Saitek | 5.1 | COMPACT DAMES COMPUTER``

COMPUTER''
DAMES
COMPACT
OWNER'S MANUAL
MODE D'EMPLOI
GEBRIJIKSAANWIJZING
7ii/Z5,aitek"
TABLEOFCONTENTS
KEYS,LIGHTSAND
FEATURES
INTRODUCTON
4.1 TAKEBACK
4.2 Chângjng
sides;move
suggesltons
4.3 Interfupl
4.4 INFORMAÎION
EVALUATE
4.5INFORMATONDEPTH
4 6 INFORMATIONMOVE
4 7 NONAUTO:specratopeningsi
praywrthâ friend
4 8 SOUND
1. Thêgameof Dames
1.1Moving
themen
1 2 Captures
1.3Queens
1.4 Theendoflhegame
2. cettingstarted
2.1 Balteries
2.2 Makingmoves
2.3 Speciatmoves
2.4 tltegatmoves
2.5 came signats
2.6 Newgame
5. Settingupandvertfytng
5.1 Seflingup a speciatposition
5.2 Vedtytngâ position
6. Technicatdelaits
6.1 Thetongtem memory
6.2TheACLkey
6.3 Carcandmalflenance
6.4 Techn|Cal
specrJrcattons
7. Troubleshootingguide
3. Lèvetsotskitl
3.1 Chânging
rhetevel
43
Saitek'
COUPACTOAMESCOII/IPUTER
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KEYS,LIGHTSAND
FEATURES
Keys
1GO
2. STOP
to plâythe nextmovelor you,
pressng t whenthec0mpuler
islhink
nginlerruplslhelhought
Presslo turncomputer
on
Pressto lurncomputer
ol{
andslorepositionin mem- 9
SWAPSIDE Allowsyouto pây Blackupthe
3. INFORMATION Showsmoveunderconsid.
10. Piecekeys
MOVE
erairon;quick rnovesug.
geslrof
4 INFORMATION Showsdepthol search
DEPT}I
INFORMATIONShowshowwellyouare
ÉVALUATE
oorng
6 SOUND
Presslo lurnsoundoll oron
7 TAKEBACK
Retracts
lhe lasrmove(up
8. PI-AY
Execulenextmoveipress
ng thiskeywhenil s your
lUrncauseslne compLtler
11 SETUP
White/BlackmenandOueens;
usedto verifyandset!p board
Allowsyouto setup a special
positon.
pieces
addorremove
12. NEWGAMEPressto restarlat the nitia
posI on
1 3 . LEVEL
Seleclpâyinqstrenglh
1010)
NONAUTOPressoncelo lorcethecomPulerfo acceplmoveswilhout
replyrng
lo them;pressa sec
ondt me to returnio norrnal
LitIhts
15 SensorBoard
Eachsquarehasa sensor
piecemovethâtregisters
menl(i.e,whenyoupress
a preceoownon a sqarel
l6.POS|T|ON
Indicates
SETUPhasbeen
prcssedonce; wnenonj
piecescan be addedor
removedlrcm the board
17TakeBack
Indicales
a moveis being
lS.NonAuto
Whenlit,lhe computer
accepts moveslrornbolh
sideswilhoutreplying
19.lnfo
Indicates
whencomputeris
provdinglnfomationonlhe
depihof search,poslion
evalualron
or displâyngthe
moveunderconsideration
20.Man
Indicâlssthatthê
MANk€yhas
b€onpressedwhsn ssttingup
orverilying
a posillonorwhen
a rnanis involved
intakingback
21.Que€n
Indicates
thaltheQue€n key
hasbeenprcssedwhensetlingup or verifying
a position
orwhêna Queenis involved
in
laking back a move
22.WhiteiBlack Showssideto rnoveiwhenlh€
computeris thinking,
the correspondng lighttlashes;aso
lsed lo showcolorof pieces
whensettingup or ve lyinga
23.Boardllghls Indicâtemovesiâlsousedlo
Feafures:
ve ty boardposition,
sel lhe
levelolskill andshowinlormalronon dêpth,evaluâtion
ând
moveunderconsderation
Damespiececompanment
ACLswitch(inbaseol set)
Batterycornparlment
INTRODUCTION
Your Saitek CompactDamescompuleris an
pocketeleclronicgame lt usesthe
easy-to-use,
làrêslr cpn\or Iec\noogy ârd ellicent. o!,
powereeclro_cs.Tho corrpuleràulorêticêl
regislercyour movesand uses20 lightson lhe
edgeoftheboardtoindcateilsownmoves.The
Dênesplayrrgp-ogrd^l s varysrrolg al ic lop
eve in 1987itwâsthe WorldComputerDames
- yerit alsohasâ beginner's
level.and
champion
n'ne eves lo s-il no" adva..edplayers
batteries
and ls
I operaleson threeAtuAl\,43/R6
onq le'r r.errorvheepsûe.as oosniorol an
gâmelor up lo 18 monlhs.
