USER MANUAL - Rayzoon - Virtual Drum Software

USER MANUAL - Rayzoon - Virtual Drum Software
RAYZOON TECHNOLOGIES LLC
I N T ELL I GEN T V I RT UAL DR UMMER
R el eas e 3. 6 .0
USER MANUAL
Rayzoon Jamstix 3
User Manual
VST is a registered trademark of Steinberg Media Technologies GmbH
EZDrummer, DFHS are trademarks of toontrack
BFD is a trademark of fxpansion
Addictive Drums is a trademark of xlnaudio
All other trademarks are property of their respective owners
Drummer models are fictional and not endorsed by actual drummers with the same first name.
© 2001-2014 Rayzoon Technologies, All Rights Reserved
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Table of Contents
1
2
3
4
5
What is Jamstix? .................................................................................................... 6
Specifications ........................................................................................................ 6
Requirements ........................................................................................................ 6
Compatibility ......................................................................................................... 6
Installation ............................................................................................................ 7
5.1
PC (Windows) ................................................................................................ 7
5.2
MAC (OSX) .................................................................................................... 7
6
Workflow .............................................................................................................. 7
6.1
How does Jamstix work within my host? ............................................................ 8
6.2
The “Song -> Part -> Bar” Concept................................................................... 8
6.3
Automatic vs. Manual Composition.................................................................... 8
6.4
Jam Interaction .............................................................................................. 9
7
Audio Plugin Server Window .................................................................................... 9
8
Overview ............................................................................................................ 10
8.1
Main Menu ................................................................................................... 10
8.2
Transport/Timing .......................................................................................... 10
8.3
Song Sheet .................................................................................................. 10
8.4
Timeline ...................................................................................................... 10
8.5
Virtual Kit/Brain/Options................................................................................ 10
8.6
Kit Editor/Bar Editor/Mixer ............................................................................. 11
8.7
Edit Mode .................................................................................................... 11
8.8
Jam Mode .................................................................................................... 11
8.9
Status Bar ................................................................................................... 11
9
Song Wizard ........................................................................................................ 11
9.1
SONG BUILDER ............................................................................................ 12
10 Installing Paks (Stock Kit & Expansions) ................................................................. 13
10.1
PC (Windows) .............................................................................................. 13
10.2
Mac (OSX) ................................................................................................... 14
11 Drum Kit ............................................................................................................. 14
11.1
Virtual Kit Display ......................................................................................... 14
11.1.1
Kit Menu .............................................................................................. 15
11.2
Loading & Saving Kits ................................................................................... 16
11.3
Kit Editor ..................................................................................................... 17
11.4
Adaptive Velocity Layer Management (AVLM) ................................................... 18
11.5
MIDI Output Usage ....................................................................................... 19
12 Mixer .................................................................................................................. 19
12.1
MIDI Remote Control .................................................................................... 21
13 The Jamstix Interface – In Depth ........................................................................... 22
14 Main Menu .......................................................................................................... 22
14.1
Transport & Modes........................................................................................ 22
14.1.1
Drum Module Mode ............................................................................... 22
14.1.2
Normal Jam .......................................................................................... 23
14.1.3
Audio Jam ............................................................................................ 23
14.1.4
MIDI Jam ............................................................................................. 23
14.1.5
Power Level .......................................................................................... 24
14.1.6
Minimum Power .................................................................................... 24
14.1.7
Transport Controls................................................................................. 24
14.1.8
Freezing ............................................................................................... 24
14.2
The Song Sheet ............................................................................................ 25
14.2.1
Song Menu ........................................................................................... 26
14.3
Part Editing .................................................................................................. 27
14.4
Part Length/Fills/Triggers............................................................................... 27
14.5
Part Timing .................................................................................................. 28
14.6
Part Shuffle.................................................................................................. 28
14.7
Part Menu .................................................................................................... 28
14.7.1
Bar Timeline ......................................................................................... 30
14.8
The Brain..................................................................................................... 31
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14.8.1
Brain Controls ....................................................................................... 33
14.8.1.1
Feel Processor ............................................................................... 33
14.8.1.2
Redirection ................................................................................... 34
14.8.1.3
Power Hand .................................................................................. 34
14.8.1.4
Auto Snare.................................................................................... 35
14.8.1.5
Reduction ..................................................................................... 35
14.8.1.6
Snare Ghosts ................................................................................ 35
14.8.1.7
Tom Groove .................................................................................. 35
14.8.1.8
Groove Importer ............................................................................ 36
14.8.1.9
BIAS Sliders .................................................................................. 36
14.8.1.10
Rudiment Generator ....................................................................... 36
14.8.2
Fill Generator........................................................................................ 37
14.8.2.1
Start Crash ................................................................................... 38
14.8.2.2
End Crash ..................................................................................... 38
14.8.2.3
No Groove .................................................................................... 38
14.8.2.4
Style/Drummer ............................................................................. 38
14.8.2.5
Length.......................................................................................... 38
14.8.2.6
Focus ........................................................................................... 39
14.8.2.7
Toms............................................................................................ 39
14.8.2.8
Uniformity..................................................................................... 39
14.8.2.9
S/T Emph ..................................................................................... 39
14.8.2.10
Snare Crash .................................................................................. 39
14.8.2.11
Ghosts.......................................................................................... 39
14.8.2.12
Shuffle ......................................................................................... 39
14.8.2.13
Power Mode .................................................................................. 39
14.8.2.14
Modulation .................................................................................... 40
14.8.2.15
Fill Type........................................................................................ 40
14.8.2.16
Double Strokes .............................................................................. 40
14.8.2.17
Kick ............................................................................................. 40
14.8.2.18
Chimes ......................................................................................... 40
14.8.2.19
Hat Ending .................................................................................... 40
14.8.2.20
Early ............................................................................................ 40
14.8.2.21
Open Hat Intro .............................................................................. 40
14.8.2.22
Hihat Foot ..................................................................................... 40
14.8.2.23
End Crash ..................................................................................... 40
14.8.2.24
Quick Load/Save ............................................................................ 41
14.8.3
Accents ................................................................................................ 41
14.8.4
MIDI Remote Control ............................................................................. 41
14.9
The Bar Editor .............................................................................................. 42
14.9.1
Bar Editor Context Menu ........................................................................ 44
14.9.2
Event Icons .......................................................................................... 45
14.9.3
Bar Menu ............................................................................................. 45
14.9.4
Limb Menu ........................................................................................... 46
14.9.5
Editing Groove Weights .......................................................................... 46
14.9.6
Forcing Hits and Silence ......................................................................... 47
14.9.7
What is a “Core Bar”? ............................................................................ 47
14.9.8
Locking A Bar ....................................................................................... 47
14.9.9
Using the ‘Composition’ Controls ............................................................. 47
14.10
How Exactly Do Style & Drummer Models Work? ........................................... 48
14.11
Using Saved Grooves with The ‘Import’ Style ............................................... 48
14.12
Creating Grooves Completely From Scratch .................................................. 48
14.13
Creating Grooves the Jamstix 1 Way ........................................................... 49
14.14
Special Jamstix Styles ............................................................................... 49
14.14.1 IMPORT................................................................................................ 49
14.14.2 JAMSTIX CLASSIC ................................................................................. 49
14.14.3 SILENT ................................................................................................ 49
14.14.4 FREESTYLE ........................................................................................... 49
14.14.5 INTRO ................................................................................................. 49
14.14.6 TOOLBOX ............................................................................................. 49
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14.15
Status Line............................................................................................... 50
14.16
Big Time Panel.......................................................................................... 50
15 E-Drumming ........................................................................................................ 51
15.1
Setting Jamstix Up For E-Drumming ............................................................... 51
15.2
Roland V-Drums TD20 Support....................................................................... 51
16 Support for Unusual Time Signatures...................................................................... 51
16.1
Changing Time Signatures ............................................................................. 52
17 MIDI Import Dialog .............................................................................................. 52
17.1
MIDI output to host ...................................................................................... 53
17.2
MIDI Export ................................................................................................. 53
17.3
MIDI Drag-&-Drop ........................................................................................ 53
18 Jamming With Jamstix .......................................................................................... 53
18.1
Jamming With Audio ..................................................................................... 53
18.2
Jamming With MIDI ...................................................................................... 54
19 Liveloops ............................................................................................................ 54
20 Restore Points ..................................................................................................... 55
21 Continuous Hihat Opening (CC4) ............................................................................ 55
22 Options - General Window ..................................................................................... 56
23 Options – Jamming Window .................................................................................. 59
23.1
Input Velocity Mapping .................................................................................. 59
23.2
MIDI Channel & Triggers ............................................................................... 59
24 Parameter Automation .......................................................................................... 60
25 Configuration File (jamstix3.ini) ............................................................................. 61
26 Log File ............................................................................................................... 61
27 Troubleshooting ................................................................................................... 62
28 Appendix A - SongBuilder Part Type Reference ........................................................ 63
28.1
I=Intro ........................................................................................................ 63
28.2
V=Verse ...................................................................................................... 63
28.3
P=Pre-Chorus .............................................................................................. 63
28.4
C=Chorus .................................................................................................... 63
28.5
B=Bridge ..................................................................................................... 63
28.6
E=Ending .................................................................................................... 63
28.7
D=Drum Solo ............................................................................................... 63
28.8
S=Solo (other instrument) ............................................................................. 64
28.9
M=Middle 8.................................................................................................. 64
28.10
Q=Silence ................................................................................................ 64
28.11
X=Breakdown........................................................................................... 64
28.12
L=Link ..................................................................................................... 64
29 Appendix B - Jamstix Manager (OSX) ..................................................................... 65
30 Index ................................................................................................................. 66
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1 What is Jamstix?
Jamstix is a new breed of virtual drum software, which simulates a drummer inside of your
DAW. Unlike most other drum modules, which either provide static MIDI patterns or an engine
that combines pre-recorded MIDI patterns, Jamstix features a state-of-the-art real-time
simulation of a human drummer down to the calculation of the time it takes a drummer to
move an arm from drum A to drum B. This means that arrangements created with Jamstix are
always humanly playable (no ten-armed drummers) and also always unique and varied since
they are created based on rules and not static patterns.
Whether you are a hobbyist or a professional, whether you are in need of a jamming partner
or a drum arrangement tool, a student wanting to learn more about drumming style or a
songwriter needing to create a complex and unique drum track quickly, whether you have no
drum module at all or have every high-end drum library on the market and wish to get the
most realistic grooves out of them, Jamstix 3 is the answer to all of it.
We hope you will enjoy it as much as we did creating it! If you have any problems or
questions using Jamstix, please contact us immediately in our support forum at
http://www.rayzoon.com so we can help you quickly.
2 Specifications
•
•
•
•
•
•
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Available Interfaces:
VST (32-bit & 64-bit) - Windows and OSX
AU (32-bit & 64-bit) - OSX
AAX (64-bit) – Windows and OSX
1xMIDI input/1xMIDI output
8 stereo audio outputs (1 in AAX mode)
built-in mixer with 3-band EQ, compressor and stereo delay effect
extensive MIDI controller mapping
supported sample rates: 44.1-96kHz
copy protection: license key file
3 Requirements
PC:
Windows 7 or higher (32-bit or 64-bit)
Windows XP should work but is not officially supported
MAC: OSX 10.7.0+ (Intel CPU)
Pentium class 2GHz CPU or higher
512MB RAM (1GB+ recommended)
1-5GB free hard drive space (depending on expansions)
Hosts: any host with VSTi, AUi or AAX-64 support
4 Compatibility
Jamstix has been successfully tested in many hosts. However, since hosts and Jamstix can be
used in myriads of ways and host versions often change, make sure to test drive the demo in
your environment and your workflow.
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5 Installation
5.1 PC (Windows)
Run jamstix3_setup.exe to install the plugin. You will be asked for the desired location of the
data files, which should be a large and fast hard drive. You will then be asked for the plugin
locations, where the DLL file will be copied. This should be a location that your host(s) scans
for plugins.
Copy the provided license key file to data location.
Load Jamstix in your host as you would any other plugin instrument. Go to the KIT tab and
click ‘Install Pak’ to load your kits and expansion Paks as directed on your download page.
5.2 MAC (OSX)
Download the JamstixManager from the link in your delivery email and run it. It will ask for
your license key, which you must copy/paste from your delivery email.
JamstixManager will connect to our servers and retrieve a list of all your available products.
Simply click INSTALL to have these items downloaded and installed on your Mac.
See Appendix B for more info on JamstixManager.
6 Workflow
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6.1 How does Jamstix work within my host?
Let’s talk about how exactly Jamstix functions with your host since it is such a unique plugin.
Jamstix loads like any other instrument into your host and can also be used like any other
traditional drum module by sending it MIDI drum notes (see Drum Module Mode for details).
However, when used in a jam mode, Jamstix becomes a virtual drummer that performs by
itself in synch to your hosts song position, tempo and time signature. When the host plays,
Jamstix plays. The resulting arrangement is stored within Jamstix so there is no need to
record its performance in the host. Simply load/save your host project and the Jamstix
arrangement is automatically saved and recalled.
Within Jamstix, you have various ways of affecting what the drummer plays. You can select
styles and drummers, change brain settings, import MIDI patterns, create your own patterns
or share the work with the brain etc. Jamstix gives you unprecedented freedom to use various
workflows to fit it into your creative work process, ranging from a fully-automated “let Jamstix
do its thing’” to hand-editing patterns and having Jamstix do the chores around it.
Furthermore, Jamstix allows you export bars, parts or a whole song to the host via MIDI files
for further editing in the host outside of Jamstix.
In summary, Jamstix can serve many roles in your studio, ranging from a simple drum sample
player module to a interactive jam partner.
6.2 The “Song -> Part -> Bar” Concept
It is important for you to understand how the brain of Jamstix envisions a song. A song
consists of any number of parts (i.e. verse, chorus, bridge). Each part has a number of unique
bars and can be repeated multiple times. Each bar has a groove aspect (the main rhythm), an
accent aspect (embellishments that are different for each bar) and a fill aspect (only used if
the bar is assigned a fill).
