Atari Final Lap arcade game Operators Manual
Below you will find brief information for arcade game Final Lap. The Final Lap is a racing game that allows up to eight players to compete head-to-head. Each game has two separate video displays, a steering wheel, a high/low shifter, a gas pedal, and a coin mechanism. The game can be linked together for unprecedented competition.
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GAMES Final Lap Operators Manual with Illustrated Parts Lists ii © 1988 by Atari Games Corporation. All rights reserved. No part of this publication may be reproduced by any mechanical, photographic or electronic process, or in the form of a phonographic recording, nor may it be stored in a retrieval system, transmitted, or otherwise copied for public or private use, without permission from the publisher. The game play, all graphic designs, this technical manual, its accompanying schematic diagrams, and the display manual are protected by the U.S. Copyright Act of 1976. This Act provides for substantial penalties for violating federal copyright laws. Courts can impound infringing articles while legal action is pending. If infringers are convicted, courts can order destruction of the infringing articles. In addition, the Act provides for payment of statutory damages of up to $50,000 per in- fringing transaction in certain cases. Infringers may also have to pay costs and attor- neys’ fees and face an imprisonment of up to five years as well as fines of up to $250,000 in the case of individuals and up to $500,000 in the case of corporations. Atari Games Corporation will aggressively enforce its copyrights against infringers. We will use all legal means to immediately halt any manufacture, distribution, or operation Final Lap Upright of a copy of video games made by us. Anyone who purchases such copies risks forfeit- ing such a game. Published by: Atari Games Corporation 675 Sycamore Drive P.O. Box 361110 Milpitas, California 95035 Printed in the U.S.A OS Produced by the Atari Games Technical Publications Department. Technical Writing: Rosalind Hutton Editing and Design: Andrea Dencker Illustration: Mary Ohanessian Sumner Final Lap Upright Notice Regarding Non-Atari Parts WARNING Use of non-Atari parts or modifications of any Atari game circuitry may adversely affect the safety of your game, and may cause in- jury to you and your players. You may void the game warranty (printed on the inside back cover of this manual) if you do any of the following: ® Substitute non-Atari parts in the game. * Modify or alter any circuits in the game by using kits or parts not supplied by Atari Games Corporation. NOTE This equipment generates, uses, and can radiate radio frequency energy, and if not in- stalled and used in accordance with the instruction manual, may cause interference to radio communications. It has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J of Part 15 of Federal Communications Commission (FCC) Rules, which are designed to provide reasonable protection against such interference when operated in a commercial environment. Operation of this equipment in a residential area or modification to this equipment is likely to cause in- terference, in which case the user, at his own expense, will be required to take whatev- er measures may be required to correct the interference. If you suspect interference from an Atari game at your location, check the following: * All ground wires in the game are properly connected as shown in the game wiring diagram. * The power cord is properly plugged into a grounded three wire outlet. * On games provided with an Electromagnetic Interference (EMI) ground cage, be sure the printed-circuit boards (PCBs) are properly installed in the EMI ground cage and that the end board is securely installed with all screws in place and tightened. If you are still unable to solve the interference problem, please contact Customer Ser- vice at Atari Games Corporation. See the inside front cover of this manual for service in your area. iit IV Table of Contents Set-Up How to Use This Manual .....................erereererereecere eee RI IR IR II II II III II II RI II 1-1 Inspecting the Game ..................ec.eriecececenenern er RR O RR e e e reee erre. 1-2 Installing the Attraction Sign .....................000 00000000000 e IR IO RR IR IDR RR RO ee. 1-2 Connecting Cabinets......................e.e0eereee eee ADA 1-2 Choosing the Car Type..................e.ívereeeeeer irene errnerer recerca 1-3 Control and Switch Locations .................e.....e.ee reee II II II É ROO É TG O RI ID Ree eee 1-4 Setting the Coin and Game Options.......................60. eres eevee EEE 1-5 Game Play .................e.meniineneeieo rencor re ennecee e irene tree reee ra rare ranraroe roer cereeerrea ceo reeees 1-5 Self-Test RAM TSE cee eee eee eee eee eerste eee area eae eres 2-2 ROM TEest...............eeeeemennio riera creeo ce encarar eee recene rar ererrcece reee e rorenro ener eareren eee. 2-2 Gas Pedal TeSt are eee eee ees 2-2 Brake Test ................... einen EEE RRE RER ERRERERRREERAREEREEERERRERARERAAREELEEEEEEEEERREEER ARE ARTEN E EEE 2-2 Steering Wheel TEst….......………..eererserenennmnnmnttntnn+nnnnnnnnnnnnnmnnnnnnnnnnnnnnn*nnn 2-2 Sound TeSt otitis eee eee eee ree erecta errar eUeere aan race rennes 2-2 Coin OPTIONS... uvvessere nes een ren ra res erss seras nan erananraan sata naeta rares rene canne na na can ar ean carre a seen en ee0 2-2 Difficulty Level... ene anna rn era rare re ere nene Tenes 2-2 Number of Laps .................i.eeeeeeeici reee reee eee re rre rrreeeareerneer e RR KR RRR EEE EE 2-3 Communication Circuit Test....................m mee e Renee een a 2-3 Linked Games .............2.0..0 0. ene ere ene rear ce erre erre na nanas rece rnenececareeececs 2-3 Car TYPE@.....…..…..cisarisrarerrreccerrencenmessacsrarsrerrrarae nr ere nana ane ran acer ea san an anna nee nee ner 2-3 Motion TEST Lo. eee eee reas 2-3 EN 2-3 Reset the High Score Table... EEE 2-3 Maintenance Preventive Maintenance... 3-2 Maintaining Your Game ......................00eemerrriee ee DR II RI II O RI O CI O eee erre er reee. 3-2 Opening the Control Panel......................e.0..e emi ae ee eee 3-2 Maintaining the Steering Wheel Assembly .................=...0.000 e ID EEE 3-2 Lubricating the Gear Shift Assembly... De eee 3-3 Maintaining the Pedal Assembly............................. EEE REES 3-3 Cleaning the Coin Mechanism ...................2 reee REEREER ER 3-4 Cleaning the Interior Components ................. ever rete r a aaa aaaeans 3-5 REPALIS o.oo eee eee eee eee eee eens 3-7 Replacing the O-Rings on ‘the Steering Wheel Stop ..................... miei EEE 3-7 If the Steering Wheel Does Not Return to the Center... 3-8 Replacing the Spring on the Steering Wheel Assembly .......................m. me 3-8 Replacing the Stop on the Steering Wheel Assembly... 3-8 Replacing the Steering Wheel Potentiometer.……………..…….…rnnnnnsnsnnnnnnn 3-9 Replacing the Steering Wheel ....................... eee, 3-9 Replacing the Gear Shift ASssemDlY.….…..….….….errernnnnennnnnnnnnnnnnnnnennnn 3-9 Replacing the Microswitch on the Gear Shift Assembly….…..…..….………resseriensernarrnce 3-9 Replacing the Stops on the Foot Pedal Assembly ..................... EEE KEG 3-9 Replacing the Pedal POLENtIOMEtEr.….……..…...…..…..…rirrecrrsrrssreneesarranrenaerrnse ane rnr care 3-10 Removing the Video Display ........................0..01000000 00 O ID IA 3-10 Replacing the Video Display... DI II RI ID IR O RR O eee eee 3-11 Removing the Game PCBS ...................eemieiio reno eee recen nee eee reese eee eee, 3-12 Replacing Static-Sensitive Devices .....................0mm me ere Re e eee 3-12 Removing the Speakers... EEK prencaronanon eo coneenr ener erecerren e. 3-12 Illustrated Parts Lists Glossary Warranty Final Lap Upright Final Lap Upright List of Illustrations Figure 1-1 Figure 1-2 Figure 1-3 Figure 1-4 Figure 2-1 Figure 3-1 Figure 3-2 Figure 3-3 Figure 3-4 Figure 3-5 Figure 4-1 Figure 4-2 Figure 4-3 Figure 4-4 Figure 4-5 Figure 4-6 Figure 4-7 Figure 4-8 Figure 4-9 Figure 4-10 Figure 4-11 Figure 4-12 Table 1-1 Table 1-2 Table 3-1 Table 3-2 Connected Cabinets and Their Link PCBS......….….…..…rerrereneresmenssensnnn 1-3 Car-Type Connectors .................e.e.ereeeenre e e Re Dee eee. 1-3 Utility Panel Controls are ee reee reee rare er ee nas 1-4 Other Game Control Locations... ee RDA 1-4 Self-Test Screen ...................mem eters eee eases ean, 2-2 Opened Control Panel ………..…......………rrrererrenennrennmçensmennnnnnnnnnnnnnnnnnnnn+n*n* 3-3 Maintaining the Steering Wheel Assembly .........................m 0 3-4 Maintaining the Foot Pedal Assembly .................... verme 3-5 Repairing the Gear Shifter... eee, 3-9 Video Display Removal ........................ eee eee eee 3-11 Cabinet-Mounted Assemblies..................... 1 eee EEE EEE 4-2 Control Panel Assembly........................eemeee e ee e eee 4-6 Steering Wheel Assembly ....................e.emmiee ne reee eee. 4-8 Gear Shifter Assembly .........................e. eee eee eee eee. 4-10 Foot Pedal Assembly .........................eee.. nera reee arre en renacer. 4-11 Linear/Switching Power Supply Assembly .........................00000 EEE 4-12 Coin Acceptors, Inc. Coin Door Assembly ..................... meme 4-16 Final Lap CPU PCB Assembiy ......................00000e e ORD ID DDD! 4-20 Final Lap Video PCB Assembly........................ eme 4-26 Final Lap Small ROM PCB Assembly ......................... 000 4-28 Final Lap EMI PCB Assembly ......................0eeemeeie eee, 4-29 Final Lap Link PCB Assembly ...................0..me rares sacs rennes 4-30 List of Tables Game Specifications .......................... miem e ea eee eee 1-2 Car-Type Connectors.....................e...eeeiieere re e eee e ee eee. 1-4 Preventive-Maintenance Items ..................r..erreeerecccccorcerorec eee eee ee 3-2 Game Troubleshooting ..........................00m..ie eee 3-7 vi Final Lap Upright Safety Summary The following safety precautions apply to all game operators and service personnel. Specific warnings and cautions will be found in this manual whenever they apply. WARNING Properly Ground the Game. Players may receive an electrical shock if this game is not properly grounded! To avoid electrical shock, do not plug in the game until it has been inspected and properly grounded. This game should be only be plugged into a grounded three-wire outlet. If you have only a two-wire outlet, we recommend you hire a licensed electrician to install a three-wire grounded outlet. If the control panel is not properly grounded, players may receive an electrical shock! After servicing any part on the control panel, check that the grounding wire is firmly secured to the inside of the con- trol panel. After you have checked this, lock up the game. AC Power Connection. Before you plug in the game, be sure that the game's power supply can ac- cept the AC line voltage in your location. The line voltage requirements are listed in the first chapter of this manual. Disconnect Power During Repairs. To avoid electrical shock, disconnect the game from the AC power before removing or repairing any part of the game. If you remove or repair the video display, be very careful to avoid electrical shock. High voltages continue to exist even after power is discon- nected in the display circuitry and the cathode-ray tube (CRT). Do not touch the internal parts of the display with your hands or with metal objects! Always discharge the high voltage from the CRT before servicing it. Do this after you disconnect it from the power source. First, attach one end of a large, well-insulated, 18-gauge jumper wire to ground. Then momentarily touch the free end of the ground- ed jumper wire to the CRT anode by sliding the wire under the anode cap. Wait two minutes and do this again. Use Only Atari Parts. To maintain the safety of your Atari game, use only Atari parts when you repair it. Using non-Atari parts or modifying the game circuitry may be dangerous, and could injure you and your players. Handle the CRT With Care. If you drop the CRT and it breaks, it may implode! Shattered glass from the implosion can fly six feet or more. Use the Proper Fuses. To avoid electrical shock, use replacement fuses which are specified in the parts list for this game. Replacement fuses must match those replaced in fuse type, voltage rating, and current rating. In addition, the fuse cover must be in place during game operation. CAUTION Properly Attach All Connectors. Make sure that the connectors on each printed circuit board (PCB) are properly plugged in. The connectors are keyed to fit only one way. If they do not slip on easily, do not force them. If you reverse a connector, it may damage your game and void your warranty. Ensure the Proper AC Line Frequency. Video games manufactured for operation on 60 Hz line power (used in the United States) must not be operated in countries with 50 Hz line power (used in Europe). If a 60 Hz machine operates on 50 Hz line power, the fluorescent line ballast transformer will overheat and cause a potential fire hazard. Check the product identification label on your machine for the line frequency required. ABOUT NOTES, CAUTIONS, AND WARNINGS In Atari publications, notes, cautions and warnings have the following meaning: NOTE-— A highlighted piece of information. CAUTION—Equipment and/or parts can be damaged or destroyed if instructions are not followed. You will void the warranty on Atari printed-circuit boards, parts thereon, and video displays if equip- ment or parts are damaged or destroyed due to failure of following instructions. WARNING—Players and/or technicians can be killed or injured if instructions are not followed. Chapter 1 Set-Up How to Use This Manual This manual is written for game operators and service personnel, and provides information for setting up, playing, testing, and maintaining your Final Lap™ Up- right game. The manual is divided into the following chapters: * Chapter 1 contains set-up and game play informa- tion. * Chapter 2 contains self-test procedures. * Chapter 3 contains preventive maintenance and re- pair procedures. e Chapter 4 contains illustrated part lists. Wiring and schematic diagrams for the Final Lap Up- right game circuitry are contained in the Schematic Package Supplement (SP-322) included with = TAD your game. \ оо CN This chapter includes information i = = required to set up and play your DL Final Lap Upright game. Read this Q chapter carefully before you turn on the game. <=> Set-Up WARNING This game must be levelled before any- one plays it. If it is not levelled, a player can pull the cabinet over on top of him- self. This cabinet should be connected to a grounded three- wire outlet only. If you have several cabinets, each one should be connected to its own separate ground- ed outlet. If you have only two-wire outlets, we recommend that you hire a licensed electrician to install grounded out- lets. Players can receive an electrical shock if the cabi- net is not properly grounded. WARNING To avoid electrical shock, do not plug in the cabinet until you have inspected it. After you have inspected it, plug it in only fo a grounded three-wire outlet. Inspecting the Game Please inspect your Final Lap Upright game carefully to ensure that the game is complete and was delivered to you in good condition. Figure 4-1 shows the locations of the parts of the game. Table 1-1 lists space, power, and environmental requirements. Inspect the game cabinet and seat assembly as follows: 1. Examine the exterior of the cabinet for dents, chips, or broken parts. 