nteffupred
havelhe men on lhe sideneareslyouand can
makethelirsl move.
1.1 Movingthemen
ioMardontoân âdlacenl
Al menmovediagonally
square.Eachside lhereforehâsa choiceol nine
onemove
nrovesonthe iùsl p ay. Playa lernâtes,
(seeiig.1).
pertLrln
l.2Caplures
lvlef are capturedby theshon leap diagonâlly
toMard orbackward overan adjacenlenemy
beyond.
man to an empty squarelmmedialely
manis removedlromlhe boad.
ThecaptLrred
[/o o |1a. o ecapluecaloerède nalrr'i'lhe
permils.Capturing
is compulsory.The
situâtion
playercanchoosebelweenalernalive câpt!res
Eachsidehas20 menlhalareplacedonthedark w-er rhe-Jrberol .rlÊrcaplu'ed.n
àcaquence
the ts the sarne otheMise the largesl caplure
squâresot the first lour fowsol eachsrde,-t'e
l,gn..oo'ed-ren (Whla)Lloserrlo voJ
bec"o,e1 ll allprnahi_goneor
sequence'rJqI
objectol ihe gameis lo caplureall the opposing morecapluresa ludhercaptureis possible,
then
mer (renoverheml.orr l\e board)o o bloc. this must be made. In llg. 2, While has lwo
lhem so lhal theyarê unable10rnove.
Hemusichoose
posslbecaptures(49
40or49-38).
1. THEGAMEOF DAMES
yo|]normaly
When playingagansrthecornputer
I
49-38aslhisalsoâllowsrhecaflureotthê enemy In lig. 3, oneof manycaptures€quencas
lo be
man on 33. Once at 29 he mustcontinuelhe consideÉdby Whileis shownby the dottêdline.
lârgeslcapturesoquenceviâ squâre18 and27. Th s sequence
is illegal,as il leavesonemanon
23, Thocoffscllongù sequencg,shown by lhg
ll âplayeroverlooks
a captLi€andmakesânolher solidline,capturesall men.
move,theopponenlcâneifterdemanda correcton or l€tlhe mov€ stand.You'corpuler never Capturedm€nâre removedfromlhe boad only
overlookspossib€captur€sand Inssts lhal ya- aller the capluresequôncehasb6encompleled.
complel€the correctmulliplecapturesequence. Fig.4showsa sequ€ncool Oue€ncaplores,The
manat 23 cannotbe takenbecause29 hâs not
TheblackOueenwillnowiallto lhe
1.3Oueens
beenremoved.
Whena mânafirvssatthe asirowontheopposite manon 23,
side ol the board it becomesa Oueen.R€place
lhe manwilha QueenOiece.ll lhe oiecearrives 1.4Thêond of the game
atlhe opposilesideas a resultof acapture,he Thê w nnêrol the gameis the oô€whoseoppo'
muslcomplete
allposs,ble
câptures
as â man,ano nenleitherhas no more plecesorwhosepieces
is not promol€d.
are blocksdandhaveno mors lggalmoves,
A Oueonmovesandcepruresdiagonâlly
forwa.ds
o'backwerds
ânynumberotgquares.
