User Manual
User Manual
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Table of Contents
Getting Started
How to Use This Guide
First Login
Installing on a Network
Activation
Options
Wand Setup
User Accounts
Default Options
Compatibility Options
Backup and Restore
Start
Games
Questions Wall
Starting a Question Wall Game
Playing a Question Wall Game
Reviewing a Question Wall
EduRace Challenge
Starting a New Race
Playing an EduRace Challenge
Tug of War
Starting a New Game
Playing Tug of War
Polling
Use Stored Questions
Impromptu Polling
Hard Copy Testing
Creating a Hard Copy Test
Administer a Hard Copy Test
Appendix
The Question Selection Screen
Creating and Editing Questions
Trouble Shooting & FAQ’s
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“Teachers Helping Teachers”
Thank you for purchasing the EduGame! ™. We at EDUWARE hope that our program will help the
education of your students. We’re a company that was formed by a fellow teacher. Our wish is to
create computer programs that make the work of a teacher easier, more productive, and more
professional. We desire to free some of your time so that you can go about doing what you do best Teaching!
EDUWARE is a company composed of teachers, high school students, and college students. We
believe this organization will best understand your needs and will produce products that benefit both
educators and students. EDUWARE is not a computer company created primarily for financial gain.
We thank you for your support because it enables us in our efforts to create professional products for
students and teachers. We welcome any comments and suggestions for new features and programs.
Please e-mail us at [email protected], or visit our web-site at http://www.eduware.com.
Contact Information
Website: http://www.eduware.com
EduGame! Website: http://www.theedugame.com – we provide video tutorials online to walk the
user through different features in the software
E-Mail: [email protected]
Mailing Address:
EDUWARE Inc.
24 Bellemeade Avenue, Suite D
Smithtown, NY 11787
Local Voice Mail: 631-421-9783
Long Distance (Toll Free): 1-888-EDUWARE (1-888-338-9273)
Fax: 631-421-9245
YOUR SATISFACTION IS GUARANTEED
If for any reason within 60 days of registering you are not completely satisfied with our Wizard Test
Maker™ we will refund your money. Just call our toll free number (1-888-EDUWARE) while you
have your Wizard program running. An EDUWARE representative will unregister your computer
and refund your money upon receiving the merchandise.
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Getting Started
How to Use This Guide
This guide is formatted to resemble the way you advance through the menus in the EduGame!
The main topics are the larger buttons in the main menu, and the subtopics are the menus that you will
navigate to. Working your way through these menus is easy and self explanatory so that you will be
able to find everything you need.
First Login
On your first login, you will be prompted for your username and password. Use “master” as
the username, and “master” as the password. You will then be prompted to choose between Login
Each Time or Skip Login. If you select Login Each Time, you may configure user accounts by
following the directions in the User Accounts section on page 7.
Installing on a Network
(FOR WIZARD TEST MAKER VERSION 8.0 OR HIGHER & EDUGAME! VERSION 4.0 OR
HIGHER)
The network installation for Wizard 8.0 and EduGame! 4.0 has two parts: the server-side databases,
executables and other files which must be installed once to a common server location that all client
machines can access, and the client-side system files, which must be installed and registered on each
client machine. Eduware provides an MSI on your CD which you may use for deploying these client
system files to all of your clients, or if your school ghosts a common client image, you can let the
installer put the files onto the ghost source machine for you.
If you are installing Eduware software for the first time: Create a folder named "Eduware" on your
server. Ensure that the teacher users that will be using the software have full Read, Write and
Execute privileges to this folder. You will be installing the databases, executables and other files to
this folder.
If you have a Wizard version older than 8.0 or an EduGame! version older than 4.0 installed:
(recommended only if teachers wish to preserve their user accounts, user-made questions and exams)
Find the folder on your server where your Wizard 7.0/EduGame! 3.0 or earlier program files were
installed during a previous year. You will be installing the databases, executables and other files to
this folder.
Part I – Server Installation: At any client workstation (NOT from the server), insert the Eduware
CD and the installation will run. When prompted, choose Network Install. After selecting your
programs and databases, browse to your server’s Eduware folder to set the installation path. Start and
finish this part of the installation. A video tutorial will run describing the activation process.
