Eventide H3000 Series User manual

H3000 Ultra-Harmonizer® INSTRUCTION MANUAL FIRST PRINTING: March 1992 H3000, H3000-S, H3000-SE, H3000-B, 3000-D/SX, H3000-D/SE, H3000-B/LT, H3000-B+, H3500-dfx, H3500-dfx/e MODELS COMBINED IN ONE MANUAL - January 1996 © 1989 - 1996 Eventide Inc., Little Ferry NJ USA Harmonizer is a registered trademark of Eventide Inc. for its audio pitch shifter special effects devices. WARNINGS FAILURE TO HEED THESE WARNINGS could result in an electrical shock hazard. Be certain that the Voltage Select Switch on the rear of the H3000 is in the correct position. The choices are 115 or 220 volts. Always use a properly grounded, three-prong AC outlet. Always use a 3-wire line cord like the one supplied with the H3000. Dont expose the H3000 to rain or moisture of any kind. Always replace the fuse with the value specified (see rear panel). Dangerous Voltages are present inside the unit. Use extreme caution when operating the unit with its covers removed. CAUTIONS FAILURE TO HEED THESE CAUTIONS could result in reduced service life or damage to your equipment. Heat 1s the enemy of reliability. Don't block top or bottom ventilation slots. Leave some clearance above and below the H3000 in your rack. For Road Use we recommend that you don't solely rely on the front support screws when rack-mounting. Support the back of the box as well. Table of Contents The H3000 Family of Products .............. LL A a LA LA The Front Panel and Controls ....... LA LL LE Changing Input Levels... aa aaaredaaer a aarareri. H3000 Specifications ......... eee A ae LL A Ad AAA A AAA AA raaarario Running the H3000 1.111200 aaa nrooser e Softkeys and Menus 7 Setting the Display Contrast 7 Setting the Levels 7 The Bypass Control 8 Loading a Program 8 Editing a Program 8 Soft Functions 9 Expert Mode 9 Levels Mode 9 Saving an Edit 10 Removing User Programs 11 Miscellaneous 11 Parameter Modulation... AA LA AA NA AA IRAN rr Patching Parameters for Modulation 12 Patching to Trigger Parameters 13 Soft Functions 13 The Function Generator 14 Modulation Control 16 introduction to MIDI ©... eanararenere rar What 1s MIDI? 17 MIDI and the Ultra-Harmonizer 17 How to Hook up MIDI 18 Using MIDI oo aaa AA MIDI Receive Enable 19 MIDI Channel and Omni Mode 19 MIDI Program Change 19 Program Change Bank Select 20 Setting up the Program Change Map 20 Sequencing with MIDI 20 Enables for Sequencing 21 The Effect of Sequencing on MIDI! Program Change 21 MIDI Data Dumping 21 A Final Word... 23 Appendix A ~ Parameter Modulation... aaa aaron ear, 24 Appendix B - Expert MIDI ai aaaeoaaa aora. 29 Appendix € - MIDI Sequencing Details ......... a Aaaanerdio,, 31 MIDI Parameter Numbers 31 MIDI Program Change 32 Algorithm 113 Algorithm 114 Timesqueeze 81 Dense Room 85 Algorithm 115 - Vocoder 87 Algorithm 116 - Multi-Shift 89 Algorithm 117 - Band Delay 92 Algorithm 118 - String Modeller 95 Algorithm 119 - Phaser 99 Algorithm 120 Algorithm 122 Studio Sampler 102 mod factoryjone 108 MIDI Volume 33 Appendix D - MIDI Implementation Chart ....... RR A La a AAA LL 34 Appendix E - MIDI Dump Requests ........... a aaeaaereao 35 Appendix F « Clearing RAM a aio eno a a arre, 36 Appendix G - Tips and Tricks .....1111 111114 A4 A A A A AA AR A NAN AAA AA 37 Appendix H - Version 2X Enhancements ........ LA aa VAL 39 Warranty Information ......... ara aaarecen ene rar, 40 IN EX RER 42 The Algorithms .......... Le A AAA AR A AAA AAA A A La A LR AL 44 Algorithm 100 - Diatonic Shift 45 Algorithm 101 - Layered Shift 48 Algorithm 102 - Dual Shift 50 Algorithm 103 - Stereo Shift 52 Algorithm 104 - Reverse Shift 54 Algorithm 105 - Swept Combs 56 Algorithm 106 - Swept Reverb 59 Algorithm 107 - Reverb Factory 62 Algorithm 108 - Ultra-Tap 65 Algorithm 109 - Long Digiplex 70 Algorithm 110 - Dual Digiplex 72 Algorithm 111 - Patch Factory 74 Algorithm 112 - Stutter 77 Algorithm 123 - mod factory|two 116 User Program Worksheets... aa anareroononoooao, 124 Quick Reference: H3000 ......... aaa aaaaeeneadanóo oca 135 The Front Panel and Controls 3 12 13 14 = a A TEN FA TN TA -— ou a f a 2 ; | _ LA ; -_ e" >} ! i : \ ; 7 > / i / —_— y A 1 r „ее — INE: \ MODEL H3000 / \ | fo [A a 1 7 A = КР! == пу ods [= 7 TA Hi | NT | BE Le EE ES OTI — f f — Sool C= HL | vu | 3 — = И ово | AY Y Y O = | о 0 | " 7 I i FR — 7 и | TT pm ; T ro LL т № НИ ‘ JL JRA-HARMINIZER! D Tee ; т \ : = Вы 7 А Y 7 * \ и / и | N 7 . и ! 7 | \ — ; = Pa CN — > и = A = (7 SN =) (0) _° | _" \ u} a \ + J \, / / \ = : \ | Li = к — и” to” ee Fe Program Button: Press this button to load, save, or remove programs. Function Button: Parameter Button: The Knob: Numeric Entry: EN + E Up/Down Buttons: Levels Button: Bypass Button: Display : Softkeys: Input Bargraphs: Power Switch: Press this button to adjust display contrast and to access user defined functions. Also found here 15 the internal function generator and anything relating to MIDI. Press this button to edit parameters. The knob is the eastest way to change a selected parameter. Just turn it. Use the numbers, decimal point, and minus sign to enter a numeric value. Hitting the ENT button actually enters the number. Hitting CXL cancels the last keystroke. These buttons increment or decrement a parameter or numeric value. Press this button to permit adjustment of input and output levels. Press this button to toggle between effect in line and total relay bypass of the Harmonizer. This tells you what's going on. The top line displays the program number, name and the parameter or function that is currently being modified. The bottom line is dedicated to the four "softkeys" that are directly below it. These are explained in "Running The H3000." These bargraphs display the input signal levels to the H3000. Set levels as high as possible before the top "Clip" light comes on. The bargraphs are calibrated in dB. This applies AC power to the unit. The H3000 Family of Products The Eventide H3000 Ultra-Harmonizer is a family of products based around a multi-purpose programmable, digital audio signal processor. The products that make up the H3000 family are: The H3000-S (Studio), the H3000-SE (Special Edition), the H3000-B (Broadcast), the H3000-B+, the H3000-B/LT, the H3000-D/SX, the H3000-D/SE, the H3500-dfx and the H3500-dfx/e. The H3500 models are also available in broadcast Versions. We call them Ultra because they do more than our earlier models. To begin with, they have full stereo pitch change. They also are digital reverbs. And they're a lot more. The H3000 is capable of creating effects you've never heard before. The H3000 is fully MIDI controllable, with clickless, real-time MIDI control, The H3000 has all these effects, and more, at your fingertips: DIATONIC SHIFT DUAL SHIFT LAYERED SHIFT STEREO SHIFT REVERSE SHIFT SWEPT COMBS SWEPT REVERB REVERB FACTORY ULTRA-TAP DUAL DIGIPLEX LONG DIGIPLEX PATCH FACTORY STUTTER DENSE ROOM VOCODER MULTI-SHIFT BAND DELAY STRING MODELLER PHASER MOD FACTORY HS322/395 SAMPLER Á pitch shifter that stays in key Two separate pitch shifters Two pitch shifts from one input Mono-compatible stereo pitch shifting (maintains stereo imaging) Backwards-talking pitch shift Six sweepable delay lines, with stereo panning A dense reverb with smooth sweep capability A full-featured reverb with EQ and flexible gating Twelve delay taps with full control over panning, level, and delay. Includes a diffusor to generate dense gated reverb effects. A stereo delay with smooth delay change A 1.5 second delay with smooth delay control. A "modular" effects program which lets you design your own effect. "Patch" together delay lines, filters and pitch shifting to create never-heard-before effects. Get that st..st.. stutter sound - effortlessly Our densest reverb, with unique front/back position control. Thus 1s our version of the classic vocoding effect. Two six-octave pitch shifters, two delays, panning and patchable feedback paths make this program incredibly useful. A multi-tap delay line feeding eight resonant bandpass filters make for some sounds like you've never heard. This program lets the H3000 double as an extra voice in your MIDI rack. A wonderfully thick, smooth, phase-shifting effect that is hard to beat, The latest algorithms that add effects such as delay ducking, BPM delays and sweeps, compression, manual flanging, smooth autopanning, audio triggered sweeps and much more. Included in the H3500 - dfx, digitally records up to 11.8 seconds stereo or 23.7 seconds mono audio (47.5 seconds of stereo or 95 seconds of mono audio with the H3500 - dfx/e). The Rear Panel and Connections - NO NN NET UA x TT Y 7 T | ! i ’ i J | | \ / г. ! 7 . = \. a ape a — sun x >. | ME \ | i CF o or / como. Ш . MIDE mt 5 — E ne : in J iT FREU | a AA TS a a TC r — © © RIE (EN) (CA | | PORT x PET EE 6% 1 O eta | А Ts | x ! 5 > À Ti (3) | AC Connector: This is where the AC power cord is connected. It's an IEC standard 3 prong connector. The center post 1s chassis ground. 2 Fuse Holder: A 1 Amp Slo-blo fuse. Always replace it with the correct value. 3 Line Voltage Select: This 1s the switch to set for 115v or 220v AC lines. Make sure it is correctly set for your area. 4 MIDI IN: This jack accepts MIDI data from a MIDI source, such as a synthesizer, sequencer or computer. 5 MID] THRU: Thus 15 the MIDI THRU jack. It sends out a duplicate copy of the MIDI IN data. 6 MIDI QUT: This jack outputs MIDI data from the H3000. 7 Audio In: These are balanced audio inputs. The female INPUT OUTPUT XLR connectors are wired with pin #3 as +phase, ei A pin #2 as -phase and pin #1 grounded (to the case sad 5 64 Hm of the external XLR connector). 2210 y 1 >] ! 8 Audio Out: These are the balanced audio outputs. They're INPUT OUTPUT male XLR's wired like the inputs. EF ry 9 Tape Machine Control: This 1/4" phone jack allows for connection to a =F | E = frequency controlled, variable-speed tape machine. When connected, this port will be used to control the capstan of the tape machine during Timesqueeze® operation (PORT D). 10 Ports A.B. & C: These are for possible future expansion. Optimum Performance from the H3000 To obtain the best performance from your new EVENTIDE unit, certain operating principles should be applied. Use the “hottest” input levels possible without clipping. A digital gain device is used in the input section which allows front panel control of levels. This device works best when it is "turned all the way up" in other words when it attenuates least. At the factory, we chose pro levels of +4 dBm, and internal jumpers 1 through 4 should be in the "+4 position" (see diagram on next page) so that the gain control devices will hardly attenuate. If consumer -10dBm levels are used, the jumpers should be moved accordingly so that your unit can operate at its optimum, high levels. For best signal to noise ratio, always set the input level control so that the top bar of the level indicators flashes from time to time, If this results in output levels that are too "hot", reduce the output levels, not the input! If you are using sensitive inputs (- 10dB) you may want to pad the H3000 outputs so that you can operate the output level control near the top of its range and retain its full variation. Suitable attenuator pads are available from stores, or may be constructed with an XLR connector, two resistors, and an appropriate connector. Output Attenuator "AT: = led i . Tem A Te CDE Silencio WIN TEEN vlt EW, x = a Differential ina T Te ce =. : 37 E т — 1D Sa ee Fr —— : > ‚ ит! лок ЗН - =: Tete — LAN SE - : ; : . TRECE = 7: 2; + ” To 5 = бет u т ТОВ single Ended - et _ = pena ra —_— > 5° Tanne > à tar ie | + TT т fe 1 I : к” т ‚ Te Tamme — In order to reduce line noise through cable pickup, an instrumentation amp is used at the input to cancel noise. This is called a "differential input,” and enables the user to mount the H3000 remotely without fear of signal degradation. If you don't use differential inputs, proper termination of the cable is desirable. For instance, if you only use pin 3 hot of the input XLR connector for signal (the standard), pin 2 should be tied to ground. The output ts differential also and “in-phase” with the input when "dry signal” is selected. If a single ended output is use, leave the unused pin unconnected. The output amp is capable of driving 600 ohm lines up to +21 dBm with negligible distortion. Normally the H3000 will be rack mounted in a standard 19 inch rack. It is advisable to keep the rack well ventilated and in a dry environment so heat and moisture won't cause degradation of performance. Since your EVENTIDE ULTRA- HARMONIZER has almost no intemal connectors, it should hold up well under "road conditions”. Changing Input Levels The input levels of the H3000 can be changed to accept either +4dBm ог -10dBm nominal operating levels. They are set to pro audio, +4dBm at the factory. To change this remove the top cover of the unit and pull the small jumper blocks from the +4 pins and put them on the -10 pins. р | Te e bones Y FL ARA Lama J ( * fz — 7 e Reeve =o 4 : FF; , ! ! ; но = = . i № прно еее sn — [< Pe 1 |! | i | © iJ] BRT. 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El : 1 | - 2 Gere i À ; co ‚ Y = i[ С im LA! i Do кон 0 _ [ № F | E - | apr A sy " | a — го —:—- ee TA oe el N В Ei TP | | ПОВ Е 2 - Г E = Г da nds IC JL E 6 | — E Ae JE 77 jE #7] = J EE EH ETS CT LE Г { nl Ш НЕ IE 8 ni #4 5: | I г EL CTRA | Do HO e 4 В ВО: [ ` | | г Li 4157 Бе PO Le = : fr _ Г нет | roe L = „Е Tome ees J | ; H | пон mo ri min К ET ce Lo E L Do - i J | h a i Tm 1 2 orne —— 1 Г & Ч 3 J post JE N Er Hot: ms = 4 = E mi 3 1 = _ Fy ; — E НИ — » i ; ` | Ге тн A — | | | 5 | а 2 L - LH 18 LP d | q à e EET 4 Ea i 75 L = EEE a — H3000 Specifications Inputs Outputs Dynamic Range Distortion Sampling Frequency Response Delay Pitch Variation Power Size Weight Stereo, true differential balanced Stereo, differential, transformerless Greater than 92dB "A" weighted 01 % (.007 % typical) @ 1 kHz, 1 dB below clipping in "pitch change" mode, 0 shift, levels all at 0 dB Full 16 bit resolution at 44.1 kHz sampling rate 5 Hz to 20 kHz +/-1 dB, +/- 5 dB typical Up to 23.7 seconds or 95 seconds with H3000 - dfx/e H3000: 3 octaves up, 3 octaves down 75 watts, 110-130 volts, or 200-240 volts, AC 50/60 Hz inches: 3.5h x 19w x 13.5d centimeters: 8.9h x 48.3w x 34.3d 13 lbs. net 20 Ibs. shipping weight Running the H3000 Softkeys and Menus The bottom line of the display contains the MENU. The menu consists of up to four SOFTKEYS. Each softkey (the text within the parentheses) describes the function of the button immediately below it. In general, the functions of the softkeys will change depending on whether programs are being loaded, effects parameters are being edited, etc. There will usually be more than one menu (set of four softkeys) available at any given time, For example, press the "PROGRAM" key. The display should look like this: Ce ne (Load -)( Origin: Press the "PROGRAM" key again and the display will change to this: The new menu has changed the function of the softkeys, While editing a program, the parameter key has a similar effect. The same also holds for the "FUNCTION" key. | Setting the Display Contrast If you have a green display and it is hard to read, you probably have to adjust the display contrast. Simply hit the function button and turn the knob until the display is readable. Blue displays do not have a display contrast. Setting the Levels Proper setting of input levels on a digital processor like the Ultra-Harmonizer is very important. In order to get clean distortion-free sound, the input level should be set so that the top yellow bar on each channel just flickers. The red light indicates clipping. Output levels should be adjusted so that the H3000 is putting out the hottest signal your equipment can handle without distorting. To set the input levels, press the "LEVELS" key. The knob will now adjust both input levels simultaneously. Pressing the "LEVELS" key a second time will allow you to adjust the output levels. The knob will adjust both outputs simultaneously. If you wish to set the levels individually, use the four softkeys to select one of the four adjustments. Running the H3000 7 lh ars after tJ : e a HE mec EL KL J i НА Tren lo ET EAA a. 1 T: ; a Md Et Na NE Е : “thal E > AA 4 На в Ina o с dr rte ET У que , == A i x i К! describes | in y detail the le of the, H3000 0 and des escr a o FRE es PA Epes dete be RO Marre, A Re 5 E ee dr hile oral Lis i + = Les 2 ran ED т a AS Se E The Bypass Control The bypass control allows you to completely bypass the processed audio. When the light on the bypass switch is on, you are hearing processed audio. When the light is off, the unit is bypassed. Pressing the bypass switch toggles from unbypassed to bypassed and vice versa. The unit is automatically bypassed when power is off. Loading a Program To load a program, press the "PROGRAM" button. The display should now look like this: тои ERE Cab a gn Selected program: {100]- “DEATONIC ( Load ) ( Origin ) Sa Tum the knob or use the up/down buttons to scroll through the available programs. The PROGRAM NUMBER is displayed in brackets, and the PROGRAM NAME is shown to the right of the number. Each effects program has a unique number from 0 to 999. This includes factory programs and user programs. The program name is used to describe each effects program. There can be more than one program with the same name, so the program number is used to tell them apart. When the display shows the program that you wish to load, press the ( Load ) softkey to "load" the new effects programs. ( Origin ) will show what algorithm that program was derived from. At the end of the program list is "Selected Program : Last Edit". Pressing ( Load ) will load the previous program that the H3000 was in as well as all of its edited parameters. Pressing the (Origin) softkey will display the name and number of that program. Editing a Program Once you've gotten through the basic operation of the H3000 and are familiar with the preset factory programs, you might want to create some of your own personalized effects. You can do this by editing parameters of an existing program. To get into edit mode, just press the "PARAMETER" button. If #101 Layered Shift is loaded, the display should look something hike this: Running the H3000 8 When you're in edit mode, the top left of the display will show the current program number. The top night of the display shows the parameter you are currently adjusting. A parameter is something which will change some aspect of the sound of the currently loaded effect. If you turn the knob, use the up/down buttons, or enter a number on the keypad, you will change that parameter. To adjust a different parameter, just press its softkey. To access other menus not shown, hit the "PARAMETER" button. To go backwards through the menus, hit the "CXL" key on the keypad. Soft Functions Many of the factory programs in the H3000 are set up with something called "Soft Functions." The soft functions are a set of four "user-definable" parameters, intended to allow each factory or user program to have a customized interface. These soft functions will be the first menu to appear after loading a program. If there are no soft functions, the first parameter page will be shown. Unlike parameters, the Soft Functions will not appear when paging through parameter menus with the "PARAMETER" button. To access the soft functions, press the "FUNCTION" button. Fach of the values of these soft functions can be edited and saved just like parameters. However, the soft functions are not quite the same as parameters. Each soft function is actually controlling one or more parameters (found on the parameter pages). To learn more about soft functions, see the section on parameter modulation. Expert Mode The effects programs in the H3000 are set up with a relatively small number of parameters which you can use quickly and easily to get your own personal sound. If you wish to experiment further, (especially those of you who enjoy programming certain FM synthesizers), we have given you access to a whole bunch of extra, detailed parameters. These extra parameters are accessed through the "expert" softkey found in most programs. Press the ( expert ) softkey and you'll find a whole new set of menus and parameters. You can edit these parameters just like normal parameters. To get back to the "basic" menus, press the ( return ) softkey. Levels Mode In some cases it may be desirable to have different input and output levels for different effects programs. To allow this, the H3000 has a level adjustment scheme consisting of "master" levels and "offset" levels. The master levels settings are those made after pressing the "LEVELS" button. These settings do not change as different effects programs are loaded. The offset levels settings are those made while editing an effects program. These settings are stored with user and factory programs and are recalled when these programs are loaded. The actual attenuation value sent to the input and output level attenuators is the sum of the master and offset levels settings. For example, 1f the master input leve! setting is -4 dB and the offset for the current program 1s set to -5dB, the actual attenuation value is -9 dB. There are a couple of things to keep in mind. The first is that if the master input or output level is set to "off", the input or output 1s "off" regardless of the offset setting. The other is that the sum of the master level and the offset level is limited to a value between 0 and -48 dB (-48 dB = "off"). If the master level is set to -4 dB and the offset is set to +10 dB, the actual level will be 0 dB, not +6 dB as one might expect. To adjust the offset levels, press the "PARAMETER" key until the (levels) softkey appears. Press the (levels) key. From this menu, the four offset levels can be adjusted. The adjustment range for each of the offsets is +/- 48 dB. To return to the main parameters, press ( return ). Running the H3000 9 Saving an Edit Now that you're a pro at editing programs, you'll probably want to save what you've created. If you're in edit mode, pressing the "PROGRAM" button twice will allow you to save your edit. The display should look like this: Current Edit:. 11011 Layered | Shift. ( Info )(- “Save AN To save the edit as a new program, press the ( Save ) softkey. The display will change to: Save as: [ 1] Layered Shift Adj Num> (New Name) (EditName) - .- (Save It) Use the knob or keypad to select a new program number. To create the program name, press the (New Name) softkey or the (EditName) softkey. (New Name) will start you off with a blank slate while (EditName) will allow you to edit the existing name. The display will look Hke: save as: { 1} ~~ ~~ ‚Ad; Name> ( Number )( <-—--- }{ -----> ) (Save It ) Use the arrow softkeys and the knob to enter a new program name. Press (Save It ) to actually save the program. Press number to change the program number. If you change your mind about saving this edit, press the "PROGRAM", "FUNCTION" or "PARAMETER" key. If you're editing one of your own creations and want the new edit to be the final version under the same name, pressing "PROGRAM" twice should get a display something like this: current. Edit :[ 1] ‘Special Effect. e (Info) + “Save 5 (Update ÿ AE Press ( Update ), The display should show: Overwrite Program. т. 11 special Effect pe ON UNO) Но | Press ( Yes ) to save your new edit. Pressing ( No )will get you back to the "Current Edit" menu. Running the H3000 10 Removing User Programs There may come a time when you wish to remove some of the user programs. Get into the Selected Program list/load mode. Pressing the "PROGRAM" button once from edit mode should do it. The display should show: Selected. program: 94] Special Ef, Press the ( Remove ) softkey. The display will change to: Press ( Yes ) to remove the program. Press ( No ) if you've changed your mind and still want to keep the program. Miscellaneous To find out which algorithm a particular preset is based upon, use the ( Origin ) sofikey. Press the "PROGRAM" once, dial up the preset of interest, then press and hold ( Origin ). The ( Info ) softkey will show you much memory is needed to save or update a preset and how much room is le in the memory of the H3000. Press the "PROGRAM" key twice, then press and hold ( Info ) to see: Amount of bytes available is 7357 Save needs 26 Update needs 6 Running the H3000 11 Parameter Modulation Have you ever wished the H3000 had more than one knob on the front panel? Or perhaps that there was some way to automatically sweep parameters? Or perhaps even some way to control effects parameters from the mod wheel on a MIDI keyboard? If anything like this has crossed your mind, then "Parameter Modulation" is for you. Simply put, "Parameter Modulation" allows H3000 effects parameters to be controlled in a useful variety of ways. There are three basic ways that effects parameters can be controlled (other than using the normal effect editing keys): 1) MIDI - Effects parameters can be "patched" to virtually any MID! controller, including mod wheel, pitch bend, and note messages. 2) The Function Generator - Effects parameters can be patched to the internal function generator of the H3000. The function generator is basically an LFO (low frequency oscillator) that can produce various waveforms and triggered functions, 3) Soft Functions - Soft Functions are custom parameter controls which allow the user to control more than one effect parameter simultaneously. Once defined, these functions appear on the display and are controlled in a similar manner to the standard parameters. Patching Parameters for Modulation The following example uses the Layered Shift algorithm. If you plan to follow along, first load Layered Shift (program £101). To set up a parameter modulation patch, press the "FUNCTION" key twice. The display will show this menu: Modulation of Parameters a а В a ( Patch ) (SoftFunc) (FuncGen ) (Control ) To begin patching, press ( Patch ). Initially, there will be nothing patched. The display will show: 1 pitch -> Patch is disabled .. = { Parmtr ]( Source ) ( range ) (per note) Press ( Parmtr ) to select the effects parameter to be controlled. (Note: see the factory program description for a list of controllable parameters.) Turning the knob will scroll through the list of controllable parameters. Press ( Source ) to select the controller which will be patched to the effect parameter. Turning the knob will scroll through the avatlable controllers. This list contains all the MIDI controllers, the "Soft Functions" and the function generator. As you turn the wheel you may notice softkeys appearing and disappearing. These keys are used to adjust certain parameters of the controllers. If you've pressed any other softkeys (to adjust the controller parameters), pressing ( Source ) will get you back to selecting a controller. See Appendix A for a more complete description of the controllers and their settings. Turn the wheel until the desired controller 1s shown on the display. Turn the knob to the end of the list. Parameter Modulation 12 The display should show: “Generator. The (range ) and (per note) keys determine how much the controller changes the effect parameter. Press (range ) and the display will change to: ( Ра rmt r 3 + Sou r ce №: Нан ( pe r-no t e) The first number (the range) shows how much the effect would change if the controller changed over its full range. In this example, if the function generator changed from zero to maximum, the pitch would increase by 1200 cents, The second number shows how much the smallest change in the controller data would change the pitch. This is mainly used for MIDI notes. When MIDI notes are patched to a parameter, the "per note" value shows how much the parameter would change for each half-step. To adjust the range in half-step increments, press the (per note) key. In some cases, instead of ( range ) and (per note), the softkey ( amount ) will appear. Like range, (amount) will contro! the depth of modulation, with the exception that the value shown is the percentage of the parameters adjustment range. To see the effect of all this, go into the edit mode and look at the 'I pitch ' parameter. (Press the "PARAMETER" button and then press the (1 coarse) softkey.) You should see the pitch value changing in the display. See the section on the function generator to change the function type or frequency. It is important to realize that the setting of the effects parameter through the front panel works together with the controller. Setting the parameter from the panel gives a "base" setting which the controller either adds to or subtracts from. Patching to Trigger Parameters So far, we have tried to keep things simple by talking about modulating the “parameters”. Some parameters, though, have no values. These parameters usually trigger events. An example of trigger parameters are the trigger keys in the "Stutter" algorithm. To patch these trigger parameters to controllers, follow the procedure outlined above, with a small difference. When a trigger parameter is selected to be patched, there will not be any scaling softkeys ( Range, Per note, Amount ). Also, there will be a different list of controllers to select from. See Appendix A for a complete description of the trigger controllers. Soft Functions As mentioned above, you can define your own soft keys. These are called "Soft Functions". To use a Soft Function, simply patch it to an effects parameter. To adjust the soft function, press the "FUNCTION" key once. The soft function key will appear on the menu line. It is adjustable just like a parameter. Parameter Modulation 13 There are four soft functions available for patching, The first page of the "FUNCTION" key menu is dedicated to the four soft functions. When a soft function is first patched, the menu will display the key as " Knob 1", " Knob 2 ", etc. These names can be edited to display anything you like. To edit a soft function, get back to the modulation main menu by pressing "FUNCTION." The display should show this: fodulation of Parameters (Patch ‘) (SoftFunc) (FuncGen ) (Contr Now press (SoftFunc) to edit a soft function: n € voies 2 fs cn ET To dl , E eta to ia в: TT ес Pre т VEN, E 4 = ©). 0 = Pe 5 TE + Ro hi e i SO de Е Ea TS +. KO b ‚ АМ se ns he PO ] mm Ts ESTO AA DA т TOR MARN Re A 1 Fr. a ARE, Ti TAN RS т [ Select ]( Name. ) (Sens ) (Polarity) Press ( Select ) to select the knob you wish to edit (Knob 1 through Knob 4). Press (Name) to edit the name of the Soft Function. The display will look like this: Soft 1 is " Soft 1 " Sens= 100 Pol = + Editing the name works just like saving a preset (see "Saving an Edit"). When you are finished press (Done). Press ( Sens ) to adjust the resolution of the knob. This allows you to tailor the "feel” of the knob to the parameter that you want to control. Higher settings of sensitivity allow you to adjust the parameter more finely, but require a few turns of the knob to cover the full range of adjustment. Lower settings will give you coarser control over the parameter, but will allow quick changes. (Polarity) will select whether the softknob's range is O to 100 (+) or - 100 to 100 (+-). The Function Generator You can modulate parameters automatically with the Function Generator. Once you have patched a parameter to the Function Generator, get back to the Modulation Main menu by hitting "FUNCTION". The display should show: Modulation of Parameters: . ( Patch ) (SoftFunc):(FuricGen) (Control) To adjust the Function Generator, press (FuncGen ). You will get this display: Function Generator: Parameters: (Function) ( Amount) (i Rate A) (Trigger). Press ( Amount ) to adjust the amplitude of the function output. His in per cent of full scale. Keep in mind that some function types go both positive and negative. This parameter can also be modulated, usually by a soft function. Press ( Rate )to adjust the frequency of the function. This parameter can also be modulated, usually by a soft function. For kicks try patching this parameter to the function generator (you'll get FM type waveforms). Parameter Modulation 14 Pressing (Trigger ) will tigger a one-shot function or restart a continuous function. To activate the trigger from a soft function or through MIDI, patch "FuncTrig" to your desired trigger. Press (Function) to select the type of function. Tum the wheel to scroll through a list of the function types. The function types include continuous functions and one-shot (triggered) functions. See the diagrams below for the function types: NR NO NON ;Sine Wave AAN NN J VU VV VU AA AAA NV VV Y ууу Square Wave || — =ermpla and Hold © “ NTN AN Linear Hamp Devaving Ramp / e ok , Whole Sine Wave 5 < Parameter Modulation 15 Whole Triangle Wave Whole Peal Wave > < | Fall Sgare wave | | da ¡Half Sine Wave | X : Half Triangle Wave "Hall Peak Wave LS ‘Pulse Wave ji ‘Triggered Sample and Hold —— === MP тои „т. , . . 1 1 . This generates a new random value for each trigger. Toggle Ramp | T T Г | A trigger will cause this function to ramp from zera to positive full scale Successive triggers will reverse the direction ef the ramping. Modulation Control At times you may wish to disable the modulation of parameters. You can do this by hitting the (Control ) soft key in the modulation of parameters menu. You will get: Control of ‘Parameter Modulation SOE (Mod= 0m) (ModReset) - ooo ie Pressing (Mod= XXX) will toggle parameter modulation. (Mod= On ) means modulation is enabled and (Mod= Off) means it is disabled. Modulation 1s automatically enabled when a program is loaded. Disabling modulation does not reset parameters to their unmodulated states, it only prevents any more changes in modulation. To set all of the modulations to zero, press (ModReset). Parameter Modulation 16 Introduction to MIDI What is MIDI? MIDI stands for Musical Instrument Digital Interface. That's quite a mouthful. What it means is that there is now a way for musical devices to talk to each other. MIDI was originally devised by a group of synthesizer manufacturers to allow one keyboard or sequencer or computer to control any other keyboard or sequencer or computer in a standard, foolproof way. It has since become so well accepted that just about any imaginable musical (or not so musical) device now comes equipped with a MIDI interface. MIDI and the Ultra-Harmonizer So what can MIDI do for us? The simplest and most intuitive use for MIDI with the Ultra-Harmonizer is to change effects programs remotely, on the fly, or automatically in a computer-sequenced piece of music. This is accomplished by using MID! program change. With MIDI program change, the H3000 can change its effect program every time a keyboard player changes a patch on his MIDI-equipped synth. Or, in a sequenced song, the sequencer could change the effect for different parts of the song. To find out how this works see the section on MIDI Program Change. What else can it do? MIDI can be used to dynamically change parameters within a given program. For example, MID! note commands could be used to set the amount of pitch shift on a pitch shift program. How about arpeggiating a live vocal performance? Or possibly using the modulation wheel on a synthesizer to contro! flanging rate or depth, or both at the same time? Maybe even have the decay time on a reverb change depending on what notes are being played on a keyboard? All of this and more is possible by using MIDI and the Ultra-Harmonizer. Interested? See the chapter on Parameter Modulation. Can 1t do anything else? Yes. If you're a prolific effects programmer, and have come up with more effects programs than the Ultra-Harmonizer's memory can handle, MIDI can help you. Using the program dump feature and a MIDI-equipped computer you can store a virtually limitless number of effects on your computer's floppy disks (or hard disk). For more info, see the MIDI Data Dumping section. Using a sequencer, any sequencer, (we don't know of any that won't work), you can go through a song, load programs here, change the pitch there. Play the song back using the sequencer and the H3000 will repeat what you just did. Read the section on sequencing, Intro to MIDI 17 + How to Hook up MIDI The easiest way to use MIDI is with the Ultra-Harmonizer and one MIDI synthesizer. To hook it up, simply use a MIDI cable to connect the MIDI Out of the synthesizer to the MIDI In of the Ultra-Harmonizer. With this setup you can use MIDI program change and have real-time (live) control over effects parameters. MIDI KEYBOARD fan] ou: MID: In я == = ие e spi 22 à Cite | о. A sequenced MIDI system would use a MIDI sequencer or MIDI-equipped computer and the Ultra-Harmonizer. With this kind of setup you could do sequenced program changes, sequenced parameter changing and MIDI program storage and retrieval. Connection 1s simple... MIDI SEQUENCER ops ps = PSE Out ee FE и E SRT The ultimate could be everything mentioned above with the addition of multiple Ultra-Harmonizers, a MIDI equipped mixer, a MIDI switcher, and anything else you might imagine. The rest is left up to you. = Dut in In u Dt | Таги — . Cda ps vr Sommer 1 À ' le aaa Pr ar ЛЕ и НЫ m x „ a = „о - A с = a. = a” ‘ A a e a у р hr" ¥ Li + + F MIDI SEQUENCER - MIDI MIXER Intro to MIDI 18 Using MIDI MIDI Receive Enable Pressing the "FUNCTION" key three times will bring up the MIDI Functions menu. It should look something like this: (Rev=0n ) 1s the master MIDI reception enable softkey. This lets MIDI data into the H3000. (Rev=On ) means yes, MID! data will be received. (Rev=Off ) means no, the H3000 will not receive any MIDI data. However, the MIDI thru jack will still operate. Hitting the softkey will change "on" to "off" and back again. MIDI Channel and Omni Mode In order for MIDI to work at all, Omni mode must be on, or the MIDI channel number (base channel) of the sending device (synth or sequencer) must be the same as the MIDI channel of the H3000. To set the MIDI channel on the H3000 press the (Base=..) softkey and tum the knob to set the channel number in the range 1 through 16. Omni Mode is a special MIDI mode which allows a device to receive MIDI information on ali 16 channels. It just ignores the channel number. To enable or disable Omni Mode hit the (Omni=xxx) softkey once, then again to change to on or off. When the key reads (Omni= On) the H3000 will ignore MID! channel numbers. When the key reads (Omni=Off), the H3000 will respond to specific channel numbers. See Appendix B for information about the "expert" MIDI functions. MIDI Program Change MIDI Program Change is a number sent out over MIDI from a MIDI synthesizer or sequencer. This number is sent out whenever a patch 1s changed on a MIDI synth. For example, loading patch 23 on a synth should send out a program change number of 23 over MIDI. Note: On some synths, the program number sent out is actually one less than the patch number on the synth. On a DX7 for example, pressing program 23 will send out a MIDI program number of 22. To access the MIDI program load functions, press the "FUNCTION" button four times. The screen should look like: ( Map — ){:Pom-1D") (Rom-On) (Bank= 0) There are three ways the H3000 can deal with MIDI Program Change: 1. Do Nothing - Program Change is disabled. To disable MIDI Program Change, hit the third softkey until the text of the key reads ( Pgm=Off). Program Change is enabled when the key reads { Pgm=0n ). 2. Load the program with the same number as the MIDI program number (a MIDI Program Change 23 from any synth would cause effect program 23 to be loaded). To have the H3000 respond in this way, hit the second softkey until the text of the key reads ( Pgm=ID ). Also, make sure Program Change is enabled; the third softkey reads (Pgm=on) and (Bank = 0). Using MIDI 19 3. Map the MIDI program number to some other H3000 effects program number. For example, a MIDI program change of 23 could load effect program 5, while MIDI program change of 24 could cause effect program 19 to be loaded. To have the H3000 respond in this way, hit the second softkey until it reads (Pgm=Map). Again, make sure Program Change 1s enabled. Program Change Bank Select When using the "ID" program change method, programs with numbers greater than 127 can be accessed by changing the bank number. To change the bank, press (Bank= 0) and turn the knob. When the bank number is set to O, programs 0 through 99 will be loaded with program change numbers of 0 through 99. If the bank is set to 1, programs 100 through 199 will be loaded. If itis set to 2, programs 200 through 299 will be loaded, etc. There are a couple of special cases: For program change numbers of 100 through 127, the bank number is ignored (programs 100 to 127 will always be loaded). To load the last edit, set the bank to 10 and send any program change number from 0 through 99, See the section on "Sequencing" if you are interested in changing the bank number through MIDI. Setting up the Program Change Map If you want to use program change mapping, you'll first have to set up the map. To do that, press the ( Map ) softkey. You'll see a new display: Midi Pgm # 0 Loads Nothing, Unpatched _ ( Number ) ( Name )( Clear +) This display shows that MIDI Program Number 0 loads nothing. To get MIDI Program 0 to load an effect, press ( Name ) and select the effect to be loaded. To set up other MIDI Program numbers, press ( Number) and turn the knob. To clear the map, press (Clear), Sequencing with MIDI The H3000 can be hooked up to a MIDI sequencer so that front panel operations can be recorded and played back, This works with almost any sequencer. To set it up, press "FUNCTION" five times. The display should look something like this: MIDI Computer and:Sequencer Functions... (Seg= Off) ( Enables)... ‘i... ( Dumps y To set up the H3000 for sequencing, press (Seq= Off) to change the "Off" to an "On". Also, make sure that MIDI reception 1s enabled, ( Rev=On ) on the "MIDI functions" page. To try sequencing. connect the MIDI “out” of the H3000 to the MIDI "in" of your sequencer. Connect the MIDI "in" of the H3000 to the MIDI "out" of your sequencer. Start recording on your sequencer and then change programs, parameters, levels, etc. on the H3000. Stop recording and play the sequence back. The H3000 should repeat everything you just did. Using MIDI 20 Enables for Sequencing When in sequence mode ("Seg=on"), you can customize what aspects of the machine get transmitted and received over MIDI. Normally, virtually everything done on the front panel will get transmitted and received. If you wish to change this, press ( Enables). The display will show: Here is a description of the transmission parameters: Lvls=On/Off Turns on and off the transmission of front panel level changes and changes in the bypass control. Pgm=On/Off: Turns on and off the transmission of program changes and parameter changes. Press ( more ) to change the reception parameters. Here is a description of the reception parameters: Lvls-On/Off: Turns on and off the reception of front panel level changes and changes in the bypass control, Pgm=OOff: Turns on and off the reception of program changes and parameter changes. The Effect of Seguencing on MIDI Program Change When sequencing 15 enabled, ( Seg=Omn ), and sequenced program reception is enabled, ( Pgm=On ), certain other parameters are automatically set to allow proper sequencing. Specifically, in the MIDI Program Change menu, the display will now show: MidiProgramChange Functions <SEQUENCED> - (Map) ( Pgu=ID )( Pgm=0n ) (Bank= . 