Schneider Electric BPRO3 V3.2 User Guide

Schneider Electric BPRO3 V3.2 User Guide | Manualzz
Operating Manual
BPRO3
Version 3.2
Doc.-no. 212.952/DGB 04.95
Ident-no.: 00441108330
Edition: d131 April 95
Proposals
Improvements
SIG Positec BERGERLAHR GmbH&Co.KG
BPRO3
Operating Manual
Breslauer Str. 7
Postfach 1180
D-77901 Lahr
Sender:
Name:
Company/department:
Address:
Telephone no.:
Proposal and/or improvements:
Edition: d131 April 95
Doc. no. 212.952/DGB 04.95
Please inform us, using this form, if
you have discovered any errors
when reading this document.
We should also appreciate any new
ideas and proposals.
Table of contents
Table of contents
1
2
General description
Page
1-1
1.1
Reference documentation
1-2
1.2
Contents of the software package
1-2
1.3
Purpose
1-2
1.4
Programming system features
1-3
1.4.1
User interface
1-5
1.4.2
The options of the pull-down menue “Project”
1-6
1.4.3
Editors
1-7
1.4.4
“Online” communication with controller
1-10
1.4.5
The “Special” menue options
1-10
1.4.6
Comments in programs
1-11
Installation
2-1
2.1
Scope of supply
2-1
2.2
Accessories
2-1
2.3
Requirements
2-2
2.4
Connection diagram
2-3
2.5
Setup
2-4
2.6
BPRO3 quick start-up
2-5
BPRO3
Doc. no. 212.952/DGB
Table of contents
3
Operation
Page
3-1
3.1
Starting the programming system
3-1
3.2
User interface
3-2
3.2.1
Selecting a menue option
3-3
3.2.2
Help provided by the programming system
3-5
3.2.3
General editing functions
3-8
3.2.4
Log files, repeating an editing session
3-14
3.3
The BPRO3 main menue
3-16
3.4
Project-related operations
3-17
3.4.1
Loading a project
3-18
3.4.2
Storing a project
3-18
3.4.3
Copying a project
3-19
3.4.4
The project directory
3-19
3.4.5
Task configuration
3-23
3.4.6
Controller configuration
3-28
3.4.7
Defining units of measurement
3-35
3.4.8
Project data output
3-36
3.4.9
Defining a new password
3-37
3.4.10
Access protection in BPRO3
3-38
3.5
The editors
3-41
3.5.1
Creating a block header
3-42
3.5.2
The instruction list editor (IL editor)
3-54
3.5.3
The data block type editor
3-66
3.5.4
The data block editor
3-73
3.5.5
The assignment list editor
3-76
3.6
Communication with the controller
3-82
3.6.1
The pull-down menue “Transfer”
3-83
3.6.2
Miscellaneous commands
3-84
3.6.3
Viewing the CR
3-85
3.6.4
Debugging options
3-86
3.6.5
The pull-down menue “Contr. status”
3-93
3.6.6
The pull-down menue “Special”
3-106
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Table of contents
Page
4
3.7
Special functions
3-107
3.7.1
Exiting the menue or leaving the program
3-108
3.7.2
Defining, deleting and starting macros
3-108
3.7.3
Function key assignment (F keys)
3-109
3.7.4
25-line or 43-line screen display
3-110
3.7.5
Setup
3-111
Block programming
4-1
4.1
Programming program blocks
4-1
4.1.1
Valid variable types and block calls
4-1
4.1.2
Creating a program block
4-2
4.2
Programming function blocks
4-4
4.2.1
Valid variable types and block calls
4-4
4.2.2
Creating a function block type
4-5
4.2.3
Declaring a function block
4-7
4.3
Programming global blocks
4-8
4.3.1
Valid variable types and block calls
4-8
4.3.2
Creating a global block
4-9
4.4
Programming functions
4-11
4.4.1
Valid variable types and block calls
4-11
4.4.2
Creating a function
4-12
4.5
Programming data blocks
4-14
4.5.1
Creating a data block
4-14
4.6
Creating an assignment list
4-18
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Table of contents
5
Data backup
Page
5-1
6
Error messages
6-1
6.1
6-2
7
8
Errors stored in error memory
Appendix
7-1
7.1
Glossary
7-1
7.2
Abbreviations
7-5
Index
8-1
BPRO3
Doc. no. 212.952/DGB
General description
General description
Control programs
Programming device
Network
The BPRO3 programming system has been designed for creating,
testing and documenting control programs for BERGER LAHR Series
300 controllers (e.g. WDP5-318).
An IBM PC/AT 386 or 100% compatible computer is used as the
programming device.
With two serial interfaces, the BNET network (a special BERGER LAHR
network type) can be used for programming and operating up to 62
BERGER LAHR Series 300 controllers from the PC. The following are
some typical characteristics of BERGER LAHR Series 300 controllers:
–
Programming according to the IEC 1131-3 standard
–
Parallel PLC and movement function processing
–
Individual movement programming due to various axis operating
modes (point-to-point mode, speed mode, position following
mode)
–
Numerous predefined functions for movement programming
NOTE
Support for standardized serial interfaces (e.g. Profibus-DP) is in preparation.
BPRO3
Programming according
to IEC 65A
PC: IBM/AT
e.g.
Terminal
M
Fig. 1-1 BERGER LAHRnetwork with Series 300
Stepping motor
BPRO3
BERGER LAHR
Series 300 controller
WDP5-318
BERGER LAHR BNET network
BERGER LAHR
Series 300 controller
1
Signal
inputs/outputs
Doc. no. 212.952/DGB
Serial interface
1-1
General description
Project
1.1
All data required for solving the control tasks are included in one project
and can be handled in BPRO3 using the comfortable and clearly structured menue system. The data, which comprise program code, variables,
configuration data, etc. are entered into the PC using editors which are
specifically designed for their respective tasks.
Reference documentation
The BPRO3 Operating Manual contains information on installation and
operation of the BPRO3 programming system and the various editors.
The BPRO3 Programming Manual contains all information required for
developing a control program.
The BPRO3 Library documentation describes the user library. The user
library contains blocks which facilitate programming.
The controller manual contains controller-specific information.
1.2
Contents of the software package
The software package consists of the following items:
–
–
–
1.3
BPRO3 programming system
A sample project (EXAMPLE1) and a user library (LIBRARY) to
facilitate programming
A “READ.ME” file which contains the latest information on the
documentation and a description of the sample project.
Purpose
The BPRO3 programming system has been designed for creating,
testing and documenting control programs for BERGER LAHR Series
300 controllers (e.g. WDP5-318).
1-2
BPRO3
Doc. no. 212.952/DGB
General description
1.4
Programming system features
The BPRO3 software package facilitates solutions for complex control
tasks by means of a comfortable menue system which offers the following features:
–
–
–
–
–
–
Project management
Adjustment of the software configuration to the controller
Controller programming
Adding comments to project data
Uploading/downloading programs to/from the controller
Testing programs and debugging in online mode
BPRO3
Project
management
Programming
editors
Fig. 1-2 Main programming
system features
Online
Graphic
editors
Transfer
Textual
editors
Program test
A project comprises all data required for defining the control tasks for the
Series 300 controller. The data are stored in project-related databases.
BPRO3
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1-3
General description
Project data
A project can include the following data elements:
–
–
–
–
–
Blocks (POU: program organization unit)
Program blocks (PRG)
Function blocks (FB)
Global blocks (GLB)
Functions (FUN)
Data blocks (DB)
Task assignment
Controller configuration
Assignment list
Blocks from the standard and controller libraries
NOTE
For a detailed description of these project data elements, see chapter 1
of the programming manual.
Project
Assignment list
Hardware configuration
(controller configuration)
Software configuration
(task configuration)
Program
Blocks
Fig. 1-3 Project data
The following sections describe the essential features of the programming system.
1-4
BPRO3
Doc. no. 212.952/DGB
General description
1.4.1
User interface
After program start the BPRO3 main menue is displayed. The various
pull-down menues are available when pressing <F2>. The BPRO3 main
menue is the point of departure for all other menue levels.
Highlighted
option
Menue
bar
Menue items
Pull-down
menue
Editing
area
Status line
Function
key line
Fig. 1-4 User interface
The screen is consistently structured into four areas in the entire menue
system:
–
–
–
–
Menue area
Editing area
Status information on objects (status line)
Function key line
The contents of these four areas is uniformly structured on all menue
levels and in all editors.
Menue area
The menues are displayed in the top section of the screen. You can open
or close all menues by pressing <F2>.
A menue option of the menue bar may be an executable function or a
headword for an associated pull-down menue.
Editing area
The central portion of the screen is an area enclosed by a frame which
is used by the various editors according to their individual functionality.
Status information on objects
The line above the function key line is the status line. In this line,
information on project data is displayed; this depends on the cursor
position. The type of information displayed depends on the editor you are
currently using. For example:
–
–
–
Comment and address of a variable
Task status in online mode
Comment of a block.
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1-5
General description
Function key line
The bottom line of the screen shows the function key assignment. The
function key combination assignments with the <Alt>, <Shift> and <Strg>
keys are displayed when you press the <Alt>, <Shift> or <Strg> key,
respectively, for approximately 2 seconds.
The function keys can be freely assigned menue options, with the
exception of <F1>, <F2> and <F3>. These keys are reserved for the help
function, for opening the pull-down menues and for the option list
function.
1.4.2
The options of the
pull-down menue
“Project”
The pull-down menue “Project” includes options which affect the project as
a whole.
It provides options for loading, storing and copying projects, on software
and hardware configuration, for printing the project on a printer or into a
file as well as access permission functions.
Fig. 1-5 The pull-down menue
“Project”
The menue option “Proj. directory” can be used for displaying all the
blocks which form part of a project. In addition, you can display two block
libraries with predefined blocks which you can use for programming:
Standard library
–
Controller library
–
The standard library contains blocks described in the IEC 1131-3
standard.
The controller library contains controller-specific blocks for movement programming, interface programming, error handling, etc.
NOTE
For a description of the libraries, refer to the BPRO3 Programming
Manual.
1-6
BPRO3
Doc. no. 212.952/DGB
General description
1.4.3
Editors
This pull-down menue provides access to the various editors required
for creating a project.
They are used for entering the program code and for organizing the
program and data structure. Another editor function is the assignment of
names to inputs, outputs and flags.
Fig. 1-6 The pull-down menue
“Editors”
Block
A block (program block, function block, global block, function) is always
composed of a block header and a block body. Figure 1-7 illustrates the
various editors to be used for creating these individual elements.
Block header
Block header editor
Blocks:
Block body
PRG,FB,GLB,FUN
IL editor
(FBD editor)
(SFC editor)
Fig. 1-7 Block structure
The block header contains block-specific information. The block body
contains the actual program instructions.
Globally addressable data structures can be created using the DB editor
and the DB type editor.
The assignment list editor is used for assigning symbolic names to inputs,
outputs and flags.
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1-7
General description
Block header editor
The block header editor allows you to create, read and modify a block
header. The block header describes the call interface of a block and
contains additional information on the block and the variables used.
The call interface is described by:
–
–
–
–
–
Block name
Block type
Input variables
Output variables
Input and output variables.
The following additional information is stored in the block header:
–
–
–
–
–
–
Programmer’s name
A comment on the block
Status information
Access level
The format to be used for loading the block into the controller
Variable and function block declarations
Sequential function chart, function block diagram, and instruction
list editors (SFC, FBD, IL)
When programming the controller, the control tasks are described in a
suitable programming language.
Editors
The following editors are available for entering program code into the
programming system:
–
–
–
Programming languages
Sequential function chart editor (SFC editor)
Function block diagram editor (FBD editor)
Instruction list editor (IL editor)
These editors are designed to describe the control tasks in graphic or
textual representation.
The sequential function chart language SFC and the function block
diagram language FBD are programming languages with graphic representation while instruction list IL is a language with textual representation
(see figure 1-8). Programming is governed by the guidelines of the IEC
1131-3 standard.
NOTE
The SFC and FBD editor options will be implemented in a later release
of the programming system.
The program code entered via an editor is compiled subsequently into a
language which can be processed by the controller.
1-8
BPRO3
Doc. no. 212.952/DGB
General description
Programming languages
F BD
IL
ld
and
st
ca l
ld
st
SF C
b lo ck
en
%MX1 3
b lo ck.sta rt
b lo ck
b lo ck.e n d
ok
en
%MX1 3
&
FBX
sta rt
end
ok
Fig. 1-8 Programming
languages
Data block and data block type editors (DB and DB type editors)
The DB editor is designed for creating data blocks. Data blocks are used
for storing variables which can be globally accessed.
The DB type editor is designed to define the structure of the data block.
Assignment list editor
The assignment list editor (AL editor) allows you to assign arbitrary
names and various data types to inputs, outputs and flags. In addition,
initial values and comments can be specified.
The data elements created in this way are global variables.
Example:
START_1
START_2
%IX3.9
MW7
START_1 is assigned to input bit 3.9
START_2 is assigned to flag word 7
When this assignment has been made, the input can be addressed with
either START_1 or %IX3.9. The effect is the same. The same principle
applies to the flag word MW7 and START_2.
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1-9
General description
1.4.4
“Online” communication
with controller
The options of the “Online” menue are designed for controlling the
communication link to the controller. The controller and the programming
system exchange programs, data and commands through this link.
A number of menue options are provided for communication with the
controller. Some of these menue options are also available in the editors
accessed via the pull-down menue “Debug”.
The most important functions of “Online” are:
–
–
–
Loading a program or program parts into or from the controller
Testing a program
Debugging a program
Fig. 1-9 The menue option
“Online”
1.4.5
The “Special” menue
options
The pull-down menue “Special” provides options for exiting the program,
creating macros, assigning function keys, toggling between 25-line and
43-line display modes and selecting various setup parameters.
Fig. 1-10 The pul-down menue
“Special”
1-10
BPRO3
Doc. no. 212.952/DGB
General description
1.4.6
Comments in programs
A large variety of individual project data (e.g. blocks, variables, assignments in assignment lists) can be provided with comments. For this
purpose, the built-in text editor is used. Comments can be entered on
two levels: a 40-character comment title which is entered directly from
one of the editors described above, and a comment of any length which
is displayed only when the comment editor is called.
BPRO3
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1-11
General description
1-12
BPRO3
Doc. no. 212.952/DGB
Installation
2
Installation
2.1
Scope of supply
The delivery must be checked for completeness.
The scope of supply comprises one folder with:
Qty.
Designation
4
Diskettes (two 31⁄2" and two 51⁄4" diskettes)
1
BPRO3 Operating Manual
1
BPRO3 Programming Manual
1
BPRO3 Library
31/2"
51/4"
Fig. 2-1 Scope of supply
2.2
Accessories
The following accessories (for a description, see controller manual)
are available on request:
Designation
Order number
Interface cable, male/female
Interface cable, male/male
Interface converter MP 923 (RS 485/RS 232)
See sales
documentation
Interface distributor MP 924
BPRO3
Doc. no. 212.952/DGB
2-1
Installation
2.3
Requirements
The following requirements must be met in order to use BPRO3 on a PC:
Hardware requirements
–
–
–
–
–
–
–
–
IBM PC/AT 386 or compatible
640 Kb RAM min.
At least 1 floppy disk drive, 51⁄4" 1.2 Mb or 31⁄2" 1.44 Mb
Hard disk with a minimum free storage capacity of 6 Mb
Serial interface RS 232 (V 24) or RS 422 configured as COM1
(I/O address 3F8, IRQ 4) or COM2 (I/O address 2F8, IRQ 3)
One of the following graphics adapters with a compatible display
screen must be installed:
EGA graphics adapter
VGA graphics adapter
Keyboard
Interface cable for communication with the controllers through the
network
Software requirements
–
–
–
DOS operating system version 3.3 or higher
The “FILES” command in the “CONFIG.SYS” file must be set to
25 or higher (see DOS manual).
BPRO3 software package
Interface configuration
–
The serial interface of the PC is automatically set up by the BPRO3
programming system.
NOTE
Further information, e.g. on the required memory capacity or processing
speed optimization, is contained in the “readme.exe” file on program
diskette 1.
2-2
BPRO3
Doc. no. 212.952/DGB
Installation
2.4
Connection diagram
Communication between the PC and the controller is effected by serial
data transmission. Figure 2-2 shows how to connect the controller to the
PC (see chapters 2 and 6 of the controller manual).
ATTENTION
When wiring, take into account whether the controller is provided
with an RS 485 interface (female connector) or an RS 232 interface
(male connector).
If the controller is provided with an RS 485 interface and the PC with
an RS 232 interface, an interface converter (e.g. MP 923) must be
used.
41
STOP
RUN
42ADR
MOD
51
l 0
l 1
l 2
l 3
RS 485
RS 485/RS 422
or
41STOP
RUN
MP 923
Interface converter
42ADR
MOD
V24/RS 232
!
51
l 0
l 1
l 2
PC
l 3
RS 232
COM 1
COM 2
Fig. 2-2 Connection
NOTE
With an RS 485 interface, the MP 924 interface distributor can be used
for implementing a network (see controller manual).
A maximum of 62 controllers can be programmed via two serial interfaces
on the PC.
NOTE
With an RS 232 interface, networking is not possible.
NOTE
Interface wiring is described in chapters 2 and 6 of the controller manual.
BPRO3
Doc. no. 212.952/DGB
2-3
Installation
2.5
Setup
To install BPRO3 on the PC proceed as follows:
1.
Create backup copies of all diskettes included in the package (for
instructions on copying diskettes, refer to your DOS manual).
NOTE
Use the backup copies for installing BPRO3 as described below.
2.
3.
Insert program diskette no. 1 into the diskette drive.
Change to the drive which contains the program diskette by entering, for example:
A:<↵>
NOTE
Before starting the installation program, you should first read the information contained in the “readme.bat” file on program diskette 1 (type
“readme”). The “readme.bat” file contains important information on:
–
–
–
–
–
Installation
Operation
Common problems
Sample projects
Notes concerning previous program versions
4.
Start the installation program by entering:
INSTALL
NOTE
If you do not specify drive and directory, the installation program uses
drive C: and the \BPRO3 directory by default.
5.
Follow the instructions of the installation program displayed on the
screen.
Installing a BPRO3 update version
The procedure for installing a BPRO3 update is the same as described
above.
NOTE
At the end of the update installation process, you will have to insert
diskette 1 of your original registered BPRO3 version.
2-4
BPRO3
Doc. no. 212.952/DGB
Installation
2.6
BPRO3 quick start-up
The following steps allow you to quickly use the BPRO3 programming
system.
Wiring controller and PC
1.
Wire the controller; see controller manual (e.g. WDP5-318), chapter on “Installation”.
ATTENTION
Do not yet couple any mechanical load to the motor!
Installing BPRO3 on a PC
2.
Connect the controller to the PC; see BPRO3 Operating Manual,
chapter on “Cabling”.
3.
Switch on the controller and the PC. A “01” appears in the sevensegment display of the controller (application mode).
4.
Install BPRO3 on the PC; see BPRO3 Operating Manual, chapter
on “Setup”.
5.
Start BPRO3 as follows: Change to the BPRO3 directory and
enter “BPRO3”.
6.
Compare the BPRO3 software version number (see initial screen)
with the programming manual version (see title page).
NOTE
The programming manual version number must be equal to or greater
than the software version number to ensure that all programming features are described in the manual.
Loading a project into the
controller
7.
Load the EXAMPLE1 project into the controller:
–
–
Press <F2> to display the menue; select “Online”.
Login is effected automatically. The electrical link to the controller
is established. (Defaults: controller address = 1, serial interface =
COM1).
Acknowledge any system messages by pressing the return key.
Press <F2> to display the menue; select “Transfer/Download
project”. The EXAMPLE1 project is transferred to the controller.
–
NOTE
The sample project EXAMPLE1 moves the motor shaft by one revolution
to the right, activates output 2 of the controller, moves the motor shaft by
one revolution to the left and deactivates output 2. The program then
waits for one second and restarts the cycle.
The LIBRARY project contains a user library with many useful blocks for
programming (see thumb index section 3).
BPRO3
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2-5
Installation
Starting the controller
8.
Press and hold the RUN/STOP key on the controller for at least 2
seconds in RUN position. The program sequence starts. The
right-hand point on the seven-segment display lights up (RUN
status).
ATTENTION
The motor shaft rotates, alternating in a clockwise and counter
clockwise direction.
Stopping the controller
Modifying the project
9.
10. To modify the EXAMPLE1 project:
–
–
–
–
–
Updating a project on the
controller
2-6
Press <F2> to display the menue; select “Special/End” (alternatively, you can press <F10>).
