- Sports & recreation
- Target & table games
- Bay Tek Games
- Alley Ooop Street Ball
- Service manual
- 22 Pages
Bay Tek Games Alley Ooop Street Ball Service Manual
Alley Ooop Street Ball is a redesigned alley bowler with a shortened ramp and smaller footprint. It features readily accessible game settings controls at the front of the game, making it easy to adjust. You can pair Alley Ooop with the Fireball Fury and a progressive sign to create a fun and engaging alley lineup.
advertisement
Assistant Bot
Need help? Our chatbot has already read the manual and is ready to assist you. Feel free to ask any questions about the device, but providing details will make the conversation more productive.
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200
TABLE OF CONTENTS
FACTORY CONTACT INFORMATION 2
INTRODUCTION 4
SPECIFICATIONS 5
SAFETY PRECAUTIONS 5
QUICK SET-UP
DIP SWITCH SETTINGS
MAIN MENU OPERATIONS
COINS PER PLAY
6-7
8
9
10
10
10
DIVIDE BY 2 TICKET DISPENSING
FIXED TICKET PAYOUT
BALLS PER GAME
STORED CREDITS/ TICKETS OWED
NEXT GAME START DELAY
RESTORE FACTORY SETTINGS
PINOUT DIAGRAMS
MAINTENANCE LOG
11
11-12
13
13
13
14
14
15
15
16
17
17
17
18-20
21
TECH SUPPORT 22
WARRANTY 23
3
WELCOME TO: ALLEY-OOOP
SWISH!
Score big time with the super-fly Alley Ooop Street Ball!
With a completely redesigned cabinet and graphics packages, Alley
Ooop is sure to be a slam dunk in your game room!
With a shortened ramp and smaller overall footprint, this new-age alley bowler provides all the “ooop” while taking up less room. The game settings controls are now readily accessible right at the front of the game, making it simple and quick to adjust to your needs!
Pair up the Alley Ooop with our hot, newly redone Fireball Fury to round out your alley lineup, and add a sleek updated progressive sign to pump up the revenue!
Please take a moment to read through this manual and be sure to contact our factory if you have any questions, or would like some more information.
Your business is important to us and we hope you enjoy this game as much as we do!
Your Friends at Bay Tek Games
GAME INSPECTION
Inspect the game for any damaged, loose, or missing parts. If damage is found, please contact your freight carrier first. Then, contact Bay Tek Games
Service Department at 920.822.3951 or e-mail them at [email protected] for further assistance.
4
SPECIFICATIONS
WEIGHT
WEIGHT 675 lbs.
SHIP WEIGHT 755 lbs.
POWER REQUIREMENTS
INPUT VOLTAGE RANGE 110 to 120 VAC or 220 to 240 VAC
DIMENSIONS
WIDTH 49”
DEPTH
HEIGHT
32 1/4”
91”
INPUT FREQUENCY RANGE
OPERATING TEMPERATURE
80 - 100 Degrees Fahrenheit
26.7 - 37.8 Degrees Celsius
50 HZ
MAX START UP
CURRENT
1.6 AMPS @ 115 VAC
0.8 AMPS @ 230 VAC to 60 HZ
OPERATING
CURRENT
1.3 AMPS @ 115 VAC
.65 AMPS @ 230 VAC
SAFETY PRECAUTIONS
DANGER
DO NOT perform repairs or maintenance on this game with the power ON. Unplug the unit from the wall outlet or shut off the power at the power strip located inside the game cabinet.
WARNING
Use of flammable substances can cause severe burns or serious injury.
Always use NON-FLAMMABLE solvents for cleaning.
DO NOT use gasoline, kerosene, or thinners.
CAUTION
Lifting heavy objects can cause back, neck, or other injuries. Be sure adequate lifting and moving devices are available when unloading, unpacking, and moving this game.
ATTENTION
Be sure the electrical power matches the game requirements. See the serial number decal located on the back of the game cabinet. Always plug game into a grounded circuit. If the supply cord is damaged, it must be replaced by a special cord or assembly available from the manufacturer or its service agent.
5
QUICK SET-UP GUIDE
1. Place the target cabinet in its desired location
2. Push the ramp cabinet to about a foot from the front of the target cabinet
3. Remove the white phone cable connector from the cashbox, and plug in both phone cables
4. Plug in the remaining 2 cables to connect the target and ramp cabinets
5. Push the ramp up flush against the target
6
QUICK SET-UP GUIDE
5. Drop the 9 balls into the target
6. Slide the acrylic faceplates into the grooves in the display portion of the target cabinet, and secure with included
1 5/8” screws
7. Plug the power cord into the back of the target cabinet and into a standard 110v electrical wall outlet
Congratulations! You’re Ready To Roll!
