Drumagog 5 Getting Started Guide

Drumagog 5
Getting Started Guide
Information in this document is subject to change without notice and does
not represent a commitment on the part of WaveMachine Labs, Inc. The
software described in this document is furnished under this license
agreement. The software may be used or copied only under the terms of the
agreement. It is against the law to copy the software on any medium except
as specifically allowed in the license agreement.. No part of this document
may be reproduced or transmitted in any form or by any means, electronic
or mechanical, including photocopying and recording, for any purpose
without the express written permission of WaveMachine Labs, Inc.
Copyright © 2010 WaveMachine Labs, Inc. All rights reserved.
Drumagog is a registered trademark of WaveMachine Labs, Inc. Other
company and product names are trademarks of their respective owners.
Visit us on the web: www.drumagog.com
Table of Contents
GETTING STARTED .................................................4
INSTALLATION.................................................................................. 4
SAMPLE LIBRARY............................................................................. 5
ACTIVATION ...................................................................................... 6
CONTACTING TECH SUPPORT............................13
NEW USER TUTORIAL ..........................................14
PLUGIN WINDOW LAYOUT .......................................................... 16
NEW FEATURES ....................................................28
NEW TRIGGERING ENGINE .......................................................... 29
AUTO ALIGN 2.0 (PRO & PLATINUM) ......................................... 29
BLEED REDUCTION (PRO & PLATINUM)................................... 30
AUTO HI-HAT TRACKING (PLATINUM ONLY) ......................... 31
CONVOLUTION REVERB (PLATINUM ONLY)........................... 33
MORPH|ENGINE (PLATINUM ONLY)........................................... 34
PLUG-IN HOSTING (PLATINUM ONLY) ...................................... 36
Getting Started
Thank you for purchasing Drumagog 5, the latest drum
replacement plugin from WaveMachine Labs. Version 5 includes
a number of new features and exciting changes, and the goal of
this guide is to help familiarize users with the new developments.
Another way to use this guide is as a supplement to the Drumagog
4 User Manual (available for download at www.drumagog.com).
A complete Drumagog 5 User Manual is on the way and will also
be available through the website.
Installation of Drumagog 5 is a relatively straight-forward process
(either via download or DVD).
If you purchased Drumagog through our website (or just want the
latest version), visit the My Account section of
www.drumagog.com to find your download (Mac and PC).
Download the latest installer for your specific OS and simply
double-click on the finished download to start the install.
If you purchased Drumagog through a retail store, insert the DVD
into your DVD drive, open the folder labeled for your OS and run
the appropriate installer.
NOTE: The Drumagog 5 DVD contains both the Pro and Platinum
editions. You must select your purchased version when installing,
or else the subsequent authorization process will fail.
The actual install itself is very simple, as the Drumagog installer
will automatically copy the necessary components into their
default locations. For those who wish to install into custom
locations options are available to do so during the install.
The full Drumagog 5 Sample Library is contained on the
installation DVD, and can be installed immediately after installing
the plugin itself:
The Drumagog 5 DVD installer will automatically prompt you to
install the included Gog Files. Simply click “NEXT” to have the
installer automatically copy the library to your hard drive.
Inside the “MAC” folder, alongside the plugin installer, is a folder
called “Gog Samples”. Simply copy (or drag) this folder onto your
hard drive. The default location is inside the Drumagog 5 folder
(inside the “Applications” folder), but with the new FILE
BROWSER section of Drumagog 5 the sample folder can be
located wherever you choose.
The entire Drumagog 5 Sample Library is available to all
registered Drumagog 5 users via www.drumagog.com. Visit the
Downloads page (found in the Support section) to find the full list
of sample installers. The library is divided into smaller downloads
for easier transport.
Each download contains a number of Gog Files compressed in ZIP
format. After downloading a particular file, simply unzip the file
into the “Drumagog 5/Gog Files” folder (found in the
“Applications” folder for Mac, Program Files for PC). The ZIP
files will create new folders where needed.
NOTE: Using the new FILE BROWSER section, the Sample
Library can be installed in any location you prefer, as you can
easily just browse to the samples’ location.
Drumagog 5 introduces iLok support, for those who prefer it to the
previous unlock process. We have also included an updated
Challenge/Response system for those who prefer the older system.
