Gebruikershandleiding Horus Movie Player

Gebruikershandleiding Horus Movie Player
User manual Horus Movie Player
1
REVISION HISTORY
DATE
VERSION
AUTHOR
October 2013
1.0
Bijwoordbeeld tekst en techniek
User manual Horus Movie Player
2
1
WORKING WITH THE HORUS MOVIE PLAYER
7
1.1
Introduction Horus Movie Player
7
1.2
System requirements
7
2
INSTALLING THE SOFTWARE
8
3
WORKING WITH THE MOVIE PLAYER
9
3.1
Open a movie file
9
3.2
Description of the screen elements
10
3.2.1
Map screen
10
3.2.2
Selecting a map background
11
3.2.3
Zoom and move the map background
11
3.2.1
Selecting a position on the travelpath
11
3.2.2
Download a map for offline use
12
3.3
3.4
3.5
3.6
Player controls - buttons
14
3.3.1
14
Timeline
Main screen cursor
14
3.4.1
Zooming in and out
15
3.4.2
Go to a specific frame number
15
3.4.3
Taking a snapshot
16
3.4.4
Snapshot properties
16
3.4.5
Taking a panorama
16
3.4.6
Muting the audio
17
Player preferences
17
3.5.1
Image rendering mode
17
3.5.2
Spherical view
17
3.5.3
Flat view
18
3.5.4
Panoramic view
18
3.5.5
Multiview
18
Rendering an external camera
19
3.6.1
Disable thumbnail viewer update
20
3.6.2
Playback speed
20
3.6.3
Adjust the brightness
20
User manual Horus Movie Player
3
3.7
5
21
3.7.1
Adjusting the camera angles
21
3.7.2
Adjusting the camera height
21
3.7.3
Adjusting the time shift
21
3.7.4
Adjusting the camera position in relation to the GPS
21
3.7.5
Main screen cursor
21
3.8
Compass and alignment axis
22
3.9
Exporting images and videos
23
3.9.1
23
3.10
4
Camera settings
Export as .AVI
Saving a session
24
3.10.1 Opening a saved work session
24
HORUS PROJECT BUILDER
25
4.1
25
Creating a new Horus Project
LAYER MANAGER MODULE
27
5.1
Starting the Layer manager module
27
5.1.1
Opening a layer (GIS/CAD)
28
5.1.2
Editing of layers – activation and deactivation
29
5.1.3
Visibility of layers
29
5.1.4
Troubleshooting – layer visibility
29
5.1.5
Setting the visible range
29
5.1.6
Adjusting the layer object colors
30
5.1.7
Making objects in a layer selectable
30
5.1.8
Override height
30
5.1.9
Selecting an icon for points in a label
30
5.2
5.1.10 Select layer labeling
31
Creating a new layer
32
5.2.1
Creating a new form
32
5.2.2
Creating an annotations form
32
5.2.3
XML Commands
33
5.2.4
Adding a hyperlink field to a form
34
User manual Horus Movie Player
4
5.3
5.4
6
7
Creating a new layer
35
5.3.1
Annotation form functions
36
5.3.2
Adding a hyperlink to an annotation
37
5.3.3
Select the import action
37
5.3.4
Import as spatialite layer
37
5.3.5
Merge with an exisiting layer
37
5.3.6
Import as a new layer
38
5.3.7
Show attribute data of geometries
38
5.3.8
Add a preset number to a data form
38
5.3.9
Show annotations form of a geometry
39
5.3.10 Deleting a layer
39
5.3.11 Exporting a layer
39
Export to Excel
40
5.4.1
40
Select the export source
LAYER EDIT MODULE
41
6.1
Geometries
42
6.1.1
Estimating measurements
42
6.1.2
Adding a point
43
6.1.3
Changing the icon for a point
43
6.1.4
Adding a line (length measurement)
44
6.1.5
Adding a multiline
44
6.1.6
Adding a polygon
45
6.1.7
Adding a height line
45
6.1.8
Deleting a geometry
46
6.1.9
Clone geometries
46
6.2
Height Profiler
47
6.3
Multi click measurement
47
IR COLORING MODULE
50
7.1
Select an IR rendering method
50
7.1.1
IR coloring: thermal rendering
50
7.1.2
IR coloring: rainbow rendering
51
7.1.3
IR coloring: blue –red-white rendering
51
7.1.4
Adjusting the IR coloring
51
7.2
Deactivating the IR Coloring
User manual Horus Movie Player
51
5
8
IMMERSIVE VIEW BUILDER MODULE
52
8.1
Building an immersive view
52
8.1.1
Select a camera
52
8.1.2
Determine the image position
53
8.1.3
Adjust the image size
53
8.1.4
Blend the overlap
54
8.1.5
Correct the camera distortion
55
8.1.6
Adjust the IMU settings
55
8.1.7
Saving the IMU settings
56
8.2
9
Load a default camera setup
56
ANNOTATION MODULE
57
9.1
Browse annotations
58
9.2
Edit annotations
58
9.2.1
Adding a attachment to an annotation
59
9.2.2
Cancel editing annotations
59
9.3
Save annotations
59
9.4
Export annotations
60
9.4.1
Export annotations by category
60
9.4.2
Export annotations in Excel
60
10 INDEX 61
User manual Horus Movie Player
6
1
Working with the Horus Movie Player
1.1
Introduction Horus Movie Player
The Horus Inventory Suite consists of three separate programs: the Movie Recorder, the Movie Maker and the
Movie Player. This manual describes the Horus Movie Player software. The Movie Player can be supplied with
optional inventory tools as the Layer Manager, Annotation Module, Immersive View Builder and IR Coloring.
These are also described in this manual.
The Movie Recorder’s main function is to record all the data from the camera’s and additional sensors. The
Movie Recorder has a simple playback function; it is merely used to check the images that have just been
recorded. The Horus Movie Maker is used to edit the recordings, it is used to select the useful recordings and
allows you to cut out sections that aren’t needed.
The Horus Movie Player is used for the actual inspection and survey duties.
This manual is written in the assumption that the reader has basic knowledge of video inspections and basic
computer knowledge.
1.2
System requirements
We recommend that you run the Horus Movie Player on a machine running on Windows 7 x86 / x64, Open GL
2.1 or higher and an Intel Core i3 processer or faster.
The Layer manager requires 64 bit, i7 processor, graphical card NVIDIA 600 series or higher and 8GB internal
memory
User manual Horus Movie Player
7
2
Installing the software
You can start the installation of the Horus Movie Player by double-clicking on the installation package icon:
Fig. 1- Installation package icon
This will start the setup wizard, click Next to start the installation procedure:
Fig. 2- Start screen of the installation wizard
Before installation just must have read the software license agreement, after accepting the terms in the
agreement, check the box and press Next to proceed:
Fig. 3- License agreement
After that, you must select the location where the Horus Movie Player should be installed. Click Next after you
have selected the desired installation location:
Fig. 4- Selection of the installation location
The installation wizard needs a final approval before it can install the Horus Movie Player. Click Install to start
the installation:
Fig. 5- Installation screen
The progress of the installation is shown by a progress bar. After the installation is finished, click Finish.