2. Unlock and open the lower service door. Unlock and open the coin doors. Inspect the interior of the cabinet as follows: a. Ensure that all plug-in connectors (on the cabinet harnesses) are firmly plugged in. (The connector bracket next to the EMI enclo- sure is for the car type selection. One of three connectors can be plugged into the connector bracket or none of them may be. For more infor- mation, see Choosing the Car Type in this chap- ter.) Do not force connectors together. The connec- tors are keyed so they fit only in the proper orientation. A reversed edge connector can dam- age a printed-circuit board (PCB) and will void your warranty. b. Ensure that all plug-in integrated circuits on each PCB are firmly plugged into their sockets. C. Inspect the power cord for any cuts or dents in 1-2 Final Lap Upright the insulation. d. Inspect the power supply. Make sure that the ~ correct fuses are installed. Check that the harness is plugged in correctly and that the fuse block cover is mounted in place. Check that the green ground wires are connected. e. Inspect other major sub-assemblies, such as the video display, printed-circuit boards (PCBs), and speaker. Make sure that they are mounted se- curely and that the ground wires are connected. Table 1-1 Game Specifications Characteristic Specification Power Consumption 150 V-A, 110 W RMS Temperature +5° to +50° C G37° to +122° F) Humidity Not to exceed 95% relative Line Voltage 102 to 132 VAC (U.S. games) Width 49 in. (124.5 cm.) Depth 33 in. (84 cm.) Height 72 3/8 in. (184 cm.) Weight 450 165. (204.5 kg.) Installing the Attraction Sign The attraction sign mounts on the top panel of the game. See Figure 4-1. Put the attraction sign on top of the game and center it. The front edge should be behind the retainer. Peel off the covering on the tape on the bottom of the sign and press the tape down on the cabinet. Connecting Cabinets You can connect up to four cabinets together. Each cabinet is shipped with a 6-foot-long connecting cable. If you are connecting three or four cabinets together, you will need longer cables, which are available from Atari Games Customer Service. These cables are 10 feet long (part no. 150031-120) and 20 feet long (part no. 150031-240). 1. Turn off the game power to all the cabinets. 2. Find the Link PCB in the back of the game. Plug in the connecting cables as shown in Figure 1-1. Each cable must be connected from an input to an out- put. 3. Switch the connecting switch located on the Link PCB to the down position on all the cabinets that are linked together. Final Lap Upright Four Cabinets Set-Up a! ne! el: RES Connected Cabinets and Their Link PCBs Choosing the Car Type Each player can have one of four car types. These are selected by plugging in different connectors (included with the game) into the car-type connector bracket. The car-type connector bracket is next to the PCB en- closure and shown in Figure 1-4. At the factory, one car-type connector is plugged into the car-type connector bracket and the other two con- nectors are attached to it by a tie wrap. In Figure 1-2 the car-type connectors are shown with the wires at the different locations. The car types and colors with their corresponding con- nectors are shown in Table 1-2. McLaren Car Lotus Car (Red and White) (Yellow) Car-Type Connector March Car Bracket (Blue) Figure 1-2 Car-Type Connectors Set-Up . Table 1-2 Car-Type Connectors Car Type Color Connector March Blue Has wires at all 4 pins. McLaren Red and white Has wires at pins 2 and 4. Williams White, blue, No connector. and yellow Lotus Yellow Has wires at pins 1 and 3. Control and Switch Locations The controls and switches are located on the utility panel behind the upper coin door and on the back of the game. Power On/Off Switch The power on/off switch is located at the bottom left of the cabinet. (See Figure 4-1.) Volume Control The volume controls are located on the self-test utility panel behind the upper coin door. (See Figure 1-3.) Each player has two volume controls which adjust the level of sound from two speakers over each video display. Self-Test Switch Each game has two self-test switches located on the utility panel behind the upper coin door. (See Figure 1-3.) The self-test switches are slide switches. Left Player Left and Right Speaker Volume Right Player Left and Right Speaker Volume Aux. Credit Switch / / Right Player Right Player + Self-Test Left Player Coin Aux. Credit Switch Coin Counter Counter Left Player ~ Self-Test Switch Figure 1-3 Utility Panel Controls 1-4 Final Lap Upright Each video display has its own self-test switch that se- lects the Self-Test Mode to check game operation. See Chapter 2 for a complete description of the self-test. Auxiliary Credit Switches Each game also has two auxiliary credit switches, next to the self-test switches on the utility panel. These are push button switches. Use either auxiliary credit switch to give a player coin credits. These switches do not activate the coin counter when they are used. This may be helpful if you need to trou- bleshoot the player start circuitry. Connection Switch The connection switch is on the Link PCB (see Figure 1-2). This switch should be in the down position with connecting cables plugged in, if you have two or more cabinets connected together. For more information, read Connecting Cabinets in this chapter. NOTE If you have one cabinet, be sure the Link PCB switch is in the up position. Other- wise the game will not function properly. Coin Counter ‘The two coin counters, one for each player, are locat- ed on the utility panel inside the upper coin door. The coin counter records the number of coins deposited. Car-Type Connector Utility Bracket Panel Link PCB On/Off Switch Figure 1-4 Other Game Control Locations Final Lap Upright Setting the Coin and Game Options The Final Lap Upright coin and game options are set in the Self-Test Mode. Refer to Chapter 2 for the rec- ommended settings and the procedure for setting the options. Game Play This section of the manual describes the theme of the Final Lap Upright game and the game play features. Introduction Final Lap is the first linked game designed for the amusement industry. Originally created by Namco Lim- ited of Japan, Final Lap Upright is a realistic racing game in the tradition of Pole Position. Each Final Lap Upright unit is actually two games in one, with two separate video displays linked together for interactive play. Realistic player controls consist of a steering wheel with return-to-center steering, a high/low shifter, and a gas pedal. As many as four Fi- nal Lap Upright units can be linked together for un- precedented competition: Up to eight players can compete head-to-head. Play Mode Imagine yourself racing head-to-head against the play- €r next to you. You see his car approaching in the rear-view mirror, and suddenly, he passes you on the inside, narrowly missing a road sign. You weave be- Set-Up tween the other competitive cars in hot pursuit. You are on his tail through the hairpin and pass him in the straightaway! The status screen tells you that you are now in first position. You pass the finish line before the time runs out and again get extended time, but the question still remains: can you complete the final lap? To start the game, one or more players deposit coin(s) in the slot corresponding to their video display (e.g., the right player uses the right coin slot and the left player the left slot). The green light flashes, the green flag is waved and the race is on! * To begin a head-to-head race, players must deposit coins within 16 seconds of each other. * One player can compete against the clock or multi- ple players race can simultaneously on the same course. * Each player has his own realistic first-person per- spective of the track and sees his competitors’ cars on his screen. * New players can start a new game even if another race is in progress. * As an incentive for multiple-player games, all play- ers can continue for an extended time, as long as at least one player completes the lap within the time allowed on the computer clock shown in the center of the video display. * Players who set the best lap time are rewarded with a bottle of champagne in the winner's circle. * If a player's time is fast enough, the player can en- ter his initials on the high score table. 1-5 Chapter 2 Self-Test The Final Lap™ Upright game tests itself and provides visual and audible indications of the condition of the game circuitry and controls. Self-test information is dis- played on the screen and through the sound system. No additional equipment is required. We suggest that you perform a self-test at least once a day and when you first set up the game, connect addi- tional cabinets, collect coins, or when you suspect game failure. Use the self-test to check the game cir- cuits, check the op- tion settings, and change the option settings. The self-test switches (one for each display) are located on the utility panel behind the upper coin door. The self-test switches are the slide switches on the bottom of the utility panel. Self-Test When you turn off the self-test switch, the game re- turns to the attract mode. When you turn on the self- test switch, the self-test screen appears. To move through the options and tests, press the gas pedal and change the gear shift from low to high. (You will hear a roar through the speakers when you change the gear shift.) The next option setting now flashes. To move to the next option or test, do the same procedure. You can only move down the screen. When you reach the end of the list, you return to the Sound test. To change a flashing option setting, move the gear shift from low to high. Do not press the gas pedal. Ev- ery time you move the gear shift, a new setting ap- pears. Once you choose a new setting, you can return immediately to the attract mode, if you like. RAM Test This tests the game RAMs. If the game RAMs are work- ing correctly, OK appears. If the screen shows any- thing besides OK, a qualified technician should check the game boards. ROM Test This tests the game ROMs. If the game ROMs are working correctly, OK appears. If the screen shows anything besides OK, a qualified technician should check the game boards. Gas Pedal Test GAS is the gas pedal test. Press the gas pedal, and the number to the right increases. Release the pedal, and the number decreases. If you are not pressing on the gas pedal, the number should be 00. If the number does not appear this way, then do the following: 2-2 Final Lap Upright 1. Check to make sure the gas pedal is returning to the top of its mechanical range. If it does not, repair or replace the gas pedal. 2. Turn the self-test switch off and then on again. 3. The number should reset to zero. 4. If it does not, check the potentiometer on the gas pedal. Brake Test BRAKE does not apply to the Final Lap Upright game. It will show the same values as the gas test. Steering Wheel Test STEERING is the steering wheel test. When you turn the wheel to the left, the number increases. When you turn the wheel to the right, the number decreases. If you are not turning the steering wheel, the number should be 00 or FF. If the number does not appear this way, then do the following: 1. Check to make sure the steering wheel returns to the center. If it does not, repair the steering wheel. 2. Turn the self-test switch off and then on again. 3. The number should reset to zero. 4. If it does not, check the potentiometer on the steer- ing wheel. Sound Test SOUND is the sound test. Cycle through the five sounds to test the audio circuitry. Coin Options The COIN 1 option sets the coin option for each play- er. The COIN 2 setting does not apply to this game. You can choose 1 to 8 coins and 1 to 8 credits. The coin amounts and the credit amounts change indepen- dently of each other. The recommended option setting is 2 coins for 1 credit. | МОТЕ All players must have identical Coin 1 settings. Difficulty Level RANK is the difficulty level of the game. When you change the rank, you shorten or lengthen the game time. Final Lap Upright NOTE All players must have identical Rank settings. The levels are: e À (easy) * B (medium)—recommended setting e C (hard) e D (difficult) Number of Laps ROUND is the number of laps each player is permitted to complete in each game. If one player completes a lap in less than the allotted time, then all players re- ceive another lap. NOTE All players must have identical Round settings. These are the settings for the number of rounds: . 