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Set up and use of the Kestrel K5
Applied Ballis5cs system
As of 4 Dec 2015
Turn on
Ba0ery level will be inaccurate if the wrong type ba0ery is selected in system. System defaults to lithium ba0ery. Only Lithium should be used. Alkaline may leak and damage the system if the unit is stored in kit with a bu0on depressed over a period of Eme.
Exit/menu
Enter
On/Off
Up
LeA
As of 4 Dec 2015
Powers up in AB mode
Backlight; Space;
Double tap to shortcut between WX and AB mode without going through menu – shortcuts to the last screen you leA in weather mode – recommend you jump back and forth to wind and AB mode.
Capture / Delete
Right
Down
AB mode
Home screen
Based on the Weapon selected
E leva5on based on Range,
Environment seSngs, winds,
DOF. MILS or MOA based on operator units selec5on
W indage based on Range, environmental seSngs, winds,
DOF. MILS or MOA based on operator units selec5on
Tgt
= Target data – here it displays 006 deg magne5c azimuth DOF to a 1000m target
As of 4 Dec 2015
W
= Wind 1 (0.96 mils – 5mph) /
Wind 2 (2.32 mils 10mph) hold L for the 1000m
Target A -‐ default when using manual input ranges. Can select A-‐F in seSngs when fixed target sites are used.
Wind seSng – displays wind from 9 o'clock, Wind 1 of 5mph, Wind 2 is under wind seSngs
Target 1000m
Wind from 9
O'clock at 5 Mph
Hold 7.9 Mils
Eleva5on,
Right .96 mils for 5mph wind/ spin/corriolis
006 Degrees
Wind -‐ shortcut jump between
AB and WX to this screen – likely the only screen and weather func5on you will ever use
ALL OTHER WX needs are in the
AB mode under Environment
As of 4 Dec 2015
MENU Weather mode
Menu System Measurements, to turn off screens not needed
BARO MUST BE SET TO A REF 0 A so the system is using Sta5on Pressure –based on Sea level required to determine accurate Density Al5tude for the
Ballis5c Algorithm; enter seSngs -‐ select Ref Alt – Adjust to 0
Each Weather screen has two addi5onal screens, a Min, Ave,
Max screen and a historical graph
– simply right and leA arrow to get back to main screen
User Screen 1 enter seSngs -‐ select data lines desired
User Screen 2
User Screen 3
Compass Calibra5on
As of 4 Dec 2015
Capture DOF/Wind
Highlight Target – hit capture bugon – TGT changes to T with Arrow – keep oriented on target un5l you are sa5sfied with the reading then hit capture again to lock in azimuth. All shoo5ng solu5ons will use this azimuth un5l you change it
Highlight Wind – hit capture bugon – point into wind – read for 5 to 10 seconds and hit the capture bugon to lock in data. You have now recorded the winds Angular difference from DOF, the cosine will be applied against the wind read for the 5 to 10 seconds. The 2 wind readings will now be the low and high wind seen during the 5-‐10 Second reading. All shoo5ng solu5ons will use this data un5l you change it
In this case, 0 winds, .44mils leN is spin driN and corriolis correcEon for this range
REMEMBER – this data is only from your firing posi5on and not down range winds – it is a good start point to determine shooter value winds.
Environment inputs
With Environment highlighted hit enter to set parameters
As of 4 Dec 2015
When you select update Yes the Kestrel is reading the environment real-‐5me and will give real-‐
5me data to the ballis5c engine. To guard against heat or cold syncing spin the kestrel at the end of the lanyard to expose the wire sensor to actual air temp and then turn off update.
While shoo5ng update as environment changes.
When the Environment is in update No the user can manipulate variables to see affects in different condi5ons. This is a good tool to answer ques5ons on what environmental affects will do to the shoo5ng solu5on. Simply change the variables and go back to the AB home screen to see how new variables affect the shoo5ng solu5on.
When Spin driA is Yes the
Kestrel automa5cally calculates spin driA into the wind solu5on. Turn off and spin driA is not calculated into the shoo5ng/wind solu5on
There is no need to enter into the Kestrel weather mode for environment informa5on beyond reading wind speeds. All environmental necessi5es for shoo5ng are located here under environment.