Press <F2> to display the menue; select “Editors/Block in IL”.
Press <F3> to select the block name “SEQUENCE_PRG” and
confirm the selection.
In the SEQUENCE_PRG block, replace the command line “ld
1000” by “ld 2000” and the command line “ld -1000” by “ld -2000”
(this will make the motor shaft move by two revolutions in clockwise and counterclockwise direction).
Any modification is automatically stored in temporary storage.
Press <F2> to display the menue; select “Special/End” (alternatively, you can press <F10>).
11. To load the modified project into the controller:
–
–
Viewing program execution
Press the RUN/STOP key on the controller to select STOP. The
program sequence stops. A “01” appears in the seven-segment
display of the controller (application mode).
Press <F2> to display the menue; select “Online”.
Press <F2> to display the menue; select “Transfer/Update project”. The modification in the project is transferred to the controller.
NOTE
A block loaded into the controller can be viewed with the programming
system. This means that the contents of the current result (CR) is
displayed along with the program instructions.
By default, the view feature of the programming system is enabled after
“Login”. Viewing can be enabled or disabled in the IL editor with the option
“Contr. status/View on/off”.
To view a block, you have to specify the name of the corresponding task
(e.g. for viewing the block “SEQUENCE_PRG”, specify the task name
“SEQUENCE”).
While viewing, the controller is in DEBUG status (right-hand point of
seven-segment display flashes). The DEBUG status can only be disabled
from the programming system by selecting “Debug/Reset controller”.
BPRO3
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Starting the programming system
3
Operation
3.1
Starting the programming system
Operation
Before starting the program, the following requirements must be met:
–
–
–
The BPRO3 software package must be properly installed on the
hard disk (see chapter 2).
PC and controller(s) must be properly interconnected (see chapter 2.4).
The device address on the controller must be set (see controller
manual).
NOTE
Program development can also be carried out when there is no connection to the controller (off-line programming). Wiring is only necessary
when communication with the controller is required.
To start the program, carry out the following steps:
1.
2.
3.
Select the drive where BPRO3 is installed, e.g.:
C:<↵>
Change to the BPRO3 directory, e.g.:
CD C:\BPRO3 <↵>
Call the program:
BPRO3 <↵>
(for a monochrome screen:
BPRO3 MONO <↵>)
The following initial screen is displayed, which also shows the serial
number:
Fig. 3-1 Initial screen with serial
number
BPRO3
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3-1
Operation
3.2
User interface
User interface
This chapter describes general operating functions of the BPRO3 programming system. These operating functions are applicable to all
BPRO3 modules. Figure 3-2 shows the various screen areas of BPRO3
(see also chapter 1) and the most important control keys.
Menue bar
Highlighted
option
Pull-down
menue
Menue items
Hotkey
Editing area
Status line
Function key
line
<F2> key displays/hides
the pull-down menues
<F3> key for the
option list function
Function keys <F1> to <F10>
Esc
~
!
1
‘
Tab
→
Q
F1
F2
F3
F4
@
2
#
3
$
4
%
5
W
E
R
F5
F6
^
6
T
F7
&
7
(
*
8
Y
U
F8
)
0
9
I
F9
O
F10
_
P
+
=
{
[
→
F11
F12
← Backspace
}
]
|
\
Print
Screen
Insert
Delete
Scroll
Lock
Pause
Home
Page
Up
Num
Lock
End
Page
Down
7
Home
/
8
↑
*
-
9
Pg Up
+
Shift
S
Z
D
X
F
C
G
V
H
B
J
N
K
M
L
<
,
:
;
>
.
"
?
/
4
←
↵ Enter
´
➪
➪
Caps Lock
A
Shift
1
End
↑
5
2
↓
6
→
3
Pg Dn
Enter
Ctrl
<Ctrl> key
Alt
<Shift> key
Alt
Ctrl
←
↓
<Alt> key
Used for function key assignment
Fig. 3-2 BPRO3 user interface
3-2
BPRO3
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→
0
*
Ins
Del
User interface
3.2.1
Operation
Selecting a menue option You can open or close a pull-down menue by pressing <F2> (see fig.
3-2). The adjacent pull-down menues open automatically when you move
the highlight with the cursor keys (<←> and <→>). The highlight marks
the current menue option by inverse representation (see fig. 3-2).
For a more detailed description of the display screen areas illustrated in
figure 3-2, refer to chapter 1.
NOTE
Disabled menue options are marked with a “ ” symbol.
There are several methods for selecting a menue option:
–
–
–
–
–
Moving with the cursor keys and pressing <↵>
Using the function keys
Pressing the hotkey
Using the "expert shortcuts"
Executing macros.
The effect is always the same, regardless of the method used for
selecting the menue option.
Selecting a menue option using the cursor keys and <↵>
1.
2.
3.
4.
Press <F2> to display the menue.
Use the cursor keys <←> and <→> to move the menue bar highlight to the desired menue option.
If the selected option on the menue bar has a pull-down menue
assigned, move the highlight to the desired menue option using
the cursor keys <↑> and <↓>.
Press the <↵> key.
Selecting a menue option using the function keys
The function is selected directly without opening a pull-down menue first.
There are also function key combinations such as <Ctrl>-<F2>. These
are used as follows:
1.
2.
3.
Press and hold the <Ctrl> key.
Press and release the <F2> key.
Release the <Ctrl> key.
You can freely assign menue options to function keys. The function keys
can also be used in a combination with the <Shift>, <Alt> and <Strg>
keys, which results in a maximum number of 40 function key assignments. You can design the function key assignments individually for
each menue.
BPRO3
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3-3
Operation
User interface
The following keys are exceptions:
–
–
–
<F1>: Reserved for help information.
<F2>: Reserved for displaying/hiding the menues.
<F3>: Reserved for the option list function.
NOTE
The key assignment of these keys cannot be changed.
Selecting a menue option using the hotkey
Each menue option has one character which is emphasized by a different
colour on a colour screen or by inverse representation on a monochrome
screen. The key corresponding to this character is called the hotkey. The
pull-down menues show the hotkeys behind the menue options in square
brackets.
A menue option can be selected directly by pressing the hotkey. This
reduces the time required for selecting a menue option.
Selecting a menue option using the expert shortcut
The so-called expert shortcut is a means of directly selecting menue
options by hotkey combinations.
This is achieved by pressing the menue bar hotkey in a combination with
the <Alt> key:
1.
2.
3.
4.
Press and hold the <Alt> key.
Press and release the hotkey corresponding to the menue bar
option.
The selected pull-down menue is displayed.
Release the <Alt> key.
Press and release the hotkey corresponding to the menue option.
Step 4 is not applicable if there is no pull-down menue defined for a
menue option.
Automatic selection of menue options using macros
You can use a macro to automatically select several menue options. For
details, refer to chapter 3.7.2.
3-4
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User interface
3.2.2
Help provided by the
programming system
Operation
The programming system provides help on two levels:
–
–
<F1> Help information; gives information on the currently selected menue option.
<F3> Option list function; gives information on possible input
options or displays an option list window which can be used for
entering data.
Calling help information with <F1>
You can access help information anytime by pressing <F1>. A window
is displayed which contains context-sensitive help information. This
means that the type of information displayed depends on your current
situation (e.g. the editor loaded, the menue option selected or, for an
error message, the error type). The help text contains the following
information:
–
–
–
The purpose of the editor loaded or the menue option selected
Information on how to use the editor or menue option
Effects and results of the function.
Fig. 3-3 Help information
Operating functions available while help window is open:
Key
<Page Up>
and <Page
Down>
Description
Scroll help text by page
<Home>
Go to first page
<End>
Go to last page
<F1>
Call a register of all help texts available for the
current menue
<Esc>
Close the help window
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3-5
Operation
User interface
Calling the option list function and option list window with <F3>
You can call the option list function from any input situation. The field
cursor must be positioned on an input field in order to be able to call the
option list function.
The option list function is available for inputs required by the programming system. If possible, the programming system offers you a selection
of various input options. Whenever this type of input selection is not
possible, a window is displayed which describes the valid input. The
option list function is called by pressing <F3>.
Figure 3-4 illustrates the option list function for entering an identifier
(symbolic name). A general description shows the input format for the
identifier.
Fig. 3-4 Option list function
Figure 3-5 illustrates an option list window for selecting block names.
Selecting an input option:
1.
2.
Move the highlight to the desired input option, using the <↑>, <↓>,
<Page Up> or <Page Down> key.
Press the <↵> key. The BPRO3 program copies the selected input
option into the input field.
Fig. 3-5 Option list window
NOTE
The number of listed input options can be limited.
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User interface
Operation
Limiting the number of input options listed
Figure 3-6 illustrates a list which is limited to those options beginning with
the letter “I”:
1.
2.
Press the <I> key (the result is shown in fig. 3-6).
Pressing the spacebar cancels the limitation.
Fig. 3-6 Limited list
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3-7
Operation
User interface
3.2.3
General editing functions This chapter describes the general editing functions which are valid for
all editors.
3.2.3.1
Cursor types
When loading an editor, a field cursor is displayed in the topmost line of
the editing area. A field cursor is characterized by an inverted editable
field in the editing area (fig. 3-7).
In an editable field, a character cursor is displayed in addition (fig. 3-7).
Field cursor
Character cursor (flashing)
Fig. 3-7 Field and character
cursor
Controlling the field cursor
Key
Description
<↑>
One field up
One field down
<↓>
<Tab>
One field to the right
<Shift> and One field to the left
<Tab>
<Page Up>
<Page
Down>
Field cursor scrolls back by one page
Field cursor scrolls forward by one page
Controlling the character cursor
Key
Description
<←>
One character to the left
<→>
<Home>
<End>
3-8
BPRO3
One character to the right
Character cursor moves to first character in the field
Character cursor moves to last character in the field
Doc. no. 212.952/DGB
Operation
User interface
3.2.3.2
Editing a field
The following keys can be used for editing within a field (see also
"Controlling the character cursor):
Key
<←>
(Backspace)
Description
Deletes the character to the left of the cursor
<Del>
Deletes the character at the cursor position
<Ins>
Toggles between insert and overwrite mode.
NOTE
The operand input field can be
extended by pressing <Ins> at the
end of the line.
All character keys
(a, b, c, ... 1, 2, 3, ...)
The characters are entered into the input
field.
Entering information into a field
1.
2.
Position the field cursor in the field to be edited, using the above
mentioned keys.
Type the appropriate string and correct it, if necessary, using the
above mentioned keys.
NOTE
The option list function can be called in any input situation
(see chapter 3.2.2).
3.
Accept the input by pressing either <Tab>, <Shift> and <Tab>,
<↑>, <↓> or <↵>.
Overwriting or inserting characters
The <Ins> key is used for toggling between insert and overwrite mode.
The selected mode is displayed in the status line: “INS” for insert mode
and “OWR” for overwrite mode.
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3-9
Operation
User interface
Inserting lines
1.
Move the field cursor to the appropriate line.
2.
Press the <↵> key. A line is inserted above the current line if the
field cursor is on the first input field; otherwise it is inserted below the current line.
Fig. 3-8 Cursor positioning
Fig. 3-9 Line inserted
Exiting a field after editing
To exit a field after editing, press any of the following keys:
Key
Description
<↵>
Accept the input or change. At the same time, a
blank line is inserted.
<↑>
Accept the input or change. The field cursor
moves to the previous field (up).
<↓>
Accept the input or change. The field cursor
moves to the next field (down).
<Tab>
Accept the input or change. The field cursor
moves to the next field on the right.
<Shift> and
<Tab>
Accept the input or change. The field cursor
moves to the next field on the left.
<Esc>
Discard the input or change.
ATTENTION
Any input or change will be lost!
3-10
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User interface
3.2.3.3
The comment editor
Operation
A large variety of individual project data (e.g. blocks, variables, assignments in assignment lists) can be provided with comments. For this
purpose, the built-in text editor is used. Comments can be entered on
two levels: A comment title which must be entered in the appropriate
editor, and a comment text of any length which is only displayed in the
comment editor. Figure 3-10 shows the comment title in the block header
editor.
Fig. 3-10 Comment title
displayed in block
header editor
Calling the comment editor
1.
2.
Move the field cursor to the comment to be edited.
Select the menue option “Order/Comment”. The comment editor is
displayed.
Block orders in the comment editor
Fig. 3-11 Block commands in
comment editor
Menue option
Description
Delete block
Delete a block in the comment text
Insert block
Insert a block in the comment text
Copy block
Copy a block in the comment text
NOTE
For more information, see “Block processing” in chapter 3.2.3.4.
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3-11
Operation
User interface
The “Special” pull-down menue in the comment editor
Fig. 3-12 The pull-down menue
“Special”
Menue option
Description
End
Exiting the comment editor
Macro
Operations with macros; see chapter 3.7.2.
F keys
Function key assignment; see chapter 3.7.3.
NOTE
For more information, see “Special functions” in chapter 3.7.
3.2.3.4
Block processing
In the various editors (e.g. IL editor), the pull-down menue “Order” is used
for deleting, inserting or copying blocks.
Fig. 3-13 The pull-down menue
“Order”
Deleting a block
“Order/Delete block”
A marked block is deleted from the editing area and written to a buffer
(file on hard disk).
1.
2.
3.
4.
Move the field cursor to the start of the block to be deleted.
Select the menue option “Order/Delete block”.
Use the <↓> key to move the field cursor to the end of the block to
be deleted. The block marked during this process is displayed
inversely.
Press the <↵> key to delete the marked block.
Fig. 3-14 Deleting a block
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User interface
5.
6.
Operation
In the lower screen area a window is displayed which prompts you
to enter the name of the file in which the block is to be stored.
The default setting is “STANDARD”. Enter a different name, if
necessary.
Press the <↵> key. If a block already exists with the same name,
the program prompts you to confirm overwriting the old block.
NOTE
For the standard buffer, no confirmation prompt is output.
Fig. 3-15 Entering a buffer
name
You can cancel this procedure by pressing <Esc>.
NOTE
After executing “Order/Delete block” the block data in the editing area
are lost. They are only kept in the buffer then.
NOTE
The option list function (<F3>) displays an option list window with the
existing block names.
Inserting a block from the buffer
“Order/Insert block”
The menue option “Order/Insert block” can be used for inserting blocks
written to the buffer by “Order/Delete block” or “Order/Copy block”.
Proceed as follows:
1.
2.
3.
Select the menue option “Order/Insert block”.
Specify the buffer name (default: “STANDARD”). You can call the
option list function (<F3>) to display a list of all available blocks.
Press the <↵> key. The block is inserted before the cursor position.
Copying a block
“Order/Copy block”
Copying a block is almost identical to deleting a block, with one exception: The marked block remains in the editing area when copied.
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3-13
Operation
3.2.3.5
User interface
Defining symbolic names Symbolic names improve the readability of a program. The following
program elements can be identified with symbolic names:
–
–
–
Variables
Labels
Blocks
A symbolic name for a variable can have a maximum length of 16
alphanumeric characters (A, a, B, b, ..., 0, 1, 2, 3, ....) and include an
underline character (_). Special characters (%, &, #, ...) are not allowed.
Names must have initial capitals, and they are case-sensitive. The
general editing functions (see chapter 3.2.3) can be used when entering
symbolic names.
3.2.4
Log files,
repeating an
editing session
Valid
examples:
INP_1
inp_1
Lamp_ON
Invalid
examples:
12_Output, (Name starts with a number)
status#1, (Name includes a special character).
In log files, all keystrokes made during an editing session are stored. This
allows you to automatically repeat an interrupted editing session (e.g.
due to power failure). There are up to 2 log files: “BPRO3TRC.JO1” and
“BPRO3TRC.JO2”. You can set the number from 0 to 2. They are stored
in the “BLOCK” directory (see setup) on the project path (see also chapter
3.4.1). The time interval for storing the keystrokes and the number of log
files are defined with “Special/Setup”. The log file can be renamed on the
operating system level to be reused for later editing sessions.
ATTENTION
A log file can only be executed properly if the current state of the
project is identical with the state of the project at the time of the last
BPRO3 start. This is not the case if the project was stored during
the last editing session.
3-14
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User interface
Operation
To use log files, proceed as follows:
1.
2.
3.
4.
5.
Backup the current state of the project, for example:
COPY C:\BPRO3\PROJECT1 C:\BACKUP
Start BPRO3 and work as usual (all keystrokes are stored in the
log file “BPRO3TRC.JO1”).
Reestablish the previous state of the project:
COPY C:\BACKUP C:\BPRO3\PROJECT1
Copy the log file to the BPRO3 directory:
COPY C:\BPRO3\BLOCK\BPRO3TRC.JO1 C:\BPRO3
Execute the log file:
CD C:\BPRO3
BPRO3 -r BPRO3TRC.JO1
Execution of a log file can be aborted by pressing <Esc>.
NOTE
If an error occurs during execution of the log file, BPRO3 interrupts its
execution until the error message is acknowledged by pressing <↵>.
Saving the log files
The keystrokes are first written to temporary storage in RAM. They are
saved to the hard disk when:
–
–
the preset time as defined in “Special/Setup” has elapsed or
the temporary storage has reached a size of 1 Kb.
Number of log files
In “Special/Setup”, you can set the number of log files to 2. In this case
the programming system stores the keystrokes in two files and ensures
that only one of the two files is open at a time. This means that at least
one usable log file will be available in any case even if a power failure
should occur while saving a log file.
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3-15
Operation
3.3
The BPRO3 main menue
The BPRO3 main menue
Figure 3-16 shows an overview of the BPRO3 main menue. The main
menue is the topmost level of the menue system. From the BPRO3 main
menue, you can access all the editors, menues and functions available
in the programming system.
BPRO3 main menue
Project
Open project
Store project
Copy project
Proj. directory
Task configuration
Controller config.
Units of measure
Print project
Change password
Change acces level
Editors
oNline
Block header
Block in IL
Data block
Data block type
Assignment list
Special
End
Macro
F-keys
25 lines
43 lines
Setup
Fig. 3-16 BPRO3 main menue
NOTE
Figure 3-16 serves as an overview for chapters 3.4 to 3.7.
3-16
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Project-related operations
3.4
Operation
Project-related operations
“Project”
This pull-down menue contains options for managing the project as a
whole. A project comprises all data required for solving a specific control
task (see chapter 1).
Fig. 3-17 Project operations
Menue option
Description
Reference
Open project
Open a project.
See chapter 3.4.1
Store project
Store the current project.
See chapter 3.4.2
Copy project
Copy a project.
See chapter 3.4.3
Proj. directory
List all blocks included in a project, list all block libraries, read
the controller directory, and other functions.
See chapter 3.4.4
Task configuration
Open the task configuration.
See chapter 3.4.5
Controller config.
Open the controller configuration.
See chapter 3.4.6
Units of measure
Enter user-defined units of measurement
See chapter 3.4.7
Print project
Select the project data to be printed, set printing parameters
and print project data.
See chapter 3.4.8
Change password
Change the password.
See chapter 3.4.9
Change access
level
Change the access level.
See chapter 3.4.10
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3-17
Operation
3.4.1
Loading a project
“Project/Open project”
Project-related operations
The menue option “Project/Open project” is designed for creating a new
project or loading an existing one.
When BPRO3 is started, it automatically loads the project set with
“Special/Setup/Project path”. When you start the programming system
for the first time, it automatically loads the sample project EXAMPLE1
(see chapter 2.6 for a description). The programming system then
creates further directories and files; see figure 3-18.
NOTE
The LIBRARY project contains a user library with many useful blocks for
programming (see thumb index section 3).
C:\
BPRO3
RUNTIME
TMP
BLOCK
EXAMPLE1
Fig. 3-18 DOS directory
structure
LIBRARY
When loading an existing project, the programming system creates a
copy of all project data. All changes and inputs which are entered until
the next saving process are written to this project copy by the programming system. The copy is stored in the project directory TMP.
The original project data are not overwritten by BPRO3 until “Project/Store project” is executed. This gives you the possibility to reset the
project to the previous state by reloading.
When you exit the programming system without saving, the original
project data are also retained.
ATTENTION
Any changes and new inputs will be lost if you exit BPRO3 without
executing “Store project”, since the programming system deletes
the project copies.
ATTENTION
If an editing session is interrupted by a severe failure (e.g. power
failure), the current copy of the project data may be unusable for
BPRO3. The program will recognize such an error when opening a
project and will prompt you whether to use the latest backup copy.
3.4.2
Storing a project
“Project/Store project”
As described in chapter 3.4.1, “Loading a project”, the programming
system creates backup copies where changes and new inputs are
entered. When storing, BPRO3 overwrites the original project data with
the data from the backup copies.