3 e 4 (recommended setting) oN Л Communication Circuit Test SCI, at the top right of the screen, indicates whether the Game PCB communications circuits are working correctly. SCI ON should be followed by four letters and numbers if the circuits are working correctly. If you see SCI NG, then a problem exists. Check the con- necting cables to other games and the connectors. Linked Games LINK counts the number of game PCBs connected to- gether (not the number of cabinets). LINK should al- Self-Test ways read On. If it reads Off, the switch on the Link PCB is in the wrong position. Check Figure 1-1, Link PCBs on Connected Cabinets, for the correct position of your switch. If you have one cabinet, the number of linked games should be 2. If you have 3 cabinets connected, the link number should be 6. If you do not have the correct number of links, check the connections between your games. Car Type The CAR TYPE is the type and color of car that each player has. Each type of car has a different color. For more information about choosing the car type, see Choosing the Car Type in Chapter 1. Motion Test MOTION does not apply to the Final Lap Upright game. It should always read Off. Test Pattern When you turn off the self-test, you will briefly see a test pattern. Use this screen to check the convergence and the color balance of the video display. For more information, see your video display service manual. Reset the High Score Table To reset the high score table, turn the steering wheel until the number 1F appears and change the gear shift to high. The words HISCORE INITIALIZED appear at the bottom of the self-test screen. The high score table now shows the default names and times. Chapter 3 Maintenance This chapter includes preventive maintenance and re- pair procedures for the Final Lap™ Upright game com- ponents that have the most use. To assure maximum trouble-free operation from this game, you should per- form preventive maintenance described in this chapter. Removal, disassembly, reassembly-assembly, and re- placement procedures are provided for components that might need to be repaired. If a game part is men- tioned, but not illustrated, refer to Chapter 4, Illustrat- ed Parts Lists, for information. Maintenance Final Lap Upright Preventive Maintenance Preventive maintenance includes cleaning, lubricating, and tightening hardware. Preventive maintenance should be performed regularly, so the game stays in top condition and major problems are avoided. Pre- ventive maintenance tasks and intervals are shown in Table 3-1. More information about performing each task follows the table. Maintaining Your Game For the best performance from your Final Lap game, you should check and maintain your game according to the times and tasks shown in Table 3-1. How to check and maintain these items is explained further in this section. You may want to perform these tasks more often if the game is heavily used. Opening the Control Panel 1. Remove the four tamperproof screws and washers in the front of the control panel. NOTE A hole is provided inside the upper coin door to store the tamperproof key wrench when it is not in use. 2. Open the control panel. See Figure 3-1. Maintaining the Steering Wheel Assembly This section explains how to maintain the steering wheel assembly on your Final Lap Upright game. For repair and replacement procedures, see Repairs. Tightening the Screws on the Stop Brackets 1. When the control panel is open, the two stop brackets on the steering assembly face out. See Fig- ure 3-2. 2. Make sure the four cross-recessed screws are tight. They should be torqued to 28 inch-pounds. 3. If a screw has fallen out, replace it immediately. Tightening the Socket-Head Screw on the End of the Steering Shaft 1. Open the control panel. 2. Use a 3/16-inch Allen head wrench to tighten the screw on the end of the steering shaft. See Figure 3-2. Make sure it is torqued to 95 inch-pounds. Tightening the Screws on the Spring Catch The stop catch is mounted directly on the steering shaft, over the spring. The screws secure the spring Part When to Check Steering Wheel Every 3 months Every 6 months Gear Shift Every 3 months Pedal Every 6 months Coin Mechanism Every 3 months Clean. Interior Components Every 6 months Clean. Table 3-1 Preventive Maintenance Items Does the steering wheel return to center? If it does not, repair it immediately. Turn the steering wheel as far as you can. Does it hit metal? Replace the O-rings on the stop. Open the control panel. Check the catches on the ends of the spring. Are they bent or broken? If so, replace the spring. Open the control panel and tighten these screws on the steering wheel: 4 cross-recessed screws on the stop brackets Screw on the end of the steering shaft 2 socket-head screws on the spring catch. Lubricate the spring with Nyogel grease. Lubricate the bronze bearing on the case with light oil. Check the gear shift for wear. If a rubber stop is wearing, turn the stop. Lubricate the shifter plate. Check the springs to make sure they are not sprung and are returning the pedal to the top position. Replace if necessary. Lubricate the pin in the pedal link with lithium grease. Check the front and back rubber stops for wear. What to Check and Maintain Final Lap Upright catch, which keeps the spring in tension. See Figure 3-2. 1. Open the control panel. 2. Turn the steering wheel so you can reach both the socket-head screws and the nuts on the spring catch. 3. Use a 5/64-inch Allen head wrench for socket-head screws and an 11/32-inch hex driver for nuts, and torque the screws to 28 inch-pounds. Lubricating the Spring 1. Open the control panel. 2. The spring is inside the steering wheel housing. Lu- bricate the spring with Nyogel grease. Lubricating the Bearing To lubricate the steering assembly bearing you must take off the screw on the end of the steering wheel shaft, the gear on the shaft, the retaining ring, and the washer. 1. Take off the gear on the steering wheel shaft by re- moving the socket-head screw on the end of the shaft. See Figure 3-2. 2. Pry off the retaining ring. Cover the ring with a cloth while you pry it, so it doesn't fly off. 3. Take off the washer. Maintenance 4. Put two drops of light oil on the top surface and inner surface of the bronze bearing. 5. Reassemble the steering wheel shaft. Lubricating the Gear Shift As sembly . Open the control panel. 2. Grease the shifter plate with lithium grease. See Figure 3-4. 3. Check the round rubber bumpers for wear. If a bumper is worn, turn it. Maintaining the Pedal Assembly To maintain the pedal, grease the pin in the pedal link and check the springs and stops for wear. Push the pedal down a few times to make sure it re- turns easily to the top position. If it does not return easily, probably the pin in the pedal link needs to be lubricated. If the pin is lubricated, check the springs at the rear of the pedal to make sure they are not sprung. While you are looking at the pedal, also check the front and rear rubber stops for wear. Steering Wheel Gear Shift Assy Assy |__| Tamperproof Screw and Washer Control Panel Figure 3-1 Opened Control Panel Maintenance Final Lap Upright Lubricating the Pin 6. Reinstall the pedal in the game and reconnect the 1. Turn off the power to the game. harness. 2. Disconnect the pedal wiring harness from the main harness. Cleaning the Coin 3. Remove the four nuts that hold the pedal in the ° game. Use a 7/16-inch wrench. Mechanism 4. Take the pedal out of the game. 5. On the left side of the pedal assembly at the bot- tom is a hole for lubricating the pin and the slot. Put lithium grease on the pin and in the slot. Push anism, blow out all of the dust with compressed air. the pedal up and down to work the grease around to lubricate the slot. 3-4 Socket-Head Screw 24 Tooth Spur Gear Shaft Washer 36 Tooth Spur Gear Oil , Retaining Ring Bronze Bearing м Potentiometer Nyogel Grease Torsion Spring Hex Nut Catch Lock Nut Washer Right Stop Bracket Steering Wheel ~ ~~ O-Ring Holder and Stop >» wn, Steering Wheel Cap ~ O-Ring ~ (2 Places) Socket-Head Screw Figure 3-2 Maintaining the Steering Wheel Assembly Use a soft-bristled brush to remove loose dust or for- eign material from the coin mechanism. A toothbrush can be used to remove any stubborn build-up of residue in the coin path. After cleaning the coin mech- Final Lap Upright Cleaning the Interior Components Perform the following procedure to clean the compo- nents inside the cabinet. 1. Open the rear access panel and display service panel. WARNING Turn off the game power, but do not un- plug the power cord before cleaning in- side the cabinet. The power cord pro - vides a ground path for stray static voltages that can be present on the cleaning tools. 1/2-Inch Retaining Ring Pedal Pedal Shaft Pedal Long Stop Shaft Long Rubber Stop 1/4-Inch Retaining Ring Bearing (4 Places) Spring (2 Places) Spring Sleeve Philtips Stop Screw Bracket Split Lock Washer Maintenance 2. Discharge the high voltage from the cathode-ray tube (CRT) before proceeding. The display assem- bly contains a circuit for discharging the high volt- age to ground when power is removed. However, to make certain, always discharge the display as follows: a. Attach one end of a solid gauge wire to a well- insulated screwdriver or wooden handle. b. Attach the other end of the wire to an earth ground, c. Quickly touch the blade end of the screwdriver to the CRT anode by sliding it under the anode cap. d. Wait two minutes and repeat part c. 3. Use a vacuum cleaner with a soft long-bristled brush attachment or use a soft-bristled paint brush Gas Pedal Harness Assy Frame NOTE Be sure harness wires are clear of the moving parts. Short Stop Shaft Short Rubber Stop 1/4-Inch Retaining Ring Link Lithium Grease Hex Nut #8-32 Screw Link Bracket Link Pin Potentiometer Phillips Screw Split Lock Washer Figure 3-3 Maintaining the Pedal Assembly Maintenance to remove loose dirt and dust accumulated on the inside of the cabinet. Be sure to clean the electrical components thoroughly (power supplies, PCB as- semblies, display, etc.). CAUTION Be extremely careful when cleaning the electrical components inside the cabinet. Avoid touching the electrical components with any solid object other than the soft bristles of the vacuum attachment or paint brush. Final Lap Upright Final Lap Upright Repairs Repairs include the removal, disassembly, reassembly- 1. Open the control panel. assembly, and replacement of game components. The 2 following procedures are provided for components that may require repairs. Use Table 3-2 to find the solution to problems you may be having with your Final Lap Upright game. If the steering wheel hits metal when it turns, the O-rings on the steering wheel stop must be replaced. See Figure 3-2. Remove the steering wheel. a. Pry off the center steering wheel cover. Maintenance b. Remove the three hex-head screws underneath the cover that hold the steering wheel on the steering wheel assembly. Take off the steering Replacing the O-Rings on wheel. ° 3. Take off the nuts that hold the plastic dashboard in the Steering Wheel Stop place. Use a 7/16-inch wrench. The stop is located on the front of the steering wheel assembly and is held on by a nut inside the steering Problem Steering Wheel Hits metal when it turns Spins freely Does not return to center, but does not spin freely Fails the self-test Steering wheel is broken, but internal mechanism is undamaged. Shifter No response from screen; no change in volume when shifter is moved Pedal Sticks Does not return Fails the self-test At top or bottom of the movement, the pedal hits metal. Video Display Any problem Speaker No sound Non-Mechanical Problems Players cannot race together. Players have the same color of cars. Players do not receive the same number of laps, even though they are racing together. Table 3-2 Game Troubleshooting Solution Replace O-rings on the stop. Replace stop and spring. Replace spring. Check mechanical parts, then replace potentiometer. Replace steering wheel. Replace the microswitch if other parts are in good condition. Grease pin on pedal link (described in Preventive Maintenance). First grease pin, then check springs. Replace springs if necessary. Check mechanical parts, then replace potentiometer. Replace rubber stops. Refer to video display service manual. Make sure volume is turned up for each speaker. If the volume is turned up, do the following: Do the self-test. Check the wiring and the volume control potentiometer. Replace the defective speaker. Check the switch on the link PCB to make sure it is in the right position. (This is described in Chapter 1.) With one or two cabinets linked, each player can have an individual color. With more that two cabinets linked, some players will have the same color cars. For more information, see Chapter 1, Choosing the Car Type. Check that the ROUND setting in the self-test is the same for all players. 3-7 Maintenance wheel assembly housing. Two O-rings are mounted on the stop. If one is broken or worn, replace both. 4. Slide the old O-rings off and slide the new O-rings on. Make sure the O-rings fit properly in the grooves on the stop. 5. Install the plastic dashboard. 6. Install the steering wheel. Install the three screws and tighten them to 95 inch-pounds. 7. Close the control panel. If the Steering Wheel Does Not Return to the Center If the steering wheel does not snap back to the center when you turn it, you may need to replace the stop and the spring. See Figure 3-2. Replace the stop and the spring if you can spin the steering wheel in a complete circle. Replace the spring if the steering wheel does not re- turn to the center, but does not spin in a complete circle. Replacing the Spring on the Steering Wheel Assembly . Open the control panel. 2. Loosen the screw on the end of the steering shaft. Take off small gear at the end of the steering shaft. 3. Pry off the retaining ring. Be careful when you pry it off, since it will fly off the shaft. 4. Remove the large washer below the retaining ring. un Take off both stop brackets by removing the cross- recessed screws holding the brackets on the case. 6. Take off the catch on the spring. Use 9/64-inch Allen wrench on the socket-head screws and an 11/32-inch hex driver on the Nyloc nuts. Remove the screws, nuts, spacers, and catch. 7. Pull the shaft out a small amount towards the steer- ing wheel and remove the spring. 8. Grease the shaft with Nyogel, if necessary. Put on a new spring. The spring must be well lubricated with Nyogel grease. 9. Replace the washer and retaining ring. 10. Replace the catch. Make sure it holds the spring in tension. 