Control Console User Manual

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Control Console User Manual | Manualzz
Control Console
User Manual
Version 1.5
C o p y r i g h t © E le c tr o n i c T h e a t r e C o n t r o l s , I n c .
All Rights reserved.
P r o d u c t in f o r m a t i on a n d s p e c i f i c a t i o n s s u bj e c t t o c h a n g e .
P a r t N u m b e r : 7219M1200-1.5.0 R e v A
Released: May 2005
ET C ®, E m p h a s i s ®, E x p r e s s i o n ®, I n s i g h t ™ , I m ag i n e ™ , F o c u s ™ , E x p r e s s ™ , U n i s o n ®, O b s e s s i o n ® I I, S m a r t P a c k ®,
S m a r t F a d e ™ , E T C N e t2 ™ , E D M X ™ , S o u r c e F o u r ®, R e v o l u t i o n ®, S e n s o r ®, a n d W Y S I L i n k ™ a r e e i t h e r r e g i s t e r e d
t r a d e m a r k s o r t r a d e m a r k s o f E l e c t r o n i c T h e a t r e C o n t r o ls , I n c . i n t h e U n i t e d S t a t e s a n d o th e r c o u n t r i e s .
M i c r o s o f t ® a n d W i n d o w s ® a r e r e g i s t e r e d t r a d e ma r k s o f M i c r o s o f t C o r p or a t i o n in t h e U n i t e d S t a t e s a n d o t h e r
countries.
A l l o t h e r t r a d em a r k s , b o t h m a r k e d a n d n o t m a r k e d , a r e th e p r o p e r t y o f t h e i r r e s p e c t i v e o w n e r s .
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Text Conventions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Help from ETC Technical Services . . . . . . . . . . . . . . . . . . . . . . . . . .3
Power-up and Shutdown Procedures. . . . . . . . . . . . . . . . . . . . . . . . .4
Power-up Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Shutdown Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Operating Modes Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Chapter 1
Two Scene Mode . . . . . . . . . . . . . . . . . . . . . 7
Let’s get you started... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Two Scene Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
About DMX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Bump Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Two Scene Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Crossfade Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
IND 1 and IND 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Master Fader and Black Out . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Two Scene Mode LCD Menu. . . . . . . . . . . . . . . . . . . . . . . . . . .11
Chapter 2
Normal Mode . . . . . . . . . . . . . . . . . . . . . . . 13
Normal Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Bump Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Single Scene Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
IND 1 and IND 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
CLEAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Edit Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Playback Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Delete a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Copy Memories and Sequences . . . . . . . . . . . . . . . . . . . . . . . .25
STACK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Crossfader Control of the STACK . . . . . . . . . . . . . . . . . . . . . . .26
NEXT Mode and the STACK . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Upfade, Downfade, and Wait times . . . . . . . . . . . . . . . . . . . . . .29
Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
UNDO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
PREVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Normal Mode LCD Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
i
Chapter 3
DMX Backup Mode . . . . . . . . . . . . . . . . . . . 35
Record a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Clear Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
STACK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Bumps Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
DMX Backup Mode LCD Menu . . . . . . . . . . . . . . . . . . . . . . . . .38
Chapter 4
MIDI Functions . . . . . . . . . . . . . . . . . . . . . . 39
Master/Slave Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
MIDI Sequencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Appendix A
Software Update . . . . . . . . . . . . . . . . . . . . . 43
Prepare the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Update the Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
ii
SmartFade v1.5 User Manual
Introduction
Congratulations on your purchase of the SmartFade lighting control console. The
SmartFade console offers a great feature range including hands-on manual control,
memory driven operation, and an impressive array of features for systems work.
SmartFade is perfect for any venue. Usable for small touring shows, auditorium
productions, or as a stage manager’s remote console.
The introduction contains the following sections:
Introduction
•
Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
•
Help from ETC Technical Services. . . . . . . . . . . . . . . . . . . . . .3
•
Power-up and Shutdown Procedures . . . . . . . . . . . . . . . . . . .4
1
Using thi s Manual
Congratulations on your purchase of the SmartFade control console. The following
configurations of SmartFade are available.
•
SmartFade 1248, which provides 12-channel basic Two Scene operation, 48-channel
Normal mode for manual and memory playback, and DMX Backup mode for capturing
up to 24 DMX512 states for playback via faders or STACK.
•
SmartFade 1296, which is the same size as the 1248, but offers 96-channel Normal
Mode for manual and memory playback. Two Scene Operation is still limited to 12channels.
•
SmartFade 2496, which provides 24-channel basic Two Scene operation, 96-channel
Normal mode for manual and memory playback, and DMX Backup mode for capturing
up to 48 DMX512 states for playback via faders or STACK.
Text Conventions
Note:
•
The SmartFade 1248 is assumed for instructions given in this manual with values for
the SmartFade 1296 or 2496 shown following in (parentheses).
•
Console keys are indicated in bold [brackets]. For example, [MEMS] or [COPY].
•
References to other parts of the manual are indicated in italics. When viewing this
manual electronically, click on the reference to jump to that section of the manual.
Notes are helpful hints and information that is supplemental to the main text.
CAUTION:
A Caution statement indicates situations where there may be undefined or
unwanted consequences of an action, potential for data loss or an equipment
problem.
WARNING:
A Warning statement indicates situations where damage may occur, people may
be harmed, or there are serious or dangerous consequences of an action.
WARNING:
RISK OF ELECTRIC SHOCK! This warning statement indicates situations where
there is a risk of electric shock.
Please E-mail comments about this manual to: [email protected]
2
SmartFade v1.5 User Manual
Help from ETC Technical Services
If you are having difficulties, your most convenient resources are the references given in
this user manual. To search more widely, try the ETC Web site at www.etcconnect.com. If
none of these resources is sufficient, contact ETC Technical Services directly at one of the
offices identified below. Emergency service is available from all ETC offices outside of
normal business hours.
When calling for help, please have the following information handy:
•
Console model and serial number (located on back panel)
•
Dimmer manufacturer and installation type
•
Other components in your system (Unison®, other consoles, etc.)
Americas
United Kingdom
Electronic Theatre Controls Inc.
Electronic Theatre Controls Ltd.
Technical Services Department
Technical Services Department
3031 Pleasant View Road
5 Victoria Industrial Estate
Middleton, WI 53562
Victoria Road,
800-775-4382 (USA, toll-free)
London W3 6UU England
+1-608 831-4116
+44 (0)20 8896 1000
[email protected]
[email protected]
Asia
Germany
ETC Asia, Ltd.
Electronic Theatre Controls GmbH
Technical Services Department
Technical Services Department
Room 605-606
Tower III, Enterprise Square
9 Sheung Yuet Road
Kowloon Bay, Kowloon, Hong
Kong
Ohmstrasse 3
83607 Holzkirchen, Germany
+49 (80 24) 47 00-0
[email protected]
+852 2799 1220
[email protected]
Introduction
3
Power-up and Shutdown Procedures
SmartFade uses the power button not only for power-up and power-down, but also to
access the operating mode selection menu.
Power-up Procedure
The startup process will run once the console is powered up. This 2.5 second process
includes a welcome screen in the LCD window showing the software version currently
installed in the console. Also, the button LEDs will light as follows:
Note:
•
All green bump LEDs fade in then out in the first half-second.
•
All red bump LEDs fade in then out in the next half-second.
•
All LEDs in the programming section of the console fade in then out in the next halfsecond.
•
All LEDs light to the levels appropriate to the selected mode of operation.
During the startup process, the LEDs will fade to full brightness, regardless of the user’s
brightness settings.
Power up the SmartFade console:
Press and release the power button [
].
Shutdown Procedure
When you use the shutdown procedure, the SmartFade console will complete any pending
operations and save any system data as required to ensure error-free startup at the next
session. Disconnecting power from the console while it is shut down produces no ill effects.
Power down the SmartFade console:
4
Step 1:
Press and release the power button [ ]. The LCD shows a message asking that
you confirm the shutdown command.
Step 2:
Press:
•
[ ] to confirm and shut down the console.
•
[<] to cancel shutdown and resume operation.
SmartFade v1.5 User Manual
Operating Modes Menu
The power button [ ] is also used to enter the Operating Modes menu. The console must
be off before changing the mode.
Set the operating mode:
Step 1:
With the console off, press and hold the power button [
the Operating Modes menu.
Step 2:
Use the dial to scroll through the available modes.
Step 3:
When the desired operating mode is shown in the LCD, press [ ]. The console
will enter the selected mode. The console will continue to power up in this mode
until the mode is changed.
Introduction
] until the LCD displays
5
6
SmartFade v1.5 User Manual
Chapter 1
Two Scene Mode
SmartFade is specifically designed to be usable right out of the box. Two-scene Mode gives
you quick access to the console’s basic functions. If you’re pressed for time, or are anxious
to put your SmartFade to use, then enable Two-Scene mode and begin lighting your show
(see Operating Modes Menu, page 5).
Let’s get you started...
Two Scene operation provides a simple method for lighting your show. Two rows (or
Scenes) of channel faders are placed one over the other. Each row is capable of controlling
the same channels. Typically, one Scene is “live” and the other is “safe”, meaning that one
Scene will actually control the output of dimmers while the other is safe for presetting the
next desired lighting look without affecting the dimmers. A pair of crossfaders (labeled A
and B) allow you to fade from the levels set on one row of channel faders to the other,
alternating each Scene from “live” to “safe”.
Crossfading from one Scene to the next can be done manually, where the speed at which
you move the crossfaders determines the speed at which the fade happens. Also, you may
choose to set a fade rate, which will complete the crossfade automatically in the time you
have entered (this is helpful for long crossfades that are difficult to produce smoothly by
hand).
Lastly, Two Scene Mode provides the option of using a 1-to-1 patch of dimmer to channel
faders (meaning that channel 1 controls dimmer 1, channel 2 controls dimmer 2, and so on)
or a custom patch (see Patch, page 14).
