Sound Leisure Jukebox INSTALLATION MANUAL

Sound Leisure Jukebox INSTALLATION MANUAL
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The Sound Leisure Jukebox is a versatile music player. It allows users to program the carousel with records and adjust various settings such as volume, bass, treble, and price of play. Features like a wall box option, hideaway unit, and speaker connections allow for flexible setup of the jukebox in various locations.

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Sound Leisure Jukebox Installation Manual | Manualzz

INSTALLATION MANUAL

Sound Leisure Limited

39 Ings Road. Leeds. LS9 9EJ

TELEPHONE 0113 2175000 (00 44 113 2175060)

INSTALLATION PROCEDURE

JUKE BOXES

Position Jukebox on level ground.

If there is no mains power within two metres, arrangements should be made for such a socket.

Once the jukebox is sited and various cables have been installed (see cable requirements) unbolt the record play mechanism (The wing nuts are located underneath each corner of the mechanism).

Carry out a final check on all cable connections and turn machine on.

Check and, if necessary adjust price of play (see credit).

Set the pre-set gains on the amplifier to protect the speakers from overload at full volume.

Adjust treble and bass to suit.

Check all coins give correct amount of credit.

Program carousel with records.

WALLBOXES

Firmly affix the wall hanging so that the coin input slot is of a height that can be reached with ease.

The wall box, once hung on the bracket, is anchored with two raw bolts.

The holes in the wall box are oversized. This will assist in setting the wall box square if the bracket is misaligned.

HIDEAWAY

The location of the hideaway is very important.

Most hideaway units are located in beer cellars.

If the beer cellar has a history of flooding or is hosed down, then it may require raising via a platform and protecting.

CABLE REQUIREMENTS

1. WALLBOX

A nine-core cable is required.

Incorporating three heavy-duty conductors for power and ground, and six conductors of a lighter gauge for data.

SPECIFICATION Up To 50 metres

3 core 1.0mm

2

6 core 0.22mm

2

Over 50 metres

0.5 mm

2

0.5mm

2

2. VOLUME CONTROL AND REJECT

Four core cables of conductor size 0.22mm

2

to 0.5 mm

2

3. SPEAKERS

Two core cable with index marking of size 0.5 mm

2 to 0.75 mm

2

CABLE CONNECTIONS

WALLBOX

A ten- way connector will be found in the Wall box on the small adapter board just below the main computer circuit board.

An identical connector will be found in the main unit (Juke box / Hideaway).

Both of the connectors are marked 1 through 10 and connection is: 1 to 1, 2 to 2 and so on. Use the heavy core cable on terminals 1, 2 & 10. Terminals 1 & 2 = Power and 10 = Ground.

There is a cable entry in the top and bottom of the Wall boxes and at the rear of all Juke Boxes and

Hideaways.

WARNING!

Using a cable of a smaller diameter on Terminals 1, 2 & 10 will cause intermittent or permanent malfunction of the Wall box until the cable is replaced with cable of the correct type.

N.B

Each Wall box must have one intact single length of 9-core cable running full length back to the main machine. SEE FIGURE 1.

WALLBOX CABLE DESIGNATION

1. 14 Volt AC

28 Volt AC centre tap to ground

2. 14 Volt AC

5. SYNC

6. Pulse

9. SCAN

10. Ground

*Although terminal 3 is not used for any Wall box function, at the main Machine terminal 3 is grounded in the play mode and may be used in conjunction with switching kits for other equipment.

You may connect up to three wall boxes on a standard machine.

VOLUME CONTROLS AND REJECT

On receipt of the machine the volume controls will be connected on a short length of cable.

The volume control is initially housed inside the machine next to the amplifier.

The back of the volume control can be removed to reveal a four way terminal block marked 1 to 4.

An identical terminal block is fitted to the amplifier.

A four-core cable is required to connect the volume control to the amplifier.

VOLUME CONTROL AND REJECT CABLE DESIGNATION

1. Left channel volume

2. Right cannel volume

3. Common*

4. Reject

*This is not a permanent ground

SPEAKERS

Depending on which model machine you are installing, speaker connections are either by means of plug and socket at rear of the machine, or a speaker matching board inside the cabinet.

In both situations + and – are marked.

All speaker cables should be run back to the main juke box (minimum impedance 4ohms per channel).

