode once.
GAME PLAY MODE:
The A/C blower motor and the puck drop solenoids are activated for the duration of the
game. The timer countdown is started, and the score display is reset to "0."
15
Each puck drop detected is a score awarded to the appropriate player. When either
player reaches a score of 7, or the timer reaches it’s preset value, the game is over and the
system returns to Attract Mode.
Any coin drops are accepted at any time, including during the Game Play Mode.
ADJUSTABLE TIMER:
Your Dynamo Hockey table is equipped with a length-of-game timer, which may be
adjusted between one to sixteen minutes. The default setting for this timer is seven
minutes. Since the average game ends within three to four minutes, this setting is usually
adequate, but the timer may be adjusted to meet your requirements. Refer to the Program
Configuration pages (17-19) for the timer adjustment parameters.
COIN COUNTER:
Your Dynamo Hockey is equipped with a coin counter. This counter is advanced once for
every credit detected.
16
Dynamo Hockey
V7.01 Program Configuration
U.S. 110v tables
To change the default values
x Hold down the ACCESS button, the scoring display will count down from five and
display the letters PE (Parameter Entry)
x Release the ACCESS button after the countdown and the menu system has been
accessed
x Change values for each setting using the “VALUE” button. Press the “ACCESS”
button to move to the next configurable setting.
x When all configurable values have been set, the program exits the setup routine
and the values have been stored.
· SC
Maximum score (for a player) per game
· Default Value 7
· Minimum Value 2
· Maximum Value 9
· LE
Maximum time in minutes a game will run
· Default Value 7 minutes
· Minimum Value 0 ( score setting determines game length)
· Maximum Value 16 minutes
· CC
Coins per credit
· Default Value 1
· Minimum Value 1
· Maximum Value 8
· PC
Plays per credit
· Default Value 1
· Minimum Value 1
· Maximum Value 3
To Set Software Defaults
User should hold down the VALUE button in the PC Board when powering up the game.
The LED display flashes “FP” (Factory Parameters) when the system defaults have been
set. After “FP” has flashed, the display continues into startup mode. At this point you are
done setting the defaults.
17
Dynamo Hockey
V9.0 Program Configuration
U.S. 110v Tables with sound
Setting Software Defaults
x To set the table to Factory Defaults, hold down the ‘VALUE’ button on the PC Board
while powering up the table. After the usual startup check display of ‘88’, the LED
display flashes ‘FP’ (Factory Program). Releasing the ‘VALUE’ button starts the
program using Factory Default values.
x
To change the Default Values of the game, the user should hold down the ‘ACCESS’
button while the table is ON. A countdown from 5 to 1 begins on the LED display,
followed by ‘PE’ (Program Edit). Release of the ‘ACCESS’ button before ‘PE’ is
displayed will restart the game and not access the edit mode. Release of the ACCESS
button when ‘PE’ is shown will display the TITLE of the first configurable setting for one
second, followed by its value. The value may be changed by, not surprisingly,
pressing the ‘VALUE’ button. The value increases with each push of the ‘VALUE’ button
up to the maximum shown in the table below, and then returns to the minimum value.
Pressing ‘ACCESS’ again will display the next value to view or change. At the end ‘- -‘
will be displayed.
· SC
Maximum score (for a player) per game
· Default Value 7
· Minimum Value 2
· Maximum Value 9
· LE
Maximum time in minutes a game will run
· Default Value 7 minutes
· Minimum Value 0 ( score setting determines game length)
· Maximum Value 16 minutes
· CC
Coins per credit
· Default Value 1
· Minimum Value 1
· Maximum Value 8
· PC
Plays per credit
· Default Value 1
· Minimum Value 1
· Maximum Value 3
· SO
Sound on and off
· Default Value 1
· Minimum Value 0 (= off)
· Maximum Value 1 (= on)
18
·
HI
Number of rail hits per sound (Example: a setting of 3 allows a rail shot sound on
every 3rd shot, a setting of 1 allows a sound on every rail shot. This keeps the table from
making too much sound, if desired)
· Default Value 1
· Minimum Value 0 (no strike sound)
· Maximum Value 5
· At
Attract Sound Spacing (in minutes)
· Default Value 1
· Minimum Value 0 (no attract sound)
· Maximum Value 5
· St
Start Button (not found on coin operated games)
· Default Value 0
· Maximum Value 1
· tt
For games with ticket printers only
· Default Value 0
· Minimum Value 0 (tickets print at game end)
· Maximum Value 1 (tickets print when goal scored
x
x
x
User can control the Background sounds (crowd sounds and demo music) using the
Background volume control
User can control the Effects sounds (rail shots, coin drop sounds, scoring, etc) using the
Effects volume control
User can control the Rail Shot sensitivity using the VR1 potentiometer on the board.
