Atari Final Lap arcade game Operators Manual

Atari Final Lap arcade game Operators Manual

Below you will find brief information for arcade game Final Lap. The Final Lap is a racing game that allows up to eight players to compete head-to-head. Each game has two separate video displays, a steering wheel, a high/low shifter, a gas pedal, and a coin mechanism. The game can be linked together for unprecedented competition.

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Atari Final Lap Operators Manual | Manualzz
 GAMES
Final Lap
Operators Manual
with Illustrated Parts Lists
ii
© 1988 by Atari Games Corporation. All rights reserved.
No part of this publication may be reproduced by any mechanical, photographic or
electronic process, or in the form of a phonographic recording, nor may it be stored in
a retrieval system, transmitted, or otherwise copied for public or private use, without
permission from the publisher.
The game play, all graphic designs, this technical manual, its accompanying schematic
diagrams, and the display manual are protected by the U.S. Copyright Act of 1976.
This Act provides for substantial penalties for violating federal copyright laws. Courts
can impound infringing articles while legal action is pending. If infringers are convicted,
courts can order destruction of the infringing articles.
In addition, the Act provides for payment of statutory damages of up to $50,000 per in-
fringing transaction in certain cases. Infringers may also have to pay costs and attor-
neys’ fees and face an imprisonment of up to five years as well as fines of up to
$250,000 in the case of individuals and up to $500,000 in the case of corporations.
Atari Games Corporation will aggressively enforce its copyrights against infringers. We
will use all legal means to immediately halt any manufacture, distribution, or operation
Final Lap Upright
of a copy of video games made by us. Anyone who purchases such copies risks forfeit-
ing such a game.
Published by:
Atari Games Corporation
675 Sycamore Drive
P.O. Box 361110
Milpitas, California 95035
Printed in the U.S.A OS
Produced by the Atari Games Technical Publications Department.
Technical Writing: Rosalind Hutton
Editing and Design: Andrea Dencker
Illustration: Mary Ohanessian Sumner
Final Lap Upright
Notice Regarding Non-Atari Parts
WARNING
Use of non-Atari parts or modifications of
any Atari game circuitry may adversely affect
the safety of your game, and may cause in-
jury to you and your players.
You may void the game warranty (printed on the inside back cover of this manual) if
you do any of the following:
® Substitute non-Atari parts in the game.
* Modify or alter any circuits in the game by using kits or parts not supplied by Atari
Games Corporation.
NOTE
This equipment generates, uses, and can radiate radio frequency energy, and if not in-
stalled and used in accordance with the instruction manual, may cause interference to
radio communications. It has been tested and found to comply with the limits for a
Class A computing device pursuant to Subpart J of Part 15 of Federal Communications
Commission (FCC) Rules, which are designed to provide reasonable protection against
such interference when operated in a commercial environment. Operation of this
equipment in a residential area or modification to this equipment is likely to cause in-
terference, in which case the user, at his own expense, will be required to take whatev-
er measures may be required to correct the interference. If you suspect interference
from an Atari game at your location, check the following:
* All ground wires in the game are properly connected as shown in the game wiring
diagram.
* The power cord is properly plugged into a grounded three wire outlet.
* On games provided with an Electromagnetic Interference (EMI) ground cage, be
sure the printed-circuit boards (PCBs) are properly installed in the EMI
ground cage and that the end board is securely installed with all screws in place
and tightened.
If you are still unable to solve the interference problem, please contact Customer Ser-
vice at Atari Games Corporation. See the inside front cover of this manual for service in
your area.
iit
IV
Table of Contents
Set-Up
How to Use This Manual .....................erereererereecere eee RI IR IR II II II III II II RI II 1-1
Inspecting the Game ..................ec.eriecececenenern er RR O RR e e e reee erre. 1-2
Installing the Attraction Sign .....................000 00000000000 e IR IO RR IR IDR RR RO ee. 1-2
Connecting Cabinets......................e.e0eereee eee ADA 1-2
Choosing the Car Type..................e.ívereeeeeer irene errnerer recerca 1-3
Control and Switch Locations .................e.....e.ee reee II II II É ROO É TG O RI ID Ree eee 1-4
Setting the Coin and Game Options.......................60. eres eevee EEE 1-5
Game Play .................e.meniineneeieo rencor re ennecee e irene tree reee ra rare ranraroe roer cereeerrea ceo reeees 1-5
Self-Test
RAM TSE cee eee eee eee eee eerste eee area eae eres 2-2
ROM TEest...............eeeeemennio riera creeo ce encarar eee recene rar ererrcece reee e rorenro ener eareren eee. 2-2
Gas Pedal TeSt are eee eee ees 2-2
Brake Test ................... einen EEE RRE RER ERRERERRREERAREEREEERERRERARERAAREELEEEEEEEEERREEER ARE ARTEN E EEE 2-2
Steering Wheel TEst….......………..eererserenennmnnmnttntnn+nnnnnnnnnnnnnmnnnnnnnnnnnnnnn*nnn 2-2
Sound TeSt otitis eee eee eee ree erecta errar eUeere aan race rennes 2-2
Coin OPTIONS... uvvessere nes een ren ra res erss seras nan erananraan sata naeta rares rene canne na na can ar ean carre a seen en ee0 2-2
Difficulty Level... ene anna rn era rare re ere nene Tenes 2-2
Number of Laps .................i.eeeeeeeici reee reee eee re rre rrreeeareerneer e RR KR RRR EEE EE 2-3
Communication Circuit Test....................m mee e Renee een a 2-3
Linked Games .............2.0..0 0. ene ere ene rear ce erre erre na nanas rece rnenececareeececs 2-3
Car TYPE@.....…..…..cisarisrarerrreccerrencenmessacsrarsrerrrarae nr ere nana ane ran acer ea san an anna nee nee ner 2-3
Motion TEST Lo. eee eee reas 2-3
EN 2-3
Reset the High Score Table... EEE 2-3
Maintenance
Preventive Maintenance... 3-2
Maintaining Your Game ......................00eemerrriee ee DR II RI II O RI O CI O eee erre er reee. 3-2
Opening the Control Panel......................e.0..e emi ae ee eee 3-2
Maintaining the Steering Wheel Assembly .................=...0.000 e ID EEE 3-2
Lubricating the Gear Shift Assembly... De eee 3-3
Maintaining the Pedal Assembly............................. EEE REES 3-3
Cleaning the Coin Mechanism ...................2 reee REEREER ER 3-4
Cleaning the Interior Components ................. ever rete r a aaa aaaeans 3-5
REPALIS o.oo eee eee eee eee eee eens 3-7
Replacing the O-Rings on ‘the Steering Wheel Stop ..................... miei EEE 3-7
If the Steering Wheel Does Not Return to the Center... 3-8
Replacing the Spring on the Steering Wheel Assembly .......................m. me 3-8
Replacing the Stop on the Steering Wheel Assembly... 3-8
Replacing the Steering Wheel Potentiometer.……………..…….…rnnnnnsnsnnnnnnn 3-9
Replacing the Steering Wheel ....................... eee, 3-9
Replacing the Gear Shift ASssemDlY.….…..….….….errernnnnennnnnnnnnnnnnnnnennnn 3-9
Replacing the Microswitch on the Gear Shift Assembly….…..…..….………resseriensernarrnce 3-9
Replacing the Stops on the Foot Pedal Assembly ..................... EEE KEG 3-9
Replacing the Pedal POLENtIOMEtEr.….……..…...…..…..…rirrecrrsrrssreneesarranrenaerrnse ane rnr care 3-10
Removing the Video Display ........................0..01000000 00 O ID IA 3-10
Replacing the Video Display... DI II RI ID IR O RR O eee eee 3-11
Removing the Game PCBS ...................eemieiio reno eee recen nee eee reese eee eee, 3-12
Replacing Static-Sensitive Devices .....................0mm me ere Re e eee 3-12
Removing the Speakers... EEK prencaronanon eo coneenr ener erecerren e. 3-12
Illustrated Parts Lists
Glossary
Warranty
Final Lap Upright
Final Lap Upright
List of Illustrations
Figure 1-1
Figure 1-2
Figure 1-3
Figure 1-4
Figure 2-1
Figure 3-1
Figure 3-2
Figure 3-3
Figure 3-4
Figure 3-5
Figure 4-1
Figure 4-2
Figure 4-3
Figure 4-4
Figure 4-5
Figure 4-6
Figure 4-7
Figure 4-8
Figure 4-9
Figure 4-10
Figure 4-11
Figure 4-12
Table 1-1
Table 1-2
Table 3-1
Table 3-2
Connected Cabinets and Their Link PCBS......….….…..…rerrereneresmenssensnnn 1-3
Car-Type Connectors .................e.e.ereeeenre e e Re Dee eee. 1-3
Utility Panel Controls are ee reee reee rare er ee nas 1-4
Other Game Control Locations... ee RDA 1-4
Self-Test Screen ...................mem eters eee eases ean, 2-2
Opened Control Panel ………..…......………rrrererrenennrennmçensmennnnnnnnnnnnnnnnnnnnn+n*n* 3-3
Maintaining the Steering Wheel Assembly .........................m 0 3-4
Maintaining the Foot Pedal Assembly .................... verme 3-5
Repairing the Gear Shifter... eee, 3-9
Video Display Removal ........................ eee eee eee 3-11
Cabinet-Mounted Assemblies..................... 1 eee EEE EEE 4-2
Control Panel Assembly........................eemeee e ee e eee 4-6
Steering Wheel Assembly ....................e.emmiee ne reee eee. 4-8
Gear Shifter Assembly .........................e. eee eee eee eee. 4-10
Foot Pedal Assembly .........................eee.. nera reee arre en renacer. 4-11
Linear/Switching Power Supply Assembly .........................00000 EEE 4-12
Coin Acceptors, Inc. Coin Door Assembly ..................... meme 4-16
Final Lap CPU PCB Assembiy ......................00000e e ORD ID DDD! 4-20
Final Lap Video PCB Assembly........................ eme 4-26
Final Lap Small ROM PCB Assembly ......................... 000 4-28
Final Lap EMI PCB Assembly ......................0eeemeeie eee, 4-29
Final Lap Link PCB Assembly ...................0..me rares sacs rennes 4-30
List of Tables
Game Specifications .......................... miem e ea eee eee 1-2
Car-Type Connectors.....................e...eeeiieere re e eee e ee eee. 1-4
Preventive-Maintenance Items ..................r..erreeerecccccorcerorec eee eee ee 3-2
Game Troubleshooting ..........................00m..ie eee 3-7
vi
Final Lap Upright
Safety Summary
The following safety precautions apply to all game operators and service personnel. Specific warnings
and cautions will be found in this manual whenever they apply.
WARNING
Properly Ground the Game. Players may receive an electrical shock if this game is not properly
grounded! To avoid electrical shock, do not plug in the game until it has been inspected and properly
grounded. This game should be only be plugged into a grounded three-wire outlet. If you have only a
two-wire outlet, we recommend you hire a licensed electrician to install a three-wire grounded outlet.
If the control panel is not properly grounded, players may receive an electrical shock! After servicing
any part on the control panel, check that the grounding wire is firmly secured to the inside of the con-
trol panel. After you have checked this, lock up the game.
AC Power Connection. Before you plug in the game, be sure that the game's power supply can ac-
cept the AC line voltage in your location. The line voltage requirements are listed in the first chapter of
this manual.
Disconnect Power During Repairs. To avoid electrical shock, disconnect the game from the AC
power before removing or repairing any part of the game. If you remove or repair the video display,
be very careful to avoid electrical shock. High voltages continue to exist even after power is discon-
nected in the display circuitry and the cathode-ray tube (CRT). Do not touch the internal parts of the
display with your hands or with metal objects! Always discharge the high voltage from the CRT before
servicing it. Do this after you disconnect it from the power source. First, attach one end of a large,
well-insulated, 18-gauge jumper wire to ground. Then momentarily touch the free end of the ground-
ed jumper wire to the CRT anode by sliding the wire under the anode cap. Wait two minutes and do
this again.
Use Only Atari Parts. To maintain the safety of your Atari game, use only Atari parts when you repair
it. Using non-Atari parts or modifying the game circuitry may be dangerous, and could injure you and
your players.
Handle the CRT With Care. If you drop the CRT and it breaks, it may implode! Shattered glass from
the implosion can fly six feet or more.
Use the Proper Fuses. To avoid electrical shock, use replacement fuses which are specified in the
parts list for this game. Replacement fuses must match those replaced in fuse type, voltage rating, and
current rating. In addition, the fuse cover must be in place during game operation.
CAUTION
Properly Attach All Connectors. Make sure that the connectors on each printed circuit board (PCB)
are properly plugged in. The connectors are keyed to fit only one way. If they do not slip on easily,
do not force them. If you reverse a connector, it may damage your game and void your warranty.
Ensure the Proper AC Line Frequency. Video games manufactured for operation on 60 Hz line
power (used in the United States) must not be operated in countries with 50 Hz line power (used in
Europe). If a 60 Hz machine operates on 50 Hz line power, the fluorescent line ballast transformer will
overheat and cause a potential fire hazard. Check the product identification label on your machine for
the line frequency required.
ABOUT NOTES, CAUTIONS, AND WARNINGS
In Atari publications, notes, cautions and warnings have the following meaning:
NOTE-— A highlighted piece of information.
CAUTION—Equipment and/or parts can be damaged or destroyed if instructions are not followed.
You will void the warranty on Atari printed-circuit boards, parts thereon, and video displays if equip-
ment or parts are damaged or destroyed due to failure of following instructions.
WARNING—Players and/or technicians can be killed or injured if instructions are not followed.
Chapter 1
Set-Up
How to Use This Manual
This manual is written for game operators and service
personnel, and provides information for setting up,
playing, testing, and maintaining your Final Lap™ Up-
right game.
The manual is divided into the following chapters:
* Chapter 1 contains set-up and game play informa-
tion.
* Chapter 2 contains self-test procedures.
* Chapter 3 contains preventive maintenance and re-
pair procedures.
e Chapter 4 contains illustrated part lists.
Wiring and schematic diagrams for the Final Lap Up-
right game circuitry are contained in the Schematic
Package Supplement (SP-322) included with
= TAD your game.
\ оо CN This chapter includes information
i = = required to set up and play your
DL Final Lap Upright game. Read this
Q
chapter carefully before you turn
on the game.
<=>
Set-Up
WARNING
This game must be levelled before any-
one plays it. If it is not levelled, a player
can pull the cabinet over on top of him-
self.
This cabinet should be connected to a grounded three-
wire outlet only. If you have several cabinets, each
one should be connected to its own separate ground-
ed outlet.
If you have only two-wire outlets, we recommend that
you hire a licensed electrician to install grounded out-
lets. Players can receive an electrical shock if the cabi-
net is not properly grounded.
WARNING
To avoid electrical shock, do not plug in
the cabinet until you have inspected it.
After you have inspected it, plug it in only
fo a grounded three-wire outlet.
Inspecting the Game
Please inspect your Final Lap Upright game carefully
to ensure that the game is complete and was delivered
to you in good condition.
Figure 4-1 shows the locations of the parts of the
game. Table 1-1 lists space, power, and environmental
requirements.
Inspect the game cabinet and seat assembly as follows:
1. Examine the exterior of the cabinet for dents, chips,
or broken parts.
2. Unlock and open the lower service door. Unlock
and open the coin doors. Inspect the interior of the
cabinet as follows:
a. Ensure that all plug-in connectors (on the cabinet
harnesses) are firmly plugged in.
(The connector bracket next to the EMI enclo-
sure is for the car type selection. One of three
connectors can be plugged into the connector
bracket or none of them may be. For more infor-
mation, see Choosing the Car Type in this chap-
ter.)
Do not force connectors together. The connec-
tors are keyed so they fit only in the proper
orientation. A reversed edge connector can dam-
age a printed-circuit board (PCB) and will void
your warranty.
b. Ensure that all plug-in integrated circuits on each
PCB are firmly plugged into their sockets.
