ELATION PROFESSIONAL DMX-SOLO 256 19 Inch Rack Mount User Manual
Elation Professional DMX-SOLO 256 is a lighting controller that provides professional-grade control over DMX fixtures. With 256 DMX channels, you can control a wide range of lighting effects and scenes. Store and recall up to 960 scenes and chases, making it easy to create and manage complex lighting shows. The intuitive user interface and built-in microphone for audio triggering make it simple to use, even for beginners. Whether you're a professional lighting designer or just starting out, the DMX-SOLO 256 is a powerful tool that will help you create stunning lighting displays.
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Features
Thank you for your purchase. This product features include:
256 DMX channels
24 banks of 40 programmable scenes
Each scene consists of 256 DMX channels, fade time enable
40 chases, each holds up to 99 steps(recorded scenes).
8 memories, each holds up to 99 steps(recorded scenes)
Playback of one or more chases or memories at a time
All data can be sent or received between two units
Delete unwanted scenes, steps, chases or memories
Two or more units can be linked
Blackout master
Built-in microphone for audio chase or memory
DMX polarity select
Power failure memory
General Instructions
Read the instruction in this manual carefully and thoroughly, as they give important information regarding safety during use and maintenance. Keep this manual with the unit, in order to consult it in the future. If the unit is sold or given to another operator, make certain that it always has its manual, to enable the new owner to read about its operation and re lative instructions.
Warnings
DO NOT make any inflammable liquids, water or metal objects enter the unit.
Should any liquid be spilled on the unit, DISCONNECT the power supply to the unit immediately.
STOP using the unit immediately In the event of serious operation problems and either contact your local dealer for a check or contact us directly.
DO NOT open the unit--there are no user serviceable parts inside.
NEVER try to repair the unit yourself. Repairs by unqualified people could cause damage or faulty operation. Contact your nearest dealer.
Cautions
This unit is NOT intended for home use.
After having removed the packaging check that the unit is NOT damaged in any way.
If in doubt, DON'T use it and contact an authorized dealer.
Packaging material (plastic bags, polystyrene foam, nails, etc.) MUST NOT be left within children's reach, as it can be dangerous.
This unit must only be operated by adults. DO NOT allow children to tamper or play with it.
NEVER use the unit under the following conditions:
In places subject to excessive humidity.
In places subject to vibrations or bumps.
In places with a temperature of over 45 C /113 F or less than 2 C/35.6 F.
Protect the unit from excessive dryness or humidity (ideal conditions are between
35% and 80%).
DO NOT dismantle or modify the unit.
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Features
Thank you for your purchase. This product features include:
256 DMX channels
24 banks of 40 programmable scenes
Each scene consists of 256 DMX channels, fade time enable
40 chases, each holds up to 99 steps(recorded scenes).
8 memories, each holds up to 99 steps(recorded scenes)
Playback of one or more chases or memories at a time
All data can be sent or received between two units
Delete unwanted scenes, steps, chases or memories
Two or more units can be linked
Blackout master
Built-in microphone for audio chase or memory
DMX polarity select
Power failure memory
General Instructions
Read the instruction in this manual carefully and thoroughly, as they give important information regarding safety during use and maintenance. Keep this manual with the unit, in order to consult it in the future. If the unit is sold or given to another operator, make certain that it always has its manual, to enable the new owner to read about its operation and re lative instructions.
Warnings
DO NOT make any inflammable liquids, water or metal objects enter the unit.
Should any liquid be spilled on the unit, DISCONNECT the power supply to the unit immediately.
STOP using the unit immediately In the event of serious operation problems and either contact your local dealer for a check or contact us directly.
DO NOT open the unit--there are no user serviceable parts inside.
NEVER try to repair the unit yourself. Repairs by unqualified people could cause damage or faulty operation. Contact your nearest dealer.
Cautions
This unit is NOT intended for home use.
After having removed the packaging check that the unit is NOT damaged in any way.
If in doubt, DON'T use it and contact an authorized dealer.
Packaging material (plastic bags, polystyrene foam, nails, etc.) MUST NOT be left within children's reach, as it can be dangerous.
This unit must only be operated by adults. DO NOT allow children to tamper or play with it.
NEVER use the unit under the following conditions:
In places subject to excessive humidity.
In places subject to vibrations or bumps.
