- Entertainment & hobby
- Video games & consoles
- Sega
- OutRun 2 Special Tours Deluxe
- Service manual
- 151 Pages
Sega OutRun 2 Special Tours Deluxe arcade game Service Manual
Below you will find brief information for arcade game OutRun 2 Special Tours Deluxe. This game features an exciting driving experience with realistic graphics and sound, letting you race through various courses in a variety of cars. The game supports single and two-player modes and offers various gameplay options, including Time Attack and Versus modes.
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SERVICE MANUAL
TM
DELUXE
Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein.
After reading this manual, be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary.
Manufactured in the UK by
MANUFACTURING DIVISION (U.K.)
CONTENTS
1.
BEFORE USING THIS PRODUCT .......................................................................................................4
1.1.
Inspections Immediately After Transporting The Product To The Location ......................................5
2.
INTRODUCTION TO THIS SERVICE MANUAL...................................................................................7
3.
INSTALLATION AND SERVICE INSTRUCTIONS ...............................................................................8
3.1.
Handling And Installation Precautions ...............................................................................................8
3.2.
Coin Handling.....................................................................................................................................9
3.3.
Name of Parts ....................................................................................................................................9
3.4.
Accessories......................................................................................................................................10
3.5.
How To Use The Chihiro Board Carton Box....................................................................................11
3.5.1.
Instructions................................................................................................................................11
3.6.
How To Use The Carton Box (GD-ROM Drive) ...............................................................................13
3.7.
Assembly Instructions ......................................................................................................................14
3.8.
Assembling The POP To Billboard ..................................................................................................16
3.9.
Assembling The Billboard To PTV ...................................................................................................17
3.10.
Assembling PTV To Main Cabinet ...............................................................................................18
3.11.
Assembling The Coin Tower ........................................................................................................20
3.12.
Securing In Place .........................................................................................................................21
3.13.
Coin Handling Installation.............................................................................................................22
3.13.1.
Wiring connections................................................................................................................23
3.14.
Turning On The Power .................................................................................................................24
3.15.
Assembly Check...........................................................................................................................25
3.15.1.
Memory Test .........................................................................................................................25
3.15.2.
CRT Test ...............................................................................................................................26
3.16.
Moving The Machine ....................................................................................................................27
3.17.
Fuses ............................................................................................................................................28
3.18.
Maintenance .................................................................................................................................29
3.18.1.
Handle Mecha .......................................................................................................................30
3.18.1.1.
Access To The Handle Mecha’s VR .................................................................................30
3.18.1.2.
Replacing and Adjusting The Handle Mecha’s V.R. .........................................................30
3.18.1.3.
Adjusting the VR................................................................................................................31
3.18.1.4.
Replacing the VR ..............................................................................................................31
3.18.1.5.
Greasing............................................................................................................................32
3.18.2.
Accelerator & Brake ..............................................................................................................33
3.18.2.1.
Removing the Accelerator & Brake...................................................................................33
3.18.2.2.
Adjusting the V.R...............................................................................................................34
3.18.2.3.
Replacing the V.R. ............................................................................................................35
3.18.2.4.
Greasing............................................................................................................................35
3.18.3.
Paddle Shift ...........................................................................................................................36
3.18.3.1.
Replacing Paddle Shift Microswitches. .............................................................................36
3.18.4.
Replacement Of Fluorescent And Other Lamps...................................................................38
3.18.4.1.
Fluorescent Lamp Replacement .......................................................................................38
3.18.4.2.
Start / View Change Bulb Replacement............................................................................39
3.18.4.3.
Brake Light Bulb Replacement..........................................................................................40
3.18.4.4.
LED Strip Replacement.....................................................................................................40
3.18.5.
Cleaning The Cabinet Surfaces ............................................................................................41
3.18.6.
Seat (Greasing To Seat Rail Portion) ...................................................................................41
3.19.
Troubleshooting............................................................................................................................42
3.19.1.
Troubleshooting (When No Error Message Is Shown) .........................................................42
3.20.
Game Board .................................................................................................................................45
3.20.1.
Removing The Game Board Assembly.................................................................................45
3.20.2.
Removing The GD-ROM Drive .............................................................................................46
3.20.3.
Removing The Game Board .................................................................................................47
3.20.4.
Composition of the Game Board...........................................................................................48
3.20.4.1.
Replacing The Main Board Battery ...................................................................................49
3.20.4.2.
Replacing The Media Board Battery Pack ........................................................................50
3.20.5.
Shipping The Game Board....................................................................................................53
3.20.6.
Shipping The Media Board....................................................................................................55
3.20.7.
Shipping The GD-ROM Drive................................................................................................56
3.20.8.
Machine Set Up.....................................................................................................................57
3.20.8.1.
Network Play .....................................................................................................................58
3.21.
Periodic Check and Inspection.....................................................................................................63
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4.
GAME DESCRIPTION.........................................................................................................................64
4.1.
Basic Controls ..................................................................................................................................65
4.2.
Game Outline ...................................................................................................................................66
4.3.
Setup Screen Order And Contents ..................................................................................................67
4.3.1.
Versus Mode Entry ...................................................................................................................67
4.3.1.1.
Closing Versus Mode Entry ...............................................................................................67
4.3.2.
Single Player Setup ..................................................................................................................68
4.3.2.1.
(1) Player’s Car Selection..................................................................................................68
4.3.2.2.
Changing the Car Colour...................................................................................................68
4.3.2.3.
Transmission Selection .....................................................................................................69
4.3.2.4.
Game Mode Selection .......................................................................................................70
4.3.2.5.
Game Mode Selection – 15 Continuous Course Mode.....................................................71
4.3.2.6.
Settings Selection (Time Attack Mode only)......................................................................72
4.3.2.7.
BGM Selection...................................................................................................................73
4.3.3.
Versus Play Setup ....................................................................................................................75
4.3.3.1.
Versus Stage Selection .....................................................................................................75
4.3.3.2.
Versus Stage Selection (15-Continuous Course Mode) ...................................................76
4.3.3.3.
Player's Car Selection .......................................................................................................77
4.3.3.4.
Transmission Selection .....................................................................................................78
4.3.3.5.
BGM Selection...................................................................................................................78
4.3.4.
Special Controls........................................................................................................................78
4.4.
Game Instructions ............................................................................................................................79
4.4.1.
Common Features in All Modes ...............................................................................................79
4.4.1.1.
Display Breakdown (All Modes).........................................................................................79
4.4.1.2.
Game Controls (All Modes) ...............................................................................................80
4.4.2.
Single Player: OutRun Mode ....................................................................................................81
4.4.2.1.
Display Breakdown............................................................................................................81
4.4.2.2.
Game Instructions..............................................................................................................81
4.4.3.
Single Player: Heart Attack Mode.............................................................................................82
4.4.3.1.
Display Breakdown............................................................................................................82
4.4.3.2.
Game Instructions..............................................................................................................82
4.4.4.
Single Player: Time Attack Mode..............................................................................................83
4.4.4.1.
Display Breakdown............................................................................................................83
4.4.4.2.
Game Instructions..............................................................................................................83
4.4.5.
Versus Play...............................................................................................................................85
4.4.5.1.
Display Breakdown............................................................................................................85
4.4.5.2.
Game Instructions..............................................................................................................85
4.4.6.
15-Continuous Course Mode....................................................................................................86
4.4.6.1.
Display Breakdown............................................................................................................86
4.4.6.2.
Game Instructions..............................................................................................................86
4.4.7.
Game Pause .............................................................................................................................87
4.5.
Name Entry And Internet Ranking ...................................................................................................88
4.5.1.
1. Name Entry ...........................................................................................................................88
4.5.2.
Internet Ranking........................................................................................................................89
4.6.
Character Introductions....................................................................................................................90
5.
MAINTENANCE INSTRUCTIONS ......................................................................................................91
5.1.
Explanation of Test and Data Display..............................................................................................91
5.2.
VTS Assembly..................................................................................................................................92
5.3.
System Test Mode ...........................................................................................................................93
5.3.1.
System Test Menu Mode..........................................................................................................93
5.3.1.1.
Media Board Test ..............................................................................................................94
5.3.1.2.
System Information............................................................................................................95
5.3.1.3.
JVS Test ............................................................................................................................96
5.3.1.4.
Sound Test ........................................................................................................................98
5.3.1.5.
C. R. T. Test ......................................................................................................................99
5.3.2.
System Assignments ..............................................................................................................100
5.3.2.1.
Coin Assignments............................................................................................................100
5.3.2.2.
Coin/Credit Setting (Coin Chute Common Type) ............................................................101
5.3.2.3.
Coin/Credit Setting (Coin Chute Individual Type)............................................................102
5.3.2.4.
Manual Setting.................................................................................................................103
5.3.2.5.
Sequence Setting ............................................................................................................104
5.3.2.6.
Bookkeeping ....................................................................................................................105
5.3.2.7.
Backup Data Clear ..........................................................................................................107
ii
5.3.2.8.
ROM BD Test ..................................................................................................................108
5.3.2.9.
Clock Setting....................................................................................................................108
5.4.
Game Test Mode ...........................................................................................................................109
5.4.1.
Input Test ................................................................................................................................110
5.4.2.
Output Test .............................................................................................................................111
5.4.3.
Drive Board Test .....................................................................................................................112
5.4.4.
Game Assignments.................................................................................................................113
6.
DESIGN RELATED PARTS ..............................................................................................................116
7.
PARTS LIST ......................................................................................................................................117
7.1.
Assembly Structure ........................................................................................................................117
7.2.
ORP-0000UK TOP ASSY OUTRUN SPECIAL TOURS DX........................................................118
7.3.
ORP-1000UK ASSY PTV.............................................................................................................119
7.4.
NCR-0600UK ASSY FRONT PANEL ..........................................................................................120
7.5.
ORP-2000UK ASSY MAIN CABI .................................................................................................121
7.6.
ORP-2050UK ASSY FRONT CABI..............................................................................................122
7.7.
ORP-2070UK ASSY AC UNIT .....................................................................................................125
7.8.
ORP-2027UK CONTROL PANEL COVER R ..............................................................................126
7.9.
ORP-2028UK ASSY BULK BOARD COVER ..............................................................................127
7.10.
ORP-2080UK ASSY CTRL PANEL COVER F ........................................................................128
7.11.
ORP-2350UK ASSY REAR CABI ............................................................................................129
7.12.
ORP-3020UK ASSY BASE BOX..............................................................................................131
7.13.
ORP-2260UK FLOOR CENTRE ASSY....................................................................................132
7.14.
ORP-4000UK ASSY MAIN BD.................................................................................................133
7.15.
ORP-6001UK ASSY CABLE RUN ...........................................................................................134
7.16.
ORP-4100UK ASSY AMP BD ..................................................................................................135
7.17.
ORP-4200UK ASSY ELEC BD ................................................................................................136
7.18.
ORP-2400UK ASSY SEAT.......................................................................................................137
7.19.
ORP-3000UK ASSY FRAME BASE.........................................................................................139
7.20.
ORP-INST-D ASSY INSTALLATION KIT ORP DX..................................................................140
7.21.
ORP-0500UK ASSY BILLBOARD............................................................................................141
7.22.
ORP-3100UK ASSY COIN CHUTE TOWER...........................................................................142
8.
APPENDIX A - ELECTRICAL SCHEMATIC .....................................................................................143
8.1.
WIRE COLOURS ...........................................................................................................................143
8.2.
ELECTRICAL SCHEMATIC...........................................................................................................143
iii
1. BEFORE USING THIS PRODUCT
To ensure the safe usage, be sure to read the following before using the product. The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY.
If any activity is carried out on the product, this should be done only after carefully reading and sufficiently understanding the instructions.
Only qualified service personnel should carry out maintenance on the product.
Depending on the potential risk, terms such as” WARNING!” “CAUTION” and “IMPORTANT!” are used where an explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions given in this document.
In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise. Be sure to comply with these warnings.
Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation that can result in death or serious injury.
Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation that can result in personal injury and or material damage.
This is cautionary information that should be complied with when handling the product.
Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product.
Be sure to turn off the power and disconnect from the mains supply before working on the machine.
Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual.
Ensure that only qualified Service Engineers perform any maintenance work on the machine.
Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted and will invalidate this product’s CE conformity.
Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard will be created if the machine is operated while any parts have been removed. Do not operate the product if any doors, lids or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or damage caused by specification changes not designated by SEGA.
Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed.
Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be clearly read.
To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not operate the machine until an identical item has replaced it.
Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension voltage. Only qualified service engineers should perform monitor repair and replacement.
In cases where commercially available monitors and printers are used, only the items relating to this product are contained in this manual. Some commercially available equipment will have functions and reactions not referred to in this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment.
Descriptions contained herein may be subject to change without prior notification.
4
The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA AMUSEMENTS EUROPE LTD.
Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA.
1.1. Inspections Immediately After Transporting The Product To The
Location
• Only QUALIFIED SERVICE PERSONNEL should carry out inspection.
Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing this. Before turning on the power, check the following points to ensure that the product has been transported safely.
• Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product.?
• Are castors and leg adjusters present and undamaged?
• Do the power supply voltage and frequency requirements meet with the local supply?
• Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections cannot be made successfully. Do not insert connectors forcibly.
• Are all IC’s of each IC BD firmly inserted?
• Does the power cord have any cuts or dents?
• Do fuses meet the specified rating?
• Are such units such as monitors, control equipment, IC BD, etc. firmly secured?
• Are all earth wires connected?
• Are all accessories available?
• Can all doors and lids be opened with the accessory keys and/or tools?
5
CONCERNING THE STICKER DISPLAY
SEGA product has stickers describing the product manufacture number (Serial Number) and electrical specification. If you require service assistance you will require the Serial Number.
Identical machines may have different parts fitted internally. Only by quoting the Serial Number will the correct parts be identified.
CONCERNING WARNING STICKERS
SEGA product has warning displays on stickers, labels or printed instructions adhered/attached to or incorporated in the places where hazardous situations can arise.
The warning displays are intended for the accident prevention of customers and service personnel.
Installation Space:
Height:
Rated Voltage:
Rated Current:
Operating Temperature Range
SPECIFICATIONS
1280 x 2850 mm
2500mm (with POP)
230VAC
3A
5-30°C
2050mm (without POP)
Note: Descriptions in this manual are subject to change without prior notice.
6
2. INTRODUCTION TO THIS SERVICE MANUAL
SEGA ENTERPRISES LTD., supported by its experience in electronic high technology of VLSI’s, microprocessors etc. and with a wealth of experience, have for more than 30 years been supplying various innovative and popular games to the world market. This Service Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electromechanicals, servicing controls, spare parts, etc. as regards OUTRUN 2 SPECIAL
TOURS DELUXE, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise especially in IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before working on the machine. Should there be any malfunction, nontechnical personnel should under no circumstances touch the interior systems. Should such a situation arise contact the nearest branch listed below or our head office.
SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG
Telephone: +44 (0) 1372 731820
Fax: +44 (0) 1372 731849
7
3. INSTALLATION AND SERVICE INSTRUCTIONS
• Only QUALIFIED SERVICE PERSONNEL should carry out installation and commissioning.
3.1. Handling And Installation Precautions
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely.
The game must NOT be installed under the following conditions:
• Outside, the game is designed for indoor use only.
• In areas directly exposed to sunlight, high humidity, dust, excessive heat or extreme cold.
• In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or emergency exits.
• On unstable surfaces or surfaces subject to vibration.
• Where liquids, other than routine cleaning, may come into contact with the game.
Important:
• This machine should only be installed by Qualified Service Personnel.
• Be sure to switch the supply power OFF and remove the mains supply plug from the machine before any work is carried out on the machine.
• Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The
PCB’s contain static sensitive devices that could be damaged.
• Always return a faulty part to your distributor with adequate packaging and protection.
• When removing the plug from the mains always grasp the plug not the cable.
• Do not use a fuse that does not meet the specified rating.
• Make sure all connections are secure before applying power.
• Ensure that the mains lead is not damaged. If the mains lead is damaged in any way there could be a danger of electric shock or a fire hazard.
• Ensure that the power supply is fitted with circuit protection. Using the power supply without circuit protection is a fire hazard.
8
Standard Sega machines are fitted with a SR3 coin mechanism, however, as a service to our customers
Sega machines can be supplied with no coin mechanism or door allowing the customer to fit a coin handling option from the approved list. Fit only the coin handling arrangements detailed below and follow the instructions provided in Section 3.13. Failure to fit the coin handling options detailed or failure to follow the installation instructions will render the machine, under the CE marking directive, void.
Approved coin handling options:
• Generic mechanical
• Mars (MS111B1 and ME115)
• SECI RM4-G20
MAIN CABINET 1280 2000
BILLBOARD 1220 400
When Assembled 1280 2700
1200
2050 (POP 2500)
9
3.4. Accessories
The machine is supplied with an installation kit. Please ensure the following parts are supplied:
ITEM PART NO. QTY DESCRIPTION
1 ORP-3100UK 1 ASSY COIN CHUTE TOWER
2 ORP-0500UK 1 ASSY BILLBOARD
4
6
7
NCR-0002
ORP-0512UK
ORP-0513UK
2
1
1
JOINT BRKT CENTER
POP PANEL ORP DX
POP BRKT
9
10
20
ORP-0001UK
ORP-0002UK
422-0932DUK
201 030-000830-SB
202 068-852216-0B
203
207
060-F00800
060-F00600
209
212
050-F00600
030-000860-SB
213 000-P00516-WB
214 000-P00412-WB
215 068-441616-0B
401 PK0369
402 OS1019
408
409
509-5387
220-5484
1 JOINT BRKT FRONT CABI L
1 JOINT BRKT FRONT CABI R
1 PLAY INSTR SH ORP DX MULTI
14 M8X30 BLT W/S BLK
14 M8 WSHR 22OD FLT BLK
3 M8 WSHR FORM A FLT PAS
2 M6 WSHR FORM A FLT PAS
2 M6 NUT FLG SER PAS
3 M8X60 BLT W/S BLK
2 M5X16 MSCR PAN W/FS BLK
6 M4X12 MSCR PAN W/FS BLK
6 M4 WSHR 16OD FLT BLK
1 INST KIT BOX ORP DX
1 SW MICRO TYPE (AH71557K)
1 VOL CONT B-5K OHM
413
416
417
540-0006-01
540-0007-01
540-0009-01
418 SAECE-xxx
1 WRENCH M4 TMP PRF
1 WRENCH M5 TMP PRF
1 WRENCH M8 TMP PRF
1 DECLARATION OF CONFORMITY
Item 413-417 - Tamper-proof TORX wrench.
10
3.5. How To Use The Chihiro Board Carton Box
Replacement or repair of the Game Board (Chihiro) for this product should be undertaken at the appropriate repair centre. Be sure to follow the specifications below when requesting repairs/sending the board to the repair centre. Not following the specifications may result in the board not being accepted or in extra charges being made.
• Put the game board in the carton box as is. Do not carry out any disassembly or part removal other than that specified.
• Follow the procedure and instructions regarding direction below when placing the Game Board in the carton box.
• When packing the game board with the Media Board attached, do not remove the Key Chip.
• When packing the game board with the Media Board detached, be sure to include the AVIP Cable.
