Tecmo NES Super Bowl Instruction manual

Tecmo NES Super Bowl Instruction manual

Tecmo Super Bowl NES is a football game that simulates real NFL action. Players can experience an entire season, including preseason games through the final Pro Bowl. All 28 NFL teams are included in the game. Each team is made up of 30 players and each player is based on data taken from the actual football players of the 90/91 NFL season.

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Thank you for choosing the fun-filled TECMO SUPER
BOWL game pak by TECMO, LTD.
SAFETY PRECAUTIONS
Please take time to read thé important instructions in this booklet. Observing the
step by step instructions, and complying with warnings will be your personal
guarantee to greater game satisfaction over a long period of time.
This game es fcermed by Oficial THIS OFFICIAL SEAL 15 YOUR ASSURANCE THAT
Nintendo” for play on the NINTENDO" HAS APPROVED THE DUALITY OF
Minlanda THIS PRODUCT. ALMAYS LOOK FOR THIS SEAL
бед! ой Гай Ну WHEN BUYING AMES ANO ACCESSORIES TO
e Leg ENSURE COMPLETE COMPATIBILITY WITH YOUR
NINTENDO ENTERTAINMENT SYSTEM
NINTENDO AND NINTENDO ENTERTAINMENT SYSTEM ARE REGISTERED
TRADEMARKS OF NINTENDO OF AMERICA INC.
ADVISORY
READ BEFORE USING YOUR NES/SUPER NES
A very small portion of the population may experience epileptic seizures whan viewing cerdzin
kinds of fkashing lights or patterns that are commonty present in our daily environment. These
persons may experience seizures while watching some kinds of television pictures ol playing
certan video games. Players who have mot had any previous seizures may nonetheless bave an
undetected epileptic condition. We suggest thet you consul? your physician if vou have an
epileptic condetion os if you experience any of ihe following symptoms while playing video
games: alterad vision, muscka twitching, other involuntary movements, loss of awareness dí
your surroundings, mental confusion amd/os comulsions.
A WARNING 4
DO NOT USE WITH FRONT DR REAR PROJECTION TV-
Do not use 2 front és rear proyectión televisión with your Nintendo Entertainment System” (MES)
ænd NES games. Your projection television screen may be permanentiy damaged if video gamas
with stationary scenes or pattems are played on voter projection television. Similar damage may
accur à you place à video game on hold or psuse. If you use your projection tesevision with NES
games, Mintendo evil aût be hable for amy damage. This situation 15 not caused by a defect in
the MES or NES games; other fixed of repetitive images may cause similar damage to a
projection televisión. Please contact your TV manufactures for further Infomestion,
Table of Contents
1. Tecmo Super Bowl
=
5.
e Convenient Power-off Memory Function
Operation of the controls
« Making menu and data choices
o Window controls
Tecmo Super Bowl — Three Game Modes
#1 Preseason Game
47 Regular Season Gamo
#3 Pro Bowl Game
« Team Data
«Team Data Screen
« Pro Bowl game
» Team Control
« Regular Season Game
+ Reset command
Game Start
e List af Control Techniques
* Kick-off
+ Controlling the Offense
+ Controlling the Defense
» Game Composition
The Road to the Super Bowl
TECHNIQUE SECTION
= Running Plays
«Pass Plays
e Defense
STRATEGY SECTION
AUTO SKIP SECTION
Team Introduction
paye 4
page 5
page 6
ев со =
14
15
16
21
page 22
ен
al
page 32
32
32
33
33
35
раде 36
1. TECMO SUPER BOWL
Tecmo Super Bowl is a football game that simulates real
NFL action. Players can experience an entire season —
from summer preseason games to the final Pro Bowl
game. All 28 NFL teams are included in this game. Each
team is made up of 30 players and each player is based
upon data taken from the actual football players from the
90/91 NFL season. Enjoy the excitement of football to
your heart's content.
* THE PLAYERS AND STATISTICS IN TECMD SUPER BOWL HAVE BEEN PICKED
FROM ACTUAL NFC AND AFC TEAM ROSTERS. UNFORTUNATELY DUE TO |
PROGRAMMING AND OTHER LIMITATIONS WE COULD NOT INCLUDE ALL |
PLAYERS FROM ALL TEAMS. WE HAVE ENDEAVORED, HOWEVER, TO CREATE
THE MOST AUTHENTIC FOOTBALL GAME POSSIBLE. IF PER CHANCE WE HAVE
MISSED ONE OF YOUR FAVORITE PLAYERS PLEASE ACCEPT OUR APOLOGY.
© Making menu and
© Convenient Power-off Memory Function
This game cartridge is equipped with a back-up battery
that enables you to save the results of games played. In
order to make sure that the data you have saved isn’t lost,
always press the reset button while turning the power off.
Be careful not to remove the cartridge while the power is
on and do not turn the power switch on and off in rapid
succession. Doing either ofthese things may cause dam-
age to the data and scores saved by the back-up battery.
(To reset the Memory — see page 21)
2. Operation of the Control
Pressing any button during the demo screen action will
cause the title screen 10 appear. Pressing the start
button will cause the Main Menu screen to appear. Move
the + Control Pad up and down to make your choices
from among the four main menus: preseason game, re-
gular season game, pro bowl, and team data. For details
concerning the menus, refer to the corresponding sec-
tions which follow.
+ Main Menu Screen
data choices el in
SUPER BOs
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ZEN ета рост
4 Con! Faid
Е (30 Bastion
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pi
“E button
Select Button © Start Estion
(mat used)
FER ELLER
ie bo a о |
+ Control Pad Used to move the “[=" mark when choozing Items.
Æ button Used to make your choices.
® button Used to cancel your choices.
© Window Controls
Choosing tems + Control Pad
Entering your choice {X button
Canceling à selection or retuming to the previous screen 'T button
Looking at the players data for the offensive starters start button
3. Tecmo Super Bowl — Three Game Modes
#1 — Preseason Game
To play a preseason game, begin by choosing
“Preseason game” then choose two teams from among
the 28 NFL teams listed.
* Data from preseason games is not saved.
If you choose “Preseason” from the # Team Control Window
main menu, the Team Control
Window will appear.
SUPER BOW
# Use this window to [191 ALS rss
determine the mode for ie VU
your game (see the Team | Han ve mans INEL
Control page for more Asun {аа сы сен
details "E Page 15). | ERATE E Re
# Once you have selected * Team Select Screen
your game mode, the Team ger
Select screen will appear.
oar | ESA
Chinnor. iF ER.
* Choose your team and e mo Dr
your opponent's team. de je Tea
TU
A APO EE
* Once you have chosen A TA
the two teams, the game CITE E DET.
will begin. E
Ha Phx, >” MIN.