Note:
Custom patching must be performed in Normal mode. See Normal Mode LCD Menu,
page 32.
Channel Faders Scene B
Channel Faders Scene A
Bump Buttons
Crossfaders
1
Two Scene Mode
Bumps Fader and
Master Fader
7
Two Scene Operation
About DMX
Digital Multiplex (DMX) is the language (or protocol) that your SmartFade uses to
communicate with lighting equipment. It is a digital protocol that basically defines a state of
“on”, “off” or a percentage of “on”. DMX is most commonly used to control dimmers, though
it may also control moving lights, fog machines, color scrollers, or any number of other
devices.
DMX is restricted to a total of 512 separate values available in each DMX line (referred to
as a universe). Since your SmartFade has either 48 or 96 channels available, there are
many more DMX values available than console channels to apply them to. This is why your
SmartFade uses a Patch (see Patch, page 14) to define which faders on your console
control which DMX values. Your SmartFade defaults to a Patch of “1-to-1” (Meaning
channel fader 1 controls DMX channel 1, channel fader 2 controls DMX 2, and so on).
Faders
Use the channel faders to set levels for individual control channels.
Note:
For faders to properly control light output, be sure that the Master Fader is set to full (the
topmost position).
•
SmartFade 1248 or 1296 Faders 1-12 control DMX channel 1-12 on Scene B, Faders
13-24 control DMX 1-12 on Scene A.
•
SmartFade 2496 Faders 1-24 control DMX channel 1-24 on Scene B and faders 2548 control DMX 1-24 on Scene A.
If both Scenes are active, the fader at the higher level sets the output level for the dimmer.
This is called “Highest-Takes-Precedence” or HTP operation. SmartFade determines which
fader is at the highest level by looking at the individual channel fader level, and the level of
the crossfader mastering that channel fader’s Scene. The channel fader at the higher
proportional level “wins” and generates the output for the console.
Relative output levels and the current crossfader timing are displayed in the LCD window.
8
SmartFade v1.5 User Manual
Bump Buttons
The bump buttons below each channel fader perform two functions.
Indication of Output
The LED in the bump buttons lights to indicate when a fader is contributing to the live output
of the console. The LEDs fade up as the individual fader’s output increases, and it fades
down as the output decreases. As you crossfade from Scene A to Scene B, the LEDs on
both Scenes light to indicate an active transition from one Scene to the next. Once
completed, the Scene with the lit bumps is the live Scene, and the one with the dark bump
buttons is the safe Scene.
Pile-on and SOLO Modes
When pressed, a bump button forces the output of that fader to the level set at the BUMPS
master fader (See diagram on page 7).
•
Bump buttons can operate in pile-on mode, where the level generated by pressing the
button adds into the live output.
•
They can also operate in SOLO mode. Pressing a bump button in SOLO mode swaps
the bumped channel’s output for the current output of the SmartFade.
Enable/Disable SOLO mode:
Step 1:
Press the [SOLO] key to activate SOLO mode. The [SOLO] key lights up white
when SOLO is active.
Step 2:
Press [SOLO] again to turn SOLO off and return to pile-on operation.
Two Scene Operation
Each channel fader uses the LEDs in the bump buttons to indicate that levels are being
output to the dimmers. When either Scene is active, it’s LEDs are lit proportionally to the
fader’s level and Crossfader’s level. The Scene with unlit LEDs may be safely adjusted
without affecting the levels on stage.
Set up and play back lighting looks manually:
Note:
1
Step 1:
Set channel levels on Scene A, faders 13-24 (or 23-48).
Step 2:
Lower both Crossfaders to the bottom of their travel to fade up the levels in Scene
A. Scene A is live, and Scene B is safe.
Step 3:
Set channel levels for Scene B, faders 1-12 (or 1-24).
Step 4:
When it’s time to crossfade from Scene A to Scene B, move both Crossfaders
from the bottom of their travel to the top of their travel. Scene B is now live, and
Scene A is safe.
Step 5:
Repeat steps 1-4 as needed to play back each look in your show.
SmartFade provides split-dipless crossfades. This means that active channels which
remain unchanged in both scenes will not 'dip' to 50% of their level as you move the
crossfaders from one scene to the next, making for much better-looking scene
transitions. If you move both crossfaders to their respective zero positions, channels that
are shared by both scenes will still output to the stage. If you want to place a black out
between each scene, please use the Grandmaster fader or Blackout key.
Two Scene Mode
9
Crossfade Timing
For crossfades requiring a specific fade time, or for long crossfades that are difficult to
perform manually, you can use the dial to set a time value in the LCD window. Crossfade
timing is the default display in Two Scene mode.
Essentially, the crossfaders are always set to some kind of crossfade timing. For manual
operation, the setting is typically 0 seconds. The time value entered in the LCD window
covers the movement from the starting end-of-travel point to the other end-of-travel point.
When the timing is set to 0, the fade occurs as you slide the faders from one end to the
other - the speed at which you move the faders is the speed at which the fade occurs.
When the timing is set to a higher value, for example 10, if you move the faders from one
end to the other faster than 10 seconds, the crossfade will occur in 10 seconds, with the
console controlling the actual crossfade. If you move the faders slower than 10 seconds,
you are manually overriding the fade timing, and the crossfade will take longer than the set
time.
If you have crossfade timing set, and you move the crossfaders to somewhere in between
the end points and stop, the fade will also stop at that point. If you move the faders to an
end point, the crossfade will continue in an amount of time proportional to the time set in
the LCD menu. The rules for moving faster or slower than that amount of time still apply faster movement will cause the console to complete the crossfade, slower will create a
manual crossfade.
Use crossfade timing for playback:
Step 1:
If the Menu is displayed, press [<<].
Step 2:
Use the dial to set the crossfade time. Time may be set from Instant (0) to 59
seconds (59).
Step 3:
Play back your lighting looks as described above. See Two Scene Operation,
page 9.
Note:
At any time during a timed crossfade, you can use the dial to adjust the time of the fade
live.
IND 1 and IND 2
Independent 1 and 2 provide two output channels that are separate from the effect of all
other controls on the console. They are intended to operate devices such as smoke
machines, tab tracks, cue lights, etc. IND 1 and 2 are always either full on or full off.
10
•
If the console is patched 1-to-1, IND 1 toggles the state of DMX 97 and IND 2 toggles
the state of DMX 98.
•
IND 1 and 2 may be patched to any DMX channels in the same way as other console
channels. Custom patching must be performed in Normal mode (IND 1 & 2 are
displayed in the Normal Mode patch menu as ‘i1’ and ‘i2’). See Normal Mode LCD
Menu, page 32.
•
IND 1 and IND 2 are not affected by [BLACK OUT], [SOLO] or the Master fader.
SmartFade v1.5 User Manual
Master Fader and Black Out
The Master fader proportionally limits all console outputs except the IND 1 and IND 2
channels. The [Black Out] button instantly sends all console outputs to zero except for the
IND 1 and IND 2 channels.
•
Press [BLACK OUT] to engage a dead black out. The key lights bright blue when
activated. All outputs (except IND 1 and IND 2) are forced to zero when engaged and
the LEDs in all buttons except IND 1 and IND 2 go out.
•
Press [BLACK OUT] again to disengage the black out. All outputs are restored and the
[BLACK OUT] button goes out.
•
If the Master fader is taken below full the Black Out button will blink.
Two Scene Mode LCD Menu
The LCD menu provides quick access to configuration settings.
Note:
•
Press [ ] to enter the menu, to move to subsequent levels in the menu, and to accept
setting changes.
•
Use the dial to scroll through menu items.
•
Press [<] to return to previous menu levels.
•
Press [<<] to cancel out of the menu.
Custom patching must be performed in Normal mode. See Normal Mode LCD Menu,
page 32.
Two Scene Menu
Settings
Default time
<adjust with dial>
DMX In
Data Loss
Language
English/Français/Deutsch/Español
Display
Brightness
> %
Contrast
> %
Buttons
1
Patch
Use:> 1:1/Custom
Diagnostics
Software Version
Two Scene Mode
Keep/Fade Out
Intensity: > %
[display version]
11
12
SmartFade v1.5 User Manual
Chapter 2
Normal Mode
Once you have mastered Two Scene Mode, you should explore the more advanced
features of your SmartFade console.
In Normal mode, you can use the maximum channel count (48 channels in the 1248, 96
channels in 1296 or 2496) for controlling dimmers, create customized patches, record
lighting looks to Memories, and play back those Memories directly (using the faders),
automatically (using the crossfaders in a cue stack), or as chases in recorded Sequences.
Channel/Memory Faders and Bump Buttons
Bumps
Sequence Faders
Channel/Memory
Fader Controls
2
Normal Mode
Menu Controls
Crossfaders
Bumps and
Master Faders,
IND 1 and IND 2
Programming
Functions
13
Normal Operation
Patch
The patch is where you assign console channels to control specific DMX output channels
(see About DMX, page 8). Your console defaults to a “1 to 1” patch mode, meaning that
Channel One controls DMX Value One, Channel Two controls DMX Value Two, and so on
through all of your available channels. This is the simplest version of a patch and is the most
common, as it is easy to remember and provides immediate control with all of your available
channels.
It is also possible to create a custom patch by assigning any DMX channel to any control
channel. Or you can patch multiple DMX channels to a single control channel. This can be
used when you want to control multiple dimmers (or other DMX-controlled devices)
simultaneously from a single channel. However, any DMX output channel may only be
patched to one channel at a time.
Setting the patch is simple and is performed on the LCD menu (See Normal Mode LCD
Menu, page 32). You can choose to set the patch by Dimmer (assign each dimmer to a
specific channel), by Channel (specify a channel and assign which dimmer(s) are controlled
by it), or set it as “1 to 1” under the Patch-Special menu.