• When packing, attach the accessory stickers in the specified places on the
Game Board and carton box.
3.5.1. Instructions
1. Wrap the Chihiro Board in a plastic bag.
2. Place it on top of the bottom surface cushioning material. Turn the Filter Board to face the side with the three honeycomb buffers. Placing it in the opposite direction may cause damage to the Filter
Board.
3. Insert corrugated cardboard into the space between the lateral honeycomb buffers of the bottom surface cushioning material and stow the AVIP cable inside.
4. Place the Chihiro Board wrapped in the bottom surface cushioning material into the carton box.
Use the handles on the bottom surface cushioning material.
5. Place the upper surface cushioning material on top of the Chihiro Board. Be sure to align it in the right direction, as it will not fit otherwise.
6. Close the top of the carton box and seal it tightly with adhesive tape.
11
12
3.6. How To Use The Carton Box (GD-ROM Drive)
When you want to order for replacing or repairing service of the GD-ROM drive that is used by the product, pack it in a carton box as instructed below, and then deliver the carton box to a service agent. If you do not observe the instruction, your order may not be accepted or may be charged additionally. If you handle the GD-ROM drive differently from the following instructions, its components may be damaged.
• Contain the GD-ROM drive in a dedicated carton box. Do not disassemble it or remove any part from it unless otherwise instructed.
• Before containing the GD-ROM drive in a dedicated carton box, attach the
GD-ROM drive lid (DISC LID) onto the drive and fix the lid with a screw.
• Before containing the GD-ROM drive in a dedicated carton box, remove the
GD-ROM disc from the drive. Do not attempt to move the GD-ROM drive with a GD-ROM disc inside.
• Before containing the GD-ROM drive in a dedicated carton box, remove the
GD-ROM drive bracket. Carefully keep the GD-ROM drive bracket and the 4 set screws, because they will be reused.
• When inserting the GD-ROM drive into a dedicated carton box, be careful about an inserting direction as illustrated below.
• The packing materials in a carton box are used as a cushion. Use them always when inserting the GD-ROM drive into a dedicated carton box. Do not bend them.
13
• Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard.
• Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specified performance.
• When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage.
• Ensure that connectors are accurately connected. Incomplete connections can cause electric shock hazard.
• Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk.
• Do not carelessly push the PTV. Pushing the PTV carelessly can cause the PTV to fall down.
• This work should be performed by the site maintenance individual or other skilled professional. Performing work by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation.
• Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult.
• To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
• Do not use this product with connectors other than those that were connected and used with the Game Board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fire damage.
• When handling plastic parts, use care. Do not give a shock or apply excessive load to the fluorescent lamps and plastic parts. Failure to observe this can cause parts damage, resulting in injury due to fragments, cracks and broken pieces.
• To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents.
• Make sure that the GD cable connector is inserted parallel to the plug.
Improper insertion may cause damage to the connector and present a fire risk.
14
When carrying out the assembly work, follow the procedure in the following 6 item sequence
STEP 1 ASSEMBLING POP TO THE BILLBOARD
STEP 2 ASSEMBLING THE BILLBOARD TO PTV
STEP 2 ASSEMBLING PTV TO MAIN CABINET
STEP 3 ASSEMBLING THE COIN TOWER
STEP 4 SECURING IN PLACE
STEP 5 COIN HANDLING INSTALLATION
STEP 6 TURNING ON THE POWER
STEP 7 ASSEMBLY CHECK
Note that the parts contained within the installation kit are required for the assembly work.
15
3.8. Assembling The POP To Billboard
1. Fix the POP Panel Bracket to the Billboard using three M4 x 12 screws with black washers on front.
2. Fix the POP Panel to the POP Panel Bracket using three M4 x 12 screws with black washers.
16
3.9. Assembling The Billboard To PTV
1. The Billboard should be installed using three or more workers. Two workers should support the
Billboard on top of the PTV in an inclined position, while a third worker makes the Billboard power connection. A suitable step should be used to ease access to the Billboard power connection.
2. Engage the Billboard onto the brackets at the front, and secure using the two screws provided at the rear.
17
3.10. Assembling PTV To Main Cabinet
Before you can connect the PTV and Main Cabinet Assembly together, you have fix two connecction brackets to each assembly.
1. Fix the connection brackets to the Main Cabinet Assembly using four M8 screws.
2. Fix the connection brackets to the PTV using four M8 screws.
Note: Removal of rear door may be necessary to facilitate the routing of the PTV harnesses.
3. Move the Main Cabinet and PTV together, close enough to facilitate connection of the video and power harnesses (stored in the Main Cabinet). Take great care when manoeuvring the PTV as it can be unstable when not secured to the Main Cabinet.
4. Connect these harnesses to their respective sockets on the Connector Panel on the front of the PTV.
Observe correct orientation of the connectors when inserting, to avoid damage. Fasten the fixing screws on the video connector once inserted.
18
Three M6 fixing holes
Three M6 fixing holes
5. Carefully slide the Main Cabinet and PTV together until the joint rackets overlap.
6. Use three M8 bolts to lock the brackets together.
19
3.11. Assembling The Coin Tower
1. Fix the Coin Tower Bracket to the Main Cabinet Assembly using two M6 screws.
2. Fix the Coin Tower to the Main Cabinet Assembly using three M8 screws.
3. Fix the Coin Tower to the Coin Tower Bracket using two M6 nuts and washers.
20
3.12. Securing In Place
• Make sure that all of the adjusters are in contact with the floor. If they are not, the cabinet can move and cause an accident.
This product has 8 casters (4 for PTV Base, 4 for MAIN CABINET) and 10 Adjusters (4 for PTV Base, 6 for
MAIN CABINET). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5 mm. from the floor and make sure that the machine position is level.
1. Transport the product to the installation position.
2. Have all of the adjusters make contact with the floor. Adjust the adjuster's height by using a wrench so that the machine position is kept level. When contacting the adjusters of the right and left fences onto the floor, manually turn them.
3. After making adjustment, fasten the adjuster nut upward and secure the height of adjuster.
Leave a gap for access and ventilation.
21
3.13. Coin Handling Installation
• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.
When fitting the coin mechanism to the door please refer to the specific manufacturers installation instructions for that coin mechanism.
22
COIN MECH
3.13.1. Wiring connections
LOOM
C220B LM1006IDC
LM1006LAMP-0.1
INSTALLATION
• Attach the lamp holder to the bracket on the coin return button.
• Attach one 15-way connector to the C220 coin mech.
• Attach the other 15-way connector to Validator A on the credit board.
• Attach the 2-way connector to ‘LAMP’ on the VTS board.
GENERIC
MECHANICALS
LM1008
LM1008-LAMP
MARS
MS111B1
MARS ME115
SECI, C120,
SR3
LM1007
LM1008-LAMP
OWN LOOM AND
LM1006LAMP-0.1
• Fit the two lamp holders behind the coin return buttons.
• Attach the blue cable and orange cable to one mech’s microswitch switch.
• Attach the blue/green cable and orange/green cable to the other mech’s microswitch.
• Attach the 2-way mate and lok plug to the 2-way mate and lok cap provided.
• Attach one 15-way connector to Validator A and the other to Validator B on the credit board
• Fit the lamp holder to the bracket behind the coin return button.
• Fit one of the 13-way connectors to the coin mech.
• Fit the other 13-way connector to Validator A on the credit board. Note the 13-way connector is keyed and this key must coincide with the key on the credit board.
• Attach the lamp holder to the bracket on the coin return button.
• Attach the 2- connector to ‘LAMP’ on the VTS board.
• Attach the validator’s own loom to position A on the credit board
23
3.14. Turning On The Power
• Be sure that the machine is not already connected to the mains supply before attempting this operation
• This operation should only be carried out by QUALIFIED SERVICE
PERSONNEL
1. Insert the mains lead into the wall socket.
2. Insert the IEC plug into the IEC socket on the AC bracket.
3. Switch on the power supply at the wall.
4. Switch on the mains switch on the AC bracket.
When power is supplied, the BILLBOARD fluorescent will light, and the screen will display the system start up sequence. First, the system will conduct an initialisation, during which the steering wheel (Handle) rotates to full left and right lock, before settling in its central position. This allows the system to check its datums. Do not touch the Handle during this initialisation, as this may affect the operation of the Handle during game play. If the initialisation is disturbed, switch off the machine, and leave for five minutes before switching on again.
On completion, ADVERTISE mode will begin, emitting sound from the speakers if this option is set in TEST mode.
Turning off the power will not erase data such as full credits and score information, but data relating to inserted coins less than the value of one credit, and the Bonus Adder, will be lost. If power is restored with enough credits for play remaining, the game will begin automatically.
If two or more machines are linked for communication play, the NETWORK check is performed prior to
ADVERTISE mode. Should there be a problem with communication play, the check screen will remain displayed. If an error is found, an error message is displayed for a while before NETWORK check is resumed. A successful NETWORK check takes less than a minute.
24
3.15. Assembly Check
In the TEST MODE, ensure that the assembly has been made correctly and IC BD. is satisfactory (refer to
Section 9).
In the test mode, perform the following test:
3.15.1.Memory Test
When "MEDIA BOARD TEST" is selected from the System Test Mode Menu Screen the Game Board memory is automatically tested. If the display beside each memory reads "GOOD", the Game Board is functioning correctly.
Also, when "SYSTEM INFORMATION" is selected, Main Board and Media Board data for the Game Board are displayed. If data is displayed correctly, the Game Board is functioning correctly.
25
3.15.2.CRT Test
C.R.T. TEST 1/2
C.R.T TEST
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
In the TEST mode select CRT test to check the screen is satisfactory.
Although the projector has been set up at the factory before shipment, check to see if the screen needs adjustment.
PRESS TEST BUTTON TO EXIT
Test the STEERING, GAS (ACCEL) and BRAKE controls to ensure that they are functioning properly and that the parameters change smoothly as each input device is operated.
Display N, UP and DOWN using the GEAR POSITION. N displays that there is no control input. Verify that both UP and DOWN display in sync with the position of the shift knob.
Press the START, CHANGE VIEW, SERVICE and TEST Buttons. If functioning correctly, each indicator will switch from OFF to ON.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.
26
3.16. Moving The Machine
• When moving the machine, be sure to remove the plug from the power supply. Moving the machine with the plug inserted can cause the power cord to be damaged, resulting in a fire or electric shock.
• When moving the machine, retract the leg adjusters fully and ensure the casters make contact with the floor. During movement pay careful attention so that the casters or leg adjusters do not damage any other cabling laid on the floor. Such damage could result in a fire or electric shock.
• This operation should only be carried out by QUALIFIED SERVICE
PERSONNEL.
• Use extreme care when moving the machine. Avoid using excessive force when pushing any plastic parts.
• YOU MUST UNCOUPLE THE PTV FROM THE MAIN BODY BEFORE
MOVING THE MACHINE.
Do not push the PTV from the front or back; always push the PTV from the side.
27
3.17. Fuses
•
Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any fuse.
•
FUSES should only be replaced by QUALIFIED SERVICE PERSONNEL.
•
FUSES should only be replaced with one of the same type and rating.
There are a number of fuses used on this machine to protect the user and the machine from damage. Only replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used, their location and if relevant PCB reference:
PART NUMBER LOCATION TYPE & DETAILS QTY
514-5078-5000
514-5078-3150
514-5078-6300
EP1302 (IEC INLET)
838-13616 (F1&F2)
838-13578 (F1)
5x20 HRC SB 5000mA
5x20 HRC SB 3150mA
5x20 HRC SB 6300mA
1
2
1
514-5078-6300
514-5078-6300
838-13142 (F101&F201)
838-11856CE-02
5x20 HRC SB 6300mA
5x20 HRC SB 6300mA
2
1
There are also fuses located on the Monitor PCB. Refer to the relevant Monitor manual supplied to reference these fuses.
28
3.18. Maintenance
• Only Qualified Service Personnel must carry out maintenance.
• Ensure that the mains power is switch OFF and disconnected before attempting any work.
• The CONTROL PANEL ASSEMBLY is heavy and may cause injury or damage to the machine if dropped. Use an assistant when removing and replacing it.
• In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product.
• Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk.
• Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit.
• This work should be performed by the site maintenance individual or other skilled professional. Performing work by non-technical personnel can cause electric shock hazard.
• Do not perform work other than those specified in this Manual in order to prevent accidents during performing work and operation after performing work. Performing work not specified in this Manual may require special training for this product. If performing work other than those stated in this manual is required for repair, contact the offices herein stated in this manual or where you purchased the product from and ask for repair or inquire how to repair.
• Be very careful when soldering. Handling a soldering iron carelessly may result in a fire or a burn.
• Be extremely careful when heating the heat-shrinkable tube. Failure to do so may result in a fire or burns.
• Do not drop parts when removing them. Dropping parts may damage them or cause sudden accidents.
• To prevent accidents, more than one person must perform these operations.
• Exercise extreme caution when handling the internal parts of the Control Panel. Watch out for damage, warping and loss. The loss of just one piece may result in damage to or lead to faulty operation of the entire unit.
• When securing the plastic-made parts, do not excessively fasten screws and nuts.
Failure to observe this may damage the parts and cause injury due to fragments resulting from damage.
• Be sure to perform volume's move value setting in the Volume Setting in the Test
Mode after replacing or adjusting the Volume. (See 5.4.1)
29
3.18.1.Handle Mecha
In the TEST MODE, if the steering wheel V.R. variations are not within the allowable limit, the V.R. installation position requires adjustment or the V.R. needs replacement. Also be sure to apply grease every
3 months.
3.18.1.1.Access To The Handle Mecha’s VR
Access to the handle mecha’s VR can be made via removal of the bonnet cover.
The Bonnet Cover is attached using six fixings, three either side.
3.18.1.2.Replacing and Adjusting The Handle Mecha’s V.R.
• Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit.
• After the replacement or adjustment of the V.R. be sure to set the Centre of Steer in the DRIVE BOARD TEST.
30
3.18.1.3.Adjusting the VR
Remove the Bonnet Cover as detailed above. Locate the V.R. on the rear surface of the HANDLE MECHA.
1. Using a screwdriver, loosen the 2 machine screws which secure the V.R. Bracket. Move the V.R.
Bracket so as to disengage the gears.
2. Gently rotate the V.R. until its value is within the range of the centring position. Position the steering wheel in the centre position.
3. Mesh the gears together. Make sure that a correct amount of backlash is maintained between the gears.
4. If the V.R. value is still not correct make fine adjustments by loosening the 2 machine screws on the V.R. gear. Rotate the gear holder until the correct value is obtained.
5. The value should be adjusted such that with the steering wheel in the centre position the value read during INPUT TEST shall be 80H±10H.
6. Re-set the centre of steer as described in the game test mode (output test).
3.18.1.4.Replacing the VR
Remove the Bonnet Cover as detailed above. Locate the V.R. on the rear surface of the HANDLE MECHA
1. Using a screwdriver, remove the 2 machine screws which secure the V.R. Bracket. Remove the
V.R. Bracket so as to disengage the gears.
2. Loosen the hexagon drive grub screws in the collar and gently slide off the V.R.
3. Reassemble is the reverse procedure of steps 1 and 2 above.
4. When complete you must readjust the V.R. in accordance with the paragraph above.
31
3.18.1.5.Greasing
• Be sure to use a good quality, synthetic lubricant. Using a mineral-based lubricant will cause damage to the plastic parts.
• Do not apply lubricant to parts other than those specified. Doing so may cause damage or deterioration of parts.
Apply lubricant to gear mesh portions once every 3 months.
32
3.18.2.Accelerator & Brake
• Only Qualified Service Personnel must carry out maintenance. Ensure that the mains power is switched OFF and disconnected before attempting any work.
In the TEST MODE, if the brake or accelerator V.R. variations are not within the allowable limit, the V.R. installation position requires adjustment or the V.R. needs replacement. Also be sure to apply grease to all moving parts every 3 months.
3.18.2.1.Removing the Accelerator & Brake.
1. Turn the POWER switch OFF
2. Remove a total of 4 screws securing the covers over the ACCELERATOR & BRAKE
3. Fine adjustment of the V.R. values is accomplished with just these covers removed. adjustment
ACCELERATOR & BRAKE mounting bolts to be removed. If this is necessary, remove the bolts from the unit, but do not remove the unit from the machine. Take extreme care when operating the unit in this condition as damage to other components can occur.
33
3.18.2.2.Adjusting the V.R.
• Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit.
• After the replacement or adjustment of the V.R. be sure to set the values in the
INPUT TEST.
1. Remove the cover panels as detailed above.
2. Fine Adjustment - By using a screwdriver loosen the 2 machine screws that secure the V.R. arm.
Move the V.R. arm to adjust the V.R. value within the relaxed range.
3. Coarse Adjustment - Remove the four hexagon bolts detailed above and remove the side covers of the Accelerator & Brake.
4. Loosen the two machine screws holding the
V.R. rack
5. Move the V.R. rack away so as to disengage the V.R.
6. Gently rotate the V.R. until its value is within the range of the centring position.
7. Mesh the gears together. Make sure that a correct amount of backlash is maintained.
8. If the V.R. value is still not correct make fine adjustments as detailed above.
The required values are:
GAS PEDAL:
BRAKE PEDAL:
Under 30H
Under 30H
(THE PEDAL
RELEASED)
⇒
⇒
Over C0H
Over C0H
(THE PEDAL
PRESSED)
34
3.18.2.3.Replacing the V.R.
1. Loosen and withdraw the V.R. rack as detailed above.
2. Using a hexagon key loosen the two grub screws holding the V.R. gear onto the V.R.
3. Remove the V.R. gear
4. Using a spanner remove the nut holding the V.R. in position.
5. Gently remove the V.R. and its wire harness.
6. Refit is the reverse of removal.
7. When complete you must readjust the V.R. in accordance with the paragraph above.
3.18.2.4.Greasing
• Be sure to use a good quality, synthetic lubricant. Using a mineral-based lubricant will cause damage to the plastic parts.
• Do not apply lubricant to parts other than those specified. Doing so may cause damage or deterioration of parts.
Apply lubricant to gear mesh portions once every 3 months.
35
3.18.3.Paddle Shift
• Maintenance must only be carried out by Qualified Service Personnel.
Ensure that the mains power is switch OFF and disconnected before attempting any work.
In the TEST MODE, if the PADDLE SHIFT switches cannot be input correctly, the switch will need to be replaced. Also be sure to apply grease to all moving parts every 3 months.
3.18.3.1.Replacing Paddle Shift Microswitches.
• Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit.
• After the replacement or adjustment of the microswitches check operation using the INPUT TEST.
1. Turn the POWER switch OFF.
36
2. Remove the BOSS COVERS and retain the 4 truss-head screws.
3. Disconnect the wiring to the microswitch.
4. Remove the microswitch and retain the screws.
5. Adjust the microswitch’s actuating arm so that it is not depressed until the paddle is moved in that direction.
6. Refit is the reverse of removal.
7. Check the switch operation in the game test mode (input test).
37
3.18.4.Replacement Of Fluorescent And Other Lamps
•
Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any lamp.
•
Lamps should only be replaced by QUALIFIED SERVICE PERSONNEL.
3.18.4.1.Fluorescent Lamp Replacement
Note: Use a step when performing this procedure.
