Roland V-Synth GT Advanced Elastic Audio Synthesizer Owner`s manual

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Roland V-Synth GT Advanced Elastic Audio Synthesizer Owner`s manual | Manualzz

Information

When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.

AFRICA

EGYPT

Al Fanny Trading Office

9, EBN Hagar A1 Askalany

Street,

ARD E1 Golf, Heliopolis,

Cairo 11341, EGYPT

TEL: 20-2-417-1828

REUNION

Maison FO - YAM Marcel

25 Rue Jules Hermann,

Chaudron - BP79 97 491

Ste Clotilde Cedex,

REUNION ISLAND

TEL: (0262) 218-429

SOUTH AFRICA

T.O.M.S. Sound & Music

(Pty)Ltd.

2 ASTRON ROAD DENVER

JOHANNESBURG ZA 2195,

SOUTH AFRICA

TEL: (011)417 3400

FAX: (011)417 3462

Paul Bothner(PTY)Ltd.

Royal Cape Park, Unit 24

Londonderry Road, Ottery 7800

Cape Town, SOUTH AFRICA

TEL: (021) 799 4900

PHILIPPINES

G.A. Yupangco & Co. Inc.

339 Gil J. Puyat Avenue

Makati, Metro Manila 1200,

PHILIPPINES

TEL: (02) 899 9801

SINGAPORE

SWEE LEE MUSIC

COMPANY PTE. LTD.

150 Sims Drive,

SINGAPORE 387381

TEL: 6846-3676

TAIWAN

ROLAND TAIWAN

ENTERPRISE CO., LTD.

Room 5, 9fl. No. 112 Chung

Shan N.Road Sec.2, Taipei,

TAIWAN, R.O.C.

TEL: (02) 2561 3339

THAILAND

Theera Music Co. , Ltd.

330 Soi Verng NakornKasem,

New Road, Sumpantawongse,

Bangkok 10100, THAILAND

TEL: (02) 224-8821

ASIA

CHINA

Roland Shanghai Electronics

Co.,Ltd.

5F. No.1500 Pingliang Road

Shanghai 200090, CHINA

TEL: (021) 5580-0800

AUSTRALIA/

NEW ZEALAND

AUSTRALIA/

NEW ZEALAND

Roland Corporation

Australia Pty.,Ltd.

38 Campbell Avenue

Dee Why West. NSW 2099

AUSTRALIA

For Australia

Tel: (02) 9982 8266

For New Zealand

Tel: (09) 3098 715

Roland Shanghai Electronics

Co.,Ltd.

(BEIJING OFFICE)

10F. No.18 3 Section Anhuaxili

Chaoyang District Beijing

100011 CHINA

TEL: (010) 6426-5050

HONG KONG

Tom Lee Music Co., Ltd.

Service Division

22-32 Pun Shan Street, Tsuen

Wan, New Territories,

HONG KONG

TEL: 2415 0911

CENTRAL/LATIN

AMERICA

Parsons Music Ltd.

8th Floor, Railway Plaza, 39

Chatham Road South, T.S.T,

Kowloon, HONG KONG

TEL: 2333 1863

INDIA

Rivera Digitec (India) Pvt. Ltd.

409, Nirman Kendra

Mahalaxmi Flats Compound

Off. Dr. Edwin Moses Road,

Mumbai-400011, INDIA

TEL: (022) 2493 9051

INDONESIA

PT Citra IntiRama

J1. Cideng Timur No. 15J-150

Jakarta Pusat

INDONESIA

TEL: (021) 6324170

KOREA

Cosmos Corporation

1461-9, Seocho-Dong,

Seocho Ku, Seoul, KOREA

TEL: (02) 3486-8855

MALAYSIA

Roland Asia Pacific Sdn. Bhd.

45-1, Block C2, Jalan PJU 1/39,

Dataran Prima, 47301 Petaling

Jaya, Selangor, MALAYSIA

TEL: (03) 7805-3263

ARGENTINA

Instrumentos Musicales S.A.

Av.Santa Fe 2055

(1123) Buenos Aires

ARGENTINA

TEL: (011) 4508-2700

BARBADOS

A&B Music Supplies LTD

12 Webster Industrial Park

Wildey, St.Michael, Barbados

TEL: (246)430-1100

BRAZIL

Roland Brasil Ltda.

Rua San Jose, 780 Sala B

Parque Industrial San Jose

Cotia - Sao Paulo - SP, BRAZIL

TEL: (011) 4615 5666

CHILE

Comercial Fancy II S.A.

Rut.: 96.919.420-1

Nataniel Cox #739, 4th Floor

Santiago - Centro, CHILE

TEL: (02) 688-9540

COLOMBIA

Centro Musical Ltda.

Cra 43 B No 25 A 41 Bododega 9

Medellin, Colombia

TEL: (574)3812529

COSTA RICA

JUAN Bansbach Instrumentos

Musicales

Ave.1. Calle 11, Apartado

10237,

San Jose, COSTA RICA

TEL: 258-0211

CURACAO

Zeelandia Music Center Inc.

Orionweg 30

Curacao, Netherland Antilles

TEL:(305)5926866

DOMINICAN REPUBLIC

Instrumentos Fernando Giraldez

Calle Proyecto Central No.3

Ens.La Esperilla

Santo Domingo,

Dominican Republic

TEL:(809) 683 0305

ECUADOR

Mas Musika

Rumichaca 822 y Zaruma

Guayaquil - Ecuador

TEL:(593-4)2302364

EL SALVADOR

OMNI MUSIC

75 Avenida Norte y Final

Alameda Juan Pablo II,

Edificio No.4010 San Salvador,

EL SALVADOR

TEL: 262-0788

GUATEMALA

Casa Instrumental

Calzada Roosevelt 34-01,zona 11

Ciudad de Guatemala

Guatemala

TEL:(502) 599-2888

HONDURAS

Almacen Pajaro Azul S.A. de C.V.

BO.Paz Barahona

3 Ave.11 Calle S.O

San Pedro Sula, Honduras

TEL: (504) 553-2029

MARTINIQUE

Musique & Son

Z.I.Les Mangle

97232 Le Lamantin

Martinique F.W.I.

TEL: 596 596 426860

Gigamusic SARL

10 Rte De La Folie

97200 Fort De France

Martinique F.W.I.

TEL: 596 596 715222

MEXICO

Casa Veerkamp, s.a. de c.v.

Av. Toluca No. 323, Col. Olivar de los Padres 01780 Mexico

D.F. MEXICO

TEL: (55) 5668-6699

NICARAGUA

Bansbach Instrumentos

Musicales Nicaragua

Altamira D'Este Calle Principal de la Farmacia 5ta.Avenida

1 Cuadra al Lago.#503

Managua, Nicaragua

TEL: (505)277-2557

PANAMA

SUPRO MUNDIAL, S.A.

Boulevard Andrews, Albrook,

Panama City, REP. DE

PANAMA

TEL: 315-0101

PARAGUAY

Distribuidora De

Instrumentos Musicales

J.E. Olear y ESQ. Manduvira

Asuncion PARAGUAY

TEL: (595) 21 492147

PERU

Audionet

Distribuciones Musicales SAC

Juan Fanning 530

Miraflores

Lima - Peru

TEL: (511) 4461388

TRINIDAD

AMR Ltd

Ground Floor

Maritime Plaza

Barataria Trinidad W.I.

TEL: (868) 638 6385

URUGUAY

Todo Musica S.A.

Francisco Acuna de Figueroa

1771

C.P.: 11.800

Montevideo, URUGUAY

TEL: (02) 924-2335

VENEZUELA

Instrumentos Musicales

Allegro,C.A.

Av.las industrias edf.Guitar import

#7 zona Industrial de Turumo

Caracas, Venezuela

TEL: (212) 244-1122

EUROPE

AUSTRIA

Roland Elektronische

Musikinstrumente HmbH.

Austrian Office

Eduard-Bodem-Gasse 8,

A-6020 Innsbruck, AUSTRIA

TEL: (0512) 26 44 260

BELGIUM/FRANCE/

HOLLAND/

LUXEMBOURG

Roland Central Europe N.V.

Houtstraat 3, B-2260, Oevel

(Westerlo) BELGIUM

TEL: (014) 575811

CROATIA

ART-CENTAR

Degenova 3.

HR - 10000 Zagreb

TEL: (1) 466 8493

CZECH REP.

CZECH REPUBLIC

DISTRIBUTOR s.r.o

Voctárova 247/16

CZ - 180 00 PRAHA 8,

CZECH REP.

TEL: (2) 830 20270

DENMARK

Roland Scandinavia A/S

Nordhavnsvej 7, Postbox 880,

DK-2100 Copenhagen

DENMARK

TEL: 3916 6200

FINLAND

Roland Scandinavia As, Filial

Finland

Elannontie 5

FIN-01510 Vantaa, FINLAND

TEL: (0)9 68 24 020

GERMANY

Roland Elektronische

Musikinstrumente HmbH.

Oststrasse 96, 22844

Norderstedt, GERMANY

TEL: (040) 52 60090

GREECE/CYPRUS

STOLLAS S.A.

Music Sound Light

155, New National Road

Patras 26442, GREECE

TEL: 2610 435400

HUNGARY

Roland East Europe Ltd.

Warehouse Area ‘DEPO’ Pf.83

H-2046 Torokbalint,

HUNGARY

TEL: (23) 511011

IRELAND

Roland Ireland

G2 Calmount Park, Calmount

Avenue, Dublin 12

Republic of IRELAND

TEL: (01) 4294444

ITALY

Roland Italy S. p. A.

Viale delle Industrie 8,

20020 Arese, Milano, ITALY

TEL: (02) 937-78300

NORWAY

Roland Scandinavia Avd.

Kontor Norge

Lilleakerveien 2 Postboks 95

Lilleaker N-0216 Oslo

NORWAY

TEL: 2273 0074

POLAND

ROLAND POLSKA SP. Z O.O.

UL. Gibraltarska 4.

PL-03 664 Warszawa

POLAND

TEL: (022) 679 4419

PORTUGAL

Roland Iberia, S.L.

Portugal Office

Cais das Pedras, 8/9-1 Dto

4050-465, Porto, PORTUGAL

TEL: 22 608 00 60

ROMANIA

FBS LINES

Piata Libertatii 1,

535500 Gheorgheni,

ROMANIA

TEL: (266) 364 609

RUSSIA

MuTek

Dorozhnaya ul.3,korp.6

117 545 Moscow, RUSSIA

TEL: (095) 981-4967

SLOVAKIA

DAN Acoustic s.r.o.

Povazská 18.

SK - 940 01 Nové Zámky

TEL: (035) 6424 330

SPAIN

Roland Iberia, S.L.

Paseo García Faria, 33-35

08005 Barcelona SPAIN

TEL: 93 493 91 00

SWEDEN

Roland Scandinavia A/S

SWEDISH SALES OFFICE

Danvik Center 28, 2 tr.

S-131 30 Nacka SWEDEN

TEL: (0)8 702 00 20

SWITZERLAND

Roland (Switzerland) AG

Landstrasse 5, Postfach,

CH-4452 Itingen,

SWITZERLAND

TEL: (061) 927-8383

UKRAINE

EURHYTHMICS Ltd.

P.O.Box: 37-a.

Nedecey Str. 30

UA - 89600 Mukachevo,

UKRAINE

TEL: (03131) 414-40

UNITED KINGDOM

Roland (U.K.) Ltd.

Atlantic Close, Swansea

Enterprise Park, SWANSEA

SA7 9FJ,

UNITED KINGDOM

TEL: (01792) 702701

MIDDLE EAST

BAHRAIN

Moon Stores

No.16, Bab Al Bahrain Avenue,

P.O.Box 247, Manama 304,

State of BAHRAIN

TEL: 17 211 005

IRAN

MOCO INC.

No.41 Nike St., Dr.Shariyati Ave.,

Roberoye Cerahe Mirdamad

Tehran, IRAN

TEL: (021) 285-4169

ISRAEL

Halilit P. Greenspoon & Sons

Ltd.

8 Retzif Ha'aliya Hashnya St.

Tel-Aviv-Yafo ISRAEL

TEL: (03) 6823666

NORTH AMERICA

CANADA

Roland Canada Ltd.

(Head Office)

5480 Parkwood Way

Richmond B. C., V6V 2M4

CANADA

TEL: (604) 270 6626

Roland Canada Ltd.

(Toronto Office)

170 Admiral Boulevard

Mississauga On L5T 2N6

CANADA

TEL: (905) 362 9707

U. S. A.

Roland Corporation U.S.

5100 S. Eastern Avenue

Los Angeles, CA 90040-2938,

U. S. A.

TEL: (323) 890 3700

JORDAN

MUSIC HOUSE CO. LTD.

FREDDY FOR MUSIC

P. O. Box 922846

Amman 11192 JORDAN

TEL: (06) 5692696

KUWAIT

EASA HUSAIN AL-YOUSIFI

& SONS CO.

Abdullah Salem Street,

Safat, KUWAIT

TEL: 243-6399

LEBANON

Chahine S.A.L.

Gerge Zeidan St., Chahine

Bldg., Achrafieh, P.O.Box: 16-

5857

Beirut, LEBANON

TEL: (01) 20-1441

OMAN

TALENTZ CENTRE L.L.C.

Malatan House No.1

Al Noor Street, Ruwi

SULTANATE OF OMAN

TEL: 2478 3443

QATAR

Al Emadi Co. (Badie Studio &

Stores)

P.O. Box 62, Doha, QATAR

TEL: 4423-554

SAUDI ARABIA aDawliah Universal

Electronics APL

Corniche Road, Aldossary

Bldg., 1st Floor, Alkhobar,

SAUDI ARABIA

P.O.Box 2154, Alkhobar 31952

SAUDI ARABIA

TEL: (03) 898 2081

SYRIA

Technical Light & Sound

Center

Rawda, Abdul Qader Jazairi St.

Bldg. No. 21, P.O.BOX 13520,

Damascus, SYRIA

TEL: (011) 223-5384

TURKEY

ZUHAL DIS TICARET A.S.

Galip Dede Cad. No.37

Beyoglu - Istanbul / TURKEY

TEL: (0212) 249 85 10

U.A.E.

Zak Electronics & Musical

Instruments Co. L.L.C.

Zabeel Road, Al Sherooq Bldg.,

No. 14, Grand Floor, Dubai,

U.A.E.

TEL: (04) 3360715

As of November 1, 2006 (ROLAND)

04566667 07-04-1N

* 0 4 5 6 6 6 6 7 0 1 *

For the USA

DECLARATION OF CONFORMITY

Compliance Information Statement

Model Name :

Type of Equipment :

Responsible Party :

Address :

Telephone :

V-Synth GT

Synthesizer Keyboard

Roland Corporation U.S.

5100 S. Eastern Avenue, Los Angeles, CA 90040-2938

(323) 890-3700

For EU Countries

This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION

RADIO FREQUENCY INTERFERENCE STATEMENT

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the

FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

– Reorient or relocate the receiving antenna.

– Increase the separation between the equipment and receiver.

– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

– Consult the dealer or an experienced radio/TV technician for help.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

(1) this device may not cause harmful interference, and

(2) this device must accept any interference received, including interference that may cause undesired operation.

Unauthorized changes or modification to this system can void the users authority to operate this equipment.

This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE

This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS

Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.

V-Synth-GT_e.book 3 ページ 2007年4月9日 月曜日 午後1時46分

Thank you, and congratulations on your choice of the Roland V-Synth GT.

201b

Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY INSTRUCTIONS” (p. 4),

“USING THE UNIT SAFELY” (p. 5), and “IMPORTANT NOTES” (p. 7). These sections provide important

information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Quick Start, Owner’s manual, and Driver

Installation Guide should be read in its entirety. These manuals should be saved and kept on hand as a convenient reference.

985

The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.

Copyright © 2007 ROLAND CORPORATION

All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.

3

V-Synth-GT_e.book 4 ページ 2007年4月9日 月曜日 午後1時46分

IMPORTANT SAFETY INSTRUCTIONS

WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.

CAUTION

RISK OF ELECTRIC SHOCK

DO NOT OPEN

ATTENTION

: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR

CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,

DO NOT REMOVE COVER (OR BACK).

NO USER-SERVICEABLE PARTS INSIDE.

REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.

The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.

The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.

INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.

IMPORTANT SAFETY INSTRUCTIONS

SAVE THESE INSTRUCTIONS

WARNING - When using electric products, basic precautions should always be followed, including the following:

1.

Read these instructions.

2.

Keep these instructions.

3.

Heed all warnings.

4.

Follow all instructions.

5.

Do not use this apparatus near water.

6.

Clean only with a dry cloth.

7.

Do not block any of the ventilation openings. Install in accordance with the manufacturers instructions.

8.

Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.

9.

Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.

10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.

11. Only use attachments/accessories specified by the manufacturer.

12. Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.

13. Unplug this apparatus during lightning storms or when unused for long periods of time.

14. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.

For the U.K.

WARNING:

IMPORTANT:

THIS APPARATUS MUST BE EARTHED

THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.

GREEN-AND-YELLOW: EARTH, BLUE: NEUTRAL, BROWN: LIVE

As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:

The wire which is coloured GREEN-AND-YELLOW must be connected to the terminal in the plug which is marked by the letter E or by the safety earth symbol or coloured GREEN or GREEN-AND-YELLOW.

The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.

The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.

4

V-Synth-GT_e.book 5 ページ 2007年4月9日 月曜日 午後1時46分

USING THE UNIT SAFELY

Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.

Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.

* Material damage refers to damage or other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.

The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.

The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.

The

symbol alerts the user to things that must be carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.

001

• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.

.............................................................................................................................

001-50

• Connect mains plug of this model to a mains socket outlet with a protective earthing connection.

.............................................................................................................................

002a

• Do not open or perform any internal modifications on the unit.

.............................................................................................................................

003

• Do not attempt to repair the unit, or replace parts within it

(except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page.

.............................................................................................................................

004

• Never use or store the unit in places that are:

• Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heatgenerating equipment); or are

• Damp (e.g., baths, washrooms, on wet floors); or are

• Humid; or are

• Exposed to rain; or are

• Dusty; or are

• Subject to high levels of vibration.

.............................................................................................................................

005

• This unit should be used only with keyboard stand KS-12 that is recommended by Roland.

.............................................................................................................................

006

• When using the unit with a stand recommended by Roland, the stand must be carefully placed so it is level and sure to remain stable. If not using a rack or stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling.

.............................................................................................................................

008a

• The unit should be connected to a power supply only of the type described in the operating instructions, or as marked on the rear side of unit.

.............................................................................................................................

008e

• Use only the attached power-supply cord. Also, the supplied power cord must not be used with any other device.

.............................................................................................................................

009

• Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!

.............................................................................................................................

010

• This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.

.............................................................................................................................

011

• Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.

.............................................................................................................................

5

V-Synth-GT_e.book 6 ページ 2007年4月9日 月曜日 午後1時46分

012a

• Immediately turn the power off, remove the power cord from the outlet, and request servicing by your retailer, the nearest

Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page when:

• The power-supply cord, or the plug has been damaged; or

• If smoke or unusual odor occurs

• Objects have fallen into, or liquid has been spilled onto the unit; or

• The unit has been exposed to rain (or otherwise has become wet); or

• The unit does not appear to operate normally or exhibits a marked change in performance.

.............................................................................................................................

013

• In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.

.............................................................................................................................

014

• Protect the unit from strong impact.

(Do not drop it!)

.............................................................................................................................

015

• Do not force the unit’s power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord’s outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.

.............................................................................................................................

016

• Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized

Roland distributor, as listed on the “Information” page.

.............................................................................................................................

023

• DO NOT play a CD-ROM disc on a conventional audio CD player. The resulting sound may be of a level that could cause permanent hearing loss. Damage to speakers or other system components may result.

.............................................................................................................................

026

• Do not put anything that contains water (e.g., flower vases) on this unit. Also, avoid the use of insecticides, perfumes, alcohol, nail polish, spray cans, etc., near the unit. Swiftly wipe away any liquid that spills on the unit using a dry, soft cloth.

.............................................................................................................................

101a

• The unit should be located so that its location or position does not interfere with its proper ventilation.

.............................................................................................................................

101c

• This unit for use only with Roland keyboard stand KS-12. Use with other stands is capable of resulting in instability causing possible injury.

.............................................................................................................................

102b

• Always grasp only the plug on the power-supply cord when plugging into, or unplugging from, an outlet or this unit.

.............................................................................................................................

103a

• At regular intervals, you should unplug the power plug and clean it by using a dry cloth to wipe all dust and other accumulations away from its prongs. Also, disconnect the power plug from the power outlet whenever the unit is to remain unused for an extended period of time. Any accumulation of dust between the power plug and the power outlet can result in poor insulation and lead to fire.

.............................................................................................................................

104

• Try to prevent cords and cables from becoming entangled.

Also, all cords and cables should be placed so they are out of the reach of children.

.............................................................................................................................

106

• Never climb on top of, nor place heavy objects on the unit.

.............................................................................................................................

107b

• Never handle the power cord or its plugs with wet hands when plugging into, or unplugging from, an outlet or this unit.

.............................................................................................................................

108a

• Before moving the unit, disconnect the power plug from the outlet, and pull out all cords from external devices.

.............................................................................................................................

109a

• Before cleaning the unit, turn off the power and unplug the power cord from the outlet.

.............................................................................................................................

110a

• Whenever you suspect the possibility of lightning in your area, pull the plug on the power cord out of the outlet.

.............................................................................................................................

120

• Always turn the phantom power off when connecting any device other than condenser microphones that require phantom power. You risk causing damage if you mistakenly supply phantom power to dynamic microphones, audio playback devices, or other devices that don’t require such power. Be sure to check the specifications of any microphone you intend to use by referring to the manual that came with it.

(This instrument’s phantom power: 48 V DC, 10 mA Max)

.............................................................................................................................

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V-Synth-GT_e.book 7 ページ 2007年4月9日 月曜日 午後1時46分

IMPORTANT NOTES

291b

In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 4–6, please read and observe the following:

Power Supply

301

• Do not connect this unit to same electrical outlet that is being used by an electrical appliance that is controlled by an inverter (such as a refrigerator, washing machine, microwave oven, or air conditioner), or that contains a motor. Depending on the way in which the electrical appliance is used, power supply noise may cause this unit to malfunction or may produce audible noise. If it is not practical to use a separate electrical outlet, connect a power supply noise filter between this unit and the electrical outlet.

307

• Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.

308

• Although the LCD and LEDs are switched off when the POWER switch is switched off, this does not mean that the unit has been completely disconnected from the source of power. If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. For this reason, the outlet into which you choose to connect the power cord’s plug should be one that is within easy reach and readily accessible.

Maintenance

401a

• For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.

402

• Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.

Repairs and Data

452

• Please be aware that all data contained in the unit’s memory may be lost when the unit is sent for repairs. Important data should always be backed up on a USB memory, or written down on paper (when possible). During repairs, due care is taken to avoid the loss of data.

However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concerning such loss of data.

Placement

351

• Using the unit near power amplifiers (or other equipment containing large power transformers) may induce hum. To alleviate the problem, change the orientation of this unit; or move it farther away from the source of interference.

352a

• This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.

352b

• Noise may be produced if wireless communications devices, such as cell phones, are operated in the vicinity of this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience such problems, you should relocate such wireless devices so they are at a greater distance from this unit, or switch them off.

354a

• Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit.

355b

• When moved from one location to another where the temperature and/or humidity is very different, water droplets (condensation) may form inside the unit. Damage or malfunction may result if you attempt to use the unit in this condition. Therefore, before using the unit, you must allow it to stand for several hours, until the condensation has completely evaporated.

358

• Do not allow objects to remain on top of the keyboard. This can be the cause of malfunction, such as keys ceasing to produce sound.

360

• Depending on the material and temperature of the surface on which you place the unit, its rubber feet may discolor or mar the surface.

You can place a piece of felt or cloth under the rubber feet to prevent this from happening. If you do so, please make sure that the unit will not slip or move accidentally.

Additional Precautions

551

• Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the unit’s memory on a USB memory.

552

• Unfortunately, it may be impossible to restore the contents of data that was stored in the unit’s memory or on a USB memory once it has been lost. Roland Corporation assumes no liability concerning such loss of data.

553

• Use a reasonable amount of care when using the unit’s buttons, sliders, or other controls; and when using its jacks and connectors.

Rough handling can lead to malfunctions.

554

• Never strike or apply strong pressure to the display.

555

• A small amount of noise may be heard from the display during normal operation.

556

• When connecting / disconnecting all cables, grasp the connector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable’s internal elements.

557

• A small amount of heat will radiate from the unit during normal operation.

558a

• To avoid disturbing your neighbors, try to keep the unit’s volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).

559a

• When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.

561

• Use only the specified expression pedal (EV series; sold separately).

By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.

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IMPORTANT NOTES

562

• Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear.

For information on cable specifications, contact the manufacturer of the cable.

566a

• The usable range of D Beam controller will become extremely small when used under strong direct sunlight. Please be aware of this when using the D Beam controller outside.

566b

• The sensitivity of the D Beam controller will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location.

add

• In order to provide high-quality images, the V-Synth GT uses a TFT liquid crystal display. Please be aware that due to the characteristics of a TFT liquid crystal display, there may be pixels that fail to light or pixels that remain lit, but these are not considered to be malfunctions or defects.

add

• Due to the characteristics of a TFT liquid crystal display, leaving the same screen displayed for an extended period of time may cause the image to be burned into the screen. To avoid burn-in, we recommend

that you use the screen saver function (p. 229).

Before Using USB Memory

Using USB Memory

708

• USB memories are constructed using precision components; handle the cards carefully, paying particular note to the following.

• To prevent damage to the cards from static electricity, be sure to discharge any static electricity from your own body before handling the USB memory.

• Do not touch or allow metal to come into contact with the contact portion of the USB memory.

• Do not bend, drop, or subject USB memories to strong shock or vibration.

• Do not keep USB memories in direct sunlight, in closed vehicles, or other such locations (storage temperature: -20 to 80˚ C: M-

UF128).

• Do not allow USB memories to become wet.

• Do not disassemble or modify the USB memories.

add

• Please use Roland M-UF128 as the USB memory device. Some commercially available USB memory (2 GB or lower capacity) may be usable, but Roland cannot guarantee operation or compatibility for individual models. This is due to the fact that manufacturers may change the internal circuit design or specifications without notice even for identical models of USB memory.

* The model names of the USB memory devices offered within the

Roland product lineup are subject to change. For the most recent information, please visit the Roland website.

* As a safeguard against data loss, we recommend that you copy the contents of USB memory to your computer as a backup.

Handling CD-ROMs

801

• Avoid touching or scratching the shiny underside (encoded surface) of the disc. Damaged or dirty CD-ROM discs may not be read properly.

Keep your discs clean using a commercially available CD cleaner.

Copyright

851

• Recording, duplication, distribution, sale, lease, performance, or broadcast of copyrighted material (musical works, visual works, broadcasts, live performances, etc.) belonging to a third party in part or in whole without the permission of the copyright owner is forbidden by law.

852a

• This product can be used to record or duplicate audio or visual material without being limited by certain technological copy-protection measures. This is due to the fact that this product is intended to be used for the purpose of producing original music or video material, and is therefore designed so that material that does not infringe copyrights belonging to others (for example, your own original works) can be recorded or duplicated freely.

853

• Do not use this unit for purposes that could infringe on a copyright held by a third party. We assume no responsibility whatsoever with regard to any infringements of third-party copyrights arising through your use of this unit.

add

* MatrixQuest™ 2007 TEPCO UQUEST, LTD. All rights reserved.

The V-Synth GT’s USB functionality uses MatrixQuest middleware technology from TEPCO UQUEST, LTD.

204

* Microsoft and Windows are registered trademarks of Microsoft

Corporation.

206j

* Windows

®

is known officially as: “Microsoft

®

Windows system.”

®

operating

8

V-Synth-GT_e.book 9 ページ 2007年4月9日 月曜日 午後1時46分

Contents

IMPORTANT SAFETY INSTRUCTIONS.................................................................................4

USING THE UNIT SAFELY ..................................................................................................5

IMPORTANT NOTES .........................................................................................................7

How to Use the Documentation.......................................................................................15

Main Features................................................................................................................16

Getting Ready................................................................................................................17

Connecting an Amp and Speaker System .........................................................17

Turning On the Power ....................................................................................18

Panel Descriptions..........................................................................................................20

Front Panel ...................................................................................................20

Rear Panel....................................................................................................24

Overview of the V-Synth GT ...........................................................................................26

How the V-Synth GT Is Organized ...................................................................26

Basic Structure .....................................................................................26

Polyphony ...........................................................................................27

About Structures ............................................................................................28

Structure Type ......................................................................................28

Section ...............................................................................................29

About Memory..............................................................................................30

Memory Structure .................................................................................30

About VariPhrase ..........................................................................................32

Basic Operation of the V-Synth GT..................................................................................33

Basic Operations in the Touch Panel ................................................................33

Moving the Cursor................................................................................33

Editing a Value ....................................................................................34

Common Icons in the Touch Panel ...................................................................36

Using the Map Function .................................................................................37

The V-Synth GT’s Four Modes .........................................................................38

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Contents

Patch Mode (Playing in Patch Mode) ...............................................................................39

About the Patch Play Screen ...........................................................................39

Selecting a Patch...........................................................................................40

Selecting Patches from the List................................................................41

Selecting Favorite Patches (Patch Palette).................................................42

Applying Various Effects to the Sound ..............................................................43

Varying the Velocity or Aftertouch ..........................................................43

Pitch Bend/Modulation Lever .................................................................43

Transpose (Transposing the Keyboard in Semitone Steps)..........................44

Octave Shift (Transposing the Keyboard in Octave Units) ..........................45

Applying an Effect by Touching Your Finger to the Pad (Time Trip Pad) .......46

Applying an Effect by Passing Your Hand Over the D Beam ......................48

Using the E1–E8 Knobs.........................................................................49

Using the Assignable Controllers ............................................................50

Arpeggiator..................................................................................................51

Playing Arpeggios................................................................................51

Holding an Arpeggio............................................................................51

V-LINK (Synchronizing Music and Video While You Play the V-Synth GT) .............52

Enter V-LINK Mode ...............................................................................53

V-LINK Functions that the V-Synth GT Can Control and MIDI Messages .......53

Patch Mode (Editing a Patch) ..........................................................................................54

Creating a Patch ...........................................................................................54

Selecting a Tone............................................................................................55

Selecting a Tone from a List ...................................................................57

Patch Menu ..................................................................................................58

Patch Write (Saving Patches) .................................................................58

Patch Name (Naming a Patch)...............................................................59

Patch Category (Assigning the Category of a Patch) .................................60

Patch Init (Initializing the Patch Settings) ..................................................62

Patch Common (Settings Shared by the Entire Patch) ..........................................63

Editing the Patch Common Parameters ....................................................63

Common (Settings Used by the Entire System) ...................................................65

General ..............................................................................................65

Time Trip Pad ......................................................................................66

D Beam...............................................................................................67

S1/S2 Switch ......................................................................................67

Key Range....................................................................................................68

Arpeggio......................................................................................................69

Arpeggio Pattern Edit (Creating an Original Arpeggio Pattern) ..................71

Effects (Setting Effects for a Patch)....................................................................76

Routing ...............................................................................................76

Tone-FX ...............................................................................................78

Chorus................................................................................................78

Reverb ................................................................................................79

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Patch Mode (Editing a Tone) ...........................................................................................80

Creating a Tone ............................................................................................80

Tone Menu ...................................................................................................81

Tone Write (Saving Tones) ....................................................................81

Tone Name (Naming a Tone) ................................................................82

Tone Category (Assigning the Category of a Tone)...................................83

Tone Init (Initializing the Tone Settings)....................................................84

Editing a Tone (Pro Edit) .................................................................................................85

Com (Settings Common to the Entire Tone) .......................................................86

Structure..............................................................................................86

Keyboard............................................................................................87

Bender/Octave....................................................................................90

Matrix Control .....................................................................................91

Tune ...................................................................................................94

OSC1/OSC2 (Oscillator 1/2) ........................................................................95

OSC Type ...........................................................................................95

OSC Type (Analog OSC) ......................................................................96

OSC Type (PCM OSC) .........................................................................99

OSC Type (External In) .......................................................................101

Pitch (common to Analog and PCM) .....................................................102

Pulse Width (Analog)..........................................................................103

Fat (Analog) ......................................................................................104

Detune (Analog, when using Sub OSC) ................................................105

SS Detune (Analog, when SUPER-SAW is selected).................................106

Mix (Analog, when SUPER-SAW is selected)..........................................107

Harmonics (Analog, when FBACK-OSC is selected) ................................108

FBK Amount (Analog, when FBACK-OSC is selected)..............................109

X-Mod (Analog, when X-MOD-OSC is selected) .....................................110

Time (PCM) .......................................................................................111

Formant (PCM)...................................................................................112

OSC TVA (common to Analog and PCM) ..............................................113

LFO (common to Analog and PCM) ......................................................114

MOD .........................................................................................................115

MOD Type ........................................................................................115

COSM1/COSM2 .......................................................................................117

COSM Type ......................................................................................117

LFO ..................................................................................................118

TVA ...........................................................................................................119

TVA..................................................................................................119

LFO ..................................................................................................120

Contents

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Contents

AP Syn (AP-Synthesis)...................................................................................124

Phrase Model ....................................................................................125

Pitch .................................................................................................126

Modify (when Phrase Model is “Violin”)................................................127

Modify (when Phrase Model is “Erhu”)..................................................128

Modify (when Phrase Model is “Sax”)...................................................129

Modify (when Phrase Model is “Flute”) .................................................130

Modify (when Phrase Model is “Multifade”)...........................................131

Advanced (when Phrase Model is “Violin”) ...........................................132

Advanced (when Phrase Model is “Erhu”) .............................................133

Advanced (when Phrase Model is “Sax”) ..............................................134

Advanced (when Phrase Model is “Flute”) .............................................135

Advanced (when Phrase Model is “Multifade”) ......................................136

Control 1 ..........................................................................................137

Control 2 ..........................................................................................138

Tone-FX (Tone Effect) ....................................................................................139

Routing .............................................................................................139

Tone-FX .............................................................................................141

Chorus..............................................................................................141

Reverb ..............................................................................................141

Using Steps to Vary the Sound (Multi Step Modulator)......................................142

Multi Step Modulator ...................................................................................144

Vocal Designer ............................................................................................................146

How Vocal Designer is Structured..................................................................147

Using Vocal Designer ..................................................................................148

Vocal Designer ...........................................................................................150

Mic Settings................................................................................................151

Mic Type...........................................................................................151

EQ ...................................................................................................152

Noise Sup .........................................................................................153

Comp ...............................................................................................154

Vocoder .....................................................................................................155

Editing a Tone (SOUND SHAPER II) ...............................................................................158

COSM..............................................................................................160

AP-Synthesis ......................................................................................161

Effects...............................................................................................162

Sample Mode ..............................................................................................................163

Sampling....................................................................................................163

Sample Name (Naming a Sample).......................................................168

Sample Copy (Copying a Sample) .......................................................169

Sample Move (Moving a Sample) ........................................................170

Sample Exchange (Exchanging a Sample).............................................171

Sample Delete (Deleting a Sample).......................................................172

Resampling........................................................................................173

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Sampling General (Setup Settings) .......................................................174

Sampling Pre-Effect (Pre-Effect Settings)..................................................175

Metronome (Metronome Settings) .........................................................176

Template Name (Naming a Template) ..................................................177

Editing a Sample.........................................................................................178

Common Procedure for Editing ............................................................178

Editing the Specified Region of the Sample............................................182

Loop Region Settings ..........................................................................185

Original Tempo Setting .......................................................................186

Encode (Converting the Sample to V-Synth GT Data)........................................187

Selecting the Encoding Type ................................................................188

Automatically Detecting Events.............................................................189

Deleting and Adding Events ................................................................190

Saving a Sample .........................................................................................191

Checking Sample Information .......................................................................192

System Mode (Settings Common to All Modes) ..............................................................193

How to Make the System Function Settings .....................................................193

System Menu ..............................................................................................194

System Write (Saving the System Settings) .............................................194

System Init (Initializing the System Settings)............................................195

Common (Settings Common to the Entire System).............................................196

Master ..............................................................................................196

EQ ...................................................................................................197

MIDI .................................................................................................198

USB MIDI ..........................................................................................199

Audio Input .......................................................................................200

Audio Output.....................................................................................201

USB Audio ........................................................................................202

Controller (Controller-related Settings) ............................................................203

Keyboard..........................................................................................203

Time Trip Pad ....................................................................................204

D-Beam .............................................................................................205

C1/C2 Knob.....................................................................................206

S1/S2 Switch ....................................................................................206

Pedal ................................................................................................207

V-LINK Settings............................................................................................208

Tx.....................................................................................................208

Time Trip Pad ....................................................................................209

D Beam.............................................................................................210

C1/C2 Knob.....................................................................................211

Bender..............................................................................................212

Info (Viewing Various Information) .................................................................213

Version (Checking the Version) ............................................................213

Features (Checking the Functions).........................................................213

Contents

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Contents

Utility Mode.................................................................................................................214

Project (Project-related Settings) .....................................................................215

Load Project (Loading a Project into the V-Synth GT) ...............................215

Save Project (Saving a Project).............................................................217

Convert Project (Convert a Project) .......................................................219

USB Storage (Exchanging Files with Your Computer) .......................................221

Windows Users..................................................................................221

Mac Users.........................................................................................223

Examples of Using Storage Function .....................................................225

Beep (Beep Tone Settings) ............................................................................227

E1–E8 Knobs (E1–E8 knob Settings) ..............................................................228

Screen Saver ..............................................................................................229

Wallpaper (Changing the Wallpaper) ...........................................................230

Import (Importing an Image as Wallpaper) ............................................230

Calibration (Adjusting the Controllers)............................................................231

Adjusting the Positional Accuracy of the Touch Panel ..............................231

Adjusting the Positional Accuracy of the Time Trip Pad............................232

Adjusting the Sensitivity of the D Beam Controller...................................233

Format (Initializing Internal Memory or USB Memory) ......................................234

Factory Reset (Reset to Default Factory Settings)...............................................235

MIDI Implementation Chart...........................................................................................236

Specifications...............................................................................................................237

Index...........................................................................................................................239

14

V-Synth-GT_e.book 15 ページ 2007年4月9日 月曜日 午後1時46分

How to Use the Documentation

The V-Synth GT documentation is organized as follows. Refer to the printed documentation or CD-ROM as appropriate for your needs.

Quick Start

“Quick Start” provides easily understandable, step-by-step explanations that the first-time user will need to know in order to play the V-Synth GT. To get a quick understanding of the overall functionality provided by the V-Synth GT, please be sure to read this.

Owner’s Manual

This is the manual you’re reading.

It explains all of the V-Synth GT’s functionality. After you’ve read “Quick Start” to get an overall picture of the V-Synth

GT, read this manual when you need to find out more about individual functions.

Driver Installation Guide

This explains how to install the driver that is required for connecting the V-Synth GT to your computer.

CD-ROM

Lists of the COSM effects and other effects built into the V-Synth GT are provided in PDF format in the “Effects List” on the included CD-ROM. Refer to these lists as needed.

Conventions used in this manual

In order to describe operations as clearly as possible, this manual uses the following conventions.

Text or graphics enclosed in square brackets [ ] indicates a button or knob on the panel. For example, [MODE] indicates the MODE button, and [ ], [ ], [ ], and [ ] indicate the cursor buttons.

Text or graphics enclosed in angle brackets < > indicates an item in the screen (touch panel) that you can operate with your fingertip. We use the word “touch” to indicate that you are to place your fingertip on the touch panel.

References such as (p.**) indicate a relevant page to which you can refer.

Symbols appearing at the beginning of a paragraph have the following meaning.

indicates a note. Please be sure to read this.

indicates a memo. Read this as needed.

indicates a helpful hint. Read this as needed.

indicates a reference to a related page. Read this as needed.

The screens shown in this manual are based on the factory settings, but please be aware that there may be some differences from the product that is actually shipped.

Please be aware that the patch names and so on in the screens shown in this manual may differ from the factory settings.

15

V-Synth-GT_e.book 16 ページ 2007年4月9日 月曜日 午後1時46分

Main Features

The V-Synth GT is a professional synthesizer that brings together Roland’s revolutionary technologies. A variety of sound generators, including the latest AP-Synthesis, unique controllers, and a sophisticated user interface are joined in this amazing instrument. For any genre or style, the V-Synth GT gives you musically expressive power of an entirely different dimension than any previous instrument, with highly usable and playable sounds that are available nowhere else.

Sound creation power driven by dual-core technology

❍ The sound generator engine is now dual-core, delivering approximately twice as much simultaneous sound control as the previous model of V-Synth. Two tones (Upper and

Lower) can be combined, letting you use V-Synth sounds created with VariPhrase or COSM together with Vocal

Designer or the newly developed AP-Synthesis to play two different types of sounds together.

AP-Synthesis enables a new dimension of performance expression

❍ The V-Synth GT features a newly developed sound generation technology, AP-Synthesis (Articulative Phrase

Synthesis). By modeling and storing the way in which individual acoustic instruments respond to being played, this technology goes beyond merely generating “sound,” and is able to re-create the nuances and behavior that are distinctive to a particular instrument.

❍ Variations that are possible only for a synthesizer are also provided as AP-Synthesis modeling types. This makes it possible for you to select truly unique models—for example, you could use violin performance techniques to play an analog lead synth sound. These sounds can be processed through COSM or layered with a VariPhrase sound to create new sounds that are not limited to the simulation of existing instruments.