TheOueen
canjumpoverandcaplureany€nêmypiêceon a
diagonalprovided
th6reis oneor moresquareson
lhêolhêr sdeofthe capluredmanto landon. The
largesi capluressquenc€must âlwaysbê chosen. A Ousênrnaychangel.on onediagonallo
anolherduringa capturesequence.
A gameis consid€red
a dfawwh€nonêsidshas
onêOueenonly andlhs othersidêhasthreêor
l€ssQueensanda win is nol achiêved
wilhin10
(Nolelhatin lhissituation
you
thecomputerallows
lo conlinuôplayingil youwish.)
48
2.GETTINGSTARTED
Ouickslsrt
1. PressGO10switchon lhe compll€r.
2. Selup pieces-while piecesclosesl
lo you.
3. PTeSSNEWGAME.
4. Enlerrnovssas described
below.
5. PressSTOPto swichthecomput€r
ofi.
yourcomput€r
Sometimes
mayappearlobe pay
ingirregularlywhen
in lacl rsobeyingtherules.tl
yougel sltich.alwayschsck lirstlo see'l anolher
captures possible.ll in doubl, youcan always
idenlrfylhs lorqeslcapUreseqJerceby dsk1g
lhecomputer(pressPLAY).
2.2Makingmoves
To makea move,pressdown
onlhepieceyouw|sh
2.l Battedes
lo movellhisis ils 'FROM square)lhenplaceiton
Ihe corroLle' requiresth ee slandardANl3F6
ls desrinâriorsquare (lhe IO sqLare)and
AA batteries,Werecommend
the useoiâlkaline pressdownagain. Eachrimeyoup'essa prece
batteries.âs lhey provideà longerplayrnglrm6. youshouldhêârashon
beep.llyouchangeyoul
Removethocoverol lhe batlerycomparlmenl
and mind beforêputlingthe pisce down,replaceit
insenlhs batteriesas shownin iig. 5.
witha press on its FROMsquare.
Whenyou I rsl switchthe computefon,the tights Wher youhaveenrc'eoa nove.re BLACKlrgil
llashsequentially.
PressNÊWGAME.
begins lo ilash.Indicalinglhal lho compuE
isworkrng
on 'ls reply Whenilhas dscidedwhat
Nolei ll al any time you encounter
diiticuliies
in to play,itindicatesthe
horizontalrow andvenical
gelling lle compulerlo rêspoldlo yoJr Îlovês. columnolthe piecelhecompuler
wishesto move
youmayclea ils ne'nol by pressingthe ac_
Pressthepi€cedown nitssquare.Th€computel
hey for à l€w seconosto r€set Ine compuler nowshowsyoJ wherelhe p,ecemuslgo. Move
{âclivalethis keyât therearol lhe cornputer
wth lhe pece lo lhe squars indicâted and press
a pointsdobject,e.g.a paperclip).
il downlo complete
the move.
49
2.3Specialmoves
Promollon:A manautomaticâllybêcomesa
Queên
when il reâchesthe otherside, unless has
lurthercaolures.
Capluæ3:To makea caplur€,pr€ssdownon ths
capturingpiece,jumpovsr$ecâpluredmanand
pr€ssdown âgain. Now remove lhe captur€d
pigcê (lhercE no ne€dro pr€ssrh€ captur€o
pi6cesquare). Fora multiplecapturc,nowjump
overthe next pieceandpressagain.
CompulercapturesworkIn lhe sameway,llmul.
liple capluresare possiblê, lhe lightsindicatethe
movesof lhe capluringpieceunttlall poss|ble
caotu@shavebeencomolot€d,
2.4lllegalmoves
ll you attemptlo mak€ an illegalmove,the
computer sounds an sfior beep and rsj€clslho
move. You can checkthat the movehas been
reject€dbylookingalyourcolorlight,n/hich
rsmains
on. This indicalesil is slill yourtum lo movê.
