Tecmo NES Super Bowl Instruction manual
Tecmo Super Bowl NES is a football game that simulates real NFL action. Players can experience an entire season, including preseason games through the final Pro Bowl. All 28 NFL teams are included in the game. Each team is made up of 30 players and each player is based on data taken from the actual football players of the 90/91 NFL season.
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ml Ш loa gt ar "e hala = = Thank you for choosing the fun-filled TECMO SUPER BOWL game pak by TECMO, LTD. SAFETY PRECAUTIONS Please take time to read thé important instructions in this booklet. Observing the step by step instructions, and complying with warnings will be your personal guarantee to greater game satisfaction over a long period of time. This game es fcermed by Oficial THIS OFFICIAL SEAL 15 YOUR ASSURANCE THAT Nintendo” for play on the NINTENDO" HAS APPROVED THE DUALITY OF Minlanda THIS PRODUCT. ALMAYS LOOK FOR THIS SEAL бед! ой Гай Ну WHEN BUYING AMES ANO ACCESSORIES TO e Leg ENSURE COMPLETE COMPATIBILITY WITH YOUR NINTENDO ENTERTAINMENT SYSTEM NINTENDO AND NINTENDO ENTERTAINMENT SYSTEM ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. ADVISORY READ BEFORE USING YOUR NES/SUPER NES A very small portion of the population may experience epileptic seizures whan viewing cerdzin kinds of fkashing lights or patterns that are commonty present in our daily environment. These persons may experience seizures while watching some kinds of television pictures ol playing certan video games. Players who have mot had any previous seizures may nonetheless bave an undetected epileptic condition. We suggest thet you consul? your physician if vou have an epileptic condetion os if you experience any of ihe following symptoms while playing video games: alterad vision, muscka twitching, other involuntary movements, loss of awareness dí your surroundings, mental confusion amd/os comulsions. A WARNING 4 DO NOT USE WITH FRONT DR REAR PROJECTION TV- Do not use 2 front és rear proyectión televisión with your Nintendo Entertainment System” (MES) ænd NES games. Your projection television screen may be permanentiy damaged if video gamas with stationary scenes or pattems are played on voter projection television. Similar damage may accur à you place à video game on hold or psuse. If you use your projection tesevision with NES games, Mintendo evil aût be hable for amy damage. This situation 15 not caused by a defect in the MES or NES games; other fixed of repetitive images may cause similar damage to a projection televisión. Please contact your TV manufactures for further Infomestion, Table of Contents 1. Tecmo Super Bowl = 5. e Convenient Power-off Memory Function Operation of the controls « Making menu and data choices o Window controls Tecmo Super Bowl — Three Game Modes #1 Preseason Game 47 Regular Season Gamo #3 Pro Bowl Game « Team Data «Team Data Screen « Pro Bowl game » Team Control « Regular Season Game + Reset command Game Start e List af Control Techniques * Kick-off + Controlling the Offense + Controlling the Defense » Game Composition The Road to the Super Bowl TECHNIQUE SECTION = Running Plays «Pass Plays e Defense STRATEGY SECTION AUTO SKIP SECTION Team Introduction paye 4 page 5 page 6 ев со = 14 15 16 21 page 22 ен al page 32 32 32 33 33 35 раде 36 1. TECMO SUPER BOWL Tecmo Super Bowl is a football game that simulates real NFL action. Players can experience an entire season — from summer preseason games to the final Pro Bowl game. All 28 NFL teams are included in this game. Each team is made up of 30 players and each player is based upon data taken from the actual football players from the 90/91 NFL season. Enjoy the excitement of football to your heart's content. * THE PLAYERS AND STATISTICS IN TECMD SUPER BOWL HAVE BEEN PICKED FROM ACTUAL NFC AND AFC TEAM ROSTERS. UNFORTUNATELY DUE TO | PROGRAMMING AND OTHER LIMITATIONS WE COULD NOT INCLUDE ALL | PLAYERS FROM ALL TEAMS. WE HAVE ENDEAVORED, HOWEVER, TO CREATE THE MOST AUTHENTIC FOOTBALL GAME POSSIBLE. IF PER CHANCE WE HAVE MISSED ONE OF YOUR FAVORITE PLAYERS PLEASE ACCEPT OUR APOLOGY. © Making menu and © Convenient Power-off Memory Function This game cartridge is equipped with a back-up battery that enables you to save the results of games played. In order to make sure that the data you have saved isn’t lost, always press the reset button while turning the power off. Be careful not to remove the cartridge while the power is on and do not turn the power switch on and off in rapid succession. Doing either ofthese things may cause dam- age to the data and scores saved by the back-up battery. (To reset the Memory — see page 21) 2. Operation of the Control Pressing any button during the demo screen action will cause the title screen 10 appear. Pressing the start button will cause the Main Menu screen to appear. Move the + Control Pad up and down to make your choices from among the four main menus: preseason game, re- gular season game, pro bowl, and team data. For details concerning the menus, refer to the corresponding sec- tions which follow. + Main Menu Screen data choices el in SUPER BOs ‚|= В HEELS Е ПЕРА ZEN ета рост 4 Con! Faid Е (30 Bastion a = pi “E button Select Button © Start Estion (mat used) FER ELLER ie bo a о | + Control Pad Used to move the “[=" mark when choozing Items. Æ button Used to make your choices. ® button Used to cancel your choices. © Window Controls Choosing tems + Control Pad Entering your choice {X button Canceling à selection or retuming to the previous screen 'T button Looking at the players data for the offensive starters start button 3. Tecmo Super Bowl — Three Game Modes #1 — Preseason Game To play a preseason game, begin by choosing “Preseason game” then choose two teams from among the 28 NFL teams listed. * Data from preseason games is not saved. If you choose “Preseason” from the # Team Control Window main menu, the Team Control Window will appear. SUPER BOW # Use this window to [191 ALS rss determine the mode for ie VU your game (see the Team | Han ve mans INEL Control page for more Asun {аа сы сен details "E Page 15). | ERATE E Re # Once you have selected * Team Select Screen your game mode, the Team ger Select screen will appear. oar | ESA Chinnor. iF ER. * Choose your team and e mo Dr your opponent's team. de je Tea TU A APO EE * Once you have chosen A TA the two teams, the game CITE E DET. will begin. E Ha Phx, >” MIN. EM | E В * You can change a team's starting roster before the game begins (see the Team Data page for more details — Page 8). 