Acroprint HP1000 Biometric HandPunch Clock Terminal User Manual

Acroprint HP1000 Biometric HandPunch Clock Terminal User Manual
888 534-5994
HP-1000
USER MANUAL
HandPunch 1000
Installation and Operation Manual
HandPunch 1000 Installation and Operation Manual
Table of Contents
HandPunch 1000. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Biometrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Principle of Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The HandPunch Terminal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Planning an Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Site Preparation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
HandPunch Placement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Wiring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Mechanical Installation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Wall Plate Installation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Wiring Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Wiring Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Setting the DIP Switches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
End of Line Termination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Communication Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Erasing HandPunch Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Closing the HandPunch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Powering the HandPunch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Programming the HandPunch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Authority Level. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Programming Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
System Management. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Design an ID Numbering System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Enter a Command Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
System Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Service Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Setup Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Management Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Enrollment Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Special Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Limited Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
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HandPunch 1000 Installation and Operation Manual
1.0
HandPunch 1000
The HandPunch 1000 is a member of the Recognition Systems’ line of biometric hand
geometry Time and Attendance Terminals1. The HandPunch records and stores the
three-dimensional shape of the human hand for comparison and identity verification.
Upon verification, the HandPunch records the time, date, user ID number, and
collected time and attendance data for collection by a host computer. The HandPunch
can communicate with a host computer.
The HandPunch provides proof-positive employee identification combined with the
sophisticated operating features one expects in a modern Time and Attendance
Terminal. Because of this unique combination of capabilities, the HandPunch provides
the most accurate Time and Attendance data collection terminal available. The key
features of the HandPunch include:
•
•
1.1
Transaction Buffer
- 5,120 event capacity
Programmable Clock and Date Formats and Daylight Savings Switch-over
Biometrics
Biometrics is a term describing the automatic measurement and comparison of human
characteristics. While its origins are ancient, the evolution of advanced scanning and
microprocessor technology brought biometrics into everyday life. Electronic hand
geometry technology first appeared in the 1970s. Recognition Systems Inc., founded
in 1986, built the first mass-produced hand geometry readers and made biometric
technology affordable for the commercial market. Today, Recognition Systems’
products are in use in every imaginable application from protecting cash vaults to
verifying employee attendance in hospitals.
1. For the sake of using a consistent name throughout the manual, the HandPunch 1000 terminal is
referred to as the HandPunch for the remainder of this manual.
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HandPunch 1000 Installation and Operation Manual
1.2
Principle of Operation
The HandPunch uses low-level infrared light, optics, and a CCD (IC chip) camera to
capture a three-dimensional image of the hand. Using advanced microprocessor
technology, the HandPunch converts the image to an electronic template. It stores the
template in a database with the user’s ID number.
To gain punch, the user enters his or her ID number at the HandPunch’s keypad or uses
an external card reader. The HandPunch prompts the user to place his or her hand on
the HandPunch’s platen1. The HandPunch compares the hand on the platen with the
user’s unique template. If the images match, the HandPunch records the transaction for
processing.
1.3
The HandPunch Terminal
The HandPunch is a time and attendance terminal designed for use with time and
attendance software. Refer to Figure 1-1 on page 7 when reviewing the information in
this section.
The HandPunch has an integrated keypad for ID entry (see Figure 1-1). The
CLEAR and ENTER keys are used for data entry and programming.
Four different features assist the user with hand placement and read verification.
1. A light emitting diode (LED) hand placement display on the HandPunch’s top
panel assists users with hand placement on the platen.
2. A liquid crystal display (LCD) shows operational data and programming menus.
3. “Red light/Green light” verification LEDs quickly inform users if their verification
attempts were rejected or accepted.
4. An internal beeper provides audible feedback during keypad data entry and user
verification.
1. The Platen is the flat surface at the base of the HandPunch (see Figure 1-1). This is where users
place their hands for enrollment and verification. It has guide pins to assist positioning the
fingers during use.
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Revision 1.2
HandPunch 1000 Installation and Operation Manual
HAND
PLACEMENT
DISPLAY
VERIFICATION
LIGHTS
LCD DISPLAY
Recog
nition
System
s Inc.
NUMERICAL
KEYPAD
1
4
7
*
No
2
8
0
3
5
Clear
6
9
#
Nos
Ye
Ente
r
PLATEN AND GUIDE PINS
Figure 1-1: The HandPunch 1000
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HandPunch 1000 Installation and Operation Manual
1.4
Specifications
Table 1: Specifications
Size:
8.85 inches wide by 11.65 inches high by 8.55 inches deep
22.3 cm wide by 29.6 cm high by 21.7 cm deep
Power:
12 to 24 VDC or 12 to 24 VAC 50-60 Hz, 7 watts
Weight:
6 lbs (2.7 kg) – 7 lbs (3.2 kg) with optional backup battery
Temperature:
-10°C to +60°C – non-operating/storage (14°F to 140°F)
5°C to 40°C – operating (40°F to 110°F)
Relative Humidity
Non-Condensing:
5% to 95% – non-operating/storage (non-condensing)
20% to 80% – operating
Verification Time:
1 second or less
Memory Retention:
5 years using a standard internal lithium battery
Transaction Buffer:
5,120 transactions
ID Number Length:
1 to 10 digits
Baud Rate:
300 to 28.8 K bps
Communications:
RS-232, optional Modem
User Capacity:
50, 100, 512 users
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Revision 1.2
HandPunch 1000 Installation and Operation Manual
1.5
Options
The HandPunch has the following options available.
•
•
•
Revision 1.2
Backup Battery Support
Modem Communication
Memory Upgrade
See Technical Note 70200-0012 – Rev. C
See Technical Note 70200-0013 – Rev. C
See Technical Note 70200-0039 – Rev. A
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HandPunch 1000 Installation and Operation Manual
2.0
Planning an Installation
2.1
Site Preparation
Before you begin installation, check the site blueprints, riser diagrams, and
specifications for important information about HandPunch location and for other
systems that connect to the HandPunch. Look for any existing wall preparations and
wiring that other contractors may have installed for the HandPunch. A wire routing
layout diagram (see Figure 3-2 on page 17) is provided to assist in planning wire
routing.
2.2
HandPunch Placement
The recommended height for the HandPunch platen is 40 inches1 (102 cm) from the
finished floor. The HandPunch should be out of the path of pedestrian and vehicular
traffic, and convenient to the door it is controlling. Avoid placing the HandPunch
where users must cross the swing path of the door. The HandPunch should be in an
area where it is not exposed to excessive airborne dust, direct sunlight, water, or
chemicals.