EM | E В
* You can change a team's starting roster before the
game begins (see the Team Data page for more details
— Page 8).
42 — Regular Season Game
Each team plays one regular season game every week
during the 17 week season. The teams with the best
season records then compete in the playoffs to decide
the two Super Bowl contestants. These two teams then
play in the Super Bowl to decide which is the world
champion. Records for each team and player are kept in
the cartridge's memory throughout the entire season.
+ Choose “Season” from — * Options Window
the main menu and the
options window will
appear. While this screen
is on you can confirm the
game data and change
the game settings. Then MT A
choose “Game Start” to beats slit
begin the game (See the e 3 E
Regular Season Game (re ной
Data section for more
details — page 16).
REGULAR SEASON
GAME SEE T
LS [1 4 1608 1
= WE 0 A] Ii AE
SORA E
(NFL
#3 — Pro Bowl Game
The Pro Bowl game is an
all-star match-up between
the best players in the
AFC and NFC. The
starting line-ups of the
two all-star teams can be
changed by using the
Team Data mode (see
page 8-15).
+ Team Control Window
Choose “Pro Bowl” from the main menu and the Team
Control Window will appear. After setting the game
mode, choose either the AFC or NFC and the game will
begin. (see page 15)
[te ME La Yr te se Ea 0/40 co SEE sr A. Sc A a As EA
© Team Data
When you want to
look up team’s or
players data, or
+ Team List Screen
Е Nm ов
ОТО в N 1
when you want to MP ALL STARS
change the starting SE” 6 A
line-up choose the ME e
team from the list i маза. e Tale
and then press the LA TT AE
# button. Data for ea E
the team that you Ps er
have chosen will ТТ зы [E E.
then appear on the 2 pane, М
screen. (Refer to (TT 2.
page 14 for infor-
mation concerning
the All- Star Team
Data Screen.)
© Team Data Screen
Team name TRE: CITE CS En
and division
Roster
1 (see page B)
| (see page 12)
E — (see page 12)
FAT RCT 8 — (see page 13)
| PF a 31. Va EM
PEL ENTE || ee } 4
CEP LIU METTENT a.
TH] LR a HTH ий "
HE RY ERT
+ Slide to the right or left »
T Select “Players Data” to look at data for an individual
player.
Use the + Control Pad to select “Players Data” and press
the E button and the “>” mark will be displayed in the
В
roster column. Use the + Control Pad to select the player
whose condition and data you want tó see. The + Control
Pad can be used to move right or left in the roster column.
Press the E button to review Players Data.
# Looking at the Players Data
нае Ве on yf Position
(BE E CS
ma 008 APE REE
Lo : e = sn SE pe PHYSICAL
RECORD = REA 4 de CONDITION
MEL
Mu ^^
E... A players condition is described in five levels.
Excellent -—: top condition.
Good : good condition.
Average =: average condition.
Bad in3 siump
Injured: sidelined with an injury.
E... Record
Passing
ATT. : pass attempts,
YDS. : passing yards gaîned.
COMP. : pass completions.
AVE. : average vards gained per pass.
ТО. : pass touchdowns.
COMP. % : pass completion percentage.
INT. : intercephons.
RATING : rating points,
RECEIVING
NO. : number 01 pass receptions.
YDS. : yards gained on pass receptions.
AVE. - average yards gained per reception,
TEL | pass reception touchdowns.
Interceptions
NO, : number of interceptions.
YDS. yards gained on interception returns.
AVG. : average yards gained per
interception.
TD, : interceptions returned for
touchdowns.
ОВ Sacks
SACKS : number of quarterback sacks.
Rushing
ATT. : number of runs.
YOS. — : mshing yards galmed.
AVG, average yards gained per run.
TD. : rushing touchdowns.
Punt Returns
NO. - number of punt retums.
YDS. — -yards gained on punt retums.
AVG. — : average yards gained per punt
return.
TD. : punt return touchdowns,
Kick Returns
NO. “number of kick-off returns,
YOS. : yamds gained on kick-off returns.
AVG. average yards gained per kick-off
те шт.
TD. + kick-off retum touchdowns,
E) Ability
This area displays the abilities of the various players.
The items change depending on the
player's field position.
Ability indicators for all players.
Running Speed : a player's rushing speed.
Rushing Power - a player's mshing
strength.
Maximum Speed: a players maximum
speed,
Hitting Power : a player's strength when
blocking or hitting his
opponent.
Abilities of running backs, wide
receivers and tight ends.
Ball control = Ability to Avoid Fumbles.
Receptions : Ability to Catch Passes.
O Ability indicators for punters and
kickers.
Kicking Ability.
Avoid Kick Block.
© Ability indicators for a OB.
Passing Speed.
| Pass Control.
Accuracy of Passing.
Avoid Pass Block.
2 Ability indicators for defensive
players.
Pass Interceptions.
Quickness,
11
@ Offensive Starters
¢ Use the + Control Pad to select “OF Starters” and
press the 5 button to check and make changes to the
offensive starting line-up.
% DF STARTERS @ BILLS
os
Use the + Control er EE TEAM AREA
Pad and ® button of DILLE Ea
to move the players
from the “Starter”
column and vice
versa. See the
section on line-up
changes for more
details {page 26).
ce a RE DAVIS
ВЕ. Eee
TE MCMELLER МЕ PRGRRos
RETURNERS
HE SMITH
Pr EDWARD
TE AAA M EE TES
Move the “>" mark to the “starter” position, press the &
button and the reset window will appear. Choose “Yes”
to return to the original starting line-up.
* You can check a player's data by choosing the player's
name and then pressing the start button. (see page 8)
& Defensive Starters
% DF STARTERS $ BILLS
* Use the + Control
Pad to select “DF ay AE BETHEL
Starters” and press e e py Le
the A button to de 1
check the defensive
= = - 1
starting line e | ie DACKERS PE 31 Belt
* The defensive Ha
starting line-up dl: 3 НЫ
cannot be changed. DEFENSIVE BAGKS
Pas ca AS M RS
Et à
=n di SMITH
12
© Play Book
Use the + Control Pad to select “Play Book” and press
the ® button to check and make substitutions for the
eight plays that a team can use during a game. Each
team can choose its plays from among eight play patterns
which include four running plays and four pass plays.
With this command the offensive team can choose any play
that it wants to use from among the eight play selections.
[ju] O E 1 В.
Changes can be made to the
Ha Eo: E] Ea Ea play pattern that is flashing.
1 y 11 Use the + Control Pad to
E Г - choose the play pattern that
LC | za you do not want to use and
A ANN then press the ® button.
Choose "Data Reset” to return to the
original play patterns.
Substitute play patterns will
coo appear in the pass play area
5 |. when switching from a
running play, and in the
running play area when
switching from a pass play.