42 — Regular Season Game Each team plays one regular season game every week during the 17 week season. The teams with the best season records then compete in the playoffs to decide the two Super Bowl contestants. These two teams then play in the Super Bowl to decide which is the world champion. Records for each team and player are kept in the cartridge's memory throughout the entire season. + Choose “Season” from — * Options Window the main menu and the options window will appear. While this screen is on you can confirm the game data and change the game settings. Then MT A choose “Game Start” to beats slit begin the game (See the e 3 E Regular Season Game (re ной Data section for more details — page 16). REGULAR SEASON GAME SEE T LS [1 4 1608 1 = WE 0 A] Ii AE SORA E (NFL #3 — Pro Bowl Game The Pro Bowl game is an all-star match-up between the best players in the AFC and NFC. The starting line-ups of the two all-star teams can be changed by using the Team Data mode (see page 8-15). + Team Control Window Choose “Pro Bowl” from the main menu and the Team Control Window will appear. After setting the game mode, choose either the AFC or NFC and the game will begin. (see page 15) [te ME La Yr te se Ea 0/40 co SEE sr A. Sc A a As EA © Team Data When you want to look up team’s or players data, or + Team List Screen Е Nm ов ОТО в N 1 when you want to MP ALL STARS change the starting SE” 6 A line-up choose the ME e team from the list i маза. e Tale and then press the LA TT AE # button. Data for ea E the team that you Ps er have chosen will ТТ зы [E E. then appear on the 2 pane, М screen. (Refer to (TT 2. page 14 for infor- mation concerning the All- Star Team Data Screen.) © Team Data Screen Team name TRE: CITE CS En and division Roster 1 (see page B) | (see page 12) E — (see page 12) FAT RCT 8 — (see page 13) | PF a 31. Va EM PEL ENTE || ee } 4 CEP LIU METTENT a. TH] LR a HTH ий " HE RY ERT + Slide to the right or left » T Select “Players Data” to look at data for an individual player. Use the + Control Pad to select “Players Data” and press the E button and the “>” mark will be displayed in the В roster column. Use the + Control Pad to select the player whose condition and data you want tó see. The + Control Pad can be used to move right or left in the roster column. Press the E button to review Players Data. # Looking at the Players Data нае Ве on yf Position (BE E CS ma 008 APE REE Lo : e = sn SE pe PHYSICAL RECORD = REA 4 de CONDITION MEL Mu ^^ E... A players condition is described in five levels. Excellent -—: top condition. Good : good condition. Average =: average condition. Bad in3 siump Injured: sidelined with an injury. E... Record Passing ATT. : pass attempts, YDS. : passing yards gaîned. COMP. : pass completions. AVE. : average vards gained per pass. ТО. : pass touchdowns. COMP. % : pass completion percentage. INT. : intercephons. RATING : rating points, RECEIVING NO. : number 01 pass receptions. YDS. : yards gained on pass receptions. AVE. - average yards gained per reception, TEL | pass reception touchdowns. Interceptions NO, : number of interceptions. YDS. yards gained on interception returns. AVG. : average yards gained per interception. TD, : interceptions returned for touchdowns. ОВ Sacks SACKS : number of quarterback sacks. Rushing ATT. : number of runs. YOS. — : mshing yards galmed. AVG, average yards gained per run. TD. : rushing touchdowns. Punt Returns NO. - number of punt retums. YDS. — -yards gained on punt retums. AVG. — : average yards gained per punt return. TD. : punt return touchdowns, Kick Returns NO. “number of kick-off returns, YOS. : yamds gained on kick-off returns. AVG. average yards gained per kick-off те шт. TD. + kick-off retum touchdowns, E) Ability This area displays the abilities of the various players. The items change depending on the player's field position. Ability indicators for all players. Running Speed : a player's rushing speed. Rushing Power - a player's mshing strength. Maximum Speed: a players maximum speed, Hitting Power : a player's strength when blocking or hitting his opponent. Abilities of running backs, wide receivers and tight ends. Ball control = Ability to Avoid Fumbles. Receptions : Ability to Catch Passes. O Ability indicators for punters and kickers. Kicking Ability. Avoid Kick Block. © Ability indicators for a OB. Passing Speed. | Pass Control. Accuracy of Passing. Avoid Pass Block. 2 Ability indicators for defensive players. Pass Interceptions. Quickness, 11 @ Offensive Starters ¢ Use the + Control Pad to select “OF Starters” and press the 5 button to check and make changes to the offensive starting line-up. % DF STARTERS @ BILLS os Use the + Control er EE TEAM AREA Pad and ® button of DILLE Ea to move the players from the “Starter” column and vice versa. See the section on line-up changes for more details {page 26). ce a RE DAVIS ВЕ. Eee TE MCMELLER МЕ PRGRRos RETURNERS HE SMITH Pr EDWARD TE AAA M EE TES Move the “>" mark to the “starter” position, press the & button and the reset window will appear. Choose “Yes” to return to the original starting line-up. * You can check a player's data by choosing the player's name and then pressing the start button. (see page 8) & Defensive Starters % DF STARTERS $ BILLS * Use the + Control Pad to select “DF ay AE BETHEL Starters” and press e e py Le the A button to de 1 check the defensive = = - 1 starting line e | ie DACKERS PE 31 Belt * The defensive Ha starting line-up dl: 3 НЫ cannot be changed. DEFENSIVE BAGKS Pas ca AS M RS Et à =n di SMITH 12 © Play Book Use the + Control Pad to select “Play Book” and press the ® button to check and make substitutions for the eight plays that a team can use during a game. Each team can choose its plays from among eight play patterns which include four running plays and four pass plays. With this command the offensive team can choose any play that it wants to use from among the eight play selections. [ju] O E 1 В. Changes can be made to the Ha Eo: E] Ea Ea play pattern that is flashing. 1 y 11 Use the + Control Pad to E Г - choose the play pattern that LC | za you do not want to use and A ANN then press the ® button. Choose "Data Reset” to return to the original play patterns. Substitute play patterns will coo appear in the pass play area 5 |. when switching from a running play, and in the running play area when switching from a pass play. Move the + Control Pad to the right or left to choose the play pattern that you want to use. E E The substitute play patterns Fa MN will move to the right and left. 9 ME E Bring the play pattern that you want to use to the center of the screen. 