Note: Although we recommend a mapped drive (e.g. N:\Eduware), direct UNC network access (e.g.
\\server\apps\Eduware) will work this year.
Part II – Client Installation: You now need to distribute the system files to each client. You have a
few options:
Option 1:
If your network uses .MSI files to push files to your clients, you may deploy the
Eduware Client System Files.MSI file available in the MSI folder on the CD. Inside the shared folder
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(Eduware) on your server, there are shortcuts to Wizard.exe and EduGame.exe. These shortcuts
should be added to your teachers’ desktops to allow them access to the software.
Option 2:
If you are creating a client image that you will ghost to all of your client machines, Part
I has installed the required client files onto the workstation used to install the software. If that was not
your ghost source computer, you may manually run the .MSI file described in Option 1 to install the
client system files into your client image.
Option 3:
You may also manually install the client files to each client machine. On each client
machine, log on as an administrator and manually run the .MSI file described in Option 1.
Once the two-part installation is complete, launch the Wizard Test Maker or EduGame! from a
workstation. Click "Activate" on the file menu and call 1-888-EDUWARE (M-F 9:00 AM - 9:00 PM
EST) to receive a unique activation code. This will activate all workstations on the server.
Activation
After successfully installing your software you will be prompted to watch a short tutorial video which explains
how to activate your software. (NOTE: make sure the volume, on your computer is on during the tutorial)
Everyone starts off with a free 30-day trial of
the EduGame! Software.
If you or your school has purchased the
software click the “activate” button on the
main screen of the EduGame! At this point
call us at 1-888-EDUWARE and be ready to
read the “Computer ID” and “Code Entry”
from the activation window. An Eduware, Inc.
representative will give you a unique
“Activation Code” to permanently register
your installed software.
Note – It is very important that you leave this
screen open when calling. If closed the code
entry number will change thus invalidating the
activation code given.
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Options
To select Options from the main menu, press the
down arrow on the teacher remote. This will open the
options menu. Use the up and down arrows to select
an option, and the lightning bolt to open it up.
Wand Setup
Note: When you first start the EduGame! you will be prompted to follow the same steps below. If you
wish to change your selection, you may use this menu.
Wands give you access to immediate feedback and statistics in the EduGame! They allow you to keep
track of your students’ progress by harnessing the power of instant assessment during Polling and
Hard Copy Testing.
To use EduGame! Wands, make sure you have connected the USB receiver and installed the driver.
Then, from the Receiver/Wands Setup Menu click Auto Detect. When prompted, press any button on
any of the wands. You will then be prompted to select which type of wand you are using. Press
select the mini wands, and the lightning bolt to select the high speed wands.
to
User Accounts
The default for the username and password is “master”.
When beginning the program the master account is set as
the administrator account. The administrator account is
the only account allowed to delete/modify/create user
accounts.
To create a new user, click New User and then fill out
the required fields.
Administrator vs. Subject Area Permissions
An Administrator account will have access to all courses, classes, and teachers in the Gradebook and
can also delete/modify/create user accounts. Giving a user Subject Area Permissions allows you to
pick which courses the account will have access to. These accounts will only be able to view their own
classes in the Gradebook.
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Default Options
Selecting Default Options allows you to customize your EduGame! to best suit your classroom and
your tastes. Use the tabs at the top to navigate the options.
Common Options
These options affect all aspects of the EduGame! including the Question Wall, EduRace,
Polling, and Hard Copy Testing.
Audio – Adjusts the sound settings for question wall activities.
Question Display – Adjust which characters to use as answer choice labels. (ex. A, B, C, D)
Token Sets – Select your preferred token set for playing the Question Wall activity
Question Wall Options
These options affect only the question wall activity. You may change these when you start a
new question wall game, but these will be the default options.
Game Play – Change the penalty for wrong answers and determine the student call-out mode.
Timing – Controls “Timed Mode” by adjusting the amount of time allotted for each event.
Racing Options
These options affect only the EduRace Challenge and may be changed at the start of a new
race.
Timing – Set the amount of time allotted for each question, based on the number of characters.
Extra Set the chance of running into a hazard during game play.
Polling Options
These options only affect polling and may be changed at the start of a new poll.