Remove the BILLBOARD HOLDER, slide the
BILLBOARD up, and replace the Fluorescent
Tube by carefully withdrawing it from the two mounting clips.
38
Note: Billboard may differ from that shown..
3.18.4.2.Start / View Change Bulb Replacement
1. Remove 4 screws holding front of Assy
Switch Plate
2. Remove the 5 screws holding the Multi
Language Play Instrustions Panel in place.
There are:
2 screws on the front.
2 screws underneath.
1 screw on top.
Access is now available to the rear of the
Assy Switch Plate through the front aperture.
Multi-Language Play Instructions Panel
3. The lamp (bulb) is on the inner side of the assembly. Turn the metal locking tag anticlockwise (when viewing the rear of the button) on each button and remove the lamp housings from the assembly.
4. To remove the lamp, press it down and turn anticlockwise.
39
3.18.4.3.Brake Light Bulb Replacement
Access to the rear brake lights is gained via the rear door.
Note: The machine uses 12V 2.2W wedge bulbs in 12 positions for brake light activation.
1. Slide the seat as forward as it will go to increase the access area to the rear door
2. Open the rear door by removing the 2 screws and using the keys.
3. For the outer lights, press the bulb holder legs together then remove the bulb holder and bulb.
4. For the inner lights, you can use the same procedure as above but, if access is too difficult, you will have to remove the bulb holder bracket.
3.18.4.4.LED Strip Replacement
1. Remove rear door (see above).
2. Loosen the two LED mounting bracket nuts.
3. The bracket will now slide down if pressure is applied.
4. Completely remove the bracket.
5. Change the LED strip.
6. Replace the bracket and slide it upwards so that the LED strip is located square and central in the rear moulding cut away.
7. Tighten the two LED mounting bracket nuts and replace the rear door.
40
3.18.5.Cleaning The Cabinet Surfaces
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
3.18.6.Seat (Greasing To Seat Rail Portion)
Move the Seat to the rearmost position and apply spray greasing to the portion shown at the right once every 3 months by using NOK KLUBER L60 or GREASE
MATE SEGA PART No. 090-0066.
After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over uniformly. Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess grease.
41
3.19. Troubleshooting
• Only QUALIFIED SERVICE PERSONNEL should carry out these procedures
3.19.1.Troubleshooting (When No Error Message Is Shown)
•
In order to prevent electric shock and short circuit, be sure to turn power off before performing work. ·
•
Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit.·
•
After removing the cause of the functioning of the Circuit Protector, reinstate the
Circuit Protector. Depending on the cause of the functioning, using the Circuit
Protector as is without removing the cause can cause generation of heat and fire hazard.·
•
In the event that a problem cannot be resolved by employing the procedures listed in this Manual, be sure to request service from the office shown on this Manual or the dealer from whom the product was originally purchased. Attempts to employ procedures other than those specified in this Manual can cause electrical shock, shorting, or fire.
•
In the event of a problem that is not described here, be sure to contact the office shown on this Manual or the dealer from whom the product was originally purchased. Careless attempts at repair can result in electrical shock, shorting, or fire.
If a problem occurs, first check to make sure that the wiring connectors are properly connected.
PROBLEM
When the main SW is turned ON, the machine is not activated.
CAUSE
The power is not ON.
Incorrect power source/voltage.
The fuse of the connect board was blown out due to momentary overcurrent.
Fluorescent lamp inside
FL box doesn't light up.
Connector connection fault.
Lamps in control panel or brake lights do not light up.
Fluorescent lamp and Glow lamp need replacement.
Connector connection fault.
Lamp needs replacement.
COUNTER MEASURES
Firmly insert the plug into the outlet.
Make sure that the power supply/voltage are correct.
After eliminating the cause of overload, replace the specified rating fuse.
Check connector connections between the Cabinet and the FL box.
Replace the fluorescent lamp and the glow lamp (See Section 3.18.4.1)
Check connector connections between the Cabinet and the lamp.
Replace the lamp (See Section
3.18.4.2)
42
PROBLEM CAUSE COUNTER MEASURES
Sound is not emitted.
Sounds are emitted and the lamps are lit, but the screen is black.
Colors on the monitor screen are strange.
Sound volume adjustment is not correct.
Faulty connections for various connectors.
Malfunctioning BD, Amp. and
Speaker.
Adjust the sound adjustment volume . (See
Section 5.2)
Check the connections for the game board, amp, speakers and Volume connectors.
Perform SOUND TEST. (See 5.3.1.4)
Faulty connections for the visual signal connector or the monitor power connector.
Broken monitor.
Check the connections for the monitor and game board connectors.
Contact the company from whom the unit was purchased.
Faulty connection for the visual signal connector.
Check the visual signal connector connection and make sure it is secured properly.
Screen adjustment is not appropriate. Make adjustment appropriately. (See
Monitor Manual)
The on-screen image sways and/or shrinks.
Does not accept input from any switch or volume.
Does not accept input from the PaddleShift.
STEERING (Servomotor) response is incorrect.
The power source and voltage are no correct.
Make sure that the power supply and voltage are correct.
Faulty connector connections. Check the connection for the I/O Board and
Cabinet connector.
Check the power for the I/O Board.
Faulty connector connections.
Broken Microswitch.
Incomplete power on check.
Deviation of the volume value.
Volume gear engagement fault.
Check the connections for the connectors in the Control Panel and between the Control
Panel and the Cabinet.
Replace the Microswitch
Power on and verify that the power on check completes properly. (See 3.14)
Adjust the volume value in the Test Mode.
Adjust the engagement of the gear. (See
Section 3.18.1.3)
Volume malfunctioning.
Detached wires.
Replace the volume. (See 3.18.1.4)
Check for faulty wire connections around moving parts.
When replacing wires, secure them so that they do not touch any moving parts.
BASE SHAKER does not react.
Incorrect volume adjustment. Adjust the volume setting on the VTS board. (See 5.2)
43
PROBLEM CAUSE COUNTER MEASURES
No response from Steering
(Servomotor).
Steering (Servomotor) is week in its force feedback.
Unsatisfactory Accel and
Brake operation.
Start button and Change
View button input works, but they do not flash.
Failure of power-on checking procedure.
Faulty connector connections.
Thermal element in the Servodriver is operating.
Occurs when the internal temperature reaches 70
°C (158°F) and corrects automatically when the unit cools.
Momentary overload caused a fuse on the Servodriver to blow.
Contact the company from whom the unit was purchased.
Reset in the Test Mode. ( See 5.4.1) Aging of the force feedback mechanism.
Incorrect volume setting.
Faulty Volume attachment or adjust gear alignment.
Faulty connector connection.
Adjust the volume value in the Test
Mode. (See 3.18.2.2)
Adjust the volume attachment and verify in Test Mode. (See Section 3.18.2.2)
Failure of the volume.
Check the connections for the Accel and
Brake connectors and the connectors between the Accel, Brake and Cabinet.
Replace the volume. (See
3.18.2.3
)
Start button and Change
View button input does not work and they do not flash.
Faulty connector connections.
Unverified settings or operation.
Reconnect the power and complete a power-on checking procedure. (See
Section 3.14)
Check the connections for the connectors between the Game Board and
Servodriver and between the Servodriver and the Servomotor.
Check the connections for the connectors between the I/O Board, the Cabinet and the Control Panel and those inside the
Control Panel.
The Start button only flashes when Free
Play is set. Check the operation in Test
Mode.
(See Section
5.4.1
)
Failure of the network play.
The lamp is burnt out.
Network play is wrongly set.
Replace the lamp.
Reset correctly. (See Section 3.20.8
Communication cables are wrongly connected.
Reconnect the cables.
(See Section 3.20.8)
)
Communication cables are disconnected.
Damage of communication cables. Reconnect cables correctly. (See Section
3.20.8)
Replace the cables. Contact the company from whom the unit was purchased.
44
3.20. Game Board
•
Turn off the mains power and remove the power cord before opening the machine.
• The GAME BOARD should not require any work to be carried out upon it. All settings and tests can be achieved without access to the GAME BOARD.
• All work to be carried out by QUALIFIED SERVICE PERSONNEL.
3.20.1.Removing The Game Board Assembly
1. Turn power off
2. The lower rear door is located at the back of the main cabinet underneath the fairing.
3. Remove 1 truss screw located next to the lower rear door lock
4. Disconnect the 5 plug breaks on the panel mount bracket on the right hand side.
5. Disconnect 2 plug breaks from the panel mount bracket situated in the roof of the base box (to the left of the game board).
6. Uncouple the fan loom from the lower rear door
7. Disconnect the LAN cable from the game board
45
8. Disconnect he USB cable from the game board
9. Remove the M6 bolt holding the game board in place. It is situated on the front edge of the board.
10. Slowly remove the game board ensuring that no wires are trapped or still connected.
3.20.2.Removing The GD-ROM Drive
1. Before you can remove the GD ROM Drive, you must remove the Game Board Assembly (see 3.20.1).
2. Remove the GD cable and power cable from the GD ROM Drive.
3. Remove the 3 screws fixing the drive to the assembly board.
46
3.20.3.Removing The Game Board
• When returning the game board for replacement or repair, make sure that the connectors are attached correctly. Incorrect connections can lead to accidents such as electric shock, short circuits, and/or fire.
• When plugging in connectors, pay close attention to the direction of the connection.
The connectors are designed to be connected in a specific direction. Attempting to plug in a connector by applying excessive force may damage the connector or its terminal clasp, possibly resulting in electric shock, short circuits, and/or fire.
1. Before you can remove the GD ROM Drive, you must remove the Game Board Assembly (see 3.20.1).
2. Remove all the all cables connected to the Game Board.
3. Remove the 4 screws fixing the drive to the assembly board.
47
3.20.4.Composition of the Game Board
Once the Chihiro Board has the Key Chip inserted, it is this product's specialized Game Board.
ASSY CASE BOX ORP EXP 843-0011D-02
DIP SW SETTING
Use this product with the DIP SW settings shown in the figure below.
48
3.20.4.1.Replacing The Main Board Battery
• To prevent overheating, explosion, or fire:
• Do not recharge, disassemble, heat, incinerate, or short the battery.
• Do not allow the battery to come into direct contact with metallic objects or other batteries.
• To preserve or to dispose of the battery, wrap it in tape or other insulating material.
• Follow local regulations when disposing of the battery.
Improper disposal can damage the environment.
• To avoid risk of malfunction and damage:
• Make sure the positive and negative ends are aligned correctly.
• Use only batteries approved for use with this unit.
• If an error appears indicating that the battery power is very low within the first year of use, it is usually an indication of a problem or abnormality with something other than the battery. Be sure to inspect the board that the battery is connected to.
There is a Media Board Button Battery underneath the Media Board.
• Carefully remove the battery from its holder.
• Insert a new battery into the holder with the "+" terminal facing up.
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3.20.4.2.Replacing The Media Board Battery Pack
Prohibitions and Cautions to Handle the Battery Pack
• Be careful when handling the battery pack.
• We bear no responsibility for problems caused by handling clearly contrary to the content of this manual.
• Do not disassemble the battery pack and the batteries.
• If you should fail to observe this instruction, the internal wires and/or protective devices may be damaged; as a result the safety system may not function when discharging and recharging, eventually causing an overheating, fire and explosion. If you should disassemble the batteries, the generated gases may harm your throat and the negative plate may overheat and make a fire.
• Do not make an external short circuit of the battery pack and the batteries.
If you should fail to observe this instruction, the batteries may overheat, make a fire, and explode.
• Do not fire the battery pack and the batteries.
If you should fail to observe this instruction, the batteries may make a fire and explode.
• Do not leave the battery pack and the batteries nearby the heat source (fire or heater) or under the intense direct sunlight and flaming sun.
If you should fail to observe this instruction, the batteries may reduce the service life and in the worst case may overheat, make a fire, and explode.
• Do not leave the battery pack and the batteries in water or seawater. Also do not apply water or seawater onto the battery pack and the batteries. If you should fail to observe this instruction, the internal wires and/or protective devices may be damaged; as a result the safety system may not function when discharging and recharging, eventually causing an overheating, fire and explosion. Also water may be electrolyzed into oxygen and hydrogen, and eventually the battery's sealed section may be corroded and the internal liquid may leak.
• Do not solder on the battery pack's terminals.
If you should fail to observe this instruction, the armour may be heated and melted or the internal wires may be damaged, eventually causing an overheating, fire and explosion. Also, when the battery's temperature reaches to 100 Ž or more, the battery may leak its internal liquid due to destruction of its plastic parts
(gasket, separator, etc.), or may overheat, make a fire, or explode due to internal short-circuit.
• Do not insert or connect the battery in a reversal polarity.
If you should fail to observe this instruction, the battery may be externally shortcircuited and eventually overheat, make a fire, or explode, depending on the device you connect with.
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• Do not tightly seal the battery pack when installing it onto an external device.
• Flammable gas is generated from the battery when its safety mechanism has functioned. If you should fail to observe the above-described instruction, sparks from motors, switches, etc. may cause the gas to fire. Therefore, install the battery pack so that the gas can be quickly released from the external device.
• Do not use the battery pack for the device/usage other than this game system.
If you should fail to observe this instruction, the battery and/or the device may be damaged due to non-applicable specifications.
• Do not strike a nail in, hammer, step on, or apply any other forms of pressures and shocks on, the battery.
If you should fail to observe this instruction, the battery may be deformed. As a result, the battery may burst at its sealed sections to leak the internal liquid, or may be short-circuited internally to overheat, make a fire, and explode.
• Do not use a battery charger because any battery charger is not usable for this battery pack.
If you should fail to observe this instruction, the gas may be suddenly generated in the battery and eventually the battery may overheat, make a fire or explode.
• If the battery in use or in keeping shows an abnormal indication (deformation, change of colour, bursting of the armour cover, etc.), immediately stop using or keeping it. If it leaks and smells abnormally, immediately keep it away from fire and put it in a safety box.
• If the liquid leaks from the battery and gets in your eyes, do not rub your eyes but immediately wash them with clean water (city water etc.); and consult a medical doctor for a treatment. If you should fail to observe this instruction, the liquid may harm your eyes.
• The battery pack armour (a polyvinyl chloride tube) may be damaged or deformed by external force or heat. When transporting the battery pack or replacing it with a new one, therefore, be careful not to drop or excessively shock it. Do not continue to use any damaged or deformed battery pack. If you should fail to observe this instruction, the battery may overheat, make a fore, or explode.
• The battery pack contains a printed circuit board (PCB) for protective circuitry. It may be destroyed by the static electricity. When handling or servicing the battery pack, therefore, take preventive measures against the static electricity.
• If your battery pack has shown destruction of a protective circuitry PCB, do not continue to use it. If you should fail to observe this instruction, the battery may overheat, make a fore, or explode.
• When wiring the battery pack to a device, be careful not to apply excessive force onto the connectors and lead wires. The battery may overheat, make a fire, or explode if the connectors and lead wires are damaged.
• When discarding the battery pack at a disposal specialist, be sure to cover the terminals with tape or some other covering and avoid damage when packing.
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• Do not do away with the used battery packs carelessly because they may contaminate the environment. Be sure to dispose of the used battery packs in accordance with the laws/regulations of your country.
If the GD-ROM read time becomes excessively long, it is likely that the Media Board battery pack life if running low.
No battery pack charger is available.
Follow the procedure to replace the battery pack:
1. Remove 4 screws from the upper face of the board.
2. Remove the top cover.
3. Remove 1 tapping screw and remove the cover battery holder.
4. Disconnect the connector at the end of the wire coming out of the battery pack. Remove by pressing the projection on the connector and pulling.
5. Securely connect the new battery pack.
6. Attach the cover battery holder and top cover.
Submit the used battery packs to an industrial waste disposal plant. Thus they must be disposed according to the local laws and the regulations in your country.
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3.20.5.Shipping The Game Board
Replacement or repair of the Game Board (Chihiro) for this product should be undertaken at the appropriate repair centre. Be sure to follow the specifications below when requesting repairs/sending the board to the repair centre. Not following the specifications may result in the board not being accepted or in extra charges being made.
• Put the game board in the carton box as is. Do not carry out any disassembly or part removal other than that specified.
• Follow the procedure and instructions regarding direction below when placing the
Game Board in the carton box.
• When packing the game board with the Media Board attached, do not remove the Key
Chip.
• When packing the game board with the Media Board detached, be sure to include the
AVIP Cable.
• When packing, attach the accessory stickers in the specified places on the Game
Board and carton box.
INSTRUCTIONS
1. Wrap the Chihiro Board in a plastic bag.
2. Place it on top of the bottom surface cushioning material. Turn the Filter Board to face the side with the three honeycomb buffers. Packing it in the opposite direction may cause damage to the Filter
Board.
3. Insert corrugated cardboard into the space between the lateral honeycomb buffers of the bottom surface cushioning material and stow the AVIP cable inside.
4. Place the Chihiro Board wrapped in the bottom surface cushioning material into the carton box. Use the handles on the bottom surface cushioning material.
5. Place the upper surface cushioning material on top of the Chihiro Board. Be sure to align it in the right direction, as it will not fit otherwise.
6. Close the top of the carton box and seal it tightly with adhesive tape.
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54
3.20.6. Shipping The Media Board
When sending the Media Board for repairs, follow the specifications below and request repairs or send the Board to your retailer/the repair centre.
Not following the specifications may result in the board not being accepted or in extra charges being made. Also, mistaken handling can damage or result in loss of parts.
• Be sure to use the special purpose carton box included with this product.
• Do not remove the Key Chip. Send the board with the Key Chip attached.
• Undo the 10 screws holding the Media Board to the Main Board and pack the
Media Board. Do not carry out any disassembly or part removal other than that specified in this manual.
• Pack the Media Board in the special purpose carton box as shown in the explanatory diagram.
• The packing material in the carton box has a shock absorbing function. Be sure to use it when packing. Do not bend or fold the material in a direction other than that shown on the diagram.
• Do not pack any wires, cables, or screws together with the Board.
• Be sure to attach the special purpose carton box accessory sticker
"843-ÅÅÅÅB."
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3.20.7.Shipping The GD-ROM Drive
• When returning the GD-ROM DRIVE for repair or replacement, be sure to package it in the original card transit box - THERE ARE NO USER-
SERVICEABLE PARTS INSIDE.
• Ensure the GD-ROM Disk is removed and the GD-ROM Drive Lid is replaced on the unit, with fixing screw, before packaging. Also, remove the GD-ROM Drive
Bracket and store with the four screws for reuse.
• Failure to return the GD-ROM DRIVE in this manner may invalidate the warranty.
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3.20.8.Machine Set Up
During linked play, if the test mode is not finished within three minutes on all linked machines, the
NETWORK CHECK cannot be performed, causing a NETWORK ERROR.
First, set up each linked machine to meet the requirements of communication play. If the settings are incorrect, communication play is not possible.
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3.20.8.1.Network Play
Up to 4 machines can be linked for network play. Properly connected network cables and correct network play settings are required for network play.
3.20.8.1.1.Precautions Regarding Network Play Setup
•
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit.
•
Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit.
•
Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit.
•
This work should be performed by the site maintenance individual or other skilled professional. Performing work by non-technical personnel can cause electric shock hazard.