40 in. (102 cm.)
Figure 2-1: HandPunch Placement Rules
NOTE
For the following sections, Recognition Systems does not supply hardware items such
as power or communications wiring.
1. This height conforms to ADA standards.
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HandPunch 1000 Installation and Operation Manual
2.3
Wiring
Two basic circuits typically connect to the HandPunch:
• Power Input
• HandPunch to Host Computer
- RS-232
- modem
The minimum wire size for these circuits is AWG 22; the maximum is AWG 18.
2.3.1
Power Input
The HandPunch uses an internal switching regulator to obtain internal operational
power. It accepts input voltages from 12 to 24 VDC or 12 to 24 VAC at 50 to 60 Hz.
The HandPunch comes with a 120 VAC to 13.5 VDC power supply (Class 2, Model
No. P48131000A010G – 120 VAC, 60 Hz, 21 W, 13.5 VDC output @ 1000mA). An
optional 220 VAC to 13.5 VDC power supply is also available.
To power the HandPunch with this power supply, a 120 VAC (or 220 VAC as
applicable) duplex outlet must be within 5 feet of the HandPunch. The power supply
has a 6-foot cable to provide a comfortable reach between power outlet and
HandPunch. The barrel jack at the end of the power supply’s cable is connected to J12
on the HandPunch PCB.
NOTE
2.3.1.1
Do not connect a HandPunch’s power supply to a switched duplex outlet. The
HandPunch must have a constant source of power for proper operation.
Battery Backup Operation
An optional power-fail protection circuit board can be attached to the main circuit
board to provide and control battery backup. The battery backup option uses a 12 volt
800 ma/hour sealed lead acid battery to provide backup battery power. This battery is
located immediately inside the rear panel of the HandPunch and plugs into jack J4 on
the keypad control circuit board located in the top of the chassis.
The design of the HandPunch’s internal power supply is such that any range of the
above input voltages may be used and still provide proper battery charge voltage and
battery backup operation. Switch-over to battery power is automatic and occurs when
the input voltage falls to approximately 10.5 volts. At that time the backup battery
charger is disabled to save power, and uninterrupted operation continues on battery
power.
When input power is restored, the HandPunch switches off of battery operation and
the battery charger is re-enabled to recharge the battery. Battery charge voltage is set at
approximately 13.65 volts, and battery charge current is limited to approximately 50
mA. A fully discharged battery requires approximately 12 hours of charge to fully
recover.
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HandPunch 1000 Installation and Operation Manual
Additional options installed and specific configurations within the HandPunch make it
difficult to predict precisely how long battery support will last, but in general two
hours of battery operation can be expected. While operating on battery backup due to
loss of main input power, the battery output voltage is constantly monitored by
internal circuitry. If the battery voltage reaches approximately 9.5 volts the
HandPunch automatically shuts down. This is done to prevent full exhaustion of the
battery. A yellow indicator on the top panel illuminates to indicate that the HandPunch
is running on battery power. This indicator turns off when main input power is
restored.
Shunt J7, which is located immediately in front of the DIP switches on the main logic
board (see Figure 4-1 on page 19), enables or disables battery operation on those
HandPunches equipped with optional battery backup. If a HandPunch does not have
the optional battery backup package installed, J7 is not used. On HandPunches
equipped with the battery backup option, J7 allows service personnel a mechanism for
disabling battery backup operation before removal of main input power.
To fully power down a HandPunch equipped with battery backup, remove or
reposition shunt J7 so that the two pins protruding up from the main logic board are
not connected to each other. This effectively opens the circuit, removing the battery
from any internal circuitry. Main input power can then be removed and the HandPunch
will fully shut down. Once the HandPunch has fully shut down, shunt J7 may be
reinstalled.
The design of the power supply is such that main input power must be reapplied to reenable the battery protection mechanism. If shunt J7 is not properly installed, the
internal backup battery will not be charged, and in the event of a main input power
loss, the HandPunch will shut down.
2.3.2
HandPunch to Host Computer Connection
HandPunch/host computer communications can be configured in one of two ways:
•
•
2.3.2.1
via a direct RS-232 connection
via an optional Modem connection
RS-232 Host Computer Connection
A direct HandPunch connection to a host computer can be made through an 8conductor cable in an RS-232 serial configuration. An RJ-45 jack must be installed
within 6 feet of the host computer. The HandPunch RS-232 cable is connected to this
jack. The cable connects to the host computer’s serial port through an RJ-45/DB-9F
connector. Figure 4-3 on page 21 provides a wiring diagram for the RS-232 to host
computer connection.
Revision 1.2
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HandPunch 1000 Installation and Operation Manual
2.3.2.2
Modem Host Computer Connection
The HandPunch is also available with an optional modem module for telephone line
communications between the HandPunch network and the host computer. When
connecting via modem, one HandPunch terminal must be configured with the modem
option. This terminal will communicate with the host computer.
To make the modem connection, a telephone jack must be installed on or in the wall
behind the modem HandPunch terminal. Position the RJ-11 jack location using the
template provided in this manual (see Figure 3-2 on page 17). The short black cable
provided with the modem HandPunch connects the terminal to the telephone jack.
Figure 4-5 on page 21 a wiring diagram for a modem to host computer connection.
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Revision 1.2
HandPunch 1000 Installation and Operation Manual
3.0
Mechanical Installation
Select an installation location based on the guidelines provided in the Planning an
Installation section beginning on page 11.
3.1
Wall Plate Installation
3.1.1
Wall Preparation
NOTE
For the following procedure protect the HandPunch from the dust and debris
generated during the wall plate installation process.
1. Remove the wall plate from the packing carton. Refer to Figure 3-1 for all wall
plate references in the following section.
LEVELING HOLE
2 UPPER SCREWS
SURFACE
CONDUIT
ENTRY
3 LOWER SCREWS
Figure 3-1: Wall Plate
2. Measure and mark a point 48 1/2 inches (123 cm) from the surface of the finished
floor. This point will correspond to the Leveling Hole where the top-center point of
the HandPunch should be mounted.
3. For a hollow wall, drive a small nail into the wall at the mark and hang the wall
plate from the Leveling Hole located near the top of the wall plate.
4. For a solid wall, hold the wall plate against the wall, centering the Leveling Hole
over the mark in the wall.