On the home screen arrow down to
Manage Guns, enter
Up to gun, Enter, Name
Building a new gun
Choose fps or msec
As of 4 Dec 2015
If you choose a custom curve
Drag Model (DM) profile it locks BC, Bullet Weight, Bullet
Length
Use Auto Calc if you do not know the length of your bullet
BW = Bullet Weight
BD = Bullet Diameter
BL = Bullet Length
ZR = Zero Range
BH = Bore Height – Center of barrel to center of scope
ZH = Zero Height –offset from zero for Sup / alt ammo
ZH = Zero Offset –offset from zero for Sup / alt ammo
RT = Rate of Twist
RTD = Rate of Twist DirecEon
Select units for Scope/ReEcle
Truing MV and DSF Calibra5on discussed in later slides
Modifying, Selec5ng your gun
As of 4 Dec 2015
On the home screen select and enter Gun
All guns that are On run in conjuncEon with your primary gun and can be selected by right and leN arrow when Gun is highlighted in the home screen
– recommend all guns not in use are turned off so you do not
“fat finger” the bu0on and mistakenly change guns during applicaEons
To build a powder temp table select MV – MV Temp. Enter temp/velocity which will be used in conjuncEon with selected gun
BW = Bullet Weight
BD = Bullet Diameter
BL = Bullet Length
ZR = Zero Range
BH = Bore Height – Center of barrel to center of scope
ZH = Zero Height –offset from zero for Sup / alt ammo
ZH = Zero Offset –offset from zero for Sup / alt ammo
RT = Rate of Twist
RTD = Rate of Twist DirecEon
Truing MV and DSF Calibra5on discussed in later slides
Target inputs
When Tgt is highlighted hit enter to set parameters
Range can be adjusted using the leN and right arrows on this main screen but the range will move slowly as the system is calculaEng as you adjust. If you adjust range inside the target mode it moves quickly without calculaEons unEl you stop. enter TR to change / convert yards /meters
As of 4 Dec 2015 enter EsEmate to determine range to target based on target size and measured mils/MOA
Hit escape – you will be prompted to save range to target range or forget range found using esEmate
Set magneEc Azimuth to target – this is for Corriolis calculaEon
Set up or down angle (Ideg – inclinaEon degrees) to Target – Icos – inclinaEon cosine will populate automaEcally once you input angle -‐
REMEMBER if you do not remove this angle it will be calculated in all range soluEons!
Set target Speed and DirecEon of travel. Actual holds for movers are found under the range card funcEon
Set “O’clock” wind is coming from.
Set desired wind speed 1 and 2 that will be displayed on the main screen in AB mode. You can set these same variables under the wind funcEon as well. If you capture winds these values will be overwri0en
As of 4 Dec 2015
Manual and Capture Wind
inputs
When Wind is highlighted/ underlined hit enter to set parameters
Wind speed value 1 and
2 at 1000m for the weapon selected
Only wind direc5on and wind speed 1 displayed but wind speed 2 value is displayed under Wind
Manually set wind direc5on and desired wind speed 1 and 2 values – these manually set variables will be used for calcula5ng wind value at input range
If you capture winds it will overwrite manual set values
Enter when WD is highlighted to set wind direc5on value, capture wind, or calibrate or recalibrate compass
Enter Capture to capture current wind speeds, high and low and direc5on in reference to set Direc5on of Fire (DOF).
This will override any manually or previously set winds
This can also be accomplished from the
Home screen as discussed in Compass calibra5on
Range Card Func5on
Enter to select increment 10,
20, 25, 50, 100
Enter Range Card when highlighted and use the leA and right bugons to scroll through – change the last column to the range cards available data
As of 4 Dec 2015
Ballis5c Data
Enter Ballis5cs when highlighted and use the Up and Down bugons to scroll through ballis5c data for the range designated
In ballis5cs, unlike in range card, you get the exact variables for the exact range vice in range increments
As of 4 Dec 2015
Set Target range
ElevaEon based on all sefngs
Wind 1 based on sefngs
Wind 2 based on sefngs
Lead based on sefngs
VerEcal Corriolis component -‐ auto added into elevaEon
Horizontal Corriolis component -‐ auto added into Wind
Spin DriN based on sefngs
Aerodynamic Jump
Remaining Velocity at 1000m
Remaining Energy at 1000m
Time of Flight to 1000m
Maximum Ordinate – highest point the bullet passes in the trajectory (50% of range plus 10% or in this case 550m)
Total drop if the round drop is measured from the muzzle
Bullet reaches Transonic, Mach 1.2, based on all sefngs
TRUE MV HERE +/-‐ 10% of this range
Bullet reaches Subsonic, Mach 1, based on all sefngs
TRUE DSF beyond this range
Truing Muzzle Velocity (MV) at the Transonic threshold
Actual 15 Mil elevaEon
Rounds impacts .5 mil high
PredicEve 15.47 Mil elevaEon
1500m
As of 4 Dec 2015
Rounds Reaches Trans based on current weapon and environmental sefngs
Target Range and Drop predicted based on Sefngs
Actual Drop based on bullet impact
New Muzzle Velocity based on drop
Accept data and your Algorithm is trued. Escape to home screen and the new data is displayed
It is cri5cal that your Zero eleva5on is precise and set correctly under gun ZR seSngs, and you can determine Mean
Point of Impact of your downrange shots to an accuracy of 0.1 mil.