ATTENTION
When a project has been stored, the last editing session cannot be
automatically repeated any more (see chapter 3.2.4, “Log files”).
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Operation
Project-related operations
3.4.3
Copying a project
The menue option “Copy project” can be used for copying a project to
the current project path. The current project will be overwritten. Thus, if
you want to create a copy of a project, you first have to create a new
project or project path using the menue option “Project/Open project”.
Then use “Project/Copy project” to copy the desired project to the new
project path.
“Project/Copy project”
3.4.4
The project directory
You can access the project directory from the menue option “Project/Proj.
directory”. A menue is displayed which provides options for the following
purposes:
–
Output a list containing the blocks of the project
–
List the controller library and the standard library
–
Sort blocks by name and date
–
Various commands such as Delete, Find, Rename, etc.
–
Online functions
“Project/Proj. directory”
Figure 3-19 gives an overview of the project directory menue structure.
BPRO3 main menue
Project
Editors
Online
Special
Open project
Store project
Copy project
Proj. directory
Task configuration
Controller config.
Units of measure
Print project
Change password
Change acces level
Project block
All blocks
Functions
Function blocks
Global blocks
Program blocks
Motion blocks
Data block types
Data blocks
Library
Order
Controller lib.
Standard lib.
Delete block
Rename block
Copy block
Copy block tree
Find block
Compare block
Comment
Disp. second proj.
Sort name
Sort date
Block call output
Online
Controller dir.
Download block
Special
End
Macro
F keys
Fig. 3-19 Project directory
menue
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3-19
Operation
3.4.4.1
Project-related operations
Selecting the block types When opening the project directory it shows a list of all available blocks.
to be listed
The options of the pull-down menue “Project block” enable you to limit
the list to certain types of blocks.
“Project/Proj. directory/
Project block”
Fig. 3-20 Project blocks
3.4.4.2
Menue option
Description
All blocks
List all blocks available in the project.
Functions
List all functions available in the project.
Function blocks
List all function blocks available in the
project.
Global blocks
List all global blocks available in the
project.
Program blocks
List all program blocks available in the
project.
Motion blocks
List all motion blocks available in the
project.
Data block types
List all data block types available in the
project.
Data blocks
List all data blocks available in the
project.
Listing the block libraries The BPRO3 program package includes two block libraries created by the
manufacturer (see programming manual, chapter 7).
“Project/Proj. directory/
Library”
Fig. 3-21 Block libraries
3-20
Menue option
Description
Controller lib.
List the controller library.
Standard lib.
List the standard library.
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Project-related operations
3.4.4.3
Operation
Miscellaneous commands
“Project/Proj. directory/
Order”
Fig. 3-22 Miscellaneous
commands
Menue option
Description
Delete block
Delete the block marked by the cursor.
Rename block
Rename the block marked by the cursor.
Copy block
Duplicate a block from the current project or
copy a block from another project.
Copy block tree
Copy the selected block together with all
dependent blocks from another project; the
dependent blocks are copied first.
Find block
When entering the name of the block, the
field cursor moves to the block. If the block
does not exist, an error message is out put.
Compare block
Compare two blocks.
Comment
When you first select this menue option, the
comment title for the block can be entered.
When you select this option for the second
time, the comment editor is called.
Disp. second proj.
Display a second project.
Sort name
Sort the list by name.
Sort date
Sort the list by date.
Block call output
Output the call tree of the block marked by
the cursor.
Ref. list output
Output the reference list of the block marked
by the cursor.
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3-21
Operation
3.4.4.4
Project-related operations
Online functions
“Project/Proj. directory/
Online”
Fig. 3-23 Online functions
Menue option
Description
Controller dir.
All blocks stored in the controller are
compared to the blocks of the current
BPRO3 project and displayed.
NOTE
Login must have been performed
(see chapter 3.6.2).
Download block
3.4.4.5
The pull-down menue
“Special”
Load the block marked by the field cursor
into the controller.
The options of this pull-down menue are described in chapter 3.7.
“Project/Proj. directory/
Special”
Fig. 3-24 “Special” pull-down
menue
3-22
Menue option
Description
End
Exit the BPRO3 main menue.
Macro
Operations with macros.
F keys
Function key assignment.
BPRO3
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Operation
Project-related operations
3.4.5
Task configuration
In the task configuration, the blocks are assigned to the individual tasks.
Figure 3-25 shows the menue structure of the task configuration editor.
BPRO3 main menue
Project
Editors
Online
Special
Open project
Store project
Copy project
Proj. directory
Task configuration
Controller config.
Units of measure
Print project
Change password
Change acces level
Order
Insert block
Insert task
Delete block
Delete task
Reinsert task
Sort original
Sort priority
Sort mode
Output
Debug
All block calls
Data block calls
Function block calls
Global block calls
Motion block calls
Reference list
Select task
Single cycle
Set breakpoint
Conditional BP
Delete breakpoint
Delete all BPs
Cont. controller
Reset controller
Stop controller
Contr. status
Comp. task config.
Disp./change var.
Task info
Task info all
Axis info
Controller status
Error memory
Special
End
Macro
F keys
Fig. 3-25 Task configuration
menue structure
The task configuration is structured according to five columns which
contain information on the tasks within the project.
Explanations on the columns
Name:
Event:
Interval:
Prio:
Blocks:
The name of the task.
The execution of the blocks assigned to a task on the
controller depends on the occurrence of an event (logical
address on input). In place of a logical address, a symbol
from the assignment list or a TRUE status for an event
which is always true may be present.
The blocks assigned to the task are always executed after
the time entered here.
If several tasks are ready for processing at the same time,
those with the higher priority are processed first.
The names of the program blocks assigned to the task.
NOTE
The “Name”, “Event”, “Interval”, “Prio” and “Blocks” columns are predefined in the current release and cannot be changed.
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Operation
3.4.5.1
Project-related operations
The pull-down menue
“Order”
“Project/Task configuration/
Order”
Fig. 3-26 The pull-down menue
“Order”
Menue option
Description
Insert block
Assign a block to the task marked by the field
cursor.
Insert task
Insert a new task.
ATTENTION
Some Series 300 controllers can
only be operated with tasks generated automatically by BPRO3, e.g.
WDP5-318. Additional tasks are not
supported by these controllers.
Delete block
Delete the block marked by the field cursor.
Delete task
Delete the task marked by the field cursor.
Reinsert task
Reinsert a previously deleted task.
Sort original
Sort the task list as it was entered originally.
Sort priority
Sort the task list by priority.
Sort mode
Sort the task list by mode.
Assigning a block to a task
“Project/Task configuration/
Order/Insert block”
To assign a block, proceed as follows:
1.
2.
3.
4.
Move the cursor to any field of the task.
Press <F2> to open the menue.
Select “Order/Insert block”. BPRO3 moves the field cursor to the
block column and inserts a new field for the block name.
Enter the block name or select it using the option list function
(press <F3>).
NOTE
If a block with the name entered does not yet exist, the programming
system prompts you whether to create a new block. If you confirm by
pressing <Y>, the block header editor is called.
During program run, the controller processes the blocks in the sequence
defined here.
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BPRO3
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Project-related operations
Operation
Inserting a new task
“Project/Task configuration/
Order/Insert task”
There are three different tasks (for a description, see BPRO3 Programming Manual):
–
–
–
INIT task
SEQUENCE task
PLC task
(Name: INIT)
(Name: SEQUENCE)
(Name: PLC)
Further tasks can be inserted.
ATTENTION
Certain Series 300 controllers can only work with the tasks generated
automatically by BPRO3; this is valid, for example, for the WDP5-318
controller. Additional tasks are not supported by these controllers.
3.4.5.2
Output block calls
and a reference list
“Project/Task configuration/
Output”
Fig. 3-27 The pull-down menue
“Output”
Menue option
Description
All block calls
Output all block calls of the configured
blocks.
Data block calls
Output all data block calls of the configured
blocks.
Function block calls
Output all function block calls of the
configured blocks.
Global block calls
Output all global block calls of the
configured blocks.
Motion block calls
Output all motion block calls of the
configured blocks.
Reference list
Output reference list.
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Operation
3.4.5.3
Online functions
Project-related operations
This pull-down menue offers various options for program testing (debugging).
“Project/Task configuration/
Debug”
Fig. 3-28 The pull-down menue
“Debug”
3-26
Menue option
Description
Select task
Select task for Step, Step over, Single cycle,
Set breakpoint, Conditional breakpoint, Stop
task, Reset task, and Continue task. If you
omit this menue option, BPRO3 will prompt
you for the name of the task whenever any
of the above mentioned options is called.
Single cycle
Execute a program in single cycles.
Set breakpoint
Set a breakpoint. Program execution stops
at the beginning of the block.
Conditional BP
Set a conditional breakpoint.
Delete breakpoint
Delete individual breakpoints.
Delete all BPs
Delete all breakpoints.
Cont. controller
Start the controller.
Reset controller
Reset the controller.
Stop controller
Stop the controller.
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Project-related operations
3.4.5.4
Operation
The pull-down menue
“Contr. status”
“Project/Task configuration/
Contr. status”
Fig. 3-29 The pull-down menue
“Contr. status”
3.4.5.5
The pull-down menue
“Special”
Menue option
Description
Comp. task config.
Compare the controller task configuration
with the current programming system task
configuration.
Disp./change var.
Display and change global variables in the
controller.
Task info
Shows the status, the attribute and the block
calls of a task.
Task info all
Shows the status, the attribute and the block
calls of all tasks.
Axis info
Output information on the current axis status.
Controller status
Output information on the current controller
status.
Error memory
Displays the controller error memory.
The options of this pull-down menue are described in chapter 3.7.
“Project/Task configuration/
Special”
Fig. 3-30 The pull-down menue
“Special”
Menue option
Description
End
Exit the task configuration.
Macro
Operations with macros.
F keys
Function key assignment.
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Operation
3.4.6
Project-related operations
Controller configuration
“Project/Controller config.”
The controller configuration defines the following characteristics of the
controller:
–
–
–
–
–
–
Number and type of tasks and programmable blocks
Flag area allocated
Number and addresses of digital inputs and outputs
Addressable interfaces and axes, communication and position
detection
Available library blocks
Constants for parameter setting for the library blocks
Fig. 3-31 Controller
configuration
NOTE
Before you can work with the editors in a new project you must define a
controller configuration.
NOTE
Projects created with BPRO3 versions up to V3.11 can only be processed after reentering a controller configuration.
New project
Editing
When you create a new project using the menue option “Project/Open
project” in the BPRO3 main menue, the menue system automatically
calls the controller configuration and an option list with the available
controller types. The individual controller types are described in chapter
3.4.6.1. When having selected the controller type, the controller configuration can be adjusted to the controller in BPRO3.
The controller configuration editor comprises two editing areas:
–
–
3-28
General information
Controller tree
BPRO3
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Operation
Project-related operations
General information
The general information area contains the maximum values for tasks and
the blocks supported by the selected controller type. In addition, the size
of the flag area and the RETAIN flag area which is included therein are
displayed.
ATTENTION
After entering or changing the controller configuration (when exiting the controller configuration editor), system constants for
parameter setting of the library blocks are generated. These
occupy some space in the upper section of the flag area and
therefore reduce the available flag range. In the assignment list,
flag addresses within the range occupied by the system constants
cannot be used. The system constants occupy approx. 400 flag
words.
Example:
Full flag
range
Flag range available
in assignment list
1024
Flag range in use
by system constants
Fig. 3-32 Flag area for system
constants
Controller tree
0
1423
The controller tree shows the available input/output modules (interfaces)
for the selected controller type. Input/output extensions can be installed
on controllers with Rev3.0 or higher (refer to revision level ID on the type
plate of the controller).
Input/output extensions can be addressed by entering input/output
module designations for module slots 1 to 10 (see chapter “Addressing
inputs/outputs”). To do this, move the cursor to the corresponding input
field, open the option list by pressing <F3> and select the appropriate
designation.
NOTE
When leaving the controller configuration screen, the project is set to the
specified controller type. This process may take a few minutes.
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Operation
3.4.6.1
Project-related operations
Available controller types The following controller types are available:
–
–
–
–
–
–
WP/WDP5-31X Rev2.00
Single-axis stepping motor controller with or without integral power
controller (see WP-311 and WDP5-318 controller manual).
WPM-311.004 Rev2.00
Four-axis stepping motor controller without integral power controller (see WPM-311.004 controller manual).
WP/WDP3-33X Rev2.00
Single-axis AC servomotor controller with integral power controller
(see WDP3-33X controller manual).
WP/WDP5-31X Rev3.00
Similar to Rev2.0 units, however, can be extended using field
bus systems. The axis-related inputs I16 to I20 can also be
addressed using the input word 0.1 (see chapter “Addressing
inputs/outputs”).
@%IW0.1 = @%IW1
WPM-311.004 Rev3.00
Similar to Rev2.0 units, however, can be extended using field
bus systems. The axis-related inputs (limp, limn, ref, stop and
trig) of the four axes can also be addressed using the input
words 0.2 and 0.3 (see chapter “Addressing inputs/outputs”).
@%IW2 = @%IW0.2
@%IW3 = @%IW0.3
WP/WDP3-33X Rev3.00
Similar to Rev2.0 units, however, can be extended using field
bus systems. The axis-related inputs I16 to I20 can also be
addressed using the input word 0.1 (see chapter “Addressing
inputs/outputs”).
ATTENTION
Series 300 controllers of version 3.02 or higher can address additional inputs and outputs via the process image, as compared to
earlier controller versions. As a prerequisite, the connected
input/output extensions must be specified in the controller configuration.
3-30
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Operation
Project-related operations
3.4.6.2
Addressing
inputs/outputs
In the controller tree, the available inputs and outputs appear as module
designations such as “I15/I5/Q10”. This module has 2 input words with
15 bits in the first word, 5 bits in the second word and 1 output word with
10 bits.
The address, and thus the format in BPRO3 for addressing these inputs
and outputs, can be determined as follows:
–
–
–
–
In the controller tree, a number appears next to the module designation (e.g. “I15/I5/Q10”). This is the module number of the input/output designation.
The first word of an input/output module is assigned word number 0, the second word is assigned word number 1 accordingly.
Input/output modules connected via Interbus-S start with module
number 1. The first input/output module in the Interbus-S ring is
assigned to the first configured input/output module. The second input/output module in the Interbus-S ring is assigned to
the second configured module, and so on.
Input/output modules of the central unit are assigned module
number 0 (see chapter 1.4.2.5, “Inputs/outputs” in the programming manual).
Addressing inputs/outputs with Rev.2.00 single-axis unit
Fig. 3-33 Single-axis unit
Rev.2.00
Module
I15/Q10-1
I15
Q10
BPRO3
I/O bits
I/O word
%IX0.0 to %IX0.14
@IX0.0 to @IX0.14
%QX0.0 to %QX0.9
%IW0
@IW0
%Q0
@Q0
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Operation
Project-related operations
Addressing inputs/outputs with Rev.3.00 single-axis unit
Fig. 3-34 Single-axis unit
Rev.3.00
Module
I15/I5/Q10-1
I15
I5
Q10
3-32
BPRO3
I/O bits
I/O word
%IX0.0 to %IX0.14
@IX0.0 to @IX0.14
%IX0.16 to %IX0.20
@IX0.16 to @IX0.20
%IW0
@IW0
%IW1
@IW1
%QX0.0 to %QX0.9
%Q0
@Q0
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Operation
Project-related operations
Addressing inputs/outputs with Rev.3.00 four-axis unit
Fig. 3-35 Four-axis unit
Rev.3.00
Module
I15/I5/I16/I4/Q10
I15
I5
I16
I4
Q10
BPRO3
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I/O bits
I/O word
%IX0.0 to %IX0.14
@IX0.0 to @IX0.14
%IX0.16 to %IX0.20
@IX0.16 to @IX0.20
%IW0
@IW0
%IW1
@IW1
%IX0.32 to %IX0.47
@IX0.32 to @IX0.47
%IX0.48 to %IX0.51
@IX0.48 to @IX0.51
%IW2
@IW2
%IW3
@IW3
%QX0.0 to %QX0.9
%Q0
@Q0
3-33
Operation
Project-related operations
Addressing inputs/outputs with MP 926 input/output module
NOTE
Only possible for units with revision level 3.00 and higher.
Fig. 3-36 Input/output modul
MP 926
Module
1st MP 926
I16
I16/Q16-1
Q16
2nd MP 926 I16
3-34
I/O bits
I/O word
%IX1.0 to %IX1.15
@IX1.0 to @IX1.15
%QX1.0 to %QX1.15
%IW1.0
@IW1.0
%Q1.0
@Q1.0
%IX2.0 to %IX2.15
@IX2.0 to @IX2.15
%QX2.0 to %QX2.15
%IW2.0
@IW2.0
%Q2.0
@Q2.0
%IX3.0 to %IX3.15
@IX3.0 to @IX3.15
%QX3.0 to %QX3.15
%IW3.0
@IW3.0
%Q3.0
@Q3.0
...
I16/Q16-1
Q16
3rd MP 926
I16
I16/Q16-1
Q16
...
...
...
nth MP 926
I16
I16/Q16-1
Q16
%IXn.0 to %IXn.15
@IXn.0 to @IXn.15
%QXn.0 to %QXn.15
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%IWn.0
@IWn.0
%Qn.0
@Qn.0
Operation
Project-related operations
3.4.7
Defining units of
measurement
Constants can be assigned symbolic names. BPRO3 handles these
symbolic names like multipliers or units of measurement.
“Project/Units of measure”
Example:
1000 mm, 0.78 rad, 70 inch
Fig. 3-37 Defining units of
measurement
Prior to this, the symbolic name (called “Unit of measure” in BPRO3)
must be assigned a numerical value (called “Evaluation” in BPRO3).
When you select the menue option “Project/Units of measure”, an editor
is called which can be used for making this assignment. When entering
symbolic names and numerical values, the usual editing functions are
available.
Fig. 3-38 Assigning numerical
values
If the symbolic name is entered next to a constant according to figure
3-38, the value of the constant is determined as follows:
Example: 1000 mm
Value of entered
constant
1000
x
x
Unit of
measurement
10.0
=
=
Value of
constant
10000
ATTENTION
If decimal places occur as a result of the multiplication, they are not
rounded off, but truncated.
The pull-down menue “Order” provides the block commands “Order/Insert” and “Order/Delete” (see chapter 3.2.3.4). Return to the BPRO3
main menue by selecting the menue option “Special/End”.
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Operation
3.4.8
Project data output
Project-related operations
The project data can be output on a printer or into a file.
“Project/Print project”
Fig. 3-39 Printing project data
The settings of the various options define the data to be output.
1.
2.
Use the cursor keys to move the field cursor to the option to be set
and press the <F3> key or select Yes/No.
Make the setting using the cursor keys and <↵>.
Fig. 3-40 Setting options
3.
After having set all options, move the field cursor to “Start documentation” and press <↵>.
A special procedure is valid for the head/foot information: If it is set to
“Yes”, and you press the <↵> key, another input window is displayed for
entering the three-line foot information (the header is generated by the
system and cannot be changed).
Leave the “Print project” screen by pressing <Esc>.
3-36
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Project-related operations
3.4.9
Operation
Defining a new password You can use the “Project/Change password” option to define a new
password for the current access level.
“Project/Change password”
Fig. 3-41 Selecting
“Project/Change password”
When you select this menue option, an input field is displayed. The
programming system assumes that the password refers to the current
access level (see also chapter 3.4.10). The previous password valid for
the current access level is overwritten.
Fig. 3-42 Entering a new
password
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Operation
3.4.10
Access protection in
BPRO3
“Project/Change access level”
Project-related operations
The password protection feature of the programming system (access
protection) enables you to specify access permissions for blocks. The
access permissions are structured hierarchically into 8 levels. Level 8
has the highest, level 1 the lowest access rights. This means that with
access level 8 you have unrestricted access to all blocks created on lower
levels. On the other hand, with level 1 you cannot access any block of a
higher level.
Levels 2 to 8 is assigned a password each (fig. 3-43). Unrestricted access
is possible on the lowest level.
Access level 8 password
Access
Access level 8
Access level 7 password
Access level 7
Access level 6 password
Access level 6
Access level 5 password
Access level 5
Access level 4 password
Access level 4
Access
Access
Access
Access
Access
Access level 3 password
Access level 3
Access level 2 password
Access level 2 Access
No password protection
Access level 1
Fig. 3-43 Access levels
The passwords are stored together with the project. Different access
rights can be defined for each project.
Effects of access protection
In the following table, the activities which can be restricted by access
protection are marked “X”. All other activities are always permitted.