A powerful user interface that’s easier to use than ever

❍ The V-Synth GT features a new, high-resolution TFT color

LCD. This LCD can display a wide range of colors and offers a broad viewing angle. Not only is it a delight to view, but it also delivers a great leap in discernibility when you’re editing sounds. Of course, the LCD is a touch panel, so you can directly access an item you want to manipulate. The eight knobs located below the LCD are directly linked with the parameters shown in the screen, allowing intuitive control.

❍ Frequently used controllers have also been rethought. For example, we’ve speeded up operation by unifying the jog dial and cursor buttons into a single unit. The arrangement of the realtime controllers has also been refined. The V-

Synth’s distinctive Time Trip pad, the twin D Beam, and assignable controller knobs have been brought together in one location, letting you access each controller quickly for even more aggressive realtime performance.

New USB connector for backup media portability

❍ The USB functionality has also been upgraded on the V-

Synth GT. A USB MEMORY connector is provided, allowing

USB memory to be directly connected for data storage. USB

2.0 support means quick saving or loading of audio files or patch data, and easy data transfer with your computer. In addition to the USB-MIDI interface functionality provided by the previous model, there’s also the capability to transfer files via USB, and even realtime transmission and reception of audio via the USB-Audio functionality that was a popular feature of the V-Synth XT. These capabilities allow powerful inter-operation with your computer and DAW software.

Vocal Designer function that’s highly integrated with the synth sound generator

❍ Since its debut, Vocal Designer has continued to astound the music scene with its amazing human vocal emulation.

Until now, this has been limited to use on its own in the V-

Synth series, but on the V-Synth GT you can use it simultaneously with V-Synth sounds that use VariPhrase or modeling OSC, as well as with AP-Synthesis. You can create performances that have never been heard before, such as a complex pad that interweaves VariPhrase and arpeggios, wrapped in a spacey vocal ensemble.

❍ The microphone input section provides a combo jack, which accommodates either a 1/4" phone plug or an XLR connector (phantom power is supplied), making it easy to connect a variety of microphones.

16

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Getting Ready

Connecting an Amp and Speaker System

Since the V-Synth GT contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use headphones to hear its sound.

To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.

When connection cables with resistors are used, the volume level of equipment connected to the INPUT jacks may be low. If this happens, use connection cables that do not contain resistors.

Before hooking anything up, make sure that the power on all of your gear is turned OFF.

1.

2.

Connect the V-Synth GT to your amp/speaker system as shown in the diagram.

fig.01b-001-e.eps

921

926a

Stereo Headphones

Mixer etc.

Monitor Speakers

(powered)

Power Amplifier

Use audio cables to connect audio equipment such as an amp or speakers. If you’re using headphones, plug them into the PHONES jack.

Audio cables are not included with the V-Synth GT. You’ll need to provide them.

In order to fully experience the V-Synth GT’s sound, we recommend using a stereo amp/speaker system. If you’re using a mono system, however, make your connections to the V-Synth GT’s MAIN OUT jack L/MONO.

17

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Getting Ready

Turning On the Power

Once you’ve made connections correctly (see preceding page), turn on the power using the following procedure.

Powering up your equipment in the wrong order may cause malfunctions or speaker damage.

Be careful not to set your listening volume too high to avoid damage to your amp/speaker system or your hearing.

To ensure proper operation of the pitch bend lever, make sure not to touch the lever when turning the V-Synth GT’s power on.

1.

Before turning on the V-Synth GT’s power, consider these two questions:

• Are all peripheral devices connected correctly?

• Have the volume controls of the V-Synth GT and all connected audio devices been turned to their lowest settings?

2.

Turn on the POWER ON switch located on the rear panel of the V-Synth GT.

fig.01b-002-j.eps

ON OFF

Do not touch!

941

942

3.

* This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required before the unit will operate normally.

Turn on the power for any connected amplifiers or speakers.

4.

Wait for the V-Synth GT to start up. When it has started up normally, a screen like the following will appear.

fig.patch-ps.eps

18

V-Synth-GT_e.book 19 ページ 2007年4月9日 月曜日 午後1時46分

Getting Ready

5.

Adjust the volume appropriately.

While playing the keyboard to produce sound, adjust the volume of the V-Synth GT and of the connected audio equipment.

fig.01b-003-j.eps

945

Turning Off the Power

1.

2.

3.

Before you turn off the power, consider these two questions:

• Have the volume controls of the V-Synth GT and all connected audio devices been turned to their lowest settings?

• Have you saved your V-Synth GT sounds or other data you’ve created?

Turn off the power for all connected audio devices.

Turn off the POWER switch located on the rear panel of the V-Synth GT.

* If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet.

Refer to “Power Supply” (p. 7).

19

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Panel Descriptions

Front Panel

00b-01.eps

1

2

7

6 11

3 4 5

8 9 10

12

13

1

TIME TRIP PAD

By touching the pad surface with your finger you can apply

a variety of effects to the sound. (p. 46)

Indicator

[TIME TRIP]

[ASSIGNABLE]

[HOLD]

This will light when you touch the Time

Trip Pad.

Switches to the Time Trip effect.

Switches to the effect that is specified for each tone.

Switches hold on/off for the effect controlled by the Time Trip pad.

2

D BEAM

You can apply a variety of effects to sounds simply by

moving your hand. (p. 48)

Indicators (L, R) If the D Beam controller is on, these will light when you move your hand over the controller.

ON/OFF (TIME TRIP, TIME, PITCH, ASSIGNABLE)

Switches the D Beam controller on/off. The effect to be controlled can be selected by pressing the relevant button.

[TIME TRIP]

[TIME]

[PITCH]

[ASSIGNABLE]

Applies the Time Trip effect.

Applies the Time Control effect.

Applies the Pitch Control effect.

Applies the effect that is specified for each sound.

3

V-LINK

Enables or disables control of an externally connected V-

LINK device. (p. 52)

20

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Panel Descriptions

4

MODE

These buttons switch between modes of the V-Synth GT.

[ SYSTEM

[ PATCH

[ UTILITY

]

]

[ SAMPLE ]

]

Switches to System mode (p. 193).

Opens the Patch mode Patch Play

screen (p. 39).

Switches to Utility mode (p. 214).

Switches to Sample mode (p. 163).

5

EDIT

Use these buttons when you want to edit a patch or tone.

[SOUND SHAPER II]

[PRO EDIT]

[MENU]

[WRITE]

Opens the Sound Shaper II screen (p.

158).

Opens the Pro Edit screen (p. 85).

Opens the menu.

Saves the edited content in internal memory or USB memory.

6

VOLUME

Adjusts the overall volume that is output from the rear panel

MAIN OUT jacks and PHONES jack. (p. 18)

7

ASSIGNABLE CONTROL

You can assign a variety of parameters and functions to the two knobs ([C1], [C2]), and use them to modify the sound

in realtime. (p. 50)

[LEVEL]

[PAN]

[ASSIGNABLE]

Adjust the volume of the upper tone and lower tone.

Adjust the stereo position (panning) of the upper tone and lower tone.

Switches to the effect that is specified for each tone.

8

INPUT

PEAK Indicator

[MIC LEVEL]

[ON/OFF]

[SETTING]

This will light when the input volume is too high.

Adjusts the volume of the signal input through the INPUT jacks on the rear

panel. (p. 148)

Switches the mic input on/off.

Opens the Audio Input Settings screen

(p. 200).

9

ARPEGGIO

Here you can control the arpeggiator.

[TEMPO]

[ON/OFF]

[HOLD]

Adjusts the V-Synth GT’s tempo.

Switches the Arpeggiator on/off.

Switches the Arpeggiator hold on/off.

10

KEYBOARD

Here you can change the pitch range of the keyboard.

[-OCT], [+OCT]

[TRANSPOSE]

These buttons adjust the pitch of the

keyboard in octave steps. (p. 45)

Specifies transposing the keyboard in

semitone steps. (p. 44)

Pressing [-OCT] or [+OCT] while holding down this button allows you to set the desired amount of transposition.

11

PATCH PALETTE

Here you can register and recall your favorite patches.

[PATCH ASSIGN]

[BANK]

[1]–[8]

If you hold down this button and press

PATCH PALETTE [1]–[8], the currently selected patch will be registered as a

favorite patch (p. 42).

You can change the Patch Palette bank by holding down this button and pressing PATCH PALETTE [1]–[8].

These buttons let you select/register your favorite patches.

12

Display

This displays information regarding the operation you are performing.

13

E1–E8 knobs

These knobs adjust the on-screen parameters in real time (p.

35).

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Panel Descriptions

00b-02.eps

14

18

15

16

21

19

20

17

23 24 25 26

22

14

Pitch Bend/Modulation Lever

This allows you to control pitch bend or apply vibrato. (p.

43)

[S1] [S2]

These will apply the effect specified by AP-Synthesis. With the default settings, they switch the violin sound between tremolo or pizzicato.

15

HELP/DEMO

This opens the help browser, in which you can view the help

screens (p. 36).

16

VALUE Dial

This is used to modify values. If you hold down [SHIFT] as you turn the VALUE dial, the value will change in greater

increments. (p. 34)

[ ], [ ], [ ], [ ] (Cursor Buttons)

Moves the cursor location up/down/left/right. (p. 33)

17

[SHIFT]

This button is used in conjunction with other buttons to execute various functions.

[ SHIFT] +

[ STRUCTURE 1-5]

[ SHIFT] + [ AP-Synthesis]

[ SHIFT] +

[ Vocal Designer]

[ SHIFT] + [ OSC1]

[ SHIFT] + [ OSC2]

[ SHIFT] + [ COSM1]

[ SHIFT] + [ COSM2]

[ SHIFT] + [ MOD]

Opens the Structure screen.

Opens the AP-Synthesis screen.

Opens the Vocal Designer screen.

Opens the OSC1 screen.

Opens the OSC2 screen.

Opens the COSM1 screen.

Opens the COSM2 screen.

Opens the MOD screen.

[ SHIFT] + [ TVA]

[ SHIFT] + [ CHO]

[ SHIFT] + [ REV]

[ SHIFT] + [ TFX]

[ SHIFT] +

[ ARPEGGIO ON/OFF]

[ SHIFT] +

[ ARPEGGIO HOLD]

Opens the TVA screen.

Opens the Chorus screen.

Opens the Reverb screen.

Opens the Tone-FX screen.

Opens the Arpeggio screen.

Opens the Arpeggio Pattern Edit screen.

18

Numeric Keys

You can select a patch by using the numeric keys. Enter a number and press [ENTER] to finalize your choice.

In addition to selecting patches, the numeric keys can also be used for numeric input such as selecting tones, effects, or

waveforms (p. 34).

[EXIT]

Return to the previous screen, or close the currently open window. In some screens, this causes the currently executing function to be aborted.

[ENTER]

Use this to finalize a value or execute an operation.

19

[DEC/-], [INC/+]

These are used to modify values.

If you keep on holding down one button while pressing the other, the value change accelerates. If you press one of these buttons while holding down [SHIFT], the value will

change in bigger increments. (p. 34)

22

V-Synth-GT_e.book 23 ページ 2007年4月9日 月曜日 午後1時46分

Panel Descriptions

20

KEY MODE

TONE [LOWER]

TONE [UPPER]

SELECT

KEY RANGE

If [SELECT] is unlit:

These switch the upper tone and lower tone on/off. If both are off, there will be no sound.

If [SELECT] is lit:

These select the upper tone or lower tone.

You cannot select both simultaneously.

Switches the function of the TONE LOWER/

UPPER buttons.

Opens the Key Range screen, where you

can make settings for the keyboard (p. 68).

21

STRUCTURE

Here you can turn each sound-producing element (section) on or off.

[1], [2], [3], [4], [5]

[AP-SYNTHESIS],

[VOCAL DESIGN-

ER],

[OSC1], [OSC2],

[MOD], [COSM1],

[COSM2], [TVA]

Switches the structure type (the way in which the sections are connected).

These buttons switch the corresponding section on/off.

22

FX (EFFECTS)

Here you can switch the onboard effects (Tone effects, chorus, reverb) on/off. When an effect is on, the indicator for its button will light.

[TONE FX]

[CHORUS]

[REVERB]

Switches tone effects on and off.

Switches chorus on and off.

Switches reverb on and off.

23

AP-SYNTHESIS MODIFY knob

This lets you modify the sound of AP-Synthesis. You can

specify the parameter that will be modified (p. 124).

24

OSC1, OSC2

Here you can adjust the oscillator section.

These knobs are active if the oscillator is on (indicator lit).

The result of adjusting these knob will depend on the oscillator type that is selected.

[PITCH]

[TIME]/[PW]

[FORMANT]/[FAT]

This modifies the pitch.

TIME This modifies the time.

PW This modifies the pulse width.

FORMANT

FAT

This modifies the formant.

Adjusts the fatness of the sound when using an analog oscillator.

25

COSM1, COSM2

Here you can adjust the COSM sections.

These knobs are active when COSM is on (indicator lit). The result of adjusting these knobs will depend on the COSM type that is selected.

[WIDTH]/[CUTOFF]

[DETUNE]/[RESO]

WIDTH

CUTOFF

Adjusts the width when SBF (Side Band

Filter) is selected.

If a filter-type COSM is selected, this adjusts the cutoff frequency.

* If any other type is selected, this adjusts the parameter assigned to the type.

DETUNE Adjusts the detune when SBF (Side Band

Filter) is selected.

RESO If a filter-type COSM is selected, this adjusts the resonance.

* If any other type is selected, this adjusts the parameter assigned to the type.

26

ENV

Here you can adjust the TVA section (p. 35).

• When the ENV section’s TVA indicator is on (lit)

[A]

[D]

[S]

[R]

This modifies the Attack Time.

This modifies the Decay Time.

This modifies the Sustain Level.

This modifies the Release Time.

• When the ENV section’s SCREEN indicator is on (lit)

The ADSR sliders shown in the display can be operated directly.

23

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Panel Descriptions

Rear Panel

00b-03.eps

1 2 3 4

1

POWER Switch

This switch turns the power on/off.

2

AC Inlet

Connect the included power cord to this inlet.

3

USB Connectors

These are USB connectors. They allow the V-Synth GT to be

connected to your computer to transfer files (p. 221) or to

transmit and receive MIDI and audio data.

MEMORY

COMPUTER

You can connect a USB memory device to this connector, and load files from the

USB memory device into the V-Synth GT.

Use a USB cable to connect this to your computer. Both MIDI and audio data can be transferred via this connection.

* In order to use the USB MIDI and audio functionality, you’ll need to install the USB driver in your computer as described in the separate

“Driver Installation Guide.”

* Never insert or remove a USB memory while this unit’s power is on.

Doing so may corrupt the unit’s data or the data on the USB memory.

* Carefully insert the USB memory all the way in—until it is firmly in place.

4

DIGITAL AUDIO Connectors

OPTICAL IN/ OUT

COAXIAL IN/OUT

These connectors input/output a digital audio signal (stereo). The output signal is identical to the signal that is output from the MAIN OUT jacks.

5 6 7 8 9 10 11 12

5

MIDI Connectors

IN

OUT

THRU

These connectors can be connected to other MIDI devices to receive and transmit MIDI messages.

6

FOOT PEDAL Jacks

CTRL 1, CTRL 2

HOLD

You can connect optional expression pedals (EV series) to these jacks. By assigning a desired function to a pedal, you can use it to select or modify sound or perform various other control.

An optional pedal switch (DP series) can be connected to this jack for use as a hold pedal.

* Use only the specified expression pedal (EV series; sold separately).

By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.

7

PHANTOM Switch

This switch turns the phantom power on/off for the XLR type connector of the MIC IN jack.

* Always turn the phantom power off when connecting any device other than condenser microphones that require phantom power. You risk causing damage if you mistakenly supply phantom power to dynamic microphones, audio playback devices, or other devices that don’t require such power. Be sure to check the specifications of any microphone you intend to use by referring to the manual that came with it. (This instrument’s phantom power: 48 V DC, 10 mA

Max)

* It will take some time for the phantom power voltage to drop after you turn the switch off.

24

V-Synth-GT_e.book 25 ページ 2007年4月9日 月曜日 午後1時46分

8

MIC IN Jack

This is a mic jack for analog audio signal input.

It accommodates either XLR type or phone type plugs.

XLR type connections can provide 48 V phantom power, allowing you to connect condenser mics that require phantom power. In this case, turn the PHANTOM switch to

“ON.”

* This instrument is equipped with balanced (XLR/TRS) type jack.

Wiring diagrams for this jack are shown below. Make connections after first checking the wiring diagrams of other equipment you intend to connect.

fig.XLR/TRSJack.eps

9

INPUT Jacks

L

R

An external audio source such as a CD player can be connected to these jacks for sampling or external input.

* When connection cables with resistors are used, the volume level of equipment connected to the INPUT jacks may be low. If this happens, use connection cables that do not contain resistors.

10

DIRECT OUT Jacks

L

R

These jacks output the sound for which

the effect routing (p. 139) output assign-

ment is “DIR.” You can connect to these jacks when using an external effects processor or other device.

11

MAIN OUT Jacks

L/MONO

R

These jacks output the audio signal to the connected mixer/amplifier system in ste-

reo. For mono output, use the L jack (p.

17).

These also feature balanced output.

12

PHONES Jack

This is the jack for connecting headphones (sold separately).

Panel Descriptions

25

V-Synth-GT_e.book 26 ページ 2007年4月9日 月曜日 午後1時46分

Overview of the V-Synth GT

How the V-Synth GT Is Organized

Basic Structure

fig.02-01-j

Broadly speaking, the V-Synth GT consists of a controller section and a sound generator section.

V-Synth GT

Sound Generator Section

Performance

Controller Section

(Controllers such as the keyboard and the pitch bend lever)

Sound Generator Section

fig.02-02-j

The units of sound that you play on the V-Synth GT are called “patches.” A patch consists of two tones, upper and lower. For more about patches and tones, refer to “How Patches and Tones are related” in the Quick Start manual.

Patch

Upper Tone

Lower Tone

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V-Synth-GT_e.book 27 ページ 2007年4月9日 月曜日 午後1時46分

Overview of the V-Synth GT

Controller Section

fig.02-03-j

The controller section consists of the keyboard, pitch bend/modulation lever, time trip pad, D Beam controller, C1/C2 knobs, E1–E8 knobs, S1/S2 buttons, arpeggiator, and pedals connected to the rear panel. When you manipulate these controllers, they send performance data to the sound generator section, causing the V-Synth GT to create sound.

Controller Section

(Controllers such as the keyboard and the pitch bend lever)

Polyphony

The maximum polyphony of the V-Synth GT depends on the OSC and COSM types used by the patch.

Changing the effect type or switching effects on/off does not affect the available polyphony.

27

V-Synth-GT_e.book 28 ページ 2007年4月9日 月曜日 午後1時46分

Overview of the V-Synth GT

About Structures

The V-Synth GT’s upper tone and lower tone consist of eight elements ( sections ) that create the sound.

The way in which these sections are combined is called the structure type .

To create a tone for the V-Synth GT, you need to start by specifying the structure type. Then, you can edit the parameters of each section.

Structure Type

You can choose one of five structure types, as follows.

Structure type

1

2

3

4

Explanation

This is the most typical structure.

Different sounds produced by OSC1 and OSC2 can be mixed by MOD, processed through COSM1 using an SBF (Side

Band Filter) or other process to modify the tonal character, and the tone adjusted by the TVF selected for COSM2.

The sound of the V-Synth GT’s new AP-Synthesis can be mixed into the final result.

This structure connects OSC1 and OSC2 asymmetrically, and is a good choice when you want to use a modulation type other than “MIX” as the modulator. You can use OSC1 and

COSM1 to create the basics of the sound, use the OSC2 sound and the MOD selection to add variety, and select TVF for COSM2 to adjust the tone.

The sound of the V-Synth GT’s new AP-Synthesis can be mixed into the final result.

This structure pairs OSC1 with COSM1 and OSC2 with

COSM2. For example, you can use the Time Trip pad or other controller to morph between the sound created by OSC1 and

COSM1 and the sound created by OSC2 and COSM2.

The sound of the V-Synth GT’s new AP-Synthesis can be mixed into the final sound.

Unlike types 1–3, this structure lets you apply MOD effects to

AP-Synthesis sounds.

5 If you select this structure, you’ll be able to perform using Vocal

Designer.

The sound of the V-Synth GT’s new AP-Synthesis can be mixed into the final sound.

To select a structure type, press STRUCTURE [1]–[5].

You can also select the structure type in the screen (p. 37).

28

V-Synth-GT_e.book 29 ページ 2007年4月9日 月曜日 午後1時46分

Overview of the V-Synth GT

Section

There are eight sections, as follows.

Section name

OSC1, OSC2

MOD

COSM1, COSM2

TVA

AP-SYNTHESIS

VOCAL DESIGNER

Explanation

These sections produce the sound. You can select internal preset waves or waves you’ve sampled, or use analog-modeled waves generated by calculations. You can also use external audio input.

In this section, the two audio signals are mixed and modulated.

In these sections you can apply a variety of effects such as filtering. This is similar to effect processing, but while a conventional effect processes the final mixed sound, COSM applies the effect to each individual note.

This section creates time-varying changes in volume, or panning effects.

This section generates sound.

By selecting an instrumental waveform, then applying a phrase model that models the unique expression and behavior of a particular instrument, you can create natural as well as innovative sounds.

This section lets you use Vocal Designer. You can input sound via the mic connector, and perform using it.

After you’ve selected a structure type, you can turn the various section buttons on/off to disable sections you’re not using.

You can also turn sections on/off from within the display (p. 37).

AP-Synthesis and Vocal Designer can only be turned on for the upper or the lower tone, not for both.

29

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Overview of the V-Synth GT

About Memory

Memory Structure

fig.02-04-e.eps

USB Storage

Computer

V-Synth GT

Internal Memory

Patches

512

Waves

999

Project

Tones

896

System

Load Save

Factory

Data

Temporary Area

Performance

Factory Reset

Save Load

USB Memory

Patches

512

Waves

999

Project

Tones

896

System

30

V-Synth-GT_e.book 31 ページ 2007年4月9日 月曜日 午後1時46分

Overview of the V-Synth GT

Project

The largest unit of memory used by the V-Synth GT is the project. A project contains up to 512 patches, up to 896 tones, up to 999 waves, and various system settings.

The V-Synth GT uses one project at a time.

Internal Memory

The V-Synth GT has internal memory that stores a project. When the V-Synth GT is shipped from the factory, this memory already contains patch and wave data, but you are free to overwrite any of this. You can always restore the memory

to the factory-set contents (Factory Reset, p. 235).

Temporary Area

When you switch on the V-Synth GT’s power or load a project, the project data is located in an area of memory called the temporary area.

Operations such as sampling or patch editing will affect the data in the temporary area.

If you simply turn off the power, the edited sample data or patch data will be lost; you must be sure to save it (using

SAVE/WRITE) if you want to keep it.

USB Memory

Internal memory can hold only one project, but you can use commercially available USB memory to store additional projects.

USB Storage

If you connect the V-Synth GT to your computer via a USB cable, projects, patches, tones, and wave data in the V-Synth

GT’s internal memory can be saved (backed up) to the hard disk or other media on your computer (p. 221).

In addition, wave data created on the V-Synth GT can also be used by software running on your computer, or wave data created by your computer software can be used on the V-Synth GT.

Sampling Memory

The amount of memory you can use for sampling will depend on the state of the project that is currently loaded into the temporary area. With the factory-set project, there is approximately 69 seconds (stereo) / 138 seconds (monaural) of sampling memory. If you delete the factory-set waves, you will be able to use a maximum of approximately 380 seconds (stereo) / 760 seconds (monaural) of sampling memory. However since a maximum of approximately 290 seconds (stereo) / 580 seconds (monaural) can be saved in internal memory, you will need to use a commercially available USB memory if you want to store more samples than this.

* The above values are for when the sample is encoded using the “LITE” type (p. 188).

The factory-set waves can be restored using the Factory Reset operation (p. 235) even if they have been erased.

Factory Data

The factory data is an area of memory that stores the state of internal memory when the V-Synth GT is shipped from the factory. If you’ve erased the factory-set patch or wave data from internal memory, but decide that you would like to use it again, you can execute the Factory Reset procedure to bring this data back.

31

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Overview of the V-Synth GT

About VariPhrase

2.

3.

4.

What is VariPhrase?

VariPhrase has the following advantages:

1.

Capable of changing the pitch, rate of time expansion/compression and voice characteristics (formant) on a realtime basis.

Allows easy synchronization to tempo and pitch.

A single sample covers an extended range of keys compared to conventional digital samplers.

Retains sound quality, while implementing the above three advantages.

VariPhrase overcomes many problems that conventional samplers and digital recorders have with audio phrases.

Typical issues with Digital Samplers and Digital recorders

• Changing tempo affects Pitch.

• Changing the pitch of phrases affects tempo and formant of the sound.

• Limited control of audio phrases. You cannot adjust a partial section of a sound in real-time.

• Most samplers require multiple samples over limited key ranges for realistic playback of a sound.

• Samples of the same tempo must be available for performing chords, otherwise the notes of the chord will be out of sync.

• Pitch or tempo changes on Digital samplers tends to degrade audio quality.

VariPhrase solves all of these problems.

For more about VariPhrase, refer to “What is VariPhrase?” in Quick Start.

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V-Synth-GT_e.book 33 ページ 2007年4月9日 月曜日 午後1時46分

Basic Operation of the V-Synth GT

Basic Operations in the Touch Panel

The V-Synth GT features a touch screen. The touch screen lets you perform a variety of operations by lightly touching the screen.

* The touch screen responds to a light touch. Pressing the touch screen with too much force, or with a hard object, may damage it.

Be careful not to apply excessive force, and touch it only with your finger.

Enabling/Disabling the Beep Tone (p. 227)

Moving the Cursor

A single screen or window displays multiple parameters or items for selection. To edit a parameter’s value, move the cursor to the value. The cursor is a black rectangle, and the parameter value or item you select with the cursor is highlighted (displayed in inverted colors).

fig.03-01.e.eps

Cursor

Cursor Buttons

Press [ ], [ ], [ ], or [ ] (the cursor buttons) to move the cursor.

fig.03-02.eps

Touch Screen

Directly touch a parameter value to move the cursor.

fig.03-03.eps

33

V-Synth-GT_e.book 34 ページ 2007年4月9日 月曜日 午後1時46分

Basic Operation of the V-Synth GT

Editing a Value

To edit a value, you can use the VALUE dial, [INC/+] [DEC/-], or drag on the touch screen.

• In each V-Synth GT screen, you can select a value using the cursor as described earlier, and modify its value.

• Each parameter has its own range of possible values. You cannot set any value smaller than the minimum value or greater than the maximum value.

VALUE Dial

Turning the VALUE dial clockwise increases the value, and turning it counterclockwise decreases its value. Hold down [SHIFT] as you move the VALUE dial to increase value increments to make large value changes more quickly.

fig.03-04.eps

Touch Screen

Touch a parameter value, and drag your finger up/down or left/right. Dragging upward or to the right increases the value, and dragging downward or to the left decreases the value.

fig.03-06.eps

[INC/+] and [DEC/-]

Press [INC/+] to increase the selected value, and [DEC/

-] to decrease it. Keep the button pressed for continuous adjustment. For faster value increases, keep [INC/+] pressed down and press [DEC/-]. To decrease values quickly, keep [DEC/-] pressed down and press [INC/+].

fig.03-05.eps

Numeric Keys

You can select a patch by using the numeric keys. Enter a number and press [ENTER] to finalize your choice.

In addition to selecting patches, the numeric keys can also be used for numeric input such as selecting tones, effects, or waveforms.

Here’s how to enter a numeric value in a value box.

• [0]–[9] buttons: Enter numerals.

• [ENTER] button: Finalizes the value you entered.

• [EXIT] button: Cancels the value you entered.

For some parameters, it may not be possible to enter a value correctly using the numeric keys.

34

V-Synth-GT_e.book 35 ページ 2007年4月9日 月曜日 午後1時46分

E1–E8 Knobs

If the small numbers 1–8 are shown in the display, you can use the E1–E8 knobs to control the corresponding parameters.

fig.03-08.eps

Basic Operation of the V-Synth GT

Envelope Sliders

• When the ENV section’s TVA indicator is on (lit)

Lit

You can use the envelope sliders to edit the ADSR

values of the TVA section (p. 119).

[A]

[D]

[S]

[R]

This modifies the Attack Time.

This modifies the Decay Time.

This modifies the Sustain Level.

This modifies the Release Time.

• When the ENV section’s SCREEN indicator is on (lit)

The ADSR sliders shown in the display can be operated directly.

fig.03-09-j.eps

Lit

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Basic Operation of the V-Synth GT

Common Icons in the Touch Panel

The V-Synth GT’s touch panel contains certain icons that perform common operations regardless of the scene.

In many cases you can also use the panel buttons to perform these operations, but it’s worth knowing about these icons, since they allow you to complete an operation from within the touch panel.

fig.03-10.eps

Search When you touch this icon, a new window will open, displaying a choice of values

(such as a patch list or tone list) that are available in that situation. To select a value, you can turn the VALUE dial, use the [INC/+] [DEC/-] keys, or directly touch an item in the touch panel.

fig.03-11.eps

ON/OFF This turns a function on/off. When you touch this icon to turn it on, the button will light green.

fig.03-12.eps

HELP If this icon is lit green, you can touch the icon to open the Help window. This window will display a simple explanation of the function or procedure.

fig.03-16.eps

EXIT When you touch this icon you will return to the previous screen. You can also return by pressing the V-Synth GT’s [EXIT] button.

fig.03-17.eps

MAP

MENU fig.03-13.eps

Since the V-Synth GT gives you a wide range of sound-creating elements, you may lose track of the section you’re currently editing. If so, you can press this button to open the V-Synth GT Map window, which will show you the currently selected structure and the section you’re editing.

Opens the pulldown menu.

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Basic Operation of the V-Synth GT

Using the Map Function

Since the V-Synth GT lets you edit many different aspects of the sound, you may lose track of what you’re currently editing in a patch or tone.

If so, you can use the Map function to open the V-Synth GT Map window, which will show you the currently selected structure, and the section you’re editing within that structure.

From this screen you can also change the structure, or turn various functions on/off, so there’s no danger of becoming lost in an enormous number of parameters.

1.

Touch <MAP>.

The V-Synth GT Map window will appear.

fig.06b-03-j.eps

<MAP>

2.

fig.06b-04-j.eps

This shows the overall structure and the section you’re currently editing.

Section being edited and selected parameter

Switch on/off and jump

Structure selected for the Upper tone

Structure selected for the Lower tone

Patch-related screen

The icon that indicates each section will show the parameter that is selected.

When is selected:

You can touch the icon in the panel to turn that section on/off.

When is selected:

You can touch the icon in the panel to jump directly to the corresponding parameter setting screen.

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Basic Operation of the V-Synth GT

The V-Synth GT’s Four Modes

The V-Synth GT provides a large number of functions, which are organized into four operating modes: Patch mode,

Sample mode , System mode , and Utility mode .

Patch Mode (p. 39)

fig.patch-ps.eps_50

System Mode (p. 193)

fig.system.eps_50

When you press [PATCH], you’ll be in Patch mode.

In this mode you can play patches from the keyboard, and edit patch settings.

Sample Mode (p. 163)

fig.sample-ps.eps_50

When you press [SYSTEM], you’ll be in System mode.

Here you can make settings that affect the V-Synth GT’s operating environment, such as tuning and how MIDI messages will be received.

Utility Mode (p. 214)

fig.utility-ps.eps_50

38

When you press [SAMPLE], you’ll be in Sample mode.

In this mode you can sample waves that can be used as the basis of sound creation, or edit waves you’ve sampled.

When you press [UTILITY], you’ll be in Utility mode.

Here you can make various settings for the V-Synth GT.

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Patch Mode (Playing in Patch Mode)

About the Patch Play Screen

When you press [PATCH], you’ll be in Patch mode, and the Patch Play screen will appear.

fig.04-01-j.eps

Lists the patches.

Indicates/specifies the number and name of the selected patch.

Indicates/specifies the tempo.

Opens the Arpeggio setting screen (p. 69).

Opens the V-Synth GT Map screen.

Opens the Help screen.

Opens the Patch menu.

Indicates the category of the patch.

Shows information about the lower tone used by the selected patch.

Shows information about the upper tone used by the selected patch.

Shows the parameters assigned to the E1–E8 knobs, and their values.

A patch consists of two tones, and you can use the following portions of the screen to control each tone.

fig.04-02-j.eps

Turns the lower tone on/off.

Turns the upper tone on/off.

Use the C1 or C2 knob to adjust the level.

Indicates the tone number, name, and category.

Indicates the name of the structure.

Touch this to open the structure setting screen.

Opens the Multi Step Modulator screen (p. 142).

Opens the Pro Edit screen (p. 85).

Opens the Sound Shaper II screen (p. 158).

Opens the tone list.

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Patch Mode (Playing in Patch Mode)

Selecting a Patch

1.

fig.04-03-j.eps

Press [PATCH] to access the Patch Play screen.

Patch Number Patch Name Patch Category

Search Button

2.

3.

Move the cursor to the patch number, either by using the cursor buttons or by touching the patch number indication (the patch name field will light).

Select a patch number.

You can use any of the following methods to specify the patch number.

• Turn the VALUE dial

• Press [INC/+] or [DEC/-]

• Drag on the touch panel

• Use the numeric keys to directly enter a patch number (p. 34)

For example, if you want to select patch number 123, consecutively press numeric keys [1], [2], and [3], and then press [ENTER] to finalize your selection.

“Selecting Patches from the List” (p. 41)

“Selecting Favorite Patches (Patch Palette)” (p. 42)

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Patch Mode (Playing in Patch Mode)

Selecting Patches from the List

You can display a list of patches and select a patch from that list.

1.

In the upper left of the screen, touch the search button.

The Patch List window appears.

fig.04-30-e.eps

Category Search Area

Keyword Search Area

2.

Select a patch from the list.

Either turn the VALUE dial or use [INC/+] [DEC/-] to select a patch. You can also select a patch by touching it on the display.

If you select a patch in the list and play the keyboard, the selected patch will sound. This is a useful way to audition the sound of a patch.

By turning the [E8] knob you can scroll the list rapidly.

3.

Touch <OK>.

The patch is selected and the Patch List window closes.

Selecting Patches by Category

Touch the <Category Search Area> to open the Category Search palette. Here you can view only the patches of the category you specify, allowing you to quickly find the patch you want.

To return to viewing all patches, touch < >.

Selecting Patches by Keyword

Touch the <Keyword Search Area> to open the virtual keyboard. When you type a keyword and touch <ok>, only the patches that include the specified keyword will be displayed, allowing you to quickly find the patch you want.

To return to viewing all patches, touch < >.

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Patch Mode (Playing in Patch Mode)

Selecting Favorite Patches (Patch Palette)

Favorite patches you use frequently can be registered in the Patch Palette. This allows you to quickly select favorite patches that are stored in the V-Synth GT.

For details on registering a patch in the patch palette, refer to

“Registering a Favorite Patch (Patch Palette)”

42).

(p.

1.

2.

fig.04-04.eps

Press [PATCH] to access the Patch Play screen.

Press PATCH PALETTE [1]–[8] to select a patch.

3.

If you want to switch patch palette banks, hold down [BANK] and press PATCH PALETTE [1]–[8].

When you press [BANK], the indicator of the button for the currently selected bank number (PATCH PALETTE [1]–

[8]) will blink.

Registering a Favorite Patch (Patch Palette)

You can bring together your favorite and most frequently used patches in one place by registering them into the patch palette. By using this function you can rapidly select favorite patches from internal memory. You can register a total of

64 sounds (8 sounds x 8 banks) as favorite sounds.

1.

2.

3.

For details on how to select patches that are registered in the patch palette, refer to “Selecting Favorite Patches

(Patch Palette)” (p. 42).

Access the Patch Play screen, and select the patch that you wish to register (p. 40).

Hold down [BANK] and press a PATCH PALETTE [1]–[8] to select the bank in which you wish to register the sound.

When you press [BANK], the indicator of the currently selected bank button (NUMBER [1]–[8]) will blink.

Hold down [PATCH ASSIGN] and press a PATCH PALETTE [1]–[8] to select the button at which you wish to register the sound.

When the display indicates “Registration Completed!,” registration has been completed.

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Patch Mode (Playing in Patch Mode)

Applying Various Effects to the Sound

Varying the Velocity or Aftertouch

The force with which you play the keyboard, or the “velocity” with which you play, can affect the volume or timbre of a sound. Aftertouch—downward pressure you apply to a key after playing a note—can also affect the sound.

Pitch Bend/Modulation Lever

While playing the keyboard, move the lever to the left to lower the pitch of the currently selected patch, or to the right to raise its pitch. This is known as pitch bend . You can also apply vibrato and so on by gently pushing the lever away from you. This is known as modulation . For AP-Synthesis, this lever will apply the effect that is assigned.

If you push the lever away from you and at the same time move it to the right or left, you can apply both effects at once.

fig.04-10.eps

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Patch Mode (Playing in Patch Mode)

Transpose (Transposing the Keyboard in Semitone Steps)

Transpose changes keyboard pitch in units of semitones.

This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score.

1.

2.

While holding down [TRANSPOSE], press [+OCT] or [-OCT] to transpose the keyboard.

Pressing [+OCT] once while holding down [TRANSPOSE] will raise the keyboard one semitone.

Pressing [-OCT] once while holding down [TRANSPOSE] will lower the keyboard one semitone.

To turn off Transpose, press [TRANSPOSE] once again so that its indicator goes off.

The Transpose setting you make will be maintained.

There is a single Transpose setting (Setup parameter) for the entire V-Synth GT. The changed setting will be remembered even if you switch patches.

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Patch Mode (Playing in Patch Mode)

Octave Shift (Transposing the Keyboard in Octave Units)

The Octave Shift function transposes the pitch of the keyboard in 1 octave units (-3– +3 octaves).

For playing a bass part more easily using your right hand, transpose the keyboard down by 1 or 2 octaves.

1.

Press [+OCT] or [-OCT] and its indicator will light.

Pressing [+OCT] once will raise the keyboard 1 octave.

Pressing [-OCT] once will lower the keyboard 1 octave.

2.

There is a single Octave Shift setting (Setup parameter) for the entire V-Synth GT. The changed setting will be remembered even if you switch patches.

To cancel Octave Shift, continue pressing the opposite button until the indicator goes out.

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Patch Mode (Playing in Patch Mode)

Applying an Effect by Touching Your Finger to the Pad (Time Trip Pad)

You can apply a variety of effects by touching your fingertip to the Time Trip pad located at the left side of the V-Synth

GT’s panel.

What is the Time Trip Function?

One of the advantages of VariPhrase (p. 32) is that the playback location and speed of the wave can be changed

in real time. The Time Trip function takes advantage of this ability to manually control the playback location and speed of the wave. In patches that use VariPhrase, switch the Time Trip Pad function to “TIME TRIP” to use this function. While playing the keyboard, touch the Time Trip pad and the currently sounding wave will stop at the current playback location. Then as you move your finger from that point in a circle, the wave playback will advance in the direction of conventional playback (clockwise), or the reverse (counterclockwise). Unlike “scratching” on a turntable, this lets you control the playback without affecting the pitch, so you can play the sound at the pitch you specify from the keyboard.

You can use the D Beam controller to produce similar results.

The Time Trip pad will have an effect if PCM is selected as the oscillator (OSC1/OSC2) (p. 95) and the “Time

Trip Sw (Time Trip Switch)” (p. 99) is on.

1.

2.

Press [PATCH] to access the Patch Play screen.

Choose the function that you want to control from the Time Trip pad, and press the TIME TRIP PAD button for that function.

fig.04-15.eps

[TIME TRIP]

[ASSIGNABLE]

Applies the Time Trip effect.

Applies the effect that is specified by each tone.

If [ASSIGNABLE] is on, the effect is applied via matrix control. This means that matrix control settings must be made separately. Set the matrix control Source to “PAD-X” or “PAD-Y,” and specify the parameter to be controlled in Destination. For details on these settings, refer to

“Matrix Control” (p. 91).

By setting matrix control Source to “TRIP-R,” you can apply the Time Trip effect and the matrix control effect simultaneously. In this case, turn [TIME TRIP] on.

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Patch Mode (Playing in Patch Mode)

3.

While you play the keyboard to produce sound, place your fingertip on the Time Trip pad and move your finger in the following way.

If [TIME TRIP] is on

The effect will be applied when you move your finger in a circle on the Time Trip pad.

fig.04-16.eps

fig.04-17.eps

If you are using matrix control as well, the effect will be applied when you move your finger from the circumference of the Time Trip pad toward the center.

fig.04-18.eps

If [ASSIGNABLE] is on

The effect will be applied when you move your finger up/down/left/right on the Time Trip pad.

• By pressing TIME TRIP PAD [HOLD], you can cause the effect to be held even after you take your finger off the Time Trip pad.

• The Time Trip Pad settings are saved with each patch. This means that you can create patches that contain Time Trip Pad settings you like.

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Patch Mode (Playing in Patch Mode)

Applying an Effect by Passing Your Hand Over the D Beam

The D Beam controller can be used simply by waving your hand over it. It can be used to apply various effects, depending on the function that is assigned to it. You can also create effects in which the sound changes instantaneously, in a way that would not be possible by operating a knob or the bender lever.

1.

Press [PATCH] to access the Patch Play screen.

2.

Choose the function that you want to control from the D Beam controller, and press the D BEAM button for that function to turn on the D Beam controller.

fig.04-19.eps

[TIME TRIP]

[TIME]

[PITCH]

[ASSIGNABLE]

Applies the Time Trip effect (p. 46).

Applies the time control effect.

Applies the pitch control effect.

Applies the effect that is specified by each tone.