When the host enters a bar as it plays, Jamstix looks up what part of its arrangement that bar
belongs to. If that bar has already been composed, then Jamstix simply plays its content.
Otherwise, it will check whether the bar is a core bar, meaning within the first play-through of
the part. If that is the case then the bar gets composed from scratch based on the current
settings of the brain. If it is not a core bar then the groove pattern is copied from its core bar
parent and the rest (accents and fill aspects) is composed from scratch.
The composition process for groove and accents is “as-you-go”; two 16th notes at a time as
the bar is being played. Fills on the other hand are composed as a whole immediately. Some
styles use groove elements that also compose the whole bar at once.
6.3 Automatic vs. Manual Composition
A key aspect of Jamstix is its flexibility, which allows it to fit within very different workflows.
Some users let Jamstix compose everything by itself and merely define the song parts and
adjust the brain settings to their liking. Others extend this by hand editing a few aspects of
the grooves, accents and fills Jamstix has composed in the bar editor. Another group of users
likes to create all those elements from scratch using the bar editor.
No matter which approach you use, Jamstix provides the tools to make your work process
more efficient and also simplifies maintenance of the drum performance as your song matures
and changes.
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6.4 Jam Interaction
Jamstix has the ability to interact with MIDI and audio input in real-time. This can be great for
jamming with it to develop a musical idea, giving you the sense of playing with a human
drummer versus a static drum machine. The main information that Jamstix extracts from
audio and MIDI input is the averaged volume. This is then used to adjust the power (velocity)
of the drum playing and also triggers various play rules of the brain that depend on song
volume, such as switching from snare head to side-stick, from hihat to ride or simplifying
(reducing) rhythms at very low volumes.
7 Audio Plugin Server Window
NOTE: On Windows/PC, the server window is hidden.
Whenever you load Jamstix into your host, you will notice a small application opening on your
desktop with the name ‘Jamstix’. This is the audio plugin server of Jamstix and a very distinct
feature of Rayzoon products beginning with Jamstix 3.6.
The audio plugin server allows for the following functionality:
1. Interaction between different products, regardless of host (i.e. Jamstix playing
intelligently with the future JamBassist plugin)
2. Efficient sharing of resources if multiple instances of Jamstix are used
3. Allows caching of resources for faster repeat load times
Do not close the ‘Jamstix’ audio plugin server window while Jamstix is open in your host. If
Jamstix is closed by your host, the server will exit after one minute of idle time.
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8 Overview
Here is a quick look at the main elements of the Jamstix interface:
8.1 Main Menu
Allows you to switch the information displayed from SONG (brain display & bar editor) to KIT
(virtual kit & kit editor) , MIXER (virtual kit & mixer) or OPTIONS.
8.2 Transport/Timing
Provides controls to select the current bar, the power level and the minimal dynamic level.
8.3 Song Sheet
This is the arrangement of your song. It lists the individual parts of your song (intro, verse,
chorus etc.) in sequential order. You can name parts, change their length and number of
repetitions, their fill behavior and choose a specific style and drummer for every part. You can
also adjust timing and shuffling for the whole song or individual parts.
8.4 Timeline
The timeline is a horizontal display of all bars of your arrangement, making it easy to quickly
scroll through the song.
8.5 Virtual Kit/Brain/Options
This area displays either the virtual kit, the brain or the options, depending on your main
menu selection.
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8.6 Kit Editor/Bar Editor/Mixer
This area shows the kit editor, bar editor or mixer depending on your main menu selection.
8.7 Edit Mode
Here you can switch between drum edit mode and Jamcussion edit mode (if Jamcussion is
installed). This affects the song sheet, kit and brain as it switches between the drum set and
the percussion aspect of your project. There is also a snowflake icon to freeze the
arrangement (similar to freezing in the host).
8.8 Jam Mode
There are three jam mode buttons allowing you to select the normal jam mode or jam modes
that utilize MIDI or audio input from the host. If none of these buttons are down then Jamstix
is in Drum Module Mode, playing back incoming MIDI drum notes as any other drum plugin.
8.9 Status Bar
The status bar displays help information about controls and other screen elements when you
move the mouse over them.
NOTE THE
BUTTONS IN SEVERAL OF THE INTERFACE ELEMENTS, WHICH
PROVIDE IMPORTANT CONTEXT MENUS.
9 Song Wizard
When you load Jamstix into your host, you will see the ‘Wizard’ screen in the upper right
panel, which is designed to let you start off with a preset song format, style, drummer and kit.
It also features the SongBuilder™, allowing you to very quickly tell Jamstix the structure of
your song (verse, chorus, bridge etc.) and have Jamstix create a complete song sheet for you.
Later on, you can always reopen the Song Wizard with the ‘Wizard’ button in the song sheet, if
need be.
Here’s a step-by-step guide for your first Jamstix experience:
•
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•
•
press ‘Create Song’ in the wizard screen to create a song sheet based on the preset
style, drummer and kit
start your host and click ‘Song’ in Jamstix to load the brain display
watch the song sheet, brain and bar editor as the song plays. Notice the part changes,
and the display of the notes in the bar editor
click ‘Kit’ in the main menu, watch the visual kit being hit as the song plays and try
changing the kit via the ‘Load’ button
click ‘Mixer’ and try changing the EQ knobs on the first channel
Now start experimenting with some changes, such as:
•
•
•
clicking on a part’s length to change its length and/or number of repetitions. Notice
that you don’t ever have to worry about bar numbers, the succeeding parts are
automatically adjusted.
move some of the sliders and knobs in the brain area, such as ‘Kick’ or ‘Snare’ items,
and listen how the rhythm changes as a result.
click on the style name on top of the brain to change it. Notice how the rhythm and
the brain controls are modified as a result of your selection. Try the same with the
drummer.
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User Manual
stop the host and select a bar via the timeline. Now click a cell in the bar editor and
you will see a sound selection panel where you can select a sound for the limb and
beat that the cell represents. Now start your host a bar before the one you just edited
and listen to the change as your new sound is played.
try editing using the “Preview’ function (the circular arrow to the left of the bar editor).
This will force Jamstix to repeat the current bar so you can edit one bar and
continuously hear your changes. Your host should be stopped for this.
WHEN YOU SAVE A SONG VIA THE SONG MENU INTO THE ‘SONGS’ FOLDER, IT WILL
AUTOMATICALLY BE ADDED TO THE QUICKSTART LIST OF THE SONG WIZARD.
9.1 SONG BUILDER
The Song Builder is a fast way to create a complex song arrangement in Jamstix. Never before
has it been so easy to get a complete drum track with verse, chorus, bridge etc. (even drum
solos!) in just a few seconds.
Here is how it works: Jamstix wants you to specify the sequence of the parts of your song by
chaining letters together:
I=Intro
V=Verse
P=Pre-Chorus
C=Chorus
B=Bridge
E=Ending
D=Drum Solo
S=Solo (other instrument)
M=Middle 8
Q=Silence
X=Breakdown
L=Link
(See Appendix A for details on part types)
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For example, you may enter IVVCVVCBCCE as your song. Now select the desired style,
drummer and kit and specify the length of your verse and chorus (non-repeat length). That’s
it. Click ‘Create Song’ and Jamstix will build the parts based on your input. It will choose
lengths and repetitions for parts other than verse and chorus that are most likely appropriate.
It will also adjust drummer settings to match the character of the part (i.e. Power hand for
chorus). All you have to do is listen to it and then make any additional detail changes you
desire in individual parts.
If you click the menu icon next to the structure edit box, you will see a list of preset
structures to choose from. You can add your own by editing structures.ini in the Jamstix data
folder.
If you have Rayzoon Jamcussion© installed then the Song Builder also allows you to choose a
Jamcussion style/player and kit.
Please note the optional preset selections in the ‘Style’ and ‘Drummer’ rows, which allow you
to specify any available preset for the selected style and/or drummer. Since you can save your
own presets, this function enables you to use custom styles and drummers with the song
builder. Furthermore, when the style preset is at ‘Default’ but Jamstix finds presets that start
with the letter of the part type (i.e. “[X] Keep It Cool” in a Breakdown) then it will randomly
select one of those presets. This means that, wherever available, song builder automatically
chooses style presets designed specifically for the current part type.
If you would like to use a single MIDI pattern that you have saved on your hard-drive from
another product, you can use these simple steps to create a custom song from that one single
pattern in seconds, complete with fills, proper part characters and so forth:
-
load ‘Import’ style
load your MIDI pattern (or JS1/2/3 groove file) of choice
use’ Save Style Preset’ in the brain menu and give it a brief descriptive name
click ‘Wizard’, select ‘Import’ as the style and you will see your saved preset in
the list to the right of the selected style
select all other options as desired and click ‘Create Song’
There is simply no other product on the market that gives you this kind of power to develop
complex song structures in seconds from any compatible MIDI pattern file.
Please note that Jamstix treats part lengths (verse etc.) as musical units versus total part
length. For example: a typical verse may contain a sequence of 4 chords, spanning 4 bars that
is repeated twice. Jamstix sees this as a part of length=4 and repetitions=2 for a total part
length of 4x2=8 bars. Therefore, do not enter Verse Length=8 and then a single V in the
song structure for such a verse. Instead use Verse Length=4 and enter VV (for two reps). This
does not apply to single-rep parts (Middle-8, Pre-Chorus, Silence, Drumsolo, Link).
You can left-click on the kit labels to toggle kit loading on/off, which is helpful if you have a
modified kit loaded and don’t want it replaced by the song builder.
10 Installing Paks (Stock Kit & Expansions)
10.1 PC (Windows)
Use the ‘Install Pak’ button in the KIT window to install the Jamstix stock kit and any other
expansion Paks you may have purchased. This is a straight-forward process: select the RXP or
RXP2 file(s) of your Paks and Jamstix will install them.
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10.2 Mac (OSX)
Run JamstixManager to download and install new products or update existing ones. See
Appendix B for more detail.
11 Drum Kit
Jamstix offers an amazingly powerful and flexible audio engine that combines a high quality
sample player (for Jamstix kits) with the ability to drive any of your existing VSTi drum
modules (such as EZDrummer™, BFD™, Battery™, Addictive Drums™ etc.) in your host using
the MIDI output of Jamstix. The result is that you can use Jamstix on its own or harness its
power to drive your other drum modules, complementing any of your drum kits with the
power and realism of the Jamstix brain.
What’s more, you can even combine Jamstix sounds and an external drum module to form a
mixed kit. For example, you can combine Jamstix cymbals and percussion sounds with an
EZDrummer™ kit. Imagine the possibilities!
11.1 Virtual Kit Display
Click on the ‘Kit’ label in the main menu to access the virtual kit display:
When Jamstix plays a drum (whether it is an internal sound or just MIDI output), the
corresponding drum image in this kit will be highlighted to a degree that corresponds to the
power (velocity) of the hit. This allows you to watch Jamstix play the kit and can be very
entertaining, educational or helpful to identify a specific hit.
You can audit a drum or cymbal by left-clicking on it. If you keep the CTRL key pressed while
clicking, you will solo the sound and all others will be muted. If you keep the SHIFT key
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pressed while clicking you can mute a sound. Note that muted sounds will appear semitransparent.
The LOCK icon controls whether the position of each instrument is fixed. Unlock the kit and
you can drag drums and cymbals around if you so desire. Please note that the arms and legs
of the drummer are calculated based on the drum layout so if you move a cymbal too far away
from the drummer, he will stop using it and try to find an alternate instrument. This is not just
a fun thing to do; it can actually be useful to achieve specific performances. For example: try
taking the hihat away and watch the drummer switch to the ride. If you take that away also
then he will play the hihat on tom 5.
The DICE icon allows you to randomize the current kit based on available sounds. This usually
yields ‘wild’ creations but often times it will create something cool that can be perfected with a
few adjustments.
The lower right corner of the kit panel shows the current memory usage. The first number is
the total sample pre-buffer size and the second number is the total play buffer size.
11.1.1
Kit Menu
The
menu icon will give you several commonly used output templates that can be
selected with a click versus having to set each sound manually.
Please note that you must configure your host to support multiple audio outputs or
you will not hear sounds assigned to outputs #2 and higher. Some hosts do this
automatically and others require some steps. Please refer to your host’s documentation for
details.
The two Send Whole Kit functions let you assign an audio output or MIDI channel to all
sounds of the kit at once.
Always Load Jamcussion To lets you override the audio output that Jamcussion sounds are
assigned to when you load a kit.
Closed Hat Variations includes three levels of hihat openness fluctuations on closed hihats.
Some high-end sound libraries and external hardware sound modules offer many more
degrees of hihat openness than the 5 levels in Jamstix. With such libraries, small openness
fluctuations on closed hats can yield very realistic results.
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Position-Based Dampening affects the way sounds are dampened. If checked, the
dampening start point is related to the length of the side (longer sound->later dampening). If
not checked, all sounds are dampened the same regardless of size.
Load/Show Key Map allows you to align the MIDI keys to match the layout of 3rd party
products. These files are editable text files so you can create your own in a text editor if you
wish.
Show Key Map will open a tabbed text file with all sounds used by the current kit and their
MIDI key assignments, which is useful for comparing kits or when sending MIDI drum data in
drum module mode.
Reset Virtual Kit Setup returns the current visual kit to its optimal arrangement and erases
any placement changes you may have made.
11.2 Loading & Saving Kits
You can load and save kits with the corresponding buttons. You can also load a new kit by
clicking on the kit name.
Clicking on a kit will display its contents on the right side and, if the Preview button is
highlighted, the kit will be previewed with the currently playing rhythm.
The Lock Outputs button allows you to lock the current output assignments of sounds so that
loading a new kit will not change them. This is great for situations where you have a custom
split of sounds across outputs but need to change the kit.
The Lock Mixer button allows you to lock the mixer settings from being changed by a new kit.
The Keys Only option causes Jamstix to only extract the key assignments from the loaded kit,
not the sounds or mixer settings. This is very useful when you only want to change the key
assignments of your current kit to match a specific drum module.