19
20
20
H8
H3
HOCKEY
H 10
H 39
H 40
H4
H 11
H6
H 22
H 23
H1
H 20
H 21
H 24
H 28
H 17
H 18
H 14
H 30
Side Decal
H 37
H 25
H 26
H 13
H36
H 32
H 33
H 31
End Decal
H 19
H 27
H 12
H9
H 35
H 34
H 15
H3
H 29
H2
H5
This page will contain the exploded drawing with the “H” parts identifiers
Identifiers on the drawing correspond to the part numbers listed below.
Order the correct part number for your table.
Remember : there’s no such thing as an “H3”. The Part number is key.
Ref #
*
*
*
*
H1
H1
H2
H2
H3
H3
H3
H3
H3
H4
H5
H6
H6
H8
H9
H10
H10
H11
H12
H12
*
*
H13
H14
H15
H17
H17
H18
H19
Part Number
860400090
860400150
860400210
980400200
030400260
030400300
980000705
030000140
800401921
800401991
800400961
800450010
800400951
850400470
800401800
800402300
800402310
860000300
960402805
980000530
030000130
990400602
030402015
800401910
860400300
730408400
860001325
20607560
860400030
730450060
730450065
NI020200030
NI870012309
Item Description
PUCK, FLUORESCENT
PUCK, FLUORESCENT QUIET WHITE
MALLET, FLUORESCENT WHITE
SANDPAPER DISC
3-PIECE SHIELD SET
3-PIECE SHIELD SET FOR SHORT SHOT
LOCK WITH 1KEY #J8045 SCREW LOCK GOAL ENDS
KEY J8045 GOAL ENDS
GOAL END, LOCK ENTRY, BLACK, BEST SHOT / PROSTYLE
GOAL END, LOCK ENTRY, FLUORESCENT, HOT FLASH II
GOAL END, LOCK ENTRY W/SPEAKER GRILLE, BLUE, SHORT SHOT
GOAL END, LOCK ENTRY W/SPEAKER GRILLE, ORANGE, FIRE STORM
GOAL END, LOCK ENTRY, SILVER, BLUE STREAK
OPTO-SHIELD DECAL FOR GOAL END
GOAL ENTRY
BRCKT,SOLENOID
BRCKT,DC SOLENOID
CORNER, DOWN, BLACK
DROP, PUCK
LOCK WITH #106 KEY FOR SERVICE DOORS
KEY #106 - SERVICE DOORS
SERVICE ACCESS DOOR - BLANK
KIT, SIDE MOUNT SCORING DISPLAY
BRKT, SCORE SIDE MOUNT, BLACK
LENS, RED SIDE MOUNT SCORE DISPLAY
WIRE HARNESS, SCORE, SIDE MOUNT EXTENSION
LEG, BLACK
LEG LEVELER
CORNER, PLASTIC COVER HOCKEY (ONLY ON TABLES WITHOUT ROUNDED RAILS)
LED LIGHT STRIP FOR FIRE STORM
LED LIGHT STRIP FOR SHORT SHOT
LEG BOLT : 5/16-18 x 1 1/2 SLT HEX W/WASHER
BLACK RAIL/GOAL BOLT : MS, 1/4-20 X 1-1/2" PAN PHILLIPS
21
H19
H20
H20
H21
*
*
*
H22
H22
*
*
H23
H24
H24
H25
H25
H26
H27
H28
H29
H30
H30
H30
H30
H30
H30
H31
H31
H31
H31
H32
H33
H34
H35
H36
H34
H35
H36
H34
H35
H36
H34
H35
H36
H37
H37
H37
H37
H37
H39
H40
H40
H40
NI870054205
880400140
880400125
990401000
730400100
730400200
730408305
880400300
880400320
879900150
980400100
880400600
880400715
880400720
880400900
880400910
980400400
880400202
880300360
880404200
860401458
860450010
860404160
860402458
860404458
860404459
860403458
860450000
860404150
860404000
800401000
960402810
720400700
720400710
720400720
720400800
720400810
720400820
7204Y1306
7204Y2206
7204Y2406
7204R1306
7204R2206
7204R2406
020407031
020407181
020407135
020407425
020407040
880303140
800200750
800200760
860000815
THREADED INSERT : 1/4-20X.984 D142025 GOAL ANCHOR
PCB, 9.0 DOMESTIC HOCKEY FOR TABLES WITH SOUND
PCB, 7.0 DOMESTIC HOCKEY LOGIC USE WITH 880400715 10V TRANSFORM
ASSY, SERVICE PANEL VER. 7.0 (BOARD AND ELECTRONICS)
WIRE HARNESS, MAIN HOCKEY
WIRE HARNESS, EXPORT CE HOCKEY
WIRE HARNESS, SCORE DISPLAY MAIN
SOLENOID,120 AC - USA DOMESTIC
SOLENOID,12 DC CE TABLES ONLY
SOLENOID LOCKING PIN, 1/8 x 3/4 ROLL PIN
SOLENOID RETURN SPRING
RELAY,G4W-11123A USTV8HP12DC
TRANSFORMER, 120V TO 10 VAC - USE WHEN UPGRADING pre-2004
TRANSFORMER ,STEP DOWN 220V TO 110V AC
BLOWER MOTOR 110V - USA DOMESTIC