Revision 1.2
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HandPunch 1000 Installation and Operation Manual
5. Align a bubble level with the top edge of the wall plate and gently rotate the wall
plate until the bubble level shows that the top edge of the wall plate is level.
6. Secure the plate to the wall using heavy masking tape.
7. Using the wall plate as a template, mark the locations of the two upper screw holes
and the three lower screw holes.
8. For a concealed wiring connection, trace the outline of the open area in the center
of the wall plate. Identify and mark a 1/2 inch hole through which the HandPunch’s wiring will be mounted.
9. For a surface conduit wiring connection, mark the two conduit clamp holes at the
right side of the wall plate.
10. Remove the wall plate, masking tape, and the nail (if used).
3.1.2
Mounting the Wall Plate
1. For a hollow wall, use the provided hardware to mount the wall plate. Use the two
auger style fasteners for the upper two mounting holes. Use the toggle bolts for the
three lower mounting holes.
2. For a solid wall, use expansion bolts to mount the wall plate. For all five mounting
holes, drill a 1/4 inch diameter hole, 1/4 of an inch deeper than the length of the
expansion anchor.
3.1.3
Routing the Wiring
1. Refer to Figure 3-2 on page 17 for a template diagram to assist in routing wiring.
2. For a concealed wiring connection, drill a 1/2 inch hole in a convenient location
within the open area of the wall plate. Pull the wiring to enter the HandPunch
through this hole in the open area.
3. For a surface conduit wiring connection, drill a 1/4 inch diameter hole, 1/4 of an
inch deeper than the length of the expansion anchor for each of the two conduit
clamp holes. Route 1/2 inch, flexible conduit to the HandPunch, ending the conduit between the two conduit clamp holes. Pull the wiring to enter the HandPunch
through the conduit. Pull 18 inches of wire past the end of the conduit to allow
enough space for final connection to the HandPunch.
4. Clear all dust and debris away from the HandPunch mounting location.
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Revision 1.2
HandPunch 1000 Installation and Operation Manual
Wall Plate
SURFACE
CONDUIT
ENTRY POINT
CL
50" Reference
(127 cm)
to Top of
Wall Plate
42.75"
(108.6 cm)
CL HandPunch
42.5"
(108 cm)
Finished Floor
Figure 3-2: HandPunch Wire Routing Layout
NOTE
3.1.4
Dust and debris surrounding the HandPunch can drastically affect the terminal’s
operation. It is important to ensure the HandPunch mounting location is free from dust
and debris.
Attaching the HandPunch
1. Loosen the three bottom mounting screws until there is approximately 1/8 inch (3
mm) clearance between the screw head and the wall plate.
2. Remove the HandPunch from its carton.
3. At the base of the HandPunch is a piano hinge with three keyhole shaped slots that
correspond with the three lower mounting screws. Align and hang the HandPunch
from the three lower mounting screws (see Figure 3-3 on page 18).
4. Tighten all three lower mounting screws.
5. The HandPunch is now ready for its wiring connections.
Revision 1.2
Page 17
HandPunch 1000 Installation and Operation Manual
LEVELING HOLE
2 UPPER SCREWS
SURFACE
CONDUIT
ENTRY
KEYHOLE
HOLES
3 LOWER
MOUNTING
SCREWS
REAR OF TERMINAL
Figure 3-3: Attaching the HandPunch to the Wall Plate
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HandPunch 1000 Installation and Operation Manual
4.0
Wiring Connections
Once the HandPunch is attached to the wall plate the wiring connections to the
HandPunch can be made (see Figure 4-1).
J7 Battery
Jumper
WALL
Serial RS-232
RJ-45 Jack
Wall Plate
Top of
Terminal
Power
Connectors
Optional Modem
5 4 3 2 1 OFF
ON
Top of HandPunch
Dip Switches
Figure 4-1: Wiring Connections and Dip Switches
4.1
Wiring Examples
Table 2 on page 20 provides the pinouts for the RJ-45/RS-232 Serial Host Computer
Connection.
Figure 4-2 on page 20 provides a diagram of the RJ-45/RS-232 Connector.
Figure 4-5 on page 21 provides a Host PC to HandPunch Modem Network wiring
diagram (Modem wiring is a HandPunch option).
Revision 1.2
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HandPunch 1000 Installation and Operation Manual
Table 2: RJ-45/RS-232 Serial Connection
J8 Pin
Signal
Connection
1
RI
- not used -
2
CD
- not used -
3
DTR
- not used -
4
GND
Ground
5
Rx Data
Receive Data Input (from external device)
6
Tx Data
Transmit Data Output (to external device)
7
CTS
- not used -
8
RTS
- not used -
J4 Pins
1 2 3 4 5 6 7
Figure 4-2: J4 - RJ-45/RS-232 Jack Pinout
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Revision 1.2
HandPunch 1000 Installation and Operation Manual
HandPunch
RJ-45
Serial Port
Recogn
ition
System
s Inc.
1
4
7
*
No
2
3
5
8
0
6
9
Serial Cable
Connection
to Serial
Converter
Connection
to Host
Computer
Clea
r
F1
F2
#
No
Yes
Ente
r
RS-232 Serial Unit
Host Computer
Figure 4-3: Host PC to RS-232 Connection
Recog
nition
1
4
7
*
No
2
3
5
8
0
6
9
Systems
Inc.
HandPunch
RJ-11
Modem Port
RSI Supplied Cable (Black)
RJ-11
Jack
Clea
r
F1
F2
#
No
Yes
Ente
r
Modem Unit
RJ-11 Telephone Outlet
Figure 4-4: Host PC to HandPunch Modem Connection
Revision 1.2
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HandPunch 1000 Installation and Operation Manual
5.0
Setting the DIP Switches
The DIP Switch settings perform three tasks for the HandPunch (see Figure 5-1).
•
•
•
Set End of Line (EOL) Termination to match the type of termination needed by the
network.
Set the Communication Method to match the type of network used.
Erase Memory to clear HandPunch memory to all factory default values and also
clear all user memory.
WA L L
5 4 3 2 1
OFF
ON
E O L Te r m i n a t i o n
E O L Te r m i n a t i o n
Communication Method
Erase Hand Reader Setup
Erase Hand Reader Setup and Database
TOP OF HAND READER
Figure 5-1: HandPunch Dip Switches
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Revision 1.2
HandPunch 1000 Installation and Operation Manual
5.1
End of Line Termination
Termination helps to ensure clean data signals are transmitted through the network
wiring. Termination is applied to the end-of-line (EOL) HandPunch in the network
daisy-chain. The factory default setting is for EOL termination to be disabled –
switches 1 and 2 OFF. Refer to Figure 5-1 on page 22 for switch ON/OFF positioning.
