english - Alive Events

english - Alive Events

nual

english

Full-Size . Light . Ultra-Light . Micro . Replay-Unit . onPC . Offline

Version 5.7 January 2007

22222

1 Introduction

1.1 General Information

1.2 General Comments

1.3 Specifications

1.4 Installation 4

1.5 Safety Requirements (Important, read carefully!)5

1.6 General Safety Instructions

1.7 Layout and Controls grandMA light

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4

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1.8 Replay-Unit

1.9 General Operation

1.10 Quick Reference

2Setup

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18

2.1 Selecting and creating of fixturesanddimmers 18

2.2 Menu Full Access or Live Access

2.3 DMX List

2.4 ATTRIBUTE SETUP

2.5 FIXTURE TYPES

2.7 Function Sets

2.8 Profiles

2.9 DMX Output and Ethernet Configuration

2.10 DMX Output Window

2.11 Auto Create

2.12 Setup menu

2.13 Settings in the DEFAULTS Menu

2.14 Setting Sound Signals

2.15 TIME & DATE Menu

2.16 User Management*

19

3.1 CREATING A WINDOW

3.2 Storing VIEWS

3.3 Fixtures and Dimmer GROUPS

3.4 FIXTURE SHEET

3.5 CHANNEL SHEET

3.6 SOLO function 74

3.7 Creating and calling up Presets

3.8 Deleting Groups, Sequences, Views etc.**

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69

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82

3.9 MAtricks

3.10 BLIND - Modus

4 Cues and Sequences

4.1 Creating Cues (separate memories)

4.2 Programming Sequences

4.3 Editing Sequences

4.4 Editing Chasers

4.5 Updatings Cues

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4.6 INFO - Window

4.7 REPORT Window

5 Cues, Sequences and Chasers

5.1 ASSIGN menu

5.2 Small EXECUTOR Window

5.3 EXECUTOR Sheet

5.4 TRACKING Sheet

5.5 Page Administration

5.6 OFF menu (RUNNING PROGRAMS)

5.7 CONTENT Menu

103

103

6.1 Effect Pool

6.2 Editing Effect Groups

6.3 Executing an Effect Group

6.4 Customizing an Effect Group

6.5 Effect Groups in Cues

6.6 View ALL RUNNING EFFECTS menu

6.7 Virtual Forms (EDIT FORMS)

6.8. Modulators

7.1 Creating a Layout for a BITMAp Effect 134

7.2 Creating / Changing BitMap effects

7.3 Starting the Effect

8 Remote Control

8.1 Timecode

8.2 Remote Control via Touchboard

8.3 Remote Control by DMX IN

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134

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9.1 Creating Macros

9.2 Assigning and Activating QUIKEYS

9.3 Agenda Menu

10 Command line

10.1 Introduction

10.2 Command Overview

10.3 Command Reference

1 Saving and loading a SHOW

156

157

159

177

11.1 Saving the Current Show on harddisk 177

11.2 Loading a Show from the harddisk 178

11.3 Loading a empty Show

11.4 Deleting the current show

1.5 Deleting a Show from harddisk

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11.6 Saving the Current Show on floppy disk178

11.7 Loading a Show from Floppy disk

11.8 Loading a Demo Show

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149

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152 152

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11.12 PARTIAL SHOW READ

12 Update Software

14.1 Introduction

14.2 General Instructions

14.3 Specification and Technical Data

15 Network connections

15 Network connections

15.2 Preparing a Session

15.3 Creating a Session

15.4 Full Tracking

15.5 Multi User

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193

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194

15.6 Playback

15.7 Worlds (Welten)

15.8 Remote Network Monitor

16 Full Tracking Backup

16.1 Why using a backup system?

16.2 grandMA with show backup

16.3 Setting up a Network System

16.4 Network Backup system

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17 Channel expansion with NSP

17.1 NDP Configuration

17.2 2-Port Configuration

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186

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188

188

FAQ

Service - Timetable

Special functions

Color Code

Index

All text marked with *, does not apply to the grandMA MICRO

All buttons marked with **, are located in the grandma MICRO’s

COMMAND WINDOW only

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Combining an approved concept of operation, an outstanding product design and first-class quality with a host of new ideas and the latest technology, this new console offer ulitmate control on larger shows. The grangMA range combines the best in mechanical design with a flexible and powerful software platform.

MA users will feel very familiar with grandMA from the very beginning. The basic operation modes, well known from the Scancommander have been well proven in the field as powerful tools for the control of intelligent fixtures and many are now the standard of the industry. Of course, there have been quite a few improvements as controlling hundreds of channels requires intelligent solutions to time consuming operations, but essentially, the grandMA is still an MA console – easy to operate, yet very powerful.

The first remarkable feature of the grandMA are the contrast-rich, full color TFT touch screens integrated into a panel with adjustable viewing angle. Optionally supported are two external monitors. They allow for clear and precise control along with multiple visual represenations of group and preset operations, interactive output displays and different ways of cue listing.

Colors and gobos can directly be selected by labeled preset keys and allow for a fast and accurate control, while the encoders can be used anytime for fine tuning. By way of presets, stored positions can quickly be adjusted to changed arrangements.

How can a console like the grandMA with just 20 faders (10 on the grandMA light

and Micro) possibly claim to control 4000 and more channels? It’s not a trick, it’s motorised faders. They automatically capture the actual values as soon as you switch over from one program library to another. Further special features are explained in the respective chapters following.

At first, the flexibility of the grandMA may surprise, but you have always the choice to do it “the old fashion way”. Dealing with huge amounts of data will make you want to use improved ways of programming and even an automatic effect synthesizer.

Because of the grandMA’s flexibility, you will never lose direct access and control. View

Macro keys allow to visualise current information at anytime. User profiles allow for differing window configurations to be recalled from previous shows to talyor the console for the particular type of show, Live Event, theater, Synchronised playback, nightclub, industrial, etc.

The built-in Hard Disk Drive offers virtually unlimited storage capacity. The built-in flashdisk (not on the ultra-light, on which the software is on the HDD) contains the board’s software and makes the grandMA independent from any external PC.

This manual describes the possibilities that the grandMA has in store for you. Step by step, you will be guided through the logical aspects of working with this console.

You will soon find out, that operating the grandMA is simple and straight forward in view of the vast variety of features and options available. Once you are familiar with the basics, you will realise that you can easily try out new fuctions, as all procedures and operational modes are clearly structured.

Consequently, this manual starts with a general introduction, followed by basic settings within the Setup menu, such as selecting fixtures and dimmer channels with DMX address, modifications, etc.

Chapter 3 is dedicated to the practical aspects of setting up a Show, while Chapter 4 will show you how to create and edit Cues and Sequences. Moving on to Chapter 5, you will learn how to execute Cues, Sequences and Chasers. In Chapter 6, you will learn how to create, store and execute effects, chapter 7 with creating bitmap effects, Chapter 8 is dedicated to the Remote Control (abbreviated as “Remote”) and Timecode, while Chapter

9 explains the function of Macros and the Quikey. Chapter 10 deals with the Command

Line. Saving and loading your show is described in chapter 11. Chapter 12 explains the updating of the operational software as well as the fixture library, while chapter 14 is dedicated to the operation of the grandMA replay unit. Chapter 15 deals with True

Tracking Backup and Playback Functions, the options in a network environment, in chapter 16 Full-Tracking Backup, in chapter 17 how to use the Remote Control with

PocketPCs, in chapter 18 you’ll find notes on the 3D Visualizer. Different usage of the

MICRO is marked by * or **, and you can have a reference manual for the MICRO, too.

We are sure that you will enjoy working with the grandMA and we wish your show every success!

33333

Hotline: +49 5251 688865-99

2048 control parameters (HTP or LTP) with 8 or 16 bit resolution, (optional) also available with 4096 channels (ultra-Light:1024) With NSPs expandable to 16

384 parameters.(on the Micro, only 1024 channels are possible)

Virtually unlimited number of presets, memories, cue lists and effects full colour TFT touch screens with a wide angle of view and 2 external (one on the ultra-light) monitors (optional) encoders for display setting, 5 master encoders for data entry

20 (10) motor faders and extra silent GO+ and GO– Buttons (10 non-motorized

Faders on the ultra-light and Micro)

Numeric keypad plus standard keyboard and mouse (only with grandMA)

Trackball

Constant access to single units or groups

Fixture library with updates supplied via the Internet

Selective programming for free combination of memories and effects

Free switching between stage-orientated movements and DMX control in combination with 3-D.

Hard Disk Drive* , resp. CF, and 3,5

Floppy Drive

12 MB flash memory for self-contained operating system (not on the ultra-light and Micro)

Protection against radio interference (CE-Norm)

Inputs: MIDI, Sound, Remote Go, SMPTE, Analogue (+10 V), DMX 512

Output: 4 Times DMX 512 (2 on the ultra-light and Micro), MIDI, Printer, Ethernet

Full tracking backup and sync mode with second unit

Weight 46 lb. (21 kg) without flightcase

Width 29

, Height 5

, Depth 20

(635 x 157 x 490mm)

Weight 28 lb. (12.8 kg) without flightcase

replay unit see 14

Width 482mm, height 146mm, depth 438mm

Weight 9.0 kg without flightcase

90–230 Volt, 40–60 Hz via Euro plug. No switching of voltage necessary.

DMX output: Complies with USITT DMX 512 (1990) protocol. The output is optoinsulated and exceeding RS 485 or RS 422. The pins in the 5 pin XLR plug are: Pin 1: ground, Pin 2: Data–, Pin 3: Data+ (pins 4 and 5: not used)

44444

Width 48

, height 6

, depth 26

(1200 x 150 x 670 mm)

Weight 104 lb. (47 kg) without flightcase

Width 29

, height 5

, depth 20

(730 x 120 x 510 mm)

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Never use any sharp items when operating the touchscreens! Deep scratches will damage the screen. During operation, due to temperature fluctuations, the calibration of the touchscreens may change, so an adjustment may be necessary.

see 2.12

Settings in the Setup Menu (point 1)

These sockets are located on the rear of the unit and are very delicate; especially during transport, take care that these parts are not exposed to mechanic stress.

During transport, take care that the touchscreens are not exposed to mechanical stress. Flightcases not provided by MA Lighting have to be designed in a way that

P anel

(grandMA only)

If the mechanical parts of the display panel have not been moved for a period of time

(more than 24 hours typically), you may feel a stronger resistance when adjusting the angle. This is normal and related to the mechanics of the pannel.

In case of power failure, the console offers (with fully charged battery) an emergency backup of at least 12 minutes. In case of a power failure, the console will automatically switch off after approximately another 3 minutes or another 12 minutes when

CONTINUE is pressed. If

this occurs

When switching off the unit via

built-in power switch

saved automatically.

In case of an automatic shut-down after a power failure (described above), the unit must be running for

at least

procedure the next time the unit is switched off.

By ignoring this advice the

The battery needs approximately 4–8 hours for a full recharge. Only then the battery is able again to bridge another power failure of up to 12 minutes.

According to manufacturer provisions, the battery has to be changed

after 5

years at latest. Please attach a label on the unit, indicating the date of purchase, preferably update data etc. (choose a location, where this information can easily be seen). (This manual was printed in the year 2004.)

During operation, do not push or knock the unit.

The built-in notebook harddisk is secured by a rubber-upholstery, however, mechanical stress can still damage the unit and lead to e.g. a complete loss of data.

Please read the appropriate notes and warnings given under „Autosave“ and „Oops

Settings“, if the unit is to be used in very loud environment! Not necessary for the

MICRO, as a Compact Flash is used.

– Do not block or cover the ventilation. If there is a high ambient temperature, the display pannel (grandMA only) should be at least 5 cm open to ensure sufficient ventilation.

– Do not place any drinks on the unit.

– Do not use excessive force when adjusting the viewing angle of the display panel

(grandMA only).

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Hotline: +49 5251 688865-99

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1. Read all the instructions in the user’s manual, especially the safety requirements

see

1.5 Safety requirements

2. Follow all instructions. Keep the user’s manual for later use.

3. Follow all cautions and warnings indicated on the unit.

4. Disconnect the mains plug before cleaning the unit; don’t use any liquid or spray cleanser. Clean with a dry cloth.

5. Do not use the unit near water. Do not expose it to a humid environment. Do not spill any liquid over the unit.

6. Unplug this apparatus during lightning storms or when unused for long periods of time.

7. Do not block or cover any ventilation slots in the housing - they guarantee the reliable functioning of the unit and protect it against overheating. Do not install the unit into a frame unless sufficient ventilation is guaranteed. Install in accordance with the manufacturer’s instructions.

8. Do not insert any objects through the slots of the unit, as these could get in contact with live parts or could cause short circuits. This may cause a fire and an electric shock.

9. Do not place the unit on unstable surfaces. It may fall and get damaged.

10. The unit is provided with a safety plug. This plug can only be used with safety sockets. These precautions should by all means be followed.

If the plug should not fit into a given socket (e.g. the case with old sockets), the socket should be replaced by an electrician.

11. Do not ignore the safety purpose of the grounding-type plug. A grounding type plug has two blades and a third grounding prong. The third prong is provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.

12. Do not place any objects on the power cord. Protect it from being walked on or pinched particularly at plugs and the point where they exit from the apparatus.

13. If using an extension cord, make sure the rated output of all units connected in aggregate does not exceed the maximum rated output of the extension cord. The rated output of the units plugged into the socket should in aggregate not exceed 10 amperes.

14. If the power cord or the mains plug is damaged, let a qualified technician replace it immediately.

15. Only use power cords which are marked as safety-proof.

16. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped. Besides others, you run the risk of suffering an electric shock.

17. All service work should be exclusively performed by qualified service technicians.

18. Do not use any high-power walkie-talkies or cellular phones near the unit.

19. If one of the following conditions occurs,

please disconnect the mains plug and call your dealer or technical support!

please disconnect the mains plug and

Power cord or mains plug is damaged or worn.

Liquid penetrated the unit.

The unit was exposed to rain or high ambient humidity.

– The unit does not function properly, even when following all the instructions in the manual.

Only manipulate the controls as stated in the manual, wrong settings on the controls may damage the unit.

The unit fell and the housing was damaged.

20. WARNING: TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS APPARATUS

TO RAIN OR MOISTURE.

Please note that this console is based on complex software and as you probably know from your own computer experience, software crashes can occur on occasion. But be assured, that we will do our best to keep them rare exceptions.

Electric shock warning on the rear of the grandMA

The unit should be serviced by qualified personnel only, as live parts may be exposed when opening and/or removing coverings; besides others, you run the risk of suffering an electric shock.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

1 . 7 . 1 Layout and Controls grandMA

grandMA ultra-light: Items 77777 and 17

2

3

12

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14

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11

15

6

16

17 18

7

5 8

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Differences to the grandMA

The software for the grandMA light and ultra-light and the grandMA is nearly identical.

The product will not be delivered with a hardware keyboard and an external mouse. An additional external keyboard and a mouse, however, can be connected on the rear of the unit.

Using the KEYBOARD key on the TFT display, a Soft Keyboard can be brought up that can be operated via the touch screen. The Soft Keyboard will only appear, if entries are possible.

If the trackball is switched to mouse function (LED in the PAN / TILT key is off), you can perform mouse functions using the trackball or the LEFT-MIDDLE-RIGHT keys. There are some limitations for the MICRO .

1

Power switch

2

Blackout key

3

Grand Master

4

TFT Display

5

6

Vie w /

Encoder

window contents

7

Viewpool key

TFT display with all the created VIEWS in the show. These can then be recalled up directly by selecting the required view.

8

Background key

are being overlayed by a menu (ASSIGN, EDIT,

….), you can use this key to bring up or hide the menu.

9

Keyboard key

on the TFT display.

10

Manual setting of time

11

Encoder

Gobo, Pan/Tilt, times, etc.)

12

Keys

, etc. for arbitrary executors, locking executors,

SELECT key

13

PPPPPage flipping

der and Executor buttons

14

Playback buttons

Go, Go-, Pause, Flash, etc..

15

Executor faders

Master, Swap Master, X-Fader, etc..

16

List keys

Faders:

will bring up small Executor windows for the EXECUTOR

Buttons:

FADERS.

Buttons: will bring up small Executor windows for the EXECUTOR

BUTTONS.

17

Go+, Go–, Pause button

effect the default sequence. A default sequence can be assigned by using the

Select key

bar in the small EXECUTOR window displayed above).

18

Executor buttons

as e.g. Go, Go-, Pause, Flash, etc..

19

Manual setting of times

buttons

20

Choosing

combination using the numeric keypad

21

Numeric keypad

22

Intensity wheel*

23

Cursor keys

up of scanner or dimmer channels one after the other.

24

PPPPPAN / TIL

T key, , , , , changing over the function of the trackball to mouse functions

(LED off) or to Pan / Tilt functions (LED on)

Left / Middle / Right key

functions

25

Trackball

26

Socket for console lamp

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Hotline: +49 5251 688865-99

1.7.2

Layout and Controls grandMA

1

TFT-Display

2

Vie w /

3

Encoders

contents

4

Encoders

Pan/Tilt, times etc.

5

Manual Time Setting

6

Yellow Knob

Panel

7

Playback buttons

Pause, Flash etc.

8

Executor faders

Master, X-Fader etc.

9

Go+, Go–, Pause buttons

selected sequence. The selected sequence can be assigned using the

Select key (recognisable by the green title bar of the small EXECUTOR window above it).

orts and connections on the rear side

a/m Lamps (1x on the top at Micro, Light and UltraLight) b LTC IN + AUDIO IN c 4x DMX Out (2x at Micro and UltraLight) , 1x DMX In and 1x DMX Thru

(not at Micro and UltraLight) d Reset e MIDI OUT / THROUGH / IN f Remote (for touch board) g Ethernet h Extern Monitors (left and right) + System Monitor (center - for service only) i 2x Serial Ports k 1x Parallel Port (Printer) l USB Ports (not Micro) Do not use this ports!

n Main switch o Power and fuse

88888

a b

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

ccccc fffff

1111100000

1111111111

1111122222

1111166666

1111144444 1111155555

1111199999

1111177777

1111188888

10

Select key

11

Keys

Executor, or to lock Executors

12

Page change-over

13

Page change-over

Executor faders and Executor keys

Executor buttons

Go–, Pause, Flash etc..

15

Select –

combination with numeric keypad

14

Manual Timing

16

Blind, Freeze, Clear keys

17

Blackout key

18

Grand Master

19

Numeric keypad

20

Intensity wheel

21

Cursor keys

Channels one by one within Groups

.

22

Trackball

23

Trackball ON

trackball can be used to modify the PAN/TILT value; if the LED is off, you can use the mouse cursor arrow; if the LED blinks, the mouse function can also be controlled using the PREV/SET/NEXT keys.

The functions can be switched on/off in the Default menu

see 2.13

iiiii k lllll

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Hotline: +49 5251 688865-99

1.7.2

Layout and Controls

Micro

1

Power switch

2

Blackout key

channels

3

Grand Master

Grand Master

channels

4

TFT Display

5

Vie

6

Vie w /

Encoder

respective window contents

.

8

Background key

display, Views are being overlayed by a menu (ASSIGN, EDIT, ….), you can use this key to bring up or hide the menu.

9

Keyboard key

Soft Keyboard on the TFT display.

10

MA key

11

12

COMMAND key

Command menu

Manual Time Setting

Presets

An additional external keyboard, a mouse and an Trackerballhowever, can be connected on the rear of the unit.

NOTE: When using a mouse, you always have to connect an external keyboard, too.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

13

Encoders

values such as Gobo, Pan/Tilt, times etc.

14

Keys

Go– etc. for any Executor, or to lock Executors

15

Page change-over

Channel faders, Executor faders and Executor keys

16

Playback buttons

defined as Go+, Go-, Pause, Flash etc.

17

Executor faders

defined as Master, Swap Master,

X-Fader etc

18

List keys

Faders:

will bring up small

Executor windows for the EXECUTOR

Buttons:

FADERS.

Buttons: will bring up small

Executor windows for the EXECUTOR

BUTTONS.

19

Executor buttons

defined as e.g. Go, Go-, Pause,

Flash, etc..

20

Manual setting of times

Executor buttons

21

Socket for console lamp

12V/5W

This menu contains most of the Functions of a „big“ grandMA desk.

Pressing the Background -button the Command Window can temporary be removed from the screen. Commands

.

are still waiting for completion

NOTE: Working with the REPLAY UNIT the COMMAND WINDOW is very usefull. Start COMMAND WINDOW F7fuctionkey on the external keyboard.

see Chapter 14

Hotline: +49 5251 688865-99

1.9 General Operation

Touch screen

– Keys can directly be selected.

– In charts, individual cells can be selected. By using the Lasso function on the touch screen, you can also select

several cells.

– You can simultaneously select individual, but also several Fixtures or Channels by clicking and dragging with the

mouse on touch screen.

– Directly activating title bars of windows or opening options for the individual window by touching the corner icon.

Encoder on the right of the Display

– In the active window, the focus (coloured frame) or a highlighted cell (red/blue background) can be moved

upwards or downwards. By pressing the Encoder when turning it, you can move the focus to the left or to the right.

– If a pulldown menu is opened, you can use the Encoder to scroll through the list. When you reach the desired

value, you can select it by a pressing the Encoder.

– If in a chart, a cell is selected with a value or a time, you can open an entry window by pressing the Encoder. In this

window, you can also use the Encoder to adjust the value, pressing the Encoder again will accept the new value.

– If a Fixture or a Channel is selected (coloured frame), you can open the options by shortly pressing the Encoder.

Encoder below the TFT Display

The currently chosen function is displayed above the appropriate Encoder.

The currently set value for the last activated lamp is displayed below the respective function. The values displayed

(percent, decimal, ...) do always refer to the active window (e.g.: Fixture- or Channel-Sheet).

Use the encoder to modify the values of this function. If you press the Encoder while turning it, you can modify its sensitivity (default setting

2.13

-

By pressing the respective button, you can select the next function (in this case Gobo1). Pressing on the arrow will

open a menu in which all functions are displayed and can be selected directly.

-

Pressing on “Align Off“ allows you to select the individual Align functions. Pressing on the arrow will open a menu

in which the respective function can be selected directly.

-

Default setting is “Values“; by pressing the button shortly, you can switch to “Fades“ and, pressing the button

again, to “Delays“. Pressing on the arrow will open a menu in which the respective function can be selected

directly.

grandMA Hardware keyboard or grandMA

(TOUCH) Keyboard

– Views, Groups, Presets, Sequences, Effect groups, Forms or Macros can directly be named within the respective

pool.

– Cue names can be adjusted in the EDIT menu, in the Tracking or EXECUTOR Sheet.

If the “Scroll Lock“ function is activated, all entries on the keyboard will be entered directly to the comandline (Scroll

Lock LED on keyboard is lit). By pushing “Scroll Lock“ briefly, you can toggle this function ON or OFF.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

grandMA

Mouse or grandMA light and ultra-light and Micro-Trackball

When using a mouse on the Micro, you always have to connect an external keyboard, too!

The most effective way of working with the grandMA is to use the touchscreen and the encoders which are located next to the respective displays. The only means to change the size of windows, work within the Tracking Sheet or edit forms , though, is the mouse (or the Trackball, if the mouse function is on).

With the left key:

– Keys can directly be selected,

– Individual cells in charts can be selected,

– Several cells in charts can be selected simultaneously by clicking, holding and dragging them,

– Fixtures or Channels can be selected,

– Title bars of windows can be activated or options for the individual window can directly be called up.

With the middle key:

– The values of selected Fixtures or Channels can be adjusted.

With the right key:

– The options for this window can be opened by clicking on the title bar,

– The options can be opened by clicking on an individual Fixture or Channel.

OOPS Function*

By pressing the OOPS key, you can undo (step back) the last 20 operations.

Holding the OOPS key opens a window showing the 10 last entries on the right TFT display. Pressing the UNDO key will cancel the first entry on top of the list.

function properly.

2.12

Note: Please, switch off the Oops function in loud environments, as otherwise, the built-in harddisk may not

Entry window/Calculator

Open by pressing on one of the 4 Encoders below the display or clicking on the Buttons above the Encoders.

Or:

Click into a cell (indicated by the Focus - colored frame and/or blue background) and press on the Encoder on the right side of the display.

In this window, you can enter values or times and recalculate them.

Presets can be called up for the selected Fixtures or Channels.

If in the Executor Sheet or in the EDIT menu, a trigger call or time is selected, you can open this window by pressing the Encoder on the right side of the Display.

If Fixtures or Channels are selected, this window can be opened by pressing the respective keys for this function above the Encoder.

The title bar of this window will display the selected function. In the upper cell, the current value will be displayed.

Using the touch screen, the number pad or turning the encoder on the right of the display you can enter a different value or time, and accept it by pressing the OK key.

Left of the numbers, the following keys are displayed: H (for hours), M (for minutes), S (for seconds) and F (for frames).

With these keys, you can directly enter times, if necessary.

o r :

If a function is selected, keys for Clear, Deactivate and the individual presets are displayed in the lower part. If you

13

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press CLEAR, the values of the selected Fixtures or Channels will be deleted. If you press DEACTIVATE, the active values of the selected Fixtures or Channels will be deleted.

If you select a Preset, it will be displayed in the upper bar, and you can select it pressing the OK key.

Entries can be deleted using the OOPS-key.

SOFT (TOUCH) Keyboard

On the grandMA light and ultra-light and Micro you can call it up by pressing the KEYBOARD key.

In the upper left cell, the entered text will be displayed.

Using the touch screen, you can select individual keys.

Pressing RETURN will accept your entry.

On the grand MA, grandMA light and the ultra-light, you can open the Command Window using function key F7. On the MICRO, you’ll find a dedicated COMMAND button. This window contains the most important buttons, here displayed as Softkeys; on the grand MA, granMA light and ultra-light, the buttons can be used as alternative means of entry, on the MICRO, you can only use the Command Window.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

As an addition to this manual, a free DVD is available. The DVD contain a guide to take your first steps with the grandMA. Please contact your local deale and order the DVD.

s.

1.1

After many years of experience we have lost our illusions about any user to be willing to read an entire manual before playing with a new toy. But here are some tips which may help you to find your way around.

1.1

0.1

Basics

The grandMA is a highly specialised computer with up to 5 monitors. Many functions will work as you are used to from your PC or MAC.

Main supply:

The mouse The mouse

Micro:

– Left click selects a field for keyboard or encoder input, etc.

– Right click goes to Modify (opens windows with options, sorting columns by clicking on the headline...)

– Pressing and holding the middle mouse key changes output values (Hold and Move)

The displays

The grandMA offers different windows: Menus with information and control keys, spreadsheets, key groups, dimmer channel listings and fader symbols

– Clicking and dragging using the left mouse key on the headline moves a window, you can alter the size by clicking and dragging the left and bottom edges.

– Right clicking with the mouse on the headline of a window opens options menu for that window.

Spreadsheets

– Click and drag with the left mouse key and you can select a range of cells (not on all screens possible)

– Left click on a column headline will resize or move the column

– Right click on a column headline will sort by this column

Emergency help:

1. Perform a reset by pressing CTRL-ALT-DEL or the RESET key on the backside of the unit or Power Off on the

Ultralight and Micro.

Only if this doesn’t help:

2. During the booting use „Delete ActShow“ to delete the current Show.

13

In case of any further problem, please feel free to contact your dealer or our HOTLINE +49-5251-688865-99.

1.1

0.2

Setup and start

The easiest way is to use the BACKUP key and load a demo-show or start show. Alternatively:

1. SETUP key: Will allow you to select and patch the number of dimmers and fixtures, create presets, groups and effects.

2. Right click or touch in any empty display:

– creates, moves and resizes a FADER or CHANNEL window for dimmer control and FIXTURE, GROUP and different

Preset windows (PAN/TILT, GOBO...) for fixtures.

1.1

0.3

The grandMA offers many different ways of controlling dimmer values and fixture attributes. For speed, we give you only one example for each of them.

Setting values for dimmers:

CHANNEL FADER “–“ or “+“ key toggles the motorised faders to control single dimmer channels.

– “+“ and “–“ scrolls in blocks of 20 (10 on the grandMA light) dimmers.

15

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– The set fader values are shown in the dimmer display.

Channels can also be selected and modified by the mouse, wheel, encoder and the keypad.

With the LINK function (right on top of channel and fader sheets), the window will automatically scroll to show the channels set for the faders.

Controlling Fixture attributes:

GROUP window

Select a fixture by its key (or click on the name of a fixture in the fixture sheet).

GOBO, COLOUR ... window

Open a preset for the selected unit (if no presets are displayed, run the selected function via an encoder).

.

Pressing and turning the encoder allows for fine tuning

1.1

0.4

The STORE key of the grandMA is very flexible.

If the STORE key is flashing, you can switch it off with a second press or use ESCAPE.

Example:

– STORE + one of the buttons above or below an EXECUTOR fader (make sure you have toggled back from

CHANNEL to EXECUTOR): Stores the color setting as a cue on that Executor.

– STORE + one of the buttons of an EXECUTOR fader, where a cue was already stored, gives you the option to overwrite, merge information or create a second cue.

1.10.7

1.10.7

– STORE + a cell in the GROUP window: Stores the chosen Fixtures as a new group (enter a name via keyboard)

– STORE + any cell in the preset COLOUR window: Stores the values as a color preset (enter name via keyboard)

– STORE + one of the VIEW keys on the right hand side of the displays: Stores the layout of the screen, the mouse position, etc. as a view (enter a name ...)

With STORE + VIEW key you can store screens individually or all console wide.

In the ASSIGN menu, you can enter names sequences of cues.

1.1

0.5

Selecting and activating channels , fixtures and functions

Selecting and Activating have different meanings and are important terms and concepts when working with the

grandMA.

Selected fixtures or channels are what you are currently working with, you can tell what is selected by their names in fixture / channel sheet being yellow. Active values determine which channels and parameters are to be stored in the next cue and will be controlled by this cue later on. Values with a dark red backround will be stored in the next cue, values with a bright red background are currently under your control and will also be stored in the next cue. Channels not active when the cue is stored will not be affected by the playingback of this cue. Selected fixtures or channels are automatically deselected if a setting was altered and new fixtures selected

(a single press of the CLEAR key will do the same).

Changing the selection:

– Any channel or function, being controlled in Direct Access mode, is automatically marked as selected.

– Pressing the CLEAR key several times, deletes the whole selection.

1 st

CLEAR: deselects – 2 nd

CLEAR: deactivates– 3 rd

CLEAR: deletes all values set by direct access and returns the values to their defaults or to being controlled by playback.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

– Selecting a channel, fixture or function multiple times can be used to modify an activation

1 st

selects – 2 nd

activates all parameters – 3 rd

deactivates all parameters

By holding the STORE key and selecting ALL, the activation will be ignored and the complete console output stored as a cue.

1.1

0.6 Timing – Fade times (FADE) and Delays (DELA Y)

The grandMA offers two different ways of storing time settings for a cue:

1. BASIC X-FADE and SNAP DELAY

With STORE, a basic fade time can be set for all typical fader channels, whereas SNAP DELAY will only work for channels marked as snap channels in the Patch menu.

2. TIME key for individual durations per channel

With TIME, the status windows can be switched to the FADE or DELAY layer, where individual fade and delay times can be set for each channel. These durations will be stored in the cues and will overrule any basic duration.

1.1

0.7

CREA TE LIST

When storing a cue to an Executor already containing a cue, the grandMA offers the option to create a second cue and start a cue list, which may be replayed as a Chaser or sequence later on.

In the ASSIGN menu, you can preset the Cue list as tracking or non-tracking, respectively.

TRACKING CUELIST

When working with a tracking cuelist it only makes sense to store values that have changed. On playback, the

grandMA will hold a parameters value until it is given a new value by subsequent cues.

NON-TRACKING CUELIST

With a non tracking cuelist, all values to be playback have to be stored in each respective cue, as all values not stored within a cue, will be switched off (“0” or default).

1.1

0.8

Playback buttons and faders

– The motor faders allow to work on different pages simultaneously. With OFF, playback of cues loaded onto executors can be stopped.

– With the ASSIGN + EXECUTOR buttons, you can define, which sequences with which functions are to be playbacked on executors.

– The 12 function keys can be used for any Playback (OFF - EXECUTOR1).

To call up a cue with a fader, it has to be activated via GO+, TOP or ON.

Watch out for the GRANDMASTER - or simply switch it off in the Setup menu.

Hotline: +49 5251 688865-99

The Setup menü is displayed only on the right screen (grandMa). In case of a failure of these screen press F3 to display the menues of this screen on an external screen.*

2.1 Selecting, patching, creating and editing of fixtures and dimmers, Stage Setup (Edit Show)

press

SETUP

FIXTURE SCHEDULE

Full Access

In the Full Access menu, you can define the number of Scanner and Dimmer channels and assign DMX addresses. Furthermore, the stage can be adapted and Scanners and Dimmers be positioned accordingly.

Only in the Full Access menu can you modify the complete Show. If using the console in the Multi User mode, you can access this menu only from a console.

2.2

When adapting a Show, a copy will be used; the modifications will only be available when they are saved.

Accessing this menu will take a few seconds, as all Fixtures (approx. 300) will be loaded from the hard disk.

SETUP menu on the MICRO

NOTE:

All text marked with *, does not apply to the grandMA MICRO.

All buttons marked with **, are located in the grandma MICRO’s COMMAND WINDOW only.

There are certain limitations when it comes to modifying a Show. These modifications will be executed

immediately

Live Access menu, you can e.g. assign DMX addresses. Furthermore, the stage can be adapted and Scanners and

Dimmers be positioned accordingly. Additionally, adaptations can be made in the Attribute Setup.

It is not possible, to sign on or delete new lamps in the Show.

The PDA remote control does have the status of Live Access only.

AUTO CREATE

In this menu, you can e.g. have presets automatically created for all your fixtures and dimmers, as long as those presets are already contained in the internal library. Premade Effects and Groups for each Fixture or Dimmer channel can also be created.

2.1

1

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press

Fixture Layer

Here, you can create Scanner and Dimmer groups.

These groups can be modified later without any problems, e.g.: increase number, change the lamp type etc.

Additionally, you have an overview over the number of all signed-on lamps and their ID numbers for Channel and

Fixture.e.

Press the “Add Line“ key (Fixture Layer must be active, i.e. header dark blue).

A window will open, where you can enter a name for the group and must confirm this action.

Now, the “Create New Fixtures or Channels“ window will open. When opened for the first time, only “From Library“ will be displayed here and is already selected (indicated by its blue background).

When selecting “From Library“, the library window will open:

By turning the Encoder, you can only choose a lamp type (blue bar).

Pressing the Encoder will accept the chosen lamp type and close the window.

- To load a lamp type from floppy, press the “Floppy“ button. Now, the Scanners present on the floppy will be displayed and can be selected and loaded.

For conveniently localizing scanners (fixtures), the list can be sorted by name, manufacturer or date. Example:

Sort alphabetically: Make a right mouse click on NAME. Clicking once will sort the list A–Z, on the second click Z–A.

o r :

You can use a search filter: Select the manufacturer column on the side of “Filter“, and enter the first character of a manufacturer. Now, only the models produced by this manufacturer will be displayed.t.

On www.ma-share.net , you will find a forum to setup and download self-created or altered Fixtures.

Channel Start Id:

Here, you can set the first ID number of the Dimmers. These are then displayed in the Channel and Fader

Sheet. The Dimmer channel of Scanners could also be used in the Channel and Fader Sheet. In order to do so, you would have to assign “Channel-IDs“ for the Scanners first.

Fixture Start Id:

Here, you can set the first ID for the Scanners. These are then displayed in the Fixture Sheet.

Dimmer channels can also be used in the Fixture Sheet. In order to do so, you would have to assign “Fixture IDs“ for the Dimmer channels first. .

Both ID numbers are displayed in the „ID“ column in the fixture sheet, separated by a colon.

Example: -:3 The lamp has the Channel ID 3

4:- The lamp has the FIXTURE ID 4

6:8 The lamp has the FIXTURE ID 6 AND the Channel ID 8

Qty (Quantity):

Finally, you have to set the number of selected fixtures under „Quantity“ (numeric keypad or keyboard

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Autopatch:

displays the next available DMX-channel; in position ON this channel will be used after presing CREATE; in position OFF (default) any other available channel can be used.

2.2.2

Pressing “Create !“ will accept the settings for generating fixtures later on.

2.2.2 P atching Scanners/Dimmers

In The lower part of the window shows the Scanners/Dimmers of the selected

Select a fixture in the “Patch“ column (blue background).

If all fixtures of these “Fixture Layers“ are to be patched one after the other, you can select all of them together by clicking on the column title (in this case PATCH). Now, all fixtures are displayed on a blue

background.

Pressing the Encoder will open this menu:

Below “Direct Patch“, the first free

DMX channel is displayed.

First, you have to set the DMX output (e.g.: A, B, ...), then the (first) DMX channel.

Finally, press the “Patch!“ key. That’s all.

o r :

All free channels are displayed in the right column. By turning the Encoder, all invisible channels can be displayed and selected. Pressing the Encoder will accept the channel.

If the TEST OUTPUT button is pressed (green background), the selected DMX output channel is set to 100%. This accelerates the localizing of a patched channel in the stage setup.

This function will only affect fixtures, whose DMX signal is directly output by the console. Consoles in Slave operation or fixtures, whose signals are output over the MA-Net, cannot execute this function.

Now, the selected and patched fixtures can bei positioned in a 3D stage display.

Leave menu with X .

press

Save to save the modified settings

Don´t Save will discard the modifications

with

Cancel you stay in this menu.

2.2.3 P osition of fixtures

In the upper right part of the window, you’ll find a simplified representation of the stage that can be used to position the fixtures. Settings will also be taken over onto the grandMA 3D.

If this part of the window is active (title bar “Stage“ is displayed in dark blue), you can modify the stage view by turning or turning plus simultaneously pressing the Encoder.

Setting the stage size

In the geometrical system of the grandMA (Stage window) or in the grandMA 3D, you can position objects in the three-dimensional space.

It is modelled on the geometrical system used in architecture: The X/Y level is defined as base area (stage) and the height as Z axis.

To adjust the stage size,

press

Stage Setup .

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Click on the values and enter a value in the entry window. (the values do always refer to the centre of the stage)

By turning or turning and simultaneously pressing the Encoder, you can change the stage views.

Close menu with X .

Positioning fixtures:

You can only set the specific group selected in the Fixture Layer – it is not possible to select fixtures from the small

Stage window. To gain a better control, click on the small STAGE window (title bar turns dark blue) and change the stage view using the Encoder right of the Display (turn or turn and press the Encoder).

in the

FIXTURE LAYER, select the fixture type in the FIXTURES AND CHANNELS IN LAYER, select one or more fixtures

set the positions and targets of the fixtures using the 3 Encoders (shift linear on the x, y, and z axis, or rotation around the x, y, and z axis) – check out results in the STAGE window. The values set will be displayed in the back part of the table. Press and simultaneously turn the Encoder (right of the Display), to change the table view. Turn it, until the columns for Position X, Y, Z and Rotation X°, Y°, Z° are displayed.

or highlight a value directly press on the right Encoder enter the value using the Calculator confirm with ENTER

Shift linear (S/Gs have no importance) select one or more fixtures select the Linear icon select the space-axis icon shift the fixtures along the space axes using the Encoder

Shift linear tilted (S/Gs have no importance)

Only for rotated fixtures; if the fixtures were not rotated before, this function is equal to the one described above select one or more fixtures select the Linear icon select the Axis icon shift the fixtures along the fixtures’ axes using the Encoder

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Rotation S(ingle):

select one or more fixtures select the Circle icon select the

„S“

rotate each single lamp by turning the encoder

Rotation G(roup):

select multiple fixtures select the Circle icon select the

„G“

rotate the fixtures „in traverse“ around their virtual traverse using the Encoder

Press „X“ to leave the menu.

Press „Save“ to save the settings.

Press „Don’t Save“ to discard the settings.

Press „ Cancel“ to stay in this menu.

The „ALIGN“ function will be of great help and save you quite some time.

Fixture Layer must be active: By shortly clicking on the title bar, it will be displayed in dark blue

Select group of Fixtures (Layer).

Add Line: A new group can be inserted in front of the selected group. Proceed like indicated 3 pages earlier:

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Creating groups with Scanners/Dimmers.

Delete Line: The selected group is deleted. All fixtures with all settings in this group are deleted..

Moves Lines: The selected group can be moved to another position in the table. If the “Moves Lines“ button was used, this will be displayed in red. By selecting a new position in the table, the group will be moved..

Select a group in the “Fixture Layer“; this will now be displayed below:

Adding identical fixtures

Select “New“ (dark blue) and shortly press the Encoder (right to the Display). The “Create New Fixtures or

Channels“ window will open. In this window, all types of fixtures are displayed that are already present in this show.

Select the type of fixture by turning the Encoder. Proceed like indicated, 3 pages earlier: Creating, patching and positioning groups with Scanners/Dimmers.

Adding new fixtures

Select “New“ (dark blue) and shortly press the Encoder (right to the Display).

The “Create New Fixtures or Channels“ window will open.

Now, choose “From Library“. Proceed as indicated 3 pages earlier: Creating, patching and positioning groups with Scanners/Dimmers.

Exchanging fixtures Exchanging fixtures

Select the fixtures to be exchanged in the “Type“ column (dark blue). You can also select several or all fixtures..

Shortly press the Encoder (right to the Display). The “Choose Fixturetype“ window will open.

Select a fixture that was already present in the show by turning the Encoder, and accept it by shortly pressing on the Encoder. The fixture still has to be patched.

o r :

Select “From Library“ for a new fixture, and shortly press on the Encoder. Proceed as indicated 3 pages earlier: Creating, patching and positioning groups with Scanners/Dimmers.

Multipatch (assigning one DMX channel for multiple fixtures/dimmers)

Makes sense, if several fixtures are always to be triggered at the same time (but cannot be dimmed individually).

To do so, you make a arbitrary number of „copies“ of a fixture.

select the fixture that you want to „copy“ press

Create Multipatch

i

n the entry window, enter the number of fixtures to be triggered by the same DMX channel

In the fixtures list, you will now find the copies below the fixture. In the TYPE column, you will find „Multipatch

Dummies“ for the copies. And you can position the fixtures, to use them in the Stage window or on the grandMA

3D.

Note: After a Multipatch, you’ll find no DMX addresses for the dummies, as these will automatically be given the same DMX address, name and ID as the original fixture.

It is not possible, to enter the same address for different fixtures in the Layer Sheet. In the fixtures’ Settings menu, the same addresses have also to be entered (see manual of the fixture manufacturer).

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TIP: If you want to multipatch fixtures with different addresses (set on the fixture itself), you can enter these after the Multipatch in the Layer Sheet (of course only, if not used by other fixtures).

Select Fixture Layer.

Select a fixture. Pressing one of the buttons will have the following effects:

Add Line: Inserts a new fixture in front of the selected fixture.

Delete Line:

Moves Lines:

Deletes the selected fixture. And all settings for this fixtures are deleted, too..

Moves the selected fixtures to another position in the table. If using the “Moves Lines“ key,

this key will be displayed in red. By selecting a new position in the table, the fixture will be

moved to that new position..

Assigning fixture names

Click on the fixture’s name, enter a name directly, and confirm with Enter.

If a space and a number is added an automaticly enumerate of the names is made.

Adjusting ID Cha and Fix

Select one or more cells under ID Cha or Fix and press the Encoder. A window will open, in which you can

enter the IDs that will then be accepted, when Enter is pressed. Pressing “None“ will delete them.

Please

avoid any overlappings.

Switching the Master (GRANDMASTER FADER) off:

Select one or more cells under Master and press the Encoder.

Now, select “No“ and press the Encoder one more time. If GRANDMASTER FADER is switched off, this will be

indicated by a “No“ in the respective cell.

Func. Pan / Func. Tilt

Select one or more cells under “Func.. Pan“ or “Func. Tilt“ and press the Encoder. Now, select “Invert“ and

press the Encoder one more time. If a function is inverted, this will be indicated by a “Invert“ in in the

respective cell.

DMX Pan

Here you can invert the DMX - signals for Pan and Tilt functions - the signals are only inverted in the DMX -Output, not for the visualizer; this means, that movements in the visualizer and on stange will differ.

Select one or more cells under “DMX.. Pan“ or “DMX. Tilt“ and press the Encoder. Now, select “Invert“ and press the Encoder one more time. If a function is inverted, this will be indicated by a “Invert“ in in the respective cel

Changing from PAN to TILT and vice versa

Changing from PAN to TILT and vice versa

Select one or more cells under “Swap“ and press the Encoder. Now, select “Yes“ and press the Encoder one more time. If PAN and TILT are changed, this will be indicated by a “Yes“ in in the respective cell.

This is where the useful „PAN/TILT trackball orientation“ can be set.

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Assigning colors for Dimmer channels

In the STAGE window or for the grandMA 3D, this is where colors can be assigned for the individual Dimmer channels (color filter foils.

Select one or more cells under “Color“ and press the Encoder.

The Change Color menu will open.

In this menu, you can choose between different color tables (Lee, Rosco, etc.). Above each color, the currently selected color table is displayed (here “Standard“).

By shortly pressing the key, you can switch to another color table. Pressing the arrow will open a menu, in

which all tables are displayed and can be selected directly.

Having decided for an individual table, you can choose a color using the Encoder and accept it by pressing the

Encoder once. If a color has been assigned, this will be displayed in the respective cell..

Close menu with

X..

For this types of lamps grandMA can create an virtual dimmer.This means, that the software simulates the dimmer function.The user only has to choose this function and can operate these lamps as any other dimmertype lamp.

Sign on the new lamp in FULL ACCESS

2.2

If no lamp of this type is in the library, create your own lamp

2.6

In CHANNELS of FIXTURE TYPES create 3 channels with attribut COLORMIX and switch the column INV to YES.

Create another channel with attribute DIM and select Virtual in the SELECT ATRIBUTE menu. Confirm with OK.

In the Fixture Sheet the dimmer channel and the 3 colour channels are displayed and can be operated, although only 3 DMX-channels are covered; the virtual dimmer channel does not cover an own physical channel.

If other channels than Colormix 1-3 should be affected b y the dimmer, set collumn

REACT on DIMMER to

linear or invers.

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This can only be done in the Live Access menu.Check it out! Select a fixture, press HIGHLIGHT and let the Trackball „run“. Modifications will only be available after they have been saved. In cases like these, the HIGHLIGHT key, among others, is very useful; if you keep the key pressed, selected lamps flashes for better identification.

2 . 3

Show

Press the PATCH SHEETS key in the Full or Live Access menu to activate this menu.

This menu will only display the actually patched channels. All changes made

here will only affect the current

show!

- This column will show the

individual

- Will show the ID for Channel and Fixture. The IDs can be changed without affecting the show, e.g. for a better

display on the Fixture Sheet.

- The name of fixtures and dimmer channels assigned to the individual DMX channels.

- The functions of the individual DMX channels.

- In this column, a profile can be assigned to this channel.

2.8

2.8

-

Within this column, the respective DMX channel can be inverted. A click into the cell will activate this

function. Press the Encoder (right to the Display). Select Yes for „Inverted“, No for „not inverted“ or Original

(Library setting will be used) and accept them by pressing the Encoder one more time. An inverted channel will

be indicated by a YES in the respective cell. These inverted channels are not used for the visualizer; this

means, that movements in the visualizer and on stange will differ.

-

DEFAULT: This value will be output if no CUE, Sequence, Preset or Direct Access addresses the fixture or

dimmer channel.

This setting can be used for PAN/TILT so that a moving light can start being manipulated from a sensible and optimum position. You can change values by selecting the cell and adjust it by using the right Encoder (below the Display). These values can be set by selecting the respective cell with a click. n.

- The HIGHLIGHT function is used to temporarly override a fixtures current settings making it easier to see on

stage and speed up the procedure of programming positions of the selected fixtures. The HIGHLIGHT values for

individual DMX channels can be set by selecting the respective cell with a click. A value can then be entered

within the activated window. You can adjust the value by using the second Encoder (below the Display).

-

STAGE (not yet available in version)

- SNAP: New values for this channel will ignore cue timing and will execute in 0 seconds. Activate by a click on

the cell. Press the Encoder (right of the Display). Select Yes for SNAP or No for FADE and accept by pressing the

Encoder one more time. A YES in the respective cell will indicate that SNAP has been chosen for this channel.

The default for all DMX channels is to follow cue timing.

- FADE: A value can be changed slowly (channel can fade).

This is only a pre-setting for each individual channel and can easily be changed during programming, if needed.

Fixture or Channel P atch menu

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In both of these menus you can patch fixtures. And you can define standard settings for each fixtur press

SETUP

press

FULL ACCES

press

PATCH SHEET

press

FIXTURE PATCH or CHANNEL PATCH

Listing of individual functions

DMX: Shows the patched channel. If this is to be adjusted, click into the cell and rotate the Display Encoder. The

Fixtures to Patch menu will open.

2.2.2

2.2.5

Pan/Tilt/Swap: If a cell contains a Yes here, the function will be inverted or completely exchanged. 2.2.5

Inverting or changing PAN or TILT.

2.2.2

NoMaster: If a cell contains a No here, the function of the Grandmaster-Faders is not active for this fixture.

Adjustments in the ATTRIBUTE SETUP

In the „Attribute Setup” menu, you can change the names of Preset and Features Groups. Furthermore, you can create or adapt new Features Groups. Furthermore, you can define, which attributes will be activated together or individually.

But first a short explanation about the differences between Presets, Features and Attributes:

Attribute:

Feature:

display all Features available. Below the individual Features, the respective Attributes are displayed.

Presets:

(Gobo, Colour, …).Features are allocated to the individual Preset Groups.

By pressing a FEATURE key with the function (in this case, Dimmer), you can select the different Feature Groups for the Preset Group selected to change the individual Attributes using the Encoder.

Here, the individual Attributes are displayed that can be changed with the respective Encoder.

Attention! This menu is important and can influence all of your programming!

press Full- or Live Access open

Attribute Setup

The number of Preset groups is fix and cannot be modified. Furthermore, the names displayed in red can’t either be changed or deleted.

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Click on a name, change it using the keyboard, and confirm with Enter. The modifications will only be executed and saved after leaving the Full or Live Access menu and pressing the SAVE button.

The new name will now be displayed in the respective Preset window or in the Fixture window.

When creating new scanners or adjusting of present ones, you possibly need additional Features and Attributes.

Select a Preset group.

Click into the empty cell below the present Features. Enter a name for the new Feature using the keyboard (e.g.:

Gobo 4) and confirm with Enter. The same name is automatically taken over and will be displayed in the Fixture window on the right side. If you want to use a different name, change it as indicated further above.

Now, you still have to create Attributes for this Feature.

Click into the first cell below the name. Enter a name using the keyboard (e.g.: Gobo 4) and confirm with Enter. The same name is automatically taken over and will be displayed in the Fixture window on the right side. If you want to use a different name, change it as indicated further above. To create further Attributes, go to the next free cell and proceed as you did for the first Attribute..

Select a Preset group and then an Feature.

Click into the free cell below the available Attributes.

Enter a name for the new Attribute using the keyboard (e.g.: Gobo 4) and confirm with Enter. The same name is

automatically taken over and will be displayed in the Fixture window on the right side. If you want to use a different

name, change it as indicated further above.

Select a Feature or Attribute (blue background). Pressing the buttons below will have the indicated results:

Add Line will add a new Feature or Attribute in front of the selected one.

Delete Line will delete the selected Feature or Attribute. Only self-created Features or Attributes can be deleted.

Moves Lines will move the selected Feature or Attribute to another place in the table. The different ways to move

Features or Attributes will be explained in the two following items.

Moving a Feature to another Preset group

Click on a Feature, e.g.: Gobo1.

Press the Moves Lines button, will be displayed in red.

Select a Preset group, to which the Feature is to be moved.

Select the position in the Features table by clicking on it. The Feature will now be displayed in this Preset group.

Some Features cannot be moved (e.g.: Color Mix). This is indicated by the words “Fixed Attributes“ in the table on the right of the respective Feature.

The changes will take effect and wiil be saved only after leaving the Full or Live Access menu and pressing the

SAVE button.

Click on an Attribute, e.g.: Shutter.

Press the Moves Lines button, will be displayed in red.

Select a Preset group, to which the Attribute is to be moved, e.g.: Control.

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Then, select a Feature, to which the Attribute is to be moved, e.g.: Control.

Select the position in the Attributes table by clicking on it. In this Preset group, the Attribute will now be moved into

this Feature

Some Attributes cannot be moved (e.g.: Color Mix1). This is indicated by the word “Unmoveable“ in the table on the right of the respective Attribute.

The changes will take effect and will be saved only after leaving the Full or Live Access menu and pressing the

SAVE button.

All settings within this menu will affect the storing of Cues, Presets and creating of Presets (Create Preset menu).

Attention! This menu is important and can influence all of your programming!

Call up this menu by pressing the „Encoder (Attribute) Grouping” key in the Preset and Feature Assignment.

The Attributes combined in a group will be activated and stored when they are changed (e.g. Pan and Tilt).

In the Attribute Setup menu (see 2 pages earlier), open this menu by pressing the Encoder Grouping button.

By selecting a group, the appropriate Attributes will be displayed in the table on the lower left side.

- Pressing the „Add Group“ key will create a new group.

In order to delete a group, this group has to be selected first. Now, press the „Delete Group“ key. The group will be

deleted, the Attributes will automatically be added to the Free Attributes.

- In this column, the Attributes of the selected group will be displayed. By selecting an Attribute, this will be

removedfrom this group and added to the Free Attributes.

- In order to assign Free Attributes to another group, this group has to be selected first. Selecting the Attribute will

add it to the currently selected group.

- By pressing the „Default“ key, all groups except 3 will be deleted. Almost all Attributes will be displayed as Free

Attributes in the right column. In the remaining 3 groups, the fixed Attributes (Pan/Tilt, Col.Mix1-4 and Blade1A-

4B) are allocated. These Attributes can

not

name).

The changes will take effect and will be saved only after leaving the Full or Live Access menu and pressing the

SAVE button.

2 . 5

In the Full Access menu, open this menu by pressing the

Fixture Types button.

The upper part of the Display shows all fixtures that are currently used in the Show.

- No: Numerical of the individual fixtures currently signed-on in this Show. If this number is displayed in red and with

29

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an asterisk, this fixture has been modified..

- Qty: Number of fixtures of this type.

- Name: Name of the fixture from the Library. By selecting it, you can change the name directly using the keyboard.

- Shortname: Here, you can enter an abbreviation or short name.

- Manufacturer: Manufacturer’s name from the Library.

- Comment: Enter a comment here.

- Date: If you see “Original“ here, this fixture is one from the MA Library. If a self-created fixture is used, you’ll find

the date off creation here.

- Type: Toggle between mirror or moving head Fixture. When using moving head Fixtures, the FIXTURE SHEET

will show a square left of the PAN value, indicating the current head position..

-

MIB Delay: To set a DELAY time for the MOVE IN BLACK function for this fixture. If Default is displayed, the set

value from the DEFAULT menu is used.

from the DEFAULT menu is used.

2.13

2.13

- MIB Fade: To set a FADE time for the MOVE IN BLACK function for this fixture. If Default is displayed, the set value

2.13

- BeamAngle: Max. Beamwidth in degree (Zoom and Iris-function corresponds to this value).

- Power: For the 3D view; see 3D instructions.

- Lumen: For the 3D view; see 3D instructions..

- Weight: For the 3D view; see 3D instructions.

If you select a fixture, the individual functions of this fixture will be displayed in the lower part of the

Displays.

- No: Listing of the individual DMX channels. If a number is displayed in red and with an asterisk, this channel has

been modified.

- Break: If one cell contains a “Yes“, you can assign a different DMX address from the next channel onwards. To

change the setting, select a cell and press the Encoder. Now, select „Yes“ and press the Encoder one more time.

- Attribut: Listing of the individual functions. Press Encoder and choose function.

- Type: „Coarse“ stands for a coarse channel, and „Fine“ for a fine channel.

- Snap: FADE/SNAP function for the respective channel. 2.3

the Current Show

- Inv: In this column, you can invert the respective channel.

- Default: This value is called up, if the Fixture or Channel is not controlled by CUE, Sequence, Preset or a direct

access. Can be changed with the left Encoder.n.

- Highlight: This value is called up, if these fixtures are selected and the HIGHLIGHT key is pressed. Can be

changed with the second Encoder.

- Stage: (No function assigned yet).

-

MIB Fade: Allows you to set a FADE time for the MOVE IN BLACK function for this Fixture. Can be changed with

the right Encoder..

- Profile: In this column, you can assign a profile to the channel. 2.8

- Time: For the 3D view; see 3D instructions.

-

React to Dimmer: depending to a virtual dimmer can be set

Functions of the individual bu ttons:

-

Add Line: To insert a new fixture or function above the selected line.

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-

Delete Line: To delete the selected fixture or function.

- Decimal Values: To display the table values as percentages. By pressing the button, you can switch between

decimal and hexadecimal representation.

-

XYZ SUPPORT: Using CREATE, you can insert virtual X,Y, and Z axes into all Fixtures (necessary in order to use some of the STAGE features). Using REMOVE, you can remove the virtual axes - CAUTION, this will also remove all

STAGE information contained in the current Show; sequences or effects containing these information, can then no longer be executed.

Updating the Fixtures Library

-

Export to Library: The selected fixture will be saved to disk in the Library.

- Export to Floppy: The selected fixtures will be saved to floppy.

-

Function Sets: Changes into this menu. 2.7

2.7

- Import: You can insert a fixture from the Library or from a floppy.

-

Funcion Sets: Here, you can enter and modify value-depending names and values for the visualization and

representation in the Fixture Sheet. Furthermore, you can define how Presets are automatically created

2.7

Function Sets - Names (Channel Values) and Presets

With this, you can leave this menu. The settings will only take effect and be saved after leaving the Full

Access menu and after pressing the SAVE button.

In the Full Access menu, open this menu by pressing the Fixture Types button.

All fixtures that are currently used in the Show will be displayed in the upper part of the Displays.

Description of all functions

In the New column, click on the Name cell and enter a name for the new fixture and confirm with Enter. A new fixture is created and the basic settings are set to “Default“. These settings still have to be adjusted.

Please make sure that the chosen name does

not

later only be recognised by their manufacturer or the date.

- Now, you can enter a name for Shortname, Manufacturer and, if needed, a comment.

- Type stands on Mirror and can be switched to Head by selecting the cell using the Encoders (to the right of the

Display). Type

- Adjust the values for MIB Delay and MIB Fade, if needed.

- The settings for BeamAngle, Power, Lumen and Weight will only be needed for the visualization in the Stage window or on the grandMA 3D and can be adjusted, if need be.

In the New column, click on the Attribute cell and open the Select Attribute window by pressing on the Encoder

(right to the Display).

Now, select the function for the first channel and accept it by pressing the Encoder one more time. Automatically, the next line will be selected.

The DUMMY Function is meant for fixed channels. The output value for this channel has to be set in the DEFAULT

Hotline: +49 5251 688865-99

column. This channel can not be modified in the FIXTURE-SHEET.