Timing – Set the amount of time allotted for each question, based on the number of characters
Compatibility Options
This feature of the EduGame! is for teachers having trouble running the program on their
machine. There are two options to help the EduGame! run smoother.
Compatibility Mode – Choose the Operating System you are currently running to improve
performance
Compatibility Options – Disabling resolution changes can be helpful if you are on a school computer
that intentionally blocks this action. Disabling screen-saver will prevent your screen-saver from
starting and interrupting play
Backup/Restore
If you are reinstalling the EduGame! or would like to move user made questions from one
computer to another, this is the option you need. The backup feature exports all questions both preinstalled and user-made. If you would like, you may also select which questions you would like to
backup to create a smaller backup file. The steps below explain the procedures for creating a backup
file, and then restoring it. If you are moving questions from one computer to another, then you should
perform the restore procedures on the computer you wish to move the files to.
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Backup
1. From the Eduware Backup/Restore and Import/Export System menu, select Export
Content.
2. Choose between a Complete Backup and a Custom Backup. If you are only trying to backup
certain questions, select Custom Backup.
If you selected Custom Backup, you will be asked
to select which data you would like to backup.
You must first choose if you would like to export
only Classes, Students, and Sessions, only
Questions and Exams, or both. You will then
select which content to backup using the screen
shown here. Highlighted items will be imported.
To select more than one item, hold down the shift
key. Once you have selected all your students and
classes, or exams and questions, click Continue.
3. Choose the location to which you would like the backup file to be saved. It will be created as a
zip file with the name you specify in the location you specify. When finished, click Continue.
A progress bar will be shown, and you will be prompted when the backup is complete.
Restore
1. From the Eduware Backup/Restore and Import/Export System select Import Content.
2. Using the dialog box, browse and locate your backup file, and click Continue. A progress bar
will be shown, and after the import is completed a window will list all your imported data.
3. Click Continue.
Recover Content
The recovery feature allows you to restore your content, such as questions or exams, to a
previous state. Every time you close the EduGame! a save state is created, and you may restore to
these points. Using this option will prompt you with a screen from which you may select the course
and date you wish to restore to. Click Recover to restore the database.
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Start
Games
There are many different style games you can play within the EduGame! While playing all of
these games, you can quit, and save your progress, to come back and play later.
Question Wall
The Question Wall is a fun and competitive game for students. They answer questions and are
awarded points for correct answers. Each question has a point value assigned to it, and is displayed
on the Question Wall by category. Students select questions based on its category and point value,
from 100-500, without knowing what the question will be.
There are two variations on the Question Wall. Use the on-screen menus to help you decide which is
right for you. Remember, the Classic Question Wall doesn’t require the EduGame! Wands, and the
Graded Question Wall has the option to record student responses into the Gradebook.
Starting a Question Wall Game
1. From the games menu, select Question Wall, and choose the type of Question Wall
game you would like to play.
2. Choose between Create a New Game and Quick Start. Use the on-screen descriptions
to help you decide.
a. If you selected Create a New Game you will have to select the topics
manually, or if you wish, the questions as well.
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b. If you select Select ?’s Manually you may browse through the questions on
screen, and click on a point value when you want to place the question on the
Question Wall. You can also use the classified question catalogue and enter the
ID numbers of the questions you would like on your board: right click the point
value, type the question number, and press enter.
3. Select your pre-game options:
a. Input Device
1. Mouse & Keyboard – Select this option if you do not have the
EduGame! Wands and wish to control the game from the keyboard
and mouse.
2. Wands – If you own the “Wands” click any wand to activate this
mode. Now with the Teacher remote you can control all aspects of the
game.
3. Virtual Wand – Allows you to experience the functionality of teacher
and student EduGame! Wands with an on-screen simulation.
b. More Options
1. Timed Options
Un-timed Mode – Users can manually advance each stage of the game
at their own pace.
Timed Mode – The game screens will automatically progress at the
pre-specified time. These settings can be customized.
2. Student Call-Out Mode
Buzz In - The first student to “buzz in” gets to answer the question.
The student number or team name will be called out, as well as
displayed on the game screen
Sequential - Each student number will be called out in sequential
order.
Random - The program will call out a student number at random to
answer.
