Endorphin.es Queen of Pentacles Manual
Endorphin.es Queen of Pentacles is a versatile drum synthesizer that combines analog and digital sound generation with extensive effects processing. Its 7-voice hybrid drum kit includes 3 analog noise-based drums and 4 sample-based drums, each with dedicated outputs. The on-board effects processor features 8 types of effects with adjustable parameters. Additionally, the Queen of Pentacles has a built-in stereo filter with resonance and cutoff controls, as well as a master volume control with a saturation boost.
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WELCOME TO THE CLUB
Q
UEEN
O
F
P
ENTACLES
-12V / red/brown stripe polarity marking right side of the module
• 7 voice hybrid drum kit: analogue based: bass drum, snare drum and hand clap
+ 4 sample based drums (e.g. hi-hats, ride and crash cymbal – fully user replaceable)
• Zero-latency sample playback directly from SD card
• Hybrid analog sound generation: 3x band-limited LSRF binary noise generators
with spectrum animation, injected into discrete analog circuits
• On-board effect processor with 2 banks consisting of 16 effects in total,
including additional auxiliary input and firmware update over audio
• Master isolator-style LP/HP filter with with VCA control and saturator booster
• Drums that make you dance: fits all styles of music – specifically tuned for EDM and Techno
• Factory sample bank soundset by Nicolas Bougaïeff (Mute, Novamute)
also including custom sampled Paiste 602 cymbals connect to the module from the right side
Depth: 26,5 mm / 1" (with plugged ribbon cable)
Power requirements: +12V: 350 mA, -12V: 90 mA
LINK: https://endorphines.myshopify.com/collections/all-products/ products/airplane-audio-adapter-stereo-into-l-r-mono stereo TRS 3.5mm input/output connect to the power buss board red/brown pair or wires correspond to negative -12V power connector
Separate drum outputs.
Samples 1/2 and 3/4 are grouped outputs.
Plugging a cable into certain outputs will remove that channel from the final mix.
separate left and rigth
3.5mm TS inputs/outputs
Button for changing the mode for s1–s4 knobs: envelope decay (blue) or pitch (red)
Long 2 second press changes the bank from 1 to 8
Separate left and right mono final outputs.
You can use airline adapter from the store to connect headphones directly.
POWER CONNECTION
Audio levels of channels
Enable/mute switches for separate outputs.
Turning the switch to the left disables the effect and engages the effect when switched to the right
In the middle position the channel is muted.
Switches only affect the sound of the final outputs: out 1 and out 2
Analog drum modifiers for
• BD: drive, tune decay, tail decay
• SD: tune and tail decay
• CP: tone and tail decay merged with the SD
• Spoiler adajuts noise samplerate for each
of the 3 analog drums BD/SD/CP bd drive bd tail sd bd tune cp sd sd/cp tail tune s1/2 hh spoiler cp s3/4 rd/cy tone throttle hh s1/2 off fx on mute s1– s4 mode/bank rd/cy s3/4 flaps reso cv in s1 s2 out 2 audio out 1 s3 s4 aux in level
CABIN PRESSURE adjusts the dry (fully CCW) and wet (fully CW) level or the effect
Manual cabin pressure and fever knobs act as attenuators when the cable with CV is inserted
All CV inputs range: 0...+5V
Pressing the TYPE button shortly cycles thru 8 effect types
• fx 1, •• fx 2, ••• fx 3, •••• fx 4,
• fx 5, •• fx 6, ••• fx 7, •••• fx 8 see FX addendum
Final manual volume control with saturator boost after 2 o'clock
Individual trigger inputs for each of the drums as well as accent/velocity CV inputs
accent accent accent vcf cv in velocity clock in
* 0...+5v velocity vca cv in
Bipolar master lp/hp zero-delay feedback state variable filter
Holding TAP button for longer than 1 sec. enters secondary effect setting
(depeding on the effect type)
Manual launch buttons:
In case there is a clock signal applied to the
CLOCK IN* jack, the buttons trigger rolls that follow the clock bd trig in sd trig in cp trig in s1 ch trig in hh choke s2 oh trig in s3 rd trig in s4
cy trig in rolls
CABIN FEVER adjusts secondary effect parameter: decay of the reverb, feedback of the delay etc.
AIRWAYS BANK
• HALL REVERB: ‘Cabin fever’ knob defines the decay of the reverb or hall size. Holding ‘tap’
for longer than 1 second enables the secondary function for ‘cabin fever’: fixed hi-pass
filter to cut off low frequencies and have more ‘air’ in the final output.
• SHIMMER REVERB is a variation of the hall reverb with a pitch shifter to create choir-like,
huge and unrealistic spaces. The primary ‘cabin fever’ function defines the decay and the
secondary function defines the amount of pitch-shifter mixed into original reverb.
• STEREO ROOM REVERB recreates a sort of stereo room ambience. Primary ‘cabin fever’ parameter
defines room size and the secondary defines the stereo spread of the reverb, from mono up to a
huge stereo spread.
• PLATE REVERB.