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The Load Filter controls what part of the kit file gets loaded. Sometimes you may want to
load the hihat or the toms of another kit into your current kit and this will allow you to do so.
11.3 Kit Editor
Left-click on a drum to audit its sound and see the kit data in the lower panel.
The kit editor gives you low-level access to every individual drum sound in the kit.
Click on the name of the sound to load a different sample set for it.
The KEY setting specifies the MIDI key that is assigned to this particular sound.
The CHANNEL controls the MIDI channel used for the sound by the MIDI output and export
function of Jamstix.
The OUTPUT controls which audio output is used for the sound by the internal audio engine.
This is great for spreading a kit across multiple channels so sounds can be processed
differently either by the built-in EQs and compressors or the host’s effect processing chain.
The VOL and PAN knobs are pretty self-explanatory. The AMB knob controls the amount of
ambience signal used by the sound and DMP can be used to shorten the sustain of a sound.
The TUN knob controls the pitch or tuning of a sound.
The LINK button allows you to edit multiple sounds at once. When checked, changing any
data element will affect its associated partner instruments, which is great if you need to adjust
the volume on all toms at once, for example. The button is available on toms and cymbals
only.
The ARTICULATION box gives you access to individual articulations of a sound when
available. If set to ‘All’, all articulations are affected by any change. You may want to lower the
volume of the open hihat for example without affecting the closed hihat volume. Simply select
‘Open’ from the articulation menu and off you go.
The DYN knob is only available for Jamstix 3 sounds (stock kit or expansions). It controls the
dynamic range of the sound through the velocity spectrum. The higher the value, the quieter
low velocity layers will be compared to high velocity layers.
The velocity map allows you to map input and output velocity of the sound to match your
specific sound and mix. For example, if you click ‘Compressed’, lower input velocities will lead
to the use of higher output velocities leading to a louder, compressed playback.
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Right-click the velocity map to audit the sound at that velocity.
The Min and Max knobs on Jamstix 3+ sounds allow you to control the volume of the sound
across the velocity spectrum. If the MIN level is raised, sounds from velocity layers under or at
that level will be leveled out in volume, which can be useful when low power hits of a sound
are too quiet. If the MAX level is raised, sounds from velocity layers over or at that level will
be leveled out in volume, which can be useful when high power hits of a sound are too loud.
You can also think of MIN as an “expander” and MAX as a “compressor”, both without the
attack and release artifacts of those signal processors.
The Min and Max knobs on Jamstix 1 or 2 sounds allow you to control the volume of the
sound across the velocity spectrum. If both knobs are in the middle position then the volume
is unaltered. The minimum volume knob controls attenuation (left of center) or amplification
(right of center) of the lowest velocity level (0) and, likewise, the other knob does the same
for maximum velocity (127). All other velocity levels in between have their
attenuation/amplification interpolated based on these values. This sounds complicated but is
very easy to use. Here are two examples:
a) Suppose you have a snare sound whose volume in the lower velocities is too loud for
your mix. You could expand the velocity map but this would reduce the number of
velocity layers used and maybe you want to keep the diversification of sound that the
layers bring. So instead you can just turn the ‘Min Vol’ knob left. This reduces the
volume of lower velocity layers without affecting the high layers as much.
b) Suppose a snare is being overpowered by a full and punchy mix and you need
compression but are weary of the compressor sound coloration or pumping. Instead,
you can turn the ‘Min Vol’ knob right, which amplifies lower velocity layers.
Finally, a note on changing sounds. Click on the sound name and you will see a list of available
sounds. If you wish to use an external drum plugin for a sound, select MIDI OUTPUT ONLY.
Note that the list gives you a preview option and a filter option, which reduces the list to
sounds Jamstix thinks fit the specific drum type.
11.4 Adaptive Velocity Layer Management (AVLM)
Beginning with Jamstix 3, all Rayzoon kits will be packaged for the new AVLM engine in
Jamstix 3. Older sounds are still supported by Jamstix 3 but do not use AVLM.
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The purpose of AVLM is optimal velocity layer volume scaling. For each kit element there can
be up to 50 or more samples recorded at various hit strengths. When the groove engine
requests a sample to be played for a specific velocity (power), AVLM determines the desired
dB level for the sample based on the difference between the loudest and quietest sample
available and where the velocity of the note falls in between. In order to avoid machinegunning, AVLM will select randomly from all samples within a certain range of the target dB
level. After that, the sample volume is scaled based on the DYN, MIN and MAX settings (see
kit editor) for the sound.
The result is that AVLM often alleviates the need for velocity map adjustments and/or
compression. For example: in a specific song the toms may sound well at full strength hits but
disappear in the mix at lower volumes. Instead of compression, you may choose to just lower
the dynamic range of AVLM using the DYN knob in the kit editor. You will hear the lower hits
gaining volume while to hard hits stay the same.
11.5 MIDI Output Usage
Jamstix outputs all its notes as MIDI to the host. This means if your host supports VSTi MIDI
output routing, you can record the output of Jamstix to a MIDI track in your host and edit it or
send it to a different drum module for playback. It also means that you can route the MIDI
output of Jamstix to the MIDI input of another module in real-time.
12 Mixer
The mixer controls the audio outputs of Jamstix and can be accessed via ‘Mixer’ in the main
menu.
Jamstix provides 8 stereo audio outputs. Each channel strip has a yellow button to toggle the
channel on and off. There is also a volume slider and associated LED level meter including a
small red LED that signals brick wall limiter activity. Next to the toggle button is the number
of the channel, which will display associated sounds of the current kit (roughly) in the status
line when the mouse is moved over the channel number.
The
menu icon on the right gives you the ability to load and save mixer settings.
Flip Stereo will flip the stereo position from drummer’s to listener’s perspective.
The MIDI Only button will cause Jamstix to unload samples and not play them at all, instead
just sending the notes to the MIDI output. This is useful when you are driving another drum
module with Jamstix via the MIDI output.
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The Downmix option will route all outputs to merge on output#1, which makes the other
outputs effectively busses for effect processing and sub-mixing. This option is also very useful
for hosts that do not support multiple VST audio outputs.
AMB To Last is a switch that will direct all ambience signals to the last available output
(maximal #8), which is very useful if you wish to subject all ambience, regardless of source,
to additional effect processing in Jamstix or the host.
The AMB knob allows you to control the overall ambience level for the currently active kit
(drum set or Jamcussion kit). Ambience is a stereo room signal that comes with most Jamstix
sounds (except CS sounds).
The DMP knob shortens the sustain for the ambience simulating a more dampened recording
room.
The WID knob adjusts the size of the stereo field with a fully left turned knob yielding a mono
signal. This is a very important control since drums have been traditionally mixed with a wide
variety of stereo widths depending on the genre and arrangement. For example: if the drums
overpower a mix, reduce the stereo widths to place the drums more narrowly.
The EQ, COMP and ECHO buttons allow you to switch on controls for special sub-functions of
the mixer.
The EQ controls a 3-band equalizer with Lo, Mid and Hi band controls.
The COMP section controls a compressor with adjustable threshold, attack,
release and dry/wet mix. Note that the dry/wet knob allows you to operate
inline compression as well as parallel (NY) compression.
The ECHO section features a stereo delay. The delay length is chosen in
musical note lengths (48th to whole note) and is always synched to the current
tempo. You can chose the stereo mode (center, slow pan, fast pan) and adjust
feedback rate, low pass filter and dry/wet mix.
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12.1 MIDI Remote Control
A very cool feature of the Jamstix mixer is the ability to remote control it via MIDI controllers.
Simply right-click on a control in the mixer you will see the MIDI controller window with the
chosen control highlighted.
Select the desired MIDI controller number or, if you already have a hardware MIDI controller
hooked up, move that controller for Jamstix to learn the controller. You can use the Invert
switch to flip the control range so that low controller values yield high function values.
Many modern hosts allow you to draw/record envelopes of MIDI controllers in your song so
you can use the host or your hardware MIDI controller to remote-control aspects of the mixer
at certain parts of your song, such as opening the stereo width during an intro or reducing a
EQ high band during an ending.
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13 The Jamstix Interface – In Depth
Let’s work our way across the main Jamstix interface and learn how to influence the way its
brain works.
First off, you can choose between the standard interface (983x692) and the compact interface
(930x600) in the ‘Options’ window. Use the compact interface if Jamstix appears to large for
your screen resolution.
14 Main Menu
The main menu controls what the panels below display. SONG will activate the brain and bar
editor. KIT shows the visual kit and kit editor. MIXER shows the visual kit and the mixing
console. OPTIONS shows the option screen. The little knob to the right controls the brightness
of the brain and song sheet displays.
14.1 Transport & Modes
The big blue buttons on the top control the edit mode of Jamstix. The left button activates the
standard drum set mode. Song sheet, bar editor and kit will show drum parts and kit. If you
have Jamcussion installed then the right button will allow you to switch to Jamcussion mode
with song sheet, bar editor and kit accessing Jamcussion-specific data. If you hold SHIFT while
clicking on one of these buttons then the corresponding kit will be muted.
The jam mode buttons control the way the A.I. interacts. Your choices are as follows:
14.1.1
Drum Module Mode
This mode disables the brain and makes Jamstix perform like any other traditional drum sound
module. Send it MIDI drum data from your host to its MIDI input and Jamstix will play it back.
You activate the mode by depressing the current jam button. You will see the song sheet
being replaced with various options for the drum module mode:
Use the Map GM button if you have a kit loaded that does not use the GM key layout but you
need to send MIDI data in GM format to it. Jamstix will automatically translate the input to
match the kit layout.
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Automatic Ride Bell
If checked, any ride notes with a velocity of 127 (full) are translated to ride bell events. This is
useful when using an e-drum kit with a single zone ride pad that can only send ride notes.
Use TD-20 Extensions
This option is for those who wish to play Jamstix with a Roland TD-20 (or similar) e-drum kit.
It enables the following behavior:
o
o
o
o
o
modifies hihat logic of the internal engine to produce realistic responses when
the TD-20 sends a CC4 change AFTER a note is hit
routes TD-20 hihat rim notes automatically to the corresponding tip and shank
notes
allows hihat splashing
allows cymbal choking via after-touch
enables snare position sensing, routing offset hits to the offset sound slot
Cymbal Variations
This is very useful when using an e-drum kit with only one or two cymbal pads. You can
choose to deactivate the feature, use it for Crash 1 only or for all cymbals.
14.1.2
Normal Jam
In this mode, the Jamstix brain is active but it will not let itself be affected by MIDI input or
audio analysis data. This is perfect if you wish to manually control all aspects of the
performance. We also recommend that you start off learning Jamstix in this mode.
14.1.3
Audio Jam
This mode is identical to the above but in addition, Jamstix will adjust its power level (velocity)
based on analysis of audio data sent to it by the audioM8 plugin that comes with Jamstix for
use as an insert effect on audio tracks. The power level affects various decisions of the brain,
such as auto sidestick usage, rhythm reduction and hihat/ride switch rules so this mode will let
you use a guitar or bass to jam with Jamstix and feel it respond to your dynamics.
Use the Input Trim in the Options page to adjust Jamstix to your specific power level. Your
loudest play should just make the power knob hit max. You should also look at the Input
Velocity Map in the Options screen to adjust the response further, such as making a sweet
spot where the power level is fairly constant unless you play VERY quiet or VERY loud.
There is also a ‘Response Rate’ option to control how fast song power falls in an audio jam
when the audio volume decreases.
14.1.4
MIDI Jam
Use this mode if you want to jam with Jamstix using a MIDI instrument. This mode is like the
one above but instead of audio data, Jamstix will analyze MIDI data it receives to adjust the
power level. In addition, MIDI analysis also allows some style and drummer models to adjust
their ‘thinking’ to specific characteristics of your play, such as instant hits when you’re playing
staccato.
Use the Input Trim in the Options page to adjust Jamstix to your specific power level. Your
loudest play should just make the power knob hit max. You should also look at the Input
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Velocity Map in the Options screen to adjust the response further, such as making a sweet
spot where the power level is fairly constant unless you play VERY quiet or VERY loud.
14.1.5
Power Level
The power knob controls the overall power level used by the brain to adjust the power level of
the drum playing and also to make certain play style decisions. You can manually set this
controls or remote-control it via a MIDI controller from the host or a hardware MIDI controller.
Also, if you are using MIDI or audio jamming, the power level will be adjusted by Jamstix in
response to that input.
If you have Jamcussion installed, you can alter the perceived power level for Jamcussion by
holding ALT and then changing the power knob. This lets you adjust the relationship of drums
and percussion dynamic response.
14.1.6
Minimum Power
The DYN knob sets the minimum power level allowed, meaning the kit will not be played any
softer than this value. This is great for songs that have a fairly constant power level so playing
too softly in low dynamic areas would make the kit too quiet. Using a higher level on this
slider will keep the sounds loud enough, yet the brain will still use the power thinking that
corresponds to the current power level. Note that the control affects only the current kit (drum
set or Jamcussion) so that both can be set differently.
14.1.7
Transport Controls
The Lock icon allows you to control whether Jamstix is slaved to the host song position or not.
By default the lock is closed, meaning Jamstix always follows then host.
In some hosts, you need to unlock Jamstix if you want to use the preview function of Jamstix
and the host is not running.
The next icon is the “goto zero” icon, which will move Jamstix to the first bar. Next to it are
icons to move the current bar one back or ahead.
14.1.8
Freezing
The snow flake icon between the big blue buttons lets you freeze/unfreeze Jamstix, which is
very handy when you have a complex arrangement with real-time jamming to audio or MIDI
and need to bounce or freeze Jamstix in the host. Freezing causes Jamstix to repeat the notes
it played for each bar exactly as it did the last time, irrespective of real-time controllers etc. It
will also compact the memory usage of the internal samples by deleting all those who are not
needed.
The best way to freeze is to let the host play the whole song and then click the freeze button.