In places with a temperature of over 45 C /113 F or less than 2 C/35.6 F.
Protect the unit from excessive dryness or humidity (ideal conditions are between
35% and 80%).
DO NOT dismantle or modify the unit.
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1. Overview
1.1 Front View
1. Chase/Scene Buttons(1-40)
These 40 buttons are used to record any of the 40 scenes or chases. Also, these buttons can be used for activating any of the recorded scenes or chases.
1. Memory Buttons(1-8)
These 8 buttons are used to record any of the 8 memories consisting of up to 99 scenes with pre-programmed fade time and chase rate. Also, these buttons can be used for activating any of the recorded memories.
3. Scene Button
This button is used for activating Scene mode.
4. Chase Button
This button is used for activating Chase mode.
5. Record Button
This button is used for activating Record mode. When its LED flashes, this button can be used to record scenes or chases.
6. Tap Sync Button
Repeatedly tapping this button establishes the chase rate.
7. Audio/Del Button
This button is used for activating Audio mode. Also, this button can be used to delete scenes, steps or chases in Recording mode.
8. Blackout Button
This button is used to kill all output when its LED flashes. In record mode, tap this button to go back step by step.
9. Fade Time Slider
This slider adjusts fade time from instant to 10 minutes.
10. Speed Slider
This slider adjusts chase rate from 0.10 second to 10 minutes.
11. Segment Display
This Segment Display shows the current activity or function state.
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1. Overview
1.1 Front View
1. Chase/Scene Buttons(1-40)
These 40 buttons are used to record any of the 40 scenes or chases. Also, these buttons can be used for activating any of the recorded scenes or chases.
1. Memory Buttons(1-8)
These 8 buttons are used to record any of the 8 memories consisting of up to 99 scenes with pre-programmed fade time and chase rate. Also, these buttons can be used for activating any of the recorded memories.
3. Scene Button
This button is used for activating Scene mode.
4. Chase Button
This button is used for activating Chase mode.
5. Record Button
This button is used for activating Record mode. When its LED flashes, this button can be used to record scenes or chases.
6. Tap Sync Button
Repeatedly tapping this button establishes the chase rate.
7. Audio/Del Button
This button is used for activating Audio mode. Also, this button can be used to delete scenes, steps or chases in Recording mode.
8. Blackout Button
This button is used to kill all output when its LED flashes. In record mode, tap this button to go back step by step.
9. Fade Time Slider
This slider adjusts fade time from instant to 10 minutes.
10. Speed Slider
This slider adjusts chase rate from 0.10 second to 10 minutes.
11. Segment Display
This Segment Display shows the current activity or function state.
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1. Overview
1.1 Front View
12. Up Button
This button is used to raise the bank or step..
13. Down button
This button is used to lower the bank or step.
14. Master LED
This LED is lit when this unit serves as a master unit in the linkup.
This LED flashes when another unit serves as a master unit, causing this unit to stand alone and separate from the linkup.
15. Slave 1 LED
This LED is lit when this unit serves as a slave unit and there is not a master unit in the linkup.
This LED flashes when this unit serves as a slave unit and is subject to the master unit. Also, this unit sends DMX address 001-256.
16. Slave 2 LED
This LED is lit when this unit serves as a slave unit and there is not a master unit in the linkup.
This LED flashes when this unit serves as a slave unit and is subject to the master unit. Also, this unit sends DMX address 257-512.
17. DMX LED
This LED flashes when DMX signal is present.
1. Overview
1.2 Rear View
Made in PRC
24-005-0556
Polarity
Select
2
OUT
3
1
DMX
1
IN
3
2
1 - Ground
2 - Data-
3 - Data+
4 - NC
5 - NC
1
OUT
5
2 4
3
LINK
IN
5
4
3
1
2
CONTROL
Slave 2
Slave 1
Master
DC INPUT
9VDC,500mA
POWER
1 2 3 4 5 6 7 8
1. DMX Polarity Select
2. DMX Out
3. DMX In
4. Link Out
5. Link In
6. Master/ Slave 1,2
Selector
7. DC Input
8. Power Switch
Select DMX polarity to match your DMX cable.
This connector sends DMX value to the DMX pack.
This connector accepts DMX input signals.
This connector is used to plug into Link In on the next unit.
This connector is used to plug into Link Out on the another unit.