X Calling an editor for the individual objects of a project.
X Deleting an object in the programming system and on the
controller.
Downloading an object to the controller.
X Documenting an object.
Comparing blocks on the controller and in the programming
system.
Compiling and linking blocks.
Uploading a block from the controller.
Programming blocks.
3-38
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Project-related operations
3.4.10.1 Password prompt
Operation
The programming system prompts you for a password in the following
situations:
–
–
–
–
When starting the programming system
When setting a new access level
When loading a project
When copying a project.
When you enter your password, the programming system automatically
sets the access level corresponding to your password.
NOTE
When a password has not yet been defined for a project, press the <↵>
key in response to the password prompt. This selects the highest access
level without password. For a new project, this is level 8, with the highest
access permissions.
3.4.10.2 Defining passwords for
the individual access
levels
A new project is assigned access level 8. Before you can select a different
access level, you must first define one or more passwords:
1.
2.
Select “Project/Change password” to define the password for the
current access level.
Select the menue option “Project/Change access level”.
Fig. 3-44 Selecting
“Project/Change password”
3.
In the password input field, press the <↵> key. BPRO3 sets the
highest level without password protection, which is one level
below the current level in this case.
4.
Repeat steps 1 to 3 until the required number of passwords (max.
7) has been defined.
Fig. 3-45 Password input field
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Operation
3.4.10.3 Setting the access level
Project-related operations
1.
Select the menue option “Project/Change access level”.
2.
Enter the password for the desired access level and press the <↵>
key. This activates the corresponding access level.
“Project/Change access level”
Fig. 3-46 Selecting
“Project/Change access level”
Fig. 3-47 Entering a password
NOTE
If you do not define a password, BPRO3 selects the highest level without
password by default.
3-40
BPRO3
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The editors
3.5
Operation
The editors
This pull-down menue contains the editors for block programming; see
also chapter 4.
Fig. 3-48 Editors
Menue option
Description
Reference
Block header
Create block header.
See chapter 3.5.1
Block in IL
Create block body using the IL programming language.
See chapter 3.5.2
Data block
Create data block (from data block type).
See chapter 3.5.4
Data block type
Create data block type.
See chapter 3.5.3
Assignment list
Create assignment list.
See chapter 3.5.5
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Operation
3.5.1
The editors
Creating a block header
“Editors/Block header”
With this editor, you can create a block header (for a description of the
block header, see chapter 1 in the operating manual and in the programming manual).
Figure 3-49 shows the menue structure of the block header editor. The
block header editor is called from the BPRO3 main menue via the
pull-down menue “Editors”.
If you want to load a block which does not exist yet, you first have to
create a block header. The programming system then automatically calls
the block header editor.
BPRO3 main menu
Project
Editors
Online
Special
BLock header
Block in IL
Data block
Data block type
Assignment list
Order
Delete entry
RETAIN <--> VAR
EXTERNAL <--> VAR
Comment
VAR
VAR_INPUT
VAR_OUTPUT
VAR_IN_OUT
VAR_EXTERNAL
VAR_RETAIN
VAR_INPUT_RETAIN
VAR_OUTPUT_RETAIN
Editors
BLock in IL
Data block
Assignment list
Block in SFC
C-utilities
Debug
Contr. status
Create C header
Link C block
Select task
Step
Step over
Single cycle
Set breakpoint
Conditional BP
Delete breakpoint
Delete all BPs
Cont. controller
Reset controller
Stop controller
View on/off
Disp./change var.
Task info
Task info all
Axis info
Controller status
Error memory
Special
End
Macro
F keys
Fig. 3-49 Block header editor
menue tree
When calling the block header editor, a block name must be entered.
NOTE
You can use the option list function (<F3>) for selecting an existing block
header.
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The editors
Operation
Figure 3-50 shows the block header editor after entering a new block
name.
You can now make the entries describing the call interface and other
information.
Fig. 3-50 The block header
editor
Menue option
Description
Name
Block name
Type
Block type
Author
Name of the programmer. This name can have
up to 20 characters.
Comment title
Comment title for the block. A comment title
can have up to 40 characters (see also
"Comment editor" in chapter 3.2.3.3).
Access level
The access level for the block is displayed. A
new block is automatically assigned the access
level currently set in the programming system.
The access level of the block can be changed at
this point, however, you can only set a lower
level than the one displayed.
Download format
The download format of the block.
Status
Information on the programming status of the
block.
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3-43
Operation
The editors
Selecting the block type
1.
2.
Move the field cursor to the input field “Type” and press the <F3>
key.
Select the block type using the cursor keys and <↵>.
Fig. 3-51 Selecting the block
type
Block type
Description
PRG
Program block in IL.
GLB
Global block in IL.
FB
Function block in IL.
FUN
Function in IL.
NOTE
The block types are described in the programming manual, chapter 1.
Selecting the download format
1.
2.
Move the field cursor to the input field “Download format” and
press the <F3> key.
Select the download format using the cursor keys and <↵>.
Fig. 3-52 Download formats
Description of the object code:
Object code
Instructions which have been compiled into object code can be executed
directly by the controller. Object code instructions are faster in execution
than pseudo-code (intermediate code) instructions.
Description of the pseudo-code (intermediate code):
Pseudo-code
3-44
Instructions loaded as pseudo-code into the controller can be decompiled
into source code (not yet implemented), which means they can be
re-edited (this is not possible with plain object code). Pseudo-code
instructions must be interpreted before being executed on the controller.
To test (debug) a program or block, the instructions must be loaded in
pseudo-code.
BPRO3
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Operation
The editors
NOTE
To test (debug) a program, the blocks must be loaded into the controller
in pseudo-code (not in object code).
Download format Description
Object code
The block is loaded into the controller in plain
object code.
NOTE
The instructions cannot be decompiled
into source code since there is no
pseudo-code available.
Object code and
intermediate code
The block is loaded into the controller in object
and pseudo-code. The controller executes the
instructions in object code. The instructions can
be decompiled into source code.
Object code and
intermediate code
with symbols
The block is loaded into the controller in object
and pseudo-code. In addition, the pseudo-code
contains symbols such as block names, variable
names, etc.
Object code and
intermediate code
with symbols and
comments
The block is loaded into the controller in object
and pseudo-code. In addition, the pseudo-code
contains symbols such as block names, variable
names, etc. as well as the comments of the
block.
Intermediate code The block is transferred in plain pseudo-code.
Intermediate
The block is transferred only in pseudo-code
code with symbols with symbols such as block names, variable
names, etc.
Intermediate
code with
symbols and
comments
BPRO3
The block is transferred only in pseudo-code
with symbols such as block names, variable
names, etc. as well as the comments of the
block.
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3-45
Operation
The editors
Information on the programming status of the block
The status information is generated automatically by the system. It can
take the following status conditions:
Message
Description
Correct syntax
This is the status of a block when you exit
the IL editor and a syntax check is carried
out successfully.
Error in block body
The instructions in the block body contain
errors.
Unchecked
This status is valid for blocks after having
been copied from another project.
Object code (Obj)
This status means that the block has a
syntactically correct pseudo-code and
object code format.
Block header
The block has not been programmed yet.
Only a block header was created.
Compiled
A correctly compiled block.
The output parameter for functions (“VAR_OUTPUT”)
For functions, BPRO3 inserts the additional output parameter
VAR_OUTPUT. The type of the output parameter can be modified, if
necessary.
NOTE
This is only valid for functions.
Output variable
Fig. 3-53 Output variable of a
function
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The editors
3.5.1.1
The pull-down menue
“Order”
Operation
This pull-down menue is used for inserting sections, defining variables
and declaring function blocks.
For a more detailed description of the variables, refer to the programming
manual, chapter 1.
“Editors/Block header/
Order”
Fig. 3-54 The pull-down menue
“Order”
NOTE
Invalid variable declarations (e.g. VAR_IN_OUT) are marked with the
symbol “ ”.
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Operation
The editors
Menue option
Description
Delete entry
Delete the variable declaration marked by
the field cursor.
NOTE
If the variables exist in the block
body, they cannot be deleted.
RETAIN <—> VAR
Convert RETAIN variable to VAR and
vice versa.
EXTERNAL <—> VAR
Convert EXTERNAL variable to VAR and
vice versa.
Comment
Call the comment editor. The field cursor
must be positioned on the comment title.
VAR
For local variables and for function block
declarations.
VAR_INPUT
For local variables to accept a value from
the calling block.
VAR_OUTPUT
For output variables to pass a value to
the calling block.
NOTE
For functions, the output variable (“VAR_OUTPUT”) is automatically entered into the block
header.
VAR_IN_OUT
For variables the values of which are
accepted from the calling block, modified
internally and returned to the calling block.
VAR_EXTERNAL
This section is designed for declaring the
global variables to be accessed by the
block.
NOTE
The variables must have been
entered into the assignment list.
VAR_RETAIN
The variables with the “_RETAIN”
extension have the same characteristics
VAR_INPUT_RETAIN
as the variables of the same name
VAR_OUTPUT_RETAIN without “_RETAIN” described above. The
extension merely means that the variable
values are retained after switching off the
controller.
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The editors
Operation
Figure 3-55 shows a section for local retentive variables (VAR_RETAIN).
This section is designed for entering the variable name, the variable type
and the initial value.
Fig. 3-55 Output variable for
functions
NOTE
When defining names you should ensure that a local variable is not
assigned the name of a global variable since this would impede access
to the global variable.
Defining a variable to be retentive or non-retentive
“Editors/Block header/
Order/RETAIN <—> VAR”
Move the field cursor to the appropriate variable and select the menue
option “Order/RETAIN <—> VAR”.
Fig. 3-56 Selecting the RETAIN
option
The contents of retentive variables (RETAIN variables) is retained after
switching off the controller.
The variable is moved to the appropriate section. The previous state can
be restored by selecting “Order/RETAIN <—> VAR” again.
Fig. 3-57 Effect of RETAIN
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Operation
The editors
Defining a variable to be external or local
“Editors/Block header/
Order/EXTERNAL <—> VAR”
This menue option is used for declaring global variables in a block. It
converts a variable of type VAR to EXTERNAL and vice versa.
Proceed as follows:
1.
2.
Declare the variable in the VAR section first, for example,
TEST_VAR_7.
Move the field cursor to TEST_VAR_7 and select the menue
option “Order/EXTERNAL <—> VAR”.
Fig. 3-58 Selecting
“EXTERNAL <--> VAR”
The variable is automatically moved to the section of external variables
(VAR_EXTERNAL - VAR_END). If the section VAR_EXTERNAL VAR_END is not yet defined, it will be created.
NOTE
External variables must be entered in the assignment list.
Fig. 3-59 Variable sections
after selecting “Order/
EXTERNAL <--> VAR”
Selecting the menue option “Order/EXTERNAL <—> VAR” a second time
reverts the variable to a local variable, i.e. the EXTERNAL type is
converted to VAR type.
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The editors
3.5.1.2
Calling another editor
Operation
When you select one of the menue options shown in figure 3-60, the
programming system calls the corresponding editor.
“Editors/Block header/Editors”
Fig. 3-60 Calling another editor
3.5.1.3
Menue option
Description
Block in IL
Change to the IL editor.
Data block
Change to the data block editor.
Assignment list
Change to the assignment list editor.
"C" program components
NOTE
The functions of the pull-down menue “C utilities” are not implemented
in the current release.
“Editors/Block header/C utilities”
Fig. 3-61 Linking a C program
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Operation
3.5.1.4
Debugging functions
The editors
This pull-down menue offers various options for program testing.
“Editors/Block header/Debug”
Fig. 3-62 Debugging functions
Menue option
Description
Select task
Select task for Step, Step over, Single cycle,
Set breakpoint, Conditional breakpoint, Stop
task, Reset task, and Continue task. If you
omit this menue option, BPRO3 will prompt
you for the name of the task whenever any of
the above mentioned options is called.
Step
Process a single IL command line. After
program start, or after controller reset,
processing begins with the first line of the
INIT task. After controller stop, the controller
processes the program line following the one
at which it was stopped.
Step over
This menue option is the same as the “Step”
menue option, with one exception: Block calls
are skipped.
Single cycle
Execute a program in single cycles.
Set breakpoint
Set a breakpoint. Program execution stops at
the beginning of the block.
Conditional BP
Set a conditional breakpoint.
Delete breakpoint
Delete individual breakpoints.
Delete all BPs
Delete all breakpoints.
Cont. controller
Start the controller.
Reset controller
Reset the controller.
Stop controller
Stop the controller.
NOTE
For a more detailed description of this pull-down menue, refer to chapter
3.6.4.
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Operation
The editors
3.5.1.5
The pull-down menue
“Contr. status”
This pull-down menue is designed for indicating various controller states.
“Editors/Block header/
Contr. status”
Fig. 3-63 The pull-down menue
“Contr. status”
Menue option
Description
View on/off
Read current values from controller and
display them.
Disp./change var.
Display and change global variables in the
controller.
Task info
Shows the status, the attribute and the block
calls of a task.
Task info all
Shows the status, the attribute and the block
calls of all tasks.
Axis info
Output information on the current axis status.
Controller status
Output information on the current controller
status.
Error memory
Displays the controller error memory.
NOTE
For a more detailed description of this pull-down menue, refer to chapter
3.6.5.
3.5.1.6
The pull-down menue
“Special”
The options of the pull-down menue “Special” are explained in chapter
3.7.
“Editors/Block header/Special”
Fig. 3-64 The pull-down menue
“Special”
Menue option
Description
End
Exit the BPRO3 main menue.
Macro
Operations with macros.
F keys
Function key assignment.
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Operation
The editors
3.5.2
The instruction list editor
(IL editor)
3.5.2.1
Menue structure of
IL editor
Figure 3-65 shows the path from the BPRO3 main menue to the IL editor
and a summary of the IL editor menues.
BPRO3 main menu
Project
Online
Editors
Special
BLock header
Block in IL
Data block
Data block type
Assignment list
Order
Delete block
Insert block
Copy block
Comment
Insert network
Insert label
Move label
Delete label
Find netw./label
Syntax check on/off
Editors
Block header
Debug
Contr. status
Select task
Step
Step over
Single cycle
Set breakpoint
Conditional BP
Delete breaklpoint
Delete al BPs
Cont. controller
Reset controller
Stop controller
Download block
View on/off
Disp./change var.
Task info
Task info all
Axis info
Controller status
Error memory
Fig. 3-65 IL editor menue tree
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Special
End
Macro
F keys
The editors
3.5.2.2
Calling the IL editor
Operation
The IL editor is the editor for programming in instruction list format. The
IL editor is called from the BPRO3 main menue.
“Editors/Block in IL”
Fig. 3-66 Starting the IL editor
After selecting this menue option you have to enter a block name or select
a name using the option list function. If the specified block does not exist,
BPRO3 prompts you to confirm that a new block should be created and
calls the block header editor (see chapter 3.5.1).
3.5.2.3
User interface of the IL
editor
The IL editor is structured according to the screen areas described in
chapter 3.2. The menue can be displayed by pressing the <F2> key. In
the bottom line of the editing area, the current project name and the name
of the block currently loaded into the editor are displayed.
Fig. 3-67 IL editor screen
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Operation
3.5.2.4
The editors
Editing a network
NOTE
The usual editing functions are available (see chapter 3.2.3)
A network begins with the designation “Network” and a number generated automatically by the programming system. To the right, a comment
title can be input for the network.
Below this section, the lines are divided into two fields. The left-hand field
is provided for the operator, the right-hand field for the operand or the
operand list. Note that you first have to enter the operator before entering
the operand or operand list.
NOTE
When the field cursor is on the operator field, the option list function
(<F3>) can be used to display a list of all operators.
Fig. 3-68 Editing an IL network
When the field cursor is positioned on the operand field and the operator
“cal” is contained in the operator field, the option list function (<F3>) can
be used to call a list of the available function and global blocks. If a
function block or global block was specified, the option list function
(<F3>) gives a description of the declared I/O variables of the block.
NOTE
With the “Syntax check” active, a syntactically correct program must be
entered (to disable the syntax check, select “Order/Syntax check on/off”).
If this is not done, BPRO3 outputs an error message and disables the
syntax check in response to a prompt. The menue options are still
available.
ATTENTION
There are checks on line level and checks among different lines
which are not carried out until the network is exited (type checks:
to check the compatibility of the operand types).
NOTE
For guidelines on designing the program code, refer to the programming
manual.
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Operation
The editors
3.5.2.5
The pull-down menue
“Order”
“Editors/Block in IL/
Order”
Fig. 3-69 The pull-down menue
“Order”
Menue option
Delete block
Insert block
Description
Delete a block from the editing area. The
block is stored in a file in the directory
specified under “Special/Setup/IL export
path” (see also chapter 3.7.5).
Reinsert the blocks stored by “Delete block”
or “Copy block” (see also chapter 3.2.3.4).
You can display an option list with the
option list function.
NOTE
This submenue option can also be
used for inserting network lists
created with a standard text editor.
Copy block
Copy a block (see also chapter 3.2.3.4).
NOTE
When copying networks, labels are
not included in the copy.
Comment
Insert network
Insert label
Move label
Delete label
Find netw./label
Syntax check on/off
BPRO3
Call the comment editor (see also chapter
3.2.3.3). The field cursor must be
positioned on the comment title.
Insert a new network.
Insert a label in the network marked by the
field cursor.
Labels can also be entered directly.
Move the label marked by the field cursor.
Delete the label marked by the field cursor.
Find a certain network or label.
Enable/disable the syntax check.
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Operation
The editors
Block commands
For usage, see chapter 3.2.3.4.
NOTE
Labels cannot be deleted as long as they are referenced in a jump
instruction.
Insert network
“Editors/Block in IL/
Order/Insert network”
A new network is inserted in the network list in front of the network marked
by the cursor. The numbers of the inserted network and the subsequent
networks are dynamically adapted.
NOTE
The maximum number of 256 networks must not be exceeded.
Insert label
“Editors/Block in IL/
Order/Insert label”
The menue option “Order/Insert label” is designed for inserting labels into
the network marked by the cursor. A label is a target point for jump
operations from other networks.
NOTE
You can also enter a label directly.
Example:
Network 1 Both signals active?
ld
MAN_POSITIVE
and
MAN_NEGATIVE
jmpc
STOP
.
.
.
Network 5 Stop movement
STOP:
ld
drive
stop
x1
ret
A conditional jump operation is programmed in network 1. If both
“MAN_POSITIVE” and “MAN_NEGATIVE” are active, a jump operation
is to be performed to the STOP label. At this point, the movement is
stopped.
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The editors
Operation
Insert a label as follows:
1.
Move the field cursor to the appropriate network and select the
menue option “Order/Insert label”.
2.
Enter the name of the label.
Fig. 3-70 Inserting a label
Fig. 3-71 Entering a label name
“Editors/Block in IL/
Order/Move label”
Moving a label
1.
Move the field cursor to the label to be moved and select the
menue option “Order/Move label”.
Fig. 3-72 Moving a label
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Operation
The editors
2.
Enter the network number, e.g. “Network 2”, or the label and press
the <↵> key.
Fig. 3-73 Entering a network
number or label
BPRO3 moves the label from network 4 to network 2.
Fig. 3-74 Label moved
“Editors/Block in IL/
Order/Delete label”
Deleting a label
Delete the label marked by the field cursor.
NOTE
All jump instructions from other networks to the specified label must be
removed previously.
“Editors/Block in IL/
Order/Find netw./label”
Finding a label or network
1.
2.
Select the menue option “Order/Find netw./label”.
Enter a network number or label. Default is network 1.
Fig. 3-75 Finding a network or
label
Comment lines
A semicolon as the first character in the operator field marks a comment
line.
Fig. 3-76 Comment lines
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The editors
Operation
Enabling/disabling syntax checking
“Editors/Block in IL/
Order/Syntax check on/off”
This menue option can be used to enable or disable the syntax check.
The status line indicates the current setting. When the syntax check is
enabled, the entered program text is checked for correct syntax.
Status line
Description
SY-FREE
Syntax check is disabled.
SY
Syntax check is enabled.
When the syntax check is enabled, a syntax check is performed with the
following actions:
–
–
–
When leaving a field
When leaving a line
When importing blocks
The data entered are checked for:
–
–
–
Correct operators (see programming manual)
Correct operands or operand lists (see programming manual)
When editing, a type check is carried out with the operands or
operand lists upon leaving the network.
NOTE
With the syntax check disabled you can write programs almost without
restriction. A few checks, however, are still carried out. For example:
– Check for correct symbolic names.
– Check for references to other networks when deleting labels. A label
cannot be deleted if it is still referenced in other networks.