Move the + Control Pad to
the right or left to choose
the play pattern that you
want to use.
E E The substitute play patterns
Fa MN will move to the right and left.
9 ME E Bring the play pattern that
you want to use to the
center of the screen.
13
lt чер
| © Pro Bowl game
«When you choose an All-star team from the Team List
screen and then press the ® button. All-star team data
screen will appear.
+ All-star Team Data screen
T | (7)
E) : a : sta = —
Е) E Ea a
ETA
НЕ
1, ©, @, ©... Бее ое previous pages.
| € Move the “>” mark to © and press the ® button, and
the “>” mark will be displayed in the “Pro Bowl”
Player (“All Stars”) column.
Use the + Control Pad to move the “>” mark to the
name of the player that you want to replace.
Choose the name of the player that you want to
replace, press the 6 button and the names of the Pro
Bowl candidates for each team in the league will be
displayed at the top of the screen.
List of "All Stars” candidates.
Players Home Team,
CT TEN TIRE: pa
A В
FA
Mayers Position,
re a ARNT
dl +] E
— — — a HILL STE -
= * Even an injured player can participate in the
¿EN odo
E: 22 © Choose “Reset Players” to
ACRAFE
return to the original Pro
Bowl rosters.
E LOVERA
[+] ESTARE
SE I SR Ен
| то choose a substitute | Move the + Control Pad up or down to choose a player, |
then press the E button to enter your selection,
| To choose the substitute | Moving the + Control Pad to the right or left will
| player's team. | cause the team display section to slide to
| | the side and be replaced by a different team.
Enjoy the Pro Bowl game by choosing your own all-star
team.
© Team Control
* Use the following four modes to control your team.
(1) MAN: used to control an individual team. (Manual Player) |
(2) COA: used to enjoy the experience of being the head coach. Use this mode
to select the plays, call time outs, and for making substitutions to the
line-up,
During the game the players will automatically move according to the
coach's instructions. (Coach Player)
(3) COM: used to leave all the controls to the computer. (Computer Player)
(4) SKP: used during a regular season game. This mode functions in the same
way as the COM mode, but when both teams in a game are in the SKP
control mode, the game will automatically be skipped and only the
result of the game will be shown. (Same as COM except when SKP vs
SKP — see page 16)
SELECT CNATIENC ME +
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TEST
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“In à regular season game, move the “>” mark to your
team’s name and press the & button to change your
team’s control mode.
Pressing the ® button repeatedly will switch the control
from MAN to COA to COM to SKP.
MAN vs COM — One player game.
— Controller + PLAYER against COMPUTER.
MAN vs MAN —— Two player game.
— Controller 1 PLAYER against Controller 2 PLAYER.
MAN vs COA — Two player game.
— Controller 1 PLAYER against Controller 2 COACH.
COA vs COM — One player game.
— Controller 1 COACH against COMPUTER.
COA vs COA — Two player game.
— Controller 1 COACH against Controller Z COACH.
COM vs COM —— COMPUTER against COMPUTER,
- Computer plays both teams!
SKP vs SKP - SKIP to the results of the game.
(in regular season games only).
* “Auto Skip” — can be used to automatically skip past the display screens of SKF
-ys-SKP games on a weekly basis. This feature will allow you to skip to the next
game which is set to MAN, COR or COM. (for details — see * 7 schedule” of page 17.)
SUPER BOWL
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||
© Regular Season Game
1 see page 17
2 see page 17
——( see pane 18
1 sae page 21
16
© Team Control: Use this option to choose the play
mode for games between the various teams (see the
Team Control page for details — Page 15).
@ Schedule: Use this mode to confirm the 17 week game
schedule. You can see four weeks ahead or behind by
moving the + Control Pad up or down,
* You can also use this mode to check the play-off
schedule. Press the E button during the schedule
screen and the command screen will be displayed.
(Use the € button to return to the schedule screen).
Use the + Control Pad to choose “Play-Off”, press the
+ Command Screen
® button, and the play-off
schedule will be displayed.
Move the + Control Pad to the
right or left to see the entire
play-off schedule. (See page
21 for details concerning the
reset command.)
Play-off schedule
FLAME PLAVORE TE | HEEE
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PLAYOFF [Ra [PEN
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+ Slide to the right or left +
* “Auto Skip” — To automatically skip past the display screens of SKP-vs-SkP games, Select
“Auto Skip" from the schedule window. Use the + Control Pad to select "Auto Skip” then
press the (0 button. “To week 00° window will appear. Use the 4 Control Pad up or down
to select the number of weeks you would like to skip. (NOTE: only SKP-vs-SkP games in
the weeks chosen will be skipped from the schedule). Pressimg the & button continuously
will cancel "Auto skip”
= —"
Game Start: Use this mode to start the games in the
scheduled order. The flashing match-up on the schedule
list highlights the next game to be played. The results
of the games will be recorded in the games memory.
@ NFL Standings: Each team’s win/loss record is displayed
‘according to the conference it is in. During the regular
season games or after their completion, a +7 mark will
appear next to the name of the division winner and a
Gmark next to the name of any team that has won a
wild card berth (according to the team's win/loss record).
PCT — winning percentage
PTS — total points scored
OP — total points given up
E Team Ranking: Use this mode to see the offensive and
defensive rankings of all the teams in the league, or in
one conference, for the following three categories:
rushing, passing, and total yardage. Use the + Control
Pad to select the category that you want to see and
press the € button to enter your selection.
| To see the teams r ranked below 11th | Press the + Control Pad downwards
place
To return to the higher rankings
| Press the + Control Pad upwards
| Move the + Control Pad to the left or
| right to move the "C=" mark and then
| press the @ button to enter your
| selection,
To seg the rankings in another
cateqory
E NFL Leaders: Use this mode to see the records and
rankings of the top thirty players in each category.
Choose the category and the league or conference
that you want to see and then press the & button.
* Changing items — Moving the + Control Pad to the
right causes the screen to slide and
the item window to appear. Move
the + Control Pad up or down to
move the cursor in the window and
select an item, then press the &
button to enter your selection.
OS Е 5;
or.
VEREDAS
VARDSRTT.
BLES Ad Err a
LEY. INT. X
“+
| To see the teams ranked below 7th place Press the + Control Pad dowmvards.
Press the 4 Control Pad upwards,
To retum to the higher rankings
19
* Looking at the categories
Play Items
® PASSING
RATING : Rating points
COME. %ù : Completion percentage
ATTEMPTS
COMP - Completions
YARDS
YARDS/ATT.