BLOWER MOTOR, 220V
BLOWER MOTOR GASKET
BOARD, LED SCORE SIDE MOUNT
SPEAKER SET (OF 2) FOR TABLES WITH SOUND ONLY
SCORE OPTIC BOARD
DECAL,SIDE HOT FLASH II
DECAL SIDE FIRE STORM
DECAL,SIDE BLUE STREAK
DECAL,SIDE BEST SHOT
DECAL SIDE SHORT SHOT (SERVICE/COIN DOOR SIDE)
DECAL SIDE SHORT SHOT (DOORLESS SIDE)
DECAL,END HOT FLASH II
DECAL END FIRE STORM
DECAL,END BLUE STREAK
DECAL,END BEST SHOT (PLAIN BLACK)
GOAL END NUT BLOCK BRACKET
GOAL END NUT BLOCK
SIDE RAIL WITH ROUND CORNER, SILVER 7-FOOT (PRO-STYLE, BLUE STREAK)
END RAIL WITH ROUND CORNER, RIGHT, SILVER 7-FOOT (PRO-STYLE, BLUE STREAK)
END RAIL WITH ROUND CORNER, LEFT, SILVER 7-FOOT (PRO-STYLE, BLUE STREAK)
SIDE RAIL WITH ROUND CORNER, SILVER 8-FOOT (BEST SHOT / PRO STYLE)
END RAIL WITH ROUND CORNER, RIGHT, SILVER 8-FOOT (BEST SHOT / PRO STYLE)
END RAIL WITH ROUND CORNER, LEFT, SILVER 8-FOOT (BEST SHOT / PRO STYLE)
SIDE RAIL WITH ROUND CORNER, FLUORESCENT HOT FLASH II
END RAIL WITH ROUND CORNER, RIGHT FLUORESCENT HOT FLASH II
END RAIL WITH ROUND CORNER, LEFT FLUORESCENT HOT FLASH II
SIDE RAIL WITH ROUND CORNER, ORANGE FIRE STORM
END RAIL WITH ROUND CORNER, RIGHT ORANGE FIRE STORM
END RAIL WITH ROUND CORNER, LEFT ORANGE FIRE STORM
PLAYFIELD, 8-FOOT BLUE W/SMALL LOGO (PRO-STYLE, BEST SHOT)
PLAYFIELD, HOT FLASH II UV (BLUE W/LARGE LOGO)
PLAYFIELD, FIRE STORM UV (BLACK W/FLAME TRIM)
PLAYFIELD 7-FOOT BLUE W/SMALL LOGO (PRO-STYLE, BLUE STREAK)
PLAYFIELD 5-FOOT BLUE W/SMALL LOGO (SHORT SHOT)
COIN DOOR WITH LOCK, FRAME AND ROLL-DOWN MECHS
METAL CASH BOX BOTTOM
METAL CASH BOX LID
PLASTIC CASH BOX FOR TABLES WITH 8-DEGREE DOOR
22
H50
H52
H53
H51
MOST OVERHEADS
H50
H50
H50
H51
H51
H51
880403101
800404750
800404752
800404762
800404726
800404728
800404738
870048150
870012307
SCORE DISPLAY BOARD OVER HEADS 2 PER OVERHEAD
MOUNTING BRACKET CLAMP - HF II FLUORESCENT
MOUNTING BRACKET CLAMP - SILVER
MOUNTING BRACKET CLAMP - BLACK
MOUNTING BRACKET (SIDE) - HF II FLUORESCENT
MOUNTING BRACKET (SIDE) - SILVER
MOUNTING BRACKET (SIDE) - BLACK
WASHER ¼" ZINC
SCREW, BLACK, PAN HEAD PHILLIPS ¼-20 x 1"
FIRE STORM OVERHEAD ONLY
H52
H53
800450110
800450090
OVERHEAD TUBE COVER - FIRE STORM
MOUNTING BRACKET CLAMP - FIRE STORM
For Non-coin
home-model
tables only
23
part # 880400125
part # 880400140
24
25
V7.0 – U.S. 110v tables
Without sound
26
V9.0 – U.S. 110v tables
With sound
27
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29
30
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33
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Just as with the disks and instructions sent with that brand new Computer, Phone,
Television, Printer, practically ANY electronic device these days, information can and will
change between the time this was printed and the time you reached for the manual.
Sometimes between printing and actual purchase.
The most current and complete troubleshooting, technical and parts breakdown
information can be found at any time at
www.valleydynamoparts.com
For additional assistance:
Email anytime : [email protected]
During business hours (Central US Time) : call 972.595.5300
and follow the prompts for Tech support
We hope your proudly American-built
Dynamo Hockey table provides decades
of trouble-free enjoyment. Thanks again
for considering Dynamo.
36
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