7
DIP SWITCH SETTINGS
Access the dip switches on the main board inside the front door of the ramp.
*Factory default settings are highlighted in gray.
DIP 4
DO NOT ADJUST ON OFF
DIP 3
DO NOT ADJUST
DIP 2
DIP 1
JERSEY– SINGLE CREDIT/
SAVED TICKETS
PROGRESSIVE SIGN ENABLE
(REQUIRES SOFTWARE UPDATE)
8
ON
ON
ON
OFF
OFF
OFF
DETAILED OPERATIONS
MAIN MENU
1. Access the main menu by pressing the
“MENU BUTTON” inside the front door of the ramp and holding down for 4 seconds.
2. Scroll through the menu options shown on the 4-digit display by pressing the “MENU
BUTTON” repeatedly.
3. Press the button to enter and scroll through sub-menus (defined below).
n1 n2 n3
Coins Per Play
Game Volume
Attract Mode Volume
n14 n15 n16
0- [N/A]
0- [N/A]
1- [N/A]
n4
Attract Mode Timing
n17
Ball Timeout
n5
Ticket Patterns
n18
0- [N/A]
n6
Mercy Tickets
n19
0- [N/A]
n7 n8
Divide By Two
Ticket Dispense
Fixed Ticket Payout
(New Jersey Law)
n20 n21 n9
Stored Credits/ Tickets Owed
n22
Next Game Start Delay
Display Last Score
Statistics
n10
Balls Per Game
n23
Reset Statistics
n11 n12 n13
0- [N/A]
0- [N/A]
0- [N/A]
n24 n25
Restore Factory Settings
Diagnostics
9
N1– COINS PER PLAY
Scroll through the n1 menu with the “menu select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n23 to exit the menu.
*Factory default settings are highlighted in gray.
CREDITS
PER PLAY
PRICE
PER PLAY
1 2 3 4 5 6 7 8
$.25 $.50 $.75 $1.00 $1.25 $1.50 $1.75 $2.00
N2– GAME VOLUME CONTROL
Scroll through the n2 menu with the “menu select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n23 to exit the menu.
*Factory default settings are highlighted in gray.
0
(OFF)
1 2 3 4 5 6 7
This control is for the volume of the game while it is being played, or after a coin has been inserted.
A “boink” noise will play an example volume while scrolling through the volume levels.
N3– ATTRACT VOLUME CONTROL
Scroll through the n3 menu with the “menu select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n23 to exit the menu.
*Factory default settings are highlighted in gray.
0
(OFF)
1 2 3 4 5 6 7
This control is for the volume of the game
while it is NOT being played.
This game plays fun sounds to lure customers to play.
A “boink” noise will play an example volume while scrolling through the volume levels.
10
N4– ATTRACT SOUND TIMING
Scroll through the n4 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
ATTRACT
SOUNDS
PLAY
EVERY:
OFF SECONDS MINUTES
N5– TICKET PATTERNS
Scroll through the n5 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
4
5
6
7
8
0
1
2
3
PATTERN
#
0
–
4k
5k
–
9k
10k
–
14k
15k
–
19k
20k
—
29k
SCORE:
30k
–
39k
40k
–
49k
TICKETS:
50k
–
59k
60k
–
69k
70k
–
79k
80k
–
89k
90k
NO TICKETS (enables printer if connected)
11
N5– TICKET PATTERNS, CONT
17
18
19
13
14
15
16
9
10
11
12
23
24
25
20
21
22
PATTERN
#
0
–
4k
6
5k
–
9k
10k
–
14k
15k
–
19k
SCORE:
20k
—
29k
30k
–
39k
40k
–
49k
TICKETS:
50k
–
59k
60k
–
69k
70k
–
79k
80k
–
89k
90k
8 10 12 14 16 18 20 22 24 26 250
0 0 1 1 2 2 3 4 5 6 8 10
2 4 6 8 10 12 14 16 18 20 50 50
2 6 10 14 18 22 26 30 34 38 46 46
5 6 7 8 10 12 14 16 18 20 22 250
6 7 8 9 10 12 13 14 16 18 20 50
6 7 8 9 10 12 15 20 25 30 50 250
6 9 12 15 18 21 24 27 30 33 36 50
6 8 10 12 14 16 18 20 22 24 26 250
6 8 10 12 14 16 18 20 22 24 26 250
12
N6– MERCY TICKETS
Scroll through the n6 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
Mercy tickets are given per game, no matter what the player scores.