New in version 5.1 is the License File authorization process.
When purchasing Drumagog through our web store or registering
a store-bought copy, there will be a choice for which copy
protection system to use.
There will be a field in the online Shopping Cart/Registration form
where you can designate an iLok Account Name (User ID). A
Drumagog 5 license will then be automatically deposited into that
account and made available for download to the user’s iLok
(through www.ilok.com). Once the license is deposited the
authorization process is complete, and any system the iLok is
connected to will allow Drumagog 5 to run.
If you do not own an iLok (or otherwise prefer not to use one),
Drumagog 5 can be unlocked via a License File system.
Once a customer has either purchased Drumagog 5 through
www.drumagog.com, or registered a retail copy purchased through
a store, a special License File page will be accessible through the
My Account section of www.drumagog.com.
The first-time Drumagog 5 is opened without an iLok present (or
with an iLok present without a valid Drumagog 5 license) a
window will appear on-screen:
Authorization Window
Press the “AUTHORIZE” button to continue. On the next screen,
UNCHECK the “USE ILOK” box and press NEXT to continue.
The next window will present the License File section:
License File Section
Drumagog 5 will present a button to SAVE LICENSE REQUEST.
Click this button to create a License Request File that will be
saved to your system. Take note of where the file is saved, so you
can browse to it in a few moments.
Browse to drumagog.com and visit the “My Account” section (by
logging-in through the upper-right hand corner). Your copy of
Drumagog will appear in the list of registered products, and will
include an “AUTHORIZE THIS PRODUCT” link. You will then
be given a choice to authorize via iLok or License File. Select
License File to bring up the following page:
www.drumagog.com License File Page
Click the CHOOSE FILE button to upload your saved License
Request File to the server. Click the AUTHORIZE button. After a
slight pause while the drumagog.com website contacts the
PACE/iLok servers, a License Response File will be generated and
you will see an “OK” message. Click the link below the message
to download the License Response File. Back in Drumagog, click
the READ LICENSE button. Select the License Response File that
was saved to your system to complete the License File
authorization process.
If you do not own an iLok (or otherwise prefer not to use one),
Drumagog 5 can be unlocked via a Challenge/Response system
similar to the one used in Drumagog 4.
Once a customer has either purchased Drumagog 5 through
www.drumagog.com, or registered a retail copy purchased through
a store, a special Challenge/Response page will be accessible
through the My Account section of www.drumagog.com.
The first-time Drumagog 5 is opened without an iLok present (or
with an iLok present without a valid Drumagog 5 license) a
window will appear on-screen:
Authorization Window
Press the “AUTHORIZE” button to continue. On the next screen,
UNCHECK the “USE ILOK” box and press NEXT to continue.
The next window will present the Challenge/Response section:
Drumagog 5 will present a series of words displayed in the
CHALLENGE section of the window. Press “COPY
CHALLENGE” to copy the challenge code to the clipboard for
easy pasting later.
Browse to drumagog.com and visit the “My Account” section (by
logging-in through the upper-right hand corner). Your copy of
Drumagog will appear in the list of registered products, and will
include an “AUTHORIZE THIS PRODUCT” link. You will then
be given a choice to authorize via iLok or Challenge/Response.
Select Challenge/Response to bring up the following window:
www.drumagog.com Challenge/Response Window
Paste the CHALLENGE code into the above field and click
“AUTHORIZE”. After a slight pause while the drumagog.com
website contacts the PACE/iLok servers, a RESPONSE code will
be displayed. Copy the RESPONSE code and switch back to
Drumagog 5, and finally paste the RESPONSE into the
corresponding field. Press NEXT to complete the
Challenge/Response authorization process.
Contacting Tech Support
We’re always glad to answer any questions you may have about
using Drumagog. Please don’t hesitate to contact us by:
E-mail: support@drumagog.com
Phone: (877) 318-WAVE (9283)
US Mail: WaveMachine Labs, Inc.
4256 N. Ravenswood Ave
Suite 111
Chicago, IL 60613
Our web site at: http://www.drumagog.com contains support
information, FAQ’s, and other tips.