13 lt чер | © Pro Bowl game «When you choose an All-star team from the Team List screen and then press the ® button. All-star team data screen will appear. + All-star Team Data screen T | (7) E) : a : sta = — Е) E Ea a ETA НЕ 1, ©, @, ©... Бее ое previous pages. | € Move the “>” mark to © and press the ® button, and the “>” mark will be displayed in the “Pro Bowl” Player (“All Stars”) column. Use the + Control Pad to move the “>” mark to the name of the player that you want to replace. Choose the name of the player that you want to replace, press the 6 button and the names of the Pro Bowl candidates for each team in the league will be displayed at the top of the screen. List of "All Stars” candidates. Players Home Team, CT TEN TIRE: pa A В FA Mayers Position, re a ARNT dl +] E — — — a HILL STE - = * Even an injured player can participate in the ¿EN odo E: 22 © Choose “Reset Players” to ACRAFE return to the original Pro Bowl rosters. E LOVERA [+] ESTARE SE I SR Ен | то choose a substitute | Move the + Control Pad up or down to choose a player, | then press the E button to enter your selection, | To choose the substitute | Moving the + Control Pad to the right or left will | player's team. | cause the team display section to slide to | | the side and be replaced by a different team. Enjoy the Pro Bowl game by choosing your own all-star team. © Team Control * Use the following four modes to control your team. (1) MAN: used to control an individual team. (Manual Player) | (2) COA: used to enjoy the experience of being the head coach. Use this mode to select the plays, call time outs, and for making substitutions to the line-up, During the game the players will automatically move according to the coach's instructions. (Coach Player) (3) COM: used to leave all the controls to the computer. (Computer Player) (4) SKP: used during a regular season game. This mode functions in the same way as the COM mode, but when both teams in a game are in the SKP control mode, the game will automatically be skipped and only the result of the game will be shown. (Same as COM except when SKP vs SKP — see page 16) SELECT CNATIENC ME + rc a MILE = E E: En TEST E. TUE Te EL HE METE Pr E a A MELT Ll A LA hl hr E EE ME FFL, STRESS i Tp PE i HEL, LERIFERS ТЕМ ОЕ E Mn В a CHE t ra id LL cr LL) A ES E E. 5] LE, = ct js def Lin [EL A i> Ta Ea Fl pA | Je "E “In à regular season game, move the “>” mark to your team’s name and press the & button to change your team’s control mode. Pressing the ® button repeatedly will switch the control from MAN to COA to COM to SKP. MAN vs COM — One player game. — Controller + PLAYER against COMPUTER. MAN vs MAN —— Two player game. — Controller 1 PLAYER against Controller 2 PLAYER. MAN vs COA — Two player game. — Controller 1 PLAYER against Controller 2 COACH. COA vs COM — One player game. — Controller 1 COACH against COMPUTER. COA vs COA — Two player game. — Controller 1 COACH against Controller Z COACH. COM vs COM —— COMPUTER against COMPUTER, - Computer plays both teams! SKP vs SKP - SKIP to the results of the game. (in regular season games only). * “Auto Skip” — can be used to automatically skip past the display screens of SKF -ys-SKP games on a weekly basis. This feature will allow you to skip to the next game which is set to MAN, COR or COM. (for details — see * 7 schedule” of page 17.) SUPER BOWL | y AS. e Po ask EFFES Y eE LES TAT a PRET a EE EEE Ee Ep] || РГУ! ET HE | О sil e CTE E HAN | HAN UE 00" № AH HS MAN EEE / ET HES (OE gl EERE an ¿Ca | | E EERE Ly : COR 15 ENE | НЫНЕ RE EO mia VS Le A SPE LURE HQ MEE > E mi | || © Regular Season Game 1 see page 17 2 see page 17 ——( see pane 18 1 sae page 21 16 © Team Control: Use this option to choose the play mode for games between the various teams (see the Team Control page for details — Page 15). @ Schedule: Use this mode to confirm the 17 week game schedule. You can see four weeks ahead or behind by moving the + Control Pad up or down, * You can also use this mode to check the play-off schedule. Press the E button during the schedule screen and the command screen will be displayed. (Use the € button to return to the schedule screen). Use the + Control Pad to choose “Play-Off”, press the + Command Screen ® button, and the play-off schedule will be displayed. Move the + Control Pad to the right or left to see the entire play-off schedule. (See page 21 for details concerning the reset command.) Play-off schedule FLAME PLAVORE TE | HEEE LEE ALT) РЕ" PLAYOFF [Ra [PEN Pp E E AA ALCA Ap ЕТ) o AD — A UE Ee CE STE e [mp [e [E re IAE) La a ea LE-1 = À EA eE ENE) fa gi 2 н ; | La a BF == [arb es HEF LA LR lL ENE LH E == —-- == | | | | Ld || |= GHARD Sto НЯ ЕН К Па Gap Sho IN RER Ni] TEE INT ET a He - "E r + Slide to the right or left + * “Auto Skip” — To automatically skip past the display screens of SKP-vs-SkP games, Select “Auto Skip" from the schedule window. Use the + Control Pad to select "Auto Skip” then press the (0 button. “To week 00° window will appear. Use the 4 Control Pad up or down to select the number of weeks you would like to skip. (NOTE: only SKP-vs-SkP games in the weeks chosen will be skipped from the schedule). Pressimg the & button continuously will cancel "Auto skip” = —" Game Start: Use this mode to start the games in the scheduled order. The flashing match-up on the schedule list highlights the next game to be played. The results of the games will be recorded in the games memory. @ NFL Standings: Each team’s win/loss record is displayed ‘according to the conference it is in. During the regular season games or after their completion, a +7 mark will appear next to the name of the division winner and a Gmark next to the name of any team that has won a wild card berth (according to the team's win/loss record). PCT — winning percentage PTS — total points scored OP — total points given up E Team Ranking: Use this mode to see the offensive and defensive rankings of all the teams in the league, or in one conference, for the following three categories: rushing, passing, and total yardage. Use the + Control Pad to select the category that you want to see and press the € button to enter your selection. | To see the teams r ranked below 11th | Press the + Control Pad downwards place To return to the higher rankings | Press the + Control Pad upwards | Move the + Control Pad to the left or | right to move the "C=" mark and then | press the @ button to enter your | selection, To seg the rankings in another cateqory E NFL Leaders: Use this mode to see the records and rankings of the top thirty players in each category. Choose the category and the league or conference that you want to see and then press the & button. * Changing items — Moving the + Control Pad to the right causes the screen to slide and the item window to appear. Move the + Control Pad up or down to move the cursor in the window and select an item, then press the & button to enter your selection. OS Е 5; or. VEREDAS VARDSRTT. BLES Ad Err a LEY. INT. X “+ | To see the teams ranked below 7th place Press the + Control Pad dowmvards. Press the 4 Control Pad upwards, To retum to the higher rankings 19 * Looking at the categories Play Items ® PASSING RATING : Rating points COME. %ù : Completion percentage ATTEMPTS COMP - Completions YARDS YARDS/ATT. TO PASSES LST. INT. % & RUSHING YARDS ATTEMPTS YARDS/ATT, TOUCHDOWNS : Yards per attempl : Touchdown passes : Lowest interception percentage - Yards per attempt * PUNTING AVERAGE PUNTS * SACKS Select "Sacks" to see the number of quarterback sacks. (No item) ® KICKOFF RETURNS AVERAGE YARDS RETURNS TOUCHDOWNS 20 ® RECEIVING RECEPTIONS YARDS YARDS/RCT. TOUCHDOWNS : Yards per raception # SCORING POINTS TOUCHDOWNS | EXTRA PTS. : Extra points FG. : Field goals | =INTERCEPTIONS INT. - Interceptions TARDS TOUCHDOWNS * PUNT RETURNS AVERAGE YARDS RETURNS TOUCHDOWNS 7 Team Data: See the section concerning Team Data (page 8) © Reset command What do you do when you want to start a regular season all over again? Press the ® button during the NFL schedule