NOTE
When the syntax check is disabled, the block cannot be loaded into the
controller. The block must therefore be checked first by enabling the
syntax check.
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Operation
3.5.2.6
Changing directly to
another editor
The editors
This menue option can be used for changing directly from the IL editor
to another editor.
“Editors/Block in IL/
Editors”
Fig. 3-77 The pull-down menue
“Editors”
Changing to the block header editor
“Editors/Block in IL/
Editors/Block header”
You can use “Editors/Block header” to change directly to the block
header editor.
NOTE
When the syntax check is enabled, a syntax check is carried out upon
leaving the IL editor.
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Operation
The editors
3.5.2.7
Debugging options
“Editors/Block in IL/
Debug”
Fig. 3-78 The pull-down menue
“Debug”
Menue option
Description
Select task
Select task for Step, Step over, Single cycle,
Set breakpoint, Conditional breakpoint, Stop
task, Reset task, and Continue task. If you
omit this menue option, BPRO3 will prompt
you for the name of the task whenever any of
the above mentioned options is called.
Step
Process a single IL command line. After
program start, or after controller reset,
processing begins with the first line of the
INIT task. After controller stop, the controller
processes the program line following the one
at which it was stopped.
Step over
This menue option is the same as the “Step”
menue option, with one exception: Block calls
are skipped.
Single cycle
Execute a program in single cycles.
Set breakpoint
Set a breakpoint in a program line.
Conditional BP
Set a conditional breakpoint.
Delete breakpoint
Delete individual breakpoints.
Delete all BPs
Delete all breakpoints.
Cont. controller
Start the controller.
Reset controller
Reset the controller.
Stop controller
Stop the controller.
Download block
Load a block into the controller.
NOTE
The controller must have stop status.
NOTE
The remaining menue options are the same as with the “Online” menue
described in chapter 3.6.4.
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Operation
3.5.2.8
The pull-down menue
“Contr. status”
The editors
This pull-down menue is designed for indicating various controller states.
“Editors/Block in IL/
Contr. status”
Fig. 3-79 The pull-down menue
“Contr. status”
Menue option
Description
View on/off
Display the CR contents during program
execution.
Disp./change var.
Display and change global variables in the
controller.
Task info
Shows the status, the attribute and the block
calls of a task.
Task info all
Shows the status, the attribute and the block
calls of all tasks.
Axis info
Output information on the current axis status.
Controller status
Output information on the current controller
status.
Error memory
Displays the controller error memory.
NOTE
For a more detailed description of this pull-down menue, refer to chapter
3.6.5.
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The editors
3.5.2.9
The pull-down menue
“Special”
Operation
The options of the pull-down menue “Special” are explained in chapter
3.7.
“Editors/Block in IL/
Special”
Fig. 3-80 The pull-down menue
“Special”
Menue option
Description
End
Exit the IL main menue.
Macro
Operations with macros.
F keys
Function key assignment.
NOTE
When exiting the IL editor, the syntax of the block is only checked if the
syntax check is enabled.
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Operation
3.5.3
The editors
The data block type editor The data block type editor is designed for creating data block structures
and defining the variable types occurring in them. Limit values and initial
values can be specified for the variables.
Figure 3-81 shows the menue structure of the data block type editor.
BPRO3 main menue
Project
Editors
Online
Special
BLock header
Block in IL
Data block
Data block type
Assignment list
Debug
Order
Delete block
Insert block
Copy block
Comment
Insert variable
Contr. status
Select task
Step
Step over
Single cycle
Set breakpoint
Conditional BP
Delete breakpoint
Delete all BPs
Cont. controller
Reset controller
Stop controller
Download data block
Upload data block
View on/off
Disp. /change var.
Task info
Task info all
Axis info
Controller status
Error Memory
Special
End
Macro
F keys
Fig. 3-81 DB type editor menue
tree
The structures created with the data block type editor can be used for
creating multiple data blocks (see data block editor, chapter 3.5.4).
When creating a data block type, you merely define the structure for data
blocks to be created using the data block editor. The data block editor
allocates space for the variables in the data block.
NOTE
A maximum of 256 data block types (data block structures) can be
defined within one project.
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The editors
Operation
The data block type editor is called from the BPRO3 main menue via the
pull-down menue “Editors”. The program prompts you for the name of
the data block type to be selected. If you want to create a new data block
type, the program prompts you to confirm this.
Fig. 3-82 Calling the data block
type editor
When the data block type editor is called and a new name entered, the
editor appears on the screen as illustrated in figure 3-83.
Fig. 3-83 The DB type editor
NOTE
In the DB type editor, the editing functions described in chapter 3.2.3 are
available.
The following information is displayed in the upper section of the editing
area:
Designation
Description
Data block type
Indicates the name of the block type.
Author
A 20-character field for the programmer’s
(author’s) name.
Access level
The access level for this data block type is
displayed. A new block is automatically assigned
the access level currently set in the programming
system. The access level of the data block type
can be changed at this point, however, only a
lower level than the one displayed can be set.
Comment title
A 40-character input field for the title of the
comment assigned to the data block type (see
also "Comment editor" in chapter 3.2.3.3).
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Operation
3.5.3.1
The editors
Miscellaneous commands The pull-down menue “Orders” provides various block commands and
options for inserting comment titles or comments for variables as well as
inserting a section for defining the data structure.
“Editors/Data block type/
Orders”
Fig. 3-84 The pull-down menue
“Orders”
3-68
Menue option
Description
Delete block
Delete a block (see chapter 3.2.3.4).
Insert block
Insert a block (see chapter 3.2.3.4).
Copy block
Copy a block (see chapter 3.2.3.4).
Comment
Insert a comment for the variable marked by the
field cursor. If the field cursor is positioned on a
variable which already has a comment title,
BPRO3 calls the comment editor (see also
chapter 3.2.3.3).
Insert variable
Insert a section for defining the data structure.
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The editors
Operation
The menue option “Insert variable”
“Editors/Data block type/
Orders/Insert variable”
Before entering a data structure, the menue option “Orders/Insert variable” must be used for defining a section for it.
Fig. 3-85 Selecting
“Orders/Insert variable”
Enter the structure into the five input fields provided.
1.
2.
3.
4.
5.
Enter the name of the variable into the first field, using a maximum
of 16 characters.
Enter the type of the variable into the second field, or select it
using the option list function.
Specify the minimum limit value for the variable in the third field.
Specify the maximum limit value for the variable in the fourth field.
The fifth field is provided for entering an optional initial value for
the variable. Whenever a data block is created from the DB
type defined here, the variable is automatically assigned this
initial value. The initial value must be within the range defined
by the limit values.
Fig. 3-86 Data structure
definition section
If you select the menue option “Orders/Insert variable” again, BPRO3
inserts an empty line for the next variable.
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Operation
3.5.3.2
Online functions
The editors
This pull-down menue offers various options for program testing (debugging).
“Editors/Data block type/
Debug”
Fig. 3-87 The pull-down menue
“Debug”
3-70
Menue option
Description
Select task
Select task for Step, Step over, Single cycle, Set
breakpoint, Conditional breakpoint. If you omit
this menue option, BPRO3 will prompt you for
the name of the task whenever any of the above
mentioned options is called.
Step
Process a single IL command line. After program
start, or after controller reset, processing begins
with the first line of the INIT task. After controller
stop, the controller processes the program line
following the one at which it was stopped.
Step over
This menue option is the same as the “Step”
menue option, with one exception:
Block calls are skipped.
Single cycle
Execute a program in single cycles.
Set breakpoint
Set a breakpoint. Program execution stops at the
beginning of the block.
Conditional BP
Set a conditional breakpoint.
Delete breakpoint
Delete individual breakpoints.
Delete all BPs
Delete all breakpoints.
Cont. controller
Start the controller.
Reset controller
Reset the controller.
Stop controller
Stop the controller.
Download data
block
Load a data block into the controller.
Upload data block
Load a data block from the controller into the
computer.
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The editors
“Editors/Data block type/
Debug/Step”
Operation
Executing single steps with “Debug/Step”
“Debug/Step” allows you to execute a program in single steps, i.e.
program execution stops after each instruction.
It is recommended to enable “viewing” for this function so that BPRO3
reads the current variable values from the controller and displays them
on the screen.
ATTENTION
By default, outputs and axes are reset automatically at program
stop. This feature can be disabled with the “Debug” option (see
programming manual). However, the following effects must always
be taken into account:
Outputs and axes are no longer controlled by the controller after a
program stop. This means that, for example, motors continue to run
without control, which may result in injury or damage!
“Editors/Data block type/
Debug/Step over”
Executing single steps with “Debug/Step over”
This option is identical with the menue option “Debug/Step”, with one
exception: Block calls with the operator “cal” are skipped.
ATTENTION
By default, outputs and axes are reset automatically at program
stop. This feature can be disabled with the “Debug” option (see
programming manual). However, the following effects must always
be taken into account:
Outputs and axes are no longer controlled by the controller after a
program stop. This means that, for example, motors continue to run
without control, which may result in injury or damage!
NOTE
The other menue options are described in the pull-down menue “Debug”
in chapter 3.6.4.
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Operation
3.5.3.3
The pull-down menue
“Contr. status”
The editors
This pull-down menue is designed for indicating various controller states.
“Editors/Data block type/
Contr. status”
Fig. 3-88 The pull-down menue
“Contr. status”
Menue option
Description
View on/off
Read current values from controller and
display them.
Disp./change var.
Display and change data from the process
image, direct I/O, flags and variables of the
data blocks.
Task info
Shows the status, the attribute and the block
calls of a task.
Task info all
Shows the status, the attribute and the block
calls of all tasks.
Axis info
Output information on the current axis status.
Controller status
Output information on the current controller
status.
Error memory
Displays the controller error memory.
NOTE
For a more detailed description of the pull-down menue “Contr. status”,
refer to chapter 3.6.5.
3.5.3.4
The pull-down menue
“Special”
The options of the pull-down menue “Special” are explained in chapter
3.7.
“Editors/Data block type/
Special”
Fig. 3-89 The pull-down menue
“Special”
3-72
Menue option
Description
End
Exit the data block type editor menue.
Macro
Operations with macros.
F keys
Function key assignment.
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Operation
The editors
3.5.4
The data block editor
The data block editor (DB editor) is designed for creating data blocks, the
structure of which has been defined with the DB type editor. The initial values
and comments of the DB type are included in the data blocks. The initial
values may be changed with the DB editor. Figure 3-90 shows the menue
structure of the DB editor.
NOTE
The structure of the data blocks must have been created previously with
the DB type editor.
You have to enter a data block name. If the name does not yet exist, you
are prompted to confirm creating a new block.
NOTE
A maximum of 256 data blocks of a data block structure can be created.
BPRO3 main menue
Project
Editors
Online
Special
BLock header
Block in IL
Data block
Data block type
Assignment list
Order
Delete block
Insert block
Copy block
Comment
Insert variable
Debug
Contr. status
Select task
Step
Step over
Single cycle
Set breakpoint
Conditional BP
Delete breakpoint
Delete all BPs
Cont. controller
Reset controller
Stop controller
Download data block
Upload data block
View on/off
Disp. /change var.
Task info
Task info all
Axis info
Controller status
Error Memory
Special
End
Macro
F keys
Fig. 3-90 The DB editor
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Operation
The editors
NOTE
In the DB editor, the editing functions described in chapter 3.2.3 are
available.
The DB editor is called from the pull-down menue “Editors/Data block”.
When you call the editor, you have to enter the name of the desired data
block structure and the name of the data block.
Fig. 3-91 Calling the data block
editor
Figure 3-92 is an example of a DB editor screen.
Fig. 3-92 Calling the data block
editor
The following information is displayed in the upper section of the editing
area:
3-74
Menue option
Description
Data block
Name of the data block.
Data block type
Indicates the name of the block type.
Author
A 20-character field for the programmer’s
(author’s) name.
Access level
The access level for this data block is displayed.
A new block is automatically assigned the
access level currently set in the programming
system. The access level of the data block can
be changed at this point, however, only a lower
level than the one displayed can be set.
Comment title
A 40-character input field for the title of the
comment assigned to the data block (see also
"Comment editor" in chapter 3.2.3.3).
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The editors
Operation
The DB editor menue
The menue of the DB editor is similar to the menue of the DB type editor,
with a few restrictions.
NOTE
The structure of the data block cannot be changed.
All other menue options are identical to those of the DB type editor; see
chapter 3.5.3.
Variables
Variables are displayed in the same way as in the DB type editor, except
that the limit values are not shown. There are three columns for name,
type and initial value. You can change the initial values, if necessary.
Figures 3-93 and 3-94 allow you to compare the display in the DB type
editor and the DB editor, respectively.
Fig. 3-93 DB type editor display
Fig. 3-94 DB editor display
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Operation
3.5.5
The editors
The assignment list editor The assignment list editor is used for assigning symbolic names to flags,
inputs and outputs. These symbolic names can be used in a program in
place of hardly intelligible identifiers such as %MX0.0 or %IB0.1. These
symbolic names can be used in a block without VAR_EXTERNAL.
BPRO3 main menue
Project
Editors
Online
Special
BLock header
Block in IL
Data block
Data block type
Assignment list
Order
Delete block
Insert block
Comment
Find address
Find symbol
Sort adress
Sort symbol
Sort original
Debug
Select task
Step
Step over
Single cycle
Set breakpoint
Conditional BP
Delete breakpoint
Delete all BPs
Cont. controller
Reset controller
Stop controller
Contr. status
View on/off
Disp. /change var.
Task info
Task info all
Axis info
Error Memory
Fig. 3-95 AL editor menue tree
3-76
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Special
End
Macro
F keys
The editors
Operation
The AL editor consists of the sections described in chapter 1. The AL
editor definition lines comprise four fields.
–
–
–
–
The first field is provided for entering the variable name.
The second field specifies the logical address of the variable.
The third field specifies the type of the variable.
The fourth field can be used for entering an optional initial value.
You can enter a comment title below these four fields.
Fig. 3-96 The assignment list
editor
ATTENTION
Changes to variables used in a project are inadmissible except in
one case:
Converting the data type to a different but compatible data type, e.g.
INT ⇒ DINT.
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Operation
3.5.5.1
Miscellaneous
commands
The editors
The pull-down menue “Order” provides various commands.
“Editors/Assignment list/
Order”
Fig. 3-97 The pull-down menue
“Order”
Menue option
Description
Delete block
Delete a block (see chapter 3.2.3.4).
Insert block
Insert a block (see chapter 3.2.3.4).
Copy block
Copy a block (see chapter 3.2.3.4).
Comment
Insert a comment for the assignment marked
by the field cursor. If the field cursor is
positioned on an assignment which already
has a comment title, BPRO3 calls the
comment editor (see also chapter 3.2.3.3).
Find address
Find a specified address.
Find symbol
Find a specified symbol.
Sort address
Sort the assignment list by address.
NOTE
To edit the assignment list, you have
to restore the original sort order using
the menue Option “Sort original”.
Sort symbol
Sort the assignment list by symbol.
NOTE
To edit the assignment list, you have
to restore the original sort order using
the menue option “Sort original”.
Sort original
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BPRO3
The assignment list is sorted in the order in
which its items were originally entered (default).
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The editors
Operation
Finding an address
“Editors/Assignment list/
Order/Find address”
1.
Select the menue option “Order/Find address”.
2.
Enter the required address and press the <↵> key. BPRO3 then
searches the list for the specified address and displays it. If the
address is not found in the assignment list, an error message is
output.
Fig. 3-98 Selecting “Order/Find
address”
Fig. 3-99 Entering an address
Finding a symbol
“Editors/Assignment list/
Order/Find symbol”
1.
Select the menue option “Order/Find symbol”.
2.
Enter the required symbol and press the <↵> key. BPRO3 then
searches the list for the specified symbol and displays it. If the
symbol is not found in the assignment list, an error message is
output.
Fig. 3-100 Selecting
“Order/Find symbol”
Fig. 3-101 Entering a symbol
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Operation
3.5.5.2
The pull-down menue
“Debug”
The editors
This pull-down menue offers various options for program testing (debugging).
“Editors/Assignment list/
Debug”
Fig. 3-102 The pull-down
menue “Debug”
Menue option
Description
Select task
Select task for Step, Step over, Single cycle,
Set breakpoint, Conditional breakpoint, Stop
task, Reset task, and Continue task. If you
omit this menue option, BPRO3 will prompt
you for the name of the task whenever any of
the above mentioned options is called.
Step
Process a single IL command line. After
program start, or after controller reset,
processing begins with the first line of the
INIT task. After controller stop, the controller
processes the program line following the one
at which it was stopped.
Step over
This menue option is the same as the “Step”
menue option, with one exception: Block calls
are skipped.
Single cycle
Execute a program in single cycles.
Set breakpoint
Set a breakpoint. Program execution stops at
the beginning of the block.
Conditional BP
Set a conditional breakpoint.
Delete breakpoint
Delete individual breakpoints.
Delete all BPs
Delete all breakpoints.
Cont. controller
Start the controller.
Reset controller
Reset the controller.
Stop controller
Stop the controller.
NOTE
For a more detailed description of the pull-down menue “Debug”, refer
to chapter 3.6.4.
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Operation
The editors
3.5.5.3
The pull-down menue
“Contr. status”
This pull-down menue is designed for indicating various controller states.
“Editors/Assignment list/
Contr. status”
Fig. 3-103 The pull-down
menue “Contr. status”
Menue option
Description
View on/off
Read current values from controller and
display them.
Disp./change var.
Display and change data from the process
image, direct I/O, flags and variables of the
data blocks.
Task info
Shows the status, the attribute and the block
calls of a task.
Task info all
Shows the status, the attribute and the block
calls of all tasks.
Axis info
Output information on the current axis status.
Error memory
Displays the controller error memory.
NOTE
For a more detailed description of the pull-down menue “Contr. status”,
refer to chapter 3.6.5.
3.5.5.4
The pull-down menue
“Special”
The options of the pull-down menue “Special” are described in chapter
3.7.
“Editors/Assignment list/
Special”
Fig. 3-104 The pull-down
menue “Special”
Menue option
Description
End
Exit the assignment list editor menue.
Macro
Operations with macros.
F keys
Function key assignment.
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Operation
3.6
Communication with the controller
Communication with the controller
“Online”
Communication with the controller (data exchange) is handled via the
“Online” menue. The “Online” menue offers the following actions:
–
–
–
–
–
–
–
Connect to controller (login) or disconnect (logout)
Transfer data from the PC to the controller (download)
Delete project data on the controller (clear memory)
Compile and link program components
Monitor program execution
Status information from controller
Display and change variables
The following requirements must be met for communication with the
controller:
–
–
–
–
PC and controller(s) must be properly installed (see chapter 2).
The device address on the controller must be set (see controller
manual).
The connection to the controller must be established (“Login”, see
chapter 3.6.2).
The controller must have reset status (only for upload/download
commands). The controller states are described in the controller
manual.
NOTE
The menue option “Special/Setup” can be used for selecting the PC
interface (COM1 or COM2) to be used for communication with the
controller.
BPRO3 main menue
Project
Transfer
Download project
Download config.
Erase memory
Update project
Store in EEPROM
Orders
Login
Logout
Compile
Init. assign. list
Editors
Online
Editors
Debug
Contr. status
Select task
Single cycle
Set breakpoint
Conditional BP
Delete breakpoint
Delete all BPs
Cont. controller
Reset controller
Stop controller
Disp./change var.
Task info
Task info all
Axis info
Controller status
Error memory
Block header
Block in IL
Assignment list
Fig. 3-105 “Online” menue tree
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Special
Special
End
Macro
F keys
Communication with the controller
3.6.1
The pull-down menue
“Transfer”
Operation
This menue contains options for data exchange between computer and
controller.
NOTE
The connection to the controller must be established (“Login”, see
chapter 3.6.2). The controller must have reset status (press stop key on
controller front panel or select “Online/Debug/Reset controller”).
“Online/Transfer”
Fig. 3-106 The pull-down
menue “Transfer”
Menue option
Download project
Description
Load complete project into controller.
ATTENTION
All data on the controller wil be
deleted.
Download config.
Erase memory
Update project
Store in EEPROM
Load controller configuration into controller.
Delete all project data on controller.
Update those blocks on the controller the
state of which is not the current one.
The project is stored in the EEPROM memory
on the controller.
NOTE
For information on how the controller
handles a project stored in
EEPROM, see the appropriate controller manual.
An especially important aspect is the
handling of any differences recognized between the project version
stored in the buffer RAM and the
version stored in EEPROM.