C. Inspect the power cord for any cuts or dents in
1-2
Final Lap Upright
the insulation.
d. Inspect the power supply. Make sure that the
~ correct fuses are installed. Check that the harness
is plugged in correctly and that the fuse block
cover is mounted in place. Check that the green
ground wires are connected.
e. Inspect other major sub-assemblies, such as the
video display, printed-circuit boards (PCBs), and
speaker. Make sure that they are mounted se-
curely and that the ground wires are connected.
Table 1-1 Game Specifications
Characteristic Specification
Power Consumption 150 V-A, 110 W RMS
Temperature +5° to +50° C
G37° to +122° F)
Humidity Not to exceed 95% relative
Line Voltage 102 to 132 VAC (U.S. games)
Width 49 in. (124.5 cm.)
Depth 33 in. (84 cm.)
Height 72 3/8 in. (184 cm.)
Weight 450 165. (204.5 kg.)
Installing the Attraction
Sign
The attraction sign mounts on the top panel of the
game. See Figure 4-1.
Put the attraction sign on top of the game and center
it. The front edge should be behind the retainer. Peel
off the covering on the tape on the bottom of the sign
and press the tape down on the cabinet.
Connecting Cabinets
You can connect up to four cabinets together. Each
cabinet is shipped with a 6-foot-long connecting cable.
If you are connecting three or four cabinets together,
you will need longer cables, which are available from
Atari Games Customer Service. These cables are 10
feet long (part no. 150031-120) and 20 feet long (part
no. 150031-240).
1. Turn off the game power to all the cabinets.
2. Find the Link PCB in the back of the game. Plug in
the connecting cables as shown in Figure 1-1. Each
cable must be connected from an input to an out-
put.
3. Switch the connecting switch located on the Link
PCB to the down position on all the cabinets that
are linked together.
Final Lap Upright
Four Cabinets
Set-Up
a!
ne!
el:
RES
Connected Cabinets and Their Link PCBs
Choosing the Car Type
Each player can have one of four car types. These are
selected by plugging in different connectors (included
with the game) into the car-type connector bracket.
The car-type connector bracket is next to the PCB en-
closure and shown in Figure 1-4.
At the factory, one car-type connector is plugged into
the car-type connector bracket and the other two con-
nectors are attached to it by a tie wrap. In Figure 1-2
the car-type connectors are shown with the wires at
the different locations.
The car types and colors with their corresponding con-
nectors are shown in Table 1-2.
McLaren Car
Lotus Car (Red and White)
(Yellow)
Car-Type
Connector
March Car Bracket
(Blue)
Figure 1-2 Car-Type Connectors
Set-Up .
Table 1-2 Car-Type Connectors
Car Type Color Connector
March Blue Has wires at all 4 pins.
McLaren Red and white Has wires at pins 2 and 4.
Williams White, blue, No connector.
and yellow
Lotus Yellow Has wires at pins 1 and 3.
Control and Switch
Locations
The controls and switches are located on the utility
panel behind the upper coin door and on the back of
the game.
Power On/Off Switch
The power on/off switch is located at the bottom left
of the cabinet. (See Figure 4-1.)
Volume Control
The volume controls are located on the self-test utility
panel behind the upper coin door. (See Figure 1-3.)
Each player has two volume controls which adjust the
level of sound from two speakers over each video
display.
Self-Test Switch
Each game has two self-test switches located on the
utility panel behind the upper coin door. (See Figure
1-3.) The self-test switches are slide switches.
Left Player
Left and Right
Speaker Volume
Right Player
Left and Right
Speaker Volume
Aux. Credit
Switch
/ / Right Player
Right Player + Self-Test
Left Player Coin Aux. Credit Switch
Coin Counter
Counter Left Player
~ Self-Test
Switch
Figure 1-3 Utility Panel Controls
1-4
Final Lap Upright
Each video display has its own self-test switch that se-
lects the Self-Test Mode to check game operation. See
Chapter 2 for a complete description of the self-test.
Auxiliary Credit Switches
Each game also has two auxiliary credit switches, next
to the self-test switches on the utility panel. These are
push button switches. Use either auxiliary credit switch
to give a player coin credits.
These switches do not activate the coin counter when
they are used. This may be helpful if you need to trou-
bleshoot the player start circuitry.
Connection Switch
The connection switch is on the Link PCB (see Figure
1-2). This switch should be in the down position with
connecting cables plugged in, if you have two or more
cabinets connected together. For more information,
read Connecting Cabinets in this chapter.
NOTE
If you have one cabinet, be sure the Link
PCB switch is in the up position. Other-
wise the game will not function properly.
Coin Counter
‘The two coin counters, one for each player, are locat-
ed on the utility panel inside the upper coin door. The
coin counter records the number of coins deposited.
Car-Type
Connector Utility
Bracket Panel
Link PCB
On/Off
Switch
Figure 1-4 Other Game Control Locations
Final Lap Upright
Setting the Coin and Game
Options
The Final Lap Upright coin and game options are set
in the Self-Test Mode. Refer to Chapter 2 for the rec-
ommended settings and the procedure for setting the
options.
Game Play
This section of the manual describes the theme of the
Final Lap Upright game and the game play features.
Introduction
Final Lap is the first linked game designed for the
amusement industry. Originally created by Namco Lim-
ited of Japan, Final Lap Upright is a realistic racing
game in the tradition of Pole Position.
Each Final Lap Upright unit is actually two games in
one, with two separate video displays linked together
for interactive play. Realistic player controls consist of
a steering wheel with return-to-center steering, a
high/low shifter, and a gas pedal. As many as four Fi-
nal Lap Upright units can be linked together for un-
precedented competition: Up to eight players can
compete head-to-head.
Play Mode
Imagine yourself racing head-to-head against the play-
€r next to you. You see his car approaching in the
rear-view mirror, and suddenly, he passes you on the
inside, narrowly missing a road sign. You weave be-
Set-Up
tween the other competitive cars in hot pursuit. You
are on his tail through the hairpin and pass him in the
straightaway! The status screen tells you that you are
now in first position. You pass the finish line before
the time runs out and again get extended time, but the
question still remains: can you complete the final lap?
To start the game, one or more players deposit coin(s)
in the slot corresponding to their video display (e.g.,
the right player uses the right coin slot and the left
player the left slot). The green light flashes, the green
flag is waved and the race is on!
* To begin a head-to-head race, players must deposit
coins within 16 seconds of each other.
* One player can compete against the clock or multi-
ple players race can simultaneously on the same
course.
* Each player has his own realistic first-person per-
spective of the track and sees his competitors’ cars
on his screen.
* New players can start a new game even if another
race is in progress.
* As an incentive for multiple-player games, all play-
ers can continue for an extended time, as long as at
least one player completes the lap within the time
allowed on the computer clock shown in the center
of the video display.
* Players who set the best lap time are rewarded with
a bottle of champagne in the winner's circle.
* If a player's time is fast enough, the player can en-
ter his initials on the high score table.
1-5
Chapter 2
Self-Test
The Final Lap™ Upright game tests itself and provides
visual and audible indications of the condition of the
game circuitry and controls. Self-test information is dis-
played on the screen and through the sound system.
No additional equipment is required.
We suggest that you perform a self-test at least once a
day and when you first set up the game, connect addi-
tional cabinets, collect coins, or when you suspect
game failure.
Use the self-test to
check the game cir-
cuits, check the op-
tion settings, and
change the option
settings. The self-test
switches (one for
each display) are located on the utility panel behind
the upper coin door. The self-test switches are the
slide switches on the bottom of the utility panel.
Self-Test
When you turn off the self-test switch, the game re-
turns to the attract mode. When you turn on the self-
test switch, the self-test screen appears.
To move through the options and tests, press the gas
pedal and change the gear shift from low to high.
(You will hear a roar through the speakers when you
change the gear shift.) The next option setting now
flashes. To move to the next option or test, do the
same procedure.
You can only move down the screen. When you reach
the end of the list, you return to the Sound test.
To change a flashing option setting, move the gear
shift from low to high. Do not press the gas pedal. Ev-
ery time you move the gear shift, a new setting ap-
pears. Once you choose a new setting, you can return
immediately to the attract mode, if you like.
RAM Test
This tests the game RAMs. If the game RAMs are work-
ing correctly, OK appears. If the screen shows any-
thing besides OK, a qualified technician should check
the game boards.
ROM Test
This tests the game ROMs. If the game ROMs are
working correctly, OK appears. If the screen shows
anything besides OK, a qualified technician should
check the game boards.
Gas Pedal Test
GAS is the gas pedal test. Press the gas pedal, and the
number to the right increases. Release the pedal, and
the number decreases. If you are not pressing on the
gas pedal, the number should be 00. If the number
does not appear this way, then do the following:
2-2
Final Lap Upright
1. Check to make sure the gas pedal is returning to
the top of its mechanical range. If it does not, repair
or replace the gas pedal.
2. Turn the self-test switch off and then on again.
3. The number should reset to zero.
4. If it does not, check the potentiometer on the gas
pedal.
Brake Test
BRAKE does not apply to the Final Lap Upright game.
It will show the same values as the gas test.
Steering Wheel Test
STEERING is the steering wheel test. When you turn
the wheel to the left, the number increases. When you
turn the wheel to the right, the number decreases. If
you are not turning the steering wheel, the number
should be 00 or FF. If the number does not appear this
way, then do the following:
1. Check to make sure the steering wheel returns to
the center. If it does not, repair the steering wheel.
2. Turn the self-test switch off and then on again.
3. The number should reset to zero.
4. If it does not, check the potentiometer on the steer-
ing wheel.
Sound Test
SOUND is the sound test. Cycle through the five
sounds to test the audio circuitry.
Coin Options
The COIN 1 option sets the coin option for each play-
er. The COIN 2 setting does not apply to this game.
You can choose 1 to 8 coins and 1 to 8 credits. The
coin amounts and the credit amounts change indepen-
dently of each other.
The recommended option setting is 2 coins for 1
credit. |
МОТЕ
All players must have identical Coin 1 settings.
Difficulty Level
RANK is the difficulty level of the game. When you
change the rank, you shorten or lengthen the game
time.
Final Lap Upright
NOTE
All players must have identical Rank settings.
The levels are:
e À (easy)
* B (medium)—recommended setting
e C (hard)
e D (difficult)
Number of Laps
ROUND is the number of laps each player is permitted
to complete in each game. If one player completes a
lap in less than the allotted time, then all players re-
ceive another lap.
NOTE
All players must have identical Round settings.
These are the settings for the number of rounds:
. 3
e 4 (recommended setting)
oN Л
Communication Circuit
Test
SCI, at the top right of the screen, indicates whether
the Game PCB communications circuits are working
correctly. SCI ON should be followed by four letters
and numbers if the circuits are working correctly. If
you see SCI NG, then a problem exists. Check the con-
necting cables to other games and the connectors.
Linked Games
LINK counts the number of game PCBs connected to-
gether (not the number of cabinets). LINK should al-
Self-Test
ways read On. If it reads Off, the switch on the Link
PCB is in the wrong position. Check Figure 1-1, Link
PCBs on Connected Cabinets, for the correct position
of your switch.
If you have one cabinet, the number of linked games
should be 2. If you have 3 cabinets connected, the link
number should be 6. If you do not have the correct
number of links, check the connections between your
games.
Car Type
The CAR TYPE is the type and color of car that each
player has. Each type of car has a different color. For
more information about choosing the car type, see
Choosing the Car Type in Chapter 1.
Motion Test
MOTION does not apply to the Final Lap Upright
game. It should always read Off.
Test Pattern
When you turn off the self-test, you will briefly see a
test pattern. Use this screen to check the convergence
and the color balance of the video display. For more
information, see your video display service manual.
Reset the High Score Table
To reset the high score table, turn the steering wheel
until the number 1F appears and change the gear shift
to high. The words HISCORE INITIALIZED appear at
the bottom of the self-test screen. The high score table
now shows the default names and times.
Chapter 3
Maintenance
This chapter includes preventive maintenance and re-
pair procedures for the Final Lap™ Upright game com-
ponents that have the most use. To assure maximum
trouble-free operation from this game, you should per-
form preventive maintenance described in this chapter.
Removal, disassembly, reassembly-assembly, and re-
placement procedures are provided for components
that might need to be repaired. If a game part is men-
tioned, but not illustrated, refer to Chapter 4, Illustrat-
ed Parts Lists, for information.
Maintenance
Final Lap Upright
Preventive Maintenance
Preventive maintenance includes cleaning, lubricating,
and tightening hardware. Preventive maintenance
should be performed regularly, so the game stays in
top condition and major problems are avoided. Pre-
ventive maintenance tasks and intervals are shown in
Table 3-1. More information about performing each
task follows the table.
Maintaining Your Game
For the best performance from your Final Lap game,
you should check and maintain your game according
to the times and tasks shown in Table 3-1. How to
check and maintain these items is explained further in
this section. You may want to perform these tasks
more often if the game is heavily used.
Opening the Control Panel
1. Remove the four tamperproof screws and washers
in the front of the control panel.
NOTE
A hole is provided inside the upper coin
door to store the tamperproof key wrench
when it is not in use.
2. Open the control panel. See Figure 3-1.
Maintaining the Steering
Wheel Assembly
This section explains how to maintain the steering
wheel assembly on your Final Lap Upright game. For
repair and replacement procedures, see Repairs.
Tightening the Screws on the Stop
Brackets
1. When the control panel is open, the two stop
brackets on the steering assembly face out. See Fig-
ure 3-2.
2. Make sure the four cross-recessed screws are tight.
They should be torqued to 28 inch-pounds.
3. If a screw has fallen out, replace it immediately.
Tightening the Socket-Head Screw on the
End of the Steering Shaft
1. Open the control panel.
2. Use a 3/16-inch Allen head wrench to tighten the
screw on the end of the steering shaft. See Figure
3-2. Make sure it is torqued to 95 inch-pounds.
Tightening the Screws on the Spring
Catch
The stop catch is mounted directly on the steering
shaft, over the spring. The screws secure the spring
Part When to Check
Steering Wheel Every 3 months
Every 6 months
Gear Shift Every 3 months
Pedal Every 6 months
Coin Mechanism Every 3 months Clean.
Interior Components Every 6 months Clean.
Table 3-1 Preventive Maintenance Items
Does the steering wheel return to center? If it does not, repair it immediately.
Turn the steering wheel as far as you can. Does it hit metal? Replace the
O-rings on the stop.
Open the control panel. Check the catches on the ends of the spring. Are they
bent or broken? If so, replace the spring.
Open the control panel and tighten these screws on the steering wheel:
4 cross-recessed screws on the stop brackets
Screw on the end of the steering shaft
2 socket-head screws on the spring catch.
Lubricate the spring with Nyogel grease.
Lubricate the bronze bearing on the case with light oil.
Check the gear shift for wear. If a rubber stop is wearing, turn the stop.
Lubricate the shifter plate.
Check the springs to make sure they are not sprung and are returning the
pedal to the top position. Replace if necessary.
Lubricate the pin in the pedal link with lithium grease.
Check the front and back rubber stops for wear.
What to Check and Maintain
Final Lap Upright
catch, which keeps the spring in tension. See Figure
3-2.
1. Open the control panel.
2. Turn the steering wheel so you can reach both the
socket-head screws and the nuts on the spring
catch.
3. Use a 5/64-inch Allen head wrench for socket-head
screws and an 11/32-inch hex driver for nuts, and
torque the screws to 28 inch-pounds.
Lubricating the Spring
1. Open the control panel.
2. The spring is inside the steering wheel housing. Lu-
bricate the spring with Nyogel grease.
Lubricating the Bearing
To lubricate the steering assembly bearing you must
take off the screw on the end of the steering wheel
shaft, the gear on the shaft, the retaining ring, and the
washer.
1. Take off the gear on the steering wheel shaft by re-
moving the socket-head screw on the end of the
shaft. See Figure 3-2.