11. Replace the gear and the socket-head screw on the end of the shaft. The steering shaft gear must mesh with the gear on the potentiometer shaft and must be the same height. If not, move the gear on the potentiometer shaft. Final Lap Upright 12. If you move the gear on the potentiometer shaft: a. Make sure the flat part of the potentiometer shaft lines up with the center terminal on the potentiometer. b. Now put the gear on the potentiometer. Make sure it completely meshes with the gear on the steering shaft and is the same height as the other gear. c. Check to be sure the potentiometer gear set screw is on flat part of potentiometer shaft and lines up with the center terminal on the poten- tiometer. Tighten the set screw. 13. When the gears mesh and are the same height, tighten the set screw on the gear on the poten- tiometer shaft. 14. Reassemble the steering shaft. If you do not need to replace the stop, close the control panel and in- stall the tamperproof screws. Replacing the Stop on the Steering Wheel Assembly 1. Open the control panel. 2. Remove the steering wheel. a. Pry off the center steering wheel cover. b. Remove the three hex-head screws underneath the cover that hold the steering wheel on the steering wheel assembly. Take off the steering wheel. 3. Take off the nuts that hold the plastic steering wheel cover in place. Use a 7/16-inch wrench. The stop is located on the front of the steering wheel assembly and is held on by a nut inside the steering wheel assembly housing. See Figure 3-3. If the steering wheel can be turned in a complete circle, then the stop is probably sheared off in front. 4. Remove the nut that holds the stop on the inside of the steering wheel assembly. Use a 3/8-inch flat wrench. Insert the wrench through the back of the housing to get the nut off. 5. Put on a new stop. Tighten the nut to 47 inch- pounds. 6. Make sure the two O-rings are securely in the grooves. 7. Install the plastic dashboard. 8. Install the steering wheel. Put a drop of glue on each of the three screws before you install them, and then tighten the screws to 95 inch-pounds. 9. Close the control panel. Final Lap Upright Replacing the Steering Wheel Potentiometer If the steering wheel spring and the stop are good, but the player's car on the video display is not responding, check to see if the steering wheel fails the self-test. If it fails, you may need to replace the potentiometer. 1. Open the control panel. See Figure 3-2. 2. Take off large gear on the potentiometer shaft. Use a 5/64-inch Allen head wrench to loosen the gear set screw. 3. Use a 1/2-inch hex driver to remove the lock nut and washer that hold the potentiometer on the case. 4. Push the potentiometer out towards steering wheel. Remove the wiring harness. 5. Replace the potentiometer. Put the key into the hole in the case. 6. Make sure flat part of the potentiometer shaft lines up with the center terminal on the potentiometer. 7. Tighten the potentiometer lock nut to 30 inch- pounds. 8. Now put on the gear on the potentiometer. Make sure it completely meshes with the gear on the steering shaft and is the same height as the other gear. 9. Check to be sure the potentiometer gear set screw is on flat part of potentiometer shaft and lines up with the center terminal on the potentiometer. Tighten the set screw. 10. Install the wiring harness. The red wire is on the left, the brown wire is in the middle, and the black wire is on the right. Replacing the Steering Wheel If you want to replace the steering wheel, but not the inside controls, follow this procedure. You do not need to open the control panel. 1. Pry the center cover off of the steering wheel. 2. Use a 1/4-inch Allen wrench to remove the three screws in the center of the wheel. 3. Remove the steering wheel. 4. Install the new steering wheel. Install the screws and torque each one to 95 inch-pounds. 5. Replace the center cover. Maintenance Replacing the Gear Shift Assembly 1. Open the control panel. 2. Disconnect the wiring harness from the micro- switch. 3. With a 3/8-inch nut driver, remove the four nuts holding the gear shift on the panel. 4. Remove the gear shift through the front of the con- — trol panel. 5. Replace the gear shift. Assemble in reverse order. Replacing the Microswitch on the Gear Shift Assembly 1. Open the control panel. 2. Disconnect the wires to the switch on the gear shift. See Figure 3-4. 3. Remove the screws that hold the switch on the gear shift, 4. Remove the switch. 5. Replace in reverse order. Microswitch Rubber Bumper orme Open NN Normally Closed Pa Shifter Plate Figure 3-4 Repairing the Gear Shift Replacing the Stops on the Foot Pedal Assembly If the pedal has worn through the rubber stops on the back or the front, you should replace the stops. 3-9 Maintenance 1. Turn off the power to the game. 2. Disconnect the pedal wiring harness from the main harness. 3. Remove the four nuts that hold the pedal in the game. Use a 7/16-inch wrench. 4. Take the pedal out of the game. Replacing the Front Stop 5. Remove the retaining rings from the stop shaft. Now remove the shaft from the frame. See Figure 3-3. 6. Take off the old rubber stop. Slide on the new stop. 7. Reinstall the shaft in the frame and put on the re- taining rings. 8. Put the pedal back into the game, put on the nuts, and reconnect the harness. Replacing the Back Stop 5. Take the springs off the frame. See Figure 3-3. 6. Remove the cross-recessed screws on the bottom of the pedal that hold the stop bracket on the frame. Remove the stop bracket. 7. Remove the retaining rings from both ends of the stop shaft. Now remove the shaft from the bracket. 8. Take off the old rubber stop. Slide on the new stop. 9. Put the shaft back in the bracket. If you bend the bracket taking the shaft out or putting it in, be sure to bend it back before you reinstall it. 9. Install the stop bracket in the frame. Reconnect the Springs. 10. Put the pedal back into the game, put on the nuts, and reconnect the harness. Replacing the Pedal Potentiometer If the pedal fails the self-test, you may need to replace the potentiometer. However, first make sure that the link and the pin are functioning properly. See Figure 3-3. 1. Take the pedal assembly out of the game. N Remove the wiring harness from the potentiometer. N Take the bracket with the potentiometer on it out of the pedal frame by removing the two cross-re- cessed screws in the bottom of the frame. 4. Take the pedal link off the potentiometer shaft by loosening the lock nut holding the link on the 3-10 Final Lap Upright shaft. Take off the nut and washer and remove the potentiometer. 5. Put on the new potentiometer. Make sure you in- sert the potentiometer key into the hole at the top of the bracket. 6. Put on the washer and lock nut. Tighten the lock nut on the potentiometer. 7. Install the pedal link the potentiometer shaft. Be sure to tighten the lock nut on the flat part of the shaft. 8. Reconnect the wiring assembly to the potentiome- ter. The wires to the potentiometer are red on the top, white in the middle, and black on the bottom. 9. Install the bracket back in the pedal frame. 10. Replace the pedal assembly in the game. Connect the pedal wiring harness to the main wiring har- ness. Removing the Video Display Perform the following procedure to remove the video display. (See Figure 3-5.) 1. Turn the game power off and wait two minutes. Leave the power cord plugged in. WARNING High Voltage The video display contains lethal high voltages. To avoid injury, do not attempt to service this display until you observe all precautions necessary for working on high-voltage equipment. X-Radiation The video display has been designed to minimize X-radiation. However, to avoid possible exposure to soft X-radiation, never modify the high-voltage circuitry. Implosion Hazard The cathode-ray tube may implode if struck or dropped. Shattered glass may cause injury within a 6-foot radius. Use care when handling the display. 2. Remove the top access panel and the small access panel. 3. Discharge the high voltage from the cathode-ray tube (CRT). The display assembly contains a circuit for discharging the high voltage to ground when power is removed. However, to make certain, al- Final Lap Upright Maintenance Wooden Attraction Display Shield Speaker Panel Hex-Head Screw Bezel Video Display and Washer Shelf / Display Shield Grille Video Display Figure 3-5 Video Display Removal ways discharge the display as follows: 10. Pull the display forward and carefully lift the dis- a. Attach one end of a solid 18-gauge wire to a play out. well-insulated screwdriver or wooden handle. 11. Replace the video display as described in the fol- b. Attach the other end of the wire to an earth lowing procedure. ground. c. Quickly touch the blade end of the screwdriver WARNING to the CRT anode by sliding it under the anode When you take the video display out of cap. the cabinet, do not drop it! To make the removal easier, we recom- 4. Disconnect the display harness connectors from the mend that two people work together to re - display. move the display and that you wear gloves to protect your hands from the sheet-metal edges. d. Wait two minutes and repeat part c. >. Remove the four tamperproof screws in the control panel and open the control panel. 6. Use a screwdriver to pry up the bottom edge of the display shield. Remove the display shield. ° ° 7. Take out the bezel. Rep lacing the Video 8. Remove the wooden display panel which is held Display on the cabinet with six cross-recessed screws. Perform the following procedure to replace the video 9. Use a 3/8-inch nut driver to remove the four hex display in the cabinet. (See Figure 3-5.) head screws holding the video display mounting 1. Carefully lift the video display onto the display brackets on the cabinet shelf. shelf in the cabinet. 3-11 Maintenance NOTE When you replace the cathode-ray tube and yoke as a single unit, adjust the brightness, size, and centering as de- scribed in the display manual. Check the purity and convergence according to the display manual instructions, but adjust both only if required. 2. Position the display so that the four holes in the video display mounting brackets line up with the four holes in the video display shelf. 3. Loosely install the four hex-head screws through the mounting brackets and into the video display shelf. 4. Install the wooden display panel the with six cross- recessed screws. Install the bezel. O A . Install the video display shield by resting it on the lip above the control panel. 7. Close the control panel and screw in the four tam- perproof screws. 8. With the hex-head screws loosely installed, push the video display forward to meet the bezel. 9. Use a 3/8-inch nut driver to tighten the bolts. Be sure that the display is centered horizontally. 10. Connect the display harnesses to the display. 11. Replace the access panels. Removing the Game PCBs Perform the following procedure to remove or replace the Final Lap Video, CPU or EMI PCBs. 1. Turn the game power off. 2. Open and remove the service panel. 3. The vertical green PC board is the EMI board. It is connected to the CPU PCB and the video PCB in- side the EMI enclosure. The EMI enclosure is the perforated metal box. See Figure 1-4. 4, Remove the six screws that hold the EMI PC board on the enclosure. 5. Take off the edge connectors on the EMI PC board. 6. Carefully pull the EMI PC board out, along with the CPU and the video PCBs. 7. Replace the Game PCBs in the reverse order of re- moval. 3-12 Final Lap Upright Replacing Static-Sensitive Devices Be careful when you are working with static-sensitive devices on the game PCBs. These can be microproces- sors, field-effect transistors (FET), complementary met- al-oxide semiconductors (CMOS), and other large-scale integration (LSI) devices that use metal-oxide semicon- ductor (MOS) technology. Static charge that has built up in your body can cause a static-sensitive device to fail. Leakage from an im- properly grounded soldering iron can also cause a stat- ic-sensitive device to fail. Before you handle a static-sensitive device or a PCB with such devices attached to it, ground any static volt- age that may have accumulated in your body by touching an object that has been earth grounded. When you solder a static-sensitive device, use a solder- ing iron with a properly grounded three-wire cord. Before you replace a static-sensitive device, make sure it is actually defective. À static-sensitive device can ap- pear defective due to leakage on a PCB. To make sure a device is defective, ground any static voltages as de- scribed in the paragraph above. Clean both sides of the PCB with flux remover or an eraser. For discrete FETs, clean thoroughly between the gate, drain, and source leads. Then test the device. If you are replacing a static sensitive device, new stat- ic-sensitive devices may be packaged in conductive foam or may have a protective shorting wire attached to the pins. Remove the conductive foam just prior to inserting the device into its socket or soldering it to a PCB. Remove the shorting wire only after the device is inserted into its socket or after all the leads are sol- dered in place. Removing the Speakers Perform the following procedure to remove the speak- ers. See Figure 4-1 for the location of the speakers. 1. Turn the game power off. CAUTION Do not touch the speaker cone when han- dling the speaker. The cone material is fragile and can be easily damaged. 