Stern Pinball Monopoly Owner Manual
Stern Pinball Monopoly is a pinball machine themed around the classic board game. This machine features a variety of game modes, including multiball, jackpot, and bonus, all based on Monopoly properties. You can also earn and spend Monopoly money. This machine is a great way to experience the fun of the Monopoly board game in a whole new way.
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Find-It-In-Front: Find-It-In-Front: Dr. Pinball Dr. Pinball Section Section The inside cover & the front pages DR. ¶ thru DR. ¿ covers the basics Alot of questions get answered here... The Portals™Service Menu, Section 3, is your Technical Friend... http://www.SternPinball.com 2020 Janice Ave., Melrose Park, IL 60160 Your Parts Sales & Technical Support Team Joe Blackwell Susan White Patty Schraps DIRECTOR, Parts Sales & Technical Support Parts Sales MANAGER Parts Stockroom MANAGER Chas Siddiqi Jã Alfer Technical Support ENGINEER Technical Support Documentation ADMINISTRATOR Please call us at 1-800-542-5377 or 1-708-345-7700 for Technical Support. Visit us at our Web Site www.SternPinball.com. Stern™Pinball, Inc. © 2002 All Rights Reserved. Printed in the U.S.A. May 2002 ~ Print Copy: ¯®­¬ SPI PNº: 780-5075-01 7KH%XEEOH/HYHOLVEDFN 7KLVZLOOHQVXUH*DPH3LWFKLV UHFRPPHQGHG IRUSURSHUJDPHSOD\ /HJ/HY HOHU $GMXVW PHQW DQGXVHRIW KH%X EEOH/HYHO On a LEVEL FLOOR, this cabinet is designed to automatically have a 6.5° pitch without adjusting levelers. Start adjustment with the leg levelers turned all the way in. Bubble Level located on the wood rail next to the Shooter Lane. View the bubble in the level provided on the right side wood rail (see above). Cabinet Leg Bubble 3⁄ -16 8 Hex Nut Adjust the front or rear levelers as necessary to cause the bubble to float between the two (2) black lines. Bubble should be between the 2 black lines. Use a pinball to roll down the center of the playfield for side-to-side leveling. Leg Leveler turned all the way in. YOUR PLAYFIELD PITCH IS NOW AT 6.5° AS REQUIRED FOR PROPER GAME PLAY! For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s), however, it is not recommended. New to our Pinball Games? Don’t forget to go over Section 3, Chapter 1, Portals Service Menu Introduction. If using Diagnostics...very useful! Got confused? Comments? Questions? Call Technical Support at 800-542-5377 or 708-345-7700 (Option 1). W%$&.%2;/$<287/2&$7,216)XVHV%ULGJHV5HOD\V 520VW 'LVSOD\3RZHU6XSSO\%RDUG QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD F1 3⁄4A 250v S.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 3A 250v S.B. 50v DC Magnet F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) P l a y f i e l d F u s e s LOC: UNDER PLAYFIELD (near Flippe rs) n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Flipper (GRY-YEL RED-YEL) For other fuses, if any, locations & more information, see Page 95. )RU %DFNER[ &DELQHW *HQHUDO 3DUWV UHYLHZ 6HFWLRQ &KDSWHU 3DUWV ,GHQWLILFDWLRQ /RFDWLRQ 7KH 3LQN 3DJHV )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ 3& %RDUGV VKRZQ UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV 7KH <HOORZ 3DJHV F1 &386RXQG%RDUG SW300 ‡ For more information see Pages 50 & 134 U21 U17 U212 CMOS RAM VOICE ROMS ,23RZHU'ULYHU%RDUG F24 