Move to right for Master, center for Slave 1 and left for Slave 2.
DC 9V, 500mA min.
This switch turns on/off the power.
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1. Overview
1.1 Front View
12. Up Button
This button is used to raise the bank or step..
13. Down button
This button is used to lower the bank or step.
14. Master LED
This LED is lit when this unit serves as a master unit in the linkup.
This LED flashes when another unit serves as a master unit, causing this unit to stand alone and separate from the linkup.
15. Slave 1 LED
This LED is lit when this unit serves as a slave unit and there is not a master unit in the linkup.
This LED flashes when this unit serves as a slave unit and is subject to the master unit. Also, this unit sends DMX address 001-256.
16. Slave 2 LED
This LED is lit when this unit serves as a slave unit and there is not a master unit in the linkup.
This LED flashes when this unit serves as a slave unit and is subject to the master unit. Also, this unit sends DMX address 257-512.
17. DMX LED
This LED flashes when DMX signal is present.
1. Overview
1.2 Rear View
Made in PRC
24-005-0556
Polarity
Select
2
OUT
3
1
DMX
IN
1
3
2
1 - Ground
2 - Data-
3 - Data+
4 - NC
5 - NC
1
2
OUT
5
3
4
LINK
IN
5
4
3
2
1
CONTROL
Slave 2
Slave 1
Master
DC INPUT
9VDC,500mA
POWER
1 2 3 4 5 6 7 8
1. DMX Polarity Select
2. DMX Out
3. DMX In
4. Link Out
5. Link In
6. Master/ Slave 1,2
Selector
7. DC Input
8. Power Switch
Select DMX polarity to match your DMX cable.
This connector sends DMX value to the DMX pack.
This connector accepts DMX input signals.
This connector is used to plug into Link In on the next unit.
This connector is used to plug into Link Out on the another unit.
Move to right for Master, center for Slave 1 and left for Slave 2.
DC 9V, 500mA min.
This switch turns on/off the power.
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2. Operation Guide
2.1 Recording Scenes
2.1.1 Recording scenes into a Bank
K
SCENE
SCENE RECORD
1. Apply power on, the Segment Display reads "bk01",
tap Scene button causing its LED to light or flash.
2. Select the Bank using UP/DOWN button, there are
total 24 banks, each bank can hold up to 40 scenes.
3. Press and hold down Record button for 3 seconds,
both Scene and Record LED's will flash indicating
recording is active, and the recorded scenes will be
indicated by the lit LED's.
4. Before you can record scenes, be sure DMX LED on
this unit is flashing. Select or create a scene on your
DMX controller in connection with this unit.
SCENE 1-40
RECORD
5. Keep pressing Record button, tap any of 1-40 buttons
to record the scene into this button, all LED's will flash
3 times briefly indicating this operation.
6. Continue steps 3-4 until you've recorded up to 40
scenes into a bank. Tap Blackout button to go back.
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2. Operation Guide
2.1.2 Delete a scene
SCENE RECORD
1. Enter Record mode, both Scene and Record LED's
will flash.
2. Tap Scene button again, Record LED will light other
than flash, DMX LED will go out.
3. Use UP/DOWN button to select the Bank containing
the scene you wish to delete.
SCENE 1-40
4. Keep pressing DEL button, tap one of 1-40 buttons
that holds the scene you wish to delete, all LED's will
flash 3 times briefly indicating this operation.
AUDIO/DEL
2.1.3 Preview a scene
SCENE RECORD
1. Enter Record mode, both Scene and Record LED's
will flash.
2. Tap Scene button again, Record LED will light other
than flash, DMX LED will go out.
3. Use UP/DOWN button to select the Bank containing
the scene you wish to have a preview.
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2. Operation Guide
2.1 Recording Scenes
2.1.1 Recording scenes into a Bank
K
SCENE
SCENE RECORD
1. Apply power on, the Segment Display reads "bk01",
tap Scene button causing its LED to light or flash.
2. Select the Bank using UP/DOWN button, there are
total 24 banks, each bank can hold up to 40 scenes.
3. Press and hold down Record button for 3 seconds,
both Scene and Record LED's will flash indicating
recording is active, and the recorded scenes will be
indicated by the lit LED's.
4. Before you can record scenes, be sure DMX LED on
this unit is flashing. Select or create a scene on your
DMX controller in connection with this unit.