By turning [ASSIGNABLE] on, you can apply the effect that is specified by each patch. In this case, however, unlike the other three functions, simply pressing the button to turn it on will not apply an effect. You will also need to make matrix control settings. Set the matrix control Source to “BEAM-L” or “BEAM-R,” and specify the parameter to be controlled in

Destination. For details on these settings, refer to “Matrix Control” (p. 91).

3.

4.

While playing the keyboard to produce sound, place your hand over the D Beam, and slowly move it up and down.

Effects will be applied to the sound according to the button you pressed in step 2.

To turn off the D Beam controller, once again press the button that you pressed in step 2, so its indicator goes out.

• The D Beam controller settings are saved with each patch. This means that you can create patches that contain D Beam settings you like.

• By assigning a MIDI controller number to the D Beam controller, you can use the D Beam to control an external MIDI device that is connected. For details, refer to

“1–4 Assign L, R (D Beam 1–4

Assign L, R)” (p. 205).

The usable range of the D Beam controller fig.04-20.eps

The following diagram shows the usable range of the D Beam controller. Waving your hand outside this range will produce no effect.

The D BEAM indicator will light when the D Beam controller is responding. The D BEAM indicator will not light if you are outside the valid range of the D Beam controller.

The usable range of the D Beam controller will become extremely small when used under strong direct sunlight. Please be aware of this when using the D Beam controller outside.

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Patch Mode (Playing in Patch Mode)

Using the E1–E8 Knobs

You can modify the sound in real time by turning the E1–E8 knobs to control the functions assigned to the knobs.

1.

2.

Press [PATCH] to access the Patch Play screen.

While playing the keyboard to produce sound, turn the E1–E8 knobs.

When you turn a knob, the sound will change according to the function that is assigned to that knob.

You can check what function is assigned to a particular knob by viewing the eight knobs shown in the screen.

fig.04-22.eps

You can use the Utility menu to edit the assignments that the E1–E8 knobs will perform in the Patch Play screen (p.

228).

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Patch Mode (Playing in Patch Mode)

Using the Assignable Controllers

You can turn the ASSIGNABLE CONTROL knobs to modify the sound in real time.

The assignable controllers use matrix control to apply effects to the sound. This means that you will need to make matrix control settings separately. Set the matrix control Source to “KNOB1” or “KNOB2,” and specify the parameter to be controlled in Destination. For details on this setting, refer to

“Matrix Control” (p. 91).

1.

2.

Press [PATCH] to access the Patch Play screen.

Press [ASSIGNABLE].

If you press [LEVEL] or [PAN], the knobs will adjust the level or pan of the upper and lower tones.

3.

While playing the keyboard to produce sound, turn the ASSIGNABLE CONTROL knobs ([C1], [C2]).

The sound will change according to the function assigned to each knob.

fig.04-21.eps

By assigning MIDI controller numbers to the assignable controllers, you can turn [C1] or [C2] to control an external

MIDI device that is connected. For details, refer to “C1/C2 Knob” (p. 206).

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Patch Mode (Playing in Patch Mode)

Arpeggiator

Playing Arpeggios

The V-Synth GT comes with an arpeggiator that can play arpeggios automatically. Once you turn on the arpeggiator, the keys you press will automatically be played as an arpeggio.

1.

2.

Press [PATCH] to access the Patch Play screen.

3.

4.

5.

Press ARPEGGIO [ON/OFF] to make the indicator light.

The arpeggiator is turned on.

Play the keyboard.

The V-Synth GT arpeggiates what you’ve played.

To adjust the tempo of the arpeggio, turn ARPEGGIO [TEMPO].

Turning the knob toward the right will speed up the tempo, and turning it toward the left will slow down the tempo.

To finish playing arpeggios, press ARPEGGIO [ON/OFF] again so the indicator turns off.

Holding an Arpeggio

3.

4.

5.

By using the following procedure, you can produce arpeggios even without continuing to press the keyboard.

1.

2.

Press ARPEGGIO [ON/OFF] to turn the Arpeggiator on.

Press ARPEGGIO [HOLD] to make the indicator light.

Play the keyboard.

If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly.

To cancel Arpeggio Hold, press ARPEGGIO [HOLD] again.

When Using a Hold Pedal

If you play an arpeggio while pressing the hold pedal, the arpeggio will continue to be played even if you release the keyboard.

1.

Connect an optional pedal switch (DP series) to the HOLD PEDAL jack.

2.

3.

4.

Press ARPEGGIO [ON/OFF] to turn the Arpeggiator on.

Play the keyboard while pressing the hold pedal.

If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly.

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Patch Mode (Playing in Patch Mode)

V-LINK (Synchronizing Music and Video While You Play the V-Synth GT)

The V-Synth GT lets you use the pitch bend/modulation lever, Time Trip pad, D Beam controller, and C1/C2 knobs to control an externally connected video device that supports V-LINK. This means that your performance on the V-Synth can control not only sound but also images, producing sound and video effects that are linked to your playing.

V-LINK ( ) is a function that allows music and images to be performed together. By using MIDI to connect two or more V-LINK compatible devices, you can easily enjoy performing a wide range of visual effects that are linked to the expressive elements of a music performance.

Example Connections

fig.04-41-j.eps

V-Synth GT

CG-8

Remote Function

(V-LINK)

MIDI Cable

Video Output

Display or Projector

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Patch Mode (Playing in Patch Mode)

Enter V-LINK Mode

1.

Press [V-LINK] so the indicator lights.

V-Synth GT will enter V-LINK mode.

For details on how to assign V-LINK functions to the controllers, refer to

“V-LINK Settings” (p. 208).

2.

To exit V-LINK mode, press [V-LINK] once again so the indicator goes out.

V-LINK Functions that the V-Synth GT Can Control and MIDI Messages

You can assign the following functions to the V-Synth GT’s controllers to control a V-LINK compatible video device.

V-LINK function

Playback Speed

Dissolve Time (amount time the video clips overlap)

Audio Level (Volume of audio playback)

Color Cb (color-difference signal)

Color Cr (color-difference signal)

Brightness

VFX1 (Visual Effects 1)

VFX2 (Visual Effects 2)

VFX3 (Visual Effects 3)

VFX4 (Visual Effects 4)

Output Fade

T Bar

Dual Stream

Time Trip

Palette1–8 (Selecting a palette)

Clip1–8 (Selecting a video clip)

Transmitted MIDI message

CC 10 (Panpot)

CC 5 (Portamento Time)

CC 7 (Volume)

CC 72 (Release)

CC 71 (Resonance)

CC 74 (Cutoff)

CC 1 (Modulation)

CC 91 (Reverb)

CC 94 (Celeste)

CC 95 (Phaser)

CC 73 (Attack)

CC 11 (Expression)

CC 64 (Hold 1)

CC 92 (Tremolo)

CC 93 (Chorus)

CC 0 (Bank Select): 00H–07H

Program Change: 00H–07H

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Patch Mode (Editing a Patch)

With the V-Synth GT, you have total control over a wide variety of settings.

This chapter explains the procedures used in creating patches, and the functions of the patch parameters.

Creating a Patch

2.

3.

4.

1.

Access the Patch Play screen, and select the patch that you want to edit (p. 40).

If you want to create all your patches from the ground up, rather than the patches that have already been prepared,

carry out the Initialize operation (p. 62).

Select the tones that you want to use for the upper tone and lower tone (p. 55).

Apply effects (chorus and reverb) (p. 76).

Save the patch (p. 58).

When you carry out a save, any data previously stored at the save destination will be overwritten and lost.

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Patch Mode (Editing a Patch)

Selecting a Tone

Specifying the Upper Tone and Lower Tone

A patch consists of an upper tone and a lower tone. When selecting a tone, you must first specify which one you’re selecting—upper or lower.

1.

Press [PATCH] to access the Patch Play screen.

2.

Touch <Lower Tone> or <Upper Tone> to select the tone you want to specify.

Alternatively, press [SELECT] so it’s lit, then press [TONE LOWER]/[TONE UPPER].

fig.05-01-j.eps

Lower Tone Upper Tone

Tone Switch Tone Switch

If you don’t want the lower or upper tone to be sounded, touch the tone switch to turn it off.

Alternatively, press [SELECT] so it’s not lit, then press [TONE LOWER]/[TONE UPPER] to turn off a tone.

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Patch Mode (Editing a Patch)

Selecting a Tone

Once you’ve specified either the upper or lower tone, you can select the tone.

fig.05-02-j.eps

Tone Number Tone Name

Tone Category

Search Button

1.

2.

Move the cursor to the tone number, either by pressing the cursor buttons, or by touching the tone number indication.

Select the desired tone number.

You can use any of the following methods to select a tone number.

• Turn the VALUE dial

• Press [INC/+] or [DEC/-]

• Drag your fingertip on the touch panel

• Use the numeric keys to directly enter a tone number (p. 34)

For example, if you want to select tone number 123, consecutively press numeric keys [1], [2], and [3], and then press [ENTER] to confirm your selection.

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Selecting a Tone from a List

You can view a list of tones and select a tone from the list.

1.

Touch the search button.

The Upper (or Lower) Tone List window will appear.

fig.05-05-e.eps

Patch Mode (Editing a Patch)

Category Search Area

Keyword Search Area

2.

Choose a tone from the list.

Either turn the VALUE dial or use [INC/+] [DEC/-] to choose a tone. You can also choose a tone by directly touching it in the touch panel.

By turning the [E8] knob you can scroll the list rapidly.

3.

Touch <OK>.

The tone will be selected and the Upper (or Lower) Tone List window will close.

Selecting Tones by Category

Touch the <Category Search Area> to open the Category Search palette. Here you can view only the tones of the category you specify, allowing you to quickly find the tone you want.

To return to viewing all tones, touch < >.

Selecting Tones by Keyword

Touch the <Keyword Search Area> to open the virtual keyboard. When you type a keyword and touch <ok>, only the tones that include the specified keyword will be displayed, allowing you to quickly find the tone you want.

To return to viewing all tones, touch < >.

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Patch Mode (Editing a Patch)

Patch Menu

Patch Write (Saving Patches)

Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound.

If you want to keep the modified sound, you must save it in the internal (internal memory).

When you modify the settings of a patch, the Patch Play screen will indicate “*.” Once you save the patch into internal memory, the “*” indication goes away.

1.

When you perform the save procedure, the data that previously occupied the save destination will be lost. However,

the factory setting data can be recovered by performing the Factory Reset (p. 235).

Make sure that the patch you wish to save is selected.

2.

fig.05-03.eps_50

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

3.

In the pulldown menu, touch <Patch Write>.

fig.05-04-ps.eps_50

The Patch Write window appears.

58

4.

5.

Turn the VALUE dial to specify the save-destination patch.

• If you touch “Write Upper Tone” or “Write Lower Tone” to add a check mark, the tone(s) used in the patch will also be saved.

• When you touch <Search>, the Patch Write Number List window will appear, allowing you to select the save-destination patch from the list.

Touch <OK> to execute the Save operation.

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Patch Mode (Editing a Patch)

Patch Name (Naming a Patch)

Assign a new name to the patch before you save it. You can assign a name of up to twelve characters to the patch.

1.

Make sure that the patch that you want to name is selected.

2.

fig.05-03.eps_50

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

3.

In the pulldown menu, touch <Patch Name>.

fig.05-06-ps.eps_50

The Patch Name window appears.

4.

Touch the on-screen alphabetic or numeric keys to enter the new name in the text box.

The on-screen keys have the following functions.

< << >< >> >

<shift>

<clear all>

<back space>

<delete>

Move the cursor in the text box to the desired input location.

Turn this on when you want to input uppercase letters or symbols.

Erases all characters in the text box.

Deletes the character that precedes the cursor location.

Deletes the character at the cursor location.

5.

When you have finished inputting, touch <OK> to finalize the patch name.

If you want to return to the original unedited name, touch <EXIT>.

* You will lose your edited patch settings if you switch to another patch or turn off the power. If you want to keep a patch whose

settings you have edited, then perform the Save operation (p. 58).

* You can also assign a category to each patch (p. 60).

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Patch Mode (Editing a Patch)

Patch Category (Assigning the Category of a Patch)

If you assign a category to your patches, you’ll be able to search for them by category in the Patch List window.

If no category is assigned to a patch, its category name will be “No Assign.”

1.

Make sure that the patch that you want to category is selected.

2.

fig.05-03.eps_50

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

3.

In the pulldown menu, touch <Patch Category>.

fig.05-07-ps.eps_50

The Patch Category window appears.

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Patch Mode (Editing a Patch)

4.

Select a category from the list.

Patch Category List

Category

No Assign

Synth

Lead

Pad, Strings

Vox, Choir

Piano, Keyboards

Bass, Guitar

Winds

Bell, Mallet, Hit

Melodic Sequence

Rhythmic Sequence

Arpeggio

FX, Noise, Ambient

Ethnic

Drum, Perc

Combination, Others

Contents

No Assign

Synth

Lead

Pad/Strings

Voice/Choir

Piano/Keyboards

Bass/Guitar

Winds

Bell/Mallet/Hit

Melodic (i.e., pitched) sequences

Rhythmic (i.e., non-pitched) sequences

Arpeggio

Effect/Noise/Ambient

Ethnic

Drum/Percussion

Combinations using zones (p. 88)/other

5.

Touch <OK> to finalize the category.

* You will lose your edited patch settings if you switch to another patch or turn off the power. If you want to keep a patch whose

settings you have edited, then perform the Save operation (p. 58).

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Patch Mode (Editing a Patch)

Patch Init (Initializing the Patch Settings)

“Initialize” means to return the settings of the currently selected patch to a standard set of values.

The Initialize operation will affect only the currently selected patch; the patches that are stored in internal memory and temporary area will not be affected. If you wish to restore all of the V-Synth GT’s settings to their factory values,

perform a Factory Reset (p. 235).

1.

Access the Patch Play screen, and select the patch that you wish to initialize (p. 40).

2.

fig.05-03.eps_50

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

3.

In the pulldown menu, touch <Patch Init>.

fig.05-09-ps.eps_50

A window like the following appears.

62

4.

5.

If you also want to initialize the tones used in the patch, check the boxes for the tone(s) you want to initialize.

Touch <OK>.

The initialization will be carried out.

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Patch Mode (Editing a Patch)

Patch Common (Settings Shared by the Entire Patch)

Here we’ll explain the parameters that are used in common by the entire patch ( Patch Common parameters ).

Editing the Patch Common Parameters

1.

Press [PATCH] to access the Patch Play screen.

2.

fig.05-03.eps_50

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

3.

In the pulldown menu, touch <Patch Common>.

fig.05-11-ps.eps_50

The Patch Common screen appears.

4.

5.

The parameters are organized into several editing groups. Touch one of the buttons at the bottom of the screen to select the edit group containing the parameters you want to set.

Touch one of the tabs in the left of the screen to select the desired editing screen.

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Patch Mode (Editing a Patch)

6.

7.

In each screen, touch the touch panel to edit the parameters.

Move the cursor to the value box of the parameter you want to edit, and use any of the following methods to edit it.

• Turn the VALUE dial

• Press [INC/+] or [DEC/-]

• Drag your fingertip on the touch panel

Repeat steps 4–6 to edit the patch common parameters.

Changes you make by editing the patch common parameters are temporary, and will be lost if you turn off the

power. If you want to keep the changes you made, you must save them to the V-Synth GT’s internal memory (p. 58).

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Patch Mode (Editing a Patch)

Common (Settings Used by the Entire System)

General

fig.05-20-j.eps_50

Parameter

Patch Level

Patch Coarse Tune

Lower Level

Lower Pan

Upper Level

Upper Pan

In this screen you can turn the upper/lower tones on/off, change each tone, and adjust the level and pan.

Value

0–127

-48– +48

0–127

L64–0–63R

0–127

L64–0–63R

Description

Specifies the volume of the patch.

Adjusts the pitch of the patch’s sound up or down in semitone steps (+/-4 octaves).

Specifies the volume of the lower tone.

Specifies the panning of the lower tone. “L64” is far left, “0” is center, and

“63R” is far right.

Specifies the volume of the upper tone.

Specifies the panning of the upper tone. “L64” is far left, “0” is center, and

“63R” is far right.

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Patch Mode (Editing a Patch)

Time Trip Pad

fig.05-21.eps_50

Parameter

Pad Mode

(Time Trip Pad Mode)

Hold Switch

(Time Trip Pad Hold Switch)

Value

Time Trip

Assignable

OFF, ON

Description

Applies the Time Trip effect (p. 46).

Applies the effect that is specified by each tone.

Specifies whether the current value will be maintained (ON) when you remove your finger from the Time Trip pad, or not maintained (OFF).

For details on settings for the Time Trip effect, refer to

“Matrix Control” (p. 91) and

“Time Trip Pad” (p. 204).

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D Beam

fig.05-22.eps_50

Patch Mode (Editing a Patch)

Parameter

D Beam (D Beam Mode)

Value

OFF

Time Trip

Time

Pitch

Assignable

Description

The D Beam controller will not be used.

The D Beam controller will control the Time Trip effect (p. 46).

The D Beam controller will control the Time Control effect.

The D Beam controller will control the Pitch Control effect.

The D Beam controller will control the effect specified for each tone.

For details on how to specify the effect that will be controlled when

“Assignable” is selected, refer to

“Matrix Control” (p. 91).

S1/S2 Switch

fig.05-24.eps_50

Parameter

S1/S2 Switch Setting

Value

Latch

Momentary

Description

The on/off status will alternate each time you press [S1] [S2].

The status will be on only while you hold down [S1] [S2].

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Patch Mode (Editing a Patch)

Key Range

Here you can specify the zones of the keyboard in which the upper and lower tones are to be sounded.

You can also specify how the two tones will be played.

You can access this screen not only from the Patch Common screen, but also directly by touching <Key Range> in the

Patch Menu.

fig.05-30-j.eps_50

From this screen you can turn the lower and upper tones on/off and make other changes for the tones.

Parameter

Key Range Upper/Lower

Min

Max

Single Sw (Single Switch)

Dual Sw (Dual Switch)

Split Sw (Split Switch)

Value

C-1–G9

C-1–G9

Description

Specify the lowest keys of the ranges within which the upper tone or lower tone will be sounded.

Specify the highest keys of the ranges within which the upper tone or lower tone will be sounded.

Only the upper tone will play across the entire keyboard.

The upper tone and lower tone will both play across the entire keyboard.

The upper tone and lower tone will be split and will sound in separate zones of the keyboard.

If you hold down a note of the keyboard and touch Split Sw, the keyboard will be split at that note.

If you touch Split Sw without holding down a note, the keyboard will be split at

C4.

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Patch Mode (Editing a Patch)

Arpeggio

In addition to accessing this screen from the Patch Common screen, you can access it directly by touching <Arpeggio> in the Patch Menu.

fig.05-40-ps.eps_50

Parameter

Arpeggio Switch

Patch Tempo

Hold

(Arpeggio Hold Switch)

Destination

Motif (Arpeggio Motif)

Sets the order in which notes of the chord will sound.

Value

OFF, ON

20.0–250.0

OFF, ON

Lower

Upper

Upper & Lower

UP

DOWN

UP&DOWN

RANDOM

NOTE ORDER

Pattern Edit

RHYTHM

PHRASE

AUTO

Description

Switches the Arpeggiator on/off.

Specifies the tempo of an arpeggio. When Clock Source parameter (p.

198) is set to “INTERNAL,” this setting value is effective.

Switches between Hold On/Hold Off for the Arpeggiator performance.

Arpeggios will be played only for the lower tone.

Arpeggios will be played only for the upper tone.

Arpeggios will be played for both the upper and lower tones.

Notes you press will be sounded, beginning from low to high.

Notes you press will be sounded, from high to low.

Notes you press will be sounded, from low to high, and then back down from high to low.

Notes you press will be sounded, in random order.

Notes you press will be sounded in the order in which you pressed them.

By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered.

Unlike a conventional arpeggio, the notes that you specified when inputting the pattern will always sound. The keys that you press while performing will not affect the result; the specified pattern will play regardless of the pitch of the keys you play.

Pressing a single key will sound the phrase based on the pitch of that key.

If multiple keys are pressed, the last-pressed key will be valid.

The timing at which the keys are sounded is assigned automatically, starting at the lowest key that you pressed.

Press this when you want to create an original arpeggio pattern.

For details on creating an arpeggio pattern, refer to

“Arpeggio Pattern

Edit (Creating an Original Arpeggio Pattern)” (p. 71).

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Patch Mode (Editing a Patch)

Parameter

Shuffle Rate

(Arpeggio Shuffle Rate)

Shuffle Resolution

(Arpeggio Shuffle Resolution)

Octave Range

(Arpeggio Octave Range)

Keyboard Velocity

(Arpeggio Keyboard Velocity)

Arpeggio Duration

Value

0–100%

16TH, 8TH

-3– +3

REAL, 1–127

0–100%

Description

This setting lets you modify the note timing to create shuffle rhythms.

With a setting of “50%” the notes will be spaced evenly. As the value is increased, the note timing will have more of a “dotted” (shuffle) feel.

fig.Shuffle Rate

Shuffle Rate = 50% Shuffle Rate = 90%

50 50 50 50 90 10 90 10

Specifies the timing resolution in terms of a note value. The note value can be specified as either an 16th note or a eighth note.

Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to “0.” To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to “+1.” A setting of “-1” will make the arpeggio sound using the notes you play and notes 1 octave lower.

Specifies the loudness of the notes that you play.

If you want the velocity value of each note to depend on how strongly you play the keyboard, set this parameter to “REAL.” If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127).

Modifies the length of the notes.

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Patch Mode (Editing a Patch)

Arpeggio Pattern Edit (Creating an Original Arpeggio Pattern)

You can create your own arpeggio pattern that specifies how an arpeggio will be sounded. This gives you even more interesting ways to use arpeggios.

An arpeggio pattern is a set of data that can be up to 32 steps (horizontally) x 16 lines (vertically).

An arpeggio pattern can be saved for an individual patch as part of the patch settings. This means that you can create a patch designed specifically for that arpeggio pattern.

About the Pattern Edit Window

1.

2.

fig.05-41-ps.eps

Access the Arpeggio screen (p. 69).

Touch <Edit>.

<Edit> fig.02-09a.e

The Pattern Edit window will appear.

Pattern input area

Cursor

State

Note/CC

(Note/Control Change)

Specifies the status of each line.

NOTE: Note pitch

CTRL: Control change

Specifies the note number or control change number assigned to each line. If Status is

“NOTE,” this will be a note number (C-1–G9). If Status is “CTRL,” this will be a control change number (0–127).

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Patch Mode (Editing a Patch)

Pattern Input Area

Value

0, 32, 64, 96, 127,

Tie/Clr

Grid

End Point

Clear

Real Rec

(Realtime Recording)

Step Rec

(Step Recording)

This area is where you input or edit notes or control changes. The symbols have the following meaning:

● : Note

=: Tie

❍ : Control change

Shows the velocity of the note or the value of the control change selected in the pattern input area.

When inputting notes: When you touch one of these buttons, a note with the velocity shown on that button will be input at the cursor location within the pattern input area. When you touch <Tie>, a tie will be input at the cursor location.

When inputting control changes: A control change with the value shown on that button will be input at the cursor location within the pattern input area. When you touch <Clr>, the selected control change will be erased.

When you are editing, these buttons modify the velocity of the note that is selected in the pattern input area, or the value of the control change.

You can also input the note velocity or control change value by using the VALUE dial or

[INC/+] [DEC/-].

Specifies the note value that will correspond to “one step” of the arpeggio pattern.

(Quarter note),

(Sixteenth note),

(Eighth note), (Dotted eighth note),

(Dotted sixteenth note), (Thirty-second note)

Specifies the pattern length as a number of steps (1–32).

Erases the pattern data (p. 75).

Uses realtime recording to create a pattern (p. 73).

Uses step recording to create a pattern (p. 74).

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Patch Mode (Editing a Patch)

Creating a Pattern by Playing in Real Time (Real Rec)

This method lets you create a pattern in a way similar to realtime recording on a sequencer. Your playing on the V-

Synth GT’s keyboard and your controller operations will be recorded “as is.”

1.

2.

Specify the Grid and End Point of the arpeggio pattern that you will be creating.

Move the cursor to each value box and set the value.

Touch <Real Rec>.

The V-Synth GT will be in realtime-input standby mode, and the metronome will sound a guide rhythm.

fig.02-09c_50

3.

4.

5.

6.

If you want to adjust the tempo, turn ARPEGGIO [TEMPO].

Turn the knob toward the right to make the tempo faster, or toward the left to make it slower.

In time with the guide rhythm sounded by the metronome, play the V-Synth GT’s keyboard and operate the controllers.

You can repeatedly record over the pattern length (number of steps) you specified in step 1. On each pass, you can add new notes and control changes to build up the pattern.

The notes (specified pitches) and control changes in a single pattern cannot exceed a total of 16. All further

(seventeenth and later) notes having a new pitch or control changes will not be recorded.

When you are finished with realtime input, touch <Stop>.

The metronome guide will stop sounding.

Press ARPEGGIO [ON/OFF] to turn on the arpeggiator, and play the keyboard to hear your realtime-recorded pattern.

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Patch Mode (Editing a Patch)

Creating a Pattern by Inputting One Step at a Time (Step Rec)

This method lets you create a pattern in a way similar to step-recording on a sequencer. You can record notes and control changes by inputting them one by one.

1.

2.

Specify the End Point of the arpeggio pattern that you want to create.

Move the cursor to the End Point value box and make the setting.

Touch <Step Rec>.

The V-Synth GT will be in step-input standby mode.

fig.02-09d_50

3.

Play the V-Synth GT’s keyboard or operate a controller to input the first step.

You can repeatedly record over the pattern length (number of steps) you specified in step 1. On each pass, you can add new notes and control changes to build up the pattern.

• To input a tie, hold down the key of the note that you want to tie and press [ ]. You will advance as many steps as the number of times you press [ ].

• Step input records the strength (velocity) with which you press the key, and this will be reflected in the level or dynamics of the arpeggiated notes.

• Control changes will be input with the value that was in effect when you pressed [ ].

4.

5.

• The notes (specified pitches) and control changes in a single pattern cannot exceed a total maximum of 16. A newly pitched note or a control change that would exceed this total will not be recorded.

• Be aware that if you input another note while still holding down the key for the previously input note, these notes will be input as a chord located at the same step.

When you are finished with step input, touch <Stop>.

Press ARPEGGIO [ON/OFF] to turn on the arpeggiator, and play the keyboard to hear your step-recorded pattern.

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Erasing a Pattern (Clear)

Here’s how to erase data from the pattern. You can erase a specific line or the entire pattern.

1.

2.

To specify a line that you want to erase, move the cursor to that line.

Touch <Clear>.

A window like the following will appear.

fig.02-09e_50

Patch Mode (Editing a Patch)

3.

To erase a line of data, touch <LINE CLEAR>. To erase the entire pattern, touch <ALL CLEAR>. If you decide you don’t want to clear anything, touch <CANCEL>.

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Patch Mode (Editing a Patch)

Effects (Setting Effects for a Patch)

The V-Synth GT provides three high-quality effects: Tone-FX (tone effect), Chorus, and Reverb. The tone effect can be applied to each tone individually, and the amount of signal sent to chorus and to reverb can be specified individually for each tone.

You can also access the effects screen by touching <Effect> in the Patch Menu, as well as from the Patch Common screen.

Routing

Each effect block is displayed as if it were a small rack-mounted unit. You can turn each effect on/off to freely specify the connection path (signal routing).

fig.05-50-j.eps_50

Chorus On/Off Switch

Chorus Type

Chorus Master Level

Reverb Master Level

Reverb Type

Reverb On/Off Switch

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Patch Mode (Editing a Patch)

Parameter

TVA Tone-FX Send

(TVA Tone-FX Send Level)

TVA CHO Send

(TVA Chorus Send Level)

TVA REV Send

(TVA Reverb Send Level)

TVA Output Assign

AP Syn Tone-FX Send

(AP Syn Tone-FX Send Level)

AP Syn CHO Send

(AP Syn Chorus Send Level)

AP Syn REV Send

(AP Syn Reverb Send Level)

AP Syn Output Assign

Tone-FX

(Tone-FX On/Off Switch)

Tone-FX Type

Tone-FX Master Level

Tone-FX To CHO

(Tone-FX Chorus Send Level)

Tone FX-To REV

(Tone-FX Reverb Send Level)

CHO

(Chorus On/Off Switch)

CHO Type

(Chorus Type)

CHO Master Level

(Chorus Master Level)

CHO To REV

(Chorus Reverb Send Level)

REV

(Reverb On/Off Switch)

REV Type (Reverb Type)

REV Master Level

(Reverb Master Level)

Value

0–127

0–127

0–127

T-FX

MAIN

DIR

0–127

0–127

0–127

T-FX

MAIN

DIR

OFF, ON

00 (Thru)–41

0–127

0–127

0–127

OFF, ON

00 (Off)–08

0–127

0–127

OFF, ON

00 (Off)–13

0–127

Description

These parameters can be set for each tone.

For details, refer to “Tone-FX (Tone Effect)” (p. 139).

Switches chorus on and off.

Touching this will take you to the Chorus screen (p. 78), where you can

choose one of eight types of chorus. For details on each type of chorus, refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included

CD-ROM.

Adjusts the volume of the sound that has passed through chorus.

Adjusts the amount of reverb for the sound that passes through chorus. If you don’t want to add the Reverb effect, set it to “0.”

Switches reverb on and off.

Touching this will take you to the Reverb screen (p. 79), where you can

choose one of 13 types of reverb. For details on each type of reverb, refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included

CD-ROM.

Adjusts the volume of the sound that has passed through reverb.

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Patch Mode (Editing a Patch)

Tone-FX

This is an effect that can be applied to each tone individually.

For details, refer to

“Tone-FX (Tone Effect)” (p. 139).

Chorus

fig.05-51-j.eps

Chorus Switch Chorus Type

Search Button

Parameter

Chorus Switch

CHO Type (Chorus Type)

Value

OFF, ON

00 (Off)–08

Description

Switches the Chorus on/off.

You can choose one of eight types of chorus.

In this editing screen you can select the chorus type and edit the parameters for that type. For details on each type of chorus, refer to

“COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-

ROM.

When you touch <Search>, the Chorus Type List window will appear, allowing you to select the chorus from the list.

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Reverb

fig.05-52-j.eps

Reverb Switch Reverb Type

Patch Mode (Editing a Patch)

Search Button

Parameter

Reverb Switch

REV Type (Reverb Type)

Value

OFF, ON

00 (Off)–13

Description

Switches the Reverb on/off.

You can choose one of 13 types of reverb.

In this editing screen you can select the reverb type and edit the parameters for that type. For details on each type of reverb, refer to

“COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-

ROM.

When you touch <Search>, the Reverb Type List window will appear, allowing you to select the reverb from the list.

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80

Patch Mode (Editing a Tone)

A patch consists of a combination of two tones. This chapter will explain how to edit these tones, and what the tone parameters do.

Creating a Tone

Broadly speaking, there are two ways to create a tone.

Using a template to create a patch intuitively (Sound Shaper II)

By using the Sound Shaper II function, you can select a group and template that is close to the sound you want, and then simply turn the knobs to edit the important aspects of the sound, just like a professional sound designer

(p. 158).

Creating a patch from scratch (Pro Edit)

Based on the tones the V-Synth GT provides, you can combine eight elements (sections) and edit the parameters

of each section to create new sounds (p. 85).

Four Tips for Editing Tones

Select a tone that is similar to the sound you wish to create.

It’s hard to create a new sound that’s exactly what you want if you just select a tone and modify its parameters at random. It makes sense to start with a tone whose sound is related to what you have in mind.

Check the Structure setting.

The structure type is an important parameter which determines how the eight sections are combined. Before

you actually begin editing, you should understand how the sections are related to each other (p. 28).

Decide which section(s) you will use.

When creating a tone, it is very important to decide which section(s) you will use. In the Edit screen of each section, use the on/off switch to specify whether that section will be used (on) or not used (off). You can also use the on/off buttons located in the STRUCTURE section of the V-Synth GT’s panel.

Turn Effects off.

Since the V-Synth GT effects have such a profound impact on its sounds, turn them off to listen to the sound itself so you can better evaluate the changes you’re making. Since you will hear the original sound of the tone itself when the effects are turned off, the results of your modifications will be easier to hear. Actually, sometimes just changing effects settings can give you the sound you want.

2.

3.

4.

1.

Access the Patch Play screen, and select the tone whose settings you wish to modify (p. 55).

If you want to create all your tones from the ground up, rather than the tones that have already been prepared, carry

out the Initialize operation (p. 84).

Use Sound Shaper II (p. 158) or ProEdit (p. 85) to edit the tone.

Apply a tone effect (p. 139).

Save the tone (p. 81).

When you save the tone, any data previously stored at the save destination will be overwritten and lost.

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Patch Mode (Editing a Tone)

Tone Menu

Tone Write (Saving Tones)

Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound.

If you want to keep the modified sound, you must save it in the internal (internal memory).

When you modify the settings of a tone, the Patch Play screen will indicate “*.” Once you save the patch into internal memory, the “*” indication goes away.

When you perform the save procedure, the data that previously occupied the save destination will be lost. However,

the factory setting data can be recovered by performing the Factory Reset (p. 235).

1.

Make sure that the tone you wish to save is selected.

2.

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

fig.06a-01.eps_50

3.

fig.06a-02.eps_50

In the pulldown menu, touch <Tone Write>.

The Tone Write window appears.

4.

5.

Turn the VALUE dial to specify the save-destination tone.

• When you touch <Search>, the Tone Write Number List window will appear, allowing you to select the savedestination tone from the list.

Touch <OK> to execute the Save operation.

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Patch Mode (Editing a Tone)

Tone Name (Naming a Tone)

Before you save the tone, here’s how to give it a new name. You can assign a name of up to twelve characters to a tone.

1.

Make sure that the tone that you want to name is selected.

2.

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

fig.06a-01.eps_50

3.

fig.06a-04.eps_50

In the pulldown menu, touch <Tone Name>.

The Tone Name window appears.

82

4.

Touch the on-screen alphabetic or numeric keys to enter the new name in the text box.

The on-screen keys have the following functions.

< << >< >> >

<shift>

<clear all>

<back space>

<delete>

Move the cursor in the text box to the desired input location.

Turn this on when you want to input uppercase letters or symbols.

Erases all characters in the text box.

Deletes the character that precedes the cursor location.

Deletes the character at the cursor location.

5.

When you have finished inputting, touch <OK> to finalize the tone name.

If you want to return to the original unedited name, touch <EXIT>.

* You will lose your edited tone settings if you switch to another tone or turn off the power. If you want to keep a tone whose settings

you have edited, then perform the Save operation (p. 81).

* You can also assign a category to the tone (p. 83).

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Patch Mode (Editing a Tone)

Tone Category (Assigning the Category of a Tone)

If you assign a category to your tones, you’ll be able to search for them by category in the Tone List window.

If no category is assigned to a tone, its category name will be “No Assign.”

1.

2.

3.

fig.06a-05.eps_50

Make sure that the tone that you want to category is selected.

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

In the pulldown menu, touch <Tone Category>.

The Tone Category window appears.

4.

Select a category from the list.

Tone Category List

Category

No Assign

Synth

Lead

Pad, Strings

Vox, Choir

Piano, Keyboards

Bass, Guitar

Winds

Bell, Mallet, Hit

Melodic Sequence

Rhythmic Sequence

Arpeggio

FX, Noise, Ambient

Ethnic

Drum, Perc

Combination, Others

Contents

No Assign

Synth

Lead

Pad/Strings

Voice/Choir

Piano/Keyboards

Bass/Guitar

Winds

Bell/Mallet/Hit

Melodic (i.e., pitched) sequences

Rhythmic (i.e., non-pitched) sequences

Arpeggio

Effect/Noise/Ambient

Ethnic

Drum/Percussion

Combinations using zones (p. 88)/other

5.

Touch <OK> to finalize the category.

* You will lose your edited tone settings if you switch to another tone or turn off the power. If you want to keep a tone whose settings

you have edited, then perform the Save operation (p. 81).

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Patch Mode (Editing a Tone)

Tone Init (Initializing the Tone Settings)

“Initialize” means to return the settings of the currently selected tone to a standard set of values.

The Initialize operation will affect only the currently selected tone; the tones that are stored in internal memory and temporary area will not be affected. If you wish to restore all of the V-Synth GT’s settings to their factory values,

perform a Factory Reset (p. 235).

1.

Select the tone that you wish to initialize.

2.

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

fig.06a-01.eps_50

3.

fig.06a-07.eps_50

In the pulldown menu, touch <Tone Init>.

A window like the following appears.

4.

Touch <OK>.

The initialization will be carried out.

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Editing a Tone (Pro Edit)

“Pro Edit” lets you individually edit all of a tone’s parameters, allowing you to perform detailed and professional tone editing.

1.

fig.06b-01-j.eps_50

In the Patch Play screen, select the tone that you want to edit.

<PRO EDIT>

2.

Touch <PRO EDIT>.

The Pro Edit window will appear.

fig.06b-02-ps.eps_50

3.

After you’ve selected a structure, edit the parameters of each section to create the sound.

Save the tone you’ve created. (p. 81)

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Editing a Tone (Pro Edit)

Com OSC1/2 MOD COSM1/2 TVA AP Syn Effects

Com (Settings Common to the Entire Tone)

Structure

Select the type of structure.

The icons that indicate each section show the parameter that is selected for each. You can turn each section on/off by pressing the V-Synth GT’s buttons or by touching these icons.

By holding down [SHIFT] and touching an icon, you can jump directly to the editing screen for that parameter.

fig.06b-10.eps

86

Parameter

Structure Type

Value

1

2

3

4

5

Description

This is the most conventional structure. Different sounds from OSC1 and

OSC2 are mixed by MOD, processed by COSM1 to create the tonal character (e.g., using SBF (Side Band Filter)), and then processed by COSM2 to adjust the tone (e.g., using TVF).

The sound of the V-Synth GT’s new AP-Synthesis function can be mixed into the final result.

This structure connects OSC1 and OSC2 asymmetrically. This is effective when using a modulation that has the modulator set to anything other than

“MIX.” Typically, you will use OSC1 and COSM1 to create the basic sound, then select the OSC2 sound and MOD settings to add variation, and finally select TVF in COSM2 to adjust the tone.

The sound of the V-Synth GT’s new AP-Synthesis function can be mixed into the final result.

In this structure, OSC1 is paired with COSM1, and OSC2 is paired with

COSM2. You can use a controller such as the Time Trip Pad to morph between the sound created by OSC1 and COSM1 and the sound created by

OSC2 and COSM2.

The sound of the V-Synth GT’s new AP-Synthesis function can be mixed into the final result.

Unlike types 1–3, this lets you apply effects such as MOD to AP-Synthesis sounds as well.

If you want to apply an effect such as MOD to the sound of AP-Synthesis, turn the OSC2 switch ON.

If you select this structure, you’ll be able to perform using Vocal Designer. For details on using Vocal Designer, refer to

“Vocal Designer” (p. 146).

The sound of the V-Synth GT’s new AP-Synthesis function can be mixed into the final result.

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Keyboard

fig.06b-11.eps_50

Parameter

Keyboard

Mono/Poly

Legato (Legato Switch)

Value

Mono

(Monophonic)

Poly

(Polyphonic)

OFF, ON

Description

Only the last-played note will sound.

The monophonic setting is effective when playing a solo instrument patch such as sax or flute.

Two or more notes can be played simultaneously.

Legato is valid when the Mono/Poly parameter is set to monophonic. This setting specifies whether the Legato function will be used (ON) or not (OFF).

OFF, ON

With the Legato Switch parameter “ON,” pressing a key while continuing to press a previous key causes the note to change pitch to the pitch of the most recently pressed key, sounding all the while. This creates a smooth transition between notes, which is effective when you wish to simulate the hammering-on and pulling-off techniques used by a guitarist.

Specifies whether the portamento effect will be applied (ON) or not (OFF).

Portamento

Portamento

(Portamento Switch)

Mode

(Portamento Mode)

Type (Portamento Type)

Time (Portamento Time)

Time Velo Sens

(Portamento Time Velocity Sensitivity)

Zone

NORMAL

LEGATO

RATE

TIME

0–127

-63– +63

Portamento will always be applied.

Portamento will be applied only when you play legato (i.e., when you press the next key before releasing the previous key).

The time it takes will depend on the distance between the two pitches.

The time it takes will be constant, regardless of how far apart in pitch the notes are.

When portamento is used, this specifies the time over which the pitch will change. Higher settings will cause the pitch change to the next note to take more time.

This allows keyboard dynamics to affect the portamento Time. If you want portamento Time to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.

Refer to

“Zone Settings (Zone)”

Mono/Poly, Legato, and Portamento have no effect on AP-Synthesis.

(p. 88)

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Editing a Tone (Pro Edit)

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Zone Settings (Zone)

On the V-Synth GT, the keyboard range is divided into up to 16 areas for each tone, allowing a different sound to be played in each area. Each of these areas in the keyboard range is called a “zone.”

The following tone settings are applied in common to each of the individual sounds that are divided by zone.

• Common group settings (except for Structure Type)

• Effect group settings for the Tone-FX type, and effect settings

You can select a different structure for each zone, but if you select structure 5, all zones will be set to structure 5.

AP-Synthesis does not support Zones.

Splitting the Keyboard to Play Different Sounds (Split)

A patch that contains settings to play different patches in each keyboard zone is called a split tone . Here’s how to create a split tone.

1.

In the Zone area of the Keyboard screen (p. 87), touch <Edit>.

The Tone Zone window appears.

fig.03-32_50 fig.11e

2.

In the lower part of the screen, touch <Split>.

A window like the following appears.

Range of notes that will sound for the specified zone

88

Zone number

3.