0) The <SEQUENCED> indicates that the H3000 1s in sequence mode and that certain conditions have been "forced". These conditions are: MIDI Program Change reception is automatically enabled. The MIDI Program Change patch map is disabled (the ID method is used). These conditions are forced to ensure that sequencing will be done properly. Once sequencing is disabled (or sequenced program reception is disabled), these parameters will return to their previous settings. MIDI Data Dumping So, you've used up all the preset memory in your Ultra-Harmonizer and you don't want to throw away any of your wonderful programs. What can you do? MIDI Data Dumping on the H3000 will allow you to save your user programs on a MIDI equipped computer. You can also save your program change map with a MIDI data dump. MIDI data dumping uses a special type of MIDI command known as System Exclusive. To take advantage of the MIDI data dump, you'll need a MIDI equipped computer and software which will recognize and save system exclusive data. Hook up the Using MIDI © 2] MIDI OUT from the H3000 to the MIDI IN on the computer. Connect the MIDI OUT from the computer to the MIDI IN on the H3000. To dump data from the H3000, press the "FUNCTION" button five times. You should see this display: Зе рта N + Ea E MIDI" Computer “and: Se E (Dumps >): (Sea=-0£f) (-Eniables). Now press ( Dumps ): (DumpEdit) (Dump Pr Press (Dump Pre) to dump all of the user programs over the MIDI OUT port. Press (DumpEdit) to dump the current edit. Press (Dump Map) to dump the program change map. When the H3000 receives a preset dump, it will replace its current set of user programs with the new programs. Be careful!! Make sure you have saved any valuable programs before sending the H3000 a MIDI dump! The same is true for the program change map and for the current edit data dumps. In the MIDI Expert section of this manual (Appendix B), you will find information about how to disable the H3000 from receiving data dumps. Also, there is a description of how to have several H3000s connected to the same computer. Using MIDI 22 A Final Word... The information above 1s intended to allow you to use the H3000 with MIDI and to give you a description of the modes of MIDI operation of which it is capable. Since MIDI is a relatively new phenomenon, you may have some questions. If you are a MIDI novice, this entire discussion may be incomprehensible. If you are a MIDI expert, you may have questions that we never thought of, and to which we have no immediate answers. We hope we hit the right level for the majority of people who are likely to have purchased this product. If we didn't, here's what to do: If you are a MIDI novice, buy a book or read some of the excellent articles on the subject published by the many magazines available to amateur and professional musicians, or by the magazines catering to the recording trade, both home and professional. If you are a MIDI expert, EXPERIMENT. You can't damage the H3000 with MIDI input data. Just be sure you've saved your valuable presets first, and re-load them when you're done. If you're a MIDI journeyman, you can do either of the above. And, of course, you can always contact Eventide if you have specific questions about the H3000 MIDI implementation. We realize that the manual is neither 100% complete nor as detailed as it might be for every class of user. We want you to get full use and enjoyment out of your H3000. To this end, we urge you to WRITE to us if you have any questions about MIDI operation that are not resolved by the manual. We promise a quick reply, either answering your question, or at least explaining why it can't be answered. We regret that due to the specialized nature of MIDI inquiries we cannot answer your questions on the telephone. When writing, please be as specific as possible, and tell us exactly what information you need that isn't covered (or is confusing) in the manual. An additional advantage of writing is that we will add your name to a specific lst of MIDI Mavens who will irregularly receive updates which contain some of the interesting and useful questions and answers received from people hike yourselves, Using MIDI 23 Appendix A - Parameter Modulation The following is a list of the available modulation controllers. Scaler-type Controllers The following are used to control value type parameters like pitch, delay, decay, etc. Modulation Wheel Moving the Modulation Wheel can change the effect parameter. With the Modulation Wheel moved all the way backward (position zero), the amount of pitch shift, for example, will be at the point you last set. When you move the wheel forward, and if the range is positive, the pitch will go up (until the limit). If the parameter range is negative, the pitch will go down. In the MIDI Standard, this 1s controller number 1. It is also what we call a large controller meaning that there are coarse and fine controllers used in order to allow precise control. Some synthesizers send only the coarse signal. Pitch Wheel Only Most Pitch Wheels have a center position. This is position zero where there 1s no effect on the parameter. Rolling the Pitch Wheel forward will increase the parameter, rolling it backward lowers the parameter. If range is negative, the reaction will be opposite. The Pitch Wheel will affect the parameter both positively and negatively. Pitch Wheel Positive This only affects the parameter positively (with a positive range). Move the Pitch Wheel forward and the selected parameter will go up, center it and the parameter is back again. Now move the Wheel backward and the parameter will go up again. First Note & PW PW represents the Pitch Wheel sensitivity. A synthesizer Pitch Wheel rolled all the way up can raise the synth's pitch an octave or some small amount (Major 2nd) depending upon the Pitch Wheel sensitivity control on the synth. The H3000 has the same control. Changing the synth's pitch one octave with its Wheel could change the H3000's pitch parameter (for example) by only a half step. The number is the maximum halftones you can shift. You have a 10 cent resolution and a two octave maximum. For simplicity's sake, let's assume the PW=0 (no Pitch Wheel). You're at the keyboard. No keys are pressed. We'll call this reset state. You press a key. This first key changes the value of the parameter. The higher the key the more change. The amount of change 1s based on the lowest note that MIDI knows about. Since most keyboards cannot play this note, you will never get back to no modification by playing notes. You may want to readjust the parameter so that with this particular key you get some amount of pitch shift (using our example). The way to do that is to play the note, then turn the knob on the H3000 to the pitch shuft value that you want for that note. Now, lifting up on the key (reset state) the pitch change value will not change. You now press another different note. The pitch will change again. Pressing other notes while this note is down will do nothing. The first note after reset state is the note that will affect the parameter. Last Note & PW We now ignore reset state. The last key that has been pressed on the keyboard is used to change the parameter. Every time you press a different key, the parameter will change. High Note & PW Now we don't ignore reset state again. With no notes pressed, press a key. It acts like the first note. While holding down that key, press a key lower than the first key. Nothing happens. Press a key higher than the first key, the parameter changes! Lift the last key, nothing will happen. Press a key lower than the last key, nothing will happen. The change is determined by the highest key to be pressed after reset state. (Note, this is not necessarily the highest note currently being pressed.) Low Note & PW Appendix A 24 This 15 the opposite of the above. It's the lowest key to be pressed after reset state, (no keys pressed). You can use this to control two parameters, like right and left pitch shift on one keyboard. Note Offset & PW From no keys down (reset state) press a key. The amount of parameter change goes to zero. Press another key. The difference between the first key and the last key is the amount of change. This can be both positive and negative. Quantity of Notes Down The current number of keys pressed is the amount of change of the parameter. Lifting keys will affect the parameter. This control will usually need a large range setting. First Note Velocity Last Note Velocity High Note Velocity Low Note Velocity Instead of using the placement of the key on the keyboard, we use how hard that key is struck. Which key 1s looked at is determined by the mode selected. Note xxx Velocity XXX is a specific key that you select. How hard this particular key is struck is how much the parameter changes. First Note Pressure Last Note Pressure High Note Pressure Low Note Pressure Like velocity, the polyphonic pressure (aftertouch) determines the parameter changes. The particular key whose pressure affects the parameter is determined by the mode. Note xxx Pressure You select the key (number xxx). The pressure of that key changes the parameter. Global Pressure DX-7's and the like have global pressure (pressure on the entire keyboard). This ties that into the parameter. Last Note Release How fast the last key 15 released determines the change in the parameter. Note xxx Release Again, you select the key (number xxx). How fast that key is released alters the parameter. Velocity and Release How fast the last strike was or the last release determines the amount the parameter changes. This could be a measure of keyboard activity. Breath Controller Foot Controller Expression Controller GP Controller #1-8 These are the various MIDI controllers to which parameters can be patched. They are all large controllers except GP Controllers 5-8. Breath Controller MIDI #2 Foot Controller MIDI #4 Expression Controller MIDI #11 GP Controller #1 MIDI #16 GP Controller #2 MIDI #17 Appendix A 25 GP Controller #3 MIDI #18 GP Controller #4 MIDI #19 GP Controller #5 MIDI #80 GP Controller #6 MIDI #81 GP Controller #7 MIDI #82 GP Controller #8 MIDI #83 Damper Pedai Portamento Pedal These are pedal controllers. Your synthesizer should send out 0 and max values for these, so the parameter 1s changed between two values (on or off). Damper Pedal MIDI #64 Portamento Pedal MIDI #65 Notes Down Th(reshold)=xx Last Note Velocity Th(reshold)=xx Global Pressure Th(reshold)=xx These are like the controllers before that have the same names. The difference is that "Th=xx" is a threshold number. They act like off/on pedals, 0 or max (depending on how range is set). The "Th=xx" is the threshold where this change happens. "xx" 1s the threshold point. For instance, in Notes Down, "xx" is how many keys have to be pressed before the parameter changes. MIDI Clock Frequency With sequencers and drum machines, a timing clock is sent out over MIDI. The rate of this clock will alter the parameter. A faster clock, more of a change in the parameter. Note: You cannot reset the parameter if you are using this controller because it constantly updates the parameter. There is no channel number to the MIDI clock. MID! Clock Period This acts as the reciprocal of MIDI Clock Frequency, the faster the MIDI clock, the lower the change. This controller is great to tie to delays. As you speed up the song, the delays will follow in time. This mode also cannot be reset. Undefined Small 0-121 Undefined Large 0-31 The MIDI specification contains a large number of undefined controllers. In time, they will have new definitions. Also, some manufacturers use these for their own purposes. You can use these to tie parameters to any MIDI controller, so that in the future, you can take advantage of new ones. Small 1s a smgle message MIDI controller. Large refers to MIDI controllers use two messages. Soft Function i Soft Function 2 Soft Function 3 Soft Function 4 These are not MIDI. This 1s where you patch your own parameters. When a parameter is patched to a Soft Function, the name in the quotes appears as a Softkey when you press the "FUNCTION" key. Hitting the soft key and turning the knob allows you to modulate the parameter that you patched. It's like putting the Modulation Wheel on the front panel of the H3000. See the section on Soft Functions for more information. Function Generator This will modulate the parameter automatically. It's like someone turning the modulation wheel for you. See the section on the Function Generator for more information. Program Specific Modulators Appendix A 26 The current program may add some controllers. Certain programs have information that could be useful for modulating parameters (Input Pitch, Amplitude, etc.) These will appear as you scroll through the list. Trigger-Type Controllers These are used with trigger-type parameters. They are events that will trigger something to happen in the H3000. First Note The first time you hit a note after no notes are down will trigger something to happen. Last Note | Every time a note 1s struck on the keyboard the trigger happens. Note xxx only Whenever a specific note is hit (xxx) the trigger occurs. Note xxx above Whenever the note or a note above the specified note is hit, the trigger occurs, Note xxx below Similar to above, whenever the note or a note below is hit, the trigger occurs. Soft Function 1 Soft Function 2 Soft Function 3 Soft Function 4 This is where you patch your own parameters. When a parameter is patched to a Soft Function, The name in the quotes appears as a Softkey when you press the "FUNCTION" key. Hitting the soft key causes the trigger to happen. See the section on Soft Functions for more information. Function Gen, This patches the trigger to the Function Generator. You can have the trigger occur when the value of the function generator rises (or falls) above (or below) a certain value. A threshold adjust picks where on the wave you want to trigger, The polarity selects if the wave should be rising (Up) or falling (Down). Damper Pedal Portamento Pedal These are pedal MIDI controllers. Depressing one of these pedals will cause the trigger. Damper Pedal MIDI #64 Portamento Pedal MIDI #65 Notes Down Th(reshold)=xx Last Note Velocity Th(reshold y=xx Global Pressure Th(reshold)=xx These are like the controllers before that have the same names. The difference is that "Th=xx" is a threshold number. Whenever the threshold is crossed from below, the trigger occurs. "xx" is the threshold point. For instance, in Notes Down "xx" is how many keys have to be pressed before the parameter changes. Undefined Small = xxx This 1s for pedals or other MIDI controllers. When the value of the controller rises above half the full scale value, the trigger occurs. xxx is the controller number. The controllers are considered one byte MIDI controllers. Program Specific Modulators Appendix A 27 The current program may add some controllers. Certain programs recognize events that could be useful for triggering. These will appear as you scroll through the list, Specifiers For Modulation Modes Ch+ This 1s a number representing a MIDI channel offset. The number shown is added to the base channel. If the sum exceeds 16 then 16 ts subtracted from the number (it wraps around). If Omni mode is ON, this has no effect as MIDI channel will be ignored. PW= This is the Pitch Wheel sensitivity. It is in semi-tones and it is the maximum shift the pitch wheel will give you. The number has a 10 cent resolution. Just the word followed by some text usually refers to a specific note. Moving the Wheel will change the text. The text is two parts, on the right is the note and its number. An x instead of a number indicates a note in the lowest octave that MID] addresses. On the left will occasionally appear text that gives you a reference. All A notes have a frequency and "Mid" refers to Middle C. Th= This ts a threshold. It will be a number from 0 to 127. It divides the possible values into 128 and you pick which point is the threshold. A special case 15 with the Function Generator. Here, the value is from -100 to 100 and is a percentage of full scale. Up / Down Thus 1s used with the Function Generator trigger. It specifies if the trigger occurs when the value of the Function Generator rises above the threshold { Up ) or when the value falls below the threshold { Down ). "хухххххх" With Soft Functions, this is the current name of the Softkey for this Soft Function. See the section on the Soft Functions for more information including how you can change this name. Appendix A 28 Appendix B - Expert MIDI Like the programs, MIDI has an expert mode. Hitting the "FUNCTION" key three times should get the MIDI System Functions menu. Press the ( Expert ) Softkey to get this display: These are functions that deal with MIDI System Exclusive in the H3000. The (Dev = 0) softkey allows you to set a number from 0 to 99. The data dump functions of the H3000 use the MIDI System Exclusive command. This command information is similar to channel numbers. Your H3000 will respond only to System Exclusive information that was meant for EVENTIDE equipment and containing this number. This allows you to set up lots of H3000s (up to 100, to be exact) and direct messages to a specific one. Normally this is left at zero when only one H3000 is being used. Set this number uniquely for each H3000 you are using. | The (SysX=On ) is an enable for reception of Eventide System Exclusive information. Pressing this will change the "On" to "Off", thus preventing any Eventide System Exclusive information from being accepted. This includes dumps to the H3000. Note, this will not stop Universal System Exclusive information, such as bank select. Press ( more ) for another MIDI Expert menu: Expert MIDI Functions =. (MIDI-mon) (Err= Off) ( more) These functions are for finding problems that you may have with MIDI. Pressing (Err= Off) will do nothing. It will stay "Off". If the H3000 detects a lost MID! information byte, it will read (Err= On). Pressing the softkey then will change the "On" to a "Off". Pressing the (MIDI-Mon) softkey will put you into the MIDI Monitor. The display will look something like this: MIDI Input in Hex, Bypass to Esc T= 470 FO 2E 45 F1 45 3A F8 F1 37 3E FO 45 00 This function monitors the MIDI input data stream. The last 13 bytes are on the bottom line with the most recent data on the right. The numbers are in Hexadecimal. Hexadecimal is easy to use when looking at the bytes of MIDI. You will need a MIDI specification document in order to know what the data means. "T=xxx" is a monitor of the MIDI Timing Clock. The number is related to the frequency of Time Clocks (F8) that are received. The actual number is based on an internal function of the H3000. Also, if the timing clocks stop, the number will not go to zero. This function is provided in order to give you a way to see that the H3000 is receiving data and timing clocks. You can also see the nature of the data received and, if you spend some time, see what your synths are putting out. As we were designing the H3000 we occasionally found this a useful function to diagnose problems. Appendix B 29 To leave the MIDI Monitor, press the bypass switch twice. This will take you back to the expert functions. Press ( more ) for another MIDI Expert menu: (Of f=Both) (Bank=SyX)" This menu deals with fixing some problems with MIDI, Pressing (Off=Both) will allow you to select three modes; (Off=both), (Off=zero) or (Off=Off). These refer to what the H3000 recognizes as a note off command in MIDI. Some synths send a MIDI Standard Note Off command (with a release velocity). Some synths send a Note On command with an attack velocity of zero. There have been reports of naughty synths that send both. For most tone generators and synths, receiving this is not a problem. With the H3000 it may be a problem with controllers that use keys. If you are experiencing "weirdness" with some of the controllers, setting this to something other than "Both" might help. What you select is what the H3000 will recognize. Don't select Both if you know your synth sends both. (Off=Off ) means a bona fide Note Off command. (Off=Zero ) is a Note On with Velocity Zero. Of course (Off=Both) means that it will recognize either, and for most synths you won't have to bother with this function. Pressing (Bank=SyX) will change the soft key to (Bank=Par). This is a fix so you can use the H3000 with old sequencers. When you are sequencing and you load a program, the H3000 will send out a bank select command, and then a program load command. At the time of writing, the proposed method for doing a bank select uses MIDI Universal System Exclusive message. Most sequencers should be able to record and playback this message. However, since this is recent, some older sequencers will not since they ignore all System Exclusive messages. (There was a time when there were no Universal ID's.) To fix this problem, we have provided the ability for the H3000 to send out its bank select as a Non-Registered Parameter Change. Since this is a bunch of controller commands, just about every sequencer can record them and play them back. When the softkey is (Bank=Par), the H3000 will send out the bank select as a parameter change. The H3000 will respond to either message. Note: The System Exclusive bank select will probably be MIDI Standard. This is what you should be using to keep your system modern”. Appendix B 30 Appendix C - MIDI Sequencing Details MIDI Parameter Numbers The H3000 uses the MIDI parameter system to do sequencing and controlling. This system uses certain controllers to specify parameter numbers and data. Two controllers are the MSB and LSB of the data value to be written into the parameter. Another two are used to define a Registered Parameter. This is a parameter that all of MIDI-dom has decided will have this function. Another two controllers are for non-registered parameters. These are not defined as any specific function. They can change and vary with application. Further, two controllers are used to increment and decrement the data value of the parameter. The H3000 only uses non-registered parameters and does not support the data increment and decrement functions. The actual parameter numbers vary depending on what application program is running on the H3000. Another detail is that contrary to the MIDI spec, the parameter is only changed when the LSB of the data value is received. This was necessary in order to prevent glitches in the parameter value from being heard. When a parameter 1s changed, the following message is put out (one line per byte). Controller at the base channel Controller number 99 The MSB of the non-registered parameter number Controller at the base channel Controller number 98 The LSB of the non-registered parameter number Controller at the base channel Controller number 6 The MSB of the data value Controller at the base channel Controller number 38 The LSB of the data value It should be mentioned that LSB and MSB actually refer to 7 bit bytes. The two are combined to form 14 bit numbers. The H3000 goes even further and considers the 14 bit data value to be two's complement in that if the highest bit of the MSB is high, then the number is negative. The actual parameter numbers will vary according to the program running on the H3000. You will find this information in the section dealing with the appropriate program. There are some parameters’ numbers that will always be the same, These are for the system. Left input attenuator is 8192 (2000H) value 1s from 0 (on) to -48 (off) Right input attenuator 1s 8193 (2001H) value 1s from 0 (on) to -48 (off) Left output attenuator is 8194 (2002H) value is from Ô (on) to -48 (off) Right output attenuator is 8195 (2003H) value is from Ô {on) to -48 (off) Appendix C 31 Bypass relay 1s 8196 (2004H) value from 0 (bypassed) to 1 (through the H3000) Program Bank number 1s 8197 (2005H) value from 0 to 10 { À through 9 is first digit of H3000 program number, 10 is last edit ) Soft Function 1 scaler is 8208 (2010H) value from -5000 to 5000 ( 50 * displayed value ) Note: due to limitations in MIDI, this is 1/2 the resolution of which the knob is capable. Soft Function 2 scaler 15 8209 (2011H) value from -5000 to 5000 ( 50 * displayed value ) Soft Function 3 scaler 1s 8210 (2012H) value from -5000 to 5000 ( 50 * displayed value ) Soft Function 4 scaler 1s 8211 (2013H) value from -5000 to 5000 ( 50 * displayed value ) Soft Function | trigger is 8212 (2014H) any value will trigger Soft Function 2 trigger is 8213 (2015H) any value will trigger Soft Function 3 mgger is 8214 (2016H) any value will trigger Soft Function 4 trigger is 8215 (2017H) any value will tngger C Function Generator type 1s 8216 (2018H) value O through 20 ( type position as scanned ) Function Generator frequency 1s 8217 (2019H) value 0 through 2000 ( Hz * 100 ) Function Generator amplitude is 8218 (201 AH) value 0 to 100 ( displayed value ) Function Generator trigger 1s 8217 (2019H) any value will trigger MIDI Program Change When you are sequencing and you load a program, the H3000 will send out first a Bank Select and then a MIDI Program Change command. Both numbers form the ID of the program that was loaded. The Bank Select mumber is the first digit (0 through 9) and the Program Change 1s the last two digits (0 through 99). When moving a change of program around with your sequencer, you must move both commands. Appendix C 32 When you load Last Edit, a Bank Select of 10 is sent with a program change of 0. The Bank Select is sent one of two Ways. The proposed MIDI Standard way is a Universal System Exclusive Real Time message. There is also a non-standard way using a parameter change command (see above). You can select which way you want in the MIDI Expert section. The standard Bank Select message looks like this: hex: FO 7F nn 02 01 Oc 00 00 00 00 0b 00 F7 dec: 240 127 Onn 002 001 Occ 000 000 000 000 00b 000 247 where: nn is the device number ( see MIDI Expert section ) c is the channel number ( O through 15 for 1 through 16 ) b 1s the bank number ( 0 through 10) If a Program Change command with a number of 100 to 127 is received, then the Bank Number is ignored and program 100 through 127 15 loaded. MIDI Yolume MIDI Volume 1s implemented. MIDI Volume is Controller number 7. We only recognize changes with the most significant byte, When you first turn on the unit, MIDI Volume is assumed to be full scale. It is then set to a value when a MIDI Volume message 1s received. The MIDI Volume will scale the Output Levels. Appendix C 33 Appendix D - MIDI Implementation Chart Function Transmitted Recognized Remarks Basic Channel Default 1-16 1-16 Changed 1-16 1-16 Mode Default Mode 2 Mode 2 or 4 ] Messages X Mode 2 or 4 Altered x Note Number True Voice X 0-127 Velocity Note On X 0X Note Off X 0X After Touch Keys X 0X Ch's X 0X Pitch Bender X 0X Control Change Mod Wheel X 0X 2 Damper Pedal X 0х Portamento Pedal X 0X Breath Controller X 0X Foot Controller X 0X Expression X 0X General Purpose 1-8 X 0X Undefined Small 1-12 X 0X Undefined Large 1-31 Program Change True Number 0-127 0-127 3 System Exclusive 0X 0X System Common Song Position X X Song Select X X Tune X X System Real-time Clock X 0X Commands X x Auxiliary Messages Local On/Off X X All Notes Off X X Active Sensing X X Reset X X Mode 1: OMNI ON,POLY Mode 2: OMNI ON,MONO Mode 3: OMNI] OFF,POLY Mode 4: OMNI OFF, MONO X: Yes 0: No 0X: Switchable Notes: I. Defaults to mode set before power off. 2. Controllers can be patched to selected effects parameters. 3. Program change numbers can be patched to any effects program. The H3000 uses unregistered parameter change commands to transmit and receive parameter, input/output level and bypass control commands. This allows the front panel functions to be sequenced with any MIDI sequencer. Appendix D 34 Appendix E - MIDI Dump Requests A computer hooked up to the MIDI input port can order the H3000 to perform dumps over the MIDI output port. The computer can do this by sending messages to the H3000. These message are called System Exclusive messages. In the beginning of each message are some bytes that are called the leader: The leader bytes are: sysex start manuf.ID model code device number route code FOH (240) ICH (28) 60H (96) xx=dev. num. —O Device number is selected from the front panel. It is used so that you can have several H3000s connected together. The route code should always be 0. After the leader are bytes that tell the H3000 which type of dump to perform. Immediately after the last byte is sent, the H3000 will start dumping. DUMP EDIT This routine dumps the program that is currently loaded. in hex: 7CH 46H 45H 34H 36H 42H 43H in decimal; 124 70 69 52 54 66 67 DUMPPRESETS ~ This routine dumps all of the user presets. in hex: 7CH 46H 45H 34H 32H 43H 30H in decimal: 124 70 69 52 50 67 48 DUMPPATCH This dumps the program change patch map. in hex; 7CH 46H 45H 34H 34H 42H 45H m decimal: 124 70 69 52 52 66 69 An example of a complete dump request is: (attention device 1, dump all of your presets) Hex: FOH 1CH 60H 01H 00H 7CH 46H 45H 34H 32H 43H 30H decimal: 240 28 96 1 0124 70 69 52 50 67 48 Appendix E 35 Appendix F - Clearing RAM Under certain rare conditions, the user program memory may become corrupted (from corrupted data dumps, bugs in our program, etc.) To retum the H3000 to a normal operating state, you may need to clear the memory and begin with a clean slate. We have provided a way for you to do this. Beware! This will remove all of your presets. Before doing this, make sure that clearing the memory is absolutely necessary. Here 1s the procedure: 1 - Turm off the H3000. 2 - Hold down the "FUNCTION" key. 3 - While holding down the "FUNCTION" key, turn on the H3000. You will then see this message: Remove all presets ? | ( Yes ){ No ) Now, if you really want to remove all of your presets, press ( Yes ). Otherwise press ( No ). Next you will see this: Reset the Operating System 2 ( Yes )( No j This sets all of the enables, channel numbers, etc. to the way they were when you first got the unit. If you want to do this, press ( Yes ) The memory should now be clear and the H3000 will restart itself. Appendix F 36 Appendix G - Tips and Tricks Loading Programs To load a specific program, instead of using the knob or up/down keys, simply enter the program number with the keypad. To load the program press "Load" or press the enter key on the keypad. Adjusting Contrast Any time you press the "FUNCTION" key, you will be able to adjust contrast. Nothing on the display will say so, but if the knob isn't doing anything else, it will adjust contrast. Editing Names When you are editing a program or soft function name, the keypad can be used to easily add a number into the name. Just press the number you want to enter and it will appear on the display. Also, a quick way to get a space is to press "9" and then press the up arrow. Good Pitch Shifting For the best quality pitch shifting, here are some things to consider. Single notes pitch shift best. To shift chords or program material, set the "Deglitch" settings to a low note range (something like DO through D4). Also, narrow deglitch ranges work best. To shift a low note, lower the "high note" setting before changing the "low note" setting, If you are using multiple effects, put the H3000 after any compression or distortion, but before any other effects. Watch Your Ears When adjusting feedback or reverb decay, be sure that you know what you are doing. In order to give you the widest range of effects, we allow you to adjust these parameters to values which might create a constantly increasing sound which could damage speakers, ears, etc. Usually, you would put a gate on the sound before that happens, but you should know how to do that before you start playing. Generally, the danger occurs when you have decay with an "Infinity" sign in it, and when using feedback. Remember that, depending on the algorithm, feedbacks can add, so you might get problems even when it looks like there isn't that much feedback. Control Several H3000s at Once If you have several H3000s, you can hook them up so they all slave off of one master H3000. Just hook the MIDI OUT of the master to the MIDI IN of the slaves and enable sequence mode in all of the H3000s. Any program, parameter, level or bypass changes made on the master will now be made on the slaves. Appendix G 37 Transferring Presets From One H3000 to Another H3000 By connecting the MIDI OUT of one H3000 to the MIDI IN of another, you can "Dump" a preset, or all the presets from one H3000 to another. Make sure that the "Device Number" is the same for both units and that (SysX=0n ), (see Appendix B). To send one preset to another H3000, first load that preset. Then go the dump menu and press (DumpEdit). The program is now the current preset in the other machine. Now on the other machine, save the preset. The preset is now in the other H3000, A word of caution... If you press (Dump Pre), all of the presets from one H3000 will be sent to the other. Any presets in the receiving H3000 will be wiped out. Selecting Modulation Sources When patching modulation to parameters, instead of scrolling through the long list of modulation sources, you can use the keypad to quickly get you close to where you want to be. Pressing a number on the keypad will get you to a certain area in the list. For example, pressing 0 will get you to the beginning of the list, pressing 9 will get you to the end of the list, and pressing 5 will get you into the middle. FM from the Function Generator? If you look at the list of modulatable parameters in the "Patch" section, at the end of the list you will see parameters for the Function Generator. By experimenting with modulating the Function Generator with itself, you can get some interesting results. Make sure that the Function Generator's amplitude or frequency parameters never go to zero. In that case, the function generator will stop. Appendix G 38 Appendix H - Version 2.X Enhancements This version of the H3000 software contains many new features and some changes. Here is a brief description of what is new for this version: Modulation of effect parameters has been expanded to include new MIDI modes and to take advantage of the new built in function generator and user-definable knobs. We've included an on-board function generator that can be used to modulate most effects parameters. The function generator offers a variety of waveforms (sine, triangle, square, sample and hold, noise) and corresponding one-shot triggered waveforms. You can now define your own effects parameters. The first page of the "FUNCTION" menu is dedicated to these "soft functions”. Most of the factory programs have been modified to take advantage of this . Remember, press "FUNCTION" to get to the most relevant effect controls Most programs will now allow you to store and recall input and output levels with the presets, but still retain master level control over the unit. Data compression 1s now used when user presets are stored. This allows many more presets to be saved. Also, now you can find out how much room is left for presets. We've implemented MIDI bank select (to allow seqencing of any program change, not just programs 0 through 127). Also, MIDI volume control has been implemented. Appendix H 39 Warranty Information IMITED W Y and other legal stuff, terms and conditions The H3000 is built to exacting quality standards, and should give years of trouble free service. H you are experiencing problems which are not cleared up (or explained as normal) in this manual, your recourse is this warranty. HAT THE WARRANTY D AND DOES NOT R The H3000 is warranted for a period of one year against defects in material and workmanship. During this period we will repair or replace (at our opiion) the unit This means that if the unit fails under normal operation, because of parts that become defective, or because of defects in construction that later become apparent, (such as bad solder joints, PC traces, eic.,) we will repair the unit at no charge for parts and labor. We also assume a limited responsibility for shipping charges, as detailed below. The warranty DOES NOT COVER damage or defects due to accident or abuse. The H3000 is a complex piece of equipment that does not react well to being dropped. bounced, crushed, soaked or exposed to excessively high voltages. If the unit becomes defective for these similar or causes, and the unit is deemed to be economically repairable, we will repair t and charge our normal rates. It DOES NOT COVER shipping damage, either to or from Eventide. If you receive a new unit FROM US in damaged condition, notify us and the carrier; we will arrange to file an insurance claim and either repair or exchange the unit. If you recerve a new unit FROM A DEALER in damaged condition, notify them and the carrier. If WE received the unit FROM YOU with apparent shipping damage, we will notify you and the carrier. In this case, YOU must arrange (o collect on any insurance. We will await your instructions on how to proceed with the unit, but will charge for all repairs on damaged units. WHO IS COVERED UNDER THE WARRANTY The warranty applies to THE ORIGINAL PURCHASER from an AUTHORIZED EVENTIDE DEALER, providing that the dealer sold a NEW unit, DEMO units are also covered under warranty under slightly different circumstances (see below), and units that are USED, or have been used as part of a rental program, are NOT COVERED under any circumstances. It is your responsibility to prove or to be able to prove that you have purchased the unit under circumstances that effect the warranty. A copy of your purchase invoice is normally necessary and sufficient for this. if you have any questions about who is an AUTHORIZED EVENTIDE DEALER, call us. UNITS WITH THE SERIAL NUMBER PLATE DEFACED OR REMOVED WILL NOT BE SERVICED. WHEN THE WARRANTY BECOMES EFFECTIVE The one-year warranty period begins on the day the unit is purchased from an authorized dealer, or, if the unit is drop-shipped from Eventide, on the day shipped, plus a reasonable allowance for shipping delays. This applies WHETHER OR NOT YOU RETURN YOUR WARRANTY FORM. When we receive a unit, this ts how we determine whether it is under warranty: В IF the unit was shipped within the past CALENDAR YEAR, we assume that it is, unless there is evidence to the contrary, such as its having been sold used, rented, etc. 2: IF the unit was shipped LONGER THAN A CALENDAR YEAR AGO, we assume it ISN'T UNDER WARRANTY UNLESS: A: There is a warranty form on file showing that it has been purchased within the past year under appropriate conditions. B: You send a copy of your purchase invoice indicating warranty status along with the unit. 3: If the unit was used as a DEMO, the warranty runs from the date that it was received by the dealer. The original purchaser gets the unexpired portion of that warranty. When you send a unit for repair, you should indicate whether or not you believe it to be under warranty. IF YOU DO NOT SAY SO, AND WE CHARGE YOU FOR THE REPAIR, we will NOT REFUND unless the charge was caused by an error on our part. If you believe the unit to be under warranty and you DO SAY SO, but WE DISAGREE, you will not incur any charges until the dispute is resolved. 40 Reading the above, you can see that it is to your advantage to send in the warranty form when vou purchase the unit. Also, if we know who you are, we can send you updates, notifications, and advise you of new products. It will also enable you to receive pre-shipment of parts discussed below. PERFORM A Y RK The ONLY company authorized to perform work under this warranty is EVENTIDE, Little Ferry, NJ. While you are free to give it to anyone, (or to work on it yourself), we will not honor claims for payment for LABOR or PARTS from you or from third parties. HOWEVER, we and our dealers do try to be helpful in various ways: e Our dealers will assist, usually without charge during the warranty period in: A: Determining whether there IS a problem requiring retum to the factory. B: Alleviating "cockpit error" or interconnection problems that may be preventing the gear from operating to its full capability. 2: We are available for telephone consultation if the dealer is unable to assist. 3: If a part fails during the warranty period, and you wish to replace it yourself, we will normally ship the part immediately at no charge providing your warranty form is on file. (We reserve the right to request that the defective part be returned.) RESPONSIBIL R WARRANTY- IP For us to work on your unit, it must be here. Shipping suggestions are given below. This section details who pays for it all. HIPPIN IT THE 50 TED ST You are responsible for getting it to our door at no cost to us. We cannot ACCEPT COD or COLLECT SHIPMENTS. We will return it to you PREPAID, at OUR EXPENSE, using an expeditious shipping method, normally United Parcel Service. In areas not served by UPS we will ship by US Mail. If you are in a hurry, and want us to use a PREMIUM SHIPPING METHOD (such as air express, next day air, etc.,) be sure you tell us so, and agree to pay shipping charges COLLECT. If you specify a method that does not permit collect or COD charges, remit sufficient funds to prepay shipping. SHIPPING OUTSIDE THE UNITED STATES if you purchased the unit from a dealer in your country, consult with them before returning the unit. If you wish to return it to us, please note the following: |; The unit must be PREPAID TO OUR DOOR. This means that you are responsible for all shipping charges, INCLUDING CUSTOMS BROKERAGE. When a unit is shipped to us it must be cleared through United States Customs by an authorized broker. YOU MUST MAKE ARRANGEMENTS for this to be done. Normally your freight forwarder has a branch in the US which can handle this transaction. We CAN arrange to clear incoming shipments for you. If you want our assistance you must NOTIFY US BEFORE SHIPPING GOODS for repair, giving full details of the shipment, and including a minimum of $250.00 in US funds to cover the administrative and brokerage expenses. Any balance will be applied to the répatr charges, or refunded. If a balance is due 10 us, we will request a further prepayment. 2: ALL SHIPMENTS WILL BE RETURNED COLLECT. If this is impossible because of shipping regulations, or money is due us, we will request prepayment from you for the appropriate amount. 3: All funds must be in $US. Payment may be effected by checks drawn on any bank in the US, or by telegraphic fund transfer to our bank. If you send US Currency, be sure that it is sent by a method you can trace such as registered mail. If you wish to pay by Letter of Credit, be sure that it affords sufficient time for work to be performed and the L/C negotiated, and that it is free from restrictive conditions and documentation requirements. 