POWER SUPPLY

MAINS INPUT

Factory set at 230volts unless otherwise requested.

A two metre length of three-core mains cable delivers main to two transformers via an on/off switch.

The fuses are located on the mains input box, which also houses the on/off switch.

The transformers are housed at the base of the cabinet

One transformer supplies 28volts in a 14v-0-14v format

This voltage is supplied to the relay board through fuses f2, f3 and rated at 10 Amps.

It also acts as the ac supply for the main mpu board.

The second transformer has a dual function given its two outputs, 24v ac and 20v-0-20v.

The 24volt output is rectified on the relay board by BR1 and smoothed by C4 and protected by a

3.15amp fuse F1, now at 30volt dc this is used by the relay board for relay switching and scan motor control/drive.

The 20v-0-20v is fused by F4 and F5 on the relay board and is used to supply the 40vac turntable motor, also 20v-0-20v is rectified by BR2 and taken to plug ‘B’ for the amplifier.

MODE OF OPERATION

RELAY CONTROL BOARD AND MECHANISM

SCAN

When terminal 9 of connector strip ‘E’ is grounded this will cause diode D1 to conduct

Via resistor R4. The base of voltage at transistor TR1 will be pulled low.

TR1 (BC327) will conduct applying 30volts to one side of relay RL1 (Scan relay).

As the other end of the coil of relay RL1 is connected to ground via normally closed contacts on

MS1,

RL1 will energise.

When RL1 is energised its contacts apply 30volt via a protection thermistor to a tip3055 emitter follower regulator transistor mounted on the metal back plate of the relay board.

A 560ohm pull up resistor is connected between the collector and base of the TIP3055 with an

18volt zener diode holding the base voltage stable at 18volt.

The emitter applies approximately 17volt to the scan motor (SM) via the contacts of trip ’A’ relay

(RL3).

The scan motor applies rotation power through the gear block assembly and spring clutch to the white pulley wheel affixed to the front of the gear block.

The scan motor and gear block assembly is mounted on the right hand side of the mechanism.

A tension pulley is mounted on the left hand side of the mechanism.

A belt skirts the outer edge of the carousel and rides the two pulleys, friction drive rotates the carousel anti clockwise.

Figure 2

SYNCHRONISATION AND COUNTING

Just To the rear of the operate switch on the mechanism is a metal bracket housing the infrared transmitters and phototransistor receivers.

These devices are mounted astride the flange of a metal opto ring fixed to the centre boss of the carousel (transmitter one side and receivers on the other).

One pair of devices monitor the inside edge of the flange while the other pair monitor the outer edge.

The outer edge of the opto ring flange has a hole drilled at each record location, while the inner edge of the flange has just one hole drilled directly below the record location 100.

SYNCHRONISATION

As the carousel rotates momentarily infra red light is shone through the hole on the inner edge of the opto ring flange onto the face of the lower phototransistor, as location 100 passes the opto devices.

For this short period the phototransistor will go low resistance applying a base voltage to TR7.

This will cause diode D11 to conduct momentarily grounding terminal number 5 of the connector block E (the ten way connector).

COUNTING

Just as with the synchronising opto the counting opto will go low resistance as the infrared light is allowed to pass through the holes of the opto ring.

The result of this is that TR4 (BC337) is turned on at each record location.

This in turn will allow transistors TR% and TR6 to be turned off.

Between each record location TR4 is turned off therefore TR5 and TR6 are turned on causing

LED1 to illuminate and D10 to conduct just before each record location.

D10 is taken to terminal number 6 of the ten-way connector E which is grounded before each record location.

Figure 3

‘A‘ SIDE TRIP

Once the computer has counted to the record location required it will instruct the mechanism to transfer the relevant record to the play position.

This instruction is called the trip instruction and is carried out as follows.

The carousel is turning and the computer applies a ground to terminal number 8 of the 10 way connector causing D2 to conduct grounding R7 (18K resistor).

The carousel will continue to turn until the opto counting device sees the next record location. At this point TR8 is turned on, this turns off TR11 allowing R7 to turn on TR2.

TR2 energises the trip ‘A’ relay (RL3), one set of contacts takes TR11 out of circuit while another set of contacts reverse the polarity of the scan motor (SM).