3. Enabled Voice/Music – Turn sounds on/off during game play.
c. Advance Options – Change the timing options for “Timed Mode” or change the
color scheme.
d. Team Remotes – If your class has EduGame! Wands, they will sign in on this
screen. Each student chooses the number of the team they wish to join.
e. Team Tokens – Each team must choose a token (a team mascot) to represent
them during game play. Each token has customized audio feedback to
encourage the students and add a fun flavor to the game.
f. Team Buzzers – (Keyboard & Mouse Mode)
Teacher Mode – Teachers control the game and Buzz In using 1-10 on the
keyboard
Student Mode – Students choose a buzzer key for each team so that they can
comfortably buzz in using a shared terminal
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Playing a Question Wall Game
The Question Wall has an intuitive interface that makes it
easy to play the game. If you have chosen a timed game,
questions will advance automatically. In an unlimited
game, play is moved along by pressing the right arrow on
the teacher remote or clicking the left mouse button or
spacebar.
Questions are listed by their category, hidden by their
point values. Students may pick questions using the
buttons on their remotes.
Buzzing In
If you are in Buzz-in Mode (not Sequential or Random
student call-out) students can ring in by pressing the lightning bolt on their wands. Keyboard or
Mouse users can click the token of the team they wish to call on OR type the designated buzzer key
for a team. If students buzz in before the prompt, the team will be penalized with a three second
delay.
When a team buzzes in or is selected by the teacher, only that team can respond to the question.
When using the wands, students should press the button on the remote corresponding to their answer
choice. If using the mouse and keyboard, you can click
on the correct answer, or press the key of the choice.
Once a correct answer is chosen, it is highlighted in
green. If a student answers incorrectly, the answer
choice will turn red and another team will be allowed to
buzz-in. To return to the Question Wall, click the right
arrow on the wands, press the spacebar, or click the left
mouse button.
When a team answers correctly, its token will appear in
that space on the game-board. If no team answers
correctly, the space will be shaded in gray. Each team’s
rank is displayed next to its token. The number of
points a team has accumulated is shown below the
token.
Reviewing a Question Wall
After the last question on the Question Wall game board is overturned, the game concludes. Each
point value will now be represented by the icon of the team that answered the question correctly, or
it will be gray if no one answered it correctly. Slide your mouse over a team’s token to display what
question they answered correctly (green bulbs) or incorrectly (red bulbs). You may revisit questions
from the activity by clicking on the game board squares.
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EduRace Challenge
The EduRace challenge is an interactive quiz game based on a race. The more accurately
students answer questions, the faster their cars goes.
Starting a New Race
1. You can either Create a New Game or choose Random Selection.
a. Create a New Game – Allows you to create a game with your own questions. See the
section on the Question Selection Screen on page 19 for more information.
b. Random Selection – The EduGame! will select random questions from the topics you
choose.
2. Select your pre-game options:
a. Input Device
Wands – If you own the “Wands” click any wand to activate this mode, now with the
Teacher remote you can control the results, display, and the pace of the Polling
Session in Un-timed Mode.
Virtual Wand – Allows you to experience the functionality of teacher and student
EduGame! Wands through a simulated on-screen wand.
b. Class - If you have previously created a class in the Gradebook to track statistics and
generate reports, use the drop drown menu to select the desired class.
c. Session Name - Enter a desired session name under which to save the activity results.
Later, you can generate and print reports from the Gradebook by choosing the session
name from a list.
d. More Options
Un-timed Mode - Advance through questions by clicking the right arrow on the
Teacher Wand.
Timed Mode - Questions will advance at a pre-specified rate (settings can be
modified in the "Advanced settings" page).
Scoring Options (By Speed or By Performance or By First to Answer) – choose how
you would like to determine the scoring for the EduRace Challenge.
Hazard Chance - set what percentage chance there would be for the students to run
into hazards during the race.
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Max Answer Choices – set the maximum number of answer choices for each
question.
Team Selection – Students pick their team by pressing the symbol of the team they
wish to be on.
3. Have each team select a character to play as, and then begin!
Playing an EduRace Challenge
To progress through the EduGame!, press
the forward button on the teacher wand. If
you chose un-timed mode, clicking next on
the teacher remote will show the possible
answer choices, otherwise they will appear
automatically. Once the answer choices
appear, press forward one more time and the
students will be able to answer. When a
student answers, the number corresponding
to their remote will turn white. If they select
the same answer twice, it will turn yellow.