Wh€n you do nol col|eclly cûmplstea multiple
caplur€sequence,lhê computerkêeps lhê
FRO[,4
squa'es laÎlps or. To corecl the move,
replacothepieceswh€rslhsywsrcandprsssthg
FROMsquaÉ. You maynowreslartyourmove.
2.SGamesignala
Wheneithersidewins,yourcompuier
beepsiour
limesin a row.Yourcompulsris nolfamiliârwilh
lhe draw (by lhrge-loldrepetilnn rule or b,
insufficient
malerial)so il lhis occursvou must
claima draw yor.irs€ll,
lf a Qusencânêapturê
lwo pi€cês,separated
by
lwo or moresquafes on lhs 3ame diagona
il musl jump over lhê lirsl piece and land 2.6Nowgame '
immgdiatelyadjacentto the next piece bêfole To starl a newgame,presst{EW GÂlrE whenit is
continuing
ths capturs5êqu6nceyourlurnto move. Thel€v€lsgtlingremainsuncnangeo_
Where a captureis lollowedby a changein
direqion,the Oueenmusl land on lhe souare
common lo bolh diâgonals belorecontinJing
thê move.(SeeTig.4.)
50
,
i)
I
J
3.LEVELSOFSKILL
Thenextsixlevelsaretorlournamenl
play:
Wh6nplayingagainstthe compuleryou mayset
ilsl€velolskilllosuilyoufplayingabilily.Therêare
11leveis,
Th€ lirstfourarsdesigned
lor câsuatplayandthe
âveraqerêsponse
line on eachlevels as loltows.
4
5
6
7
8
9
Lev€l
Àverag€responsetlme per |novo
0
1
2
3
beginnêrlevel
8 minulestorthe€nlaregame
15 minuleslorthe snliregame
65 movssin 60 mihutes
65 movesin 90 minutes
50 movesin 90 minutes
50 movesin 120minutes
The astis a specialleveli
10
2 secondsper move
5 secondsper move
In theselevels(sxcept0) the computer|s pro
grâmmedlo try lo anlicipateveriousmovssvou
mrghlmak€and lo câlrJlalê tls rssponses
fo'
eachotthemwhileyouarelhinkang.
Thusyoumay
veryottel g€tanInstantresponseroyou.noves.
Th6 abovelrm€s âre averag€dlor nonrnstanl
movessolhal lhe compulgrgêneraly
playstâster
ov€ra largsnumberol moves, Ptêassnotethat
lhs âveragetime on Indvdualmovesatsode.
oeids or lhe siâge of lhe gamea,rdi^e tacticdl
complextlyoi lhe cufienlposilion.
Inlinite Level
lTfe corrputêrgoeson lhinkrngunlil you
inlerruplit (bypressing
PLAY)or it runsout
positions
of memory. In complical€d
this
can take manydays,
3.1Changlngthe l€vel
WhenyoulirstpressLEVÊLthecomput€r
be€ps,
andlighlsontherightol theboardindicetewhich
levelis sel. PrsssLEVELrepsatêdry
unlhrhetight
cofiespondslothe
levelyou wanl,Thelevelmay
bechangedatlh€
b€ginning
oratanylimê
du ng
a game (butonlywhenit is yourlurn lo move).
ll yousloppressing
LEVEL.atlertwosecondslhe
compulerassumesyou-havetinishêdselecting
lhe level. lt lhenbeepsand returnsto normel.