F26 F9 F22 F23 F25F27 G.I. Relay F8 F7 B3 B20 BRIDGES B2 &38 6RXQG %RDUG ,2 3RZHU 'ULYHU %RDUG U36 U37 0RXQWHG EHKLQG WKH 'RW 0DWUL[ 'LVSOD\ ‡ U210 CPU/ OPSYS EPROM 1R)XVHV Jumper @ W6 must be present for 8MB EPROMs 'LVSOD\ &RQWUROOHU %RDUG 6ROHQRLG ([SDQGHU %RDUG 3x AA SOUND/ U7 OPSYS EPROM B21 *** All BRIDGES rated 35A @ 100v *** +50v DC High B1 Current Coils B2 B3 B20 +18v DC Illumination B21 +5v DC Logic Voltage F6 F21 ROM 0 B1 F28 F20 1R)XVHV Inside Coin Door Playfield Power Interlock Switch Volume Control & Service Switches For operational usage, see Section 3, Chapter 1, Portals Service Menu Introduction The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board (Neither board contain Fuses.) Memory Protect Switch Service Outlet (on Power Box) Inside Coin Door On/Off Switch (Under Pwr. Box) Playfield Power Interlock Switch Memory Protect Switch )LQG,W,Q)URQW 'U3LQEDOO +20v DC Low Current Coils +/-12v DC Sound / Display / Logic INSIDE INSIDE VIEW VIEW OF OF THE PINBALL PINBALL CABINET THE CABINET Int’l.: 5 Amp 250v USA: 8 Amp 250v Slo-Blo Fuse Slo-Blo Fuse Transformer on Cabinet Bottom '5 : ),1',7,1)5217'U3LQEDOO6HFWLRQ([SODLQHG The key technical data from various parts of the manual were extracted and combined into the "Find- It-In-Front: Dr. Pinball Section." This section (pages '5 - ) will assist the technician in locating important technical information needed to troubleshoot the Pinball Machine. Dr. Pinball is also available in a Flow Chart Help Format in the Game Display. To access, enter the Portals™ Service Menu. ,QVLGH &RLQ 'RRU : = ??????+RZ,W:RUNV?????? First, the operator / technician must enter the Service Menu Mode (for a complete description of the Portals™ Service Menu and ICONS Read! Section 3, Chapter 1). To get into the Service Menu Mode, power-up the game (if not already) and open the Coin Door. On the Coin Door is the Portals™ Service Switch Set (Red, Green & Black Buttons). Step 1: Push down the Black "BEGIN TEST" Button. Looking at the Video Display you will momentarily see the introductory screen followed by the MAIN MENU. Step 2: Move through the Menus by pushing the Red "LEFT" or Green "RIGHT" Buttons. Step 3: Select or activate the Icons by pushing the Black "ENTER" Button. ,I &RLO )ODVKODPS 7HVWLQJ WKH 3OD\ILHOG 3RZHU ,QWHUORFN 3RUWDOV™ 6HUYLFH 6ZLWFK PXVW EH SXOOHG RXW 6ZLWFK 6HW 5HG *UHHQ %ODFN While in the Portals™ Service Menu, the Start Button can be used in lieu of the Black Button; the Left & Right Flipper Buttons can be used in lieu of the Red & Green Buttons. However, in Switch or Active Switch Tests only the Red & Green Buttons can be used. In our Portals™ Service Menu, selecting the "DR." Icon will bring the operator/technician into Dr. Pinball (Flow Chart Menus), the "on-screen" diagnostic aide. This is a feature that will allow you to utilize the power of the microprocessor assisting in troubleshooting a problem with the machine in a Flow Chart format (Just follow along & answer the questions.). While in the MAIN MENU, select the "DIAG" Icon, then select the Cross "DR." Icon (the last Icon before the "PREV" Icon). This will bring you (the operator / technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three (3) Sub-Menus: Coil "DR.," Switch "DR." & Lamp "DR." Icons. Selecting a particular sub-menu will give you a choice of which specific Flipper, Coil, Switch or Lamp circuit needs to be diagnosed. The display will now ask a question or give a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball asks a question or requests a procedure, respond by selecting the appropriate Mini-Icon, and continue. From the Main Menu in Portals GO TO DIAGNOSTICS MENU From the Diagnostics Menu GO TO DR. PINBALL From the Dr. Pinball Menu GO TO COIL, SWITCH OR LAMP FLOW CHARTS The following are the Mini-Icons with explanations for the Dr. Pinball Sub-Menus: Select a Coil, Lamp, Switch or Flipper to diagnose with the "-" or "+" Icon; select the "RUN" Icon to activate the choice. The "PREV" Icon goes back to previous question. The "QUIT" Icon exits Portals completely. Seen when a question is being asked on the Display. Select the "YES" Icon or "NO" Icon to answer the question given. The "END" Icon lets you select a new item to test. Seen when diagnosis is given. Select any Icon for your next step. The "?" Icon gives Help. In Coil Flow Chart Menu, select the "PULSE" Icon to pulse the coil selected. '5; )LQG,W,Q)URQW 'U3LQEDOO )RUSURSHUR SHUD WL R QR I 0 2 12 32 /< 3 LQ ED OO )285 3,1 %$//60867%(,1 6 7$//(' ',$*1267,&$,'6 The display reads "OPERATOR ALERT..." — A message displayed during Game Mode or Power-Up to alert the operator of a problem. OPERATOR ALERT works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e.g. in the Auto Launch, Scoop, Eject, etc.). If this assembly has a closed switch indicating a ball is stuck or the switch is stuck closed, the CPU/Sound Board will activate the coil ten times. If the switch remains closed, the game will display a message indicating there is a problem (e.g. "OPERATOR ALERT AUTO LAUNCH NOT WORKING"). This not only warns the operator of a problem immediately, but indicates exactly where the operator should look to resolve it. The display flashes "OPEN THE COIN DOOR" — This indicates that CMOS RAM memory (CPU Loc. U212) has been corrupted. This is caused by either failure in memory (e.g. batteries are dead or faulty RAM) or upon installation of updated version of code. Opening the Coin Door will initiate a Factory Restore, by opening the Memory Protect Switch. Check battery voltage at VBATT Test Point on the CPU/Sound Board. ?????????&38',36:,7&+6(77,1*6????????? Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6, Top Mid) CPU COUNTRY SETTING: Pos. ON USA OFF 99999999 Custom Factory Adjustments By Country (All countries not noted use the "USA Setting") CPU COUNTRY SETTING: Pos. ON EURO OFF CPU COUNTRY SETTING: Pos. ON AUSTRIA OFF CPU COUNTRY SETTING: Pos. ON BELGIUM OFF CPU COUNTRY SETTING: Pos. ON BRAZIL OFF CPU COUNTRY SETTING: CANADA Pos. ON OFF 8888 9999 8 CPU COUNTRY SETTING: 9999999 8 9 999999 8 88 9 9999 88 999999 Pos. ON FRANCE OFF CPU COUNTRY SETTING: Pos. ON GERMANY OFF CPU COUNTRY SETTING: Pos. ON ITALY OFF CPU COUNTRY SETTING: Pos. ON JAPAN OFF CPU COUNTRY SETTING: Pos. NETHERLANDS ON ( HOLLAND / DUTCH ) OFF 88 9 99999 888 99999 8 999 9999 8 8 99 9999 8 99 99999 CPU COUNTRY SETTING: NORWAY Pos. ON OFF CPU COUNTRY SETTING: SWEDEN Pos. ON OFF CPU COUNTRY SETTING: SWITZERLAND Pos. ON OFF CPU COUNTRY SETTING: UK Pos. ON OFF CPU