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14.2 The Song Sheet
The song sheet shows you the overall structure of your song, which is a sequence of parts,
such as intro, verse and chorus. When your host plays, Jamstix will play the parts from top to
bottom, when one ends the next is started. Each part begins at a specific measure in the host
so that the two are always synchronized.
The Wizard button activates the quickstart song list and Song Builder function in the right
panel, which is the best way to get started with a new project. The Liveloop button toggles
live-looping, which is an exciting mode for use with live performances. When liveloops are
active, each part in the song sheet corresponds to patch changes (1 for part 1, 2 for part 2
etc.) as well as the specified TRG MIDI key. Jamstix will play normally through the song but if
a patch change is received, it will switch to the corresponding part as soon as the current part
is completed (excluding repetitions). It will then repeat the new part until the next patch
change. This is very useful if you have a song with defined parts but wish to control the
sequence and number of repetitions on the fly while performing live with Jamstix. By using a
foot controller that can send patch changes or a MIDI keyboard, you can easily instruct
Jamstix to change song parts as you play. This will be discussed further in the section
“Liveloops”.
You can use SHIFT+left-click to select several parts in order to use the part menu functions
on all of them at once.
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14.2.1
The
menu:
User Manual
Song Menu
menu button in the top left area of the song sheet lets you access the following
Note that you can CTRL drag & drop the song name to your host or Explorer/Finder to create a
MID clip or file of you entire song.
Load Song
Lets you load a song identical to the way the quickstart works. Each song has its own song
sheet, kit and mixer settings. The menu item below it lets you load song without its mixer and
kit settings.
Save Song
Lets you save your whole session (arrangement, mixer and kit) to a song file. If you save it in
the ’songs’ subfolder then the song will be available as a quickstart song.
Clear Song
Clears the song sheet and creates a single default part.
Reset Song
This leaves the song arrangement intact but recomposes all parts and resets the groove
weights to default.
Mute
This submenu allows you to mute fills and accents, which can be very handy during the groove
composition process.
Global Actions
Several functions to change default options for all parts at once .
Load/Save Restore Point
This function loads or saves a safety copy of your current song to/from the ‘revisions’ folder.
Load Style and Load Player allow you to select those items for the current part much like
the corresponding items in the brain menu or clicking on the style and drummer name in the
brain panel.
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Groove Weights
A groove weight marks each individual beat of each bar (at 16th note resolution). Possible
options are Heavy, Neutral and Syncopated. These weights affect the composition process
of the brain and changing them can be a way to force the brain’s thinking into a desired
direction for a particular song, especially if it uses uncommon time signatures.
The groove weight submenu of the song menu lets you load a weight format and apply it to all
bars of the song or reset all bars to the default weights.
Clear All Forced Hits And Silence
The bar editor allows you to mark beats as hits or force silence on them. This menu item
clears all of those markers on all bars.
Export MIDI File
This option exports a MIDI file for the song for those who cannot drag-&-drop to the explorer.
Host Synchronization
This sub menu allows you to double or halve the tempo sent by the host. Sometimes you may
have to work with a song that was recorded at the wrong BPM (i.e. 60 instead of 120) and the
only feasible work-around is to compensate by halving or doubling the tempo for Jamstix.
Please note that this will inevitably cause the Jamstix bar/beat counter to be out of synch with
the host so this should only be used as a last resort.
14.3 Part Editing
There are three edit aspects for parts in the song sheet. If TIME and SHUFFLE buttons are
both up, you will see length, fill and trigger data. If you depress TIME then you can edit the
overall timing and SHUFFLE shows shuffle(swing) functions.
You can also switch the part name for the style name or player name by clicking on the PART
column header in the song sheet.
14.4 Part Length/Fills/Triggers
The song sheet represents the arrangement of your song. It features a vertical list of parts
that constitute your song. The BARS column specifies the musical length of each part and the
REPS column states how many times a part gets repeated.
Click on a Part Name to go to that part and double-click a part name to edit its name. If you
hold down the CTRL key, you can drag & drop parts to change their order. You can also CTRLdrag a part to the host (or Explorer/Finder) for a MIDI export.
The RF stands for ‘Repetition Fill’, which means that Jamstix will play a fill whenever the
part is about to be repeated. The TF stands for ‘Transition Fill’, which is a fill that is played
on the last bar of the part right before Jamstix switches to the next part. Check the boxes as
desired to have fills played where and when you need them.
The TRG column deals with keys that trigger a part to be played in Liveloop mode. Please
refer to the Liveloop section of this manual for more information.
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14.5 Part Timing
This slider controls the overall position of Jamstix time in relation to the host’s time. If the
slider is centered, they are both perfectly in synch. If the slider is further left, Jamstix will be
ahead of the host and vice versa the right area will cause Jamstix to lag behind the host.
You can use the song slider to change all parts at once or a part slider to affect that part only.
14.6 Part Shuffle
Shuffling is a term that refers to aligning notes along triplet structures in a base 4 time
signature. The most common application of shuffling is the swing. Jamstix applies shuffling to
its playing on the fly so you can take a straight 4/4 rock rhythm and make it a shuffle just by
using the shuffle controls without actually changing the rhythm.
You activate/deactivate shuffling with the 8th and 16th buttons. Most of the time you will want
8th shuffling but some songs (i.e. some funk and modern gospel tunes) require 16th shuffling.
You can control the depth of the shuffling with the shuffle slider.
14.7 Part Menu
Right-clicking on a part will let you access the following menu:
New Part
A submenu with various options to create a new part.
Remove Part
Removes the part from the song.
Part Type
This affects the way the brain composes the part. Intros and endings get their fills composed
but not grooves and accents.
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Song Loops To Here
If song looping is checked in the Options then you can use this function to tell Jamstix what
part to jump back to when the end of the song has been reached.
Copy / Paste
These items allow you to copy and paste an entire part. Note that pasting does not create a
new part but changes the one that it is executed on. You will also see options to copy the style
or drummer of this part to all other parts of the song.
Load Part / Save Part
These items let you load & save parts to your drive for use in other projects.
Copy Style & Drummer / Paste Style & Drummer
This items let you paste the brain settings (style and drummer) from one part to another.
Recompose
This submenu gives you a variety of options to force recomposition of the current part.
Locking
Locking a part means that all bars of the part are locked, keeping those bars from getting
changed by the brain. This is useful if you want to protect a whole part from accidental
recomposition.
Composing
This submenu allows you set the ‘Composed’ flag for all bars of the part at once. A composed
bar will not be changed by the brain unless brain settings are changed.
Import
This submenu allows you to import grooves (Jamstix 2/3 grooves saved via the bar menu),
MIDI patterns (such as are provided by many drum modules or MIDI groove packs) as well
as Jamstix 1 Rhythms (requires Jamstix 1 to be installed). When importing a MIDI pattern,
Jamstix will automatically adjust part length and repetition so that the total length stays the
same but the musical length equals the number of bars in the imported MIDI pattern.
Groove Weights
A groove weight marks each individual beat of each bar (at 16th note resolution). Possible
options are Heavy, Neutral and Syncopated. These weights affect the composition process
of the brain and changing them can be a way to force the brain’s thinking into a desired
direction for a particular song, especially if it uses uncommon time signatures.
The groove weight submenu of the part menu lets you load a weight format and apply it to all
bars of the part or reset all bars to the default weights.
Reset - Submenu
Clear All Forced Hits And Silence
The bar editor allows you to mark beats as hits or force silence on them. This menu
item clears all of those markers on all bars of the part.
Reset Play Filters
These options will reset timing offsets and velocity offsets, which are assigned by the
‘feel’ logic of the brain for all events of the part.
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14.7.1
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Bar Timeline
The bar timeline offers a horizontal display of all bars of the song. You can use the slider to
quickly move within the song and you can also left-click on a bar to jump to it. Right-clicking
on a bar opens a bar menu, which will be discussed in-depth in the ‘Bar Editor’ section.
Bars that appear orange signal that they contain a fill. Also note the black dots in the bar icon,
which are a minimized version of the bar editor display of the notes the bar contains. The red
dots at the bottom of each bar signal whether the corresponding beat has been composed
similar to the bigger red dots in the bar editor. Also, just as the bar editor, the icon contents
will switch from groove to accent to fill, depending on the selection of the view aspect in the
top area of the brain.
If you lock a bar, it will be displayed with semi-transparency in the timeline. The first bar of
each part is marked by a red/white horizontal line on the left side. Moving the mouse over a
bar shows you the corresponding part name, repetition number as well as bar number in part
and repetition in the status line.
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14.8 The Brain
This is the heart of the Jamstix rhythm generation. The brain gives you access to the style and
drummer of the current part. Both aspects are mixed into a list of control elements that apply
to them. These items change from style to style and drummer to drummer. Style elements
have a white frame while drummer elements have an orange frame.
Note the GROOVE, ACCENT and FILL buttons above the brain display. These buttons
determine which aspect of the brain you are looking at. Changing this aspect will change the
brain display, the bar editor display and the bar timeline icon contents.
You can use the dice icon to randomly change the brain settings if you are in an adventurous
mood. You will also notice the familiar
menu button, which displays the brain menu:
Load Style
Opens a screen to let you select a style for this part.
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Extract From Other Style
Opens a screen to let you select one or more elements from another style to be merged with
your current style. This is great for combining various elements that you like in several styles
into a single style. The only limit is your imagination (i.e. try adding ‘Bossa Nova’ elements to
a ‘Thrash Metal’ style).
Save Style Preset
This stores your current style setup as a variation of the original style. You can recall it in any
project using the same style from the ‘Style’ list at the top of the brain.
Load Player
Opens a screen to let you select a player for the current part.
Extract From Other Player
Opens a screen to let you select one or more elements from another drummer to be merged
with your current drummer. This is great for combining various elements that you like in
several drummers into a single player.
Save Player Preset
This stores your current drummer setup as a variation of the original drummer. You can recall
it in any project using the same drummer from the ‘Player’ list at the top of the brain.
Brain Order Mode
Controls the way brain elements are ordered.
List Brain Elements
Creates an HTML page with all brain elements of all styles and players you have installed for
easy reference.
Map MIDI Controllers
This opens the same screen you see when you right-click on a brain control element. We’ll
discuss it in-depth when we talk about ‘MIDI Remote Control’.
Show MIDI Controllers
Opens a HTML listing of all currently assigned MIDI controllers for easy reference.
Control Only Current Part
If checked, MIDI controllers received will only be sent to the current part; otherwise all parts
will receive them.
Fill Default Options
Start Fill With A Crash – If active, fills will start with a crash cymbal on the last heavy groove
tick before the fill.
End Fill With A Crash – If active, fills will always end with a crash cymbal on the first beat of
the following bar.
Suppress Groove During Fill – If active the groove is ignored during the fill. Otherwise, Jamstix
will attempt to play the fill and the groove simultaneously, subject to the limb control system,
of course.
No 16th Shuffling – If active, fills will not use 16th shuffling unless 8th shuffle is active as well.
You can also load/save fill settings from this menu.
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Brain Controls
The sliders, lists and knobs of the brain are created dynamically based on the definition of the
style and drummer model. You can left-click on those labels to access a sub-menu for them:
Disable will mute the element. This is great if you want to place your own i.e. kick notes via
the bar editor but have the brain take care of the other sounds.
Freeze causes the element to be excluded from any recomposition.
Hide will fold up the elements display to de-clutter the brain screen. Great to use on elements
you don’t use or don’t need to change.
Remove will permanently remove the element from the brain.
Rename is useful when you load several like elements and need to distinguish them.
Move lets you change the position of the brain element.
Right-clicking on the control body itself will open the MIDI controller mapping screen to
remote-control the brain element. We’ll discuss this in-depth in the next section.
The Active..,BIAS menu items let you toggle the display of those controls within the element.
Frequency determines if the element is active on all bars or alternating bars (odd or even).
For example, you may have an open hat element that you want only on every other bar.
You should spend some time changing the controls of various styles and drummers to get a
feel for them and how they affect the drum production. Move the mouse over the controls and
read the tips in the status bar to learn more about what the controls do specifically. Hold down
SHIFT when adjusting a knob to use fine-tuning.
Let’s talk a bit more in depth about some of the most common brain controls:
14.8.1.1
Feel Processor
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Every drummer has a feel that affects the timing and power of the composed hits. The Pocket
slider determines whether the drummer is playing before, on or behind the beat. The term
usually refers to a delay (playing behind the beat) but for simplicities sake it also applies here
to playing ahead of the beat. Each drummer model applies the pocket setting differently for
different sounds. For instance, a drummer might alter the timing of a hihat note to a larger
extent than a kick note.
The result is what is commonly called a ‘groove feel’, which plays a major part in making a
drum performance sound realistic and professional versus drum machines that play precisely
on the beat or randomizer functions that simply vary timing without any musical analysis.
The Timing Vary and Power Vary sliders induce fluctuations in timing and power on top of
the aforementioned groove model.
14.8.1.2
Redirection
Redirection is a powerful function offered by most drummer models that allows you to send all
events from one sound (or sound group) to another. A common application of this would be to
send the hihat notes to Tom 5 in strong rock grooves. Another idea is to send all notes to
‘Light Cymbals’ during a quieter intro or bridge section.
14.8.1.3
Power Hand
When the song power level exceeds the ‘Min Power’ setting, all right hand hihat sounds will be
routed to ‘New Sound’. Drummers often do this during sections of heightened power or
significance, such as a chorus.
You can choose to have your drummer switch to the ride, semi-open hats, fully opened hats or
crash cymbals 1 or 2. The latter is common in aggressive styles, such as Punk and Metal.
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Auto Snare
This handy element automatically switches to using the snare sidestick versus the head when
the song power level drops below ‘Max Power’.
14.8.1.5
Reduction
Most drummer models feature ‘Reduction’, which suppresses certain hits as the song power
level drops. This is a progressive process that depends on the drummer model. Usually the
drummer switches to cross-sticking as the power drops, then drops snare notes or turns them
to kicks and finally, at zero level, only the hihat keeps playing.