User manual Horus Movie Player
8
3
Working with the Movie Player
The Horus Movie Player is started by double-clicking the icon on the desktop:
Fig. 6- Desktop icon
The program will show a splash screen during the start sequence:
Fig. 7- Start screen
3.1
Open a movie file
After the program has started, you can open the movie file you want to review. To open a movie file, click File
in the menu bar and select Open file:
Fig. 8- Opening a new movie file
The program will open a window in which you can select the recording. The Movie Player will open the file
after you click on OK.
User manual Horus Movie Player
9
3.2
Description of the screen elements
The user can control the Horus Movie Player by using a mouse and the toolbar buttons. The screen elements
are explained in this section.
Fig. 9- Movie Player screen elements
1
Map screen
2
Modules toolbar
3
Player control buttons
4
Preferences toolbar
5
Main screen
3.2.1
Map screen
The map screen shows the geographical location where the image in the main screen (5) was recorded. The
camera position is shown in the center of the map screen together with the direction of the field of view and
the travel path (in red). Annotations that are made with the Annotation Module are also shown in the map
screen. The data loaded via the Layer manager will also be visible in the map.
User manual Horus Movie Player
10
3.2.2
Selecting a map background
You can select a map background, or turn off the map background by choosing one of the options in the pull
down menu:
Fig. 10- Selecting a map background
The cursor position in the map screen is also shown in the main screen.
3.2.3
Zoom and move the map background
You can zoom in and out on the map by using the scroll wheel on your mouse. Place the mouse pointer on the
map screen and move the mouse wheel up or down to zoom in or out. By holding the left mouse button and
moving the mouse, you can move the map.
3.2.1
Selecting a position on the travel path
It’s possible to jump to a recording location on the travel path on the map by clicking on the location in the
map screen. Place the mouse pointer on the location and left-click with the mouse. The Movie Player will show
the images recorded on that location in the main screen.
User manual Horus Movie Player
11
3.2.2
Download a map for offline use
It is possible to download a map that covers the travel path of the entire recording session. The download
function is intended for situations in which no internet connection is available, but a map background is
necessary.
To start downloading a map it is necessary that a recording is opened. The travel path of the recording session
determines the amount of map tiles that is needed. Select the type of map you want to download in the map
screen:
Fig. 11- Select a map background
Next, click Download map tiles from the File menu:
Fig. 12- Download map tiles
Movie Player will calculate the amount of tiles that has to be downloaded. Click Start to start the download:
Fig. 13- Downloading map tiles
User manual Horus Movie Player
12
After the download is finished, a pop up screen will appear. Click OK to finish the download process. The map
data is downloaded to the Files folder in the recording directory:
Fig. 14- Tiles are saved in the Tiles folder
The downloaded map will be used when the recording is opened. The download function only downloads the
selected type of map. Please note that the downloaded map only covers the travel path when there is no
internet connection:
Fig. 15- Only the downloaded part is visible
User manual Horus Movie Player
13
3.3
Player controls - buttons
The player controls are located in the toolbar of the main screen. There are seven control buttons:
Fig. 16- Player control buttons
These buttons represent the following functions (from left to right):
Play backwards
Stop
Play
To start of recording
Previous frame
Next frame
To end of recording
3.3.1
Timeline
The timeline under the main screen allows you to scroll through the recording. By moving the slider to the left
you move towards the beginning of the recording (an earlier point in time). By moving it to the right, you move
towards the end of the recording (a later point in time).
Fig. 17- Timeline slide bar
3.4
Main screen cursor
The cursor in the main screen is used to look around in the images that the cameras have recorded. By holding
the left mouse button down and moving the mouse, you can look around in the images.
The cursor in the main screen is projected on the ground level, it doesn’t respond to vertical objects. It always
represents the (virtual) ground level. The cursor changes color to indicate the accuracy of the measurements
that are available at the indicated point. A blue cursor indicates that the accuracy is high; this is the case when
the cursor is held closer to the camera. By moving the cursor away from the camera, the cursor will turn yellow
and eventually red to indicate that accuracy has decreased:
Fig. 18- A changing cursor color indicates the accuracy of
measurements possible
User manual Horus Movie Player
14
3.4.1
Zooming in and out
To zoom in or out on the image in the main screen, you can rotate the mouse wheel, or use the zoom buttons
above the main screen:
Fig. 19- Zoom buttons
3.4.2
Go to a specific frame number
With the Go to frame button you can enter the number of a frame. Click on the Go to frame button and fill in
the frame number to immediately go to the specified frame:
Fig. 20- Frame selection button
Fig. 21- Go to frame screen
User manual Horus Movie Player
15
3.4.3
Taking a snapshot
With the snapshot button you can take a snapshot from the viewpoint in the main screen. When clicking the
camera button, the Movie Player takes a snapshot from all cameras. After the snapshot is made, the Movie
Player will ask for a directory to store the snapshot. The default name for a snapshot is a combination of the
GPS coordinates and the recording time and date:
Fig. 22- Snapshot button
Fig. 23- Specify the directory to save the snapshot
3.4.4
Snapshot properties
You can set the snapshot properties, i.e. the size of the images, by clicking the arrow on the right of the
snapshot button. After clicking this button, a small window will appear in which you can select the size of the
image:
Fig. 24- Snapshot properties
3.4.5
Taking a panorama
The panorama button allows you to take a panorama from the current position. After the panorama is made,
the Movie Player will ask for a directory to store the panorama (see 0).
Fig. 25- Panorama button
User manual Horus Movie Player
16
3.4.6
Muting the audio
If audio was recorded during the video-registration, the Movie Player will playback the audio simultaneously
with the video. You can mute the audio with the Mute button. By clicking the Mute button again, the audio is
switched back on:
Fig. 26- Mute button
3.5
Player preferences
With the player preferences you can set and adjust the viewing mode and other settings of the Movie Player:
Fig. 27- Preferences buttons
3.5.1
Image rendering mode
You can select the viewing mode (or image rendering) with the pull down menu in the player preferences:
Fig. 28- Select the image rendering mode
3.5.2
Spherical view
The spherical view is the default mode for the Movie Player. In this mode all images are stitched together to
form a seamless spherical view:
Fig. 29- Spherical view
User manual Horus Movie Player
17
3.5.3
Flat view
In the flat view mode the images of all separate cameras are shown:
Fig. 30- Flat view
3.5.4
Panoramic view
In the panoramic view the image is shown as a flat panorama:
Fig. 31- Panoramic view
3.5.5
Multiview
In the multiview mode you can select the camera image you want to view in the main screen. In the multiview
mode the Movie Player will show an extra screen with the images from all cameras under the map screen. By
selecting one of these images, the Movie Player will show this image in the main screen:
Fig. 32- Multiview
User manual Horus Movie Player
18
3.6
Rendering an external camera
The Movie Player is designed to be used on a single screen setup. However, if you want to work on a double
screen setup, it is possible to render an extra camera view that can be placed (drag and drop) on an external
display. To render an external screen, render external camera in the Options menu:
Fig. 33- Render external camera option
The External window will appear in the main screen, this screen is empty. The image in the external window
will appear when the main screen image is refreshed (by pressing Play or the Next / Previous frame button):
Fig. 34- The external screen appear in the main screen
The external screen has the following additional buttons:
From left to right:
Fig. 35- External screen buttons
User manual Horus Movie Player
Camera ID
Select a camera from the pull down menu
Rotate screen
Rotate the screen 90 degrees clockwise
New external
viewer
Opens an extra external viewer
Contrast
Adjusts the contrast automatically
Brightness
Adjusts the brightness (a slider will appear)
19
3.6.1
Disable thumbnail viewer update
The thumbnail view in the Multiview mode (see 3.5.5) will load the stream from all cameras during playback.