Touch <01>.

Zone 01 will be selected, and the top note number of zone 01 will be displayed in the upper right of the screen.

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6.

7.

8.

4.

5.

Specify the split point between zones 01 and 02. Either turn the VALUE dial or use [INC/+] [DEC/-] to specify the note number.

If you want to divide the keyboard into three zones, lower the top note of zone 02, and specify the split point between zones 02 and 03. By lowering the top note of the highest zone in this way, you can add more zones. You can specify a maximum of sixteen zones.

Touch <OK>.

The zones will be established, and you will return to the Pro Edit screen.

In this state, zone 01 is selected. Specify the sound that you want to play in zone 01.

9.

After you have specified the sound that you want to play in zone 01, next specify the sound for zone 02.

Specify the sound that you want to play in zone 02.

In this way you can create a patch that plays different sounds on either side of the split point you specified in step

4.

Each zone works just like a single tone. You can create the sound for a zone from scratch in the same way as for a

tone, as described in the procedure “Editing a Tone (Pro Edit)” (p. 85).

To save the patch you created, perform the Write operation (p. 81).

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Bender/Octave

fig.06b-12.eps_50

Parameter

Bender

Pitch Bend Range Down

Pitch Bend Range Up

Octave Shift

Octave Shift

Value

0–48

0–48

-3– +3

Description

Specifies the degree of pitch change in semitones when the Pitch Bend lever is all the way left. For example if this is set to “48” and you move the pitch bend lever all the way to the left, the pitch will fall 4 octaves.

Specifies the degree of pitch change in semitones when the Pitch Bend lever is all the way right. For example, if this parameter is set to “12,” the pitch will rise one octave when the pitch bend lever is moved to the right-most position.

Adjusts the pitch of the tone’s sound up or down in units of an octave (+/-3 octaves).

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Matrix Control

fig.06b-13-e.eps

Up to eight Matrix Controls can be used in a single patch. In the right side of the screen, touch the “Control

1/2”–“Control 7/8” tabs to select the matrix control that you want to use.

Search button

Matrix Control

Source

Matrix Control

Sens

Matrix Control

Destination

Matrix Control

Ordinarily, if you wanted to change tone parameters using an external MIDI device, you would need to send System

Exclusive messages—MIDI messages designed exclusively for the V-Synth GT. However, System Exclusive messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large.

For that reason, a number of the more typical of the V-Synth GT’s tone parameters have been designed so they accept the use of Control Change (or other) MIDI messages for the purpose of making changes in their values. This provides you with a variety of means of changing the way tones are played. For example, you can use the Pitch

Bend lever to change the LFO cycle rate, or use the keyboard’s touch to open and close a filter.

The function which allows you use MIDI messages to make these changes in realtime to the tone parameters is called the Matrix Control.

To use the Matrix Control, specify which MIDI message (Source parameter) will be used to control which parameter

(Destination parameter), and how greatly (Sens parameter).

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Parameter

Source 1, 2

(Matrix Control Source 1, 2)

Sets the MIDI message used to change the patch parameter with the Matrix Control.

Sens 1, 2

(Matrix Control Sens 1, 2)

Value

OFF

CC01–31, 33–95

BEND

AFT

+PAD-X

+PAD-Y

PAD-X

PAD-Y

TRIP-R

BEAM-L

BEAM-R

KNOB1

KNOB2

VELO

KEYF

-63– +63

Destination 1, 2

(Matrix Control Destination 1, 2)

Specifies the parameters that will be controlled by the matrix controllers. When not controlling parameters with the Matrix Control, set this to “OFF.” Up to two parameters can be specified for each Matrix Control, and controlled simultaneously.

For details on each parameter, refer to the corresponding reference page.

OSC1/2-PITCH

OSC1/2-TIME/PW

OSC1/2-FORMA/FAT

OSC1/2-LVL

OSC1/2-PENV-ATK

OSC1/2-PENV-DCY

OSC1/2-PENV-REL

OSC1/2-TENV-ATK

OSC1/2-TENV-DCY

OSC1/2-TENV-REL

OSC1/2-FENV-ATK

OSC1/2-FENV-DCY

OSC1/2-FENV-REL

OSC1/2-AENV-ATK

OSC1/2-AENV-DCY

OSC1/2-AENV-REL

OSC1/2-LFO-RATE

OSC1/2-LFO-PCH

OSC1/2-LFO-TM/PW

OSC1/2-LFO-FR/FT

OSC1/2-LFO-LVL

CSM1/2-PRM1

CSM1/2-PRM2

CSM1/2-ENV1-ATK

CSM1/2-ENV1-DCY

CSM1/2-ENV1-REL

Description

Matrix control will not be used.

Controller numbers 1–31, 33–95

Pitch Bend

Aftertouch

Time Trip pad (horizontal direction from the center)

Time Trip pad (vertical direction from the center)

Time Trip pad (horizontal direction)

Time Trip pad (vertical direction)

Time Trip pad (center from the circumference)

D Beam controller (left)

D Beam controller (right)

Assignable Controller ([C1])

Assignable Controller ([C2])

Velocity (pressure you press a key with)

Note Number

Sets the amount of the Matrix Control’s effect that is applied. If you wish to modify the selected parameter in a positive (+) direction – i.e., a higher value, toward the right, or faster etc. – from its current setting, select a positive (+) value. If you wish to modify the selected parameter in a negative (-) direction – i.e., a lower value, toward the left, or slower etc. – from its current setting, select a negative (-

) value. When both positive and negative are selected, the changes are greater as the value increases. Set it to “0” if you don’t want this effect.

Oscillator Pitch (p. 97, p. 99, p. 102)

Time/Pulse Width (p. 97, p. 103)

Formant/Fat (p. 97, p. 100, p. 104, p. 112)

Level (p. 113)

Pitch Envelope Attack Time (p. 121)

Pitch Envelope Decay Time (p. 121)

Pitch Envelope Release Time (p. 121)

Time Envelope Attack Time (p. 121)

Time Envelope Decay Time (p. 121)

Time Envelope Release Time (p. 121)

Formant Envelope Attack Time (p. 121)

Formant Envelope Decay Time (p. 121)

Formant Envelope Release Time (p. 121)

Oscillator TVA Envelope Attack Time (p. 121)

Oscillator TVA Envelope Decay Time (p. 121)

Oscillator TVA Envelope Release Time (p. 121)

Oscillator LFO Rate (p. 122)

Oscillator Pitch LFO Depth (p. 102)

Time/Pulse Width LFO Depth (p. 103)

Formant/Fat LFO Depth (p. 104, p. 112)

Oscillator Level LFO Depth (p. 113)

Refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

Refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

COSM Envelope Attack Time (p. 121)

COSM Envelope Decay Time (p. 121)

COSM Envelope Release Time (p. 121)

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Parameter Value

CSM1/2-ENV2-ATK

CSM1/2-ENV2-DCY

CSM1/2-ENV2-REL

CSM1/2-LFO-RATE

CSM1/2-LFO-PRM1

CSM1/2-LFO-PRM2

TVA-LVL

TVA-ENV-ATK

TVA-ENV-DCY

TVA-ENV-REL

TVA-LFO-RATE

TVA-LFO-LVL

TVA-LFO-PAN

TONE-FX-SEND

CHO-SEND

REV-SEND

T-FX-PRM 1–3

Description

COSM Envelope Attack Time (p. 121)

COSM Envelope Decay Time (p. 121)

COSM Envelope Release Time (p. 121)

COSM LFO Rate (p. 122)

Refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

Refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

Level (p. 119)

TVA Envelope Attack Time (p. 121)

TVA Envelope Decay Time (p. 121)

TVA Envelope Release Time (p. 121)

TVA LFO Rate (p. 122)

Level LFO Depth (p. 119)

Pan LFO Depth (p. 119)

Tone-FX Send Level (p. 139)

Chorus Send Level (p. 139)

Reverb Send Level (p. 139)

Refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

Pan (p. 119)

TVA-PAN

When you touch <Search>, the Matrix Control Dest List window will appear, allowing you to select the Matrix

Control Destination from the list.

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Tune

fig.06b-14.eps

94

Parameter

Tone Coarse Tune

Tone Fine Tune

Scale Tune

(Tone Scale Tune Switch)

Value

-48– +48

-50– +50

OFF, ON

Description

Adjusts the pitch of the tone’s sound up or down in semitone steps (+/-4 octaves).

Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/-50 cents).

One cent is 1/100th of a semitone.

Turn this on when you wish to use a tuning scale other than equal temperament.

The V-Synth allows you to play the keyboard using temperaments other than equal temperament. The pitch is specified in one-cent units relative to the equal tempered pitch.

One-cent is 1/100th of a semitone.

The selected scale applies to MIDI messages received from an external

MIDI device.

Makes scale tune settings.

Scale Tune C–B

(Tone Scale Tune C–B)

-100– +100

• Equal Temperament

This tuning divides the octave into 12 equal parts, and is the most widely used method of temperament used in

Western music. The V-Synth employs equal temperament when the Scale Tune Switch is set to

“OFF.”

• Just Temperament (Tonic of C)

Compared with equal temperament, the principle triads sound pure in this tuning. However, this effect is achieved only in one key, and the triads will become ambiguous if you transpose.

• Arabian Scale

In this scale, E and B are a quarter note lower and C#,

F# and G# are a quarter-note higher compared to equal temperament. The intervals between G and B, C and E,

F and G#, Bb and C#, and Eb and F# have a natural third—the interval between a major third and a minor third. On the V-Synth, you can use Arabian temperament in the three keys of G, C and F.

<Example>

Note name

E

F

F#

G

C

C#

D

Eb

G#

A

Bb

B

0

0

0

0

0

0

0

0

0

0

0

Equal temperament

0

-14

-2

-10

+2

+14

-16

+14

-12

Just Temperament (tonic C)

0

-8

+4

+16

-51

-8

+43

-4

+47

0

-10

-49

Arabian

Scale

-6

+45

-2

-12

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OSC1/OSC2 (Oscillator 1/2)

The “ oscillator ” is the section that specifies the basic wave that the V-Synth GT will play, and modifies this wave in various ways. Each tone can contain up to two oscillators.

Parameter

Oscillator Switch

Value

OFF, ON

Description

Switches the oscillator on/off.

OSC Type

fig.06b-20-j.eps

Oscillator Switch Oscillator Type

Parameter

Oscillator Type

Value

Analog OSC

PCM OSC

External In

Description

Analog Oscillator

PCM Oscillator

External Input Oscillator

A signal applied to the rear panel’s INPUT jacks can be used as an oscillator.

This means that you can use the keyboard to play the signal that’s being input from an external source. (You’ll hear the sound only while you are playing the keyboard.)

You can’t use an audio signal that’s received via digital input (DIGITAL IN)

(p. 200).

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OSC Type (Analog OSC)

fig.06b-21-ps.eps_50

96

Parameter

Waveform

(Analog Oscillator Waveform)

Selects the wave upon which the sound is to be based when using an analog oscillator.

Value

SAW:

Sawtooth wave

SQUARE:

Square wave

TRIANGLE:

Triangle wave

SINE: Sine wave

RAMP:

Ramp wave

JUNO:

Modulated sawtooth wave

HQ-SAW:

High quality sawtooth wave

HQ-SQUARE:

High quality square wave

NOISE:

Noise wave

LA-SAW:

LA sawtooth wave

LA-SQUARE:

LA square wave

SUPER-SAW:

Super Saw

FBACK-OSC:

Feedback Oscillator

X-MOD-OSC:

Cross Modulation

Oscillator

Description

This contains numerous harmonics. It can be used as the basis for most instrumental sounds. It is particularly suitable for brass instruments and string instruments (such as violin or piano).

This contains a rich array of odd-numbered harmonics. It is suitable as the basic sound material for woodwinds and percussion instruments

(such as clarinet or xylophone).

This contains relatively fewer harmonics. It is suitable as the material for woodwind sounds (such as recorder or flute).

This is the simplest waveform. It contains no harmonics at all, and sounds like whistling.

This is a trapezoidal waveform that is similar to a pulse wave.

This is a modified sawtooth wave found on Roland’s α JUNO synthesizer. It has a brighter sound than the conventional “SAW” waveform.

This is a high-quality sawtooth waveform that is free of the aliasing noise that can be a problem on digital synthesizers. If you select HQ-

SAW, the Sub OSC, Pulse Width, and Fat parameters will be unavailable.

This is a high-quality square waveform that is free of the aliasing noise that can be a problem on digital synthesizers. If you select HQ-

SQUARE, the Sub OSC and Fat parameters will be unavailable.

This is white noise. You can use it to create the noise component of a sound.

This simulates a waveform used in the LA (Linear Arithmetic) sound generator of the Roland D-50. It has a milder sound than the conventional “SAW” waveform.

This simulates a waveform used in the LA (Linear Arithmetic) sound generator of the Roland D-50. It has a milder sound than the conventional “SQUARE” waveform.

This is an intensified simulation of a feature found on the Roland JP-

8000/JP-8080. It is the sound of seven sawtooth waves played simultaneously. A pitch-shifted sound is added to the center. This is suitable for creating rich sounds such as string-type sounds.

This is an intensified simulation of a feature found on the Roland JP-

8000/JP-8080. It is a sound that simulates guitar feedback. It is suitable for creating sharply aggressive sounds.

This is an intensified simulation of a feature found on the Roland JP-

8000/JP-8080. It uses the OSC2 waveform to modulate the frequency of OSC1.

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Parameter

Sub OSC Octave Select

(Sub Oscillator Octave Select)

Sub Level (Sub Oscillator Level)

Impact (Analog Oscillator Impact)

Wave Gain

Pitch (Oscillator Pitch)

Coarse Tune

(Oscillator Coarse Tune)

Fine Tune

(Oscillator Fine Tune)

Value

OFF

-2

-1

0

0–127

0.0–4.0

-12– +12 dB

-63– +63

-48– +48

-50– +50

Description

The sub-oscillator will not be used.

The sub-oscillator will be added two octaves below the basic pitch.

The sub-oscillator will be added one octave below the basic pitch.

The sub-oscillator will be added at the same pitch as the basic pitch.

Specifies the volume of the sub oscillator.

Specifies the sharpness of the attack of the analog oscillator. Higher settings will produce a sharper attack.

Sets the gain (amplification) of the waveform.

Adjusts the pitch of the oscillator.

Adjusts the pitch of the oscillator up or down in semitone steps (+/-4 octaves).

Adjusts the pitch of the oscillator up or down in 1-cent steps (+/-50 cents).

One cent is 1/100th of a semitone.

Depending on the waveform you’re using, the assignment of knobs 5 and 6 will change as follows.

Parameter

If Sub OSC is 0, -1, or -2

Pulse Width

Detune

If the Waveform is SUPER-SAW

SS Detune

Mix

Value

-63– +63

-63– +63

-63– +63

-63– +63

Description

Specifies the amount by which the wave shape will be modified.

Specifies the detuning (pitch difference) of the sub-oscillator.

Adjusts the detune (pitch difference) for the super-saw.

Adjusts the volume of the detuned sounds relative to the central sound.

As the knob is rotated to the right, the detuned sounds will become louder, making the sound thicker.

If the Waveform is FBACK-OSC

Harmonics

FBK Amount (Feedback Amount)

If the Waveform is X-MOD-OSC

X-MOD (Cross Modulation Depth)

-63– +63

-63– +63

-63– +63

Varies the sound of the harmonics.

Adjusts the amount of feedback to adjust the level of the harmonics.

Cross Modulation is when OSC2 modifies the frequency of OSC1. X-

MOD adjusts the depth of this Cross Modulation. As the knob is rotated toward the right, the sound of OSC1 will become more complex, with more overtones, and will be suitable for creating metallic sounds and sound effects.

“Cross Modulation Depth” can be selected only for OSC1.

Fat

In other cases

Pulse Width

Fat

0–127

-63– +63

0–127

“Cross Modulation Depth” does nothing if OSC2 is off.

Emphasizes the low-frequency region of the sound.

Specifies the amount by which the wave shape will be modified.

Emphasizes the low-frequency region of the sound.

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What is a sub-oscillator?

The sub-oscillator adds a low pitch to create a thicker sound. You can use the Detune parameter to add a detune effect.

Detune is the effect or technique of adding (layering) a sound at a slightly different pitch. When using the suboscillator, you can apply a detune effect by setting Detune to a value other than “0.”

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OSC Type (PCM OSC)

fig.06b-22-ps.eps_50

Parameter

Waveform

(PCM Oscillator Waveform)

Start Offset

(PCM Oscillator Start Offset)

Playback Mode

(PCM Oscillator Playback Mode)

Vari Sw

(PCM Oscillator Vari Switch)

Time Trip Sw

(Time Trip Switch)

Beat Keep Sw

(Time Trip Beat Keep Switch)

Loop Sw

(PCM Oscillator Loop Switch)

Robot Sw

(PCM Oscillator Robot Voice

Switch)

Tempo Sync Sw

(PCM Oscillator Tempo Sync

Switch)

Wave Gain

Pitch (Oscillator Pitch)

Value

1–999

(wave number)

Description

Selects the wave upon which the sound is to be based when using a PCM oscillator.

When you touch <Search>, the Wave List window will appear, allowing you to select the wave from the list.

0–**

RETRIGGER

LEGATO

STEP

EVENT

OFF, ON

OFF, ON

OFF, ON

OFF, ON

OFF, ON

OFF, ON

-12– +12 dB

-63– +63

When you select a wave, the wave name, encoding type, and stereo/ mono will also be displayed.

Specifies the starting address of the wave.

The sample will play back from the beginning each time you play a key.

When you play legato, the playback point will be synchronized with the currently playing sound.

Each time you play a key, the sample will play back to the next event (p. 189)

and then stop.

The sample will be divided at each event and assigned to separate keys.

Each time you press a key, the sample will play from the beginning of the corresponding event.

Switches whether the sound will be produced using VariPhrase (ON) or linearly (OFF).

Selects whether Time Trip will operate (ON) or not (OFF).

After Time Trip is operated, this selects whether you will “chase” to the beat location where you otherwise would have been if Time Trip had not been operated (ON), or whether this “chase” will not occur (OFF).

Specifies whether the wave will be played as a loop (ON) or not (OFF).

Specifies whether the pitch of the wave will be held steady (ON) or not

(OFF).

This is available only if the encode type (p. 188) is “SOLO.”

Specifies whether the wave will be sounded in sync with the tempo clock

(ON) or not (OFF).

Sets the gain (amplification) of the waveform.

Adjusts the pitch of the oscillator.

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Parameter

Coarse Tune

(Oscillator Coarse Tune)

Fine Tune (Oscillator Fine Tune)

Value

-48– +48

-50– +50

Time

Formant

-63– +63

-63– +63

Description

Adjusts the pitch of the oscillator up or down in semitone steps (+/-4 octaves).

Adjusts the pitch of the oscillator up or down in 1-cent steps (+/-50 cents).

One cent is 1/100th of a semitone.

This sets the playback speed (time).

This sets the vocal quality (formant).

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OSC Type (External In)

You can use the signal being received from the rear panel INPUT jack as the oscillator. This allows you to play an external input source from the keyboard.

fig.06b-23-ps.eps_50

Parameter

Wave Gain

Value

-12– +12 dB

Description

Sets the gain (amplification) of the waveform.

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Pitch (common to Analog and PCM)

fig.06b-24-ps.eps_50

102

Parameter

Pitch (Oscillator Pitch)

Pitch Keyfollow

(Oscillator Pitch Keyfollow)

Value

-63– +63

-200– +200

Description

Adjusts the pitch of the oscillator.

This specifies the amount of pitch change that will occur when you play a key one octave higher (i.e., 12 keys upward on the keyboard).

If you want the pitch to rise one octave as on a conventional keyboard, set this to “+100.” If you want the pitch to rise two octaves, set this to “+200.”

Conversely, set this to a negative value if you want the pitch to fall. With a setting of “0,” all keys will produce the same pitch.

Pitch

+200

+100

+50

C1 C2 C3 C4

0

-50

-200 -100

C5 C6 C7

Key

Coarse Tune

(Oscillator Coarse Tune)

Fine Tune (Oscillator Fine Tune)

-48– +48

-50– +50

Adjusts the pitch of the oscillator up or down in semitone steps (+/-4 octaves).

Adjusts the pitch of the oscillator up or down in 1-cent steps (+/-50 cents).

Random

(Oscillator Random Pitch Depth)

0, 1, 2, 3, 4,

5, 6, 7, 8, 9,

10, 20, 30,

40, 50, 60,

70, 80, 90,

100, 200,

300, 400,

500, 600,

700, 800,

900, 1000,

1100, 1200

-63– +63

One cent is 1/100th of a semitone.

This specifies the width of random pitch deviation that will occur each time a key is pressed. If you do not want the pitch to change randomly, set this to

“0.” These values are in units of cents (1/100th of a semitone).

Pitch LFO Depth

(Oscillator Pitch LFO Depth)

Specifies how deeply the LFO will affect pitch.

In this screen you can make settings for the envelope that affects the pitch. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

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Pulse Width (Analog)

fig.06b-25-ps.eps_50

Parameter

Pulse Width

Pulse Width Keyfollow

Pulse Width LFO Depth

Value

-63– +63

-200– +200

-63– +63

Description

Specifies the amount by which the wave shape will be modified.

Specifies the amount by which the pulse width value will be affected by the key you play.

Specifies how deeply the LFO will affect pulse width.

In this screen you can make settings for the envelope that affects the pulse width. For details on envelope settings,

refer to “Making Envelope Settings” (p. 121).

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Fat (Analog)

fig.06b-26-ps.eps_50

Parameter

Fat

Fat Keyfollow

Fat LFO Depth

Value

0–127

-200– +200

-63– +63

Description

Emphasizes the low-frequency region of the sound.

Specifies the amount by which the fat value will be affected by the key you play.

Specifies how deeply the LFO will affect fat.

In this screen you can make settings for the envelope that affects the fat. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

If you use the sub-oscillator (p. 98), the Fat will change to the Detune.

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Detune (Analog, when using Sub OSC)

fig.06b-28-ps.eps_50

Parameter

Detune

Detune Keyfollow

Detune LFO Depth

Value

-63– +63

-200– +200

-63– +63

Description

Specifies the detuning (pitch difference) of the sub-oscillator. This setting is valid if the Sub-Oscillator Octave Select is set to “-2, -1, or 0.”

Specifies the amount by which the detune value will be affected by the key you play.

Specifies how deeply the LFO will affect detune.

In this screen you can make settings for the envelope that affects the detune. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

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SS Detune (Analog, when SUPER-SAW is selected)

fig.06b-29-ps.eps_50

Parameter

SS Detune

SS Detune Keyfollow

SS Detune LFO Depth

Value

-63– +63

-200– +200

-63– +63

Description

Adjusts the degree of pitch detuning. As the knob is rotated to the right, the pitch will be detuned more greatly, making the sound more spacious.

Specifies the amount by which the detune value will be affected by the key you play.

Specifies how deeply the LFO will affect detune.

In this screen you can make settings for the envelope that affects the detune. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

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Mix (Analog, when SUPER-SAW is selected)

fig.06b-29-ps.eps_50

Parameter

Mix

Mix Keyfollow

Mix LFO Depth

Value

-63– +63

-200– +200

-63– +63

Description

Adjusts the volume of the detuned sounds relative to the central sound. As the knob is rotated to the right, the detuned sounds will become louder, making the sound thicker.

Specifies the amount by which the Mix value will be affected by the key you play.

Specifies how deeply the LFO will affect Mix.

In this screen you can make settings for the envelope that affects the Mix. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

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Harmonics (Analog, when FBACK-OSC is selected)

fig.06b-30-ps.eps_50

Parameter

Harmonics

Harmonics Keyfollow

Harmonics LFO Depth

Value

-63– +63

-200– +200

-63– +63

Description

Varies the sound of the harmonics.

Specifies the amount by which the Harmonics value will be affected by the key you play.

Specifies how deeply the LFO will affect Harmonics.

In this screen you can make settings for the envelope that affects the Harmonics. For details on envelope settings,

refer to “Making Envelope Settings” (p. 121).

You can create distinctive effects by applying an LFO or envelope to Harmonics or FBK Amount.

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FBK Amount (Analog, when FBACK-OSC is selected)

fig.06b-31-ps.eps_50

Parameter

FBK Amount (Feedback Amount)

Amount Keyfollow

Amount LFO Depth

Value

-63– +63

-200– +200

-63– +63

Description

Adjusts the amount of feedback to adjust the level of the harmonics.

Specifies the amount by which the feedback value will be affected by the key you play.

Specifies how deeply the LFO will affect feedback.

In this screen you can make settings for the envelope that affects the feedback. For details on envelope settings, refer

to “Making Envelope Settings” (p. 121).

You can create distinctive effects by applying an LFO or envelope to Harmonics or FBK Amount.

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X-Mod (Analog, when X-MOD-OSC is selected)

fig.06b-32-ps.eps_50

Parameter

X-Mod (Cross Modulation Depth)

Value

-63– +63

Description

Cross Modulation is when OSC2 modifies the frequency of OSC1. X-Mod adjusts the depth of this Cross Modulation. As the knob is rotated toward the right, the sound of OSC1 will become more complex, with more overtones, and will be suitable for creating metallic sounds and sound effects.

“Cross Modulation Depth” can be selected only for OSC1.

X-Mod Keyfollow

X-Mod LFO Depth

-200– +200

-63– +63

“Cross Modulation Depth” does nothing if OSC2 is off.

Specifies the amount by which the Cross Modulation value will be affected by the key you play.

Specifies how deeply the LFO will affect Cross Modulation.

In this screen you can make settings for the envelope that affects the Cross Modulation. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

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Time (PCM)

fig.06b-33-ps.eps_50

Parameter

Time

Time Keyfollow

Time Offset

Value

-63– +63

-200– +200

BWD

ZERO

FWD

-63– +63

Description

This sets the range of change in playback speed (time).

Specifies the amount by which the time value will be affected by the key you play.

Specifies “reverse playback” as the basic speed when the time value is “0.”

Specifies “stop” as the basic speed when the time value is “0.”

Specifies “normal playback” as the basic speed when the time value is “0.”

Specifies how deeply the LFO will affect time.

Time LFO Depth

Time Offset <How the Time parameter is related to playback speed>

Time

FWD

ZERO

BWD

-40

Reverse playback

-2x speed

4x speed

-20

Stop

Reverse playback

-2x speed

0

Normal speed

Stop

Reverse playback

20

2x speed

Normal speed

Stop

40

4x speed

2x speed

Normal speed

In this screen you can make settings for the envelope that affects the time. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

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Formant (PCM)

fig.06b-34-ps.eps_50

You can use this only if the Vari switch (p. 99) is on and when the Encode Type (p. 188) is “SOLO.”

Parameter

Formant

Formant Keyfollow

Energy

Value

-63– +63

-200– +200

OFF, 1–127

Description

This sets the range of change in vocal quality (formant).

Specifies the amount by which the formant value will be affected by the key you play.

Specifies how much the fundamental pitch will be emphasized in order to make the sound more well-defined. Set this to “OFF” if you do not want to use the Energy parameter.

Specifies how deeply the LFO will affect formant.

Fmt LFO Depth

(Formant LFO Depth)

-63– +63

In this screen you can make settings for the envelope that affects the formant. For details on envelope settings, refer to

“Making Envelope Settings” (p. 121).

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OSC TVA (common to Analog and PCM)

fig.06b-35-ps.eps_50

Parameter

Level

Level Keyfollow

Level LFO Depth

Value

0–127

-200– +200

-63– +63

Description

Specifies the volume of the oscillator.

Use this parameter if you want the volume of the oscillator to change according to the key that is pressed. Relative to the volume at the C4 key (center C), positive (+) settings will cause the volume to rise for notes higher than C4, and negative (-) settings will cause the volume to fall for notes higher than

C4. Larger settings will produce greater change.

Specifies how deeply the LFO will affect the volume of the oscillator.

In this screen you can make settings for the envelope that affects the sub TVA. For details on envelope settings, refer

to “Making Envelope Settings” (p. 121).

If you don’t notice any change when you adjust the OSC TVA values, check the TVA settings (p. 119).

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LFO (common to Analog and PCM)

fig.06b-36-ps.eps_50

In this screen you can make settings for the LFO that affects the oscillator. For details on LFO settings, refer to

“Making LFO Settings” (p. 122).

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MOD

In the MOD section, you can not only simply mix OSC1 and OSC2, but also combine them in a variety of ways to create sounds. This is especially effective when you’ve selected analog oscillators.

Parameter

Modulator Switch fig.06b-40-j.eps_50

Modulator Switch

Value

OFF, ON

Description

Switches the modulator on/off.

MOD Type

Parameter

Modulator Type

Value

MIX

RING

FM

Description

Adds OSC1 and OSC2.

OSC1

OSC2

Output

OSC1

OSC2

Output

This is a ring modulator. It generates a complex waveform by multiplying OSC1 and OSC2. For example, if

OSC1 and OSC2 are both simple analog waveforms, you can create metallic belllike sounds.

This is a frequency modulator. It generates a complex waveform by using OSC2 to apply FM (Frequency Modulation) to OSC1.

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Parameter Value

ENV RING

Description

OSC1

OSC2

Envelope

Output

This is an envelope ring. It uses the volume changes

(envelope) of OSC2 to control the volume of OSC1.

Original Level

(Modulator Original Level)

Attack

(Modulator Attack Time)

0–127

0–127

Release (Modulator Release Time) 0–127

OSC SYNC

OSC1

(=Output)

OSC2

This is oscillator sync. It generates a complex waveform by forcibly resetting OSC1 to the beginning of its cycle in synchronization with the

OSC2 frequency. The effect is applied only to OSC1, and is not output to OSC2.

This is available only if

OSC2 is an analog oscillator. For even greater effectiveness, choose an analog oscillator for OSC1 as well, and set the OSC1 pitch higher than OSC2.

Specifies the volume for the original sound of OSC1.

This can be set if Modulator Type is set to “RING” or “FM.”

Specifies the attack time of the OSC2 envelope.

This can be set if Modulator Type is set to “ENV RING.”

Specifies the release time of the OSC2 envelope.

This can be set if Modulator Type is set to “ENV RING.”

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COSM1/COSM2

Here you can apply various effects to the sound. COSM effects are similar to the built-in effects (Tone-FX, reverb, chorus) or to conventional effect processors, but have the important difference that they are polyphonic, so that the effect is applied to each note you play.

In the COSM section you can select from a total of sixteen types, organized into four categories according to sound.

Parameter

COSM Switch fig.06b-50.eps_50

COSM Switch

Value

OFF, ON

Description

Switches the COSM on/off.

COSM Type

Parameter

COSM Type

Value

THRU, OD/DS,

W-SHAPE, AMP,

SPEAKER,

RESONATOR, SBF1/2,

COMB, DUAL, TVF,

DYN-TVF, COMP,

LIMITER, F-SHIFT, LO-FI,

TB FILTER

Description

Use this parameter to select from among the 16 available COSMs.

For details on each COSM type, refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

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LFO

fig.06b-51.eps_50

For some COSM selections that you choose in COSM Type, you can make LFO settings. For details on LFO settings,

refer to “Making LFO Settings” (p. 122).

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TVA

This section determines the volume and panning.

TVA stands for Time Variant Amplifier, and controls the overall volume of each note you play, affecting aspects of the sound such as master volume (level), envelope, keyboard velocity, pan, and tremolo.

TVA

fig.06b-55-j.eps_50

TVA Switch

Parameter

TVA Switch

Level

Level KF (Level Keyfollow)

Level LFO Depth

Pan

Pan KF (Pan Keyfollow)

Pan LFO Depth

Value

OFF, ON

0–127

-200– +200

-63– +63

L64–0–63R

-200– +200

Description

Switches the TVA on/off.

Specifies the volume of the tone.

Use this parameter if you want the volume of the patch to change according to the key that is pressed. Relative to the volume at the C4 key (center C), positive (+) settings will cause the volume to rise for notes higher than C4, and negative (-) settings will cause the volume to fall for notes higher than

C4. Larger settings will produce greater change.

Specifies how deeply the LFO will affect the volume of the patch.

Specifies the pan of the patch. “L64” is far left, “0” is center, and “63R” is far right.

Use this parameter if you want key position to affect panning. Positive (+) settings will cause notes higher than C4 key (center C) to be panned increasingly further toward the right, and negative (-) settings will cause notes higher than C4 key (center C) to be panned toward the left. Larger settings will produce greater change.

R

Pan

+100

+50 o

L

C1 C2 C3 C4 C5

0

-50

-100

C6 C7

Key

-63– +63 Specifies how deeply the LFO will affect the pan.

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Editing a Tone (Pro Edit)

Com OSC1/2 MOD COSM1/2 TVA AP Syn Effects

LFO

fig.06b-56-j.eps_50

LFO Switch

Parameter

LFO Switch

Value

OFF, ON

Description

Switches LFO on and off.

In this screen you can make settings for the LFO that affects the TVA. For details on LFO settings, refer to

“Making

LFO Settings” (p. 122).

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Com OSC1/2

Editing a Tone (Pro Edit)

MOD COSM1/2 TVA AP Syn Effects

Making Envelope Settings

Parameter

Velocity Curve

(Envelope Velocity Curve)

Value

0–7

Description

Choose from the following seven curves to specify how your keyboard playing strength will affect the envelope depth. If you don’t want your keyboard playing strength to affect the envelope depth, set this to “0”.

0 1 2 3

Velocity Sens

(Envelope Velocity Sensitivity)

Velocity A-Sens

(Envelope Attack Time Velocity Sensitivity)

Velocity D-Sens

(Envelope Decay Time Velocity Sensitivity)

Velocity R-Sens

(Envelope Release Time Velocity Sensitivity)

ADSR Attack

(Envelope Attack Time)

ADSR Decay

(Envelope Decay Time)

ADSR Sustain

(Envelope Sustain Level)

ADSR Release

(Envelope Release Time)

-63– +63

-63– +63

-63– +63

-63– +63

0–127, Note

0–127, Note

0–127

0–127, Note

Env Time KF

(Envelope Time Keyfollow)

-200– +200

4 5 6 7

Keyboard playing dynamics can be used to control the depth of the envelope. If you want the envelope to have more effect for strongly played notes, set this parameter to a positive (+) value. If you want the pitch envelope to have less effect for strongly played notes, set this to a negative (-) value.

This allows keyboard dynamics to affect the attack time of the envelope. If you want attack time to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.

This allows keyboard dynamics to affect the decay time of the envelope. If you want decay time to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.

This allows key release speed to affect the release time of the envelope. If you want release time to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value.

Specifies the attack time of the envelope (the time from when you press a key until the envelope level reaches the maximum value).

Specifies the decay time of the envelope (the time from when the envelope level reaches the maximum value until it falls to a constant value).

Specifies the sustain level of the envelope (the level at which the envelope remains constant).

Specifies the release time of the envelope (the time from when you release a key until the envelope level reaches 0).

“ENVELOPE” in the lower right of the screen shows a graphical representation of the envelope produced by the current settings.

Make this setting when you want the decay time and subsequent times of the envelope to be affected by the location of the key you play. Based on the envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger settings will produce greater change.

Time

+100

+50

C1 C2 C3 C4 C5

0

-50

-100

C6 C7

Key

121

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Editing a Tone (Pro Edit)

Com OSC1/2 MOD COSM1/2 TVA AP Syn Effects

Making LFO Settings

Parameter

Waveform

(LFO Waveform)

Offset (LFO Offset)

Key Sync

(LFO Key Sync Switch)

Delay Time

(LFO Delay Time)

Rate (LFO Rate)

Value

SINE

TRI

SAW

SQR

RND

TRP

S&H

CHAOS

-100, -50, 0,

+50, +100

OFF, ON

0–127

0–127, Note

Description

Sine wave

Triangle wave

Sawtooth wave

Square wave

Random wave

Trapezoidal wave

Sample & Hold wave (one time per cycle, LFO value is changed)

Chaos wave

Raises or lowers the LFO waveform relative to the central value. Positive (+) settings will move the waveform so that modulation will occur from the central value upward. Negative (-) settings will move the waveform so that modulation will occur from the central value downward.

This specifies whether the LFO cycle will be synchronized to begin when the key is pressed (ON) or not (OFF).

Delay Time (LFO Delay Time) specifies the time elapsed before the LFO effect is applied (the effect continues) after the key is pressed (or released).

After referring to “How to Apply the LFO”

until the desired effect is achieved.

(p. 123), change the setting

Adjusts the modulation rate, or speed, of the LFO.

LFO Rate sets the beat length for the synchronized tempo when the tempo that specifies the LFO cycle (Patch Tempo) is synchronized with the tempo set in a external sequencer.

(Example)

For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))

Setting

(half note) 1 second

(60 / 60 =1 (second))

(quarter note) 0.5 seconds

(60 / 120= 0.5 (seconds))

(eighth note) 0.25 seconds

(60 / 240= 0.25 (seconds))

Fade Mode (LFO Fade Mode)

Fade Time (LFO Fade Time)

ON <<,

ON >>,

OFF <<,

OFF >>

0–127

This setting will be ignored if the Waveform parameter is set to “CHAOS.”

Specifies how the LFO will be applied.

After referring to “How to Apply the LFO”

until the desired effect is achieved.

(p. 123), change the setting

Specifies the time over which the LFO amplitude will reach the maximum

(minimum).

After referring to “How to Apply the LFO”

until the desired effect is achieved.

(p. 123), change the setting

“LFO Curve” in the lower right of the screen shows a wave graphic that corresponds to the current settings.

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Com OSC1/2

Editing a Tone (Pro Edit)

MOD COSM1/2 TVA AP Syn Effects

How to Apply the LFO

● Apply the LFO gradually after the key is pressed fig.LFO-1.e

high (more)

Pitch

Cutoff Frequency

Level

Pan low (less)

Delay

Time

Note on

Fade Time

Depth

Delay Time

Fade Mode

Fade Time

The time from when the keyboard is played until the LFO begins to be applied.

ON <<

The time over which the LFO amplitude will reach the maximum after the Delay

Time has elapsed.

● Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the effect fig.LFO-2.e

high (more)

Pitch

Cutoff Frequency

Level

Pan low (less)

Note on

Delay Time Fade Time

Depth

Delay Time

Fade Mode

Fade Time

The time that the LFO will continue after the keyboard is played.

ON >>

The time over which the LFO amplitude will reach the minimum after the Delay

Time has elapsed.

● Apply the LFO gradually after the key is released fig.LFO-3.e

high (more)

Pitch

Cutoff Frequency

Level

Pan Note on low (less)

Delay

Time

Note off

Fade Time

Depth

Delay Time

Fade Mode

Fade Time

The time from when the keyboard is released until the LFO begins to be applied.

OFF <<

The time over which the LFO amplitude will reach the maximum after the Delay

Time has elapsed.

● Apply the LFO from when the key is pressed until it is released, and gradually begin to decrease the effect when the key is released fig.LFO-4.e

Delay

Time Fade Time high (more)

Pitch

Cutoff Frequency

Level

Pan low (less) Note on

Note off

Depth

Delay Time

Fade Mode

Fade Time

The time that the LFO will continue after the keyboard is released.

OFF >>

The time over which the LFO amplitude will reach the minimum after the Delay

Time has elapsed.

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Editing a Tone (Pro Edit)

MOD COSM1/2

AP Syn (AP-Synthesis)

AP-Synthesis is the world’s first sound generating technology that is able to apply the “behavioral model” of specific acoustic instruments to synthesizer sounds, thus creating new synth sounds that are overflowing with living expression.

Conventional physical modeling sound generators model a musical instrument’s “structure” (such as the shape of the resonating body, the length of the tube, the materials of the vibrating part). In contrast, AP-Synthesis models the way in which specific instruments behave in response to performance techniques such as trills, portamento, vibrato, or changes in dynamics.

Based on acoustic instruments that are considered particularly expressive lead instruments, the AP-Synthesis on the V-

Synth GT provides five different models (phrase models): violin, erhu, sax, flute, and multifade.

By applying the selected phrase model to one of 38 different AP-Synthesis source waves, you can create completely new “living synth sounds” that have never been heard before.

fig.06b-60-j.eps_50

AP-Synthesis Switch

124

Parameter

AP-Synthesis Switch

Value

OFF, ON

Description

Switches AP-Synthesis on and off.

Using the MODIFY knob (panel)

If you hold down [SHIFT] and touch a knob graphic in the Modify screen (or the Advanced screen), you’ll be able to use the V-Synth GT’s front panel MODIFY knob to directly control the selected parameter. An “MD” indication will appear for a parameter that can be controlled with the MODIFY knob.

fig.06b-69.eps_50, fig.06b-68-j.eps

This is selected for direct control by the MODIFY knob.

V-Synth-GT_e.book 125 ページ 2007年4月9日 月曜日 午後1時46分

Editing a Tone (Pro Edit)

MOD COSM1/2

Phrase Model

fig.06b-61-ps.eps_50

Parameter

Source Waveform

Phrase Model

Level

Pan

Value

Soprano Sax

Tenor Sax 1

Tenor Sax 2

Flute

Shakuhachi 1

Shakuhachi 2

Quena Pipe

Pan Pipes

Shino Pipe

Ryuteki Pipe

Qudi Pipe

Uilleann Pipes

Oboe 1, Oboe 2

Wood Winds

Harmonica

Trumpet

Flugelhorn

Violin

Erhu 1, Erhu 2

MG Saw

Saw Wave 1

Saw Wave 2

Square Wave

Pulse Wave

Ramp Wave

Triangle Wave

Sine Wave

Super Saw

Detune Wave 1

Detune Wave 2

Detune Wave 3

Detune Wave 4

Detune Wave 5

Synth Strings

Robot Voice, Noise

Violin

Erhu

Sax

Flute

Multifade

0–127

L64–0–63R

Description

Specifies the source waveform.