The primary ‘cabin fever’ defines the decay of the reverb. In real life equivalent
this is the distance from the pickups to the metal plate which is how long the tail of the reverb is
present. Secondary parameter defines the amount of pre-delay to distant sounds in ambience.
• SPRING REVERB. The primary ‘cabin fever’ defines the decay of the reverb. With the ‘tap’ button
you can simulate a sound as if you pluck the real spring with your finger. The secondary function
is tied to the ‘tap’ button’s ‘pluck the spring’ feature and defines the decay of how fast the spring
will calm down after manually plucking it.
• TAPE ECHO is a delay with 3 fixed playback heads. Primary ‘cabin fever’ parameter defines the
delay repeat rate which is the speed of tape. The ‘tap’ button works in a limited frequency range
of manual tapping and defines the amount of feedback. The secondary works as a divider for
the incoming clock.
• CHORUS: Primary ‘cabin fever’ knob defines the feedback amount. In average amounts, it creates
typical unison effect however in full CW it goes to an infinite feedback resulting unrealistic
ambient. Secondary parameter defines the modulation depth, which is 'full on' by default.
Q
UEEN
O
F
P
ENTACLES sd card spot under the faceplate where the microSD card is inserted blue blink on change indicates Airways bank
Long press of both buttons resets the effect parameters
Short both buttons press changes the bank: type
+ type
• PING-PONG DELAY is a stereo clocked delay. A ‘tap’ is usually three or more short clicks on the
‘tap’ button. The primary ‘cabin fever’ parameter defines the feedback of the delay or repeats.
The secondary defines the clock division of the incoming tap/clock: 1, 3/4, 2/3, 1/2, 1/3, 1/4, 1/8 red blink on change indicates Darkwaves bank
DARKWAVES BANK
• GATED REVERB is based around plate reverb with noise gate. The primary ‘cabin fever’ defines
the reverb decay, but the secondary defines the threshold of the noise gate.
Noise gate’s attack and decay are fixed and chosen experimentally to fit most musical styles.
• SPRING REVERB: The primary ‘cabin fever’ defines the decay of the reverb. With the ‘tap’ button
you can simulate a sound as if you pluck the real spring with your finger. The secondary function
is tied to the ‘tap’ button’s ‘pluck the spring’ feature and defines the DECAY of how fast the spring
will calm down after manually plucking it.
• REVERSED REVERB takes the reverb tail of the sound and reverses it. If applied on drums like
snare then it creates a breathing effect. ‘Cabin pressure’ knob defines the predelay time and acts
as dry/wet control. 'Cabin fever' sets the reverb decay value. Holding ‘tap’ for longer than
1 second enables the secondary function for ‘cabin fever’: damping, i.e. volume of the tail
(in our case tail = 'head' as the tail is reversed).
• FLANGER: The ‘cabin pressure’ knob sets the amount of delay. With primary ‘cabin fever’ we set
the LFO speed. The secondary defines the feedback. Playing with that three parameters allows
to achieve sweeping, airplane engine alike sound with a pretty wide range.
• RING MODULATOR multiplies the signal with an internal sine wave oscillator. ‘Cabin pressure’ defines the
amount of modulation and ‘cabin fever’ defines the speed of the oscillator. Secret ingredient – feedback!
Its amount is controlled by the secondary ‘cabin fever’ and brings special dirtiness to the sounds.
• OVERDRIVE: ‘Cabin pressure’ knob adjusts the drive amount with volume compensation, while ‘cabin fever’
defines the tone control as usually found in guitar pedals. The ‘tap’ button makes the effect active or
bypassed, like the switch on a guitar pedal – and so does ‘cabin fever’ latching trigger CV input.
• PEAK COMPRESSOR: ‘Cabin pressure’ knob defines the threshold from -90dB to 0dB (fully CW). Primary
‘cabin fever’ sets the amount of gain reduction (ratio) from 1 to 25. Secondary parameter defines the
attack, from 1 to 200 msec. Release is always ‘auto’. ‘C. fever’ CV input is an unattenuated side-chain input.
• FREEZER/LOOPER: When ‘tap’ is pressed (or ‘cabin fever’ CV gate is ON), the audio is looped by the grain
length defined by the ‘cabin fever’ knob – and with the speed – defined by ‘cabin pressure’ knob or
CV – applied.
© 2010–2021 Endorphin.es®
ANALOG DRUM GENERATION: bd saturation of internal triangle oscillator to sine and further square wave bass/kick drum tune decay: pitch envelope decay amount drive tune BD PITCH
That trimmer on the backside of the module sets the kick drum root pitch.
By default module's kick is calibrated to approx. 49 Hz (G note) sd bd tail:
VCA envelope decay amount bd tail
< BD VCO OUT
FACTORY TUNING:
49 hZ (G) scope pad to hook up the probe or touch with the plug
CV input range: 0...+5V
(knob acts as a limiter once the CV is applied)
< GROUND ground/shield pad to hook up the scope or tuner accent
CV inputs for the accent/velocity. CV input range: 0...+5v
Accents acts as VCA/velocity but also accent some other parts of the drums. velocity long press changes the bank from
1 to 8 and then back to 1st etc.