screen and a window will appear with commands for seeing the play-off schedule and a reset command. (Press the E button to return to the NFL schedule screen.) Choose the reset command and press the & button and a photo question window will appear. Be carefui because if vou choose “Yes” here all of the information in the cartridge memory will be erased. + “Question window" If you are continue your Regular Season Game (s) to the Play-off level, the Play-off Schedule and To Le | Ms E LRRD) IE SRE de ES [EEE = тет SE, 1 pln FED C1 + e E ui ] | ESE i = 5 JL se graph will appear, Press- J eco elt Ac] MC a eN BERET [a] MD cel N eH er EE ing the © button at this point will return the schedule to the screen, then you can call up the reset command to clear the memory. СНЕ a Le Li "EE т "Г. "ПЕ IT I aE EMS SAME LE LS Me ae AD NA EP: 807 Y AER 6 HE яя a SE * If autoskip method has been assigned, it can not be cleared by a standard reset. You must use the main reset on the NES unit. 21 The 4 Contro! Pad and the 4 button simultaneously | Salecting a RUNNING play Selecting a PASS play The + Control Pad and he E button simuitameoushy | When you want to try a field goal, make | - Moving he-“L>" mark. 3 punt, take a time-out; or when yoo | Press the button to open the window, use the 4 Control want to make a player substitution, | Pad to make your selection, and press the 5B botton to change a player's position or | enter your choice or he E button to cancel your chalce. change thé defense formation (player substitutions and position changes) Entering your chales | ® button ALE | 1 Comcelió vour choice | ® button A | Looking at the players ts | start button i= TE — 22 | Offense 4. GAME START E “ Sh Choosing a control meade 7 button | 2 : 5 db but | It's time to start the action! EE zada E TURE UI pet mie its SEEN реле. os. — When you have finished checking all of the data and Knocking down a player on the | Come into contact with the player and then press the making your team settings, select your Team Control other team ña ‹® button repeatedly | mode. Selecting a receiver ® button NOTE: When you are getting ready to play a regular Tinting = pias nte! | EEE IR ОН | season game by yourself, be sure to start the game after checking the schedule and the Team Defense Control mode, because the schedule may be set = PA A — -——— to a two player game of MAN vs MAN or COA vs Cue the controéable The @ or Æ button when both teams are ready for play COA, in which case you won't be able to play a ERTL Diva | A MERAN ZA [ one player game. Diving tackle Gel near he player caring the ball and press the de button Knocking down a player Come into contact with the plever and then press the Controller om the other team À button repeatedly + Control Pad a EE | EN ng — 1 ae Kick-off, Half-time | ==] OHM Moto Use the + Control Pad to make yout choice and press + q == e E button Choose whether you are fh OF fio hi ta your choice Ш Select Button Start Button going to make the kick-off ar (not used) return it © List of Control Techniques When you want to skip a semen | @buton ET ER = Play Selections List of Main Window Control Choesing items + Control Pad Entering your choice e button Canceling a selection and “El buthon | releminmg to the previous screen Looking at the players data Start button Tor Ehe offensive starters Choosing & contr made E button 13 Before the game begins, the referee performs the coin toss to determine which team has the right to choose the first kick-off. The team that wins the coin toss can choose to either make the first half kick-off or return it. To skip the coin toss screen — press the @ button. CO re TE UN i 5] +] Ha) EHE Ca = LTE POLPFHI NE CHHH = Lie CL 24 © Kick-off *To kick off — press either the ® button. A kick-off meter will be displayed at the top of the screen. This meter will grow longer and then restart. The longer the meter is the farther the kick will go. Watch the meter carefully and kick the ball by pressing the & button when the meter is at its longest point. e To make an onside kick — kick the ball when the meter is in the blue. You can control the player carrying the ball when the kick is being returned or when the ball has been recovered by the kicking team on an onside kick. © Controlling the offense “Once the play has been whistled dead, the play select screen will appear. 25 The Play Select Screen + Press the controller button in WA accordance with the instructions displayed on the screen to run the play that you have chosen. (For a running play — Use the + Control Pad and the É button; For a pass play — Use the + Control Pad and the € button.) e To display the Play Strategy Window — press the & button (press the © button to close the window). + "Play Strategy Window” Use the + Control Pad to | cpp gp select a play category and press the @ button to enter your choice. T Use this mode to close the Play Strategy Window (same function as the E button ). fr (1) a 2 à =} @ Use this mode to call a time-out and stop the clock (you can take three time-outs each half). @ Use this mode to kick a punt (and give the ball to the other team) by pressing the ® button. Once your center snaps the ball the kick meter will begin. The longer the meter is the farther the kick will go. Watch the meter and make your kick by pressing the E button at just the right time. @ Use this mode to try a field goal. To make a kick — press the @ button 26 Ad A RE dat pi Mc re E se E Ч Eat Rt NT = | Зо A FAO “The [> mark moves up and down” After your center has snapped the ball, instead of the kick meter, a “I>” mark which determines the direction of the kick will move up and down in front of the kicker. The ball will fly in the direction of the “D” mark, so time the mark carefully and then press the ® button to make your kick. & Use this mode to call up the player substitution screen. The player substitution screen will also appear when a player is injured. E Team name. E The player's positions are displayed according to their uniform numbers and special symbols. © The names of players who are currently in the game are displayed. @ The names of kick-off and punt returners are displayed. ® The names of players on the bench are displayed. An x mark appears next to the names of injured players, indicating that they cannot play in the game. Lan ET] 27 ® Controlling the Game 1. To move the “>” mark for selecting players — use the + Control! Pad. The “>” mark can be moved in the “Players” and “Returners” columns. * To look at the data for the player that you have selected — press the start button. * When you move the “I>" mark within the “players” column, the position of the player being chosen will flash on and off. 2. Making player substitutions Choose the player that you want to replace, press the @& button and the “>” mark will appear. Move this marker to the name of the player that you want to put in the game and press the ® button again. The substitution will then be made. * There are certain limitations on substitutions due to the positions of the players. | Position | Players who