If you finished selecting all Scanner functions, you can proceed with the presets.

Presets are:

- Type

- Snap

- Inv

- Default (can be adjusted with the left Encoder)

- Highlight (can be adjusted with the second Encoder)

- Stage (presently without any function)

- MIB FADE (can be adjusted with the right Encoder)

- Profil

- Speed

2.5

2.5

The values are displayed as percentages and can be switched to decimal or hexadecimal by pressing the Percent button.

For the individual functions (e.g. GOBO), so-called Channel Values can be created. These will then be displayed in the Fixture Sheet. You can switch to the menu by using the Function Sets button.

2.7

You can leave this menu by using the XXXXX button. You could now use the created fixture in this Show.

The settings will only take effect and be saved after leaving the Full Access menu and pressing the SAVE button.

Momentarily, the created fixture can only be used for this Show.

If you want to have this fixture available in the general Library (on harddisk or floppy), too, you have to UPDATE them (save to disk or floppy).

Delete self created fixtures

In the Tools-menu you can delete (permanent) self created or varied fixtures from the library. You can not delete fixtures from factory desk library.

- In the menu Tools press the button Manage Fixture Library

- Select the fixture and press

Delete Entry

- With the filters you can display fixtures of the desired manufacturer or names

- With Harddisk/Floppy choose store medium, mostly its Harddisk.

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In this menu, you can create or adjust so-called Channel Values (names) for the individual functions (e.g.

GOBO). These names will then be displayed in the Fixture Sheet instead of the number value. Furthermore, you can assign different graphic parameters like e.g. colors or Gobos that will then additionally be displayed in the

Fixture Sheet. These data will also be needed for the visualization on the grandMA 3D

These names and values are used when creating Presets in the Auto Create menu (

2.1

Presets, Effects and Group buttons automatically).

Presets will

not

are indicated (e.g.: 10-21)

! Otherwise, always - see column AutoGen.

Open this menu by pressing the Function Sets button in the Fixture Types menu (see 2 pages earlier).

Listing of the individual columns and their functions

No: Listing of the created names and appropriate values. If a number is displayed in red and with an asterisk,

this line has been modified.

- Name: This name will only be displayed, if the value indicated for Range is reached. There are exceptions that

will be explained on the next page. You can select individual names using the left Encoder.

-

Range (Name): For these values, the names (Channel Values) will be displayed. The Start and End Ranges can

be adjusted using the two Encoders in the middle.

- AutoGen: By choosing a cell and pressing the Encoder „No“ will be indicated, this means, that the presets will

be not automatically generated.

Visualize: Here, you can define what else is to be displayed in the Fixture, Stage-Sheet or grandMA 3D. You can

visualise either graphics (for Gobos) and colors or data plus units (e.g.: degrees for PAN/TILT or RPM for Gobo

rotation).

-

Range (Visu.): These values will be displayed to indicate units (e.g.: with PAN/TILT degrees); e.g. Gobo rotation:

for a value of 1 - 20, 1 RPM -20 RPM will be displayed (Discrete values).

For the functions PAN and TILT the maximal deflection is here setted; important for Flip functions and

grandMA 3D views. E.g.: Pan -90 - 270 corresponds a maximal deflection of 360 degrees whereas the middle is

at 0 degrees (asymetric deflection). For Zoom and Iris the value-range between 0 and 1.

- Extra: With this, you can define, what Gobos or colors will be displayed.

-

Mode: Here, you can set an additional condition for displaying the name.

With “Always“, you do not set a condition, and the name will always be displayed.

If, however, a function (Attribute) is selected and a Range set, this name will only be displayed, if the value (of

the Range) of this function has been set (condition).

-

Range (Mode): Value for the indicated function (mode).

Functions of the individual buttons:

By pressing the button

-

Add Line: you can insert a new name above the selected line.

-

Delete Line: you can delete the selected name, i.e. the complete line.

-

Percent Values: you can display the table values as percentages. By pressing the button, you can switch to decimal or hexadecimal display.

to leave this menu. The settings will only take effect and be saved after leaving the Full Access menu and

pressing the SAVE button.

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Entering Names and Values

The Attribute, for which names and values can be entered, is displayed in the title bar

or

below the Display. To select another one, rotate the Encoder, until the desired Attribute is displayed.

The first column contains the name (for Color e.g.: Color1). Click on this name and change it, if needed (e.g.: Close,

Red, ...).

In the Range column, 0.00% - 100.00% is displayed. Using the second and third Encoder, you can enter the starting and end values for this name (Channel Values). By pressing the Percent Values buttons, you can switch to decimal or hexadecimal display.

For further names and values, repeat these two steps, using the next lines, respectively.

Examples:

Here are some examples for standard functions (e.g.: Dimmer, ...), variable functions (e.g.: Strobe, Pan, Rotation, ...) and functions with fix values (Gobo, Colors, ...). You can sign-on different fixtures for a trial, of course, or have a look at the given names and settings and use them for your own fixtures.

- Standard function: Closed will be displayed, if the set value is „O“. Open, if on 255. Between 1- and 254, only

the value will be displayed.

- Variable function: (Discrete Values) The set value will be displayed. Furthermore, a value indication will

bedisplayed together with „Degrees“ as unit. In this case, -270° to 270° would be displayed. For Strobe, “Hz“ and

for Gobo_Rotate “RPM“ would appear here.

- Fixed values: Open will be displayed, if the set value is „O“.

Red between „8“ and „24“ and additionally a color will be displayed on the side. This color can be set in the Extra

column. Sames applies for the other colors.

Between the given values (e.g.: here 1 - 7), the color would be displaced by Open, and the color be inserted for

Red. Only after reaching the value “8“ would the color be displayed completely for Red.

In the PROFILE TOOL menu, you can create individual profiles. The profiles created can be assigned to any Fixture parameter or dimmer channel.

Assigning a profile to a DMX channel

press

Setup

Open the FIXTURE TYPES menu

2.5

FIXTURE). Here, you can assign a profile to

all

Or:

Open the Patch Sheets menu

2.3

can assign a profile to each individual DMX channel.

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Qty: Numbers of cordinations are displayed

100 : Number of fixtures, this profile is coordinated.

(1): Number of channels per fixture, this profile is coordinated.t

In the Profile column, elect the cell for the fixture or DMX channel, and press the Encoder. The Select Profile menu will open.

The table shows all created profiles.

By selecting a profile, it will be activated and the menu be closed. The name of the selected profile will now be displayed in the cell.

Un-assigning a Profile

Select the name of the assigned profile and press the

None

If you want to create a new profile, press the

NEW

window will open, where you can enter a name for the profile and have to confirm it with Enter.

To change a profile, select it using the Encoder and press the

Edit

with the selected profile.

At first, when creating a new profile, a lineary profile is displayed that can then be modified. If an existing profile is selected, this will now be displayed.

The y-axis gives the value set on the grandMA, whereas the x-axis gives the DMX value that will be output. By pressing the PERCENT key, you can switch the scaling from percent to decimal or, when pressing the key once more, to hexadecimal.

Clicking on a desired point in the diagram will bring up cross-wires. Above the diagram, the value of the current position is displayed. The value after IN is the set value on the grandMA, the one after OUT is the DMX value that will be put out.

-

Add Point: The profile line will automatically be connected with the new point.

This way, you can set as many points as you wish.

delete

- Toggle Curve: will create a wave form.

- PREDEFINED: opens a menue with predefined profiles, these profiles can altered and stored with a new name.

- MIRROR: displays a selection to mirror the profile.

Using the

mouse, you can move points. Make a left mouse click on the point, draw it to the desired position

and let the button go.

The modifications made will be saved to this profile directly.

The table will show all existing profiles that can also be accessed and modified directly.

To create an additional profile, press the

Add Profile

To delete a profile in the table, select it and press the

Delete Profile

when the profile is already deleted from the fixture (in Full Access / Fixture Types / Profiles)

Pressing the

X

8.2 Embedding self-created Gobos2.8.2 Embedding self-created Gobos

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When using self-created Gobos, these graphics can be collected in a Gobo library; the Visualizer will, however, show the „real“ Gobos. In stage view on the console, the light is indicated in a very simplified form, i.e. as a color line, and the Gobos do not appear.

Saving a self-created Bitmap graphics

create a graphics and save it as a BMP file to a floppy

FULL ACCESS

FIXTURE TYPES activate the FIXTURETYPE menu (dark blue title bar) and the line of the fixture type activate the CHANNELS of FIXTURETYPE menu (dark blue title bar) use the Encoder to jump to the attribute cell GOBO

FUNCTION SETS the FUNCTION SETS menu of the respective fixture type (Gobo 1 or Gobo 2) will appear in the empty bottom line, enter a name for the Gobo – the line will be numbered automatically

enter a range (environment in which the Gobo should completely be visible – depends on the fixture type)

Visualize – using the Encoder, choose the Visulize Effect fro the menu (in this case, Gobo 1 or Gobo 2)

position the frame in the EXTRA column using the Encoder – the CHANGE GOBO menu will appear

use the arrow to open the folder overview

use the Encoder to choose and open the folder in which you want to save the bitmap or: copy the bitmap into the folder by using IMPORT IMAGE FROM DISK

create a new folder using MAKE FOLDER ON DISK; enter a name and confirm copy the bitmap into the folder by using IMPORT IMAGE FROM DISK

„Inserting“ an already saved Gobo in a fixture

When Gobos were exchanged within a fixture, you have to do the same for the „equipment“ in the library so that the 3D Visualizer can give a real representation of the Show.

open the FUNCTION SETS menu of the respective fixture type (Gobo 1 or Gobo 2) – see above use the Encoder to go to the EXTRA cell and open the CHANGE GOBO menu

use the arrow to open the menus of different manufacturers

choose a manufacturer and a Gobo, and confirm using the Encoder – the chosen Gobo will be „inserted“ into the fixture

using DELETE FOLDER FROM DISK to delete the chosen folder from the hard disk using DELETE IMAGE FROM DISK to delete the bitmap from the chosen folder

The bitmaps and folders for those bitmaps will be permanently deleted can not be „oopsed“ again

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2 . 9

There are 4 DMX output sockets on the rear of the grandMA. These sockets can be assigned to any of the DMX universes A to H. It is also possible to output the same universe on more than one output socket.

By using Ethernet data transmission more DMX outputs can be assigned.

DMX universes E to H are only available with the optional channel expansion upgrade to 4096 channels. As of serial number 156, a dongle (hardware protection) has to be installed within the grandMA; for serial numbers under SN 156, a plug-in card has to be exchanged.

For this operation, the unit can only be opened by a qualified technician. CAUTION: disconnect the mains power first!

There are some limitations for the MICRO and grandMA UltraLight

2.9.1 Assigning the DMX-XLR sockets of the grandMA

DMX outputs A to D

(on the backside of the console)

In this column, the DMX ports can be assigned to the respective output sockets on the grandMA.

By repeated pressing these keys any of the DMX Universes, A to H, can be assigned to any of the grandMA´s DMX output sockets A to D. The assigning of DMX ports to the sockets is instantaneous.

In this area, you can assign the DMX-XLR input to an internal DMX port (A-H), or you can assign the DMX-In of an external Ethernet DMX unit to an internal DMX port.

By pressing the button below PROTOCOL, you can set the following:

-

Intern: The DMX-IN (on the backside of the console) will be used.

-

ARTNET: The assigned DMX-In of an ARTNET unit will be used. Assignment see 2.9.3

CONFIGURATION,DMX input

In this area, you can assign the DMX-XLR input to an internal DMX port (A-H), or you can assign the DMX-In of an external Ethernet DMX unit to an internal DMX port.

By pressing the button below PROTOCOL, you can set the following:

-

Intern: The DMX-IN (on the backside of the console) will be used.

-

ARTNET: The assigned DMX-In of an ARTNET unit will be used. Assignment see 2.9.3 ARTNET DMX-ETHERNET

CONFIGURATION

-

PORTALL: Not verified in this software version.

-

PATH PORT: The assigned DMX-In of a PATH PORT unit will be used. Assignment see 2.9.4 PATH POT DMX-

ETHERNET CONFIGURATION, next pages.

By pressing the button below Configuration, you can open the appropriate menu.

below or on the next page

DMX Merge

By pressing the “Merge with“ button you can define, on which internal DMX port (A to H) the DMX-IN signal will bemerged with.

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DMX IN can be used to merge the signals of a second console with those of the grandMAs (MERGE) and pipe them to the stage on the same line. If channels from the grandMA and of the second console are triggered in this connection, the higher value will be sent (HTP).

The DMX-In can be used as an additional remote control channel

8.3

8.3

Attention: If you are in a network connection of Master-Slave, only the DMX IN of the Master console will be transferred to the internal DMX port. The DMX IN of the Slave console can only be used for remote control purposes.

.2

Configuring the internal DMX ports 1(A) - 8(H)

By pressing a button in the PROTOCOL column, you can set a protocol for the appropriate DMX port (A-H) (referred to the respective Ethernet DMX converter) for the transmissions.

By pressing a button in the CONFIGURATION column, you can call up the appropriate menu for this DMX output.

next pages

If the button is on “

enabled if Idle

session (Idle). An exception is here the Playback Session, in this case the Slave stays on.

In a Master-Slave configuration (Full-Tracking and Multi-User Session), the Slaves switch itselv to

„Disable“ (off). If a Master fails, the Slave with the higher priority will automatically be switched to

„Enable“. This way, the DMX will now be created by the former Slave (now Master). If two units are switched to „Enable“, the data may will overlap. This has to be avoided under all cicrumstances!

By pressing on this button, it will switch to “disabled“; now, a DMX output via Ethernet is no longer possible.

next pages

2.9.3 DMX-CONFIGURATION at Micro

Open this menu with TOOLS. It is a compressed versionof the TOOLS-menus of the „big“ grandMAs.

With the menu „Ethernet Configuration Setup“ you can change the IP-address and the name of the desk. With

START SESSION the Micro connects with grandMA 3D .

The Micro can not be connected to NSPs and other grandMAs.

You can call up this menu by pressing a button in the CONFIGURATION column, if the PathPort protocol has been selected

It is possible to connect up to 16 Ethernet DMX Converter. On the DMX converters, unique SUB NET addresses have to be designated accordingly. The address switches of the individual DMX sockets have to be set to four different addresses. The settings modified on the DMX converter, can be overwritten by software.

Artnet - Note

Configuration, next page

If Artnet converters are connected, they will be searched for and displayed in the chart when calling up this menu. If the converter is being activated after opening the menu, you can search for the converter by pressing

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the

Scan for Nodes

In the left chart, all converters found will be displayed with the respectively set address for each DMX OUTPUT. The number in front of the colon is the SUBNET address, the number following is the address for the DMX OUTPUT.

Choose an address for the DMX OUTPUT.

In the right chart, one line is displayed for each converter. The selected DMX OUTPUT will be displayed on a green background.

If an output is displayed on a red background, this indicates that it is already being assigned and can not be used.

Pressing the

Save

Press the key X. Now, the converter for this DMX port is configured and the menu will be closed.

For the „DMX Hub“ from the Artistic Licence Company, this button must be on „Delayed Output“, for all other units, this setting is not relevant.

If further ports are to be assigned, repeat all steps. When all settings are completed, press the SAVE key in the

DMX-OUTPUT CONFIGURATION menu. The modified settings are now stored. Now, the blue ACTIVE LED at the assigned DMX converter is on and the DMX outputs can be used. When at the node data is received, the red LED is on.

Artnet - Node Configuration:

First, choose a DMX converter to be edited in the table.

Pressing the

Edit Nodes

As Shortname and Longname, you can enter any name for this converter.

The IP address of the grandMAs does not have to be adapted to this IP address here.

For Manufacturer, IP and version, only internal data from the converter will be displayed.

For SubSwitch, the DMX converter SubNet number can be changed. This change will overwrite the settings in the converter.

In the

Output

In the

Input

Input

pages earlier).

In the tables, you can adjust the SubNet and Channel addresses for every DMX output or input. This change will overwrite the settings in the Ethernet-DMX converter.

By pressing the

Reset to Local Control

setting (Defaults).

Pressing the

Save

By pressing the

XXXXX button, you will leave this menu.

2.9.5 P athP ort DMX-ETHERNET -CONFIGURA TION

You can call up this menu by pressing a button in the CONFIGURATION column, if the PathPort protocol has been selected.

Up to 64 DMX outputs can be triggered via the PathPort nodes. The IP address has to be adapted to the PathPorts

Ethernet-DMX converter, something you can also do via the grandMA. PATHPORT - Node Configuration, next page

If PathPort Ethernet-DMX converter s are connected, they will be looked for when you call up this menu, and they are displayed in the table (only, if the first 3 digits of the IP address of grandMA and PathPort Ethernet-DMX converter are identical, e.g.: 192.168.0.

xxxxx).

39

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If the Node is activated after having opened the menu, you can look for the Node by pressing the

Scan for

Nodes

In the left table, all found DMX outputs are indicated by a number. These are the assigned xDMX slots (PATHPORT -

Node Configuration, next page). The outputs can be distinguished by these numbers.

Select an address for the DMX output.

In the right table, one line is displayed for each Node. The selected DMX output will be indicated by a green background.

If an output is indicated by a red background, this means that it is already assigned and cannot be used.

If you press the

Pressing the

Identify by Backlight

Save

Press the XXXXX button. Now, the converter for this DMX port is configured and the menu will be closed.

If additional ports are to be assigned, repeat all steps as indicated. After all settings have been made, press the SAVE button in the DMX-OUTPUT CONFIGURATION menu. The changes made will be saved then. On the assigned

Ethernet-DMX converter,

Active

PATHPORT - Node Configuration:

First, choose a DMX converter to be adjusted in the table.

By pressing the

Edit Nodes

The data will be read from the Ethernet-DMX converter and be displayed.

Aside from the name, a deliberate name for this node can be chosen.

IP: IP:

converter transmission by pressing

OK

Under Desk Config, the IP address and the Subnet of the console will be displayed.

If the SubNet is not identical, this has to be adjusted. For further information, please contact you network administrator.

Gateway: For further information, please contact you network administrator.

With the Backlight button, you can switch the background lighting on and off.

In the

In the

Output

Input

In the tables, you can adjust the name, patch for every DMX output or input.

In the xDMX column, you can assign a number for every DMX output or input. Each DMX output or input will be assigned by this number.

If you press the

Save

By pressing the

XXXXX button, you close the menu

To visualize the show, every desk (also onPC and offline) can connect with WYSIWYG visualization.

Open the DMX & NSP-Configuration in the TOOLS menu

Open the Configuration menu with the WYSIWYG Config button

Set the mode onto ENABLED

Enter an ID number; the same number has to be set in the WYSIWYG configuration.

The button has to be on Enabled if Standalone (green) in the DMX via Ethernet (in TOOLS / DMX-

Configuration) menu, otherwise no DMX signal is issued outside a session.

There is an extra manual available for more information on installation of the grandMA / WYSIWYG drivers and the connection grandMA - WYSIWYG.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Create a DMX Output Window (DMX) using a TFT Display.

3.1

Open

Options Menu

In this window, each patched channel can be displayed showing the value it is currently outputing.

By briefly pressing the respective keys (A – H) (dark background), all DMX ports’ DMX channels will be displayed in this window (if needed, scroll through the window using the Encoder next to the Display.)

The first DMX channel of this row is displayed here.

If you position the mouse pointer on a cell, the DMX channel (possibly already patched channels with their fixture types and functions) will be displayed in the lower part of the window.

In the DMX-sheet you can also change the DMX-Patch:

Change patch:

Press button

Move (LED lights) and click on a channel with left mouse button, hold left mouse button down and move the fixture to an empty space. You can only move the complete fixture, therefore you need enough space

(in a continuous row) at the new address.

Unpatch:

Press button Delete (LED lights) and select a channel (with mouse or touch). All channels of the fixture will be deleted.

New Patch of Fixtures:

Fixtures, which are present in the fixture-Sheet, can directly patched in the DMX-Sheet

- select fixture in fixture sheet (with mous or touch)

- press button Assign (LED lits)

- press empty space in the DMX-sheet, the fixture will be patched (if the fixture needs more channels

as available in this area, the procedure will be stopped. Look for an area with enough empty channels in a row.

Note: when you take action in the DMX-sheet and

Full Access is aktive, dont press Save after closing Full

Access - otherwise all changes in the DMX-shet will be rejected.

Direct DMX access to non-patched channels.

Using the CommandLine, you can also assign values to non-patched channels

DMX x.y AT z (e.g. DMX 2.35 AT 50; channel 2(B).35 will be set to a value of 50)

This value will appear as „parked“ channel on the DMX sheet.

„De-parking“ values

GO DMX x.y

The non-patched values will disappear from the DMX sheet.

Auto Create - Creating presets, effects and group keys automatically

For most of the Fixtures in the library, there are ready-made presets that can be created in this window. Furthermore, ready-made effects and group keys for each Fixture and Dimmer can be also be created.

open AUTO CREATE in SETUP-Menu

2.1

1.1 Creating Presets automatically

Call up AUTO CREATE in the SETUP menu.

In the table, all Scanner and Dimmer types are displayed that are used in the current Show. On the right of each

Scanner and Dimmer, you’ll find the Select column. By choosing a cell and pressing the Encoder on the right of the Display, you can select them and the display switches to Yes. When creating Presets, these will only be

41

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created for these Scanners or Dimmers.

By pressing the Autocreate Prests New button, you can create individual

The created Presets will now be available in the individual PRESET windows. See also:

2.7.

Names (Channel Values) and Presets

By pressing the

Autocreate Presets Merge button, you can create the Presets for all Scanner types simultaneously. Same names of different Scanners will be displayed on

one one

By pressing the

Delete Presets button, you can delete the Presets of the selected Scanners and Dimmers.

By pressing the button Reset Presets References you can delete all self created preset references and the presets created from the function sets from library.

To save self-created Presets of a Reference Scanner, select the appropriate Scanner (in the Fixture Sheet). Press the “Create Preset Preference“ button. The Presets will now be saved to the Fixture in the USER Library in this

Show (same name, can only be distinguished by its version number). If you sign-on further Fixtures of this type

(same version), you can load the created Presets with CREATE NEW PRESETS (see item

33333). To use this Fixture with the self-created Presets in other Shows or on other consoles, too, you have to save this Fixture in the USER

Library on disk or floppy.

2.5

By pressing the “Create Dimmer Presets“ button, you can creatPresets in differently adjustable levels for each

Dimmer channel. The Presets can bei adjusted in 4 levels (5, 10, 20, or 25%) by pressing the button on the right.

2.1

1.2 Creating groups automatically

If the Groups button is pressed (green background), you are in the Auto Create Groups menu.

In the upper table, all Scanner and Dimmers are displayed that are used in the current Show.

In the lower table, all “Fixture Layer“ are displayed that are used in the current Show.

On the right of each Scanner and Dimmer, you’ll find the Select column. By choosing a cell and pressing the

Encoder on the right of the Display, these are selected and the display switches to Yes. When creating groups, groups will be created only for these Scanners or Dimmers.

By pressing the CREATE GROUPS button, one ODD button will be created for each Scanner type, with which you can select all odd-numbered Scanners simultaneously. One EVEN button to select all even-numbered Scanners, and an ALL button, to select all of the two.

By pressing the CREATE SINGLE GROUPS button, you can create a single button for each Scanner type in the

GROUP window.

2.1

1.3 Clone Fixture - Copying Fixture data globally (cloning)

Press Clone button (green background) to open the Clone Fixture Data menu.

You can clone (copy) all data of one or more fixtures globally. In this, all Preset, Group, Cue and Effect data are cloned from the first fixture/s (From Fixtures...) to the target fixture/s (...To Fixtures). If you select the same number of fixtures on each side, the data of the first will be transferred to the first, of the second to the second, etc.

Select the fixture/s that you want to clone (Fixture Sheet). If you want to clone several fixtures, you have to observe the sequence in which you select them. Pressing the left Take Selection button will display the fixtures in the left table (From Fixtures...).

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Select the fixture/s, to which you want to clone the data (Fixture Sheet). If you want to clone several fixtures, you have to observe the sequence in which you select them. Pressing the left Take Selection button will display the fixtures in the right table (... To Fixtures).

By pressing the >>>! Clone!<<< button, you can clone all data.

2.1

1.4 Auto Create Effects

Press Auto Create Effects button (green background) to open the Auto Create Effects menu.

By pressing the

Create Built-in Dafault Effects

available in the EFFECT pool.

66666 Effects

By pressing the

Import Effects

By pressing the

Export Effects

2.1

1.5 ASCII Show Import

If the Ascii Show button is pressed (green background), you are in the ASCII Show Import / Export menu.

Before you load an ASCII Show, you should save the Current Show, as it could be overwritten.

If the FDD contains a floppy with a Show in ASCII format (file with the .ALQ extension), you can load the Show by pressing the button. It is not possible to transfer Scanner data. The Default User Settings (

2.8

2.8

Profiles) will be loaded. The Show will be saved under the name AssciiShow and should be renamed and saved again. 1111111111 Saving and Loading a Show

The data will only be saved to the RAM - permanently only when saving the complete Show to disk or floppy.

1111111111

Saving and Loading a Show

2.1

1.6 ASCII Show Export

Export an ASCII - show (on floppy disc)

press button

EXPORT SHOW FILE

insert empty floppy and confirm with OK

Use the XXXXX button to leave the Auto CREATE menu.

2.12

By pressing this key MSDBOX Mode, you can set the confirmation menus (e.g. STORE) to be displayed on just the right-side TFT touchscreen or on all displays.

- Using the Executor Layout button on the grandMA light, ultralight or RPU, simulate the numbering of the

grandMA’s executors (Executor Fader 1 - 20, Executor Button 21 - 60; the additional executors can only be

triggered from the Command Line. This is the easier way to use shows created on the grandMA on smaller

consoles.

- By setting the soft key „Executor Layout“ to „Wide“, a grandMA light, ultralight oder RPU will use the same

executor numbering as the „big brother“ grandMA does. Therefore the first button executor has number 21.

Please have in mind, that in wide mode the printed labels on the consoles surface are wrong. The advantage of wide mode is, that all executors can be accessed by the command line. This is useful when porting shows from a

grandMA into a smaller console.

- By clicking this key, four calibrating keys, numbered 1 to 4, will be displayed on the respective TFT display.

Touch the keys using your finger or the supplied pen (special pen with soft rubber core). The display will automatically switch back after the last key is touched. The touchscreen is now calibrated and the settings will automatically be stored.

43

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SETUP- Menu grandMA + Light + UltraLight

With the respective keys, the touch screens can be switched on or off. It is possible that a fault may cause the mouse to freeze in one position and can no longer be operated. In this case, the touchscreens can be switched off. For this, use function key F9 on the keyboard.

F9 will switch off all three touchscreens (emergency switch). To switch the touchscreens back on use the mouse.

To toggle the mouse function on both external monitors on and off. In AUTO mode, the software will recognize if a monitor is connected or not and will switch the mouse function for the external monitors on or off, accordingly.

OFF

will not allow

With this key, the grandMA’s internal speaker be switched on or off (not available on older grandMAs).

To set the sensitivity of trackball and the encoders to coarse, fine or extra fine (16bit resolution).

With the PUSH key, you can set the Encoder’s sensitivity when holding it down and turning.

Switching between the Motorfader functions (Executor Fader, Channel Fader)- not available on the MICRO

AUTO:

- Executor Faders: When switching between the Pages, the Motorfaders will automatically pick up the values

stored last.

- Channel Faders: Faders adjust to the called-up values of the allocated channels.

MANUAL:

- Executor Faders: When switching between the Pages, the stored values will be called up, but the Faders will

nnnnnooooot

value.

- Channel Faders: Faders do not adjust automatically to the called-up values of the assigned channels. To

change a stored value, you have to use the Fader to manually set it to a higher or lower value.

- DISABLED:

Fader

Fader

- Executor Faders: When switching between the Pages, the stored values will be called up, but the Faders will

not follow.

- Channel Faders: Faders do not adjust automatically to the called-up values of the assigned channels.

After switching from MANUAL to AUTO, you have to change the PageNo once so that the motor fader work again.

The wheel’s functions for the dimmers:

- Additiv: All dimmer values will be changed simultaneously. If they reach “0“ or “FF“, they will be aligned.

- Incremental: All dimmer values will be changed simultaneously. If they reach “0“ or „FF“, the respective

intervals will be maintained.

- Prop.+: All dimmer values will be changed in percentages and will reach “0“ simultaneously.

- Prop.–: All dimmer values will be changed in percentages and will reach “FF“ simultaneously.

Please note, that with PROP+ a change of the value “0“ is not considered a change.

Please note, that with PROP– a change of the value “FF“ is not considered a change.

- Switch between “Light“ and “Dark“ display background illumination.

- The desk lamp can be switched either on or off with the ON/OFF key. The brightness of the desk lamp can be

changed using a left mouse click on the blue bar or using the touchscreen. On the ULTRALIGHT and MICRO, you

can only switch the brightness of the console lamp from FULL to HALF and vice versa.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Setup - Menu grandMA + Light + UltraLight

Setup - Menu MICRO

-

DEFAULTS: By pressing this key, you will enter the DEFAULTS menu. All general presets can be set in this

menu.

2.13

- By pressing this key you will enter the DATE and TIME menu.

2.15

- By pressing this key you can change the display language.

- Change dimensions Meter / Decimeter / Millimeter / Feet / Inch

- Switch On / OFF the OOPS - function

- To switch the screen saver off an on. By pressing the key briefly, a window will appear where you can select the time after which the screen saver will activate.

- By pressing this key, you will reach the UPDATE SOFTWARE menu. The operating system, the operating software as well as the console software and the fixtures can be updated from this menu.

12

Close menu with

X.

If the OOPS function is activated, the will be able undo commands or values that you set. This function requires a large amount of system resources. This requires a lot of processor power, what could slow down the console performance. This could interfere the execution of programs; that is why you can switch it of completely or for individual functions.

1.9

1.9

General Enabled: If this key is set to Enabled, all OOPS functions are available – except for VIEWS commands and entries in the PROGRAMMER ( both of which can be switched off separately; for further information see below)

General Disabled: Pressing the Enabled key next to General will toggle it over to Disabled and all OOPS functions will be switched off

Oops for Views : If the key is set to Enabled, OOPS functions can be used for VIEWS calls and creating or deleting VIEWS keys. Pressing the Enabled key will toggle it to Disabled and the OOPS function can no longer be used for VIEWS commands.

Oops for Programmer : If the key is set to Enabled, OOPS functions are available for all entries in the

PROGRAMMER (selecting/deselecting or activating/deactivating Fixture or Dimmer channels). Pressing the

Enabled key will toggle it to Disabled and the OOPS function can no longer be used for entries in the

PROGRAMMER.

In strong bass enviroments (vibrations), please switch off all OOPS settings and “Autosave“ (disabled).

11 Saving and Loading a Show (Autosave)

Close menu with X. Changes will be saved.

Pressing the DEFAULT key in the SETUP menu will bring you to the DEFAULTS menu.

Programming

This column will display the default times and settings that will be used when storing Cues and Sequences.

Using the Encoders, you can adjust the individual times and trigger calls.

DUAL DIGIT VALUE ENTRY: Entries performed over the numeric block, have to be done in the conventional way; entry 2_0 will yield a value of 20.

SINGLE DIGIT VALUE ENTRY: Entries performed over the numeric block will be done in factors of ten; entry 2 will yield 20, 0_5 will become 5, and 1_5 will yield 15 (without switching to DUAL).

Default AT: Here, enter the percentage value that the selected fixtures or dimmers are to take when the 2x AT command is used.

45

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The duration set for the

OFF Time

GOTO & GO-: If a specific time is set when calling up a Cue using the GOTO or GO- function, the Cue will be called up with this duration. If Cue Timing was set, the Cue will be called up with the duration programmed in this

Cue. You can overwrite the Goto Default duration at any time.

4.2.3

Here you can enter a Default time for MIB DELAY and FADE.

5.1.4

Default is Sequence/Chaser:

created as a Chaser (one look after another running automatically) or as a Sequence (press go for cue 1 and then press go for ce 2 etc.) (default setting).

Chase Fade:

Chase Speed:

Readout:

per second) and SEC (seconds).

The default Chaser Speed is also used as the default for the Effect Speed.

Crossfade Reload/Permanent:

one direction (Reload) or in both directions (Permanent) when moving a fader set to cross fade.

Remotes as stored / use commandline:

-

as stored: Its unpossible to merge commands from the desk with commands coming from a remote (e.g. MIDI or

Touchboard). E.g. button GO+ and command OFF Exec 2.7 from touchboard = the OFF - command will be execuded.

- use commandline (default): All remote commands (Touchboard, MIDI or REMOTE DMX-IN; not Pocket PC) will be registered in the commandLine. E.g. button GO+ and command OFF Exec 2.7 from touchboard = the GO+ command is assigned to the executor; the executor will be switched on!

By the SORTING column, you define according to which aspects the fixtures and channels shall be sorted when setting up new windows. You can switch to the next option by clicking on the respective keys.

Sheet Fontsize

With the FONTSIZES column, you can define the type size of new windows.

Sheet Readout

Preset for the output of numbers in the OUTPUT, CHANNEL and PATCH windows.

Misc

– Function of BLACKOUT key:

PUSH: serves as push key (key)

TOGGLE: will remain active when pressed

DISABLED: switches the blackout function off

– Function of the GRANDMASTER FADER:

ENABLED: Fader active

DISABLED: Fader inactive

- Highlight is SOLO: The button HIGHLIGHT has SOLO-function (see page .74); Highlight Normal: The button

HIGHLIGHT has HIGHLIGHT-function.

– KEYBOARD GERMAN/ENGLISH: Switch option for country-specific keyboards.

– KEYBOARD Dot-Zero: Switching the key sequence on the numeric keyboard to Zero-Dot. The key caps

can be exchanged without any problems.

1.7.2

and Controls grandMA (ultra) light item 21

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Triggermonitor

– With the

Preset Color

can be called up.

– Functions of the Trackball (not for grandMA light and Ultra-light):

Pan/Tilt: - Trackball button on (LED is on) - Trackball controls Pan and Tilt

OFF - Trackball button off (LED is off) - Trackball has no function

Pan/Tilt: - Trackball button on (LED is on) - Trackball controls Pan and Tilt

Mouse - Trackball button off (LED is off) - Trackball controls the mouse, using the Prev., SET and Next keys,

you can operate the appropriate mouse buttons.

Pan/Tilt: - Trackball button on (LED is on) - Trackball controls Pan and Tilt

Mouse/OFF - Trackball button (LED blinking) - Trackball controls the mouse, using the Prev., SET and Next keys,

you can operate the appropriate mouse buttons.

- Trackball button off (LED off) - Trackball has no function

RESET DEFAULTS key: Will reset all changes back to factory settings.

Encoder labelling for figures within the Cue Timing column.

Use SAVE TO GLOBAL USER PROFILE in the logged-in user’s profile to save changed DEFAULT settings in the TOOLS menu. You can reload these individual DEFAULT settings with RESTORE FROM GLOBAL USER

PROFILE.

The sound signal is used for triggering Chasers and Sequences. In other words, this is an electronic, graphic equalizer. In order to slowly balance any fluctuations of the audio signal, a specific compressor function has been integrated.

You will find an integrated adjustable HOLD-OFF function. This function will prevent any double triggers (for example: with fast BASSDRUM beats). Beats will be automatically recognized via the incoming sound signal

(BPM).

Press TOOLS

Press Button

Sound Settings

To set an equalizer, pull the respective “slider“ to the desired position. In the left lower corner, there is a visual trigger signal (monitor) for your orientation. The small dot on the left side of the HOLD Function will indicate the remaining HOLD time. The small dot on the left side of the GAIN indicator will show the compression rate of the audio signal.

The right small dot will indicate the state of compression of the audio signal. The sound signal is visualized in the lower left part of the display. The analysis of the sound signal will be indicated in the smaller right part of the window, including indication of the recognised BPM (Beats per minute). By moving the BPM slider, the beat can be set. The next-possible beat will be recognised from the incoming audio signal and will be used to control the

BPM.

If the BPM key is ON, the currently recognised beat will be used. When switching the BPM to OFF, the last recognised beat at the time will remain unchanged and will be used. You can adjust the value using the BPM slider.

If the Auto Stop key is on ON, the Chase or the effect will be stopped when there is no sound signal. If the Auto

Fader key is also on ON, the Chase or the effect will be faded out when there is no sound signal.

When you switch the Auto Stop key to OFF, the Chaser or effect will continue with the latest BPM value

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measured.

The AUTO GAIN function can be used for grandMAs from serial no. 0055 and later (key will turn dark-grey key,

HARDWARE modification). grandMA ultra-light allows

only

For grandMA s with serial no. up to 0054, this key can not

You can leave this menu by pressing the X key; all settings will be stored.

Pressing the TIME and DATE key in the SETUP Menu will open the following menu.

You can set TIME and DATE with the encoders below the display. (You can switch encoder functions by pressing the button Time).

Manual or automatic positioning via GPS

The times of sunrise and sunset change according to your geographical position. If you know your position, you can enter it in the LOCATION MANUAL mode; if moving around frequently (e.g. when travelling on a ship), it is advisable to determine your current position by a GPS receiver and let the values be inserted automatically.

Button display:

Location Manual

Set position for the automatic control of (

9.3

respective keys will open a window, where the position can be set.

Information regarding the respective position can be looked up in a software program that can be downloaded from the internet at: www.djuga.net/winglobe.html.

o r :

Button display:

Location Auto

Pressing the button will open the

GPS-Info

receiver connected to the serial port. This receiver will then determine the position of the grandMA. This can be especially useful e.g. on ships cruising on the oceans. For best satellite reception, check for an unhindered view to the sky when setting up your equipment.

If the key is set to

Enabled

key deactivates this function (Disabled). Pressing the respective key in the

Begin/End

where you can set the beginning and the end of the summer time.

Pressing this key will open a sheet, where the calculated times for Dawn, Sunrise, Sunset and Dusk for yesterday, today and tommorrow are listed.

Leave this menu with the X key.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

The new user management and security features include:

- Temporary simple desk locking mechanism.

- User management for up to 32 users.

- Users have privilege levels.

- These levels of privilege can prevent an inexperienced user from destroying show data.

- Users can have their own user profile.

- User profiles include views and default settings, even a set of default views that can be loaded into any show.

- Multiple users can share one user profile ( although they can have different privilege levels).

- Forced login when the desk starts up as an option.

When you get a new desk, or you update your old version:

All user management features are disabled by default. If you do not touch them, you will not notice a difference to the older versions of grandMA software. Internally you will be automatically logged in as administrator, working with a default user profile.

The user management is not show-dependent. It is affecting all shows on your desk.

The Micro has only one default-user, no login and no User-profiles. Parts of the user profles can be added from the loaded show. All following chapters marked with „*“ are not available for the Micro.

2.16.1 Locking the Desk

Locking the desk is a method to temporarily protect your desk against misuse from inexperienced users. It is not suitable for permanent protection.

Locking the desk does not affect the output. All programs that are running continue to do so. But the surface of the desk is inaccessible, even moving the grand master fader will be ignored.

Activating Desk Lock:

- Press CTRL-PAUSE on the PC-Keyboard

- All touchscreens will show DESK LOCKED.

- Desk is locked.

Deactivating Desk Lock:

- Press CTRL-PAUSE on the PC-Keyboard again.

- All touchscreens will restore in the original screens.

- Desk is unlocked..

CAUTION:

Due to the fact, that the grand master fader is not motorised, master dimming may jump to an unwanted level upon deactivation of desk lock. So have a look at it before you deactivate the desk lock! For the grandMA ultralight this is also valid for all faders.

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- The desk has a list of users.

- Each user can have his own user profile, but he can also share a profile with other users.

- A user profile includes views, quikey arrangement and playback settings.

- Part of each user profile is global and independent of the currently loaded show. This part is used to store and load default Views, Setup and Default settings (Encoder and Trackball sensitivity and Wheel function

2.12

the Setup menu Furthermore Cue Timing, Executor Defaults, Sheet Sorting, Sheet Fontsize, Sheet Readout, Misc.,

Preset Colours, Attribute Grouping and Store Options parts and they can be loaded from there.

2.13

- Each show contains a full set of local user profiles. These local user profiles can be stored as default in the global

- When saving a show on floppy disk, all users registered to this console will also be saved with all default settings.

When loading a show from floppy disk to another console, all users including all default settings will automatically be transferred to the new console. Individual users can use these profiles for a particular show or for other shows in which this console is used.

To create a new user, you need to have administrator privilege level:

Go to Tools menu and User / Setup

Press the New in User List and type name and password. Select and confirm Rigths and Profile by turning and pressing the encoder,

Change the rights (privilege level) for the new user.

- By default, the new user utilizes the DEFAULT user profile. If the user utilizes a different or an independent user profile, it will change his user profile. If you create a new user profile in this way, it is initialised with the default profile.

Beside the users which are in the list, there is always one hidden administrator.

You can not delete or change this administrator.

His user name is ADMIN and he is using the DEFAULT user profile.

Login becomes enabled if at least one user is in the visible user list.

The presence of the ADMIN user destroys any real security. On the other hand you will never really loose access to your desk

2.16.4 Deleting an User

To delete a user, you need to have administrator privilege level:

Go to TOOLS menu.

Go to USER / CONFIGURATION.

Select the user you want to delete.

Press the DELETE USER key.

- The user will disappear. If he was the only one to use a certain user profile, this profile will also be deleted.

Please note, that you can not delete yourself from the list.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

2.16.5 User Rights*

Only a user with Administrator privilege level can change the rights of a user (apart from his or her own) and create new users. A newly created user is always allotted the Administrator privilege level first. To restrict rights, the following privilege levels can be issued:

Call up Tools.

Setup User & Profiles

Select the desired RIGHTS field with the encoder. Pressing the encoder opens the selection menu of the available rights:

- DESIGNER:

Ths user cannot execute any changes, solely the views can be switched over. Since no playback functions can be executed either (Fader, Go button etc. are disabled), the show must be started first by a user with higher rights.

If the user logs in with DESIGNER privilege, he or she takes over the desk with these settings.

- PLAYBACK:

The user can use all playback functions and load shows.

He or she can change playback parameters, but has no access to ther functions that change the show.

Even if playback settings were changed, these are not permanently saved.

- EDIT PRESETS:

The user can create additional presets, otherwise no other programming tasks are possible.

- EDIT GENERAL:

The user has access to all functions, with the exception of User Management and software update functions, and

„Worlds“.

- EDIT WORLDS:

The user can create and change „Worlds“.

- EDIT SETUPS:

The user has in addition the right to execute changes in the SETUP mode (e.g. in the library)

- ADMINISTRATOR:

- Along with all other functions, User Management and Update of Desk Software are enabled.

Some grandMA operators may find it helpful to create an user with playback rights only, for their own personal use. After they have finished programming, they log in as this playback user, so they can be sure that they will not change anything in their newly completed show data ( of course they should save their show before they log in as playback user!).

It is not necessary to save the whole desk after you have changed something in the User Manager. All data of the

User Manager is immediately saved when you leave the User Manager menu!

2.16.6 Login*

Login is only enabled if at least one user appears in the user list (TOOLS menu / User Configuration).

Manual login:

Go to TOOLS menu.

Press LOGIN key.

Never push Login without knowing the password! Otherwise you can only log in by

“““““ADMIN“

All touchscreens will show LOGIN, and you have to enter a valid user name. During LOGIN, the surface of the desk is locked. LOGIN does not affect playback. All programs that are running continue to do so.

user’s saved setup and default settings will automatically be loaded, too.

51

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If a user loads a show for the very first time (he has never used this show before), this show will be loaded with the previously used profile and NOT with his personal user profile. If needed, the personal user profile can be loaded afterwards.

”.

User profiles are saved independently from the show and can thus be loaded for any other show afterwards.

Go to the Tools menu and User / Setup.

Under

User Profile List

Select the user cell under

User List

over by pressing it again.

If this user is logged in, the siehetings will be saved to this profile when saving the profile (Save User Defaults).

If this user is not logged in, he receives a message, that his profile is empty. Confirm this message and a selection menue pops up:

1) select a profile

2) select what to copy (button becomes dark green) or select Everthing for complete profile

confirm with

LOAD SELECTED ITEMS

User with rights higher than PLAYBACK can press LOAD USER PROFILE from Show and change profiles of other user (not his own profile)

Save to Global User Profile: save current settings (independently from the actual show) in your User Default Profile

Restore from Global User Profile: load your User Default Profile (independently from the actual show)

Loading user porfiles or part of profiles with the Micro:

press

TOOLS

press Load

User Profile List

select user an items in the

Load to current User Profile menu

confirm with

Load selected Items.

World Filter*

You can assign a World for any User profile (see: Worlds, chap. 15.7). By this, you cannot only assign Rights to a

User, but also grant him access to (only) certain areas of the Show. By this, e.g. the Dimmer operator has full access to the Dimmers, but cannot access the Fixtures by chance, if these are saved to another World.

In the

User Profile List menu, click on the respective cell under World Filter and enter the name of the saved World.

- Go to the

Tools menu.

- Look at the title bar of the window.

It says “ Tools Menue , current user is …

NO

TE: IF POSSIBLE USE MAX 1 0 USER.

MISFUNCTION CAN OCCURE IF

MORE USER ARE LOADED

0 USER.

Forced Login is enabled only if at least one user appears in the user list (TOOLS menu / User Configuration).

To change the Forced Login setting, you need to have administrator privilege level:

Go to

Tools menu.

Go to User / Setup.

- Press the FORCE LOGIN AT DESKSTART key.

If you switch on FORCED LOGIN, upon every desk start or loading of a show, the desk will automatically bring up the login screen.

If FORCED LOGIN is switched off, upon desk start the desk will automatically login the user who was last logged in.

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CREATING

A

WINDOW

Clear the current screen content with Clear View (briefly press top and bottom View buttons simultaneously).

If the two Clear View buttons are held longer than 2 seconds, all screens (also the external screens) are cleared.

Pressing an “empty” space on one of the three TFT displays or the external monitors. The CREATE A WINDOW menu will open.

3.1.1Listing of individual windows and functions

Sheets:

-

CHANNEL: This window will display dimmer channels as figures. You have direct access to channels and values

here.

3.5

-

EXECUTOR: Within this window, you will have the option to display a sequence, which is assigned to an

EXECUTOR fader or an EXECUTOR button. Among other options, this is where global times can be changed.

5.3

-

FADER: Selected dimmer channels can be displayed as either bar or figure within this window. Here you will also

have direct access to channels and values.

3.5

- FIXTURE: Displays all fixtures and their various functions, values, status etc. Here you will have direct access to

the fixtures, functions and values.

3.4

-

TRACKING: In this window you can display a Sequence that is assigned to an EXECUTOR fader or EXECUTOR button.

Here, as opposed to the EXECUTOR Sheet, all values or times can be displayed separately for an entire sequence. Cues

are displayed vertically with channel and fixture data displayed horizontally. Any value/time can be modified

separately for any channel.

5.4

-

DMX: In this window, all DMX output channels are displayed as values, as they are actually patched. It is also

possible to perform drag and drop patching operations from within this window.

2.1

CONTENT: This window can display a cue of a sequence with all values and times. It can display the current cue, the subsequent, or the previous cue.

COMPACT CONTENT: The content is identical with the CONTENT window, more values can be displayed through another mode of distribution.

-

GROUPS: Displays, creates new, edits and calls up fixture and dimmer groups. 3.3

Fixtures and Dimmer groups

-

SEQUENCE: In this Pool, all the created Sequences are displayed. This way, assignments to Executors can be

made very quickly. Sequences can be renamed, copied and deleted from within this window as well.

5.1

ASSIGN menu

-

EFFECTS: Displaying and Calling up Effects. 66666 Effects

-

FORMS: In this POOL, all created forms will be displayed. Here, you can rename, copy or delete forms. 6.7

Creating and Storing Virtual Forms (EDIT FORMS)

- MACROS: In this Pool, all the created Macros are displayed. It is also possible to store new macros and edit

53

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At the bottom of Desk Status Menu the NETWORK MASTER shows all stations in the network.

Numbers show the stations in this session; numbers in () show the stations in this session prior to a change/failure (the buttons are always red or yellow).

Colors:

Green = OK; number of stations within the session is displayed.

Yellow = a new station has joined the session. After confirming (touch on this button) this button changes into green color (OK).

Red = Failure; After confirming (touch on this button) this button changes into green color (OK) or this button changes into grey color and displays „0“ (no station of this type is in this session) or this button stays red (the station is still misssing)

existing ones from within this window.

99999 Macros and QUIKEY

-

VIEWS: Displaying and Calling up Views. 3.2.2

-

QUIKEY: Displaying and creating soft versions of existing console keys and commands. 99999 Macros and QUIKEY

- TIMECODE: Recording, Playing back, Editing and Storing SMPTE LTC Timecode controlled operations.

88888

Timecode

- MAtricks: Here, you can create, save and directly call up different selection groups. And you can copy or move

values that were set by the Circular Copy function from one fixture to another.

3.9

- Worlds: Here, you can create, call up or manage so-called „Worlds“. Worlds are important, when you e.g. want to

work in the Multi-User Mode, or you just want to make some Fixtures „invisible“.

15.7

15.7

- Channel Pages, In these pools, “buttons“ will be displayed for all pages. The pages can be called up quickly

-

Fader Pages, by just clicking on them. Here, you can change the names of the pages,

-

5.5

-

Bitmap Effects: Here, you can create, call up or manage Bitmap-Effects.

Presets:

PAN / TILT, DIMMER, GOBO, COLOUR, BEAM, FOCUS, CONTROL, SHAPERS and ALL:

Creates new, edits and calls up individual PRESETS with name and number.

3.7

- COMMAND LINE: Lists executed commands by their names. Also to enter commands using the keyboard. 10

Command Line

- CLOCK: Display window analog or digital clock. Switch by pressing the Analog button.

- AGENDA: In this menu, you can create automatic controls by time/date or sunrise/sunset. 9.3

menu

- DESK STATUS:

Displays the current software versions:

VXWORKS:

GrandMA:

Operating system with date

Main program with date. If this line is displayed in green, the unit supports 4096 DMX channels

- IO SUBSYSTEM: Program for the second built-in computer (Motorola) Internas, system load, etc.

- Chat: For communication (Chat) with other grandMA users in the network.

- Stage: To display a simplified stage model with all fixtures. In this window, the beam of light will only be

displayed as a line. For Scanners having a color mixing unit or Dimmer channels, to which a color has been

assigned, this beam of light represents the chosen color and its position. Additionally, fixtures can be selected

directly by clicking on them.

2.2.3

Assigning Colors for Dimmer channels.

SMART: This window is used to call up, change and store presets

NETWORK DIMMER: Use this window to configure and operate MA dimmer modules and the NETWORK DIMMER

PROCESSOR.

-

Clear Screen: Will delete all windows on this display/monitor (but not the saved views)

Will close this window discarding all changes.

Select the window to be created with a left mouse click.

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If you wish to move the newly created window, click and drag the window border.

There are 3 ways to enlarge or reduce a window: Move the cursor carefully to the lower or right border or corner, until you will siehe a small double-arrow next to the cursor. Now click and drag holding the left mouse key. By moving the mouse, the window can now be resized according to your requirements.

One of the most effective ways to work with the grandMA is by using the touchscreen and the encoder which is located next to each display..

Deleting a window ****

Press the DELETE key once. Right click on the title bar of the window.

Or:

Click into the left corner (yellow dot) of the title bar. In the next window, confirm with YES or DELETE.

Or:

When pressing the top and bottom VIEW keys simultaneously, all windows on this TFT display

will be deleted.

Pushing the UP and DOWN hard keys will scroll a whole page up or down inside the menu or pool window that has the input focus (dark blue title).

Pushing down the UP or DOWN hard key while holding down its opponent will scroll to the beginning or to the end.

If there is an active popup dialog on screen, the UP and DOWN hard keys work as UP and DOWN cursor keys for navigation inside the dialog..

3.1.4 Temporary Opening of Windows*

Important windows can be opened temporarily and quickly on the right Display.

This function is especially useful on the grandMA light and ultra-light.

Hold the List key.

By additionally shortly pressing the function keys, the respective window will open and the function be

switched off again afterwards:

Channel

Fixture

Group

Sequence

Executor

Page

Macro

Preset

View

Effect

Press 1x

Channel-Sheet

Fixture-Sheet

Group pool

Sequence pool

Executor Sheet

Channel Pages

Macro pool

Fader-Sheet

Stage window

World pool

Tracking Sheet

Fader-Pages Button Pages all preset windows will be opened one after the other

View pool

Effect pool Bitmap Effect Pool Timecode pool

By pressing the ESC key, you can close the temporary windows at any time.

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The soft VIEW keys running down the righthand side of the touchscreens and external displays can be assigned with views.

The physical keys located beside the touch screens can be used for direct access to the VIEW soft keys on the screens.

What can a (soft) key be used for?

- You can store

one or more

- You can store

all all

or - You can store a Macro

9.1

- Organize a display or monitor

3.1

Press the STORE key once (STORE LED is on).

Press a VIEW key or a VIEW soft key once. The SELECT VIEW window will open.

Enter a name for the VIEW using the keyboard. The new name will be displayed in the top line.

- By pressing the keys 1–5 (selected key will turn dark-grey), you can select the display to be stored.

- Pressing the key ALL SCREENS will store ALL displays on one view key.

With the OK or ENTER key you can complete the store and assign process.

All created views can by assigned to any view key.

Click on the view key with the right mouse key. The window SELECT VIEW will appear. In this window, make a left click on the VIEW you require:

-

The table shows all created VIEWs.

- The QTY column shows the number of stored displays and external monitors for the individual VIEWs.

- Scrolling is possible by dragging the scrollbar on the right side.

- Selecting a VIEW in the table will assign this view to the chosen key.

View P ool

.

In the View Pool, all created Views are displayed and can be called up directly by selection.

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3 . 3

Important and frequently used combinations of fixtures and dimmer channels can be stored in groups. ( max. 999 groups). Makes selecting of group of lamps very easy and quick. The same lmap can be member of several groups.

Create a GROUP window on one of the TFT touchscreens.

3.1

Use the touch screen or make a left mouse click on the individual Fixture within the FIXTURE SHEET or click on the Dimmer channels in the CHANNEL or FADER SHEET.

The Fixtures and / or dimmer channels that make up a group can be recalled one at a time in sequence. The order in which they are recalled is same as the order in which they were selected when the group was originally stored. When selecting Fixtures or Channels for a group, make use of their order so that you can step through them individually using the NEXT/PREV key.

Or**

Press the FIXTURE key for a fixture group or the CHANNEL key for dimmer groups (LED is on).

Pressing the ENTER key will lock the Fixture or Channel in the Command Line.

Enter the number of first fixture or dimmer channel, using the numeric keypad.

Now you can select the next fixture or dimmer channel to be selected by using the “+“ key.

The THRU key on the numeric keypad will select a range. All fixtures and dimmer channels

from... to

including the last number entered.

Using the “–“ key, the fixture/dimmer channel with the number you input will

not

The selection can be confirmed with ENTER.

The

selected fixtures selected fixtures

Press the STORE key once (LED within the key is on). Using the touchscreen or left mouse click, select the desired group key in the GROUP window on the display. The selected fixtures are now stored in this group (STORE

LED is off).

You can now name this group using the keyboard. Enter the name or description and confirm with ENTER.

Press the CLEAR key once. This deselects the group of fixtures and dimmer channels.

For further groups, simply repeat the process.

Delete Groups

press DELETE button

press groupbutton of relevant group

3.3.2

Calling up groups

Groups can be called up by:

A left mouse click

Direct touch on screen

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Pressing the GROUP key once, entering the group number with the keyboard or keypad and confirming with

ENTER.

Press the GROUP key once. Pressing the ENTER key once will lock GROUP as preset in the Command Line.

Then, enter the group number on the numeric keypad and call it up pressing ENTER.

By pressing the CLEAR key once, all selected Fixtures and Channels are deselected (no longer displayed in yellow).

Proceed as follows to separately activate selected Fixtures/Dimmers or called-up groups in the desired/stored order:

NEXT key once within a group or selection: forwards

PREV key once within a group or selection: backwards

Pressing the SET key once reselects all Fixtures and dimmer channels in the group.

If there are more groups than can be displayed in the GROUP window, you can scroll down within every “active“ window (title bar in dark blue) on every screen, by using the encoder wheel on the right of the respective touchscreen or the up/down key.

or

Press the MOVE key once (MOVE LED lights up)

Using the touch screen or left mouse key, click on the GROUP key and hold it down (a small hand appears).

Drag the key to another location within this window and then release it.

press

MOVE twice (LED flashes)

Using the touch screen or left mouse key, click on the GROUP key and hold it down (a small hand appears)

Drag the key to another location between two buttons within this window and then release it.

Press the COPY key once (LED is on).

Select the Group Keys in the GROUP window. By selecting several groups one after the other, that set of groups can be copied together

Press the AT key once (LED is on).

Click on the position for the copied group in the GROUP window.

Confirm with ENTER.

The functions Move, Copy or Delete can also be used for Executors, Pages, Sequences or Effects.

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3 . 4

Individual fixture functions can always be accessed directly and multiple fixtures can be controlled at the same time. The selection will determine which fixtures react to Direct Access procedures (selected fixtures will be marked in yellow writing in the FIXTURE window).

Within the FIXTURE window, you can locate, select and execute all functions for all fixtures.

Select the fixtures, where you wish to modify a value (the selected fixtures will be displayed in yellow characters).

Selection:

Call up a fixture group.

3.3

o r :

Select fixtures using the touchscreen.

o r :

Select fixtures by using the Fixture key and the numeric keypad.

3.3

mer GROUPS

o r :

A left mouse click on the individual fixtures.

Select the requested function by clicking on the relevent key on the Preset Control Bar. Switch on the Preset

Control Bar.

3.4.8

Values can now be changed via the encoders, located below the right TFT display (all functions of the encoders will be displayed directly on the screen):

The various functions can now be toggled by pressing the FEATURE key.

o r :

The Trackball affects the PAN/TILT function only (if switched to Pan & Tilt).NOTE: Fixtures, the beams of which cannot reach the preset position, will go to Blackout; this way, no undefined positions will be triggered.

o r :

The wheel affects dimmer values only.

o r :

Any value may be altered by clicking and holding on it with the middle mouse key and moving the mouse.

For storing settings.

44444 Cues and Sequences

For creating Presets.

3.7

3.7

To call up or create Effects.

6

If you wish to modify the selection

or

Press the CLEAR key:

When pressing the CLEAR key the

first

(yellow characters turn grey).

The

modified modified

Press the CLEAR key again:

When pressing the CLEAR key the

second

longer have a red background).

Press the CLEAR key one more time:

When pressing the CLEAR key the

third

prior to the activation).

After pressing the CLEAR key for the first time, the yellow LED in this key will flash. This means that only the selection was deleted. When you select other fixtures or dimmer channels now, the yellow LED will no longer flash.