Also, our user’s forum has many helpful questions and answers
from other users. Posting your question on the forum usually
results in a quick answer. To visit the forum, visit the Support
page at drumagog.com and click on “Forum” at the top of the
New User Tutorial
For those new to using Drumagog (or drum replacement in
general), please follow along with this basic overview to jump in
and begin enhancing your drum sound!
Open your preferred audio application (Pro Tools, Cubase, Logic,
SONAR, etc) and find an individual audio drum track. Try it with
a kick or snare track at first, as these are usually easier to replace
than a tom or cymbal (though it certainly is possible!). Add
Drumagog 5 to an insert point on that track, and the Drumagog 5
plugin window will open.
By default Drumagog will have one of its stock “DEMO
COLLECTION” sounds loaded, indicated by a filename being
highlighted (selected) in the FILE BROWSER window on the lefthand side of the plugin window. We’ll stick with the pre-selected
sound for now. Press play in your audio application’s transport to
begin playback.
As soon as your drum track begins, Drumagog 5 will display the
incoming audio in the bottom-left corner’s VISUAL
TRIGGERING window. The louder the audio, the higher the
audio is on the display. Drag the horizontal SENSITIVITY slider
down until white circles begin appearing superimposed on the
audio display. You should now be hearing Drumagog trigger its
samples on every hit. Adjust the SENSITIVITY slider until all the
wanted drum hits are above the slider (i.e. louder than the
threshold), but the bleed-thru from the other drums are below the
slider. Adjust the TRANSIENT DETAILS slider if needed: move
it right if Drumagog is missing quick flams, blast beats, ghost
notes, etc, or move it left if Drumagog is adding extra hits (i.e.
double triggering).
Look at the MAIN window, in the center of the bottom section, for
a mixer section. Find a fader that says “St Room”, and begin
raising the level of the fader. You are now adding a stereo room to
your chosen drum sound (if the faders are grayed out then you
don’t have Drumagog 5’s default Gog File loaded). Add as much
or as little of the two available ROOM SAMPLES faders as you
Watch the SAMPLES window, found at the top of the plugin
window. This section lists the individual samples that make up the
currently loaded Gog File, and will light up as each one plays.
Watch how Drumagog randomly chooses from the sample pool,
one of the ways Drumagog achieves the most natural drum sound
Interface Layout
Drumagog 5 contains many new and exciting features. This
chapter will explain each one individually.
The first change most users will notice is the all-new plugin
window. Drumagog 5 uses a much larger interface with more
useful information available at once.
Drumagog 5 Plugin Window
The new plugin window is divided into several sections:
File Browser
Drumagog 5 has an entirely new browser window designed to
show your entire file system at once; no more need to keep all
your Gog Files in just one location, or using the old Browse option
to find your samples. Every hard drive (local or network) appears
in the File Browser at all times, so navigating large sample
libraries is simpler than ever. With the added support for “drag and
drop” and shift-click (selecting multiple files at once), moving
samples into your sample pool is a breeze.
Each drive is listed alphabetically by drive name, and each folder,
sub folder, and file is also sorted by name. To expand a folder leftclick the folder once, and click a second time to close; to load a
Gog File double-click on the filename.
Often used Gog Files can be stored in a separate “Favorites” list,
making them easily accessible even on the largest hard drives.
Click “FAVORITES” to switch to this view. To add a file to your
Favorites list, just right-click on the Gog File and select “ADD TO
Additional file functions are accessible through right-clicking:
“DELETE”, which deletes the selected file, and “RENAME”,
which renames it.
Samples Window
The SAMPLES window contains most of the same information as
Drumagog 4, but now with more information displayed at once.
Clicking on a sample in the top pool window will display that
sample’s specific details: FILENAME, PEAK AMPLITUDE,
HAND, and the new ROOM SAMPLES information.
There is a new SORT option in Drumagog 5, accessed through the
“SORT BY” drop-down list. The sample list can be sorted either
alphabetically (by name), by peak dynamic level (i.e. loudness), or
version 4), and simply represents a change in name to better
coincide with other drum software packages.
Groups Window
The GROUPS window remains unchanged from version 4. Just
slide the horizontal lines (one for each DYNAMIC GROUP) to
adjust the dynamic-level break points between each group.
Settings Window
The SETTINGS window has been re-designed, but contains most
of the same information as in version 4. There are some changes,
Drumagog 5’s two different engines. ADVANCED
TRIGGERING mode is the default, and is the appropriate setting
for all mixing scenarios. LIVE MODE is a low-latency mode
designed for live use.