can enter the game as à substitute dE + 08 only RE, WR, TE, KR, PR » RB, WR, TE, KR, PR ? * Changing retumers Returners can be changed without making substitutions by having a player already on the field change his position. (There is a high probability that the Returner will be injured.) * When a player has to leave the game due to an injury. Once a player has been injured, the game cannot be continued until a substitution is made for the injured player. Ha ER NEWS а НЕ -OVERED! Hl =) E el ju SE LN a | ER a] = R= E “If your player gets injured, he won't be able to play in the game.” “I'm finally getting out of the hospital! Now I'm really going to go wild!” 3. After, you have chosen your play from the play select screen, you are ready to begin the action. To make the snap — press the ® button * Running plays | To control the player carrying the ball + Control Pad | To knock away the defensive players Press the button repeatedly trying lo make a tackle == The player being controlled the receiver on a pass play —First down chains Defense Window + (D Use this mode to close the window (same function as the E button). © Use this mode to call a time-out and stop the clock (vou can take three * Pass Plays Pass plays can only be made by first choosing a pass play from the play select screen. After making the snap by el je Len Е = pressing the ® button, time-outs each half). after the snap get ready to make a EEE Gh dal | pass. A Y mark will be To make a pass to the | Press the € displayed above your b) When both you and your opponent have chosen your receiver with theYmark| button eligible receivers. Press plays, you are both ready to begin play. displayed above him the ® button to move the ь COEN —— indicator to the receiver Select the player that you want to control — that you want to throw while you are the ball to. = y both es up : for the pla * If your quarterback does not have a very high passing press it Bar ability (pass control, passing accuracy, etc.) your pass & button. And may not go where you intend it to go. Whether or not a each time you pass is completed depends upon the ability of your press the but- quarterback and your receiver. It's a good idea to avoid ton the player trying to make passes that you don't have a good you can control chance of completing. Use passes wisely to get past the will change. defense and into the end zone for a touchdown. a! à | sena - Control Pad O Controlling the Defense Prem ye tien i is Es: ЧН | To make à diving tackle | Get near the other player and then press the © button a) When the play select screen has appeared, try to (this will knock down any player. | guess what type of play the offense is going to run mo NEO So | Ч and then use the controller to choose your defense. es 5 e | Press the button repéatedly To defend against running plays Press the + Control Pad together with | onto you | me | the button, | “When a play has been whistled faut. players о the offensive sg A de = i fl d¥E Teco To defend against pass plays Press the + Control Pad together with Aisa ata Meme ¡ne Ep Он TA page 26 for details on player substitutions). the (E button. Some players will need three games to recover from their injures. To look at the commands in Press the (button (press the (E the Defense Window button to close the window). O Game composition To choose a command Use the 4 Control Pad. A game is made up of the first and second quarters, . | | os | | followed by half-time (which can be skipped by pressing | To enter à command choice | Press the @hutton the ® button) and then by the third and fourth quarters. 10 +1 5. The Road to the Super Bowl The road to Super Bowl is long and o Without outstanding technique and play strategy the Super Bowl is an unattainable goal. Keep polishing your skills and use your best play strategy to achieve victory. TECHNIQUE SECTION * Running Plays O Avoiding a diving tackle When the COM 15 about to make a diving tackle the defensive player will get ready to dive and then he will attempt to tackle yonr player. To avoid being tackled get out of the way just as he is getting ready to dive. get out of the way. OMake the most of your running back’s talents Some running backs like to use their strength to bowl over the defense and plow straight ahead while others like to use special techniques and speed to avoid tackles. When you are controlling a powerful runner (a runner with great hitting power), have confidence in his strength and run him straight at the defense. When vou are controlling a skillful running back (a runner with running speed and rushing ability), head upfield by eluding the defense's tackle attempts. 32 * Pass plays OLook for an open receiver Don't throw a pass to a receiver who is well covered by the defense or the pass may be knocked down or intercepted. Look for an open receiver and then pass the ball to him. — Well covered receiver — Well covered receiver + [pen receiver OThe success of your passes depends on the ability of your uarterback and receivers ; a The greater the ability of your quarterback and receivers the easier it will be for you to complete passes. With talented players it is possible to make passes even when your players are covered. However, if your receiver is not talented, he might drop the ball even though he's wide open. Likewise, if your quarterback isn't talented, he might throw the ball so badly that your receiver can't catch it. ase your ace receiver when it really counts If you have an ace receiver on your team who is extremely talented, try throwing the ball to him in situations where it really counts. * Defense OIntercepting the other team's passes | , Move your defenders into the area that the offensive team s pass 1 heading, Then, if your defenders are talented enough, they might be able to make an interception. 33 STRATEGY SECTION OMake the most of your team’s talents There are many diste ent types of teams — oct passing teams, good running teams, strong defensive teams, etc. Find out what your team's strengths are and then make your play choices based on those strengths. OTake away your opponents strong points Study your opponent to discover his strengths and weaknesses. During the game concentrate on shutting down your opponent's favorite plays and upsetting his game plan. AUTO SKIP SECTION CLSEASON GAMES For Season Games, the computer can automatically skip thru the various display screens for those games which are set to SKP-vs-5KP in the Team Control screen. Select “GAME START” from the options window. By pressing the START BUTTON and the & button simultaneously, the er El = = a display screens of SKP-vs-5kKP Be Ao games will sequence automatically. ie arme AE (Otherwise the & button must be LEE pressed repeatedly.) О ВАС в Ну + Options Window HF STAHDINOS Le METE ELE You may cancel this choice by MEL LEADERS ie pressing the A button continuously Ems during the “Tecmo Sports News”, When the game pauses, press the E button once again to return to Pressing the START BUTTON and the Option Window. the € button simultaneousiy. + TECMO SPORTS NEWS Le