59

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The selektion of single fixtures can be deleted.

Press OFF key 1x (LED is on).

Click on the Fixture key in the Group Window or on the Fixture Name in the Fixture Sheet.

You can also deactivate parameter values of individual fixtures (Output will be set to Default or to an outputing cue value).

Press OFF key 1x (LED is on).

Click on the activated value in the Fixture Sheet.

You can also delete activated values of entire function groups of selected fixtures (Output will be set to Default of activated cue value).

Press OFF key 1x (LED is on).

Press a key for the respective function on the Preset Control Bar or click on that function within the Fixture

Sheet.

Special feature in Multi User mode

If multiple users (having different user profiles) on different consoles or PDAs are connected wihin one session, the program will assign the changing of values to the very user who had actually made that specific change. That means: commands like CLEAR or STORE will only refer to the changes of the respective user, without affecting the programming work of another user.

Changes will be indicated by different colors in the Fixture, Channel and Fader sheet:

- red background = these values were set by the user of this console (only these values will be stored, OOPSed, etc.)

- grey background = these values were set by the user of another console (these values cannot be changed).

In order to modify grey, i.e. „alien“ values, you have to select them in advance.

When chaning these values, they receive a red background and, thus, become „own“ values; on the other consoles of this session, these values will then immediately be displayed in grey.

So, if fixtures of multiple users are selected, the last modification will be assigned to the executing user

(LTP mode).

Compact Fixture Sheet

The Compact Fixture Sheet works in parallel to the Fixture Sheet, i.e. selections and changes are being displayed in both Sheets. The difference lies in the arrangement of the fixtures and features as well as the adjustable number of visible fixtures and features on the screen.

As opposed to the Fixture Sheet, you can here make the following additional selections under OPTIONS / SET-

TINGS:

ORIENTATION:

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e.g. 1 x Align + Dimm value e.g. 2 x Align + Dimm value

Left - Right the fixtures will be displayed with ascending ID numbers side by side; set the number of columns using COLUMNS

Top - Bottom The fixtures will be displayed with ascending ID numbers from top to bottom

WRAP AROUND:

If “On“ has been selected, the size of the Channels will be adjusted automatically, when the number of Channels changes.

NAME FIELD:

ON The Fixture names will be displayed

OFF The Fixture names will not be displayed

COLUMNS:

Here, you can enter the number of columns on display (1 - 60)

NOTE: If you choose too many columns, it will not be possible to display the values in the cells completely.

With the MASK function, you can choose parameters to be displayed in the CompFixture Sheet. One touch on the parameter in the INCLUDE column will transfer this parameter to the EXCLUDED column and it will not be displayed in the Sheet any longer. Vice versa, you can beam a parameter from the EXCLUDED column to the INCLUDED column .

With the SORT-function, you can change the position of the parameters .

select Parameter (blue line) change position with UP or DOWN

3 . 4 . 1

The ALIGN function allows you to apply ratios to ranges of parameters. Four different

modes

ALIGN key pressed once (LED is on).The values will be distributed between the first and last selected fixture; i.e. not the ID numbers, but the selection order will determine, what the „box“ will look like. Example: if you select the fixtures in the order 1 through 10, pressing ALIGN once will have the result displayed in the graphics on the left.

The order 10 through 1 will result in a mirrored version. An irregular selection will yield an irregular graphics.

ALIGN key pressed once (LED is on).

When changing the activated values, the value of the

first selected Channel/Fixture will be taken as the starting value (will not be changed), while the value of the last selected Channel/Fixture value will be the one modified most, and all values in between will be distributed evenly.

ALIGN key pressed twice (LED is on).

When changing the activated values, the value of the

last selected Channel/Fixture will be taken as the starting value (will not be changed), while the value of the first selected Channel/Fixture will be the one modified most, and all values in between will be distributed evenly.

61

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e.g. 3 x Align + TILT-value e.g. 4 x Align + Dimm value

ALIGN key pressed 3 times (LED is on).

When changing the activated values, the value of the selected Channel/Fixture(s)

“in the middle“ will be taken as the starting value (will not be changed). The value of the first and last selected Channel/Fixture will be the ones modified most, and all values in between will be distributed evenly.

ALIGN key pressed 4 times (LED is on).

When changing the activated values, the middle value will be the one modified most, the values of the first and

last will not change, and the values in between will be distributed evenly.

With the Pause Function you can temporarily freeze (park) entire fixtures or just individual parameters of fixtures.

After the activation of the Pause Function, no further changes will be output by the console. But you can still change and store fixtures or single functions internally. Output is shown in the STAGE -window, but not on the real stage.

You can park single fixtures with all parameters. Parked fixtures are displayed by a blue bar on the side of the name and all functions.

Press PAUSE key 1x (LED is on).

Click on fixture or fixture key in the Group Window or click on fixture in the Fixture Sheet.

You can also park single parameters of the fixtures. Parked parameters are displayed by a blue bar on the side of the name and all functions.

Press PAUSE key 1x (LED is on).

Click on the functions in the Preset Control Bar (Switch on Preset Control Bar.

3.4.8

Window) or directly on the parameters in the Fixture Sheet.

Parked fixtures, functions or parameters can be released again either individually or together.

Press GO+ key 1x (LED is on).

Click on fixture or fixture key in the Group window or click on fixture in the Fixture Sheet.

o r :

Click on the functions within the Preset Control Bar or directly on the parameters in the Fixture Sheet.

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FADE and DELA Y times in the FIXTURE window

Additionally

dual parameters in the FIXTURE window.

You will need these settings when creating Cues, in order to be able to work with different FADE or DELAY times for individual parameters.

Press the Values/Fades/Delays key as displayed above in the „Fades“ picture.

oder:

When you press the TIME key once, the fixture sheet will switch to

FADE

. The second time, the fixture sheet will switch to DELAY time mode.**.

If in the windows options Automatic has not been selected, the display will not switch over. The currently selected FADE or DELAY function will be displayed only for the Encoder labels.

3.4.8

window

Choose a function, where you wish to program a time, other than the Basic time.

Now you can modify the IND. FADE time or IND. DELAY time (individual Fade/Delay Times) for the selected fixtures using the encoders. While modifying, you can use different options.

Above the left Encoder, a second additional button with the currently chosen option will be displayed.

By pressing this button, you can select the respective next option.

Or:

By pressing the right arrow, a menu will open, in which all options are displayed and can be chosen directly.

- Single (For Active): The time can be adjusted for each individual Function (Attribute). If “Single For Active“ is

chosen, only times for activated values can be changed.

- Feature (For Active): The time can be adjusted for the chosen Feature (e.g.: Gobo1, containing e.g.: Gobo1 and

Gobo1 Rotation). If “Feature For Active“ is chosen, only times for activated values can be changed.

- All (For Active): All times for all Attributes are adjusted. If “All For Active“ is chosen, only times for activated

values can be changed.

- Defined (For Active): The time can be adjusted for the fixed Attributes. Pressing the left arrow on the side of the

Defined button will open the “Define Attributes to Set Time“ menu.

Selecting individual Attributes:

In this menu, all Attributes are displayed with a green (selected) or black (deselected) background. Pressing on one of the functions will select or deselect it, respectively.

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3.4.4

The 4 modulator columns of the respective features show the values on which the effects are based – the column having a violet background. The values will be inserted automatically when an effect is transferred to the modulators using the TOP command. You can, however, enter values directly into the modulator columns. .

6.8

- Modulator Table; here you find the entered functions, e.g. SIN, SWING, etc.

- Modulator Size; here you find the entered size of a function, ranging from -200 to 200

- Modulator Speed: here you find the entered function speed

- Modulator Phase: here you find the entered angle to shift the effect

The TOP - button in combination with a target, will synchronize the effect modulators.

3 . 4 . 5

Before storing, it is possible to select which parameters of which fixtures are to be stored. Values that are to be stored are indicated by a red background or by red numbers.

By default, parameters within functions are partly activated together.

2.4.2.

In order to split the activation for a function, press Edit key and touch on the

set activation

press EDIT choose function in Fixture Sheet

This will open the

input

The title bar will display the chosen function (Attribute).

Pressing the Deactivate button will cancel the activation of this function.

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In the Fixture Sheet, you can adapt different basic settings for each individual Fixture.

press

EDIT

touch on a Fixture and the FIXTURE OPTION window will open.

The Fixture can be renamed using the keyboard.

Next to Type the type of Fixture is displayed, next to ID: the corresponding number, and next to Patch the start address for this Fixture.

- Pressing the

PAN NORMAL key (display changes to PAN INVERSE) will invert the output of the PAN parameter.

- Pressing the TILT NORMAL key (display changes to TILT INVERSE) will invert the output of the TILT parameter.

- Pressing the

NO SWAP key (display changes to SWAPPED) will swap the output of the PAN and TILT parameters

so that the Pan parameter on the console controls the tilt of the fixture and vice versa.

- Pressing the

WITH MASTER key (display changes to NO MASTER will be indicated by a dark blue background),

the Dimmer value will be output without regard to the level of the GRANDMASTER.

If a Fixture was modified in this window, the Fixture’s name will be displayed on a blue background in the Fixture

Sheet. These changes can also be set while patching Fixtures.

2.5

With the <<< key, you can switch to the previous Fixture. With the >>> key, you can switch to the next Fixt-

ure.

With the X key, you can close the window. .

Pressing the „Auto Cols“ key (dark background) will move the function column, for which the value is currently being changed, automatically to the left.

Selecting Presets

or functions in the Preset Window ( 3.7 the Fixture Window to the left.

Pressing the „Auto Rows“ key (dark background) will move up those fixtures, selected via groups or directly by fixture key and numeric keypad.

3 . 4 . 8

Pressing the SORT key will update the sorting (

see below) in the Fixture Window.

3 . 4 . 9

Touch the touch screen on the left corner of the title bar (yellow dot).

Or:

Right click with the mouse on the headline bar.

The NEW FIXTURE SHEET OPTIONS window will open

If pressing the Sorting & Readout button (displayed with a green font):

Layer Display: By pressing the respective function, the following values will be displayed as basic setting.

- Preset and Values: The FIXTURE window will show presets or values if no presets are used.

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-

Fades: FADE times will be displayed.

- Delays: DELAY times will be displayed.

-

Modulator Table / Size / Speed / Phase: All modulators are shown.

- Values Only: Only values (without presets) will be displayed, but no effects and profiles.

- Output: The DMX output values will be displayed, but without taking any profiles into account!

- Executor ID: The Executor’s number and page will be displayed.

- Cue ID: The sequence’s number and the respective Cue will be displayed.

- Automatic: If this key is pressed, the display will automatically toggle between the different options when

toggling with the TIME key.

- Layer Control: If “On“ is chosen, a control bar appears below the Scanners. By pressing on the individual buttons

on the control bar, the display in the window will be switched accordingly.

- Preset Control: If “On“ is chosen, a control bar appears below the Scanners. For each function, there is a separa-

te button. By pressing on the individual buttons on the control bar, the appropriate function will be activated and

can be modified using the Encoders.

.

In the right upper corner of each button, you’ll find a small square. If this square has a black background, the respective function has not been modified. If the background is red, something has been changed in this function.

If pressing the Sorting & Readout button (displayed with a green font):

Sort by:

With the respective key, you can determine according to which criteria the fixtures within the column are to be sorted.

- Numbers: Fixtures will be sorted by numbers in the FIXTURE window.

-

Names: Fixtures will be sorted by name.

- Selected: The selected

selected

- Active: Fixtures for which a value is activated

Sort Directions:

-

Values: Fixtures will be sorted according to highest dimmer value.

- Sort Upwards: Sorting by ascending values.

-

Sort Downwards: Sorting by descending values.

-

READOUT: Pressing this function, you can switch between the following display options.

- Percent: Values will be displayed as percentages.

-

Percent +: Values will be displayed as percentage values; interim values will be displayed next to the figure in

form of 3 dots.

-

Decimal: Values will be displayed as decimal numbers (0–255).

- HEX: Values will be displayed as hexadecimal numbers (0–FF).

-

FONT: By pressing this function, you can switch the font size in the FIXTURE window between Huge (very big),

Big and Small.

This window can be deleted by pressing the DELETE WINDOW key.

Pressing the X key will close the Option Window.

These settings will all be stored when VIEWS are stored (

3.2

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If the Settings button is pressed (displayed with text in green):

Using the respective button, you can display the following items

- Physical Values: in P/T degrees can be displayed

- Display Color Mix: CMY can be displayed

- Display Wheels: Gobos can be displayed

- Show Cue Colors:

ON: Colors of tracked / blocked values are shown

OFF: Colors of tracked / blocked values are not shown. Numbers are shown in yellow and fader bars in grey.

- Programmer only: The Fixture sheet will only show those fixtures and their features, whose values were

changed; to change values not displayed, press on the magenta PROGRAMMER ONLY button in the Layer

Control bar so that the button turns grey, to display the complete Fixture sheet.

Display Filter:

- None: Filter is inactive; all fixtures are shown

- Programmer only: Only those fixtures are shown that are in the programmer

- Parked Only: Only the parked fixtures are shown

- Selected Sequence: Only the Selected Sequence fixtures are shown:

- Selected Sequence No Default Values: Only the Selected Sequence fixtures are shown, but without default values.

Filter:

When On, the display filter is shown as buttons in the fixture sheet. Use these buttons to switch over the display without calling up the Options menu.

Multi Control:

When On, the filters LAYER CONTROL and PRESET CONTROL bars are replaced by a line with 3 pull-down menus containing all buttons. This saves space on the screen.

LAYER CONTROL ON (selectable in the Display Layer)

PRESET CONTROL ON (selectable in the Display Layer)

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3 . 4 . 1 SMART-Window

The SMART window offers you an overview of all features and attributes of the selected fixtures, as well as very fast way to change, save and delete Channel Values. Using the EDIT command and the respective feature, you can instantly jump into the FUNCTIONS SETS menu and, after exiting this menu, back into the SMART window. In the context of the MA-VIDEO software, the SMART window holds some especially interesting features.

NOTE: Although the SMART function, on first sight, might seem to be equivalent to the PRESET function, you should use SMART only for those hardware settings that remain unchanged most of the time. For showdepending settings that have to be adjusted quickly, you should use the PRESET function.

Use CREATE WINDOW to open the SMART window. As long as no fixture has been selected, the window is empty; the fixture’s features will only be displayed after having been selected. If different fixtures were selected at the same time,

- green buttons: show features for all selected fixtures

- yellow buttons: show features for some of the selected fixtures

- 1 grey button: Indicates an empty button to accept new settings to be saved

Press the yellow button (upper left corner) and open the SMART WINDOW OPTIONS menu

Set the desired views

- Headline: here, features and attributes will be displayed as pull-down menus.

- Direct Select: here, features and attributes will be displayed in a structured overview

Select a fixture

The SMART window will display all features and attributes belonging to this fixture. If, e.g. for Gobos, graphics are used as backgrounds, these are displayed in the upper part.

Editing Channel Values:

press

EDIT

Press the desired Channel Value button

If different fixtures were selected, you will be refused to edit them; in this case, select only one type of fixture.

Perform the change from the Functions Set menu and afterwards, close the menu using the X (upper right corner) .

After having returned to the SMART window, the changes have been stored automatically.

Storing new Channel Values:

Select a new fixture type

Adjust the setting using the Wheel, Encoder, Calculator or Trackerball press STORE

Press the grey (empty) button. Only the value of the selected feature will be stored. I.e. for dimmers, only the dimmer values will be stored, not e.g. the PAN values that were changed at the same time.

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Enter the desired name and confirm with OK. The same name can be used for different fixtures types – therefore, use unique names!

Deleting Channel Values:

press

DELETE

Press the desired Channel Value button

Renaming Channel Values:

press

ASSIGN twice

Press the desired Channel Value button

Enter the desired name and confirm with OK. The same name can be used for different fixtures types – therefore, use unique names!

Activating Channel Values:

Select a new fixture type

Select feature and, if needed, attribute (buttons will turn dark green)

3 . 5

SHEET)

The individual dimmer channels can be accessed directly at any time.

Select the channels, which you wish to modify (selected channels will be displayed in yellow characters).

Selection:

- Select a dimmer group.

3.3

- Select dimmers via the CHANNEL key and the numeric keypad.

10

- With Touchscreenn or a left mouse click on the individual channels.

- Make a left mouse click on the first channel and drag with the mouse holding the left mouse key down (creates a

Loop

Loop

Values can be modified

- with the encoders (Encoder assignment is displayed on the screen above) or with the wheel.

- By direct entry into the Command Line (AT functions) you can also enter dimmer values.

10

- Select channels with a left mouse click and

hold

modified

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Activate the CHANNEL Mode with the CHANNEL FADER keys this will toggle your executor faders so that they are now channel faders.

The assignment of Channels and Faders can be changed via the CHANNEL FADER keys (for example: 1–20, 21–40, etc.).

The assignment of a channel number to a Fader is listed on the TFT displays above the faders.

By pressing the indiviual CLEAR keys above each fader on the touch screen individual channels, which have been modified manually, can be deselected and deactivated.

The respective channel can be selected using the physical key above the Fader.

- In the TFT displays above the Faders, the assignment of channel numbers and Faders will be displayed along with

any names that have been given to individual channels.

- In CHANNEL mode, the individual channel values can be set with the Faders.

- The respective channel can be hidden using the physical key under the Fader.*

In order to modify the selection

or

Press the CLEAR key:

When pressing the CLEAR key the

The

modified

first

PUT window (yellow characters turn grey).

modified (active) values will be kept and displayed with red background.

Press the CLEAR key again:

When pressing the CLEAR key the

second

longer have a red background).

Press the CLEAR key one more time:

When pressing the CLEAR key the

third

prior to the activation).

After pressing the CLEAR key for the first time, the yellow LED in this key will flash. This means that only the selection was deleted. When you select other fixtures or dimmer channels now, the yellow LED will no

longer flash.

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FADE and DELA Y times in the CHANNEL window

In addition to

functions in the CHANNEL window (not in the FADER CHANNEL window).

These settings are needed when creating Cues, so that you can work with different FADE or DELAY times for individual channels.

Open CHANNEL Window

Press Values, so that the button displays Fades or Delays.

Or:

When pressing the TIME key once, this will switch the channel sheet to the

FADE

this will switch the channel sheet to the DELAY time mode.

If in the Window options Automatic was not selected, the display will not switch over. The currently selected function of the FADE or DELAY Command Line will be displayed only for the Encoder labels.

3.5.7

within the CHANNEL window

Now you can modify the IND. FADE or IND. DELAY time for the selected dimmer channels using the left encoder

(Individual Fade/Delay Time).

When carrying out modifications, different options can be used. These options can be necessary when times for

Scanners and Dimmers are changed simultaneously.

Selecting options:

Above the left decoder, a second additional button will be displayed showing the currently selected option.

By pressing this button, you can select the next option available.

Or:

Pressing on the right arrow will open a menu, in which all options are displayed and can be selected directly.

-

Single (For Active): The time can be adjusted for each individual Function (Attribute). If “Single For Active“ is

chosen, only times for activated values can be changed.

-

Feature (For Active): The time can be adjusted for the chosen Feature (e.g.: Gobo1, containing e.g.: Gobo1

and Gobo1 Rotation). If “Feature For Active“ is chosen, only times for activated values can be changed.

-

All (For Active): All times for all Attributes are adjusted. If “All For Active“ is chosen, only times for activated

values can be changed.

-

Defined (For Active): The time can be adjusted for the fixed Attributes. Pressing the left arrow on the side of

the Defined button will open the “Define Attributes to Set Time“ menu.

In this menu, all Attributes are displayed with a green (selected) or black (deselected) background. Pressing on one of the functions will select or deselect it, respectively.

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3 . 5 . 5

If the Link Fader function is activated, paging through in CHANNEL Mode will keep the current fader range in the

Channel / Fader sheet

If the AUTO-SORT-function is activated (key has a black background), the selected channels in the CHANNEL window will automatically be moved to the left and upwards.

Using AUTO-SORT in conjunction with Link-Fader allows channel selections to be transferred to the faders when in channel mode ( CHANNEL mode).

Touch the touch screen on the left corner of the title bar (yellow dot).

Or:

With a right mouse click on top line the CHANNEL SHEET OPTIONS window will open.

The Channel or Fader Sheet Options window will open.

The Display button must be pressed (displayed with green font).

Layer Display (only Values and Outputs in the FADER CHANNEL window possible):

By pressing the respective keys, the following basic values will be displayed:

-

Values only: Values are displayed.

- Fades: FADE times will be displayed.

-

Delays: DELAY times will be displayed.

- Output: The DMX output values are displayed.

- Executor ID: The Executor’s number and page are displayed (only valid for Executor keys).

- Cue ID: The Sequence’s number and respective Cue are displayed (only valid for Executor keys).

- Automatic: If this key is pressed, the display will automatically swap in this window when using the TIME key.

- Layer Control: If “On“ is chosen, a control bar appears below the Scanners. By pressing on the individual

buttons on the control bar, the display in the window will be switched accordingly.

Preset Control: If “On“ is chosen, a control bar appears below the Scanners. For each function, there is a se-

parate button. By pressing on the individual buttons on the control bar, the appropriate function will be

activated and can be modified using the Encoders.

In the right upper corner of each button, you’ll find a small square. If this square has a black background, the respective function has not been modified. If the background is red, something has been changed in this function.

The Sorting & Readout button must be pressed (displayed with a green font).

Sort by:

With the respective key, you can define the channels’ sorting order in the window.

-

Numbers: Within the CHANNEL window channels are sorted by numbers.

- Names: Channels will be sorted by name.

-

-

Selected: The selected

activated

- Values: Channels will be sorted by highest value.

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Sort Direction:

- Sort Upwards: Sorting by ascending numbers.

-

Sort Downwards: Sorting by descending numbers.

Readout:

By pressing this function, you can choose the display criteria for the values.

- Percent: Values will be displayed as percentages.

- P

ercent+: Values will be given as percentage values; interim values will be displayed next to the figure inform of dots.

-

Decimal: Values will be given as decimal numbers (0–255).

- HEX: Values will be given as hexadecimal numbers (0–FF).

Font: By pressing the function, you can switch the font size in the Channel or Fader window between Huge (very big), Big and Small. The Settings button must be pressed (displayed with a green font).

Orientation: By pressing this function, you can choose between sorting the channels from left to right or from top to bottom.

Wrap Around: If “On“ has been selected, the size of the Channels will be adjusted automatically, when the number of Channels changes.

Namefield: If “On“ has been selected, the Channel names are displayed.

Show Cue Colors:

ON: Colors of tracked / blocked values are shown

OFF: Colors of tracked / blocked values are not shown. Numbers are shown in yellow and fader bars in grey.

Column

: The figure indicates, how many channels will be displayed in one column. Clicking on that figure, you can enter a new number via keyboard; confirm with ENTER. The new number will automatically be taken over.

The Channel window can be deleted by pressing the Delete Window key.

By pressing the X key, the Option window will be closed.

All these settings (excl. “LINK“) will be stored when storing the VIEWS (

3.2 Storing VIEWS).

3 . 5 . 8

In the Channel Sheet, you can adapt different basic settings for each individual Dimmer channel.

Press Edit key and choose the channel on the Touchscreen.

The CHANNEL OPTION window will open.

The Dimmer channel can be renamed using the keyboard.

Next to ‘Type’ the type of Dimmer is displayed, next to ‘ID’ the corresponding number, and next to ‘Patch’ the DMX address for this Channel.

Pressing the WITH MASTER key (display changes to NO MASTER, will be indicated by a dark blue background), the

Dimmer channel will be output without regard to the GRANDMASTER.

If a Dimmer channel was modified in this window, the Dimmer channel’s number or name will be displayed on a blue background in the Channel Sheet.

These modifications can also be defined while patching Dimmer channels.

2.2.2

Dimmers

With the <<< key, you can switch to the previous Dimmer channel. With the >>> key, you can switch to the next

Dimmer channel.

With the X key, you can close the window.

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Pictures of the gobos are displayed only if they are stored in library.

STORE / PRESET OPTIONS

Button

KEEP / CLEAR ACTIVATION button

Will keep or delete the Fixture activation after saving Presets.

3.6 SOLO function

The SOLO function is, so to say, the counterpart of the Highlight function. SOLO will bring all dimmers not selected to a vlaue of 0. I.e. sequences, effects etc. will still run, but are no longer visible. This does not apply to

Fixtures that had activated the NO MASTER function in SETUP / FIXTURE PATCH, and whose dimmer values will not be modified. The SOLO function can be activated as Quikey (see 9.2) or by using the HIGHLIGHT hardkey.

In SETUP / DEFAULTS, set the Button to HIGHLIGHT IS SOLO;

The Hardkey will then have the SOLO function (LED is on) or no function at all (LED is off). The HIGHLIGHT Quikey will then also behave like the HIGHLIGHT hardkey.

If the Button is on HIGHLIGHT NORMAL, the Highlight Hardkey will execute its normal function, and the SOLO function can only be activated using the Quikey

3 . 7

There are certain values for the functions of fixtures, which will be needed again and again, for example the values for individual colours of the color wheel. These values can be programmed as presets in the respective

PRESET window and then be reselected.

If you have presets for the fixtures be created automatically (CREATE PRESETS), these pre-recorded presets will be available in the respective windows.

2.1

1 Creating Presets automatically 1 Creating Presets automatically

Create a window for all presets you want to use - select them from preset-pools.

In the GROUP window, select those fixtures, for which you want to create a Preset, by a touch or mouse

click (fixtures have to be displayed in yellow in the FIXTURE window).

Select the Preset group for which you want to create a Preset on the display, using the Touchscreen or by a

left mouse click on the title bar. For example: In the Preset window PAN/TILT.

Values and positions can be changed by:

- Encoders (all functions and the assignment will be displayed on the right display above the encoders),

- Trackball (only PAN /TILT), if activated,

- Level Wheel (only for dimmer values),

- Middle mouse key (left click on a value in the FIXTURE or CHANNEL window; drag the mouse while holding the

middle mouse key will change the value).

- Switch on the Trackball by pressing the TRACKBALL ON button (the integrated LED must be on). Now you can control the selected fixtures via the trackball (PAN/TILT) . Changed (active) values will be displayed in the OUT-

PUT window by a red background colour.

There are two types of Presets:

- Selective: Can only be used for those Scanners, for which it was saved. Will be indicated by a red triangle in the left upper corner of the saved Preset button.

- Universal: Can be used for all Scanners of the same

same

Additionally you can store presets including several functions on one key. These presets can be created in any preset group. Preset Filter ON: only the functions (Attributes) of this Preset group will be stored into this preset; with Preset Filter OFF, all currently active functions will be stored into this Preset.

„Foreign„ values that are stored in a preset are indicated through a white point on the bottom edge of the preset button. Each white point corresponds to a certain „foreign“ value, according to the relevant position. The points correspond from left to right to the following parameters: PAN/TILT - DIMMER - GOBO - COLOR - BEAM - FOCUS -

CONTROL - SHAPERS - VIDEO analog to the numerals in the preset windows.

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Example: this PAN/TILT preset only contains values for dimmers and colors.

- ALLOW EMBEDDED: If the values contains a preset, an Embedded Preset will be stored.

- ONLY DIRECT: Embedded Presets are not possible

- While

holding down

Selective, Preset Filter ON or OFF).

- Release STORE key (STORE LED comes on). Select the required location in the PAN/TILT window on the display by a simple touch or with left click of the mouse. These Pan & Tilt values are now stored in

this

off).

- Enter a name for the preset using the keyboard: confirm with ENTER.

If you want to store more presets for the same fixtures and functions, start again with step 3

(

3.7.5 Update Preset).

3 . 7 . 1

Press MOVE key 1x (LED comes on).

Activate the key in the respective window by either using the touchscreen or a left mouse click on the key and

drag (a hand symbol appears) to the required location within this window.

You can also insert preset keys.

Press MOVE key 2x (LED flashes).

Activate the key in the respective preset window using the touchscreen or make a left mouse click and drag

(hand symbol appears) to the desired location between two other keys. The following keys will all be moved by

one position to the right.

3.7.2 Presets Options

In the Preset Options menu, you can define how Presets in the Preset Pool will appear.

- Icons Off

No icons will be displayed

- Icons small

The icons will be displayed next to the name

- Icons big

Only the icons will be displayed, the Preset name will not appear

Use the right mouse button to click on the blue window and open the Options menu.

Select the Fixtures or Dimmers, for which you want to call up a preset (Fixtures/Dimmers have to be displayed in yellow). Now, the individual presets can be called up for the selected Fixtures. The called-up presets and their names will be displayed in the FIXTURE windows.

If you select a preset directly, without having selected Fixtures or Dimmer channels, all Fixtures and Dimmers, for which presets had been created, will be selected. The preset can now be called up by pressing the respective key.

Using the Fader next to the right display, you can either define Preset Fade times or fade over presets manually.

Press the key above the Fader once (red LED is on). Select the desired Fade time using the Fader. The selected Fade time will be used when presets are being called up.

Press the key above the Fader once more (green LED is on). Select your Presets. With the Fader, you can now fade over towards the selected Preset. Default setting for the Fader to fade just upwards or in both directions 2.13 tings in the DEFAULTS menu below the Executor Defaults Crossfade.

75

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By activating the FREEZE function, called-up Presets can be locked. As long as the FREEZE Function is switched on, the called-up preset can not be overwritten by any Cues, Sequences or Chasers.

Press the FREEZE key once (LED is on).

Select a Preset – the selected Preset will be activated and can no longer be modified by Cues, Sequences or

Chasers.

In order to deactivate the FREEZE function, press the FREEZE key once more (LED is off).

3.7.5 Update Preset

In order to change presets

Press the EDIT key (LED is on).

Click on or touch one of the Preset Keys (the LED will blink, the preset key will display EDIT). The used fixtures/ channels are being selected and the values will be activated.

Make your required modifications.

Press the UPDATE key.

A window appears, where you can either store the preset by pressing the OK key or cancel the modification by pressing CANCEL.

If you want to change more than one preset, you can select another preset by pressing the EDIT key right after the modification, followed by the NEXT key. Before the activation of the new selected preset, a window will open, where you can store the 1st preset by pressing the OK key or where you can cancel the modification by pressing

CANCEL. The second preset can only be activated after this.

Or:

When executing sequences you can modify and store single values of presets directly.

Play back a cue, in which presets are to be modified. Now you can modify this cue by direct access (the UP-

DATE key LED is on).

3.4

Press the Update key once.

The UPDATE window will open.

By pressing this key, you can toggle between “only original contents“ and “add new contents“.

-

Only original contents: Upon updating the preset, only the changes on fixtures/channels which have already been used in this preset will be stored.

-

Add new contents: Upon updating the preset, all changes will be stored regardless at to whether those fixtures/channels have already been used in this preset.

Pressing the “Update Preset“ key will update that preset being displayed with a blue background. You can select another preset using the encoder.

Pressing the “Update All Presets“ key will update all presets listed in the chart.

Pressing the Save as default key will store all (pre)- settings as default (e.g.: Only original contents oder Add new contents). These settings will be ready the next time you open the Update menu.

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Preset 1 value 1 link zu value 1

Link zu value 1 value 2 value 3

Link zu value 1

Preset 1 value 1

○ ○

○ ○

○ ○

○ ○

○ ○

○ ○

○ ○

○ ○

value 2

Link zu value 1

With this function, you can „embed“ preset values into other presets, so you can quickly change multiple presets.

As the embedded value is nothing but a link to the original preset, all changes of the original preset will be contained in all those presets containing this link. All Embedded Presets, as well as all presets having a link to another preset, can be distinguished by a black frame in the Preset Sheet.

Creating an Embedded Preset:

call up a preset adjust additional values or positions use STORE to save the new preset to an empty button in the Preset Pool – mind the preset filter setting. The black frame around the new preset indicates an Embedded Preset.

Example:

- activate Preset 1 and save it with an additional value as Preset 2. In the Preset Pool, Preset 2 will be displayed with a black frame indicating an Embedded Preset. Create Preset 3 in the same way. If you change Preset 1, this will automatically change Presets 2 and 3.

Editing an Embedded Preset:

press

EDIT

call up a preset – in the Fixture Sheet, all Embedded Presets will now be displayed with a black frame make your changes press

UPDATE and confirm with OK

If you change the values of all Embedded Presets, they will become a „normal“ preset after an update. If an

Embedded Preset or a part of an Embedded Preset (e.g. only the PAN channel) is kept, the character of the

Embedded Preset will also be kept.

Preventing changes by previous Presets:

call up the Embedded Preset press STORE (red LED is on) press the button of the Preset and confirm with OVERWRITE

The black frame around the Preset will vanish and the link to the Embedded Preset will be cancelled.

Example:

value 2

- Activate and save Preset 3. The link to value 1 will be cancelled, value 1 will be entered in Preset 4 (the black frame in the Preset Pool will vanish). If you now change Preset 1, Preset 3 will remain unchanged.

Copying an Embedded Preset:

press

COPY

press on the Preset press on a free button, to which the Preset is to be copied

Example:

COPY

press on Preset 2 press on a free button and rename the new preset to Preset 3

Important: The link to Preset 1 will be kept in Preset 3, even if you delete Preset 2 after the copying process (see graphics on the left).

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Working with Command Line

:

press

DELETE

pres button Preset / Page / Group / View / Executor or

select Sequenz

type in number on the numeric block (e.g. 1.16

for Executor 16 on Page 1)

confirm with

ENTER

writings in red are not possible; if no page number is typed the elements of the current page will be deleted

3 . 8

For all following Deletions, the DELETE key has to be pressed in advance (LED is on).

Deleting Groups:

Select the respective Group by touch or left mouse click.

o r :

Press the GROUP key. Enter a Group number using the numeric keypad and confirm with ENTER.

Deleting Presets:

Select Preset in the respective window by touch or left mouse click.

o r :

Press the PRESET key. Enter a Preset Function number (e.g.: 3 for Gobo) followed by „.“ and the Preset number; confirm with ENTER.

Deleting VIEW Assignments: Deleting VIEW Assignments:

Touchscreen or a left mouse click.

Deleting a VIEW:

be deleted. The VIEW Name will be maintained, but without any contents. All assignments to VIEW keys are now deleted.

Deleting a MACRO:

macro to be deleted. The MACRO Name will be maintained, but witout any contents. All assignments to MACRO keys are now deleted.

Deleting an EXECUT OR: o r :

Deleting the EXECUTOR on the

current

– Press the EXECUTOR button next to the numeric keypad (LED is on). Enter the EXECUTOR number via the

numeric keypad and confirm with ENTER.

Deleting the EXECUTOR on

another

– Press the EXECUTOR button next to the numeric keypad (LED is on). Now, enter the PAGE number.

Then, press the full stop key and the number of the EXECUTOR and confirm with ENTER.

Example:

Entry:

Or:

– Press the EXECUTOR button next to the numeric keypad (LED is on). Enter the EXECUTOR number via the

numeric keypad.

– Press the PAGE key next to the numeric keypad (LED is on). Enter the PAGE number via the numeric keypad and confirm with ENTER.

Deleting Sequences:

confirm with ENTER.

Deleting CUES:

CUE key and enter the cue number via numeric keypad; confirm with ENTER.

If no sequence number is entered, the Cue of the Master (default) sequence is deleted.

Deleting a PAGE:

keypad and confirm with ENTER. The complete PAGE with all EXECUTOR faders and buttons

is deleted.

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3 . 9

3.9.1 Intelligent Selecting

Here, you can create, store and directly call up different Selection groups.

Find out, what the different combinations and the resulting options can be used for, by simply trying them out. The listing of the individual functions will only contain and explain a few of the many options.

Proceed as follows:

In order to reate groups:

open the MAtricks SETUP choose function and value (STORE button lights green) press STORE (LED lightsred) press empty button in MAtrickspool and insert name

In order to apply groups: select lamps (the order of selection is the same order the Next / Prev. - buttons are working) press button (in MATricksPool) press NEXT / PREV. to select lamps and set values

In the Matrix pool, press the “SETUP“ button.

The “MAtricks Settings“ menu will open.

Next/Prev:

E.g. select fixtures. When pressing the “Next/Prev < “ or “ > “ key for the first time, the first/last fixture remains selected. When pressing the key once more, the next will be selected, and so forth. This function can also be operated by using the NEXT/PREV keys.

Groups:

E.g. Press the “Groups > “ key, until a „3“ appears. Now, each time you press the “Next“ key, the next 3 fixtures of the whole selection will always be selected.

Interleave:

e.g.: If you select a 3 under „Interleave“, the next 6 fixtures (3 groups of 3 fixtures each) will be skipped, when pressing the “Next“ key.

To select the skipped fixtures, you can choose individual groups. If you had entered a value under “Interleave“, 1st will be displayed for the first group on the right of “Interleave Next/Prev“. Using the “ < “ or “ > “ keys, you can switch over to the next group. When moving the selection, the other fixtures will now be selected.

o r :

Interleave Next/Prev:

subselection.

Next/Prev must be „Off“. Switch it off by shortly pressing into the center of “Next/Prev“ to “ < 2nd > “. The display will switch to “Off“.

Then, press “ > “ under “Settings“ next to “Interleave“, until a 5 appears. Now, you have selected only the first, sixth, eleventh, .... fixture.

By shortly pressing “ < or > “ next to „Interleave Next/Prev“, you can move the selection by one position up or down.

If you want to move several fixtures simultaneously, you can define this under “Groups“.

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Additionally:

Wings:

E.g.: When you have a setting of 2, the complete selection of fixtures will be split in the middle. The set selection will now be executed in the first half from the first fixture to the middle, and in the second half from the last fixture backwards to the middle.

3.9.2 Mirroring when Entering P an/Tilt values

Mirror Wingstyle:

E.g.: Take 10 Scanners (mounted in a row from left to right) and select them 1-10.

Now, set “Wings“ on 2 digits and “Mirror Wingstyle“ on Pan.

Now, when you modify the „Pan“ value, the first 5 Scanners move in one direction and the others into the other one.

The modified settings can be stored individually or together.

In the MAtricks Setup, you’ll find a “Store“ button next to each function. If a function has been changed, this buttons will automatically be activated (dark green background). By shortly pressing the button, you can switch on (activated) or off (deactivated) the storing function. When storing, only the activated functions will be stored.

To store, press the STORE key (LED in on).

Now, choose the desired button in the MAtricks pool. Directly after storing, you can assign a name for the

stored setting.

By cklicking on the button, you can call up the stored setting, and the button will be displayed with a dark

green background. You can combine multiple stored settings by calling them up in sequence.

By pressing the “Reset“ button, all settings in the MAtricks Setup will be switched off.

With the Circular Copy function, you can copy or move set values of fixtures to other fixtures.

Copying values

Example:-Select a fixture and set the Dimmer value to 100%.

Select the fixture and further fixtures.

By pressing the “ > “ button, the Dimmer of the fixture that was selected as next one, will be set to 100%.

With each pressing, the value will be copied to the next, selected fixture. When pressing “<“, the value will

be copied to the last selected fixture.

Moving values

Example: Select a fixture and set the Dimmer value to 100%.

Select the fixture and further fixtures, to which you want the Dimmer value to be moved to.

By pressing 2x on the column title (here Dimmer), you can activate all Dimmer values für the selected

fixtures.

By pressing the “ > “ button, the Dimmer value of the first fixture will be moved to the next, selected fixture.

When pressing “<“, the value will be copied to the last selected fixture.

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Setting Filters, to just copy/move individual Functions

- Example: You have set different positions for 10 Scanners. Now, you want to just copy/move the “PAN“ value from one fixture to the others.

Pressing the “Filter“ button will open “AT Filter Option“ menu. In this menu, you’ll find all functions available.

The functions are all displayed with a green background. Pressing on a function will deactivate it (will be displayed in black then).

If you just want to copy/move the “PAN“ value, deactivate “TILT“ and leave the menu by pressing the “X“ key.

Now, only the “PAN“ value will be changed, when you copy/move.

Using these two functions, you can randomly change the selection sequence (SHUFFLE SELECT ORDER) and the assignment of the values in respect to the selected fixtures (SHUFFLE VALUE). Using SELECT ORDER will only change the selection sequence, i.e. the change will only be visible, if you have selected a function in which a certain sequence is important. Using SELECT VALUE, the selection sequence is not important; only the values within the selected fixtures will be „shuffled“. NOTE: The functions can only be undone using OOPS! Both functions can be executed using the buttons in the MATricks menu or using the Quikeys.

SHUFFLE VALUE examples:

Select the first 11 fixtures in the FaderSheet (from left to right)

Press

ALIGN once and increase the dimmer value

As dimmers were selected in ascending order, the values between the first selected fixtures (n° 1) and the last selected fixtures (n° 11) will also be aligned in ascending order (ALIGN function) – see graphics above. NOTE:

Important for an alignment using the ALIGN function is always the order in which the selection takes place and not the channel number!

Press

Select Value once (either using the Button or the Quikey)

The values will be kept, but randomly assigned to the dimmers (graphics in the middle)

Press Select Value once; the values will receive a new assignment (bottom graphics)

This procedure can be repeated at will.

SHUFFLE SELECT ORDER examples:

Select the first 15 fixtures in the FaderSheet (from left to right)

In the

MATricks menu, set the groups of five

Use

NEXT to select the groups of five (for a better visualization, the groups have received different dimmer values)

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As the dimmers were selected in ascending order, the groups will be formed in this order, too (1 st

group = n° 1 - 5;

2 nd group = n° 6 – 10; 3 rd group = n° 11 – 15)

Using the SHUFFLE SELECT ORDER, you can change the selection order, i.e. that will also change the group assignment.

Press SHUFFLE SEL.ORDER once. Now, the first group will consist of the n°s 1, 2, 3, 12, and 15. With each

NEXT command, you can call up the next group and the new assignment of the respective group will be kept; only when using the SHUFFLE SEL.ORDER command the next time will the assignment be changed.

You can also combine the SHUFFLE SEL.ORDER with SHUFFLE VALUE.

Press

SHUFFLE VALUE once. This will exchange the values (n°s 1, 2, 3, 12, and 15) randomly within the group.

3.1

0 Blind Modus

The Blind mode will separate the stage output from the programmer, i.e. when changing values being in the Blind mode, the values of the stage output will remain as they are. You can program shows without changing the current stage lighting; by simply switching over using the BLIND key you gain a quick access to the stage lights.

Hold the BLIND key, until you hear the beep and the key LED starts to blink.

The title bar of all Sheets affected by the Blind mode will change from blue to red.

The Blind mode differs as follows from the stage output:

- all other Sheets are available.

- changes in presets can be saved in Blind mode and when switching to stage output, the old value will still be visible.

- changes in SETUP will also be visible in the stage output.

- sequences, effects, groups, etc. that you delete while in Blind mode, will also be deleted in the stage output.

- PDA will show the respective mode without indication whether it is the Blind mode or the stage output.

To switch off the Blind mode:

Hold the BLIND key, until you hear the beep and the key LED goes out.

After switching over, all changes made in Blind mode will immediately be active in the stage output.

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3.1

1 Stage window with SETUP and FOLLOW modes

The stage window can be used in the 3 different modes

NORMAL / FOLLOW / SETUP:

NORMAL mode:

The window will display all fixtures in their stage positions, white lines indicating the direction and intensity of the light. The fixtures can only be selected here.

FOLLOW mode:

In this mode, you can focus individual fixtures or groups having virtual X, Y, and Z axes, on a deliberate point on the stage. These values will always refer to the stage geometry and will be displayed in the STAGE column on the

Fixtures Sheet. The resulting PAN/TILT values will be calculated from the fixture position and also be displayed in the Fixtures Sheet. The focus will be kept even if you change the fixture position, and the respective PAN/TILT values will automatically be adapted.

Enter the virtual axes in SETUP / FIXTURE TYPE / CHANNELS of FIXTURE TYPES using the SPECIALS button SPECIALS

Select the fixtures in NORMAL mode

Use the mouse or the touch screen to define the position on the stage floor (the Z value will always jump to 0), or set the spacial coordinates using the Encoders. (in this version, AREA is not yet assigned.) In the Fixture Sheet, the values will be displayed in a separate column (STAGE X Y Z) and can be set here, too.

The values do always refer to the stage siye (definable in SETUP / FULL ACCESS / SETUP STAGE), 50% of the definable area are always the middle of the stage front edge.

If you create multiple intersections (see graphics on the left), the Encoders will always show the last entered value.

Note regarding DMX / STAGE values: may not be mixed within one Cue or Sequence.

Effects using the X, Y, and Z parameters:

For creating effects, you can also use the stage parameters X,Y, and Z. They can help you, e.g. to easily create circles as effect outputs. Procedures as given in chapter 6 Effects and Modulators.

NOTE: you have to enter all 3 parameters for the effect, as otherwise, no vector can be created and the effect cannot run. Within an effect, stage values may not be mixed with other features.

When editing the effect, enter the attributes X, Y, and Y (STAGE) in the PARAMETER column.

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SETUP mode:

In this mode, you can position fixtures using mouse, Encoders or touch screen. Changes will automatically be saved to the SETUP menu.

The SETUP menu may not be opened.

Open STAGE and choose SETUP mode.

Select fixtures (usingthe mouse or the touch screen).

adjust the 3 axes using the Encoder die 3 Achsen verstellen, or

modify the X and Y axes usingthe left mouse button; if you hold the left and right mouse button, only the Z axis will be modified.

- X, Y, and Z axes can be modified individually or groupwise (see also 2.2.3)

- after switching from POSITION to ROTATION, you can rotated fixtures individually or groupwise on the X, Y, or Z axis

NOTE: Perform changes preferably using the Encoders, as with the mouse, you run the risk of changing the stage setting just like that. Undo unwanted changes using OOPS (except with MICRO).

WIZZARD in the SETUP mode:

Here, you can arrange fixtures in geometrical figures (e.g. square, circle, arc). You can, however, position each and every fixture manually (see above), but this function saves you a lot of precious time. A special highlight is the

Calibration mode that you can use to transfer the actual fixture position to the console.

The SETUP menu may not be opened.

Open STAGE and choose SETUP mode.

Select fixtures (using the mouse or the touch screen) or enter the ID number area.

In the WIZZARD, choose the desired function.

-

ARRANGE IN MATRIX:

Select those fixtures to be embedded into the matrix (the number should be the sum from horizontal and vertical lines as otherwise no complete square will result)

Enter the number of horizontal ROWS and vertical COLUMNS;

Enter the horizontal and vertical distances of the fixtures; the resulting total value may, however, may not exceed the stage size.

Confirm using the OK button

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- use POSITION + to offset the formation on 3 axes, without changing the form itself.

-

ARRANGE IN CIRCLE:

Select fixtures

Set starting and end angles; between 0 and 360 or more

Set the starting and finishing radius (if the two radi are unequal, a spiral will be the result, see graphics on the left)

- use POSITION + to offset the formation on 3 axes, without changing the form itself.

-

STRETCH POSITION:

Select fixtures

Use Total Factor to change the magnitude of the complete figure without changing its proportion

- the value Total Factor = 0 will place all fixtures in one point.

Use Factor X, Y and Z to change the figure's proportion on the chosen axis (see graphics on the left, the circle has been modified to an oval)

- the value 0 will yield a straight line on the respective axis;

- use POSITION + to offset the formation on 3 axes, without changing the form itself.

-

CALCULATE FOLLOW:

With this function, you can transfer the real fixtures' positions to the SETUP of the grandMA console. The STAGE view will then display the actual position of the fixtures to the stage. This light setting procedure should always be performed, if it is not clear whether or not fixture positions had been exactly defined in the SETUP eingetragen wurde. Important for the FOLLOW FUNCTION.

Define the light setting frame:

On the stage, mark the corners of a sqaure (light setting frame)

Enter the stage dimensions in SETUP / FULL ACCESS / STAGE SETUP.

Enter the dimensions of the light setting frame and its position relatively to the stage as such in the STAGE

CALIBRATION menu. The frame will appear as green square in the STAGE window

Move the first fixture to point A of the stage (using the Encoder or track ball);

Press STORE and Button A of the menu

Move the fixture to B,C, and D and press STORE plus the respective button when you reach these points

Repeat this procedure for all fixtures

Then press the CALCULATE button. The true fixture positions will be inserted into the SETUP menu and the visualization in the STAGE window adapted accordingly.

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3.12

The Flip - Set in the stage values can avoid an unintentional flip of the fixture. This is only possible within a certain range, depending on the technology of the fixture - some multiple rotations without changing the Tilt -position are normally impossible.

Fix a flip - position:

Selekt fixture

activate the STAGE - values and set Flip-value with the encoder. With Flip „-“, no specific flip position is forced. With flip position 1,2 or 3 (depends on type of fixture) the specific flip position will retained, if this is physically possible.

set position in FOLLOW - mode

store cue as normal

Cues and Sequences

A Cue is an individual stage setting, which can be assigned and stored directly to EXECUTOR button or EXECUTOR

Fader.

Several cues in line are called a sequence. Sequences of cues can also be assigned and stored on an EXECUTOR button or EXECUTOR Fader.

If cues are created using Presets, a modication of this Preset will automatically update all cues which use this

Preset.

Thus, time-consuming checking and correction of individual Cues becomes unnecessary.

We recommend to use the Preset functions as often as possible.

EXECUTOR buttons or Faders can have multiple assignments for created sequences.

EXECUTOR Faders and buttons are organised in PAGES. You can work on all PAGES simultaneously. Changing pages only effects what you currently have physical access to NOT what is currently playing back. When using motor faders, those motor faders will move reflect the status of the current PAGE.

With the EXECUTOR buttons it is possible to call up the Cues, Sequences and Chasers.

5.1.3 Buttons and Faders.

For dimmer channels, the respective MASTER FADER, Group fader and the Grandmaster have to be pushed up.

EXECUTOR buttons do not have a Master and are therefore are activated immediately. When dimmer values are playback via Cues or Sequences

assigned to EXECUTOR buttons

control these same dimmer values from other EXECUTOR button and faders without first switching off the relevent

EXECUTOR buttons. In practical terms this means that to work with Dimmers as on a convenetional console (HTP), dimmer channels have to be assigned to the Executor Faders.

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4 . 1

The actual stage setting can be stored as a Cue and be called up via the EXECUTOR buttons or faders.

- All

changed

- all momentary settings (complete Output),

- or

all

4 . 1 . 1

Create the look on stage by direct access or presets.

3.4

Calling up Presets

This look shall now be stored as CUE in the following way

:

Press the STORE key and

hold

display:

Press one of the following keys (selected key will receive dark-grey background colour):

- Active Values: Store with a

only red background colour

- All: Store

all

- All for Selected Devices:

All

fixture/channel numbers will be marked in yellow).

Release the STORE key (LED stays on).

For

this

this CUE, set the following parameters via the encoders:

- Trigger: Call of the CUE by GO, SOUND or FOLLOW (i.e. after previous cue in the sequence has completed) or

automatically after an amount of time.

- Fade: CUE will be played back with the set time; this is only possible with “FADE“ functions. 2.3

Channel-specific Adjustments for the Current Show (point 10) and

2.5

- Delay: CUE will be called up delayed by the time set; only possible for the „FADE“ functions.

-

Snap-Delay: The Snap values of the CUE will be played back after the set period of time (only with “SNAP”

functions).

Pressing the In Fades button will switch it over to Out Fades:

Out Fade: Dimmer channels, which reduce their level

time.

- Out Delay: delays the outfading

Cues can be stored on EXECUTOR faders or EXECUTOR button.

Define the assignment position of the Cue by pressing the EXECUTOR button once. When storing to an EXECUTOR

FADER, press a button above or below the fader once.

The CUE is now assigned to this EXECUTOR button or EXECUTOR fader and stored in the Sequence Pool. This way it is possible, to assign the same Cue more often than once.

5.1

Repeat all steps to create the next Cue.

Pressing the CLEAR key: once - will delete the selection, twice – will delete the active values and reset all

values then.

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4.1.2

The different settings in this menu have an effect on how Cues, but also Presets are stored. The settings modified in this menu can be stored as defaults. These (Pre) sets will then be used for storing, but can also be adjusted from case to case.

Press the STORE button and

hold hold

Press the buttons (selected button will be backlit in dark grey):

Store Source:

- Normal: Will store all values contained in the Programmer (mind the settings under STORE VALUES).

- Output: Will store all values output (as displayed in the DMX Sheet), i.e. also the position of the Master/

Groupmaster will be accounted for. Asssignments, e.g. to Presets, will be lost, as only the output value will be stored, not the source.

- DMX IN (DMX Capture): With this setting, you can store DMX signals coming in via the DMX-IN jack, e.g. to store a non-compatible Show of another console. You can also call up individual Cues on other consoles, if the SETUP and the patched channels on the grandma are identical, and store a new Cue on the grandMA.

You can set the DMX-IN in the TOOL menu / DMX&NSP configuration / Local DMX Input. The incoming DMX has to be merged with the DMX line, on which the fixtures of the imported Show were patched.

- Define: Will open the Attribute filter; all attributes having a green background will be saved. The settings in this filter will only be active for the following STORE process, afterwards, the filter will be reset to default again.

Store Values:

- Active Values:

Will store only the active values

or CHANNEL window).

- All:

Will store all current settings

Very memory-demanding – problems when saving presets – only recommendable for special cases.

- All for Selected Devices:

Will store all values of the selected Scanners and Dimmers all values of the selected Scanners and Dimmers

Dimmers are indicated by yellow names).

If not empty:

- Merge: When expanding Cues, all settings already stored will be kept. The newly set values will be stored to the

Cue as additions, already existing ones will be overwritten.

- Overwrite: Cue will be overwritten completely.

- Remove: When removing, only those parts of the Cue will be cut (deleted) out of the existing Cue that are active

(red).

- Realease:

This option, no matter which settings are done, will store no values for the selected channles. RELEASE outputs no values and enables other playbacks to use this channel; this means: even though the sequence is running, this channel can be used by another sequence, chaser, etc. till this channel gets an value in a following cue . In the left shown example the dimmer no. 2 during cue 3 and 6 can be used by another playback (of course also in cue 1). If no other playback is running, using this channel, there is no output for this channel during this cue.

select a channel and set an dummy-value

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press STORE and choose option RELEASE

store cue as usual; tracking sheet shows „release“ instead of an value

-

- Ask to Confirm: nWhen storing a second Cue on an Executor, the SAVE window will open: Here, you can execute one of the functions by selecting it.

Cue Options:

Cue Only On/Off: Settings to save: Cue Only On or Off

.

-

Reset Times On/Off: Preset, whether the set times are to be reset to default when saving CUEs the next time

(can be set in SETUP / DEFAULTS) (RESET TIMES ON) or whether they are to be kept (RESET TIMES O

Preset Options:

Pressing the Save as default button will save the presets as defaults.

STORE ENCODER WINDOW:

press

STORE

The Encoder window displays the setting of 3 areas of the OPTION menu. The settings can be changed (for the following STORE process) temporarily from the pull-up menus. On the next STORE, the very setting will reappear that was defined in the Option menu.

4 . 1 . 3

If you wish to overwrite a Cue completely, simply use the same EXECUTOR fader or EXECUTOR button once again.

The following window will appear:

In order to overwrite this cue completely, press the OVERWRITE key (If the executor contains more than one cue you will have to be specific about which cue you want to Store - 4.2 Programming Sequences).

When merging cues, all existing and stored settings will be maintained. The newly set values will be stored and added to the cue, while already existing values will be overwritten.

If you wish to merge a cue, simply use the same EXECUTOR Fader or EXECUTOR button once again. The SAVE

(STORE) window will appear (as above). In order to merge this cue, press the MERGE key (If the executor contains more than one cue you will have to be specific about which cue you want to store - 4.2 Programming

Sequences).

In the removing operation, the active values (red) will be subtracted from the already existing cue.

If you wish to remove from a cue, simply use the same EXECUTOR Fader or EXECUTOR button once again. The

STORE window will appear (as above). In order to remove from this cue, press the REMOVE key (If the executor contains more than one cue you will have to be specific about which cue you want to Store - 4.2 Programming

Sequences).

89

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You can also remove specific parts of a complete sequence by entering: [STORE] [SEQUENCE] [Sequence number] [CUE] [1] [THRU] [number of last Cue] [ENTER]. A window will open in which you confirm your operation by pressing the REMOVE key. (This syntax also applies for “OVERWRITE” and “MERGE”.)

Caution!

the following Cues, the Dimmer values are “0” and will have to be reprogrammed manually.

Sequence is the generic term for multiple of cues, with the option of various Fade and Delay times per channel and cue. Sequences can be stored either on an EXECUTOR fader or an EXECUTOR button.

Store the first Cue (first step of a sequence) either on an EXECUTOR fader or an EXECUTOR button.

4.1

Creating Cues

Create the second Cue (next step of the sequence) as before. When storing the second Cue, use the same

EXECUTOR fader or EXECUTOR button. Now, the STORE window will appear:

In order to create a Sequence (more than one Cue), press the CREATE SECOND CUE key. The Cue will now be

stored in this Sequence as the second step (Cue 2).

In the ASSIGN menu, you can define whether this Sequence should be executed in TRACKING or NON-TRACKING mode. TRACKING and NON TRACKING.

5.1.4 EXECUTOR SETTINGS

Create the next Cue for any other step and use the same EXECUTOR fader or button when storin

4 . 2 . 1

Once a Sequence has been created, it can be copied completely with all component Cues, Fade and Delay times.

Press the COPY key once (LED is on).

Press the SEQUENCE key once (LED is on).

Using the numeric keypad, enter the number of the Sequence to be copied. All sequences and their numbers will be displayed in the Assign menu.

5.1

Press the AT key once (LED is on).

Using the numeric keypad, enter the number of the new Sequence and confirm with ENTER.

4 . 2 . 2

Set a Cue

4.1

Press the STORE key once (LED is on).

Press the SEQUENCE key once (LED is on).

Enter the number of the Sequence using the numeric keypad.

Press the CUE key once (LED is on).

Enter the number of the

new

Example: A new Cue is to be included between Cue 3 and Cue 4. This new Cue will be named for example Cue no.

3.1(numbers between 3.001 and 3.999 are possible).This way, 999 Cues can be included between two Cues.

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4 . 2 . 3

When creating sequences, Cues can directly be stored on a Selected Sequence.

Press the SELECT key once (LED is on).

Select the respective EXECUTOR, which shall be the Selected Sequence by pressing the respective EXECUTOR

button once. The headline of the small EXECUTOR window will be green.

To create the first Cue of the Selected Sequence.

4.1

Push STORE key 1x (LED flashes).

Push ENTER key 1x; the created cue is now stored in the Master Sequence.

If no EXECUTOR button has been selected before storing, and you confirm with ENTER, the stored Cue

will always be added to the current Selected Sequence.

In the Selected Sequence, Cues can be played back directly**

Press the GOTO key once (LED is on).

Enter the Cue number on the numeric keypad and confirm with ENTER. The Cue will be played back with the set duration (

2.13

When played back Cues directly, you can enter a FADE or DELAY time using the TIME key.

After having entered the Cue number, press the TIME key for the FADE time once and enter the period of time using the numeric keypad, or press the TIME key once more for the DELAY time, enter the duration using the numeric keypad and confirm with enter. The Cue will be played back with the entered times.