Violin phrase model.

Erhu phrase model.

Sax phrase model.

Flute phrase model.

A model that is not categorized as a phrase model for the above instruments.

The volume of AP-Synthesis.

The panning (stereo position) of AP-Synthesis.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Pitch

fig.06b-62-ps.eps_50

Parameter

Pitch Coarse (Pitch Coarse Tune)

Pitch Fine (Pitch Fine Tune)

Value

-48– +48

-50– +50

Octave Shift -3– +3

Description

Adjusts the pitch of the tone in semitone steps (+/-4 octaves).

Adjusts the pitch of the tone in one-cent steps (+/-50 cents).

1 cent = 1/100th of a semitone

Adjusts the pitch of the tone up or down in units of an octave (+/-3 octaves).

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Editing a Tone (Pro Edit)

MOD COSM1/2

Modify (when Phrase Model is “Violin”)

fig.06b-63-ps.eps_50

Parameter

Attack Time

Release Time

Fortissimo Atk Level

(Fortissimo Attack Level)

Scrape Nz Level

(Scrape Noise Level)

Natural Feel

Vibrato Dly Time

(Vibrato Delay Time)

Vibrato Depth

Vibrato Rate

Value

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the attack of the sound. Positive (+) values will make the attack slower, and negative (-) values will make the attack faster.

Adjusts the length of the release. Positive (+) values will lengthen the release, and negative (-) values will shorten it.

Adjusts the volume of the attack that occurs for strong input velocities (-100– +100). The volume will be louder for positive (+) values, or softer for negative (-) values.

Adjusts the volume of the noise of the bow scraping on the string.

The volume will be louder for positive (+) values, or softer for negative (-) values.

Adjusts the amount of variation in the sound. Positive (+) values will produce more variation, and negative (-) values will produce less.

Adjusts the time from the beginning of the note until vibrato begins to be applied. Positive (+) values will lengthen the time until vibrato begins, and negative (-) values will shorten the time.

Adjusts the depth of vibrato when the dynamics are at the minimum.

Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the vibrato rate. Positive (+) values will make the vibrato faster, and negative (-) values will make it slower.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Modify (when Phrase Model is “Erhu”)

fig.06b-64-ps.eps_50

Parameter

Attack Time

Release Time

Porta Time (Portamento Time)

Scrape Nz Level

(Scrape Noise Level)

Natural Feel

Vibrato Dly Time

(Vibrato Delay Time)

Vibrato Depth

Vibrato Rate

Value

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the attack of the sound. Positive (+) values will make the attack slower, and negative (-) values will make the attack faster.

Adjusts the length of the release. Positive (+) values will lengthen the release, and negative (-) values will shorten it.

Adjusts the speed of portamento. Positive (+) values will make portamento slower, and negative (-) values will make portamento faster.

Adjusts the volume of the noise of the bow scraping on the string.

The volume will be louder for positive (+) values, or softer for negative (-) values.

Adjusts the amount of variation in the sound. Positive (+) values will produce more variation, and negative (-) values will produce less.

Adjusts the time from the beginning of the note until vibrato begins to be applied. Positive (+) values will lengthen the time until vibrato begins, and negative (-) values will shorten the time.

Adjusts the depth of vibrato when the dynamics are at the minimum.

Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the vibrato rate. Positive (+) values will make the vibrato faster, and negative (-) values will make it slower.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Modify (when Phrase Model is “Sax”)

fig.06b-65-ps.eps_50

Parameter

Attack Time

Release Time

Porta Time (Portamento Time)

Breath Nz Level

(Breath Noise Level)

Natural Feel

Vibrato Dly Time

(Vibrato Delay Time)

Vibrato Depth

Vibrato Rate

Value

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the attack of the sound. Positive (+) values will make the attack slower, and negative (-) values will make the attack faster.

Adjusts the length of the release. Positive (+) values will lengthen the release, and negative (-) values will shorten it.

Adjusts the speed of portamento when the portamento switch is on.

Positive (+) values will lengthen the portamento time, and negative

(-) values will shorten the portamento time.

Adjusts the volume of the breath noise. Positive (+) values will increase the volume, and negative (-) values will decrease it.

Adjusts the amount of variation in the sound. Positive (+) values will produce more variation, and negative (-) values will produce less.

Adjusts the time from the beginning of the note until vibrato begins to be applied. Positive (+) values will lengthen the time until vibrato begins, and negative (-) values will shorten the time.

Adjusts the depth of vibrato when the dynamics are at the minimum.

Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the vibrato rate. Positive (+) values will make the vibrato faster, and negative (-) values will make it slower.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Modify (when Phrase Model is “Flute”)

fig.06b-66-ps.eps_50

Parameter

Attack Time

Release Time

Slur Nz Level (Slur Noise Level)

Value

-100– +100

-100– +100

-100– +100

Breath Nz Level

(Breath Noise Level)

Natural Feel

Vibrato Dly Time

(Vibrato Delay Time)

Vibrato Depth

Vibrato Rate

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the attack of the sound. Positive (+) values will make the attack slower, and negative (-) values will make the attack faster.

Adjusts the length of the release. Positive (+) values will lengthen the release, and negative (-) values will shorten it.

Adjusts the volume of the slur noise (the transitional sound made when changing the pitch while continuing to produce sound). Positive (+) values will make this volume louder, and negative (-) values will lessen it.

Adjusts the volume of the breath noise. Positive (+) values will increase the volume, and negative (-) values will decrease it.

Adjusts the amount of variation in the sound. Positive (+) values will produce more variation, and negative (-) values will produce less.

Adjusts the time from the beginning of the note until vibrato begins to be applied. Positive (+) values will lengthen the time until vibrato begins, and negative (-) values will shorten the time.

Adjusts the depth of vibrato when the dynamics are at the minimum.

Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the vibrato rate. Positive (+) values will make the vibrato faster, and negative (-) values will make it slower.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Modify (when Phrase Model is “Multifade”)

fig.06b-67-ps.eps_50

Parameter

Attack Time

Release Time

Porta Time (Portamento Time)

Sub Tone Level

Value

-100– +100

-100– +100

-100– +100

-100– +100

Natural Feel

Vibrato Dly Time

(Vibrato Delay Time)

Vibrato Depth

Vibrato Rate

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the attack of the sound. Positive (+) values will make the attack slower, and negative (-) values will make the attack faster.

Adjusts the length of the release. Positive (+) values will lengthen the release, and negative (-) values will shorten it.

Adjusts the speed of portamento. Positive (+) values will lengthen the portamento time, and negative (-) values will shorten the portamento time.

Adjusts the volume of the noise or sound that is heard in the background. Positive (+) values will increase the volume, and negative

(-) values will decrease it.

* This may not work for some selections of Source Waveform.

Adjusts the amount of variation in the sound. Positive (+) values will produce more variation, and negative (-) values will produce less.

Adjusts the time from the beginning of the note until vibrato begins to be applied. Positive (+) values will lengthen the time until vibrato begins, and negative (-) values will shorten the time.

* This may not work for some selections of Source Waveform.

Adjusts the depth of vibrato when the dynamics are at the minimum.

Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

* This may not work for some selections of Source Waveform.

Adjusts the vibrato rate. Positive (+) values will make the vibrato faster, and negative (-) values will make it slower.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Advanced (when Phrase Model is “Violin”)

fig.06b-70-ps.eps_50

132

Parameter

Brightness

Finger Nz Level

(Finger Noise Level)

Tenuto Atk Time

(Tenuto Attack Time)

Low Velo Limit

(Low Velocity Limit)

Low Dyn Ctrl Lmt

(Low Dynamics Controller Limit)

Vibrato Dyn Sens

(Vibrato Dynamics Sensitivity)

Vibrato Reac Tm

(Vibrato Reaction Time)

Value

-2– +2

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

PitchBend Reac Tm

(Pitch Bend Reaction Time)

Dyn Ctrl1 Reac Tm

(Dynamics Controller 1 Reaction

Time)

Dyn Ctrl2 Reac Tm

(Dynamics Controller 2 Reaction

Time)

Ambience Level

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will darken it.

Adjusts the volume of the strings hitting the fingerboard. Positive (+) values will increase the volume, and negative (-) values will decrease it.

Adjusts the attack time when playing tenuto. Positive (+) values will make the attack slower, and negative (-) values will make the attack faster.

Adjusts the lower limit of the dynamics produced by the force of your keyboard playing. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the lower limit of the dynamics produced when you operate the controller assigned to dynamics. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the linkage between changes in dynamics and changes in vibrato depth. Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the reaction time when you control the vibrato using the controller assigned to vibrato. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you operate the pitch bender to control the pitch. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the amount of ambience. Positive (+) values will increase the amount of ambience, and negative (-) values will decrease it.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Advanced (when Phrase Model is “Erhu”)

fig.06b71-ps.eps_50

Parameter

Brightness

Low Velo Limit

(Low Velocity Limit)

Low Dyn Ctrl Lmt

(Low Dynamics Controller Limit)

Vibrato Dyn Sens

(Vibrato Dynamics Sensitivity)

Vibrato Reac Tm

(Vibrato Reaction Time)

Value

-2– +2

-100– +100

-100– +100

-100– +100

-100– +100

PitchBend Reac Tm

(Pitch Bend Reaction Time)

Dyn Ctrl1 Reac Tm

(Dynamics Controller 1 Reaction

Time)

Dyn Ctrl2 Reac Tm

(Dynamics Controller 2 Reaction

Time)

Ambience Level

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will darken it.

Adjusts the lower limit of the dynamics produced by the force of your keyboard playing. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the lower limit of the dynamics produced when you operate the controller assigned to dynamics. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the linkage between changes in dynamics and changes in vibrato depth. Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the reaction time when you control the vibrato using the controller assigned to vibrato. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you operate the pitch bender to control the pitch. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the amount of ambience. Positive (+) values will increase the amount of ambience, and negative (-) values will decrease it.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Advanced (when Phrase Model is “Sax”)

fig.06b-73-ps.eps_50

134

Parameter

Brightness

Scoop Depth

Key Nz Level (Key Noise Level)

Growl Sens (Growl Sensitivity)

Low Velo Limit

(Low Velocity Limit)

Low Dyn Ctrl Lmt

(Low Dynamics Controller Limit)

Vibrato Dyn Sens

(Vibrato Dynamics Sensitivity)

Vibrato Reac Tm

(Vibrato Reaction Time)

Value

-2– +2

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

-100– +100

PitchBend Reac Tm

(Pitch Bend Reaction Time)

Dyn Ctrl1 Reac Tm

(Dynamics Controller 1 Reaction

Time)

Dyn Ctrl2 Reac Tm

(Dynamics Controller 2 Reaction

Time)

Ambience Level

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will darken it.

Adjusts the amount of scoop. Positive (+) values will increase the amount of scoop, and negative (-) values will decrease it.

Adjusts the volume of key noise. Positive (+) values will increase the volume, and negative (-) values will decrease it.

Adjusts the dynamics at which growl will begin to be applied. Positive (+) values will broaden the range to which growl is applied, and negative (-) values will narrow the range.

Adjusts the lower limit of the dynamics produced by the force of your keyboard playing. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the lower limit of the dynamics produced when you operate the controller assigned to dynamics. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the linkage between changes in dynamics and changes in vibrato depth. Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the reaction time when you control the vibrato using the controller assigned to vibrato. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you operate the pitch bender to control the pitch. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the amount of ambience. Positive (+) values will increase the amount of ambience, and negative (-) values will decrease it.

V-Synth-GT_e.book 135 ページ 2007年4月9日 月曜日 午後1時46分

Editing a Tone (Pro Edit)

MOD COSM1/2

Advanced (when Phrase Model is “Flute”)

fig.06b-74-ps.eps_50

Parameter

Brightness

Low Velo Limit

(Low Velocity Limit)

Low Dyn Ctrl Lmt

(Low Dynamics Controller Limit)

Vibrato Dyn Sens

(Vibrato Dynamics Sensitivity)

Vibrato Reac Tm

(Vibrato Reaction Time)

Value

-2– +2

-100– +100

-100– +100

-100– +100

-100– +100

PitchBend Reac Tm

(Pitch Bend Reaction Time)

Dyn Ctrl1 Reac Tm

(Dynamics Controller 1 Reaction

Time)

Dyn Ctrl2 Reac Tm

(Dynamics Controller 2 Reaction

Time)

Ambience Level

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will darken it.

Adjusts the lower limit of the dynamics produced by the force of your keyboard playing. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the lower limit of the dynamics produced when you operate the controller assigned to dynamics. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

Adjusts the linkage between changes in dynamics and changes in vibrato depth. Positive (+) values will produce deeper vibrato, and negative (-) values will produce less vibrato.

Adjusts the reaction time when you control the vibrato using the controller assigned to vibrato. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you operate the pitch bender to control the pitch. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the amount of ambience. Positive (+) values will increase the amount of ambience, and negative (-) values will decrease it.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Advanced (when Phrase Model is “Multifade”)

fig.06b-75-ps.eps_50

136

Parameter

Brightness

Porta Depth (Portamento Depth)

Value

-2– +2

-100– +100

Fade1 Ctl Default

(Fade 1 Control Default)

Fade2 Ctl Default

(Fade 2 Control Default)

Low Velo Limit

(Low Velocity Limit)

-100– +100

-100– +100

-100– +100

Low Dyn Ctrl Lmt

(Low Dynamics Controller Limit)

-100– +100

Vibrato Dyn Sens

(Vibrato Dynamics Sensitivity)

Vibrato Reac Tm

(Vibrato Reaction Time)

Fade Ctrl Reac Tm

(Fade Controller Reaction Time)

-100– +100

-100– +100

-100– +100

PitchBend Reac Tm

(Pitch Bend Reaction Time)

Dyn Ctrl1 Reac Tm

(Dynamics Controller 1 Reaction

Time)

Dyn Ctrl2 Reac Tm

(Dynamics Controller 2 Reaction

Time)

Ambience Level

-100– +100

-100– +100

-100– +100

-100– +100

Description

Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will darken it.

Adjusts the amount of pitch change produced by portamento. Positive

(+) values will increase the amount of pitch change, and negative (-) values will decrease it.

Adjusts the initial tone balance for fade 1 immediately after the sound is selected (before you operate a controller).

* This may not work for some selections of Source Waveform.

Adjusts the initial tone balance for fade 2 immediately after the sound is selected (before you operate a controller).

* This may not work for some selections of Source Waveform.

Adjusts the lower limit of the dynamics produced by the force of your keyboard playing. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

* This may not work for some selections of Source Waveform.

Adjusts the lower limit of the dynamics produced when you operate the controller assigned to dynamics. Positive (+) values will increase the lower limit value, and negative (-) values will decrease it.

* This may not work for some selections of Source Waveform.

Adjusts the linkage between changes in dynamics and changes in vibrato depth. Positive (+) values will produce deeper vibrato, and negative

(-) values will produce less vibrato.

Adjusts the reaction time when you control the vibrato using the controller assigned to vibrato. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you modify the tone by operating the controllers assigned to fade 1 and 2. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

* This may not work for some selections of Source Waveform.

Adjusts the reaction time when you operate the pitch bender to control the pitch. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

* This may not work for some selections of Source Waveform.

Adjusts the reaction time when you control the dynamics using the controller assigned to dynamics. Positive (+) values will make the response slower, and negative (-) values will make the response quicker.

* This may not work for some selections of Source Waveform.

Adjusts the amount of ambience. Positive (+) values will increase the amount of ambience, and negative (-) values will decrease it.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Control 1

fig.06b-76.eps_50

Parameter name

Controller

(can be changed using VALUE)

Reverse switch

Reverses the direction in which the controller will operate.

Parameter

Dynamics Ctrl1

(Dynamics Controller 1)

Dynamics Ctrl2

(Dynamics Controller 2)

Fade 1

Fade 2

Portamento

Vibrato

Description

Controls the dynamics.

* If the Phrase Model is Multifade, this may not work for some selections of

Source Waveform.

Controls the dynamics.

* If the Phrase Model is Multifade, this may not work for some selections of

Source Waveform.

Controls the amount of fade 1.

* This can be specified only if the Phrase Model is “Multifade.” This may not work for some selections of Source Waveform.

Controls the amount of fade 2.

* This can be specified only if the Phrase Model is “Multifade.” This may not work for some selections of Source Waveform.

Controls portamento on/off.

* This is not supported by the Phrase Model “Flute.”

Controls the rate and depth of vibrato.

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Editing a Tone (Pro Edit)

MOD COSM1/2

Control 2

fig.06b-77-ps.eps_50

Parameter name

Controller

(can be changed using VALUE)

Reverse switch

Reverses the direction in which the controller will operate.

Parameter

Tremolo

Pizzicato

Mono/Poly

Mix Level

Pan

Description

Switches to a tremolo sound.

* This can be specified only if the Phrase Model is “Violin.”

Switches to pizzicato.

* This can be specified only if the Phrase Model is “Violin.”

Switches to an always-layered sound.

* This can be specified only if the Phrase Model is “Violin.”

Controls the volume.

Controls the panning.

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Com OSC1/2

Editing a Tone (Pro Edit)

MOD COSM1/2 TVA AP Syn Effects

Tone-FX (Tone Effect)

The V-Synth GT contains three high-quality effects: Tone-FX (tone effect), Chorus, and Reverb. The tone effect can be applied to individual tones, and the amount of signal sent to chorus and reverb can be specified for each tone.

Routing

The effect blocks are displayed as small rack units. By turning each effect on/off you can freely specify the connecting path (signal flow).

fig.06b-80-j.eps_50

Tone-FX On/Off Switch

Tone-FX Type

Tone-FX Master Level

Tone-FX ➝ Chorus Send Level

Tone-FX ➝ Reverb Send Level

Parameter

TVA Tone-FX Send

(TVA Tone-FX Send Level)

TVA CHO Send

(TVA Chorus Send Level)

TVA REV Send

(TVA Reverb Send Level)

TVA Output Assign

AP Syn Tone-FX Send

(AP Syn Tone-FX Send Level)

AP Syn CHO Send

(AP Syn Chorus Send Level)

AP Syn REV Send

(AP Syn Reverb Send Level)

AP Syn Output Assign

Value

0–127

0–127

0–127

T-FX

MAIN

DIR

0–127

0–127

0–127

T-FX

MAIN

DIR

Description

Sets the level of the signal sent to Tone-FX.

Sets the level of the signal sent to chorus.

Sets the level of the signal sent to reverb.

Outputs the direct sound in stereo through Tone-FX. You can also apply chorus or reverb to the sound that passes through Tone-FX.

Outputs the direct sound to the MAIN OUT jacks in stereo without passing through Tone-FX.

Outputs the direct sound to the DIRECT OUT jacks in stereo without passing through Tone-FX. Make this setting when you want to use external effects.

Sets the level of the signal sent to Tone-FX.

Sets the level of the signal sent to chorus.

Sets the level of the signal sent to reverb.

Outputs the direct sound in stereo through Tone-FX. You can also apply chorus or reverb to the sound that passes through Tone-FX.

Outputs the direct sound to the MAIN OUT jacks in stereo without passing through Tone-FX.

Outputs the direct sound to the DIRECT OUT jacks in stereo without passing through Tone-FX. Make this setting when you want to use external effects.

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Editing a Tone (Pro Edit)

Com OSC1/2 MOD COSM1/2 TVA AP Syn Effects

Parameter

Tone-FX

(Tone-FX On/Off Switch)

Tone-FX Type

Tone-FX Master Level

Tone-FX To CHO

(Tone FX Chorus Send Level)

Tone-FX To REV

(Tone-FX Reverb Send Level)

CHO

(Chorus On/Off Switch)

CHO Type

(Chorus Type)

CHO Master Level

(Chorus Master Level)

CHO To REV

(Chorus Reverb Send Level)

REV

(Reverb On/Off Switch)

REV Type (Reverb Type)

REV Master Level

(Reverb Master Level)

0–127

0–127

0–127

OFF, ON

00 (Off)–08

0–127

0–127

OFF, ON

00 (Off)–13

0–127

Value

OFF, ON

00 (Thru)–41

Description

Switches Tone-FX on and off.

Touch this to jump to the Tone-FX screen (p. 141), where you can choose the

desired Tone-FX from 41 different types. For details on each Tone-FX type, refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

Adjusts the volume of the sound that has passed through the Tone-FX.

Adjusts the amount of chorus for the sound that passes through Tone-FX. If you don’t want to add the Chorus effect, set it to “0.”

Adjusts the amount of reverb for the sound that passes through Tone-FX. If you don’t want to add the Reverb effect, set it to “0.”

These parameters can be specified individually for each patch.

For details, refer to “Effects (Setting Effects for a Patch)” (p. 76).

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Com OSC1/2

Editing a Tone (Pro Edit)

MOD COSM1/2 TVA AP Syn Effects

Tone-FX

fig.06b-81.eps_50

Parameter

Tone-FX Switch

Tone-FX Type

Value

OFF, ON

00 (Thru)–41

Description

Switches the Tone-FX on/off.

Use this parameter to select from among the 41 available Tone-FX.

In this setting screen, you can edit the parameters of the Tone-FX that is selected by the Tone-FX Type setting. For details on each Tone-FX type, refer to

“COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-

ROM.

When you touch <Search>, the Tone-FX Type List window will appear, allowing you to select the Tone-FX from the list.

Chorus

This effect is applied to the entire patch.

For details, refer to

“Effects (Setting Effects for a Patch)” (p. 76).

Reverb

This effect is applied to the entire patch.

For details, refer to

“Effects (Setting Effects for a Patch)” (p. 76).

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Editing a Tone (Pro Edit)

Using Steps to Vary the Sound (Multi Step Modulator)

1.

2.

fig.03-step04

The Multi Step Modulator is a function that modulates the value of various parameters according to a sixteen-step sequence. On the V-Synth GT, the patterns of this sequence are managed as “tracks.” You can simultaneously use up to four tracks, with each track containing a different sequence. You can use the panel knobs to freely modify the sequence pattern.

Press [PATCH] to access the Patch Play screen.

Touch <Step Mod>.

fig.03-step02

<Step Mod>

The Multi Step Modulator screen will appear.

Multi Step Modulator Switch

3.

Turn <Multi Step Modulator Switch> ON.

The Multi Step Modulator will be applied to the currently selected patch.

4.

Touch < A >–< D > to turn tracks on/off as desired.

* If you turn all of the tracks off, there will be no effect even if <Multi Step Modulator Switch> is ON.

fig.StepModTrackSW

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5.

Make settings for the track.

Touch one of the tabs for a track name you turned on in step 4.

fig.StepModTrackSW2

Editing a Tone (Pro Edit)

6.

While playing the keyboard to hear the sound, input steps 1–8.

The V-Synth GT’s E1–E8 knobs correspond to knobs 1–8 and 9–16. To switch between 1–8 and 9–16, hold down

[SHIFT] and use [ ] [ ] (the frame in the screen will move). According to how you turn the knob, the effect will be shown as a graph of 1--16 steps, and the color will change.

fig.06b-85.eps

fig.handdrow001

You’ll be able to draw the graph directly with your finger.

7.

8.

If you touch < SMOOTH >, the graph will be smoothed. This will make the change in the sound occur gradually, producing a more LFO-like result.

The step bar shown at the far right (number 17) is the same as the one that appears at the far left (number 1). This is helpful when you’re setting up a looping sequence.

The parameter that is modulated by each track will depend on the tone. In the screen, you can touch Destination to change the assigned parameter.

In the same way, make settings for other tracks you turned on in step 4.

If you want to stop using the step sequence, turn <Multi Step Modulator Switch> OFF.

For details regarding each parameter, refer to “Multi Step Modulator” (p. 144).

9.

Press the panel [EXIT] button to exit the Step Modulator screen.

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Editing a Tone (Pro Edit)

Multi Step Modulator

fig.06b-80.eps

Multi Step Modulator Switch

Step Indicator

Step Bar

Parameter

Multi Step Modulator Switch

* This setting applies to all tracks

(Track A–D).

Step Indicator

Step Bar

Value

OFF, ON

Step knobs

Description

This turns the multi step modulator on/off.

This indicates the current location within the step sequence.

This graphically shows the sixteen steps. The step bar shown at the far right

(number 17) is the same as the one that appears at the far left (number 1).

This is helpful when you’re setting up a looping sequence.

If you touch < SMOOTH >, the graph will become a (smooth) line graph.

If you touch < STEP >, the graph will become a bar graph.

Use these knobs to input the sixteen steps.

The V-Synth GT’s E1–E8 knobs correspond to knobs 1–8 and 9–16. To switch between 1–8 and 9–16, hold down [SHIFT] and use [ ] [ ]

(the frame in the screen will move). According to how you turn the knob, the effect will be shown as a graph of 1--16 steps, and the color will change.

fig.06b-85.eps

144

Key Sync

(Step Modulator Key Sync)

* This setting applies to all tracks

(Track A–D).

Off

Part

Voice

When the cursor is at a step knob, you can hold down [SHIFT] and turn the VALUE dial to simultaneously modify the value of all steps.

The step sequence will not be reset when a note-on occurs.

The step sequence will be reset when a note-on occurs, but will not be reset if the key was played legato.

The step sequence will be reset each time a note-on occurs.

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Editing a Tone (Pro Edit)

Parameter

Track Button A–D

(Step Modulator Track Buttons A–

D)

Track TAB A–D

(Step Modulator Track Tabs A–D)

Loop (Step Modulator Loop Switch)

Grid (Step Grid)

End P (Step Modulator End Point)

Dir (Step Modulator Direction)

Zone (Step Modulator Zone)

Destination

(Step Modulator Destination)

STEP/SMOOTH

(Step/Smooth Switch)

Multi Step Modulator Menu

Value

OFF, ON

OFF, ON

Note

1–16

FWD1–3,

BWD1–3

Description

These turn the multi step modulator on/off for the four tracks (A–D).

These access the editing screens for the four multi step modulator tracks (A–

D).

This turns looping on/off for the step sequence.

This specifies the note value of each step.

(Quarter note),

(Sixteenth note),

(Eighth note), (Dotted eighth note),

(Dotted sixteenth note), (Thirty-second note)

This specifies the sequence length as a number of steps.

This specifies the direction in which the step sequence will play.

FWD1

1 2 3

• • •

14 15 16

FWD2

FWD3

1 2 3

• • •

14 15 16

2 3

• • •

14 15

1 2 3

• • •

14 15 16

1 2 3

• • •

14 15 16

BWD1

BWD2

BWD3

16 15 14

• • •

3 2 1

16 15 14

• • •

3 2 1

15 14

• • •

3 2

16 15 14

• • •

3 2 1

16 15 14

• • •

3 2 1

1–16

STEP,

SMOOTH

Reset Value

Invert Value

Reverse Value

Shift Value R

Shift Value L

This specifies the zone (p. 88) to which the step modulator will be applied.

The parameter that is controlled by the step sequence will depend on the tone.

Touch < SMOOTH > to select a line graph (smooth change), or touch <STEP

> to select a bar graph (stepped change).

Resets the step bar.

Inverts the step bar in the vertical direction.

Inverts the step bar in the left/right direction.

Moves the step bar one step toward the right.

Moves the step bar one step toward the left.

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Vocal Designer

If you select structure type 5, you’ll be able to use Vocal Designer.

Vocal Designer is a function that uses cutting-edge human vocal modeling technology. By connecting a mic to the V-

Synth GT and playing the keyboard while you sing, you can model an extremely realistic and natural singing voice.

fig.06d-01-j.eps

<VOCAL DESIGNER>

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V-Synth-GT_e.book 147 ページ 2007年4月9日 月曜日 午後1時46分

How Vocal Designer is Structured

Vocal Designer consists of four elements: the mic, OSC1/2 (carrier), the vocoder, and effects.

fig.06d-02-j.eps

Carrier

This corresponds to the vocal cords of a human. The signal on which the sound is based (tone and pitch) is produced according to the pitches you play on the keyboard.

On the V-Synth GT, this consists of the combination of the OSC,

COSM, MOD, and TVA.

OSC1

MOD COSM1 COSM2 TVA

OSC2

With the default values immediately after initialization, these will be arranged in structure 1. However, if you want to use the arrangement of a structure 2–4, you can temporarily select the appropriate structure 1–4, then re-select structure 5 to obtain the desired arrangement of 2–4.

Mic

This is the mic connected to the rear panel.

Vocoder

From the audio signal received via the mic input, this extracts the various resonances (formants) caused by the shape and framework of the throat and the movement of the mouth, and uses these formants to modulate the signal received from the carrier.

Effects

Here you can apply a tone effect, reverb, and chorus.

Vocal Designer

Mic OSC1/2

(Carrier)

Vocoder Effects

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Vocal Designer

Using Vocal Designer

Connecting a Mic

1.

Connect your mic to the “MIC IN jack.”

2.

Press INPUT [SETTING] on the panel.

The Audio Input Settings screen will appear.

fig.06d-16-ps.eps_50

3.

fig.06d-17.eps_50

Check the mic settings.

4.

While vocalizing into the mic, use the panel’s INPUT MIC LEVEL knob to adjust the volume so that the Level indicator in the screen does not quite light red.

If the Peak indicator lights, the volume is too high.

Press [EXIT] to return to the previous screen.

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Make settings for Vocal Designer

1.

Select structure type 5.

• Select Structure Type 5 in the Pro Edit screen (p. 86).

• Press STRUCTURE [5], then touch <VOCAL DESIGNER> in the Patch Play screen.

fig.06d-01-j.eps

Vocal Designer

<VOCAL DESIGNER>

Make sure that UPPER or LOWER is lit as the KEY MODE of the patch for which Vocal Designer is selected.

2.

3.

4.

Play the keyboard.

While continuing to hold down notes, vocalize into the mic.

The sound using Vocal Designer will be heard according to the volume of your voice.

Even if you’re playing the keyboard, Vocal Designer won’t produce sound unless you are vocalizing into the mic.

Likewise, even if you’re vocalizing into the mic, Vocal Designer won’t produce sound unless you’re playing the keyboard; you must be doing both.

In the lower part of the screen, touch <Vocal Designer>, <Mic Settings>, and <Vocoder>.

In each screen, make mic settings and vocoder settings.

fig.06d-06-j.eps

<Vocoder>

<Mic Settings>

<Vocal Designer> <Pro Edit>

The sound will stop if you switch the oscillator waveform (p. 150) while holding down a key. If this occurs, release

the key and press it again.

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Vocal Designer

Vocal Designer

fig.06d-10-ps.eps

Parameter

Vocal Designer Switch

Mic

Level

Value

OFF, ON

0–127

Carrier

OSC1 (Oscillator 1 Switch)

OSC1 Waveform

(Oscillator 1 Waveform)

OSC1 Level (Oscillator 1 Level)

OSC2 (Oscillator 2 Switch)

OSC2 Waveform

(Oscillator 2 Waveform)

OSC2 Level (Oscillator 2 Level)

Vocoder

Level

Natural Voice

Effects

Chorus Send (Chorus Send Level)

Reverb Send (Reverb Send Level)

OFF, ON

0–127

OFF, ON

0–127

0–127

0–127

0–127

0–127

Description

Turns Vocal Designer on/off.

Indicates the mic input level.

Use the panel INPUT MIC LEVEL knob to adjust the level so that the peak indication does not light.

Specifies whether the sound from OSC1 will be used as the carrier (ON) or not (OFF).

Selects the waveform that OSC1 will produce.

Specifies the level of OSC1.

Specifies whether the sound from OSC2 will be used as the carrier (ON) or not (OFF).

Selects the waveform that OSC2 will produce.

Specifies the level of OSC2.

Specifies the volume of Vocal Designer.

Specifies the volume of the mic input sound (your own voice).

Specifies the level of the signal sent to chorus.

Specifies the level of the signal sent to reverb.

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Vocal Designer

Mic Settings

fig.06d-04-j.eps

Vocal Designer

TVA Vocoder Tone-FX

Mic

Settings

Mic effects such as equalizer are provided to enhance the mic input.

You can use these to adjust the character of the mic sound, and make it easier for you to sing.

As mic effects, equalizer (EQ), noise suppressor (Noise Sup), and compressor (Comp) are provided.

These mic effect settings can be stored together as mic settings, and called up when necessary.

Eight sets of mic settings can be stored. This allows you to easily use settings for Vocal Designer that are appropriate for a particular situation.

Note that when you edit the parameter value, the mic setting will also change simultaneously (and will be automatically saved).

Mic settings are System settings. They will be remembered even when you turn off the power. If you want to return all

eight mic settings to the factory-set condition, execute a Factory Reset (p. 235).

Mic Type

fig.06d-11-ps.eps

Parameter

Vocal Designer Mic Settings

Mic Setting

Edit Mic Name

Mic Level

Level

Value

1–8

0–127

Description

Selects the mic setting.

Assigns a name for the mic setting.

When you touch this, the Mic Setting Name screen will appear.

Here you can assign a name to the mic setting in the same way as

when assigning a name to a patch, etc. (p. 59).

Adjusts the volume of the mic input.

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Vocal Designer

EQ

Equalizer: Adjusts the character of the low, mid, and high-frequency ranges.

The EQ settings are shown by the graph in the middle of the screen.

fig.06d-12-ps.eps

152

Parameter

Mic/EQ Switch

3 Band EQ

EQ Low Freq (EQ Low Frequency)

Value

OFF, ON

EQ Low Gain

EQ Mid Freq (EQ Mid Frequency)

EQ Mid Gain

EQ Mid Q

EQ Hi Freq (EQ High Frequency)

EQ Hi Gain (EQ High Gain)

Description

Turns the equalizer on/off.

50, 63, 80, 100, 125,

160, 200, 250, 315,

400, 500, 630, 800,

1000, 1250, 1600,

2000, 2500, 3150,

4000 Hz

-15– +15 dB

50, 63, 80, 100, 125,

160, 200, 250, 315,

400, 500, 630, 800,

1000, 1250, 1600,

2000, 2500, 3150,

4000, 5000, 6300,

8000, 10000, 12500,

16000, 20000 Hz

-15– +15 dB

0.3, 0.4, 0.6, 0.8, 1.0,

1.5. 2.0, 2.5. 3.0, 3.5,

4.0, 5.0, 6.0, 7.0, 8.0,

10.0, 12.0, 14.0,

16.0, 18.0, 20.0

2000, 4000, 5000,

6300, 8000, 10000,

12500, 16000, 20000

Hz

-15– +15 dB

Specifies the center frequency at which the low-frequency range will be adjusted.

Specifies the gain (amount of boost or cut) for the low-frequency range. Positive settings will boost the low-frequency range.

Specifies the center frequency at which the mid-frequency range will be adjusted.

Specifies the gain (amount of boost or cut) for the mid-frequency range. Positive settings will boost the mid-frequency range.

Specifies the width of the mid-frequency range. Higher settings will narrow the range.

Specifies the center frequency at which the high-frequency range will be adjusted.

Specifies the gain (amount of boost or cut) for the high-frequency range. Positive settings will boost the high-frequency range.

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Noise Sup

Noise suppressor: Suppresses noise when no sound is being input.

fig.06d-13-ps.eps

Vocal Designer

Parameter

Mic/Noise Suppressor Switch

NS Threshold

(Noise Suppressor Threshold)

NS Attack

(Noise Suppressor Attack)

NS Release

(Noise Suppressor Release)

Value

OFF, ON

-60– -36dB

0–127

0–127

Description

Turns the noise suppressor on/off.

Specifies the level at which the noise suppressor begins to operate. Sounds below the specified level will be muted.

Specifies the duration over which the noise suppressor will disable muting.

Specifies the time from when the noise suppressor begins operating until muting occurs.

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Vocal Designer

Comp

Compressor: Reduces high-level sounds and boosts low-level sounds, thus improving the overall volume balance of the sound.

fig.06d-14-ps.eps

Parameter

Mic/Compressor Switch

CP Ratio (Compressor Ratio)

CP Threshold

(Compressor Threshold)

CP Attack (Compressor Attack)

CP Release (Compressor Release)

CP Gain (Compressor Gain)

Value

OFF, ON

1:1.0–1:16,

1:INF

-36–0dB

0–100

0–100

0–24 dB

Description

Turns the compressor on/off.

Specifies the compression ratio.

Specifies the level at which compression will begin.

Specifies the time from when the input exceeds the Threshold until the volume begins to be compressed.

Specifies the time it is to take after the input falls below the Threshold before compression ceases.

Specifies the output gain.

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Vocal Designer

Vocoder

fig.06d-05-j.eps

Vocal Designer

TVA Vocoder Tone-FX

Mic

Settings

You can use these settings to modify the character of the vocal sound created by Vocal Designer.

Choose one of the following four vocoder types, which will determine the character of the sound.

Parameter

Vocoder Type

Value

Stereo

Mono

Vintage

Enhance

Description

This produces a spacious stereo sound. It is suitable for simulating choral sounds such as choir or chorus.

This type emphasizes the intelligibility of the vocal. It is suitable for creating solo vocal sounds. The output will be mono.

This produces the typical “vocoder sound.” It is suitable for obtaining the sound of a vintage vocoder such as the VP-330.

This type boosts the high-frequency range. Use this when you want to emphasize the clarity of the vocal sound.

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Vocal Designer

Stereo/Mono/Enhance

fig.06d-xxx-ps.eps

Parameter

Formant Type

Level

Attack

Release

Consonant Level

Consonant Detect

Value

Flat

Soprano

Alto 1

Alto 2

Baritone

Bass

TalkBox

(Mono only)

0–127

0–100

0–100

0–127

0–100

Description

No conversion.

Transforms the mic input sound into the specified voice range.

“TalkBox” is suitable for obtaining metallic talkbox-type sounds.

Specifies the volume of Vocal Designer.

Specifies the attack time of the Vocal Designer sound relative to the mic input sound.

Specifies the release time of the Vocal Designer sound relative to the mic input sound.

Specifies the level at which the consonants extracted from the mic input sound will be output.

Specifies the degree to which consonants will be detected in the mic input sound. Higher settings will make it easier for consonants to be detected.

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Vintage

fig.06d-21-ps.eps

Vocal Designer

Parameter

Vocoder

EQ Low Freq

EQ Low Gain

Hi Cut Switch

Level

Attack

Release

Consonant Level

Consonant HPF Freq

Chorus

Vintage Vocoder Chorus Switch

Chorus Rate

Chorus Depth

Chorus Balance

Chorus HPF Cutoff

Chorus Pre Delay

Value

200–800 Hz

-15– +15dB

OFF, ON

0–127

0–100

1–100

0–127

4500–9000

Hz

OFF, ON

0.05–10.0 Hz

0–127

D:0:100E–

D:100:0E

200–8000 Hz

0.0–100 ms

Description

Specifies the center frequency at which the low-frequency range will be boosted or cut.

Specifies the amount of boost/cut for the low-frequency range.

Turns the high-frequency cut on/off. If you feel the sound is raspy, turn this switch on to make the sound smoother.

Adjusts the volume of Vocal Designer.

Specifies the attack time of the Vocal Designer sound relative to the mic input sound.

Specifies the release time of the Vocal Designer sound relative to the mic input sound.

Specifies the level at which the consonants extracted from the mic input sound will be output.

Specifies the frequency used when extracting the high-frequency components from the mic input audio as consonants. Components higher than the specified frequency will be extracted as consonants.

This is an on/off switch for the chorus effect applied to the vocal sound.

Adjusts the modulation frequency of the chorus effect.

Adjusts the modulation depth of the chorus effect.

Adjusts the balance between the vocal sound and the sound with chorus applied.

Specifies the frequency at which the high-frequency range will be cut.

Specifies the delay time until the chorus sound is heard.

The chorus of the Vintage vocoder is applied separately from the patch effect named Chorus.

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Editing a Tone (SOUND SHAPER II)

By using the “Sound Shaper II” function you can edit the tone simply by turning knobs or pressing buttons.

1.

2.

fig.06c-01-j.eps

Access the Patch Play screen, and select the tone whose settings you wish to modify.

Touch <SOUND SHAPER II>.

<SOUND SHAPER II>

The SOUND SHAPER II window will appear.

Adjust the sound by operating the switches and knobs while you play the keyboard.

fig.06c-02-ps.eps_50

In the case of Structures 1–4

The most suitable parameters for OSC will be assigned.

Mono/Poly

Switch

OSC1 Switch

Portamento Switch

OSC2 Switch

OSC1 Level OSC2 Level

OSC 1/2 wave (Touch to view a list.)

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In the case of Structure 5

Editing a Tone (SOUND SHAPER II)

Mic Level The most suitable parameters for editing the vocoder will be assigned.

OSC1/2 Switch

OSC1/2 Wave

(Touch to view a list.)

Vocoder Type

Cho/Rev Send Level

Adjust the OSC 1/2 level.

3.

4.

5.

6.

Touch <COSM> to make COSM settings (p. 160).

Touch <AP-Synthesis> to make AP-Synthesis settings (p. 161).

Touch <Effects> to make effect settings (p. 162).

Save the tone you created (p. 81).

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Editing a Tone (SOUND SHAPER II)

COSM

Here you can use the [E1]–[E8] knobs to edit the most important COSM parameters.

fig.06c-xx-ps.eps_50

COSM1 Type COSM2 Type

COSM1 Switch COSM2 Switch

The most suitable parameters for COSM will be assigned.

1.

2.

Use the COSM 1/2 switches to turn COSM 1/2 on/off.

Touch the screen to select the COSM 1/2 types.

You can also change the type by using the VALUE dial or [INC/+] [DEC/-].

3.

Use the [E1]–[E8] knobs to edit the COSM 1/2 parameters.

For details on each parameter, refer to

“COSM1/COSM2”

LIST” folder on the included CD-ROM.