4: WE RESERVE THE RIGHT TO SUBSTITUTE FREIGHT CARRIERS. Although we will attempt to honor your request for a specific carrier, it is frequently necessary to select a substitute because of difficulties in communication or scheduling, 41 Algorithm ........ 8, 11-13, 37, 44, 45, 48, 50, 52, 54, 56, 57, 59, 60, 62, 65, 66, 69, 70, 72, 74, 76, 77, 81, 82, 85, 87, 89, 92, 95, 97, 99, 102, 106-110, 116, 117, 155 Amount ........... 11, 13, 14, 17, 24,25, 41, 46, 48, 50, 52, 54, 55, 62, 63, 72, 74, 75, 79, 81, 82, 85, 89, 90, 93, 96, 99, 100, 109, 110, 112, 113, 117-122, 164-167, 169, 170, 172, 180, 194, 195 Bank aaa edra A A AAA AAA 19-21, 29, 30, 32, 33, 39, 41 Base ....... aerea aaa ani ceci) da€ encara, 13, 19, 28, 31, 44, 105 Bypass ....... LL ALL A A A AR A A NA A A AA NA A A ANA ANA ANR o, 2, 8, 21, 29-31, 34, 37 Channel ............ 7,19,26,28,29, 31, 33, 34, 36, 45, 46, 48, 50, 53-55, 57, 58, 65, 66, 72, 73, 76, 79, 87, 89, 99, 100, 103, 105, 109, 112, 117, 121, 159, 160, 162, 178, 183, 192, 193, 196 (Сеат... . eaaa a enen aa naa AR AAA 20, 36, 41 Control ........ 1, 3, 4, 8, 12-14, 16-18, 21, 24, 25, 34, 37, 39, 46, 50, 52, 54-60, 62, 64-66, 68, 69, 72, 74, 75, 77, 79.86, | 88-93, 96, 97, 100-105, 108-113, 116-121, 155-157, 164, 166, 168, 172, 174, 179, 186, 187, 193-199 CXL 11121111 LA LA AAA AAA dd AA A A AA AA A NA A A AA enzo erre men ro an, 2,9 Device Number «ooo A NA A A AAA A ALL 33, 35, 3 Dump ...... 1 LL A ALL ALL A NN AR 4 A NN AA A A A A A RAA AR LR rn, 17, 21, 22, 29, 35, 38 Dynamic . 1101100 Le LL A AN LL AA AR AL 6, 109-112, 117-120, 155, 194, 195 Editing 1111111022 LA A 4 AR A A NAN NA LA LR AR A A RAA AA NL 7-10, 12, 14, 37, 102, 104 EditName 1.111200 1211 LL LL LA AAA AN A AA NA NA A A AN NL A erre. 10 Enabled 1.110000 aaa aaerecearea có a ac 1 16, 19-21, 64 DEE оо вевуоыю 29 Expert ........... 9, 19, 22, 23, 29, 30, 32, 33, 46, 49, 51, 53, 57, 60, 63, 66, 70, 73, 75-80, 82, 83, 86, 88, 90, 93, 97, 99, 100, 105, 113, 121 Function Generator ........ aaa arado, 2, 12-14, 26-28, 32, 38, 39, 87, 110, 119, 187, 188 Function ........ 2, 7,9, 10, 12-15, 19, 20, 22, 26-32, 34, 36-39, 57, 60, 87, 104, 107, 109, 110, 112, 117, 119, 120, 159, 177, 183, 187, 188 DÍO a aeneca e erere arnes Aa erereredóooao, 7, 10, 11,17 Levels ........ 2, 4-9, 20, 33, 39, 46-49, 51-53, 55, 57, 58, 60, 61, 63-66, 69-73, 75, 77, 78, 83, 86, 88, 90, 91, 94, 96, 97, 101, 113, 121, 194, 195 Load... LL Aa 2, 1,8, 11, 12, 17, 19, 20, 23, 30, 32, 37, 38, 113, 115, 121, 124, 176, 192 Map ANA AAA Aaa e Rea aa eeneedeo a aneo, ar 19-22, 35 MIDI-Mon 1110000 4 LL LA AAA AAA RAA A AA A RAA ARR A A A AA 10 29 MIDI Volume arar arre creada rra 33,39 MIDI... 2, 1-3, 12-14, 17-35, 37-39, 44, 48, 50, 52, 54, 56, 59, 70, 92, 93, 95-100, 102, 104, 105, 109, 113, 117, 121, 157, 158, 160, 161, 175, 187-189, 193, 196, 197 ModReset ........ L LA A RAA A A A AA AN A NA A AR AN A AAA AA aerea 16 Name Ñan aadedrededenanoa 2, 8, 10, 14, 20, 23, 26-28, 37, 46, 57, 158, 160, 163, 179, 182 New Name ....... aaa aa een aC) era aaa AA 10 Number .......... 2, 8-10, 13, 17, 19, 20, 24-29, 31-35, 37, 38, 40, 44, 56, 59, 60, 62, 65, 68, 97, 107, 110, 117, 118, 188 0-1 RER 19, 28, 34 Опр RER 7,8, 11 Parameter ..... 2,7-10, 12-14, 16-18, 21, 24-27, 30-32, 34, 37, 44, 46, 47, 49, 51, 53, 54, 56-60, 62-69, 74-80, 82-88, 90- 97, 99-101, 103-106, 108-114, 116-122, 160, 161, 177, 182, 186, 189, 196 Parameter Modulation 1.120104 LA LA RAA A A A A4 A A AR A AN RAA LA 9, 12, 16, 17, 24 Patch... 1, 12-14, 17, 19,21, 26, 27, 35, 38, 74, 76, 78, 96, 100, 107-109, 111, 113, 114, 116, 120-122, 153, 156, 162, 164-177, 179, 180, 183, 185-187, 191-193, 197-200 CE e N 12, 13 Program ........ 1,2,7-12, 16-22, 26, 27, 30-40, 45, 49, 58, 65, 77, 81-85, 87, 89-91, 103, 107, 113, 121, 124, 155, 156, 159, 161, 162, 164-173, 177-180, 182-187, 189 Range ................... 4, 6,9, 12-14, 19, 24-26, 37, 48, 49, 51, 75, 80, 82, 89, 97, 102, 109, 117, 155, 167, 172, 186 Rate ..................... 6, 14, 17, 26, 57-60, 64, 77, 79, 80, 97, 99, 100, 114, 122, 164-170, 172, 177, 186, 193, 195 42 Remove aade arde earn erre 2, 5, 11, 36, 109 Sample... aaa a aoarerererorrdeere io, 39, 64, 86, 102-106, 114, 122, 192 Save 1.112 LL LL AN LL NA AA AA a aerarrerrrrerceden, 2, 7, 10, 11, 21, 38, 83, 98, 106 Select ...... AL LL LA LL 3, 7, 10, 12-15, 20, 25, 29, 30, 32-34, 39, 41, 78, 79, 83, 103, 113, 122 Sequenced 1.111110 LA LL LA AAA A Ad AA AAA AAA rrrrroreerereeo rara, 17, 18, 21, 34 Sequencmg ......2.11111 LL LA LIL A A LA AA RE 17, 20, 21, 30-32, 44, 59 SoftFunc . oo eee La aa LL LA AA A AN A earererererererear rr 12, 14 Soft Functions .. area LE 9, 12, 13, 26-28, 39 SOUICE rededor 3,12, 13, 47, 49, 51, 53, 62, 63, 76, 80, 81, 85, 89, 90, 103, 170, 180, 182 SY SK LL AAA AAA AAA A AAA LR A AR AAA A AN 29, 38 Trigger .......... 13, 14, 27, 28, 32, 62-64, 77-79, 100, 103, 105, 111, 114, 119, 123, 168, 172, 177, 179, 195, 198, 199 Update ea aaanecas a aaanerdor raro 10, 11 43 The Algorithms There are many factory programs resident in the H3000. These programs are based a smaller number of algorithms. An algonthim 1s the digital signal processing equivalent of an analog circuit, such as a compressor, an equalizer, or an analog delay. Each of these algorithms is versatile enough to give a wide variety of sounds. Our factory programs are just a starting point for your own imagination. The following section describes each of the algorithms and their associated softkey-selected parameters. A list of the factory programs and their base algorithms is provided at the end of the manual. Each parameter listed is preceded by a parameter number. These numbers are used for MIDI sequencing. The Factory Programs 44 Algorithm 100 - Diatonic Shift S + SE - B + B+ - B/LT + D/SX - D/SE + 3500 Description This 1s the most musically useful, real-time, pitch shifter algorithm. Set the H3000 to any key signature or your own scale or harmonic pattern and play in tune in that key. Pick the right and left voice harmony intervals and now we've got harmony that stays in key. Need an example? With a conventional pitch shifter you set up a harmonic interval and are locked into that harmony with every note played. If that interval is a Major 3rd up and you're playing in the key of C 1t will always harmonize a Major 3rd. That works great for the notes C, F and G, but what about D, E, A and B? Wrong notes, plain and simple. Those notes require a minor 3rd harmony, Diatonic Shift gets that straight. You define the harmonies and the H3000 tracks your pitch and plays the correct notes. This is a mono-in stereo-out program with up to one second of delay, mix and feedback on each channel. There are two user defined harmonic patterns and many pitch tracking parameters to optimize pitch shifting. Block Diagram Left Feedback —¥ Left Voice —e— Left Output LEÍ Inpul- Y Y — ЕО . TT ' o Pitch car Delay red Tracking A A UA : Right Mmput ——— | В еж — Right Voice —e—p Right Output Right Feedback Parameters #5 Left Voice see listing below Modulation #6 Right Voice see listing below Modulation These are the harmonic intervals that the left and right output channel will produce. The standard intervals are all represented as + or - + is above the input note and - is below it. Other selections are 'lo ton ped' and ‘hi ton ped' which are short for low and high tonic pedal. That simply outputs the tonic note of the key either above (high) or below (low) the note played in. 'Hi dom ped' and "lo dom ped' work the same way only the harmony note is the dominant interval (fifth) of the key. User defined scales 1 and 2 are also available but we'll describe them later. Here are all the choices: -octave +second lo ton ped -seventh +third lo dom ped -sixth +fourth hi ton ped -fifth +fifth hi dom ped -fourth +sixth scale 1 „third +seventh scale 2 -second +octave umison The Factory Programs 45 #35 Quantize on or off This parameter tunes the output to the nearest even-tempered interval. It corrects pitch. If the H3000 is tuned to A- 440 with the Right Voice set to unison an out of tune A at the input (447 for example) will produce a pitch-corrected A-440 at the right output. It corrects both channels at once. Therefore, if the Left Voice was set to +fifth the resulting fifth from the A-447 would be an in tune E-659.255. Quantizing is normally off, Pressing the softkey will change it to on. Press it again to change back to off. #7 Delay 0 to 1000 milliseconds Modulation This adjusts the time between the input signal and the affected output signal. Both channels adjust together in 1/1000 of a second steps up to one second. #0 Left Mix 0 to 100 per cent Modulation #1 Right Mix 0 to 100 per cent Modulation The Left Mix level is the balance between the original or dry signal and the effect or wet signal at the left output. A 50% mix will result in equal levels of dry and wet sound. #2 L Feedback 0 to 100 per cent Modulation #3 R Feedback 0 to 100 per cent Modulation Thus will control the amount of feedback from the left output to the input. With unison pitch shift it works like a normal digital delay. With pitch shift, in-key arpeggios can be created. This sounds great (interesting anyway) with long delays. Both night and left channel feedback are returned to the same point. High settings of both feedback levels could cause unstable output conditions. Some people like that sort of thing and some don't. Tune -50 to +50 cents In order for the Diatonic Harmonizer to work properly the instrument or voice signal coming into it must be in tune with the H3000. Tuning can work two ways. The H3000 can be tuned in cents to the tuning of the signal coming in as long as that is within a quarter tone (50 cents) of A-440. Or you can tune to the H3000's A-440. Once you're tuned, the correct notes will be displayed in "Shownote". To tune the H3000 to your instrument, press "Tune" and then play any note on your instrument. While playing the note, press "Enter". The H3000 is now tuned. Shownote (not adjustabie) This parameter only displays the pitch of the note played into the H3000. It ts displayed as note name and octave where middle C is C5, #4 Key (see listing below) This parameter sets up one of the twelve standard key signatures. Remember your music theory: Those twelve keys can work as Major, relative minor or the 5 other modes (dorian, phrygian, lydian, mixolydian or locrian). Here are the available keys: CCF DD#EFFGGAAR Expert Mode Parameters #11-22 Scale 1 set using "Note" and "Interval" #23-34 Scale 2 set using "Note" and "Interval" Note see listing below This 1s where the user scales and harmonies are created. The twelve chromatic notes are listed under Note 1. Turn the knob or use the up/down buttons to get each note. This pattern will be selected under Scale 1 found in the L Voice or R Voice parameters. The notes listed are parameter numbers 11 through 22. C Db D Eb E F Gb G Ab A Bb B The Factory Programs 46 #8 #9 #10 Levels #11 #12 #13 #14 Hint: The Factory Interval ~2400 to +1200 cents This key selects the harmonic interval between the note selected in Note 1 and the harmony that the H3000 will play. For example, 1f you set C = +300 cents and D = +500 cents when you trill between C and D the H3000 will trill between Eb and G. On any note, if no harmony is desired simply set that interval to 0 cents. Low Note 9 Hz to C7 This 1s used to optimize the pitch shifter for the best possible performance (i.e. smallest delay, smoothest pitch shift). Set this for the lowest note you reasonably expect to pitch shift. (Important: The lower this note is set to, the longer the delay of the pitch shifter.) High Note C4 to C8 For the same reasons given above, set this to the highest note you reasonably expect to pitch shift. Source polyphonic- * -solo The Source parameter is another parameter that optimizes pitch shift performance. Polyphonic or solo relates to the input source. The star will move right or left when the knob is turned. Set it to solo for a monophonic input source and adjust it toward polyphonic for the best sound with polyphonic input sources. Left In -48 to 48 dB Right In -48 to 48 dB Left Out -48 to 48 dB Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in "Running the H3000" for further information. The presets using "Just" intervals refer to just intonation. Programs 47 Algorithm 101 - Layered Shift S + SE - B + B+ + B/LT » D/SX + D/SE + 3500 Description This algorithm uses the left input to create two separate pitch shifted outputs. The range of the shifters is up one octave and down two octaves (and, of course, any ratio in between). The right and left outputs are able to use any combination of these. The result... instant 3 part harmony. Parameters for each pitch shifter are independently controlled and MIDI capable. Block Diagram Left Feedback ; | : — L Delay ve» Left Shift » Left Output Left Input -——— - | | о x x > оч = a , Dealitch x , Right Input ——— |: Y —p R Delay —e— Right Shift —e— Right Output a 1 Right Feedback Parameters #4 1. Coarse, Fine -2400 to 1200 cents Modulation #6 R Coarse, Fine -2400 to 1200 cents Modulation This controls the pitch shift at the left output. The pitch shift is given in cents, where 100 cents is equal to an interval of one semitone (one half-step). Negative cents corresponds to a transposition down while positive is up. Zero cents 1s no pitch shift. The knob and up/down buttons will change the amount of pitch shift in 100 cent increments. Play or sing a constant pitch and turn the knob. You will hear a chromatic scale. #5 L Delay 0 to 1000 milliseconds Modulation #7 R Delay @ to 1000 milliseconds Modulation This sets the length of time between the input signal and the pitch shifted output for the left pitch shifter. The time is given in milliseconds (1/1000th of a second). #2 L Feedback 0 to 100 per cent Modulation #3 R Feedback 0 to 100 per cent Modulation This controls the amount of feedback from the left output to the input. With zero pitch shift this is like a normal digital delay. Use with pitch shift and delay to get arpeggiation. Use without delay to get wild pitch smears, Use it in subtle amounts with small pitch shifts to get fat sounds. Note that both right and left channel feedback are returned to the same input point. This means that high settings on both feedback levels could cause unstable output conditions. The Factory Programs 48 #0 L Mix 0 to 100 per cent Modulation #1 R Mix 0 to 100 per cent Modulation The mix levels are the balance between the original or dry signal and the effect or wet signal at the left and right outputs. A 50% mix will resuit in equal levels of dry and wet sound. #11 Sustain on or off The Sustain key will "loop" one pitch period of the input signal much like a sampler. Pressing the softkey will turn off the input and begin endlessly playing the loop. Pressing it again will restore normal operation. While sustaining something try changing the delay setting through its range. The result is a strange rendition of the 1.5 seconds of audio that was in the H3000's memory just before Sustain was pressed. Expert Mode Parameters #8 Low Note 9 Hz to C7 This 1s used to optimize the pitch shifter for the best possible performance (i.e., smallest delay, smoothest pitch shift), Set this for the lowest note you reasonably expect to pitch shift. (Important: The lower this note is set, the longer the delay of the pitch shifter.) #9 High Note C4 to C8 For the same reasons as given above, set this to the highest note you reasonably expect to pitch shift. #10 Source polyphontic- * -solo The Source parameter is another parameter that optimizes pitch shift performance. Polyphonic or solo relates to the input source. The star will move right or left when the knob is turned. Set it to solo for a monophonic input source and adjust it toward polyphonic for the best sound with polyphonic input sources. Levels #12 Left In -48 to 48 dB #13 Right In -48 to 48 dB #14 Left Out -48 to 48 dB #15 Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels, See the levels section in "Running the H3000" for further information. Hint: This is a real work-horse program for instrumentalists and vocalists. The Factory Programs 49 Algorithm 102 - Dual Shift S + SE + B - B+ + B/LT + D/SX + D/SE + 3500 Description Algorithm 102 gives you two completely separate pitch shifters. One pitch shifter uses the left channel input and output while the other uses the right channel. Each pitch shifter has independent control over pitch, delay, feedback and mix. These parameters are also MIDI controllable. Block Diagram Left Feedback и “al > — 3 4 | TT | ; i Left Input — > + j—4 IL Delay +r Left Shift + Left Output Lo a mari armas ma | = ; Deglitch Hight Input —# - ——> RK Delay —e—# Right Shift — Rızht Output Righl Feedback Parameters #4 Left Coarse, Fine -2400 to 1200 cents Modulation #6 Right Coarse, Fine -2400 to 1200 cents Modulation This controls the amount of pitch shift applied to the left input. The pitch shift is given in cents, where +100 cents is equal to a transposition up by one semitone (one half-step). Negative cents corresponds to a transposition down. Zero cents corresponds to no pitch shift. The knob and up/down buttons will change the amount of pitch shift in 100 cent ircrements. Play or sing a constant pitch and tum the knob. You should hear a chromatic scale. A Left Delay 0 to 500 milliseconds Modulation #7 Right Delay 0 to 500 milliseconds Modulation This sets the length of time between the input signal and the pitch shifted output for the left pitch shifter. The time is given in milliseconds (1/1000th of a second), #2 Left Feedback 0 to 100 per cent Modulation #3 Right Feedback 0 to 100 per cent Modulation This will contro! the amount of feedback from the left output to the left input. With zero pitch shift this is like a normal digital delay. Use with pitch shift and delay to get arpeggiation. Use without delay to get wild pitch smears. Use 1t in subtle amounts with small pitch shifts to get fat sounds. The Factory Programs 50 #0 #1 #11 Left Mix 0 to 100 per cent Modulation Right Mix 0 to 100 per cent Modulation The left mix level is the balance between the original or dry signal and the effected or wet signal at the left output. A 50% mix results in equal dry and wet sound. Sustain on or off The Sustain key will "loop" one pitch period of the input signal much like a sampler. Pressing the softkey will tum off the input and begin endlessly playing the loop. Pressing it again will restore normal operation. While sustaining something try changing the delay setting through its range. The result is a strange rendition of the 1.5 seconds of audio that was in the H3000's memory just before Sustain was pressed. Expert Mode Parameters #8 #9 #10 Levels #12 #13 #14 #15 Hine: Low Note 9 Hz to C7 This is used to optimize the pitch shifter for the best possible performance (i.e, smallest delay, smoothest pitch shift). Set this for the lowest note you reasonably expect to pitch shift. (Important: The lower this note is set to, the longer the delay of the pitch shifter.) High Note C4 to C8 For the same reasons as given above, set this to the highest note you reasonably expect to pitch shift. Here are some typical settings for various uses: High voice C3 to C6 Bass guitar El to C4 Low voice C2 to C5 Flute C4 to C7 Electric guitar E2 to C6 Trumpet E3 to C7 Source polyphonic- * -solo The Source parameter is another parameter that optimizes pitch shift performance. Polyphonic or solo relates to the input source. The star will move right or left when the knob is tumed. Set it to solo for a monophonic input source and adjust it toward polyphonic for the best sound with polyphonic input sources. Left In -48 to 48 dB Right In -48 to 48 dB Left Out -48 to 48 dB Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in “Running the H3000" for further information. For doubling type effects use the fine pitch controls in a + or - 20 cent range. The Factory Programs 51 Algorithm 103 - Stereo Shift S-SE-B-B+-B/LT + D/SX + D/SE » 3500 Description The Stereo Pitch Shift algorithm is for operation with true stereo inputs. The unique deglitching takes both input channels into account without mixing the two audio signals. The shifter maintains stereo imaging and mono compatibility. Parameters of both channels adjust together to form a great production tool. As with atl H3000 algorithms, the parameters are MIDI controllable. Block Diagram Feedback | A | A Left Input ——# +} > Left Output | : Stereo | Deglitch | Stereo | MM Shift | a À Right Input ———» + — — » — >» Right Output - ; + Г : не 1 7 I I dh HE НН ОНННННАНННЕ ; A | | | | Feedback Parameters H6 Coarse, Fine -2400 to 1200 cents Modulation The pitch shift of both left and right channels track together. Like other programs the pitch shift is given in cents, where 100 cents is equal to a transposition up by one half-step. Negative cents corresponds to a transposition down. Zero cents corresponds to no pitch shift. The knob and up/down buttons will change the amount of pitch shift in 100 cent increments. Play or sing a constant pitch and turn the knob. You will hear a chromatic scale. #7 Delay 0 to 500 milliseconds Modulation This sets the length of time between the input signal and the output. Both channels have the same delay. #1 Feedback 0 to 100 per cent Modulation This will control the amount of feedback from the output to the input. With zero pitch shift this is like a normal digital delay. Use with pitch shift and delay to get arpeggiation. Use without delay to get wild pitch smears. Use it in subtle amounts with small pitch shifts to get fat sounds. #0 Mix 0 to 100 per cent Modulation The mix level is the balance between the original or dry signals and the effect or wet signals at the output. A 50% mux will result in equal levels of dry and wet sound. The Factory Programs 52 Expert Mode Parameters #8 Low Note 9Hz to C7 This 1s used to optimize the pitch shifter for the best possible performance (i.e., smallest delay, smoothest pitch shift). Set this for the lowest note you reasonably expect to pitch shift. (Important: The lower this note is set, the longer the delay of the pitch shifter.) #9 High Note C4 to C8 For the same reasons given above, set this to the highest note you reasonably expect to pitch shift. #10 Source polyphonic- * -solo The Source parameter is another parameter that optimizes pitch shift performance. Polyphonic or solo relates to the input source. The star will move right or left when the knob is turned. Set it to solo for a monophonic Input source and adjust it toward polyphonic for the best sound with polyphonic input sources. #11 Deglitch Mode ‘Lock to chan. 1' or 'chan. 1 and chan. 2 As above, this is used to optimize pitch shift performance. With a true stereo input this should be set to ‘channel 1 and channel 2’. With a mono signal going into both channels set this to "Lock to Channel 1'. Levels #12 Left In -48 to 48 dB #13 Right In -48 to 48 dB #14 Left Out -48 to 48 dB #15 Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in "Running the H3000" for further information. The Factory Programs 53 Algorithm 104 - Reverse Shift S + SE « B + B+ + B/LT - D/SX » D/SE + 3500 Description Things aren't what they seem to be. This algorithm speaks, sings or grunts back to you in reverse with pitch shift. Two pitch shifters m fact. Add variable splice lengths and feedback to this and the world of bizarre effects (in real time) takes on new proportions. And all with MIDI control. The Reverse Pitch Shift is a one-channel-in, two- channels-out algorithm, Block Diagram Left Feedback и IE | = Бей Тары сете = = = > — —e = = Right Input — | 1 | —» R Rev, Shift —e—» Right Output Right Feedback Parameters #4 I. Coarse, Fine -2400 to 1200 cents Modulation #6 R Coarse, Fine -2400 to 1200 cents Modulation Thus (like the other pitch change algorithms) controls the pitch shift at the left output. The pitch shift is given in cents, where +100 cents 1s equal to a transposition up by one half-step. Negative cents corresponds to a transposition down. Zero cents corresponds to no pitch shift. The knob and up/down buttons will change the amount of pitch shift in 100 cent increments. #5 L Length 0 to 1400 milliseconds Modulation #7 R Length 0 to 1400 milliseconds Modulation Think of a tape recorder recording a small length of tape (time) which is set by this length parameter and then playing it back in reverse while it records the next. The left length is independent of the right and can be 0 to 1.4 seconds, set in one millisecond (1/1000th of a second) steps. In addition to the reversal, there is also an average delay of 1/2 the delay setting. The Factory Programs 54 #2 L Feedback 0 to 100 per cent Modulation #3 R Feedback 0 to 100 per cent Modulation This will control the amount of feedback from the left or right output to the input. With zero pitch shift this is like a backward digital delay. Use with pitch shift and delay to get backward arpeggiation. Note that both right and left channel feedback are retuned to the same input point. This means that high settings on both feedback levels could cause unstable output conditions. #0 L Mix 0 to 100 per cent Modulation #1 R Mix 0 to 100 per cent Modulation The Left Mix level is the balance between the original or dry signal and the effected or wet signal at the left output. A 50% mux will result in equal levels of dry and wet sound. Levels #8 Left In -48 to 48 dB #9 Right In -48 to 48 dB #10 Left Out -48 to 48 dB #11 Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in "Running the H3000" for further information, The Factory Programs 55 Algorithm 105 - Swept Combs S-SE-B-B+-B/LT - D/SX + D/SE + 3500 Description Picture six high quality digital delay units racked together; each has 1/4 second delay, modulation control and feedback; all are patched to a 6 input, stereo mixer. Automation allows simultaneous control over the digital delays and mixer or separate control over each. All have extensive MIDI control. That is the power of the Swept Combs algorithm. Block Diagram Feedback 1 1 < | | | Level 1 | A | Lo À | Feedback 2 \ DOE + | : Levei 2 \ A pee > + Y + — Delay 2 st” >—# Pan 2: E \ , | Lo | > ` Feedback 3 >. — ` > : a. | \ 4 —. NO | Lev el gi \ 5 : x. ! ! —— Leti INPP A oh Delay 3 =n 4 LA me ‘ UT —— Leil Output — Ls Le La ВР Feedback 4 A 7 `` VA mous sleres | su i — “ / = a 1" - . . | | Level 4 Г и a, a a Delay pen TTT ment hpi boos mw om oo a Delay 4 > | — Pan 4 = A+ + > Right Outpur 5 7 it Feedback 5 La . 7 al ñ / En : FT JT / в 7 | Leve 5: I + me + + Delay 5 > -4 Pan Si и ces = beret Feedback в Eo о / IR Level 6 / к = Delay 6 sb 6 / ho A CENT OR tone per delay, Parameters #2 m Delay 0 to 100 per cent Modulation This parameter is the master control for delay times of each of the 6 delay lines described earlier. Increasing this number will increase all 6 delay times while decreasing it will shorten them all. Changing this per cent will alter each delay time proportionally. As an example; if this was set to 100% and Delay 1 was at 40ms, Delay 2 at 70ms and Delay 3 at 100ms; then changing Delay from 100% to 50% would change Delay 1 to 20ms, Delay 2 to 35ms and Delay 3 to 50ms. Realize that the displays will not change but the perceived effect will. How to set individual delay times will be described later. The Factory Programs 56 #3 m Rate 0 to 100 per cent Modulation Master Sweep Rate is the ful! name of this parameter. It's the master Sweep rate generator control. Sound complex? Let's explain what the sweep generator does. Each of the 6 delays has its own sweep generator and that generator acts as a modulator (synth. fans take note) to the delay time. That means that the delay time can be lengthened and shortened constantly. Let's call that sweeping. Now the speed at which we sweep is this parameter called Sweep Rate. The H3000 uses 6 separate sweep generators and the Master Rate controls them all proportionally just as the Delay parameter described earlier controls delays proportionally. #8 m Depth 0 to 100 per cent Modulation This master control affects the "depth" of the individuat sweep generators we Just described. What that really means is how far the delay changes are allowed to go. Synth. fans will ask, "Is it a sine, ramp or triangle sweep?” Actually, it's not any of those. The algorithm uses random numbers to achieve a more complex and thicker texture. This controller is again a Master Depth control and it works proportionally like the others. #9 m Fdback -100 to 100 per cent Modulation Feedback is also a Master control parameter. This time it's the 6 feedback levels on the 6 delay lines we're working with. In general, high feedback settings will give longer recirculation or sustain times. As usual be careful when using high levels. This Master Feedback control affects all 6 feedback levels proportionally. Changing from positive to negative feedback will reverse the phase of the feedback. #10 Width -100 to 100 per cent Modulation Width is short for image Width. It is also a master controller, This parameter relates to the stereo image or panning, Each of the six delay lines is fed to a stereo mixer. Each has its own pan location within the stereo image. The Master Width control is able to change all 6 pans at once. Assuming the 6 Pans are all set at different places, setting the Master Width at 100% will allow their individual places to stay intact. Decreasing the per cent toward 0 will see them all move proportionally toward 0 or to center in the stereo image. At 0% all are at dead center. Moving the control toward -100% will result in an image reversal. Finally, when the control is at -100% all the pans will be opposite their initial location. #7 Repeat on or off The Repeat function instantly captures the audio signal in the H3000 and keeps replaying it. No new sound is allowed in. Each Delay Time setting determines the repeat length. The master controls all still function, so altering the sound while it is repeating is possible. Changing the Delay Time with no Glide wilt have the affect of lengthening (or shortening) the repeat time. Doing this with the Glide On (from the knob) will not only lengthen (or shorten) the sound but will also change the pitch. This can be lots of fun. #0 Mix 0 to 100 per cent Modulation The Left Mix level is the balance between the original or dry signal and the effected or wet signal at the left output, A 50% mix will result in equal levels of dry and wet sound. Expert Mode Parameters #4 Glide Speed 0 to 100 Modulation This 1s the time it takes the H3000 to respond to changes in the delay time settings. Gliding is what happens when the delay times are changed drastically. With glide on, large delay time changes will slowly and smoothly change the percetved audio delay. No noise is created in the output. 100 speed means quick changes and a speed of 0 means very slow changes. #5 Glide Enable delay glide on or off This tums the delay gliding on or off. #6 Stereo/Mono Stereo or Mono The Factory Programs 57 The Input Mode in this algorithm becomes very powerful. With it set to mono all 6 delay lines, feedback lines and the stereo mixer are dedicated to the left channel input signal only. Take the weakest, most dry, thin sound and process it through the H3000 and ... instant strength, Set the Input Mode to stereo and we have the possibility of two independent programs. Panning delay lines 1, 2 and 3 left and 4, 5 and 6 right plus the Width control to 100% assures total independence. Now we have two units with 3 digital delay lines, with feedback and sweeping and a 3 input | output mixer on each channel. That's flexibility. #23-28 Rates 1-6 0 to 100 Now we've entered a new level of programming on the H3000. Pressing the Rates softkey on the front panel will give not one parameter to adjust but six. They are labeled Rate 1, Rate 2, Rate 3 etc... Pressing the particular Rate # will then allow adjustment of that specific Rate. There are six Rate #'s so the first four are displayed at once, then by pressing the Parameter Key the other two will be displayed. The rates themselves relate to the speed of the delay sweep which was described under Rates. A Rate of 100 is the fastest while 0 is the slowest, #17-22 Depths 0 to 100 per cent This parameter works the same way as Rates only control is of the individual Sweep Depths. The Depths are numbered 1 through 6 with a Depth of 0 being no perceived sweeping while a Depth of 100 is the maximum. #11-16 Delays 1-6 0 to 200 milliseconds These are the six individual delay time adjustments. All are variable from 0 to .200 seconds in 1 millisecond (1/1000th of a second) steps. #35-40 Fdbacks 1-6 -100 to 100 per cent Here are the six Feedback adjustments. As with all feedback, be careful at high levels. #41-46 Pans -10 to 10 These are the six individual Pan settings for each delay line. A Pan setting of -10 15 hard left, 0 1s center and 10 is hard right, 1429-34 Levels 0 to 100 per cent These six independent Level controls are the only ones in this group of parameters that are not under a master control. What these levels do 1s allow a balance to be achieved between all six delay line outputs. They are the fader controls on our 6 channel mixer. A setting of 0% turns the level off while 100% turns it fully on. Hint: Don't be inimidated by the complexity of these adjustments. The program will work just fine using the basic parameters. Levels #47 Left In -48 to 48 dB #48 Right In -48 to 48 dB #49 Left Out -48 to 48 dB #50 Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in "Running the H3000" for further information. The Factory Programs 58 Algorithm 106 - Swept Reverb Description S*SE-B-B+-<B/LT » D/SX : D/SE + 3500 Imagine this... youre in a large room, a cathedral. There is a wonderful sound ringing through the air (that's your music), now the room starts to move while you stay still. It moves forward, side to side, up and down then around in circles and somersaults. The sound swooshes by your ears in all directions. Y our music has taken on spatial characteristics you never imagined. Such is the H3000 Swept Reverb Network. It is a two input, two output modulated reverb algorithm with tight contro! over parameters like Feedback, Delay, Rate and Depth. It also has MID! modulation and sequencing to add unlimited automation to all of this. Block Diagram -+ Left Output + Right Output LT | f Feedbapk | | A + a Delay 1 FT _ | a o a + : I + — ' 1 7 > — | o —- Po ER | Feedback : 1 4 —— Do . 4 К ho ro) Delay 3 | й Reverb Зори | ed | Leïl Input | i Feedback: Network Por Mo Po + » Deiay 4 1 > о 0 | Feedback E 1 > $-—— Hi + нее ——— y» Delay 5 — Хэ НЫ Le | Feedback 4x oa e] + Y Delay 6 het > — Rid ~ eme Moms TE A TT ro = sweep L-.> xx Delay | | rea DT ов Вер! t | Sweep Generator {one per delay) Parameters #2 m Delay 0 to 100 per cent Modulation This parameter is the master control for delay times of each of the six internal delay lines. Increasing this number will increase all six delay times while decreasing it will shorten them all. Changing this per cent will alter each delay time proportionally. A 100% change here up or down will effect a 100% change in the preset delay time of each delay line. #3 m Rate 0 to 100 per cent Modulation This is the master sweep rate generator control (like the Swept Combs algorithm). Each of the six delay lines has its own sweep generator and that generator acts as a modulator to the delay time. That means that the delay time can be lengthened and shortened constantly (swept). The speed at which it sweeps is this parameter called "m Rate”. This Master Rate Control works proportionally like others, but affects the Sweep Rates. The Factory Programs 59 #8 m Depth 0 to 100 per cent Modulation This Master Depth Control affects the depth of the individual sweep generators we just described. It determines how far the delay changes are allowed to go. The algorithm uses a random number generator to provide depth. This creates a thicker texture than conventional sweep generators. This controller is again a Master Depth Controller and it works proportionally like the others. #1 Fdback -100 to 100 per cent Modulation The H3000's internal reverb network uses (like most digital reverbs) some type of recirculation of sound to make the reverb more or less diffuse. The Feedback parameter is what controls that in this algorithm. Note that this controls all six values which track together. #0 Mix 0 to 100 per cent Modulation The mix level 1s the balance between the original or dry signal and the effect or wet signal. A 50% mix will result in equal levels of dry and wet sound. #7 Repeat on or off The Repeat function holds and keeps replaying the current audio in the H3000. No new sound is allowed in. Fach Delay Time setting determines the repeat length. The master controls all still function, so altering the sound while it 15 repeating 1s possible. Changing the Delay Time with Glide off will have the affect of lengthening or shortening the repeat ime. Doing this with the Glide on will not only lengthen or shorten the sound but will also change the pitch. Expert Mode Parameters #4 Glide Speed 0 to 100 Modulation This 1s the time 1t takes the H3000 to respond to changes in the Delay time settings. Gliding occurs when the Delay time 1s changed drastically on the front panel. With glide on, a large Delay time change will slowly and smoothly change the perceived audio delay. No pops, crackles or even snaps in the output. 100 speed means quick changes and a speed of 0 means very slow changes. #5 Glide En delay glide on or off This turns the delay gliding on or off. Note: The next six parameters are found by pressing the Rates softkey and then pressing the parameter key. #23-28 Rates 1-6 0 to 100 These are the six Rates that control the sweep rate generator already described. Note: The next six parameters are found by pressing the depth softkey and then pressing the parameter key. #17-22 Depths 0 to 100 per cent These are the six Depths that control the sweep rate generator already described. Note: The next six parameters are found by pressing the Delays softkey and then pressing the parameter key. #11-16 Delays 0 to 225 milliseconds These are the six Delays that control the reverb network described earlier. Hint: As with previous programs, don't be intimidated by all the variables. You need not use them to obtain useful effects. The Factory Programs 60 Levels #29 Left In -48 to 48 dB #30 Right In -48 to 48 dB #31 Left Out -48 to 48 dB #32 Right Out -48 to 48 dB The leve! parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in "Running the H3000" for further information. The Factory Programs 61 Algorithm 107 - Reverb Factory S-SE-B-B+-B/LT + D/SX + D/SE + 3500 Description The amount of user control over critical parameters in the Reverb algorithm makes the H3000 unique. Along with the standard Predelay, Decay and Mix parameters comes a switching Gate and tight control over Delay parameters which change the characteristics of reverb itself. The built in Gate has Response Time and Threshold controls as well as separate parametric EQ on both the open and closed gate, Two decay times are also provided. Softer sounds (below the gate threshold) can have one decay time and EQ while loud sounds (above the gate threshold) can have different decay and EQ. Block Diagram Left Cutput Right Output | | vo ey - > Delay 1 PTS - Cp) ——F Delay 2 kh y : : ` — meta! : : ; ; i i : : i Нот » Delay 3 pecay > — Lo — ¡ono : ; Left Тара к-т + . : | EQ Nobex E | 1 On/Off e a... Е Belay 4 A |-> Mos 1 i i ! | + pros i | pe ou Delay 5 H a ———— / Be = en Delay 6 |. À ——® | a e o a — = o] i : i a + Speed y I > Time I Lo E (E | | Thresho:c — Gate Contra __ __ Parameters #1 Predelay ¢ to S00 milliseconds | Modulation This parameter puts up to 1/2 second of delay on the input signal before reverberation. It can be used to simulate the size of a room or the distance from the sound source to the walls, ceiling or floor, It is adjustable in one millisecond steps (1/1000 of a second) from 0 to .5 seconds. The Factory Programs 62 #2 #3 #4 #0 On Decay «1 to inf.+5 seconds Modulation Reverb decay time is the length of time the sound continues after the sound source has stopped. In this parameter the Decay time for the gate on is adjusted. In other words, when a signal is loud enough to open (or trigger) the gate it will then reverberate for this set length of time. Various Decay Times are available. Some of the delay times are "infinite". This means that they don't actually decay. In fact, infinite delays with a postive number after them, will actually increase in volume. Watch your speakers! Using the gate can control this. Off Decay .1 to inf.+5 seconds Modulation Off Decay 1s much the same as On Decay except it is the reverb time when the signal is not strong enough to trigger the gate. Gate Time 0 to 25 seconds Modulation The Gate Time is the length of time that the gate will stay open when it has been triggered by a strong enough signal. The gate on state will then use the On Decay and EQ Open settings. The Gate Time is re-triggerable. If for example, the Gate Time was set at 20 seconds, a signal triggered it, then after only 7 seconds along came another trigger, the On Gate Time would begin again at 20 seconds. Mix 0 to 100 per cent Modulation The mix level is the balance between the original or dry signal and the effect or wet signal. A 50% mix will result in equal levels of dry and wet sound. The effect of mixing the dry sound with the wet simulates moving further from (more wet) and closer to (more dry) the sound source. Expert Mode, EQ Parameters Note: #5 #6 #7 #8 #9 #10 #11 #12 These next 8 parameters are found by pressing the EQ softkey then the parameter key. On L Freq 50, 100, 200, 400 Hertz The Low Crossover On point is the frequency, below which we can rol] off the bass response. This parameter affects the Gate On state (Gate Open). On Low dB -6 to 0 dB On Low dB is the amount of rolloff (low frequency attenuation) that will occur up to the crossover point described above. This will occur in the Gate On state. It is adjustable in one decibel steps from -6dB to 0dB. On H Freq 2,4, 8, 12 kilohertz This parameter also effects the Gate On state. It is the frequency above which we can rolloff the high frequencies. On HidB -6 to 6 dB On High dB is the amount of rolloff (high frequency attenuation) that will occur above the crossover point described above. This will occur in the Gate On state. It is adjustable in one decibel steps from -6dB to 0dB. Off 1. Freq 50, 100, 200, 400 Hertz Same as On L Freq, but works on the Gate Off state (signal below threshold). Off Low dB -6 to O dB Same as On Low dB, but works in Gate Off state. Off H Freq 50, 100, 200, 400 Hertz Same as On H Freq, but works in Gate Off state. Off Hi dB -6 to 0 dB Same as On HidB, but works in Gate Off state. The Factory Programs 63 Gate Parameters Note: The next three parameters are found by pressing the Gate softkey. #13 Speed 0 to 100 The parameter that controls how fast the gate responds to a strong enough trigger is the Speed. At slow values (near 0) it will take a longer period of the input signal being above the threshold (described below) to trigger the gate. At fast values (near 100) a quick high level signal will be able to trigger the gate. #14 Threshold 1 to 100 per cent In order to trigger the gate, the input level must be higher than the threshold setting. Using a low threshold value (near 1%) means a low volume signal could trigger the gate. A high value (near 100%) would need a very strong signal to produce a trigger. Here's an example using drums as the input: Set the Threshold fairly high and the Response time fast. Now we could have light, ambient type playing all reverberated at long decay times with a darker EQ (high frequencies rolled off) because the sound stays below the threshold. A strong stam on the snare drum will open the gate and cut the decay time way down with a brighter EQ. HIS Enable | Enabled or Disabled This parameter lets the gate action work (Enabled) or not work (Disabled). If the gate is Disabled the reverb uses only the Gate On EQ settings. Delay Parameters Note: The next six parameters are found by pressing the Delays softkey and then the parameter key. #16-21 Delays 1-6 0 to 5000 samples The six Delays are very important to the overall quality of the reverb sound itself. The parameter readout is in samples. That relates to the 44. 