The Detent latching coil is connected in series with D9 across the scan motor.

As the polarity is reversed the coil is instantly energised, pushing a latch against teeth on the rear of the centre boss of the carousel. The carousel will run backwards to the previous record location where the latch becomes firmly engaged.

At this point the spring clutch driving the belt pulley will slip. There is another spring clutch on the gear block, which via a small gear will rotate the camshaft. The various lobes on the camshaft operate the lift arm and clamp arm. A roller underneath the tone arm assembly follows the contours of the left side of the central cam. When the play position is achieved MS3 is operated turning on

T10 which keeps the trip ‘A’ relay energised as the instruction from the computer is only of a short duration.

MS1 is operated causing the scan relay to drop out and removing power from the scan motor. At this point MS1 applies a ground to the volume control circuit lifting the mute.

Trip Circuit

Figure 4

Wall box Connections

1 2 3 4 5 6 7 8 9 10

‘B’ SIDE TRIP

Just as with the ‘A’ side trip, the computer will issue a trip instruction.

For ‘B’ side the trip instruction is given by grounding terminal number 7 of connector ‘E’, (the 10 way connector).

This will cause diodes D8 and D3 to conduct. D3 will turn on TR3, which in turn will energise RL3 trip ‘B’ relay.

The contacts of RL3 will energise the ‘B’ side solenoid (BSS ).

This is a coil mounted to the left of the tone-arm assembly.

Energising this coil will cause its armature to push the tone-arm guide roller to the right through a cutaway in the camshaft, which is uppermost in the standby position.

The roller which for ‘A’ sides is normally offset to the left of the cam is now offset to the right.

Simultaneously D8 being connected to the same point as D2 will instigate an ‘A’ side trip, but this time as the camshaft rotates the tone arm assembly will follow the right hand contour of the central lobe of the camshaft, selecting the ‘B’ side of the record.

TURNTABL MOTOR

The direction of rotation of the turntable motor is determined by the turntable-reversing relay

(TRR).

The far end of the tone arm cradle has an extension arm which closes the ‘A’ side micro switch when it moves to the left to play an ‘A’ side rotation of the turn table motor.

For ‘B’ side rotation the turntable-reversing relay does not energise.

The turntable motor is a 40v ac synchronous motor.

The direct phase is determined by contacts TRR1 on the turn table reversing relay and the 90° split phase by C”, C3.

MK11 RELAY CONTROL BOARD

Wall box Connections

1 2 3 4 5 6 7 8 9 10

POWER

SUPPLY

PLUG

A

F1

F2 F3 F4 F5

AMPLIFIER

PLUG

B

2 POLE

4 POLE

2 POLE 2 POLE

E

C

D

1 20V A.C.

3 20V A.C.

4 12V A.C.

1 MUTE (A2)

3

4 REJECT (A4)

1 M16

3 REJECT (M2)

4

6 0V

7 12V A.C.

8

6

7 0V (A13)

8

6 M12 (10OHM 10W)

7

8

9 24V A.C. 9 9 0V (M1)

10 10

11

24V 12

13 M13

14 M11

15 M19

1 M91 1 W/B 8

4 T/TABLE

5 M8

6

7 M,4

4 W/B3

5 SYNC (W.B.7)

6 PULSE OUT (W/B6)

7 ‘B’ SIDE TRIP (W/B5)

8 T/TABLE REV. (M15) 8 ‘A’ SIDE TRIP (W/B4)

9 9 SCAN IN (W/B2)

10 PULSE IN (M6) 10 0V (W/B1)

11

12

13 M18

14 (M7) SYNC IN

15 M3

SERVICE INFORMATION

PLEASE NOTE:

There are three different types of control units (Relay Boards) used on the Sound Leisure systems.

These are known as MK1, MK2 and hybrid, they are not directly interchangeable.

The MK1 is fitted to the earlier systems where the turntable is belt driven.

The MK1 can be identified by R1 which is a 47 ohms, and capacitor combination C2-C3 which will be either 1 x 10uf or two 4.7uf.

The second relay board, part number ACS003 iss2 is a hybrid and could be used with a MK1 or

MK2 mechanisms providing the correct resistor R1 and capacitor combination C2-C3 are fitted.