51
4.MOFEFEATURES
4.2Changingsides; movesuggestions
All the thingswe haveseensofarare enoughlo ll you wishto changesides(i.e.coors) with the
give you counless hours of peasurewithyour compuler,pr€ss PLAY insleâdol makirgyour
move.ThecompulerplaysthenextrnoveToryou
compute YoJ cal plâyslraigl-lgaÎles aqansl
youcango on playinglor the otherside.
and
correclmislakesand adjustthe levelol skilllo
malchyour needs. But thereâre many other
liirgs lhe conprter cân do lhal nake rl eve'r Youcar cha,gesdes as otter as yor,Ike during
morciun to !se. Thischaplerdêâlswiththese thecoursêoiâgame.You cân ev€npressPLAY
atlerevêry
nove âîd rrâkelhecompJterplayan
lealuresindivdually.
e,lire garre againsl.lsell. The PLAY key is
especiallyusefu whenyoLrneedhelpandwanl
4.1TAKÊBACK
the
computerto suggestamovefor you,orwhen
When I is youriurnio moveyou maylakeback
you
wish
lo identify
ihe argestcaptureseqlence.
(erâse)
lhe âsl one.Iwoo evel up lo sx py
(moves)by
pressing
TAKE BACKeachI me.The
yoLrwanltoplayBlâckuptheboard,pressNEW
computerlightslheTAKE
BACKlamps
andshows ll
GAME,
SWAPSIDESand
PLAY.Yourcomputer
you wTicTpeceto nove:pressrlârd prckI ut.
Then rl shows you wl-ich câplureoprecesto rnakesthelirstmoveas Whiteis playngdownthe
replace,iJany(pressthemon theirsquares),
with
two lampsior the squareand two for the piece
(WHITEor BLACK,OUEENor À,4AN).
Finallylt 4.3lnlefiupt
is thinking(WHITEor BLACK
showsrrre
FFO[4squârêolhe piÊceol he mov€. Whenthecomputer
lig"l
flasiingl
you
rray llerupl ir by pressing
Presst dow'):ll'e TAhEBACKlampgoeso,rt ll
andplay
yoL gel strck. first p.esslhe sqLarêsindicaleo PLAY.Thiscalsesit to stopcomputinq
unlillhe TAKE BACKlampgoesout,thencheck the bestmoveil hasloundso lar.
wherethe piecesare (secion5.2).
52
4.4lnformalion evaluale
You cen see who is winningaccordingto lhe
ifyoupressINFORMATION
compuler
EVALUATE
whilelhecomputer
islhlnkngaboutitsmove.The
evalualion
is display€d
on lhe rowol lampsat the
bollon ol lhe board. Fromlhe playersporrl ol
viewlhe iunherlo lhe rightlhe lampis,the betler
the posilion.see table.
Lamp
Meanlng
(left)
verybadposllion(iorlhe ussr)
signilicanlly
lessmen
ofie manless
positionâlly
bad
slightyinferiorposilion
s ightlybettsrposition
posltionally
good
onemanmorelhanthêcomputer
manymenmorethanlhe computer
verygoodposition
(right)
lhe compLterhas calcrrlared
so far. One ol lhs
lampsto the righlol lhe boardshowsthe number
(lrcm 1'10,whsre10 means l0 or more).
4.6Informalionmove
To seew'at nove lhe corpLler rs corsiderinç
press INFORMATION
MOVE. The coordinaie
lâmpsllash
firs h€FBOMsquâreandlhenlhsTO
squareallernalely.
4.7Nonaulo:speclalopening9;plâywlthâ
tri€nd
YoJr compJle.hasâ speoallunclion
|hâtâllows
you 10 enlermoves or to lorcethe compulerlo
playâ cenan continuar'on.
PrsssNONAIJTO.
yournaynowentermovesatwill The compuler
kêopslrackoflhê boardposlionandmakessure
egal.Torêlumlo
normalplay
thatlhemovesare
pfessNONAUTO a secondlime.
Would you liketo lry a specialopening? The
lalesltheory?PressNEWGAMEandsetuplh€
lren.useNONAUTO'oplaylhe specdlrrovê!.
4.5lntormationdepth
Whileyour computers lhinking,yoLrcan press thenturnoll NONAUTOandplayon agansl lh€
INFORMATION
DEPTHloseehowmaîyplydeep
53
NONAUTOis usefuwhenyouareplayingâgarne boardposlion, (lf the posilionyou want to sel
with a friend ThecompJter
aclsdsa relereeard up contajnsonlya fewpieces,pressNEWGAME
ensLresll'âr all captures a.e 'ully colp,eleo after pressingSET tlP to clearthe boârdol all
Eachside can evenask ior advlceby pressing pieces.)