When all of the students have answered, the
indicator in the lower right hand corner of
the screen will change from red to green.
Press forward when you are ready to lock
the question again and move on, or press down to view student responses and choice distribution. To
show the correct answer, press the lightning bolt.
After each question, an animation will be displayed that corresponds to the students’ answers. Once
the EduRace is over, it will show the first, second and third place teams and then ask if you would
like to save the results of the game to the Gradebook.
Tug of War
Tug of War puts your class to the test in a new type of quiz game. Students answer questions
until they pull the opposing team into the mud pit. The team that wins the most rounds wins the
game.
Starting a New Game
1. To start a new game, you have 2 options: Create a New Game or Random Selection
a. Create a New Game – Allows you to create a game with your own questions. See the
section on the Question Selection Screen page 19 for more information.
b. Random Selection – In Random Selection, the computer chooses questions for you in
the topics you specify. For more information, see Random Selection in the EduRace
Challenge on page 13.
2. Select your pre-game options:
a. Input Device
Wands – If you own the “Wands” click any wand to activate this mode, now with the
Teacher remote you can control the results, display, and the pace of the Polling
Session in Un-timed Mode.
Virtual Wand – Allows you to experience the functionality of teacher and student
EduGame! Wands through a simulated on-screen wand.
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b. Class - If you have previously created a class in the Gradebook to track statistics and
generate reports, use the drop drown menu to select the desired class.
c. Session Name - Enter a desired session name under which to save the activity results.
Later, you can generate and print reports from the Gradebook by choosing the session
name from a list.
d. More Options
Un-timed Mode - Advance through questions by clicking the right arrow on the
Teacher Wand.
Timed Mode - Questions will advance at a pre-specified rate (settings can be
modified in the "Advanced settings" page).
Scoring Options (By Speed or By Performance or By First to Answer) – choose how
you would like to determine the scoring for the EduRace Challenge.
Victory Condition – Determines how a team wins.
Number of Questions ends the game after a certain number of questions are answered.
Points ends the game after a team earns a certain number of points.
Time Limit ends the game after the chosen amount of time passes.
When the victory condition is met, the team with the most points wins.
Net Q’s for Point – Determines how many questions in the lead a team must be to
earn a point and drag the other team into the pit.
Student Check-in – Students register their wands by pressing the lightning bolt on
their wands
Team Selection – Students pick their team by pressing left or right on their remotes.
The teacher can also balance, randomize, and clear the teams to prevent any conflicts
that may arise because of the division of the class.
Team Captain – Students select their team captains by pressing either “A” “B” “C,”
or “D” on their remotes.
Playing Tug of War
Tug of War is played much like the EduRace
Challenge. To progress through the game press
the forward button on the teacher wand. If you
chose un-timed mode, clicking next on the teacher
remote will show the possible answer choices,
otherwise they will appear automatically. Once
the answer choices appear, press forward one
more time and the students will be able to answer.
At this time, students can select their answers by
pressing the corresponding key on their wands.
When a student answers, the number
corresponding to their remote will turn white. If
they select the same answer twice, it will turn
yellow.
When all of the students have answered, the indicator in the lower right hand corner of the screen
will change from red to green. Press forward when you are ready to lock the question again and
move on, or press down to view student responses and choice distribution. To show the correct
answer, press the lightning bolt.
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After each question, the percentage of correct answers on each team will be displayed. The team
with the lower percentage will be pulled closer to the mud pit, and an animation will be displayed.
The Net Q’s for Point option determines how many times the team must be pulled toward the mud
pit before falling in. If a team is pulled into the pit, then the other team will receive one point. When
the victory condition is met, the team with the most points will win.
Polling
Polling is an easy activity in which students answer questions as they are shown on screen, one by one.
It allows for instant response, analysis and record keeping. There are two ways to start a polling
activity: Use Stored Questions and Impromptu Polling.
Use Stored Questions
Using Stored Questions is one way to start a polling activity. In this scenario, the teacher sets up a
polling activity by selecting questions from the Eduware test bank. To start a new polling activity,
you must select questions using the Questions Selection Screen. After you have picked out your
questions, you must select your pre-game options:
a. Controls
Wands – If you own the “Wands” click any wand to activate this mode, now with the
Teacher remote you can control the results, display, and the pace of the Polling Session in
Un-timed Mode.