5 seconds press rescans all the samples from the micro SD card
2 sec
5 sec bank bank micro SD card
HH choke means sample 2 shuts off once sample 1 is triggered
(and vice versa) mimiking the hi-hat pedal behavior s1 ch folder structure on micro
SD card:
4 SAMPLE BASED GENERATORS bank 1
1
1.wav
2.wav
3.wav
4.wav
bank 2
2
1.wav
2.wav
3.wav
4.wav
...
bank 8
8 files need to be 8 or 16 bit
PCM WAVE files with arbitrary sample rate.
SD card format type: FAT number of blinks
(blue/red) indicates the chosen bank 1 to 8 if the mode LED is blue, then s1...s4 knobs define the decay of each sample playback from 1ms to 10sec/infinity once the gate is off;
ASR type of envelope hh choke s2 oh s3 rd snare drum sets the tune of the main body part sd/cp tail: sets the amount for both snare's snappy part and clap's tail decay tune sd/cp tail cp spoiler hand clap tone sets the tone/ perceived pitch of the of clap spoiler adjusts the crunchiness of the noise parts in kick, snare and clap
CV inputs range: 0...+5V
(knobs acts as a limiter / attenuator when CV is applied) samples 1/2 and 3/4 share same audio outputs and are played at
12 bit with original samplerate s1/2 s3/4
1x
2x s1– s4 mode s1...s4
s1– s4 mode trig in trigger inputs to launch each sample, ASR input enable instant very low jitter samples playback (latency: <45-50 micro seconds) s4
c y trigger inputs to launch each drum,
V-trigger input, typically
0v...+5V or +10V pulses,
0,65V threshhold
1x trig in if the mode LED is red, then s1...s4 knobs define the pitch of each sample playback in the range of +/-1 oct.
Original 100% speed when knob is centered double tap saves all the pitch/envelope changes in the current bank inserting a cable into any individual output, subtracts it from final mix bass-drum adjustment level for FX input
FIRMWARE UPDATE adjust the input level download latest firmware/bank for QUEEN OF PENTACLES: http://airways.endorphin.es
power OFF you modular system: cutting off high frequencies throttle
CV range:
0...+5V vcf cv in cutting off lo-frequencies
FINAL OUTPUT flaps
CV range: 0...+5V
100% volume final volume control – once the knob crosses 2 o'clock and beyond, the status LED blinks RED and the overal signal starts to saturate reso cv in saturation drive range unattenuated VCA input for final volume control max. amplitude is set by volume knob
(incl. boost range)
CV range range 0...+5v
FLAPS is the filter resonance control max. saturation vca cv in aux in level auxiliary input adjustment level: modular level at CCW or line level at CW final balanced audio outputs.
Approx. around modular level
+/-5V, can drive headphones or used as separate mono l/r outputs out 2 audio out 1
THROTTLE is the filter cutoff control
QP SD CARD FACTORY CONTENT returning processed sound back the module –
AUX IN accepts either mono or stereo signal
(automatically converted to mono by the module) and adding it to the mix
Factory soundbank courtesy of Nicolas Bougaïeff and used with permission.
Samples with * .... were made by recording original Paiste 602 series 15" HH and 18" cymbals by Endorphin.es and processed by Nicolas Bougaïeff hold TAP while powering your system:
Bank 1
Golden Oldies s1=1.wav
CLOSED HH s2=2.wav
OPEN HH
Bank 2
New World
NEW WORLD 1
Bank 3
Blue Neon
BLUE NEON 1
NEW WORLD 2 BLUE NEON 2
Bank 4
Spirals
SPIRALS 1
SPIRALS 2
Bank 5
Megalith
MEGALITH 1
MEGALITH 2
Bank 6
Das Licht
DAS LICHT 1
DAS LICHT 2
Bank 7
Act of God
ACT OF GOD 1
ACT OF GOD 2
Bank 8
Tikkun Olam
TIKKUN OLAM 1
TIKKUN OLAM 2 s3=3.wav
RIDE NEW WORLD 3 BLUE NEON 3 SPIRALS 3 MEGALITH 3 DAS LICHT 3 ACT OF GOD 3 TIKKUN OLAM 3 you will see all HAL 9000 LED will blink blue: s3=4.wav
CRASH CYMBAL NEW WORLD 4 BLUE NEON 4 SPIRALS 4 MEGALITH 4 DAS LICHT 4 ACT OF GOD 4 TIKKUN OLAM 4 with simple mono or stereo cable connect audio output from your computer headphone output to AUX IN input of the module
META META META META META META META META META manual dry/wet for a certain effect
ENDORPHIN.ES® – QUEEN OF PENTACLES
Module design by Andreas Zhukovsky
WAV
Press PLAY and wait file played completely.