SCENE 1-40
RECORD
5. Keep pressing Record button, tap any of 1-40 buttons
to record the scene into this button, all LED's will flash
3 times briefly indicating this operation.
6. Continue steps 3-4 until you've recorded up to 40
scenes into a bank. Tap Blackout button to go back.
2. Operation Guide
2.1.2 Delete a scene
SCENE RECORD
1. Enter Record mode, both Scene and Record LED's
will flash.
2. Tap Scene button again, Record LED will light other
than flash, DMX LED will go out.
3. Use UP/DOWN button to select the Bank containing
the scene you wish to delete.
SCENE 1-40
4. Keep pressing DEL button, tap one of 1-40 buttons
that holds the scene you wish to delete, all LED's will
flash 3 times briefly indicating this operation.
AUDIO/DEL
2.1.3 Preview a scene
SCENE RECORD
1. Enter Record mode, both Scene and Record LED's
will flash.
2. Tap Scene button again, Record LED will light other
than flash, DMX LED will go out.
3. Use UP/DOWN button to select the Bank containing
the scene you wish to have a preview.
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2. Operation Guide
2.1.3 Preview a Scene
SCENE 1-40
4. Tap one of 1-40 buttons that holds the scene you
want, the LED near this button will flash indicating
a preview of the scene is proceeding.
2.2 Playback a Scene
K
SCENE
SCENE 1-40
1. Apply power on, tap Scene button causing its LED
to light or flash.
The LED is lit indicating the scenes will be recalled
instantly. The LED flashes indicating the scenes will
be recalled to fade in or fade out.
2. Use UP/DOWN button to select the bank.
3. Tap one of 1-40 buttons that holds the scene you
wish to playback, the LED near this button is lit indicating
this operation.
4. Tap the button again to go back.
2. Operation Guide
2.3 Recording Chases
2.3.1 Record Scenes into a Chase
S t 0 0
CHASE
1. Apply power on, tap Chase button causing its LED to
light or flash, the Segment Display shows "ST00".
C H A S
RECORD
S t 0 0
CHASE
K
SCENE
2. Press and hold down Record button for 3 seconds,
the Record LED will flash indicating recording is
active, the Segment Display reads "CHAS", and the
recorded chases will be indicated by the lit LED's near
1-40 buttons.
3. Tap one of 1-40 buttons to select a chase, its LED l
flashes, the Segment Display shows "ST00" or " ST01".
"ST00" refers to the chase is empty, and "ST01" refer to the chase contains scenes and the current scene
(the first step) is playing.
4. Tap Scene button, these three LED's of Scene, Chase
and Record will flash in unison, the Segment Display
shows "bk01" and the scenes recorded in the bank is
indicated by the lit LED's.
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2. Operation Guide
2.1.3 Preview a Scene
SCENE 1-40
4. Tap one of 1-40 buttons that holds the scene you
want, the LED near this button will flash indicating
a preview of the scene is proceeding.
2.2 Playback a Scene
K
SCENE
SCENE 1-40
1. Apply power on, tap Scene button causing its LED
to light or flash.
The LED is lit indicating the scenes will be recalled
instantly. The LED flashes indicating the scenes will
be recalled to fade in or fade out.
2. Use UP/DOWN button to select the bank.
3. Tap one of 1-40 buttons that holds the scene you
wish to playback, the LED near this button is lit indicating
this operation.
4. Tap the button again to go back.
2. Operation Guide
2.3 Recording Chases
2.3.1 Record Scenes into a Chase
S t 0 0
CHASE
1. Apply power on, tap Chase button causing its LED to
light or flash, the Segment Display shows "ST00".
C H A S
RECORD
S t 0 0
CHASE
K
SCENE
2. Press and hold down Record button for 3 seconds,
the Record LED will flash indicating recording is
active, the Segment Display reads "CHAS", and the
recorded chases will be indicated by the lit LED's near
1-40 buttons.
3. Tap one of 1-40 buttons to select a chase, its LED l
flashes, the Segment Display shows "ST00" or " ST01".
"ST00" refers to the chase is empty, and "ST01" refer to the chase contains scenes and the current scene
(the first step) is playing.
4. Tap Scene button, these three LED's of Scene, Chase
and Record will flash in unison, the Segment Display
shows "bk01" and the scenes recorded in the bank is
indicated by the lit LED's.