•
When linking a number of machines, be sure to supply sufficient power for the corresponding number of machines. Be sure to secure per machine current as stated in this manual. Failure to observe this can cause a fire and an electric shock accident.
•
Due to the length of the network cable, the distance in between the machines is limited. However, to avoid accidents, be sure to secure space in excess of 70 cm between the machines.
•
To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
• To perform work safely, be sure to secure the space corresponding to number of machines to be linked. Failure to observe this can cause accident.
• To avoid accidents, use a cable cover that will not cause patrons to trip when laying network cables in areas of heavy foot traffic.
• To prevent accidents and acts of vandalism, cover the network cables with the strongest cover possible.
• Network play is not possible between game machines with different cabinet types.
When connecting several games machines together, make sure that a sufficient amount of electrical power is available for each machine. Plan on providing 15A for each machine in 100-120V locations, and 7A in
220-240V locations.
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3.20.8.1.1.1.Spacing of Game Machines
Leave at least 15 cm of space between game machines when they are positioned facing each other.
Leave at least 70 cm of space between game machines when they are positioned adjacent to each other.
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3.20.8.1.2.Connecting Network Cables
To enable network play, the hubs inside each of the game machines involved must be connected with network (LAN) cables. Connect the hub inside one of the machines to the hub in the other machine using
LAN cables. There is no need to connect the other machines to each other in any other way.
Do not connect LAN cables between twin machines when they are not used for network play.
1. Turn off the power and unplug the power cord from the outlet. Place the power cord so as not to damage it while working.
• Use extreme care when moving the machine. Avoid using excessive force when pushing any plastic parts.
• YOU MUST UNCOUPLE THE PTV FROM THE MAIN BODY BEFORE
MOVING THE MACHINE.
the into the correct configuration. Leave enough space to perform the rest of the operations in this procedure.
3. Referring the to diagram below, undo the two screws and use the key to open the door.
Screws
Lock
LAN cable hole
4. Route the LAN cable (part of the Installation Kit ORP-INST-D) through the hole in the door and attach it to any of the free connections on the hub.
Note: The PTV harnesses also use this hole.
5. Repeat steps 3 and 4 to connect the other end of the LAN cable to the second machine. the
7. Once the machines have been linked for network play, line them up. Leave as much space as possible between the machines.
8. Reconnect the PTV to the Main Assembly. (See 3.10)
9. Secure all leg adjustors on each machine. (See 3.12)
10. Connect the power cord.
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3.20.8.1.3.Network Play Settings
Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play will not be possible.
3.20.8.1.3.1.
How To Set Up A Machine For Network Play
1. Turn off the power on each machine to be used in network play.
2. Enter Test mode on each machine. (See Section 5.1)
3. Select GAME TEST MODE and press the TEST Button. The machine will enter Game Test mode and the screen will display the Game Test menu. (See Section 5.4)
4. Select NETWORK SETTINGS from the Game Test menu and press the TEST Button. The Network
Settings screen will appear. Network settings are carried out on this screen.
NETWORK SETTING
LINK NUM 2(2•`4)
GROUP A(A•`Z)
NUMBER 2(1•`4)
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
5. Set the LINK NUM setting on the Network Settings screen to the number of game machines linked for network play.
6. Set up the GROUP setting on the Network Settings screen. The GROUP setting is used to divide the machines linked for network play into groups. For example, a network of 4 machines could be divided into 2 groups of 2 machines.
7. Set the NUMBER setting on the Network Settings screen so that each machine within a group has a different number. Make sure that one machine in each group is set to "1".
8. Exit Test mode on each machine. Be sure to choose EXIT from the System Test Menu to exit Test mode properly.
9. Once each machine has exited Test mode and gone through initialization, it will begin a network test. During the network test, the monitor will display a network test screen.
10. If there are no problems with network play settings or cable connections, the machine will enter
Advertising mode.
11. If the advertising screen appears after the network test is finished, network settings are complete.
12. The network test should last roughly 20 to 30 seconds. If the network test screen fails to disappear, the problem is most likely due to one of the following: incorrect settings, an improperly connected
LAN cable, a faulty LAN cable connection, or a severed wire.
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3.20.8.1.4.General Precautions Regarding Network Play
• When setting up machines for network play, settings such as the game's difficulty level will be derived from the machine whose "NUMBER" is set to "1". If settings on machine "1" are changed, the other machines will have their settings changed accordingly. On machines other than "1", settings derived from machine "1" will not be displayed on screen and cannot be changed.
• Should a network connection fail during network play, gameplay will be suspended and the Network Error Screen will be displayed.
• If one of the units attached for network play enters Test Mode, the other unit will display the same Test Mode Screen.
• Even when units are connected for network play, each seat, each game may be given different cost settings. Incorrect cost settings may cause budget balancing problems.
Note that when 2 or more machines are linked together for network play, some functions are different than for stand-alone machines.
Whenever Test mode is used on a machine linked for network play, all machines connected to the network will display the network test screen. When patrons are engaged in network play, do not enter Test mode on any of the machines in the network, even if the machine is not in use.
However, machines whose GROUP setting is different from that of the machine entering Test mode will not be affected.
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3.21. Periodic Check and Inspection
The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation:
•
Be sure to check annually to see if the power cords are damaged. The plug is securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord. Using the product in an unclean condition may cause a fire or electric shock.
• Periodic checks should only be carried out by QUALIFIED SERVICE PERSONNEL.
DESCRIPTION WHAT INTERVAL
HANDLE MECHA Check the V.R. value
Check adjust gear engagement
Greasing of gears
Monthly
Every 3 months
Every 3 months
ACCELERATOR & BRAKE Check the V.R. value
Check adjust gear engagement
Greasing of gears
Monthly
Every 3 months
Every 3 months
SHIFT LEVER
MONITOR / PROJECTOR
Check SW
Greasing
Clean screen (do not use water jet)
Check adjustment
Monthly
Every 3 months
Weekly
Monthly
GAME BD
INTERIOR
POWER SUPPLY CORD
CABINET SURFACE
CONTROL PANEL
COIN MECHANISM
Memory Test
Game Assignments
Clean (do not use water jet)
Check condition
Clean (do not use water jet)
Lamp operation
Check switch operation
Check SW (If Fitted)
Monthly
Monthly
Annually
Annually
As required
Monthly
Monthly
Monthly
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The following section details the game when it is functioning correctly. If any details are different, there may be a fault. Identify and eliminate the fault to ensure satisfactory operation.
When power is connected, the fluorescent lamp in the FL box is always on. When in an advertising state, the screen displays demonstration pictures and ranking data. Sounds are heard from the speakers on the right and left of the seat. The advertising sounds are not heard if you have set this function to off (disabled).
The start button and the change view button on the control panel are illuminated.
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Steering Wheel START and VIEW CHANGE Buttons
Paddle Shifter Pedals
Insert a coin and press the Start Button to begin a game.
Choose your car, game mode, background music, and other options. View choices with the Steering
Wheel, and enter your selection with the Gas pedal.
During game play with the Steering Wheel, use the Gas pedal to accelerate your car, and the Brake pedal to stop.
The Gear Shifter can be used to shift up and shift down when using Manual transmission.
You can switch between three different view settings with the View Change Button.
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This is a driving game.
The player controls a car (Ferrari), listening to great music and enjoying roadside scenery in the company of a gorgeous female passenger, all while racing towards the goal before time is up.
The time limit is extended at each checkpoint.
The game ends when the player runs out of time or reaches the goal.
Each game stage ends with a fork in the road where the player must decide the route using the car during the race. There are a total of fifteen stages, and five separate goal areas. The left-hand routes lead to less difficult stages.
A single course consists of 15 stages, with five separate goal areas.
The game has two courses, the OutRun2SP course and the OutRun2 course (from the previous game).
The three single player game modes are OutRun Mode, Heart Attack Mode, and Time Attack Mode.
The game's Versus Mode accommodates play for up to four players.
Route Guide with Stage Names – OutRun2 SP
1A Sunny Beach
Bay
3B Big Forest
Route Guide with Stage Names – OutRun2
1A Palm Beach
2A Deep Lake
4A
5C Floral Village
5D
3A
Cloudy
3B Coniferous Forest
4B Industrial Complex
5C Ancient Ruins
4D
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4.3. Setup Screen Order And Contents
This section explains the available options and controls for the setup screens.
4.3.1. Versus Mode Entry
If several machines are linked together, inserting a coin and pressing the Start Button on one machine will result in the message "Entry has been closed. Please stand by." to be displayed on the screen, following which opposing players have the chance to enter the race on other machines.
Any linked machines that players can race on display the message, "Waiting for entries." Other players can join the race by inserting a coin and pressing the Start Button.
Note: See the later section "Versus Play Setup" for details of game flow after all players have joined the race.
4.3.1.1.Closing Versus Mode Entry
To close Versus Mode entry, press the View Change Button and the Brake pedal at the same time before other players join. (Press the Brake pedal while holding down the View Change Button.)
Versus Mode entry time can also be run down to "0" by holding the Start Button, thus closing Versus Mode entry.
By closing Versus Mode entry in either of the above ways, the Single Player mode will commence, provided no players have already joined.
Note: See the later section "2. Single Player Setup" for details of game flow after a single player race has been selected.
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4.3.2. Single Player Setup
4.3.2.1.(1) Player’s Car Selection
Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection, "Brake Pedal" + "Shift": Colour Change
The player can select one of the following 10 cars:
"F50", "Enzo Ferrari", "360 Spider" , "F40", "Testarossa", "288 GTO", "512 BB", "Dino 246 GTS", "365
GTS/4, Daytona", "250 GTO"
4.3.2.2.Changing the Car Colour
Pressing the Brake pedal displays the available colours for the player's car at the bottom-right of the screen. A colour can be selected by moving the Gear Shifter up or down. In accordance with the selected colour, the colour of the car displayed on the screen also changes.
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4.3.2.3.Transmission Selection
Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection.
After the player has selected a car, they can then choose the type of transmission.
Automatic Transmission:
Manual Transmission:
Shifting up and down gears is performed automatically (the player does not use the Gear Shifter).
The player shifts up and down gears using the Gear Shifter.
For Manual Transmission, the number of gears depends on the model of the car.
6-Speed: F50, Enzo Ferrari, 360 Spider
5-Speed: F40, Testarossa, 288 GTO, 512 BB, Dino 246 GTS, 365 GTS/4 Daytona, 250 GTO
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4.3.2.4.Game Mode Selection
Controls:
Steering Wheel: View Choices, View Change Button: OutRun2/OutRun2SP, Gas Pedal: Enter Selection.
The player selects which game mode they will play.
OutRun Mode: Try to reach the goal with your girlfriend.
Earn points by overtaking enemy or rival cars on your way to the finish line.
Heart Attack Mode: Try to get as many "HEARTS" as possible by meeting your girlfriend's demands.
Carry out the various requests your girlfriend makes and try to accumulate hearts.
Time Attack Mode: Drive against the Ghost Car and challenge for the course record.
Compete against the fastest time achieved by another player on the machine (the ghost car) to set a new record.
Note: See the section Game Instructions for further details of each mode.
Pressing the View Change Button allows the player to select the course from the previous game, OutRun2.
Pressing the View Change Button again allows the player to select the OutRun2SP course.
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4.3.2.5.Game Mode Selection – 15 Continuous Course Mode
When the 15-Continuous Course Mode is available, two icons for that mode are added to the game mode selection screen.
Note: See the section "Test Mode" for information on how to setup 15-Continuous Course Mode.
Points about the additional 15-Continuous Course Mode:
OutRun 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in OutRun Mode.
Time Attack 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in Time Attack Mode.
Note: See the section "Game Instructions" for details of the 15-Continuous Course.
If the player has insufficient credits to play the 15-Continuous Course Mode, the outstanding required credits are displayed above the course icons. In this state, it is not possible to select that mode.
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Pressing the View Change Button enables the selection of courses from the previous game, OutRun2. It is possible to select a 15-Continuous Course from OutRun2.
4.3.2.6.Settings Selection (Time Attack Mode only)
In Time Attack Mode, the player proceeds to the car settings screen after selecting the game mode.
Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection
The following settings are available:
Normal:
Tuned:
Emphasis on handling, with a top speed of 293 km/h.
Emphasis on speed, reaching 300 km/h maximum.
Note: The Tuned setting is aimed at experienced players as handling is made more difficult.
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4.3.2.7.BGM Selection
Controls:
Steering Wheel: View Choices, View Change Button: Music Change, Gas Pedal: Enter Selection, Brake
Pedal + Shift: Sound Balance Change
The in-game background music can be chosen from a total of 14 different tunes.
By selecting the RANDOM icon on the far right, the music will be selected at random.
The list of selectable music can be changed by pressing the View Change Button.
BGM List: First screen
- SPLASH WAVE
- MAGICAL SOUND SHOWER
- PASSING BREEZE
- Risky Ride
- Shiny World
- Night Flight (Includes lyrics)
- Life was a bore (Includes lyrics)
BGM List: Second screen
- SPLASH WAVE -1986-
- MAGICAL SOUND SHOWER -1986-
- PASSING BREEZE -1986-
- Shake the Street -1989-
- Rush a Difficulty -1989-
- Who are you -1989-
- Keep Your Heart -1989-
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Sound Balance Adjustment
Pressing the Brake pedal brings up the sound balance window at the bottom right of the screen. The sound balance can be adjusted by moving the Gear Shifter up or down.
Depending on the chosen sound balance, the relative volume of the BGM and engine noise varies.
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4.3.3. Versus Play Setup
4.3.3.1.Versus Stage Selection
Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection
The player selects which stages the race will contain.
Special:
A course specially designed for versus races.
This course combines stages from both OutRun2SP and OutRun2.
OutRun2SP: The OutRun2SP course.
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4.3.3.2.Versus Stage Selection (15-Continuous Course Mode)
When the 15-Continuous Course Mode is available, two icons for that mode are added to the versus stage selection screen.
Note: See the section "Test Mode" for information on how to setup 15-Continuous Course Mode.
Points about the additional 15-Continuous Course Mode:
OutRun2SP 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in OutRun2SP Mode.
OutRun2 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in OutRun2 Mode.
Note: See the "Game Instructions" section for details of the 15-Continuous Course Mode.
If the player has insufficient credits to play the 15-Continuous Course Mode, the outstanding required credits are displayed above the course icons. In this state, it is not possible to select that mode.
It is only possible to play the 15-Continuous Course Mode if all drivers participating in the race select it.
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4.3.3.3.Player's Car Selection
Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection, Brake pedal + Shift: Player Only Mode "PO"
Entry, (View Change + Shift: No Handicap "NH" Entry)
As with Single Player mode, there are 10 cars to choose from.
In Versus Play mode, car colours are fixed - Player 1: Red, Player 2: Yellow, Player 3: White or Silver
(depending on the car model), Player 4: Black.
No Handicap Setup
When a player is in 2nd position or below during Versus Play, they are compensated to help them catch the lead driver more easily.
No Handicap is a mode without this compensation.
Pressing [View Change + Shift] (moving the Gear Shifter while pressing the View Change Button) displays the "NH" icon on the left edge of the screen.
If all players participating in the race perform this operation, the race will take place in No Handicap mode.
Player Only Setup
In Player Only mode, no cars appear during the race other than the player's own car.
Pressing [Brake Pedal + Shift] (moving the Gear Shifter while pressing the Brake Pedal) displays the "PO" icon on the left edge of the screen.
If all players participating in the race perform this operation, the race will take place in Player Only mode.
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4.3.3.4.Transmission Selection
This operation is carried out in the same way as described in the section "2. Single Player Setup".
4.3.3.5.BGM Selection
This operation is carried out in the same way as described in the section "2. Single Player Setup".
4.3.4. Special Controls
Shortcut
During setup, the player can choose to start with the same settings as the previous game by performing the following operation:
[Brake + View Change + Shift Up (putting the Gear Shifter in the down position while pressing the Brake
Pedal and the View Change Button)].
This combination of controls opens the shortcut window on the screen.
By turning the Steering Wheel to highlight "YES" and selecting it with the Gas pedal, play starts with the same settings as the previous game.
If "NO" is selected, the window closes and the player is returned to the setup screen.
Note: If the previous game was played in 15-Continuous Course Mode it is not possible to use this shortcut.
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4.4.1. Common Features in All Modes
4.4.1.1.Display Breakdown (All Modes)
The time counter is displayed at the top-centre of the screen.
If the time counter reaches zero, the game is over.
Extra time is added when a checkpoint is passed.
When slipstreaming, "Slipstream" is displayed underneath the time counter.
At the top-left of the screen the total time (in Single Player mode), position (in Versus Play mode) and route map are displayed.
The total time shows how much time has passed since the start of the game (in Single Player mode).
The position display shows the position the player is currently in, between the start and the finish line (in Versus Play mode).
The route map shows the route the player has taken up to this point.
(An icon is displayed to the side of this at forks indicating the next stage.)
At the bottom-left of the screen the speed meter and tacho meter are displayed, as well as the shift and shift-up indicators.
The speed meter shows the player's current speed.
(When slipstreaming, the colour of the number changes to blue.)
The tacho meter shows the speed the engine is currently revving at.
The shift indicator shows the currently engaged gear.
The shift-up indicator lets the player know the correct time to move up a gear.
(It flashes red when it is time to shift up a gear.)
Note: The shift-up indicator is not displayed if the player has selected Automatic Transmission.
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How to Drift
4.4.1.2.Game Controls (All Modes)
1)
2)
After letting go of the Gas pedal, immediately press the Brake pedal.
Turn the Steering Wheel hard and fast in the direction of a corner and press the Gas pedal.
OR
When using Manual Transmission, drop down a gear just before a corner and turn the Steering Wheel hard in the direction of the corner.
Slipstreaming
By driving behind an enemy car or the car of another player, it is possible to pick up a slipstream.
When slipstreaming, the player experiences enhanced acceleration and can drive faster than the car's specified top speed.
The following changes are seen when slipstreaming:
"Slipstream" appears below the time counter.
The colour of the speed meter display turns blue.
The engine noise becomes slightly louder.
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4.4.2. Single Player: OutRun Mode
4.4.2.1.Display Breakdown
The score is displayed at the top-right of the screen, underneath this is an animated display of any points received for passing enemy cars.
4.4.2.2.Game Instructions
Put simply, this is a mode where you enjoy taking a drive with a girl.
Choose either the left or right road when you come to a fork and aim to reach the finish line within the time limit.
There are different endings depending on which finish line you cross.
Your score goes up each time you overtake a faster enemy car.
Hints for attaining a high score
Among the enemy cars there is a rival car which is marked with the word "RIVAL" above it.
The rival car is fast and difficult to pass, but there is a large point bonus if you do manage to.
The score you get for passing enemy cars varies depending on how you take them.
Try to find the highest scoring method for overtaking.
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4.4.3. Single Player: Heart Attack Mode
4.4.3.1.Display Breakdown
The number of hearts collected is displayed at the top-right of the screen.
At the bottom-right of the screen, the total number of hearts collected and a girl's silhouette is displayed.
As the total number of hearts collected increases, the girl's silhouette is filled out with colour.
4.4.3.2.Game Instructions
In this mode, you impress a beautiful girl by doing everything she asks.
You must collect hearts which give an indication of how impressed the girl is with you.