The modue will reboot automatically after new firmware is installed shimmer hall freezer
Collection Spring/Summer 2021
Endorphin.es are made in Barcelona, Spain
Follow, like, post and tag us at instagram:
@endorphin.es
don't play any drum sounds during update process. When HAL 9000 LED flashes RED – that means signal is too low or too high – just reset the firmware aquire process by pressing TAP once and regulating the level with AUX TRIM knob
Video update guide: https://youtu.be/WKt7FdRGRYI scanning CV input,
-5...+5V range, unattenuated
0...+5V meta CV input: manual effect choose
1 sec hold
TYPE+TAP for effects scanning
(meta) on or off
-5...0V meta CV input: secondary effect parameter adjust as usual for every effect together with CV applied
CV input range 0...+5V
Visit us: http://endorphin.es
https://youtube.com/user/TheEndorphines https://facebook.com/TheEndorphines https://www.instagram.com/endorphin.es/
For technical requests: [email protected]
For general requests: [email protected]
FURTH BARCELONA, S.L.
VAT ID:ES B66836487
Positive CV voltages will scan over current bank of 8 effects
Negative CV voltages will scan over inactive bank of 8 effects
WARRANTY
RTFM – be so kind and read the manual. It will provide you with the information you need to fully indulge the module you just purchased – for which we like to thank you.
Enjoy your sound experiences, dear sonic traveller. Beginning from the product's purchase date a 1-year warranty is guaranteed for each product in case of any manufacturing errors or other functional deficiencies during runtime.
The warranty does not apply in case of:
Damage caused by misuse – Mechanical damage arising from careless treatment (dropping, vigorous shaking, mishandling, etc.) – Damage caused by liquids or powders penetrating the device
Heat damage caused by overexposure to sunlight or heating – Electric damage caused by improper connection
The warranty covers replacement or repair, as decided by us. Please contact us via email for a return authorization before sending anything. Shipping costs of sending a module back for servicing is paid by the customer. Device complies with all EU regulations concerning RoHS lead-free manufacturing and WEEE disposal
© 2010–2021 Endorphin.es®
STARS CAN'T SHINE WITHOUT THE DARKNESS
CABIN PRESSURE EFFECT PROCESSOR hosts 16 effects organiszed in two banks of 8.
The first effect bank is known as ‘AIRWAYS' and contains effects tailored for tonal content. It recreates different ambient spaces. The effects are approximately arranged by size – going from bigger spaces (like halls) to smaller ones finishing with delays and chorus
The second bank 'DARKWAVES' contains 8 effects suitable for percussive sounds and serves a variety of different flavours.
See https://airways.endorphin.es for more details and latest updates.
INDICATOR
( Q ueen o f P entacles, B lck_ N oir, G rand T erminal, M ilky W ay)
AIRWAYS (ambient effect bank) DARKWAVES (drum effect bank)
1 •
(QoP)
•
(BN)
• ••• ••••
(GT)
• • ••
(MW)
HALL REVERB
2 ••
(QoP)
••
(BN)
•• •• ••••
(GT)
• ••
(MW)
SHIMMER REVERB
3 •••
(QoP)
•••
(BN)
••• • ••••
(GT)
• •
(MW)
ROOM REVERB
4 ••••
(QoP)
••••
(BN)
•••• ••••
(GT)
•
(MW)
PLATE REVERB
5 •
(QoP)
•
(BN)
•••• • •••
(GT)
• • ••
(MW)
SPRING REVERB
6 ••
(QoP)
••
(BN)
•••• •• ••
(GT)
• ••
(MW)
PING-PONG DELAY
7 •••
(QoP)
•••
(BN)
•••• ••• •
(GT)
• •
(MW)
TAPE ECHO DELAY
8 ••••
(QoP)
••••
(BN)
•••• ••••
(GT)
•
(MW)
CHORUS
GATED REVERB
SPRING REVERB
REVERSED REVERB
FLANGER
RING MODULATOR
OVERDRIVE
COMPRESSOR
FREEZER
SPECIFIC FOR GRAND TERMINAL/MILKY WAY
The current effect type chosen is shown at the row of LEDs by shortly blinking of the LED. Only one effect may be chosen at a time. The 8 LEDs of Grand Terminal correspond to the 8 effect preset cells.
Milky Way uses 4 LEDs that shine either half or fully lit to indicate the chosen effect.
SPECIFIC FOR BLCK_NOIR
IMPORTANT: holding the TYPE button for longer than
1 second will enable effects on all drum voices no matter if they were enabled or disabled from the effect. Another long hold press will revert the effect only to those drums that have their switches enabled.
Cabin pressure adjusts the dry (fully CCW) and wet (fully CW) level or the effect applied to the drum voices where effect switches were enabled (toggled to the right)
The effect type is selected by pressing the TYPE button in the CABIN PRESSURE area on the upper right corner of the module. The effects are cycled one by one (from 1st to 8th and then back to 1st and so on).
When powering the module as well as when selecting an effect the 'HAL9000' LED blinks certain times
(1-4) in green or red, identifying the effect currently selected. If the first effect is selected, then it blinks green • once. Second effect: green •• twice. Third effect: green ••• trice and four times green •••• for effect #4.
CV input range: -5...+5V (bipolar!) and Cabin pressure knob works as attenuator when CV in applied
Long hold TYPE button enables effects on all drums (incl. AUX IN), no matter if the drums were enabled to effect or not. Second long hold disables that feature
We choose the effect type by short pressing TYPE button.