The Cue will always be played back as if the Sequence was run from the very beginning. That means, all previous steps will be accounted for with regards to the tracking of values(this depends on whether

Tracking had been activated in the ASSIGN menu. siehe 5.1.4 Executor Settings)

Besides the Selected sequence, you can select multiple Executors as default sequences. These are indicated by a dark-green title window - the Selected sequence (only possible for 1 Executor) has a light-green title window.

*All default sequences can be operated at the same time if using the yellow buttons. All default sequences can also be operated by using a combination of a command (e.g. GO+, Pause, OFF) and simultaneously pressing

ENTER.

Hold the SELECT button down and click on the desired Executors (no effects or Bitmap effects); the first

Executor becomes the Selected sequence (light green) and the following Executors become Default sequences

(dark green). This selection is temporary and cannot be saved in the Show file.

A further selection (holt the SELECT button and click on Exec) will delete the previous selection.

You can use LOAD CUE in order to directly call up a certain cue with either one or several executors.

Press the GOTO key twice (LED is blinks)**.

Select an executor by shortly pressing a key.

A window with a chart appears. All cues of this sequence are listed in this chart.

If you select one of these cues, it will be loaded. This cue will be displayed as next (red blinking background) in

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the small executor window above the executor.

Start this cue with the GO button.

Cues within the Mastersequence can be directly loaded**

Press

GOTO key twice (LED is on).

Enter Cue number using the keypad and confirm with

ENTER.

The Cue will be loaded and displayed as next (red blinking background) in the small executor window.

Start this cue with the

GO button.

Using the EXECUTOR button, you can playback the stored Sequences directly.

If the green LED on the button is lit, a Cue or a Sequence of cues is stored on this button.

If the yellow LED is lit or is flashing, this Cue, Sequence of cues or Chaser (a sequence which as been told to run automatically) is activated.

The yellow LED indicates the beat of a Chaser.

Push up the respective Master Fader for the EXECUTOR faders to see the dimmer values. Playback Cues using the

Go+ button (standard setting is button below the Fader). If the green LED in the button above the Fader is on, a

Cue or a Sequence is stored on this button.

If the yellow LED is on or is flashing, this Cue, the Sequence or the stored Chaser is activated. The yellow LED indicates the beat of a Chaser.

Using the PAGE keys, you can select other pages.

5.5

With the Fader to the right of the EXECUTOR buttons, you can either set fixed fade times or perform manual fadein when playing back Cues using the EXECUTOR buttons.

Press the key above the Fader once (red LED is on). Set the desired fade time using the Fader. When selecting the

Sequence using the EXECUTOR buttons, only the fade time set here will be used (this also applies to SNAPDELAY times).

Press the key above the Fader again (green LED is on). Select the sequence using the EXECUTOR button. Using the Fader, you can now fade in the selected sequence. Default setting for the Fader can be changed to fade just upwards or in both directions

2.13

With the PREVIEW function, Cues can be displayed in the FIXTURE SHEET or CHANNEL SHEET without being output to stage. Press the PREVIEW key once and playback the desired Cue using the EXECUTOR button.

4.2.6 Saving a sequence

To protect a sequence or Cues of a sequence against unintended modifications, you can lock them; Playback is possible, the Edit mode cannot be activated, however.

On the CommandLine, enter: lock_seq_(number or area of the sequences) lock_seq_(number of the sequence)_cue_(number or area of the Cue)

In the sequence pool, the locked sequences are identifiable by their yellow key symbol, in the Assign menu, all values are displayed in red. If only some part (individual Cues) of the sequence are saved, this will not be displayed in the sequence pool.

If you want to re-edit the sequence:

On the CommandLine, enter: unlock_seq_(number of the sequence) unlock_seq_(number of the sequence)_cue_(number or area of the Cue) or

Insert the functions LOCK / UNLOCK as Quikeys

Press LOCK or UNLOCK and choose the sequence in the sequence pool

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4 . 3

During editing procedures, you can change

all

times can be altered and the trigger of cues via GO key, X-FADER, SOUND or TIME can be defined.

Apart from what is indicated in this chapter, there are three other ways of editing:

4.1.3, 4.1.4, 4.1.5

4.3.4

5.3

Press the EDIT key (LED is on). The sequence may not be saved, see 4.2.6

Select the sequence with the respective EXECUTOR button.

Or:

Left click with the mouse into the small window above the EXECUTOR Fader or use the touchscreen.

The EDIT menu appears on the right TFT display, showing a listing of the individual cues contained in the selected sequence.

You will find the addressed EXECUTOR fader or button in the headline, giving the number of the PAGE and the sequence name.

The second line will give you the functions of the columns.

-

No.: Number of Cue

- NAME: Name of Cue

-

MIB: Activate MIB (Move In Black function) individually for each cue. Activate it by selecting a cell and shortly pressing on the encoder on the right side of the display. Activation is confirmed by YES.

MIB can only be used in cells where a “

*****

“ is displayed.

-

Trig: The trigger for the Cue (GO button, SOUND, TIME or FOLLOW)

If the TIMES key on the title bar of the edit window is pressed:

-

Fade: FADE time

- Outfade: Duration of the fade time on Dimmer channels which are reducing in value

- Delay: CUE will be called up delayed by the time set; only possible for the „FADE“ functions

-

Outdelay: Outfade will called up delayed by the time set

- Snap: Duration of the DELAY

-

I.Fade: Duration of the individual FADE time (min and max)

- I.Delay: Duration of the individual DELAY time (min and max)

If the

LOOPS key on the title bar of the edit key is pressed:

- LOOP: Will initiate a jump after the cue that includes the loop statement has finished

- LOOPDELAY: The length of time or the number of occurences of a LOOP will be displayed

-

LINK: The Command Line Order to be triggered will be displayed

- LI. DEL: The delay value for the execution of the Command Line Order will be displayed

If the

EFFECTS key on the title bar is pressed:

- EFFECTS: Display of the effects calls

A second sheet will appear in the lower part of the display:

-

NO.: Number of the Effect

-

NAME: Name of the Effect

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-

ACTION: Type of Effect call (play forwards, play backwards, pause, stop)

-

INTENS: Display of the defined size of the Effect

F (Fade): If Y (YES) is displayed, the size will be faded in with the set fade time

-

SPEED: Display of the defined speed of the Effect

F (Fade): If Y (YES) is displayed, the speed will be faded in with the set fade time

-

SOFT: Display of the set softness (softer fade in) of the effect

F (Fade): If Y (YES) is displayed, the softness will be faded in with the set fade time

If AUTO SCROLL key is pressed, the chart will automatically move to top/bottom when handling larger sequences.

The chart will show you all cues of a sequence including the various TRIGGER functions.

The EDIT CUE key will enable you to change values of individual cues (below).

Description of each encoder.

4.3.1

– Select the Cue that you want to change (red cell) in the Name column.

– Press the Edit Cue key (LED in the EDIT key starts flashing).

All values of the Cue will now be played back on stage and displayed (active, red)

Channel & Fixture sheets.

–The cue can now be changed by either direct access or presets.

3.4

SHEET) /

3.5

Presets

If this Cue has been changed, the LED in the Update button will be on.•

If the Cue is not to be seen on stage, activate the Blind function by pressing the BLIND key (integrated LED is

on).

Press the Update key once. Choose OK in the window that has just opened. The changed Cue is now stored.

Press the CLEAR key twice if necessary (Cue values will be deleted in the FIXTURE or CHANNEL window).

For modifying further Cues, select the respective Cue one by one (will be displayed on a green background).

Repeat all steps as described with first cue.

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Select the respective cue within the Trig column (red cell).

Enter the following with the left Encoder or via the keyboard and confirm with ENTER.

- F: for FOLLOW mode

-

G: for GO button

-

S: for SOUND signal

-

No.: Automatically according to set time (e.g. if the set time is 1.5, this Cue will be called up after 1.5 seconds

automatically).

Changing the FADE or DELA Y times of individual steps within the

Sequence

Select the respective cue (red cell).

Here, the duration for

this

Pressing the

Basics

this time with the Encoder Out-Fade.

If no FADE or DELAY times are indicated, none are stored in this CUE.

Changing all times of one or more Cues ( CUE TIME SCALING )Changing all times of one or more Cues

(CUE TIME SCALING )

With this function, you can scale or compress all Fade, Delay, and Trigger times.

select one ore more Cues (red cell).

click on the Cue’s number using the right mouse button or the Encoder on the side of the monitor, der rechten Maustaste oder dem Encoder neben dem Monitor

In the EDIT CUE NUMBER menu, select a percentage or absolute change

- Scale Timing (%): All times of the marked Cue will be changed to the entered value.When entering

100%, all values remain unchanged.

- Scale Timing (sec): The total time of the marked Cues will be changed to the entered time – all times will change proportionally. For the example on the left: For the 4 marked Cues, 6 seconds were entered;

DELAY and FADE were increased to 6 seconds in total; the trigger time increases according to the proportional changes of the individual times.

Use the Calculator to make the changes, and confirm with ENTER.

WARNING: If you compress all times to 0, you will no longer be able to enter longer times. You would then have to enter all times anew, or you could restore them, if the OOPS function was activated (not on the MICRO).

FADE times in Profiles

Besides lineary FADE times, you can also use to vary FADE procedures using a profile. You can fade dimmers and

PAN/TILT movements using individual profiles. In this version, it is irrelevant whether the PATH column contains no entry or „linear“. You can choose from 43 paths, 16 of which are pre-defined, and 16 that you can assign selfcreated profiles to.

Open the Cue overview

click on the cell in the DIM PATH column (for the FADE profile of the dimmer) or MOVE PATH (for the FADE profile of the PAN/TILT movement) and press on the right Encoder.

The SELECT FADE PATH menu will open.

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- select a ready-made profile

Select a profile from the menu (number or profile name has a blue background), which will display the profile as a graphics and press

SELECT PATH

The selected profile will appear in the PATH column.

For some of the pre-defined profiles, the curve position may partly lie outside of the coordinate system. A fixture can follow this negative amplitude only, if it is not already positioned at it’s ultimate ‘stop’. For self-created profiles, you cannot place the curve outside of the coordinate system.

- assigning a self-created profile to a FADE path

touch the field DIM PATH or MOVE PATH and press the right encoder

Menu SELECT FADE PATH opens

Turn the encoder and choose an empty path (User 1 - User 16)

- NO PTAH if you don´t want to assign a profile.

- LOAD PROFILE if you want to assign a profile to a path.

Click to a profile in the overview (profile gets a blue background)

Press button CHOOSE PROFILE (now the profile is assigned to a pathand the menu SELECT FADE/MOVE PATH opens )

Press button SELECT PATH ; the path with the assigned profile is assigned to the cue.

- Press SELECT PATH and the profile is assigned to a cue in th epath column.

or create or change a profile:

touch the field DIM PATH or MOVE PATH and press the right encoder menu SELECT FADE PATH opens

Turn the encoder and choose an empty path (User 1 - User 16)

Press LOAD PROFILE to load a new profile or change an existing profile

- Select an existing profile with SELECT PROFILE and press EDIT to change it oder

- Click NEW in SELECT PROFILE , press rigth encoder, type in a name and confirm with OK

Change / create a profile:

Touching the screen will create a reticule.ADD POINT creates a new point in the center of the reticule, DELETE

POINT delets the point.

- With the encoder POINT you can jump to the next point; the encoders In X and Out Y adjusts the reticule.

- Move a point with a touch on the screen or with „grabbing“ with the left button of the mouse.

When a red point is in the center of the reticule, the button TOGGLE CURVE tranfer the straight line into a curve between 2 points. The point changes from red to yellow.

- some predefined profiles are stoed in the menu PREDEFINED.

- the MIRROR - function inverts input and output

With leaving the EDIT menuthe profile is stored automatically

DELETE PROFILE will delete a profile from the overview

You can´t delete a Fade Path and you can not create a new Fade Path. If all Fade pathes are used, you must change the profile in this path. ATTENTION: all cues, which uses this path will get the new profile too.

4 . 3 . 4

Press the MOVE Key once (LED is on).

Press the SEQUENCE Key once (LED is on).

Using the keypad, enter the number of the Sequence in which Cues are to be moved.

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Press the CUE key once (LED is on).

Using the keypad, enter the number of the first Cue to be moved. If only one Cue is to be moved, continue with the

AT key.

Pressing the +Key will move the selected cue and the cue indicated by the subsiquent number

Pressing the THRU kKey on the keypad will move the Cues from...to

(including last Cue)

When pressing the –Key, the Cue with the next numbe r will be excluded from the move operation

Press the AT key once (LED is on).

Enter the new number for the moved Cues using the keypad.

Example: The Cues are to be inserted between Cue 10 and Cue 11. Number these Cues e.g. as 10.1 (possible Cue numbers are 10.001 - 10.999). This way, up to 999 Cues can be inserted between two existing Cues.

Confirm with ENTER.

When moving

one

After pressing the key on the left of

Statuscopy, you can choose between:

During the moving process, only the values and times actually stored in this Cue

will be moved

information will be ignored.

The Cue will be moved as it would actually be realized on stage. That means, all previous steps will be taken into account and the result will be moved.

By pressing the button on the left of

Cue Only

Normal moving (with or without Status)

Will copy the values of the step before into the step after, but only to a position having no value; this wouldn’t be wise. The moved Cue will now be a „Cue Only“

Pressing COPY will move the Cue, CANCEL will abort the process.

4.3.5

Copying Cues

Press the COPY Key once (LED is on).

Press the SEQUENCE Key once (LED is on).

Using the keypad, enter the number of the Sequence from which the Cues are to be copied.

Press the CUE Key once (LED is on).

Using the keypad, enter the number of the first Cue to be copied. If only one Cue is to be copied, continue with

the AT Key.

Pressing the +Key will copy the selected cue and the cue indicated by the subsiquent number.

Pressing the THRU Key on the keypad will copy the Cues

from...to

from...to (including the last Cue).

When pressing the –Key, the Cue with the next number will

excluded from the

Press the AT key once (LED is on).

Enter the new (destination) number for the copied Cues using the keypad.

Example: The Cues are to be inserted between Cue 10 and Cue 11. Number these Cues e.g. as 10.1 (possible Cue numbers are 10.001 - 10.999). This way, up to 999 Cues can be inserted between two existing Cues.

Confirm with ENTER.

When copying

one one

After pressing the key on the left of Statuscopy, you can choose between:

Only the values and times actually stored in this Cue

disregarded.

The Cue will be copied as it would actually be realized on stage. That means, all previous steps will be taken into account and the result will be copied.

By pressing the button on the left of

Cue Only

Cue Only

Normal Copying (with or without Status)

Will copy the values of the step before into the step after, but only to a position having no value; this wouldn’t be .

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4 . 3 . 6

Right click with the mouse on the respective Cue in the NO. column.

The following window will open.

- From Cue: Display of the first selected Cue. The number can be modified by clicking on it.

- To Cue: Display of the last selected Cue. The number can be modified by clicking on it.

- New Number: Display of the first new number of the selected Cues. The number can be modified by clicking on it.

- Step Width: Display of the steps, in which the Cues’ new numbers will be placed. The number can be modified by clicking on it.

Deleting Cues

Select the Cue to be deleted. By pressing the Delete Cue ! key, the Cue will be deleted. If you want to delete not

only one but several Cues, select the respective Cues.

By pressing the Delete Cue ! key, the Cues will be deleted.

With CUE ONLY the cue will be deleted without changing the following cue.

With CUE ONLY the cue will be deleted; all previous steps will be taken into account .

Deleting by mistake can be undone by OOPS!*

Renumbering Cues

Select the Cue to be renumbered. Enter the new number on the right side of “New Number”. By pressing the REN-

UMBER key, the Cue will be renumbered. If you want to renumber not only one but several Cues, select the respective Cues. Enter the new number for the first Cue on the right side of “New Number.“ By pressing the REN-

UMBER key, the Cues will be renumbered.

Program flow inside a cuelist can be controlled by LOOPS.

Loops have a destination. If a Cue is executed that contains a loop, program flow will continue with the given destination instead of the next cue.

Loops can be timed. A timed loop will stay inside the loop until a given time elapses.

Otherwise loops are counting. A counting loop will stay inside the loop until the loop counter reaches zero.

Loops can be endless. An endless loop will stay forever inside the loop once it was activated.

Make a right mouse click on the respective Cue in the LOOP column. The SELECT LOOP-TARGET window will open.

Select the Cue to which the jump is to be performed. The Cue will be listed in the top line.

Select the jump function by pressing the respective Key:

– With the LOOP (TIMED) Key, a timed loop will be created.

– With the LOOP (COUNT) Key, a counting loop will be created.

– With the DELETE Key, you can delete the loop.

For the indicated loop, you can now edit the duration or the loop counter value in the LOOPDELAY column by clicking on or entering the respective value.

Example: When you enter „5“ in the TIMED cell, the loop will be executed for 5 seconds. When you enter „5“ in the COUNT cell, the loop will be repeated five times, before the Sequence will be continued normally.d.

4 . 3 . 8

Within a Sequence, a Command Line Command can be triggered by a Cue. As soon as this Cue is reached, this command will be executed. By setting a time frame, the command can be played back with its own individual delay time.

10.

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A click on the respective Cue in the LINK column. For the selected command, you can now enter a delay time in the LI. DEL column. The command will only be executed after this time has ended, e.g. if you enter „5“ in the LI.

DEL colu mn, the command will be executed after a delay of five seconds..

Automatic change of P ages

An automatic switch to another page can be assigned in the column „Link“.

select a cue and press button LOOPS & LINK type in the requested page: page_x.y

4 . 3 . 1 Copying cues between sequences**

You can also copy Cues from one sequence into another. To do so, use the following syntax on the command line: copy_seq_X_cue_XX_at_seq_Y_cue_YY ENTER

If the target Cue is empty, select the status of the copy (STATUS COPY or CUE ONLY); if the Cue has a contents, choose between the OVERWRITE or MERGE option. You can cancel the copying process using CANCEL.

4.3.1

1 Copying individual values of a cue into another cue or sequence**

Values of individual parameters can be copied from one cue into another or into another sequence. Use the following syntax in the Command line:

From the current cue into another cue of the same sequence or another sequence

Select the fixture or the channel in the current cue, if necessary activate the parameter (double-click

headline - the column has a red background). (STORE OPTION should be set with Active values)

STORE_seq_X_cue_Y and confirm with MERGE or OVERWRITE

4.4. Editing Chasers

A Chaser is a sequence which runs automatically. During the editing process, you will be able to modify, add or delete

all

Apart from what is indicated in this chapter, there are three other ways of editing:

4.1.3, 4.1.4, 4.1.5

EXECUTOR window

Press the EDIT key (LED is on).

Select a Chaser with the respective EXECUTOR key.

Or:

Or:

Left click with the mouse into the small window above the EXECUTOR Fader.

The EDIT menu appears on the right TFT display, giving a listing of the individual cues.

The selected EXECUTOR fader or button is now listed in the headline, giving the page number and the name of

the sequence.

In the second line, the column functions are indicated

-

No.: The number of the individual Cues

- NAME: Name of the Cue

-

MIB: Activate MIB (Move In Black function) individually for each cue. Activate it by selecting a cell and shortly

pressing on the encoder on the right side of the display. Activation is confirmed by YES.

MIB can only be used in cells where a “ * “ is displayed.

- TRIGGER: Has no effect on a Chaser

If the

TIMES key on the title bar is pressed:

- FADE: Has no effect on Chaser

-

OUTFADE: Has no effect on Chaser

-

SNAP: Has no effect on Chaser

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-

I.FADE: Has no effect on Chaser

- I DELAY: Has no effect on Chaser

If the

LOOPS key on the title bar is pressed:

- LOOP: Will initiate a jump after the cue that includes the loop statement has finished.

-

LOOPDELAY: The length of time or the number of occurences of a LOOP will be displayed

-

LINK: The Command Line Command to be triggered will be displayed

- LI. DEL: The delay value for the execution of the command will be displayed

If the

EFFECTS key on the title bar is pressed:

- EFFECTS: Display of the Effect calls

A second sheet will appear in the lower part of the display:

-

No.: Number of the Effect Group

-

NAME: Name of the Effect Group

- ACTION: Type of Effect call

-

INTENS: Display of the defined size of the Effect Group

F (Fade): If Y (YES) is displayed, the size will be faded in with the set fade time

-

SPEED: Display of the defined speed of the Effect Group

F (Fade): If Y (YES) is displayed, the speed will be faded in with the set fade time

-

SOFT: Display of the set softness (softer fade in) of the effects

F (Fade): If Y (YES) is displayed, the softness will be faded in with the set fade time

The chart shows all Cues in the Chaser (Sequence):

With the help of these keys you can define the various functions for the Chaser.

-

RUN: Chaser runs with the set speed. Fade and Delay times will be adjusted in terms of percentage.

-

SOUND: Triggering of the steps (cues) via a sound signal. Fade and Delay times will be executed with the set

time.

- BPM: Playback of the steps (cues) via automatic recognition of BBBBBeats PPPPPer M

adjusted in terms of percentage.

- FORWARD: Chaser runs forward.

-

REVERS: Chaser runs backwards.

-

BOUNCE:Chaser runs forward, then backwards and so on.

-

RANDOMLY: Chaser plays back individual steps (cues) on random basis.

- AUTO LOOP / SINGLE ON / SINGLE OFF (Toggle by pressing the key):

On

AUTO LOOP, after the last step, the Chaser will jump back to the first and continue. With SINGLE ON, the

Chaser makes one run and stops at the last Cue. With SINGLE OFF, the Chaser makes one run and switches off after the last Cue.

-

SPEED INDV.: On RUN, an individually set speed will be used.

SPEED 1–4 : On RUN, the respective SPEED-Group will be used. These set speeds can be used for all Chasers.

5.1.6

5.1.6

Using the keys, you can either divide or double the set speed.

HALF SPEED: Pressing 1x, the set speed will be divided in half – this can be done up to 8 times (The modification

will be displayed above the left Encoder).

1:1

DOUBLE SPEED: By pressing this once the set speed will be doubled – this can be done up to 8 times

(Modification will be displayed above the left Encoder.

This key will bring you to the ASSIGN menu.

5.1

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The Edit-CUE button allows you the modify values of individual Cues (LED in Edit key will blink)

4.4.1

values of individual Chaser steps

Above the encoders on the right screen, playback soft keys and the name of the chase are displayed. The functions of these soft keys are:

EDIT:

Open edit menu for the chase

GO(Run backwards) LEFT ARROW:

SQUARE:

DOUBLE LINE:

RIGHT ARROW:

PAGE X:

OFF (Stop)

PAUSE (Has toggle function)

GO (Run forward)

Toggle between encoder functions. The important functions are on page 1.

As usual, a pushed and then turned encoder works with a different resolution, depending on the settings in the setup menu.

An encoder click ( push and release without turning) brings up a huge fader on screen.

Encoder functions of page 1:

SPEED SCALE: Divides or multiplies the speed with a factor.

SPEED: The speed of the chase. The accessible range depends on the speed scale. If the chase belongs to a speed group, changing the chases speed will affect the speed group ( also the other way around ).

FADE: Step by step INFADE time. Defines the smoothness of the running chase.

MASTER FADE: Controls master in & outfade. It is used when starting or switching off the running chase. With the encoder the „Master Fade“ can be set to “DEFAULT“. In this position the predefined M-Fade from the menu setup/defaults/playback timing will be used.

Encoder functions of page 2:

SPEED GROUP: Link chase to a speed group or let it have individual speed.

OUTFADE: Defines step by step OUTFADE time. With the encoder the OUTFADE can be set to always equal

INFADE.

SNAPDELAY: Defines the trigger point for snapping channels in the chase.

4 . 4 . 1

Select the Cue to be modified in the Names column (red cell).

Press the Edit 7 key (LED in Edit key will blink).

All values of the Cue will now be played back on stage and displayed (active, red) in the Channel & Fixture sheets.

– This cue can now be modified by either direct access or by presets.

3.4

URE SHEET) /

3.5

Presets

If the Cue is not to be seen on stage, activate the Blind function by pressing the BLIND key (integrated LED is on).

Press the UPDATE key once. Choose OK in the window that has just opened. The changed Cue is now stored.

Press the CLEAR key twice (Cue values will be deleted in the FIXTURE or CHANNEL window).

For modifying further Cues, select the respective Cue (Cue will be displayed on a green background).

Repeat all steps as described with the first cue and store with STORE.

4.3.4

4.3.5

4.3.6

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4.3.7

4.3.8

Changing times for one or more Cues:

The Time Scaling function (described in chap. 4.3.3) can also be used for Chasers.

When executing sequences, Cues can be modified and stored directly.

Playback the Cue to be modified. Modify the Cue by either direct access or via presets (UPDATE key LED is on).

3.4

and calling up Presets

Press the Update key once.

The UPDATE window will open

By pressing this key, you can toggle between “only original contents“ and “add new contents“

- Only original contents: Upon updating the cue, only the changes on fixtures/channels which have already been

used in this cue will be stored.

- Add new contents: Upon updating the cue, all changes will be stored regardless at to whether those fixtures/

channels have already been used in this cue.

By pressing this key, you can toggle between “only last called Executor“ and “all possible Executors“.

- Only last called Executor: The“Cue Destinations“ chart only shows the last played back cue.

- All possible Executors: The “Cue Destinations“ chart shows all currently playing back cues on all executors.

-

“Tracking“ or “Cue Only“ Update. A “tracking“ update may affect “cues in the future“ while a “cue only“ update

does not affect them.

-

Pressing the “Update Cue“ key will update that cue being displayed with a red background. You can select

another cue using the encoder.

- Pressing the “Update All Cues“ key will update all cues listed in the chart.

-

Pressing the Save as default button will save the (pre) sets as default settings (e.g.: Only original contents or Add

new contents). The next time you open the Update menu, these settings will be available.

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4 . 6

An information window can be added to every executor. Type here information for sequences, chasers or effects.

Additional you can type infomation for every cue in a sequence, a chaser or an effect.

Create Info Window:

with

CREATE A WINDOW and INFO an empty Info Window opens press

Select - „Select Something“ appears press button or little Executor window of the relevant sequence, chaser or effect.

type Info text close Info Window

Create Info for cue:

press EDIT choose a sequence, chaser or effect (not Bitmap Effekt) press Button INFO type Infotext

The REPORT function allows you to create a printed overview of sequences. An Excel file will contain all fixtures involved with their respective values sorted in&by Cues. You can also create reports for GROUP, WORLD and

PRESET. In these cases, the matching fixtures and saved values will also be displayed in tables.

Open the report from the Command Line:

- enter report_seq_(number or area of the sequence);

- enter report_seq_(number of sequence)_(number or area of Cues);

- enter report_group_(number or area of Groups);

- enter report_ world_(number or area of Worlds);

- enter report_preset_(number or area of Preset);

Only „Report“ will create reports of all Cues, sequences, Groups, Worlds - CAUTION: will produce large files.

The right display will show the view form of the report. If there are more columns available than can be shown on the display, proceed by using the arrow- buttons. If there are more lines available, scroll on using the Encoder next to the display.

With each „REPORT“ command, the previously active contents of the REPORT index will be deleted to be replaced by the chosen files.

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Setting up a FTP (File Transport Protocol) access:

Via this access, you can transfer data from the console to a PC. This way, you can take over the report on your PC and open it as an Excel table. The easiest way to save and print out reports is also via the PC. In order to do so, PC and console have to be connected to the same network, i.e. the first 3 number groups or the IP number have to be identical (e.g. 192.168.177.xxx), and the last number group has to be unique for each device logged on this network.

Saving and printing reports:

Create the desired report (see above).

Connect PC and console via FTP.

Cut out the file xx.CSV in the REPORT folder of the console and paste it into a folder of on the PC. In the graphics

on the left, the folder overview of the console having the IP 192.168.177.114

Start the application MICROSOFT EXCEL and open the report file.

or:

Printing, saving, sending the report, etc. is as usual with Excel files.

Create the desired report (see above).

Store the REPORT-file on a floppy with SAVE (all created reports will be stored)

Examples:

Create the report of Cue No. 2,3,4 and 5 of sequence 24;

Enter the following on the CommandLine: report_sequ_24_cue_2_thru_5; confirm with ENTER

- the report will appear on the right display; the Cue values are arranged in columns, the parameters of individual fixtures in rows.

To create the reports for sequences 1,2, and 3,

enter the following on the CommandLine: report_sequ_1_thru_3; confirm with ENTER

- the report for sequence 1 will appear on the right display;the Cue values are arranged in columns, the parameters of individual fixtures in rows. With the arrow- buttons, you can switch to the next or previous report. In the report folder, you find the 3 files containing the reports.

To create the Report PRESET 1, PAN / TILT,

enter the following on the CommandLine: report_preset_1.1; confirm with ENTER

- the report for Preset 1, PAN/TILT will appear on the right display; the columns will display the names of the involved fixtures and the respective percentage value of PAN and TILT . Use the Encoder to scroll down, if not all rows are visible on the display.

To create the report WORLD 3, containing the names of all fixtures in World 3,

enter the following on the CommandLine: report_world_3; confirm with ENTER

- the report for sequence 1 will appear on the right display; the Cue values are arranged in columns, the parameters of individual fixtures in rows. Use the Encoder to scroll down, if not all rows are visible on the display.

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Executing Cues, Sequences and Chasers

5 . 1

Cues, Sequences or Effect Groups can be assigned to any EXECUTOR fader or button.

One way to enter the ASSIGN menu is by a mouse click or using the touch screen on the title bar of the

EXECUTOR FADER window.

Or:

Press the ASSIGN key once (LED is on).

Select a Sequence in the Sequence Pool, or an Effect Group in the Effect Pool.

Press the EXECUTOR FADER or EXECUTOR button, to which you want to assign a Sequence or Chaser.

Or:

Press the ASSIGN key once (LED is on).

Press the EXECUTOR FADER or EXECUTOR button, for which a Sequence or Chaser is to be created. The ASSIGN menu will appear in the middle TFT display.

Another way to enter the ASSIGN menu is via the EDIT menu.

The title bar will display the selected EXECUTOR FADER or BUTTON.

The “Function” key must be activated (dark background).

By pressing the CHASER, SEQUENCE or EFFECT key, all created Sequences will be listed in the Sheet. Select the

Sequence or Effect Group to be assigned. Assigned Sequences or Effect Groups are displayed in red.

The CUES column shows the number of Cues in the individual Sequences.

By pressing the key “Edit“, you can customize the assigned Sequence or Effect Group in the EDIT menu.

5 . 1 . 2

By pushing the key “Name“ the a sequence can be renamed using the keyboard.

o r :

Push ASSIGN key 2x (LED is on).

Push the executor button, where the name of the sequence should be changed.

A window appears, where you can now enter the new name.

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press

ASSIGN

press small executor window or executor button

press

FUNCTION

press

SETTINGS

the Fader by another touch.

- Master: The Fader controls all programmed dimmer values of this Sequence.

- Swap: With the Fader, HTP channels in the sequence can be faded in.

All

value „0“ are set to “0” (in spite of HTP-modus and used by other sequences with values higher than „0“)

It is only possible to use the SWAP or Master fader.

-

FADE: With the Fader, the fade-in time between cues can be set manually, when using Chasers.

-

Speed: Chaser speed can be set with the Fader.

- Xfade: With the Fader, you can manually crossfade all parameters in to the next cue of the sequence.

-

XF A: If Split Crossfade is active, you can fade out the Cue that is currently playing back when pushing the fa-

der upwards or downwards.

If Split Crossfade is

not active

pushing the fader upwards or downwards.

-

XF B: If Split Crossfade is active, you can use the Fader to fade in the next Cue when pushing the fader upwards

or downwards.

If Split Crossfade is

not active

pushing the fader upwards or downwards.

-

Empty: Fader has no function.

- Rate: Using the Fader, you can change all fade and delay times for sequences. If the fader is at 50%, all times

will be executed in the normal way. Using the RATE 1 button, you can automatically set the Fader back to

the 50% position.

-

MFade: This fader controls master in & outfade in a range from 0 to 10 seconds. It is used when starting or

switching off the running chase. With the encoder the „master fade“ can be set to “DEFAULT“. In this

position the predefined MFade from the menu setup/defaults/playback timing will be used.

- Temp: Use the Fader to temporarily fade in the first Cue(step), then, the previous status will be restored, similar

to the „Temp“ key.

By a touch on the respective KEY symbol, a selection will appear in which any button can be allocated with different functions.

-

Go: The cue will be played back with all programmed FADE and DELAY times.

-

Go–: For sequences, the previous cue is played back and all changes are executed (full tracking) using all

programmed FADE and DELAY times. For Chasers, the running direction will be reversed.

-

Pause: A running cue or a Chaser will be temporarily stopped. To continue use GO+ or GO–.

-

On: Reasserts the priority of the Executor making it the latest action thus overriding other executors which were

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Micro - Assignment Menu; only one button and the fader (1-5 , depends on size of executor) can assigned here.

Assignment Menu of a fader button: only the button (1-5 , depends on size of executor) can assigned here.

previously overriding it (LTP).

-

Off: Switches the Executor off so that it no longer outputting cue data to stage.

-

RATE Fader

-

Learn: Direct entering of the Chaser speed. When pressing this button at least three times, the Chaser speed is

set.

-

<<<: Playback of the previous cue without FADE or SNAP times.

-

>>>: Playback of the next cue without FADE or SNAP times.

- Temp: A Cue or chaser plays back as long as the button is pressed. Upon releasing the button, previous

condition will be restored.

- Top: Resets the Sequence to the first cue.

- Empty: Button has no function.

-

Flash: Sets the Dimmer channels in the current cue to 100% of their programmed value. Starts the sequence,

if not already activated.

-

Out: Sets the Dimmer channels in the current cue to 0% of their programmed value. Starts the sequence, if not

already activated..

-

Toggle: To switch on and off the Sequence or Chaser.

-

Fix: Will fix sequence or chaser on this executor, even when switching PAGES here (this will be displayed by an

orange background in the small EXECUTOR window).

-

Load: Pressing the button on the right TFT display will open a chart for this sequence where you can select and

directly load the next cue to be played back in the sequence (LOAD CUE). Start the cue using the GO button.

-

Select: Makes this executor the Selected Sequence.

-

Swop: As long as the button is pushed all other dimmer channels are faded out, except with executors, where

„Swop Protected“ has been activated.

-

Kill: Has the same function as GO, but will switch off all running Executors.

With the Size of Executor buttons 1 – 5, you can define how many faders and buttons are available for controlling your sequence on EXECUTOR FADERs, and whether one to five buttons could be used for EXECUTOR

BUTTONS.

The respective titles will be displayed on the TFT display above the EXECUTOR FADERS. When the LIST function is active, the function of the EXECUTOR buttons will be displayed above these buttons (press LIST key).

Default Button and Fader Assignment

Pressing the “Save as default“ key will store the current settings as default settings in the Default Button/Fa-

der menu. For each option (1-5 Faders or 1-5 Buttons, Sequences or Chasers), there is a default that can be

stored.

Pressing the “Load from default“ key will load the stored default settings and use them for this Executor.

Pressing the “Apply to all Exec“ will overwrite

all Fader or Button Executors. The prerequisite is, however, an

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PLAYBACK Fader and Buttons

To expand ist operational options and for a better access to Faders and Buttons. Special Shows programmed e.g.

on a grandma can now be controlled from the smaller consoles having only 10 Executor Faders and 20 Executor

Buttons.

For internal or external monitors – especially consoles with one or no monitor like e.g. the Replay Unit can now be used more effectively.

You can now operate Faders and Buttons using your finger (on a TouchScreen) or the Mouse.

The virtual Faders and Buttons can be set and expanded like the mechanical ones in the Assign menu.

Options:

Press the yellow Button in the upper left corner to open the

Options.

To change a TYPE or PAGE, select the cell by a finger touch or using the Encoder, and press the Encoder to open the Options menu. Depending on the monitor, 2 or 6 units (each with 6 Faders or 20 Buttons) can be displayed.

TYPE:

Faders 1-5

Faders 6-10

Faders 11-15

Faders 16-20

Buttons left

Buttons right

Will display the Executor Faders 1 to 5

Will display the Executor Faders 6 to 10

Will display the Executor Faders 11 to 15

On a grandMA Light and Ultra Light, switch on the WIDE EXECUTOR mode in the SETUP

Will display the Executor Fadersi 16 to 20

On a grandMA Light and Ultra Light, switch on the WIDE EXECUTOR mode in the SETUP

On a grandMA Light and Ultra Light,the Executor Buttons will be displayed

On a grandMA: the left Buttons block will be displayed identical to Buttons left, except:

On a grandMA Light and Ultra Light, switch on the WIDE EXECUTOR mode in the SETUP

PAGE

Auto: Will display the Faders or Buttons of the current page, i.e. will update what is being displayed when

„scrolling“ with PAGE + or Page -

Page No.1 - 128: The Faders or Buttons of the set page will be displayed and will not change when „scrolling“ with PAGE + or PAGE -.

The Display units can have individual settings, so that one may be fixed and another may show the Faders or

Buttons of a selected page.

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identical number of Fader and Button assignments.

5.1.4

Playback Options

The “Settings“ key must be pressed (dark background).

If you press the “Auto start“ key (background dark gray), the Sequence or Chaser will be automatically started when pushing the Master Fader upwards (item 6).

If the “Auto stop“ key is pressed (dark gray background), the sequence or Chaser will automatically be switched off when pushing the master fader downwards to the lower stop.

If

„Auto start“ is active (dark background) and „Auto Stop“ is not active, the fader gets the function „Auto On“, this means that when the fader is moved up wards from 0-position, simultanously the function „On“ is activated and the sequence is reactivated.

If the “Auto Fix“ key is pressed (dark background) and the Sequence or Chaser is started, this Executor will be locked to that position when switching the Executor pages and will

only be released when it is switched only be released when it is switched

off. If an Executor is stored at that position on another page, this Executor will appear and can be used again only after switching the locked Executor off.

If the “Swop Protected” key is pressed, the Dimmers of this Sequence will not be switched off, when

another

Sequence is called up using Swop.

If the TRACKING key is pressed (dark background), the Sequence will be executed in Tracking mode. If the key is not pressed, the Sequence will be executed in Non Tracking mode.

The

TRACKING mode is normally used for theatre applications

Values that were played back in a Cue, remain unchanged for each susequent Cue, until they are modified or overwritten by a later Cue (LTP principle). Therefore, you do not have to program values which do not change into later cues.

Example: At the beginning of a Sequence, Dimmer channels are set to 80%. Let’s assume that the setting is to be used for several cues. As long as the channels are not modified, they will remain at 80%. When working with this

Sequence, you may recognize, however, that the channel setting should only be at 70%. Now, you only have to change this channel setting

once; all subsequent Cues will automatically be “modified” to 70%.

Example: Cue 10 is made up of the changes programed in cue 10 as well all the changes in cues1 thru 9 with the later values taking presedence over the earlier values - Latest Takes Presedence (LTP)

In

NON TRACKING

Example: Cue 10 is made up of only the information in Cue 10. Modications to earlier cues will have no effect on later cues. Essentially cues no longer have a relationship between each other.

5.4

Key A/B or Split Xfade:

5.1.3

Key Normal trigger

programmed triggers calls. Pressing this key, it will switch to „Trigger is GO“, where after the Sequence/Chaser can only be controlled by the GO button and will ignore Follow, Sound and trigger times.

LTP Dimmers

will override all other (LTP Dimmer) instances of these channels being played back, regardless of level. They will

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overwrite all other dimmer channels of those Cues that were also called up in LTP mode. HTP Executors remain unchanged.

Kill Protect: If Kill Protect is activated (the button has a dark background), the sequence is not switched off by the Kill command of another sequence.

MIB Always

, for example, a different position, color or gobo, etc., will have these values “preset” so that live changes will not be seen on stage. You can also set a FADE or DELAY time for these channels (

2.13

/ Playback Timing).

MIB Never

4.3

Auto PrePos

start. Therefore all non-dimmer channels come up with zero fadetime and delay if the corresponding fixture was dark when the executor was started. Switching off an executor with the Auto PrePos function enabled, tries not to destroy the “stage look”, only dimmer channels are fading out.

When deactivating this sequence, the channels will be altered only after the respective dimmer has been set to

0.

PRIVATE EFFECTS

Eingebundener Effekt Andere laufende Sequenz

GLOBAL EFFECTS

Eingebundener Effekt

Andere laufende Sequenz

NORMAL: use the GO command to execute the next Cue within the LOOP breaking GO: use the GO command to cancel the LOOP and to execute the next Cue of the sequence

If the “Restart with first cue” key is pressed, the Sequence will restart always with the

first

If the “Restart with actual cue” key is pressed, the Sequence will restart exactly where it was switched off the last time.

If the “Restart with next cue” key is pressed, the Sequence will restart one cue after where it was switched off.

If the “Release from last to first cue” key is pressed, tracked values are released when the executor jumps back to the first cue.

There are 3 priorities: Low (lowest), Normal (middle) and High(highest). Executors having a higher priority, cannot be overwritten by Executors of a lower priority. In general, this applies only for LTP functions.

PRIVATE EFFECTS: Effects saved in this sequence will only use channels that are not used by other sequences.

So, in some cases the effect may not be executed completely as no overlaps are allowed. (upper graphics)

GLOBAL EFFECTS: Effects saved in this sequence will use all channels, even if they overlap with other sequences.

For

(lower graphics)

TP Executors, you can choose Off On Overwritten have been overwritten by other Executors, this one will switch off.

Pressing the SAVE AS DEFAULT key will save the current settings as default settings.

Pressing the LOAD FROM DEFAULT key will load the saved default settings and use them for this Executor.

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5 . 1 . 5

Group masters are Faders only assigned to one group previously defined. Group masters do not have an influence on the effects produced by the GrandMaster.

select group in

GROUP-Pool.

press empty EXECUTOR FADER-button

or:

press FUNCTION press GROUP MASTER

select group

By pushing the key “Name“ the name of the group assigned to the executor can be changed by using the keyboard.

o r :

Push the ASSIGN key 2x (LED is on).

Push the executor button, where the name of the group should be changed.

A window appears, where you can now enter the new name.

o r :

in Group Pool

3.3

Submaster Options

:::::

The “Settings“ key must be pressed (dark background).

If the POSITIVE ENABLE key is pressed, this Group Master is the Master Fader for all dimmer channels of this group.

If a Group Master is set as INHIBIT Master (NEGATIVE INHIBIT key is pressed) for a group that includes Fixtures or dimmer channels from other groups, this INHIBIT Master must also be pushed up, to be able to use the overlapping channels. The INHIBIT Master has priority over other group masters and can also be used as

Master Fader for all other Group Masters.....

Group Overview:

Pressing the GROUP key twice will open an overview in the right display showing all assigned Group Masters.

In this overview, every Group Master is displayed with a separate small window.

- The top key contains the group name. Clicking on this key will open the Page on which it is stored. The display above the Fader shows „HERE“.

- With the FULL key, you can set the Master to 100%. With the OUT key, you can set the Master to „0“. The yellow status indicator next to the keys will give you the currently set value for the respective Fader.

Pressing the ALL FULL key in the title bar will set all group masters to 100%.

Pressing the CLOSE key will close this window.

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5 . 1 . 6

Press the ASSIGN key once (LED is on).

Press an EXECUTOR FADER button, to which a Special Master is to be assigned to.

Press FUNCTION

If the SPECIAL MASTER key is pressed, all CHASER SPEED Masters will be displayed.

Select which SPEED is to be assigned.

The following window will appear above the assigned Executor fader:

The name of the Speed Group.

The speed.

With the top button, you can enter a speed directly. By pressing the button at least twice, you can set the speed.

With the button below the fader, you can double the speed.

With the bottom button, you can halve the speed.

The speed of the Speed Group can be adjusted by using the Fader.

If

SOUND : BPM

Sound Signal Settings). The Sound Menu will open by touching the lower part of this window (not the headline).

o r :

If

SOUND : HOLD

Sound Signal Settings). The Sound Menu will open by touching the lower part of this window (not the headline).

The name of the fader function.

The speed.

With the top button, you can enter a speed directly. By pressing the button at least twice you can set the speed.

With the button below the fader you can double the speed.

With the bottom button you can halve the speed.

You can adjust the BPM / HOLD value with the fader.

-

GRANDMASTER: this will assign the Grandmaster function to this Fader.

-

MASTER EXEC FADE: this will assign the Executor Fader function to this Fader.

-

MASTER PRESET FADE: this will assign the Preset Fader function to this Fader.

Executor Fader having these 3 functions, will always run synchronized to the console faders. The BLACKOUT, SET

TIME, and MANUAL FADE buttons will also affect all Faders having these functions.

press

ASSIGN

press on the small Executor window

press

FUNCTION

press

EFFECT

use the Encoder to select the effect and confirm by pressing on the Encoder

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5.1.8 Assigning BITMAP EFFECTS

press

ASSIGN

press on the small Executor window

press

FUNCTION

press

BITMAP EFFECTS

use the Encoder to select the effect and confirm by pressing on the Encoder

if needed, set the button and fader functions

5.1.3

Moving, copying or deleting Executors

Press the MOVE key once to move Executors (LED is on).

Or:

Press the COPY key once to copy Executors (LED is on).Press the DELETE key once to delete Executors (LED is on).

To move or copy an Executor button or a window above the Executor, press or click on it once.

Pressing another Executor button or window above the Executor will set the new position.

Press an Executor button or on a window above the Executor once.

If there are programmed Macros or Timecode Shows, in which the moved or deleted Executors were to be used, these assignments may no longer work! .

PLAYBACK Master

As the Groupmaster affects the assigned Groups, the Playback Master will have an effect on all assigned and active

Playbacks. The displayed % value refers to the output Playback values.

This does not affect the AUTOSTART / AUTOSTOP functions of the Sequences.

Creating and saving a Playback Master:

Click on an empty Executor Fader cell

Press the Function button, and in this menu the Special Master button

Click on a Playback Master (1-8)

Assigning a Sequence to a Playback Master:

Open the Assign menu of the Sequence

Press the MASTER button ( default is NONE)

Click on a Playback Master (Pb 1 - Pb 8)

Toggle: When engaged, it will switch over from Full to Out and vice versa

Full: Will switch the Master to 100%

Out: Will switch the Master to 0%

Using the Fader, you can apply a infinitely variable fading between 0 and 100%.

The Button and Fader functions cannot be modified

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small key symbol = this sequence is locked and cannot be edited

= high priority dark green background = temporyry „Selected Sequence big key symbol = this executor is locked and cannot be edited or deleted light green background =

„Selected Sequence“

T = Tracking Mode is activ

.

grandMA:

These windows are located above every EXECUTOR FADER or, after pressing the LIST key twice, in the right TFT display for the EXECUTOR buttons.

grandMA

After pressing the LIST FADERS key, these windows will be displayed above each of the EXECUTOR FADERS.

After pressing the LIST KEYS key twice, they will be displayed on the TFT display for the EXECUTOR buttons.

The name of the assigned sequence is displayed in the headline. The shown figure displays the number of the sequence.

Touching the

Sheet

4.3 Editing Sequences or 4.4

Touching the

ASSIGN menu

title bar

The current section from the Cue Sheet will also be displayed:

Sequence:

The Outfade time of the last Cue will be displayed by a blue bar in the upper cell.

The Infade time of the cue will be displayed in the second cell.

The next Cue will be displayed in the next cell below.

Chaser:

The speed will be displayed in the upper cell.

The Fade time in percentage will be displayed in the second cell and also as a green bar.

Whilst the Chaser is not activated, you will find the type of activation in the bottom line. During execution, the number of Cues that have completed will be displayed on the left while on the right side you will see the total number of all Cues, which is also being displayed graphically by a bar.

The individual Fader and Button functions are displayed here:

- On the left side, the function of the fader is displayed. The yellow status indicator will give you the current fader level.

- The function for the button above the fader is displayed at the top.

- The function of the button below the Fader is displayed in the middle cell.

- The function of the lower button below the Fader is displayed in the lower cell.

5 . 3

In the EXECUTOR sheet, you can see the sequence assigned to a FADER or BUTTON while allowing you to perform modications to cues and cue data.

3.1

Touch the left corner of the title bar you can open the EXECUTOR SHEET OPTIONS window.

In this options window, you can select which Sequence is assigned to the executor by clicking on it. With the

FONT SIZE key, you can toggle the font size used in the EXECUTOR sheet between Huge, Big and Small. With the

DELETE WINDOW key, you can delete the Executor sheet or close the Options window using the CLOSE key.

In the EXECUTOR sheet, you can watch the progress of the sequence; the currently playing back Cue will be displayed by a yellow background.

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You can modify the MASTER fader using the left Encoder or by pressing the button above it.

Using the „RATE FACTOR“ Encoder, you can temporarily adjust all FADE and DELAY times. If the Sequence is switched off, the RATE FACTOR will automatically be reset to 1.

You can set the time to be used when switching off (OFF key) using the right Encoder or by pressing the button above it. If Default is displayed, the default time will be used

2.13

Using the “Arrow right“ or “Arrow left“ buttons, you can call up the next or previous Cue. With the double arrow, you can call up the previous or next Cue without any FADE or Delay times. With the STOP button, you can switch off this sequence.

By pressing the Edit Window button, you open the assigned sequence in the Edit menu.

If the LOOPS key is pressed, the programmed jumps and commands will be displayed in the Sheet. If the EFFECTS key is pressed, the calls of the Effect Groups are displayed.

4.3

4.3

If the LINK DEFAULT key of the title bar is pressed, the selected sequence will automatically be transferred to the

EXECUTOR window when changing the selected sequence. (Assigning the selected sequence

1.9

Controls (items 9 and 10))

If you press the AUTO SCROLL key, the Sheet will be automatically moved upwards/downwards when working with larger Sequences.

Without prior changing the buttons shows: INFO, EFFECTS, LOOPS&LINKS, TIMES, ALL and AUTO SCROLL at the upper bar. All buttons , except AUTO SCROLL, can be renamed and the view can be edited.

- AUTO SCROLL: If AUTO SCROLL key is pressed, the chart will automatically move to top/bottom when handling larger sequences.

Editing the displays:

(AUTO SCROLL can not be edited)

Select a sequence in the Executor-Sheet or press the small executor window abov ethe fader.

Click the button with the right mouse button or

press EDIT and pres the requested button

The menu Cuelist Display Options opens

All attributes in the EXCLUDED column will be not shown in the Executor sheet.

A Click on the attribute moves it to the other column (Excluded to Included and vice versa).

With Info Dialog and Effect Dialog the cue Info and effects overview will be shown in this display.

- Click on Label for typing an individual name.

Save as Default stores the view fro all executors.

Confirm using the X- button; options are stored

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5 . 4

In the Tracking sheet, all values and times/durations of a Sequence can be displayed and modified.

Create a Tracking Sheet.

3.1

Touch the left corner of the title bar, you can open the TRACKING SHEET OPTIONS window.

Display Layer:

Choose the values, which will be displayed in th eTracking sheet. (identical with Display Layer in Fixtuer and

Channel Sheet)

Sorting & Reading:

Choose the type of value (identical with Display Layer in Fixtuer and Channel Sheet)

- With the FONT SIZE key, you can switch the font size used in this window between LARGE and SMALL.

- By pressing the % key (DEC or HEX) you can switch the display of values between percent, decimal or hexadecimal values.

- The button LAYER CONTROL ON opens the control bar at the bottom of the tracking sheett. Pressing the requested button switches the display to these values.

Attribute Mask:

All attributes in the EXCLUDED column will be

not shown in the TRACKING SHEET when the button MASK is activated.

A Click on the attribute moves it to the other column (Excluded to Included and vice versa).

For example: Click on PAN (in EXCLUDED) moves the attribut in the INCLUDED column; the attribut will be shown in

CONTENT SHEET when MASK is activated.

Select Sequence:

Slelect the sequence by clicking on the requested sequence name

In this window, you can watch the progress of the sequence; the currently playing back Cue will be displayed by a yellow background.

Colour codes used in the tracksheet:

Text CYAN: New values or values that have changed in this cue.

Text MAGENTA:

Text GREEN:

Text RED:

Tracked values; these will not change in the next Cue and are not stored

Downfading dimmer values

“Blocked“ values.

- Button

TIME = FADE / DELAY times will be displayed

If the FIX key is pressed (dark background), all

selected

If the key is not pressed (indicated by a CHA), the Sheet will display all functions

regardless of their

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selections

If the MASK key is pressed, the INCLUDED/EXCLUDED functions will be activated in the OPTIONS menu.

If the SORT key is pressed (dark appearance), the Fixtures/Dimmers will be sorted by selection and parameter.

When selecting groups or presets, the Fixtures/Dimmers will be sorted accordingly in the Tracking Sheet.

If the LINK DEFAULT key of the title bar is pressed, the default sequence will automatically be transferred to the

EXECUTOR window when changing the default sequence. (Assigning the Default sequence

1.9

Controls (items 9 and 10)

If the AUTO SCROLL key is pressed, the Sheet will be automatically moved upwards/downwards when working with larger Sequences.

Using the left mouse key, you can select values or times/durations (also by using the “lasso function”). Values and times/durations can be modified using the middle mouse key. If you click and drag with the left mouse key and then click with the middle button on the selected values, a window will open where you can enter values directly.

To modify presets, must make a middle mouse click on the preset. A window will open where you can enter values or load other presets direclty.

This is one of the few menus where using the mouse is the only method that makes sense.

The following window will open if you make a right mouse click on a selected value.

Use this window in the following manor: 1. Select one or more cells in the Tracking Sheet

2. Choose the DELETE, CUE ONLY, UNBLOCK or BLOCK command

3. Execute the command by choosing the source (Selection,

All Channels of Selected Cues, Complete or Selected Channels for All Cues).

-

DELETE:

Will remove all values.

-

CUE ONLY:

-

BLOCK:

Will copy the values of the previous step into the following step (that step must be empty).

With BLOCK, tracking values (magenta) can be converted into “stored values”. Theses values

-

UNBLOCK: will be displayed in red.

Converts blocked / stored values to tracking values (magenta).

- REMOVE MODULATORS: Deletes the modulators in the selected sequences

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5 . 5

If you are in Channel Mode, the name of the currently accessible PAGE of channel faders appears on the touchscreens between the small channel windows above your faders.

3.5.1

If you are in Executor Mode, the name of the currently accessible PAGE of executor faders appears on the touchscreens between the small executor windows above your faders

After pressing the LIST key once, the currently accessible PAGE of EXECUTOR BUTTONS appears at the bottom of the right display including the name between the small executor windows.

Using the PAGE + & - keys you can open the access PAGES. Remember all pages output at once so changing page so no effect on playback, only on what you currently have access to.

Or:

Hold a PAGE button down, for which another is to be called up. While holding down a button, the EXECUTOR Button LEDs will indicate the current PAGE you are on (Example: If LED 28 is flashing, PAGE 8 is selected). By pressing another button you can switch to a different PAGE.

Channel P age

When pressing both PAGE keys of the Channel Mode simultaneously the display will show a summary of the CHANNEL PAGES.

Or:

If in Channel Mode, you can call up the summary for all Channel Pages by pressing the PAGE Keys in the display. By clicking on the respective PAGE Keys you can call up the PAGE.

Executor Fader P age

When pressing both PAGE keys for the Executor Faders simultaneously the display will show a summary of the Executor Fader

Pages.

Or:

If in EXECUTOR FADER Mode, you can call up the summary for all EXECUTOR FADER Pages by pressing the PAGE Keys in the display. By clicking on a PAGE Key you can call up the respective PAGE.

The individual Faders are indicated by symbols in the respective PAGE Keys. The yellow bar graph will give you the currently set value for the respective Fader. If there is a green square above the Fader symbol, a Sequence, a Group or a Special Master is allocated to this Executor Fader. If this square is yellow, the Sequence or Chaser is active.

Executor Button P age

When pressing both PAGE keys for the Executor Buttons simultaneously the display will show a summary of the EXECUTOR BUT-

TON Pages.

Or:

After pressing the LIST key once, the TFT display will show a listing of the Sequences assigned to the Buttons, and in the middle a

PAGE Key with the currently called-up EXECUTOR Page.

You can call up the summary for all EXECUTOR BUTTON Pages by pressing the PAGE keys in the display. By clicking on a PAGE key you can call up the respective PAGE.

The keys are indicated by symbols in the respective PAGE keys. If there is a green square, a Sequence, a Group or a Special Master is allocated to this Executor Button. If this square is yellow, the Sequence or Chaser is active.

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5 . 5 . 4

Press the EDIT key once.

Select the PAGE key on the display.

The EDIT NAME window will open. Enter a name using the keyboard and confirm with ENTER.

Copying, moving and deleting P age containing the Executor faders or buttons

Press the COPY key once to copy Pages (LED is on).

Or:

Press the MOVE key once to move Pages (LED is on).

ages

Copy or move a Page containing the Executor faders

Press the PAGE key once (LED is on).

22222“ for Executor fader or „33333“ for Executor buttons (enter via numeric keypad).

Press the „

.“-(dot) key and then enter the page number.

Press the AT key (LED is on), enter the number of the target Page and confirm with ENTER.

Copy or move complete P ages with Executor-Faders

Press the COPY key once to copy Pages (LED is on).

Or:

Press the MOVE key once to move Pages (LED is on).

and

Press the PAGE key once (LED is on).

Enter the page number.

Press the AT key (LED is on), enter the number of the target Page and confirm with ENTER.

Delete P ages with Executor faders or

Press the DELETE key once to delete Pages (LED is on).

buttons

Press the PAGE key once (LED is on).

22222“ for Executor fader or „33333“ for Executor buttons (enter via numeric keypad).

Press the „

.“-(dot) key and then the page number; confirm with ENTER.

A window will open; here, confirm the deleting operation with the DELETE key.

Deleting P ages with Executor fader

Press the DELETE key once to delete Pages (LED is on).

and buttons

Press the PAGE key once (LED is on).

Enter the page number on the keypad and confirm with ENTER.

A window will open; here, confirm the deleting operation with the DELETE key.

If there are programmed Macros or Timecode Shows, in which the moved or deleted Pages were to be used, these assignments may no longer work!

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5 . 6

Pressing the OFF key twice will open the RUNNING PROGRAMS window.

All active chasers, sequences, effect groups, timecode shows and Macros are displayed here.

- CHASES ALL OFF: Switches off all

-

SEQUENCES ALL OFF: Switches off all

- EFFECTS ALL OFF: Switches off all

-

all

TIMECODE ALL OFF: Switches off all

- MACROS ALL OFF: Switches off all

Pressing the DETAILS key will open the View ALL RUNNING EFFECTS menu. 6.6 View ALL RUNNING EFFECTS menu

-

-

CURRENT PAGE OFF: Switches off all

ALL FADERS OFF: Switches off all

all

-

EVERYTHING OFF: Switches off all

- CLOSE: Will close this window.

all

- ALL BUTTONS OFF: Switches off all

You can also switch off Executors or Pages directly.

e.g.:

– [OFF key] [EXECUTOR button] [3] [TIME key] [2] [Enter]

– [OFFkey] [PAGE key] [3] [TIME key] [2] [Enter]

Fixtures or Groups can be released (knocked out) from direct access.

e.g.:

– [OFF key] [FIXTURE key] [3] [Enter]

– [OFF key] [GROUP key] [3] [Enter]

For quick switch off:

Keep OFF button pressed, then press

- GO+

- EXECUTOR*

- EFFECT*

- MACRO* switches off everything (compare with EVERTHING OFF) all executors are switched off all running effects are switched off all running macros are switched off

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These sheet i sa special version of the Tracking Sheet. Not only the values for the running cue ca be displayed, but also the values for the next or the previous.