The MK2 is fitted to later systems where the turntable is direct drive (Motor pulley driving directly on to tyre on turn table).

The part number of this relay board is ACS1002 iss3. Resistor R1 will be 56 ohms and a 4.7uf capacitor will be fitted in position C2 or C2 not both.

+ 30v

1K

100K

PU LSE

100K

CO U N T

D 7

C5

D 10

D 14

R ESET

B UTTO N

G R EEN

YELLO W

G R EY

PIN K

G A 1

G A 2

G A 3

G A 4

B LU E

G 3

G 4

G 1

G 2

O PTO

U N IT

MEMORY

HOLD

CIRCUIT

TR1

BASE

+30DC

TRIP 'B'

TR2

BASE

SCAN

T.T

REV

RELAY

D.C.

DC

RELAY

0V A.C.

+30DC

AMP

MUTING

40V

A.C.

D13

C15

D5

D1

D15

BLUE scan relay

8UF

50V

C3

C2

C1

D8

D4

1

1

1

1

1

GREY

PINK

BLUE

RED

BLACK

VIOLET

WHITE

BROWN

TRIP

BUTTON

SCAN OFF PLAY

ROTARY

CONTROL

SWITCH

'A' SIDE

M/SW

'B' side shift solenoid

M/SW3

REED SWITCH

GREEN

YELLOW

M/SW2

1

M/SW1

1

1

FA3

FA2

1

F1

47R 0.22UF

F2

T/T

MOTOR

F3

TRIP 'A'

RELAY

TRIP 'A'

RELAY

30V

30V

C6

1

C9

1

C13

1

C12

C13

RED

BLACK

VIOLET

1

1

16VOLT

SCAN

MOTOR

0.1UF

IN4004

LATCH

SOLENOID

1

CHASSIS

EARTH

1 2 3

4 5 6

7 8 9

10 11 12

13 14 15

HARNESS

PLUG 'C'

MALE PINS

2.36

3

6

2 1

5 4

9 8 7

12 11 10

15 14 13

1

2

3

4

HARNESS

PLUG 'D'

FEMALE

PINS 3.36

CABLE ENTRY VIEW

HARNESS

PLUGS 'F' &

'G' MALE PINS

1.58

1

2

3

4

HARNESS

PLUGS 'Fa' &

'Ga' FEMALE

PINS 1.58

1

2

HARNESS PLUG 'HA'

FEMALE PINS 1.58

1

2

HARNESS PLUG

'H' MALE PINS

1.58

TONEARM RELEASE

PIVOT

TONE ARM

TONE ARM RELEASE

VIEWED FROM RIGHT

HAND SIDE OF MECH

RELEASE LEVER

RIB AROUND CAM

TONE ARM CAM

VIEWED IN PLAY

POSITION

There is no adjustment to the tone arm release lever, except to ensure that the cam stops in the correct position.

‘B’ SHIFT SOLENOID

The ‘B’ shift solenoid is mounted through slotted holes allowing a small amount of adjustment sideways.

To adjust, slacken off the two mounting screws and push the coil body fully to the left.

Then push in the plunger core to the right so that it moves the cam follower to its extreme position and at the same time forces the solenoid body to this position, now re-tighten screws.

This method of adjustment ensures that when the cam roller is at its extreme of travel the solenoid is fully engaged.

TRANSFER

As soon as the scan motor reverse, the drive changes from the carousel to the camshaft via non- reversing clutches.

As the camshaft revolves, moving the record and tone arm into position, it operates three micro switches situated on the gear block housing.

These are numbered MS1-3

MS1- Closes as soon as the camshaft starts to rotate to ensure that the trip ‘A’ side relay remains energised throughout the transfer cycle.

MS-2 Closes as soon as the camshaft starts to rotate to power the turntable motor TM.

MS-3 When the camshaft reaches the record play position (half turn from rest), MS1 breaks the ground feed from the scan relay and grounds the amplifier muting circuit to provide audio.

The scan relay SR de-energises and the scan motor stops.

When either the reject button or the reject reed switch closes the scan relay energises and the camshaft rotates to reject the record.

MICROSWITCH ADJUSTMENT

Micro switches numbered 1,2 and 3areare operated by cam profiles on main camshaft drive gear and detent lever on gear block (see fig 6). Profile ‘A’ and the detent lever operate micro switches 2 and 3. Profile ‘B’ operates micro switch 1.