Effects are cycled from 1 to 8 and then return back to 1 and so on
Effect indication: during effect select: HAL 9000 LED blinks:
• effect number 1, •• n°2, ••• n°3, •••• n°4
• effect number 5, •• n°6, ••• n°7, •••• n°8
At effect #5 it blinks red • once. Twice red •• for effect #6, trice red ••• for effect #7 and four times red •••• when effect #8 is chosen.
© 2010-2021 – Endorphin.es®
IN GENERAL
Some effects work in true stereo, and some widen the stereo spread (which would not be audible in the mono output). Only one effect can be chosen at a time. The CABIN PRESSURE knob always defines the DRY/WET parameter of the effect. When the knob is fully CCW, then there is no effect at all: dry output only. When the knob is fully CW, then the signal will be fully processed with the effect: 100% wet. Adjusting that knob is a balance of how the sound is processed: think of it as opening the window to get some fresh air – you may open it only a bit for some ventilation, or fully open it to get lots of fresh air. The corresponding CV IN jack is a CV control for the dry/wet parameter. It accepts BI-POLAR -5v...+5v voltage and when the plug with CV is inserted
(3.5mm MONO jack), the CABIN PRESSURE knob acts as an attenuator for that incoming CV.
Each effect has a few additional parameters. These parameters are defined by the CABIN FEVER knob, corresponding to the CV IN jack and a TAP button. Depending on the effect, these controls are assigned to different parameters as described below.
Pressing and holding the TAP button longer than 1 second in almost all effects activates the secondary mode for the CABIN FEVER knob.
The correspronding LED will blink once, to show that you are in secondary mode. Press and hold the TAP again for around 1 second and you will notice the corresponding LED will blink once again meaning you are back in primary mode.
© 2010-2021 – Endorphin.es®
WELCOME TO THE DARK SIDE.
DARKWAVES: the stock bank containing 8 drum oriented effects
1. GATED REVERB That type of effect is widely known from records of the 80s. It was defining the sound of the snare drum (usually). Typical examples: Phil Collins – In The Air Tonight (1981), Peter Gabriel – Intruder (1980). To make a drum sound powerful, a reverb with huge tail is applied. However that tail is being cut by a noise gate (with defined threshold) after the drum was hit. This resulted in a mix still sounding small drum hit decay (tail, size of the reverb huge long hold more than 1 sec enters secondary parameter threshold level
(only peaks at full CW) clean and light because the lack long reverb tails. Gated reverb is based around plate reverb – the most universal sounding one from our point of view, which also fits nicely to drums. CABIN PRESSURE defines the rereverb tail threshold level time
0 threshold, noise gate is always open continuing
CV modulation
(reverb decay ) from primary mode verb dry/wet amount and CABIN FEVER defines the reverb decay, as usually. However the secondary FEVER action defines the threshold of the noise gate – from zero (full CCW, sound always on) to max (full CW, only slight peaks). Default threshold value is 20%. This setting suits most of the drums. Noise gate’s attack and decay are fixed and chosen experimentally to fit most musical styles.
2. SPRING REVERB – effect is unchanged from original Airways bank (#5) because it works great for drums. It gets its unique sound from the diffusion in the metal spring, because higher frequencies travel more slowly through the spring than the lower ones. The CABIN FEVER knob, as usually, defines short press: manual sprint exciter long hold more than 1 sec enters secondary mode the decay of the reverb. We also implemented a unique feature: With the
TAP button you can simulate a sound as if you pluck the real spring with your finger. That gives the distinct exciting spring reverb sound we all love so much. The secondary function of the CABIN FEVER is tied to the TAP butexcitement decay
0...+5V exciter trigger input spring tank ton’s ‘pluck the spring’ feature and defines the DECAY of how fast the spring will calm down after manually plucking it. The spring plucking may be done manually by using the TAP button or by applying a trigger into the CABIN FEVER CV input while being in the secondary function. By adjusting the decay to the maximum value, the spring sounds long (up to infinite) with a small self-oscillation.
Keep that in mind when you select this effect.
3. REVERSE REVERB – takes the reverb tail of the sound and reverses it. If applied on a drums like snare then it creates breathing effect. ‘Cabin pressure’ knob defines the predelay time along as acts as a dry/wet control. 'Cabin fever' sets the reverb decay value. Holding ‘tap’ for longer than 1 second enables the secondary function for ‘cabin fever’: damping, i.e. volume of the tail (in our case tail = 'head' as the tail is reversed).
4. FLANGER is one of the typical effects used for drums and guitars. The signal is duplicated and its copy is delayed in time (typically around 20ms). That delay is modulated by an LFO, which rate is controlled by the CAB-
IN FEVER knob. The CABIN PRESSURE knob defines the amount of delay. Finally, the secondary FEVER parameter defines the feedback. Playing with that three parameters allows to achieve sweeping, airplane engine alike sound with a pretty wide range. no feedback long hold more than 1 sec enters secondary mode feedback amount
(depth, full by default) continuing
CV modulation
(LFO rate) from primary mode
© 2010-2021 – Endorphin.es®
5. RING MODULATOR: It is a special type of amplitude moduation and is called 'balanced' in the FURTHRRRR GENERATOR. The Ring Modulator multiplies the signal with an internal sine wave oscillator that results in an increase in side-band harmonics. CABIN PRES-
SURE defines the amount of modulation and CABIN FEVER defines the speed of the LFO.