This requires a lot of data to be processed. Especially on older computers this may cause a decrease in system
performance. The camera (and data) stream can be limited with the Deactivate thumbnail view update
function. This function freezes the thumbnail update to increase the system performance. Click Options in the
menu bar and check the Disable thumbnail view preview option:
Fig. 36- Disable thumbnail viewer update
3.6.2
Playback speed
The playback speed can be set with the pull down menu in the player preferences. Click the pull down arrow
and select the playback speed:
Fig. 37- Select the playback speed
3.6.3
Adjust the brightness
The brightness of the image in the main screen can be adjusted by using the brightness slider in the player
preferences:
Fig. 38- Slidebar for adjusting the brightness
User manual Horus Movie Player
20
3.7
Camera settings
3.7.1
Adjusting the camera angles
When the camera angles in the main screen are offset, they can be adjusted by using the camera adjustment
settings:
Fig. 39- Camera adjustment
With the Jaw, Pitch and Roll sliders the corresponding angles can be adjusted.
3.7.2
Adjusting the camera height
If the camera height in relation to the ground level is offset, the camera height can be adjusted with the
Camera h slider.
3.7.3
Adjusting the time shift
The time shift indicates the time difference (caused by the vehicle speed and GPS lagging) from the actual
recording location and the location measured by the GPS. When during playback the recording position on the
map doesn’t correspond with the location on the main screen, the Time shift slider can be used to synchronize
the recording location and the GPS location.
3.7.4
Adjusting the camera position in relation to the GPS
The difference in the distance between the cameras and GPS antenna can affect the accuracy. To adjust this,
the camera position in relation to the GPS antenna can be set with the sliders Lev. Arm X, Y and Z. By moving
the slider, the position of the camera can be set up to 1 cm accurate.
3.7.5
Main screen cursor
The main screen cursor (see 3.4) can be activated or deactivated with the checkbox in the preferences menu:
Fig. 40- The main screen cursor shows the
accuracy of measurements
User manual Horus Movie Player
21
3.8
Compass and alignment axis
The compass and alignment axis help to determine the exact position of objects and the viewing direction in
relation to the recording location. By clicking the Compass button, the Movie Player will project a compass on
the camera position. With the Alignment axis button the alignment axis can be (de-)activated:
Fig. 41- Compass and Alignment axis buttons
Fig. 42- Compass on the recording location
Fig. 43- Alignment axis
User manual Horus Movie Player
22
3.9
Exporting images and videos
The Movie Player can export a movie file with the Export video function in the File menu:
Fig. 44- Export video function in the File menu
The Movie Player will open a dialogue box in which you can specify the directory where the video must be
saved:
Fig. 45- Specify the filename and format
In this screen you can specify the filename (1) and the format (2). Click Save to export the video.
3.9.1
Export as .AVI
When exporting a recording to the .AVI format, you need to choose a compression program and the
compression ratio in a dialogue box:
Fig. 46- Choose compression ratio
Click OK to proceed.
User manual Horus Movie Player
23
3.10
Saving a session
The Save session option allow you to save the current work session. When a session is saved the Movie Player
stores all screens, settings, layers and annotations as they were on the moment the session was saved.
To save a work session, click Save session in the File menu:
Fig. 47- Save session option
The Movie Player will ask for a directory to save the current work session. Click Save to save the work session in
the specified directory:
Fig. 48- Saving the current work session
3.10.1 Opening a saved work session
A saved work session is opened via the Open session option in the File menu:
Fig. 49- Select the saved session
Select (one of) the saved session(s) and click Open. The Movie Player will load the saved work session and
restore all screens, layers, et cetera.
User manual Horus Movie Player
24
4
Horus Project Builder
The Horus Project Builder is developed to keep track of the recordings and enables you to quickly oversee and
open them in the Movie Player. The Project Builder generates a .kml file that can be opened in Google Earth.
The travel paths of all recordings (in a specified) directory are displayed as colored lines in Google Earth. You
can select a recording by simply clicking on a line. The recording will then be opened in the Movie Player.
The KML file can also be opened with the Layer Manager module. With this function you can switch rapidly
between recordings. When you click on a line, a pop-up screen will show the name of the recording.
4.1
Creating a new Horus Project
To create a new Horus Project click Horus Project in the File menu:
Fig. 50- Horus Project option in the File menu
The Horus Project Builder will open in a new window:
Fig. 51- Horus Project Builder
To create a new project, you have to specify the directory in which all (or the required) recordings are saved.
Click the Choose Horus Project Directory button and select the directory. After that, click OK in the Project
Builder screen. The Project Builder will search all recording in the specified directory:
Fig. 52- Project Building searching for recordings
User manual Horus Movie Player
25
Click Close when the search is finished. The Project Builder has created a .kml file in the directory that was
previously specified:
Fig. 53- KML file in the recordings directory
When this file is opened in Google Earth, the travel paths of the recordings are shown as colored lines. These
lines are clickable and provide a direct connection to the Movie Player:
Fig. 54- A clickable travel path in Google Earth
User manual Horus Movie Player
26
5
Layer Manager module
With the Layer Manager module several layers can be added to the views in the Horus Movie Player. These
layers are used for the actual inspection and survey activities. The Layer Manager is used to add and remove
layers and to adjust their properties.
Layers are used to add information to the visual and geographical data. This information is added in the form of
annotations, or ‘features’. A feature can consist of a geometrical shape (like a line, polygon, height line), a
point, a written annotation (a form) of a combination of the aforementioned. For more information see 0.
Layers are the foundation for the normal working routine with the I&S suite, it is therefore important to
understand some basics of the ‘inner workings’ of the I&S suite. This is explained in paragraph 5.2.1.
5.1
Starting the Layer manager module
The Layer Manager is activated by clicking the Layer Manager button:
Fig. 55- Layer manager button
The layer Manager screen will appear beneath the main screen:
Fig. 56- Layer Manager screen in the bottom of the screen
User manual Horus Movie Player
27
5.1.1
Opening a layer (GIS/CAD)
To open an existing layer, click the Import layer button (see 5.2). The Movie Player will open the Import Layer
screen:
Fig. 57- Import layer screen
To import an existing layer, specify the type of data you want to import in the pull down menu (1):
Fig. 58- Select the type of file you want to import
Click the URL button (2) and specify the directory of the data you want to import. After that, click the Connect
button (3). The layer will now be loaded in the Import layer screen:
Scheme
Specifies the color scheme
FeatureClass
Specifies the Feature class to visualize
Property
Select the properties
Projection
Select the projection standard
Action
Define how the layer is imported in the
layer manager
Fig. 59- Select the type of file you want to import
User manual Horus Movie Player
28
5.1.2
Editing of layers – activation and deactivation
With the Edit checkbox in the Layer manager, you can select the layer you want to edit. When the checkbox is
marked the layer can be edited. You can only edit one layer at a time, the travel path and cursor layer cannot
be edited:
Fig. 60- Layer edit checkboxes
5.1.3
Visibility of layers
By activating (or deactivating) a layer is made visible (or invisible) in the main screen. A layer is activated by
selecting the Visible box in the Layer Manager:
Fig. 61- Layer visibility checkboxes
5.1.4
Troubleshooting – layer visibility
It is possible that a layer is not immediately visible in the main screen. It may be necessary to move to the next
(or previous) frame before the data is visualized in the main screen.