2. Pry off the retaining ring. Cover the ring with a
cloth while you pry it, so it doesn't fly off.
3. Take off the washer.
Maintenance
4. Put two drops of light oil on the top surface and
inner surface of the bronze bearing.
5. Reassemble the steering wheel shaft.
Lubricating the Gear Shift
As sembly
. Open the control panel.
2. Grease the shifter plate with lithium grease. See
Figure 3-4.
3. Check the round rubber bumpers for wear. If a
bumper is worn, turn it.
Maintaining the Pedal
Assembly
To maintain the pedal, grease the pin in the pedal link
and check the springs and stops for wear.
Push the pedal down a few times to make sure it re-
turns easily to the top position. If it does not return
easily, probably the pin in the pedal link needs to be
lubricated. If the pin is lubricated, check the springs at
the rear of the pedal to make sure they are not sprung.
While you are looking at the pedal, also check the
front and rear rubber stops for wear.
Steering Wheel Gear Shift
Assy Assy
|__|
Tamperproof
Screw and
Washer
Control
Panel
Figure 3-1 Opened Control Panel
Maintenance
Final Lap Upright
Lubricating the Pin 6. Reinstall the pedal in the game and reconnect the
1. Turn off the power to the game. harness.
2. Disconnect the pedal wiring harness from the main
harness.
Cleaning the Coin
3. Remove the four nuts that hold the pedal in the °
game. Use a 7/16-inch wrench. Mechanism
4. Take the pedal out of the game.
5. On the left side of the pedal assembly at the bot-
tom is a hole for lubricating the pin and the slot.
Put lithium grease on the pin and in the slot. Push anism, blow out all of the dust with compressed air.
the pedal up and down to work the grease around
to lubricate the slot.
3-4
Socket-Head
Screw
24 Tooth Spur Gear
Shaft Washer
36 Tooth Spur Gear
Oil
, Retaining Ring
Bronze Bearing м
Potentiometer
Nyogel Grease
Torsion Spring
Hex Nut
Catch
Lock Nut
Washer
Right Stop Bracket Steering Wheel ~
~~
O-Ring Holder
and Stop >»
wn, Steering Wheel Cap
~ O-Ring
~ (2 Places)
Socket-Head
Screw
Figure 3-2 Maintaining the Steering Wheel Assembly
Use a soft-bristled brush to remove loose dust or for-
eign material from the coin mechanism. A toothbrush
can be used to remove any stubborn build-up of
residue in the coin path. After cleaning the coin mech-
Final Lap Upright
Cleaning the Interior
Components
Perform the following procedure to clean the compo-
nents inside the cabinet.
1. Open the rear access panel and display service
panel.
WARNING
Turn off the game power, but do not un-
plug the power cord before cleaning in-
side the cabinet. The power cord pro -
vides a ground path for stray static
voltages that can be present on the
cleaning tools.
1/2-Inch
Retaining
Ring
Pedal
Pedal
Shaft
Pedal
Long Stop Shaft
Long Rubber Stop
1/4-Inch Retaining
Ring
Bearing
(4 Places)
Spring
(2 Places)
Spring
Sleeve
Philtips
Stop Screw
Bracket Split Lock
Washer
Maintenance
2. Discharge the high voltage from the cathode-ray
tube (CRT) before proceeding. The display assem-
bly contains a circuit for discharging the high volt-
age to ground when power is removed. However,
to make certain, always discharge the display as
follows:
a. Attach one end of a solid gauge wire to a well-
insulated screwdriver or wooden handle.
b. Attach the other end of the wire to an earth
ground,
c. Quickly touch the blade end of the screwdriver
to the CRT anode by sliding it under the anode
cap.
d. Wait two minutes and repeat part c.
3. Use a vacuum cleaner with a soft long-bristled
brush attachment or use a soft-bristled paint brush
Gas Pedal
Harness
Assy
Frame NOTE
Be sure harness wires are
clear of the moving parts.
Short Stop
Shaft
Short Rubber
Stop
1/4-Inch
Retaining
Ring
Link
Lithium
Grease
Hex Nut
#8-32 Screw
Link
Bracket
Link Pin
Potentiometer
Phillips
Screw
Split Lock
Washer
Figure 3-3 Maintaining the Pedal Assembly
Maintenance
to remove loose dirt and dust accumulated on the
inside of the cabinet. Be sure to clean the electrical
components thoroughly (power supplies, PCB as-
semblies, display, etc.).
CAUTION
Be extremely careful when cleaning the
electrical components inside the cabinet.
Avoid touching the electrical components
with any solid object other than the soft
bristles of the vacuum attachment or
paint brush.
Final Lap Upright
Final Lap Upright
Repairs
Repairs include the removal, disassembly, reassembly- 1. Open the control panel.
assembly, and replacement of game components. The 2
following procedures are provided for components
that may require repairs.
Use Table 3-2 to find the solution to problems you
may be having with your Final Lap Upright game.
If the steering wheel hits metal when it turns, the
O-rings on the steering wheel stop must be replaced.
See Figure 3-2.
Remove the steering wheel.
a. Pry off the center steering wheel cover.
Maintenance
b. Remove the three hex-head screws underneath
the cover that hold the steering wheel on the
steering wheel assembly. Take off the steering
Replacing the O-Rings on wheel.
° 3. Take off the nuts that hold the plastic dashboard in
the Steering Wheel Stop place. Use a 7/16-inch wrench.
The stop is located on the front of the steering wheel
assembly and is held on by a nut inside the steering
Problem
Steering Wheel
Hits metal when it turns
Spins freely
Does not return to center, but does
not spin freely
Fails the self-test
Steering wheel is broken, but internal
mechanism is undamaged.
Shifter
No response from screen; no change in
volume when shifter is moved
Pedal
Sticks
Does not return
Fails the self-test
At top or bottom of the movement,
the pedal hits metal.
Video Display
Any problem
Speaker
No sound
Non-Mechanical Problems
Players cannot race together.
Players have the same color of cars.
Players do not receive the same number
of laps, even though they are racing
together.
Table 3-2 Game Troubleshooting
Solution
Replace O-rings on the stop.
Replace stop and spring.
Replace spring.
Check mechanical parts, then replace potentiometer.
Replace steering wheel.
Replace the microswitch if other parts are in good condition.
Grease pin on pedal link (described in Preventive Maintenance).
First grease pin, then check springs. Replace springs if necessary.
Check mechanical parts, then replace potentiometer.
Replace rubber stops.
Refer to video display service manual.
Make sure volume is turned up for each speaker.
If the volume is turned up, do the following:
Do the self-test.
Check the wiring and the volume control potentiometer.
Replace the defective speaker.
Check the switch on the link PCB to make sure it is in the right position.
(This is described in Chapter 1.)
With one or two cabinets linked, each player can have an individual color.
With more that two cabinets linked, some players will have the same color
cars. For more information, see Chapter 1, Choosing the Car Type.
Check that the ROUND setting in the self-test is the same for all players.
3-7
Maintenance
wheel assembly housing. Two O-rings are mounted on
the stop. If one is broken or worn, replace both.
4. Slide the old O-rings off and slide the new O-rings
on. Make sure the O-rings fit properly in the
grooves on the stop.
5. Install the plastic dashboard.
6. Install the steering wheel. Install the three screws
and tighten them to 95 inch-pounds.
7. Close the control panel.
If the Steering Wheel Does
Not Return to the Center
If the steering wheel does not snap back to the center
when you turn it, you may need to replace the stop
and the spring. See Figure 3-2.
Replace the stop and the spring if you can spin the
steering wheel in a complete circle.
Replace the spring if the steering wheel does not re-
turn to the center, but does not spin in a complete
circle.
Replacing the Spring on the
Steering Wheel Assembly
. Open the control panel.
2. Loosen the screw on the end of the steering shaft.
Take off small gear at the end of the steering shaft.
3. Pry off the retaining ring. Be careful when you pry
it off, since it will fly off the shaft.
4. Remove the large washer below the retaining ring.
un
Take off both stop brackets by removing the cross-
recessed screws holding the brackets on the case.
6. Take off the catch on the spring. Use 9/64-inch
Allen wrench on the socket-head screws and an
11/32-inch hex driver on the Nyloc nuts. Remove
the screws, nuts, spacers, and catch.
7. Pull the shaft out a small amount towards the steer-
ing wheel and remove the spring.
8. Grease the shaft with Nyogel, if necessary. Put on a
new spring. The spring must be well lubricated
with Nyogel grease.
9. Replace the washer and retaining ring.
10. Replace the catch. Make sure it holds the spring in
tension.
11. Replace the gear and the socket-head screw on the
end of the shaft. The steering shaft gear must mesh
with the gear on the potentiometer shaft and must
be the same height. If not, move the gear on the
potentiometer shaft.
Final Lap Upright
12. If you move the gear on the potentiometer shaft:
a. Make sure the flat part of the potentiometer
shaft lines up with the center terminal on the
potentiometer.
b. Now put the gear on the potentiometer. Make
sure it completely meshes with the gear on the
steering shaft and is the same height as the other
gear.
c. Check to be sure the potentiometer gear set
screw is on flat part of potentiometer shaft and
lines up with the center terminal on the poten-
tiometer. Tighten the set screw.
13. When the gears mesh and are the same height,
tighten the set screw on the gear on the poten-
tiometer shaft.
14. Reassemble the steering shaft. If you do not need
to replace the stop, close the control panel and in-
stall the tamperproof screws.
Replacing the Stop on the
Steering Wheel Assembly
1. Open the control panel.
2. Remove the steering wheel.
a. Pry off the center steering wheel cover.
b. Remove the three hex-head screws underneath
the cover that hold the steering wheel on the
steering wheel assembly. Take off the steering
wheel.
3. Take off the nuts that hold the plastic steering
wheel cover in place. Use a 7/16-inch wrench.
The stop is located on the front of the steering wheel
assembly and is held on by a nut inside the steering
wheel assembly housing. See Figure 3-3. If the steering
wheel can be turned in a complete circle, then the
stop is probably sheared off in front.
4. Remove the nut that holds the stop on the inside of
the steering wheel assembly. Use a 3/8-inch flat
wrench. Insert the wrench through the back of the
housing to get the nut off.
5. Put on a new stop. Tighten the nut to 47 inch-
pounds.
6. Make sure the two O-rings are securely in the
grooves.
7. Install the plastic dashboard.
8. Install the steering wheel. Put a drop of glue on
each of the three screws before you install them,
and then tighten the screws to 95 inch-pounds.
9. Close the control panel.
Final Lap Upright
Replacing the Steering
Wheel Potentiometer
If the steering wheel spring and the stop are good, but
the player's car on the video display is not responding,
check to see if the steering wheel fails the self-test. If it
fails, you may need to replace the potentiometer.
1. Open the control panel. See Figure 3-2.
2. Take off large gear on the potentiometer shaft. Use
a 5/64-inch Allen head wrench to loosen the gear
set screw.
3. Use a 1/2-inch hex driver to remove the lock nut
and washer that hold the potentiometer on the
case.
4. Push the potentiometer out towards steering wheel.
Remove the wiring harness.
5. Replace the potentiometer. Put the key into the
hole in the case.
6. Make sure flat part of the potentiometer shaft lines
up with the center terminal on the potentiometer.
7. Tighten the potentiometer lock nut to 30 inch-
pounds.
8. Now put on the gear on the potentiometer. Make
sure it completely meshes with the gear on the
steering shaft and is the same height as the other
gear.
9. Check to be sure the potentiometer gear set screw
is on flat part of potentiometer shaft and lines up
with the center terminal on the potentiometer.
Tighten the set screw.
10. Install the wiring harness. The red wire is on the
left, the brown wire is in the middle, and the black
wire is on the right.
Replacing the Steering
Wheel
If you want to replace the steering wheel, but not the
inside controls, follow this procedure. You do not
need to open the control panel.
1. Pry the center cover off of the steering wheel.
2. Use a 1/4-inch Allen wrench to remove the three
screws in the center of the wheel.
3. Remove the steering wheel.
4. Install the new steering wheel. Install the screws
and torque each one to 95 inch-pounds.
5. Replace the center cover.
Maintenance
Replacing the Gear Shift
Assembly
1.
Open the control panel.
2. Disconnect the wiring harness from the micro-
switch.
3. With a 3/8-inch nut driver, remove the four nuts
holding the gear shift on the panel.
4. Remove the gear shift through the front of the con-
— trol panel.
5. Replace the gear shift. Assemble in reverse order.
Replacing the Microswitch
on the Gear Shift Assembly
1. Open the control panel.
2. Disconnect the wires to the switch on the gear
shift. See Figure 3-4.
3. Remove the screws that hold the switch on the
gear shift,
4. Remove the switch.
5. Replace in reverse order.
Microswitch
Rubber
Bumper
orme
Open
NN
Normally
Closed
Pa
Shifter Plate
Figure 3-4 Repairing the Gear Shift
Replacing the Stops on the
Foot Pedal Assembly
If the pedal has worn through the rubber stops on the
back or the front, you should replace the stops.
3-9
Maintenance
1. Turn off the power to the game.
2. Disconnect the pedal wiring harness from the main
harness.
3. Remove the four nuts that hold the pedal in the
game. Use a 7/16-inch wrench.
4. Take the pedal out of the game.
Replacing the Front Stop
5. Remove the retaining rings from the stop shaft.
Now remove the shaft from the frame. See Figure
3-3.
6. Take off the old rubber stop. Slide on the new
stop.
7. Reinstall the shaft in the frame and put on the re-
taining rings.
8. Put the pedal back into the game, put on the nuts,
and reconnect the harness.
Replacing the Back Stop
5. Take the springs off the frame. See Figure 3-3.
6. Remove the cross-recessed screws on the bottom
of the pedal that hold the stop bracket on the
frame. Remove the stop bracket.
7. Remove the retaining rings from both ends of the
stop shaft. Now remove the shaft from the bracket.
8. Take off the old rubber stop. Slide on the new
stop.
9. Put the shaft back in the bracket. If you bend the
bracket taking the shaft out or putting it in, be sure
to bend it back before you reinstall it.
9. Install the stop bracket in the frame. Reconnect the
Springs.
10. Put the pedal back into the game, put on the nuts,
and reconnect the harness.
Replacing the Pedal
Potentiometer
If the pedal fails the self-test, you may need to replace
the potentiometer. However, first make sure that the
link and the pin are functioning properly. See Figure
3-3.
1. Take the pedal assembly out of the game.
N
Remove the wiring harness from the potentiometer.
N
Take the bracket with the potentiometer on it out
of the pedal frame by removing the two cross-re-
cessed screws in the bottom of the frame.
4. Take the pedal link off the potentiometer shaft by
loosening the lock nut holding the link on the
3-10
Final Lap Upright
shaft. Take off the nut and washer and remove the
potentiometer.
5. Put on the new potentiometer. Make sure you in-
sert the potentiometer key into the hole at the top
of the bracket.
6. Put on the washer and lock nut. Tighten the lock
nut on the potentiometer.
7. Install the pedal link the potentiometer shaft. Be
sure to tighten the lock nut on the flat part of the
shaft.
8. Reconnect the wiring assembly to the potentiome-
ter. The wires to the potentiometer are red on the
top, white in the middle, and black on the bottom.
9. Install the bracket back in the pedal frame.
10. Replace the pedal assembly in the game. Connect
the pedal wiring harness to the main wiring har-
ness.
Removing the Video
Display
Perform the following procedure to remove the video
display. (See Figure 3-5.)
1. Turn the game power off and wait two minutes.
Leave the power cord plugged in.
WARNING
High Voltage
The video display contains lethal high
voltages. To avoid injury, do not attempt
to service this display until you observe
all precautions necessary for working on
high-voltage equipment.
X-Radiation
The video display has been designed to
minimize X-radiation. However, to avoid
possible exposure to soft X-radiation,
never modify the high-voltage circuitry.
Implosion Hazard
The cathode-ray tube may implode if
struck or dropped. Shattered glass may
cause injury within a 6-foot radius. Use
care when handling the display.