Only minor adjustments are needed to the micro switches.

Make sure that micro switches 2 and 3 are fully closed by the detent lever in the record transfer cycle and fully opened in the scan position.

Micro switch 1 can be adjusted by slackening the holding nut M5 on the gear block, and moving the complete switch assembly to the required position.

The setting of MS1 determines the stop position of the main camshaft when it plays a record. Note the cam, which operates the record transfer arm. Cam 1 should be set so that the transfer arm roller is in the middle of the small lobe of the cam when its stops.

Micro switch 3 determines the stop position of the main camshaft. After operation the carousel either rotates or remains stationary to await the next selection.

To adjust the stopping position of the camshaft the following note should be read in conjunction with fig 7.

Loosen nut M5 on the eccentric stud located on the top of the gear block assembly.

The assembly can then be adjusted by the use of a small screwdriver.

Adjust the assembly so that micro switch 3 and 2 opens when the cam operating the transfer arm has maximum clearance from the record magazine when the camshaft stops.

A check should be made to see that the cam operating the tone arm has stopped, with the roller operated by the ‘B’ side shift solenoid BSS resting in the gap in the cam (fig 7).

Micro switch 2 should operate to stop the turntable motor.

When all checks have been made tighten the nut M5 whilst retaining the eccentric stud in the set position.

SET MS1 SO THAT CAM SHAFT STOPS IN POSITION INDICATED

TRANSFER

ARM PIVOT

TRANSFER ARM

CAM FOLLOWER

MAIN CAM SHAFT

TRANSFER ARM CAM

PROFILE

RECORD TRANSFER ARM

CAMSHAFT GEAR SHOWN IN REST POSITION

MS2

MS3

TRIP

BUTTON

DETENT

LEVER

ARM

CAMSHAFT

GEAR

'B'

'A'

MS1

C

NO

NC

M5

NUT

CAMSHAFT DRIVE GEAR NON REVERSING LEVER AND LIMIT

SWITCH OPERATION

The detent lever arm prevents reverse rotation of camshaft gear during scan cycle and also operates

MS2 and MS3 during transfer cycle (Profile ‘A’).

MS1 is operated by boss (Profile ‘B’) on camshaft gear.

CAMSHAFT GEAR SHOWN IN PLAY POSITION MS 1, 2, and 3

OPERATED

TRIP

BUTTON

DETENT

LEVER

ARM

CAMSHAFT

GEAR

Profile 'A'

MS2

MS3

M5

NUT

Profile 'B'

MS1

TRANSFER ARM

CAM FOLLOWER

TRANSFER

ARM PIVOT

MAIN CAM SHAFT

TRANSFER ARM CAM

PROFILE

ROLLER

'B' SIDE SHIFT

SOLENOID

TONE ARM

CRADLE

MAIN CAM

SHAFT

TONE ARM

CAM

SET CAM SO THAT CAMSHAFT STOPS IN THIS POSITION

TURN TABLE MOTOR

The direction of rotation of the turntable motor is determined by the turntable-reversing relay TRR.

The far end of the tone arm cradle has an extension arm which closes the ‘A’ side micro switch when it moves to the left to play an ‘A’.

The ‘A’ side micro switch energises the turntable-reversing relay TRR for ‘A’ side rotation of the turntable motor.

For ‘B’ side rotation the turntable-reversing relay does not energise.

The turntable motor is a 40v AC synchronous motor. The direct phase is determined by contacts

TRR1 on the turntable-reversing relay and the 90º split phase by C2.

SETTING UP THE OPTO UNIT

The output from the opto unit must correspond correctly with the carousel position.

To ascertain this, observe the action of the carousel latch arm ratchet.

The pulse L.E.D. should extinguish about haft way along the tooth of the ratchet and energise just before the edge of the tooth.

Adjust this position with the screws on the opto unit mounting. The top hole is slotted.

When this is correct, reverse the carousel so that it is pushing against the ratchet tooth and ensure the pulse L.E.D. does not extinguish.

The output from the opto unit pulse line can be measured at the junction of R24, R25 (TP2) and the sync line at the junction of R28, R27 (TP3).