In case of a GIS layer, look up or down in the main screen, the GIS is most likely not projected on ground level.
To do so, select the Override height box in the Layer Manager (see 5.1.8).
Also check the setting of the Projection field during the layer import (see 5.1.1); this must be set to RD for
geodata.
5.1.5
Setting the visible range
The layers are rendered up to a certain distance from the cameras (or recording vehicle for that matter). This
means that the layers (and the related annotations) are shown up to a certain distance. To increase or decrease
the distance in which the layers need to be rendered, the visible range can be adjusted in the Layer Manager.
By increasing the visible range, the layers will be rendered up to a larger distance from the cameras. Decreasing
this distance will result in a smaller rendering distance:
Fig. 62- Setting the visible range of the layers
User manual Horus Movie Player
29
5.1.6
Adjusting the layer object colors
The color of objects in layers can be adjusted by using the pull down arrows in the Outline and Fill columns.
Click the arrow and select the color, the new colors are in effect immediately and apply to all objects within
that layer. The opacity can be altered by using the slide button in the Opacity column:
Fig. 63- Outline, fill and opacity settings of layer objects
5.1.7
Making objects in a layer selectable
Objects in a layer are normally selectable, by selecting an object or annotation, the user can delete the object.
To prevent annotations or object s from being deleted from a layer, the selection possibility can be turned off
by unchecking the checkboxes in the Selectable column:
Fig. 64- Outline, fill and opacity settings of layer objects
5.1.8
Override height
Normally, the Movie Player uses the ground level from the camera position as a reference for the spatial data
in the layers. If the ground level reference from the layer data does not correspond with the measurements
from the recording position, objects tend to ‘float’ above ground level. By selecting Override height all spatial
data is projected on ground level. This can typically be used with data without a Z-coordinate:
Fig. 65- Override height checkboxes
5.1.9
Selecting an icon for points in a label
In the Layer Edit module you can add ‘points’ in the image / layer. The points are indicated with an icon. With
the Options button, you can select the icon you want to use within that layer. Click the Options button and
select Icon:
Fig. 66- Layer options
User manual Horus Movie Player
30
The Movie Player will open a window in which you can select the icon you want to use. Click OK to confirm:
Fig. 67- Select an icon for the points in layers
With the Size slider you can set the display size of the icons in the main screen.
5.1.10 Select layer labeling
Geometries can have several attributes by means of labels. These labels show information about the geometry,
like length, surface area, geographical coordinates, etc. A geometry without labeling looks like this:
Fig. 68- Geometry without labeling
With the Labeling option you can select the labels you want to display. Check the labels you want to display:
Fig. 69- Select the labels to be displayed
This will result in a geometry with the selected labels:
Fig. 70- Geometry with labeling
User manual Horus Movie Player
31
5.2
Creating a new layer
In the left bottom corner of the Layer Module screen you’ll see four buttons which are used to create, open,
delete and save layers. This is described in the following paragraph.
From left to right:
New layer
Import layer
Fig. 71- Layer buttons
Delete layer
Save layer
5.2.1
Creating a new form
Layers are used to annotate the images of the recording session. Normally, the annotations layer is started
when a recording is opened, but the geometrical annotations (geometries) that are made in this layer do not
have the possibility to add written annotations by means of a form. When you create your own layer, you can
add textual information and a form to the geometries.
5.2.2
Creating an annotations form
If you want to create a layer in which you want to add both geometrical and written annotations, you need to
create a form first. This form is needed when you create the new layer. The following paragraph is intended for
users that are familiar with xml programming.
An annotations form is defined by the entity.xml file. This file is stored in the same folder as the recording. The
entity.xml file can also be stored in the C:/Horus folder, if the file is stored in that folder, the form can be used
in all recordings.
A file called layer_entities.xml does the same as the entity.xml file, but it defines forms for several layers. For
this file you need to define an EntityDescription in which the ID refers to the layer it applies to. For instance:
ID=lampposts_basefile_rd refers to the layer in which all lampposts are visualized.
The difference between the entity.xml file and the layers_entites.xml file can be seen in the first lines of the xml
file. Because a layer_entities.xml defines multiple forms, the file starts with the <EntityDescriptionCollection>
tag. Within these tags a set of EntityDescriptions are defined with the <EntityDescriptions> </Entitydescription> tags.
To create a new entity.xml file, you can use an existing xml file from the recording directory:
Fig. 72- The existing file is used to create a new form
You can open this file in the xml editor you prefer, Notepad.exe is usually well suited for quick editing tasks.
You can now create your own form, using the command in the following section. Make sure to give the form a
unique ID:
Fig. 73- The ID of the annotations form in the xml editor
User manual Horus Movie Player
32
5.2.3
XML Commands
The following xml commands are used for the annotations form
AttributeDescription
For example:
<AttributeDescription DisplayName="Type las" Type="Enum" AutoComplete="true" EnumValues="|Option
1|Option 2|Option 3|Option 4" />
<AttributeDescription DisplayName="Snapshot1" Type="Snapshot" Category="Snapshots"
SnapshotFileNameFormat="Las_{las}-Been_{been}-1.jpeg" />
Displayname
Defines the name of the field, spaces are allowed
Type
Defines the type of field, the following values are valid:
String
A line of tekst
Text
Multiple Lines of text
Int
An integer
Float
A number with decimals
Enum
Text with a limited list of valid values (see 0)
Date
A date (with time)
Attachments
One or more files on the computer. The path is stored, not the file itself
Icon
An icon, not used anymore
Snapshot
A print screen file. The path to the file is stored, the print screen itself is
stored locally on the computer
Hyperlink
Hyperlink to a file or on the internet
CheckBox
A field that can be “yes” or “no”. Is displayed as a checkbox
Category
Defines the category to which the attribute belongs. When the EntryDescription uses one or more categories,
the program will create a tab for every category in the form:
Fig. 74- Each category has its own tab
Fields without a category will be placed in the ‘Default’ tab.
DefaultValue
The standard value for the field. This value is displayed in the field when a new annotation is created.
Hidden
Valid values: ‘true’ or ‘false’ (in lowercase!). Determines that a field is not visible in the form. When the field is
present in the data, it will not be displayed in the form.
User manual Horus Movie Player
33
ReadOnly
Valid values: ‘true’ or ‘false’ (in lower case!). This command blocks the edit function of the field, i.e.: the field
cannot be edited.
SnapshotFileNameFormat
Only applies to field of the ‘Snapshot’ type. Defines the name of the snapshots that are made. It is possible to
use the values of other fields in the name of this field (the snapshot file name), this is done by writing that field
name in braces, for instance:
Snapshot_feature_{id}.jpeg
This value of SnapshotFileNameFormat causes the snapshot of an annotation with the ‘id’ value of 45, to get
the filename Snapshot_feature_45.jpeg.
Enum values
Only valid for the ‘Enum’ type fields. Contains valid values for the field, separated by the ‘|’ symbol (alt + 0124).