The colors of the values are the same as in the Tracking Sheet (see COLOR CODE in the appendix of this manual)

The COMPRESSED CONTENT menu offers the same contents, but is structured more compactly (up to 19 columns) and gives the practiced user a more extensive overview.

Open the sheet:

Click a blank screen

Select CONTENT or COMPRESSED CONTENT in the overview

Sequence selection:

- Link Last Go

This displays the sequence that was last started (with GO or ON). The sequence name is shown in the top bar of the CONTENT Sheet.

- Link Selected

Always select Selected Sequence here (the small executor window has a light green background).

- Not Linked

Here you have to select a sequence in the CONTENT SHEET OPTIONS menu. The sequence name is shown in the top bar of the CONTENT Sheet.

AUTO SCROLL: when the button is activ (has dark background), automatically the actuell cue is diplayed

(NEXT and LAST CUE not activated) or the next cue is displayed (NEXT CUE is activated) or the previous cue cue will be shown(LAST CUE is activated). The actuell (running) cue number and the shown cue number is displayed in the title bar. E.g. act:2cue, showing 3cue. Cue 2 is running and cue 3 is displayed in the Content Sheet; therefore NEXT CUE is activated

.

- Next Cue (only in mode AUTO SCROLL)

If the button is activated (dark background), the next cue is displayed. This means that if cue 2 of the sequence is active, cue 3 is displayed and the cue number appears in the headline. If the last cue is already shown, the display jumps to the first cue again.

- Last Cue (only in mode AUTO SCROLL)

If the button is activated (dark background), the previous cue is displayed. This means that if cue 2 of the sequence is active, cue 1 is displayed and the cue number appears in the headline. If the first cue is already shown, the display jumps to the last cue again.

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MAN SCROLL: Is activated when the backgroung is dark. The buttons NEXT and LAST CUE disappear. Select the required sequence with the encoder.

Click on the title bar (gets a light grey background when activated)

Select the cue with the encoder. The title bar showst: MANUAL showing „x Cue“

For scrolling within the sheet ( if not all rows and columns are visible) click on the sheet (the title bar has now dark backgroung again). Turn the pressed encoder for horizontal movement and turn the encoder for vertical movement.

The colored frame shows the actuell position.

SHOW / SKIP TRACKING

-

SHOW TRACKING; shows tracked values

-

SKIP TRACKING; doesn’t show tracked values

Mask (only in COMPACT CONTENT)

When MASK is activated (button has dark blue background), all attributes in the Excluded column (in Options

Attribute Mask) will disappear from the display.

CONTENT SHEET OPTIONS (Configurating the layout in the display)

IThe Content Sheet can personalized and stored in Users profile.

Press

EDIT and the yellow bar in the Content - Window.

or

Press the yellow dot in the CONTENT SHEET (on the left side of the title bar))

The OPTION - Menü opens:

-

Display Layer (identical with OPTIONS in Fixture/Fader/Channel Sheet)

-

Sorting & Readout (identical with OPTIONS in Fixture/Fader/Channel Sheet)

-

Setting (identical with OPTIONS in Fixture/Fader/Channel Sheet)

-

Attribute Mask (only in COMPACT CONTENT SHEET)

All attributes in the EXCLUDED column will be

not shown in the CONTENT SHEET when the button MASK is activated.

A Click on the attribute moves it to the other column (Excluded to Included and vice versa).

For example: Click on PAN (in EXCLUDED) moves the attribut in the INCLUDED column; the attribut will be shown in

CONTENT SHEET when MASK is activated.

- Attribute Sort (only in COMPACT CONTENT SHEET)

Sort the vertical order of the attrubutes.

Select the attribut e (has dark blue background) and move with UP or DOWN.

-

Select Sequence

A view with all stored sequences is shown.

Select the required sequence by turning the encoder and press the encoder to open the sequence.

or

Select the required sequence by touching the sequence on the display

In the CONTENT SHEET now the required sequence appears.

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Effects

Effect P ool

In the Effect Pool, you can create up to 900 different Effect groups. In the individual Effects groups, different

Effects and functions can be combined and matched to each other.

For PAN/TILT values, self-created two-dimensional forms can be played back and adjusted.

6.7

storing virtual forms

The individual Effect Groups can be subdivided into

four

- Effect Group

with

with assigned Fixtures or Dimmers (key of the Effect Group is displayed in pink) - a specific effect

- Effect Group

without

effect

- Temporary Effect Group (keys displayed in blue in the ALL RUNNING EFFECTS menu). If this Effect Group is not

stored after having been created, it will automatically be deleted after it is switched off.

- Sequence Effect Group (Effect Group key displayed in orange). A specific copy of a generic effect that has been

created automatically because a generic effect has been used when creating a cue

6.1.1

Create an EFFECT window.

3.1 Creating windows

Select the Fixtures or Dimmers, for which an effect is to be used (selected Fixtures/Dimmers are indicated by yellow characters).

Choose an empty Effect Group. New keys and Encoder names are displayed above the encoders. Pressing the

EDIT key for this Effect Group will open the EDIT EFFECT menu in the right TFT display.

Pressing the ADD LINE key once will open the SELECT PARAMETER window. Now, select a function (e.g. PAN). Af-

ter selecting a function, the SELECT TABLE window will open, where you can select an Effect for the chosen

function.

- PWM: Pulse width modulation

-

RANDOM: Random fade-ins of individual channels of the selected function

-

CHASE: sequential flash to 100% function

- SIN: Sinus function

-

COS: Co-sinus function

- LIN+: Saw tooth ascending

-

LIN–: Saw tooth descending

- TRIANGLE: Triangle function

-

PHASE1/PHASE2/PHASE3: Normally used to create rainbow color effects on fixtures with color mixing. Each of

the phases is exactly out of phase with the other. This allows for an even and offset application across 3

parameters.

- By pressing the USER DEFINED key (turns dark gray), user-created two-dimensional forms can be selected for the

PAN/TILT function. If a form is to be created or modified, press the NEW or EDIT key to open the EDIT FORMS

menu.

6.7

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.

In order to assign further Effects to the selected Fixtures/Dimmers in this group, press the Add Line key again. A new line will be displayed and the Select Parameter window will open. Choose a function now and assign an Effect.

Up to 16 individual Effects can be combined within a Group.uss Edit key (LED on) and a key in the Effect Pool. The

EDIT EFFECT menu will appear in the right TFT display

6 . 2

When choosing an Effect Group from the Effect Pool, respective keys will be displayed above the Encoders.

Pressing the

EDIT key

Or:

Push Edit key (LED on) and a key in the Effect Pool. The EDIT EFFECT menu will appear in the right TFT display.

6 . 2 . 1

In the title bar, the Effect Group to be modified will be displayed with its number and name. In the second line, the column functions are listed:

-

Sel (Selection): Displays the numbers of Fixtures or Dimmers assigned to this Effect. If the Fixtures’ or Dimmers’

assignments are to be modified for an Effect, it has to be selected, this will be indicated by a red background.

Pressing the SHOW SELECTION key once will select the assigned Fixtures and Dimmers (displayed in yellow).

Select those Fixtures and/or Dimmers (will be displayed in yellow) that are to be assigned to this Effect. Now,

ress the TAKE SELECTION key once. The new number of Fixtures and Dimmers will now be inserted and adopted. If

an generic Effect Group is to be created (thats one without any selection which can then be used with any

selection), do

not select any Fixtures or Dimmers, but press the TAKE SELECTION key once. The cell will now

display a “Zero”. The key of this Effect Group will be indicated in red in the Effect Pool.

-

Filter: Here, a filter can be set that limits the execution of the Effect either to the odd-numbered or to the even-

numbered Fixtures. To assign a filter, select the cell. Press the Encoder right of the display once. The SELECT FIL-

TER window will open, where you can select a filter for this Effect.

-

Param (Parameter): Display of the assigned parameter for which the Effect has an influence over. To change

which parameter, select the cell and press the Encoder to the right of the display once. The SELECT ATTRIBUTE

window will open, where you can select a different parameter for this Effect.

-

Table: Here, the assigned Effect is indicated with its name.

To re-assign an Effect, select the cell. Press the Encoder right of the display once. The SELECT TABLE window will

open, where you can select a different Effect for this function. The left part of the window displays the selected

Effect. If the Effect Group has been started, the Fixtures and Dimmers will be displayed on the Form mimic at the

bottom left of the display.

-

PWM: Pulse width modulation. The pulse width can be defined as follows: Press the EFFECT SETUP key once

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(key has a dark background), press the PULSE WIDTH key once (key has a green background). Now, the pulse

width can be modified using the Encoder below. The pulse width can be set to between 0 and 100%. Pressing

the Encoder once shortly will automatically set the width to 25, 50, or 75%. You can also use the ALIGN

function to set this value.

3.4.1

The values set for the respective Effects will be displayed in the WIDTH column.

Press and hold

Encoder and turn to the right so that the focus (blue cell frame with red background) will be moved to the

right. When moving the focus beyond the right border, further columns will be displayed (WIDTH, BASE).

-

RANDOM: Random fade-ins of individual channels of the selected function. The number of channels to be

faded in can be set.

- SIN: Sinus function

-

COS: Co-sinus function

-

LIN+: Saw tooth ascending

-

LIN–: Saw tooth descending

- TRIANGLE: Triangle function

-

PHASE1/PHASE2/PHASE3: Normally used to create rainbow color effects on fixtures with color mixing. Each

of the phases is exactly out of phase with the other. This allows for an even and offset application across 3

parameters.

By pressing the USER DEFINED key (turns dark gray), user-created two-dimensional forms can be selected for

the PAN/TILT parameters. If a form is to be created or modified, press the NEW or EDIT key to open the EDIT

FORMS menu.

6.7

Pressing the SELECT key will adopt the function; the window will close discarding any modifications when

pressing CANCEL.

-

Dir (direction): In this column, an arrow indicates in which direction the Effect will be executed. To reverse the

direction, select the cell and press the Encoder to the right of the display once.

-

Size: In this column, each Effect is displayed with a separate value. The set value increases or decreases the size

of the selected parameter. The maximum limit for size modifications that can be set is from –200 to +200%.

Before modifying the value of a size, select the Effect first. Press the SIZE key once (green background). Now,

you can set a different size using the Encoder below. Clicking the Encoder once will automatically set the size

to 100. Clicking the Encoder a second time will increase the value to 200 and at the third time will reset it “0”.

You can also use the ALIGN function to set this value.

3.4.1

-

Modulator: In this column, you can assign an individual Modulator to each individual Size effect. Using a Mo-

dulator, the effect size can automatically be altered. Think of it as and effect on the aplication of an effect to a

parameter.

To assign a Modulator for this effect, select this cell and press the Encoder on the right side of the Display. The

SELECT MODULATOR window will open, where you can now go to NEW MODULTOR by turning the Encoder and

clicking it to select this option. A new modulator will now be generated in the lower part of the sheet.

-

Modulator: In this column, the different modulators can be discerned by their numbers.

-

Table: The assigned effect for the modulator will be displayed by its name (Assignment siehe item Table

previous page).

-

From: The starting point for the automatic modification in terms of percentage.

125

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-

To: The end point for the automatic modification in terms of percentage.

-

Phase: Here, an angle for moving individual modulators can be set.

-

Rate: Display of the set ratio between the speed for this individual Modulator as to that of the whole Effect

Group (Assignment item

Rate

-

Base: You can also set an average value for each Effect using the BASE VALUE option. The set value will

overwrite all previously modified values of this function and by this, will control all Fixtures/Dimmers evenly.

The value can be set to between 0 and 100%.

Before modifying the BASE VALUE, select the Effect first. Press the BASE VALUE key once (green background).

Now, you can set an average value using the Encoder below. Clicking the Encoder once will automatically set

the value to 50% (default value). Pressing the Encoder a second time, the value will be deleted and set to NONE

(no BASE VALUE). If

no

You can also use the ALIGN function to set this value.

3.4.1

-

Offset: By modifying the Offset, the starting points for the selected Fixtures and Dimmers will change. Default

setting is between 0° and 360°, i.e. the first Fixture/Dimmer starts with an offset of 0° , the last with a

maximum offset of 360°; all Fixtures/Dimmers in between will be distributed evenly. The maximum limit for

Offset modifications that can be set is from -360° to +360°.

Before modifying the value of a size, select the Effect first. Press the OFFSET key once (green background). Now,

you can set a different Offset using the Encoder below. Clicking the Encoder once will automatically set the

value to 0. You can also use the ALIGN function to set this value.

3.4.1

-

Rate: Display of the set ratio between the speed for this individual Effect as to that of the whole Effect Group.

Possible settings range between 1:16 and 4:1. At a ratio of 1:16, the rate set for the Effect Group will be divided

by 16. If the setting is 4:1, the rate will be multiplied by four.

Before modifying the ratio’s value, select the Effect first. Press the RATE FACTOR key once (green background).

Now, you can set a different ratio using the Encoder below. Clicking the Encoder once will automatically set the

value to 1:1.

-

Grp (Group): Display of the set number, by which the assigned Fixtures or Dimmers will be divided. In the

subdivided groups, the Effect will then fully be executed.

Before modifying the subdivision value, select the Effect first. Press the GROUPS key once (green background).

Now, the subdivision of the Effect can be set using the Encoder below. Clicking the Encoder once will automati

cally delete the set value.

-

Wing: The set number will indicate, how often the assigned Fixtures or Dimmers and the Effect will be

mirrored. Possible settings range between –8 and +8.

Example: With a setting of 2, the assigned Fixtures/Dimmers will be divided in the middle. The set effect will

now be executed in the first half forwards up to the middle, and in the second half, the Effect will be executed

in reverse from the middle onto the last Fixture/Dimmer.

With a setting of -2, the assigned Fixtures/Dimmers will be divided in the middle. The set effect will now be

executed in the first half forwards up to the middle, and in the second half, the Effect will be executed in

reverse and phase-shifted by 180° from the middle onto the last Fixture/Dimmer.

Before modifying the wing value, select the Effect first. Press the WINGS key once (green background). Now, the

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number of Effect wings can be set using the Encoder below. Clicking the Encoder once will delete the set value.

-

AS (Adaptive Speed): If this function is activated, the speed will automatically be adjusted when the number

of Fixtures or Dimmers changes. That means, the individual Effects of this Effect Group do

not run at different

speeds when working with different numbers of Fixtures or Dimmers, but always at the same step speed.

To activate the function, select the cell. Press the Encoder right of the display once.

Or:

Activate by making a short right mouse click into the cell below AS. This will be indicated by a YES in this cell.

-

Part (Partly): he sequence of an Effect can be subdivided 16 times, and an Effect can then be assigned to the

first individual subdivision. This colomn displays what the subdivision ratio this part of the Effect Group

belongs to.

the

Example: With a setting of 1:5, the individual Effect would always be executed in the first fifth of a Effect Group sequence. Before modifying the subdivision value, select the Effect first. Press the PART key once (green background). Now, you can set the subdivision of the Effect Group for the individual Effect by will always be executed as the first subdivision

pressing and

cannot designate a section in which a particular Effect is to be executed, it

Pressing the Encoder once shortly will set the value to ALWAYS and the Effect will be executed during the whole period.

6 . 2 . 2

Select the Effect to be deleted.

Press the DELETE LINE key.

6 . 3

If an Effect has started, this will be indicated for the appropriate Scanner and Dimmer channels by a violett bar in the Fixture, Channel or Fader Sheets. If you want to visualize the changes made to the values, the appropriate

Sheet has be set to “Output“ (Options).

3.4.8 or 3.5.7

Select the Effect Group from the Effect Pool. The Effect Group will be started automatically.

Or:

The names and playback keys for the Effect Groups will be displayed in the right TFT display above the

Encoders. The name of the currently selected Effect Group will appear above the left Encoder.

– Pressing the right arrow will start the complete Effect. The selected Fixtures or Dimmers will now form the

Effect.

– Pressing the PAUSE key will stop or restart the complete Effect, respectively.

– You can switch off the Effect using the STOP key.

– By pressing the left arrow, the Effect will run backwards.

With the left INTENSITY Encoder, you can globally adjust the size of the whole Effect Group.

Pressing the Encoder while turning it will increase or decrease the Encoder’s resolution, depending on the setup.

When pressing an Encoder or the key above, this will bring up a Fader above the Encoder in the display. Now, you can also use it to modify the value.

Use the SPEED encoder to set the speed for the whole Effect Group.

If you use the Encoder to increase the SOFTNESS value, the Effect will be faded in and out more softly. SOFTNESS

127

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can be used for PWM-, RANDOM- and CHASE Effects.

Using the right FADE TIME Encoder, you can now globally set a fade in and fade out time for this Effect Group.

When switching the Effect Group on or off, this Fade Time will be faded in or out with the set duration.

Pressing the EDIT key will call up the Edit menu for this effect.

6.2 Editing Effects

Pressing the LIST key will open the VIEW ALL RUNNING EFFECTS window, where you have an overview on all currently active Effect Groups.

6.6

The global settings like e.g. Bounce, BPM, Intensity, Speed etc., are automatically stored in the Effect Group

You can customize the individual sequences of the Effect Groups by using the respective keys.

- Speed Scale: The current ratio of the SPEED setting will be displayed on the key. Pressing this key will open the

SPEED SCALE menu. Pressing a key will re-adjust the Speed setting. With MUL BY 2 or MUL BY 4, the SPEED

setting will by multiplied by 2 or 4, with DIV BY 2, 4 or 8, the SPEED setting will be divided by 2, 4 or 8. Pressing

the 1:1 key will recall the default setting again.

- Speed Group: The key will display the currently assigned SPEED group. Pressing this key will open the SPEED

GROUP menu. By pressing a key, you can designate a SPEED Group. Using the Fader of the assigned SPEED

Group, you can now adjust the speed for this Effect Group.

5.1.6

If INDIVIDUAL is selected (default setting), you can adjust the speed only by using the SPEED encoder.

- Bounce: If this key is pressed (dark background), the whole Effect Group will first run forwards and then

backwards, etc.

-

BPM: If this key is pressed (dark background), the speed of the whole Effect Group will be controlled by the

automatic measure recognition.

2.14 Setting Sound signals

-

Start Speed: Pressing this key once will store the currently set speed. The key will display the stored speed.

From now on, this Effect Group will be started with this speed, even if the speed was changed during the

execution. To delete the stored speed, use the Encoder to set the SPEED to STOP and press the START SPEED key

once. Now, no speed is stored and the key will display NONE.

-

Off On Overwritten: This Effect Group will be switched off, when the OFF ON OVERWRITTEN key is pressed

(dark background) and another Effect Group is started, in which the same Fixtures/Dimmers are to be used

(default setting).

If this function is disabled, the Effect Group will

not

ture/Dimmer. The key of this Effect Group in the Effect Pool will display a white/red flashing “2”. The number

indicates, at what position this Group will be in relation to the other overwritten Effect Groups. If the

other

Effect Group that had overwritten this Group is switched off, this Effect Group will again affect the Fixtures/

Dimmers. This function is active by default when creating a new Effect Group.

-

Sync Start: If this key is pressed (dark background), and another Effect Group had already been started, this

Group will automatically be started at the same speed and position.

-

One Shot: If this key is pressed (dark background), the Effect Group will only be executed for one complete run

and will be deactivated.

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During normal SAVE processes, you can also save Effect Groups in Cues. In the Cues, the settings for Call (GO, GO-,

Pause and OFF), Intensity, SPEED, SOFTNESS and IN/OUT FADE TIME are saved. In the Cues, no further settings from the Effect Group will be saved (function as with presets).

Or:

It is also possible to create Cues, to which an own Effect Group can be assigned. If temporary Effect Groups are used when creating the Cues, a copy of the Cue will also be saved, i.e. it will not be depending on the original Effect Group anymore.

Start an Effect Group in the Effect Pool by selecting it.

Press the STORE button once.

Press the EXECUTOR button to which the call is to be saved. The Effect Group call will be saved in the Cue with all settings mentioned above. If this Cue is called up, the Effect Group will be started.

When calling up Effect Groups, its size, speed and softness can be faded in or out. If in the Effect Group a FADE

TIME is set, the intensity and speed or softness of the Effect Group will automatically be faded in or out when this

Group is started.

In the Executor Sheet or in Edit Sequence, press the EFFECT button (will be displayed dark grey). The window will be divided into two halves. The upper part will display the Cue, the lower part the calls of the individual Effect Groups for the selected Cue, including the respective parameters.

Select a Cue in which calls or parameters of Effect Groups are to be modified (selected Cue will be displayed with a blue frame and a magenta background).

The lower chart displays all calls of Effect Groups from this Cue.

Select an individual call to be modified (will be displayed with a blue frame). In the right display, the setting will be adopted and displayed above the Encoders and can be customized at will. If intensity, speed or softness are to be faded in or out with the set Fade Time when the Effect Group is called up, make one right mouse click into the cells behind the value in column

FFFFF (Fade). The column will show a YYYYY for YES. Press UPDATE to confirm the modifications and save them in the Cue.

You can modify the cells Name, Intens, Speed, F, Soft and Fade directly by a right mouse click.

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6 . 6

In this menu, all currently playing back Effect Groups will be displayed.

Press the EFFECT key twice. (On older consoles, this key is not labeled and is positioned between the VIEW

and GOTO keys. An appropriate label can be ordered from MA or from your local dealer)

Or:

Or:

When choosing an Effect Group from the Effect Pool the respective key will be displayed above the Encoders.

Press the LIST key on the touch screen.

- By pressing the ALL OFF key, you can switch off all Effect Groups simultaneously.

- You can leave the menu with the CLOSE key.

- In the left part of the menu, all manually called-up Effect Groups will be displayed. Pressing the OFF key on the

right side of MANUAL, all these Effect Groups will be switched off.

- The middle part of the menu shows all Effect Groups that areplaying back via EXECUTOR faders. Pressing the

OFF key right of the EXECUTOR will switch off these Effect Groups.

5.1.1

EXECUTOR faders

- The left part of the menu shows all Effect Groups that are playing back via Cues. Pressing the OFF key on the

right side of CUELIST, all these Effect Groups will be switched off.

- The lower part of the menu shows all Effect Group calls performed since the last Cue was stored, including

their respective playback parameters. When storing the next Cue, all calls in this Sheet will also be stored.

It is also possible to modify individual calls. To do so, select the respective call (will be displayed with a blue

frame). The setting will be adopted, displayed above the Encoders and can be adjusted with them. You can

delete a complete call by making a right mouse click into the NAME column. If you only want to delete a single

parameter, make a right mouse click on the parameter.

6 . 7 . 1

From this menu, you can create two-dimensional forms for use with PAN/TILT parameters. When creating Forms, the movements can directly be output to the Fixtures. The created Forms will automatically be stored in the Form

Pool.

Calling up this menu:

6.1.1

6.2.1

Press the PREDEFINES key once. A window will open, where several prepared Forms will be displayed. Select

one of these Forms; this Form will now be displayed on the the black window.

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Make a left mouse click on the respective fields – now enter the formula via keyboard.

The form will be confirmed by pressing CONFIRM.

The EDIT FORMS window will open by pressing the EDIT key.

Make a left click with the mouse on at least three positions of the marked form. With each click on the form, a new red dot will be displayed on that position. In order to delete one of the dots, middle click with the mouse on this dot.

To reshape the form, click and drag with the mouse on one of the red dots. If you click the right mouse key during the reshaping (while holding the left mouse key), you can define the reshaping each time.

By pressing the key, you can program in which way the lines shall be drawn when reshaping the form:

- ANGLE: straight line

- ARC: outer arc

- ARROW: inner arc

By reshaping the form, the lines will be expanded and, respectively, the extended positions of the form will be reported to the Fixture faster.

If the extended lines and, consequently, the longer ways for the Fixture are to be transmitted with the same

speed, you have to press the EQUALIZE DOTS key once.

The form can be modified in its horizontal or vertical size using the Hori: and Vert: sliders. By pressing the dark-

grey key below the modified sliders shortly, both values can be set simultaneously. By pressing the “< >“ key,

both sliders can be coupled, so that the size can be modified simultaneously.

Using the ROTATION slider, the form can be turned from 0° to 360°.

By pressing the MIRROR key, the form can be mirrored.

You can leave the EDIT menu with the CLOSE key.

With good knowledge in maths, you can also use formulas for PAN and TILT.

Syntax to enter a formula manually:

The standard display of mathematic formulas will be executed. The following is allowed:

Mathematic Basic Operators: +, –, *, /

Numerical constants: integers, floatingpoint numbers or exponential figures

Example for valid numerical constants: 2.71818

1.2e – 2

0,4

Other constants: pi corresponds to the circle figure

π

Variables: x

Mathematical functions: sin(x) cos(x) abs(x) sqrt(x) or or sinus(x) cosinus(x) corresponds to the absolute amount corresponds to the square root pow(x; y) corresponds to the y Power of x

Arguments errors with x = 0 und y < = 0 or with x < 0 and y are no integers

Examples: sin(3 * x) sqrt(abs(x)) * sin(x) sin(x) * cos(3 * x) * pi/2

(cos(x) * abs(x) + 1) / pow(x;2)

(cos(0.5 * x) * abs(x) + 0.5) / 2

131

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While the modulators that are used for the effects will only influence the whole effect, it is now possible for each feature to use a modulator for effects, and for the speed, size and shifting of effects within the modulators of the

Fixture and Channel Sheets. The modulators run within the Programmer, i.e. they are not permanent. You can only save changes as Cues; effects transferred with the TOP button to the modulators will remain unchanged. For each attribute of a fixture, four modulator settings are available, each of them being individual.

Assigning modulators to a fixture:

select fixtures (here the fixtures 3-5 from the Channel Sheet)

open FIXTURE or CHANNEL SHEET

in OPTIONS, press the LAYER CONTROL button; it has a violet background and shows, which values are displayed

in the Sheet (in the SPEED graphics of the Channel Sheet, and in PHASE in the FIXTURE Sheet); the violet or white

triangle shows, which value is being entered into the active Sheet using the Encoder (in the SPEED graphics in the

Fixture Sheet).

select the

FEATURE to be executed by the modulator. (here: Dimmer in the Fixture Sheet)

In the Select menu, select for which features the modulator values are supposed to be valid. In order to do so, press

on the right arrow and select using the Encoder, confirm by pressing on the Encoder, or select the menu by pressing

on the text button.

- SINGLE only the attribute selected from the Fixture or Channel Sheet will be changed

- SINGLE for ACTIVE only the attributes selected from the Fixture or Channel Sheet and now being active will be

changed

- FEATURE only the feature selected from the Fixture or Channel Sheet will be changed

- FEATURE for ACTIVE only the features selected from the Fixture or Channel Sheet and now being active will be

changed

- ALL all attributes of the selected fixture will be changed

- ALL for ACTIVE all attributes selected from the Fixture or Channel Sheet and now being active will be changed

- DEFINED only the defined attributes will be changed In order to do so, press on the left arrow and select the desired

attributes from the menu (attributes with a green background have been selected); this setting remains valid for the

period that the show remains loaded.

- DEFINED for ACTIVE only the defined and active attributes will be changed

select a modulator; in order to do so, press on the right arrow and select it using the Encoder, confirm by pressing

on the Encoder, or select the menu by pressing on the text button .

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- select

MODULATOR PROPERTIES using the left Encoder below the Screen, chose an effect or a setting and confirm by pressing on he Encoder on the side of the Screen.

NONE no effect selected

PWM Impulse Width Modulation

RANDOM Random fade-ins of individual channels of the selected function

TABLE here, specific effects have a special background (identical to TABLE in EDIT EFFECT)

FORM here, forms that were previously defined and are in the FORM pool memory have a special

background

-

MODULATOR SIZE: here, you can enter the size of the effect (in the graphics, 100% are entered)

- open the

Calculator using the Encoder below the Screen, enter the value und confirm with ENTER

-

MODULATOR SPEED: here, you can enter the effect speed in BeatsPerMinute

- open the

Calculator using the Encoder below the Screen, enter the value und confirm with ENTER

- MODULATOR PHASE: here, you can enter the angle for shifting the modulator

- open the

Calculator using the Encoder below the Screen, enter the value und confirm with ENTER

All entries are executed immediately and can be controlled from the STAGE view or, even better, from the 3D

VISUALIZER.

- delete the settings by pressing 3x CLEAR; all effects will be deleted from the Programmer immediately.

or

Save setting as Cue:

press

STORE

press on an empty cell in the small Executor window or an empty Executor button

The effect will be saved as a Cue; in the Sheets, the white text on a violet background will change to yellow on a dark background. If PROGRAMMER ONLY had been activated, all features will disappear from the Sheet. This Cue can now be executed or edited like a normal sequence.

Applying EFFECTS to the Modulators:

By transferring effects to modulators, you are enabled to execute changes very rapidly. As the effect will be permanent, you can delete a temporary change after its execution or save it as a Cue.

start the Effect button in the Effect pool press

TOP

press the Effect button of the currently running effect in the Effect pool

The effect stops (disappears from the ALL RUNNING PROGRAMS menu) and its settings can now be seen in the modulators. All fixtures involved are marked by a red bar; all settings taken from the effect, have a dark violet background in the modulators (all changed modulators have a violet background).

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Besides the effects mentioned in chapter 6, you can use the

Bitpmap Effects function to run graphics in a fixture matrix. You can either create Bitmap graphics on a PC and then import them, or directly create them in the DRAW mode. With CREATE TEXT, you can also create texts as Bitmap graphics. The „setting“ for the effects is a fixture matrix to be created in SETUP. In the Editor, you can assign effects (e.g. rotation, zoom, etc.) and a layout to the fixture layout. Bitmap effects can be assigned to Executors and be controlled very easily, just like normal effects.

TAKE CARE THAT THE FIXTURE TYPE USED HAS THE FUNCTIONS TO BE USED IN THE EFFECT.

Arranging the matrix: Open STAGE window, activate SETUP (button on right top) and open the WIZZARD.

ARRANGE IN MATRIX:

Select those fixtures to be embedded into the matrix (the number should be the sum from horizontal and vertical lines as otherwise no complete square will result)

Enter the number of horizontal ROWS and vertical COLUMNS;

Enter the horizontal and vertical distances of the fixtures; the resulting total value may, however, may not exceed the stage size.

Confirm using the OK button.

- with POSITION + you can move the layout, without changing the m

Create a layout:

Here, you can create layouts that can later be assigned to a Bitmap effect.

open the LAYOUT VIEW menu using CREATE A WINDOW.

press

CHOOSE LAYOUT and use the Encoder to select + confirm a free layout number in the overview.

open the

OPTIONS (press the yellow button in the upper left corner).

press

SETUP to open the MANIPULATE / SETUP LAYOUT menu.

click on the

LABEL line and enter a name for the layout; confirm with ENTER.

select the fixtures to be used in the layout (on the STAGE, FIXTURE or CHANNEL Sheet).

enter the values for

ROWS and COLUMNS (number of rows and columns making the grid); pressing on the digit cell will open the Calculator; after entering the values, confirm with

ENTER. The menu will now show the selected grid where you can place your fixtures.

Transferring fixtures into the layout

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-

MOUSE FRAME; if the button is activated (text turns green), you can draw a blue frame on the grid. This frame forms the target for the commands CLEAN, REMOVE, and FILL. If the button is not active (text is grey), you can fill the grid using the FILL command, or you can deliberately position individual fixtures on a free cell.

-

TAKE SELECTION; the selected fixtures will be transferred into the layout and you can position them using the

WIZZARD command.

- ADD SELECTION; when there are already fixtures positioned in the layout, the selected fixtures will be added.

- CLEAN FRAME; fixtures within the blue frame (drawn with the active MOUSE FRAME) will be taken out of the layout and „bunkered“ as red squares adjacent to the grid.

-

REMOVE FRAME; fixtures within the blue frame (drawn with the active MOUSE FRAME) will be deleted from the layout, but can reintegrated again into the layout using the ADD SELECTION command.

Positioning fixtures within the layout:

The order in which fixtures are arranged, will influence how the effect will appear later.

The default setting is Left-Right, Top-Bottom, and Wrap Off – with this setting, the stage output will correspond to what is displayed in the Preview window. Changes applied to this setting will not appear in the Preview window of the

Bitmap Editor, so that it is advisable to check them in the STAG view.

-

LEFT - RIGHT / RIGHT - LEFT; places the ID number starting point to the left / right margin

-

BOTTOM - TOP / TOP - BOTTOM; places the ID number starting point to the bottom / top margin

-

Horizontal first; arranges the fixtures horizontally in an ascending order of their ID numbers;

-

Vertical first; arranges the fixtures vertically in an ascending order of their ID numbers;

If a Bitmap effect runs on the same fixture matrix, but with differently filled layout, this will produce mirrored representations. (see example on the left)

Using the default setting will take the stage output as displayed in the Preview window; if LEFT and RIGHT are exchanged, the stage output will be displayed mirrored. You can save both layouts under different names and allocate them to the effect.

FILL; all fixtures taken over into the layout will be placed in it using the selected settings (as far as there is enough space available – fixtures in excess will be „spared“ in a red square adjacent to the grid.

or

position each fixture individually; in order to do so, click (mouse or finger) on the red square and draw it on a free cell in the grid.

Press „

X“ to leave the SETUP menu.

leave the LAYOUT VIEW menu using OPTIONS and DELETE WINDOW.

Use DRAW to switch over to the drawing mode.

In this menu, you can create a graphics in a selected layout by hand or mouse, or you can modify already created graphics. Besides changing the layout, you can also change all values of the fixtures involved. Save the drawn graphics as a bitmap or save the individual layout steps as a Cue. You can delete all changes by pressing CLEAR 3 times.

135

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open

LAYOUT VIEW

pick a layout with

CHOOSE LAYOUT

pressing

DRAW will bring you into the drawing mode

choose DRAW MODE.

-

FREE; allows you freehand drawings using the mouse or your finger

-

BLOCK; forms a rectangular frame

-

COLOR; opens the color menu for fixtures with color changers Choose a color and insert the new color by

pressing on the Color button in the Select menu. When using ACT ON CMY, this color will be assigned

to the selected cells.

choose ACT ON

- GREY; a dimmer value will be assigned to the selected cells

- COLOR; a color value will be assigned to the selected cells

The selected cells receive a yellow frame and will disappear, the next time you touch the screen. Only if the selected cells have an assigned dimmer value, these cells will be kept (grey scale according to dimmer value) and you can select the next cells. Each selected cell will immediately loose its dimmer value – this way, you can delete individual cells from the graphics. And this is also, how to create a graphics with different dimmer values.

- COPY;

- SELECTION; only the selected cells (yellow frame) will be copied

- TOTAL; all active cells will be copied

- MOVE; using the arrow keys, you can move the graphics in the desired direction

- MIRROR; using the arrow keys, you can mirror the graphics saving or deleting settings

- using SAVE, you can save the graphics as sequence to a free Encoder or

- using BITMAP WIZARD, to switch to the WIZARD menu

- using SAVE BITMAP, you can save the created bitmap

- or the other way round: load a bitmap graphics in the Wizard, return to the Draw mode, and go on processing the graphics there or delete all selections and setting pressing CLEAR 3 times.

Press „

X“ to leave the SETUP menu.

leave the

LAYOUT VIEW menu using OPTIONS and DELETE WINDOW.

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press EDIT and an empty button in the BITMAP EFFECTS window.

using

CHOOSE LAYOUT, select a previously created layout from the overview; the current layout is indicated by

its name and number and with the number of rows and lines below the CHOOSE LAYOUT button.

open the BITMAP WIZARD to load, create or adapt a bitmap.

Creating a graphics

- CREATE TEXT; to create and save a text bitmap.

press

CREATE TEXT, enter text and text size, and name the file.

with

TAKE, transfer it to the Wizard, with TAKE SAVE save it and simultaneously transfer it, or just save it with

SAVE.

- SAVE BITMAP; to save a bitmap on the console’s hard disk.

- LOAD BITMAP; to load a bitmap from the console’s hard disk.

- DELETE BITMAP; to delete a bitmap.

- IMPORT BITMAP; to import a bitmap from floppy disk.

press „

X“ to return to the EDIT menu choose a background color

TILES (tiling function) sets the graphics as multiple tiles one after the other.

using

BACKGROUND, choose the background color. Choose color and brightness in the Select menu and press the button for the desired color.

COLOR CORRECTION / GREY SCALE CORRECTION

- set the offset values using + or - or the Calculator (pressing on the black number cell).

select a scaling

- SCALE 1:1; will transfer the bitmap 1:1 into the selected layout

- SCALE TO FIT WIDTH; will scale the bitmap to the optimum width for the selected layout

- SCALE TO FIT HEIGT; will scale the bitmap to the optimum height for the selected layout

- SCALE TO BEST FIT; will scale the bitmap to the optimum appearance for the selected layout

- using the Encoders below the screen to set the bitmap starting position; after switching the page, you can also turn the bitmap around and change its rotation point.

The cross-wires and the projection frame are very useful when setting up the bitmap effect.

- OFFSET: here, you can change the bitmap-to-matrix position - the projection frame will be offset along the x or y axis

ROTATION OFFSET: here, set the pivot point for a rotaton - the cross-wires will be offset along the x or y axis

-

ROTATION: here, enter the bitmap position

-

WIDTH: here, enter the bitmap width

-

HEIGHT: here, enter the bitmap height

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press „

X“ to return to the EDIT menu enter the values for the individual functions (e.g. horizontal shift or rotation).

Enter preset values: (if TOGGLE is active = is green, you can combine multiple settings)

- ROTATE RIGHT will insert „0° - 360°“ into the Rotation column

- ROTATE LEFT will insert „360°“ into the Rotation column

- SCROLL LEFT will insert „-5.0 – 5.0“ into the OFFSET X column

- SCROLL RIGHT will insert „5.0 – -5.0“ into the OFFSET X column

- ZOOM IN will insert the „100% - 50%“ into the SCALE X and SCALE Y columns

- ZOOM OUT will insert the „100% - 200%“ into the SCALE X and SCALE Y columns or

Enter individual values:

- click on the cell in the respective column and open it by pressing on the Encoder; enter values and confirm with

ENTER

- TABLE; here, you can select the effect

- FROM TO; here, you can enter the starting and end points

- PHASE; here, you can enter the angle to shift the effect

- RATE stands for the ratio d set ACT ON; depending on the setting and type of BITMAP, the buttons below are active (bright – values can be entered) or inactive (dark – no modifications possible). The values allocated to the bitmap are marked by a violet bar over the respective column in the Fixture or Channel Sheet.

-

GREY: dimmer values are assigned to the graphics element

-

TRIGGER: presets are assigned to the graphics element

- Preset 1 - the preset is assigned to the graphics background

- Preset 2 - the preset is assigned to the graphics

- Background - the preset is assigned to the matrix outside the graphics

-

COLOR: color values are assigned to the graphics element define the order using the 4 Encoders

- MASTER here, you can set the dimmer value

- SPEED here, you can set the effect speed. (however, the graphic’s movements also depend on the settings FROM

– TO, SPEED SCALE, and RATE)

- FADE here, you can

- MASTER FADE here, you can set the time to fade out and fade in the effect after start and stop

enter a name for the BITMAP EFFECT in the LABEL line and confirm with ENTER.

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Placing a BITMAP EFFECT on a fader / button:

press ASSIGN once

- press on an Executor button not yet assigned or

- press on an Executor fader (small Executor window EMPTY)

in the ASSIGN menu, press the BITMAP EFFECT button

in the overview, select the desired effect using the Encoder, and leave the menu by pressing „X“ open the

BITMAP EFFECTS WINDOW

press the button in the

BITMAP EFFECTS pool

Or, if the effect had been placed on a fader or a button:

start the effect using the fader or button

As is the case with the effects, you can modify the speed while the effect is running

WARNING! If you open the BITMAP WIZARD in the EDIT menu, the effect will stay active!

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8 . 1

All sequences, chases and cues on the grandMA can be synchronized by using Linear Timecode (LTC) or MIDI

Timecode (MTC).

Timecode synchronization can be used to trigger one or more controllers to synchronize with an audio or video recording. SMPTE 24-, 25- and 30 Drop and Non-Drop Frames are encoded time information, e.g. recorded on a separate track of a multitrack tape (frequency range of 1–2 kHz). Normally, this Timecode is already added when compiling the music, e.g. for presentations, but it can also be recorded afterwards in a regular recording studio. If the music is recorded in stereo, a third track is needed for the Timecode.

All sequences programmed into the grandMA can be synchronized by Timecode.

During the playback of the tape, the Timecode information is transmitted to the connected controllers. Each controller has an internal memory that triggers the activation of a specific program at a given point of time. On the grandMA, the EXTERNAL LTC Timecode can be connected via a jack socket and the MTC via Midi IN on the rear of the unit.

Here the major advantages of the new Timecode System:

- Timecode shows are organised in a pool. The basic handling of timecode shows like edit, copy, delete, etc. is

totally compliant with the rest of the console‘s syntax.

- Timecode shows are completely embedded into the command line. So you can now start timecode show

number 5 from a macro.

- GOTO commands are supported and are used as the default when recording normal GOs. This means that the

timecode show is referancing absolute cue numbers.

- Cue names and numbers are displayed in the timecode show.

- All kinds of executor fader movements are recordable. So you can now record the change of a chaser speed or a

manual crossfade.

- Automatic fader data reduction, reducing the amount of recorded fader movements dramatically and allowing

easier manual editing afterwards.

- Free choice of editing in graphic or text mode. Text mode supports filtering so that you can watch only the

executors that you want to.

- Blind programming.

- No restrictions to the number of timecode shows running at one time; memory permiting of course.

- No restrictions for “no mouse please, users”. The timecode show can be fully edited with the encoders and/or

the touchscreens.

- Timecode shows can be “write-protected”. So if you only want to watch your show running, you will not

accidentally change something.

- Copy / Paste functions between different timecode shows is now possible. Timecode shows can be merged

together.

- Autostart feature for timecode shows, e.g. the show will automatically load and run upon detection of the

correct SMPTE signal.

- Repeat function with definable number of repeats for timecode shows with internal synchronisation.

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8.1.2

Graphically with the touch screens or mouse:

Open a timecode pool window.

Touch one of the timecode show keys, you will get the timecode control bar for this show in the display on the right.

Enter the name for the timecode show using the PC keyboard.

Press the EDIT field in the timecode control bar, and the timecode editor will appear.

Using the command line:

EDIT TIMECODE X ENTER . Brings up the timecode editor and the timecode control bar for timecode show X. There is no hardware key for TIMECODE on the grandMA, but you can enter this in the command line or into a macro by using the text keyboard.

Combining the two methods:

EDIT and then touch a key in the timecode pool.

If the timecode show that you have selected was empty, there will be only the empty editor in front of you and you can now start recording or manual editing.

Graphically with the touch screens or mouse:

Brings up a timecode control bar for the desired timecode show when touching a key in the timecode pool.

Use the cells with the cd player-like symbols to control the show playback.

Using the command line:

COMMAND TIMECODE X ENTER. COMMAND is one of the executor commands that you will find above the page keys.

You can use GO+ , PAUSE, <<< , >>> , ON and OFF.

Combining the two methods:

COMMAND (as described above) and then touch a key in the timecode pool.

Description of playback commands:

Status

STOP

PAUSE

PLAY

RECORD

JUMP BACK

JUMP FORWARD

Command Line

OFF

PAUSE

GO+

STORE

<<<

>>>

Description

Show is stopped, no output is generated.

Show is stopped, output is generated for current time.

Show is running.

Show is recording.

Show jumps to the next breakpoint before current time.

Show jumps to the next breakpoint after the current time.

If a show is generating output, the corresponding key in the timecode pool will show the current time. In case of recording, this key is also blinking red with the note “REC”.

PLAY and RECORD on the sync setting in the options menu for their behaviour.

If sync is set to internal, time runs continuously, based on the internal time base.

If sync is set to “SMPTE“, the current time of the timecode show depends on the SMPTE input signal. If MIDI is set, MTC

(Midi Timecode) will be used.

In the headline of the timecode pool you will find a SMPTE input indicator. Regardless of the shows using SMPTE, it will always display the current SMPTE input signal together with the SMPTE frame format.

If a show is using SMPTE (external synchronisation), the local time within the show can differ from the external SMPTE

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time. By using the timecode offset in the options menu, you can set up a time offset, which is subtracted from the external SMPTE time.

Shows which are using internal sync can have a user definable repeat. These settings are also found in the options menu.

Pre Roll & After Roll, Dropout Elimination

Due to the fact that SMPTE is an analogue signal, fluctuations can occur. Very often there are temporary errors in the recorded SMPTE signal which are called dropouts.

As such misleading small errors should of course not affect the board, it filters out these errors automatically.

Therefore the desk is filtering out these errors.

This filter is controlled by two values:

PRE ROLL

PRE ROLL defines the time that a signal must be error free before it is accepted by the console.

A small pre roll means that your console reacts faster to incoming SMPTE signals.

AFTER ROLL

off. During the after roll time, the console continues the show, using its internal time base.

A small after roll means that your console stops faster after the SMPTE signal has stopped, but that it is also reacting faster to errors in the SMPTE signal.

The settings for pre roll and after roll can be found in the

context menu of the timecode pool context menu of the timecode pool

be accessed by right clicking on the headline of the Timecode pool.

The names for pre roll and after roll have a historical significance. At the beginning of the timecode era , the huge tapes in the machines which contained timecode and audio signals where really visibly rolling .

If the show is playing back or recording with external sync, it is not possible to change the time manually.

There are many different ways to change the current time of your show when using the internal time base:

Graphically with the mouse:

- left mouse click somewhere into the timeline

With the encoder:

- Turn the time encoder (leftmost) to change the current time. Each click on the encoder means one frame.

- If you p ress and turn this encoder simultaneously, each click means one second.

- If you press the encoder without turning, you can enter an absolute time.

With the “jump to breakpoint” commands:

- You will find them as the outer playback symbols in the timecode control bar and as command line functions

<<< and >>>.

- Time will jump to the next available breakpoint in the given direction.

With the event encoder (second) in the bar:

- Whenever you select a new event , time will jump to the exact time of that event.

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Recording is enabled only if the timecode show is not write-protected (options menu).

Recording will always be „live on stage“ and can be done in three ways:

a) Fully automatic recording with external synchronisation.

signal and every executor command or fader movement will be added to the timecode show until you stop or pause the show. Your actions and pre-recorded items already in the show will be live on stage. You can repeat the recording process step by step to add more and more details to your show.

b) Fully automatic recording with internal synchronisation.

sync, time is running continuously, but you where to start and where to stop.

c) Semi-automatic manual recording.

recording mode. Between each executor command that you want to be recorded, you can set the recording time manually with an encoder or by direct absolute input (simply press the first encoder). This is probably the best way of editing for the experienced user, who already has a time table in front of him. Even fader commands can be recorded this way.

Starting to record:

- Automatic recording - Automatic recording

The depending on the sync-setting (in the options menu) you will record with internal or external synchronisation.

Automatic Recording can also be started from the command line in a similar way to recording a macro: STORE

TIMECODE X ENTER or STORE and press a key in the timecode pool.

- Manual recording

Stop recording:

- Recording is stopped when you PAUSE or STOP the timecode show.

- Automatic recording with internal sync will also be interrupted if you enter a new time.

- Recording is NOT stopped when you close the timecode editor. So be aware of what is being recorded, otherwise you will discover a huge timecode show at some later point.

After recording After recording

DATA REDUCTION

process guarantees, that the compressed signal will not differ more than 1 frame in time and 1% in value from the original. Usually recorded fader events will be reduced to 20% or less of the original amount.

During recording, the length of the show is automatically extended if needed. This also happens if you manually add events after the current length (see manual editing).

The length of a show becomes very important if you plan to use internal sync and repeat. In combination with the

“when reaching the end” setting (to be found in options menu), it is worth taking into consideration how long your show should be.

The length of the timecode show can be changed in the options menu.

8.1.5

Editing is only enabled, if the timecode show is NOT write-protected (options menu).

Track Management

A timecode show consists of

TRACKS:

A TRACK has a specific function. At the moment, only

EXECUTOR TRACKS

it is conceivable to have tracks implimented for submasters, global speeds etc., too. This way, one track would

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always relate to one specific executor. It is not possible to have two tracks for the same executor.

A TRACK consists of

SUBTRACKS

A SUBTRACK has a specific function that relates to its “parent track”. For example, a subtrack for an executor track could have the crossfade function. One subtrack always relates to one specific function. It is not possible to have two subtracks for the same function.

Every executor track has at least one subtrack for executor commands. Subtracks for fader movements are added if needed.

A SUBTRACK contains assigned subtrack.

EVENTS

An EVENT contains specific TIME and DATA information. The DATA is interpreted according to the function of the

When recording TRACKS are automatically added, but of course you can also add tracks manually:

- Press the TRACK FUNCTIONS key or make a right click with the mouse in the track display of the timecode show editor (on the left side, below the sort key).

- Select ADD NEW TRACK.

- Choose an executor from the list, or simply press a physical executor button. You can even enter EXEC 17

ENTER in the command line. An executor track for this executor will be added to your timecode show if it did not exist already.

Changing the Executor

Changing the executor of an already existing track is very similar to adding a new track:

- Choose the track that you want to change (with the track encoder or by touching it)

- Press the TRACK FUNCTIONS key.

- Select CHANGE EXECUTOR from the list. The rest is similar to adding a new track.

When recording SUBTRACKS are added automatically. Of course you can also add subtracks manually. Subtracks can only be added to already existing tracks:

- Choose a track (with the track encoder in the bar or by touching it).

- Press the TRACK FUNCTIONS key or right click with the mouse on the TRACK.

- Select ADD NEW SUBTRACK.

- Choose the type of the new subtrack from the list.

- Choose a track (with the track encoder in the bar or by touching it).

- Press the TRACK FUNCTIONS key or right click with the mouse the TRACK.

- Select DELETE TRACK.

- If the track contains events, you will be asked for a confirmation, otherwise the track will be deleted immediately.

- If you delete the first subtrack (like executor command track), the whole track with all its subtracks will be deleted.

Tracks can be

EXPANDED

track will hide all its subtracks except for the first one. For an executor track, the first subtrack is always the executor command subtrack.

This functionality only affects the display. “Hidden“ subtracks are always played back.

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An expanded track is marked with a “+” in front of it, a collapsed track indicated by a “-“.

Click on this mark to change the expand/collapse status of the track.

The TRACK FUNCTIONS menu contains functions to expand/collapse all tracks simultaneously.

Selecting Tracks

Tracks can be SELECTED individually. A selected track is displayed in a darker colour.

Only selected tracks are shown in TEXT display mode

track is selected or not. For normal operations however, in graphic display mode, you do not have to worry about this.

Click on the track name cell (you may have to do this twice, because the first click is chooses the current track) or press the track encoder within the bar to change the selection status of a track.

The TRACK FUNCTIONS menu contains functions to select/deselect all tracks simultaneously. These functions are also available as direct “R” (Reset all tracks to unselected) and “S” (Set all tracks to selected) keys.

At the moment, selecting tracks does not affect the playback functionality, it is only a display and edit function.

For future versions, however, we plan to have that as a special playback mode, to enable playback output for selected tracks.

Perhaps you have a large number of tracks in your show, but currently you are only interested in some of them.

Select these tracks and press the SORT key. The selected tracks will be sorted and displayed at the very top of the track display.

If you have selected all (or no) tracks and press SORT, they are sorted into their natural order, e.g. the order in which they appear on the console.

The sorting of tracks is part of the show and is stored with the show. It is only a display function and not affect playback functionality.

Graphically with the mouse:

- Choose the ADD mouse tool. The cursor will show an arrow with a large “+”.

- Click anywhere in a track. At the position you clicked with the mouse a new event will appear.

- To edit this new event right click on it.

With encoders and keys:

- Set the current time with the time encoder (first one) to where you want to add the event.

- Use the track encoder (second one) to select the track on which you want to add the event.

- Press the ADD HERE! key.

- At the given position, a new event will appear and now you are ready to edit the event.

When you are adding events on an executor command track, the timecode editor will try and predict the most likely command at that particular point in the track.

For example if you have an executor with a sequence, containing 3 steps, and you simply add one event after the other, it is assuming:

GOTO STEP1 , GOTO STEP2 , GOTO STEP3 , OFF

Or if you are adding a new event after a FLASH UP ON command, it will predict the new event as FLASH UP OFF.

For chaser, the editor never predicts GOTOs, instead it uses conventional Gos. The editor is also assumes, that you only want to switch the chase on, and then off again, regardless of how many steps the chase has.

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Attention, mouse users:

Please be aware that if you have chosen the ADD mouse tool, this tool stays active. So wherever you click with the mouse – something will be added. If you switch on “always reset mouse tool” in the options menu, the risk of accidentally adding something is reduced.

Selecting Events

Events can be SELECTED individually. A selected event is displayed in red. All selected events together are called the selection. You can MOVE, DELETE or COPY this selection.

Selecting with the mouse in graphic mode:

- Choose the SELECT mouse tool. The cursor will show a selection frame.

- Left mouse click somewhere in a track, keep mouse key pressed, and drag a frame.

- Upon release of the mouse key, all events inside the frame are selected.

Selection with the mouse in text mode:

- Left mouse click somewhere in the list, keep mouse key pressed, and drag vertically a frame.

- Upon release of the mouse key, all text lines (events) inside the frame are selected.

With the CREATE SELECTION function:

- Press the CREATE SELECTION key, the CREATE SELECTION menu appears.

- Choose to either make a selection on the current (green) track only, or on all selected tracks.

- Choose one of the three commands:

- A) BEFORE TIME Events that are before the current time will be selected.

- B) ALL

- C) AFTER TIME

All events on given tracks will be selected

Events that are after the current time will be selected.

Only one event can be defined as the current event. In the graphic mode, this event will blink. In text mode, this text line (event) will be yellow. Its position is shown in the timecode control bar.

You can select the current event one way or the other:

Graphically with the mouse:

Graphically with the mouse:

- Choose the SELECT mouse tool.

- Make a selection that contains only one event, or click only on one event.

With the encoders in the bar: With the encoders in the bar:

- Select the track with the track encoder (second one).

- Select the event with the event encoder (third one)

.

With the XY-encoder in text mode:

- Simply scroll through the list.

Graphically with the mouse:

- Select the DELETE mouse tool. The cursor will show an arrow with a large “-“.

- Drag a frame or click on an event. Events that you click on or that are inside the frame will be deleted.

With the DELETE SELECTION key:

- Make a selection or select the current event.

- Then press

DELETE SELECTION. If more than one event is going to be deleted, you will be asked to confirm that.

Attention, mouse users:

Please be aware that if you have chosen the DELETE mouse tool, this tool stays active. So wherever you click with the mouse – it will be deleted. If you switch on “always reset mouse tool” in the options menu, the risk of

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accidentally deleting something is reduced.

Moving Events

Graphically with the mouse:

- Choose the MOVE mouse tool. The cursor will show a hand with a little arrow. The corner of the arrow is the “hot spot” of the cursor.

- Left click INSIDE the selection or on an event and keep mouse key pressed.

- Drag the mouse horizontally. The selection/current event will follow.

With encoder within the bar:

- Make a selection or select the current event.

- Turn the MOVE encoder (furthest to the right). For every click of the encoder, you will move the selection/ current event by one frame.

- If you press and turn the encoder for every click you will move one second.

- If you press it without turning, you can enter a new start time for your selection/current event. This input can be a relative movement if you use signs ( “-1.5” will move your selection 1.5 seconds backwards in time).

In text mode:

- Edit the Time column (by right clicking with the mouse or press the XY-encoder).

- The movement will be relative if you use the signs, otherwise it will be absolute.

You can only edit an already existing event (see Adding Events).

Editing an event means to change its data. If you want to change its time, look for MOVING EVENTS.

Graphically with the mouse:

- Right click on an event and the Edit menu appears according to the type of the event.

With the event encoder in the bar:

- Select current event with the track and event encoder.

- Then press the event encoder.

Edit menus will appear.

In text mode: In text mode:

- Scroll to the event that you are looking for.

- Edit the appropriate column by right clicking or pressing on the XY encoder. The parameter column is only editable for GOTO commands and for fader events.

Special fast edit for fader-events in graphic mode:

- This method is not exact enough for speeds, but for master fader events it is recommended.

- Click with the middle mouse key on an event and keep the mouse key pressed.

- Drag the mouse vertically with middle mouse key pressed. The value of the fader event will now follow.

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8.1.6

Recording Crossfades

Crossfades for executors are recorded as a combination of commands and fader movements.

These commands are:

XGoUp

XGoDn

Xend

Crossfade has ended

XGoUp and XGoDn have a

cue number as parameter

start on any cue, not only on the next one.

Try to record a crossfade and have a look at the outcome. You will see, that the

global crossfade setting

CROSSFADE PERMANENT / RELOAD affects the recording.

In the first case, a pattern of XGoUp, XgoDn, XGoUp… Xend is recorded, while in the second case only XGoUps are recorded.

Nevertheless you can change the global crossfade mode afterwards without affecting the playback of your recorded timecode show.

If you edit a crossfade manually, be aware that the crossfade

fader movement alone does not do fader movement alone does not do

anything. Although faders are moving, no crossfade is started. You have to place the crossfade commands on the command track to make the crossfade work.

Accordingly, if you want to move a crossfade in time, you have to

move both

and the crossfade commands on the command track.

At first glance, this procedure of recording a crossfade may seem to be complicated, but it has a lot of advantages:

- The crossfade commands are displayed in text mode, making crossfades more readable

- Crossfades relate to absolute cue numbers, like gotos.

- Crossfades are not destroyed by running fader data reduction

- You can jump into the middle of a crossfade, or run backwards into a crossfade, and it will be correctly initialised.

(This will happen quite often when using external time code!)

8 . 1 . 7

CD-Player im onPC

In the

onPC you find a CD Player in the OPTIONS menue (click with the right mouse button on the yellow dot).

Then click „CD-Player visible“ and switch on the ecoder bar.

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8 . 2

On the rear of the grandMA, there is a 25-pin SUB-D socket (DC REMOTE CONTROL) to connect a standard Touchboard with up to 16 channels.

PIN 1 ... 16:

PIN 21+22:

PIN 17+18 und 24+25:

Input Channels 1 to 16

+5 Volt (max. 100 mA Output)

Earthing

The Touchboard input sockets only function as switches:

0 bis +2 Volt:

+5 to +15 Volt:

Off

On

press TOOLS .

press TOUCHBOARD REMOTE

The menu REMOTE TOUCHBOARD CONFIGURATION displays the commands; „Empty“ means, that there is no command assingned to this button

Press the STORE key once (LED is on).

Press a key on the Touchboard, where a Playback key is to be assigned to, once.

Select a key in the REMOTE CONFIGURATION menu. Press the Playback button that you want to assign. The

selected button will now be assigned.

In the TOOLS menu, you can switch the Touchboard function on or off using the ON / OFF key.

Deleting assignment:

press DELETE

Press the Touchboard key or the appropriate key once.

The assigned playback keys will always be executed directly.

The assigned playback keys will be executed in combination with the previously selected commands.

Example: If an OFF key is programmed on a TOUCHBOARD key, but PAUSE is activated ( 1.9 Layout and Controls, item 11), not the OFF command, but the PAUSE command will be executed when pressing this key.

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8 . 3

DMX IN can be used to MERGE the signals of a second control board with those of the grandMA and transmit them to the stage via the same data line. If, during this process, channels from the grandMA and from the second control board are mixed up, only the higher value will be transmitted. DMX IN will only be linked to DMX OUT A and will not be output via Ethernet.

For DMX-Merge information

2.9.1

Via the DMX IN socket, assigned commands can be called up from an external DMX console. The DMX input has only the function of a switch that will release at approx. 10%.

8 . 3 . 1

Press the TOOLS key once.

Call up the DMX-IN REMOTE CONFIGURATION menu using the REMOTE key.

Press the STORE key once (LED is on).

Select a key in the DMX-IN REMOTE CONFIGURATION menu.

Press the Playback button that you want to assign. The selected button will now be assigned.

o r :

Enter the Executor Fader to be assigned using the Command Line (e.g.: „Executor Executor 1.5“ means Exe-Fa

der 5 on Page 1) and confirm with Enter.

The assigned Playback buttons/Fader will be displayed on the individual keys. Only EXECUTOR buttons and faders can be assigned to the respective DMX channel.

Make a right mouse click on the key. A menu will open in which you can assign one of the 512 DMX channels to this key. Identical DMX channels can be assigned to more than one key.

By pressing the PAGE 1 key, you can open another page (PAGE 2) with keys.

8 . 3 . 3

To delete an assigned Playback key, press the DELETE key once (LED is on). Press the respective DMX IN key once.

In the TOOLS menu, you can switch the DMX input function on or off using the ON / OFF key.

If the DMX input is activated, you can use the assigned keys by switching on the respective DMX input. For clarity when looking at this window, the keys in the DMX-IN REMOTE CONFIGURATION menu will have a red background when switching on the respective DMX channel.

The assigned playback keys will always be executed directly.

The assigned playback keys will be executed in combination with the previously selected commands.

Example: If an OFF key is programmed on a DMX-IN channel, but PAUSE is activated (

1.9 Layout and Controls, item 11), not the OFF command, but the PAUSE command will be executed when calling up this DMX-IN channel.

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8 . 4

On the rear of the grandMA, you will find the MIDI IN, MIDI THRU and MIDI OUT sockets. Assigned commands can be called up using e.g. an external MIDI keyboard or sequencer. Devices like these can be plugged into the Midi IN socket. Only note commands are currently supported. The incoming signals will be automatically transferred to

MÍDI THRU. Also Midi Show Control (MSC) can be processed or sent.

The console can receive MSC commands which will be used to trigger the Master sequence only.

Push the key “Midi Show Control“ within the Tools menu; the menu Configuraton Midi Show Control will be opened.

To receive MSC, set the device or the groups into the window „Midi IN“. You can switch between Midi Enabled and Midi via Ethernet via the key below the window „Midi IN“. After pushing the key „Store“ all settings will be stored and the function will be started

To send MSC, set the device or the group into the window „Midi OUT“. By the key „Send“ you can change between sending Device, Group or ALL.. You can switch between Midi Enabled and Midi via Ethernet via the key below the window „Midi OUT“. After pushing the key „Store“ all settings will be stored and the function will be started.

8 . 4 . 2

Press the TOOLS key once.

Call up the MIDI REMOTE CONFIGURATION menu using the REMOTE key.

Press the STORE key once (LED is on).

Select a key in the MIDI REMOTE CONFIGURATION menu.

Press the Playback button that you want to assign. The selected button will now be assigned.

The assigned Playback buttons will be displayed on the individual keys of the MIDI REMOTE CONFIGURATION menu. EXECUTOR buttons and faders can be assigned to the respective MIDI note.

Pressing the Channel key will open a menu in which you can select one of the 16 Midi channels by a mouse click.

By pressing the KEY OFFSET key, you can transpose the incoming notes by one octave downwards. This can be set for up to three octaves.

8 . 4 . 5

To delete an assigned Playback button, press the DELETE key once (LED is on). Press the Key once.

8 . 4 . 6

In the TOOLS menu, you can switch the MIDI input function on or off using the ON / OFF Key.

If the MIDI input is active, you can call up the assigned keys by pressing the respective note keys on the MIDI keyboard. For optical convenience, the key in the MIDI REMOTE CONFIGURATION menu will have a red

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background when pressing a note key.

8.4.7 MIDIOUT

Use the following syntax for MIDI_OUT commands in the CommandLine:

MIDI Note:

MIDI Control:

MIDI Programm:

MiNote 0-127, 0-127 Seperate numbers with comma e.g.

MiNote_13,122

MiCtr 0-127, 0-127 Seperate numbers with comma e.g.

Miprog 0-127

MiCtr_11,123

OPTION: type in the MIDI channel separated by a comma (1-16). If no channel is selected, the default channel is

.

used.

Seperate multiple commands with semi-colon „;“ (see lower line on picture left)

Macros und QUIKEYS

9 . 1

With macros, you can combine sets of command line entries and key strokes for recalling in batchs. These can also be:

- Playback buttons (e.g. GO, Fader, Pause, etc., incl. number of the Executor)

- Call-ups of Views

- Call-ups of Delete operations

- Other Macro calls

- Call-ups of Clear operations

Press the STORE key once (LED is on).

Press the MACRO key once (LED is on). The SELECT MACRO window will open.

Enter a name for the Macro using the keyboard.

- Press the TIMED key (will turn dark-gray) if the Macro is to be executed over the same amount of time as it takes to record it. The alternaitive is that the Macro will be played back as fast as possible.

Confirm with ENTER.

LED in the MACRO key flashes.

Now, enter all operational steps to be executed by this Macro.

To stop recording the macro press STORE, MACRO and then ENTER (LED in the MACRO key is now off).

This completes the MACRO Programming procedure.

9.1.1 Calling up macro

Call up the macro window with CREATE A WINDOW

Press the desired macro button.

or:

Enter in the COMMAND LINE: Macro_XX + ENTER

or:

Press ASSIGN (LED lights up) and click a VIEW button. The OPTIONS window appears

Select MACRO. The SELECT MACRO window appears

Select macro.Now the macro is assigned to the VIEW button and can be requested at any time.

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Second command, possible in one line when separated by a semi-colon

9 . 1 . 3

Press the EDIT key once. Select a Macro from the MACRO Pool.

Or:

Press the EDIT key once. Press the MACRO key once, enter the Macro number and confirm with ENTER. The

EDIT MACRO window will open.

– In the LINE column, the individual commands are numbered.

– In the COMMAND column, all stored commands are displayed one by one.

– For each command the time between steps where the macro was recorded is displayed in the DELAY column.

This times can be edited or ignored for playback purposes.

Pressing the ADD LINE key will insert a step in front of the chosen position. Now you can enter one or two commands (separated by a semi-colon). Now, you can enter a command using the text keyboard. If you want to use a Delay time when performing a command, click in the cell, enter a time using the keyboard, and confirm with ENTER.

To delete a command, select one of the lines and press the DELETE LINE(S) key.

To modify a command, select one and press the EDIT LINE key. Now, you can enter a new command.

If you want to modify the Delay time, click into the cell, enter a different time using the keyboard, and

confirm with ENTER.

Pressing the EDIT MACRO NAME will open the EDIT NAME window. Now, you can enter a new name using the

keyboard and confirm this with ENTER.

If the TIMED (MARCRO) key is switched on, the calls of this Macro will be executed with the set DELAY times.

Pressing this key once will switch the display to MACRO NOT TIMED. In the Sheet, the DELAY times will be

displayed on a dark background, and the Macro will be executed without delay times.

You can leave the menu with the CLOSE key.

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9 . 2

You can display and call up various keys, commands and functions using the QUIKEY pool (Display Softkeys).

Create a QUIKEY window

3.1

Press the EDIT key and click or touch on a key in the QUIKEY pool .

or:

Make a right click with the mouse on a key. The QUIKEY OPTIONS pool will open.

Clicking on one of the functions will assign it to the key. Using this method it is possible to customise the console allowing quick and easy access to commonly used functions.

List of functions:

ALIGN OFF:

ALIGN LEFT:

ALIGN RIGHT:

ALIGN BOTH:

ALIGN SYM:

CLEAR SELECTION:

CLEAR ACTIVE:

CLEAR RELEASE:

VALUES MODE:

FADE MODE:

DELAY MODE:

ASSIGN:

EMPTY:

FLIP:

Switches off the ALIGN function.

ALIGN key pressed once

ALIGN key pressed twice

ALIGN key pressed three times

ALIGN key pressed four times

CLEAR key pressed once

CLEAR key pressed twice

CLEAR key pressed three times

Switches the FIXTURE and CHANNEL SHEET to the VALUES mode

Switches the FIXTURE and CHANNEL SHEET to the FADE time mode

Switches the FIXTURE and CHANNEL SHEET to the DELAY time mode

ASSIGN key

Creates an empty key

- Moving Head Fixtures (this function is used to control the manner in

which a Moving head fixture moves between two positions):

– Pressing 1x: The head will be turned so that it is pointing to the same

position but with different values for Pan & Tilt. All lights that have 360

degrees or more of Pan and 270 degrees of tilt can point at the same

position using two (or more) sets of Pan & Tilt values.

– Pressing 2x: For fixtures with more than 360 degrees of Pan, a third set of

Pan and Tilt values is possible while still pointing to the same position on

stage. If the fixture only has 360 degrees of movment it will return to its

original position.

– Pressing 3x: The head will be returned to the original position.When using head Fixtures, the FIXTURE SHEET will show a yellow square left of the PAN value, symbolizing the current head position.

- Mirror Fitxures:

The PAN/TILT value will be inverted, the mirror will be positioned so to easily allow the creatation of symetrical looks.

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Flip reacts as well to the Preset Master Fader (see chap. 3.7.3). Flip can be faded either with a set time (Set Time setting) or cross-faded with the fader (Manual Fade setting)

(minus): Minus key

STORE: STORE key

EDIT: EDIT key

UPDATE: UPDATE key

ESCAPE: ESCAPE key

ENTER: ENTER key

ALL SELECTION: Reselects

all

after working with the NEXT/PREV).

ODD SELECTION:

EVEN SELECTION:

Selects all odd FIXTURES and CHANNELS

Selects all

even FIXTURES and CHANNELS

INVERT SELECTION: Allows to invert the selection.

- If several fixtures are activated (values in red), but only some of those fixtures are currently

selected (fixture name in yellow), you can deselect those fixtures and reselect all other

fixtures will active values by pushing the INVERT SELECTION key and ENTER.

DELETE: Delete key

MOVE: MOVE key

COPY: COPY key

BACKUP: BACKUP key

SETUP: SETUP key

TOOLS: TOOLS key

PREVIOUS: PREV. key

NEXT: NEXT key

TRACKBALL SPEED: Toggles the TRACKBALL between coarse and fine.

ENCODER SPEED: Toggles the ENCODER between coarse and fine; further toggling is achieved by pressing on the ENCODER.

REPORT: Creates a report

INFO:

LOCK:

Opens the INFO-window of the required sequence

Locks sequences (or a single cue in a sequence), executors, effects, forms, groups, presets, worlds and macros; editing i snot possible.

UNLOCK: Unlocks the above items - editing is possible

HIGHLIGHT: HIGHLIGHT- button has Highlight - function

SOLO: HIGHLIGHT- button has SOLO- function

TRACKBALL TILT ONLY: Trackball will only change the Tilt value, as long as the Quikey is active (pressed down).

TRACKBAL PAN ONLY: Trackball will only change the Pan value, as long as the Quikey is active (pressed down).

SHUFFLE VALUE: Will exchange the values at random between the selected fixtures

SHUFFLE SELECT ORDER: Will mix up the selection order at random

BLOCK / UNBLOCK Quikeys have the same function as Buttons in the Tracking sheet.

Quikeys, however, offer far more options. With Quikeys, you can block individual Fixtures or

Dimmers, not only Sequencies and Cues. When using the AT filter, you can block individual parameters, too

.

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IFACTIVE With IFACTIVE ENTER, you can select all Fixtures having active values .

Instead of ENTER, you can filter the command, e.g. With IFACTIVE SEQ X, you can select all Fixtures and Channels of this Sequence having active values; or IFACTIVE GROUP 1 will select all Fixtures in Group 1 having active values.

In this window you can set the time of day and date for the automatic execution of Macros. It is also possible to set relative trigger points using sunrise, sunset, dawn and dusk as a reference.

You can select a different Edit Date by using the encoders or the keys on the display.

Pressing this key, you can toggle between day, week, month or year in this display.

- If DAY is chosen, the ADD, DEL and EDIT keys will be displayed.

Pressing the ADD key will include a new column in the sheet, where you can set the programming for automatic control.

If a column is selected, you can delete it by pressing the DEL key.

If a cell is selected, you can change the function / time by pressing the EDIT key.

All created events will be displayed in this sheet.

Selecting a cell within a column and pressing the encoder will open a window where you can enter the following:

- Start: Absolute: The Macro will be started at the set time.

The Macro will be triggered at the calculated time for dawn.

The Macro will be triggered at the calculated time for sunrise.

The Macro will be triggered at the calculated time for sunset.

The Macro will be triggered at the calculated time for dusk.

- Dawn:

- Sunrise:

- Sunset:

- Dusk:

2.15

Time: If ABSOLUTE is selected in this line under „Start“, a time can be set for the Macro to start.

If DAWN, SUNRISE, SUNSET or DUSK is selected in the start column, you can enter between -1 to +1 hour.

Consequently, the Macro will be started either 1 hour earlier or later than the calculated time.

Duration: If the unit is powered up later than the trigger time a setting in this column specifies the amount of time

(up to 8 hours), after the original trigger time, that the macro should still be triggered.

Repeat: NONE will execute the event only once.

Daily, weekly, monthly, yearly, daily each month, weekly each month, daily each year, weekly each year, mothly each year will execute the event repeataly according to the set frequency.

Link: Here you can specify which Macro is to be triggered by the event.

You can enter a comment, using the keyboard.

First: If an event is displayed with black background in the sheet, this Event will be repeated on the current day.

This cell shows the date, on which the Event was first executed.

Last: Here, you can enter that last date that the Event will be executed. If an event is displayed with black

background in the sheet, this event will be repeated on the current day. This cell shows the date, on which the

event was last executed

Agenda Options

Touch the touch screen on the left corner of the title bar.

Or:

With a right click using the mouse on the title bar, you can open the Agenda Options window.

events

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The following chapter describes the functionality of the grandMA family of consoles that can be achieved using the command line.

“Command line operation” means using physical keys or the keyboard as opposed to using the mouse or touchscreen(s).

On some grandMA consoles, particularly the grandMA replay unit, you may not find all of the described hard keys. In spite of this small disadvantage, you can create a QUIKEY pool window on the screen and arrange the missing functions there. Then simply use these “soft keys” instead of the hard keys.

Some keys have more than one function due to space considerations. Some hard keys have an alternative function at the second or even the third push. These keys are

Hard key

ASSIGN

CHANNEL

EXEC

GOTO

IF

MOVE

PRESET

TIME

VIEW

EFFECT

GROUP

PAGE

ASSIGN

CHANNEL

EXEC

GOTO

IFOUTPUT

MOVE

PRESET

FADE

VIEW

EFFECT

GROUP

PAGE

DMX

FADER

LOAD

IF

INSERT

FEATURE

DELAY

VIEWKEY

Call up an effect view

Call up a submaster view

Call up a total page view

VALUE

Sometimes the command line asks you a question upon the execution of a command. It can also inform you about something that went wrong with your command.

If such a message or a question window appears on the display, use the NEXT and

PREVIOUS hard keys to select the appropriate answer (the key with the thick blue border) and then hit ENTER. Also ESC can be used for simple messages or warnings. If there is a more complex question and you hit ESC, the action is considered to be CANCELED.

Every command line action that succeeds will appear in the history of all command line windows.

0.1.5

Of course you want to be able to see the commands that you give to your console. Open a command line window on the screen. There you can see what you enter and what you have entered previously.

Some users may find it convenient to use the PC keyboard for command line input. Open a command line window on the screen. Whenever this window has the input focus (title is shown in deep blue), all keystrokes of the PC keyboard go into the command line. If the input focus goes somewhere else, the PC keyboard will no longer work with the command line. Touching the title or the bottom line of the command line window will give the input focus back to it.

To permanently lock the the PC keyboard to command line input, press the

SCROLL LOCK key. You will hear a beep and the SCROLL LOCK lamp will be on, indicating that the PC keyboard is now locked to command line operation.

If the PC keyboard is locked, you can not use it for other operations like naming presets etc. But another push of the SCROLL LOCK key will unlock it.

If you are using the PC keyboard as command line input, you can only enter valid commands and values. If you try to enter FIQQQ the command line will audiably warn you upon the entry of the First Q. This is because the only two commands that the command line recognises that start FI are FIXTURE or FIX.

In most cases it is not necessary to enter the full name of a keyword, the letter F is totally sufficient for FIXTURE. You can find all keywords and their shortest form in section 9.2 command overview.

It is possible to recall previous commands from the history into the current command line.

There they can be re-executed or edited and executed.

a) - Left click with the mouse in the history of a command line window

- Or scroll with the XY encoder if the command line window has the focus

- Or use the UP and DOWN cursor keys on the PC keyboard if the command line window has the focus (or the PC keyboard is locked to the command line).

b) Edit the command line if you want c) Press ENTER. The command line will be executed.

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2 x OFF

Displays an overview of all running playbacks (Sequences, Effects,

Chasers, Macros and Timecodes)

OFF + GO+ Shut off all running playbacks

GO+ + CHANNEL ** Activated the selected „parked“ Channel / Fixture

+ CHANNEL ** „Parking“ the selected Channel / Fixture

HIGHLIGHT **(long) The dimmer channel pulses; for better dentification

2 x BACKUP

Stores the current show

NEXT ** / PREV * *

(without prior selection of Fixtures or Dimmers) selects the first

(NEXT) or last (PREV) Dimmer or Fixture (depends on defaultcommand; see10.3.1)

CLEAR (long) Clears the programmer totally (all selections, activations, values .....); identical with 3x CLEAR

GOTO + ENTER The Overview of the selected cue opens and a cue can be started with the GOTO button

2x GOTO + ENTER The Overview of the selected cue opens and a cue can be loaded with the LOAD button

0.2

Command Overview

Here comes the complete list of all possible keywords in the command line.

Keyword:

+

-

As it appears in Shortest possible formHow to enter the the command line.

of the keyword when keyword into the using PC keyboard.

command line.

+

<<<

>>>

ALL

ALL_CHASES

ALL_SEQUENCES

ASSIGN

AT

CHANNEL

CLEAR

CLEAR_ACTIVE

CLEAR_ALL

CLEAR_SELECTION CLEAR_S

COPY

CUE

DEF_GO

DEF_GO-

DEF_PAUSE

DELAY

DELETE

DMX

DMX_BTN

EDIT

EFFECT

ESC

EVEN

EXEC

FADE

FADER

FADERBUTTON1

FADERBUTTON2

-

<

>

ALL

ALL_C

ALL_S

AS

A

C

CL

CLEAR_A

CLEAR_ALL

CO

CU

DEF

DEF_GO-

DEF_P

DELA

D

DMX

DM

ED

EF

ES

EV

E

FADE

FADER

+

-

<<<

>>>

QUIKEY

CONSOLE

CONSOLE

ASSIGN

AT

CHANNEL

CLEAR

QUIKEY

QUIKEY

QUIKEY

COPY

CUE

Yellow GO

Yellow GO-

Yellow Pause

2 x TIME

DELETE

DMX

CONSOLE

EDIT

EFFECT

ESCAPE

QUIKEY

EXECUTOR

1 x TIME

2 x EXEC

Hit Executor

Hit Executor

FADERBUTTON3

FEATURE

FIX

FIXTURE

FADERBUTTON1

FADERBUTTON2

FADERBUTTON3

FE

FIX

F

Hit Executor

2 x PRESET

FIX

FIXTURE

FLASH_DOWN FLASH_D CONSOLE

FLASH_DOWN_OFF FLASH_DOWN_O CONSOLE

FLASH_UP FLASH_U CONSOLE

Operation:

Short description of the meaning.

For a more detailed explanation see chapter 3.

Plus

Minus

Go Back with no time

Go Forward with no time

All selection (with ODD/EVEN)

Accessing all executors with chases

Accessing all executors with sequences

Assign <source> <destination>

At , give value

Channel

Progressively clear programmer

Deactivate programmer

Total clear of programmer

Clear selection

Copy <source> at <destination>

Cue

Go forward for default executor

Go back for default executor

Pause for default executor

Enter delay mode or give delay time

Delete <destination>

DMX address

Remote DMX button

Edit <destination>

Effect

Escape , close dialogs

Even selection (with ALL/ODD)

Executor

Enter fade mode or give fade time

Fader, access executor faders

Middle button of executor section

Lower button of executor section

Upper button of executor section

Single feature like PAN

Fixing executors

Fixture

Downflash executor

End of Downflash

Upflash executor

157

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MIDI_BTN

MOVE

NEXT

ODD

OFF

ON

OOPS

PAGE

PAUSE

PRESET

PREVIEW

PREVIOUS

SELECT

SEQU

STORE

SWOP

FLASH_UP_OFF

FORM

FULL

GO

GO-

GOTO

GROUP

IF

IFOUTPUT

INFO

INSERT

INVERT

LABEL

LEARN

LOAD

MACRO

SWOP_OFF

TEMP

THRU

TIMECODE

TOGGLE

TOP

TOUCH_BTN

UNPRESS

UPDATE

VALUE

VIEW

VIEWBTN

FLASH_UP_O

FO

FU

GO

GO-

GOT

G

IF

IFO

INF

I

INV

LA

L

LO

M

MI

MO

N

OD

OF

ON

O

PA

PAU

PR

PREV

P

SE

S

ST

SW

SWOP_O

TE

T

TI

TOG

TOP

TO

UN

U

VA

V

VIEWB

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CONSOLE

TEMP

THRU

CONSOLE

CONSOLE

TOP

CONSOLE

CONSOLE

UPDATE

3 x TIME

VIEW

2 x VIEW

CONSOLE

MOVE

NEXT

QUIKEY

OFF

ON

OOPS

PAGE

PAUSE

PRESET

PREVIEW

PREVIOUS

SELECT

SEQU

STORE

CONSOLE

CONSOLE

CONSOLE

FULL

GO

GO-

GOTO

GROUP

2x IF

IF

Exe-key

2 x MOVE

QUIKEY

2 x ASSIGN

LEARN

2 x GOTO

MACRO

End of Upflash

Form, used by effects

Full, equals 100%

Go forward

Go backwards

Goto <cue>

Group

If (logical AND for selections)

If Output, create selection from output

Info - Window

Insert <source> at <destination>

Invert <destination> , inverting selection

Label <destination> “Name” give a name

Learn, change speed of running programs

Load <Cue>

Macro

Remote Midi Button

Move <source> at <destination>

Next device of current selection

ODD selection (with ALL/EVEN)

Off, switch something off

On, switch something on

Oops, I made a mistake -> Undo

Page

Pause something

Preset type or Preset

Preview something

Previous device of current selection

Select <executor> , select default executor

Sequence (Cuelist)

Store

Swop executor

End of swop

Temporary run executor

Through, to enter ranges

Timecode show

Toggle running status of executor

Call first cue of executor

Remote Analog input button

Release of command

Update return to value mode

View, contents of one or multiple screens

Viewbutton, hardkey beside screens

0.3

Command Reference

In this chapter, all commands are explained along with their syntax, demonstrating all possibilities of using comand line entry.

0.3.1

K

In the following descriptions, the term

starting keyword will appear often.

This “starting keyword” is a keyword that you start a new command line operation with.

A basic operational keyword in the command line determins a basic operation.

These keywords can only appear as starting keyword in the command line.

The only exception from this rule is the AT command. AT can follow a list of object keywords and will still be interpreted as operational keyword.

Operational keywords expect object keywords as targets for their operation. Sometimes they also use helping keywords.

ASSIGN Assign one object to another, like assigning a sequence to an executor.

AT (operational form) Set a value to something.

COPY

DELETE

EDIT

IFOUTPUT

INSERT

INVERT

LABEL

MOVE

PREVIEW

STORE

UPDATE

Make a copy of an object.

Delete an object.

Edit an object.

Create a selection depending on an objects stage output.

Insert an object at another location.

Invert the selection.

Change name of an object

Move an object to another location.

Have a look at an object without stage output.

Store data into an object.

Update data of active object. Active objects create stage output.

Executing keywords may be used as starting keywords, or as source in an assign operation.

As starting keywords they expect object keywords as targets for their operations.

<<<

>>>

Go back with no time

Go forward with no time

FIX Fix an executor. This executor will ignore page changes.

FLASH_DOWN ~_OFF Temporary down flash of executor.

FLASH_UP ~_OFF Temporary up flash of executor

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GO

GO-

GOTO

LEARN

LOAD

OFF

ON

PAUSE

SELECT

SWOP ~_OFF

TEMP

TOGGLE

TOP

Go forward.

Go backwards

Goto cue

Learn speed

Prepare next step of executor, wait for GO.

Switch off something.

Switch on something.

Pause

Select default executor.

Temporary up flash for executor and downflash for all others.

Temporarily run an executor.

Toggle executor on and off.

Goto first cue.

Object keywords are used as targets by basic operational keywords and by executing keywords. They represent data, that can be manipulated.

ALL_CHASES

ALL_SEQUENCES

CHANNEL

CUE

DMX

DMX_BTN

EFFECT

EXEC

FADER

FADERBUTTON1

FADERBUTTON2

FADERBUTTON3

FIXTURE

FEATURE

FORM

GROUP

MACRO

MDI_BTN

PAGE

PRESET

SEQU

TIMECODE

TOUCH_BTN

VIEW

VIEWBTN

All executors assigned as chasers.

All executors assigned as sequence.

A conventional light.

One step or memory of a cuelist.

A DMX channel.

A Remote triggered by incoming DMX signals.

An freely editable effect generator.

An executor is the physical front end for executing sequences etc.

A executor fader.

The middle button of an executor column.

The lower button of an executor column.

The upper button of an executor column.

A complex light that has more than just a dimmer channel.

A feature inside a fixture, like PAN or IRIS.

A 1 or 2 dimensional path, used by effects.

A collection of fixtures and channels.

Can do complex command line operations.

A Remote triggered by incoming MIDI signals.

A page is one set of visible executors.

A memory that can be used indirectly as a placeholder.

A sequence consists of one or more cues.

A timecode show consists of many timed playback instructions for executors. Can be synchronised with incoming SMPTE or MIDI signals.

A Remote triggered by hardwired analogue 0/10 V inputs.

Stores a display arrangement.

A physical button that can call views and macros.

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Helping keywords are context sensitive and thus have different functions depending on where they are used and what they are used with.

+

-

AT (helping form)

DELAY

FADE

FULL

IF

THRU

UNPRESS

Everywhere …

Everywhere … by COPY/MOVE etc.

In executing commands ,AT, STORE etc

In executing commands, AT,STORE etc

As value 100 %

In selections

In ranges

After executing keywords

These keywords expect no additional parameters.

ALL

CLEAR

CLEAR_ACTIVE

CLEAR_ALL

Restores selection after ODD/EVEN NEXT/PREVIOUS.

Progressively clear the programmer.

Clear the values in the programmer.

Totally clear programmer at once.

CLEAR_SELECTION Clear the current selection.

DEF_GO Go forward for default executor

Go back for default executor DEF_GO-

DEF_PAUSE

ESC

EVEN

NEXT

ODD

OOPS

PREVIOUS

VALUE

UPDATE

Pause the default executor.

Escape from input or menu.

Select even devices inside current selection.

Select next device inside current selection.

Select odd devices inside current selection.

Oops, I mad a mistake -> Undo

Select previous device inside current selection

Switch back from fade or delay to value mode.

Update data of active object. Active objects create stage output.

The command line has a DEFAULT keyword.

Whenever you

start a new command line with numeric values, this default keyword will be used.

Assume that the default keyword is CHANNEL. When you type in:

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1 ENTER. In the command line will appear CHANNEL 1 ENTER.

If the command line is empty, the current default keyword is shown by: a) LED in the physical key b) the command line window

CHANNEL *

FIXTURE *

GROUP

SEQU

CUE

EXEC

PAGE

MACRO

PRESET

VIEW

EFFECT

The default keyword is also used by operational keywords.

Assuming that the default keyword is GROUP. Then you are typing in:

DELETE 1 ENTER. As a result, GROUP 1 will be deleted !

An exception to this are the keywords CHANNEL and FIXTURE. If they are the default keywords, operational keywords will use CUE as the default keyword !

If CHANNEL is the default keyword. STORE 5 ENTER will do STORE CUE 5 !

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Many commands are able to operate on a list of objects.

Instead of typing

DELETE SEQU 1 ENTER

DELETE SEQU 2 ENTER

DELETE SEQU 10 ENTER you can write DELETE SEQU 1 THRU 2 +10 ENTER.

A range can have the following formats:

X

X THRU Y

X THRU

THRU Y

THRU only object X from object X to object Y from object X to the last object (very dangerous!) from the first object to object Y (very dangerous!) all objects (very dangerous!)

Please note that ranges have a direction. This is particularly important when creating selection. FIXTURE 1 THRU 10 is very different than FIXTURE 10 THRU

1.

Ranges can be combined to Range Lists:

OBJECT_KEYWORD Range1 +/- [OBJECT_KEYWORD] Range2 …

It is not necessary to repeat the OBJECT_KEYWORD in the range list.

0.3.3

+ (Plus )

As starting keyword

follows after the plus will be interpreted as a selection:

+ CHANNEL,FIXTURE,GROUP,SEQU,CUE,EXEC,PRESET,EFFECT

In object lists In object lists

… OBJECT 1 + OBJECT 2 ….

In front of values

CHANNEL 1 AT +10 ENTER will increase the dimmer value by 10%.

As a starting keyword

of the current selection by 10% every time you press +.

As starting keyword

after the minus will be interpreted as a selection:

- CHANNEL/FIXTURE/GROUP/SEQU/CUE/EXEC/PRESET/EFFECT

In object lists

In object lists

… OBJECT 1 THRU 10 - OBJECT 2 ….

In front of values

CHANNEL 1 AT -10 ENTER will decrease the dimmer value by 10%.

As a starting keyword

the current selection by 10% every time you press -.

As starting keyword back

<<< (target object list) [ENTER]

Target type

EXEC

EFFECT

TIMECODE

PAGE

SPEEDMASTER

Go backwards one step with no fade time

Start running backwards without fading in

Jump to the previous breakpoint

Does a <<< on all executors on that page.

Does a <<< on all chases using that speed master

(executor assigned to a speed master)

>>> (Go forward with no time)

As starting keyword, every object that follows after the >>> will try to go forward one step with zero fade time.

>>> (target object list) [ENTER]

EXEC

EFFECT

TIMECODE

PAGE

SPEEDMASTER

Go forward one step with no fade time

Start running forward without fading in

Jump to the next breakpoint

Does a >>> on executors on that page.

Does a >>> on all chases using that speed master

(executor assigned to a speed master)

ALL is clearing any sub-selection made with ODD EVEN NEXT and PREVOIUS.

ALL_CHASES is an alias for the expression ALL EXECUTORS THAT ARE ASSIGNED AS

CHASES. It can be used wherever EXEC could be used. Example:

PAUSE ALL_CHASES ENTER

ALL_SEQUENCES is an alias for the expression ALL EXECUTORS THAT ARE ASSIGNED

AS SEQUENCE. It can be used wherever EXEC could be used. Example:

OFF ALL_SEQUENCES ENTER

ASSIGN (source objects) (destination objects) [ ENTER ]

Source objects : a list of objects which are of the same type.

Destination objects: a list of objects which are of the same type

Source object type Possible destination object type

Executing keyword EXEC,FADERBUTTON1/2/3

SEQUENCE

GROUP

EXEC,FADERBUTTON1/2/3

EXEC,FADERBUTTON1/2/3

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EFFECT

VIEW

EXEC,FADERBUTTON1/2/3

VIEWBTN

MACRO VIEWBTN

Executor buttons and view buttons as hard keys automatically perform the ENTER.

Fix _N o

DMX_N o

to patch or repatch fixtures

DMX 1 = absolute DMX number

DMX 1.2 =

Universum number.

DMX number

ASSIGN TIME

ASSIGN (Time )(value) (target) [ ENTER ] to set times in Cues

ASSIGN FADE (press TIME button once)

OUTFADE (press TIME button 2x)

DELAY (press TIME button 3x)

OUTDELAY (press TIME button 4x)

SNAPDELAY (press TIME button 5x)

Cue (N o ) for the Default Executor

Cue (N o ) Executor (N o ) for the respective Executor

You can also enter multiple times for several Cues of a sequence at the same time, e.g. ASSIGN FADE 3 DELAY 8 OUTDELAY4 CUE 1 THRU 4 EXEC 2.4

As operational keyword:

AT TYPE 1: Inputing dimmer values directly

[ (destination objects) ] AT values [ FADE fades] [ DELAY delays] ENTER

Destination objects: A list of objects that can create selections. Usable keywords are: CHANNEL,FIXTURE,GROUP,SEQU,CUE,PRESET,EFFECT.

If no destination objects are given, the current selection will be used.

Values: VALUE_X [THRU VALUE_Y] in percent

FADE_X [THRU FADE_Y ] in seconds Fades:

Delays: DELAY_X [THRU DELAY_Y] in seconds

Values, fades and delays are decimal numbers with dots ( e.g. FADE 1.5 ).

Examples:

CHANNEL 1 THRU 10 AT 20 FADE 2.5 DELAY 0 THRU 5 ENTER

Will put channels 1 through 10 at 20% and give them all a fade time of 2.5

seconds. It will also stagger a delay time across all 20 channels, with channel 1 having the longest delay time and channel twenty having no delay time at all.

CUE 1 AT FULL ENTER

This will set the dimmer of all devices contained in CUE 1 of the default executor to 100%.

AT TYPE 2: Copying values with filtering:

[ (destination objects) ] AT [set AT filtering] (source objects) ENTER

Destination objects: Same as above.

Source objects: A list of objects that can supply values. Usable keywords are:

CHANNEL,FIXTURE,GROUP,SEQU,CUE,PRESET.

Set AT filtering: Keep AT pressed. After half a second the AT filter menu will appear. Change the filtering while you keep AT pressed.

If the source objects are CHANNEL, FIXTURE or GROUP, the operation will be a

FILTERED COPY INSIDE THE PROGRAMMER All values except default

values will be copied if they pass the filter !

Examples:

FIXTURE 2 THRU 10 AT ( select CMY colour mixing) FIXTURE 1 ENTER

This command will copy the CMY colour of fixture 1 to fixtures 2 THRU 10.

You can copy patterns: Set fixture 1 to BLUE and fixture 2 to GREEN.

FIXTURE 3 THRU 10 AT (select colour) FIXTURE 1 THRU 2 ENTER

Fixture 3 will be BLUE, 4 is GREEN, 5 is BLUE, 6 is GREEN …

Source and destination devices can overlap:

FIXTURE 1 THRU 10 AT (select all features) FIXTURE 2 THRU 10 + 1 ENTER

This will perform a circular copy, shifting the values from device to device.

If the source objects are SEQU,CUE or PRESET, the operation will be a

FILTERED EXTRACTION TO THE PROGRAMMER

All values that exist in the source for the destination devices will be copied if they pass the filter !

Examples:

FIXTURE THRU AT (select PAN/TILT) CUE 1 ENTER.

This will bring all PAN/TILT information contained in CUE 1 of the default executor active into the programmer.

CUE 5 AT (select GOBO) CUE 4 ENTER.

Devices of cue 5 get the gobos of cue 4 (of course only if the gobos were programmed into cue 4).

CUE 5 AT (select GOBO) CUE THRU 4 ENTER

Devices of cue 5 get the gobos

of the STATUS

rent to the previous example !!!

Will set the defaul value for selected fixtures (set in SETUP / DEFAULTS/ DEFAULT

AT)

CHANNEL

as starting keyword:

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CHANNEL ENTER CHANNEL becomes the DEFAULT KEYWORD.

CHANNEL (range list) ENTER Select channels in range list.

CHANNEL (range list) AT … (see AT) Apply values to channels in range list.

Channel numbers in the range list must be in the interval [ 1 … 9999].

as target for the following executing commands

ON

OFF activate dimmer value in programmer.

deactivate dimmer value in programmer and deselect channel.

PAUSE PARK dimmer value of channel.

GO UNPARK dimmer value of channel.

Progressively performs:

1) If there is a selection -> CLEAR_SELECTION

2) If there is an activation -> CLEAR_ACTIVE

3) If there is stage output from programmer -> CLEAR_ALL

CLEAR_ACTIVE

Clears the activation in the programmer without destroying stage output.

Clears the selection.

Clears the activation.

Clears the programmer totally, all values returned to default or to playback control.

ODD/EVEN/Sub-selection is reset to ALL.

CLEAR_SELECTION

Clears the selection. No device is selected.

ODD/EVEN/Sub-selection is reset to ALL.

COPY (source objects) AT (destination objects) [ ENTER ]

Source objects : a range list of objects which are all of type X.

Destination objects: a range list of objects which are all of type Y

Object types X and Y must be equal or compatible.

Source object types object types object types

EXEC

FADERBUTTON/123

DMX_BUTTON

MIDI_BUTTON

TOUCH_BTN

EXEC

FADERBUTTON/1/2/3

DMX_BUTTON

MIDI_BUTTON

TOUCH_BTN

Currently there are some limitations for copying CUES:::::

1) A range list of cues can be a. A single cue b. A range of cues.

e.g. CUE 1 e.g. CUE 1 THRU 10

2) Also the destination object must be a CUE.

Therefore the syntax COPY CUE 1 SEQU 1 AT SEQU 2 ENTER is not allowed.

Instead you must write COPY CUE 1 SEQU 1 AT CUE 2 SEQU 2 ENTER.

Please note, that CUE 1 SEQU 1 equals the term SEQU 1 CUE 1. Whenever the term contains CUE, you are copying CUES !

General Format:

Expression

CUE

Normal meaning

Current active cue of running default executor

In case of STORE New cue at the end in default executor

CUE X

CUE X SEQU Y

SEQU Y CUE X

CUE EXEC Z

Cue X of default executor

Cue X of sequence Y

Same as above !

Current active cue of running executor Z

In case of STORE

CUE X EXEC Z

New cue at the end in executor Z

Cue X of executor Z

X Cue number in format A.B with intervals [ 0…3999].[0…999] , B is optional.

“CUE 0” is invalid, but “CUE 0.5” is valid.

Y Sequence number in interval [ 1 … 999 ]

Z Executor number in format PAGE.INDEX with intervals [ 1 … 64].[1…60] , or in format INDEX with interval [1…60] using current page.

Either X or Y,Z can be range lists. Range lists with X and Y,Z are not allowed.

Therefore:

CUE 1 THRU 10 SEQU 1

CUE 1 TRUE 10 SEQU 1 THRU 5

As starting keyword

CUE ENTER

CUE (range list) ENTER

CUE (range list) AT … (see AT)

AT

COPY

DELETE

EDIT

IF

IFOUTPUT

INVERT

LABEL

MOVE

Delete a cue

Edit a cue is valid is invalid

CUE becomes the DEFAULT KEYWORD.

Select devices included in cue(s).

Apply values to devices included in cue(s).

As target for the following operational commands

Extract data from cue

Copy one cue to another

Select devices which are Part of the cue.

Search for stage output of cue

Invert selection of cue

Change name of cue

Move cue to another position

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PREVIEW

ON

OFF

PAUSE

GO

LOAD

GOTO

Preview cue

as target for the following executing commands

activates content of cue in programmer.

deactivate content of cue in programmer.

PARK all features included in cue.

UNPARK all features included in cue.

Prepare cue X as next cue for executor Z.

Executor Z is calling cue X

DEF_GO

Is performing a GO on the default executor.

DEF_GO-

Is performing a GO- on the default executor.

DEF_PAUSE

Is performing a PAUSE on the default executor.

With executing keywords and executors

(Executing keyword) (Executor List) DELAY X.X ENTER

The execution command is performed on all listed executors with a snap delay overwrite of X.X seconds. Does not work with PAUSE or flashing commands.

Giving individual delay times to fixtures or channels:

[Selection] AT DELAY X.X [TRHU Y.Y] ENTER

Individual delays for the feature shown in the preset bar will be set to X.X seconds.

If no selection is given, the current selection is used.

Please note that the given delay may be a range. In this case, delays will be aligned over the given selection.

The given delays can be signed, which will result in relative changes of individual delays.

Giving individual delays can be combined with giving individual fades and values

into one AT command.

Clearing individual delays:

[SELECTION] AT DELAY ENTER

Works very much like b), but no value for the delay is given.

Setting default snap delay:

(No selection present) DELAY X.X ENTER

The next cue will be stored with X.X seconds snap delay default for all snap channels.

As snap delay when storing a cue:

STORE (List of Cues) DELAY X.Y ENTER

The given cues will be stored with a snap delay default of X.Y seconds for all snap channels.

Switching to delay display mode:

DELAY ENTER

All sheets wich are set to AUTO display mode, will display delays instead of values. This effect is only temporary. All sheets will switch back to value mode upon ending of the next command line operation.

DELETE

DELETE (object list) ENTER

Some forms of delete will need no ENTER in the end:

DELETE (hit key in a pool)

DELETE [CUE] X (hit executor button)

DELETE (hit viewkey)

All objects in the list must be of the same type. You can not delete a preset and a cue at the same time.

Deleting an object that is assigned to an executor will also delete the executor.

Deleting an object that is assigned to a viewkey will also delete the viewkey.

Object

CUE If no sequence or executor is specified, the sequence of the default executor is used. If the last cue of a sequence is deleted, the whole sequence is deleted.

DMX_BTN

EFFECT

EXEC

FORM

GROUP

MACRO

MIDI_BTN

PAGE

PRESET

SEQU

TIMECODE

TOUCH_BTN

VIEW

VIEWBTN

Do not delete effects which are used by sequences.

Deleting an executor does not delete the sequence, group etc. assigned to it.

Do not delete forms which are still in use byeffects.

Deleting a group will also delete its submaster functionality.

You can not delete a macro that is currently recording.

Deleting a page will delete all executors on that page.

Deleting single presets is done with the syntax PRESET X.Y

with X=preset type and Y=preset number. DELETE PRESET X will ask for confirmation and delete all presets of the given type.

Simulating a right click of the mouse for editing an input field or a cell in

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a grid:

EDIT (use touchscreen to click somewhere) or

EDIT (left-mouse-click somewhere)

Starting EDIT / UPDATE procedure:

The whole procedure works as follows:

- EDIT object ENTER

- Only one object can be edited at once. If the edit / update procedure is still

running for another object, you will be asked to update the old one first.

- Programmer is cleared, and the values and selection of the object is loaded

into the programmer.

- All titles of fixture and channel sheet will show the name of the “edit object”.

- Change values and selection in the programmer as required.

- UPDATE starts flashing as soon as values are changed.

- Hit UPDATE. You will be asked for a confirmation and then changed values

and selection is stored back into the object.

- ESC will quit the EDIT / UPDATE procedure without updating the object at any time.

Objects that can be edited in this way are:

Syntax, start with EDIT … Comment

CUE ENTER

[CUE] X ENTER

CUE X SEQUENCE Y ENTER

CUE X EXEC Y.Z ENTER

CUE X (hit executor)

SEQUENCE X ENTER or hit key in

Edit active cue of default executor

Edit cue X of default executor

GROUP X ENTER or hit key in the

Will edit first cue of sequence X sequence pool window

Although a group has no values, group pool windowthe selection can be edited.

Will edit first non-empty preset of type X

PRESET X ENTER or hit preset type on the preset control bar of fixture sheet.

PRESET X.Y ENTER or hit key in preset pool window

Continue EDIT / UPDATE procedure with NEXT / PREVIOUS object:

EDIT NEXT [ENTER]

EDIT PREVIOUS [ENTER]

If you use the NEXT and PREVIOUS hard-keys, ENTER is not necessary.

Next and previous will continue edit/update with the next/previous non-empty object in the context of the current “edit object”.

Examples:

- EDIT PRESET 1 ENTER. Starts edit/update for first non-empty PAN/TILT preset.

EDIT NEXT goes on to the next non-empty PAN/TILT preset.

- EDIT SEQUENCE 1 ENTER. Starts edit/update for first cue.

EDIT NEXT goes on to second cue.

Together with the HIGHLIGHT function, EDIT NEXT is a very powerful tool to for checking your stage presets.

Opening an edit screen:

Opening an edit screen:

Some objects can not be edited in the programmer. They have edit screens to manipulate them. Only one edit menu for only object can be open at one time.

If you open an edit menu for an object, all other edit menus will close. Edit menus can be closed with the ESC key.

EDIT EFFECT X ENTER

EDIT EXEC X.Y ENTER

EDIT FORM X ENTER

EDIT MACRO X ENTER or or or or

EDIT TIMECODE X ENTER or

EDIT (hit key in effect pool)

EDIT (hit executor)

EDIT (hit key in form pool)

EDIT (hit key in macro pool)

EDIT (hit key in timecode pool)

EFFECT

As starting keyword:

EFFECT ENTER

EFFECT becomes the DEFAULT KEYWORD.

EFFECT (range list) ENTER

Start effects in range list.

Effect numbers in the range list must be in the interval [ 1 … 999].

1 … upwards User created effects

899 … downwards Automatic created effects used by cuelists

900 … upwards effects

Temporary effects, created from preset effects. These are not visible in pools.

As target for the following operational keywords:

ASSIGN

COPY

DELETE

EDIT

IF

Assign an effect to an executor

Copy one effect to another

Delete an effect

Open edit menu for effect

IFOUTPUT

Deselect devices that are not included in effect

Select devices that have stage output from the effect

INSERT/MOVE Change visible number of effect

LABEL Change name of effect

As target for the following executing commands:

GO Run forward, start with fade in

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GO-

>>>

<<<

PAUSE

OFF

ESC

a) Is there something in the command line ? Yes -> clear commandline !

b) Is edit/update procedure running ? Yes -> cancel edit update c) Is there an open window or a message box ? Yes -> close it !

d) Is there an edit menu open ? Yes -> close it !

Format

Run backwards, start with fade in

Run forward, no fade in

Run backwards, no fade in

Pause, stand still

Switch off, fading out

EXEC X [THRU [Y]] Executors X to Y of current page

EXEC P.X [THRU [Q.Y]] Executors X of page P to exec Y of page Q

EXEC X [THRU [Y]] PAGE P [THRU [Q]] Executor X to Y of page P to Q

- Executor number X/Y must be in the range of [ 1 .. 60 ] where

[1..20] is adressing the motorized fader executors and

[21 .. 60] is addressing the button executors.

- Page numbers P/Q must be in the range of [1 .. 64 ].

as starting keyword:

EXEC ENTER EXEC becomes the DEFAULT KEYWORD.

EXEC (range list) ENTER

Select devices included in objects to given executors.

EXEC (range list) AT … (see AT)

Apply values to devices included in objects assigned to given executors.

the command line to an executor.

XECUTING COMMANDS can be assigned with the command line to an executor´s button. For fader executors, the keyword EXEC specifys the middle key.

COPY

DELETE

EDIT

Copy one executor to another

Delete an executor. This does not destroy the object that is assigned to the executor.

Edit the object that is assigned to the executor.

IF

IFOUTPUT

INVERT

Deselect devices which are not part of executor´s object´s selection.

Select devices which have stage output from this executor

Invert current selection by the selection of executor´s object.

Change name of executor´s object.

Move executor to another position

LABEL

MOVE

PREVIEW Preview executors object. If the object is a sequence, and the executor is running, the next cue will be previewed.

as target for ALL executing commands.

Please look at 9.3.1 Executing Keywords for a summary or look at those keywords for details.

EVEN creates a sub-selection from the current selection.

If you have selected 10 fixtures and then select

EVEN

nd

, 4 th

,6 th

,8 th and 10 th

fixture in this selection stays selected. The others have become

“temporarily deselected”, waiting to be fully selected again by the command.

ALL

With executing keywords and executors

(Executing keyword) (Executor List) FADE X.X ENTER

The execution command is performed on all listed executors with a fade overwrite of X.X seconds. Does not work with PAUSE or flashing commands.

Giving individual fade times to fixtures or channels:

[Selection] AT FADE X.X [TRHU Y.Y] ENTER

Individual fades for the feature shown in the presetbar will be set to X.X seconds.

If no selection is given, the current selection is used.

Please note that the given fade may be a range. In this case, fades will be aligned over the given selection.

The given fades can be signed, which will result in relative changes of in dividual fades.

Giving individual fades can be combined with giving individual delays and values into one AT command.

Clearing individual fades:

[SELECTION] AT FADE ENTER

Works very much like b), but no value for the fade is given.

Setting default in & outfade:

(No selection present) FADE X.X ENTER

The next cue will be stored with X.X seconds basic fade and outfade for all non-snap channels.

as target for the following operational commands:

ASSIGN SEQUENCE,GROUP and EFFECT objects can be assigned with

As in & outfade when storing a cue:

STORE (List of Cues) FADE X.Y ENTER

The given cues will be stored with a basic fade and outfade of X.Y seconds for all non-snap channels.

Switching to fade display mode:

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FADE ENTER

All sheets wich are set to AUTO display mode, will display fades instead of values. This effect is only temporary. All sheets will switch back to value mode upon ending of the next command line operation.

Format

FADER X [THRU [Y]]

FADER P.X [THRU [Q.Y]]

Fader X to Y of current page

Fader X of page P to fader Y of page Q

Fader X to Y of page P to Q FADER X [THRU [Y]] PAGE P [THRU [Q]]

- Fader number X/Y must be in the range of [ 1 .. 20 ]

- Page numbers P/Q must be in the range of [1 .. 64 ].

Only one command is implemented for the fader keyword:

FADER (list of faders) AT (value list) [ENTER]

This command will set the motorized faders to the given values.

FADERBUTTON1

The same as EXEC, but in case of ASSIGNMENTS it is explicitely pointing to the

MIDDLE button.

The same as EXEC, but in case of ASSIGNMENTS it is explicitely pointing to the

LOWER button.

The same as EXEC, but in case of ASSIGNMENTS it is excplicitely pointing to the

UPPER button.

As starting keyword

is physically present on all pages.

FIX (executor list) [ENTER]

As starting keyword:

FIXTURE ENTER

FIXTURE becomes the DEFAULT KEYWORD.

FIXTURE (range list) ENTER

Select fixtures in range list.

FIXTURE (range list) AT … (see AT)

Apply values to fixtures in range list.

Fixture numbers in the range list must be in the interval [ 1 … 9999].

ON activate all feature values in programmer.

OFF deactivate all feature values in programmer and deselect fixture.

PAUSEPARK all features of fixture.

GO UNPARK all features of fixture.

As starting keyword, every executor that follows after FLASH_DOWN reduces its intensity channels to zero with no time.

FLASH_DOWN (executor list) [ENTER]

As starting keyword combined with UNPRESS, every executor that follows returns its intensity channels to their previous levels.

FLASH_DOWN (executor list) UNPRESS [ENTER]

In an assign command, this function can NOT be used. You have to use the

Assign menu for putting it on an executor button. It is simply called

FLASH

there.

Note: It is almost impossible to use this command by typing it into the command line. Rather use it when it is assigned to a button or as part of a macro!

Same as FLASH_DOWN … UNPRESS.

Please look at the FLASH_DOWN command description.

As starting keyword, every executor that follows after FLASH_UP outputs all intensity channels of the current cue to 100% of their programmed value.

FLASH_UP (executor list) [ENTER]

As starting keyword combined with UNPRESS, every executor that follows after FLASH_UP returns all intensity channels of the current cue back to their previous state.

FLASH_UP (executor list) UNPRESS [ENTER]

In an assign command, this function can NOT be used. You have to use the

Assign menu for putting it on an executor button. It is simply called OUT there.

Note: It is almost impossible to use this command by typing it into the command line. Rather use it when it is assigned to a button or in a macro !

Same as FLASH_UP … UNPRESS.

Please look at the FLASH_UP command description.

As starting keyword it has no function.

FORM (range list) ENTER

Form numbers in the range list must be in the interval [ 1 … 999].

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As target for the following commands:

COPY

DELETE

EDIT

INSERT/MOVE

Copy one form to another

Delete a form

Open edit menu for form

Change visible number of form.

EFFECT

PAGE

SPEEDMASTER

Start running backwards

GO- on all its executors.

GO- on all programs using this speed master(executor assigned to a speed master)

Full is an alias for 100% dimmer value (open).

As starting keyword, it is immediate, opening all dimmers of the current selection:

FULL

After the AT command in value ranges like:

... AT FULL ENTER

... AT 0 THRU FULL ENTER

2x FULL will transfer the Highlight value into the Programmer

As starting keyword, every executor that follows after the GOTO will try to go

directly to a given step.

GOTO [CUE] [W] [EXEC X] [FADE Y] [DELAY Z] [ENTER]

Using the keyword CUE is optional.

If W (cue number) is not given, you will be prompted for it.

If executor is not given, default executor will be used.

If fade or delay are given, they overwrite the default GOTO times.

The default GOTO times can be changed in the SETUP / DEFAULTS menu.

In an assign command, this function can be put directly on to an executor button (see ASSIGN).

In actual fact you will end up with an LOAD assigned to the executor button as it has to ask for the cue number.

As starting keyword, every object that follows after the GO will try to go

forward one step.

GO (target object list) [FADE X] [DELAY Y] [ENTER]

If fade or delay are given, they overwrite the pre-programmed times.

Target type Operation

EXEC

EFFECT

TIMECODE

PAGE

SPEEDMASTER

SUBMASTER

CHANNEL, FIXTURE, GROUP

PRESET X (Preset Type)

Go forward one step

Start running forward

Start playing forward

GO on all its executors.

GO on all chasers using this speed master

(executor assigned to a speed master)

Unpark all channels involved in this group.

Unpark devices.

Unpark all channels of current selection of that preset typ e.

As starting keyword:

GROUP ENTER

GROUP (range list) ENTER

GROUP becomes the DEFAULT KEYWORD.

Select groups in range list.

GROUP (range list) AT … (see AT) Apply values to groups in range list.

Group numbers in the range list must be in the interval [ 1 … 999].

As target for the following executing commands:

ON

OFF activate devices contained in group.

deactivate and deselect devices contained in group.

PAUSE PARK all devices of group.

GO UNPARK all devices of group.

HIGHLIGHT

Pressing HIGHLIGHT once will change the selected fixtures to the value set in

SETUP.

When holding the HIGHLIGHT button down, the selected fixtures will pulse – for a better identification.

As starting keyword, every object that follows after the GO will try to go

backwards one step.

GO- (target object list) [FADE X] [DELAY Y] [ENTER]

If fade or delay are given, they overwrite the default GO- times.

The default GO- times can be changed in the SETUP / DEFAULTS menu.

Target type

EXEC

Operation

Go backwards one step

IF is performing a logical command within selections. It never enlarges the current selection. It leaves only those devices selected which are included in both selections:

Assuming that we have two groups (we will use real names to make it clearer):

PAR64

FRONT_TRUSS includes ALL PAR64 lamps includes ALL lamps on the front truss.

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PAR64 IF FRONT_TRUSS ENTER will therefore select all PAR64 which are on the front truss !

General Syntax:

[ (selection1) ] IF (selection2) ENTER

If selection1 is not given, the current selection will be used.IFOUTPUT

IFOUTPUT is selecting devices depending on the current stage output.

General syntax:

IFOUTPUT (object list) [ENTER]

If the object list is a hit on an executor´s button, or a click into an object pool window, ENTER is not needed.

Examples:

IFOUTPUT EXEC 1 ENTER

IFOUTPUT PRESET 1.1 ENTER

IFOUTPUT (selection) ENTER

All devices which have stage output from executor 1 will be selected.

All devices which have the preset 1.1

active on stage will become selected.

Very nice for selecting all fixtures that have a “blue star” currently on stage.

All devices of the given selection that have a stage output at the moment become selected.

IFOUTPUT CUE/SEQUENCE/EFFECT works accordingly.

IFOUTPUT ENTER

IFOUTPUT (X) THRU (Y) ENTER

All devices having a dimmer value of more than 0 will be selected

All devices having an output between the entered values will be selected. If no value had been entered for X, the value 0 will be taken.

If no value had been entered for X, the value FULL will be taken.

If only one value had been entered, this value will be selected.

Basically, only % values will be looked for – entries above 100 will yield no result.

INSERT

INSERT (source objects) AT (destination ) [ ENTER ]

Example: INSERT GROUP 10 THRU 15 + 20 AT 1 ENTER

Insert is working ONLY with SORTABLE objects. Sortable objects are:

PRESET, GROUP,MACRO,VIEW,EFFECT,FORM,TIMECODE,SEQUENCE

Insert will try to make sufficient free space at the given destination by moving non-empty objects.

INVERT (selection) [ENTER]

NVERT is inverting the selected status of devices.

Example1:

Fixtures 1 through 5 are already selected.

INVERT FIXTURE 1 THRU 10 ENTER

Fixtures 6 through 10 are selected.

Example2:

All even fixtures of GROUP X are already selected.

INVERT GROUP X ENTER

All odd fixtures of GROUP X are selected.

Special case:

INVERT ENTER

The selected status of all devices that have ACTIVE channels in the programmer is inverted.

LABEL (object list) [“NEW NAME”] ENTER

All objects in the object list will be renamed to “NEW NAME”.

Directly entering the new name is only possible with the PC keyboard.

If the name is not given directly within the command, you will be prompted for it.

If more than one object is to be labeled, the given name will be enumerated for every object:

LABEL PRESET 4.1 THRU “COLOUR1” ENTER

Preset 4.1 is named “COLOUR1”

Preset 4.2 is named “COLOUR2” and so on.

Please note that executors do not have a name of their own. Instead they show the name of the object assigned to it. In this way, labeling of an executor does not change the name of the executor, but of its object. Relabeling of executors can be very quicky done:

LABEL hit executor, enter new name.

Of course you can not change the name of an empty executor.

As starting keyword, every executor that follows after LEARN will use repeated learn comands to define a new speed.

LEARN (executor list) ENTER

In an assign command, this function can be put on an executor button (see

ASSIGN).