You have to carry out the girl's requests in the interval between "START" and "END" being displayed.
You collect hearts in accordance with how well you carry out the various requests your girl asks of you.
The girl rates your performance in the following levels:
AAA, AA, A, B, C, D, E
Hints for picking up a lot of hearts
Crashing or bumping into enemy cars reduces the number of hearts you can get, so drive carefully.
If you continually achieve good ratings you may be given a "Special Request". That's your chance to really impress her and get a triple-A score!
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4.4.4. Single Player: Time Attack Mode
4.4.4.1.Display Breakdown
At the top-right of the screen, the lap time for each stage is displayed.
(If the time is faster than the ghost car, it is displayed in green.)
At the bottom-right of the screen, the time for each sector of the stage is displayed.
When each sector is completed, ghost car information is displayed on the centre left and right of the screen.
On the left is data for the ghost car that took the left-hand road at the fork.
On the right is data for the ghost car that took the right-hand road at the fork.
The data is displayed in the following order:
The ghost car icon (model and colour), and the ghost car driver's name.
Ghost:
Player:
The ghost car's sector completion time.
The player's sector completion time.
Diff: The time difference between the ghost car and player's completion times.
(In green if the player is faster than the ghost car or red if the player is slower.)
The car's setup and transmission are shown at the bottom-left of the screen.
4.4.4.2.Game Instructions
In this mode you compete against the ghost car's time.
You aim to overtake the ghost car on each course and record your own fastest time to become the ghost car.
The ghost car represents the fastest recorded time on each stage.
If you drive faster than the ghost car, your player data will be recorded as the ghost car data, and any subsequent plays of the same stage will operate with your car as the ghost car.
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If you enter your name on the name entry screen you can also add that to the ghost car data.
Even if you quit the game part way through, if you have recorded a faster time than the ghost car, you will have the opportunity to enter your name.
Each stage has data for two ghost cars; one which took the left-hand road at the fork and one which took the right-hand road.
The fifth stage has no fork so there is only data for one ghost car.
The fastest player on each course is saved separately as the top ghost car.
If you enter the fifth stage within 1 second of the fastest player, the top ghost car appears in addition to the normal ghost car. ("TOP" is shown above the car.)
If you beat the top ghost car, you become the fastest player for that course.
Pressing the Start Button toggles the display of the ghost car on and off.
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4.4.5. Versus Play
4.4.5.1.Display Breakdown
Opponent data is displayed at the top-right of the screen.
Each player's information is indicated with a face icon, and their current status is shown by the expressions on the faces and with speech.
The order of the faces changes to reflect the race order.
4.4.5.2.Game Instructions
The starting grid order is determined by the order of entry into the game.
The first player to reach a fork can decide whether the race will continue down the left-hand or right-hand road.
It is possible to set "No Handicap" mode, which eliminates compensation for trailing drivers, or "Player
Only" mode, where enemy cars are not displayed.
Note: See the previous section "Versus Play Setup" for details.
As soon as one of the competing players passes the finish line, the time counter display shows "Extra
Time".
The game is over for players who do not manage to finish within the "Extra Time" period.
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4.4.6. 15-Continuous Course Mode
When 15-Continuous Course Mode is enabled, the following game modes are available:
"OutRun 15-Continuous Course Mode" (Single Player)
"Time Attack 15-Continuous Course Mode" (Single Player)
"OutRun2SP 15-Continue Course Mode" (Versus Play)
"OutRun2 15-Continuous Course Mode" (Versus Play)
The 15-Continuous Course Mode differs from the normal game in the following ways:
4.4.6.1.Display Breakdown
The following differences are exhibited in the 15-Continuous Course Mode:
The route map changes to the 15-Continuous Course map.
In Versus Play, the position display is modified.
4.4.6.2.Game Instructions
The 15-Continuous Course is a course combining all 15 stages.
The stages are interconnected in the following order:
1A - 2A - 2B - 3A - 3B - 3C - 4A - 4B - 4C - 4D - 5A - 5B - 5C - 5D - 5E
At the end of each stage, both branches of the left-right fork lead to the same stage that follows.
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4.4.7. Game Pause
The game can be paused with the following combination of controls (in Single Player mode only):
With the car stopped, press [Brake + View Change + Shift Up (Put the Gear Shifter in the down position while pressing the Brake Pedal and View Change Button down)]
This combination of controls opens the pause window on the screen.
By turning the Steering Wheel to highlight "YES" and selecting it with the Gas pedal, the game comes to an end.
If "NO" is selected game play resumes.
(After "NO" has been selected once, it is no longer possible to use the game pause command again.)
The game pause command will not work in the following circumstances:
1)
2)
When the player is in the vicinity of the start area.
When the remaining time is 8 seconds or less.
3) When the game has already been paused once before, and "NO" was selected.
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4.5. Name Entry And Internet Ranking
4.5.1. 1. Name Entry
Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection, Brake Pedal: Delete, Start Button: END
(Moving the Gear Shifter up and down selects letters.)
This game has a function that can register all Single Player results with an Internet ranking system.
After finishing a game in Single Player mode, the player enters their name for Internet ranking purposes, even if they have not achieved a rank on the actual machines they are playing on.
If the player gets into the ranking on the machine they are using, the name they enter will be used in that machine's advertising demo display.
If the player makes a new ghost car record, their name is displayed with the new ghost car data.
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4.5.2. Internet Ranking
After the player has entered their name, an Internet ranking password is displayed.
Pressing the View Change Button switches to the game's in-depth data display.
Visit the following URL for Internet ranking registration and listings: http://outrun.jp/
The Internet ranking is calculated separately for the following game modes and courses:
OutRun2SP Courses
OutRun Mode: Each course (A - E) + the 15-Continuous Course
Each course (A - E)
Heart Attack Mode:
Time Attack Mode [Normal, AT]:
Time Attack Mode [Normal, MT]:
Time Attack Mode [Tuned, AT]:
Time Attack Mode [Tuned, MT]:
OutRun2 Courses
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
OutRun Mode:
Heart Attack Mode:
Time Attack Mode [Normal, AT]:
Time Attack Mode [Normal, MT]:
Time Attack Mode [Tuned, AT]:
Time Attack Mode [Tuned, MT]:
Each course (A - E)
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
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Three major characters appear in the game.
1. Driver
Name: Alberto
Personal Info: Although easy-going on the outside, he's a real go-getter.
He has a very distinguished driving sense. He's also quite rich.
2. OutRun Mode Lady
Name: Jennifer
Personal Info: She's a filthy rich 'princess', always selfishly seeking the next thrill. She's involved with
Alberto, his Ferrari a present from her. She has a sharp eye for driving techniques.
3. Heart Attack Lady
Name: Clarissa
Personal Info: She's peppy and unmistakably sexy. A driving fan, with a weakness for thrill rides.
She's very demanding, but her sweet character makes her hard to dislike.
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5.1. Explanation of Test and Data Display
Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and periodic checks and adjustments. The following section details the function of each of the tests:
• Be very careful about entering TEST MODE. If the machine you wish to test is linked to other machines, exiting test on your machine will cause a network check to be carried out. This will disable all other machines linked to it.
ITEM
INSTALLATION
OF THE
MACHINE
MEMORY
PERIODIC
CHECKS
CONTROL
SYSTEM
MONITOR
IC BOARD
DATA CHECK
EXTERIOR
MAINTENANCE
COIN
MECHANISM
DESCRIPTION / REFERENCE
When the machine is installed perform the following checks:
Check to see that each setting is as per the standard settings input at the time of shipment.
In the INPUT TEST mode, check each switch and VR. Section 5.4.1
In the OUTPUT TEST mode, check each of the lamps. Section 5.4.2
In the MEMORY TEST mode check all of the IC’s on the IC BD.
Section 5.3.1
On the TEST MENU screen choosing the MEMORY TEST allows self test to be performed. In this test RAM & ROM are tested.
Periodically perform the following
MEMORY TEST. Section 5.3.1
Ascertain each setting:
In the INPUT TEST mode, test the control devices. Section 5.4.1
In the OUTPUT TEST mode, check each of the lamps. Section 5.4.2
In the INPUT TEST mode, check each switch and VR. Section 5.4.1
Adjust or replace each switch and VR.
In the CRT TEST mode, check to ensure the monitor is adjusted correctly. Section 5.3.1.5
Clean screen (switch off machine and remove the plug)
MEMORY TEST
In the SOUND TEST mode, check the sound related ROMs. 5.3.1.4
Check such data as held in the bookkeeping screens, relating to number and length of plays. Section 5.3.2.6
Clean surfaces
Lubricate seat sliders
Check switch operation (if fitted)
INTERVAL
Monthly
Monthly
Monthly
Monthly
Monthly
Weekly
Monthly
Monthly
Monthly
Monthly
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Do not touch places other than those specified. Touching places not specified could cause an electric shock or short circuit..
Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as follows.
TEST BUTTON (TEST SW): Used to enter TEST mode. Also has function during TEST mode. Refer to the later section detailing TEST mode.
SERVICE BUTTON (SERVICE SW): Gives credits without registering on the coin counter. Also used during TEST mode.
VOLUME FRONT: Adjusts the volume of the left, right and control panel speakers.
VOLUME REAR:
VOLUME BASS SHAKER:
Adjusts the volume of the woofer behind the seat.
Adjusts the output of the control panel bass shaker.
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Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the
EXIT command in the SYSTEM MENU. If the unit is powered off prior to exiting, changes to settings will not take effect.
You may not enter GAME TEST MODE while the unit is reading from or checking the GD-ROM. If error messages are displayed when exiting TEST
MODE, you should power the unit off and on again.
In the manual for this product, "Media Board" and "DIMM" are one and the same.
Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur
5.3.1. System Test Menu Mode
System Test Mode can be used to check that the main circuit operations are correct, adjust Monitor colour, and perform coin/credit settings.
However, this product can only be used with the settings shown below.
TEST
- OUTPUT TYPE: STEREO
COIN
- COIN CHUTE TYPE: COMMON
- SERVICE TYPE: COMMON
1. Press the TEST Button after powering on the unit to display the following SYSTEM MENU.
2. Press the SERVICE Button to move the cursor to the desired test item.
3. Move the cursor to the desired item and press the TEST Button to display each test screen.
4. Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test menus for each game. Refer to "9-3 GAME TEST MODE".
5. When testing is complete, move the cursor to EXIT and press the TEST Button. The game advertisement screen should be displayed.
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5.3.1.1.Media Board Test
Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data.
Always wait for the test to complete before attempting to exit.
MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the
Chihiro. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit.
Note: The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD.
1. MEDIA BOARD TEST begins immediately upon entering this test mode.
2. If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly.
3. Press the TEST Button to display the following screen.
4. After the test is complete, move the cursor to EXIT and press the TEST Button to return to the
SYSTEM MENU screen.
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5.3.1.2.System Information
Use SYSTEM INFORMATION to check version and other information for system programmes.
Screens may differ depending on the type of MEDIA BOARD connected to the unit.
B
Press the TEST Button to return to the SYSTEM MENU screen.
A REGION
The COUNTRY CODE of the MAIN BOARD.
BOOT VERSION, QC FIRM VERSION, SC FIRM VERSION
Version information for the MAIN BOARD system programmes.
C SERIAL
Serial number of the MAIN BOARD.
D DIMM BOARD + GDROM
Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected.
SIZE
Capacity of DIMM memory installed on the DIMM BOARD.
F FIRM
Version information for the DIMM BOARD system programme.
G SERIAL
Serial number of the DIMM BOARD.
H FIRM
Version information for the NETWORK BOARD system programme.
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5.3.1.3.JVS Test
JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests.
I/O BOARD specs are displayed initially.
Screens may differ depending on the type of I/O BOARD connected to the unit.
1. Use the SERVICE Button to move the cursor to the desired test item.
2. Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the I/O BOARD currently displayed.
3. When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the
TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the Chihiro.
4. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
96
Input Test Screen
5. On-screen values change according to the input from switches and the volume.
A) SYSTEM, PLAYER
Values change with input from control panel/other switches.
B) COIN
Increases with input from the COIN SWITCH. The count is cleared when exiting
TEST MODE.
C) ANALOG
Displays analog values from "0000" to "FFFF".
6. Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen.
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5.3.1.4.Sound Test
Use SOUND TEST to test sound output and to select the stereo/mono/surround setting.
1. Use the SERVICE Button to move the cursor to the desired test item.
2. Press the TEST Button to enter the selected item.
A)
B)
OUTPUT TYPE: STEREO, MONO, SURROUND
Select the sound output from the I/O PANEL audio output interface setting among
STEREO, MONO and SURROUND.
RIGHT/LEFT SPEAKER: ON, OFF
When set to "ON", the test sends a beep to each audio output interface. Only the word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output interfaces.
To test surround output, it is necessary to use a separate Audio Amp, and receive signal from a terminal not in use at the time of shipping.
Note: Not available with this product.
3. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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5.3.1.5.C. R. T. Test
Use the C.R.T. TEST to adjust monitor colours and verify screen size.
COLOUR CHECK Screen
1. Monitor COLOUR CHECK screen is displayed initially.
Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right.
Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the right edge.
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
2. Press the TEST Button to proceed to the next page.
SIZE CHECK Screen
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
3. Adjust the CHECK GRID so that the entire GRID is displayed on the screen.
4. Press the TEST Button to return to the SYSTEM MENU screen.
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5.3.2. System Assignments
Allows system options to be set. Select required setting with SERVICE button, confirm with TEST button.
Default settings are indicated in parentheses.
• CABINET TYPE specifies Control Panel and number of Coin Chutes. The number of players displayed in BOOKKEEPING varies in accordance with the value displayed here. (1PLAYER)
• ADVERTISE SOUND allows the sound emission to be turned (ON) or OFF during ADVERTISE MODE.
• MONITOR TYPE changes the orientation of the image on the screen (HORIZONTAL)
• SERVICE TYPE sets the functioning of the SERVICE button, should several SERVICE buttons exist.
INDIVIDUAL: Service credit is applied to the machine on which the SERVICE button is pressed.
(COMMON): Service credit is applied to all machines when SERVICE button is pressed.
5.3.2.1.Coin Assignments
Select the coin assignments mode to set the coin to credit ratios.
This can be any of the pre-set values or can be done manually.
100
SETTING
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
SETTING #16
SETTING #17
SETTING #18
SETTING #19
SETTING #20
SETTING #21
SETTING #22
SETTING #23
SETTING #24
SETTING #25
SETTING #26
SETTING #27
5.3.2.2.Coin/Credit Setting (Coin Chute Common Type)
FUNCTIONING OF COIN CHUTE #1
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
1 CREDIT
2 CREDITS
3 CREDIT
4 CREDITS
5 CREDITS
2 CREDITS
5 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
3 CREDITS
3 CREDITS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
5 COINS
1 COIN
2 COINS
4 COINS
5 COINS
1 COIN
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN
FREE PLAY
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
5 CREDITS
1 CREDIT
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
6 CREDITS
FUNCTIONING OF COIN CHUTE #2
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
2 COINS
2 COINS
1 COIN
2 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
2 COINS
4 COINS
5 COINS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
FREE PLAY
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
3 CREDITS
1 CREDIT
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
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5.3.2.3.Coin/Credit Setting (Coin Chute Individual Type)
SETTING
SETTING #1
SETTING #6
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #15
SETTING #17
SETTING #18
SETTING #19
SETTING #21
SETTING #22
SETTING #23
SETTING #25
SETTING #27
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
FREE PLAY
FUNCTIONING OF COIN CHUTE #1
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDITS
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
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5.3.2.4.Manual Setting
Select manual setting to manually set the coin to credit ratios.
The available combinations are detailed below.
MANUAL SETTING
COIN TO CREDIT
BONUS ADDER
COIN CHUTE MULTIPLIER
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
6 COINS
7 COINS
8 COINS
9 COINS
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
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5.3.2.5.Sequence Setting
Selecting SEQUENCE SETTING allows the number of credits required to start the game to be set. Each sequence can be set between 1 and 5. Select EXIT to return to the first screen.
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5.3.2.6. Bookkeeping
Select BOOKKEEPING to display the following three operating data screens.
Press the TEST Button on the BOOKKEEPING 1/3 and BOOKKEEPING 2/3 screens to move to the second and third (BOOKKEEPING 3/3) screens. Press the TEST Button in the third screen to return to the
Game Test Menu Screen.
The number of coins inserted into Coin Slot 1.
The number of coins inserted into Coin Slot 2.
The total number of coins inserted into the coin slots.
The number of credits for the coins inserted.
The number of credits input by the SERVICE Button.
Total credits from coins and the SERVICE Button.
COIN1:
COIN2:
TOTAL COINS:
COIN CREDITS:
SERVICE CREDITS:
TOTAL CREDITS:
NUMBER OF GAMES:
TOTAL TIME:
PLAY TIME:
AVERAGE PLAY TIME:
The total number of games played.
The amount of time the unit has been in operation.
Total playing time.
Total play time divided by the total number of games played.
Press the TEST Button to move to screen 2/3 of BOOKKEEPING.
105
The number of goals, number of plays, and average time to reach the goal are displayed separately for each of the courses in OutRun Mode and Heart Attack Mode. Use this data as a rough guide when adjusting the difficulty setting.
Press the TEST Button to move to screen 3/3 of BOOKKEEPING.
The number of goals, number of plays, and average time to reach the goal are displayed separately for each of the courses in Time Attack Mode and Versus Mode. Use this data as a rough guide when adjusting the difficulty setting.
Press the TEST button to return to the Game Test Menu screen.
106
5.3.2.7.Backup Data Clear
Select BACKUP DATA CLEAR to display the following screen, and you can clear the BOOKKEEPING data, top score ranking data, or coin/credit related data.
CLEAR RANKING & GHOST CAR DATA ONLY: Only initializes the ranking and ghost car data.
CLEAR BOOKKEEP DATA ONLY: Only initializes the BOOKKEEPING data.
Select the data to clear.
CLEAR ALL BACKUP DATA: Initializes all of the data.
Use the SERVICE Button to move the cursor to the item corresponding to the data to clear, then press the
TEST Button. The following confirmation screen is displayed.
To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST
Button. When the data has been cleared, the message "COMPLETED" will be displayed.
Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen without clearing the data.
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5.3.2.8.ROM BD Test
In this test, Game Board ROM is checked. If GOOD is displayed, it is satisfactory. The IC number, TYPE,
BYTE and WORD refer to the checksum of each unit. Press TEST to exit.
On above screen, IC35 and IC36 (program ROMs) do not display GOOD or BAD. Press TEST Button to
EXIT.
5.3.2.9. Clock Setting
YEAR, MONTH, DAY, HOUR and MINUTE are set for SEGA NAOMI BOARD. Select the desired item with
SERVICE button and press TEST to increase the value. Select EXIT to return to MENU mode.
108
[IMPORTANT]
When changing the game configuration, changes will not be enabled until the Game Test Mode has been completed. Be sure to exit the Game Test Mode properly after configuration changes.
Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen as follows.
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item.
NOTE: In Upright cabinet types, the DRIVE BOARD TEST is not necessary and the option will not be displayed.
After selecting an item, read the explanations below regarding operation.
After the test is complete, move the cursor to EXIT and press the TEST Button to return to the System
Menu screen.