2. Remove the top access panel and the small access
panel.
3. Discharge the high voltage from the cathode-ray
tube (CRT). The display assembly contains a circuit
for discharging the high voltage to ground when
power is removed. However, to make certain, al-
Final Lap Upright Maintenance
Wooden Attraction
Display Shield
Speaker Panel Hex-Head Screw Bezel
Video Display and Washer
Shelf /
Display
Shield
Grille
Video
Display
Figure 3-5 Video Display Removal
ways discharge the display as follows: 10. Pull the display forward and carefully lift the dis-
a. Attach one end of a solid 18-gauge wire to a play out.
well-insulated screwdriver or wooden handle. 11. Replace the video display as described in the fol-
b. Attach the other end of the wire to an earth lowing procedure.
ground.
c. Quickly touch the blade end of the screwdriver WARNING
to the CRT anode by sliding it under the anode When you take the video display out of
cap.
the cabinet, do not drop it!
To make the removal easier, we recom-
4. Disconnect the display harness connectors from the mend that two people work together to re -
display. move the display and that you wear
gloves to protect your hands from the
sheet-metal edges.
d. Wait two minutes and repeat part c.
>. Remove the four tamperproof screws in the control
panel and open the control panel.
6. Use a screwdriver to pry up the bottom edge of the
display shield. Remove the display shield. ° °
7. Take out the bezel. Rep lacing the Video
8. Remove the wooden display panel which is held Display
on the cabinet with six cross-recessed screws. Perform the following procedure to replace the video
9. Use a 3/8-inch nut driver to remove the four hex display in the cabinet. (See Figure 3-5.)
head screws holding the video display mounting 1. Carefully lift the video display onto the display
brackets on the cabinet shelf. shelf in the cabinet.
3-11
Maintenance
NOTE
When you replace the cathode-ray tube
and yoke as a single unit, adjust the
brightness, size, and centering as de-
scribed in the display manual. Check the
purity and convergence according to the
display manual instructions, but adjust
both only if required.
2. Position the display so that the four holes in the
video display mounting brackets line up with the
four holes in the video display shelf.
3. Loosely install the four hex-head screws through
the mounting brackets and into the video display
shelf.
4. Install the wooden display panel the with six cross-
recessed screws.
Install the bezel.
O A
. Install the video display shield by resting it on the
lip above the control panel.
7. Close the control panel and screw in the four tam-
perproof screws.
8. With the hex-head screws loosely installed, push
the video display forward to meet the bezel.
9. Use a 3/8-inch nut driver to tighten the bolts. Be
sure that the display is centered horizontally.
10. Connect the display harnesses to the display.
11. Replace the access panels.
Removing the Game PCBs
Perform the following procedure to remove or replace
the Final Lap Video, CPU or EMI PCBs.
1. Turn the game power off.
2. Open and remove the service panel.
3. The vertical green PC board is the EMI board. It is
connected to the CPU PCB and the video PCB in-
side the EMI enclosure. The EMI enclosure is the
perforated metal box. See Figure 1-4.
4, Remove the six screws that hold the EMI PC board
on the enclosure.
5. Take off the edge connectors on the EMI PC board.
6. Carefully pull the EMI PC board out, along with the
CPU and the video PCBs.
7. Replace the Game PCBs in the reverse order of re-
moval.
3-12
Final Lap Upright
Replacing Static-Sensitive
Devices
Be careful when you are working with static-sensitive
devices on the game PCBs. These can be microproces-
sors, field-effect transistors (FET), complementary met-
al-oxide semiconductors (CMOS), and other large-scale
integration (LSI) devices that use metal-oxide semicon-
ductor (MOS) technology.
Static charge that has built up in your body can cause
a static-sensitive device to fail. Leakage from an im-
properly grounded soldering iron can also cause a stat-
ic-sensitive device to fail.
Before you handle a static-sensitive device or a PCB
with such devices attached to it, ground any static volt-
age that may have accumulated in your body by
touching an object that has been earth grounded.
When you solder a static-sensitive device, use a solder-
ing iron with a properly grounded three-wire cord.
Before you replace a static-sensitive device, make sure
it is actually defective. À static-sensitive device can ap-
pear defective due to leakage on a PCB. To make sure
a device is defective, ground any static voltages as de-
scribed in the paragraph above. Clean both sides of
the PCB with flux remover or an eraser. For discrete
FETs, clean thoroughly between the gate, drain, and
source leads. Then test the device.
If you are replacing a static sensitive device, new stat-
ic-sensitive devices may be packaged in conductive
foam or may have a protective shorting wire attached
to the pins. Remove the conductive foam just prior to
inserting the device into its socket or soldering it to a
PCB. Remove the shorting wire only after the device is
inserted into its socket or after all the leads are sol-
dered in place.
Removing the Speakers
Perform the following procedure to remove the speak-
ers. See Figure 4-1 for the location of the speakers.
1. Turn the game power off.
CAUTION
Do not touch the speaker cone when han-
dling the speaker. The cone material is
fragile and can be easily damaged.
2. Remove the speaker grille and remove the screws
that hold the speaker in place.
Chapter 4
Illustrated Parts Lists
This chapter provides information you need to order
parts for your game. Common hardware parts, such as
screws, nuts, washers, and so on usually are not listed
in the parts lists.
The parts lists (except for the PCB parts lists) are
arranged alphanumerically by Atari part number. All A-
prefix numbers, which are assemblies, come first. Next
are part numbers with six numbers followed by a
hyphen (000598- through 201000-). Ending the list are
part numbers with a two-number designation followed
by a hyphen (00- through 99-).
The PCB parts lists are arranged in alphabetical order
by component. Within each section the parts are
arranged numerically by part number.
When you order parts, give the part number, part
name, the number of this manual, and the serial num-
ber of your game. With this information, we can fill
your order rapidly and correctly. We hope this will cre-
ate less downtime and more profit
from your games.
À Atari Games Customer Service
Y ww. phone numbers are listed on the
$ inside front cover of this manual.
Illustrated Parts Lists
148007-104
Speaker
045515-01
Speaker
Grille
046012-01
Left Decal
Finat Lap frontyiew.epsf
A046000-01C
75-010F
#10 Washer
046010-01
Lower Retainer
78-6900402
1/4-Inch Foam
Tape
170003-004
Fluorescent
Lamp
171086-005
Lamp Fixture
038091-01
Coin Box
171027-001
046043-01 Coin Door
176037-4016 Front Decal
Tamper Proof
Screw A046215-01
Foot Pedal Assy
(Figure 4-5)
75-07002
1 1/4-Inch Flat Washer
75-045S
1/4 Split-Lock Washer
75-9155
1/4-20 Hex Nut
Final Lap Upright
72-5120
#10-24 Hex
046009-01 Head Screw
Upper 75-040S
Retainer #10 Split-Lock
Washer
78-6900402 75 0905
1/4-Inch Wash
Foam Tape #10 Washer
046007-01
139017-204 Attraction
Video Display Shield
046008-01
Attraction Decal
045937-01
Bezel
178056-002
1/2-Inch Foam
Tape
046011-01
A046004-01 Shield
Control Panel Assy
(Figure 4-2)
78-6900402
1/4-Inch
Foam Tape
A045870-01
Steering Wheel Assy
(Figure 4-3)
Figure 4-1 Cabinet-Mounted Assemblies, Front View
A046000-01 D
Final Lap Upright
046042-01
Top Access
Panel
046036-01
Small Access
Panel
045868-01
Car-Type
Connector
Bracket
155028-001
Link PCB
045852-01
Link PCB
Bracket
046035-01
Service
Panel
A045862-01
EMI Enclosure
155027-001
EMI PCB
(Figure 4-11)
99-090360
CPU PCB
(Figure 4-8)
99-090361
Video PCB
(Figure 4-9)
99-090452
Small ROM PCB
(Figure 4-10)
$
А046236-01
On/Off
Harness Assy
a ea ae
pe
e
к ne ae
ama
te
В
р
is;
к!
Неее
А046238-01
Utility Panel
Assy
A045920-01
Power Supply
Assy
(Figure 4-6)
78-3201
Glide
Final Lap rear view.epst
A045000-01C
e
i
Att
046047-01
037332-01
Grille
178023-001
Caster
Figure 4-1 Cabinet-Mounted Assemblies, Rear View
A046000-01 D
raction Sign
Illustrated Parts Lists
items
Not Shown
A043909-01
+5v Harness
Assy
A045509-01
Jumper Select
Assy
046029-01
Display Access
Panel
046046-01
Coinage Label
A046231-01
Main Harness
Assy
A046232-01
Power Harness
Assy
A046233-01
Speaker
Harness Assy
046012-02
Right Decal
150031-072
6-Foot Cable
178126-002
Tamperproof
Key Driver
4-3
Illustrated Parts Lists Final Lap Upright
Cabinet-Mounted Assemblies
Parts List
Part No. Description
A043909-01 +5v Harness Assembly
A045846-01 Coin Door Label
A045862-01 EMI Enclosure Assembly
A045909-04 Jumper Select Assembly
A045920-01 Power Supply Assembly (See Figure 4-6)
A046004-01 Control Panel Assembly (See Figure 4-2)
A046215-01 Foot Pedal Assembly (See Figure 4-5)
A046231-01 Main Harness Assembly
A046232-01 Power Harness Assembly
A046233-01 Speaker Harness Assembly
A046236-01 On/Off Harness Assembly
A046238-01 Utility Panel Assembly
037332-01 Louvered Grille
038091-01 Molded Coin Box
045515-01 Speaker Grille
045846-01 Coin Door Label
045852-01 Link PCB Bracket
045868-01 Car-Type Selection Connector Bracket
045937-01 Display Bezel
046007-01 Attraction Shield
046008-01 Attraction Decal
046009-01 Upper Retainer
046010-01 Lower Retainer
046011-01 Silkscreened Video Display Shield
046012-01 Left Decal
046012-02 Right Decal
046029-01 Display Access Panel
046035-01 Service Door
046036-01 Small Access Panel
046042-01 Top Access Panel
046043-01 Front Decal
046046-01 Coinage Decal
046047-01 Attraction Sign
139017-204 19-Inch Wells-Gardner Video Display
148007-104 Speaker
150031-072 6-Foot Connecting Cable with Phono Plugs
150031-120 10-Foot Connecting Cable with Phono Plugs (Not included with game; order separately.)
150031-240 20 Foot Connecting Cable with Phono Plugs (Not included with game; orderseparately.)
155027-001 EMI PCB (See Figure 4-11)
155028-001 Link PCB (See Figure 4-12)
170003-004 36-Inch, 30W Cool White Fluorescent Lamp
171027-001 Over/Under 25¢/25¢ USA Coin Door (See Figure 4-7)
171086-005 36-Inch Fluorescent Lamp Fixture
176037-4016 Tamper Proof Black Screw
178023-001 4-Inch Swivel Caster
178056-002 Double-Sided 1/2-Inch Wide Foam Tape
178126-002 Tamperproof Hex Key Driver
Final Lap Upright
Cabinet-Mounted Assemblies
IHlustrated Parts Lists
Parts List
Part No. Description
178232-001 Lamp Retainer Clip
72-5120 *10-24 Hex Head Screw
72-5516 1/4-20 Hex Head Screw
75-010F *10 Black Washer
75-0305 #10 Flat Washer
75-0405 #10 Split-Lock Washer
75-0458 1/4 Split-Lock Washer
75-07002 1 1/4-Inch Diameter Flat Washer
75-9155 1/4-20 Hex Nut
78-3201 Adjustable Glide
78-6900402 1/4-Inch Wide Foam Tape
99-090360 Final Lap CPU PCB (See Figure 4-8)
99-090361 Final Lap Video PCB (See Figure 4-9)
99-090452 Final Lap Piggyback PCB (See Figure 4-10)
These are the technical supplements to the Final Lap Upright game:
SP-322 Schematic Package
ST-322 Self-Test Label
TM-296 19-inch Wells-Gardner Video Display (#19K7901) Service Manual
TM-325 Upright Final Lap Operators Manual
Illustrated Parts Lists Final Lap Upright
ltem
Not Shown |
046006-01 177010-240
Decal #10-24 Locknut
77010-2444 75-0105
1/4-20 Locknut A045870-01 _ #10 Washer
75-0155 Steering 171088-001
1/4 Washer Wheel Assy Gear Shift
/ / Assy
75-0155
1/4 Washer
82-85128
Tamper Proof
Screw
> 75-5512B
1/4-20 Carriage
Bolt
| 0 > 176037-4016 78-6900402
#10-24 Татрегргоо! Foam Tape
; Screw
Carriage Bolt 75-010F
046005-01 Washer
Control Panel
Figure 4-2 Control Panel Assembly
A046004-01 A
Control Panel Assembly
Parts List
Part No. Description
A045870-01 Steering Wheel Assembly
044751-01 Formed Plastic Dashboard
046005-01 Control Panel
046006-01 Control Panel Decal
171088-001 Gear Shift Assy
177010-240 #10-24 Polymer Locknut
77010-244 1/4-20 Polymer Locknut
75-0105 #10 Flat Washer
75-0155 1/4 Flat Washer
75-5112B #10-24 Black Carriage Bolt
75-5512B 1/4-20 Black Carriage Bolt
82-8512B Tamperproof Screw
4-6
Illustrated Parts Lists Final Lap Upright
ltems
Not Shown
A045907-01 75-0455
Steering Wheel Split-Lock
Harness Assy Washer
106007-001 75-0158 72-8512
Penetrating 1/4 Flat Washer Socket Head
Adhesive Screw
107013-001 178101-014
Light Oil
178012-001 24 Tooth Spur Gear
Retaining Ring
178101-008
175002-001 36 Tooth Spur Gear
Shaft Washer 176022-3804
#8-32 Lock
045873-01 Screw 72-8820
Catch PC Socket Head Screw
045875-01 , „59
Left Stop Bracket Potentiometer
A J 045871-01
„7 ‚ >< Housing
045872-01
Shaft
72-1806S
#8-32 Phillips
Screw
177010-238 We 045874-01
Hex Nut uu Ns | Torsion Spring
` | 178027-001
Nyogel Lubricant
045934-01
Right Stop Bracket i i
Steel Spacer 178099-004 177010-241
| Steering Wheel #10-32 Lock Nut
75-0105
#10 Flat Washer
> „”
045955-01 <
72-8510 O-Ring Stop
Socket Head >.
Screw
178245-001
Steering Wheel Cap 178223-006
~. O-Ring
~ (2 Places)
72-8010
#10-32 Socket Head
Screw
Figure 4-3 Steering Wheel Assembly
A045870-01 F
Final Lap Upright Hlustrated Parts Lists
Steering Wheel Assembly
Parts List
Part No. Description
A045907-01 Steering Wheel Harness Assembly
045871-01 Housing
045872-01 Shaft
045873-01 Catch
045874-01 Torsion Spring
‚ 045875-01 Left Stop Bracket
045934-01 Right Stop Bracket
045955-01 O-Ring Stop
106007-001 Penetrating Adhesive
107013-001 Light Oil
175002-001 .750-Inch Diameter Shaft Washer
176022-3804 #8-32 x 1/4-Inch Socket Head Lock Screw
177010-238 #8-32 Nyloc Hex Nut
177010-241 #10-32 Nyloc Hex Nut
178012-001 .750-Inch Diameter Retaining Ring
178027-001 Nyogel Lubricant
178099-004 Steering Wheel
178101-008 36-Tooth Spur Gear with Hub
178181-7804 Steel Spacer
178223-006 O-Ring
178245-001 Steering Wheel Cap
178101-014 24-Tooth Spur Gear (Acceptable replacement is part no. 178101-007, spur gear with hub,
with part no. 72-8518 (1/4-20 x 1.12-inch socket head screw) replacing part no. 75-8512
(#1/4-20 x .75-inch socket head screw).)