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Operation
3.6.2
Communication with the controller
Miscellaneous commands This pull-down menue offers a selection of miscellaneous commands.
“Online/Orders”
Fig. 3-107 The pull-down
menue “Orders”
Menue option
3-84
Description
Login
Establish connection to controller.
Logout
Disconnect the connection to the controller.
Compile
Compile the complete project, an individual
task or block.
Init. assign. list
Load the values of the assignment list into
the controller and initialize.
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Communication with the controller
3.6.3
Viewing the CR
Operation
These menue options are used for viewing current results and variables
during controller run.
“Online/View”
Fig. 3-108 The pull-down
menue “Editors”
Menue option
Description
Block header
View the block header.
Block in IL
View the current results of a block in IL.
Assignment list
View the variables in the assignment list.
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Operation
3.6.4
Communication with the controller
Debugging options
The pull-down menue “Debug” offers various options for program testing
(debugging). This menue can also be called from the editors, however,
with slight variations.
“Online/Debug”
Fig. 3-109 The pull-down
menue “Debug”
3-86
Menue option
Description
Select task
Select task for Step, Step over, Single cycle,
Set breakpoint, Conditional breakpoint, Stop
task, Reset task, and Continue task. If you
omit this menue option, BPRO3 will prompt
you for the name of the task whenever any of
the above mentioned options is called.
Single cycle
Execute a program in single cycles.
Set breakpoint
Set a breakpoint. Program execution stops at
the beginning of the block.
Conditional BP
Set a conditional breakpoint.
Delete breakpoint
Delete individual breakpoints.
Delete all BPs
Delete all breakpoints.
Cont. controller
Start the controller.
Reset controller
Reset the controller.
Stop controller
Stop the controller.
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Communication with the controller
3.6.4.1
Processing a task once
“Online/Debug/Single cycle”
Operation
The “Single cycle” option is used for testing the program. A task is started
and processed once. When the predefined cycle has been processed,
program execution stops automatically as if a breakpoint had been set
at this point.
ATTENTION
By default, outputs and axes are reset automatically at program
stop. This feature can be disabled with the “Debug” option (see
programming manual). However, the following effects must always
be taken into account:
Outputs and axes are no longer controlled by the controller after a
program stop. This means that, for example, motors continue to run
without control, which may result in injury or damage!
To start a single cycle, proceed as follows:
1.
Select the menue option “Single cycle”.
2.
Enter the task name (identifier) either directly or select it from the
option list. BPRO3 then starts the single cycle on the controller
and acknowledges the process with a message.
Fig. 3-110 Selecting
“Debug/Single cycle”
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Operation
3.6.4.2
Communication with the controller
Controlled program stop
“Online/Debug/Set breakpoint”
This option is used for setting one or more breakpoints (BPs) in a program
loaded into the controller in pseudo-code. The program is stopped
exactly at the points defined by the breakpoints. This enables you to stop
a running program at any defined point, for example, to check current
results.
ATTENTION
By default, outputs and axes are reset automatically at program
stop. This feature can be disabled with the “Debug” option (see
programming manual). However, the following effects must always
be taken into account:
Outputs and axes are no longer controlled by the controller after a
program stop. This means that, for example, motors continue to run
without control, which may result in injury or damage!
To set a breakpoint, proceed as follows:
1.
Select the menue option “Debug/Set breakpoint”.
2.
Enter the symbolic name of the desired block either directly or by
pressing <F3>. BPRO3 then sets the breakpoint at the start of
the block.
Fig. 3-111 Selecting
“Debug/Set breakpoint”
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Communication with the controller
3.6.4.3
Setting a conditional
breakpoint
Operation
If there are several calls to a block, setting a breakpoint with the menue
option “Set breakpoint” would be ambiguous. In such a case you have
to set the breakpoint using “Conditional BP”.
“Online/Debug/Conditional BP”
ATTENTION
By default, outputs and axes are reset automatically at program
stop. This feature can be disabled with the “Debug” option (see
programming manual). However, the following effects must always
be taken into account:
Outputs and axes are no longer controlled by the controller after a
program stop. This means that, for example, motors continue to run
without control, which may result in injury or damage!
To set a conditional breakpoint, proceed as follows:
1.
Select the menue option “Debug/Conditional BP”.
2.
Enter the task name (identifier) either directly or select it from the
option list.
Enter the symbolic name of the desired block either directly or
select type and name of the block from the option list. The call
tree is then displayed.
Use the cursor keys to move the field cursor to the desired point
and press the <↵> key. BPRO3 then sets the breakpoint at the
start of the selected block.
Fig. 3-112 Selecting
“Debug/Conditional BP”
3.
4.
Fig. 3-113 Displaying the call
tree
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Operation
3.6.4.4
Communication with the controller
Deleting a breakpoint
This menue option allows you to delete individual breakpoints.
1. Select the menue option “Delete breakpoint”.
“Online/Debug/
Delete breakpoint”
Fig. 3-114 Selecting
“Debug/Delete breakpoint”
2.
3.
3.6.4.5
Deleting all breakpoints
Enter the task name (identifier) either directly or select it from the
option list.
Enter the symbolic name of the desired block either directly or select it from the option list by pressing <F3>. BPRO3 then removes the breakpoint from the specified block.
This menue option allows you to delete all breakpoints.
1.
Select the menue option “Debug/Delete all BPs”.
2.
BPRO3 then removes all breakpoints on the controller and
acknowledges the process with a message.
“Online/Debug/Delete all BPs”
Fig. 3-115 Selecting
“Debug/Delete all BPs”
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Communication with the controller
3.6.4.6
Resuming program
execution on controller
Operation
“Debug/Cont. controller” starts or resumes program execution on the
controller. The program is started or resumed at the point identified by
the instruction pointer.
ATTENTION
When you select “Cont. controller”, the outputs are reenabled and
any interrupted motor movements continue.
“Online/Debug/Cont. controller”
Proceed as follows:
1.
Select the menue option “Cont. controller”.
2.
When the program prompts you with “Start controller now?”, confirm this by pressing the <Y> key (“Yes”). BPRO3 then resumes
program execution on the controller and acknowledges this with
a message.
Fig. 3-116 Selecting
“Cont. controller”
The controller states are described in the appropriate controller manual.
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Operation
3.6.4.7
Resetting the controller
program
Communication with the controller
“Debug/Reset controller” resets the controller. The instruction pointer is
reset to program start. For more information on controller reset, refer to
the appropriate controller manual.
“Online/Debug/Reset controller”
Fig. 3-117 Selecting
“Reset controller”
When you select the menue option “Debug/Reset controller”, BPRO3
resets the controller and acknowledges this with a message.
3.6.4.8
Stopping program
execution
“Debug/Stop controller” stops program execution. To resume execution
from the same point, select “Cont. controller”.
ATTENTION
By default, outputs and axes are reset automatically at program
stop. This feature can be disabled with the “Debug” option (see
programming manual). However, the following effects must always
be taken into account:
Outputs and axes are no longer controlled by the controller after a
program stop. This means that, for example, motors continue to run
without control, which may result in injury or damage!
“Online/Debug/Stop controller”
Fig. 3-118 Selecting
“Stop controller”
When you select the menue option “Stop controller”, the controller stops.
BPRO3 acknowledges this with a message.
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Communication with the controller
3.6.5
The pull-down menue
“Contr. status”
Operation
This pull-down menue is designed for indicating various controller states.
NOTE
The connection to the controller must be established (“Login”, see
chapter 3.6.2).
“Online/Contr. status”
Fig. 3-119 The pull-down
menue “Contr. status”
Menue option
Description
Disp./change var.
Display and change data from the process
image, direct I/O, flags and variables of the
data blocks.
Task info
Shows the status, the attribute and the block
calls of a task.
Task info all
Shows the status, the attribute and the block
calls of all tasks.
Axis info
Output information on the current axis status.
Controller status
Output information on the current controller
status.
Error memory
Displays the controller error memory.
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Operation
3.6.5.1
Communication with the controller
Displaying and changing
variables
“Online/Contr. status/
Disp./change var.”
When you select the menue option “Disp./change var.”, a menue with
options for displaying and changing global data on the controller is
displayed. This includes data from the process image, direct I/O, flags
and data block variables. Before calling this menue you must select
“Login” first; see chapter 3.6.2.
BPRO3 main menue
Project
Transfer
Orders
Editors
Online
Editors
Debug
Special
Contr. status
Special
Disp./change var.
Task info
Task info all
Axle info
Controller status
Error memory
Orders
Delete block
Insert block
Copy block
Display
Debug
Display format
Number
Select task
Step
Step over
Single cycle
Set breakpoint
Conditional BP
Delete breakpoint
Delete all BPs
Enable all
Cont. controller
Reset controller
Stop controller
Contr. status
View on/off
Task info
Task info all
Axis info
Controller status
Error memory
Fig. 3-120 Data editor menue
tree
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Special
End
Macro
F keys
Operation
Communication with the controller
The user interface of the menue “Disp./change var.”
Fig. 3-121 Data editor user
interface
The editing area comprises four columns:
Designation
Meaning
Address
Address of the variables.
Symbol
Symbolic name of the variables from the
assignment list.
D/E
You can use “D/E” to set the inputs/outputs for
testing purposes as required.
NOTE
Inputs/outputs can only be set explicity
(using @I... or @Q...).
D (Disable):
E (Enable):
“Disable” disconnects the signal
interface. The signal interface
input will not be interrogated, and
the output is no longer controlled
by the program.
“Enable” means that the signal
interface input is interrogated in
addition, and the signal interface
output is controlled by the
program.
NOTE
Selecting the submenue option
“Debug/Enable all” sets all inputs
and outputs to “E”
Value
Value assigned to a variable.
ATTENTION
If you select the menue “Disp./change var.” in the IL editor, it
displays 4 lines so that the last section of the IL block is essentially
visible.
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Operation
Communication with the controller
Signal interface
on controller
Process image
%I...
%Q...
@Q...
Inputs
Outputs
@I...
Signal interface
on controller
Force outputs
Force inputs
Fig. 3-122 Disabling inputs and
outputs
If disabled, this is the
point of interruption
If disabled, this is the
point of interruption
The pull-down menue “Orders” of “Disp./change var.”
“Online/Contr. status/
Disp./change var./Orders”
The options of the pull-down menue “Orders” are described in chapter
3.2.3.4.
Fig. 3-123 The pull-down
menue “Orders”
The pull-down menue “Display” of “Disp./change var.”
“Online/Contr. status/
Disp./change var./Display”
The pull-down menue “Display” contains options for setting the display
format for the variables displayed and for listing contiguous flag ranges.
Fig. 3-124 The pull-down
menue “Display”
Menue
option
Description
Display format Setting a display format for the variables.
NOTE
This is only valid for the variable types
BYTE, WORD and INIT.
Number
List contiguous flag ranges.
NOTE
The values are output without being
formatted.
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Communication with the controller
Operation
To set a display format, proceed as follows:
1.
2.
Select the menue option “Display/Display format”.
Use the cursor keys to mark the desired block (in the same way as
when marking a block in “Orders/Delete block” in chapter
3.2.3.4) and press the <↵> key.
3.
Select the desired display format with the cursor keys and press
the <↵> key.
Fig. 3-125 Setting the display
format
Fig. 3-126 Selecting the display
format
Listing a contiguous flag area:
1.
Select the menue option “Display/Number”.
2.
Specify the first flag to be listed and the required number. BPRO3
then lists the specified flag range in the line below the cursor.
Fig. 3-127 Listing a contiguous
range
Fig. 3-128 Listed flag range
BPRO3
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Operation
Communication with the controller
The pull-down menue “Debug” of “Disp./change var.”
“Online/Contr. status/
Disp./change var./Debug”
The pull-down menue “Debug” offers various options for program testing
(debugging). The essential menue options have already been explained
in chapter 3.6.4. At this point, you can execute the program step by step
in addition. The menue option “Enable all” enables all variables.
Fig. 3-129 The pull-down
menue “Debug”
3-98
Menue option
Description
Select task
Select task for Step, Step over, Single cycle,
Set breakpoint, Conditional breakpoint, Stop
task, Reset task, and Continue task. If you
omit this menue option, BPRO3 will prompt
you for the name of the task whenever any of
the above mentioned options is called.
Step
Process a single IL command line. After
program start, or after controller reset,
processing begins with the first line of the
INIT task. After controller stop, the controller
processes the program line following the one
at which it was stopped.
Step over
This menue option is the same as the “Step”
menue option, with one exception:
Block calls are skipped.
Single cycle
Execute a program in single cycles.
Set breakpoint
Set a breakpoint. Program execution stops at
the beginning of the block.
Conditional BP
Set a conditional breakpoint.
Delete breakpoint
Delete individual breakpoints.
Delete all BPs
Delete all breakpoints.
Enable all
Enable all variables.
Cont. controller
Start the controller.
Reset controller
Reset the controller.
Stop controller
Stop the controller.
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Communication with the controller
Operation
Executing single steps with “Debug/Step”
“Online/Contr. status/
Disp./change var./Step”
“Debug/Step” allows you to execute a program in single steps, i.e.
program execution stops after each instruction. It is recommended to
enable “viewing” for this function so that BPRO3 reads the current
variable values from the controller and displays them on the screen.
ATTENTION
By default, outputs and axes are reset automatically at program
stop. This feature can be disabled with the “Debug” option (see
programming manual). However, the following effects must always
be taken into account:
Outputs and axes are no longer controlled by the controller after a
program stop. This means that, for example, motors continue to run
without control, which may result in injury or damage!
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Operation
Communication with the controller
Executing single steps, skipping block calls
“Online/Contr. status/
Disp./change var./Step over”
The menue option “Step over” is the same as the menue option “Step”
except for one difference.
Setting all variables to “Enable”
“Online/Contr. status/
Disp./change var./Debug/
Enable all”
Changes all variables set to “Disable” in the “D/E” column to “Enable”
status.
NOTE
The remaining options of the pull-down menue “Debug” are explained in
chapter 3.6.4.
The pull-down menue “Contr. status” of “Disp./change var.”
“Online/Contr. status/
Disp./change var./Contr. status”
This pull-down menue is designed for indicating various controller states.
Fig. 3-130 The pull-down
menue “Contr. status”
3-100
Menue option
Description
View on/off
Enable/disable displaying current controller
values.
Task info
Shows the status, the attribute and the
block calls of a task.
Task info all
Shows the status, the attribute and the
block calls of all tasks.
Axis info
Output information on the current axis
status.
Controller status
Output information on the current controller
status.
Error memory
Displays the controller error memory.
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Communication with the controller
Operation
To display the controller values with “View on/off”, proceed as follows:
1.
2.
Enter the controller variables to be displayed in column 1.
Select the menue option “Contr. status/View on/off”.
BPRO3 then reads the values from the controller and displays
them in the set display format on the screen.
Fig. 3-131 Viewing
NOTE
The remaining menue options are explained in chapter 3.6.5.
“Online/Contr. status/
Disp./change var./Special”
The pull-down menue “Special” of “Disp./change var.”
The options of the pull-down menue “Special” are explained in chapter
3.7.
Fig. 3-132 The pull-down
menue “Special”
Menue option
Description
End
Exit the menue “Disp./change var.”.
Macro
Operations with macros.
F keys
Function key assignment.
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Operation
3.6.5.2
Display task info
“Online/Contr. status/Task info”
Communication with the controller
This menue option is designed for displaying information on a task.
1.
Select the menue option “Task info”.
2.
Enter the task name (identifier) either directly or select it from the
option list. BPRO3 then reads the relevant information from the
controller.
Fig. 3-133 Show task info on
single task
Fig. 3-134 Displaying task info
3-102
Designation
Description
Status
Shows the task status.
Attribute
Indicates the reason for the current status.
Call tree
Specifies the call depth and the block
calls. BLOCK_1 is called by BLOCK_4.
Editing in block
Name of the block currently processed.
Line
Specifies the line currently processed.
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Communication with the controller
3.6.5.3
Display task info of all
tasks
Operation
This menue option is designed for displaying information on all tasks.
1.
Select the menue option “Contr. status/Task info all”.
2.
BPRO3 shows the information on all tasks one after the other. To
page through the tasks, press any key.
“Online/Contr. status/Task info all”
Fig. 3-135 Show task info on all
tasks
Fig. 3-136 Displaying all task
infos
Designation
Description
Status
Shows the task status.
Attribute
Indicates the reason for the current status.
Call tree
Specifies the call depth and the block calls.
Editing in block
Name of the block currently processed.
Line
Specifies the line currently processed.
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Operation
3.6.5.4
Display axis info
Communication with the controller
Display information on the axis status. The type of information displayed
depends on the type of controller used.
“Online/Contr. status/Axis info”
Fig. 3-137 Displaying axis info
3.6.5.5
Display controller status
This menue option can be used to display the current controller status:
STOP, RESET, RUN, DEBUG or ERROR.
“Online/Contr. status/
Controller status”
Fig. 3-138 Displaying the
controller status
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Communication with the controller
3.6.5.6
Display controller error
memory
Operation
The controller has an error memory for storing errors occurring during
processing. The menue option “Error memory” can be used for reading
this error memory from the controller and displaying it on the screen.
“Online/Contr. status/
Error memory”
Fig. 3-139 Displaying contents
of error memory
The error memory information consists of 16 entries, divided into two
groups. The first eight entries contain the first eight errors, the last eight
entries contain the last errors.
An error entry contains the following information in the columns displayed
(from left to right):
1.
2.
3.
4.
5.
Operating hours counter in seconds
Error class
Number of power-on sequences since delivery
Error number and error text, possibly including information on the
component responsible for the error (axis, serial interface, etc.)
Brief additional information on the error, e.g. controller function
which detected the error.
Fig. 3-140 Error memory
example
NOTE
The possible causes of errors registered in the error memory are described in chapter 6.
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Operation
3.6.6
Communication with the controller
The pull-down menue
“Special”
The options of the pull-down menue “Special” are explained in chapter
3.7.
“Online/Special”
Fig. 3-141 The pull-down
menue “Special”
3-106
Menue option
Description
End
Exit the “Online” menue.
Macro
Operations with macros.
F keys
Function key assignment.
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Operation
Special functions
3.7
Special functions
“Special”
The pull-down menue “Special” is available from each menue bar. It
always contains the menue options “End”, “Macro” and “F keys”.
BPRO3 main menue
Project
Editors
Online
Special
End
Macro
F keys
25 lines
43 lines
Setup
Define
Delete
Execute
End
Start
End
Comment
Fig. 3-142 “Special” menue tree
Fig. 3-143 The pull-down
menue “Special”
Menue option
Description
Reference
End
In the main menue, selecting “End” exits BPRO3. In a
submenue, e.g. “Online”, BPRO3 closes the submenue and
returns to the calling menue.
See chapter 3.7.1
Macro
Operations with macros.
See chapter 3.7.2
F keys
Function key assignment.
See chapter 3.7.3
25 lines
To select 25-line screen display.
See chapter 3.7.4
43 lines
To select 43-line screen display.
See chapter 3.7.4
Setup
Various setup parameters such as interfaces and paths.
See chapter 3.7.5
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Operation
3.7.1
Special functions
Exiting the menue or
leaving the program
“Special/End”
You can exit the program by selecting the menue option “Special/End”
from the BPRO3 main menue. As you can see in the figure below, you
can exit the program with (<S> key) or without (<Q> key) storing the
project. You can cancel exiting by pressing <Esc> or <C>.
Fig. 3-144 Exiting the program
3.7.2
Defining, deleting and
starting macros
“Special/Macro”
A series of keystrokes (hotkeys) is recorded in a macro. When executing
the macro, BPRO3 automatically executes all keystrokes stored in the
macro. This allows you to record inputs which have to be entered
frequently in a macro and to run the macro later.
When you select the menue option "Macro", all existing macros created
for the selected menue or editor are displayed.
The editing area is divided into two columns: The left-hand column
contains the names of the macros already created, the right-hand column
contains descriptive comments. The name column accepts a maximum
of eight characters, the comment column a maximum of 40 characters.
Fig. 3-145 The pull-down
menue “Define”
Menue option
Description
Start recording
Start recording of keystrokes.
End recording
Stop recording of keystrokes.
Comment
Call the comment editor.
Delete
Delete the macro marked by the field
cursor.
Execute
Execute the macro marked by the field
cursor.
NOTE
You can interrupt execution of a
macro by pressing <Esc>.
3-108
End
Exit from the "Macro" menue.
F keys
Function key assignment.
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Special functions
Operation
Defining a macro
1.
2.
3.
4.
5.
Select “Define/Start recording”.
Enter a macro name and press the <↵> key.