14.8.1.6
Snare Ghosts
Some styles offer ‘Snare Ghosts’ accent notes, which are lightly played (and sometimes
bounced) snare notes that give the rhythm busyness and/or syncopation. If a style does not
offer this function and you wish to add it, use the ‘Add’ submenu of the brain menu to do so.
14.8.1.7
Tom Groove
The tom groove element gives you the power to add a dual-hand tom pattern to any groove
via the ‘Add’ submenu of the brain menu. Use the priority slider to blend the groove in with
the other groove elements, ranging from low priority background to top priority foreground
where it is likely to suppress many other sounds. Experiment with the other controls to get a
feel for what this thing can do. You can get anything from a single tom jungle beat to a
monster groove that runs both hands randomly over all toms.
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Groove Importer
The groove importer is the focus of the ‘Import’ style but can also be added to any style via
the ‘Add’ submenu of the brain menu. It allows you to load a MIDI drum pattern, Jamstix 1
rhythm or saved Jamstix 2/3 groove and have it fed into the composition process. If other
groove elements are present, you will get a mix of the imported groove and them. Please
watch the video ‘Creating Your Own Base Groove’ for more details.
Use the ‘Power’ knob to attenuate or amplify the velocities of the imported notes as desired.
Note that the importer can handle multi-bar MID files as well as sequential JS2/JS3 groove
files for multi-bar rhythms. The latter are files with the same name but the suffix _Bx with
x>=1. These files are generated when you save a bar and specify more than 1 bar to save.
The groove importer is an awesome tool to breathe life into those hundreds of static MIDI
patterns you may have laying around on your hard drive!
14.8.1.9
BIAS Sliders
Many brain elements feature a BIAS slider, which acts like a filter that restricts where the
element can place notes within a bar. If the BIAS slider is centered nothing will be filtered. The
further left the slider goes, the less of the higher time subdivisions (or ticks) of the bar are
available for the filter. Conversely, moving the slider right reduces the number of early ticks
allowed for usage by the element. Note that this does not change the way notes are generated
in the allowed ticks, it simply filters out the start or end of the bar.
14.8.1.10 Rudiment Generator
The rudiment generator is a powerful tool that generates specific hit patterns. You can use
these patterns to liven up a groove but also as a replacement for fills, if so desired.
Drummers are generally taught how to play what is called the “essential rudiments”, a
sequence of specific left/right hand hits. These were hugely important for traditional snare
drumming found in the military and high-school bands. As the drum set evolved, drummers
started to use these rudiment patterns around the set on toms and cymbals and not just on
the snare, eventually even adding the kick drum to this new arsenal of sounds.
Rudiments are hugely important for complex fill-like clusters that use odd times over a
straight base groove and/or unusual accentuation (off-beat). A good example are the 16th
shuffle fills played by modern gospel drummers, which are virtually impossible to play without
deploying rudiment skills.
Jamstix offers you rudiment playing capability that encompasses the traditional patterns but
allows you to even go beyond that and create your own rudiments.
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The rudiment is defined as a sequence of letters that indicate the limb to be used:
L=loud left hit
R=loud right hit
l=soft left hit
r=soft right hit
F=flam
The sound is a similar sequence indicating the sound to be played for each hit:
K=Kick
S=Snare
T=Tom
1..5=Tom 1..Tom 5
H=Hihat
R=Random Kick/Snare/Tom/Hihat
D=Random Kick/Snare/Tom
B=Random Kick/Snare/Hihat
Speed is the speed at which each note is played. Start determines when within the bar the
rudiment starts playing. Length is the length of the rudiment (note that ‘unlimited’ causes the
rudiment to be continued until the part ends). The Every list controls how often the rudiment
is executed within the part.
Rudiments are played left to right through the sequence. If the sequence ends before the end
of the rudiment, it will continue from the beginning. You may add spaces to make the
rudiment easier to read for yourself. This is especially helpful for odd timed rudiments. For
example: a rudiment like LRL RLR will add a 3-feel to a 4 beat (i.e. 4/4), especially when
played as a 16th shuffle rudiment. Have fun experimenting with 5 and 7 beat rudiments as
well.
If you double-click on the rudiment edit box, you will see a list of preset rudiment patterns.
You can add your own by editing rudiments.ini in the Jamstix data folder.
14.8.2
Fill Generator
Jamstix has an incredibly powerful fill generator that creates unique and realistic fills in realtime. It does NOT simply use MIDI clips as the vast majority of drum modules on the market
today. This is an actual modeling of a drummer’s behavior during fills and you can affect it
with various controls to fit your specific needs.
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Start Crash
If checked, the fill will be preceded by a crash on the last heavy beat before the start of the
fill. You can set the default for this option in the brain context menu.
14.8.2.2
End Crash
If checked, the fill will end with a crash on the downbeat of the next bar. You can set the
default for this option in the brain context menu.
14.8.2.3
No Groove
If checked, the groove will be suppressed while the fill is playing. Otherwise, the drummer will
attempt to play groove notes wherever possible during the fill. You can set the default for this
option in the brain context menu.
14.8.2.4
Style/Drummer
The style and drummer models come with their own internal settings for the fill generator
aside from those you can see. They provide the fill generator with idiosyncrasies that are
typical for the style and drummer. This slider allows you to determine the ‘power balance‘
between the two parties.
14.8.2.5
Length
The T-Beat knob decides how many beats a transition fill will last. Likewise, the R-Beat knob
controls repetition fill length. The Vary knob adds a random fluctuation to those lengths and
you also have a Simple knob that you can use to reduce the complexity of the riffs played.
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Focus
The focus panel deals with the type of drums that the drummer will focus on during the fill.
You can control the ratio of hihat, snare and toms usage.
14.8.2.7
Toms
This panel allows you to control the range of the toms used during the fill. This ranges from
only Tom 5 at minimum to all toms at maximum setting. The Direction setting gives you
control over the direction that the drummer plays the toms.
14.8.2.8
Uniformity
This slider affects the ‘creativity’ of the drummer during the fill. Low levels give the drummer
free hand whereas higher levels force him to repeat a smaller substructure (riff) throughout
the fill.
14.8.2.9
S/T Emph
Emphasis instructs the drummer to add snare hits to low tom hits and vice versa, which adds
power to the fill and its often found in harder rock fills.
14.8.2.10 Snare Crash
This slider controls the chance of a left hand snares being emphasized by a crash with the
right hand.
14.8.2.11 Ghosts
Ghosting causes the drummer to play light snare ghost notes on any 16th note that does not
have any other left or right hand events. This fills out the fabric of the fill and also gives it
something of a rudiment/paradiddle feel.
14.8.2.12 Shuffle
This slider determines how likely the drummer is to use triplets during the fill, which produces
a shuffle feel. This only applies to fill structures that are not shuffled by nature. The slider will
not have any effect on native triplet combinations used by some drummer models.
14.8.2.13 Power Mode
The power profile controls the power level of the drummers playing during the fill as follows:
Straight
Power
20 0
20 –20
-40 20
Accented
Power level is not changed during the fill
Power level is raised by 20% during the fill
Power level starts at 20% above normal and then sinks to normal level at the end
of fill.
Power level starts at 20% above normal and then sinks to 20% below normal level
at the end of fill.
Power level starts at 40% below normal and then rises to 20% above normal level
at the end of fill.
Power level fluctuates in 8th note intervals
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14.8.2.14 Modulation
Modulation refers to additional power fluctuations within sub-structures of the fill. You should
experiment with the settings to get a feel for them.
14.8.2.15 Fill Type
‘Free form’ instructs the fill generator to generate a fill fully independent from the groove
whereas ‘Groove’ creates more rhythm-like fills/breaks using only kick, snare and toms and
leaving the hihat element of the groove playing throughout the fill. You can set the fill type
separately for transition and repetition fills. By default, rep fills are groove fills and trans fills
are free form.
There are also 3 build-up fills: toms, toms & kick and snare & tom. These are progressive 8th
note sequences that fill the whole bar (regardless of length and focus settings).
14.8.2.16 Double Strokes
Double strokes refers to a technique where a hit of lesser power is added to a hit at a distance
of a 32nd note with the same hand. This is usually achieved using stick bounce back. This
panel lets you control how likely the drummer is to use double stroking.
14.8.2.17 Kick
This panel lets you add single and double kick notes throughout the fill. You can also control
how many of those kick notes will be accompanied by a cymbal hit.
14.8.2.18 Chimes
This slider controls the likelihood of chimes being played right before the end of the bar.
14.8.2.19 Hat Ending
This slider determines the chance of an open hat placed an eighth before the end of the fill.
14.8.2.20 Early
This slider determines the chance of then fill ending with an early downbeat on the 4+.
14.8.2.21 Open Hat Intro
Controls the hihat slowly opening up during the groove before the fill to lead into it.
14.8.2.22 Hihat Foot
This control decides the behavior of the hihat foot during the fill.
14.8.2.23 End Crash
Controls what cymbals are used for the end crash of the fill .
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14.8.2.24 Quick Load/Save
When you are working on the perfect fill for a specific bar, you may wish to retain a few fills to
choose from. Instead of having to save and load fills from the hard drive, you can use the
quick fill storage accessible from the bar menu. This allows you to store up to five fill variants
per fill. Note that these fills are specific to the bar and not shared across bars or parts.
14.8.3
Accents
The accent page of the brain is very similar to the groove page. Depending on the drummer
model used, you will see a variety of sliders to add various embellishments ot the groove.
Some styles also contribute elements.
Accents are what makes a groove come alive as it is played over and over. Higher accent
levels will make the groove busier and more complex whereas low levels make the groove
simpler and more static.
You can use the ‘Overall’ slider at the top to attenuate or amplify the settings of all sliders at
once. This is very useful if you have established a careful balance of the sliders but need an
overall control for experimentation.
The bar control allows you to only add accents every n-th bar.
14.8.4
MIDI Remote Control
Just as with the mixer and main controls, Jamstix allows you to connect brain controls to
specific brain control elements to alter them dynamically from the host or hardware MIDI
controller during the song.
Simply right-click on a brain control and you will see the MIDI controller window with the
chosen control highlighted.
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Select the desired MIDI controller number or, if you already have a hardware MIDI controller
hooked up, move that controller for Jamstix to learn the controller. You can use the Invert
switch to flip the control range so that low controller values yield high function values.
Many modern host allow you to draw/record envelopes of MIDI controller in your song so you
can use the host or your hardware MIDI controller to remote-control aspects of the mixer at
certain parts of your song, such as pushing the timing pocket forward during a crescendo.
14.9 The Bar Editor
The bar editor is a window into every single bar of the performance in the form of a limbcentric step sequencer. The columns of the bar editor represent the beats of the bar in 16th
note resolution. The rows represent the limbs of the drummer (and percussionist). All the
notes generated by the brain are displayed in this grid and can therefore be adjusted by you
as needed. You can even share the workload with the brain by, for example, assigning kick
and snare manually and then letting the brain create the other notes. The possibilities are
endless!
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Note that the bar editor responds to the GROOVE, ACCENT and FILL button in the brain area
so that you only see that specific aspect of the bar at any time. During play, the brain will
merge the three parts of the bar and resolve limb issues by priority.
The rows of the bar editor have abbreviated limb names to the left (LF=Left Foot, RF=Right
Foot, LH=Left Hand and so forth).
You can double-click on an empty cell to enter a new note. The sound will default to the
most common sound for that limb or the last sound you selected for that limb in your current
session. If you double-click on an occupied cell then the note within it is removed.
Editing a note is done by left-clicking on it and then adjusting the knobs in the top right area
of the bar editor or right-clicking on the note to open an edit context menu. You can also
select multiple events at once by dragging the mouse over them.
Dragging a note with the CTRL key held will copy the note to another cell. If you hold the
SHIFT key instead then the note gets moved.
If you have a mouse-wheel, you can use it to increase or decrease the velocity of all selected
notes. If you hold down the CTRL key, you can adjust the hihat opening level.
The VEL knob adjusts the velocity of the selected note(s).
The PRI knob determines how important the note is. Moving left increases the priority. This is
important when the brain combines groove and accent during playback and must resolve limb
conflicts, where the higher priority will beat out the lower one.
The TIM knob moves the note up to 47ms before or after the beat, which is the heart of the
groove processing within Jamstix as part of the drummer modeling.
The HAT knob only affects hihat notes and sets the opening level if its cymbals.
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Bar Editor Context Menu
Change Sound lets you select a new sound for the event(s).
The Hit Style refers to the way the note is played as follows:
SINGLE – A single hit
DOUBLE – A hit followed by a slightly quieter hit a 32nd note later. This is commonly called a
double stroke.
BOUNCE – Three hits forming a 32nd triplet of decreasing power, similar to the natural
bounce of a drumstick.
The TIMING MODE can be used to induce a musical (versus chronological) time offset by a
24th, 32nd or 48th note.
The SHUFFLE option allows you to shuffle specific notes without setting the whole bar into
shuffle mode.
The LOCKED button allows you to lock the note similar to locking a bar but it only affects this
single note. When you add notes manually in the bar editor they are always locked by default
so the brain won’t erase and overwrite them when it composes.
While playing you may notice red crosses appearing on some bar editor notes. This signals you
that the note was suppressed during the last play-through. If you move the mouse over the
note you will see more information about the reason in the status line.
If the LEARN button is activated, Jamstix will listen to incoming MIDI data, interpret it and
enter it into the bar editor. This is a great alternative to hand-placing events if you are
comfortable playing your desired groove on a MIDI keyboard or e-drumkit. Note that the
automatic event locking as outlined in the ‘Bar Menu’ section is considered as well as the
‘Quantize Import’ setting in the ‘Options’.
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Event Icons
The icons in the bar editor represent visually what drum or cymbal it uses. It also carries other
information about the hit.
The vertical red bar represents the power (velocity) of the hit. The closer it gets to the
top of the icon, the louder the hit.
The hihat icons indicate the openness of the hihat visually.
One dot at the right side of the icon indicate that this hit is a ‘Double’, meaning a
second hit follows the first at lower velocity and with a 32nd note delay.