•
•
To enable EOL termination at a HandPunch, both switches 1 and 2 must be ON.
To disable EOL termination at a HandPunch, both switches 1 and 2 must be OFF.
EOL Termination must be enabled for:
• A single HandPunch terminal installation.
• In a Modem to PC network the HandPunch terminal with the Modem option (for
communication with the host computer).
5.2
Communication Method
The factory default setting and for standard operation, switch 3 must be OFF.
•
5.3
Switch 3 must always be OFF.
Erasing HandPunch Memory
The erase memory function can perform either or both of the following:
•
•
Erase a HandPunch’s configuration data.
Erase a HandPunch’s user database and transaction buffer.
The factory default setting (and normal operation setting) is for switches 4 and 5 to be
OFF, retaining memory.
NOTE
5.3.1
If the HandPunch is equipped with the battery backup option, remove shunt J7 in front
of the DIP switch array (see Figure 4-1 on page 19) before proceeding. Replace shunt
J7 after completion of the following steps.
Erasing the HandPunch Setup
Perform the following steps to erase the configuration data but retain the user
database.
1. With system power OFF, set switch 4 ON.
2. Turn system power ON and wait for HandPunch boot information to appear on the
display.
3. Turn switch 4 OFF.
Revision 1.2
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HandPunch 1000 Installation and Operation Manual
5.3.2
Erasing the HandPunch Setup and User Database
Perform the following steps to erase both the configuration data and the user database.
1. With system power OFF, set both switches 4 and 5 ON.
2. Turn system power ON and wait 5 seconds.
3. Turn both switches 4 and 5 OFF.
NOTE
Page 24
Before putting the HandPunch into service ensure DIP switches 4 and 5 are both
OFF. If switches 4 and 5 are not off, the next time the HandPunch’s power is cycled
the HandPunch’s memory will be erased.
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HandPunch 1000 Installation and Operation Manual
6.0
Closing the HandPunch
Before closing the HandPunch, ensure dip switches 4 and 5 are OFF (refer to Figure 51 on page 22). Clear all dust and debris away from the HandPunch. With the wall
mount latch in the unlocked position, swing the body of the HandPunch up and lock
the latch into place with the key provided with the HandPunch (see Figure 6-1).
NOTE
NOTE
Dust and debris surrounding the HandPunch can drastically affect the terminal’s
operation. It is important to ensure the HandPunch is free from dust and debris before
closing the terminal.
Do not force the HandPunch onto the wall mount latch when the latch is in the
locked position.
Wa l l P l a t e
goceR
S
metsy
.cnI s
noitin
Latch
Key
oN
LOCK
Unlocked Position
Wa l l P l a t e
Latch
Key
Locked Position
Figure 6-1: Closing the HandPunch
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Powering the HandPunch
Apply power to the HandPunch. The HandPunch’s display lights up, the HandPunch
beeps almost immediately, and the display flashes the following information.
FRONT PANEL
VERSION X.X
A series of setup screens appear and after a several second delay the HandPunch’s
display shows the following information.
-
ENTER ID
TIME
DATE
Depending upon how the HandPunch is configured, the “- ENTER ID -” string may be
replaced by a user-programmed string.
If the display remains blank, verify the power connections made to the HandPunch.
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Programming the HandPunch
As the HandPunch was designed to be connected to a host computer, generally only
those commands not addressed by the Time and Attendance software need to be set at
the HandPunch (i.e. Set Address, Set Language). All other commands should be set
via the Time and Attendance software. A summary of all the commands and command
menus is given in Table 3.
Table 3: Basic Command Mode Structure
Service Menu
Setup Menu
Management
Menu
Enrollment
Menu
Special Menu
Password 1
Password 2
Password 3
Password 4
Password 5
Calibrate
Set Language
List Users
Add Employee
Status Display
Set Date Format
Set User Data
Add Supervisor
Set Time & Date
Special Enroll
Remove User
Set Address
Set ID Length
Set Serial
Upgrade
To control access to the command menus, each menu has a unique password. This
password is requested as a part of the process for accessing each menu. A supervisor
must enter the correct password for that menu to access that menu. The default menu
passwords are given in Table 3.
To increase the security of the HandPunch, Recognition Systems recommends
changing the passwords for the command menus to new numbers. These password
numbers can be up to 10 digits long. This is done at the host computer via the Time
and Attendance software package. Please refer to the Time and Attendance software
Users Guide or Manual for information on how to change the passwords.
8.1
Authority Level
A second method for controlling access to the command menus is through the use of
Authority Levels. Authority Levels control whether or not a user may access
command menus.
•
•
Level 0 is assigned to users who do not need access to any of the command menus.
Level 5 is assigned to supervisors who need access to all command menus.
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The HandPunch automatically assigns Authority Level 0 to users enrolled by the Add
Employee command. Authority Level 5 is automatically assigned to users enrolled by
the Add Supervisor command.
NOTE
8.2
Until a user has been assigned to Authority Level 5, every user can access every menu.
Once a user has been enrolled using the Add Supervisor (designated as a supervisor),
all further user authority levels are assigned. The first person enrolled should be
enrolled using the Add Supervisor command. This protects the integrity of the system.
Recognition Systems strongly recommends enrolling at least two users as supervisors
to ensure that more than one person has the authority to access all menus and all
commands.
Programming Order
When setting up HandPunch operations there is a general programming/operations
order that should be followed.
Design an ID Numbering System – Define the format for user ID assignments. A
properly designed ID numbering system makes the HandPunch easier and faster to
use. Information for designing an ID numbering system begins on page 29.
Enroll Supervisory Staff – Enroll yourself and the supervisors who will have
responsibility for HandPunch management. This is done through the Enrollment
Menu (see Supervisor Enrollment on page 48).
Set HandPunch Site Parameters – Set the HandPunch site parameters to meet sitespecific needs and usage: change the language used by the display and set the
HandPunch’s address.
NOTE
The time, date, and ID number length are normally set by the host computer. However,
a supervisor can change these parameters at a HandPunch after setup information
has been downloaded from the host computer.
These tasks are done through the Setup Menu. The instructions for reader setup
parameters begin on page 37.