Virtual Wand – Allows you to experience the functionality of teacher and student
EduGame! Wands through a simulated on-screen wand.
Class - If you have previously created a class in the Gradebook to track statistics and
generate reports, use the drop drown menu to select the desired class.
Session Name - Enter a desired session name under which to save the activity results.
Later, you can generate and print reports from the Gradebook by choosing the session name
from a list.
b. More Options
Un-timed Mode - Advance through questions by clicking the right arrow on the Teacher
Wand.
Timed Mode - Questions will advance at a pre-specified rate (settings can be modified in
the "Advanced settings" page).
Answer Display – Controls whether the answers are shown all at once or one at a time.
Max Answer Choices – Sets the greatest number of answer choices a question has.
c. Student Check-in – Students register their wands by pressing the lightning bolt on their
wands
Alternatively, you may load an existing test from the Wizard Test Maker, or a saved Polling Activity
from the Used Stored Questions menu by selecting Load.
When playing a game using stored questions, the teacher presses the button on the remotes
corresponding to the action that is being taken. On the mini-wands, pressing A will allow students to
buzz in, and B will lock the question. On the high-speed wands, pressing “1” or “A” will allow
students to buzz in, and B will lock the question. Following this, you may either advance to the next
question, or review statistics and answer choices by pressing up and down on the remote.
Impromptu Polling
Impromptu Polling allows you to display questions from other programs such as Microsoft
PowerPoint™. The Impromptu Polling Bar will be displayed at the bottom of the screen while you
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open another other programs that display your questions. This allows you to use diagrams, charts,
and even websites for your polls. When you start an impromptu polling activity you must select your
pre-game options. The options listed under “Used Stored Questions” above are the same for
Impromptu Polling, with the exception of More Options.
When playing an impromptu game, the teacher presses the button on the remotes corresponding to
the action that is being taken. On the mini-wands, pressing A will allow students to buzz in, and B
will lock the question. On the high-speed wands, pressing “1” or “A” will allow students to buzz in,
and B will lock the question. After you have locked the question, press the button corresponding to
the correct answer on the teacher remote. Following this, you may either advance to the next
question, or review statistics and answer choices by pressing up and down on the remote.
Other options for Impromptu Polling are labeled on the diagram below:
Upon opening the Options Menu, you can view a variety of reports and change settings. The
following list explains each of these options:
1. Load file – Allows you to open any type of file to which your PC has access.
2. Impromptu Draw Mode – Displays a drawing panel upon which you may sketch diagrams
and questions.
3. Load PowerPoint – Allows you to select and open any PowerPoint™ file to which your PC
has access.
4. Late Student Sign-in – Takes you back to the sign-in screen as explained in the options
above.
5. Item Analysis – Displays a question-by-question analysis of how many students answered
correctly.
6. Question Statistics – Displays the Grade Distribution for the current question
7. Responders Stay Lit – Disables the dim that occurs after a students number lights up from
buzzing in.
8. Wand Guide – Displays the Wand guide for Impromptu Polling
9. End Poll – Ends the current poll.
10. Close – Closes the Options Menu
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Hard Copy Testing
If you wish to use the EduGame! to administer a test, you can use
this option. In Hard Copy Testing, students must be provided with a
hard copy of a test. As a student takes the test, he or she selects their
answer to each question using their wand, just like a scan form. For
Hard Copy Testing, you can use your own test, or one made with the
Wizard Test Maker or EduGame!
Creating a Hard Copy Test
Regular Hard Copy Test To Create a Regular Hard Copy Test,
use the Question Selection Screen described on page 19. After
you have selected your questions, you may save your exam and
then proceed to the exam screen.
QuickScore Test A QuickScore test is a test you have made on
your own, outside of Eduware’s EduGame! or Wizard Test Maker. When selecting this option you
will first be prompted to enter the number of versions that exist of the test. If you have made
alternate versions of the test to prevent cheating, you may enter the number of alternates here.
Following this, enter the number of questions on your test, and then begin to select your answer
choices. After you have selected all your answer choices you may print the answer sheet and move
on to create the test.