(p. 117) or “COSM_EffectsList(E).pdf” in the “EFFECTS

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Editing a Tone (SOUND SHAPER II)

AP-Synthesis

Here you can use the [E1]–[E8] knobs to edit the most important AP-Synthesis parameters.

fig.06c-10-ps.eps_50

AP-Synthesis Switch

Source Wave

Phrase Model

AP-Synthesis Modify Parameters

AP-Synthesis Level

1.

2.

Use the AP-Synthesis switch to turn AP-Synthesis on/off.

Use the [E1] knob to select the source wave.

You can also use the VALUE dial or [INC/+] [DEC/-] to change this.

3.

Touch the screen to select the desired phrase model.

The available phrase models will depend on the source wave you’ve selected.

4.

5.

Use the [E2] knob to edit the AP-Synthesis level.

Use the [E3]–[E8] knobs to edit the AP-Synthesis parameters.

For details on each parameter, refer to

“AP Syn (AP-Synthesis)” (p. 124).

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Editing a Tone (SOUND SHAPER II)

Effects

Here you can use the [E1]–[E8] knobs to edit the most important parameters of each effect.

fig.06c-20-ps.eps_50

TONE-FX/CHORUS/

REVERB Type

TONE-FX/CHORUS/REVERB Parameter

(The most suitable parameters are assigned.)

TONE-FX/CHORUS/REVERB Switch

1.

2.

3.

Use the effect switches to turn each effect on/off.

Select the desired type for each effect.

Use the [E1]–[E8] knobs to edit the parameters of each effect.

You can also edit the parameters by using the VALUE dial or [INC/+] [DEC/-].

For details on the parameters of each effect, refer to “COSM_EffectsList(E).pdf” in the “EFFECTS LIST” folder on the included CD-ROM.

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Sample Mode

In this chapter, we will explain the procedures for:

• Sampling (p. 163)

• Editing samples (p. 178)

• Converting samples so the VariPhrase function can be used (Encoding) (p. 187)

Sampling

What is a Template? (Settings before you sample)

A sampling template is something that holds a collection of settings for sampling (the setup settings, pre-effect settings, and metronome settings described below).

You can store eight different sampling templates. When you sample, you will always select one of these eight templates.

With the factory settings, eight sampling templates are preset.

For details on modifying the settings, refer to “Sampling Procedure” (p. 165).

Sampling templates are system settings (with the exception of some metronome parameters). They are remembered even when you turn off the power. If you wish to restore all eight sampling templates to the factory settings, perform

the Factory Reset operation (p. 235).

Applications of Each Template

The preset templates cover different input settings and pre-effect types.

Mic

Line

Coaxial

Resampl

Comp

Limiter

MIDI

USB

Sample in mono from a mic. Connect a mic to the rear panel MIC IN jack.

Connect your portable audio player or similar device to the INPUT jack on the rear panel.

Sample a digital signal. Connect your audio device to the rear panel COAXIAL IN connector.

Play a sample on the V-Synth GT and sample the result. This is called “resampling.” For

details on resampling, refer to p. 173.

Use the compressor pre-effect. The sample will be recorded from the rear panel INPUT jacks.

Use the limiter pre-effect. The sample will be recorded from the rear panel INPUT jacks.

Start sampling when a sequencer start (system realtime message: FA) is received. The sample will be recorded from the rear panel INPUT jacks.

Sampling from a PC USB Audio.

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Sample Mode

Factory Settings of Each Template

Setup

Sampling Type

Input Source

Trigger Mode

Trigger Level

Pre Trigger

Pre Gain

PreFX Type

PreFX COMPRESSOR Sustain

PreFX COMPRESSOR Attack

PreFX COMPRESSOR Tone

PreFX COMPRESSOR Level

PreFX LIMITER Thres

PreFX LIMITER Release

PreFX LIMITER Tone

PreFX LIMITER Level

PreFX LIMITER Ratio

PreFX NOISE SUPR Threshold

PreFX NOISE SUPR Release

MetroType

Count-In

Mic

MONO

ANALOG

MANUAL

-12 (dB)

0 (msec)

0 (dB)

0

0

OFF

0

0

0

0

-48

0

1.5:1

-60

0

REC

1MEASURE

Setup

SamplingType

InputSource

TriggerMode

TriggerLevel

PreTrigger

Pre Gain

PreFxType

PreFx COMPRESSOR Sustain

PreFx COMPRESSOR Attack

PreFx COMPRESSOR Tone

PreFx COMPRESSOR Level

PreFx LIMITER Thres

PreFx LIMITER Release

PreFx LIMITER Tone

PreFx LIMITER Level

PreFx LIMITER Ratio

PreFx NOISE SUPR Threshold

PreFx NOISE SUPR Release

MetroType

Count-In

0

0

-48

0

0

0

1.5:1

-60

Comp

STEREO

ANALOG

MANUAL

-12 (dB)

0 (msec)

0 (dB)

COMP+NS

64

12

0

REC

1MEASURE

0

0

-48

0

0

0

1.5:1

-60

MIDI

STEREO

ANALOG

MIDI

-12 (dB)

0 (msec)

0

0

0 (dB)

OFF

0

REC

OFF

0

0

0

-48

0

1.5:1

-60

0

REC

OFF

Coaxial

STEREO

COAXIAL

LEVEL

-24 (dB)

0 (msec)

0 (dB)

0

0

OFF

0

0

0

4:1

-60

0

0

-36

80

Limiter

STEREO

ANALOG

MANUAL

-12 (dB)

0 (msec)

0

0

0 (dB)

LIMIT+NS

0

REC

1MEASURE

0

0

0

-48

0

1.5:1

-60

0

REC

OFF

Line

STEREO

ANALOG

LEVEL

-12 (dB)

0 (msec)

0 (dB)

0

0

OFF

0

0

0

-48

0

0

0

1.5:1

-60

USB

STEREO

USB

LEVEL

-24 (dB)

0 (msec)

0

0

0 (dB)

OFF

0

REC

OFF

Resampl

STEREO

RESAMPL

NOTE

-12 (dB)

0 (msec)

0 (dB)

0

0

OFF

0

0

0

0

-48

0

1.5:1

-60

0

REC

1MEASURE

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Sample Mode

Sampling Procedure

Here’s how to input a sound from the input jacks and sample it. For resampling, refer to the following section.

The V-Synth GT has the following input jacks.

• INPUT L, R

• MIC IN (mixed into INPUT R)

• DIGITAL AUDIO INTERFACE

OPTICAL IN

COAXIAL IN

USB (Audio)

Use the input jack that is appropriate for your situation.

• Monaural sampling from a mic

→ MIC IN

• Sampling from an analog source

→ INPUT L, R

• Sampling from a digital source

→ OPTICAL IN or COAXIAL IN

• Sampling via USB

→ USB

983 fig.04-01_50

1.

Howling could be produced depending on the location of microphones relative to speakers. This can be remedied by:

1. Changing the orientation of the microphone(s).

2. Relocating microphone(s) at a greater distance from speakers.

3. Lowering volume levels.

When sampling, you must make sure that the following two items are set correctly. If these two settings are incorrect, the sample will not be recorded as you intend.

• What type of sample are you recording? (stereo or mono)

→ In the Sampling General screen, set Sampling Type.

• Which input are you sampling from? (select the input jack)

→ In the Sampling General screen, set Input Source.

If you have set the metronome (p. 176), the metronome sound will be output from the DIRECT OUT jacks during

sampling. However, the sound that is assigned to the DIRECT OUT jacks (p. 139) will not be output.

Press [SAMPLE].

The Sample Top screen appears.

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Sample Mode fig.04-02_50

2.

3.

Select the location (sample number) that you wish to sample.

Move the cursor to the desired sample. Normally, you will select a sample that has no wave; i.e., a sample number whose name is “NO SAMPLE.”

In this screen you can use the following functions.

• Select a sample by directly touching it.

• Change the number in steps of eight by pressing [ ] [ ].

• Change the number in steps of one by touching < >< >, located beside the sample list, by pressing

[ ] [ ] [INC/+] [DEC/-], or by turning the VALUE dial.

• Scroll the sample list by dragging the scroll bar located beside the sample list up or down.

• Move to the number 001 sample by touching <Top>.

• Move to the number 999 sample by touching <End>.

• Display information on the currently selected sample by touching <Info> (p. 192). However, this information

will not be displayed for the factory-set waves.

• Audition the currently selected sample by touching <Prevw>.

• When you touch <Search Empty>, you will jump to the “NO SAMPLE” sample number that follows the current sample number.

Touch <Sampling>.

The Sampling Template screen appears.

166

4.

5.

Touch <TMPL 1>–<TMPL 8> to select a sampling template.

If you want to modify the settings of the selected sampling template, perform the following steps 5–7.

Touch one of the tabs displayed at the bottom of the screen to access the corresponding setting screen.

<General>: Setup settings (p. 174)

<Pre-Effect>: Pre-effect settings (p. 175)

<Metronome>: Metronome settings (p. 176)

For details on each parameter, refer to the page references given.

6.

In each setting screen, touch the touch panel to set the parameters.

Move the cursor to the value box of the parameter you want to edit, and use any of the following methods to edit it.

• Turn the VALUE dial

• Press [INC/+] or [DEC/-]

• Drag your fingertip on the touch panel

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Sample Mode

7.

8.

Adjust the sampling level.

Adjust the volume of the device that is producing the sound.

When sampling from the MIC IN jack, adjust the level by turning the front panel INPUT MIC LEVEL knob.

When sampling from the INPUT jacks, press the INPUT [SETTING] button on the front panel, and in the Audio

Input Settings screen that appears, use <Input Gain> to adjust the level.

If you are sampling from the DIGITAL AUDIO INTERFACE IN connector, use the setup Pre gain (p. 174) or the

pre-effect Output Level (p. 175) settings to adjust the level.

Touch <START> to start sampling.

The way in which sampling will start depends on the Trigger Mode setting in the Sampling General screen, as follows.

If “MANUAL” is selected, sampling will start after a count of the number of measures specified by the metronome

Count-In setting.

If “MIDI” is selected, sampling will wait for the sequencer to start (system realtime message: FA). Sampling will begin when the sequencer start message is received.

If “LEVEL” is selected, sampling will wait for an input signal. Sampling will begin when the input signal exceeds

the level specified by Trigger Level (p. 174).

If “NOTE” is selected, Sampling will begin when you play the keyboard or note message is received.

If you have selected “MIDI” or “LEVEL,” you can touch <START> once again to begin sampling without waiting for the sequencer to start or the input signal to be received.

In the Sampling window, “Remain Time” indicates the remaining time (in seconds) available for sampling.

If memory becomes full, sampling will be halted. If this occurs, delete unneeded samples from memory (p. 172).

9.

When you are finished sampling, touch <STOP>.

The display will indicate “COMPLETED!” Touch <PREVIEW> to hear the sound that you sampled, and check whether the sample was recorded as you wish.

<Cancel>: Discard the sample that you just recorded, and return to the Sampling Template screen.

<OK>: Finalize the sample that you just recorded, and register it in the sample list.

<RETRY>: Discard the sample that you just recorded, and sample once again.

10.

If you’re satisfied with the sound you sampled, touch <OK>.

The sampled sound will be registered in the sample list.

• If you want to discard the sample and try again, touch <RETRY>.

<RETRY> will change to <START>, and now you can touch <START> to sample again.

• If you want to stop sampling, touch <Cancel> to return to the Sampling Template screen.

Even if you touch <OK> to register the sample in the sample list, that assignment is temporary, and will be lost when

you turn off the power. If you want to keep the sample, you must name the sample (p. 168) and save it (p. 191).

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Sample Mode

Sample Name (Naming a Sample)

fig.07-03_50

Assign a new name to the sample. You can assign a name consisting of up to twelve characters.

1.

Access the Sample Top screen, and select the sample that you want to name (p. 178).

2.

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

fig.04-04_50

3.

In the pulldown menu, touch <Sample Name>.

The Sample Name window appears.

168

4.

Touch the on-screen alphabetic or numeric keys to enter the new name in the text box.

The on-screen keys have the following functions.

< << >< >> >

<shift>

<clear all>

<back space>

<delete>

Move the cursor in the text box to the desired input location.

Turn this on when you want to input uppercase letters or symbols.

Erases all characters in the text box.

Deletes the character that precedes the cursor location.

Deletes the character at the cursor location.

5.

When you have finished inputting, touch <OK> to finalize the sample name.

If you want to return to the original unedited name, touch <EXIT>.

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Sample Copy (Copying a Sample)

fig.07-03_50

1.

2.

Access the Sample Top screen (p. 165).

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

Sample Mode

3.

In the pulldown menu, touch <Sample Copy>.

The Sample Copy window appears.

fig.04-04a_50

4.

5.

Move the cursor to “Source” and select the copy-source sample.

Move the cursor to “Destination” and select the copy-destination sample.

When you touch <Search>, the Sample List window will appear, allowing you to select the sample from the list.

6.

7.

Touch <Execute> to execute the copy operation.

Press [EXIT].

The Sample Copy window closes.

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Sample Mode

Sample Move (Moving a Sample)

fig.07-03_50

1.

2.

Access the Sample Top screen (p. 165).

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

3.

In the pulldown menu, touch <Sample Move>.

The Sample Move window appears.

fig.04-04b_50

170

4.

5.

Move the cursor to “Source” and select the move-source sample.

Move the cursor to “Destination” and select the move-destination sample.

When you touch <Search>, the Sample List window will appear, allowing you to select the sample from the list.

6.

Touch <Execute> to execute the move operation.

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Sample Exchange (Exchanging a Sample)

fig.07-03_50

1.

2.

Access the Sample Top screen (p. 165).

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

Sample Mode

3.

In the pulldown menu, touch <Sample Exchange>.

The Sample Exchange window appears.

fig.04-04c_50

4.

5.

Move the cursor to “Source” and select the exchange-source sample.

Move the cursor to “Destination” and select the exchange-destination sample.

When you touch <Search>, the Sample List window will appear, allowing you to select the sample from the list.

6.

Touch <Execute> to execute the exchange operation.

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Sample Mode

Sample Delete (Deleting a Sample)

fig.07-03_50

1.

2.

Access the Sample Top screen (p. 165).

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

3.

In the pulldown menu, touch <Sample Delete>.

The Sample Delete List window appears.

fig.04-04d_50

172

4.

5.

6.

7.

From the list, select the sample that you want to delete.

To select the sample, turn the VALUE dial, press [INC/+] [DEC/-], or press [ ] [ ].

You can also select this by directly touching it in the touch panel.

Touch <Execute>.

The selected sample will be deleted.

If you want to continue deleting other samples, repeat steps 4 and 5.

Press [EXIT].

The Sample Delete List window closes.

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Sample Mode

Resampling

fig.04-05.e

The V-Synth GT is able to resample samples from its internal memory. This is called resampling. In actuality, the sounds that are output from the rear panel MAIN OUT L/MONO, R jacks are sampled.

For example, you could sample multiple samples played simultaneously, and record them as a single sample. You can conserve voices in this way.

Pre Gain

INPUT

Pre-FX Sampling

OUTPUT

Sound

Generator

Effect

Before you enter Sample mode, make settings so that you can play the sample(s) you wish to resample.

The resampling procedure is essentially the same as the “Sampling Procedure” described in the preceding section.

However, please be aware of the following points.

• You must set the Input Source in the Sampling General screen to “RESAMPL.”

• To adjust the sampling level, adjust the setup Pre gain (p. 174) and the pre-effect Output Level (p. 175).

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Sample Mode

Sampling General (Setup Settings)

fig.04-06_50

174

Parameter

Sampling Type

Input Source

Trigger Mode

Trigger Level

Pre Trigger

Pre Gain

Value

STEREO L R

MONO MIX

MONO L

MONO R

ANALOG

USB

OPTICAL

COAXIAL

RESAMPL

MANUAL

MIDI

LEVEL

NOTE

∞ –00 dB

Description

Samples in stereo.

Mixes the signals input to L and R, and sample in monaural.

Samples the L input signal in monaural.

Samples the R input signal in monaural.

Samples from INPUT jacks or MIC IN jack.

The sound from USB audio will be sampled.

Samples from OPTICAL IN connector.

Samples from COAXIAL IN connector.

Select this when you wish to resample. The sound that is output to MAIN OUT

L/MONO and R will be sampled.

Sampling will begin when you touch <START>.

Sampling will begin when an external sequencer start message (system realtime message: FA) is received.

Sampling will start when the input signal exceeds the level specified by the

Trigger Level setting.

Sampling will begin when you play the keyboard or note message is received.

Specifies the input level at which sampling will begin when the Trigger Mode is set to “LEVEL.” The trigger level is shown by the “ ” and “ ” in the level meter located at the right of the screen.

0–1000 msec

-12– +36 dB

If Trigger Mode is set to other than “LEVEL,” this parameter has no effect.

After the selected trigger to start sampling has been received, previously received data for the length of time specified here will be included in the sampled data. When the Trigger Mode is set to “LEVEL” and the early portion of the sample is being lost, you can use this setting to include the early portion.

Adjusts the input gain. This will apply to the sound that is received from all input jacks. It will also be applied to the sound being resampled. With positive (+) values, the gain will be higher than originally, and with negative (-) values the gain will be lower than originally.

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Sampling Pre-Effect (Pre-Effect Settings)

fig.04-07_50

Sample Mode

There are three pre-effects: compressor, limiter, and noise suppressor. By using these you can adjust the level of the sound being sampled.

Compressor

Limiter

Noise Suppressor

By reducing high levels and raising low levels, this effect smoothes out unevenness in volume.

By compressing sounds that exceed a specified volume level, this effect prevents the sound from distorting.

This effect leaves the original sound untouched, but mutes the noise that is heard during periods of silence.

Parameter

Type (Pre-Effect Type)

■ Compressor

Sustain

Attack (Attack Time)

Tone

Level (Output Level)

■ Limiter

Thres (Threshold Level)

Release (Release Time)

Tone

Level (Output Level)

Ratio

■ Noise Suppressor

Threshold (Threshold Level)

Release (Release Time)

Value

OFF

COMP+NS

LMT+NS

NS

0–127

0–127

-50– +50

0– +24 dB

-60–0 dB

0–127

-50– +50

0– +24 dB

1.5:1, 2:1,

4:1, 100:1

-60–0 dB

0–127

Description

No pre-effect will be used.

Compressor and noise suppressor will be used.

Limiter and noise suppressor will be used.

Noise suppressor will be used.

Specifies the time over which a low-level signal is raised until it reaches a fixed volume.

Specifies the attack time of the input sound.

Adjusts the tone quality of the compressor.

Adjusts the output volume.

Specifies the level (threshold level) at which the limiter will begin to function.

Specifies the time from when the input level drops below the threshold level until the limiter turns off.

Adjusts the tonal quality of the limiter.

Adjusts the output volume.

Specifies the compression ratio.

Specifies the level at which the noise suppressor will begin to operate. When the signal falls below the specified level, it will be muted.

Specifies the time from when the noise suppressor begins to operate until the volume reaches 0.

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Sample Mode

Metronome (Metronome Settings)

fig.04-08_50

Parameter

Metro Type

(Metronome Type)

Level (Metronome Level)

Count In

* If Trigger Mode is set to other than “MANUAL,” this parameter has no effect.

Tempo

Beat

Value

OFF

REC

ALWAYS

0–127

OFF

1MEASURE

2MEASURE

20.0–250.0

0–31

2, 4, 8, 16,

32

Description

The metronome will not sound.

The metronome will sound only during sampling.

The metronome will sound whenever you sample (including while you are making settings in preparation for sampling).

Specifies the volume of the metronome.

A count will not be sounded before sampling.

A one-measure count will be sounded before sampling.

A two-measure count will be sounded before sampling.

Specifies the tempo of the metronome.

Specifies the time signature of the metronome (Numerator).

* If you set this to 0, no time signature accent note will be sounded.

Specifies the time signature of the metronome (Denominator).

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Template Name (Naming a Template)

fig.04-09_50

A template can be given a name of up to eight characters.

1.

2.

Access the Sampling Template screen, and select the sample that you want to name (p. 165).

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

Sample Mode fig.04-10_50

3.

In the pulldown menu, touch <Template Name>.

The Sampling Template Name window appears.

4.

5.

Touch the on-screen alphabetic or numeric keys to enter the new name in the text box.

The on-screen keys have the following functions.

< << >< >> >

<shift>

<clear all>

<back space>

<delete>

Move the cursor in the text box to the desired input location.

Turn this on when you want to input uppercase letters or symbols.

Erases all characters in the text box.

Deletes the character that precedes the cursor location.

Deletes the character at the cursor location.

When you have finished inputting, touch <OK> to finalize the template name.

If you want to return to the original unedited name, touch <EXIT>.

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Sample Mode

Editing a Sample

When you have finished sampling, you can edit the sample data.

When editing a sample, touching <PREVIEW> will play the sample so you can check whether it was edited as you expect.

When the editing screens are displayed, playing the keyboard will not produce sound.

It is not possible to edit two or more samples simultaneously.

With some exceptions, editing a sample that has been encoded will cause the encoding data to be discarded. In this

case, you must encode the data once again (p. 187).

The factory-set waves (preset waves) cannot be edited.

Common Procedure for Editing

Displaying the Sample Edit Screen

fig.04-01_50

1.

Press [SAMPLE].

The Sample Top screen appears.

fig.04-11_50

2.

3.

Select the sample that you wish to edit.

For details on making this selection, refer to

“Sampling Procedure” (p. 165).

Touch <Edit>.

The Sample Edit screen appears.

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Sample Mode

4.

Touch one of the tabs in the left side of the screen to access the desired editing screen.

<Edit>: Edit the sample of the specified region (p. 182)

<Loop FWD>: Specify the loop region for forward playback (p. 185)

<Loop BWD>: Specify the loop region for backward playback (p. 185)

For details on each editing operation, refer to the corresponding page.

5.

When you have finished making settings, press [EXIT] to return to the Sample Top screen.

Functions Common to All Editing Screens

“Start,” “End,” and “Current” Settings

The V-Synth GT uses seven terms to indicate locations within a sample.

Sample Start

Sample End

Loop Start, Loop End

Edit Start, Edit End

Current

Beginning of the sample

End of the sample

When the Loop Play is ON, the region between these two points will be played repeatedly.

Editing will affect the region between these two points.

This is the currently selected location of the sample.

Move the cursor to “Start,” “End,” or “Current” to select the point that you want to specify. Then specify the location by turning the VALUE dial, by using [INC/+] [DEC/-], or by dragging your finger over the sample in the screen.

The region of the sample between Edit Start and Edit End is displayed with the color inverted.

When Current = Loop/Edit Start, moving Loop/Edit Start will cause Current to change as well.

It is not possible to move Loop/Edit Start to the right of Loop/Edit End.

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Sample Mode

(LENGTH LOCK)

This locks the length of the region between the start point (Start) and end point (End) of the sample. It is convenient to use this when you already know the length of the sample that you need, and want to find the right region to use.

After the length has been locked, you can turn the VALUE dial, use [INC/+] [DEC/-], or drag your finger over the sample in the screen to adjust the Start and End locations while maintaining the distance between these two points.

You can also use Adjust or Zero Cross Search while the length of the sample is locked.

(LOOP)

This switches loop playback on/off. Turn this on if you want the loop region specified in the Loop FWD/BWD screen to play repeatedly.

(PREVIEW)

This plays the sample. During playback, you can touch this once again to stop playback.

(Adjust)

In the Loop FWD/BWD screen, the Adjust function moves the Loop Start, Loop End, or Current locations to the nearest of the following locations 1–5.

In edit screens, the Adjust function moves the Edit Start, Edit End, or Current locations to the nearest of the following locations 1–7.

3

4

5

1

2

6

7

Sample Start location

Sample End location

Loop Start location

Loop End location

Current location

Edit Start location

Edit End location

Move the cursor to the point that you want to adjust (“Start,” “End,” or “Current”), and touch

Touching will move the point toward the left, and touching

or

will move it toward the right.

.

In the Sample Encode screen (p. 187), this will move the Current location to the closest event.

For example, if you wish to touch <PREVIEW> to check whether the results of your editing were satisfactory, you can jump the current location.

In some cases nothing may happen, due to the relation between points or the Length Lock setting.

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Sample Mode

(Zero Cross Search)

This function searches for locations where the sample has a value of zero. When setting loop points or when cutting the sample, you should search for locations where the sample value is zero so that noise is not heard when you play the sample.

Move the cursor to the point (“Start,” “End,” or “Current”) for which you want to find a zero-cross point, and then touch

or

Touching

.

will search toward the left, and touching will search toward the right.

fig.04-12.e

(Zoom)

This expands or shrinks the displayed sample.

In any screen that displays the sample, you can touch the following buttons to expand or shrink the displayed sample.

: Shrink vertically

: Expand vertically

: Shrink horizontally

: Expand horizontally

Zoom bar

Zoom bar

Actual length of wave

The vertical zoom bar indicates the magnification of the sample in the vertical direction. The horizontal zoom bar indicates the magnification of the sample in the horizontal direction, and shows the current location. As the display is magnified, the zoom bar will become narrower.

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Sample Mode

Editing the Specified Region of the Sample

You can specify a region of the sample, and edit the region by cutting or copying.

Basic Operation

fig.04-16_50

1.

2.

3.

Access the Sample Edit screen (p. 178).

Specify the region that you want to edit (Edit Start–Edit End), or the Current location (p. 179).

Touch <MENU> in the upper right of the screen.

A pulldown menu appears.

fig.04-17_50

4.

In the pulldown menu, touch the editing function that you want to execute.

A window appears, asking you to confirm the operation.

5.

6.

Some editing functions require you to input a numerical value. For details, refer to the following explanations of each editing function.

Touch <EXECUTE> to execute the editing function.

• If you want to cancel without executing, touch <Cancel>.

• By touching “Undo” in the pulldown menu, you can return to the state prior to executing the operation (Undo). Depending on the type of edit function you execute, or on the state of the work area, there may be cases in which the Undo function cannot be executed. In such cases, you will not be able to select <Undo>.

If you want to save the edited result, perform the Save operation (p. 191).

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Sample Editing Functions

fig.04-18

Sample Mode

Cut

Truncate

Copy

Clear

Paste

Insert

Zero Insert

LR-Mix

Trim (Trimming)

The region of the sample between Edit Start and Edit End will be cut.

The region of the sample between Edit Start and Edit End will be kept, and the remainder of the sample will be deleted.

The sample between Edit Start and Edit End will be copied.

The sample between Edit Start and Edit End will be set to values of zero.

The copied data will be overwritten, beginning at the current location.

If there is any sample data following the current location, it will be lost as far as the pasted portion extends.

The copied data will be inserted at the current location.

You can cut, paste, and insert between different samples. After copying, press [EXIT] to return to the Sample Top screen. Select a different sample, access the Sample Edit screen, and then paste or insert.

This operation inserts silent space at the current location. It can also be used to lengthen a sample to a precise number of measures and beats.

In the Sample Edit Zero Insert window, specify the length of the silent region that you want to insert. This setting is made in terms of a number of samples. Data in the V-Synth GT is handled as 44.1 kHz data, meaning that one second contains 44,100 data samples.

For example, if you wish to insert one second of silence, you would specify “44100” and execute Zero Insert.

If the amount of remaining memory is small, it may not be possible to execute Copy,

Paste, Insert, or Zero Insert. In such cases, delete unneeded samples from memory (p.

172).

The stereo sample will be mixed to L, converting it into a monaural sample. If this is set to monaural, less wave memory will be used. This will also decrease the number of voices.

If the beginning and end of the sample are values other than zero, noise will be heard when you play the sample. Trim sets the values at the beginning and end of the sample to zero.

In the Sample Edit Trim window, specify the length that you want to trim. This setting is made in terms of a number of samples. Data in the V-Synth GT is handled as 44.1 kHz data, meaning that one second contains 44,100 data samples.

For example, trimming at 100 samples. This will connect the first data sample and the one hundredth data sample by a smooth line of one hundred points. Similarly, the last data sample and the data sample one hundred samples before it will be connected by a smooth line of one hundred points.

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Sample Mode

Normalize

Reverse

Region

The Normalize operation is used to uniformly increase or decrease the level of the entire sample without allowing it to distort. This is used when you wish to make the volume consistent with other samples.

In the Sample Edit Normalize window, specify the degree of normalization that you want to use. The value is specified in terms of a percentage.

For example, let’s suppose that 100 is the maximum volume at which the volume does not distort. Executing the Normal operation at a setting of 90% will make the maximum value of the sample be 90.

If you normalize at a low setting and then normalize at a high setting, the audio quality will deteriorate. This means that if you intend to normalize several times, you should start from the higher value and work downward.

The sample will be reversed between Edit Start and Edit End. If you want the sample to play backwards, execute Reverse to reverse the sample from the beginning.

The region of the sample between Edit Start and Edit End can be stored in internal memory as a separate sample. The original sample will remain unchanged.

Perform the following procedure.

1. Select the region that you want to extract as a separate sample, and execute Region.

2. In the Sample Edit Region window, select the sample number to which you want to paste the extracted region of the sample, and touch <OK>.

3. Assign a name to the new sample, and touch <OK>.

If in step 2 you select a sample number that already has a sample, the sample data between Edit Start and Edit End will be added to the end of the selected sample.

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Sample Mode

Loop Region Settings

fig.04-13_50

When the loop switch (p. 180) is ON, you can specify the region that will be played back as a loop. The region of

the sample between Loop Start and Loop End will be played back repeatedly.

In the Sample Loop FWD screen that appears when you touch <Loop FWD>, specify the loop region for forward playback. In the Sample Loop BWD screen that appears when you touch <Loop BWD>, specify the loop region for backward playback.

fig.04-14.e

Immediately after sampling or loading a sample, Loop Start will be set to the beginning of the sample and Loop End to the end of the sample.

If you set Loop Start and Loop End to locations within the sample, the sample will play back from the beginning, and then the region between Loop Start and Loop End will play back repeatedly.

Wave

Start

Loop

Start

Loop

End

Wave

End

The data in the V-Synth GT is handled as 44.1 kHz data, which means there are 44,100 data samples per second.

The shortest possible loop that can be set is 16 data samples.

Loop range settings are ignored when the Playback Mode (p. 99) is set to “STEP” or “EVENT.”

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Sample Mode

Original Tempo Setting

fig.04-15_50

The Original Tempo is the reference tempo of the sample used when synchronizing it to the master tempo.

Example: A sample whose original tempo is 100

If the master tempo is set to 200 and the sample is synchronized, the sample will play back at double the speed at which it was recorded. If you set the master tempo to 50 and synchronize the sample, it will play back at half the speed at which it was recorded.

The exact original tempo can be calculated from the time signature, number of measures, and number of beats for the sample length between Loop Start and Loop End. This means that you must first specify the loop region, and then set the original tempo.

If you wish to play back a loop while simultaneously synchronizing another sample, you must specify the correct original tempo. If you fail to do this, the sounds will drift out of synchronization.

1.

Move the cursor to the item that you wish to set.

2.

Either turn the VALUE dial or press [INC/+] [DEC/-] to set the “Sign” (time signature), “Meas” (measure), and Beat values.

3.

Touch .

The precise tempo will be displayed at the right of the “–>.” The tempo displayed here is the original tempo.

You can also move the cursor to the original tempo, and set it by rotating the VALUE dial or by using [INC/+] [DEC/-].

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Sample Mode

Encode (Converting the Sample to V-Synth GT Data)

After you have finished editing the sample, you should encode it. By using the encoding that is appropriate for the sample, you’ll be able to maintain a higher quality of audio while controlling the pitch, time, and formant.

The factory-set waves (preset waves) cannot be encoded.

fig.04-01_50

Displaying the Encode Screen

1.

Samples whose wave is too short (0.1 sec or less) cannot be encoded, and the Sample Encode screen cannot be accessed for such samples.

Press [SAMPLE].

The Sample Top screen appears.

fig.04-20_50

2.

3.

Select the sample number that you wish to encode.

For details on how to select a sample, refer to

“Sampling Procedure” (p. 165).

Touch <Encode>.

The Sample Encode screen appears.

To Execute the Encode Operation

In the Sample Encode screen, select the encode type, set the encode depth, and delete or add events. Then touch <Execute>.

If you wish to stop the encode during the operation, touch <Abort>.

When encoding is completed, you will return to the Sample Top screen.

For details on these settings, refer to the following sections.

The amount of time required by the encoding process will depend on the sample. You may need to wait a certain amount of time for encoding to be completed.

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Sample Mode

Selecting the Encoding Type

fig.04-21

You can choose from the following four types of encoding. Touch the appropriate button to select a type.

LITE

SOLO

BACKING

ENSEMBLE

This is the simplest encoding type. When you sample on the V-Synth GT, this type is selected by default. This type can be used with a variety of sounds, but to obtain the highest quality we recommend that you encode using one of the other types.

This is suitable for monophonic vocals or monophonic wind instruments (such as sax, trumpet, or flute). If you encode the sample using this type, you will be able to control the for-

mant (p. 112) and use the robot voice function (p. 99). Even if you encode using SOLO,

you can still play the sample polyphonically.

This is suitable for decay-type instruments. It is particularly suitable for phrases that include instruments with a clear attack (such as drums, percussion, and guitar chords).

This is suitable for sustain-type instruments. It is particularly suitable when there are smooth changes in tone (such as choir or strings).

• If the data is encoded using “BACKING” or “ENSEMBLE,” it will not be possible to use the formant control or robot voice functions.

• Once a sample has been encoded, editing that sample (except for some operations) will cause the encoded data to be discarded. If you then access the Sample Encode screen in this state, “LITE” will always be selected as the encoding type. Select the appropriate encoding type, and then re-encode the sample.

• Depending on the sample, encoding with “SOLO” may cause the sound to be different than you expect, such as changes in pitch being incorrect by one octave. If this occurs, re-encode the sample using “BACKING” or

“ENSEMBLE.”

• If a sample that contains large amounts of reverb or delay is encoded using “SOLO,” it may not sound as you expect. If this occurs, re-encode the sample using “BACKING” or “ENSEMBLE.”

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Sample Mode

Automatically Detecting Events

By specifying the Depth, you can automatically detect and “ ▼ ”mark locations where there is a strong attack (i.e., locations where the volume changes abruptly). Such marked locations are called events.

fig.04-22

Parameter

Depth (Encode Depth)

Value

0–127

Description

In the Sample Encode screen, move the cursor to “Depth” and set the value.

The higher the value you set, the more events will be assigned.

If the Playback Mode (p. 99) is “STEP,” the sample will play to the next

event, and then stop each time you play the key. When the Playback Mode is set to “EVENT,” the sample will be divided at event locations, and assigned to each key.

• If you set Depth to a high value, a large number of events may be detected. If you encode in such a state, the interval between events will be too short, and the expected result will not be obtained when you play back in event units.

• If you change the location of an event after encoding, you must re-encode the sample. When you encode, the newly detected event locations will take effect.

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Sample Mode

Deleting and Adding Events

Setting the Encode Depth and automatically detecting events does not guarantee that the events will be added at the locations that you expect. If necessary, you can delete or add events as you like.

In the Sample Encode screen, you can touch <PREVIEW> to play the sample from the current location until the next event.

By touching <PREVIEW>, you can play the sample to see whether events have been assigned to the locations that you expect.

Be aware that if you change the encode depth after deleting or adding events, the events that were modified manually will be discarded, and the events that were detected by depth will be displayed.

If you modify the location of events after encoding, you must re-encode. The modified location of the events will take effect when you encode.

Deleting an Event

1.

2.

Move the cursor to “Current.”

By turning the VALUE dial, pressing [INC/+] [DEC/-], or dragging your finger over the sample in the screen, set

Current to the location of the event that you want to delete.

3.

4.

Touch either or .

The Current location will move to the location of the next event toward the left or right.

Repeat step 3 to move Current to the location of the event that you wish to delete.

5.

Touch to delete the event.

The events at the beginning and end of a sample cannot be deleted.

Adding an Event

1.

2.

Move the cursor to “Current.”

By turning the VALUE dial, pressing [INC/+] [DEC/-], or dragging your finger over the sample in the screen, move

Current to the location at which you want to add the event.

3.

Touch to add the event.

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Sample Mode

Saving a Sample

fig.06-06_50

Samples that you sample or encode will be lost when you turn off the power. If you want to keep these samples, use the Save Project screen in the Utility Menu.

When you edit the settings of a sample, an asterisk (*) will appear at the left of the sample name in the Sample Browser screen. When you save the sample to internal memory or USB memory, the asterisk (*) will disappear.

1.

2.

Access the Sample Top screen (p. 165).

Touch <Save>.

Jump to the Save Project screen in the Utility Menu.

For details on operations in this screen, refer to

“Save Project (Saving a Project)” (p. 217).

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Sample Mode

Checking Sample Information

1.

2.

Access the Sample Top screen (p. 165).

Touch <Info>.

The Sample Information screen appears.

fig.04-10a_50

192

In the Sample Information screen you can check the following information for the sample.

• Encode type (p. 188)

• Sampling type (p. 174)

• Loop point location (Loop Start, Loop End) (p. 185)

• Time signature (p. 186)

• Original tempo (p. 186)

• Original pitch

• Original fine tune

Original Tempo, Original Pitch, and Original Fine Tune can be modified in this screen.

If you want to set an accurate original tempo, make settings in the sample editing screen (p. 186).

Parameter

Original Pitch

Original Fine Tune

LOOP MODE

Value

C-1 (0)–

G9 (127)

-50– +50

One Shot

One Way

Alternate

Description

Specifies the key that will play the sample at the pitch at which it was sampled.

Adjusts the current pitch in one-cent steps (1/100 of a semitone) over a range of 1/2 semitone upward or downward.

The sample will not loop, regardless of the Loop Switch (p. 99) setting of the

patch.

If the Loop Switch (p. 99) of the patch is on, the sample will loop in the for-

ward direction between “LOOP START” and “LOOP END.”

If the Loop Switch (p. 99) of the patch is on, the sample will loop alternately

backward and forward between the “LOOP START” and “LOOP END.”

3.

When you have finished viewing the information, touch <OK> to close the window.

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System Mode (Settings Common to All Modes)

Settings that affect the entire operating environment of the V-Synth GT, such as tuning and MIDI message reception, are referred to as system functions. This section explains how to make settings for the System functions and describes the functions of the different System parameters.

How to Make the System Function Settings

1.

fig.08-01-ps.eps_50

Press [SYSTEM].

Tabs

Editing Groups

2.

3.

4.

5.

The parameters are organized into several editing groups. Touch one of the buttons at the bottom of the screen to select the edit group containing the parameters you want to set.

Touch one of the tabs in the left of the screen to select the desired editing screen.

Touch the various screens in which settings are made to edit the parameters.

Move the cursor to the value box of the parameter you want to edit, and perform any of the following actions.

• Turn the VALUE dial

• Press [INC/+] or [DEC/-]

• Drag your fingertip on the touch panel

Changes you make to the System function settings are only temporary—they will be discarded as soon as the power is turned off. If you want to keep any changes you’ve made in the system settings, you must save them in

internal memory (p. 194).

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System Mode (Settings Common to All Modes)

System Menu

System Write (Saving the System Settings)

Changes you make to the System function settings are only temporary—they will be discarded as soon as the power is turned off. If you want to keep any changes you’ve made in the system settings, you must save them in internal memory.

When you perform the save procedure, the data that previously occupied the save destination will be lost. However, the factory setting data can be recovered by performing the Initialization procedure.

1.

After you have edited the settings of the System function, touch <MENU>, located in the upper right of the screen.

fig.08-25-ps.eps_50

A pulldown menu appears.

2.

fig.08-26.eps_50

In the pulldown menu, touch <System Write>.

A window like the following will appear.

194

3.

Touch <OK>.

The system settings will be saved, and you’ll be returned to the Patch Edit screen.

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System Mode (Settings Common to All Modes)

System Init (Initializing the System Settings)

The current settings of the system functions can be restored to the factory settings.

1.

Touch <MENU>, located in the upper right of the screen.

fig.08-25-ps.eps_50

A pulldown menu appears.

2.

fig.08-27.eps_50

In the pulldown menu, touch <System Init>.

A window like the following will appear.

3.

Touch <OK>.

If you want the factory settings to be in effect the next time the V-Synth GT is powered up, touch <Write> to save the settings.

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System Mode (Settings Common to All Modes)

Common (Settings Common to the Entire System)

Master

fig.08-02.eps_50

Parameter

Master Tune

Master Key Shift

Master Level

Patch Remain

(Patch Remain Switch)

Startup Patch

Value

415.3–466.2

Hz

-24– +24

0–127

OFF, ON

Description

Adjusts the overall tuning of the V-Synth GT. The display shows the frequency of the A4 note (center A).

Shifts the overall pitch of the V-Synth GT in semitone steps.

Adjusts the volume of the entire V-Synth GT.

Specifies whether currently sounding notes will continue sounding when another patch is selected (ON), or not (OFF).

* This function is valid only when the effect is turned off.

Also, when this is “ON,” changes produced by incoming MIDI messages such as Volume (CC 7) or Pan (CC 10), as well as tonal quality and volume changes produced by the various controllers will be inherited.

Last Patch

Patch 001

If you’re using AP-Synthesis, the sound will be interrupted when you switch patches, even if the Patch Remain Switch is ON.

When the power is turned on, the V-Synth GT reinstates the patch selected at the time the V-Synth GT was last turned off.

When the power is turned on, the V-Synth GT will be ready to play Patch

“001.”