119008-1001 5K Ohm Potentiometer
72-8512 #1/4-20 Socket Head Screw
72-1806s #8-32 Cross-Recessed Screw
72-8010 #10-32 Socket Head Screw
72-8510 #1/4-20 Socket Head Screw
72-8820 #8-32 Socket Head Screw
75-010s #10 Flat Washer
75-015s 1/4 Flat Washer
75-045s 1/4 Flat Washer
Illustrated Parts Lists Final Lap Upright
99-215003
Microswitch
99-215004
Rubber Stop
99-215001
Handle and Shaft
99-215002
“Low/High”
Cover Plate
Figure 4-4 Gear Shift Assembly
A045870-01 E
Gear Shift Assembly
Parts List
Part No. Description
99-215001 Handle and Shaft
99-215002 “Low/High” Cover Plate
99-215003 Microswitch
99-215004 Rubber Stop
Final Lap Upright
Illustrated Parts Lists
“ 178012-006
— 1/2-Inch
Retaining Ring NOTE
046214-01 Be sure harness wires are
Pedal A046234-01 clear of the moving parts.
043828-01 Gas Pedal
043831-01 Pedal Shaft
Pedal Tread
Harness Assy
046213-01
Frame
043832-02
AR _— 043835-02
= ) у й Short Rubber Stop
178012-002 043830-01
1/4-Inch Link
043832-01 << Retaining Ring
ord oo onal 107027-001
Lithium Grease
Long Rubber Stop Vara
178012-002
1/4-Inch Retaining
Ring
76-080802B
Bearing -
(4 Places) S ca
i
i
1
Ds Hex Nut
72-8808
043691-01 #8-32 Screw
Spring E |
(2 Places) 19-9026
043833-01 Potentiometer | 72-1806F
Spring Sleeve 72-1806F us
Stop Bracket 75-048C Split Lock
Split Lock Washer
Washer
Figure 4-5 Foot Pedal Assembly
A046215-01A
Foot Pedal Assembly
Parts List
Part No. Description Part No. Description
A046234-01 Gas Pedal Harness Assembly 046213-01 Frame
043691-01 Spring 046214-01 Pedal
043828-01 Pedal Shaft 107027-001 Lithium Grease
043829-01 Pedal Bracket 178012-002 1/4-Inch Diameter Retaining Ring
043830-01 Link 178012-006 1/2-Inch Diameter Retaining Ring
043831-01 Pedal Tread 19-9026 5K Ohm Potentiometer
043832-01 Long Stop Shaft 72-1806F #8-32 Phillips Screw
043832-02 Short Stop Shaft 72-8808 #8-32 Hex Socket Head Screw
043833-01 Spring Sleeve 75-048C #8 Split Lock Washer
043834-01 Stop Bracket 75-9185 #8-32 Hex Nut
043835-01 Long Rubber Stop 76-080802B 1/2-inch 1.D. Nyliner Bearing
043835-02 Short Rubber Stop
Illustrated Parts Lists Final Lap Upright
A043367-08
12-Inch Black Jumper
Assy 043396-01
A043367-09 Power Supply Base 149008-001
179231-002
2-Position Terminal Block
Hitron 5V/12V Switching
12-inch White Jumper
Power Supply Assy
Assy
A042384-01
RFI Filter Assy
46-2013002
3 À, 250 V, Slow-Blow
Fuse
Чечни ва ето Твоя ры wore
DNIHYYM
A
MPAA па, ар
179225-2201
1-Position Fuse Block
A043367-01
3-Inch Black Jumper
Assy add 7 A044337-01
— Transformer
—
034544-01
Fuse Block Cover
Figure 4-6 Switching/Linear Power Supply Assembly
A045920-01 A
4-12
Final Lap Upright
Switching/Linear Power Supply Assembly
Illustrated Parts Lists
Parts List
Part No. Description
A042384-01 RFI Filter Assembly
A043367-01 3-Inch Black Jumper Assembly
A043367-08 12-Inch Black Jumper Assembly
A043367-09 12-Inch White Jumper Assembly
034544-01 Fuse Block Cover
043396-01 Power Supply Base
142045-001 120 VAC Isolation Transformer
149008-001 Hitron 5V/12V Switching Power Supply Assembly—see below
179225-2201
179231-002
146008-2022
1-Position Fuse Block
2-Position Terminal Block
3 A, 250 V, Slow-Blow Fuse
Hitron 5V/12V Power Supply Sub-Assembly
Parts List
Part No. Description
Capacitors
99-211036 Capacitor, Metal Film, 0.047 uf, 250V
99-211037 Capacitor, Metal Film, 0.22 uf, 100V
99-211038 Capacitor, Metal Film, 0.1 uf, 400V
99-211039 Capacitor, Metal Film, 0.022 uf, 100V
99-211040 Capacitor, Ceramic, 1800pf, 2 KV, Z5V
99-211041 Capacitor, Ceramic, 0.01uf, 1 KV, Z5U
99-211042 Capacitor, Ceramic, 0.001 uf, 2 KV
99-211043 Capacitor, Ceramic, 470 Pf, 1KV, Z5P
99-211046 Capacitor, Electrolytic, 100 uf, 200V
99-211047 Capacitor, Electrolytic, 1000 uf, 25V
99-211079 Capacitor, DE7100F22M
99-211080 Capacitor, 1000 uf, 35V
99-211081 Capacitor, 470 uf, 25V
99-211082 Capacitor, 220 uf, 16V
Diodes
99-211005 Diode, Schottky, S10SC4M
99-211007 Diode, Zener, 1N752A
99-211008 Diode, Rectifier, 1N4006
99-211009 Diode, Fast Recovery, RPG10B
99-211010 Diode, Fast Recovery, RPG10K
99-211011 Diode, Fast Recovery, RPG15B
99-211012 Diode, Switching, 1N4148
99-211076 Diode, 31DQ04
Inductors
99-211084 Inductor, 8 ph
4-13
INlustrated Parts Lists
Hitron 5V/12V Power Supply Sub-Assembly
Parts List, Continued
Final Lap Upright
Part No. Description
99-211085 Inductor, 9.8 uh
99-211086 Inductor, 0.75 mh
99-211087 Inductor, 2.2 hh
99-211088 Inductor, 60 mh
Resistors
99-211014 Potentiometer, Trimming, 3K Ohm
99-211016 Resistor, Wire Wound, 150 Ohm, +5%, 2W
99-211017 Resistor, Wire Wound, 33 Ohm, +5%, 2W
99-211018 Resistor, Wire Wound, 0.47 Ohm, +5%, 2W
99-211019 Resistor, Wire Wound, 120 Ohm, +5%, 2W
99-211020 Thermistor, 0.5 Ohm, +5%, SW
99-211021 Resistor, 2.2K Ohm, +2%, 1/4W
99-211023 Resistor, Carbon Film, 270 Ohm, +5%, 1/2W
99-211024 Resistor, Carbon Film, 470 Ohm, +5%, 1/4W
99-211025 Resistor, Carbon Film, 47 Ohm, +5%, 1/4W
99-211026 Resistor, Carbon Film, 330 Ohm, +5%, 1/4W
99-211027 Resistor, Carbon Film, 5.6 Ohm, +5%, 1/4W
99-211028 Resistor, Carbon Film, 8.2 Ohm, +5%, 1/4W
99-211029 Resistor, Carbon Film, 10 Ohm, +5%, 1/4W
99-211030 Resistor, Carbon Film, 39 Ohm, +5%, 1/4W
99-211031 Resistor, Carbon Film, 56 Ohm, +5%, 1/4W
99-211032 Resistor, Carbon Film, 1K Ohm, +5%, 1/4W
99-211033 Resistor, Metal Film, 2K Ohm, +2%, 1/4W
99-211035 Resistor, Carbon Film, 2K Ohm, +5%, 1/4W
99-211077 Resistor, 470 Ohm, 1/2W, +5%
99-211078 Resistor, 120K Ohm, 1W, +5%
Transistors
99-211002 Transistor, NPN, 25C1413A
99-211003 Transistor, NPN, PES050B
Miscellaneous
99-211059 Heat Sink
99-211061 Heat Sink, 1.5mm
99-211089 Transformer, 4.75 mh
99-211083 Transformer, Power
99-211001 Regulator, UA431AWC
99-211013 Rectifier, Silicon-Controlled, S2800
4-14
Illustrated Parts Lists Final Lap Upright
99-10148
Lock Assembly
99-10160
Coin Inlet Housing
72-HA1404C
Screw
! ‹ 99-10161
99-10139 - | )«— ——— Side Entry Button Assy
Coin Door A
99-10115
Sprin
99-10148 pring
Lock Assembly
99-10141
Coin Return Cover
<
99-10117
Coin Return Door
72-JA1405B —— . 99-10144
Screw Channel Clip
TT 89-15066
Screw
99-10149
Service Door
—_—[—7—
038091-01
Coin Box
99-10143
Frame
NOTE
The acceptable substitute for this door
(and the one used in games manufactured
in Ireland) is the Coin Controls Ltd. Coin
Door Assembly, part number 171034-001.
You can obtain a free Coin Controls Ltd.
supplement (part. no. CO-305-01) that has
illustrations and a parts list. Write to Atari
Games Ireland Limited, Tipperary Town,
Ireland. Telephone 062-52155.
Figure 4-7 Coin Acceptors, Inc. Coin Door Assembly
171027-001 A
4-16
Final Lap Upright Illustrated Parts Lists
99-10140
Panel Assembly
75-948S rd
Locknut
99-10152
Right Coin inlet
171006-035
Coin Mechanism
99-10116
Lever
99-10147
Harness
y
\
75-944 S
Locknut
99-10096
Fastener
99-10151 \
Left Coin Inlet Wy
>
7011-47
Lamp < Хх
99-10080
Lamp Socket zz \\
|
Cer TTI
J
N 99-10105
72-94065 7 Bar
Screw ù
Y QA
S |
99-10104
Bar Retainer
€
ma
99-10042 thru 99-10045
99-10154 Coin Switch Assembly
Bracket Assembly
99-10153 L
Coin Return Box
99-10068
Coin Chute
99-10150
Switch Cover
Coin Switch
99-10075 thru 99-10078
Switch Wires
99-10008
Retainer 75-1412S
Screw
Figure 4-7 Coin Acceptors, Inc. Coin Door Assembly, Continued
171027-001 A
4-17
Ilustrated Parts Lists
Coin Acceptors, Inc. Coin Door Assembly
Final Lap Upright
Parts List
Part No. Description
65-441C Coin Switch
70-11-47 Miniature Bayonet Lamp
72-9406S #4-40 x 3/8-Inch Truss-Head Screw
72-HA1404C #4-40 x 1/4-Inch Pan-Head Screw
72-JA1405B #4-40 x .31-Inch Pan-Head Screw
75-14125 #4-40 x 3/4-Inch Pan-Head Screw
75-9945 #4-40 Locknut
99-10008 Retainer
99-10042 Coin Switch Assembly for Belgian 5 Fr and U.S. 25¢
99-10043 Coin Switch Assembly for German 1 DM, Japanese 100 Yen, Swiss 1 Fr
99-10044 Coin Switch Assembly for German 2 DM, Italian 100 L, U.S. $1.00
99-10045 Coin Switch Assembly for Australian $.20, German 5 DM, British 10 P
99-10068 Coin Return Chute
99-10075 Switch Wire (included in coin switch assembly 99-10043)
99-10076 Switch Wire (included in coin switch assembly 99-10042)
99-10077 Switch Wire (included in coin switch assembly 99-10044)
99-10078 Switch Wire (included in coin switch assembly 99-10045)
99-10080 Lamp Socket
99-10081 Key Holder
99-10096 Fastener
99-10104 - Bar Retainer
99-10105 Bar
99-10115 Spring
99-10116 Plastic Coin Return Lever
99-10117 Steel Coin Return Door
99-10139 Coin Door
99-10140 Coin Door Inner-Panel Assembly
99-10141 Die-Cast Coin Return Cover
99-10143 Coin Door Frame
99-10144 Channel Clip
99-10147 Harness
99-10148 Lock Assembly
99-10149 Service Door
99-10150 Switch Cover
99-10151 Left Coin Inlet
99-10152 Right Coin Inlet
99-10153 Coin Return Box
99-10154 Bracket Assembly
99-10160 1-Inch Wide Die-Cast Coin Inlet Housing
99-10161 25€ Amber Side-Entry Coin Button Assembly
99-15066 Screw for Clamp
171006-035
Metal Coin Mechanism for U.S. 25¢
4-18
Illustrated Parts Lists
7 N Final Lap Upright
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99-090360
4-20
Final Lap Upright
Illustrated Parts Lists
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Figure 4-8 Final Lap CPU PCB Assembly, Continued
99-090360
4-21
Illustrated Parts Lists
Final Lap Upright
Final Lap CPU PCB Assembly
Parts List
Part No. Description Location
Integrated Circuits
136063-1103 IC, PR EPROM, Final Lap, SPO 11K
136063-1104 IC, PR EPROM, Final Lap, SP1 13K
136063-1105 IC, PR EPROM, Final Lap, CHRO 11N
136063-1106 IC, PR EPROM, Final Lap, CHR1 11P
136063-1107 IC, PR EPROM, Final Lap, CHR2 11R
136063-1108 IC, PR EPROM, Final Lap, CHR3 11S
136063-1109 IC, PR EPROM, Final Lap, CHR4 ON
136063-1110 IC, PR EPROM, Final Lap, CHR5 oP
136063-1111 IC, PR EPROM, Final Lap, CHR6 OR
136063-1112 IC, PR EPROM, Final Lap, SNDO 7]
136063-1113 IC, PR EPROM, Final Lap, SHAQ 7N
136063-1114 IC, PR EPROM, Final Lap, VOI1 3M
136063-1115 IC, PR EPROM, Final Lap, VOI2 3L
136063-2101 IC, PR EPROM, Final Lap, MPO 11D
136063-2102 IC, PR EPROM, Final Lap, MP1 13D
99-090110 Integrated Circuit, 74LS04
99-090111 Integrated Circuit, 74LS08
99-090115 Integrated Circuit, 74LS74
99-090120 Integrated Circuit, 74LS157
99-090124 Integrated Circuit, 74LS245
99-090136 Integrated Circuit, TMM2018D-45 (45ns) SL, 5M
99-090147 Integrated Circuit, YM2151
99-090155 Integrated Circuit, Custom 95
99-90158 Integrated Circuit, DAC, YM3012
99-090244 Integrated Circuit, 74LS244
99-090248 Integrated Circuit, Op-Amp, TLOS4CN
99-090288 Integrated Circuit, 74F04
99-090291 Integrated Circuit, 74HC175
99-090300 Integrated Circuit, Custom 116 4T
99-090303 Integrated Circuit, Custom 121 3]
99-090313 Integrated Circuit, 74F138
99-090314 Integrated Circuit, 74F244
99-090315 Integrated Circuit, 74F374
99-090318 Integrated Circuit, Custom 123 7R
99-090320 Integrated Circuit, 78L06
99-090322 Integrated Circuit, TA7630
99-090323 Integrated Circuit, LB1760
99-090324 Integrated Circuit, MB3771
99-090362 Integrated Circuit, 74S15
99-090363 Integrated Circuit, 74AC240
99-090364 Integrated Circuit, 74HC74
99-090365 Integrated Circuit, CPU, HD68000-12 9], 9B
99-090366 Integrated Circuit, CPU, MC68000G12
99-090367 Integrated Circuit, CPU, 68B09EP
99-090368 Integrated Circuit, CPU, HD68B09E 57
99-090369 Integrated Circuit, RAM, MB8464A-15-SK 2K, 6G
4-22
Final Lap Upright
Final Lap CPU PCB Assembly
Illustrated Parts Lists
Parts List
Part No. Description Location