recpo SPORTS НЫЕ HE LEE A < Ч DE =r TINE FEM STRTIGT IES Pe 1 1215-5198 шт. | 3 | ой = 9 1 и "al ; oy = A NE = TT iaa Toi | TE Е нае a = "A LE qa iii i fala E mire BOLOFTOM En E E E TEE 6. TEAM INTRODUCTION ~ AFC EAST BUFFALO BILLS The Bills’ a : of fe ge forces opposing defenses to keep the same he field and ‘allows their quarterback to take advantage of brea Ù pass ge. Running Back Thurman Thomas is a dangerous open-field miner and an excellent receiver out of the backfield. Defensive End Brice-Smith is a dominating presence who directly affects opposing offensive game plans. O INDIANAPOLIS COLTS COLT and receiving skills of Albert Bentley. Wide receiver ar ь ЕЕ dangerous kick retumer. Quarterback Jeff George A the major trade the team made in onder to draft or $ Herrod, Duane Bickett, and Chip Banks are the nut le aus of an я ane defensive unit that loves to blitz the quarterback, P unter Hohn Stark is one of the best in the league. -——— FL NEW ENGLAND PATRIOTS MIAMI DOLPHINS With the emergence of running back Sammie Smith and fullback Tony Paige, the Dofphins have a more balanced offensive attack. Dan Marino still has the quickest release in the league and top receivers Mark Clayton and Mar ar and tight end Femell Edmunds. Defensive end Jeff Cross and лева 5 John Offerdahl are the leaders of the “Miami Pound Machine” defense Wide receivers Irving Fryar and Greg McMurtry are E Dan: Bruising running back John Stephens and tight end ok are the featured players in the Patriots’ ball-control ae 5 ends Ray Agnew and Brent Williams are the bookends of ly e that includes linebackers Ed Reynolds, Andre Ti Tippett d Gh Singleton. fers NEW YORK JETS JETS The developing Blair Thomas and rejuvenated Freeman McNeil propel the Jets’ of ense: E Rob Moore takes some of the receiving off ii anges glérterback Ken O'Brien another deep threat. (оси the football. srowns CLEVELAND BROWNS = CINCINNATI BENGALS AFC CENTRAL BROWNS When the Browns want to run aver defenders, they pair Kevin Mack and o Hoard in the backfield. When they want to run around defenders, they ack Eric-Metcalf. Wide receivers Webster home aresagaressive receivers who will go into P defensa td mate an a Johnson are ano at Ani both the run and the pass. Cornerback Frank Minnifield is almost unbeatable in one-on-one coverage. ERE ААЕ Buffalo may receive more attention for its no-huddie offense, but the Bengals are the innovators of the explosive scheme. Quarterback Boomer Esiason has an impressive arsenal of weapons in running backs James Brooks and Ickey Woods and receivers Eddie. Brown and Tim, McGee Tight end Rodney Holman is the team's possession receiver. Defensively, safety David Fulcher and outside linebacker James Francis are a pair of heavy hitters who make receivers hear footsteps and ball carriers run scared. Á HOUSTON OILERS CG) PITTSBURGH STEELERS With quarterback, Warren Moon at the trigger, the Oilers’ Fun- and-Shoot offense will gun down any defense in the NFL. Receivers Haywood Jeffires, Ernes 5, Drew Hill, and Curtis Duncan are the most dangerous rece dartet in the league. The Oilers’ 4-3 defense is well suited for the o skills of defensive tackle Ray Childress. Linebackers Al Smith and Johnny Meads excel at stuffing the run, while strong safety Bubba McDowell leads Houston's “Air Patrol" secondary. Steelers The Steelers have a lot of confidence in their gutsy, apo pr quarterback, Bubby Brister. Versatile Merl Hoge, whi plays both back positions, Is a dangerous receiver out of lo i de! pounds tight end Eric Green is the largest desp thigat in the +) у Linebackers David Little and Bryan Hinkle are the Ne of & defense that grudgingly gives up yards. и тег i {> E ms = ma AFC WEST D DENVER BRONCOS ERONCOS Jobn-Elway"s-cannon arm and nimble feet make him very difficult to defend. Bobby Humphrey's slippery moves make it difficult for defenders to get 3 glean:hit on him. Receivers Vance Johnson, Mark Jackson, and Ricky Nattiel may lack size, but they make clutch receptions. Safety Steve Atwater sets the fone for Broncos’ defense with his hard hitting. Linebacker KareMeckienburg is difficult to defend regardless of where he lines up. Comerback Tyrone Braxton is the secondary's best cover man. [> KANSAS CITY CHIEFS Quarterback Steve DeBerg is one of the toughest competitors in the league. Running backs Christian Dkoye and Barry Word are à pair of-bruising runners who are hard to bring down. Stephone Paige is 4 Taliable possession receiver, while Robb Thomas is an elusive deep/threat. Linebackers Derrick Thomas and Percy Snow wreak havoc on opposing ball carriers and” quarterbacks. Comerbacks Albert Lewis and Kevin Ross and-safeties Kevin Porter and Deron Cherry make up one of the best secondaries in the league. UY LOS ANGELES RAIDERS RAIDERS Regardlesssôf who's playing quarterback, the Raiders’ offense will move the football su and receiving skills of Bo Jackson, Marcus Allen, and Steve Smith keep opposing defenses off balance. Wide receivers Willie Gaultand-Menan Fernandez possess size, speed, and good hands. Greg Townsend, Howie Long, Bob Galic, and Scott Davis compose one of the most formidable defensive lines in the NFL. Unsung comerback Terry MeDamerwill make quarterbacks regret trying to throw at him. mes SAN DIEGO CHARGERS CHARGERS Quarterback Billy Joe Tolliver is à good medium-to-short-rangé passer. Marion Butts is the swiftest 250-pound running back in the league. The Chargers would like to pair him in the backfield with Rod Bermsting or Ronnie Harmon. Speedy receiver Anthany Miller cansistently-beats double coverage. Burt Grossman, Leslie O'Neal, and Lee Williams do a fine job of pressuring the quarterback. Linebacker Junior Seau has good speed and can hoth blitz and drop into pass coverage. B22) SEATTLE SEAHAWKS Seahawks The running.of John L. Williams and Derrick Fenner propels the Seahawks’ “Grud Chek" Bffense. Quarterback Dave Krieg is a high percentage passer who does adine [oof finding receivers Brian Blades and Tommy к fensivedinemen Cortez Kennedy, Tony Woods, Jacob Green, and Joe Nasfcareexcellent against the run and the pass. Linebackers Rufus Porter and Dave Wyman make good reads and always find the ball. Strong safety Nesby Glasgow is a smart, hustling player who wants in on every play, 41 J DALLAS COWBOYS NFC EAST COWBOYS Quarterback Troy Aikman and running back Emmitt Smith are cornerstones of an explosivé young offense. Michael Irvin is the deep threat, while Kelvin Martin-is-the possession receiver. Tight end Jay Novacek is one of the best hing tight ends | in the league. Defensive ends Danny Stubbs and art and defensive tackle Jimmie Jones are excellent pass rushers who do МЕСТ Jab of caving in the pocket. Linebackers Jack Del Rio and Ken Morton are big ‘hitters who make plays. HANTS NEW YORK GIANTS +2 The Giants wear down opposing defenses y Ham their run- uu ball- control offense. Ottis Anderson and Hod; carriers and scatback Dave Meggett | 15 a mur backfield. Whenever Phil Simms is looking tan | end Mark Bavara in the flat, or throw des te feceivers Me Stephen (Touchdown