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2. Operation Guide
2.3.1 Recording Scenes into a Chase
SCENE 1-40
5. Tap one of 1-40 buttons causing its LED to flash,
which means the scene is selected.
RECORD
6. Tap Record button, all LED's will flash briefly three
times indicating the scene has been recorded into
this chase.
7. Continue steps 5-6 until you've recorded up to 99
scenes into this chase.
8. Tap Blackout to go back.
RECORD
2. Operation Guide
2.3.2 Delete a step from a Chase
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
CHASE 1-40
2. Tap one of 1-40 buttons, its LED flashes indicating
this chase is selected, the Segment Display shall
show "ST01'.
3 3. Tap UP/DOWN button to select desired step you
wish to delete.
4. Tap AUDIO/DEL button, all LED's shall flash briefly
three times indicating the step has been deleted.
AUDIO/DEL
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2. Operation Guide
2.3.1 Recording Scenes into a Chase
SCENE 1-40
5. Tap one of 1-40 buttons causing its LED to flash,
which means the scene is selected.
RECORD
6. Tap Record button, all LED's will flash briefly three
times indicating the scene has been recorded into
this chase.
7. Continue steps 5-6 until you've recorded up to 99
scenes into this chase.
8. Tap Blackout to go back.
RECORD
2. Operation Guide
2.3.2 Delete a step from a Chase
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
CHASE 1-40
2. Tap one of 1-40 buttons, its LED flashes indicating
this chase is selected, the Segment Display shall
show "ST01'.
3 3. Tap UP/DOWN button to select desired step you
wish to delete.
4. Tap AUDIO/DEL button, all LED's shall flash briefly
three times indicating the step has been deleted.
AUDIO/DEL
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2. Operation Guide
2.3.3 Delete a Chase of Scenes
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
C H A S
CHASE 1-40
AUDIO/DEL
2. Keep pressing AUDIO/DEL button, tap the button
that holds the chase you wish to delete, all LED's
shall flash briefly three times indicating this chase
has been deleted.
2.4 Recording Memories
2.4.1 Record steps into a Memory
1. Apply power on, tap Chase button causing its LED
to light or flash.
CHASE
2. Operation Guide
2.4.1 Record steps into a Memory
C H A S
RECORD
MEMORY 1-8
K
SCENE
2. Press and hold down Record button for 3 seconds,
the Record LED's will flash indicating recording is
active, the Segment Display reads "CHAS", and the
recorded Memories will be indicated by the lit LED's
near them.
3. Tap the button(Memory 1-8) you wish causing its
LED to flash, the Segment Display shows "ST00"
or "ST01".
"ST00" refers to the Memory is empty, and "ST01" refers to the Memory contains scenes and the current scene(the first step) is playing.
4. Tap Scene button, these three LED's of Scene, Chase
and Record shall flash in unison, the Segment Display
shows "bk01" and the scenes recorded in the bank is
indicated by their lit LED's.
SCENE 1-40
5. Tap one of 1-40 buttons causing its LED to flash,
which means you've selected the scene.
You may use UP/DOWN button to select the bank
that contains the scene you want.
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2. Operation Guide
2.3.3 Delete a Chase of Scenes
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
C H A S
CHASE 1-40
AUDIO/DEL
2. Keep pressing AUDIO/DEL button, tap the button
that holds the chase you wish to delete, all LED's
shall flash briefly three times indicating this chase
has been deleted.
2.4 Recording Memories
2.4.1 Record steps into a Memory
1. Apply power on, tap Chase button causing its LED
to light or flash.
CHASE
2. Operation Guide
2.4.1 Record steps into a Memory
C H A S
RECORD
MEMORY 1-8
K
SCENE
2. Press and hold down Record button for 3 seconds,
the Record LED's will flash indicating recording is
active, the Segment Display reads "CHAS", and the
recorded Memories will be indicated by the lit LED's
near them.
3. Tap the button(Memory 1-8) you wish causing its
LED to flash, the Segment Display shows "ST00"
or "ST01".
"ST00" refers to the Memory is empty, and "ST01" refers to the Memory contains scenes and the current scene(the first step) is playing.
4. Tap Scene button, these three LED's of Scene, Chase
and Record shall flash in unison, the Segment Display
shows "bk01" and the scenes recorded in the bank is
indicated by their lit LED's.