109
5.4.1. Input Test
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.
Test the STEERING, GAS (ACCEL) and BRAKE controls to ensure that they are functioning properly and that the parameters change smoothly as each input device is operated.
Display N, UP and DOWN using the GEAR POSITION. N displays that there is no control input. Verify that both UP and DOWN display in sync with the position of the shift knob.
Press the START, CHANGE VIEW, SERVICE and TEST Buttons. If functioning correctly, each indicator will switch from OFF to ON.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.
110
5.4.2. Output Test
Select OUTPUT TEST to display the following screen and check the status of each lamp.
This test should be used periodically to check that the lamps are functioning correctly.
On this screen the cursor will switch automatically between items, lighting up the respective lamps.
• START BUTTON :
• VIEW CHANGE BUTTON:
Lights up the START button.
Lights up the View Change button.
Press the TEST Button to return to the Game Test Menu screen.
111
5.4.3. Drive Board Test
Select DRIVE BOARD TEST to display the following screen and check the status of steering motor.
Use the SERVICE Button to select the desired test item. Press the TEST Button to activate the selected item.
NOTE: This test will not be displayed in Upright cabinet types.
• STOP MOTOR:
• ROLL RIGHT:
• ROLL LEFT:
Halts motor activity.
Rotates steering wheel completely to the right.
Rotates steering wheel completely to the left.
• CENTRE OF STEER: Steering wheel motor’s centre of control is displayed.
RIGHT:
LEFT:
• MOTOR POWER:
Moves centre of control position to the right.
Moves centre of control position to the left.
Sets the steering resistance.
There are four levels to choose from, 100% (strong resistance), 90%,
80%, and 60% (weak resistance). (80% is the default setting)
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen.
112
5.4.4. Game Assignments
Select GAME ASSIGNMENTS to display the current game settings and make changes.
Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test
Mode.
NOTE: When adjusting network play settings, DIFFICULTY, ADVERTISE SOUND, LANGUAGE,
SPEEDOMETER, and QUICK START items will be decided by the cabinet with LINK_ID "1". Changes made to the game display or settings during game play do not affect the Game Test Menu settings.
Perform the following settings for each item.
DIFFICULTY: The game difficulty setting. There are 5 difficulty levels with VERY EASY being the easiest setting and VERY HARD being the most difficult setting. (Default
Setting: NORMAL)
CABINET: The game cabinet type setting. Choose from either STANDARD or UPRIGHT.
ADVERTISE SOUND: The setting to turn the advertising sound ON/OFF.
(Default Setting: ON)
SPEEDOMETER: The speed display setting. During game play, KILO will be displayed as "km/h", and MILE as "mph". Choose one of these options. (Default Setting: KILO)
QUICK START: Choose OFF or ON. The ON setting takes the player directly to the game selection screen after entering credits into the machine. (Default Setting: OFF)
113
15 COURSE MODE: This is the 15 Continuous Course Mode setting. The length of time for 1 play is longer than the normal game mode.
(Default Setting: OFF)
When this is set to OFF, players cannot play the 15 Continuous Course Modes.
When this is set to ON CHARGE, players can play the 15 Continuous Course
Modes. You should update the additional credit settings in GAME COST
SETTING under COIN ASSIGNMENTS in System Test Mode.
When this is set to ON FREE, players can play the 15 Continuous Course Modes without any additional credits.
TITLE TYPE: This is the setting for the type of title screen. There are two types provided for the title screen: the Stars and Stripes or clouds. (Default Setting: AUTO)
When this is set to AUTO, the type of title screen is determined by the REGION setting on the main board.
For JAPAN and USA, the Stars and Stripes are selected, and for EXPORT, the clouds are selected.
When this is set to AMERICA, the Stars and Stripes are selected, and when this is CLOUD, the clouds are selected.
LINK_ID: The setting which determines the Player Number of each cabinet. It assigns unique numbers for cabinets in a single group. Do not assign two or more cabinets the same number. For network play, it is necessary to complete the
LINK_ID, TOTAL MACHINE, and GROUP settings for each cabinet.
(Default Setting: 1, Maximum: 4)
TOTAL MACHINE: The number of network connected game cabinets. (Sets the number of competing cabinets in Versus Mode.) Setting this to "1" limits possible play modes to Single
Player mode only.
(Default Setting: 1, Maximum: 4)
GROUP: Used for dividing networked cabinets into groups. For example, to split up a group of four networked machines into two groups of two cabinets, set two cabinets to
"1" and the other two cabinets to "2". Generally, setting all cabinets to "1" is recommended.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen.
114
Network Versus Mode Cabinet Settings
Cases for four cabinets (A, B, C, and D) connected via network cable.
4-Cabinet Versus
CABINET A
LINK_ID 1
TOTAL MACHINE 4
GROUP 1
B C
2 3
4 4
D
4
4
1 1 1
3-Cabinet Versus
CABINET A
LINK_ID 1
TOTAL MACHINE 1
GROUP 1
Status
2-Cabinet Versus
Single play only.
CABINET A
LINK_ID 1
TOTAL MACHINE 2
GROUP 1
Status Two cabinets can compete.
B C
1 2
3 3
2 2
Three cabinets can compete.
B C
2 1
2 2
1 2
D
3
3
2
D
2
2
2
Two cabinets can compete.
115
ITEM PART NO,
1 422-0932DUK
2 ORP-0510UK
3 ORP-0511UK
4 ORP-0512UK
5 ORP-1011UK
6 ORP-1012UK
7 ORP-1013UK
8 ORP-1603-BUK
9 ORP-2027-BUK
10 ORP-2027-CUK
11 ORP-2031-AUK
12 ORP-2031-BUK
13 ORP-2031-CUK
14 ORP-2031-DUK
15 ORP-2031-EUK
16 ORP-2031-FUK
17 ORP-2031-GUK
18 ORP-2365-AUK
19 ORP-2365-BUK
20 ORP-2366UK
21 ORP-2367UK
22 ORP-2369UK
DESCRIPTION
PLAY INSTR SH ORP DX MULTI
BILLBOARD PLATE ORP
STICKER BILLBOARD F LOWER
POP PANEL ORP DX
STICKER PTV SIDE L
STICKER PTV SIDE R
STICKER WEB RANKING
STICKER SEAT BACK
METER PANEL A
METER PANEL B
STICKER CABI MID BASE BOX L
STICKER CABI MID BASE BOX R
STICKER CABI REAR BASE BOX L
STICKER CABI REAR BASE BOX R
STICKER CABI UPPER L
STICKER CABI UPPER R
STICKER CABI UPPER R DOOR
REAR LIGHT TOP
REAR LIGHT BASE
STICKER TAIL LIGHT CLUSTER
NUMBER PLATE
STICKER REAR FAIRING LOWER
116
ORP BOM STRUCTURE
ORP-0000UK
TOP ASSY OUTRUN SPECIAL TOURS DX
ORP-1000UK
ASSY PTV
ORP-2000UK
ASSY MAIN CABI
NCR-0600UK
ASSY FRONT PANEL
ORP-2050UK
ASSY FRONT CABI
ORP-2350UK
ASSY REAR CABI
ORP-3020UK
ASSY BASE BOX
ORP-4100UK
ASSY AMP BD
ORP-4200UK
ASSY ELEC BD
ORP-2260UK
FLOOR CENTRE ASSY
ORP-4000UK
ASSY MAIN BD
ORP-6001UK
ASSY CABLE RUN
ORP-2400UK
ASSY SEAT
ORP-3000UK
ASSY FRAME BASE
ORP-INST-D ORP-0500UK
ASSY INSTALLATION KIT ORP DX ASSY BILLBOARD
ORP-3100UK
ASSY COIN CHUTE TOWER
ORP-2070UK
ASSY AC UNIT
FRI-2550
ASSY HANDLE MECHA
FRI-2600
ASSY PADDLE SHIFT TWIN
ORP-2027UK
CONTROL PANEL COVER R
ORP-2028UK
ASSY BULK BOARD COVER
SPG-2030-AUK
CONPANE SIDE COVER R BLANK UK
ORP-2080UK
ASSY CTRL PANEL COVER F
SPG-2027-AUK
CTRL PNL COVER R BLANK UK
SPG-2028UK
BULK BOARD COVER UK
SPG-2054-AUK
CTRL PANEL COVER F UK
117
7.2. ORP-0000UK TOP ASSY OUTRUN SPECIAL TOURS DX
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
3 ORP-1000UK 1 PTV
4
7
12
ORP-2000UK
440-WS0220UK
421-7987-ORP-D
1
2
1
ASSY MAIN CABI
WARNING STICKER TRAP HAZARD
STICKER ELEC SPEC ORP DX
13
17
421-7988-91UK
421-7020UK
2 STICKER SERIAL NUMBER UK
4 STICKER CAUTION FORK
21 440-CS0221UK
26 PK0366
27 PK0253
29 PK0367
30 PK0368
31 SGM-4430
32 SGM-4040
101 LB1046
102 LB1102
104 LB1110
401 ORP-INST-D
2 CAUTION STICKER KEEP OUT
1 PALLET PTV NCR DX
1 PALLET ORP DX
1 LABEL TESTED FOR ELEC. SAFETY
1 STICKER 5MINS WAIT TURNOFF/ON
1 ASSY INSTALLATION KIT ORP DX
BEHIND SEAT
NEXT TO AC INLET
(3)-2,(4)-2
REAR CORNERS OF
MAIN CABINET
BY AC INLET SWITCH
118
7.3. ORP-1000UK ASSY PTV
ITEM PART NO. QTY
4
5
6
8
NCR-0600UK
DYN-0501
DYN-0502
SPX-0532UK
9
10
SPX-0533UK
ORP-1012UK
12
101
200-5788-31
202
000-P00516-W
203
000-T00520-0B
204
000-P00410-W
205
000-T00525-0B
206
068-552016-0B
207
050-F00400
208
000-F00412
301
ORP-60048UK
DESCRIPTION COMPONENT REF.
1 ASSY FRONT PANEL
1
PANEL MOUNT BRKT L
1
PANEL MOUNT BRKT R
1 PROTECT SCREEN PTV (101)-1
2 RETAINING BRKT HORIZ PTV
1
STICKER PTV SIDE R
4
1
M5X20 MSCR TH BLK
M4X10 MSCR PAN W/FS PAS
6
M5X25 MSCR TH BLK
6
M5 WSHR 20OD FLT BLK
(8)-2
1
PROJECTION DSPL T 50TYPE 31K
(2)-1
4
M5X16 MSCR PAN W/FS PAS (5)-2,(6)-2
(2)-4
EARTH-2
(2)-2,(4)-4
(2)-2,(4)-4
1 M4 NUT FLG SER PAS
4 M4X12 MSCR CSK PAS
1 WH PTV EARTH LINK
EARTH-1
(2)-4
119
7.4. NCR-0600UK ASSY FRONT PANEL
ITEM PART NO. QTY DESCRIPTION
1 NCR-0601UK 1 FRONT
2 EZT-0603
3 EZT-0604
4 EZT-0605
201 068-552016
202 050-F00500
12
12
M5 WSHR 20OD FLT PAS
M5 NUT FLG SER PAS
COMPONENT REF.
(2)-6,(3)-3,(4)-3
(2)-6,(3)-3,(4)-3
120
7.5. ORP-2000UK ASSY MAIN CABI
ITEM PART NO. QTY DESCRIPTION
1 ORP-2050UK 1 ASSY FRONT CABI
3 ORP-3020UK
5 ORP-4200UK
11
12
58
RAL-2007
RAL-2008
ORP-3000UK
213 030-000820-S
219 060-F00800
232 030-000820-SB
238 068-852216-0B
242 000-T00440-0B
243 068-441616
244 030-000830-S
245 050-F00600
246 060-F00600
247 030-000630-S
248 030-000620-S
1 ASSY BASE BOX
ASSY BD
1 ASSY ELEC BD
1 RUBBER HOLDER R TWIN
1 RUBBER HOLDER L TWIN
1 ASSY FRAME BASE
8 M8X20 BLT W/S PAS
14 M8 WSHR FORM A FLT PAS
5 M8X20 BLT W/S BLK
5 M8 WSHR 22OD FLT BLK
1 M4X40 MSCR TH BLK
1 M4 WSHR 16OD FLT PAS
6 M8X30 BLT W/S PAS
2 M6 NUT FLG SER PAS
9 M6 WSHR FORM A FLT PAS
6 M6X30 BLT W/S PAS
1 M6X20 BLT W/S PAS
COMPONENT REF.
MOVE TO 2050
(9)-1
(9)-1
(3)-8
(1)-6,(3)-8
(9)-5
(9)-5
(4)-1
(4)-1
(1)-6
(1)-2
(1)-2,(2)-6,(5)-1
(2)-6
(5)-1
121
7.6. ORP-2050UK ASSY FRONT CABI
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
58
59
60
61
69
70
10
11
12
13
15
16
29
30
31
32
1
4
5
8
9
47
50
51
52
53
54
55
ORP-2070UK 1
ORP-2054UK 1
FRI-2550
ORP-2037UK
ORP-2031-GUK
ORP-2058UK
ORP-2059UK
ORP-2060UK
ORP-2061UK
ORP-2062UK
ORP-2065UK
ORP-2066UK
ORP-2067UK
ORP-2068UK
ORP-2080UK
ORT-4552UK
71 CFB-4002UK
1
2
1
1
ASSY HANDLE MECHA
SPG-2039 1
FRI-2055 2
1 METER LAMP BRKT
1 STICKER CABI UPPER R DOOR
1 COVER COCKPIT LOWER L
1 COVER COCKPIT LOWER R
1 BONNET BRKT L
1 BONNET BRKT R
1 FOOTWELL BRKT R
SPEAKER MTG BRKT
COIN TOWER CABI PLATE
HUB HOLDER PLATE
1 CONTROL PANEL SUPP L
1 ASSY CTRL PANEL COVER F
1 HUB HOLDER BRKT
1 OUTLET
REF FRI-1202UK
(11)-1
(9)-1
33
34
35
36
37
38
ORP-2031-BUK 1
ORP-2031-CUK 1
REF FRI-1201-02
39 SPG-2029-A-YE 1 CONPANE SIDE COVER L BLANK YELLOW FERRARI LOGO ON
SIDE?
40
*1
SPG-2030-A-YE 1 CONPANE SIDE COVER R BLANK YELLOW
41 SPG-2031-A-YE 1 BONNET COVER BLANK YELLOW
43
44
45
ORP-2056UK
ORP-2057UK
ORP-2035UK
1 JOINT PLATE FRONT L
1 JOINT PLATE FRONT R
1 LENS FLASH SPG-2035
SPG-2036
LAMP?
MAGNETIC ~ REVERT
BACK
122
Contd.
ITEM PART NO. QTY DESCRIPTION
73 DP-1167UK
102 280-A01200-A
103 280-A02000-A
1
4
1
TNG LKG UK
ROUTER TWIST D12 ADH
ROUTER TWIST D20 ADH
104 280-A02048-PM 2 ROUTER TWIST D20 SO4.8 PAN
LG
106 580027
108 601-11071-IS
109 601-6851UK
1 SW HUB PCI FX-08IS
1 USA MAINS SOCKET CN06442
110 220-5575UK
111 253-5460-01
201 000-P00412-W
1 LOCK
8 M4X12 MSCR PAN W/FS PAS
203 000-T00412-0C 23 M4X12 MSCR TH CRM
206 000-P00320-W 4 M3X20 MSCR PAN W/FS PAS
207 000-T00412-0B 18 M4X12 MSCR TH BLK
208 000-F00410
209 068-441616-0C
210 030-000620-S
212 060-F00600
219 060-F00800
226 000-P00512-W
230 020-000820
2
7
5
15
6
2
1
M4X10 MSCR CSK PAS
M4 WSHR 16OD FLT CRM
M6X20 BLT W/S PAS
M6 WSHR FORM A FLT PAS
M8 WSHR FORM A FLT PAS
M5X12 MSCR PAN W/FS PAS
M8X20 BLT PAS
232 060-S00800
233 050-U00800
234 FAS-200013
238 050-F00400
239 000-T00408-0B
240 028-A00410-P
241 050-F00400
242 012-P03512-F
243 000-T00440-0B
244 030-000630-S
245 030-000820-S
246 000-T00530-0B
247 030-000820-SB
248 030-000830-SB
249 000-T00512-0B
250 000-F00416
251 068-441616
252 000-F00420
253 000-P00420-W
254 030-000650
5 M8 WSHR SPR PAS
4 M8 NUT NYLOK PAS
4 M4X16 SKT CAP CRM
6 M4 NUT FLG SER PAS
8 M4X8 MSCR TH BLK
1 M4X10 GSCR SKT CUP P
2 M4 NUT FLG SER PAS
16 N6X1/2" S/TAP FLG PAS
6 M4X40 MSCR TH BLK
13 M6X30 BLT W/S PAS
2 M8X20 BLT W/S PAS
15 M5X30 MSCR TH BLK
8 M8X20 BLT W/S BLK
4 M8X20 BLT W/S BLK
4 M5X12 MSCR TH BLK
2 M4X16 MSCR CSK
2 M4 WSHR 16OD FLT PAS
2 M4X20 MSCR CSK
10 M4X20 MSCR PAN W/FS PAS
1 M6X50 BLT PAS
COMPONENT REF.
(110)-1
(71)-1
(106)-8
(39)-6,(40)-11,(41)-6
(47)-4
(37)-9,(38)-4,(56)-3,(69)-2
(38)-2
(39)-2,(40)-5
(5)-2,(36)-3
(36)-3,(51)-2,(52)-2,(55)-4,(59)-4
(9)-6
(47)-2
(11)-1 (USE ANAEROBIC
RETAINER)
(9)-4,(11)-1
(9)-4
(12)-4
(45)-2,(46)-2,EARTHS - 2
(15)-8
(10)-1
(70)-2
(60)-4,(61)-10,(71)-2
(1)-6 (DOORS)
(5)-2,(51)-2,(52)-2,(55)-3,(59)-4
(9)-2
(4)-4,(29)-3,(51)-4,(52)-4
(42)-4,(43)-2,(44)-2
(42)-4
(43)-2,(44)-2
(45)-2
(45)-2
(46)-2
(53)-3,(54)-3,(58)-4
(55)-1
123
Contd.
ITEM PART NO.
255 000-T00616-0B
256 060-F00600-0B
257 060-F00400-0B
258 000-T00420-0B
301 ORP-60012UK
302 ORP-60013UK
303 ORP-60014UK
304 ORP-60027UK
305 ORP-60029UK
306 ORP-60030UK
307 ORP-60034UK
308 ORP-60035UK
QTY DESCRIPTION
2 M6X16 MSCR TH BLK
2 M6 WSHR FORM A FLT BLK
9 M4 WSHR FORM A FLT BLK
12 M4X20 MSCR TH BLK
1 WH HANDLE EXT
1 WH VTS EXT
1 WH BUTTON ASSY EXT
1 WH AUDIO VOLUME EXT
1 WH AMP SPKRS B
2 WH AMP SPKRS C
1 WH FL LAMP 240V
1 WH FL 240 EXT
310 ORP-60045UK
312 ORP-60049UK
1 WH CONN BRD EXT A
1 WH MULTI EARTH
COMPONENT REF.