Two dots at the right side of the icon indicate that this hit is a ‘Bounce’, meaning two
hits of diminishing velocity each with a 48th note delay.
A black triangle of the left side indicates that the hit is shuffled, either due to shuffling
of the part or just of the event.
A horizontal red line at the top of the icon means that the event is locked.
14.9.3
Bar Menu
The bar menu operates on the current bar displayed in the bar editor. You can load and save
a bar to disk for future use in other projects. You can load, save and reset groove weights
similar to the part menu but only affecting this single bar.
The Fill submenu allows you to load and save the fill of this bar. There is also a provision for
quick load and save of fills during a session. You can load and save up to 5 fill versions per bar
into slots. This is a quick way to store up to 5 candidates of a specific fill without having to
create file names and go through dialogs. Please remember that these stored fills will be
discarded when Jamstix is closed and are not saved to the project file.
The Accent submenu allows you to load and save the accents of this bar.
Delete, copy and paste are fairly self-explanatory. The Clear submenu offers you fine-grain
control over every aspect of the bar so you can clear just the accents of a bar, for example.
This is the same as the trashcan icon but it also marks the bar for re-composition.
The Locking submenu deals with locking specific events so that they are not affected by
recomposing by the brain. Compared to locking the whole bar, this allows a mixed mode
where some events are locked and others are generated by the brain. This submenu also has
a toggle that determines whether manually placed events are immediately locked or not.
The Import submenu gives you the ability to import a Jamstix 1 fill or a MIDI file fill into this
bar.
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Extract Part allows you to create a new part from a subset of an existing part.
Turn Groove Into Style will take the bar data and save it to ‘Bar Groove’. It then loads the
‘Import’ style into the current part, sets it to JS2 or JS3 Groove and loads the ‘Bar Groove’
data. This is a quick way to turn a bar into a style to groove on.
Save Groove As Style does the same thing but it will ask you to name and save the groove
as a style file so you can use it in the SongBuilder.
Add Groove To Style does the same thing but does not clear the other style elements from
the brain, which is great if you wish to ADD the note pattern to the existing style logic.
14.9.4
Limb Menu
Clicking on a limb label to the left of the bar editor (LH,RH,LF etc.) offers you a menu to clear
(delete) all events of that limb for either the current bar, part or even the whole song. There is
also a similar option that mutes the limb. You can also copy and paste all events of a limb to
another bar.
14.9.5
Editing Groove Weights
Right-clicking on a tick (the beat number on the top area of the bar editor) gives you a variety
of options. You can insert preset patterns that are usually tedious to hand-edit, such as a
cymbal wash or snare roll. You also can determine the groove weight of the tick. Let’s expand
on that a bit: the Jamstix brain uses the groove weights to make decisions while composing a
bar. For example: the 8th Rock style places main snares on every second ‘Beat’ tick it
encounters. By manually changing these weights you can dramatically affect the way the brain
composes. This is especially useful if your song has an unusual time signature and you want to
force a certain pattern.
The possible groove weights are:
Heavy
Neutral
Syncopated
marks the tick as one that is traditionally emphasized
marks the tick as middle of the pack
marks the tick as usually not emphasized
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The bottom options of the menu decide if weight changes affect just the bar, the part or the
whole song.
14.9.6
Forcing Hits and Silence
If you left-click on a tick (the beat number on the top area of the bar editor) you can cycle
through the special modes, which are ‘Forced Hit’ (yellow rectangle – causes a kick/crash on
the tick to emphasize it if the style has the ‘Hits’ accent element) and ‘Forced Silence’ (red
strikethrough – causes Jamstix to be silent on this beat).
14.9.7
What is a “Core Bar”?
You may notice the letter C or R with a number showing in the left bottom area of the above
the bar editor. This signals whether the bar is a core or repeat bar and its position within the
repetition sequence. Core bar means that the current bar is within the first part play-through
and not within a repetition. That is important to consider when manually editing bars because
changes to a core bar will affect all its partner bars in the repetitions of the same part whereas
changes to non-core bars do not affect any other bars.
If the bar is not a core bar, the label in the bar editor will show R plus the core bar number
that affects the bar and clicking on the label will jump to that bar.
14.9.8
Locking A Bar
Lock a bar by clicking on the LOCKED button if you wish to keep the brain from changing the
bar no matter what.
14.9.9
Using the ‘Composition’ Controls
There are several buttons between the song sheet and the brain that deal with the way the
brain composes. Let’s look at them in detail:
Click on the disk icon to create a restore point of your song. You can recall restore points via
the song menu if you need to ‘undo’ changes.
Auto controls whether changing any brain controls leads to an immediate recomposing
When the BAR button is highlighted, recomposing will only affect the current bar. Otherwise,
the whole part gets recomposed.
COMPOSE is very useful when you don’t want to change any brain settings but would like to
hear an alternate composition.
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The trash can will clear the current aspect (groove, accent or fill) of the bar and also mark it
as composed. This means that the brain will not replace the deleted events unless a
recompose is triggered.
14.10
How Exactly Do Style & Drummer Models Work?
Jamstix uses a network of complex elements to create drum performances, which are grouped
into a style model and a drummer model, working in unison.
The style model creates groove notes and it can sometimes also create accents. It also has
special instructions for the fill generator.
The drummer model is engaged after the style model has done its job. Some drummer models
add more events to the groove but most don’t. Instead, they will affect the notes created by
the style model in various ways, such as timing and power level and even redirecting them to
other sounds. Most drummer models create accents and also have special settings for the fill
generator.
After both models are done composing, the brain performs limb checks, filtering out notes that
collide with each other due to timing, limb placement etc. This ensures a realistic
performance.
14.11
Using Saved Grooves with The ‘Import’ Style
Jamstix allows you to take any GM-compatible MIDI pattern file that you have stored on your
hard drive and have it processed by the drummer model. This means you can take that cool
but sterile groove you downloaded from the Internet and have it played back by your favorite
Jamstix drummer with accents, fills, groove feel, power variations and so forth!
You can also use Jamstix 1 rhythms or saved Jamstix 2/3 grooves.
Simply use the ‘Import’ style, select the desired format and then click the sound clip label
(<click to select>) to load the desired file.
14.12
Creating Grooves Completely From Scratch
If you want full manual control over the grooves used in your song, use the ‘Silent’ style and
‘Silent’ drummer. You should also check ‘Lock Manually Created Events’ in the bar menu.
Now you can place your notes as desired in the bar editor.
Even though you are not taking advantage of the style and drummer modeling, you are still
saving a lot of time by using the bar editor, arranger and built-in limb checking.
You may also change to a different drummer model and have your hand-crafted groove
interpreted by it.
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Creating Grooves the Jamstix 1 Way
If you loved the rhythm tab in Jamstix 1 then you should try the ‘Jamstix Classic’ style. It
offers a similar way to program your own groove and, unlike the Jamstix 1 version, supports
the full range of JS2 time signatures.
14.14
Special Jamstix Styles
There are several special styles available in the load style dialog at the root level:
14.14.1 IMPORT
This style gives you a groove importer to use MIDI patterns or saved JS1/2/3 grooves. This is
great for using your existing static MIDI patterns and bringing them to life with the Jamstix
A.I. You can also add a groove importer to any other style using the brain add submenu.
14.14.2 JAMSTIX CLASSIC
This style gives you checkbox grid controls to program the basic kick/snare patterns similar to
the Jamstix 1 rhythm engine. You can also add “classic controls” to any other style using the
brain add submenu.
The grids work like this: every 'heavy' weight tick triggers a new column. So reading columns
from left->right/top->down is like going through the bar sequentially in 16th notes. Click on a
cell to add a hit. You can also right-click/hold/slide up-down on a hit to adjust velocity. The
sliders to the right control the probability that any hit in that row will actually sound (great to
create variability).
14.14.3 SILENT
This is an empty style used for completely manual rhythm programming.
14.14.4 FREESTYLE
This style approximates the 'free jam' behavior of Jamstix 1. It can generate a huge range of
rhythms covering various genres and is also capable of producing very unusual patterns.
You decide the basic groove by selecting complexity, funkiness and amount for kick, snare and
hihat. On top of this basic groove, you can enforce a specific snare mode, such as a backbeat
or a Motown snare pattern. Another important feature is the 'Character', which is a third filter
that can enforce a genre on the current groove.
14.14.5 INTRO
Use this style in intro parts. You can have a ride cymbal intro, drumstick count-in as well as
hihat count-ins. The song builder automatically chooses this style for intro parts.
14.14.6 TOOLBOX
The toolbox folder contains several styles with many presets, designed to give you quick
access to the most common rhythms.
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User Manual
Status Line
The status line is in the bottom left area of Jamstix and displays helpful hints as well as control
values during editing. There are also four small LEDS that signal input/output and kit status.
The MIDI-IN LED lights up whenever MIDI data is received. The AUDIO-IN LED lights up
when audio analysis data from an audioM8 plugin or the audio input is received and the MIDIOUT LED lights up when Jamstix sends data to its MIDI output.
The LoD% LED shows you the percentage of currently active voices that are streaming (versus
playing from memory pre-buffer). The more red the LED turns, the higher the percentage.
This is useful if you experience clicking in the audio signal, which can indicate disk I/O
overload. In that case you can either increase Voice Reduction or increase the LoD PreBuffer in the Options. Note that a red LED without audio corruption does NOT mean there is
an issue.
The numeric display to the right of the LoD% LED shows the currently active number of
voices, which corresponds to overall CPU usage.
14.16
Big Time Panel
Clicking on the bar/beat display opens a “big time” panel, which is very helpful in live
situations, where the performer may be too far away from the display to easily see the song
position, current part name and (if liveloop is active) the next part to be played.
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15 E-Drumming
Jamstix can be used with any e-drum kit similar to drum samplers/libraries that can be
triggered via MIDI. The quality and expressiveness of the Jamstix sounds exceeds that of
virtually any e-drum kit on the market today. You may have spent thousands of dollars on
that killer kit but for just $99 or so more you can let Jamstix significantly improve the sound
quality of your e-drumming.
What’s more, Jamstix MIDI output and GM translation capabilities make it the ideal “hub” for
all your drum samplers/libraries. Let’s look into this in more detail.
15.1 Setting Jamstix Up For E-Drumming
Simply depress the current jam button to set Jamstix to drum module mode. You will see the
song sheet being replaced with various options:
Use the Map GM button if you have a kit loaded that does not use the GM key layout but you
need to send MIDI data in GM format to it. Jamstix will automatically translate the input to
match the kit layout. This means that you can use your e-drum kit in GM mode for any kit in
Jamstix (internal or MIDI-driven) regardless of the actual key assignments of that kit.
Automatic Ride Bell
If checked, any ride notes with a velocity of 127 (full) are translated to ride bell events. This is
useful when using an e-drum kit with a single zone ride pad that cannot send separate bow
and bell notes.
Cymbal Variations
This is very useful when using an e-drum kit with only one or two cymbal pads. You can
choose to deactivate the feature, use it for Crash 1 only or for all cymbals.
15.2 Roland V-Drums TD20 Support
Jamstix goes the extra mile to support the amazing capabilities of high-end V-Drums. Simply
check the Use TD-20 Extensions box in the drum module options and the following functions
will take effect:
•
•
•
•
•
modifies the hihat logic of the internal engine to produce realistic responses
when the TD-20 sends a CC4 change AFTER a note is hit
routes TD-20 hihat rim notes automatically to the corresponding tip and shank
notes
allows hihat splashing
allows cymbal choking via after-touch (grabbing the cymbal)
enables snare position sensing so when you hit the snare off-center, Jamstix
will play the ‘offset’ sound instead of the ‘center’ sound
We challenge you to find any other product in this price range that gives you this level of
functional support and sound quality for your V-Drums!
16 Support for Unusual Time Signatures
Jamstix is one of the few virtual drummers capable of composing in odd or unusual time
signatures! Here are all supported signatures:
x/4 with x=1,2,3,4,5,6,7
x/8 with x=1,2,3,4,5,6,7,8,9,10,11,12,13,14
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16.1 Changing Time Signatures
If your song uses time signature changes, you need to do the following:
enable ‘Time Sig Changes’ in the Options screen
click on every part length and select the proper time signature for each part
If the time signature changes in your host are not aligned with the ones specified for the parts
then you may encounter synch problems.
Ideally, you wouldn’t have to tell Jamstix your time signatures as it can see them via the VST
interface but unfortunately the song position information of VST is not designed to handle time
signature changes and in order to provide a tight synch to the host we require you to set each
part manually.
17 MIDI Import Dialog
The ‘Groove Importer’ brain element as well as the ‘Import MIDI Fill’ option displays a dialog
to you for convenient selection of the desired MIDI file.
The top-left combo-box holds all folders that you have previously imported from so you can
quickly go to your most commonly used file locations.
The list box in the middle shows all MIDI files in the active location and, if you have checked
‘Include subfolders’, it will also scan all sub-folders of the location.
Note the import format selection, which allows you to specify the key layout used by the MIDI
file, if it is not in GM format.
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Check ‘Preview’ to hear a preview of the MIDI file when you single-click on it in the list.
17.1 MIDI output to host
Jamstix sends all its notes to its MIDI output so that you can record or route the data in your
host (if supported by the host). For example, you can record the data to a MIDI track, set
Jamstix to ‘Drum Module Mode’ (with Map GM unchecked) and then feed the MIDI data back to
Jamstix (or some other drum module) for playback.
The ‘MIDI Only mode will keep Jamstix from loading any of its internal sounds. This can be
useful when you want to be able to toggle between a Jamstix kit and a 3rd party plugin driven
by Jamstix via MIDI.
17.2 MIDI Export
The bar, part and song menus offer you EXPORT MIDI options to save MIDI data to a file that
you can drag into your host.