99-090370 Integrated Circuit, RAM, MPD4364CX-15
99-090371 Integrated Circuit, RAM, HM6225GP-120
99-090372 Integrated Circuit, RAM, M5M5256AP-12
99-090373 Integrated Circuit, RAM, MPD4325GC-120
99-090374 Integrated Circuit, RAM, SRM2025GLC12
99-090375 Integrated Circuit, RAM, MB84256-10
99-090376 Integrated Circuit, RAM, M5M5178-55 6S, 6T, 6U
99-090377 Integrated Circuit, RAM, M5M5179-55 8A
99-090378 Integrated Circuit, RAM, MB8422-12
99-090379 Integrated Circuit, RAM, HM6525GBSP-12 11E, 13E,
11M, 13M
99-090380 Integrated Circuit, PAL, 16L8, SYS87B-1
99-090381 Integrated Circuit, PAL, 16L8, SYS87B-2 SF
99-090382 Integrated Circuit, PAL, 12L10-2, SYS87B-3 8D
99-090383 Integrated Circuit, EEPROM, HN58C65P-25 9D
99-090384 Integrated Circuit, Custom 137 12U
99-090385 Integrated Circuit, Custom 139 8B
99-090386 Integrated Circuit, Custom 140 2M
99-090387 Integrated Circuit, Custom 145 6L
99-090388 Integrated Circuit, Custom 148 13B, 13]
99-090389 Integrated Circuit, Custom 149 2C
99-090390 Integrated Circuit, Custom 156 SP
99-090391 Integrated Circuit, Custom 65 3D
99-090392 Integrated Circuit, Op-Amp, LA6082S
99-090393 Integrated Circuit, Audio Amp, LA4700
99-090394 Integrated Circuit, DAC, LC7880
99-090395 Integrated Circuit, TA7376
99-090396 Integrated Circuit, Voltage regulator, 78L05 ‘
99-090398 Integrated Circuit, PC900
99-090399 Integrated Circuit, PC910
Diodes
99-090250 Diode, 151588
99-090326 Diode, 176.2
Inductor
99-090274 Inductor, 100 uH, SP0406-101K
Resistors
99-090183 Resistor, SIP, 1 K Ohm x 4, 1/8 W
99-090185 Resistor, SIP, 4.7 K Ohm x 8, 1/8 W
99-090188 Resistor, 680 Ohm, +5%, 1/4 W
99-090189 Resistor, 330 Ohm, +5%, 1/4 W
99-090192 Resistor, 560 Ohm, +5%, 1/4 W
99-090193 Resistor, 1 K Ohm, 5%, 1/4 W
99-090194 Resistor, 4.7 K Ohm, +5%, 1/4 W
99-090196 Resistor, 10 K Ohm, +5%, 1/4 W
99-090199 Resistor, 1 M Ohm, +5%, 1/4 W
99-090252 Resistor, SIP, 2.2 K Ohm x 4, 1/8 W
99-090255 Resistor, 100 Ohm, +5%, 1/4 W
4-23
Illustrated Parts Lists
Final Lap CPU PCB Assembly
Final Lap Upright
Parts List
Part No. Description Location
99-090257 Resistor, 2.2 K Ohm, +5%, 1/4 W
99-090305 Resistor, SIP, 100 Ohm, 1/8 W
99-090306 Resistor, SIP, 2.7 K Ohm, 1/8 W
99-090307 Resistor, SIP, 470 Ohm, 1/8 W
99-090309 Resistor, SIP, 1 K Ohm
99-090331 Resistor, 100 K Ohm, 1/4 W, +5%
99-090332 Resistor, SIP, 1 K Ohm, 1/8 W
99-090333 Resistor, SIP, 1.2 K, 1/8 W
99-090336 Resistor, SIP, 10 K Ohm, 1/8 W
99-090351 Potentiometer, 10 K Ohm
99-090400 Resistor, SIP, 4.7 K Ohm, 1/8 W
99-090401 Resistor, SIP, 2.2 K Ohm, 1/8 W
99-090402 Resistor, SIP, 4.7 K Ohm, 1/8 W
99-090403 Resistor, 2.2 Ohm, 1/4 W
99-090404 Resistor, 10 Ohm, 1/4 W
99-090405 Resistor, 22 Ohm, 1/4 W
99-090406 Resistor, 47 Ohm, 1/4 W
99-090407 Resistor, 75 Ohm, 1/4 W
99-090408 Resistor, 220 Ohm, 1/4 W
99-090409 Resistor, 4.7 M Ohm, 1/4 W
99-090410 Resistor, 270 Ohm, 1/8 W
Transistors
99-090310 Transistor, 2SA1015-Y
99-090311 Transistor, 25C2320-E
99-090328 Transistor, 25C2236-Y
99-090397 Transistor, 2SC1815-Y
Capacitors
99-090171 Capacitor, Ceramic, 22 pf, 25V
99-090172 Capacitor, Ceramic, 100 pf, 25V
99-090174 Capacitor, Ceramic, 0.01 uf, 25V
99-090175 Capacitor, Ceramic, 0.1 uf, 25V
99-090180 Capacitor, Ceramic, .033 uf, 50V, +10%
99-090266 Capacitor, Ceramic, .0047 uf, 50V, +10%
99-090267 Capacitor, Ceramic, .01 uf, 50V, +10%
99-090269 Capacitor, Electrolytic, 10 pf, 16V
99-090270 Capacitor, Electrolytic, 47 uf, 16V
99-090273 Capacitor, Electrolytic, 100 uf, 16V
99-090347 Capacitor, Electrolytic, 22 uf, 16V
99-090350 Capacitor, Electrolytic, .47 uf, 50V
99-090411 Capacitor, Ceramic, 1000 pf, 25V
99-090412 Capacitor, Ceramic, 3 pf, 25V
99-090413 Capacitor
99-090414 Capacitor, Ceramic, 0.001 uf, SOV
99-090415 Capacitor, Ceramic, 0.0022 pf, 50V
99-090416 Capacitor, Ceramic, 0.022 uf, 50V
99-090417 Capacitor, Ceramic, 0.12 uf, S0V
99-090418 Capacitor, Electrolytic, 1 uf, 50V
4-24
Final Lap Upright | lliustrated Parts Lists
Final Lap CPU PCB Assembly
Parts List
Part No. Description Location
99-090419 Capacitor, Electrolytic, 2.2 uf, 50v
99-090420 Capacitor, Electrolytic, 100 uf, 10V
99-090421 Capacitor, Electrolytic, 220 uf, 10V
99-090422 Capacitor, Electrolytic, 470 uf, 10V
99-090423 Capacitor, Electrolytic, 2200 uf, 16V
99-090424 Capacitor, Electrolytic, 100 uf, 6.3V
Miscellaneous
99-090352 Switch, DIP 8 Circuit
99-090163 Crystal, 3.579545 MHz 1C
99-090161 Oscillator, KXO-01-49M152
99-090162 Oscillator, MCO-~1425B (49.152 MHz) 13U
4-25
Illustrated Parts Lists
Final Lap Upright
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4-26
Figure 4-9 Final Lap Video PCB Assembly
99-090361
Final Lap Upright
Final Lap Video PCB Assembly
Illustrated Parts Lists
Parts List
Part No. Description Location
Integrated Circuits
136063-1116 Integrated Circuit, PR ROM, Final Lap, FL3 5B
136063-1117 Integrated Circuit, PR PROM, Final Lap 6R
136063-1118 Integrated Circuit, PR ROM, Final Lap, OBJOB SF
136063-1119 Integrated Circuit, PR ROM, Final Lap, OBJ1B 4F
136063-1120 Integrated Circuit, PR ROM, Final Lap, OBJ2B SH
136063-1121 Integrated Circuit, PR ROM, Final Lap, OBJ3B 4H
136063-1130 Integrated Circuit, PAL16L8A, FLI-1 1R
130003-1131 Integrated Circuit, PAL16L8A, FLI-2 9]
99-090108 Integrated Circuit, 741500
99-090110 Integrated Circuit, 74LS04
99-090113 Integrated Circuit, 74F20
99-090114 Integrated Circuit, 74LS32
99-090115 Integrated Circuit, 74LS74
99-090120 Integrated Circuit, 74LS157
99-090122 Integrated Circuit, 74LS173
99-090123 Integrated Circuit, 74LS174
99-090125 Integrated Circuit, 74LS257
99-090128 Integrated Circuit, 74LS374
99-090130 Integrated Circuit, 74LS377
99-090131 Integrated Circuit, 74LS378
99-090136 Integrated Circuit, TMM2018D-45 (45ns) 4C, 4D, 7M, 7N,
9M, 9N
99-090244 Integrated Circuit, 74LS244
99-090288 Integrated Circuit, 74F04
99-090384 Integrated Circuit, Custom 137 7S
99-090425 Integrated Circuit, 74LS30
99-090426 Integrated Circuit, 74LS86
99-090427 Integrated Circuit, 74LS161
99-090428 Integrated Circuit, 74LS541
99-090429 Integrated Circuit, 74F00
99-090430 Integrated Circuit, 74F10
99-090431 Integrated Circuit, 74F32
99-090432 Integrated Circuit, 74F74
99-090433 Integrated Circuit, 74F161
99-090434 Integrated Circuit, 74F175
99-090435 Integrated Circuit, 74F240
99-090436 Integrated Circuit, RAM, TMM2018AP-25
99-090437 Integrated Circuit, RAM, HM6716-25
99-090438 Integrated Circuit, RAM, MB8464-10-SK 4P, 4R, 4S, 4T
99-090439 Integrated Circuit, RAM, MB81464-12 1E, 1F, 2E, 2F
99-090440 Integrated Circuit, Custom 45 2K
99-090441 Integrated Circuit, Custom 106
99-090442 Integrated Circuit, Custom 107 5C
99-090443 Integrated Circuit, Custom 134 4N
99-090444 Integrated Circuit, Custom 135 ST
Illustrated Parts Lists Final Lap Upright
Final Lap Video PCB Assembly
Parts List
Part No. Description Location
99-090445 Integrated Circuit, Custom 146 7F
Resistors
99-090193 Resistor, 1 K Ohm, +5%, 1/4 W
99-090332 Resistor, SIP, 1 K Ohm, 1/8 W
99-090406 Resistor, 47 Ohm, 1/4 W
99-090446 Resistor, SIP, 47 Ohm, 1/4 W
Capacitors
99-090344 Capacitor, Electrolytic, 470 uf, 10V
99-090447 Capacitor
4-28
Final Lap Upright
A1
B1
C1
220 uF/6.3V
136063-1129
OBJ3BH
Pes |
136063-1127
OBJ3BL
pce}
136063-1125
OBJ1BH
Pca |
136063-1123
OBJ1BL
rca |
J1
1@
136063-1128
OBJ2BH
pcr |
136063-1126
OBJ2BL
pcs |
136063-1124
OBJOBH
Pca |
136063-1122
OBJOBL
Pcidh
Illustrated Parts Lists
Gr 2272961700
Figure 4-10 Final Lap Small ROM PCB Assembly
99-090452
Final Lap Small ROM PCB Assembly
Parts List
Part No. Description Designator
99-090453 Capacitor, 220uF, 6.3V Cl
136063-1122 Integrated Circuit, ROM, Motion Object 0 BL
136063-1123 Integrated Circuit, ROM, Motion Object 1 BL
136063-1124 Integrated Circuit, ROM, Motion Object 0 BH
136063-1125 Integrated Circuit, ROM, Motion Object 1 BH
136063-1126 Integrated Circuit, ROM, Motion Object 2 BL
136063-1127 Integrated Circuit, ROM, Motion Object 3 BL
136063-1128 Integrated Circuit, ROM, Motion Object 2 BH
136063-1129 Integrated Circuit, ROM, Motion Object 3 BH
99-090416 Capacitor, Ceramic, 0.022 UF, 50 V РС1-РС8
4-29
Illustrated Parts Lists Final Lap Upright
| o — 0 YT WT Л
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SOUSSESS п 5500
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12272963200) |
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Figure 4-11 Final Lap EMI PCB Assembly
155027-001
Parts List
Part No. Description
179174-056 Connector, Edge, 56 Ckt
99-090448 Filter, EMI, 270 pf, Ferrite
99-090449 Filter, EMI, 2200 pf, Ferrite
4-30
Final Lap Upright Illustrated Parts Lists
This assembly drawing was not
available at press time. Contact your
Atari Games Customer Service
Office for a copy of this drawing.
Figure 4-12 Final Lap Link PCB Assembly
155028-001
Parts List
Part No. Description
99-090450 Relay
99-090325 Diode, 151885
99-090451 Switch, Slide
4-31
SP-322
1st printing
Table of Contents
Final Lap™ CPU PCB Assembly Schematic Diagrams ....................eve eve... Sheets 1-18
— Final Lap Video PCB Assembly Schematic Diagrams ................................. Sheets 19-26 | Fan ии a Lo Cri
Final Lap Link PCB Assembly Schematic Diagram ........ Nniiiinenaneo neon rene EE Sheet 27 | ¿e Ох E wv Wingy 104 2 res
Final Lap Main Wiring Diagrams ................remeere eee Sheet 28-29 4 | A E | ен 3
Wiring Diagrams for Switching/Linear (SL) Power Supply, A В «й
-Hitron 5V/12V Switching Power Supply, and Coin Door .................m....... Sheet 30 | A E ой
ll!
NOTE
This staple tempo-
rarily holds the
и ТМ
schematic pack-
- age together. Re-
но | move the staple
> before using these |
schematics.
Schematic Package
Supplement to the Operators Manual
MN
ATARI
GAMES
Atari Games Corporation e P.O. Box 361110 e Milpitas, CA 95035 * (408) 434-3950 e Telex 5101007850
Final Lap is engineered and designed by Namco Ltd. Manufactured by Atari Games.
Trademark and © Namco 1987. © 1988 Atari Games Corporation. All rights reserved. 6S
ISYSRES
HI ONOC
1 BUSACK
SCIRO
POSIRQ
EXIRQ
SCPUIRQ
RR21
98
NC680GO
/HAL
/
IN /IPL
A23
AZ2
A21
fize
R19
RIO
A17
R16
A15
R14
R13
R12
Ait
A10
AS
AB
A7
AS
AS
A4
R3
82
Al
YCC.28,58
GND-18,25
42,57
015
014
013
012
011
019
09
08
07
06
DS
04
03
02
D1
DS
> D(O:!
Ut
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas. CA. This drawing
is ory conditionally issued and neither receipt
not possession thereof confers or transfers any
right in, or license to use, the subject matter of
ihe drawing or any design or technical informa-
tion shown thereon, ncr any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors cf Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
MN
ATARI
GAMES
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 1
© 1988 Atari Games Corporation
99090360
SP-322 Sheet 1
1st printing
> | SYSRES
ISUBRES IRES /HAL
SYSCLK
1 VBLANK
/
IN /IPL
/
IBRO
so ur
POSIRO RI
EXIRO SCPUI
MCPUIR
IBBSY
BRIN
IBUDS
IBLOS
9J YCC-26,58
MCSBOBO GNO- 18,25 > ACI:2
42,57
015
014
013
012
011
019
09
08
07
06
05
т 04
03
02
01
De
> D{0:15)
Lu
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA, This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
М
АТАВГ
GAMES
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 2
© 1988 Atari Games Corporation
99-090360
SP-322 Sheet 2
1st printing
ROM 1)
ROMO)
Al1:23)>
D(O:15)>
23401
NC
135
23C401 23C401
УСС NC NC
1 3P | 13R
| 07
DE
DS
04
7103
02
01
DO
DATA?