If you want the values ‘one’, ‘two’ and ‘three’ in the list of choices, you need to type: “one|two|three”
AutoComplete
Valid values: ‘true’ or ‘false’ (in lower case!). This command will result in an auto complete function when the
user is filling in the form. The suggestions are formed by the values in other annotations.
AutoFill
This command will fill the field with a calculated value. The following values are possible:
FrameNumber
The number of the current frame that is being displayed
Geometry:Length
Only valid for lines. The total length of a line
Geometry:Area
Only valid for polygons that form a plane. The total surface area of
the polygon in square meters
Geometry:Height
The height of a geometry in meters. The height is defined as the
difference between the lowest and the highest part
Geometry:COG
The center of gravity of the geometry
Geometry:GetUnits
The unit in which the size of a geometry is expressed. ‘m2’ for
polygons and ‘m1’ for lines
Geometry:GetAmount
The size of the geometry. Shows the surface area for polygons in
square meters, and the total length in meters for lines
5.2.4
Adding a hyperlink field to a form
It is possible to add a field in the annotations form in which the user can specify a hyperlink. This requires the
following line in the AttributesDescription:
<AttributeDescription DisplayName=”Link” Type=”Hyperlink” AutoComplete=”false”/>
After you are finished editing, save the xml file to the recording directory.
User manual Horus Movie Player
34
5.3
Creating a new layer
By clicking the New layer button, the Movie Player will open the New layer dialogue box. In this box you can
specify the type and the name of the layer:
Fig. 75- New layer dialogue box
Select the form you have created from the pull down menus and click OK to proceed. Next you have to specify
a directory for the new layer. It is recommended that you save the layer to the recording folder. Select the
folder (or create a new one) in the dialogue box:
Fig. 76- Select a storage location
After this, the new layer is added to the layer manager:
Fig. 77- New layer in the layer manager
User manual Horus Movie Player
35
After you have marked the checkbox in the Edit column, you can immediately start editing the layer. After
you’ve added a geometry to the layer, the form that was just created will appear. You can also open the form
by double clicking on existing geometries:
Fig. 78- Annotation form
5.3.1
Annotation form functions
The annotations forms have four buttons at the bottom. These buttons are used to copy and paste data from
(or to) selected fields in the form:
Fig. 79- Buttons in the form
Settings
Specifies the fields that are copied
Copy
Copies the specified field to the clipboard
Paste
Paste the copied fields
Save
Saves the data in the form.
With the Settings button you can select the fields you want to copy with the Copy button. Select the fields by
marking the checkboxes:
Fig. 80- Fields to copy within forms
The copied data can quickly be transferred from one form to another to speed up your working process.
User manual Horus Movie Player
36
5.3.2
Adding a hyperlink to an annotation
If the form has a Hyperlink or Link field, this field will have to edit buttons on its right side:
Fig. 81- Hyperlink / local link edit buttons
These buttons allow you to edit /specify the hyperlink. The pencil button is used to fill in a hyperlink. Always
use the full URL, including http:// :
Fig. 82- Hyperlink being edited
To finish editing, click the checkmark. The other button (…) is used to specify a link to a file on your computer.
5.3.3
Select the import action
The imported layer data can be processed in three ways: Insert as a new layer, convert to a spatialite layer,
merge with the standard annotation layer, or merge with another layer:
Fig. 83- Select how the data must be imported
5.3.4
Import as spatialite layer
A spatialite layer is highly recommended when you have to annotate a large amount of geometries. A spatialite
layer allows you to store the annotations and open them at a later time. This allows you continue to work
without having to annotate all geometries in one session. When all annotations are made, you can export the
layer to another format, for instance GIS or CAD data.
5.3.5
Merge with an existing layer
You can merge the data with an existing layer by choosing the option Merge with… You can merge with any
already open and editable layer.
User manual Horus Movie Player
37
5.3.6
Import as a new layer
If you want to insert the data as a new layer, choose the option Insert as new layer.
Fig. 84-Layer imported in the Layer manager
In the figure above the new layer is projected on the map data and in the main screen. If the imported data is
not visible in the main screen, refresh the image by clicking the Play or Forward button. In this example the
Override height checkbox is marked (see 5.1.8) because the data in this layer misses height information (no Zcoordinates recorded). With the Options button you can select the labeling that is visualized in the main screen
(see 5.1.10)
5.3.7
Show attribute data of geometries
The geometries in the screen are clickable. By double clicking a geometry, the attribute data of the selected
geometry is shown:
Fig. 85- Attribute data of a geometry
By pressing the F1 key, the Movie Player will open the last selected objects attribute data form.
5.3.8
Add a preset number to a data form
When you have selected an object and you want to retrieve the attribute data form at a later moment, it is
possible to add a preset number to that object and its data form. This is done by pressing Ctrl and a F key.
By pressing Ctrl + F2, Movie Player will store the objects form, it can later be retrieved by pressing the F2 key.
You can use the F-keys in the range from F2 to F8, so you can set seven presets for data forms.
User manual Horus Movie Player
38
5.3.9
Show annotations form of a geometry
By right-clicking a geometry the attached form (see 5.2.1) will be opened:
Fig. 86- The form attached to the selected geometry
5.3.10 Deleting a layer
If you want to delete a layer, select the layer in the Layer manager and click the Delete layer button (see 5.3.10.
The Movie Player will ask for confirmation before the layer is deleted:
Fig. 87- Deleting a layer
5.3.11 Exporting a layer
A layer can be exported using the Export button. Select the layer you want to export and click the Export
button, the Movie Player will open the Layer Export screen:
Fig. 88- Layer export screen
You can select the format for the export file by clicking the pull down arrow:
Fig. 89- Select the format for the export file
Next, you can specify the projection standard:
Fig. 90- Select the projection for the export file
Set the export directory and the file name with the (…) button. The default filename for a spatialite file is the
name of the selected layer (for instance Annotations). Click OK to start the export. During the export, a
progress bar is displayed.
User manual Horus Movie Player
39
5.4
Export to Excel
If you want to export your data to excel, a .xls template should be used. To place your attribute data in the
right columns, please make the field according to the names in the annotations Put the names in the excel
template between { } signs.
Fig. 91- Export to Excel
5.4.1
Select the export source
You can select two data sources for the layer export:
Layer, by selecting this option, Movie Player will export only the data that is present in the layer. Original data
source will export all data that is present in the original data source.
User manual Horus Movie Player
40
6
Layer Edit module
The Layer Edit module allows you to perform measurements, add shapes and annotations to an editable layer.
This chapter describes the functions of the Layer Edit module.
Fig. 92- Layer edit button
The Layer Edit module is activated with the Layer edit button. When the Layer Edit module is activated, the edit
buttons will appear in the toolbar:
From left to right:
Open
Fig. 93- Layer Edit toolbar
Save
Add point
Add line
Add multiline
Add polygon
Add height line
Delete geometry
Export
User manual Horus Movie Player
41
6.1
Geometries
The Layer edit module allows you to annotate points and objects in the images by creating a geometry. These
geometries are linked to the GPS coordinates and they are projected on the image in the main screen. This
means that the GPS information is leading for the exact size and shape of geometries, not the image data.