17.3 MIDI Drag-&-Drop
You can drag and drop MIDI data from Jamstix directly to the host as follows:
Whole Song:
Whole Part:
One Bar:
Hold CTRL, click and drag SONG NAME in song sheet
Hold CTRL, click and drag PART NAME in song sheet
Hold CTRL, click and drag BAR ICON in the timeline
Note that you must have played the song, part or bar at least once before using
EXPORT BAR, PART or SONG (or drag-&-drop) or you may end up with empty or
partial bars. Rearranging the part order will reset the MIDI export buffer.
18 Jamming With Jamstix
As mentioned earlier, Jamstix can monitor MIDI or audio inputs for your instrument playing
and interact with it.
The main information that Jamstix extracts from audio and MIDI input is the averaged volume.
This is then used to adjust the power (velocity) of the drum playing and also triggers various
play rules of the brain that depend on song volume, such as switching from snare head to
side-stick, from hihat to ride or simplifying (reducing) rhythms at very low volumes.
As an alternative, you can use parameter automation envelope in your host to control the
song power level as needed.
Due to the sheer number of hosts available for use with Jamstix and their changes with newer
versions, we can only give you general instructions on how to set up audio or MIDI jamming
with Jamstix. If you need in-depth help with a specific host, please use our support forum.
18.1 Jamming With Audio
1) Add Jamstix to your project as a plugin instrument.
2) Add audioM8 as an insert effect to the audio track of your choice.
3) If the audio track carries live data, enable ‘Input Echo’ or ‘Input Monitoring’ on it.
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4) Set Jamstix to ‘Audio Jam’
You should now see the red ‘Audio’ LED at the bottom of Jamstix light up as you play your
audio instrument or play the audio track. As your host plays and Jamstix drums, you will see
the power knob turn in response to the averaged volume of the audio data.
You can use the input trim knob in the Options screen to lower or raise the sensitivity of the
input and/or you can use the ‘Input Velocity Map’ to define the best response curve for your
instrument and play style. There are also ‘Audio Rise Delay’ and ‘Audio Fall Delay’ knobs
to control how fast song power rises or falls in an audio jam when the audio volume changes.
You can add more than one audioM8 plugin in your project and Jamstix will use all their data
using a ‘highest value wins’ strategy.
18.2 Jamming With MIDI
1)
2)
3)
4)
5)
Add Jamstix to your project as a plugin instrument.
Make sure you have a MIDI track with output=Jamstix.
Set the input of that track to the desired MIDI data source
Enable ‘Input Echo’ or ‘Input Monitoring’ of the MIDI track
Set Jamstix to ‘MIDI Jam’
You should now see the yellow ‘MIDI’ LED at the bottom of Jamstix light up as you play your
MIDI instrument. As your host plays and Jamstix drums, you will see the power knob turn in
response to the averaged volume of your MIDI instrument.
You can use the ‘MIDI Trim’ knob in the Options screen to lower or raise the sensitivity of the
input and/or you can use the ‘Input Velocity Map‘ to define the best response curve for your
instrument and play style.
19 Liveloops
Liveloops are a great way to use Jamstix during live performances. You can activate it by
clicking the LIVELOOP icon in the song sheet. In a nutshell, this turns every part of the song
into a loop and assigns it a program change number (Part 1=1, Part 2=2 etc.). Jamstix will
keep playing the current part until it receives the program change number of another part. If
that happens, the current part will be completed and Jamstix will then jump to the requested
part.
This simple performance control in association with the fill MIDI trigger and other real-time
MIDI controllers allows you to control Jamstix during a live performance where you may wish
to continue playing a chorus longer than usual or have a improvised solo part of undefined
length and fills. This gives you the reliability of a fixed song structure and guaranteed part
play-through and the flexibility of jumping between song parts at the same time.
If you’d rather use MIDI keys than program change events to switch parts, specify the desired
MIDI key in the TRG column for every part in the song sheet.
Please note that parts are repeated indefinitely in liveloop mode regardless of their repetition
setting. However, the part type ‘Intro’ will move toward the next part regardless. Similarly,
the ‘Ending’ part type will cause playback to stop.
Some drum plug-ins allow you to create several rhythms, store them in ‘slots’ and then trigger
them via MIDI keys. Liveloop mode does much the same for Jamstix so if you like this
workflow, you can use liveloop mode and place part changes or MIDI keys in your host
Jamstix MIDI track to trigger the desired parts at the desired time. In this case, you may want
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to try check the ‘Liveloop Bar Jump’ option to have part changes executed at the end of the
current bar rather than the end of the current part.
Finally, you have the choice between parts being repeated indefinitely or following their
repetition count using the “Liveloop Advance Part” MIDI trigger key. For example: you may
have a live performance that you want to follow the set part/rep structure without you having
to MIDI trigger part changes. Simply send the ‘Advance Part’ MIDI trigger after starting the
song and the part changes occur automatically. You may suddenly wish to extend a part (i.e. a
solo or audience-involvement) and can do so by sending the ‘Advance Part’ trigger to switch to
indefinite repeat. When you’re done, send the trigger again and part changes will resume.
20 Restore Points
Jamstix is very complex and you can easily make changes that you wish you could undo later.
Therefore, we have added a revision control system that is very much like the ‘System Restore
Points’ of Windows.
Simply click on the disk icon in the middle of the Jamstix interface and your current song will
be saved. You can keep up to 10 revisions. If you save more than that, the oldest revision will
be overwritten.
If you want to recall a restore point, go to the song menu and choose the ‘Load Restore Point
(Undo)’ option. You will see date and time of each revision available.
Jamstix also features an auto-save function in the ‘Options’ tab to have restore points created
automatically. Auto-save will not trigger if the host is playing so it will not interfere with your
work.
Revisions files are stored in the folder ‘jamstix2\revisions’ in your ‘My Documents’ folder.
21 Continuous Hihat Opening (CC4)
Jamstix supports continuous hihat openness signaled via MIDI controller #4 (editable in KMAP
files). Likewise, any CC4 values received by Jamstix for use by its internal engine will be
translated into the corresponding hihat sound, depending on how many levels are available in
the specific kit (3 to 5 levels).
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22 Options - General Window
FULL DEBUG LOG
This option causes Jamstix to write extensive debug data into its log file (rzdlog.txt). You
should use this option only when directed to do so by tech support and only for the duration
specified since it can use significant CPU and disk resources.
ENABLE LIMB CONTROL
This option controls the real-time limb transition time calculation, which measures how long it
takes for a drummer’s limb to get from one drum to another and suppresses sounds that are
not playable based on that minimum time. It should be enabled at all times unless you are
seeking special non-human performances.
AUTO AUDIT SOUNDS
If this option is enabled the sound of an event will be played whenever the mouse moves over
it in the bar editor or cell editor and the host is not playing.
ALWAYS SYNC
If disabled, Jamstix reads the song position from the host only while playing or recording. If
enabled, it will also do so while the host is stopped.
ALLOW TIME SIG CHANGES
If your song has time signature changes, you need to enable this option and give each song
part its proper time signature in the part edit screen.
QUANTIZE MIDI IMPORT
If enabled, MIDI clips are quantized during import, which is useful if you want to use the
drummer models groove feel instead of whatever feel is programmed in the MIDI clip. This
also affects the MIDI LEARN mode.
ENABLE MIDI OUTPUT
Toggles the MIDI output to host.
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MIDI PLAY IN JAM
If enabled, MIDI data received will trigger drums just as in drum module mode.
REVERSE HIHAT CONTROLLER
By default, hihat pedal pressure MIDI controller values of 127 trigger closed hihats and 0 fully
open hihats. This option reverses this so the value 127 triggers fully open hats.
NEVER DOWNMIX
This overrides the ‘Downmix’ switch in the mixer for users who always use multiple outputs
and never wish to down-mix to output #1.
ENABLE SONG LOOPING
When enabled, Jamstix will loop back to the selected part in the song sheet when the song
reaches the end of the last part.
LIVELOOP BAR JUMPS
When enabled, Jamstix will execute part requests at the end of the current bar rather than at
the end of the current part. If Liveloops are off, this option has no effect.
COMPACT USER INTERFACE
When enabled, Jamstix will use a slightly smaller user interface (930x600) for user with
limited screen resolution.
YAMAHA PITCH CONVENTION
When enabled, Jamstix will name notes following the Yamaha convention (C3=60). Uncheck if
you want to use the Roland convention (C4=60).
DYNAMIC REALISM
This option lets you reduce sample memory usage. The further left the knob, the fewer sample
layers will be loaded at the expense of sound realism.
ENABLE LOAD-ON-DEMAND (LoD)
The LoD system is new for Jamstix 3 and reduces the memory consumption of the drum kits.
We recommend you disable this option only as a last resort if you are having CPU or disk I/O
issues that cannot be resolved with the below LoD options.
LoD Pre-Buffer: The larger the buffer, the more RAM is used and the less often read buffers
with disk I/O have to be used. Increase this value if you are getting crackles due to disk I/O
issues or see the message ‘LoD Overload’ in the Jamstix status line repeatedly.
LoD Priority: This affects the priority level of the LoD engine. Try switching between ‘Normal’
and ‘Higher’ if you are getting crackles and nothing else has helped.
Bounce Mode: Check this box if you encounter audio corruption during bouncing, mixdown or
freezing in your host.
If you cannot get rid of crackling, even at the 96k pre-buffer level, raise the audio
latency in your host until the crackling is gone or switch off LoD.
VOICE REDUCTION
This option affects the way Jamstix ‘kills’ voices to keep the CPU load reasonable. At level 1
only very simple reduction is used to keep the voice load to a maximum of around 100. This
mode is great if either your CPU is powerful enough to handle it or you are using Jamstix as a
drum brain for your e-drum kit. For all other situations, choose the lowest level that gives you
satisfactory CPU loads. The default level is 6.
AUDIO OUTPUTS
Deprecated in Jamstix 3.5
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BAR OFFSET (ACTUAL)
If you encounter a difference between the bar numbers displayed in your host and Jamstix,
use this option to equalize them.
BAR OFFSET (VISUAL)
Some hosts display a different bar/beat then they are sending to Jamstix when using countins. If this happens, use this option to equalize them.
AUTO-SAVE
This option allows you to have restore points created automatically at the specified interval.
Auto-save will not trigger if the host is playing so it will not interfere with your work.
The default mode is EXIT, which will store a revision point when you close your project.
ARM SPEED
This is the speed at which the drummer can move his arms from one drum to another.
ARM DELAY
This is the time the drummer needs to hit the same drum again with his arms.
FOOT DELAY
This is the time the drummer needs to hit the same pedal again with his feet.
BURST TIME
Human drummers can accelerate their movements for a short period of time. This is modeled
as bursts in Jamstix. Here you can adjust how long a burst can last.
BURST RECOVERY
This is how long a drummer needs after a burst to recover for another burst.
BURST FACTOR
This setting determines how much faster the drummer can move during a burst.
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23 Options – Jamming Window
You access the jam options by clicking the “JAMMING” button.
23.1 Input Velocity Mapping
This important control determines how velocity information from audio and MIDI input is
interpreted and is very useful to define a sweet spot for your specific instrument and play style
when you jam with Jamstix.
The concept is simple: the horizontal axis is the velocity reported from the input and the
vertical axis is the velocity interpreted by Jamstix. The load and save buttons allow you to
manage these mappings across projects. The linear, compress and expanded buttons give
you quick templates to work from.
Load the ‘Wide Sweet Spot’ template to get an idea of how it works. You can see that the
middle section of the curve is fairly flat, which means that Jamstix will play at a fairly constant
power level as long as your input signal ranges from slightly quiet to slightly loud. If you play
very quiet, Jamstix will drop its power level as well and, vice versa, at very high volumes, the
power level is quickly raised as well.
The Audio Trim knob can be used to set a good basic audio response level to work with and
the two Delay knobs determine how fast the song power falls or rises in response to audio
volume changes. The MIDI Trim knob can be used to amplify or attenuate MIDI velocity data
received.
23.2 MIDI Channel & Triggers
Fill Trigger (Groove)
If this key is received on the control channel, Jamstix will insert a groove fill into the current
bar. Groove fills are based on the underlying groove and are more subtle.
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Fill Trigger (Free Form)
If this key is received on the control channel, Jamstix will insert a free form fill into the current
bar. These fills are more distinct then groove fills.
Randomization Trigger
If this key is received on the control channel, Jamstix will randomize the brain as if you had
clicked the dice button.
Recomposition Trigger
If this key is received on the control channel, Jamstix will recompose as if you had clicked the
COMPOSE button.
Jam MIDI Channel
This MIDI channel will be monitored as a MIDI input signal for jamming.
Control MIDI Channel
This MIDI channel will be monitored for trigger events
Liveloop Auto-Advance
Useful for live performances to switch back and forth between song structure following and
infinite-loop part triggering while using Liveloops.
24 Parameter Automation
Jamstix offers different control elements in its brain based on style and drummer selected. The
host interface specification does not allow the dynamic changing of parameters so it cannot
support such a flexible system. Therefore, Jamstix offers extensive MIDI controller mapping in
addition to parameter automation. Most modern hosts offer the same envelope support for
MIDI controllers as for parameter automation. However, there are no names associated with
MIDI controllers as with parameter automation.
The available automation parameters are:
Power Level
Controls the song power knob. This is a great alternative to a MIDI or audio jam as you can
fine-tune the power level throughout your song easily with an envelope.
Reduction
Similar to the ‘Reduction’ in the brain panel, this affects the rhythm reduction but without the
need for a song power change.
Timing
This controls the global timing slider.
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25 Configuration File (jamstix3.ini)
WINDOWS:
OSX:
Documents\Jamstix3\jamstix3.ini
~/Music/Jamstix3/jamstix3.ini
There are a few options that you can manually toggle:
HideAPS=0|1 def=1
WINDOWS ONLY: Controls whether the server window is hidden.
DPIXOverride=[x] def=0
WINDOWS ONLY: Instructs Jamstix to assume the specified horizontal display resolution
(DPI). Useful for certain widescreen displays (i.e. 3200x1800) where some text in Jamstix is
displayed too small.
PriorityMode=0..2 def=0
WINDOWS ONLY: Controls process priority selection to avoid crackling and CPU load issues.