Maker) Baker. sia e linebackers in the league in Lawrence Taylor, Carl Banks, Pepper Johnson, and Gary Reasons. SC PHILADELPHIA EAGLES — Y PHOENIX CARDINALS ; WASHINGTON REDSKINS CAGLES Versatile running back Keith Byars is an excellent receiver out of the backfield. The blocking and receiving skills of Keith Jackson make him the proto Li HH tight end. Neutralizing the Eagles’ defensive line is not yay tas f6AMing Reggie White and Jerome Brown only will free up sive Bnd vde Simmons and give him à clear path to the ihn gide linebacker Seth Joyner covers a lot of ground and has а позе for the football: Cornerbacks Ben Smith and Eric Allen allow very few’ passes to be completed in the secondary. CARDINALS (Opposing defenses should be aware of quarterback Timm Rosenbach's mobility. He throws just as well on the run as he does the pocket. Running backs Johnny Johnson and Anthony Thempson mare po e of the finest young backfields in the league. Ricky Proefit-and Roy Bien ats of sure-handed receivers with deceptive speed. Defensively, Rem Hz and Freddie Joe Munn excel as pass rushers, while linebackers el Anthony Bell do a solid job of stuffing the run. Strong safety Tim McDonald hits like a linebacker and covers receivers like a comerback. Quarterback Mark Rypien has done an outstanding job mastering coach Joe Gibbs's intrigate offense. Whenever Rypien gets into trouble, he can count on his pogse-wide receivers, Gary Clark, Art Monk, and Ricky Sanders-to come up withaayelutch reception. Gerald Riggs and Eamest Byner are a pair of thick-thighet rinners who'll trample over any defender in their path. The hustling pursuit of veteran defensive end Charles Mann and linebacker Andre “Collins makes it difficult to gain yards against the Redskins defense. 43 NFC CENTRAL CHICAGO BEARS BEARS GREEN BAY PACKERS PACKERS Jim Harbaugh is one of the mast accurate passers in the NFL. The running The ver ae, in Bil magic of quarterback Don Majkowski. The balance; Bot Wendell Davis and Ron Morris have the speed to yet open antl Per Hem El Fullback Darrell Thompson is a tough inside | deep, and: the.tolighness to make a catch over the middie. Linebacker Mike runner. tons Westis a valuable possession receiver. Fiery linebacker Singletary is the heart of the Bears’ defense. Defensive end Richard Dent Harris {alg @'good game, and plays an even better one. Linebackers continues to be one of the league's premier pass rushers. Few defensive BriäféMable and Johan Holland are solid against the run and the pass. backs close on the ball and have a knack for interceptions like Bears strong Strong safety Mark Murphy plays smart and makes things happen. safety Mark Carrier. Pu a == MINNESOTA VIKINGS VIKIRGS oar) joe } DETROIT LIONS LIONS |” The more the Vikings utilize Herschel Walker as a runherand receiver, the The running and passing of quarterback Rodney Peete ignite thie Detroit | more success they'll have moving the football. Duarterback Wade Wilson is offense. No other NFL running hack passesse the speed, bal ante and a poised leader who will not panic in the pocket, The Vikings Nave two of acceleration of the Lions’ Barry Sanders. Wide receiver Robert E ark will . the most dangerous receivers in the league in Anthony Carter ann Hassan catch anything he gets his hands on. Mose tackleJemy Ball does a'good Jones. Defensive ends Chris Doleman and Al Noga are quick off the ball job of tying up blockers and allowing linebackers Chris Spielman, Michael Strong safety Joey Browner is a big-play maker who makes key hits and | Cofer, and Dennis Gibson to make tackles. Strong” Tuy William ite is Interceptions. an alert player who never allows a receiver to get behind him. | 2 TAMPA BAY BUCCANEERS BUCCANEERS peanesss are а youthful team full of potential. Quarterback Vinny a gs. his throws well and has good anticipation of receivers vd: Mi: ark Carrier. Gary Anderson |5 an elusive runner who sguirts a > e-lgad an aggressive defense. Quarterbacks should be aware Нач усогетваск Wayne Haddix. =mams LOS ANGELES RAMS NFC WEST ATLANTA FALCONS FALCONS lzonss Red Gun" Offense can shoot holes through any defense in CATE ring of Mike Rozier and Steve Broussard complements the | passing of quarterback Chris Miller. Sticky-fingered receiver Andre 5 Miller's favorite target. Linebackers Jessie Tuggle, Michael Reid, and Darión Donner lead Atlanta's “Grits Blitz" defense. Free safety Scott Case gives excellent support against the run. Comerback Delon (Prime Time) Sandefg.is one of the fastest players in the league. AMS Quarterback Jim Everett leads a potent offense that can score from anywhere on the football field. Speedy Ане fig? ga and Willie Anderson have to be double- : multi-purpose workhorse wh footk ball? =a 1 game. Linebacker Kevin Greene is one of the best pass rushers in the league. Versatile Jerry Gray is the prototype NFL defensive back. += NEW ORLEANS SAINTS SAINTS Few teams run the football like the Saints. Running backs Dalton Hilliard and hue en Mayes and burly fullback Craig Heyward are hard-nosed ball carriers- ke the-first down markers moving. Wide receiver Eric Martin is e threat ant the possession receiver. The Saints’ linebackers are the öf their defense. Outside linebackers Pat Swilling and Rickey mexcebús pass rushers and inside linebackers Sam Mills and Vaughan Johnson are solid against the run and in pass coverage. SAN FRANCISCO 49ERS The 49ers are hard to stop because they have so mary a ans, Joe Montana is arguably the finest quarterback i PD Ne passing to receivers Jerry Rice and John Taylog he’ hacks Roger Craig and Tom Rathman. Charles Rg rusher who will ling up at defensive end or lineDdGKer. „Не ЧЕ of free safety Ronnie Lott inspires the 49ers’ entire derense=" 47 COMPLIANCE WITH FCC REGULATIONS This equipment generates and uses radio frequency energy and if not installed and used properly in strict accordance with the manufacturers” instructions, interference to radio and television reception may occur. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rulas, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment an and off, the user is encouraged to try to correct the interference by one or more of the following measures: — Reorient the receiving antenna — Relocate the NES with respect to the receiver — Move the NES away from the receiver — Plug the NES into a different outlet so that computer and receiver are on different circuits. If necessary, the user should consult the dealer or an experienced radio/ television technician for additional suggestions. The user may find the following oooklet prepared by the Federal Communication Commission helpful: How to identify and Resolve Radio — TV Interference Problems. This booklet is available from the U.S. Government Printing Office, Washington, 0.C. 20402, Stock No, 004-000-00345-4. 45 30-DAY LIMITED WARRANTY TECMO GAME PAKS 90-DAY LIMITED WARRANTY: Tecmo, Inc. (“Tecmo”) warrants to the original consumer that this Tecmo Game Pak ( PAR (not including Game Pak Accessories or Robot Accessories) shall be free from detect in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during the 90-day warranty period, Tecmo will repair or replace the PAK, at its option, free of charge To receive this warranty service: 1. 