1kHz sample rate that the H3000 uses for audio conversion to digital. This means that about 44 samples is equal to one millisecond. Changing these numbers gives you personalized, fine control over the reverb texture. Have fun. Levels 422 Left In -48 to 48 dB #23 Right In -48 to 48 dB #24 Left Out -48 to 48 dB #25 Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in "Running the H3000" for further information. The Factory Programs 64 Algorithm 108 - Ultra-Tap S + SE + B + B+ + B/LT + D/SX + D/SE + 3500 Description Ultra-Tap is a multi-purpose algorithm that has two separate but connected functions. The mono-in, stereo-out program 1s a diffusor which generates a dense field of delays and it is a series of twelve digital delays connected to a twelve channel stereo mixer. The two functions can be used in series or one at a time. The diffusor is made of a series of four All Pass Filters which is each controlled by its own Delay parameter and by a Master Diffusion Control. The twelve delay lines can have a 1.4 second, collective delay time yet each is independently adjustable (Tap Delay) with a Pan and Level control. Master controls include Spacing for setting the twelve delay times to various scales, Weights for the twelve levels and various Pan configurations. Block Diagram Left Input H-- [+ eo Allpass !Haitpass 2|-HAlIpass 3! Allpass ihe, x | 201 | Por po Hight Mmput» —e | : a mors stereo | Do! = x | ; — Tapped Delay Lane | 1 2 3 4 5 | + => —, AL +, Levels =, ° > ñ E * + 7 , A и ey An e A A Pan Pan: ‘Pan: ‘Pan | {Pan . L " - - |, Left Output -— Right Cutput Parameters #2 Length 1 to 100 per cent Modulation The Master Length parameter controls the delay time of all twelve delays proportionally. Increasing this number will increase all twelve delay times while decreasing it will shorten them all. The Factory Programs 65 #3 Diffusor 0 to 100 per cent Modulation This 15 the Master Diffusor control for the All Pass Filters. It works proportionally like the other master controls. An All Pass Filter recirculates (feeds back) a delayed signal to its own input. However, unlike a delay line with feedback, its frequency response is flat. The delayed signal is then delayed again and fed back again. This continues until the signal decays. If a slap sound is the input with short delay times the result is a thick reverb sound with a short decay time. With the delay set long the result is many echoes that trail off slowly. Individual control over the four All Pass Delays is found in the Tedium mode described later. #4 Width -100 to 100 per cent Modulation Width 1s short for Image Width. It is also a master controller. This parameter relates to the stereo image or panning of the twelve delay lines. We describe the delay lines as being fed into a stereo mixer. Each has its own Pan location within the stereo image. The Master Width control is able to change all twelve Pans at once. Assuming that the twelve Pans are all set to different places, setting the Master Width at 100% will keep these settings intact. Decreasing toward 0% will move them all proportionally toward 0 or center in the stereo image. At 0% all are at dead center. Moving the control toward -100% will result in image reversal. In other words anything that was panned slightly right will now begin to be slightly left. Finally, when the control is at -100% all the pans will be opposite where they began. 449 Feedback -100 to 99 per cent Modulation This controls the leve! of effect signal to be added (recirculated or fed back) to the input signal. 0% feedback will give a single repeat while - 100% will capture a signal infinitely. Be careful not to add too much material at high feedback levels or the output will soon turn to chaos. #0 Left Mix 0 to 100 per cent Modulation #1 Right Mix 0 to 100 per cent Modulation The left and right mix levels are the balance between the dry signals and the wet signals. 50% mix results in equal levels of dry and wet sound at the output. Expert Mode Parameters HS Stereo/Mono Stereo or Mono Modulation Here the right input channel can be switched on or off. In stereo mode both right and left channels are added (mixed) together and sent to the delay line. In mono mode only the left channel is used. #50 Fb Tap tap 1 to 12 The feedback parameter described earlier is assigned to one of the 12 delay taps with this control. Only the selected tap's output will be recirculated to the input. Quickset Parameters Note: The following three parameters are found by pressing the Quickset softkey. Quickset is a chosen group of three parameters which make this algorithm easy to learn and control. For the real expert, see Tedium. Warning: Using the Quickset parameters will change the related settings in the Tedium mode. If you have painstakingly adjusted the Tedium parameters do not change the Quickset values. These parameters are used to "preset" all of the Tedium values. #6 Spacing see listing below Spacing controls the time delay between each delay line (tap). The six parameter choices are: Constant Linear Increasing Linear Decreasing Exponential Increasing The Factory Programs 66 Exponential Decreasing Random Spacing Here are graphic illustrations of each: constant | linear increase = | Do = A an | 1110 QL | wi! ~ | ; 4 1 a | LL ||| | Delay Delay exponential increase | linear decrease vf © | | | | 1 > 1 E {1} 1 | | 110 LU i | na Delay Delay exponential decrease | 1 1 1 | a ' 1 "o : 1 Level #7 Weights see listing below the Weights parameter controls the relative volume level of each tap. The six parameter choices are the same as in Spacing: Constant Linear Increasing Linear Decreasing Exponential Increasing Exponential Decreasing Random Spacing The Factory Programs 67 Here are graphic illustrations of the weight settings: / constant | linear increase — Por RE do — с | Poo] | ; | © 211111111110 > pi Vi o | o] © | || ны | | Do — | | | || | | Pol | Lo | mm Ed | | MEA Delay Delay exponential Increase , linear decrease © © | > > | | | Q | © | 0° | | | E. MA MEN Delay Delay exponential decrease | random © vi a > = | I | | Y - QU | | I — ml | | | | | | | ; 1114111010 в A Na Delas Delay #8 Pans see listing below Each of the twelve delay taps has a pan location. This parameter gives different shapes to the stereo image. Here are the nine choices: Panned Center Panned Left Panned Right Alternating Left and Right Left to Right Sweep Right to left Sweep Spread from Center Merge to Center Random Pans Center, Left and Right simply put all twelve Pans to that location. Alternating Left and Right will pan the first delay tap hard left, the second hard right, the third hard left, etc. Left to Right Sweep will pan the first delay tap hard left then pan each following tap a bit closer to right until the last tap is at hard right. Right to Left Sweep does the same only reverses the direction. Spread from Center pans the first tap at center, the next a bit left of center, the next further right of center, etc., until the last tap ends at hard left. Merge to Center pans the first tap hard right, the next not so hard left and the next less hard right etc... until the last tap which ends at center. Random Pans is just that. Tedium Parameters Note: The following forty parameters are found by pressing the Tedium softkey, the desired softkey and then the parameter key until the desired number is found, followed by the numbered softkey. These Tedium parameters give very flexible control over each delay tap and the Diffusor. They can also make you crazy. The Factory Programs 68 #9-20 Tap Delay 1-12 0 to 1450.0 milliseconds These parameters control each individual delay line's delay time. Note that the values are not the time delay from mput signal to output but the time between each tap. Here's an example; if all Tap Delays are set to 20ms the first tap would sound 20ms after the input signal, the second would be 20ms after that or 40ms from the input signal. The total Tap Delay cannot exceed 1450.0 milliseconds. In other words, all the Tap Delay settings added together can't be greater than 1450.0 ms. Ifyou try to adjust them over the limit the H3000 will display the "OOPS" message and not let the value go beyond the limit. #21-32 Tap Level 1-12 0 to 100 per cent These parameters control the output level of each delay tap. #33-44 Pan Taps -11 to 11 These are the pan locations of each individual delay tap. A setting of -11 is panned hard left, 0 is dead center and 11} is hard right. #45-48 All-pass delays 0 to 800 milliseconds The four All Pass Delays control the All Pass Filters described earlier. These filters make up the Diffusor in this algorithm. In general, setting these numbers high (near 800ms) will give a long decay time with a discrete echo sound. Setting these numbers low (near Oms) will give dense (diffuse) sounds. Since there are four filters a mixture of the qualities can have great results. The parameter adjusts in .1 millisecond steps (1/10,000 ofa second) from 0 to 800 milliseconds. There is one limitation to the length. The total delay of all four filters and the twelve tap delays cannot exceed 1450 milliseconds and no single delay setting can exceed 800ms. The H3000 will give you an "OOPS" message if you try to go past that. Levels #50 Left In -48 to 48 dB #51 Right In -48 to 48 dB #52 Left Out -48 to 48 dB #53 Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in “Running the H3000" for further information. The Factory Programs 69 Algorithm 109 - Long Digiplex S +» SE +» B + B+ + B/LT + D/SX - D/SE » 3500 Description Algonthm 109 is one long delay line capable of recirculating its output back to its input. The output is sent to both right and left channels. MIDI controllable parameters include up to 1.4 seconds of delay, an adjustable feedback (recirculation) level, infinite repeat and mix level. Block Diagram Feedback и ~ = || Left Input» —» — ———p Delay —e— + Left Output — + Right Output Glide Parameters #1 Delay 0 to 1400 milliseconds Modulation This sets the length of time between the input signal and the delayed output signal. The delay time is adjustable in one millisecond steps (1/1000th of a second) up to 1,4 seconds. #2 Feedback -100 to 99 per cent Modulation This controls the level of delayed signal to be added (recirculated or fed back) to the input signal. 0% feedback will give a single repeat while - 100% will capture a signal infinitely. Be careful not to add too much material at high feedback levels or the output may turn to chaos. In general -100% feedback will work better when doing tape loop type effects. #3 Repeat on or off The Repeat switch will capture up to 1.4 seconds of audio and replay it continuously. Pressing Repeat again will release the segment. #4 Mix 0 to 100 per cent Modulation The mix level is the balance between the original or dry signal and the effected or wet signal. A 50% mix will result in equal levels of dry and wet sound. The Factory Programs 70 Expert Mode Parameters #5 Glide Speed 0 to 100 Modulation This is the time it takes the H3000 to respond to changes in the delay time settings. What's gliding? Well, that's what happens when the delay time is changed drastically on the front panel. With glide on, a large delay time change will slowly and smoothly change the perceived audio delay. No pops, crackles or even snaps in the output. 100 speed means quick changes and a speed of 0 means very slow changes. #6 Glide Enable delay glide on or off This tums the delay gliding on or off. It's normally on. Levels #7 Left In -48 to 48 dB #8 Right In -48 to 48 dB #9 Left Out -48 to 48 dB #10 Right Qut -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. See the levels section in "Running the H3000" for further information. The Factory Programs 71 Algorithm 110 - Dual Digiplex S + SE + B - B+ + B/LT + D/SX + D/SE - 3500 Description Dual Digiplex 1s similar to Long Digiplex (Algorithm 109) it provides two separate delay lines each with its own controls. Delay time on each channel 1s up to .7 seconds. Block Diagram Feedback | DN Жо ог) Left Inpulb———F + # L Delay + Left Output LOU + Glide * Feedback ST Right Inpith»—6-e) — > —» R Delay —s—3% Right Output mono stereo — : | Glide : Parameters #2 L Delay 0 to 700 milliseconds Modulation #8 R Delay 0 to 700 milliseconds Modulation This sets the length of time between the left or right input signal and the delayed output signals. The delay time is adjustable in one millisecond steps (1/1000th of a second) from 0 up to .7 seconds. #3 L Feedback -100 to 99 per cent Modulation #9 R Feedback -100 to 99 per cent Modulation This controls the amount of left or right channel delayed signal to be fed back to the left or right channel's input. 0 per cent feedback means nothing 1s recirculated so that only one delay is heard. -100 percent will capture the signal indefinitely. Be careful with the input levels when working with high feedback. The output can quickly build up to clipping. In general -99 per cent feedback will work better when doing digital tape loop type effects. #0 L Mix 0 to 100 per cent Modulation #1 R Mix 0 to 100 per cent Modulation The left and right mix levels control the balance between the dry signals and the wet signals. A 50% mix will result in equal levels of dry and wet sound at the output. #7 Repeat on or off The Repeat switch will capture up to 1.4 seconds of audio and replay it continuously. Pressing Repeat again will release the segment. The Factory Programs 72 Expert Mode Parameters #4 Glide Speed 0 to 100 Modulation This is the time it takes the H3000 to respond to changes in the delay time settings. Gliding occurs when the delay time is changed drastically. With glide on, a large delay time change will slowly and smoothly change the perceived audio delay. No noise is created in the output. 100 speed means quick changes and a speed of 0 means very slow changes. HS Glide Enable delay glide on or off This turns the delay gliding on or off. It is normally on. #6 Stereo/Mono Stereo or Mono Here the night input channel can be switched on or off. If set for stereo the H3000 is two independent, 700ms digiplex units. If set to mono the signal at the left input channel can have two separate delay times, each with its own feedback and mix level. Levels #10 Left In -48 to 48 dB #11 Right In -48 to 48 dB #12 Left Out -48 to 48 dB #13 Right Out -48 to 48 dB The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master” levels. See the levels section in "Running the H3000" for further information. The Factory Programs 73 Algorithm 111 - Patch Factory B+ B+ + B/LT + D/SX - D/SE + 3500 Description The Patch Factory algorithm gives the user a bit of almost everything. This algorithm contains a pitch shifter, two tuneable filters (These can be lowpass, highpass, or bandpass), two delay lines and a white noise generator. Using these basic effect elements, a flexible patching scheme and some "glue" (a pair each of summing junctions and attenuators), clever users can create sound effects limited only by their imaginations. Block Diagram | NOISE | > u GEN 7 N > a A SCALE 1 SUM 1 LEFT, > > U INPUT - (+ TT SCALE 2 Ne SUM 2 —» DELAY 1 | A | 0e > | HP — LP — | BP LEFT > - —] PF OUTPUT —» DELAY © [+ FILTER 1 — — | | НР!» BN _ 4 eu | > LP} RIGHT >. » SHIFT > | Boba "OUTPUT 7 FILTER 2 Parameters #0 Cutoff 1 0 to 7000 Hertz Modulation #1 Cutoff 2 0 to 7000 Hertz Modulation #2 #3 Cutoff 1 and 2 control the cutoff frequencies of filters 1 and 2. The adjustment is made in Hertz, and determines the point at which the filter attenuates by 3 dB (for lowpass and highpass filters). For bandpass filters, this parameter controls the center frequency (or resonant frequency ) of the filter. Q Factor 1 0 to 1.000 Modulation Q Factor 2 0 to 1.000 Modulation This parameter adjusts the shape of the frequency response of filters 1 and 2. When the Q factor is set to zero, the filter will be relatively flat up to it cutoff frequency. As the Q is increased, the filter will develop a peak at the center frequency. At a Q factor of 1, the filter will oscillate at the center frequency. The Factory Programs 74 #4 #5 #6 #7 #8 #9 Hint: #10 #11 Levels #12 #13 #14 HIS Delay 1 0.0 to 500.0 milliseconds Modulation Delay 2 0.0 to 500.0 milliseconds Modulation These parameters control the amount of delay for delay lines 1 and 2. The delay is adjusted in milliseconds and is adjustable to the nearest tenth of a millisecond. Scale 1 -100.0 to 100.0 per cent Modulation Scale 2 -100.0 to 100.0 per cent Modulation Scale 1 and 2 control the amount of attenuation for attenuators 1 and 2. The attenuation is adjusted in per cent. An adjustment of 100 per cent corresponds to no attenuation. An adjustment of 0 per cent turns the signal off, Negative settings invert the phase of the signal. Coarse, Fine -4800 to 1200 cents Modulation This controls the amount of pitch shift in the pitch shift section. The pitch shift is given in cents, where +100 cents transposes the signal up by one half-step and -100 cents transposes the signal down by one half-step. The coarse adjustment of pitch allows pitch shift control in 100 cents (or semitone) intervals. P Delay 0 to 500 milliseconds Modulation P Delay (Pitch shift delay) controls the amount of delay in the pitch shift section. The delay is adjusted in milliseconds. This delay can be used just like delay lines 1 and 2, with the exception that it is always connected to the pitch shifter. | If you want real-time, clickless delay control, use this delay instead of delay lines 1 and 2, Left Mix 0 to 100 per cent Modulation Right Mix 0 to 100 per cent Modulation These control the dry/wet mix for the left or right output channels. A setting of 100 per cent corresponds to full wet (effect) output. Setting the mix to 0 per cent corresponds to a full dry output. To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing “return” will bring you back to the normal parameter pages. Left In -48 to 48 dB Right In -48 to 48 dB Left Out -48 to 48 dB Right Out -48 to 48 dB The level parameters allow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made in dB and are added to the master level adjustments (The master level adjustments are those made after pressing the "levels" key beneath the bargraphs). Expert, Deglitch Parameters #16 #17 The deglitch parameters are used to optimize the pitch shift software to get the best, smoothest sound. To get to these parameters, press the "expert" key on the last parameter page, and then press the "deglitch" key. Low Note 9 Hz to C7 Set this parameter for the lowest note you reasonably expect to pitch shift. Note: The lower the sefting on this parameter, the longer the processing delay of the pitch shifter. In other words, don't set this parameter any lower than needed. High Note C4 to C8 Set this to the highest note you expect to pitch shift. Typically, the smaller the range between the high note and the low note, the better the pitch shifter will sound. The Factory Programs 75 #18 Source polyphonic- * -solo This 1s another parameter used to tune the pitch shifter performance. Move the star towards "polyphonic" for polyphonic input sources (for example, a full mix), and move it towards the "solo" for monophonic instruments (like a solo flute). The last word though, is your own ear. Adjust this and all parameters until the effect sounds the best! Patching Important Note: This is where the fun really starts. The patching adjustments of this algorithm let you virtually design your own effect algorithms. To start patching, press the "expert" key on the last parameter page, then press the "patching” key. Patching allows you to connect the basic effect elements (shown on the block diagram) in almost any way you wish. To make a "patch", simply find the desired patch destination in the menu. Before experimenting with different patches, turn your speaker or headphone level down to a quiet level. Changing the patching can result in bizarre and possibly very loud sounds. For example, to patch something to the left output, press the "parameter" key until you see the "I output" key appear. Press the "1 output” key. The display will show what "I output" or the left output is connected to. Turning the knob will change the patch. To send white noise to the left output, turn the knob until "I output:noise gen" appears on the display. If you listen to the left channel] output, you will hear full amplitude white noise. (This is an example of a "very loud" sound). Patch destinations #19 Filt 1 In Filter 1 input #20 Filt 2 In Filter 2 input #21 Delay 1 In Delay 1 input 422 Delay 2 In Delay 2 input #23 Scale 1 In Scaler 1 input #24 Scale 2 In Scaler 2 input #25 Sum ia In Summing junction 1, "a" input #26 Sum 1b In Summing junction 1, "b" input #27 Sum 2a In Summing junction 2, "a" input #28 Sum 2b In Summing junction 2, "b" input #29 Shift In Pitch shifter input #30 L Output Left output #31 R Output Right output Patch Sources Left Input - The left channel audio input Sum 1 - The output of summing junction ! Sum 2 - The output of summing junction 2 Delay 1 - The output of delay line 1 Delay 2 - The output of delay line 2 Scaler 1 - The output of scaler 1 Scaler 2 - The output of scaler 2 Lowpass 1 - Lowpass filter | output Lowpass 2 - Lowpass filter 2 output Bandpass 1 - Bandpass filter 1 output Bandpass 2 - Bandpass filter 2 output Highpass 1 - Highpass filter 1 output Highpass 2 - Highpass filter 2 output Noise Gen - Noise generator output Pitch Shift - Pitch shifter output Null Input - Connects to nothing (no sound) The Factory Programs 76 Algorithm 112 - Stutter | SE - B - B+ + B/LT + D/SE + 3500 Description The Stutter algorithm is used to create that popular st..st..stutter sound - in real-time, without the need for a sampler or cumbersome digital delay acrobatics. Block Diagram —» Pitch Shifl — Dela y Left Output | — | | Left Inpu tu | + Stutter Control A (47 | Right Input - , . | | 3 LI) — Pitch Shift —+ Delay — Right Outpul | 0 Lu A Parameters H0 Trigger! no adjustment Modulation #1 Trigger no adjustment Modulation #2 Trigger3 no adjustment Modulation #3 Trigger4 no adjustment Modulation #4 #6 #7 #8 Pressing the any of the four trigger keys will trigger an effect. The effect may consist of a stutter, a pitch sweep or a change of pitch shift. What happens depends on what is “patched” to that particular trigger key (The patching is set up in the expert parameters). Auto On/Off On or Off This parameter turns on the automatic stutter sequencer. When the sequencer 1s on, preset triggers will be sent out at a rate determined by the "program rate" parameter. Speed 0 to 100 Modulation This controls the rate at which the trigger sequencer generates triggers. At a setting of 0, the triggers will occur very infrequently. When set to 100, the triggers will occur constantly. Program see list below The "program" parameter determines what type of triggers are generated by the trigger sequencer. Here is a description of each setting: total random - generates random stutters, random pitch sweeps and random pitch shifts random sweep - generates random pitch sweeps only random pitch - generate random pitch shifts only Just stutter - generate random stutters only Left Mix 0 to 100 per cent Modulation Right Mix 0 to 100 per cent Modulation These control the dry/wet effect mix at the left or right outputs, When set to 0 per cent, the mix 1s full dry. When set to 100 per cent the output is full wet effect. The Factory Programs 77 Levels To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing “return” will bring you back to the normal parameter pages. #9 Left In -48 to 48 dB #10 Right In -48 to 48 dB #11 Left Out -48 to 48 dB #12 Right Out -48 to 48 dB The level parameters allow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made in dB and are added to the master level adjustments (The master level adjustments are those made after pressing the "levels" key beneath the bargraphs.) Expert Parameters, Trigger Menu The trigger menu contains parameters used to set up different types of stutters and to assign stutters and pitch sweeps to the trigger keys, "trigger1" through "trigger4". To access the trigger menu, first press the "expert" key on the last page of the parameter menus. Then press the "triggers" key. Stutter Parameters There are two sets of stutter parameters, labelled "stutter 1" and "stutter 2". This allows the user to set up two different types of stutters and assign them to different trigger keys. For example, a single, long repeat can be assigned to trigger ] and a short, repetitive stutter can be assigned to trigger 2. #13 Length 1 0 to S00 milliseconds Modulation #14 Length 2 0 to 500 milliseconds Modulation The length 1 and length 2 parameters set the length of the segments to be repeated after stuttering is triggered. The “length 1" parameter will be used when "stutter 1" is patched to a trigger key. The "length?" parameter will be used when "stutter 2" is patched to a trigger key. #15 Count 1 0 to 16 Modulation #16 Count 2 0 to 16 Modulation These parameters determine how many times the stutter segment is to be repeated. The "count 1" parameter will be used when "stutter 1" is patched to a trigger key. The "count 2" parameter will be used when "stutter 2" is patched to a trigger key. Trigger Parameters The trigger parameters are used to patch stutters and pitch sweeps to the four trigger keys "trigger 1" through “trigger4". Each trigger key can trigger two things. This allows a pitch sweep and a stutter to be triggered by one key press. To make a patch to the "trigger1" key, press "expert", "triggers", and "PARAMETER" to bring up the page with “trig la”, "trig 1b”, "trigger 1", and "return". Press the "trig 1a" key. Turn the knob to select a stutter or pitch sweep to be triggered. (See below for a list of the different triggers.) Do the same thing for the "trig 1b" parameter. Pressing the “tniggerl” key will now simultaneously trigger the effects patched to “trig 1a" and "trig Ib". (We've included an extra "triggerl" key on this menu. By pressing this key you can easily audition the effect of your patching.) Follow the same procedure to set up triggers 2 through 4. The Factory Programs 78 #17 Trigger 1a see trigger list #18 Trigger 1b see trigger list #19 Trigger 2a see trigger list #20 Trigger 2b see trigger list #21 Trigger 3a see trigger list #22 Trigger 3b see trigger list #23 Trigger 4a see trigger list #24 Trigger 4b see trigger list These eight parameters select the effects to be patched to trigger keys 1 through 4. Each trigger can have two effects patched to it, hence the "a" and the "b” for each parameter. See the trigger list below for the available effects. Trigger List no action - This does nothing. stutl | - Stutter on the left channel using stutter 1 parameters. stutl r - Stutter on the right channel using stutter 1 parameters. stut] 1&r - Stutter on both channels using stutter 1 parameters. stut? Lr,1&r - Stutter using stutter 2 parameters. rands lr lér - Stutter using random stutter parameters. swpul lr,Jér - Sweep up pitch using the sweep 1 parameters. swpu2 Lrl&r ~~ Sweep up pitch using the sweep 2 parameters. swpdl Lrl&r - Sweep down pitch using the sweep 1 parameters. swpd2 Lr,l&r - Sweep down pitch using the sweep 2 parameters. sw lu/rd - Sweep up the left channel while sweeping down the right channel, sw Id/ru - Sweep down the left channel while sweeping up the right channel. pit] 1,r1&r - Set a random pitch shift using sweep 1 parameters. rpit2 Lr l&r - Set a random pitch shift using sweep 2 parameters. zerol Lrl&r - Set sweep generator 1 and the specified channel to no pitch shift. zeroZ Lrl&r — -Setsweep generator 2 and the specified channel to no pitch shift, Sweep Menu #25 #28 #26 #29 #27 #30 #31 #35 The sweep menu contains parameter adjustments for the pitch shifters and pitch sweep generators. To get to these parameters, press the "expert" key on the last parameter page and then press the "sweeps" key. | coarse, fine -4800 to 1200 cents Modulation r coarse, fine -4800 to 1200 cents Modulation These contro! the amount of pitch shift in the left and right channels. The pitch shift is given in cents, where +100 cents transposes the signal up by one half-step and - 100 cents transposes the signal down by one half-step. The coarse adjustment of pitch allows pitch shift control in 100 cents (or semitone) intervals. I delay 0 to S00 milliseconds Modulation r delay 0 to 500 milliseconds Modulation These contro! the amount of delay in the left and right channels. The delay is adjusted in milliseconds. I fdback 0 to 100 per cent r fdback 0 to 100 per cent These control the amount of feedback in the left and right channels. When this parameter 1s set to 0 per cent, there is no feedback. upl rate 0 to 100 up2 rate 0 to 100 These control the rate of pitch sweep generators 1 and 2 for sweeping up in pitch. The Factory Programs 79 #32 #36 #33 #37 #34 #38 #39 #40 upl max 0 to 100 up2 max 0 to 100 These set the maximum pitch for sweep generators 1 and 2. dnl rate 0 to 100 dn2 rate 0 to 100 These control the rate of pitch sweep generators 1 and 2 for sweeping down in pitch. dnl min 0 to 100 dn2 min 0 to 100 These set the minimum pitch for sweep generators 1 and 2. rand] max -1200 to 1200 cents rand2 max -1200 to 1200 cents This sets the pitch limit for the random sweep value for sweep 1. Deglitch Menu 441 #42 #43 The deglitch parameters are used to optimize the pitch shift software to get the best, smoothest sound. To get to these parameters, press the "expert" key on the last parameter page,and then press the "deglitch" key. Low Note 9 Hz to C7 Set this parameter for the lowest note you reasonably expect to pitch shift. Note: The lower the setting on this parameter, the longer the processing delay of the pitch shifier. In other words, don't set this lower than needed. High Note C4 to C8 Set this to the highest note you expect to pitch shift. Typically, the smaller the range between the high note and the low note, the better the pitch shifter will sound. Source | polyphonic- * -solo This is another parameter used to tune the pitch shifter performance. Move the star towards "polyphonic" for polyphonic input sources (for example, a full mix), and move it towards the "solo" for monophonic instruments (like a solo flute). The last word though, is your own ear. Adjust this and all parameters until the effect sounds the best! The Factory Programs 80 Algorithm 113 - Timesqueeze B + B+ + H3500-B Description The Timesqueeze algorithm is used to speed up or slow down pre-recorded program material without altering the pitch. When used in conjunction with a variable-speed audio tape recorder, this algorithm will automatically control the tape machine playback speed and make the necessary pitch correction for the desired amount of time compression (speeding up) or expansion (slowing down). Timesqueeze finds itself most useful in the production of radio or television commercial spots, where fitting program material in 30 second of 1 minute slots is crucial. Important note for first-time users: If you want to control the speed of your tape machine with the H3000, see first the section labelled "Tape Machine Hook-up" and also the section on "Tape Machine Interfacing Parameters". Block Diagram Parameters #0 set up Pressing the "set-up” key allows you to precisely change the length of a piece of program material without any messy arithmetic (that is, calculating per cent of time change, tape machine inches per second, and pitch ratios.) All that is needed is to enter the length of the original source material and the desired length of the compressed (or expanded) result. The H3000 will do the necessary math. Press "set-up" to start: Now enter the length of the original program. The length is displayed as hours: minutes:seconds. Press the "hours", "minutes", or "seconds" softkeys and enter the time with either the keypad or the knob. When the corrct time has been entered, press "done". The display will now show: ve The Factory Programs 81 Now enter the desired length of the compressed (or expanded) program. For convenience, the original length is given as a starting point. Enter the time as before. When the desired time has been entered, press (done). The H3000 (and the tape machine, if it is using the H3000B speed control) is now set up to change the length of the recorded program. The display will now show how much time compression or expansion is being used to change the program length. The change in length is displayed in per cent. Negative percentages correspond to time compression while positive numbers correspond to ti #0 time -87.5 to 100.0 per cent Modulation Pressing the ( time ) softkey will allow direct entry of the percentage of time change. The time is entered in per cent, with negative percentages corresponding to time conpression (speeding up) and positive numbers corresponding to time expansion (slowing down). Changing this parameter will automatically set the tape machine speed and the correct amount of pitch shift. #1 pitch 001 to 2.000 Modulation This parameter allows the user to change the pitch of the output material independently of the pitch shift necessary for time compression of expansion. This is occasionally desireable when vocal material is speeded up considerably. In these cases, even though the pitch has been corrected, listeners may perceive the speaker as having a higher voice. This effect may be reduced by slightly lowering the pitch of the voice. The pitch shift is displayed as a ratio (just like the old Harmonizers) and can be adjusted either up or down. A ratio of 1,000 corresponds to no pitch shift. Numbers lower than 1,000 shift the pitch down while larger numbers shift the pitch up. A ratio of .5 corresponds to an octave shift down, while a ratio of 2,000 corresponds to an octave shift up. Expert Mode Parameters Deglitching Parameters These parameters are provided for the user to fine tune this algorithm for the most transparent performance. #2 min delay О to 400 milliseconds This parameter controls the overall delay of the pitch shifter. Longer delay settings will generally result in a better sound (long delay settings give the H3000 more time to analyze the input signal). A setting of 50 to 100 milliseconds will normally give very good results. #3 delayrng 0 to 100 milliseconds the "delay range" parameter controls to amount of variation allowed to the processing delay. Here again, larger settings will result in a cleaner sound. The only drawback for large settings of this parameter is that rhythmic material will tend to have tempo variations as the delay varies. A setting of 50 milliseconds strikes a good balance between "tightness" of rhythm and clean sound. #4 min freq 44 to 90 Hertz The "minimum frequency" parameter determines the lowest frequency that the H3000 will be able to cleanly process. Set this to the lowest frequency that is expected to be time compressed. The higher this parameter is set, the better (unless the input frequency goes below minimum). At higher settings, the H3000 will respond faster to changes in the input signal, while at lower settings it will be able to process lower frequencies. In general, for voice only processing, this parameter should be set to the higher ranges (70 to 90 Hertz). For music or mixed program material (especially if the program is bass heavy) this parameter may have to be set in the lower ranges. #5 silence 0 to 99.9 per cent In order to better compress or expand program material, the H3000 looks for gaps, or silences in the input signal, This parameter controls the level that is considered as silence. Adjustment of this may be necessary when the input noise level to the H3000 canges. If there is a large input noise level, this parameter should be set higher. If the noise The Factory Programs 82 level is low, this paramerer should be set lower. This parameter should be adjusted by ear for the best sound. If this parameter is set too high, weak vocal sounds may sound "chopped out”. If that is the case, adjust this parameter to a lower value. Tape Machine Interfacing Parameters The tape machine parameters are used to enable the H3000 to control the speed of a tape machine for time conpression and expansion. If you wish to control the speed of your tape machine with this program, you must set these parameters properly. If this is the first time you are attempting time compression or expansion with the H3000, follow this procedure: 1) Set the machine parameters to be compatible with your particular tape machine (below). 2) Save these settings on a preset. (Press the "PROGRAM" button twice, then the "SAVE" softkey.) 3) Connect the freequency control output of the H3000 to your tape machine, following the procedure given below (under "Tape Machine Hook-up). select (list of tape machines) This parameter provides the easiest way to set up the H3000 to control the speed of your tape machine. To get here from the main parameters, press ( expert ), then (machine ), and then ( select ). Turn the knob to see a list of tape machines. When the proper machine 1s in the display, press (thats it). The H3000 will now be set up to control the speed of your tape machine automatically. If your tape amchine is not listed, use the ( custom ) softkey to set up the machine (see below). À note about ( note ): Some tape recorders may have peculiar characteristics relevant to speed control. In these cases, we have provided extra information for the user. To access this information, press and hold the ( note ) softkey m the machine selection menu. Important: Don't forget to save this set-up as a preset! custom If it 1s desired to interface to a tape machine that is not listed int he machine list, it is necessary to make a custom set- up. From the machine selection menue press the ( custom ) softkey. The H3000 supports only frequency controlled machines. For these machines, making a custom set-up is only a matter of setting a reference frequency parameter (see below), reference This parameter must be set to the nominal operating control frequency for the tape machine. This information should be found in the tape machine's operating manual. This frequency should be set to gibe a playback speed equal to the onginal recording speed of the program material. Important: Don't forget to save this set-up as a preset. Levels To access the level adjustment parameters, press softkey ( levels ) on the last parameter page. Pressing ( return ) will bring you back to the normal parameter pages. #6 LeftIn -48 to 48 dB #7 RightIn -48 to 48 dB #8 Left Out -48 to 48 dB #9 Right Out -48 to 48 dB The level parameters aliow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made in dB and are added to the master level adjustments. (The master level adjustments are those made after pressing ( levels ) beneath the bargraphs.) The Factory Programs 83 Tape Machine Hook Up In order to control the speed of a tape machine, the H3000 must have a tape machine interface (this 1s included in the H3000B, B+ and H3500B). The H3000 only supports frequency controlled tape machines. To connect a tape machine for frequency control, connect the frequency output of the H3000 to the frequency output of the tape machine. The frequency output is available at the 1/4 inch phone jack labelled PORT D' on the rear of the H3000. The froequency output is a positive five volt square wave (TTL compatible) at the tip of the PORT D phone jack connection. The ring and sleeve of this connection are connected to ground. It will be necessary to wire a cable to interface to the tape machine. Wire the tip of the H3000 PORT D output to the frequency input of the tape machine. Wire the ring and sleeve of PORT D to the ground connection on the tape machine interface. See the tape machine manual for information on how to wire the other side of the cable. it may also be necessary to take other steps with the tape machine to enable it to accept remote control. Some machines have a pin that needs to be grounded before they will run using an external frequency. Once connected, put the machine into external variable speed mode. Then run the Timesqueeze program to see if the speed control is working. Make sure the machine set-up parameters have been properly set. Change the ( time ) parameter by large amounts to see if the machine is responding to the frequency changes. Ifit is not responding correctly, check carefully the wiring to the tape machine and the machine set-up parameters. The Factory Programs 84 Algorithm 114 - Dense Room SE « D/SE + H3500 Description This algorithm offers a much improved early response characteristic over the original "Reverb Factory” program. In addition, this algorithm has greater reverb “density” and better control over source positioning within the simulated room. The apparent source location can be easily controlled with the front/back position control and the panning control. The parametric EQ of Reverb Factory has been replaced by a simple "high-cut" control, and the noise gate has been removed to allow for the extra-dense processing. Block Diagram Early Mix/Pan _} | | ] | Reverberator tf £ == | E + Left Output TT | High Cut E Left input ——— Predelay + Diffusion (+ Delays 1-6 = = Feverb Time |-— = > — bb — Right Output Size © | Parameters 40 Predelay 0 to 500 milliseconds Modulation This parameter controls the amount of delay added before the reverberated sound. This can be used to increase the illusion of a large room. *1 Rev Time 0.1 second to infinity Modulation This parameter controls the reverb time or "liveness" of the simulated room. #2 High Cut 0 to 100 per cent Modulation The High Cut control is used to roll off the higher frequencies of the reverb to give a more natural response. Increasing this makes the room sound "warmer". #3 Size 0 to 100 per cent Modulation Use the size control to adjust the apparent size of the room. This one control simultaneously scales all of the delay lengths in the reverb algorithm. #4 Position Front to Rear Modulation The position control affects the apparent location of the listener within the room. Moving the icon towards "rear" or "front" will simulate the sound of a listener seated towards the rear or front of the room. #5 Pan Pan Left to Pan Right Modulation Like the position control, the pan control moves the apparent location of the listener. Instead of front/rear location, this controls the lefi/right positioning. The Factory Programs 85 #6 Early Mix 0 to 100 per cent Modulation The Early Mix parameter controls the nature of the early response of this reverb. A setting of O will result in a more coherent early response, especially with the position set to the front of the room. Higher settings will result in a more diffuse sound. #7 Diffusion 0 to 100 per cent Modulation This control affects the overall diffusion within the reverb. Low settings of this parameter will result in a coarser reverb sound, while high settings will give a smoother overall reverb. The effect is most noticeable in the early response of the reverb. #8 Mix 0 to 100 per cent Modulation This controls the overall dry/wet mix of the reverb. Expert Parameters #9-14 Delay 1-6 0 to 5000 samples These six parameters control the delay settings of the six delay lines which are the heart of this reverb. These parameters are the key to getting different type room sounds, Because of the critical nature of these settings, the delay values are adjusted in samples, where 1 sample equals 22 microseconds. #15-17 Allpass Delay 1-3 0 to 5000 samples These three parameters control the delay values of the diffusion section of this reverb. Like the above parameters, these settings are critical in determining the actual quality of the reverb. #18-20 Allpass Gain 1-3 0 to 100 per cent The actual feedback gains of the three diffusors are controlied with these parameters. In combination with the delay settings, the gains determine the overall smoothness of the reverb sound. #21-26 Pan 1-6 Left to Right These six pan controls are used to control the panning of the six delay outputs of this reverb. These settings can have an incredible effect upon the stereo imaging of the reverb. 