Train and Enroll Users – Train each user regarding Hand Reader usage and then Enroll
each user. This is done through the Enrollment Menu. The instructions for
employee training begin on page 43. The instructions for employee enrollment
begin on page 48. Special enrollment allows you to enroll people with disabilities
that prevent them from using the HandPunch properly. Employees with special
enrollment ID numbers can punch in without biometric verification.
This means that anyone who knows a special enrollment ID number can punch in. This
should only be used if absolutely necessary. The instructions for special
enrollment begin on page 50.
WARNING function
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8.3
System Management
Once a HandPunch system is in operation the following commands are used for
system management.
List Users – List the users authorized to use a HandPunch. This is done through the
Management Menu. The instructions for listing employees begin on page 41.
Set User Data – Set a user’s reject threshold (adjusting the sensitivity applied when a
HandPunch reads a hand) and assign time zones to users (defining when users are
allowed to punch in and out). These tasks should be done through your user
software, however they can be done through the Management Menu. The
instructions for setting user data through the Management Menu begin on page 42.
Remove User – Remove employees (and supervisors) from a HandPunch. This task
should be done through your user software, however it can be done through the
Enrollment Menu. The instructions for removing employees through the
Enrollment Menu begin on page 48.
8.4
Design an ID Numbering System
The ID numbering system helps identify the user about to use the HandPunch. ID
numbers are used during user enrollment and verification. A properly designed ID
numbering system allows for quicker user recognition (through the use of the Set ID
Length command). Use the following guidelines when designing an ID numbering
system.
•
•
•
•
•
8.5
Each user must have a unique ID number.
ID numbers can be up to 10 digits long.
For ease of memorization, make each number as short as possible. Generally
speaking, it is easier to remember ID numbers that are 4 digits or less (if your
installation has less than 10,000 users).
Make all ID numbers the same length. This allows the Set ID Length command to
be used, automatically reading an ID number when the proper number of digits
have been entered. If different ID number lengths are used, a user must press either
the # key or the ENTER key to identify when the complete ID number has
been entered.
If an ID number has a leading 0 (zero), that leading 0 will be ignored.
Enter a Command Menu
While the HandPunch waits for a command, the display appears as follows.
- ENTER ID CURRENT TIME TODAY’S DATE
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8.5.1
If No One is Enrolled in the Hand Reader
1. To enter the command menu, press the CLEAR and ENTER keys
simultaneously (within approximately 0.5 seconds). The display appears as
follows.
ENTER PASSWORD
2. Press the default password for the menu you wish to enter.
•
Press 1 for the Service Menu.
•
Press 2 for the Setup Menu.
•
Press 3 for the Management Menu.
•
Press 4 for the Enrollment Menu.
•
Press 5 for the Special Menu.
3. Press ENTER and the first command option in the selected menu appears.
8.5.2
If Employees and Supervisors are Enrolled in the Hand Reader
1. To enter the command menu, press the CLEAR and ENTER keys
simultaneously (within approximately 0.5 seconds). The display appears as
follows.
-
ENTER ID
-
*:
2. Enter your ID number on the keypad and press ENTER .
3. Place your hand on the platen for verification. If verification is not successful or if
your Authority Level (see page 27) does not authorize you to enter supervisor
mode, the HandPunch sounds a double-beep and the display returns to its initial
state.
- ENTER ID CURRENT TIME TODAY’S DATE
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4. If verification is successful, the display appears as follows.
ENTER PASSWORD
5. Enter the password for the menu you wish to enter. The default passwords are as
follows.
•
Press 1 for the Service Menu.
•
Press 2 for the Setup Menu.
•
Press 3 for the Management Menu.
•
Press 4 for the Enrollment Menu.
•
Press 5 for the Special Menu.
6. Press ENTER . The initial screen for the entered menu appears.
NOTE
NOTE
To access these menus you must be the first person enrolled in a new system
installation or you must have been enrolled as a supervisor. If you are blocked from the
supervisory menus, verify your access rights with management personnel. If
enrollment information has been incorrectly changed and you must have supervisory
access to all menus, make these changes through software.
It is possible to physically reset the HandPunch’s memory, however resetting memory
sets all unit parameters back to the factory default values. Resetting memory allows
access to all menus by the first person enrolled (as if it is a new system installation),
but this means that all employee information programmed into the HandPunch is
lost and must be re-entered manually. Be sure you need to reset memory before
performing this function. To reset memory, refer to the Erasing HandPunch Memory
section on page 23.
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8.5.3
Navigating Command Menus
Once you have entered a command menu, there are three options available for
navigating the command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key also exits
the command menu). If you are in a command’s sub-menu, you may have to press
CLEAR multiple times to completely exit the command menu.
8.6
System Maintenance
Once a HandPunch system is in operation the following commands are used for
system maintenance. These commands are performed through the Service Menu. The
instructions for system maintenance begin on page 35.
Calibrate – View HandPunch calibration values.
Status Display – Display HandPunch Input/Output status.
NOTE
8.6.1
There are NO user servicable parts inside the HandPunch.
Cleaning the HandPunch
Inspect and clean the HandPunch regularly to maintain optimum performance. Clean
the platen, side mirror, reflector, and the window above the platen using a clean cloth
dampened with ordinary, non-abrasive window cleaner (see Figure 8-1). Start at the
rear corners of the platen and work your way forward.
NOTE
DO NOT SPRAY CLEANING FLUID DIRECTLY INTO OR ON THE HANDPUNCH.
Figure 8-1: HandPunch Cleaning
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8.6.2
User Score
Periodically check users’ scores (refer to the Read Score section on page 45). Scores
should average under 30. Occasionally a user will score above 30. This is not
necessarily an indication of poor performance. If a number of scores average over 30,
clean the HandPunch and check scores again. If scores remain high, or if users are
experiencing frequent rejections, run the Calibration command (see page 36).
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8.7
Service Menu
The Service menu commands provide information that help you determine if the
HandPunch is performing within normal operating parameters. The following section
provides a brief summary of the Service Menu commands.
NOTE
8.7.1
There are no user serviceable parts inside the HandPunch.
Navigating the Service Command Menu
Enter the appropriate password to enter the Service command menu. Once you have
entered the command menu, there are three options available for navigating the
command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key also exits
the command menu). If you are in a command’s sub-menu, press CLEAR
multiple times to completely exit the command menu.
8.7.2
Service Commands
There are two commands available from the Service command menu.