2. Remove the speaker grille and remove the screws that hold the speaker in place. Chapter 4 Illustrated Parts Lists This chapter provides information you need to order parts for your game. Common hardware parts, such as screws, nuts, washers, and so on usually are not listed in the parts lists. The parts lists (except for the PCB parts lists) are arranged alphanumerically by Atari part number. All A- prefix numbers, which are assemblies, come first. Next are part numbers with six numbers followed by a hyphen (000598- through 201000-). Ending the list are part numbers with a two-number designation followed by a hyphen (00- through 99-). The PCB parts lists are arranged in alphabetical order by component. Within each section the parts are arranged numerically by part number. When you order parts, give the part number, part name, the number of this manual, and the serial num- ber of your game. With this information, we can fill your order rapidly and correctly. We hope this will cre- ate less downtime and more profit from your games. À Atari Games Customer Service Y ww. phone numbers are listed on the $ inside front cover of this manual. Illustrated Parts Lists 148007-104 Speaker 045515-01 Speaker Grille 046012-01 Left Decal Finat Lap frontyiew.epsf A046000-01C 75-010F #10 Washer 046010-01 Lower Retainer 78-6900402 1/4-Inch Foam Tape 170003-004 Fluorescent Lamp 171086-005 Lamp Fixture 038091-01 Coin Box 171027-001 046043-01 Coin Door 176037-4016 Front Decal Tamper Proof Screw A046215-01 Foot Pedal Assy (Figure 4-5) 75-07002 1 1/4-Inch Flat Washer 75-045S 1/4 Split-Lock Washer 75-9155 1/4-20 Hex Nut Final Lap Upright 72-5120 #10-24 Hex 046009-01 Head Screw Upper 75-040S Retainer #10 Split-Lock Washer 78-6900402 75 0905 1/4-Inch Wash Foam Tape #10 Washer 046007-01 139017-204 Attraction Video Display Shield 046008-01 Attraction Decal 045937-01 Bezel 178056-002 1/2-Inch Foam Tape 046011-01 A046004-01 Shield Control Panel Assy (Figure 4-2) 78-6900402 1/4-Inch Foam Tape A045870-01 Steering Wheel Assy (Figure 4-3) Figure 4-1 Cabinet-Mounted Assemblies, Front View A046000-01 D Final Lap Upright 046042-01 Top Access Panel 046036-01 Small Access Panel 045868-01 Car-Type Connector Bracket 155028-001 Link PCB 045852-01 Link PCB Bracket 046035-01 Service Panel A045862-01 EMI Enclosure 155027-001 EMI PCB (Figure 4-11) 99-090360 CPU PCB (Figure 4-8) 99-090361 Video PCB (Figure 4-9) 99-090452 Small ROM PCB (Figure 4-10) $ А046236-01 On/Off Harness Assy a ea ae pe e к ne ae ama te В р is; к! Неее А046238-01 Utility Panel Assy A045920-01 Power Supply Assy (Figure 4-6) 78-3201 Glide Final Lap rear view.epst A045000-01C e i Att 046047-01 037332-01 Grille 178023-001 Caster Figure 4-1 Cabinet-Mounted Assemblies, Rear View A046000-01 D raction Sign Illustrated Parts Lists items Not Shown A043909-01 +5v Harness Assy A045509-01 Jumper Select Assy 046029-01 Display Access Panel 046046-01 Coinage Label A046231-01 Main Harness Assy A046232-01 Power Harness Assy A046233-01 Speaker Harness Assy 046012-02 Right Decal 150031-072 6-Foot Cable 178126-002 Tamperproof Key Driver 4-3 Illustrated Parts Lists Final Lap Upright Cabinet-Mounted Assemblies Parts List Part No. Description A043909-01 +5v Harness Assembly A045846-01 Coin Door Label A045862-01 EMI Enclosure Assembly A045909-04 Jumper Select Assembly A045920-01 Power Supply Assembly (See Figure 4-6) A046004-01 Control Panel Assembly (See Figure 4-2) A046215-01 Foot Pedal Assembly (See Figure 4-5) A046231-01 Main Harness Assembly A046232-01 Power Harness Assembly A046233-01 Speaker Harness Assembly A046236-01 On/Off Harness Assembly A046238-01 Utility Panel Assembly 037332-01 Louvered Grille 038091-01 Molded Coin Box 045515-01 Speaker Grille 045846-01 Coin Door Label 045852-01 Link PCB Bracket 045868-01 Car-Type Selection Connector Bracket 045937-01 Display Bezel 046007-01 Attraction Shield 046008-01 Attraction Decal 046009-01 Upper Retainer 046010-01 Lower Retainer 046011-01 Silkscreened Video Display Shield 046012-01 Left Decal 046012-02 Right Decal 046029-01 Display Access Panel 046035-01 Service Door 046036-01 Small Access Panel 046042-01 Top Access Panel 046043-01 Front Decal 046046-01 Coinage Decal 046047-01 Attraction Sign 139017-204 19-Inch Wells-Gardner Video Display 148007-104 Speaker 150031-072 6-Foot Connecting Cable with Phono Plugs 150031-120 10-Foot Connecting Cable with Phono Plugs (Not included with game; order separately.) 150031-240 20 Foot Connecting Cable with Phono Plugs (Not included with game; orderseparately.) 155027-001 EMI PCB (See Figure 4-11) 155028-001 Link PCB (See Figure 4-12) 170003-004 36-Inch, 30W Cool White Fluorescent Lamp 171027-001 Over/Under 25¢/25¢ USA Coin Door (See Figure 4-7) 171086-005 36-Inch Fluorescent Lamp Fixture 176037-4016 Tamper Proof Black Screw 178023-001 4-Inch Swivel Caster 178056-002 Double-Sided 1/2-Inch Wide Foam Tape 178126-002 Tamperproof Hex Key Driver Final Lap Upright Cabinet-Mounted Assemblies IHlustrated Parts Lists Parts List Part No. Description 178232-001 Lamp Retainer Clip 72-5120 *10-24 Hex Head Screw 72-5516 1/4-20 Hex Head Screw 75-010F *10 Black Washer 75-0305 #10 Flat Washer 75-0405 #10 Split-Lock Washer 75-0458 1/4 Split-Lock Washer 75-07002 1 1/4-Inch Diameter Flat Washer 75-9155 1/4-20 Hex Nut 78-3201 Adjustable Glide 78-6900402 1/4-Inch Wide Foam Tape 99-090360 Final Lap CPU PCB (See Figure 4-8) 99-090361 Final Lap Video PCB (See Figure 4-9) 99-090452 Final Lap Piggyback PCB (See Figure 4-10) These are the technical supplements to the Final Lap Upright game: SP-322 Schematic Package ST-322 Self-Test Label TM-296 19-inch Wells-Gardner Video Display (#19K7901) Service Manual TM-325 Upright Final Lap Operators Manual Illustrated Parts Lists Final Lap Upright ltem Not Shown | 046006-01 177010-240 Decal #10-24 Locknut 77010-2444 75-0105 1/4-20 Locknut A045870-01 _ #10 Washer 75-0155 Steering 171088-001 1/4 Washer Wheel Assy Gear Shift / / Assy 75-0155 1/4 Washer 82-85128 Tamper Proof Screw > 75-5512B 1/4-20 Carriage Bolt | 0 > 176037-4016 78-6900402 #10-24 Татрегргоо! Foam Tape ; Screw Carriage Bolt 75-010F 046005-01 Washer Control Panel Figure 4-2 Control Panel Assembly A046004-01 A Control Panel Assembly Parts List Part No. Description A045870-01 Steering Wheel Assembly 044751-01 Formed Plastic Dashboard 046005-01 Control Panel 046006-01 Control Panel Decal 171088-001 Gear Shift Assy 177010-240 #10-24 Polymer Locknut 77010-244 1/4-20 Polymer Locknut 75-0105 #10 Flat Washer 75-0155 1/4 Flat Washer 75-5112B #10-24 Black Carriage Bolt 75-5512B 1/4-20 Black Carriage Bolt 82-8512B Tamperproof Screw 4-6 Illustrated Parts Lists Final Lap Upright ltems Not Shown A045907-01 75-0455 Steering Wheel Split-Lock Harness Assy Washer 106007-001 75-0158 72-8512 Penetrating 1/4 Flat Washer Socket Head Adhesive Screw 107013-001 178101-014 Light Oil 178012-001 24 Tooth Spur Gear Retaining Ring 178101-008 175002-001 36 Tooth Spur Gear Shaft Washer 176022-3804 #8-32 Lock 045873-01 Screw 72-8820 Catch PC Socket Head Screw 045875-01 , „59 Left Stop Bracket Potentiometer A J 045871-01 „7 ‚ >< Housing 045872-01 Shaft 72-1806S #8-32 Phillips Screw 177010-238 We 045874-01 Hex Nut uu Ns | Torsion Spring ` | 178027-001 Nyogel Lubricant 045934-01 Right Stop Bracket i i Steel Spacer 178099-004 177010-241 | Steering Wheel #10-32 Lock Nut 75-0105 #10 Flat Washer > „” 045955-01 < 72-8510 O-Ring Stop Socket Head >. Screw 178245-001 Steering Wheel Cap 178223-006 ~. O-Ring ~ (2 Places) 72-8010 #10-32 Socket Head Screw Figure 4-3 Steering Wheel Assembly A045870-01 F Final Lap Upright Hlustrated Parts Lists Steering Wheel Assembly Parts List Part No. Description A045907-01 Steering Wheel Harness Assembly 045871-01 Housing 045872-01 Shaft 045873-01 Catch 045874-01 Torsion Spring ‚ 045875-01 Left Stop Bracket 045934-01 Right Stop Bracket 045955-01 O-Ring Stop 106007-001 Penetrating Adhesive 107013-001 Light Oil 175002-001 .750-Inch Diameter Shaft Washer 176022-3804 #8-32 x 1/4-Inch Socket Head Lock Screw 177010-238 #8-32 Nyloc Hex Nut 177010-241 #10-32 Nyloc Hex Nut 178012-001 .750-Inch Diameter Retaining Ring 178027-001 Nyogel Lubricant 178099-004 Steering Wheel 178101-008 36-Tooth Spur Gear with Hub 178181-7804 Steel Spacer 178223-006 O-Ring 178245-001 Steering Wheel Cap 178101-014 24-Tooth Spur Gear (Acceptable replacement is part no. 178101-007, spur gear with hub, with part no. 72-8518 (1/4-20 x 1.12-inch socket head screw) replacing part no. 75-8512 (#1/4-20 x .75-inch socket head screw).) 119008-1001 5K Ohm Potentiometer 72-8512 #1/4-20 Socket Head Screw 72-1806s #8-32 Cross-Recessed Screw 72-8010 #10-32 Socket Head Screw 72-8510 #1/4-20 Socket Head Screw 72-8820 #8-32 Socket Head Screw 75-010s #10 Flat Washer 75-015s 1/4 Flat Washer 75-045s 1/4 Flat Washer Illustrated Parts Lists Final Lap Upright 99-215003 Microswitch 99-215004 Rubber Stop 99-215001 Handle and Shaft 99-215002 “Low/High” Cover Plate Figure 4-4 Gear Shift Assembly A045870-01 E Gear Shift Assembly Parts List Part No. Description 99-215001 Handle and Shaft 99-215002 “Low/High” Cover Plate 99-215003 Microswitch 99-215004 Rubber Stop Final Lap Upright Illustrated Parts Lists “ 178012-006 — 1/2-Inch Retaining Ring NOTE 046214-01 Be sure harness wires are Pedal A046234-01 clear of the moving parts. 043828-01 Gas Pedal 043831-01 Pedal Shaft Pedal Tread Harness Assy 046213-01 Frame 043832-02 AR _— 043835-02 = ) у й Short Rubber Stop 178012-002 043830-01 1/4-Inch Link 043832-01 << Retaining Ring ord oo onal 107027-001 Lithium Grease Long Rubber Stop Vara 178012-002 1/4-Inch Retaining Ring 76-080802B Bearing - (4 Places) S ca i i 1 Ds Hex Nut 72-8808 043691-01 #8-32 Screw Spring E | (2 Places) 19-9026 043833-01 Potentiometer | 72-1806F Spring Sleeve 72-1806F us Stop Bracket 75-048C Split Lock Split Lock Washer Washer Figure 4-5 Foot Pedal Assembly A046215-01A Foot Pedal Assembly Parts List Part No. Description Part No. Description A046234-01 Gas Pedal Harness Assembly 046213-01 Frame 043691-01 Spring 046214-01 Pedal 043828-01 Pedal Shaft 107027-001 Lithium Grease 043829-01 Pedal Bracket 178012-002 1/4-Inch Diameter Retaining Ring 043830-01 Link 178012-006 1/2-Inch Diameter Retaining Ring 043831-01 Pedal Tread 19-9026 5K Ohm Potentiometer 043832-01 Long Stop Shaft 72-1806F #8-32 Phillips Screw 043832-02 Short Stop Shaft 72-8808 #8-32 Hex Socket Head Screw 043833-01 Spring Sleeve 75-048C #8 Split Lock Washer 043834-01 Stop Bracket 75-9185 #8-32 Hex Nut 043835-01 Long Rubber Stop 76-080802B 1/2-inch 1.D. Nyliner Bearing 043835-02 Short Rubber Stop Illustrated Parts Lists Final Lap Upright A043367-08 12-Inch Black Jumper Assy 043396-01 A043367-09 Power Supply Base 149008-001 179231-002 2-Position Terminal Block Hitron 5V/12V Switching 12-inch White Jumper Power Supply Assy Assy A042384-01 RFI Filter Assy 46-2013002 3 À, 250 V, Slow-Blow Fuse Чечни ва ето Твоя ры wore DNIHYYM A MPAA па, ар 179225-2201 1-Position Fuse Block A043367-01 3-Inch Black Jumper Assy add 7 A044337-01 — Transformer — 034544-01 Fuse Block Cover Figure 4-6 Switching/Linear Power Supply Assembly A045920-01 A 4-12 Final Lap Upright Switching/Linear Power Supply Assembly Illustrated Parts Lists Parts List Part No. Description A042384-01 RFI Filter Assembly A043367-01 3-Inch Black Jumper Assembly A043367-08 12-Inch Black Jumper Assembly A043367-09 12-Inch White Jumper Assembly 034544-01 Fuse Block Cover 043396-01 Power Supply Base 142045-001 120 VAC Isolation Transformer 149008-001 Hitron 5V/12V Switching Power Supply Assembly—see below 179225-2201 179231-002 146008-2022 1-Position Fuse Block 2-Position Terminal Block 3 A, 250 V, Slow-Blow Fuse Hitron 5V/12V Power Supply Sub-Assembly Parts List Part No. Description Capacitors 99-211036 Capacitor, Metal Film, 0.047 uf, 250V 99-211037 Capacitor, Metal Film, 0.22 uf, 100V 99-211038 Capacitor, Metal Film, 0.1 uf, 400V 99-211039 Capacitor, Metal Film, 0.022 uf, 100V 99-211040 Capacitor, Ceramic, 1800pf, 2 KV, Z5V 99-211041 Capacitor, Ceramic, 0.01uf, 1 KV, Z5U 99-211042 Capacitor, Ceramic, 0.001 uf, 2 KV 99-211043 Capacitor, Ceramic, 470 Pf, 1KV, Z5P 99-211046 Capacitor, Electrolytic, 100 uf, 200V 99-211047 Capacitor, Electrolytic, 1000 uf, 25V 99-211079 Capacitor, DE7100F22M 99-211080 Capacitor, 1000 uf, 35V 99-211081 Capacitor, 470 uf, 25V 99-211082 Capacitor, 220 uf, 16V Diodes 99-211005 Diode, Schottky, S10SC4M 99-211007 Diode, Zener, 1N752A 99-211008 Diode, Rectifier, 1N4006 99-211009 Diode, Fast Recovery, RPG10B 99-211010 Diode, Fast Recovery, RPG10K 99-211011 Diode, Fast Recovery, RPG15B 99-211012 Diode, Switching, 1N4148 99-211076 Diode, 31DQ04 Inductors 99-211084 Inductor, 8 ph 4-13 INlustrated Parts Lists Hitron 5V/12V Power Supply Sub-Assembly Parts List, Continued Final Lap Upright Part No. Description 99-211085 Inductor, 9.8 uh 99-211086 Inductor, 0.75 mh 99-211087 Inductor, 2.2 hh 99-211088 Inductor, 60 mh Resistors 99-211014 Potentiometer, Trimming, 3K Ohm 99-211016 Resistor, Wire Wound, 150 Ohm, +5%, 2W 99-211017 Resistor, Wire Wound, 33 Ohm, +5%, 2W 99-211018 Resistor, Wire Wound, 0.47 Ohm, +5%, 2W 99-211019 Resistor, Wire Wound, 120 Ohm, +5%, 2W 99-211020 Thermistor, 0.5 Ohm, +5%, SW 99-211021 Resistor, 2.2K Ohm, +2%, 1/4W 99-211023 Resistor, Carbon Film, 270 Ohm, +5%, 1/2W 99-211024 Resistor, Carbon Film, 470 Ohm, +5%, 1/4W 99-211025 Resistor, Carbon Film, 47 Ohm, +5%, 1/4W 99-211026 Resistor, Carbon Film, 330 Ohm, +5%, 1/4W 99-211027 Resistor, Carbon Film, 5.6 Ohm, +5%, 1/4W 99-211028 Resistor, Carbon Film, 8.2 Ohm, +5%, 1/4W 99-211029 Resistor, Carbon Film, 10 Ohm, +5%, 1/4W 99-211030 Resistor, Carbon Film, 39 Ohm, +5%, 1/4W 99-211031 Resistor, Carbon Film, 56 Ohm, +5%, 1/4W 99-211032 Resistor, Carbon Film, 1K Ohm, +5%, 1/4W 99-211033 Resistor, Metal Film, 2K Ohm, +2%, 1/4W 99-211035 Resistor, Carbon Film, 2K Ohm, +5%, 1/4W 99-211077 Resistor, 470 Ohm, 1/2W, +5% 99-211078 Resistor, 120K Ohm, 1W, +5% Transistors 99-211002 Transistor, NPN, 25C1413A 99-211003 Transistor, NPN, PES050B Miscellaneous 99-211059 Heat Sink 99-211061 Heat Sink, 1.5mm 99-211089 Transformer, 4.75 mh 99-211083 Transformer, Power 99-211001 Regulator, UA431AWC 99-211013 Rectifier, Silicon-Controlled, S2800 4-14 Illustrated Parts Lists Final Lap Upright 99-10148 Lock Assembly 99-10160 Coin Inlet Housing 72-HA1404C Screw ! ‹ 99-10161 99-10139 - | )«— ——— Side Entry Button Assy Coin Door A 99-10115 Sprin 99-10148 pring Lock Assembly 99-10141 Coin Return Cover < 99-10117 Coin Return Door 72-JA1405B —— . 