Secret ingredient: Feedback! Its amount is by default set to 50% on the secondary parameter (CABIN FEVER) and with further increase will bring special dirtiness to the drum sounds (or any other). long hold more than 1 sec enters secondary mode feedback amount,
50% by default
6. OVERDRIVE This is a typical guitar pedal effect simulating the creamy sound of an overdriven tube amplifier. CABIN PRESSURE knob adjusts the drive amount from initial to maximum (with volume compensation), while CABIN FEVER defines the tone control. Either it boosts the presence of lower or higher frequencies as usually found in guitar pedals. The TAP button defines if the effect is active or bypassed (like the switch on a guitar pedal) and so does FEVER CV input that accepts gates/triggers to activate or bypass of the effect. Overdrive effect uses 4x oversampling to eliminate aliasing at heavy distortion. no feedback more LF
(below 1kHz) continuing
CV modulation
(LFO rate) from primary mode short hold turns bypass on/off
(no secondary) tone control: more HF
(above 1kHz)
7. PEAK COMPRESSOR: The dynamic range of audio material is the ratio of the loudest signal to the quietest. A Compressor reduces loud sounds over a certain threshold while quiet sounds remain unaffected.
It is an essential tool for shaping dynamics of audio sources – especially drums. CABIN PRESSURE knob defines the THRESHOLD from -90 dB (fully CCW) to 0 dB (fully CW). The amount of gain reduction is deterprimary parameter: ratio level,
25:1 at full CW mined by the RATIO. The CABIN FEVER knob defines the
RATIO: from 1 (fully CCW) to around 25 (fully CW) the compressor becomes a LIMITER then. The compressor provides a certain degree of control over how quickly it
1:1 reacts. Secondary CABIN FEVER parameter defines the attack, from 1 to 200 msec. Release is automatically adjusted and is calculated using ratio of peak to RMS
(crest factor). CABIN FEVER CV input is an unattenuat-
-90 db threshold
0 db at full CW min.
attack 1ms gate/trigger input bypas on/off
(together with TAP button long hold more than 1 sec enters secondary parameter compressor's attack, max. 100ms unattenuated side chain CV
+/-5V input range ed side-chain input for linear bipolar CV input, which is then subtracted from compressor threshold in dB. The Compressor also features automatic makeup-gain, which compensates for an eventual volume-loss caused by the compression itself.
8. FREEZER/LOOPER: When TAP is pressed (or FEVER CV receives an 'open gate' CV), the audio is looped by the grain length – defined by the CABIN FEVER knob – and with the speed – defined by CABIN PRESSURE knob or CV – applied. Both knobs are bi-directional: With the CABIN FEVER knob in the middle position the granoriginal speed ule size is the smallest. Turning the knob CW will increase the granule size; turning CCW will do the same thing, but the granule will be reversed. down to 5 times slower
(full CCW) up to 5 times faster
(full CW) manual press momentary turns on audio freezing
Same for the speed parameter: With the CABIN PRESSURE knob in the middle position the speed is matching the original sound. It slows down the sound 5 times at full CCW and speeds it 5 times up at full CW.
CV control over grain playback speed
(-5V...+5V range) manual speed of grain playback during freezing long hold enables or disables all channels from global freezing manuall choice of the grain size from the center:
- CW: up to 2 seconds direct
- CCW up to 2 seconds in reverse
0...+5V momentary gate input turns on audio freezing
© 2010-2021 – Endorphin.es®
YOU WILL BE DEAD – DARKWAVES NEW EFFECTS BANK:
EFFECT
PRIMARY
‘CABIN FEVER’ ACTION
1 GATED REVERB Decay of the reverb
2 SPRING
3 REVERSED
REVERB
Decay of the reverb
Reverb's decay value
SECONDARY
‘CABIN FEVER’ ACTION
Noise gate threshold, by default set to 20%
Decay of spring excitement from
TAP button or incoming by CV IN clock, by default set to maximum
Damping volume of the tail
(in our case 'tail' = 'head' as the tail is reversed)
TAP BUTTON
Long hold: entering secondary function
Short press: spring excitement.
Long hold: entering secondary function
Long hold: entering secondary function
4 FLANGER Range of LFO
5 RING-MODULATOR Modulator’s frequency rate
6 OVERDRIVE
7 COMPRESSOR
Tone control
Ratio from 1:1 to 1:25
8 FREEZER Granule size (bipolar)
Feedback amount, by default set to 100%
Feedback amount, by default set to 50%
None
Attack of compressor from 1 to
100ms none
Long hold: entering secondary function
Long hold: entering secondary function
Overdrive bypass on/off (latch)
Long hold: entering secondary function
Short/long momentary press: freezing enable
© 2010-2021 – Endorphin.es®
I FEEL COMFORTABLE IN BLACK
AIRWAYS – factory ambient effects bank:
1. HALL REVERB is a very clean space effect that may create an extremely large - up to almost infinite - ambience. The CABIN FEVER knob defines the decay of the reverb, or in other words, can be considered as the hall size. At full CW position the sound will sustain up to infinite, while fully at CCW only the effect of a small room will be heard.