Patching by Dimmer or Channel is done in either “Live” patch mode or “Blind” patch mode.
Patching in Live will drop all DMX values to zero immediately and will send the selected
DMX channel to full so you can see what’s connected to that dimmer. Patching in “Blind”
patch mode will not affect current DMX values until the changes in patch override any active
channels.
Note:
A dimmer may only be patched to one control channel at a time. This prevents conflicting
data when controlling the dimmers. If you patch a dimmer and then later patch the same
dimmer to a different channel, the dimmer will be automatically unpatched from its
original channel and assigned to the new channel.
Faders
Use the faders to set levels for individual control channels, or for individual recorded
memories. To the right of the channel faders, there are two buttons for selecting the first or
second half of the available channels or memories. These buttons are labelled [1-24] and
[25-48] ([1-48] and [49-96] on the 1296 and 2496). Faders 21-24 (or 45-48) may operate
either sequences or memories.
14
•
SmartFade 1248 Faders 1-24 will control channels 1-24 when the channel range [124] button is lit and channels 25-48 when the channel range [25-48] button is lit.
•
SmartFade 1296 Faders 1-24 will control channels 1-24 when channel range [1-48]
button is pressed once and channels 25-48 when [1-48] is pressed a second time.
Likewise press [49-96] once to operate channels 49-72 and a second time to operate
channels 73-96. The block of channels under fader control is indicated on the LCD.
SmartFade v1.5 User Manual
•
SmartFade 2496 Faders 1-48 will control channels 1-48 when the channel range [148] button is lit and channels 49-96 when the channel range [48-96] button is lit.
•
When [1-48] is pressed, output levels from channels 1-24 will be visible in the LCD
window. Press [1-48] again to view the output levels for channels 25-48.
•
When [49-96] is pressed, output levels from channels 49-72 will be visible in the
LCD window. Press [49-96] again to view the output levels for channels 73-96.
•
To change from channel control to memory control, press the [MEMS] button. When
[MEMS] is lit, faders are controlling memories (see Memories, page 18).
•
Representational output levels and the current crossfader timing are displayed in the
LCD window. A “+” in the LCD window, next to “U”, indicates that there are channels
active in another channel range, though their levels are not displayed in the window.
Bump Buttons
The bump buttons below each channel/memory fader perform two functions.
Indication of Output
The LED in the bump buttons lights to indicate when a fader is contributing to the live output
of the console. The LEDs fade up as the individual fader’s output increases, and it fades
down as the output decreases.
Pile-on and SOLO Modes
When pressed, a bump button forces the output of that fader to the level set at the BUMPS
master fader.
•
Bump buttons can operate in pile-on mode, where the level generated by pressing the
button adds into the live output.
•
They can also operate in SOLO mode. Pressing a bump button in SOLO mode swaps
the bumped channel’s output for the current output of the SmartFade.
Enable/Disable SOLO mode:
2
Step 1:
Press the [SOLO] key to activate SOLO mode. The [SOLO] key lights up white
when SOLO is active.
Step 2:
Press [SOLO] again to turn SOLO off and return to pile-on operation.
Normal Mode
15
Single Scene Operation
If you prefer to set and playback your show manually, but require your maximum number
of channels, you may do so using the [NEXT] function. When you use [NEXT], the channel
faders are used to set levels that are then held live while you set the next look on the same
faders. You can also use NEXT Mode with the Stack (see NEXT Mode and the STACK,
page 27).
Set up and play back lighting looks manually:
Note:
Step 1:
Press [NEXT]. The [NEXT] button lights up and the faders cease controlling
output so you may set a look without affecting the lights on stage.
Step 2:
Set individual channel levels using the faders. Use the channel range buttons,
[1-24] and [25-48] (or [1-48] and [49-96]), to access channels as needed.
Step 3:
Use the dial to adjust the fade times displayed in the LCD window, if desired.
Step 4:
Press [..], or move the crossfaders manually from bottom to top to fade into
the look you have set. The channel levels you have set with the faders will
crossfade on stage. The [..] lights up, and the [NEXT] button blinks while a
crossfade is progressing. If you use the crossfaders to manually execute the
fade, adjusted fade times will be ignored.
Step 5:
At the end of the fade [NEXT] will stop blinking and the channel faders will again
become safe for presetting the next look. Set individual channel levels using the
faders. Use the channel range buttons, [1-24] and [25-48] (or [1-48] and [4996]), to access channels as needed.
If you want current levels to fade out in your next look, you must return any raised faders
to the down position. Otherwise, any channels with lit LED’s will remain in your next look.
Step 6:
Note:
Press [..], or move the crossfaders manually from bottom to top to fade into
the new look you have set. The new channel levels you have set with the faders
will crossfade on stage.
When you use the [..] button to crossfade automatically, the fade will run in the
default time. Any time before or during the fade, you can adjust the fade time with the dial
Channel faders do not become ‘safe’ until an active crossfade has completed.
If you use the crossfaders to manually fade into the new look, you will need to reset the
crossfaders to the bottom of their travel each time. Manual crossfades in NEXT mode
only operate when the faders are moved from the bottom to the top of travel.
Step 7:
16
Repeat steps 4-5 as needed to play back each look in your show.
SmartFade v1.5 User Manual
You can also use the crossfaders to fade back and forth between a new look and the
previous look.
Crossfade back and forth between two looks:
Step 1:
Set individual channel levels using the faders. Use the channel range buttons,
[1-24] and [25-48] (or [1-48] and [49-96]), to access channels as needed.
Step 2:
Press [NEXT]. The [NEXT] button lights up and the faders cease controlling
output so you may set a look without affecting the lights on stage.
Step 3:
Set new levels using the faders. Use the channel range buttons, [1-24] and [2548] (or [1-48] and [49-96]), to access channels as needed.
Step 4:
Move the crossfaders manually from bottom to top, press and hold [] before
the faders reach the top. The new channel levels will crossfade on stage, and the
previous look will be retained, in blind, for you to fade back into. Once at the top
you may release []. [..] and [NEXT] will continue to blink.
Step 5:
Press and hold [] when you want to return to the original look. Continue holding
[] while moving the crossfaders from top to bottom. The original look will
crossfade on stage once again. Once at the bottom, you may release [], but
you must press and hold [] again before moving the crossfaders.
Step 6:
To continue fading between the two looks, repeat steps 4-5 as many times as
needed, making sure to press and hold [] before you move the faders to the
top.
Step 7:
When you are ready to fade into an entirely new look, simply move the faders all
the way to the top without pressing [].
IND 1 and IND 2
Independent 1 and 2 provide two output channels that are separate from the effect of all
other controls. They are intended to operate devices such as smoke machines, tab tracks,
cue lights, etc. IND 1 and 2 are always either full on or full off.
2
•
If the console is patched 1-to-1, IND 1 toggles the state of DMX 97 and IND 2 toggles
the state of DMX 98.
•
IND 1 and 2 (indicated as “i1” and “i2”) may be patched to any DMX channels in the
same way as other console channels. Custom patching must be performed in Normal
mode. See Normal Mode LCD Menu, page 32.
•
IND 1 and IND 2 are not affected by [BLACK OUT], [SOLO] or the Master fader.
Normal Mode
17
CLEAR
For experienced ETC console users, the CLEAR button functions similar to “Release” on
Express and Expression consoles. CLEAR discontinues specific output from the console.
You can use CLEAR to eliminate all Channel output, Memory output, or all DMX output
entirely (for a list of CLEAR functions, see CLEAR, page 31).
CLEAR is not intended to function as a “delete” key. It will not erase memories or
sequences. There is one exception to this, as the CLEAR button is used to delete all
recorded Snapshots (see Snapshot, page 30).
Master Fader and Black Out
The Master fader proportionally limits all console outputs except the IND 1 and IND 2
channels. The [Black Out] button instantly sends all console outputs to zero except for the
IND 1 and IND 2 channels.
•
Press [BLACK OUT] to engage a dead black out. The key lights bright blue when
activated. All outputs (except IND 1 and IND 2) are forced to zero when engaged and
the LEDs in all buttons except IND 1 and IND 2 go out.
•
Press [BLACK OUT] again to disengage the black out. All outputs are restored and the
[BLACK OUT] button goes out.
•
If the Master fader is taken below full the [BLACK OUT] button will blink.
M e m or i e s
Memories are combinations of various channels at various levels recorded to a single
location for playback. They are useful for controlling multiple dimmers/devices at once
based on fixture type, gel color, lighting area, or even for controlling overall looks.
Memories can be played back using the memory faders and bump buttons (1-24 on the
SmartFade 1248 and 1-48 on the SmartFade 1296 or 2496), or in a cue stack or sequence.
See Sequences, page 22.
There are 12 pages of memories available, for a total of 288 memories on the SmartFade
1248 or 1296 and 576 memories on the SmartFade 2496. Memories are numbered by the
page and fader number: pp/ff. For example, 02/22 is the memory recorded on page 2, fader
22.
Memories are always recorded from the current console output, but do not include the
outputs from IND 1 and IND 2. Set up the look prior to recording the memory. Use [MAGIC]
to create random levels for active channels (see Record a MAGIC memory:, page 20).
Note:
18
Levels generated by a running sequence (see Sequences, page 22) at the moment of
recording a memory will be captured along with any channel fader settings - to ensure
that no sequence steps are captured, move the sequence faders to zero before recording
the memory. The same is true for levels generated by the cue stack.
SmartFade v1.5 User Manual
Select a memory page:
Press and hold the [MEMS] button, then press the bump button (1-12) corresponding to the
page you want to load.
•
The current page is indicated by a bump button lit solid red. The current page number
is also indicated in the LCD window while the [MEMS] button is pressed.
•
If a bump button’s LED is off, the corresponding page contains no recorded memories.
•
If a bump button’s LED is blinking red, there are some memories recorded on that page.