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System Mode (Settings Common to All Modes)

EQ

fig.08-04.eps_50

System EQ Switch

Parameter

System EQ Switch

Total Gain

Low Freq (Low Frequency)

Low Gain

Mid 1 Freq (Mid 1 Frequency)

Mid 1 Gain

Mid 1 Q

Mid 2 Freq (Mid 2 Frequency)

Mid 2 Gain

Mid 2 Q

Hi Freq (High Frequency)

Hi Gain (High Gain)

Value

OFF, ON

-15– +15 dB

50, 63, 80, 100, 125, 160, 200, 250,

315, 400, 500, 630, 800, 1000, 1250,

1600, 2000, 2500, 3150, 4000 Hz

-15– +15 dB

Description

Switches the System EQ on/off.

Adjusts the total gain.

Selects the frequency of the low range.

Adjusts the gain of the low frequency. Positive

(+) settings will emphasize the low-frequency range.

Selects the frequency of the middle range 1. 50, 63, 80, 100, 125, 160, 200, 250,

315, 400, 500, 630, 800, 1000, 1250,

1600, 2000, 2500, 3150, 4000, 5000,

6300, 8000, 10000, 12500, 16000,

20000 Hz

-15– +15 dB

0.5, 0.7, 1.0, 2.0, 4.0, 8.0

Adjusts the gain of the middle range 1. Positive

(+) settings will emphasize the middle range 1

Adjusts the width of the middle range 1. Set a higher value for Q to narrow the range to be affected.

Selects the frequency of the middle range 2.

50, 63, 80, 100, 125, 160, 200, 250,

315, 400, 500, 630, 800, 1000, 1250,

1600, 2000, 2500, 3150, 4000, 5000,

6300, 8000, 10000, 12500, 16000,

20000 Hz

-15– +15 dB

0.5, 0.7, 1.0, 2.0, 4.0, 8.0

2000, 4000, 5000, 6300, 8000, 10000,

12500, 16000, 20000 Hz

-15– +15 dB

Adjusts the gain of the middle range 2. Positive

(+) settings will emphasize the middle range 2.

Adjusts the width of the middle range 2. Set a higher value for Q to narrow the range to be affected.

Selects the frequency of the high range.

Adjusts the gain of the high frequency. Positive

(+) settings will emphasize the high-frequency range.

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System Mode (Settings Common to All Modes)

MIDI

fig.08-05.eps_50

198

Parameter

Device ID (Device ID Number)

Clock Source

Receive MIDI Ch

(Receive MIDI Channel)

Receive Sw

Program Change

(Receive Program Change Switch)

Bank Select

(Receive Bank Select Switch)

System Ex

(Receive System Exclusive Switch)

Transmit MIDI Ch

(Transmit MIDI Channel)

Program Change

(Transmit Program Change

Switch)

Bank Select

(Transmit Bank Select Switch)

Active Sens

(Transmit Active Sensing Switch)

Edit Data

(Transmit Edit Data Switch)

Clock Out

Value

17–32

INT

MIDI

USB MIDI

1–16

OFF, ON

OFF, ON

OFF, ON

OFF, ON

1–16, RX CH,

OFF

OFF, ON

OFF, ON

OFF, ON

OFF, ON

OFF, ON

Description

When you want to transmit or receive System Exclusive messages, set this parameter to match the Device ID number of the other MIDI device.

The LFO frequency or Tone-FX change will synchronize to the patch tempo.

The LFO frequency or Tone-FX change will synchronize to the external MIDI clock.

The LFO frequency or Tone-FX change will synchronize to the external USB

MIDI clock.

Specifies the MIDI receive channel.

Specifies whether MIDI messages will be received (ON) or not received

(OFF).

Specifies whether Program Change messages will be received (ON) or not

(OFF).

Specifies whether Bank Select messages will be received (ON) or not (OFF).

Specifies whether System Exclusive messages will be received (ON) or not

(OFF).

Specifies the transmit channel of MIDI messages.

If you do not want to transmit MIDI messages to external MIDI devices, turn this parameter “OFF.” If you want the transmit channel to always match the

Receive MIDI Channel, set this parameter to “RX CH.”

Specifies whether Program Change messages will be transmitted (ON) or not

(OFF).

Specifies whether Bank Select messages will be transmitted (ON) or not

(OFF).

Specifies whether Active Sensing messages will be transmitted (ON) or not

(OFF).

Specify whether changes you make in the settings of a patch will be transmitted as system exclusive messages (ON), or will not be transmitted (OFF).

Specifies whether MIDI clock will be transmitted (ON) or not (OFF).

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System Mode (Settings Common to All Modes)

USB MIDI

fig.08-08.eps_50

Parameter

USB-MIDI Thru Switch

Value

OFF, ON

Description

Specifies whether MIDI messages received at the USB connector or MIDI IN connector when using MIDI via the USB connection will be retransmitted without change from the MIDI OUT connector or USB connector (ON), or will not be retransmitted (OFF).

USB-MIDI Thru Switch = OFF USB-MIDI Thru Switch = ON

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System Mode (Settings Common to All Modes)

Audio Input

fig.08-03.eps_50

Parameter

Mic Sw (MIC Jack Switch)

Peak

Level

Input Gain (INPUT Jack Gain)

Input Sw (INPUT Jack Switch)

Ext In Source

(External Input Source)

Selects the source of external in-

put used when Oscillator Type (p.

95) is set to “EXT IN.”

Ext In Type

(External Input Type)

Selects the type of external input

used when Oscillator Type (p. 95)

is set to “EXT IN.”

Value

ON, OFF

0dB, +10dB

ON, OFF

ANALOG

USB

STEREO

MONO-L+R

MONO-L

MONO-R

Description

Specifies whether the rear panel MIC IN jack will be enabled (ON) or disabled (OFF).

This will light when the input volume is excessive.

Indicates the input volume.

Sets the gain of the rear panel INPUT jacks.

Specifies whether the rear panel INPUT jacks will be enabled (ON) or disabled (OFF).

The MIC IN jack or INPUT jacks will be the input source.

The USB audio from a computer connected to the V-Synth GT will be the input source.

Inputs in stereo.

Mixes the L and R input signals and inputs in monaural.

Inputs the L signal in monaural.

Inputs the R signal in monaural.

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System Mode (Settings Common to All Modes)

Audio Output

fig.08-06.eps_50

Parameter

Output Gain

Value

-12– +12 dB

Mix/Parallel

Specifies how the sound of the entire V-Synth GT will be output.

MIX

Digital Output Frequency

Description

This adjusts the output gain from the V-Synth GT’s Analog Out and Digital

Out. When, for example, there are relatively few voices being sounded, boosting the output gain can let you attain the most suitable output level for recording and other purposes.

Set this to have the collective output of all sounds output from the MAIN OUT jacks. When you want to check the final overall sound being output, set to

MIX.

PARALLEL

44.1, 48, 96 kHz

Sounds output from the PHONES jack are the same as those output from the

MAIN OUT jacks. Therefore, any sounds set with Output Assign to be output from the DIRECT OUT jacks is not output from the PHONES jack. Be sure to have any sound you want to hear through the headphones set to

“MIX.”

Outputs according to each Output Assign settings.

Sets the sampling frequency of the digital output.

Sounds output from the V-Synth GT’s Digital Out are the same as those output from the MAIN OUT jacks.

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System Mode (Settings Common to All Modes)

USB Audio

fig.08-07.eps_50

Parameter

Mic Sw (MIC Jack Switch)

Input Gain (Input Jack Gain)

Input Sw (Input Jack Switch)

Input Source

(USB Audio Input Source)

Monitor Sw

(USB Audio Input Monitor Sw)

Output Dest

(USB Audio Output Destination)

Value

ON, OFF

0dB, +10dB

ON, OFF

OFF, MAIN,

ANALOG

ON, OFF

OFF, MAIN,

DIR

Description

Specifies whether the rear panel MIC IN jack will be enabled (ON) or disabled (OFF).

Sets the gain of the rear panel INPUT jacks.

Specifies whether the rear panel INPUT jacks will be enabled (ON) or disabled (OFF).

When the V-Synth GT is connected via USB to your computer, this specifies the source of the USB audio that will be output to the computer.

Specifies whether USB Audio Input Source monitoring will be sent from the

V-Synth GT’s MAIN OUT (ON) or will not be sent (OFF).

When the V-Synth GT is connected via USB to your computer, this specifies the output destination of the USB audio that is received from the computer.

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System Mode (Settings Common to All Modes)

Controller (Controller-related Settings)

Keyboard

fig.08-11.eps_50

Parameter

Keyboard Sens

(Keyboard Sensitivity)

Keyboard Velocity

Aftertouch Sens

(Aftertouch Sensitivity)

Local Sw (Local Switch)

Value

Light

Medium

Heavy

REAL, 1–127

0–200

OFF, ON

Description

Sets the keyboard sensitivity to “light.”

Sets the keyboard sensitivity to “normal.”

Sets the keyboard sensitivity to “heavy.”

Specifies the velocity value that will be transmitted when you play the keyboard. If you want actual keyboard velocity to be transmitted, set this to “REAL.” If you want a fixed velocity value to be transmitted regardless of how you play, specify the desired value

(1–127).

Specifies the Aftertouch sensitivity. Higher values will allow Aftertouch to be applied more easily. Normally you will leave this at “100.”

The Local Switch determines whether the internal sound generator is disconnected (OFF) from the controller section (keyboard, pitch bend/modulation lever, knobs, buttons, Time Trip Pad, D Beam controller, pedal, and so on); or not disconnected

(ON). Normally this is left “ON,” but if you wish to use the V-Synth GT’s keyboard and controllers to control only external sound modules, set it to “OFF.”

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System Mode (Settings Common to All Modes)

Time Trip Pad

fig.08-12.eps_50

Parameter

X Assign-XY

X Assign-TT (X Assign-Time Trip)

Y Assign-XY

Y Assign-TT (Y Assign-Time Trip)

Value

OFF

CC01–31, 33–95

(Controller numbers 1–31, 33–95)

OFF

CC01–31, 33–95

(Controller numbers 1–31, 33–95)

OFF

CC01–31, 33–95

(Controller numbers 1–31, 33–95)

OFF

CC01–31, 33–95

(Controller numbers 1–31, 33–95)

Description

No message will be transmitted.

Specifies the MIDI controller number that will be transmitted by movements in the ‘X’ (horizontal) direction when the Time Trip pad is in XY mode.

No message will be transmitted.

Specifies the MIDI controller number that will be transmitted by movements in the ‘X’ (horizontal) direction when the Time Trip pad is in Time Trip mode.

No message will be transmitted.

Specifies the MIDI controller number that will be transmitted by movements in the ‘Y’ (vertical) direction when the Time Trip pad is in XY mode.

No message will be transmitted.

Specifies the MIDI controller number that will be transmitted by movements in the ‘Y’ (vertical) direction when the Time Trip pad is in Time Trip mode.

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System Mode (Settings Common to All Modes)

D-Beam

fig.08-14.eps_50

Parameter

Beam Sens L, R

(D Beam Sensitivity L, R)

Value

0–200

1–4 Assign L, R

(D Beam 1–4 Assign L, R)

Specifies the MIDI controller number that will be transmitted by movements in the D Beam Controller. Assign L is the left side, and

Assign R is the right side.

OFF

CC01–31, 33–95

Description

This sets the D Beam Controller’s sensitivity.

Sens L is the left side, and Sens R is the right side. Increasing this value will make the D Beam controller more sensitive.

Normally you will leave this at “100.”

No message will be transmitted.

Controller numbers 1–31, 33–95

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System Mode (Settings Common to All Modes)

C1/C2 Knob

fig.08-17.eps_50

Parameter

C1, 2 Knob Assign

S1/S2 Switch

fig.08-19.eps_50

Value

OFF

CC01–31, 33–95

(Controller numbers 1–31, 33–95)

Description

No message will be transmitted.

Specifies the MIDI controller number that will be transmitted by movements in the ASSIGNABLE CON-

TROL knob.

Parameter

S1, 2 Switch Assign

Value

OFF

CC01–31, 33–95

(Controller numbers 1–31, 33–95)

Description

No message will be transmitted.

Specifies the MIDI controller number that will be transmitted when you press the S1 or S2 switches.

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System Mode (Settings Common to All Modes)

Pedal

fig.08-18.eps_50

Parameter

Hold Polarity

(Hold Pedal Polarity)

Value

Standard, Reverse

Pedal 1, 2 Assign

This specifies the function of each pedal connected to the CTRL 1,

CTRL 2 PEDAL jacks.

OFF

CC01–31, 33–95

BEND UP

BEND DOWN

AFT

VALUE INC

Pedal 1, 2 Polarity

VALUE DEC

Standard, Reverse

Description

Selects the polarity of the Hold pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter to “Reverse.” If you are using a Roland pedal (that has no polarity switch), set this parameter to “Standard.”

The control pedal will not be used.

Controller numbers 1–31, 33–95

Pitch bend (positive direction)

Pitch bend (negative direction)

Aftertouch

The pedal will perform the same operation as pressing

[INC/+]. This is convenient when you want to switch patches or tones while performing.

The pedal will perform the same operation as pressing

[DEC/-]. This is convenient when you want to switch patches or tones while performing.

Selects the polarity of the pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter to “Reverse.” If you are using a Roland pedal (that has no polarity switch), set this parameter to “Standard.”

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System Mode (Settings Common to All Modes)

V-LINK Settings

Tx

fig.08-20.eps_50

Parameter

V-LINK MIDI Channel

V-LINK Audio Sw

(V-LINK Audio Switch)

Keyboard Output Fade Sw

(V-LINK Keyboard Output Fade

Switch)

Patch Palette Local Sw

(V-LINK Patch Palette Local

Switch)

Value

1–16

OFF, ON

OFF, ON

OFF, ON

Description

Specifies the channel used to transmit MIDI messages for V-LINK control.

Specifies whether sound from the externally connected video device will be played (ON) or not played (OFF).

Specifies whether the video output from the video device will be stopped

(ON) or will not be stopped (OFF) when you are not holding down a key.

Specify whether you will press PATCH PALETTE [1]–[8] in V-LINK mode to switch patches (ON) or not (OFF).

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System Mode (Settings Common to All Modes)

Time Trip Pad

fig.08-21.eps_50

Parameter

Time Trip Pad Local Sw

(V-LINK Time Trip Pad Local

Switch)

X Assign-XY (V-LINK X Assign-XY)

Specify the V-LINK function that will be controlled when you operate the Time Trip pad in the X (horizontal) direction in XY mode.

Y Assign-XY (V-LINK Y Assign-XY)

Specify the V-LINK function that will be controlled when you operate the Time Trip pad in the Y (vertical) direction in XY mode.

Assign-Time Trip

(V-LINK Assign-Time Trip)

Specify the V-LINK function that will be controlled when you operate the Time Trip pad in Time Trip mode.

Value

OFF, ON

OFF

PLAYBACK-

SPEED

DISSOLVE-

TIME

AUDIO LEVEL

COLOR-CB

COLOR-CR

BRIGHTNESS

VFX1

VFX2

VFX3

VFX4

OUTPUT-FADE

T-BAR

OFF

TIME-TRIP

Description

Specifies whether the Time Trip pad and the internal sound generator will be disconnected in V-LINK mode (OFF) or not disconnected (ON).

The time trip pad will not be used.

Playback speed

Dissolve time (time over which the image switches)

Volume during audio playback

Color Cb (color-difference signal)

Color Cr (color-difference signal)

Brightness

Visual effects 1

Visual effects 2

Visual effects 3

Visual effects 4

Output fade

T bar

The time trip pad will not be used.

Time trip

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System Mode (Settings Common to All Modes)

D Beam

fig.08-23.eps_50

Parameter

D Beam Local Sw

(V-LINK D Beam Local Switch)

1–4 Assign L, R

(V-LINK D Beam1–4 Assign L, R)

Specify the V-LINK function that will be controlled when you operate the D Beam controller. Assign

L is the left side, and Assign R is the right side.

Value

OFF, ON

OFF

PLAYBACK-

SPEED

DISSOLVE-

TIME

AUDIO LEVEL

COLOR-CB

COLOR-CR

BRIGHTNESS

VFX1

VFX2

VFX3

VFX4

OUTPUT-FADE

Description

Specifies whether the D Beam controller will be disconnected from the internal sound generator in V-LINK mode (OFF) or not disconnected (ON).

The D Beam controller will not be used.

Playback speed

Dissolve time (time over which the image switches)

Volume during audio playback

Color Cb (color-difference signal)

Color Cr (color-difference signal)

Brightness

Visual effects 1

Visual effects 2

Visual effects 3

Visual effects 4

Output fade

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System Mode (Settings Common to All Modes)

C1/C2 Knob

fig.08-24.eps_50

Parameter

C1, 2 Knob Local Sw

(V-LINK Knob1, 2 Local Switch)

Value

OFF, ON

C1, 2 Knob Assign

(V-LINK Knob1, 2 Assign)

Specify the V-LINK function that will be controlled when you turn the ASSIGNABLE CONTROL knob.

OFF

PLAYBACK-SPEED

DISSOLVE-TIME

AUDIO LEVEL

COLOR-CB

COLOR-CR

BRIGHTNESS

VFX1

VFX2

VFX3

VFX4

OUTPUT-FADE

Description

Specify whether the assignable controller knobs

1 or 2 will be disconnected from the internal sound generator in V-LINK mode (OFF) or not disconnected (ON).

The assignable controller will not be used.

Playback speed

Dissolve time (time over which the image switches)

Volume during audio playback

Color Cb (color-difference signal)

Color Cr (color-difference signal)

Brightness

Visual effects 1

Visual effects 2

Visual effects 3

Visual effects 4

Output fade

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System Mode (Settings Common to All Modes)

Bender

fig.08-26.eps_50

Parameter

Modulation Local Sw

(V-LINK Modulation Local Switch)

Bender Local Sw

(V-LINK Pitch Bend Local Switch)

Aftertouch Local Sw

(V-LINK Aftertouch Local Switch)

Modulation Assign

(V-LINK Modulation Assign)

Specify the V-LINK function that will be controlled when you operate the modulation lever.

Bender Assign

(V-LINK Pitch Bend Assign)

Specify the V-LINK function that will be controlled when you operate the pitch bend lever.

Aftertouch Assign

(V-LINK Aftertouch Assign)

Specify the V-LINK function that will be controlled by keyboard aftertouch.

Value

OFF, ON

OFF, ON

OFF, ON

OFF

PLAYBACK-

SPEED

DISSOLVE-

TIME

AUDIO LEVEL

COLOR-CB

COLOR-CR

BRIGHTNESS

VFX1

VFX2

VFX3

VFX4

OUTPUT-FADE

Description

Specifies whether the modulation lever will be disconnected from the internal sound generator in V-LINK mode (OFF) or not disconnected (ON).

Specifies whether the pitch bend lever will be disconnected from the internal sound generator in V-LINK mode (OFF) or not disconnected (ON).

Specifies whether keyboard aftertouch will be disconnected from the internal sound generator in V-LINK Mode (OFF) or will not be disconnected (ON).

The modulation lever/pitch bend lever/keyboard aftertouch will not be used.

Playback speed

Dissolve time (time over which the image switches)

Volume during audio playback

Color Cb (color-difference signal)

Color Cr (color-difference signal)

Brightness

Visual effects 1

Visual effects 2

Visual effects 3

Visual effects 4

Output fade

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System Mode (Settings Common to All Modes)

Info (Viewing Various Information)

Version (Checking the Version)

fig.08-30.eps_50

Here you can check the V-Synth GT’s program version.

Features (Checking the Functions)

fig.08-31.eps_50

Here you can view a screen that introduces the functionality of the V-Synth GT.

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Utility Mode

Utility mode provides various functions for your convenience when using the V-Synth GT.

Press [UTILITY] to access the Utility Menu screen, then select and carry out the desired function.

fig.utility-ps.eps_50

• Project (Project-related Settings) ................................................ p. 215

• USB Storage (Exchanging Files with Your Computer)................... p. 221

• Beep (Beep Tone Settings)........................................................ p. 227

• E1–E8 Knobs (E1–E8 knob Settings).......................................... p. 228

• Screen Saver.......................................................................... p. 229

• Wallpaper (Changing the Wallpaper)....................................... p. 230

• Calibration (Adjusting the Controllers) ....................................... p. 231

• Format (Initializing Internal Memory or USB Memory).................. p. 234

• Factory Reset (Reset to Default Factory Settings) .......................... p. 235

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Utility Mode

Project (Project-related Settings)

You can load a project from USB memory into the V-Synth GT’s temporary area, or save the project that’s in the temporary area.

Load Project (Loading a Project into the V-Synth GT)

This operation will load a project from internal memory or USB memory into the V-Synth GT’s temporary area.

When you load a project, the temporary area will be rewritten. If the temporary area contains data that you want to keep, store it to USB memory before you load other data.

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <Project>.

fig.09-01-ps.eps_50

The Project Menu screen appears.

3.

Touch <Load Project>.

fig.09-02-ps.eps_50

The Load Project screen appears.

4.

To load from internal memory, touch <Int>. To load from a USB memory, touch <USB>. Then select the project that you want to load.

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Utility Mode

5.

Touch <OK>.

fig.09-03-ps.eps_50

A Warning window like the following appears.

If you want to cancel the procedure at this point, touch <EXIT>.

6.

Touch <OK> to execute the operation.

It will take several minutes for the project to be loaded.

7.

When <Completed!> is displayed, loading is finished.

Touch <OK> to return to the Patch Play screen.

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Save Project (Saving a Project)

This operation saves the project from the temporary area into internal memory or USB memory.

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <Project>.

fig.09-01-ps.eps_50

The Project Menu screen appears.

Utility Mode

3.

Touch <Save Project>.

fig.09-04-ps.eps_50

The Save Project screen appears.

4.

To save to internal memory, touch <Int>. To save to USB memory, touch <USB>. Then select the save-destination project.

If you want to save the data as a new project, touch <New Project>. The Project Name window will appear. Assign a name to the new project.

217

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Utility Mode

5.

Touch <OK>.

fig.09-05-ps.eps_50

A Warning window like the following appears.

If you want to cancel the procedure at this point, touch <EXIT>.

6.

Touch <OK> to execute the operation.

It will take several minutes for the project to be saved.

7.

When <Completed!> is displayed, saving is finished.

Touch <OK> to return to the Patch Play screen.

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Utility Mode

Convert Project (Convert a Project)

This operation will convert (import) a V-Synth Version 2.0 or V-Synth XT project for use with your V-Synth GT.

1.

Using your computer, create a folder named “XT” on your USB memory device.

2.

Copy the V-Synth Version 2.0 or V-Synth XT project to the “XT” folder on the USB memory device, and connect it to the V-Synth GT’s USB MEMORY connector.

3.

Press [UTILITY] to access the Utility Menu screen.

4.

Touch <Project>.

fig.09-01-ps.eps_50

The Project Menu screen appears.

5.

Touch <Convert Project>.

fig.09-07-ps.eps_50

The Convert Project screen appears.

6.

Touch the V-Synth Version 2.0 or V-Synth XT project in USB memory to select it.

219

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Utility Mode

7.

Touch <OK>.

fig.09-xxx-ps.eps_50

A Warning window like the following appears.

If you want to cancel the procedure at this point, touch <EXIT>.

8.

Touch <OK> to execute the operation.

It will take several minutes for the project to be converted.

220

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Utility Mode

USB Storage (Exchanging Files with Your Computer)

By connecting the V-Synth GT to your computer via a USB cable, you can save (back up) projects and other files such as individual patches, waves, and data from internal memory to the hard disk of your computer.

Using software on your computer, you can also edit wave data you’ve created on the V-Synth GT. Conversely, wave data created on your computer can be used by the V-Synth GT.

Never turn off the power or disconnect or reconnect the USB cable while using the USB Storage function to transfer data.

As appropriate for the computer you’re using, please read

“Windows Users” (p. 221) or

“Mac Users” (p. 223).

Windows Users

Connecting the V-Synth GT to Your Computer

1.

2.

3.

fig.09-10_j.eps

Make sure that the power of the V-Synth GT is turned off.

Start up your computer.

Connect the V-Synth GT and your computer using a USB cable.

Computer

4.

Turn on the power of V-Synth GT.

USB

Connector

USB Cable

V-Synth GT

221

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Utility Mode

5.

Touch <USB Storage> in the Utility Menu screen.

fig.09-11-ps.eps_50

The USB Storage screen appears.

6.

7.

8.

9.

Touch <Mount the Internal Memory> to establish the connection with your computer.

When the USB connection is established, the driver installation will begin. A dialog box of “Found new hardware” will appear near the Windows task tray.

Installation is completely automatic. Please wait for it to be completed.

When installation is completed, open My Computer and you will see a new drive icon.

Once the V-Synth GT is connected, you can transfer files by operating your computer.

Disconnecting USB Storage

1.

2.

Use the device eject button shown in the taskbar at the lower right of your computer screen to cancel the connection with the V-Synth GT.

Press [EXIT].

The USB storage will be disconnected.

222

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Mac Users

Connecting the V-Synth GT to Your Computer

1.

Make sure that the power of the V-Synth GT is turned off.

2.

Start up your computer.

3.

fig.09-15_j.eps_50

Connect the V-Synth GT and your computer using a USB cable.

USB

Connector

USB Cable

Computer

4.

Turn on the power of V-Synth GT.

5.

Touch <USB Storage> in the Utility Menu screen.

fig.09-11-ps.eps_50

The USB Storage screen appears.

V-Synth GT

Utility Mode

6.

7.

8.

Touch <Mount the Internal Memory> to establish the connection with your computer.

When the USB connection is established, a new drive icon will appear on your desktop.

Once the V-Synth GT is connected, you can transfer files by operating your computer.

223

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Utility Mode

Disconnecting USB Storage

1.

2.

Select the V-Synth GT drive icon on the desktop, and drag it into the “trash.”

Alternatively, select “Eject “V-SYNTH GT”” from the “Files” menu.

Press [EXIT].

The USB storage will be disconnected.

224

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Utility Mode

Examples of Using Storage Function

Backing Up Patch and Wave Data (Project) from the V-Synth GT

When using USB in Storage function, the data within the V-Synth GT may be damaged if you operate your computer incorrectly or if your computer crashes. As a precaution against such occurrences, we recommend that you create a backup as described below.

Backing Up the V-Synth GT’s Internal Data onto Your Computer

1.

2.

3.

Use a USB cable to connect the V-Synth GT to your computer as described in “Connecting the V-Synth GT to your

computer” (p. 221, p. 223).

Using your computer, copy the V-Synth GT’s files and folders onto a drive (e.g., hard disk) of your computer.

Cancel the USB connection (p. 222, p. 224).

Loading Backup Data from Your Computer into the V-Synth GT

1.

2.

3.

Use a USB cable to connect the V-Synth GT to your computer as described in “Connecting the V-Synth GT to your

computer” (p. 221, p. 223).

Using your computer, copy the files and folders that you previously saved on your computer to the V-Synth GT.

Cancel the USB connection (p. 222, p. 224).

Note when connecting the V-Synth GT to your computer

Do not format, optimize, or execute the scan disk command on the V-Synth GT’s user memory from your computer.

225

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Utility Mode

The V-Synth GT’s File Structure

As seen from your computer, the V-Synth GT’s file structure is as follows.

Do not perform operations on your computer to erase (format) or rename these folders or files.

If the V-Synth GT stops operating correctly, break the USB connection between the computer and the V-Synth GT (p.

222, p. 224), and then execute the Factory Reset command (p. 235).

This will erase all the data that has been saved on the V-Synth GT. As a precaution against such occurrences, we

recommend that you always make a backup of your data (p. 225).

Internal Memory fig.09-20.eps

[V-SYNTH GT]

[Internal.prj]

V-Synth GT System.s00

V-Synth GT Template.s00

V-Synth GT Palette.s00

V-Synth GT Setup.s00

V-Synth GT MicSetting.s00

USB Memory fig.09-21.eps

[USB Memory]

[Project1.prj]

V-Synth GT System.s00

V-Synth GT Template.s00

V-Synth GT Palette.s00

V-Synth GT Setup.s00

V-Synth GT MicSetting.s00

[Patch]

001 xxxxxxxxxxxx.d00

002 xxxxxxxxxxxx.d00

:

512 xxxxxxxxxxxx.d00

[Tone]

001 xxxxxxxxxxxx.p00

002 xxxxxxxxxxxx.p00

:

896 xxxxxxxxxxxx.p00

[Wave]

001 xxxxxxxxxxxx.wav

002 xxxxxxxxxxxx.w00

:

999 xxxxxxxxxxxx.wav

[Panel] image001.img

image002.img

: image016.img

[Patch]

001 xxxxxxxxxxxx.d00

002 xxxxxxxxxxxx.d00

:

512 xxxxxxxxxxxx.d00

[Tone]

001 xxxxxxxxxxxx.p00

002 xxxxxxxxxxxx.p00

:

896 xxxxxxxxxxxx.p00

[Wave]

001 xxxxxxxxxxxx.wav

002 xxxxxxxxxxxx.w00

:

999 xxxxxxxxxxxx.wav

[Panel] image001.img

image002.img

: image016.img

[Project2.prj]

[Project3.prj]

226

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Beep (Beep Tone Settings)

You can specify whether a “beep” will be heard when you touch a valid point in the touch panel.

* With the factory settings, there will be a beep tone.

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <Beep>.

fig.09-35-ps.eps_50

The beep tone will be switched on/off.

Utility Mode fig.09-36-ps.eps_50

227

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Utility Mode

E1–E8 Knobs (E1–E8 knob Settings)

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <E1–E8 knobs>.

The E1–E8 Knob Settings screen appears.

3.

fig.09-37-ps.eps_50

Specify the parameters you wish to assign to the E1–E8 knobs.

Parameter

Init Settings Sw

E1–E8 Assign

Value Description

Initializes the settings of the E1–E8 knobs.

Specify the parameters assigned to the E1–E8 knobs.

228

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Utility Mode

Screen Saver

This feature allows you to have a simple animation be displayed whenever the V-Synth GT has not been operated for a certain period of time.

Because of the characteristics of the TFT liquid crystal display used in the V-Synth GT, leaving the same screen displayed for an extended time may cause that image to be burned into the screen. To avoid this, we recommend that you use the screen saver.

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <Screen Saver>.

fig.09-45-ps.eps_50

The Screen Saver screen appears.

3.

Touch the desired screen saver image to select it.

You can touch <Preview> to get a look at the screen saver image at the size of the actual screen.

Parameter

Screen Saver Time

Value

OFF,

1– 60 min

Description

Sets the time (minutes) until the screen saver begins working.

If this is OFF, the screen saver will not appear.

229

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Utility Mode

Wallpaper (Changing the Wallpaper)

You can change the background image of the touch panel.

Via USB memory, you can also use data such as a photo you’ve taken as the background image.

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <Wallpaper>.

fig.09-40-ps.eps_50

The Wallpaper screen appears.

3.

Touch the image that you want to use as the background.

The selected image will appear in the background.

Import (Importing an Image as Wallpaper)

2.

3.

4.

You can import a BMP file via USB memory and use it as wallpaper for the V-Synth GT.

1.

Copy the bitmap file that you want to use as wallpaper (Windows BMP format, 24-bit, 320 x 240 pixels) to your

USB memory (the root level), and connect the USB memory to the V-Synth GT’s USB MEMORY connector.

Touch <Import> in the Wallpaper screen.

Touch the bitmap file in USB memory to select it.

Touch <OK>.

The V-Synth GT provides sixteen screens that you can use as wallpaper. The imported file will be overwritten over the currently selected screen.

230

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Calibration (Adjusting the Controllers)

Adjusting the Positional Accuracy of the Touch Panel

Perform this adjustment if the touch panel no longer responds as you expect.

1.

In the Utility Menu screen, touch <Calibration>.

fig.09-30-ps.eps_50

The Calibration screen appears.

Utility Mode

2.

Touch <Touch Screen>.

fig.09-31-ps.eps_50

The Touch Screen Calibration screen appears.

3.

Touch the center of “+” symbol indicated by the square symbol in the screen, in the following order: left → top → right → bottom.

When you have touched all four points, the screen will close, and the sensitivity of the touch screen will be calibrated.

231

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Utility Mode

Adjusting the Positional Accuracy of the Time Trip Pad

Perform this adjustment if the Time Trip pad no longer responds as you expect.

1.

In the Utility Menu screen, touch <Calibration>.

fig.09-30-ps.eps_50

The Calibration screen appears.

2.

Touch <Time Trip Pad>.

fig.09-32-ps.eps_50

The TT Pad Calibration screen appears.

3.

fig.09-38.eps_50

On the Time Trip pad, touch the points indicated by the square symbol in the screen, in the following order: left

→ top → right → bottom.

When you have touched all four points, the screen will close, and the sensitivity of the Time Trip pad will be calibrated.

232

V-Synth-GT_e.book 233 ページ 2007年4月9日 月曜日 午後1時46分

Utility Mode

Adjusting the Sensitivity of the D Beam Controller

Perform this adjustment if the D Beam controller is functioning incorrectly, such as responding even though you have not operated it.

1.

In the Utility Menu screen, touch <Calibration>.

fig.09-30-ps.eps_50

The Calibration screen appears.

2.

Touch <D Beam>.

The D Beam Calibration screen appears.

fig.09-33-ps.eps_50, fig.09-39.eps

3.

4.

5.

6.

When you place your hand over the D Beam controller, the “L” or “R” level meter in the screen will move upward or downward.

First specify the location at which the D Beam controller will begin responding (i.e., the minimum value).

Move your hand toward the D Beam controller, and touch <Min> at the point where you want the controller to begin responding.

Next specify the location at which the D Beam controller will reach the peak (i.e., the maximum value).

Continue moving your hand toward the D Beam controller, and touch <Max> at the point where you want the peak response to occur.

While watching the level meter in the screen, raise and lower your hand to check the response of the D Beam controller.

If you are satisfied with the response, touch <OK>.

The sensitivity of the D Beam controller will be calibrated.

233

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Utility Mode

Format (Initializing Internal Memory or USB Memory)

You can initialize (format) internal memory or USB memory to erase all data.

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <Format>.

fig.09-50-ps.eps_50

The Format screen appears.

3.

If you want to format the internal memory, touch <Internal Memory>.

If you want to format a USB memory, touch <USB Memory>.

4.

When you format a USB memory, the Volume Name window will appear, allowing you to assign a new volume name.

5.

Touch <OK>.

fig.09-51-ps.eps_50

A Warning window like the following appears.

234

If you want to cancel the procedure at this point, touch <EXIT>.

6.

Touch <OK> to execute the operation.

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Utility Mode

Factory Reset ( Reset to Default Factory Settings )

This restores all data in the V-Synth GT to the factory-set condition (Factory Reset).

If there is important data you’ve created that’s stored in the V-Synth GT’s internal memory, all such data is discarded

when a Factory Reset is performed. If you want to keep the existing data, save it on a USB memory (p. 217) or USB

backing up onto a computer (p. 221).

1.

Press [UTILITY] to access the Utility Menu screen.

2.

Touch <Factory Reset>.

fig.09-55-ps.eps_50

The Factory Reset screen appears.

3.

Touch <Execute> to execute the Factory Reset.

It will take several minutes for the factory reset to be carried out.

4.

When <Completed!> is displayed, the factory reset is finished.

Touch <OK> to return to the Patch Play screen.

235

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MIDI Implementation Chart

Synthesizer Keyboard

Model: V-Synth GT

Basic

Channel

Function...

Default

Changed

Mode

Default

Messages

Altered

Note

Number : True Voice

Velocity

Note On

Note Off

After

Touch

Key’s

Channel’s

1–16

1–16

MIDI Implementation Chart

Transmitted Recognized

1–16

1–16

Mode 3

Mono, Poly

**************

0–127

**************

O

O

X

O

Mode 3

Mode 3, 4 (M = 1)

0–127

0–127

O

O

O *1

O *1

Pitch Bend

Control

Change

Program

Change : True Number

System Exclusive

System

Common

: Song Position

: Song Select

: Tune Request

System

Realtime

: Clock

: Commands

Aux

Messages

: All Sound Off

: Reset All Controllers

: Local On/Off

: All Notes Off

: Active Sensing

: System Reset

Notes

Mode 1 : OMNI ON, POLY

Mode 3 : OMNI OFF, POLY

91

93

1–31, 64–95

100, 101

51

64

65

66

80

81

82

83

19

34

48

49

50

12

13

16

17

18

0, 32

1

2

4

5

6, 38

10

11

O

O

O (Modulation)

O (Knob 1)

O (Pedal 2)

X

X

X

O (Pedal 1)

O (Switch 1)

O (Switch 2)

O (D Beam1-L)

O (D Beam2-L)

O (D Beam3-L)

O (D Beam4-L)

O (Knob 2)

O (D Beam1-R)

O (D Beam2-R)

O (D Beam3-R)

X

X

O

X

O (D Beam4-R)

O (Hold)

X

X

O (TT Pad XY-X)

O (TT Pad XY-Y)

O (TT Pad TT-X)

O (TT Pad TT-Y)

O *1

**************

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

* 1

*1

*1

*1

*1

O *1

X

X

X

X

X

X

X

X

X

X

O

O

O

O

X

X

X

O

O

X

X

X

X

X

O

O

O (Reverb)

O (Chorus)

X

O

O *1

0–127

O *3

X

X

X

O *1

X

X

X

X *1

X

X *1

O *4

X

X

X

X

O *1

X

O

O

X

O (123–127)

O

X

* 1 O X is selectable

* 2 Recognized as M=1 even if M

≠1.

* 3 Transmitted when the Transmit Edit Switch is ON, or when RQ1 is received.

* 4 Recognized when “Sampling Trigger” is “MIDI.”

* 5 Not received for AP-Synthesis

Mode 2 : OMNI ON, MONO

Mode 4 : OMNI OFF, MONO

*1

*1

*1

*1

*5

*1

*1

*1

*5

*5

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

236

* 2

Date: April 1, 2007

Version: 1.00

Remarks

Memorized

Bank select

Modulation

Breath type

Foot type

Portamento time

Data entry

Panpot

Expression

Effect control 1

Effect control 2

General purpose controller 1

General purpose controller 2

General purpose controller 3

General purpose controller 4

Breath type

General purpose controller 1

General purpose controller 2

General purpose controller 3

General purpose controller 4

Hold 1

Portamento

Sostenuto

General purpose controller 5

General purpose controller 6

General purpose controller 7

General purpose controller 8

General purpose effects 1

General purpose effects 3

Pedal, Knob, D Beam, TT Pad, Switch

RPN LSB, MSB

Program No. 1–128

O : Yes

X : No

V-Synth-GT_e.book 237 ページ 2007年4月9日 月曜日 午後1時46分

Specifications

V-Synth GT: Synthesizer Keyboard

● Keyboard

61 keys (with velocity and channel aftertouch)

● Sound Generator Configuration

Dual-core (2 Tones per Patch: Upper, Lower)

Sections per Tone:

Oscillator (envelope x 4 + LFO x 1) x 2

Modulator x 1

COSM (envelope x 2 + LFO x 1) x 2

TVA (envelope x 1 + LFO x 1) x 1

Multi Step Modulator x 1

Tone-FX x 1

AP-Synthesis (Articulative Phrase Synthesis) x 1 (*)

Vocal Designer x 1 (*)

* Usable on either upper or lower (not both)

● OSC1/OSC2 (Oscillator 1, 2)

Analog Modeling: 14 waveforms

(SAW, SQUARE, TRIANGLE, SINE, RAMP, JUNO,

HQ-SAW, HQ-SQUARE, NOISE, LA-SAW, LA-SQUARE,

SUPER-SAW, FEEDBACK-OSC, XMOD-OSC)

PCM/VariPhrase (Preset waveforms + Sampling waveforms)

External Input

● MOD (Modulator)

4 types (RING, FM, ENV-RING, OSC-SYNC)

● COSM

16 types

(OD/DS, W-SHAPE, AMP, SPEAKER, RESONATOR,

SBF1, SBF2, COMB, DUAL, TVF, DYN-TVF, COMP,

LIMITER, F-SHIFT, LO-FI, TB FILTER)

● Multi Step Modulator

Provided independently for the Upper Tone and Lower Tone

Tracks per tone: 4

Maximum number of step: 16

Tempo: 20–250 BPM

● AP-Synthesis

Source Waveforms: 38 types

Phrase Models: Violin, Erhu, Sax, Flute, Multifade

● Vocal Designer

Carrier: Oscillator x 2, Modulator x 1, COSM x 2, TVA x 1,

Multi Step Modulator x 1

Vocoder: 4 types (Stereo, Mono, Vintage, Enhance)

Formant: 7 types (Maximum)

● Zones

Upper Tone: 16

Lower Tone: 16

● Arpeggiator

Patterns: User programmable (supports use of control change messages)

Motifs: 8 types

Tempo: 20–250 BPM

● MIDI Parts

1

● Maximum Polyphony

28 voices (varies according to the sound generator load)

● Internal Memory

Project: 1

Patches: 512

Tones: 896

Wave Memory (RAM): 64 MB

● Internal Storage

Internal Flash Memory: 49.5 MB

● External Storage Device

USB Flash Memory

● Effects

Tone-FX: 41 types

Chorus: 8 types

Reverb: 13 types

4-band system EQ

Input Effects (Mic/Sampling)

● Sampling Frequency

Internal: 44.1 kHz

DIGITAL IN/OUT: 96, 48, 44.1 kHz

● Signal Processing

Internal Processing

Sound Generating Section: 32 bits (floating point)

Effects Section: 32 bits (fixed point)

DA Conversion: 24 bits

AD Conversion: 24 bits

● Nominal Output Level

MAIN OUT: +4 dBu

DIRECT OUT: +4 dBu

● Nominal Input Level

INPUT (L, R): -10/-20 dBu

MIC IN: -50– -10 dBu

● Display

320 x 240 dots backlit TFT full color touch screen

237

V-Synth-GT_e.book 238 ページ 2007年4月9日 月曜日 午後1時46分

Specifications

● Connectors

Headphone Jack (Stereo 1/4 inch phone type)

Main Output Jacks (L/MONO, R) (1/4 inch TRS phone type)

Direct Output Jacks (L, R) (1/4 inch phone type)

Input Jacks (L, R) (1/4 inch phone type)

Mic Jack (1/4 inch phone type/XLR type, phantom power)

Hold pedal Jack

Control pedal Jacks (1, 2)

MIDI Connectors (IN, OUT, THRU)

USB Connectors

COMPUTER (supports USB 2.0 file transfer, USB 1.1 USB

MIDI, and USB Audio)

MEMORY (supports USB 2.0 Flash Memory)

Digital Audio Interface (24-bit, IEC60958)

COAXIAL (IN, OUT)

OPTICAL (IN, OUT)

AC Inlet

● Power Supply

AC 115 V, AC 117 V, AC 220 V, AC 230 V, AC 240 V

(50/60 Hz)

● Power Consumption

30 W

● Dimensions

1066 (W) x 411 (D) x 125 (H) mm

42 (W) x 16-3/16 (D) x 4-15/16 (H) inches

● Weight

13.8 kg

30 lbs 7 oz

● Accessories

Owner’s Manual

Quick Start

Driver Installation Guide

CD-ROM (USB Driver)

Power Cord

● Options

Keyboard Stand: KS-12

Pedal Switch: DP series

Footswitch: BOSS FS-5U

Expression Pedal: EV-5

USB Memory: M-UF128

Microphone: DR series

(0 dBu = 0.775 Vrms)

962a

* In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice.