Enter the desired sequence of hotkeys.
To stop recording of keystrokes: Select the menue option
“Special/Macro”. This returns you to the macro editor.
From the macro editor, select the menue option “Define/End
recording”.
Modifying a macro
Macros can be modified in one of two ways:
–
–
3.7.3
Re-record a macro using the same name.
BPRO3 stores the macros in plain text in a text file on the hard
disk. This text file contains the hotkeys of the menue options and
the names of the respective menue options as a comment in plain
text. You can edit this text file using any editor.
Function key assignment The function keys <F1> to <F10> and combinations of function keys with
(F keys)
the control keys <Alt>, <Shift> and <Ctrl> can be freely assigned, with
three exceptions. The function key assignment is displayed in the bottom
line of the screen. The function key combination assignments are displayed when you press <Alt>, <Shift> and <Ctrl>, respectively, for more
than 2 seconds.
You can assign functions to the function keys using the menue option “F
keys” from the pull-down menue “Special”. With this option you can
assign functions to the function keys of the currently loaded editor or
menue by selecting from all menue options currently available. This
allows you to customize the assignment to your specific requirements.
Freely definable function keys:
–
<F4> to <F10
(<F1> is reserved for help information, <F2> for opening the
pull-down menues and <F3> for the option list function.)
–
<Shift> - <F1> to <Shift> - <F10>
–
<Alt> - <F1> to <Alt> - <F10>
–
Ctrl> - <F1> to <Ctrl> - <F10>
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Operation
Special functions
Assigning function keys
1.
Select “Special/F keys”.
2.
Press the function key or the combination of a function key with
<Shift> or <Alt> that you want to assign.
Enter the menue option (next to "Order") or select it from the
option list (<F3>) and press the <↵> key.
Enter a 6-character abbreviation and press the <↵> key.
This abbreviation will be displayed in the bottom line as the function key assignment.
Fig. 3-146 The pull-down
menue “F-keys”
3.
4.
Fig. 3-147 Input for assigning a
function key
3.7.4
25-line or 43-line
screen display
The programming system offers two different screen display formats.
–
–
Normal display with 25 lines on the screen
Display with 43 lines on the screen
NOTE
This is only valid for computers with a VGA graphics card.
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Operation
Special functions
3.7.5
Setup
The following table describes the setup parameter settings.
Fig. 3-148 Setup parameters
Setup parameter
Description
Audible alarm
Switch the audible alarm on or off.
Interface to controller
Set the interface for communication with
the controller.
Number of log files
See chapter 3.2.4.
Number of minutes for log
file storing
The interval for storing the log files.
System messages on
(y/n)
Enable/disable system message display.
Macro path
The path to be used by BPRO3 for
storing macros.
IL export path
The path to be used for storing the
blocks deleted or copied in the IL editor.
Project path
At program start, BPRO3 loads the
project from this path.
BACKUP of database
Specifies whether a backup copy of the
databases is stored in the “BAK”
directory (on the project path).
Download format
The default download format set when
creating a block in the block header
editor.
You can leave the "Setup" menue at any point by pressing <Esc>.
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Special functions
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Block programming
4
Block programming
This chapter describes the various block types and the way they are
created. It also describes the variables which can be declared and the
block types which can be called.
4.1
Programming program blocks
Program blocks are integral program components which cannot call each
other and therefore do not have any input or output variables.
Program blocks are assigned to a task which determines the processing
sequence of the program blocks.
Data exchange between program blocks is effected via global variables
such as flags or variables of data blocks.
4.1.1
Valid variable types and
block calls
Valid variable types
In a program block, only certain types of variables can be used. All other
variable types (which cannot be declared in a program block) are marked
with a “ ” symbol.
Designation
Description
VAR
Local variable or function block.
VAR_INPUT
Input variable for accepting values
from the calling block.
VAR_OUTPUT
Output variable for transferring values
to the calling block.
VAR_IN_OUT
Input and output variable.
VAR_EXTERNAL
Global variable which is identified to
the PRG with the declaration.
VAR_RETAIN
Same as VAR, but is retained after
power-off.
VAR_INPUT_RETAIN
Same as VAR_INPUT, but is retained
after power-off.
VAR_OUTPUT_RETAIN Same as VAR_OUTPUT, but is
retained after power-off.
Valid block calls
The following block types can be called in a program block:
–
–
–
Function blocks
Global blocks
Functions
NOTE
For more information, see chapter 1.2.3.3 “Block calling” in the programming manual.
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Block programming
4.1.2
Creating a program block To create a new program block, you first have to define a block header.
For this purpose, call the block header editor in the BPRO3 programming
system:
1.
Select the menue option “Editors/Block header”.
2.
3.
4.
Enter a new block name.
Confirm creating a new block by pressing “Y”.
Enter or edit general information on the block.
5.
Use the pull-down menue “Orders” to insert the sections required
for declaring variables, e.g. “VAR”.
6.
Declare the variables.
7.
Repeat steps 5 and 6 for each variable to be declared.
Fig. 4-1 Calling the block
header editor
Fig. 4-2 Editing general block
information
Fig. 4-3 The pull-down menue
“Order”
Fig. 4-4 Variable declaration
4-2
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Block programming
8.
9.
Exit the block header editor by selecting the menue option
“Special/End”.
Select the menue option “Editors/Block in IL”.
Fig. 4-5 Calling the IL editor
10. Enter the program instructions for the program block.
11. Exit the IL editor by selecting the menue option “Special/End”.
NOTE
For more detailed information on calling and using the editors, refer to
chapter 3.5.
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Block programming
4.2
Programming function blocks
Function blocks are program components which can be called by other
blocks. They can include input and output variables. Input and output
variables are used for data transfer from and to the calling block.
In addition, a function block contains internal variables which retain their
values after the block call. This means that a function block has a
"variable" internal status which enables the block to save status conditions and data to be used for the next call to the function block.
When creating a function block, you first have to create a function block
type; a function block type cannot be used directly in a program. A
function block to be called in another block must be declared in the block
header of the calling block like a variable. In this declaration, memory is
allocated for the variables declared in the block header and a name is
assigned which is used for calling the block later. Multiple declarations
are possible.
The function block can be called with the “cal” operator (see programming
manual).
4.2.1
Valid variable types
and block calls
Valid variable types
In a function block, all types of variables can be used.
Designation
Description
VAR
Local variable or function block.
VAR_INPUT
Input variable for accepting a value from
the calling block.
VAR_OUTPUT
Output variable for transferring values to
the calling block.
VAR_IN_OUT
Input and output variable.
VAR_EXTERNAL
Global variable which is identified to the
PRG with the declaration.
VAR_RETAIN
Same as VAR, but is retained after poweroff.
VAR_INPUT_RETAIN
Same as VAR_INPUT, but is retained after
power-off.
VAR_OUTPUT_RETAIN Same as VAR_OUTPUT, but is retained
after power-off.
Valid block calls
The following block types can be called in a function block:
–
–
–
Function blocks of a different function block type
Global blocks
Functions
NOTE
For more information, see chapter 1.2.3.3 “Block calling” in the programming manual.
4-4
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Block programming
4.2.2
Creating a function block To create a new function block, you first have to define a block header.
type
For this purpose, call the block header editor in the BPRO3 programming
system:
1.
Select the menue option “Editors/Block header”.
2.
3.
4.
Enter a new block name.
Confirm creating a new block by pressing “Y”.
Enter or edit general information on the block. For function blocks,
the block type must be entered manually or using the option list
function (<F3> key).
Fig. 4-6 Calling the block
header editor
Fig. 4-7 Editing general block
information
ATTENTION
This procedure creates a function block type.
You must then declare the function block in the block header of the
calling block.
5.
Use the pull-down menue “Orders” to insert the sections required
for declaring variables, e.g. “VAR”.
Fig. 4-8 The pull-down menue
“Order”
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Block programming
6.
Declare the variables.
7.
8.
Repeat steps 5 and 6 for each variable to be declared.
Exit the block header editor by selecting the menue option
“Special/End”.
Select the menue option “Editors/Block in IL”.
Fig. 4-9 Editing general block
information
9.
Fig. 4-10 Calling the IL editor
10. Enter the program instructions for the function block type.
11. Exit the IL editor by selecting the menue option “Special/End”.
NOTE
For more detailed information on calling and using the editors, refer to
chapter 3.5.
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Block programming
4.2.3
Declaring a function
block
1.
Select the menue option “Editors/Block header” and load an existing block header or create a new one.
2.
Select the menue option “Order/VAR” to insert a declaration
section.
Fig. 4-11 Calling the block
header editor
Fig. 4-12 Selecting the menue
option “Order/VAR”
NOTE
If a VAR - VAR_END section already exists, you only need to insert a
new line.
4.
5.
Enter the name of the function block in the first column.
Enter the name of the function block type in the second column.
6.
If required, insert empty lines by pressing <↵> and declare additional function blocks as necessary.
Exit the block header editor by selecting the menue option
“Special/End”.
Fig. 4-13 Entering name and
function block type
7.
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Block programming
4.3
Programming global blocks
Global blocks can be called by program blocks, function blocks and other
global blocks without having to be declared previously in the block
header.
The other characteristics of global blocks are the same as those of
function blocks.
4.3.1
Valid variable types
and block calls
Valid variable types
In a global block, all types of variables can be used.
Designation
Description
VAR
Local variable or function block.
VAR_INPUT
Input variable for accepting a value from
the calling block.
VAR_OUTPUT
Output variable for transferring values to
the calling block.
VAR_IN_OUT
Input and output variable.
VAR_EXTERNAL
Global variable which is identified to the
PGR with the declaration.
VAR_RETAIN
Same as VAR, but is retained after poweroff.
VAR_INPUT_RETAIN
Same as VAR_INPUT, but is retained after
power-off.
VAR_OUTPUT_RETAIN Same as VAR_OUTPUT, but is retained
after power-off.
Valid block calls
The following block types can be called in a global block:
–
–
–
Function blocks
Global blocks
Functions
NOTE
For more information, see chapter 1.2.3.3 “Block calling” in the programming manual.
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Block programming
4.3.2
Creating a global block
To create a new global block, you first have to define a block header. For
this purpose, call the block header editor in the BPRO3 programming
system:
1.
2.
Select the menue option “Editors/Block header”.
Enter a new block name.
3.
4.
Confirm creating a new block by pressing “Y”.
Enter or edit general information on the block.
For function blocks, the block type must be entered manually or
using the option list function (<F3> key).
5.
Use the pull-down menue “Orders” to insert the sections required
for declaring variables, e.g. “VAR”.
6.
Declare the variables.
Fig. 4-14 Calling the block
header editor
Fig. 4-15 Editing general block
information
Fig. 4-16 The pull-down menue
“Order”
Fig. 4-17 Variable declaration
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Block programming
7.
8.
9.
Repeat steps 5 and 6 for each variable to be declared.
Exit the block header editor by selecting the menue option
“Special/End”.
Select the menue option “Editors/Block in IL”.
Fig. 4-18 Calling the IL editor
10. Enter the program instructions for the global block.
11. Exit the IL editor by selecting the menue option “Special/End”.
NOTE
For more detailed information on calling and using the editors, refer to
chapter 3.5.
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Block programming
4.4
Programming functions
Functions are program components which always return one single
result. Their local variables are reinitialized with each call. For this
reason, they cannot be used for storing status conditions from one call
to the next. The same input value will always yield the same result. The
result of a function is stored in the CR.
The output variable for the result is generated automatically by the
programming system.
Output variable
Fig. 4-19 Automatically created
output variable
4.4.1
Valid variable types
and block calls
Valid variable types
In a function, only certain types of variables can be used. All other
variable types (which cannot be declared in a function) are marked with
a “ ” symbol.
Designation
Description
VAR
Local variable or function block.
VAR_INPUT
Input variable for accepting a value
from the calling block.
VAR_OUTPUT
Output variable for passing a value to
the calling block.
VAR_IN_OUT
Input and output variable.
VAR_EXTERNAL
Global variable which is identified to
the PRG with the declaration.
VAR_RETAIN
Same as VAR, but is retained after
power-off.
VAR_INPUT_RETAIN
Same as VAR_INPUT, but is retained
after power-off.
VAR_OUTPUT_RETAIN Same as VAR_OUTPUT, but is
retained after power-off.
Valid block calls
A function cannot call any other blocks.
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Block programming
4.4.2
Creating a function
To create a new function, you first have to define a block header. For this
purpose, call the block header editor in the BPRO3 programming system:
1.
Select the menue option “Editors/Block header”.
2.
3.
4.
Enter a new block name.
Confirm creating a new block by pressing “Y”.
Enter or edit general information on the block.
For function blocks, the block type must be entered manually
or using the option list function (<F3> key).
5.
Use the pull-down menue “Orders” to insert the sections required
for declaring variables, e.g. “VAR”.
Fig. 4-20 Calling the block
header editor
Fig. 4-21 Editing general block
information
Fig. 4-22 The pull-down menue
“Order”
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Block programming
6.
Declare the variables.
7.
8.
Repeat steps 5 and 6 for each variable to be declared.
Exit the block header editor by selecting the menue option
“Special/End”.
Select the menue option “Editors/Block in IL”.
Fig. 4-23 Variable declaration
9.
Fig. 4-24 Calling the IL editor
10. Enter the program instructions for the global block.
11. Exit the IL editor by selecting the menue option “Special/End”.
NOTE
For more detailed information on calling and using the editors, refer to
chapter 3.5.
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Block programming
4.5
Programming data blocks
Data blocks do not contain any program elements. They only contain
data which can be accessed from any block (global data).
The structure of a data block is defined with the DB type editor. This
structure cannot be used directly for storing data. It is designed as a
template for creating data blocks using the DB editor, specifying the
name of a DB type. The structure is copied from the template (DB type)
and a name is assigned to the data block.
Data block name
Data block type
DB_1
Type_1
VAR_1
VAR_2
VAR_3
VAR_4
VAR_5
DB_2
Type_1
Type_1
VAR_1
VAR_2
VAR_3
VAR_4
VAR_5
BOOL
INT
INT
DINT
REAL
BOOL
INT
INT
DINT
REAL
VAR_1
VAR_2
VAR_3
VAR_4
VAR_5
With DB editor
BOOL
INT
INT
DINT
REAL
Structure of data blocks is
identical with the structure of
the corresponding DB type
DB_3
Type_1
Structure
created with
DB type editor
VAR_1
VAR_2
VAR_3
VAR_4
VAR_5
BOOL
INT
INT
DINT
REAL
Fig. 4-25 Data block type and
data block structures
4.5.1
Creating a data block
To create a new data block, you first have to define a structure using the
DB type editor. For this purpose, call the DB type editor in the BPRO3
programming system:
1.
2.
Select the menue option “Editors/DB type editor”.
Enter a new block name (for DB type block or data structure).
3.
Confirm creating a new block by pressing “Y”.
Fig. 4-26 Calling the DB type
editor
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Block programming
4.
Enter or edit general information on the block.
5.
Use the pull-down menue “Order” to insert a section into the editing area for defining the data structure.
6.
Enter the data structure.
7.
Move the cursor to the desired variable and select “Orders/Comment” to enter the comment title.
Fig. 4-27 Editing general block
information
Fig. 4-28 Selecting “Insert
variable”
Fig. 4-29 Entering the data
structure
Fig. 4-30 Selecting “Comment”
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Block programming
8.
Enter the comment title and select “Orders/Comment” again to call
the comment editor (see chapter 3.2.3.3).
Fig. 4-31 Calling the comment
editor
9. Enter a comment.
10. Exit the comment editor by selecting the menue option
“Special/End”.
11. Repeat steps 7 to 10 until all comments are entered.
12. Exit the DB type editor by selecting the menue option
“Special/End”.
13. Select the menue option “Editors/Data block”.
Fig. 4-32 Calling the DB editor
14. Enter the name of the DB type block.
15. Enter a new block name (for DB block).
16. Confirm creating a new block by pressing “Y”.
This will copy the structure of the DB type block and display it
in the DB editor.
17. Enter or edit general information on the block.
Fig. 4-33 Entering general
information
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Block programming
18. Modify the initial values of the variables, if required.
Fig. 4-34 Entering initial values
19. Exit the DB editor by selecting the menue option “Special/End”.
20. You can repeat steps 8 to 14 until the required number of data
blocks with the structure defined in the DB type editor has
been created.
NOTE
For more detailed information on calling and using the editors, refer to
chapter 3.5.
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Block programming
4.6
Creating an assignment list
In the assignment list editor, the inputs, outputs and flags can be
assigned arbitrary names (see also chapter 1.2.2.3 in the programming
manual).
To create an assignment list, proceed as follows:
1.
Select the menue option “Editors/Assignment list”.
2.
3.
4.
5.
6.
When the assignment list is displayed, move the cursor to its end.
Enter the symbolic name into the first column.
Enter the address (e.g. %MW10) into the second column.
Enter the data type into the third column or select it using the
option list function (<F3> key).
Enter the initial value into the last column.
7.
Select the menue option “Order/Comment”.
Fig. 4-35 Calling the AL editor
Fig. 4-36 Defining assignments
Fig. 4-37 Inserting a line for
comment title
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Block programming
8.
Enter a comment title. Selecting the menue option “Order/Comment” again will invoke the comment editor (see also “Comment editor” in chapter 3.2.3.3).
Fig. 4-38 Entering a comment
title
9. Repeat steps 2 to 8 until all assignments have been entered.
10. Exit the assignment list editor by selecting the menue option
“Special/End”.
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Block programming
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Data backup
5
Data backup
You should always keep a backup copy of your project data by storing a
copy of them.
For example:
COPY C:\BPRO3\TEST1\*.* A:
ATTENTION
BERGER LAHR cannot be held responsible for any loss of data.
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Error messages
6
Error messages
BPRO3 displays error messages in plain text on the screen. To facilitate
identification in case of inquiries, the errors are assigned error codes
which are structured according to error categories.
Range
Description
1000 to 1999
Controller errors which are registered in the error
memory; see chapter 6.1.
For information on how to display the controller error
memory, see chapter 3.6.5.6.
2000 to 2999
Errors occurring in “Online” mode.
3000 to 3999
Programming errors, e.g. commands which cannot be
executed or syntax errors.
4000 to 4999
Internal errors related with the DOS operating system,
e.g. corrupted files.
NOTE
For error messages in the range from 2000 to 4999 you can display
explanatory text by pressing <F1>.
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Error messages
6.1
Errors stored in error memory
The following table describes the errors which may be stored in the error
memory.
All errors not listed here are system errors and should be reported to
BERGER LAHR (service department), indicating the error code and the
error text.
Error stored in error memory
Possible cause
1105
User block not loaded
A block is called in the program which has not been loaded into
the controller or has been deleted there. Use “Download project”
or “Update project” to rectify the program error.
1106
Library block not loaded
A library block is called in the program which has not been loaded
into the controller or has been deleted there. Use “Download
project” or “Update project” to rectify the program error.
1107
Data block not available
A data block is called in the program which has not been loaded
into the controller or has been deleted there. Use “Download
project” or “Update project” to rectify the program error.
1121
System error, no more memory
The available user space in memory is insufficient. Try to solve the
problem by optimizing the memory using “Download project”.
1122
Sys., max. number of objects reached
The maximum number of user-loadable objects is reached. This
problem can usually be solved only by booting the controller.
1123
Sys. error, element cannot be read
An attempt was made to read a user object which does not exist
on the controller. You should use “Download project”.
1127
Application program: Division by zero
A division instruction in the application program requested division
by zero. This program error can usually be located by selecting the
menue option “Online/Contr. status/Task info” (current blocks).
1128
System: Invalid opcode
System error. The controller detected an invalid instruction in the
application program loaded. Inform BERGER LAHR (service
department) about errors of this type, stating the error code and
the error text.
In order to facilitate locating, analyzing and rectifying the error, it is
also very important for BERGER LAHR to know the program
(project) and, if possible, the block which caused the error. To
determine the relevant block, select the menue option
“Online/Contr. status/Task info all” in BPRO3 immediately after the
error occurred and read the current block. You should also try to
load such blocks in object code.
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Error messages
Error stored in error memory
Possible cause
1129
System: Invalid address range
System error. The controller detected an invalid instruction in the
application program loaded. Inform BERGER LAHR (service
department) about errors of this type, stating the error code and
the error text.
In order to facilitate locating, analyzing and rectifying the error, it is
also very important for BERGER LAHR to know the program
(project) and, if possible, the block which caused the error. To
determine the relevant block, select the menue option
“Online/Contr. status/Task info all” in BPRO3 immediately after the
error occurred and read the current block. You should also try to
load such blocks in object code.