Record a memory:
Step 1:
Note:
Set channel levels using faders 1-24 (or 1-48). Use the channel range buttons,
[1-24] and [25-48] (or [1-48] and [49-96]), to access channels as needed. You
may also record existing memories into new memories.
When recording memories, ensure that the [NEXT] button is not illuminated. If you record
memories while in next mode, your levels may not be recorded accurately to the memory.
Step 2:
Press [REC MEM]. The [REC MEM] button lights and the console switches to
memory mode. The LCD shows the current page number, and bump buttons
beneath the faders light as follows:
•
Off . . . . . . . . . . . . . Unavailable to record. This will only appear on memory
01/01 if it has been set to master DMX Input.
•
Blink full red . . . . . . Empty memory.
•
Blink dim red . . . . . Occupied memory. If you record to this location, the old
levels will be overwritten.
Step 3:
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
Step 4:
Press a bump button. The memory is recorded, the [REC MEM] button goes out
and the console reverts back to whatever fader mode it was in before the [REC
MEM] button was pressed.
Use [CLEAR] to cancel recording:
Press [CLEAR] to cancel recording. The console reverts back to whatever fader mode it
was in before the [REC MEM] button was pressed.
Use [UNDO] to revert to the previously recorded memory:
If you record a memory to the incorrect location, press [UNDO] immediately. The incorrect
memory will be erased and the previous levels will be restored.
2
Normal Mode
19
Record a MAGIC memory:
Step 1:
Note:
Set channel levels using faders 1-24 (or 1-48). Use the channel range buttons,
[1-24] and [25-48] (or [1-48] and [49-96]), to access channels as needed. You
may also record existing memories into new memories.
When recording memories, ensure that the [NEXT] button is not illuminated. If you record
memories while in next mode, your levels may not be recorded accurately to the memory.
Step 2:
Press [REC MEM]. The [REC MEM] button lights and the console switches to
memory mode. The LCD shows the current page number, and bump buttons
beneath the faders light as follows:
•
Off . . . . . . . . . . . . . Unavailable to record. This will only appear on memory
01/01 if it has been set to master DMX Input.
•
Blink full red . . . . . . Empty memory.
•
Blink dim red . . . . . Occupied memory. If you record to this location, the old
levels will be overwritten.
Step 3:
Press [MAGIC]. Channels with levels will be set to randomized levels. Press
[MAGIC] repeatedly to change the random levels until you achieve a look you
want to store.
Step 4:
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
Step 5:
Press a bump button. The memory is recorded, the [REC MEM] button goes out
and the console reverts back to whatever fader mode it was in before the [REC
MEM] button was pressed.
Edit Memories
You can edit memories live while the memory is active. You may also edit levels blind for
recorded memories or directly into empty memory locations.
Edit a memory:
Step 1:
If required, press [CLEAR] [CLEAR] [CLEAR] [CLEAR] to clear all other
outputs. This does not delete any recorded data.
Step 2:
To edit a memory live, bring up the fader of the memory to be edited. To edit a
memory blind, leave the memory fader at zero.
Step 3:
Press [EDIT MEM]. The [EDIT MEM] button blinks full red and bump buttons
beneath the faders light as follows:
Step 4:
20
•
Steady dim red . . . . Empty memory.
•
Blink full red . . . . . . Occupied memory.
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
SmartFade v1.5 User Manual
Note:
Step 5:
Press the bump button of the memory you want to edit. The console will
temporarily enter channel mode and the faders will default to the first range of
available channels. Press the channel range button for the second half of the
available channels if needed. The bump buttons will light to indicate the recorded
channels/levels in the selected memory.
Step 6:
Adjust channel faders as needed. You may need to raise the fader above the
current channel output. Previously recorded levels must be brought to full and
then decreased to alter them. The bump buttons of adjusted channels will
brighten/dim to indicate a change has been made.
Step 7:
Press [EDIT MEM]. The modifications are stored to the selected memory and the
console returns to the previous fader mode.
If memory faders are at different levels than the current output for that memory, the
bumps will blink dim red. Move the fader to the current memory output level and the bump
will change to steady full red.
Playback Memories
After you have recorded memories, you will want to reproduce them.
View recorded memories:
Step 1:
Step 2:
Press [MEMS] to playback memories manually.Memory bumps will light as
follows:
•
Dim Red . . . . . . . . . Recorded memory at level zero
•
Full Red . . . . . . . . . Recorded memory at any level above zero.
•
Unlit . . . . . . . . . . . . Empty memory slot
Move the corresponding fader to activate the desired memory or press the
memory’s bump button to view the memory at full.
Clear active memories:
Step 1:
Note:
Press [CLEAR] [CLEAR] [CLEAR] to clear all active memory output from the
console.
Pressing [CLEAR] will not erase any memory data.
Delete a Memory
To remove a memory completely from the console, you must record over the memory with
all channels at zero.
Delete a memory:
2
Step 1:
Press [CLEAR] [CLEAR] [CLEAR] [CLEAR] to clear all console outputs.
Step 2:
Press [REC MEM]. The [REC MEM] button lights and the console switches to
memory mode. Occupied memories will blink dim red.
Step 3:
Press the bump button (blinking dim red) of the memory you wish to delete. The
memory will record all levels at zero and the console reverts back to whatever
fader mode it was in before the [REC MEM] button was pressed.
Step 4:
Press [MEMS] to ensure the memory has been deleted. The corresponding
bump should no longer be lit.
Normal Mode
21
Sequences
Sequences are chains of memories and/or channels. Sequences may be programmed on
any of faders 21-24 (45-48) on all memory pages (1-12) or in the STACK (see STACK, page
25). Sequences in faders 21-24 (45-48) can contain up to 24 steps each, and the STACK
sequence can contain up to 99 steps. Sequences on the faders and the Stack on the
crossfaders can all run simultaneously.
Each step in the sequence can have its own playback timing. Default timing is set in the
LCD menu. See Normal Mode LCD Menu, page 32. This timing can be overridden during
playback using the [RATE] button and the dial.
Sequence steps can contain memories that have already been recorded, or empty
memories that can be edited later.
You can use [MAGIC] to create randomized sequences. Once recorded, Magic sequences
can be edited like any other sequence.
Note:
Sequence attributes can be set in the LCD menu. See Normal Mode LCD Menu, page
32. Sequences that are set to MANUAL operation and are stored on faders 21-24 (45-48)
require the bump button for GO operation and will be excluded from SOLO functions. See
Pile-on and SOLO Modes, page 15.
Record a sequence to a fader:
Step 1:
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
Step 2:
Press [REC SEQ]. The [REC SEQ] button blinks full yellow and bumps 21-24
(45-48) light as follows:
Step 3:
Note:
22
•
Blink full yellow. . . . Empty sequence/memory.
•
Blink dim yellow . . . Fader is occupied by a sequence that will be
overwritten.
To record a sequence live, move the target fader to full. To record the sequence
blind, set the target fader to zero.
Blind recording will not affect the current console output and other faders can still be used
in the normal way. Bumps, however, cannot be used as regular bump buttons because
they are being used to select steps.
SmartFade v1.5 User Manual
Step 4:
Note:
Press bump 21-24 (45-48) to select a sequence fader. If [MEMS] is pressed, all
bumps containing memories blink bright red. Empty bumps blink dim red, but
they can still be selected. Memories recorded to faders 21-24 (45-48) can also
be recorded into a sequence.
Empty memories in a sequence will produce a blackout on stage. Leave them empty to
keep the blackout, or edit them later as needed.
Memories recorded to faders 21-24 (45-48) can be overwritten by a sequences recorded
to the same fader. The memories will not be deleted, but they will be inaccessible (unless
programming sequences) until the recorded sequence is deleted. After the sequence is
deleted, the bump will turn from yellow to red and the original memory will be accessible
again.
2
Step 5:
If required, adjust the step’s timing using the dial. Time range is in minutes and
seconds and ranges from 0.1 seconds to 59 minutes 59 seconds (shown as
5959).
Step 6:
Press:
•
the bump button of the memory you want to insert as the first step. Then
press the bump button for the memory you want to insert as the next step.
Repeat for as many steps as needed, up to 24 for a sequence fader. You can
change the memory page as needed as you record the steps.
•
the channel range button corresponding to the channel you want to insert
into a step. Individual channels can be inserted as sequence steps.
•
and hold the bump button of the first memory or channel in a range, then
press the bump button for the last memory or channel in a range. Memories
or channels will be entered one per step for the number of memories or
channels selected. The running order is based on whether the starting
memory/channel number is higher or lower than the end memory or channel.
Ranges may only be selected on the same page.
•
You can use any of the above methods in any combination in any sequence.
If you enter more steps than are allowed, a warning message will appear on
the LCD window.
Step 7:
When the sequence is complete, press [REC SEQ]. The faders remain in
whatever mode they were last in.
Step 8:
To take control of the sequence, press [MEMS] to enter Memory mode and move
the fader up from the bottom of travel to start the sequence.
Normal Mode
23
Record a Magic sequence:
Step 1:
Press [MEMS] to enter memory mode. If needed, press and hold the [MEMS]
button, then press the bump button (1-12) corresponding to the page you want
to load.
Step 2:
Press [REC SEQ] and then press bump 21-24 (45-48) to select the desired
sequence fader.
Step 3:
Bring the fader for the selected sequence to full.
Step 4:
Press [MAGIC].
Step 5:
If needed, press [MEMS] or a channel range button to enter the desired fader
mode. A Magic sequence can only contain all memories or channels, not a
combination of both.
Step 6:
Press the bump buttons corresponding to the memories or channels you want to
include in the sequence. Press a bump again to remove it from the selection.
Step 7:
Once the desired memories or channels have been selected, press [MAGIC] to
randomize the steps of the sequence. You can press [MAGIC] as many times as
needed to achieve the desired look. Each successive press of [MAGIC] creates
new timings based on the settings shown in the LCD window.