The action is such that when the infra red light beam is allowed to pass through the hole in the opto disc the voltage at TP2 and TP3 should be at least 25V.

CAROUSEL LATCH

SOLENOID

SCAN

CAROUSEL LATCH

ARM

CAROUSEL RATCHET TEETH

OPTO RING

RECORD

100 101 102 103

COUNTING PULSES

THE EARLY 4 COIN CONTROL AND CREDIT UNIT

This is easily recognised, having a pricing card socket across the centre of the board.

This board is not equipped with electronic popularity.

Facilities such as 140/200 select and random play etc. may be changed by ordering an eprom change from our tech dept.

A basic price of play is written in to the eprom and may be overridden as follows.

The price of play is selected by wire links on the plug in credit board.

The number on the inner row of points correspond with the value of money inserted.

The number on the outer row of points correspond with the with the number of credits given.

By linking the monetary value to the appropriate number of credits, the price of play is set.

There is one point for each monetary value from 10p to 50p and two points for each monetary value from 60p to 100p.

For value above 60p it is possible to use two links which sum the credit values up to a maximum of

19.

Example: To obtain 14 credits for 90p, link one 90p point to 10 credits and the other 90p point to the 4 credits.

Two simple rules must be adhered to when setting price of play: a. b.

No two ‘Number of Credits’ points can be linked together.

Not more than one link can be connected to an individual monetary value point.

Links for 1 ---- 10p

7 ---- 50p

16 ---- 100p

10 20 30 40 50 60 60 70 70 80 80 90 100

Money Value

Point

No Of Credits

Points

1

2 3

4 5

6

7

8 9 10 90 100

Links for 1 ---- 10p

5 ---- 50p

12 ---- 100p

10 20 30 40 50 60 60 70 70 80 80 90 100

Money Value

Point

No Of Credits

Points

1

2 3

4 5

6

7

8 9 10 90 100

POPULARITY MODE

STEP 1

Turn the operate switch on the front of the playing mechanism to the off position.

The display will start to flash displaying the least played record followed by the amount of times it has been played.

Display

STEP 2

1 2 3 4 5 6 7 8 9 0 R

KEYBOARD LAYOUT

PRESS KEY No

1 The display advances towards the most popular record one location at a time.

4

5

2

3

The display steps back towards the least popular record one location at a time.

As Key No. one only ten locations at a time.

As Key No. two only ten locations at a time.

Instant display of the most popular record.

6 Instant display of the least popular record.

7

STEP 3

PRESS KEY No

Display Shows

STEP 4

MENU OPTIONS

PRESS KEY No

1 Plays for Coins

2 Coins / Meter Pulses

‘0’

Blank

‘0’

MENU OPTION ONE – PRICE OF PLAY

STEP 5

KEY No 1 LEVEL 1 = 10p

2 LEVEL 2 = 20p

3 LEVEL 3 = 50p

4 LEVEL 4 = £1

LEVEL Number

Number Of Plays

£100

Display

Press key number for level you wish to alter

NEXT :- Press ‘R’ Key

Press No. of plays required. NEXT :-

NEXT :- Press ‘R’ Key

NEXT :- Press key for next level which requires alteration, if any.

MENU OPTION TWO – METER PULSES

STEP 6

Procedure same as above only substitute No. of plays for No. of meter pulses.

EG. Level 3 – 50p

Requiring 5 pulses

Level Meter Pulses

Display

MENU OPTION THREE

STEP 7

Proce dure as above only central and right hand digits will represent No. of plays for each bonus level.

MENU OPTION FOUR

STEP 8

Proce dure as above only central and right hand digits are the price that each bonus addition takes place.

EG. 1 st

Bonus Level at 30p

Bonus No

Starting Price

IE 3 = 30p

Display

LATER 4 COIN CONTROL & CREDIT UNIT

This control and credit unit is far more flexible in its operation than its predecessor.

A wide range of functions may be accessed or altered either via the D.I.L. switches, the keyboard, or in some cases a combination of both.