4.8Sound
li lhe compul€asbeepsa'e d stractrngyou or
olhers duing a game, lurn off the soundby
pressrng
SOUND.Pressi19
lhe keyagairrrtrs
itbackon (youheâra beepconfirning-hE).
Watc.
lhe indrcâto'Lqfls and pressnen â.|d keys
carelullywhenplayingwilhoutsound.
- To removee piece:presstdownonils current
squafeandremoveit fromlhe board.
- To moveâ piece:pressit downon itscuffent
square,rnove it 10 its new positionand press
it downagain,
- Toadda newpiècê:pr€sstheappfopriats
pieco
keyand pressthenewpieceon an emptysquare.
5.SETTINGUPANDVERIFYING
Atler yo(] havesetup thepieces,ssl€cllhecolor
to move by pressing
WHITEQUEENor BLACK
QtjEEN. ThenpressSETUP again lo relurn1o
nofmal,ltis agoodideato alwayscheckthêcolor
to move (WHITEor BLACKlamps)andverifythe
posilion(see 5.2)altersetlingup a posilon.Do
nol enterillegalposiUonsas this will produce
5.l Setling up â specialposition
results.
ll yoLwsh lo sel up â spÊciâlposironnrslpress unpredlctable
SETUP.ThePOSITION
you
arnpwilllight
Llpand
upaposition
wllhaWhileQuêên
on
rnaylove, addorremov€piecesfroî lhecurren- Exampie:Set
squarenumber3, a Whiteman of 10, a Black
h ths chapleryoJ lêarnhowro set Jp posrlons
for iurtherânâlysisand play,how to veriTythe
bodrdpositionar ary time.andhowlo chec(thal
movesaTetegat.
54
Oueenon 45, and a Blackrnan oi 44, and il rs
White's lum to mov€. First pr€ss SET UP
(POSITION
lamplights up) and NEWGAMElo
clearth€board.
PressWlllTE OUEENândpress
thê WhiteQueenon square3, WHITEMAN and
prêsstheWhitemanon 10,BLACKOUEENand
lhsBackQJesnor
45.BLACKMANand
lrr€B ack
manon44. NowpressWHITEOUËÊNto lell th€
computerthatit is whit€s turnto movg,thonSET
UPlo linish(POSITION
lampgoesout).
lânps will 0o oul.andtl"sWHITE/BLACK
laÎlps
willindicalewhoselurnit s.
6. TECHNICALDETAILS
6.1Thê long.termmemory
yoLlo irlorLpt a gane al
YoLr conpLleraLlows
âmove)by
anysiage (êvenwhen il iscomputing
pressrngsToP.Play|sstoppedal ûat poinland
remembatlerypow€rconssNsd Thecomputer
be'sthe posiliorârd alltheseitirgsandresu1]es
5.2Verllylnga posltion
playwhenyou press GO. Wlh a lreshsel ot
ll yoLr-psellhe menor lor otherreasonsare not alkdlinebatl€riestheposilonis relâinsdfor up lo
sure lhat lh6 board posilion is corecl, lhe 18 monlhs.
compulershowsyou lhe properlocation
ol each
piece.
6.2The AC L key
ll lhe computerlocks dp becauseol static
To ve ly lhe boad positionprcssthe MAN or dischargsor someother reason.pressSTOP
QTEENpiecekey ol €ith€r side whenil is your andthenuseapenc or someohershàn object
turnlo mov9, The la'np lor lhâl color ârd iype topressthe
for
ACLkeyinlhebaseollhecabinei
ol pieceI'gl'ls Jp. andth€ larnpson th€ srde ol a fewseconds.Thisrcsêtsthecompu€f,
tie boa'd come on lo show you whêrelhe
ircl ol thosspiecesislocâtsd.Pressth€piecelet
ageinto seeil thereare any morepiocesol that
kindon th€ boafd. Wh€nlh€ comput$ linds no
more ollhs oiscesseleclêd,lheDiecêcoordinate
6.3Careandmainlenance
Yourcomp.reridpreLi,onelnronrcdêvice
Do
nol sublectii lo roughhandlingor exposeI to
erlrele lemperaure\o noinnÊ. Do 'lorusa
cl'erricaldganrslo c aa- rhê sêl ds lhese .îay
damagelhe plastc. Neverleâveweâk or dead
balle.esi_ r'p rr I ac lhÊy"1aylêakard céuce
dârnage.
6.4Technicalspecifications
6301Y
Processor
speed:
8 MHz
16Kbyles
256by'les
18 months
LEDlamps:
28 ted
17
Powerconsumpton: 90mw
Baiieriesrequlrement: 3 AA,AlV3,or F6
Dimensions:
1l2x 135x21mm
Weghl:
0.25kg(wilhoutbatter
es)
Sailekreservesrhe riqhilo maketechnicalchângês
wilhout notlcêinlhe intêrêstolproEress.
guide
T.Troubleshooting
l,lost problemsare causedby weak or impropery nsenedbafieries.Beioretry ng anythngelse,
checklhe batleres,andii necessary,
re insertor replacelhem.
SYMPTOMS POSSIBLECAUSES WHATYOUSHOULDDO
1. Doesnol work Powerresetprobern
Batteriesnserledinconecly
PressACL in the baseol lhe computerlorfiveI
secolos w lh à prn.paoeachp
or sin 'aroqecl
Chech batlery ofienlaton
PressACL iori ve
2. All lamps ighl
up togelher
staticd schârge
SYMPTOMS
3. Computer'freezes
in the middleoTa game
4. Computermakes
illegalmove or
computercheats
WHATYOU SHOULDDO
POSSIBLECAUSES
SIal c discharge
PressACL forlive
Batlerles
weak
Replacebatteries
Makesureyo! knowruesl
useplecekeysto confirmwhere
lhepiecesare,thenTAKEBACK
andro verifvthe ooslions.
[,4ake
the compulelsmove,and
usethepiece keys to contim
position(seeseclion5.2)
Seesection6.2
ls I yourlum?
Checkthe co or lamps
ijse lh€ piecekeystoconfirmwhere
the p eces are;prcssPLAY to et
the computerplâythe longesl
capruresequenceroryou
usepiecekeysio conlirm
posilioniTAKE
BACKâslar as
neededandreplaylhe oârne
n
Thepiecesare of tre
5. Computer
doesnol
your
move
accept
in lhe middleof
a gâme
locksup
Cornputer
Thernoveis illega
Thereis a onger
ikea Queen
7. Computerdoesnïplay
T.I WHITEoTBLACK
comPUting
PressPLAYIoslartit; t lhe NON
AUTO amp s on, read seclion4-7
posstB|.E
SY1lllPTOMS
causEs
pr
z2 WHITE BLACK Ths computeris still
lamptlashlng
thinkingiIn complex
8. Computeris
positlonslt maytake
manytlmeslonger
than the average
resDonsetime
The6oundis ofi
9. Lampsdo not come Lampdead
on
'10.Boârd square
Faullycontacts;
presseachsquare
or key does
not respond
in tumto verify
correctlywhen
boardcontacts;
press€d,or lamps theproperlamps
do nol comeon
shouldllgt|tup
witha b€ep
correcly
WHAT YOU SHOULD DO
Verfy the level,
checksectlon3.1;
to interrupt
the
thinklngprocess
press PLAY
PressSOUNOagain
your
Conguli
ServlceCêntre
your
Consull
SeMc€Centre
game.
WehopeyouenioyyourSaltêkCompact
Êleçtronic
Dames
q
1990SaitekLld.
à HongKong
nlêdin HongKong
P/N418610-33100
Art.No.661
0690
59
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