TO PASSES
LST. INT. %
& RUSHING
YARDS
ATTEMPTS
YARDS/ATT,
TOUCHDOWNS
: Yards per attempl
: Touchdown passes
: Lowest interception percentage
- Yards per attempt
* PUNTING
AVERAGE
PUNTS
* SACKS
Select "Sacks" to see the number of
quarterback sacks. (No item)
® KICKOFF RETURNS
AVERAGE
YARDS
RETURNS
TOUCHDOWNS
20
® RECEIVING
RECEPTIONS
YARDS
YARDS/RCT.
TOUCHDOWNS
: Yards per raception
# SCORING
POINTS
TOUCHDOWNS |
EXTRA PTS. : Extra points
FG. : Field goals
| =INTERCEPTIONS
INT. - Interceptions
TARDS
TOUCHDOWNS
* PUNT RETURNS
AVERAGE
YARDS
RETURNS
TOUCHDOWNS
7 Team Data: See the section concerning Team Data
(page 8)
© Reset command
What do you do when you want to start a regular
season all over again? Press the ® button during
the NFL schedule screen and a window will appear
with commands for seeing the play-off schedule
and a reset command. (Press the E button to return
to the NFL schedule screen.) Choose the reset
command and press the & button and a photo
question window will appear. Be carefui because if
vou choose “Yes” here all of the information in the
cartridge memory will be erased.
+ “Question window" If you are continue your
Regular Season Game (s)
to the Play-off level, the
Play-off Schedule and
To Le | Ms E LRRD) IE SRE
de
ES [EEE = тет SE, 1
pln FED C1 + e E ui ]
| ESE i = 5 JL
se graph will appear, Press-
J eco elt Ac] MC a eN BERET
[a] MD cel N eH er EE
ing the © button at this
point will return the
schedule to the screen,
then you can call up the
reset command to clear
the memory.
СНЕ a Le Li
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aE EMS SAME LE LS Me ae AD
NA EP: 807 Y
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* If autoskip method has been assigned, it can not
be cleared by a standard reset. You must use the
main reset on the NES unit.
21
The 4 Contro! Pad and the 4 button simultaneously |
Salecting a RUNNING play
Selecting a PASS play
The + Control Pad and he E button simuitameoushy
| When you want to try a field goal, make | - Moving he-“L>" mark.
3 punt, take a time-out; or when yoo | Press the button to open the window, use the 4 Control
want to make a player substitution, | Pad to make your selection, and press the 5B botton to
change a player's position or | enter your choice or he E button to cancel your chalce.
change thé defense formation (player
substitutions and position changes)
Entering your chales | ® button ALE |
1 Comcelió vour choice | ® button A
| Looking at the players ts | start button i= TE —
22
| Offense
4. GAME START E “ Sh
Choosing a control meade 7 button |
2 : 5 db but |
It's time to start the action! EE zada E TURE UI
pet mie its SEEN реле. os. —
When you have finished checking all of the data and Knocking down a player on the | Come into contact with the player and then press the
making your team settings, select your Team Control other team ña ‹® button repeatedly |
mode. Selecting a receiver ® button
NOTE: When you are getting ready to play a regular Tinting = pias nte! | EEE IR ОН |
season game by yourself, be sure to start the
game after checking the schedule and the Team Defense
Control mode, because the schedule may be set = PA A — -———
to a two player game of MAN vs MAN or COA vs Cue the controéable The @ or Æ button when both teams are ready for play
COA, in which case you won't be able to play a ERTL Diva | A MERAN ZA [
one player game. Diving tackle Gel near he player caring the ball and press the de button
Knocking down a player Come into contact with the plever and then press the
Controller om the other team À button repeatedly
+ Control Pad a EE | EN ng —
1 ae Kick-off, Half-time
| ==] OHM Moto Use the + Control Pad to make yout choice and press
+ q == e E button Choose whether you are fh OF fio hi ta your choice Ш
Select Button Start Button going to make the kick-off ar
(not used) return it
© List of Control Techniques When you want to skip a semen | @buton ET ER =
Play Selections List of Main Window Control
Choesing items + Control Pad
Entering your choice e button
Canceling a selection and “El buthon |
releminmg to the previous screen
Looking at the players data Start button
Tor Ehe offensive starters
Choosing & contr made E button
13
Before the game begins, the referee performs the coin
toss to determine which team has the right to choose
the first kick-off. The team that wins the coin toss can
choose to either make the first half kick-off or return it.
To skip the coin toss screen —
press the @ button.
CO re TE
UN i
5] +] Ha) EHE
Ca = LTE POLPFHI NE
CHHH = Lie CL
24
© Kick-off
*To kick off — press either the ® button.
A kick-off meter will be displayed at the top of the
screen. This meter will grow longer and then restart. The
longer the meter is the farther the kick will go. Watch
the meter carefully and kick the ball by pressing the &
button when the meter is at its longest point.
e To make an onside kick
— kick the ball when the meter is in the blue.
You can control the player
carrying the ball when the
kick is being returned or
when the ball has been
recovered by the kicking
team on an onside kick.
© Controlling the offense
“Once the play has been whistled dead, the play select
screen will appear.
25
The Play Select Screen + Press the controller button in
WA accordance with the instructions
displayed on the screen to run the
play that you have chosen.
(For a running play — Use the +
Control Pad and the É button; For a
pass play — Use the + Control Pad
and the € button.)
e To display the Play Strategy Window — press the & button
(press the © button to close the window).
+ "Play Strategy Window” Use the + Control Pad to
| cpp gp select a play category and
press the @ button to enter
your choice.
T Use this mode to close the
Play Strategy Window (same
function as the E button ).
fr
(1)
a
2
à
=}
@ Use this mode to call a time-out and stop the clock
(you can take three time-outs each half).
@ Use this mode to kick a punt (and give the ball to the
other team) by pressing the ® button. Once
your center snaps the ball the kick meter will begin.
The longer the meter is the farther the kick will go.
Watch the meter and make your kick by pressing the
E button at just the right time.
@ Use this mode to try a field goal.
To make a kick — press the @ button
26
Ad A RE dat pi Mc
re E se
E Ч Eat Rt NT =
| Зо A
FAO
“The [> mark moves up and down”
After your center has snapped the ball, instead of the
kick meter, a “I>” mark which determines the direction
of the kick will move up and down in front of the kicker.
The ball will fly in the direction of the “D” mark, so time
the mark carefully and then press the ® button to make
your kick.
& Use this mode to call up the player substitution screen.
The player substitution screen will also appear when a
player is injured.
E Team name.
E The player's positions
are displayed according
to their uniform
numbers and special
symbols.
© The names of players
who are currently in
the game are displayed.
@ The names of kick-off and punt returners are displayed.
® The names of players on the bench are displayed. An x
mark appears next to the names of injured players,
indicating that they cannot play in the game.
Lan ET]
27
® Controlling the Game
1. To move the “>” mark for selecting players
— use the + Control! Pad. The “>” mark can be moved
in the “Players” and “Returners” columns.