4427-32 Level 1-6 -100 to 100 per cent The output levels of the six delay lines are controlled with these parameters. Use these settings to tailor the shape, or "envelope" of the early response, Levels To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing "return" will bring you back to the normal parameter pages. #33 Left In -48 to 48 dB #34 Right In -48 to 48 dB #35 Left Out -48 to 48 dB #36 Right Out -48 to 48 dB The level parameters allow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made in dB and are added to the master level adjustments. The master level adjustments are those made after pressing the "levels" key beneath the bargraphs. Hint: The smooth build-up of this reverb makes it perfect for simulating large halls and auditoriums. The Factory Programs 86 Algorithm 115 - Vocoder SE » D/SE + H3500 Description This is the H3000 version of the classic "vocoder”. A vocoder is used to impress the articulatory characteristics of one instrument onto the timbre and pitch of another. Usually the articulation information (the "analysis" input) comes from a spoken voice, while the timbre and pitch come from a keyboard, guitar, or any other instrument (the “synthesis” input). This is a great way to get that "talking" guitar sound. Make sure to get the channel inputs right when youre using this program. The right channel input is the analysis (voice) input, and the left input is the synthesis (instrument) input. Block Diagram Synthesis | Left Input Filter — : | ) = Psuedo- = —— Left Output | Stereo .——— Right Output - 7 Right Input - : Analysis | ‘ | Parameters #0 Formant Speed 0 to 100 per cent Modulation #1 #2 #3 #4 HS This parameter controls the speed at which the synthesis filter tracks the spectrum of the analysis input. Low settings will result in smooth, but slow tracking. High settings will give quick response, at the expense of some smoothness. Envelope Speed 0 to 100 per cent Modulation The Envelope Speed parameter controls the speed at which the synthesis filter tracks the articulation of the analysis input. A low setting will tend to smear out the articulation while a high setting will quickly track input level changes. Formant Shift 0 to 100.0 per cent Modulation The Formant Shift parameter changes the sound of the vocoder by "modulating" the synthesis filter. The modulation is such that high values of formant shift tend to "munchkin-ize" the vocoded sound. Sweeping this parameter with the function generator will add a pleasant modulation to the vocoder. Depth 0 to 100 per cent Modulation This parameter controls the depth of the pseudo-stereo effect at the output of the vocoder. A setting of zero will result in a non-stereo output. Width 0 to 10.0 milliseconds Modulation The width parameter controls the image width of the pseudo-stereo effect. Mix 0 to 100 per cent Modulation This controls the overall wet/dry mix of the vocoder. The Factory Programs 87 Expert Parameters #6 Max Resonance 0 to 100.0 per cent Modulation The maximum resonance control determines how "ringy" the synthesis filter is allowed to get. High settings of this may result in more accurate tracking, but may result in more "blurbies” in the output. #7 Min Error 0 to 100.0 per cent Modulation This parameter, the minimum error, determines how close the synthesis filter tracks the input spectrum. With low settings, the synthesis filter will closely track the analysis input. With high settings, the tracking is looser. #8 Threshold 0 to 100 per cent Modulation The vocoder has a built-in noise gate which eliminates mis-tracking caused by input noise or hum. This setting determines the threshold of that noise gate. Levels To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing “return” will bring you back to the normal parameter pages. #9 Left In -48 to 48 dB #10 Right In -48 to 48 dB #11 Left Out -48 to 48 dB #12 Right Out -48 to 48 dB The level parameters allow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made т dB and are added to the master level adjustments. The master level adjustments are those made after pressing the “levels” key beneath the bargraphs. Hint: Make sure the input levels are good and hot, but not clipped. Extremely low input levels or clipping can give you some horrible sounds. Also, you will get the best results if the synthesis input is harmonically rich. Synthesized string ensemble type sounds are usually good to use. Distorted guitar also works very well. Using noise as an input is also interesting. The Factory Programs 88 Algorithm 116 - Multi-Shift _ | SE - D/SX - N/SE - H3500 Description What, another pitch shift program? Well, yes, but this one's got a few neat tricks up its proverbial sleeve. Borrowing from research done with the TimeSqueeze® program, this program has superior pitch shift quality. The Multi-Shift algorithm has been optimized for micro-pitch shift, allowing any source material to be processed without adding artifacts. This algorithm is similar to the dual shift program, allowing discrete stereo pitch shifting. In addition to the pitch shifters, a delay tap has been added to each pitch shift channel, giving a total of four outputs. Each of the four outputs can be panned anywhere in the stereo field. The pitch shift range has been increased to plus or minus three octaves. Also, a "patchable" feedback structure has been set up, allowing each pitch shifter to use any two of the four outputs as feedback. Finally, each of the pitch shifters can be set, independently, to "reverse" pitch shift mode. Block Diagram Left Feedback | _ <j | Palch | < | Patch | | | Left Feedback Z |: | | 1 +, i | — ana td | poa ba! 1 i ; | : — Left Delay -- = Lefl Input —— — Left Output = — Left Shift come Eo - КЕ р Do || | ее — Righl Shift Frid - нана O]'1 - Ta Right Input-————=— | | a | | | — Right Output В —. Right Delay! ; : | Se . a. Output Levels & Pans ен i | Right Feedback 2 | | E + Ea | { Patch | pi : | | 1 vr | < (Patch | Right Feedbeck | Parameters #0 L. Coarse/Fine -3600 to 3600 cents Modulation #3 R Coarse/Fine -3600 to 3600 cents Modulation The left and right coarse/fine parameters control the amount of pitch shift in the left and right channels. Press once to adjust the value in 100 cent increments, press again to adjust in 1 cent increments. #1 L Pitch Delay 0 to 675 milliseconds Modulation #4 R Pitch Delay 0 to 700 milliseconds Modulation These adjust the amount of delay for the left and right pitch shifters. The adjustment is in milliseconds. #2 L Delay 0 to 675 milliseconds Modulation #5 R Delay 0 to 700 miliseconds Modulation These control the amount of delay for the left and right dry delay taps. #6 Mix 0 to 100 per cent Modulation This controls the overall wet/dry effect mix for this effect. The Factory Programs 89 #7 #8 Feedback 0 to 10.0 milliseconds Modulation This 1s a "global" scaling control for the amount of feedback. This has the effect of controlling all four feedback levels at once. Image L<->R to R<->L Modulation The "Image" control determines the width of the output stereo field. This works in conjunction with the expert "Pan" parameters. Expert Parameters, Outputs #9 L Pitch Level -100 to 100 per cent #10 R Pitch Level -100 to 100 per cent #11 LL Delay Level -100 to 100 per cent #12 R Delay Level -100 to 100 per cent These four parameters control the output levels of the left and right pitch shifiers and the left and right dry delay taps. Negative settings will invert the phase of the audio signal. #13 L Pitch Pan Pan Left to Pan Right #14 R Pitch Pan Pan Left to Pan Right #15 L Delay Pan Pan Left to Pan Right #16 R Delay Pan Pan Left to Pan Right The four pan controls are used to set the left/right panning of the left and right pitch shifts and the left and right delays. Patching #17 L Feedback 1 -100 to 100 per cent #18 L Feedback 2 -100 to 100 per cent #21 R Feedback 1 -100 to 100 per cent #22 R Feedback 2 -100 to 100 per cent These control the amount of feedback for the two feedback paths of the left pitch shifter. This value is scaled by the main feedback control. (The non-expert parameter.) #19 Left fb1= | pitch, r pitch, I delay or r delay #20 Left fb2= I pitch, r pitch, 1 delay or r delay #23 Right fbl= | pitch, r pitch, 1 delay or r delay #24 Right fb2= 1 pitch, r pitch, | delay or r delay This parameter selects which source is to be fed back into the first feedback point of the left pitch shifter. Pressing the softkey will scroll through the various sources. Warning: Be careful. Certain combinations of feedback sources can result in an unstable program. Keep the volume low while adjusting the feedback parameters. Control #25 L Direction Forward or Reverse #29 R Direction Forward or Reverse When this parameter is set to "reverse", the left pitch shifter is set to reverse pitch shift mode (exactly like program 104). The reverse shift length is set by the splice length control. #26 L Xfade Slow or Fast #30 R Xfade Slow or Fast The Factory Programs 90 This parameter selects between two different pitch shifting modes. "Fast" is exactly like our old pitch shifters. "Slow" is intended for small pitch shift amounts, such as micro-pitch applications. This allows us to have virtually glitchless micro-pitch shifting. #27 L Deglitch On or Off #31 R Deglitch On or Off This parameter controls whether "deglitching" is to be turned on or off Normally, this should be set to "on" When set to "off", signal analysis stops, and the pitch shifter works with a fixed "splice" interval. This may be useful for some micro-pitch applications where the stereo image shift due to deglitching is annoying. #28 L Splice 1 to 700 milliseconds #32 R Splice 1 to 700 milliseconds This control sets the maximum splice length. This control is equivalent to the "minimum" frequency control of the TimeSqueeze® program or the "low note" control of the other pitch shifters. To deglitch lower notes, set this parameter to a higher value. To shift the low E on a guitar, this should be set to 13 milliseconds. To shift the low E on a bass, this should be set to 26 milliseconds. For optimum pitch shifting, this parameter should not be set any higher than necessary. Note: When this parameter is set to 43 milliseconds or higher, deglitching is automatically turned off. The large splice values are intended for reverse pitch shifting or special effects. Levels To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing Tetu" will bring you back to the normal parameter pages. #34 Left In -48 to 48 dB #35 Right In -48 to 48 dB #36 Left Out -48 to 48 dB #37 Right Out -48 to 48 dB The level parameters allow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made in dB and are added to the master level adjustments. The master level adjustments are those made after pressing the "levels" key beneath the bargraphs. Hint: For best pitch shift quality, make sure that the pitch shifter delay is set to something more than zero. This gives our software time to properly analyze the input signal. Usually, setting the pitch delay to the same value as the splice- time gives good results. The Factory Programs 91 Algorithm 117 - Band Delay SE + D/SE + H3500 Description This algorithm is a multi-tap delay line, with each of its eight delay outputs connected to a separate bandpass filter. The outputs of the eight bandpass filters are combined in a stereo mixer. Many unusual effects can be created by adjusting the parameters of the bands. For keyboard players, the center frequencies of the filters can be easily set to musical values by playing notes on a MIDI keyboard. Block Diagram Output 1 — Delay 1— Filter |-> Pan ; Sutput 2 —\ ~ Delay 2— Filter 2) Pan NO ; | Output 3 = \\ -—— Ое!ау З—— Filter 3 > Pan 2 N \ | | x, NO Left In — — Delay + Filter BR A не Left out Right In— = — Delay 5-— Filter > Right Out : TT a aaa Tr ‚ В — Delay 6 — Filter 6: 7, T7 : Qutpu! 7 | i ok . ; f i > SE jf NY Qutput Faedoaci — Delay 7+— Filter Phd > Pan; / y “pa Ten | | 21/7 ; Output 5 —// ~— Delay 8— Filter 8—— >— Pan ; con amt — Feedback Delay — —>— Parameters #0 Delay 0 to 100.00 per cent Modulation This 18 a "master" delay parameter which scales the eight individual delay values. A setting of 100 percent will yield maxunum delay, while smaller values yield proportionately smaller delays. Note: The knob will give you a coarse adjustment. The up/down arrows will give you a fine adjustment. This is true for several of the parameters here. #1 Frequency -128 to 128 notes Modulation This parameter is the "master" frequency control. The frequencies of all eight bandpass filters can be controlled with this parameter. The frequency value here is added to the individual frequency setting of each filter. The frequency value 1s adjusted in semitones, allowing the musical pitch of the filters to be easily set. The Factory Programs 92 #2 Q Factor 0 to 100.00 per cent Modulation This simultaneously scales the О factor, or "resonance" of all of the filters. The filters are such that the higher the Q factor, the higher the gain through the filter. But since a smaller band of sound is being let through, the perceived gain 1s about the same. However, you should be careful when using high Q factors since they can distort the signals. #8 Global Pan L-RtoR-L Modulation The Global Pan parameter controls the width of the stereo field. #58 Feedback Delay 0 to 1485.0 milliseconds Modulation This parameter determines the amount of delay in the feedback loop. This, in combination with the feedback parameter, can be used to set up a digital delay repeat loop. 459 Feedback -100.00 to 100.00 per cent Modulation This controls the amount of feedback. #3 Mix 0 to 100 per cent Modulation This controls the wet/dry output mix. A setting of 100 per cent corresponds to full wet effect. Expert Parameters #9, 15, 21, 27, 33, 39, 45, 51 F1-8 Frequency 0 to 12800 cents These eight parameters are the center frequencies for each of the filters. The values are adjusted in cents. Cents are a musical measure of frequency, where 100 cents is equal to one semitone, If you are using MIDI to set the filter frequencies, set all of these to zero. #10, 16, 22, 27, 34, 40, 46, 52 F1-F8 Q Factor 0 to 999 These parameters control the individual Q factors for the eight filters. 0 corresponds to a very gentle bandpass filter, while higher settings yield an increasingly narrow, more resonant filter, A setting of 999 will give a filter that is almost oscillating, one which will ring for a long time after any input is gone. Normally, these are all set to 999 and the global Q factor is used to adjust the value of all of the Q factors simultaneously. #14, 20, 26, 31, 38, 44, 50, 56 F1-F8 Note Cx to GY Like the frequency parameters above, these adjust the center frequencies of the filters. Here, the filter frequencies are shown as actual musical notes. For example, if the Note 1 is set to G#4, filter 1 will be tuned to G#4. In addition to setting these parameters from the front panel, a MIDI keyboard can be used to adjust the note values. See below for a description of the MIDI "Note Modes". #57 Note Mode off, routed, ordered, circular This parameter determines how notes played on a MIDI keyboard will set the above mentioned "Note" parameters. The modes are: "Off" MIDI will not affect the note settings. "Routed" This is perhaps the most intuitive mode. Each time a new note value is received (i.e.. a key 15 pressed), the filters are tuned to the currently pressed keys. Filter 1 is tuned to the lowest note, filter 2 is tuned to the next lowest, and so on. Ifless than 8 keys are pressed, the notes will be repeated, until all filters are tuned. As a consequence, holding only one note down will tune all of the filters to the same note. "Ordered" Filter 1 gets tuned to the first note that is played, filter 2 is tuned to the next note, and so on, up to filter 8. Releasing all of the keys will reset this mode, i.e., the next note received will tune filter 1. The Factory Programs 93 "Circular" This ts like "Ordered”, with the exception that it doesn't reset to filter 1 after an "all notes off” condition. The filter tunings continue circulating from 1 through 8 as more notes are received. #11, 17, 23, 28, 35, 41, 47, 53 F1-F8 Delay 0 to 1496.0 milliseconds These are the individual delays for each of the eight filters. The actual delay will depend on the setting of the global delay parameter. The delay value shown assumes that global delay is set to 100 per cent. #12, 18, 24, 29, 36, 42, 48, 54 Fi-F8 Output -100 to 100 per cent The output levels for the eight filters are set with these parameters. Generally it is a good idea to set the output levels to alternating positive and negative values in order to cancel out extremely low frequencies. #13, 19, 25, 30, 37, 43, 49, 55 F1-F8 Pan left to right Each of the filters can be panned anywhere in a stereo mix. These eight parameters determine where each of the filters 1s to be panned. To change the panning, simply use the knob to move the "*" to the desired location in the stereo field. Levels To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing ‘return’ will bring you back to the normal parameter pages. #4 Left In -48 to 48 dB #5 Right In -48 to 48 dB #6 Left Out -48 to 48 dB #7 Right Out -48 to 48 dB Hint: The filter frequencies are controlled by three sources, the global frequency, the individual frequencies, and the individual notes. These parameters represent musical pitch, and the final tuning of the filter is determined by adding the values together. Ifthe filter 1 settings are: Global Frequency: -12.00 F1 Frequency: 200 cents FI Note: C4 The tuning of filter 1 is: C4 + 200 cents - 12 semitones. Since 200 cents 1s equal to two semitones, the actual tuning is: C4 - 10 semitones, or, 10 semitones below C4, or, D3 The Factory Programs 94 Algorithm 118 - String Modeller SE + D/SE + H3500 Description This algorithm is a bit of a departure from our usual. Instead of just processing audio, the String Modeller algorithm can create sounds of its own. This algorithm digitally simulates a set of six strmgs. When processing audio input, these strings act as passive resonators, yielding a sound similar to singing into a piano while holding down the damper pedal. To generate some amazingly realistic sounds, the "strings" can be "plucked" by playing notes on a MIDI keyboard. In this mode, the H3000 acts like an extra synthesizer module in your MIDI rack. Block Diagram Le mel Е Doi. — Detail OÍ Chorus _ > e | — {+} = ut eT TEE — Ш — с. | HE UIX je — Delay > A | — В t i a or {= — Out Parameters #0 Pitch -100.00 to 100.00 notes Modulation This parameter controls the overall tuning of the string resonators. The tuning is displayed in semitones, and is relative to the standard tuning of A440. #7 Offset -100.00 to 100.00 notes Modulation This parameter is very similar to the "Pitch" parameter in that it also controls the tuning of the string resonators, However, "Offset" affects only incoming MIDI information, altering the pitch in relation to any subsequent MIDI note messages that are received. #1 Decay 0 to 100 Modulation The "Decay" parameter controls the length of the note decay after it is triggered from a MIDI keyboard. This affects the sound while a key is being held down. Larger values of this parameter result in longer note decay times. #2 Release 0 to 100 Modulation The "Release" parameter controls the length of the note decay after a key is released (a MIDI "note-off" message is received). The Factory Programs 95 #3 #4 #6 #8 #9 #10 #11 #12 #13 #14 HIS #16 Sustain on or off Modulation This parameter functions very much like a sustain pedal on a synthesizer. Setting "Sustain" to "on" will sustain any notes received (limited by the available voices). When playing with a MIDI keyboard, this parameter can be patched to the sustain pedal. Patch "Sustain" to "Undefined Small #64" to get a standard MIDI Sustain Pedal. Gate 1 to 100 Modulation The "Gate" parameter controls the characteristic attack sound of the plucked string. High settings of the gate parameter result in louder, buzzer string sounds. Small settings of this parameter result in soft, sharp plucking sounds. Gate Mode Normal, Keyed or Open This parameter selects different triggering modes for the string resonators. Here is a description of the three available modes: "Normal" triggers a new plucked string for each key pressed (MID! “note-on" message received). The envelope of the sound is determined by the “decay” and "release" parameters. "Keyed" 1s vaguely similar to the action of a bowed string. When a key is held down, the string resonator is constantly simulated with filtered noise. When the key is released, the string decays according to the setting of the "release" parameter. The "decay” parameter is ignored for this mode. “Open” will stimulate the strings constantly, regardless of whether any keys are pressed. In this mode, the keyboard will "tune" the resonators, but will not affect the dynamics of the sound. The "decay" and “release” parameters are ignored in this case, since the strings are always stimulated at full level. Warning: This mode can be quite loud. Turn down your levels before playing with this parameter. Hold on or off Modulation This parameter, when set to "on", will inhibit MIDI from affecting the tuning of the string resonators. This is useful for using a MIDI keyboard to tune the strings to be used as passive resonators. Freq 0 low to 100 Modulation This parameter controls the center frequency for the stimulation noise filter. This parameter will affect the resultant tone of the plucked string resonators. Qfac 0 to 100 Modulation This parameter controls the resonance of the noise filter. High values will result in a very resonant filter. Bright 0 to 100 Modulation This controls the tone of the decaying string. Low settings of brightness will give a warmer decay. High Amt -100 to 100 per cent Modulation Band Amt -100 to 100 per cent Modulation Low Amt -100 to 100 per cent Modulation These parameters contro! the relative amount of highpass, bandpass, and lowpass noise that is used as the string stimulation. With these, and the frequency control, you can shape the tonal characteristic of the plucked string sound. In Amt -100 to 100 per cent Modulation This parameter controls the amount of external input signal feeding the string resonators. This is usualiy used when the strings are acting as passive resonators. See "Tips and Tricks" to set up passive resonators. Chorus 0 to 100 This is the amount of chorus that is mixed into the output signal. Speed 0 to 100 The Factory Programs 96 #17 #19 This is the speed of the chorus sweep. Large values will give a faster rate, and a more intense chorus. Depth 0 to 100 This is the range of delay that the chorus will sweep. The maximum value of 100 corresponds to a sweep range of about 300 milliseconds. Mix 0 to 100 per cent Modulation This is the wet/dry effect mix. A setting of 100 per cent will result in a full wet effect output mix. Expert Parameters #25 #26 #27 #28 #20 #21 #22 #23 #24 #29-34 #35-40 Levels #41 #42 #43 #44 V Decay -100 to 100 V Gate -100 to 100 V Level -100 to 100 Y Bright -100 to 100 These parameters control how much the received MIDI key velocity affects the particular parameter. If you set "V Level" to a positive number, then the harder you hit, the louder the voice is. The other parameters act similarly. A negative value reverses the effect. K Decay -100 to 100 K Gate -100 to 100 K Level -100 to 100 K Bright -100 to 100 K Release -100 to 100 These parameters scale the keyboard to the parameters. A positive number for "K Level" causes the higher note on the keyboard to sound louder. For "Decay" and "Release" a -12 gives an even envelope across the keyboard range. À value of 12 for "K Gate" gives a natural sounding pluck across the keyboard. Note 1-6 notes Cx to G9 Start 1-6 0 to 127 These parameters are included so that you can manually set the string tunings (without a MIDI keyboard). They are automatically set when you play on the MIDI keyboard. The "Note" is the note to be played. The "Start" is the value derived from the velocity and is used for velocity scaling. To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing “return” will bring you back to the normal parameter pages. Left In -48 to 48 dB Right In -48 to 48 dB Left Out -48 to 48 dB Right Out -48 to 48 dB The level parameters allow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made in dB and are added to the master level adjustments. Interesting Ideas Instead of using noise to stimulate the strings, use the external input. If you play your synth into the input, the strings will take on some of the character of your synth sound. To set up this algorithm as a sympathetic resonator, set "high amt", "band amt" and "low amt” to 0. Set "in amt" to about 20 per cent and set the gate mode to "open". The strings will now resonate with the input signal. The strings The Factory Programs 97 can be tuned either manually (by setting the "note" parameters) or with a MIDI keyboard. If you've set up a tuning with MIDI and you desire to save it, set "hold" to "on" and save a preset. Once hold is set to "on" MIDI will no longer affect the tuning. Things to be Aware of When modulation 1s patched to some of the parameters, the parameters will be changed after the MIDI notes are received. If many parameters are being modulated, the MIDI response may be a bit sluggish. The Factory Programs 98 Algorithm 119 - Phaser SE + D/SE + H3500 Description This algorithm is a mono-in, stereo-out phase shifter, similar in theory to a guitarist's foot-pedal phaser. The dry signal is mixed with the phase-shifted signal (created by a series of all-pass filters) to produce a series of notches, whose frequencies can be swept by altering the filter characteristics. The sweep can be done by an LFO, an envelope follower, or an ADSR shape which is triggered by MIDI or by the envelope follower. The envelope or ADSR can follow either the audio signal on channel 1, or a different signal on the other channel (channel 2). Block Diagram envelope follower sweep | adsr +, | >... _ x vv... x ¥ Y DL E E | 0e | — ; Dos o Do: TT. mu | Liar Tis Left Input »—r-d + +9 AP [0 AP 2-0 AP 3-H AP 41 AP 5H AP 61h AP YAP 8k AP 9 HAP 10 AP 116HAP 125 | feedback i o (1-mix) mix mix N 7 | к \ ! ur À. / ` un TT — Left Output — Right Output Parameters #0 Mix 0 to 100 per cent Modulation This parameter controls how much of the phase-shifted signal is present in the final mix. At 0, the output is completely dry. At 100, the output contains only the phase-shifted signal and will have the same frequency response as the dry signal if the feedback is 0. At 50, the mix is equal and has the deepest notches if the feedback is 0. For best result, do your mixing with this parameter, rather than with a console mixer. #1 Feedback -100 to 100 per cent Modulation This parameter controls the amount of feedback in the phase-shifted signal. With 100% feedback, no more dry signal ts admitted into the phase-shifter loop, and the loop will resonate. #2 Sweep Rate 0 to 100 per cent Modulation This controls how fast the LFO sweeps if in LFO mode. This parameter 1s not visible on the front panel when not in LFO mode. #3 Envelope Decay Rate 0 to 100 per cent Modulation The envelope follower tries to track the peaks of the input signal. It has an instantaneous rise time, and this parameter 1s how fast it decays. This parameter appears on the main menu screen in envelope mode, and can be accessed as an expert parameter from other modes as well. The Factory Programs 99 #4 #5 #6 #7 ADSR Rate Scaler 0 to 100 per cent Modulation This just scales down the Attack, Decay, and Release rates of the ADSR. This does not appear on the front panel when not in ADSR mode. Sweep Mode 0 (sweep), 1 (envelope), or 2 (adsr) This switch is used to patch either the LFO, the envelope, or the ADSR to control the allpass filter frequencies (and therefore the notch frequencies). Sweep Bottom 0 to 100 per cent Modulation The frequency to be used at one extreme of the sweep in LFO mode, or when the envelope or ADSR are at their low points. Please note that this frequency may be set higher than the sweep top if you desire to invert the envelope or ADSR. Sweep Top 0 to 100 per cent Modulation The frequency to be used at the other extreme of the sweep in LFO mode, or when the envelope or ADSR are at their peaks. See sweep bottom. Expert Parameters #8 #9 #10 #11 #12 #13 #14 #15 ADSR Attack Rate 0 to 100 per cent Modulation This controls the attack segment of the ADSR. This amount (multiplied by the ADSR rate scaler) is added to the ADSR level until it reaches the top, at which point it enters the decay segment. If a MIDI trigger is received in the attack phase, it will just continue to attack. ADSR Decay Rate 0 to 100 per cent Modulation Ths controls the decay segment of the ADSR. This amount (multiplied by the ADSR rate scaler) is subtracted from the ADSR level until it reaches the sustain level, at which point it enters the sustain phase. If a MIDI trigger is received during the decay segment, the attack segment is immediately reentered. ADSR Sustain Level 0 to 100 per cent Modulation The ADSR will stay at this level until the envelope follower goes below the release threshold, at which time it enters the release phase. If a MIDI trigger is received during the sustain portion, the attack segment is immediately reentered. ADSR Release Rate 0 to 100 per cent Modulation During the release segment of the ADSR, this amount (multiplied by the ADSR rate scaler) is subtracted from the ADSR value until it reaches 0, or until the envelope follower goes above the attack threshold, at which time it enters the attack segment once again. If a MIDI trigger is received during the release segment, the attack segment is immediately reentered. ADSR Attack Threshold 0 to 100 per cent Modulation Thus 15 the level that the envelope follower must rise above in order to begin the ADSR in its attack segment. ADSR Release Threshold 0 to 100 per cent Modulation When the envelope follower falls below this level, the ADSR may enter the release segment from the sustain segment. ADSR Trigger Trigger only Modulation only This parameter does not appear on any menu, but can be patched to a MIDI event to trigger a new ADSR, starting from the attack segment. Envelope Channel 0 (channel 1) or 1 (channel 2) This switch determines whether the envelope is to follow the signa! which is actually being phase-shifted (0) or the signal in the other channel (1). The Factory Programs 100 #16 Levels #17 #18 #19 #20 Hint: Envelope Decay Shape 0 (linear) or 1 (exponential) This switch controls whether the envelope decays in a linear fashion (0), or whether the envelope's decay slows down gradually as the level decreases (1). To access the level adjustment parameters, press the softkey labelled "levels" on the last parameter page. Pressing "parameter" will bring you back to the normal parameter pages. Left In -48 to 48 dB Right In -48 to 48 dB Left Out -48 to 48 dB Right Out -48 to 48 dB The level parameters allow individual level adjustments to be edited and saved with each user preset. All of the level adjustments are made in dB and are added to the master level adjustments. The master level adjustments are those made after pressing the "levels" key beneath the bargraphs. For best result, do not mix any dry analog signal with the phaser output, as this will affect the phasing. Instead, use the Mix parameter; this gives the best control over the effect. The phaser works well with guitar or other sounds rich in harmonics. Envelope or ADSR mode are subtler effects; adding more feedback can bring the effect a bit more forward. In ADSR and envelope modes, you can invert the envelope shape by switching the values for top and bottom frequencies. The Factory Programs 101 Algorithm 120 - Studio Sampler H3500, available as an upgrade option for all other units Description Ths algorithm will digitally record 11.8 seconds of stereo or 23.7 seconds of mono audio (47.5/95 if you bought the H3000 - dfx/e). Two separate samples can be recorded into memory and played back using front panel buttons, audio triggering, or with a MIDI keyboard. The begin and end points of the two samples can be edited using "rock 'n' reel" style editing. Also, the pitch of the samples can be shifted over a six octave range, without altering the playback length. Conversely, the length of the sample can be altered without changing pitch. This allows independent control of the length and pitch of the recorded samples. Block Diagram MIDI Play 1 $ + —+ Trigeering 0 Mono Mode ME Loft ры! eh Sample 1 ее > All Rel | ——» Fitch 1 ее Tune | —— Left Output MID: Play 2 Rebt Irpat —# Trieeerme rE -» Sample 2 eed At Rel 2 ——— Piteh 2 — Time 2 ——+ Right Oulput МИ); Рау 1 Mr ME 20 T HATE ] — . CA ciereo Mode — Loft HE nme —D „о — LL uu nd : -— Leíl Output ca > | 2- Ait Rel 1 7: tech ! Z 1 TT 201 might Input ———e-p pl: ree Att Re pron biteh 1. Г * med —— + Right Output - a UTE UT > Trigger 2 | | MIDI Play 2 New for Version 1.31 Stereo samples are now re-triggerable. In previous versions, audio triggering of stereo samples required that the entire sample be played out before it could be re-triggered. The Factory Programs 102 Additional trigger keys have been added to allow easy auditioning of samples while adjusting the pitch, time, attack and release parameters. Recording After loading the Studio Sampler program, the display will show the sample memory being cleared and will then present this menu: BT LT i A Eg ee HOES Pr he a o ER SR Sa AT De CA НОАНая : ODP y E NAS и ml 2-4 A к ae ét traquer (XX ee Tr Ro x AE ST dee E e e ea CA EAN =) (record) TA сей © ae D" TRAE NE ор vost Y ЗЫ ETE A NE ra = di 1) Press “Record 1" or "Record 2" to select which of the samples you wish to record to. The display will then show the "set trigger" menu. At this point, the LCD display will show a VU meter indicating the recording level, and the H3000 will be passing its audio input to both output channels. To use the audio source to trigger the recording, use the knob to adjust the trigger threshold relative to the VU reading. The small "t" will show the location of the trigger threshold. Press "-trg en-" to enable the audio trigger for recording. To manually start the recording, press "-record-". To cancel the recording, press the parameter key. To stop recording, press "--stop--". Once the sample is recorded, the display will return to the main menu, and will probably be flashing the message "-- analyzing--". This indicates that the H3000 is analyzing the newly recorded sample for the purpose of time alteration and pitch shifting. If you wish to play back the sample without pitch shift or time scale modification, disregard the flashing message; the playback will be perfectly normal. If, however, you wish to shift the pitch or change the time of the sample, you may hear some "glitches” in the output. These will disappear once the "analyzing" message has stopped flashing. Playback To play a sample that was recorded into memory, press "play 1" or "play 2". The two keys will play samples 1 and 2 respectively. In mono mode, sample 1 will be played in the left output channel and sample 2 will be played in the right output channel. In stereo mode, each sample uses both output channels, and only one sample may be played at a time. Pressing the play keys repetitively will re-trigger the samples, creating a "stutter" effect. Press "stop” to stop the playback of both of the samples. Use pitch 1 and 2 to control the pitch of the samples. Use time 1 and 2 to stretch or compress the samples in time. To loop" the samples (1.e., play them back repetitively, in an infinite loop) press and hold the appropriate play key for about 1 second. The display will show "--looping--", when the sample is in loop mode. To disengage the loop The Factory Programs 103 mode, press the appropriate play key; the loop will play out to the end of the sample. To stop the sample immediately, press “stop”. Editing Press the "-edit 1-" and "-edit 2-" keys to edit the start and end points of the two samples. Then press the "start" key to edit the start point of the sample, or press the "stop" key to edit the stop point of the sample. Tuming the knob will control the start and stop points, and the display will indicate the times in seconds. The audio output will mimic the effect of an analog tape recorder that is being manually shuttled back and forth to find an edit point. Think of the knob as a reel on that imaginary tape recorder. (Note: Because of the quantized nature of the front panel controls, turning the knob very slowly will not shuttle the edit point.) Press "play" to quickly preview the edit. If the sample to be edited was "looping" when edit mode was entered, the editing function is slightly different. The audio will continue looping while the start and stop points are changed. The knob will still contro! the edit points. Simply adjust the start and stop points until the loop sounds right. To play the sample backwards, set the stop time larger than the start time. Playback will always begin at the start point and end at the stop point, regardless of the settings. Parameters #0 Pitch 1 -3600 to 3609 cents Modulation #1 Pitch 2 -3600 to 3600 cents Modulation This parameter controls the playback pitch of sample 1 and 2. #2 Time | 0 to 800 per cent Modulation #3 Time 2 0 to 800 per cent Modulation This parameter controls the playback speed of the sample, independent of pitch. A setting of 100 per cent will result m normal speed playback. Higher settings will "compress" the sample in time, resulting in higher speed playback, without altering the pitch of the sample. #4 Attack 1 1 to 1000 milliseconds #5 Attack 2 I to 1000 milliseconds Attack | and 2 control the length of the attack portion of the envelope of two samples. #6 Release 1 1 to 1000 milliseconds #7 Release 2 1 to 1000 milliseconds Releasv | and 2 control the length of the release portion of the envelope of samples 1 and 2. The release portion begins at a point before the preset stop time such that the end of the envelope will coincide with the end of the sample. A press of the "stop" key or the reception of a note off command (when triggering with MIDI) will cause the sample to begin its release phase early. Attack Time Release Time — “— - beh spp AEE EAT Co ETE TERA A | : и. 7 4 VV Y VON V Hi \ \ hi 53 Fav > - ! * . I Siarl Time Stop Time * #8 Мих 0 to 100 per cent The mux control allows the dry input signal to be mixed in with the output of the sampler. A setting of 0 per cent will allow only the input signal to be heard at the outputs, and a setting of 100 per cent will pass only the sampler output. The Factory Programs 104 Expert Parameters Triggers #9 Trigger Mode off or audio trigger The Trigger Mode parameter is used to enable or disable audio level triggering of the sample playback. #10 Threshold 1 #11 Threshold 2 These two parameters determine the threshold at which an audio signal will trigger sample playback. Threshold 1 is used for the triggering of sample 1 by the left input channel and Threshold 2 is used for sample 2 with the right input channel. MIDI #12 MIDI] Mode off, keyboard split, or layered (mono only) MIDI Mode determines how MIDI note events will trigger the sample playback. Keyboard Split mode allows the MIDI keyboard to be split into two zones, determined by the Key Split parameter. Notes played below the split point will trigger sample ] and notes played above it will trigger sample 2. In mono mode, the playback will be polyphonic (two voice) while in stereo mode, only | voice may sound at a ime. Layered Mode, only offered while in mono record mode, will trigger both samples 1 and 2 from a single MIDI note event. This is useful to create thick layered sounds. It can also be used to fatten monophonic sounds by setting the edit points of sample 1 and 2 to the same values. By subtly altering the pitches and playback times of sample ! and 2, a very convincing double track effect may be obtained. #13 Base Note C-1 to CS #14 Base Note 1 C-1 to C8 #15 Base Note 2 C-1 to C8 The Base Note determines which MIDI note will give a non-pitch-shifted playback. Playing above the base note will shift the pitch upward; playing below will lower the pitch. The Base Note parameter is used with the "layered" MIDI mode and Base Note 1 and 2 are used for the "Key Split" MIDI mode. #16 Split Point C-1 to C8 The split point parameter is used only in conjunction with the "Keyboard Split" MIDI mode. Notes played below the split point will trigger sample 1; those played above will trigger sample 2. #17 Drum Trigger off or on The drum trigger enable is used in conjunction with MIDI trigger of the samples. When drum tnggering is on, a single note-on message will play the entire sample; the note off will be ignored. For normal, keyboard-type playback, this parameter should be set to "off". Sampler Control 418 Shift Mode constant length, generic sampler Ín constant length mode, splicing is used to shift the pitch of the sample without changing the playback length. In generic sample mode, the sample is simply played back faster or slower to alter the pitch. The Factory Programs 105 #19 Record Mode