SCENE 1-40
5. Tap one of 1-40 buttons causing its LED to flash,
which means you've selected the scene.
You may use UP/DOWN button to select the bank
that contains the scene you want.
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2. Operation Guide
2.4.1 Record steps into a Memory
6. Adjust Fade time and Speed slider for the current step.
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8
6
4
2
0
FADE TIME
4
6
8
0
2
10
SPEED
RECORD
7. Tap Record button, all LED's will flash briefly three
times indicating the scene has been recorded into
this Memory.
8. Continue steps 5-7 until you've recorded up to 99
steps into a Memory.
9. Tap Blackout to go back step by step.
RECORD
2. Operation Guide
2.4.2 Delete a Memory
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
C H A S
MEMORY 1-8
AUDIO/DEL
2. Keep pressing AUDIO/DEL button, tap the button
that holds the Memory you wish to delete, all LED's
shall flash briefly three times indicating the Memory
has been deleted.
(Before you can delete the Memory, be sure that
the Memory has recorded steps.)
2.4.3 Delete a step from a Memory
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
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2. Operation Guide
2.4.1 Record steps into a Memory
6. Adjust Fade time and Speed slider for the current step.
10
8
6
4
2
0
FADE TIME
4
6
8
0
2
10
SPEED
RECORD
7. Tap Record button, all LED's will flash briefly three
times indicating the scene has been recorded into
this Memory.
8. Continue steps 5-7 until you've recorded up to 99
steps into a Memory.
9. Tap Blackout to go back step by step.
RECORD
2. Operation Guide
2.4.2 Delete a Memory
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
C H A S
MEMORY 1-8
AUDIO/DEL
2. Keep pressing AUDIO/DEL button, tap the button
that holds the Memory you wish to delete, all LED's
shall flash briefly three times indicating the Memory
has been deleted.
(Before you can delete the Memory, be sure that
the Memory has recorded steps.)
2.4.3 Delete a step from a Memory
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
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2. Operation Guide
2.4.3 Delete a step from a Memory
2. Tap the button(Memory 1-8) you wish, its LED flashes
and the Segment Display reads "ST01".
MEMORY 1-8
2. Operation Guide
2.4.4 Modify steps of a Memory
2. Tap the button(Memory 1-8) you wish, its LED flashes
and the Segment Display reads "ST01".
MEMORY 1-8
3 3. Tap UP/DOWN button to select desired step you
wish to delete.
3 3. Tap UP/DOWN button to select desired step you
wish to modify.
4. Tap AUDIO/DEL button, all LED's shall flash briefly
three times indicating the step has been deleted.
AUDIO/DEL
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2.4.4 Modify steps of a Memory
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
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8.00
10
8
6
4
2
0
FADE TIME
8.00
CHASE TAP SYNC
4. Move Fade time slider to adjust fade time for the
current step from instant to 10 minutes, the Segment
Display shows the fade time.,
5. Once fade time is satisfactory, tap Chase button,
the Tap Sync LED shall flash.
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2. Operation Guide
2.4.3 Delete a step from a Memory
2. Tap the button(Memory 1-8) you wish, its LED flashes
and the Segment Display reads "ST01".
MEMORY 1-8
2. Operation Guide
2.4.4 Modify steps of a Memory
2. Tap the button(Memory 1-8) you wish, its LED flashes
and the Segment Display reads "ST01".
MEMORY 1-8
3 3. Tap UP/DOWN button to select desired step you
wish to delete.
3 3. Tap UP/DOWN button to select desired step you
wish to modify.
4. Tap AUDIO/DEL button, all LED's shall flash briefly
three times indicating the step has been deleted.
AUDIO/DEL
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2.4.4 Modify steps of a Memory
C H A S
RECORD
1. Enter Record mode, the Segment Display shows
"CHAS".
8.00
6
4
10
8
2
0
FADE TIME
8.00
CHASE TAP SYNC
4. Move Fade time slider to adjust fade time for the
current step from instant to 10 minutes, the Segment
Display shows the fade time.,
5. Once fade time is satisfactory, tap Chase button,
the Tap Sync LED shall flash.
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2. Operation Guide
2.4.4 Modify steps of a Memory
RECORD
3 6. Tap Record button, all LED's shall flash briefly three
times indicating you've changed fade time of the step.