00 NOT retum your delectiva Game Pak to the retailer. à, Notify the Tecmo Consumer Division of the problem reguiring warranty service by calling; 1-213-329-5990 Dur consumer Division is in operation from 8:00 A.M. to 5:00 P.M. Pacific Time, Monday through Friday. 3. If the Tecma service technician is unable to solve the problem by phone, he will provide you with a Return Authorization number, Simply record this number an the outside packaging of your defective PAK, and return your PAK freight prepaid, at your risk of damage, together with your sales skip or similar proof-of-purchase within the 90-day warranty period fo; Tecmo, Inc. Consumer Division: Victoria Business Park 18005 5. Adria Maru Lane Carson, CA 90746 This warranty shall not apply if the PAK has been damaged by negligance, accident, unreasonable use, modification, tampering, or by other causes unrelated to defective materials ar workmanship. REPAIRS AFTER EXPIRATION OF WARRANTY: if the PAK develops problems after the 90-day warranty period, you may contact the Tecmo Consumer Division at the phone number noted abave, If the Tecmo Service technician is unable to solve the problem by phone, he may provide you with a Return Authonzatión number, You may then record this number on the outside packaging of the defective PAK and retum the defective PAK freight prepaid lo Tecmo, enclosing & check or money order for 510.00 payahle to Tecmo, Inc. Tecmo will, at its option, subject to tha conditions above, repair the PAK of replace it with a new or repaired PAK. If replacement PAKS are not available, the defective PAK will be returned and the $10.00 payment refunded. WARRANTY LIMITATIONS: ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM THE DATA OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN MO EVENT SHALL TECMO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESSED OR IMPLIED WARRANTIES. The provistons of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts ar exclusion of consequential or incidental damages, 50 the above limitations and exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. mE EE Ee AA ER Emirs a Ee TSE Ad EEE EAE EEE EEE NE EE ENN EEE EEE EEE EE FETE ETE EE EAE EN EEE ENEE |S mm ee ven cE RC SC MÍ Cs = = = = == = = ттт отн NBER EEN EE EE em ББ БЫ ны БЫ БСН БЫ me em me mm cm me msm me mm em Bl Eo EWE EEE sm ES mm mE mE Em ES EE EEE EE EN EN EN RES EN EN CES EN MN CES NSE MN CEE CEN SNS EES MNS EEN RNS ENC EN EN CEN RNC Ш: НН EN NS EEE EE EN НН EN CEN EC EN EN NS SES EN EN NSN MN EH MM Mmmm mm mom нот он от НЫ Ш Ш Ш Ш! TET EE ETI ETE TAAERSNE RATA S EE ENA EAE AI ERI ELE NALA NE FEA ETE RELEASE EFA EFI AEE ENE EEA EEE ETA EO FEAAE EEE FAIRE META EERIE EEE. ma ams sss a ss as EEE EEE EEE EEE EEE EEE EEE eR rss Eres ee rr rE EE rT EEE EE EE ETE EEE NE EEE EEE EE EEE 5 a a A CC CA A AC PET E EA AA A EA AER EEE do Ee Ee hE hed me Em aj nn e ar e MO UE NOOO NO a Ee o шо opi mm mo ua e e na ms o mi má o cp sp mo MÍ in === = = = = = = = EE ET EEE Ere A CE CAE A E EEE EEE FEE ETE rE ESS EFFEC ETE st EEA NEF ETNA NAAN EEE EE EEA ER ETA REE © CM A So boe mn nm шо пы ее = не a nn EA A E E E E E E EE EA EEE AA EN EEE EEE EEE EEN EE EE EE es CTECMO, LT 991 + LICENSED BY MIN FOR PLAY ON TH RE are bra UE E Ae BRACE a ня ik a ERTERTRINMERTH St ERE НЕЕ Sue Ter E ls М = л a LLRs ew em a RE ош ri aL pe | Cc 1991 NELP СЭЗ NFLPA ‘CMSA SUPER BOWL and NFL Shield Design Officially Licensed Product of the are trademarks of the National National Football League Players Football League Association er LTTE ааа т TH Tes LLL Ee Ta To, e a € a +QUICK REFERENCE And easy understanding on how to play TECMO SUPER BOWL after pressing the start button, the following settings will he required. 1) ONE PLAYER GAME in the Regular Season Choose “Season” from the main menu and the options window will appear, then proceed as follows: A) TEAM CONTROL: { Pick your favorite team @ Change the mode from “skp” to “man” — Press the @ button — @ Press the ® button — Back to the options window B) SCHEDULE: © Press the ® button © Select “Auto Skip” from the schedule window 3 Change "TO WEEK 00” to “TO WEEK 17 — by using the + control pad up or down — E) Press the @ button E) Press the © button — Back to the options window C) GAME START: Press the @ button TEC-4U-U5 2) TWO PLAYER GAME A) Choose either “Pre-season” or “Pro Bowl” from the main menu B) Select “MAN VS MAN" C) Press the @ button Now, you are ready to enjoy “TECMO SUPER BOWL" * Basic command operation: (A) button — entering your choice (E) button — canceling your choice 3% Control of offense: Snap — (8) button Kick — (8 button Selecting a receiver — @ button Throwing a pass — ® button * Control of defense: Choosing a player — @® or ® button Diving tackle — ® button Knocking down an = —@ button offensive player Team} | гы End HFLP CHEE NFLPA Sass SUPER BOWL and MFL Sheald Design Cificia Licensed Product of 1h E iradoamarks of fhe National Matisnal Fooiball Lesque Players Fooiball League. Éssocigtion: TECMO TEC-4U-US ©TECMO, LTD. 1991 Frinted in Japan
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Key Features
- Simulates real NFL action
- Includes all 28 NFL teams
- Based on data from 90/91 NFL season
- Offers preseason, regular season, and Pro Bowl game modes
- Back-up battery for saving game data
Frequently Answers and Questions
What is the purpose of the back-up battery in the game cartridge?
The back-up battery allows you to save the results of games played. This means you can play a season over multiple sessions without losing your progress.
How do I change a team's starting roster before the game?
You can change a team's starting roster before the game begins by using the Team Data mode. This allows you to customize your team and create your own ideal lineup.
What are the different control modes available in the game?
The game provides four control modes: MAN (manual player), COA (coach player), COM (computer player), and SKP (skip mode). These modes allow you to control the game to your preferred level of involvement.
How do I automatically skip past the display screens of SKP-vs-SKP games?
From the schedule window, select “Auto Skip”. Choose the number of weeks you wish to skip. This will automatically skip to the next game set to MAN, COA, or COM.
What is the reset command used for?
The reset command allows you to erase all data from the cartridge memory. Use this with caution, as it will delete all saved game progress.
What do I do if my player is injured?
When a player is injured, the game cannot be continued until a substitution is made for the injured player. You can substitute players using the Player Substitution screen.
How can I improve my chances of completing passes?
The success of your passes depends on the ability of your quarterback and receivers. A quarterback with high passing ability and a talented receiver will have a better chance of completing a pass.