Administer a Hard Copy Test
After Creating a Regular Hard Copy Test, you will be taken straight to the administration screen. To
administer a QuickScore Test, you must select Open a Saved Exam. From here you may also open
exams in the Vault of the Wizard Test Maker, as well as other exams saved to your hard drive. After
opening the exam, you may select your session name, and then allow students to buzz in.
Once the test begins, students may begin answering
questions. The screen will display each student’s wand
number within a circle at the question they are up to. A
green circle signifies the question has been answered, while
a white circle signifies that the student has yet to answer
the question.
Special Options
During the test, press the asterisk on the mini wands or the lightning bolt on the high speed wands to
open the options menu. You may end the test from this menu.
If a student needs to enter the exam late, select sign in late from this menu and allow the student to
sign in.
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Appendix
The Question Selection Screen
The Question Selection Screen is used for
various EduGame! activities to pick which
questions will be used in the activity.
To start adding questions to an activity, begin
by selecting the topic you wish to browse for
questions. Alternatively, you may click the tab
at the top and select “Search” to search for
specific terms within questions. (B)
The first questions in the selected category
will appear in the window labeled (C.) To
browse through the selected subject area, use
the arrows at (A.) Click “Add Question” to
add the question displayed to the activity. The
arrows will move ahead and your question’s ID will be displayed among the other selected questions
(D.)
The Options menu (E) include “Scramble Questions,” “Print all User-made Questions,” “Add All
Q’s In Topic,” “Add Random Q’s from Topic,” “Set Maximum Answers,” and “Random Selection”
The option to Add Versions (G) is only available for Hard copy Testing. After selecting this option,
it will be replaced with the different versions of your test. Click the buttons to navigate the versions
which can be automatically generated by first making your test, and then creating the alternate
versions.
How To:
Display a Question: click its button.
Delete a question: drag it to the Trash Can (E)
Add a New Question: click the New Question button (F). (More information is available on page)
Edit a question: click Edit Question at (F). (More information is available below)
Creating and Editing Questions
The Create/Edit Question Screen is displayed
when chosen from the Start menu or when the
option is selected from the Question Selection
Screen.
The type of question (Text Answers, Picture
Answers, and Media Only) can be selected above
the Question Description (A). After selecting the
question type, add your description and then type
or edit the question (A).
If you have chosen text answers, type your
answers in the fields. If you have selected picture answers, you will have to load a picture for each
answer. Selecting the circular option button next to an answer choice marks it as the correct answer.
(B)
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The classification can be chosen by clicking on Select Category (C). On the left side of the screen,
the Eduware Classification tree is displayed, while on the right, the installed state classification tree
will be displayed. You may classify to either classification trees, or only one.
To add an image as part of the question, click Add Description Image (D). You may also add a flash
animation by selecting the option, and loading it (D).
Remember the Question ID (E). It will be the easiest way to locate the question. Once finished,
select Save, or Cancel (if you don’t want your changes to be saved.) (F)
Trouble Shooting & FAQ’s
I purchased the program but I keep getting a message that my trial has expired.
We have structured the EduGame! to function as a demo to allow users to view all test banks before
registering for the subject(s) purchased. We have also done this so users can share the program with
colleagues. If you are only demoing the software you will not need an activation/registration code. The
program will run for 30 days and when the program expired you will be prompted with a message to
purchase the software or to activate if already purchased.
I receive a message that states “Sorry it appears that your windows login does not have sufficient
permissions to run the program”
This message will appear if full-permissions are not granted to the folder where the program is
installed to. Users need full permissions in order to use the software. Please contact your network
administrator.
I think the program activated itself. The activation screen looked like it popped up and entered
the codes. What happened?
The program did not activate itself. This process has to be done manually by you contacting us. You
might have been watching the tutorial video with the volume off, which in turn might make the
computer look like it is activating itself. Make sure to turn on the volume to listen to the tutorial video.
If I install the software locally on several different computers do I need to activate each one?
Yes, the software will have to be activated separately on each machine. The reason for this is that
since the software is installed locally each machine will have a different computer id number. If your
school has purchased a site license which allows for network installation you will only have activate
once from one workstation.
When I received my package there were 2 software disks enclosed which look the same?