7. Tap Blackout button, then you can continue steps 2-6
to change fade time of other steps.
2.5 Playback one or more Chases or Memories
1. Apply power on, tap Chase button causing its LED
to light or flash, the Segment Display shows "ST00".
CHASE
3
CHASE 1-40
2. When Chase LED is lit, only one Chase or Memory
can be selected. Tap one of Chase 1-40 or Memory
1-8 buttons containing scenes, its LED shall be lit
indicating the chase or memory is playing.
2. Operation Guide
2.5 Playback one or more Chases or Memories
3
CHASE 1-40
3. When Chase LED flashes, two or more Chases or
Memories can be selected at a time. If you select
several Chases or Memories, these Chases or
Memories shall be sequential in the order you
select.
2.6 Audio Chase/Memory
AUDIO/DEL
3
1. When the chase or memory is playing, you may tap
AUDIO/DEL button, its LED is lit, which refers to that
Audio mode is active, the chase or memory shall be
subject to the audio signal detected by built-in Mic.
2. Tap AUDIO/DEL button again causing its LED to go
out, the chase or memory will not be activated by the
audio signal.
2.7 Send Record Data
9 10 11 12
1. You must set up proper DMX connection between two
unit before you can send or receive record data.
2. Turn the power off. While pressing buttons 9, 10, 11,
and 12, turn the power on. If the content of this unit is
empty, the Segment Display shall show "EMPT" . If the
content contains scenes or chases, the Segment
Display shall show "OUT", which means this unit is
ready to send record data.
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19
2. Operation Guide
2.4.4 Modify steps of a Memory
RECORD
3 6. Tap Record button, all LED's shall flash briefly three
times indicating you've changed fade time of the step.
7. Tap Blackout button, then you can continue steps 2-6
to change fade time of other steps.
2.5 Playback one or more Chases or Memories
1. Apply power on, tap Chase button causing its LED
to light or flash, the Segment Display shows "ST00".
CHASE
3
CHASE 1-40
2. When Chase LED is lit, only one Chase or Memory
can be selected. Tap one of Chase 1-40 or Memory
1-8 buttons containing scenes, its LED shall be lit
indicating the chase or memory is playing.
2. Operation Guide
2.5 Playback one or more Chases or Memories
3
CHASE 1-40
3. When Chase LED flashes, two or more Chases or
Memories can be selected at a time. If you select
several Chases or Memories, these Chases or
Memories shall be sequential in the order you
select.
2.6 Audio Chase/Memory
AUDIO/DEL
3
1. When the chase or memory is playing, you may tap
AUDIO/DEL button, its LED is lit, which refers to that
Audio mode is active, the chase or memory shall be
subject to the audio signal detected by built-in Mic.
2. Tap AUDIO/DEL button again causing its LED to go
out, the chase or memory will not be activated by the
audio signal.
2.7 Send Record Data
9 10 11 12
1. You must set up proper DMX connection between two
unit before you can send or receive record data.
2. Turn the power off. While pressing buttons 9, 10, 11,
and 12, turn the power on. If the content of this unit is
empty, the Segment Display shall show "EMPT" . If the
content contains scenes or chases, the Segment
Display shall show "OUT", which means this unit is
ready to send record data.
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21
2. Operation Guide
2.7 Send Record Data
3. Before you can receive record data, be sure the second
unit is in "RECEIVE" mode. Press Scene button to send
record data. Now, any buttons doesn't work until the
Segment Display shows "End".
SCENE
END
BLACKOUT
4. When the Segment Display shows "End", tap
Blackout button to go back.
2.8 Receive Record Data
17 18 19 20
1. Turn the power off.
2. While pressing buttons 17, 18, 19, and 20, turn the
power on.
If the content of this unit contains scenes or chases,
the Segment Display shall show "SURE" to remind
whether or not to overwrite the exited scenes or chases.
If you are sure, you may tap Scene button to receive
record data from another unit. If not, just tap Blackout
button to go back.
2. Operation Guide
2.8 Receive Record Data
I N
3. Press Scene button to receive record data, the Segment
Display shall show "IN" indicating this unit is receiving
file data. Any button doesn't work until the Segment
Display shows "End".
SCENE
4. When the Segment Display shows "End", tap the
Blackout button to go back.