A9
РВ
В7
no
AS
A4
83
AZ
Al
RO
23C401
13N
NC
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 3
MN
e
ATARI © 1988 Atari Games Corporation SP-322 Sheet 3
GAMES 99-090360 1st printing
VCC
OSC 149. 152MHz
JP11
— To ian 110
= INE >> ISYSCLK
FO
© 12n urd Jr SN SYSCLK
FO 22
a D VRES
1 HRES
13 2 FO4 <<
> 10U 77401
11U
ST 13L
132 Lol >
12|-508 L884 L504 7 16H
{OU 11-598 / ZA
11U 10U > >> 12M
i | Blign — 24M6 a >08 FO4 $ 124M
TE L | aba Lía 10UÍ K 119M
sMIZ22 FO4 > € [EM
L3MODE1 16ML5 Ге Fos 118M
| 9 Moneo 10ML3 + rus 5 < 110M
GND aml 2 1 1U F04 Ba SS 6m
110 7 Dl
L11/HRES SI1H23 04
L21/VRES S2H24 100 QU \6
HIZO УСС] 5 |508 |
19 SU 18 \
IT | 10/L508 > DUSH
1VI25 gu 13 >> 8M
12U Lylzs vcC] 2|L508 7
C137 avi27 >> 2H
sv|28 E
PABLNKE J $ HBL ANK
/VBLNK[! 3
/HSYNCHH OU \8 > |VBLANK
/VSYNCLLA y 1 0)L508
CSYNC ILS 4
ву Ye SS THSYNC
VCC + 21 „© |-508 @
GND - 7 12
eu ju S> !VSYNC
13 on
17563 SSICSYNC
AC240
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
ton’s written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
A
ATARI
GAMES
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 4
SP-322 Sheet 4
1st printing
© 1988 Atari Games Corporation
99-090360
BL
>\DPOE
PAL12L10 LSU4
lija pall4
IB OB
IC OC
ID 0D
IE QELS
IF OF
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IH OH
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| КО
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OO
NAN
NO — D
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> | SSRES
!' SUBRES
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
manufacture by vendors of Atari Games Corpo-
written permission from the corporation.
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
ration, and for manufacture under the corpora- e
tion's written license, no right is granted to re- ATAR!
produce this drawing or the subjecr matter
thereof, unless by written agreement with or GAMES
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 5
O 1988 Atari Games Corporation SP-322 Sheet 5
99-090360 1st printing
/CSL /CS
BSYL /B
/WEL /WE
/DEL /GER
A10L ALG
ASL 89
RBL R8
A7L
ABL
RSL
A4L
A3L
R2L
A1L Al
ADL
MBB422
D7L
DEL
DSL
AL
3L
2L
IL
OL
D(0:15)>
07
ICRAMS
ICHE >
ICOE >
…— NO ia N ©) e
— PY 0 46 + NOL e
SA(0:10) >
— PO WU 4e NW +»
IOA(O:10)>
BC BC
ICKD >
RD(0:7) >
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
A
ATARI
GAMES
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 6
© 1988 Atari Games Corporation
99090360
SP-322 Sheet 6
1st printing
SY SRE SY >
| SCOM >> > /CS /DTACHS RG LACH
SCOMDT < ss 8 CERA 7 A a
|
AA SoUT € 15} >0$ VIN SPRINGOUT
18M > 43116M SIN4A AC240
12M < 11112M ——
7 ЗВ VCC
C139 GND 20. 26
61lnı3 CSI CS?
, 82/1012 RAI7I28 9 |912
}
63811 RA11]28 В АЕ! Nu ‚| вене R18
64/9810 RA10130 71810 81 47
—A9 RAGS] a Ss 4 ‘ ANN CK RINGING
) 2 Ina EY: 5 |a8 о J y >
2 3 |p Ra733 4 |A7 6 3 S<R17
7 4 Inc RA634 3 196 R10 END | | > << RINSINK
7 S Ins RASISS 2 185 © BH
y 6 las RA4l36 | |4 GND]
7 7 Ina rA337 21/93
4 Sn? — RAYS 25/02 vee RINGS)
7 Sia1 — RAISS 24|A1 со TRI
7 RAQI40 23180 - OD R 1 7
$ ) 12 012 ` 8H AN C2236
AC1:23) > —— Does >> /0€ | RINGON >>
010 RWELZ/ 271/ WE GND
DS M5M5179P
08 RDBI49 1908
07 RO 7146 18107
DS RDOS47 17106
19105 RD5/48 16/05
7 20104 RDAL49 15/04
; 21103 RD3LSO 13103
7 2292 RroASÍ 12/02
; 23191 RD 1152 11101
7 24100 RDOIS3 10/00
N VCC- 26,58
D(0:15) > . GND- 10,42
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
out the specific walten. permission of At Final Lap™ CPU PCB Assembly
only condionally ¡sabed and ner recea Schematic Diagram, Sheet 7
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo- y К
ration, and for manufacture under the corpora- ®
pose svg one rem ATARI | © 190 лан Сапе Comortion = sP322 Sheet 7
thereof, unless by written agrcement with or GAMES 99-090360 st printing
written permission [rom the co ration.
VBL ANK
! HBLANK
IVSYNE
lHSYNC
| SCROT >
| SCR
BRIW>
A(1:23)2
707
VEC- 33,73
D(O:159)> —
> | SCRACK
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
A
ATARI
GAMES
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 8
© 1988 Atari Games Corporation
99090360
SP-322 Sheet 8
1st printing
сл 1 0) CI E
DY Dy AY MOM a)
OF UJ) 1 E pi ps pd pd
Or Ва OG A (Л
1
a
06
DS
D4
3
D2 S
01 SNM1
oe SNMO
VCE- 33,73
GND -52,32,72,12
hd
Cr
—
o
Горы TO
CHACO:21)>
80
Mo] РВБ EN EP
MASK
A\ 30) A
VCC
M
IUP88
22
2
22
CE
A18
R17
A156
RÍO
Ri4
R13
R12
Ail
RIO
A9
AS
A7
RO
AS
Rá
A3
A2
Al
RO
35
24
11N
NC
23C401.
11P
NC
23C401
L1R
NC
230401
115
NC
23C401
SN
NC
23C401
ЭР
NC
23C401
ЭК
NC
23C401
CC С УСС CC CC CC УСС
CHRO CHR1 CHR2 CHR3 CHR 4 CHRS CHRO CHR”
DOBM)
NC
23C401
CN
NUN WO ld
ею © © © ©) © © ©
©
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 9
SP-322 Sheet 9
1st printing
O 1988 Atari Games Corporation
99-090360
SCOLC(O:712
SCOL7
SCOLE
SCOLS
SCOL4
SCOL3
SCOL2
SCOL1
SCOLG
SPRIZ
SPRI1
SPRIG
SNM2
SNM1
SNMO
SPRICO:2)>
SNM(O:2)>
OCOLS
OCOLE
OCOL”
OCOL6
OCOLS
OCOLA
OCOL3
0COL2
QCGL1
OCOLB
OPRIZ
QOPRI1
OCOL(O:11)> OPRIG
OPRICO:2)> 108
13 DP
ALG
A9
88
A7
A6
AS
R4
A3
A2
Al
RO
12M
HSYNC
УСС
BRIN
IPALET
IHSYN
IVSYN
D12H
RS
D(9:15)
ICSYNOY
AB1
OCOL11 ABII
OCOL1IO ABI
26:58
GNDs 10:42
ABS
ABS
AB?
ABS
ABS
ABA
RB3
ABZ
ABI
ABB
RDD(03:7)
GRO(D:7)
CL
Y NN NODO
BLO(0:7)
RA18
4E
7 606
G35
604
U4 603
602
GO1
Di 600
L116
12
11 47
3
1 BO7
BOS
BOS
W 804
3 803
BO2
YNC B31
YNC BOO
12H
VCC- 34,72
END -12,33,53,71
Ce RAJ
4E
GND
> BLUE
Roo
109
> SYNC
STORE
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora- e
tion’s written license, no right is granted to re- ATARI
produce this drawing or the subjecr matter
thereof, unless by writen agreement with or GAMES
written permission from the corporation.
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 10
© 1988 Atari Games Corporation SP-322 Sheet 10
99-090360
1st printing
2.2K
> ISYSRES
KD
CKD
CKC
| CKC
CKB
!CKB
>! CKA
! VBLANK>
Ву > > MUTE
>GOUT(O:4)
| SUBRES>
gM >
RSCLK >
18
<SCINA
ADVCC>. R15
<SCINK
>IGA(B:10)
ANLO:7) > — ——
ADGNO >»
CONTROL(O:19)X SROCO:7)
>IORIN
>100(0:7)
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with- Final Lap™ CPU PCB Assembly
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 11
is only conditionally issued and neither receipt ,
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
© 1988 Atari Games Corporation SP-322 Sheet 11
99-090360 1st printing
JAMMA EDGE
EDGE 48P
+
КА
2j
COINI
Sede RAO AMALIA > AN(O:7) |
LOCK
EP
- Ci6 L
AUDIO c28 621 622 03
RED
GREEN
BLUE
SYNC
IDIPSHY
X1
3.58MHZ
TO
XTI1 XOUT
a
4 NN Es
ond ong C149
ДИ 2C
<GOUT(O:4) 2H > ICK OCK
RAB
3DCOM /CE
7
1
NV ToTW QU
“Ооо ©
DUI Fr A
+ |
> CONTROL(0+:19)
GND
C12 109
ti I0A(0:10)D
> 10D( 0
> YMCLK
>RSCLK
~J
Фе
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
out the specific written permission of Atari
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
e
_ tion's written license, no right is granted to re- ATARI . .
produce this drawing or the subject matter © 1988 Atari Games Corporation
thereof, unless by written agreement with or GAMES
written permission from the corporation.
99-090360
CONFIDENTIAL Reproduction forbidden with- Final Lap™ CPU PCB Assembly
Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 12
SP-322 Sheet 12
1st printing
LCG1 >»
LCG2Z >>
LCG3 »› |
12V
TR4
AÍOIS 25
C1815 LM
CND TR ey 0.47/50
81015 po ® C3
75
C1815
® C2
RM61 10K
RAS
RM4E 1K
RA3
N
0.47/50
КА
IM
>> 3DCOM
> 3DL
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 13
MN
ATAR!
GAMES
SP-322 Sheet 13
1st printing
© 1988 Atari Games Corporation
99-090360
4G
ICKA {CRAM
| CKB [CHE
| IORAM {COE
ТОВ ТИ IPSS
> AMPON
> SR IN
ICKC >
| VBLANRK)
16M >
CKB ;
CKC
CKD
>ISYSRES
FIRO >
FHCLK
SEHDATR
=MS1
SFMS?
Усё: 22
GNO: 1,11
>RD(O:7)
| SSRES
SSACO:10)
550(0:7)
YMCLK
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
out the specific written permission of Atari
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
produce this drawing or the subject matter
thereof, unless by written agreement with or GAMES 99-090360
written permission from the corporation.
ration, and for manufacture under the corpora- ®
on's written license, no right is granted to re- A ARI © 1988 Atari Games Corporation
CONFIDENTIAL: Reproduction forbidden with- Final Lap™ CPU PCB Assembly
Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 14
SP-322 Sheet 14
1st printing
BNK INTI
> FIRG
12M MCK INTE
8M K8
TS
PSG BCLK
SR IW WCLK
| СКО | RCK
VDAT
SA(0:10)>
14
13
12
SD(0:7)> 11
Dy vw
с
© — N с 45 1d E)
23C401
3M
23C481
N
3N
CC
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with- 4 TM
V 0 I C E 1 V 0 I C E 2 our the specific wien permission of Atari Final Lap CPU PCB Assembly
Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 15
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
VCC: 14,44,74,104
GND: 15.,45,75,185
100
VOICEO
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
© 1988 Atari Games Corporation SP-322 Sheet 15
ASV
+ 16]
VDD1 VDD2
ta]! ZP
| : VrerH
BCLK 2° BCLK >> POUT?
NCLK > иска —
| RCK 2 ча QUTI1 4.7K 4, 7К ©
DATA OUT2 ©
VDAT 3 RMAT-4,.7K = Y REL
16 Vrefl E 3 R
12 Тот! 2 CN 1 J
131512 | 1 L
LC7880
GND1 GND? a
| 15| 17
GND GND JRGND oV
© R43 | > POUTI:
R40 C35 y 3 |2R =
LAAN | | . 4.7K 4.7K S
10K 1L084 ©
"8.01 RMAL-4.7K STO
C36 GND
cy GND
о”
VCC 12V
| 580 | 100MicroH TE 17PV
ISSRES ? 7ARST EXPLLAAN a Enla ; . | TT [F192
i ‚ 2
FMCLK CK 3R L1
FMDATA < 4 IDATA BUFLZ 5 | 5 TLO% | 191389 D2
FMS1 99 8 ВН a
777 5
FMS? < 9_ISAM2 Y2113 M78BLOS “Tog
> | IN 767 [OUT 4 1
BLL4 2 TLOS4 s |.
YM3012 | ; => Ко SUL cas
+B = + —
y GND heno
IF chlo °F п
' | | 151568 D3
O |, a МО. 01 " *
5 CA = TEV
SL ‘те @ = M7806 Y
C81 — 1832: |
8 AGNDI CHAO || 12, 1084 a IN ep OUT + =
<ponD2 a МО. 61 +0 ND gi al
3 C40 o CS3 2 "e Dé
2 a —
; {=} SN tH
54g GND BOND
GND GND „ABEND GND e
GND -
. NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING .
out the specific wiillen permission of Atar Final Lap™ CPU PCB Assembly
Games Corporation, Milpitas, CA. This drawing Schematic Diagram, Sheet 16
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Aun Games Corpo- AN
ra on, an or manu re un er € corpora-
don's writen license, no ight is ganied 0 re ATARI © 1988 Atari Games Corporation SP-322 Sheet 16
thereof, unless by written agreement with or GAMES 99-090360 1st printing
written permission from the corporation.
EV | я —>> AUDIO
© o
777 a x x
x 2 /// C32
a a R23.T << R22
GN AGND “a >
-C59 (4) C26
2.2/50 Ra7 NFL VCC | R24 100/16
= ANN — IN] ouT1 (3—— WN S >> PHL
2.2/50 2.2K | TR7376 | 22 100/16 |
+ .
NW (@mez IR К + >> PHR
2.2K 22
C61 RA £27
R45Y c28%2. e (25
o ©
= =
GND RO | | |
AGN — BGND _ END
«<<< LT 777
C71
R29 OK 12V
F12V © ASV AAA
e | C41 C7 eje 057 o | © [ess AA o
© |655 " E Se | ou AEN c50 SAS —— 3
> @ | SS RA “I C72
x 7 C75 = > = x x N
ACND| S<<S “T, о 5 6] 7| si 2| 4 AGND
— — —( 3— -— Г LNF2 P/S LP.G УСС! LS
N | C89 RSI) [R54 NC 9 RAS 5 ты LOUT >> 5PL-
POUT1>> . (5 O ‘ Pi E
Ls 9 3 XX c17
q 2.2/50 © 1975030 | = P/R OUT * >> ОГО -
+ 0
POUT2»> Zz 2 ги @ —] = of LA4700 8 © clo]
2.2 50 A oz AGND PreG 17 ROUT 42 © C43
C62 7) (8) (8) - 5 ET
VEA = 77
- 11, 16 =| =
- N ROUT ;
‘ GND 5 l RNF2 D.C RP.G VCCR ow Ca
131 121 14 177 16 . . 2
R26 R27
C64 a с N q
> R3la a R32
© a
mz AAA BRL C67
RALZ | 1 R57 D 1,0 |. |,
_
СК ces MUTE DVI cos SIGs] Np
IWS | = 2K = | = | & |670 R34 >> SPR-
RM4E 1.2K LOKB {2 1 | VOL VAN
NN 10K >> SPR-
© » R35 m
= 4 ~< ~<R33 Y ne
сз © ~ C69 ©
+ 77 —с77 + ©
BND LOKB 2 ST =
_ MAN 4 BASS GND N
T R37
-_ 76
10KB ©
yu | TRBL
GN
77700
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with- Final Lap™ CPU PCB Assembly
out the specific written permission of Atari
G С ion, Milpitas, CA. This drawi 1 4
e col condon 1oued sd nas ro Schematic Diagram, Sheet 17
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa- |
tion shown thereon, nor any right to reproduce |
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora- ®
doce io mana oie acne ATARI © 1988 Atari Games Corportion SP-322 Sheet 17
thereof, unless by written agreement with or GAMES 99-090360 1st printing
written permission from the corporation.