monophonic, stereophonic The Record Mode setting determines whether the H3000 records in stereo or mono. The record mode should only be changed before recording a new sample. More specifically, a sample recorded in mono cannot be changed into a stereo sample by changing this parameter. Also, when the record mode is set to stereo, the available recording time will be halved and only one sample may be played back at a time. To help you save time when you wish to record a stereo sample, we have provided algorithm 121. The default of this algorithm 1s set to stereo, thus saving you the tedium of changing the default of the mono/stereo option parameter when you wish to record a stereo sample. Therefore, when you wish to record a mono sample, we suggest you use algorithm 120. When you wish to record a stereo sample, use 121. The Factory Programs 106 Using mod factory™ mod factory for the Eventide H3000 is a collection of two new algorithms and one hundred preset effects patches that add a new angle to the already impressive effects repertoire of the H3000. With this software, effects such as delay ducking, BPM delays and sweeps, compression, manual flanging, smooth autopanning, audio triggered sweeps and much, much more are now possible. The two algorithms of the mod factory software are designed with the era of analog synthesis in mind. Each algorithm gives the user access to a dozen or so basic digital signal processing "modules". Using software "patch cords”, the user can connect the modules to create literally thousands of unique signal processing algorithms. To learn more about creating your own effects patches, look at the patching section in the algorithm descriptions. If the idea of creating your own effects algorithms makes you weak in the knees, don't worry. We've included a very comprehensive and useful collection of effects patches that should keep you very happy. Dial up program numbers 800 and up on your H3000 to see for yourself. Basics The mod factory algorithms and presets essentially work like any other H3000 effects program, with some minor differences. The two new algorithms, mod factorylone, and mod factoryltwo can be found at program numbers 122 and 123. The hbrary of presets that we've created is located at program number 800 and beyond. In order to make the presets easy to use, we've made extensive use of "soft knobs", found when you first press the "function” key. In addition, the mod factory algorithms have a tricky feature that might make your life a bit easier; when a mod factory preset 1s saved, the current page of parameters is remembered so that it will show up the next time the preset is loaded. This allows you quick access to your favorite page of parameters. There 1s one thing to watch out for. Because of the modular, patchable nature of the mod factory algorithms, some of the parameters may have no audible effect on a particular patch. This would occur if, for example, the delay blocks were not “patched” into the signal chain. You could still change the "delay" parameters, but because the audio was not going through the delay module, you would not hear any effect on the sound. Our final word of advice is to feel free to experiment. Play with things, let your imagination run wild. Use your ears as your guide to what works and what doesn't. Don't be afraid to try unusual patches; you just might create that next hot sound. Good luck and enjoy! mod factory software and manual © 1992 Crescent Engineering. mod factory is a trademark of Crescent Engineering. The Factory Programs 107 Algorithm 122 - mod factory|one B+ » B/LT » D/SX + D/SE - 3500 Description This 1s a "modular” effects processing algonthm. Software "patch cords" can be used to connect the processing modules shown below in any desired configuration. The main building blocks are a pair of sweepable delays, a pair of state-variable filters, two low-frequency oscillators, two envelope detectors, and two amplitude modulators. Block Diagram Mod Knobs, Mix and BPM Control The Modulation Knobs are specially designed controls that convert the digital, quantized nature of parameter entry on the H3000, to a smoother, analog-style control. This is very useful for creating effects such as manual flanging and filter sweeps. Mod Knobs 1 and 2 produce signals that can be patched to the modulation inputs of the any of other module. To create a manual flanger, the output of Knob 1 would be patched to the modulation input of delay 1. By mixing the delayed and undelayed signals a very simple flanger has been created. To modulate the delay, simply press "knob 1" and turn the knob on the H3000. #30 Knob 1 0 to 100,0 per cent Modulation #31 Knob 2 0 to 100.0 per cent Modulation These parameters control the value of the modulation output of Mod Knobs 1 and 2. A value of zero will produce a zero output, and a value of 100 will produce a maximum modulation output. #32 Mix 0 to 100 per cent Modulation The Factory Programs 108 This controls the wet/dry mix of the H3000. A setting of 100 per cent will give only the effected signal at the outputs. #33 BPM 30 to 200 beats/min Modulation The BPM control works in conjunction with the BPM controls of delay 1 and 2 and Ifo 1 and 2. Essentially, this parameter determines the time value of a beat (quarter note). If the BPM value is set to 60, one quarter note will equal one second. This feature is extremely useful when delays must be in time to a particular tempo. In addition to using the knob or keypad to enter the desired tempo, the beats per minute may by set by "tapping" the BPM key. To "tap in" the tempo, rhythmically press the BPM key 4 times. The time between taps will be taken as the new tempo. Also, a MIDI controller may be used to "tap" in the tempo. By default, the MIDI Damper Pedal is patched to the BPM tap control. To set the tempo, simply tap the damper pedal three times. To use a different MIDI controller, go to the MIDI patching menu, under the "FUNCTION" key on the front panel. If you have difficulty making this feature work, check to see that the MIDI out of your controller is connected to the MID! in of the H3000 and that the two devices are using the same MIDI channel. Filters The filter modules of this algorithm allow flexible contro! over the timbre within an effects patch. Modulation inputs on the filter allow dynamic control of the filter cutoff frequency. This can be used to created dramatic envelope filter effects or more subtle dynamic tonal shaping. #34 Cutoff 0 to 7000 Hz #35 Cutoff 0 to 7000 Hz The cutoff controls the frequency at which the filter effects the audio path. For a low-pass filter, frequencies above the cutoff frequency will be attenuated. For a high-pass filter, frequencies below the cutoff will be attenuated. For a bandpass filter, frequencies above and below the cutoff will be reduced. In the case of a bandpass filter, the cutoff frequency is commonly known as the "center" frequency. #36 Q Factor 1 1 to 1000 #37 Q Factor 2 1 to 1000 The Q factor controls the amount of resonance of a particular filter. A Q setting of 1 will give a smooth, natural response, while a setting of 1000 will give a highly resonant, oscillatory sound. Higher Q settings also increase the gain of the filter, mcreasing the likelihood of clipping. Also, at very high Q settings, lowpass and highpass filters will begin to sound like bandpass filters because of the high resonance. #38 Type 1 lowpass, bandpass, or highpass #39 Type 2 lowpass, bandpass, or highpass Use this to set the type of filter desired. A lowpass filter will reduce high frequencies, producing a warmer sound. A highpass filter setting can be used to remove bass frequencies or to produce a thinner sound. Use a bandpass filter to pass a selected portion of the frequency range or to produce resonant peaks. #40 Mod Amount 1 0 to 7000 Hz #41 Mod Amount 2 0 to 7000 Hz These parameters determine how the modulation input of the filters will affect the cutoff frequency. If set to 1000 Hz, a maximal change on the modulation input will produce a 1000 Hertz change in the cutoff frequency of the filter. The Factory Programs 109 Delays The two delay modules in this algonthm have a variable amount of delay, depending on the hardware configuration of the H3000. With a standard H3000, each delay line has up to 700 milliseconds of delay. With an Eventide HS322 board, the maximum delay 15 11000 milliseconds (11 seconds) per delay module. When an Eventide HS395 board is installed, up to 32000 milliseconds (32 seconds) of delay is available per module. Fach delay module has a modulation input which allow smooth modulation of the delay, allowing for effects such as manual flanging and dynamic or triggered delay sweeps. #42 Delay 1 0 to 700, 11000, or 32000 msec #43 Delay 2 0 to 700, 11000, or 32000 msec Use this to contro! the amount of delay in the delay modules. This parameter works in conjunction with the Delay BPM setting to determine the final delay. When strict beat per minute control of delays 1s desired, this should be set to zero. #44 Delay 1 BPM 0/24 to 96/24 beats H45 Delay 2 BPM 0/24 to 96/24 beats The Delay BPM control determines how the master BPM tempo contro! affects the delay. When this is set to zero, the tempo setting has no effect on the delay time. To get a BPM setting of delay, set the normal delay parameter to zero, and set this to the number of beats the delay should correspond to. The settings are in 1/24 subdivisions of a quarter note. To get a quarter note delay. the delay BPM should be set to 24/24. To get an eighth note delay, set this parameter to 12/24. A setting of 8/24 will give quarter note triplets. #46 Delay 1 Feedback -100 to 100 per cent H47 Delay 2 Feedback -100 to 100 per cent This controls how much of the delay's output 1s fed back to its input. Settings other than zero will result in recirculating, repeating delays. #48 Loop 1 off or on Modulation #49 Loop 2 off or on Modulation To "loop" the delays, i.e, to make them repeat indefinitely, set this parameter to "on". When set to "on" all input to the delay lines will be blocked, repeating the most recent audio, but preventing any further input. #50 Delay 1 Mod -500.0 to 500.0 milliseconds #51 Delay 2 Mod -500.0 to 500.0 milliseconds The Delay Mod controls determine how much the modulation input affects the final delay. For flanging effects, this should usually be set to several milliseconds. For chorusing, set this to about 10 or 20 milliseconds. Negative settings will sweep the delay in the opposite direction. This is useful if sweeping the two delays with the same signal, allowing for a richer sound. Low Frequency Oscillators The low frequency oscillators are the modules to use when creating sweep and triggered sweep effects. These oscillators work in a different way than the H3000 Function Generator, allowing much smoother modulation of delays, filters and gain. The waveshape of the LFO can be selected from a variety of continuous or audio-triggered waveforms. In addition, the LFOs have frequency modulation inputs that open up new dynamic sweeping effects. #52 LFO 1 Frequency 0.00 to 300.0 Hertz Modulation #53 LFO 2 Frequency 0.00 to 300.0 Hertz Modulation The Factory Programs 110 These parameters control the frequency of LFO 1 and 2. This works in conjunction with the LFO Beat per Minute control. When tempo tracking of the LFOs is desired, set this parameter to zero. #54 LFO 1 BPM 0/24 to 96/24 beats #35 LFO 2 BPM 0/24 to 96/24 beats Similar to the Delay BPM control, this parameter allows the master BPM tempo to control the frequency of the LFOs. With this, effects such as in-tempo autopanning can be obtained. #56 LFO 1 Waveform sine, square, sawtooth, triangle, exponential sawtooth, exponential triangle, triggered sine, triggered saw, triggered triangle, triggered exponential saw, triggered exponential triangle, toggle linear, toggle exponential #57 LFO 2 Waveform same as above The LFO Waveform parameter determines the shape of the output of the LFOs. The first 8 waveforms in the list are continuous; that is, they always do what they do. The next 5 waveforms are audio-triggered. When the level of whatever is patched to the input of the oscillator goes above the threshold, the oscillator sweeps through one cycle. The last 2 waveforms, the toggle waves are also audio-triggered. They will alternately sweep up and down with every other audio trigger. This 1s useful for such things as antopanning, where alternate hits of a drum would cause the input to pan from left to right, then right to left. HAS LFO 1 Threshoid 0 to -40 dB #59 EFO 2 Threshold 0 to -40 dB The LFO threshold controls the level at which the oscillators are triggered. This parameter only has effect when the oscillator i1s set to an audio-trigger waveform. #60 LFO 1 Mod 0 to 300.0 Hertz #61 LFO 2 Mod 0 to 300.0 Hertz For continuous LFO waveforms, the oscillator input will modulate the frequency of the LFO. This parameter controls how much the frequency will change for a full level input to the LFO. Envelope Detectors The two envelope detectors are used to modulate various parameters based on the envelope of the signal. The envelope of a signal 1s simply its level at any given instant, so, the envelope detectors allow us to build effects that vary with the signal level, The input to the envelope detectors can be patched anywhere, allowing this dynamic modulation to be based on the signal level of any point in our effects patch. The envelope detectors each have two outputs, the envelope output and the ducker output. The envelope output 1s what you would expect, a signal that varies in proportion to the input of the envelope detector. The ducker output 1s a signal that is useful in building effects that reduce their level in the presence of another signal; i.e. they duck out of the way. allowing you to hear the other signal. So, the ducker output is normally at a high level. When the input to the envelope detector exceeds a threshold, the output gets progressively smaller. #62 Env 1 Attack 0.0 to 1000.6 milliseconds #63 Env 2 Attack 0.0 го 1000.0 milliseconds The Attack Time controls how fast the envelope and ducker outputs respond to increases in signal level. #64 Env 1 Decay 0.0 to 1000.0 milliseconds #65 Env 2 Decay 0.0 to 1000.0 milliseconds The Factory Programs 111 The Decay Time controls how fast the envelope and ducker outputs respond to decreases in signal level. Often it is desirable to have a fast attack time and a slow decay time (especially in something like a compressor). #66 Threshold 1 0 to -40 dB #67 Threshold 2 0to-40dB The Threshold determines the level at which the ducker begins reducing its level. This is very similar to the threshold control On a Compressor. #68 Ratio 1 1.0:1 to 100.0:1 #69 Ratio 2 1.0:1 to 100,0:1 The Ratio parameter controls how much the output of the ducker will decrease in relation to the input signal level. If the ducker output 1s patched to the modulation input of one of the AmpMod modules, this parameter will function similar to the ratio control on a compressor. Amplitude Modulator Parameters The amplitude modulator modules allow the gain of a signal to be smoothly varied. These modules are the basis for autopanning, compression, ducking, and many other dynamic effects. #70 AM 1 Amount -200 to 200 per cent #71 AM 2 Amount -200 to 200 per cent The Amp Mod Amount determines how much the modulation input effects the gain of the audio signal. A setting of 100 per cent will give no attenuation for a maximum modulation input and full attenuation for a zero modulation input. When the amount 1s set to 200 per cent, a maximum modulation input will add 6 dB of gain to the signal. #72 AM 1 Offset -200 to 200 per cent #73 AM 2 Offset -200 to 200 per cent The Amp Mod Offset controls how much gain or attenuation the signal will have when the modulation input is zero. Mixer Parameters The four simple two-input mixers are essential in building useful patches. They are used for controlling level, mixing, building feedback loops and much more. À mixer ts used to combine two signals with control over the amount and phase of each signal. A mixer can be used to simply control the level of a signal by patching the B input of a mixer to zero. #74 Mix 1 A Amount -100 to 100 per cent Modulation #75 Mix 1 B Amount -100 to 100 per cent Modulation #76 Mix 2 A Amount -100 to 100 per cent Modulation #77 Mix 2 B Amount -100 to 100 per cent Modulation #78 Mix 3 A Amount -100 to 100 per cent Modulation #79 Mix 3 B Amount -100 to 100 per cent Modulation #80 Mix 4 A Amount -100 to 100 per cent Modulation #81 Mix 4 B Amount -100 to 100 per cent Modulation Each of the mixers has two puts, an "A" input and a "B" input. This is like a mixing console that only has two channels, channel A and B. The mix amount control is like the fader for that particular input. À setting of 0% means the fader is fully off. A setting of 100% means the fader 1s fully on. A setting of 50% will cut that channel's level by one-half. The Factory Programs 112 To invert the phase on a mixer input, use negative settings instead of positive settings. A setting of -100% will give a full "on" signal that has its phase inverted. A setting of -50% will cut the signal by half and also invert the phase. Modulation Scalers The modulation scalers are useful in controlling the gain of a particular modulation signal. They are particularly useful in allowing MIDI or the softknobs to control a particular parameter. To do this, patch fuliscale into one of the control scalers. Then, to modulate delay, patch the output of the control scaler into the delay mod input. Then, patch MIDI or a SoftKnob to control the scaler. Using this method, most parameters can be MIDI controlled. 482 Mod Scale 1 -100 to 100.0 per cent Modulation #83 Mod Scale 2 -100 to 100.0 per cent Modulation The Mod Scale Amount determines the amount of attenuation given to the input modulation signal. A setting of 100 per cent gives no attenuation and a setting of zero turns off the input. Negative settings reverse the polarity of the input signal. Level Parameters The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. #84 Left In -48 to 48 dB #85 Right In -48 to 48 dB #86 Left Out -48 to 48 dB — 487 Right Out -48 to 48 dB Patching Parameters #88 Prg Load Speed slow or fast The program load speed control is definitely considered an expert parameter. This parameter affects the speed at which presets are loaded. When set to slow, the loading speed will be noticeably slower than when the load speed is set to fast. The drawback to the fast load mode is that the contents of delay lines and other internal registers are not "cleared" before the new patch begins working. This means that if loading a patch with long delay times and/or lots of feedback, the patch may load with clicks or noise in the output audio. Here's the basic rule of thumb. If you aren't sure about what to do, set this parameter to slow. If you think you know what you're doing and have a patch that has a very small amount of delay and little feedback, try setting this parameter to fast. If you find that the patch loads in a noisy manner, set the mode back to slow. How to Patch To create an effects "patch" press (patch). The display will look like: 122 mod factory!one dly 1 in<mixer This display shows that mixer 1 is patched to dly 1 in. The input is always shown on the left and the output on the right, in the form input<output. Here, dly I in is the input, and mixer | is the output. To select an input to patch, press ( input ). The knob will scroll through a list of all available inputs. To re-patch a particular input, scroll the input list until the signal is shown in the display. Then, press (output). The knob will now scroll through the outputs that may be patched to the currently selected input. As you turn the knob, you will instantly hear the effect of the signal being repatched. The Factory Programs 113 An important note of warning! Please, keep your monitor volume low when creating new patches. It is fairly easy to create feedback loops capable of producing ear and speaker damaging signals. Be careful out there. One thing to make note of when creating a patch is the difference between audio inputs and modulation inputs, Generally, the modulation inputs are used to change some parameter of the effect, such as a filter frequency or delay time. In most cases, patching a slowly changing signal, such as an LFO to a modulation input will result in the most aurally satisfying result. It is possible and might sometimes be tempting to patch an audio signal directly into a modulation input. The main problem with this 1s that modulation signals are processed at a slower sample rate than audio signals. Because of this, patching an audio signal into a modulation input may result in audible aliasing. (Aliasing is a non-harmonic modulation distortion that results when a digital signal 1s sampled too slowly.) To minimize the potential for aliasing, it is suggested that an audio signal be passed through a lowpass filter before patching into a modulation input. The inputs and outputs are shown below: Inputs #0 left out The left output of the H3000. #1 right out The right output of the H3008. #2 mixia in The "A" input of mixer 1. #3 mixib in The "В" input of mixer 1. #4 mix2a in The "A" input of mixer 2. #5 mix2b in The "B" input of mixer 2, #6 mix3a in The "A" input of mixer 3, #7 mix3b in The "B" input of mixer 3. #8 mix4a in The "A" input of mixer 4. #9 mix4b in The "B" input of mixer 4, #10 ami in Amplitude modulator 1 audio input. #11 ami mod Amplitude modulator 1 modulation input. #12 am2 in Amplitude modulator 2 audio input. #13 am? mod Amplitude modulator 2 modulation input. #14 dly 1 in Delay 1 audio input, #15 diy1 mod Delay 1 modulation input, #16 diy 2 in Delay 2 audio input. #17 diy 2 mod Delay 2 modulation input. #18 filti in Filter I audio input. #19 filtl mod Filter 1 modulation input. #20 filt2 in Filter 2 audio input. #21 filt2 mod Filter 2 modulation input, #22 envi in Envelope follower 1 input. #23 env? in Envelope follower 2 input, #24 Ifol in Low frequency oscillater 1 modulation/trigger input. #25 Но2 т Low frequency oscillator 2 modulation/trigger input. #26 mdscil in Modulation scaler 1 input. #27 mdscl2 in Modulation scaler 2 input. Outputs #0 zero A zero, or "off" signal. #1 left input The left audio input of the H3000, #2 right input The right audio input of the H3000. #2 mixer Î Audio output of mixer I. #3 mixer 2 Audio output of mixer 2. #4 mixer 3 Audio output of mixer 3. #3 mixer 4 Audio output of mixer 4. The Factory Programs 114 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 amp mod 1 amp mod 2 delay 1 delay 2 filter 1 filter 2 ducker 1 ducker 2 envelope 1 envelope 2 Ho 1 Ifo 2 knob 1 knob 2 noise gen. fuliscale -fullscale modscale 1 modscale 2 The Factory Programs Amplitude modulator 1 output. Amplitude modulator 2 output, Delay line 1 audio output, Delay line 2 audio output. Filter 1 audio output. Filter 2 audio output. Ducker 1 modulation output. Ducker 2 modulation output. Envelope 1 modulation output. Envelope 2 modulation output, Low frequency oscillator 1 modulation output. Low frequency oscillator 2 modulation output. Mod knob I modulation output. Mod knob 2 modulation output. Noise generator output, Fuliscale, a maximum positive signal. Minus fullscale, a maximum negative signal. Modulation scaler 1 modulation output, Modulation scaler 2 modulation output. 115 Algorithm 123 - mod factory|two B+ « B/LT » D/SX « D/SE » 3500 Description This algorithm is a cousin to algorithm #122, mod factoryjone. This too, is a “modular” effects processing algorithm. Software "patch cords” can be used to connect the processing modules shown below in any desired configuration. The main building blocks are a pair of sweepable, filtered delays, a pair of detuning pitch shifters, one low-frequency oscillator, one envelope detector, and two amplitude modulators, Block Diagram Mod Knob, Mix and BPM Control The Modulation Knob 1s a specially designed control that converts the digital, quantized nature of parameter entry on the F3000. to a smoother, analog-style control. This is very useful for creating effects such as manual flanging and filter sweeps. The Mod Knob produces a signal that can be patched to the modulation inputs of the any of other module. To create a manual flanger, the output of Modknob would be patched to the modulation input of delay 1. By mixing the delayed and undelayed signals a very simple flanger has been created. To modulate the delay, simply press "mod knob" and turn the knob on the H3000. 430 Mod Knob 0 to 100.0 per cent Modulation These parameters control the value of the modulation output of Mod Knobs 1 and 2. A value of zero will produce a zero output, and a value of 100 will produce a maximum modulation output. #31 Mix 0 to 100 per cent Modulation Fhis controls the wet/dry mix of the H3000. À setting of 100 per cent will give only the effected signal at the outputs. The Factory Programs 116 #32 BPM 30 to 200 beats/min Modulation The BPM control works in conjunction with the BPM controls of delay 1 and 2 , the LFO, and the two detuners. Essentially, this parameter determines the time value of a beat (quarter note). If the BPM is set to 60, one quarter note will equal one second. This feature is extremely useful when delays must be in time to a particular tempo. In addition to using the knob or keypad to enter the desired tempo, the beats per minute may by set by "tapping" the BPM key. To "tap in" the tempo, rhythmically press the BPM key 4 times. The time between taps will be taken as the new tempo. Also, a MIDI controller may be used to "tap" in the tempo. By default, the MIDI Damper Pedal is patched to the BPM tap control. To set the tempo, simply tap the damper pedal three times. To use a different MIDI controller, go to the MIDI patching menu, under the "FUNCTION" key on the front panel. If you have difficulty making this feature work, check to see that the MIDI out of your controller is connected to the MIDI in of the H3000 and that the two devices are using the same MIDI channel. Detuners This algonthm contains two detuning modules. The most common use of these modules is to slightly shift the pitch on the left and right channels to create a very rich chorus effect. Modulation inputs on the detuners allow dynamic control of the amount of detuning. This can be used to created more realistic chorus effects, dynamic vibrato or wild modulations. Note: The detune modules used in this algorithm have been optimized for small amounts of pitch shifting. While they are capable of shifting the pitch over a two-octave range (using the mod inputs), the result will not necessarily be very nice. #33 Detune 1 -100 to 100 cents #34 Detune 2 -100 to 100 cents This parameter controls the amount of detuning. For a moderate chorus effect the left and night channels are usually shifted plus and minus ten cents. #35 Delay 1 0 to 90 or 700 milliseconds #36 Delay 2 0 to 90 or 700 milliseconds This parameter controls the amount of delay through the detune modules. This parameter works in conjunction with the BPM setting to determine the final delay. When strict beat per minute control of delays is desired, this should be set to zero. #37 BPM 1 0/24 to 96/24 beats #38 BPM 2 0/24 to 96/24 beats The BPM control determines how the master BPM tempo control affects the delay of the detuners. When this is set to Zero, the tempo setting has no effect on the delay time. To get a BPM setting of delay, set the normal delay parameter to zero, and set this to the number of beats the delay should correspond to. The settings are in 1/24 subdivisions of a quarter note. To get a quarter note delay, the delay BPM should be set to 24/24. To get an eighth note delay, set this parameter to 12/24. A setting of 8/24 will give quarter note triplets. #39 Mod Amount 1 -1200 to 1209 cents #40 Mod Amount 2 -1200 to 1200 cents These parameters determine how the modulation input of the detuners affects the amount of pitch shift. If set to 10 cents, a maximal change on the modulation input will produce a 10 cent change in the amount of detuning. The Factory Programs 117 #41 Fadelength 1 1 to 1000 milliseconds #42 Fadelength 2 I to 1000 milliseconds The fadelength parameter controls the nature of the crossfade that occurs when audio segments are spliced together in the detuner. Large settings of this parameter will generally give the most pleasing results, with the least audible glitching, Small settings will tend to produce sharper, more noticeable glitching in the output, but will reduce the flanging effect produced by long crossfades. #43 Splice Length 1 1 to 700 milliseconds #44 Splice Length 2 1 to 700 milliseconds The splice length parameter determines the length of the audio segments that the detuner splices together. (A detailed explanation of pitch shifting is beyond the scope of this manual.) Longer settings of this parameter will result in less glitches in the detuned audio, but will result in longer and less predictable delays. Smaller settings of this parameter will result in a tighter, more predictable delay, but will cause more audible glitching and modulation in the output audio. Filtered Delays The filtered delay modules work just like those in mod factory|one with the added feature of adjustable high frequency rolloffs for each of the delays. This allows for wanm, natural sounding delays. The two modules each have a variable amount of delay, depending on the hardware configuration of the H3000. With a standard H3000, each delay line has up to 650 milliseconds of delay. With an Eventide HS322 board, the maximum delay is 11000 milliseconds (11 seconds) per delay module. When an Eventide HS$395 board is installed, up to 32000 milliseconds (32 seconds) of delay is available per module. Each delay module has a modulation input which allow smooth modulation of the delay, allowing for effects such as manual flanging and dynamic or tnggered delay sweeps. There 1s also a high-cut modulation input for each of the delay modules. These allow dynamic variation of the amount of high frequency rolloff. #47 Delay 1 0 to 650, 11000, or 32000 miiliseconds #48 Delay 2 0 to 650, 11000, or 32000 milliseconds Use this to control the amount of delay in the delay modules. This parameter works m conjunction with the Delay BPM setting to determine the final delay. When strict beat per minute control of delays is desired, this should be set to zero. #49 Delay 1 BPM 0/24 to 96/24 beats #50 Delay 2 BPM 0/24 to 96/24 beats The Delay BPM control determines how the master BPM tempo control affects the delay. When this is set to zero, the tempo setting has no effect on the delay time. To control the delay in beats-per-minute, set the normal delay parameter to zero, and set the Delay BPM to the number of beats of delay desired. The settings are in 1/24 subdivisions of a quarter note. To get a quarter note delay, the delay BPM should be set to 24/24. To get an eighth note delay, set this parameter to 12/24. A setting of 8/24 will give quarter note triplets. #51 Delay 1 Fdback -100 to 100 per cent #52 Delay 2 Fdback -100 to 100 per cent This controls how much of the delays output 1s fed back to its input. Settings other than zero will result in recirculating, repeating delays. The Factory Programs 118 #53 Highcut 1 0 to 20000 Hz #54 Higheut 2 0 to 20000 Hz The highcut parameters control the amount of high frequency rolloff applied to the delay outputs. The setting is in Hertz, and represents the frequency at which the audio is attenuated by 3 dB. A setting of 20000 will give a full bandwidth signal, with no attenuation of high frequencies. Lower settings will take the edge off of the delay, giving a much warmer, anal og-style sound. #55 Loop! off or on Modutation #56 Loop 2 off or on Modulation To "loop" the delays, 1.e., to make them repeat indefinitely, set this parameter to "on". When set to "on" all input to the delay lines will be blocked, repeating the most recent audio, but preventing any further input. #57 Delay 1 Mod -500.0 to 500,0 milliseconds #58 Delay 2 Mod -500.0 to 500.0 milliseconds The Delay Mod controls determine how much the modulation input affects the final delay. For flanging effects, this should usually be set to several milliseconds. For chorusing, set this to about 10 or 20 milliseconds. Negative settings will sweep the delay in the opposite direction. This is useful if sweeping the two delays with the same signal, allowing for a richer sound. #59 Cut Mod 1 0 to 20000 Hz #60 Cut Mod 2 0 to 20000 Hz This parameter controls how much the modulation affects the amount of high cut. This is useful for dynamic control of the timbre of the delay lines. Low Frequency Oscillator The low frequency oscillator is the module to use when creating sweep and triggered sweep effects. The oscillator works in a different way than the H3000 Function Generator, allowing much smoother modulation of delays, filters and gain. The waveshape of the LFO can be selected from a variety of continuous or audio-triggered waveforms. In addition, the LFO has a frequency modulation input that opens up new dynamic sweeping effects. #61 LFO Frequency 0.00 to 300.0 Hertz Modulation This parameter controls the frequency of the LFO. This works in conjunction with the LFO Beat per Minute control. When tempo tracking of the LFO is desired, set this parameter to zero. #62 LFO BPM 0/24 to 96/24 beats Similar to the Delay BPM control, this parameter allows the master BPM tempo to control the frequency of the LFO. With this, effects such as in-tempo autopanning can be obtained, #63 LFO Waveform sine, square, sawtooth, triangle, exponential sawtooth, exponential triangle, triggered sine, triggered saw, triggered triangle, triggered exponential saw, triggered exponential triangle, toggle linear, toggle exponential The LFO Waveform parameter determines the shape of the output of the LFO. The first 8 waveforms in the list are continuous, that is, they always do what they do. The next 5 waveforms are audio-triggered. When the level of whatever is patched to the input of the oscillator goes above the threshold, the oscillator sweeps through one cycle. The last 2 waveforms, the toggle waves are also audio-triggered. They will alternately sweep up and down with every other audio tri gger. This is useful for such things as autopanning, where alternate hits of a drum would cause the input to pan from left to right, then right to left. The Factory Programs 119 #64 LLFO Threshold 0 to -40 dB The LFO threshold controls the level at which the oscillator is triggered. This parameter only has effect when the oscillator is set to an audio-trigger waveform. #65 LFO Mod 0 to 300.0 Hertz For contmuous LFO waveforms, the oscillator input will modulate the frequency of the LFO. This parameter controls how much the frequency will change for a full level input to the LFO. Envelope Detector The envelope detector 1s used to modulate vanous parameters based on the envelope of the signal. The envelope of a signal is simply its level at any given instant; hence, the envelope detector allows us to build effects that vary with the signal level. The input to the envelope detector can be patched anywhere, allowing this dynamic modulation to be based on the signal level of any point in our effects patch. The envelope detector has two outputs, the envelope output and the ducker output. The envelope output is what you would expect, a signal that varies in proportion to the input of the envelope detector. The ducker output is a signal that is useful in building effects that reduce their level in the presence of another signal; i.e., they duck out of the way, allowing you to hear the other signal. Hence, the ducker output is normally at a high level. When the input to the envelope detector exceeds a threshold. the output gets progressively smaller. #66 Env Attack Time 0.0 to 1000.0 milliseconds The Attack Time controls how fast the envelope and ducker outputs respond to increases in signal level. #67 Env Decay Time 0.0 to 1000.0 milliseconds The Decay Time controls how fast the envelope and ducker outputs respond to decreases in signal level. Often it is desirable to have a fast attack time and a slow decay time, (especially in something like a compressor). #68 Threshold О to -40 dB The Threshold determines the level at which the ducker begins reducing its level. This is very similar to the threshold control on a compressor. #69 Ratio 1.0:1 to 100.0:1 The Ratio parameter controls how much the output of the ducker will decrease in relation to the input signal level. If the ducker output 1s patched to the modulation input of one of the AmpMod modules, this parameter will function similar to the ratio control on a compressor. Amplitude Modulator Parameters The amplitude modulator modules allow the gain of a signal to be smoothly varied. These modules are the basis for autopanning, compression, ducking, and many other dynamic effects. #70 AM 1 Amount -200 to 200 per cent #71 AM 2 Amount -200 to 200 per cent The Amp Mod Amount determines how much the modulation input effects the gain of the audio signal. À setting of 100 per cent will give no attenuation for a maximum modulation input and full attenuation for a zero modulation input. When the amount is set to 200 per cent, a maximum modulation input will add 6 dB of gain to the signal. The Factory Programs 120 #72 AM 1 Offset -200 to 200 per cent #73 AM 2 Offset -200 to 200 per cent The Amp Mod Offset controls how much gain or attenuation the signal will have when modulation input 1s zero. Mixer Parameters The four simple two-input mixers are essential in building useful patches. They are used for controlling level, mixing, building feedback loops and much more. A mixer is used to combine two signals with control over the amount and phase of each signal. A mixer can be used to simply control the level of a signal by patching the B input of a mixer to zero. #74 Mix 1 A Amount -160 to 100 per cent Modulation #75 Mix 1 B Amount -100 to 100 per cent Modulation #76 Mix 2 A Amount -100 to 100 per cent Modulation #77 Mix 2 B Amount -109 to 100 per cent Modulation #78 Mix 3 A Amount -100 to 100 per cent Modulation #79 Mix 3 B Amount -100 to 100 per cent Modulation #80 Mix 4 A Amount -100 to 100 per cent Modulation #81 Mix 4 B Amount -100 to 100 per cent Modulation Each of the mixers has two inputs; an "A" input and a "B" input. This is like a mixing console that only has two channels, channel A and B. The mix amount control is like the fader for that particular input. A setting of 0% means the fader is fully off. A setting of 100% means the fader is fully on. A setting of 50% will cut that channel's level by one-half, To mvert the phase on a mixer input, use negative settings instead of positive settings. A setting of -100% will give a full "on" signal that has its phase inverted. A setting of -50% will cut the signal by half and also invert the phase. Modulation Scalers The modulation scalers are useful in controlling the gain of a particular modulation signal. They are particularly useful in allowing MIDI or the softknobs to control a particular parameter. To do this, patch fullscale into one of the control scalers. To modulate delay, patch the output of the control scaler into the delay mod input, then patch MIDI or a SoftKnob to control the scaler. Using this method, most parameters can be MIDI controlled. #82 Mod Scale 1 -100 to 100.0 per cent Modulation #83 Mod Scale 2 -100 to 100.0 per cent Modulation The Mod Scale Amount determines the amount of attenuation given to the input modulation signal. A setting of 100 per cent give no attenuation and a setting of zero turns off the input. Negative settings reverse the polarity of the input signal. Level Parameters The level parameters allow individual presets to alter the input and output levels of the H3000. The levels set here are added to or subtracted from the "master" levels. #84 Left In -48 to 48 dB #85 Right In -48 to 48 dB #86 Left Out -48 to 48 dB #87 Right Out -48 to 48 dB The Factory Programs 121 Patching Parameters #88 Prg Load Speed slow or fast The program load speed control 1s definitely considered an expert parameter. This parameter affects the speed at which presets are loaded. When set to slow, the loading speed will be noticeably slower than when the load speed is set to fast. The drawback to the fast load mode 1s that the contents of delay lines and other internal registers are not "cleared" before the new patch begins working. This means that 1f loading a patch with long delay times and/or lots of feedback, the patch may load with clicks or noise in the output audio. Here's the basic rule of thumb. If you aren't sure about what to do, set this parameter to slow. If you think you know what you're doing and have a patch that has a very small amount of delay and little feedback, try setting this parameter to fast. 1f you find that the patch loads in a noisy manner, set the mode back to slow. How to Patch To create an effects “patch” press (patch). The display will look hike: 123 mod factoryitwo dly 1 in<mixer This display shows that mixer 1 1s patched to dly 1 in. The input is always shown on the left and the output on the right, in the form input<output. Here, dly 1 in is the input, and mixer | is the output. To select an input to patch, press (input). The knob will scroll through a hist of all available inputs. To re-patch a particular input, scroll the input list until the signal is shown in the display. Then, press (output). The knob will now scroll through the outputs that may be patched to the currently selected input. As you turn the knob, you will instantly hear the effect of the signal being repatched. | An important note of warning! Please, keep your monitor volume low when creating new patches. It is fairly easy to create feedback loops capable of producing ear and speaker damaging signals. Be careful out there. One thing to make note of when creating a patch 1s the difference between audio inputs and modulation inputs. Generally, the modulation inputs are used to change some parameter of the effect, such as a filter frequency or delay time. In most cases, patching a slowly changing signal, such as an LFO to a modulation input will result in the most aurally satisfying result. It is possible and might sometimes be tempting to patch an audio signal directly into a modulation input. The main problem with this 1s that modulation signals are processed at a slower sample rate than audio signals. Because of this, patching an audio signal into a modulation input may result in audible aliasing. (Aliasing is a non-harmonic modulation distortion that results when a digital signal 1s sampled too slowly.) To minimize the potential for aliasing, it is suggested that an audio signal be passed through a lowpass filter before patching into a modulation input. The inputs and outputs are shown below: Inputs #0 left out The left output of the H3000, #1 right out The right output of the H3000. #2 mixta in The "A" input of mixer 1. #3 mix1b in The "B" input of mixer 1. #4 mix2a in The "A" input of mixer 2, #5 mix2b in The "B" input of mixer 2. #6 mix3a in The "A" input of mixer 3. #7 mix3b in The "B" input of mixer 3. #8 mixda in The "A" input of mixer 4. #9 mix4b in The "B" input of mixer 4, The Factory Programs 122 #10 aml in #11 ami mod #12 am? in #13 am2 mod #14 diy I in #15 dly1 mod #16 diyl ctmd #17 dly 2 in #18 diy2 mod #19 dly2ctmd #20 dtunelin #21 dtunl mod #22 dtune2in #23 dtun?2 mod #24 env in #25 Ifo in #26 mdscll in #27 mascl2 in Outputs: #0 zero #1 left input #2 right input #3 mixer 1 #4 mixer 2 #5 mixer 3 #6 mixer 4 #7 amp mod | 48 amp mod 2 #9 delay 1 #10 delay 2 #11 detune 1 #12 detune 2 #13 ducker #14 envelope #15 Ho #16 mod knob #17 noise gen. #18 fullscale #19 -fuliscale #20 modscale 1 #21 modscale 2 The Factory Programs Amplitude modulator 1 audio input. Amplitude modulator 1 modulation input. Amplitude modulator 2 audio input. Amplitude modulator 2 modulation input. Delay 1 audio input, Delay 1 modulation input, Delay 1 highcut modulation input, Delay 2 audio input. Delay 2 modulation input. Delay 2 highcut modulation input. Detuner 1 audio input. Detuner 1 modulation input. Detuner 2 audio input. Detuner 2 modulation input. Envelope follower input, Low frequency oscillator modulation/trigger input. Modulation scaler 1 input. Modulation scaler 2 input. A zero, or "off" signal. The left audio input of the H3000. The right audio input of the H3000. Audio output of mixer 1. Audio output of mixer 2. Audio output of mixer 3. Audio output of mixer 4. Amplitude modulator 1 output, Amplitude modulator 2 output. Delay line 1 audio output, Delay line 2 audio output, Detuner 1 audio output. Detuner 2 audio output. Ducker modulation output. Envelope modulation output, Low frequency oscillator modulation output. Mod knob modulation output. Noise generator output, Fuliscale, a maximum positive signal. Minus fullscale, a maximum negative signal, Modulation scaler 1 modulation output. Modulation scaler 2 modulation output 123 User Program Worksheets This section contains worksheets for programming the H3000 algorithms. These are included to make it easier for you to create and document your own custom sound effects. We recommend that you use these to keep a permanent record of your valuable presets. The faithful use of these sheets will insure that your creative inspirations will never be lost and will provide a way of recreating your sounds in the case of any bizarre mishaps with your H3000. We encourage you to make photocopies of the worksheets in the following pages. Worksheets 124 Programming Worksheets For Programming Worksheets, visit this link on Eventide’s Web Site: http://www .eventide.com/oldies/progform/index.html Quick Reference: H3000 The next few pages contain a "quick reference" guide to all the presets available in our H3000 line, Basic effect algorithms are found between numbers 100 and 123. Factory programs are found between numbers 150 and 999. Gaps in the numbered sequence are intentional, as these spots are reserved for future upgrades. The column on the far right indicates which H3000 model the program is available in. You may upgrade any H3000 to include the programs listed here (except for H3500-specific presets). See the Eventide document titled "Harmonizer brand selection guide" for more details. For additional information and specifications, ask your Eventide dealer for our color brochures or contact us directly at (201) 641-1200. All presets described in this booklet are based on the following algorithms: DIATONIC SHIFT DUAL SHIFT LAYERED SHIFT STEREO SHIFT REVERSE SHIFT SWEPT COMBS REVERB FACTORY ULTRA-TAP DUAL DIGIPLEX® LONG DIGIPLEX VOCODER DENSE REVERB MULTI-SHIFT BAND DELAY STRING MODELLER PHASER STUTTER PATCH FACTORY MOD FACTORY H3000 Presets Two channels of pitch shift create diatonic harmonies in any user-specified key Two independant pitch shifters in a dual mono in and out configuration Mono in, stereo out pitch shifter Phase-compensated stereo pitch shifting, stereo in and out Backwards pitch shifting over a three-octave range Six sweepable delay lines with stereo panning Extremely versatile reverb with EQ and flexible gating Twelve delays with stereo panming, level control and diffusion Smooth, stereo delay Mono delay with twice the maximum length of Dual Digiplex Superbly articulate, linear, predictive vocoder Smooth, natural reverb that recalls the SP2016 Six-octave, multi-positional pitch shifter Eight-resonant bandpass filters with multi-tap delay Six-voice polyphonic synth and resonant-ambience generator The return of the classic Eventide Instant Phaser Random pitch-shified stutters for voice or instrument Create your own algorithms with this powerful effects tool Dynamic algorithm construction kit 155 150 151 152 153 154 155 156 137 158 159 160 161 163 164 165 166 167 168 NAME 12BYRD-STRING 12 STRING & 5th 3+ ОЕ МЕ 60sSITAR FLANGE 8 SEC REVERB ANALOG DELAYS ?2 BACK TAPPING BassChor DDL BIG 5TH HARMONY THE BIG CHEEZ 2 BLACK JACK CHORUS SLAP COOL PRES CRYSTAL ECHO 2 DELAY & HARM DETUNE + DELAY DIFFUSED SLAP DOLPHIN TALK DREAM FANTASY3 H3000 Presets ALGORITHM MULTI-SHIFT MULTI-SHIFT DUAL DIGIPLEX SWEPT REVERB SWEPT REVERB PATCH FACTORY ULTRA-TAP MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT LAYERED SHIFT SWEPT COMBS MOD FACTORY REVERSE SHIFT MULTI-SHIFT MULTI-SHIFT ULTRA-TAP REVERSE SHIFT LAYERED SHIFT DESCRIPTION Nice, 12-stringy program. Uses lower octave doubling. Watch clipping. Similar to 12BYRD STRING with added 5th above. Doubling delays. Psychedelic, twangy flange and reverb. Long, SWEPT REVERB. Indoor stadium-like. Warm, filtered delays. Newer version of program 535 in SE. Delay 1 1s longer and swept. Reversed-sounding delays with feedback. Nice doubling for the bass. Stereo image. A 4th above and a Sth below. An octave Harmonizer® thing with 'roomy, ambient delays added. Manually triggered sweep. Up then down. Nice, swept thickener, sounds lush on everything. Complex but warm delays. Dynamically affected by input. An H3000 onginal, slightly modified. A shimmering, hypnotic ambience. Derivative of H3000-SE preset 642. A fifth is added and then sent through a delay. Gentle detuning with a long delay. Diffused delay with mix control, How many times have you wanted that mating call sound of these aquatic mammals? Well, here 1t 1s. Whole-tone extravaganza. ‘Beam up’ with a swelled hanmonic on your guitar. 