If your school has purchased a site license this should be the case. Both disks are exactly the same. We
send an additional copy just in case one is misplaced.
I can not get the EduGame! Wands to be detect by the receiver.
Please try the following trouble shooting …
Step 1: If using a serial receiver you should make sure they have the power adapter is plugged in. Also
make sure the receiver is plugged into the computer. Look at the receiver and press a button on a
remote. You should see a red light blink on the receiver to acknowledge the signal. If you do not see
the light blink try a second remote to make sure the problem is the receiver. If you tried 2 remotes and
the receiver never blinked it will probably need to be replaced. Otherwise continue to Step 2.
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Step 2: If the version is older than EduGame 5.0 run the EduGame. You will need to select the subject
then go to the “Options” down arrow, then “Receiver/Wands Setup”, and then “Auto Detect”. Once
Auto Detect is running press any button on any remote and see if you receive a message “Receiver
successfully detected”. If you have version 5.0 or later the Auto Detect will show up. Otherwise
continue to Step 3.
Step 3: Look at the connector going from the receiver to the computer. You will need to find out if you
have a serial receiver or a USB receiver. If you have a USB receiver go to Step 4. If you have a serial
receiver are you using a serial to USB converter? If you are using a converter make sure you have
installed the drivers for the converter to function correctly (a CD should come with the converter you
purchased). If this isn’t the problem go to Step 5.
A serial receiver will have a grey connector
at the end as shown below.
A USB receiver will have a smaller
connector.
Step 4: If you have a version older than EduGame 5.0 have go to www.eduware.com under Support ->
Downloads and run the “EduGame USB Receiver Installation.” The Receiver Installation will give a
message “FTDI CDM Drivers have been successfully installed.” Then unplug the USB cable and plug
it back in. Look at the bottom right of the screen and windows should give you a message “Found
New Hardware USB Serial Converter.” If you receive this message have go through Step 2 again. If
you receive the message “USB Device Not Recognized” the receiver is probably defective and will
need to be replaced. Otherwise continue to Step 5.
Step 5: Go to Start and then RIGHT click on “My Computer” and click “Properties”. Go to the
“Hardware” tab and click “Device Manager”. Click the plus sign next to “Ports (COM&LPT) and you
should see a “USB Serial Port”. Right click this and go to “Properties”, then “Port Settings” tab, then
“Advanced” and change the “COM Port Number”. Generally if its 1 or 3 change it to 2 or 4, or if it is
2 or 4 change it to 1 or 3. If it says (in use) you can still change it by clicking “Yes” to the next popup.
Then click “OK” twice and repeat Step 2. Otherwise continue to Step 6.
Step 6: While in device manager, check the driver that is installed. This should be FTDI. If not, then
the driver is not installed properly. Note the receiver should be plugged in for this to show up.
Step 7: At this point the receiver is either bad or the computer has an issue. Try the receiver on another
computer. This will definitely show if it is a problem with the receiver. If the receiver doesn’t work on
a second computer it is definitely defective and will need to be replaced.
Step 8: Another problem you may have is that you have restricted access with whatever user account
you are using, however, it will be unlikely you will be able to complete step 6 if you are restricted, but
it may be something to consider.
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My receiver detects the EduGame! Wands, but the EduGame! fails to react to pressing buttons
on the Wand.
Make sure Gradebook is closed and only one instance of the EduGame! is open. Having multiple
EduGame!’s running or leaving Gradebook open when using the EduGame! can prevent the
EduGame! from taking input from the EduGame! Wands. To determine if the receiver is detecting the
Wand’s input look for a red light in the front of the receiver to turn on every time a button on the
Wand is pushed.
When I browse to my saved Eduware file and double click it does not open properly.
In order to open a saved .edu file you must first open the software (Wizard Test Maker or EduGame!)
then from within the program you can retrieve your exam or activity.
When I try to select questions I receive a message telling me I can not use them on my exam or in
an activity.
This message indicated that your software may not be activated for all the questions installed. If you
or your school has purchased the updated test banks please contact us at 1-888-EDUWARE to
activate.
How can I tell what software I have installed and what test banks are activated?
You can view this information by clicking on activate. Below shows what each field represents:
INSTALLED
(The color green – indicates the test
bank is activated.)
What year of questions you can use.
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