LATENCY adjusts the overall, total latency through Drumagog 5
(except for any caused by AUTO HI-HAT TRACKING. For more
information see that section). The default setting is 80ms, and
should be left as is in most situations. However, for those users
who prefer lower total latency (like Pro Tools HD users using
Plugin Delay Compensation) other lower settings are available,
however use of these lower latencies may result in lowered
NOTE: Changing the above settings alters Drumagog’s total
latency, and will require restarting the plugin (and in some cases
the audio host) to take affect.
Options Panel
The OPTIONS PANEL, which resides on the far-right side of the
plugin window, contains ON/OFF buttons for many of
Drumagog’s most common features. This panel is mostly
unchanged from previous versions with the exception of the
“AUTO HI-HAT TRACKING” button, which enables that new
feature. For more information check the AUTO HI-HAT
TRACKING chapter.
Visual Triggering Window
Drumagog uses a visual triggering interface that streamlines the
adjustment of the related controls. A scrolling, real-time waveform
display is shown with the controls superimposed on top. This
provides a visual indication of exactly how the various controls
interact with the incoming audio. For example, the sensitivity
control is represented as a horizontal line that can be moved up or
down, and as the incoming audio scrolls past it's easy to see which
audio impulses will trigger Drumagog and which will not. All the
audio above the line will cause a trigger, and the audio below it
will be ignored. The incoming audio that scored a "hit" is
displayed as a white dot, making it easy to see a history of
Drumagog’s triggered hits.
Adjusting Drumagog using the VISUAL TRIGGERING window
is quite intuitive. As seen above, the SENSITIVITY control is
represented by a horizontal line; any peak above this line will
trigger Drumagog. If there is background noise or bleed from
other instruments present in the audio track just raise the
horizontal line above the noise floor. Simply adjust the line above
the noise floor and below the softest drum hits.
The RESOLUTION control is represented by a vertical line;
moving this line right or left adjusts how long Drumagog must
wait before triggering again. If your track doesn’t contain any hits
closer than 1 second apart, just set the resolution to 1000ms. This
way Drumagog will ignore all audio for 1000ms after each hit,
even if it’s above the Sensitivity threshold. The default setting is
“AUTO”, the quickest response with no additional wait time.
This slider changes the amount of detail Drumagog detects when
triggering. If the slider is set to the right, Drumagog will pick up
all the tiny nuances of a drum hit, including “ghost notes”, etc.
However, if the slider is set too far to the right it might pick up too
much detail and falsely trigger. Moving the slider to the left
reduces the amount of detail, useful for noisy tracks. The default
setting in the middle is good for most tracks, but some adjustment
may be necessary.
Drumagog displays a white circle above each peak that triggered.
This is useful in determining if Drumagog is triggering on the
desired hits, or if mis-hits are occurring.
NOTE: The height of the drum circle represents Drumagog’s
actual output volume level. If dynamic tracking is turned off, the
circles will always be drawn at the same height. If the calculated
output level is higher than 0dB the circles will be drawn above the
waveform. This provides an accurate picture of Drumagog’s
output volume in relation to the original track.
Main Window
The MAIN window contains controls for some of the most basic
elements in Drumagog 5. This is where many of the knobs found
in Drumagog 4 have been moved, and now are controlled via
The PITCH and TRIGGER FILTER sections remain unchanged.
The ARTICULATIONS fader has replaced the POSITION knob
and performs the same function, switching between Open/Closed
Hi-Hats, etc.
New to version 5 are the ROOM SAMPLES faders, three new
controls found in the mixer section of the MAIN window. In the
above example the loaded Gog File contains two separate slots
(O/H and St Room), so the first two ROOM SAMPLES faders are
enabled while the third is grayed out (as the third slot has no room
samples). To use them just raise the corresponding fader to start
utilizing the ambient sounds.
Drumagog 5 includes a more powerful synthesizer section than
previous versions. Utilizing the OSCILLATOR and FILTER
options, additional waveforms can be added to the drum sound,
allowing a vast amount of control to enhance the resulting sound.