When creating a geometry, it is important to maintain the highest possible accuracy. This is determined – as
stated – by the GPS coordinates. The accuracy for (possible) measurements is indicated by the color of the
cursor in the main screen. The accuracy decreases when the cursor is moved away from the recording position.
The color of the cursor will change to orange and red to indicate a decreased accuracy:
Fig. 94- A changing cursor color indicates the accuracy of
measurements possible
6.1.1
Estimating measurements
The cursor can be used as a reference object to estimate measurements and angles of objects in the main
screen. By pressing the Shift button and using the scroll wheel on the mouse, the cursor will project a circle of
the desired diameter on ground level:
Fig. 95- Projecting a circle on ground level
By pressing the Alt key and using the scroll wheel on the mouse, the cursor will project a mast of the desired
height:
Fig. 96- Projecting a mast in the main screen
User manual Horus Movie Player
42
By pressing the Shift and Alt key and scrolling the mouse wheel, a cone will be projected in the main screen.
This can be used to estimate the angle of objects in the main screen:
Fig. 97- Projecting a cone in the main screen
6.1.2
Adding a point
You can add a so called ‘point’ to any location in the image. Points are used to indicate areas or objects of
interest and can be accompanied by an annotation on a form. A point will be placed on ground level in the
annotations layer (see 6.1.1)
To add a point to the image, click the Add point button:
Fig. 98- Add point button
A small crosshair will appear with the cursor in the main screen, this indicates that the ‘Add point’ function is
active:
Fig. 99- Cursor with crosshair
By clicking the left mouse button a point is added to the image and geometry. The point is shown in both the
map screen and the main screen:
Fig. 100- The added point is shown in the map screen and the main screen
A point can be moved by clicking the left-clicking and holding the Shift button.
6.1.3
Changing the icon for a point
The icon that is used to indicate a point can be changed. This is described in paragraph 5.1.9
User manual Horus Movie Player
43
6.1.4
Adding a line (length measurement)
With the Add line button you can add lines to the image / geometry. This function can also be used to perform
measurements on ground level. To add a line / perform a length measurement, click the Add line button:
Fig. 101- Add line button
A small crosshair will appear with the cursor in the main screen, this indicates that the ‘Add line’ function is
active. To draw a line, left click on the point where you want to start the line, pull the line to its end point and
left click again. The length of the line is shown on ground level:
Fig. 102- Line with length indication
6.1.5
Adding a multiline
A multiline is used to measure non-straight lines. Click the Add multiline button to draw a multiline:
Fig. 103- Add multiline button
A small crosshair will appear with the cursor in the main screen, this indicates that the ‘Add multiline’ function
is active. To draw a line, left click on the point where you want to start the line, pull the line to a between point
and left click. You can add as much ‘in between points’ as needed. To end the multiline, right click. The length
of the multiline is shown on ground level:
Fig. 104- Multiline with length indication
User manual Horus Movie Player
44
6.1.6
Adding a polygon
The polygon is used to annotate areas on ground level, the Layer Edit module calculates the surface area
immediately.
Click the Add polygon button to draw a polygon:
Fig. 105- Add polygon button
A polygon is defined by its edges, by left clicking, the edges are placed in the image / geometry. To define the
final edge of the polygon, right click. The Layer Edit module immediately calculates the surface area of the
polygon:
Fig. 106- Polygon on street level
Depending on the layer settings (see 5.2.1) a form can be attached to the polygon (or other shapes that you
draw). In this form you can add additional information about the shape / form.
6.1.7
Adding a height line
Height lines are used to measure / indicate heights of objects in the images. For height measurement it is
important to be as close to the object as possible. To draw a height line, click the Add height line button:
Fig. 107- Add height line button
Move as close to the object you want to measure and place the start point of the height line on ground level by
left clicking. Pull the line upwards to the top of the object and right click to define the end point of the height
line:
Fig. 108- Height line with measurements
User manual Horus Movie Player
45
6.1.8
Deleting a geometry
To delete a geometry, select the geometry by left clicking it. The index finger symbol in the cursor indicates
that an object is selectable. A selected object is marked with a red outline:
Fig. 109- A selected geometry
To delete the selected geometry, click the Delete geometry button:
Fig. 110- Delete button
The Delete geometry button is not shown when no geometry is selected. The Layer Edit module will ask for
confirmation to delete the geometry / annotation. Click OK to confirm.
6.1.9
Clone geometries
A geometry can be cloned with the Clone geometry button:
Fig. 111- Clone geometry button
To clone a geometry, select the geometry in the main screen and click the Clone geometry button. The Layer
Edit module will place a clone over the existing geometry. The cloned geometry may not seem visible, but
when you select and move the geometry, the original geometry will remain on its position whilst the clone can
be re-positioned.
User manual Horus Movie Player
46
6.2
Height Profiler
The Height Profiler module enables the Movie Player to display a height profile of the travel path. A height
profile can only be displayed when height data was recorded during the recording session. To activate the
Height Profiler, click Height Profiler in the Modules menu:
Fig. 112- Height Profiler in the Modules menu
6.3
Multi click measurement
The multi click measurement function is used to measure surface areas that are not on ground level. The multi
click measurement is performed by defining the corners (points) from different recording locations. The Movie
Player can calculate the surface area using the spatial data and GPS info.
To perform a multi click measurement, click the Multi click measurement button:
Fig. 113- Multi click measurement button
The multi click measurement menu will appear in the bottom of the screen:
Fig. 114- Multi click measurement screen
In this example the surface area of the large window in the main screen (indicated with the blue rectangle) will
be measured.
User manual Horus Movie Player
47
The multi click measurement can be performed by two methods: the 3-click and 5-click method. The 3-click
method uses the spatial data from 3 frames, the 5-click method uses the data from 5 frames and is the most
accurate. For the measurement of the window in this example, the 3-click method is sufficient, therefore, the
3-Click method is selected (1). After that, you need to specify the number of points you need for the
measurement. In this case (a rectangular shape) four points are needed (2):
Fig. 115- Defining the MCM settings
To start the measurement, click the Start button.
When the multi click measurement is started, the following warning appears:
Fig. 116- Multi click measurement warning
To start the multi click measurement, click on the corners of the shape while holding the Shift key. The points
(or edges of the rectangle) will appear in the boxes of the Status field:
Fig. 117- The selected point s appear in the boxes
After the first set of points is selected, the multi click measurement shows this screen, a warning to proceed to
the next frame. Click OK to continue:
)
Fig. 118- Move to the next frame warning
To move to the next frame, click the Next frame button in the player controls (see0) and select the points of
the shape from the recording position of this frame. Select the points in the same order as in the previous
frame!
User manual Horus Movie Player
48
After all points have been selected in the consecutive frames, the multi click measurement will confirm this
with the following message. Click OK to continue:
Fig. 119- Multi click measurement finished
The Calculate button will appear in the bottom right corner of the multi click measurement screen. Click this
button to calculate the surface area:
Fig. 120- Multi click measurement screen with finished selection
The surface area that is calculated is shown in the main screen:
Fig. 121- Result of the multi click measurement
The geometry that is projected on the image, will ‘stick’ to the object in the image. The annotation will be
visible from other recording positions:
Fig. 122- The annotation seen from another recording location
User manual Horus Movie Player
49
7
IR coloring module
The IR coloring module is used to visualize the images from IR cameras. With this module you can select
rendering methods and set the visualization for the IR-rendering. To use this module, it is necessary that the
images were recorded with a thermal IR-camera. Otherwise, the IR coloring module will simulate an IR
visualization.