99-10144 Screw Channel Clip TT 89-15066 Screw 99-10149 Service Door —_—[—7— 038091-01 Coin Box 99-10143 Frame NOTE The acceptable substitute for this door (and the one used in games manufactured in Ireland) is the Coin Controls Ltd. Coin Door Assembly, part number 171034-001. You can obtain a free Coin Controls Ltd. supplement (part. no. CO-305-01) that has illustrations and a parts list. Write to Atari Games Ireland Limited, Tipperary Town, Ireland. Telephone 062-52155. Figure 4-7 Coin Acceptors, Inc. Coin Door Assembly 171027-001 A 4-16 Final Lap Upright Illustrated Parts Lists 99-10140 Panel Assembly 75-948S rd Locknut 99-10152 Right Coin inlet 171006-035 Coin Mechanism 99-10116 Lever 99-10147 Harness y \ 75-944 S Locknut 99-10096 Fastener 99-10151 \ Left Coin Inlet Wy > 7011-47 Lamp < Хх 99-10080 Lamp Socket zz \\ | Cer TTI J N 99-10105 72-94065 7 Bar Screw ù Y QA S | 99-10104 Bar Retainer € ma 99-10042 thru 99-10045 99-10154 Coin Switch Assembly Bracket Assembly 99-10153 L Coin Return Box 99-10068 Coin Chute 99-10150 Switch Cover Coin Switch 99-10075 thru 99-10078 Switch Wires 99-10008 Retainer 75-1412S Screw Figure 4-7 Coin Acceptors, Inc. Coin Door Assembly, Continued 171027-001 A 4-17 Ilustrated Parts Lists Coin Acceptors, Inc. Coin Door Assembly Final Lap Upright Parts List Part No. Description 65-441C Coin Switch 70-11-47 Miniature Bayonet Lamp 72-9406S #4-40 x 3/8-Inch Truss-Head Screw 72-HA1404C #4-40 x 1/4-Inch Pan-Head Screw 72-JA1405B #4-40 x .31-Inch Pan-Head Screw 75-14125 #4-40 x 3/4-Inch Pan-Head Screw 75-9945 #4-40 Locknut 99-10008 Retainer 99-10042 Coin Switch Assembly for Belgian 5 Fr and U.S. 25¢ 99-10043 Coin Switch Assembly for German 1 DM, Japanese 100 Yen, Swiss 1 Fr 99-10044 Coin Switch Assembly for German 2 DM, Italian 100 L, U.S. $1.00 99-10045 Coin Switch Assembly for Australian $.20, German 5 DM, British 10 P 99-10068 Coin Return Chute 99-10075 Switch Wire (included in coin switch assembly 99-10043) 99-10076 Switch Wire (included in coin switch assembly 99-10042) 99-10077 Switch Wire (included in coin switch assembly 99-10044) 99-10078 Switch Wire (included in coin switch assembly 99-10045) 99-10080 Lamp Socket 99-10081 Key Holder 99-10096 Fastener 99-10104 - Bar Retainer 99-10105 Bar 99-10115 Spring 99-10116 Plastic Coin Return Lever 99-10117 Steel Coin Return Door 99-10139 Coin Door 99-10140 Coin Door Inner-Panel Assembly 99-10141 Die-Cast Coin Return Cover 99-10143 Coin Door Frame 99-10144 Channel Clip 99-10147 Harness 99-10148 Lock Assembly 99-10149 Service Door 99-10150 Switch Cover 99-10151 Left Coin Inlet 99-10152 Right Coin Inlet 99-10153 Coin Return Box 99-10154 Bracket Assembly 99-10160 1-Inch Wide Die-Cast Coin Inlet Housing 99-10161 25€ Amber Side-Entry Coin Button Assembly 99-15066 Screw for Clamp 171006-035 Metal Coin Mechanism for U.S. 25¢ 4-18 Illustrated Parts Lists 7 N Final Lap Upright x 4 i © N 9 N 5 3 e ЧЕ = = = = ооо ооо em TRIL 2 YRI4 - TT OE xXCEB-64227-1140 ВВ Та | IZAN cc Lu. 70 1m SY A a $ © о ‘8 20 25 20 TN A "e now - v 60.12 4 - MAIS Pcis Se EF TAL 2 Ta [| N RAI are su м а CLE:28 О) 40 25 [ at = N <) O : ва 2 99-090376 N % © — 8 33 : IF PI ET “o C54 Csi м n ! & |Ÿ Dion e ) — 90090976 02.03 81588 Que < Jess < а 1 8 | Ic! 905 N | 27 ( 6. 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[ | eT peso A +H TIT : | 10 J 12 13 © “es Ys Per 7 8 9 Figure 4-8 Final Lap CPU PCB Assembly, Continued 99-090360 4-21 Illustrated Parts Lists Final Lap Upright Final Lap CPU PCB Assembly Parts List Part No. Description Location Integrated Circuits 136063-1103 IC, PR EPROM, Final Lap, SPO 11K 136063-1104 IC, PR EPROM, Final Lap, SP1 13K 136063-1105 IC, PR EPROM, Final Lap, CHRO 11N 136063-1106 IC, PR EPROM, Final Lap, CHR1 11P 136063-1107 IC, PR EPROM, Final Lap, CHR2 11R 136063-1108 IC, PR EPROM, Final Lap, CHR3 11S 136063-1109 IC, PR EPROM, Final Lap, CHR4 ON 136063-1110 IC, PR EPROM, Final Lap, CHR5 oP 136063-1111 IC, PR EPROM, Final Lap, CHR6 OR 136063-1112 IC, PR EPROM, Final Lap, SNDO 7] 136063-1113 IC, PR EPROM, Final Lap, SHAQ 7N 136063-1114 IC, PR EPROM, Final Lap, VOI1 3M 136063-1115 IC, PR EPROM, Final Lap, VOI2 3L 136063-2101 IC, PR EPROM, Final Lap, MPO 11D 136063-2102 IC, PR EPROM, Final Lap, MP1 13D 99-090110 Integrated Circuit, 74LS04 99-090111 Integrated Circuit, 74LS08 99-090115 Integrated Circuit, 74LS74 99-090120 Integrated Circuit, 74LS157 99-090124 Integrated Circuit, 74LS245 99-090136 Integrated Circuit, TMM2018D-45 (45ns) SL, 5M 99-090147 Integrated Circuit, YM2151 99-090155 Integrated Circuit, Custom 95 99-90158 Integrated Circuit, DAC, YM3012 99-090244 Integrated Circuit, 74LS244 99-090248 Integrated Circuit, Op-Amp, TLOS4CN 99-090288 Integrated Circuit, 74F04 99-090291 Integrated Circuit, 74HC175 99-090300 Integrated Circuit, Custom 116 4T 99-090303 Integrated Circuit, Custom 121 3] 99-090313 Integrated Circuit, 74F138 99-090314 Integrated Circuit, 74F244 99-090315 Integrated Circuit, 74F374 99-090318 Integrated Circuit, Custom 123 7R 99-090320 Integrated Circuit, 78L06 99-090322 Integrated Circuit, TA7630 99-090323 Integrated Circuit, LB1760 99-090324 Integrated Circuit, MB3771 99-090362 Integrated Circuit, 74S15 99-090363 Integrated Circuit, 74AC240 99-090364 Integrated Circuit, 74HC74 99-090365 Integrated Circuit, CPU, HD68000-12 9], 9B 99-090366 Integrated Circuit, CPU, MC68000G12 99-090367 Integrated Circuit, CPU, 68B09EP 99-090368 Integrated Circuit, CPU, HD68B09E 57 99-090369 Integrated Circuit, RAM, MB8464A-15-SK 2K, 6G 4-22 Final Lap Upright Final Lap CPU PCB Assembly Illustrated Parts Lists Parts List Part No. Description Location 99-090370 Integrated Circuit, RAM, MPD4364CX-15 99-090371 Integrated Circuit, RAM, HM6225GP-120 99-090372 Integrated Circuit, RAM, M5M5256AP-12 99-090373 Integrated Circuit, RAM, MPD4325GC-120 99-090374 Integrated Circuit, RAM, SRM2025GLC12 99-090375 Integrated Circuit, RAM, MB84256-10 99-090376 Integrated Circuit, RAM, M5M5178-55 6S, 6T, 6U 99-090377 Integrated Circuit, RAM, M5M5179-55 8A 99-090378 Integrated Circuit, RAM, MB8422-12 99-090379 Integrated Circuit, RAM, HM6525GBSP-12 11E, 13E, 11M, 13M 99-090380 Integrated Circuit, PAL, 16L8, SYS87B-1 99-090381 Integrated Circuit, PAL, 16L8, SYS87B-2 SF 99-090382 Integrated Circuit, PAL, 12L10-2, SYS87B-3 8D 99-090383 Integrated Circuit, EEPROM, HN58C65P-25 9D 99-090384 Integrated Circuit, Custom 137 12U 99-090385 Integrated Circuit, Custom 139 8B 99-090386 Integrated Circuit, Custom 140 2M 99-090387 Integrated Circuit, Custom 145 6L 99-090388 Integrated Circuit, Custom 148 13B, 13] 99-090389 Integrated Circuit, Custom 149 2C 99-090390 Integrated Circuit, Custom 156 SP 99-090391 Integrated Circuit, Custom 65 3D 99-090392 Integrated Circuit, Op-Amp, LA6082S 99-090393 Integrated Circuit, Audio Amp, LA4700 99-090394 Integrated Circuit, DAC, LC7880 99-090395 Integrated Circuit, TA7376 99-090396 Integrated Circuit, Voltage regulator, 78L05 ‘ 99-090398 Integrated Circuit, PC900 99-090399 Integrated Circuit, PC910 Diodes 99-090250 Diode, 151588 99-090326 Diode, 176.2 Inductor 99-090274 Inductor, 100 uH, SP0406-101K Resistors 99-090183 Resistor, SIP, 1 K Ohm x 4, 1/8 W 99-090185 Resistor, SIP, 4.7 K Ohm x 8, 1/8 W 99-090188 Resistor, 680 Ohm, +5%, 1/4 W 99-090189 Resistor, 330 Ohm, +5%, 1/4 W 99-090192 Resistor, 560 Ohm, +5%, 1/4 W 99-090193 Resistor, 1 K Ohm, 5%, 1/4 W 99-090194 Resistor, 4.7 K Ohm, +5%, 1/4 W 99-090196 Resistor, 10 K Ohm, +5%, 1/4 W 99-090199 Resistor, 1 M Ohm, +5%, 1/4 W 99-090252 Resistor, SIP, 2.2 K Ohm x 4, 1/8 W 99-090255 Resistor, 100 Ohm, +5%, 1/4 W 4-23 Illustrated Parts Lists Final Lap CPU PCB Assembly Final Lap Upright Parts List Part No. Description Location 99-090257 Resistor, 2.2 K Ohm, +5%, 1/4 W 99-090305 Resistor, SIP, 100 Ohm, 1/8 W 99-090306 Resistor, SIP, 2.7 K Ohm, 1/8 W 99-090307 Resistor, SIP, 470 Ohm, 1/8 W 99-090309 Resistor, SIP, 1 K Ohm 99-090331 Resistor, 100 K Ohm, 1/4 W, +5% 99-090332 Resistor, SIP, 1 K Ohm, 1/8 W 99-090333 Resistor, SIP, 1.2 K, 1/8 W 99-090336 Resistor, SIP, 10 K Ohm, 1/8 W 99-090351 Potentiometer, 10 K Ohm 99-090400 Resistor, SIP, 4.7 K Ohm, 1/8 W 99-090401 Resistor, SIP, 2.2 K Ohm, 1/8 W 99-090402 Resistor, SIP, 4.7 K Ohm, 1/8 W 99-090403 Resistor, 2.2 Ohm, 1/4 W 99-090404 Resistor, 10 Ohm, 1/4 W 99-090405 Resistor, 22 Ohm, 1/4 W 99-090406 Resistor, 47 Ohm, 1/4 W 99-090407 Resistor, 75 Ohm, 1/4 W 99-090408 Resistor, 220 Ohm, 1/4 W 99-090409 Resistor, 4.7 M Ohm, 1/4 W 99-090410 Resistor, 270 Ohm, 1/8 W Transistors 99-090310 Transistor, 2SA1015-Y 99-090311 Transistor, 25C2320-E 99-090328 Transistor, 25C2236-Y 99-090397 Transistor, 2SC1815-Y Capacitors 99-090171 Capacitor, Ceramic, 22 pf, 25V 99-090172 Capacitor, Ceramic, 100 pf, 25V 99-090174 Capacitor, Ceramic, 0.01 uf, 25V 99-090175 Capacitor, Ceramic, 0.1 uf, 25V 99-090180 Capacitor, Ceramic, .033 uf, 50V, +10% 99-090266 Capacitor, Ceramic, .0047 uf, 50V, +10% 99-090267 Capacitor, Ceramic, .01 uf, 50V, +10% 99-090269 Capacitor, Electrolytic, 10 pf, 16V 99-090270 Capacitor, Electrolytic, 47 uf, 16V 99-090273 Capacitor, Electrolytic, 100 uf, 16V 99-090347 Capacitor, Electrolytic, 22 uf, 16V 99-090350 Capacitor, Electrolytic, .47 uf, 50V 99-090411 Capacitor, Ceramic, 1000 pf, 25V 99-090412 Capacitor, Ceramic, 3 pf, 25V 99-090413 Capacitor 99-090414 Capacitor, Ceramic, 0.001 uf, SOV 99-090415 Capacitor, Ceramic, 0.0022 pf, 50V 99-090416 Capacitor, Ceramic, 0.022 uf, 50V 99-090417 Capacitor, Ceramic, 0.12 uf, S0V 99-090418 Capacitor, Electrolytic, 1 uf, 50V 4-24 Final Lap Upright | lliustrated Parts Lists Final Lap CPU PCB Assembly Parts List Part No. Description Location 99-090419 Capacitor, Electrolytic, 2.2 uf, 50v 99-090420 Capacitor, Electrolytic, 100 uf, 10V 99-090421 Capacitor, Electrolytic, 220 uf, 10V 99-090422 Capacitor, Electrolytic, 470 uf, 10V 99-090423 Capacitor, Electrolytic, 2200 uf, 16V 99-090424 Capacitor, Electrolytic, 100 uf, 6.3V Miscellaneous 99-090352 Switch, DIP 8 Circuit 99-090163 Crystal, 3.579545 MHz 1C 99-090161 Oscillator, KXO-01-49M152 99-090162 Oscillator, MCO-~1425B (49.152 MHz) 13U 4-25 Illustrated Parts Lists Final Lap Upright 8 KCSE-6422P-1140 5, of XLSE-6472P-1140 5, TTT EE E NB 20 Ta M3 EEE NE UAB ME LD a 40uE/ стог 2272961200 Co] 201 7 — 4704F/10v IT + ZT ar AT 57 ST TT aT + ST © к > = + 5 DA] de SE] LP af aaa | SEE FT etm] Y Sw 2 is 25 3s 45 ss ES 75 Lae as 95 N x= [1 15. .5 bis) Zoom | Que BT) 99090438 | sa p— 99090084 kK”) ro | Y sa IR 2R 3R 4R 5A TR BR EJ f + qa | | Da fn = 10 (136063130 #° он | OST] 8° 99090438 | STE las SP A 8 (ET SE: F7 "A 2P 3P 49 БР SP N 7P ВР sr o. а, 2, Ta 9, 8 5 = 5 5257 | 9 | e 25377 e ° Fi6l | er 715374 + 2 Fist | = 2M IN AN > EN 7m an Эн a. м | | Nu <. С 2. . 1 > 18% 5 oper | Oseas В” 2 99090443 | 2 sam |) 7) Fs! | $* 5 99090195 | ) "161 | e 99.090136 | IN neo E o SM a am | E С E Ш CL _] д Fe | $ ? 99-090136 Е 2 | E 99-090136 | J [ L £ RT т 4 7 wo # 5 * a Аз ос БА! 8 2% 5 ir E” Dra | gs ome] a, E] +, 32 30 25 20 15 то 5 a av 7 ame ax SK 7K ax эк 99-090440 ==] a. : si x de В ma 2 118157 à 18157 | OT Jusare | 25% | $ ) 5374 | 4 8 = TJ a RAB TE Зо x _ — a A € “м e > L 8378 | A 5374 8 2 136063-1131 | 4H = a æ | ok "e 24 27 FL OBIJ3 — L = BIZ cas 8H 2,0 * Le o 1873] 136063-1121 E: [ 136063-1120 , 4 oF Ls30 ! | —- oa am eo] ar IF AF SF TF 9F м - na L | a. 5” 5 д 99-090439 | a” > ОВ | 7. DRJ 8 015374 7 d 15597 | 136063-1119 . * [ x, Na | 136063-1118 _, | sche a 9 &* 2 98-090439 | №* 2 99-09043 ] > | CJ С £5 5 15:5 | 5 1] Но С J 20 30 40 70 80 so = 7 o sia | dise | 2% 09-0013 2 | 2 ] 2 J ic RANKL AN ge эс ac = 99-090442 PEE] a] em] | sa 68 Na 27 ) 1936063-1116| 5 | Y56 VIDEO 4-26 Figure 4-9 Final Lap Video PCB Assembly 99-090361 Final Lap Upright Final Lap Video PCB Assembly Illustrated Parts Lists Parts List Part No. Description Location Integrated Circuits 136063-1116 Integrated Circuit, PR ROM, Final Lap, FL3 5B 136063-1117 Integrated Circuit, PR PROM, Final Lap 6R 136063-1118 Integrated Circuit, PR ROM, Final Lap, OBJOB SF 136063-1119 Integrated Circuit, PR ROM, Final Lap, OBJ1B 4F 136063-1120 Integrated Circuit, PR ROM, Final Lap, OBJ2B SH 136063-1121 Integrated Circuit, PR ROM, Final Lap, OBJ3B 4H 136063-1130 Integrated Circuit, PAL16L8A, FLI-1 1R 130003-1131 Integrated Circuit, PAL16L8A, FLI-2 9] 99-090108 Integrated Circuit, 741500 99-090110 Integrated Circuit, 74LS04 99-090113 Integrated Circuit, 74F20 99-090114 Integrated Circuit, 74LS32 99-090115 Integrated Circuit, 74LS74 99-090120 Integrated Circuit, 74LS157 99-090122 Integrated Circuit, 74LS173 99-090123 Integrated Circuit, 74LS174 99-090125 Integrated Circuit, 74LS257 99-090128 Integrated Circuit, 74LS374 99-090130 Integrated Circuit, 74LS377 99-090131 Integrated Circuit, 74LS378 99-090136 Integrated Circuit, TMM2018D-45 (45ns) 4C, 4D, 7M, 7N, 9M, 9N 99-090244 Integrated Circuit, 74LS244 99-090288 Integrated Circuit, 74F04 99-090384 Integrated Circuit, Custom 137 7S 99-090425 Integrated Circuit, 74LS30 99-090426 Integrated Circuit, 74LS86 99-090427 Integrated Circuit, 74LS161 99-090428 Integrated Circuit, 74LS541 99-090429 Integrated Circuit, 74F00 99-090430 Integrated Circuit, 74F10 99-090431 Integrated Circuit, 74F32 99-090432 Integrated Circuit, 74F74 99-090433 Integrated Circuit, 74F161 99-090434 Integrated Circuit, 74F175 99-090435 Integrated Circuit, 74F240 99-090436 Integrated Circuit, RAM, TMM2018AP-25 99-090437 Integrated Circuit, RAM, HM6716-25 99-090438 Integrated Circuit, RAM, MB8464-10-SK 4P, 4R, 4S, 4T 99-090439 Integrated Circuit, RAM, MB81464-12 1E, 1F, 2E, 2F 99-090440 Integrated Circuit, Custom 45 2K 99-090441 Integrated Circuit, Custom 106 99-090442 Integrated Circuit, Custom 107 5C 99-090443 Integrated Circuit, Custom 134 4N 99-090444 Integrated Circuit, Custom 135 ST Illustrated Parts Lists Final Lap Upright Final Lap Video PCB Assembly Parts List Part No. Description Location 99-090445 Integrated Circuit, Custom 146 7F Resistors 99-090193 Resistor, 1 K Ohm, +5%, 1/4 W 99-090332 Resistor, SIP, 1 K Ohm, 1/8 W 99-090406 Resistor, 47 Ohm, 1/4 W 99-090446 Resistor, SIP, 47 Ohm, 1/4 W Capacitors 99-090344 Capacitor, Electrolytic, 470 uf, 10V 99-090447 Capacitor 4-28 Final Lap Upright A1 B1 C1 220 uF/6.3V 136063-1129 OBJ3BH Pes | 136063-1127 OBJ3BL pce} 136063-1125 OBJ1BH Pca | 136063-1123 OBJ1BL rca | J1 1@ 136063-1128 OBJ2BH pcr | 136063-1126 OBJ2BL pcs | 136063-1124 OBJOBH Pca | 136063-1122 OBJOBL Pcidh Illustrated Parts Lists Gr 2272961700 Figure 4-10 Final Lap Small ROM PCB Assembly 99-090452 Final Lap Small ROM PCB Assembly Parts List Part No. Description Designator 99-090453 Capacitor, 220uF, 6.3V Cl 136063-1122 Integrated Circuit, ROM, Motion Object 0 BL 136063-1123 Integrated Circuit, ROM, Motion Object 1 BL 136063-1124 Integrated Circuit, ROM, Motion Object 0 BH 136063-1125 Integrated Circuit, ROM, Motion Object 1 BH 136063-1126 Integrated Circuit, ROM, Motion Object 2 BL 136063-1127 Integrated Circuit, ROM, Motion Object 3 BL 136063-1128 Integrated Circuit, ROM, Motion Object 2 BH 136063-1129 Integrated Circuit, ROM, Motion Object 3 BH 99-090416 Capacitor, Ceramic, 0.022 UF, 50 V РС1-РС8 4-29 Illustrated Parts Lists Final Lap Upright | o — 0 YT WT Л O O SOUSSESS п 5500 iii N igi сс o| XA2D-4803 © O O 12272963200) | O O Figure 4-11 Final Lap EMI PCB Assembly 155027-001 Parts List Part No. Description 179174-056 Connector, Edge, 56 Ckt 99-090448 Filter, EMI, 270 pf, Ferrite 99-090449 Filter, EMI, 2200 pf, Ferrite 4-30 Final Lap Upright Illustrated Parts Lists This assembly drawing was not available at press time. Contact your Atari Games Customer Service Office for a copy of this drawing. Figure 4-12 Final Lap Link PCB Assembly 155028-001 Parts List Part No. Description 99-090450 Relay 99-090325 Diode, 151885 99-090451 Switch, Slide 4-31 SP-322 1st printing Table of Contents Final Lap™ CPU PCB Assembly Schematic Diagrams ....................eve eve... Sheets 1-18 — Final Lap Video PCB Assembly Schematic Diagrams ................................. Sheets 19-26 | Fan ии a Lo Cri Final Lap Link PCB Assembly Schematic Diagram ........ Nniiiinenaneo neon rene EE Sheet 27 | ¿e Ох E wv Wingy 104 2 res Final Lap Main Wiring Diagrams ................remeere eee Sheet 28-29 4 | A E | ен 3 Wiring Diagrams for Switching/Linear (SL) Power Supply, A В «й -Hitron 5V/12V Switching Power Supply, and Coin Door .................m....... Sheet 30 | A E ой ll! NOTE This staple tempo- rarily holds the и ТМ schematic pack- - age together. Re- но | move the staple > before using these | schematics. Schematic Package Supplement to the Operators Manual MN ATARI GAMES Atari Games Corporation e P.O. Box 361110 e Milpitas, CA 95035 * (408) 434-3950 e Telex 5101007850 Final Lap is engineered and designed by Namco Ltd. Manufactured by Atari Games. Trademark and © Namco 1987. © 1988 Atari Games Corporation. All rights reserved. 6S ISYSRES HI ONOC 1 BUSACK SCIRO POSIRQ EXIRQ SCPUIRQ RR21 98 NC680GO /HAL / IN /IPL A23 AZ2 A21 fize R19 RIO A17 R16 A15 R14 R13 R12 Ait A10 AS AB A7 AS AS A4 R3 82 Al YCC.28,58 GND-18,25 42,57 015 014 013 012 011 019 09 08 07 06 DS 04 03 02 D1 DS > D(O:! Ut NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas. CA. This drawing is ory conditionally issued and neither receipt not possession thereof confers or transfers any right in, or license to use, the subject matter of ihe drawing or any design or technical informa- tion shown thereon, ncr any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors cf Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. MN ATARI GAMES Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 1 © 1988 Atari Games Corporation 99090360 SP-322 Sheet 1 1st printing > | SYSRES ISUBRES IRES /HAL SYSCLK 1 VBLANK / IN /IPL / IBRO so ur POSIRO RI EXIRO SCPUI MCPUIR IBBSY BRIN IBUDS IBLOS 9J YCC-26,58 MCSBOBO GNO- 18,25 > ACI:2 42,57 015 014 013 012 011 019 09 08 07 06 05 т 04 03 02 01 De > D{0:15) Lu NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA, This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. М АТАВГ GAMES Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 2 © 1988 Atari Games Corporation 99-090360 SP-322 Sheet 2 1st printing ROM 1) ROMO) Al1:23)> D(O:15)> 23401 NC 135 23C401 23C401 УСС NC NC 1 3P | 13R | 07 DE DS 04 7103 02 01 DO DATA? A9 РВ В7 no AS A4 83 AZ Al RO 23C401 13N NC NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 3 MN e ATARI © 1988 Atari Games Corporation SP-322 Sheet 3 GAMES 99-090360 1st printing VCC OSC 149. 152MHz JP11 — To ian 110 = INE >> ISYSCLK FO © 12n urd Jr SN SYSCLK FO 22 a D VRES 1 HRES 13 2 FO4 << > 10U 77401 11U ST 13L 132 Lol > 12|-508 L884 L504 7 16H {OU 11-598 / ZA 11U 10U > >> 12M i | Blign — 24M6 a >08 FO4 $ 124M TE L | aba Lía 10UÍ K 119M sMIZ22 FO4 > € [EM L3MODE1 16ML5 Ге Fos 118M | 9 Moneo 10ML3 + rus 5 < 110M GND aml 2 1 1U F04 Ba SS 6m 110 7 Dl L11/HRES SI1H23 04 L21/VRES S2H24 100 QU \6 HIZO УСС] 5 |508 | 19 SU 18 \ IT | 10/L508 > DUSH 1VI25 gu 13 >> 8M 12U Lylzs vcC] 2|L508 7 C137 avi27 >> 2H sv|28 E PABLNKE J $ HBL ANK /VBLNK[! 3 /HSYNCHH OU \8 > |VBLANK /VSYNCLLA y 1 0)L508 CSYNC ILS 4 ву Ye SS THSYNC VCC + 21 „© |-508 @ GND - 7 12 eu ju S> !VSYNC 13 on 17563 SSICSYNC AC240 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- ton’s written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. A ATARI GAMES Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 4 SP-322 Sheet 4 1st printing © 1988 Atari Games Corporation 99-090360 BL >\DPOE PAL12L10 LSU4 lija pall4 IB OB IC OC ID 0D IE QELS IF OF IG 06 IH OH II GI IJ 0J IK IL SD Dr UP | КО IRC OL ISCRUT I SCOM | SCOMDT NIM OUR SO INAITI A(1:23)> IHAIT2 >!PALET CN —< CN CC) — A UC, DO A DD OO)? NAN VV, M DD DO OO NAN NO — D MOPO > | SSRES !' SUBRES NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any manufacture by vendors of Atari Games Corpo- written permission from the corporation. right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for ration, and for manufacture under the corpora- e tion's written license, no right is granted to re- ATAR! produce this drawing or the subjecr matter thereof, unless by written agreement with or GAMES Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 5 O 1988 Atari Games Corporation SP-322 Sheet 5 99-090360 1st printing /CSL /CS BSYL /B /WEL /WE /DEL /GER A10L ALG ASL 89 RBL R8 A7L ABL RSL A4L A3L R2L A1L Al ADL MBB422 D7L DEL DSL AL 3L 2L IL OL D(0:15)> 07 ICRAMS ICHE > ICOE > …— NO ia N ©) e — PY 0 46 + NOL e SA(0:10) > — PO WU 4e NW +» IOA(O:10)> BC BC ICKD > RD(0:7) > NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. A ATARI GAMES Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 6 © 1988 Atari Games Corporation 99090360 SP-322 Sheet 6 1st printing SY SRE SY > | SCOM >> > /CS /DTACHS RG LACH SCOMDT < ss 8 CERA 7 A a | AA SoUT € 15} >0$ VIN SPRINGOUT 18M > 43116M SIN4A AC240 12M < 11112M —— 7 ЗВ VCC C139 GND 20. 26 61lnı3 CSI CS? , 82/1012 RAI7I28 9 |912 } 63811 RA11]28 В АЕ! Nu ‚| вене R18 64/9810 RA10130 71810 81 47 —A9 RAGS] a Ss 4 ‘ ANN CK RINGING ) 2 Ina EY: 5 |a8 о J y > 2 3 |p Ra733 4 |A7 6 3 S<R17 7 4 Inc RA634 3 196 R10 END | | > << RINSINK 7 S Ins RASISS 2 185 © BH y 6 las RA4l36 | |4 GND] 7 7 Ina rA337 21/93 4 Sn? — RAYS 25/02 vee RINGS) 7 Sia1 — RAISS 24|A1 со TRI 7 RAQI40 23180 - OD R 1 7 $ ) 12 012 ` 8H AN C2236 AC1:23) > —— Does >> /0€ | RINGON >> 010 RWELZ/ 271/ WE GND DS M5M5179P 08 RDBI49 1908 07 RO 7146 18107 DS RDOS47 17106 19105 RD5/48 16/05 7 20104 RDAL49 15/04 ; 21103 RD3LSO 13103 7 2292 RroASÍ 12/02 ; 23191 RD 1152 11101 7 24100 RDOIS3 10/00 N VCC- 26,58 D(0:15) > . GND- 10,42 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING out the specific walten. permission of At Final Lap™ CPU PCB Assembly only condionally ¡sabed and ner recea Schematic Diagram, Sheet 7 nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- y К ration, and for manufacture under the corpora- ® pose svg one rem ATARI | © 190 лан Сапе Comortion = sP322 Sheet 7 thereof, unless by written agrcement with or GAMES 99-090360 st printing written permission [rom the co ration. VBL ANK ! HBLANK IVSYNE lHSYNC | SCROT > | SCR BRIW> A(1:23)2 707 VEC- 33,73 D(O:159)> — > | SCRACK NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. A ATARI GAMES Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 8 © 1988 Atari Games Corporation 99090360 SP-322 Sheet 8 1st printing сл 1 0) CI E DY Dy AY MOM a) OF UJ) 1 E pi ps pd pd Or Ва OG A (Л 1 a 06 DS D4 3 D2 S 01 SNM1 oe SNMO VCE- 33,73 GND -52,32,72,12 hd Cr — o Горы TO CHACO:21)> 80 Mo] РВБ EN EP MASK A\ 30) A VCC M IUP88 22 2 22 CE A18 R17 A156 RÍO Ri4 R13 R12 Ail RIO A9 AS A7 RO AS Rá A3 A2 Al RO 35 24 11N NC 23C401. 11P NC 23C401 L1R NC 230401 115 NC 23C401 SN NC 23C401 ЭР NC 23C401 ЭК NC 23C401 CC С УСС CC CC CC УСС CHRO CHR1 CHR2 CHR3 CHR 4 CHRS CHRO CHR” DOBM) NC 23C401 CN NUN WO ld ею © © © ©) © © © © NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 9 SP-322 Sheet 9 1st printing O 1988 Atari Games Corporation 99-090360 SCOLC(O:712 SCOL7 SCOLE SCOLS SCOL4 SCOL3 SCOL2 SCOL1 SCOLG SPRIZ SPRI1 SPRIG SNM2 SNM1 SNMO SPRICO:2)> SNM(O:2)> OCOLS OCOLE OCOL” OCOL6 OCOLS OCOLA OCOL3 0COL2 QCGL1 OCOLB OPRIZ QOPRI1 OCOL(O:11)> OPRIG OPRICO:2)> 108 13 DP ALG A9 88 A7 A6 AS R4 A3 A2 Al RO 12M HSYNC УСС BRIN IPALET IHSYN IVSYN D12H RS D(9:15) ICSYNOY AB1 OCOL11 ABII OCOL1IO ABI 26:58 GNDs 10:42 ABS ABS AB? ABS ABS ABA RB3 ABZ ABI ABB RDD(03:7) GRO(D:7) CL Y NN NODO BLO(0:7) RA18 4E 7 606 G35 604 U4 603 602 GO1 Di 600 L116 12 11 47 3 1 BO7 BOS BOS W 804 3 803 BO2 YNC B31 YNC BOO 12H VCC- 34,72 END -12,33,53,71 Ce RAJ 4E GND > BLUE Roo 109 > SYNC STORE NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- e tion’s written license, no right is granted to re- ATARI produce this drawing or the subjecr matter thereof, unless by writen agreement with or GAMES written permission from the corporation. Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 10 © 1988 Atari Games Corporation SP-322 Sheet 10 99-090360 1st printing 2.2K > ISYSRES KD CKD CKC | CKC CKB !CKB >! CKA ! VBLANK> Ву > > MUTE >GOUT(O:4) | SUBRES> gM > RSCLK > 18 <SCINA ADVCC>. R15 <SCINK >IGA(B:10) ANLO:7) > — —— ADGNO >» CONTROL(O:19)X SROCO:7) >IORIN >100(0:7) NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- Final Lap™ CPU PCB Assembly out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 11 is only conditionally issued and neither receipt , nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. © 1988 Atari Games Corporation SP-322 Sheet 11 99-090360 1st printing JAMMA EDGE EDGE 48P + КА 2j COINI Sede RAO AMALIA > AN(O:7) | LOCK EP - Ci6 L AUDIO c28 621 622 03 RED GREEN BLUE SYNC IDIPSHY X1 3.58MHZ TO XTI1 XOUT a 4 NN Es ond ong C149 ДИ 2C <GOUT(O:4) 2H > ICK OCK RAB 3DCOM /CE 7 1 NV ToTW QU “Ооо © DUI Fr A + | > CONTROL(0+:19) GND C12 109 ti I0A(0:10)D > 10D( 0 > YMCLK >RSCLK ~J Фе NOTICE TO ALL PERSONS RECEIVING THIS DRAWING out the specific written permission of Atari is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- e _ tion's written license, no right is granted to re- ATARI . . produce this drawing or the subject matter © 1988 Atari Games Corporation thereof, unless by written agreement with or GAMES written permission from the corporation. 99-090360 CONFIDENTIAL Reproduction forbidden with- Final Lap™ CPU PCB Assembly Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 12 SP-322 Sheet 12 1st printing LCG1 >» LCG2Z >> LCG3 »› | 12V TR4 AÍOIS 25 C1815 LM CND TR ey 0.47/50 81015 po ® C3 75 C1815 ® C2 RM61 10K RAS RM4E 1K RA3 N 0.47/50 КА IM >> 3DCOM > 3DL NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 13 MN ATAR! GAMES SP-322 Sheet 13 1st printing © 1988 Atari Games Corporation 99-090360 4G ICKA {CRAM | CKB [CHE | IORAM {COE ТОВ ТИ IPSS > AMPON > SR IN ICKC > | VBLANRK) 16M > CKB ; CKC CKD >ISYSRES FIRO > FHCLK SEHDATR =MS1 SFMS? Усё: 22 GNO: 1,11 >RD(O:7) | SSRES SSACO:10) 550(0:7) YMCLK NOTICE TO ALL PERSONS RECEIVING THIS DRAWING out the specific written permission of Atari is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- produce this drawing or the subject matter thereof, unless by written agreement with or GAMES 99-090360 written permission from the corporation. ration, and for manufacture under the corpora- ® on's written license, no right is granted to re- A ARI © 1988 Atari Games Corporation CONFIDENTIAL: Reproduction forbidden with- Final Lap™ CPU PCB Assembly Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 14 SP-322 Sheet 14 1st printing BNK INTI > FIRG 12M MCK INTE 8M K8 TS PSG BCLK SR IW WCLK | СКО | RCK VDAT SA(0:10)> 14 13 12 SD(0:7)> 11 Dy vw с © — N с 45 1d E) 23C401 3M 23C481 N 3N CC NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- 4 TM V 0 I C E 1 V 0 I C E 2 our the specific wien permission of Atari Final Lap CPU PCB Assembly Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 15 is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of VCC: 14,44,74,104 GND: 15.,45,75,185 100 VOICEO the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. © 1988 Atari Games Corporation SP-322 Sheet 15 ASV + 16] VDD1 VDD2 ta]! ZP | : VrerH BCLK 2° BCLK >> POUT? NCLK > иска — | RCK 2 ча QUTI1 4.7K 4, 7К © DATA OUT2 © VDAT 3 RMAT-4,.7K = Y REL 16 Vrefl E 3 R 12 Тот! 2 CN 1 J 131512 | 1 L LC7880 GND1 GND? a | 15| 17 GND GND JRGND oV © R43 | > POUTI: R40 C35 y 3 |2R = LAAN | | . 4.7K 4.7K S 10K 1L084 © "8.01 RMAL-4.7K STO C36 GND cy GND о” VCC 12V | 580 | 100MicroH TE 17PV ISSRES ? 7ARST EXPLLAAN a Enla ; . | TT [F192 i ‚ 2 FMCLK CK 3R L1 FMDATA < 4 IDATA BUFLZ 5 | 5 TLO% | 191389 D2 FMS1 99 8 ВН a 777 5 FMS? < 9_ISAM2 Y2113 M78BLOS “Tog > | IN 767 [OUT 4 1 BLL4 2 TLOS4 s |. YM3012 | ; => Ко SUL cas +B = + — y GND heno IF chlo °F п ' | | 151568 D3 O |, a МО. 01 " * 5 CA = TEV SL ‘те @ = M7806 Y C81 — 1832: | 8 AGNDI CHAO || 12, 1084 a IN ep OUT + = <ponD2 a МО. 61 +0 ND gi al 3 C40 o CS3 2 "e Dé 2 a — ; {=} SN tH 54g GND BOND GND GND „ABEND GND e GND - . NOTICE TO ALL PERSONS RECEIVING THIS DRAWING . out the specific wiillen permission of Atar Final Lap™ CPU PCB Assembly Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 16 nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Aun Games Corpo- AN ra on, an or manu re un er € corpora- don's writen license, no ight is ganied 0 re ATARI © 1988 Atari Games Corporation SP-322 Sheet 16 thereof, unless by written agreement with or GAMES 99-090360 1st printing written permission from the corporation. EV | я —>> AUDIO © o 777 a x x x 2 /// C32 a a R23.T << R22 GN AGND “a > -C59 (4) C26 2.2/50 Ra7 NFL VCC | R24 100/16 = ANN — IN] ouT1 (3—— WN S >> PHL 2.2/50 2.2K | TR7376 | 22 100/16 | + . NW (@mez IR К + >> PHR 2.2K 22 C61 RA £27 R45Y c28%2. e (25 o © = = GND RO | | | AGN — BGND _ END «<<< LT 777 C71 R29 OK 12V F12V © ASV AAA e | C41 C7 eje 057 o | © [ess AA o © |655 " E Se | ou AEN c50 SAS —— 3 > @ | SS RA “I C72 x 7 C75 = > = x x N ACND| S<<S “T, о 5 6] 7| si 2| 4 AGND — — —( 3— -— Г LNF2 P/S LP.G УСС! LS N | C89 RSI) [R54 NC 9 RAS 5 ты LOUT >> 5PL- POUT1>> . (5 O ‘ Pi E Ls 9 3 XX c17 q 2.2/50 © 1975030 | = P/R OUT * >> ОГО - + 0 POUT2»> Zz 2 ги @ —] = of LA4700 8 © clo] 2.2 50 A oz AGND PreG 17 ROUT 42 © C43 C62 7) (8) (8) - 5 ET VEA = 77 - 11, 16 =| = - N ROUT ; ‘ GND 5 l RNF2 D.C RP.G VCCR ow Ca 131 121 14 177 16 . . 