Don’t forget to adjust CABIN PRESSURE simultaneously to have a proper balance for your sound. Holding TAP for longer than 1 second enables the secondary function for
CABIN FEVER knob. The amount of decay - primary parameter of the CABIN FEVER knob
- will be stored and the CABIN FEVER knob will adjust the amount of fixed HI-PASS filter at the input of the reverb (only manual control, no voltage control). The hi-pass filter is an essential tool within almost any reverb to cut off low frequencies and have more
‘air’ in the final output without the ‘boomy’ low frequencies. Be aware: after applying too much hi-pass filter to the reverb, you will hear almost no reverb effect when you play Bass drum sound send to effect. By default, after firmware/bank update, this hipass filter cuts only a bit of low frequencies until you adjust it manually with the secondary CABIN FEVER function. Then that parameter is stored in the memory.
2. SHIMMER REVERB is a variation of the hall reverb, with a pitch shifter in the reverb feedback loop, which creates weird, choir-like, huge and unrealistic spaces. The primary CABIN FEVER function defines the decay of the reverb and the secondary function defines the amount of pitch-shifter mixed into original reverb. This means: no pitch-shifter at the fully CCW position of the CABIN FEVER knob, half-and-half in the middle, and pitch-shifted mix only at fully CW position. By default (or after resetting the module) this secondary parameter is set with an approximate ratio 40%/60% of shimmer/reverb until you adjust it manually with the secondary CABIN FEVER function.
3. STEREO ROOM REVERB uses four all-pass filters in series and eight parallel Schroeder-Moorer filtered-feedback comb-filters to recreate a sort of stereo (room) ambience.
The CABIN FEVER defines the DECAY of the reverb, or again, adjusts the room size. The
Secondary function (holding TAP for longer than 1 second) defines the stereo spread of the reverb, from mono (fully CCW) up to a huge stereo spread. By default (or after resetting the module) this spread is cranked up fully until you adjust it with secondary CABIN FEVER function. This change is audible when you use the stereo output of your module connected, e.g. to your headphones or speakerphones.
4. PLATE REVERB has a distinct sound that recreates picked up vibrations of a big metal sheet driven by an electromechanical transducer. It is one of the first digital reverb simulation approaches ever made. It suits various music genres, vocals and drums, ranging from a subtle effect up to an infinitely sustained ambience. The primary CABIN
FEVER function defines the decay of the reverb. In real life this is the distance from the pickups to the metal plate, and defines how long the tail of the reverb is present. Secondary parameter defines the amount of pre-delay to psychologically distant sounds in ambience. By default (or after firmware/bank update) the pre-delay is set to maximum, until you adjust it manually with the secondary CABIN FEVER function.
© 2010-2021 – Endorphin.es®
5. SPRING REVERB gets its unique sound from the diffusion in the metal spring, because higher frequencies travel more slowly through the spring than lower ones. The CABIN FEVER knob, as usual, defines the decay of the reverb. We also implemented a unique feature: with the TAP button you can simulate a sound as if you pluck the real spring with your finger. That gives the distinct exciting spring reverb sound we all love so much. The Secondary function of the CABIN FEVER is tied to the TAP button’s ‘pluck the spring’ feature and defines the DECAY of how fast the spring will calm down after manually plucking it. The spring plucking may be done manually by using the TAP button or by applying a trigger into the CABIN FEVER CV input while being in secondary function. By adjusting the decay to the maximum value, the spring sounds long (up to infinite) with a small self-oscillation. Keep that in mind when you select this effect.
6. PING-PONG DELAY is a recreation of a stereo delay with the rate of repeats controlled by a manual tap or by a clock. A ‘tap’ is usually three or more short clicks in a row on the
TAP button, after which the repeats of the delay follow the tempo you have tapped. Double internal down-sampling allows the delay to sustain up to a maximum of 2 seconds.
The primary CABIN FEVER parameter defines the feedback of the delay – i.e. how much sound goes into the feedback loop to be repeated. At full CW knob position, almost no new incoming sound comes to the feedback loop and the sound regenerates itself infinitely. The secondary CABIN FEVER parameter defines the clock division of the incoming tap/clock. These taps/clock come either from the manual TAP button or from the CV IN jack. The CV IN jack becomes a 0..+5V trigger input in that mode. In the secondary mode the CABIN FEVER knob range is divided into 6 sectors that correspond to divisions: 1,
3/4, 2/3, 1/2, 1/3, 1/4, 1/8. Clock division change is possible during new taps, and is saved after you switch to the primary mode. Some pitch-shifting artefacts may arise during changing the divisions; just wait a few seconds until the delay buffer is fully emptied/renewed and you will have a proper tempo calibration. If the total tap applied (after division) is longer than the maximal time delay can handle, then the maximal tap tempo is set. Since this is a stereo delay, all taps affect the left and right channel.