To start the IR coloring module, click the IR Coloring button in the main screen:
Fig. 123- IR Coloring button
When the IR Coloring is activated, a small window will appear in the Movie Player:
Fig. 124- IR Coloring window in the main screen
7.1
Select an IR rendering method
By clicking the pull down button in the IR coloring window, you can select the IR coloring method:
Fig. 125- Select IR coloring method
7.1.1
IR coloring: thermal rendering
By selecting the thermal rendering, the image in the main screen will be shown in the thermal IR rendering
method:
Fig. 126- IR image in thermal rendering
User manual Horus Movie Player
50
7.1.2
IR coloring: rainbow rendering
By selecting the rainbow rendering, the image in the main screen will be shown in the rainbow IR rendering
method:
Fig. 127- IR image in the rainbow rendering
7.1.3
IR coloring: blue –red-white rendering
By selecting the blue-red-white rendering, the image in the main screen will be shown in the blue-red-white IR
rendering method:
Fig. 128- IR image in thermal rendering
7.1.4
Adjusting the IR coloring
By using the slider in the IR Coloring window, the color spectrum of the IR rendering can be adjusted:
Fig. 129- IR Coloring window
7.2
Deactivating the IR Coloring
The IR Coloring module can be deactivated by clicking the IR Coloring button or unchecking the IR Color
imaging option under Modules in the menu bar:
Fig. 130- Deactivate the IR Coloring
User manual Horus Movie Player
51
8
Immersive View Builder module
The Immersive View Builder allows you to stitch the camera images together in order to create an immersive
view. The immersive images are used in the spherical rendering in the main screen (see 3.5.2).
The Immersive View Builder module is activated with the Immersive view builder button:
Fig. 131- Immersive view builder button
The Immersive view builder opens in the left bottom of the Movie Player, below the map:
Fig. 132- Immersive View Builder module
8.1
Building an immersive view
8.1.1
Select a camera
The number of camera streams that is available to build an immersive view is shown in the Camera selection
field. It is recommended to build the immersive view with one camera at a time. It can also be useful to use the
alignment axis (see 3.8).
To start building an immersive view, select a camera:
Fig. 133- Camera selection immersive view
builder
User manual Horus Movie Player
52
8.1.2
Determine the image position
The image from the camera that you have selected is displayed in the main screen. In this example, a Ladybug
camera is selected, these film in landscape mode:
Fig. 134- The selected camera in landscape orientation
To adjust the orientation, use the Yaw, Pitch and Roll dials in the Camera position tab:
Yaw
Rotation around the Z-axis (image moves left-right)
Pitch
Rotation around the X-axis (image moves up-down)
Roll
Rotation around the Y-axis (image turns around)
Tx
Position of the image on the X-axis
Ty
Position of the image on the Y-axis
Tz
Position of the image on the Z-axis
Fig. 135- Camera position dials
With the Tx, Ty and Tz dials the position of the image in the screen can be set.
8.1.3
Adjust the image size
The size of the image can be adjusted using the dials in the Camera size tab:
H fov
Horizontal size
V fov
Vertical size
Fig. 136- Camera size dials
User manual Horus Movie Player
53
The height and width of the image can be set with these dials. When the orientation is set correctly, the height
and width adjustments will result in an almost seamless fit with the other images:
Fig. 137- By correcting the width, the overlap will fit
With minor adjustments to the positions and height / width, this will be the result. There are minor overlap
differences on the marked locations:
Fig. 138- Minor overlap issues.
8.1.4
Blend the overlap
By blending the overlap, the immersive view will gain smooth overlaps which are almost invisible. The blending
is adjusted with the dials in the Camera blending tab:
Crop left
Crops the image on the left side (in portrait mode)
Crop right
Crops the image on the right
Crop up
Crops the image on the upper side
Crop down
Crops the image at the bottom of the image
Blend left
Adjusts the blending on the left side
Blend right
Adjusts the blending on the right side
Blend up
Adjusts the blending on the upper side
Blend down
Adjusts the blending at the bottom of the image
Fig. 139- Blending dials
User manual Horus Movie Player
54
8.1.5
Correct the camera distortion
The distortion of the camera lens may cause difficulties when stitching the images. The camera distortion can
be adjusted with the dials in the Camera distortion tab:
1st
2nd
Mustache distortion
3rd
Pincushion distortion
4th
Barrel distortion
Fig. 140- Camera distortion correction dials
By adjusting the distortion, the image is corrected to fit in the immersive view:
Fig. 141- Before and after the correction of the camera distortion
8.1.6
Adjust the IMU settings
An Inertial Measurement Unit, abbreviated as IMU, measures speed, orientation, gravitational forces and the
yaw, pitch and roll. This data is used to increase the accuracy of recordings and the processing of the recorded
data. With the data from the IMU, the software can keep the images level and correct deviations caused by a
travelling vehicle or sloping roads. Any deviations can be corrected with the dials in the IMU tab:
Fig. 142- IMU settings
User manual Horus Movie Player
Yaw
Corrects the yaw
Pitch
Corrects the pitch
Roll
Corrects the roll
Tx
Corrects the X-axis position of the vehicle on the map
(left-right)
Ty
Corrects the Y-axis position of the vehicle on the map
(height)
Tz
Corrects the Z-axis position of the vehicle (forwardbackward)
55
8.1.7
Saving the IMU settings
To save the camera settings from the Immersive View Builder, click the Save button in the IMU settings tab:
Fig. 143- Save IMU settings
8.2
Load a default camera setup
To load a default camera setup, click File and select Load View:
Fig. 144- Load a camera setup
The Movie Player will open a dialogue box in which you can specify the directory for the camera setup file.
Select the camera setup you need and click Open:
Fig. 145- Select the camera setup file (.hsf)
The new setup file will immediately render the camera streams in the main screen.
User manual Horus Movie Player
56
9
Annotation module
The Annotation module and the Layer Edit module are connected. The graphical annotations that are made in
the Layer Edit module (height lines, surface areas, measurements) can be provided with written information.
The Annotation Module allows you to add information to the geometrical annotations.