The LEARN function works with CHASERS ( a sequence assigned to an executor in chaser mode) and with EFFECTS (regardless if they are assigned to an executor or not).

171

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Note: It makes no sense to use this function by typing it into the command line.

The LEARN function will calculate and average the timing between 2 to 4

LEARN commands and adapt its speed to that.

As starting keyword, every executor that follows after the LOAD will go to a

given cue upon the next MANUAL GO command.

LOAD [CUE] [W] [EXEC X] [ENTER]

Giving the keyword CUE is optional.

If W (cue number) is not given, you will be prompted for it.

If executor is not given, default executor will be used.

MACRO

As starting keyword, given macros will be executed.

MACRO (range list) ENTER

Macro numbers in the range list must be in the interval [ 1 … 999].

as target for the following commands:

ASSIGN

COPY

DELETE

EDIT

A macro can be assigned to a VIEWBTN

Copy one macro to another

Delete a macro

Open edit menu for macro

INSERT/MOVEChange visible number of macro

STOREStart to record a macro from live actions. Macro recording is indicated by a flashing macro key. Macro recording is stopped with the command STORE

MACRO ENTER..

Macros can be timed.

A timed macro plays back with the same timing as it was recorded.

Non-timed macros execute completely at once.

MOVE (source objects) AT (destination objects) [ ENTER ]

Source objects : a range list of objects which are all of type X.

Destination objects: a range list of objects which are all of type Y

Object types X and Y must be equal or compatible (see COPY)

If object type is sortable,

MOVE object_a AT object_b will exchange objects.

If object type in not sortable, object_b will be overwritten with object_a, then the original object_a will be deleted.

Sortable objects are:

PRESET, GROUP,MACRO,VIEW,EFFECT,FORM,TIMECODE,SEQUENCE

Nonsortable objects are:

EXEC,CUE,PAGE,VIEWBTN,DMXBTN,MIDIBTN,TOUCHBTN

The following objects can not be moved:

CHANNEL,FIXTURE,DMX,FEATURE,FADER

Create a subselection from the current selection:

If you have selected more than one fixture and then say NEXT, only the first fixture stays selected and the others become “temporarly deselected”.

The next time you say NEXT, only the 2 nd

fixture within the current selection is

“really selected” and so on. The

ALL command will clear this subselection.

Continue EDIT / UPDATE procedure with NEXT object:

See EDIT.

Cursor Right in open dialog windows.

In all temporary dialog windows and message boxes, you can use the NEXT key to move the input focus in that window to the right. Together with

PREVIOUS

and ENTER you can, for example, choose the appropriate answer in a message box.

A MIDI_BTN (midi button) is a remote function triggert by incoming midi note on/note off signals.

The MIDI_BTN simulates an executor keypress, therefore it is working only in combination with an assigned executor. MIDI_BTNs can be seen under TOOLS /

REMOTE MIDI menu.

Calling a MIDI_BTN manually:

MIDI_BTN X ENTER

Linking a MIDI_BTN to an executor:

STORE MIDI_BTN X EXEC/FADEREBUTTON1/2/3 Y.Z ENTER

Using EXEC in this command will always link the remote to the middle executor button.

X must be in the range from 1 to 72.

If no device is selected, NEXT will bring the fixture having the lowest ID into the selection; on the next NEXT, the fixture with the next ID in order will be selected.

With PREVIOUS, the selecting direction will be reversed. Proceeding from the fixture with the highest ID, on the next NEXT, the selection will jump to the dimmer with the lowest ID.

ODD

If you have selected 10 fixtures and the say

ODD

deselected”, waiting to be fully selected again by the

ALL

st , 3 th ,5 th ,7 th and

9 th

fixture in this selection stays Selected. The others become “Temporarily

As starting keyword, every object that follows after the OFF will be switched

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OFF.

OFF (target object list) [FADE X] [DELAY Y] [ENTER]

If fade or delay are given, they overwrite the default OFF time.

The default OFF times can be changed in the SETUP / DEFAULTS menu.

Target type Operation

EXEC

EFFECT

TIMECODE

PAGE

SPEEDMASTER

Switch off executor

Switch off effect (fading out)

Stop timecode show

Does OFF on all its executors.

Does OFF on all programs using this speed master

(executor assigned to a speedmaster)

SUBMASTER “Knock out” all channels involved in this group.

CHANNEL,FIXTURE and GROUP Knock out” all given devices.

PRESET X (Preset Type) Knock out” all channels of current selection of

that preset type.

“Knock out” means to clear the programmer completely for a channel.

As starting keyword, every object that follows after the ON will be switched

ON without changing the current step.

ON (target object list) [FADE X] [DELAY Y] [ENTER]

If fade or delay are given, they overwrite the pre-programmed times.

Target type Operation

EXEC

EFFECT

PAGE

SPEEDMASTER

Switch on executor

Switch on effect (fading in in last direction)

Does On on all its executors.

Does On on all chasers using this speed master

SUBMASTER

(executor assigned to a speed master)

“Knock in” all channels involved in this group.

CHANNEL,FIXTURE and GROUP “Knock in” all given devices.

PRESET X (Preset Type) “Knock in” all channels of current selection of that preset type.

“Knock in” means to activate the programmer for a channel with its current value. This function can also be used to make “snapshots” of running programs.

OOPS, I made a mistake! Undo!

OOPS progressively performs:

- If the command line is not empty, a backspace in the command line.

- If the undo stack is not empty, an undo operation

.

Undos are created for programming actions such as storing a cue.

You can not do an undo for playback actions such as starting an executor.

The undo stack contains the last 10 programming operations, therefore you can go back 10 undos. Nevertheless a command like DELETE SEQU 1 THRU 10

(deletes 10 sequences) will create only one undo on the stack.

Working with undos can give you security during your programming, but for performance reasons on very large shows it can be switched off ( see SETUP /

UNDO menu) .

As staring keyword, the given page will become the current page.

PAGE T.X ENTER

T Type of page in range [1..3]

Type 1 means Dimmer pages

Type 2 means Fader executor pages

Type 3 means Button executor pages

X For dimmer pages in range [ 1.. amount dimmers divided by 20 ]

For executor pages in range [1..64]

PAGE X ENTER Will select fader and button executor page together

As target for the following operational commands:

COPY

DELETE

Copy one page to another

Delete a page

MOVE Move a page to a different location

As target for all execution commands.

The page will redirect the given commands to all its executors.

As starting keyword, every object that follows after the PAUSE will be paused.

PAUSE (target object list) [ENTER]

Target type Operation

EXEC

EFFECT

PAGE

SPEEDMASTER

Pause an executor

Pause an effect

Pauses all executors on the page.

Pauses all chasers using this speed master

SUBMASTER

(executor assigned to a speed master)

“Park” all channels involved in this group.

CHANNEL,FIXTURE and GROUP “Park” all given devices.

PRESET X (Preset Type) “Park” all channels of current selection of

that preset type.

“Park” means to freeze the output for a channel with its current value. Parked channels are shown with a bright blue background in the sheets. Although a channel is parked, it can still be used normally for programming purposes.

PRESET

As starting keyword:

PRESET ENTER

Hotline: +49 5251 688865-99

PRESET becomes the DEFAULT KEYWORD.

PRESET T.X ENTER

Call Preset X of type T.

X Preset number in range [ 1…999] T Preset type in range [1…9]

As target for the following operational commands:

COPY

DELETE

EDIT

IF

IFOUTPUT

LABEL

MOVE/INSERT

Copy one preset to another

Delete a preset

Start edit / update procedure for preset

Deselect devices which are not part of the preset.

Search for stage output of preset

Change name of preset

Move preset to another position

PREVIEW (object) [ENTER]

Only one object can be previewed at one time.

Preview will show the content of the object in the fixture / channel sheets without outputing to stage (blind). Programmer contents is not destroyed but using Preview.

Preview will be indicated by all sheets, showing PREVIEW in their titles.

Preview is cancelled by the next command line operation.

Create a subselection from the current selection:

If you have selected more than one fixture and then say PREVIOUS, only the last fixture of the selection actually stays selected. The others become

“temporarily deselected”. The next time you say PREVIOUS, only the 2 nd

last fixture within the current selection is actually selected and so on. The ALL command will clear this subselection.

Continue EDIT / UPDATE procedure with PREVIOUS object:

See EDIT.

Cursor Left in open dialog windows.

In all temporary dialog windows and message boxes, you can use the PREVIOUS key to move the input focus in that window to the left. Together with NEXT and

ENTER you can , for example , choose the appropriate answer in a message box.

If no device is selected, PREVIOUS will bring the fixture having the lowest ID into the selection; on the next PREVIOUS, the fixture with the next lower ID will be selected. With NEXT, the selecting direction will be reversed. Proceeding from the fixture with the lowest ID, on the next PREVIOUS, the selection will jump to the dimmer with the highest ID.

SELECT

As starting keyword, it is used to select the DEFAULT EXECUTOR.

SELECT hit executor

SELECT EXEC X ENTER

The default executor can be identified by its green title in the executor mini displays.

The default executor is reacting to the DEF_GO,DEF_GO- and DEF_PAUSE commands and to their physical counterpart, the three big yellow buttons.

During programming it can be very convenient to make the executor you are working on the default one. Many commands assume to work with the default executor if no other executor is given.

In an assign command, this function can be put on an executor button (see

ASSIGN).

Pushing this button will select the executor of the button as default executor.

THRU can only be used within other commands to create ranges.

X THRU Y

X THRU

THRU Y

THRU

Range from X to Y

Range from X to the end

Range from the beginning to Y

Range from the beginning up to the end.

The meaning of “beginning” and “end” depend on the context:

FIXTURE 10 THRU ENTER will select all fixtures from 10 upwards.

Thru can of course also be used to create ranges of values like

CHANNEL 1 THRU 10 AT 0 THRU FULL ENTER or

CHANNEL 1 THRU 10 AT FULL FADE 1 DELAY 0 THRU 5 ENTER

SEQU

As starting keyword:

SEQU ENTER

SEQU becomes the DEFAULT KEYWORD.

SEQU (range list) ENTER

Select devices included in sequences.

Sequence numbers must be in the range of [ 1…999]

SEQU (range list) AT … (see AT)

Apply values to devices included in sequences.

As target for the following operational commands:

EDIT

IF

IFOUTPUT

INVERT

LABEL

Opens edit menu for sequence

Deselect devices which are not part of the sequence.

Search for stage output of sequence

Invert selection of sequence

Change name of sequence

Move sequence to another position MOVE

as target for the following executing commands:

ON

OFF

“Knock in” all devices contained in sequence.

“Knock out” all devices contained insequence.

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PAUSE

GO

PARK all devices contained in sequence.

UNPARK all devices contained in sequence.

STORE (object list) [ENTER]

All objects in the object list must be of the same type.

If no object is given, a new cue is stored into the default executor.

If the destination of the store command is not empty, you will be asked for confirmation.

In case of storing over existing cues, you will furthermore be asked about the desired store mode. e.g. merge, overwrite or remove.

If you start storing by pressing the STORE hard key, a temporary window

will appear.....

The settings in this window affect the way , the store command is handled.

Defaults for these store options can be found in SETUP / DEFAULTS menu.

As starting keyword, every executor that follows after SWOP increases the intensity of all programmed dimmer channels to 100% while reducing all other executors to 0% ( as long they are not protected against swop).

SWOP (executor list) [ENTER]

As starting keyword combined with UNPRESS, every executor that follows after SWOP reduces the intensity of all programmed dimmer channels to 0% while restoring the intensity of all other executors to 100%

SWOP (executor list) UNPRESS [ENTER]

In an assign command, this function can NOT be used. You have to use the

Assign menu to define it on an executor´s button.

Note: It is nearly impossible to use this command by typing it into the command line. Use it when it is assigned to a button or as part of a macro!

Same as

SWOP … UNPRESS.

Please look at the

SWOP command description.

As starting keyword

if it wasn´t already running..

TEMP (executor list) [ENTER]

As starting keyword

follows after TEMP is switched OFF.

TEMP (executor list) UNPRESS [ENTER]

In an assign command

button.

ASSIGN TEMP (executor list) ENTER

Note: It is nearly impossible to use this command by typing it into the command line. Rather use it when it is assigned to a button or in a Macro! TEMP does not really exist as a function. It is always translated into a pair of GO/OFF commands. You will see that if you record TEMP in a timecode show.

THRU-

Views that contain multiple screens will be called back on the original screens.

- Views that contain single screens from external monitors can not be called back on the build in system screens ( because of higher resolution).

- Views which are called by the command line ( and not by the push of a

VIEWBTN) are called back on the original screens.

As starting keyword:

TIMECODE ENTER

TIMECODE becomes the DEFAULT KEYWORD.

TIMECODE (range list) ENTER

Does nothing.

Timecode numbers in the range list must be in the interval [ 1 … 200].

As target for the following operational keywords:

COPY

DELETE

EDIT

INSERT/MOVE

LABEL

Copy one timecode show to another

Delete a timecode show

Open edit menu for timecode show

Change visible number of timecode show

Change name of timecode show

As target for the following executing commands:

GO

PAUSE

OFF

>>

<<

Start playback

Pause playback, keep output

Switch off, release output

Jump forward to next breakpoint in show

Jump backwards to last breakpoint in show

TOGGLE

As starting keyword, every executor that follows after TOGGLE performs a GO if it wasn´t running or an OFF if it was running.

TOGGLE (executor list) [ENTER]

As starting keyword, every executor that follows after TOP is performing a

GOTO FIRST STEP.

TOP (executor list) [ENTER]

175

Hotline: +49 5251 688865-99

A TOUCH_BTN (touch button) is a remote function triggert by incoming 0-10V signals.

The TOUCH_BTN simulates an executor keypress, therefore it is working only in combination with an assigned executor. TOUCH_BTNs can be seen under TOOLS

/ REMOTE TOUCH menu.

Calling a TOUCH_BTN manually:

TOUCH_BTN X ENTER

Linking a TOUCH_BTN to an executor:

STORE TOUCH_BTN X EXEC/FADEREBUTTON1/2/3 Y.Z ENTER

Using EXEC in this command will always link the remote to the middle executor button.

X must be in the range from 1 to 16.

UNPRESS is used only in combination with functions of executor´s buttons that cause an action upon unpress. These functions are

FLASH_UP,FLASH_DOWN,SWOP,and TEMP.

Please look at these commands for details about UNPRESS.

UPDATE does the following things, sorted by priority:

If the UPDATE dialog is open, it closes the UPDATE dialog.

If the EDIT / UPDATE procedure is active, the edited object is updated, and EDIT /

UPDATE procedure is finished.

It loads the UPDATE dialog , where you can update changed PRESETS and CUES.

VALUE

VALUE has no other meaning than switching back to value mode if desk is in a time mode such as FADE or DELAY.

As starting keyword, given views will be called.

VIEW (range list) ENTER

View numbers in the range list must be in the interval [ 1 … 999].

As target for the following commands:

ASSIGN A view can be assigned to a VIEWBTN

Copy one view to another COPY

DELETE

INSERT/MOVE

STORE

Delete a view

Change visible number of view

Store a view. You will be asked for the screens that should be contained in the view.

Views can store and restore the window arrangement on the screens of your desk.

- A View can contain one screen or multiple screens.

- Views that contain single screens can be called back also on other screens.

As starting keyword, given view buttons will be called.

VIEWBTN (range list) ENTER

Viewbutton numbers in the range list must be in the interval [ 1..30 ]

Each screen has 6 view buttons. 3 build in and 2 external monitors make a total of 30 view buttons.

As target for the following commands:

ASSIGN

COPY

DELETE

MOVE

STORE

Assign a view or a macro to a view button. Syntax is:

ASSIGN VIEW X VIEWBTN Y ENTER

ASSIGN MACRO X VIEWBTN Y ENTER

Copy one view button to another

Delete (Empty) a view button.

Move one view button to another

STORE a view and assign it to the view button.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Saving and loading a SHOW

A unnamed show will always saves as NEW SHOW; rename it immediatelley, for the next show will saved with this nameand will overwrite the previous show.

Write protection is noct possible.

Please make sure to frequently save the current show on harddisk during the programming procedure. A good idea is to change the name of your show on a regular basis so that you can go back to previous days programing. A back-up on floppy disk is always a good idea.

Automatic save:

With the AUTOSAVE key, you can set an automatic save according to the time displayed on the key. Avoid using this during a live Show or in very loud environments. When using the AUTOSAVE function a BACKUP of the Show will be made with each saving operation (max. 10). These backups can be used to restore previously saved

Shows. You can display these backups using the SHOW BACKUP key..

press

BACKUP

press

AUTOSAVE, until the desired time is set. With OFF, you switch off Autosave.

select your

Archive Medium: hard disk (on the console), file server (external memory) to be set using

FileServer in Archive Media.

When Autosave is active, the time to the next saving point will be indicated on the bottom margin.

Quick save:

press twice

BACKUP - the fastest way to save the show

select

Enumerate

set Enumerate

- set

Ennumerate to ON; you can save the Show immediately, plus a consecutive number will be added to the

current name.

If the ENUMERATE button is on ON in the BACKUP menu under QUICK SAVE, every saving procedure saves a new copy of the show - with AUTO SAVE, this happens automatically. In this way several 100 versions of the show can quickly burden the hard disk.

select your

Archive Medium: hard disk (on the console), file server (external memory) to be set using File

Server in Archive Media.

1.1 Saving the Current Show on the internal harddisk

press

BACKUP

press

HARD DISK

save

Show

-

SAVE Show As: Enter a name for the show and confirm with ENTER. The show will be saved under the new name.

-

-

SAVE Show:

SAVE Show Enumerate;

added to the current name.

Hotline: +49 5251 688865-99

.

press

BACKUP

press

HARD DISK

press

LOAD Show.

Press on the desired SHOW in the list. This will load the Show. .

The PLEASE CONFIRM window with the following options will open:

- YES: To save the current Show before loading the new one.

-

NO: To load the new Show without saving the current one.

- CANCEL: To abort this process.

The show will be loaded.

1.3 Loading a empty Show

press BACKUP

press

HARD DISK

press

Load Show

type the new name and confirm with Enter . The PLEASE CONFIRM window with the options will open:

- YES: To save the current Show before loading the new one.

-

NO: To load the new Show without saving the current one.

A complete new and empty show will opwn.

Additionally, you can save an „empty“ Show to hard disk or floppy so that you can use it later when needed. This way, you can also transfer demo shows, standard settings, etc. to others.

.

The currently loaded Show cannot be deleted! In order to delete the currently loaded Show, you have to load another Show first .

1.5

press

BACKUP

press

HARD DISK

press

DELETE Show

immediately.

- If you press the

Stay

1.6 Saving the Current Show on floppy disk

All data necessary for the SHOW can be saved on to floppy disk (even all Fixtures to be used in the show and all users with all settings for this show). Thus, you can transfer the whole show to another grandMA console or for archive storage. The current Show will be saved including its name.

press

BACKUP

press

Floppy DISK

Format the floppy disk:

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

press FORMAT! to make sure that the show will be saved safely.

Saving a show:

- press

Save Show, confirm with OK or cancel the operation with Cancel.

- press

Save Show, enter a new name for the show, and confirm with ENTER.

insert an empty IBM/PC formatted 3.5

´´

-floppy disk, remove the write protection (small opening on the floppy must be

closed

confirm with OK.

The SHOW will be saved, after the window has been closed. The whole operation can take some minutes. You can only save 1 show to a floppy.

if needed, use YES to save the same show on a second floppy , or finish the operation with NO.

in the end, remove floppy from the drive.

press

BACKUP

press

Floppy DISK

press LOAD Show.

insert the floppy containing the Show.

press OK (operation can take some minutes). The Show is being loaded.

in the end, remove floppy from the drive, as otherwise the console will not boot on the next restart.

In order to avoid loading all users plus their respective profiles when loading a Show, you can choose one of the following options:

- accept all user profiles = EVERYTHING

- do not accept any user profile = NOTHING

- accept only the user who had created the Show = DISK CREATOR.

This way, you can relieve the memory space and the processor. In case the users on the floppy are identical

with those already stored on the console, the request will be skipped.

Warning! You can only load shows that were created with versions 3.2 or later. If you have to convert shows created with an earlier version, please contact the hotline (see below).

11.8 Loading a Demo Show

press

BACKUP

press Demo Show.

press LOAD Show.

select the desired show using the Encoder, and load it by pressing on the Encoder.

Hotline: +49 5251 688865-99

In a network envionment, you can save shows to an external hard disk and load them from that location. In order to do so, you have to define the path to this hard disk from the BACKUP menu.

press

BACKUP

press

File Server

setting up the File Server:

- press

SERVER SETUP

- enter IP address, FOLDER path, USER, LOGIN and Server Type

Press SAVE to save the settings.

Saving a show:

- SAVE Show As: Enter a name for the show and confirm with ENTER. The show will be saved under the new name.

1.1

0 Loading a Show from an external Hard Disk

press

BACKUP

press

File Server

press LOAD Show.

click on the desired Show in the list. The Show is being loaded.

The Please Confirm window will open and offer you:

-

YES to save the current Show before loading the new one.

-

NO to load the new Show without saving the current one.

-

CANCEL will abort this process.

The Show is being loaded.

1.1

1 Deleting a Show from an external Hard Disk

press BACKUP

press

File Server

press

DELETE Show

immediately.

- If you press the

Stay

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

1.12 P ARTIAL SHOW READ (loading parts of a Show)

As of version 5.0, you can import parts of another show in to an existing show. Besides the Setup, you can also take over show elements like Groups, Presets, Sequences or individual Cues, Worlds, Forms, Effects, Layouts, Bitmap

Effects, Macros and Matrices. Take care that all connected elements are being taken over, i.e. when a sequence refers e.g. to Presets, you have to import the Sequence plus the Presets.

The PARTIAL SHOW READ function is carried out in 2 phases:

SETUP transfer – here you have to decide, which fixtures of the imported show you want to transfer. If these fixtures do not correspond to the current fixtures, you can add them. If overlapping occurs, only the current or the imported fixture can be transferred. If both fixtures are to be used in the current show, the only way is to change the ID and

Patch numbers of these fixtures in the respective show – it is not possible to do that in the PARTIAL SHOW READ function.

Data transfer – here, you can select elements of the imported show. Elements having the same name, will be overwritten or merged, depending on the command used.

TIP: Save the current show to a floppy in advance or make a backup.

Take care that the maximum number of channels that the console can handle will not be exceeded.

press BACKUP

choose the Medium - internal disk (Hard Disk), external memory (FILE SERVER) or removable disk (FLOPPY

DISK).

press

INITIALIZE - the SELECT SHOW for PARTIAL SHOW READ will open

select the show, you want to load elements from, and confirm by pressing on the Encoder

- Mind the limitations (number of parameters)

In the DEVICE MATCHING TABLE, the current Setup (green background) and the Setup of the imported Show (grey background) will now be displayed. Fixtures appearing in the same line, have the same ID number – here, the user has to decide whether to keep the current fixture or to take the imported fixture. It is possible that the settings of fixtures of the same type will change (position in the Stage view, defaults); Effects, Cues, etc. will, however, not be changed.

And it can happen that for fixtures of different types, programs change, if e.g. some imported fixture’s features, a Cue refers to, are missing.

select VIEW; you can select fixtures in all views.

- with ALL, all fixtures of the current Show (on the left) and of the imported Show (on the right) are displayed.

Hotline: +49 5251 688865-99

- with

MATCH, all overlapping channels are displayed; you must choose, which fixtures to overwrite in the current

Setup. Overwriting objects, even partially, in the current Setup, can affect the whole show – after starting the

operation with 2x OK, the modification cannot be undone any more. If you do select none, the fixtures of the

current Show are kept (the fixtures in the left half of the menu keep their green background).

- with NO MATCH, you find all fixtures that do not overlap, i.e. that can be taken over without having been selected.

The lmaps on the left side (current setup) also can be selected, they will be deleted from current setup.

- NEW here lamps are displayed, you are importing from loaded show into the current show (color has changed from grey to green)

- IGNORED here lamps are displayed, you will not import into the current setup (lamps in the right part, color stays grey) or lamps, which are deleted from the current show (lamps in the left part, color has changed from green to grey)

select the fixtures and press on the Encoder next to the screen – the colors of the selected fixtures will

change.

or

Select in the

WIZARD:

- NO NEW DEVICES – DEFAULT; will always be executed, if no other change was entered. Here, you cannot

change the setup of the current show.

- ADD UNMATCHED DEVICES – Harmless; here, only those parts of the imported show will be transferred that

do not overlap with the current setup – i.e. the current setup will not be changed, but only extended. No risk of

ruining the current show.

- USE OLD DEVICES – Dangerous; here, the complete setup of the imported show will overwrite the setup of

the current show. Only those parts that do not overlap will be kept.

confirm with OK, NEXT.

confirm PLEASE CONFIRM with OK.

confirm

WARNING

After opening the files, the BACKUP menu will open again

press

MERGE CONTENTS

select the desired show elements – will receive a dark green background.

- move the blinking frame using the Encoder. Using the Encoder, open or close the sub-folders (marked with a +

or – sign), or select individual elements.

- the text note „has changed. It is older“ in red: This element is older than that having the same name in the

current show. (the creation date of this element is added in brackets)

- the text note „ has changed. It is newer“ in green: This element is newer than that having the same name in

the current show. (the creation date of this element is added in brackets)

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

select a User Profile

-

User Data is merged into my profile: The profile elements of the selected profile will be loaded into the profile

of the current user.

-

User Data is merged into the original profile: The profile elements of the selected profile will be loaded into

the profile of the user having the same name, or (if the user does not exist in the current show) the user will be

created.

If

MY PROFILE (yellow button) is chosen, after multiple profiles were selected, the current user’s profile will successively be overwritten by the selected profiles – not a good deal.

Load parts of a Show

- COPY;–the selected elements will be inserted into the current show, or, if there are elements having the same

name, the current elements will be overwritten by the copied elements.

- MERGE;–the selected elements will be inserted into the current show, if there are elements having the same

name, the current elements will be merged with the copied elements.

Here a concise overview:

- Remove unchanged Items: Will delete all elements in the overview that were not changed, i.e. these

elements will not exist in the current show.

- Remove already imported Items: Will delete all elements in the overview that were already imported using

the COPY or MERGE command.

leave the menu by pressing on the „

X

12

You can only download the update from our HOMEPAGE (www.malighting.de) using an IBM compatible PC.

After the download execute the file. It is a self extracting archive. You will be asked to insert some empty floppy disks into drive A: , press OK and your update disks will be created.

Do not update the grandMA right before running a show! Updating the software is a serious thing. MA

Lighting can not always guarantee that your old show will play back correctly after an update !

Update by floppy disk:

press

SETUP

UPDATE SOFTWARE If is should not be possible, to enter this menu (e.g. because a previous update had not been completed properly), you can open it using the F4 key on the keyboard.

press

Update Software from Floppy

when asked to, insert the floppy and confirm with

OK.

Hotline: +49 5251 688865-99

Before changing disks, make sure that the green LED on the floppy drive is off.

The update can last up to 10 minutes. After updating , it is possible to do a reset.

By pressing the soft key “VERSION INFOyou can read about new functionality and fixed bugs of the latest update. To renew the Fixtures Library, insert the optional available FIXTURE UPDATE floppy and press the “Update

Fixture Library from Floppy“ button. This may last a few minutes. After processing the note „Fixture Library Update done“ appears. Additionally here is a possiblity to import older fixtures made with version 3.2/.3.3..

Update via network: (for that, the new software has to be loaded onto the console) grandMA, grandMA-Light, grandMA Ultra-Light , grandMA MICRO, NSP, OFFLINE Editor and grandMA Replay-Unit, connected via a network, can be updated among themselves.

Proceed very carefully! This operation may be carried out by qualified grandMA users only. Futhermore, this operation requires an impeccable network not overloaded at this moment.

IN NO CASE MAY THE CONSOLES

HAVE THE SAME IP NUMBERS – THIS WOULD DESTROY THE OPERATING SYSTEM!

Updating the software is only possible, if the first three number groups of the grandMAs’ IP addresses are identical, e.g. 192.168.177.

X).

press

SETUP

press

UPDATE SOFTWARE

select a console from the table. If a console is not being displayed, it has a software version that cannot be updated via network; you have to do that individually using a floppy.

press

UPDATE CONSOLE (or cancel the operation with CANCEL)

WARNING! As of version 5.0, the selected console will receive the software version of the very console, the update was started from; i.e. it is not possible, to „get“ a software update.

confirm the successful operation on

PLEASE CONFIRM.

After the successful update, the console should disappear from the overview. Repeat this operation for all consoles.

- Using CHANGE NAME and IP, you can change the name and the IP address of a NSP directly on the console.

The button will only be active, if a NSP exists in the overview.

- using SHOW SAME VERSION, you can call up all consoles of the session already having the same software version.

Updating without floppy disks:

Using the OFFLINE – EDITOR, you can very quickly update consoles in a network connected with one another and having internet access.

on the internet site www.malighting.de, go to SUPPORT / SERVICE and download the

grandMA OffLine

Editor program to your PC.

start the grandMA OffLine Editor on your PC

in the grandMA OffLine Editor, press the SETUP button

with UPDATE CONSOLE, update the consoles and NSPs (see above)

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13

You will need this menu, if the main program or the actual show is damaged due to a crash or some other error. For the grandMA light and ultra-light you MUST have an external keyboard.

In the Utility Menu, you can load or delete an old grandMA operating system.

You can also delete shows here. You can delete the current show (this show is automatically loaded upon power-up of the console). You can renew the Firmware for the second built-in Computer (Motorola) and you can also renew the

grandMA operating system via floppy disk.

During the Boot-up process you will see all loaded program segments (blue background) on the right TFT display. In order to access the Utility Menu you have to push any key as soon as the message :

??? TO ENTER UTILITY MENU PRESS ANY KEY ???

red background during the boot-up process. The menu will open after approx.

10-20 seconds.

Press 1: Restore grandMA operating system

If you press the „1“ key on the keyboard, you will see a list with all systems existing on the harddisk. By pressing one of the displayed keys (a, b, c...) the respective system will be installed. You have to confirm installation by pressing “o“.

VERY VERY

IMPORTANT - this is the letter “o“, not the number “0“ .As soon as the installation is completed, the display will show UPDATE DONE next to STATUS.

You can start the console by pressing the “ESC“ key twice.

Press 2: Delete grandMA operating system

Upon every update, a safety copy of the system will be automatically created on harddisk. In order to delete an older system from harddisk, press „2“ on the keyboard.

You will see a list with all systems existing on the harddisk. By pressing one of the displayed keys (a, b, c...) the respective system will be deleted. You have to confirm the delete process by pressing “o“.

VERY IMPORT ANT - this is the letter ANT - this is the letter

“o“ not the number “0“..... After deletion is completed, the display will show

DELETE DONE next to STATUS. You can start the console by pressing the “ESC“ key two times.

Press 3:Delete (old) grandMA shows,

Upon every update, a new folder for the shows will automatically be created to cleanup the harddrive on the harddisk. During every update, the console will save all old shows, converted to suite the new system software, in the youngest folder.

From the time of the update, all new created shows will be automatically saved in this folder, too.

In order to delete shows from an older system version from the harddisk, press „3“ on the keyboard. You will see a list with all shows in all system versions existing on this harddisk. By pressing one of the displayed keys (a, b, c...) the respective shows will be deleted. You have to confirm the delete process by pressing “o“.

VERY IMPORT ANT -

this is the letter “o“ not the number “0“..... After deletion is completed, the display will show DELETE DONE next to STATUS. You can start the console by pressing the

“ESC“ key twice.

Press 4: Delete current show

If you press „4“ on the keyboard, the current show (this show will be automatically loaded upon power-up of the console) will be deleted. You have to confirm the delete process by pressing “o“.

VERY IMPORT ANT - this is the letter “o“ not the number

“0“. After the deletion is completed, the display will show DELETE DONE next to STATUS.

You can start the console by pressing the “ESC“ key twice.

Press 5: Update firmware with display

If you press „5“ on the keyboard, you can renew the Firmware for the second built-in

Computer (Motorola). In order to update the software: insert the current update disk labeled „LAST DISK“. You have to confirm the update process by pressing “o“.

VERY

IMPORT

ANT - this is the letter “o“ not the number “0“. As soon as the update is completed, the display will show UPDATE DONE next to STATUS. You can start the console by pressing the “ESC“ key twice.

Press 6: Update grandMA

In order to update the software: insert the current update disk labeled „LAST DISK“. You have to confirm the update process by pressing “o“. Shortly after, you will be asked for

“DISK 1“. Now insert this disk and confirm by pressing “o“

.VERY IMPORT

ANT - this

is the letter “o“ not the number “0“. The disk will be read (might take a little while). Following that, you will be asked for „DISK 2“. Insert disk 2 and confirm again with

“o“.

VERY IMPORT

ANT - this is the letter “o“ not the number “0“ (this will take a little longer now). As soon as the update process is completed, the display shows UPDATE DONE, PLEASE REBOOT next to STATUS. Now please reboot the console by using the combination CTRL-ALT-DEL or the RESET key on the rear of the console.

IMPORTANT: Avoid downdating the console to version 4.3.6X and then, or later, updating to version 5.xxx. This operation would destroy the operating system. If so, please contact the hotline.

PLEASE OBSERVE:

The following consoles with serial numbers equal or higher may only be operated with the software 5.560. Down-dating to a lower version will cause errors in the software: grandMA S/N 904 and higher grandMA Light grandMA Ultra Light

Replay Unit

S/N 698 and higher

S/N 428 and higher

S/N 103 and higher

Hotline: +49 5251 688865-99

14 Layout and Controls grandMA

The grandMA Replay Unit is a small rack mount controller unit that performs nearly all of the functions of the

Award winning grandMA console. At 19” x 17” x 5”, it requires a very little space, while offering 100% compatibility with the larger consoles.

The grandMA Replay Unit is designed to perform as a stand-alone show controller on exhibitions, in theme parks or other venues. In conjunction with one of the grandMA consoles, it also becomes a very powerful backup system capable of running an entire show in full tracking backup mode despite its reduced hardware.

Quick and easy loading of a show from floppy disk. This key complies with the following steps on the grandMA:

“Backup-Load Floppy”. If monitor and mouse are connected, you can follow the instructions in chapter

111111.1

Saving or loading a SHOW. Without these, you would proceed as follows: Confirm, if you wish to save the actual show on the internal harddisk in advance by pressing the page keys / key no. 1 to 3.

Key no. 1: Save actual show on harddisk before loading show from floppy.

Key no. 2: Do not save on harddisk before loading show from floppy.

Key no. 3: Cancels the actual load task.

Without a floppy disk inserted, you will get an error message on the display. Confirm with key no. 1.

This procedure is also valid for many other “Pop Up menus” of the grandMA.

Floppy Drive

The floppy drive will take all 3.5” 1.44MB HD disks and will serve to save shows or single fixtures from the library.

Off Key

The “Off Key” has the same function as the “Off Key” on the grandMA. Together with the Executor Buttons or the appearing menu on the monitor, you can switch off active executors. You can switch off the executor by simultaneously pressing the “Off Key” and the respective “Executor Button”. 5.6 OFF menu

There are 5 Executor Faders available. These five faders correspond to the faders no. 1 to 5 on the grandMA. Faders no. 6 to 20 (Faders 6 to 10 on the grandMA light) are not available. This becomes especially important when programming the show on the grandMA and “running” the show afterwards with the Replay Unit. These faders are not motorized, so that the actual values have to be “grabbed” after switching pages. If the faders are not located at the actual value, the respective LEDs within the buttons will flash, until the value has been reached by moving the fader. Channel faders are not available.

Three Executor Buttons are available for each Executor Fader (as on the grandMA). These 15 Executor Fader Buttons correspond with the Fader Buttons no. 1 to 5 on the grandMA. Fader Button no. 6 to 20 (Fader Button no. 6 to

10 on the grandMA light) are not available. This becomes particularly important when programming the show on the grandMA and “running” the show afterwards on the Replay Unit.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Mode Key

Has no function yet. This key is being reserved for possible special functions in the future.

This key stands for a “hard” reset. This key is only required in the unlikley event of the console freezing or crashing. The same key is located once again on the rear panel.

1.10.1 Basics

There are 5 Executor Buttons (no. 6 to 10) available (as on the grandMA). These buttons correspond with the

Executor Buttons no. 21 to 25 on the grandMA. Buttons no. 26 to 40 (no. 16 to 20 on the grandMA light) are not available. This becomes particularly important when programming the show on the grandMA and “running” the show afterwards on the Replay Unit.

Executor Fader P age Up / K ey no. 1

This key has 2 functions.

Switching pages for the Executor Faders (Page up)

Confirm key no. 1 (the respective command appears as running text on the display)

Executor Fader P age Down / K ey no. 2

This key has 2 functions.

Switching pages for the Executor Faders (Page down)

Confirm key no. 2 (the respective command appears as running text on the display)

Executor K

This key has 2 functions.

Switching pages for the Executor Keys (Page up)

Confirm key no. 3 (the respective command appears as running text on the display)

Executor K ey P ey P age Up / K ey no. 3 age Down / K ey no. 4

This key has 2 functions.

Switching pages for the Executor Keys (Page down)

Confirm key no. 4 (the respective command appears as running text on the display)

Pop-up messages will appear on the display of the TFT monitor, which have to be confirmed (as on the grandMA).

NOTE: If these messages are not being respectively confirmed, you might not be able to continue in the process. If monitor and mouse are connected, you can also confirm the messages with these tools.

Hotline: +49 5251 688865-99

14.2 General Instructions

14.2.1

grandMA grandMA light

The Software is identical for all of the units. However tow 1 external monitor can be connected. The UPS Functions as well as the 2048/4096 channels are also fully supported as on the grandMA or grandMA light.

Connectors for external keyboard, mouse and monitor are located on the rear of the unit (these are not included as standard).

Encoder, Trackerball, Wheel, more than 5 Executor Faders and 5 Executor Buttons as well as quite a few other keys on the grandMA and grandMA light are not available with this unit. Nevertheless most of the functions (except for the executors) can be reached and activated using the mouse and tow external monitor.

With these tools almost all functions of the grandMA can be operated on this unit. The 3 keys of the mouse will take on the functions of the keys on the console. All required keys (such as CUE, COPY, NEXT, a.s.o.) have to be set up as

“Quikeys” in advance (

9.2 9.2

can be operated via the mouse. Values within the fixture or channel sheets can be modified with the middle mouse key. A Command Field will appear on the monitor when clicking on those fields above the (non-existing) encoders. You can operate this Command Field with the mouse also.

This means working with the Replay Unit without the use of external mouse, keyboard and monitor. In this mode you can only activate Playback via the existing elements on the front of the unit. Please note, that you will only have

5 Executor Faders and 5 Executor Buttons available. These Executors correspond with the first 5 Executors on the grandMA and grandMA light. There is no access to any of the other Executors. This becomes particularly important when programming the show on the grandMA but “running” the show afterwards on the Replay Unit.

In addition to the 4 DMX output ports the hardware of the grandMA replay unit is designed to transmit larger numbers of channels via Ethernet. ESTA is currently working on a standard protocol for this form of transmission, which will guarantee a compatibility between units of different manufacturers, similar to the DMX norm. In addition to DMX input, Sound, SMPTE timecode, it offers a printer port and a RS232 interface (only for GPS-receiver) and a USP-Port

(not active) for faster communication with any kinds of peripheral units.

The software of the grandMA family is in a process of constant expansion and improvement. Due to the control via menus and display softkeys it is possible to realise the feedback of our customers and technical advances in our software updates. The hardware is only the basis and offers sufficient capacity to guarantee that its owner will always participate in the fascinating technical developments.

Peripheral units, such as a wireless remote control, are still in the development process. A 3D visualisation software is available.

grandMA replay unit controls 2048 parameter, 4096 parameteras option via ethernet

(dimmers and attributes of 8 or 16 bit) with softpatch to 4096 DMX addresses.Up to 16384 parameter with NSPs.

– A freely configurable monitor offers flexible operation and precise adaptation to any individual working mode.

– Playback works on the basis of dipless crossfade either in Tracking or Non-Tracking mode.

– The internal harddisk allows for virtually unlimited storage capacity of presets, memories, cues and effects.

14.3.6 Front P anel Layout

– 5 Faders as Executor-, Effect or Group-Faders, each with 3 directly assigned buttons.

– 5 Executor Buttons for direct retrieval of Sequences, Chases and other functions.

The harddisk does not only save a backup for the operating system, but leaves enough space for countless shows with hundreds of sequences. Shows can also be saved on disk for archive purposes or transfering to other grandMA consoles. The floppy disk drive also allows you to update the software, which can be downloaded from the MA Homepage (www.malighting.de) on the internet.

188

– Basic configuration available on harddisk.

– Fixture library with more than 280 multifunctional fixtures.

– All fixtures and channels can be named individually.

– Free Softpatch with MIN, MAX and INVERT of all four DMX lines.

– Definition of new fixture types on screen.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

– Numeric dimmer channel listing.

– Channel fader symbols.

– Fixture parameter spreadsheets for status report on moving lights and dimmers.

– Different additional options available.

– Executor faders and buttons with multiple assignment options.

– Working mode of faders and buttons can be freely assigned.

- Optionally assignment of several executors for one single cue list.

– A block of special function buttons can be applied to any executor.

– Selection via Group Keys with Mouse.

- Hold and Move Mode with middle mouse key.

– Align option for proportional change of any group of values.

– Preset softkeys for the moving light features.

– Keys can be freely moved within the window.

– Presets grouped together for the 10 different function types.

– Keys of different preset groups with different colours.

– Free assignment of channels to be controlled in which preset.

- Direct access even during Playback.

– Steps can include loops with counter or timer.

– Brightness Master in HTP or LTP Mode.

– Manual X-Fade.

– Speed, Fade Time, Rate for chaser and sequences.

– ON/OFF, GO+, GO-, Pause, Flash up and Flash down.

– Fast GO and GO- (<<< and >>>) without fades.

– A number of complex effects applicable to any channel.

– Library of all different movements.

14.3.1

1 Store Options

– Single cues, chase effects, sequences or effects.

– Selective programming for LTP and tracking mode.

– Basic fade times for fading channels and basic delay for switching parameters.

– Optional individual fade and delay for every single channel.

– Overwrite, Merge, Insert and Add-on option.

- Cue Lists in Tracking or Non-Tracking Mode.

– Optionally insert in Cue Only Mode.

– Infading or outfading values of main sequence is marked in different colours in the channel list.

– Lists of sequences including names of steps and times

- Parameter modifications directly in the spreadsheet.

– Constant access to all effects and channels.

– CLEAR and RELEASE functions.

– UPDATE function for fast correction of programs.

– EDIT function for direct modification of playback parameters.

– Free assignment between Program Pool and Playback faders or Playback buttons.

– Playback via fader or GO-button with stored timings.

– Chaser effects with Auto Run, Audio or manual X-Fade.

– Auto Loop / Single / Reverse / Bounce / Random.

– Sequence with individual timings per step.

– Go button mode / Auto Timed / Sound.

– Software Equalizer for Audio Input.

– Preselection of certain settings (Defaults).

– Free grouping of functions for selective programming.

- Preselection of save mode, times and the standard operation of playback functions.

– 4 DMX 512/1990 Output Lines via 5-pin XLR Sockets.

– DMX Input with 5-pin XLR Socket and DMX Thru.

Hotline: +49 5251 688865-99

– Audio Input Line for Mono Audio Signals >20 mV with 6,3mm socket.

– SMPTE Timecode Entry for LTC Timecode >200 mV with 6,3mm socket.

– MIDI Interface with IN/OUT/THRU.

– External control input for direct voltage signals via 25-pin SUB D socket.

– 2 SVGA Output Lines for one colour monitor and a service monitor via 15-pin sockets.

– Parallel printer port Centronic via 25-pin SUB-D socket.

– Ethernet Interface for networking (Backup), DMX-transmission and Remote Control with RJ45-socket (10/100 Base-T) according IEEE 802.4.

– 2 serial interfaces RS-232C for future extensions (only for GPS-receiver) (9-pin SUB-

D sockets).

- USB-Port (not active)

– Connections for external Keyboard (Mini-D, PS2-Type) and Mouse (Mini-D, PS2-

.

Type).

– Power Supply via IEC/CEE 22 Inlet Mains Supply Plug (90 – 230V autoselecting)

– Operating system for industrial applications named VXWORKS (no DOS, no WINDOWS).

– Fast cold boot time (approx.1minute).

– Software update via download from Internet.

– Off-Line Editor available.

– Pentium Processor with min. 450 MHz Processor Speed and 256MByte RAM.

– 12 MByte non-volatile Flash Disk for Operating System, System Software and Installation Data.

– Built-in Hard Disk for Show Data, Library, etc..

– Integrated 3.5" Floppy Drive for easy software updating and external storage of Show

Data.

– Reset Keys on front and rear housing.

– Built-in UPS (Un-interruptable Power Supply) to withstand main power failures up to

10 minutes.

– Professional protection against electromagnetic interference in compliance with all

.

relevant European EMC regulations

- Robust Steel Housing (485 x 430 x 140 mm).

- Weight: 24,25 lb. (11 kg)

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

In the grandMA family, there are multiple networking possibilities. In the following description, we will use the abbreviation

grandMA or “unit“ for any grandMA, grandMA light, grandMA ultra-light, grandMA RPU, grandMA-

Offline, and grandMA 3D, as they are all equipped with the same software options and only differ in their hardware

(Offline and 3D, however, cannot create any DMX). The PDA remote control is

not a unit in the above sense, and will not be explained. The micro can only enter into a network connection with the 3D, grandMAvideo and WYSIWYG.

NOTE: Connect to a network only with minimum 50% free memory.

If in the network there is a device having a transmission rate of more than 10Mbit, the whole network will be reduced to that transmission rate.

grandMA plus grandMA 3D (PC): For visualization purposes on a PC

2

grandMAs connected:

grandMAs connected:

grandMA 3D (PC)

grandMA Micro with grandMA 3D (PC)

Backup system or Single user

Multi User system

15.1

Preparing the network settings:

pres

TOOLS

Pressing the

MA Network Configuration

.

Save Show before changing the IP adress

The change it, just click on the IP address; this will open a window containing the current IP address that can be changed directly. This IP address cannot be used on different consoles within the network. Simply alter the individual

IP address of each unit to unique numbers within your network. Make sure that the first three number blocks (in this case: 192, 168, and 0) are identical for all units.

By pressing the

Save and Reboot

Define console name

This is where the name of the console is displayed. This name will be displayed on each unit in the network and will facilitate the assignment of individual units in larger networks. To change, just click on the name, overwrite it in the window that will open, and confirm.

Define the station name

Define the station priority

Set Invitation to

-

Enable: Its possible to invite this console to a session.

Disabled: Its unposssible to invite this console.

Hotline: +49 5251 688865-99

define the session ID number. Ervery member of a session must connect the session with this ID number.

define the session name to set the Session Password (option): If another user wants to log into this

session

password.

to set the Session Style:

- Full Tracking: Preset for Backup System or Single User. will automatically switch to schaltet sich automatisch um auf Multi User, if a session with multiple consoles is opened

- Multi User: Preset for Multi User systems.

NOTE: In Multi User mode, you should use special network switches, e.g. PROCURVE SWITCH 2524 (managable switch). Our hotline will gladly advise you on setting up your network accordingly.

My State - display: MASTER SLAVE

The left table will show all

sessions

consoles). If a session is displayed with a red background, you can only log into this session using a password

(join) above item 3: Forced Login. When clicking on a session (blue background), the units of this selected session will be displayed in the right table.

The right table will only show the units of the selected session (also grandMA-Offline and grandMA 3D).

If a unit is displayed with a red background, it is not enabled for network connections. above, item: Allow

Invitations.

The Master priority will only interest you, when you want to create sessions with more than 3 units. By clicking into the cell (here Normal), you can switch between Low, Normal or High. The unit with the highest priority will always have the Master function in a session, no matter, regardless of which device the session was started

This is where the current status will be displayed: Master, Slave or Idle.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

- Before you start a Session, make sure that the appriate settings from chapter 14.2 have been made.

- Only now canthe different units (3D, Offline, grandMAs,...) be integrated in this Session

After all settings are made, press the

Start New Session

automatically be accepted as Session name.

o r :

If you want to assign a name to the Session, click into the empty cell on the side of “Session Name“, enter a name and confirm. Then press the

Start New Session

In the left table, the created Session will be displayed with its name and on a light green background. This unit will now be the

only Master in this Session. Now, you must

Before units can cooperate with each other, you have to integrate the second one (or further units, theoretically up to 10 units) into this Session.

- The Show of the second unit (and of all others) must be saved before, as these - even on the 3D - will always be overwritten by the first unit (that had created the Session).

- All users that are not present on the first unit (that had created the Session) will be deleted. If needed, you would have to set them up again.

- Master priorities have to be defined (see on the right side)

Attaching Units from the Master

In the left table, click on „Unconnected“. The table on the right will show all units that are the „free“.

In the right table, click on the unit (3D, Offline, grandMA, ..) (will get a blue background).

Press the

Invite Stations button and confirm with OK. The data of the „invited“ unit will be overwritten!

Attaching from another Unit

In the left table, click on the Session, which is to be joined.

Press the

Join Session button and confirm with OK. The own Show data will be overwritten now!

Master Priorities

All units of the same priority: The unit that had created the Session, remains the Master. If the Masters fails, the

Slave (2nd unit) will automatically become the Master. When there are more than 2 consoles, coincidence will decide, so you should assign priorities.

If there are more the 2 unit: e.g.: 1st unit grandMA (priority “Normal“), 2nd unit grandMA light (priority “Normal“), 3rd unit grandMA RPU (priority “Low“). When the Master fails, the 2nd unit (grandMA light) will automatically become the Master, die RPU will remain Slave.

In the left table, click on “Session“.

The right table will now show all units of the Session. Under „Status“, the current priority will be displayed. In this case, for the Light only „Slave“ will be displayed, the same priority as for the Master. For the RPU, “Slave wi

ll be

193

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RPU

As soon as the connection is established, the normal operation of the units can start.

Differences between

Full Tracking,

The Session will be kept, if not:

- interrupted manually by pulling the EtherNet cable (or deactivating the EtherNet converter)

- terminated automatically due to of a detected communication problem

- terminated due to a hardware problem either on the Master or on the Slave

You can resolve the complete Session by pressing the

Leave Session

You can also exclude a unit from a Session; to do so, click on this unit in the right table (blue background). By pressing the

Disconnect Station

When pressing the

Leave Session

You can also exclude a unit from a Session; to do so, click on this unit in the right table (blue background). By pressing the

Disconnect Station

15.4 Full Tracking

When a Session is in Full Tracking, all data relevant for the Show plus the operations will be executed simultaneously on all units, except when currently working with Worlds next page

No

transferred. Using Worls will have a major effect in this case next pages.

If a session was disconnected (for example OFF without leaving the session), slave desk tries to reconnect to the session after switching on.

Abort Autoconnection: press

Abort: Connection will not re-established; desk works as stand-alone with the current show

Allow Autoconnection: press

X or after approx.. 4 Seconds automatically: Connection with session (see picture: session GMedi of

desk with IP 192.168.177.113) will be re-established (only when session master is available)

SESSION Collision:

If between abort and reconnection to a session, the session was changed, this collision warning will pop up after reconnection. Choose an action to connect the desk to this or another session.

Join other session:

The desk connect s to another session

Take over other session:

Other desks (whenInvitaion is enable) will be invited to this session

Change my ID:

The ID of this session will be changed

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Scan 1

World 1

Pan/Tilt

Dimm

Gobo

Scan 2

Pan/Tilt

Dimm

Gobo

Scan 3

Pan/Tilt

World 2

World 3

Dimm

Gobo

15.7

In the World pool, you can create, call up or manage so-called “Worlds“.

Worlds can be created individually. Worlds can be used e.g. to split up complete Scanners (all Attributes) or individual Attributes of Scanners or just Dimmer channels or all Scanners and Dimmers for programming purposes and, what is even more important, to run Executors.

e.g.:

only these Scanners will be displayed in the Fixture Sheet. Furthermore, only the Dimmer and Color functions can be modified. In the Channel or Fader Sheet, the Dimmer channels will no longer be displayed.

Selecte Scanner or Dimmer channels.

If you just want to store some Scanner attributes, you can activate these by double-clicking on them (these

Attributes will be displayed in red for the selected Scanners).

Press the STORE key shortly.

By clicking a button in the World pool, the World will be stored and operational. You can also give it a name directly by using the keyboard.

If not all

corner of the appropriate button.

For the

programming

you select a World, only the assigned Scanner and Dimmer channels will be displayed, ready to be modified and stored.

NOTE: Starting a console will always reload the last setting; if a World was active when the console was shut down last time, only this World will be displayed on the next start. In the stage window, only fixtures of this World can be seen – in the stage window, however, under SETUP, all registered fixtures can be found.

If you are in a network session that means that different users (units) can use different or overlapping Worlds.

Call up a

World

CONTROL shows, if you have full control over the selected World (green) or just a partial Playback control (yellow)

all

(complete World). The button will be displayed in green.

If you see a warning symbol on a button, it means that this World is presently being used by another User (user).

With the

Exec Sync

Exec Sync

(synchronously). In order to do so, this function must be switched on on

both

button (will be displayed in green).

This special function only serves synchronizing two different Worlds (Playback). And this function has to be switched on in a Playback session, if the Playback commands are to be transferred.

Hotline: +49 5251 688865-99

15.8 Remote Network Monitor

In the menu

Tools/Remote Network all remotes, e.g. PDA’s are displayed.

Button Disconnect Remote disconnect the selected remotes.

With

Show Remote the selected remote is displayed on th eright touchscreen.

With Send Message you can chat with the selected remotes.

With

ENABLE / DISABLE REMOTES you can reject or enable a remote connection to your desk. Pressing Disable

Remotes does not interrupt the actual connection with a remote - press Disconnect Remote first.

BE ON THE SAFE SIDE: During life-situation switch remote access to DISABLED!

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

16 Full Tracking Backup on grandMA consoles

16.1

Why using a backup system?

Anytime the grandMA or another member of the grandMA family is running a show it already provides a maximum level of stability in operation based on its unique hardware concept and the built-in UPS power supply.

For applications like big theatre shows, live broadcasting or larger touring events even more security is sometimes required.

With other systems this is very often achieved by a second console loaded with the same show. This second desk

(“backup system”) is then manually tracked to take over control whenever the main system fails. Sometimes both consoles may be linked together via MIDI, MIDI Show Control or any other serial signal to perform a

“playback tracking” which keeps both systems on the same cue. In a backup situation only the DMX-outlets need to be cross-switched.

The grandMA now offers a complete concept of show backup for moving light and conventional controllers.

16.2

grandMA

As the DMX signal distribution via EtherNet has been implemented to all grandMA systems the software release brings full backup capability via EtherNet.

The Backup system can by used to combine multiple grandMA consoles (up to 10) to form a Master-Slave configuration. The console having the Slave function will permanently be provided with the current Show data, and furthermore, all Playback commands can be executed, so that it could take over the Show at any time, if the

Master console fails or the connection is interrupted manually. Both the connected consoles will

always

As soon as the grandMA Full-Tracking Backup has been set up and is operational, all important operating elements of the Master are simultaneously transmitted to the Slave system for parallel execution. If not set up this way, the Slave system will only follow the commands of the Master (main system), if the latter is operational.

If the connection to the Master system is interrupted, or the Master itself crashes due to a hardware or software failure, the Slave system would not accept this invalid condition.

All these features as a whole let the grandMA provide a complete “Full Backup” without any compromise, offering maximum safety in any Show.

The grandMA Full-Tracking Backup system has been developed mainly, to ensure and cover any kind of live situation and critical Show conditions. Show recordings and final rehearsals will, however, be even better protected, by saving Show data at regular intervals, in between (by activating the „Autosave“ or double clicking on the BACKUP button). One major advantage of a synchronisation via EtherNet is the possible combination with the DMX-EtherNet distribution (in this, the currently installed ArtNet, and PathPort protocols will be used). In order not to have to switch the DMX signals from the Master system to the Backup system in case of an emergency, the grandMA Master and the Slave console can be connected in a network via an Ethernet-DMX converter.

As long as the Master-Slave connection remains established in the network, the grandMA Master will actively transmit DMX data via the protocol; the Slave system will ignore the DMX-Ethernet settings. As soon as the Slave system is switched over into Master mode, it will immediately activate ArtNet protocol and start transmitting DMX data. All internal DMX interfaces will be active at any time.

Hotline: +49 5251 688865-99

16.3

Setting up a Network System

In order to set up a network configuration within the grandMA family, you can connect consoles of different types or with different numbers of DMX channels. The grandMA software is very flexible and can „correct“ possible differences in the current hardware.

The master console always demands the slave(s) to behave like the master hardware. This means a “full” grandMA master forces a grandMA light slave to be a “full” grandMA temporarily. This results in phantom executor faders and buttons as the grandMA light (or grandMA replay unit) has a reduced hardware platform. Switching executor pages will then renumber the executors as given by the first executor on the master console.

When the connection is either manually or automatically (by a user-definable timeout) broken the slave console can be switched to Master mode with maintaining the setup and configuration of the “lost” master. For example, a

grandMA master connected to a grandMA light slave will force the “light” to operate like a grandMA, even when the connection is lost and the grandMA light is forced to solo mode.

The table shows what master/slave connections are possible and how many and which executor faders and buttons are available on the slave during Tracking Backup and in solo mode afterwards.

Please note that the slave’s assignment of executor faders and buttons restores to the hardware default after the console is once re-booted.

In a Full Tracking Backup system the DMX channel count of the master console demands a temporary update or downgrade of the connected grandMA slave automatically. If a 4096 channel master is connected to a 2048 channel slave the grandMA slave will take over the 4096 channels and process them in all conditions even when the connection is broken regardless of what the original installed channel count.

Rebooting the slave will restore the installed channel count immediately. In a Full Tracking Backup situation where the master is defective this may cause a loss of show data as only DMX channels 1 to 2048 are processed on “smaller” 2048 channel systems. Therefore please make sure that the channel upgrade is being implemented on the slave.

Though the grandMA Offline Editor software cannot be used to actively control DMX-channels as the DMX-

Ethernet protocol is permanently disabled it still can be used in a master/slave connection with “real” grandMA consoles.

Because of the limitations of the PC hardware in combination with Windows® operation systems the grandMA Offline Editor must be seen as “weakest” part of the EtherNet chain therefore it may only be operated as slave console.

You may use this setup with a PC as slave to easily transfer show file data to other grandMA consoles (whatever type they are), especially when they are used on a distributed network.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

16.4

Connecting consoles for a Network Backup system

Any True Tracking Backup configuration with grandMA components may only be connected via a EtherNet communications network. The grandMA consoles currently support two different hardware types of transmission media.

EtherNet with 10 Base-2 connection media (also known as “Cheapnet”) has lost its importance in todays networking technology. Nevertheless as 10 Base-2 systems are very easy to configure and they do not require additional networking nodes or hubs they might be used to easily link two or more grandMA consoles. As the built-in EtherNet card of the grandMA console autosenses the used connection media there is no need to configure the console’s hardware at any time.