0 1 2 3 4 5 6 7 8 9
N7– DIVIDE BY 2 TICKET DISPENSE
Scroll through the n7 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
This setting is used when a facility places a value of “2” on each individual ticket dispensed. This game truncates the ticket value to the lower number
(for example: 5 tickets won/ value of 2= 2 physical tickets)
OFF ON
0 1
N8– FIXED TICKET PAYOUT
Scroll through the n8 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
In areas where it is required, when enabled, the game will give only the specified amount of tickets per game.
This setting will override any ticket pattern (n5) or mercy tickets (n6) selected.
13
N9– STORED CREDITS/ TICKETS OWED
Scroll through the n9 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
This function enables the game to remember credits available and tickets owed when the game is powered off and turned back on.
*this option is overridden and always enabled if DIP 2 is ON (see page 8)
0 1
OFF ON
N10– BALLS PER GAME
Scroll through the n10 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
3 4 5 6 7 8 9
N11– LEAGUE FREE PLAY
[0]- Does not apply to Alley Ooop
N12– SCORE FOR REWARD COUPON #1
[0]- Does not apply to Alley Ooop
N13– SCORE FOR REWARD COUPON #2
[0]- Does not apply to Alley Ooop
N14– SCORE FOR REWARD COUPON #3
[0]- Does not apply to Alley Ooop
N15– SCORE FOR REWARD COUPON #4
[0]- Does not apply to Alley Ooop
14
N16– PRINTER CUTTER ON/0FF
[0]- Does not apply to Alley Ooop
N17– BALL TIMEOUT
Scroll through the n17 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
This setting will cause the game to score a zero for an unrolled ball if not rolled within the set amount of time.
This only goes into effect after the game has been coined up.
OFF SECONDS
0 30 1
MINUTES
2 3 5
N18– PRINT SCORE OPTION
[0]- Does not apply to Alley Ooop
N19– GAME START BUTTON OPTION
[0]- Does not apply to Alley Ooop
N20– NEXT GAME START DELAY
Scroll through the n20 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
This setting will wait the selected number of seconds after a game is completed before starting another game or returning to attract mode.
5 6
SECONDS
7 8 9 10
15
N21– DISPLAY LAST SCORE
Scroll through the n21 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
When enabled, this setting will display the last score rolled during attract mode instead of scrolling zeros
0 1
OFF ON
N22– GAME STATISTICS
Scroll through the n22 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling through the remaining menus past n25 to exit the menu.
S1
Total Games Played
S2
Total Tickets Dispensed
S3
Average Tickets per Game
S4
Scoring Bucket 1 (0-50k points)
S5
Scoring Bucket 2 (60k-100k points)
S6
Scoring Bucket 3 (110k-150k points)
S7
Scoring Bucket 4 (160k-200k points)
S8
Scoring Bucket 5 (210k-300k points)
S9
Scoring Bucket 6 (310k-400k points)
S10
Scoring Bucket 7 (410k-500k points)
S11
Scoring Bucket 8 (510k-600k points)
S12
Scoring Bucket 9 (610k-700k points)
S13
Scoring Bucket 10 (710k-800k points)
S14
S21
Scoring Bucket 11 (810k-890kpoints)
S15
Scoring Bucket 12 (900k points)
S16
N/A
S17
N/A
S18
N/A
S19
N/A
S20
N/A
N/A
N23– RESET STATISTICS
Hold down the “select” button for 3 seconds to clear the statistics in n16.
The display will show the status of the statistics clear.
Once the statistics are reset, all stats 1-17 will be cleared to 0.
16
N24– DIAGNOSTICS MODE
Diagnostics mode allows each target and ball counter to be tested for sensor function.
When a sensor or switch is activated, it’s specified number will appear on the display.
No switches closed displays a dash ‘-’ and should be the default.
If more than one switch is closed, the display will cycle through them.
Sensor/ Component Display Reading
50,000 point target (left)
100,000 point target
50,000 point target (right)
3000 point target (left)
6000 point target
3000 point target (right)
1000 point target (left)
2000 point target
1000 point target (right)
Ball trough
Ball release
Low ticket switch
Coin acceptor switch
Dollar bill acceptor
9 b r
L
C d
5
6
7
8
1
2
3
4
N25– RESTORE FACTORY SETTINGS
In the N25 menu, hold down the “select” button for 3 seconds to restore all settings to factory default.
The left side display will show the status of the reset.
DISPLAY READS:
STATUS:
-- dEF
NOT RESTORED RESTORED
17
MAINBOARD PINOUT
18
MAINBOARD PINOUT GUIDE
19
MAINBOARD PINOUT GUIDE
20
MAINTENANCE LOG
If you need to make repairs or order replacement parts, it is a good idea to keep a log.