If your Scope Turret has not been verified to deliver correct adjustments you cannot dial in eleva5on correc5ons for truing – use the gridded re5cle for the accurate hold.
Target Range and
Drop predicted based on Sefngs
Select Gun enter
Select Cal
DSF enter
Rounds Reaches 0.9 Mach based on current weapons and environmental sefngs
Actual drop based on bullet impact
As of 4 Dec 2015
DSF calibra5on -‐ Subsonic
PredicEve 28.74 Mil elevaEon
Actual 29.2 Mil elevaEon
Rounds impacts .45 mil low
1950m
Select View DSF enter
DSF Table set up for selected gun
Accept data and your
Algorithm is trued. Return to home screen and the new data is displayed
Scroll to the bo0om to clear DSF Data when desired
MENU Display
As of 4 Dec 2015
T2
T3
As of 4 Dec 2015
Use the Kestrel Determine Tremor 2/3 wind dot Value
2 nd wind dot at .95 mil leA and right of center stadia
•
Turn off spin driA
•
2 wind dots is .95 mil at 4 mils
•
Determine the range that gives a 4 mil eleva5on for your rifle and ammo
•
Determine wind speed that gives a .95 mil correc5on at 4 mils eleva5on
•
Divide this by two and you have wind dot value for your gun/load
As of 4 Dec 2015
Use the Kestrel to determine your Guns Aerodynamic jump
•
Turn off spin driA
•
Set range at 100m
•
Adjust wind speed (3 or 9 o'clock)
•
Adjust the wind speed un5l you get 0.1 mil eleva5on change.
•
The Wind speed that results in 0.1 mil eleva5on value equals crosswind your crosswind jump variable/speed.
For example if its 8mph then for every 8 MPH you get 0.1 mil jump.
•
Apply to your shoo5ng solu5on using LARS (LeA Add
Right Subtract)
–
Wind from the leA add crosswind jump
–
Wind from the right subtract crosswind jump
–
REMEMBER – Cosines mager!
As of 4 Dec 2015
Use the Kestrel to determine your Guns Wind Bracket value for the Accuracy1st wind formula
•
Baseline 500m = .5 mils of wind – what value of wind at 500m gives you .5 mils wind driA? That is your rifle wind bracket
•
Turn off spin driA
•
For the rifle and ammo selected set range to 500m
•
Adjust wind direc5on to (3 or 9 o'clock)
•
Adjust the wind speed 1 un5l you get 0.5 mil wind correc5on
•
What is that speed? That is your Wind bracket value for your weapon and ammo
Example: 300mag, 230grBH, 2770fps, DA 0N
Range 500m, 9 O’clock wind 4 MPH wind = .30mil
Adjust wind to 7 mph return to home screen
7 mph = .51 mil value at 500m,
This guns wind
Bracket = 7 Mph
As of 4 Dec 2015
Review -‐ Normal use
•
Turn on
•
Do an environmental update – turn on and off to prevent heat or cold loading the device
–
SWING IT AT THE END OF THE LANYARD TO GET TRUE AIR TEMP
•
Select gun –TURN OFF GUNS NOT IN USE
•
Find target at transonic +/-‐ 10% (for high BCs > G1 .65 can push into trans 20-‐40%)
•
Input range to target within 1 m – Double check the range, bracket with the LRF
•
Shoot data – you need to see exact bullet impact to determine MPI for group
–
Remember effects of Aerodynamic Jump on truing – LeN add, Right Subtract gun jump per AJ variable for your rifle and ammo – LARS
–
It is criEcal you determine actual bullet strike elevaEon within 0.1 mil
–
Calibrate MV to true the algorithm – change the predicEve polynomial curve to your actual curve
–
Change ammo, change lots, you must re-‐true
–
This data is only for the weapon and ammo being trued
•
Calibrate DSF for ranges beyond Subsonic
•
Change DOF when shooEng over 600m – capture wind direcEon and speed
–
Corriolis, spin driN, Aero Jump
•
Once trued simply range target to within 1 m and shoot the data
–
Ensure you conduct environmental updates as environment changes
–
For extreme range shots ensure you update for shot as well as input actual DOF and
LaEtude, wind speed, and wind direcEon
•
Spin driN on/off – turn it off and winds are pure for determining wind dot value
•
When you swap ba0eries you do not loose your data, but Range defaults to 500m, LaEtude defaults to 38 th
parallel, and the environment update is on.
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