* To look at the data for the player that you have
selected — press the start button.
* When you move the “I>" mark within the “players”
column, the position of the player being chosen will
flash on and off.
2. Making player substitutions
Choose the player that you want to replace, press the
@& button and the “>” mark will appear. Move this marker
to the name of the player that you want to put in the
game and press the ® button again. The substitution
will then be made.
* There are certain limitations on substitutions due to
the positions of the players.
| Position | Players who can enter the game as à substitute
dE + 08 only
RE, WR, TE, KR, PR » RB, WR, TE, KR, PR
? * Changing retumers
Returners can be changed without making substitutions
by having a player already on the field change his position.
(There is a high probability that the Returner will be injured.)
* When a player has to leave the game due to an injury.
Once a player has been injured, the game cannot be
continued until a substitution is made for the injured
player.
Ha ER NEWS а НЕ
-OVERED!
Hl =) E el
ju SE
LN a | ER
a] = R= E
“If your player gets injured, he won't
be able to play in the game.”
“I'm finally getting out of the
hospital! Now I'm really going to go
wild!”
3. After, you have chosen your play from the play select
screen, you are ready to begin the action.
To make the snap — press the ® button
* Running plays
|
To control the player carrying the ball + Control Pad |
To knock away the defensive players Press the button repeatedly
trying lo make a tackle
==
The player being controlled
the receiver on a pass play —First down chains
Defense Window + (D Use this mode to close
the window (same
function as the E button).
© Use this mode to call a
time-out and stop the
clock (vou can take three
* Pass Plays
Pass plays can only be made by first choosing a pass
play from the play select screen.
After making the snap by
el je Len Е = pressing the ® button, time-outs each half).
after the snap get ready to make a
EEE Gh dal | pass. A Y mark will be
To make a pass to the | Press the € displayed above your b) When both you and your opponent have chosen your
receiver with theYmark| button eligible receivers. Press plays, you are both ready to begin play.
displayed above him the ® button to move the
ь COEN —— indicator to the receiver Select the player that you want to control —
that you want to throw while you are
the ball to. = y both es up
: for the pla
* If your quarterback does not have a very high passing press it Bar
ability (pass control, passing accuracy, etc.) your pass & button. And
may not go where you intend it to go. Whether or not a each time you
pass is completed depends upon the ability of your press the but-
quarterback and your receiver. It's a good idea to avoid ton the player
trying to make passes that you don't have a good you can control
chance of completing. Use passes wisely to get past the will change.
defense and into the end zone for a touchdown. a! à
| sena - Control Pad
O Controlling the Defense Prem ye tien i is Es: ЧН
| To make à diving tackle | Get near the other player and then press the © button
a) When the play select screen has appeared, try to (this will knock down any player. |
guess what type of play the offense is going to run mo NEO So |
Ч and then use the controller to choose your defense. es 5 e | Press the button repéatedly
To defend against running plays Press the + Control Pad together with | onto you | me
| the button, | “When a play has been whistled faut. players о the offensive sg A de =
i fl d¥E Teco
To defend against pass plays Press the + Control Pad together with Aisa ata Meme ¡ne Ep Он TA page 26 for details on player substitutions).
the (E button. Some players will need three games to recover from their injures.
To look at the commands in Press the (button (press the (E
the Defense Window button to close the window). O Game composition
To choose a command Use the 4 Control Pad. A game is made up of the first and second quarters, .
| | os | | followed by half-time (which can be skipped by pressing
| To enter à command choice | Press the @hutton the ® button) and then by the third and fourth quarters.
10 +1
5. The Road to the Super Bowl
The road to Super Bowl is long and o Without outstanding
technique and play strategy the Super Bowl is an unattainable goal.
Keep polishing your skills and use your best play strategy to achieve
victory.
TECHNIQUE SECTION
* Running Plays
O Avoiding a diving tackle
When the COM 15 about to make a diving tackle the defensive
player will get ready to dive and then he will attempt to tackle yonr
player. To avoid being tackled get out of the way just as he is getting
ready to dive.
get out of the way.
OMake the most of your running back’s talents
Some running backs like to use their strength to bowl over the
defense and plow straight ahead while others like to use special
techniques and speed to avoid tackles. When you are controlling a
powerful runner (a runner with great hitting power), have confidence
in his strength and run him straight at the defense.
When vou are controlling a skillful running back (a runner with
running speed and rushing ability), head upfield by eluding the
defense's tackle attempts.
32
* Pass plays
OLook for an open receiver
Don't throw a pass to a receiver who is well covered by the defense
or the pass may be knocked down or intercepted. Look for an open
receiver and then pass the ball to him.
— Well covered receiver
— Well covered receiver
+ [pen receiver
OThe success of your passes depends on the ability of your
uarterback and receivers ; a
The greater the ability of your quarterback and receivers the easier it
will be for you to complete passes. With talented players it is possible
to make passes even when your players are covered. However, if your
receiver is not talented, he might drop the ball even though he's
wide open. Likewise, if your quarterback isn't talented, he might
throw the ball so badly that your receiver can't catch it.
ase your ace receiver when it really counts
If you have an ace receiver on your team who is extremely talented,
try throwing the ball to him in situations where it really counts.
* Defense
OIntercepting the other team's passes | ,
Move your defenders into the area that the offensive team s pass 1
heading, Then, if your defenders are talented enough, they might be
able to make an interception.
33
STRATEGY SECTION
OMake the most of your team’s talents
There are many diste ent types of teams — oct passing teams, good
running teams, strong defensive teams, etc. Find out what your
team's strengths are and then make your play choices based on
those strengths.
OTake away your opponents strong points
Study your opponent to discover his strengths and weaknesses.
During the game concentrate on shutting down your opponent's
favorite plays and upsetting his game plan.
AUTO SKIP SECTION
CLSEASON GAMES
For Season Games, the computer can automatically skip thru the
various display screens for those games which are set to SKP-vs-5KP
in the Team Control screen.
Select “GAME START” from the
options window. By pressing
the START BUTTON and the
& button simultaneously, the
er El = = a display screens of SKP-vs-5kKP
Be Ao games will sequence automatically.
ie arme AE (Otherwise the & button must be
LEE pressed repeatedly.)
О ВАС в Ну
+ Options Window
HF STAHDINOS
Le METE ELE You may cancel this choice by
MEL LEADERS
ie pressing the A button continuously
Ems during the “Tecmo Sports News”,
When the game pauses, press the
E button once again to return to
Pressing the START BUTTON and the Option Window.
the € button simultaneousiy.
