USER`S MANUAL Universal DMX Controller

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Universal DMX Controller
GB
USER’S MANUAL
INDEX
We congratulate you on your purchase of MATRIX.
Before you proceed using this product, read this user’s manual carefully, as
it gives important information on safety, use and maintenance .
Equipment Setting
1.1 Description of the front panel
1.2 Unpack MATRIX
1.3 Acessories and documentation provided with the equipment
Description of the rear panel and installation
2.1
2.2
2.3
2.4
2.5
Description of the rear panel
Input connection for power supply
Connection of the AC adapter to the main AC
DMX 512 Output/Input connection
Example of DMX 512 line connection
Use of the equipment - Start Up setting
3.1 First use of the unit
Equipment Use - Working Modes
4.1 SCENE mode
4.2 Function keys in SCENE mode
4.3 EDIT in SCENE mode
4.4 Select in EDIT SCENE mode
4.5 EDIT SCENE mode
4.6 Function keys in EDIT SCENE mode
4.7 Channels adjustment faders in EDIT SCENE mode
4.8 PAN and TILT channels adjustment through the Joystick
4.9 MASK function in scene mode
4.10 MAN mode
5.1
5.2
5.3
5.4
EDIT PROGRAM mode
Function keys in EDIT PROGRAM mode
Select in PROGRAM mode
Function keys in PROGRAM mode
6.1 CHASE mode
6.2 Function keys in EDIT CHASE mode
6.3 Select in CHASE mode
6.4 Function keys in CHASE mode
6.5 STEPS mode
6.6 Function keys in STEPS mode
6.7 EDIT STEPS mode
6.8 Function keys in EDIT STEPS mode
6.9 Channels adjustment faders in EDIT STEPS mode
6.10 MASK function in steps mode
6.11 Use of MASTER DIMMER fader
6.12 Use of MASTER CHASE fader
7.1
7.2
7.3
7.4
7.5
7.6
EFFECT mode
Function keys in EFFECT mode
Select in EFFECT mode
EDIT in EFFECT mode
EDIT EFFECT mode
Function keys in EDIT EFFECT mode
8.1
8.2
8.3
8.4
8.5
SHOW mode
Function keys in SHOW mode
GO SHOW mode
EDIT in SHOW mode
Select in EDIT SHOW mode
Examples
9.1
9.2
9.3
9.4
Creation
Creation
Creation
Creation
of
of
of
of
a PROGRAM
a CHASE
an EFFECT
a SHOW
Example of usage - menu functions
10.1 MENU Function
10.2 MENU: BLACKOUT
10.3 MENU: LAMP ON - LAMP OFF
10.4 MENU: RESET UNITS
10.5 MENU: FADERS FUNCTIONS
10.6 MENU: FADERS FUNCTIONS LIVE
10.7 MENU: EDIT DMX PATCH
10.8 Function keys in EDIT DMX PATCH mode
10.9 LOAD LIBRARY in EDIT DMX PATCH mode
10.10 Function keys in LOAD LIBRARY mode
10.11 EDIT in EDIT DMX PATCH mode
10.12 EDIT of DMX CHANNELS
10.13 Function keys in EDIT of DMX CHANNELS mode
10.14 MENU: SYSTEM SETTINGS
10.15 MENU: SET LCD CONTRAST
10.16 MENU: SECURITY LOCK
10.17 MENU: ABOUT MATRIX
10.18 MENU: RS 232 HOST LINK
GB 1.1
1.1 DESCRIZIONE
DESCRIPTION
PANNELLO
OF THECOMANDI
FRONT PANEL
1
2
3
4
5
6
Show
Effect
Chase
Program
Scene
Page
4
5
6
7
Programming keys
MA
1
8
2
3
BLACKOUT
Next
7
8
9
10
11
12
LAMP
ON
RESET
FADERS
EDIT
-
FUNCT
DMX
SYSTEM
PAT
SETTI
Multifunction keys
A
B
9
1
To activate SHOW function
2
To activate EFFECT GENERATOR function
3
To activate CHASE function
4
To activate PROGRAM function
5
To activate SCENE function
6
Go to the next Page
7
Function keys
8
Select the active function,
UNIT/SCENE/PROGRAM/CHASE/EFFECT/SHOW.....
9
Channels adjustment faders from 0 to 255
Assignable by user.
10
Channels adjustment faders from 0 to 255
OF
UNITS
10
12
13
11
16
17
Menu
Man
Fine
*
1
OK
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1 3
5
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MENU
14
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9
-
Universal DMX Controller
18
19
11
Graphic Display
12
Esc/annulment key
13
Encoder
14
Menù/confirmation key
15
To activate MAN function
16
Joystick: it allows an easy positioning of the unit.
17
To activate FINE function for the joystick
18
MASTER CHASE Fader : it change the value from 0 to 255 of the CHASE.
19
MASTER DIMMER Fader : it change the value from 0 to 255
of the all DIMMER unit channels.
1.2
UNPACK MATRIX
GB
Open the box; take the AC adapter and the documentation out.
Take the equipment out of the box as shown in the picture below.
1.3
ACESSORIES AND DOCUMENTATION PROVIDED WITH THE EQUIPMENT
Verify the contents of the packing.
If one of the following parts of the packing is missing or damaged, please,
contact your dealer immediately.
•
•
•
•
•
•
Matrix
User’s manual.
Warranty
1 XLR 5 P male connector
1 AC adapter mod. mtrx 12Vac
1 Cable male/female RS 232
Read the following warnings before beginning installation.
• This unit is not intended for home use.
• Read this manual thoroughly and observe the following precautions before working
with the controller.
• Take care not to spill liquids on to the controller and do not use it in excessively humid
conditions.
• Do not install the controller near heat sources or expose it to direct sunlight and do
not install in dusty environments without suitable protection.
• Do not use the controller unless the mains cable and plug are in perfect condition
(replace or repair if necessary).
• Do not use solvents such as acetone or alcohol to clean the controller or the finish
and panel lettering will be damaged.
• If a fault occurs, consult your nearest service centre or a specialized light equipment
repair service. Do not attempt to repair the controller yourself.
2.1
GB
DESCRIPTION OF THE REAR PANEL
POWER-IN 12 Vac - 6 W
Next
AUDIO IN
DMX 512 OUT
POWER
ON
MIC
OFF
RS 232
5
4
5
4
Universal DMX Controller
1
3
2
1
3
2
1
2
3
4
5
=
=
=
=
=
COMMON
- DMX OUT
+ DMX OUT
- DMX IN
+ DMX IN
MADE
IN ITALY
Serial
1
2
3
4
5
6
1
0 dB audio signal INPUT with a mono/stereo jack connector.
2
MICROPHONE for the MUSIC function
3
12 Vac power INPUT with a 3-pin cannon connector.
4
POWER KEY
5
Standard DMX 512 signal INPUT/OUTPUT with a 5-pin cannon connector.
6
RS232 signal INPUT.
2.2
INPUT CONNECTION FOR POWER SUPPLY
Plug the 3-pin cannon connector of the AC adapter completly in the power
input
3
Use the “push” safety hook to disconnect it and extract it gently.
ATTENTION: do not use AC adapter different from the one supplied, it could
cause serious damages at the internal circuitation.
Do not connect the 3-pin cannon connector in other appliances, it has been
studied to be used only in this controller.
2.3
CONNECTION OF THE AC ADAPTER TO THE MAIN AC
MAKE SURE THAT VOLTAGE AND POWER FREQUENCY CORRESPOND TO
WHAT IS REPORTED ON THE AC ADAPTER PLATE.
The supplied AC adapter has a plug, therefore you should only plug it in the
socket.
Press POWER key to verify the correct installation.
If pressing the POWER key no leds light up, please check if there is tension in
the electric socket or check the connection between AC adapter-controller and
AC adapter-electric socket.
If the problem persists, please consult your dealer.
2.4
GB
DMX 512 OUTPUT/INPUT CONNECTION
Make sure you are using shielded twisted cables suitable for the transmission of the
DMX 512 signal with connectors of good quality and connection as shown on the
side of the connector. 5
Plug the 5-pin XLR connector coming from the unit completly in the DMX 512 output
Use the “push” safety hook to disconnect it and than extract it gently.
ATTENTION: the shielded part of the cable must never be connected to the ground of
the electrical system as this could cause faults during the working of the controller
2.5
EXAMPLE OF DMX 512 LINE CONNECTION
MATRIX has a DMX 512 input/output that uses standard XLR 5-pin connector The
input it is for now disabled from the software.
The cable must have shielded with these characteristics:
-
2 conductors plus screen
120 Ohm impedance
low capacity
maximum transmission rate 250 Kbaud.
For the connection do reference to the figure.
3.1
XLR 5-pin
+ DMX IN
- DMX IN
5
1
4
2
3
Common
- DMX OUT
+ DMX OUT
FIRST USE OF THE UNIT
MATRIX is a universal DMX controller and is provided with an initial generic configuration.
For a correct operation YOU MUST configure the controller with the type of projectors/scanner connected to it.
The SETUP LIBRARY sheet includes the list of the projectors/scanner contained in
the internal memory of the controller, if the requested configuration is not present
in the library, you need to make a personalized one.
The operations to configure the controller is described in the user’s manual at
chapter:
10.7 Function MENU: EDIT DMX PATCH
MATRIX is endowed with graphic display with adjustable contrast from menù, if the
initial setting isn’t correct, it is possible to change the contrast.
The operations to change contrast is described in the user’s manual at chapter:
10.14 Function MENU: SYSTEM SETTINGS
4.1
GB
SCENE MODE
THIS FUNCTION ALLOWS TO SEE ONE OF THE 48 SCENES OF THE ACTIVE
PROGRAM, CHANGE THE PARAMETERS AND EDITING.
Press SCENE key to activate SCENE function (Fig. 1)
The SCENE key led will light up to indicate the activation of this
function, and the display changes as shown in (Fig. 2)
highlighted) currently active
The graphic display indicates the scene (h
FREE
(Fig. 2) if an empty scene is selected, on the display appears “F
SCENE”.
Scene
Fig. 1
Press one of the 1÷12 keys to select the scene.
Pushes it again, the scene puts on out his end value.
For scenes 13÷24/25÷36/37÷48 use the PAGE key
Note: Keep Master Dimmer Faders to the maximum (see par 6.11)
Function Keys
Key to erase the active
scene
Key to copy the active
scene
see par 4.2
Key to create or
modify the active
scene
Key to modify the total
time of the active scene
COPY
ERASE
TIME
LAST
PROG 01
SCEN 02
002s
050%
01
02
T 004 070%
07
T 002 050%
08
visualize the
active program
visualize total time
and percent of
transition of the
scene
EF 05
03
04
T 010 030%
09
T 050 040%
10
indicate
the
scene number
visualize
the
active scene
with effect n°05
Key for add an effect
to the active scene
Key to mark
the last scene of the program
EDIT
FADE
001
05
EFFT 05
06
T 020 070%
11
T 004 070%
12
indicates the time to transition of the active scene
as percent of the total
time
indicates the total
time of the active
scene, in seconds
from 1 to 600
EFFECT
Fig. 2
indicates the last
scene of the program
indicates the time to
transition in seconds
from 0 to 600
4.2
GB
FUNCTION KEYS IN SCENE MODE
In SCENE mode there are 6 function keys see (Pic. 2 par 4.1).
COPY Key:
Press this key to copy the active scene on a free scene of the same program: the display shows
"SELECT DESTINATION SCENE," select through the 1÷12 keys the destination of the copy.