156 UNIT D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/S X, D/S E, D/SX, D/SE, D/SX, D/SE, /SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 169 170 171 172 173 174 175 176 177 178 179 180 181 184 185 МАМЕ DUAL GTR DELAYS FATASSCAN-B FLESH 4 FANTASY FLOAT! FLOAT FLANGE FRIZZLE FRY GMAJ MOD WHEEL GTR OFF STAGE L GTR OFF STAGE R GUITAR ROOM HEAVEN I KNOW 9 HEAVENLY PAD DM HUNTER DELAY JERRY RACE CAR JIMI JAMES LUSH LIFE MAJ3RD-MIN3RD+ H3000 Presets ALGORITHM DUAL DIGIPLEX LAYERED SHIFT SWEPT COMBS ULTRA-TAP SWEPT REVERB ULTRA-TAP DIATONIC SHIFT MOD FACTORY MOD FACTORY REVERB FACTORY REVERSE SHIFT REVERSE SHIFT REVERB FACTORY MULTI-SHIFT REVERSE SHIFT SWEPT COMBS MULTI-SHIFT DESCRIPTION Two long delays, for really beeg guitar sound. Another thickenizer, Has soft knobs for easy control. Flangy, sweepy, doubly thing. Long, thick, swingin' delays. Strong, satisfying flange using negative feedback. Strong initial echoes, followed by diffuse, fed back echoes. Turning the Mod Wheel on will tum mix up to 40% and bring in a third and fifth above your note. For live shows, those of you with MIDI pedals can control harmonies. If you use a stereo stage setup, send Left output to left cabinet and Right to right. À person standing in the middie will hear the guitar off to the left of the stage, when the balance 1s set properly. Experiment with settings and position of cabinets. Complement of GTR OFF STAGE L. Nice and tight kind of room. Nice guitar space. Squirrely, backwards shift effect. Just like 1t says. High, reversed echoes. Unusual, quickly repeating delays, becoming diffused as they decay, A small, roomy-type ambience with detuning. Basic reverse delays - like playing backwards in one-second snippets . Six wildly swept, tight delays with feedback. What a hfe. Lots of fun to solo with. A major chord is formed. One key fits all. 157 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 186 187 188 189 190 194 195 196 197 198 199 201 204 NAME MIGHTY DUCK MOD WHEEL CLIMB MOD WHEEL DIVE MULTI SLAP SHOULDER PHONE RAYGUN ResoVibroEee ROOM OF DOOM RHYTHM & REVERB SEAS OF CHEESE SLUDGWIK SON OF KAMIKAZE STEREO W FLANGER SWEPT FLANGE 2 ALIENS AMBIENCE A MINOR CHORDS ANTI-AMBIENCE AVANT-GARDE H3000 Presets ALGORITHM MOD FACTORY LAYERED SHIFT LAYERED SHIFT SWEPT COMBS MOD FACTORY LAYERED SHIFT SWEPT COMBS REVERB FACTORY MULTI-SHIFT LONG DIGIPLEX SWEPT COMBS MOD FACTOR Y SWEPT COMBS SWEPT REVERB REVERSE SHIFT ULTRA-TAP DIATONIC SHIFT REVERSE SHIFT REVERSE SHIFT DESCRIPTION A delay that swells up when signal 1s removed. It 'ducks ' out of the way of a solo. Will pitch shift up an octave with a Mod Wheel (through MIDI). Compliment of Mod Wheel Climb. This one will dive an octave with a Mod Wheel controlier through MIDI. Six swept delays that sound a little like a gated room. Put the phone to your shoulder, this is what it sounds like. Sounds like a PHASER. Set on STUN. Sharp, resonant reverb around low E. Warm, medium reverb. Groovy name. Nice ambience, built of short delays. Long, long delay . Another nice, Evennde, fat chorus, Delays that dive after a phrase stops and input drops below threshold. Scary. Vanation on the flange theme. Flange theme with a variation. Transforms voice into a rough, alien-like sound. Use this to add ambience without muddying the mix. Play or sing a solo line in A minor. The H3000 will generate two perfect 'in-key' harmonies. This 1s a reverb-like sound created from REVERSE SHIFT. Sounds great on guitar. Mr. Cooder's favonte. A REVERSE SHIFT effect that generates descending, chromatic lines. 158 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 353 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 205 206 207 208 209 210 2 PI td — a 215 216 217 218 NAME BASS SHIFT BIG SNARE BIG SWEEP BIZARRMONIZER BRIGHT ROOM CANNONS CANYON CIRCLES DARK ROOM DEATH FLANGE DISCRETE-VERB DRUM PROCESSOR DUAL H910s DUEL EFFECT H3000 Presets ALGORITHM LAYERED SHIFT REVERB FACTORY SWEPT REVERB LAYERED SHIFT REVERB FACTORY REVERSE SHIFT REVERB FACTORY ULTRA-TAP REVERB FACTORY SWEPT REVERB SWEPT COMBS SWEPT REVERB DUAL SHIFT DUAL SHIFT DESCRIPTION A doubling effect intended for bass guitar. One channel 1s shifted up an octave. The other 1s slightly detuned. Thickens up weak, drum sounds. Try increasing gate time to get a more 'gated' effect. To really hear the sweep, turn up the master feedback, make some noise, and then change the master delay. Generates a bizarre, upward sweeping pitch shift. A short, bright reverb. A unique, sweeping sound that's great on drums. Try playing a tom solo through this. Our biggest reverb sound, like an echoing canyon, A stereo-delay effect that seems to circle around your head. The effect 1s most noticeable on short sounds, like handclaps. A very mellow, room sound. A deep, intense flange that's great for thickening up a synthesized bass line. A sparse, reverb effect. This very different effect tends to make things that aren't drums sound like drums. Try adjusting the first four parameters for a variety of effects. This program is designed to function like two Eventide H910 Harmonizer effects processors. The glitching you hear is intentional. This is a true dual program, where both left and right channels are processed separately. The left input is processed with a detuned slap delay, while the right channel is processed with a downward pitch sweep. 159 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 223 224 225 226 227 232 233 NAME EXPLODING 'VERB FAT SLAP FLANGE & REVERB FLANGER GATED REVERB GENERIC HALL GLITCH SHIFT H949 HUMP-VERB JUST 3RD & 5TH JUST 4TH & 6TH LOCKER ROOM MICROPITCHSHIFT MICROPITCH-SLAP MIDI 3 ON 2 H3000 Presets ALGORITHM REVERB FACTORY ULTRA-TAP SWEPT COMBS SWEPT COMBS REVERB FACTORY ULTRA-TAP DUAL SHIFT LAYERED SHIFT ULTRA-TAP DIATONIC SHIFT DIATONIC SHIFT REVERB FACTORY LAYERED SHIFT LAYERED SHIFT DUAL DIGIPLEX DESCRIPTION This sounds like a reverb, until the input level goes above the gate threshold. Once triggered, the reverb sound grows explosively, A slap delay with an ambient sound. This ts a reverb with a subtle, flanging effect. This 1s a basic stereo flanger. For the best effect, mix the H3000 output with the dry signal. That very familiar drum effect. To change the length of the ‘gate’ sound, set the gate length parameter. À ‘cheap, reverb effect. A ‘cheap’ pitch shifter, If glitches are what you want, here they are. This gives you what the H949 gave you. One output 1s a straight delay, while the other 1s pitch shifted. Both outputs are fed back to the input. À very unique reverb with a sound not unlike the name. A ‘diatonic’ pitch shifter that will generate Just intoned 3rds and 3ths above the input. Make sure to set the key properly. This generates just intoned 4ths and 6ths above the input. A small, resonant reverb. Thus 1s the perfect effect to fatten up or widen a sound without adding any color. The left channel 1s micro-shifted and the right is a slap delay with micro-shift. Great for guitar. Thus preset will sync up its delay times to a MIDI drum machine or sequencer. The delays are in the familiar 3 on 2 pattern. 160 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 /SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 235 236 237 240 244 245 246 NAME MIDI PEDALSWEEP MIDIPLEX MODWHEEL REVERB MULTI-FLANGE MUSIC SHIFT PITCH QUANTIZE RANDOM GATE REVERSE GATE RICH CHORUS RICH PLATE ROCK N' ROLL SCARY MOVIE SHIMMERISH H3000 Presets ALGORITHM SWEPT REVERB LONG DIGIPLEX SWEPT REVERB SWEPT COMBS STEREO SHIFT DIATONIC SHIFT ULTRA-TAP ULTRA-TAP SWEPT COMBS SWEPT REVERB LAYERED SHIFT REVERSE SHIFT SWEPT REVERB DESCRIPTION The MIDI foot pedal controller will manually sweep the delays in this program to generate a flange-like sound. The Modulation Wheel controls modulation of the delays. Connect a MIDI drum machine or sequencer to this program and the delay will automatically be in time. When connected to a MIDI keyboard, the Mod Wheel controls the decay time and the Pitch Wheel controls the delay (room size). Use this to easily generate dramatic reverb sweeps. With six delays being swept at once, this program creates a very thick, flange sound. Thus stereo, pitch shift program is optimized for shifting input program material. This program quantizes the input to the nearest chromatic interval. Great for drums. A 'gated reverb' sound created with the ULTRA-TAP program. Another standard, drum reverb. This program uses six delay lines to create a useful chorus effect. Try increasing 'm delay’ to get a subtler but more realistic effect. A slight sweep in this reverb gives it a rich sound and a smooth tail. This one's a bit different. Capture an audio loop by pressing the 'sustain' parameter. Play a note on a MIDI keyboard to hear the loop. Moving the Mod Wheel will alter the loop points (a bit like rocking tape reels). Playing different notes will change the pitch of the loop. This program uses REVERSE SHIFT to create an evil-sounding voice. Use with guitar to create that tape splice, psychedelic sound. A recirculating delay effect that fades into a smooth reverb. 161 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 247 248 250 251 ha Lh ba Md Fu ud 254 255 236 257 239 260 261 262 263 264 NAME SLAPMICROPITCH SMALL ROOM SPACE FLANGE SWEEP RIGHT THICK LOOP THIRD & FIFTH THIRD & OCTAVE TONAL ROOM TWELVE STRING VOICE SHIFT WARM HALL SymphonicChorus SYNTHISH ON YOU THRAX-VERB TWIRLING ROOM UnderwaterDelay UNREAL 12 STRNG H3000 Presets ALGORITHM DUAL SHIFT REVERB FACTORY SWEPT REVERB ULTRA-TAP SWEPT REVERB DIATONIC SHIFT DIATONIC SHIFT SWEPT REVERB LAYERED SHIFT STEREO SHIFT REVERB FACTORY SWEPT COMBS DUAL SHIFT REVERB FACTORY SWEPT REVERB PATCH FACTORY PATCH FACTORY DESCRIPTION The left channel 1s processed with a slap delay. The right channel is processed with a micro-shift. A small-room reverb. This program 1s a cross between a digital delay, a reverb and a flanger. This ULTRA-TAP program sweeps the taps across the stereo field. A repeating delay that fades into a reverb sound. Generates an 'in-key' third and fifth above the input. This generates a diatonic third above and an octave below the input. With pitched inputs, this reverb will actually generate many other tones. On drums, this 1s one of the biggest sounds you can get. Using a micro-pitch shift and an octave shift this generates a great twelve-string sound. Wonderful for guitar. This STEREO SHIFT program is optimized for pitch shifting program material whose main content 1s spoken voice. Our basic, reverb sound, Rich, muiti-voice chorus. Sci-fi, ring-modulating thickener with added pitches above and below. Nice, full, medium reverb. Twirling-room reverb. Gurgling and bubbling, these delays are something new. Adds processed, 12-stringy thickness to guitars. 162 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 265 266 267 268 269 270 271 272 273 274 279 280 281 282 NAME USEFUL VERB MODULATOR-VERB OCTAVE ECHOES PanPitchDly Verb PanOctavDlyVerb SkilScale 3 OCTAVES UP LO & BEHOLD ABOUT YOU VIBD CHORWASHdual MY BLOODY VAL DRY CHORUS MILD CHORSDELAY FLUTTEROUS ROOM WATERY CHORUS DRUNK ROOM HARMONY ROOM 2 MARKS MED DARK H3000 Presets ALGORITHM REVERB FACTORY MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT DIATONIC SHIFT MULTI-SHIFT REVERSE SHIFT MOD FACTORY MOD FACTORY REVERSE SHIFT MULTI-SHIFT MULTI-SHIFT STEREO SHIFT LAYERED SHIFT REVERSE SHIFT LAYERED SHIFT REVERB FACTORY DESCRIPTION Bright and generic, medium-large verb. Quite roomy. Unique ring-modulaty, yet reverb-like effect. Nice, subtle doubling with octave thrown into a delay. Shifted ambience, with a fourth above and a fifth below. Gently sweeping ambience with octave harmonic. An example of a user-scale mapping one input note to a wild set of nonlinear, output notes. Two Harmonizer effects processors, both set to 3 octaves up. Great on top four guitar strings, Octaves up and down, reversed, then re-reversed. Smooth vibrato with panning. Long delays with thickener that cut their feedback with next input signal, cleaning up the wash of delays. Evil, reversed and down shifted delays. Perfect for that scary, solo sound. Subtle, chorus sound, tweaked for guitar. Self descriptive. Warbly, bathroom-like ambience. Thickens with micro-shifting quite a bit. Name says it all. Unusual smail-room ambience, built from reversed and slightly shifted delays. Cool, fifthy ambience. This 1s a medium-small, dark room. 163 UNIT D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, D/SX, D/SE, 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 286 287 301 302 303 NAME LG GUITAR ROOM LONG LEAD PING PANDELAY250/125 GIANT 3D DELAYS 3D DELAY LEFT GHOST 3D DELAY, INSIDE OUT 3D 3D DUCKY DELAYS 3D DUAL DUCK DLY 3D HAAS PAN FAR LEFT FAR RIGHT PRISTINE CLEANS SHIFT FAR LEFT SHIFT FAR RIGHT AIRPORT PAGE ALVIN AUTO-MAX AUTOPANNER H3000 Presets ALGORITHM REVERB FACTORY MOD FACTORY LAYERED SHIFT ULTRA-TAP MOD FACTORY ULTRA-TAP ULTRA-TAP MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY STRING MODELER PATCH FACTORY PATCH FACTORY PATCH FACTORY LAYERED SHIFT STUTTER SWEPT COMBS DESCRIPTION A large room, suitable for guitar, Ducking, ping-pong delay that goes from side to side. Tight left and night delays with mix control for easy, live performance adjustment. Wide complex delays. Use delay to shorten. Delay with off-the-speaker left image. Spinning delays, randomly moving in space. Delays moving ever outward from center, Cave-hike delays way off the left speaker. Another Eventide first - 3D Ducking taps. A manual-close delay manipulation w/ pan. Dry processing to pan input off left speaker. Ditto. Unusual chorus effect with wide 3D image. 3D micro-shifter on far left. 3D micro-shifter on far right. This program simulates a large paging system: (size) sets room size, (echo lvl) sets the amount of echo mixed into effect, (pitch) controls overall pitch effect, (mix) wet/dry effect mix. An easy way to get that familiar chipmunk sound: (munkness) controls chipmunk pitch. Automatically generates st-st-stutters and sweeps. {rate} controls how often stutters or sweeps occur. Produces automatic stereo: (left<->nght) is panning, (delay) controls delay of panned signal, (feedback) increase for repeated panning echoes, (pan rate) sets speed of panning. 164 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, 113500 B+, BLT B+, BL T B+, BLT В+, ВАТ 304 305 306 307 308 309 310 3H 313 314 NAME AVANT-GARDE BACKWARDS BRIGHT ROOM CANNONS CANYON CAVE ECHO CB CHORUS CIRCLES CUZZIN IT CYLONS H3000 Presets ALGORITHM REVERSE SHIFT REVERSE SHIFT REVERB FACTORY REVERSE SHIFT REVERB FACTORY DUAL DIGIPLEX PATCH FACTORY SWEPT COMBS ULTRA-TAP REVERSE SHIFT SWEPT COMBS DESCRIPTION Produces a unique, reverse pitch shifted effect: (pitch) controls amount of pitch shift, (length) controls reverse splice length, (mix) wet/dry effect mix. Turns the input around in one-second chunks: (length) controis length of reversed segments, (feedback) feeds back reversed output, (pitch) sets pitch of reversed signal. (mix) wet/dry effect mix. À short, bright reverb: (size) controls room size, (distance) controls reverb predelay, (mix) wet/dry effect mix. Great on drums. Our biggest reverb sound, like an echoing canyon: (size) controls decay time of reverb; (predelay) sets predelay, in milliseconds; (mix) wet/dry effect mix. A cave-like, long echo: (size) controls length of echo, (liveness) controls feedback on echo, (mix) wet/dry effect mix. Simulates CB radio sound, with two different voices and mike keying noise: (mike) triggers mike noise and changes pitch of speaker. This program produces a swishy, chorus effect: (depth) sets depth of delay sweep, (rate) sets rate of delay sweep, (feedback) increase to get a more resonant sound, {mix ) wet/dry effect mix. Try clapping into it. Many delays are panned to get a circular sweep. Talk into this one. It might not be intelligible but it will be funny: (depth) increase to make voice lower in pitch, (speed) makes output ‘splice’ faster. Creates a monotone, resonant voice sound: (resonate) makes resonance more intense, (tone) changes the pitch of the resonance. 165 UNIT B+, B/LT B+, B/LT B+, B/LT В+, ВАТ В+, ВАТ B+ B/LT B+, B/LT B+ B/LT В+, ВАТ B+, B/LT B+ B/LT 315 316 317 3i8 319 320 321 Ad bd 2 323 324 325 NAME DRAGWAY AD FADE TO DREAM FLANGER FLYING SAUCERS GREGORIAN CHANT GREMLINS HELLVERB JAVA THE HUN LOCKER ROOM LOWPASS FILTERS MAGIC H3000 Presets ALGORITHM PATCH FACTORY LAYERED SHIFT SWEPT COMBS PATCH FACTOR Y PATCH FACTOR Y LAYERED SHIFT PATCH FACTORY LAYERED SHIFT REVERB FACTORY PATCH FACTORY LAYERED SHIFT DESCRIPTION Use this to create those cliché'd racecourse ads: (pitch) controls pitch of voice, (delay) controls amount of delay in echo, (echo) controls amount of echo in output mix, (feedback) controls amount of feedback. This effect produces a fade to a dream-like sound: (fade) triggers the fade, pressing again will fade back to dry; (faderate ) increase to make the fade faster; (mix) wet/dry effect mix. Increase delay to produce flanging effect: {depth) depth of delay sweep, (rate) rate of delay sweep, (feedback) increase for resonant effect, (mix) wet/dry effect mix. Adds downward, sweeping pitch to input signal: (length) controls decay time of effect, (mix) wet/dry effect mix. This program filters and pitch shifts input voices to produce a chorus of droning monks, This program randomly varies pitches and delays to produce interesting, unintelligible voices: (speed) controls how fast delay and pitch are changed, (amount) decrease to get less delay and pitch change. An eerie, reverb-like sound. Play with the controls!: (tone) makes reverb darker or brighter, (delay) sets amount of delay in feedback loop, (feedback) controls reverb decay, (pitch) controls pitch sweep. This sounds like the msidious voice of a famous movie character: (deepness) will lower the pitch of the voice. This reverb program sounds like a concrete room: (size) controls the reverb decay time, (predelay) use this to add distance to the reverb, (mix) wet/dry effect mix. Two lowpass filters connected in senes process the audio. Use cutoff 1 and 2 to control the rolloff frequencies. Use Q factor 1 and 2 to control the resonance of the filters, Whistle into the mic. 166 UNIT B+ BLT B+ B+ B+ B+ B+, B+, В+, В+ В+ B+ , BLT , BLT , BLT , B/LT BLT B/LT B/LT , B/LT , BLT , B/LT 326 327 328 329 330 331 332 334 335 NAME MANY PITCHES MARTIANS MEGAPHONE MORE ALIENS NEW HOUSE OKSY ELEVEN PLANET ZORGON PSYCHO-PANNER RANDOM SHIFT SHAKY H3000 Presets ALGORITHM SWEPT COMBS LAYERED SHIFT PATCH FACTORY REVERSE SHIFT SWEPT COMBS TIMESQUEEZE REVERSE SHIFT SWEPT COMBS LAYERED SHIFT LAYERED SHIFT DESCRIPTION Use this effect to produce a cacophony of different pitched voices: (freq) lowering this slows the pitch modulation, (amount) this will increase the pitch variation, (mix) wet/dry effect mix. The planet is surrounded! Surrender, earthlings!: (pitch) makes the voice higher in pitch. This produces the effect of speaking through a megaphone: (echo) increasing this mixes in an echo, (distance) controls the delay time of the echo, (macho) turning this up lowers the voice pitch, (mix) wet/dry effect mix. Thus produces a rough, monotone, alien voice: (pitch) sets the pitch of the voice, (splice) controls the 'splice' rate, (mix) wet/dry effect mix. Use this to get that metallic sound of an empty, reflective room: (size) use this to make the room bigger or smaller; (liveness) to make the room deader, lower this. Get that deep, smooth, announcer voice with this: (deepness) adjusts the voice pitch, Use this to get an unintelligibly deep, space voice: (pitch) controls the voice pitch, (speed) controls 'splice' rate. This program swirls the input in pitch, pan and delay: Wild! (range) controls the range of delay and pitch sweep, (feedback) lower this to reduce the decay time, (pan rate) controis the panning and sweep speed, (mix) wet/dry effect mix. This program changes the pitch randomly, great for spreading sounds in stereo: (depth) controls the amount of random pitch shift, (rate) controls speed of pitch modulation, (mix) wet/dry effect mix. If you were standing on a paint shaker, your voice might sound like this: (amount) use this to increase the pitch modulation, (rate) controls the rate of pitch modulation. On Golden Pond, to boot! 167 UNIT В+, ВАТ В+, ВАТ В+, ВАТ B+, B/LT В+, ВАТ В+, ВАТ B+, B/LT B+ B/LT В+, ВАТ B+, B/LT 336 337 338 339 340 341 343 344 345 NAME SHIMMERISH SIMPLE DELAY SISSY SMALL ROOM SPACE FLANGE STADIUM STEAM BATH ST PETERS CATH STUTTER STUTTER DOWN H3000 Presets ALGORITHM SWEPT REVERB LONG DIGIPLEX LAYERED SHIFT REVERB FACTORY SWEPT REVERB PATCH FACTORY PATCH FACTORY REVERB FACTORY STUTTER STUTTER DESCRIPTION This reverb starts out discrete and ends with a smooth tail: (length) controls the delay lengths, (decay) controls reverb decay time, (warble) use this to add a sweep to the reverb, (mix) wet/dry effect mix. Here ts a basic delay, with contro! over delay, feedback, mix and a repeat control. This program turns a he-man into a 90-pound wimp: (% sissy) controls the voice pitch. This 1s a small-room reverb: (size) controls reverb decay time, (mix) wet/dry effect mix. Use this to get a thick-loop delay with a flange: (delay) controls loop delay time, (depth) controls depth of delay sweep, (rate) controls delay sweep rate, (feedback) use this to control loop feedback. This program simulates the low-fidelity PA system of a sports arena: (pitch) changes the pitch of the announcer's voice, (size) increase or decrease arena size, (echo 1) controls level of first echo, (echo 2) controls level of second echo, This recreates the sound of a steam bath, including the steam: (size) adjusts the steam bath size, (echo) controls the level of the echo, (steam) controls the level of the steam hiss, (mix) wet/dry effect mx. This 1s a large, reverb sound, hke a cathedral: (size) controls reverb decay time, (pew) controls apparent distance from front of room. Use this for that popular STUTTER sound: (stut) will trigger the STUTTER, (speed) controls the speed of the STUTTER, (count) controls how many stutters occur, (pitch) controls the pitch of the voice. This works just like the 'STUTTER' program, but the pitch will sweep down with the STUTTER effect. 168 UNIT B+ B/LT B+, B/LLT B+, B/LT B+, BLT В+, ВАТ B+ B/LT B+, B/LT B+ B/LT B+ B/LT B+, B/LT 346 347 348 349 350 351 353 354 NAME STUTTER DUAL STUTTER RANDOM STUTTER UP STUTTER UP/DOWN SWEEP RIGHT SWEET FLANGE TELEPHONE THREE OF ME THREE ON TWO H3000 Presets ALGORITHM STUTTER STUTTER STUTTER STUTTER ULTRA-TAP LAYERED SHIFT PATCH FACTORY DUAL SHIFT DUAL DIGIPLEX DESCRIPTION This program allows two different STUTTER speeds to be set up and triggered: (stutter!) tnggers a STUTTER using ‘speed 1% (speed 1) controls the speed of STUTTER 1, ditto for STUTTER 2. This program generates various random stutters: (stut) triggers a random STUTTER; (up) triggers a STUTTER with pitch sweep up; (down) triggers a STUTTER with pitch sweep down; (updown) STUTTER and sweep up left, down right. This program works like the 'STUTTER' program, except the pitch will sweep up with the STUTTER. This also works like the 'STUTTER Dual’ program, but with one side sweeping up and the other down. Using multiple delays, this sweeps to the right: (delay) controls length of sweep, (feedback) use this to echo the sweep, (mix) wet/dry effect. Use this program for a smooth, subtle flange sound: (amount) controls depth of delay sweep, (freq) controls sweep rate, (feedback) use this to add resonance, (mix) wet/dry effect mix. This imitates the sound quality of a telephone: (distance) simulates long distance by adding echoes, (noise) adds noise to voice for realism, (pitch) changes pitch of voice. This program randomizes the input delay to simulate three voices: (detune) controls the amount of pitch shift, (sweep) adjusts the amount of delay modulation, (feedback) controls the amount of feedback, (mix) wet/dry effect mix. The delays in this program are set such that the familiar three against two rhythm is produced: (feedback) controls the amount of feedback, (mix) wet/dry effect mix. 169 UNIT B+, BAT B+, B/LT B+, BLT B+, BLT B+ B/LT B+ B/LT B+, B/LT В+, ВАТ B+, B/LT 355 356 357 358 359 360 361 pra cr 12 363 366 367 368 369 NAME TIME WARP TONAL ROOM TRAFFIC REPORT TV IN NEXT ROOM UNDERWATER WAH WAH WARM HALL WARPED 435 WARPED LP 12SEC GATORVRB ACIDREIGN ACCURATE ROOM AMBIENT BOOTH H3000 Presets ALGORITHM DUAL SHIFT SWEPT REVERB PATCH FACTORY PATCH FACTOR Y PATCH FACTORY PATCH FACTORY REVERB FACTORY STEREO SHIFT STEREO SHIFT REVERB FACTORY REVERSE SHIFT DENSE ROOM DENSE ROOM DESCRIPTION Speeds up and slows down whatever goes in. Try counting to ten while listening to the output: (speed) controls rate of time warp, (amount) controls amount of delay variation, (pitch) controls pitch of output, (feedback) use this to generate warped echoes. This program is a unique, pitched reverb. This 1s great for percussive sounds. This sounds like a person sitting in a traffic helicopter. Also generates the CB voice sound: (speed) controls the chopper rotor speed, (neamess) controls the voice/chopper noise. Using filtering and delays, this program simulates that TV or radio in the next room: (tinniness) increase this to make the sound tinnier, (muffle) increase this to make the sound muffled, (delay 1) controls the length of the first echo. This 1s a pretty good simulation of dunking your head under water and speaking: (depth) controls the intensity of the effect, (speed) increase this to get more. This sounds like an automatic wah-wah pedal: (amount) controls the depth of the sweep, (speed) controls the wah-wah rate. This 15 a nice, medium-length reverb program: (size) controls the reverb decay time, (predelay) simulates distance from the source, (mix) wet/dry effect mix. This can ruin even the best records: (warpness) controls the amount of pitch variation. This 1s the same as Warped 45, but slower. 1/2-second delayed, 1/2-second gated verb. Detuned reversed slices. Nuff said. Small, bathroom-sized booth reverb. 170 UNIT B+ BLT B+ B/LT В+, ВАТ B+, B/LT B+, B/LT B+, B/LT B+ B/LT B+, B/LT В+, ВАТ D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 H NAME 370 ATLANTIS 371 BASS SPACE 372 BriteBrassPlate 373 DAVES SPIN 374 CABO BOING 375 CHORUS SLOW 376 CLOSENCOUNTERS 377 CLOSE MIKED 378 COMB SPACE | 379 COMPRESSED AIR 380 CRYSTALESQUE 381 DOUBLE SPACE 382 DENSE HALL 2 383 DELAY W/ ROOM 384 VERBY CHORUS 385 DRAGON BREATH 386 DrewzNooRoom 387 DRUM AMBIENCE 388 FLASHBACK 389 SORE THROAT 390 GATED FENCE 391 GATED ROOM 2 392 GENERIC HALL H3000 Presets ALGORITHM REVERSE SHIFT DENSE ROOM REVERB FACTORY MOD FACTORY SWEPT COMBS SWEPT COMBS STRING MODELER REVERB FACTORY REVERB FACTORY DENSE ROOM MULTI-SHIFT DENSE ROOM DENSE ROOM DENSE ROOM SWEPT REVERB SWEPT REVERB DENSE ROOM DENSE ROOM STUTTER SWEPT COMBS REVERB FACTORY REVERB FACTORY ULTRA-TAP DESCRIPTION Backwards, swelling delays. Bathroom with lots of rugs and towels. Twangy plate, good on dark brass. An improved spinning-speaker-cabinet simulator. Gurgling-sounding chorus. Subtle, chorus effect. Mystic bell resonance. Try on anything. Small, aled bathroom. Resonant, small space. Compressed, close-miked sound. Micropitch thickener with some tight, bathroomy delays. Small, slap-room delay. Large, dense hall, Half-second delayed room. Great reverb and chorus combo. Tight, ambient delays. Try on guitar. Small, cozy reverb. Small, tight room. Psychotic, sweeping delay. Gargling-sounding ambience. Nice, gated verb for drums. Twangy, gated room. High School Gym sound. 171 UNIT D/SX, D/SE, 35 D/SE, H3500 /SE, H3500 D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 394 395 396 397 398 399 400 401 402 403 404 405 NAME GREAT DRUMSPACE SSEC HANG VERB HUGE DENSE HALL HUGE SYNTHSPACE ACID REIGN KALEIDOSCOPEYES FAN WHIPPER A 440 ALERT BOINGY BUZZ DOORBELL JET JETTISON H3000 Presets ALGORITHM REVERB FACTORY REVERB FACTORY DENSE ROOM DENSE ROOM REVERSE SHIFT SWEPT REVERB MULTI-SHIFT PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY DESCRIPTION Another small, rehearsal room. Gated verb with 5-second hang time. Dense, arena-like verb. Self-descriptive, Reversed delays. Very psychedelic. Flangy, swirling delays. Sounds like sound through slow fan. This program generates a 440 Hertz sine wave output: (level) controls the sine wave output level, (freq) use thus to adjust the output frequency. This program produces a harsh alarm sound: (rate) controls the alarm sweep rate, (tone) controls the tone of the sound. À dramatic bass swell is produced when this program 1s triggered: (pluck) triggers the effect, (detune) use this to detune the left output pitch, (tone) makes the sound smoother or harsher, (tune) adjusts the overall tuning of the sound. This program generates a familiar doorbell sound when triggered: (ning) will ring the doorbell, (tone) adjusts the tone of the doorbell, (tune) controls the pitch of the doorbell. Look out! A 747 1s passing through your control room!: (fly by) triggers the jet sound, (speed) controls the speed of the jet approach, (rumble) controls the amount of bass rumble, (whine) controls the amount of jet whine. Similar to "Jet," this sound is reminiscent of rocket stages being jettisoned, or perhaps a spaceship blasting off: (jettison) will trigger the effect, (speed) controls the speed of the jettison sound, (whine) controls the amount of high-pitched whine. 172 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SX, D/SE, 35 D/SE, H3500 D/SX, D/SE, 35 B+, BLT B+ B/LT B+, B/LT В+, ВАТ B+, B/LLT B+, B/LT 406 407 408 409 410 411 412 413 414 415 416 417 NAME LASER ECHO PLUCK SIREN SONAR STEREO COPTER TANK ATTACK THUNDER UFO WAVE WIND STORM BOB C'S PHASER DEEPENED CL APS H3000 Presets ALGORITHM PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PHASER ULTRA-TAP DESCRIPTION Use this to destroy those enemy invaders. This one sounds like a sci-fi movie or a video game noise: (fire) triggers the laser blast, (sweep) adjusts the pitch sweep of the sound, (feedback) controls the decay of the sound, (tune) controls the basic pitch. This effect 1s a convincing simulation of a string being plucked, in stereo: (pluck) press this to pluck the string, {detune) controls the pitch of the left output, (tone) increase for harsher string sound, (tune) controls the pitch of the string. If a siren is what you need, here's where to look: (rate) controls the rate of the siren sweep, (range) controls the range of the pitch sweep. This simulates the sound of a submarine's sonar echo: (ping) triggers the sonar sound. Use this 1f you need an easy helicopter sound: (speed) controls the helicopter rotor speed. This program sounds like an arcade tank game: (fire) will fire the tank when pressed, (rumble) controls the bass rumble of the explosion. Try our thunderbolt: (bolt) triggers the thunder effect. This 1s our version of a spaceship taking off and landing: (take off) will make the spaceship take off. Press again to make it land. This sounds like a single, ocean wave: (waveit) tiggers the wave sound. Put your parka on before loading. Here 1s our howling Arctic wind: (gales) controls the intensity of the storm, (mix) allows a voice to be mixed over the wind. PHASER tweaked by Mr. Clearmountain himself. Swelling, fat delay, good on percussives. 173 UNIT В+, ВАТ В+, ВАТ B+, B/LT B+ B/A.T B+, BLT B+, BLT B+, B/LT В+, ВАТ B+, B/LT B+ B/LT D/SE, H3500 D/SE, H3500 418 419 426 427 428 429 430 43] 433 434 435 436 437 438 NAME SPACE FLANGE BC SIEREO W FLANGE SWEPT PANNER TITESTEREO DLY TITESTEREO CUE VOC DOUBLER BC 2 MULTI EFFECTs AMBIENT SLAP BALLAD SNARE BOOGALOO CASTANET PSYCHO CLACK CRACK O'SNARE DARK CELLAR DAVE'S PLATE DITH VERB DRUM WHEEZE DRUNKIT DUAL FLAT FIXER DUAL TOM SHIFT H3000 Presets ALGORITHM SWEPT REVERB SWEPT COMBS SWEPT COMBS STEREO SHIFT MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT ULTRA-TAP DENSE ROOM PATCH FACTORY BAND DELAY PATCH FACTORY PATCH FACTORY REVERB FACTORY SWEPT REVERB REVERB FACTORY PATCH FACTORY SWEPT REVERB MULTI-SHIFT DUAL SHIFT DESCRIPTION Customized preset with flangy, panning delays. Widens your stereo image with flangy things. Has LFO tied to width. Real, tite-locked delays. Tight, unlocked delays. A voice thickener with a moving pitch. Two independent shifters with panning, semi-equivalent to two H949s. Quick slap with an element of reverb. A good verb for slow tunes. Has a long predelay. À jungle-sounding patch, try on toms. Rhythmic, resonant delays. Adds a clacky noise. One of several presets good for snare processing. Good for growing mushrooms. Plate-type reverb w/ a little chorusing. Unusual, warm and thick verb. Funny wheeze for something a hitle different. Too much tequila the night before. Correct the 'out-of-tuneness' of wo vocalists at the same time. The knob will control Ch I's pitch, and a pitch bend wheel will control Ch 2's. A sequencer will store your pitch changes if you record them to it. 'NUFF SAID! 174 UNIT D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 3500 H3500 439 440 443 444 445 446 447 448 449 454 455 456 457 458 459 NAME DUCK VERB EMPTY WATER TANKS FALLING FLANGE FAT FLAM Fine Young Snare FIXT PITCH TOMS FUNKshun TAPS GATED KIK GATED SNARE GRIF RANDOM H949 REV 3 HAT ROOM HI HAT BREATH HI HAT DELAY ITCHY COO TOM JOE'S GATE JUNGLE 7 KERR VERB KIT FLANGER LEXY ROOM LITE ROOM H3000 Presets ALGORITHM REVERB FACTORY REVERB FACTOR Y PATCH FACTORY LAYERED SHIFT PATCH FACTORY DIA TONIC SHIFT ULTRA-TAP REVERB FACTORY REVERB FACTORY DUAL SHIFT PATCH FACTORY SWEPT REVERB SWEPT REVERB PATCH FACTORY SWEPT REVERB REVERB FACTORY BAND DELAY REVERB FACTORY SWEPT REVERB REVERB FACTORY REVERB FACTORY DESCRIPTION Reverb will 'duck’ slightly while a signal is present. Sounds hike the inside of one of those water tOWEers. Use 'P DELAY" to change repeat interval. Tight delays to widen drum strokes. Pretty, poppy processing, Interesting tom thickener, Discrete, reverb-like delays sweeping right to left. Thus 1s a gated, bass drum reverb. Guess what this is? A great thickener reminiscent of H949 random, Basic configuration and sound of H949, Check your hi-hat in here. Makes hat a little more ambient. EQ'd delays for hat. Try it on toms, By the way, do you remember the song? A mice, gated reverb. Thanks Joe! Adds jungle rhythms in 7/8. Medium-dark, gated verb. Neato, overall kit flanger. Bright-sounding room with white tail. Sounds great, less filling, 175 UNIT H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 13500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 NAME LONG ROOM LO PROCESSOR MIDI GATE VERB MIDI SWEPT VERB OCTAVE DOWNERs One And Ah 16th One Car Garage One Ee And Ah One Ee Ah 16ths PERC WAH WAH PHONERING DELAY ROOM 90x40x15 ROCK ROOM SEXTUPLETS A SEXTUPLETS SEWER VERB SHORT ROOM SIMMONIZE SMALL TILED RM SON OF BIGSNARE H3000 Presets ALGORITHM DENSE ROOM SWEPT REVERB REVERB FACTORY SWEPT REVERB DIATONIC SHIFT ULTRA-TAP REVERB FACTORY ULTRA-TAP ULTRA-TAP PATCH FACTORY ULTRA-TAP ULTRA-TAP DENSE REVERB ULTRA-TAP ULTRA-TAP PATCH FACTORY REVERB FACTORY PATCH FACTORY REVERB FACTORY DENSE ROOM DESCRIPTION Long Verb. Adds low percussive ambience to anything. Use keyboard controller to change parameters. Sustain pedal 1s tied to gate and Mod Wheel 1s tied to decay. Size 1s tied to pitch wheel and the sweep is tied to modulation wheel. Both channels take the drums down an octave, Gives you great 16th note subdivisions (Cone-and-ah' as Lawrence Welk used to say). Small, tight reverb like a one-car garage. One ee and ah sixteenth note subdivisions. One Ee Ah (16ths). And now, wah-wah for drums! Delays timed to sound like an old, phone-ring effect. Simulates discrete style reverb of small room with mentioned dimentions. Power verb, Variation of above, This is, well, sextuplet delays. Foul, hquid-sounding reverb. A small reverb (four-car garage?). See (#476). The sound of Ivana's bathroom. Remember Big Snare (#576)? 176 UNIT H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 480 481 482 483 484 485 486 487 488 489 490 491 493 496 497 498 499 500 501 NAME STEREO TOM DLAY SWEEP 8 THICK RICK TILED HAT ROOM TimBrAl bRooM TIMID VERB TINY WAREHOUSE TOMBALLS TOM SWEEP TRASHY DRUMS TWINKIE SHIFT Two Warm Delays WARP 2 WORD UP MOON TURN TIDES SMOOTH DELAYS GIGUNDO CHORUS KAMIKAZE DELAYS ADSR FILTER ADSR PHASER H3000 Presets ALGORITHM MULTI-SHIFT BAND DELAY SWEPT REVERB REVERB FACTORY PATCH FACTORY SWEPT REVERB DENSE ROOM REVERB FACTORY BAND DELAY SWEPT REVERB MULTI-SHIFT PATCH FACTORY SWEPT REVERB LAYERED SHIFT MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY PHASER PHASER DESCRIPTION Delays that will follow the panning of the inputs. Pitched and timed delays. Thickening, sweeping ambience. This is a very large bathroom. Wah-wahing ambience. Subtle reverb/flanger. This 18 the reverb of a small Hoboken, N.J. sock outlet factory. Good on toms. Pitched delays for toms. Want a really gntty drum sound? Load this one. Adds adorable, higher octaves. These are so useful to add ambience without "swishing" around. Kind of a seasick preset. Warps pitch of input, Noise effect for snare or percussion. Long delay that fails in pitch and time signal is removed. Slow, attacking delays with a lil’ ducking. Use on vocal chorus to enlarge and thicken. New, distorted delays that dive with signal. When the sound into the H3500 goes over a threshold, a sweeping, 'wah'-like, filter effect 1s triggered. Like above, the input audio level will trigger a sweeping, PHASER effect. 