+ TECMO SPORTS NEWS
Le recpo SPORTS НЫЕ
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6. TEAM INTRODUCTION
~ AFC EAST
BUFFALO BILLS
The Bills’ a : of fe ge forces opposing defenses to keep the same
he field and ‘allows their quarterback to take advantage
of brea Ù pass ge. Running Back Thurman Thomas is a
dangerous open-field miner and an excellent receiver out of the backfield.
Defensive End Brice-Smith is a dominating presence who directly affects
opposing offensive game plans.
O INDIANAPOLIS COLTS COLT
and receiving skills of Albert Bentley. Wide receiver ar ь ЕЕ
dangerous kick retumer. Quarterback Jeff George A
the major trade the team made in onder to draft or $
Herrod, Duane Bickett, and Chip Banks are the nut le aus of an я ane
defensive unit that loves to blitz the quarterback, P unter Hohn Stark is one
of the best in the league. -———
FL NEW ENGLAND PATRIOTS
MIAMI DOLPHINS
With the emergence of running back Sammie Smith and fullback Tony Paige,
the Dofphins have a more balanced offensive attack. Dan Marino still has
the quickest release in the league and top receivers Mark Clayton and
Mar ar and tight end Femell Edmunds. Defensive end Jeff Cross and
лева 5 John Offerdahl are the leaders of the “Miami Pound Machine”
defense
Wide receivers Irving Fryar and Greg McMurtry are E Dan:
Bruising running back John Stephens and tight end ok are the
featured players in the Patriots’ ball-control ae 5 ends Ray
Agnew and Brent Williams are the bookends of ly e that
includes linebackers Ed Reynolds, Andre Ti Tippett d Gh Singleton.
fers NEW YORK JETS JETS
The developing Blair Thomas and rejuvenated Freeman McNeil propel
the Jets’ of ense: E Rob Moore takes some of the receiving
off ii anges glérterback Ken O'Brien another deep threat.
(оси the football.
srowns CLEVELAND BROWNS
= CINCINNATI BENGALS
AFC CENTRAL
BROWNS
When the Browns want to run aver defenders, they pair Kevin Mack and
o Hoard in the backfield. When they want to run around defenders, they
ack Eric-Metcalf. Wide receivers Webster
home aresagaressive receivers who will go into
P defensa td mate
an a Johnson are ano at Ani both the run and the pass.
Cornerback Frank Minnifield is almost unbeatable in one-on-one coverage.
ERE ААЕ
Buffalo may receive more attention for its no-huddie offense, but the
Bengals are the innovators of the explosive scheme. Quarterback Boomer
Esiason has an impressive arsenal of weapons in running backs James
Brooks and Ickey Woods and receivers Eddie. Brown and Tim, McGee Tight
end Rodney Holman is the team's possession receiver. Defensively, safety
David Fulcher and outside linebacker James Francis are a pair of heavy
hitters who make receivers hear footsteps and ball carriers run scared.
Á HOUSTON OILERS
CG) PITTSBURGH STEELERS
With quarterback, Warren Moon at the trigger, the Oilers’ Fun- and-Shoot
offense will gun down any defense in the NFL. Receivers Haywood Jeffires,
Ernes 5, Drew Hill, and Curtis Duncan are the most dangerous
rece dartet in the league. The Oilers’ 4-3 defense is well suited for
the o skills of defensive tackle Ray Childress. Linebackers Al
Smith and Johnny Meads excel at stuffing the run, while strong safety
Bubba McDowell leads Houston's “Air Patrol" secondary.
Steelers
The Steelers have a lot of confidence in their gutsy, apo pr
quarterback, Bubby Brister. Versatile Merl Hoge, whi plays both
back positions, Is a dangerous receiver out of lo i de!
pounds tight end Eric Green is the largest desp thigat in the +)
у
Linebackers David Little and Bryan Hinkle are the Ne of &
defense that grudgingly gives up yards.
и тег
i {>
E ms = ma
AFC WEST
D DENVER BRONCOS ERONCOS
Jobn-Elway"s-cannon arm and nimble feet make him very difficult to
defend. Bobby Humphrey's slippery moves make it difficult for defenders to
get 3 glean:hit on him. Receivers Vance Johnson, Mark Jackson, and Ricky
Nattiel may lack size, but they make clutch receptions. Safety Steve
Atwater sets the fone for Broncos’ defense with his hard hitting. Linebacker
KareMeckienburg is difficult to defend regardless of where he lines up.
Comerback Tyrone Braxton is the secondary's best cover man.
[> KANSAS CITY CHIEFS
Quarterback Steve DeBerg is one of the toughest competitors in the league.
Running backs Christian Dkoye and Barry Word are à pair of-bruising runners
who are hard to bring down. Stephone Paige is 4 Taliable possession
receiver, while Robb Thomas is an elusive deep/threat. Linebackers Derrick
Thomas and Percy Snow wreak havoc on opposing ball carriers and”
quarterbacks. Comerbacks Albert Lewis and Kevin Ross and-safeties Kevin
Porter and Deron Cherry make up one of the best secondaries in the league.
UY LOS ANGELES RAIDERS RAIDERS
Regardlesssôf who's playing quarterback, the Raiders’ offense will move the
football su and receiving skills of Bo Jackson, Marcus Allen, and
Steve Smith keep opposing defenses off balance. Wide receivers Willie
Gaultand-Menan Fernandez possess size, speed, and good hands. Greg
Townsend, Howie Long, Bob Galic, and Scott Davis compose one of the
most formidable defensive lines in the NFL. Unsung comerback Terry
MeDamerwill make quarterbacks regret trying to throw at him.
mes SAN DIEGO CHARGERS CHARGERS
Quarterback Billy Joe Tolliver is à good medium-to-short-rangé passer.
Marion Butts is the swiftest 250-pound running back in the league. The
Chargers would like to pair him in the backfield with Rod Bermsting or
Ronnie Harmon. Speedy receiver Anthany Miller cansistently-beats double
coverage. Burt Grossman, Leslie O'Neal, and Lee Williams do a fine job of
pressuring the quarterback. Linebacker Junior Seau has good speed and
can hoth blitz and drop into pass coverage.
B22) SEATTLE SEAHAWKS Seahawks
The running.of John L. Williams and Derrick Fenner propels the Seahawks’
“Grud Chek" Bffense. Quarterback Dave Krieg is a high percentage
passer who does adine [oof finding receivers Brian Blades and Tommy
к fensivedinemen Cortez Kennedy, Tony Woods, Jacob Green,
and Joe Nasfcareexcellent against the run and the pass. Linebackers
Rufus Porter and Dave Wyman make good reads and always find the ball.