The connection cable used for 10 Base-2 EtherNet is a 75 ohm coaxial cable (RG-58U) with male BNC connectors on both ends. The maximum cable run is up to 180 metres from end-to-end.

All connections to any kind of networking units (like consoles, PCs or Hubs) require the use of a “T”-connector, which has to be connected to the BNC output of the console. Extension cords are not permitted.

“T”-connector to be used with10 Base-2 network nodes

Any connection cable used for 10 Base-2 EtherNet has to be terminated on both ends with 75 ohm resistors. If these resistors are disconnected or of the wrong value no network operation will be possible.

Line termination on 10 Base-2 network

10 Base-2 EtherNet can be used for grandMA master/slave connections when no ArtNet DMX-Nodes or other distribution equipment is planned to be used. For longer cable runs or distributed networks 10 Base-2 EtherNet is not recommended any more.

Two grandMA consoles connected on a 10 Base-2 network

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16.4.2

The most common EtherNet connection is the “twisted pair” link using 10 Base-T EtherNet. Hereby a peer-to-peer connection is established by minimum 4-wire cable connection at a maximum length of 100 metres. The cable is always equipped with 8-pole RJ-45 crimp-connectors.

“Twisted pair” cable to be used for 10 Base-T with RJ-45 connectors

Pin numbers on RJ-45 connector and 10 Base-T standard signal assignment

As 10 Base-T EtherNet always requires an EtherNet hub to distribute the signal (connections from console to console go via a hub) a useful application will be any network where more than two consoles or consoles with additional equipment (such as ArtNet DMX-Nodes) are proposed.

For a simple peer-to-peer connection between two consoles a “crossed” 4-wire cable MUST be used.

“Crossed” cable to be used for 10 Base-T peer-to-peer connections

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Using a “crossed” 10 Base-T cable will allow a direct console-to-console connection but no additional components can be added to this connection type later on.

grandMA Master/slave configuration with 10 Base-T “crossed” cable

The console(s) can only work on one transceiver type at a time - when the 10 Base-2 port is in use anything connected to the 10 Base-T outlet is ignored and vice versa. If you want to connect more consoles at one time or the use of a ArtNet DMX-Node is required a 10/100 Base-T EtherNet-switch must be installed.

Also for security reasons on longer cable runs or branched wiring a 10/100 Base-T switch is strongly recommended (like a DMX-booster on larger DMX-networks).

The following example shows a network configuration with two identical consoles and an ArtNet DMX-Node for

DMX changeover and distribution. All components are star-wired from a central EtherNet hub using standard 10

/100 Base-T cabling.

grandMA Master/slave configuration with 10/100 Base-T Switch and ArtNet DMX-Node

When deciding for a Switch, please make sure that its Cache is as big as possible.

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LOAD columns (numbers 0 - 100). Will show the workload of the data output of the respective NSP. If the number in this column is displayed in red, the NSP is temporarily overloaded. This will somehow decrease the normal DMX repeat rate of approx. 30 Hz. This can be disturbing e.g. with moving lamps or stroboscopes.

17 Channel extension with the NSP NETWORK SIGNAL

PROCESSOR*

With a NSP, grandMA consoles (except MICRO) can be extended to 32.768 channels / 16.384 parameters. The console can be connected to up to 16 NSP, so that you can control 32.768 channels. This way, you save cable metres and can bridge greater distances easily. The NSP has to be connected to the console within a session, and has to be adapted in the DMX / NSP configuration menu.

NOTE: If more than

4096 channels are to be used, you absolutely need a network having a 100Mbit transmission

rate. Make sure that there are no elements in the network potentially reducing your speed to 10Mbit.

No problems will occur in a network environment with consoles having the following serial numbers:

- grandMA

- grandMA Light

- grandMA UltraLight

- grandMA Replay Unit as of SN 490 onwards as of SN 317 onwards as of SN 232 onwards as of SN 38 onwards

- grandMA MICRO with all devices

Consoles with lower serial numbers must be upgraded with 256 MB RAM and a 100MBit network adapter.

Start a session:

press

TOOLS

press MA NETWORK CONFIGURATION

press CONSOLES

enter SESSION ID (1-31) ,all stations within this session must have the same ID-number

press

START SESSION and enter name and password (if required)

press NSP to open the NSP configuration menu

Register a NSP on the console: (the NSPs should be switched on, connected to the network and have unique IP addresses – you can change their names and IP addresses in

SETUP under UPDATE SOFTWARE) and a session must be started!

press

ADD NSP

- if needed, enter a name

select the IP address of the desired NSP and click on it using the Encoder

This will transfer the NSP into the overview

assign the DMX lines to the NSP outputs (lines 1 – 8 equal A – H; lines 9 – 64 will only receive numbers)

repeat the operation for each NSP

Delete a NSP on the console:

click on a NSP in the overview

press

REMOVE NSP

EXPANSION MODE: You can choose between 4,096 channels, whether the DMX channelss are output from the console (Expansion Mode inaktiv) or via network (Expansion Mode activated). For shows with more than 4,096 channels, the Expansion Mode will switch on automatically.

SOFTWARE UPDATE:

For updating purposes, the NSPs must not be set to ARTNET - set them to MAnet!

Update the NSP like the other consoles in SETUP using UPDATE SOFTWARE and UPDATE CONSOLE.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

NDP Configuration*

You can use this menu to configure an MA Dimmer cabinet. Fault messages and status reports are shown in the NETWORK DIMMER menu. Please read the NDP manual if you wish to configure the dimmers; it can be downloaded from our homepage.

Connecting the NETWORK DIMMER PROCESSOR (NDP) with the grandMA:

Press TOOLS

Press NDP CONFIGURATION

The NDP Configurations menu appears

IP: The IP network addresses of the devices

MAC: The MAC addresses of the devices

NAME: This displays the entered name of the device. The name can be entered or changed with

EDIT

STATUS:

-yellow JOINING = the network connection is being constructed, please wait a moment

- green DAT OPEN = the network connection is active

SESSION ID: This displays the ID number. All devices intended to work together in a session have to have the same SESSION ID number. The ID number can be changed with EDIT and pressing the relevant field

RACK No: This displays the number of the displayed racks.

MA NETWORK DIMMER:

Click an empty screen and press the button NETWORK DIMMER in the section OTHER

The MA NETWORK DIMMER menu appears

Here you can acknowledge all fault and status reports, and faults.

Hotline: +49 5251 688865-99

17.2 2-P ort Configuration*

In this menu, you can configure a 2-port node. For further information refer to the manual „2_port Node“ you can download from our homepage www.malighting.com

Saving the 2-Port Nodes configuration:

press TOOLS

press MA NETWORK CONFIGURATION

press 2-Port press the SAVE CONFIG button

Press OK to load the configuration in the Showfile. This will make the configuration part of the Show; variances like e.g. the failure of a 2-Port Node will be displayed in the Desk Status.

This will automatically bring up the next request, if the configuration is to be saved as a backup on the console or to an external disk.

Press OK and use the Filebrowser to save the configuration on the console or to a floppy disk (chose this option by touching HARD DISK).

Enter the name of the configuration and confirm with ENTER.

Loading the 2-Port Nodes configuration:

press TOOLS

press MA NETWORK CONFIGURATION

press 2-Port

press the LOAD CONFIG button

in the Filebrowser, select the source (chose this option by touching HARD DISK)

select the configuration and confirm with ENTER

confirm the request Upload? with OK. This will overwrite the Nodes with the new configuration.

17.3 grand MA Video 17.3 grand MA Video

This menu can only be used in connection with the grandMA Video software.

For further information on the installation an operation, please refer to the grandMA Video manual that you can download from our website www.malighting.com.

This menu can be used to see the connected remote handheld PCs.

NOTE: Disable Remote when a show is running

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Note: WLAN P ower save mode must be

The PocketPC is the ideal complement to our grandMA console. It combines the functionality of a console with the mobility of a compact organiser. It serves to remotely control the major operations and must be used together with the console. It is not intended to and cannot replace the programming at the console, as for reasons of visibility, only the most important menus will be displayed. Working with these menus is explained in the appropriate chapters of the grandMa User’s Instructions; alternative operation and special key layout will be explained on the following pages.

So far, the following products have proved successful: (as of 08/2004)

COMPAQ iPaq Serie 36/38xx with extensionPack PCMCIA

TOSHIBA e740/e750 version WiFi (recommended by MA Lighting)

TOSHIBA e800 (recommended by MA Lighting)

DELL Axim X5 with Linksys CF Wireless Adapter

HP iPaq Pocket PC H5400 family with ROM-update (from 17.03.2003)

Fujitsu-Siemens Pocket Loox 710 and LOOX N520 (recommended by MA Lighting)

HP iPaq H4155

/ HP iPaq H 5550 BT as access points: (as of 12/2003)

ASUS SpaceLink WL-300 (recommended by MA Lighting)

D-Link DI - 614+

3-COM WLAN Access point 2000

D-Link DWL-900APP+ Wireless Access Point

D-Link DWL- 800AP+

E-POX EWL-A11 Accesspoint

US ROBOTICS USR 5450

LANCOM L-54-g Wireless (recommended by MA Lighting)

If in the network there is a device having a transmission rate of more than 10Mbit, the whole network will be reduced to that transmission rate. As at the time being, all Access Points work with this rate, using a PDA can potentially affect the network.

Install the Wireless Access Point according the the manufacturer’s instructions.

On the PocketPC, select the installed adapter under SETTINGS / CONNECTIONS / NETWORK ADAPTER and enter the

IP address plus subnet mask number 255.255.255.0 under PROPERTIES (

15.1 Preparing the Network settings).

Download the „REMOTE X.X“ software from our website and connect the PocketPC via COM or USB interface with a PC. The program ACTIVE SYNC must be installed. Start the SETUP.EXE file - the software for remote controlling the grandMA console will be installed on the PocketPC. The software will recognize the operating systems Pocket pc, Windows Mobile pocketpc 2002, Windows Mobile pocketpc 2003, Windows Mobile pocketpc 2003 SE

(Second Edition) an Windows Mobile 5.0 and will automatically install the respective modules.

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Hotline: +49 5251 688865-99

When all software and hardware requirements are met, the PocketPC is operational:

Switch on the console

Switch on the PocketPC

Call up the GMA-REMOTE program

Select the desired console

Log in with a user name and password (has to be registered in the console)it is not

possible to log in as an administrator)On the grandMA-MICRO (without user management), the login will be skipped and the user be logged in with administrator rights.

You can connect up to 6 remote controls. ATTENTION: selected fixtures apply for all connected units and for the console.

The flow chart shows the Views available in the PocketPC. On the following pages, you’ll find a description of atypical console operation will

always and at once switch to Command 1 / Command and switches between the menus will

always and at once switch to Select View in the Fixture, Command 2, and Command Time menus, the key has the function of the NEXT key of the console

Depending on the menu, the cursor can have different functions, but will always have the purpose of moving (scrolling) or entering values (value - pressing on the outer edges) or confirm or switching over

(pressing in the middle)

The key layout is identical for all PocketPCs, even if the symbols on the keys differ, have other symbols or the keys are arranged differently

.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Using more than one remotes can cause bad screen display (parts of the menue are missing). Press REFRESH SCREEN to actuate the screen..

Besides the label, the buttons have, depending on their operational task, different symbols, to make orientation easier:

(black) = pressing shortly or long will bring up a menu

(black) = reference to the next menu, you could open

The following terms are used to explain the keys to refer to different effects:

short: long: toggle: press center:

= short press on the key, to get to the function

= long press (time can be set in the PocketPC) the function

=

= will be started after this time (acoustic signal) each time you press the key, the next function is selected press on the cursor in the middle

To set values by the Cursor, you can define three setting speeds: coarse - fine - finest

The setting can be performed either

using this key, and with each press you will switch from one setting speed to the next one, or pressing the Cursor Scroll key

long and selecting the setting speed in the menu or using toggle in the taskbar, and with each press the setting speed will be switch to the next one.

^

^

^

^

^

^

= coarse

Hotline: +49 5251 688865-99

Refresh:

Using more than one remotes can cause bad screen display (parts of the menue are missing). Press REFRESH

SCREEN to actuate the screen .

Available Desks:

toggle: see the available desks or the standard menu

(red cross: desk is available, green hook: desk is connected)

Chat- Menu:

menu to send messages to desks/user in the net close the menu with ok

HELP- Menu:

Information for button- and cursor functions close the menu with ok

INFO- Menu:

Information about software - version.

Close menu with ok

Buttons:

Here you can adjust the hold-down time for some hard- and softkeys

Here you can swith on/off the horizontal cursor buttons during the value setting. The cursor left/right can adjust the next parameter e.g. if in COLRMIX the parameter CM1 is set the vertical Cursor adjusts CM1, the horizontal

Cursor may adjust (this setting) CM2.

Chat:

set the acoustic signal on/off

Current IPs:

shows the actual IP-address of this pocketPC

Shortcuts:

Switch on the shortcut options..

Disable (without chek mark ): shortcuts are disabled.

Enable (with check mark): shortcuts can be switched on and off.

Close menu with ok

Shortcuts:

If shortcut - option is on ENABLED , activate shortcuts with this button (bright background) or deactivate shortcuts (dark background) .

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

COMMAND 1 / COMMAND 2

Both menues contain the same buttons as the COMMAND WINDOW on the grandMA console. The limited space makes necessary to devide the menue to COMMAND 1 and COMMAND 2.

Open COMMAND Window:

Press Button .

COMMAND2.

Every time you press this button, the view toggles between COMMAND 1 and

For some inputs you have to change the views. Press the above button to toggle between the both COMMAND windows. The command line stays in both windows . If an input of a number is required, the software switches automatically to COMMAND 1.

For example:

DELETE CUE

(Command 2)

50 ENTER

(Command 1)

Shortcuts

If you use a hardware keyboard with the remote-software on the PDA, you can use shortcuts for better access.

The shortcuts corresponds to the shortcuts of the grandMA-onPC-software (picture left displays a part of grandMA-onPC screen; shortcuts are written in brackets)

In the button menu ( in the Toolbar) choose „Shortcuts“

choose „Enable“ and close menu.

Activate Shortcuts in the toolbar (button has light background)

NOTE: with activated short cuts the PAN/TILT- values are not adjustable by the hardware buttons. Deactivate the short cuts (dark background) and adjust values as usual.

Hotline: +49 5251 688865-99

Command Time

To set the Fade / Delay times; after having selected Fixture and Feature, enter in the following sequence:

- Fade / Delay

- numeric value

- time dimension (must have a red background)

- ENTER

Backspace to delete the last entry in the CommandLine

Escape to delete the CommandLine blue background +

short: toggle:

hours/minutes/seconds

long:

marked dimension will get a red background and remains set as it is

After confirming with ENTER, the COMMAND 2 menu will be called up automatically

short: choose the

Feature

long: Pull down menu of the Features

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

toggle: Fixture / Channel / Fader

toggle: Sort Dir / Sort By / Readout

Switching to Values and Presets / fades / Delays / Values Only / DMX / Executor ID /

Cue ID

toggle: Presets - Sheet

In the Channel/Fader sheet, activate the Cursor scroll in the Fixture sheet

toggle: Cursor scroll / Cursor value

short: Select the parameter (if more than one)

long: Calculator - when name marked in the Fixture

short: Choose the Feature

short: same function as of NEXT key on the console

long: Pull down menu for Cursor Scroll: scrolling in the Sheet when name is marked (frame around the name blinks)

press: OPTIONS will be displayed for Cursor Values (name must be marked and frame around the Feature blinks) changes the values of the chosen parameter

only with activated „Change Parameter“ in the Button menu

- with feature PAN/TILT change values in PAN and TILT

- with other features change values of the right neighboured parameter

press: to the next parameter (e.g. Color1, Color 2...)

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displays the current Sheet

toggle: Fixture Sheet / Fader Sheet / Channel Sheet

short: Selection

short: toggle between scroll / value

long: cursor mode

short: The figure indicates, how many channels will be displayed in one column. Enter a new number (x - x) and confirm with OK for Cursor Scroll

scrolling in the Sheet for Cursor Values

to change the values of the marked Dimmers for marked name (frame around the name blinks)

press: OPTIONS of the Dimmers will be displayed displays the current Sheet

toggle: Fixture Sheet / Fader Sheet / Channel Sheet

short: Selection

short: toggle between scroll / value

long: cursor mode

short: shows name of Channel orFader for Cursor Scroll scrolling in the Sheet for Cursor Values to change the values of the marked Dimmers for marked name (frame around the name blinks)

press: OPTIONS will be displayed

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Executer / Edit toggle:

Run / Edit

long:

to select the Executor

toggle:

Times / Loops

Changing values: press

Edit Cue

mark the relevant value with cursor

Center Press on Cursor value input with the Calculator, confirm with press

Update

ENTER

DUAL DIGIT VALUE ENTRY: Entries performed over the numeric block, have to be done in the conventional way; entry 2_0 will yield a value of 20.

SINGLE DIGIT VALUE ENTRY: Entries performed over the numeric block will be done in factors of ten; entry 2 will yield 20, 0_5 will become 5, and 1_5 will yield 15 (without switching to DUAL).

Default AT: Here, enter the percentage value that the selected fixtures or dimmers are to take when the 2x AT command is used

HIGHLIGHT NORMAL / IS SOLO: The function of the button in COMMAND 1 will be set to the respective function

IS SOLO: has the SOLO function, i.e. all fixtures not selected will be set to the dimmer value 0

(except they were set to NO MASTER in SETUP)

NORMAL: The HIGHLIGHT button has the normal Highlight function

.

Hotline: +49 5251 688865-99

Executer / Run short:

Changes the function of the three right buttons: if CHANGE FUNCTION lights green press one of the buttons and select a new function. After the second press on CHANGE FUNCTION the chosen functions will be executed

Buttons with functions differing from the default setting, have a blue background. The modified setting can be saved with AS A DEFAULT FOR ALL as new default setting.

short:the chosen functions will be executed set master with fader or cursor

Makros

Macros can only be started or stopped. Creating or modifying macros has to be performed on the console.

Use the cursor to scroll in the Sheet, if only some of multiple macros are displayed.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Note: on the console, FULL ACCESS may NOT be opened in the SETUP!

Only LIVE ACCES is available with the PDA switch with Touch, active part has a heading with a dark blue background

scrolling in the Sheet for the marked cell

press center, to change the contents of the cell or make entries

(depending on the cell’s contents) - same function as the

Encoder of the console

Groupmaster short:

All Full sets all groupmaster to full

Full master is set to full

Out master is set to zero

scroll the master to the desired value

scroll

display can show max 12 masters; if more masters are created, scroll to the next page with also 12 masters

Hotline: +49 5251 688865-99

Groups toggle:

Groups / Presets

toggle:

Fixture / Groups jump to the next

Group button jump to the next

Group area

short:

same function as

NEXT key on the console

long:

pull down menu for

Prev., ALL, ODD, EVEN

Presets press:

OPTIONS will be displayed

Pull Dowm menu of the Features

toggle: Groups / Presets

toggle: Fixture / Presets Pool jump to the next

Preset button jump to the next

Preset area

press:

OPTIONS will be displayed

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Declaration of Conformity according to directives 89/336 EWG and 92/3 1 EWG

MA Lighting Technology GmbH

Dachdeckerstraße 16

D-97297 Waldbüttelbrunn

Germany

declares that the product

Control unit

MA grandMA, grandMA light, grandMA ultra-light, grandMA RPU, grandMA

Micro

MA GM

complies with the following product specifications:

EN60065, EN60950

EN55103-1 (E1), EN50081-1

EN55103-2 (E2), EN50082-1

DMX512 and analogue inputs and outputs must be shielded and the shielding must be connected to the earthing resp. to the housing of the corresponding plug.

Dipl. Ing. Michael Adenau

Hotline: +49 5251 688865-99

FAQ /

TROUBLE

SHOO

TING

Question

Why will my console, on which I have created a session, suddenly become SLAVE, after inviting another console?

Why will the 3D not function?

Will only boot up to the message: COULD NOT

FIND ATA (blue scree)

Will boot up to the message:

(screen will remain black, will not become blue)„no system found“

Features are not assigned correctly; e.g. the wheel changes the PAN setting, or the fixture cannot be triggered.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Answer

The other console’s priority is higher than that of the „founder“ console.

see chapter 14.1

When working with the 3D Visualizer, you have to activate TOOLS / MA NETWORK

MULTIUSER on the console.

IP addresses do not correspond. The first three groups of the IP have to be identical, e.g.

192.168.177.xxx, the figures of the forth group (here xxx) have to differ for each device connected.

The 3D version is not compatible to the console software; the first three figures of the version number have to correspond:4.36X

Some anti virus programs like e.g. NORTON

ANTIVIRUS, can disturb the interplay with the

3D - deactive these programs.

Hard disk failure or not present or cable disconnected. Repairs should be performed by a service technician, see hotline contact on the bottom margin.

Flash corrupt, not present or bad contact.

Repairs should be performed by a service technician, see hotline contact on the bottom margin.

The patch number used for patching has to correspond to the fixture address – if e.g. for a moving head, the figures do not correspond or

Moving Heads or Scanners are hanging in 90° or 180° angles on the traverse - what do I have to consider when using the PAN / TILT function?

When loading a new show (from the hard disk), the console will freeze showing the message

REBOOTING - PLEASE WAIT. After resetting

(using the yellow button on the rear side of the console), the show will load.

When starting a sequence (using the Executor button or the Executor fader), the fixtures will not light up on the stage, but the Channel

Sheet shows some values (nothing in the

STAGE window).

When loading a show from floppy that had been created on another console, no fixtures will appear.

are placed on moved positions, no or the wrong channels will be triggered.

Choose SETUP / FULL ACCESS / in FIXTURE LAYER the group to which this fixture belongs; in the menu below, you can find the starting number of this fixture – it has to correspond to the address adjustable on the fixture.

e.g. on the console B17 = on the fixture 017

If the fixture has 14 channels, the next fixture must beginn with B31.

Adapt the fixtures using the parameters X*, Y* and Z* in SETUP / FULL ACCESS - if needed, use

INVERT to adjust the sense of rotation of PAN and TILT.

It is highly probable that a software error has occurred on the hard disk. Repairs should be performed by a service technician, see hotline contact on the bottom margin.

Master open ?/ Group master open?

If in the Channel / Fader and Fixture Sheet the

ID numbers or the names have a blue background, the master has a subordinate priority.

World assigned correctly?

Hotline: +49 5251 688865-99

Question

The configuration of my console (Tracker ball, Screen

Off, etc.) has suddenly changed , settings and IP numbers have changed.

In the NETWARE CONNECTIONS menu, I cannot see some consoles, although they are in the network.

Can I select active fixture (e.g. an active Cue) automatically to form a group?

Can I exchange fixtures that are part of a seqency? e.g.

dimmers of another manufacturer, or fixtures having more features?

Group master moves on each page, even if the fader is

„empty“; or a group master moves, although it was not switched on.

In case of an, admittedly improbable, crash of the console, can I troubleshoot the cause?

Answer

If the DELETE SHOW button was pressed while loading a show, alle configuration settings were reset to their defaults. All settings must then be entered anew. Sorry.

The consoles have different version numbers and will, therefore, not be recognized by the network. Update the consoles to the current software version.

All fixtures of a Cue can be selected using the EDIT function< in this setting, you can save a group using

STORE, that is a SELECT ALL ACTIVES function, so to speak.

If you delete or exchange fixtures in the SETUP, all values of the matching sequence that are not necessary, will also be deleted (cannot be restored). I.e. if a new fixture does not have e.g. a color wheel, the color wheel values for this ID will be deleted - and cannot be triggered, even if you install the old fixture again afterwards.

If the new fixture has more features than the old one, these will not be accounted for.

It is recommended to copy the show to another name and test exchanging the fixture there.

Under LOOPS / LINKS (possibly in a macro, too) only the fader number without page number has been entered for the sequence - e.g. fader 14 instead of 1.14; that is why fader 14 will be moved, disregarding the program for this fader.

Best thing is to make use of the MA Lighting service.

After the crash, reboot the console using the RESET button (on the back of the console) or the POWER switch. Have an empty floppy available. After booting, the following message will displayed:

Now you have 4 seconds to press the SAVE LOG TO

FLOPPY button. Insert the empty floppy and confirm the next request with OK. It is advisable to email the log file to our service department.

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Question

Can I switch the console on and off using an powerlineintegrated timer, to start a show automatically?

Answer

A timer does the same as an interruption of the power supply, i.e. the grandMA, Light and the ReplayUnit will immediately switch over to battery supply and will shut down the console after 3 minutes. No problems here, as all active applications will restart after a reboot. After switching on, the UltraLight will possibly try to access the BIOS and not boot correctly.

In general, it is advisable to let the console switched on and have the show run via the AGENDA menu.

Can I re-patch a fixture during a show (e.g. because a malfunction has occurred)?

Being in a specific sequence, can I start the cue of another sequence?

Can I run any show on any console?

AUTOBACKUP in a session?

The desk gets slower and slower when starting and storing a show

I can no longer perform tasks in the network with my

UltraLight

In the Command line, you can patch fixtures or change the patch number, without disturbing the show. Same applies to the DMX sheet, when using the mouse.

In the sequence, start the cue in the LINK column with>

GOTO x (cue no.) EXECUTOR x.xx (Executor no.)

All shows will run on all grandMA consoles; only exception with the Micro: the show may only have 1,024 channels; when loading a bigger show, the channels in excess have to be deleted, as the performance would not be able to handle it, and only 2 DMX universes could be output.

In a session only the Master should have AUTOBACKUP.

Slaves with AUTOBACHUP will cause problems with the performance.

If the ENUMERATE button is on ON in the BACKUP menu under QUICK SAVE, every saving procedure saves a new copy of the show - with AUTO SAVE, this happens automatically. In this way several 100 versions of the show can quickly burden the hard disk.

Delete superfluous show versions and set the button to

ENUMERATE OFF. Store backup copies on floppy disc.

This may mean that free memory is less than 50%.

Delete shows or backups to create free memory space.

Networking in the UltraLight does not work any more when more than 50% of memory is already used by the show

Hotline: +49 5251 688865-99

In order to guarantee the legendary reliability of our products over a long period of time, you should mind the service lives of some hardware components. These parts are heavily stressed in continuous duty and are subject to normal wear and tear. By replacing these parts in time, you can avoid malfunctions in time-critical situations. The replacement intervalls depend on the stress and environmental conditions< the specifications listed below, are based on our experience data.

Part Delivery situation (in Europe) Installation (follow safety instructions)

Battery not UL and MICRO

Recommended replacement after:

4 years 2-3 workdays Simple installation by experienced amateur

3-5 years Hard disk not MICRO

Touchscreen

Encoder after mechanical damage

2-3 years

Motor fader depending on env. situation only grandMA and Light immediately if liquid has entered

On malfunction, clean slot with a Q-tip

2-3 workdays (should be in stock when using several devices)

2-3 workdays

2-3 workdays

2-3 workdays

By electronic specialist having appropriate tools or MA service

By electronic specialist having appropriate tools or MA service

By electronic specialist having appropriate tools or MA service

By electronic specialist having appropriate tools or MA service

Spare parts can be ordered from:

MA Lighting GmbH

Dachdeckerstraße 16

D 97097 Waldbüttelbrunn or [email protected]

For your order, please have the serial number of the device at hand .

Lightpower GmbH

An der Talle 26

D-33102 Paderborn [email protected]

or your local distributor

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Special functions

Some function keys of the external keyboard are reserved for special functions. You will only need these functions, when components malfunction< you would not use them during normal operation.

F1 SCREENSHOT (without figure)

To transfer screeshots to a PC using FTP

F2 TASKDISPLAY

Here, important operational data are displayed for service engineers.

F3 RIGHT TOUCH SCREEN TO RIGHT EXTERNAL SCREEN (not on the MICRO)

To transfer the contents of the right screen to an external monitor. Some menus, e.g. SETUP, will only be displayed on the right screen< if this screen fails, you can use F3 to switch to an external monitor. You can then operate the menus using the mouse.

F4 UPDATE

To update the software, if the SETUP menu cannot be accessed, e.g. after a cancelled update). Here you can update the software of the console, the library and the processor* (not for MICRO).

F7 COMMAND WINDOW

Here you find the most important buttons as softkeys. Will especially be useful, e.g. when operating the

ReplayUnit.

F9 SWITCH OFF ALL TOUCHSCREENS

To switch off all touch screens, if e.g. a screen is blocked by a failure so that you can make no entries.After

switching off, you can only proceed using the mouse.

Hotline: +49 5251 688865-99

Entry or function

Channel or attribute not used or released by 3x CLEAR not selected, but value of any Executor

Dimmer not selected, master starting value sequence has not changed the

Dimmer not selected, last fade on master sequence has reduced the value (DOWN)

Dimmer not selected, last fade on master sequence has increased the value (UP)

Not selected, was manual

Manual selection

New manual activation or

Fader/Encoder movement

Selection by CLEAR deleted

Activation by CLEAR deleted changed manually

Not selected, but value of any

Executor (except master)

Not selected, but preset activated

Selected, after preset already active

Status

not selected, no value not selected, but starting value >0% not selected, but value not selected, but starting value 0 not selected, but starting value 0 not selected, but changed manually selected, but not active active not selected, but changed manually not selected, but grey yellow yellow only starting value grey not selected, value of preset selected, value of preset

Channel Dimmer number/ channel value attribute

grey grey grey grey grey grey grey grey grey yellow yellow blue-green green magenta white on dark red background grey white on red background white on darkred background white yellow turquoise on dark red background

Scanner attribute values

grey yellow yellow yellow yellow white on dark last change red background grey white on red background white on dark red background white yellow last fade on

white on dark turquoise on red white on red background

red background background

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Activation by CLEAR deleted white square (only fix) not selected, value of preset grey white on turquoise background

PAN position of a moving head fixture. 3 settings possible white violet bar (fix)

ID number green (only fix) these attributes are currently used by an effect

ID number(s) are selected and can be moved in the Fixture Sheet only the sorting order of the sheet will be changed, has no other eff ects these attributes has modulator-values violet bar blue bar the channels are „parked“. On the DMX output, no changes will be output (the last value will be kept); internally, however, they can be changed and saved.

these attributes has engine values (e.g. from a effect) magenta bar blue background violet background

the fixture has been switched to No Master in the „Dimmer Option“ or

„Fixture Options“ menu; these fixtures will not react on the reagieren

nicht auf den GrandMaster, i.e. for GrandMaster on 0, they will react on

changes made using the wheel or the Group master, to which these fixtures belong.

MODULATOR settings have been changed.

grey background the values has been changed by another user within one session (this value

will not be taken into account when saving, and can only be modified after

having selected the fixtures)

Colors used for the screen display in the Executer Fader

Color or symbol

white triangle

(title bar) light green

(title bar) only 1 master sequenz possible dark green

(title bar) possible for multiple Executors orange (cues) for several sequences shows the priority when overwriting in LTP mode no triangle = medium priority this sequence is the master sequence (SELECT + Executor No.) All store

commands will always affect this sequence, on the grandMA, only the yellow keys that are available in a sequence will have an effect on this sequence these sequences are Default sequences. The yellow buttons or the command combination (e.g. GO+, GO-, Pause, etc.) and ENTER will affect all light and dark green Executors at the same time. The setting is temporary and will not be adopted when saving this sequence is fixed and, even after switching the pages, will be visible

(sequences or chasers that are on this position, but on a different page, will only be covered, but otherwise not affected, even if they are currently running.

The selected sequence can also be fixed (green + orange).

When scrolling through the pages, fixed sequences can cover other sequences on the same position - this will not affect the operation as such. After resetting the fixed sequence, sequences that had „disappeared“ can be reloaded from the pool.

T

When the letter T is displayed , these sequence is in Tracking-Mode

Hotline: +49 5251 688865-99

Colors used for displaying the DMX output sheet

Color or symbol

Dimmer values yellow

Dimmer value light grey value of an Executor (changes while sequence is running) default value of the fixtures

Dimmer value cyan

Dimmer value magenta

Dimmer value green

Dimmer value blue

Dimmer value white with red background

Dimmer value white with background

Dimmer value white (bold)

Background blue-green

Background black entered value or value that has been changed in this cue tracked value value has been reduced manual activation or fader/Encoder movement not selected, but changed manually selection deleted with dark red

CLEAR not selected, but changed manually activation deleted with CLEAR empty = DMX channel is not patched dash = DMX channel is patched, no values will be output by the current cue

Color or symbol

grey area grey area with blue frame blue area group with several fixtures group with several fixtures are selected group consists of one fixture

Colors used for the screen display in the Group Master

Color or symbol

Text white (starting with a + sign) name of the group master

Text pink (starting with a - sign)

Pink bar + blinking LED

Yellow bar

For this group master, the NEGATIV INHIBIT option has been selected

The motoriyed fader has been blocked when adjusting it and has not reached the given value< if the pink bar is on zero, only the dark red background can be seen.

shows the position of the group master if the yellow bar is on yero, only the black background can be seen

Colors used for the SEQUENCE POOL

Yellow key symbol Sequence is locked and cannot be edited blue frame

Number top left

Sequenz is selected

Displays, how often this sequence is assigned; this means, for example, sequence 1 is assigned to 3 executor fader or executor buttons.

T

When the letter T is displayed , these sequence is in Tracking-Mode

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Colors used for the screen display in the Worlds Sheet

Color or symbol

red triangle in the upper left corner of the World button

Warning sign on the World button

This world does not contain all attributes of the fixtures

This World is being used by another user

Colors used for the screen display in PRESET POOL

Red triangle created and saved for

Text very faint

Blue frame

Green area

Yellow area

Grey area

The preset can olny be used for those fixtures, it was

The preset was deleted in SETUP and cannot be applied any more

Preset is selected

These presets can be applied to the selected fixtures - the higher figure shows the number of fixtures, on which the preset is applied to

(th small figure is the button number)

These presets can be applied to the selected fixtures - the higher figure shows the number of fixtures, on which the preset is applied to

(the small figure is the button number)

No lamps selected or the preset is not available for the selected lamps

Black frame

Purple numeral over preset name

Blue numeral over the preset name

The preset also contains values from another preset - an embedded preset

Shows the number of selected lamps that were activated with the preset

Shows the number of the lamps that were activated with the preset, when lamps are selected at the same time that were not activated with this preset

White/black points on bottom edge The preset contains „foreign“ values (e.g. dimmer values in a PAN/TILT preset). The white points signal active „foreign“ values in the relevant parameters; 1 field=PAN, 2nd field=TILT, 3rd field=DIM etc., see Chapter

PRESETS)

Colors used for the COMMAND LINE

Black Command was executed

Red

Green

Blue

Command was not executed. An entry was missing or a command was not possible, because e.g. a triggered button was empty

Macro was executed

Time code was executed

Colors used for the VIEW BUTTONS

Yellow here, the screen dumps of several monitors are saved, i.e with this button, you can also switch other monitors.

Orange

Brown with green text the saved screen dump only refers to this monitor this View is currently shown on the monitor

Hotline: +49 5251 688865-99

Colors used for the screen display in the Tracking Sheet

Color or symbol

Dash

Dimmer value cyan

Dimmer value green

Dimmer value red

No value entered (the default value will be output)

Entered value or value that has been changed in this cue

Dimmer value magenta Tracked value (is defined by the previous cyan-colored value and is not saved, i.e. if you change the cyan-colored value in a cue above, all magenta-colored values following will also change)

Note: The tracked values will only be executed within the sequence, if the Tracking option had been selected in the Assign menu< otherwise, the values will not be executed, although they appear in the Sheet. If only some of the fixtures are to be tracked, you have to block those values not to be tracked and have to set them to 0.

value has been reduced

Blocked value (the value that was defined by the previous cyancolored value, will be saved. Changes on the previous cyan-colored value will no longer affect the value - the first (upper) tracked value will turn from red to cyan.

Background red with blinking frame this value is selected

Fixture name yellow (header bar) this fixture is selected in the Fixture Sheet

Sequence name in title bar white Figures in the cells are dimmer values. Display can be adjusted over an option

Sequence name in title bar green

Sequence name in title bar orange

Figures are Fader times (press TIME 1x)

Figures are Fader times (press TIME 2x)

Color or symbol

Pink button

Red button

Green button

Effect group with assigned scanners / dimmers

Effect group without assigned scanners / dimmers

Blue button (in the ALL RUNNING EFFEKTS menu) Temporary Effect group, will be deleted after switch-off, if not saved before

Circulating white dot flashing green dot the effect is running

EDIT - menu is still open

Colors used for the CONTENT / COMPACT CONTENT SHEET

color or icons Identical with the Tracking Sheet

Colors used for the screen display in SMART Window

Color or symbol

Button yellow

Button green

Red square

The Channel Value button can only be used for some of the selected fixtures

The Channel Value button can be used for all selected fixtures

The Feature or Attribute has been activated and the values have been entered in the

Fixture or Fader Sheet

MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . www.malighting.de eMail: [email protected]

Symbole

<<<: 107

11.10 Loading a Show from an external Hard Disk

180

11.10 PARTIAL SHOW READ

(loading parts of a

Show) 181

11.11 Deleting a Show from an external Hard Disk

180

11.7 Loading a Show from

Floppy disk 179

11.8 Loading a Demo Show

179

11.9 Saving the Current

Show to an external

Hard D 180

16.5 Channel extension with the NSP NETWORK

SIGNAL 202

2-Port 204

2-Port Nodes configuration

204

2x GOTO + ENTER 157

3D stage display 20

5.1.7 Assigning effects

112

5.1.8 Assigning BITMAP

EFFECTS 113

6.8. Modulators INDEX 132

7 BITMAP Effects 134

7.1 Creating a Layout for a

BITMAp Effect 134

7.3 Starting the Effect 139

A

ACTION 94, 100

Activating 16

Active 63

Active Values 66, 87, 88

Add Point 35

Additiv 44

ADMIN 50

After Roll 142

ALIGN 12, 125, 126

ALIGN Function 61

ALIGN OFF 154

ALL

17, 87, 88, 154, 163

All for Selected Devices

87, 88

ALL FULL 111

ALL OFF 130

ALL SCREENS 56

ALLOW EMBEDDED 75

ALWAYS 127

ANGLE 131

ARC 131

ARRANGE IN CIRCLE 85

ARROW 131

Artistic Licence 39

ARTNET 37

AS (Adaptive Speed) 127

ASCII 43

Ascii 43

ASCII-Format 43

ASSIGN 17, 154, 164

Assign Fader Button 107

ASSIGN menu 17, 105

ASSIGN TIME 164

Assignments, deleting

150, 151

AT 164

Attribut 30

ATTRIBUTE GROUPING 27

ATTRIBUTE MASK 61

ATTRIBUTE SETUP 27

Attribute Setup 27

ATTRIBUTE SORT 61

Attributes 28

AUTO 66

Auto Create 41

Auto Create Effects 43

AUTO FIX 109

AUTO GAIN 48

AUTO LOOP 100

Auto PrePos 110

AUTO SCROLL 115, 117

AUTO SCROLL button 94

AUTO STOP 47

AUTO-SORT-Function 72

AUTO-SORT-Funktion im

FIXTURE-Fenster 65

AUTO-WRAP 73

AUTOBACKUP in a session

221

Autosave 45

B

Background Illumination

44

BACKUP 154

BASE 126

BASE VALUE 126

BASIC FADE 17

Battery 5

BeamAngle 30

BLACKOUT 9, 46

BLIND 9, 94

Blind Modus 81, 82

BLOCK 117

Blue Buttons (pocket pc)

214

Booting 15

BOUNCE 100, 128

BPM 46, 47, 100, 128

Break 30

Button, changing a 106

Button Page 118

Button Pages 54

BUTTONS OFF 120

C

Calculator 13

Calibrating Button 43

Change of Pages, within a cue 99

CHANNEL 53, 164

Channel expansion 37

CHANNEL FADER 44, 70

CHANNEL Mode 70

Channel Pages 54

Channel Start Id 19

CHANNEL VALUES 33

Channel Values 33

CHANNEL window, colors used for the screen display

224, 226, 228

CHASE 123

Chase Fade 46

CHASER 114

Chaser, calling a (Playback)

92

Chaser, editing a 99

Chaser, executing a 105

CHASER SPEED 46

CHASER, triggering a 47

CHASER-FADE 101

CHASES OFF 120

Chat 54

Circular Copy 80

CLEAR

9, 16, 59, 70, 154, 165

Clear Activation 74

CLEAR LED 59, 70

CLOCK 54

Clone 42

CLOSE 111

COLOR CODE 225, 226

colors 33

colors used for the screen display 224

Colums 73

COMMAND 1 209

Command Line Commands

98

Command Line Order 93

Command Overview 157

Command Reference 159

Command Time 210

COMMAND WINDOW 11

COMMANDLINE 54

Comment 30

Comp Fixture Sheet Options

60

COMPACT CONTENT 53

Compact Fixture Sheet 60

Complete Loss of Data 5

CONFIRM 131

CONTENT 53

CONTENT SHEET OPTIONS

122

COPY 58, 97, 154, 165

Copy cue in eine andere

Sequenz 99

Copy cues between sequences 99

COS 123

crash file 220

Create 20

CREATE GROUPS 42

CREATE MATRIX LAYOUT 84

Create Preset Preference

42

CREATE PRESETS 42

CREATE SINGLE GROUPS 42

Crossfade 46

CUE 165

Cue 86

Cue, copying a 97

Cue, deleting a 78, 98

Cue Destinations 102

Cue, executing a 105

Cue, including a 90

Cue load 91

Cue, merging a 89

Cue, moving a 96

Cue Only 97, 117

Cue Options 89

Cue, overwriting a 89

Cue, removing a 89

Cue, renumbering a 98

Cue, Update 76, 103

Cue, updating a 102

CURRENT PAGE OFF 120

Current Settings 107, 110

D

Date 30

Deactivate 64

DEF_GO 166

DEFAULT 26, 45, 59, 70

DEFAULTS Menu, Settings in the 45

Defined 63

Defining DMX Addresses for

Fixtures 53

DELAY 17, 154, 166

Delay 93

DELAY times in the

CHANNEL window 71

DELAY times in the FIXTURE window 63

Delayed Output 39

DELETE 55, 154, 166

Delete Point 35

Desk Lamp 44

Desk, Locking the 49

DESK STATUS 54

Dim Path 95

DIMMER CHANNELS, accessing directly 69

Dimmer channels, assigning colors 25

Dimmer, creating a 18

Dimmer, editing a 18

Dimmer Group, calling up a

57, 111

Dimmer Group, creating a

57, 111

Dimmer Option 73

Dimmer, patching a 18

Dir (direction) 125

Direct DMX access 41

Discrete Values 34

display language 45

Display Panel, Adjusting the

Viewing of the 5

DMX 4, 27

DMX Addresses 65

DMX Channels, assigning

150

DMX Cofg. b. Micro 38

DMX hub 39

DMX IN, Remote Control by

150

DMX input 37

DMX Input, using the 150

DMX LINES 53

DMX List 26, 34

DMX Output Window 41

DMX Pan 24

DMX-Hub 40

DMX-XLR sockets 37

Dongle 37

Dot-Zero 46

Dots in Preset button 74

DOUBLE SPEED 100

Dropout Elimination 142

DUAL DIGIT VALUE ENTRY

45, 213

DUMMY Function 32

E

EDIT 154, 166

EDIT EFFECT 124

EDIT FORMS 123, 130

EDIT menu 93

EDIT PROFILES 35

Editing Macros 153

EFFECT 53, 167

Effect, creating an –

automatically 41

Effect, deleting individual an 127

Effect, editing an 124

Effect Group, assigning a

105

Effect Group, customizing an 128

Effect Group, editing a 124

Effect Group, executing an

127

Effect Group, switched off

130

Effect groups in Cues 129

Effect Pool 123, 124

Effect run backwards 127

Effect Speed 46

EFFECTS 93, 100, 115

EFFECTS OFF 120

Elimination, Dropout 142

Embedded Presets 77

Emergency Backup 5

Emergency Switch 44

Empty 106, 107

ENCODER 8, 74

Encoder (Attribute)

Grouping 29

Encoder Grouping 29

Encoder labels 63

ENCODER SPEED 154

ENTER 154

EQUALIZE DOTS 131

Equalizer 47

ESC 168

ESCAPE 16, 154

Ethernet 37, 38

EVEN 42, 154, 168

EVERYTHING OFF 120

EXEC 168

Exec Sync 195

EXECUTOR 17, 53, 99

EXECUTOR, Assignment to

105

EXECUTOR BUTTON

86, 107

executor button, assign

106

EXECUTOR Button Page

118

EXECUTOR, copying an 113

EXECUTOR Defaults 46

EXECUTOR, deleting an

78, 113

EXECUTOR FADER

44, 93, 107, 118

Executor Fader 150

EXECUTOR FADER Window

114

EXECUTOR, moving an 113

EXECUTOR pages 109

EXECUTOR SETTINGS 46

Executor sheet 114

EXECUTOR Window 114

Export Effect 43

Export Effects 43

Export Show (ASCII) 43

Export show (ASCII) 43

Extra 33

extra fine 44

F

F (Fade) 94, 100

F9 44

FADE

17, 26, 93, 99, 106, 154, 168

Fade Time, individual 63

FADE times in Profiles 95

FADE times in the CHANNEL window 71

FADE times in the FIXTURE window 63

FADE(Basic) 87

FADE/SNAP 30

FADER 53, 169

Fader button assignment

107

Fader, changing a 106

Fader Page 118

Fader Pages 54

FADER window, colors used for the screen display

224, 225, 228

FADERS OFF 120

FAQ 218

Feature 28

Figures, red 59, 70

Filter 124

FIX 116, 169

FIXTURE 53, 169

FIXTURE, accessing directly

59

FIXTURE, calling up a

57, 111

FIXTURE, creating a

18, 57, 111

FIXTURE, editing a 18

Fixture Layer 19, 22

FIXTURE, odd-numbered or even-numbered 124

FIXTURE OPTION 65

FIXTURE, patching a 18

FIXTURE SCHEDULE 18

FIXTURE, selected 63

FIXTURE, selecting a 18

Fixture Start Id 19

FIXTURE TYPES 29

FIXTURE window 59

Fixtures, Defining DMX

Addresses 53

Fixtures Inserting, deleting or moving 24

Fixtures Library Updating

31

FIXTURES TYPES 31

FIXTURES window, colors used for the screen displa

224, 226, 228

Flash 107

FLASH_DOWN 169

Flashdisc 3

Flightcase 5

FLIP 154

Flip Stage 86

Floppy 179

FOLLOW 95

FOLLOW mode 83

FONT SIZE 66, 73, 114

FORM 130, 169

FORWARD 100

FREEZE 9, 76

From 125

FTP (File Transport Protocol) access 104

FULL 170

FULL ACCESS 215

Full Access 31

Full Tracking 194

Full Tracking Backup 197

Full World. 195

Function Pan 24

Function Sets 33

Functions 26

Functions, mathematical

131

G

GAIN 47

Global User Profile 52

GMA-REMOTE 206

GO 170

Go 95, 106

Go fast backwards 163

Go fast forward 163

Gobos 33

GOTO 170

GOTO + ENTER 157

GPS 48

grandMA 3D 33

grandMA 3d 31

grandMA light

7, 13, 114, 185

grandMA replay unit 186

grandMA ultra-light

5, 7, 49, 114, 185

grandMA-3D 191

GRANDMASTER

17, 46, 65, 73, 86

GRANDMASTER FADER 24

Graphic parameters 33

GROUP 170

Group Button, creating a –

automatically 41

Group, calling up a 57

Group, deleting a 78

Group Master, assigning a

111

Group, moving a 58

Group Name, changing a

111

Group Overview 111

GROUPS 53

Grp (Group) 126

H

I

HALF SPEED 100

Hard Disk 3, 177

Hard key 157

Hardware 4

HIGHLIGHT 26, 170

Highlight 30, 46, 170

Highlight is SOLO 46

Highlight Normal 46

HIGHLITE 26

History 97, 156

HOLD-OFF 47

HOTLINE 15

Hz 34, 46

I DELAY 93, 100

I.FADE 93, 100

ID-session number 192

IF 170

IFOUTPUT 171

Illumination 44

Import Effect 43

Import Show 43

Incremental 44

INFO 103

INSERT 171

Installation 4

INTENS 94, 100

INTENSITY 127

Inv 30

INVERT 154, 171

IP address 39, 205

K

Keep Activation 74

KEYBOARD GERMAN/

ENGLISH 46

Keyword 157

Kill 107

Kill Protect 110

L

LABEL 171

Lasso Function 117

Lasso function 12

Layer 42

Layer Control 66

Layer Display 65

LAYER TO DISPLAY 65, 72

LEARN 107, 171

LI. DEL 93, 100

Library 18

LIN 123

line, command 156

LINK 93, 99, 100

LINK DEFAULT 115

Link Fader-Function in the

CHANNEL window 72

LIST 7, 55, 118

Live Access 18, 27

LOAD 172

Location Auto 48

Locking the Desk 49

LOOP 93, 100

LOOP (COUNT) 98

LOOP (TIMED) 98

LOOPDELAY 93, 98, 100

LOOPS 98, 110, 115

Loss of Data 5

LTP Dimmer 109

LTP principle 109

Lumen 30

M

MACRO 172

MACRO button 8

Macro, creating a 152

MACRO, deleting a 78

Macro, editing a 153

MACRO, inserting a – in a

Cue 98

MACRO TIMED 153

MACROS 53, 113, 152

Manufacturer 30

Mask 122

MASTER 106

Master Priorities 193

Master priority 192

MASTER Sequence 91

MASTER START 109

MASTER STOP 109

Mathematical Functions

131

MAtricks 54, 79

MAtricks Interleave 79

MAtricks Mirror 80

MAtricks Next/Prev 79

MAtricks Wings 80

maximal cue number 165

MIB 31

MIB Fade 30

MIDI Channel, selecting the

151

MIDI Control 152

MIDI IN 151

MIDI Input 151

MIDI Note 152

MIDI note 151

MIDI Programm 152

MIDI, Remote Control by

151

Midi Show Control 151

Midi Timecode 141

MIDI_BTN 172

MIDIOUT 152

MIRROR 131

Mode 33

Monitor, external 44

Motorfader 44

mouse 35

Mouse Button, middle

69, 74

Mouse Function 44

MOVE 96, 154, 172

MOVE IN BLACK 93

Moving path 95

MSC (Midi Show Control)

151

MTC (Midi Timecode) 141

Multi User 18, 194

Multipatch 23

N

NAME 93, 99

NAME Field 73

NDP Configuration

203, 204

Network Configuration 191

Network connections 191

NETWORK DIMMER 54

NETWORK MASTER 54

NEW START 98

New Timecode 140

NEXT 9, 58, 154, 172

NMEA 48

No 30

NO MASTER 73

NO SWAP 65

No. 93, 99

NoMaster 27

NON TRACKING 17

O

ODD 42, 154, 172

OFF 17, 107, 172

OFF button keep pressed

120

OFF button, keep pressed

120

OFF menu (RUNNING

PROGRAMMS) 120

Off On Overwritten 128

Off Overwritten 110

OFF Time 46

OFF-EXECUTOR 120

OFF-PAGE 120

ON 106, 173

On Overwritten 110

One Shot 128

ONLY DIRECT 75

ONLY DIRECT: 75

OOPS 13, 173

OOPS settings 45

Oops Settings 5

Out 107

Outdelay 93

OUTFADE 93

OUTFADE TIME 87

Output Window, DMX 41

Overview, Command 157

P

PAGE 109, 118, 173

PAGE Administration 118

PAGE, copying a 119

PAGE, deleting a 78, 119

PAGE, moving a 119

PAGE Name 119

Pages, change within a cue

99

PAN NORMAL 65

PAN to TILT changing 24

Pan/Tilt/Swap 27

Panel, mechanical parts of the 5

Param (Parameter) 124

PARK / PAUSE Function 62

Part (Partly) 127

Patch Sheets 34

PAUSE 106, 127, 173

PAUSE / PARK Function 62

Phase 126

PHASE1/PHASE2/PHASE3

123

Pitch, assigning the 151

Playback Buttons, assigning

149, 151

PLAYBACK Master 113

Playback Timing 46

Playback-Tasten zuordnen

149

Plug-In Card 37

PocketPC 205

PORTALL 37

Position X, Y, Z 21

POSITIVE ENABLE 111

Power 30

Power Failure 5

Pre Roll 142

PREDEFINES 130

PRESET 173

PRESET, calling up a

74, 75

Preset Control 66

Preset Control Bar 59

Preset, creating a 74

Preset, creating a –

automatically 41

Preset, deleting a 78

Preset group 28

Preset Options 89

PRESETS 32, 33

Presets automatically 41

Presets, embedded 77

Presets, move 75

Presets Selective 74

Presets Universal 74

Presets, Update 76, 103

PREV 9, 58

PREVIEW 92

PREVIOUS 154, 174

PRIORITY OPTIONS 110

Products 205

Profile 30, 34

Profiles deleting 34

Prop.– 44

pulldown menu 12

PULSE WIDTH 125

PUSH 44

PWM 123

Q

Quick Reference 15

QUIKEY 54, 152, 154

QUIKEY, activating a

154, 188

QUIKEY, assigning a

154, 188

R

RANDOM 123

RANDOMLY 100

Range (Name) 33

Rate 106, 126

RATE FACTOR 115

READOUT 66

Realease Store 88

Reference, Command 159

REMOTE 204

Remote Control 140

Remote Control by DMX IN

150

Remote Control by MIDI

151

Remote Control vial

Touchboard 149

Remote Network 196

Remotes as stored / use commandline 46

renumbering Cues 98

Report store and print 104

RESET 15

REVERS 100

Roll, after 142

Roll, pre 142

ROTATION 131

Rotation X°, Y°, Z° 21

RPM 34

RUN 100

RUNNING EFFECTS 130

S

Safety Instructions 6

SAVE Show 177

SAVE Show As 177

Scanner, DMX-adresses 53

SEC 46

SELECT 8, 174

selected sequence 8

Selected Sequence 91

selected sequence 115

Selecting 16

Selection 124

Selective Copying 80

Selektives Kopieren

81, 82, 83, 86

Separate Memories 87

SEQU 174

SEQUENCE 53, 114

Sequence, assigning a 105

Sequence, calling a

(Playback) 92

Sequence, copying a 90

Sequence, deleting a 78

Sequence, editing a 93

Sequence, executing a 105

Sequence Names, changing

105

Sequence, programming a

90

Sequence, triggering a 47

SEQUENCES 86

SEQUENCES OFF 120

Sequenz sichern 92

SERVICE - TIMETABLE 222

Service Work 6

Session 192

SESSION Collision 194

SET 58

setting speed 207

Settings, current 107, 110

Settings in the Setup Menu

43

SETUP 18, 154

Setup Menu, Settings in the

43

SETUP-Mode im STAGE-

Fenster 83

Sheet 46

Short cuts 157

Shortcut 157

Shortcuts im Remote-PDA

209

Show, deleting from harddisk 178

Show Import 43

Show, loading from harddisk

178

Show, saving on floppy disk

178

Show, saving the current on harddisk 177

Show speichern, auf

Festplatte 19

Shuffle select order 81

Shuffle value 81 shuffle value 81

SIN 123

Single 63

SINGLE DIGIT VALUE ENTRY

45, 213

Size 125

Size of EXECUTOR buttons

107

SMART 54

SMART-Window 68

SMPTE 140

SNAP 93, 99

SNAP DELAY 17, 87

SOFT 94, 100

SOFT Keyboard 7, 14

SOFTNESS 127

Software Crash 6

Software Update 183, 185

Software-Version 54

SOLO function 74

SOUND 47, 100

Sound Signal 95

Sound Signal, Setting of a

47

Special functions 223

Special Masters, assigning

112

SPEED

94, 100, 106, 127, 128

Speed Group 112, 128

SPEED INDV. 100

SPEED SCALE 128

STAGE 26

Stage 30, 32, 54

Stage Flip 86

stage size 20

Stage window 83

Stage-Fenster 86

START LINE 98

Start New Session 193

Start Speed 128

Statuscopy 97

STORE 16, 154, 175

STORE encoder window 89

STORE ENCODER WINDOW:

89

STORE LED 56

Store Options 88

Store Realease 88

Store Source: 88

STRETCH POSITION 85

SUB NET addresses 38

SubNet 39

subnet mas 205

Summer Time 48

SWAP 106

SWOP 107, 175

SWOP_OFF 175

Sync Start 128

T

Table 124

TEMP 107, 175

Temp 106

Temporary Views 55

TEST OUT 20

Throw Out Station 194

THRU 175

TILT NORMAL 65

TILT OFFSET 31

TIME 17, 63, 71, 91

Time, automatically according to set 95

Time Scaling Chaser 102

Time Scaling Sequence 95

Time, summer 48

TIMECODE 54, 140, 175

Timecode, Midi 141

Timecode, new 140

TIMECODE Show 113

TOGGLE 107, 175

Toggle Curve 35

Toolbar im PDA 208

TOOLS 154

TOP 107, 175

TOUCH_BTN 176

Touchboard, Remote

Control vial 149

Touchscreen 5, 43, 93

TRACKBALL 59

Trackball 9, 47

TRACKBALL, Sensitivity of the 44

TRACKING 17, 53, 91

TRACKING mode 109

TRACKING Window 116

TRACKINGSHEET OPTIONS

116

TRIANGLE 123

TRIGGER 87, 94

TRIGGER, changing the 95

Triggermonitor 47

TROUBLE SHOOTING 218

True-Tracking Playback

191

Type 30

U

Unblock 117

Unmoveable 29

UNPRESS 176

UPDATE

101, 129, 154, 176

UPDATE Cue 76

UPDATE Presets 76

Update processor 223

UPDATE Software

183, 185

Updating the Fixtures

Library 31

USB 8

USB Port 8

USER DEFINED 123, 125

USER Library 42

User Management 49

User Profile List 52

User Profiles 50

User profiles 52

V

VALUE 176

VALUES 12, 154

Variable functions 34

Ventilation 5

vibrations 45

VIEW 176

View ALL RUNNING EFFECTS menu 130

VIEW, assigning a 56

VIEW button 8, 56

VIEW, deleting a 78

View Macro Button 3

View Pool 56

VIEW, saving a 56

VIEWBTN 176

VIEWS 54

Violett bar 127

Virtual Form, creating a

130

Virtual Form, modifying a

131

Virtual Form, self-created two-dimensional 125

Virtual Form, two-dimensional 130

Visualize 33

VISUALIZE FORMS 125

W

Weight 30

Weights and Dimensions 4

Wheel 44, 59, 74

Window, creating a 53

Window, deleting a w 55

Window, enlarge a 55

Wing 126

WIZZARD Stage-Setup 84

World Filte 52

World pool 195

Worlds 54, 195

WRAP 73

Wrap 73

X

x-axis 35

XF A/B 106

XFADE 106

XYZ SUPPORT 31

Y

Yellow dot 65

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