(56)-2
(56)-2
(1)-6,(56)-3
(110)-4x3
124
7.7. ORP-2070UK ASSY AC UNIT
ITEM PART NO.
1 ORP-2071UK
101 EP1379
102 EP1302
103 EP1303
104 514-5078-5000
105 310-5029-D508
106 421-6595-5000-T
107 LB1096
201 060-S00300
202 060-F00300
203 000-P00310
204 050-F00400
301 ORP-60033UK
302 600-9100-44K
QTY DESCRIPTION COMPONENT REF.
1 AC BRKT UK
1 FILTER EMI 10A ARCOTRONICS
250Vac
1 SWITCH
250Vac
1 FUSE 5X20 CERAMIC SB 5000mA
0.05 HEAT SHRINK SLEEVING 50.8DIA OVER ITEM 102(50MM OVER
SOCKET)
2 STICKER FUSE 5000mA TYPE T NEXT TO IEC INLET + FUSE
HOLDER
1 STICKER PROTECTIVE EARTH NEXT TO EARTH STUD
4 M3 WSHR SPR PAS
4 M3 WSHR FORM A FLT PAS
(101)-4
(101)-4
4 M3X10 MSCR PAN PAS
3 M4 NUT FLG SER PAS
1 WH AC OUT PRIMARY
1 WIRE HARN EARTH 1000mm
M4/M4 K
(101)-4
(INSIDE EARTH)-2,(OUTSIDE)-1
FROM FILTER TO XFMR
AC BRKT TO NCR-1020
125
7.8. ORP-2027UK CONTROL PANEL COVER R
ITEM PART NO. QTY
1 SPG-2027-AUK
DESCRIPTION
1 CTRL PNL COVER R BLANK UK
202 050-F00400
203 060-F00400
4 M4 NUT FLG SER PAS
4 M4 WSHR FORM A FLT PAS
COMPONENT REF.
(2,3)-4
(2,3)-4
(2,3)-4
126
7.9. ORP-2028UK ASSY BULK BOARD COVER
ITEM PART NO. QTY DESCRIPTION
1 SPG-2028UK
*1 SPG-2028
*2 SPG-2028-BUK
4 ORT-2100
201 008-T00412-0B
202 000-T00412-0C
203 050-U00400
204 060-F00400
1 BULK BOARD COVER UK
1 PLATE MTG BUTTON PLATE
4 M4X12 TMP PRF TH BLK
4 M4X12 MSCR TH CRM
4 M4 NUT NYLOK PAS
4 M4 WSHR FORM A FLT PAS
COMPONENT REF. machine
(2)-2,(3)-2
(4)-4
(2)-2,(3)-2
(2)-2,(3)-2
127
7.10. ORP-2080UK ASSY CTRL PANEL COVER F
ITEM PART NO. QTY DESCRIPTION
1
*1
2
3
SPG-2054-AUK
SPG-2054-BL
ORP-2064UK
ORP-2081UK
201 050-F00400
202 068-441616
1 CTRL PANEL COVER F UK
1 CTRL PANEL COVER F BLACK
1 BOX REAR CRTL PNL COVER
2 SPACER BOX REAR
4 M4 NUT FLG SER PAS
4 M4 WSHR 16OD FLT PAS
COMPONENT REF.
BETWEEN (1)&(2)
128
3
4
7.11. ORP-2350UK ASSY REAR CABI
ITEM PART NO. QTY DESCRIPTION
ASSY REAR
ORP-2353UK
ORP-2354UK
9
14
15
ORP-2366UK
ORP-2369UK
ORP-2370UK
102 ORP-A838-
001UK
103 220-5575UK
104 ORP-2372UK
201 000-T00512-OC
202 000-T00630-0B
203 000-T00540-0C
204 008-T00625-0C
205 000-T00620-0C
206 000-P00612-W
207 000-P00408-W
208 008-T00408-0C
209 000-P00420-W
210 008-T00420-0B
211 000-P00412-W
212 030-000620-S
213 060-F00600-0B
214 060-F00600
215 050-F00600
216 068-652516
COMPONENT REF.
1 BRKT SUPT NUM PL
1 BRKT MTG LED STRIP
BRKT TAILPIPE
1 STICKER TAIL LIGHT CLUSTER
1 STICKER REAR FAIRING LOWER
1 BRKT CONN PNL MOUNT
2 LOCK
2 CAM CRKD 9 L34 BATON 690-
ZB34
4 M5X12 MSCR POSI TH CRM
3 M6X30 MSCR TH BLK
2 M5X40 MSCR TH CRM
3 M6X25 TMP PRF TH CRM
6 M6X20 MSCR TH CRM
8 M6X12 MSCR PAN W/FS PAS
1 M4X8 MSCR PAN W/FS PAS
2 M4X8 TMP PRF TH CRM
6 M4X20 MSCR PAN W/FS PAS
8 M4X20 TMP PRF TH BLK
4 M4X12 MSCR PAN W/FS PAS
4 M6X20 BLT W/S PAS
3 M6 WSHR FORM A FLT BLK
1 M6 WSHR FORM A FLT PAS
2 M6 NUT FLG SER PAS
2 M6 WSHR 25OD FLT PAS
?(2)-4
(2)-3
(2)-2
(2)-3
(2)-6
(3)-2,(5)-6
(6)-1
(10)-2
(11)-6
(12,13)-8
(15)-4
(16)-4
(2)-3
(2)-1
(4)-2
(4)-2
129
Contd.
ITEM PART NO.
217 068-441616-0C
218 050-U00400
219 060-F00400
220 012-P00325
QTY DESCRIPTION
2 M4 WSHR 16OD FLT CRM
8 M4 NUT NYLOK PAS
8 M4 WSHR FORM A FLT PAS
8 N4X1" S/TAP PAN PAS
COMPONENT REF.
(10)-2
(12,13)-8
(12,13)-8
(101)-4,(102)-4
130
ITEM PART NO.
1
2
3
ORP-3021UK
ORP-2260UK
ORP-4000UK
8 DP-1167UK
9 ORP-3022UK
10 FN1012
101 220-5575UK
102 260-0011-02
103 OS1195
104 280-A02048-PM
105 280-A01248-PM
201 000-T00616-0B
202 012-HB0512
203 060-F00500
204 050-F00400
205 000-T00430-0B
206 068-441616-0B
207 030-000620-S
208 068-652516
209 008-T00430-0B
301 600-7141-250
302 600-7009-3000UK
303 ORP-6001UK
304 600-7269-0200
7.12. ORP-3020UK ASSY BASE BOX
QTY DESCRIPTION COMPONENT REF.
1 BASE BOX
1 FLOOR CENTRE ASSY
1 ASSY MAIN BD
TNG UK
1 PNL MOUNT BRKT
INC . DOOR + HINGE
(101)-1
1 MESH GUARD METAL 120mm FAN
1 LOCK
1 AXIAL FLOW FAN AC100V 50-60Hz
(102)-1
AIRFLOW OUT
3 ROUTER TWIST D20 SO4.8 PAN LG
(10)-4
(1)-3
2 ROUTER TWIST D12 SO4.8 PAN MED (1)-2
4 M6X16 MSCR TH BLK
4 N10X1/2" S/TAP HEX B PAS
4 M5 WSHR FORM A FLT PAS
3 M4 NUT FLG SER PAS
2 M4X30 MSCR TH BLK
2 M4 WSHR 16OD FLT BLK
1 M6X20 BLT W/S PAS
1 M6 WSHR 25OD FLT PAS
1 M4X30 TMP PRF TH BLK
1 CABLE JVS TYPE A-B 250CM
1 ASSY RGB CA D-SUB 15P 3000MM
1 ASSY LAN CABLE 0200CM
(2)-4
(102)-4
(102)-4
(9)-2,EARTH
(1)-2
(1)-2
(3)-1
(3)-1
LOCK
? long enough?
131
7.13. ORP-2260UK FLOOR CENTRE ASSY
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
2
4
5
SPG-2200
SPG-2222UK
SPG-2223UK
1 ASSY ACCEL & BRAKE
1 ANTI FINGER TRAP PLATE LEFT
1 ANTI FINGER TRAP PLATE RIGHT
6
7
SPG-2224UK
FRI-2201
201 068-852216-0B
202 030-000820-SB
1
1
8
4
PEDAL GASKET
FOOT REST FRI
M8 WSHR 22OD FLT BLK
M8X20 BLT W/S BLK
203 050-U00800 4 M8 NUT NYLOK PAS
301 ORP-60011UK 1 WH BRAKE ACC EXT
UNDER (2)-1
(2)-4,(7)-4
(2)-4
(7)-4
132
7.14. ORP-4000UK ASSY MAIN BD
ITEM PART NO. QTY DESCRIPTION
2
4
5
6
843-0011D-02
105-5435
LB1111
610-0617
1 ASSY CASE BOX ORP EXP
1 GD DRIVE BRKT STD
1 STICKER PLEASE RECYCLE
1 GD-ROM DRIVE UNIT NAOMI
COMPONENT REF.
SHIP BOX WITH MACHINE
101 400-5443-01 1 SW REGU FOR CHIHIRO VA
106 280-A00964-WX 6 ROUTER TWIST D09 SO6.4 WOOD X size?
107 LB1101
201 000-P00416-W
1 STICKER WARNING BATTERY
11 M4X16 MSCR PAN W/FS PAS
GAME BD
(2)-4,(4)-3,(101)-4
203 012-P00410-F
307 600-7247-500
308 600-7159-039
309 HDT-60100UK
310 ORP-60006UK
4
1
1
N8X3/8" S/TAP FLG PAS
CABLE SCSI ST-L TYPE2 500MM
1 WIRE HARN JVS PWR 039CM
1 WH POWER GD ROM
WH MIDI B
(6)-4
312 ORP-60020UK 1 WH I/O BD PWER EXT B
133
7.15. ORP-6001UK ASSY CABLE RUN
ITEM PART NO. QTY DESCRIPTION
301 ORP-60018UK
302 ORP-60036UK
303 ORP-60017UK
1 WH I/O BRD PWR EXT
1 WH SIGNAL BRAKE LIGHT
1 WH AUDIO EXT
305 ORP-60047UK
306 ORP-60004UK
1 WH SPKR REAR EXT B
1 WH AC SUB CABI EXT
COMPONENT REF.
134
7.16. ORP-4100UK ASSY AMP BD
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
WOODEN BASE
3
5 837-13551-92
101 838-13616
102
838-13578
838-14174
1
1
PWR AMP 2CH & MIXER
I/O CONTROL BD FOR JVS
1 SERVO MOTOR DRIVE BD MIDI
105 211-5305 2 C JMPR SCKT (IMSA-9206H-GF) (3)-2
111 280-A01264-WX 11 ROUTER TWIST D12 SO6.4 WOOD X AMP BD BASE
112 280-A00964-WX 4 ROUTER TWIST D09 SO6.4 WOOD X AMP BD BASE
203 012-P00325 16 N4X1" S/TAP PAN PAS (3)-4,(5)-4,(101)-4,(102)-4
302
303
304 ORP-60009UK
305 ORP-60010UK
306
309
311
ORP-60007UK
ORP-60008UK
ORP-60022UK
ORP-60025UK
ORP-60028UK
312 FRI-61030UK
313 TOF-60011UK
1
1
1
1
WH 100V EXT MIDI
WH POWER I/O BRD
1 WH I/O BRD A
1 WH I/O BRD A/D
1 WH AUDIO A
WH AUDIO VOLUMES
WH AMP SPKRS A
1 WH EXT MOTOR A
1 WH EXT ENCODER A
135
7.17. ORP-4200UK ASSY ELEC BD
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
4 838-13142 1 AMP
5 SRT-1203UK 1 FAN BRKT UK
6 FN1012 3 MESH GUARD METAL 120mm FAN (101)-3
101 260-0011-02
102 560-5430UK
2 AXIAL FLOW FAN AC100V 50-60Hz AIRFLOW TOWARDS MOTOR
105 838-11856CE-02 1 CONNECT BD W/FUSE 6.3A CE
107 354081 11 TWIST LOK BHKL-450-4 HOLES IN BASE
108 354083 10 (A)TWIST N LOK BHKL-750-4 HOLES IN BASE
109 280-A00964-WX 12 ROUTER TWIST D09 SO6.4 WOOD X HOLES IN BASE
111 290190 9 TAPE-FOAM-20MM X 4.50MM
201 012-P00325
203 000-P00416-W
206 068-441616
302 ORP-60001UK
303 ORP-60002UK
14
4
4
1
1
N4X1" S/TAP PAN PAS
M4X16 MSCR PH W/FS PAS
M4 WSHR 16OD FLT PAS
WH CONN BRD
WH CONN BRD B
(4)-8,(103)-4,(105)-2
(102)-4
(102)-4
-101
306 ORP-60043UK 1 WH AC EXT
136
7.18. ORP-2400UK ASSY SEAT
137
ITEM
1
2
PART NO.
ORP-2401-AUK
SPG-2401-AUK
QTY DESCRIPTION
1 SEAT REAR COVER BLANK
1 UPPER SEAT BLANK
COMPONENT REF.
NCR-2401-AUK check type
STC-1603/NCR-2405/SPG-2403
6 NCR-2405 1
7 FRI-3307 1 FRONT TRAY COVER
8 NCR-2406
9 FRI-3309
10 STC-1612
12 STC-1608
13 STC-1609
15
16
18
21
DUT-2205
STC-1607
SPG-2401-BUK
SRT-2409
101 601-9059-91
102 601-9060-91
103 280-5297
104 130-5162-01
105 130-5172
1 REAR TRAY COVER
1
2
1
2
SHAKER BASE REAR
SP MOUNT BRKT
UPPER SEAT INSERT
SHOULDER PAD
1 SEAT RAIL L
1 SEAT RAIL R
STC-1606
STC-1613
STC-1610
(2)-1
(4)-1
INBETWEEN SPKR NETS &
SEAT
(1)-6
(15)-1
108 601-6981-009 1 CABLE L=009
109 280-A00900-A
201 030-000816-S
202 030-000850-SB
203 050-U00800
205 068-852216
206 000-T00408-0B
207
209
211
000-P00410-W
000-T00616-0B
060-F00400
212 050-U00400
214 012-P03512-F
216 FA400014
301 ORP-60031UK
4 ROUTER TWIST D9 ADH
4 M8X16 BLT W/S PAS
8 M8X50 BLT W/S BLK
8 M8 NUT NYLOK PAS
20
8
M8 WSHR 22OD FLT PAS
M4X8 MSCR TH BLK
13 M4X10 MSCR PAN W/FS PAS
4 M6X16 MSCR TH BLK
4 M4 WSHR FORM A FLT PAS
(6)-4
(2)-4,(3)-4
(101)-4,(102)-4
(2,3,6,101,102)-4EA
(7)-4,(8)-4
(9)-2,(104)-8,(EARTHS)-3
(108)-4
(105)-4
4 M4 NUT NYLOK PAS
8 N6X1/2" S/TAP FLG PAS
(105)-4
(16)-8
6 A NO.8X5/8" POZI FLANGE S/T SW (12)-3,(13)-3
1 WH SPKR REAR EXT
138
ITEM
7.19. ORP-3000UK ASSY FRAME BASE
PART NO. QTY DESCRIPTION
1 ORP-3001UK
101 601-5699UK13-01
102 MA1019
202 030-000620-S
203 060-F00600
1 FRAME BASE
6 LEG ADJ M16X130 1L/NUT
16 M6X20 BLT W/S PAS
16 M6 WSHR FORM A FLT PAS
COMPONENT REF.
(102)-16
(102)-16
139
7.20. ORP-INST-D ASSY INSTALLATION KIT ORP DX
ITEM PART NO. QTY DESCRIPTION COMPONENT REF.
1
4
6
7
9
10
20
23
ORP-3100UK
NCR-0002
ORP-0512UK
ORP-0513UK
ORP-0001UK
ORP-0002UK
422-0932DUK
440-CS0186UK
1
1
1
ASSY COIN CHUTE TOWER
2 JOINT BRKT CENTER
1 POP PANEL ORP DX
1 POP BRKT
JOINT BRKT FRONT CABI L
1 JOINT BRKT FRONT CABI R
1 PLAY INSTR SH ORP DX MULTI
STICKER C EPILEPSY MULTI
201 030-000830-SB 14 M8X30 BLT W/S BLK
202 068-852216-0B 14 M8 WSHR 22OD FLT BLK
203 060-F00800 3 M8 WSHR FORM A FLT PAS
WRAPPED & PLACED IN
FOOTWELL
(4)-8,(8)-2,(9)-2,(10)-2
(4)-8,(8)-2,(9)-2,(10)-2
(1)-3
207
209
212
213
214
215
060-F00600
050-F00600
030-000860-SB
000-P00516-WB
000-P00412-WB
068-441616-0B
401 PK0369
402 OS1019
408 509-5387
409 220-5484
2
2
3
2
6
6
1
3
1
1
M6 WSHR FORM A FLT PAS
M6 NUT FLG SER PAS
M8X60 BLT W/S BLK
M5X16 MSCR PAN W/FS BLK
M4X12 MSCR PAN W/FS BLK
M4 WSHR 16OD FLT BLK
INST KIT BOX ORP DX
SELF SEAL BAG 9X12.3/4
SW MICRO TYPE (AH71557K)
VOL CONT B-5K OHM
(8)-2
(8)-2
(1)-3
(2)-2
(6)-3,(7)-3
(6)-3,(7)-3
BRACKETS, BOLTS & MANUALS
SPARE - PADDLE SHIFTER
SPARE - HANDLE MECHA
413
416
417
540-0006-01
540-0007-01
540-0009-01
418 SAECE-xxx
1
1
1
WRENCH M4 TMP PRF
WRENCH M5 TMP PRF
WRENCH M8 TMP PRF
ORPD
140
7.21. ORP-0500UK ASSY BILLBOARD
ITEM PART NO. QTY DESCRIPTION
1
2
3
SPG-0501-YE
SPG-0502-YE
ORP-0503UK
1 BILLBOARD SIDE COVER L YELLOW
1 BILLBOARD SIDE COVER R YELLOW
1 BILLBOARD BOX
6 ORP-0506UK 1 SASH
8 ORP-0508UK 1 HOLE LID BILLBOARD
9
*1
10
ORP-0510UK
ORP-0510-AUK
ORP-0511UK
101 390-5695-30-AUK
102 LT1014
104 LB1102
105 LB1104
106 421-7501-16
107 280-A00900-A
201 000-T00408-0C
1
1
1
BILLBOARD PLATE ORP
BILLBOARD PLATE BLANK
STICKER BILLBOARD F LOWER
1 FL TRAY 100V 30W
1 TUBE FL 30W 36" DIA25mm
3 STICKER DANGEROUS VOLTAGE
1 STICKER CAUTION, HOT SURFACE
1 STICKER 110V 30W
5 ROUTER TWIST D9 ADH
11 M4X8 MSCR TH CRM
203 050-F00400
204 000-F00412
205 068-441616-0C
206 068-441616
207 000-P00412
301 NCR-60420UK
3 M4 NUT FLG SER PAS
4 M4X12 MSCR CSK PAS
6 M4 WSHR 16OD FLT CRM
2 M4 WSHR 16OD FLT PAS
2 M4X12 MSCR PAN PAS
1 WIRE HARN FL
COMPONENT REF.