2 R26 R27 C64 a с N q > R3la a R32 © a mz AAA BRL C67 RALZ | 1 R57 D 1,0 |. |, _ СК ces MUTE DVI cos SIGs] Np IWS | = 2K = | = | & |670 R34 >> SPR- RM4E 1.2K LOKB {2 1 | VOL VAN NN 10K >> SPR- © » R35 m = 4 ~< ~<R33 Y ne сз © ~ C69 © + 77 —с77 + © BND LOKB 2 ST = _ MAN 4 BASS GND N T R37 -_ 76 10KB © yu | TRBL GN 77700 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- Final Lap™ CPU PCB Assembly out the specific written permission of Atari G С ion, Milpitas, CA. This drawi 1 4 e col condon 1oued sd nas ro Schematic Diagram, Sheet 17 nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- | tion shown thereon, nor any right to reproduce | this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- ® doce io mana oie acne ATARI © 1988 Atari Games Corportion SP-322 Sheet 17 thereof, unless by written agreement with or GAMES 99-090360 1st printing written permission from the corporation. J102 vee DINB4P 32 l | SUBRES> EXIRO> IBR1 > | BUSACK) !ACK2> IACK1> A(1:23)> D(O:15)> SYSTEM BUS J101 DINS4P 3 12 VC 1 48M) 1 24M) | 16M) 112M) | 10M> 16M> ISYSCLKX HRES > VRES > FLIP> OPRI(O:2)> OCOL(O:11)> VIDEO € CLOCK BUS NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. MN ATARI GAMES Final Lap™ CPU PCB Assembly Schematic Diagram, Sheet 18 © 1988 Atari Games Corporation SP-322 Sheet 18 99-090360 1st printing DING4P J202 /SUBRES 17T L504 /SYSCLK —? mo! /ACK1 1T LS04 H 10 iT LS04 9 8 BR/W /BUDS /BLDS 01-1010 [6 = uo /SYS24M 203 2vap /SYS12M a 1242 2125 12M 5 2A1 271 1 /12M A EM IAL 1746 + /SYSEM aa ma po — /6M SYSHRES ra LEE /HRES SYSVRES a = = /VRE VCC 1” — 21 — aa а м exe ef | 00 EY 130.12 wl 2 Do FI2M e "7 dVRESET | ва 5 23 e 32H4— 5 mp IH CUS137 Tia el „3 FOL y 28 3 8/1 o avi — HeLa pr veuve pio HS TNC = /HSYNC SNC esmch!? > 7 GND PRI3 PRI? PRIT PRIO PRL3 PRL2 РКС! PRLO LVB — SYSTEM. OID] ~ - 10 CONECTOR 12V /5YS24M /SYS12M /SYSEM /SYSCLK SYSHRES SYSVRES J 20! DINGLP 1 & 3 VCC 6 с! + 5 470/10 : GND 0 9 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ Video PCB Assembly Schematic Diagram, Sheet 1 e ATARI © 1988 Atari Games Corporation SP-322 Sheet 19 GAMES 99-090361 1st printing OBJBANK 00-015 OBJWE 1 OBJWEO /SUBRES =“ [LD | OÍ AS =* 10109 1-3 | STOIN > RD OI ANNAN 5541 ХА 18 17 16 15 14 13 12 || 19 OBIECT CONTROL ER УСС 18 ОВЕМ /HSET /VSET dès née HMEZ64X4 (300MIL. 1TOONS WT) > | SP LO | 21 NAT NR RO | > ja S131-|5|0|0|=Jo|uils|u [| ll m 20 OBCONO - 31 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ Video PCB Assembly Schematic Diagram, Sheet 2 A ATARI GAMES © 1988 Atari Games Corporation 99-090361 SP-322 Sheet 20 1st printing le——DATAI0 DATAS > DATAS 5 DATAT =—DATAG sa DATAS 3 DATAZ NC ОАТАЗ 4J УСС LS86X3 12 Ta SETA дне 11 11 ue 3 OBCONI8 — 5 y ON 91 = DATA? 13 ABHE OBCONS — e мате /MATCH OBCON17 ape © 19 DATA! 5 5378 eu ВЕ Ep emp | В FS £ 04 Y — 06 Qer— 14 7 ad O _ — oar ETE EE eb. Lo OBCON3 —— Pa OBCON27 — 07 DATA q —103 ' 03+— OBCON?2 —— ef”? oa 172 02 BON sf ST | 6 — ; gp! oi IHFLIP — MM — ай 22 RES De > LHS762-70 0, GND MASET her re OBCONS 18h, SR oi 2 , 220 А12 OBCONIS 28/0051 nl, of 23 Jan 21 9 4 5 2 OBCON14 là QUT4 4 0 A10 OBCONI3 Zh Mr o oJ 2e > AB BENZ 240 ол В 130; 92 aa" OBCONIO sto of Spe og? Lp lx 6 14 3 Jas 7 6 la OR GND 7 ja 8 LS377 IN OBCON3! 21 55 of Ti 2 0 УР 18 3 © 19 27 Рон fhe od? Ci “Nc TL, ode VCC ie o 15 19 m 7 1 o 6 2 nee ce 16 e q K 6 a 15 HN 4 3 LINES 12 F12M nh L | № IT 17 2? — |504 |504 | GND V- 1 INE /NSET Ta 3504 2D 220P | NOTICE TO ALL PERSONS GND RECEIVING THIS DRAWING . out the specific writen permission of Atari Final Lap™ Video PCB Assembly a ie rene Schematic Diagram, Sheet 3 nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- / \ ration, and for manufacture under the corpora- e sorts writen license, no night is grand or ATAR] © 1988 Atari Games Corporation SP-322 Sheet 21 thereof, unless by written agreement with or GAMES 99-090361 1st printing written permission from the corporation, DATA! LINE4 LINE3 LINE? LINE SIZE? LINEO DATAO АВН® Nou || OU ORT — Rot VCC TRA LOB7 LOBO LOBS LOB4 LOB3 LDB2 LOB1 LOBO /LOE! LDA7 LDA6 LDAS LOAZ LDA3 LDA2 СОА! LDAO /LOED NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ Video PCB Assembly М ATARI GAMES Schematic Diagram, Sheet 4 © 1988 Atari Games Corporation SP-322 Sheet 22 99-090361 1st printing {15 4 15 4151619 NE 3 14 |5 |6 (9 31415 1619 3 VCC 5 3 VCC 15 FIO! PO 1 7 10 2 q 10 2 3 A A F161 nc Hn A 10 5 2 FIG &° OF F161 ENE 1 F161 Met? 11 F161 BNO 14 и i HM "ni 14 14 1 ADA10 19 22 22 71V 23 23 1 1 2 3 LET3 Е LET? 6 LET! 7 LETO 3 PRI3 PRI? PRI PRIO DOT7 DOTE DOTS РОТА DOT3 DOT? DOT! DOTO iV DUAL CINF BUFFER NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- 4 IM Vi out the specific written permission of Atari Final Lap Video PCB Assembly Games Corporation, Milpitas, CA. This drawing ma iagram JHSET is only conditionally issued and neither receipt Sche tic D ? Sheet 5 / LOEO / LOE1 nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- ® tion's written license, no right is granted to re- ATARI . ; _ produce this drawing or the subject matter © 1988 Atari Games Corporation SP-322 Sheet 23 thereof, unless by written agreement with or GAMES 99-090361 1st printing written permission from the corporation. - 7H 2 3197 13 20 4 FOO g 19R WR1 9 —Fgo | js)» — 9 3, F10 97 ye ot 6 СК! /6M > L200 “Ivcc LS00 LOE! 4 |8K т 9—— Ра) /L0E! 10)8R> LODI A 2 D24M 5195p 11 620 TRA se 9 —Fgo 10/85 p—— 97 F10 3 a as 5 2135 CKO — 0 vee L500 LOEO vod || TTF /LOEO BT 13 BT | . F175 , | 13 )8R > LODO 1 >12/F0 — o 65 ul: 2 |Fod»* TT 5 2 7 6 20p— 12 10 => 1V 0 т 2 m 13| 15 + 1 J8R СН! 14 ive 3 ab , F32 5)eR>® CLO L.B.- CONTROLLER NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ Video PCB Assembly Schematic Diagram, Sheet 6 A ATARI GAMES SP-322 Sheet 24 1st printing © 1988 Atari Games Corporation 99-090361 2 HD B ARIS ERBRAREBE RE: TL 6 8 SENHNRUNRENE 12 LIV? LIVE LIVS Liva LIV3 LIV2 LIVI LIVO LAND GENERAT.R NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA, This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ Video PCB Assembly Schematic Diagram, Sheet 7 © 1988 Atari Games Corporation SP-322 Sheet 25 VCC IK R47 88 A A LS161 1C € LS161 2C © LSI6! 3C LS161 1D LS161 20“ LSIG! 30 © TMM201 TMM20 2 | WELINEA LS173 LDIS He PRL3 LIV7 LD1I3——— 4» »e—— PRL LIVS 1512 — — ¿oe © PRLO LIVZ dn LIV3 62 LIV? /LHSET der LIV 24x LIVO 2 у р WEL INEB WEL INEA OLVO LAND CINE BOUFFER tion s manu tion's NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- hown thereon, nor any right to reproduce this drawing, or any part thereof. Except for facture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Final Lap™ Video PCB Assembly Schematic Diagram, Sheet 8 A ATARI GAMES © 1988 Atari Games Corporation SP-322 Sheet 26 99-090361 1st printing J|20 — — ным — мне | сне ны db A Hr mm A A A A кн мне ине FR nt ее A A mem тык тнт ==. отт | === ост о ее D RING OUT CG) — ет чт == сень Ме — = мя не — | бе — de кн == === == == — — o === === ск == ме eh off ls еее mm me deme we ap чин се кн ен зе == — — — em we mmm mmm me Am mms AA "= Tes Er —— сои ке = = > 151885 — 2 еее — чт | сень — ds — A A ar —- — "2h —— NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden with- out the specific written permission of Atari Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. A ATARI GAMES Final Lap™ Link PCB Assembly Schematic Diagram © 1988 Atari Games Corporation SP-322 Sheet 27 155028-001 1st printing MAIN PCB LEFT PLAYER Ве TE TT zZ in — “и” N - © < Eu: = 55 38 SEE + 3z za x w & vs >= о о Y = > > о нэ 2 е > Ч Чо ачео бо ESGOS>a arti>onoumn>x — 0D и — TEROEEDEDEnS 8678 BEEBIRGES558 — EL CERES 6076675 © р eh ——— ee __—_—_— a = E — ю < Юж + Г. = f[eano-<sznre Seen anceuene eng) é[zn SEHE | | < POWER SUPPLY xXx |Z X <= Zz =, o SHIFTER < | | Ÿ р” R |x |uc|o B[E |e B[R8[E] >| E SSA son To 51 sas aos xa. 38 cow GY pun OR O BU/W P25L | RS BRAKE | \ O— о Р55 т т TP P30 1p J31/P31 TP ов, | BK cw | ой No | FOR COIN $ W_f, W ET W | | BN W/EN | ¿ | DOOR OR |, OR |, OR RW 12 ф R CCW a Be т т 7 a Y 3 e "a Ww 13 W Y 31 НН Y »e RE GAS | В OR 2 Y |; V я у 3 3 o W/ BK 1 , / BK /W 4 | + BK CW | 25 | | T GN | 6 aL — Г 7 T PEDALS || [ CAR SELECT 1 P29L | UTILITY PANEL | a m a à | BRACKET | У, Y cow Poa г — — — — — — — — — — — ло. | J | > Г q N P26L | | or у 2 y RI VOLUME | R | R cow | 1 1 2 2 ст BU 3 | вы 5 cw | BN 2 | BN 1 R7 | 205. IR 3 — Rr | 4/| |a SK W + R CCW / BK_ |, | BK 1 cw 6 \. 5 oN | was | ов |, OR R2 VOLUME | LL ____ _STÉERING 000 ns — + вк | | BN | 3 6 |, BN CW | 2 | | | 511 | 1 | 1 || Y 7 | W o TEST SW | — 2 VIDEO DISPLAY | 04, 3 KW |, | вк 5 | 4 3 BN | | er 9 | су oc SERVICE SW | о CAMEL N ‘ev? | | | | w_ | | BU — | ie | 1 || P35L | = AS "A | 2 | OR/W | BK | и 4 3 AB | 4 || 2 | COIN COUNTER A | MARLBORO | V/W 3 | BK | LINK PCB | | Г J | Ш | 3 || | 4 || NOTICE TO ALL PERSONS LAYTON RECEIVING THIS DRAWING TM Ww . Di CONFIDENTIAL: Reproduction forbidden with- inal aín irin | _ | out the specific written permission of Atari F Lap Ma t 1 5 1agram, —— Games Corporation, Milpitas, CA. This drawing ee is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of 5 the drawing or any design or technical informa- 5 > tion shown thereon, nor any right to reproduce © this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- © \ tion’s written license, no right is granted to re- ATARI © 1988 Atari Games Corporation SP-322 Sheet 28 produce this drawing or the subject matter 1st printin SHEET 2 thereof, unless by written agreement with or GAMES 045901-01 A Pp s written permission from the corporation. MAIN PCB RIGHT PLAYER o = TF Tr = Е 55 8.8 FEE EE IO e y > dw Oo > A nu a>0290900 aoaH>on>=< а = > > ou50 Zo ЧН есле = © Sohzzzz SEBS Y0x y TE2%EEE5385 88 BUSSIUSFonaó , El E+ERRE 6u+66+6 a < or Nu one | | ERAN: NNANIÁAN Li oMMOr-<SNSzAYXa Фо сан оне Нам | &| <O о < < о < D. MO<X<MM<< | | = y =|=| > © SHIFTER zl 1%, 2Z = | R | POWER SUPPLY 5 INS IN an a] ENTE lz [Sf Ble CCW | аа ЕЕ) «= 2285-55 B/N 97 526 22222 Saá 1205 | Ш de RE GY V/W P25R | O о TP Р30 TP J32/P32 Tp oR | вк д см | ТР ТР © W W > W | R O—T EN ? BN 2 BN > OR RW |, | é R CCW | OT EN TP TP TP | у 1 O à W 7 W 3 W Y 3 | RE GAS | o BU 5 BU 4 у BK /W | 8K | < y / 4 +- cw > их 23 en |, | | - TT = 7 — 1 PEDALS | Г d LL. DL Lt — = = P29R UTILITY PANEL | CAR SELECT | w , ly | _ = 2 | BRACKET | 1 | Î CCw | P24R r…-------—-— — / | | JIOR | BU 5 ¡_ BU/W R3 VOLUME | R 1 1 R CCW | = P26 R Y I | | | HR v s| LL ww cw | No > R7 2 2 | | | 3 |! |3 BRAY | | BK BK ow J205 R | s |] | [BRAY W 4 R/W CCW | 3 | | SLR oN — | STEERING NB 5 | —N | мшам5 | BN 5| | R4 VOLUME | __ __ _ DTEERING 000 BU + вк | | oR || [Lor cw | | | | S12 | 1 | 1] W 7 | W/BK o TEST SW | 1 < 2 —] BK/W | BK/W VIDEO DISPLAY 1204 R | 3 | 8 | s5 | | 42 | 4 GY 9 | GY/W fr SERVICE SW | P12 3 GN | | BN | CAMEL 4— 1 12} HH | 2 W/BN ye | | — | MA 7 | W/OR | | P3SR | | W/Y Е | ! OR/W | | BK | mn AS | 88 3 | COIN COUNTER | uña | a 20] | LINK PCB | MARLBORO | BU/W 3 | | | | ` | | | 1|| | 21 | 4 || | LAYTON | | | NOTICE TO ALL PERSONS | _] RECEIVING THIS DRAWING — — CONFIDENTIAL: Reproduction forbidden with- 4 TM 1 di 4 out the specific written permission of Atari Final Lap Main wiring Diagram, Games Corporation, Milpitas, CA. This drawing Sheet 2 5 is only conditionally issued and neither receipt nor possession thereof confers or transfers any © = right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce N 7 this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- TO ration, and for manufacture under the corpora- e SHEET 1 tion's written license, no right is granted to re- ATARI ; , _ produce this drawing or the subject matter © 1988 Atari Games Corporation SP-322 Sheet 29 thereof, unless by written agreement with or GAMES 04590101 A 1st printing written permission from the corporation. 1}— ny Bl) e RGPEB * 4+12V 2A RX = 27 1000 Ca [2 12 o NW L 1S VAC ISOLATED — e UY ee | ~— | (N) | NC o =. ! ов М C BK NC | _ RIGHT COIN SWITCH | y e ax | sw cup |1 Lex LEFT COIN SWITCH | T I RIGHT COIN sw {2} OR 1 GND LEFT COIN sw [3 | YX —! | S 4 ! | || GND |7 |BUY } | +5V AC |g |-GN 1 CHASSIS GND |9| EN $ | 1 a | BU | A TAS) | э = | 4 | 1 I | 1 | 1 i 1 } ща = — À Coin Door Wiring Diagram 5 | FLI = т P/J1 BK (BN) o 8K ( au | RFI | an GN _ CON/Y) y 1} EN | GN FILTER ВБ. 9} Му (Ви) E W BU BU LSVAC —-_ Ft INPUT SA 250V Y a SWITCHING Te1 POWER SUPPLY 115 = 2 (A BU uu +12 lo W Ne RTN ( (© Clo +5v ( O NOTES 0] ALTERNATE WIRE COLOR SHOWN IN PARENTHESIS. Switching/Linear Power Supply Wiring Diagram RESISTOR 1/4W,UN LESS OTHERWISE SPECIFIED. Hitron 5V/12V Switching Power Supply Wiring Diagram NOTICE TO ALL PERSONS RECEIVING THIS DRAWING out the specific writen permission of Atar Wiring Diagrams for Switching/Linear (SL) Games Corporation, Milpitas, CA. This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical informa- tion shown thereon, nor any right to reproduce this drawing, or any part thereof. Except for manufacture by vendors of Atari Games Corpo- ration, and for manufacture under the corpora- tion's written license, no right is granted to re- produce this drawing or the subject matter thereof, unless by written agreement with or written permission from the corporation. Power Supply, Hitron 5V/12V Switching MN ATARI GAMES Power Supply, and Coin Door © 1988 Atari Games Corporation SP-322 Sheet 30 045919-01 A 149008-001 171027-001 1st printing
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Key Features
- Up to 8 players can compete head-to-head.
- Realistic player controls: steering wheel, shifter, and gas pedal
- Linked game play
- First-person perspective of the track
- High score table
- Coin mechanism
- Self-test mode
Frequently Answers and Questions
How many players can compete in Final Lap?
Up to eight players can compete head-to-head in Final Lap.
What are the controls for Final Lap?
Final Lap has realistic player controls including a steering wheel with return-to-center steering, a high/low shifter, and a gas pedal.
Can Final Lap games be linked together?
Yes, up to four Final Lap units can be linked together for unprecedented competition.
How do I start a new game in Final Lap?
One or more players deposit coins in the slot corresponding to their video display to start a new game.
How do I perform a self-test on Final Lap?
To perform a self-test, turn on the self-test switch located on the utility panel behind the upper coin door. The self-test screen will appear and you can cycle through the options and tests using the gas pedal and gear shift.