•
•
Calibrate
Status Display
Refer to Table 4 and identify the command you need to perform. Step through all
previous commands until you reach the desired command.
Table 4: Service Command Menu
Service Menu
Password = 1
Calibrate
Recal (Y/N)
Status Display
On/Off (Y/N)
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8.7.2.1
Calibrate
The Calibrate command displays the HandPunch’s exposure values, allowing you to
verify these values are within normal operating parameters. The standard operating
parameters are shown in Table 5.
Table 5: Normal Operating Parameters
Parameter
8.7.2.2
Normal Range
Row “r”
0 +/- 2
Column “c”
0 +/- 2
Exposure “e”
100 +/- 10
Status Display
The status display command allow you to enable or disable the displaying of the
following information.
•
the hand read score of the last user to verify on the system
When the status display is enabled, Figure 8-2 identifies each status display field
value.
- ENTER ID O C O C O H L H L NN
O C O C O
H L H L NN
Last Hand Read Score
Aux Out 2
Aux Out 1
* Aux Out 0
* Lock
Aux In 2
Request to Exit
Aux In 1
Door Monitor Switch
Tamper
These Input/Output
values do not apply to
the HandPunch 2000
* These status values are inactive if the
reader is in Card Reader Output Mode.
O = Circuit Open
C = Circuit Closed
H = Output is OFF (High)
L = Output is ON (Low)
Figure 8-2 Status Display Chart
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8.8
Setup Menu
The Setup menu commands allow you to set the basic operating parameters for the
HandPunch unit. The following section provides a brief summary of all the parameters
that may be set on a HandPunch unit.
NOTE
8.8.1
Once in the Command Menu, you can step through and set the parameters for each
command sequentially. You do not have to exit command mode after setting any
individual command.
Navigating the Setup Command Menu
Enter the appropriate password to enter the Setup command menu. Once you have
entered the command menu, there are three options available for navigating the
command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key also exits
the command menu). If you are in a command’s sub-menu, press CLEAR
multiple times to completely exit the command menu.
8.8.2
Setup Commands
There are six commands available from the Setup command menu.
•
•
•
•
•
•
•
Set Language
Set Date Format
Set Date and Time
Set Address
Set ID Length
Set Serial
Upgrade
Refer to Table 6 on page 38 and identify the command you need to perform. Step
through all previous commands until you reach the desired command.
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Table 6: Setup Command Menu
Setup Menu
Password = 2
Set Language
Select Language
Set Date Format
Select Date Format
Set Time and Date
Month (MM)
Day (DD)
Year (YY)
Hour (HH)
Minute (MM)
Set Address
New Address
Set ID Length
New ID Length
Set T & A Mode
Set Serial
RS-232
Select Baud Rate
Upgradea
a. See Technical Note 70200-0039
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8.8.2.1
Set Language
The Set Language command allows the language shown on the HandPunch’s display
to be “localized” for a variety of countries.
-
8.8.2.2
English
Japanese
French
Italian
Spanish
-
German
Russian
Indonesian
Portuguese
Polish
Set Date Format
The Set Date Format command allows the date format shown on the HandPunch’s
display to be “localized” for a variety of countries.
-
mm/dd/yy
dd-MMM-yy
dd-mm-yy
dd/mm/yy
-
mm-dd-yy
MMM dd,yy
ddMMMyyyy
8.8.2.3
Set Time and Date
The Set Time and Date command allows the HandPunch’s time and date to be set. This
is normally not necessary as the HandPunch’s time and date are set by the host
computer.
8.8.2.4
Set Address
The Set Address command allows a unique address to be set for each HandPunch. For
proper operation, each HandPunch in the network must have a unique address. All
units may use any address from 0 to 254. The factory default is for all units to be sent
with the address set to 1.
8.8.2.5
Set ID Length
The Set ID Length command allows you to reduce the number of keystrokes required
to enter the ID number by eliminating the use of the ENTER key to complete an ID
number entry. Once the ID Length is set, the HandPunch will automatically accept an
ID number entry once the correct number of characters have been entered.
Set ID Length does not apply when ID entry is made from a card reader. Once the ID
Length is set, the T & A Mode Set command appears, allowing you to configure the
HandPunch to prepare punch data for time and attendance software.
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8.9
Management Menu
The Management menu commands allow you to manage employee data stored in a
HandPunch unit. The following section provides a brief summary of the employee
data that may be manipulated on a HandPunch unit.
8.9.1
Navigating the Setup Command Menu
Enter the appropriate password to enter the Setup command menu. Once you have
entered the command menu, there are three options available for navigating the
command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key also exits
the command menu). If you are in a command’s sub-menu, press CLEAR
multiple times to completely exit the command menu.
8.9.2
Management Commands
There are four commands available from the Management command menu.
•
•
List Users
Set User Data
Refer to Table 7 on page 41 and identify the command you need to perform. Step
through all previous commands until you reach the desired command.
Table 7: Setup Command Menu
Setup Menu
Password = 3
List Users
Set User Data
User Reject
8.9.2.1
List Users
The List Users command allows you to display a list of all the employees enrolled in a
Hand Reader.
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8.9.2.2
Page 42
Set User Data
The Set User Data command allows you to set an employee’s Reject Threshold,
adjusting the hand read threshold for one employee without affecting the threshold of
other employees. This task should be done through your user software, however it can
be done through the Management Menu.
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8.10
Enrollment Menu
Enrollment is the process of recording a hand image and associating it with an ID
number. The first person to enroll in the HandPunch has access to all command menus.
This person should enroll using the Add Supervisor command (see page 48). Once a
supervisor has been enrolled, all further enrollments use the following rules:
•
•
NOTE
A user enrolled through the Add Employee command (page 48) is assigned
Authority Level 0. This allows the user to punch in and/or gain access through a
door secured by the HandPunch.
A user enrolled through the Add Supervisor command (see page 48) is assigned
Authority Level 5. This allows the supervisor to punch in and gain access through
a door secured by the HandPunch, and it allows the supervisor to access all
command menus.
Until a user has been assigned to Authority Level 5 using the Add Supervisor
command, every user with Authority Level 0 can access every menu. This is done to
ensure that the first person enrolled is able to access all the menus to perform all the
programming required to support the HandPunch. Once a user has been enrolled
using the Add Supervisor command, all further user authority levels are assigned as
per the list above. This protects the integrity of the system by enacting the Authority
Level rules described above. Recognition Systems strongly recommends enrolling at
least two users as supervisors to ensure that more than one person has the authority to
access all menus and all commands.