(1)-3,(2)-3,(6)-3,(8)-2
(101)-2,(EARTH)-1
(1)-2,(2)-2
(1)-3,(2)-3
(101)-2
(TERRY CLIPS)
141
7.22. ORP-3100UK ASSY COIN CHUTE TOWER
ITEM PART NO.
1 VTS-HOD-D
2 ORP-3101UK
4 DYN-0010UK
6
7
DUT-0302UK
PP1087
10 NCR-1103UK
11 LB1103
QTY DESCRIPTION
1 VTS BOARD HOD
1 COIN CHUTE TOWER
1 COIN PATH PLATE
1 BOX CASH FOR MINI DOOR
2 STICKER CAUTION
201 000-P00408-W
202 050-F00400
203 000-T00412-0B
301 ORP-60042UK
302 LM1006LOR
11 M4X8 MSCR PAN W/FS PAS
1 M4 NUT FLG SER PAS
4 M4X12 MSCR TH BLK
1 LOOM COIN MECH LAMP
COMPONENT REF.
NCR-1101UK
(10)-1,(2)-1 INSIDE TOP
AREA
(1)-4,(6)-5,(10)-2
COINCHUTE
(4)-4
142
8. APPENDIX A - ELECTRICAL SCHEMATIC
THE WIRE COLOUR CODE IS AS FOLLOWS:
PINK
B
BROWN
D
Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters:
1 RED
BLUE
3
GREEN
5
ORANGE
BLACK
9
If the right hand side numeral of the code is 0, then the wire will be of a single colour shown by the left hand side numeral (see the list above).
Note 1: If the right hand side alphanumeric is not 0, that particular wire has a spiral colour code. The left hand side character shows the base colour and the right hand side one, the spiral colour.
[Example] 51------------- WHITE/RED = WHITE wire with RED stripes
Note 2: The character following the wire colour code indicates the size of the wire.
The following pages contain the electrical schematic for this machine.
143
LOCATE A3 SCHEMATIC DRAWING 1 HERE
144
LOCATE A3 SCHEMATIC DRAWING 2 HERE
145
LOCATE A3 SCHEMATIC DRAWING 3 HERE
146
SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG
Telephone: +44 (0) 1372 731820
Fax: +44 (0) 1372 731849
SEGA 2004
147
230V AC MAINS
OUTSIDE
WORLD
A
T0 (2/3)
POS: C1
0V
EP 1302
IEC INLET
5A T
514-5078-5000
ORP-60033UK
20L
C0L
43K
SW 1109
20L
C0L
NOISE FILTER
EP 1382
SWITCH
43K
ORP-60033UK
20L
C0L
4
5
6
1
2
3
P C
M&L
ORP-60043UK
3
4
5
6
1
2
P C
M&L
0V
230V
PRIMARY
EARTH
X
T0 (3/3)
POS: 4C
TRANSFORMER
560-5430UK
ORP-2070UK AC UNIT
ORP-4000UK
ASSY MAIN BRD
F
T0 (2/3)
POS: C2
(SMPSU)
ORP-3020UK
100V@5A
0V
ASSY BASE BOX
0V
0V
0V
0V
ORP-60004UK
ORP-4100UK ASSY AMP BOARD
ORP-60008UK
E
T0 (2/3)
POS: C4
N
T0 (3/3)
POS: A5
C
T0 (3/3)
POS: D2
D
T0 (3/3)
POS: D3
Q
T0 (3/3)
POS: G5
B
T0 (2/3)
POS: C3
U-P
10
50
50
D5
75
32
RE
WH
RE
WH
SH
U-P
91
92
50
600-7141-250
X2
ORP-60010UK
CN 6
837-13551-92
I/O CONTROL
BRD FOR JVS
ORP-60009UK
43
45
46
49
25
26
27
41
21
22
23
24
14
17
19
20
50
51
53
54
55
56
59
7
10
11
12
13
3
4
1
2
30
30
18
75
D5
32
A8
10
91
B5
92
30
50
50
50
50
50
15
30
30
30
30
C P
1
2
U-P(RED)
DK
10K
C P
1
2
3
4
U-P(YELL)
C P
1
4
5
6
2
3
U-P
90L
C0L
C0L
90L
70K
80K
80K
70K
P C
30K
30K
U-P
V
T0 (3/3)
POS: C5
ORP-60037UK
ORP-4000UK
ASSY MAIN BD
ORP-3020UK
ASSY BASE BOX
ORP-4200UK ASSY ELEC BRD
ORP-60044UK
VH
ORP-A838-001UK
BRAKE LIGHT
CONTROLER
JP2
+12V
I/P
GND
GND
5
6
3
4
1
VH
2
JP1
10
80
50
58
ORP-60050UK
ORP-60036UK
(ORP-6001UK)
ORP-60003UK
30K
30K
3
4
1
2
5
6
7
JST
CN1
CN3
838-11856CE-02
CONN BRD
AL
BL
U-P WHT
AL
AL
BL
BL
43L
1
A2
Z
T0 (2/3)
POS: C2
VH
400-5421-05012Y
PSU 12V 4.3A
LCA50S-12-Y
VH
ORP-60002UK
CN2
U-P BLK
6
7
4
5
8
1
2
3
9
ORP-60045UK
BL
AL
AL
AL
BL
BL
6
7
4
5
8
2
3
1
P C
9
U P
BL
BL
BL
AL
AL
AL
A1
U P
C
1
43L
ORP-60001UK
838-14174
DRIVER BD
SH
RE
WH
RE
WH
NH CN2
SG
80%
SG
60%
TXD
TXD_R
RXD
RXD_R
ORP-60010UK
ORP-60007UK
DK
C P
1
10K
90K
C0K
C0K
90K
70K
80K
80K
70K
2
6
7
8
3
4
5
9
10
U-P
BLACK
R
T0 (2/3)
POS: G1
U P
C
1
43L
EARTH
PLATE
ASSY PTV
S
T0 (2/3)
POS: C6
ORP-60007UK
601-8956-01
FRI-61030UK
HUB
601-11071-IS
SW HUB PCI FX-081S
AK
BK
U-P
NOT
USED
1 2 3 4 5 6 7 8
K
T0 (3/3)
POS: A4
PI
RE
WH
BL
WH
GR
WH
BK
WH
50
TOF-60011UK
PI
RE
WH
BL
WH
GR
WH
BK
WH
50
L
T0 (3/3)
POS: A4
38
40
58
M
T0 (3/3)
POS: A5
ORP-0000UK
DRAWN CHKD
CW
09/12/04
OUTRUN 2 SPECIAL DLX
SCHEM. 1/3
400-5443-01
SW REGU FOR CHIHIRO
ORP-60020UK
P C
ORP-60018UK
(ORP-6001UK)
ORP-4100UK ASSY AMP BRD
A
TO (1/3)
POS: A2
ORP-4100UK
ASSY AMP BRD
ORP-60023UK
ORP-2050UK
ASSY FRONT CABI
DK
10K
90K
C0K
C0K
90K
70K
80K
80K
70K
1
2
3
4
5
6
7
8
9
10
U-P BLACK
R
TO 1/3
POS: G1
ORP-60021UK
ORP-3020UK
ASSY BASE BOX
F
TO (1/3)
POS: B2
ORP-60024UK
JST VL
Y
TO (1/3)
POS: E3
(GAME
BD FAN)
38
48
58
Z
TO (3/3)
POS: XX
32
42
52
843-0011D-02
ASSY CASE BOX ORP EXP
NH
HDT-60100UK
ORP-4000UK
ASST MAIN BD
CN9
4
5
6
1
2
3
7
NH
10
40
50
40
10
40
50
40
ORP-60017UK
(ORP-6001UK)
RE
WH
RE
WH
SH
ORP-60006UK
RE
WH
RE
WH
SH
1
2
3
4
5
6
U P
P C
RE
WH
RE
WH
SH
ORP-60019UK
(ORP-6001UK)
RE
WH
RE
WH
SH
1
2
3
4
5
6
U P
P C
B
E
TO (1/3)
POS: A3
TX/RX
LAN PORT C
600-7247-500
10
30
50
50
1
2
3
4
5
6
12V
12V
5V
5V
GND
GND
610-0617
GD ROM
DRIVE UNIT
S
TO (1/3)
POS: G3
EARTH
PLATE
ORP-60026UK ORP-60026UK
P C
U-P
H
TO (3/3)
POS: C1
ORP-60028UK
73
93
75
95
J
TO (3/3)
POS: B1
ORP-2050UK
ASSY FRONT CABI
838-13616
AC17V
0V
0V
AC17V
JST VH
90K
C0K
C0K
90K
31
41
51
ORP-60025UK
ORP-4100UK ASSY AMP BD
200-5788-31
PROJECTION DSPL T 50TYPE 31K
ORP-1000UK ASSY PTV
ORP-0000UK
DRAWN
CW
09/12/04
CHKD
ORP-0500UK
EARTH
PLATE
43U
NCR-60420UK
43U
LT1014-FL UNIT
FL 30W
36" DIA 25mm
390-5695-30-AUX
2x43U
OUTRUN 2 SPECIAL DLX
31
41
51
32
42
52
38
48
58
BLUE
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TO 3/3
POS: G4
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TO (2/3)
POS: B2
JST VL
ORP-3020UK
ASSY BASE BOX
CTF-60019UK
M
~
(BACK
DOOR
FAN)
SCHEM. 2/3
ORP-2050UK ASSY FRONT CABI
ORP-60030UK ORP-60029UK
J
TO (2/3)
POS: G4
H
TO (2/3)
POS: G3
U-P
ORP-60047UK
(ORP-6001UK)
U-P
ORP-60031UK
ORP-60032UK
M
TO (1/3)
POS: G6
N
TO (1/3)
POS: A4
ORP-2100 ASSY SW PLATE
18
15
A8
A5
ORP-60030UK
PADDLE UP
PADDLE DWN
FRI-2600
PADDEL SHIFT
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TO (1/3)
POS: G4
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POS: G5
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91
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E8
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WH
ORP-60012UK
38
20
58
38
80
58
ORP-60011UK
38
20
58
38
80
58
ORP-2050UK
ASSY FRONT CABI
15
30
18
A8
A5
50
3
4
1
2
5
10
11
12
8
9
6
7
15
30
18
A8
A5
50
FRI-61063
ORP-2050UK ASSY FRONT CABI
SPG-2200
ASY BRAKE & ACCEL
ORP-2400UK ASSY SEAT
ORP-60014UK
C
TO (1/3)
POS: A4
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BL
WH
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8
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TO (1/3)
POS: A5
TO (1/3)
POS: F2
TO (1/3)
POS: E3
A2
A1
P
C
ORP-2350UK
ASSY REAR CABI
12 X 12V 2.2W
WEDGE TYPE
BULB
V
T0 (2/3)
POS: C2
ORP-2260UK
FLOOR CENTRE
ASSY
ORP-3100UK ASSY COIN CHUTE TOWER
E162690
CABLE
COUNTER IMPULSE
EP1003
1 2 3 4 5 6 7 8 9 10
VTS-HOD
SPEAKERS
FRONT (BGM)
SPEAKERS
REAR (SE)
MONEY CONTROLS
SR3 COIN MECH
L
AMP CST 100
1
2
LM1006 LAMP
BASS SHAKERS
FRONT & REAR
TEST
SERVICE
N/U
VOL 1
VOL 2
VOL 3
STATUS SERVICE
C
C
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4
5
1
2
6
7
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9
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32
38
50
52
58
10
31
39
51
D5
41
75
ORP-0000UK
TEST/SERVICE/CREDIT/VOLUMES CONTROLLER
DRAWN CHKD
CW
09/12/04
EARTH MAP
AC BRKT
M4 M4
M4 M4 M4 M4
ORP-60042UK
ORP-60042UK
OUTRUN 2 SPECIAL DLX
102
M4
M4
M4
M5
BASE BOX
COIN CHUTE TOWER
HANDLE MECHA
TRANSFORMER
ORP-60027UK
31
41
51
32
42
52
38
48
58
P C
5
6
7
8
9
10
1
2
3
4
32
42
52
38
48
58
31
41
51
U-P BLUE
ORP-2050UK
FRONT CABI
ASSY
31
41
51
32
42
52
38
48
58
P C
8
9
6
7
3
4
1
2
5
P
TO (2/3)
POS: G5
10
50
50
D5
75
39
P C
3
4
5
6
1
2
U-P
ORP-60013UK
10
50
50
D5
75
39
P C
3
4
5
6
1
2
U-P
Q
TO (1/3)
POS: A5
SCHEM. 3/3
advertisement
Key Features
- Realistic graphics
- Real-world track environments
- Multiple game modes
- Single and two-player support
- Supports multiple car selections
Frequently Answers and Questions
How many players can play OutRun 2 Special Tours Deluxe?
What are the different game modes available?
What types of cars are available in OutRun 2 Special Tours Deluxe?
Related manuals
advertisement
Table of contents
- 5 BEFORE USING THIS PRODUCT
- 6 Inspections Immediately After Transporting The Product To The Location
- 8 INTRODUCTION TO THIS SERVICE MANUAL
- 9 INSTALLATION AND SERVICE INSTRUCTIONS
- 9 Handling And Installation Precautions
- 10 Coin Handling
- 10 Name of Parts
- 11 Accessories
- 12 How To Use The Chihiro Board Carton Box
- 12 Instructions
- 14 How To Use The Carton Box (GD-ROM Drive)
- 15 Assembly Instructions
- 17 Assembling The POP To Billboard
- 18 Assembling The Billboard To PTV
- 19 Assembling PTV To Main Cabinet
- 21 Assembling The Coin Tower
- 22 Securing In Place
- 23 Coin Handling Installation
- 24 Wiring connections
- 25 Turning On The Power
- 26 Assembly Check
- 26 Memory Test
- 27 CRT Test
- 28 Moving The Machine
- 29 Fuses
- 30 Maintenance
- 31 Handle Mecha
- 31 Access To The Handle Mecha’s VR
- 31 Replacing and Adjusting The Handle Mecha’s V.R
- 32 Adjusting the VR
- 32 Replacing the VR
- 33 Greasing
- 34 Accelerator & Brake
- 34 Removing the Accelerator & Brake
- 35 Adjusting the V.R
- 36 Replacing the V.R
- 36 Greasing
- 37 Paddle Shift
- 37 Replacing Paddle Shift Microswitches
- 39 Replacement Of Fluorescent And Other Lamps
- 39 Fluorescent Lamp Replacement
- 40 Start / View Change Bulb Replacement
- 41 Brake Light Bulb Replacement
- 41 LED Strip Replacement
- 42 Cleaning The Cabinet Surfaces
- 42 Seat (Greasing To Seat Rail Portion)
- 43 Troubleshooting
- 43 Troubleshooting (When No Error Message Is Shown)
- 46 Game Board
- 46 Removing The Game Board Assembly
- 47 Removing The GD-ROM Drive
- 48 Removing The Game Board
- 49 Composition of the Game Board
- 50 Replacing The Main Board Battery
- 51 Replacing The Media Board Battery Pack
- 54 Shipping The Game Board
- 56 Shipping The Media Board
- 57 Shipping The GD-ROM Drive
- 58 Machine Set Up
- 59 Network Play
- 64 Periodic Check and Inspection
- 65 GAME DESCRIPTION
- 66 Basic Controls
- 67 Game Outline
- 68 Setup Screen Order And Contents
- 68 Versus Mode Entry
- 68 Closing Versus Mode Entry
- 69 Single Player Setup
- 69 (1) Player’s Car Selection
- 69 Changing the Car Colour
- 70 Transmission Selection
- 71 Game Mode Selection
- 72 Game Mode Selection – 15 Continuous Course Mode
- 73 Settings Selection (Time Attack Mode only)
- 74 BGM Selection
- 76 Versus Play Setup
- 76 Versus Stage Selection
- 77 Versus Stage Selection (15-Continuous Course Mode)
- 78 Player's Car Selection
- 79 Transmission Selection
- 79 BGM Selection
- 79 Special Controls
- 80 Game Instructions
- 80 Common Features in All Modes
- 80 Display Breakdown (All Modes)
- 81 Game Controls (All Modes)
- 82 Single Player: OutRun Mode
- 82 Display Breakdown
- 82 Game Instructions
- 83 Single Player: Heart Attack Mode
- 83 Display Breakdown
- 83 Game Instructions
- 84 Single Player: Time Attack Mode
- 84 Display Breakdown
- 84 Game Instructions
- 86 Versus Play
- 86 Display Breakdown
- 86 Game Instructions
- 87 15-Continuous Course Mode
- 87 Display Breakdown
- 87 Game Instructions
- 88 Game Pause
- 89 Name Entry And Internet Ranking
- 89 1. Name Entry
- 90 Internet Ranking
- 91 Character Introductions
- 92 MAINTENANCE INSTRUCTIONS
- 92 Explanation of Test and Data Display
- 93 VTS Assembly
- 94 System Test Mode
- 94 System Test Menu Mode
- 95 Media Board Test
- 96 System Information
- 97 JVS Test
- 99 Sound Test
- 100 C. R. T. Test
- 101 System Assignments
- 101 Coin Assignments
- 102 Coin/Credit Setting (Coin Chute Common Type)
- 103 Coin/Credit Setting (Coin Chute Individual Type)
- 104 Manual Setting
- 105 Sequence Setting
- 106 Bookkeeping
- 108 Backup Data Clear
- 109 ROM BD Test
- 109 Clock Setting
- 110 Game Test Mode
- 111 Input Test
- 112 Output Test
- 113 Drive Board Test
- 114 Game Assignments
- 117 DESIGN RELATED PARTS
- 118 PARTS LIST
- 118 Assembly Structure
- 119 ORP-0000UK TOP ASSY OUTRUN SPECIAL TOURS DX
- 120 ORP-1000UK ASSY PTV
- 121 NCR-0600UK ASSY FRONT PANEL
- 122 ORP-2000UK ASSY MAIN CABI
- 123 ORP-2050UK ASSY FRONT CABI
- 126 ORP-2070UK ASSY AC UNIT
- 127 ORP-2027UK CONTROL PANEL COVER R
- 128 ORP-2028UK ASSY BULK BOARD COVER
- 129 ORP-2080UK ASSY CTRL PANEL COVER F
- 130 ORP-2350UK ASSY REAR CABI
- 132 ORP-3020UK ASSY BASE BOX
- 133 ORP-2260UK FLOOR CENTRE ASSY
- 134 ORP-4000UK ASSY MAIN BD
- 135 ORP-6001UK ASSY CABLE RUN
- 136 ORP-4100UK ASSY AMP BD
- 137 ORP-4200UK ASSY ELEC BD
- 138 ORP-2400UK ASSY SEAT
- 140 ORP-3000UK ASSY FRAME BASE
- 141 ORP-INST-D ASSY INSTALLATION KIT ORP DX
- 142 ORP-0500UK ASSY BILLBOARD
- 143 ORP-3100UK ASSY COIN CHUTE TOWER
- 144 APPENDIX A - ELECTRICAL SCHEMATIC
- 144 WIRE COLOURS
- 144 ELECTRICAL SCHEMATIC