Step 8:
You can alter any of the parameters offered in the LCD window. Press [ ] to
move from one parameter to the next. The parameters in the LCD are:
Step 9:
•
Order . . . . . . . . . . . 100% means that there is no randomization, constant
times are used during playback. 50% means that the
times are randomized between half and full scale of the
displayed times. 0% means that the times are fully
randomized between zero and the displayed fade and
rate times.
•
Fade . . . . . . . . . . . . The fade time, adjustable from 0 to 59.9 seconds in 0.1
second increments.
•
Rate . . . . . . . . . . . . The step time, adjustable from 0 to 59.9 seconds in 0.1
second increments.
If you change the included memories or channels, press [MAGIC] again to view
the changes.
Step 10: When a suitable sequence is generated, press [REC SEQ] to complete
recording.
Note:
Sequences recorded with MAGIC are stored and may be edited just as with normal
sequences.
Use [CLEAR] to cancel recording:
Press [CLEAR] to cancel recording. The console reverts back to whatever fader mode it
was in before the [REC SEQ] button was pressed.
Use [UNDO] to revert to the previously recorded sequence:
If you record a sequence to the incorrect location, press [UNDO] immediately. The previous
sequence, if any, will be restored.
24
SmartFade v1.5 User Manual
Copy Memories and Sequences
[COPY] allows memories to be copied from any fader on any page to any other fader on
any other page. Sequences can also be copied to and from faders 21-24 (45-48).
Copy a memory or sequence:
Step 1:
Press [COPY]. [COPY] lights full white and the console enters Memory mode.
Bump buttons on faders 1-24 light as follows:
•
Unlit . . . . . . . . . . . . Empty memory.
•
Blink full red . . . . . . Occupied memory with content to be copied from.
•
Blink full yellow. . . . Occupied sequence with content to be copied from.
Step 2:
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
Step 3:
Press the bump button corresponding to the memory or sequence you want to
copy from (the source memory/sequence). The bump buttons will light as follows:
•
Off . . . . . . . . . . . . . Unavailable to record. This will only appear on memory
01/01 if it has been set to master DMX Input.
•
Blink full red . . . . . . Memory is empty and available.
•
Blink dim red . . . . . Memory is recorded. Contents will be overwritten.
•
Blink full yellow. . . . Sequence is empty and available.
•
Blink dim yellow . . . Sequence is recorded and will be overwritten.
Step 4:
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
Step 5:
Press the bump button corresponding to the memory or sequence you want to
copy to (the target memory/sequence). The copy is completed, the [COPY]
button goes out, and the console is returned to the previous fader mode.
STACK
The Stack is similar to other sequences in that it is a chain of memories and/or channels.
Unlike fader sequences, the Stack has 99 steps available for recording; and the Stack is
played back using either the crossfaders or [..], as opposed to successively timed steps
in sequences. It is possible to play back the STACK on the crossfaders and to run fader
sequences simultaneously.
The Stack is the preferred method of playing a list of cues, called Steps, for your show. By
recording memories and or channels in a specific order, you can pre-record all of the
necessary steps (or cues) in your show and have them readily available for successive
playback. In addition, you can insert new steps or modify existing steps through the
Sequences Menu found in the Normal Mode LCD Menu (see Normal Mode LCD Menu,
page 32).
2
Normal Mode
25
Record memories and/or faders to the Stack:
Note:
Step 1:
Press [STACK]. The [STACK] button lights yellow.
Step 2:
Press [REC SEQ]. Faders 21-24 (45-48) light as described on page 22 and the
STACK blinks full yellow.
Step 3:
Press [STACK] again. The LCD shows that the crossfaders (XF) have been
selected as the sequence. No step number is shown as this field only indicates
the last step to be recorded (in this case none) and the bumps flash as follows:
Blink dim red . . . . . [MEMS] is selected and the fader contains no memory.
•
Blink full red . . . . . . [MEMS] is selected and the fader contains a recorded
memory.
•
Blink green . . . . . . . A channel range is selected and the bumps indicate
channels available to record.
Step 4:
If necessary, adjust the step’s fade time by turning the dial. Time available
ranges from 0 (instant) to 59 minutes 59 seconds (shown as 5959).
Step 5:
Press the bump of the memory or channel you wish to record as the first step.
The LCD will show a step number (1).
Step 6:
Press the bump of the next memory or channel you wish to record.
Step 7:
Repeat step 6 until you have recorded all necessary steps or you exhaust the
available 99 steps.
As there is no way to add steps to the end of your STACK, it is recommended that you
add a “dummy” step to the end of your show. By doing so you will allow yourself a method
of inserting steps before the dummy step via the LCD Menu. At present, this is the only
way to add steps to a completed STACK.
Step 8:
Note:
•
Press [REC SEQ]. Any buttons will stop flashing and the console will re-enter
normal mode. The LCD will show the first step of the STACK (Stp 1), indicating
it is ready for playback.
After completing your recording of the STACK, be sure to save your show to an SD card.
This will ensure that your show is available in the event of a data loss.
CAUTION:
Once you have recorded to the STACK, DO NOT try to record to the STACK again.
Doing so will delete all steps from the STACK. To add to the STACK after
completing your programming, you must use the LCD Menu (see Normal Mode
LCD Menu, page 32) to ‘Insert” a step. This will allow you to insert a step anywhere
in the STACK except at the end.
Crossfader Control of the STACK
You can use the crossfaders to play back the STACK.
• [..] . . . . . . . . . . . . . . . . .Go.
• []. . . . . . . . . . . . . . . . . . . .Pause. Press [] to stop a fade midway. Press [] to fade
to the previous STACK step; press repeatedly to go back
multiple steps. After pressing [] you can resume the fade
by either pressing [..], or by moving the crossfaders
from bottom to top.
26
SmartFade v1.5 User Manual
Play back the STACK on the crossfaders:
Step 1:
Press [STACK] to enter STACK mode. The crossfaders load STACK step zero
(a non-existent, place holder step). The LCD will indicate the next available step
in the STACK.
Step 2:
If desired, set the step timing using the dial.
Step 3:
Fade into step #1:
Step 4:
Step 5:
•
Press [..] to fade into the next step automatically. The step will fade in
according to the time set during programming.
•
Move the crossfaders from the bottom to the top of travel to fade manually.
Fade into the next step:
•
Press [..] to fade into the next step automatically.
•
Move the faders back to the bottom of their travel to load the next step and
then move the faders up to the top of their travel to crossfade into that step.
Repeat step 3 for each subsequent STACK step.
Jump to a step number:
Step 1:
Press and hold [STACK].
Step 2:
Use the dial to select the desired step number in the LCD window.
Step 3:
Release [STACK]. The selected step is now pending in the crossfaders.
Step 4:
Press [..] to fade into the selected step.
NEXT Mode and the STACK
You can also play back the STACK in NEXT Mode. This allows you to supplement the
recorded steps in the STACK with additional channels that you may add, in blind, before
playing the step. The added channels will accompany the recorded step and will follow the
same fade times set in the STACK.
Play back the STACK in NEXT Mode:
2
Step 1:
Press a channel range button [1-24] or [25-48] (or [1-48] and [49-96]).
Step 2:
Press [STACK]. The console enters STACK Mode and shows the next available
step (Stp 1) in the LCD window.
Step 3:
Press [NEXT]. The NEXT button illuminates and the bumps of any channels
included in the next step will light.
Step 4:
Set any additional channel levels using faders 1-24 (or 1-48). Use the channel
range buttons, [1-24] and [25-48] (or [1-48] and [49-96]), to access channels as
needed.
Step 5:
Press [..] to fade into the next step automatically. The step will fade in
according to the time set during programming. Any added levels will fade in with
the pre-programmed step.
Step 6:
Repeat steps 4-5, as needed, as you play through the STACK.
Normal Mode
27
Rate
[RATE] allows you to override the recorded timing associated with sequences and STACK
fades. Generally, [RATE] functions by adding a multiplier to whatever timing is recorded (or
set, in the case of timed manual playback). The recorded time of a fade or step is
considered to be played back at a rate of 100%. Rate settings, ranging from 0% to 1599%,
are described with each scenario below, according to the specific action.
Adjust crossfader time with a STACK:
Step 1:
Press [RATE] once.
Step 2:
Press [STACK]. The LCD shows the STACK step and the recorded fade times.
Step 3:
Turn the dial to alter the displayed times proportionally in a range of 0% (instant)
to 1599% (16x slower than the recorded times.). The rate is stored as an override
to the recorded timing.
Step 4:
Press [..] to play the next look using the adjusted times.
Adjust sequence fade times:
28
Step 1:
Press the [MEMS] button. Faders with recorded sequences, 21-24 (45-48), light
yellow.
Step 2:
Press [RATE] once. Faders with recorded sequences, 21-24 (45-48) will blink at
full yellow.
Step 3:
Press the bump button corresponding to the sequence you want to adjust. The
LCD shows the selected sequence fader number, the step number, the recorded
times and the step’s contents.
Step 4:
Turn the dial to alter the displayed fade times proportionally in a range of 0%
(instant) to 1599% (16x slower than the recorded times.) for all steps on the
selected sequence. The rate is stored as an override to the recorded timing.
Step 5:
While [RATE] is on, you can press any of the blinking sequence bump buttons
or the [STACK] button if a STACK is present and adjust the fade times.
Step 6:
Press [RATE] to return to the menu display.
SmartFade v1.5 User Manual
Adjust sequence step times (chase rate):
Note:
The rate adjustment scale for dialing in sequence step times (chase rates) is opposite
from the previous three sections. The chase rate scale ranges from 0% (stopped) to
1599% (16x faster than the recorded time).
Step 1:
Press [MEMS]. Faders with recorded sequences, 21-24 (45-48), light yellow.
Step 2:
Press [RATE]. Faders with recorded sequences, 21-24 (45-48) will blink at full
yellow.
Step 3:
Press the bump button corresponding to the sequence you want to adjust.
Step 4:
Turn the dial to alter the displayed step times proportionally in a range of 0%
(stopped) to 1599% (16x faster than the recorded times) for all steps on the
selected sequence. The rate is stored as an override to the recorded timing.
Step 5:
While [RATE] is lit, you can press any of the blinking sequence bump buttons or
the [STACK] button if a STACK is present and adjust the step times. STACK
step times can only be adjusted if the STACK is set to TimeStack mode in the
LCD menu. See Normal Mode LCD Menu, page 32.
Step 6:
Release [RATE] to return to the menu display.
Use tap tempo to set the chase rate:
Note:
Step 1:
Press [MEMS]. Faders with recorded sequences, 21-24 (45-48), light yellow.
Step 2:
Press [RATE]. Faders with recorded sequences, 21-24 (45-48) will blink at full
yellow.
Step 3:
Press the bump button corresponding to the sequence you want to adjust.
Step 4:
Press and hold [RATE]. The bump buttons beneath faders 21-24 (45-48) blink
dimly at their recorded rates.The number of the bump you pressed will be
displayed in the LCD.
Step 5:
Tap the bump button of the sequence you want to adjust at the rate you want to
apply. When SmartFade has calculated the beats-per-minute, it will be displayed
in the LCD window. The tap rate is stored as an override to the recorded timing
for all steps.
Step 6:
Release [RATE] to return to the menu display.
To remove a rate override, Press CLEAR and RATE together. This will revert timing to
the original programmed value.
Upfade, Downfade, and Wait times
You can adjust the upfade or downfade times of any step of any sequence using the LCD
Menu (see Normal Mode LCD Menu, page 32). You can also add a wait time to any step.
Adjust up, down, or wait times:
2
Step 1:
Press [ ] to enter the menu.
Step 2:
Use dial to scroll through the menu to find the “Sequences” menu.
Step 3:
Press [ ]. The screen “Playback” will become visible.
Normal Mode
29
Note:
Step 4:
Use the dial to scroll between your option of which sequence you would like to
control. “XF” represents the STACK, “21-24” represent the sequence faders of
the current memory page. To access the sequences on another memory page,
simply hold [MEMS] and press the bump of the page you wish to access.
Step 5:
Press [ ] once you have selected the STACK or sequence you wish to alter.
Step 6:
Select “Step Timing” and press [ ].
Step 7:
Select “One Step” and press [ ].
Step 8:
Press [ ] to move between step number, U (upfade) D (Downfade) and W
(Wait).
“Wait” times are applied at the end of a step, not at the beginning. Therefore, by adding
a wait time, you are delaying the start of the next cue in the STACK or sequence.
Step 9:
Use the dial to increase or decrease the amount of time in any of these fields.
Time is given in seconds.
Step 10: After adjusting times, you may use the dial to choose a different step in the
sequence or press [<] to return to the previous menu.
Snapshot
SmartFade provides ten snapshot locations for lighting looks that you want to record, but
you may not know which memory location you want to use. Each time you record a
snapshot, it is stored in the next available snapshot number. If you have ten snapshots
recorded and you record an eleventh, the contents of snapshot #1 are overwritten with the
new levels. The contents of snapshots can be copied to a memory location using the LCD
menu.
Note:
Snapshots cannot be played back until they have been recorded to a memory. You can
view a snapshot using the “View and Copy Snap” menu (see Normal Mode LCD Menu,
page 32).
Record to a snapshot location:
At any time, press [SNAPSHOT]. The button blinks momentarily and the LCD shows a
message indicating the snapshot number recorded. The [SNAPSHOT] button lights as
follows:
•
Off . . . . . . . . . . . . . No snapshots are recorded.
•
On red . . . . . . . . . . One or more snapshots have been recorded.
Snapshots are not lost when the console is turned off. When you cycle power on the
console and snapshots are recorded, the [SNAPSHOT] button will be lit and the first
snapshot recorded after the power-up will record to the next higher snapshot number from
the last one recorded in the previous session. To copy the contents of previously recorded
snapshots, use the LCD menu. See Normal Mode LCD Menu, page 32.
CAUTION:
30
Pressing [CLEAR] and [SNAPSHOT] will erase all recorded snapshots.
SmartFade v1.5 User Manual
CLEAR
[CLEAR] may be used either by pressing the button a certain number of times to perform
a certain function, or in combination with another button.
M o m e n t a r y f u n c t i o n s o f [CLEAR]
• No Action . . . . . . . . . . . . . . .Press [CLEAR] once or with more than 1.5 seconds
between presses.
• Channel Levels . . . . . . . . . .Press [CLEAR] [CLEAR].
• Memory Levels . . . . . . . . . .Press [CLEAR] [CLEAR] [CLEAR].
• All Levels/All Sources . . . . .Press [CLEAR] [CLEAR] [CLEAR] [CLEAR]. This
produces a blackout (IND 1 and IND 2 are unaffected).
H e l d f u n c t i o n s o f [CLEAR]
• [CLEAR] [MEMS] . . . . . . . .Clears all levels from memories on the current page.
• [CLEAR] [1-24] or [1-48]. . .Clears all levels from faders 1-24 (1-48)
• [CLEAR] [25-48] or [49-96].Clears all levels from faders 25-48 (49-96)
• [CLEAR] [RATE]. . . . . . . . .Sets Rate and Fade back to 100% (no overrides).
• [CLEAR] [BUMP 1-24 (48)] Clears the level of the selected fader.
• [CLEAR] [SNAPSHOT]. . . .Deletes all recorded snapshots and resets the counter to 1.
• [CLEAR] [..] . . . . . . . . .In STACK mode, resets to top of STACK (Step 0).
UNDO
[UNDO] undoes the last record action that saved to the show file. [UNDO] affects the
following functions:
• REC MEM . . . . . . . . . . . . . .[UNDO] replaces the recording with the previous memory
content.
• EDIT MEM . . . . . . . . . . . . . .[UNDO] replaces all modified channels with previous
memory content.
• REC SEQ. . . . . . . . . . . . . . .[UNDO] replaces the entire sequence with the previous
sequence content.
• COPY. . . . . . . . . . . . . . . . . .[UNDO] replaces the memory or sequence just copied with
the previous content.
• PATCH. . . . . . . . . . . . . . . . .[UNDO] replaces the patch with the previous values.
2
Normal Mode
31
PREVIEW
Preview places a graphic representation of the levels in recorded memories and sequences
in the LCD window. While preview is on, you can still use faders and the crossfader controls
to play back memories, sequences and the STACK. Bump buttons are used to select what’s
being previewed.
Preview contents of recorded memories and sequences:
Step 1:
Press [PREVIEW]. All bumps blink full red (memories) or yellow (sequences).
Step 2:
Press the bump button corresponding to the memory or sequence you want to
preview. The LCD will display the contents of the selected memory or sequence
as follows:
•
If preview is entered from either of the channel ranges, then the displayed
channels will also be from that channel range.
•
If preview is entered from memory mode, the first channel range, 1-24, will
be displayed.
•
If channels above those displayed have levels, a “+” is indicated in the LCD.
•
Press [PREVIEW] to return to normal operation. Exiting preview always
returns you to the page and mode in use before [PREVIEW] was pressed.
Normal Mode LCD Menu
The LCD menu provides quick access to configuration settings.
Note:
•
Press [ ] to enter the menu, to move to subsequent levels in the menu, and to accept
setting changes.
•
Use the dial to scroll through menu items.
•
Press [<] to return to previous menu levels, or to exit a display that cycles through
settings when [ ] is pressed.
•
Press [<<] to cancel out of the menu.
•
Menu structure is shown on the next page...
There are many advanced features accessible only from the LCD Menu. Adding Steps,
altering Fade Times, Patching, and MIDI functions are all accessible from the menu and
are relatively self explanatory.
Once you have a good understanding of how to navigate the menu, it is recommended
that you take the time to become familiar with the LCD menu and the many editing and
setting tools that are available to you from it. Use the menu guide on the next page to help
you navigate until you feel comfortable within the menu.
32
SmartFade v1.5 User Manual
Normal Menu
<
Channels
Set Channel Range
CH> n-n Lv: %
Snapshots
Copy Snap>n
Store in:> pp mm
Overwrite?
View & Copy Snap
View Snap:> n
Store in:> pp mm
Sequences
Playback:>XF/-/21-24
Modify Steps
Step Timing
Select Step
Overwrite?
Insert
Insert with bump
Change
Change with bump
Delete
Delete Step?
One Step
#ss D: U: W:
All Steps
D: U: W:
Tap Mode
>Off/On
BPM
BPM> nnn
Default Times
Run Mode
Settings
Memory Card
Erase
MIDI
DMX In
DMX Out
Language
Display
Patch
2
Save>Show1.ASC
Confirm?
Load Show
Load>Show1.ASC
Confirm?
Erase All
Erase All data?
Erase Memories
Erase all memories?
Erase Sequences
Erase all Seqs?
Mode
Master/Slave
MIDI Channel
>n
Mode
>Merge/To memory
Data Loss
Keep/Fade Out
Speed:>Max/Slow/Medium/Fast
English/Français/Deutsch/
Brightness
>%
Contrast
>%
Buttons
Intensity:>%
Recording
Disable:>Off/On
Patch by Dimmer
Mode:>Blind/Live
D:> n C: n
Patch by Channel
Mode:>Blind Live
Patch by Chan:>n
d# d# d# d# +
Patch - special
Unpatch dimmer
Dimmer:>n
Patch 1 to 1
Set patch 1 to 1?
Software Version
Normal Mode
Manual/Loop/Time Stack/One
Save Show
Clear patch
Diagnostics
D: U: W:
<
<
Unpatch?
Clear patch?
[display version]
33
34
SmartFade v1.5 User Manual
Chapter 3
DMX Backup Mode
DMX Backup mode provides 24 (48) memories of 512 channels each. Fader #1 masters
the DMX input. There are no channel faders, only memory faders. There is only one page
of memories available. Memories are recorded by capturing the entire DMX universe being
received by the console. The console may be configured to pile-on with DMX input, or to
automatically take control if the DMX input fails.
A basic cue stack is provided. It contains 24 (48) steps and cannot be edited. The STACK
may be played back on the crossfaders, and fade timing may be adjusted using the [RATE]
button and the dial.
Note:
In backup mode, there can be no console output until you connect DMX input from
another DMX output device or until you record DMX from another device into the memory
faders.
Fader #1 and the Master Fader must be up to pass DMX input levels to the output or to
record to memories.
DMX Input
master
Backup
memory faders
Stack playback
on crossfaders
3
DMX Backup Mode
Bumps and
Master Faders
35
Record a Memory
Record a memory:
Step 1:
Step 2:
Note:
Press [REC MEM]. The [REC MEM] button blinks full red. Bump buttons beneath
the faders light as follows:
•
Blink full red . . . . . . Empty memory.
•
Blink dim red . . . . . Occupied memory. If you record to this location, the old
levels will be overwritten.
Press a bump button. The memory is recorded and the [REC MEM] button goes
out.
Fader #1 masters DMX input. The memory recorded to fader #1 can only be played back
using the Stack.
Use [CLEAR] to cancel recording:
Press [CLEAR] to cancel recording.
Use [UNDO] to revert to the previously recorded memory:
If you record a memory to the incorrect location, press [UNDO] immediately. The previous
levels will be restored.
Clear Memories
Clear may be used to clear output generated by individual memories or in all memories at
once.
Clear levels generated by individual memories:
Press and hold [CLEAR], then press the bump button corresponding to the memory you
want to clear.
Clear levels generated by all memories:
Press [CLEAR] three times in rapid succession (in less than 1.5 seconds), or press and
hold [CLEAR] and press [MEMS]. Either method will clear levels generated by all
memories.
36
SmartFade v1.5 User Manual
STACK
The STACK provided in DMX Backup mode consists of memories 1-24 (48) linked in order.
This STACK cannot be edited. STACK step #1 is the memory recorded to fader #1.
Crossfader Controls
• [..] . . . . . . . . . . . . . . . . .Go.
• []. . . . . . . . . . . . . . . . . . . .Pause. Press [] to stop a fade midway. Press [] and
[..] to fade to the previous STACK step; press
repeatedly to go back multiple steps.
Play back the STACK:
Step 1:
Press [STACK]. The [STACK] button lights bright yellow when the STACK is
active. Although memory 1 cannot be played back on a fader, it is the first STACK
step.
Step 2:
Fade into step #2:
Step 3:
Step 4:
•
Press [..] to fade into the next step automatically. If the crossfaders are
not at the bottom or top of their travel, the automatic fade will continue until
the level of the faders is reached. At that point, you can take over completion
of the fade manually.
•
Move the crossfaders from the bottom to the top of travel to fade manually.
Fade into the next step:
•
Press [..] to fade into the next step automatically.
•
Move the faders back to the bottom of their travel to load the next step and
then move the faders up to the top of their travel to crossfade into that step.
Repeat step 3 for each subsequent STACK step.
Jump to a step number:
Step 1:
Press and hold [STACK].
Step 2:
Use the dial to select the desired step number in the LCD window.
Step 3:
Release [STACK]. The selected step is now pending in the crossfaders.
Step 4:
Press [..] to fade into the selected step.
Bumps Mode
In the DMX Backup Mode LCD Menu, page 38 you may select normal bump operation
(bumps add or solo the memories) or you may select ‘toggle’ where the bumps are on/off
switches for the memories.
In toggle mode the memory faders may be preset and then activated with the bump. All
bumps default to ‘on’ and light to full red.
Note:
3
In Toggle mode, Bump #1 enables the DMX input, or held-last-look, and should normally
be on to pass through DMX.
DMX Backup Mode
37
DMX Backup Mode LCD Menu
The LCD menu provides quick access to configuration settings.
•
Press [ ] to enter the menu, to move to subsequent levels in the menu, and to accept
setting changes.
•
Use the dial to scroll through menu items.
•
Press [<] to return to previous menu levels.
•
Press [<<] to cancel out of the menu.
DMX Backup Menu
Settings
Memory Card
Confirm?
Load Show
Load>Show1.ASC
Confirm?
Erase all memories?
MIDI
Mode
Master/Slave
MIDI Channel
>n
DMX In
Data Loss
>Keep/Fade out
DMX Out
Speed:>Max/Slow/Medium/Fast
Language
Display
Buttons
38
Save>Show1.ASC
Erase Memories
Bump Mode
Diagnostics
Save Show
Software Version
Bump Mode:> Bump/Toggle
English/Français/Deutsch/Español
Brightness
>%
Contrast
>%
Intensity:>%
[display version]
SmartFade v1.5 User Manual
Chapter 4
MIDI Functions
The MIDI functions of your SmartFade console were created with two main purposes. You
can:
•
Slave two or more consoles together for increased control capability
•
Record into a music sequencer for real-time playback.
Master/Slave Function
The purpose of Master/Slave is to allow multiple SmartFade consoles to be linked together
for limited playback by the ‘master’ SmartFade. This allows the use of multiple DMX
universes and increases the control capability of your SmartFade consoles. Playback can
still be done from the ‘slave’, but conflicting memory, sequence, or STACK functions will
always be overridden by the master.
Programming must be done on each console. Therefore, memories, sequences, and the
STACK all must be programmed separately on all consoles, master and slave alike.
However, once programmed, many playback functions can be executed from the master
console only.
Slave Setup
Setup for Master/Slave functionality is very
simple. You will need MIDI cables of
adequate length to connect the consoles
as well as DMX cables to carry DMX
output from each console to the dimmers
or devices you want that console to
control.
Use the general diagram at right as a
model for setting up your Master/Slave
system. Master or Slave consoles can be
set to run dimmers or other DMX devices
or both. It does not matter which console
controls what equipment. You can connect
as many Slave consoles as are allowed
within the constraints of MIDI. Only one
Master can be used on a MIDI system at a
time.
After connecting your consoles, you must
set each console to Master or Slave mode.
This is done through the LCD menu (see
Normal Mode LCD Menu, page 32 or DMX
Backup Mode LCD Menu, page 38).
Note:
DMX Out to dimmers
MIDI Out
SmartFade
Master
MIDI Out
DMX Out to dimmers
In
SmartFade
Slave 1
DMX Out to devices
MIDI Out
In
SmartFade
Slave 2
DMX Out to devices
In
SmartFade
Slave x
You must place your Master SmartFade at the beginning of the MIDI line. Consoles set
to Master ignore any data on the MIDI IN port.
Slave consoles do not generate any MIDI signal. They do, however, pass-through MIDI
signal from the IN port to the OUT port.
4
MIDI Functions
39
Slave Memory Playback
No slaved record operations are supported. You must record memories/sequences
independently on each console. Once you have programmed memories into the slave
console, you can play back those memories from the Master. Slave memories will operate
even if the slave is set to channels.
Faders and bumps on the Master will operate the corresponding slave memories in parallel.
Memory page change is supported as well. So navigating through pages on the master will
select the same page(s) on the slave(s).
If the slave memory fader contains a sequence, the sequence will be activated. It is possible
to have a memory recorded on the master and a sequence recorded to the same fader on
the Slave and they will operate together when activated from the master.
Remote channel control is not supported. Therefore, slave channels cannot be controlled
by the master and they always remain independent of master control.
Slave STACK Playback
Once the STACK has been programmed on all consoles, STACK playback can be
controlled from the master. GO, Goto Step Zero, Jump-to-Step, and GO-Back functions
(see Crossfader Control of the STACK, page 26) are all supported.
Note:
Any slave console must have the STACK turned on (illuminated) in order for master
STACK control to function.
By pressing [..] on the master you will play the STACK on the master and all connected
slave consoles. Each STACK will run the same step but will adhere to the local step times
as programmed. You can also use the crossfader pair on the master to fade into the next
step on the master and the slave(s) at the manual rate.
Using [..], Goto zero, Jump-to-step and GO-back always sync the slave to the master's
step number. Manual crossfade on the master does not re-sync the step number, so if the
slave is advanced separately and then the master does a manual crossfade, the slave will
fade into the wrong step. Use GO or Jump-to-step to re-synchronize the master and slave
steps.
Other Functions
Rate override is not transferred over MIDI and will only affect the local console.
Black Out and Grand Master control are both transferred over MIDI. Thereby creating a
“Master Master”.
Solo is not transferred. Each console may be set to solo mode independently. If the slave
is set to solo and a memory bump is pressed on the master, the slave will solo that bump
even if the master is not in solo mode.
The ‘Bumps’ fader level is transferred.
40
SmartFade v1.5 User Manual
MIDI Sequencing
Many of your SmartFade playback commands can be recorded into a third-party MIDI
playback device and may be played back as if they were music MIDI. This allows you to
build a timed playback including fade times. A SmartFade set to master MIDI mode can be
used to create MIDI information that can be recorded by a MIDI sequencer. A SmartFade
set to MIDI slave mode, will respond to MIDI sent by a sequencer. For more information
consult the manual for your MIDI sequencer/playback device.
You must be sure to set your SmartFade to whatever MIDI channel (1 through 16) you
output from your playback device. By the same token, you must also set any slaved
consoles down the MIDI line to the same MIDI channel as well. Setting the MIDI Channel
(see Normal Mode LCD Menu, page 32) defines both the MIDI input channel (to which your
SmartFade responds) as well as the MIDI output channel (on which your SmartFade sends
data). You cannot set the two ports (In and Out) to different MIDI channels.