J102
vee DINB4P
32
l
| SUBRES>
EXIRO>
IBR1 >
| BUSACK)
!ACK2>
IACK1>
A(1:23)>
D(O:15)>
SYSTEM BUS
J101
DINS4P
3
12
VC
1 48M)
1 24M)
| 16M)
112M)
| 10M>
16M>
ISYSCLKX
HRES >
VRES >
FLIP>
OPRI(O:2)>
OCOL(O:11)>
VIDEO € CLOCK BUS
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
MN
ATARI
GAMES
Final Lap™ CPU PCB Assembly
Schematic Diagram, Sheet 18
© 1988 Atari Games Corporation SP-322 Sheet 18
99-090360 1st printing
DING4P J202
/SUBRES
17T
L504
/SYSCLK —? mo!
/ACK1 1T
LS04
H 10
iT
LS04
9 8
BR/W
/BUDS
/BLDS
01-1010 [6
= uo
/SYS24M 203 2vap
/SYS12M a 1242 2125 12M
5 2A1 271 1 /12M A EM
IAL 1746 +
/SYSEM aa ma po — /6M
SYSHRES ra LEE /HRES
SYSVRES a = = /VRE VCC
1” — 21
— aa а
м exe ef
| 00 EY
130.12 wl 2
Do FI2M e "7
dVRESET | ва 5
23
e
32H4—
5 mp IH
CUS137 Tia el
„3 FOL y
28 3 8/1
o
avi —
HeLa pr
veuve pio
HS TNC = /HSYNC
SNC
esmch!?
> 7
GND
PRI3
PRI?
PRIT
PRIO
PRL3
PRL2
РКС!
PRLO
LVB
—
SYSTEM.
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- 10
CONECTOR
12V
/5YS24M
/SYS12M
/SYSEM
/SYSCLK
SYSHRES
SYSVRES
J 20! DINGLP
1
&
3
VCC 6
с! + 5
470/10 :
GND 0
9
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ Video PCB Assembly
Schematic Diagram, Sheet 1
e
ATARI © 1988 Atari Games Corporation SP-322 Sheet 19
GAMES 99-090361 1st printing
OBJBANK
00-015
OBJWE 1
OBJWEO
/SUBRES
=“ [LD | OÍ AS =* 10109 1-3 | STOIN
> RD OI ANNAN
5541 ХА
18
17
16
15
14
13
12
||
19
OBIECT CONTROL ER
УСС
18
ОВЕМ
/HSET
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dès
née
HMEZ64X4 (300MIL. 1TOONS WT)
> | SP LO | 21 NAT
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| > ja
S131-|5|0|0|=Jo|uils|u [|
ll
m
20
OBCONO - 31
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ Video PCB Assembly
Schematic Diagram, Sheet 2
A
ATARI
GAMES
© 1988 Atari Games Corporation
99-090361
SP-322 Sheet 20
1st printing
le——DATAI0
DATAS
> DATAS
5 DATAT
=—DATAG
sa DATAS
3 DATAZ
NC ОАТАЗ
4J
УСС LS86X3
12
Ta SETA дне 11
11 ue 3 OBCONI8 — 5 y ON 91 = DATA? 13 ABHE
OBCONS — e мате /MATCH OBCON17 ape © 19 DATA! 5 5378
eu ВЕ Ep emp | В
FS £ 04 Y — 06 Qer—
14 7 ad O _ —
oar ETE EE eb. Lo
OBCON3 —— Pa OBCON27 — 07 DATA q —103 ' 03+—
OBCON?2 —— ef”? oa 172 02
BON sf ST | 6 — ; gp! oi IHFLIP
— MM — ай
22
RES De > LHS762-70 0, GND MASET
her re OBCONS 18h, SR oi 2 , 220
А12
OBCONIS 28/0051 nl, of 23 Jan
21 9 4 5 2
OBCON14 là QUT4 4 0 A10
OBCONI3 Zh Mr o oJ 2e
> AB
BENZ 240 ол В 130; 92 aa"
OBCONIO sto of Spe og? Lp
lx 6 14 3 Jas
7 6 la OR
GND 7 ja
8
LS377 IN
OBCON3! 21 55 of Ti
2 0 УР
18 3 © 19 27 Рон
fhe od? Ci “Nc
TL, ode VCC
ie o 15 19 m
7 1 o 6 2
nee ce 16 e
q K 6 a 15 HN 4
3 LINES
12
F12M nh L | №
IT 17 2? —
|504 |504 | GND V- 1 INE
/NSET Ta 3504 2D
220P
| NOTICE TO ALL PERSONS
GND RECEIVING THIS DRAWING .
out the specific writen permission of Atari Final Lap™ Video PCB Assembly
a ie rene Schematic Diagram, Sheet 3
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo- / \
ration, and for manufacture under the corpora- e
sorts writen license, no night is grand or ATAR] © 1988 Atari Games Corporation SP-322 Sheet 21
thereof, unless by written agreement with or GAMES 99-090361 1st printing
written permission from the corporation,
DATA!
LINE4
LINE3
LINE?
LINE
SIZE?
LINEO
DATAO
АВН®
Nou || OU
ORT — Rot
VCC
TRA
LOB7
LOBO
LOBS
LOB4
LOB3
LDB2
LOB1
LOBO
/LOE!
LDA7
LDA6
LDAS
LOAZ
LDA3
LDA2
СОА!
LDAO
/LOED
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ Video PCB Assembly
М
ATARI
GAMES
Schematic Diagram, Sheet 4
© 1988 Atari Games Corporation SP-322 Sheet 22
99-090361 1st printing
{15 4 15 4151619 NE 3 14 |5 |6 (9 31415 1619
3 VCC
5
3 VCC
15
FIO! PO
1
7
10
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Hn
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DOT3
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DOTO
iV
DUAL CINF BUFFER
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with- 4 IM Vi
out the specific written permission of Atari Final Lap Video PCB Assembly
Games Corporation, Milpitas, CA. This drawing ma iagram
JHSET is only conditionally issued and neither receipt Sche tic D ? Sheet 5
/ LOEO / LOE1 nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora- ®
tion's written license, no right is granted to re- ATARI . ; _
produce this drawing or the subject matter © 1988 Atari Games Corporation SP-322 Sheet 23
thereof, unless by written agreement with or GAMES 99-090361 1st printing
written permission from the corporation.
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5)eR>® CLO
L.B.- CONTROLLER
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ Video PCB Assembly
Schematic Diagram, Sheet 6
A
ATARI
GAMES
SP-322 Sheet 24
1st printing
© 1988 Atari Games Corporation
99-090361
2 HD
B ARIS
ERBRAREBE
RE:
TL 6
8
SENHNRUNRENE
12
LIV?
LIVE
LIVS
Liva
LIV3
LIV2
LIVI
LIVO
LAND GENERAT.R
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA, This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ Video PCB Assembly
Schematic Diagram, Sheet 7
© 1988 Atari Games Corporation SP-322 Sheet 25
VCC
IK
R47
88
A
A
LS161 1C € LS161 2C © LSI6! 3C
LS161 1D LS161 20“ LSIG! 30 ©
TMM201 TMM20
2
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NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
hown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
facture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Final Lap™ Video PCB Assembly
Schematic Diagram, Sheet 8
A
ATARI
GAMES
© 1988 Atari Games Corporation SP-322 Sheet 26
99-090361 1st printing
J|20
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151885
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NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden with-
out the specific written permission of Atari
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
A
ATARI
GAMES
Final Lap™ Link PCB Assembly
Schematic Diagram
© 1988 Atari Games Corporation SP-322 Sheet 27
155028-001 1st printing
MAIN PCB LEFT PLAYER
Ве TE TT
zZ in — “и”
N - © <
Eu: = 55 38 SEE + 3z za x w
& vs >= о о Y
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— 0D и —
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© р eh ——— ee __—_—_—
a = E — ю < Юж + Г. =
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<
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\
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о Р55 т т TP P30 1p J31/P31 TP ов, | BK cw |
ой No | FOR COIN $ W_f, W ET W | |
BN W/EN | ¿ | DOOR OR |, OR |, OR RW 12 ф R CCW
a Be т т 7
a Y 3 e "a Ww 13 W Y 31 НН Y »e RE GAS |
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3 3 o W/ BK 1 , / BK /W 4 | + BK CW |
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— Rr | 4/| |a SK W + R CCW / BK_ |, | BK 1 cw
6 \.
5 oN | was | ов |, OR R2 VOLUME | LL ____ _STÉERING 000 ns —
+ вк | | BN |
3 6 |, BN CW |
2 | | | 511 |
1 | 1 || Y 7 | W o TEST SW |
— 2
VIDEO DISPLAY | 04, 3 KW |, | вк 5 |
4
3 BN | | er 9 | су oc SERVICE SW | о
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‘ev? | | | | w_
| | BU
— | ie
| 1 || P35L | = AS
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| 2 | OR/W | BK | и 4
3 AB
| 4 || 2 | COIN COUNTER A
| MARLBORO | V/W 3 | BK | LINK PCB
| | Г J
| Ш
| 3 ||
| 4 ||
NOTICE TO ALL PERSONS
LAYTON RECEIVING THIS DRAWING TM Ww . Di
CONFIDENTIAL: Reproduction forbidden with- inal aín irin
| _ | out the specific written permission of Atari F Lap Ma t 1 5 1agram,
—— Games Corporation, Milpitas, CA. This drawing ee
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
5 the drawing or any design or technical informa-
5 > tion shown thereon, nor any right to reproduce
© this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora- ©
\ tion’s written license, no right is granted to re- ATARI © 1988 Atari Games Corporation SP-322 Sheet 28
produce this drawing or the subject matter 1st printin
SHEET 2 thereof, unless by written agreement with or GAMES 045901-01 A Pp s
written permission from the corporation.
MAIN PCB RIGHT PLAYER
o
= TF Tr
= Е 55 8.8 FEE EE IO e y
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а = > > ou50 Zo ЧН есле = © Sohzzzz SEBS Y0x
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=
y =|=| > © SHIFTER zl 1%, 2Z = | R |
POWER SUPPLY 5 INS IN an a] ENTE lz [Sf Ble CCW
| аа ЕЕ) «= 2285-55 B/N 97 526 22222 Saá 1205 | Ш de RE
GY V/W P25R |
O
о TP Р30 TP J32/P32 Tp oR | вк д см |
ТР ТР
© W W > W |
R
O—T EN ? BN 2 BN > OR RW |, | é R CCW |
OT EN TP TP TP | у 1
O à W 7 W 3 W Y 3 | RE GAS |
o BU 5 BU 4 у BK /W | 8K |
< y / 4 +- cw
> их
23 en |, | |
- TT = 7 — 1 PEDALS |
Г d LL. DL Lt
— = = P29R UTILITY PANEL
| CAR SELECT | w , ly | _
= 2 | BRACKET | 1 | Î CCw | P24R r…-------—-— —
/
| | JIOR | BU 5 ¡_ BU/W R3 VOLUME | R 1 1 R CCW |
= P26 R Y I | |
| HR v s| LL ww cw | No > R7
2 2 | |
| 3 |! |3 BRAY | | BK BK ow
J205 R | s |] | [BRAY W 4 R/W CCW | 3 | |
SLR oN — | STEERING NB
5 | —N | мшам5 | BN 5| | R4 VOLUME | __ __ _ DTEERING 000
BU
+ вк | | oR || [Lor cw |
| | | S12 |
1 | 1] W 7 | W/BK o TEST SW |
1 <
2
—] BK/W | BK/W
VIDEO DISPLAY 1204 R | 3 | 8 | s5 |
| 42 | 4 GY 9 | GY/W fr SERVICE SW | P12
3 GN | |
BN | CAMEL 4— 1 12} HH |
2 W/BN
ye | | — | MA 7
| W/OR
| | P3SR | | W/Y Е
| ! OR/W | | BK | mn AS
| 88
3 | COIN COUNTER | uña
| a 20] |
LINK PCB
| MARLBORO | BU/W 3 | |
| | ` | |
| 1||
| 21
| 4 ||
| LAYTON |
| | NOTICE TO ALL PERSONS
| _] RECEIVING THIS DRAWING
— — CONFIDENTIAL: Reproduction forbidden with- 4 TM 1 di 4
out the specific written permission of Atari Final Lap Main wiring Diagram,
Games Corporation, Milpitas, CA. This drawing Sheet 2
5 is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
© = right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
N 7 this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
TO ration, and for manufacture under the corpora- e
SHEET 1 tion's written license, no right is granted to re- ATARI ; , _
produce this drawing or the subject matter © 1988 Atari Games Corporation SP-322 Sheet 29
thereof, unless by written agreement with or GAMES 04590101 A 1st printing
written permission from the corporation.
1}—
ny Bl)
e
RGPEB
* 4+12V
2A
RX =
27 1000
Ca [2 12
o NW
L
1S VAC
ISOLATED
— e UY
ee | ~—
| (N)
| NC o =.
! ов М C BK NC |
_ RIGHT COIN SWITCH | y e ax |
sw cup |1 Lex LEFT COIN SWITCH |
T I
RIGHT COIN sw {2} OR 1 GND
LEFT COIN sw [3 | YX —! | S
4 ! |
||
GND |7 |BUY } |
+5V AC |g |-GN 1
CHASSIS GND |9| EN $ |
1
a | BU |
A TAS) |
э =
| 4
| 1
I |
1 |
1 i
1 }
ща = — À
Coin Door Wiring Diagram
5 | FLI
= т P/J1
BK (BN) o 8K ( au | RFI | an
GN _ CON/Y) y 1} EN | GN FILTER
ВБ.
9} Му (Ви) E W BU BU
LSVAC —-_ Ft
INPUT SA 250V
Y
a
SWITCHING Te1
POWER SUPPLY
115 =
2 (A
BU uu
+12 lo W Ne
RTN ( (©
Clo
+5v ( O NOTES
0] ALTERNATE WIRE COLOR SHOWN
IN PARENTHESIS.
Switching/Linear Power Supply
Wiring Diagram
RESISTOR 1/4W,UN LESS
OTHERWISE SPECIFIED.
Hitron 5V/12V Switching Power Supply
Wiring Diagram
NOTICE TO ALL PERSONS
RECEIVING THIS DRAWING
out the specific writen permission of Atar Wiring Diagrams for Switching/Linear (SL)
Games Corporation, Milpitas, CA. This drawing
is only conditionally issued and neither receipt
nor possession thereof confers or transfers any
right in, or license to use, the subject matter of
the drawing or any design or technical informa-
tion shown thereon, nor any right to reproduce
this drawing, or any part thereof. Except for
manufacture by vendors of Atari Games Corpo-
ration, and for manufacture under the corpora-
tion's written license, no right is granted to re-
produce this drawing or the subject matter
thereof, unless by written agreement with or
written permission from the corporation.
Power Supply, Hitron 5V/12V Switching
MN
ATARI
GAMES
Power Supply, and Coin Door
© 1988 Atari Games Corporation SP-322 Sheet 30
045919-01 A 149008-001 171027-001 1st printing

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Key Features

  • Up to 8 players can compete head-to-head.
  • Realistic player controls: steering wheel, shifter, and gas pedal
  • Linked game play
  • First-person perspective of the track
  • High score table
  • Coin mechanism
  • Self-test mode

Frequently Answers and Questions

How many players can compete in Final Lap?
Up to eight players can compete head-to-head in Final Lap.
What are the controls for Final Lap?
Final Lap has realistic player controls including a steering wheel with return-to-center steering, a high/low shifter, and a gas pedal.
Can Final Lap games be linked together?
Yes, up to four Final Lap units can be linked together for unprecedented competition.
How do I start a new game in Final Lap?
One or more players deposit coins in the slot corresponding to their video display to start a new game.
How do I perform a self-test on Final Lap?
To perform a self-test, turn on the self-test switch located on the utility panel behind the upper coin door. The self-test screen will appear and you can cycle through the options and tests using the gas pedal and gear shift.

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