238

V-Synth-GT_e.book 239 ページ 2007年4月9日 月曜日 午後1時46分

Index

Symbols

[-/+OCT] ....................................................................... 21, 44–45

Numerics

1–4 Assign L, R ....................................................................... 205

V-LINK ............................................................................. 210

A

AC IN ...................................................................................... 24

Active Sens ............................................................................. 198

Adjust ..................................................................................... 180

ADSR Attack ............................................................................ 121

ADSR Decay ........................................................................... 121

ADSR Release .......................................................................... 121

ADSR Sustain .......................................................................... 121

Aftertouch ................................................................................. 43

Local Sw .......................................................................... 212

Aftertouch Assign ..................................................................... 212

Aftertouch Sens ........................................................................ 203

Ambience Level ................................................................ 132–136

Amount Keyfollow .................................................................... 109

Amount LFO Depth ................................................................... 109

Analog ...................................................... 96, 102–110, 113–114

Analog OSC ............................................................................. 95

AP Syn CHO Send ..................................................................... 77

AP Syn Output Assign ................................................................ 77

AP Syn REV Send ....................................................................... 77

AP Syn Tone-FX Send ................................................................. 77

AP-SYNTHESIS .......................................................................... 29

AP-Synthesis ............................................................................ 124

Advanced ................................................................. 132–136

Control ..................................................................... 137–138

Dynamics ......................................................................... 137

Erhu ......................................................................... 128, 133

Fade ................................................................................ 137

Flute ................................................................ 130, 135, 137

Level ................................................................................ 125

Modify ...................................................................... 127–131

MODIFY Knob .................................................................. 124

Mono/Poly ....................................................................... 138

Multifade ........................................................... 131, 136–137

Pan .................................................................................. 125

Phrase Model ................................................................... 125

Pitch ................................................................................ 126

Pizzicato .......................................................................... 138

Portamento ....................................................................... 137

Sax ......................................................................... 129, 134

Tremolo ............................................................................ 138

Violin ............................................................... 127, 132, 138

Waveform ........................................................................ 125

Arabian Scale ........................................................................... 94

Arpeggiator .............................................................................. 51

Arpeggio ............................................................................ 51, 69

Creating ................................................................. 71, 73–74

Keyboard Velocity ............................................................... 70

Motif .................................................................................. 69

Octave Range ..................................................................... 70

Shuffle Rate ......................................................................... 70

Shuffle Resolution ................................................................. 70

Arpeggio Duration ..................................................................... 70

Arpeggio Pattern ........................................................................ 71

[ASSIGNABLE] ..................................................................... 46, 48

D Beam .............................................................................. 20

Time trip pad ....................................................................... 20

ASSIGNABLE CONTROL Knobs ................................................... 50

Assign-Time Trip ....................................................................... 209

Attack

MOD ............................................................................... 116

TVA ................................................................................. 121

Vocal Designer .......................................................... 156–157

Attack Time

Erhu ................................................................................. 128

Flute ................................................................................. 130

Multifade .......................................................................... 131

Sax .................................................................................. 129

TVA ................................................................................. 121

Violin ............................................................................... 127

Audio Input .............................................................................. 200

Audio Output ........................................................................... 201

B

BACKING ............................................................................... 188

Backup

Patch and Wave Data (Project) ............................................ 225

[BANK] ..................................................................................... 21

Bank Select .............................................................................. 198

Beam Sens L, R ........................................................................ 205

Beat Keep Sw ............................................................................ 99

Beep ....................................................................................... 227

Bender .............................................................................. 43, 212

Local Sw ........................................................................... 212

Bender Assign .......................................................................... 212

Bender/Octave .......................................................................... 90

Breath Noise .................................................................... 129–130

Breath Nz Level ................................................................ 129–130

C

C1, 2 Knob

Local Sw ........................................................................... 211

C1, 2 Knob Assign ................................................................... 206

V-LINK .............................................................................. 211

CALC ...................................................................................... 186

Calibration

D Beam ............................................................................ 233

Time Trip Pad .................................................................... 232

Touch Panel ...................................................................... 231

239

V-Synth-GT_e.book 240 ページ 2007年4月9日 月曜日 午後1時46分

Index

Carrier ........................................................................... 147, 150

Category

Patch ........................................................................... 41, 60

Tone ............................................................................ 57, 83

Chorus ..................................................................................... 78

Vintage Vocoder ............................................................... 157

Clock Out ............................................................................... 198

Clock Source ........................................................................... 198

Coarse Tune .............................................................. 97, 100, 102

AP-Synthesis ..................................................................... 126

COAXIAL IN/OUT ..................................................................... 24

Compressor

Sampling .......................................................................... 175

Vocal Designer ................................................................. 154

COMPUTER

USB ................................................................................... 24

Connecting

Amp/Speaker System .......................................................... 17

V-LINK ............................................................................... 52

Consonant Detect ..................................................................... 156

Consonant HPF Freq ................................................................. 157

Consonant Level ............................................................... 156–157

Controller Section ...................................................................... 27

Convert

Project ............................................................................. 219

COSM Type ............................................................................ 117

COSM1/2 ................................................................................ 29

COSM1/COSM2 .................................................................... 117

CTRL 1 Jack ....................................................................... 24, 207

CTRL 2 Jack ....................................................................... 24, 207

Cursor ...................................................................................... 33

Cursor Buttons ........................................................................... 33

[CUTOFF] ................................................................................. 23

D

D BEAM ................................................................................... 20

D Beam .............................................................................. 48, 67

1–4 Assign L, R ................................................................. 205

Calibration ....................................................................... 233

Local Sw .......................................................................... 210

Sensitivity ......................................................................... 205

V-LINK ............................................................................. 210

[DEC/-] ..................................................................................... 22

Decay

TVA ................................................................................. 121

Decay Time

TVA ................................................................................. 121

Default Factory Settings ............................................................ 235

Delay Time

LFO ................................................................................. 122

[DETUNE] ................................................................................. 23

Detune .............................................................................. 97, 105

Detune Keyfollow ..................................................................... 105

Detune LFO Depth .................................................................... 105

Device ID ................................................................................ 198

DIGITAL AUDIO Connectors ........................................................ 24

Digital Output Freq .................................................................. 201

DIRECT OUT Jacks ..................................................................... 25

Display ..................................................................................... 21

Dynamics

AP-Synthesis ...................................................................... 137

E

E1–E8 Knobs ............................................................... 35, 49, 228

Edit Data ................................................................................. 198

Editing

Patch .................................................................................. 54

Sample ............................................................. 178, 182–183

Effect

Tone ..................................................................... 80, 85, 158

Sampling .......................................................................... 175

Effects ....................................................................................... 76

Encode ................................................................................... 187

Encoding Type ......................................................................... 188

Energy .................................................................................... 112

Env Time KF ............................................................................. 121

Envelope Ring .......................................................................... 116

Envelope Settings ..................................................................... 121

Envelope Sliders ......................................................................... 35

EQ (Equalizer)

System Mode .................................................................... 197

Vocal Designer .................................................................. 152

Erhu ................................................................................ 128, 133

[EXIT] ........................................................................................ 22

Ext In Source ............................................................................ 200

Ext In Type ............................................................................... 200

External In ............................................................................... 101

External Input Source ................................................................ 200

External Input Type ................................................................... 200

F

Factory Data ...................................................................... 31, 235

Factory Reset ........................................................................... 235

Fade

AP-Synthesis ...................................................................... 137

Fade Mode .............................................................................. 122

Fade Time ............................................................................... 122

Fat .......................................................................................... 104

Fat Keyfollow ........................................................................... 104

Fat LFO Depth .......................................................................... 104

Favorite Patch ............................................................................ 42

FBK Amount ............................................................................. 109

File Structure ............................................................................ 226

Fine Tune .................................................................. 97, 100, 102

AP-Synthesis ...................................................................... 126

Flute ............................................................................... 130, 135

FOOT PEDAL Jacks ..................................................................... 24

Formant Keyfollow .................................................................... 112

Formant Type ........................................................................... 156

Format .................................................................................... 234

Frequency Modulator ................................................................ 115

Front Panel ................................................................................ 20

240

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Index

H

Harmonics .............................................................................. 108

Harmonics Keyfollow ................................................................ 108

Harmonics LFO Depth ............................................................... 108

Headphones ............................................................................. 25

Hi Cut Switch .......................................................................... 157

[HOLD]

Hold

Time trip pad ...................................................................... 20

Arpeggio ..................................................................... 51, 69

HOLD Jack .......................................................................... 24, 51

Hold Pedal ........................................................................ 51, 207

Hold Polarity ........................................................................... 207

I

Icons ........................................................................................ 36

Impact ...................................................................................... 97

[INC/+] .................................................................................... 22

Initializing

E1–E8 Knobs .................................................................... 228

Internal Memory/USB Memory ........................................... 234

Patch ................................................................................. 62

System Settings ................................................................. 195

Tone .................................................................................. 84

Input Gain ...................................................................... 200, 202

INPUT Jacks .............................................................................. 25

Input Source .................................................................... 174, 202

Input Sw ......................................................................... 200, 202

Internal Memory ........................................................................ 31

File Structure ..................................................................... 226

Initialize ........................................................................... 234

K

KEY MODE Buttons .................................................................... 23

Key Range ................................................................................ 68

Key Sync

LFO ................................................................................. 122

Keyboard

Aftertouch ........................................................................... 43

Sensitivity ......................................................................... 203

Split ................................................................................... 88

Transpose (in Octave Units) .................................................. 45

Transpose (in Semitone Steps) ............................................... 44

Velocity .............................................................................. 43

Keyboard Output Fade Sw ........................................................ 208

Keyboard Sens ........................................................................ 203

Keyboard Velocity ............................................................. 70, 203

Keyword

Patch ................................................................................. 41

Tone .................................................................................. 57

L

Legato Switch ............................................................................ 87

Level

AP-Synthesis ...................................................................... 125

Lower Tone ......................................................................... 65

Patch .................................................................................. 65

Upper Tone ......................................................................... 65

Vocal Designer .......................................................... 156–157

Level Keyfollow ........................................................................ 113

Level KF .................................................................................. 119

LFO ........................................................................................ 120

Delay Time ........................................................................ 122

Fade Mode ....................................................................... 122

Fade Time ......................................................................... 122

Key Sync .......................................................................... 122

Offset ............................................................................... 122

Rate ................................................................................. 122

Waveform ........................................................................ 122

LFO Settings ............................................................................ 122

Limiter

Sampling .......................................................................... 175

Loading

Project .............................................................................. 215

Local Sw ................................................................................. 203

Aftertouch ......................................................................... 212

Bender ............................................................................. 212

C1, 2 Knob ....................................................................... 211

D Beam ............................................................................ 210

Modulation ....................................................................... 212

Time Trip Pad .................................................................... 209

LOCK ...................................................................................... 180

LOOP ..................................................................................... 180

LOOP MODE ........................................................................... 192

Lower Level ................................................................................ 65

Lower Pan ................................................................................. 65

M

MAIN OUT Jacks ....................................................................... 25

Map Function ............................................................................. 37

Master Key Shift ....................................................................... 196

Master Level ............................................................................ 196

Master Tune ............................................................................. 196

Matrix Control ........................................................................... 91

MEMORY

USB ................................................................................... 24

Memory

Internal ............................................................................... 31

Sampling ............................................................................ 31

Structure ............................................................................. 30

USB ................................................................................... 31

Metronome .............................................................................. 176

MIC IN Jack .............................................................................. 25

Mic Settings

Vocal Designer .................................................................. 151

Mic Sw ........................................................................... 200, 202

MIDI ....................................................................................... 198

USB ................................................................................. 199

MIDI Channel .......................................................................... 198

V-LINK .............................................................................. 208

241

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Index

MIDI Clock .............................................................................. 198

MIDI Connectors ........................................................................ 24

MIDI Message

V-LINK ............................................................................... 53

MIDI Thru ................................................................................ 199

Mix ........................................................................................ 107

Mix Keyfollow ......................................................................... 107

Mix LFO Depth ........................................................................ 107

Mix/Parallel ............................................................................ 201

MOD ....................................................................................... 29

Modes ...................................................................................... 38

MODIFY Knob ......................................................................... 124

Modulation ............................................................................... 43

Local Sw .......................................................................... 212

Modulation Assign ................................................................... 212

Modulation Lever ....................................................................... 43

Modulator Type ....................................................................... 115

Monitor Sw ............................................................................. 202

Mono/Poly ............................................................................... 87

AP-Synthesis ..................................................................... 138

Motif (Arpeggio Motif) ................................................................ 69

Multi Step Modulator ........................................................ 142, 144

Multifade ........................................................................ 131, 136

N

Name

Patch ................................................................................. 59

Sample ............................................................................ 168

Template .......................................................................... 177

Tone .................................................................................. 82

Natural Feel ..................................................................... 127–131

Noise Suppressor

Sampling .......................................................................... 175

Vocal Designer ................................................................. 153

Normalize .............................................................................. 184

Numeric Keys ............................................................................ 34

O

Octave Range ........................................................................... 70

Octave Shift ........................................................................ 45, 90

AP-Synthesis ..................................................................... 126

Offset

LFO ................................................................................. 122

ON/OFF

D Beam .............................................................................. 20

Operation

Touch Panel ........................................................................ 33

OPTICAL IN/ OUT ..................................................................... 24

Original Fine Tune ................................................................... 192

Original Pitch .......................................................................... 192

Original Tempo ....................................................................... 186

OSC1/2 ................................................................................... 29

Oscillator Sync ........................................................................ 116

Output Dest ............................................................................. 202

Output Gain ............................................................................ 201

P

Pan

AP-Synthesis ...................................................................... 125

Lower Tone ......................................................................... 65

Upper Level ......................................................................... 65

Pan KF .................................................................................... 119

Panel

Patch

Front .................................................................................. 20

Rear ................................................................................... 24

Creating ............................................................................. 54

Editing ................................................................................ 54

Favorite .............................................................................. 42

Initializing ........................................................................... 62

Keyword ............................................................................. 41

Pitch ................................................................................... 65

Saving ................................................................................ 58

Selecting ....................................................................... 40–42

Startup ............................................................................. 196

Patch Category .................................................................... 41, 60

Patch Category List ..................................................................... 61

Patch Coarse Tune ...................................................................... 65

Patch Common ........................................................................... 63

Patch Init ................................................................................... 62

Patch Level ................................................................................ 65

Patch List ................................................................................... 41

Patch Menu ............................................................................... 58

Patch Mode ......................................................................... 38–39

Patch Name ............................................................................... 59

Patch Palette .............................................................................. 42

Patch Palette Local Sw ............................................................... 208

Patch Play Screen ....................................................................... 39

Patch Remain ........................................................................... 196

Patch Tempo .............................................................................. 69

Patch Write ............................................................................... 58

PCM ................................................................. 99, 102, 111–114

Pedal ...................................................................................... 207

Pedal 1 Assign ......................................................................... 207

Pedal 1 Polarity ........................................................................ 207

Pedal 2 Assign ......................................................................... 207

Pedal 2 Polarity ........................................................................ 207

PHANTOM Switch ...................................................................... 24

PHONES Jack ............................................................................ 25

Phrase Model ........................................................................... 125

[PITCH] ..................................................................................... 20

Pitch ....................................................................................... 102

AP-Synthesis ...................................................................... 126

Entire System ..................................................................... 196

Patch .................................................................................. 65

Pitch Bend ................................................................................. 43

Pitch Bend Lever ......................................................................... 43

Pitch Bend Range ....................................................................... 90

Pitch Keyfollow ......................................................................... 102

Pitch LFO Depth ........................................................................ 102

Pizzicato ................................................................................. 138

Polyphony ................................................................................. 27

242

V-Synth-GT_e.book 243 ページ 2007年4月9日 月曜日 午後1時46分

Index

Portamento ................................................................................ 87

AP-Synthesis ..................................................................... 137

Portamento Switch ..................................................................... 87

Portamento Time ........................................................................ 87

Portamento Type ........................................................................ 87

Power

Turning Off ......................................................................... 19

Turning On ......................................................................... 18

POWER ON Switch ................................................................... 18

POWER Switch .......................................................................... 24

Pre Gain ................................................................................. 174

Pre Trigger .............................................................................. 174

PREVIEW ................................................................................ 180

Pro Edit ..................................................................................... 85

Program Change ..................................................................... 198

Project .............................................................................. 31, 215

Convert ............................................................................ 219

Loading ............................................................................ 215

Saving ............................................................................. 217

Pulse Width ....................................................................... 97, 103

Pulse Width Keyfollow .............................................................. 103

Pulse Width LFO Depth ............................................................. 103

R

Random .................................................................................. 102

Rate

LFO ................................................................................. 122

Rear Panel ................................................................................ 24

Receive MIDI Channel .............................................................. 198

Release

MOD ............................................................................... 116

TVA ................................................................................. 121

Vocal Designer .......................................................... 156–157

Release Time

Erhu ................................................................................. 128

Flute ................................................................................ 130

Multifade .......................................................................... 131

Sax ................................................................................. 129

TVA ................................................................................. 121

Violin ............................................................................... 127

Resampling ............................................................................. 173

Reset

Factory Settings ................................................................. 235

[RESO] ..................................................................................... 23

Reverb ...................................................................................... 79

Ring Modulator ........................................................................ 115

S

S1, 2 Switch Assign ................................................................. 206

S1/S2 Switch ............................................................................ 67

Sample

Editing .............................................................. 178, 182–183

Encode ............................................................................ 187

Saving ............................................................................. 191

Sample Copy .......................................................................... 169

Sample Delete ......................................................................... 172

Sample Exchange .................................................................... 171

Sample Mode .................................................................... 38, 163

Sample Move .......................................................................... 170

Sample Name .......................................................................... 168

Sampling ................................................................................. 165

Compressor ...................................................................... 175

Limiter .............................................................................. 175

Noise Suppressor .............................................................. 175

Sampling Memory ...................................................................... 31

Sampling Template ........................................................... 163–164

Sampling Template Name ......................................................... 177

Sampling Type ......................................................................... 174

Saving

Patch .................................................................................. 58

Project .............................................................................. 217

Sample ............................................................................. 191

System Settings .................................................................. 194

Tone ................................................................................... 81

Sax ................................................................................. 129, 134

Scale Tune ................................................................................. 94

Scrape Noise ........................................................................... 127

Scrape Nz Level ............................................................... 127–128

Screen Saver ........................................................................... 229

Section ...................................................................................... 29

Selecting

Patch ............................................................................ 40–42

Tone ............................................................................. 55–57

Sensitivity

D Beam .................................................................... 205, 233

Keyboard ......................................................................... 203

Shuffle Rate ............................................................................... 70

Shuffle Resolution ....................................................................... 70

Slur Noise ............................................................................... 130

Slur Nz Level ........................................................................... 130

Sound Generator Section ............................................................ 26

SOUND SHAPER II ................................................................... 158

Source Waveform .................................................................... 125

Split .......................................................................................... 88

SS Detune ............................................................................... 106

SS Detune Keyfollow ................................................................. 106

SS Detune LFO Depth ................................................................ 106

Start Offset ................................................................................ 99

Startup Patch ........................................................................... 196

Structure

Section ............................................................................... 29

STRUCTURE Buttons .................................................................... 23

Structure Type ...................................................................... 28, 86

Sub Level ................................................................................... 97

Sub OSC Octave Select .............................................................. 97

Sub-Oscillator ............................................................................ 98

Sustain

TVA ................................................................................. 121

Sustain Level

TVA ................................................................................. 121

Synchronize ............................................................................. 198

Synchronizing

Music and Video ................................................................. 52

243

V-Synth-GT_e.book 244 ページ 2007年4月9日 月曜日 午後1時46分

Index

[SYSTEM] ................................................................................ 193

System Init ............................................................................... 195

System Menu ........................................................................... 194

System Mode .................................................................... 38, 193

System Settings

Initializing ........................................................................ 195

Saving ............................................................................. 194

System Write ........................................................................... 194

T

TalkBox .................................................................................. 156

Temperament ............................................................................ 94

Template

Sampling ................................................................... 163–164

Tempo

Metronome ....................................................................... 176

Patch ................................................................................. 69

Sample ............................................................................ 186

Tempo Sync Sw ......................................................................... 99

Temporary Area ........................................................................ 31

[TIME] ...................................................................................... 20

Time Keyfollow ........................................................................ 111

Time Offset ............................................................................. 111

[TIME TRIP]

D Beam .............................................................................. 20

Time trip pad ...................................................................... 20

Time Trip Function ...................................................................... 46

Time Trip Pad ................................................................ 20, 46, 66

Calibration ....................................................................... 232

Local Sw .......................................................................... 209

V-LINK ............................................................................. 209

X Assign-TT ....................................................................... 204

X Assign-XY ...................................................................... 204

Y Assign-TT ....................................................................... 204

Y Assign-XY ...................................................................... 204

Time Velo Sens .......................................................................... 87

Tone

Editing ................................................................. 80, 85, 158

Initializing .......................................................................... 84

Keyword ............................................................................ 57

Saving ............................................................................... 81

Selecting ....................................................................... 55–57

Tone Category ..................................................................... 57, 83

Tone Category List ..................................................................... 83

Tone Coarse Tune ...................................................................... 94

Tone Effect .............................................................................. 139

Tone Fine Tune .......................................................................... 94

Tone Init ................................................................................... 84

Tone List ................................................................................... 57

Tone Menu ................................................................................ 81

Tone Name ............................................................................... 82

Tone Write ................................................................................ 81

Tone-FX ................................................................................... 141

Touch Panel

Calibration ....................................................................... 231

Icons .................................................................................. 36

Operation .......................................................................... 33

Touch Screen ........................................................................ 33–34

Transmit MIDI Channel .............................................................. 198

[TRANSPOSE] ...................................................................... 21, 44

Transpose .................................................................................. 44

Tremolo ................................................................................... 138

Trigger Level ............................................................................ 174

Trigger Mode ........................................................................... 174

Trimming ................................................................................. 183

Truncate .................................................................................. 183

Tune ......................................................................................... 94

Tuning ..................................................................................... 196

Patch .................................................................................. 65

TVA .......................................................................................... 29

U

Upper Level ............................................................................... 65

Upper Pan ................................................................................. 65

USB

COMPUTER ........................................................................ 24

MEMORY ........................................................................... 24

USB Audio .............................................................................. 202

USB Connectors ......................................................................... 24

USB Memory ............................................................................. 31

File Structure ..................................................................... 226

Initialize ........................................................................... 234

USB MIDI ................................................................................ 199

USB Storage .............................................................. 31, 221–225

USB-MIDI Thru Switch ............................................................... 199

Utility Mode ....................................................................... 38, 214

V

Value

Editing ................................................................................ 34

VALUE Dial ................................................................................ 34

VariPhrase ................................................................................. 32

Velocity ..................................................................................... 43

Keyboard ......................................................................... 203

Velocity A-Sens ........................................................................ 121

Velocity Curve .......................................................................... 121

Velocity D-Sens ........................................................................ 121

Velocity R-Sens ......................................................................... 121

Velocity Sens ........................................................................... 121

Version ................................................................................... 213

Violin .............................................................................. 127, 132

V-LINK ................................................................................ 52–53

1–4 Assign L, R ................................................................. 210

C1, 2 Knob Assign ............................................................ 211

D Beam ............................................................................ 210

Functions ............................................................................ 53

Settings ............................................................................ 208

Time Trip Pad .................................................................... 209

X Assign-XY ....................................................................... 209

Y Assign-XY ....................................................................... 209

V-LINK Audio Sw ...................................................................... 208

V-LINK MIDI Channel ................................................................ 208

244

V-Synth-GT_e.book 245 ページ 2007年4月9日 月曜日 午後1時46分

VOCAL DESIGNER .................................................................... 29

Vocal Designer ........................................................................ 146

Compressor ...................................................................... 154

EQ (Equalizer) .................................................................. 152

Mic Settings ...................................................................... 151

Noise suppressor .............................................................. 153

Settings ............................................................................ 150

Vocoder ................................................................................. 155

Stereo/Mono/Enhance ...................................................... 156

Vintage ............................................................................ 157

Vocoder Type .......................................................................... 155

Volume ................................................................................... 196

W

Wallpaper .............................................................................. 230

Wave Gain ................................................................. 97, 99, 101

Waveform

Analog Oscillator ................................................................ 96

AP-Synthesis ..................................................................... 125

LFO ................................................................................. 122

PCM Oscillator ................................................................... 99

[WIDTH] ................................................................................... 23

Writing

Patch ................................................................................. 58

System Settings ................................................................. 194

Tone .................................................................................. 81

X

X Assign-TT ............................................................................. 204

X Assign-XY ............................................................................. 204

V-LINK ............................................................................. 209

X-Mod .................................................................................... 110

X-Mod Keyfollow ..................................................................... 110

X-Mod LFO Depth .................................................................... 110

Y

Y Assign-TT ............................................................................. 204

Y Assign-XY ............................................................................. 204

V-LINK ............................................................................. 209

Z

ZeroX (Zero Cross Search) ........................................................ 181

Zoom ..................................................................................... 181

Index

245

V-Synth-GT_e.book 246 ページ 2007年4月9日 月曜日 午後1時46分

UK

DE

FR

IT

ES

PT

NL

DK

NO

EE

LT

LV

SI

GR

HU

PL

CZ

SK

SE

FI

For EU Countries

For the USA

DECLARATION OF CONFORMITY

Compliance Information Statement

Model Name :

Type of Equipment :

Responsible Party :

Address :

Telephone :

V-Synth GT

Synthesizer Keyboard

Roland Corporation U.S.

5100 S. Eastern Avenue, Los Angeles, CA 90040-2938

(323) 890-3700

For EU Countries

This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION

RADIO FREQUENCY INTERFERENCE STATEMENT

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the

FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

– Reorient or relocate the receiving antenna.

– Increase the separation between the equipment and receiver.

– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

– Consult the dealer or an experienced radio/TV technician for help.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:

(1) this device may not cause harmful interference, and

(2) this device must accept any interference received, including interference that may cause undesired operation.

Unauthorized changes or modification to this system can void the users authority to operate this equipment.

This equipment requires shielded interface cables in order to meet FCC class B Limit.

For Canada

NOTICE

This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS

Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.

Information

When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below.

AFRICA

EGYPT

Al Fanny Trading Office

9, EBN Hagar A1 Askalany

Street,

ARD E1 Golf, Heliopolis,

Cairo 11341, EGYPT

TEL: 20-2-417-1828

REUNION

Maison FO - YAM Marcel

25 Rue Jules Hermann,

Chaudron - BP79 97 491

Ste Clotilde Cedex,

REUNION ISLAND

TEL: (0262) 218-429

SOUTH AFRICA

T.O.M.S. Sound & Music

(Pty)Ltd.

2 ASTRON ROAD DENVER

JOHANNESBURG ZA 2195,

SOUTH AFRICA

TEL: (011)417 3400

FAX: (011)417 3462

Paul Bothner(PTY)Ltd.

Royal Cape Park, Unit 24

Londonderry Road, Ottery 7800

Cape Town, SOUTH AFRICA

TEL: (021) 799 4900

PHILIPPINES

G.A. Yupangco & Co. Inc.

339 Gil J. Puyat Avenue

Makati, Metro Manila 1200,

PHILIPPINES

TEL: (02) 899 9801

SINGAPORE

SWEE LEE MUSIC

COMPANY PTE. LTD.

150 Sims Drive,

SINGAPORE 387381

TEL: 6846-3676

TAIWAN

ROLAND TAIWAN

ENTERPRISE CO., LTD.

Room 5, 9fl. No. 112 Chung

Shan N.Road Sec.2, Taipei,

TAIWAN, R.O.C.

TEL: (02) 2561 3339

THAILAND

Theera Music Co. , Ltd.

330 Soi Verng NakornKasem,

New Road, Sumpantawongse,

Bangkok 10100, THAILAND

TEL: (02) 224-8821

ASIA

CHINA

Roland Shanghai Electronics

Co.,Ltd.

5F. No.1500 Pingliang Road

Shanghai 200090, CHINA

TEL: (021) 5580-0800

AUSTRALIA/

NEW ZEALAND

AUSTRALIA/

NEW ZEALAND

Roland Corporation

Australia Pty.,Ltd.

38 Campbell Avenue

Dee Why West. NSW 2099

AUSTRALIA

For Australia

Tel: (02) 9982 8266

For New Zealand

Tel: (09) 3098 715

Roland Shanghai Electronics

Co.,Ltd.

(BEIJING OFFICE)

10F. No.18 3 Section Anhuaxili

Chaoyang District Beijing

100011 CHINA

TEL: (010) 6426-5050

HONG KONG

Tom Lee Music Co., Ltd.

Service Division

22-32 Pun Shan Street, Tsuen

Wan, New Territories,

HONG KONG

TEL: 2415 0911

CENTRAL/LATIN

AMERICA

Parsons Music Ltd.

8th Floor, Railway Plaza, 39

Chatham Road South, T.S.T,

Kowloon, HONG KONG

TEL: 2333 1863

INDIA

Rivera Digitec (India) Pvt. Ltd.

409, Nirman Kendra

Mahalaxmi Flats Compound

Off. Dr. Edwin Moses Road,

Mumbai-400011, INDIA

TEL: (022) 2493 9051

INDONESIA

PT Citra IntiRama

J1. Cideng Timur No. 15J-150

Jakarta Pusat

INDONESIA

TEL: (021) 6324170

KOREA

Cosmos Corporation

1461-9, Seocho-Dong,

Seocho Ku, Seoul, KOREA

TEL: (02) 3486-8855

MALAYSIA

Roland Asia Pacific Sdn. Bhd.

45-1, Block C2, Jalan PJU 1/39,

Dataran Prima, 47301 Petaling

Jaya, Selangor, MALAYSIA

TEL: (03) 7805-3263

ARGENTINA

Instrumentos Musicales S.A.

Av.Santa Fe 2055

(1123) Buenos Aires

ARGENTINA

TEL: (011) 4508-2700

BARBADOS

A&B Music Supplies LTD

12 Webster Industrial Park

Wildey, St.Michael, Barbados

TEL: (246)430-1100

BRAZIL

Roland Brasil Ltda.

Rua San Jose, 780 Sala B

Parque Industrial San Jose

Cotia - Sao Paulo - SP, BRAZIL

TEL: (011) 4615 5666

CHILE

Comercial Fancy II S.A.

Rut.: 96.919.420-1

Nataniel Cox #739, 4th Floor

Santiago - Centro, CHILE

TEL: (02) 688-9540

COLOMBIA

Centro Musical Ltda.

Cra 43 B No 25 A 41 Bododega 9

Medellin, Colombia

TEL: (574)3812529

COSTA RICA

JUAN Bansbach Instrumentos

Musicales

Ave.1. Calle 11, Apartado

10237,

San Jose, COSTA RICA

TEL: 258-0211

CURACAO

Zeelandia Music Center Inc.

Orionweg 30

Curacao, Netherland Antilles

TEL:(305)5926866

DOMINICAN REPUBLIC

Instrumentos Fernando Giraldez

Calle Proyecto Central No.3

Ens.La Esperilla

Santo Domingo,

Dominican Republic

TEL:(809) 683 0305

ECUADOR

Mas Musika

Rumichaca 822 y Zaruma

Guayaquil - Ecuador

TEL:(593-4)2302364

EL SALVADOR

OMNI MUSIC

75 Avenida Norte y Final

Alameda Juan Pablo II,

Edificio No.4010 San Salvador,

EL SALVADOR

TEL: 262-0788

GUATEMALA

Casa Instrumental

Calzada Roosevelt 34-01,zona 11

Ciudad de Guatemala

Guatemala

TEL:(502) 599-2888

HONDURAS

Almacen Pajaro Azul S.A. de C.V.

BO.Paz Barahona

3 Ave.11 Calle S.O

San Pedro Sula, Honduras

TEL: (504) 553-2029

MARTINIQUE

Musique & Son

Z.I.Les Mangle

97232 Le Lamantin

Martinique F.W.I.

TEL: 596 596 426860

Gigamusic SARL

10 Rte De La Folie

97200 Fort De France

Martinique F.W.I.

TEL: 596 596 715222

MEXICO

Casa Veerkamp, s.a. de c.v.

Av. Toluca No. 323, Col. Olivar de los Padres 01780 Mexico

D.F. MEXICO

TEL: (55) 5668-6699

NICARAGUA

Bansbach Instrumentos

Musicales Nicaragua

Altamira D'Este Calle Principal de la Farmacia 5ta.Avenida

1 Cuadra al Lago.#503

Managua, Nicaragua

TEL: (505)277-2557

PANAMA

SUPRO MUNDIAL, S.A.

Boulevard Andrews, Albrook,

Panama City, REP. DE

PANAMA

TEL: 315-0101

PARAGUAY

Distribuidora De

Instrumentos Musicales

J.E. Olear y ESQ. Manduvira

Asuncion PARAGUAY

TEL: (595) 21 492147

PERU

Audionet

Distribuciones Musicales SAC

Juan Fanning 530

Miraflores

Lima - Peru

TEL: (511) 4461388

TRINIDAD

AMR Ltd

Ground Floor

Maritime Plaza

Barataria Trinidad W.I.

TEL: (868) 638 6385

URUGUAY

Todo Musica S.A.

Francisco Acuna de Figueroa

1771

C.P.: 11.800

Montevideo, URUGUAY

TEL: (02) 924-2335

VENEZUELA

Instrumentos Musicales

Allegro,C.A.

Av.las industrias edf.Guitar import

#7 zona Industrial de Turumo

Caracas, Venezuela

TEL: (212) 244-1122

EUROPE

AUSTRIA

Roland Elektronische

Musikinstrumente HmbH.

Austrian Office

Eduard-Bodem-Gasse 8,

A-6020 Innsbruck, AUSTRIA

TEL: (0512) 26 44 260

BELGIUM/FRANCE/

HOLLAND/

LUXEMBOURG

Roland Central Europe N.V.

Houtstraat 3, B-2260, Oevel

(Westerlo) BELGIUM

TEL: (014) 575811

CROATIA

ART-CENTAR

Degenova 3.

HR - 10000 Zagreb

TEL: (1) 466 8493

CZECH REP.

CZECH REPUBLIC

DISTRIBUTOR s.r.o

Voctárova 247/16

CZ - 180 00 PRAHA 8,

CZECH REP.

TEL: (2) 830 20270

DENMARK

Roland Scandinavia A/S

Nordhavnsvej 7, Postbox 880,

DK-2100 Copenhagen

DENMARK

TEL: 3916 6200

FINLAND

Roland Scandinavia As, Filial

Finland

Elannontie 5

FIN-01510 Vantaa, FINLAND

TEL: (0)9 68 24 020

GERMANY

Roland Elektronische

Musikinstrumente HmbH.

Oststrasse 96, 22844

Norderstedt, GERMANY

TEL: (040) 52 60090

GREECE/CYPRUS

STOLLAS S.A.

Music Sound Light

155, New National Road

Patras 26442, GREECE

TEL: 2610 435400

HUNGARY

Roland East Europe Ltd.

Warehouse Area ‘DEPO’ Pf.83

H-2046 Torokbalint,

HUNGARY

TEL: (23) 511011

IRELAND

Roland Ireland

G2 Calmount Park, Calmount

Avenue, Dublin 12

Republic of IRELAND

TEL: (01) 4294444

ITALY

Roland Italy S. p. A.

Viale delle Industrie 8,

20020 Arese, Milano, ITALY

TEL: (02) 937-78300

NORWAY

Roland Scandinavia Avd.

Kontor Norge

Lilleakerveien 2 Postboks 95

Lilleaker N-0216 Oslo

NORWAY

TEL: 2273 0074

POLAND

ROLAND POLSKA SP. Z O.O.

UL. Gibraltarska 4.

PL-03 664 Warszawa

POLAND

TEL: (022) 679 4419

PORTUGAL

Roland Iberia, S.L.

Portugal Office

Cais das Pedras, 8/9-1 Dto

4050-465, Porto, PORTUGAL

TEL: 22 608 00 60

ROMANIA

FBS LINES

Piata Libertatii 1,

535500 Gheorgheni,

ROMANIA

TEL: (266) 364 609

RUSSIA

MuTek

Dorozhnaya ul.3,korp.6

117 545 Moscow, RUSSIA

TEL: (095) 981-4967

SLOVAKIA

DAN Acoustic s.r.o.

Povazská 18.

SK - 940 01 Nové Zámky

TEL: (035) 6424 330

SPAIN

Roland Iberia, S.L.

Paseo García Faria, 33-35

08005 Barcelona SPAIN

TEL: 93 493 91 00

SWEDEN

Roland Scandinavia A/S

SWEDISH SALES OFFICE

Danvik Center 28, 2 tr.

S-131 30 Nacka SWEDEN

TEL: (0)8 702 00 20

SWITZERLAND

Roland (Switzerland) AG

Landstrasse 5, Postfach,

CH-4452 Itingen,

SWITZERLAND

TEL: (061) 927-8383

UKRAINE

EURHYTHMICS Ltd.

P.O.Box: 37-a.

Nedecey Str. 30

UA - 89600 Mukachevo,

UKRAINE

TEL: (03131) 414-40

UNITED KINGDOM

Roland (U.K.) Ltd.

Atlantic Close, Swansea

Enterprise Park, SWANSEA

SA7 9FJ,

UNITED KINGDOM

TEL: (01792) 702701

MIDDLE EAST

BAHRAIN

Moon Stores

No.16, Bab Al Bahrain Avenue,

P.O.Box 247, Manama 304,

State of BAHRAIN

TEL: 17 211 005

IRAN

MOCO INC.

No.41 Nike St., Dr.Shariyati Ave.,

Roberoye Cerahe Mirdamad

Tehran, IRAN

TEL: (021) 285-4169

ISRAEL

Halilit P. Greenspoon & Sons

Ltd.

8 Retzif Ha'aliya Hashnya St.

Tel-Aviv-Yafo ISRAEL

TEL: (03) 6823666

NORTH AMERICA

CANADA

Roland Canada Ltd.

(Head Office)

5480 Parkwood Way

Richmond B. C., V6V 2M4

CANADA

TEL: (604) 270 6626

Roland Canada Ltd.

(Toronto Office)

170 Admiral Boulevard

Mississauga On L5T 2N6

CANADA

TEL: (905) 362 9707

U. S. A.

Roland Corporation U.S.

5100 S. Eastern Avenue

Los Angeles, CA 90040-2938,

U. S. A.

TEL: (323) 890 3700

JORDAN

MUSIC HOUSE CO. LTD.

FREDDY FOR MUSIC

P. O. Box 922846

Amman 11192 JORDAN

TEL: (06) 5692696

KUWAIT

EASA HUSAIN AL-YOUSIFI

& SONS CO.

Abdullah Salem Street,

Safat, KUWAIT

TEL: 243-6399

LEBANON

Chahine S.A.L.

Gerge Zeidan St., Chahine

Bldg., Achrafieh, P.O.Box: 16-

5857

Beirut, LEBANON

TEL: (01) 20-1441

OMAN

TALENTZ CENTRE L.L.C.

Malatan House No.1

Al Noor Street, Ruwi

SULTANATE OF OMAN

TEL: 2478 3443

QATAR

Al Emadi Co. (Badie Studio &

Stores)

P.O. Box 62, Doha, QATAR

TEL: 4423-554

SAUDI ARABIA aDawliah Universal

Electronics APL

Corniche Road, Aldossary

Bldg., 1st Floor, Alkhobar,

SAUDI ARABIA

P.O.Box 2154, Alkhobar 31952

SAUDI ARABIA

TEL: (03) 898 2081

SYRIA

Technical Light & Sound

Center

Rawda, Abdul Qader Jazairi St.

Bldg. No. 21, P.O.BOX 13520,

Damascus, SYRIA

TEL: (011) 223-5384

TURKEY

ZUHAL DIS TICARET A.S.

Galip Dede Cad. No.37

Beyoglu - Istanbul / TURKEY

TEL: (0212) 249 85 10

U.A.E.

Zak Electronics & Musical

Instruments Co. L.L.C.

Zabeel Road, Al Sherooq Bldg.,

No. 14, Grand Floor, Dubai,

U.A.E.

TEL: (04) 3360715

As of November 1, 2006 (ROLAND)

04566667 07-04-1N

* 0 4 5 6 6 6 6 7 0 1 *

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