For the successive scenes use PAGE key
Note: After have pressed COPY key, the same becomes GRAB key.
GRAB Key: active only pressing COPY key
Press this key to store, the scene; you can then paste it in an empty scene of the same program
or in a diferent program. The key becomes PASTE.
ALL Key: active only pressing COPY key
Press this key to copy all the scenes of the active program to another program: the display shows
"SELECT DESTINATION PROGRAM," select through the 1÷12 keys the destination of the copy.
For the successive program use PAGE key
PASTE Key: active only pressing in empty scene
Pressing this key the scene previously stored could be pasted to an any empty scene of any program.
ERASE Key:
Press this key to the erase active scene, select through the 1÷12 keys (for the successive scenes
use PAGE key) the scene that must be erased, then press the ERASE key.
The scene will erased in a permanent way, it is not possible recover it.
TIME Key:
Press this key to change the total time of the scene, the value is in seconds from 1 to 600, use
the fader under the TIME writing, or the encoder. To confirm the modify press the OK key, to get
out of the function press the ESC key.
CROSS Key: active only pressing TIME key
Press this key to modify the time of transition of the
scene, the value is express in percent from 0 to 100%,
use the fader under the CROSS writing, or the encoder.
To confirm the modify press the OK key, to get out of
the function press the ESC key.
TO ALL Key: active only pressing TIME key
Press this key to set equal values for all the scene .
SCENE
Value
SCENE
CROSS
TIME
LAST Key:
Press this key to select the last scene of the program,
select through the 1÷12 keys (for the successive scenes
use PAGE key) the scene where you want to terminate the program, then press the LAST key.
For the successive scenes use PAGE key
Note: The last scene of the program will be stored automatically in EDIT mode.
EDIT Key:
Press this key to create/modify the active scene see par. 4.3 EDIT IN SCENE mode
EFFECT Key:
Press this key to set a shape genarator for the active scene, for creation of an effect see par 7.5
EDIT EFFECT mode.
4.3
GB
EDIT IN SCENE MODE
THIS FUNCTION ALLOWS TO EDIT ONE OF THE 48 SCENES OF THE ACTIVE PROGRAM.
highlighted) currently active
The graphic display indicates the scene (h
(Fig. 2 par 4.1) to create/modify it press the EDIT key (Fig. 3).
The display changes as shown in (Fig. 4).
EDIT
Fig. 3
select
modify
the
units
Unit selection see par
4.4
to
Key to go back to the
saved scene
Shows name of the unit,
if more than one shows
NN UNITS”
“N
key to mask determined
channels
Key to save the scene
SAVE
UNDO
MASK
PROG 01
SCEN 02
UNIT 01
PAN
TILT
COLOUR
CYAN
MAGENTA
YELLOW
060
140
255
050
000
100
DIMMER
SHUT/STR
ZOOM
M-SPEED
COL.MODE
090
070
020
255
000
Shows the active program
Shows the DMX
channel value
Shows the name
of the channel
Shows the scene in
modification
UNIT
SELECT
SGM GIOTTO W.400
COLOUR
2
255
Fig. 6
Indicate that the faders
aren’t in the position of Indicate that the value
the value, keep it in the can be modified with
sense of the arrow to the encoder
catch the value
Indicate the unit from
which are taken the
channels
4.4
GB
SELECT IN EDIT SCENE MODE
THIS FUNCTION ALLOWS TO SELECT ONE OR MORE UNIT OF THE ACTIVE
PROGRAM.
To activate the multiple selection of the unit press the SELECT key (Fig. 4 par 4.3).
The display changes as shown in (Fig. 5).
Press one of the 1÷12 keys to ativate one or more the unit.
To successive units use the PAGE key
Key to select all the
active unit of the pro- Key to select only the
unit shown on UNIT
gram
ALL
SOLO
PROG 01
SCEN 02
01
MAR
ROBOCOL I
07
02
Shows the active program
Key to confirm the
selection see par 4.5
LOCATE
UNIT 01
03
GIOTTO W.
08
Shows short name
of the unit previously loaded from
internal library
see par. 10.6
SGM
Key to locate the selected unit
CP
DONE
MAR ROBOCOLOR IIX
04
05
06
10
11
12
SUPER SCA
09
Indicate
the
number of unit
Shows name of the unit,
if are more of one it
NN UNITS”
Shows “N
Shows
the
active scene
Indicate the last selected unit see par 4.4
Fig. 5
empty box indicate
that no unit loaded
from internal library
see par. 10.6
ALL Key:
Press this key to select all the units previously assign to the program, it isn’t
possible select unit if not active in the program.see par. 5.2.
NN UNITS”, the DMX control channels will
Pressing this key the display shown “N
taken from the unit shown in the box UNIT ..
SOLO Key:
Press this key to select only the unit shown in the box UNIT .., if we have
selected with the ALL key all the 48 unit, and we wants to change the value of
the unit channels (es. n° 02),, press twice the key 02 of selection unit. The unit
box will indicate UNIT 02 now the SOLO key unselect all the other unit, activating SOLO the UNIT 02
DONE Key:
Pressing this key you confirm the selection of the unit see par. 4.5.
4.5
GB
EDIT SCENE MODE
THIS FUNCTION ALLOWS TO MODIFY THE VALUE OF THE CHANNELS OF THE
UNITS SELECTED
Through the 12 faders you regulate the value of corresponding channel see par 4.7
Pressing one of the 1÷12 keys the correspondent channel can be modified with
the encoder.
For successive channels use the PAGE key
Unit selection see par
4.4
select the unities to
modify
Key to go back to the
saved scene
Shows name of the unit,
if more than one shows
NN UNITS”
“N
key to mask determined
channels
Key to save the scene
SAVE
UNDO
MASK
PROG 01
SCEN 02
UNIT 01
PAN
TILT
COLOUR
CYAN
MAGENTA
YELLOW
060
140
255
050
000
100
DIMMER
SHUT/STR
ZOOM
M-SPEED
COL.MODE
090
070
020
255
000
Shows the active program
Shows the DMX
channel value
Shows the name
of the channel
Shows the scene in
modification
UNIT
SELECT
SGM GIOTTO W.400
COLOUR
2
255
Fig. 6
Indicate that the faders
aren’t in the position of Indicate that the value
the value, keep it in the can be modified with
sense of the arrow to the encoder
catch the value
Indicate the unit from
which are taken the
channels
4.6
GB
FUNCTION KEYS IN EDIT SCENE MODE
In EDIT SCENE mode there are 6 function keys see (Fig. 6 par 4.5).
SAVE/UPDATE key:
Press the SAVE key to save the free scene and go to the next free scene
The UPDATE key allow you to update the saved scene and go back to the scene function
see par 4.1
UNDO key: it works only on saved scenes
Pressing this key you go back to the saved scene
MASK key:
Press this key to activate the mask function. see par 4.8
UNIT key:
Press this keys to select the successive/precedent unit
SELECT key:
Pressing this key you go back to the unit selection see par 4.3
4.7
CHANNELS ADJUSTMENT FADERS IN EDIT SCENE MODE
A
B
Fig. 7
A
PAN
TILT
COLOUR
CYAN
MAGENTA
060
140
255
050
000
DIMMER
SHUT/STR
ZOOM
M-SPEED
COL.MODE
090
070
020
135
000
YELLOW
100
COLOUR
2
255
B
The 12 faders are used to adjust the channels value see (Fig. 7)
To modify the scene, keep the faders to desired values.
Each time that changes page the faders remains inactive.
The arrow in the box ndicate that the fader aren’t in the position of the value, keep it in
the sense of the arrow to catch the value. If you select more unit at the same time, the
names of the channels and the suitable values do reference to the unint signalled from
the box unit. You can not modify the value of the channels: PAN LOW / TILT LOW /
LAMP / LAMP-RES. To modify the value see par 10.6
N.B. The 6 single boxes (under part of the display) do reference to the faders immediately
under. The two boxes from 3 channels (above to the single) do reference respectively:
The left box at 3 faders “A”
The right box at 3 faders “B”
4.8
GB
PAN AND TILT CHANNELS ADJUSTMENT THROUGH THE JOYSTICK
Using the joystick the PAN and TILT channels of
the scanner’s mirror and and moving heads can
be adjusted (Fig.8).
The joystick type is with central return, thanks to
the sophisticated software of management, it
allows an easy and exact positioning.
The mirror’s speed movement could be changed
through the Fine key
Every time you press the Fine key the selected
speed it is shows for 3 seconds on the graphic
display (Fig. 9).
Fine
With SPEED 01/10 the joystick moves the mirror with a fixed speed, with SPEED PROP joystick become proportional type, if you leave the
joystick in central position the mirror keeps still;
whereas the more you move it away from the
centre the faster the mirror will run.
Fig. 8
Pressing twice the Fine key joystick passes directly to the fine movement mode.
The Fine key led will light up to indicate the activation of this function.
Useful function for control moving heads
Joystick movement change the PAN/PAN LOW and TILT/TILT LOW output
channels.
keys to change the speed
indicates the the setting out of speed
SAVE
UNDO
MASK
JOY SPEED:PROP
PROG 01
SCEN 02
UNIT 01
PAN
TILT
COLOUR
CYAN
MAGENTA
YELLOW
060
140
255
050
000
100
DIMMER
SHUT/STR
ZOOM
M-SPEED
COL.MODE
090
070
020
135
000
SGM GIOTTO W.400
COLOUR
2
255
Fig. 9
4.9
GB
MASK FUNCTION IN SCENE MODE
THIS FUNCTION ALLOWS TO MASK THE CHANNELS OF THE PREVIOUSLY SELECTED UNIT IN A DETERMINED SCENE.
Press MASK key to activate MASK function (Fig. 10)
The display changes as shown in (Fig. 11)
The graphic display indicates the channels masked with the symbol"===" (Fig. 11)
MASK
The operator in this case masks the tilt, cyan, magenta and yellow
channels. When you recall the scene The masked channels stay to
Fig. 10
the value planned in precedence.
Very useful function for create scenes that make only change color etc.
Press one of the 1÷12 keys to masks the correspondent channels.
For successive channels use the PAGE key
indicates that we are
inside at the function of
masking
Key to return to the
mask of the saved scene
Key to save the mask
of the scene
reverses the selection of
her actual mask
SAVE
UNDO
INVERT
PROG 01
SCEN 02
UNIT 01
PAN
TILT
COLOUR
CYAN
MAGENTA
YELLOW
060
===
255
===
===
===
DIMMER
SHUT/STR
ZOOM
M-SPEED
COL.MODE
090
070
020
135
000
MASK
CHANNELS...
COLOUR
2
255
Fig. 11
Shows the scene that
we are masking
Shows the masked channel
INVERT key:
Press this key to reverse the selection of the actual mask, in the case of the
(Fig. 9) the tilt, cyan, magenta and yellow channels becomes modifiable, while
the others comes masked.
4.10
GB
MAN MODE
THIS FUNCTION ALLOWS TO ACTIVATE ONE OR MORE UNIT WHILE THE
NOT SELECTED ONES GO ON PERFORMING THE OWN FUNCTION.
Press MAN key to activate MAN function (Fig. 12).
The MAN key led will light up to indicate the activation of this
function, and the display changes as shown in (Fig. 13).
The graphic display indicates the channels masked with the
symbol"===" through the 12 faders, the joystick or the 1÷12
keys the touched channel could be modified, also if the same
is inside of a program in play.
No modification for the others
key to
scene
store
the
Shows name of the unit,
if more than one shows
NN UNITS”
“N
select the units to
control
GRAB
UNIT 01
Man
Fig. 12
select the units
with functions FREE,
CATCH, LOCATE
UNIT
SELECT
SGM GIOTTO W.400
PAN
TILT
COLOUR
CYAN
MAGENTA
YELLOW
===
===
===
===
===
===
DIMMER
SHUT/STR
ZOOM
M-SPEED
COL.MODE
===
===
===
===
===
In MAN mode there are 4 function keys see (Fig. 13).
COLOUR
2
===
Fig. 13
GRAB Key:
Press this key to store the scene, you can then paste it in an empty scene of any program.
UNIT Keys:
Press this keys to select the successive/precedent unit
SELECT Key:
Press this key for select the unit to control.
FREE Key: active only pressing SELECT key
Pressing this key the selected units become free.
CATCH Key: active only pressing SELECT key
Pressing this key Key the selected units will stop in the current position.
LOCATE Key: active only pressing SELECT key
Press this key to locate the selected units
DONE Key: active only pressing SELECT key
Pressing this key to confirm.
5.1
GB
EDIT PROGRAM MODE
THIS FUNCTION ALLOWS TO ACTIVATE A PROGRAM AND CHANGE THE PARAMETERS OF THE SAME.
A PROGRAM IS A SEQUENCE OF SCENES (STATIC) , EXECUTE IN SEQUENCE
FROM 1 TO MAX 48.
Press PROGRAM key to activate PORGRAM function.
(Fig. 14)
The PROGRAM key led will light up to indicate the activation of this
function, and the display changes as shown in (Fig. 15).
Program
highlighted) currently active
The graphic display indicates the program (h
(Fig. 15).
Fig. 14
Press one of the 1÷12 keys to select the program.
For successive programs use the PAGE key.
Function Keys
Key to select more
programs
Key to start the
program
GO !
RPT 50
SELECT REPEAT
02
LEN 40
07
RPT 1
LEN 30
RPT 03
LEN 30
08
RPT 2
MUSIC
30
MUSIC ON
04
LEN 05
09
LEN 30
Indicate that the
program is in stop
RPT 1
RPT 1
the number of
the program
Shows the actiShows with RPT how
ve program
many times to repeat
program and with
LEN the length
RPT 03
05
LEN 05
10
LEN 40
Key activate the program in
musical mode
LENGTH
03
03
Key to select the unit
that must work in the
program
Key to modify the length
of the program
Key to modify the repetition of the program
PROG 02
01
see par 5.2
RPT 1
LEN 05
RPT 03
06
LEN 05
11
RPT 2
LEN 05
Indicate the length of the
active program from 1 to 48
the repetition of the
active program from
1 to 99
UNITS
RPT 03
LEN 05
12
RPT 5
LEN 05
Fig. 15
Indicate if the program
is in musical with NOTA
Indicate if the program is in
musical with MUSIC ON/OFF
5.2
FUNCTION KEYS IN EDIT PROGRAM MODE
GB
In EDIT PROGRAM mode there are 6 function keys see (Fig. 15 par 5.1)
GO key:
Press this key to start the program.
Note: Keep Master Dimmer Faders to the maximum (see par 6.11)
The key becomes PAUSE the display changes as shown in (Fig. 15 par 5.3)
PAUSE key:
Press this key to stop the program in the current position, pressing the GO key
it recovers from the same position.
SELECT key:
Pressing this key it is possible the multiple selection of the programs. The
display changes as shown in (Fig. 14) see par 5.3
Press one of the 1÷12 keys to select the program.
For successive programs use the PAGE key.
REPEAT key:
Press this key to modify the number of repetitions of the program, the value is
in number from 1 to 99 use the faders under the REPEAT writing, or the encoder. To confirm the modify press the OK key, to get out of the function press
the ESC key.
LENGTH key:
Press this key to set how many scenes of the program will execute, the value is
in number from 1 to 48 use the faders under the LENGTH writing, or the encoder. To confirm the modify press the OK key, to get out of the function press
the ESC key.
MUSIC key:
Pressing this key, and activating MUSIC ON, the active program will change the
scenes to time of music, in the box of the program and to the side at symbol
play the display shows a note.
The internal music sensor has an automatic gain adjustment which allows to
have a signal level good for Matrix working.
The input music signal is a 0dB mono/stereo so it could be taken from sound
sources like Mixer, CD, Dat etc.
UNITS keys:
Press this key to set what unit will be active in the program.
For successive units use the PAGE key.
5.3
GB
SELECT IN PROGRAM MODE
THIS FUNCTION ALLOWS TO SELECT A SERIES OF PROGRAMS
To activate the multiple selection of the programs you must press the
SELECT key (Fig. 16).
The display changes as shown in (Fig. 17).
SELECT
Fig. 16
Press one of the 1÷12 keys to select more programs.
For successive programs use the PAGE key.
key to select all the programs
Key to select only the
program shows on
Key to set the program
PROG
in stop and get out of
the function
Keys to increase/decrease
the speed of execution of
the program
Key to set the program in pause
PAUSE
STOP
PROG 02
01
RPT 03
02
LEN 30
07
RPT 1
LEN 30
RPT 03
ALL
RPT
03
LEN 30
08
RPT 03
LEN 30
03
RPT 03
SOLO
SPEED
SCEN 01
100 %
04
LEN 30
09
RPT 03
LEN 30
RPT 03
05
LEN 05
10
RPT 1
LEN 05
RPT 03
06
LEN 30
11
RPT 2
LEN 05
RPT 03
LEN 05
12
RPT 5
LEN 05
Fig. 17
the active scene
Indicate that the program is in musical Shows the active
the number of
with NOTA
programs
the program
Indicate if the proShows with RPT how
gram is in musical
many times to repeat
with NOTA
program and with
the repetition of the
LEN the length
active program from the speed of execution from
1 to 99
10% to 500%
5.4
FUNCTION KEYS IN PROGRAM MODE
GB
In PROGRAM mode there are 6 function keys see (Fig. 17 par 5.3).
PAUSE key:
Press this key to stop the program in the current position, pressing the GO key
it recovers from the same position.
STOP key:
Press this key to stop the program with return to the function edit program
see (par 5.1), pressing the GO key it start from the first scene.
ALL key:
Press this key to select all the program from 1 to 48.
SOLO key:
Press this key to select only the program shown in the box PROG, if we have
selected with the ALL key all the 48 program, and we wants to selectd only the
program (es. n° 02),, press twice the key 02 of program selection. The prog
box will indicate PROG 02 now the SOLO key unselect all the other program,
activating SOLO the PROG 02
SPEED key:
Pressing one of these two keys will be increased/decreases the speed of execution
of the program the value is in percent and varied from 10% at 500%.
To the value 100%. the speed of execution is that planned in the scenes.
6.1
GB
CHASE MODE
THIS FUNCTION ALLOWS TO ACTIVATE A CHASE AND CHANGE THE PARAMETERS OF THE SAME.
A CHASE IS A PLAY OF LIGHTS, IT IS A SEQUENCE OF STEPS
(FROM 1 TO 48 MAX).
Press CHASE key to activate CHASE function (Fig. 18)
Chase
The CHASE key led will light up to indicate the activation of this
function, and the display changes as shown in (Fig. 18).
highlighted) currently active
The graphic display indicates the chase (h
(Fig. 19).
Fig. 18
Press one of the 1÷12 keys to select the chase.
For successive chases use the PAGE key
Function Keys
Key to select more
chase
Key to start the
chase
GO !
RPT 50
SELECT REPEAT
02
LEN 40
07
RPT 1
RPT 03
LEN 30
08
LEN 30
Indicate that the
chase is in stop
RPT 2
RPT 1
MUSIC
30
MUSIC ON
04
LEN 05
09
LEN 30
RPT 1
LEN 40
the number of
the chase
Shows the actiShows with RPT how
ve chase
many times to repeat
c h a s e a n d w i t h LEN
the length
Key activate the chase
in musical mode
LENGTH
03
03
Key to select the step
see par 6.5
Key to modify the length
of the chase
Key to modify the repetition of the chase
CHAS 02
01
see par 6.2
RPT 03
05
LEN 05
10
RPT 1
LEN 05
RPT 03
06
LEN 05
11
RPT 2
LEN 05
Indicate the length of the
active chase from 1 to 48
the repetition of the
active chase from 1
to 99
STEPS
RPT 03
LEN 05
12
RPT 5
LEN 05
Fig. 19
Indicate if the chase i
in musical with NOTA
Indicate if the chase is in
musical with MUSIC ON/OFF
6.2
FUNCTION KEYS IN EDIT CHASE MODE
GB
In EDIT CHASE mode there are 6 function keys see (Fig. 19 par 6.1)
GO key:
Press this key to start the chase.
Note: Keep Master Dimmer Chase to the maximum see (par 6.12)
The key becomes PAUSE the display changes as shown in (Fig. 21 par 6.3)
PAUSE key:
Press this key to stop the chase in the current position, pressing the GO key it
recovers from the same position.
SELECT key:
Pressing this key it is possible the multiple selection of the chases. The display
changes as shown in (Fig. 19 par 6.3)
Press one of the 1÷12 keys to select the chase .
For successive chases use the PAGE key.
REPEAT key:
Press this key to modify the number of repetitions of the chase , the value is in
number from 1 to 99 use the faders under the REPEAT writing, or the encoder. To confirm the modify press the OK key, to get out of the function press
the ESC key.
LENGTH key:
Press this key to set how many scenes of the chase will execute, the value is in
number from 1 to 48 use the faders under the LENGTH writing, or the encoder. To confirm the modify press the OK key, to get out of the function press
the ESC key.
MUSIC key:
Pressing this key, and activating MUSIC ON, the active chase will change the
scenes to time of music, in the box of the chase and to the side at symbol play
the display shows a note.
The internal music sensor has an automatic gain adjustment which allows to
have a signal level good for the Matrix working.
The input music signal is a 0dB mono/stereo so it could be taken from sound
sources like Mixer, CD, Dat etc.
STEPS keys:
Pressing this key you go in the step mode see par 6.5
6.3
GB
SELECT IN CHASE MODE
THIS FUNCTION ALLOWS TO SELECT A SERIES OF CHASE
To activate the multiple selection of the chases you must press the
SELECT key (Fig. 20).
The display changes as shown in (Fig. 21).
SELECT
Fig. 20
Press one of the 1÷12 keys to select more chase.
For successive chases use the PAGE key.
key to select all the cha- Key to select only the
chase shows on CHAS
ses
Keys to increase/decrease
the speed of execution of
the chase
Key to set the chase in
stop
Key to set the chase
in pause
PAUSE
STOP
CHAS 02
01
RPT 03
02
LEN 30
07
RPT 1
LEN 30
RPT 03
ALL
RPT
03
LEN 30
08
RPT 03
LEN 30
03
RPT 03
SOLO
SPEED
STEP 01
100 %
04
LEN 30
09
RPT 03
LEN 30
RPT 03
05
LEN 05
10
RPT 1
LEN 05
RPT 03
06
LEN 30
11
RPT 2
LEN 05
RPT 03
LEN 05
12
RPT 5
LEN 05
Fig. 21
the active step
Indicate that the
chase is in musical Shows the active
the number of
with NOTA
Indicate if the chase i
chases
the chase
Shows with RPT how
in musical with NOTA
many times to repeat
c h a s e a n d w i t h LEN
the repetition of the
the length
active chase from 1
the speed of execution from
to 99
10% to 500%
6.4
FUNCTION KEYS IN CHASE MODE
GB
In CHASE mode there are 6 function keys see (Fig. 21 par 6.3).
PAUSE key:
Press this key to stop the chase in the current position, pressing the GO key it
recovers from the same position.
STOP key:
Press this key to stop the chase, pressing the GO key it start from the first
step.
ALL key:
Press this key to select all the chase from 1 to 48.
SOLO key:
Press this key to select only the chase shown in the box CHAS, if we have
selected with the ALL key all the 48 chase, and we wants to selectd only the
chase (es. n° 02),, press twice the key 02 of chase selection. The chase box
will indicate CHAS 02 now the SOLO key unselect all the other chase, activating SOLO the CHAS 02
SPEED key:
Pressing one of these two keys will be increased/decreases the speed of execution
of the chase the value is in percent and varied from 10% at 500%.
To the value 100%. the speed of execution is that planned in the scenes.
6.5
GB
STEPS MODE
THIS FUNCTION ALLOWS TO SEE ONE OF THE 48 STEPS OF THE ACTIVE
CHASE, CHANGE THE PARAMETERS AND EDITING.
Press STEPS key to activate STEPS function (Fig. 22)
The display changes as shown in (Fig. 23)
highlighted) currently active
The graphic display indicates the scene (h
FREE
(Fig. 23) if an empty step is selected, on the display appears “F
STEPS”.
STEPS
Fig. 22
Press one of the 1÷12 keys to select the step.
Pushes it again, the step puts on out his end value.
For successive step use the PAGE key
Note: Keep Master Chase Faders to the maximum see (par 6.12)
Function Keys
Key to erase the active
step
Key to copy the active
step
see par 6.6
Key to mark
the last step of the chase
Key to modify the total
time of the active step
COPY
ERASE
TIME
LAST
CHAS 01
STEP 02
00.2s
050%
01
02
T 004 070%
07
03
T 002 050%
08
visualize the
active chase
visualize total time
and percent of
transition of the
step
Key to create or
modify the active step
see par 6.7
T 010 030%
09
indicate the step
number
visualize the
active step
04
T 050 040%
10
EDIT
FADE
001
05
06
T 020 070%
11
12
indicates the time to transition of the active step
as percent of the total
time
indicates the total time of
the active step, from 0,2
to 600 seconds
T 004 070%
Fig. 23
indicates the last step
of the chase
indicates the time to
transition in seconds
from 0 to 600
6.6
GB
FUNCTION KEYS IN STEPS MODE
In STEP mode there are 6 function keys see (Pic. 2 par 4.1).
COPY Key:
Press this key to copy the active step on a free step of the same chase: the display shows "SELECT
DESTINATION STEP," select through the 1÷12 keys the destination of the copy.
For the successive steps use PAGE key
Note: After have pressed COPY key, the same becomes GRAB key.
GRAB Key: active only pressing COPY key
Press this key to store, the scene; you can then paste it in an empty scene of the same program
or in a diferent program. The key becomes PASTE.
ALL Key: active only pressing COPY key
Press this key to copy all the steps of the active chase to another chase: the display shows
"SELECT DESTINATION CHASE," select through the 1÷12 keys the destination of the copy.
For the successive chase use PAGE key
PASTE Key: active only pressing in empty step
Pressing this key the step previously stored could be pasted to an any empty step of any chase.
ERASE Key:
Pressing this key the active step will be erased, select through the 1÷12 keys (for the successive
chases use PAGE key) the step that must be erased, then press the ERASE key.
The step will erased in a permanent way, it is not possible recover it.
TIME Key:
Press this key to change the total time of the scene, the value is in seconds from 0,2 to 600, use
the fader under the TIME writing, or the encoder. To confirm the modify press the OK key, to get
out of the function press the ESC key.
CROSS Key: active only pressing TIME key
Press this key to modify the time of transition of the
scene, the value is express in percent from 0 to 100%,
use the fader under the CROSS writing, or the encoder.
To confirm the modify press the OK key, to get out of
the function press the ESC key.
STEP
value
STEP
CROSS
TO ALL Key: active only pressing TIME key
Press this key to set equal values for all the step .
TIME
LAST Key:
Press this key to select the last step of the chase, select through the 1÷12 keys (for the successive chases use PAGE key) the step where you want to terminate the chase, then press the LAST
key.
For the successive chases use PAGE key
Note: The last step of the chase will be stored automatically in EDIT mode.
EDIT Key:
Press this key to create/modify the active step see par. 6.7 EDIT IN STEP mode
6.7
GB
EDIT STEPS MODE
THIS FUNCTION ALLOWS TO CREATE OR MODIFY ONE OF 48 STEP OF
ACTIVE CHASE .
highlighted) currently active (Fig.
The graphic display indicates the step (h
23 par 6.5) to create/modify it press the EDIT key (Fig. 24).
The display changes as shown in (Fig. 25).
EDIT
Fig. 24
Pressing one of the 1÷12 keys the correspondent channel go to the 0 value if
it is high, to 255 value if it is low.
For successive channels use the PAGE key
Keys to select the successive/
precedent page
Key to go back to the
saved step
Key to save the step
Key to jump of 3
pages
indicate
channels
the
shows
key to mask determined
channels
SAVE
UNDO
CHAS 01
STEP 02
CH 001.01
CH 002.01
CH 003.01
CH 004.01
CH 005.01
CH 006.01
060
140
255
050
000
100
CH 007.02
CH 008.02
CH 009.02
CH 010.02
CH 011.02
CH 012.02
090
070
020
135
000
255
Shows the
Shows the ste in modiactive chase fication
Shows the DMX
channel value
MASK
PAGE
3PG
D I M M E R S 0 0 1 :- 0 1 2
Indicate on which
dimmer working
Shows the name
of the channel
Fig. 25
Indicate that the value
can be modified with
Indicate that the faders the encoder
aren’t in the position of
the value, keep it in the
sense of the arrow to
catch the value
6.8
GB
FUNCTION KEYS IN EDIT STEPS MODE
In EDIT STEPS mode there are 6 function keys see (Fig. 6 par 4.5).
SAVE key:
Press this key to save the step
The UPDATE key allow you to update the saved step and go back to the steps function
UNDO: it works only on saved scenes
Pressing this key you go back to the saved step
MASK key:
Press this key to activate the mask function. see par 6.10
PAGE keys :
Press this keys to select the successive/precedent page
3PG keys:
Pressing this will jump of 3 pages in 3 pages.
6.9
CHANNELS ADJUSTMENT FADERS IN EDIT STEPS MODE
A
Fig. 26
A
B
PAN
TILT
COLOUR
CYAN
MAGENTA
060
140
255
050
000
DIMMER
SHUT/STR
ZOOM
M-SPEED
COL.MODE
090
070
020
135
000
YELLOW
100
COLOUR
2
255
B
The 12 faders are used to adjust the channels value see (Fig. 7)
To modify the step , keep the faders to desired values.
Each time that changes page the faders remains inactive.
The arrow in the box ndicate that the fader aren’t in the position of the value, keep it in
the sense of the arrow to catch the value.
To an on-off chase type use the 1÷12 keys
For successive channels use the PAGE key
N.B. The 6 single boxes (under part of the display) do reference to the faders immediately
under. The two boxes from 3 channels (above to the single) do reference respectively:
The left box at 3 faders “A”
The right box at 3 faders “B”
6.10
GB
MASK FUNCTION IN STEPS MODE
THIS FUNCTION ALLOWS TO MASK THE DIMMER CHANNELS IN A DETERMINED STEP.
Pressing MASK key the MASK function is activated (Fig. 27)
The display changes as shown in (Fig. 28)
The graphic display indicates the channels masked with the symbol"===" (Fig. 28)
The operator in this case masks the 2,4,5 and 6 channels. When
you recall the step The masked channels stay to the value planned
in precedence.
MASK
Fig. 27
Press one of the 1÷12 keys to masks the correspondent channels.
For successive channels use the PAGE key
indicates that we are
inside at the function of
masking
Key to return to the
mask of the saved step
Key to save the mask
of the step
reverses the selection of
her actual mask
SAVE
UNDO
CHAS 01
STEP 02
CH 001.01
CH 002.01
CH 003.01
CH 004.01
CH 005.01
CH 006.01
060
===
255
===
===
===
CH 007.02
CH 008.02
CH 009.02
CH 010.02
CH 011.02
CH 012.02
090
070
020
135
000
255
INVERT
MASK
CHANNELS...
D I M M E R S 0 0 1 :- 0 1 2
Fig. 28
Shows the step that we
are masking
Shows the masked channel
INVERT key:
Press this key to revers the selection of the actual mask, in the case of the
(Fig. 9) the 2,4,5 and 6 channels becomes modifiable, while the others comes
masked.
6.11
USE OF MASTER DIMMER FADER
MATRIX IS ENDOWED WITH A GENERAL CONTROL LEVEL OUTPUT, OF
ALL "DIMMER" CHANNELS OF THE INTELLIGENT UNITS.
GB
MASTER
DIMMER
The Master Dimmer fader (Fig. 29) allows to adjust the bright
general intensity of the intelligent units, (only if the connected
units have the dimmer channel).
Keep the fader always to the maximum 100%, keep to 0 value
only to create a blackout.
Fig. 29
6.12
USE OF MASTER CHASE FADER
MATRIX IS ENDOWED WITH A GENERAL CONTROL LEVEL OUTPUT, OF
DIMMER CLASSIC CHANNELS.
MASTER
CHASE
The Master Chase fader (Fig. 30) allows to adjust the bright general intensity of the chase and relative step.
For have the bright intensity of chase/step at 100% keep the
fader to the maximum, keep to 0 value only to create a
blackout.
The Master Chase fader could be used also to put in output a step
like scene, see (par 6.5).
Keep the fader to 0 value, select through the 1÷12 keys the
step we want on output, then keep the fader to desired value.
Fig. 30
7.1
GB
EFFECT MODE
THIS FUNCTION ALLOWS TO ACTIVATE AN EFFECT GENERATOR AND MODIFY
THE PARAMETERS.
USING THIS MODE OF OPERATION IT IS POSSIBLE CREATE ANIMATIONS
OF NOTABLE EFFECT WITH AN ONLY COMMAND.
Press EFFECT key to activate EFFECT function (Fig. 18)
The EFFECT key led will light up to indicate the activation of this
function, and the display changes as shown in (Fig. 31).
Effect
highlighted) currently active
The graphic display indicates the effect (h
attivo (Fig. 32).
Fig. 31
Press one of the 1÷12 keys to select the effect.
For successive effect use the PAGE key
Function Keys see par 7.2
Key to select more
effect
Key to start the
effect
GO !
Key to modify the repetition of the effect
RPT 010
CIRC/ZIZG
07
RPT 010
CIRC/ZIZG
Key to create or modify
the active effect see
par 7.3
SELECT REPEAT 2ndROW
010
EFFT 02
01
02
RPT 010
CIRC/ZIZG
08
SQR/HOLA
Indicate that the
effect is in stop
03
RPT 025
SQR/SQR
RPT 010
Key to select the unit
that must work in the
effect
Key to modify the effect of
the second row of the
selected scanner
09
RPT 010
HOLA/CIRC
the number of
the effect
Shows the active
Shows with RPT how
effect
many times to repeat
effect
EDIT
UNITS
NORMAL
04
RPT 005
CIRC/SQR
10
RPT 010
CIRC/CIRC
05
RPT 010
HOLA/SQR
11
Indicate the applied effect
of the second row of the
selected scanner
the repetition of the
active effect from
001 to 999
RPT 010
CIRC/ZIZG
RPT 010
VERT/VERT
06
12
RPT 010
OFF/OFF
Fig. 32
Indicate the applied
effect for PAN/TILT
7.2
FUNCTION KEYS IN EFFECT MODE
GB
In EFFECT mode there are 6 function keys see (Fig. 32 par 7.1)
GO key:
Press this key to start the effect.
The key becomes PAUSE the display changes as shown in (Fig. 34 par 7.3)
PAUSE key:
Press this key to stop the effect in the current position, pressing the GO key it
recovers from the same position.
SELECT key:
Pressing this key it is possible the multiple selection of the effect. The display
changes as shown in (Fig. 34) see par 7.3
Press one of the 1÷12 keys to select more effect .
For successive effects use the PAGE key.
REPEAT key:
Press this key to modify the number of repetitions of the effect, the value is in
number from 001 to 999 use the faders under the REPEAT writing, or the
encoder. To confirm the modify press the OK key, to get out of the function
press the ESC key.
2ndROW key:
For faced or disposed on more rows scanners.
Press this key to modify the effect of the second half of the selected scanner.
The modalities are:
NORMAL: No modification.
NO DELAY: Keep the first scanner in phase, if there are DELAY.
INV PAN: Reverses the movement of the mirror X axis
INV TILT: Reverses the movement of the mirror Y axis
INV ROT: Reverses the direction of the shape execution.
Use the fader under 2ndROW write or the encoder. To confirm the modify
press the OK key, to get out of the function press the ESC key.
EDIT Key:
Press this key to create/modify the active effect, see par 7.5.
UNITS keys:
Press this key to set what unit will be active in the effect.
For successive units use the PAGE key.
7.3
GB
SELECT IN EFFECT MODE
THIS FUNCTION ALLOWS TO SELECT A RANGE OF EFFECTS EXECUTABLE
IN SUCCESSION
To activate the multiple selection of the effects you must press the
SELECT key (Fig. 33).
The display changes as shown in (Fig. 34).
SELECT
Fig. 33
Press one of the 1÷12 keys to select more effect.
For successive effects use the PAGE key.
key to select all the
effect
Key to increase/decrease
Key to select only the
the speed of execution of
effect shows on EFFT
Key to set the effect in
the effect
stop and go out of the
function
Key to increase/ decrease
the zoom percent of the
Key to start the
shape in execution
effect
GO !
STOP
EFFT 02
01
RPT 010
CIRC/ZIZG
07
RPT 010
CIRC/ZIZG
02
RPT 010
HOLA/HOLA
08
RPT 010
SQR/HOLA
ALL
RPT
03
SOLO
001
RPT 010
SQR/SQR
09
RPT 010
HOLA/CIRC
04
RPT 005
CIRC/SQR
10
RPT 010
CIRC/CIRC
ZOOM
SPEED
100%
100%
05
RPT 010
HOLA/SQR
11
RPT 010
VERT/VERT
06
RPT 010
CIRC/ZIZG
12
RPT 010
OFF/OFF
Fig. 34
the number of
Indicate that the
the effect
effect is in pause
Shows the active
the percent of zoom from
effects
000 to 200%
Shows with RPT how
many times to repeat
effect
the repetition of the
active effect from
the speed of execution from
001 to 999
10% to 500%
7.4
EDIT IN EFFECT MODE
GB
In EFFECT mode there are 6 function keys see (Fig. 34 par 7.3).
GO key:
Press this key to start the effect.
The key becomes PAUSE
PAUSE key:
Press this key to stop the effect in the current position, pressing the GO key it
recovers from the same position.
STOP key:
Press this key to stop the effect, return to the EFFECT function see (par 7.1),
pressing the GO key it start again.
ALL key:
Press this key to select all the effect from 1 to 48.
SOLO key:
Press this key to select only the effect shown in the box EFFT, if we have
selected with the ALL key all the 48 effect, and we wants to selectd only the
effect (es. n° 02),, press twice the key 02 of effect selection. The effect box will
indicate EFFT 02 now the SOLO key unselect all the other chase, activating
SOLO the EFFT 02
ZOOM key:
Press this key to increase/decrease the percent of zoom of the shape in execution, the value is express in percent and varied from 000% to 200%. To 000
value the shape stop.
SPEED key:
Press this key to increase/decrease the speed of execution of the chase, the value
is in percent and varied from 10% at 500%.
7.5
GB
EDIT EFFECT MODE
THIS FUNCTION ALLOWS TO EDIT ONE OF 48 EFFECTS
highlighted) currently active
The graphic display indicates the effect (h
(Fig. 32 par 7.1) to create/modify it press the EDIT key (Fig. 35).
The display changes as shown in (Fig. 36).
EDIT
Fig. 35
Press one of the 1÷6 keys to select the effect on the PAN channel
Press one of the 7÷12 keys to select the effect on the TILT channel
Key to set the speed
and the direction of the
shape
Key to set the delay
of the shape between
an unit and the next
Key to set the shape
Key to save the effect
Key to set the start corner of the shape
key to set the dimension
of the shape
SAVE
SHAPE
SIZE
RPM
PHASE
DELAY
EFFT 02
ZIGZAG
020
-20
045
000
PAN
CIRCLE
R+10
TILT
PH 359
ZIGZAG
R-20
PH 045
Shows the
active effect
Visualize (in white)
the effect in editing
SZ 050
DLY 359
SZ 020
DLY 000
shows
the
type of shape
shows the dimension of the shape
shows the speed
of the shape
shows the the delay of
the shape
shows the start corner
of the shape
Fig. 36
7.6
GB
FUNCTION KEYS IN EDIT EFFECT MODE
In EDIT EFFECT mode there are 6 function keys see (Fig. 36 par 7.5).
SAVE key:
Press this key to save the
effect
SHAPE key:
Press this key to select the
shapes, that are:
Circle, Hola, Ladder, Square,
Vertex, and Zigzag.
The parameters that the
operator could change correspond to:
Wave’ s forms of the SHAPE
0
90
180
270
360
0
Circle
SIZE key:
Press this key to change the
size of the shape (from 1 to
128)
0
Hola
RPM key:
Press this key to change the
speed and direction of the
shape (from -60 to +60)
0
Ladder
0
Square
0
Vertex
0
Zigzag
PHASE key:
Press this key to change the
the start corner of the shape
(from 0 to 359).
DELAY key:
Press this key to change the
delay of the shape between
an unit and the next (from 0
to 359).
8.1
GB
SHOW MODE
THIS FUNCTION ALLOWS TO ACTIVATE A SHOW AND MODIFY THE PARAMETERS
THIS OPERATIVE MODE, ALLOWS TO PERFORM, AT THE SAME TIME, UP
TO 4 SEQUENCES OF PROGRAM + 4 SEQUENCES OF CHASE + 4 SEQUENCES OF EFFECT
Press SHOW key to activate SHOW function (Fig. 37)
The SHOW key led will light up to indicate the activation of this
function, and the display changes as shown in (Fig. 38).
Show
highlighted) currently active
The graphic display indicates the show (h
(Fig. 38).
Fig. 37
NOTES: THE SHOW KEEPS THE DATA OF THE PLAY TOO.
Function Keys
see par 8.2
Key to edit the SHOW
see par 8.4
Keys to change page
Key to start the
SHOW
GO !
EDIT
PAGE
02
SHOW 01
07
SHOW 02
08
SHOW 07
SHOW 08
SPEED
**SHOW 02**
SHOW 02
01
Key to increase/decrease
the speed of execution of
the show
03
SHOW 03
09
SHOW 09
04
SHOW 04
10
SHOW 10
100%
05
SHOW 05
11
SHOW 11
06
SHOW 06
12
SHOW 12
Fig. 38
Indicate that the
SHOW is in stop
Shows the
active SHOW
the number of
the SHOW
8.2
FUNCTION KEYS IN SHOW MODE
GB
In SHOW mode there are 6 function keys see (Fig. 38 par 8.1)
GO key:
Press this key to start the show.
The key becomes PAUSE the display changes as shown in (Fig. 40 par 8.3)
PAUSE key:
Press this key to stop the show in the current position, pressing the GO key it
recovers from the same position.
EDIT key:
It allows to modify the parameters of the show see par 8.4.
PAGE key:
Pressing one of these two keys you go to the following /next page
SPEED key:
Pressing one of these two keys you increase/decrease the speed of the show the
value is in percent and varied from 10% to 500%.
To the 100% value the speed is the original.
8.3
GB
GO SHOW MODE
THIS FUNCTION EXECUTES AND VISUALIZES THE STATE OF THE SHOW
highlighted) currently active(Fig.
The graphic display indicates the step (h
38 par 8.1) to execute it press the GO! key (Fig. 39).
The display changes as shown in (Fig. 40).
GO!
Fig. 39
Press one of the 1÷12 keys to select the show.
For successive show use the PAGE key
Key to
SHOW
stop
the
Keys to change page
Key to puse the
SHOW
PAUSE
STOP
SHOW 02
01
SHOW 01
07
SHOW 07
02
SHOW 02
08
SHOW 08
Key to increase/decrease
the speed of execution of
the show
PAGE
SPEED
EFFT
CHAS
PROG
05 04 XX XX
01 XX XX XX
12 06 09 05
03
SHOW 03
09
SHOW 09
04
SHOW 04
10
SHOW 10
05
SHOW 05
11
SHOW 11
06
SHOW 06
12
SHOW 12
Fig. 40
Indicate that the
SHOW is in play
it visualize the
show in execution
100%
Shows the state of execution
of the SHOW:
Effect 05 and 04
Chase 01
Program 12, 06, 09, 05
8.4
GB
EDIT IN SHOW MODE
THIS FUNCTION ALLOWS TO CREATE OR MODIFY ONE OF 96 SHOW
highlighted) currently active
The graphic display indicates the show (h
(Fig. 38 par 8.1) to create/modify it press the EDIT key EDIT (Fig.
41).
The display changes as shown in (Fig. 42).
EDIT
Fig. 41
Press one of the 1÷12 keys to select one of 4 effect/chase/program processor.
visualize the show
in modification
Key to return to the
show
Key
to
on/off
the
effect/chase/program
processor
visualize the processor
selected in white
Fig. 42
BACK
ON-OFF
SHOW 02
PR.P
EFFECT
A
B
OFF
A
OFF
A
OFF
B
PROGRAM
OFF
02 CHASES
D
OFF
EFFECT processor zone
C
OFF
SELECT
02 PROGS
CHASE
01 EFFECTS
C
Key to select which
effect/chase/program processor will be active in the
show see par 8.5
shows how much
effect/chase/program are
active in the processor
D
OFF
CHASE processor zone
OFF
A
B
02 PROGS
01 PROGS
C
OFF
D
OFF
PROGRAM processor zone
8.5
GB
SELECT IN EDIT SHOW MODE
THIS FUNCTION ALLOWS TO SELECT A SERIES OF EFFECT/CHASE/PROGRAMS THAT COMPOSE THE SHOW
The graphic display indicates the effect/chase/program proceshighlighted) currently active (Fig. 42 par 8.4) to select the
sor (h
effett/program/chase active in the varieties processor press
the SELECT key (Fig. 43).
SELECT
The display changes as shown in (Fig. 44a/44b/44c).
Fig. 43
Press one of the 1÷12 keys to select more effect/program/chase.
For successive effect/program/chase use the PAGE key.
Fig. 44a
EFFECT SELECTION
ALL
SHOW 02
01
RPT 010
CIRC/ZIZG
07
RPT 010
CIRC/ZIZG
NONE
EF.P
02
A
RPT 010
HOLA/HOLA
08
SELECT
** 01 EFFECTS **
EFFT 02
03
RPT 025
04
SQR/SQR
RPT 010
SQR/HOLA
09
RPT 010
DONE
EFFECTS...
RPT 005
CIRC/SQR
10
HOLA/CIRC
RPT 010
CIRC/CIRC
05
RPT 010
HOLA/SQR
11
RPT 010
VERT/VERT
06
RPT 010
CIRC/ZIZG
12
RPT 010
OFF/OFF
Fig. 44b
CHASE SELECTION
ALL
SHOW 02
01
NONE
CH.P
A
02
T 004 070%
07
SELECT
T 002 050%
08
** 01 CHASES **
CHAS 02
03
04
T 010 030%
09
DONE
CHASES...
05
T 050 040%
10
06
T 020 070%
11
T 004 070%
12
Fig. 44c
PROGRAM SELECTION
ALL
SHOW 02
01
RPT 03
NONE
PR.P
02
LEN 30
07
RPT 1
LEN 30
A
RPT 03
SELECT
PROG 02
03
LEN 30
08
RPT 2
LEN 30
RPT 1
PROGRAMS...
** 03 PROGRAMS **
04
LEN 05
09
RPT 1
LEN 40
DONE
RPT 03
05
LEN 05
10
RPT 1
LEN 05
RPT 03
06
LEN 30
11
RPT 2
LEN 05
RPT 03
LEN 05
12
RPT 5
LEN 05
9.1
CREATION OF A PROGRAM
GB
A Program is a range of scenes (max 48) performed in succession.
To create/modify a program follow all steps listed below:
1) If Matrix is switched off, switch it on pressing POWER key.
2) Press Program key to activate the PROGRAM function.
(the Program led key will light up).
3) Press 1÷12 keys to select only the program that you want to modify.
(only one program highlighted).
For successive program use the PAGE key
4) Press the UNITS key and select through the 1÷12 keys the units that must
work in the program. Confirm with the DONE key
5) Press Scene key to activate the SCENE function.
(the Scene led key will light up).
6) Press one of the 1÷12 keys to select the scene that we want to create/modify.
For successive scenes use the PAGE key
7) Press the EDIT key to create/modify the selected scene.
8) Modify the position with the joystick and the sets of the channels with the
relative faders, press UNIT key for next/precedent unit.
9) When the scene has been completed, it can be stored through the SAVE key.
11) Now Matrix is in the next scene repeat again the 7 and 8 steps.
12) When the creation of the scenes has been finished press Program key to
come back to the PROGRAM function.
(the Program led key will light up).
13) Finally you must press the GO key to execute the program.
The program is complete; to create/modify others repeat again all the above
steps.
9.2
CREATION OF A CHASE
GB
A Chase is a play of lights, it is a sequence of steps (from 1 to 48 max).
To create/modify a program follow all steps listed below:
1) If Matrix is switched off, switch it on pressing POWER key.
2) Press Chase key to activate the CHASE function.
(the Chase led key will light up).
3) Press 1÷12 keys to select only the chase that you want to modify.
(only one chase highlighted).
For successive chase use the PAGE key
4) Press STEPS key to activate the STEPS function
5) Press one of the 1÷12 keys to select the step that we want to create/modify.
For successive steps use the PAGE key
7 Press the EDIT key to create/modify the selected step.
9) Modify the value of the channels through the 12 relative faders or the 1÷12 keys.
For next channels use the PAGE key
10) When the step is completed it can be stored through the SAVE key.
11) Now Matrix is in the next step repeat again the 9 and 10 steps.
12) When the creation of the steps has been finished press Chase key to
come back to the CHASE function.
(the Chase led key will light up).
13) Finally you must press the GO key to execute the chase.
The chase is complete; to create/modify others repeat again all the above
steps.
9.3
CREATION OF AN EFFECT
GB
Matrix is endowed with pre-programmed plays movement, (modifiable) dedicated to the scanner and moving-head.
With this function it’s possible to create animations of notable effect.
The available plays are:
Circle, Hola, Ladder, Square, Vertex, and Zigzag.
The parameters that the operator could vary correspond to:
SHAPE: Shape
SIZE: Dimension of the shape (from 1 to 128)
RPM: Speed and direction of the shape ( from -60 to +60)
PHASE: Corner of departure of the shape (from 0 to 359).
DELAY: Delay of execution of the shape between an unit and the next (from 0 to 359).
The parameters are independent for PAN and TILT, it is possible an infinity of
combinations.
1)If Matrix is switched off, switch it on pressing POWER key.
2) Press Effect key to activate the EFFECT GENERATOR function.
(the Effect led key will light up).
3) Press one of the 1÷12 keys to select the effect that we want to create/modify.
For successive effect use the PAGE key
4) Press the EDIT key to create/modify the selected effect.
5) Press one of the 1÷6 keys to select the effect on the PAN channel
Press one of the 7÷12 keys to select the effect on the TILT channel
6) Modify the parameters of the effect through the SHAPE , SIZE, RPM,
PHASE and DELAY keys.
7) Once modified the parameters, we can be store the modifications through
the SAVE key.
8) Now Matrix is again in the EFFECT function.
9) Press the UNITS key to check which unit must perform the effect.
10) Finally you must press the GO key to execute the effect.
The effect is complete; to create/modify others repeat again all the above
steps.
9.4
CREATION OF A SHOW
GB
This operative mode, allows to perform, at the same time, up to 4 sequences
of program + 4 sequences of chase + 4 sequences of effect
1) If Matrix is switched off, switch it on pressing POWER key.
2) Making sure of have program,chase ed effect (see par 9.1/9.2/9.3)
3) Press Show key to activate the SHOW function.
(the Show led key will light up).
4) Press 1÷12 keys to select only the show that you want to modify.
(only one show highlighted).
For successive show use the PAGE key
5) Press the EDIT key to create/modify the selected show.
6) Select through the 1÷12 keys the effett/chase/program processor that we
want to configure.
7 Press the SELECT key to select which effett/chase/program
that must work in the processor.
8) Press the Done key to confirm the selection
9) Through the On/Off key switch it on-off the boxes A,B,C,D of processor.
10) When the modify is complete, we can return in the SHOW function
through the Back or Esc key.
11) Now Matrix is again in the SHOW function in order that you can select another one
13) Finally you must press the GO key to execute the show.
The show is complete; to create/modify others repeat again all the above
steps.
10.1
GB
MENU FUNCTION
THIS FUNCTION ACTIVATES SOME SPECIAL FUNCTIONS FOR THE CONTROL OF THE
UNIT AND THE SETTING OF THE CONTROLLER.
Press Menu key to activate MENU
function. (Fig. 45)
Menu
The display changes as shown in (Fig. 46)
As soon as this function is activated, the display shows the
first function available..
OK
Fig. 45
Through the encoder it is possible select the MENU functions available.
To activate the selected function press the same (OK) key.
Fig. 46
MAIN MENU
BLACKOUT
LAMP
ON
RESET
FUNCTION
DMX
SYSTEM
10.2
OFF
UNITS
FADERS
EDIT
-
PATCH
SETTINGS
MENU: BLACKOUT
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.1)
--------------------------------------------------------------------------------------------------------------------This function allows to black-out all the unit connected.
Press DONE or ESC key to start again the normal working.
The display changes as shown in (Fig. 46).
KEEP
DONE
BLACKOUT !
Pressing the KEEP key the Blackout comes kept up to when you call a program or a scene.
Fig. 46
10.3
GB
MENU: LAMP ON - LAMP OFF
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.1)
--------------------------------------------------------------------------------------------------------------------ALLOWS TO TURN ON / TURN OFF THE LAMP OF ONE OR MORE UNIT.
(only if the selected unit are predisposed for this function).
NOTE: If the lamp is “discharge” type and it is still hot, before its lighting you will
need to wait that it gets cold.
The display changes as shown in (Fig. 47).
At the activation of the function the units are all selected.
Press one of the 1÷12 keys to select the unit.
For successive unit use the PAGE key
Return to the
precedent
function
Shows name of the unit,
if are more of one it
NN UNITS”
Shows “N
Key for select all
the unit
BACK
ALL
MAR
ROBOCOL I
07
SOLO
OFF LAMP ON
** 03 UNITS **
UNIT 01
01
Key for turn on/off
the lamp
Key for select only the
unit shown on UNIT
02
DTS
XM1200 30
08
03
CP
04
05
06
10
11
12
SUPER SCA
09
ALL key:
Press this key to select all the unit from 1 to 48.
Appears at the
imparted command
Fig. 47
SOLO key:
Press this key to select only the unit shown in the box UNIT, if we have selected
with the ALL key all the 48 unit, and we wants to selectd only the unit (es. n° 02),,
press twice the key 02 of unit selection. The unit box will indicate UNIT 02 now
the SOLO key unselect all the other unit, activating SOLO the UNIT 02
OFF - ON keys:
Pressing one of these two keys will be turn on/turn off the lamp of the selected unit.
To get out of the function press the ESC key.
10.4
GB
MENU: RESET UNITS
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.1)
--------------------------------------------------------------------------------------------------------------------ALLOWS TO RESET ONE OR MORE UNIT.
(only if the selected unit are predisposed for this function).
This function must be performed when the unit lose synchronization or they
don’t perform the commands of the controller in a correct way.
The display changes as shown in (Fig. 48).
At the activation of the function the units are all selected.
Press one of the 1÷12 keys to select the unit.
Keythe
forPselect
only the
AGE key
For successive unit use
Key for reset the units
unit shown on UNIT
Return to the
precedent
function
BACK
UNIT 01
01
MAR
ROBOCOL I
07
Shows name of the unit,
if are more of one it
NN UNITS”
Shows “N
Key for select all
the unit
ALL
SOLO
RESET !
MAR ROBOCOLOR IIX
02
DTS
XM1200 30
08
03
CP
04
05
06
10
11
12
SUPER SCA
09
Fig. 48
ALL key:
Press this key to select all the unit from 1 to 48.
SOLO key:
Press this key to select only the unit shown in the box UNIT, if we have selected
with the ALL key all the 48 unit, and we wants to selectd only the unit (es. n° 02),,
press twice the key 02 of unit selection. The unit box will indicate UNIT 02 now
the SOLO key unselect all the other unit, activating SOLO the UNIT 02
RESET key:
Press this key to reset the selected unit
To get out of the function press the ESC key.
10.5
GB
MENU: FADERS FUNCTIONS
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.1)
---------------------------------------------------------------------------------------------------------------------
ALLOWS TO ASSIGN THE NAME OF THE DMX CHANNEL TO DETERMINED FADERS
THIS FUNCTION IS VALID IN THE MODE OF OPERATION EDIT SCENE (SEE
PAR 4.5) AND MAN (SEE PAR 4.10)
This function is used when we have the need to control a determined channel (of all the connected units), always and only from a faders.
The display changes as shown in (Fig. 49).
When yuo keep the fader to zero value the display shows the writing *free*, free
from assignments, the channels come loaded from the controller in an original way.
Move the fader of the section "A" or " B," to assign a memorized channel.
Through the encoder or the 1/12 keys directly above at the faders you can roll
forward/back for a more precise search.
To assign the channel press the DONE or OK key
To get out of the function press the ESC key.
Key to assign the
channel in live way
see par 10.6
LIVE
Shows the 3 faders of the
A section
EDIT
UNIT
Key to confirm
Shows the 3 faders of the
B section
A
RED
YELLOW
DONE
FUNCTION...
B
*FREE*
*FREE*
*FREE*
*FREE*
Fig. 49
Indicate that the channel
can be modified with the
encoder
10.6
GB
MENU: FADERS FUNCTIONS LIVE
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.1)
--------------------------------------------------------------------------------------------------------------------ALLOWS TO ASSIGN DIRECT CONTROL FUNCTIONS AT 12 FADERS.
This function is used to control the performance of programs, chase, effects through
faders or to control a determined DMX channel.
The display changes as shown in (Fig. 50).
The functions that the operator could assign through the relative keys correspond to:
SHW SPEED: Performance Speed of the Show
PRG SPEED: Performance Speed of the Program
CHS SPEED: Performance Speed of the Chase
EFT SPEED: Performance Speed of the Effect
EFT ZOOM: Dimension of the Effect
DMX 001: Direct control of the channel
FREE: No function associate
If the function is of DMX type, through the faders or the encoder you select the channel.
If the function is SPEED or ZOOM (SHW SPEED excluded), through the faders or the
encoder you select if the action of the faders is valid for all the programs/chase/effects
A B, C, D)
or in the case of Show performance the 4 possible (A
To assign the function faders press the DONE or OK key
To get out of the function press the ESC key.
NOTE: THIS FUNCTION IS ACTIVE IN MODE:
SCENE/STEPS/PROG/GO! PROG/CHASE/GO! CHASE/EFFECT/GO! EFFECT/SHOW/GO! SHOW
FOR RECALL THE DISPLAY THAT SHOWS THE VALUES, PRESS THE CORRESPONDING Show, Effect, Chase, Program KEY (FIXED LED)
Shows the 3 faders of the
A section
LIVE
Shows the 3 faders of the
B section
CONTROL
DONE
FUNCTION...
A
B
PRG SPEED
CHS SPEED
EFT SPEED
E. A ZOOM
E. B ZOOM
DMX
DMX
DMX
DMX
DMX
051
052
Key to confirm
120
121
500
SWH SPEED
*FREE*
Fig. 50
Shows the 3 faders immediately under the display
10.7
GB
MENU: EDIT DMX PATCH
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.1)
---------------------------------------------------------------------------------------------------------------------
ALLOWS TO LOAD A COMPLETE SETUP FROM LIBRARY AND STORE IT IN MEMORY.
ALLOWS TO PATCH DMX / AUTOMATIC / MANUAL.
ALLOWS TO MODIFY THE NAME OF EACH CHANNEL AND ITS PARAMETERS
(RESET VALUE, BLACKOUT VALUE, HARD/SOFT CROSS) IT ALSO ALLOWS TO ASSIGN SPECIAL FUNCTIONS TO THE CHANNEL (PAN/TILT,PAN LOW/TILT LOW,
LAMP CONTROL).
ATTENTION ! MODIFICATION OF THE EDIT DMX PATCH PARAMETERS, IF NOT
EFFECTED IN AN APPROPRIATE WAY, PREVENTS THE CONNECTED UNIT TO WORK
CORRECTLY.
The display changes as shown in (Fig. 51).
Press one of the 1÷12 keys to select the unit.
For successive unit use the PAGE key
Key to modify the parameters of the unit
Shows name of the unit
Key to load setup
from library
Key to erase
the unit
Key to copy the unit
COPY
UNIT 02
01
MAR
ROBOCOL I
07
LOAD
EDIT
ERASE
SGM GIOTTO W.400
02
SGM
GIOTTO W.
08
Shows the number
of the unit
Shows short name
of the unit
Key to manual
patch
03
CP
Key to automatic
patch
PATCH
AUTO !
CH 001.006
04
05
06
10
11
12
SUPER SCA
09
Shows the configuration to set on the [dipswitch] of the unit.
Fig. 51
Shows the start and Empty box, no unit
end channel of the loaded
unit.
NOTE: AFTER THE EDITING IT IS RECOMMENDED TO MAKE A COPY IN THE
FOURTH PAGE OF THIS MENU, IT CONTAINS 12 PERSONAL UNITS.
10.8
FUNCTION KEYS IN EDIT DMX PATCH MODE
GB
In EDIT DMX PATCH mode there are 6 function keys see (Fig. 51 par 10.7).
COPY Key:
Pressing this key on the display shows " SELECT DESTINATION UNIT", select through the
1÷12 keys the destination of the copy.
For the successive unit use PAGE key
LOAD Key:
Press this key to load compleate setup from library, see par 10.9.
EDIT Key:
Press this key to modify the name of each channel and its parameters, see par 10.11.
ERASE Key:
Press this key to the erase active unit, select through the 1÷12 keys (for the successive
units use PAGE key) the unit that must be erased, then press the ERASE key.
The unit will erased in a permanent way, it is not possible recover it.
PATCH Key:
Press this key to modify start address of the unit, use the fader under PATCH write or
the encoder. To confirm the modify press the OK key, to get out of the function press
the ESC key.
Matrix will calculate the last channel for that unit and under PATCH write you can shows
the configuration to set on the dip-switch of the unit.
NOTE: ANY BUILDERS ADOPT THE CONFIGURATION OF THE DIP-SWITCH LIKE
STANDARD SET TO "0" FOR INDICATE DMX CHANNEL "1." IN THIS CASE FOR A
CORRECT OPERATION, YOU MUST BE ADDED +1" (EXAMPLE ADDRESS OF
UNIT START = 128 ---> MATRIX ADDRESS = 129
The on position of the dip-switch is with white box appears aloft.
When you exit from the menù the software controls if there are unit with equal or overlapped addresses, the display shows a message of error "PATCH OVERLAY AT UNIT."
AUTO Key:
Press this key to modify start address in automatic way, select through the 1÷12 keys
the unit of start , then press the AUTO key.
For the successive unit use PAGE key
Now from the unit of start to the last unit the addresses have been assigned.
For the successive unit use PAGE key
10.9
GB
LOAD LIBRARY IN EDIT DMX PATCH MODE
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.7)
--------------------------------------------------------------------------------------------------------------------ALLOWS TO LOAD A COMPLETE SETUP FROM LIBRARY AND STORE IT IN MEMORY.
Press the LOAD key to load setup from library (Fig. 52).
The display changes as shown in (Fig. 53).
The display shows the first unit in the library
LOAD
Fig. 52
Return to the precedent function
Keys to search in alphabetical sequence inside
of the memory
Key to confirm
BACK
LOAD
ABS CLUBCOLOR
UNIT 04
01
MAR
ROBOCOL I
07
02
SGM
03
GIOTTO W.
08
Shows short name of
the unit previously loaded from internal
library see par. 10.6
10.10
A÷Z
CP
04
05
06
10
11
12
SUPER SCA
09
Shows name of the unit
Shows where will come loaded the unit
Indicate
the
number of unit
Fig. 53
FUNCTION KEYS IN LOAD LIBRARY MODE
In LOAD LIBRARY mode there are 3 function keys see (Fig. 53)
A ÷ Z Key:
Press this key to search in alphabetical sequence inside of the memory, when
youn arrive at the initial letter of the firm, you can search through the encoder
in fine way. For a rapid search could be used also the faders under LOAD write
LOAD Key:
Press this key to load the select unit in the box highlighted.
To get out of the function press the ESC key.
10.11
GB
EDIT IN EDIT DMX PATCH MODE
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.7)
---------------------------------------------------------------------------------------------------------------------
ALLOWS TO MODIFY THE NAME OF EACH CHANNEL AND ITS PARAMETERS
(RESET VALUE, BLACKOUT VALUE, HARD/SOFT CROSS) IT ALSO
ALLOWS TO ASSIGN SPECIAL FUNCTIONS TO THE CHANNEL
(PAN/TILT,PAN LOW/TILT LOW, LAMP CONTROL).
highlighted) currently active (Fig.
The graphic display indicates the unit (h
51 par 10.7) to modify it press the EDIT key (Fig. 54).
EDIT
The display changes as shown in (Fig. 56).
Fig. 54
Pressing the NAME key it is possible modify the name of the
projector, the display changes as shown in (Fig. 55).
Through the encoder we select the character, with the OK key or the CHAR keys we
modify the next/precedent character. Press DONE key to confirm the modify of the
name.
BACK
DONE
CHAR
Fig. 55
Key to return to the menù
function see par 10.7
Key to modify the name
of the unit
BACK
UNIT 02
CH01
PAN
CH07
MAGENTA
NAME
SGM GIOTTO W.400
CH02
PAN LOW
CH08
YELLOW
Shows name of the
channel
CH03
TILT
CH09 B
DIMMER
CH04
TILT LOW
CH10 B
SHUT/STR
Shows that the channel
is soft cross
Shows that the channel
is hard cross
CH05
CH06
COLOUR
CYAN
CH11 B
CH12
ZOOM
M-SPEED
Indicate the number of the channel
Shows that the channel
have a blackout value
with B . a reset value
with R. a blackout and
reset value with BR.
Fig. 56
10.12
GB
EDIT OF DMX CHANNELS
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.11)
--------------------------------------------------------------------------------------------------------------------Through the 1÷12 keys select the number of the channel to modify see (Fig. 56 par 10.11).
For the successive channels use PAGE key
The selected channel will come highlighted the display changes as shown in (Fig. 57).
To use Function Keys see par 10.13
Key to set the channel
like soft cross
Key to set a blackout value
Key to return to the precedent
function see par 10.11
Key to modify the name
of the channel
BACK
UNIT 02
CH01
PAN
CH07
MAGENTA
NAME
Key to set the channel
like hard cross
SOFT X
DIMMER
CH02
PAN LOW
CH08
YELLOW
Shows name of the
channel
CH03
TILT
CH09 B
DIMMER
HARD X
BLKOUT
RESET
SOFT
CROSS
000
===
CH04
TILT LOW
CH10 B
SHUT/STR
Shows that the channel
is soft cross
Shows that the channel
is hard cross
Key to set a reset value
CH05
CH06
COLOUR
CYAN
CH11 B
CH12
ZOOM
Shows
the
blackout value
M-SPEED
Fig. 57
Shows that the channel Shows the
have a blackout value reset value
with B . a reset value
with R. a blackout and
reset value with BR.
The controller uses these special channels for predefined functions, you must use them for
the specific functions assigned to them.
NOT USED -> Not used channel.
PAN
-> Pan channel (SOFT CROSS/HARD CROSS).
PAN LOW -> Pan channel LOW.
TILT
-> Tilt channel (SOFT CROSS/HARD CROSS).
TILT LOW -> Tilt channel LOW.
LAMP
-> Lamp control channel.
LAMP/RES -> Like LAMP.
10.13
GB
FUNCTION KEYS IN EDIT OF DMX CHANNELS MODE
In EDIT DMX CHANNEL mode there are 6 function keys see (Fig. 57 par 10.12).
BACK Key:
Press this key to return to the precedent function see par 10.11
NAME Key:
Press this key to replace the channel name.
Use the fader under NAME write or the encoder. To confirm the modify press the NAME or OK key.
Putting the faders to 0 value *CUSTOM* appears on the display, now we can write the name of the channel.
Pressing again NAME key the display changes as shown in (Fig. 58).
Through the encoder choose the character, Through the OK or
Fig. 58
CHAR Key we insert/modify the next/precedent character.
Press DONE key to confirm the modify of the name.
DONE
CHAR
The value change between two scenes can be immediate
(HARD CROSS) or gradual (SOFT CROSS).
SOFT X Key:
Press this key to set for the selected channel the type of gradual change (SOFT CROSS).
HARD X Key:
Press this key to set for the selected channel the type of immediate change (HARD CROSS)
BLKOUT Key:
Press this key to modify “BLACKOUT VALUE” that is the value of the channel when the BLACKOUT function is active ( see par.10.2).
Through the encoder or the fader under the BLKOUT write, you can select === (unchanged) value or 0 /
255 value. The === value is selected putting the fader to 0 and it allows to maintain unchanged the output
value (no blackout for this channel).
RESET Key:
Press this key to modify “RESET VALUE” that is the value of the channel when the MENU: RESET function
is active (see par.10.4).
Through the encoder or the fader under the RESET write, you can select === (unchanged) value or 0 /
255 value. The === value is selected putting the slider to 0 and it allows to maintain unchanged the output value (no reset for this channel).
Only if the LAMP or LAMP/RES channel is selected you can modify the
LAMP ON /LAMP OFF value. see (Fig. 59).
Fig. 59
L-ON
L-ON Key:
Press this key to modify “LAMP ON VALUE” that is the value of the
channel when the MENU: LAMP ON function is active (see par.10.3).
Through the encoder or the fader under the L-ON write, you can select
0 / 255 value.
L-OFF
L-ON 140
L-OFF 000
show the lamp
on/off value
L-OFF Key:
Press this key to modify “LAMP OFF VALUE” that is the value of the channel when the MENU: LAMP OFF
function is active (see par.10.3).
Through the encoder or the fader under the L-OFF write, you can select 0 / 255 value.
10.14
GB
MENU: SYSTEM SETTINGS
--------------------------------------------------------------------------------------------------------------------AVAILABLE ONLY AFTER THE ACTIVATION OF THE MENU FUNCTIONS (see par.10.1)
--------------------------------------------------------------------------------------------------------------------ALLOWS TO CHANGE THE DISPLAY CONTRAST, TO SET A PASSWORD, RS 232
FUNCTIONS, SHOW THE SOFTWARE VERSION.
Select SYSTEM SETTINGS from main menù the display changes as shown in (Fig. 60)
As soon as this function is activated, the display shows the first function available.
Through the encoder it is possible select the SYSTEM SETTINGS functions available.
To activate the selected function press the same (OK) key.
Fig. 60
SYSTEM SETTINGS
SET
LCD
SECURITY
10.15
CONTRAST
LOCK
RS 232
HOST
LINK
ABOUT
MATRIX
MENU: SET LCD CONTRAST
---------------------------------------------------------------------------------------------------------------------
DISPONIBILE SOLO DOPO L’ATTIVAZIONE DELLA FUNZIONE SYSTEM SETTINGS (see par.10.14)
--------------------------------------------------------------------------------------------------------------------THIS FUNCTION ALLOWS TO CHANGE THE GRAPHIC DISPLAY CONTRAST
The display changes as shown in (Fig. 61)
SYSTEM SETTINGS
SET
LCD
SECURITY
Fig. 61
DONE
CONTRAST
LOCK
RS 232
HOST
LINK
ABOUT
MATRIX
Through the encoder or the fader under the DONE write, you can modify the
display contrast. To confirm the modify press the OK key, to get out of the function press the ESC key.
10.16
GB
MENU: SECURITY LOCK
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE SYSTEM SETTINGS (see par.10.14)
--------------------------------------------------------------------------------------------------------------------ALLOWS TO LOCK/UNLOCK FUNCTIONS OF EDITING AND RESETTING.
Pressing the LOCK key (F6) the display will change as shown in (Fig. 62)
Through the 1÷10 keys, insert a numerical combination of 5 number for lock the functions.
At the end of the last number MATRIX will ask “ENTER PASSWORD AGAIN”, you must
introduce the password again. Now MATRIX is locked.
To unlock it repeat again all the above steps list above, but you must remember the password.
If you forget the password, we have a code of unblocking that is:
F6 1 3 9 7 F2
MATRIX TOTAL RESET :
With MATRIX unlocked, do this sequence of keys:
F 6 1 0 8 2 4 F 4 , then follow the display instructions .
F1
F3
F2
F4
F5
F6
Fig. 62
SECURITY LOCK
**
MATRIX
ENTER
IS
UNLOCKED
LOCK
**
PASSWORD:
.....
10.17
GB
MENU: ABOUT MATRIX
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE SYSTEM SETTINGS (see par.10.14)
--------------------------------------------------------------------------------------------------------------------ALLOWS TO SHOW THE SOFTWARE VERSION.
The display changes as shown in (Fig. 63)
Fig. 63
Brand
Model
Next
Library Date Library Version
Software Version
Next MATRIX v. 1.0
LIB 48 CH v 1.0.1
27/07/04 AT16MSPI
10.18
GB
MENU: RS 232 HOST LINK
---------------------------------------------------------------------------------------------------------------------
AVAILABLE ONLY AFTER THE ACTIVATION OF THE SYSTEM SETTINGS (see par.10.14)
---------------------------------------------------------------------------------------------------------------------
THIS FUNCTIONShow
ALLOWS
TOChase
UPDATE
LIBRARY, SAVE
THE PROGRAMMING AND TO
Effect
Program Scene
Page
RESTORE USER DATA.
The display Pchanges
in (Fig. 64)
r o g r a m m ias
n g shown
keys
MA
1
2
1.
7
8
2.
3
4
OPEN
RS 232
10
CABLE
11
TERMINAL
BLACKOUT
6
RS232 HOST LINK
CONNECT
9
5
12
AS:
Next
START
LAMP
ON
RESET
FADERS
EDIT
3.
PRESS
START
A
4. FOLLOW
BUTTON
B
INSTRUCTIONS
Connect the RS 232 cable (included)
from the Matrix to the RS 232 of the
Computer, start a program of terminal
emulation and to set the communication like:
115200 bps, 8 data bit, no parity, 1
stop bit.
With Miicrosoft Windows® system
start the software H y p e r T e r m i n a l
(Start> Programs> Accessories>
Communications), set the connection
like in fig.65-66-67.
Press the START key (Matrix); in the
monitor of Computer appears the Menù
see fig.68.
Computer Keyboard) the number
Press (C
of the desired function.
Fig. 65
Press 1 to save the data of programming;
You must select from the menù
Transfer> Receive file . Set Ymodem
protocol then click to R e c e i v e The
saved file is in the Hard Disk with
name MATRIX.BAK.
Fig. 66
OF
FUNCT
DMX
SYSTEM
1s15200-8-N-1**
Multifunction *
k*
ey
-
UNITS
PAT
SETTI
Menu
Man
OK
6
G
5
T 0
u
t
f
(
%
T
O
Fig. 67
E
G
υ
5
ϖ
κ
6
3
D
M
X
ù
[[
à
M
K 0
3
8
(
K
Next
Z
I
+
0
1
Y 6
0 G
8
>
§
ç H
P’ 1
( 0 E
T
0 ( 1 §
H
5
1
2
?
R
+
I
Z
1
0
°
ò
P
5
=
T
P
’
&
6
£
9
@
M
*
9
9
*
(
%
+
9 I
Z
6
& H
’ 1
P 0
(
P’
5 ( ç
P §§
9
-
Universal DMX Controller
Fig. 68
t
*
1
Press 5 to exit.
Close the application and disconnect the cable.
1
4
O
G
t
W
B @
M
Press 4 f o r p e r s o n a l l i b r a r y
backup;
You must select from the menu
Transfer> Receive file. Set
Y m o d e m protocol then click on
Receive.
The file will be saved on computer hard drive with this name:
mylib.BAK.
MASTER
DIMMER
Y
5’
*
9 >
“v
b
?
*
&
1
1%
o
E
R 5
6
5
/
Press 3 to update Ssetup library;
3
you must select from
the file
T menù Transfer> Send fwileh. search
the file with M a t _ l i b .1b iun name
( d o w n l o a d e d f r o m i n t ehr n e t ) , set
Y m o d e m protocol then click to MASTER
CHASE
Send see fig.69.
Fig. 69
Fine
*
1
Press 2 to restor the data of programming;
You must select from the menù
T r a n s f e r > S e n d f i l e . search the
E Sset
C
file with MATRIX.BAK name,
9
Y m o d e m protocol then
0 t click to
1 3
Send.
MENU
MATRIX TECHNICAL FEATURES
• Individual control of up to 36 DMX 512 units.
• 48 DMX channels for each unit.
• 512 DMX configurable channels for intelligent units and dimmers, 144 channels
(maximum) for dimmers.
• 48 Program processor with 48 scenes each one (2304 total scenes).
• 48 Chase processor with 48 scenes each one (2304 total scenes).
• 48 Built in Effect modificable.
• 96 Show with 4 Progam, 4 Chase, 4 Effect
• RS-232 for connection with a PC.
• DMX 512/1990 standard output (5-pin female “XLR” connector).
• 240X64 pixel GRAPHIC white led backlight LCD DISPLAY
for a simple control of each channel, function and setting.
• Very easy SETUP with wide LIBRARY, allows the configuration of
each unit connected to the Matrix.
• Control of the 48 channels by 12 faders for simplest use.
• Compatible with every DMX 512 unit (max 48 channels)
- Programmable channels name and function.
• 8 / 16 bit PAN and TILT movements controlled by an auto-return Joystick with 9
fixed speeds + “fine” or proportional mirror movement, for quick and fine positioning.
• SHOW function executes 4 Progam, 4 Chase, 4 Effect simultaneously.
• PROGRAM function executes one or more programs.
• EFFECT function plays pre-programmed movements, dedicated to moving heads and
scanners.
• SCENE function executes one of the 48 scenes of a program.
• MAN function for manual control of one or more units,
while the others run a program or a chase.
• PAGE key for fast page select.
• 12 keys for the selection of show, programs, chase, scenes,
units, and effect.
• Independent regulation of SPEED and CROSS value for programs, chase and scenes.
• LENGTH, COPY, REPEAT, PATCH functions.
• RESET SCANNER, LAMP ON, LAMP OFF, BLACKOUT functions.
• MUSIC function with indipendent speed.
• Built-in microphone and 0 dB audio input with auto-level control.
• Non volatile 16 Mbit FLASH memory with 40 years data retention.
• Very simple programming and intuitive use.
Climatic condition for the use
Humidity: 35% ÷ 80%
Temperature: 5 ÷ 50 °C
Dimensions and weight
Dimension (W x L x H) / Weight: 482 x 95 x 176 mm (2U rack) / 3,5 Kg.
Note
CODEM MUSIC S.r.l. - Via G.Pierini, 13 - 61100 PESARO - ITALY
Tel. +39 0721 204357 - Fax +39 0721 203554
http://www.codemmusic.com - E-mail: [email protected]
All rights reserved. No parts of this document can be copied, photocopied or reproduced without the
prior written permission of the CODEM MUSIC s.r.l.
No responibility is taken for possible inaccuracies or mistakes.
The CODEM MUSIC s.r.l. reserves the right to make any alterations or aesthetics changes of this
product that seem necessary at any time and for whatever reason.
The CODEM MUSIC s.r.l. takes no responsibility for the use or for the application of this product.
GB

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