7. TAPE ECHO is a recreation of Variable Tape Speed Echo machines with 3 fixed playback heads – inspired by the Roland RE-201 Space Echo, with a warm saturation emulation.
With double internal downsampling, the total delay time is around 1.4 seconds from the initial echo input until the output of the third delay. The overall time is spread over all three tape heads/delays, that’s why the total 1.4 seconds may be audible as 480ms delay. In primary mode, the CABIN FEVER knob defines the delay repeat rate (speed of the tape). Bipolar +/-5V CV input applied (i.e. an LFO) to the CABIN FEVER CV input, using the knob as attenuator, may create interesting detuned audio effects. The tap button works in a limited frequency range of manual tapping, and defines the INTENSITY (number or repeats, or feedback) of the delays. The faster you tap, the longer the decay (delay tail) you obtain. The secondary CABIN FEVER parameter works as a divider for the incoming clock (into CV IN jack) or by using manual taps with the same dividers as in Ping-Pong delay described above.
8. CHORUS is an ambient effect to thicken the sound and create unrealistic spaces by varying the modulation parameters continuously. The chorus effect is the result of delaying an original signal in time and mixing it with a signal modulated by a few of fixed LFOs and obtaining unison effect as a result, or to make sound fatter. CABIN PRESSURE defines the amount of dry and wet signal. Primary CABIN FEVER knob defines the feedback amount. In average amounts, it creates typical unison effect, however in full CW amount in goes to an infinite feedback resulting unrealistic ambient. Secondary FEVER parameter defines the modulation depth, which is 'full on' by default.
long hold more than 1 sec enters secondary mode depth amount, full by default continuing
CV modulation
(LFO rate) from primary mode
© 2010-2021 – Endorphin.es®
EVERBODY HAS A DARK SIDE
1
EFFECT
HALL REVERB
PRIMARY
‘CABIN FEVER’ ACTION
Decay of the reverb
SECONDARY
‘CABIN FEVER’ ACTION
Hi-pass filter at reverb input, by default set to 50%
2 SHIMMER Decay of the reverb Pitch-shifter vs reverb mix, by default set to 40/60%
3 ROOM Decay of the reverb Room stereo spread, by default set to maximum
4
5
PLATE
SPRING
Decay of the reverb
Decay of the reverb
Pre-delay amount, by default set to maximum
Decay of spring excitement from
TAP button or incoming by CV IN clock, by default set to maximum
6 PING-PONG DELAY Delay’s feedback amount Divider for delay’s frequency from
TAP button or incoming by CV IN clock, by default set to 1/1 (max length)
7 TAPE ECHO Tape speed Divider for delay’s feedback from
TAP button or incoming by CV IN clock. By default set to 1/1 (max length)
8 CHORUS Feedback amount Modulation depth, by default
100%
TAP BUTTON
Long hold: entering secondary function
Long hold: entering secondary function
Long hold: entering secondary function
Long hold: entering secondary function
Short press: spring excitement.
Long hold: entering secondary function
Short press: tap tempo Long hold: entering secondary function
Short press: tap for feedback
Long hold: entering secondary function
Long hold: entering secondary function
© 2010-2021 – Endorphin.es®
YOU WILL HAVE NIGHTMARES FOREVER
CABIN PRESSURE SCAN: by pressing and holding the TYPE + TAP buttons simultaneously for longer than 1 second, you enable the effect type change under incoming CV.
Every effect type has a memory, so the values of every parameter are stored and then immediately recalled under incoming CV for a certain effect type. In that mode, the
CABIN PRESSURE parameter is no longer CV controlled and works only as a manual DRY/
WET control. The CV input for CABIN PRES-
SURE accepts bi-polar -5...+5V CV signal and changes the type of effect under incoming
CV. The range of -5...+5V is divided into 8 zones (with adjusted hysteresis range) with approx. 1.25V per step. If the incoming CV is from -5V to -3.75V, then the first effect type is chosen. If the CV is in the range from
-3.75 to -2.5V, then the second effect is chosen and so on, up to the 8 th effect.
NOT A NIGHTMARE IF YOU KNOW WHAT YOU ARE DOING
IMPORTANT: Because the DSP in the module can only handle loading one effect at once, very fast scanning of effects may cause clicks. There are small crossfades in volume during effect transitions, and we tried to minimize the clicks as much as possible, but they cannot be fully eliminated.
I’M THE DEATH
In case you tweaked everything so hard, you finally don’t hear any signal from the main outputs, or only things you don’t want to hear, there is a soft reset that adjusts all parameters to their default values, so you may start tweaking from the beginning.
Reset also clears all effect memories. Press both TYPE and TAP buttons simultaneously and hold for more than 5 seconds. You may hear a short blip and then you will see the effect will be set to the first cell by one green blink.
This works for Grand Terminal, Blck_Noir and Milky Way:
© 2010-2021 – Endorphin.es®

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