END
BLACKOUT
2.9 Master /Slave 1 /Slave 2 Mode
1. When Master LED is lit continuously, this unit serves as a Master unit, all other
Slave units shall be subject to this unit. When Master LED flashes, another shall
override this unit and serves as a Master unit, this unit will separate from the linkup
and stand alone.
2. When Slave 1 LED is lit continuously, this unit serves as a Slave unit and sends
DMX address 001-256, there is not a Master unit in the linkup.
When Slave 1 LED flashes, this unit serves as a Slave unit and is subject to the
Master unit in the linkup.
3. When Slave 2 LED is lit continuously, this unit serves as a Slave unit and sends
DMX address 257-512, there is not a Master unit in the linkup.
When Slave 2 LED flashes, this unit serves as a Slave unit and is subject to the
Master unit in the linkup.
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21
2. Operation Guide
2.7 Send Record Data
3. Before you can receive record data, be sure the second
unit is in "RECEIVE" mode. Press Scene button to send
record data. Now, any buttons doesn't work until the
Segment Display shows "End".
SCENE
END
BLACKOUT
4. When the Segment Display shows "End", tap
Blackout button to go back.
2.8 Receive Record Data
17 18 19 20
1. Turn the power off.
2. While pressing buttons 17, 18, 19, and 20, turn the
power on.
If the content of this unit contains scenes or chases,
the Segment Display shall show "SURE" to remind
whether or not to overwrite the exited scenes or chases.
If you are sure, you may tap Scene button to receive
record data from another unit. If not, just tap Blackout
button to go back.
2. Operation Guide
2.8 Receive Record Data
I N
3. Press Scene button to receive record data, the Segment
Display shall show "IN" indicating this unit is receiving
file data. Any button doesn't work until the Segment
Display shows "End".
SCENE
4. When the Segment Display shows "End", tap the
Blackout button to go back.
END
BLACKOUT
2.9 Master /Slave 1 /Slave 2 Mode
1. When Master LED is lit continuously, this unit serves as a Master unit, all other
Slave units shall be subject to this unit. When Master LED flashes, another shall
override this unit and serves as a Master unit, this unit will separate from the linkup
and stand alone.
2. When Slave 1 LED is lit continuously, this unit serves as a Slave unit and sends
DMX address 001-256, there is not a Master unit in the linkup.
When Slave 1 LED flashes, this unit serves as a Slave unit and is subject to the
Master unit in the linkup.
3. When Slave 2 LED is lit continuously, this unit serves as a Slave unit and sends
DMX address 257-512, there is not a Master unit in the linkup.
When Slave 2 LED flashes, this unit serves as a Slave unit and is subject to the
Master unit in the linkup.
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Technical Specifications
Power Input ...................................................... DC 9V, 500 mA min.
DMX Output .............................................. 3 pin female XLR socket
DMX Input .................................................... 3 pin male XLR socket
Link Out ..................................................... 5 pin female XLR socket
Link In ........................................................... 5 pin male XLR socket
Audio Input .................................................... By built-in microphone
Accessory ........................................................AC/DC Adaptor x1PC
Dimensions .............................................................. 482x132x73mm
Weight(excluding adaptor) ............................................ Appro. 2.2 kg
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23
Technical Specifications
Power Input ...................................................... DC 9V, 500 mA min.
DMX Output .............................................. 3 pin female XLR socket
DMX Input .................................................... 3 pin male XLR socket
Link Out ..................................................... 5 pin female XLR socket
Link In ........................................................... 5 pin male XLR socket
Audio Input .................................................... By built-in microphone
Accessory ........................................................AC/DC Adaptor x1PC
Dimensions .............................................................. 482x132x73mm
Weight(excluding adaptor) ............................................ Appro. 2.2 kg https://manual-hub.com/
All rights reserved
Rev 1.1 June 2002 https://manual-hub.com/
24-004-0722
E-mail: support @ elationlighting.com

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Key features
- 256 DMX channels for controlling a wide range of lighting fixtures
- 24 banks of 40 scenes, allowing you to store and recall up to 960 scenes
- Built-in microphone for audio triggering, making it easy to create dynamic lighting effects
- Intuitive user interface with dedicated buttons for each function
- Power failure memory ensures that your settings are saved even in the event of a power outage
- Compact and lightweight design makes it easy to transport and use