Advance planning and training make enrollment fast and easy. Users should be
informed on what to expect and how to place their hands on the HandPunch before
you enroll them.
8.10.1
Navigating the Setup Command Menu
Enter the appropriate password to enter the Setup command menu. Once you have
entered the command menu, there are three options available for navigating the
command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key also exits
the command menu). If you are in a command’s sub-menu, press CLEAR
multiple times to completely exit the command menu.
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8.10.2
Preparation
Here are a few guidelines to help you prepare for an enrollment session.
•
•
•
•
•
8.10.3
You can enroll one person or a group of people during an enrollment session.
Each user must have a unique personal identification (ID) number. It will save you
considerable time if you assign the ID numbers in advance (Refer to the Design an
ID Numbering System section on page 29).
The HandPunch will not accept two people with the same ID number.
If you enroll people using the last four digits of their phone numbers or social
security numbers, you may get duplicate numbers.
If you are enrolling large groups of people you may consider using an enrollment
trainer. It is a replica of a platen that is available through your Recognition
Systems reseller.
User Education
The HandPunch is easy to use and non-threatening. However, most people have never
used a biometric HandPunch. Training users on how the HandPunch works and how to
use it will eliminate most fears and concerns before they occur. Inform the users of
these facts.
•
•
•
•
•
•
8.10.4
The HandPunch reads the shape of the hand, not the fingerprints or palmprints.
It does not identify people. It confirms people’s identity.
It scans with an invisible light of the type used in TV remote controls.
It does not transfer germs any more than a doorknob or money.
It does not invade privacy; it guarantees it.
The enrollment process requires three or more reads to collect enough information
to create a template.
Proper Hand Placement
For correct, consistent hand reads it is very important that your hand is placed on the
platen in the same manner every time. The following rules apply for proper hand
placement on the platen (for the following rules, refer to Figure 8-3 on page 45).
•
•
•
•
•
•
Page 44
If you are wearing a ring, rotate the ring so the stone faces up in its normal
position.
Slide your right hand onto the platen rather like an airplane landing at the airport.
Slide your hand forward until the web between your index and middle finger stops
against the Web Pin.
Keep your hand flat. You should feel the surface of the platen on your palm and the
underside of your fingers.
Close your fingers together until they touch the Finger Pins and watch the hand
diagram light display on the top panel.
The lights go out when you have properly placed your fingers. If a light remains
on, a finger is not in proper contact with its Finger Pin.
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WEB PIN
Figure 8-3: Placing Your Hand on the Platen
8.10.5
Left Hand Enrollment
Some right hands cannot be used in the HandPunch due to disabilities such as missing
fingers. You can enroll a user with the left hand facing palm side up. The techniques
for left hand enrollment are the same as for standard enrollment. The user should keep
the back of the hand flat against the platen and move the fingers against the web pin
and the finger pins in the same manner as in standard enrollment. Users enrolled with
the left hand must always verify with the left hand. Extra practice on placing the hand
on the platen may be required to ensure correct, consistent hand reads.
8.10.6
Read Score
When a user uses the HandPunch the display appears as follows.
OKAY (USER ID)
SCORE IS: (SCORE NUMBER)
The score number on the display reflects how accurately the user’s hand is placed on
the platen (see page 44). Scores that vary greatly between low and high numbers are
indicative of inconsistent hand placement. Scores above 50 are indicative of improper
hand placement or of a drastic change in the physical appearance of the hand.
When this occurs, emphasize the importance of sliding the hand onto the platen and
keeping the hand flat. Re-training and practice should lower a user’s score. It might be
necessary to change a user’s reject threshold if the user has a mild disability. Reenrollment might be necessary to create a new user template.
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HandPunch 1000 Installation and Operation Manual
8.10.7
Display Messages During Verification
Various messages can appear on the HandPunch’s display during hand verification.
These messages are defined in Table 8.
Table 8: Display Messages During Verification
Message
Definition
PLACE HAND
The platen is ready to receive your hand for verification.
ID VERIFIED
You are verified, proceed.
REMOVE HAND
Remove your hand and place it on the platen again. Follow
proper hand placement rules.
TRY AGAIN
Your attempt was rejected. Repeat verification following
proper hand placement rules.
ID REFUSED
Your rejections exceeded the maximum number of tries
allowed. Wait until another employee has verified and try
again or call your supervisor.
ENTER ID
You entered your ID number incorrectly or your access time
is restricted.
•
If the display shows TRY AGAIN, you are not verified. You may have made an
error in entering your ID number or in placing your hand on the platen. Re-enter
your ID number and try again, taking care to follow proper hand placement rules
(see page 44).
•
If the display shows TIME RESTRICTION, you are not authorized to punch in
at this time. If this seems to be in error, contact your supervisor about time
restrictions.
•
After a pre-programmed number of denied attempts, an ID number will no longer
be accepted and the display will appear as follows.
ID INVALID
TEMPORARILY
This is called a “lockout.” Before the rejected ID number can be used again,
another employee or a supervisor must successfully verify at the HandPunch.
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•
If you enter your ID number, but do not place your hand on the platen, the
HandPunch will time-out in about 25 seconds. You can immediately end this timeout by pressing the CLEAR key.
8.10.8
Beeper and LED Status During Verification
The HandPunch’s beeper and LED status display also display hand verification
information. This information is defined in Table 9.
Table 9: Beeper and LED Status During Verification
Operation
8.10.9
Beeps
LED
Meaning
During Keypad
Entry
1 per Keystroke
–
Keystroke
Accepted
After ID Entry
–
–
OK - Proceed
After ID Entry
2
–
ID Number Not in
Database
After Hand
Placement
1
Green
ID Verified
After Hand
Placement
2
Red
ID Not Verified Try Again
After Hand
Placement
1 Long
Red
ID Refused
Enrollment Commands
There are three commands available from the Enrollment command menu.
•
•
•
Add Employee
Add Supervisor
Remove User
Refer to Table 10 on page 48 and identify the command you need to perform. Step
through all previous commands until you reach the desired command.
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Table 10: Enrollment Command Menu
Service Menu
Password = 4
Add Employee
ID #
Add Supervisor
ID #
Remove User
ID #
8.10.9.1
Add Employee
The Add Employee command allows you to enroll a new employee into the
HandPunch.