D.I.L. SWITCH LISTING

PERMANENT POSITION

1 Spare output

2 Spare output

3 Keyboard Strobe

4 K.B.7.

5 K.B.6.

6 17V D.C. meter/common

7 K.B.5.

8 K.B.3.

9 K.B. Cancel

11 K.B.0.

13 K.B.4.

14 K.B.1

15 K.B.8.

1 Pulse.

2 Sync.

3 0.V

4 Trip ‘B’

5 Trip ‘A’

6 Scan

7

8 Memory hold switch

9 12V

10 12V

1 13 3

1 0V

2 A2

3 Strobe $5000

4 A1

5 A0

6 Strobe $4800

7 A3

8 50p Switch

9 Strobe $4800

11 10p Switch

13 Test SW. common

14 Selection playing lamp

15 Select record lamp

15

3 15

Display Plug

1 13

KeyBoard Plug

1

10

Terminal Block

MK2 VYNIL AMPLIFIER

1 2 3 4

VOLUME

CONTROL

1. CHANNEL 1

2. CHANNEL 2

3. GROUND

4. REJECT

BASS

1

TREBLE

1

BASS

2

TREBLE

2

GAIN

1

GAIN

2

P/U

INPUT

MK4 VYNIL AMPLIFIER

CH2

1 2 3 4

MASTER VOLUME

Ch1

TREBLE

2

MASTER VOLUME

BASS

2

1. CHANNEL 1

2. CHANNEL 2

3. GROUND

4. REJECT

TREBLE

1

BASS

1

AUX

VOLUME

CONTROL

MIC

BASS

JUKEBOX

INPUT

AUX

INPUT

MIC

INPUT

MIC

VOLUME

CONTROL

THE PICKUP CARTRIDGE

MECHANICAL SPECIFICATION

8 nominal

Stylus pull out force 8 to 40 ounces

ELECTRICAL SPECIFICATION

Output nominal

Channel separation

Channel balance

1.25mV/cm sec ± 3dB @ 1Khz

16 dB min. @ 1Khz

2 dB max output difference mu case

STANDARD PRE AMPLIFIER

SIGNAL

The signal is taken through a mono first stage and is split into two mono channels, each with individual treble, bass and pre set gain controls.

VOLUME

The independent control of each channel is possible via a twin slider volume control.

The volume control circuit is of the D.C. type and may be run over long distances without the use of screened cable.

2 volts

MK4 PRE AMPLIFIER

activated auto fade. Pre set gain control independent treble and bass controls.

Suitable for high or low impedance mic’s automatic signal activated auto fade. Mono input split to two channels each with pre set gains, treble and bass controls.

Input 3 B.G.M. auto fade in approximately 45 seconds after last record played.

Pre set gain control. Input suitable for signal from line level.

POWER AMPLIFIER

The power output stage is overload protected

Frequency range

Power Output

15 Hz to 100 Khz Flat response

4 min.

60 Watts per channel R.M.S into 4 ohms.

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Key Features

  • Programmable carousel
  • Adjustable volume, bass, and treble
  • Wall box option
  • Hideaway unit
  • Speaker connections

Frequently Answers and Questions

How do I program the carousel with records?
Refer to the "Program carousel with records" section in the "INSTALLATION PROCEDURE" section of the manual.
How do I adjust the price of play?
Refer to the "Check and, if necessary adjust price of play" section in the "INSTALLATION PROCEDURE" section of the manual.
What cable requirements do I need to install the wall box?
A nine-core cable is required. It incorporates three heavy-duty conductors for power and ground, and six conductors of a lighter gauge for data.
How many wall boxes can I connect to a standard machine?
You may connect up to three wall boxes on a standard machine.
What is the purpose of terminal 3 in the wall box connector?
Although terminal 3 is not used for any Wall box function, at the main Machine terminal 3 is grounded in the play mode and may be used in conjunction with switching kits for other equipment.
What is the purpose of the turntable-reversing relay?
The direction of rotation of the turntable motor is determined by the turntable-reversing relay (TRR). The far end of the tone arm cradle has an extension arm which closes the ‘A’ side micro switch when it moves to the left to play an ‘A’ side. The ‘A’ side micro switch energises the turntable-reversing relay TRR for ‘A’ side rotation of the turntable motor. For ‘B’ side rotation the turntable-reversing relay does not energise.
How do I adjust the position of the pulse LED on the opto unit?
Adjust this position with the screws on the opto unit mounting. The top hole is slotted. When this is correct, reverse the carousel so that it is pushing against the ratchet tooth and ensure the pulse L.E.D. does not extinguish.

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