COUNTRY SETTING: Pos. UK ON FOR NEW 50p, 2£ COIN MECH OFF 8 8 9 9 9999 88 8 9 9999 88 99 9999 8 8 9 99999 888 9 9999 5206800$5<7$%/( Dot Matrix Display Bd. (Back Side) ROM 0 The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board. )LQG,W,Q)URQW 'U3LQEDOO I.C. NAME TYPE BD. NAME LOC. PART Nº Game ROM Sound EPROM Display EPROM Display EPROM 1MB 512K 4MB N/C CPU / Sound Bd. CPU / Sound Bd. Display Cntlr. Bd. Display Cntlr. Bd. U210 U7 ROM 0 ROM 1 965-0360-75 965-0361-75 965-0362-75 N/A Voice ROM 1 Voice ROM 2 Voice ROM 3 Voice ROM 4 8MB 8MB 8MB 8MB CPU / Sound Bd. CPU / Sound Bd. CPU / Sound Bd. CPU / Sound Bd. U17 U21 U36 U37 965-0363-75 965-0364-75 965-0365-75 965-0366-75 For Game, Sound & Voice ROM Locations see '5 X. '5 Z )URP WKH 0DLQ 0HQX LQ 3RUWDOV™ *2 72 ',$*1267,&6 0(18 8 127 86(' :+7%51 &13 8 127 86(' :+75(' &13 8 127 86(' :+725* &13 8 127 86(' :+7<(/ &13 8 127 86(' :+7*51 &13 8 127 86(' :+7%/8 &13 8 127 86(' :+79,2 &13 8 127 86(' :+7*5< &13 4 127 86(' *51%51 &13 4 127 86(' *515(' &13 4 127 86(' *5125* &13 4 127 86(' *51<(/ &13 4 127 86(' *51%/. &13 4 127 86(' *51%/8 &13 4 127 86(' *519,2 &13 4 127 86(' *51*5< &13 LEFT BUTTON (UK ONLY) CHANCE SCOOP LEFT TOP LANE ( A ) RIGHT ORBIT BANK OPTO 1 (L) LOWER BOTTOM POP UPPER LEFT POP LEFT OUTLANE on Cabinet side 4TH COIN SLOT On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (UK ONLY) on Cabinet side On Assembly RAILROAD RAMP Above Playfield 4-BALL TROUGH #1 On Assembly 4-BALL TROUGH #2 On Assembly 4-BALL TROUGH #3 On Assembly 4-BALL TROUGH VUK OPTO On Assembly 4-BALL STACKING OPTO On Assembly SHOOTER LANE Under Playfield Under Playfield MIDDLE TOP LANE ( B ) Under Playfield RIGHT TOP LANE ( C ) Under Playfield LOCKUP 1 (TOP) Under Playfield LOCKUP 2 Under Playfield LOCKUP 3 (BOTTOM) Under Playfield NOT USED Under Playfield ELECTRIC COMPANY On Assembly DICE EJECT LANE Under Playfield LEFT ORBIT Under Playfield 5RZ *1' 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 '5[ LEFT OUTLANE #555 Bulb GO #555 Bulb IN JAIL #555 Bulb FREE PARKING #555 Bulb GO TO JAIL #555 Bulb LOWER BOTTOM POP #555 Bulb CHANCE LIT #555 Bulb LEFT TOP LANE ( A ) #555 Bulb BA ( N ) K #555 Bulb MOVE 2 #555 Bulb NOT USED On Assembly BANK OPTO 2 On Assembly BANK OPTO 3 On Assembly BANK OPTO 4 (R) On Assembly )URP WKH /DPS 0HQX *2 72 6,1*/( /$03 7(67 8 127 86(' <(/5(' -3 BONUS 2X #555 Bulb MEDITERRANEAN #555 Bulb ST CHARLES #555 Bulb KENTUCKY #555 Bulb BAN ( K ) LITE ROLL #555 Bulb LOWER RIGHT POP On Assembly LOWER LEFT POP On Assembly 100K STANDUP Under Playfield On Assembly UPPER BOTTOM POP On Assembly DICE EJECT On Assembly Above Playfield On Ramp Asm. UPPER RIGHT POP BONUS 3X #555 Bulb COMM CHEST #555 Bulb STATES #555 Bulb INDIANA #555 Bulb LOCK #555 Bulb MULTIBALL #555 Bulb START BUTTON Cabinet Front Under Playfield LEFT RETURN LANE Under Playfield LEFT SLINGSHOT On Assembly RIGHT OUTLANE Under Playfield RIGHT RETURN LANE Under Playfield RIGHT SLINGSHOT On Assembly NOT USED SLAM TILT On Coin Door PLUMB BOB TILT Inside Cabinet /$030$75,;*5,' 8 127 86(' <(/25* -3 NOT USED FREE PARKING RIGHT RAMP On Assembly NOT USED )URP WKH 6ZLWFK 0HQX *2 72 '(',&$7(' 6:,7&+ 7(67 *1' ,& 8 ,13876 8 *5<%51 &13 8 *5<5(' &13 8 *5<25* &13 8 *5<<(/ &13 8 *5<*51 &13 8 *5<%/8 &13 8 *5<9,2 &13 8 *5<%/. &13 )URP WKH /DPS 0HQX *2 72 7(67 $// /$036 8 127 86(' <(/%/. -3 BONUS 4X #555 Bulb BALTIC #555 Bulb VIRGINIA #555 Bulb ILLINOIS #555 Bulb NORTH PENNSYLPACIFIC CAROLINA VANIA #555 Bulb #555 Bulb #555 Bulb ' ' ' 2 LOWER 2 RELIGHT 2 RAILROAD 7 7 7 6 LEFT POP 6 JACKPOT 6 LIT #555 Bulb #555 Bulb #555 Bulb ' SUPER 2 3000 WHEN 7 ROLL JACKPOT 6 FLASHING #555 Bulb #555 Bulb #555 Bulb MIDDLE TOP RIGHT TOP UPPER LANE ( B ) LANE ( C ) LEFT POP #555 Bulb #555 Bulb #555 Bulb #555 Bulb On Assembly SPINNER On Assembly ' COP 2 7 STANDUP 6 X2 Under Playfield NOT USED D iode O n T erminal S trip : 8 127 86(' <(/%51 -3 NOT WATERWORKS USED EJECT On Assembly WWORKS COP MINI DROP FLIPPER TARGET On Assembly LEFT CENTER RAMP RAMP MID On Ramp Asm. On Ramp Asm. NOT USED )URP WKH 'LDJQRVWLFV 0HQX *2 72 /$03 0(18 &ROXPQ Y )URP WKH 6ZLWFK 0HQX *2 72 6:,7&+ 25 $&7,9( 6:,7&+ 7(67 6:,7&+0$75,;*5,' '(',&$7('6:,7&+(6 D iode O n T erminal S trip : &ROXPQ 'ULYH 5RZ 5HWXUQ )URP WKH 'LDJQRVWLFV 0HQX *2 72 6:,7&+ 0(18 COP 8 127 86(' <(/*51 -3 BONUS 5X #555 Bulb READING RR #555 Bulb PENN RR #555 Bulb B.O. RR #555 Bulb SHORT LINE RR #555 Bulb 8 127 86(' <(/%/8 -3 #1 LEFT FLIPPER BUTTON in Cabinet side #2 LEFT FLIPPER E.O.S (End-of-Stroke) on Flipper Assy. #3 RIGHT FLIPPER BUTTON in Cabinet side '6 '6 '6 #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) '6 (DoubleStacked with DS-3) in Cabinet side '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) on Coin Door '6 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Flipper Assy. #5 UPPER FLIPPER BUTTON )URP WKH /DPS 0HQX *2 72 52: 25 &2/801 7(67 8 127 86(' <(/9,2 -3 8 127 86(' <(/*5< -3 RIGHT OUTLANE #555 Bulb CONNECTIORIENTAL VERMONT CUT #555 Bulb #555 Bulb #555 Bulb NEW ST JAMES TENNESSEE YORK #555 Bulb #555 Bulb #555 Bulb MARVIN ATLANTIC VENTNOR GARDENS #555 Bulb #555 Bulb #555 Bulb PARK CHANCE PLACE BOARDWALK #555 Bulb #555 Bulb #555 Bulb ' ' ' ' LOWER 2 2 COMM 2 FREE 2 7 7 7 RIGHT POP 67 CHEST LIT 6 L BONUS X 6 PARKING 6 #555 Bulb #555 Bulb #555 Bulb #555 Bulb WATERWORKS WATERWORKS WATERWORKS 1X 2X 4X R BONUS X #555 Bulb #555 Bulb #555 Bulb #555 Bulb ' ' ' ' ' 2 UPPER 2 UPPER 2 ROLL AND 2 EXTRA 2 7 7 7 7 7 6 RIGHT POP 6 BOTTOM POP 6 COLLECT 6 BALL 6 #555 Bulb #555 Bulb #555 Bulb #555 Bulb BUILD BONUS 6X #555 Bulb *URXQG %/. &13 3 JACKPOT SHOOT AGAIN #555 Bulb ( B ) ANK B ( A ) NK #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb 100,000 LITE SPINNER #555 Bulb POWER UP #555 Bulb WATER BONUS X #555 Bulb ADVANCE TO GO #555 Bulb #555 Bulb )LQG,W,Q)URQW 'U3LQEDOO 6:,7&+ 0$75,; *5,' /2&$7,216 /$03 0$75,; *5,' /2&$7,216 '6 '6 '6 Legend Note: = Switches/Lamps mounted above P/F. 7<3,&$/ 6:,7&+ 6&+(0$7,& '6 '6 = Switches/Lamps mounted below the P/F. '(',&$7(' 6:,7&+ 6&+(0$7,& = ...mounted on Cabinet. 7<3,&$/ /$03 6&+(0$7,& -XXX Note: All Switches require diodes. Some diodes are located on Terminal Strips OR Diode Boards (under playfield) & not on the switch itself. D iode D iode On On T erminal D iode S trip B oard -XXX Note: All Lamps require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the lamp itself. D iode On COMMON T erminal S trip YEL RED Diode 1N4001 'U3LQEDOO )LQG,W,Q)URQW '5 \ )URP WKH 0DLQ™0HQX LQ 3RUWDOV *2 72 ',$*1267,&6 0(18 +LJK &XUUHQW &RLOV *URXS )URP WKH 