4
MIDI Functions
41
42
SmartFade v1.5 User Manual
Appendix A
Software Update
This appendix contains the instructions for updating the software in your SmartFade
console.SmartFade software can be updated using either an SD card or a USB connection
to a PC.
Software can be downloaded from the ETC Web site: www.etcconnect.com
CAUTION:
Show memory is erased when software is updated. Make sure to back up any show
data you want to keep to the SD card before proceeding with a software upgrade.
Prepare the Console
Perform SmartFade self-tests and prepare to update software:
Note:
Step 1:
With console power off, press and hold [ ] and power up the console.
Step 2:
Press [ ] to step through each self-test.
Step 3:
When the “Upgrade Firmware” menu is displayed, select “Yes” with the dial and
press [ ]. The LCD will display a message asking for the USB connection to be
made or the SD card to be inserted.
If you have accidentally initiated the software update, you can exit without making any
changes by unplugging the console.
Update the Software
USB Update
Update software using the USB connection:
Step 1:
Note:
A
Obtain the file SMRTFADE.SRC and the USB Download application from the
download section of the ETC Web site: www.etcconnect.com
Downloads to the SmartFade can only be performed on a PC running the Windows
operating system (Windows 98, Windows 2000, Windows XP).
Step 2:
Connect a USB cable between the SmartFade and the PC.
The USB cable must have Type A and Type B connectors.
Step 3:
Prepare the console for software update using the
procedure described above. See Prepare the Console,
page 43.
43
Step 4:
Start the USB Download application you
downloaded from the ETC Web site. The
application should display “Please Load
Firmware File” in the status line.
Step 5:
Click the File button and select the
SMRTFADE.SRC file. The application
should display “Please Download
Firmware” in the status line.
Step 6:
Click the Download button. The
application should display
“Downloading...” in the status line and the
progress bar should begin to move. When
the download is complete, the console will
boot into the new updated software.
SD Card Update
Pre-formatted SD cards that are not formatted as FAT16 may not function properly in
SmartFade. Smartfade does not support “FAT12” or “FAT32” file system formats. Ensure
that the SD card is correctly formatted to FAT16 before loading software to it.
CAUTION:
Formatting your SD Card will erase any information stored on the card. Be sure to
remove any important files from the card before formatting.
Format SD Card
Step 1:
Insert the SD card into its reading device.
Make sure the device is connected to your
Windows PC.
Step 2:
Right-click on the SD card icon and select
Format. This will open the formatting
window.
Step 3:
In the File System field, select FAT. This
will establish the card’s file system as
FAT16.
Step 4:
Click Start and then complete the
formatting process.
Update software using the SD card:
44
Step 1:
Obtain the file SMRTFADE.SRC from the
download section of the ETC Web site:
www.etcconnect.com
Step 2:
Copy the SMRTFADE.SRC file to the root directory of the SD card. DO NOT
RENAME THE FILE!
Step 3:
Prepare the console for software update using the procedure described above.
See Prepare the Console, page 43.
Step 4:
Insert the SD card into the console. The update will start automatically and the
console will boot into the new updated software after the process is complete.
SmartFade v1.5 User Manual
Index
Numerics
L
1-24. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1-48. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
25-48. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
49-96. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
B
language setting . . . . . . . . . . . . . . . . . . 11, 32, 38
LCD contrast . . . . . . . . . . . . . . . . . . . . . 11, 32, 38
LCD menu . . . . . . . . . . . . . . . . . . . . . . . 11, 32, 38
load backup . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
load patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
load show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
black out . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 18
button brightness . . . . . . . . . . . . . . . . . .11, 32, 38
M
C
channel range buttons . . . . . . . . . . . . . . . . . . . . 14
CLEAR . . . . . . . . . . . . . . . . . . . . . . .19, 24, 31, 36
contact ETC technical services. . . . . . . . . . . . . . . 3
COPY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
copy SNAPSHOT . . . . . . . . . . . . . . . . . . . . . . . . 32
crossfader controls . . . . . . . . . . . . . . . . . . . . 26, 37
D
display brightness . . . . . . . . . . . . . . . . . .11, 32, 38
DMX backup mode . . . . . . . . . . . . . . . . . . . . 35, 39
clear memories. . . . . . . . . . . . . . . . . . . . . . . 36
record memories . . . . . . . . . . . . . . . . . . . . . 36
DMX in . . . . . . . . . . . . . . . . . . . . . . . . . .11, 32, 38
DMX output speed . . . . . . . . . . . . . . . . . . . . 32, 38
DMX, definition of . . . . . . . . . . . . . . . . . . . . . . . . . 8
E
EDIT MEM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
editing sequences. . . . . . . . . . . . . . . . . . . . . . . . 32
erase. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32, 38
ETC locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
I
IND 1 and IND 2 . . . . . . . . . . . . . . . . . . . . . . 10, 17
MAGIC. . . . . . . . . . . . . . . . . . . . 18, 19, 20, 22, 24
master fader . . . . . . . . . . . . . . . . . . . . . . . . 11, 18
memories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
COPY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
deletion of . . . . . . . . . . . . . . . . . . . . . . . . . . .21
editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
MAGIC . . . . . . . . . . . . . . . . . . . . . . . . . 19, 20
page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
playback . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
recording . . . . . . . . . . . . . . . . . . . . . . . . 19, 36
MEMS . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 18, 19
N
NEXT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
playback of STACK. . . . . . . . . . . . . . . . . . . .27
normal mode
bump buttons . . . . . . . . . . . . . . . . . . . . . . . .15
editing memories. . . . . . . . . . . . . . . . . . . . . .20
faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
jump to STACK step . . . . . . . . . . . . . . . . . . .27
memories . . . . . . . . . . . . . . . . . . . . . . . . . . .18
page . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
playback the STACK. . . . . . . . . . . . . . . . . . .27
random sequences . . . . . . . . . . . . . . . . . . . .24
recording memories . . . . . . . . . . . . . . . . . . .19
recording sequences. . . . . . . . . . . . . . . . . . .22
O
J
operating modes menu . . . . . . . . . . . . . . . . . . . . .5
jump to a STACK step . . . . . . . . . . . . . . . . . . . . 37
jump to STACK step . . . . . . . . . . . . . . . . . . . . . . 27
P
patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11, 32
load from disk . . . . . . . . . . . . . . . . . . . . . . . .32
patch, definition of . . . . . . . . . . . . . . . . . . . . . . . .14
45
bump buttons . . . . . . . . . . . . . . . . . . . . . . . . .9
channel faders . . . . . . . . . . . . . . . . . . . . . . . .8
patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
timed fades . . . . . . . . . . . . . . . . . . . . . . . . . .10
playback the STACK
DMX Backup Mode . . . . . . . . . . . . . . . . . . . 37
Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
power-up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
PREVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
R
RATE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
REC MEM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
REC SEQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
S
U
UNDO . . . . . . . . . . . . . . . . . . . . . . . 19, 24, 31, 36
update the software. . . . . . . . . . . . . . . . . . . . . . .43
W
web site . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
save backup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
save show. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
COPY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
MAGIC . . . . . . . . . . . . . . . . . . . . . . . . . . 22, 24
recording . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
run mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
set channel range . . . . . . . . . . . . . . . . . . . . . . . . 32
Shutdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
shutdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
single scene operation . . . . . . . . . . . . . . . . . . . . 16
SNAPSHOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
snapshot
recording to . . . . . . . . . . . . . . . . . . . . . . . . . 30
software
updating . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
SD Card . . . . . . . . . . . . . . . . . . . . . . . . . 44
USB . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
software update . . . . . . . . . . . . . . . . . . . . . . . . . 43
software version . . . . . . . . . . . . . . . . . . .11, 32, 38
solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 15
STACK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
definition of . . . . . . . . . . . . . . . . . . . . . . . . . . 25
DMX backup mode. . . . . . . . . . . . . . . . . . . . 37
jump to step . . . . . . . . . . . . . . . . . . . . . . 27, 37
playback
DMX Backup Mode . . . . . . . . . . . . . . . . 37
playback in NEXT. . . . . . . . . . . . . . . . . . . . . 27
Recording to . . . . . . . . . . . . . . . . . . . . . . . . . 26
T
technical services . . . . . . . . . . . . . . . . . . . . . . . . . 3
two scene operation . . . . . . . . . . . . . . . . . . . . . . . 7
46
SmartFade v1.5 User Manual
Corporate Headquarters „ 3031 Pleasant View Road, P.O. Box 620979, Middleton, Wisconsin 53562-0979 USA „ Tel +608 831 4116 „ Fax +608 836 1736
London, UK „ Unit 5, Victoria Industrial Estate, Victoria Road, London W3 6UU, UK „ Tel +44 (0)20 8896 1000 „ Fax +44 (0)20 8896 2000
Rome, IT „ Via Ennio Quirino Visconti, 11, 00193 Rome, Italy „ Tel +39 (06) 32 111 683 „ Fax +39 (06) 32 656 990
Holzkirchen, DE „ Ohmstrasse 3, 83607 Holzkirchen, Germany „ Tel +49 (80 24) 47 00-0 „ Fax +49 (80 24) 47 00-3 00
Hong Kong „ Room 605-606, Tower III Enterprise Square, 9 Sheung Yuet Road, Kowloon Bay, Kowloon, Hong Kong „ Tel +852 2799 1220 „ Fax +852 2799 9325
Service: (Americas) [email protected] „ (UK) [email protected] „ (DE) [email protected] „ (Asia) [email protected]
Web: www.etcconnect.com „ Copyright © 2005 ETC. All Rights Reserved. „ Product information and specifications subject to change.
7219M1200-1.5.0 „ Rev A „ Released 05/2005

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