Strong safety Nesby Glasgow is a smart, hustling player who wants in on
every play,
41
J DALLAS COWBOYS
NFC EAST
COWBOYS
Quarterback Troy Aikman and running back Emmitt Smith are cornerstones
of an explosivé young offense. Michael Irvin is the deep threat, while Kelvin
Martin-is-the possession receiver. Tight end Jay Novacek is one of the best
hing tight ends | in the league. Defensive ends Danny Stubbs and
art and defensive tackle Jimmie Jones are excellent pass rushers
who do МЕСТ Jab of caving in the pocket. Linebackers Jack Del Rio and
Ken Morton are big ‘hitters who make plays.
HANTS NEW YORK GIANTS
+2
The Giants wear down opposing defenses y Ham their run- uu ball-
control offense. Ottis Anderson and Hod;
carriers and scatback Dave Meggett | 15 a mur
backfield. Whenever Phil Simms is looking tan |
end Mark Bavara in the flat, or throw des te feceivers Me
Stephen (Touchdown Maker) Baker. sia e
linebackers in the league in Lawrence Taylor, Carl Banks, Pepper Johnson,
and Gary Reasons.
SC PHILADELPHIA EAGLES
— Y PHOENIX CARDINALS
; WASHINGTON REDSKINS
CAGLES
Versatile running back Keith Byars is an excellent receiver out of the
backfield. The blocking and receiving skills of Keith Jackson make him
the proto Li HH tight end. Neutralizing the Eagles’ defensive line is not
yay tas f6AMing Reggie White and Jerome Brown only will
free up sive Bnd vde Simmons and give him à clear path to the
ihn gide linebacker Seth Joyner covers a lot of ground and has
а позе for the football: Cornerbacks Ben Smith and Eric Allen allow very few’
passes to be completed in the secondary.
CARDINALS
(Opposing defenses should be aware of quarterback Timm Rosenbach's
mobility. He throws just as well on the run as he does the pocket.
Running backs Johnny Johnson and Anthony Thempson mare po e of the
finest young backfields in the league. Ricky Proefit-and Roy Bien ats
of sure-handed receivers with deceptive speed. Defensively, Rem Hz
and Freddie Joe Munn excel as pass rushers, while linebackers el
Anthony Bell do a solid job of stuffing the run. Strong safety Tim McDonald
hits like a linebacker and covers receivers like a comerback.
Quarterback Mark Rypien has done an outstanding job mastering coach Joe
Gibbs's intrigate offense. Whenever Rypien gets into trouble, he can count
on his pogse-wide receivers, Gary Clark, Art Monk, and Ricky Sanders-to
come up withaayelutch reception. Gerald Riggs and Eamest Byner are a pair
of thick-thighet rinners who'll trample over any defender in their path. The
hustling pursuit of veteran defensive end Charles Mann and linebacker
Andre “Collins makes it difficult to gain yards against the Redskins defense.
43
NFC CENTRAL
CHICAGO BEARS BEARS GREEN BAY PACKERS PACKERS
Jim Harbaugh is one of the mast accurate passers in the NFL. The running The ver ae, in Bil magic of quarterback Don Majkowski. The
balance; Bot Wendell Davis and Ron Morris have the speed to yet open antl Per Hem El Fullback Darrell Thompson is a tough inside
| deep, and: the.tolighness to make a catch over the middie. Linebacker Mike runner. tons Westis a valuable possession receiver. Fiery linebacker
Singletary is the heart of the Bears’ defense. Defensive end Richard Dent Harris {alg @'good game, and plays an even better one. Linebackers
continues to be one of the league's premier pass rushers. Few defensive BriäféMable and Johan Holland are solid against the run and the pass.
backs close on the ball and have a knack for interceptions like Bears strong Strong safety Mark Murphy plays smart and makes things happen.
safety Mark Carrier.
Pu a
== MINNESOTA VIKINGS VIKIRGS
oar) joe }
DETROIT LIONS LIONS |” The more the Vikings utilize Herschel Walker as a runherand receiver, the
The running and passing of quarterback Rodney Peete ignite thie Detroit | more success they'll have moving the football. Duarterback Wade Wilson is
offense. No other NFL running hack passesse the speed, bal ante and a poised leader who will not panic in the pocket, The Vikings Nave two of
acceleration of the Lions’ Barry Sanders. Wide receiver Robert E ark will . the most dangerous receivers in the league in Anthony Carter ann Hassan
catch anything he gets his hands on. Mose tackleJemy Ball does a'good Jones. Defensive ends Chris Doleman and Al Noga are quick off the ball
job of tying up blockers and allowing linebackers Chris Spielman, Michael Strong safety Joey Browner is a big-play maker who makes key hits and
| Cofer, and Dennis Gibson to make tackles. Strong” Tuy William ite is Interceptions.
an alert player who never allows a receiver to get behind him.
|
2 TAMPA BAY BUCCANEERS BUCCANEERS
peanesss are а youthful team full of potential. Quarterback Vinny
a gs. his throws well and has good anticipation of receivers
vd: Mi: ark Carrier. Gary Anderson |5 an elusive runner who sguirts
a > e-lgad an aggressive defense. Quarterbacks should be aware
Нач усогетваск Wayne Haddix.
=mams LOS ANGELES RAMS
NFC WEST
ATLANTA FALCONS FALCONS
lzonss Red Gun" Offense can shoot holes through any defense in
CATE ring of Mike Rozier and Steve Broussard complements the
| passing of quarterback Chris Miller. Sticky-fingered receiver Andre
5 Miller's favorite target. Linebackers Jessie Tuggle, Michael Reid,
and Darión Donner lead Atlanta's “Grits Blitz" defense. Free safety Scott
Case gives excellent support against the run. Comerback Delon (Prime
Time) Sandefg.is one of the fastest players in the league.
AMS
Quarterback Jim Everett leads a potent offense that can score from
anywhere on the football field. Speedy Ане fig? ga and Willie
Anderson have to be double- :
multi-purpose workhorse wh footk ball? =a 1
game. Linebacker Kevin Greene is one of the best pass rushers in the
league. Versatile Jerry Gray is the prototype NFL defensive back.
+=
NEW ORLEANS SAINTS SAINTS
Few teams run the football like the Saints. Running backs Dalton Hilliard
and hue en Mayes and burly fullback Craig Heyward are hard-nosed ball
carriers- ke the-first down markers moving. Wide receiver Eric Martin is
e threat ant the possession receiver. The Saints’ linebackers are the
öf their defense. Outside linebackers Pat Swilling and Rickey
mexcebús pass rushers and inside linebackers Sam Mills and
Vaughan Johnson are solid against the run and in pass coverage.