To use the synth, first press the “SYNTH” button to bring up the
synth window. Various waveforms are available in a menu on the
left-hand side, including sine, square, and saw-tooth. A real-time
waveform is displayed at the top of the window, showing the
overall waveshape of the resulting output.
The OSCILLATOR section has the following controls:
FREQ sets the fundamental frequency of the selected waveform.
NOISE determines the total amount of additional complex noise
that is added to the waveform.
NOISE F sets the fundamental frequency of the noise.
ATTACK sets the oscillator’s envelope attack, expressed in
milliseconds. A long attack time creates more of a swell, or
gradual onset of the synth.
DECAY adjusts the oscillator’s envelope decay time, again in
milliseconds. A short decay can be used to just add an additional
emphasis to a drum transient.
The FILTER section is a brand-new feature in Drumagog 5: a true
resonance filter. Think of old analog synths. Again, just like every
control, this can be automated to create a dynamic, changing drum
CUTOFF sets the low-pass cutoff frequency, which allows for
control of how much high frequency content is present.
Each of the various effects (CONVOLUTION REVERB,
capability has its own detailed section found later in this guide.
New Features
The Gog sample format has been extended to include room and
mic samples: Simply dial in the amount of room desired using the
new mixer interface. Drumagog 5 comes with an updated Gog
sample library to take advantage of this powerful new feature.
ROOM SAMPLES are essentially additional samples attached to
specific direct samples. Take a snare drum as an example: the
primary sample is the close-mic’d, or “direct” sample; a recording
of an up-close mic right on the snare, with little to no ambience.
Attached to this direct sample can be up to three more samples,
allowing for three different room or ambient sounds.
Drumagog 5 allows sample makers the ability to designate specific
room samples for every hit, and does not use a “generic” sample
for every hit. This is not only for phase-accuracy, but it creates a
more realistic sound, as the original hit’s dynamics are 100%
reproduced in the room sounds.
At the bottom of Drumagog 5’s MAIN tab is a new mixer
window, where each of these additional room sounds will appear
on individual faders. Drumagog 5 comes with new Gog Files that
contain both an “O/H” slot (stereo Over-Heads) and a “St Room”
slot (Stereo Room). Simply slide the fader higher on the mixer to
add these new ambient mics to Drumagog’s playback. Some GOG
files can also have a “DIRECT” fader. This controls the amount of
direct or “close-mic” in a GOG file.
Adding room samples to your own library is easy: Find and drag
the desired room sample file from the FILE BROWSER window
(on the left-side of the plugin window) and simply drop it on the
corresponding direct sample; a pop-up window will appear
requesting which Room Slot the room sample should correspond
to. Once the first room sample is added to a slot the corresponding
fader will activate in Drumagog’s mixer. To re-name the slot just
double-click the “Room #” label at the bottom of the fader.
Drumagog's already powerful triggering engine has been improved
to more accurately track the most demanding drum tracks. Even
complicated rolls and flams are no match for Drumagog 5's new
triggering engine.
The “TRANSIENT DETAIL” slider has been moved from the
SETTINGS page into the VISUAL TRIGGERING window,
making it much easier to adjust for complicated flams, rolls, blast
beats, etc. See the VISUAL TRIGGERING section for more
information on this control.
A collaboration between WaveMachine Labs and Fraunhofer
(inventors of the MP3 format) has resulted in a revolutionary new
alignment algorithm. Drums hits are perfectly aligned and sample
accurate. Drumagog now has the most accurate sample alignment
algorithm available anywhere.
Drumagog 5 features two distinct alignment modes: AUTO
ALIGN and PEAK. To switch between the two modes simply
press the “AUTO ALIGN 2.0” button on the right-hand panel;
turning off (i.e. the light is off) AUTO ALIGN enables PEAK
mode, and vice-versa.
The default setting in Drumagog 5 is AUTO ALIGN, which
usually results in the closest and tightest alignment of the original
and new drum hits. This algorithm takes into account a number of
factors when aligning the hits, including phase accuracy. This
mode analyzes the whole drum hit, not just the initial transient,
when aligning.
In PEAK mode Drumagog 5 uses a simpler approach, and aligns
the initial transient peaks of the two hits. This mode usually works
best on tracks where the original and new drum sounds are fairly
BLEED REDUCTION allows Drumagog 5 to eliminate other
drums from bleeding into a track and adding unwanted triggering.