8.10.9.2
Add Supervisor
The Add Supervisor command allows you to enroll a new supervisor into the
HandPunch.
8.10.9.3
Remove User
The Remove User command allows you to remove an employee or supervisor from
the HandPunch.
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8.11
Special Menu
The Special menu has one command – Special Enroll. This command accommodates
users with disabilities that make it difficult or impossible to use a HandPunch in its
standard way. The following section provides a brief description of the Special Menu
command.
8.11.1
Navigating the Special Command Menu
Enter the appropriate password to enter the Special command menu. Once you have
entered the command menu, there are three options available for navigating the
command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key also exits
the command menu). If you are in a command’s sub-menu, press CLEAR
multiple times to completely exit the command menu.
8.11.2
Special Command
There is one command available from the Special command menu.
•
Special Enroll
Refer to Table 11 and identify the command you need to perform. Step through all
previous commands until you reach the desired command.
Table 11: Special Command Menu
Special Menu
Password = 5
Special Enroll
ID #
On/Off (Y/N)
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8.11.2.1
NOTE
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Special Enroll
The Special Enroll command allows a user to be enrolled such that the ID number is
the primary criteria for determining access. A hand read is required, but is not verified
against any stored identification data. A time zone value can be applied to the Special
Enrollment ID number to limit access times (see page 42). The HandPunch default is
for no time zone to be applied.
Special Enrollment affects the integrity of the HandPunch terminal and should only be
used as a last resort. Anyone who knows a Special Enroll ID number is granted access
when the ID number is used. Before specially enrolling a user, try to alleviate
verification problems by adjusting the individual user’s reject threshold (see page 42)
or by using left hand enrollment (see page 45).
Revision 1.2
HandPunch 1000 Installation and Operation Manual
9.0
Limited Warranty
Recognition Systems, Inc. (the “Company”) warrants to the original user the products
manufactured by the Company (the “Product”) to be free of defects in material and
workmanship for a period of three months from the date of purchase by such user or
six months from the date of shipment from the factory, whichever is sooner, provided:
1. The Company has been notified within such period by return of any alleged defective product, free and clear of all liens and encumbrances, to the Company or its
authorized dealer, transportation prepaid; and
2. The Product has not been abused, misused, or improperly maintained and/or
repaired during such period; and
3. Such defect has not been caused by ordinary wear and tear; and
4. Such defect is not the result of voltage surges/brownouts, lightning, water damage/
flooding, fire, explosion, earthquakes, tornadoes, acts of aggression/war, or similar
phenomenon; and
5. Accessories used as integral to the Product have been approved by the Company.
The Company shall, at its option, either repair or replace, free of charge, the Product
found, upon the Company’s inspection, to be so defective, or if agreed upon, refund
the purchase price, less a reasonable allowance for depreciation, in exchange for the
Product.
THE COMPANY MAKES NO OTHER WARRANTY AND ALL IMPLIED
WARRANTIES INCLUDING ANY WARRANTY OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED TO THE DURATION
OF THE EXPRESSED WARRANTY PERIOD AS SET FORTH ABOVE.
THE COMPANY’S MAXIMUM LIABILITY THEREUNDER IS LIMITED TO
THE PURCHASE PRICE OF THE PRODUCT. IN NO EVENT SHALL THE
COMPANY BE LIABLE FOR ANY CONSEQUENTIAL, INDIRECT,
INCIDENTAL, OR SPECIAL DAMAGES OF ANY NATURE ARISING FROM
THE SAME OR THE USE OF THE PRODUCT.
Recognition Systems Inc. reserves the right to make changes in the design of any of its
products without incurring any obligation to make the same change on units
previously purchased.
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HandPunch 1000 Installation and Operation Manual
10.0
Glossary
Address, HandPunch – A HandPunch Address is a unique identification number
assigned to a HandPunch. Each HandPunch on a network must be assigned a
unique address.
AWG – American Wire Gauge is a U.S. standard set of wire conductor sizes. The
“gauge” refers to the diameter of the wire. The higher the gauge number, the
smaller the diameter, the thinner the wire, and the greater the electrical
resistance. Thicker, smaller gauge wire carries more current because it has less
electrical resistance over a given length. Thicker wire is better for long wire
distances.
HandPunch Address – see Address, HandPunch
Platen – The Platen is the flat surface at the base of the HandPunch, on which a user
places his/her hand for enrollment and verification. The platen has guide pins
to ensure the user’s fingers are consistently positioned correctly.
Template – A Template is a set of data generated for a user. It is made up of the user’s
enrollment information and any system configuration parameters that are
assigned to the user. The template is stored at each HandPunch and can be
stored at the host computer with the Time and Attendance software.
Transaction – A Transaction is any kind of event recorded at a HandPunch.
Transactions may include In or Out punches, department transfers, and
supervisor edits.
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HandPunch 1000 Installation and Operation Manual
Index
B
Biometrics, 5
C
Closing the HandPunch, 25
Command Menu
Entering, 29
D
Dip Switches
End of Line Termination, 23
Erasing HandPunch Memory, 23
Setting, 22
E
Enrollment
Command Menu, 43, 47
Education, 44
Hand Placement, 44
Left Hand, 45
Preparation, 44
Read Score, 45
H
Hand Verification
Beeper Status, 47
Display Messages, 46
LED Status, 47
HandPunch
Features, 5
Options, 9
Principle of Operation, 6
Specifications, 8
I
ID Numbering
System Design, 29
M
Management
Command Menu, 41
Mechanical Installation, 15
HandPunch, 17
Wall Plate Mounting, 16
Wall Plate, 15
Wall Preparation, 15
Wire Routing, 16
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HandPunch 1000 Installation and Operation Manual
O
Options, 9
P
Powering On, 26
Programming, 27
Authority Level, 27
Menu Passwords, 27
Order of, 28
Special Menu, 49
R
Read Score, 45
S
Security
Command Menu
Special Enroll, 49
Service
Cleaning the HandPunch, 32
Command Menu, 35
Calibrate, 36
Status Display, 36
User Score, 33
Setup Menu, 37
Site Preparation, 11
Communications
Connection to Host Computer, 13
Modem, 14
RS-232, 13
HandPunch Placement, 11
Power, 12
Battery Backup, 12
Wiring Size, 12
Wiring, 12
Special Menu, 49
Specifications, 8
System Maintenance, 32
System Management, 29
W
Warranty, 51
Wiring Connections, 19
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Revision 1.2
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