SAN FRANCISCO 49ERS
The 49ers are hard to stop because they have so mary a ans, Joe
Montana is arguably the finest quarterback i PD Ne
passing to receivers Jerry Rice and John Taylog he’
hacks Roger Craig and Tom Rathman. Charles Rg
rusher who will ling up at defensive end or lineDdGKer. „Не ЧЕ
of free safety Ronnie Lott inspires the 49ers’ entire derense="
47
COMPLIANCE
WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed
and used properly in strict accordance with the manufacturers” instructions,
interference to radio and television reception may occur. It has been type tested
and found to comply with the limits for a Class B computing device in
accordance with the specifications in Subpart J of Part 15 of FCC Rulas, which
are designed to provide reasonable protection against such interference in a
residential installation. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause interference to
radio or television reception, which can be determined by turning the equipment
an and off, the user is encouraged to try to correct the interference by one or
more of the following measures:
— Reorient the receiving antenna
— Relocate the NES with respect to the receiver
— Move the NES away from the receiver
— Plug the NES into a different outlet so that computer and receiver are on
different circuits.
If necessary, the user should consult the dealer or an experienced radio/
television technician for additional suggestions. The user may find the following
oooklet prepared by the Federal Communication Commission helpful:
How to identify and Resolve Radio — TV Interference Problems.
This booklet is available from the U.S. Government Printing Office, Washington,
0.C. 20402, Stock No, 004-000-00345-4.
45
30-DAY LIMITED WARRANTY TECMO GAME PAKS
90-DAY LIMITED WARRANTY:
Tecmo, Inc. (“Tecmo”) warrants to the original consumer that this Tecmo Game Pak ( PAR
(not including Game Pak Accessories or Robot Accessories) shall be free from detect in
material and workmanship for a period of 90 days from date of purchase. If a defect covered
by this warranty occurs during the 90-day warranty period, Tecmo will repair or replace the
PAK, at its option, free of charge
To receive this warranty service:
1. 00 NOT retum your delectiva Game Pak to the retailer.
à, Notify the Tecmo Consumer Division of the problem reguiring warranty service by calling;
1-213-329-5990
Dur consumer Division is in operation from 8:00 A.M. to 5:00 P.M. Pacific Time, Monday
through Friday.
3. If the Tecma service technician is unable to solve the problem by phone, he will provide
you with a Return Authorization number, Simply record this number an the outside
packaging of your defective PAK, and return your PAK freight prepaid, at your risk of
damage, together with your sales skip or similar proof-of-purchase within the 90-day
warranty period fo;
Tecmo, Inc. Consumer Division: Victoria Business Park 18005 5. Adria Maru Lane
Carson, CA 90746
This warranty shall not apply if the PAK has been damaged by negligance, accident,
unreasonable use, modification, tampering, or by other causes unrelated to defective
materials ar workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY:
if the PAK develops problems after the 90-day warranty period, you may contact the Tecmo
Consumer Division at the phone number noted abave, If the Tecmo Service technician is
unable to solve the problem by phone, he may provide you with a Return Authonzatión
number, You may then record this number on the outside packaging of the defective PAK
and retum the defective PAK freight prepaid lo Tecmo, enclosing & check or money order for
510.00 payahle to Tecmo, Inc. Tecmo will, at its option, subject to tha conditions above,
repair the PAK of replace it with a new or repaired PAK. If replacement PAKS are not available,
the defective PAK will be returned and the $10.00 payment refunded.
WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM
THE DATA OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN
MO EVENT SHALL TECMO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES
RESULTING FROM THE BREACH OF ANY EXPRESSED OR IMPLIED WARRANTIES. The
provistons of this warranty are valid in the United States only. Some states do not allow
limitations on how long an implied warranty lasts ar exclusion of consequential or incidental
damages, 50 the above limitations and exclusion may not apply to you. This warranty gives
you specific legal rights, and you may also have other rights which vary from state to state.
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SUPER BOWL and NFL Shield Design Officially Licensed Product of the
are trademarks of the National National Football League Players
Football League Association
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+QUICK REFERENCE
And easy understanding on how to play TECMO SUPER BOWL
after pressing the start button, the following settings will
he required.
1) ONE PLAYER GAME in the Regular Season
Choose “Season” from the main menu and the options
window will appear, then proceed as follows:
A) TEAM CONTROL:
{ Pick your favorite team
@ Change the mode from “skp” to “man”
— Press the @ button —
@ Press the ® button — Back to the options window
B) SCHEDULE:
© Press the ® button
© Select “Auto Skip” from the schedule window
3 Change "TO WEEK 00” to “TO WEEK 17
— by using the + control pad up or down —
E) Press the @ button
E) Press the © button — Back to the options window
C) GAME START:
Press the @ button
TEC-4U-U5
2) TWO PLAYER GAME
A) Choose either “Pre-season” or “Pro Bowl”
from the main menu
B) Select “MAN VS MAN"
C) Press the @ button
Now, you are ready to enjoy “TECMO SUPER BOWL"
* Basic command operation:
(A) button — entering your choice
(E) button — canceling your choice
3% Control of offense:
Snap — (8) button
Kick — (8 button
Selecting a receiver — @ button
Throwing a pass — ® button
* Control of defense:
Choosing a player — @® or ® button
Diving tackle — ® button
Knocking down an = —@ button
offensive player
Team} |
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End HFLP CHEE NFLPA Sass
SUPER BOWL and MFL Sheald Design Cificia Licensed Product of 1h
E iradoamarks of fhe National Matisnal Fooiball Lesque Players
Fooiball League. Éssocigtion:
TECMO
TEC-4U-US ©TECMO, LTD. 1991
Frinted in Japan

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Key Features

  • Simulates real NFL action
  • Includes all 28 NFL teams
  • Based on data from 90/91 NFL season
  • Offers preseason, regular season, and Pro Bowl game modes
  • Back-up battery for saving game data

Frequently Answers and Questions

What is the purpose of the back-up battery in the game cartridge?
The back-up battery allows you to save the results of games played. This means you can play a season over multiple sessions without losing your progress.
How do I change a team's starting roster before the game?
You can change a team's starting roster before the game begins by using the Team Data mode. This allows you to customize your team and create your own ideal lineup.
What are the different control modes available in the game?
The game provides four control modes: MAN (manual player), COA (coach player), COM (computer player), and SKP (skip mode). These modes allow you to control the game to your preferred level of involvement.
How do I automatically skip past the display screens of SKP-vs-SKP games?
From the schedule window, select “Auto Skip”. Choose the number of weeks you wish to skip. This will automatically skip to the next game set to MAN, COA, or COM.
What is the reset command used for?
The reset command allows you to erase all data from the cartridge memory. Use this with caution, as it will delete all saved game progress.
What do I do if my player is injured?
When a player is injured, the game cannot be continued until a substitution is made for the injured player. You can substitute players using the Player Substitution screen.
How can I improve my chances of completing passes?
The success of your passes depends on the ability of your quarterback and receivers. A quarterback with high passing ability and a talented receiver will have a better chance of completing a pass.

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