If, for example, the kick drum was bleeding into the snare drum
mic, BLEED REDUCTION mode will prevent Drumagog from
playing snare hits caused by the kick.
Bleed Reduction Section
The BLEED REDUCTION controls are found in the upper lefthand corner of the SETTINGS section. To use BLEED
REDUCTION insert an instance of Drumagog 5 onto the track
causing the bleed (i.e. the kick track, in our example above) and
another instance to the track where you wish to remove the bleed
(i.e. the snare track). On the track causing the bleed, click the
SEND button. On the track where you wish remove the bleed,
click the RECEIVE button. When you play back the project any
bleed from the kick track will be completely removed from the
snare track, eliminating those unwanted triggers!
NOTE: BLEED REDUCTION can send from multiple Drumagog
instances, but only one track can be set to RECEIVE.
One of Drumagog 5’s new features is an exciting breakthrough in
drum replacement, AUTO HI-HAT TRACKING. Now Drumagog
will recognize different hi-hat pedal articulations, like fully closed,
fully open, half-open, etc, and then automatically play back those
To use AUTO HI-HAT TRACKING, first insert Drumagog 5 onto
a hi-hat track, and then load a hi-hat Gog file that contains
multiple articulations (i.e. open, half-open, closed, etc). Next,
click the “AUTO HI-HAT TRACKING” button in OPTIONS
PANEL (see figure) to enable the tracking.
Auto Hi-Hat Tracking
When you press play in your DAW, Drumagog will automatically
begin following the detected pedal articulations. The
“ARTICULATIONS” slider will begin moving during playback
showing how Drumagog is following the changes.
To control how sensitively the tracking algorithm determines the
differences between the track’s various articulations, use the
“AUTO HH THRESHOLD” slider in the SETTINGS tab. Moving
the slider down causes Drumagog to favor closed hits, and moving
it higher favors open hits. Adjust this slider until Drumagog is
choosing the appropriate articulations in relation to your source
This control adds an additional crossfade when switching from
one hi-hat articulation to another. The default level of 100% adds
no additional crossfade time, but may be adjusted to taste in order
to smooth transitions from one articulation to another.
When using Auto Hi-Hat, Drumagog will transmit MIDI
continuous controller data (CC#4) via both its MIDI Out and Plugin Hosting. This can be enabled in plug-ins, like BFD, to control
hi-hat articulations
PLEASE NOTE: Once Drumagog is correctly following the hi-hat
track there is one minor correction that must take place. In order
for Drumagog to accurately analyze the incoming audio and
determine which articulation is which, Drumagog’s incoming
audio buffer needs more time to analyze the source track. This
results in an extra amount of delay through the plugin, which will
cause a slightly delayed output that is NOT automatically
corrected by Plugin Delay Compensation. The simplest way to
correct for this is to move the hi-hat track EARLIER in time; you
will find the exact amount of time shift needed displayed just
below the AUTO HI-HAT TRACKING button in Drumagog’s
right-hand panel. Just slide the hi-hat track exactly that much
earlier in the timeline and your resulting track will sound perfectly
in time.
Convolution Reverb Window
Drumagog 5 now includes a pro-quality convolution reverb. This
reverb features adjustable room size, offset, delay and more. It
comes complete with an IR library custom-tailored for use with
Drumagog samples. If you have an existing IR library, the reverb
also reads standard 16 or 24-bit IR files.
To enable Drumagog 5’s Convolution Reverb, first press the
“EFFECTS” button to bring up the appropriate controls, then press
the ON button to turn on the reverb. Select an IR file from the
drop-down menu at the top of the reverb section, and then just
adjust the “MIX” control to create the right balance of drum and
The following controls offer more adjustable parameters:
SIZE adjusts the overall size of the acoustical space, expressed in
seconds (i.e. length of the reverb tail).
OFFSET moves the start of the reverb further back in the IR; in
other words it moves the listener forward or back inside the
acoustical space. Increasing the OFFSET will lessen the early
reflections captured at the beginning of the IR, creating a more
diffuse sound, albeit with a shorter reverb tail.
DELAY shifts the entire reverb later in time, creating “dead
space” before the start of the reverb. This control is the same as
the pre-delay control found in most reverbs.