177 UNIT H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 502 503 504 505 506 507 508 509 510 511 513 514 NAME ANALOG THICK BASS CHORUS BUENOS NOTCHES DEATH FLANGE DIGDLY & MICRO DGDLY+WAH+MICRO DUAL H910 MICRO ENVELOPE FILTER ENVELOPE PHASER FLANGE € REVERB FLANGER INSTANT PHASER JUST STEREO H3000 Presets ALGORITHM PATCH FACTORY MULTI-SHIFT PHASER SWEPT REVERB MULTI-SHIFT PATCH FACTORY MULTI-SHIFT PHASER PHASER SWEPT COMBS SWEPT COMBS PHASER MULTI-SHIFT DESCRIPTION À warm, chorused, echo sound. Two adjustable, lowpass filters provide the Warmness. Specifically tailored for bass, this is a simple, micro-pitched chorus. Pleasant, sweeping notches will result when this effect is mixed with the dry audio. À deep, intense flange that's great for thickening up a synthesized bass line. Dual digital delays with micro-shift on the outputs. À nice sounding setup useful for thickening up a synthesized bass line. This ts an unusual combination of a digital delay, a cycling 'wah-wah' filter, and a micro-pitch shift, This program 1s designed to function like two Eventide H910 Harmonizer effects processors. The glitching you hear is intentional. This is a true dual program, where both left and nght channels are processed separately. This program consists of a resonant filter that sweeps as the input level changes. Try expenmenting with the envelope-rate parameter. Here, a PHASER sweep follows the input signal level. This 15 a reverb with a subtle, flanging effect. This 1s a basic, stereo flanger. For the best effect, mix the H3500 output with the dry signal. A straightforward, sweeping PHASER, in memory of our famous product. A very subtle, micro-pitch shift. Just enough to add a presence to an otherwise flat, mono sound. 178 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 515 516 517 518 519 520 521 524 526 527 528 529 NAME MAGIC AIR MANY REFLECTIONS MICRO + DRYSLAP MICRO + REVERB MICROPITCHSHIFT MICRO-REVERB MICROPITCH-SLAP MULTI-DLYEFFECT MULTI-FLANGE QUADRUPLER RANDOM FLANGE RESONANT SWEEP RICH CHORUS REAL CHORUS SPACE FLANGE H3000 Presets ALGORITHM MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT MULTESHIFT SWEPT COMBS SWEPT COMBS MULTI-SHIFT MULTI-SHIFT PHASER SWEPT COMBS MULTI-SHIFT SWEPT REVERB DESCRIPTION This has two upward micro-shifis and two delays ш a tight, ambient formation. Use to liven and slightly raise flat vocals or to generally thicken sources. Numbers of micro-pitched echoes slowly decaying upwards. Good, chorused, echo effect. A general-purpose thickener with some delay with feedback. Includes a micro-shift and a quasi-reverb set of delays with feedback. Thas 1s the perfect effect to fatten up or widen a sound without adding any color. Similar to above but much less discrete, with tighter delays. The left channel 1s micro-shifted and the right 1s a slap delay with micro-shift. Great for guitar. All kinds of subtle things going on here. Delays, echoes, flanging, chorusing. With six delays being swept at once, this program creates a very thick, flange sound. Provides a dense, panned stereo field with two sweeping shifters and two delays. Denser than Voice Doubler (572) but similar in effect. Another doubling effect with random, moving, micro-pitch shifts. A medium-speed, resonant PHASER. This program uses six delay lines to create a useful chorus effect. Try increasing (m delay) to get a subtler but more realistic effect. A convincing doubling effect. Pretty smooth. This program is like a digital delay, a reverb and a flanger all rolled into one. 179 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 /SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 H NAME 530 TREMOLO DELAY 531 TWO THICKENERS 532 ULTRA-THICK 533 VOICE DOUBLER 534 WATERY FLANGE 535 ANALOG DELAYS 536 BUILD-A-SHIMMER 537 CIRCLES 538 DIGITAL DELAY 539 DUAL DELAYS 540 ECHOPLEXINGPONG 541 ECHO RAMP 542 FAT SLAP 543 5TH AVE ECHO 544 LONG DELAY 545 MULTI-TAP 546 PING PONG BALL 547 SETTLEDOWN ECHO H3000 Presets ALGORITHM MULTI-SHIFT MULTI-SHIFT MULTI-SHIFT LAYERED SHIFT SWEPT COMBS PATCH FACTORY ULTRA-TAP ULTRA-TAP LONG DIGIPLEX DUAL DIGIPLEX DUAL DIGIPLEX LONG DIGIPLEX ULTRA-TAP ULTRA-TAP LONG DIGIPLEX ULTRA-TAP ULTRA-TAP BAND DELAY DESCRIPTION A long delay whose pitch warbles, creating a thick atmospheric effect. Use on guitar sound effects, Two independent effects, each made up of a delay with pitch shift, and a discrete delay. General thickener with a nice, stereo image. Sweeps two pitch shifters in opposite directions giving a convincing doubling effect. Just as the name suggests. Warm echoes provided by lowpass filters. Eerie echoes that fade in and fade out. A stereo delay effect that seems to circle around your head. The effect is most noticeable on short sounds, like handclaps. A basic digital delay line, with feedback control. Two simple delays. One left, one right. An echo that bounces from one side to another. A manually mggerable program with a delay that sweeps down and up when the trigger key 1s pressed. A slap delay with an ambient sound. Delays and diffusion are selected to sound a lot hike those on a big city street. Simple, long delay. If you own an Eventide SP2016, you'll be familiar with this sound. This preset emulates the SP2016 Multi-Tap program, with a slightly shorter overall. Another echo that bounces side to side. But, the echo shortens with time. Echoes that go from bright to warm. 180 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 548 549 550 551 552 553 554 555 Lh Cr or 557 558 559 560 561 562 563 NAME SOFT SHORT ECHO SPACE ECHO SUBTLE SWEEP SWEEP RIGHT THICK LOOP THREE ON TWO WIDENING TAPS AMBIENCE AMBIENT BOOTH BATHROOM CHORUS ROOM (CRASS ROOM DE-BURR DREW'S CHAMBER DRUM AMBIENCE EMPTY CLOSET H3000 Presets ALGORITHM DENSE ROOM PATCH FACTORY DUAL SHIFT ULTRA-TAP SWEPT REVERB DUAL DIGIPLEX ULTRA-TAP ULTRA-TAP DENSE ROOM REVERB FACTORY SWEPT REVERB DENSE ROOM ULTRA-TAP DENSE ROOM DENSE ROOM SWEPT REVERB DESCRIPTION A very smooth, diffuse echo. Simulates a very popular tape delay from the 70's. Even adds tone controls and tape warble for that thick, analog sound. Two subtle, sweeping delays. This is ideal for turning mono sources into stereo. Pan original source to one side and its sweeping delay to another. Exponential increasing delays that are panned from left to right. Mono in, stereo out. A repeating delay that fades into a reverb sound. The delays in this program are set such that the familiar three against two rhythm is produced; (feedback) controls the amount of feedback, (mix) wet/dry effect mix. The echoes get longer as time goes on, spreading from the center to the sides of the stereo field, Use this to add ambience without muddying the mix, A short but natural reverberation. Lots of highs left in by those ceramic tiles. Short reverb with chorus. Nice for instruments but perhaps not with drums. A harsh, hollow reverb reminiscent of those good old school days. Takes the edge off of sharp attacks. Medium-short, natural reverb. A soft ambience that just barely livens up otherwise dry sounds. This reverb 1s very short. You almost can't detect it. Use it for situations where you really don't want to hear a reverb. 181 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 564 A o A 566 507 568 569 570 574 575 576 577 578 579 580 581 NAME EMPTY ROOM MEDIUM SPACE NEW HOUSE PRCSVHORN PLATE REAL ROOM SMALL ROOM SMLSTEREOSPACE SMALLVOCAL ROOM TIGHT ROOM TIGHT & BRIGHT VOCAL BOOTH ALIVE CHAMBER BIG SNARE BIG SWEEP BOB'S ROOM BREATHING CANYON BRIGHT ROOM CANYON CONCERT HALL H3000 Presets ALGORITHM SWEPT REVERB SWEPT REVERB SWEPT COMBS DENSE ROOM SWEPT REVERB REVERB FACTORY SWEPT REVERB DENSE ROOM. DENSE ROOM DENSE ROOM DENSE ROOM SWEPT REVERB REVERB FACTORY SWEPT REVERB DENSE ROOM SWEPT REVERB REVERB FACTORY REVERB FACTORY DENSE ROOM DESCRIPTION Medium reverb with slight chorus. Sounds nice on regular instruments. Another medium reverb with slight chorus. This has a more natural sound and the chorus 1s very slight. Use this to get that metallic sound of an empty, reflective room. A plate reverb that enhances natural or synthesized hom sounds. Short reverb with a natural airiness. A small-room reverb. Very short ambience with a slight chorus added in order to give it a big, full sound for its short duration, Medium-length reverb tailored for vocals. A short, bright reverb. Like above but longer and brighter. Short, natural reverb with a slight delay. Large, chorus reverb. A real, full sound. This is a sizzling reverb, somewhat gated with lots of punch for drums. To really hear the sweep, turn up the master feedback, make some noise and then change the master delay. A warm, long reverb, useful on lots of sources. À very long reverb. Very roomy. À short, bright reverb. Our biggest reverb sound, like an echoing canyon. À big hall with a lot of predelay. 182 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 583 584 585 586 587 588 589 590 591 592 593 596 597 598 599 600 NAME DARK ROOM DISCRETE-VERB NORTHWEST HALL RICH PLATE SLAPVERB SMOOTH PLATE WARM HALL BACKWARD REVERB ECHO-VERB EXPLODING 'VERB GATED REVERB GATED ROOM GATE ROOM HUMP-VERB METALVERB RANDOM GATE RESONANT WORLD REVERSE GATE H3000 Presets ALGORITHM DENSE ROOM SWEPT COMBS DENSE ROOM SWEPT REVERB DENSE ROOM DENSE ROOM REVERB FACTORY MULTI-SHIFT DENSE ROOM REVERB FACTORY REVERB FACTORY REVERB FACTORY REVERB FACTORY ULTRA-TAP ULTRA-TAP ULTRA-TAP STRING MODELER ULTRA-TAP DESCRIPTION Yes, another dark reverb. Sounds like the inside of a big, petroleum tank. A sparse, reverb effect. Very similar to Concert Hall except that the reverb 1s somewhat more discrete. A slight sweep in thus reverb gives it a rich sound and a smooth tail. A short delay and then a bright, long reverb. Airy and smooth. Our basic reverb sound, A quast-reverb made up of little, backward bits of the input. One of a kind. A discrete, echo-like reverb. Thus sounds like a reverb, until the input level goes above the gate threshold. Once mggered, the reverb sound grows explosively. That very familiar drum effect. To change the length of the 'gate' sound, set the gate length parameter. A warm-sounding, gated room best used on one source such as share drum or toms. Like above but with a more natural decay. À very unique reverb with a sound not unlike the name. A metallic set of closely packed delays approaching reverb density. A "gated reverb sound created with the ULTRA-TAP program. Great for drums. This one 1s different. A long-lasting ‘reverb’ with bizarre resonances and echoes. Another standard drum reverb. 183 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 # NAME 601 REVERB RAMP 602 =SHIMMERISH 603 TONAL ROOM 604 UP/DOWN REVERB 605 A MINOR CHORDS 606 ARPEGGIOS 607 BASS SHIFT 608 DEEPEN 609 DIATONIC DANCE 610 DUAL SHIFT EASY 611 GLITCH SHIFT 612 GREGORIAN SHIFT 613 H949 614 HAMMER-ON 3RD H3000 Presets ALGORITHM SWEPT REVERB SWEPT REVERB SWEPT REVERB MULTI-SHIFT DIATONIC SHIFT MULTI-SHIFT MULTI-SHIFT PATCH FACTORY DIATONIC SHIFT DUAL SHIFT DUAL SHIFT PATCH FACTORY LAYERED SHIFT DUAL DIGIPLEX DESCRIPTION A trniggerable, sweeping reverb. It sweeps up the first time 1t 1s triggered and toggles from then on. A recirculating delay effect that fades into a smooth reverb. With pitched inputs, this reverb will actually generate many other tones. On drums, this is one of the biggest sounds you can get. User selectable, rising or falling reverb-like effect. Play or sing a solo lme in A minor. The H3500 will generate two perfect 'in-key' harmonies. Adds a fifth and an octave rhythmically, along with a short delay. A doubling effect intended for bass guitar. One channel is shifted up an octave. The other 1s slightly detuned. Adds lower octave harmonics with a pitch shifter sweep. You play a note and after half a second, you get a harmony, Use one note at a time, in an effect loop. An easy-to-use program featuring two pitch shifters with function knobs set up, with pitch calibrated in semitones (1/2 steps). A ‘cheap’ sounding pitch shifter. If glitches are what you want, here they are. This program filters and pitch shifts input voices to produce a chorus of droning monks. This gives you what the H949 gave you. One output 1s a straight delay while other is pitch shifted. Both outputs are fed back to the input. You, too, can play like the flashiest guitarist, without the years of hard work and shredded fingers, Will take one note and arpeggiate it to sound like a familiar two-handed guitar technique. 184 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 /SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 # NAME 615 HAMMER-ON 5TH 616 HARMO-CHORUS 617 IN SIX 618 JUST 3RD & STH 619 JUST4TH & 6TH 620 MUSIC SHIFT 621 OCTAVE ECHOES 622 PITCHED ECHO 623 PITCH QUANTIZE 624 SUSPENSE 625 THIRD & FIFTH 626 THIRD & OCTAVE 627 TWELVE STRING 628 VIBRATO 629 VOICE SHIFT 630 ALIENS H3000 Presets ALGORITHM DUAL DIGIPLEX MULTI-SHIFT MULTI-SHIFT DIATONIC SHIFT DIATONIC SHIFT STEREO SHIFT MULTI-SHIFT MULTI-SHIFT DIATONIC SHIFT MULTI-SHIFT DIATONIC SHIFT DIA TONIC SHIFT MULTI-SHIFT MULTI-SHIFT STEREO SHIFT REVERSE SHIFT DESCRIPTION Similar to above but different intervals, A pitch shifter and chorus combined. 6/8 time ts implied in this preset which adds a fourth down, a minor third up, and a minor sixth up. A 'diatonic’ pitch shifter that will generate Just-intoned 3rds and 5ths above the input. Make sure to set the key properly. Generates just-intoned 4ths and 6ths above the input. This stereo, pitch shift program is optimized for shifting input program material. Complex delays which are fed back and combined with a radically down-shifted signal. Shows off one aspect of the MULTI-SHIFT algonthm's feedback setup. Long echoes come back shifted but the shorter delays don't. This program quantizes the input to the nearest chromatic interval. Echoes are shifted to create suspenseful harmonies. Generates an 'in-key' third and fifth above the input. This generates a diatonic third above and an octave below the input. Provides an octave down and a micro-pitch shift, simulating a twelve-string guitar. Instant vibrato at the press of a button. This STEREO SHIFT program is optimized for pitch shifting program material whose main content is spoken voice. Transforms voice into a rough, alien-like sound. 185 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 H NAME 631 ANTI-AMBIENCE 632 AUTOPANNER 633 AVANTE-GARDE 634 BACKWARDS 635 BAND PAN 636 BAND SLAP 637 BANDSWEEPRAND 638 BAND SWEEP 639 BIZARREMONIZER 640 CANNONS 641 CRITICAL BAND 642 CRYSTAL ECHOES 643 DRUM PROCESSOR 644 FILTER PAN 645 FUTURE SHIFT H3000 Presets ALGORITHM REVERSE SHIFT SWEPT COMBS REVERSE SHIFT REVERSE SHIFT BAND DELAY BAND DELAY BAND DELAY BAND DELAY LAYERED SHIFT REVERSE SHIFT PATCH FACTORY MULTI-SHIFT SWEPT REVERB PATCH FACTORY MULTI-SHIFT DESCRIPTION This 1s a reverb-like sound created from REVERSE SHIFT. Sounds great on guitar. Produces automatic stereo (left<->right) panning. A REVERSE SHIFT effect that generates descending, chromatic lines. Turns the mput around in one-second chunks. Rhythmically, panned and delayed, with its own bandpass filter, A stereo, slap effect using two bands that are fed back. One band is tuned higher. A random-pitched set of bands that are delayed and pass from left to right in the stereo field. Upward-sweeping bands passing from left to right. Generates a bizarre, upward-sweeping pitch shift. A unique, sweeping sound that's great on drums. Try playing a tom solo through this. A close approximation to Fletcher/Munson bandpass curves. Use to brighten signals or key compressors and gates to frequencies to which our ears are most sensitive. Words fail. A stairway of echoes reaching for heaven. This very different effect tends to make things that aren't drums sound like drums. Try adjusting the first four parameters for a variety of effects. A filter, sweep effect that seems to pan as it sweeps. A shimmenng, orchestral effect. Try on swelling, monophonic synths or single-line voices. 186 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 H NAME 646 LIQUID REVERB 647 LOWPASS FILTERS 648 MAJOR WIND HARP 649 MODULATORS 650 MODULATOR-VERB 651 OCTAVE FILTERS 652 PSYCHO-PANNER 653 RESONANT MALT 6534 RESONANT PENT 635 REVERSERB 656 RUNTHRUMYMIND 657 SCARY MOVIE 658 S/H PAN-A-DELAY H3000 Presets ALGORITHM BAND DELAY PATCH FACTORY STRING MODELER MULTI-SHIFT MULTI-SHIFT BAND DELAY SWEPT COMBS STRING MODELER STRING MODELER MULTI-SHIFT BAND DELAY REVERSE SHIFT BAND DELAY DESCRIPTION A reverb-like program with band delays whose filters sweep downward with increasing delay length. Two lowpass filters connected in series process the audio. Use cutoff 1 and 2 to control the rolloff frequencies. Use Q factor 1 and 2 to control the resonance of the filters. The first in a series of resonant, reverb-like programs. This program acts like sympathetically resonating strings tuned to a major scale. Remember that ring-modulated astronaut sound? Here it is, constructed from a pitch shifter that reverses little segments of the input. Similar to above with more reverb-like decay. Gurgling, upward-sweeping filter bands. This program swirls the input in pitch, pan and delay: (range) controls the range of delay and pitch sweep, (feedback) lower this to reduce the decay time, (pan rate) controls the panning and sweep speed, (mix) wet/dry effect mix. Sets up sympathetic resonances that form a Major seventh chord. Same as above, except resonances form pentatonic scale. A reverb-like effect made up of little, backward bits of the input signal. Try shortening the 'size' parameter to smooth it out a little. An echo that bounces and changes timbre back and forth. This program uses REVERSE SHIFT to create an evil-sounding voice. Use with guitar to create that tape splice, psychedelic sound. Very similar to Run ThruMyMind but with different timbres. 187 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 H NAME 659 SLAP+WAH+MICRO 660 SPACE CRICKETS 661 STUTTER 662 STUTIER RANDOM 663 SWEEP DOWN 664 SWEEP & REVERB 665 SWEEP UP/DOWN 666 SWEEP UP LINEAR 667 SWEEP UP 668 TALKING GUITAR 669 TRIGGERED SCALE 670 TUBE CLONE 671 TWO-BAND FILTER 672 WAH WAH + MICRO 673 WAH WAH 674 WAH-VERB 675 A440 H3000 Presets ALGORITHM PATCH FACTORY BAND DELAY STUTTER STUTTER BAND DELAY STRING MODELER BAND DELAY BAND DELAY BAND DELAY VOCODER STRING MODELER BAND DELAY PATCH FACTOR Y PATCH FACTOR Y PATCH FACTORY BAND DELAY PATCH FACTORY DESCRIPTION A slap delay, a sweeping wah-wah, and a microshift all from one program. Circulating, up-sweeping band delays. Use this for that popular STUTTER sound. Random stutters at your control. Rhythmically panned and delayed, with its own bandpass filter. Sounds reverb-like until manually triggered, which causes a radical, mystical, up-and-down sweep. Band Delays on left sweep up, band delays on night sweep down. Rising band delays sweeping from right to left. Similar to above w/bands tuned one octave apart. Vocoder tailored for the guitar. Another sympathetic resonator program, except this one has a twist. Press the "trigger key to get a unique, harp-like strumming sound. This is strictly meant for guitars. Play, with distortion, directly through the H3500 and this program will add a nice, crunchy EQ, Two general-purpose bandpass filters with tunable center frequency and filter Q. Combines a sweeping filter (wah-wah) with a micro-shift. A basic, cyclical wah-wah sound using filters and a function generator. This sounds like a reverb with a wah-wah. Need a reference tuning tone? Here it is. You can mix in the sound you are tuning or fine adjust the pitch for slightly different tunings. 188 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 /SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 NAME GUITAR-ESQUE HVYMETAL CELLO KEYBOARD KOTO LS BACH HARPSCD LS BOWED STRING LS CLAVICHORD LS FAR STRINGS LS HARP RESONS L.S HARPSICHORD LS HIT STRING LS NOSTALGIA LS PSEUDO PIANO LS ZITHER ALICE-VERB DUAL GLIDEDELAY FILTER SWEEPS GLIDE DELAY H3000 Presets ALGORITHM STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER STRING MODELER DENSE ROOM DUAL DIGIPLEX BAND DELAY LONG DIGIPLEX DESCRIPTION Connect MIDI up and you have a mellow, guitar sound. The input signal will also affect the sound out. The string 1s briefly bowed and left to ring. The harder you hit the key, the longer the bowing. Feeding input sound will affect the timbre of the note. An adjustable keyboard sound where you can tailor the sound to your tastes. Also, try your pitch wheel and hit the same note a number of times, By itself, a very delicate sound. Feed in some input, and the sound takes on all kinds of characters. Bnght and crisp harpsichord. An airy, resonant noise, This is a more classical clavichord sound than we're used to. Use pressure to bend the notes. Your not-so-standard string section. A hollow, harp sound. Like the Bach but fuller. Crisp and fuil-struck strings. This has that honky-tonk sound. An almost piano. Plucked strings that are full and chorused. Hitting harder will change the timbre. This 1s a reverb. With each note you hit, you could have a different decay time. Also, the harder you hit, the less bright the reverb. The delay lines are controlled by MIDI A recirculating sweep up is swept by the function generator. This is a mono version of Dual Glide Delay. 189 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 694 695 696 697 698 699 700 701 707 703 704 705 706 707 708 NAME MIDI 3 ON 2 MIDI PEDALSWEEP MIDIPLEX MIDI BANDSWEEP MODWHEEL REVERB ROCK'N'ROLL AIR A LYDIAN 6THS Am WATER WELL A MIXO AIR ANGEL HAIR ARP ARPEGGIATOR BELL ECHOES BIG & LONG H3000 Presets ALGORITHM DUAL DIGIPLEX SWEPT REVERB LONG DIGIPLEX. BAND DELAY SWEPT REVERB LAYERED SHIFT STEREO SHIFT DIA TONIC SHIFT DIATONIC SHIFT DIATONIC SHIFT STEREO SHIFT DUAL SHIFT DUAL SHIFT LAYERED SHIFT DUAL DIGIPLEX DESCRIPTION This preset will sync up its delay times to a MIDI drum machine or sequencer. The delays are in the familiar 3 on 2 pattern. The MIDI foot-pedal controller will manually sweep the delays in this program to generate a flange-like sound. The Modulation Wheel controls modulation of the delays. Connect a MIDI drum machine or sequencer to this program and the delay will automatically be in time. This program does process audio, but generates an interesting sweep when a MIDI note message is received, When connected to a MIDI keyboard, the Mod Wheel controls the decay time and the Pitch Wheel controls the delay (room size). Use this to easily generate dramatic reverb sweeps. This one's a bit different. Capture an audio loop by pressing the ‘sustain’ parameter. Play a note on a MIDI keyboard to hear the loop. Moving the Mod Wheel will alter the loop points (a bit like rocking tape reels). A long, subtle echo. Play solo lines using A Lydian modal scales. If you don't know what a modal scale is, play in the key of E major. Creates delayed harmonies in A minor, A seventh and third that's way back in the mix. Play in À Mixolydian, Ascending-octave echoes. Arpeggio with major sixth and fourth. Ascending-arpeggiated echoes. Slap echoes, first up a fifth, then unshifted. Doubling on the left, a long delay on the right. Be sure to use both inputs. 190 UNIT D/SE, H3500 /SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 709 710 7H 712 713 714 715 716 717 718 719 724 725 726 727 728 729 730 731 NAME BIG ROOM CHORUS BIG GROUND BIG LIGHT ECHO BOUNCE VERB CHORUS 'N' ECHO CHORUS 'N' FLANGE CLUSTER ECHO DEATHLESS ROOM DELAY TO WASH ECHO BOUND ENDLESS CAVE EZCHORUS FALLING FLANGER GREEN WRINGER HEAVEN HELL HEXA CHORUS HEXA FLANGE INSOMNIA KICK BACK CHORUS LOVE GUNPLAY INC MINOR 7TH ECHOES MONDO CHORUS H3000 Presets ALGORITHM SWEPT COMBS REVERSE SHIFT REVERSE SHIFT ULTRA-TAP DUAL SHIFT DUAL SHIFT DIATONIC SHIFT ULTRA-TAP REVERB FACTORY ULTRA-TAP ULTRA-TAP LAYERED SHIFT LAYERED SHIFT STEREO SHIFT REVERSE SHIFT REVERSE SHIFT SWEPT COMBS SWEPT COMBS DUAL SHIFT DUAL DIGIPLEX DIATONIC SHIFT DIATONIC SHIFT DUAL SHIFT DESCRIPTION A BIG, chorused-room sound. A killer, atonal effect. A psychedelic, REVERSE SHIFT effect. You may see the light. A boingy reverb that's perfect for adding a real crunch to overdriven guitar. Chorus on both channels, echo on the right. Chorus on the left, flange on the right. To get more flange,’ turn up the nght feedback. A slap that comes back as a tone cluster. Even crunchier than Bounce-Verb. This repeating delay eventually fades into a reverb. Lefi/Right echoes keep coming at you then stop. A dense, cave-like reverb. Instant, stereo guitar. Flanger left, delay right. Turns your guitar into vegemite. Play anything into this. It will sound good. An unearthly sound. Super-thick chorus. Super-thick flange. Descending, chromatic intervals. This one will keep you up. A long delay that comes back in stereo. If you like sevenths, you'll like this one. Backwards minor 3rd and 7th echoes. Sounds great if you play up high and dirty. A wide chorus that still keeps its punch. 191 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 733 734 735 736 737 738 739 745 746 747 750 751 752 753 754 755 756 757 NAME OCTAVE DISPLACE OCTAVE FRENZY OUTDOOR ARENA PARADITTLE REVERB-a-BOUND SLOPPY 3THS SMALL Chorus ROOM SMALL DARK ROOM SPACE CATS STUPIT GUN SYNTHISH TARUS BULBA Em THE BLUBBA HOZE TIGHT CHORUS TRIPPLE SLAP TRIPPLE TREAT ADR TAPE HISS BOING HIT CIRCLES DAY IN THE LIFE DRAGWAY AD FADE TO DREAM GIL'S ROOM GREGORIAN CHANT H3000 Presets ALGORITHM LAYERED SHIFT LAYERED SHIFT REVERSE SHIFT ULTRA-TAP ULTRA-TAP STEREO SHIFT SWEPT COMBS REVERB FACTOR Y SWEPT COMBS STEREO SHIFT DUAL SHIFT DIA TONIC SHIFT LAYERED SHIFT STEREO SHIFT SWEPT COMBS DUAL DIGIPLEX PATCH FACTORY PATCH FACTORY ULTRA-TAP SWEPT REVERB PATCH FACTORY LAYERED SHIFT REVERB FACTORY PATCH FACTORY DESCRIPTION Delayed octaves, up and down. Octaves with feedback. Big stadium, backwards echoes. Diffused machine-gun echoes. Thick reverb with a long attack time. Detuned fifths. Great for solos. A small room with an intense chorus. A realistic, small-room reverb. This defies explanation. A dissonant pitch, sweep down. Distorted guitar in, synth out. A fifth up, fourth down, in E minor. First a fourth down, then a fifth up. A micro-shift that preserves stereo imaging. Three closely spaced echoes. Two long echoes, plus the original, make three. Provides hiss to use for matching edits between analog and digital sources. Sounds like a boing hit you know the show. Delays that sound like they sweep in circles. Long, nightmarish reverb. One-stop preset for those annoying ads. Gives illusion of drifting off into dream. Smooth, roomy reverb. Sounds good to Gil. Adds fifths to input ala Gregorian Monks, 192 UNIT D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SX, D/SE, 35 D/S X, D/SE, 35 D/SX, D/SE, 35 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 NAME HOUSE VERB JET FLY BY LASER HIT MassiveSting Tap MEGAPHONE Moving VocalSprd PLUCK HIT PULSING ROOM RANDOM SHIFT REVERSE DOGS RIPPED WOOFER SHIMMERISH STEREO COPTER ST PETERS CATH TELEPHONE THUNDER BOLT TV/RADIO/JUKE VOICE DISGUISER WalaWala WARPED LP WINDSTORM H3000 Presets ALGORITHM SWEPT COMBS PATCH FACTORY PATCH FACTORY ULTRA-TAP PATCH FACTORY MULTI-SHIFT PATCH FACTORY DENSE ROOM LAYERED SHIFT REVERSE SHIFT PATCH FACTORY SWEPT REVERB PATCH FACTORY REVERB FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY SWEPT COMBS DUAL SHIFT STEREO SHIFT PATCH FACTORY DESCRIPTION Sounds like the echo in a new house without furniture, Convincing stereo, jet plane. "Captain, I can't make the shields last much longer!” Delays set mondo-wide and big for strings. Come out with your hands up. Left output moves up nine cents, right moves down nine cents, with sine wave modulation. Hi-tech, plucking sound. Long, warm verb. Random-shifting thickener. Low octaves, howling backwards. Damn! Should have kicked in the subsonic filter for that jet sample! Ethereal sounding, verb-like effect. Stereo-sounding helicopter. BEEEG reverb senor! One-stop, telephone-voice sound. Sounds like thunder. Sounds hke box in the next room. Useful for covering identity of interviewee's voice for controversial/confidential radio or television appearances. Conversation simulator three from one. Guess what this sounds like? Bundle up before you load this preset. 193 UNIT H3500 H3500 H3500 H3500 13500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 779 780 781 782 783 784 785 786 793 794 795 796 797 798 799 800 801 803 NAME DIRECT BOX MEAN OCTAVES PIGNOSY R & B PLUCK SCREAMER DELAY SCREAMER uPITCH SILVERTONE II ULTRALUX CLONEVERB LIKE ENOSE INE LONG £ SMOOTH MEAT LOCKER MIDI 3 ON 2 MIDIPLEX MULTI FLANGERS allpass detune anti-duck feedback awesome flange awesome knob H3000 Presets ALGORITHM PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY PATCH FACTORY REVERB FACTORY REVERB FACTORY REVERB FACTORY REVERB FACTORY DUAL DIGIPLEX LONG DIGIPLEX SWEPT COMBS MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY DESCRIPTION Very clean, direct box. See manual for changing gain. Avoids analog to digital converters unless ‘effect’ 1s turned up. At unity gain, S/N 1s well over 100dB on Channel 1. Distortion with octave pitch shift. À popular, Httle guy. Has that clean sound with flange and delay. Gritty distortion with delay. Gntty distortion with added delay and harmony. That old beginner's sound. Bright, rhythm sound. Bright, medium room. Resonating gated and echo in key of E. Long, smooth, bright hall. Sounds like a meat-locker-sized space. Delays scaled by MIDI clock period. Single delay scaled by MIDI clock. Resonant set of flangers. Watch clipping. Uses two detuners in series to give a unique, reverb-like chorus. Dual delays that feedback only while audio is present. Two flangers in series give some super notches with pitch detuning on the output. The awesome flanger with manual control: (the knob) use this to manually sweep the flanger. 194 UNIT H3500 H3500 H3500 H3500 H3500 H3500 H3500 H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 H3500 D/SE, H3500 All Units All Units All Units All Units 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 NAME band compress band flip bandsplit delay boing bpm panner bpm trips and gtr bpm trip pan bpm x-fed duck chorus/duck trm chorus/duck dly chorus/pan dly chorus room compress 21 detuned space detune darkly dual long delay H3000 Presets ALGORITHM MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY DESCRIPTION A fixed 21 dual-band compressor. Thus patch splits the input signal into two bands, a high band and a low band. The output continuously crossfades between these two bands. Splits input signal into two bands and passes each band through a separate delay line. The low band goes to the left output channel and the high band to the right. A strange, triggered, pitch mutilation. An autopanner with the pan rate controlled by the BPM setting. Beat-per-minute triplets on one side, quarter note on the other. Beat-per-munute triplets feeding an autopanner. Two ducked delays adjusted in beats-per-minute. The output of delay 1 feeds back into the input of delay 2 and vICE-Versa. Detune chorus to the left and right and a ducked, tremolo delay in the center. A detuned chorus and ducked delays. Pitch detuning on the left and right with a dry, autopanned repeating delay. A reverb-like chorus. A fixed 2:1 compressor. Use envl parameters to control the compressor. Detuners arranged to give a small-room sound. Detuning with control over high-frequency rolioff. Two independent delay loops. Use delay controls to change delay and feedback. 195 UNIT All Units Al Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units 820 821 822 823 824 823 826 827 828 830 83] 832 833 834 835 NAME dual duck delay dual panners dual tremolo ducked 'verb dynamic feedback dynamic flange dynamic tremolo envelope detune envelope filter envelope flange env filter/slap env filter/verb envelope pan ethereal ethereal logic etherpan H3000 Presets ALGORITHM MOD FACTOR Y MOD FACTOR Y MOD FACTORY MOD FACTOR Y MOD FACTOR Y MOD FACTOR Y MOD FACTORY MOD FACTOR Y MOD FACTOR Y MOD FACTORY MOD FACTOR Y MOD FACTOR Y MOD FACTOR Y MOD FACTOR Y MOD FACTORY MOD FACTORY DESCRIPTION Two independent delay loops with gain ducking. Use delay controls to change delay and feedback. Use envelope controls to adjust gain ducking. Two independent autopanners. Two tremolos, with delays. A chorused, reverb-like effect that ducks with the input. Dual delay loops with lowpass filters in the feedback loop. The filter frequencies are modulated by the input envelope to give a downward sweep to the feedback. The input level controls the amount of feedback in this two-voice flanger. Higher input levels give a more resonant flange. Tremolo, with the rate controlled by the input level. The output is detuned to give a stereo, chorus effect. A stereo detuner with dynamic control of the detune amount. Greater input levels increase or decrease the amount detuning, That classic, funky sound. This uses both filter 1 and 2. Use env! attack and envl decay times to control the envelope response. A two-voice flanger with the envelope sweeping the delay. Envelope filter into a slap delay. Envelope filter into a cheap reverb. Pan position varies with input signal level. Higher levels are panned left and lower levels are panned night. Use env ! controls to set attack and decay times. A very watery, haunting reverb. The ethereal reverb modulated with a square wave. The ethereal reverb followed by an autopanner. 196 UNIT All Units All Units All Units All Units AH Units All Units All Units AN Units Al Units All Units Ali Units All Units All Units Ali Units All Units All Umts 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 NAME ethertrem exponential filter sweep flange pan flutter funky squares fuzz/chorus fuzz/clean chrs fuzz/eg/comp fuzz/eq/rotary fuzz/eq/tremolo fuzz-head gated ghost gated multitap haas panner Haas pan/manual H3000 Presets ALGORITHM MOD FACTOR Y MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTOR Y MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTOR Y MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY DESCRIPTION The ethereal reverb feeding a tremolo. Four chorused, delay taps with exponential spacing. Use BPM to set the amount of delay. A funky, triggered, filter sweep. The input signal triggers the sweep. To set the trigger level, adjust LFO 1 threshold. Dual autopanners with delay modulation. A more intense, dynamic tremolo. A pair of highly resonant, square-wave, modulated filters. A fuzz box feeding a detuned chorus. The detune is right and left, with dry distortion in the center. Fuzz in the center with a clean-pitch detune left and might. A 21 compressor precedes the distortion. Also has two bands of eq and independent left/nght channel delays. Adjust filter | and 2 to control eq. Fuzz into a rotating speaker simulation. Fuzz into a tremolo. Super, high-gain fuzz with resonant overtones. The ethereal reverb followed by a noise gate. Use the envelope follower parameters to adjust the gate. A chorused, multi-tap delay followed by a noise gate. An autopanner that varies the delay to the left and right channels to enhance the realism of the panning effect. A manual panner that varies the delay to the left and nght channels to enhance the realism of the panning effect. 197 UNIT All Units All Units All Units All Units All Units Al! Units All Units All Units All Units All Units AH Units All Units All Units All Units All Units All Units 853 854 855 856 858 859 860 861 863 864 865 NAME h:->efx lo->noefx high->lft low->rt knob zippers manual flange mid: efx rack overdub loop overdub-detune overdub/tremolo overdub dual panning bands panning delays panning detune pan mto delays H3000 Presets ALGORITHM MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY DESCRIPTION A frequency-dependent gate that lets the high notes into a chorus delay effect. Use cutoff] and cutoff? to adjust the crossover point. A frequency-dependent gate that steers the high notes to the left channel and the low notes to the right channel. Use cutoff! and cutoff? to adjust the crossover point. Use the knob to control delay time, giving a zipper effect. Use the knob to flange. This is a subtle version, try "awesome knob” (#803) or "rich flange/man" (#872) for more intense flanging. This ts set up to use with a MIDI controller like the MIDI mitigator. Each parameter of this patch is assigned to a different MIDI controller. This patch gives you a pair of ducked, BPM delays in parallel with a pitch-detuning chorus. A long loop with delay modulation that overdubs without overload. Use delay 1 to control the length of the loop. An overdubbing loop like above, except with detuning on the left and night outputs. The dry loop output 1s panned center. Also, this patch has BPM control over the loop length. An overdubbing loop with chorus and tremolo. BPM controls the loop length. The chorus 1s panned left and night. The tremolo 1s panned center. Dual overdubbing delay loops with knob modulation of the delay times. Dual autopanners fed by fixed bandpass filters. Use filter 1 and 2 parameters to adjust the characteristics of the bands. Dual delays, each with its own autopanner. An autopanner with the left and right channels detuned. An autopanner that feeds a cross-fed pair of delays. 198 UNIT Al! Units All Units All Units All Units All Units All Units All Units AN Units All Units All Units All Units All Units All Units 866 867 868 869 870 871 873 874 875 876 877 878 879 880 881 NAME panner pan squarely ping-pong ping-pong duck quivering echo rich flange rich flange/man rich rhythm sine flange slap center slide into tune speaker spinner square chorus stereo detune stereo enhance stereo widen H3000 Presets ALGORITHM MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTOR Y MOD FACTORY MOD FACTOR Y DESCRIPTION Autopan using a frequency-modulated oscillator, Autopan with a square-wave oscillator. A pmg-pong delay with controllable high cut. Like above, with ducking on the delays. Use envelope controls to adjust ducking parameters. A uniquely modulated delay. Use BPM to adjust delays and modulation. A flanger built with wo delays and cross-coupled feedback. The same flanger as above, but this one has manual control. À very diffuse, chorused pair of repeating delays. Use BPM to set the tempo, A very smooth flange that uses a sine wave to sweep the delays. Detuned chorus on left and right with a dry slap in the middle. The input envelope bends the pitch upward. Use envelope controls to vary the dynamics of the pitch bend, A rotating speaker simulation. Even takes time to come up to speed. Pitch, detuning modulated by a square wave. Splits stereo signal into L+R and L-R. In addition to controlling the balance of L+R and L-R, L+R can be detuned. This patch plays around with the L-R component of a stereo mix. Delay and EQ of the L-R signal are controllable with softknobs, Adds delay to L+R to give wider center image. 199 UNIT All Units All Units All Units All Units All Units AN Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units 884 885 886 887 888 889 890 893 894 895 896 897 898 NAME strange loop swell swell reverb swell taps throaty tremolo triggered air triggered flange triggered pan trig pan r->i->r true flange undulator vibrato whaaat-a-panner whoopie wide tremolo wilting phrase H3000 Presets ALGORITHM MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY MOD FACTORY DESCRIPTION Output switches between two different delay loops, giving an interesting, rhythmic effect. A gam swell tnggered by the audio input. Use thresh to adjust the trigger threshold. The ethereal reverb modulated by a triggered, amplitude swell. A multi-tap delay gated with a triggered LFO. Use LFO thresh to adjust trigger threshold. An envelope flanger based on the awesome flanger. A stereo tremolo with independent left/right delay control. Use delay 1 and delay 2 parameters to set delays. A rich, chorused reverb whose output is gated by a triggered LFO. The left input triggers the swell. Use thresh] to set the trigger threshold. Audio mput tnggers flange sweep. Threshl adjusts the trigger threshold. Audio input alternately triggers a pan to the left, then to the night. Thresh! controls the tngger threshold. Audio trigger pans right to left to right. Thresh1 controls the trigger threshold. Thru-zero flanging. This uses two delays to get flanging that actually passes through zero delay. Tremolo on top of a multi-tap delay. Vibrato with controllable delay. Two bands that pan and change cutoff frequency. Very strange envelope-modulated noises. Tremolo with different delay on left and right gives a nice, stereo effect. After a phrase 1s played, the pitch drops. 200 UNIT All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Units All Umts All Units All Units All Units 899 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 NAME x-coupled ducks MULTI DOUBLER MUTRUM HIGH SWELLS NewBnghtChambr SmallEmptyClub PAPER PLATE OTHERS MONO DLY 007 PHASE GUN PHASER GTR ROEYs PHASOLOGY USEFUL VERB 2 POOBLICE ON 9 R & B DIRTSKI* REAL CHORUS 2 ResonatelnEnozE ROBO DRUM AIR SHAMIR ONVELOPE FILTER UK STYLE VERB SHO 1Z TITE VRB SMALL é LIVE VERB H3000 Presets ALGORITHM MOD FACTORY SWEPT COMBS PATCH FACTORY REVERSE SHIFT DENSE ROOM DENSE ROOM REVERB FACTORY LAYERED SHIFT PHASER PHASER PHASER REVERB FACTOR Y LAYERED SHIFT PATCH FACTORY MULTI-SHIFT SWEPT COMBS PATCH FACTORY DENSE ROOM PHASER REVERB FACTORY REVERB FACTORY REVERB FACTORY DESCRIPTION Two ducked delays with cross-coupled feedback. Flangy thickener. Try on background vox. Garbly, alien sound. High shimmer for synth pads. Medium-large, bright chamber. Tiny, empty club you worked at last week. Small, thin-plate reverb. Basic delay with feedback. Sci-fi, fun gun. General-purpose PHASER. Try on Guitar. Deep and slow, is the way to go. Generic reverb, medium well. Deghtched, hi-end sound, L+12, R-11. Nice thickener for guitars. Distorted ambience. Randomized doubler. Smaller than preset #528. Verby at first, then more tuned delay-hke. Adds cylon ambience to percussives. Tight, lil’ thang. Long, cool sweep. Cool on bassy things. It's Brit-ish, mate. Tight, gated reverb. Bright. Funny, gated, little verb. Ha Ha. 201 UNIT Al! Units D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SX, D/SE, 35 D/SX, D/SE, 35 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500 996 997 998 999 NAME SNARE SLAP STRING MODLER#9 TALKIN BUM THUNDER TOMS H3000 Presets ALGORITHM PATCH FACTORY STRING MODELER PATCH FACTORY PATCH FACTORY DESCRIPTION Poppy, delayed effect. Droning sounds in the background. Sounds hke bums sayin ‘walla, walla.’ One-of-a-kind, falling ambience for toms. 202 UNIT D/SE, H3500 D/SE, H3500 D/SE, H3500 D/SE, H3500
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