'LDJQRVWLFV 0HQX *2 72 &2,/ 0(18 )URP WKH &RLO 0HQX *2 72 &2,/ 7(67 )URP WKH &RLO 0HQX *2 72 &<&/,1* &2,/6 &2,/6'(7$,/('&+$577$%/( Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO #3 LOWER LEFT POP Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 YEL-VIO Power Voltage Coil (GA-Turn), or Bulb Part # 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 23-700 090-5022-00T 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 26-1200 #4 LOWER RIGHT POP Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 YEL-VIO #5 LOWER BOTTOM POP Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO #6 BANK CLOSE Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 YEL-VIO #7 DROP TARGET RESET Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO #8 LOCK KICKER Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO 24-940 J10-P4/5 50v DC 090-5036-00B J10-P4/5 50v DC 23-800 D.T. Control Line Connect Power Line Color Power Line Connnection J9-P1 YEL-VIO +LJK &XUUHQW &RLOV *URXS #9 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color UPPER LEFT POP Q9 I/O Pwr. Drvr. BLU-BRN 090-5044-00T 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 23-1100 090-5030-00T 090-5001-00B Power Voltage Coil (GA-Turn) Part # 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 26-1200 #10 UPPER RIGHT POP Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO #11 UPPER BOTTOM POP Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO #12 CHANCE SCOOP Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO #13 BANK OPEN Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 #14 UPPER FLIPPER (50v RED/YEL) Q14 I/O Pwr. Drvr. BLU-BLK J9-P7 #15 LEFT FLIPPER (50v RED/YEL) Q15 I/O Pwr. Drvr. ORG-GRY J9-P8 #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 YEL-VIO RED-YEL GRY-YEL RED-YEL GRY-YEL RED-YEL BLU-YEL /RZ &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection 090-5044-00T 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 23-800 090-5001-00B 23-1100 J10-P4/5 50v DC 090-5030-00T J10-P1/2 50v DC 23-1500 090-5062-00 22-1080 J10-P1/2 50v DC 090-5032-00T J10-P1/2 50v DC 22-1080 090-5032-00T #17 LEFT SLINGSHOT Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 #18 RIGHT SLINGSHOT Q18 I/O Pwr. Drvr. VIO-RED J7-P3 BRN J7-P1 #19 FLASH RGT RAMP TOP Q19 I/O Pwr. Drvr. VIO-ORG J7-P4 ORG J6-P10 Power Voltage Coil, Bulb or Meter Part # 23-800 20v DC 090-5001-00T 20v DC 23-800 090-5001-00T #20 FLASH RGT RAMP MID (X2) Q20 I/O Pwr. Drvr. VIO-YEL J7-P6 ORG J6-P10 Bulb 20v DC #906 165-5004-00 20v DC #906 Bulb #21 FLASH LEFT RAMP TOP (X2) Q21 I/O Pwr. Drvr. VIO-GRN J7-P7 ORG J6-P10 20v DC #22 FLASH LEFT RAMP MID (X2) Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 ORG J6-P10 20v DC #23 FLASH LEFT RAMP BOT Q23 I/O Pwr. Drvr. VIO-BLK J7-P9 ORG J6-P10 #24 OPTIONAL COIN METER Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 RED J16-P7 Bulb 20v DC #906 165-5004-00 5v DC Meter 5v D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage are ABOVE #89 Bulb 165-5000-89 #89 Bulb are BELOW 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color Coil (GA-Turn) or Bulb Part # 20v DC EX00159A 041-5083-00 20v DC 23-800 #25 WATERWORKS MOTOR Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 BRN J7-P1 #26 ELECTRIC COMPANY Q26 I/O Pwr. Drvr. BLK-RED