Below is a chart you can use to track repairs and maintenance.
DATE MAINTENANCE PERFORMED PARTS ORDERED INITIALS
21
TECHNICAL SUPPORT
Excellent customer service is very important to Bay Tek Games! We know that keeping your games in great operating condition is important to your business. When you need us, we are here to help.
You can call us for free technical assistance, and you can count on us to have parts on-hand to support your game. When you do need us, it’s important that you know what to expect. We offer options that fit your needs.
Electronics / Circuit Boards - Repair Options
Repair & Return – If you have Circuit Board issues with your Bay Tek game, you can send the board to us and we’ll repair it right away. Most items sent to us are repaired and returned to you within two days. This option is your best value as we offer this fast turn-around service at the most reasonable price.
Advance Replacement – If you have Circuit Board issues with your Bay Tek game, but you don’t have time to send in your board in for repair, give us a call and ask for an Advance Replacement.
We’ll send you a replacement board that same day (pending availability). When you get your new board, just repackage the defective board in the same box and send it back to us. We make it easy by including a UPS Return Shipping label for you to put on the box (not available for international shipments). This is your best option when you need to get you game up and running as quickly as possible!
Spare Parts – Take matters into your own hands and purchase new spare Circuit Boards for your
Bay Tek games. Many of our games share the same main-board electronics. This means you can buy one set of spare electronics to support many of your Bay Tek games. Spare boards allow you to get your game up and running the quickest and provide you a valuable troubleshooting option.
Call our technicians to get recommendations for what you should keep on hand for spare parts!
Technical Support
:
“You” are the best tool for troubleshooting! Your abilities to understand the game and your skills to repair the game are invaluable to us! If you need help, you know you can call us. It’s not easy to diagnose a game remotely by phone, but our technicians do a great job. They’ll need your help to perform some troubleshooting steps and convey to them exactly what’s happening with your game.
Returns, Credits, & Fees:
NOTICE! ALL ITEMS being sent to Bay Tek Games for repair or return, etc. require prior Return
Authorization! Bay Tek Games will provide a Product Return Form with an authorizing Ticket Number for each item to be returned. Please be certain to include this document with all shipments!
Late Fees and Non-Return Fees - Advance Replacement and Warranty Replacement items require the defective items to be returned by Bay Tek games promptly to avoid Late Fees. We would expect items to be returned with 10 working days. Late fees are invoiced monthly. Late fees are nonrefundable under any circumstance! Any item not returned within 90 days will be invoiced in full as a replacement part!
Bench Fees - Bench fees will apply for each electronic item returned to Bay Tek Games (this includes unused Advance Replacement items). This charge covers our cost to inspect, evaluate and retest each item. Please note that returned items that do not pas our tests will be charged accordingly as replacement items or advance replacements.
Restocking Fees - Unused items returned for credit will be credited minus a restocking fee. Items must be returned with in 30 days of purchase in order to qualify for any credit amount. No shipping charges will be credited.
22
WARRANTY
Bay Tek Games warrants to the original purchaser that all game components will be free of defects in workmanship and materials for a period of 6 months from the date of purchase. If you fill out the registration card in the cashbox of the game, Bay Tek will add another 3 months to your warranty, free of charge.
Bay Tek Games will, without charge, repair or replace defective component parts upon notification to the parts/service department while the game is under warranty.
Warranty replacement parts will be shipped immediately, via ground service, along with a Product Return Form for the return of defective parts.
Defective parts must be shipped back to Bay Tek Games unless otherwise instructed. Items not returned to Bay Tek Games will be invoiced as replacement parts.
This warranty does not apply in the event of any misuse or abuse to the product, or as a result of any unauthorized repairs or alterations. The warranty does not apply if any serial number decal is altered, defaced, or removed from its original position.
ATTENTION
In order to maintain the safety & other compliance certifications of the game, ONLY approved parts may be used. For approved parts, refer to the parts list in this manual.
Should you need your game serviced, determine the serial number from the decal placed on the front of this manual, or locate it on the back of the game. Then contact our Service Department at: 920.822.3951 or e-mail: [email protected]
NON-WARRANTY
Options and estimated charges will be provided to you for your approval.
Please remember that any items being sent to Bay Tek Games must include prior return authorization from our Parts & Service Department. This approval will include a
Product Return Form which is required to be included with any incoming shipments.
Repaired parts will be shipped back using the same method in which they were received. Repairs are warranted for 30 days from the date of return shipment.
23
advertisement
Key Features
- Redesigned cabinet and graphics
- Shortened ramp and smaller footprint
- Accessible game settings controls
- Compatible with Fireball Fury and a progressive sign