MIX simply adjusts the balance between the original “dry” drum
sound and the “wet” reverb.
Morph|Engine Window
In collaboration with MoReVoX sound designer Sabino Cannone,
Drumagog 5 includes an entirely new way to process drums.
Morph|Engine is a dynamic morphing processor which shapes
your drums in a way never heard before. Snare drums take on an
organic "growl", bass drums sound like they have liquid skins.
Unlike traditional processing, Morph|Engine is fluid and dynamic,
changing with the dynamics of every beat.
To use the new Morph|Engine, click the “EFFECTS” button in the
Drumagog 5 interface, and enable the engine by pressing the ON
button. First select a Morph (the basic element of the engine) from
the drop-down list at the top of Morph|Engine window. Then try
the eight included variations of this Morph by selecting the
corresponding numbered buttons on the left-side of the window.
Each variation makes some slight changes to the overall Morph,
allowing a great number of combinations.
Finally, grab the “Blob”! Click and drag the “Blob” around the
window to shape and mold the resulting sound: Moving the
“Blob” left and right adjusts the “MIX” (or balance) of the original
vs. Morphed drums, while up and down adjusts the color “HUE”
(or frequency spectrum). Like all Drumagog controls these
parameters can be automated for precision changes to your
Plug-In Window
One of the biggest new features in Drumagog 5 Platinum is PlugIn Hosting, which is the ability for Drumagog to now “host”
another VST Virtual Instrument (VSTi). This allows Drumagog to
trigger the VSTi’s selected sound without using any cumbersome
(and less accurate) MIDI routing. Drumagog will trigger the VSTi
in real-time, and even supports virtual instruments through the
To use Plugin Hosting, first press the “PLUGINS” button to
switch to this view. The first pull-down menu is labeled
“SELECT”, and contains several different options:
UNLOAD PLUGIN does exactly that and un-instantiates the
loaded VSTi.
REFRESH PLUGIN LIST will re-scan your VST Plugins folder.
Use this whenever a new VSTi is installed onto the system
(otherwise it won’t appear in the list).
SET PLUGIN FOLDER changes the folder location where
Drumagog looks for installed VSTi’s. By default this is set to the
default VST Plugins folder.
Below the above options will be the detected VSTi list. Doubleclicking on something from the list will load that specific VSTi
into Drumagog.
There are a few additional parameters available in this section that
need to be set when hosting a VSTi:
MIDI CHANNEL and MIDI NOTE assigns the specific MIDI
channel and note values Drumagog sends to the VSTi. Both the
note name and MIDI note value are displayed, as in “C3 (60)”, as
not all VSTi’s use the same MIDI standard to designate octaves.
MIX simply adjusts the level between Drumagog’s selected Gog
File and the hosted plugin. This allows users to layer two
simultaneous drum sounds at once!
Finally, the OUTPUT MIXER allows for VSTi’s with multiple
outputs to be mixed inside Drumagog 5.
PLEASE NOTE: Drumagog 5 works by hosting the selected VSTi
in an individual instance of Drumagog, using Steinberg’s VST
hosting. The VST hosting spec does not contain a system for
multiple hosts to access the same VSTi at once, which means that
if a project has three different Drumagogs instantiated, and the
user wants each one to trigger a VSTi, then each Drumagog
instance must host its own VSTi; there is no way to load only one
instance of the VSTi. The good news is that as long as only the
needed sound(s) is loaded in the VSTi, memory usage won’t be
appreciably higher running several smaller instances of a VSTi
over running one larger instance.
Manual Revision 1.0
© 1999 - 2010 WaveMachine Labs, Inc.
Mac and Mac Logo are trademarks of Apple Computer, Inc.
Pro Tools and Digidesign are registered trademarks of Digidesign, a
division of Avid Technology, Inc.
VST, Nuendo and Cubase are trademarks of Steinberg Media
Technology AG
Digital Performer is a trademark of Mark of the Unicorn, Inc.
Windows XP is a trademark of Microsoft Corporation.
Cubase and Halion are registered trademarks of Steinberg A.G.
SONAR and Cakewalk are registered trademarks of Twelve Tone Systems,
BFD is a trademark of FXpansion Audio UK, Ltd.
EZ Drummer and Superior Drummer are registered trademarks of Toontrack
Download PDF