The Annotation module is activated with the Annotation button:
Fig. 146- Annotation module button
The Annotation screen is shown at the bottom of the screen:
Fig. 147- Annotation module
The Annotation Module is controlled with the buttons in the Annotation screen:
From left to right:
Add annotation
Fig. 148- Annotation module control buttons
Delete annotation
Previous annotation
Next annotation
Edit annotation
Cancel editing
Save edit
Export
User manual Horus Movie Player
57
9.1
Browse annotations
The Annotation Module shows the annotation in the order they were made. The arrow buttons allow you to
browse the annotations:
Fig. 149- Browse button
Each annotation has a unique title and an automatically generated description. The title consists of a unique
number and the creation time and date of the annotation. The description consists of the recording date and
time, plus the coordinates of the recording location:
Fig. 150- Title and description of the annotation
The recording location of the annotation and the images from that location are shown on the map and in the
main screen. To get a good look on the annotation, it may be necessary to use the Previous frame or Next
frame buttons in the Movie Player controls (see 0)
9.2
Edit annotations
To edit an annotation, click the Edit button:
Fig. 151- Edit annotation button
The Title and Description fields of the annotation become editable (the text in the fields are black when
editable):
Fig. 152- Editing the annotation
User manual Horus Movie Player
58
9.2.1
Adding a attachment to an annotation
You can add an attachment to an annotation with the Add link in the Attachment field. You can only add
attachments in the edit mode! To add an attachment, click the Add link:
Fig. 153- Adding an attachment
The Annotation Module will open a window in which you can select the attachment. The attachment will be
added after clicking Open:
Fig. 154- Selecting an attachment for the annotation
9.2.2
Cancel editing annotations
The editing of annotations can be canceled with the Cancel edit button:
Fig. 155- Cancel edit button
9.3
Save annotations
To save the edited annotation and the added attachments, click the Save button:
Fig. 156- Save annotations button
User manual Horus Movie Player
59
9.4
Export annotations
Annotations can be exported using the Export button. The annotations can be exported in two different
methods: as an Excel file, or sorted by categories. Click the Export button to export the annotations:
Fig. 157- Export annotations button
By clicking the Export button, two options will appear:
Fig. 158- Choose export method
9.4.1
Export annotations by category
To export the annotations by category, select the option Export Annotation By Category. The Annotation
Module will now ask for a directory to save the annotations. Select the directory and click OK.
9.4.2
Export annotations in Excel
To save the annotations to an Excel worksheet, click Export to Excel.
User manual Horus Movie Player
60
10
Index
Annotation Form
add hyperlink field ........................................... 34
functions .......................................................... 36
Annotations
add attachment ............................................... 59
add hyperlink ............................................. 34, 37
browse annotations ......................................... 58
cancel editing ................................................... 59
Create a new layer ........................................... 35
create annotion form ....................................... 32
description ....................................................... 58
edit ................................................................... 58
export .............................................................. 60
export by category ........................................... 60
name ................................................................ 58
save annotaiotns.............................................. 59
Area measurement .............................................. 45
Attachment
to an annotation .............................................. 59
Attribute data
geometry ......................................................... 38
show data ........................................................ 38
Attribute data form
Preset numbers................................................ 38
AttributeDescription ............................................ 33
Audio
mute ................................................................ 17
AutoComplete ...................................................... 34
AutoFill ................................................................. 34
Brightness............................................................. 20
Camera
GPS adjustment ............................................... 21
height adjustment ........................................... 21
jaw ................................................................... 21
pitch ................................................................. 21
roll .................................................................... 21
Camera angles
adjusting .......................................................... 21
Camera default..................................................... 56
Camera distortion
adjustment....................................................... 55
Camera setup
load default setup ............................................ 56
Cancel editing annotations .................................. 59
Category ............................................................... 33
Clone geometries ................................................. 46
Cursor ............................................................. 14, 21
color ................................................................. 14
Cursor reference .................................................. 42
DefaultValue ........................................................ 33
Delete geometry .................................................. 46
Displayname ......................................................... 33
Entity.xml file
User manual Horus Movie Player
create new file ................................................. 32
Enum values ......................................................... 34
Estimating measurements
project circle on ground level .......................... 42
project cone on ground level ........................... 43
project mast on ground level ........................... 42
Export annotations............................................... 60
Export as .AVI ....................................................... 23
Export source
database range ................................................ 40
Export to Excel ..................................................... 40
Exporting images and videos ............................... 23
External camera
thumbnail viewer update ................................ 20
External camera view ........................................... 19
Flat view ............................................................... 17
Floating objects .................................................... 30
Frame number ..................................................... 15
Geometries........................................................... 42
Geometries
show form ........................................................ 39
Geometries
cloning ............................................................. 46
GPS position
correct recorded position ................................ 55
Height ................................................................... 45
Height profiler ...................................................... 47
Hidden .................................................................. 33
Horus Project
create new project ........................................... 25
Horus Project Builder ........................................... 25
Hyperlink .............................................................. 37
Icons in layers ....................................................... 30
Image rendering
mode ................................................................ 17
Image rendering mode
flat view ........................................................... 18
multiview ......................................................... 18
panoramic view ............................................... 18
spherical view .................................................. 17
Immersive view
adjust image size ............................................. 53
building a new view ......................................... 52
camera distortion ............................................ 55
image position ................................................. 53
overlap blending .............................................. 54
Immersive View Builder ....................................... 52
Import as spatialite layer ..................................... 37
IMU
save settings .................................................... 56
IMU settings
adjustment....................................................... 55
Installation ............................................................. 8
61
Installation directory .............................................. 8
Introductive Security Suite ..................................... 7
IR
adjusting colors ................................................ 51
blue-red-white rendering ................................ 51
deactivation ..................................................... 51
rainbow rendering ........................................... 51
rendering method ............................................ 50
thermal rendering ............................................ 50
visualization ..................................................... 50
IR coloring module ............................................... 50
Last selected objects data form ........................... 38
Layer
convert to spatialite ......................................... 37
import method ................................................ 37
merge with other layer .................................... 37
Layer Edit module ................................................ 41
Layer import
import as new layer ......................................... 38
import as spatialite layer ................................. 37
merge with existing layer................................. 37
Layer manager
start.................................................................. 27
Layer Manager ..................................................... 27
Layer objects
project on ground level.................................... 30
Layers
activating and deactivating .............................. 29
adjusting colors ................................................ 30
creating a new form......................................... 32
creating a new layer ........................................ 32
deleting a layer ................................................ 39
export .............................................................. 39
format for export file ....................................... 39
icon for points .................................................. 30
object colors .................................................... 30
opacity ............................................................. 30
override height ................................................ 30
projection for export ....................................... 39
select labeling .................................................. 31
selectable objects ............................................ 30
visibility ............................................................ 29
visible range ..................................................... 29
Lenght measurement ........................................... 44
multiline ........................................................... 44
Line
add a line ......................................................... 44
User manual Horus Movie Player
add height line ................................................. 45
add multiline .................................................... 44
add polygon ..................................................... 45
Map
download for offline use.................................. 12
selecting a recording location .......................... 11
Map background
selecting a map ................................................ 11
zooming and moving ....................................... 11
Map screen .......................................................... 10
Merge layers ........................................................ 37
Multi click measurement ..................................... 47
Multiview ............................................................. 17
Open movie file ...................................................... 9
Panorama ............................................................. 16
Panoramic view .................................................... 17
Playback speed ..................................................... 20
Player controls
Buttons ............................................................ 14
Player preferences ............................................... 17
Points
Adding a point to a layer ................................. 43
change icon ...................................................... 43
move position .................................................. 43
ReadOnly .............................................................. 34
Reference object .................................................. 42
Screen elements
description ....................................................... 10
Selecting objects .................................................. 30
Snapshot .............................................................. 16
properties ........................................................ 16
SnapshotFileNameFormat ................................... 34
software license agreement................................... 8
Spatialite .............................................................. 37
spatialite layer ...................................................... 37
Spherical view ...................................................... 17
Timeline................................................................ 14
Timeshift .............................................................. 21
Type (xml command) ........................................... 33
Work session
open ................................................................. 24
open session .................................................... 24
save .................................................................. 24
Working with the Movie Player ............................. 9
XML Commands ................................................... 33
Zoom .................................................................... 15
62
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertisement