Stern Pinball Elvis Owner Manual
Stern Pinball ELVIS is a ToPS Ready pinball game. This exciting playfield features a unique Drop Target Design, providing easy access to the Drop Targets while keeping the assembly secured to the playfield. The game includes the Portals service menu, which features Dr. Pinball, a flow chart help format for troubleshooting. It also includes the ability to easily set-up, start, and end tournaments for cash, tokens, tickets, or points.
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THIS PINBALL GAME IS Find-It-In-Front: Find-It-In-Front: Dr. Dr. Pinball Pinball Section Section ® Or d ™ er th e K op 50 it S tion TOURNAMENT PINBALL 2-5 PI al SYSTEM READY! 01 PN T o 1 -0 : P S 0 The inside cover & the front pages DR. ¶ thru DR. ¿ covers the basics... The Portals™Service Menu, Section 3, is your Technical Friend... Find the answers to your questions here... If you still need help, give us a call! www.elvis.com Elvis® Pinball. Reg. U.S. Pat @ TM Off. ©EPE . Joe Blackwell Patty Schraps DIRECTOR, Parts Sales & Technical Support X Parts Sales MANAGER Dorothy Brown X Parts Sales REPRESENTATIVE Your Parts Sales & Technical Support Team Chas Siddiqi Patrick Powers J. Alfer X Technical Support ENGINEER X Technical Support ENGINEER Technical Support Documentation ADMINISTRATOR Please call us at 1-800-542-5377 or 1-708-345-7700 for Technical Support. Stern® Pinball, Inc. Visit us at our Web Site www.SternPinball.com. 780-5084-00 All Rights Reserved. Printed in the U.S.A. October 2004 SPI Part Number )RU3URSHU2SHUDWLRQRIWKLV3LQEDOO *DPHIRXU 3LQEDOOVPXVWEHLQVWDOOHG (DV\$FFHVV'URS7DUJHW5HSODFPHQW $VVHPEOHG 9LHZ %DFN 6LGH This new Drop Target Design allows for EASY ACCESS to the DROP TARGETS while the entire assembly stays secured to the underside of the playfield. 5HI$ To remove the Drop Target Access Plate, simply remove seven (7) screws. Five (5) from the plate and two (2) that secure this plate to the underside of the playfield (Ref. A). Exiting Portals or turning game on/off will start the Power-Up Routine. Upon Power-Up, HOLD IN THE RIGHT FLIPPER BUTTON to view the CPU Game & Display Code Versions (+ Check-Sums), followed by the Location & Game ID Numbers and Alerts, if any (see Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU, Technician Alerts). Look over the TOURNAMENT MENU in Portals ! Read over Section 3, Chapter 7, Pages 53-57. An Optional Tournament Kit is required for this ToPS Ready Pinball Game. You can now easily set-up, start and end Tournaments for cash, tokens, tickets or points! 6HWXS 7RXUQDPHQWV SHUVRQDO PHVVDJHV FDQ EH DGGHG New to our Pinball Games? Don’t forget to go over Section 3, Chapter 1, Portals Service Menu Introduction. If using Diagnostics...very useful! Got confused? Comments? Questions? Call Technical Support at 800-542-5377 or 708-345-7700 (Option 1). %DFNER[3&%)XVHV520V%ULGJHV5HOD\V3) &DELQHW)XVHV&DE6ZLWFKHV Inside Coin Door QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD A250v S.B. 90v DC High Voltage Display F1 LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 4A 250v S.B. 50v DC Magnets F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) P l a y f i e l d ( P / F ) F u s e s LOC: UNDER PLAYFIELD (near Flippe rs) n/a 3A 250v S.B. 50v DC Right Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Left Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Lt. Flipper (GRY-YEL RED-YEL) For locations & more information on fuses, see Sec. 5, Chapter 2. Memory Protect Switch (Bottom) Playfield Power Interlock Switch Volume Control & Service Switches For operational usage, see Sec. 3, Chapter 1, Portals Service Menu Introduction. Service Outlet (on Power Box) On/Off Switch (Under Cabinet) Transformer on Cabinet Bottom Int’l.: 5 Amp 250v USA: 8 Amp 250v Slo-Blo Fuse Slo-Blo Fuse Inside Coin Door 520 7<3( RQ %' /2&$7,21 _ 6,=( CPU Sound CPU Game CPU Voice ROM 1 CPU Voice ROM 2 CPU Voice ROM 3 CPU Voice ROM 4 DISPLAY Controller U7 U210 U17 U21 U36 U37 U5 3$57 180%(5 512K 1 MB 8 MB 8 MB 8 MB 8 MB 4 MB 965-0415-84 965-0416-84 965-0417-84 965-0418-84 965-0419-84 965-0420-84 965-0421-84 SW300 1R)XVHV 3x AA 9'LVSOD\3RZHU6XSSO\%G F1 CPU U210 U212 GAME CMOS EPROM RAM SOUND & VOICE ROMS 6ROHQRLG ([SDQGHU %RDUG ‡ 7RXUQDPHQW ,QWHUIDFH %RDUG ‡ U7 U37 U36 U21 U17 )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ 3& &386RXQG%G,,Z$70(/5 %RDUGV VKRZQ RQ WKLV SDJH UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV ,23RZHU'ULYHU%RDUG6 7KH <HOORZ 3DJHV ‡ UK or Tournament GAMES ONLY For more info., see Section 5, Chp. 4, PCBs (Yellow Pages) F24 F26 F25F27 G.I. Relay Relay U5 Dot Matrix Display Bd. (Reverse Side) 1R)XVHV DISPLAY EPROM U5 / ROM 0 U5 )LQG,W,Q)URQW 'U3LQEDOO *** All BRIDGES rated 35A @ 100v *** B1 'LVSOD\&RQWUROOHU%G: 7KH 'LVSOD\ &RQWUROOHU KDV WKH 'LVSOD\ (3520 /RFDWLRQ 8 520 7KLV ERDUG LV ORFDWHG EHKLQG WKH ; 'RW 0DWUL[ 'LVSOD\ %RDUG F9 F22 F23 +50v DC High Current Coils +20v DC Low Current Coils F8 F7 B3 B2 B20 BRIDGES BRIDGES B20 +/-12v DC Sound / Display / Logic +18v DC Illumination B21 B21 +5v DC Logic Voltage B2 B3 F6 F21 B1 F28 F20 '5 X ),1',7,1)5217'U3LQEDOO6HFWLRQ([SODLQHG The key technical data from various parts of the manual were extracted and combined into the "Find- It-In-Front: Dr. Pinball Section." This section (pages '5 - ) will assist the technician in locating important technical information needed to troubleshoot the Pinball Machine. Dr. Pinball is also available in a Flow Chart Help Format in the Game Display. To access, enter the Portals Service Menu. : = ,I &RLO )ODVKODPS 7HVWLQJ WKH 3OD\ILHOG 3RZHU ,QWHUORFN 6ZLWFK PXVW EH SXOOHG RXW ?????? +RZ,W:RUNV ?????? First, the operator / technician must enter the Service Menu Mode (for a complete description of the Portals Service Menu and ICONS Read! Section 3, Chapter 1). To get into the Service Menu Mode, power-up the game (if not already) and open the Coin Door. On the Coin Door is the Portals Service Switch Set (Red, Green & Black Buttons). Step 1: Push down the Black "BEGIN TEST" Button. Looking at the Video Display you will momentarily see the introductory screen followed by the MAIN MENU. Step 2: Move through the Menus by pushing the Red "LEFT" or Green "RIGHT" Buttons. Step 3: Select or activate the Icons by pushing the Black "ENTER" Button. ,QVLGH &RLQ 'RRU 3RUWDOV 6HUYLFH 6ZLWFK 6HW 5HG *UHHQ %ODFN While in the Portals Service Menu, the Start Button can be used in lieu of the Black Button; the Left & Right Flipper Buttons can be used in lieu of the Red & Green Buttons. However, in Switch or Active Switch Tests only the Red & Green Buttons can be used. In our Portals Service Menu, selecting the "DR." Icon will bring the operator/technician into DR. PINBALL (Flow Chart Menus), the "on-screen" diagnostic aide. This is a feature that will allow you to utilize the power of the microprocessor assisting in troubleshooting a problem with the machine in a Flow Chart format (follow the questions & answer by using the Mini-Icons in the display). After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing; press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing; use the Red "LEFT" or Green "RIGHT" Buttons, until the "DR." Icon (DR. PINBALL) is flashing: Press the Black "ENTER" Button to activate this ICON. The DR. PINBALL MENU (Flow Chart Menus) now appears with the COIL "DR." Icon flashing. Three (3) Icons, Coil "DR.", Switch "DR." and Lamp "DR." are available for selection. Selecting a particular Icon will give you a choice of which specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp Circuit needs to be diagnosed. After selection, Dr. Pinball will now display a question or a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball displays a question or requests a procedure, Dr. Pinball will expect a response such as "NO" or "YES". You the operator/technician must respond by using the Red or Green Buttons to "SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection. For Mini-Icons explanations & details, see the end of Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Dr. Pinball. '5; )LQG,W,Q)URQW 'U3LQEDOO ',$*1267,&$,'6 If this display flashes, the game is indicating that CMOS RAM memory (CPU Loc. U212) has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore (Reset), by opening the Memory Protect Switch. Check battery voltage at VBATT Test Point on the CPU/Sound Bd. (more details in Section 5, Chapter 4, PCBs). This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e.g. in the Auto Launch, Scoop, Eject, etc.). This alert can also appear if a switch associated with a coil (e.g. #16 Shooter Lane & #2 Auto Launch) is stuck closed (caused by a switch jam or stuck ball); the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed, the game will report this switch in Technician Alerts & will indicate the following display warning: If this Tech Report Alert flashes (along with an audible sound), the game has detected faulty switches and/or missing pinballs. Select the "TECH" Icon for information (review Technician Alerts, Pages 24-25). For this Alert display to appear, Standard Adj. 49, must be changed to POWERUP, COIN DOOR or POWERUP AND COIN DOOR, the default is NEVER (review Section 3, Chp. 4, GO TO ADJUSTMENTS MENU, Standard Adjustments, Page 44). ?????????&38',36:,7&+6(77,1*6????????? Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6, Top Middle) CPU COUNTRY SETTING: USA CPU COUNTRY SETTING: Austria CPU COUNTRY SETTING: Australia Pos. ON OFF Pos. ON OFF CPU COUNTRY SETTING: Pos. Belgium ON CPU COUNTRY SETTING: Canada 8 9999999 8 88 9 9999 8 OFF 9 999999 Pos. ON 88 OFF CPU COUNTRY SETTING: Pos. Croatia ON OFF CPU COUNTRY SETTING: Pos. Denmark ON OFF CPU COUNTRY SETTING: Pos. Finland ON OFF 999999 88 8 9 9 999 8 8 99 9999 8 8 9 99999 )LQG,W,Q)URQW 'U3LQEDOO Pos. ON OFF CPU COUNTRY SETTING: France CPU COUNTRY SETTING: Germany 99999999 Pos. ON Pos. ON 888 OFF Pos. Greece ON Italy 88 9 CPU COUNTRY SETTING: CPU COUNTRY SETTING: OFF OFF Pos. ON OFF CPU COUNTRY SETTING: Pos. Japan ON OFF CPU COUNTRY SETTING: Pos. Netherlands ON OFF 99999 99999 8888 9999 8 999 9999 8 8 8 9 9 999 8 99 99999 ON 8 New Zealand OFF 9999 999 CPU COUNTRY SETTING: Pos. CPU COUNTRY SETTING: Pos. ON Norway OFF CPU COUNTRY SETTING: Pos. ON Portugal OFF CPU COUNTRY SETTING: Pos. So. Africa ON OFF CPU COUNTRY SETTING: Pos. ON Spain OFF CPU COUNTRY SETTING: Pos. Sweden ON OFF CPU COUNTRY SETTING: Pos. Switzerland ON OFF CPU COUNTRY SETTING: Pos. UK ON OFF 8 8 9 9 9999 8 8 999 999 8 8 99 9 999 8 8 9 99 999 88 8 9 9999 99 88 9999 9 888 9999 '5 Z ,Q 6:,7&+ 0(18 DOVR VHOHFW $&7,9( DQG '(',&$7(' 6:,7&+ 7(676 &ROXPQ 'ULYH 5RZ 5HWXUQ 1: U400 6:,7&+0$75,;*5,''(',&$7('6:,7&+(6 /2&$7,216 SPINNER ELVIS HOME LEFT TOP LANE LEFT BUMPER LEFT OUTLANE *5281' GROUND ,& BLK 8 ,13876 CN6-P1, -P11 1: U206 DS-1 on Cabinet Side #1 LEFT GRY-BRN FLIPPER CN6-P2 BUTTON 180-5010-04 26 Above P/F 180-5189-00 34 Below P/F 500-6227-02 42 Below P/F 180-5015-05 50 Below P/F 500-6227-02 58 Below P/F Sw. Part Number: 180-5160-00 2: U206 DS-2 Below Playfield O E( L )VIS TS LEFT ORBIT HI CENTER SAUCER EJECT MIDDLE TOP LANE RIGHT BUMPER LEFT RETURN LANE 180-5190-28 11 Below P/F 180-5158-00 19 Below P/F 180-5087-00 27 Above P/F 180-5186-00 35 500-6227-02 43 Below P/F 180-5015-05 51 Below P/F 500-6227-02 59 Below P/F Sw. Part Number: 180-5149-00 on Flipper 3: U206 DS-3 on Cabinet Side 6TH COIN SLOT 4-BALL TROUGH #1 (LEFT) EL( V )IS RIGHT TOP LANE BOTTOM BUMPER LEFT SLINGSHOT GRY-ORG CN6-P4 Future Use Coin Door 180-5119-02 12 Below P/F 180-5158-00 20 Below P/F 500-6227-02 44 180-5015-05 Mini P/F 52 180-5054-00 (x2) 60 Below P/F Sw. Part Number: 180-5164-00 Doubled 4: U206 DS-4 Below Playfield WHT-YEL CN7-P6 RIGHT COIN SLOT 4-BALL TROUGH #2 ELV( I )S NOT USED TOP HOTEL STANDUP RIGHT OUTLANE Sw. Part Number: 5: U401 5 180-5204-00 Coin Door 180-5119-02 13 Below P/F 515-5162-08 Mini P/F 53 500-6227-02 61 Below P/F CENTER WHT-GRN COIN SLOT / CN7-P5 DBA 4-BALL TROUGH #3 ELVI( S ) Q1 1: Q2 2: Q3 3: 4: Q4 Q5 5: Q6 6: GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU CN5-P1 CN5-P3 CN5-P4 CN5-P5 CN5-P6 CN5-P7 1 Cabinet Side Below P/F 9 17 Below P/F WHT-BRN CN7-P9 LT BUTTON (UK ONLY) SPOT NOTE STANDUP ( E )LVIS Sw. Part Number: 2: U400 180-5160-00 Coin Door 2 515-5162-08 10 Above P/F 180-5158-00 18 Below P/F WHT-RED CN7-P8 4TH COIN SLOT SHOOTER LANE EXIT Sw. Part Number: 3: U400 3 180-5204-00 Coin Door WHT-ORG CN7-P7 Sw. Part Number: 4: U400 4 25 D O TS D D O TS Above P/F 33 INNER LOOP 180-5087-00 28 Above P/F Below P/F NOT USED 36 Below P/F Below P/F 41 Q7 7: GRN-VIO CN5-P8 49 Q8 8: Below P/F GRN-GRY CN5-P9 57 Below P/F #2 LEFT FLIPPER E.O.S (End-of-Stroke) GRY-RED CN6-P3 #3 RIGHT FLIPPER BUTTON RIGHT RAMP EXIT ( K )ING 180-5158-00 21 Below P/F 180-5010-01 29 515-7381-00 37 Below P/F D O TS NOT USED K( I )NG RIGHT RAMP MADE BOTTOM HOTEL STANDUP RIGHT RETURN LANE Above P/F 515-7381-00 38 Below P/F 180-5190-28 46 Above P/F 515-5162-08 54 In Cabinet 500-6227-02 62 Below P/F Sw. Part Number: Same as DS-3 above. 6: U206 DS-6 on Coin Door D O TS Above P/F 45 #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) GRY-YEL CN6-P6 Sw. Part Number: 180-5149-00 on Flipper 5: U206 DS-5 on Cabinet Side #5 UPPER RT. FLIPPER BUTTON GRY-GRN CN6-P7 Sw. Part Number: 6: U401 6 180-5204-00 Coin Door 180-5119-02 14 Below P/F 180-5158-00 22 Below P/F WHT-BLU CN7-P3 LEFT COIN SLOT 4-BALL TROUGH VUK OPTO ( T )CB LEFT RAMP MADE KI( N )G RIGHT ORBIT LOW START BUTTON RIGHT SLINGSHOT GRY-BLU CN6-P8 Sw. Part Number: 7: U401 7 180-5204-00 Coin Door See Sw. 14 Note 15 Below P/F 515-5162-08 23 Below P/F 180-5087-00 31 Above P/F 515-7381-00 39 Below P/F 180-5087-00 47 Above P/F 180-5174-00 55 In Cabinet 180-5054-00 (x2) 63 Above P/F Sw. Part Number: 180-5192-02 7: U206 DS-7 on Coin Door WHT-VIO CN7-P2 5TH COIN SLOT 4-BALL STACKING OPTO T( C )B LEFT RAMP EXIT KIN( G ) RIGHT ORBIT HI TOURNAMENT START HOTEL DOOR Sw. Part Number: 8: U401 8 Future Use See Sw. 15 Note Cabinet Side 16 Below P/F 515-5162-08 24 Below P/F 180-5010-01 32 Below P/F 515-7381-00 40 Below P/F 180-5087-00 48 Above P/F 180-5174-00 56 In Cabinet 180-5119-02 64 Above P/F SHOOTER LANE TC( B ) TOP SAUCER EJECT SCARF STANDUP HOTEL POST PLUMB BOB TILT HOUND DOG GRY-BLK CN6-P10 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) 180-5157-00 515-5162-08 180-5186-00 515-5967-02 180-5189-00 See Sw. 56 Note 180-5190-28 Sw. Part Number: 180-5192-00 WHT-GRY CN7-P1 Sw. Part Number: RT BUTTON (UK ONLY) 180-5160-00 30 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) Sw. Part Number: 180-5192-04 8: U206 DS-8 on Coin Door GRY-VIO CN6-P9 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 '6 '6 2SWLRQDO 7RXUQDPHQW .LW 5HTXLUHG 3OD\ILHOG5 = Switches above Playfield. = Switches below Playfield. '6 '6 Switch Part Notes: ¥ Yen Coin Switch is 180-5091-00. Part Numbers which start with 515- or 500- include the bracket, target, and/or housing. Switches 14 & 15 Part Note: Transmitter & Receiver OPTO PC Boards are used as Switches: Transmitter: 515-0173-00 (Sw. 14 & 15); Receiver: 515-0174-00 (Sw. 14 & 15); Sw. 56 Part Note: The Switch is comprised of a Hanger Bracket (535-5319-00) and Contact Wire (535-7563-01) located in the Cabinet. Some Switch Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies. DOTS: D iode O n T erminal S trip, see Sec. 5, Chp.2, Playfield Wiring. = Switches not on Playfield. 3UHOLPLQDU\ '5 [ )LQG,W,Q)URQW 'U3LQEDOO ,Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 &ROXPQ Y 5RZ *URXQG Q33 1: /$030$75,;*5,' /2&$7,216 1: YEL-BRN J13-P9 Q34 ROCK AGAIN Q35 HOUND DOG Q36 Q37 5: Q38 6: Q39 RED-VIO J12-P8 Q40 8: Q41 33 Q42 RED J12-P11 4: U14 YEL-BLK J13-P6 5: U13 U12 6: YEL-GRN J13-P5 7: YEL-BLU J13-P4 LEFT RETURN LANE RIGHT RETURN LANE RIGHT OUTLANE HEARTBREAK HOTEL JAILHOUSE ROCK ALL SHOOK UP 9 8 7 U11 YEL-VIO J13-P3 SPOT NOTE SCARF HITS COMPLETED LEFT RAMP ARROW 6 4 3 2 ELVIS COLLECTED SHOOK RIGHT RAMP ARROW 1 8: U10 YEL-GRY J13-P1 ( T )CB TOP 10 COMPLETED LEFT RAMP NOTE UP RIGHT RAMP NOTE #44 Clear Bulb 34 #44 Clear Bulb 35 #44 Clear Bulb 36 #44 Clear Bulb 37 #44 Clear Bulb 38 #44 Clear Bulb 39 #555 Clear Bulb 40 #555 Clear Bulb ( E )LVIS E( L )VIS EL( V )IS ELV( I )S ELVI ( S ) 41 #555 Clear Bulb 42 #555 Clear Bulb 43 #555 Clear Bulb 44 #555 Clear Bulb 45 LEFT ORBIT ARROW L. ORBIT BLUE SUEDE SHOES LEFT ORBIT NOTE ALL RIGHT ORBIT ARROW GIFT FROM ELVIS RIGHT ORBIT NOTE #44 Clear Bulb 46 #44 Clear Bulb 47 #44 Clear Bulb 48 #44 Clear Bulb ( K )ING K( I )NG KI( N )G KIN( G ) 49 #555 Clear Bulb 50 #555 Clear Bulb 51 #555 Clear Bulb 52 #555 Clear Bulb 53 #555 Clear Bulb 54 #555 Clear Bulb 55 #555 Clear Bulb 56 #555 Clear Bulb HOUND DOG CENTER LOOP ARROW C. LOOP BLUE SUEDE SHOES 57 #555 Clear Bulb 58 #555 Clear Bulb 59 #555 Clear Bulb 60 LEFT TOP LANE MIDDLE TOP LANE RIGHT TOP LANE CENTER LOOP NOTE LOCK VIDEO MODE 73 GOLD RECORD HEART KING OF ROCK N ROLL JACKPOT SUPER JACKPOT #44 Clear Bulb 61 #44 Clear Bulb 62 #44 Clear Bulb 63 #555 Clear Bulb 64 #555 Clear Bulb BREAK LITE EXTRA BALL ENCORE LETTER T( C )B HOTEL 65 #44 Yellow Bulb 66 #44 Yellow Bulb 67 #44 Yellow Bulb 68 #44 Yellow Bulb 69 #44 Yellow Bulb 70 RED-WHT J12-P10 10: BLUE SUEDE SHOES 5 RED-GRY J12-P9 9: U15 25 #555 Clear Bulb 26 #555 Clear Bulb 27 #555 Clear Bulb 28 #555 Clear Bulb 29 #555 Clear Bulb 30 #555 Clear Bulb 31 #555 Clear Bulb 32 #555 Clear Bulb RED-BLU J12-P6 7: LEFT OUTLANE 10 RED-YEL J12-P4 RED-GRN J12-P5 3: YEL-ORG J13-P7 17 #555 Clear Bulb 18 #555 Clear Bulb 19 #555 Clear Bulb 20 #555 Clear Bulb 21 #555 Clear Bulb 22 #555 Clear Bulb 23 #555 Clear Bulb 24 #555 Clear Bulb RED-ORG J12-P3 4: YEL-RED J13-P8 #555 Clear Bulb 10 #555 Clear Bulb 11 #555 Clear Bulb 12 #555 Clear Bulb 13 #555 Clear Bulb 14 #555 Clear Bulb 15 #555 Clear Bulb 16 #555 Clear Bulb 9 RED-BLK J12-P2 3: U16 2: #555 Clear Bulb 2 #555 Clear Bulb 3 #555 Clear Bulb 4 #555 Clear Bulb 5 #555 Clear Bulb 6 #555 Clear Bulb 7 #555 Clear Bulb 8 #555 Clear Bulb 1 RED-BRN J12-P1 2: U17 #44 Blue Bulb GRACELAND 71 #44 Red Bulb SPECIAL TC( B ) 72 #44 Orange Blb. EXTRA BALL #44 Clear Bulb 74 #44 Clear Bulb 75 #44 Clear Bulb 76 #44 Clear Bulb 77 #44 Clear Bulb 78 #44 Clear Bulb 79 #555 Clear Bulb 80 #555 Clear Bulb ( E )NCORE E( N )CORE EN( C )ORE ENC( O )RE ENCO( R )E ENCOR( E ) TOURNAMENT BUTTON START BUTTON UHDUYLHZ Lamps 60-62 & 73-78 are located on the rear of the Back Panel. 3OD\ILHOG5 9%DFNSDQHO = Lamps above Playfield. = Lamps below Playfield. 2SWLRQDO 7RXUQDPHQW .LW 5HTXLUHG Lamp Part Notes: #555 Bulb Clear = 165-5002-00. #44 Bulb (Hvy. Fil.) Clear = 165-5000-44-HF. #44 Bulb Red = 165-5053-02. #44 Bulb Blue = 165-5053-05. #44 Bulb Yellow = 165-5053-06. #44 Bulb Orange = 165-5053-07 (can sub. with Amber -03). See Section 4, Chapter 1, Parts Identification & Location, Pages 72-74 for more details on bulbs and corresponding sockets. Some Lamp Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips and not on or with the Lamp Socket. DOTS: D iode O n T erminal S trip, see Sec. 5, Chapter 2, Playfield Wiring. = Lamps not on Playfield. 3UHOLPLQDU\ )LQG,W,Q)URQW 'U3LQEDOO '5 \ ,Q &2,/ 0(18 DOVR VHOHFW &<&/,1* &2,/ 7(67 +LJK &XUUHQW &RLOV *URXS &2,/6'(7$,/('&+$577$%/( Drive Driver Transistor Ouput Board #1 TROUGH UP-KICKER Q1 #2 AUTO LAUNCH Q2 #3 ELVIS 5-BANK RESET Q3 #4 (OPT) SHAKER MOTOR Q4 #5 MAGNET Q5 #6 CENTER EJECT Q6 #7 HOTEL LOCK RELEASE Q7 #8 CONTROL GATE Q8 +LJK &XUUHQW &RLOV *URXS #9 LEFT BUMPER I/O Power Driver 6 Drive Driver Transistor Ouput Board Q9 #10 RIGHT BUMPER Q10 #11 BOTTOM BUMPER Q11 #12 TOP EJECT Q12 #13 UPPER LEFT FLIPPER Q13 #14 UPPER RIGHT FLIPPER Q14 #15 LEFT FLIPPER (50v RED/YEL) Q15 #16 RIGHT FLIPPER (50v RED/YEL) Q16 /RZ &XUUHQW &RLOV *URXS 5 5 I/O Power Driver 6 Drive Driver Transistor Ouput Board #17 LEFT SLINGSHOT Q17 #18 RIGHT SLINGSHOT Q18 #19 HOTEL DOOR Q19 #20 FLASH: BACK PANEL X2 Q20 #21 FLASH: BACKPANEL TCB Q21 #22 FLASH: SPINNER Q22 #23 FLASH: UPR RT FLIPPER X2 Q23 #24 OPTIONAL COIL Q24 5 I/O Power Driver 6 Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn or Bulb Type YEL-VIO J10-P4/5 50v DC BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC BRN-RED J8-P3 YEL-VIO BRN-ORG J8-P4 BRN-YEL J8-P5 Motor Only VIO-YEL J10-P4/5 50v DC v AC J17-P7 16 12v DC J10-P3 50v DC ! 23-8000 ! 090-5001-00B 24-9400 ! 090-5036-00B BRN-GRN J8-P6 22-6500 YEL-VIO J10-P4/5 50v DC BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC BRN-GRY J8-P9 Power Line Color Power Line Connection Drive Transistor Control Line Color D.T. Control Line Connect YEL-VIO J10-P4/5 50v DC BLU-BRN J9-P1 26-1200 26-1200 RED-WHT Power Voltage YEL-VIO J10-P4/5 50v DC BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC BLU-ORG J9-P4 YEL-VIO GRY-YEL~3A Fuse~RED-YEL BLU-YEL~3A Fuse~RED-YEL GRY-YEL~3A Fuse~RED-YEL BLU-YEL~3A Fuse~RED-YEL J10-P4/5 50v DC BLU-YEL J9-P5 J10-P1/2 50v DC BLU-GRN J9-P6 J10-P1/2 50v DC BLU-BLK J9-P7 J10-P1/2 50v DC ORG-GRY J9-P8 J10-P1/2 50v DC ORG-VIO J9-P9 26-1200 090-5044-00B ! 24-9400 ! 090-5036-00B 23-8000 ! 090-5001-00B 32-1800 ! 090-5031-00B 041-5029-01 090-5042-00 Coil GA-Turn or Bulb Type ! ! 090-5044-00T 26-1200 ! 090-5044-00T 24-9400 ! 090-5036-00B 23-9000 ! 090-5020-30 23-9000 ! 090-5020-30 22-9000 ! 090-5020-20T 22-9000 ! 090-5020-20T 090-5044-00T Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn or Bulb Type BROWN J7-P1 20v DC VIO-BRN J7-P2 BROWN J7-P1 20v DC VIO-RED J7-P3 BROWN J7-P1 20v DC VIO-ORG J7-P4 ORANGE J6-P10 20v DC VIO-YEL J7-P6 165-5000-89-HF ORANGE J6-P10 20v DC VIO-GRN J7-P7 165-5000-89-HF ORANGE J6-P10 20v DC VIO-BLU J7-P8 #906 Bulb ORANGE J6-P10 20v DC VIO-BLK J7-P9 #906 Bulb RED J16-P7 5v DC VIO-GRY J7-P10 Opt. 5v Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect GRY-RED J16-P3 12v DC RED J6-P1 GRY-RED J16-P3 12v DC GREEN J6-P2 GRY-RED J16-P3 12v DC BLACK GRY-RED RED-WHT TO BROWN RED-WHT TO BROWN ORANGE J16-P3 12v DC ! 23-8000 ! 090-5001-00T 27-1500 ! 090-5004-00B 23-8000 090-5001-00T #89 Bulb #89 Bulb 165-5004-00 165-5004-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Drive Driver Transistor Ouput Board #25 STEPPER #1 Q25 #26 STEPPER #2 Q26 #27 STEPPER #3 Q27 #28 STEPPER #4 Q28 #29 ELVIS LEGS Q29 #30 ELVIS ARMS Q30 #31 FLASH: ELVIS SPOT LIGHT Q31 5 I/O Power Driver 6 J7-P1 J7-P1 J6-P10 BLUE RED-WHT TO 20v DC BLK-GRN TO 20v DC RED-WHT BLK-BLU BLK-VIO 20v DC J6-P3 J6-P4 Coil GA-Turn or Bulb Type Stepper Motor Only 041-5069-00 J6-P6 ! 29-1400 ! 090-5072-03 J6-P7 #906 Bulb J6-P5 29-1400 090-5072-03 165-5004-00 #906 Bulb ORANGE J6-P10 20v DC BLK-GRY J6-P8 Q32 #32 FLASH: SLINGS X2 165-5004-00 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 44 44 $X[LOLDU\ 8. 21/< AUX 1: LEFT UP/DOWN POST ! Drive Driver Transistor Ouput Board Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn 26-1200 ! ! ! BROWN J7-P1 WHITE J2-P3 20v DC UK 3X 090-5044-00T Trans. 23-1100 BROWN J7-P1 RED J2-P4 20v DC AUX 2: CENTER UP/DOWN POST Q2 090-5030-00T Driver 26-1200 BROWN J7-P1 ORANGE J2-P7 Q3 20v DC AUX 3: RIGHT UP/DOWN POST Board 090-5044-00T Coil Note: Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. 3UHOLPLQDU\ '5 ] ! Q1 )LQG,W,Q)URQW 'U3LQEDOO &2,/ )/$6+/$03/2&$7,216 <HOORZ 9%DFNSDQHO &OHDU <HOORZ IURQWYLHZ 7\SLFDO6ZLWFK:LULQJ 6FKHPDWLF 5HG 'HGLFDWHG6ZLWFK6FKHPDWLF 7\SLFDO/DPS:LULQJ 6FKHPDWLF 5(' &20021 <(/ -XXX -XXX Diode 1N4001 7\SLFDO&RLO:LULQJ $8; $QRGH 1RQ %DQGHG 6LGH $8; 'ULYH 7UDQVLVWRU 5HG 1N4004 &DWKRGH %DQGHG 6LGH 3RZHU 6XSSO\ 9ROWDJH 5HG = Coils / Flash Lamps above Playfield. $8; = Coils / Flash Lamps below Playfield. = Coils / Flash Lamps not on Playfield. &RORU = Color of Mini-Mars of Flash Lamp Bulb. Some Coil or Flash Lamp Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies. DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring. 3OD\ILHOG5 )LQG,W,Q)URQW 'U3LQEDOO Coil Q24 is Optional. If either a Coin Meter, Token Dispenser or Knocker (all optional equipment) is required, call Technical Support for more information, 1-800-542-5377 or 1-708-345-7700. 3UHOLPLQDU\ '5 ^ 'RPHVWLF3LQEDOO 5HGHPSWLRQ'LVWULEXWRUV0DS ?????????,QWHUQDWLRQDO'LVWULEXWRUV0DS????????? For Parts & Service, call your nearest Distributor. View the above maps & the directories on the next page to locate your closest Distributor in your state, province, or country. Distributors and phone numbers are subject to change. Call Stern® Pinball, Inc. (Parts Sales & Technical Support) with any questions or if your Distributor cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466. Visit us at www.SternPinball.com for current Distributor Information & other pinball needs. '5 _ )LQG,W,Q)URQW 'U3LQEDOO 'RPHVWLF3LQEDOO 5HGHPSWLRQ'LVWULEXWRUV'LUHFWRU\ $/$%$0$ %LUPLQJKDP 9HQGLQJ ,2:$ *UHDWHU $PHULFD 'LVW 0,66285, *UHDWHU $PHULFD 'LVW 1257+ '$.27$ 0+ $VVRFLDWHV ,QF )UDQFR 'LVWULEXWLQJ 0RVV 'LVWULEXWLQJ 0RVV 'LVWULEXWLQJ Kansas City (1) 1-816-231-6600 2+,2 $WODV 'LVW ,QWHUQDWLRQDO St. Louis (2) 1-314-645-3393 &OHYHODQG &RLQ Birmingham (1) 1-205-324-7526 Montgomery (2) 1-334-834-3455 $5,=21$ %HWVRQ :HVW Phoenix 1-480-380-8857 0RXQWDLQ &RLQ Phoenix 1-602-269-7596 &$/,)251,$ %HWVRQ :HVW Buena Park (1) 1-714-228-7500 So. San Francisco (2) 1-650-952-4220 &$ 5RELQVRQ Los Angeles (3) 1-323-735-3001 San Francisco (4) 1-650-871-4280 &2/25$'2 0RXQWDLQ &RLQ Denver 1-303-427-2133 &211(&7,&87 7'0 'LVWULEXWLQJ Williamantic 1-860-423-1403 )/25,'$ %LUPLQJKDP 9HQGLQJ Orlando (1) 1-407-425-1505 %UDG\ 'LVWULEXWLQJ Miami [Miramar] (2) 1-954-874-1100 Orlando (1) 1-407-872-1666 *(25*,$ *UHDWHU 6RXWKHUQ 'LVW Smyrna 1-770-803-3040 ,//,12,6 $PHULFDQ 9HQGLQJ Elk Grove Village 1-847-439-9400 $WODV 'LVW ,QWHUQDWLRQDO Elk Grove Village 1-847-952-7500 :RUOG :LGH 'LVWULEXWLQJ Elk Grove Village 847-434-0400 Johnston 1-515-278-4455 Des Moines 1-515-266-6422 ,1',$1$ $WODV 'LVW ,QWHUQDWLRQDO Indianapolis 1-317-786-6892 6KDIIHU 'LVWULEXWLQJ Indianapolis 1-317-899-2530 .$16$6 8QLWHG 'LVW ,QF Wichita 1-316-263-6181 /28,6,$1$ $0$ 'LVWULEXWRUV ,QF Kansas City (1) 1-816-531-4300 6KDIIHU 'LVWULEXWLQJ 1(%5$6.$ &HQWUDO 'LVW Omaha 1-402-493-5600 *UHDWHU $PHULFD 'LVW Omaha 1-402-553-2812 1(9$'$ 0RXQWDLQ &RLQ Las Vegas (1) 1-702-798-0900 Metairie (1) 1-504-835-3232 Parts & Service Only: 5HQR *DPH 6DOHV New Orleans (2) 1-504-888-3500 1(: -(56(< %HWVRQ (QWHUSULVHV 1HZ 2UOHDQV 1RYHOW\ 0$5</$1' %HWVRQ (QWHUSULVHV Baltimore 1-410-646-4100 Parts & Service Only: :HLQHU 'LVWULEXWLQJ Baltimore 1-410-525-2600 0$66$&+86(776 %HWVRQ (QW 1(&2 Norwood (1) 1-781-769-9760 *HND\ 6DOHV Reno (2) 1-775-829-2080 Carlstadt (1) 1-201-438-1300 -DFN *XDUQLHUL 6HUYLFH &R ,QF 3LQEDOOVDOHVFRP Lakewood (2) 1-732-364-9900 1(: 0(;,&2 0RXQWDLQ &RLQ Albuquerque 1-505-345-7706 1(: <25. %HWVRQ (QWHUSULVHV Fargo 1-701-282-7877 Cincinnati (1) 1-513-851-4100 Cleveland (2) 1-216-692-0960 Columbus (3) 1-614-421-6800 Macedonia (4) 1-330-467-4850 2./$+20$ *DOD[\ 'LVWULEXWLQJ Tulsa 1-918-835-1166 25(*21 %HWVRQ :HVW Minneapolis (1) 1-952-887-5299 0RVV 'LVWULEXWLQJ Richfield (2) 1-612-798-8030 Charlotte (1) 1-704-357-6284 3DFLILF 9HQGLQJ Dallas (1) 1-214-638-4900 &RPPHUFLDO 0XVLF *UHHQ &RLQ Mrytle Beach 1-843-626-1900 Vancouver (2) 1-604-324-2164 Crowley (1) 1-817-297-0440 +$ )UDQ] &R 0DVWHU 6DOHV 87$+ 0RXQWDLQ &RLQ Salt Lake City 1-801-262-5494 6WUXYH 'LVWULEXWLQJ Salt Lake City 1-801-328-1636 :$6+,1*721 0RXQWDLQ &RLQ &OHYHODQG &RLQ 0DFKLQH 6287+ &$52/,1$ Burnaby (1) 1-604-420-4008 Parts & Service Only: 'LVFRXQW $UFDGH *DPHV King Of Prussia (1) 1-610-265-1155 Pittsburgh (2) 1-412-331-8703 Wilkes-Barre (3) 1-570-824-9994 &DQ &RLQ 0DFKLQH Dallas (1) 1-214-741-6381 Portland 1-503-786-9200 Toll-Free 1-800-987-4946 Parts & Service Only: 0,11(627$ /LHEHUPDQ 0XVLF %HWVRQ 7H[DV San Antonio (3) 1-210-225-3844 Corsicana (4) 1-903-874-4740 Richmond Hill (1) 1-718-291-5757 1257+ &$52/,1$ %UDG\ 'LVWULEXWLQJ Parts & Service Only: 6SHFLDOW\ &RLQ 3URGXFWV Pittsburgh (2) 1-412-920-1300 Toronto 1-416-251-2122 7(;$6 $PXVHPHQW 'LVWULEXWRUV Portland 1-503-234-5491 &OHYHODQG &RLQ 0DFKLQH Livonia (2) 1-734-432-1040 %5,7,6+ &2/80%,$ 0RXQWDLQ &RLQ 5RWK 1RYHOW\ 6XSHULRU %D\ &RLQ Memphis 1-901-353-1000 *UHHQ *$0(6 Houston (2) 1-713-523-7366 San Antonio (3) 1-210-226-6322 0,&+,*$1 $WODV 'LVW ,QWHUQDWLRQDO Wyoming (1) 1-616-241-1472 217$5,2 6WDUEXUVW &RLQ 0DFK Portland 1-503-772-4567 3(116</9$1,$ %HWVRQ (QWHUSULVHV &$1$'$ Memphis 1-901-345-7811 Parts & Service Only: 6KDIIHU 'LVWULEXWLQJ New Hyde Park (2) 1-516-354-4647 Syracuse (3) 1-315-437-2400 Parts & Service Only: E. Longmeadow (2) 1-413-525-2700 7(11(66(( %UDG\ 'LVWULEXWLQJ Seattle 1-206-682-5700 :,6&216,1 3LRQHHU 6DOHV 6YF Green Bay (1) 1-920-336-5800 Menomonee Falls (2) 1-262-781-1420 /LHEHUPDQ9LNLQJ 9HQG Menomonee Falls (2) 1-262-703-4168 2SHUDWRUV 'LVWULEXWLQJ Archdale (2) 1-336-884-5714 Note: For states and Canadian Provinces which do not have Distributors, call the neighboring state or province with the city closest to you (indicated with a white dot). States or Provinces with more than 1 city containing a distributor are numbered. View the map on the previous page. Note: Distributors are subject to change. Visit us at www.SternPinball.com for current Distributor Information. ????????,QWHUQDWLRQDO'LVWULEXWRUV'LUHFWRU\???????? $5*(17,1$ 6RXWK &RPSDQ\ Mar Del Plata [54] 2234-95-5532 $8675$/,$ $PXVHPHQW 0DFK 'LVW Matraville [61] 2931-6-6000 $8675,$ Parts & Service Only: 5 5XSS Leibnitz [43] 3452-8-6105 Parts & Service Only: 7$% Ansfelden [43] 7229-7-8040 '(10$5. -. $XWRPDWHU $6 Thisted [45] 9792-0925 (1*/$1' VHH 81,7(' .,1*'20 ),1/$1' 3HOLND QHW 2\ Vantaa [35] 8 ( 0 ) 9-290-450 )5$1&( $YUDQFKHV $XWRPDWLF Ducey [33] 2338-9-6162 6)$ Paris [33] 1532-6-8080 %(/*,80 1$086&2 Brussels [32] 2414-4596 )LQG,W,Q)URQW 'U3LQEDOO *(50$1< $'3 *DXVHOPDQQ Espelkamp [49] 5741-27-3384 %HUJPDQQ ,QW·O *DPLQJ 1(: =($/$1' &RLQ &DVFDGH /WG Christchuch [64] 3338-1411 Parts & Service Only: $PFR 0DFKLQH 6XSSOLHV Rellingen [49] 4101-3-0240 Witten [49] 2302-28-2540 Auckland [64] 9846-7606 Espelkamp [49] 5772-4-9422 Oslo [47] 2291-8383 0(;,0 +2//$1' VHH 7+( 1(7+(5/$1'6 ,7$/< 560 7HFQRSOD\ 6$ San Marino [39] 5499-0-1508 7+( 1(7+(5/$1'6 -9+ *DPLQJ 3URGXFWV Tilburg [31] 1359-5-3200 125:$< 9HQGFRPDWLF 32578*$/ -DFLQWR 0DUWLQV 6$ . 6287+ $)5,&$ : $PXVHPHQWV Port Elizabeth [27] 4148-4-3344 or [27] 4148-4-2940 63$,1 &RPHUFLDO &RFDPDWLF Coslada (Madrid) [34] 9167-1-6980 Parts & Service Only: London, England [44] 2089-65-2055 Parts & Service Only: (OHFWURFRLQ $IWHUVDOHV Cardiff, S. Glamorgan [44] 2920-45-0345 6HQWH 6$ Madrid [34] 9154-1-7112 6:('(1 %MXYLD )ULWLG $% Belas [35] 1214-32-5624 or [35] 1214-32-5638 Bjuv [46] 4238-6900 Moscow [095] 219-2949 or [095] 219-8917 Harkingen [41] 6238-8-8961 5866,$ 2'$ *DPH 0DFKLQHV 81,7(' .,1*'20 (OHFWURFRLQ 6:,7=(5/$1' 1RYRPDW $* Note: From inside the US, use prefix 011-. '5 ` 32:(55(48,5(0(176 This game must be connected to a properly grounded outlet to reduce shock hazard & insure proper game operation. See Sec. 5, Schematics & Troubleshooting, Chp. 3, Cabinet Wiring (Transformer Power Wiring), for transformer connections required for Normal, High, and Low Line conditions. 110v AC - 125v AC @ 60Hz Normal Line: Domestic AVG OPERATION MAX OPERATION use an 8AMP 250v Slo-Blo Fuse. CURRENT: 8AMP CURRENT: 2.8AMP WATTAGE: 329w WATTAGE: 940w 218v AC - 240v AC @ 50Hz High Line: Export AVG OPERATION MAX OPERATION England use 2x 5AMP 250v Slo-Blo Fuses. CURRENT: 5AMP CURRENT: 1.8AMP & Hong | 8AMP* Kong use (*England & Hong Kong use an 8 250v S/B Fuse.) | WATTAGE: 412w WATTAGE: 1145w 1832w* an 95v AC - 108v AC @ 50Hz / 60Hz Low Line: Export Japan Only AVG OPERATION MAX OPERATION use an 8AMP 250v Slo-Blo Fuse. CURRENT: 2.6AMP CURRENT: 8AMP WATTAGE: 812w WATTAGE: 264w AMP 8A Fuse. 75$163257$7,21???????*$0(',0(16,216??????? ToPS Read & follow Section 1, Chapter 1, Pinball Game Set-Up Procedures, and How to Secure the Backbox for Transporting. Remove the legs and secure the game within the transporting vehicle. SAVE AND RETAIN ALL PRINTED INFORMATION INSIDE THE CABINET ! Back Height * 75" To reduce the possibility of damage, observe ALL precautions whenever transporting the game. +4" Back Width 27" 28" The overall Front / Back Height dimensions include the added " with the Leg Levelers turned all the way in. * P L E A S E N O T E: If the optional ToPS Kit is installed, the ToPS Display will add another 4 " to the overall Back Height for a total of 79 ". Ceiling Height Requirement: 2 An additional 1 " is required for the rotation ( ) of the Backbox to the upright position. The complete Back Height required with ToPS Display and rotation: 81" 23" 47" 51" 22" Approx. Unboxed Weight: 270lbs. (+/- 10) Boxed Weight: 16" Wt. 290lbs. (+/- 5) The Cabinet is designed to give the recommended 6.5° pitch to the Playfield when all four (4) Legs are installed with the Leg Levelers turned all the way in. With the Leg Levelers turned all the way out (not recommended), an additional 1 " should be added to the respective Back or Front Height dimensions. '5 a Front Height Height 56" Width 31" Depth 31" 55" 35" " Leg Length is: 30 " )LQG,W,Q)URQW 'U3LQEDOO 7KH(OYLV3LQEDOO*DPH6HUYLFH0DQXDO*HQHUDO7DEOHRI&RQWHQWV See Sections 3 & 5, Table Of Contents, for details of that Section and it’s Chapters. For Proper Operation..., four (4) Pinballs must be installed! ............................. Inside Front X Backbox PCB Fuses, ROMs, Bridges, Relays Playfield/Cabinet Fuses, Cab. Switches.................DR. X X Find-It-In-Front: Dr. Pinball Section Explained X How It Works ......................................................DR. Y X Diagnostic Aids X CPU DIP Switch Setting ......................................................................................DR. Z X Switch Matrix Grid, Dedicated Switches & Locations .......................................................................DR. [ X Lamp Matrix Grid & Locations.............................................................................................................DR. \ X Coils Detailed Chart Table....................................................................................................................DR. ] X Coil & Flash Lamp Locations ..............................................................................................................DR. ^ X Domestic Pinball & Redemption and International Distributors Maps ............................................DR. _ X Domestic Pinball & Redemption and International Distributors Directories ..................................DR. ` X Power Requirements X Transportation X Game Dimensions........................................................DR. a Game Manual General Table of Contents ............................................................................i - ii SECTION 1.............................................................................................................................1 - 4 Chapter 1, After Set-Up .................................................................................................................................... 1 Z Pinball Game Set-Up Procedures ................................................................................................................ 1 Z Pinball Game Set-Up Future Reference..................................................................................................2 - 3 Z How to Secure the Backbox... Leg Leveler Adjustment Easy Access... - 2 Positions ........................ 4 Z Z SECTION 2.............................................................................................................................5 - 6 Chapter 1, Game Operation & Features .......................................................................................................... 5 Z Start of Game Features (Starting a Normal Game, ... Team Play, ... Tournament Play with ToPS ) Z During Game Features (Feature Mode & Combination Shots, Multiball, Replay Feature) Z End of Game Features (Game Endings, Match Features, Entering Initials/Name) ...................................... 5 Z Auto Percentaging Instruction Card ........................................................................................................ 6 Z SECTION 3...........................................................................................................................7 - 57 Z Table of Contents (Section 3: Chapters 1-7 Only) ........................................................................................ 7 Z Portals Service Switch Set Access & Use (Function 1, ...; Function 2, ...; Function 3, ...) ........................ 8 Chapter 1, Portals Service Menu Introduction ............................................................................................ 9 Z How to Use This Section .............................................................................................................................. 9 Z Portals Service Menu Icon Tree..........................................................................................................10 - 11 Z Portals Service Menu Example X Exiting the Portals Service Menu ...............................................12 - 14 Chapter 2, Go To Diagnostics Menu .......................................................................................................15 - 31 Chapter 3, Go To Audits Menu ................................................................................................................32 - 37 Chapter 4, Go To Adjustments Menu......................................................................................................38 - 46 Chapter 5, Go To Installs Menu ...............................................................................................................47 - 50 Chapter 6, Go To Reset Menu..................................................................................................................51 - 52 Chapter 7, Go To Tournament Menu .......................................................................................................53 - 57 SECTION 4.........................................................................................................................58 - 74 Chapter 1, Parts Identification & Location (The Pink Pages)...................................................................... 59 Z Table of Contents (Section 4, Chapter 1 Only) and Overview .................................................................... 59 Elvis® Pinball Backbox Assembly ............................................................................................................ 60 Speaker Panel Assy. for the Backbox & Associated Parts:......................................................................... 61 Cabinet - General Parts & Switches....................................................................................................62 - 63 Playfield - General Parts, Miscellaneous Switches & Switches on Assemblies ( Above ) ..................64 - 65 Playfield - General Parts, Miscellaneous Switches & Switches on Assemblies ( Below ) ......................... 66 Playfield - Plastics (Screened & Clear) Kit, Upper Playfield and Decals & Mylar Kits ................................ 67 Playfield - Rubber Parts Black & White ( Rings Actual Size).................................................................... 68 Section 4, Chapter 1, Parts Identification & Location (The Pink Pages) Continued on the Next Page 2FWREHU L Section 4, Chapter 1, Parts Identification & Location (The Pink Pages) Continued from the Previous Page Playfield - Metal Posts (Screws) and Nuts ( Actual Size ) .........................................................................69 Playfield - Hex Spacers ( Actual Size )......................................................................................................70 Playfield - Plastic Posts & Spacers ( Actual Size ) ....................................................................................71 Playfield & Back Panel - Small Bayonet Type Bulbs & Sockets ( Actual Size ) .........................................72 Playfield & Back Panel - Large Bayonet Type Bulb and Sockets ( Actual Size ) .......................................73 Playfield - Wedge Base Bulbs and Sockets ( Actual Size ) .......................................................................74 Chapter 2, Drawings for Major Assemblies & Ramps (The Blue Pages) ..............................................75-98 Z Table of Contents (Section 4, Chapter 2 Only) and Overview ....................................................................75 Ball Shooter (Plunger) Assembly, 500-6146-00-07 ...........................................................................(Top) 76 Autoplunger Arm Weld Assembly, 500-6091-00 with ...Coil Assembly, 500-6092-03B .............. (Bottom) 76 4-Ball Trough Assembly, 500-6318-24 and Associated Parts: ....................................................................77 Flipper (Left) Assembly, 500-6543-11 and Associated Parts:.....................................................................78 Flipper (Right) Assembly, 500-6543-01 and Associated Parts: ..................................................................79 Flipper (Upper Left) Assembly, 500-6543-33-84 and Associated Parts:.....................................................80 Flipper (Upper Right) Assembly, 500-6543-23-84 and Associated Parts: ..................................................81 Slingshot (Left & Right) Assemblies, 500-5849-00 (Qty. 2) ........................................................................82 Bumper Top (Left, Right & Bottom) Assemblies, 515-6459-01 (Qty. 3)..............................................(Top) 83 Bumper Bottom (Left, Right & Bottom) Assy., 515-6459-04 (Qty. 3)............................................. (Middle) 83 Bumper Switch Assy., 515-6459-09R (Qty. 3) and Associated Parts: ......................................... (Bottom) 83 5-Bank Drop Target Assembly, 500-6795-00 .......................................................................................84 - 85 Ball Eject Bottom Assy., 515-7447-00; Ball Eject Top (Left ...) Assy., 515-7448-00 and Assoc. Parts:.......86 Ball Eject Bottom Assy., 515-7447-00 Ball Eject Top (Right ...) Assy., 515-7448-01 and Assoc. Parts: .....87 Hound Dog Pop-Up Target Individual Parts Only........................................................................................88 Magnet Coil, Bracket (with Threaded Bushing) and Miscellaneous Parts .........................................(Top) 89 Ball Lock Assembly, 500-5867-07 ............................................................................................... (Bottom) 89 Elvis, Stepper Motor & 3-Bank Stand-Up Target Individual Parts Only.............................................90 - 91 Hotel Plastics & Decal Reference ... Assembly Reference Only.................................................... (Left) 92 Hotel Door Coil Assembly, 500-6752-01.........................................................................(Right) 92 - (Top) 93 Hotel Frame, Stand-Up Targets & Switch Individual Parts Only ............................................... (Bottom) 93 Upper Playfield Individual Parts Only ......................................................................................................94 Right Steel Ramp & Right Wire Ramp Individual Parts Only ...................................................................95 Left Wire Ramp & Lt. Steel Ramp Individual Parts Only ..........................................................96 - (Top) 97 Back Panel Individual Parts Only.............................................................................................. (Bottom) 97 Z UK ONLY OPTIONAL: Ball Deflector Asssemblies, 500-5788-02 (Qty. 2)...................................(Left) 98 Z UK ONLY OPTIONAL: Up/Down Post Assembly, 500-6293-00 ................................................. (Right) 98 SECTION 5 ........................................................................................................................99-148 Chapter 1, Backbox Wiring (The Yellow Pages) ...................................................................................99 - 102 Z Table of Contents (Section 5: Chapters 1-4 Only) ......................................................................................99 Z Coils Detailed Chart Table ........................................................................................................................100 Chapter 2, Playfield Wiring (The Yellow Pages) .................................................................................103 - 106 Chapter 3, Cabinet Wiring (The Yellow Pages)...................................................................................107 - 108 Chapter 4, Printed Circuit Boards (PCBs) (The Yellow Pages).........................................................109 - 148 APPENDIXES A-J .............................................................................................................. A1-J1 Z Table of Contents (Appendixes Only) ...............................................................................................after 148 Z Appendixes A-J .................................................................................................................................. A1-J1 : LL Plastic Part Color Chart.............................................................................................. (Bottom) H1 + (Top) I1 Glossary of Terms...........................................................................................................................Last Page Limited Warranty, Cautions, Warnings & Notices ...........................................................................Last Page Switch Matrix Grid & Dedicated Switches Lamp Matrix Grid ............................................ Inside Back : 2FWREHU 6HFWLRQ & KD SW H U R I [[ [[ [[ [[ [[6HUYLFH0HQX6\VWHP 7DEOHRI&RQWHQWV &KDSWHU3RUWDOV 6HUYLFH0HQX,QWURGXFWLRQ Service Switch Set (Red, Green & Black Buttons) Access & Use ......................................................... 8 ] Function 1, Volume Menu / Function 2, Service Credits Menu / Function 3, Portals Service Menu .................................... 8 How to Use This Section ............................................................................................................................ 9 Portals Service Menu Icon Tree for Elvis® Pinball..........................................................................10-11 ] Example .......................................................................................................................................................................... 12-13 QUIT THIS SESSION (Exiting the Portals Service Menu) & Problem / Solution Table ...................... 14 &KDSWHU*R7R'LDJQRVWLFV0HQX 2YHUYLHZ GO TO DIAGNOSTICS MENU ............................................................................................................... 15 Go To Switch Menu Switch Test Active Switch Test Dedicated Switch Test ........................................16 Test Flash Lamps Clear Ball Trough............................................................................................................................24 Technician Alerts (Switch Detection and Pinball Detection) .................................................................................... 24-25 Service Phone # Begin Play Test .................................................................................................................................25 Fire Knocker Sound / Speaker Test (Speaker Phase Testing) Begin Burn In......................................................26 Dot Matrix Test (Dot Matrix Display Explained) ......................................................................................................... 26-27 Elvis® Test: Stepper Motor (see Go To Switch or Coil Menu for general testing) ........................................................ 27-28 Go To Fuse Table (with Example)......................................................................................................................................29 BACKBOX LAYOUT LOCATIONS: Fuses, Bridges, Relays & ROMs..................................................... 30 Dr. Pinball Coil Flow Chart Switch Flow Chart Lamp Flow Chart ..........................................................31 &KDSWHU*R7R$XGLWV0HQX 2YHUYLHZ ] EARNINGS & STANDARD AUDIT TABLES.......................................................................................................................... 32 GO TO AUDITS MENU........................................................................................................................... 33 Earnings Audits (01-14)......................................................................................................................................................33 Standard Audits (01-68)................................................................................................................................................ 34-35 Feature Audits (01-116) ......................................................................................................................................................36 Go To Printer Menu Quick Printout Full Printout Reset Printer .............................................................37 &KDSWHU*R7R$GMXVWPHQWV0HQX 2YHUYLHZ ] STANDARD & FEATURE ADJUSTMENT TABLES............................................................................................................... 38 GO TO ADJUSTMENTS MENU............................................................................................................. 39 Standard Adjustments (01-55) ..................................................................................................................................... 39-43 Feature Adjustments (01-16)........................................................................................................................................ 44-46 Custom Message (Direct Access to Standard Adjustment 31).......................................................................................46 &KDSWHU*R7R,QVWDOOV0HQX 2YHUYLHZ GO TO INSTALLS MENU....................................................................................................................... 47 Install Extra Easy, Easy, Normal, Hard or Extra Hard......................................................................................................47 Install Directors Cut Install 3-Ball or 5-Ball $.50 Competition Free Play Competition Install Home Play Film Star Reset Install Novelty Install Add-A-Ball Install Factory ...............................48 ] Overview of Standard Adjustment Changes upon selectoin of an Install: ............................................................................ 49 ] Overview of Feature Adjustment Changes upon selection of an Install: ......................................................................... 49-50 &KDSWHU*R7R5HVHW0HQX 2YHUYLHZ GO TO RESET MENU............................................................................................................................ 51 Reset Coin Audits Reset Game Audits Reset High Scores Reset Credits Factory Reset .......................51 ] Example ............................................................................................................................................................................... 52 &KDSWHU*R7R7RXUQPDPHQW0HQX GO TO TOURNAMENT MENU (OPTIONAL USE ONLY)...................................................................... 53 ] TOURNAMENT ADJUSTMENT TABLES & TOURNAMENT AUDIT TABLE ........................................................................ 54 Tournament Adjustments (01-13) ......................................................................................................................................55 Start Tournament Stop Tournament Tournament Prizes Tournament Audits (01-14)....................................56 Tournament Audits Continued Sign Messages A-B (Tournie Adj. 14-15) .................................................................57 3RUWDOV 6HUYLFH 0HQX6\VWHP 6HFWLRQ&KDSWHU 3DJH 6HF0HQX,QWUR ] Switch Matrix Grid & Dedicated Switches ] Switch Matrix Grid Locations, Typical Switch Wiring & Schematic, Dedicated Switch Schematic ........................................ 17 Go To Coil Menu Single Coil Test Cycling Coil Test........................................................................................18 ] Partial Coils Detailed Chart ... ] Coil & Flash Lamp Locations, Typical Coil WIring, Bulb Types used for Flash Lamps .......................................................... 19 ] Coils Detailed Chart Table .................................................................................................................................................... 20 ] Backbox I/O Power Driver Board Detailed Wiring Diagram .................................................................................................. 21 Go To Lamp Menu Single Lamp Test Test All Lamps Row & Column Lamp Tests...............................22 ] Lamp Matrix Grid ] Lamp Matrix Grid Locations, Typical Lamp Wiring & Schematic, Bulb Types used for Lamps.............................................. 23 6HFWLRQ & KD SW H U R I %DFNER[:LULQJ 7DEOHRI&RQWHQW V x&KDSWHU%DFNER[:LULQJ &2,/6'(7$,/('&+$577$%/( %DFNER[,23RZHU'ULYHU%RDUG'HWDLOHG:LULQJ'LDJUDP %DFNER[%RDUG/D\RXW:LULQJ'LDJUDP x&KDSWHU3OD\ILHOG:LULQJ *HQHUDO,OOXPLQDWLRQ&LUFXLW'HWDLOHG:LULQJ'LDJUDP 3OD\ILHOG6ZLWFK:LULQJ'LDJUDP 3OD\ILHOG/DPS:LULQJ'LDJUDP 3OD\ILHOG7HUPLQDO6WULSV)XVHV 0LVF:LULQJ'HVFULSWLRQV /RFDWLRQV )OLSSHU&LUFXLW:LULQJ'LDJUDP x&KDSWHU&DELQHW:LULQJ 7UDQVIRUPHU3RZHU:LULQJ'LDJUDP &DELQHW&RLQ'RRU:LULQJ'LDJUDP All 11 X 17 Schematics and other PDF files are also available on CD-ROM. %DFNER[ :LULQJ 7URXJK8S.LFNHU'XDO2372%RDUGV7KHRU\RI2SHUDWLRQ 6FKHPDWLF 7RS 7URXJK8S.LFNHU'XDO2372%RDUGV&RPSRQHQW/D\RXW 3DUWV %RW 23727URXEOHVKRRWLQJ 7RS 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWVIRU/(' /(' 'RW0DWUL['LVSOD\'LVSOD\&RQWUROOHU%G&RPELQHG'LVSOD\&RQQHFWLRQV 'LVSOD\3RZHU6XSSO\%RDUG6FKHPDWLF&RPSRQHQW/D\RXW 3DUWV 'LVSOD\&RQWUROOHU%RDUG6FKHPDWLF 'LVSOD\&RQWUROOHU%RDUG&RPSRQHQW/D\RXW 3DUWV ,23RZHU'ULYHU%RDUG7KHRU\RI2SHUDWLRQ ,23RZHU'ULYHU%RDUG6FKHPDWLF 6KHHW RI 6KHHW RI 6KHHW RI 6KHHW RI 6KHHW RI ,23RZHU'ULYHU%RDUG&RPSRQHQW/D\RXW ,23RZHU'ULYHU%RDUG3DUWV &386RXQG%RDUG,, ZLWK$70(/3URFHVVRU 7KHRU\RI2SHUDWLRQ &386RXQG%RDUG,, ZLWK$70(/3URFHVVRU 6FKHPDWLF 6KHHW RI 6KHHW RI 6KHHW RI 6KHHW RI &386RXQG%RDUG,, ZLWK$70(/3URFHVVRU &RPSRQHQW/D\RXW &386RXQG%RDUG,, ZLWK$70(/3URFHVVRU 3DUWV 8. 6SHFLDO$SS;7UDQVLVWRU'ULYHU%G6FKHPDWLF &RPSRQHQW/D\RXW 8.;7UDQVLVWRU'ULYHU%GIRU8S3RVWV 3)'RW'LVSOD\RU/('6LJQ LIXVHG 8.;7UDQV'ULYHU%RDUGZLWKWKH7RXUQDPHQW6HULDO,QWHUIDFH 76, %RDUG $X[;7UDQV'ULYHU%RDUGZLWKWKH76,%RDUGDQG7LFNHW,QWHUIDFH 7RXUQDPHQW6HULDO,QWHUIDFH%RDUG6FKHPDWLF 7RXUQDPHQW6HULDO,QWHUIDFH%RDUG&RPSRQHQW/D\RXW 6HFWLRQ&KDSWHU 3DJH 6HF6FKHPDWLFV Visit www.SternPinball.com/schematics.htm for the latest 11" X 17" Schematics (or "Split 8-1/2" X 11") for the Display Power Supply, Display Controller, I/O Power Driver & CPU/Sound Boards (White Star System Only). Along with the schematics you’ll find the component layout and theory of operation. Keep visiting as these files are continuously improved with more "search" links in the documents. The files are in PDF Format (Adobe® Reader required). They may be slow to open in the website only, but once on your harddrive they’ll open fast. Inside the schematics you can utilize internal links where addresses may direct you to another sheet in the schematic set (further instructions within documents). To "download" once open, in your browser click "File" "Send" "Page by eMail". It will be sent to your eMail Address, where there you can save the file to your hardrive. x&KDSWHU3ULQWHG&LUFXLW%RDUGV 3&%V Use the below Coils Detailed Chart Table in conjunction with Sec. 5, Chp. 1, Backbox I/O Power Driver Board Detailed Wiring Diagram (I/O Board Connectors J6, J7, J8 & J9) and Backbox Board Layout Wiring Diagram: +LJK &XUUHQW &RLOV *URXS &2,/6'(7$,/('&+$577$%/( Drive Driver Transistor Ouput Board #1 TROUGH UP-KICKER Q1 #2 AUTO LAUNCH Q2 #3 ELVIS 5-BANK RESET Q3 #4 (OPT) SHAKER MOTOR Q4 #5 MAGNET Q5 #6 CENTER EJECT Q6 #7 HOTEL LOCK RELEASE Q7 #8 CONTROL GATE Q8 +LJK &XUUHQW &RLOV *URXS #9 LEFT BUMPER I/O Power Driver 6 Drive Driver Transistor Ouput Board Q9 #10 RIGHT BUMPER Q10 #11 BOTTOM BUMPER Q11 #12 TOP EJECT Q12 #13 UPPER LEFT FLIPPER Q13 #14 UPPER RIGHT FLIPPER Q14 #15 LEFT FLIPPER (50v RED/YEL) Q15 #16 RIGHT FLIPPER (50v RED/YEL) Q16 /RZ &XUUHQW &RLOV *URXS 5 5 I/O Power Driver 6 Drive Driver Transistor Ouput Board #17 LEFT SLINGSHOT Q17 #18 RIGHT SLINGSHOT Q18 #19 HOTEL DOOR Q19 #20 FLASH: BACK PANEL X2 Q20 #21 FLASH: BACKPANEL TCB Q21 #22 FLASH: SPINNER Q22 #23 FLASH: UPR RT FLIPPER X2 Q23 #24 OPTIONAL COIL Q24 5 I/O Power Driver 6 Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn or Bulb Type YEL-VIO J10-P4/5 50v DC BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC BRN-RED J8-P3 YEL-VIO BRN-ORG J8-P4 BRN-YEL J8-P5 Motor Only VIO-YEL J10-P4/5 50v DC v AC J17-P7 16 12v DC J10-P3 50v DC ! 23-8000 ! 090-5001-00B 24-9400 ! 090-5036-00B BRN-GRN J8-P6 22-6500 YEL-VIO J10-P4/5 50v DC BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC BRN-GRY J8-P9 Power Line Color Power Line Connection Drive Transistor Control Line Color D.T. Control Line Connect YEL-VIO J10-P4/5 50v DC BLU-BRN J9-P1 26-1200 26-1200 RED-WHT Power Voltage 090-5044-00B ! 24-9400 ! 090-5036-00B 23-8000 ! 090-5001-00B 32-1800 ! 090-5031-00B 041-5029-01 090-5042-00 Coil GA-Turn or Bulb Type J10-P4/5 50v DC BLU-YEL J9-P5 J10-P1/2 50v DC BLU-GRN J9-P6 J10-P1/2 50v DC BLU-BLK J9-P7 J10-P1/2 50v DC ORG-GRY J9-P8 J10-P1/2 50v DC ORG-VIO J9-P9 ! ! 090-5044-00T 26-1200 ! 090-5044-00T 24-9400 ! 090-5036-00B 23-9000 ! 090-5020-30 23-9000 ! 090-5020-30 22-9000 ! 090-5020-20T 22-9000 ! 090-5020-20T Coil GA-Turn or Bulb Type YEL-VIO J10-P4/5 50v DC BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC BLU-ORG J9-P4 YEL-VIO GRY-YEL~3A Fuse~RED-YEL BLU-YEL~3A Fuse~RED-YEL GRY-YEL~3A Fuse~RED-YEL BLU-YEL~3A Fuse~RED-YEL 26-1200 090-5044-00T Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect BROWN J7-P1 20v DC VIO-BRN J7-P2 BROWN J7-P1 20v DC VIO-RED J7-P3 BROWN J7-P1 20v DC VIO-ORG J7-P4 ORANGE J6-P10 20v DC VIO-YEL J7-P6 ORANGE J6-P10 20v DC VIO-GRN J7-P7 ORANGE J6-P10 20v DC VIO-BLU J7-P8 #906 Bulb ORANGE J6-P10 20v DC VIO-BLK J7-P9 #906 Bulb RED J16-P7 5v DC VIO-GRY J7-P10 Opt. 5v Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect GRY-RED J16-P3 12v DC RED J6-P1 GRY-RED J16-P3 12v DC GREEN J6-P2 GRY-RED J16-P3 12v DC BLACK GRY-RED RED-WHT TO BROWN RED-WHT TO BROWN ORANGE J16-P3 12v DC ! 23-8000 ! 090-5001-00T 27-1500 ! 090-5004-00B 23-8000 090-5001-00T #89 Bulb 165-5000-89-HF #89 Bulb 165-5000-89-HF 165-5004-00 165-5004-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Drive Driver Transistor Ouput Board #25 STEPPER #1 Q25 #26 STEPPER #2 Q26 6HF6FKHPDWLFV #27 STEPPER #3 Q27 #28 STEPPER #4 Q28 #29 ELVIS LEGS Q29 #30 ELVIS ARMS Q30 #31 FLASH: ELVIS SPOT LIGHT Q31 5 I/O Power Driver 6 J7-P1 J7-P1 J6-P10 BLUE RED-WHT TO 20v DC BLK-GRN TO 20v DC RED-WHT BLK-BLU 20v DC BLK-VIO J6-P3 J6-P4 Coil GA-Turn or Bulb Type Stepper Motor Only 041-5069-00 J6-P6 ! 29-1400 ! 090-5072-03 J6-P7 #906 Bulb J6-P5 29-1400 090-5072-03 165-5004-00 #906 Bulb Q32 ORANGE J6-P10 20v DC BLK-GRY J6-P8 #32 FLASH: SLINGS X2 165-5004-00 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 44 44 $X[LOLDU\ 8. 21/< AUX 1: LEFT UP/DOWN POST ! Drive Driver Transistor Ouput Board Q1 Power Line Color Power Line Connection Power Voltage 20v DC Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn 26-1200 ! ! ! BROWN J7-P1 WHITE J2-P3 UK 3X 090-5044-00T Trans. 23-1100 20v DC BROWN J7-P1 RED J2-P4 AUX 2: CENTER UP/DOWN POST Q2 090-5030-00T Driver 26-1200 Q3 20v DC BROWN J7-P1 ORANGE J2-P7 AUX 3: RIGHT UP/DOWN POST Board 090-5044-00T Coil Note: Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. ! 6HFWLRQ&KDSWHU 3DJH %DFNER[ :LULQJ 6HFWLRQ & KD SW H U R I 6HF$IWHU6HW8S $IWH U6 H W 8S 3LQEDOO*DPH6HW 8S3URF HGXU HV ...after reading the Pinball Game Set-Up Instruction Sheet (SPI Part Nº 755-5310-00) included with your New Pinball Game, continue with the below procedures: :LWKWKH%DFN*ODVV5HPRYHG 1. Check all connectors in the Backbox for loose wire terminations. Reseat any loose wire by pushing in on the terminal. Push on all connectors plugged into the CPU/Sound Board, I/O Power Driver Board, and the Display Power Bd. to check that they are properly seated. Ensure Fluorescent Light Tube is seated correctly. Check that all fuses are seated properly. Close and lock the Backbox and secure its’ keys back inside the Coin Door. :LWKWKH 3OD\ILHOG*ODVV5HPRYHG 2. Remove all shipping tie downs, shipping blocks, packing foam, etc., if present. READ ALL PRINTED INFORMATION! Shipping Instructions and/or Decals describe warnings, cautions, and/or important information specific to the game. SAVE ALL IN CABINET! If pinballs were already installed into the Ball Trough (under the arch), remove them before performing the following step. ***Pinballs can fall out and away from the playfield *** 3. Raise the playfield and rest it against the Backbox. See the illustration "Easy Access Service System - 2 Positions" on Page 4. 4. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight. 5. Make sure the proper amount of pinballs are installed (Amount of balls are always specified on decal attached to the lock down assembly and at the top of the inside cover). 6. Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers, if required. See the illustration "Leg Leveler Adjustment" on Page 4. Start with the Leg Levelers turned all the way in (1.25" from floor to bottom of leg), depending on the condition of the floor, adjust the Leg Levelers as required until the game pitch is 6.5°, determined by the Bubble Level. USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHIEVED. BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. SEE PAGE 4 FOR AN ILLUSTRATION. 7KHSOD\ILHOGLQFOLQHDIIHFWVGLII LFXOW\ RISOD\8VHWK HUHFRPPHQGHG LQFOLQH*DPHGLIILFXOW\LVEHVWYDULHGXVLQJJDPHDGMXV WPHQWV :LWKWKH&RLQ'RRU2SH Q 7. If desired, perform any self tests at this time (see Section 3, Chapter 1, Portals Service Menu Introduction, and Chapter 2, GO TO DIAGNOSTICS MENU, for instructions on how to enter "Begin Play Test" and "Game Name Test" Menus to test components on the game). 8. If desired, adjust Game Pricing, Standard and/or Custom (see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU and Section 3, Chapter 5, GO TO INSTALLS MENU to adjust Game Difficulty, 3- or 5-Ball Play, Home or Tournament Settings, Novelty, Add-A-Ball, etc.). Per CE: "The appliance has to be placed in a horizontal position." "This appliance is not to be cleaned by a Water Jet." $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH 3L QEDO O*DPH6HW 8S)XW XU H5HIHUHQFH Open up the Printable Version in both 8-1/2 X 11 & 11 X 17. 6HF$IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH $IWHU6HW8S 6HF$IWHU6HW8S 3L QE DO O*DPH6HW 8S)XW XU H5HIHUHQFH&RQW LQXHG $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH +RZWR6HFXUHWKH%DFNER[IRU7UDQVSRUWLQJ 6HF$IWHU6HW8S For more Backbox details & part numbers, see Section 4, Chapter 1, Backbox Assembly, Pages 60-61. /HJ/HY HOHU$GMXVWPHQW Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided . Cabinet Leg Start adjustment with the leg levelers turned all the way in. View the bubble in the level provided on the right side wood rail. Bubble Level located on the wood rail next to the Shooter Lane. Bubble Bubble should be between the 2 black lines. 3e -16 8 Hex Nut Adjust the front or rear levelers as necessary to cause the bubble to float between the two (2) black lines. Use a pinball to roll down the center of the playfield for side-to-side leveling. YOUR PLAYFIELD PITCH IS NOW AT 6.5° AS REQUIRED FOR PROPER GAME PLAY! Leg Leveler turned all the way in. Note: For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s), however, it is not recommended. (D V\$FF HVV6HU Y LF H6\VW HP 3RVL WL RQV With the front molding & glass removed, carefully lift the playfield (take care when using the Bottom Arch to hoist). Position 1 When lifted high enough, the Playfield Support Slide Brackets (Fig. 1A) can be seen and can clear the cabinet front (Fig. 1B). At this time, pull the playfield toward the front of the cabinet, checking that the mechanical components clear the cabinet front, then rest the playfield on the Playfield Support Slide Brackets at the front channel of cabinet (Fig. 1C); Position 2 With the playfield at rest, hold the sides & pull toward the front of the cabinet (approx. 6" to 8"), until resistance is felt from Edge Slide Brackets stopping against the Slide & Pivot Support Brackets located on either side of the cabinet (Fig. 2A). At this time, swivel the playfield toward the Backbox, then rest on the top edge (Fig. 2B & 2C). 6HFWLRQ&KDSWHU 3DJH $IWHU6HW8S 6HFWLRQ & KD SW H U R I *DP H 2SHUDWLR Q )HDWXUHV 6WDUWLQJD1RUPDO*DPH Insert coin(s). The game generates a sound for the first coin & for each subsequent coin with the display indicating the number of credits posted. Press the Start Button and a start-up sound is produced, and the posted credits are reduced by one. Subsequent players can be added (up to 4 can play!) by pressing the Start Button before the end of ball 1 (with sufficient credit in the game). The display now indicates the player or # of players selected from the total depressions of the Start Button. The display indicates the ball in play, and a ball is served to the Shooter Lane. An introduction is shown followed by Skill Shot Graphics and/or instructions. Pressing the Start Button after ball 1 of any player will start a new game (if credits are available), but only if the Start Button is depressed for 2-3 seconds. This delay is to avoid accidental "re-starts" of a game. Note: Any partial credit remaining during game play after the end of ball 1, or power down, will be eliminated. 6WDUWLQJ7HDP3OD\ 'RXEOH V This option is adjustable with Standard Adj. 50, Team Scores (Default = NO). If Standard Adj. 50, Team Scores is changed to YES, then Team Play will be made available. Team Play only works in a 4-Player Game. The totals for Players 1/ 3 (Team 1) & Players 2 / 4 (Team 2) are then displayed individually as well as the combined score for BOTH TEAMS. 6WDUWLQJ7RXUQDPH QW3OD\ZLWK This Pinball Game is ToPS (Tournament Pinball System) Ready. Optional Tournament equipment & hardware (sold separately) is required. Review Section 3, Chp. 7, GO TO TOURNAMENT MENU, for more info! Unlike a "Normal Game", the Tournament Game is started by depressing the Tournament Start Button (located on the Front Molding, if installed). If adequate credit(s) are posted and a Tournament is started via Portals (select the "TOUR" Icon in the Main Menu), the Tournament Start Button will flash. Any adjustments or installs changed will not be in affect. Starting a Tournament Game defaults to preprogrammed Tournament Rules (e.g. No Extra Balls, Specials or Bonus Credits are awarded); however, starting a Normal Game after a Tournament Game will then revert back to any unique adjustments or installs performed previously. During and End of Game Features operate in the same manner (differences in adjustment defaults are present). 'X UL QJ*DPH)HDW XU HV )HDWXUH0RGH &RPELQDWLRQ6KRWV Features are lit on the playfield and started by completing certain shots (e.g. completion of Target Banks, Orbit(s), Ramp(s) and/or any combination of the shots). 0XOWLEDOO Multiball is started after completion of certain features (amount of balls used depends on game rules). 5HSOD\)HDWXUH Replay awards are given as the player exceeds a High Score Level during game play. This can be adjusted with Standard Adj. 3, Replay Award (Default = CREDIT). Players exceeding the High Score Levels can receive: CREDIT, EXTRA BALL, or SPECIAL. Adjust to NONE if a replay award is not desired. (QGRI*DPH)HDWX UHV *DPH (QGLQJV When all player(s) have played all balls (including any Extra Balls), the game ends. If power is interrupted during the course of a game, it will end that game (see Starting a Normal Game). Closure of the Plumb Bob Tilt Switch according to the number of tilts set, Standard Adj. 15, Tilt Warnings (Default = 01) or prolonged closure, will end the current Ball-In-Play. Closure of the Slam Tilt Switch on the Coin Door ends the current game(s). 0DWF K)HDWXUH At the end of each ball, earned bonuses are collected. At the end of the last ball of a game (including any extra balls, if applicable), earned bonuses are collected, then the system produces a random 2-digit number (a multiple of 10; 00 to 90). Matching the last 2 digits of the player’s score with this number awards a credit. In Std. Adj. 13, Match Percentage (Default = 8%) can be changed from 0-10%. Changing the percentage to 0% displays the "Match Animation" at the end of the game, however, will never match nor award anything. Changing this adjustment to OFF will not display the "Match Animation" nor award anything. (QWHULQJ,QLWLDOV1DPH If player achieved a new High Score in a game or achieved a Special Feature (if given) the player may enter 3 Initials. In Std. Adj. 29, High Score Initials (Default = 3 Initials) can also be changed to 10-Letter Name. Use the Flipper Buttons to choose a letter or character as seen on the Dot Display. Hitting the Start Button locks in the letter or character and proceeds to the next letter. The game then proceeds into the Game-Over Mode and then to the Attract Mode. Note: Standard Adj. 31, Custom Message (Default = ON) can be displayed during the Attract Mode; enter letters in the same fashion. For more details on Adjustments, see Sec. 3, Chp. 4. Continued Next Page. *DPH2SHUDWLRQ )HDWXUHV 6HFWLRQ&KDSWHU 3DJH 6HF*DPH2S 6W DU WRI*D P H)HDW XU HV $XWR3HUFHQWDJLQJ This game is equipped with Auto Percentaging, Standard Adj. 01, Replay Type (Default = AUTO, adjustable). The Replay Percent is automatically adjusted, Standard Adj. 02, Replay Percentage, or you can set a Fixed Replay Score. Four levels may be selected. Adjustments allow awarding of a "CREDIT" (or your setting) as each level is exceeded. This can be adjusted with, Standard Adj. 03, Replay Award (Default = CREDIT). With the Autopercentage Feature, if the actual replay percent- age is higher or lower than that desired, the game will automatically adjust for the new recommended percentage score(s). You may choose to make a different "score-to-beat" adjustment; this is done by utilizing Standard Adj. 04, Replay Levels. For more details with Adjustments, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU; also, see see Section 3, Chapter 5, GO TO INSTALLS MENU for further customization of your Pinball Game. 6HF*DPH2S , QVW UX FW LRQ&D UG Below is a COPY of the Game Instruction Card (SPI Nº: 755-5184-00 USA). For a replacement Game Instruction Card on Astrobright Solar Yellow Card Stock, add -Y to the end of the Part Number above. If your card is lost or damaged, simply COPY this page and cut out the card as a temporary replacement until a new card is ordered. (Hint: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy.) COPY & CUT FOLD HERE )RUPRUHGHWDLOHGJDPHUXOHVYLVLWRXUZHEVLWH# ZZZ6WHUQ3LQEDOOFRPDQGFOLFNRQWKH (OYLVRU*DPH$UFKLYH 3RS%XPSHU/LQN Click on card to open the Instruction Card for printing. 6HFWLRQ&KDSWHU 3DJH *DPH2SHUDWLRQ )HDWXUHV 6HUYLFH6ZLWFK6HW 5HG*UHHQ %ODFN%XWWRQV $FFHVV 8VH The Service Switch Set provides access for three (3) functions available for your use. They are Volume Menu, Service Credits Menu and Portals Service Menu. All are accessed separately depending on which colored button (Red, Green or Black) is pushed first. D 5HG *UHHQ ,QVLGH &RLQ 'RRU ,I &RLO )ODVKODPS 7HVWLQJ WKH 3OD\ILHOG 3RZHU ,QWHUORFN 6ZLWFK PXVW EH SXOOHG RXW %ODFN 7KH 0HPRU\ 3URWHFW 6ZLWFK LV GLVDEOHG ZKHQ WKH &RLQ 'RRU LV RSHQ UHTXLUHG IRU DQ\ FKDQJHV To access any of these three (3) functions you must first open the Coin Door (see pictorial above) with the Game in the Attract Mode (not already in any Function or Menu stated below). 3XVKLQJ 5HG VW )XQFWLRQ9ROXPH0HQX 6HF0HQX,QWUR Pushing the Red "VOLUME" Button first, enters the Volume Menu. While in this Mode, to DECREASE the volume, hold down or depress the Red "LEFT" Button until desired the volume is achieved; to INCREASE the volume, hold down or depress the Green "RIGHT" Button until the desired volume is achieved. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Volume Mode. Set between 0-31; Once your adjustments are made, this menu will automatically exit a few seconds after the last button depression. )XQFWLRQ6HUYLFH&UHGLWV0HQX 3XVKLQJ *UHHQ VW Pushing the Green "SERVICE CREDITS" Button first, adds Service Credits (will not affect your audits as "paid" credits). This is useful for the technician to test games in regular play without affecting the game audits. Each depression adds 1 credit; up to 50 credits can be applied. Std. Adj. 16, Credit Limit, determines this, however, it can be changed from 04-50; for details see Chapter 4 of this Section 3. Once your credits are added, this menu will automatically exit a few seconds after the last button depression. Note: This function is disabled if Standard Adjustment 30, Free Play, is set to YES. The Service Credits are limited to the Credit Limit in addition to any paid credits present in the game (e.g. If the Credit Limit is 30, and there are 8 paid credits present, only 22 Service Credits can be applied.). 3XVKLQJ %ODFN VW )XQFWLRQ3RUWDOV 6HUYLFH0HQX Pushing the Black "BEGIN TEST" Button first, enters the Portals Service Menu. Once in, navigate through all menus depressing the Red "LEFT" or Green "RIGHT" Buttons. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Service Mode. Select or activate the Icon chosen (the Icon will be "flashing") by pushing down or depressing the Black "ENTER" Button. Note: Pushing the Start Button operates the same as the Black Button of the Service Switch Set, while in this Service Mode. Please read the remainder of this Chapter for more information on the Portals Service Menu. The remaining six (6) Chapters of this Section explains all Icons & Menus in detail. Read! Read! Read! 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ open Adjustments 3R UW DO V 6HU YLFH0HQX,QW URGX FWLRQ Important: The Dual Switch Bracket holds the Playfield Power Interlock & Memory Protect Switches. It is located just inside the Coin Door frame (see pictorial of the Coin Door on the previous page). The Button Switch at the top is the Playfield Power Interlock Switch. It must be pulled out for electro-mechanical device testing or diagnostic purposes (this is required). If this button is pushed in, the Playfield Power is disabled while the Coin Door is OPEN. The Button Switch at the bottom is the Memory Protect Switch. It is enabled while the Coin Door is CLOSED; meaning any adjustment changes that are made will not be written to memory. If changing adjustments is required, ensure the Coin Door is OPEN to disable this switch, thus allowing for desired changes. +RZWR8VH 7KLV6H FWLRQ This section will cover all functions available in the Portals Service Menu in a Step-By-Step process. This section is divided into chapters which coincide with the MAIN MENU. The previous and following pages in this Chapter will instruct the operator on how to move through the Menus. It’s simple, easy and fun to use! To get into the Service Menu Mode review "Function 3, Portals Service Menu" on the previous page. After Power-Up, push down the Black "BEGIN TEST" Button to begin. Looking at the display you will momentarily see "Service Menu" with a satellite flying from right to left pulling a banner "Portals©TM" followed by the MAIN MENU: Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon left or right, and the Black "ENTER" Button (or Start Button) to activate the selected Icon. The use of the Service Switch Set (Red, Green, & Black Buttons) is required in Switch Test or Active Switch Test, as the Start & Flipper Buttons are a part of this test. The MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: As the operator views the Menu Screen(s), the symbols indicates that there are more Icons to select in each direction. The Icon selected will blink. Pushing the Black "ENTER" Button (or Start Button) will select the Icon and the Menu Screen will change to the menu selected. Select the "PREV" Icons to move backwards through the menu levels. Select the "QUIT" Icon to completely exit the Service Mode. View the Portals Service Menu Icon Tree on the next pages for a complete overview of all menus used in this system. The "HELP" Icon & "?" Mini-Icon provide explanation of ICON usage in the Menu where the "HELP" Icon or "?" Mini-Icon was selected. View QUIT THIS SESSION (Exiting the Portals Service Menu) at the end of this chapter (reference Section 3, Chapter 1, Portals Service Menu Introduction). The chapters in this section, which coincide with the MAIN MENU, will also provide more detailed information. Use both the manual and the display to help customize, troubleshoot and/or diagnose faults, if any. 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX,QWUR back to Page 8 Section 3, Chapter 1 Page 10 STANDARD FEATURE CUSTOM ADJUST- ADJUST- MESSAGE MENTS MENTS XX ADJUSTMENTS MENU XX XX COIL MENU PRINTER MENU XX TECHNICIAN ALERTS CYCLING COIL TEST CLEAR BALL TROUGH * SINGLE COIL TEST TEST FLASH LAMPS * SINGLE LAMP TEST SERVICE PHONE # BEGIN PLAY TEST ROW LAMP TEST DOT MATRIX TEST ELVIS® TEST X GO TO FUSE TABLE SWITCH FLOW CHART LAMP FLOW CHART Move LEFT or RIGHT, select previous/next or move backwards/ forwards. View HELP Screens of the current Menu. END current coil selection to select a new coil for diagnosing in Dr. Pinball Menus. Note: If a new MINIICON is used for a specific function, select the "?" Icon for more information. Answer NO or View the YES for Flow schematic Chart Menu (DRAWing) of questions in current display. Select while current Dr. Pinball Menus. switch, lamp or coil PULSE coil. is viewed. QUIT, exits & returns to the Attract Mode. RUN (or activate) selected test or coil. Return to the PREVIOUS Menu. DECREMENT (-) or INCREMENT (+) displayed value or select previous/next. Note: In Sub-Menu Tests or Displays, further action is required: select & activate the appropriate MiniIcon(s). TM SELECTING THIS ICON IN ANY MENU WILL EXIT PORTALS, AND WILL RETURN TO THE ATTRACT MODE. DR. PINBALL MENU COIL FLOW CHART DR. PINBALL XX These non-selectable Icons appear in the selected Menu only when there are MORE Icons to the LEFT or to the RIGHT available for selection. Explanation & usage of common Large & Mini-Icons used in various Menus & Sub-Menus: COLUMN LAMP TEST SOUND/ FIRE KNOCKER SPEAKER TEST X LAMP MENU TEST ALL LAMPS * DIAGNOSTICS MENU BEGIN BURN IN QUIT GO TO THIS TOURNAMENT X SESSION MENU CONTINUED NEXT PAGE. GO TO RESET MENU MAIN MENU GO TO GO TO GO TO INSTALLS AUDITS ADJUSTMENTS X MENU MENU MENU OPTIONAL PRINTOUT KIT (sold separately) IS REQUIRED FULL RESET FOR OPERATION QUICK PRINTOUT PRINTOUT PRINTER OF THIS MENU. EARNINGS STANDARD FEATURE GO TO AUDITS PRINTER AUDITS AUDITS MENU XX XX XX AUDITS MENU SWITCH MENU ACTIVE DEDICATED x SWITCH SWITCH TEST TEST SWITCH TEST XX GO TO LAMP MENU GO TO COIL MENU GO TO SWITCH MENU * ENTERING THESE NOTED MENUS, YOU MUST PULL OUT *theWHEN Power Interlock Switch for operation with the Coin Door open. GO TO DIAGNOSTICS X MENU Portals™Service Menu Icon Tree 502-5031-00 Portals™ Service Menu Introduction Portals™ Service Menu Introduction RESET GAME AUDITS RESET HIGH SCORES A-B RESET FACTORY CREDITS RESET XX XX INSTALL HARD XX TM INSTALL INSTALL INSTALL EXTRA DIRECTORS 3-BALL HARD CUT XX AFTER FACTORY RESET IS INSTALLED, YOU WILL THEN EXIT PORTALS, AND WILL RETURN TO THE ATTRACT MODE. MENT MENT PRIZES AUDITS QUIT GO TO THIS TOURNAMENT X SESSION MENU Section 3, Chapter 1 Page 11 Sec. 3: ...Menu Intro. $ .50 FREE PLAY INSTALL INSTALL 5-BALL COMPETI- COMPETI- HOME TION TION PLAY XX I N S TA L L S M E N U GO TO RESET MENU MAIN MENU GO TO GO TO GO TO X INSTALLS AUDITS ADJUSTMENTS MENU MENU MENU 502-5011-00 OPTIONAL TOURNAMENT KIT (sold separately) IS REQUIRED FOR OPERATION XX SIGN TOURNA- TOURNASTOP START TOURNAMENT OF THIS MENU. ADJUST- TOURNA- TOURNAX MENT MESSAGES MENT MENTS INSTALL NORMAL XX TOURNAMENT MENU RESET COIN AUDITS INSTALL EASY XX RESET MENU INSTALL EXTRA EASY Note: After selection of any of the 1st 13 Install Icons, the request is installed and returns to the Install Menu. The last icon activated before exiting this menu will supercede any previous Icon selected in the group. GO TO DIAGNOSTICS X MENU SEE PREVIOUS PAGE. INSTALL NOVELTY XX INSTALL ADD-ABALL INSTALL FACTORY XX For more detailed information on these Menus, review Chapters 1-7 in this Section 3. Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 FILM STAR RESET TM SELECTING THIS ICON IN ANY MENU WILL EXIT PORTALS, AND WILL RETURN TO THE ATTRACT MODE. Note: After selection of any of the 1st 4 Reset Icons, the request is installed and returns to the Reset Menu. Selecting a "FACT" Icon, the request is installed and exits the Portals™ Service Menu System. Portals™Service Menu Icon Tree Continued Portals™Service Menu Icon Tree Continued 3RUWDOV 6HU YLFH0HQX([DPSOH This example will demonstrate activation of Icons in the DIAGNOSTICS MENU. The example will show activation of the "SW" Icon (GO TO SWITCH MENU). In this menu, the switches can be tested individually and also all active switches can be tested. Use the same technique to access all the Icons in the Portals Service Menu. Follow Portals Service Menu Icon Tree on the previous pages as a guide to help navigate through the entire system (Also, go to the chapter in this manual explaining the icon(s) selected.). D If the display is in any other menu other than the MAIN MENU, use the Red "LEFT" & Green "RIGHT" Buttons to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the previous menu. Do so until MAIN MENU appears. Chapters 2 through 7 will cover all menu items within the Portals Service Menu. The Icon is shown preceding the text. Find the Icon in the Portals Service Menu by navigating with the Red or Green Buttons. Each chapter started is from the MAIN MENU. Within the chapter, and Sub-Menu will be covered sequentially with their explanation & function. If the operator "gets lost", select and activate the "PREV" Icon until the display indicates MAIN MENU. For more help on Button Usage, select & activate the "HELP" Icon or "?" Mini-Icons. 6HF0HQX,QWUR ([ DPSOH After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing: 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ Press the Black Button to activate this ICON. The SWITCH TEST MENU now appears with the "TEST" Icon (SWITCH TEST) flashing: All switches can be tested one at a time. When possible, use a pinball to close any playfield switches; rolling the ball at Stand-Up Targets or over/under switches is suggested. Use finger for all non-playfield switches. As each switch is closed, the respective Switch Matrix Grid Position (1-64) will be lit. To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed. This will bring up the Switch Schematic Display. The display describes the switch in the Switch Matrix which includes the name of the switch, the Return (Row) Wire and the Drive (Column) Wire, drive transistor, and the "Pin-Outs" from the CPU/Sound Board. Activating the "DRAW" Icon when a switch is not closed, will give the generic switch schematic as shown below. To exit any display where there are no Mini-Icons (Schematics or Help Displays), press any button to return to the previous Menu. While in Switch Test or Active Switch Test, the Flipper & Start Buttons are deactivated (because they can be part of these tests). Use the Red "LEFT," Green "RIGHT" and/or Black "ENTER" Buttons to select and activate the "MINI-ICONS" at the bottom of the display. In Switch Test, if the "<<" or ">>" Mini-Icon is activated, the display will go to (slip between) the previous tests (Active & Dedicated Switch Tests). Use either the Red or Green Button to select the "PREV" Mini-Icon. Press the Black "ENTER" Button to return to Switch Test Menu. To exit out of this Sub-Menu, select and activate the "PREV" Icon in the Menu. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. Go through other Diagnostics selections or exit. To exit the Portals Service Menu, select & activate the "QUIT" Icon (see the next page). 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX,QWUR Press the Black "ENTER" Button to activate this icon. The Switch Test Display now appears. 48,77+,66(66,21 ([LWLQJWKH3R UWDOV 6HU YLFH0HQX In the MAIN MENU and in all SUB-MENUS, if the "QUIT" Icon or "QUIT" Mini-Icon is selected and activated, the Portals Service Menu Session will be exited and returned to the Attract Mode. D Exiting Portals or turning game on/off will start the Power-Up Routine. Upon Power-Up, HOLD IN THE RIGHT FLIPPER BUTTON to view the CPU Game & Display Code Versions (+ Check-Sums), followed by the Location & Game ID Numbers and Alerts, if any (see Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU, Technician Alerts). The below Problem / Solution Table was designed to answer some common problems frequently asked. 3UREOHP6ROXWLRQ7DEOH PROBLEM 6HF0HQX,QWUR Will not enter the Service Mode after depressing the Black "BEGIN TEST" Button. All Service Buttons (Red, Green and Black) appear nonfunctional. The Green Service Button in the Attract Mode will not enter the SERVICE CREDITS MENU to add Service Credits. The Display "blanks out." Icons "scroll" along continuously in the MAIN MENU. The Start and Flipper Buttons do not select or activate Icons in the SWITCH TEST MENU. Can’t move selection of Icon with the Left and/or Right Flipper Buttons. Some Icons appear non-functional in the PRINTER MENU(S). Some Icons appear non-functional in the GAME SPECIFIC MENU under the DIAGNOSTICS MENU. The display returns to the ATTRACT MODE exiting the Service Session after a FACTORY RESET. In COIL TEST MENU, the coils and flashlamps do not fire after activating the "RUN" Icon. In ADJUSTMENTS MENU, with the Coin Door CLOSED, adjustments are not getting changed as desired (using the Flipper & Start Buttons). In Portals Service Menu, the volume cannot be adjusted with the Red or Green Buttons. In Portals Service Menu, the display seems to lock up, or the Help Display appears to be non-functional. 6HFWLRQ&KDSWHU 3DJH SOLUTION x Check the Service Switch(es) (Red, Green & Black Buttons) for loose connections or bad Ground. x Check the associated wiring harness to/from the CPU/Sound Board, Connector CN6. x Check CPU/Sound Board for possible failure. x Check the Service Switches wiring harness for poor or no connection and/or broken wires. x Check to make sure the Game is not in "Free Play." If the game is set to Free Play, adding Service Credits is not required. x Check the Service Switches wiring harness for poor or no connection and/or broken wires. x Check the Dot Matrix Display for loose wiring harness for poor or no connection and/or broken wires. x Check F1 (3/4A Fuse) on the Display Power Supply Board. Refer to Section 5, Chapter 4, SCHEMATICS & TROUBLESHOOTING. x Check for a stuck switch on the Green Button. x If the Service Switch Set and/or the Coin Door was replaced, ensure the Locking Mechanism on the Green Button was removed. If the Green Button "clicks" and locks into an up/down position, the Green Button has this lock switch. Remove it. (Ref. to Svc. Bulletin #74.) x This is normal. These switches are deactivated, as they are a part of the Switch Test. Use the Red "LEFT" or Green "RIGHT" & Black "ENTER" Buttons in this Sub-Menu. Refer to Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Switch Test. x Check the Flipper Buttons for loose connections or bad Ground and refer to Section 5, Chapter 2, Playfield Wiring, #-Flipper Circuit Wiring Diagram. x This is normal only in Diagnostic’s Switch & Active Switch Tests (see previous Problem). x If no printing equipment is connected, the "-" Icon, "+" Icon and "RUN" Icon will appear not to function. Refer Section 3, Chapter 3, GO TO PRINTER MENU. x If there is no other test under this Menu, the "<<" & ">>" Mini-Icons will appear not to function. The remaining Icons should function as normal. Note: If there is no "Go To (Game Name) Test(s), the "GAME NAME" Icon will not invoke another display. x This is normal. After a FACTORY RESET, the Service Session is automatically exited. Refer to Section 3, Chapter 6, GO TO RESET MENU, Factory Reset. x Ensure the POWER INTERLOCK SWITCH is pulled out (see the start of this Chapter). x This is normal. The Memory Protect Switch is enabled when the Coin Door is CLOSED. Changes can be made with the Coin Door OPEN only. x The Volume adjustment can only be made when in the Attract Mode. The Volume Mode is entered by pressing the Red "VOLUME" Button. Then use the Red "LEFT" to decrease / decrement (-) or Green "RIGHT" Button to increase / increment (+) the volume. x If you cannot clear the situation by exiting back one Menu, exit completely out of the Portals Service Menu, and re-enter. If the problem persists, call Technical Support for additional help. 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ &K DS WHU RI *R7R'LDJQRVWLFV0HQX 2YHU YL HZ The Portals Service Menu System provides tests for sounds, display, lamps, switches and coils. Each feature may be tested manually or automatically after entering the Portals Service Menu (see Chapter 1 of this Section). The automatic tests (e.g. Cycling Coils, Test Flash Lamps) may be used for a quick verification of automatic test functions and the manual tests (Begin Play Test, Single Lamp / All / Row / Column Tests, and ’Game Name’ Tests) may be used for troubleshooting. All Icons and there usages are explained throughout this chapter in order. Important: Upon Power-Up (Game Reset) or opening the Coin Door watch the Display for any Alerts.* If this display flashes, the game is indicating that CMOS RAM memory (CPU Loc. U212) has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore (Reset), by opening the Memory Protect Switch. Check battery voltage at VBATT Test Point on the CPU/Sound Bd. (more details in Sec. 5, Chp. 4, PCBs). This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (more details in this Chapter, Technician Alerts, Pages 24-25). * If this Tech Report Alert flashes (along with an audible sound), the game has detected faulty switches and/or missing pinballs. Select the "TECH" Icon for information (review Technician Alerts, Pages 24-25). * For this Alert display to appear, Standard Adj. 49, must be changed to POWERUP, COIN DOOR or POWERUP AND COIN DOOR, the default is NEVER (review Section 3, Chp. 4, GO TO ADJUSTMENTS MENU, Standard Adjustments, Page 44). CAUTION: Remove all pinballs from the Ball Trough prior to lifting the playfield to it’s full upright position for servicing. PULL OUT the Power Interlock Switch for operation. To eject pinballs, select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU, then select the "CLR" Icon to enter the CLEAR BALL TROUGH MENU. Select the "RUN" Mini-Icon and press the Black "ENTER" Button or Start Button to remove one pinball at a time (this feature also useful to retrieve a pinball for game testing in Begin Play Test & Game Specific Tests). * 2 7 2' , $ * 1 26 7 , & 6 0 (1 8 After entering Portals , the MAIN MENU now appears. To initiate, from the MAIN MENU, select the "DIAG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The DIAGNOSTICS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the DIAGNOSTICS MENU. Usage Note: Only in Switch & Active Switch Tests, the Flipper & Start Buttons cannot be used as the alternate navigation buttons as they are a part of these tests. After exiting these tests, the Left & Right Flipper and Start Buttons can once again be used. Continue through this chapter for the explanation & usage of the Icons in the DIAGNOSTICS MENU. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV This flashing display is shown immediately upon opening the Coin Door as a reminder that 20v/50v DC power to the playfield is disabled. All electro-mechanical devices (such as Coils) cannot be tested with the switch pushed in. PULL OUT the Power Interlock Switch ONLY if you’re in a Testing Menu requiring power. See Access & Use in Chapter 1 of this Section for the location of this switch. Closing the Coin Door will automatically reset this switch. *R7R6ZLWFK0HQX To initiate, from the DIAGNOSTICS MENU, select the "SW" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Switches are configured in an 8 x 8 Matrix of Columns (Switch Drives) and Rows (Switch Returns) with up to 64 possible switches. The SWITCH TEST MENU consists of three (3) parts: Switch Test, Active Switches & Dedicated Switch Test. Reminder: The Flipper & Start Buttons (part of Switch Tests) cannot be used as navigation buttons during these test(s) D 6ZLWFK7HVW To initiate, from the SWITCH MENU, select the "TEST" Icon with either the Red or Green Buttons & press the Black Button. In Switch Test, close each switch and observe the display. The display will describe the switch in the Switch Matrix Grid (below), which includes the switch name, Return (Row) Wire, Drive (Column) Wire and the "Pin-Outs" from the CPU/Sound Board. When the switch is closed, the information if displayed momentarily. To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed. To return to Switch Test, press the Black Button again. $F WLYH6ZLWF K7HVW To initiate, from the SWITCH MENU, select the "ACT" Icon with either the Red or Green Buttons & press the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to SWITCH MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests. In Active Switch Test, if any switches are stuck closed (or made from the presence of a pinball), the display sequences through the Switch Names, Return (Row) Wire, Drive (Column) Wire, Drive Transistor, Part Number and the "Pin-Outs" from the CPU/Sound Board. This cycle continues until all switches are cleared or until the test is exited. 'H GLFDWHG6ZLWF K7HV W 6HF'LDJQRVWLFV To initiate, from the SWITCH MENU, select the "DED" Icon with either Flipper Button & press the Start Button (the Service Switches are deactivated during this test.). In Dedicated Switch Test, the display will describe the switch which includes the Switch Name, Return (Row) Wire, Drive (Column) Wire, Part Number and the "Pin-Outs" from the CPU/Sound Board. &ROXPQ 'ULYH 5RZ 5HWXUQ 1: U400 6:,7&+0$75,;*5,' '(',&$7('6:,7&+(6 1: Q1 Q2 2: 3: Q3 4: Q4 5: Q5 6: Q6 GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU CN5-P1 CN5-P3 CN5-P4 CN5-P5 CN5-P6 CN5-P7 1 WHT-BRN CN7-P9 Cabinet Side 9 Below P/F 17 Below P/F LT BUTTON (UK ONLY) SPOT NOTE STANDUP ( E )LVIS 25 Above P/F 33 Below P/F 41 Below P/F 7: Q7 GRN-VIO CN5-P8 49 Below P/F 8: Q8 GRN-GRY CN5-P9 57 Below P/F SPINNER ELVIS HOME LEFT TOP LANE LEFT BUMPER LEFT OUTLANE 180-5010-04 26 Above P/F 180-5189-00 34 Below P/F 500-6227-02 42 Below P/F 180-5015-05 50 Below P/F 500-6227-02 58 Below P/F D O TS *5281' ,& 8 ,13876 1: GROUND BLK CN6-P1, -P11 U206 DS-1 on Cabinet Side #1 LEFT FLIPPER BUTTON GRY-BRN CN6-P2 Sw. Part Number: 2: U400 2 180-5160-00 Coin Door 515-5162-08 10 Above P/F 180-5158-00 18 Below P/F WHT-RED CN7-P8 4TH COIN SLOT SHOOTER LANE EXIT O E( L )VIS TS LEFT ORBIT HI CENTER SAUCER EJECT MIDDLE TOP LANE RIGHT BUMPER LEFT RETURN LANE Sw. Part Number: 3: U400 3 180-5204-00 Coin Door 180-5190-28 11 Below P/F 180-5158-00 19 Below P/F 180-5087-00 27 Above P/F 180-5186-00 35 500-6227-02 43 Below P/F 180-5015-05 51 Below P/F 500-6227-02 59 Below P/F Sw. Part Number: 180-5149-00 on Flipper 3: U206 DS-3 on Cabinet Side WHT-ORG CN7-P7 6TH COIN SLOT 4-BALL TROUGH #1 (LEFT) EL( V )IS RIGHT TOP LANE BOTTOM BUMPER LEFT SLINGSHOT GRY-ORG CN6-P4 Sw. Part Number: 4: U400 4 Future Use Coin Door 180-5119-02 12 Below P/F 180-5158-00 20 Below P/F Below P/F 500-6227-02 44 180-5015-05 Mini P/F 52 180-5054-00 (x2) 60 Below P/F Sw. Part Number: 180-5164-00 Doubled 4: U206 DS-4 Below Playfield WHT-YEL CN7-P6 RIGHT COIN SLOT 4-BALL TROUGH #2 ELV( I )S RIGHT RAMP EXIT ( K )ING NOT USED TOP HOTEL STANDUP RIGHT OUTLANE Sw. Part Number: 5: U401 5 180-5204-00 Coin Door 180-5119-02 13 Below P/F 180-5158-00 21 Below P/F 180-5010-01 29 515-7381-00 37 Below P/F 515-5162-08 Mini P/F 53 500-6227-02 61 Below P/F CENTER WHT-GRN COIN SLOT / CN7-P5 DBA 4-BALL TROUGH #3 ELVI( S ) D O TS NOT USED K( I )NG RIGHT RAMP MADE BOTTOM HOTEL STANDUP RIGHT RETURN LANE 180-5204-00 Coin Door 180-5119-02 14 Below P/F 180-5158-00 22 Below P/F Above P/F WHT-BLU CN7-P3 LEFT COIN SLOT 4-BALL TROUGH VUK OPTO Sw. Part Number: 7: U401 7 180-5204-00 Coin Door WHT-VIO CN7-P2 5TH COIN SLOT Sw. Part Number: 8: U401 8 Sw. Part Number: 6: U401 WHT-GRY CN7-P1 Sw. Part Number: 6 D D O TS INNER LOOP 180-5087-00 28 Above P/F D O TS NOT USED 36 45 Above P/F Sw. Part Number: 180-5160-00 2: U206 DS-2 Below Playfield GRY-RED CN6-P3 GRY-YEL CN6-P6 #2 LEFT FLIPPER E.O.S (End-of-Stroke) #3 RIGHT FLIPPER BUTTON #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) Sw. Part Number: 180-5149-00 on Flipper 5: U206 DS-5 on Cabinet Side GRY-GRN CN6-P7 #5 UPPER RT. FLIPPER BUTTON 515-7381-00 38 Below P/F 180-5190-28 46 Above P/F 515-5162-08 54 In Cabinet 500-6227-02 62 Below P/F Sw. Part Number: Same as DS-3 above. 6: U206 DS-6 on Coin Door ( T )CB LEFT RAMP MADE KI( N )G RIGHT ORBIT LOW START BUTTON RIGHT SLINGSHOT GRY-BLU CN6-P8 See Sw. 14 Note 15 Below P/F 515-5162-08 23 Below P/F 180-5087-00 31 Above P/F 515-7381-00 39 Below P/F 180-5087-00 47 Above P/F 180-5174-00 55 In Cabinet 180-5054-00 (x2) 63 Above P/F Sw. Part Number: 180-5192-02 7: U206 DS-7 on Coin Door 4-BALL STACKING OPTO T( C )B LEFT RAMP EXIT KIN( G ) RIGHT ORBIT HI TOURNAMENT START HOTEL DOOR Future Use See Sw. 15 Note Cabinet Side 16 Below P/F 515-5162-08 24 Below P/F 180-5010-01 32 Below P/F 515-7381-00 40 Below P/F 180-5087-00 48 Above P/F 180-5174-00 56 In Cabinet 180-5119-02 64 Above P/F SHOOTER LANE TC( B ) TOP SAUCER EJECT SCARF STANDUP HOTEL POST PLUMB BOB TILT HOUND DOG GRY-BLK CN6-P10 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) 180-5157-00 515-5162-08 180-5186-00 515-5967-02 180-5189-00 See Sw. 56 Note 180-5190-28 Sw. Part Number: 180-5192-00 RT BUTTON (UK ONLY) 180-5160-00 6HFWLRQ&KDSWHU 3DJH 30 GRY-VIO CN6-P9 #6 VOLUME (RED BUTTON) (In Test: LEFT) #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) Sw. Part Number: 180-5192-04 8: U206 DS-8 on Coin Door *R7R 'LDJQRVWLFV0HQX 6:,7&+0$75,;*5,'/2&$7,216 9%DFNSDQHO No Switches on Back Panel. IURQWYLHZ 7\SLFDO6ZLWFK:LULQJ 6FKHPDWLF 'HGLFDWHG6ZLWFK6FKHPDWLF = Switches above Playfield. = Switches below Playfield. '6 '6 '6 = Switches not on Playfield. 2SWLRQDO 7RXUQDPHQW .LW 5HTXLUHG Switch Part Notes: ¥ Yen Coin Switch is 180-5091-00. Part Numbers which start with 515- or 500- include the bracket, target, and/or housing. Sw. 14 & 15 Part Note: OPTO PC Boards are used as Switches: Trans.: 515-0173-00 (Sw. 14 & 15); Receiver: 515-0174-00 (Sw. 14 &15); '6 Sw. 56 Part Note: The Switch is comprised of a Hanger Bracket (535-5319-00) and Contact Wire (535-7563-01) located in the Cabinet. '6 Some Switch Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies. DOTS: D iode O n T erminal S trip, see Section 5, Chapter 2, Playfield Wiring. 3OD\ILHOG5 *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV *R7R&RL O0HQX D To initiate, from the DIAGNOSTICS MENU, select the "COIL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The coils are listed in groups. Coils 01-16 are typically High Current Coils (although Low Current Coils may be used in these positions & will be noted). Coils 3$57,$/&2,/6'(7$,/('&+$57 17-32 are typically Low Current Coils. Flash Lamps are Drive Coil GA-Turn +LJK &XUUHQW &RLOV *URXS Transistor or Bulb Type typically used in positions 25-32 (although may be used in any position & will be noted). Q1 26-1200 ! #1 TROUGH UP-KICKER #3 ELVIS 5-BANK RESET ! ! Q3 24-9400 090-5036-00B #4 (OPT) SHAKER MOTOR Q4 Motor Only #5 MAGNET Q5 22-6500 #6 CENTER EJECT #7 HOTEL LOCK RELEASE 090-5044-00B #2 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ AUTO LAUNCH 6HF'LDJQRVWLFV To initiate, from the COIL MENU, select the "TEST" Icon with either the Red or Green Buttons and press the Black Button. Ensure the Power Interlock Switch is pulled out. Select either the "-" or "+" Mini-Icons. Start with the "+" Mini-Icon to start the manual Single Coil Test from #1 (the test runs through all Coils and Flash Lamps #1-#32 & Optional UK Only Auxiliary Positions AUX 1-3). Press the Black Button on the "+" Mini-Icon, as each coil is selected, the display will describe the Coil or Flash Lamp Name with the corresponding number, the wire with colors, the "Pin-Outs" from the I/O Power Driver Board, the Coil Voltage and Gauge-Turns (e.g. 23-800). Press the Black Button again to move forward in the test. To test and view a particular Coil or Flash Lamp, select the "RUN" Mini-Icon and press the Black Button. Each time the Black Button is pushed, the Coil or Flash Lamp will fire on the Playfield and/or Backbox, with the display indicating the Coil or Flash Lamp information. Continue with the same procedure to run through the entire test. &\FOLQJ&RLO7HVW ! 090-5042-00 26-1200 090-5044-00T Q10 26-1200 090-5044-00T Q11 26-1200 #12 TOP EJECT #13 UPPER LEFT FLIPPER #14 UPPER RIGHT FLIPPER #15 LEFT FLIPPER (50v RED/YEL) #16 RIGHT FLIPPER (50v RED/YEL) /RZ &XUUHQW &RLOV *URXS Drive Coil GA-Turn Transistor or Bulb Type #19 HOTEL DOOR ! ! 090-5001-00T ! 27-1500 Q19 090-5004-00B #20 FLASH: BACK PANEL X2 Q20 165-5000-89-HF #21 FLASH: BACKPANEL TCB Q21 165-5000-89-HF #22 FLASH: SPINNER Q22 #906 Bulb #23 FLASH: UPR RT FLIPPER X2 Q23 #906 Bulb #24 OPTIONAL COIL Q24 Opt. 5v Q17 23-8000 090-5001-00T Q18 23-8000 #17 LEFT SLINGSHOT #18 RIGHT SLINGSHOT #89 Bulb #89 Bulb 165-5004-00 165-5004-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Drive Coil GA-Turn Transistor or Bulb Type #25 STEPPER #1 Q25 Q26 Q27 Q28 Stepper Motor Only 041-5069-00 ! ! 090-5072-03 Q29 29-1400 090-5072-03 Q30 29-1400 $X[LOLDU\ 8. 21/< Q31 #906 Bulb Q32 #906 Bulb 165-5004-00 165-5004-00 Drive Transistor Coil GA-Turn AUX 1: LEFT UP/DOWN POST AUX 2: CENTER UP/DOWN POST AUX 3: RIGHT UP/DOWN POST 6HFWLRQ&KDSWHU 3DJH 041-5029-01 ! ! ! 090-5044-00T ! Q12 24-9400 090-5036-00B ! Q13 23-9000 090-5020-30 ! 23-9000 Q14 090-5020-30 ! Q15 22-9000 090-5020-20T ! Q16 22-9000 090-5020-20T Q9 #32 FLASH: SLINGS X2 ! 090-5001-00B Drive Coil GA-Turn Transistor or Bulb Type To initiate, from the COIL MENU, select the "CYC" #26 STEPPER #2 Icon with either the Red or Green Buttons and press the Black Button. If still in a previous test, #27 STEPPER #3 select the "PREV" Mini-Icon to return to COIL MENU or #28 STEPPER #4 select either of the "<<" or ">>" Mini-Icons to move to Cycling Coil Test (selecting again will return to Coil Test). #29 ELVIS LEGS The test pulses each regular Coil or Flash Lamp sequentially #30 ELVIS ARMS (cycling) on the Playfield and in the Backbox (if Coils are used). The display indicates CYCLING COILS. #31 FLASH: ELVIS SPOT LIGHT Coil Note: Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. 23-8000 ! ! Q6 24-9400 090-5036-00B ! Q7 23-8000 090-5001-00B ! 32-1800 Q8 090-5031-00B Important: The Partial Coils Detailed Chart Table is used as a reference against the Coil & Flash Lamp Locations on the #8 CONTROL GATE next page. For the complete Coils Detailed Chart Table, see +LJK &XUUHQW &RLOV *URXS the reverse of the following page. The Chart is shown to compare against the Backbox I/O Power Driver Board #9 LEFT BUMPER Detailed Wiring Diagram (shown again in Sec. 5, Chapter 1, #10 RIGHT BUMPER Playfield Wiring. For more on troubleshooting and diagnosing, see Sec. 5, Chapter 4, Printed Circuit Boards. #11 BOTTOM BUMPER 6LQJOH&RLO7H VW Q2 ! ! Q2 090-5030-00T ! Q3 26-1200 090-5044-00T Q1 26-1200 090-5044-00T 23-1100 *R7R 'LDJQRVWLFV0HQX &2,/ )/$6+/$03/2&$7,216 <HOORZ 9%DFNSDQHO &OHDU <HOORZ IURQWYLHZ 7\SLFDO&RLO:LULQJ $QRGH 1RQ %DQGHG 6LGH 1N4004 'ULYH 7UDQVLVWRU &DWKRGH %DQGHG 6LGH 3RZHU 6XSSO\ 9ROWDJH %XOE7\SHVXVHGIRU)ODVK/DPSV $8; $8; #89 Bulb #906 Bulb (Bayonet) 165-5000-89-HF (Wedge Base) 165-5004-00 5HG = Coils / Flash Lamps above Playfield. 5HG = Coils / Flash Lamps below Playfield. $8; = Coils / Flash Lamps not on Playfield. &RORU = Color of Mini-Mars of Flash Lamp Bulb. Some Coil or Flash Lamp Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips or Diode Boards and not on the assemblies. DOTS: D iode O n T erminal S trip See Section 5, Chapter 2, Playfield Wiring. Coil Q24 is Optional. If either a Coin Meter, Token Dispenser or Knocker (all optional equipment) is required, call Technical Support for more information, 1-800-542-5377 or 1-708-345-7700. 3OD\ILHOG5 *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV 5HG ,Q &2,/ 0(18 DOVR VHOHFW &<&/,1* &2,/ 7(67 +LJK &XUUHQW &RLOV *URXS &2,/6'(7$,/('&+$577$%/( Drive Driver Transistor Ouput Board D #1 TROUGH UP-KICKER Q1 #2 AUTO LAUNCH Q2 #3 ELVIS 5-BANK RESET Q3 #4 (OPT) SHAKER MOTOR Q4 #5 MAGNET Q5 #6 CENTER EJECT Q6 #7 HOTEL LOCK RELEASE Q7 #8 CONTROL GATE Q8 +LJK &XUUHQW &RLOV *URXS #9 LEFT BUMPER I/O Power Driver 6 Drive Driver Transistor Ouput Board Q9 #10 RIGHT BUMPER Q10 #11 BOTTOM BUMPER Q11 6HF'LDJQRVWLFV #12 TOP EJECT Q12 #13 UPPER LEFT FLIPPER Q13 #14 UPPER RIGHT FLIPPER Q14 #15 LEFT FLIPPER (50v RED/YEL) Q15 #16 RIGHT FLIPPER (50v RED/YEL) Q16 /RZ &XUUHQW &RLOV *URXS 5 5 I/O Power Driver 6 Drive Driver Transistor Ouput Board #17 LEFT SLINGSHOT Q17 #18 RIGHT SLINGSHOT Q18 #19 HOTEL DOOR Q19 #20 FLASH: BACK PANEL X2 Q20 #21 FLASH: BACKPANEL TCB Q21 #22 FLASH: SPINNER Q22 #23 FLASH: UPR RT FLIPPER X2 Q23 #24 OPTIONAL COIL Q24 5 I/O Power Driver 6 Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn or Bulb Type YEL-VIO J10-P4/5 50v DC BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC BRN-RED J8-P3 YEL-VIO BRN-ORG J8-P4 BRN-YEL J8-P5 Motor Only VIO-YEL J10-P4/5 50v DC v AC J17-P7 16 12v DC J10-P3 50v DC ! 23-8000 ! 090-5001-00B 24-9400 ! 090-5036-00B BRN-GRN J8-P6 22-6500 YEL-VIO J10-P4/5 50v DC BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC BRN-GRY J8-P9 ! 24-9400 ! 090-5036-00B 23-8000 ! 090-5001-00B 32-1800 ! 090-5031-00B Power Line Color Power Line Connection Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn or Bulb Type YEL-VIO J10-P4/5 50v DC BLU-BRN J9-P1 26-1200 26-1200 RED-WHT Power Voltage 090-5044-00B 041-5029-01 090-5042-00 J10-P4/5 50v DC BLU-YEL J9-P5 J10-P1/2 50v DC BLU-GRN J9-P6 J10-P1/2 50v DC BLU-BLK J9-P7 J10-P1/2 50v DC ORG-GRY J9-P8 J10-P1/2 50v DC ORG-VIO J9-P9 ! ! 090-5044-00T 26-1200 ! 090-5044-00T 24-9400 ! 090-5036-00B 23-9000 ! 090-5020-30 23-9000 ! 090-5020-30 22-9000 ! 090-5020-20T 22-9000 ! 090-5020-20T Coil GA-Turn or Bulb Type YEL-VIO J10-P4/5 50v DC BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC BLU-ORG J9-P4 YEL-VIO GRY-YEL~3A Fuse~RED-YEL BLU-YEL~3A Fuse~RED-YEL GRY-YEL~3A Fuse~RED-YEL BLU-YEL~3A Fuse~RED-YEL 26-1200 090-5044-00T Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect BROWN J7-P1 20v DC VIO-BRN J7-P2 BROWN J7-P1 20v DC VIO-RED J7-P3 BROWN J7-P1 20v DC VIO-ORG J7-P4 ORANGE J6-P10 20v DC VIO-YEL J7-P6 165-5000-89-HF ORANGE J6-P10 20v DC VIO-GRN J7-P7 165-5000-89-HF ORANGE J6-P10 20v DC VIO-BLU J7-P8 #906 Bulb ORANGE J6-P10 20v DC VIO-BLK J7-P9 #906 Bulb RED J16-P7 5v DC VIO-GRY J7-P10 Opt. 5v Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect GRY-RED J16-P3 12v DC RED J6-P1 GRY-RED J16-P3 12v DC GREEN J6-P2 GRY-RED J16-P3 12v DC BLACK GRY-RED RED-WHT TO BROWN RED-WHT TO BROWN ORANGE J16-P3 12v DC ! 23-8000 ! 090-5001-00T 27-1500 ! 090-5004-00B 23-8000 090-5001-00T #89 Bulb #89 Bulb 165-5004-00 165-5004-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Drive Driver Transistor Ouput Board #25 STEPPER #1 Q25 #26 STEPPER #2 Q26 #27 STEPPER #3 Q27 #28 STEPPER #4 Q28 #29 ELVIS LEGS Q29 #30 ELVIS ARMS Q30 #31 FLASH: ELVIS SPOT LIGHT Q31 5 I/O Power Driver 6 J7-P1 J7-P1 J6-P10 J6-P3 BLUE RED-WHT TO 20v DC BLK-GRN TO 20v DC RED-WHT BLK-BLU BLK-VIO 20v DC J6-P4 Coil GA-Turn or Bulb Type Stepper Motor Only 041-5069-00 J6-P6 ! 29-1400! 090-5072-03 J6-P7 #906 Bulb J6-P5 29-1400 090-5072-03 165-5004-00 #906 Bulb ORANGE J6-P10 20v DC BLK-GRY J6-P8 Q32 #32 FLASH: SLINGS X2 165-5004-00 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 44 44 $X[LOLDU\ 8. 21/< AUX 1: LEFT UP/DOWN POST ! Drive Driver Transistor Ouput Board Power Line Color Power Line Connection Power Voltage Drive Transistor Control Line Color D.T. Control Line Connect Coil GA-Turn 26-1200 ! ! ! BROWN J7-P1 WHITE J2-P3 20v DC UK 3X 090-5044-00T Trans. 23-1100 BROWN J7-P1 RED J2-P4 20v DC AUX 2: CENTER UP/DOWN POST Q2 090-5030-00T Driver 26-1200 BROWN J7-P1 ORANGE J2-P7 Q3 20v DC AUX 3: RIGHT UP/DOWN POST Board 090-5044-00T Coil Note: Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. ! 6HFWLRQ&KDSWHU 3DJH Q1 *R7R 'LDJQRVWLFV0HQX Backbox I/O Power Driver Board Detailed Wiring Diagram FROM GRY-RED Power Out STEPPER MOTOR +12v DC J16P3 I/O BD. 041-5069-00 5A Slo-Blo FROM BLU-WHT Q17 Transformer F7 13v AC J17P8 I/O BD. BRIDGE 20 Q18 CONTROLLED LAMPS GND FROM J13P10 I/O BD. BRDG 20 BLU-WHT J7 13v AC J17P9 I/O BD. Q20 Q21 FROM Transformer Q19 LAMP COLUMNS +18v DC Q22 F22 Q24 Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. D iode On T erminal S trip Q1-Q8 STP20N10L 110-0106-00 For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. J8 BRIDGE 1 50v HIGH CURRENT COILS FROM BLK-YEL AC Voltages IN GND Q2 Q3 7A Slo-Blo F6 Q1 Q4 Q5 Q6 3A Slo-Blo Q7 BRDG 1 3A Slo-Blo F20 F20 FOR J11P2 I/O BD. MAGNET(S), IF USED F21 FROM BLK-ORG AC Voltages IN 48v AC Q8 Q9-Q16 STP20N10L 110-0106-00 Q9 Q10 Q11 VOLTAGE OUTPUTS J10 10 5 4 9 8 7 BLACK GROUND J9 3 2 1 J10 YEL-VIO RED-YEL HIGH POWER HIGH POWER 50v DC 50v DC YEL-BLK VIO-YEL HIGH POWER HIGH POWER 24v AC 50v DC Go To Diagnostics Menu Q12 Q13 Q14 Q15 Q16 #906 10 ORG 20v DC LOW POWER . J7 1 BRN 20v DC LOW POWER . 2 3 4 6 7 8 9 VIO-BRN 23-800 VIO-RED 23-800 VIO-ORG #89 27-1500 #89 #906 #906 VIO-BLK #23 Flash:Upper Right Flipper X2 Clear Bulb X2 Optional 10 J8 1 3 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 (VIO-GRY) BRN-BLK OPTIONAL 26-1200 BRN-RED 23-800 BRN-ORG 24-940 #24 Optional Coil #1 Trough Up-Kicker BRN-GRN #5 Magnet BRN-BLU 24-940 #6 Center Eject BRN-VIO 23-800 BRN-GRY 32-1800 BLU-BRN 26-1200 26-1200 26-1200 BLU-YEL 24-940 BLU-GRN 23-900 BLU-BLK 23-900 ORG-GRY 22-900 ORG-VIO 22-900 29-1400 OPTIONAL +12V DC SHAKER MOTOR 041-5029-01 Located in Cabinet FROM RED Power Out +5v DC J16P8 I/O BD. — 5 3 2 J2 1 Resistor W #3 Elvis 5-Bank (Drop Trgt.) Reset #4 (OPT) Shaker Motor (Optional) BLU-ORG order Shaker Motor Kit 502-5027-00-84 #2 Auto Launch BRN-YEL BLU-RED RED #19 Hotel Door #22 Flash: Spinner Clear Bulb X1 VIO-BLU #18 Right Slingshot ELVIS ARMS RED-WHT #21 Flash: Back Panel TCB Clear Bulb X1 VIO-GRN #17 Left Slingshot RED-WHT Diode in Conn. #20 Flash: Back Panel X2 Clear Bulb X2 VIO-YEL RED-WHT #32 Flash: Slingshots X2 Clear Bulb X2 BLK-GRY BLU #31 Flash: Elvis Spot Lights X2 Clear Bulb X1 BLK-VIO ELVIS LEGS S Q23 48v AC 8 BLU 8A Slo-Blo J11P3 I/O BD. 7 #906 29-1400 6 RED-WHT Diode in Conn. Sec. 3: ... Diagnostics 16v AC J17P7 I/O BD. BLK-BLU #30 Elvis Arms 520-5065-00 X Located in Cabinet OPTIONAL BRDG 2 Transformer #29 Elvis Legs Lug Under Playfield N.C. F1 N/S D2 D3 F2 F3 FUSE 2.5A 250v FROM RED-WHT #7 Hotel Lock Release 6 7 4 5 1 2 Transformer J1 +16v AC +12v DC J17P7 I/O BD. #8 Control Gate #9 Left Bumper #10 Right Bumper #11 Bottom Bumper #12 Top Eject #13 Upper Left Flipper BLACK Diode in Conn. J10P3 I/O BD. MAGNET BLACK 22-650 Q32 Q17-Q24 TIP122 110-0067-00 BLK-GRN Rear BLU 5 WHT GRN SHAKER MOTOR BOARD GND FROM Q31 RED-WHT BLUE #28 Stepper (Motor) #4 WHT + 4 FROM BRIDGE 2 20v LOW CURRENT COILS #27 Stepper (Motor) #3 Shaft Side DIODE 1N5404 Q29 3 BLK BROWN Q28 WHT-RED 16v AC J17P6 I/O BD. BLACK Q26 Q30 Transformer #26 Stepper (Motor) #2 RED J6 GREEN BLK 2 Q27 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. RED Q25 GRN Q25-Q32 TIP122 110-0067-00 Haydon Nº 46868-12-002 ORANGE J6 1 Partial View I/O Power Driver Board 520-5137-01 #25 Stepper (Motor) #1 FROM VIO-YEL High Power 50v DC GRY-YEL #14 Upper Right Flipper BLU-YEL #15 (Lower) Left Flipper GRY-YEL #16 (Lower) Right Flipper BLU-YEL 3A Slo-Blo J10P4/5 I/O BD. FROM YEL-VIO 3A Slo-Blo High Power 50v DC 3A Slo-Blo J10P1/2 I/O BD. 3A Slo-Blo RED-YEL FROM High Power 50v DC These Coil Fuses are located under playfield NEAR assembly, see Sec. 5, Chp. 2, Playfield Wiring. Section 3, Chapter 2 Page 21 *R7R/D PS0HQX To initiate, from the DIAGNOSTICS MENU, select the "LAMP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Controlled lamps are configured in and 8 x 10 Matrix of Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. The Lamp Test Menu consists of four (4) parts: Single Lamp Test, Test All Lamps, Row Lamp Test & Column Lamp Test. D 6LQJOH/DPS7HVW To initiate, from the LAMP MENU, select the "ONE" Icon with either the Red or Green Buttons and press the Black Button. Select either the "-" or "+" Mini-Icons. Start with the "+" Mini-Icon to start the manual Single Lamp Test from Column 1, Row 1, Lamp 1. Press the Black Button on the "+" Mini-Icon, as each lamp is selected, the lamp will light at it’s location on the playfield as well as the display, indicating the Lamp Matrix Grid Position (below), lamp name with the corresponding number, Return (Row) Wire & Color, Drive (Column) Wire & Color, and associated drive transistors. Press the Black Button again to move forward in the test. To test and view a particular lamp, select the "RUN" Mini-Icon and press the Black Button. Each time the Black Button is pushed, the lamp will light-up on the playfield, with the display indicating the lamp information. Continue with the same procedure to run through the entire test. 7HVW$OO/DPSV To initiate, from the LAMP MENU, select the "ALL" Icon with either the Red or Green Buttons and press the Black Button. If still in Single Lamp Test (or any 1 of the 4 tests), select the "PREV" Mini-Icon to return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep activating until Test All Lamps is displayed. The display will indicate ALL LAMPS ON and the lamps on the playfield will be lit, alternating between the rows in the Lamp Matrix Grid. 5 RZ &ROX PQ/DPS7HVWV 6HF'LDJQRVWLFV To initiate, from the LAMP MENU, select the "ROW" or "COL" Icon with either the Red or Green Buttons and press the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep activating until Row or Column Lamp Test (whichever desired) is displayed. In this test, each set of lamps in each Row or Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the display. &ROXPQ Y 5RZ *URXQG 1: Q33 /$030$75,;*5,' 1: YEL-BRN J13-P9 Q34 Q35 Q36 HOUND DOG 5: Q37 6: Q38 Q39 RED-VIO J12-P8 8: Q40 Q41 Q42 RED J12-P11 BLUE SUEDE SHOES 9 5 33 4: U14 YEL-BLK J13-P6 5: U13 YEL-GRN J13-P5 LEFT RETURN LANE RIGHT RETURN LANE 6: U12 YEL-BLU J13-P4 RIGHT OUTLANE HEARTBREAK HOTEL JAILHOUSE ROCK ALL SHOOK UP 8 7 7: U11 YEL-VIO J13-P3 SPOT NOTE SCARF HITS COMPLETED LEFT RAMP ARROW 6 4 3 2 1 8: U10 YEL-GRY J13-P1 ( T )CB ELVIS COLLECTED TOP 10 COMPLETED SHOOK LEFT RAMP NOTE RIGHT RAMP ARROW UP RIGHT RAMP NOTE #44 Clear Bulb 34 #44 Clear Bulb 35 #44 Clear Bulb 36 #44 Clear Bulb 37 #44 Clear Bulb 38 #44 Clear Bulb 39 #555 Clear Bulb 40 #555 Clear Bulb ( E )LVIS E( L )VIS EL( V )IS ELV( I )S ELVI ( S ) 41 #555 Clear Bulb 42 #555 Clear Bulb 43 #555 Clear Bulb 44 #555 Clear Bulb 45 LEFT ORBIT ARROW L. ORBIT BLUE SUEDE SHOES LEFT ORBIT NOTE ALL RIGHT ORBIT ARROW GIFT FROM ELVIS RIGHT ORBIT NOTE #44 Clear Bulb 46 #44 Clear Bulb 47 #44 Clear Bulb 48 #44 Clear Bulb ( K )ING K( I )NG KI( N )G KIN( G ) 49 #555 Clear Bulb 50 #555 Clear Bulb 51 #555 Clear Bulb 52 #555 Clear Bulb 53 #555 Clear Bulb 54 #555 Clear Bulb 55 #555 Clear Bulb 56 #555 Clear Bulb HOUND DOG CENTER LOOP ARROW C. LOOP BLUE SUEDE SHOES 57 #555 Clear Bulb 58 #555 Clear Bulb 59 #555 Clear Bulb 60 LEFT TOP LANE MIDDLE TOP LANE RIGHT TOP LANE CENTER LOOP NOTE LOCK VIDEO MODE 73 GOLD RECORD KING OF ROCK N ROLL JACKPOT SUPER JACKPOT #44 Clear Bulb 61 #44 Clear Bulb 62 #44 Clear Bulb 63 #555 Clear Bulb 64 #555 Clear Bulb HEART BREAK LITE EXTRA BALL ENCORE LETTER T( C )B HOTEL 65 #44 Yellow Bulb 66 #44 Yellow Bulb 67 #44 Yellow Bulb 68 #44 Yellow Bulb 69 #44 Yellow Bulb 70 RED-WHT J12-P10 10: YEL-ORG J13-P7 25 #555 Clear Bulb 26 #555 Clear Bulb 27 #555 Clear Bulb 28 #555 Clear Bulb 29 #555 Clear Bulb 30 #555 Clear Bulb 31 #555 Clear Bulb 32 #555 Clear Bulb RED-GRY J12-P9 9: LEFT OUTLANE 10 RED-BLU J12-P6 7: U15 17 #555 Clear Bulb 18 #555 Clear Bulb 19 #555 Clear Bulb 20 #555 Clear Bulb 21 #555 Clear Bulb 22 #555 Clear Bulb 23 #555 Clear Bulb 24 #555 Clear Bulb RED-YEL J12-P4 RED-GRN J12-P5 3: #555 Clear Bulb 10 #555 Clear Bulb 11 #555 Clear Bulb 12 #555 Clear Bulb 13 #555 Clear Bulb 14 #555 Clear Bulb 15 #555 Clear Bulb 16 #555 Clear Bulb 9 RED-ORG J12-P3 4: U16 YEL-RED J13-P8 ROCK AGAIN RED-BLK J12-P2 3: 2: #555 Clear Bulb 2 #555 Clear Bulb 3 #555 Clear Bulb 4 #555 Clear Bulb 5 #555 Clear Bulb 6 #555 Clear Bulb 7 #555 Clear Bulb 8 #555 Clear Bulb 1 RED-BRN J12-P1 2: U17 #44 Blue Bulb GRACELAND 71 #44 Red Bulb SPECIAL TC( B ) 72 #44 Orange Blb. EXTRA BALL #44 Clear Bulb 74 #44 Clear Bulb 75 #44 Clear Bulb 76 #44 Clear Bulb 77 #44 Clear Bulb 78 #44 Clear Bulb 79 #555 Clear Bulb 80 #555 Clear Bulb ( E )NCORE E( N )CORE EN( C )ORE ENC( O )RE ENCO( R )E ENCOR( E ) 6HFWLRQ&KDSWHU 3DJH TOURNAMENT BUTTON START BUTTON *R7R 'LDJQRVWLFV0HQX /$030$75,;*5,'/2&$7,216 9%DFNSDQHO IURQWYLHZ Lamps 60-62 & 73-78 are located on the rear of the Back Panel. 5(' <(/ -XXX -XXX Diode 1N4001 %XOE7\SHVXVHGIRU/DPSV Amber or Orange 9 (Wedge) #555 Bulb Blue Clear 165-5002-00 7\SLFDO/DPS:LULQJ 6FKHPDWLF Red #44 Multicolor Bulbs (Bayonet) 5 Yellow 165-5000-44-HF: (Clear), 165-5053-XX: (-02 Red, -07 Amber / Orange, -05 Blue, -06 Yellow) = Lamps above Playfield. = Lamps below Playfield. = Lamps not on Playfield. 2SWLRQDO 7RXUQDPHQW .LW 5HTXLUHG Lamp Part Notes: #555 Bulb Clear = 165-5002-00. #44 Bulb (Hvy. Fil.) Clear = 165-5000-44-HF. #44 Bulb Red = 165-5053-02. #44 Bulb Blue = 165-5053-05. #44 Bulb Yellow = 165-5053-06. #44 Bulb Orange = 165-5053-07 (can sub. with Amber -03). See Section 4, Chapter 1, Parts Identification & Location, Pages 72-74 for more details on bulbs and corresponding sockets. Some Lamp Diodes may be located under the playfield, in the Cabinet or Backbox on Terminal Strips and not on or with the Lamp Socket. DOTS: D iode O n T erminal S trip, see Sec. 5, Chapter 2, Playfield Wiring. 3OD\ILHOG5 *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV 7HVW)OD VK/DPSV D To initiate, from the DIAGNOSTICS MENU, select the "FLASH" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the display will indicate CYCLING FLASHERS. The Flash Lamps will 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK cycle continuously until the test is exited. This test allows the technician IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ to easily spot any burned-out bulbs and replace them. Flashers tested are Flash Lamps in Positions: Q1-Q32 and in this game Flash Lamp(s) are : Q20-Q23 & Q31-Q32. &OHD U%D OO 7URX JK To initiate, from the DIAGNOSTICS MENU, select the "CLR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. This Menu is provided to allow the technician a simple method of removing the balls from the 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK trough and also, to test functionality of the trough, ensuring proper trough IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ operation. After selecting this Icon the display will show a graphic of the ball trough with balls in the trough with it’s corresponding switch number. Select the "RUN" Mini-Icon to eject the ball in the first position. Simultaneously, the display and the playfield will eject the ball to the Trough Up-Kicker, eject from the Trough Up-Kicker into the Shooter Lane and will be ejected onto the playfield where the technician can easily retrieve the pinball or allow the ball(s) to re-enter the trough to continue Clear Ball Trough Test. CAUTION: Continuous use of above test may overheat the Trough Up-Kicker Coil. 7HFK QL FL DQ$O HUW V To initiate, from the DIAGNOSTICS MENU, select the "TECH" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. This Menu is provided to show any switch problems and/or missing pinballs. 6HF'LDJQRVWLFV After selecting this Icon, and if any of the below criteria is met, the display will indicate any or all of the following categories: POSSIBLY BROKEN SWITCH, CHECK SWITCHES and/or HYPERSENSITIVE SWITCH (Sw. #16, Shooter Lane, is used as an example). If more than one switch is reported, the Switch Number and Name will cycle within the category, and then will cycle the categories. To return to the DIAGNOSTICS MENU, select the "PREV" Mini-Icon and press the Black "ENTER" Button. 6ZLWFK'HWHFWLRQ During game play, activation of switches are monitored. In programming, every switch is given a minimum & maximum value based on the game. The switches are monitored every 5 minutes of game play with a "sliding window" of 15 minutes. If a switch is determined to be faulty, game play is compensated. x Switches noted as POSSIBLY BROKEN SWITCH should be checked, then adjusted or replaced. Important: A switch reported as "possibly broken" may actually be an unused switch due to lack of usage and not because they’re broken. This can happen, if a switch is located in a "hard" shot position, and the players are not making the shot. Game programming will still compensate for this unplayed switch. x Switches noted as CHECK SWITCHES are determined to be stuck closed or open depending on switch usage. Free up the switch actuator adjust or replace if necessary. x Switches noted as HYPERSENSTIVE SWITCH means just that, the switch should be readjusted or replace if necessary. Determination of switch usage can be checked in Audits (review Section 3, Chapter 3, GO TO AUDITS MENU). Find the associated Audit with the switch in question and check usage; compare it to commonly used switches for comparison. After any switch is checked and repaired or replaced, it’s suggested to test the switch in the PLAY TEST MENU (see the next page) or Single Coil Test (reviewed earlier in this chapter, Page 18) where the associated coil to the switch can be tested as well. After correcting the problem, the switch will still be reported until the game is played and the switch is again monitored as specified above. Only you can determine if a switch getting reported is bad or if the switch is currently not getting actuated during game play. Technicians Alerts continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX 7H FK QLFLDQ$OH UWV&RQWLQX HG 3LQEDOO'HWHFWLRQ While in Technician Alerts Menu, if the following is displayed, the game has detected one (1) or more pinball(s) missing and has compensated for the lost pinball(s) to provide normal game play. Important: Determine where the pinball is! Do not add pinball(s) until it is determined the pinball(s) are indeed missing & not just stuck. If pinball(s) are added, & if the original stuck pinball has freed itself, the pinball game will not operate properly with the extra pinball(s). When the pinball is recovered, the above display will not appear the next time Technician Alerts is visited (a game must be played for the pinball to be determined as found). During game play, a ball can get trapped or stuck. If after approximately 15 seconds of inactivity or "no scoring," Ball Search is started. Note: If the pinball is in the Plunger Lane or "held" on the flipper, no Ball Search will be performed. The game will perform one Ball Search in an attempt to "find" or free-up the pinball. If the game does not see a switch closure (indicating the pinball has not been found), this display will appear with a count-down timer of 20 seconds, during which Ball Search will continue until the timer runs out (this feature will not happen if the game is in Competition Mode; Ball Search will continue until the pinball is found, unstuck and/or replaced manually). The display will momentarily acknowledge the missing pinball(s). The game will provide another pinball into play and will compensate for the lost pinball. Game play will appear normal. 7HFK5HSRUW$OHUW2SWLRQ This game has the capability of automatically alerting the operator upon Power-Up and/or opening the Coin Door if any switch problems and/or missing pinballs has occurred. Review Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments. The Standard Adjustment to change is 49. The default for this feature is NEVER. The options are: POWERUP, COIN DOOR or POWERUP AND COIN DOOR. Upon Power-Up (Game Reset) and/or opening the Coin Door (depending on the option selected), this display will flash three (3) times along with an audible sound. To find out the problem, enter this Technicians Alert Menu and wait for the displays. Note: Coils are not reported in Technician Alerts, h o w e v e r, if a faulty switch is the culprit, the switch will then be reported. The below display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). " OPERATOR ALERT! " works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e.g. in the Auto Launch, Scoop, Eject, etc.). This alert can also appear if a switch associated with a coil (example shown is #2 Auto Launch) is stuck closed (caused by a switch jam or stuck ball); the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed, the game will report this switch in Technician Alerts as CHECK SWITCHES. The display alert " PLEASE CHECK TECH REPORT " will be shown (o n l y i f POWERUP, COIN DOOR or POWERUP AND COIN DOOR is selected in Standard Adjustment 49). 6HU YLFH3KRQH To initiate, from the DIAGNOSTICS MENU, select the "SERV" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the display will indicate a phone number to call if technical assistance is required (In USA Code: 1-800-KICKERS). %HJLQ3OD\7HVW To initiate, from the DIAGNOSTICS MENU, select the "PLAY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the technician can test certain play functions to insure all switch activated 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK coils function without entering game play. For example, by rolling the ball IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ over the Shooter Lane switch, the Autoplunger should fire. If it kicks to early or too late, the switch actuator should be adjusted to compensate for this error. If it fails to fire, use the Switch Test or Coil Test to help determine the cause of the failure. During this Play Test, check all coil assemblies with related switches in the game. For unique Game Test(s), select the "ELVIS" Icon in the DIAGNOSTICS MENU, reviewed on Pages 27-28. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Note: This detection and compensation will happen with every pinball, if each suffers the same fate of a ball trap. If all balls get trapped, the game cannot be played or started until the situation is rectified. )LUH.QRFNHU To initiate, from the DIAGNOSTICS MENU, select the "KNOCKER" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The digitally mastered "Knocker" is sounded. 6RXQG6SHDNHU7HVW D To initiate, from the DIAGNOSTICS MENU, select the "SPKR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The BSMT 2000 Sound System produces true digital stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when used by itself). After selecting this Icon, select the "-" or "+" Mini-Icons and press the Black "ENTER" Button to activate the first test. Repeat to visually see & hear all tests. Select the "RUN" Mini-Icon to activate the test chosen without moving to the next test. Note: During Sound Tests, the display shows the speaker identification and the corresponding sound(s). The sound functions allow verification that both channels are functioning properly & that the speaker connections are correct. 6SHDNHU3KDVH7HVWLQJ Connections to each of speakers are polarized and each must be connected appropriately for the best quality sound. If one speaker has the positive and negative connections reversed with respect to the other one, bass frequencies will not be produced properly and the overall sound quality will be poor. To test for proper speaker phasing, use the sound test to cycle through the Backbox & Cabinet, and Backbox Sine (repeated) functions. If the Cabinet Sine produces more volume and bass than the Left Sine, the speakers are connected properly. If it produces the same or less, one speaker is connected improperly. To isolate and correct reversed speaker connections, one of two methods may be used. 6HF'LDJQRVWLFV 1. Check each speaker for polarity markings. If the speakers have polarity markings, verify that the Backbox Speaker RED-WHT Wire and the Cabinet Speaker YEL-WHT Wire is connected to the negative (-) terminal. 2. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.5-volt battery across each speaker pair one at a time while observing the speakers. Make sure the positive battery terminal is connected to the positive lead (CN4, Pin-3 (RED-BLK) or Pin-6 (YEL-BLK)) each time. As the connection is made, check speaker cone movement; proper connections are indicated by outward movement. $XWR 0DQXDO 7HVWV Note: For ROM Usage (Summary Table) & Locations, see Page # Speaker Test : in the "Find-It-In-Front: Dr. Sound/OPSYS EPROM (Loc. U7) Pinball Section". Voice ROMs Voice ROMs: 1 (U17) 2 (U21) 3 (U36) 4 (U37) (U17, U21, U36 and/or U37) which are 8MB must have a Jumper at W6 on the CPU/Sound Board to function properly. 6RXQGV 3URGXFHG Tone Level 1-3+ (Music Test) Speech Pattern 1-3+ %HJLQ%X UQ,Q To initiate, from the DIAGNOSTICS MENU, select the "BURN" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Begin Burn-In Test will start. At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test, Coil Testing, Lamp Testing, Sound..., etc.). This is provided to constantly exercise sounds, coils, etc... Cumulative Burn-In minutes will be displayed. Note: To reset Burn-In minutes to 00 see Section 3, Chapter 6, GO TO RESET MENU, Factory Reset. Caution: Performing a Factory Reset will reset all other information as well. ' R W 0 DW UL [7H V W To initiate, from the DIAGNOSTICS MENU, select the "DOT TEST" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Dot Matrix Test immediately begins. Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU. The display will immediately illuminate & cycle for 1 pass of each test continuously for each of the following: 7HVW 7HVW Illuminates 1 vertical column of dots, turning it off & illuminating the next column, until each column has been individually lit, while the other columns are off. Illuminates 1 horizontal row of dots, turning it off & illuminating the next row, until each row has been individually lit, while the other rows are off. 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX 'RW0DWUL[7HV W&RQWLQX HG 7HVW 7HVW Illuminates all the dots, except for one column from left to right. Illuminates all the dots, except for one row from top to bottom. 7HVW Illuminates every other dot lit, in both the rows and columns. Note: Pressing the Red, Green, Black or Flipper Buttons will exit the test & return to DIAGNOSTICS MENU. 'RW0DWUL['LVSOD\([SODLQHG The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). It receives Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on the Dot Matrix Display Driver Board. (/9 ,67HVW 6WHSSHU0RWRU7HVW To initiate, from the DIAGNOSTICS MENU, select the "ELVIS" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ This will bring up the STEPPER MOTOR TEST MENU. Upon entering the test, the display will indicate the status of the Switch (the "RUN" Mini-Icon will be flashing). If the BOX is solid, Switch 33 is "Closed" (Elvis should be in the Home Position or closest to the Upper Playfield). This Sub-Menu is used to test the operation of the Stepper Motor (Q25-Q28), Elvis Legs (Q29), Elvis Arms (Q30) and the Elvis Home Switch (Switch 33). After finishing the Test, select the "PREV" Mini-Icon to return to the previous Menu. Select the "ARMS" Mini-Icon to energize the Arms Coil (Q30); select the "LEGS" Mini-Icon to energize the Legs Coil (Q29); select the "PULSE" Mini-Icon to pulse the Stepper Motor; select the "RUN" Mini-Icon to continuously run the Stepper Motor 1 full cycle (back-to-front or front-to-back). Note: Upon Power-Up (quiting or exiting the Portals Service Menu initiates the "Power-Up Mode") the mechanism will return to it’s HOME Position. ELVIS Test Menu continued on the next page. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display (128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as displaying graphics to the player. (/9,67HV W&RQWLQX HG D 6HF'LDJQRVWLFV WKLVSDJHLVEODQN 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX *R7R)XVH7DEOH To initiate, from the DIAGNOSTICS MENU, select the "FUSES" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The FUSE TABLE MENU now appears. This provides the technician with the current Fuse Table for this game (also noted on a decal in the Backbox).The fuses are located in the Backbox (on the Display Power Supply Board and the I/O Power Driver Board), and also in the Cabinet (under the playfield by the Flippers and/or by any unique assembly requiring an additional fuse, such as magnets). For the complete Fuse List in the Quick Reference Fuse Chart & Pictorials, see the next page or Page # (front of this manual). : ([ DPSOH Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing; use the Red "LEFT" or Green "RIGHT" Buttons, until the "FUSES" Icon (GO TO FUSE TABLE) is flashing: Press the Black Button to activate this ICON. The FUSE TABLE now appears. Select and activate the "+" Mini-Icon to view the next fuse in the group. Continue to select either the "+" or "-" Mini-Icons to view each fuse one at a time. The display will describe the fuse identification number (e.g. Main, F1, F6, F7, etc.), rating of fuse (e.g. 5A 250v S.B. - i.e. 5 Amp, 250 volt, Slo-Blo), location of fuse (i.e. Backbox: Board Name located on; or Cabinet: Under the playfield or in Service Outlet), and ‘use of fuse’ (e.g. 90v DC High Voltage Power, etc.). The current fuse listed will remain in the display until the next fuse is chosen or when the Sub-Menu is exited by selecting & activating the "PREV" or "QUIT" Mini-Icons. Go To Fuse Table continued on the next page. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: %DFNER[3&%)XVHV520V%ULGJHV5HOD\V3) &DELQHW)XVHV&DE6ZLWFKHV Inside Coin Door D QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD A250v S.B. 90v DC High Voltage Display F1 LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 4A 250v S.B. 50v DC Magnets F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE (AC) OUTLET BOX (Cabine t Bottom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) P l a y f i e l d ( P / F ) F u s e s LOC: UNDER PLAYFIELD ( nea r Flippers ) n/a 3A 250v S.B. 50v DC Right Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Left Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Lt. Flipper (GRY-YEL RED-YEL) For locations & more information on fuses, see Sec. 5, Chapter 2. Memory Protect Switch (Bottom) 6HF'LDJQRVWLFV Playfield Power Interlock Switch Volume Control & Service Switches For operational usage, see Sec. 3, Chapter 1, Portals Service Menu Introduction. Service Outlet (on Power Box) On/Off Switch (Under Cabinet) Transformer on Cabinet Bottom Int’l.: 5 Amp 250v USA: 8 Amp 250v Slo-Blo Fuse Slo-Blo Fuse Inside Coin Door 520 7<3( RQ %' /2&$7,21 _ 6,=( CPU Sound CPU Game CPU Voice ROM 1 CPU Voice ROM 2 CPU Voice ROM 3 CPU Voice ROM 4 DISPLAY Controller U7 U210 U17 U21 U36 U37 U5 3$57 180%(5 512K 1 MB 8 MB 8 MB 8 MB 8 MB 4 MB 965-0415-84 965-0416-84 965-0417-84 965-0418-84 965-0419-84 965-0420-84 965-0421-84 SW300 1R)XVHV 3x AA 9'LVSOD\3RZHU6XSSO\%G F1 CPU U210 U212 GAME CMOS EPROM RAM SOUND & VOICE ROMS 6ROHQRLG ([SDQGHU %RDUG ‡ 7RXUQDPHQW ,QWHUIDFH %RDUG ‡ U7 U37 U36 U21 U17 )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ 3& &386RXQG%G,,Z$70(/5 %RDUGV VKRZQ RQ WKLV SDJH UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV ,23RZHU'ULYHU%RDUG6 7KH <HOORZ 3DJHV ‡ UK or Tournament GAMES ONLY For more info., see Section 5, Chp. 4, PCBs (Yellow Pages) F24 F26 F25F27 G.I. Relay Relay U5 Dot Matrix Display Bd. (Reverse Side) 1R)XVHV DISPLAY EPROM U5 / ROM 0 U5 6HFWLRQ&KDSWHU 3DJH *** All BRIDGES rated 35A @ 100v *** B1 'LVSOD\&RQWUROOHU%G: 7KH 'LVSOD\ &RQWUROOHU KDV WKH 'LVSOD\ (3520 /RFDWLRQ 8 520 7KLV ERDUG LV ORFDWHG EHKLQG WKH ; 'RW 0DWUL[ 'LVSOD\ %RDUG F9 F22 F23 +50v DC High Current Coils +20v DC Low Current Coils F8 F7 B3 B2 B20 BRIDGES BRIDGES B20 +/-12v DC Sound / Display / Logic +18v DC Illumination B21 B21 +5v DC Logic Voltage B2 B3 F6 F21 B1 F28 F20 *R7R 'LDJQRVWLFV0HQX 'U3LQE DOO To initiate, from the DIAGNOSTICS MENU, select the Cross "DR." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. This will bring you (the operator / technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three (3) Icons: Coil "DR.", Switch "DR." and Lamp "DR." Icons. Selecting a particular Icon will give you a choice of which specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp circuit needs to be diagnosed. Dr. Pinball will now display a question or give a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball displays a question or requests a procedure, Dr. Pinball will expect a response such as "NO" or "YES" (see below examples of the Mini-Icons which will prompt the operator). You the operator/technician must respond by using the Red or Green Buttons to "SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection. &RLO)ORZ&KDUW To initiate, from the DR. PINBALL MENU, select the Coil "DR." Icon with either the Red or Green Buttons and press the Black Button. This is the Coil Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. 6ZLWFK)ORZ&K DUW To initiate, from the DR. PINBALL MENU, select the Switch "DR." Icon with either the Red or Green Buttons and press the Black Button. This is the Switch Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. To initiate, from the DR. PINBALL MENU, select the Lamp "DR." Icon with either the Red or Green Buttons and press the Black Button. This is the Lamp Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. The following are the Mini-Icons with explanations for the DR. PINBALL Sub-Menus: Select and activate either the "-" or "+" Mini-Icons to diagnose a Coil, Lamp or Switch. Select and activate the "RUN" Mini-Icon to test selected item. The "PREV" Mini-Icon allows you to go back to previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. Select and activate either the "NO or "YES" Mini-Icons to answer a question given. Select and activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. After a diagnosis is given, select and activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous display. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. In COIL FLOW CHART MENU, select and activate the "PULSE" Mini-Icon to pulse the coil selected. Select and activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV /DPS)ORZ&K DUW CLICK RED BOX ON THE NEXT PAGE TO RESET THIS PAGE. BE CAREFUL! &RS\ WKLV SDJH IRU )LHOG $XGLW 7UDFNLQJ 3HUIRUPDQFH STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ GAME LOCATION NAME : ($51,1*6 67$1'$5'$8',77$%/(6 ($51,1*6$8',76 $XGLW GHILQLWLRQV IROORZ LQ WKLV &KDSWHU 01 02 03 04 05 TOTAL PAID CREDITS FREE GAME PERCENTAGE AVERAGE BALL TIME AVERAGE GAME TIME COINS THRU LEFT SLOT 06 07 08 09 10 COINS THRU RIGHT SLOT COINS THRU CENTER SLOT COINS THRU 4TH SLOT COINS THRU 5TH SLOT COINS THRU 6TH SLOT 11 12 13 14 TOTAL COINS TOTAL EARNINGS METER CLICKS SOFTWARE METER 67$1'$5'$8',76 $XGLW GHILQLWLRQV IROORZ LQ WKLV &KDSWHU To track Feature & Tournament Audits, see Pages 36 or 54. 6HF*R7R$XGLWV 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 TOTAL BALLS PLAYED TOTAL EXTRA BALLS EXTRA BALL PERCENT REPLAY 1 AWARDS REPLAY 2+ AWARDS TOTAL REPLAYS REPLAY PERCENT TOTAL SPECIALS SPECIAL PERCENT TOTAL MATCHES HIGH SCORE AWARDS HIGH SCORE PERCENT TOTAL FREE PLAYS TOTAL PLAYS 0–1.9M SCORES 2M–3.9M SCORES 4M–5.9M SCORES 6M–7.9M SCORES 8M–9.9M SCORES 10M–12.4M SCORES 12.5M–14.9M SCORES 15M–17.4M SCORES 17.5M–19.9M SCORES 20M–22.4M SCORES 6HFWLRQ&KDSWHU 3DJH 39 22.5M–24.9M SCORES 25M–34.9M SCORES 35M–49.9M SCORES 50M–74.9M SCORES 75M–99.9M SCORES 100M–149.9M SCORES 150M+ SCORES AVERAGE SCORES SERVICE CREDITS BALL SEARCH STARTED LOST BALL FEEDS LOST BALL GAME STARTS LEFT DRAINS CENTER DRAINS RIGHT DRAINS 40 TILTS 64 41 TOTAL BALLS SAVED 65 42 PROPRIETARY 66 43 PROPRIETARY 67 44 PROPRIETARY 25 26 27 28 29 30 31 32 33 34 35 36 37 38 45 PROPRIETARY 46 PROPRIETARY 47 PROPRIETARY 48 PROPRIETARY 49 PROPRIETARY 50 52 BASE REPLAY LEFT FLIPPER USED RIGHT FLIPPER USED 53 PROPRIETARY 54 PROPRIETARY 51 55 56 57 58 59 60 61 62 63 68 0–1 MINUTE GAMES 1 – 1.5 MINUTE GAMES 1.5 – 2 MINUTE GAMES 2 – 2.5 MINUTE GAMES 2.5 – 3 MINUTE GAMES 3 – 3.5 MINUTE GAMES 3.5 – 4 MINUTE GAMES 4 – 5 MINUTE GAMES 5 – 6 MINUTE GAMES 6 – 8 MINUTE GAMES 8 – 10 MINUTE GAMES 10 – 15 MINUTE GAMES 15+ MINUTE GAMES RECENT REPLAY PERCENT Note: Audits are subject to change (with or without notice). *R7R $XGLWV0HQX 6HFWLRQ &K DS WHU RI *R 7R $XGLWV 0HQX 2YHU YL HZ The Portals Service Menu System provides 198 Audits for accounting purposes and for evaluation of Game Programming. The Audits are divided into 3 groups: Earnings Audits (Audits 01-14), Standard Audits (Audits 01-68) and Feature Audits (Programming Use Only) (Audits 01-116). For details on Tournament Audits, see Section 3, Chapter 7, GO TO TOURNAMENT MENU. Audits which are named Proprietary are also for Future Expansion or Programming. Game code may get upgraded during production; compare all Audits in the display with the manual and make any corrections to the Audit Table (previous page), as necessary. Audits are subject to change (with or without notice). To view Audits in the display, enter the Portals Service Menu System. For how to RESET Audits, see Section 3, Chapter 6, GO TO RESET MENU. *272$8', 760(18 After entering Portals , the MAIN MENU now appears. Select the "AUD" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The AUDITS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the AUDITS MENU. (D UQLQJV$X GLW V To initiate, from the AUDITS MENU, select the "EARN" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. The display will describe the Audit Number, Audit Name and the Current Audit Total (Value). The current Audit will remain in the display until the next Audit is viewed or when this Menu is exited. 1U ($51,1*6 $8',7 1$0( 'HILQLWLRQ 01 TOTAL PAID CREDITS: Provides the total number of Paid Credits. FREE GAME PERCENTAGE: Provides the percentage total by dividing Standard Audit 13, TOTAL FREE 02 PLAYS, by Standard Audit 14, TOTAL PLAYS. AVERAGE BALL TIME: In seconds, the average ball time is derived from the total play time divided by 03 Standard Audit 01, TOTAL BALLS PLAYED. 04 AVERAGE GAME TIME: The average game time is expressed in minutes and seconds (0:00). 05 COINS THRU LEFT SLOT: Provides the total number of times Coin Mechanism Switch 06 was closed. 06 COINS THRU RIGHT SLOT: Provides the total number of times Coin Mechanism Switch 04 was closed. 07 COINS THRU CENTER SLOT: Provides the total number of times Coin Mechanism Switch 05 was closed. 08 COINS THRU 4TH SLOT: Provides the total number of times Coin Mechanism Switch 02 was closed. 09 COINS THRU 5TH SLOT: Provides the total number of times Coin Mechanism Switch 07 was closed. 10 COINS THRU 6TH SLOT: Provides the total number of times Coin Mechanism Switch 03 was closed. 11 TOTAL COINS: Provides the total amount of coins registered through all the Coin Slots. TOTAL EARNINGS: The total cash value accumulated since the last Factory Reset occurred. 12 See Section 3, Chapter 6, GO TO RESET MENU, Reset Coin Audits. METER CLICKS: Provides the total number of money clicks accumulated. Based on the country’s lowest 13 coin denomination used for the game credit. SOFTWARE METER: Provides the continuing total of Meter Clicks. This audit cannot be reset; the display 14 shows the constant addition of Meter Clicks. *R7R $XGLWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV back to Page 32 6W DQGDU G$X GLW V To initiate, from the AUDITS MENU, select the "S.P.I." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. The display will describe the Audit Number, Audit Name and the Current Audit Total (Value). The current Audit will remain in the display until the next Audit is viewed or when this Menu is exited. 1U 67$1'$5' $8',7 1$0( 'HILQLWLRQ 6HF*R7R$XGLWV 01 TOTAL BALLS PLAYED: Provides the total number of Regular and Extra Balls. 02 TOTAL EXTRA BALLS: Provides the total number of Extra Balls awarded. 03 EXTRA BALLS PERCENT: Provides the percentage total by dividing Standard Audit 02, TOTAL EXTRA BALLS, by Standard Audit 14, TOTAL PLAYS. 04 REPLAY 1 AWARDS: Provides the total Awards (Credits, Extra Balls or Scores) for Level 1. 05 REPLAY 2+ AWARDS: Provides the total Awards (Credits, Extra Balls or Scores) for Level 2 or higher. 06 TOTAL REPLAYS: Provides the total Awards (Credits, Extra Balls or Scores) for exceeding Replay Score Levels. REPLAY PERCENT: Provides the percentage total from dividing Standard Audit 06, TOTAL REPLAYS, by 07 Standard Audit 14, TOTAL PLAYS. The percentage reflects replay total awards for exceeding replay score levels. 08 TOTAL SPECIALS: Provides the total Awards (Credits, Extra Balls, or Scores) for making Specials. 09 SPECIAL PERCENT: Provides the percentage total by dividing Standard Audit 08, TOTAL SPECIALS, by Standard Audit 14, TOTAL PLAYS. TOTAL MATCHES: Provides the total Credits awarded for matching the last two digits of the score with the System-Generated Match Number at the end of the game. Percentage of Match Credits is adjustable 10 from 0% to 10% by Standard Adjustment 13, MATCH PERCENTAGE, if enabled. See Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments. 11 HIGH SCORE AWARDS: Provides the total Awards (Credits, Extra Balls, or Scores) for exceeding the High-Score-To-Date scores. HIGH SCORE PERCENT: Provides the percentage total by dividing Standard Audit 11, HIGH SCORE 12 AWARDS, by Standard Audit 14, TOTAL PLAYS. TOTAL FREE PLAYS: Provides the total Free Credits for Replays, High-Score-To-Date, Specials and 13 Match. TOTAL PLAYS: This total is derived by adding the sum of Earnings Audit 01, TOTAL PAID CREDITS, and 14 Standard Audit 13, TOTAL FREE PLAYS. Note: Free Credits are not recorded in the Audit until they are actually used. 0–1.9M SCORES: Provides the total number of games the Player’s final score was 15 0 and 1,999,990 points. 16 2M–3.9M SCORES: ... and the Player’s final score was between 2,000,000 and 3,999,990 points. 17 4M–5.9M SCORES: ... and the Player’s final score was between 4,000,000 and 5,999,990 points. 18 6M–7.9M SCORES: ... and the Player’s final score was between 6,000,000 and 7,999,990 points. 19 0 8M–9.9M SCORES: ... and the Player’s final score was between 8,000,000 and 9,999,990 points. 20 10M–12.4M SCORES: ... and the Player’s final score was between 10,000,000 and 12,499,990 points. 21 12.5M–14.9M SCORES: ... and the Player’s final score was between 12,500,000 and 14,499,990 points. 22 15M–17.4M SCORES: ... and the Player’s final score was between 15,000,000 and 17,499,990 points. 23 17.5M–19.9M SCORES: ... and the Player’s final score was between 17,500,000 and 19,999,990 points. 24 20M–22.4M SCORES: ... and the Player’s final score was between 20,000,000 and 22,499,990 points. 25 22.5M–24.9M SCORES: ... and the Player’s final score was between 22,500,000 and 24,999,990 points. 26 25M–34.9M SCORES: ... and the Player’s final score was between 25,000,000 and 34,999,990 points. 27 35M–49.9M SCORES: ... and the Player’s final score was between 35,000,000 and 49,999,990 points. 28 50M–74.9M SCORES: ... and the Player’s final score was between 50,000,000 and 74,999,990 points. 29 75M–99.9M SCORES: ... and the Player’s final score was between 75,000,000 and 99,999,990 points. 30 100M–149.9M SCORES: ... and the Player’s final score was between 100,000,000 and 149,999,990 points. 150M+ SCORES: Provides the total number of games the Player’s final score was 31 150,000,000 points and over. AVERAGE SCORES: This total is derived from adding the Final Score of each game to a table and dividing 32 this sum by Standard Audit 14, TOTAL PLAYS. Standard Audits 33-68 continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R $XGLWV0HQX 33 34 35 36 37 38 39 40 41 >> 50 51 52 >> 55 56 57 58 59 60 61 62 63 64 65 66 67 68 SERVICE CREDITS: Provides the total number of times the Portals Green Button (Dedicated Switch 7) was pushed in Attract Mode. See Section 3, Chapter 1, Service Switch Set Access & Use, for how to receive Service Credits. See Sec. 3, Chp. 6, GO TO RESET MENU, Reset Credits, for how to delete Service (and Paid Credits). BALL SEARCH STARTED: Provides the total number of times the game performed a Ball Search. LOST BALL FEEDS: Provides the total number of times the game added a pinball to play when it could not find a pinball after Ball Search. See Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection]. LOST BALL GAME STARTS: Provides the total number of times the game started with a pinball missing from the ball trough at the start of a game. See Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection]. LEFT DRAINS: Provides the total number of times Rollover Switch 57 was closed. CENTER DRAINS: Provides the total number of times the pinball had drained when the last switch closed was not Switch 57 or Switch 60. RIGHT DRAINS: Provides the total number of times Rollover Switch 60 was closed. TILTS: Provides the total number of times Contact Switch 56 was closed. TOTAL BALLS SAVED: Provides the total number of times this feature was used (this feature can be turned ON or OFF, see Standard Adj. 38, FREEZE TIME in Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments). This feature is enabled at the start of each pinball and is disabled as soon as a predetermined number of switches are "closed" or the allocated time has expired. 42 - 49 PROPRIETARY: Proprietary Audits are used for Future Expansion or Programming. BASE REPLAY: Provides the current base Replay Level Score. LEFT FLIPPER USED: Provides the total number of times the Left Flipper Button (Dedicated Switch 1) was pushed in Game Mode. RIGHT FLIPPER USED: Provides the total number of times the Right Flipper Button (Dedicated Switch 3) was pushed in Game Mode. 53 - 54 PROPRIETARY: Proprietary Audits are used for Future Expansion or Programming. 0 - 1 MINUTE GAMES: Provides the total number of games the total game time was between 0:00 and 1:00 minute. 1 – 1.5 MINUTE GAMES: Provides the total number of games the total game time was between 1:00 and 1:30 minutes. 1.5 – 2 MINUTE GAMES: Provides the total number of games the total game time was between 1:30 and 2:00 minutes. 2 – 2.5 MINUTE GAMES: Provides the total number of games the total game time was between 2:00 and 2:30 minutes. 2.5 – 3 MINUTE GAMES: Provides the total number of games the total game time was between 2:30 and 3:00 minutes. 3 – 3.5 MINUTE GAMES: Provides the total number of games the total game time was between 3:00 and 3:30 minutes. 3.5 – 4 MINUTE GAMES: Provides the total number of games the total game time was between 3:30 and 4:00 minutes. 4 – 5 MINUTE GAMES: Provides the total number of games the total game time was between 4:00 and 5:00 minutes. 5 – 6 MINUTE GAMES: Provides the total number of games the total game time was between 5:00 and 6:00 minutes. 6 – 8 MINUTE GAMES: Provides the total number of games the total game time was between 6:00 and 8:00 minutes. 8 – 10 MINUTE GAMES: Provides the total number of games the total game time was between 8:00 and 10:00 minutes. 10 – 15 MINUTE GAMES: Provides the total number of games the total game time was between 10:00 and 15:00 minutes. 15+ MINUTE GAMES: Provides the total number of games the total game time was 15:00 and over. RECENT REPLAY PERCENT: Percent figured with programming thresholds for a determined number of games (again based on programming thresholds). The percentage reflects replay total awards for exceeding replay score levels. *R7R $XGLWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV 6WDQGDUG$X GLWV&RQWLQXHG 67$1'$5' $8',7 1$0( 'HILQLWLRQ &RS\ WKLV SDJH IRU )LHOG $XGLW 7UDFNLQJ 3HUIRUPDQFH )HD WX UH$ XGL WV To initiate, from the AUDITS MENU, select the "ELVIS" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" MiniIcons to view the next or previous Audit in this group. The display will describe the Audit Number, Audit Name and the Current Audit Total (Value). The current Audit will remain in the display until the next Audit is viewed or when this Menu is exited. Audits Definition: Programming Use Only. The proprietary information provides the total number of times a feature was started, awarded, lit, played and/or completed (awarded); also, the total number of Switch Closures during certain modes or features are tracked (a predetermined single/multiple variations of switch closures are used to determine the lighting and/or completion of the feature stated). )($785($8',77$%/( )($785($8',76 352*5$00,1* 86( 21/< UNLABELED BOXES ARE FOR FUTURE EXPANSION. 6HF*R7R$XGLWV 01 SPINNER SPINS 40 MYSTERY ENCORE LETTER 79 GIFT LIT 02 LEFT ORBIT 41 MYSTERY XBALL LIT 80 GIFT AWARDED 03 LEFT RAMP 42 MYSTERY 1 MIL 81 GIFT VIDEO 04 CENTER LOOP 43 MYSTERY 10 MIL 82 GIFT RECORDS 05 RIGHT RAMP 44 MYSTERY BONUS X 83 GIFT KORR 06 RIGHT ORBIT 45 MYSTERY SPECIAL LIT 84 GIFT LITE XB 07 TOP LANES 46 MYSTERY TCB 85 GIFT ENCORE LETTER 08 TOP LANES COMPLETED 47 MYSTERY NOTE 86 FANS LEVEL 1 09 TOP LANES MAXED 48 MYSTERY 100K 87 FANS LEVEL 2 10 POP HITS 49 MYSTERY LTB 88 FANS LEVEL 3 11 SPOT NOTE TARGET 50 MYSTERY HOUND DOG 89 FANS LEVEL 4 12 HOUND DOG TARGET 51 MYSTERY HOTEL 90 FANS LEVEL 5 13 TOP EJECT 52 MYSTERY SHOES 91 LTB COLLECTED 14 CENTER EJECT 53 MYSTERY JAIL 92 TCB STARTED 15 CENTER EJECT BEHIND 54 MYSTERY SCREAMING FANS 93 TCB RESTARTED 16 HOTEL ARRIVALS 55 MYSTERY ALL SHOOK UP 94 TCB 2+ STARTS 17 HOTEL DOOR 56 HOUND DOG STARTED 95 SCARF MORE TIME 18 HOTEL TARGET 57 2+ HOUND DOG STARTED 96 SCARF ADD-A-BALL 19 DROP TARGET HITS 58 HOUND DOG RECORDS 97 SCARF NOTE 20 DROP BANKS COMPLETED 59 HOTEL STARTED 98 SCARF XB LIT 21 TCB TARGETS 60 2+ HOTEL STARTED 99 SCARF GIFT LIT 22 KING TARGETS 61 HOTEL RECORDS 100 SCARF LIT 23 KING COMPLETED 62 JAIL STARTED 101 SCARF AWARD 24 SCARF TARGET 63 2+ JAIL STARTED 102 KORR STARTED 25 LEFT OUTLANE 64 JAIL RECORDS 103 KORR AWARD 26 LEFT INLANE 65 LOOP CHALLENGE STARTED 104 SPOT NOTE LIT 27 RIGHT INLANE 66 SHOES STARTED 105 NOTE SPOTTED 28 RIGHT OUTLANE 67 2+ SHOES STARTED 106 NOTE AWARDED 29 UPPER PLYFLD VISITS 68 SHOE RECORDS 107 HIT AWARDED 30 UPPER PLYFLD NO FLIP 69 ASU STARTED 108 ENCORE STARTED 31 SUPER SPINNER STARTED 70 2+ ASU STARTED 109 ENCORE LETTER 32 SUPER SPINNER SPINS 71 ASU RECORDS 110 GRACELAND LIT 33 SKILL SHOT 72 1 SONG 111 GRACELAND START 34 HANDS FREE SKILL SHOT 73 2 SONGS 112 GL JUNGLE ROOM 35 SUPER SKILL SHOT 74 3 SONGS 113 GL POOL ROOM 36 SECRET SKILL SHOT 75 4 SONGS 114 GL MUSIC ROOM 37 SUPER SECRET SKLL SHOT 76 HITS COMPLETED 115 GL TV ROOM 38 SKILL SHOT RESTARTED 77 ELVIS COMPLETED 116 GL TROPHY ROOM 39 MYSTERY TOP 10 78 TOP 10 COMPLETED Note: Audits are subject to change (with or without notice). 6HFWLRQ&KDSWHU 3DJH *R7R $XGLWV0HQX *R7R3U LQWHU 0HQX 237, 21 $/86(21/< Operational Usage Note: The use of the following Sub-Menus are OPTIONAL and provided as a convenience only. No special equipment was included with your Pinball Game. To initiate, from the AUDITS MENU, select the "PRNT" Icon with either the Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The PRINTER MENU appears. A Quick / Full Printout Kit* and RS-232 Communication Device** (which can download serial information) are required for proper operation of these Sub-Menus. Entering the menus & selecting/activating the Icons without the equipment mentioned, will not affect the Pinball Game nor the operation of the Portals Service Menu System in any way. For more details on the equipment & hardware required, installation and set-up, read the Quick/Full Printout Set-Up Instruction Manual (SPI Part Number: 780-6012-00) provided in the Quick/Full Printout Kit (SPI Part Number: 502-5031-00). *Not included with this ToPS Ready Pinball Game. **Not included in the Quick/Full Printout Kit. 4XLFN3ULQWRXW To initiate, from the PRINTER MENU, select the "QUIK" Icon with either the Red or Green Button and press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the printout. Per the display instruction, the Start Button can also be pressed to start the printout. Only the Earnings Audits can be retrieved and/or printed for further processing. To initiate, from the PRINTER MENU, select the "ALISON" Icon with either the Red or Green Button and press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the download. Per the display instruction, the Start Button can also be pressed to start the download. All Earnings, Standard, Feature & Tournament Audits can be retrieved and/or printed for further processing. 5HVHW3ULQWHU To initiate, from the PRINTER MENU, select the "RESET" Icon with either the Red or Green Button and press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to clear the "Nº of copies printed" count total appearing in the display. Operational Usage Note: Activating the "QUIK" Icon (in the previous Quick Printout) without the special equipment and unique software, will still provide a "count total" in this Reset Printer Menu, which does not affect the operation of the Portals Service Menu System in any way. Activating this "RESET" Icon will reset the "count total" in the display to 00. )($785($8',7$%%5(9,$7,21686(',17+,6&+$37(5 ASU All Shook Up GL Graceland LTB (Elvis has) Left the Building TCB Taking Care (of) Business KORR King of Rock N’ Roll MIL PLYFLD Million XBALL or XB Extra Ball Playfield X Multiplier )RUKRZWR5(6(7$XGLWVVHH6HFWLRQ&KDSWHU*2725(6(70(18 (DUQLQJV 2QO\ *R7R $XGLWV0HQX (DUQLQJV $OO 6WDQGDUG )HDWXUH $XGLWV 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV )XOO3ULQWRXW CLICK THE RED BOX ON PAGE 33 TO RESET THIS PAGE. BE CAREFUL! STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ GAME LOCATION NAME : ($51,1*6 67$1'$5'$8',77$%/(6 ($51,1*6$8',76 01 02 03 04 05 TOTAL PAID CREDITS FREE GAME PERCENTAGE AVERAGE BALL TIME AVERAGE GAME TIME COINS THRU LEFT SLOT 06 07 08 09 10 COINS THRU RIGHT SLOT COINS THRU CENTER SLOT COINS THRU 4TH SLOT COINS THRU 5TH SLOT COINS THRU 6TH SLOT 11 12 13 14 TOTAL COINS TOTAL EARNINGS METER CLICKS SOFTWARE METER 67$1'$5'$8',76 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 TOTAL BALLS PLAYED TOTAL EXTRA BALLS EXTRA BALL PERCENT REPLAY 1 AWARDS REPLAY 2+ AWARDS TOTAL REPLAYS REPLAY PERCENT TOTAL SPECIALS SPECIAL PERCENT TOTAL MATCHES HIGH SCORE AWARDS HIGH SCORE PERCENT TOTAL FREE PLAYS TOTAL PLAYS 0–1.9M SCORES 2M–3.9M SCORES 4M–5.9M SCORES 6M–7.9M SCORES 8M–9.9M SCORES 10M–12.4M SCORES 12.5M–14.9M SCORES 15M–17.4M SCORES 17.5M–19.9M SCORES 20M–22.4M SCORES 39 22.5M–24.9M SCORES 25M–34.9M SCORES 35M–49.9M SCORES 50M–74.9M SCORES 75M–99.9M SCORES 100M–149.9M SCORES 150M+ SCORES AVERAGE SCORES SERVICE CREDITS BALL SEARCH STARTED LOST BALL FEEDS LOST BALL GAME STARTS LEFT DRAINS CENTER DRAINS RIGHT DRAINS 40 TILTS 64 41 TOTAL BALLS SAVED 65 42 PROPRIETARY 66 43 PROPRIETARY 67 44 PROPRIETARY 25 26 27 28 29 30 31 32 33 34 35 36 37 38 45 PROPRIETARY 46 PROPRIETARY 47 PROPRIETARY 48 PROPRIETARY 49 PROPRIETARY 50 52 BASE REPLAY LEFT FLIPPER USED RIGHT FLIPPER USED 53 PROPRIETARY 54 PROPRIETARY 51 55 56 57 58 59 60 61 62 63 68 0–1 MINUTE GAMES 1 – 1.5 MINUTE GAMES 1.5 – 2 MINUTE GAMES 2 – 2.5 MINUTE GAMES 2.5 – 3 MINUTE GAMES 3 – 3.5 MINUTE GAMES 3.5 – 4 MINUTE GAMES 4 – 5 MINUTE GAMES 5 – 6 MINUTE GAMES 6 – 8 MINUTE GAMES 8 – 10 MINUTE GAMES 10 – 15 MINUTE GAMES 15+ MINUTE GAMES RECENT REPLAY PERCENT Note: Audits are subject to change (with or without notice). CLICK THE RED BOX ON PAGE 33 TO RESET THIS PAGE. BE CAREFUL! &RPPHQWV )($785($8',77$%/( )($785($8',76 352*5$00,1* 86( 21/< UNLABELED BOXES ARE FOR FUTURE EXPANSION. 01 SPINNER SPINS 40 MYSTERY ENCORE LETTER 79 GIFT LIT 02 LEFT ORBIT 41 MYSTERY XBALL LIT 80 GIFT AWARDED 03 LEFT RAMP 42 MYSTERY 1 MIL 81 GIFT VIDEO 04 CENTER LOOP 43 MYSTERY 10 MIL 82 GIFT RECORDS 05 RIGHT RAMP 44 MYSTERY BONUS X 83 GIFT KORR 06 RIGHT ORBIT 45 MYSTERY SPECIAL LIT 84 GIFT LITE XB 07 TOP LANES 46 MYSTERY TCB 85 GIFT ENCORE LETTER 08 TOP LANES COMPLETED 47 MYSTERY NOTE 86 FANS LEVEL 1 09 TOP LANES MAXED 48 MYSTERY 100K 87 FANS LEVEL 2 10 POP HITS 49 MYSTERY LTB 88 FANS LEVEL 3 11 SPOT NOTE TARGET 50 MYSTERY HOUND DOG 89 FANS LEVEL 4 12 HOUND DOG TARGET 51 MYSTERY HOTEL 90 FANS LEVEL 5 13 TOP EJECT 52 MYSTERY SHOES 91 LTB COLLECTED 14 CENTER EJECT 53 MYSTERY JAIL 92 TCB STARTED 15 CENTER EJECT BEHIND 54 MYSTERY SCREAMING FANS 93 TCB RESTARTED 16 HOTEL ARRIVALS 55 MYSTERY ALL SHOOK UP 94 TCB 2+ STARTS 17 HOTEL DOOR 56 HOUND DOG STARTED 95 SCARF MORE TIME 18 HOTEL TARGET 57 2+ HOUND DOG STARTED 96 SCARF ADD-A-BALL 19 DROP TARGET HITS 58 HOUND DOG RECORDS 97 SCARF NOTE 20 DROP BANKS COMPLETED 59 HOTEL STARTED 98 SCARF XB LIT 21 TCB TARGETS 60 2+ HOTEL STARTED 99 SCARF GIFT LIT 22 KING TARGETS 61 HOTEL RECORDS 100 SCARF LIT 23 KING COMPLETED 62 JAIL STARTED 101 SCARF AWARD 24 SCARF TARGET 63 2+ JAIL STARTED 102 KORR STARTED 25 LEFT OUTLANE 64 JAIL RECORDS 103 KORR AWARD 26 LEFT INLANE 65 LOOP CHALLENGE STARTED 104 SPOT NOTE LIT 27 RIGHT INLANE 66 SHOES STARTED 105 NOTE SPOTTED 28 RIGHT OUTLANE 67 2+ SHOES STARTED 106 NOTE AWARDED 29 UPPER PLYFLD VISITS 68 SHOE RECORDS 107 HIT AWARDED 30 UPPER PLYFLD NO FLIP 69 ASU STARTED 108 ENCORE STARTED 31 SUPER SPINNER STARTED 70 2+ ASU STARTED 109 ENCORE LETTER 32 SUPER SPINNER SPINS 71 ASU RECORDS 110 GRACELAND LIT 33 SKILL SHOT 72 1 SONG 111 GRACELAND START 34 HANDS FREE SKILL SHOT 73 2 SONGS 112 GL JUNGLE ROOM 35 SUPER SKILL SHOT 74 3 SONGS 113 GL POOL ROOM 36 SECRET SKILL SHOT 75 4 SONGS 114 GL MUSIC ROOM 37 SUPER SECRET SKLL SHOT 76 HITS COMPLETED 115 GL TV ROOM 38 SKILL SHOT RESTARTED 77 ELVIS COMPLETED 116 GL TROPHY ROOM 39 MYSTERY TOP 10 78 TOP 10 COMPLETED Note: Audits are subject to change (with or without notice). CLICK THE RED BOX ON PAGE 33 TO RESET THIS PAGE. BE CAREFUL! 08/7,:((.72851$0(17$8',77$%/(6 STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ 06 04 TOTAL PLAYS TOURNAMENT PLAYS TOTAL GAME EARNINGS TOTAL TOUR. EARNINGS 05 JACKPOT 10 01 02 03 07 08 09 NET EARNINGS ACCUM. TOTAL PLAYS ACCUM. TOUR. PLAYS ACCUM. EARNINGS ACCUM. TOUR EARNINGS STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : GAME LOCATION NAME : 11 ACCUM. JACKPOT 12 # TOURNAMENTS CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ 06 04 TOTAL PLAYS TOURNAMENT PLAYS TOTAL GAME EARNINGS TOTAL TOUR. EARNINGS 05 JACKPOT 10 01 02 03 07 08 09 NET EARNINGS ACCUM. TOTAL PLAYS ACCUM. TOUR. PLAYS ACCUM. EARNINGS ACCUM. TOUR EARNINGS STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : GAME LOCATION NAME : 11 ACCUM. JACKPOT 12 # TOURNAMENTS CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ 06 04 TOTAL PLAYS TOURNAMENT PLAYS TOTAL GAME EARNINGS TOTAL TOUR. EARNINGS 05 JACKPOT 10 01 02 03 07 08 09 NET EARNINGS ACCUM. TOTAL PLAYS ACCUM. TOUR. PLAYS ACCUM. EARNINGS ACCUM. TOUR EARNINGS STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : GAME LOCATION NAME : 11 ACCUM. JACKPOT 12 # TOURNAMENTS CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ 06 04 TOTAL PLAYS TOURNAMENT PLAYS TOTAL GAME EARNINGS TOTAL TOUR. EARNINGS 05 JACKPOT 10 01 02 03 07 08 09 NET EARNINGS ACCUM. TOTAL PLAYS ACCUM. TOUR. PLAYS ACCUM. EARNINGS ACCUM. TOUR EARNINGS GAME LOCATION NAME : 11 ACCUM. JACKPOT 12 # TOURNAMENTS 67$1'$5' )($785( $'-8670(177$%/(6 5HYLHZ2YHUYLHZUHJDUGLQJFKDQJHV 67$1'$5'$'- 8670(176 6HF$GMXVWPHQWV 86$ <285 1U $'-8670(17 1$0( '()$8/7 6(77, 1* 01 AUTO REPLAY TYPE 02* 10% REPLAY PERCENTAGE 03 CREDIT REPLAY AWARD 04* 1: 80,000,000 REPLAY LEVELS 05 YES REPLAY BOOST 06 CREDIT SPECIAL AWARD 07* 2% SPECIAL PERCENTAGE 08 05 FREE GAME LIMIT 09* 09 EXTRA BALL LIMIT 10* EXTRA BALL PERCENTAGE 25% 11 USA 5 GAME PRICING 12 CREDIT MATCH AWARD 13* 9% MATCH PERCENTAGE 14 03 BALLS PER GAME 15 01 TILT WARNINGS 16 30 CREDIT LIMIT 17 YES ALLOW HIGH SCORES 18 GRAND CHAMPION AWARDS 01 19 01 HIGH SCORE #1 AWARDS 20 00 HIGH SCORE #2 AWARDS 21 00 HIGH SCORE #3 AWARDS 22 00 HIGH SCORE #4 AWARDS 23* GRAND CHAMPION SCORE 250,000,000 24* DEFAULT HIGH SCORE #1 200,000,000 25* DEFAULT HIGH SCORE #2 175,000,000 26* DEFAULT HIGH SCORE #3 150,000,000 27* DEFAULT HIGH SCORE #4 125,000,000 28 2,000 HSTD RESET COUNT 86$ '()$8/7 29 3 INITIALS HIGH SCORE INITIALS 30 NO FREE PLAY 31 ON CUSTOM MESSAGE 32 NORMAL FLASH LAMP POWER 33 NORMAL COIL PULSE POWER 34 NORMAL KNOCKER VOLUME 35 YES GAME RESTART 36 NO BILL VALIDATOR 37 01 BKGRND MUSIC VOLUME 38* 0:10 FREEZE TIME 39 NO UK POST SAVE ENABLED 40 OFF TIMED PLUNGER 41 DISABLED FLIPPER BALL LAUNCH 42 NO COINDOOR BALL SAVER 43 NO COMPETITION MODE 44 YES CONSOLATION BALL 45 YES FAST BOOT 46 COIN METER Q24 OPTION 47 NO TICKET DISP. INSTALLED 48 ALLOW PLAYER COMP. MODE YES 49 NEVER TECH ALERT WARNING 50 NO TEAM SCORES 51 00 LOCATION ID 52 00 GAME ID 53 20 FLIPPER ADJ 1 54 50 FLIPPER ADJ 2 55 3 FLIPPER ADJ 3 1U $'-8670(17 1$0( <285 6(77, 1* * Defaults are subject to change during production (especially 02, 04, 07, 09, 10, 13, 23-27 & 38). Note: If Game & Display ROMs other than USA are installed, along with the proper Dip Switch Settings, different Defaults will appear. If changes are made (or your Defaults are not USA), enter them with pencil in the YOUR SETTING spaces provided for reference. 6KRUWFXW WR 6WDQGDUG $GMXVWPHQW )($785($'- 8670(176 1U 01 02 03 04 05 06 07 08 $'-8670(17 1$0( BLUE SUEDE DIFFICULTY HOUND DOG DIFFICULTY HOTEL DIFFICULTY ALL SHOOK UP DIFFICULTY JHR LOCK DIFFICULTY JHR 1ST 3-BALL JAILHOUSE NOTE DIFFICULTY SPOT NOTE DIFFICULTY 6HFWLRQ&KDSWHU 3DJH 86$ '()$8/7 <285 6(77, 1* 1U MODERATE 09 MODERATE 10 EX. EASY 11 EASY 12 EASY 13 02 14 MODERATE 15 EASY 16 $'-8670(17 1$0( SCREAMING FANS DIFFICULTY GIFT DIFFICULTY MAGNET DIFFICULTY SHOW UPPER FLIPPER SPOT ASU ON BALL TCB MEMORY KING MEMORY ADULT CONTENT ENABLED 86$ '()$8/7 <285 6(77, 1* MODERATE MODERATE HARD YES 02 YES YES YES *R7R $GMXVWPHQWV0HQX 6HFWLRQ & KD SW H U R I *R 7 R $G M XV WP H Q WV 0 H Q X 2YHU YL HZ The Portals Service Menu System provides 71 Adjustments to vary Game Functions to customize for your particular needs. The Adjustments are divided into 2 groups: Standard Adjustments (01-55) and Feature Adjustments (01-16). Game code may get upgraded during production; compare all Adjustments in the display with the manual and make any corrections to the Adjustment Table (previous page), as necessary. Adjustments are subject to change (with or without notice). To view Adjustments in the display, enter the Portals Service Menu System. When a change is made and then the next / previous Adjustment is selected (or the Sub-Menu is exited), the display will momentarily flash REQUEST INSTALLED. For further customization of Game Play Difficulty or Game Play Type or how to RESET ONLY the Adjustments, see Section 3, Chapter 5, GO TO INSTALLS MENU. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Adjustment changes can be made. *272$'-8670(1760(18 After entering Portals , the MAIN MENU now appears. Select the "ADJ" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The ADJUSTMENTS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the ADJUSTMENTS MENU. 6 W DQG DU G $G M X VW P H QW V To initiate, from the ADJUSTMENTS MENU, select the "S.P.I." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" MiniIcons to view the next or previous Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Adjustment Number, Adjustment Name and the Current Adjustment Setting. The current Adjustment will remain in the display until the next Adjustment is view or when this Menu is exited. 6HF$GMXVWPHQWV back to Page 38 WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries. 1U 67$1'$5' $'-8670(17 1$0( 'HILQLWLRQ REPLAY TYPE: Set to AUTO, DYNAMIC, FIXED or NONE. Default is AUTO. Selecting NONE will make Standard Adjustments 2-5 NOT AVAILABLE. Selecting FIXED will make Standard Adjustment 2 NOT AVAILABLE. If selected AUTO, DYNAMIC or FIXED, you will need to then select the number of Replay Levels and Score Threshold (in Standard Adj. 4) desired for the player to receive a Replay Award (select type in Standard Adj. 3). The Default Score appears as a starting point after the Level amount is selected. AUTO & DYNAMIC will then get based on the Replay Percentage (in Standard Adjustment 2). 01 x Select FIXED to give the player a Replay Award as the Score Threshold is reached. This Score Threshold will not adjust up or down. x Select AUTO to give the player a Replay Award as the Score Threshold is reached. This Score Threshold will automatically adjust up or down based on the Replay Percentage chosen (in Std. Adj. 2). The game periodically adjusts based upon the Player Base Skill Level. x Select DYNAMIC to give the player a Replay Award as the Score Threshold is reached. This Score Threshold will go down every game based on the Replay Percentage selected. For (Dynamic) example, if the Score Threshold is 50,000,00 and the Replay Percentage selected is 10%, every game a player does not reach the Score Threshold, the score to reach will drop by 5,000,000 (10% of 50M). This will continue every game until the Threshold Score is reached. Thus, if the score then drops to 15,000,000 after 7 games and is then achieved, the Replay Award is given. The original Score Threshold is added to 15,000,000 and is now 65,000,000. It will then take the same player 10 games to reach 15,000,000. Standard Adjustments 02-11 continued on the next page. *R7R $GMXVWPHQWV0HQX 6HFWLRQ&KDSWHU 3DJH 020603 6WDQGDUG$GMXVWPHQWV&RQWLQX HG 67$1'$5' $'-8670(17 1$0( 'HILQLWLRQ 02 REPLAY PERCENTAGE: Set between 01% - 50. Default is 10%. This Adjustment is required if Standard Adjustment 1 is set to AUTO or DYNAMIC. to EXTRA BALL, CREDIT, TICKET* or TOKEN*. Default is CREDIT. Select EXTRA 03 REPLAY AWARD: Set BALL if awarding a CREDIT, TICKET/TOKEN is prohibited in your area. *If TICKET or TOKEN is selected, the game will require an optional Ticket or Token Dispenser If selected Token, then Standard Ajustment 46, Q24 Option, must be changed accordingly. 04 05 06 07 08 6HF$GMXVWPHQWV 09 10 11 REPLAY LEVELS: Set between 1 - 4 for the number of Replay Levels to be active. Default is 1: 80,000,00. A "Drop-Down" Table appears showing Replay Level 1. Adjust the Replay Level between 10M - 9.99B (Default Score appears as a starting point) using the "-" or "+" Mini-Icons, then use the ">>" Mini-Icon to go to next Level (if selected more than 1) and select the next highest Threshold Score(s) desired. REPLAY BOOST: Set to YES or NO. Default is YES. This Adjustment works only when Standard Adjustment 1, Replay Type, is set to FIXED or AUTO. When set to YES, while FIXED or AUTO maintains the Replay Levels, Replay Boost works as follows: If the Replay Level is 7,000,000 (regardless of the Replay Percentage), and the Player scores 20M, and receives the Replay Award, the next game the Current Replay Level is added to this base. Thus the next game, the Replay Level is 14,000,000. The Player agains scores 20M. The next game the Player will need to achieve 21,000,00 to earn the Replay Award. If the Player does not achieve 21,000,000, the next game reverts back to the original 7,000,000 or the new adjusted level maintained by the Fixed or Autopercentaging Feature. SPECIAL AWARD: Set to EXTRA BALL, CREDIT, TICKET*, TOKEN* or POINTS. Default is CREDIT. Select EXTRA BALL or POINTS if awarding a CREDIT or TICKET/TOKEN is prohibited in your area. SPECIAL PERCENTAGE: Set between 1% - 5%. Default is 2%. This adjustment allows the operator to adjust how frequently the Special Feature is made available to the player. FREE GAME LIMIT: Set between 01 - 09, NO FREE GAMES or UNLIMITED. Default is 05. Set the maximum number of Free Games that may be accumulated per game. EXTRA BALL LIMIT: Set between 01 - 09, NO EXTRA BALLS or UNLIMITED. Default is 09. Set the number of Extra Balls that may be accumulated per game. EXTRA BALL PERCENTAGE: Set between 01% - 50%. Default is 25%. This adjustment allows the operator to adjust how frequently the Extra Ball Feature is made available to the player. GAME PRICING: There are two (2) methods available for Coin Switch Programming: Standard & Custom. Set between USA 1 thru EURO 12 or CUSTOM. USA Factory Default Setting is USA 5. The Dip Switch Settings (Sw. 300) on the CPU/Sound Board for each Country must match with what is shown in the USA & Int’l. Standard Pricing Select Tables for your country to have correct operation (see the next page). For a Standard Selection (USA or International): Select & activate either of the "-" or "+" Mini-Icons to move backward or forward in the Display; With your choice appearing in the display, select & activate the ">>" Mini-Icon to advance and "lock-in" the change (display will momentarily flash REQUEST INSTALLED). If CUSTOM is selected (appears in display), after selecting & activating any Mini-Icon (except for "-" or "+"), the display will momentarily flash REQUEST INSTALLED with the display "LEFT COIN: 0 PULSE" appearing. Use the "<<" or ">>" Mini-Icons to select the next choice (see Table Examples below) and the "-" or "+" Mini-Icons to customize the PULSES, CREDITS & CLICKS from 0 to 99. The prescribed number of PULSES required for 1 CREDIT must be set according to the Pricing Scheme desired. Some simple calculations are required to get the proper set-up. After customizing, test the set-up with appropriate Coins or Bills and adjust, if necessary. Note: Clicks can be changed if an optional Coin Meter is installed. In Example 1, note the LEFT (and RIGHT) COIN: 3 PULSES and ONE CREDIT: 4 PULSES. Since every Coin inserted produces 3 Pulses & every Credit requires 4 Pulses, 2 Coins (50¢) will produce 6 Pulses (4 Pulses for the 1st Credit + 2 Pulses remains in escrow). The 3rd Coin (75¢) provides another 3 Pulses for a total of 5 Pulses (4 Pulses for the 2nd Credit + 1 Pulse remains in es crow). The 4th Coin ($1.00) provides another 3 Pulses for a total of 4 Pulses (4 Pulses for the 3rd Credit + 0 Pulses remain). The CENTER COIN: 12 PULSES is set this way (with a Bill Validator attached); every $1-Bill inserted produces 12 Pulses or 3 Credits. LEFT CENTER RIGHT 4TH 25¢ $1.00 25¢ Not Used Coin Mechanisms Used Example 1 1 /50¢ 2 /75¢ 3/ $1.00 Pricing Scheme Desired LEFT COIN: CENTER COIN: RIGHT COIN: 3 12 3 PULSES PULSES PULSES FOURTH ONE COIN: CREDIT: 1 PULSE 4 BONUS 1: BONUS 2: BONUS 1: BONUS 2: LEFT COIN: 0 0 0 0 1 4 1 1 CLICK CLICKS CLICK CLICK PULSES PULSES PULSES CREDITS CREDITS CENTER RIGHT FOURTH COIN: COIN: COIN: In Example 2, similar to Example 1, however, BONUS CREDITS are implemented. In addition to receiving 3 plays for every $1.00, the player is awarded an extra Credit for every 2nd dollar inserted before game start. LEFT CENTER RIGHT 4TH 25¢ $1.00 25¢ Not Used Coin Mechanisms Used Example 2 1 /50¢ 2 /75¢ 7/ $2.00 Pricing Scheme Desired LEFT COIN: CENTER COIN: RIGHT COIN: 3 12 3 PULSES PULSES PULSES FOURTH ONE COIN: CREDIT: 1 PULSE 4 BONUS 1: 24 PULSES PULSES BONUS 2: BONUS 1: BONUS 2: LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 0 1 0 1 4 1 1 PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK Standard Adjustment 11, Custom Pricing, continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX 6WDQGDUG$GMXVWPHQW&RQWLQXHG 67$1'$5' $'-8670(17 1$0( 'HILQLWLRQ In Example 3, a Pricing Scheme for a cheaper game is shown. An extra Pulse is put in escrow for every 25¢, thus at 4X 25¢ inserted, another Credit is given, and the BONUS 1: 20 PULSES threshold is also met, so 6/ $1.00 is achieved. BONUS 2: 40 PULSES is set, so when this threshold is met with $2.00, 13 Credits are produced. LEFT CENTER RIGHT 4TH Example 3 25¢ $1.00 25¢ Not Used 1 /25¢ 6/ $1.00 13/ $2.00 Coin Mechanisms Used Pricing Scheme Desired LEFT COIN: CENTER COIN: RIGHT COIN: 5 20 5 FOURTH ONE COIN: CREDIT: 0 4 BONUS 1: BONUS 2: 20 PULSES PULSES PULSES PULSES PULSES PULSES BONUS 1: BONUS 2: LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 40 1 0 1 4 1 1 PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK In Example 4, a Pricing Scheme using a different currency (i.e. British Sterling) is shown to provide another way coins (or tokens) can be utilized to custom tailor to your own needs. LEFT CENTER RIGHT 4TH 10p 50p £1 20p Coin Mechanisms Used Example 4 1 /30p 2 /50p 5 /£1 Pricing Scheme Desired LEFT COIN: CENTER COIN: RIGHT COIN: 1 6 15 PULSE FOURTH ONE COIN: CREDIT: 2 3 BONUS 1: BONUS 2: BONUS 1: BONUS 2: LEFT COIN: 0 0 0 0 1 4 1 1 CLICK CLICKS CLICK CLICK PULSES PULSES PULSES PULSES PULSES PULSES CREDITS CREDITS CENTER RIGHT FOURTH COIN: COIN: COIN: 86$ ,QWHUQDWLRQDO QRQ(XUR 6WDQGDUG3ULFLQJ6HOHFW7DEOHV COUNTRY SETTING OPTION(S) Alternate Settings Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF 99999999 USA 1 USA 2 USA 3 USA 4 USA 5 USA 6 USA 7 USA 8 COIN MECHANISMS (SWITCHES) COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH /()7 ª $.25 &(17(5 5,*+7 $1.00 9 888 9999 /()7 UK 1 UK 2 UK 3 UK 4 UK 5 UK 6 10p © &(17(5 50p 5,*+7 £1 7+ 20p Requires SPI Coin Card(s) Part Number 7+ $.25 8 88 Australia 1 © 20¢ $A1 $A2 9 9 9 9 9 Australia 2 88 Can$.25 Can$.25 Can$1 9 9 9 9 9 9 Canada 88 8 1 kuna 2 kuna 5 kuna 9 9 9 9 9 Croatia 8 8 Denmark 1 © 1 DKr 5 DKr 10 DKr 9 9 9 9 9 9 Denmark 2 8 8 8 Japan 1 100¥ 9 9 9 9 9 Japan 2 © 100¥ 8 New Zealand 1 © $NZ2 9 9 9 9 9 9 9 New Zealand 2 $NZ1 8 8 Norway 1 © 10 NKr 5 NKr 20 NKr 9 9 9 9 9 9 Norway 2 8 8 R1 R2 9 9 9 9 9 9 South Africa 50c 88 8 Sweden 1 © 1 SKr 5 SKr 10 SKr 9 9 9 9 9 Sweden 2 88 Switzerland 1 © 99 9 9 9 9 Switzerland 2 1 SwF 2 SwF 5 SwF PRICING SCHEME Number of Plays (Credits) for Price Amount Shown See "Appendix J" for Coin Cards Examples & Info! ª ª 2 /$.75 3 /$1.00 For USA Defaults 6 & 7 use: 5 /$2.00 755-5400-02 2 /’4 X 25¢’ 3 /$1.00 Bill 4 /$1.50 6 /$2.00 3 /$1.00 755-5400-01 755-5400-02 755-5400-02 755-5400-02 755-5400-00 9 Used to promote the Bill Validator. 755-5400-00 755-5406-00 (Side 1) 1 /$A1 1 /$A1 3 /$A2 1 /50¢ 2 /75¢ 1 /3 kuna 2 /5 kuna 1 /3 DKr 1 /2 DKr 2 /5 DKr 3 /5 DKr 1 /100¥ 1 /100¥ 3 /200¥ 755-5408-01 (2-Sided) ª 1 /$NZ1 1 /$NZ1 3 /$NZ2 755-5406-00 (Side 2) ª 1 /5 NKr 1 /10 NKr 3 /20 NKr 755-5403-00 (2-Sided) Can$2 20 DKr 1 /$.25 1 /$.50 1 /$.50 1 /$.50 1 /$.50 1 /$.50 1 /$.50 1 /$.50 ª ª R5 3/ Can$1 755-5410-00 (2-Sided) 7 /10 DKr 755-5402-00 (2-Sided) 755-5409-01 (2-Sided) 1 /R2 ª 1 /10 SKr 2 /15 SKr 3 /20 SKr ª 1 /1 SwF 6 /5 SwF 3 /2 SwF 9 /5 SwF 1 /5 SKr 1 /1 SwF 755-5400-00 or -01 or -02 755-5404-00 (2-Sided) 755-5405-00 (2-Sided) 7+ UK also utilizes the 5th Coin Slot Switch (not available with Custom Pricing). £2 3 /£1 4 /£1 1 /50p 1 /30p 1 /£1 3 /£2 ª 7 /£2 5 /£2 4 /£1 3 /£2 *use blank side 755-5407-00 755-5407-01* 755-5407-01 755-5407-01* 755-5407-01 755-5407-01* Note: The Country Setting Option above noted with "«" & "»" denotes the Factory Default Setting (subject to change). Standard Adjustment 11, Custom Pricing, and Std. Adj. 12-17 continued on the next page. *R7R $GMXVWPHQWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV CPU/SOUND BOARD DIP SWITCH 300 SETTING 6WDQGDUG$GMXVWPHQW&RQWLQXHG 67$1'$5' $'-8670(17 1$0( 'HILQLWLRQ (XUR6XPPDU\ ,QWHUQDWLRQDO (XUR 6WDQGDUG3ULFLQJ6HOHFW7DEOH CPU/SOUND BOARD DIP SWITCH 300 SETTING COUNTRY SETTING OPTION(S) COIN MECHANISMS (SWITCHES) COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH PRICING SCHEME Number of Plays (Credits) for Price Amount Shown See "Appendix J" for Coin Cards Examples & Info! Pos. S E E B E L O W S E T T I N G S ON OFF Euro 1-12 are alternate settings for countries using the Euro: If choosing an alternate Euro Setting other than your Country’s Default, please remember to use your Country Dip Switch Setting. Euro 1 Euro 2 Euro 3 Euro 4 Euro 5 Euro 6 Euro 7 Euro 8 Euro 9 Euro 10 Euro 11 Euro 12 L.50 L1.00 L2.00 1 /L.50 1 /L.50 1 /L.50 1 /L.50 1 /L.50 2 /L.50 1 /L1.00 1 /L1.00 1 /L1.00 1 /L1.00 1 /L1.00 2 /L1.00 optional L.20 optional 5 /L2.00 3 /L1.00 6 /L2.00 3 /L1.00 5 /L4.00 3 /L2.00 2 /L1.50 3 /L2.00 4 /L2.00 9 /L4.00 7 /L2.00 3 /L2.00 7 /L3.00 Requires SPI Coin Card(s) Part Number 755-5401-01 755-5401-02 755-5401-03 755-5401-04 755-5401-05 755-5401-06 755-5401-07 755-5401-08 755-5401-09 755-5401-10 755-5401-11 755-5401-12 For a different Euro Pricing Scheme (other than below default), scroll through Standard Adjustment 11: Euro 1-12 or CUSTOM* for new setting (reference above Euro 1-12 Summary). * Note: Unique Coin Door & Mech. for Germany, Italy & Portugal must use CUSTOM. Pos. ON OFF Pos. ON OFF Pos. ON OFF 6HF$GMXVWPHQWV Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF 8 Austria L.50 9 9 9 9 9 9 9 Euro 9 8 Belgium L.50 9 9 9 9 9 9 9 Euro 1 8 8 Finland L.50 9 9 9 9 9 9 Euro 8 88 France 0,50 L 9 9 9 9 9 9 Euro 10 888 Germany 1 9 9 9 9 9 Germany 2 © L0,50 8888 Germany 3 L1.00 L2.00 1 /L1.00 L1.00 L2.00 1 /L.50 L1.00 L2.00 1 /L1.00 3 /L2.00 1,00 L 1 /1,00 L 3 /2,00 L 1 /0,50¢ 1 /0,50¢ 1 /0,50¢ 5 /L2,00 6 /L2,00 2,00 L L1,00 L2,00 L.50 L1.00 L2.00 8 © L.50 Italy 1 9 9 9 9 9 9 9 Italy 2 8 Netherlands L.50 9 9 9 9 9 9 9 Euro 3 8 8 L.50 9 9 9 9 9 9 Portugal 8 8 Spain L.50 9 9 9 9 9 9 Euro 3 L.50 9999 Greece Euro 6 ª 2 /L1.50 3 /L2.00 755-5401-01 755-5401-08 7 /3,00 L 755-5401-10 755-5401-01 755-5401-02 755-5401-04 2 /L.50 ª 755-5401-09 755-5401-06 1 /.50¢ 1 /L1.00 3 /L2.00 755-5401-01 & 755-5401-08 L1.00 L2.00 1 /L.50 3 /L1.00 755-5401-03 L.50 1 /L.50 L1.00 L2.00 1 /L.50 755-5401-01 3 /L1.00 755-5401-03 Note: The Country Setting Option above noted with "«" & "»" denotes the Factory Default Setting (subject to change). 12 MATCH AWARD: Set to CREDIT, TICKET* or TOKEN*. Default is CREDIT. *If TICKET or TOKEN is selected, the game will require an optional Ticket or Token Dispenser If selected Token, then Standard Ajustment 46, Q24 Option, must be changed accordingly. 13 14 15 16 MATCH PERCENTAGE: Set between 0% - 10% or OFF. Default is 9%. At 0% the match display occurs at the end of the game but never awards a Credit. Set to OFF, no Match Animation Feature is shown. BALLS PER GAME: Set between 02 - 10. Default is 03. Set the number of balls per game. TILT WARNINGS: Set to 00, 01 or 03. Default is 01. Set the number of Plumb Bob Tilt Switch closures before the ball in play is tilted. CREDIT LIMIT: Set between 04 - 50. Default is 30. Set the maximum credits allowed. ALLOW HIGH SCORES: Set to YES or NO. Default is YES. When set to YES if a player exceeds any 1 of the 4 High Scores, the player may receive an award (depending on Standard Adjustment 03, Replay 17 Award). Set to NO to disable this feature. There are 5 High Scores that will allow the player to enter their initials (or name) (see Standard Adjustment 29, High Score Initials). Standard Adjustments 18-38 continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX 18 GRAND CHAMPION AWARDS: Set between 00 - 05. Default is 01. Set the number of awards, awarded for exceeding Level 1 (the highest of the five (5) Levels). 19 HIGH SCORE #1 AWARDS: Set between 00 - 03. Default is 01. Set the number of awards, awarded for exceeding Level 2. 20 HIGH SCORE #2 AWARDS: Set between 00 - 02. Default is 00. Set the number of awards, awarded for exceeding Level 3. HIGH SCORE #3 AWARDS: Set between 00 - 01. Default is 00. Set the number of awards, awarded for 21 exceeding Level 4. HIGH SCORE #4 AWARDS: Set between 00 - 01. Default is 00. Set the number of awards, awarded for 22 exceeding Level 5. GRAND CHAMPION SCORE: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 250,000,000. Set the desired High Score Level to which Level 1 may be achieved. A score higher than 23 the default, cannot be reset by Standard Adjustment 28, HSTD Reset Count. The High Score will revert to the Default Score ONLY if a Factory Reset is done or the batteries are removed from the CPU/Snd. Bd. DEFAULT HIGH SCORE #1: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 24 200,000,000. Set the desired High Score Level to which Level 2 may be achieved. Read Std. Adj. 28. DEFAULT HIGH SCORE #2: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 25 175,000,000. Set the desired High Score Level to which Level 3 may be achieved. Read Std. Adj. 28. DEFAULT HIGH SCORE #3: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 26 150,000,000. Set the desired High Score Level to which Level 4 may be achieved. Read Std. Adj. 28. DEFAULT HIGH SCORE #4: Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 27 125,000,000. Set the desired High Score Level to which Level 5 may be achieved. Read Std. Adj. 28. HSTD RESET COUNT: Set between 100 - 9,900 or OFF (increments of 100). Default is 2,000. HSTD 28 (High Score To Date). Set the number of games between "automatic resets of High Score Levels" to "Default Scores" for ONLY Standard Adj. 24-27, Default High Score #1-#4. HIGH SCORE INITIALS: Set to 3 INITIALS or 10 LETTER. Default is 3 INITIALS. When set to 3 29 INITIALS, the player is allowed only 3 initials to input. When set to 10 LETTER NAME, the player is allowed to enter 10 initials to input. 30 FREE PLAY: Set to YES or NO. Default is NO. When set to YES, no coins are required for Game Play. CUSTOM MESSAGE: Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE, a new message can be set or the old one can be edited (select the "+" Mini-Icon to change settings until "CHANGE" appears in the display, then select the ">>" Mini-Icon to access.). This adjustment can be 31 accessed in two (2) ways by either selecting the "S.P.I." Icon and advancing to this Adjustment, or can be directly accessed by selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU. View the Custom Message Shortcut summary (end of this chapter) for how to enter text or symbols. 32 FLASH LAMP POWER: Set to NORMAL, DIM or OFF. Default is NORMAL. When set to DIM, the Flash Lamps impulse power is reduced by 25% and when set to OFF the Flash Lamps will not flash. COIL PULSE POWER: Set to NORMAL, HARD or SOFT. Default is NORMAL. When set to HARD, the coil pulse power is increased by 12.5% of the normal pulse rate. When set to SOFT the coil pulse power 33 is decreased by 12.5% of the normal pulse rate. This adj. is provided to compensate for Low Line or High Line voltage conditions where the solenoids (coils) appear to kicking too weak or too hard. Adjust as required. KNOCKER VOLUME: Set to NORMAL, LOW or OFF. Default is NORMAL. When set to LOW, the volume 34 is decreased 50%. When set to OFF, no sound is heard when the "knocker" is sounded. GAME RESTART: Set to YES or NO. Default is YES. When set to YES, a new game may be started during any ball after the first ball is completed (if credits are available). Pressing the Start Button during 35 the first ball will add additional players. When set to NO, the game disables the Start Button after the first ball until the final ball is in play. Review Sec. 2, Chp. 1, GAME OPERATIONS & FEATURES, for details. BILL VALIDATOR: Set to YES or NO. Default is NO. When set to YES, in Game Attract Mode the Display 36 will show an "Insert Bill Animation." When set to NO, the Display will show an "Insert Coin Animation." BKGRND (BACKGROUND) MUSIC VOLUME: Set between 01 - 15. Default is 01. After volume is set via Portals Service Buttons (see Section 3, Chapter 1, PORTALS SERVICE MENU INTRODUCTION) this 37 adjustment can be utilized to adjust the background music (1 all the way on, 15 all the way off) while keeping the Special Sound FX the same level. FREEZE TIME (BALL SAVE): Set to OFF, 0:01-0:15 or AUTO. Default is 0:10. When set to OFF this feature is unavailable. Set between 0:01 through 0:15 (single increments) for the ball to be sent back into 38 play if the time set is not met (per ball). Set to AUTO to automatically adjust the Freeze Timer based on the average ball time. Standard Adjustments 39-52 continued on the next page. *R7R $GMXVWPHQWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV 6WDQGDUG$GM XVWPHQWV&RQWLQX HG 67$1'$5' $'-8670(17 1$0( 'HILQLWLRQ 6WDQGDUG$GM XVWPHQWV&RQWLQX HG 67$1'$5' $'-8670(17 1$0( 'HILQLWLRQ 39 40 41 42 43 44 45 6HF$GMXVWPHQWV 46 47 48 49 50 51 52 UK ONLY Dip Switch Must Be Set UK POST SAVE ENABLED: Set to YES or NO. Default is NO, (UK Default is YES). When set to YES this feature is available when lit. Set to NO to disable this feature. (UK Games have Outlane/Center Post Save Devices which are accessed in differently; Non-UK Games cannot adjust this setting.) TIMED PLUNGER: Set to OFF or 0:15 - 1:00. Default is OFF. When set to 0:15 to 1:00, the plunger will "Autoplunge" the ball (at the time set) when the ball is at the beginning of play, awaiting the skill shot by the player. FLIPPER BALL LAUNCH: Set to DISABLED, LEFT FLIPPER, RIGHT FLIPPER, EITHER FLIPPER or BOTH FLIPPERS. Default is DISABLED. This feature allows the player to operate the Auto Ball Launch with the FLIPPER BUTTON(S) depending on which setting is chosen. COINDOOR BALL SAVER: Set to YES or NO. Default is NO. When set to NO, this feature is not available. When set to YES, this feature allows the Coin Door to be opened during game play; the ball will drain but the game will be placed "on hold". When the Coin Door is closed, the pinball will return to the Shooter Lane, and the game will resume. COMPETITION MODE: Set to YES or NO. Default is NO. When set to NO, this feature is not available. If an Install of either $.50 or Free Play Comp. was made (changing default to YES), and was changed back to NO, the COMPETITION MODE will be turned OFF (see Sec. 3, Chp. 5, GO TO INSTALLS MENU, $. 50 or Free Play Competition). Set to YES, this feature is available (required for Competition Modes); this feature will equalize random game features and global score values during multi-player games. CONSOLATION BALL: Set to YES or NO. Default is YES. When set to YES, the EXTRA BALL (Playfield Light Insert, location varies) will be lit on the last ball in play, if certain programming criteria is met. FAST BOOT: Set to YES or NO. Default is YES. When set to NO or if you hold the RIGHT Flipper Button during Power-Up, this feature is not available and will display all normal Power-Up screens. When set to YES, the game will not display the normal informative Power-Up screens, specifically the CPU Version screen and the Location/Game ID screen. Regardless of the setting, normal Power-Up safety checks are still performed. Q24 OPTION: Set to COIN METER, TOKEN DISPENSER or KNOCKER. Default is COIN METER. This Coil (Solenoid) Location is left "open" at the Factory to allow for these optional Mechanisms to be added to the game. If selecting TOKEN DISPENSER, Standard Adjustments 03, 06 & 12 should be changed to TOKEN. Call Technical Support at 1-800-542-5377 if more information is required on this option. TICKET DISP. INSTALLED: Set to YES or NO. Default is NO. This adjustment is required only for games which have an optional Deltronics (DL-1275-2 PCB Style, SPI Part Nr. 515-7275-00) Ticket Dispenser installed. Unique CPU Sound Bd. Dip Switch (Sw. 300) Setting required, changes the Default to YES. ALLOW PLAYER COMP. MODE: Set to YES or NO. Default is YES. Competition Mode unrandomizes feature events, and standardizes game play and rule sets (varies from game to game) for fair competitions. With adequate credit, to enter Competition Mode, hold the Flipper Button in while pressing the Start Button. Watch the Dot Display for more details (rules and operation are subject to change). General rules are covered in the Instruction Card. Other Hints and/or Rules can be made known on this game either visually (the Dot Display or Flashing Light Inserts) or can be audible. TECH ALERT WARNING: A Portals Function. Review Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU, Page 25, regarding Technician Alerts and its’ functions. Set to NEVER, POWERUP, COIN DOOR or POWERUP AND COIN DOOR. Default is NEVER. When set to NEVER, the Tech Report Alert display will not appear upon Power-Up or opening the Coin Door, if the game detects any problems. When set to POWERUP, the display will appear only upon Power-Up (if problems detected). When set to COIN DOOR, the display will appear only when the Coin Door is opened (if problems detected). When set to POWERUP AND COIN DOOR, the display will appear upon Power-Up and if the Coin Door is opened (if problems detected). TEAM SCORES: Set to YES or NO. Default is NO. Set to YES, then Team Play will be made available. Team Play only works in a 4-Player Game. The totals for Players 1 / 3 (Team 1) & Players 2 / 4 (Team 2) are then displayed individually as well as the combined score for BOTH TEAMS to enable Team Play (Doubles). See Section 2, Chapter 1, Game Operation & Features, for non-adjustable Features. LOCATION ID: Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a location identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) GAME ID: Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a game identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) Standard Adjustments 53-55 continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX 6WDQGDUG$GM XVWPHQWV&RQWLQX HG 67$1'$5' $'-8670(17 1$0( 'HILQLWLRQ 53 FLIPPER ADJ 1: Set between 05 to 40. Default is 20. This adjustment sets the minimum fire time for a flipper coil in milliseconds. 54 FLIPPER ADJ 2: Set between 40 to 60. Default is 50. This adjustment sets the maximum fire time for a flipper coil in milliseconds. 55 FLIPPER ADJ 3: Set between 0 to 10. Default is 3. This adjustment sets the amount of time to fire the coil after the EOS switch is seen in milliseconds. Standard Adjustments 53-55 Note: Flippers will now fire when the button is pushed until the End-of-Stroke (EOS) Switch closure is seen. When EOS is seen, continue firing for the amount of time in Std. Adj. 55. When this time is expired, if the minimum time has not yet been met (Std. Adj. 53), then keep firing until it has. Otherwise switch to hold power. If the flipper has been firing and it reaches the If the flipper caves-in (EOS re-closes) while the maximum (Std. Adj. 54), then switch to hold power. button is still held, then refire the flipper at full power. Switch to hold power as soon as EOS is seen, no minimum times are enforced in this situation. If the flipper caves in several times on the same single flipper button press, then stop refiring at full power and just stay at hold. If the flipper fails to open the EOS switch several times, then assume it isn’t working and fall back to a "safe" fire time so as not to burn up the coil. To initiate, from the ADJUSTMENTS MENU, select the "ELVIS" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Adjustment Number, Adjustment Name and the Current Adjustment Setting. The current Adjustment will remain in the display until the next Adjustment is view or when this Menu is exited. Game Play, Rules, Settings and Explanation Subject to Change. 1U 01 02 03 04 05 06 07 08 )($785( $'-8670(17 1$0( 'HILQLWLRQ BLUE SUEDE DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MODERATE. Controls the number of loops (orbits) required to start Blue Suede Shoes and how many shots are needed to collect Gold Records. HOUND DOG DIFFICULTY : Set to EASY, MODERATE or HARD. Default is MODERATE. Controls the number of dog hits required to start Hound Dog and how many switches are needed to collect Gold Records. HOTEL DIFFICULTY : Set to EX. EASY, EASY, MODERATE, HARD or EX. HARD. Default is EX. EASY. Specifies how hard it is to open the Hotel Door. EXTRA EASY - door is open. EASY - Any target hit opens door. MODERATE - Only hitting the door opens the door. HARD - Hit all 3 targets in any order to open door. EXTRA HARD - Targets light 1 at a time; hit all 3 to open door. ALL SHOOK UP DIFFICULTY : Set to EX. EASY, EASY, MODERATE, HARD or EX. HARD. Default is EASY. Specifies how easy it is to start All Shook Up. EXTRA EASY - any shot spots any other shot. EASY - All 3 shots must be shot individually in any order. MODERATE - Each shot must be made in ALL-SHOOK-UP order. HARD - Must shoot each shot twice. EXTRA HARD - Must shoot each shot twice in ALL-SHOOK-UP order. JHR (JAILHOUSE ROCK) LOCK DIFFICULTY : Set to EX. EASY, EASY, MODERATE, HARD or EX. HARD. Default is EASY. EXTRA EASY - Locks are lit, a shot from the front or back will count. EASY - Locks are lit, only shots from the front count. MODERATE - Front or back shot lights lock, only front will lock. HARD - Only front lights lock and locks balls. EXTRA HARD - Only timed shots from the left inlane light lock, any shot from front will lock. JHR 1ST 3-BALL : Set between 01 to 05. Default is 02. Specifies which Jailhouse Rock Multiball is the first one to require 3 locks. NOTE DIFFICULTY : Set to EX. EASY, EASY, MODERATE, HARD or EX. HARD. Default is MODERATE. Specifies how easy it is to earn Top Ten Records by adjusting which and shot many notes are lit. SPOT NOTE DIFFICULTY : Set to EX. EASY, EASY, MODERATE, HARD or EX. HARD. Default is EASY. Specifies how often the Spot Note target is lit. EXTRA EASY - Always on. EASY - Lit at ball start. MODERATE - Lit at game start with memory from ball-to-ball. HARD - Off at game start with memory from ball-to-ball. EXTRA HARD - Off at ball start. Feature Adjustments 09-16 continued on the next page. *R7R $GMXVWPHQWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV )HDWX UH$GMX VWPHQWV )H DWX UH $GMX VWPH QWV&RQWLQXH G 09 10 11 12 13 14 15 16 )($785( $'-8670(17 1$0( 'HILQLWLRQ SCREAMING FANS DIFF. : Set to EX. EASY, EASY, MODERATE, HARD or EX. HARD. Default is MODERATE. Controls which awards are given away from the Right Ramp. GIFT DIFFICULTY : Set to MODERATE or HARD. Default is MODERATE. Controls whether Gifts of Elvis can stack or not. MODERATE - gifts stack. HARD - gifts don’t stack. MAGNET DIFFICULTY : Set to EASY, MODERATE or HARD. Default is HARD. Controls how often the magnet grabs the ball. EASY - magnet grabs ball coming out of the pop bumpers or the hotel. MODERATE - magnet grabs ball coming out of the pop bumpers. HARD - magnet only grabs the ball for Blue Suede Shoes shots. SHOW UPPER FLIPPER: Set to YES or NO. Default is YES. Controls whether the game will show the flipper to the player the first time the magnet grabs the ball. When set to YES, the game will flip (actuate the coil) the Upper Right Flipper (below Magnet in the Right Orbit) in an attempt to get players to notice this potential shot (center loop) when it is fed for the first time. If the player is about to have a ball get stopped by the magnet in the Right Orbit, the game will flip the Upper Right Flipper 3 times. This will not occur if the first feed to a Flipper is during any Multiball Mode. SPOT ASU (ALL SHOOK UP) ON BALL : Set to OFF, 01 to 03. Default is 02. Specifies on which ball the game will spot the UP (right ramp) shot for All Shook Up if it hasn’t been earned yet. TCB MEMORY: Set to YES or NO. Default is YES. Specifies whether the T-C-B Targets stay lit from ball-to-ball. KING MEMORY: Set to YES or NO. Default is YES. Specifies whether the K-I-N-G Targets stay lit from ball-to-ball. ADULT CONTENT ENABLED: Set to YES or NO. Default is YES. Controls whether the game will make use of more mature content. Set to NO to disable "adult content" in both audible (sounds and/or words). Visual (dot display graphics) may be included, if present. 6HF$GMXVWPHQWV &XVW RP0HVVDJH To go directly to Standard Adjustment 31, Custom Message, from the ADJUSTMENT MENU, select the "CUST MSG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. At the top left corner of the Display, the letter A is indicated (blinking) in the first available position (Thirty-Six (36) characters including spaces are available). Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is indicated and then exits this sub-menu. )RUIXUWKHUFXVWRPL]DWLRQRI*DPH3OD\'LIILFXOW\RU*DPH3OD\7\SHRUKRZWR 5(6(721/<WKH$GMXVWPHQWVVHH6HFWLRQ&KDSWHU*272,167$//60(18 6HOHFW DQ\ ,QVWDOOV 6HFWLRQ&KDSWHU 3DJH 5HVHW DOO $GMXVWPHQWV ,QVWDOOV *R7R $GMXVWPHQWV0HQX 6HFWLR Q &K DS WHU RI *R 7R ,QVWDOOV0H QX 2YHU YL HZ The Portals Service Menu System provides 15 Installs to vary Game Play (Feature Adjustments) Difficulty or Game Play Type and Install Factory (restores all adjustments to Factory Defaults). Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Install changes can be made. For detailed customization or to check current Adjustments Defaults (either changed by YOU in the Adjustments Menu or by this Installs Menu or for Factory Default Settings), see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU. Important: Before preceding, write down any previously changed Adjustment Defaults. After completing one or more of the Installs in this Chapter, go back to the ADJUSTMENTS MENU to see which Standard and/or Feature Adjustments have changed (Feature Adjustments and/or settings are subject to change during production, and may differ than what is described in the tables at the end of this chapter). If the settings are not to your liking, perform one of the following: 1.: Manually change the Standard & Feature Adjustments Settings (perform task in the ADJUSTMENTS MENU, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU). 2.: Install Factory (see opposite this page) on how to reset all of the Standard & Feature Adjustments back to the Factory Default Settings. For example, if you want a 5-BALL Game set to EXTRA EASY: Select and activate the "5BAL" Icon first (which will typically change any Feature Difficulty Adjustments to HARD), then select & activate the "X.EZ" Icon to change back the Difficulty Adjustments to EXTRA EASY. However, if the "X.EZ" Icon was selected & activated first, then the "5BAL" Icon was selected & activated, the game will be set to a 5-BALL Game set to HARD. :$51,1* 6HOHFWLRQ DFWLYDWLRQRIWKH ,QVWDOO)DFWRU\,FRQZLOO FKDQJHDOO$GMXVWPHQWV ,QVWDOOVWRWKH)DFWRU\'HIDXOW *272, 167$//60(18 After entering Portals , the MAIN MENU now appears. Select the "INST" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The INSTALLS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the INSTALLS MENU. View Pages 49 & 50 for an Overview of the Standard & Feature Adjustment(s) which have changed upon selection. ,QVWD OO ([W UD (DV\(D V\ 1RU P DO +DU GRU([ WU D+D UG To initiate, from the INSTALLS MENU, select the "X.EZ," "EASY," "FACT," "HARD," or "X.HD" Icons with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to EXTRA EASY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the previously selected Icon flashing. *R7R ,QVWDOOV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R,QVWDOOV Multiple Installs can be set to vary game play; however, for Installs that have one or more Adjustments in common, the last "Install" selected & activated, will supersede any previously changed Adjustment(s) from any prior Installs. Any adjustments which you changed and are not affected by the Install will remain as set. View Pages 49 & 50 for an Overview of the Standard & Feature Adjustment(s) which have changed upon selection. , QVW DO O'L UHF WRU V&X W To initiate, from the INSTALLS MENU, select the "DCUT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to programmers choice. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "DCUT" Icon flashing. ,QVWD OO % DO OR U % DO O To initiate, from the INSTALLS MENU, select the "3BAL" or "5BAL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to 3- or 5-BALL PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the previously selected Icon flashing. &R PSH WL WL R Q D ND,) 3$ To initiate, from the INSTALLS MENU, select the "PAY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to TOURNAMENT PAY MODE. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "PAY" Icon flashing. )UHH3OD \& RPSHW LW LRQ D ND (;32R U 3$3$ To initiate, from the INSTALLS MENU, select the "FREE" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to TOURNAMENT FREE MODE. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "FREE" Icon flashing. 6HF*R7R,QVWDOOV , QVW DO O+RPH3 OD \ To initiate, from the INSTALLS MENU, select the "HOME" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to NORMAL HOME PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "HOME" Icon flashing. ) LO P6WD U5HVHW To initiate, from the INSTALLS MENU, select the "STAR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to EASY HOME PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "STAR" Icon flashing. , QVW DO O1 RYHO W\ This setting is recommended where local laws restrict certain game features. To initiate, from the INSTALLS MENU, select the "NOV" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to RESTRICTED PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "NOV" Icon flashing. ,QVWD OO $GG $ % DO O This setting is recommended where local laws restrict certain game features. To initiate, from the INSTALLS MENU, select the "A.A.B" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to RESTRICTED PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "A.A.B" Icon flashing. , QVW DO O)D FW RU \ 21/<D IIHFW VDO O$GMX VWPHQWV,QVWD OO V To initiate, from the INSTALLS MENU, select the "FACT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. All Standard & Feature Adjustments which were changed in the INSTALLS or ADJUSTMENTS MENU are returned to the Factory Defaults. 020603 6HFWLRQ&KDSWHU 3DJH *R7R ,QVWDOOV0HQX 2YHUYLHZRI6WDQGDUG$GMXVWPHQW&KDQJHVXSRQVHOHFWLRQRIDQ,QVWDOO 21/< 7+( 67$1'$5' $'-8670(176 /,67(' $5( $))(&7(' $6 127(' ,1 7+( 7$%/(6 %(/2: 1U 67$1'$5' $'-8670(17 1$0( 10 14 38 EXTRA BALL PERCENTAGE BALLS PER GAME FREEZE TIME ,167$// (;75$ ($6< ,167$// ($6< ,167$// 1250$/ ,167$// +$5' ,167$// (;75$ +$5' 30% 25% 20% 15% 10% 0:12 0:10 0:08 OFF OFF &203( 7,7,21 * )5(( 3/$< &203 * ,167$// +20( 3/$< ),/0 67$5 5(6(7 ,167$// 129(/7< ,167$// ',5(&7256 &87 ,167$// %$// ,167$// %$// 20% 03 0:08 10% 05 AUTO 21/< 7+( 67$1'$5' $'-8670(176 /,67(' $5( $))(&7(' $6 127(' ,1 7+( 7$%/(6 %(/2: 67$1'$5' $'-8670(17 1$0( ,167$// $''$ %$// ,167$// )$&725< 01 NONE CAUTION! : REPLAY TYPE Upon selection of EX. BALL 03 REPLAY AWARD Install Factory NONE 04 REPLAY LEVELS ( "FACT" Icon ), all POINTS EX. BALL 06 SPECIAL AWARD Standard & Feature NO FREE.. NO FREE.. Adjustments which 08 FREE GAME LIMIT were changed in the 09 NO EXTRA... 09 EXTRA BALL LIMIT INSTALLS or 20% 20% 10 EXTRA BALL PERCENTAGE ADJUSTMENTS USA 3 11 MENU are returned to GAME PRICING the Factory Defaults 10% OFF OFF 13 MATCH PERCENTAGE (see the Adjustment 02 02 15 TILT WARNINGS Tables on Page 38 for 00 00 18 GRAND CHAMPION AWARDS details). 19 00 00 HIGH SCORE #1 AWARDS 00 00 20 HIGH SCORE #2 AWARDS 00 00 21 HIGH SCORE #3 AWARDS 00 00 22 HIGH SCORE #4 AWARDS 25,000,000 23 GRAND CHAMPION SCORE 20,000,000 24 DEFAULT HIGH SCORE #1 15,000,000 25 DEFAULT HIGH SCORE #2 26 10,000,000 DEFAULT HIGH SCORE #3 * If Competition 5,000,000 27 DEFAULT HIGH SCORE #4 Mode was set, it is NO YES YES YES 30 FREE PLAY suggested to Install NO NO 35 Factory to restore all GAME RESTART Adjustments to the 0:10 38 FREEZE TIME Factory Defaults. ( YES ) ** 42 COINDOOR BALL SAVER ** ( YES ) ** Then recustomize, if YES *** YES *** 43 COMPETITION MODE *** desired. ** Adjustment 42 Default will not change; Installing $ .50 or Free Play Competition will override this Adjustment regardless of the setting. *** If Adjustment 43 is changed back to NO after this Install, the Competition Mode Install will be canceled (turned off). 2YHUYLHZRI)HDWXUH$GMXVWPHQW&KDQJHVXSRQVHOHFWLRQRIDQ,QVWDOO 21/< 7+( )($785( $'-8670(176 /,67(' $5( $))(&7(' $6 127(' ,1 7+( 7$%/(6 %(/2: ,167$// (;75$ ($6< ,167$// ($6< ,167$// 1250$/ )$&725< ,167$// +$5' ,167$// (;75$ +$5' ,167$// ',5(&7256 &87 ,167$// %$// ,167$// %$// 1U )($785( $'-8670(17 1$0( 01 02 03 04 05 06 07 08 09 10 EASY EASY MODERATE MODERATE HARD MODERATE MODERATE MODERATE BLUE SUEDE DIFFICULTY EASY EASY MODERATE HARD HARD MODERATE MODERATE MODERATE HOUND DOG DIFFICULTY EX. EASY EX. EASY EX. EASY EASY MODERATE EASY EX. EASY EASY HOTEL DIFFICULTY EASY EASY MODERATE HARD EASY EASY MODERATE ALL SHOOK UP DIFFICULTY EX. EASY EX. EASY EASY EASY EASY MODERATE EASY EASY EASY JAILHOUSE LOCK DIFF. 02 02 02 01 01 01 02 01 JHR 1ST 3-BALL EX. EASY EASY MODERATE HARD EX. HARD MODERATE MODERATE HARD NOTE DIFFICULTY EX. EASY EASY EASY MODERATE HARD EASY EASY MODERATE SPOT NOTE DIFFICULTY EX. EASY EASY MODERATE HARD EX. HARD MODERATE MODERATE HARD SCREAMING FANS DIFF. MODERATE MODERATE MODERATE MODERATE HARD MODERATE MODERATE MODERATE GIFT DIFFICULTY Overview of Feature Adjustment Changes (this table) ... continued on the next page. *R7R ,QVWDOOV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R,QVWDOOV 1U 2YHUYLHZRI)HDWXUH$GMXVWPHQW&KDQJHVXSRQVHOHFWLRQRIDQ,QVWDOO&RQWLQXHG 21/< 7+( )($785( $'-8670(176 /,67(' $5( $))(&7(' $6 127(' ,1 7+( 7$%/(6 %(/2: 1U )($785( $'-8670(17 1$0( ,167$// (;75$ ($6< ,167$// ($6< ,167$// 1250$/ )$&725< ,167$// +$5' ,167$// (;75$ +$5' ,167$// ',5(&7256 &87 ,167$// %$// ,167$// %$// 11 13 14 15 MAGNET DIFFICULTY SPOT ASU ON BALL TCB MEMORY KING MEMORY EASY 01 YES YES MODERATE 01 YES YES HARD 02 YES YES HARD 03 NO YES HARD OFF NO NO HARD OFF YES YES HARD 02 YES YES HARD OFF YES YES &203( 7,7,21 * )5(( 3/$< &203 * ,167$// +20( 3/$< ),/0 67$5 5(6(7 ,167$// 129(/7< ,167$// $''$ %$// ,167$// )$&725< 21/< 7+( )($785( $'-8670(176 /,67(' $5( $))(&7(' $6 127(' ,1 7+( 7$%/(6 %(/2: 6HF*R7R,QVWDOOV 1U )($785( $'-8670(17 1$0( 01 02 03 04 05 06 07 08 09 10 11 13 14 15 BLUE SUEDE DIFFICULTY HOUND DOG DIFFICULTY HOTEL DIFFICULTY ALL SHOOK UP DIFFICULTY JAILHOUSE LOCK DIFF. FIRST 3-BALL JAILHOUSE NOTE DIFFICULTY SPOT NOTE DIFFICULTY SCREAMING FANS DIFF. GIFT DIFFICULTY MAGNET DIFFICULTY SPOT ASU ON BALL TCB MEMORY KING MEMORY EASY EASY EX. EASY EX. EASY EX. EASY 02 EX. EASY EX. EASY EX. EASY MODERATE EASY 01 YES YES CAUTION! : Upon selection of Install Factory ( "FACT" Icon ), all Standard & Feature Adjustments which were changed in the INSTALLS or ADJUSTMENTS MENU are returned to the Factory Defaults (see the Adjustment Tables on Page 38 for details). )RUKRZWR5(6(7$XGLWV DOVRFDQ5(6(7+LJK6FRUHV&UHGLWVRU5HVHW$OO $GMXVWPHQWV VHH6HFWLRQ&KDSWHU*2725(6(70(18 6HOHFW DQ\ 5HVHW 6HFWLRQ&KDSWHU 3DJH 5HVHW DOO $XGLWV $GMXVWPHQWV ,QVWDOOV *R7R ,QVWDOOV0HQX 6HFWLRQ & KD SW H U R I *R 7R 5HV H W0HQX 2YHU YL HZ The Portals Service Menu System provides five (5) functions to reset Coin & Game Audits, High Scores, Credits or to reset ALL AUDITS, ADJUSTMENTS & INSTALLS back to the Factory Default Settings. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Reset changes can be made. :$51,1* $VVRRQDVDQ\5HVHW,FRQLV VHOHFWHG DFWLYDWHGWKH LQIRUPDWLRQDVVRFLDWHGZLWK WKH5HVHW,FRQLVORVW After entering Portals , the MAIN MENU now appears. Select the "RESET" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The RESET MENU appears. Continue below for the explanation & usage of the Icons in the RESET MENU. 5HVHW &RL Q$ XGL WV To initiate, from the RESET MENU, select the "COIN" Icon with either the Red or Green Buttons and press the Black Button. ONLY the Coin Audits (05-13) will be reset to zero (0), Factory Default Settings. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "COIN" Icon flashing. 5HVHW *DPH$XGL WV To initiate, from the RESET MENU, select the "AUD" Icon with either the Red or Green Buttons and press the Black Button. ONLY the Game Audits (01-04) & Standard Audits (01-67) will be reset to zero (0), Factory Default Settings. Note: Coin Audits (05-13) & Software Meter Audit (14) will not be reset. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "AUD" Icon flashing. 5HVHW +LJK6FRU HV To initiate, from the RESET MENU, select the "HSTD" Icon with either the Red or Green Buttons and press the Black Button. ONLY the High Scores will be reset to the current values. Note: If these five (5) adjustments were not personally changed by you, the Factory Default Settings will be used (see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments 18-22). "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "HSTD" Icon flashing. 5HVHW &U HGLW V To initiate, from the RESET MENU, select the "CRED" Icon with either the Red or Green Buttons and press the Black Button. All Credits will be reset to zero (0), Factory Default Settings. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "CRED" Icon flashing. )D FW RU \ 5HVHW To initiate, from the RESET MENU, select the "FACT" Icon with either the Red or Green Buttons and press the Black Button. All Audits (except for Audit 14, Software Meter), all Adjustments and Installs will be reset to the Factory Default Settings. Note: To RESET ONLY the ADJUSTMENTS & INSTALLS (leaving all the Audits alone), see Section 3, Chapter 5, GO TO INSTALLS MENU, Install Factory. "REQUEST INSTALLED" is indicated and the Service Menu is exited, returning to the Attract Mode. *R7R 5HVHW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R5HVHW *2725(6(70(1 8 ([ DPSOH After entering Portals , the MAIN MENU now appears. Use the Red "LEFT" or Green "RIGHT" Buttons to select the "RESET" Icon (GO TO RESET MENU). Press the Black "ENTER" Button to activate this ICON. The RESET MENU now appears with the "COIN" Icon (RESET COIN AUDITS) flashing: 6HF*R7R5HVHW From the RESET MENU, select any of the Icons ("COIN", "AUD", "HSTD", "CRED") with either the Red or Green Buttons and press the Black Button to activate the ICON chosen. After the ICON is selected & activated, "REQUEST INSTALLED" is indicated and is returned to the RESET MENU with the previously selected Icon flashing. Important: AT THIS TIME, DO NOT PRESS THE START BUTTON OR BLACK BUTTON AFTER SELECTING ANY OF THE FIVE (5) ICONS UNLESS THIS IS WHAT IS DESIRED. THE INFORMATION ASSOCIATED WITH THE RESET ICON WILL BE LOST! PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL HAPPEN IF ANY OF THESE FIVE (5) ICONS ARE SELECTED & ACTIVATED. Before performing any RESET, write down your last Audit Totals (see Section 3, Chapter 3, GO TO AUDITS MENU) and any personalized Adjustment changes you may have made (see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU). If the "FACT" Icon is select and activated, "REQUEST INSTALLED" is indicated and the Service Menu is exited, returning to the Attract Mode. See the previous page for explanation & usage of the Icons in the RESET MENU. 6HFWLRQ&KDSWHU 3DJH *R7R 5HVHW0HQX 6HFWLRQ & KD SW H U R I [[[[[[[[[*R7R7RXUQDPHQW0HQX 2Y HU YLHZ Game code may get upgraded during production; compare all Tournament Adjustments & Audits in the display with the manual and make any corrections to the Tournament Adjustments and/or Audits Tables (next page), as necessary. Tournament Adjustments & Audits are subject to change (with or without notice). To view Tournament Adjustments & Audits in the display, enter the Portals Service Menu System. When any change is made and then the next / previous item is selected (or the Sub-Menu is exited), the display will momentarily flash REQUEST INSTALLED. For details on Earnings, Standard & Feature Audits, see Section 3, Chapter 3, GO TO AUDITS MENU. For details on Standard & Feature Adjustments, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU. Tournament Operation Note: The use of the Tournament Equipment and/or running a Tournament is OPTIONAL and to be used solely in the discretion of the owner. It is the sole responsibility of the operator to ensure that this product is used in conformity with all applicable laws. Stern Pinball, Inc.® disclaims any such responsibility. Due to continuing product innovation, information in this chapter is subject to change without notice. For more details on the equipment & hardware required, installation and set-up, read the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-01) provided in the Optional Tournament Kit* (SPI Part Number: 502-5011-00). *Not included with this ToPS Ready Pinball Game. The equipment & hardware consists of: Electronic 7 X 80 Multi-Color Dot Display (secured above the Backbox), Tournament Serial Interface (TSI) Board (secured in the Backbox), Tournament Button + Lamp (secured onto the Front Molding) and all necessary wiring, hardware and documentation (which also provides suggestions and Tips for ToPS ). To order, contact your local Distributor (view Pages DR. _ & ` in the Find-It-In-Front: Dr. Pinball). You can also call Technical Support or visit our website (details on the back cover of this manual). Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Tournament changes can be made. *27272851 $0(1 7 0(18 237, 21 $/86(21/< After entering Portals , the MAIN MENU now appears. Select the "TOUR" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The TOURNAMENT MENU appears. Continue through this chapter for the explanation & usage of the Icons in the TOURNAMENT MENU. Tournament Adjustment & Audit Tables on the next page. *R7R 7RXUQDPHQW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF7RXUQDPHQW The Portals Service Menu System provides 6 Steps necessary to SET-UP, START, MONITOR and END Pinball Tournaments on your Tournament Pinball System Ready Pinball Game. OPTIONAL EQUIPMENT & HARDWARE (SOLD SEPARATELY) ARE REQUIRED FOR PROPER OPERATION AND USE OF THIS MENU. 72851$0(17 $'-8670(17 7$%/(6 72851$0(17$'- 8670(176 1U $'-8670(17 1$0( 01 CREDITS PER PLAY JACKPOT BASE JACKPOT INCREMENT JACKPOT MAX. CURRENT DATE/TIME START DATE END DATE 02 03 04 05 06 07 86$ '()$8/7 <285 6(77,1* 86$ '()$8/7 1U $'-8670(17 1$0( # OF PRIZES AWARD TYPE SHOW PLAYER’S CASH TOURNAMENT TYPE BUMP N’ WIN BASE BALLS PER TOURNAMENT 02 08 $20.00 09 $00.50 10 $2,500.00 11 JAN. 01, 2004 12:00:00 AM 12 FEB. 01, 2004 12:00:00 AM 13 <285 6(77,1* 03 CASH YES BUMP N’ WIN "varies" 03 MARCH 01, 2004 12:00:00 AM Note: The above adjustments must be set just before selecting and activating the "STRT" Icon (START TOURNAMENT). See the following pages for explanation and more details. 6,*10(66$*(6$% $'-8670(176 6HF7RXUQDPHQW 1U $'-8670(17 1$0( 86$ '()$8/7 14 LOCATION MESSAGE ON <285 6(77,1* 1U $'-8670(17 1$0( 86$ '()$8/7 15 PRIZE MESSAGE ON STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : <285 6(77,1* CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ GAME LOCATION NAME : ___________________________________________________________________________________________ ___________________________________________________________________________________________ ___________________________________________________________________________________________ ___________________________________________________________________________________________ TOURNAMENT START DATE : See Adj. 06 & 07 above >> TOURNAMENT END DATE : ............ 72851$0(17$8',77$%/( 72851$0(17$8',76 $XGLW GHILQLWLRQV IROORZ LQ WKLV &KDSWHU 01 02 03 04 05 TOTAL PLAYS TOURNAMENT PLAYS TOTAL QUALIFYING PLAYS TOTAL GAME EARNINGS TOTAL TOUR. EARNINGS 6HFWLRQ&KDSWHU 3DJH 13 ACCUM. EARNINGS ACCUM. TOUR EARNINGS ACCUM. JACKPOT 14 # TOURNAMENTS 06 JACKPOT 11 07 NET EARNINGS ACCUM. TOTAL PLAYS ACCUM. TOUR. PLAYS ACCUM. QUALIFYING PLAYS 12 08 09 10 *R7R 7RXUQDPHQW0HQX 7R XU QD P HQW$GMXVW P HQW V To initiate, from the TOURNAMENT MENU, select the "SET UP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. Note on Tournament Adjustments 5, 6 & 7: *Requires the TIMEKEEPER IC (included in the kit) installed in Location U212 on the CPU/Snd. Board. How to change the CURRENT DATE/TIME, START DATE & END DATE: Upon entering the menu, the ">>" Mini-Icon and the Month is flashing. Use the "+" or "-" Mini-Icon to change the month. Select the ">>" Mini-Icon again, now the day can be changed. Continue this until all is set to your liking. After the CURRENT DATE/TIME (T. Adj. 05) and the START & END DATE/TIME (T. Adj. 06/07) are set, the "STRT" Icon must be activated, in order for the Tournament to start and end automatically. In the event you have to End a Tournament before your designated date/time or you do not have the TIMEKEEPER IC installed go back to the TOURNAMENT MENU and select the "END" Icon (see the next page) to stop the Tournament. IMPORTANT FOR TOURNAMENT USERS: Select the settings carefully. Before allowing players to begin after you’ve started a Tournament, double-check the Normal Mono-Color Dot Display and Top Multi-Color Dot (Beta Brite®) Display to ensure everything you want is displayed correctly. Once a Tournament is started, no adjustments can be made until you end the Tournament (by selecting the "END" Icon). Allowing players to qualify, then ending a Tournament prematurely to make corrections will affect the outcome of the Tournament. 72851$0(17 $'-8670(17 1$0( 'HILQLWLRQ 01 CREDITS PER PLAY : Set between 01 - 10. Default is 02. Set the maximum number of Credits that may be accumulated per game. JACKPOT BASE : Set between $00.00 - $999,999.00 (increments of $1). Default is $20.00. Set the initial Prize Pool Amount to be offered for the Tournament. Note: The displays will present the words "PRIZE POOL" in lieu of the word "JACKPOT". JACKPOT INCREMENT : Set between $00.00 - $999,999.99 (increments of 1¢). Default is $00.50. Set the Prize Pool Increment which will increase the Prize Pool Amount with each Tournament Game played. JACKPOT MAX. : Set between $00.00 - $999,999.00 (increments of $1). Default is $2,500.00. Set the maximum cap to be placed on the Prize Pool during a Tournament. Note: The displays will present the words "PRIZE POOL" in lieu of "JACKPOT". CURRENT DATE/TIME : Set the current MONTH, DAY, YEAR, HOUR (AM/PM), MINUTE and SECOND. Default is JAN. 01, 2004 12:00:00 AM. START DATE : Set the desired MONTH, DAY, YEAR, HOUR (AM/PM), MINUTE and SECOND. Default is FEB. 01, 2004 12:00:00 AM. END DATE : Set the desired MONTH, DAY, YEAR, HOUR (AM/PM), MINUTE and SECOND. Default is MARCH 01, 2004 12:00:00 AM. # OF PRIZES : Set between 01 - 05 (If Tournament Adj. 11 is set to REGULAR) or 02 - 05 (If Tournament Adj. 11 is set to BUMP N’ WIN). Default (for either) is 04. Set the max. number of Prize Positions to be awarded during a Tournament. Selections are as follows (percentage distribution cannot be changed): If below Tournament Adj. 11 is set to REGULAR : ......If Trn. Adj. 11 is set to BUMP N’ WIN (Default) : 02 03 04 05 06 07 08 09 10 11 Score Range and Default varies from title to title. 12 13 Set to 01 1 Winner 100% (1) Prize Pool Set to 02 2 Winners 65% (1) 35% (2) Set to 03 3 Winners 50% (1) 30% (2) 20% (3) Set to 04 4 Winners 50% (1) 25% (2) 15% (3) 10% (4) Set to 05 5 Winners 50% (1) 20% (2) 15% (3) 10% (4) 5% (5) Cannot set to 01. Minimum of 2 winners required. Set to 02 2 Winners 65% (1) 35% (2) Set to 03 3 Winners 50% (1) 25% (2) 25% (3) Set to 04 4 Winners 40% (1) 20% (2) 20% (3) 20% (4) Set to 05 5 Winners 40% (1) 15% (2) 15% (3) 15% (4) 15% (5) AWARD TYPE : Set to CASH, POINTS, TICKET, NONE or PRIZE. Default is CASH. This adjustment determines how the Prize Pool is to be represented in the Attract Mode on both the Normal and top Beta-Brite® Displays. Select CASH for the displays to represent the Prize Pool amount (based on Jackpot Base and Max.) in $Dollars. Select POINTS for the displays to represent the Prize Pool amount in Points. Select TICKET for the display to represent the Prize Pool amount in Tickets. Select NONE NOT TO represent the Prize Pool amount (if prize(s) to be awarded are not Cash, Points or Tickets). Select PRIZE, if applicable. SHOW PLAYER’S CASH : Set to YES or NO. Default is YES. When set to YES, the >>> previous <<< Tournament Winners & Cash amount will show in the Attract Mode on both Dot Displays. TOURNAMENT TYPE : Set to REGULAR or BUMP N’ WIN. Default is BUMP N’ WIN. BUMP N’ WIN BASE : Set between X,000,000 - XX,000,000 (increments of 1M). Default is *varies*. Set the desired Bump N’ Win Tournament base score. Tournament Adj. 11 must be set to BUMP N’ WIN. BALLS PER TOURNAMENT : This adjustments only affects TOURNAMENT GAMES. Set between 02 09. Default is 03. Set the max. number of balls per game. *R7R 7RXUQDPHQW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF7RXUQDPHQW WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries. 1U 6W DU W7RXU QD P H Q W V H O H F W R Q O \ D I W H U 6 H W 8 S L V F R P S O H W H G To initiate, from the TOURNAMENT MENU, select the "STRT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The "START TOURNAMENT?" MENU appears with the "NO" Mini-Icon flashing. If Set-Up (Tournament Adjustments) was not completed OR the Tournament Audits were not recorded from the prior Tournament, exit this Menu by activating the "NO" Mini-Icon. If Set-Up was completed and the Tournament Audits were recorded, select and activate the "YES" Mini-Icon. The Pinball Game is set to Tournament Ready Mode (the Flashing Tournament Button must be depressed for a Tournament Game after the proper credit is inserted). "REQUEST INSTALLED" is indicated and returns to the TOURNAMENT MENU with the "STRT" Icon flashing. Note: If the "STRT" Icon appears to be non-functioning, it is because a Tournament is in progress. The Tournament must first be stopped (select and activate the "END" Icon in the TOURNAMENT MENU). 6 W R S 7R X U QD P H QW V H O H F W L I Q R 7 , 0 ( . ( ( 3 ( 5 L V L Q V W D O O H G 6HF7RXUQDPHQW * If Timekeeper is NOT installed or you have to end the Tournament prematurely, use this Icon to end it. To initiate, from the TOURNAMENT MENU, select the "END" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The "END TOURNAMENT?" MENU appears with the "NO" Mini-Icon flashing. If the Tournament was not completed, exit this Menu by activating the "NO" Mini-Icon. If the Tournament was completed (the End Date set has passed), select and activate the "YES" Mini-Icon. The Pinball Game is taken out of Tournament Ready Mode (to readjust any Tournament Adjustments, the Tournament must be "stopped"). "REQUEST INSTALLED" is indicated and returns to the TOURNAMENT MENU with the "END" Icon flashing. Record your Tournament Audits at this time as they will be reset (except for the "Accumulative Audits) if another Tournament is started! 7R XU QD P H Q W 3U L]HV To initiate, from the TOURNAMENT MENU, select the "PRIZ" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Leader in this group. The display will describe the Leader Placement (1st, 2nd, 3rd, 4th & 5th), Leader Name, 4-Digit Pin-Code, and Prize Pool portion for the Current and Previous Tournaments. The current Leader (and related information) will remain in the display until the next Leader is chosen or when the Sub-Menu is exited. 7R XU QD PHQW $X GLW V To initiate, from the TOURNAMENT MENU, select the "AUD" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" MiniIcons to view the next or previous Tournament Audit in this group. The display will describe the Tournament Audit Number, Tournament Audit Name and the Current Tournament Audit Total (Value). The current Tournament Audit will remain in the display until the next Tournament Audit is viewed or when this Menu is exited. IMPORTANT FOR TOURNAMENT USERS: >>>> A L L of the Tournament Audits 01-14 are RESET O N L Y if a Factory Reset is done (see Section 3, Chapter 6, GO TO RESET MENU). >>>> Tournament Audits 01-07 are RESET ONLY if a new Tournament is started. >>>> Tournament Audits 07-14 are NOT RESET*, they’re accumulative (totals accumulate since the first Tournament was played). *if no Factory Reset is done. 1U 72851$0(17 $8',7 1$0( 'HILQLWLRQ TOTAL PLAYS : Provides the total number of Regular and Tournament Games played while a Tournament 01 is active (in progress). This total is derived by adding the below Tournament Audit 02 with Regular Plays. TOURNAMENT PLAYS : Provides the total number of Tournament Games played while a Tournament is 02 active (in progress). TOTAL QUALIFYING PLAYS : Provides the total number of times a player qualified (invited to enter name). 03 TOTAL GAME EARNINGS : Provides the total Gross Earnings accepted, while a Tournament is active (in progress). 05 TOTAL TOUR. EARNINGS : Provides the total Tournament Earnings (Audit 04 less Regular Game Earnings) while a Tournament is active (in progress). JACKPOT (PRIZE POOL TOTAL) : Provides the total Prize Pool (Jackpot) Amount to be paid out while a 06 Tournament is active (in progress). Tournament Audits 07-14 continued on the next page. 04 6HFWLRQ&KDSWHU 3DJH *R7R 7RXUQDPHQW0HQX 7RX UQDPHQW$XGLWV&RQWLQX HG 72851$0(17 $8',7 1$0( 'HILQLWLRQ The following Tournament Audits WILL NOT BE RESET if a new Tournament is started. ALL AUDITS can be reset if a Factory Reset is done! 07 NET EARNINGS : Provides the total Net Earnings (Gross Earnings less Prize Pool) while a Tournament is active (in progress). ACCUM. TOTAL PLAYS : Provides the accumulative total amount of Regular & Tournament Games played 08 since the first Tournament was played. ACCUM. TOUR. PLAYS : Provides the accumulative total amount of Tournament Games played since the 09 first Tournament was played. ACCUM. QUALIFYING PLAYS : Provides the accumulative total number of times a player qualified (invited 10 to enter name). 11 ACCUM. EARNINGS : Provides the total Gross Earnings accepted, since the first Tournament was played. 12 ACCUM. TOUR EARNINGS : Provides the accumulative total Tournament Game Earnings since the first Tournament was played. ACCUM. JACKPOT : Provides the accumulative total of Prize Pool (Jackpot) Amounts paid out since the 13 first Tournament was played. # TOURNAMENTS : Provides the number of Tournaments (not individual Tournament Games) since the 14 first Tournament was played. To initiate, from the TOURNAMENT MENU, select the "A-B TEXT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. 1U 72851$0(17 $'-8670(17 1$0( 'HILQLWLRQ 14 LOCATION MESSAGE : Set to ON, CHANGE or OFF. Default is ON. xxWhen set to CHANGE, a new message can be set or the old one can be edited (select the "+" Mini-Icon to change settings until "CHANGE" appears in the display, then select the ">>" Mini-Icon to access.). At the top left corner of the Display, the letter A is indicated (blinking) in the first available position. Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is indicated and then exits this sub-menu. PRIZE MESSAGE : Set to ON, CHANGE or OFF. Default is ON. 15 Procedure identical to Tournament Adjustment 14, Location Message. The DEFAULT LOCATION MESSAGE is: STERN PINBALL PROUDLY PRESENTS... The DEFAULT PRIZE MESSAGE is: YOU CAN BE THE NEXT BIG WINNER! IMPORTANT FOR TOURNAMENT USERS: 2 additional messages can be added by using the Beta Brite® Remote. More details in the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-01) provided in the Optional Tournament Kit (SPI Part Number: 502-5011-00). *R7R 7RXUQDPHQW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF7RXUQDPHQW 6L JQ0HVVD JHV$ % 7RXU QL H$GM Sec. 4: Parts Id. ... Section 4, Chapter 1 Page 58 Parts Identification & Location Section 4 Parts Identification & Location (The Pink Pages) Table of Contents & Overview Chapter 1 of 2 This section provides the Part Number and locations of most of the components in this Pinball Machine. The parts are arranged in 3 groups: BACKBOX, CABINET & PLAYFIELD. Generic parts which may change as production continues (quantity and/or size) are listed together. Quantities greater > than "0" indicates that the part is used in this game. Since quantity changes may occur, an item indicating a zero quantity may be used. Compare the item which needs to be replaced with the drawings provided (the Posts, Sockets, Bulbs & Rubber Rings are drawn actual size). Backbox Cabinet Speaker Panel 60 61 Cabinet Continued 62 66 65 67 Plastic Posts & Spacers 70 71 P/F - Gen. Parts, (Above) 63 P/F - Gen. Parts, (Below) Plastics & Decals Kits Playfield (Above) Cont. Hex Spacers Important: Read all " Take Note: " items. Sm. Sockets & Bulbs 64 Rubber Parts Metal Posts & Nuts 68 69 Lg. Sockets & Bulbs 72 W.B. Sockets & Bulbs 73 74 The Blue Pages Pinball Location Maintenance Kit Available 502-6002-84 (Standard) This kit consists of 8 oz. Novus Wax #2 Fine (Red) (675-0003-01), cloth and all Rubber Rings & Bulbs used in this Pinball Machine. Parts Identification & Location Ask your distributor about the Deluxe Pinball Location Maintenance Kit which includes Flipper Rebuild Kits! 502-6003-84 (Deluxe) Drawings for Assemblies & Ramps, see the Blue Pages, 75-98. 75 Section 4, Chapter 1 Page 59 Sec. 4: Parts Id. ... back to Page 58 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG (OYLV3LQEDOO%DFNER[$VVHPEO\ ,WHPV ‡ Item 20, Button Hole Plug (Black) is the optional ToPS Access Hole; if removing for the Optional ToPS Kit, save with the game. $3 $ 6LGH 9LHZ: Qty. 2 % $3 $ $3 $ $3 $ $ $3 $ Associated Parts (AP-) listed in the Parts Table on the next page. )URQW9LHZ The Backglass is Not Shown in this Front View for clarity. $3 % 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. † When ordering Item 3, CPU/Sound Bd., please specify the Game Name to receive the board with the correct ROMs. 6HF3DUWV,G 1º %$&.%2; 3$57 1$0( 1 Backbox ELVIS® Screened No Parts 47< 63, 3$57 1º 1 525-5631-00-84 1º 13 Item 1 Note: Black over Gold T-Molding is installed and cannot be ordered separately. 2 PCB Metal Mounting Plate 1 535-5809-14 Item 2 is secured to Item 1 by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 13) (234-5101-00) and #10 Washer 7/32" I.D. X .5" O.D. X 1/16" Thick (Qty. 4) (242-5003-00) 14 $3 & $3 & Right Side Pivot Hinge %$&.%2; 3$57 1$0( Ballast Mounting Plate Ballast CU45Z-W 1/2" Core 120v 60 Hz 13W Ballast, EU / UK Only 5/8" Core 50/60 Hz 47< 63, 3$57 1º 1 1 535-8657-00 010-5015-00 010-5015-01 Items 13 & 14 are secured to Item 1 by: #6 X 5/8" SLT HWH AB (Zc) (Qty. 2) (234-5102-04) #1 Roto Lock Male (on Cabinet) 1 355-5006-01 520-5300-00 15* #1 Roto Lock Female (R2-0002-02) 1 355-5006-02 16 520-5138-00 Item 16 is secured by: #10-24 X 1-3/4" CBSN (Qty. 2) (231-5022-00), #10-24 Keps Nut 520-5137-01 (Qty. 2) (240-5207-00) and #10 Washer 7/32" ID X .5" OD X 1/16" (Qty. 2) (242-5003-00) Items 3, 4 & 5 are secured to Item 2 by: #8-32 X 3/8" HWH MS (Qty. 19) (237-5903-00) 17 Back Vent Grill 2-1/2" X 18" 1 545-5072-02 6A 3X Trans. Drvr. Bd. (UK/Special Apps.Only) 520-5068-01 Item 17 is secured by: Staple 5/16" (Qty. 24) (631-5000-00) 6B ToPS Tournament Serial Interface (TSI) Board 520-5220-00 18 Fuse Description Decal (Generic) 1 820-6152-02 **optional** Item 6A is required for UK Games to support Auxiliary assemblies listed 1 820-6266-00 19 "CAUTION - VERY HOT" Decal under the Coil Matrix of Q1-Q32; also used for Special Applications such as Ticket / Coin Dispensers used in conjunction with **optional** Item 6B ToPS TSI Board. 20‡ Button Hole Plug (Blk) (Happ #52-6214-00) 1 500-6566-00 1 820-6143-00 7 Fluorescent Light Bracket Assy. Left 1 515-6545-00 21 Fuse Label (UL) For Individual Items use : Fluorescent Light Bracket Left (535-7739-00), Lamp Holder** Backbox Date Label 22* 1 820-5091-00 (Self-Locking) (077-5214-00) and Starter Base (with Leads)*** (077-5213-00). Ribbon Cable, 20-Pin (4") 1 036-5000-04 23 * 8 Fluorescent Light Bracket Assy. Right 1 515-6545-01 Item 23 (20-Pin) connects the CPU/Sound Board to the I/O Power Driver Board. For Individual Items use : Fluorescent Light Bracket Right (535-7739-01), Lamp Holder** 24* Ribbon Cable, 26-Pin (40") 1 036-5001-40 (Self-Locking) (077-5214-00) and Starter Base (with Leads)*** (077-5213-00). 3 † CPU/Snd. Bd. w/ATMEL Sound Processor 4 Display Power Supply Board 5 I/O Power Driver Board Rev. G or higher 1 1 1 ** secured by: #6-32 X 5/8" PPH MS (Sems) Zinc (Qty. 1) (232-5203-00) *** secured by: #4-40 X 1/2" PPH MS (Sems) Zinc (Qty. 2) (237-5813-00) Items 7 & 8 are secured to Item 1 by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 2/per) (231-5012-00), #10-24 Keps Nut (Qty. 2/per) (240-5207-00) and 3/4" X 3" Reinforced Strapping Tape (Qty. 1, Sold in 12" Lengths only) (626-5040-00) 9 10 11 12 Fluorescent Tube 24" (F20T9CW) Starter - Fluorescent (FS2 Light) Lock Mounting Plate Lock 5/8" Barrel, 3/4"ø, 1.5" Flat Cam 1 1 1 1 Item 24 (26-Pin) connects the CPU/Sound Board to the Display Controller Board. 25* 1/4" Clamp (Double) 26* 1/2", 3/4" & 1" Clamp (Single) 2 9 040-5000-23 040-5000-XX Items 25-26 are secured to Item 1 by: #8 X 1/2" SLT HWH AB (Zc) (Qty. 13) (234-5101-00) for use (Qty. 1); for use (Qty. 2); for 1" use -09 (Qty. 6) 3/4" -08 165-5061-00 -XX Note: 1/2" -06 Ground Strap (5") (by Item 12) 27* 165-5011-01 535-8128-01 355-5055-00 1 600-5006-05 Items 11-12 are secured by: #8 X 5/8" TP Torx T20 (Qty. 4) (237-5947-00) 6HFWLRQ&KDSWHU 3DJH 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG (OYLV3LQEDOO6SHDNHU3DQHO$VV\IRUWKH%DFNER[ ,WHPV DQG$VVRF3DUWV%DFNJODVV$VVHPEO\ 3LYRW+LQJHV /HIW 5LJKW ,WHPV$3$$3& Qty. 2 Qty. 2 7DNH1RWH )URQW9LHZ * An asterisk ( * ) indicates item(s) are not noted in the pictorials. (Broken View) $3 % $3 & 1. Ordering the complete Speaker Panel Assembly, 515-6888-03 (Items 1-15) will include all hardware. 6LGH9LHZ /DLG'RZQ For clarity, the below drawing does not show the speaker(s). For Securing Hardware, see the Parts Table below, under Item 6. For Securing Hardware, see the Parts Table below, under Item 4. For Securing Hardware, see the Parts Table below, under Item 3. 1º 63($.(5 3$1(/ 3$57 1$0( 1 2 Speaker Panel (Black Wood) Dot Matrix Disp. Bd. Mounting Bracket 47< 1 2 63, 3$57 1º 525-5515-00 535-8368-01 1º 15 ,1',9,'8$/ 3$57 1$0( 47< Plastic Shield (Display Cover) 1 63, 3$57 1º 545-5884-00 Item 15 is secured to Item 2 by: #6 X 3/8" SLT HWH AB (Zinc) (Qty. 8) (234-5000-00) Item 2 is secured to Item 1 by: #8 X 3/4" SLT HWH AB (Zinc) (Qty. 4/per) (234-5103-00) 3 Dot Matrix Display Board 128 X 32 1 520-5052-00 The Associated Parts AP-A thru AP-C are also noted in the Backbox Item 3 is secured to Item 2 by (at corners): 3/16" X 3/8" Spacer Gray (Qty. 4) (254-5000-18) and #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 4) (237-5976-03) Item 3 is secured to Item 4 (at the top center) by: 3/4" X 1/4" Hex Spacer #6-32 Tap (Qty. 1) (254-5008-04) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00) 4 Static Shield (Steel Plate) 1 535-6437-00 Item 4 is secured to Item 2 by: 1/2" X 1/4" Hex Spacer #6-32 Tap (Qty. 4) (254-5008-03) and #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2, on Left Side only) (232-5202-00) 5* 6 Edge Protector (on Item 4) Display Controller Board FCC-FEB98 2 1 545-5592-01 520-5055-03 Item 6 is secured to Item 4 by: 1/2" X 5/16" X .144 ID Spacer Tap (Qty. 3) (254-5014-00), #6-32 X 3/4" PPH MS (Sems) Zinc (Qty. 3) (237-5504-00), 1/2" X 1/4" Hex Spacer #6-32 Tap. (Qty. 1) (254-5008-03) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00) 7 RF Shield 1 820-5092-00 Item 7 is secured inbetween: "Item 6" and its’ mounting hardware described. 8* Ground Strap (25") (on Items 4, 6, 12) 9* 1/2" Clamp (Single) (on Item 4) 10* Ribbon Cable, 14-Pin 4 1 1 11* Foam 3/16" Thk. X 1/4" X 36" 6 600-5006-25 040-5000-06 036-5260-00 Item 10 Note: The 14-Pin cable connects the Dot Matrix Disp. Bd. to the Disp. Controller Bd. 626-5026-00 Above Item 11 is self-adhesive. Located between Items 3 & 17. Sold in 12" Lengths only. 12 13 14 Speaker (Shld.) 4" 8: MG Elec #4060SH Speaker Grill (Black w/no Artwork) Speaker Panel Hook Bracket 2 2 2 031-5004-01 535-8081-01 535-7009-02 Items 12, 13 & 14 are secured by: #8 X 3/4" SLT HWH AB (Zinc) (Items 12/13: Qty. 4/per; Item 14: Qty. 2/per) (234-5103-00) 3DUWV,GHQWLILFDWLRQ /RFDWLRQ Assembly drawings on the previous page. ASSOC. PARTS ARE NOT INCLUDED WITH BACKBOX/SPKR. PANEL ASSY’S. 1º $662& %$&.%2; 3$57 1$0( 47< 63, 3$57 1ºº 1 See Parts Below AP-A Backglass Assembly (Game Nº 84) ORDER ONLY INDIVIDUAL PART(S) NEEDED: AP-A1 Clear Backglass 25.906" X 19.187" 1 660-5038-02 AP-A2 ELVIS® Film Art w/Hologram (#84) 1 515-7252-84 Note: The Elvis Backglass Film Art must have the Official Elvis® EPE© Hologram Logo affixed. It cannot be displayed without it! AP-A3 Top Plastic Channel - 26" 545-5018-15 1 AP-A4 Bottom Plastic Lift Channel - 26-1/16" 1 545-5021-01 AP-A5 Plastic Edging (Left/Right) - 18-1/8" 545-5018-14 2 AP-A6* Tape (double-sided) (12" Length) 626-5005-00 1 (only 6" required) Note: AP-A6 secures AP-A3--A5 to AP-A1 1 535-7999-00 AP-B Pivot Hinge Left 1 535-7999-01 AP-C Pivot Hinge Right Items AP-B & AP-C are secured to Backbox by: 1/4"-20 X 1-1/4" C.B. Sq. Neck (Qty. 4) (231-5003-00), 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1) (242-5009-00) Items AP-B & AP-C are secured to Cabinet by: 1/4"-20 X 7/8" Carriage Bolt Sq. Neck (Qty. 2) (231-5014-00), Hinge Spacer (Qty. 2) (530-5099-00), Washer 1/4" I.D. X 7/8" O.D. X 1/8" Yellow (Qty. 1/per) (242-5016-01), Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1/per) (242-5009-00) and 1/4"-20 Flange Nut (Qty. 1/per) (240-5300-00) Note: Inside cabinet holes are covered by BLACK MYLAR COVER DISCS (QTY. 2) (820-5041-00) to hide securing hardware (AP-B & AP-C above) from player view. 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G 5 Red % &DELQHW*HQHUDO3DUWVJ 6ZLWFKHVF * Green )RU%DFNER[3DUWVVHH Black WKHSUHYLRXVWZRSDJHV (QODUJHG 9LHZ RI ,WHP LQVLGH WKH &RLQ 'RRU ,WHP %XWWRQV %UDFNHW 'HFDO VROG VHSDUDWHO\ )RU XVDJH VHH 6HFWLRQ &KDSWHU 3RUWDOV 6HUYLFH 0HQX ,QWURGXFWLRQ 3DJH ‡ Item 11, Button Hole Plug (Blk) is the Optional Tournie Button Access Hole. If removing for the Optional Tournament Button, save with the game. 7DNH1RWH Qty. 2 9LHZ RI WKH EDFN RI WKH &DELQHW ZLWK WKH %DFNER[ LQ WKH GRZQ SRVLWLRQ Qty. 2 Qty. 2 ,WHP LV VWDSOHG RQ WKH LQVLGH EDFN ZDOO DQG WKH LQVLGH ERWWRP RI WKH FDELQHW ' & ,WHP - 2Q2II 6ZLWFK LV ORFDWHG XQGHU WKH &DELQHW )URQW 5LJKW GLUHFWO\ EHORZ WKH 3RZHU %R[ $ % & Qty. 4 6HF3DUWV,G ,WHP 25'(5,1* 127( /HJ FRPHV ZLWK /HYHOHU /HYHOHU FDQ EH SXUFKDVHG VHSDUDWHO\ /HJ FDQQRW EH RUGHUHG :,7+287 /HYHOHU 6HH 7DEOH EHORZ ,WHP Qty. 2 1º 1 2 %5* &$%,1(7 3$57 1$0( 47< 63, 3$57 1º ELVIS Screened Cabinet (No Parts) Black Leg with Leveler Asm. 525-5395-15P-84 4 500-5921-50 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. J Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches. 9LHZ RI WKH &RLQ 'RRU 2SHQ ,WHP 1º 10 &$%,1(7 3$57 1$0( F 47< 63, 3$57 1º Front Molding - Black 1 500-5757-02-00 Item 10 requires: Self-Adhesive Foam Rubber 3/8" X 3/16" X 20-3/8" (626-5001-00). 11‡ Button Hole Plug (Blk) (Happ #52-6214-00) 1 500-6566-00 12 P/F Glass (Tmprd.) 21" X 43" X 3/16" 1 660-5001-00 3 Start Button (Red) + Lamp Assembly 1 500-6388-02 13 Hex Key Allen Wrench 5/16" 1 777-0001-00 Item 3 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page. Corrugated Tubing Black 1"ø X 2.6’ Lg. 1 605-5008-03 14 * Diode Terminal Strip 2-Lug (810) Isolated 1 055-5203-00 Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab. Above Item is secured below button in cabinet by: #6 X 1/2" SLT HWH AB Zinc (Qty. 1) 15 #1 Roto Lock Male (R2-0055-02) 1 355-5006-01 (234-5101-02). Note: 1N4004 Diodes (112-5003-00) are used in all Diode applications. Item 15 is secured by: #10-24 X 1-3/4" Carr. Bolt Sq. Neck (Qty. 2) (231-5022-00), #555 Wedge Base Bulb (Clear) 4* 1 165-5002-00 #10-24 Nylon Stop Nut (Qty. 2) (240-5206-00) and #10 Washer 7/32" X .5" X 1/16" (Qty. 2) Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2" Hex 5/8" Hd. (2/per) (231-5001-01) Leg Leveler ONLY (3/8"-16 X 3") (500-5017-00). Item 4 is included with Item 3, for just a replacement Bulb use the above number. 5 Ball Shooter (Plunger) Assembly 1 500-6146-00-07 FOR A BREAKDOWN OF PARTS SEE: Sec. 4, Chp. 2, Drawings for ... Assemblies... 6 Flipper Button (Red) Assembly 2 500-5026-32 Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty. 2/per) (240-5003-01) and is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 1/per) (545-5850-00) Item 6 DOES NOT include the Switch. FOR SWITCHES ONLY see Items 23A/B on the Next Page. 7 8 9 Rear Glass Channel 20-3/8" Length Plastic Channel 42-5/8" Lg. (Left/Rt.) Side Armor "with holes" (Left & Right) 1 2 2 545-5038-00 545-5017-00 535-7297-02 Item 9 is secured @ front by: Pem Stud 1/4 X 1" FH (Qty. 1/per) (237-6116-01) and 1/4-20 Flange Nut (Qty. 1/per) (240-5300-00); @ center by: #8 X 5/8" PPH AB Black (Qty. 2/per) (232-5101-01); @ rear (backbox) by: #10-24 X 1" Sq. Neck Carriage Bolt Black (Qty. 1/per) (231-5021-00) and #10-24 Hex Nut (Qty. 1/per) (240-5202-00) (242-5003-00) 16 17 #1 Roto Lock Female (on Backbox) Coin Door (with Validator) USA only 1 1 355-5006-02 500-5018-172 Item 17 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 4) (231-5003-00) 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 3) (242-5009-00) Note: For Coin Door other than USA call Technical Support for SPI Part Nº. Coin Door Sw. (USA) (Happ Control) 18 2 180-5024-01 ALT. SWITCHES 18: Coin Door Switch (USA) (Coin Control) (180-5024-00) 18J: Coin Door Switch ( ¥ Japan) (180-5091-00) Bracket for below Portals Switches 1 535-6860-03 19B: Push-Button Portals Switch (Black) (180-5192-00) 19R: Push-Button Portals Switch (Red) (180-5192-02) 19G: Push-Button Portals Switch (Green) (180-5192-04) Ordering Note: Securing hardware for switches included. For Decal Kit, see Page 67. 19 SWITCHES Parts Table & Views continue on the next page. 030703 6HFWLRQ&KDSWHU 3DJH 3DUWV,GHQWLILFDWLRQ /RFDWLRQ &DELQHW*HQHUDO3DUWVJ 6ZLWFKHVF&RQWLQXHG Qty. 2 $ $ 6ZLWFK 'LRGH 1 63, 1 LQ SURWHFWLYH WXELQJ % 9LHZ RI &DELQHW ,QVLGH )URQW /HIW 6HH 3UHYLRXV 3DJH IRU 2SHQ 9LHZ RI &RLQ 'RRU ' 7KXPE6FUHZ LQFOXGHG ZLWK 7LOW 3OXPE %RE RQO\ Qty. 2 & 7DNH1RWH J &DELQHW%DFN/LJKWVDUHORFDWHG RQWKH:RRG%DFN3DQHO $ 6HH 7KH %OXH 3DJHV 6HFWLRQ &KDSWHU 'UDZLQJV IRU 0DMRU $VVHPEOLHV 3DJH )RU*HQHUDO%XOEV 6RFNHWV 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Parts Table & Views continue on the previous page. 20 Dual Switch Assembly 1 500-5808-00 ORDERING ABOVE (ITEM 20) ASSEMBLY PART Nº WILL INCLUDE: 1 535-6958-00 20A Mounting Bracket 1 180-5136-00 20B Playfield Power Interlock Sw. (Top) 1 180-5000-01 20C Memory Protect Switch (Bottom) Item 20 is secured to Cabinet by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2) (234-5101-00) Front Molding Lockdown Assembly 1 6HH * + are General Parts. Legend Note: Items noted with a black square Items noted with a white square are Switches. 6HH WKHVH 3LQN 3DJHV 6HFWLRQ &KDSWHU 3DUWV ,GHQWLILFDWLRQ /RFDWLRQ 3DJHV & $ * An asterisk ( * ) indicates item(s) are not noted in the pictorials. F (QODUJHG 9LHZ % 9LHZ RI &DELQHW ,QVLGH )URQW 5LJKW 6HUYLFH *DPH 0DQXDO 6HH )URQW &RYHU IRU 63, 3DUW 1XPEHU % % 6HH (QODUJHG 9LHZ /HIW $ 21 . % (QODUJHG 9LHZ RI 3RZHU %R[ &DELQHW %RWWRP ,QVLGH )URQW 5LJKW 3LQEDOO 5HMXYHQDWLRQ .LW $YDLODEOH 6WG 7KLV NLW FRQVLVWV RI R] 1RYXV :D[ )LQH 5HG FORWK DQG DOO 5XEEHU 5LQJV %XOEV XVHG LQ WKLV 3LQEDOO 0DFKLQH 1º 29 ,1',9,'8$/ 3$57 1$0( Transformer 5.7v AC (with Ballast Winding) 47< 63, 3$57 1º 1 010-5012-01 Item 29 is secured by: 1/4"-20 X 5/8" PPH MS (Zinc) (Qty. 4) (237-5854-00) and 1/4" Split Lock Washer (Qty. 4) (244-5000-00) 30 31 Speaker 8" ø Rd. 8010 4: Speaker Grill 7" X 7" 1 1 031-5007-00 545-5072-03 Items 30 & 31 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (237-5883-00) and #6-32 Keps Nut (Qty. 4) (240-5008-00) 500-6509-00 32 Power Input Box Sub-Assy. 1 515-5360-07 ORDERING ABOVE (ITEM 32) SUB-ASSY. PART Nº WILL INCLUDE: 1 535-5932-00 32A Power Box (Plain) 180-5008-01 1 32B Service Outlet (for USA) (connected to handle) Lockdown Spring 22 1 265-5008-00 32C Line Cord 10’ ROJ 3" Max. 034-5000-10 1 545-5122-00 1 23A Flipper Switch - Self-Cleaning (Lt. Flipper) 1 180-5160-00 32D Recessed Cup for Line Cord 150-5000-00 1 23B Flipper Sw. - X2 Stack (Lwr./Upr. Flipper(s)) 1 180-5164-00 32E* Line Filter 1 150-5001-00 Varistor TNR159211KM 24* Foam Strip (For Item 23 - Noise Suppression) 1 626-5042-00 32F* 200-5000-05 32G Fuse 8 Amp 250v Slo-Blo (Domestic) 1 Start Button Switch (ONLY) 25 1 180-5174-00 32H Fuse Holder 205-5001-00 1 1 535-8318-00 26 Grills 2-1/2" X 18" (on Back & Bottom) 2 545-5072-02 32I* On/Off Switch Bracket 1 180-5001-03 On/Off Rocker Sw. (APEM R2101C5NBB) 27 Cabinet Plumb Bob Tilt Switch 1 See Parts Below 32J 1 820-6123-03 32K Power Box Decal ORDER ONLY INDIVIDUAL PART(S) NEEDED: 33 Cash Box Plastic Bottom 1 545-5090-00 27A Bracket for Hanger Wire 1 535-5221-00 34 Cash Box Cover (Validator) 1 535-5013-03 27B Hanger Wire 1 535-5319-00 27C Contact Wire Form 1 535-7563-01 1 535-7562-00 35 Cash Box Lock Bracket (wire) 27D Plumb Bob Weight (includes Thumb-Screw) 1 535-5029-00 36 Large Hair-Pin Clip 1 535-7772-00 Items 27A & 27C are secured by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 4) (234-5101-00) Optional Meter (+12v DC w/Diode & Bracket) G-0053-013-102 Slide & Pivot Support Bracket Right 28A 1 535-5990-00 37* Optional Meter (+12v DC w/Diode, No Bracket) G-0053-013-102A 1 535-5989-00 28B Slide & Pivot Support Bracket - Left Item 21 is secured by: #10-24 X 1-1/4" Carr. Bolt (Qty. 2) (231-5012-00), #10-24 Keps Nut (Qty. 2) (240-5207-00), #8 X 5/8" HWH AB Zinc (Qty. 4) (234-5102-04) and #10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty. 2) (242-5003-00) Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (3/per) (231-5012-00) and #10-24 KEPS Nut (3/per) (240-5207-00) 3DUWV,GHQWLILFDWLRQ /RFDWLRQ * ::: O P T I O N A L 999 Shaker Motor Kit 1 502-5027-00-84 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G (QODUJHG 9LHZ RI WKH 3OXPE %RE 7LOW 6ZLWFK 3OD\ILHOG*HQHUDO3DUWVJ0LVF6ZLWFKHVF 6ZLWFKHVRQ$VPJ $ERYH 1º $%29( 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º PF P/F Screened w/ Inserts & NO Parts P/F Complete w/ Inserts & ALL Parts *HQHUDO,WHPV 1 1 830-5100-84 505-6004-84-84 Arch (Black Metal) no Forks Item 1 is secured to the playfield by: #10-32 X 5/16" PH FL U/C MS STL Zinc (Qty. 2) (237-6013-00). Usage Note: When replacing the Arch, order new replacement Nelson Protect Strips (not included) (Qty. 2) (545-5212-02). 1 2 Instruction Card (USA) <Elvis®> 3 Coin Card (2-Sided) Yellow Stock 4 Coin Card (2-Sided) Yellow Stock 5 6 Light Reflector (Silver Color Plastic) Mini-Mars Lite Cover (Snap-In) (see Note) 7 Bubble Level Assembly 8 9* Pinball (Steel) 1 " ø Plug-Cap (3/16") Black Plastic 1 535-8392-01 1 755-5184-00 1 755-5400-00-Y 1 755-5400-02-Y 3 3 545-5409-01 550-5030-02 1 500-6815-00 4 0 260-5000-00 545-5232-01 Note: Visit www.sternpinball.com for a PDF copy of the Game Instruction Card which will also have any translated Instruction Cards made for this game. Find Game Link or Archives. Spanish 755-5184-02; German 755-5184-03; Italian 755-5184-04; French 755-5184-05. Usage Notes: Use Item 3 (Back: 1 Play 50¢ - 5 Plays $2) for Adj. 6, Game Pricing, USA 5 Setting, or (Front: 1 Play 50¢ - 3 Plays $1) for Adj. 6, Game Pricing, USA 8 Setting. Usage Notes: Use Item 4 (Front: 1 Play 50¢) for Adj. 6, Game Pricing, USA 2-7 Setting, (Back: is Blank) for Custom Settings. Availability: See Appendix J (back of manual) for all current Coin Cards (USA, Canada, Euro & other International). If this is a non-US Game, Coin Card(s) provided will differ. (Note: Additional on Back Panel: -01 Clear X1, -06 Yellow X2) For Individual Items use : Level .8mm Empire #0224 (545-6001-01) or Level Mount (545-6068-00). Flange secured by: #6-32 X 1/4" PPH MS (no Sems) Zinc (237-5500-00) and #6-32 Keps Nut (240-5008-00) Item 7 is secured to the wood rail by: #6 X 1/2" HWH AB Zinc Red (Qty. 2) (234-5001-02) Note: Item 9 should plug hole if a Center Post (@ Drain) is used, then removed. 6SLQQHUV:LUH*DWHV )ODS*DWHV 10 Spinner Bracket Spinner 1 1 535-5128-00 515-5553-00 3 3 535-7756-02 535-7755-01 1 1 1 1 1 1 1 1 1 1 535-9489-00 535-9490-00 535-9480-01 535-9481-00 535-9470-00 535-9471-00 535-5372-04 535-7721-02 535-9171-02 535-9172-00 Item 10 is secured by: #6 X 1/2" SHWH AB (Red) (Qty. 2) (234-5001-02) For the entire assembly (includes Switch & Wiring) use: 500-5656-00-84 11 Gate Bracket Wire Form (sec’d onto Items 29, 32 & 33) 1º $%29( 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º )ODW5DLOV:LUH)RUPV %DOO*XLGHV 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 13 6HF3DUWV,G 14 15 1-Way Gate Bracket Wire Form Rollunder Gate Bracket (for Plastic -18) Wire Form Ball Gate Bracket Ball Gate Flap Rebound Hinge Wire Form (Right Style) Gate Bracket (Shooter Lane) w/Hole Wire Form %UDFNHWVIRU0RXQWLQJ 16 Playfield Hanger Bracket 17 Arch Retaining (Hold-Down) Brackets 18 19 Bracket, Mounting (for Plastic -19) Mntg. Brckt. (for Hex Spacers on Wood Rails) 2 535-8385-00 2 535-8394-00 2 1 535-8941-00 515-6508-00 Item 16 is secured to the P/F by: #8-32 X 7/8" HWH MS Zinc (Qty. 2/per) (237-5890-00) Item 17 is secured to the P/F by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 3/per) (234-5101-00) %UDFNHWVIRU%DOO6WRSV7UDSVRU3URWHFW 21 Protect Plate (under Plastic -10, same shape) 22 23 24 25 Wood Rail #1, 42" Wood Rail #2, 23.5" Wood Rail #3, 15.25" Wood Rail #4, 9.25" :RRG5DLOV 1 502-6796-84 1 502-6796-84T 626-5058-00 802-5000-84 0LVFHOODQHRXV 44 Elvis Kit (Complete) 45 46 47 Elvis Kit (Torso & Pivot Pin Only) Rubber Bumper (Blue) (sec’d onto Item 36) Kit: Decals (for Items 1 & 10) For Individual Items use : See the Parts Table on Page 91, Items 21 and 26—31. 1 Note: Individual Decals (820-6356-XX) are not available individually, ordering of kit is required. For all pieces, see P/F - Plastics (Screened & Clear) & Decals, Page 67. Kit: Plastics (for Items 13 & 18) Note: Individual Plastics (830-6029-XX) are not available individually, ordering of kit is required. For all pieces, see P/F - Plastics (Screened & Clear) & Decals, Page 67. 48 1 803-5000-84 0LVFHOODQHRXV6ZLWFKHV A B Micro Switch (sec’d onto Item 26) Micro Switch (sec’d onto Items 11 & 13 Brkts.) C D Micro Sw. (1.25") (sec’d onto Itm. 10 Spinner Brkt.) Micro Switch (sec’d onto Item 15 Gate Brkt.) 1 4 180-5189-00 180-5087-00 1 1 180-5010-04 180-5190-28 Items A & B require a Switch Body Protect Plate (535-6539-00) & Diode 1N4004 (112-5003-00) and are secured by: #2-56 X 1/2" HWH Sr (Qty. 2/per) (237-5937-02) and #2-56 Hex Nut (Qty. 2/per) (240-5301-00). Item A: Cable Wiring (036-5500-21-84, Sw. 48); Item B: CW (036-5500-04-84, Sw. 26; 036-5500-06-84, Sw. 47; 036-5500-09-84, Sw. 27; 036-5500-13-84, Sw. 46); Cable Wiring each include a 2-Pin Connector, 045-5007-02. Items C & D require a Switch Body Protect Plate (535-6539-00) & Diode 1N4004 (112-5003-00) and is secured by: #2-56 X 1/2" PPH MS ZInc (Qty. 2) (237-5806-00) Item C: Cable Wiring (036-5500-10-84, Sw. 25); Item D: CW (036-5500-08-84, Sw. 10); 6ZLWFKHVRQ7RS$VVHPEOLHV Note: For more views of Switches, Targets and/or PCBs used on Assemblies, see Section 4, Chapter 2, (The Blue Pages) Drawings for Major Assemblies & Ramps. Micro Switch (Short Flat Actuator) Item E located on the Hound Dog Assembly on Page 88. E F G Micro Switch (Roller Actuator, Lite Force) 1" Sq. Stand-Up Target (White) H Micro Switch 1 180-5190-28 1 2 180-5119-02 515-5162-08 1 180-5190-28 Items F & G located on the Upper Playfield Hotel Frame on Page 93. Item H located on the Right Steel Ramp Exit Gate on Page 95. 535-8250-05 Micro Switch (1-5/8" Actuator) Item I located on the Right & Left Wire Ramp Exit Gates on Page 95-97. 1 535-9486-00 Item J located on the Left Steel Ramp Exit Gate on Page 96-97. 1 1 1 1 525-5007-59 525-5007-06 525-5007-63 525-5007-64 3LQEDOO 5HMXYHQDWLRQ .LW $YDLODEOH 6WG Items 22-25 are secured by: #6 X 1-1/4" PFH A (Zinc) (Qty. 14 total) (237-5804-00) 6HFWLRQ&KDSWHU 3DJH 535-9423-00 535-9442-00 535-9413-00 535-9416-00 535-9419-00 515-7367-00 535-9418-00 535-9412-00 535-9424-00 535-8393-00 535-9414-00 535-9441-00 535-9465-00 535-9415-00 550-5037-01 535-5642-00 535-5373-01 535-5373-01 2 Snubber Bracket (by Eject Holes) Item 20 is secured to the P/F by: #8-32 X 3/4" SHWH Sw. (ZInc) Wax (Qty. 2) (237-5975-02) and #8-32 T-Nut (Qty. 2) (240-5101-00) 20 1 1 1 1 1 1 1 1 2 1 1 1 1 1 2 2 2 1 Items 26-43 are secured at Tabs by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 1/per tab) (234-5101-00) and/or by: #8 Washer (Qty. 1/per) (242-5005-00) and #8-32 Nylon Stop Nut (Qty. 1/per) (240-5102-00) Item 11 is secured Items 29, 32 & 33 by: #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) 12 Flat Rail #1 (for Switch, see Item A below) Flat Rail #2 (by Center Eject, Right Side) Flat Rail #3 (Center Loop, Left) Flat Rail #4 (for Switch, see Item B below) Flat Rail #5 (Upr. Rt. Orbit, Left Side) Flat Rail #6 (Shooter Lane, Adjustable) Flat Rail #7 (for Switch, see Item B below) Flat Rail #8 (for Switch, see Item B below) Flat Rail #9 (by Lwr. Pop & Upr. Rt. Flipper) Flat Rail #10 (by Bottom Arch Drain) Flat Rail #11 (Left Orbit, Right Side) Flat Rail #12 (by Center Eject, Left Side) Flat Rail #13 (by Right Steel Ramp, Rt.) Flat Rail #14 (for Switch, see Item D below) Ball Guide (Plastic, Long Clear) Wire Form (on Plastic Ball Guide) Snubber Wire (3.125") (by Lwr. Flippers) Ball Guide Rail .12" ø X 5.5" I J Micro Switch 2 180-5010-01 1 180-5087-00 7KLV NLW FRQVLVWV RI R] 1RYXV :D[ )LQH 5HG FORWK DQG DOO 5XEEHU 5LQJV %XOEV XVHG LQ WKLV 3LQEDOO 0DFKLQH $VN \RXU GLVWULEXWRU DERXW WKH 'HOX[H 3LQEDOO /RF 0DLQW .LW ZKLFK LQFOXGHV )OLSSHU 5HEXLOG .LWV 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3)*HQ3DUWVJ0LVF6ZLWFKHVF 6ZLWFKHVRQ$VPJ $ERYH &RQWLQXHG % % 4W\ % , 5HG ( & % ,WHP -DLO % %UDFNHWV ( ' ,WHP RQ 3) ' XQGHU :LUH 5DPS 5HG 5HG a LQVLGH 5XEEHU 5LQJ 2. 3. % , 1. , +RXVH 3ODVWLF ) ,WHP + * * XQGHU - $ 7DNH1RWH Items 10, 13 & 18 have associated Individual Plastics and/or 6HH $SSHQGL[ - DW WKH EDFN RI WKLV PDQXDO IRU DOO Decals. These pieces are not available individually. For the FXUUHQW &DUGV 86$ &DQDGD (XUR ,QWHUQDWLRQDO Plastic and/or Decal Kits (or views), see the page after next, DYDLODEOH WKURXJK \RXU GLVWULEXWRU RU GRZQORDG YLD RXU ZHEVLWH VHH EDFN RI PDQXDO FRYHU Playfield - Plastics (Screened & Clear) & Decals, Page 67. For Sockets & Bulbs (drawings & part numbers) see Pgs. 72-74. are General Legend Note: Items noted with a black square Parts. Items noted with a white square are Switches and/or 237,21$/ )25 Misc. PC Board(s). Items noted with a blue square are +20( 86( 21/< Switches on Major Assemblies and Ramps; see The Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. 1RW ,QFOXGHG If you still cannot find the part required, Call Stern® Pinball, Inc. Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1). 3DUWV,GHQWLILFDWLRQ /RFDWLRQ F J 237,21$/ )25 72851$0(17 86( 21/< 1RW ,QFOXGHG 66666666 J 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G 3OD\ILHOG*HQHUDO3DUWVJ0LVF6ZLWFKHVF 6ZLWFKHVRQ$VPJ %HORZ 1º %(/2: 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º *HQHUDO,WHPV 1 2 3 4 Insulation Fiche Paper (under Lower Flippers) Diode Terminal Strip 2-Lug (810) Isolated Diode Terminal Strip 4-Lug (821) Isolated Diode Terminal Strip 7-Lug Isolated 2 1 1 1 545-5721-00 055-5203-00 055-5204-04 055-5204-07 Items 2-4 are secured by: #6 X 3/8 HWH AB Zinc (Qty. 1-2/per) (234-5000-00). Note: 1N4004 Diodes (112-5003-00) are used in all Diode applications. 1N4001 Diodes can be used for Switches and/or Lamps. See Sec. 5, Chp. 2, P/F Diode Terminal Strip... 5 5m 6 Eject Hole Base - Red Eject Hole Base - Red (Modifield) 3A 250v Slo-Blo Fuse Fuse Clip Holder (Socket) 1 1 4 4 545-5060-02 545-5060-02-84 200-5000-08 205-5000-01 & Item 6 is secured by: #6 X 1/2" PPH AB (Qty. 1/per) (237-5805-00) Note: Item 6, Fuse Clip Holder (Socket) 205-5000-01 is part of a set of 12 (205-5000-12). You can order them as individuals (...-01) or a set of 12 (...-12). 7* Diode Terminal Strip/Fuse Decals A-D 1 820-6221-84 , 1 - Note: For Decal Descriptions & Locations, see Sec. 5, Chp. 2, Playfield Wiring, Page 105. 8 9 10 Playfield Support Slide Bracket 11 Edge Slide Bracket (Extended) 12 13 Pivot Pin Bracket Welded Assembly Bracket, Eject Hole Base (for Item 5B) 14 Bracket, Back Panel Mounting 15 Tie Post 3.5" (Ladder), White Plastic A Shooter Sw. Assembly (at Shooter Lane) + + * ) , 515-6543-00 1 535-7727-01 2 535-6862-02 2 535-5988-01 2 1 500-5329-03 535-9484-00 2 535-8964-00 10 545-5253-01 Item 9 is secured by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2) (234-5101-00) Item 10 is secured by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00) and #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 1/per) (237-5975-03) Item 11 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 5/per) (237-5840-00) Item 13 is secured by: #6 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5001-02) $ & & - %UDFNHWVIRU0RXQWLQJ Bracket, Mini-Coil Asm. Mounting + & Mini-Coil Assembly (for Control Gate) For Individual Items use : Coil, 32-1800 (No Sleeve) (090-5031-00), Trip Coil Frame (535-6198-00), Spring (265-5045-01), #8-32 X 3/8" PPH MS Ext. Sems (Zinc) (232-5301-00) and Cable Wiring (036-5500-11-84 includes 2-Pin Connector 045-5007-02) Ordering Note: For Items 8 & 9 assembled with Cable Wiring use 515-6544-01-84. ' / / / / / Item 14 is secured by: #8 X 1/2" SLT HWH AB (Zc) (Qty. 2/per) (234-5101-00) P Item 15 is secured by: #6 X 5/8" SLT HWH AB (Zc) (Qty. 1/per) (234-5002-00) 0LVFHOODQHRXV6ZLWFKHV 1 500-6096-00 9 For Individual Items use : Switch Bracket (535-6173-00), Micro Switch (180-5157-00 ), Switch Body Protect Plate (535-6539-00), Diode 1N4004 (112-5003-00), #2-56 X 1/2" Unslt. Serr. HWH #4 Hd.TR3 (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00) For Bulbs & Sockets, see Pages 72-74. Eject Sw. Assembly (at Ejects) For Individual Items use : Switch Bracket (535-6173-00), Micro Switch (180-5186-00 ), Switch Body Protect Plate (535-6539-00), Diode 1N4004 (112-5003-00), #2-56 X 1/2" Unslt. Serr. HWH #4 Hd.TR3 (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00) B 6HF3DUWV,G C Micro Sw. Roll-Over Right Brkt. Assy. D E Switch & Target Assy. 1" Square (White) Switch & Target Assy. Narrow (Red) 2 500-6520-00 7 500-6227-02 4 1 515-5162-08 515-5967-02 9 Item C is secured by: #6 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5001-02) Items D-E are secured by: #8 X 1/2" SLT HWH AB (Zinc) (Qty. 2/per) (234-5101-00) Note Items D-E: For better view(s) or entire assembly, see Appdx. I, Pg. I1 (end of manual). 6ZLWFKHV 3&%VRQ%RWWRP$VVHPEOLHV Dual OPTO TRANS PC Board Asm. Dual OPTO REC PCB Assembly Micro Switch (Roller Actuator, Lite-Force) I Power (EOS / End-of-Stroke) Switch J Slingshot Stack (Blade) Switch K Bumper Stack (Blade) Switch M N 1" Sq. Stand-Up (Side Lugs, No Brkt.) Micro Switch (Short Actuator, Bend) 1 1 3 515-0173-00 515-0174-00 180-5119-02 1/per 180-5149-00 2/per 180-5054-00 Items F, G & H located on the 4-Ball Trough Assembly on Page 77. Item I located on the Flipper (Left & Right, Lower) Assemblies on Pages 78-79. Item J located on Slingshot Assemblies on Page 82. % 0 0 0 . 0 1 ' . ' . ' & Note: For more views of Switches, Targets and/or PCBs used on Assemblies, see Section 4, Chapter 2, (The Blue Pages) Drawings for Major Assemblies & Ramps F G H ( % & & 7DNH1RWH 180-5015-05 * An asterisk ( * ) indicates item(s) are not noted in the pictorials. Item K located on Bumper Switch Assemblies on Page 83. L Switch (Drop Target) 5 180-5158-00 1. For Sockets & Bulbs (drawings & part numbers) see Pgs. 72-74. Item L located on 5-Bank Drop Target Assembly on Pages 84-85. 1/per 4 1 515-7381-00 180-5189-00 Items M & N located on Elvis, Stepper Motor & 3-Bank Stand-Up ... on Pages 90-91. 3LQEDOO /RFDWLRQ 0DLQW .LW $YDLODEOH 6WG 7KLV NLW FRQVLVWV RI R] 1RYXV :D[ )LQH 5HG FORWK DQG DOO 5XEEHU 5LQJV %XOEV XVHG LQ WKLV 3LQEDOO 0DFKLQH 6HFWLRQ&KDSWHU 3DJH 2. F J are General Legend Note: Items noted with a black square Parts. Items noted with a white square are Switches, Coils, and/or Miscellaneous PC Board(s). Items noted with a blue square are Switches on Major Assemblies; see The Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. If you still cannot find the part required, Call Stern® Pinball, Inc. Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1). J $VN \RXU GLVWULEXWRU DERXW WKH 'HOX[H 3LQEDOO /RFDWLRQ 0DLQWHQDQFH .LW ZKLFK LQFOXGHV )OLSSHU 5HEXLOG .LWV 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3OD\ILHOG3ODVWLFV 6FUHHQHG &OHDU .LW8SSHU3)DQG'HFDOV 0\ODU.LWV 3/$67,&6 .,7 833(5 3/$<),(/' 63, 3$57 1º Kit: Playfield Plastics (Screened & Clear) 803-5000-84 Kit includes: Screened Set (830-6029-XX), Clear Set (830-6030-XX), Screened Piece (Back Panel) (830-6031-00) and Clear Piece (830-6032-00) Note: The following Screened Plastics have various parts (brackets) riveted to them. If replacing these plastics, the rivets must be drilled out to replace. Items can be remounted with appropriate sized screw & nut combo. -27, -28, -29, -31 & -35 (see Page 92 for Assy. Ref.); -19; -21 & -25 (see Pages 96-97 for Assembly Reference) Most last 2-digits are sequential. The following numbers were not used: -12, -20, -22, -23, -26, -38 — -44. For Views & Usage of some plastics on Assemblies: -30 (Pg. 88); -09 (Pg. 93); -34 & 545-6104-00 (Pg. 94); -32 & -45 (Pg. 95); 830-6032-00 & -36 (Pgs. 96-97); 830-6031-00 (Pg. 97). 545-6104-00 Clear Thick Plastic Upper Playfield (see Page 94 for Assembly Reference) '(&$/6 0</$5 .,76 63, 3$57 1º Kits: Playfield & Assembly Decals & Mylar 802-5000-84 Kit (Regular) includes: Decal Set (820-6356-XX) Most last 2-digits are sequential. The following numbers were not used: -13 — -16, -19 — -79, -84 — -97. 802-5001-84 Kit (Lexan) includes: Suede Lexan Drop Targets (820-6361-00, Qty. 10) and Suede Lexan Hotel Door (820-6362-00, Qty. 1) Full Playfield Mylar (820-5999-84A) and Pop Bumper Area Mylar (820-5999-84B) Attention: No individual Plastic or Decal can be ordered separately, unless noted otherwise. * Other miscellaneous plastics and/or decals can be found on the Backbox & Speaker Panel Assemblies (Pages 60-61), Cabinet - General Parts (Pages 62-63) and Playfield - General Parts & Switches (Below) (Page 66). -82 & -83 (see Pgs. 92-93) LEXAN KIT USE 802-5001-84 includes 10 Drop Targets & 1 Door 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G 802-5002-84 Kit (Mylar) includes: 3OD\ILHOG5XEEHU3DUWV%ODFNJ :KLWHF 5LQJV$FWXDO6L]H † Qty. 3 ** * * % % 7DNH1RWH * * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 6HF3DUWV,G For views of Rubber Parts Parts located on assemblies below the playfield, see Sec. 4, Chp. 2, Drawings ... ( BLUE PAGES ) % % Note: Item 14, 7/16" O.D. Black Rings (Qty. 33/37) are used to cusion the Bayonet Sockets under the playfield. 1º 63, 3$57 1 47< 58%%(5 3$57 1$0( 47< 63, 3$57 1 1º 9Black 3" I.D. Ring White: 2 545-5348-60 1 1 545-5348-10 9Black 23e4" I.D. Ring White: -70 N/U 2 2 545-5348-20 1º 58%%(5 3$57 1$0( 47< 63, 3$57 1º 9 Black 21e2" I.D. Ring White: 3 545-5348-59 3 3 -09 545-5348 Small Flipper BLACK Ring 545-5207-00 4 545-5348-08 9Black 2" I.D. Ring White: 545-5348-58 4 A Sm. Flipper RED (Soft Duro) Ring 545-5207-22 5 545-5348-21 9Black 13e4" I.D. Ring White: -71 N/U 5 Large Flipper BLK (50 Duro) Ring 4 545-5277-00 9Black 11e2" I.D. Ring White: 1 545-5348-57 6 6 545-5348-07 B Lg. Flipper RED (Soft Duro) Ring 545-5277-22 7 545-5348-06 9Black 11e4" I.D. Ring White: 545-5348-56 7 C Bumper (Deflector Pad) on Asm’s 4 below / 1 above 545-5428-00 8 545-5348-05 9Black 1" I.D. Ring White: 1 545-5348-55 8 D* Bumper (Grommet) 1138 (A60) 1 545-5105-00 9 545-5348-04 9Black 3e4" I.D. Ring White: 1 545-5348-54 9 E* Bumper (Post) 545-5009-00 10 545-5348-18 9Black 7/16" I.D. Ring White: 3 545-5348-68 10 545-5151-00 11 545-5348-03 F* Bumper (Post Sleeve, Short) 9Black 3e8" I.D. Ring White: -53 N/U 11 Bumper RED (Post Sleeve, Tall) 545-5308-22 12 545-5348-02 9Black 5/16" I.D. Ring White: 4 545-5348-52 12 G Bumper BLACK (Post Sleeve, Tall) 5 545-5308-00 13 545-5348-01 1 9Black 3/16" I.D. Ring White: 7 545-5348-51 13 Bumper WHITE (Post Sleeve, Tall) 545-5308-08 14 545-5348-17 37 9Black 7/16" O.D. Ring White: 11 545-5348-67 14 545-5850-00 15 545-5348-19 H* O-Ring 11/32" X 7/32" X 1/16" 9Black 3e8" O.D. Ring White: 545-5348-69 15 (Located inside Cabinet by each Flipper Button Assembly) 6HFWLRQ&KDSWHU 3DJH 3DUWV,GHQWLILFDWLRQ /RFDWLRQ ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 3OD\ILHOG0HWDO3RVWV 6FUHZV 1XWV $FWXDO6L]H † Top 6 6 6 Thread Top Top 6 6 6 Item 4 Post can use 5/16" I.D. Black Ring, 545-5348-02 or White Ring 545-5348-52. Items 6-8 Posts can use 3/8" O.D. Black Ring, 545-5348-19 or White Ring, 545-5348-69. Thread Thread Tap Thread 6 Tap Tap No Tap 6 Front View Top Top 6 Thread Top 9: Thread 9 9 9 9 9 9 9 9 9 9 5 9 Bottom 5 5 Thread 5 Bottom 9 5 Thread Items 7 & 8 Bottom 9: 9 9 5 5 5 9 Bottom Item 12 through Item 16 Bottom Thread Thread Thread 9 9 5 Items 12-15 Posts can use a Black Post Rubber Sleeve (Tall), 545-5308-00 or White Post Rubber Sleeve (Tall), 545-5308-08. Bottom Nut Note: All nuts shown with a " " are used in this game. The quantities (not specified) vary. The remaining Items listed are not used in this game and are noted for reference only (used in prior games). Thread Side View 9 Shown Below~ #6-32 Nylon Stop Nut: 240-5005-00 Shown Below~ #6-32 KEPS Nut (with Star Washer): 240-5008-00 Top & Side Views Shown Below~ #6-32 Hex Nut (No Star Washer): 240-5004-00 Shown Below~ #6-32 T-Nut: 240-5002-00 Bottom & Side Views Top View Bottom & Side Views Top & Side Views Nylon Stop Nuts Not Shown: KEPS Nuts Not Shown: Hex Nuts Not Shown: T-Nuts Not Shown: Miscellaneous Nuts Not Shown: #6-32 (w/ 1e4" Hex Body): 240-5010-00 #8-32: 240-5102-00 #10-32: 240-5203-00 #10-24: 240-5206-00 #4-40: 240-5303-00 #4-40 (18/8 Stainless): 240-5303-01 5/16"-18: 240-5316-00 #6-32 (w/ 1e4" Hex Body): 240-5011-00 #8-32: 240-5104-00 #10-32: 240-5208-00 #10-24: 240-5207-00 #4-40: 240-5318-00 #8-32: 240-5103-00 #10-32: 240-5201-00 #10-24: 240-5202-00 #10-32 X 3e8": 240-5209-00 3e4-16: 240-5315-00 #2-56: 240-5301-00 7e8"-14: 240-5317-00 #6-32 (w/Side Cut Off): 240-5002-01 #8-32: 240-5101-00 #10-32 (Black Oxide): 240-5007-00 #10-32 (w/Side Cut Off): 240-5205-00 #10-32 X 5/16" 240-5204-00 #10-24: 240-5200-00 Plastic Pal Nut (on Flipper Buttons): 240-5003-00 Metal Pal Nut (on Flipper Buttons): 240-5003-01 #6-32 Wing Nut: 240-5001-00 #8-32 Wing Nut: 240-5100-00 #10-24 Wing Nut: 240-5211-00 1e4"-20 Wing Nut: 240-5302-00 1e4"-20 Toggle Wing: 240-5324-00 6 : Bottom 6 6 Shown Below~ 1e4" X 20 Flange Nut: 240-5300-00 6 6 Thread Items A & B are typically used to secure Hex Spacers above the Playfield. Item D is typically used to secure "Item 15 (515-5939-00) in Bumper Bottom Assy., 515-6459-04". Note: The "Fins" keep the screw from turning inside the wood hole. Items A-D all Bottoms are 9: Thread 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ † ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH $ % & 1º 0(7$/ 3267 1$0( 1 2 3 4 5 6 7 8 9 10 ' Post Fstn. #6-32 Top / Wood Scr. Bot. Post Fasten #6-32 Top / #6-32 Bot. Post Fasten #8-32 Top / #6-32 Bot. Adjustable Sliding Post (Brass) #8-32 Bot. Mini-Post Wood Screw (no cut-away) Mini-Post Wood Screw Mini-Post MS / #10-32 Bot. .4" Thread Mini-Post MS / #10-32 Bot. .875" Thread Post #6-32 Top / Wood Screw Bottom Post #6-32 Tap / #6-32 Bottom 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 47< 63, 3$57 1º 1º 0(7$/ 3267 1$0( 14 3 4 1 7 13 530-5010-02 530-5012-02 530-5008-00 530-5621-00 530-5004-01 530-5004-00 530-5005-01 530-5005-00 530-5263-01 530-5127-00 11 12 13 14 15 16 Post Fasten #6-32 Top / #8-32 Bot. Post Hex Base #6-32 Tap/#10-32 Bot. Post Hex Base (No Tap)/#10-32 Bot. Post Hex Base #8-32 Top/#10-32 Bot. Post Hex Base #6-32 Top/#10-32 Bot. Post Hex Base #6-32 Tap/#10-32 Bot. A B C D #6-32 X 3/4" Fin Shank Screw #6-32 X 7/8" Fin Shank Screw #6-32 X 1 " Fin Shank Screw #6-32 X 13/16" Spiral Fin Shank Screw 47< 63, 3$57 1º 3 5 530-5007-00 530-5332-01 530-5332-00 530-5332-02 530-5332-03 530-5679-00 9 4 9 237-5921-02 237-5921-04 237-5883-00 237-5957-00 2 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G Item C is typically used with the bottom Cabinet Speaker (used with #6-32 Nylon Stop Nut, 240-5005-00). 3OD\ILHOG+H[6SDFHUV $FWXDO6L]H † Hex Spacers: Tap e e $ e e $ % e e $ $ H[DPSOH RI %V e with Male #6-32 Thread 1-end, #6-32 Tap on other. 7DNH1RWH Items 34-39 are 5/16" wide. With Items 1-3A, 4A, 5 & 6A (the tap goes thru the length of spacer). With Items 7, 8A, 9-33 & 34-49, the tap is up to 5e8" deep on each end. Note: Items 3B, 4B, 6B (Not Shown) & 8B (Shown as example of all "B" Styles) all have a #6-32 Threaded end, the other end Tapped (same as Items 7-33). Items 1-33 are 1e4" wide. e e e e e e e e e e 6HF3DUWV,G e X 1e4" : #6-32 Tap (both ends) X 1e4" : #6-32 Tap (both ends) X 1e4" : #6-32 Tap (both ends) Identical to 3A with #6-32 Thread end 5e " X 1e4" : #6-32 Tap (both ends) 8 Identical to 4A with #6-32 Thread end 3e " X 1e4" : #6-32 Tap (both ends) 4 7e " 1e " : #6-32 Tap (both ends) X 8 4 Identical to 6A with #6-32 Thread end 1" X 1e4" : #6-32 Tap (both ends) 11e8" X 1e4" : #6-32 Tap (both ends) Identical to 8A with #6-32 Thread end 11e4" X 1e4" : #6-32 Tap (both ends) 15/16" X 1e4" : #6-32 Tap (both ends) 13e8" X 1e4" : #6-32 Tap (both ends) 11e2" X 1e4" : #6-32 Tap (both ends) 15e8" X 1e4" : #6-32 Tap (both ends) 13e4" X 1e4" : #6-32 Tap (both ends) 17e8" X 1e4" : #6-32 Tap (both ends) 2" X 1e4" : #6-32 Tap (both ends) 21e8" X 1e4" : #6-32 Tap (both ends) 21e4" X 1e4" : #6-32 Tap (both ends) 6HFWLRQ&KDSWHU 3DJH Top & Bottom e 5 Thread e e e e A Standard USA 9 Inch Ruler is provided on the back cover. +(; 63$&(5 1$0( 1e " 4 3e " 8 1e " 2 e e e e e e e e e ‡ Hex Spacers Not Used in current games may no longer be available. Choose an available size (+/-) and compensate with washers or other spacers. 47< 63, 3$57 1º 254-5008-00 254-5008-12 6 254-5008-03 254-5024-03 254-5008-02 254-5024-02 1 254-5008-04 254-5008-05 254-5024-05 254-5008-06 254-5008-17 2 254-5024-17 254-5008-11 254-5008-34 254-5008-33 254-5008-09 254-5008-13 1 254-5008-10 254-5008-20 2 254-5008-07 254-5008-32 1 254-5008-18 1º 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 +(; 63$&(5 1$0( 47< 63, 3$57 1º 254-5008-28 254-5008-16 254-5008-08 254-5008-15 254-5008-31 254-5008-14 254-5008-19 254-5008-26 254-5008-27 254-5008-25 254-5008-36 254-5008-21 254-5008-30 254-5008-29 254-5008-35 254-5018-09 254-5018-06 254-5018-07 254-5018-03 254-5018-00 254-5018-04 530-5285-00 23e8" X 1e4" : #6-32 Tap (both ends) 21e2" X 1e4" : #6-32 Tap (both ends) 3 25e8" X 1e4" : #6-32 Tap (both ends) 3 23e4" X 1e4" : #6-32 Tap (both ends) 2 27e8" X 1e4" : #6-32 Tap (both ends) 3" X 1e4" : #6-32 Tap (both ends) 2 31e8" X 1e4" : #6-32 Tap (both ends) 31e4" X 1e4" : #6-32 Tap (both ends) 31e2" X 1e4" : #6-32 Tap (both ends) 35e8" X 1e4" : #6-32 Tap (both ends) 33e4" X 1e4" : #6-32 Tap (both ends) 4" X 1e4" : #6-32 Tap (both ends) 41e4" X 1e4" : #6-32 Tap (both ends) 43e8" X 1e4" : #6-32 Tap (both ends) 51e4" X 1e4" : #6-32 Tap (both ends) 11e4" X 5/16" : #6-32 Tap (both ends) 13e4" X 5/16" : #6-32 Tap (both ends) 2" X 5/16" : #6-32 Tap (both ends) 4" X 5/16" : #6-32 Tap (both ends) 45/16" X 5/16" : #6-32 Tap (both ends) 4.92" X 5/16" : #6-32 Tap (both ends) 17e8" X 3e8" : #8-32 Thread (both ends) 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 1º 1 2 3A 3B* 4A 4B* 5 6A 6B* 7 8A 8B 9 10 11 ‡ 12 13 ‡ 14 15 ‡ 16 17 18 e † ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH e e 3OD\ILHOG3ODVWLF3RVWV 6SDFHUV $FWXDO6L]H † &RORUV ** 9DULRXV e 7DNH1RWH 3 / $ 6 7 , & 1º &RORU 3$ 5 7 & 2 / 2 5 & + $ 5 7 1º &RORU 1º &RORU -00 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 Yellow Orange White Purple Fluor. Orange Fluor. Green -12 -13 -14 -15 -16 ‡ ‡ Fluor. Blue Teal Green Gray Luminescent Gold ‡ e e e 7DNH1RWH e 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ † ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 1º 3267 e e e 63$&(5 1$0( 1 3e8" X 1e2" Metal Spacer (Backbox) 2** Top Lane Plastic Mini-Lite Hood (Red) e e e 47< 63, 3$57 1º 2 4 530-5099-00 550-5061-02 Item 2 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 2/per) (237-5511-00) and Washer 9/64" X 5/16" OD X 1/32" (Qty. 2/per) (242-5017-00), if used. 3** Mini-Jewel Plastic Post (Clear) 1 550-5052-01 Item 3 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00) 11/16" 1-Groove Plastic Post (Black) 11/16" 1-Groove Plastic Post (Clear) 4** 5** 1-Groove Jewel Plastic Post (Clear) 27 2 550-5059-00 550-5059-01 550-5034-01 Items 4 & 5 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom (Qty. 1/per) (530-5012-02, Item 6 Page 69). 1e " Slf. Rtn. Plastic Spacer White 4 3e " Slf. Rtn. Plastic Spacer White 8 5e " Slf. Rtn. Plastic Spacer White 8 3e " Slf. Rtn. Plastic Spacer White 4 1e " X 1e " Plastic Spacer White (Narrow) 2 4 1e " X 3e " Plastic Spacer Gray 8 8 3/ " X 3e " Plastic Spacer Gray 8 16 1e " X 3e " Plastic Spacer Gray 4 8 6‡ 7‡ 8‡ 9‡ 10 11 12 13 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 4 6 4 254-5007-02 254-5007-01 254-5007-00 254-5007-03 254-5000-03 254-5000-19 254-5000-18 254-5000-02 1º 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30‡ e 3267 3e " 8 1e " 2 5e " 8 3e " 4 7e " 8 e e Use 254-5000-06N for Natural (White) If any one of Items 11-23 Plastic Spacers is not available in the size required, order the smaller sized spacers required to stack sizes together until appropriate size is achieved (e.g. If 11e8" is needed but unavailable, order a 1e2" + 5e8" & stack to = 11e8"). e e e ‡ Items 6 through 9 dimensions are measured from bottom to just under the cut-away. Item 30 dimension is measured from top-to-top of curve. See pictorials with Items 9 & 30. ‡ 6 ‡ WKUX GLPHQVLRQ LV PHDVXUHG IURP WKLV SRLQW ** Items 2, 4 & 5 come in various colors (may not be available in every color). Item 4 is currently only available in the color(s) stated in this game manual (other colors used in prior games may no GLPHQVLRQ LV PHDVXUHG IURP WKLV SRLQW longer be available). The "-XX" or last 2-Digits in Part Nºs which come in various colors, should be replaced e with the desired 2-Digit Nº from the above Color Chart. Some colors may no longer be available for desired item. ‡ e e 63$&(5 1$0( Note the Part Nº & Material Difference Black Clear Red Amber Green Blue 5 Items 4-5 Posts used in pairs can use 3e4" through 3" Rubber Rings, see Rubber Parts for Part Numbers. e e X 3e8" Plastic Spacer Gray X 3e8" Plastic Spacer Gray X 3e8" Plastic Spacer Gray X 3e8" Plastic Spacer Gray X 3e8" Plastic Spacer Gray 1" X 3e8" Plastic Spacer Gray or Black 11e8" X 3e8" Plastic Spacer Gray 11e8" X 3e8" Plastic Spacer Natural 11e4" X 3e8" Plastic Spacer Gray 11e2" X 3e8" Plastic Spacer Gray 115/16" X 3e8" Plastic Spacer Gray 1e " X 5/ " X .144" I.D. Metal Spacer 4 16 1e " X 5/ " X .144" I.D. Metal Spacer 2 16 9/16"X 5/16" X .144" I.D. Metal Spacer 3e " X 5/ " X .144" I.D. Metal Spacer 4 16 11e8" X 5/16" X .144" I.D. Metal Spacer 1" X 5/16" X .144" I.D. Metal Spacer 7e " Plastic Spacer Support (Dual-Locking) 8 47< 63, 3$57 1º 1 5 2 1 1 1 3 254-5000-12 254-5000-01 254-5000-14 254-5000-07 254-5000-11 254-5000-04 254-5000-06 254-5000-06N 254-5000-05 254-5000-08 254-5000-15 254-5014-03 254-5014-00 254-5014-04 254-5014-01 254-5014-02 254-5001-00 254-5039-14 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G under Items AP-B/-C on Page 61). can use 3/16" Black Ring, 545-5348-01 or White Ring, 545-5348-02 can use a Post Rubber Sleeve (Short), 545-5151-00 5 5 can use 3/16" Black Ring, or White Ring, 545-5348-51 545-5348-01 can use 5/16" Black Ring, 545-5348-02 or White Ring, 545-5348-52 Item 1, Metal Spacer, used in the Backbox (see securing hardware ** &RORUV ** /LPLWHG can use 5/16" Black Ring, 545-5348-02 or White Ring, 545-5348-52 ** 9DULRXV &RORUV 3OD\ILHOG %DFN3DQHO6PDOO%D\RQHW7\SH%XOEV 6RFNHWV $FWXDO6L]H † % $ %OXH $PEHU 47 &OHDU Z %UDFNHW 6HF3DUWV,G <HOORZ %XOE 1º 60$// %8/% RU 62&.(7 1$0( 47< 63, 3$57 1º A A A A A A B 1 2 3 3-10 4 5 6 7 8 9 10 #44 Bulb (Clear) Heavy Filament #44 Bulb (Red) #44 Bulb (Amber) #44 Bulb (Orange) #44 Bulb (Blue) #44 Bulb (Yellow) #455 Twinkle Bulb 2-Lug Staple Down Socket 3-Lug Stand-Up Short Socket 2-Lug Stand-Up Short Socket 2-Lug S-U Short Socket w/ Item 10 Bracket 3-Lug Staple Down Socket 2-Lug Laydown Socket 3-Lug Stand-Up Long Socket 3-Lug Laydown Socket (3 Lugs Flat) 2-Lug Stand-Up Long Socket 3-Lug Stand-Up Long Shell Socket 2-Lug Stand-Up Lg. Shell Socket (GIs) 6HFWLRQ&KDSWHU 3DJH 64 165-5000-44-HF 1 165-5053-02 165-5053-03 1 165-5053-07 1 165-5053-05 5 165-5053-06 165-5003-00 14 077-5000-00 8 077-5008-00 077-5002-00 22 077-5002-31 077-5001-00 077-5003-00 5 077-5009-00 077-5006-00 077-5005-00 077-5013-00 5 077-5031-00 1º 11 12 62&.(7 1$0( 1-Lug Stand-Up Long Shell Socket 3-Lug Laydown Socket (2 Lugs Bent) 47< 63, 3$57 1º 14 077-5012-00 077-5032-00 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ %XOEV † ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 5HG 2UDQJH 3OD\ILHOG %DFN3DQHO/DUJH%D\RQHW7\SH%XOE 6RFNHWV $FWXDO6L]H † & %XOE 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ † ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 6HF3DUWV,G 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º C 1 2 #89 Bulb Heavy Filament 2-Lug Laydown Standard Socket 2-Lug Stand-Up Short Socket 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3 3 165-5000-89-HF 077-5100-00 077-5101-00 3 4 5 6 2-Lug Stand-Up Long Socket 2-Lug Stand-Up Rev. Mount Socket 2-Lug Stand-Up Rv. Mnt. Short Socket 2-Lug Straight Leg Socket 077-5102-00 077-5103-00 077-5106-00 077-5107-00 6HFWLRQ&KDSWHU 3DJH 3OD\ILHOG:HGJH%DVH%XOEV 6RFNHWV $FWXDO6L]H † *UHHQ ' %OXH %XOEV %OXH &OHDU &OHDU 5HG ( $PEHU <HOORZ 5HG %XOEV <HOORZ Socket does not have a bracket. Old stock may include an "L" style bracket (on each side) but was never required). DE7RS9LHZ E6LGH9LHZLV1RW6KRZQ 7DNH6SHFLDO1RWH DE D 5/16" 1. 2. 3. 4. Item 3 Socket has 2 Wires attached are approximately 12" ea. Item 5 Socket was used on PC Light Boards to position bulbs vertically; Item 5 Socket is secured by "twisting" into place. Item D Bulb (#555) can be used in all sockets, except Item 6. Item E Bulb (#906) can be used in all sockets, except Item 5. Item 7a Socket is equipped with a bu ilt-in Diode, 1N4003 (112-5003-00), however, replacement can be made with a 1N4001 Diode (112-5001-00). Item 7b Socket is NOT equipped with a diode (Not Required). ELV <HOORZZLWK 1R'LRGH squeeze D DRQO\ Note: Always replace with same type bulb in original application. Just squeeze the "side arms" of the socket together & pull away from the bracket or mounting board for easy Bulb replacement. 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º D D D D D E E E E E #555 Wedge Base Bulb (Clear) #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Green) #555 Wedge Base Bulb (Blue) #555 Wedge Base Bulb (Yellow) #906 Wedge Base Bulb (Clear) #906 Wedge Base Bulb (Red) #906 Wedge Base Bulb (Amber) #906 Wedge Base Bulb (Blue) #906 Wedge Base Bulb (Yellow) 6HFWLRQ&KDSWHU 3DJH 57 7 165-5002-00 1 165-5054-02 2 165-5054-04 3 165-5054-05 4 165-5054-06 5 165-5004-00 6 165-5004-02 7a 165-5004-03 7b 165-5004-05 8a 165-5004-06 8b* Wedge Base Socket (Laydown) Wedge Base Socket (Offset) W.B. Socket (Bumpers/Special App.) Wedge Base Socket (Laydown GI) #555 only Wedge Base Socket (Twist) #906 only Wedge Base Socket (Twist) IDC Snap-On Socket IDC Snap-On Socket No Diode 5/16" Ht. Snap-On Socket Bracket 19/32" Ht. Snap-On Socket Bracket 5 3 52 3 51 077-5026-01 077-5029-00 077-5206-00 077-5030-00 077-5007-00 077-5016-00 077-5216-00 077-5216-01 545-5760-18 545-5760-19 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ * An asterisk ( * ) indicates item(s) are not noted in the pictorials. † ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 6HF3DUWV,G 7DNH1RWH Item 7a is an IDC (Insulation Displacement Connection) Style Socket (this style is solderless). This socket is secured to the playfield or component by Items 8a or 8b Snap-On Socket Brackets, or may also be snapped into specially cut Clear and/or Screened Plastic Pieces (used only when sockets are positioned closely together and/or in a special applications, e.g. on Ramps). If Plastic Pieces are used to mount some 7a or 7b Sockets, it will be noted on Page 67, Playfield Plastics & Decals. Section 4 Chapter 2 of 2 Cabinet, Backbox and/or D r a w i n g s f o r M a j o r A s s e m b l i e s & R a m p s For General Playfield Parts (not described herein), see the (The Blue Pages) Pink Pages, 59-74. 4-Ball Trough Flipper (Left) Table of Contents & Overview Ball Shooter (Plunger) Important: Read all " Take Note: " items. Flipper (Right) Flipper (Upper Left) 76 77 81 5-Bank D/T Cont. 84 85 Magnet Coil, Bracket ... Elvis, Stepper Motor ... Slingshots Flipper (Upper Right) 80 79 5-Bank Drop Target Autoplunger Arm... Ball Eject ... (Left) Bumper Top, Bot. & Sw. 82 83 Ball Eject ... (Right) 86 87 ... Stepper Motor Cont. 78 Hotel Plastics Reference Hound Dog Pop-Up ... 88 Hotel Door Hotel Door Coil Cont. Coil ... Frame, Stand-Up ... Ball Lock 89 Upper Playfield 90 91 Left Ramps Right Ramps 92 93 Left Ramps Continued UK Ball Deflector UK Up/ Down Post Back Panel 94 Drawings for Major Assemblies & Ramps 95 96 97 98 Section 4, Chapter 2 Page 75 Sec. 4: Drawings ... Drawings are provided for the Major Assemblies in this game with individual parts of each assembly numbered. Items noted with a white circle are mounted above the playfield; items noted with a black circle are mounted below. All numbered parts describe the NAME, QUANTITY & PART NR. & ASSOCIATED PARTS (AP-). %DOO6KRRWHU 3OXQJHU $VVHPEO\ ,WHPV 0DQXDOO\ODXQFKWKHEDOOLQWRSOD\ 1º ,1',9,'8$/ 3$57 1$0( 1 Housing (Shooter Assembly) 47< 63, 3$57 1º 1 535-5067-02 Item 1 is secured to the Cabinet by: Support Plate (Qty. 1) (535-5027-00), #10-32 X 1/2" PPH (Sems) Zinc TF (Qty. 3) (237-6033-00), #10 Split Lock Washer (Qty. 3) (244-5003-00) and #6 X 5/8" SHWH AB (Zinc) (Qty. 2) (234-5002-00) 2 Rod Assembly (w/Black Knob) 1 515-6557-00 1º ,1',9,'8$/ 3$57 1$0( Comp. Spring (ORANGE, .038" ø) Compression Spring (Short Plunger) Bushing, 3/8" I.D. (Oilite) Washer, 3/8" I.D. X 5/8" O.D. X 1/16" 3 4 5 6 47< 63, 3$57 1º 1 1 2 3 266-5001-07 266-5010-00 280-5010-00 242-5014-00 Retaining Ring, 3/8" ø Shaft Plunger Tip (Black 50 Duro) 7 8 1 1 270-5012-00 545-5276-00 ?????????????????????????????????????????????????? $XWRSOXQJHU$UP:HOG$VVHPEO\ 9 : ,WHPV $XWRPDWLFDOO\ODXQFKHVWKHEDOOLQWRSOD\ 1º $50 :(/' 3$57 1$0( 1 Arm Weld Assembly :RUNVLQFRQMXQFWLRQZLWKWKH$UP:HOG$VP 47< 63, 3$57 1º 1 515-6526-00 Item 1 is secured to Item 2 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) 2 3 4 Autoplunger Fulcrum Nyliner, 1/4" (Thomson #4l1-FF) Plunger & Link Assembly 1 2 1 Compression (Return) Spring 1 1º ·3/81*(5 &2,/ 3$57 1$0( 6 Autoplunger Coil Bracket Assembly 47< 63, 3$57 1º 1 515-6527-00 Items 1 & 6 are secured below the P/F by: #8 X 1/2" SHWH AB (Zc.) (Qty. 9) (234-5101-00) 535-7697-00 545-5423-00 515-5338-00 Item 4 is secured to Item 1 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) For Individual Items use : Plunger 2" Lg. (530-5025-01), Plunger Link (545-5293-00) and Roll Pin 1/8" ø x 5/8" Lg. (251-5008-00) Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. 5 $XWRSOXQJHU&RLO$VVHPEO\ % ,WHPV 266-5020-00 7 Coil Retainer Bracket 1 535-5203-03 Item 7 is secured to Item 6 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) 8 Coil, 23-800 1 090-5001-00B Coil has a Diode (1N4004) (112-5003-00) positioned @ bot. (below lugs opposite windings). 9 Coil Sleeve 1 545-5031-00 Ordering Note: If either 500-6091-00 or 500-6092-03B are unavailable, order the individual part(s) actually required. 7DNH1RWH ! Coil Note: ! Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. E-Ring For Securing Hardware, see the Parts Table above, under the item desired. E-Ring Qty. 2 Link Roll Pin For Securing Hardware, see the Parts Table above, under the item desired. 6HFWLRQ&KDSWHU 3DJH Coil Sleeve thru Coil 4 6HF'UDZLQJV Ordering Note: For Items 1-5 assembled, use the Assembly Part Number, 500-6091-00. For Items 6-9 assembled, use the Assembly PN, 500-6092-03B; or order the individual part(s) actually required. Shown in 45° Pivot for clarity. Plunger 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %DOO7URXJK$VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ 2UGHULQJ1RWH,GHQWLFDOWRZLWKH[FHSWWLRQVVHHQRWHEHORZ,WHP 3DUWV7DEOH 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Trough Outhole Mounting Bracket 47< 63, 3$57 1º 1 515-6580-01 Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 6) (234-5101-00) Micro Switch (Roller Actuator, Lite-Force) Item 2 requires: Heat Shrink Tubing 1/8" ø PUI-24 (Qty. 1"/per) (605-5006-00) Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). 2 3 4 Sw. Body Protect Plate Not Required Coil Mounting Bracket 3 180-5119-02 0 1 535-6539-00 535-7330-01 Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty. 4) (237-5975-00) 5 Coil Retaining Bracket 1 535-5203-03 Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 2) (237-5964-01) 6 Coil, 26-1200 1 090-5044-00B 1º 11 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Trough Ball Guide Plate 1 535-7801-00 Item 11 is secured to Item 1 by: 1/4" X 5/16" X .144" I.D. Spacer Tap. (Qty. 1) (254-5014-03) and #2-56 X 1/2" HWH (Ser) UNS #4HD TR3 BO (Qty. 4) (237-5937-02) 12 13 Dual OPTO TRANS Board Assembly Dual OPTO REC Board Assembly 1 1 515-0173-00 515-0174-00 Items 12 & 13 are by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 3/per) (237-5976-04) For Individual Items use : Dual OPTO Transmitter Board (Qty. 1) (520-5173-00), Dual OPTO Receiver Board (Qty. 1) (520-5174-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per) (530-5308-02) and OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00) Ordering Note: If 500-6318-24 is unavailable, order the individual part(s) actually required. This assembly is identical to 500-6318-14, -15 or -25 except for the quantity of Item 2 (an additional switch & diode is required for the 5-Ball Trough) and Item 3, Swich Body Protect Plates, are not required when using Item 11 (req. for Magnet use). Coil has a Diode (1N4004) (112-5003-00) positioned @ bot (below lugs opposite windings). 7 8 Coil Sleeve (Short) (Formost #10-7077) Plunger Assembly 1 1 545-5076-01 515-5941-01 For Individual Items use : Plunger (530-5210-00) & Nylon Plunger (530-5277-01) 9 10 Compression (Return) Spring Rubber Bumper (Grommet) 1 1 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 47< 63, 3$57 1º 1º $662&,$7(' 3$57 1$0( AP-A Ball Trough Enter / Exit Scoop 1 535-7329-01 Item AP-A secured to the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 4) (234-5101-00). 266-5020-00 * Steel Balls (1-1/16" ø) 545-5105-00 AP-B 4 260-5000-00 7DNH1RWH * An asterisk (*) indicates item(s) are not noted in the pictorials. ! Coil Note: ! Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. For a break-down of parts of Items 12 & 13, OPTO Boards (515-0173-00 & 515-0174-00), see Section 5, Chapter 4, Trough Up-Kicker Dual OPTO Boards Theory of Operation & Schematic, Component Layout & Parts. 7DNH6SHFLDO1RWH $3 $ Item AP-A, Enter / Exit Scoop, 535-7329-01 (not included with the 4-Ball Trough Assembly), is shown how it is actually positioned over the 4-Ball Trough Assembly. It is mounted above the playfield. See securing hardware under Items 12 & 13. SW. 15 Shown Broken View to see complete switches SW. 14 SW. 11 See securing hardware under Item 11 SW. 12 Shown Broken View SW. 13 Qty. 3 SW. 15 4 6HH2UGHULQJ1RWH$ERYH For Securing Hardware, see the Parts Table above, under the item desired. SW. 14 Item 12, Dual OPTO TRANS (Transmitter) Board, 515-0173-00, is mounted on the other side of the Trough Assembly, in line with Item 13, Dual OPTO REC (Receiver) Board, 515-0174-00, using same hardware. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV Cable Wiring Harness 036-5439-04 3-Pin Connector 045-5007-03 12-Pin Connector 045-5007-12 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV (QWHU([LW6FRRS )OLSSHU /HIW $VVHPEO\ ,WHPV DQG$VVRF3DUWV:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$% 1º ,1',9,'8$/ 3$57 1$0( 1 Flipper Base Plate (LEFT) 47< 63, 3$57 1º 1 See FRP1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. 2 Flipper Bat Bushing (White Plastic) 1/4" ø I.D. 1 Power (EOS / End-of-Stroke) Switch 1 545-5070-00 180-5149-00 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 4 5 6 Sw. Plate/Spring Return Brkt. (LEFT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 535-7354-01 265-5035-00 515-6308-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 Coil, 22-900 (YELLOW) (Left) 1 269-5002-00 535-7356-00 090-5020-20T Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). 10 11 12 Coil Sleeve Deflector Pad (Bumper) Flipper Plunger & Link Sub-Assy. 1 1 1 Crank Bar 1 530-5070-02 14® Switch Actuator (LEFT) Sub-Assy. 1 515-7257-01 For Individual Items use : Actuator & Spring Bracket (LEFT) (535-9038-01) and ® Switch Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 15 Set Screw: #10-32 X 3/4" Socket Hd. 2 237-6144-00 Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00) and #10 Split Lock Washer (244-5003-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench Flipper Rebuild Parts for Easier Installation, $ave $: Flipper Base Plate Kit (LEFT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (LEFT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (LEFT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. 515-6617-01 FRP1 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) 9 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 3 1º 13 545-5388-00 545-5428-00 515-6304-03 For Individual Items use : Flipper Plunger (530-5349-01) and Plunger "Flipper" Link (545-5611-01) and is secured to the Plunger by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) (530-5532-00) and Spiral Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 515-7203-01 500-6307-10 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º AP-A 1 1 AP-B WHITE Flipper Bat (Plain) & Shaft (Non-Knurled End) Assembly Large Flipper BLACK Rubber Ring 515-5133-08-06 545-5277-00 The differences between the Left & Right Flippers are: Item 1, Item 4, and Item 14 (just the Bracket) The coils may also differ depending on the game. <(//2: /HIW4 6HF'UDZLQJV For Securing Hardware, see the Parts Table above, under the item desired. <(//2: DEDICATED SW. 02 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. Reference Service Bulletin 152 for additional information on Items 12 & 14. 6HFWLRQ&KDSWHU 3DJH $3 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 7R2UGHUWKH)OLSSHU /HIW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV )OLSSHU 5LJKW $VVHPEO\ ,WHPV DQG$VVRF3DUWV:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$% 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( Flipper Base Plate (RIGHT) 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. Flipper Bat Bushing (White Plastic) 1/4" ø I.D. 2 1 545-5070-00 Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) Power (EOS / End-of-Stroke) Switch 3 1 1º 13 See FRP1 180-5149-00 Sw. Plate/Spring Return Brkt. (RIGHT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 535-7354-00 265-5035-00 515-6308-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 7 8 1 1 14® Switch Actuator (RIGHT) Sub-Assy. 269-5002-00 535-7356-00 Coil, 22-900 (YELLOW) (Right) 1 090-5020-20T Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). 10 11 12 Coil Sleeve Deflector Pad (Bumper) Flipper Plunger & Link Sub-Assy. 1 1 1 545-5388-00 545-5428-00 515-6304-03 1 515-7257-00 15 Set Screw: #10-32 X 3/4" Socket Hd. 2 237-6144-00 Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00) and #10 Split Lock Washer (244-5003-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench Flipper Rebuild Parts for Easier Installation, $ave $: Flipper Base Plate Kit (RIGHT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (RIGHT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (RIGHT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. 515-6617-00 515-7203-00 500-6307-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º AP-A 1 1 AP-B WHITE Flipper Bat (Plain) & Shaft (Non-Knurled End) Assembly Large Flipper BLACK Rubber Ring The differences between the Left & Right Flippers are: 515-5133-08-06 545-5277-00 Item 1, Item 4, and Item 14 (just the Bracket) The coils may also differ depending on the game. <(//2: 5LJKW4 7R2UGHUWKH)OLSSHU 5LJKW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV For Individual Items use : Flipper Plunger (530-5349-01) and Plunger "Flipper" Link (545-5611-01) and is secured to the Plunger by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) (530-5532-00) and Spiral Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 530-5070-02 For Individual Items use : Actuator & Spring Bracket (RIGHT) (535-9038-00) and ® Switch Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) FRP1 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) 9 1 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 4 5 6* 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Crank Bar For Securing Hardware, see the Parts Table above, under the item desired. DEDICATED SW. 04 <(//2: $3 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. Reference Service Bulletin 152 for additional information on Items 12 & 14. 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV 1 )OLSSHU 8SSHU/HIW $VVHPEO\ ,WHPV DQG$VVRF3DUWV/J:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$% 1º ,1',9,'8$/ 3$57 1$0( 1 Flipper Base Plate (LEFT) 47< 63, 3$57 1º 1 See FRP1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. 2 Flipper Bat Bushing (Red Plastic) .281" I.D. 1 :545-5070-01 Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 1e " X 3e " Spacer Gray 4 8 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 3 4 5 6 Sw. Plate/Spring Return Brkt. (LEFT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 2 254-5000-02 1 1 1 535-7354-01 265-5035-00 515-6308-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) 9 Coil, 23-900 (GREEN) (Left) 1 090-5020-30 Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 14® Switch Actuator (LEFT) Sub-Assy. 1 15 Set Screw: #10-32 X 3/4" Socket Hd. Coil Sleeve Deflector Pad (Bumper) Flipper Plunger & Link Sub-Assy. Flipper Base Plate Kit (LEFT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (LEFT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (LEFT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. 515-6617-01 FRP1 515-7203-01 500-6307-10 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1 1 1 47< 63, 3$57 1º 1 1 : 515-7399-08 545-5277-00 Below 2 Items (Not Shown) support the shaft under the Upper P/F: AP-C Spacer, WHITE .25" ID X 1" OD X .63" 530-5070-02 AP-D Tube-Clear, .375" ID X .5" OD X 2.072" Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) Crank Bar 237-6144-00 Flipper Rebuild Parts for Easier Installation, $ave $: (Qty. 1) (530-5532-00) and Spiral Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 13 2 Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00) and #10 Split Lock Washer (244-5003-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 545-5388-00 1º $662&,$7(' 3$57 1$0( 545-5428-00 Large WHITE Flipper (Plain) Bat & 515-6304-03 AP-A Shaft, 4.89" (Non-Knurled End) Assembly For Individual Items use : Flipper Plunger (530-5349-01) and Plunger "Flipper" Link AP-B Large Flipper BLACK Rubber Ring (545-5611-01) and is secured to the Plunger by: Bushing, .16" ø ID X .281" ø OD X .187" 10 11 12 515-7257-01 For Individual Items use : Actuator & Spring Bracket (LEFT) (535-9038-01) and ® Switch Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 1 1 1 530-5633-00 530-5634-01 The differences between the Upper & Lower Flippers are: Item 3, (Upper Flippers do not require an E.O.S Switch). ... and on this Game Only: Item 2, Flipper Bat Bushing is Red vs. White and .281" I.D. vs. .25" *5((1 The coils may also differ depending on the game. /HIW4 6HF'UDZLQJV For Securing Hardware, see the Parts Table above, under the item desired. *5((1 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. Reference Service Bulletin 152 for additional information on Items 12 & 14. 6HFWLRQ&KDSWHU 3DJH $3 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 7R2UGHUWKH)OLSSHU /HIW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV )OLSSHU 8SSHU5LJKW0RGLILHG $VV\ ,WHPV DQG$VVRF3DUWV:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$% 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( Flipper 3-Footed Base Plate (RIGHT) 1 See FRP1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 6) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. Flipper Bat Bushing (White Plastic) 1/4" ø I.D. 2 1 545-5070-00 Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 1e " X 3e " Spacer Gray 4 8 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Sw. (Ser.) Zc. (Qty. 1/per) (237-5976-04) 3 4 5 6* Sw. Plate/Spring Return Brkt. (RIGHT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 2 254-5000-02 1 1 1 535-7354-00 265-5035-00 515-6308-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 7 8 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Coil, 23-900 (GREEN) (Upr. Rt.) 9 1 090-5020-30 Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). 10 11 12 Coil Sleeve Deflector Pad (Bumper) Flipper Plunger & Link Sub-Assy. 1 1 1 545-5388-00 545-5428-00 515-6304-03 14® Switch Actuator (RIGHT) Sub-Assy. The coils may also differ depending on the game. 1 515-7257-00 15 Set Screw: #10-32 X 3/4" Socket Hd. 2 237-6144-00 Item 15 requires: #10-32 Nylon Stop Nut (Qty. 1 Flipper Link Side Only) (240-5203-00) and #10 Split Lock Washer (244-5003-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench Flipper Rebuild Parts for Easier Installation, $ave $: Flipper 3-Footed Base Plate Kit (Upr. Rt.) Includes Item 1 MODIFIED & pre-threaded, with the Sec. Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (RIGHT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (RIGHT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 :515-6617-84 515-7203-00 500-6307-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º AP-A 1 1 AP-B WHITE Flipper Bat (Plain) & Shaft (Non-Knurled End) Assembly Large Flipper BLACK Rubber Ring 515-5133-08-06 545-5277-00 ... and on this Game Only: Item 1 or FRP1, This Flipper Base Plate for the Upper Right Flipper has been modified to fit on this game. This Support Foot has been removed. *5((1 : 530-5070-02 For Individual Items use : Actuator & Spring Bracket (RIGHT) (535-9038-00) and ® Switch Actuator (White Plastic) (545-5612-00) and is secured to the Bracket by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) The differences between the Upper & Lower Flippers are: Item 3, (Upper Flippers do not require an E.O.S Switch). 1 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) 8SSHU 5LJKW4 7R2UGHUWKH)OLSSHU 5LJKW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV For Individual Items use : Flipper Plunger (530-5349-01) and Plunger "Flipper" Link (545-5611-01) and is secured to the Plunger by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) (530-5532-00) and Spiral Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 13* Crank Bar For Securing Hardware, see the Parts Table above, under the item desired. *5((1 $3 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. Reference Service Bulletin 152 for additional information on Items 12 & 14. 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV 1 6OLQJVKRW /HIW 5LJKW $VVHPEOLHV 4W\ ,WHPV 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( Slingshot Bracket Assembly 1 6 7 Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 3) (234-5101-00) Coil Retaining Bracket 2 535-5203-03 1/per Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00) Coil, 23-800 3 1/per 090-5001-00T Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). Coil Sleeve Plunger & Link Assembly 4 5 1/per 1/per 545-5031-00 515-5338-00 For Individual Items use : Plunger 2" Lg. (530-5025-01), Plunger Link (545-5293-00) and Roll Pin 1/8" ø x 5/8" Lg. (251-5008-00) The Plunger Link is secured to the Riveted Arm by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 515-5339-01 1/per Compression (Return) Spring Slingshot Stack (Blade) Switch 266-5020-00 180-5054-00 1/per 2/per Only 1 of the 2 Switches has a Diode (1N4004) (112-5003-00). See Note Below on Drawing. Can be replaced with (1N4001) (112-5001-00). 8 Switch Body Protect Plate 535-5045-00 2/per Items 7 & 8 are secured to Item 1 by: #6-32 X 5/8" HWH Swage (Qty. 4) (237-5976-04) 9® Riveted Arm & Tip Assembly 515-5340-01 1/per For Individual Parts use (requires drilling out rivet & rereviting) : Arm (515-5341-01), Kicker Tip (545-5216-01) and Rivet, 1/8" ø x 1/4" Lg. (249-5003-00) The Riv. Arm is secured to Item 1 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5340-01 is unavailable, order the individual part(s) actually required. Ordering Note: If 500-5849-00 is unavailable, order the individual part(s) actually required. 7DNH1RWH ! Coil Note: ! Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. ® "R" indicates Item noted is secured with rivet(s) as listed. Kicker Tip Kicker Tip Retaining Ring Retaining Ring Hinge Stud Riveted Arm Link Link RIGHT SW. 62 (Qty. 2) Plunger Plunger Diode on 1 Switch Only Qty. 2 Qty. 2 Qty. 2 Switch Diode Wiring Note: Cathode Side to Lug of Short Blade (WHT Jumper to 2nd Switch) Anode Side to Middle Lug (WHT-ORG) Coil Sleeve thru Coil Armature Stop & Shading Ring Qty. 2 Switch Diode Wiring Note: Cathode Side to Lug of Short Blade (WHT Jumper to 2nd Switch) Anode Side to Middle Lug (WHT-BLU) Coil Sleeve thru Coil Lug of Long Blade (GRN-GRY & WHT Jumper to 2nd Switch) 5LJKW4 /HIW4 6HF'UDZLQJV LEFT SW. 59 (Qty. 2) Diode on 1 Switch Only Riveted Arm Hinge Stud Lug of Long Blade (GRN-GRY & WHT Jumper to 2nd Switch) Armature Stop & Shading Ring For Securing Hardware, see the Parts Table above, under the item desired. /HIW6LGH9LHZ 6HFWLRQ&KDSWHU 3DJH 5LJKW6LGH9LHZ 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %XPSHU7RS /HIW5LJKW %RWWRP $VVHPEOLHV 4W\ ,WHPV %XPSHU%RWWRP /HIW5LJKW %RWWRP $VV\ 4W\ ,WHPV %XPSHU6ZLWFK /HIW5LJKW %RWWRP $VV\5 4W\ ,WHPV DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ $3 GEN. ILLUM. LAMPS $VVHPEOHG 9LHZ G.I. LAMPS 3/$<),(/' :22' LEFT RIGHT BOT. SW. 49 SW. 50 SW. 51 For Securing Hardware, see the Parts Table below, under the item desired. 7DNH1RWH 1/per 1/per 1/per #555 Wedge Base Bulb Wedge Base Socket Bumper Body 165-5002-00 077-5206-00 545-5197-00 Ring Assembly 1/per 515-5085-00 Bumper Skirt Bumper Skirt Compression Spring Bumper Base 1/per 1/per 1/per 545-5607-00 266-5048-00 545-5195-00 8 9 10 Plunger Compression (Return) Spring Coil, 26-1200 1/per 1/per 1/per 530-5348-00 266-5047-00 090-5044-00T Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). 11 12 13 14 Coil Sleeve Fiber Yoke Metal Yoke Metal Yoke Stop 1/per 1/per 1/per 1/per 545-5031-00 545-5609-00 535-7346-00 535-7347-00 Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr.) Zinc (Qty. 2) (237-5976-01) 15 Coil Bracket Welded Assembly 1/per 515-5939-00 Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. 3) (237-5957-00) and #6-32 Nylon Stop Nut (Qty. 3) (240-5005-00) %RWWRP ([SORGHG 9LHZ 44 Side View of 14 & 15 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1º 16 %803(5 6:,7&+ 3$57 1$0( 47< 63, 3$57 1º Switch Bracket 1/per 535-7342-00 Item 16 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 17 Bumper Stack (Blade) Switch Assy. 1/per 180-5015-05 ASSEMBLY NOTE: This Switch is -05 because it is mounted in reverse. Identical to 180-5015-04 but mounted in reverse. Included with Item 17 : Spoon Switch Actuator (545-5610-02). Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). 18 Switch Body Protect Plate 1/per 535-7344-00 Items 17 & 18 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5976-05) The Top & Bottom Assemblies are secured together by hardware included in assemblies. ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º AP-A Bumper Cap (Red) 1/per 550-5057-02 Item AP-A is secured to Item 4 by: #4 X 3/4" PRH (Zinc) T-25 (Qty. 2/per) (237-5873-00) 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV 1º %803(5 %27720 3$57 1$0( 47< 63, 3$57 1º 47< 63, 3$57 1º 1 2 3 5 6 7 SW. 25 SW. 26 SW. 27 1º %803(5 723 3$57 1$0( 4 SPOON SWITCH ACTUATOR INCLUDED WITH ITEM 17 LEFT RIGHT BOT. -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access & may differ on game. Item 4 is secured by: #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) 3/$<),(/' :22' 7DNH1RWH ! Coil Note: ! Either Item 3 is secured by: #5 X 7/8" PRH AB (Zinc) (Qty. 2) (237-5826-00) Individual parts can be ordered. However, if the entire Bumper is required, use all three (3) Assembly Part Numbers at the top of this page. 44 7RS ([SORGHG 9LHZ %DQN'URS7DUJHW$VVHPEO\ ,WHPV 3DUWV7DEOH ,WHPV DQG$VVHPEOHG9LHZVRQWKHQH[WSDJH For Securing Hardware, see the Parts Tables below and on the next page, under the item(s) desired. SW. 21 9LHZ %DFN 6LGH 'URS 7DUJHW $FFHVV 3ODWH 5HIHUHQFH 'HFDO For Target Replacement, only the 7 screws noted above need to be removed from Item 11, Drop Target Access Plate. 1º 1 Qty. 2 ,1',9,'8$/ 3$57 1$0( Bracket, Main Housing 5-Bank D/T 47< 63, 3$57 1º 1 515-7380-00 Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 6) (234-5101-00) TARGET HEIGHT ADJUSTMENT HARDWARE : #8-32 X 3/4" SHWH MS (Zinc) (Qty. 2) (237-6010-00) and #8-32 Keps Nuts (Qty. 2) (240-5104-00) : Qty. 5 2 Bracket, Coil Support (Upper) 1 535-9434-00 Item 2 is secured to Item 1 by: #8-32 X 3/8" SHWH (Ser, Zinc) Wax (Qty. 2) (237-5975-00) 3 4 5 6 Bracket, Coil Support (Lower) Plunger Plunger Head (Detachable) Bracket, Lift Plate 1 1 1 1 535-9430-00 530-5410-01 530-5511-00 535-9431-00 Item 6 is secured to Item 5 into Item 4 by: #10-32 X 1/2" PPH MS Ext. Sems (Zinc) (Qty. 1) (232-5402-00) Qty. 5 7 Bracket, Lift Plate Attachment 1 535-9440-00 Item 7 is secured to Item 6 by: #8-32 X 1/2" SHWH (Ser, Zinc) Wax (Qty. 2) (237-5975-01) #8 Washer (Qty. 2) (242-5005-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 8 Coil, 24-940 1 090-5036-00B Coil has a Diode (1N4004) (112-5003-00) positioned @ the bottom (below the lugs). 9 10 Coil Sleeve (Formost #10-7077) Spring Washer (17/32" ID X 3/4" X 1") 1 1 545-5076-01 269-5002-00 6HF'UDZLQJV Parts Table (Items 11-17) Continued on the next page. Qty. 5 See the Drop Target Height Adjustment Procedure on the next page. Qty. 5 TARGET HEIGHT ADJUSTMENT SCREWS 5HI$ 5HI$ ([SORGHG 9LHZ )URQW 6LGH For Securing Hardware, see the Parts Tables above and on the next page, under the item(s) desired. 4 Assembly Reference Only: 515-7377-00 (Items 1-2) 515-7374-00 (Items 4-6) 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %DQN'URS7DUJHW $VVHPEO\ ,WHPV &RQWLQXHG $VVHPEOHG 9LHZ %DFN 6LGH Item 15 Qty. 5 3DUWV7DEOH ,WHPV DQG([SORGHG9LHZ RQSUHYLRXVSDJH 'URS7DUJHW+HLJKW $GMXVWPHQW3URFHGXUH Item 1 With the Drop Targets (Item 15) in the D O W N P O S I T I O N, adjust the height of the Targets so the Drop Targets are "flush to slightly above" the playfield surface after replacing any target. This will ensure a BALL TRAP is n o t c r e a t e d where the ball can rest in the target hole area above the playfield. Using a 1/4" Nut Driver, Flat Screw Driver and/or Adjustable Wrench, loosen the #8-32 Keps Nuts and turn in or out the Screws to raise or lower the Target Lift Plate Attachment Bracket (Item 7 or Ref. A) causing the Drop Targets to reach desired height as stated above. Tighten the Keps Nut to secure in place. $VVHPEOHG 9LHZ )URQW 6LGH 6 Item 12 SW. 21 Item 16 Item 11 SW. 20 6 Item 12 SW. 19 SW. 18 SW. 17 Item 11 9 Item 13 Qty. 5 Item 1 5HI$ For Securing Hardware, see the Parts Tables below and on the previous page, under the item(s) desired. Item 15 Qty. 5 TARGET HEIGHT ADJUSTMENT SCREWS 5HI$ 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( Parts Table (Items 1-10) on the previous page. 11 Bracket, Access (Back) Plate 5-B. D/T 1 535-9439-00 Item 1 12 9 Item 11 Bracket, Dual Switch Support 2 535-9433-00 Item 12 is secured to Item 11 by: #8-32 X 3/8" SHWH (Ser, Zinc) Wax (Qty. 2/per) (237-5975-00) 13 Switch (D/T) 5 180-5158-00 Item 13 is secured to Items 11 & 12 by: #4-40 X 5/8" HWH TF (Qty. 2/per) (237-5945-00) Ordering Note: If replacing Item 13, Switch (D/T), ensure the diode on the switch is desoldered (if present) and wired correctly as per original (more details on Page 105). 14 15 16 Items 8&9 4 6 Item 17 Qty. 5 SW. 21 Item 2 Compression (Return) Spring Drop Target White (Rollover) Kit: Decals (Screened) -DT & Targets 1 5 1 266-5020-00 545-6102-01 802-5000-84 Note: Individual Decals (820-6356-DT, 820-6361-00 (Qty. 5)) are not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. 17 Spring, Target Reset 5 265-5003-00 Ordering Note: If 500-6795-00 is unavailable, order the individual part(s) actually required. 7DNH1RWH ! Coil Note: ! Either -00B or -00T can be used for coil replacements. Item 3 6HF'UDZLQJV Item 11 is secured to Item 1 by: #8-32 X 3/8" SHWH (Ser, Zinc) Wax (Qty. 5) (237-5975-00) and Item 11 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 2) (234-5101-00) Cable Dressing: 1/4" Clamp (Single) (Qty. 1) (040-5000-03) B/T listed is preferable for easier diode access & may differ on game. Items 4 & 14 Item 5 Item 6 TARGET HEIGHT ADJUSTMENT SCREWS 5HI$ Item 7 Item 1 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV DOTS: The Switch Diodes, 1N4001, are not located on this Assembly. They are located on a Terminal Strips under the playfield near this assembly. See Section 5, Chapter 2, Playfield Terminal Strips ... , Page 105, for more details. If reordering, ensure the diode on each switch is desoldered, if present, and wired correctly as per original (more details on Page 105). Cable Wiring Harness 036-5500-18-84 9-Pin Connector 045-5007-09 Polarizing Key 060-5000-00 6HFWLRQ&KDSWHU 3DJH %DOO(MHFW%RWWRP$VVHPEO\ ,WHPV %DOO(MHFW7RS /HIW6W\OH $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ $3 & $3 $ For Securing Hardware, see the Parts Table below, under Item desired. $3 ' SW. 34 $3 % 4 1º (-(&7 %27720 3$57 1$0( 1 Coil Bracket & Stop Assembly 47< 63, 3$57 1º 1 515-5011-00 Item 1 is secured below the playfield by: #6 X 1/2" SHWH AB Red (Zc.) (Qty. 4) (234-5001-02) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured by to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zc. (Qty. 2) (232-5300-00) 3 Coil, 24-940 1 090-5036-00B 6HF'UDZLQJV Coil has a Diode (1N4004) (112-5003-00) positioned @ bot. (below lugs opposite windings). 4 Coil Sleeve 1 545-5031-00 1º (-(&7 /()7 723 3$57 1$0( 47< 63, 3$57 1º 5 Plunger & Link Assembly 1 515-5338-00 Item 5 is secured to Item 8 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) For Individual Items use : Plunger 2" Lg. (530-5025-01), Plunger Link (545-5293-00) and Roll Pin 1/8" ø x 5/8" Lg. (251-5008-00) Ordering Note: If 515-5338-00 (Item 5) is unavailable, order the individual part(s) required. 6 Fulcrum Bracket (LEFT) 1 535-6446-01 Item 6 is secured below the playfield by: #6 X 1/2" SHWH AB Red (Zc.) (Qty. 3) (234-5001-02) 7 Fulcrum Pin 1 530-5207-00 Item 7 is secured through Items 8 & 10 by: Washer (.265" x 1/2" X .047" SS) (Qty. 1) (242-5060-00) and Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) as shown. 8 9 10 Spring Plate (LEFT) Assembly Spring, Reset Armature Cam Bracket (LEFT) Assembly 1 1 1 515-5009-00 265-5001-00 515-5042-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( AP-A Compression (Relay) Spring (on Plunger) AP-B Switch Assembly Assembly Reference Only: 500-6819-00 = 515-7447-00 (1-4) + 515-7448-00 (5-10) + 266-5000-00 (AP-A) 47< 63, 3$57 1º 1 1 266-5000-00 500-6520-00 For Individual Items use : Switch Bracket (535-6173-00), Micro Switch (180-5186-00), Switch Body Protect Plate (535-6539-00), Diode 1N4004 (112-5003-00), #2-56 X 1/2" Unslt. Serr. HWH #4 Hd.TR3 (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00) AP-C Eject Hole Base - Red (Modified) 1 545-5060-02-84 Items AP-B & -C are secured P/F by: #6 X 1/2" Red (Zinc) (Qty. 2/per) (234-5001-02) AP-D Bracket, Support (for Item AP-C) 1 535-9484-00 Item AP-D is secured below the P/F by: #8-32 Nylon Stop Nut (Qty. 1) (240-5102-00) and #6 X 1/2" Red (Zinc) (Qty. 1) (234-5001-02) 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %DOO(MHFW%RWWRP$VVHPEO\ ,WHPV %DOO(MHFW7RS 5LJKW6W\OH $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ Assembly Reference Only: 500-6819-01 = 515-7447-00 (1-4) + 515-7448-01 (5-10) + 266-5000-00 (AP-A) $3 $3 % & SW. 32 For Securing Hardware, see the Parts Table below, under Item desired. 1º (-(&7 %27720 3$57 1$0( 1 Coil Bracket & Stop Assembly 47< 63, 3$57 1º 1 515-5011-00 Item 1 is secured below the playfield by: #6 X 1/2" SHWH AB Red (Zc.) (Qty. 4) (234-5001-02) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured by to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zc. (Qty. 2) (232-5300-00) 3 Coil, 24-940 1 090-5036-00B $3 $ Coil has a Diode (1N4004) (112-5003-00) positioned @ bot. (below lugs opposite windings). Coil Sleeve 1 545-5031-00 1º (-(&7 5,*+7 723 357 1$0( 47< 63, 3$57 1º 5 Plunger & Link Assembly 1 4 515-5338-00 Item 5 is secured to Item 8 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) For Individual Items use : Plunger 2" Lg. (530-5025-01), Plunger Link (545-5293-00) and Roll Pin 1/8" ø x 5/8" Lg. (251-5008-00) Ordering Note: If 515-5338-00 (Item 5) is unavailable, order the individual part(s) required. 6 Fulcrum Bracket (RIGHT) 1 6HF'UDZLQJV 4 535-6446-02 Item 6 is secured below the playfield by: #6 X 1/2" SHWH AB Red (Zc.) (Qty. 3) (234-5001-02) 7 Fulcrum Pin 1 530-5207-00 Item 7 is secured through Items 8 & 10 by: Washer (.265" x 1/2" X .047" SS) (Qty. 1) (242-5060-00) and Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) as shown. 8 9 10 Spring Plate (RIGHT) Assembly Spring, Reset Armature Cam Bracket (RIGHT) Assembly 1 1 1 515-5009-01 265-5001-00 515-5042-01 For Securing Hardware, see the Parts Table Left, under Item desired. ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( AP-A Compression (Relay) Spring (on Plunger) AP-B Switch Assembly 47< 63, 3$57 1º 1 1 266-5000-00 500-6520-00 For Individual Items use : Switch Bracket (535-6173-00), Micro Switch (180-5186-00), Switch Body Protect Plate (535-6539-00), Diode 1N4004 (112-5003-00), #2-56 X 1/2" Unslt. Serr. HWH #4 Hd.TR3 (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00) AP-C Eject Hole Base - Red 1 545-5060-02 Items AP-B & -C are secured P/F by: #6 X 1/2" Red (Zinc) (Qty. 6) (234-5001-02) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH +RXQG'RJ3RS8S7DUJHW ,QGLYLGXDO3DUWV2QO\ ,WHPV Item 8 For Securing Hardware, see the Parts Table below, under Item desired. Item 7 Assembly Reference Only: 500-6781-00 (1-10) Item 2 Item 10 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Bracket, Hound Dog Base 1 515-7365-00 Item 1 is secured below the playfield by: #8 Washer (Qty. 3) (242-5005-00) and #8-32 Nylon Stop Nut (Qty. 3) (240-5102-00) 2 3 Actuator Bracket Clevis Pin 3/16" ø S.S. 1 1 535-9428-00 530-5657-00 Item 3 is secured through Items 1 & 2 by: Retaining Ring, 3/16" ø Shaft (Qty. 1) (270-5024-00). 4 Micro Switch (Short Flat Actuator) 1 180-5190-28 Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). Kit: Plastics (Screened) -30 Note: Individual Plastics (830-6029-30) is not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. 5 6 Switch Body Protect Plate 1 803-5000-84 1 535-6539-00 Items 5 & 6 are secured to Item 1 by: #2-56 X 1/2" Unslt. Serr. HWH #4 Hd.TR3 (Qty. 2) (237-5937-02) 6HF'UDZLQJV SW. 64 7 Square Post (Black) 1 535-9443-00 Item 7 is secured to Item 1 by: #6-32 x 1/2" PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5202-00) 8 Hound Dog 1 500-6820-00 Item 8 is secured to Item 7 by: Washer, 1/4" I.D. X 7/8" O.D. X 1/8" Black (Qty. 1) (242-5016-00) and #8-32 X 3/8" PPH MS Sems (Black) (Qty. 1) (232-5301-01) 9 10 Spring Tension H/D Deflector Pad (Bumper) 1 1 266-5080-00 545-5428-00 For Securing Hardware, see the Parts Table above Right, under Item desired. 6HFWLRQ&KDSWHU 3DJH Cable Wiring Harness 036-5500-07-84 2-Pin Connector 045-5007-02 Shrink Tubing 605-5002-00 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 0DJQHW&RLO%UDFNHW ZLWK7KUHDGHG%XVKLQJ DQG0LVFHOODQHRXV3DUWV ,WHPV :KHQHQHUJL]HGKROGVWKHEDOODERYHWKH8SSHU5LJKW)OLSSHUDQGWKHQUHOHDVHVLW 1º ,1',9,'8$/ 3$57 1$0( 1 Magnet Coil, 22-650 (6" Leads + Conn.) 47< 63, 3$57 1º 1 500-6808-00 Coil has a Diode (1N4004) (112-5003-00) located in the Connector. For Individual Items use : Magnet Coil (22-650) (090-5042-00), 1 X 2, .093" Connector Plug 03-09-2022 (045-5004-02), Insulating Tubing (605-5001-00) (Qty. .08 Ft.) and Male Lugs 18ga (Qty. 2) (055-5021-09) 1º ,1',9,'8$/ 3$57 1$0( 2 Bracket, Mag. Core Mount (Threaded Bushing) 47< 63, 3$57 1º 1 515-6141-02 Item 2 is secured to the playfield by: #8 X 1/2" SLT SHWH AB (Zinc) (Qty. 4) (234-5101-00) 3 4 Threaded Core Plug 3/4-16 Hex Nut 1 1 530-5320-00 240-5315-00 4 %DOO/RFN$VVHPEO\ ,WHPV :KHQHQHUJL]HGWKHSRVWJRHVGRZQEHORZWKHSOD\ILHOGDOORZLQJWKHORFNHGSLQEDOO V WRHVFDSH For Securing Hardware, see the Parts Table below, under Item desired. 6HF'UDZLQJV Qty. 2 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Lock Mounting Bracket Assembly 47< 63, 3$57 1º 1 515-7132-00 Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 3) (234-5101-00) 4 2 Coil Retaining Bracket 2 535-5203-03 Item 2 is sec. to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2/per) (232-5300-00) 3 Coil, 23-800 1 090-5001-00T Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). Coil Sleeve thru Coil 4 5 6 7 8 9 Coil Sleeve Spring Washer (17/32" ID X 3/4" X 1") Solid Plunger Assembly (Short) Compression (Relay) Spring Nyliner 7/16" Shaft (7L2-FF) Retaining Ring, 7/16" ø Shaft 1 1 1 1 1 1 545-5411-00 269-5002-00 515-6119-02 266-5020-00 545-5418-01 270-5005-00 Ordering Note: If 500-5867-07 is unavailable, order the individual part(s) actually required. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH (OYLV6WHSSHU0RWRU %DQN6WDQG8S7DUJHW ,QGLYLGXDO3DUWV2QO\ ,WHPV For Securing Hardware, see the Parts Table on the next page, under Item desired. 3DUWV7DEOHDQGPRUHYLHZVFRQWLQXHRQWKHQH[WSDJH ([SORGHG 9LHZV Foam Pad SW. 39 (OYLV .LW SW. 38 SW. 37 Item 22® Item 22® SW. 36 Item 22® Includes Items 21, 26-31 & Securing Hardware Note: For just the Torso (Item 30) and Pivot Pin (Item 21) use 502-6796-84T (add the T to PN). SW. 36 Item 22® Qty. 4 9 $VVHPEOHG 9LHZ Q25Q28 Item 10 Item 3 Item 1 Item 11 Item 7 Qty. 2 Item 6 6HF'UDZLQJV Cable Wiring Harness for Switch & Targets : 036-5500-17-84 10-Pin Connector : 045-5007-10 2-Pin + 3-Pin Connectors : 045-5003-02 + -03 Shrink Tubing : 605-5003-00 (.08 ft.) Item 1 5 $VVHPEOHG 9LHZV : SW. 33 For Securing Hardware, see the Parts Table on the next page, under Item desired. Assembly Reference Only: 500-6796-00 (1-31) 515-7385-00 (1-5) 500-6799-00 (6-21) 515-7386-00 (13-15) 515-7391-00 (13-14 & 16) 500-6817-00 (22R, 23-25 + 036-5500-17-84 Wiring) 515-7402-00 (23-25) 515-7395-00 (26-27) Kit 502-6796-84 (21, 26-31) Kit 502-6796-84T (21, 30) Item 5 ([SORGHG 9LHZ 9 ([SORGHG 5 9LHZ Item 3 4" Cable Ties : 040-5001-01 6HFWLRQ&KDSWHU 3DJH 4 4 Q25-Q28 Item 1 Item 3 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV (OYLV6WHSSHU0RWRU %DQN 6WDQG8S7DUJHW ,QGLYLGXDO3DUWV2QO\ ,WHPV &RQWLQXHG ([SORGHG 9LHZ 6 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º 1 Frame (Bracket Base) Welded Asm. 1 515-7390-00 Item 1 is secured below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 6) (234-5101-00) 5e " X 3e " Plastic Spacer Gray 8 8 Item 2 is secured to Item 1 by: #6-32 X 1" PPH MS Ext. Sems (Zinc) (Qty. 1/per) (232-5206-00) and #6-32 Keps Nut (Qty. 1/per) (240-5008-00) 2 3 Stepper Motor Assembly 3 254-5000-14 1 500-6809-00 For Individual Items use : Stepper Motor (Haydon #46868-12-002 12v DC 10W) (041-5089-00), 7-Pin Connector (28 AWG MT End, CE100F28-7) (045-5157-07), 7-Pin Z-Header (MWWS100-2207) (045-5110-07), Polarizing Key (060-5000-01) and Shrink Tubing (.4 ft.) (605-5004-01) Item 3 is secured to Item 1 by: #6-32 X 5/16" PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5208-00) ([SORGHG 9LHZ 6 4 Stepper Motor Threaded Shaft (7.25") 1 530-5658-00 Item 4 is sec. to Item 6 by: #8-32 X 3/16" Set-Screw (MMC 91375A189) (Qty. 2) (237-6153-00) Item 16 (For Arms) 5 6 7 Insulator (Fiche Paper) 1" X 4.75" Frame (Carrier) Welded Assembly Wear Pad 1 1 2 545-6116-00 515-7384-00 545-6103-01 Item 7 is sec. to Item 6 by: #8-32 X 1/4" PFH 82° U/cut MS (Zc.) (Qty. 2/per) (237-6030-02) 8 Item 15 (For Legs) Coil (29-1400) & 2-Pin Conn. Asm. 1 500-6818-00 Coil has a Diode (1N4004) (112-5003-00) located in the Connector. For Individual Items use : Coil (Med. Bobin) 29-1400 (TMI 4955-0 T543950) (090-5072-03), 2-Pin Conn. (.093 03-09-2022) (045-5004-02) and Male Lugs 18AWG (055-5021-09) 9 Coil (29-1400) & 3-Pin Conn. Asm. 1 500-6818-01 Coil has a Diode (1N4004) (112-5003-00) located in the Connector. For Individual Items use : Coil (Med. Bobin) 29-1400 (TMI 4955-0 T543950) (090-5072-03), 3-Pin Conn. (.093 03-09-2032) (045-5004-03) and Male Lugs 18AWG (055-5021-09) 10 11 Dual Actuator Bracket Dual Coil Retainer Bracket 1 1 535-9450-00 535-9462-00 Items 10 / 11 sec. to Item 6 by: #8-32 X 1/4" SSHWH SW (Zc.) Wax (Qty. 2/per) (237-5975-04) 9 ([SORGHG 9LHZV 6 Item 14 For Securing Hardware, see the Parts Table Right, under Item desired. 13 14 15 16 Plunger Plunger Bracket Welded Assembly Actuator Wire (for Legs) Actuator Wire (for Arms) 17 Compression (Return) Spring 18® Platform Riveted Assembly Item 13 Item 13 : 1 515-7389-00 2 2 1 1 530-5659-00 515-7387-00 535-9452-00 535-9451-00 Items 15 & 16 are secured to Items 13 & 14 by: #8 Fiber Washer (MC96100A125) 3/8" O.D. (Qty. 1/per) (242-5082-00), #4-40 X 1/4" PPH MS Ext. Sems (Zinc) (Qty. 2/per) (237-5909-00) and Retaining Ring, 5/32" ø Shaft (Qty. 1/per) (270-5025-00) Items 15 & 16 are secured to Item 20 by: #8 Fiber Washer (MC96100A125) 3/8" O.D. (Qty. 1/per) (242-5082-00) and Retaining Ring, 5/32" ø Shaft (Qty. 1/per) (270-5025-00) Item 14 $VVHPEOHG 9LHZV Dual Coil Stop Plate (Bottom) Asm. 2 1 266-5077-00 515-7388-00 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. Qty. 2 For Individual Items use : Platform Support Bracket (535-9454-00), Support Channel (535-9448-00) and Rivet, 1/8" ø X 3/16" Lg. (Black Zinc) (Qty. 2) (249-5001-01) Item 18 is sec. to Item 10 by: #6-32 X 1/4" SHWH SW (Zinc) Wax (Qty. 2) (237-5976-01) 19 Bearing Block (behind Elvis Torso) 1 545-6105-00 Item 19 is sec. to Item 18® by: #4-40 X 1/4" PFH MS Black Oxide (Qty. 2) (237-5983-02) 20 Lever Assembly 21 Pivot Pin (for Arms) 22® 1" Sq. S/U Target (Side-Lugs, No Brkt) 515-7393-00 530-5663-00 515-7381-00 For Individual Items use : Stand-Up Target, Side Lugs (180-5083-01), 1" Sq. Target Top White (545-5470-08), Washer 9/64" I.D. X 5/16" O.D. X 1/32" (242-5017-00), Rivet, 1/8" ø X 3/16" Lg. (Zinc) (249-5001-00) and Foam Pad (Adhesive, Sq., Black) (626-5029-00) Item 22® is secured to Item 1 by: #6-32 Nylon Stop Nut (Qty. 2/per) (240-5005-00) Qty. 2 23 Switch Bracket 1 535-9463-00 Item 23 is sec. to Item 1 by: #6-32 X 1/4" SHWH SW (Zinc) Wax (Qty. 2) (237-5976-01) 4 4 2 1 4 24 Micro Switch (Short Actuator, Bend) 1 180-5189-00 Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). Qty. 2 25 Switch Body Protect Plate 1 535-6539-00 Items 24 / 25 sec. to Item 23 by: #2-56 X 1/2" SHWH #4 Hd.TR3 (Qty. 2) (237-5937-02) 26 Pivot Pin & Plate Asm. (for Legs) 1 515-7394-00 Item 26 is secure through Items 18® & 20 by: #4-40 X 1/4" PPH MS Ext. Sems (Zinc) (Qty. 1) (237-5909-00) and #4 Washer (Qty. 1) (242-5002-00) 27 Elvis Legs (Molded Plastic) 1 545-6107-00 Item 27 is sec. to Item 26 by: #4-40 X 1/4" PFH Blk. Oxd. U/Cut 82° (Qty. 2) (237-5983-04) 28 29 5.5" Cable Ties : 040-5001-02 Elvis Right Arm (Molded Plastic) Elvis Left Arm (Molded Plastic) 1 1 545-6109-00 545-6110-00 Items 28 & 29 are secured to Item 21 by: #4-40 X 3/8" PTH Blk. (Qty. 1/per) (237-6154-01) 30 Elvis Torso (Molded Plastic) 1 545-6108-00 Item 30 is sec. to Item 18® by: #6-32 X 3/8" HWH Swage (Ser.) Zinc (Qty. 1) (237-5976-02) ([SORGHG 9LHZ 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 5 31 Not Shown Spacer Black 31" OD X .26" ID X .28" (in Rt. Arm) Kit: Decals (Screened) -80 -81 1 1 545-6106-00 802-5000-84 Note: Individual Decals (820-6356-XX) are not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV 12 Item 12 is sec. to Item 6 by: #8-32 X 3/8" SHWH SW (Zinc) Wax (Qty. 2) (237-5975-00) +RWHO3ODVWLFV 'HFDO5HIHUHQFH ,WHPV ,QFOXGHGLQ.LW 3ODVWLFV 'HFDOV +RWHO'RRU&RLO$VVHPEO\ ,WHPV 3DUWV7DEOH: IRUWKLV$VVHPEO\ RQWKHQH[WSDJH %UDFNHWV1RW,QFOXGHG $VVHPEO\5HIHUHQFH2QO\ &RYHUVWKH+RWHO)UDPHRQWKHQH[WSDJH 9 Reference E: The Actuator Arm (Item 6) attaches to Door Pin (Item 3, next page), with 1 Fiber Washer on each side and 1 Retaining Ring. 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 E Bracket, 90° 6 535-8941-04 Item 1 is secured to Item 2’s by: Rivet, 1/8" ø X 3/16" Lg. (Qty. 2/per) (249-5001-00) Replacing Plastics requires drilling out the rivets. If capable, use the rivets stated above or reassemble with an appropriate size screw and nut. 2 Kit: Plastics (Screened & Clear) 1 For Securing Hardware, see the Parts Table on the next page, under the item desired. 803-5000-84 Note: Individual Plastics (830-6029-XX, 830-6030-35) are not available individually, ordering of kit is required. For all pieces, see P/F - Plastics (Screened & Clear) & Decals, Page 67. Kit: Decals (Screened) -83. Note: Individual Decal (820-6356-83) is not available individually, ordering of kit is required. For all pieces, see P/F - Plastics (Screened & Clear) & Decals, Page 67. 3 1 802-5000-84 For Securing Hardware, see the Parts Tables above, under the item desired. Qty. 2 Qty. 5 Screened Plastic -28 Qty. 6 4 Screened Plastic -27 6HF'UDZLQJV 5 Screened Plastic -35 Screened Plastic -31 Screened Plastic -29 5 Assembly Reference Only: 500-6832-00 (1-3) Decal -83 5 Reference: Secures to Metal Frame (Hotel) Outer & Inner. Securing hardware under Items 1 and 2 (see next page). <UPDATED AFTER MANUAL PRINTING> 112204 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV +RWHO'RRU&RLO$VVHPEO\ ,WHPV &RQWLQXHG 9$VVHPEO\9LHZRQSUHYLRXVSDJH$FWXDWRU$UP ,WHP &RQWUROV+RWHO'RRU ,WHP EHORZ 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Coil Mounting Bracket Assembly 1 515-7132-00 Item 1 is sec. below the playfield by: #8 X 1/2" SHWH AB (Zinc) (Qty. 3) (234-5101-00) 2 Coil Retaining Bracket 2 Coil, 27-1500 1 535-5203-03 090-5004-00B Coil has a Diode (1N4004) (112-5003-00) positioned @ bot. (below lugs opposite windings). 4 5 Coil Sleeve Plunger Assembly 1 1 6 Actuator Arm 1 535-9478-00 1 1 1 1 266-5047-00 242-5081-00 270-5005-00 545-5418-01 Item 6 is secured to Item 5 by: Roll Pin, 1/8" ø X 5/8" Item 2 is sec. to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2/per) (232-5300-00) 3 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 545-5411-00 515-7409-00 7 8 9 10 Compression (Relay) Spring Washer (Nylon) .75" O.D. X .44" I.D. Retaining Ring, 7/16" ø Shaft Nyliner 7/16" Shaft O.D. (7L2-FF) Ordering Note: If 500-6752-01 is unavailable, order the individual part(s) actually required. +RWHO)UDPH6WDQG8S7DUJHWV 6ZLWFK,QGLYLGXDO3DUWV2QO\ ,WHPV 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 2 Metal Frame (Hotel) Outer Metal Frame (Hotel) Inner 1 1 535-9475-00 535-9476-00 Items 1 & 2 are sec. above the P/F by: #8 X 1/2" SHWH AB (Zc) (Qty. 1/per) (234-5101-00) Item 2 is secured to Item 1 (Reference " A " & " B " in drawing below) by: #8-32 X 5/8" PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5303-00), Washer 13/64" I.D. X 5/8" O.D. X .105" R-A (Qty. 2) (242-5039-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) Hotel Plastics (previous page) are secured to Items 1 and 2 respectively by: #8-32 X 3/8" SHWH Swg. Ser. (Zinc) Wax (Qty. 1/per) (237-5975-01) 3 Metal Door (Hotel) 1 535-9477-00 Assembly Note (Reference " E " in drawing below & prev. page): The Actuator Arm (Item 6, above & prev. page) attaches to Door Pin, with 1 Fiber Washer on each side. Item 3 is sec’d @ Door Pin by: Fiber Washer 3/16" I.D. X 3/8" O.D. X .031" (MC95601A305) (Qty. 2) (242-5083-00) and Retaining Ring, 3/16" ø Shaft (Qty. 2) (270-5001-00) 4 Hinge Pin (Grooved Rod) 1 1º ,1',9,'8$/ 3$57 1$0( 8 Foam Pad (Adhesive, Square Black) 9® 1" Sq. Stand-Up Target White 47< 63, 3$57 1º 2 2 Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). For Individual Items use : Stand-Up Target (180-5133-00), 1" Square Target Top White (545-5470-08), Washer 9/64" I.D. X 5/16" O.D. X 1/32" (242-5017-00) and Rivet, 1/8" ø X 3/16" Lg. (Zinc) (249-5001-00) Kit: Plastics (Screened & Clear) -09 Note: Individual Plastic (830-6029-09) is not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. Item 10 is sec. to Item 1 and Item 2 (Ref. " C " in drwg. below) by: #8-32 X 1/2" SHWH Swg. Ser. (Zinc) Wax (Qty. 2) (237-5975-01) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 10 1 803-5000-84 Kit: Decals (Screened) -82, Hotel Dr. Note: Individual Decals (820-6356-82, 820-6362-00) are not available individually, ordering of kit is required. For all pieces, see P/F - Plastics (Screened & Clear) & Decals, Page 67. 11 530-5677-00 626-5029-00 515-5162-08 1 802-5000-84 Item 4 is secured through Item 3 by: Retaining Ring, 5/32" ø Shaft Truarc 5133-15 (Qty. 1/per side) (270-5021-15) and #8 Washer (Qty. 1, Right Side) (242-5005-00) Micro Switch (Roller Actuator, Lite-Force) Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). 5 6 Sw. Body Protect Plate 1 180-5119-02 1 535-6539-00 Items 5 & 6 are sec. to Item 2 by: #2-56 X 1/2" USHWH #4 Hd.TR3 (Qty. 2) (237-5937-02) 7 Switch Target Back Plate 2 535-6452-00 Item 7 is sec’d behind Item 9® to Item 1 by: #6-32 X 3/4" HWH Sw. Ser. (Zinc) (Qty. 2/per) (237-5976-05) ® "R" indicates Item noted is secured with rivet(s) as listed. Cable Wiring Harness 036-5500-16-84 6-Pin Connector 045-5007-06 Shrink Tubing 605-5004-01 (1’) 605-5002-00 (.25’) 6 Decal -82 SW. 63 Reference E:. Lexan Decal Hotel Door 820-6362-00 9 Item 6, For Securing Hardware, see the Parts Table above, under the item desired. Actuator Arm, see previous page. Qty. 2 SW. 52 Qty. 2 Qty. 2 Assembly Reference Only: 500-6813-00 (1-11) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV SW. 53 Screened Plastic -09 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV 7DNH1RWH 8SSHU3OD\ILHOG,QGLYLGXDO3DUWV2QO\ ,WHPV 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 2 Upper Playfield Plastic, Thick (Clear) Flatrail (Upper Playfield) 1 1 545-6104-00 535-9410-00 Item 2 is secured to Item 1 by: #8-32 X 1/2 PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5302-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 3 4 -34 Support Bracket, Left Wire Ramp Support Bracket, Right Wire Ramp 1 1 535-9472-00 535-9473-00 Items 3 & 4 are secured to Item 1 by: #4-40 X 3/8" PFH MS Blk. Oxide (Qty. 2/per) (237-5983-00) and #4-40 Nylon Stop Nut (Qty. 2/per) (240-5303-00) 5 6 Mini-Post MS / #10-32 Bot. .4" Thread Post Hex Base #6-32 Tap/#10-32 Bot. 7 2 530-5005-01 530-5679-00 Items 5 & 6 are secured to Item 1 by: #10-32 Nylon Stop Nut (Qty. 1/per) (240-5203-00) Qty. 7 7 8 9 10 Qty. 2 Rubber Ring, White, 7/16" I.D. Rubber Ring, White, 2.5" I.D. Rubber Ring, White, 3.0" I.D. Kit: Plastics (Clear) -34 1 1 1 1 545-5348-68 545-5348-59 545-5348-60 803-5000-84 Note: Individual Plastic (830-6030-34) is not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. Item 10 is sec. to Item 6 by: #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5201-00) 6HF'UDZLQJV [ Included in Spare Parts Bag (Cash Box): 1.5" I.D. Rubber Ring (545-5348-57) and 7/16" O.D. Rubber Ring (545-5348-67) S Note: For proper game play, ensure Item 8, 2.5" I.D. Rubber Ring, blocks this exit Note: Locations where skilled players are many, the optional 1.5" I.D. & 7/16" O.D. Rubber Rings should be used instead. See Info Sheet, 756-5019-84 (included with this game) for better view. S Note: See Info Sheet, 756-5019-84 (included with this game) for Detailed Rubber Ring Explanation and better view T TTTTTT 6HFWLRQ&KDSWHU 3DJH For Securing Hardware, see the Parts Table above, under the item desired. Assembly Reference Only: 500-6801-00 (1-10) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 9 For the Support Bracket, see 5LJKW6WHHO5DPS 5LJKW:LUH5DPS ,QGLYLGXDO3DUWV2QO\ ,WHPV SW. 45 % Item 4 on the Previous Page. $ SW. 28 For Securing Hardware, see the Parts Table below, under the item desired. Also, reference A-C below. Cable Wiring Harness 036-5500-05-84 2-Pin Connector 045-5007-02 Shrink Tubing 605-5002-00 (.5’) 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. Assembly Reference Only: 500-6803-00 (1-5) Cable Wiring Harness 036-5500-02-84 2-Pin Connector 045-5007-02 Shrink Tubing 605-5002-00 (.75’) & For Securing Hardware, see the Parts Table below, under the item desired. Also, reference D-E below. 1º ,1',9,'8$/ 3$57 1$0( 1® Right Steel Ramp Riveted Assembly 47< 63, 3$57 1º 1 515-7396-00 For Individual Items use : Right Steel Ramp (No Parts) (515-7382-00), Ramp Flap (Right) (535-9444-01), #6 Lock Washer (Qty. 2) (246-5000-00) and Rivet, 1/8" ø X 3/16" Lg. (Qty. 2) (249-5001-00). Item 1 is secured below the playfield by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) and #8 Washer (Qty. 2) (242-5005-00) Item 1 is secured above the P/F: Ref. A-C below. 2 Ramp Gate Switch (Right) 1 500-6593-00 For Individual Items use : Gate Bracket (Left) (535-9171-00), Wire Form (535-9172-00), Micro Switch (Qty. 1) (180-5190-28), #2-56 X 1/2" HWH Ser Black (Qty. 2) (237-5937-02), Switch Body Protect Plate (Qty. 1) (535-6539-00), #2-56 Hex Nut (Qty. 2) (240-5301-00), Switch Diode (1N4004) (Qty. 1) (112-5003-00) Item 2 is sec’d to Item 1 by: #6-32 X 1/2" PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5202-00), #6 Washer (Qty. 2) (242-5001-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 3 4 Rubber Bumper (Blue) Bumper Holder Bracket 1 1 626-5057-01 535-9366-01 ' Item 4 is secured to Item 1 by: #4-40 X 5/16" PFH U/cut MS (Zinc) (Qty. 2) (237-6151-00) Kit: Plastics (Clear) -32, -45 Note: Individual Plastics (830-6030-XX) are not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. 5 6 Right Wire Ramp 1 803-5000-84 1 515-7407-00 1 1 535-9375-00 180-5010-01 Item 6 is secured above the P/F: Reference D-E below. 7 8 Wire Form (Gate) Micro Switch (1-5/8" Actuator) Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). 9 Switch Body Protect Plate 1 535-6539-00 Items 8 & 9 sec’d to Item 6 by: #2-56 X 1/2" SHWH #4 Hd.TR3 (Qty. 2) (237-5937-02) (232-5201-00) and #6-32 Keps Nut $ (240-5008-00) A = #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (254-5008-08), #6 Washer (242-5001-00) % and #6-32 X 3/8" PPH MS Ext. Sems (Zinc) B = 2-5/8" X 1/4" Hex Spacer #6-32 Tap & ' ( (232-5201-00) C = Above Tab to Plastic: 1-1/8" X 1/4" Hex Spacer #6-32 Tap / #6-32 Threaded End (254-5024-17) and #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (232-5201-00) Note: Other Corner of Clear Plastic has #6-32 X 2-1/4" PPH MS Zinc (237-5514-00), 1-15/16" X 3/8" Plastic Spacer (Gry/Blk) (254-5000-15) and below tab: 2-5/8" X 1/4" Hex Spacer #6-32 Tap (254-5008-08) & #6 Wshr (242-5001-00) D = 2" X 1/4" Hex Spacer #6-32 Tap (254-5008-07) and #6-32 X 3/8" PFH 82° U/cut (237-5871-00) E = #6-32 X 3" PPH MS Zinc (237-5515-00), 5/8" X 3/8" Plastic Spacer (Gry/Blk) (254-5000-15), Washer, .187" I.D. X .875" X .048" Zinc (242-5059-00), Washer, 13/64" I.D. X 5/8" X .105" R-A (242-5039-00), .2" I.D. X .625" O.D. X .058" (242-5038-00) and #6-32 Nylon Stop Nut (240-5005-00) Note: Hex Spacers are secured to the Playfield by #6-32 X 7/8" Fin Shank Screw BNT PT Zinc (237-5921-04). 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV ( Assembly Reference Only: 500-6811-00 (6-9) 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV & /HIW:LUH5DPS /W6WHHO5DPS,QG3DUWV2QO\ ,WHPV 3DUWV7DEOHRQWKHQH[WSDJH: 9 For the Cable Wiring Harness (Switch) 036-5500-12-84 Cable Wiring Harness (Q31 Flash) 036-5500-25-84 2-Pin Connector 045-5007-02 Shrink Tubing 605-5002-00 (.75’) Cable Wiring Harness (Lamps) 036-5500-19-84 2 X 3 Connector 045-5004-06 Shrink Tubing 605-5002-00 (.75’) SW. 30 Support Bracket, see Item 3 on Page 94. For Securing Hardware, see the Parts Table at the top of the next page, under the item desired. Also, reference C-F below. SW. 31 ( )URQW 9LHZ6 ) 7RS 9LHZ6 ' ' Cable Wiring Harness 036-5500-05-84 2-Pin Connector 045-5007-02 Shrink Tubing 605-5002-00 (.5’) Q31 LAMP 69 $ LAMP 68 LAMP 67 LAMP 66 LAMP 65 Qty. 5 6HF'UDZLQJV Qty. 4 Assembly Reference Only: 500-6804-00 (9-11) For Securing Hardware, see the Parts Table at the top of the next page, under the item desired. Also, reference A-B at the right. A = 2" X 1/4" Hex Spacer #6-32 Tap Qty. 4 and #6-32 X 3/8" PFH 82° $ (254-5008-07) U/cut (237-5871-00) X 3/8" Plastic Spacer (Gry/Blk) % 5/8" (254-5000-15), Washer, .187" I.D. X .875" X B = #6-32 X 3" PPH MS Zinc (237-5515-00), & % ' ( Assembly Reference Only: 500-6810-00 (1-8) 6HFWLRQ&KDSWHU 3DJH ) .048" Zinc (242-5059-00), Washer, 13/64" I.D. X 5/8" X .105" R-A (242-5039-00), .2" I.D. X .625" O.D. X .058" (242-5038-00) and #6-32 Nylon Stop Nut (240-5005-00) C = Above Tab to Plastic: 1-1/8" X 1/4" Hex Spacer #6-32 Tap / #6-32 Threaded End (254-5024-17) and #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (232-5201-00) and below tab: 2-5/8" X 1/4" Hex Spacer #6-32 Tap (254-5008-08) & #6 Washer (242-5001-00) D = 2-5/8" X 1/4" Hex Spacer #6-32 Tap (254-5008-08) & #6 Washer (242-5001-00) E = 2-3/4" X 1/4" Hex Spacer #6-32 Tap (254-5008-15), #6 Washer (242-5001-00) and #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (232-5201-00) F = 2-1/4" X 1/4" Hex Spacer #6-32 Tap (254-5008-18), #6 Washer (242-5001-00) and #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (232-5201-00) Note: Hex Spacers are secured to the Playfield by #6-32 X 7/8" Fin Shank Screw BNT PT Zinc (237-5921-04). 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV /HIW:LUH5DPS /HIW6WHHO5DPS ,WHPV ,QGLYLGXDO3DUWV2QO\&RQWLQXHG 99LHZVRQSUHYLRXVSUHYLRXVSDJH 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Left Wire Ramp 1 515-7406-00 Item 1 is secured above the P/F: Reference A-B at bottom of the previous page. 2 3 Wire Form (Gate) Micro Switch (1-5/8" Actuator) 1 1 535-9375-00 180-5010-01 Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). 4 Switch Body Protect Plate 1 535-6539-00 Items 3 & 4 sec’d to Item 1 by: #2-56 X 1/2" SHWH #4 Hd.TR3 (Qty. 2) (237-5937-02) Kit: Plastics (Screened) -21, -25 Note: Individual Plastics (830-6029-XX) are not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. 5® 3-Lug Stand-Up Short Socket 6® #44 Bulb (Yellow) 7® Bracket, 90° 1 803-5000-84 5 077-5008-00 165-5053-06 535-8941-00 4 Items 5 & 7 are secured to Plastic -25 & Item 1 by: #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (Qty. 1/per) (232-5201-00) and #6-32 Keps Nut (Qty. 1/per) (240-5008-00) 7DNH1RWH 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º 8® 1 Wedge Base Socket (Laydown) Light Reflector (Silver Plastic) #906 Bulb (Clear) 077-5026-01 545-5409-01 165-5004-00 Items 6-8 are sec’d to Plastics by: Rivet, 1/8" ø X 3/16" Lg. (Qty. 1/per) (249-5001-00) 9® Left Steel Ramp Riveted Assembly 1 515-7397-00 For Individual Items use : Left Steel Ramp (No Parts) (515-7383-00), Ramp Flap (Left) (535-9444-00), #6 Lock Washer (Qty. 2) (246-5000-00) and Rivet, 1/8" ø X 3/16" Lg. (Qty. 2) (249-5001-00). Item 9 is sec’d below the P/F by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) and #8 Washer (Qty. 2) (242-5005-00) Item 9® is sec’d above the P/F: Ref. C-F bot. prev. pg. 10 Ramp Gate Switch Assembly 1 515-6556-05 For Individual Items use : Gate Bracket (535-7756-02), Wire Form (535-6304-03), Micro Switch (Qty. 1) (180-5087-00), #2-56 X 1/2" HWH Ser Black (Qty. 2) (237-5937-02), Switch Body Protect Plate (Qty. 1) (535-6539-00), #2-56 Hex Nut (Qty. 2) (240-5301-00), Switch Diode (1N4004) (Qty. 1) (112-5003-00) Item 10 is secured to Item 9® by: #6-32 X 3/8" PPH MS Ext. Sems (Zinc) (Qty. 2) (232-5201-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) Kit: Plastics (Clear) -36 & 830-6032-00 Note: Individual Plastic (830-6030-36 & 830-6032-00) is not available individually, ordering of kit is required. For all pieces, see P/F - Plastics (Screened & Clear) & Decals, Page 67. 11 ® "R" indicates Item noted is secured with rivet(s) as listed. 1 803-5000-84 %DFN3DQHO,QGLYLGXDO3DUWV2QO\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 2 3 4 5 Elvis Back Panel (Wood) No Parts 2-Lug Staple-Down Socket #44 Bulb (Clear) Heavy Filament 3-Lug Laydown Socket (2 Lugs Bent) #44 Bulb (Clear) Heavy Filament 2-Lug Stand-Up Short Socket #89 Bulb (Clear) Heavy Filament Mini-Mars (Clear) Q20 Qty. 2 47< 63, 3$57 1º 1 525-5639-00 10 077-5000-00 165-5000-44-HF 9 077-5032-00 165-5000-44-HF 3 077-5032-00 165-5000-89-HF 1 550-5031-01 Q20 1º ,1',9,'8$/ 3$57 1$0( Mini-Mars (Yellow) Bracket, Back Panel & Playfield Mount 6 7 47< 63, 3$57 1º 1 2 550-5031-06 535-8964-00 Items 5 - 7 are sec’d to Item 1 by: #8 X 1/2" SHWH AB (Zinc) (Qty. 2/per) (234-5101-00) Kit: Plastics (Screened) 8 1 803-5000-84 Note: Individual Plastics (830-6031-00) are not available individually, ordering of kit is required. For all pieces, see Playfield - Plastics (Screened & Clear) & Decals, Page 67. Not Shown 1/4" & 1/2" Clamp (Single) 3 040-5000-XX Above secured to Item 1 by: #6 X 1/2" SLT HWH AB (Red) (Qty. 1/per) (234-5001-02) -XX Note: for 1/4" use -03 (Qty. 2); for 1/2" use -06 (Qty. 1); G.I. Q20 G.I. G.I. G.I. G.I. LAMP 60 G.I. LAMP 62 LAMP 61 LAMP 61 LAMP 62 Q21 G.I. G.I. G.I. LAMP 78 LAMP 60 Qty. 2 Q21 LAMP 78 Q21 G.I. LAMP 77 Qty. 3 Qty. 10 G.I. LAMP 76 Qty. 9 LAMP 77 G.I. LAMP 76 LAMP 75 G.I. LAMP 75 G.I. G.I. LAMP 74 LAMP 74 G.I. G.I. LAMP 73 Q20 Q20 G.I. Q20 LAMP 73 G.I. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV G.I. ???8.21/<237,21$/ ??? %DOO'HIOHFWRU$VVHPEOLHV 4W\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) 3 Coil, 26-1200 1 090-5044-00T Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). 4 5 6 7 8 Coil Sleeve (Short) (Formost #10-7077) Spring Washer (17/32" ID X 3/4" X 1") Solid Plunger Assembly Compression (Relay) Spring #10-32 Adj. Spindle Stop w/Rubber Tip 1 1 1 1 1 545-5076-01 269-5002-00 515-6858-00 266-5022-01 280-5014-00 Item 8 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required. 7DNH1RWH ! Coil Note: ! Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access and may differ on game. 8.21/<237,21$/ 8S'RZQ3RVW$VV\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Up/Down Post Coil Mounting Bracket 47< 63, 3$57 1º 1 515-6840-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00) 2 Coil Retaining Bracket 2 535-7356-00 Items 2 & 3 are secured by: #8-32 X 3/8" Swage (Serr) Zinc (Qty. 2/per) (237-5975-00) 3 Coil, 23-1100 (ORG) 1 090-5030-00T Coil has a Diode (1N4004) (112-5003-00) positioned @ top (above lugs next to windings). 4 5 6 Coil Sleeve (with extension) Spring Washer, 17/32" ID X 3/4" X 1" Ball Bumper, Plunger & Shaft Assy. 1 1 1 545-5847-00 269-5002-00 515-6844-00 For Individual Items use : Ball Bumper Plastic (Top) Red (550-5029-02), Plunger & Shaft Only (515-6841-00), Plunger Head (detachable) (530-5511-00), #10-32 X 3/8" PPH MS (Sems) Zinc (secures Plunger Head to Shaft) (232-5401-00), Roll Pin 3/32" ø x 1/2" Long (251-5002-00) and Retaining Ring, 1/4" ø Shaft (270-5002-00) Ordering Note: If 515-6844-00 is unavailable, order the individual part(s) actually required. 7 8 Compression (Relay) Spring #10-32 Adj. Spindle Stop w/Rubber Tip 1 1 266-5022-01 280-5014-00 1 535-8303-00 Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) 9 Adjustment Spindle Stop Bracket Ordering Note: If 500-6293-00 is unavailable, order the individual part(s) actually required. 7DNH1RWH ! Coil Note: ! Either -00B or -00T can be used for coil replacements. B/T listed is preferable for easier diode access and may differ on game. 7RS 9LHZ 7RS 9LHZ $X[ $X[ 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV Backbox I/O Power Driver Board Detailed Wiring Diagram FROM GRY-RED Power Out STEPPER MOTOR +12v DC J16P3 I/O BD. 041-5069-00 16v AC J17P7 I/O BD. 5A Slo-Blo FROM BLU-WHT Q17 Transformer F7 13v AC J17P8 I/O BD. BRIDGE 20 Q18 CONTROLLED LAMPS GND FROM J13P10 I/O BD. BRDG 20 BLU-WHT J7 13v AC J17P9 I/O BD. Q19 Q20 Q21 FROM Transformer LAMP COLUMNS +18v DC Q22 F22 Q24 Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. D iode On T erminal S trip Q1-Q8 STP20N10L 110-0106-00 For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. J8 BRIDGE 1 50v HIGH CURRENT COILS F6 FROM BLK-YEL AC Voltages IN GND Q1 Q2 Q3 7A Slo-Blo 48v AC Q4 Q5 Q6 3A Slo-Blo Q7 BRDG 1 3A Slo-Blo F20 F20 FOR J11P2 I/O BD. MAGNET(S), IF USED F21 FROM BLK-ORG AC Voltages IN 48v AC Q8 Q9-Q16 STP20N10L 110-0106-00 Q9 Q10 Q11 VOLTAGE OUTPUTS J10 10 5 4 9 8 7 BLACK GROUND Backbox Wiring 8 J9 3 2 1 J10 YEL-VIO RED-YEL HIGH POWER HIGH POWER 50v DC 50v DC YEL-BLK VIO-YEL HIGH POWER HIGH POWER 24v AC 50v DC Q12 Q13 Q14 Q15 Q16 #906 10 ORG 20v DC LOW POWER . J7 1 BRN 20v DC LOW POWER . 2 3 4 6 7 8 9 VIO-BRN 23-800 VIO-RED 23-800 VIO-ORG #89 27-1500 #89 #906 #906 VIO-BLK #23 Flash:Upper Right Flipper X2 Clear Bulb X2 Optional 10 J8 1 3 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 (VIO-GRY) BRN-BLK OPTIONAL 26-1200 BRN-RED 23-800 BRN-ORG 24-940 #24 Optional Coil #1 Trough Up-Kicker BRN-GRN #5 Magnet BRN-BLU 24-940 #6 Center Eject BRN-VIO 23-800 BRN-GRY 32-1800 BLU-BRN 26-1200 26-1200 26-1200 BLU-YEL 24-940 BLU-GRN 23-900 BLU-BLK 23-900 ORG-GRY 22-900 ORG-VIO 22-900 29-1400 OPTIONAL +12V DC SHAKER MOTOR 041-5029-01 Located in Cabinet FROM RED Power Out +5v DC J16P8 I/O BD. — 5 3 2 J2 1 Resistor W #3 Elvis 5-Bank (Drop Trgt.) Reset #4 (OPT) Shaker Motor (Optional) BLU-ORG order Shaker Motor Kit 502-5027-00-84 #2 Auto Launch BRN-YEL BLU-RED RED #19 Hotel Door #22 Flash: Spinner Clear Bulb X1 VIO-BLU #18 Right Slingshot ELVIS ARMS RED-WHT #21 Flash: Back Panel TCB Clear Bulb X1 VIO-GRN #17 Left Slingshot RED-WHT Diode in Conn. #20 Flash: Back Panel X2 Clear Bulb X2 VIO-YEL RED-WHT #32 Flash: Slingshots X2 Clear Bulb X2 BLK-GRY BLU #31 Flash: Elvis Spot Lights X2 Clear Bulb X1 BLK-VIO ELVIS LEGS S Q23 J11P3 I/O BD. 7 #906 RED-WHT Diode in Conn. 29-1400 6 BLU 8A Slo-Blo BLK-BLU #30 Elvis Arms 520-5065-00 X Located in Cabinet OPTIONAL BRDG 2 Transformer #29 Elvis Legs Lug Under Playfield N.C. F1 N/S D2 D3 F2 F3 FUSE 2.5A 250v FROM RED-WHT #7 Hotel Lock Release 6 7 4 5 1 2 Transformer J1 +16v AC +12v DC J17P7 I/O BD. #8 Control Gate #9 Left Bumper #10 Right Bumper #11 Bottom Bumper #12 Top Eject #13 Upper Left Flipper BLACK Diode in Conn. J10P3 I/O BD. MAGNET BLACK 22-650 Q32 Q17-Q24 TIP122 110-0067-00 BLK-GRN Rear BLU 5 WHT GRN SHAKER MOTOR BOARD GND FROM Q31 RED-WHT BLUE #28 Stepper (Motor) #4 WHT + 4 FROM BRIDGE 2 20v LOW CURRENT COILS #27 Stepper (Motor) #3 Shaft Side DIODE 1N5404 Q29 3 BLK BROWN Q28 WHT-RED 16v AC J17P6 I/O BD. BLACK Q26 Q30 Transformer #26 Stepper (Motor) #2 RED J6 GREEN BLK 2 Q27 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. RED Q25 GRN Q25-Q32 TIP122 110-0067-00 Haydon Nº 46868-12-002 ORANGE J6 1 Partial View I/O Power Driver Board 520-5137-01 #25 Stepper (Motor) #1 FROM VIO-YEL High Power 50v DC GRY-YEL #14 Upper Right Flipper BLU-YEL #15 (Lower) Left Flipper GRY-YEL #16 (Lower) Right Flipper BLU-YEL 3A Slo-Blo J10P4/5 I/O BD. FROM YEL-VIO 3A Slo-Blo High Power 50v DC 3A Slo-Blo J10P1/2 I/O BD. 3A Slo-Blo RED-YEL FROM High Power 50v DC These Coil Fuses are located under playfield NEAR assembly, see Sec. 5, Chp. 2, Playfield Wiring. Section 5, Chapter 1 Page 101 10 9 8 7 6 5 4 3 2 1 9 1 1 5 10 9 8 7 6 5 4 3 2 1 10 9 8 7 6 5 4 3 2 1 2 1 9 BRN-BLK KEY (P-2) BRN-RED BRN-ORG BRN-YEL BRN-GRN BRN-BLU BRN-VIO BRN-GRY RED-YEL +50v DC RED-YEL +50v DC VIO-YEL +50v DC YEL-VIO +50v DC YEL-VIO +50v DC KEY (P-6) . BLK (GND). BLK (GND). BLK (GND). YEL-BLK 24v AC AC VOLTAGES 9 8 7 6 5 4 3 2 1 3 1 1 10 J10 VOLTAGE OUTPUTS 10 9 8 7 6 5 4 3 2 1 6 1 9 BLU-BRN BLU-RED KEY (P-3) BLU-ORG BLU-YEL BLU-GRN BLU-BLK ORG-GRY ORG-VIO 3 3 J12 J13 LAMP COLUMNS (18v) RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU KEY (P-7) RED-VIO RED-GRY RED-WHT RED N/C 10 9 8 7 6 5 4 3 2 1 2 1 +18v BLU DC YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO KEY (P-2) YEL-GRY 10 12 11 10 9 8 7 6 5 4 3 2 1 7 1 2 BLK-YEL 48v AC 12 1 BLK-ORG 48v AC LAMP ROWS (GND) 6 TO DOT MATRIX DISPLAY FROM CPU-SOUND CN8 6 3 4 4 5 3 6 CN2 3 5 5 CN1 RIBBON CABLE RIBBON CABLE J2 J1 26 25 2 NOT USED SWITCH 2 SWITCH 4 SWITCH 6 SWITCH 8 DATA 1 DATA 3 DATA 5 DATA 7 RESET STAT Ø STAT 2 BUSY NOT USED SWITCH 1 SWITCH 3 SWITCH 5 SWITCH 7 DATA Ø DATA 2 DATA 4 DATA 6 STROBE NOT USED STAT 1 STAT 3 1 2 14 2 13 DISPLAY ENABLE ROW DATA ROW CLOCK COL. LATCH PIX CLOCK SER. DATA NOT USED 1 7 1 GROUND GROUND GROUND GROUND GROUND GROUND NOT USED RED 1 7 2 7 1 8 YEL-BLK -110v DC GRY-YEL -98v DC KEY (P-3) YEL (GND) BLK (GND) RED +5v DC BLU +12v DC VIO-YEL +68v DC BRN +20v DC VIO-BRN VIO-RED VIO-ORG KEY (P-5) VIO-YEL VIO-GRN VIO-BLU VIO-BLK VIO-GRY {Optional 5v Coil} YEL-BLK 24v AC J11 5 YEL YEL-WHT YEL YEL-WHT YEL 4 { { 1 8 DISPLAY CONTROLLER BD. 520-5055-03 Located behind the Dot Matrix Display J3 3 Section 5, Chapter 1 Page 102 3 2 1 2 1 GND BLK KEY (P-2) +5v DC RED Sec. 5: Backbox ... CN2 to Display ttt RED GREEN t t t BLACK t t t BLUE t t t BLK-GRN BLK-BLU BLK-VIO BLK-GRY KEY (P-9) ORG +20v DC 10 J6 FLASH LAMPS J7 J9 HIGH CURRENT SOLENOIDS J17 POWER FROM THE TRANSFORMER J14 G.I.'s FROM TRANSFORMER YEL-WHT J15 GENERAL ILLUMINATION (G.I.'s) J14, Pins 1-6 are all 5.7v AC When connecting any Ribbon Cable, always ensure the "Red Line" side of the ribbon cable goes to the Pin-1 side of any Dual 0.1" Header Connector. CN1 from Xfrmr. DISPLAY POWER SUPPLY BD. 520-5138-00 J8 J1 7 9 8 5 I/O POWER DRIVER BOARD 520-5137-01 RED RED +5v DC BLU +18v DC KEY (P-5) BLK (GND) WHT COM .110v AC BLK-RED 110v AC WHT-GRN 88v AC HIGH CURRENT SOLENOIDS J2 AUXILLIARY OUT PORT RIBBON CABLE 20 1 4 2 3 6 J16 POWER OUT 15 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 9 1 Important: { CN4 to Speaker(s) CN3 POT 1 VIO GRN YEL BRN-WHT KEY (P-5) WHT-VIO WHT-GRN WHT-YEL WHT-BRN 5 6NOT 5 4 USED 3 2 1 1 YEL-WHT YEL-BLK KEY (P-5) RED-WHT RED-BLK N/C N/C 5 Printer Audio Audio 1 { 6 5 4 3 2 1 6 1 5 SOUND POWER CN2 CN5 SWITCH COLUMNS (DRIVES) BLK (GND) KEY (P-14) N/C +5v BLK (GND) DC BLK (GND) RED BLK (GND) BLK (GND) BLK (GND) BLK-WHT RED +5v DC N/U +5v DC N/C -12v KEY +5v DC GRY-WHT DC RED RED +5v DC +5v DC +12v RED DC GRY-RED +12v DC GRY-WHT +12v DC BLK-WHT -12v DC CN2 from I/O Power Driver Board SP2 SP1 7 6 5 4 3 2 1 LOW CURRENT SOLENOIDS J3 AUXILLIARY IN PORT 1 1 2 3 4 5 6 7 8 9 10 1 1 2 RED 8v AC GRY-WHT (GND) GRY 19v AC BLU-WHT 13v AC GRY-GRN 19v AC 9 2 1 2 3 4 5 6 7 8 9 { CN5 to Cabinet & Playfield Note: If the Printer Interface Board is used, the Dot Display or Tournament Wiring must be disconnected from J2 and/or J3. WHT-RED 16v AC BLU-WHT 13v AC SP3 Move Conn. J2 to J4 on TSI Bd. if ToPS™ Kit installed, then connect the Tournament Connector from J1 on TSI Bd. to J2 I/O Board. RED-WHT 16v AC RED 8v AC CN4 7 { { 19 CPU/ SOUND BOARD II (w/ATMEL) 520-5300-00 1 GRN-GRY GRN-VIO GRN-BLU GRN-BLK GRN-YEL GRN-ORG GRN-RED KEY (P-2) GRN-BRN J5 NOT USED J3 ONLY used if UK GAME (Aux. Driver Bd. Required) or if ToPS™ Kit is installed, Tournament Serial Interface (TSI) Board required. or if Printer Interface Board is used (see Sec. 5, Chp. 3, Cabinet/Coin Door Wiring Diagram, bottom right corner). 2 1 CN1 CN8 RIBBON CABLE TO PLASMA CONTROLLER RED CN6 DEDICATED SWITCH INPUTS (SWITCH TO GROUND) UNK BLK-RED GND BLK DS-8 GRY-BLK DS-7 GRY-VIO DS-6 GRY-BLU DS-5 GRY-GRN or N.C. DS-4 GRY-YEL KEY KEY (P-5) DS-3 GRY-ORG DS-2 GRY-RED DS-1 GRY-BRN GND BLK 1 26 25 CN7 SWITCH ROWS (RETURNS) 4 1 2 3 4 5 6 7 8 9 10 10 2 1 1 BLK { WHT-BRN WHT-RED WHT-ORG WHT-YEL WHT-GRN KEY (P-4) WHT-BLU WHT-VIO { WHT-GRY 12 5 1 2 3 4 5 6 7 8 9 10 11 12 UK ONLY UK ONLY RED 1 2 3 4 5 6 7 8 9 } CN7 from TO DISPLAY J1CONTROLLER Cabinet & Playfield J4 NOT USED J2 I/O to under Playfield Connector for 19-LED Board (Rings).. 10 See Section 5, Chapter 4, Printed Circuit Boards (PCBs), Pages 143-148, for UK & Special Application(s) 3X Transistor Driver Board and ToPS™ Overview & Wiring, regarding the use of J2 & J3. 1 2 3 4 5 6 7 8 9 10 11 12 12 Backbox Board Layout Wiring Diagram Backbox Wiring Section 5 Playfield Wiring Chapter 2 of 4 General Illumination Circuit Detailed Wiring Diagram Below: Bottom of Playfield shown as if leaning up against the Backbox. G.I. RELAY Partial View I/O POWER DRIVER BD. 520-5137-01 8 5 X 6 20v DC D0 3 1Q 1D D229 2 U206 1N4004 Diode R254 74HCT273 Data Latch 1K W Y Y YEL Y YEL Above Playfield: G.I. in Light Reflector on Shooter Lane Gate Brkt. Primary V Secondary 5.7v AC Y YEL YEL-WHT YEL-WHT YEL-WHT Transformer 6 J14 8 7 6 4 3 2 WHT-VIO WHT-GRN WHT-YEL J15 9 8 1 3 2 1 Location: Back Panel X10; Pops X3 Upper Right Corner X1 WHT-BRN #1 #2 #14* Note: Various Colors, see Page 62 for Part Numbers. Y = YELLOW to WHT-YEL Location: Mid Left & Lower Playfield X15 B Circuit 2 YEL G 15 / 1 ea. #44 #44 // #555 #555 WHT-YEL G #1 #2 #16* J15-P8 to J15-P3 (Fuse F26) G = GREEN to WHT-GRN WHT-GRN Below: Located at the top of the P/F, rear view of the Back Panel. GRN B B B B B B B B 3 #1 Wiring Harness Connector YEL-WHT 2 ea. #555 Bulb Circuit Coin Door #3 YEL On Coin Door #12* J15-P9 to J15-P4 (Fuse F27) V = VIOLET to WHT-VIO Location: Mid Right Playfield X6 WHT-VIO BRN WH T-B RN Circuit 4 VIO #1 * G.I. Bulb quantities may change during production. Playfield Wiring #2 55/ 1 ea. ea. #44 /Bulb #555 #44 GIs on rear Back Panel: (X10) #5* Note: GI above P/F is #555 Bulb. Section 5, Chapter 2 Page 103 Sec. 5: Playfield ... Location: Upper Playfield X10 + US Coin Door X2 (Euro X3) B 10 ea. #44 Bulb G B 4 J15-P6 to J15-P1 (Fuse F24) V B G B 5 J15-P7 to J15-P2 (Fuse F25) G G 6 Circuit Above Playfield: GIs in Pop Bumpers (X3) G G G 7 B = BRN-WHT to WHT-BRN B G (5.7v AC) 5A 250v SLO-BLO Fuses F27 F26 F25 F24 1 V (G.I.) Bulbs 5 9 V Y 4 General Illumination 4 BRN-WHT Y PRI-103.5-115-207-230V 50/ 60Hz 750VA CLASS 130 EPBO 3 YELLOW Y Y 2 G.I. 5.7v AC INPUT FROM XFRMR 2 GREEN Y Above Playfield: G.I. in Light Reflector on Left Wire Ramp Plastic. Y 3 1 VIOLET V Y Y 1 RELAY RELAY DRIVER DRIVER Y Y Y 7 11 / 3 ea. #44 / #555 Y Q200 2N3904 Transistor Playfield Switch Wiring Diagram Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D D iode O On T T erminal -orS S trip For Switch(es): 17-21 Switch Drive Transistor Source N º : 2N3904 D D iode O On D D iode B B oard COLUMN DRIVE 1 2 3 4 ] Future Expansion ] Future Expansion Switch 49 Switch 57 Spinner D Switch 26 Elvis Home Stepper Mtr. Switch 34 Left Top Lane Switch 42 Left Bumper Switch 50 Left Outlane Switch 58 Left 5-Bank Orbit Hi E ( L ) VIS 27 Switch Switch 19 D Ctr. Saucer Eject Switch 35 Middle Top Lane Switch 43 Right Bumper Switch 51 Left Return Lane Switch 59 Inner 5-Bank Loop EL ( V ) IS Switch 20 D Switch 28 Not Used Switch 36 Right Top Lane Switch 44 Bottom Bumper Switch 52 Left Slingshot Switch 60 4-Bank ( K ) ING Switch 37 Not Used Switch 45 Top Hotel Standup Switch 53 Right Outlane Switch 61 2 Not Used Switch 30 4-Bank K ( I ) NG Switch 38 Right Ramp Made Switch 46 Bottom Hotel Standup Switch 54 Right Return Lane Switch 62 4 6 Switch 17 Left Button Spot Note Standup Switch 10 5-Bank ( E ) LVIS Switch 18 Switch 2 4th Coin Slot Switch 3 6th ] Coin Slot Switch 4 Shooter Lane Exit Switch 11 4-Ball Trough #1 (Left) Switch 12 5 Switch 41 Switch 9 (UK ONLY) D Switch 25 O T x S Switch 33 Switch 1 O T S O T S O T S Right Coin Slot Switch 5 4-Ball Trough #2 Switch 13 Right 5-Bank Ramp Exit ELV ( I ) S Switch 21 D Switch 29 Center Coin Slot / DBA Switch 6 4-Ball Trough #3 Switch 14 5-Bank ELVI ( S ) Switch 22 Left Coin Slot Switch 7 4-Ball Trough VUK Opto Switch 15 3-Bank ( T ) CB Switch 23 Left Ramp Made Switch 31 4-Bank KI ( N ) G Switch 39 Right Orbit Low Switch 47 Start Button Switch 55 Right Slingshot Switch 63 5th ] Coin Slot Switch 8 4-Ball Stacking Opto Switch 16 3-Bank T(C)B Switch 24 Left Ramp Exit Switch 32 4-Bank KIN ( G ) Switch 40 Right Orbit Hi Switch 48 Tournament Button Switch 56 Hotel Door Switch 64 Right Button Shooter Lane 3-Bank TC ( B ) Top Saucer Eject Scarf Standup Hotel Post Plumb Bob Tilt Hound Dog (UK ONLY) O T S Playfield Lamp Wiring Diagram 6 7 8 1 3 5 7 8 Wire & IC Switch Return IC Source N º : LM339AN D D iode O On -orT T erminal S S trip For Lamp(s): No DOTS D D iode O On D D iode B B oard x Rock Again Lamp 9 Hound Dog x Left Outlane Lamp 10 Blue Suede Shoes Left Return Lane Lamp 11 Heartbreak Hotel Right Return Lane Lamp 12 Jailhouse Rock Lamp 5 x Right Outlane Lamp 13 All Shook Up Lamp 17 Lamp 18 Lamp 19 Lamp 20 Lamp 21 10 9 8 7 6 Lamp 25 Lamp 26 Lamp 27 Lamp 28 Lamp 29 5 4 3 2 1 Lamp 33 Lamp 34 Lamp 35 Lamp 36 Lamp 37 ( E ) LVIS Lamp 41 Sec. 5: Playfield ... Left Orbit Arrow Lamp 49 Hound Lamp 57 Left Top Lane Lamp 65 Video Mode Lamp 73 ( E ) NCORE E ( L ) VIS Lamp 42 L. Orbit Blue Suede Shoes Lamp 50 Dog Lamp 58 Middle Top Lane Lamp 66 Gold Record Lamp 74 E ( N ) CORE EL ( V ) IS Lamp 43 All Lamp 51 Center Loop Arrow Lamp 59 Right Top Lane Lamp 67 King of Rock N Roll Lamp 75 EN ( C ) ORE Section 5, Chapter 2 Page 104 ELV ( I ) S Lamp 44 Left Orbit Note Lamp 52 C. Loop Blue Suede Shoes Lamp 60 Heart Lamp 68 Lite Extra Ball Lamp 76 ENC ( O ) RE SWITCH RETURN J13-Pin 10 is Power Out for +18v DC to the Display Power Supply Bd at CN1-Pin 6 1 4 Lamp 4 PIN Q1 1 Q2 3 Q3 4 Q4 5 Q5 6 Q6 7 Q7 8 Q8 9 WHT-BRN U400 9 WHT-RED U400 8 WHT-ORG U400 7 WHT-YEL U400 6 WHT-GRN U401 5 WHT-BLU U401 3 WHT-VIO U401 2 WHT-GRY U401 1 ROW RETURN 3 Lamp 3 GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU GRN-VIO GRN-GRY CPU/Sound Board N/C 10 2 Lamp 2 CN5 Wire & Transistor PIN CN7 Please Note: Switch & Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints. Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. Lamp 1 SWITCH DRIVE ELVI ( S ) Lamp 45 ( K ) ING Lamp 53 Center Loop Note Lamp 61 Break Lamp 69 Encore Letter Lamp 77 ENCO ( R ) E Lamp 6 X Spot Note Lamp 14 Hits Completed Lamp 22 Left Ramp Arrow Lamp 30 Right Ramp Arrow Lamp 38 Right Orbit Arrow Lamp 46 K ( I ) NG Lamp 54 Lock Lamp 62 Hotel Lamp 70 Graceland Lamp 78 ENCOR ( E ) Lamp 7 x Scarf Lamp 15 Elvis Collected Lamp 23 Shook Lamp 31 Up Lamp 39 Gift From Elvis Lamp 47 KI(N)G Lamp 55 Jackpot Lamp 63 T(C)B Lamp 71 Special Lamp 79 Tournament Button Lamp 8 x ( T ) CB Lamp 16 Top 10 Completed Lamp 24 Left Ramp Note Lamp 32 Right Ramp Note Lamp 40 Right Orbit Note Lamp 48 K IN ( G ) Lamp 56 Super Jackpot Lamp 64 TC ( B ) Lamp 72 Extra Ball Lamp 80 Start Button 5 6 7 8 BLUE YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY 10 U17 9 U16 8 U15 7 U14 6 U13 5 U12 4 U11 3 U10 1 Wire & IC PIN LAMP Drive IC DRIVE J13 Source N º : VN02N Lamp I/O Power Driver Board Return COLUMN Lamp DRIVE Transistor Source N º : STP19N06L ROW RETURN 1 2 3 4 5 6 7 8 9 10 LAMP RETURN J12 Wire & Transistor PIN RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU RED-VIO RED-GRY RED-WHT RED From I/O Pwr. Driver Board J16-Pins 9-15 Q33 1 Q34 2 Q35 3 Q36 4 Q37 5 Q38 6 Q39 8 Q40 9 Q41 10 Q42 11 N/C 12 Playfield Wiring Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations Please Note: Terminal Strip(s), Diode Board(s) and/or Fuse Holder(s) locations shown, represent the general location (your game may differ slightly). Explanation: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. The Switch and Lamp Matrix Grids also note which Switch or Lamp has a diode on a Terminal Strip (noted by "DOTS" meaning: "Diode On Terminal Strip") or on a Diode Board (noted by "DODB" meaning: "Diode On Diode Board"). Bottom of Playfield Shown as if leaning up against the Backbox. All fuses are rated: 3A 250v Slo-Blo Do Not Over-Fuse LOWER RIGHT FLIPPER FUSE RED BLU-YEL 3A S.B. YEL S1 1 3A FU SE AUX. 2 3A S1 2 3 FU S E DS 2 L1 DS Q15 S1 S1 4 5 S1 S16 LOWER LEFT FLIPPER FUSE RED GRY-YEL 3A S.B. YEL Q1 S1 S1 5 4 Q2 4 Legend: L11 Q16 S = Switch Matrix Number (Below P/F Only) L = Lamp Matrix Number (Below P/F Only) Q = Coil / Flash (see Page 101) DTS / TS = ( Diode ) Terminal Strips & Lug ( A-D ) L12 L10 L13 L9 GI GI S59 S62 S60 S57 GI Q18 Q17 S59 S61 S62 L28 L18 AUX. 3 L4 L16 L33 UPPER RIGHT FLIPPER FUSE RED BLU-YEL 3A S.B. YEL L40 L6 L34 L44 S9 L15 L35 S18 L39 L32 L24 GI L14 Q3 L3 6 3A FU S19 3 L56 L4 S20 7 A B L51 D S37 GI Q11 L45 S36 Q29 S5 Q30 S33 GI S22 C L8 Q9 3A SE 3 S49 GI L6 GI GI GI S41 S32 L57 —ORG-GRN to GRN-ORG —WHT-GRN C Q8 GI L59 D Elvis™ Pinball Jumper for Gen. Illumination (GI) Terminal Lamps X3 Pop Strip Bumpers (1/per)... Elvis™ Pinball Jumper for Stepper Motor Terminal Power 12v DC Strip Q25 through Q28 BLK X3 —WHT-VIO JUMPER NO DIODE REQUIRED —BLK X3 VIOLET GRY-RED WHITE X2 Q25—Q28 JUMPER NO DIODE REQUIRED Q19 S43 Q12 Playfield Wiring GI S42 L58 GI —ORG-YEL to GRN-ORG —WHT-YEL Q10 S50 GI —ORG-RED to GRN-ORG —WHT-RED B D GI Q13 —ORANGE to GRN-ORG —WHT-ORG Q7 GI S24 C Jumper JUMPER TS POP BUMPER GIs X3 Lug BLACK X3 WHT-VIO BLACK X3 VIOLET Terminal Strip L6 FU S23 —ORG-BRN to GRN-ORG —WHT-BRN GI X3 GI 1 4 UPPER LEFT FLIPPER FUSE RED GRY-YEL 3A S.B. YEL Terminal Strip 18 5-Bank E( L )VIS Elvis™ Pinball Switches: 19 5-Bank EL( V )IS 20 5-Bank ELV( I )S Terminal Strip 21 5-Bank ELVI( S ) LUG 12V DC STEPPER MOTOR Q25-Q28 WHT X2 GRY-RED GI S38 GI Elvis™ Pinball Switches: 17 5-Bank ( E )LVIS GI S39 L46 GI S34 L47 A Q5 L38 L52 Terminal Strip ORANGE WHT-ORG ORG-YEL WHT-YEL ORG-GRN WHT-GRN GI GI Q6 0 GI L7 L53 S4 Terminal Strip ORG-BRN WHT-BRN ORG-RED WHT-RED L3 0 4 L49 L48 GI L5 L50 L41 Q28 Q27 Q26 Q25 S21 Q14 DTS S19 S20 L55 S21 DTS S17 S18 L22 L3 L31 B A L23 L42 GI SE See the Pink Pages, Playfield - General Parts & Switches (Below) (Pg. 66) for Terminal Strips, Diodes, Fuses and Fuse Holders Part Numbers. Section 5, Chapter 2 Page 105 Sec. 5: Playfield ... S17 SW. 19 L21 L25 SW. 20 L3 L27 L26 SW. 21 L19 L20 AUX. 1 L5 L29 L17 SW. 17 GI S58 SW. 18 L2 4-Flipper Circuit Wiring Diagram GRY-GRN GRY-YEL GRY-ORG GRY-RED GRY-BRN OOOOOOOOOOO 1 2 3 4 67 12 DEDICATED SWITCH INPUTS (SWITCH TO GROUND) CN6 CPU-SOUND BOARD (PARTIAL VIEW) UPPER RIGHT FLIPPER N.O. IN CABINET DEDICATED SWITCH IN CABINET DEDICATED SWITCH N.O. DS-5 IN CABINET DEDICATED SWITCH N.O. DS-1 DS-3 ON ASSY. DEDICATED SWITCH N.C. ON ASSY. DEDICATED SWITCH Technical Overview DS-2 DS-4 BLK (GROUND) NOTE: N.C. = Normally Closed N.O. = Normally Open OOOOOOOOOOOOOOO 1 The Outside LEFT FLIPPER BUTTON located on the Cabinet operates both the Left Flipper & Upper Left Flipper (if used). The Outside RIGHT FLIPPER BUTTON located on the Cabinet operates both the Right Flipper & Upper Right Flipper (if used). RIGHT BUTTON ONLY: This switch is Double-stacked. Pressing half-way down operates the Lower Right Flipper; pressing full down operates both the Lower Flipper & Upper Right Flipper(if used) simultaneously. Note on this Game: 4-Flippers are used (Lower & Upper Left, Lower & Upper Right). LEFT E.O.S. RIGHT E.O.S. N.C. LEFT FLIPPER RIGHT FLIPPER 15 11 Q13 POWER OUT J16 Q14 MOS FET STP20N10L Q15 Q16 (PARTIAL VIEW) 10 J10 J9 VOLTAGE OUTPUTS HIGH CURRENT SOLENOIDS 2 1 OOOOOOOOOO 2 RED-YEL 50V DC 2 The 3A 250v Slo-Blo Fuses are located under the playfield NEAR the Flipper Assembly, see previous page for locations. Coil Wrap: YELLOW 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC BLU-YEL 22-900 9 8 7 6 1 OOOOOOOOO I/O POWER DRIVER BOARD BLU-GRN BLU-BLK BLU-BLK ORG-GRY ORG-VIO LOWER RIGHT FLIPPER COIL Coil Wrap: YELLOW Sec. 5: Playfield ... 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC GRY-YEL 22-900 LOWER LEFT FLIPPER COIL Coil Wrap: GREEN 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC BLU-YEL 23-900 UPPER RIGHT FLIPPER COIL Coil Wrap: GREEN 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC Section 5, Chapter 2 Page 106 GRY-YEL 23-900 UPPER LEFT FLIPPER COIL Our Flipper System uses one supply voltage (50v DC) for both kick & hold. Once the Game CPU detects a Flipper Cabinet Switch closure (during game play) it applies a 40msec pulse to the gate of the Flipper Drive Transistor (STP20N10L). If it continues to detect a Flipper Cabinet Switch closure (the player holding the button in) it will continue to pulse the flipper drive transistor 1msec every 12msecs for the duration of the hold cycle. The E.O.S. (End-OfStroke) Switch serves the same function as before as it prevents foldback when the player has the flipper energized to capture balls. The E.O.S. Switch is a normally closed switch which opens approximately 1/16" when the flipper is energized. The Game CPU will detect a switch closure if the flipper bat is forced back by a high velocity shot or rebound on the playfield and will apply another 40msec pulse of 50v DC to the coil. Playfield Wiring Chapter 3 of 4 I/0 120V / 240V 50 Hz / 60 Hz 1 GRY-WHT 2 J17 19V AC 3 2 FOR LOGIC +12/-12V DC TO BRIDGE 3 5 5 WHT 6 TO DOLLAR BILL$ VALIDATOR RF1 GRY-GRN 9 2 3 1 115V AC 5 BLU-WHT 4 BLU-WHT 8 WHT-RED 19V AC 4 9 8 FOR 18V DC CONTROL LAMPS TO BRIDGE 20 13V AC 10 9 16V AC 7 WHT 3 13V AC 6 FOR 20V DC COILS TO BRIDGE 2 7 WHT-RED DOMESTIC CONFIGURATION GRN RED RED BLK-YEL 1F1 275V Domestic = 8A 250V Note: Not All International Games have or require a Service Outlet. Slo-Blo Fuse 15 BLK-ORG WHT-GRN JUMPERS FOR VOLTAGE VARIATION WHT 2 3 4 5 6 7 8 9 2 88V AC 2 WHT 1 1 BLK-RED 1 48V AC 12 100V AC 2 1F/M3 J14 1 1 3 3 YEL 2 115 VOLTS DISPLAY POWER SUPPLY BOARD 3 8 <<< CONFIGURATON FOR DOMESTIC 115V <<< 2 FOR GENERAL ILLUMINATION (G.I.'s) EXPORT/ HIGH LINE VOLTAGE 230/218/206 VOLTS 1F1= 5A 250V SLO BLO 1V1= 275V VARISTOR BLK WHT <<< <<< 5.7V AC CONFIGURATION OF 220V OR LOWER LINE VOLTAGES FOR INTERNATIONAL USE 1 2 3 4 5 6 7 8 9 YEL-WHT 1 2 3 BLK 1 2 3 WHT 4 5 6 WHT 4 5 6 7 8 9 7 8 9 206 VOLTS 4 4 5 5 6 6 1F/M4 BLU 230 VOLTS BLK BLU BLK BALLAST 1F1= 8A SLO BLO 1V1= 130V VARISTOR STARTER FLUOR. FS2 LIGHT SPI N1: 165-5011-01 SPI N1: 010-5015-00 BLK <<< BLK-WHT 2 3 4 5 6 7 8 9 <<< 100/105 VOLTS Cabinet Wiring LOCATED IN THE BACKBOX WHT SP2/K 5/8" Core 120V 50/60Hz 13W (UL) 1 ONLY ON COIN DOOR 120V AC 218 VOLTS CONFIGURATON FOR BLK JAPAN or WHT LOW LINE VOLTAGE FOR 50V DC COILS TO BRIDGE 1 CN1 5A 250V Slo-Blo Fuse BLK 1 24V AC HOT (L)oad Int'l. = BRN 220V AC Domestic = BLK 115V AC International = 3 24V AC YEL-BLK SERVICE OUTLET (Domestic / International) 130V International = 4 48V AC 11 GRN (to (E)arth Ground) Domestic = FOR +5V DC LOGIC TO BRIDGE 21 J11 LINE CORD 1V1 VARISTER 1 8V AC 14 (N)eutral 7 8V AC 13 GROUND Domestic = WHT 115V AC Int'l. = BLU 220V AC 16V AC 6 FLUORESCENT TUBE RED (F20T12CW) SPI N1: 165-5031-02 WHT Section 5, Chapter 3 Page 107 Sec. 5: Cabinet ... LINE FILTER GRY TO I/O POWER DRIVER BOARD BLK BLK 1F/M2 1T1 1F/M1 ON/OFF FLUORESCENT TUBE, STARTER & BALLAST IN THE BACKBOX Transformer Power Wiring Diagram TO I/O POWER DRIVER BOARD Section 5 Cabinet Wiring Cabinet / Coin Door Wiring Diagram PLUMB BOB TILT CPU/SND BD. q CN7 q 1 SW RETURN 7 2 WHT-GRY TOURNIE BUTTON N.O. WHT-VIO COIN DOOR CONNECTOR SW. 56 N.O. q CN4 q from CPU CN7 Pin: SW. 55 2 4 REDWHT 3 REDBLK BLKRED BACKBOX LEFT SPEAKER (SP2) RED-BLK 5th Coin Slot Future Use WHT-VIO 3 SW RETURN 6 N.O. WHT-BLU SW. 54 3 CPU/SND BD. WHT-BLU Left Coin Slot WHT-GRN U.S. Bill Acceptor Center Coin Slot q CN4 q YEL-BLK 6 5 6 SW RETURN 4 SW RETURN 3 7 SW RETURN 2 8 WHT-GRN 5 WHT-YEL WHT-RED q CN5 q SW DRIVE 7 8 SW DRIVE 1 1 WHT-RED 8 GRN-VIO TO COIN METER J16-7 +5V DC I/O DRVR BD 22 RED J7-10 Q24 I/O DRVR BD 78 VIO-GRY All Above Switches Normally Open (N.O.) from CPU CN5 Pin: CPU/SND BD. 6th Coin Slot Future Use 4th Coin Slot European Use WHT-ORG 7 8 GRN-BRN from CN5-P1 (Sw. Drive 1) FOR THE PRINTER SUB-ASSEMBLY GROUND 00 BLK q CN7 q BLK CPU/SND BD. BLK D D D . .S .S . 3 S. 5 .1 TM GRY-BLK D.S. 8 GRY-VIO D.S. 7 D.S. 6 GRY-BLU 8 N.O. GRY-GRN 7 PORTALS SERVICE BUTTONS BEGIN TEST / ENTER: BLACK BUTTON SERVICE CREDITS / RT.: GREEN BUTTON VOLUME / LEFT: RED BUTTON DEDICATED SWITCHES G.I. 5.7V AC 3 WHT-GRN YEL-WHT GRN YEL 8 G.I. LAMPS on COIN DOOR p J15 p I/O PWR DRVR BD. COIL POWER INTERLOCK SWITCH I/O PWR DRVR BD. Normally Open - 1 q J17 q RED-WHT 16V AC 7 N.O. TRANSFORMER Common - 1 WHT-RED 16V AC Normally Open - 2 BLK-YEL 48V AC 50v DC COILS (XFRMR) I/O PWR DRVR BD. q J11 q 4 6 7 8 9 BLK WHT 115V AC LINE VOLTAGE (AC) (AC) DIODE GRN-BRN 5 N.O. I/O PWR DRVR BD. CPU/SND BOARD q J7 q PRINTER INTERFACE OPTIONAL 1 CPU/SND BOARD Cable Wiring Harness SPI Part N1: 036-5408-00 RS-232 Printer Interface Board SPI Part N1: 520-5069-00 q CN7 q 10 GRN-BRN SW DRV 1 4 Connection Notes: 1 p CN5 p CPU/SND BOARD WHT-BLU 3 SW RET 6 5 WHT-GRN 5 SW RET 5 6 WHT-YEL SW RET 4 7 6 p CN7 p CN1 CPU/SND BOARD 2 9 CN2 10 CN3 RIBBON CABLE, Pins 1-10 corresponds to the Coin Mech. Conn. Pins 1-10 Red Stripe 1 WHT-RED 5 WHT-VIO 4 WHT-ORG 3 KEY 2 N/C 1 RED WHT-BLU KEY WHT-GRN WHT-YEL N/U WHT-RED N/U RED WHT GRY-YEL GRY-GRN GRY-BLU N/U GRY-VIO BRN +20V DC 1 BLK GND 2 3 KEY RED 12V DC GND Ded. Switch 1 q CN5 q GRN-BRN 1 PRINTER BOARD CN1 I/O DRVR BD J16-3: +12V DC DATA LINES COIN MECH q CN. q 1 2 3 4 5 6 7 8 9 10 COIN DOOR Section 5, Chapter 3 Page 108 N.O. 9 p CN7 p SW RET 5 ELEC. COIN MECH. INTERFACE BD., 520-5193-00 Sec. 5: Cabinet ... CN2 +12V DC 1 CPU/SND BOARD IN 1 2 CN1 q CN7 q KEY 3 3 WHT-BLU 7 SW RET 6 IN 2 4 WHT-GRN 5 IN 3 5 6 SW RET 5 6 WHT-YEL 5 SW RET 4 N/U 6 BLK 2 GND 10 IN 4 7 N/U 8 GRN-BRN 1 4 SW DRV 1 +12V DC 9 p CN5 p GND 10 CPU/SND SW 1 11 KEY 3 BRN SW 2 12 1 20V DC 1 SENTINEL SW 3 13 p J7 p 14 N/U INTERFACE I/O PWR BOARD SW 4 15 DRVR BD. 520-5037-01 WHT-GRY p CN5 p WIRING CONFIGURATION WILL VARY ACCORDING TO COUNTRY 8 N/U 1 N/U 2 N/U 3 KEY 4 WHT-RED SW RET 2 5 TO SENTINEL COIN MECH.: WIRING CONFIGURATION WILL VARY ACCORDING TO COUNTRY WHT-BRN Electronic Coin Mech. Interface Board, 520-5193-00 3 1 -----------------------------------------------------------UK ONLY: 2 Extra Cabinet Buttons for the Post Save™Feature are used. The Left Button operates the Left Outlane Ball Deflector. The Right Button operates the Right Outlane Ball Deflector. Both buttons pushed together operate the Center Up/Down Post. Both buttons are located under the Flipper Buttons. ------------------------------------------------------------ (XFRMR) FOR USE ONLY IN CPU/SND BD. SENTINEL COIN DOOR q CN7 q CN3 q J13 q YEL-VIO YEL-GRY UK ONLY CPU/SND BD. p CN7 p CPU/SND BD. SW DRV 1 3 3 I/O PWR DRVR BD. 1 WHT-GRN 2 p J12 p Lamp 79 Tournie 1N4001 DIODE SPI PART No. 112-5001-00 TRANSFORMER Common - 2 BLK-YEL 48V AC FOR USA 2 SLOT COIN DOOR ONLY AMP CONNECTOR TO $ BILL ACCEPTOR (DBA) 1 START / TOURNIE BUTTON LAMPS Lamp Lamp 80 80 Tournie Start RED 11 GRY-BRN 2 N.O. 20v DC COILS J16-7 +5V DC I/O DRVR BD 22 RED J16-3 +12V DC I/O DRVR BD 82 GRY-RED GRY-ORG 4 LEFT FLIPPER BUTTON 9 GRY-BLU 8 RIGHT FLIPPER BUTTON 10 GRY-VIO 9 UPPER RIGHT FLIPPER BUTTON from CPU CN6 Pin: N.O. GRY-BLK 10 BLK Memory Protect Switch BLK-RED 12 3 GRN BLK q CN6 q 2 GRN-BRN BLK BLK 1 N/C 1 CPU/SND BD. 10 YEL-WHT Right Coin Slot WHT-YEL 6 WHT-ORG CABINET BOT. SPEAKER (SP3) 7 LEFT BUTTON SW RETURN 5 BACKBOX RT. SPEAKER (SP2) REDBLK START BUTTON RIGHT BUTTON SW RETURN 8 N.O. MONO SPEAKERS X3 CPU/SND BD. I/O DRVR BD J3-10: PRNTR CNT P1P9 I/O DRVR BD J3-9: PRNTR CLK I/O PWR DRVR BD. I/O DRVR BD J2-10: PRNTR ENABLE I/O DRVR BD J3-1: PRNTR BUSY I/O DRVR BD J16-7: +5V DC CPU BD CN7-10: GND p J2 p ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY 1 2 3 4 5 6 7 8 9 CN2 GRY-RED KEY GRN-WHT BRN-WHT ORG-WHT N/C BRN N/C RED BLK 1 2 3 4 5 6 7 8 9 10 Cabinet Wiring Section 5 Printed Circuit Boards (PCBs) Chapter 4 of 4 Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c As light from the Transmitter LED1 falls on the Receiver LED1, it generates a Positive Bias Voltage (0.7v to 1.5v) which is applied to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. When Q1 is held off, no current flows through Q2's (2N3906) Base (B). With no base current, Q2 is off and acts as an OPEN SWITCH. When the light is interrupted (BLOCKED) R1 (Rec. Bd.) bleeds the gate voltage off of Q1 allowing it to conduct, switching Q2 on, which acts as a CLOSED SWITCH. The LED2 (Trans/Rec) Circuit operates identical as the LED1 Circuit. +5v B PTeo isntt CN1 RED CN1 1 WHT/XXX 2 LED 1 R1 TLRH180P 180 W R1 10M W R2 4.7K W G Q1 2N5460 R3 10K W LED 1 TLRH180P A PTeo isntt B PTeo isntt B D S (Switch Row/ Return +) E Q2 2N3906 C G=Gate D=Drain S=Source B=Base E=Emitter C=Collector 3 WHT/XXX R2 180 W LED 2 TLRH180P R4 10M W LED 2 BLK Q3 2N5460 R6 10K W 1 520-5173-00 Transmitter GND 4.7K W G TLRH180P 520-5174-00 Receiver (Switch Row/ Return +) R5 B D S E Q4 2N3906 C 2 GRN/XXX A PTeo isntt (Switch Col/ Drive -) = Emitting Light Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s Boards Actual Size 520-5173-00 (TRANS) 520-5174-00 (REC) (Screened Text Printed Larger for Clarity) 00-4715-025 CER 105 Back Side (Solder / Surface Mounts) Front Side (LEDs & 3-Pin Connector) 1B1 ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION A — 01 02 03 04 05 B — 01 02 03 04 05 06 07 08 09 1 1 1 2 2 3 3 1 1 1 2 2 2 2 2 2 3 3 515-0173-00 520-5173-00 045-5111-02 165-5052-00 121-5067-00 530-5308-02 545-5518-00 515-0174-00 520-5174-00 045-5111-03 165-5052-00 110-5006-00 110-0086-00 121-5082-00 121-5083-00 121-5011-00 530-5308-02 545-5518-00 Dual-OPTO Trans. Bd. Assy. Dual-OPTO Trans. Board CN1 LED1, LED2 R1, R2 n/a n/a Dual-OPTO Rec. Bd. Assy. Dual-OPTO Rec. Board CN1 LED 1, LED 2 Q1, Q3 Q2, Q4 R1, R4 R2, R5 R3, R6 n/a n/a PCB Assy. (with all Items 1-5) PCB Assy. (with Items 1-3 only) 2X, .156" Rt. Angle (26-60-5020) Conn. LED TLRH180P (Ultra Bright Red) 180 W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet PCB Assy. (with all Items 1-9) PCB Assy. (with Items 1-7 only) 3X, .156" Rt. Angle (26-60-5030) Conn. LED TLRH180P (Ultra Bright Red) 2N5460, Transistor (P-FET SOT-23) 2N3906, Transistor 10M W 1/8W Chip Res. (CRCW) 4.7K W 1/8W Chip Res. (CRCW) 10K W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet Printed Circuit Boards (PCBs) Replacement Part: LED TLRH180P (T1-3/4 GaAIAs) SPI Part N1: 165-5052-00 Section 5, Chapter 4 Page 109 Sec. 5: PCBs 2A 7 105 103 MGE3 MGE3 2A 7 Back Side (Solder / Surface Mounts) 562 Q4 562 1B1 Front Side (LEDs & 2-Pin Connector) 103 00-3715-025 SNART 23727URXEOHVKRRWLQJ 9ROW0H WH U7HVW LQGLF DWH VQRUPDORSHUDWLQJF RQGLWLRQ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read approximately 0.8 - 1.2v DC. The LED2 Circuit operates the same. B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read approximately 0.0 - 0.1v DC. The LED2 Circuit operates the same. 2VF LOORVF RSH7H VW LQGLFDWHVQRUPDORSH UDWLQJFRQGLWLRQ )LJ$ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a STEADY +5v as shown in Fig. A, Wave Form Diagram. )LJ% B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a PULSE STREAM indicating Q2 has switched "On" as shown in Fig. B, Wave Form Diagram. This is your Switch Drive Pulse. %HQFK 7HVW 6HH)LJ& Please Note: To perform this test you must use a spare 560: Pull-Up Resistor, SPI Nº: 121-5047-00 )LJ& Disconnect the OPTO Transmitter / Receiver Board from the circuit. Connect one side of a 560: Pull-Up Resistor to Pin-1 of the OPTO Receiver Bd. and the other side of the resistor to a 5v DC source. Connect Pin-2 to GND. Connect a +5v DC source to Pin-1 of the Transmitter & GND to Pin-2. Align with the Receiver OPTO approx. 3" distance. Using your Volt-Meter or an Oscilloscope, monitor Pin-1 while BLOCKING and UNBLOCKING the BEAM from the Trans. The output will be approx. +5v DC when the BEAM IS NOT BLOCKED and approx. v when the BEAM IS BLOCKED. 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up and resting on Playfield Support Slide Brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (see Fig. 1). Testing only LED1: With the game in Switch Test Mode, lifting the Trough Plunger with a fingertip should block the BEAM and cause the Switch Position to trigger (see Fig. 2). View Fig. 2a & 2b (on the next page) for a sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam. )LJ 6HF3&%V 5HFHLYHU %RDUG )LJ %5,*+7 5(' 5,1* 3OXQJHU EORFNV %($0 3OXQJHU 9LHZIDFLQJWURX JK ZLWKSOD\ ILHOGLQ6HU YLFH 3RVLWLRQ 6HFWLRQ&KDSWHU 3DJH /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQDOYLHZIURPULJKW )LJD E 5HF 6LGH )LJD )LJE 7UDQV 6LGH /LJKW 3DWK 3LQEDOO (Note alignment) 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up and resting on the Playfield Support Slide Brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (see Fig. 1, previous page). Testing only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE BALL TROUGH. With the game in Switch Test Mode, lifting the Trough Plunger with a finger tip should block the BEAM on LED2 and cause the Switch Position to trigger (see Fig. 3). View Fig. 3a & 3b for a sectional view of the Light Path (note alignment) and what happens as a "double-stacked" ball scenario breaks the light beam. )LJ )LJD )LJE 5HF 6LGH 7UDQV 6LGH 3LQEDOO /LJKW 3DWK 3OXQJHU EORFNV %($0 /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ , (Note alignment) 0 3 2 5 7 $ 1 7 6HF3&%V If replacement of LED is required, insure that is mounted correctly before and after soldering (See Fig. 4a / 4b). )LJD &RUUHFW3RVLWLRQ 3ULQWHG&LUFXLW %RDUGV 3&%V )LJE ,QFRUUHFW3RVLWLRQ 6HFWLRQ&KDSWHU 3DJH Dot Matrix Display / Display Controller Bd. Combined Display Connections STAT 3 CN3-Pin 25 BUSY STAT 1 STAT 2 NOT USED STAT Ø STROBE RESET DATA 6 DATA 7 DATA 4 DATA 5 RIBBON CABLE DATA 2 DATA 3 J1 DATA Ø DATA 1 SWITCH 7 SWITCH 8 SWITCH 5 SWITCH 6 SWITCH 3 SWITCH 4 SWITCH 1 SWITCH 2 CN3-Pin 2 NOT USED NOT USED CN3-Pin 1 CN3-Pin 26 NOT USED NOT USED CN1-Pin 13 SER. DATA GROUND GROUND PIX CLOCK R I B B O N C A B L E GROUND COL. LATCH J2 GROUND ROW CLOCK GROUND ROW DATA CN1-Pin 2 GROUND DISPLAY ENABLE CN1-Pin 1 CN1-Pin 14 NOT USED NOT USED P2-Pin 13 SER. DATA GROUND GROUND PIX CLOCK R I B B O N C A B L E GROUND COL. LATCH P2 GROUND ROW CLOCK GROUND ROW DATA P2-Pin 2 GROUND DISPLAY ENABLE P2-Pin 1 P2-Pin 14 Sec. 5: PCBs VIO-YEL BLU RED BLK YEL — GRY-YEL YEL-BLK 8 7 6 5 4 3 2 1 Section 5, Chapter 4 Page 112 +68v DC +12v DC +5v DC GND GND KEY -98v DC -110v DC P1 520-5055-03 J3 Dot Matrix Display Explained The display utilizes a MicroProcessor Control Board mounted in piggyback fashion to the Dot Matrix Display (128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as displaying graphics to the player. 520-5052-00 GND KEY +5 VDC Display Controller Board 3 2 1 Dot Matrix Display Board BLK — RED The board is controlled by a 6809E Micro processor and its personality ROM (Unique to the Game). It receives Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on the Dot Matrix Display Driver Board. Printed Circuit Boards (PCBs) D i s p l a y Po w e r S u p p l y B o a r d S c h e m a t i c 1 CN2 -120V 8PKK156C 2 CN2 -100V 8PKK156C 3 KEY 4 CN2 C7 5 CN2 R1 130 W 5W D1 1N4004 88V AC + CN1 1 GND CN1 3 7PKK156E KEY 5 +20V 0.75A S.B. CN1 4 7PKK156E CN1 6 CN1 7 .. Q1 +5V R2 7 CN2 +12V 8PKK156C 8 CN2 Q5 MPSA92 C3 D5 1N4760A 68V GND + D2 1N4004 +5V 1N4764A 100V 47K W 1W C2 .. Q2 220 uF 200V +20V D6 R3 GND 7PKK156E +5V 6 CN2 0.1 uF 500V R6 330K W 1/2W R8 +60V 8PKK156C MJE15030 2K W 5W F1 7PKK156E XFRMR _GND GND 8PKK156C GND +5V +12V MJE15030 1.5K W 1/2W 47K W 1W CN1 2 0.1 uF 500V 8PKK156C C1 7PKK156E 110V AC Q3 R4 D3 1N5228 3.9V 220 uF 200V GND GND 8PKK156C MPSA42 D4 1N5228 3.9V R5 1.5K W 1/2W C4 0.1 uF 500V R10 R7 330K W 1/2W 1.5K W 1/2W GND D7 1N4743 13V .. Q4 MJE15031 7PKK156E D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s ® Actual Board Size 5” X 3.3” QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1 2 3 0 1 1 2 2 1 1 1 1 2 1 1 2 2 2 2 1 1 2 3 2 1 0 520-5138-00 125-5044-00 125-5035-00 125-5003-00 045-5015-07 045-5015-08 112-5003-00 112-0053-00 112-0062-00 112-0049-00A 112-0061-00 200-5000-17 205-0004-00 110-0100-00 110-0082-00 110-0101-00 535-5000-11 240-5008-00 237-5501-00 110-0103-00 121-5061-00 121-5060-00 121-5038-00 121-5059-00 121-5062-00 124-5003-00 Display Power Supply Board C1, C2 C3, C4, C7 (C5, C6: NS) CN1 CN2 D1, D2 D3, D4 D5 D6 D7 F1 F1 Q1 Q2 Q3, Q5 Q3, Q4 Q3, Q4 Q3, Q4 Q4 R1 R2, R3 R4, R5, R10 R6, R7 R8 (VR1: NS) Complete PCB Assembly 220uF, 200v, Radial Lytic Cap. 0.1uF, 500v, Ceramic Disk Cap. 22uF, 35v, Rad Lytic Cap 7PKK156E (PIN5=KEY) 8PKK156 (PIN3=KEY) 1N4004, Diode 1N5228, 3.9v, Diode 1N4760A, 68v, Diode 1N4764A, 100v, Diode 1N4743, 13v, Diode 3/4A (0.75A) S.B. Fuse Fuse Clip MPSA92, Transistor MPSA42, Transistor MJE15030, Transistor Heatsinks - AAVID #563002 #6-32 KEPS Nut #6-32 X 3/8" PPH Screw MJE15031, Transistor 130 W 5W Res. 47K W 1W Res. 1.5K W 1/2W Res. (R9: NS) 330K W 1/2W Res. 2K W 5W Res. 7812CT Printed Circuit Boards (PCBs) (NS = Not Stuffed) Section 5, Chapter 4 Page 113 Sec. 5: PCBs ITEM Display Controller Board Schematic 3 4 J1 U2 U1-A D J5 U1-C U1-D J3-1 J3-2 J3-3 C U4 B U9 J2 U1-F J4-1 Sec. 5: PCBs A U10 U1-E J4-2 J4-3 J4-4 J4-5 J4-6 4 Section 5, Chapter 4 Page 114 3 Printed Circuit Boards (PCBs) Display Controller Board Schematic 2 1 U8 U3 D U7 C U6 U5 U1-B A U11 Schematic Set ® Sheet 1 of 1 SIZE REV. E D SPI Display Controller Board SPI Part Nº: 520-5055-03 JUNE 2001 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0255-00 Dated: 06/17/01 Non-Text Document 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 115 Sec. 5: PCBs B D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s 09AD7YK 74HCT245D RESET C49 R13 R29 R27 R25 R23 R9 C53 R17 C34 C41 C22 1 C33 J4 C40 XILINX® C35 C39 + C21 C36 C25 C24 C26 + + C47 U5 C50 R5 + L1 C46 U5 RSN1 J5 C37 R8 11AJ L52B Actual Board Size 20.5cm X 12.5cm U11 R20 R11 U6 27C040 DISP. CNTRLR. C27 C44 R21 U4 C38 C31 C29 C20 C30 U7 C43 C32 U1 08A51XX 74HCT04D XC9572XL™ TQ100AEN0101 F1168339A 7C C28 C19 R12 R28 R26 R24 R22 U2 EF68B09EP 6 U3 02C5RVK 74LS245DW C48 U10 + J1 C23 U3 R19 C51 FB2 C45 WB2060034 (ST) PHILIPPINES R10 R1 R2 R18 03FC59K 74HCT273D U9 R6 R16 C12 C11 C10 C9 C8 C7 C6 C5 C4 C3 C2 C1 C18 C17 C16 C15 C14 C13 J2 SAMSUNG 046A K6T0808C1D-GB55 U8 C52 R15 R14 C42 R7 FB1 R4 R3 1 4MB 6 J3 ROM1 ROM0 Sec. 5: PCBs ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) — 01 02 03 04 05 06 1 1 1 1 1 7 20 520-5055-03 045-5015-26 045-5015-02 045-5015-03 045125125- 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 2 12521 1252 125-5015-00 1 165-5099-00 4 1211 n/a 2 1211 1215 1219 1211 1212 1211 1213 1211 1001 1001 100-0189-01 1 100-5044-00 2 (See Pg. DR. u Table) 1 1001 100-5045-00 1 1001 1001 1402 n/a 0 Display Controller Bd. (FCC FEB98) Rev. E June 2001 Complete PCB Assembly J1 13-Pin, Dual row .1" Hdr. Conn HDR2X13 J2 7-Pin, Dual Row .1" Hdr. Conn HDR2X7 J3 3-Pin, PKK156B Connector J4 6-Pin (6P100) C35-C39, C40, C41 SMT 0.01uF, 50v Cap. 103-0805-X7R C21, C24, C28-C32, C33, C34, C42, C43, C44, C45, C46 SMT 0.1uF, 50v Cap. 104-0805 C47, C48, C49, C50, C53 (C51: NS) C26, C27 SMT 0.22uF, 50v Cap. 224-1206-Z5U C1-C12, C13-C18, C20, C23, C52 SMT 470pF, 50v Cap. 471-0805 C19, C25 100uF, 25v TCap. L1 LED T1-3/4 DIFFUSER RED R16-R18 (R19: NS) 0 W 1/10W Resistor 0805 RESET DO NOT STUFF R11, R13 SMT 1K W 1/10W Resistor 0805 R8 SMT 1M W 1/10W Resistor 0805 R1, R2, R3, R7 (R6: NS) SMT 10K W 1/10W Resistor 0805 R21, R22-R29 SMT 33 W 1/10W Resistor 0805 R20 SMT 100 W 1/10W Resistor 0805 R9, R15 SMT 100K W 1/10W Resistor 0805 R5 SMT 180 W 1/10W Resistor 0805 R10, R12, R14 SMT 220 W 1/10W Resistor 0805 U1 74HCT04D (74LS04) U2 74LS245DW U3 (40-Pin Socket, 077-X) MC6809E U4 XC9572XL, Int. Xilinx® U5 (ROM0) (U6: NS) (32-Pin, IC Dip Socket, 077-5217-00) 4MB ROM 27C040 (M27C401-100) U7 74HCT273D U8 K6T0808C1D-GB55, Int. Samsung 046A U9 74HCT245D U11 LM3940IMP-3.3 RSN1 8MHZRSN (8Mhz) Crystal FB1, FB2 Ferrite Bead, FB0370 FID1-3 FIDTP50M If a part is required where a part number is not provided, call Technical Support (see back of cover). Section 5, Chapter 4 Page 116 Printed Circuit Boards (PCBs) ,23RZHU'ULYHU%RDUG7KHRU \RI2SHUDWLRQ 5v Supply: An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified by bridge BRDG 21 and filtered by Capacitor C203. The resulting voltage is 11v DC which is inserted into a linear voltage regulator for the output of 5v DC. This 5v regulated voltage can be adjusted by potentiometer R116 the voltage should be set to 5.00v. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU / Sound Board, Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. Power for these devices comes off the I/O Board on [J16-(4-8)]. +5v, +20v, +50v, +18v, & +12v LED Indicators: These DC voltages are derived on the I/O Board by rectification and filtering. Each has a LED indicating that power is being supplied to each of these voltage sources. The -12v supply comes from the same transformer winding as the +12v thus it does not have a LED indicator. ** Note that the +50v & +20v power sources are turned off by the Interlock Switches when the Coin Door is OPEN. /(' 6833/< 92/7$*( / / Y / Y / Y / Y Reset Circuitry: The I/O will reset in three (3) cases: 1. The CPU is in reset. The CPU’s reset signal is fed into the I/O through connector J1 and forces the I/O into reset. 2. The 5v supply has fallen below 4.75v. 3. The watchdog is not being fed by the scanning of the light matrix. More specifically Pin-19 of U6 must be toggling once every 50ms to prevent the watchdog from resetting. The scanning of the light matrix is controlled by the CPU through J1. LED L204 shows the reset state of the I/O Board. If this LED is not lit either the 5v DC is below 4.75v or the CPU/Sound Board is holding the I/O in reset. If the LED is flashing this means that the watchdog is not being feed by the CPU/Sound Board and the I/O is oscillating into and out of reset. If the LED is continuously on the board is out of reset and communication from the CPU to the lamp matrix is confirmed. Testpoint Blanking is the actual reset signal on the I/O Board. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil) Drivers, Flash Lamps, Lamp Matrix Drivers, Auxiliary Outputs and Flipper Outputs. A high voltage indicates that it is out of reset and normal operation can take place. Address Decoding: All Address decoding is done by two 74LS138’s (U204 & U205) (3 of 8 decoder). Both of these must be in operation for the I/O Board to function properly. Solenoid (Coil) Drivers & Flash Lamps: J8 & J9 are high side drivers for driving solenoids and other heavy loads. Each connector has its own buffer driving 8 drivers. J8 & J9 consist of MOSFET Drivers 20N10L which can easily & safely be tested by clipping one end of a clip-lead to test point FET TPL1 and then the other to the corresponding gate resistor R1-R16 (see Note 1). This will apply 3.4v to the gate of the MOSFET Transistor thus switching it on. J7 & J6 each are a bank of 8 low side driver for driving lamps or other lower current solenoids (coils). They use a Bipolar Power Transistor TIP122 which can also be tested by using TEST POINT TIP TPL3 and the corresponding resistors R17-R32* (see Note 1). Note 1 x Clip on the resistor side with the white stripe. xx R1 controls Q1, R2 controls Q2, et cetera... Lamp Matrix: J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Only one lamp strobe should be low at any time. Again the scanning of the lamp strobes keeps the I/O from resetting. J13 has 8 high side drivers with each having a status indicator. All the status indicators are logically ’OR’ed together and fed back to the CPU/Sound Board. The status can identify open loads (for example open lamp filaments or intermittent connections) and short circuits. These drivers are also short-circuit protected. General Illumination (G.I.) Lights: J15 has 6v AC switched on & off by a relay on the I/O Board. The relay is controlled by Q200 which supplies power to the 24v coil winding to activate the relay. There are 4 taps on J15 each fused at 5A for this 6v AC source. 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQ&KDSWHU 3DJH 6HF3&%V Auxiliary In & Out: J2-8 CMOS Outputs sometimes used for a printer interface. J3-8 CMOS Inputs general purpose inputs. I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 4 3 D C B Sec. 5: PCBs A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 4 Section 5, Chapter 4 Page 118 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 2 1 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid D C A Schematic Set ® Sheet 1 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 119 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 4 3 D C B Sec. 5: PCBs A The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 4 Section 5, Chapter 4 Page 120 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 2 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D C A Schematic Set ® Sheet 2 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 121 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 4 3 D C The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 122 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 2 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 1 JAN 2001 Cut trace on solder side at Aux. Out Port J2-PIN1 thru J2-PIN3 & TS J2-PIN5 thru J2-PIN9; Soldered Resistor 100W 1/4W 5% (SPI N1: 121-5007-00). This Modification (highlighted below at J2 with a dotted-line box) was accomplished on boards produced after Jan. 1, 2001. This board is backwards compatible for the White Star™ Board System. JET Resistor 100W D C A Schematic Set ® Sheet 3 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 123 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 4 3 D The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 124 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 2 1 05-25-99 CUT PIN-3 TO GND ON U210 (4-3D) NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C A Schematic Set ® Sheet 4 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 125 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 4 3 D C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 126 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 2 1 D C NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. A Schematic Set ® Sheet 5 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 127 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t Test Points: LED TEST • ¬TIP TPL3 ¬BLANKING ¬L204 LED • • TEST TEST • TE ® ST • TEST ¬RESET LEDs : ¬L201+50v ¬L202+18v ¬L200+20v TEST • LEDs ¬L203+12v LED TEST • TE ST • ¬FET TPL1 LED : ¬L2+5V ¬R116 POT Actual Board Size 15.698” X 11” TE ST • Sec. 5: PCBs Section 5, Chapter 4 Page 128 Printed Circuit Boards (PCBs) ,23RZH U'ULYH U%RDUG3DUWV ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) — 01 02 03 04 05 06 07 08 1 5 13 1 1 5 1 1 17 520-5137-01 112-5000-00 125-5030-00 125-5033-00 125-5035-00 125-5036-00 125-5034-00 125-5032-00 125-5031-00 09 10 11 12 13 22 0 16 0 25 125-5028-00 n/a 125-5029-00 125-5027-00 112-0054-00 14 15 16 17 18 19 20 21 22 2 26 1 7 2 1 2 1 1 112-5003-00 205-0004-00 200-5000-03 200-5000-01 200-5000-08 200-5000-05 200-5000-06 045-5015-01 045-5014-01 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 1 0 1 1 1 1 1 1 6 16 16 10 1 32 16 17 8 11 13 045-5015-00 n/a 045-5013-00 045-0014-03 045-5015-00 045-0014-06 045-5016-00 045-0014-09 165-5099-00 110-0106-00 110-0067-00 110-0088-00 110-0069-00 121-5042-00 121-5003-00 121-5045-00 121-5021-00 121-5011-00 121-5007-00 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 8 2 1 1 2 2 1 1 8 1 2 8 1 1 8 1 1 1 2 1 1 121-5029-00 121-5033-00 121-5030-00 121-5039-00 121-5036-00 121-5038-00 121-5050-00 121-5009-00 121-5016-00 190-5002-00 n/a 100-5012-00 110-0058-00 100-5023-00 110-0089-00 100-0356-00 n/a 100-0338-00 100-0148-00 100-0037-00 n/a I/O Power Driver Board Rev. G Complete PCB Assembly BRDG1, BRDG2, BRDG3, BRDG20, BRDG21 DB3501 C1, C2, C3>C6, C7, C8, C9>C10, C11, C12 220pF, (221), Cap. C25 100uF, 150v, Radial Lytic Cap. C26 .1UF, 500v, Ceramic Disk Cap. C27, C30, C201, C202, C203 15000uF, 25v, Radial Lytic Cap. C29 4700uF, 35v, Radial Lytic Cap. C32 100uF, 25v, Radial Lytic Cap. C35, C36, C37, C38, C39, C40, C41, C42, C43, C45, 0.1uF, (104), Cap. C46, C200, C238, C239, C240, C241, C242 C212>C219, C228>C237, C243>C246 (C204-C211: NS) 470pF, (471), Axial Cap. (C220>C227: NS) C247>C254, C263>C270 0.01uF, (103), 100v Cap. (C255>C262, C271>C278: NS) 0.1uF, (104), 100v, Cap. D200>D207, D208>D215, D220, D221, D222, D223, 1N4148, Diode D224, D225, D226, D227 D217, D229 (D216: NS) 1N4004, Diode F6, F7, F8, F9, F20, F21, F22, F23, F24> F27, F28 Fuse Clips F6 7A 250v S.B. Fuse F7, F8, F9, F24>F27 5A 250v S.B. Fuse F21, F28 3A 250v S.B. Fuse F22 8A 250v S.B. Fuse F20, F23 4A 250v S.B. Fuse J1 20-Pin, 0.1 Dual Row Header J2 (Key Pin-4), J6 (Key Pin-9), J7 (Key Pin-5) 10PKK156 J10 (Key Pin-6), J13 (Key Pin-2) J3 (Key Pin-8) 12PKK156 (J4, J5: NS) J8 (Key Pin-2), J9 (Key Pin-3), J15 (Key Pin-5) 9PKK156 J11 10-84-4030 (3-Pin MOLEX) J12 (Key Pin-7) 12PKK156 J14 10-84-4060 (6-Pin MOLEX) J16 (Key Pin-14) 15PKK156 J17 10-84-4090 (9-Pin MOLEX) L2, L200, L201, L202, L203, L204 LED T1-3/4 DIFFUSER LED Q1>Q16 22NE10L STP, Transistor Q17>Q24, Q25>Q32 TIP122 Q33>Q42 19N06L STP, Transistor Q200 2N3904, Transistor. R1>R8, R9>R16, R200>R207, R208>R215 22K 1/4W Res. R17>R24, R25>R32 620 1/4W Res. R33>R42, R236>R242 39K 1/4W Res. R49, R57>R61, R253, R256, R270 (R252: NS) 4.7K 1/4W Res. R50>R56, R255, R271, R300 10K 1/4W Res. R64>R76 100 1/4W Res. Resistors on Solder Side @ J2-Pins: 1-3 & 5-9 R90, R92, R94, R96, R98, R100, R102, R104 6.8K 1/4W Res. R114, R269 220 1/4W Res. R115 120 1/4W Res. R116 50 Pot R117, R272 330 1/4W Res. R216, R218 1.5K 1/2W Res. R217 4.7K 2W Res. (SANDBAR) R219, R245>R251, R254, R302 (R228>R235: NS) 1K 1/4W Res. R261, R262, R263, R264, R265, R266, R267, R268 47 1/4W Res. RELAY FRL264D024/02CK Relay TPL1, TPL3 Test Point Wire (24ga.) Loops U1, U2, U3, U4, U6, U18, U201, U206 (U200: NS) 74HCT273 U9 74LS245 U210 DS1232 U10, U11, U12, U13, U14, U15, U16, U17 VN02N U19 LM338K U19 Heatsink (5v Reg.) U203 (U202: NS) 74HC245 U204, U205 74LS138 U209 74LS74 BLANKING, RESET Test Points 6HF3&%V : : : : : : : : : : : : : : : 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQ&KDSWHU 3DJH 030703 To view Playfields (above & below), click this box. Sec. 5: PCBs Section 5, Chapter 4 Page 130 Printed Circuit Boards (PCBs) &386RX QG%RDUG,, ZLWK$70(/ 3URFHVVRU 7K HRU \RI2SHUDWLRQ CPU Section: The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210). The CPU code is bank selected by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1) Battery Pack which has a TEST POINT (TP): VBATT to check the battery voltage status. The write protected area consists of 512 Bytes used for storing game settings. This section of RAM can only be written to when the coin door is open. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Address decoding for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214. A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal used to feed the watchdog comes from the EPROM Bank select signal used to load U211. The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPU’s reset line is buffered by Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O that a valid address is being sent. Switches: The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes ‘low’ to activate a Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead of a strobe and may be read at any time. Plasma Interface: The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate Input and Output Busses. Data going out to the controller comes from the CPU’s Data Bus through U201 and onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202 for input to the CPU’s Data Bus. Two control signals that go out to the Plasma Controller are PRES [TP17: PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The Plasma Reset is software controllable through U216/B and also has a test point "Plasma Reset". The Plasma Strobe Signal to the controller is generated from U216/A and is used to latch data into the Plasma Controller. 6HF3&%V Other Test Points (TP): TP 7: E & TP5: Q - The CPU signals for both 68B09E processors. Should be at 2Mhz with Q leading E by 500 nsec. TP2: P0. TP3: P1. TP4: P2. TP20: (near U402). TP8: (near U219). TP1: +3.3V. 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQ&KDSWHU 3DJH C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 ) 1K R508 J_RST [ 2, A-2 ] P24 / BMS R433 100K P_D [ 15:8 ] R509 P21 / TXD1 / NTRI [ 2, I-5 ] P15 / RXD0 [ 2, F-5 ] P14 / TXD0 [ 2, I-5 ] P13 / SCK0 P12 / FIQ P11 / IRQ2 P10 / IRQ1 VDD IO P4 / TIOA1 / SST0 [ 4, J-2 ] P3 / TCLK1 C419 47pF P9 / IRQ0 P8 / TIOB2 P7 / TIOA2 P6 / TCLK2 P5 / TIOB1 C418 100nF VDD CORE P2 / TIOB0 1-3F 1-3G P_D12 P_D13 P_D14 P_D15 P3 P6 P9 P13 100K P1 / TCLK0 P0 / TIOA0 R479 +3.3V+3.3V+3.3V+3.3V VDD IO P31 / A23 / CS4 1-4F P20 / SCK1 P19 P18 P17 P16 1-3H P29 / A21 / CS6 VDD CORE VDD IO P30 / A22 / CS5 40MZ [ 2, C-2 ] 33 TO XILINX 100K 1-3I MCKI 33 R478 AT91R40008 PQFP100 TO ATMEL R502 C416 47pF ATMEL P_D5 P_D6 P_D7 P_D8 P_D9 P_D10 P_D11 P_A22 [ 2, C-1 ] 3 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 P21 P20 P19 P18 P17 P16 P15 P14 P13 P12 GND P11 P10 VDD IO VDD CORE P9 P8 P7 P6 P5 P4 P3 GND GND P2 U402 P_D0 P_D1 P_D2 P_D3 P_D4 P_A21 [ 2, C-2 ] GND OUT 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 77 76 A0 / NLB GND A1 A2 A3 A4 A5 A6 A7 VDD IO A8 A9 A10 A11 A12 A13 A14 GND GND A15 A16 A17 A18 A19 A20 / P28 / CS7 1-3J 2 100K P28 / A20 / CS7 P_A15 P_A16 P_A17 P_A18 P_A19 P_A20 4 1-4G 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 3 VDD IO VCC R477 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 OE 100K P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 +3.3V 1 P29 VDD CORE VDD IO P30 P31 D0 D1 D2 D3 D4 GND D5 D6 D7 D8 D9 D10 D11 VDD IO D12 D13 D14 D15 P0 P1 A0 / NLB P_D [ 7:0 ] Y1 R476 4 P16 P17 P18 P19 P20 P23 P24 P25 1-4H 1-4I 1 2 40.000MHz P27 P26 NCS1 NCS0 NWAIT VDD IO VDDCORE NWRO / NWE NRD / NOE TCK TDO TDI TMS GND GND P25 P24 P23 MCKI VDD IO NWDOVF NRST GND NWR1 / NUB RXD1 U402 JP3 1-5F P11 P12 P13 VDD IO NWAIT 1-4J +3.3V 3 C434 47pF TCK NWR1 / NUB [ 2, G-2 ] P22 / RXD1 [ 2, F-5 ] TDI 1-5G 1X3 Jumper R436 R470 P [ 25:0 ] [ 2, H-5: 2, E-5: 2, C-5: 2, A-4: 2, A-3 ] C417 100nF 1K 1K R435 R434 1-5H 100 NWDOVF [ 2, 3-A ] NRST [ 2, F-5 ] C411 47pF C412 100nF R437 100K P5 P6 P7 P8 P9 P25 / MCKO VDD IO C410 100nF C435 47pF C415 100nF C414 47pF VDD CORE P0 P1 P2 P3 TMS NWR0 / NWE [ 2, C-2* ] NRD / NOE [ 2, C-1** ] NCS3 [ 2, I-2 ] NCS2 [ 2, C-2: 1, A-5 ] NCS1 NCS0 [*] [ 1, J-1 ] VDD CORE VDD IO VDD IO +3.3V MCKI TDO +3.3V +3.3V +3.3V+3.3V+3.3V P23 1-5I 1-5J [**] [ 1, D-3: 1, G-1 ] 5 F 1 2 3 4 5 6 7 1X7 J3 JTAG G 1K H P_A [ 19:1 ] I C413 100nF J 100K P_D12 100K P_D13 100K P_D14 100K P_D15 R454 R455 R456 C424 47pF 100K 100K R451 R452 1-2H C425 100nF 100K 100K 100K R448 R449 100K R447 R450 100K 100K 1-2I R445 100K P_D3 R444 VDD IO R446 100K P_D1 100K P_D2 R443 100K P_D0 R442 R441 C423 100nF C422 47pF 2 VDD IO C421 100nF 1-2J C420 47pF VDD CORE R453 TP20 Test Point P_D [ 15:8 ] 1-2F 1-2G +3.3V (IDT71V016SA) Sec. 5: PCBs 1 1-1J NWR0/NWE [ 2, C-2: 1, I-4 ] IRQ1 P10 P_A19 P_A18 P_A8 1-1I P_A7 P_A6 P_A5 P_A4 P_A3 P_A2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 A15 A14 A13 A12 A11 A10 A9 A8 A19 A20 WE# RESET# VPP NC RDY/BUSY# A18 A17 A7 A6 A5 A4 A3 A2 A1 A16 BYTE# GND I/O15/A-1 I/O7 I/O14 I/O6 I/O13 I/O5 I/O12 I/O4 VCC I/O11 I/O3 I/O10 I/O2 I/O9 I/O1 I/O8 I/O0 OE# GND CE# A0 ATMEL 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 1-1H 29 28 27 26 25 P_A17 P_D15 P_D7 P_D14 P_D6 P_D13 P_D5 P_D12 P_D4 100K U8 P_A16 P_A15 P_A14 P_A13 P_A12 P_A11 P_A10 P_A9 P_A20 +3.3V R459 100K 100K R458 ADDRESS BUS OF ARM TO RAM P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 R457 P_A [ 16:1 ] [ 2, J-2: 2, C-3 ] +3.3V C426 100nF P_D [ 7:0 ] +3.3V P_D [ 15..0 ] [ 2, F-2 ] Jumper 1X3 JP2 1 3 NCS0 NCS1 2 P_D11 P_D3 P_D10 P_D2 P_D9 P_D1 P_D8 P_D0 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 P_D8 P_D9 P_D10 P_D11 P_D12 P_D13 P_D14 P_D15 DATA BUS OF ARM 1-1G 1-1F NRD/NOE [ 2, C-1: 1, D-3: 1, I-4 ] P_A1 AT49BV1614 [ #, X-Y ] coming from ... [ #, X-Y ] going to ... The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid J Section 5, Chapter 4 Page 132 I H G F Printed Circuit Boards (PCBs) C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 ) E D C U37 VPP D0 D1 D2 D3 D4 D5 D6 D7 CS A18 16 U21 U36 12 A0 11 10 A1 A2 9 A3 8 A4 7 A5 6 A6 5 A7 27 1-5E A8 26 A9 23 A10 25 4 A11 A12 28 A13 29 A14 3 2 A15 A16 30 A17 31 OE GND 1 P_A20 13 14 15 17 18 19 20 21 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 22 NCS2 24 ROE1 +5V P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 1-5D P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 32 VCC 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 16 GND 27C040 A VPP D0 D1 D2 D3 D4 D5 D6 D7 CS OE VCC 1 P_A20 13 14 15 17 18 19 20 21 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 22 NCS2 24 ROE2 +5V P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 1-5C 32 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 16 GND 27C040 U17 VPP D0 D1 D2 D3 D4 D5 D6 D7 CS 1 P_A20 13 14 15 17 18 19 20 21 P_D8 P_D9 P_D10 P_D11 P_D12 P_D131-5B P_D14 P_D15 22 NCS2 P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 24 OE 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 16 GND +5V 32 VCC 1 VPP 13 P_D8 14 P_D9 15 P_D10 17 P_D11 18 P_D12 191-5A P_D13 20 P_D14 21 P_D15 D0 D1 D2 D3 D4 D5 D6 D7 24 32 VCC 27C040 ROE1 [ 2, C-3 ] P_D [ 15:8 ] P_D [ 7:0 ] TP11 11 12 13 15 16 17 18 19 D0 D1 D2 D3 D4 D5 D6 D7 8 5 7 6 C79 10uF C46 .1uF 1-4D + RT_IN LT_IN VOL CREF RT_OUT 1 LT_OUT 3 4 VS 2 1-4C GND TDA8199 NS NS +5A C76 10uF + NS R13 100K .1uF .1uF + -5A R316 1 2 3 4 5 6 1-4A POT 1A POT 1B POT 1C 4 1X6 NS R25 VOLUME -5A 2.2K R14 22 +5V 22K 28 GND VCC 27256/27512 R19 U100 5 1 3 NCS0 NCS1 + R510 2 1-3E 1-3D NS C102 100uF 1-3C C106 .1uF VIN NSOUT +VS D100 1N4004 NS NS 1-3B NS NS R9 R315 The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid +5A C34 .1uF C50 2200pF + R17 C35 10uF 2.2K 1 3 1-2E 2 VDD BCK AOR DATA VREF WS AOL U30B 8 6 7 5 +5A 6 LM833 V- R104 + 22K C110 .1uF V+ B +VS D102 1N4004 V+ A 47K C80 2200pF 4 1-1D NS NS C103 .1uF C122 .1uF R105 470 R106 + 10K VIN C108 22uF CN4 2 OUT -VS 3 TDA2030A D103 1N4004 C78 10uF + C114 10uF R108 47K + 39K U102 KEY PIN 5 R107 1 +5A C117 .1uF VIN +VS D104 1N4004 C111 .1uF C123 .1uF 1+ 12+ 23+ 3- R109 470 + 33K VIN 2 1-2A R110 1 +12V C116 220uF 1 2 3 4 5 6 7 SPEAKER C113 .1uF 1-2B + R24 5 C115 22uF 2 4 OUT -VS 3 TDA2030A D105 1N4004 R111 1 -12V 1 VREFA AOL C119 220uF TP16 LM833 VR7 1.5K 3 1-3A 4 C112 100uF R22 R8 1K -5A + 3 NS 1X7 2.2K 2 R103 1 -12V R16 8 D101 1N4004 1 VIN 1-2C C48 2200pF U30A NS 7 4 WS [ 2, C-2 ] SND_DATA [ 2, C-2 ] SND_CLK [ 2, C-2 ] C109 100uF 1-2D TDA1543 C33 .1uF C107 10uF U101 + GND R21 +12V 8 5 NSC105 .1uF + 4.7K 5 U26 4 C101 22uF 4 -VS 3 TDA2030A C104 NS100uF + 22K 0 [ #, X-Y ] going to ... 470 2 -12V [ #, X-Y ] coming from ... NS R101 R102 1 VIN +12V Jumper 1X3 JP4 NSC100 10uFNS R100NS + 22K NS 100K C75 2200pF NRD / NOE [ 2, C-1: 1, G-1: 1, I-4 ] +3.3V 1-1E NS C45 1-4B NS C52NS C77 10uF 2.2K 20 CS OE 100K R-INPUT CN3 NS NS R112 NS R12 100K 0 A15 14 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 NS U35 22K P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 NS AOR U7 10 A0 9 8 A1 A2 7 A3 6 1-4E A4 5 A5 4 A6 3 A7 25 A8 24 A9 21 A10 23 2 A11 A12 26 A13 27 A14 1 P_D [7..0] [ 2, F-2 ] -5A Test Point NS AO/NLB [ 2, G-2 ] 5 NCS2 [ 1, I-4: 2, C-2 ] ROE2 [ 2, C-3 ] +5V 22 CS OE 27C040 P_A20 Test Point -5A + C120 .1uF C118 .1uF C124 .1uF Sheet 1 of 4 : R15 1K Processor / Sound (Microcontroller) 1-1A 1-1C 1-1B ® Schematic Set Sheet 1 of 4 SIZE D 1 REV. A CPU/Sound Bd. II w/ ATMEL Processor SPI Part Nº: 520-5300-00 NS: Not Stuffed NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E Printed Circuit Boards (PCBs) D C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 133 Sec. 5: PCBs P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 B C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 ) J I H VDD IO 3 Test Point +3.3V VIN VOUT 1 R505 100K R504 100K 2 ADJ C427 .1uF LT1086 5 F +3.3V TP1 +3.3V U405 +5V G 2-5J + C428 1000uF R506 100K R507 100K R465 100 2-5I U403 2-5H LED2 [ 1, G-4 ] [ 1, G-4 ] RED LED P14/TXD0 P21/TXD1 SRXD0 SRXD1 RST OUT [ 1, F-5 ] P8 +3.3V +3.3V 2-5F 2-5G 18 17 16 15 14 13 12 11 B0 B1 B2 B3 B4 B5 B6 B7 A0 A1 A2 A3 A4 A5 A6 A7 2 3 4 5 6 7 8 9 20 10 VCC DIR GND OE 74HC245 1 19 STXD0 STXD1 R466 +3.3V LED1 100 RED LED R480 10K U406 4 CN9 F1 RST_IN +5V GND +3.3V GND [ F1-F6> 4, I-2: 4, I-1 ] C429 .1uF 2-4H 2-4I 2-4G 1 4 NS 2 VDDCORE VDDCORE 3 + SW200 C431+ 1.0 uF C432+ 10uF C433 1.0uF +3.3V + 10K 3 1 VOUT C2- 8 2 C1- GND 7 3 C1+ C2+ 6 4 VIN SHDN/SS 5 C430 1.0uF C442 10uF +3.3V RESET TEST PADS SW200 + LT1503 NS +5V R501 2 2-4F U219 S1 4 2x5 Test Point NS S2 +3.3V 2 4 6 8 10 TP8 2-4J 1 1 3 5 7 9 STXD0 SRXD0 STXD1 SRXD1 FER_BEAD DS1233 3 2 VCC RESET# GND 1 4 +3.3V [ 1, G-4 ] [ 1, H-4 ] [ 1, H-4 ] P15/RXD0 P22/RXD1 NRST +5V +5V NS U413 R313 0 3 1 2 3 4 2-3J NS NS R314 0 PBRST TD TOL GND R400 4.7K [ #, X-Y ] coming from ... +5V VCC 87 2-3I ST 6 RST RST 5 [ #, X-Y ] going to ... The2-3G circuit(s) continue at the address shown [ #-XY2-3F]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid 2-3H [ 3, J-2 ] BSEL RESET# [ 3, A-2: 4, J-2: 2, A-2] IORESET [ 3, A-2 ] DS1232 R475 0 NS U412 P_A5 P_A4 P_A3 P_A2 P_A1 [ 1, I-4 ] NCS3 P_A [16:1] [ 1, J-2: 2, C-3 ] 2 ADDRESS BUS OF ARM 2-2J P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_D0 P_D1 P_D2 P_D3 +3.3V [ 1, I-4: 1, J-1: NWR0/NWE 2, C-2 ] P_D4 P_D5 P_D6 P_D7 2-2IP_A16 P_A15 P_A14 P_A13 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 A4 A3 A2 A1 A0 CS# I/O0 I/O1 I/O2 I/O3 VDD VSS I/O4 I/O5 I/O6 I/O7 WE# A15 A14 A13 A12 NC NS A5 44 A6 43 A7 42 OE# 41 BHE# 40 BLE# 39 I/O15 38 I/O14 37 I/O13 36 I/O12 35 VSS 34 VDD 33 I/O11 32 I/O10 31 I/O9 30 I/O8 29 NC 2-2H28 A8 27 A9 26 A10 25 A11 24 NC 23 P_A6 P_A7 P_A8 P_D15 P_D14 P_D13 P_D12 +3.3V NRD/NOE [ 1, G-1: 1, I-4, 2, C-1 ] NWR1/NUB [ 1, H-4 ] [ 1, E-4 ] A0/NLB P_D [15..0] [ 1, A-4: 1, F-2 ] P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 P_D8 P_D9 P_D10 P_D11 P_D12 P_D13 P_D14 P_D15 P_D11 P_D10 P_D9 P_D8 2-2G P_A9 P_A10 P_A11 P_A12 IDT71V016SA SOJ44 DATA BUS OF ARM 2-2F BATTERY TIE WRAP SLOTS BYPASS CAPACITORS +5V Sec. 5: PCBs C1 .1uF +5V C2 .1uF C3 .1uF C4 .1uF C9 .1uF +5V C18 .1uF C24 .1uF C272 .1uF C273 .1uF C274 .1uF C275 .1uF C276 .1uF C277 .1uF NS C278 .1uF C279 .1uF C280 .1uF C281 .1uF C282 .1uF ZF4 MTG_SLOT 1 ZF5 +5V 2-1J 2-1I +3.3V2-1H 2-1G 2-1F MTG_SLOT C283 .1uF C284 .1uF C285 .1uF J Section 5, Chapter 4 Page 134 C286 .1uF C287 .1uF C288 .1uF C289 .1uF I C291 .1uF C292 .1uF C436 .1uF H C437 .1uF C438 .1uF C439 .1uF C440 .1uF C441 .1uF G C443 .1uF C444 .1uF F Printed Circuit Boards (PCBs) C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 ) E D C B D [7..0] [ 3, A-2 & 4, J-2 ] U404 +3.3V R462 100K R463 100K [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] R464 100K TP2 Test Point [ 1, F-5 ] A P0 P0 2-5E P0 2-5D TP5 TP3 P1 P1 [ 1, F-5 ] P2 P2 2-5C +5V Test Point Test Point [ 1, F-5 ] P16 P17 P18 P19 P20 P23 P24 P25 P16 P17 P18 P19 P20 P23 P24 P25 P1 18 17 16 15 14 13 12 11 2-5B 20 10 Q Q A0 A1 A2 A3 A4 A5 A6 A7 2 3 4 5 6 7 8 9 VCC DIR GND OE 1 19 B0 B1 B2 B3 B4 B5 B6 B7 D0 D1 D2 D3 D4 D5 D6 D7 Test Point P2 E E E# [ 3, J-3 ] +5V D 3 CLK 1 4 CLR VCC PRE GND 74LS74A D2 D1 D0 D3 D7 D6 D5 D4 DATA BUS OF 68B09E TO XILINX Q [ 3, J-2 ] U407A 5 2-5A [ 3, C-1 & 4, J-2 ] PLIN 74HC245 TP7 TP4 Test Point 2 DATA BUS OF 68B09E U407B 5 6 Q Q +5V 14 7 12 D 11 CLK 13 10 CLR VCC PRE GND 74LS74A Q Q 9 8 E [ 3, J-2 ] R468 100K 2-4D 8MHZ +3.3V 14 7 +5V 2-4E +3.3V +5V R469 100K 4 2-4B 2-4C Q# 2-4A X_P11 P11 [ 1, F-5 ] X_P12 P12 [ 1, F-5 ] +3.3V C445 .1uF C446 .1uF C447 .1uF C448 .1uF C449 .1uF C450 .1uF [ #, X-Y ] coming from ... C451 .1uF GROUND POSTS ZG2 ZG7 2 1X2 1 2 1X2 1 2 1X2 ZG3 1 ZG8 ZG4 1 2-3E 2 1X2 2 1X2 1 ZG5 1 U414 2 1X2 2-3D 2-3C [ 1, A-5 ] ROE2 ZG11 2 1X2 1 2 1X2 [ 1, J-2: 2, J-2 ] P_A1 ZG6 1 2 1X2 [ 1, A-4 ] ROE1 [ 1, E-2 ] SND_DATA [ 1, E-2 ] WS [ 1, E-2 ] SND_CLK MOUNTING HOLES P_D0 P_D15 P_D14 P_D1 P_D2 P_D13 P_D12 P_D3 MH1 1 2 MH4 1 2 1 2 Mounting Hole [ 1, F-4 ] 1 2 P_D5 P_D11 P_D4 2-2C P_D10 Mounting Hole MH5 MH2 1 2 1 2 1 2 Mounting Hole [ 1, J-1: 1, I-4: 2, I-2 ] NWR0/NWE Mounting Hole MH6 1 2 1 2 P_D9 P_D8 1 2 MH3 1 2 Mounting Hole 8MHZ 40MHZ 2-2D 2-2E P_D6 P_D7 [ 3, A-2 ] A0 [ 1, A-5: 1, I-4 ] NCS2 [ 1, J-3 ] P_A21 1 2 Mounting Hole [ 1, G-1: 1, I-4: 1, D-3 ] [ 1, J-3 ] NRD/NOE P_A22 FIDUCIALS ZF1 +3.3V +3.3V ZG10 ZF2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 2-3B I/O1 NC1 I/O/GTS1 I/O/GTS2 VCC1 I/O2 NC2 I/O3 I/O4 I/O5 I/O6 I/O7 I/O8 I/O9 I/O10 I/O11 I/O12 I/O13 NC3 I/O14 GND1 I/O/GCK1 I/O/GCK2 GND2 I/O15 VCC2 I/O/GCK3 I/O16 I/O17 I/O18 GND3 I/O19 I/O20 NC5 I/O21 I/O22 I/O23 VCC3 I/O24 I/O25 I/O26 I/O27 NC6 GND4 TDI NC7 TMS TCK I/O28 I/O29 VCC4 I/O30 I/O31 I/O32 I/O33 I/O34 VCC5 I/O35 I/O36 I/O37 I/O38 GND5 I/O39 I/O40 I/O41 I/O42 I/O43 I/O44 GND6 I/O45 I/O46 I/O47 NC8 I/O48 GND7 I/O49 I/O50 I/O51 I/O52 2-2B NC9 I/O53 I/O54 TDO GND8 I/O55 I/O56 I/O57 VCC6 I/O58 I/O59 I/O60 I/O61 I/O62 I/O63 I/O64 I/O65 I/O66 VCC7 I/O/GSR GND9 2-1D TOOLING HOLES [ 1, H-4 ] [ 1, F-5 ] [ 1, F-5 ] [ 3, A-2 ] Q# RST_IN RST_OUT INT# J_RST DPSW RESET# [ 3, E-3 ] [ 1, G-5 ] [ 3, C-1: 4, J-2 ] [ 2, H-3: 3, A-2: 4, J-2 ] X_P11 X_P12 D0 D1 D2 D3 D4 D5 2 2-2A D6 D7 XTDO BUSY [ 4, J-2 ] Xilinx JTAG 1 2 3 4 5 6 Sheet 2 of 4 : XILINX® +3.3V Processor Memory / Regulators & Bypass Capacitors 2-1A 2-1C XTCLK XTDO XTDI XTMS 2-1B ® Schematic Set Sheet 2 of 4 SIZE D 1x6 TH2 NWDOVF P5 P6 SNDSTB XC9572XL J2 ZF3 2-1E TH1 3 2-3A 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 TH3 1 REV. A CPU/Sound Bd. II w/ ATMEL Processor SPI Part Nº: 520-5300-00 NS: Not Stuffed NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E Printed Circuit Boards (PCBs) D C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 135 Sec. 5: PCBs 1 [ #, X-Y ] going to ... The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 ) J [ #, X-Y ] coming from ... I H F U212 [ #, X-Y ] going to ... JP1 8K The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid 32K 3 2 1 +5V 3-5I 3-5J A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 R306 +5V 10K 1X3 Jumper 3-5H 3-5G 10K L201 10K 10K R414 220 10K +5V +5V 10K 5 G 28 U211 4 VCC CLK 11 10 GND 1 OE 74LS374 BAT1 4.5V BAT3 J1 R431 3-4G 3-4F RW U210 R300 1 12 VPP GND 13 14 15 17 18 19 20 21 D0 D1 D2 D3 D4 D5 D6 D7 E# 22 CS ROMCS# 24 OE E# 3-3I VCC 16 3-3H A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A0 11 A1 10 A2 9 A3 8 A4 7 A5 6 A6 5 A7 27 A8 26 A9 23 A10 25 A11 4 A12 28 A13 +5V D0 D1 D2 D3 D4 D5 D6 D7 3-3J R432 10K 32 3 RW GND A15 0 [ 2, C-5 ] E# R/W 27 62256 x3 AA CELLS A15 R299 10K NS XA5 RAMCS# 22 C290 .1uF +5V +5V 10K 14 1N5817 3-4H 3-4I 3-4J 1 20 VBATT D0 D1 D2 D3 D4 D5 1 3 4 7 8 13 14 17 18 1X2 D0 D1 D2 D3 D4 D5 D6 D7 2 Q0 Q1 Q2 Q3 Q4 Q5 Q6 Q7 VCC 3-5F 20 CS OE BSEL +5V 2 5 6 9 12 15 16 19 1N5817 D201 D0 D1 D2 D3 D4 D5 D6 D7 2 R305 R303 R304 R301 R302 XA0 XA1 XA2 XA3 XA4 XA5 D0 11 D1 12 D2 13 D3 15 D4 16 D5 17 D6 18 D7 19 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 D200 +5V RED LED 10 9 8 7 6 5 4 3 25 24 21 23 2 26 1 29 A14 3 A15 2 A16 30 A17 31 A18 27C040 XA0 XA1 XA2 XA3 XA4 AVMA RW 3-3G AVMA RW 3-3F [ 2, C-4 ] [ 2, C-4 ] Q E [ 2, H-3 ] BSEL A [ 15:0 ] XA0 XA [ 5:0 ] E Q XA0 BSEL 2 3-2J U213 3-2G 3-2H 3-2I U215B D7 12 BSEL 11 CLK RESET# +5V 13 10 CLR VCC 14 7 PRE GND 74AHCT74 D Q Q L200 R312 9 8 +5V 330 +5V 10 U215A RED LED AVMA 2 Q 3 CLK +5V 1 4 CLR VCC 14 7 PRE GND 74AHCT74 D Q Q VMA 5 6 A15 A14 A13 1 2 3 4 E# 5 Q VMA 6 RW 7 A11 8 A12 9 11 +5V A0 R310 U216B A0 12 POUT 11 +5V 13 10 D CLK Q 98 Q 0 +5V Sec. 5: PCBs CLR VCC 14 7 PRE GND 74AHCT74 NS R311 +5V POUT PLIN J Section 5, Chapter 4 Page 136 2 D Q 56 Q 3 CLK 1 4 CLR VCC 14 PRE GND 7 74AHCT74 20 VCC I1 I2 I3 I4 I5 I6 I7 I8 I9 I10 01 18 I/02 17 I/03 16 I/04 15 I/05 14 I/06 13 I/07 12 08 19 +5V ROMCS# RAMCS# IOPORT A9 A10 ROMCS# RAMCS# IOPORT A9 A10 SNDSTB SNDSTB XA0 XA0 IOSTB IOSTB MPIN MPIN 0 U214 TP17 PLASMA_RESET U216A 3-1J 3-2F GND PAL16V8Q PRES Test Point 1 A10 A10 ROMCS# 3-1I PSTB 1 2 3 A B C A12 6 4 5 G1 G2A G2B 8 GND VCC 74LS138 A7 3-1H 3-1G +5V SWLO Y0 15 DPSW Y1 14 BSEL Y2 13 12 SWSTB Y3 11 Y4 10 SWM PLIN Y5 9 POUT Y6 7 3-1F STATUS Y7 +5V A8 A9 A10 SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS 16 PRES PSTB PLIN RESET# I H G F Printed Circuit Boards (PCBs) C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 ) E D C B A D3 +5V 1K 1K 1K 1K 1K 1K R280 1K 1K 1K R278 R279 1N4004 74HC245 R286 R284 R285 C254 470pF 10 5 1 2 3 4 5 6 7 8 9 10 11 12 3-5A KEY PIN 5 C253 470pF GND +5V R283 DIR 20 OE VCC 39K 39K 39K 39K 39K 39K 39K 39K 220 R282 1 19 R287 R288 R289 R290 R291 R292 R293 R294 R295 C252 470pF SWLO B0 17 B1 16 B2 15 B3 14 B4 13 B5 12 B6 11 B7 C250 470pF A0 A1 A2 A3 A4 A5 A6 A7 C251 470pF 2 3 4 5 6 7 8 9 3-5B C249 470pF 18 D0 D1 D2 D3 D4 D5 D6 D7 C247 470pF RW 3-5C C248 470pF U206 3-5D R281 CN6 3-5E 1X12 MPIN C255 .1uF RAMCS# D [ 7:0 ] 3-4E 3-4D 4 3-4B 3-4C 3-4A RW U207 Test Point U208 C263 470pF C262 470pF C261 470pF 12 14 16 18 20 11 13 15 17 19 9 3-3B 470pF 470pF C270 C271 470pF C269 IOSTB OE GND 74HC245 10 470pF +5V VCC 20 IOPORT 19 3 3-3A 18 17 16 15 14 13 12 11 C268 B0 B1 B2 B3 B4 B5 B6 B7 470pF A0 A1 A2 A3 A4 A5 A6 A7 DIR C267 +5V 2 3 4 5 6 7 8 9 1 470pF RESET# FIRQ TP12 XA0 BSEL 1 3 5 7 2x10 3-3C INT# E Q 10 2 4 6 8 IOPORT R298 10K3-3D C266 E Q C260 470pF OE 19 74HC245 +5V 39 TSC 1 GND CN1 RW C259 470pF GND 1 C258 470pF 10 DIR INT# RST 68B09E [ 2, 3-A ] VCC +5V NMI 24 FIRQ 3 IRQ 34 E 35 Q 40 HALT 37 20 +5V C256 470pF 7 R297 10K R296 10K 2 3 4 5 6 7 8 9 C257 470pF VCC D0 D1 D2 D3 D4 D5 D6 D7 A0 A1 A2 A3 A4 A5 A6 A7 470pF LIC AVMA 3-3E R/W BA BS BUSY 31 30 29 28 27 26 25 24 B0 B1 B2 B3 B4 B5 B6 B7 470pF 38 36 32 6 5 33 D0 D1 D2 D3 D4 D5 D6 D7 18 17 16 15 14 13 12 11 C265 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A [ 15:0 ] AVMA RW 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 MPIN A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 D0 D1 D2 D3 D4 D5 D6 D7 +5V C264 U209 A0 A10 D [7..0] [ 2, A-5: 4, J-2 ] [ 2, C-2 ] A0 SNDSTB [ 2, A-3 ] 3-2E 3-2D ROMCS# RAMCS# IOPORT 3-2C IORESET R412 1K A9 A10 R413 10K SNDSTB Q10 2N3904 [ #, X-Y ] coming from ... XA0 [ #, X-Y ] going to ... MPIN 3-1E 3-1D 3-1C MPIN [ 4, J-2 ] DPSW [ 2, A-2: 4, J-2 ] SWSTB [ 4, J-2 ] [ 4, J-2 ] SWM [ 2, A-5: 4, J-2 ] PLIN POUT [ 4, J-2 ] STATUS [ 4, J-2 ] Sheet 3 of 4 : Program Memory 3-1A 3-1B ® Schematic Set Sheet 3 of 4 SIZE PRES PSTB PLIN RESET# PRES PSTB D [ 4, J-2 ] [ 4, J-2 ] 1 REV. A CPU/Sound Bd. II w/ ATMEL Processor SPI Part Nº: 520-5300-00 NS: Not Stuffed NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E Printed Circuit Boards (PCBs) D C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 137 Sec. 5: PCBs The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid IOSTB SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS 2 2, A-2: 2, H-3: 4, J-2 ] RESET# [3-2A IORESET [ 2, H-3 ] 3-2B C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 ) J I H G 4-5H 18 4-5G 17 B0 16 B1 15 B2 14 B3 13 B4 12 B5 11 B6 F 10K 220 220 220 220 220 220 220 NS 470pF C200 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K +5V 2 5 1Q(Q0) 6 2Q(Q1) 9 3Q(Q2) 12 4Q(Q3) 15 5Q(Q4) 16 6Q(Q5) 4-4H 7Q(Q6) 19 (D0)1D (D1)2D (D2)3D (D3)4D (D4)5D (D5)6D (D6)7D 8Q(Q7) (D7)8D C215 470pF 1 19 PLIN The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid -12V 2 3 3 7905C + 2 2 RESE SWSTB SWS DPSW DP D [7..0] D [7 74HC245 1 11 RESET# POUT 3 4 7 8 13 14 17 18 D0 D1 D2 D3 D4 D5 D6 D7 4-4G 4-4F 4.7K 470 R243 R409 NS C408 470pF NS +5V PSTB PRES PLIN MPIN SST0 BUSY 18 174-3GB0 16 B1 15 B2 14 B3 13 B4 12 B5 11 B6 +5V 20 10 4-3H B7 A0 A1 A2 A3 A4 A5 A6 A7 D3 D4 D5 D6 D7 D2 D1 D0 2 3 4 5 6 7 8 9 1 VCC DIR 19 GND OE 74HC245 4-3F STATUS +5V 4-2I VR1 -5A RESET# ADC [ 2, A-5: 3, A-2 ] D [7..0] [ 3, C-1 ] STATUS [ 3, C-1 ] POUT [ 2, H-3: 3, A-2 ] RESET# [ 2, A-5: 3, C-1 ] PLIN [ 3, C-1 ] SWSTB [ 2, A-2: 3, C-1 ] DPSW [ 3, C-1 ] SWM [ 3, C-1 ] MPIN [ 1, G-3 ] SST0 [ 2, A-2 ] BUSY [ 3, C-1 ] PRES [ 3, C-1 ] PSTB 4-2J D[7 GND C219 470pF going to ... [ #, X-Y ] 4.7K C229 470pF 220 220 220 220 220 C217 470pF 10K R228 R229 R230 R231 R232 R233 C216 470pF [ #, X-Y ] coming from ... VCC DIR GND OE D [ 7..0 ] 4-5F U202 4-3I C218 470pF 10K 10K R226 10K R227 10K R224 R225 3 D0 D1 D2 D3 D4 D5 D6 D7 74HCT273 R242 C214 470pF C212 470pF C213 470pF C211 470pF C210 470pF 10 +5V 4-3J VCC (MR#)CLR# CP C230 470pF R222 R223 R220 R221 R218 R219 R216 R217 20 4-4I 4-4J 2 3 4 5 6 7 8 9 U201 +5V 2X13 A0 A1 A2 A3 A4 A5 A6 A7 B7 20 10 +5V C220 470pF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 NS U200 NS220 NS C201 470pF NS C202 470pF NS C203 470pF NS C204 470pF NS C205 470pF NS C206 470pF NS C207 470pF NS 10K 10K 10K 10K 10K 10K NS R201 NS R202 NS R203 NS R204 NS R205 NS R206 NS R207 NS CN8 C209 470pF 4 R208 R209 R210 R211 R212 R213 R214 R215 4-5I 4-5J C208 470pF 5 R200 10K +5V FB2 FB1 4-2F 4-2G 4-2H C29 .001uF C30 1000uF 1 Sec. 5: PCBs 3 3 7805C 1 2 1 2 4-1J C39 .1uF + C59 22uF D2 Section 5, Chapter 4 Page 138 2 3 4 5 6 7 8 9 1N4004 I 10K 10K R266 R267 10K U205 D0 D1 D2 D3 D4 D5 D6 D7 4-1H SWM J 10K FB5 C51 C81 470uF .001uF 4-1I + C47 .1uF FB6 1 R265 1X6 POWER VR2 10K KEY PIN 5 +12VDC +12V +5A +5V 1 2 3 4 5 6 -12VDC R264 1N4004 +5VDC C37 .001uF + 10K D1 CN2 C31 470uF R263 C38 .1uF R262 + FB3 10K FB4 10K C49 .1uF R260 C40 22uF R261 1 C125 .1uF H 1 19 A0 A1 A2 A3 A4 A5 A6 A7 B0 B1 B2 B3 B4 B5 B6 B7 4-1G DIR VCC OE GND 74HC245 G 18 17 16 15 14 13 12 11 20 10 4-1F +5V F Printed Circuit Boards (PCBs) 18 17 16 15 14 13 12 11 C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 ) E D C B A 560 560 560 R428 R430 560 R427 1X9 R239 SWITCH COLUMNS Q6 2N3904 1K R240 Q7 .01uF C228 4-4B .01uF Q8 2N3904 1K .01uF R241 4-4C C226 2N3904 1K 4-4D R429 560 Q5 2N3904 1K 4-4E 560 Q4 R238 74HCT273 1 2 3 4 5 6 7 8 9 2N3904 1K C227 10 R237 .01uF GND 1K C225 2 5 6 9 12 15 16 19 .01uF (D0)1D 1Q(Q0) (D1)2D 2Q(Q1) (D2)3D 3Q(Q2) (D3)4D 4Q(Q3) (D4)5D 5Q(Q4) (D5)6D 6Q(Q5) (D6)7D 7Q(Q6) (D7)8D 8Q(Q7) C224 3 4 7 8 13 14 17 18 KEY PIN 2 .01uF D0 D1 D2 D3 D4 D5 D6 D7 CN5 Q3 2N3904 C223 20 CP .01uF (MR#)CLR# VCC Q2 2N3904 1K R236 .01uF 1 11 R426 2N3904 R235 RESET# SWSTB 5 4-5A Q1 1K +5V 4-5B C221 ADC RESET# 560 4-5C R234 U203 R425 4-5D C222 4-5E 560 D [ 7..0 ] R424 1N4004 R423 D408 +5V 4-4A 4 4-3A 3 10K 10K 10K R249 R250 R251 10K 10K R247 10K R246 R248 10K 10K R244 R245 +5V SW300 U204 D0 D1 D2 D3 D4 4-3E D5 D6 D7 1 19 A0 A1 A2 A3 A4 A5 A6 A7 B0 B1 B2 B3 B4 B5 B6 B7 DIR VCC OE GND 74HC245 18 17 16 15 14 13 12 11 1 2 3 4 5 6 7 8 4-3D 20 10 16 15 14 13 12 11 10 9 4-3C 4-3B SW DIP8 +5V +5V +5V V+ 3 C 560 560 560 R406 R407 R408 560 560 R404 R405 560 1N4148 220 220 +5V 1 14 D404 R419 U401C U401B B 6 VREF V- 12 LM339AN 9 VREF 4-1D 8 1N4148 D406 R421 R422 4-1C V+ 3 13 Sheet 4 of 4 : Switch Connectors 4-1A V- 12 Sheet 4 of 4 SIZE D VREF Printed Circuit Boards (PCBs) REV. A SPI Part Nº: 520-5300-00 NS: Not Stuffed D 1 CPU/Sound Bd. II w/ ATMEL Processor LM339AN NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E ® Schematic Set 11 10 1N4148 4-1B U401D D SWITCH ROWS D407 220 +5V V- 12 LM339AN 1X10 1N4148 220 7 KEY PIN 4 D405 R420 +5V 10 9 8 7 6 5 4 3 2 1 1N4148 220 VREF 4 CN7 1N4148 D403 R418 VREF V- 12 LM339AN V+ 3 4-1E 220 5 V- 12 LM339AN 18 17 16 15 14 13 12 11 10 1N4148 D402 R417 C406 .1uF A 220 11 D D401 C407 .1uF 2 U401A 1N4148 R416 U400D 2 4-2A D400 C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 139 Sec. 5: PCBs 13 4-2B 220 +5V V+ 3 R403 R415 VREF V- 12 LM339AN V+ 3 4-2C 9 8 560 U400C C404 .1uF C VREF C405 .1uF V+ 3 14 6 LM339AN V- 12 4-2D C402 .1uF 4-2E 7 B +5V C409 22uF 560 +5V U400B R401 V+ 3 1 D [7..0] + +5V R402 VREF 4 V- 12 LM339AN C403 .1uF A 5 R411 DPSW VREF U400A C401 .1uF 2 C400 .1uF SWSTB 3.3K +5V V+ 3 R410 3.3K DPSW 2 3 4 5 6 7 8 9 U203 C275 74HCT273 Section 5, Chapter 4 Page 140 C124 C118 R111 SP3 SP2 7 SP1 R107 C123 1 C111 6 CN4 POT1 TDA8199 1 CN3 R103 C81 FB3 CN2 1 C30 FB1 C29 FB2 GND • FB5 6 + FB6 + FB4 C37 + + + + C79 C51 C39 VR1 C38 C18 NOTE AOR AOL + C78 U26 TDA 1543 R15 VR2 + U30 U26 C31 10 CN9 C436 C4 8MB 1 2 C3 C2 8MB C1 8MB STERN PINBALL INC. CPU / SOUND BOARD 520-5300-00 REV A 8MB C271 C270 C264 C265 C266 C267 C268 C269 CN1 C280 U208 U208 U216 R400 C284 ( -- ) SIZE AA 1.5V ( + ) C260 C259 C261 C258 C262 C257 C279 Q10 FIRQ U202 U207 C256 C276 C408 U202 R409 R310 R311 C278 U200 U413 U210 U210 C200 C203 C202 C205 C204 C207 C206 R314 R313 R475 1MB JP1 R233 R232 R231 R230 R229 C230 C229 C215 C214 C213 C212 C210 C211 C208 C209 R214 R215 R212 R213 R210 R211 R208 R209 8K 32K R412 R413 PLASMA_RESET C216 C217 C218 C219 C220 C277 C201 U201 U201 C282 R301 C287 U213 U213 GND BAT1 C290 R228 R227 R226 R225 R224 R243 R242 R223 R222 R221 R220 R218 R219 R216 R217 R206 R207 R204 R205 R202 R203 R200 R201 R306 R432 D200 25 1 CN8 GND R431 VBATT U212 U212 R299 D201 ( -- ) SIZE AA 1.5V ( + ) C263 C289 U216 C283 U207 R305 R501 R296 R297 C286 R402 R401 74HC245 U30 C48 + C439 R16 + C33 D1 R510 R7 + C125 C440 C50 C103 74HC245 1 + LM 833 Actual Board Size 14.67” X 9.125” C122 + C47 M27C0400I-I2FI 27C040 VOICE ROM 4 D2 M27C0400I-I2FI 27C040 VOICE ROM 3 C76 C449 C445 + • R8 C52 + 512K M27C0400I-I2FI 27C040 VOICE ROM 2 U35 C49 M27C0400I-I2FI 27C040 VOICE ROM 1 R13 + C40 R304 R300 U211 R302 U211 U214 U214 RESET R303 GND C281 S2 GND D400 D401 74AHCT74 R112 C446 + 27256 / 27512 CPU SOUND C59 + U17 NOTE C35 C34 NCS0 U21 + L200 U215 U215 C288 U209 U209 • + R315 U36 U17 C285 C400 C403 R403 R404 R405 NOTE C77 + R14 U37 NCS1 NCS0 R459 U36 U21 JP2 R298 R312 +5V + L201 R406 R408 C402 D402 D403 D404 74HC245 C45 C46 + C75 JP4 NCS1 • R316 + U7 • • R414 C409 19 74LS374 R12 R25 R100 + R19 NOTE C104 C451 C100 + U37 C426 TE ST • • 74AHCT74 + + C101 U7 U8 ATMEL AT49BV1614 C421 C102 + R458 R457 NOTE C437 TP20 • R101 + + + NOTE D100 U100 C450 C105 C411 C106 C412 U8 C420 R102 XC9572XL R470 R508 C448 R21 C415 C434 TEST C24 TEST + 68B09E R9 AT91R40008 Q U407 U407 E C292 R411 R410 R418 R415 R417 C401 R416 D405 D406 D407 74LS138 D101 + R104 C410 C435 C418 C419 R437 JTAG R509R502 J3 C424 • P2 P1 R463 P0 R456 R454 R452 R450 R448 R446 R444 R442 NOTE • C273 C404 R422 C407 10 DS1232 R105 + U414 XILINX® R435 C112 R436 U412 PLE SQ3300S 40.000M 00041N + R434 7 U402 ATMEL C425 R464 R455 JP3 R453 EPROM R451 R449 R447 FLASH R445 R443 R441 ST R260 TE U400 TP4 TP3 TP2 C107 1 Y1 U402 GND U400 C291 • C447 U414 TP8C443 1 C413 C414 C272 U205 U205 SWITCH ROWS CN7 PAL16V8Q C109 R465 1 C431 + U404 U404 R261 R262 R263 R264 R265 R266 R267 1 27C040 CPU GAME + + J2 Xilinx JTAG • C432 C433 + C9 U204 U204 R419 C405 R420 U401 U401 • C108 + TP1 C113 NOTE LED2 + U219 + + C438 C441 C442 LED1 R466 R244 R245 R246 R247 R248 R249 R250 R251 74HC245 D103 U101 + + C80 S1 C430 C444 R504 + C110 F1 +3.3V + R480 R507 U403 + C254 R287 U403 C252 C253 R289 R288 C249 C250 C251 R292 R291 R290 C248 R293 + R106 + C428 C429 U406 U406 DS1233 R285 R284 R283 R282 R281 R280 R279 C255 C247 R295 R294 C406 R421 R407 TP7 TP5 74LS74 D102 + R22 • GND_SIGNAL C427 C274 R286 R278 74HC245 R24 U405 D408 R423 R430 R424 R429 R425 R428 U405 C119 LT1086 + R110 + + + • C114 TE NO C116 C221 C228 C222 C227 C223 C226 U206 R427 R426 TE + C120 C117 + Q8 Q7 C225 C224 NO C115 + Q1 1 Q2 1 Q6 Q5 R433 R109 1 1 Q3 1 Q4 1 1 2 3 4 5 6 7 8 KSD08H SW300 C423 R469 C422 R479 R108 U102 D105 D104 R234 R241 R235 R240 R236 R239 1 1 DEDICATED SWITCH IN ON R476 R462 R477 C417 R468 R478 C416 6264 \ MS62256 R17 R238 R237 D3 12 74HC245 NOTE • U203 1 1 CN6 NOTE ST SWITCH COLUMNS GND LM339AN TE CN5 9 + 011 150318 74HC245 • • 74HC245 NOTE TEST U206 • 1 NOTE 2 26 PLASMA CNTLR LM339AN ( -- ) SIZE AA 1.5V ( + ) Sec. 5: PCBs 1 C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) C o m p o n e n t La y o u t Test Points (TP): TEST TE ST 74HCT273 ST TE ¬FIRQ 2 20 +5V GND –12 +12 TE ST T TES • NOTE • ¬VBATT [ 3, G-4 ] 8K/32K [ 3, H-5 ] ¬JP1 ¬PLASMA_RESET • TP17 TP17: [ 3, H-1 ] •TP12 TP12: [ 3, D-2 ] ¬GND ¬S2 RESET [ 2, J-3 ] ¬SW200 74HC245 LEDs ¬L201 / L200 ¬GND[ 3, J-5 ] & [ 3, H-2 ] ¬GND ¬Q TP5: [ 2, C-5 ] ¬E TP7: [ 2, C-5 ] ¬P2, P1, P0 TP4, TP3, TP2: [ 2, D-5 ] ¬U402 ¬JP3 ¬JP3 TP20: [ 1, J-2 ] [ 1, G-5 ] ¬JP2 [ 1, G-1 ] ¬U219 TP8: [ 2, H-4 ] ¬LED1 [ 2, G-5 ] ¬JTAG J3 ¬GND [ 1, I-5 ] [ 1, E-3 ] ¬JP4 [ 2, C-1 ] ¬JTAG J2 XILINX [ 2, I-5 ] ¬LED2 ¬+3.3V TP1: [ 2, I-5 ] ¬GND_SIGNAL TP11 • ¬AOL & AOR TP16: [1, C-1], • TP16 TP11: [ 1, D-4 ] Printed Circuit Boards (PCBs) Capacitors* ITEM — 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 QTY 1 4 1 1 1 1 1 1 1 1 1 1 3 4 8 52 PART NUMBER 520-5300-00 REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) CPU/Sound II Board (with Atmel Processor) Complete PCB Assembly JP1, JP2, JP3, JP4 3-Pin Jumper & 2-Pin Cover 045-5015-06 CN2 (Key Pin-5) 6-Pin, 6PKK156 J2 JTAG Xilinx® 6-Pin, ## Header 045-5015-07 CN4 (Key Pin-5) 7-Pin, 7PKK156 J3 JTAG 7-Pin, ## Header 045-5013-00 CN5 (Key Pin-2) 9-Pin, 9PKK156 CN9 10-Pin, 0.1 Header 045-5014-01 CN7 (Key Pin-4) 10-Pin, 10PKK156 045-5015-00 CN6 (Key Pin-5) 12-Pin, 12PKK156 045-5015-01 CN1 20-Pin, 0.1 Header 045-5015-26 CN8 26-Pin, 0.1 Header 125-5043-00 C29, C37, C51 0.001uF (102), Cap. 125-5039-00 C48, C50, C75, C80 0.0022uF or 2200pF, (222), Cap. 125-5029-00 C221>C228 0.01uF (103), 100v Cap. 125-5031-00 C1>C4, C9, C18, C24, C33, C34, C38, C39, C47, C49, C110, 0.1uF (104), Axial Cer. Cap. C111, C113, C117, C118, C120, C123, C124, C125, C255, C272>C277, C279>C292, C400>C407, C444 (C45, C46, C52, C103, C105, C106, C122, C278: NS) 1.0uF, ##v, Radial Lytic Cap. 16 3 C430, C431, C433 (near U403, U404) 125-5017-00 C35 10uF, 16v, Radial Tant. Cap. 17 1 18 4 125-5017-00 C78, C79, C107, C114 (C76, C77, C100: NS) 10uF, 25v-35v, Radial Lytic Cap. 19 2 125-5015-00 C109, C112 (C102, C104: NS) 100uF, 25v, Radial Lytic Cap. 20 1 125-5014-00 C409 22uF, 16v, Radial Lytic Cap. 21 4 125-5020-00 C40, C59, C108, C115 (C101: NS) 22uF, 25v, Radial Lytic Cap. 22 2 125-5012-00 C116, C119 220uF, 25v, Radial Lytic Cap. 23 2 125-5019-00 C31, C81 470uF, 25v, Radial Lytic Cap. 24 39 125-5028-00 C208>C215, C216>C220, C229, C230, C247>C254, 470pF (471), Cer. Cap. C256>C263, C264>C271 (C200>C207, C408: NS) 25 2 125-5037-00 C30, C428 1000uF, 16v, Radial Lytic Cap. 26 17 C427, C429, C436>C441, C443, C445>C451 SMT .1uF Cap. 27 2 C432, C442 (near U403 & U404) SMT 10uF Cap. 28 9 C411, C414, C416, C419, C420, C422, C424, C434, C435 SMT 47pF Cap. 29 10 C410, C412, C413, C415, C417, C418, C421, C423, C425, C426 SMT 100nF Cap. 112-5003-00 D1>D3, D102>D105, D408 (D100, D101: NS) 1N4004, Diode 30 7 31 2 112-5008-00 D200, D201 1N5817, Diode 32 8 112-0054-00 D400-D407 1N4148, Diode LED1, LED2, L200, L201 LED T1-3/4 DIFFUSER LED 33 4 165-5099-00 34 3 124-5064-00 R310, R315, R316 (R300, R311, R313, R314, R475: NS) 0 Jumper Res. (1-Stripe) 35 2 121-5041-00 R107, R111 (R103: NS) 1 1/4W Res. 35 20 121-5009-00 R8, R15, R234>R241, R278>R286, R412 1K 1/4W Res. 36 1 121-5018-00 R7 1.5K 1/4W Res. 37 2 121-5043-00 R16, R17 (R25, R112: NS) 2.2K 1/4W Res. 38 2 121-5048-00 R410, R411 3.3K 1/4W Res. 39 12 121-5021-00 R21, R216>R223, R242, R243, R400 4.7K 1/4W Res. 40 36 121-5011-00 R106, R224>R228, R244>R251,R260>R267, R296>R299, 10K 1/4W Res. R301>R306, R413, R431, R432 (R200>R207, R501: NS) 41 3 121-5023-00 R9, R14, R104 (R100, R102: NS) 22K W 1/4W Res. 42 1 121-5022-04 R110 33K 1/4W Res. 43 9 121-5045-00 R108, R287>R294 39K Res. 44 2 121-5032-00 R22, R24 47K 1/4W Res. 45 15 121-5014-00 R229>R233, R295, R414>R422 (R208>R215: NS) 220 1/4W Res. 46 1 121-5036-00 R312 330 1/4W Res. 47 2 121-5046-01 R105, R109 (R101, R409: NS) 470 1/4W Res. 48 16 121-5047-00 R401>R408, R423>R430 560 1/4W Res. 49 1 F1 SMT xx Res. 50 4 R434, R435, R436, R508 SMT 1K Res. 51 1 R480 SMT 10K Res. 52 2 R502, R509 SMT 33 Res. 53 3 R465, R466, R470 SMT 100 Res. 54 35 R433, R437, R441>R459, R462>R464, R468, R469, SMT 100K Res. R476>R479, R504>R507, R510 110-0069-00 Q1-Q8, Q10 2N3904, Transistor 55 9 ATMEL, AT91R40008 56 1 U402 ATMEL, AT49BV1614 57 1 U8 XILINX®, XC9572XL 58 1 U414 512K EPROM Sound (27512) 59 1 (See Pg. # Table) U7 1MB EPROM CPU Game (27C040) 60 1 (See Pg. # Table) U210 (32-Pin, IC Socket, 077-5217-00) 8MB EPROM Voice 1-4 (M27C0400I-12FI) 61 4 (See Pg. # Table) U17, U21, U36, U37 (32-Pin, IC Socket, 077-5217-00) PAL16V8Q (Programmed) BLUE DOT 62 1 965-6504-00 U213 ( BLUE DOT ) 63 1 105-5046-00 U212 (28-Pin, IC Dip Socket, 077-5208-00) 6264/MS62256 (MS6264A) (28-Pin) 64 1 100-0189-01 U209 (40-Pin, IC Socket, 077-5209-00) 68B09E (40-Pin) 65 2 100-5015-00 U215, U216 74AHCT74 (14-Pin) 66 8 100-0338-00 U202, U204, U205, U206, U207, U208, U403, U404 (U200: NS) 74HC245 (20-Pin) 67 2 100-5012-00 U201, U203 74HCT273 (20-Pin) 68 1 100-0037-00 U407 74LS74 (14-Pin) 69 1 100-0148-00 U214 74LS138 (16-Pin) 70 1 100-0064-00 U211 74LS374 (20-Pin) Test Point Wire (24ga.) Loops: 71 1 U406 3.3v Watchdog, DS1233 (3-Pin) VBATT, GND (near CN7), 72 1 100-5023-00 U413 5.0v Watchdog, DS1232 (8-Pin) GND (near CN9), GND (near L200), 73 1 U219 1.8v Volt. Regulator LT1503 (8-Pin) GND_SIGNAL (near U405) 74 1 U405 3.3v Volt. Regulator LT1086 (3-Pin) 75 1 124-5002-00 VR1 -5v Regulator, LM7905CT Test Point Pads: 76 1 124-5001-00 VR2 +5v Regulator, LM7805CT TP1>TP5, TP7, TP8, TP11, 77 2 100-0377-00 U400, U401 LM339AN (14-Pin) TP12, TP16, TP17, TP20 78 1 100-0375-00 U30 LM833 (8-Pin) 79 1 100-5018-00 U26 TDA1543 (8-Pin) 80 2 100-5016-20 U101, U102 (U100: NS) TDA2030A (5-Pin) 81 1 Y1 40MHz Clock PLE SQ3300S 82 1 181-5002-00 SW300 Dip Switch 8-Pos., (KSD08H Black) 83 n/a FB1>FB6 Ferrite Bead 84 535-5000-10 HS2, HS3, (HS1: NS) (over U101, U102) Heat Sink (AAVID 531102) 85 1 S2 (Reset) Push-Button Switch (B3F4000) 86 1 545-5685-00 BAT1 HOLDER (Always replace all 3, Size AA 1.5v Cells, with new ones, when required) If a part is required where a part number is not provided, call Tech. Support (see back of cover). : : : : : : : : : : : : : : : : : : : : ::: 6HF3&%V Resistors / Transistors* ICs / RAMs / ROMs / EPROMs Miscellaneous * Surface Mounts (SMT) are not listed. Diodes & LEDs* * Surface Mounts (SMT) are not listed. Connectors &386RX QG,,%RDUG ZLWK$WPHO3URFHVVRU 3DUWV 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQ&KDSWHU 3DJH UK & Special App. 3X Transistor Driver Bd. Schematic NC NC KEY RED NC ORG-RED ORG-BRN ORG-BLK PNK-WHT Auxilliary Driver Board NC KEY WHT RED BLK BLK ORG Auxilliary Driver Board UK & Special App. 3X Transistor Driver Bd. Component Layout (Sol. Exp. Bd.) Sec. 5: PCBs ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 1 520-5068-01 Solenoid Expander (x3 Transistor) PC Board Complete PCB Assembly Section 5, Chapter 4 Page 142 Printed Circuit Boards (PCBs) UK 3X Transistor Driver Board f or Up-Posts & P/F Dot Display or LED Sign (if used) To Playfield 19-LED Board (Connector under the playfield) Conn. to I/O Power Driver Board J2 10 9 8 7 6 5 4 3 2 1 ORG-WHT ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL KEY ORG-BRN ORG-RED ORG-BLK ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY ORG-WHT ORG-BLK ORG-RED ORG-BRN 1 Playfield 2 Dot Display 34 or LED Sign 5 6 Not Used 7 this Game. 8 9 10 RED +5V 11 BLK GND 12 KEY Conn. to I/O Power Driver Board J3 PNK-WHT 12 11 10 9 8 7 6 5 4 3 2 1 To I/O Board J16-11 To I/O Board J16-5 FROM BRN Low Power 1 2 3 RED 4 5 NC ORG-RED 6 ORG-BRN 7 ORG-BLK 8 PNK-WHT 9 NC NC KEY Auxilliary Driver Board 520-5068-01 J1 J2 1 2 3 4 5 6 7 WHT RED BLK BLK ORG Left Post 26-1200 AUX. 1 (Q1) Center Post 23-1100 AUX. 2 (Q2) Right Post 26-1200 AUX. 3 (Q3) NC KEY Sec. 5: PCBs +5V 20v DC J7P1 I/O BD. Coin Meter 02003 Printed Circuit Boards (PCBs) RED 1 NC 2 BLK 3 1 2 3 RED +5VDC NC BRN-BLK > From existing 3-Pin Connector in Game Cabinet for Meter Section 5, Chapter 4 Page 143 UK 3X Transistor Driver Board for Up-Posts & P/F Dot Display or LED Sign (if used) with the Tournament Serial Inter face (TSI) Board Cabinet Bottom BETA brite® Electronic Color Message Display Data Cable Power Supply BETA brite®Power Cable Plugs into Service Outlet provided in the bottom of all domestic SPI Pinball Games To Playfield ????? (Connector under the playfield) J6 Conn. to I/O Power Driver Board J2 Conn. to I/O Power Driver Board J3 10 9 8 7 6 5 4 3 2 1 ORG-WHT 10 9 KEY ORG-GRY 8 ORG-VIO 7 ORG-BLU 6 J1 ORG-GRN 5 ORG-YEL 4 ORG-BLK 3 ORG-RED 2 ORG-BRN 1 KEY J4 Tournament Serial Interface J5 Board 520-5220-00 PNK-WHT 12 BLU-WHT 11 GRN-WHT 10 BRN-WHT 9 PINK 8 GRY 7 VIO 6 J2 BLU 5 GRN 4 YEL 3 ORG 2 BRN 1 12 11 10 9 8 7 6 5 4 3 2 1 1 2 3 4 5 6 7 8 9 10 ORG-BRN ORG-RED ORG-BLK ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY ORG-WHT 1 KEY Playfield 2 Dot Display 34 or LED Sign 5 6 Not Used 7 this Game. 8 9 10 RED +5V 11 BLK GND 12 KEY 1 +5VDC RED 2 GND BLK >From existing 2-Pin Cabinet Harness To I/O Board J16-11 To I/O Board J16-5 J3 Not Used J7 Optional RS2 Printer Port FROM BRN Low Power +5V 1 2 3 RED 4 5 NC ORG-RED 6 ORG-BRN 7 ORG-BLK 8 PNK-WHT 9 NC NC KEY 20v DC J7P1 I/O BD. Auxilliary Driver Board 520-5068-01 J1 J2 1 2 3 4 5 6 7 WHT RED BLK BLK ORG Left Post 26-1200 AUX. 1 (Q1) Center Post 23-1100 AUX. 2 (Q2) Right Post 26-1200 AUX. 3 (Q3) NC KEY Sec. 5: PCBs Coin Meter 02003 RED 1 NC 2 BLK 3 1 2 3 RED +5VDC NC BRN-BLK > From existing 3-Pin Connector in Game Cabinet for Meter Order the Optional ToPS™ (Tournament Pinball System) Kit! Call Technical Support at 1-800-542-5377 for more information Section 5, Chapter 4 Page 144 Printed Circuit Boards (PCBs) Cabinet Bottom Data Cable ® BETA brite Electronic Color Message Display Power Supply BETA brite®Power Cable Aux. 3X Transistor Driver Board for ToPS™ with the Tournament Serial Inter face (TSI) Board and Ticket Inter face Plugs into Service Outlet provided in the bottom of all domestic SPI Pinball Games To Playfield Special Application Dot Matrix, if used. (Connector under the playfield) J6 Conn. to I/O Power Driver Board J2 Conn. to I/O Power Driver Board J3 10 9 8 7 6 5 4 3 2 1 ORG-WHT KEY KEY 10 9 ORG-GRY 8 ORG-VIO 7 ORG-BLU 6 J1 ORG-GRN 5 ORG-YEL 4 ORG-BLK 3 ORG-RED 2 ORG-BRN 1 J4 Tournament 1 2 3 4 5 6 7 8 9 10 ORG-BRN ORG-RED ORG-BLK ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY ORG-WHT KEY Serial PNK-WHT 12 1 +5VDC RED Interface J5 2 GND BLK BLU-WHT 11 Board GRN-WHT 10 >From existing 520-5220-00 2-Pin Cabinet BRN-WHT 9 Harness PINK 8 GRY 7 J3 VIO 6 J2 Not BLU 5 Used GRN 4 YEL 3 ORG 2 BRN 1 12 11 10 9 8 7 6 5 4 3 2 1 KEY 1 2 3 4 5 6 7 8 9 10 RED +5V 11 BLK GND 12 To I/O Board J16-11 To I/O Board J16-5 J7 Optional p RS2 Printer Port NC Auxilliary Driver Board 520-5068-01 1 2 3 4 5 6 7 NC KEY WHT BRN NC BLK BLK-WHT J2 J1 Existing GRY-GRN wire from Game Cabinet harness (This is the wire that use to go a double stack Flipper Switch). Ticket Meter RED 1 BLK 2 02003 +5VDC RED BRN 1 2 Upper Flipper Switch, if used WHT Connector in cabinet allocated for Printer or Ticket Dispenser Coin Meter BLK RED GRY 1 2 3 1 2 3 BLK RED GRY GND +5VDC +12VDC 1K RED 1 NC 2 BLK 3 02003 1 2 3 RED +5VDC NC BRN-BLK GRY-GRN GRY-GRN > From existing 3-Pin Connector in Game Cabinet for Meter Sec. 5: PCBs NC NC KEY CN6-P7 +5V Ticket Dispenser Cable 036-5477-93 1 2 3 RED 4 5 ORG-RED 6 ORG-BRN 7 ORG-BLK 8 PNK-WHT 9 1 2 3 4 5 Deltronics DL-1275 Circuit Board or compatible Wire colors are typical for Entropy Ticket Dispensors 1 2 3 4 BLU BLK WHT RED 1 2 3 4 Terminal Strip 500-6640-00 1 2 3 4 GRY-GRN BLK-WHT WHT GRY Notch Return Signal Controlled Negative Drive Signal +12V DC Ticket Dispenser Printed Circuit Boards (PCBs) Section 5, Chapter 4 Page 145 To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 ) 6 5 4 6 5 4 D C B Sec. 5: PCBs A Section 5, Chapter 4 Page 146 Printed Circuit Boards (PCBs) To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 ) 3 2 1 D R42, R44 & R45 NOT STUFFED C A Schematic Set ® Sheet 1 of 1 SIZE NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 3 Printed Circuit Boards (PCBs) 2 REV. A D SPI Tournament Serial Interface Bd. SPI Part Nº: 520-5220-00 Non-Text Document Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0268-00 Dated: 08/2002 1 Section 5, Chapter 4 Page 147 Sec. 5: PCBs B To u r n a m e n t S e r i a l I n t e r f a c e B o a r d C o m p o n e n t La y o u t Cabinet Bottom Data Cable ® BETA brite ® Electronic Color Message Display Power Supply ® BETA brite Power Cable Plugs into Service Outlet provided in the bottom of all domestic SPI Pinball Games 10 9 8 7 6 5 4 3 2 1 1 2 3 4 5 6 7 8 9 10 THIS SIDE: Tournament Large Cable Wiring Harness (036-5477-98) Serial Interface to I/O Power Driver Board ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY ORG-WHT KEY 2 1 +5V 12 11 10 9 8 7 6 5 4 3 2 1 DISPLAY Moved from I/O Bd. J2 (if used) To Playfield Dot Display TSI or LED Sign J4 (Conn. under P/F) } } } ELECTRONIC COLOR MESSAGE Not Used this Game } ORG-WHT KEY ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL ORG-BLK ORG-RED ORG-BRN 1 2 3 4 5 6 7 8 9 10 J6 DATA CABLE TO BETA brite® To TSI J1 Connected to I/O Power Driver Bd. J2 RED BLK To TSI J2 } To From TSI existing J5 harness PNK-WHT BLU-WHT GRN-WHT BRN-WHT PNK GRY VIO BLU GRN YEL ORG BRN 1 2 3 4 5 6 7 8 9 10 11 12 } Connected to I/O Power Driver Bd. J3 1 2 3 4 5 6 7 8 9 11 10 12 } G ND Sec. 5: PCBs THIS SIDE: The 9-Pin Break-Out Conn. on above harness, for UK Aux. or Ticket / Coin Dispenser Application Only +5V FROM I/O J16-P5 RED BLK FROM I/O J16-P11 GND J7 OPTIONAL SERIAL PORT FOR PRINTER OR LAPTOP (call Technical Support for more information, if required). Component Side ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION -- 1 520-5220-00 Tournament Serial Interface (TSI) Board PCB Assembly Section 5, Chapter 4 Page 148 Printed Circuit Boards (PCBs) $S SHQGL[ $SSHQGL[HV$WKUR XJK7DE O H R I & R QW H QW V x$SSHQGL[$ 3LQEDOO*DPH)LUPZDUH7DEOH $$ [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...describes the ROM / Chip Size / Program & Raw Part Number / USA Version / Check Sum, and CPU/Snd Bd. I & II ROM locations for Games Apollo 13 — current. x$SSHQGL[% 6HPL&RQGXFWRUV,&·V5HOD\V&URVV5HIHUHQFH7DEOH % ...describes diodes and transistors with Source Number, SPI Part Number, NTE Number, ECG Number, Radio Shack Number & RCA Part Number (If applicable). x$SSHQGL[& 3URGXFWLRQ6WDUW'DWH0DQXDO3DUW15206L]H 3RVLWLRQVDQG-XPSHU: & [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides the Production Start Date, Manual Part Number, ROM Position(s), and Jumpers Installed for Games Apollo 13 — current. x$SSHQGL[' %RDUG7\SH7DEOH'' [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides the Flipper**, I/O Power Driver, CPU/Sound, Display Power Supply, Dot Matrix Display, Display Controller, OPTOs and Misc. Board Part Numbers for Games Apollo 13 — current. **Flipper Bd. with White Star Bd. System for A13 & Golden Eye only.) x$SSHQGL[( *HQHULF&RLO&URVV5HIHUHQFH*XLGH )OLSSHU&RLO7DEOH (( WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides the Coils used with Part Number and Gauge-Turns (of the [ [White coil) for Games Apollo 13 — current. x$SSHQGL[) 0RWRU6SHFLILFDWLRQ7DEOH )) [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides all the Motor Function, Specifications and Part Number for Games Apollo 13 — current. x$SSHQGL[* 3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV* ...explains how our Part Numbers are developed to help sort parts easier. x$SSHQGL[+ 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV + ...gives a pictoral view with the name and Part Nr. of all the inserts used (with Color Code Chart). x$SSHQGL[, 6WDQG8S7DUJHWV +DSS0RGXODU 5HJXODU , ...gives a pictoral view with the name and Part Number of all the Single Stand-Up Targets used (with Color Code Chart). x$SSHQGL[&RLQ&DUGV 86$ ,QWHUQDWLRQDO - ...gives a pictoral view with the name and Part Number of all the current Coin Cards for USA, Canada, Euro and other International Countries. x*ORVVDU\RI7HUPV/DVW3DJH ...gives definitions or explanations of some pinball terms and acronyms. x/LPLWHG:DUUDQW\&DXWLRQV:DUQLQJV 1RWLFHV /DVW3DJH * Note: For complete Appendix Information (Appendixes A, C, D, E & F) for Games Laser War through Batman Forever), see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, Terminator® 3 and The Lord of the Rings ). $SSHQGL[HV$7DEOHRI&RQWHQWV $SSHQGL[HV$7DEOHRI&RQWHQWV $33(1',;$ 520 * Note: &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 For complete Appendix Information for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, T3® and The Lord of the Rings ). Apollo 13 (Note 1) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (8M) (8M) (8M) (8M) (1M) (4M) 965-0319-67A 965-0321-67A A1.08 | $23FF A1.05 | $B594 U210 ROM 0 960-5009-00 960-5015-01 Game ROM Display (1M) (4M) 965-0319-87 965-0321-87 A3.00 | $22FF A3.00 | $B596 U210 U5 960-5009-00 960-5015-01 A1.02 | $E4FF V1.00 | $3BCA A1.03 | $1957 V1.00 | $482A V1.00 | $7312 V1.00 | $DE2F V1.00 | $C508 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 : Harley-Davidson® (Notes 4, 5, 6, 8) 2nd Edition (2002-2003) 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A2.02 | $9CFF V1.00 | $222B A2.00 | $ABF7 V1.00 | $3AE1 V1.00 | $206E U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 Sharkey’s Shootout (Notes 4, 5) A3.00 | $E6FF V1.00 | $F1E7 A3.00 | $0057 V1.00 | $DBA8 V1.00 | $DDF1 V1.00 | $F32A U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 High Roller Casino (Notes 4, 5) 965-0224-45 965-0227-45 965-0228-45 965-0225-45 965-0226-45 965-0229-43 965-0233-43 965-0234-43 965-0230-43 965-0231-43 965-0232-43 965-0235-56 965-0238-56 965-0239-56 965-0236-56 965-0237-56 A4.03 | $5EFF V1.00 | $4A7D A4.00 | $8817 V1.00 | $E66B V1.00 | $8F54 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A2.02 | $C8FF V1.00 | $A35B A2.01 | $7F46 V1.00 | $1D27 V1.00 | $8DA4 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A3.03 | $A2FF V1.00 | $6648 A3.00 | $66D0 V1.00 | $349D V1.00 | $629C U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A2.00 | $85FF V1.00 | $64B2 A2.00 | $E77B V1.00 | $152A V1.00 | $0291 V1.00 | $95A7 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 A2.01 | $C5FF V1.00 | $4DF8 A2.01 | $C17D V1.00 | $8018 V1.00 | $2157 V1.00 | $B5A6 V1.00 | $D01E U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 965-0282-60 965-0287-60 965-0288-60 965-0283-60 965-0284-60 965-0285-60 965-0286-60 A1.01 | $B2FF V1.00 | $A6AF A1.02 | $32AB V1.00 | $4391 V1.00 | $8215 V1.00 | $5B32 V1.00 | $8971 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 965-0289-40 965-0294-40 965-0295-40 965-0290-40 965-0291-40 965-0292-40 965-0293-40 A2.05| $B1FF V1.00 | $0CC8 A2.00 | $C929 V1.00 | $0D75 V1.00 | $CCCF V1.00 | $227F V1.00 | $DB69 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 A1.03 | $58FF V1.00 | $1286 A1.01 | $166F V1.00 | $7BF8 V1.00 | $9CCC V1.00 | $ADD9 V1.00 | $6659 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 965-0240-53 965-0243-53 965-0244-53 965-0241-53 965-0242-53 965-0245-46 965-0248-46 965-0249-46 965-0246-46 965-0247-46 965-0250-59 965-0253-59 965-0254-59 965-0251-59 965-0252-59 965-0255-59 965-0266-35 965-0271-35 965-0272-35 965-0267-35 965-0268-35 965-0269-35 965-0270-35 965-0301-71 965-0306-71 965-0307-71 965-0302-71 965-0303-71 965-0304-71 965-0305-71 : Harley-Davidson® (Notes 4, 5, 6, 8) 3rd Edition (2004) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 965-0326-68 965-0327-68 965-0328-68 965-0329-68 965-0330-68 965-0331-68 965-0332-68 NFL (Notes 4, 5) Not on CD-R or Website: Code through Distributor Only. Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) (1M) (512K) (4M) (8M) (8M) (8M) (1M) (512K) (4M) (8M) (8M) (8M) (8M) Austin Powers Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0339-73 965-0340-73 965-0341-73 965-0342-73 965-0343-73 965-0344-73 965-0345-73 965-0333-72 965-0334-72 965-0335-72 965-0336-72 965-0337-72 965-0338-72 965-0346-65 965-0347-65 965-0348-65 965-0349-65 965-0350-65 965-0351-65 965-0352-65 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A2.11 | $49FF V1.01 | $9796 A2.01 | $6C33 V1.00 | $58EA V1.00 | $272B V1.00 | $41AE U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 A3.00 | $90FF V1.00 | $581C A3.00 | $74B3 V1.00 | $E12D V1.00 | $38F4 V1.00 | $1B54 V1.00 | $D720 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A3.02 | $5DFF V1.00 | $DA7B A3.00 | $6A34 V1.00 | $D2B9 V1.00 | $9E75 V1.00 | $51F3 V1.00 | $0AE5 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A3.03 | $5EFF V1.00 | $8C18 A3.01 | $A381 V1.00 | $35E6 V1.00 | $B35A V1.00 | $8A9F U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 A5.00 | $7DFF V1.02 | $E7C2 A5.00 | $A5FF V1.00 | $9ABE V1.00 | $9F34 V1.00 | $374B V1.00 | $237A U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A1.00 | $D2FF V1.00 | $ A1.01 | $845A V1.00 | $ V1.00 | $ V1.00 | $ V1.00 | $ (Notes 4, 5) 965-0353-74 965-0354-74 965-0035-74 965-0356-74 965-0357-74 965-0358-74 965-0359-74 (1M) (512K) (4M) (8M) (8M) (8M) 965-0360-75 965-0361-75 965-0362-75 965-0363-75 965-0364-75 965-0365-75 Playboy (Notes 4, 5, 7) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0367-76 965-0368-76 965-0369-76 965-0370-76 965-0371-76 965-0372-76 965-0373-76 RollerCoaster Tycoon Sound Game ROM Voice 1 Voice 2 Voice 3 Display (512K) (1M) (8M) (8M) (8M) (4M) (Notes 4, 5, 7) 965-0374-78 965-0375-78 965-0377-78 965-0378-78 965-0379-78 965-0376-78 V1.00 | $F663 A7.01| $40FF V1.00 | $3C4A V1.00 | $057A V1.00 | $04D7 A7.00 | $8E23 U7 960-7001-02 U210 960-5009-00 U17 960-5016-00 U21 960-5016-00 U36 960-5016-00 U5 Disp. Cntrlr. 960-5015-01 The Simpsons Pinball Party (Notes 4, 5, 7) Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) 965-0381-77 965-0382-77 965-0383-77 965-0384-77 965-0385-77 965-0386-77 965-0387-77 V1.01 | $A7EE A4.00 | $4FFF V1.00 | $9719 V1.00 | $16ED V1.00 | $ADCE V1.00 | $E7E5 A4.00 | $8A03 Terminator® 3: Rise of the Machines Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) 965-0388-79 965-0389-79 965-0390-79 965-0391-79 965-0392-79 965-0393-79 965-0394-79 The Lord of the Rings Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display footnotes: $SSHQGL[$ (1M) (512K) (4M) (8M) (8M) (8M) (8M) Monopoly® (Notes 4, 5) South Park (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Game ROM Display U210 U7 ROM 0 U17 U21 Godzilla (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5015-01 A4.05 | $E9FF V1.00 | $1FFF A4.00 | $FD01 V1.00 | $3650 V1.00 | $9300 Lost In Space (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 U210 U7 ROM 0 U17 U21 U36 U37 965-0219-41 965-0221-41 965-0222-41 965-0220-41 965-0223-41 Viper Night Drivin’ (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 A1.03 | $3EFF V1.00 | $F4FF A1.04 | $FC7C V1.00 | $CD26 V1.00 | $9396 V1.00 | $FB72 V1.00 | $6100 Striker Xtreme (Notes 4, 5) Starship Troopers (Note 3) Game ROM Sound Display Voice 1 Voice 2 Voice 3 965-0319-67 965-0320-67 965-0321-67 965-0322-67 965-0323-67 965-0324-67 965-0325-67 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) The X-Files (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (8M) (8M) (8M) (4M) U210 U7 ROM 0 U17 U21 The Lost World: Jurassic Park (Note 2) Game ROM Sound Display Voice 1 Voice 2 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Harley-Davidson® (Notes 4, 5, 6) Original (1999-2001) A4.04 | $3FFF V1.00 | $D615 A4.00 | $E6ED V1.00 | $3E32 V1.00 | $71F0 The Star Wars Trilogy - Special Edition (S.E.) (Note 2) Game ROM Sound Display Voice 1 Voice 2 5DZ 3DUW 1 965-0214-42 965-0217-42 965-0218-42 965-0215-42 965-0216-42 Space Jam (Note 2) Game ROM Sound Display Voice 1 Voice 2 Voice 3 86$ '07 %G &KHFN 6XP /RF 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) n/a (masked) ID4: Independence Day (Note 2) Game ROM Sound Display Voice 1 Voice 2 3URJUDP 3DUW 1 U210 U7 ROM 0 U17 U21 U36 Twister (Note 2) Game ROM Sound Display Voice 1 Voice 2 &KLS 6L]H A5.01 | $09FF V1.00 | $5244 A5.00 | $B92B V1.00 | $7FC7 V1.00 | $8E55 V1.00 | $08EE 965-0208-00 965-0212-00 965-0213-00 965-0209-00 965-0210-00 965-0211-00 Golden Eye (Note 1) Game ROM Sound Display Voice 1 Voice 2 520 (512K) (1M) (8M) (8M) (8M) (8M) (4M) U7 960-7001-02 U210 960-5009-00 U17 960-5016-00 U21 960-5016-00 U36 960-5016-00 U37 960-5016-00 U5 Disp. Cntrlr. 960-5015-01 (Notes 4, 5, 7) V1.00 | $D2FD A4.00 | $F8FF V1.00 | $1838 V1.00 | $F0D5 V1.00 | $89DA V1.00 | $1200 A4.00 | $6E49 U7 960-7001-02 U210 960-5009-00 U17 960-5016-00 U21 960-5016-00 U36 960-5016-00 U37 960-5016-00 U5 Disp. Cntrlr. 960-5015-01 (Notes 7, 8) 965-0401-80 965-0402-80 965-0403-80 965-0404-80 965-0405-80 965-0406-80 965-0407-80 V1.01 | $36BC A8.00 | $94FF V1.00 | $1792 V1.00 | $67F1 V1.00 | $89B6 V1.00 | $EA49 A8.00 | $3C88 U7 960-7001-02 U210 960-5009-00 U17 960-5016-00 U21 960-5016-00 U36 960-5016-00 U37 960-5016-00 U5 Disp. Cntrlr. 960-5015-01 1 — 8 see the bottom of the next page (A2). 3LQEDOO*DPH )LUPZDUH7DEOH Sound & Voice 1-4 identical to above H-D® Original. 3LQEDOO*DPH)LUPZDUH :KLWH6WDU%RDUG6\VWHP2QO\* 7DEOH $33(1',;$ 3LQEDOO*DPH)LUPZDUH :KLWH6WDU%RDUG6\VWHP2QO\* 7DEOH 520 &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) 965-0408-81 965-0409-81 965-0410-81 965-0411-81 965-0412-81 965-0413-81 965-0414-81 V1.00 | $D93D A3.10 | $F4FF V1.00 | $067B V1.00 | $C8B8 V1.00 | $64C2 V1.00 | $5341 A3.00 | $DE4B U7 960-7001-02 U210 960-5009-00 U17 960-5016-00 U21 960-5016-00 U36 960-5016-00 U37 960-5016-00 U5 Disp. Cntrlr. 960-5015-01 965-0415-84 965-0416-84 965-0417-84 965-0418-84 965-0419-84 965-0420-84 965-0421-84 V1.00 | $8CD2 A4.00 | $90FF V1.00 | $538D V1.00 | $8BCD V1.00 | $60F8 V1.00 | $14D8 A4.01 | $0502 U7 960-7001-02 U210 960-5009-00 U17 960-5016-00 U21 960-5016-00 U36 960-5016-00 U37 960-5016-00 U5 Disp. Cntrlr. 960-5015-01 Ripley’s Believe It or Not!® (Notes 7, 8) 5DZ 3DUW 1 520 &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 Elvis® (Notes 7, 8) Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) footnotes: 1 ROMs on CPU/Sound Bd.: 520-5136-00 (Stereo) & Display Cont. Bd.: 520-5055-01 2 ROMs on CPU/Sound Bd.: 520-5136-10 (Mono) & Display Cont. Bd.: 520-5055-01 3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) & Display Controller Board: 520-5055-02* (*FCC 11-97) 4 ROMs on CPU/Sound Bd.: 520-5136-16† (Mono) (†FCC 02-98) & Display Controller Board: 520-5055-03‡ (‡FCC 02-98) 5 This game uses 8MB VOICE ROMS at U17, U21, U36 & U37 (if 3 ROMs use U37 will be unused) requiring a Jumper at Loc. W6. Refer to CPU/Snd. Bd. Schematic (2 of 3). 6 Harley-Davidson® 2nd Edition: For Game ROM, Sound & Display info (version, check sums, part numbers) call Tech Support or check our website (see back cover) for current versions or other info. Raw Part numbers are identical to the H-D® original. 7 ToPS (Tournament Pinball System) READY! 8 ROMs on CPU/Sound Board II (with ATMEL Processor): 520-5300-00 & Display Cont. Bd.: 520-5055-03‡ (‡FCC 02-98) Game Revisions can be updated after the Production Run. This Table is accurate as of the printing of this manual. If any changes occurred, the next game manual will include the updated information. The version stated is USA. If there is a question of as to the latest Code Revision & Check Sum call our Technical Support Dept., 1-800-542-5377 or 1-708-345-7700 (Select Opt. 1). Visit our website www.SternPinball.com where the latest code can be downloaded (an EPROM Burner is required). Code also available on CD-R Disc 2 3LQEDOO*DPH )LUPZDUH7DEOH $SSHQGL[$ $33(1',;% 6HPL&RQGXFWRUV,QWHJUDWHG&LUFXLWV ,& 5HOD\V&URVV5HIHUHQFH7DEOH 7DEOH 1 6RXUFH 67(51 5DGLR ( & * 5 & $ 1 7 ( 1XPEHU 3,1%$// 6KDFN 5(&7,),&$7,21 %/2&.,1* '$03(1,1* ',2'(6 $1'25 /,*+7 (0,77,1* ',2'(6 /('V 7\SH Diode Diode Diode Diode Diode Diode Diode, Signal LED 1N4001 112-5001-00 1N4004 112-5003-00 1N5401 112-0056-00 1N5404 112-5004-00 T6A10L 112-5006-01 FR302 112-5009-00 1N914 112-5014-00 MT5000UR or 165-5052-00 TLRH180P (old SPI Part N: (T1-3/4 GaAIAs) 165-5100-00) NTE552 NTE116 NTE5801 NTE5804 NTE5812 NTE588 -—-—- ECG552 ECG116 ECG5801 ECG5804 ECG5812 ECG588 -—-—- -—-—276-1103 276-1143 276-1144 -—-—-—-—-—-—- SK9000 SK3312 SK9004 SK9007 -—-—SK5014 -—-—- -—-—- -—-—- 276-066B -—-—- 1N4742A 12v 1N4760B 68v 1N4764A 100v 1N5228 3.9v 1N5234B 6.2v 1N5379 110v 1N6267A 6.8v 1N4752A 33v 1N4736 6.8v 1w NTE142A NTE5092A NTE5096A NTE5007A NTE5013A NTE5157 NTE4902 NTE147A NTE5071A ECG142A ECG5092A ECG5096A ECG5007A ECG5013A ECG5157 ECG4902 ECG147A ECG5071A 276-563 -—-—-—-—-—-—276-561 -—-—-—-—-—-—-—-—- SK12V SK68V SK100V SK3A9 SK6A2 SK110X -—-—SK33V -—-—- ECG2987 - — - — ECG2985 - — - — -—-—-—-—ECG85 276-2009 ECG48 -—-—ECG157 -—-—ECG287 -—-—ECG123AP 276-2009 ECG261 276-2068 ECG375 -—-—ECG288 -—-—ECG292 -—-—ECG374 -—-—ECG278 -—-—ECG332 -—-—ECG292 -—-—ECG393 -—-—ECG5400 276-1067 ECG5461-8 - — - — - -—-—-—-—-—-—SK3124A SK4906 SK3747 SK3232 -—-—SK3896 SK9118 SK3434 SK3441 SK9042 SK3434 SK9236 SK3441 SK3961 SK3950 -—-—- =(1(5 ',2'(6 Diode Diode Diode Diode Diode Diode Diode Diode Diode 112-0061-00 112-0062-00B 112-0049-00A 112-0053-00 112-0047-00B 112-0072-00 112-5011-00 112-5010-00A 112-5007-00 75$16,67256 7<3( )(7 131 313 $1'25 6&5 FET Trans. FET Trans. FET Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. SCR Trans. SCR Trans. STP20N10L STP19N06L VN02N 2N4401 2N6427 MJE340 MPSA42 2N3904 TIP122 MJE15030 2N5401 MJE15031 MJE350 MPSA92 TIP42 TIP32C TIP36C 2N5060 SCR2800B 110-0106-00 110-0088-00 110-0089-00 110-0073-00 110-0070-00 110-0071-00 110-0082-00 110-0069-00 110-0067-00 110-0101-00 110-0078-00 110-0103-00 110-0072-00 110-0100-00 110-0068-00 110-0081-00 110-0077-00 110-0074-00 110-0083-00 %5,'*( 5(&7,),(56 %5 BR (Present) DB3501 or CM3501 &RPPHQWV 112-5000-00 For White Star I/O Bds., BR = 35 Amp @ 100v P.I.V. 190-5002-00 For PPB, Power Supply, & White Star I/O Boards, Relay = 24v DC 10 Amp DPDT For CPU Boards, Relay = 6v DC 5 Amp 4 Pole DT 5(/$<6 Relay Relay $SSHQGL[% NTE2987 NTE2985 -—-—NTE85 NTE48 NTE157 NTE287 NTE123AP NTE261 NTE375 NTE288 NTE292 NTE374 NTE288 NTE332 NTE292 NTE393 NTE5400 NTE5461-8 &RPPHQWV FRL-264 D024/02CK FRL-264 D006/04CV 190-5001-00 6HPL&RQGXFWRUV &URVV5HI7DEOH $33(1',;& CPU/Sound Board Sound U7 512K *DPH? 1DPH 3URGXFWLRQ CPU/Sound Board Game U210 1MB :KLWH6\VWHP 6WDU %RDUG * Note: 6WDUW 'DWH DQG 0DQXDO 31 -XPSHU ,QVWDOOHG ‡ VHH 1RWH 3URGXFWLRQ6WDUW'DWH0DQXDO3DUW15206L]H 3RVLWLRQVDQG -XPSHU:,QVWDOOHG1RWH‡ :KLWH6WDU%RDUG6\VWHP2QO\* CPU/Sound Board Voice ROMS: U17 U21 U36 U37 For complete Appendix Information for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, T3® and The Lord of the Rings ). 13 29 Apollo (A13) NOV 95 780-5044-00 FEB 96 30 Golden Eye 780-5042-00 APR 96 31 Twister 780-5041-00 ID4: IndependJUL 96 32 ence Day 780-5045-00 OCT 96 33 Space Jam 780-5043-00 The Star Wars 97 34 Trilogy - Sp. Ed. FEB 780-5056-00 35 The Lost World: JUN 97 Jurassic Park 780-5053-00 The AUG 97 36 X-Files 780-5046-00 NOV 97 37 Starship Troopers 780-5059-00 Night FEB 98 38 Viper Drivin’ 780-5035-00 Lost In JUN 98 39 780-5060-00 Space SEP 98 40 Godzilla 780-5040-00 South JAN 99 41 Park 780-5071-00 42 HarleyAUG 99 a Davidson® 780-5067-01 42 Harley-DavidSEP 02 b son®2nd Ed. 780-5067-10 42 Harley-DavidOCT 04 c son® 3rd Ed. 780-5087-00 43 Striker MAR 00 a Xtreme 780-5068-01 43 NFL OCT 00 b 780-5073-00 JUL/OCT 00 44 Sharkey’s Shootout 780-5072-01 High Roller JAN 01 45 Casino 780-5065-00 MAY 01 46 Austin 780-5074-00 Powers SEP 01 47 MONOPOLY® 780-5075-00 FEB 02 48 Playboy 780-5076-00 AUG 02 49 RollerCoaster 780-5078-00 Tycoon JAN 03 The Simpsons 50 Pinball Party 780-5077-00 MAY 03 Rise of 51 T3®: the Machines 780-5079-00 4MB 4MB 4MB 4MB 4MB 4MB 4MB 4MB Not Used Not Used Not Used 4MB 4MB 4MB 4MB 4MB 4MB 4MB 4MB 4MB Not Used Not Used Not Used 4MB 4MB 4MB Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used 4MB 4MB 4MB 4MB n/a 4MB 4MB 4MB 4MB n/a 4MB 4MB 4MB 4MB n/a 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 W6 4MB *DPH? 1DPH :KLWH6\VWHP 6WDU %RDUG of 52 The Lord the Rings Believe It or 53 Ripley’s Not!® 54 Elvis® CPU/Sound Board Sound U7 512K 3URGXFWLRQ CPU/Sound Game U210 1MB 6WDUW 'DWH CPU/SoundBoard Board Voice ROMS: DQG 0DQXDO 31 U17 U21 U36 U37 NOV 03 780-5080-00 APR 04 780-5081-00 AUG 04 780-5084-00 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB n/a n/a See Apdx. A for more detailed information on Pinball Game Firmware (ROM Name, Size, Part Numbers, USA Version & Checksum and Board Locations). n/a n/a n/a n/a n/a n/a n/a 8MB 8MB 8MB Not Used 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 W6 8MB 8MB 8MB Not Used 8MB 8MB 8MB 8MB W6 W6 8MB 8MB 8MB Not Used 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 ‡ Additional Information for Installed Jumper (above games 41-51): x Installed W6 so 8MB ROMS can be utilized. See the CPU/Sound Board Schematic (Sheet 2 of 3, Address Location 3E) in the games’ Service Game Manual. Game 52 - current has a new CPU/Sound Board (see Pages 131-141). See Apdx. A for more detailed information on Pinball Game Firmware (ROM Name, Size, Part Numbers, USA Version & Checksum and Board Locations). 3URGXFWLRQ6WDUW ,QVWDOOHG1RWH $SSHQGL[& $33(1',;' RDUG7\SH :KLWH6WDURDUG6\VWHP2QO\* 7DEOH *DPH 1DPH )OLSSHU ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 6WHUHR 6XSSO\ 'LVSOD\ 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 2372 5HFHLYHU 2372 $SOOLFDWLRQ * Note: For complete Appendix Info. for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s BION! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The SimpsonsPinball Party, T3® and The Lord of the Rings ). 520-5080-00 520-5052-00 520-5124-00 520-5125-00 5-Ball Trough 520-5137-00 520-5136-00 520-5138-00 520-5055-01 2-Flipper 128 X 32 Single OPTO Single OPTO over Up-Kicker Apollo 13 Light Boards 520-5130-01, -04 & -05 Magnet Interface, 7Miscellaneous Segment Display & Light Bd. 520-5130-06 Magnet Driver Board Relay Board PC Boards: 520-5010-00 520-5130-02 Switch Membrane Board 520-5130-03 520-5080-00 520-5052-00 520-5124-00 520-5125-00 5-Ball Trough 520-5137-00 520-5136-00 520-5138-00 520-5055-01 2-Flipper 128 X 32 Single OPTO Single OPTO over Up-Kicker Golden Eye Light Boards Mag. Processor X2 Driver Bd. Relay Board Miscellaneous PC Boards: 520-5128-05 through -08 520-5143-00 520-5010-00 GAMES HEREON NO LONGER REQUIRE THE FLIPPER BOARD WITH THE WHITE STAR BOARD SYSTEM *DPH 1DPH Twister ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 0RQR 6XSSO\ 'LVSOD\ 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5137-01 520-5055-01 Miscellaneous PC Boards: 520-5136-10 Light Boards 520-5145-01 through -07 520-5137-01 Independence Day (ID4) Miscellaneous PC Boards: 520-5136-10 Space Jam The Star Wars Trilolgy - Special Ed. The Lost World: J.P. Starship Troopers Viper Night Drivin’ Lost In Space Godzilla HarleyDavidson® 1st-3rd* Editions Striker Xtreme (NFL) Sharkey’s Shootout Light Boards 520-5149-01 through -10 520-5137-01 520-5136-10 2X 7-Segment Display Board 520-5153-00 520-5137-01 520-5136-10 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-10 520-5138-00 520-5052-00 128 X 32 Mag. Drv. Bd. 520-5143-00 520-5052-00 128 X 32 Servo Mtr. Bd. 520-5152-00 520-5052-00 128 X 32 5-Ball Trough over Up-Kicker 520-5055-01 520-5055-01 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5083-00 Alien Head 520-5082-00 Enter Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 5-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 515-0173-00 Dual OPTO 515-0174-00 Dual OPTO 4-Ball Trough over Up-Kicker 520-5162-00 2-Pos. Motor Sensor on Snagger Motor 520-5124-00 520-5125-00 4-Ball Trough 520-5155-00 Single OPTO Single OPTO over Up-Kicker 3-Pos. Motor Sensor on 520-5082-00 520-5083-00 File Cabinet File Cab. Motor Long Hop OPTO Long Hop OPTO Enter 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5083-01 L/R Orbit 520-5082-00 Lane Enter Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5083-01 520-5082-00 Jump Ramp Long Hop OPTO Long Hop OPTO 515-0173-00 515-0174-00 4-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 520-5136-10 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5137-01 520-5136-15 520-5138-00 520-5052-00 128 X 32 520-5055-02 Miscellaneous PC Boards: 4X 7-Segment Display Board 520-5166-00 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 515-0173-00 515-0174-00 5-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 520-5082-00 520-5083-01 Kenny Under Long Hop OPTO Long Hop OPTO Trough Enter 515-0173-00 515-0174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker 520-5082-00 520-5083-01 Motorcycle Long Hop OPTO Long Hop OPTO Enter 515-0173-00 515-0174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker for UK ONLY> Sol520-5082-00 520-5083-01 Goalie Underenoid Expander Bd. OPTO Long Hop Long Hop OPTO Trough Enter 520-5192-00 515-0173-00 515-0174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker Miscellaneous PC Boards: 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 Miscellaneous Shaker Mtr. Bd. PC Boards: 520-5065-00 520-5136-16 Miscellaneous PC Boards: 520-5052-00 520-5136-16 128 X 32 *520-5300-00* 520-5138-00 Relay Board Shaker Mtr. Bd. Diode Board 520-5010-00 520-5065-00 520-5146-00 520-5052-00 520-5137-01 520-5136-16 520-5138-00 128 X 32 Diode Board Miscellaneous DC Relay Bd. Relay Board PC Boards: 520-5066-00 520-5010-00 520-5146-00 520-5052-00 520-5137-64 520-5136-64 520-5138-00 128 X 32 Sol. Exp. Bd. MiscellaneousP Relay Board C Boards: 520-5010-00 520-5192-00 520-5052-00 520-5137-01 520-5136-16 520-5138-00 128 X 32 520-5137-01 Miscellaneous PC Boards: Miscellaneous Dot Display (5X7) in Slot Mach. PC Boards: 520-5197-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 MiscellaneousP Relay Bd. (X3) C Boards: 520-5010-00 520-5137-01 Monopoly® 520-5125-00 Single OPTO 520-5138-00 High Roller Casino Austin Powers 520-5124-00 Single OPTO 2372 0LVF 2372 $SOOLFDWLRQ $SS Relay Board 520-5010-00 MiscellaneousP DC Relay Bd. Shaker Mtr. Bd. C Boards: 520-5066-00 520-5065-00 520-5137-01 South Park 520-5138-00 Miscellaneous PC Boards: 520-5137-01 The X-Files 520-5138-00 2372 5HFHLYHU 520-5136-16 MiscellaneousP DC Relay Bd. C Boards: 520-5066-00 520-5052-00 128 X 32 Mini-Dot Display (3 by 5X7) 520-5197-00 (Electric C° Sign) 520-5138-00 520-5055-03 515-0173-00 515-0174-00 4-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 520-5082-00 520-5083-01 Ball Lock Long Hop OPTO Long Hop OPTO under Roulette for UK ONLY> Sol520-5196-00 520-5195-00 Up/Dn Ramp enoid Expander Bd. 3-Pos. OPTO 3-Pos. OPTO in Slot Mach. 520-5192-00 515-0173-00 515-0174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker for UK ONLY> Sol520-5082-00 520-5083-01 Time Machine enoid Expander Bd. Long Hop OPTO Long Hop OPTO Ramp 520-5192-00 515-0173-00 515-0174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker for UK ONLY> Sol520-5218-00 520-5210-00 Bank enoid Expander Bd. 4-Pos. OPTO 4-Pos. OPTO Door 520-5192-00 520-5055-03 520-5155-00 3-Pos. Motor Sensor on Goalie Motor 520-5194-00 4-Pos. Motor Sensor on ?-Ball Motor 520-5194-00 4-Pos. Motor Sensor on Roulette Wheel Motor 520-5212-00 Pulse-Stretcher OPTO on Spini-Me Table continued on the next page. $SSHQGL[' RDUG 7\SH7DEOH $33(1',;' RDUG7\SH :KLWH6WDURDUG6\VWHP2QO\* 7DEOH *DPH 1DPH ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ ROG QHZ 'ULYHU 6XSSO\ 'LVSOD\ 520-5137-01 Playboy RollerCoaster Tycoon The Simpsons Pinball Party Terminator® 3: Rise of the Machines The Lord of the Rings Ripley’s Believe It or Not!® Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: LED Bd. 520-5219-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 Relay Bd. 520-5010-00 520-5052-00 128 X 32 Mini-Dot Display (3 by 5X7) 520-5221-00 (Ramp Enter Sign) 520-5052-00 520-5138-00 128 X 32 Color Dot Display (4 by 5X7) 520-5225-00 (TV Set) 520-5052-00 520-5138-00 128 X 32 520-5138-00 Miscellaneous PC Boards: New 520-5300-00 19-LED PCB 520-5242-00 520-5137-01 520-5300-00 520-5137-01 Miscellaneous 520-5236-00 PC Boards: X3 Dot Display Miscellaneous PC Boards: RDUG 7\SH7DEOH 520-5055-03 520-5300-00 520-5052-00 128 X 32 OPTO Transmitter / Receiver Amplifier PCB 520-5239-00 520-5052-00 520-5138-00 128 X 32 OPTO Transmitter / Receiver Amplifier PCB 520-5239-01 520-5052-00 520-5138-00 128 X 32 520-5138-00 515-0173-00 Dual OPTO 2372 5HFHLYHU 515-0174-00 Dual OPTO 2372 0LVF 2372 $SOOLFDWLRQ $SS 4-Ball Trough over Up-Kicker for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5055-03 999 515-0173-00 515-0174-00 4-Ball Trough 520-5222-00 Dual OPTO Dual OPTO over Up-Kicker 1-Position 520-5082-00 520-5083-01 Behind 1-Bank Switch Detect Long Hop OPTO Long Hop OPTO Drop Target on Wheel Spin 515-0173-00 515-0174-00 4-Ball Trough Dual OPTO Dual OPTO over Up-Kicker for UK ONLY Aux. Driver Bd. 520-5068-01 520-5055-03 999 for UK ONLY Aux. Driver Bd. 520-5068-01 Miscellaneous PC Boards: 520-5137-01 Elvis® 520-5136-16 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5055-03 999 for UK ONLY Aux. Driver Bd. 520-5068-01 520-5055-03 999 for UK ONLY Aux. Driver Bd. 520-5068-01 520-5055-03 999 515-0173-00 Dual OPTO 515-7307-00 Single OPTO 515-0173-00 Dual OPTO 515-7307-00 Single OPTO 515-0173-00 Dual OPTO 520-5234-00 3-Pos. OPTO 515-0173-00 Dual OPTO 515-0174-00 Dual OPTO 515-7308-00 Single OPTO 515-0174-00 Dual OPTO 515-7308-00 Single OPTO 515-0174-00 Dual OPTO 520-5234-00 3-Pos. OPTO 515-0174-00 Dual OPTO 4-Ball Trough over Up-Kicker TXCannon Trough 4-Ball Trough 500-6746-00 over Up-Kicker (White Trans.) Orthanc Tower 500-6747-00 (Black Rec.) Trough 4-Ball Trough 500-6775-00 over Up-Kicker OPTO Trnscvr 520-5235-03 Vari-Target X3 Aux. Drvr 4-Ball Trough over Up-Kicker for UK ONLY Aux. Driver Bd. 520-5068-01 $SSHQGL[' $33(1',;( *HQHULF&RLO&URVV5HIHUHQFH*XLGH *$78516 5HV : 63, 3$57 1 &200(176 *$78516 5HV : 63, 3$57 1 &200(176 67$1'$5' &2,/6 7<3,&$/ $33/,&$/7,216 /$5*( &2,/6 )/,33(56 63(&,$/ $33/,&$7,216 090-5020-01 Diodes Top X2 1N4004 + 1N5404 20-4000 1.0 : 090-5021-00 Diode Top (3-Lug) <BROWN> : 21-9000 22-5000 1.7 : 090-5017-00 Diode (Top) 090-5020-10 Diode (Top), <RED> -0B Diode Bottom, -0T Diode Top 22-6000 2.2 : 090-5023- use 22-750/ 2.6 : 090-5011-00 DUAL-WOUND COIL, Diode Top X2 1N4004 (3-Lug), <> 23-7000 3.1 : 090-5022- use -00 Diode Bottom, -0T Diode Top 30-2600 92.0 : 23-7500 3.4 : 090-5019-00 Diode (Top) Diode Top <YELLOW> : 3.45 090-5020-20T 22-9000 Diode Bottom, -0T Diode Top, -0B Diode -0T Diode Top, -NL 23-8000 3.6 : 090-5001- use -0B 22-1080 4.3 : 090-5032- use No Lugs-X"Bot., -NL No Lugs-11" Leads Leads <YEL-GRN> Wrap Diode (Top) 4.0 090-5005-00 : 23-8400 23-620/ 2.4 : 090-5006-00 DUAL-WOUND COIL, Diode Top X2 1N4004 (3-Lug), <> 231e2-765 3.6 : 090-5037-03 Diode Top 30-2600 75.0 : 24-9000 5.0 : 090-5002- use -02 Diode (Top), -10 No Lugs-14" Lds 23-700/ 3.0 : 090-5013-00 DUAL-WOUND COIL, Diode (Top) <> use -0B Diode Bottom, -0T Diode Top 30-2600 83.5 : 24-9400 5.5 : 090-5036090-5051-01 No Lugs-11" Leads 2.8 : 090-5012-00 DUAL-WOUND COIL, Diode (Top) 23-800/ <> 25-1240 9.3 : 090-5034-00 Diode Bottom 30-2600 90.5 : -0B Diode Bottom, -0T Diode Top, 4.05 : 090-5020-30 Diode Top <GREEN> 23-9000 26-1200 10.3 : 090-5044- use -NL No Lugs-11" Leads 23-1100 5.1 : 090-5030-0T Diode Top <ORANGE> 27-1300 14.2 : 090-5003-00 Diode (Top) 23-1200 7.1 : 090-5008-00 Diode Top <BLACK> Diode Bottom 27-1400 14.7 : 090-5015-00 23-1500 4.4 : 090-5062-00 Diode Top <BLUE> 27-1500 16.3 : 090-5004- use -0B Diode Bottom, -0T Diode Top 24-1570 9.5 : 090-5025-00 Diode Top <BLUE> 29-2000 33.6 : 090-5016-00 Diode (Top) : 090-5067-0T Diode Top <RED> 25-1400 0$*1(7 &2,/6 /$5*( 0(',80 0,1, : 090-5068-0T Diode Top <WHITE> 25-1600 20 -480 2.9 : 090-5064-02 Large No Lugs-14" Leads / No Core 25-1800 13.8 : 090-5041-0T Diode Top <BLUE-GREEN> 090-5042-00 Large No Lugs-6" Leads / No Core 0,1,&2,/6 5(6(7 75,3 $33/,&$7,216 22-6500 4.3 : 090-5042-01 Large No Lugs-12" Leads / No Core : 090-5046-01 Diode Top, <> 24-7800 8.0 : 090-5061-00 Medium No Lugs-6" Leads / No Core 27-9500 29-1000 15.2 : 090-5059-00 Mini w/ Magnet Core, w/Lugs + Diode 28-1050 11.5 : 090-5046-00 Diode Top, <> Mini w/ Mag. Core, Str. Lugs + Diode : 090-5010-00 Diode (Top), <> 31-5900 31-1500 52.0 : 090-5054-00 090-5055-00 Mini w/ Mag. Core, 90° Lugs + Diode 35.0 : 515-6916-01 with Flap & Screw, <YELLOW> 32-1250 Ordering Note: Coils typically should not come with Coil Sleeves. IF A SLEEVE w/ Mounting & Armature Brackets, <> EXISTS, ensure it is the correct sleeve for the application usage. For the correct Coil 32-1800 50.2 : 515-6110-00 090-5031- use -0B Diode Bottom, -0T Diode Top Sleeve, refer to the Assembly Drawing the coil exists on and order separately. 33-1590 59.0 : 515-6916-00 with Brackets, <WHITE> Please Note: Ohm values may vary +/- .03: depending on meter calibration. )OLSSHU&RLO :KLWH6WDU%RDUG6\VWHP2QO\* 7DEOH )/,33(56 63, 1 *$8*(78516 &RORU /2:(5 /()7 /2:(5 5,*+7 )/,33(56 QR (26 6ZLWFK 63, 1 *$8*(78516 &RORU 833(5 /()7 833(5 5,*+7 * Note: For complete Appendix Information for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not!; or order CD-R, 970-2003-00 (The Simpsons Pinball Party, Terminator® 3 and The Lord of the Rings ). Apollo 13 Golden Eye Twister ID4: Independence Day Space Jam † The Star Wars Trilogy Special Edition † The Lost World: Jurassic Park † The X-Files † Starship Troopers † Viper Night Drivin’ † Lost In Space † Godzilla † South Park † 090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5020-20T 22-900 -YELLOW090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5030-0T 23-1100 -ORANGE090-5030-0T 23-1100 -ORANGE090-5030-0T 23-1100 -ORANGE090-5032-0T 22-1080 -YEL-GRN090-5030-0T 23-1100 -ORANGE- SAME Not Used Not Used SAME Not Used Not Used 090-5032-0T 22-1080 -YEL-GRN- Not Used Not Used SAME Not Used 090-5020-30 23-900 -GREEN- 090-5020-20T 22-900 -YELLOW- Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used SAME Not Used 090-5032-0T 22-1080 -YEL-GRN- SAME Not Used Not Used 090-5032-0T 22-1080 -YEL-GRN- Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used Table continued on the next page. † Coil Part Numbers ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Numbers ending with a "B" signifies the Diode is on the bottom of the lugs. $SSHQGL[( &RLO&URVV5HI*XLGH )OLSSHU&RLO7DEOH $33(1',;( )OLSSHU&RLO :KLWH6WDU%RDUG6\VWHP2QO\* 7DEOH *$0( 1$0( Harley-Davidson® † and 1st through 3rd Editions Striker Xtreme (NFL) † Sharkey’s Shootout † High Roller Casino † Austin Powers † MONOPOLY® † Playboy † RollerCoaster Tycoon † The Simpsons Pinball Party † Terminator® 3: Rise of the Machines † The Lord of the Rings † Ripley’s Believe It or Not!® † Elvis® † 1 RI )OLSSHUV )/,33(56 Z(26 6ZLWFK )/,33(56 QR (26 6ZLWFK 63, 1 *$8*(78516 &RORU 63, 1 *$8*(78516 &RORU /2:(5 /()7 /2:(5 5,*+7 833(5 /()7 833(5 5,*+7 090-5032-0T 090-5030-0T 22-1080 -YEL-GRN23-1100 -ORANGE090-5032-0T 090-5030-0T 22-1080 -YEL-GRN23-1100 -ORANGE090-5030-0T SAME 23-1100 -ORANGE090-5020-20T 090-5032-0T 22-900 -YELLOW22-1080 -YEL-GRN090-5020-30 090-5030-0T 23-900 -GREEN23-1100 -ORANGE090-5032-0T SAME 22-1080 -YEL-GRN090-5030-0T SAME 23-1100 -ORANGE090-5032-0T SAME 22-1080 -YEL-GRN090-5032-0T SAME -YEL-GRN ZLWK **22-1080 The Homer Head Assembly is affixed to an )OLSSHU Upr. Rt. Style Flipper ** 090-5020-20T %DWV (no E.O.S. Switch): 22-900 -YELLOW090-5032-0T SAME 22-1080 -YEL-GRN090-5020-20T SAME 22-900 -YELLOW090-5032-0T SAME 22-1080 -YEL-GRN090-5020-20T SAME 22-900 -YELLOW- Not Used Not Used 090-5030-0T 23-1100 -ORANGE090-5030-0T 23-1100 -ORANGE- Not Used Not Used Not Used Not Used Not Used Not Used Not Used 090-5062-0T 23-1500 -BLUE- Not Used Not Used 090-5067-0T 25-1400 -RED- 090-5068-0T 25-1600 -WHITE090-5030-0T 23-1100 -ORANGE- Not Used )OLSSHUV 0LQL%DWV RQ QG /HYHO 3OD\ILHOG 090-5041-00T 25-1800 -BLU-GRN- 090-5025-00 24-1570 -BLUE- Not Used Not Used Not Used Not Used Not Used 090-5067-00T 25-1400 -RED- 090-5020-30 23-900 -GREEN- SAME † Coil Part Numbers ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Numbers ending with a "B" signifies the Diode is on the bottom of the lugs. &RLO&URVV5HI*XLGH )OLSSHU&RLO7DEOH $SSHQGL[( $33(1',;) 0RWRU6SHFLILFDWLRQ :KLWH6WDU%RDUG6\VWHP2QO\* 7DEOH *DPH 1DPH )XQFWLRQ 6SHFLILFDWLRQV 3DUW 1 Rocket Up/Down Movement Moon Unit Rotational Orbit Bowman Motor 24v A.C. 60Hz 3W 6 RPM CCW Multi Products Motor 24v A.C. 50/60Hz 3W 6 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 60Hz 3W 6 RPM CW Multi Products Motor 24v A.C. (041-5026-00) 50/60Hz 3W 325 RPM CCW Multi Products Motor 24v A.C. (041-5052-00) 50/60Hz 3W 3600 RPM CW Servo Motor (94322) 515-6383-00 * Note: For complete Appendix Info. for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, T3® and The Lord of the Rings ). Apollo 13 Shaker Satellite Left/Right Movement Spinning Disc with Magnet Backbox Fan (Tornado Wind) Alien Head Open/Close Movement Golden Eye Twister ID4: Independence Day incl. Connector 515-6487-00 incl. Connector 041-5029-00 MOTOR ONLY 515-6528-00 incl. Connector 515-6347-00 incl. Connector 515-6531-00 incl. Connector 041-5045-00 MOTOR ONLY SPACE JAM (NO MOTOR USED) The Star Wars Trilogy - S.E. The Lost World: J.P. The X-Files Starship Troopers X-Wing Left/Right Movement Snagger & Center Link Lift Up/Down Movement Bowman Motor 24v A.C. (041-5058-00) 60Hz 3W 10 RPM CCW Multi Products Motor 20v D.C. (041-5059-03) 9 RPM Non-Directional Johnson Motor (Vibrator) 10.5v D.C. Shaker 10 AMP 2950 RPM CW X-File Cabinet Multi Products Motor 20v D.C. Lift Up/Down Movement 9 RPM CCW Haydon Switch & Instrument, Inc. Stepper Motor Warrior Bug 12v D.C. 4.6W (041-5062-00), Series 36000: Forward/Reverse Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 (Unipolar) Travel per Step: .004 Step Angle: 15° 515-6383-01 incl. Connector 515-6715-03 incl. Connector 041-5029-00 MOTOR ONLY 041-5057-00 MOTOR ONLY 515-6794-00 incl. Connector Requires 7" Shaft: 530-5503-00 VIPER NIGHT DRIVIN’ (NO MOTOR USED) Lost In Space Godzilla Spinning Disc with Magnet Shaker ‡ Multi Products Motor 24v A.C. (041-5046-00) 50/60Hz 3W 325 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW ‡ 515-6347-00 incl. Connector 041-5029-01 MOTOR ONLY SOUTH PARK (NO MOTOR USED) Johnson Motor (Vibrator) 10.5v D.C. 041-5029-01 10 AMP 2950 RPM CW ‡ MOTOR ONLY Motorcycle Autotrol 24v A.C. (041-5072-02) 515-7025-00 Lift Up/Down Movement 20 RPM CCW incl. Connector Goalie (Linebacker) Multi #3590 12v D.C. (041-5075-00) 515-7071-00 Striker Xtreme (NFL) Left to Right Movement 60 RPM incl. Connector Mystery Ball Hankscraft Motor Model-E 24v A.C. (041-5076-00) 515-7095-00 Sharkey’s Shootout Rotating Movement 50/60Hz 3W 20 RPM CW incl. Connector Roulette Wheel Multi Products Motor 20V D.C. (041-5078-00) 515-7153-00 Rotating Movement 17 RPM CCW incl. Connector Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 High Roller Casino Up/Dn. Ramp in Slot Mach. 12v D.C. 4.6W (041-5062-00), Series 36000: incl. Connector 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires Shaft 4": Lift Up/Down Movement (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-01 Time Machine Multi Products Motor 24v A.C. (041-5079-00) 515-7141-00 Rotating Movement 50/60Hz 20RPM CCW incl. Connector Laser Beam Autotrol Motor 24V A.C. (041-5081-00) 515-7171-00 Austin Powers Left to Right Directional 50/60Hz 4W 10RPM Bi-Directional incl. Connector Dr. Evil Target Hankscraft Motor Model-E 24v A.C. (041-5030-00) 515-5900-00 Lift Up/Down Movement 50/60Hz 6RPM CCW incl. Connector Mini-Flipper (Waterworks) Multi Prod. Motor & Gear Box #7000 EX00159A 041-5083-00 Monopoly® Rotating Movement 20v D.C. 50/60Hz 85RPM CC/CCW MOTOR ONLY Triangular Billboard Autotrol Motor (BD511 150-1387) 24v A.C. 041-5086-02 Rotating Movement 50/60Hz 12RPM Bi-Directional MOTOR ONLY Centerfold Mechanism Multi Products (3680) Motor 12v DC 041-5075-04 Open/Close Movement 10/12 RPM CC/CCW MOTOR ONLY Playboy Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 Tease Drop Screen 12v D.C. 4.6W (041-5062-00), Series 36000: incl. Connector Lift Up/Down Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires 7" Shaft: (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-00 ‡ Please Note: "-01" Shaker Motor is Not Compatible with old Shaker Motor 041-5029-00 (Shaker Motor Assy. 515-5893-00). THIS NEW MOTOR CAN ONLY BE USED IN NEW SHAKER MOTOR ASSY. 515-5893-01. Harley-Davidson® 1st through 3rd Editions Shaker ‡ Table continued on the next page. $SSHQGL[) 0RWRU6SHFLILFDWLRQ 7DEOH $33(1',;) 0RWRU6SHFLILFDWLRQ :KLWH6WDU%RDUG6\VWHP2QO\* 7DEOH *DPH 1DPH )XQFWLRQ 6SHFLILFDWLRQV 3DUW 1 Terminator® 3: Rise of the Machines Backbox Ball Shooter Up/Down Movement Multi Products Motor 24V A.C. (041-5079-01) 21 RPM CW 515-7317-00 The Lord of the Rings Balrog (Motor & Gate) Open/Close Movement Multi Prod. Motor 20V D.C. Series 600B (or equiv.) 50/60Hz 10 RPM Bi-Directional 041-5088-01 ROLLERCOASTER TYCOON (NO MOTOR USED) THE SIMPSONS PINBALL PARTY (NO MOTOR USED) incl. Connector MOTOR ONLY RIPLEY’S BELIEVE IT OR NOT!® (NO MOTOR USED) Elvis® Elvis Front/Back Movement ::: OPTIONAL 999 Shaker 0RWRU6SHFLILFDWLRQ 7DEOH Haydon Switch & Instrument, Inc. Stepper Motor 12v D.C. 10W (041-5089-00), HSI #46868-12-002 Johnson Motor (Vibrator) 10.5v D.C. (041-5029-01) 10 AMP 2950 RPM CW & Wiring Harness 500-6809-00 incl. Connector Requires 7.25" Shaft: 530-5658-00 515-5893-01 incl. Connector $SSHQGL[) $33(1',;* 3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV I. Electrical Source, Energy & Signal Converters 010- Transformers 031- Speakers 090- Solenoids (Coils) II. Conductors, Connectors & Insulators 034- Line Cords 036- Cable and Harness Assemblies 041- Motors 045- Connectors (All Types) 077- Lamp Sockets III. Circuits & Circuit Elements 100- ICs 110- Transistors 112- Diodes 121- Resistors 123- Resistors (Variable & Adjustable) 124- Regulators & Bridge Rectifiers 125- CAPS 140- Crystals 165- Light Bulbs 180- Switches 190- Relays IV. Bolts, Screws, Nuts & Washers 231- Bolts 232- Screws (Pan Head) 234- Screws (HWH) 237- Screws (Misc.) 240- Nuts (Misc.) 242- Washers (Flat, Round) 244- Washers (Split Lock) 246- Washers (Lockers, External Tooth) V. Mechanical Components 249- Rivets 251- Pins (Dowel) 254- Stand-Offs, Spacers and Shims 260- Steel Ball 265- Springs (Extension) 266- Springs (Compression) 269- Springs (Washers - Belleville, Wave) 280- Grommets and Bushing VI. Handles, Locks, Catches & Latches, Keys & Hinges 355- Handles, Locks, Catches & Latches and Keys 390- Hinges VII. Fabricated Parts (In-House Assemblies) 500- End Product (Systems and Models) 515- Sub-Assemblies 520- Printed Circuit Boards (PCBs) 522- Display Glass 525- Wood Parts 530- Screw Machined Parts 535- Fabricated Parts 545- Molded (Extruded) Plastic/Rubber Parts 550- Molded (Inserts) VIII. Bulk Materials 600- Braided Ground Wire 601- Stranded Wire 602- Ribbon Cable 605- Sleeving (Shrink Tubing) 626- Foam Rubber IX. $SSHQGL[* Miscellaneous 705- Packing & Shipping Items 820- Decals and Labels (Sets & Misc.) 830- Butyrate (Plastic Pieces) 900- Game Posters 960- EPROM (Raw Part) 965- EPROM (Programmed Part) 3DUW1XPEHU3UHIL[ &ODVVLILFDWLRQ&RGHV $33(1',;+ 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR 5e8" ø 3e4" ø 1" ø 1-3/16" ø 1-1e2" ø STARBURST CIRCULAR 550-5000-XX STARBURST CIRCULAR 550-5001-XX PLAIN CIRCULAR 550-5002-XX PLAIN CIRCULAR 550-5003-XX PLAIN CIRCULAR 550-5004-XX PLAIN CIRCULAR 2-1e4" ø 2-3e4" ø 3e4" ø 1" ø 1-3/16" ø 1-1e2" ø 550-5005-XX PLAIN CIRCULAR 550-5006-XX PLAIN CIRCULAR 550-5007-XX STIPPLE CIRCULAR 550-5008-XX STIPPLE 1" SQUARE 550-5009-XX ROLLOVER BUTTON BASE 550-5010-XX WHITE STAR (only in white) 2-1e4" ø 2-3e4" ø 1" ø 12" Patterns: STARBURST STIPPLE 550-5019-XX 550-5026-XX 550-5048-XX 545-5015-00 550-5011-XX 550-5012-XX STIPPLE STIPPLE STARBURST PLAIN PLAIN PLAIN RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR 1-1e2" X 3e4" 1-5e8" X 1-1e2" 2-1e4" X 1-1e8" 2-1e4" X 1-1e8" 1-1e4" X 1-1e2" 2" X 2-1e2" 550-5018-XX STARBURST MINI SHIELD 550-5051-XX STARBURST LARGE SHIELD 550-5044-XX MINI HOT DOG 550-5049-XX BEVEL HOT DOG 550-5050-XX PLAIN HOT DOG 550-5063-XX BANANA 1-5/8" 3-1e2" 3-1e2" 550-5020-XX STARBURST ARROW-HEAD SMALL 550-5021-XX STARBURST ARROW-HEAD LARGE 550-5022-XX STARBURST BULLET 550-5023-XX STARBURST TRIANGLE 550-5014-XX 550-5015-XX 550-5016-XX 550-5017-XX 1" X 1" 550-5024-XX 550-5025-XX STARBURST STARBURST ARROW-SMALL ARROW-LARGE 550-5013-XX 550-5070-XX Note: The shapes and sizes shown above are not to scale. Some shapes may no longer be available in every color. Instructions: 1º &RORU Parts which may come in various colors (i.e. targets, some posts, playfield inserts, etc.) end in a 2-digit Nº which correspond to the color of that part. The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº. corresponding to the color desired. Not all colors may be available. 1º &RORU -00 Black or Solid Clear -03 Amber -01 Clear -04 Green -02 Red -05 Blue 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV 1º 3/$67,& 3$57 &2/25 &+$57 &RORU -06 Yellow -07 Orange -08 White 1º &RORU -09 Purple -10 Fluor. Orange -11 Fluor. Green 1º &RORU -12 Fluor. Blue -13 Teal Green -14 Gray 1º &RORU -15 Luminescent -16 Gold -17 Trans. Brown $SSHQGL[+ $33(1',;, 6WDQG8S7DUJHWV "R" means «Target Insert» is reversed, allowing for Rear Mounted application. 5 7DNH1RWH 1. 2. For Items A-E, for the Target Assembly use the "500-" SPI Nº; For the Target Assy. with Rear Mount add "R" to "500-" SPI Nº; For just the «Target Insert» use the "545-" SPI Nº. Items A-E come in various colors. These targets may not be available in every color. The "-XX" in should be replaced with the desired 2-Digit Nº for the color desired described in the Chart . As of date of print, the following colors were used for Items A-E: Ç -01 Clear (A, D); -02 Red (A, B, C, D, E); -03 Amber (D, E); -04 Green (A, B); -05 Blue (C); -06 Yellow (A, C), -09 Purple (B, D); -11 Fluorescent Green (A, B, D). 3. Nº A B C See Section 3, Chapter 2, Go To Diagnostics Menu, for switches used corresponding to the Switch Matrix Grid of this game. 67$1'83 7$5*(7 1$0( 63, 3$57 1º Modular Stand-Up Target Narrow Assy. Stand-Up Target Narrow (Insert) Modular Stand-Up Target Square Assy. Stand-Up Target Square (Insert) Modular Stand-Up Target Rectangle Assy. Stand-Up Target Rectangle (Insert) ) $ &RORU Black Clear Red Amber Green Blue Yellow Orange White Purple Fluor. Orange Fluor. Green Fluor. Blue Teal Green Gray Luminescent Gold 67$1'83 7$5*(7 1$0( 63, 3$57 1º Modular Stand-Up Target Round Assy. 500-6138-XX 500-6075-XX D Stand-Up Target Round (Insert) 545-6138-XX 545-6075-XX Mod. Stand-Up Target 1" Spherical Assy. 500-6139-XX 500-6189-XX E Stand-Up Target 1" Spherical (Insert) 545-6139-XX 545-6189-XX 500-6228-XX Note: To receive the Target Assembly with the « Target Insert » « Reversed » simply add a "R" at the end of the Part Nº. See Side 545-6228-XX View picture above to compare (dashed line shows target reversed). Nº & % ' 1º -00 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 -12 -13 -14 -15 -16 3/$67,& 3$57 &2/25 &+$57 ( 7DNH1RWH 1. 2. 3. For Items 1-4, "single" components can be ordered. Items 1-4 come in various colors. These targets may not be available in every color. The "-XX" in Part Nºs should be replaced with the desired 2-Digit Nº for the color desired described in the above Chart. For switches used corresponding to the Switch Matrix Grid of this game, see Sec. 3, Chp. 2, ...Diagnostics. 63, 3$57 1º Nº 63, 3$57 1º 67$1'83 )/$7 7$5*(7 1$0( Note: Item 2A, is a riveted Sub-Assy. which includes the following items for reference: 1" Round Stand-Up Target Assy. 500-5835-XX ‡A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Rectangular Target (545-5145-XX). ORDERING ABOVE (ITEM 1) ASSY. PART Nº WILL INCLUDE: 1A‡ Switch & Target Assy. 1" Round 515-5966-XX 3 1" Sq. Stand-Up Target Assy. 500-5232-XX 1B 535-6896-00 Mounting Bracket ORDERING ABOVE (ITEM 3) ASSY. PART Nº WILL INCLUDE: 1C 535-6452-00 Switch Back Plate 3A‡ Sw. & Target Assy. 1" Square 515-5162-XX 1D 237-5976-05 6-32 X 3e4 HWH Swage (Qty. 2) Items 3B-F are identical to 1B-F Same as 1B-F 1E 112-5001-00 Switch Diode, 1N4001 ‡ Note: Item 3A, is a riveted Sub-Assy. which includes the following items for reference: 1F 626-5029-00 Foam Pad Stack Switch Radius End (180-5133-00), Washer 5/16" (242-5017-00), Nº 67$1'83 )/$7 7$5*(7 1$0( 1 ‡ Note: Item 1A, is a riveted Sub-Assy. which includes the following items for reference: A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Round Target (545-5456-XX). A1— A2— A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Square Target (545-5470-XX). 4 Narrow Stand-Up Target Assy. 500-5857-XX 1" X 11e2" Stand-Up Rect. Target Assy. 500-5321-XX ORDERING ABOVE (ITEM 4) ASSY. PART Nº WILL INCLUDE: 4A‡ Sw. & Target Assy. Narrow 515-5967-XX ORDERING ABOVE (ITEM 2) ASSY. PART Nº WILL INCLUDE: Same as 1B-F Items 4B-F are identical to 1B-F 2A‡ Sw. & Target Assy. 1" X 11e2" Rect. 515-6027-XX ‡ Note: Item 4A, is a riveted Sub-Assy. which includes the following items for reference: Items 2B-F are identical to 1B-F Same as 1B-F A1— Stack Switch Square End (180-5132-00), Item 2 Table Note continued in the next column. A2— Washer 5/16" (242-5017-00), 2 $SSHQGL[, A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Narrow Target (545-5210-XX). 6WDQG8S 7DUJHWV to open Coin Card Files, insert Disc 2 $33(1',;&RLQ&DUGV 86$ ,QWHUQDWLRQDO3ULFLQJ'HIDXOWV :)RU<HOORZ6WRFNDGG<WRWKH3DUW1XPEHU If more than one Pricing Scheme is shown (available) for countries listed, the F. listed beside the option, denotes the Factory Default Setting. USA 8 or CANADA USA 5 F. USA 1 (*OPTIONAL) USA 2-7 or CANADA FOR CUSTOM PRICING † USA 1 (*OPTIONAL) Backside is Blank (Border Only) Typeset your Custom Pricing 755-5400-00 Front 755-5400-00 Back USA 3 with ToPS USA 5 with ToPS 755-5400-01 Front 755-5400-02 Front US, CAN., AUST. or N.Z. with ToPS ...CUSTOM PRICING † 755-5400-01 or -02 Back 755-5400-05 1-Side Only (*OPTIONAL) Any Country Setting Option = 1 Play per Click Backside is Blank (Border Only) Typeset your Custom Pricing 755-5400-03 Front 755-5400-03 Back 755-5400-04 Back 755-5400-04 Back 755-5400-06 Front 755-5400-06 Back AUSTRALIA 1 F. AUSTRALIA 2 CROATIA FOR CUSTOM PRICING † DENMARK 1 F. DENMARK 2 Backside is Blank (Border Only) Typeset your Custom Pricing 755-5406-00 Front 755-5406-00 Back 755-5410-00 Front 755-5410-00 Back 755-5402-00 Front 755-5402-00 Back JAPAN 1 JAPAN 2 F. NEW ZEALAND 1 F. NEW ZEALAND 2 NORWAY 1 F. NORWAY 2 755-5408-01 Front 755-5408-01 Back 755-5406-00 Back 755-5406-00 Front 755-5403-00 Front 755-5403-00 Back SOUTH AFRICA FOR CUSTOM PRICING † SWEDEN 1 F. SWEDEN 2 SWITZERLAND 1 F. SWITZERLAND 2 755-5405-00 Back Backside is Blank (Border Only) Typeset your Custom Pricing 755-5409-01 Front 755-5409-01 Back 755-5404-00 Front 755-5404-00 Back 755-5405-00 Front UK 1 UK 3 UK 5 F. FOR CUSTOM PRICING † UK with ToPS FOR CUSTOM PRICING † Backside is Blank (Border Only) Typeset your Custom Pricing Backside is Blank (Border Only) Typeset your Custom Pricing 755-5407-00 Front 755-5407-00 Back 755-5407-01 Front 755-5407-01 Back 755-5407-02 Front 755-5407-02 Back EURO 1 EURO 2 EURO 3 EURO 4 EURO 5 EURO 6 755-5401-01 1-Side Only 755-5401-02 1-Side Only 755-5401-03 1-Side Only 755-5401-04 1-Side Only 755-5401-05 1-Side Only 755-5401-06 1-Side Only EURO 7 EURO 8 EURO 9 EURO 10 EURO 11 EURO 12 755-5401-09 1-Side Only 755-5401-10 1-Side Only 755-5401-11 1-Side Only 755-5401-12 1-Side Only 755-5401-07 1-Side Only EURO with ToPS 755-5401-08 1-Side Only FOR CUSTOM PRICING † Backside is Blank (Border Only) Typeset your Custom Pricing 755-5401-20 Front 755-5401-20 Back EURO 1 EURO 2 EURO 3 BELGIUM ITALY 1 PORTUGAL GERMANY 2 NETHERLANDS SPAIN EURO 4 Appendix J Notes: 1. Coin Card(s) on Game is (are) determined by original shipping country destination. 2. Coin Cards which are *Optional and not shipped with game, are available via your distributor or via download (see Note 5.) 3. Coin Cards which have a Blank Back-side can be used for †Custom Pricing. 4. ToPS (Tournament Pinball System). For more information on Tournaments, see Sec. 3, Chp. 7, Go To Tournament Menu, 4. or visit our website www.sternpinball.com (click on Tournament Button). 5. You can download any Coin Card (in PDF Format, Adobe® Reader v5.0 required) from our website www.sternpinball.com/ 5. coinagecards.htm or follow link(s) for information on getting all Coin Cards on a CD-R or Reader v5.0. Older style Coin 5. Cards (foreign or domestic), not on the website or no longer available through your distributor, are obsolete. [ EURO FACTORY DEFAULT SUMMARY TABLE \ EURO 5 EURO 6 GREECE EURO 7 EURO 8 EURO 9 EURO 10 FINLAND AUSTRIA FRANCE EURO 11 EURO 12 Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Adj. 11, Game Pricing, USA & International (non-Euro) and Euro 1-12 Summary & International (Euro) Standard Pricing Select Tables, summarizes Custom or Standard Pricing Schemes above Coin Cards represent. &RLQ&DUGV 86$ ,QWHU QDWLRQDO3ULFLQJ'HIDXOWV $SSHQGL[- 3DUWV2UGHU&KHFNOLVW1RWHV 'DWH 2UGHUHG 3 3DUW 1º 4W\ 'HVFULSWLRQ 'DWH 5HFHLYHG 3DUWV2UGHU &KHFNOLVW1RWHV */266$5<2)7(506 A Followed after a number means "Amp." or Ampage in an expression relating to an electrical object. (e.g. 8A). AC (Acronym) Alternating Current. Adj. (Abbreviation) Adjustment(s). Assy. (Abbreviation) Assembly. Au. (Abbreviation) Audit(s). Bd. (Abbreviation) Board. BOT (Abbreviation) Bottom. Brkt. (Abbreviation) Bracket. Bridge Rectifier A configuration of a diode that allows current to flow in one direction producing both positive and negative pulsating DC Voltages. Color Coding See Appendix H or I, Plastic Part Color Chart or Section 4, Chapter 1, Playfield - Plastic Posts & Spacers. Combination (Combo) [Shot] Any variable pinball shot(s) made successively. Conn. (Abbreviation) Connector. CMOS Short for COSMOS (Complementary Symmetry M.O.S.); Complementary Metal-Oxide Semi-Conductor. CN (Abbreviation) Connector (e.g. CN5-P3). CT (Abbreviation) Center. DC (Abbreviation) Direct Current. DT (Abbreviation) Drop Target(s). DOTS (Acronym) Diode On Terminal Strip. EB (Abbreviation) Extra Ball. Eject Playfield surface device to kick ball back into play; Saucer. EPROM (Acronym) Erasable Programmable Read Only Memory. Can be erased using UV Light and re-programmed. e.g. (Abbreviation) Latin- Exempli gratia. For Example. EOS (Acronym) End-Of-Stroke (i.e. Switch for flipper). F (Abbreviation) Fuse (i.e. F23). GA-Turn Gauge & Turn describing the windings on a coil (e.g. 23800, 23 is the gauge of wire and 800 is the amount of windings. G.I. (Abbreviation) General Illumination (Lamps). HWH (Abbreviation) Hex Washer Head. IC (Acronym) Integrated Circuit (As in after 24-Pin IC). ID or I.D. (Acronym) Inside Dimension. i.e. (Abbreviation) Latin- Id est. That is. IO or I/O (Abbreviation) Input / Output (e.g. I/O Power Driver Bd.) LT, Lt. or L. (Abbreviation) Left. Laser Kick A coil/plunger used above the playfield to kick pinball back into play. LED (Acronym) Light Emitting Diode. Loop [Shot] Continuously up a ramp and back to the flipper. Lwr. (Abbreviation) Lower. Orbit [Shot] From the left or right flipper around the back rail of the playfield back to the flipper. MB (Abbreviation) Magnet Board. M-BALL or MBALL (Abbreviation) Multiball More than 1 ball in game play. MID (Abbreviation) Middle Non-Reflexive See Reflexive. No. or Nº or # (Abbreviation) Number NPF (Acronym) No Problem Found. N.C. or NC (Abbreviation) Normally Closed. N.O. or NO (Abbreviation) Normally Open. NS (Abbreviation) Not Stuffed. (Use in Part Listings, Sec. 5) OD or O.D. (Abbreviation) Outside Dimension. P (Abbreviation) Pin (e.g. CN5-P3). PCB (Acronym) Printed Circuit Board *ORVVDU\ RI7HUPV P/F (Abbreviation) Playfield. PIA LED (Acronym) Peripheral Interface Adapter Light Emitting Diode.. This is a diagnostic LED on the CPU; it should not be lit during normal operation of a pinball game. Plumb Bob Tilt Weight on Tilt Assembly. PPH (Abbreviation) Phillips Pan Head. Pop(s) Another term for Turbo Bumper(s). PPB (Acronym) Playfield Power Board ("Popcorn-Popping Bd."). PREV (Abbreviation) Previous. PSB (Abbreviation) Power Supply Board RAM (Acronym) Random Access Memory. RAM can store input instructions and supply output information. Reflexive/Non-Reflexive Reflexive—Solenoid Drive Transistor is enabled directly by a switch closure on the (Relating to CPU Boards) solenoid assembly (Ver. 1/2). Non-Reflexive—Solenoid Drive Transistor is enabled by the CPU after reading a switch closure in the Switch Matrix (Ver. 3). Also note: All CPU Boards are backwards compatible (e.g. Jurassic Park/Ver. 3 to Time Machine/ Ver. 2). Swapping a Ver. 2 Board to a Ver. 3 is not possible due to the special solenoids section (i.e. Slingshots, Turbo Bumpers, etc.) changing from REFLEXIVE to NON-REFLEXIVE on Ver. 3 Boards. Relay An automatic switch operated by current in a coil. ROM (Acronym) Read Only Memory. ROM cannot store input instructions but can supply output information. ROM can be programmed only once. RMA (Abbreviation) Return Merchandise Authorization Number RT, Rt. or R. (Abbreviation) Right; ("R" at the end of Target Assy. Part Nº signifies Target Insert is Reversed.) RO (Abbreviation) Rollover (switches). Saucer See Eject. Scoop A hole into the playfield. A metal scoop is in place to guide the ball into the kick-back under the playfield. Slam Tilt A switch which closes when the game is slammed into or the Coin Door is slammed shut. Depending on adjustable settings, will cancel game in play when the number of closures required is achieved. SMB (Abbreviation) Shaker Motor Board. Solenoid A coil used for Electro Magnetic devices such as relays, flippers, slingshots, etc. SSFB (Abbreviation) Solid State Flipper Board. STEP Refers to the service switches on the coin door. Sub-Assy. (Abbreviation) Sub-Assembly. S-U or S/U (Abbreviation) Stand-Up ( targets). TM (Abbreviation) Trademark Transfer [Shot] Maneuvering the ball in play from one flipper to the other. With flipper in the up position and the ball cradled by that flipper one would activate the flipper button in a quick repetitive manner to bounce the ball to the other side. Skilled players can rebound the ball off the slingshot. Tri-Ball Three balls in play. TTL (Abbreviation) Transistor-Transistor Logic Upr. (Abbreviation) Upper. V or v (Abbreviation) Volt(s). Ver. (Abbreviation) Version. VUK (Acronym) Vertical Up-Kicker (Super or Standard). X (Abbreviation) "Times" A multiplier; also used in dimensions. X-Ball An undetermined number of ball(s) during game play. Zener Diode A semi-conductor diode used for voltage regulation. Application depends on reverse break-down voltage. "-00B" "B" at the end of Coil Part Numbers signifies that the diode is attached to the bottom of the lug. 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Part Number: 2: U400 180-5160-00 Coin Door 2 515-5162-08 10 Above P/F 180-5158-00 18 Below P/F WHT-RED CN7-P8 4TH COIN SLOT SHOOTER LANE EXIT E( L )VIS Sw. Part Number: 3: U400 3 180-5204-00 Coin Door 180-5190-28 11 Below P/F 180-5158-00 19 Below P/F WHT-ORG CN7-P7 6TH COIN SLOT 4-BALL TROUGH #1 (LEFT) EL( V )IS Sw. Part Number: 4: U400 4 Future Use Coin Door 180-5119-02 12 Below P/F 180-5158-00 20 Below P/F WHT-YEL CN7-P6 RIGHT COIN SLOT 4-BALL TROUGH #2 ELV( I )S Sw. Part Number: 5: U401 5 180-5204-00 Coin Door 180-5119-02 13 Below P/F CENTER WHT-GRN COIN SLOT / CN7-P5 DBA 4-BALL TROUGH #3 ELVI( S ) 180-5204-00 Coin Door 180-5119-02 14 Below P/F 180-5158-00 22 Below P/F WHT-BLU CN7-P3 LEFT COIN SLOT 4-BALL TROUGH VUK OPTO Sw. Part Number: 7: U401 7 180-5204-00 Coin Door See Sw. 14 Note 15 Below P/F WHT-VIO CN7-P2 5TH COIN SLOT 4-BALL STACKING OPTO Sw. Part Number: 8: U401 8 Future Use See Sw. 15 Note Cabinet Side 16 Below P/F 6 RT BUTTON (UK ONLY) WHT-GRY CN7-P1 Sw. Part Number: 180-5160-00 Above P/F 25 33 Below P/F 41 Below P/F Q7 7: GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU CN5-P1 CN5-P3 CN5-P4 CN5-P5 CN5-P6 CN5-P7 WHT-BRN CN7-P9 Sw. Part Number: 6: U401 Q4 4: GRN-VIO CN5-P8 GRN-GRY CN5-P9 Below P/F 49 *5281' ,& 8 ,13876 Q8 8: Below P/F 57 1: GROUND BLK CN6-P1, -P11 U206 DS-1 on Cabinet Side #1 LEFT FLIPPER BUTTON SPINNER ELVIS HOME LEFT TOP LANE LEFT BUMPER LEFT OUTLANE 180-5010-04 26 Above P/F 180-5189-00 34 Below P/F 500-6227-02 42 Below P/F 180-5015-05 50 Below P/F 500-6227-02 58 Below P/F LEFT ORBIT HI CENTER SAUCER EJECT MIDDLE TOP LANE RIGHT BUMPER LEFT RETURN LANE 180-5087-00 27 Above P/F 180-5186-00 35 500-6227-02 43 Below P/F 180-5015-05 51 Below P/F 500-6227-02 59 Below P/F RIGHT TOP LANE Sw. Part Number: 180-5149-00 on Flipper 3: U206 DS-3 on Cabinet Side BOTTOM BUMPER LEFT SLINGSHOT GRY-ORG CN6-P4 500-6227-02 44 180-5015-05 Mini P/F 52 180-5054-00 (x2) 60 Below P/F Sw. Part Number: 180-5164-00 Doubled 4: U206 DS-4 Below Playfield NOT USED TOP HOTEL STANDUP RIGHT OUTLANE 515-5162-08 Mini P/F 53 500-6227-02 61 Below P/F D O TS D O TS D O TS INNER LOOP 180-5087-00 28 Above P/F NOT USED 36 Below P/F GRY-BRN CN6-P2 Sw. Part Number: 180-5160-00 2: U206 DS-2 Below Playfield GRY-RED CN6-P3 #2 LEFT FLIPPER E.O.S (End-of-Stroke) #3 RIGHT FLIPPER BUTTON RIGHT RAMP EXIT ( K )ING 180-5158-00 21 Below P/F 180-5010-01 29 515-7381-00 37 Below P/F D O TS NOT USED K( I )NG RIGHT RAMP MADE BOTTOM HOTEL STANDUP RIGHT RETURN LANE Above P/F 515-7381-00 38 Below P/F 180-5190-28 46 Above P/F 515-5162-08 54 In Cabinet 500-6227-02 62 Below P/F KI( N )G RIGHT ORBIT LOW Sw. Part Number: 180-5164-00 Doubled 6: U206 DS-6 on Coin Door ( T )CB LEFT RAMP MADE START BUTTON RIGHT SLINGSHOT 515-5162-08 23 Below P/F 180-5087-00 31 Above P/F 515-7381-00 39 Below P/F 180-5087-00 47 Above P/F 180-5174-00 55 In Cabinet 180-5054-00 (x2) 63 Above P/F GRY-BLU CN6-P8 T( C )B LEFT RAMP EXIT KIN( G ) RIGHT ORBIT HI TOURNAMENT START HOTEL DOOR 515-5162-08 24 Below P/F 180-5010-01 32 Below P/F 515-7381-00 40 Below P/F 180-5087-00 48 Above P/F 180-5174-00 56 In Cabinet 180-5119-02 64 Above P/F SHOOTER LANE TC( B ) TOP SAUCER EJECT SCARF STANDUP HOTEL POST PLUMB BOB TILT HOUND DOG 180-5157-00 515-5162-08 180-5186-00 515-5967-02 180-5189-00 See Sw. 56 Note 180-5190-28 D O TS 30 45 Above P/F #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) GRY-YEL CN6-P6 Sw. Part Number: 180-5149-00 on Flipper 5: U206 DS-5 on Cabinet Side GRY-GRN CN6-P7 #5 UPPER RT. FLIPPER BUTTON #6 VOLUME (RED BUTTON) (In Test: LEFT) Sw. Part Number: 180-5192-02 7: U206 DS-7 on Coin Door #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) GRY-VIO CN6-P9 Sw. Part Number: 180-5192-04 8: U206 DS-8 on Coin Door GRY-BLK CN6-P10 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) Sw. Part Number: 180-5192-00 ,Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 &ROXPQ Y 5RZ *URXQG 1: Q33 /$030$75,;*5,'(for notes & locations, see Page DR. 5 or 23) 1: Q34 ROCK AGAIN Q35 HOUND DOG Q36 10 5: Q37 6: Q38 5 33 Q39 RED-VIO J12-P8 8: Q40 Q41 Q42 RED J12-P11 5: U13 YEL-GRN J13-P5 6: U12 YEL-BLU J13-P4 7: U11 YEL-VIO J13-P3 8: U10 YEL-GRY J13-P1 LEFT OUTLANE LEFT RETURN LANE RIGHT RETURN LANE RIGHT OUTLANE SPOT NOTE SCARF ( T )CB BLUE SUEDE SHOES HEARTBREAK HOTEL JAILHOUSE ROCK ALL SHOOK UP HITS COMPLETED ELVIS COLLECTED TOP 10 COMPLETED 9 8 7 LEFT RAMP ARROW 6 SHOOK LEFT RAMP NOTE 4 3 2 1 RIGHT RAMP ARROW UP RIGHT RAMP NOTE #44 Clear Bulb 34 #44 Clear Bulb 35 #44 Clear Bulb 36 #44 Clear Bulb 37 #44 Clear Bulb 38 #44 Clear Bulb 39 #555 Clear Bulb 40 #555 Clear Bulb LEFT ORBIT ARROW L. ORBIT BLUE SUEDE SHOES LEFT ORBIT NOTE ALL RIGHT ORBIT ARROW GIFT FROM ELVIS RIGHT ORBIT NOTE #44 Clear Bulb 46 #44 Clear Bulb 47 #44 Clear Bulb 48 #44 Clear Bulb ( K )ING K( I )NG KI( N )G KIN( G ) 49 #555 Clear Bulb 50 #555 Clear Bulb 51 #555 Clear Bulb 52 #555 Clear Bulb 53 #555 Clear Bulb 54 #555 Clear Bulb 55 #555 Clear Bulb 56 #555 Clear Bulb HOUND DOG CENTER LOOP ARROW C. LOOP BLUE SUEDE SHOES 57 #555 Clear Bulb 58 #555 Clear Bulb 59 #555 Clear Bulb 60 LEFT TOP LANE MIDDLE TOP LANE RIGHT TOP LANE CENTER LOOP NOTE LOCK VIDEO MODE 73 GOLD RECORD KING OF ROCK N ROLL JACKPOT SUPER JACKPOT #44 Clear Bulb 61 #44 Clear Bulb 62 #44 Clear Bulb 63 #555 Clear Bulb 64 #555 Clear Bulb HEART BREAK LITE EXTRA BALL ENCORE LETTER T( C )B HOTEL 65 #44 Yellow Bulb 66 #44 Yellow Bulb 67 #44 Yellow Bulb 68 #44 Yellow Bulb 69 #44 Yellow Bulb 70 RED-WHT J12-P10 10: U14 41 #555 Clear Bulb 42 #555 Clear Bulb 43 #555 Clear Bulb 44 #555 Clear Bulb 45 RED-GRY J12-P9 9: 4: YEL-BLK J13-P6 ( E )LVIS E( L )VIS EL( V )IS ELV( I )S ELVI ( S ) RED-BLU J12-P6 7: U15 25 #555 Clear Bulb 26 #555 Clear Bulb 27 #555 Clear Bulb 28 #555 Clear Bulb 29 #555 Clear Bulb 30 #555 Clear Bulb 31 #555 Clear Bulb 32 #555 Clear Bulb RED-YEL J12-P4 RED-GRN J12-P5 3: YEL-ORG J13-P7 17 #555 Clear Bulb 18 #555 Clear Bulb 19 #555 Clear Bulb 20 #555 Clear Bulb 21 #555 Clear Bulb 22 #555 Clear Bulb 23 #555 Clear Bulb 24 #555 Clear Bulb RED-ORG J12-P3 4: U16 #555 Clear Bulb 10 #555 Clear Bulb 11 #555 Clear Bulb 12 #555 Clear Bulb 13 #555 Clear Bulb 14 #555 Clear Bulb 15 #555 Clear Bulb 16 #555 Clear Bulb 9 RED-BLK J12-P2 3: 2: YEL-RED J13-P8 #555 Clear Bulb 2 #555 Clear Bulb 3 #555 Clear Bulb 4 #555 Clear Bulb 5 #555 Clear Bulb 6 #555 Clear Bulb 7 #555 Clear Bulb 8 #555 Clear Bulb 1 RED-BRN J12-P1 2: U17 YEL-BRN J13-P9 #44 Blue Bulb GRACELAND 71 #44 Red Bulb SPECIAL TC( B ) 72 #44 Amber Bulb EXTRA BALL #44 Clear Bulb 74 #44 Clear Bulb 75 #44 Clear Bulb 76 #44 Clear Bulb 77 #44 Clear Bulb 78 #44 Clear Bulb 79 #555 Clear Bulb 80 #555 Clear Bulb ( E )NCORE E( N )CORE EN( C )ORE ENC( O )RE ENCO( R )E ENCOR( E ) TOURNAMENT BUTTON START BUTTON Ä 2 3 Metric Conversion 4 1/32” (.03125”) 1/2” 3/4” .75” .25” 1/4” .5” .125” .0625” 1/8” à Á 1/16” Ä 1” = 2.54cm /25.4mm 1cm = .3937” 1mm = .03937” 5 · For metric, multiply inch value by metric value, e.g. 5” X 2.54cm = 12.7cm or 127mm. · For US, multiply metric value by inch value, e.g. 13cm X .3937” = 5.1181” 6 7 http://www.SternPinball.com Visit our website for Pinball game information, Technical Support & Part Sales (for Service Bulletins and a whole lot more!), Stern News, Pinball Links and Distributor Listings. HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website or call! This Game Service Manual and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). 8 Tel 9 708-345-7700 (Option 1) Fax 708-345-7889 eMail [email protected] 1-800-KICKERS  1 Æ THIS PINBALL GAME IS TOURNAMENT PINBALL SYSTEM READY! Æ q U.S. q Customary Inch Ruler Games shipped factory direct to Europe from Stern Pinball, Inc. are CE approved and will have an "E" prefix attached to t h e S e r i a l N u m b e r. 2020 Janice Avenue, Melrose Park, IL 60160 780-5084-00 ">
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Key features
- ToPS Ready
- Drop Target Design
- Portals Service Menu
- Dr. Pinball
- Tournament Mode
Frequently asked questions
Enter the Portals Service Menu and select the "DR." icon. You will then be guided through diagnostic procedures using flow charts and mini-icons in the display.
It initiates a Factory Restore (Reset) and helps to protect the CMOS RAM memory (CPU Loc. U212) from corruption. It is located inside the Coin Door.
The game will display an OPERATOR ALERT! if it detects a coil malfunction. It may also indicate a faulty switch or stuck ball if a switch associated with a coil is stuck closed.