1130
Application program: Invalid data type in
instruction
System error. The controller detected an invalid instruction in the
application program loaded. Inform BERGER LAHR (service
department) about errors of this type, stating the error code and
the error text.
In order to facilitate locating, analyzing and rectifying the error, it is
also very important for BERGER LAHR to know the program
(project) and, if possible, the block which caused the error. To
determine the relevant block, select the menue option
“Online/Contr. status/Task info all” in BPRO3 immediately after the
error occurred and read the current block. You should also try to
load such blocks in object code.
1131
Application program: Array range
exceeded
An array index exceeds the predefined range in an attempt to
access an array variable in the application program. This program
error can usually be located by selecting the menue option
“Online/Contr. status/Task info” (current blocks).
1139
Resource/interface not available
The resource parameter of a library function identifies an interface
which does not exist. Refer to the “Code” column of the error
memory output for the library function causing the error.
1140
Invalid lib. function for resource
The resource parameter of a library function identifies an interface
for which this library function is invalid. Refer to the “Code” column
of the error memory output for the library function causing the error.
1141
Resource/interface not ready
A resource/interface must not be addressed at this stage. This
status is especially likely when debugging the application program.
1142
Parameter value incorrect
A library function parameter is incorrect. Refer to the “Code”
column of the error memory output for the library function causing
the error.
1143
Pre-requisite not fulfilled
A pre-requisite for execution of a command is not fulfilled. For
example: A movement to an absolute position is to be performed
with the actual position not defined. Refer to the corresponding
command descriptions for the pre-requisites to be fulfilled.
1144
Value cannot be calculated
An error occurred when calculating a value. This error is
particularly likely in normalizing operations.
1145
Insufficient information on source
The reference variable source must be correctly defined when
changing to position following mode.
1146
Option parameter error
The option parameter is not relevant for this function.
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Error messages
Error stored in error memory
Possible cause
1147
Positive limit switch not defined
An attempt was made to interrogate the position of the positive
limit switch using “getpos”. However, there was no previous
movement to this limit switch.
1148
Negative limit switch not defined
An attempt was made to interrogate the position of the negative
limit switch using “getpos”. However, there was no previous
movement to this limit switch.
1149
LIB function only allowed at standstill
This function may only be executed at axis standstill. The axis
status can be determined using the “getstate” function.
1150
Acceleration not yet defined
A movement was initiated without having defined an acceleration
curve. Acceleration is defined by setting the maximum system
frequencies (setvel, system).
1151
Master curve error
The master curve passed contains values which cannot be
calculated.
1152
Actual position not yet defined
A reference movement has not yet been carried out, or
dimensions have not yet been set.
1153
External source active
The drive is in position following mode. The command is invalid in
this operating mode.
1154
Wait positioning (posw,movew) active
The command is invalid during a positioning operation with
pos(d)w, pos(d)f, move(d)w, move(d)f.
1155
Drive interrupted or blocked
The command cannot be executed since the drive is interrupted or
blocked (e.g. due to stop or limit switch). For more detailed
information, select the BPRO3 menue option “Axis info” or use the
“getstate” program function.
1156
Encoder not ready
The encoder is already used for another function. For example, it
is not possible to use rotation monitoring and position following
mode simultaneously with the same encoder.
1157
Calculation error in position following
mode
Calculation error in position following mode. This error may occur
when very great gear ratios are used.
1158
Error on processing the position list
An error occurred while processing a position list.
Check the position list.
1159
Reference movement active
A reference movement is active. The command used is invalid
during a reference movement.
1162
Reference movement error for /LIMP
An error occurred during the reference movement towards the
positive limit switch. This error may occur due to incorrect wiring or
limit switch bouncing.
1163
Reference movement error for /LIMN
An error occurred during the reference movement towards the
negative limit switch. This error may occur due to incorrect wiring
or limit switch bouncing.
1164
Application program: Target string
variable too small
A store instruction (st) in the application program with a string
variable as the target contains a string variable which is too small.
This program error can usually be located by selecting the menue
option “Online/Contr. status/Task info” (current blocks).
1165
Cycle monitoring time exceeded
Cycle time monitoring is enabled for the PLC task. A time value of
2 s is set by default. To solve the problem, either increase the
monitoring time using "cycletime" or eliminate inadmissible
program loops or WAIT commands from the PLC task.
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Error messages
Error stored in error memory
Possible cause
1166
Error in interface initialization param.
An initialization parameter error occurred, e.g. invalid value or
invalid parameter for the current interface type.
1167
Mem. for r/t buffer not created
Error in creating the receive/transmit buffer for communication
through the serial interface, e.g. due to insufficient system memory.
1168
Interface not initialized (com_init call)
Call to a manufacturer-defined function addressing the serial
interface without having initialized it.
1169
Interface otherwise assigned
When accessing the interface, it was found that it is already used
by another function, e.g. BERGER LAHR network.
1170
Receiving string buffer too small
The size of the string buffer available for storing the received string
is too small. Enlarge the receive buffer.
1171
Transmitting string buffer too small
The current size of the string to be output exceeds the total size of
the transmit buffer. Enlarge the transmit buffer.
1172
Invalid output value for display
A value to be displayed on the seven-segment display on the
controller front panel is invalid. Refer to the “Code” column of the
error memory output for the library function causing the error.
1176
Operating mode change only possible in
STOP
Changing the operating mode is only possible in controller STOP
or RESET status. The current controller status, however, is RUN
or DEBUG.
1177
NW address setting only possible in
STOP
Changing the network address is only possible in controller STOP
or RESET status. The current controller status, however, is RUN
or DEBUG.
1180
Start key pressed with application
program running
The RUN key was pressed during application program execution.
1181
No application program loaded
The controller can only be started when a valid application
program is loaded in the memory.
1182
Operating mode "Application mode" not
set
The operating mode "Application mode" must be set on the front
panel in order to be able to start the controller.
1186
Operating mode change only in STOP
state
Changing the operating mode is only possible in controller STOP
or RESET status. The current controller status, however, is RUN
or DEBUG.
1187
System: Display value erroneous
The specified value cannot be displayed on the seven-segment
display of the controller.
1188
Transmission string not converted
A combination of characters which is invalid for character
conversion was found in the transmit string, e.g. $X or $0X.
1189
Prog. cannot be continued in ERROR
state
The controller is in ERROR status. To be able to start an
application program, you first have to RESET the controller using
BPRO3 or the STOP key.
1190
Battery voltage too low
When this message is displayed, the battery should be replaced
as soon as possible.
1191
Short-circuit at 24 V output
There is a short-circuit on one or more outputs. Check connector
and wiring, switch controller off and on again.
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Error messages
Error stored in error memory
Possible cause
1192
Invalid output address (@Q)
Direct output (@Q) incorrectly addressed by an application
program block loaded in object code.
Inform BERGER LAHR (service department) about errors of this
type, stating the error code and the error text. Try to load the
blocks in pseudo-code.
1193
Invalid input address (@I)
Direct input (@I) incorrectly addressed by an application program
block loaded in object code.
Inform BERGER LAHR (service department) about errors of this
type, stating the error code and the error text. Try to load the
blocks in pseudo-code.
1214
Rotation monitoring error
The initialized rotation monitoring feature triggered an alarm.
Steps are lost on the drive.
1215
Encoder error (line interruption)
The encoder connector is incorrectly wired; see connector
description in controller manual.
1216
Power controller ready error
The power controller does not return a ready signal. Check the
power controller.
1217
Power controller overtemperature
The power controller reports overtemperature. Take steps to cool
the power controller (or reduce the output current).
1218
Motor overtemperature
The motor reports overtemperature. Take steps to cool the motor
(or reduce the output current).
1219
Sine: Input parameters invalid
The function was called with values which cannot be processed.
1220
Cosine: Input parameters invalid
The function was called with values which cannot be processed.
1221
ArcSine: Input parameters invalid
The function was called with values which cannot be processed.
1222
ArcCosine: Input parameters invalid
The function was called with values which cannot be processed.
1223
Square root: Negative radiant
The function was called with values which cannot be processed.
1224
Logarithm(s): Argument invalid
The function was called with values which cannot be processed.
1225
Logarithm(10): Argument invalid
The function was called with values which cannot be processed.
1226
Tangent: Input parameter invalid
The function was called with values which cannot be processed.
1227
Exponential func.: Input value too large
The function was called with values which cannot be processed.
1228
Lib. function only allowed in PTP mode
The drive is not in point-to-point mode.
6-6
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Error messages
Error stored in error memory
Possible cause
1229
Software limit switch error
This error may occur when the software limit switches are enabled
and
- the actual position is set outside the software limit switch range;
- the software limit switches are set in such a way that the actual
position is in an invalid range;
- the positive software limit switch value is less than the negative
one;
- the negative software limit switch value is greater than the
positive one.
1230
Option constant LOCK for KEYS incorrect
Invalid option parameter for the "geststate keys" function.
1231
Present program not stored in EEPROM
The application programs in EEPROM and in the application
program memory differ from each other.
1232
/LIMP and /LIMN are active
The function cannot be executed since the limit switches are
active.
1236
Interpolation is active
The axis is in use by the interpolator. No other positioning
commands may be issued to the axis during interpolation.
1249
Limit switch not enabled
When a reference movement is started towards a limit switch, the
limit switch must be active (enabled).
1251
Pre-requisite for axis (axes) not fulfilled
A pre-requisite for interpolation is not fulfilled. Refer to the
interpolation commands for the applicable pre-requisites.
1253
Interpolation interrupted due to axis error
One or more axes were interrupted.
1255
Incorrect field bus initialization
The initializing function "ibsm_init" received incorrect parameter
values, e.g. the node list does not match the connected devices.
1257
Field bus not initialized
The field bus was not initialized by "ibsm_init".
1258
Incorrect field bus cycle
Transmission error detected on the field bus.
1260
Field bus link timeout
The master stopped operation or the ring is disrupted.
1261
Field bus cycle lost
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Error messages
6-8
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Appendix
7
Appendix
7.1
Glossary
Block
A block is a (sub)entity of an application program. It consists of a
block header and a block body. The following block types are
defined:
Program (block)
Function block
Function
Global block
Data block
Block body
The block body contains the instructions for the control program.
Block header
The block header includes information on the block itself (such as
name, type, author, etc.) as well as declarations of variables and
possibly function blocks.
Controller error memory
Runtime errors are written to the controller’s error memory and
indicated in the controller’s status display. A maximum of 16 errors
can be stored in the controller error memory (the first 8 and the
last 8 errors which occurred).
Data blocks (DB)
A data block is a special type of block. It does not contain any
instructions but an arbitrary number of variables which can be
accessed from any block (global variables).
Data types
Each variable has a certain data type, e.g.
INT
Only integer values.
REAL
Numerical values with decimal places.
Drive units
Drive units are processing parameters internal to the controller;
they are defined as follows:
Position-related drive units
= Motor steps
Speed-related drive units
= Motor steps/s/256
Acceleration-related drive units = Motor steps/s2.
Flags
Flags are storage elements which can be accessed from any
block. The controller has a dedicated memory area for flags; this
area can be specified using the programming system (controller
configuration).
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Appendix
Function blocks (FB)
Function blocks have the same characteristics as global blocks,
however, they have to be declared in the block headers of the
calling blocks, i.e. a function block type is assigned a name and
allocated memory space for variables. This allows you to use
several function blocks of the same type but with different names
and allocated memory within a program or block.
Functions (FUN)
Functions (e.g. “sin”) can be used by any block. A function can
have several input variables (the first input variable is always
stored in the CR), however, it returns only one result. The result
is passed to the calling block via the current result (CR). The local
variables of functions are reinitialized after each function call. The
same input therefore always returns the same result. A function
does not need to be declared and is always called with the same
name.
Gear ratio
Multiplication factor for positioning operations, which is composed
of a numerator and a denominator (step-down gearing or step-up
gearing).
Global blocks (GLB)
Global blocks can be called from program blocks, function blocks
and other global blocks. They contain input/output variables for
passing data to the calling block. Global blocks can be used for
storing status conditions, i.e. the local variables of global blocks
are not re-initialized each time the global block is called.
Global data
Data which can be accessed from any block.
Global variables
Global variables are storage elements which can be accessed
from any block.
Hardware configuration (controller configuration)
The controller configuration describes the type and the hardware
components of the controller which is to execute the program. This
enables the programming system to check the compatibility of
program and controller.
IEC 1131-3 standard
The IEC 1131-3 standard describes:
– Program organization units (blocks)
– Control of program execution (tasks)
– Programming languages, or means of program representation
(e.g. IL)
– Program data (variable declaration, data types, access paths).
IL networks
A “network” is a sequence of functionally related IL instructions.
An IL program can consist of several “networks”. You can freely
define how many instructions are combined to form a “network”.
7-2
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Appendix
INIT task
The INIT task controls the customer-specific default settings of the
controller (e.g. output initialization, drive presettings, etc.). Program blocks assigned to the INIT task are executed once after
program start. Other tasks cannot be executed until the INIT task
has been processed.
Initial values
A variable must be allocated memory space and assigned an initial
value. Assigning an initial value is called initialization of the
variable.
Input/output variables
Input/output variables are storage elements which are used for
passing data between blocks (e.g. between program blocks and
function blocks). Input/output variables must be declared in the
block header of the block to be called with VAR_INPUT, VAR_OUTPUT or VAR_IN_OUT.
Inputs/outputs
The controller is provided with a certain number of inputs and
outputs through which sequential operations are controlled.
Input/output processing can be effected simultaneously with the
execution of movements.
Instruction list (IL)
Instruction list (IL) is a textual programming language for PLC
programming. IL is characterized by a sequence of instructions
consisting of one operator, one optional modifier and, if required
for the operator, one or more operands.
Instruction pointer
Indicates the point in a program which is currently processed, or
where processing was stopped.
Limit switch
Switch for limiting the travel and for reference movements.
Local variables
Local variables are storage elements which can be accessed only
from within a block. Local variables are declared in the block
header with VAR.
Logical operations
The operators “and”, “or” and “xor” can be used to perform logical
operations with one or more boolean operands and the CR.
Offline mode
In this mode, the programming system is used without being linked
to a controller.
Online mode
In this mode, the link to the controller is established.
Operand
All IL instructions (except “ret”) require an operand with which the
operation is performed.
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Appendix
Operator
The operator describes the operation which is to be carried out
with the operand and the current result (CR).
PLC task
The PLC task is called after execution of the INIT task and is
executed in cycles. When the PLC task is started, the inputs are
read into the process image (input/output temporary storage).
After this step, the program blocks of the PLC task are processed
sequentially. Subsequently the changes in the output status conditions in the process image are output and the cycle restarts.
Process image (PI)
In the process image, the inputs/outputs are temporarily stored.
Program blocks (PRG)
Program blocks are program components which can be assigned
to a task. Data exchange between the program blocks of a task is
effected via global variables (e.g. flags). Within a program block,
function blocks, global blocks and functions can be called.
Reference movement
Motor movement towards the r.h. or l.h. limit switch or additional
reference switch for setting a reference point for the system of
dimensions.
SEQUENCE task
The SEQUENCE task is executed simultaneously with the PLC
task (according to the time-slice principle), however, SEQUENCE
task program blocks are processed only once. It is recommended
to use SEQUENCE tasks primarily for movement programming.
The process image is updated by the PLC task.
Task
A task is a program organization unit similar to the organization
block of a conventional programmable logic controller. It controls
the way and the time of execution of program blocks. One or more
program blocks can be assigned to a task. When a task is
activated, the program blocks are processed in the order of their
entries in the task assignment list (from top to bottom).
User-defined units
User-defined units are processing parameters which can be freely
defined by the user. The following applies:
Drive units = User-defined units x Normalizing factor
Positions can be specified in drive units or in user-defined units.
Speeds and maximum accelerations (for calculating acceleration
curves) can only be specified in user-defined units.
7-4
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Appendix
7.2
Abbreviations
SFC
Sequential function chart (language)
IL
Instruction list (language)
BNET
BERGER LAHR network
DB
Data block
DC
Direct current
Doc. no.
Documentation number
EEPROM
Non-volatile memory
FB
Function block
FBD
Function block diagram (language)
FUN
Functions
GLB
Global block
PC
Personal computer
POU
Program organization unit
PRG
Program block
RAM
Random access memory
PLC
Programmable logic controller
AL
Assignment list
BPRO3
Doc. no. 212.952/DGB
7-5
Appendix
7-6
BPRO3
Doc. no. 212.952/DGB
Index
8
Index
A
Access level
3-38
Access protection
3-38
Addressing inputs/outputs
3-31 - 3-34
Alt key
3-2
Assignment list editor
1-9
Axis info
3-104
B
Backup copies
2-4
Block
1-7
Block body
1-7
Block header
1-7, 3-42, 3-62
Block header editor
1-8
Block in IL
3-55
Block list
3-19
Block processing
3-12
Block type
3-44
C
C utilities
3-51
Change access level
3-38, 3-40
Change password
3-37
Character cursor
3-8
Comments
3-11
Conditional BP
3-89
Cont. controller
3-91
Contr. status
3-53, 3-64, 3-72, 3-81, 3-93, 3-100
Control programs
Controller configuration
1-1
3-28
Controller library
1-6, 3-19
Controller status
3-104
Controller types
3-30
Copy block
3-13
Ctrl key
3-2
Cursor key
3-3
BPRO3
Doc. no. 212.952/DGB
8-1
Index
D
Data block editor
1-9
Data block type editor
1-9
Data structures
1-7
Debug
3-26, 3-52, 3-63, 3-70, 3-80, 3-86
Debug/Step
3-71
Debug/Step
3-71
Debug/Step over
3-71
Delete all BPs
3-90
Delete block
3-12
Delete breakpoint
3-90
Delete label
3-60
Device address
3-1
Disp./change var.
3-94
Download format
3-44
E
Editing area
Editors
1-5, 3-2
1-8, 3-51, 3-62
Enable all
3-100
End
3-108
Error memory
3-105
Exiting a field
3-10
Expert shortcut
EXTERNAL <—> VAR
3-4
3-50
F
F keys
3-109
Field cursor
3-8
Find address
3-79
Find netw./label
3-60
Find symbol
3-79
Flag area
3-29
Function block diagram editor
Function key line
Function keys
8-2
BPRO3
Doc. no. 212.952/DGB
1-8
1-5 - 1-6, 3-2
3-3
Index
H
Help information
3-5
Highlight
1-5, 3-2
Hotkey
3-2, 3-4
I
IEC 1131-3
1-1
Insert
3-9
Insert block
3-13
Insert label
3-58
Insert network
3-58
Insert task
3-25
Inserting lines
3-10
Installation
2-4
Instruction list editor
1-8
Interface cable
2-1
Interface converter
2-1
Interface distributor
2-1
Intermediate code (pseudo-code)
3-44
L
Library
3-20
Log files
3-14
M
Macro
3-108
Macro
3-4
Menue area
1-5
Menue bar
1-5, 3-2
Menue option
1-5, 3-2
Move label
3-59
N
Network
BPRO3
1-1
Doc. no. 212.952/DGB
8-3
Index
O
Object code
Online
3-44
3-22, 3-82, 3-84
Open project
Operating functions
3-18 - 3-19
3-2
Option list function
3-2, 3-5
Option list window
3-6
Order
3-21, 3-24, 3-47, 3-57, 3-78
Orders
3-68
Output
3-25
Output parameter
3-46
Overwrite
3-9
P
Password
3-37
Print project
3-36
Programming device
1-1
Programming languages
1-8
Programming status
3-46
Proj. directory
3-19
Project
1-2, 3-17
Project block
3-20
Project data
1-4
Project path
3-19
Pull-down menue
1-5
R
Requirements
8-4
3-1
Reset controller
3-92
RETAIN
3-48
RETAIN <—> VAR
3-49
BPRO3
Doc. no. 212.952/DGB
Index
S
Sequential function chart language editor
1-8
Serial interfaces
2-3
Set breakpoint
3-88
Shift key
3-2
Single cycle
Special
3-87
3-22, 3-53, 3-65, 3-72, 3-81, 3-106 - 3-107
Standard library
Status
1-6, 3-19
3-46
Status information on objects
Status line
1-5
1-5, 3-2
Step
3-99
Step over
3-100
Stop controller
3-92
Store project
3-18
Symbolic names
Syntax check
1-7, 3-14
3-61
T
Task info
3-102
Task info all
3-103
Text editor
1-11
Transfer
3-83
U
Units of measure
3-35
V
View
BPRO3
3-85
Doc. no. 212.952/DGB
8-5
Index
8-6
BPRO3
Doc. no. 212.952/DGB
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