0 = NORMAL priority is used but switches to HIGH if sample rate exceeds 48kHz.
1 = Always uses HIGH process priority
2 = Always uses NORMAL process priority
AutoCloseWaitTime=[x] def=60000
Time in milliseconds that elapses between the last Jamstix instance being closed by the host
and the Jamstix server process exiting.
LargeTuningRange=0|1 def=0
Expands the tuning range for kit elements 4-fold.
LiveloopsPatchOffset=[x] def=0
Modifies the way patch numbers from the host are interpreted. For example: if X=1, patch
number 1 will trigger the first part.
BELockedColor=[x] def=$0000FF
Changes the color used to indicate a locked event in the bar editor. Specify as BGR value.
BEVeloColor=[x] def=$0000FF
Changes the color used to indicate the velocity of an event in the bar editor. Specify as BGR
value.
26 Log File
Jamstix writes status information to the file rzdlog.txt. If you experience problems with
Jamstix it is always a good idea to attach the log file to your support request e-mail.
WINDOWS:
OSX:
Documents\Jamstix3\rzdlog.txt
~/Music/Jamstix3/rzdlog.txt
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27 Troubleshooting
Please use the table below for common problems and solutions. If all fails, please contact us in
our support forum online or send us an e-mail to [email protected]
Problem
I HAVE INSTALLED JAMSTIX AND THERE
IS NO SOUND
Solution
Make sure you have installed all your Paks.
AND
WHEN I USE A DRUMMER OTHER THAN
'CHARLIE', I GET NO SNARE OR KICKS
Make sure you have a kit loaded.
Turn up the song power knob above the song
sheet.
Uncheck 'Downmix' in the Jamstix mixer.
I AM USING A MULTI OUTPUT KIT
BUT ALL THE SOUND IS ROUTED TO
OUTPUT #1
ALL I HEAR IS THE KICK
Set up your host to properly support all audio
outputs of Jamstix.
OR
MY TIME SIGNATURE CHANGES DON’T
SEEM TO WORK RIGHT
Check ‘Downmix’ in the mixer.
‘Allow Time Sig Changes’ in the OPTIONS
must be checked.
AND
For every time sig change in your host, there
must be a part change in JS at the exact
same time.
AND
Each part in JS must have its proper time sig
set in the part length edit box.
Increase ‘Pre-Buffer’ in ‘Options’
I HAVE CRACKLES AND DROP-OUTS
WHEN “Load-on-Demand” (LoD) IS
ENABLED
AND/OR
Increase ‘Voice Reduction’ in ‘Options’
AND/OR
Increase audio latency in the host
MY HOST CRASHES WHEN I TRY TO LOAD
JAMSTIX
WHEN INSTALLING THE PAKS, I GET A
‘ACCESS DENIED’ MESSAGE
Please contact us on the support forum or via
e-mail.
Using Windows Explorer, set the permissions
on the Jamstix folder to read/write for
Everyone
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28 Appendix A - SongBuilder Part Type Reference
28.1 I=Intro
•
•
•
selects the ‘Intro’ style
sets part length to 2 bars with 1 rep
repetition fills OFF and transition fills ON
28.2 V=Verse
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [V] preset, the latter will be used
sets part length to verse length with X reps (X=how many part letters in sequence)
repetition fills ON and transition fills ON
28.3 P=Pre-Chorus
•
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [P] preset, the latter will be used
sets part length to half the verse length with X reps (X=how many part letters in
sequence)
power hand set to 50% hihat with a threshold of 50%
repetition fills OFF and transition fills ON
28.4 C=Chorus
•
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [C] preset, the latter will be used
sets part length to chorus length with X reps (X=how many part letters in sequence)
power hand threshold set to 50%
repetition fills ON and transition fills ON
28.5 B=Bridge
•
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [B] preset, the latter will be used
sets part length to verse length with X reps (X=how many part letters in sequence)
power hand set to 50% hihat with a threshold of 50%
repetition fills ON and transition fills ON
28.6 E=Ending
•
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [E] preset, the latter will be used
sets part length to 1 with 1 reps
repetition fills OFF and transition fills OFF
Current purpose is to provide end-crash for preceding fill. Future versions will add
actual specific end-play behavior.
28.7 D=Drum Solo
•
•
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [D] preset, the latter will be used
sets part length to 1 with verse length reps
repetition fills ON and transition fills ON
sets both fill lengths to 100% with no variation
disables start and end crash for fills
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28.8 S=Solo (other instrument)
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [S] preset, the latter will be used
sets part length to verse length with X reps (X=how many part letters in sequence)
repetition fills ON and transition fills ON
28.9 M=Middle 8
•
•
•
•
•
uses selected style and preset
if set to default preset and the style has a [M] preset, the latter will be used
sets part length to verse length with 2 reps
repetition fills ON and transition fills ON
sets ‘Halftime’
28.10
•
•
•
uses ‘Silent’ style and drummer
sets part length to 2 with 1 rep
repetition fills OFF and transition fills OFF
28.11
•
•
•
•
X=Breakdown
uses selected style and preset
if set to default preset and the style has a [X] preset, the latter will be used
sets part length to verse length with X reps (X=how many part letters in sequence)
repetition fills ON and transition fills ON
28.12
•
•
•
•
•
Q=Silence
L=Link
uses selected style and preset
if set to default preset and the style has a [L] preset, the latter will be used
sets part length to half verse length with 1 rep
repetition fills OFF and transition fills ON
power hand set to 50% hihat with a threshold of 50%
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29 Appendix B - Jamstix Manager (OSX)
If you are using Jamstix on OSX, all download, installation and activation tasks are
conveniently taken care of by the JamstixManager application.
Copy-&-paste your customer key from your delivery email into the edit box. You will only have
to do that once as it will be retained for future use. Click ‘Connect’ to establish a connection to
our servers.
Once connected, all your available products are listed and your license will be validated. All
you need to do is click ‘Start Install’ and everything will be downloaded and installed on your
computer. If you buy an expansion Pak or wish to verify you are running the latest version of
Jamstix, just run the manager and it will download & install any changed or new products.
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30 Index
A
Accent ....................................................................... 45
Ambience ............................................................ 17, 20
Analysis ........................................................ 23, 34, 50
Audio Plugin Server.................................................... 9
Audit ............................................................. 14, 17, 18
B
Bar ........................ 8, 11, 30, 42, 44, 45, 46, 47, 53, 55
Bar Editor ............................................... 11, 30, 42, 44
Beat ...12, 27, 29, 30, 32, 34, 35, 36, 37, 38, 43, 46, 47,
50, 58
BIAS ................................................................... 33, 36
Bounced .................................................................... 35
Brain ....................................................... 10, 31, 32, 33
Flip Stereo ................................................................ 19
Forced Hits ......................................................... 27, 29
Forced Silence ............................. 12, 13, 27, 29, 47, 64
Freezing........................................................ 11, 24, 57
G
Generator........................................... 36, 37, 38, 40, 48
GM ..........................................................22, 48, 51, 53
Goto Zero ................................................................. 24
Groove................. 27, 29, 32, 35, 36, 38, 40, 46, 52, 59
Groove Weights ................................ 26, 27, 29, 45, 46
Grouping .................................................................. 17
H
Heavy ........................................................... 27, 29, 46
HiHat .. 9, 15, 17, 23, 34, 35, 39, 40, 43, 45, 49, 51, 53,
55, 57, 63, 64
C
Cache ........................................................................ 15
CC4 ............................................................... 23, 51, 55
Channel ............................................................... 59, 60
Composing .............................................. 29, 46, 48, 51
Compressor ..................................................... 6, 18, 20
Controllers (MIDI)............................ 21, 24, 32, 54, 60
Copy ................................... 6, 7, 26, 29, 43, 45, 46, 65
Core Bar ................................................................ 8, 47
CPU ...................................................................... 6, 56
CTRL Key ........................................ 14, 26, 27, 43, 53
Cymbal...................... 14, 15, 23, 32, 40, 45, 46, 49, 51
Cymbal wash ............................................................ 46
I
Import .......................... 8, 13, 29, 36, 44, 45, 46, 48, 52
Input Trim .................................................... 23, 54, 61
Input Velocity Map .................................23, 24, 54, 59
Intro .........................................................12, 40, 54, 63
Invert .................................................................. 21, 42
J
Jam .............................. 8, 11, 22, 23, 49, 51, 54, 59, 60
Jamcussion .................................. 11, 13, 15, 20, 22, 24
Jamming .......................................... 6, 9, 24, 53, 54, 60
D
K
Dampening................................................................ 20
Delay......................................................... 6, 20, 34, 45
Delete .................................................................. 45, 46
DLL .......................................................................... 61
Double .................................................... 27, 40, 44, 45
Drag-&-Drop ............................................................ 53
Drum Kit ............. 10, 11, 13, 14, 15, 16, 17, 23, 51, 57
Drummer ................................. 2, 13, 26, 29, 32, 38, 48
Dynamics .................................................................. 23
Kick ................................. 11, 33, 34, 36, 40, 42, 47, 49
E
E-Drumming ............................................................. 51
Electronic Drum Kit..................................... 23, 51, 57
Envelopes............................................................ 21, 42
EQ ............................................................. 6, 11, 20, 21
Explorer .............................................................. 26, 27
Export ........................................................... 17, 27, 53
Extract ....................................................................... 16
F
Feel ....................................... 23, 29, 33, 34, 39, 40, 48
Fill. 8, 10, 27, 30, 32, 37, 38, 39, 40, 45, 48, 52, 54, 59,
60
L
LED ................................................................... 50, 54
License ............................................................. 6, 7, 65
Limb ...................................... 12, 32, 42, 43, 46, 48, 56
Live Loops ......................................................... 25, 54
Load . 7, 8, 9, 11, 13, 15, 16, 17, 19, 26, 27, 29, 31, 32,
33, 36, 41, 45, 48, 49, 57, 59
Load-On-Demand (LoD).............................. 50, 57, 62
Locking ...................................................29, 44, 45, 47
M
Manager ................................................................... 65
Map GM ....................................................... 22, 51, 53
Memory ...................................................15, 24, 50, 57
Menu 10, 11, 14, 15, 19, 22, 26, 27, 28, 29, 30, 31, 38,
44, 45, 46, 48
MIDI 6, 8, 9, 11, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23,
24, 25, 27, 29, 32, 33, 36, 37, 41, 42, 44, 45, 48, 49,
50, 51, 52, 53, 54, 55, 56, 57, 59, 60
MIDI Only.......................................................... 19, 53
Minimum Power (MIN DYN) .................................. 24
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Mixer ........ 6, 10, 11, 16, 19, 20, 21, 26, 41, 42, 57, 62
Mode
Drum Module Mode ............................. 8, 11, 22, 53
Jam With Audio .................................................... 54
Jam With MIDI ..................................................... 54
Move ................................. 6, 11, 21, 24, 30, 33, 42, 43
Mute .......................................................................... 26
N
Neutral .......................................................... 27, 29, 46
O
Opening .................................................... 9, 21, 40, 43
Options... 10, 22, 23, 24, 29, 32, 44, 50, 52, 54, 55, 56,
59, 62
OSX ............................................................ 6, 7, 14, 65
Output ..6, 14, 15, 16, 17, 19, 20, 50, 51, 53, 54, 56, 57
P
Pak ............................................................................ 13
Part 8, 10, 11, 12, 13, 17, 25, 26, 27, 28, 29, 30, 31, 32,
34, 37, 43, 45, 46, 47, 50, 52, 53, 54, 55, 56, 57, 60,
61, 62, 63, 64
Paste .................................................... 7, 29, 45, 46, 65
Patch Change ............................................................ 25
Pitch .......................................................................... 17
Pocket ................................................................. 34, 42
Power .................................... 13, 24, 34, 35, 36, 39, 60
Preview ......................................................... 12, 16, 53
Priority .......................................................... 35, 43, 57
R
Recompose .............................................. 29, 47, 48, 60
Repetition............ 27, 29, 30, 38, 40, 47, 54, 55, 63, 64
Response ................................................. 23, 24, 54, 59
Restore .................................................... 26, 47, 55, 58
Revisions .................................................................. 55
Ride......................................... 9, 15, 23, 34, 49, 51, 53
Rudiment ...................................................... 36, 37, 39
SHIFT key ......................................... 14, 22, 25, 33, 43
Shuffle ................................... 27, 28, 32, 36, 37, 39, 44
Shuffling..................................................28, 32, 39, 40
Sidestick ............................................................. 23, 35
Single .......................................... 26, 31, 40, 42, 44, 45
Snare ... 9, 11, 18, 23, 35, 36, 39, 40, 42, 46, 49, 51, 53
Snare roll .................................................................. 46
Solo .............................................................. 12, 63, 64
Song ...................... 8, 10, 11, 12, 13, 22, 25, 26, 29, 53
Song Builder ................................................ 12, 13, 49
Song Sheet.......................................................... 10, 25
Song Wizard/Builder ................................................ 11
Sound Editor ............................................................ 17
Style .......................... 13, 26, 29, 31, 32, 38, 44, 46, 48
Subhost............................................................... 14, 51
Swing ................................................................. 27, 28
Syncopated ................................................... 27, 29, 46
T
TD-20 ................................................................. 23, 51
Timeline ............................................................. 10, 30
Timing ............................................... 10, 22, 28, 34, 60
Tom ................................................... 15, 34, 35, 39, 40
Transition .................................... 27, 38, 40, 56, 63, 64
Troubleshooting ....................................................... 62
Tuning .......................................................... 17, 33, 61
U
Undo......................................................................... 55
V
Velocity ....................................... 18, 23, 24, 34, 54, 59
Velocity Map ........................ 17, 18, 19, 23, 24, 54, 59
Virtual Kit .......................................................... 10, 14
Voice Load ............................................................... 57
VSTi ....................................................6, 14, 19, 53, 54
W
Width.................................................................. 20, 21
S
Save ....8, 13, 16, 19, 26, 29, 32, 36, 41, 45, 46, 53, 55,
58, 59
Page 67 of 67
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