J6-P2 BRN J7-P1 #27 MOTOR RELAY Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 BRN J7-P1 #28 DICE EJECT Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 BRN J7-P1 #29 FLASH RGT RAMP BOT Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 #30 LEFT RAMP DIVERTER Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 BRN J7-P1 Bulb 20 v DC #906 165-5004-00 20v DC 32-1800 #31 RIGHT RAMP DIVERTER Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 BRN J7-P1 20v DC 090-5001-00T Relay 20v DC DC 520-5066-00 26-1200 20v DC 090-5044-00T 090-5031-00 32-1800 090-5031-00 26-1200 Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 BRN J7-P1 20v DC 090-5044-00T #32 TOP LANE UP/DN POST 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH $X[LOOLDU\ 8. 21/< Drive Transistor (D.T.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 '5] Driver Ouput Board Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil (GA-Turn) Part # WHT J3-P11 BRN J7-P1 RED J3-P10 BRN J7-P1 26-1200 20v DC 090-5044-00T 20v DC 23-1100 ORG J3-P9 BRN J7-P1 20v DC 090-5030-00T 26-1200 090-5044-00T )LQG,W,Q)URQW 'U3LQEDOO &2,/ /2&$7,216 )/$6+ /$03 /2&$7,216 Legend Note: = Coils/Flashers mounted above P/F. = Coils/Flashers mounted below the P/F. = ...mounted in/on Cabinet. 7<3,&$/ &2,/ :,5,1* $QRGH 1RQ %DQGHG 6LGH 1N4004 &DWKRGH %DQGHG 6LGH 3RZHU 6XSSO\ 9ROWDJH Note: All Coils require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the coil itself. D iode On T erminal S trip 'ULYH 7UDQVLVWRU 'U3LQEDOO )LQG,W,Q)URQW '5 ^ 'RPHVWLF3LQEDOO 5HGHPSWLRQ'LVWULEXWRUV0DS ?????????,QWHUQDWLRQDO'LVWULEXWRUV0DS????????? For Parts & Service, call your nearest Distributor. View the above maps & the directories on the next page to locate your closest Distributor in your state, province, or country. Distributors and phone numbers are subject to change. Call Stern Pinball, Inc. (Parts Sales & Technical Support) with any questions or if your Distributor cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466. Visit us at www.SternPinball.com for current Distributor Information & other pinball needs. '5_ )LQG,W,Q)URQW 'U3LQEDOO 'RPHVWLF3LQEDOO 5HGHPSWLRQ'LVWULEXWRUV'LUHFWRU\ $/$%$0$ %LUPLQJKDP 9HQGLQJ ,2:$ *UHDWHU $PHULFD 'LVW 0,11(627$ /LHEHUPDQ 0XVLF 1257+ '$.27$ 0+ $VVRFLDWHV ,QF )UDQFR 'LVWULEXWLQJ 0RVV 'LVWULEXWLQJ 0,66285, *UHDWHU $PHULFD 'LVW 2+,2 $WODV 'LVWULEXWLQJ $5,=21$ 0RXQWDLQ &RLQ ,1',$1$ $WODV 'LVWULEXWLQJ 6KDIIHU 'LVWULEXWLQJ &OHYHODQG &RLQ Birmingham (1) 1-205-324-7526 Montgomery (2) 1-334-834-3455 Phoenix 1-602-269-7596 &$/,)251,$ %HWVRQ :HVW Buena Park (1) 1-714-228-7500 So. San Francisco (2) 1-650-952-4220 &$ 5RELQVRQ Los Angeles (3) 1-323-735-3001 San Francisco (4) 1-650-871-4280 &2/25$'2 0RXQWDLQ &RLQ Denver 1-303-427-2133 &211(&7,&87 %HWVRQ (QWHUSULVHV Milford (1) 1-203-878-6966 7'0 'LVWULEXWLQJ Williamantic (2) 1-860-423-1403 )/25,'$ %LUPLQJKDP 9HQGLQJ Orlando (1) 1-407-425-1505 %UDG\ 'LVWULEXWLQJ Miami [Miramar] (2) 1-954-874-1100 Orlando (1) 1-407-872-1666 *(25*,$ *UHDWHU 6RXWKHUQ 'LVW Smyrna 1-770-803-3040 Johnston 1-515-278-4455 Des Moines 1-515-266-6422 Indianapolis 1-317-786-6892 &OHYHODQG &RLQ Indianapolis 1-317-895-4270 6KDIIHU 'LVWULEXWLQJ Minneapolis 1-612-887-5299 Kansas City (1) 1-816-531-4300 St. Louis (2) 1-314-645-3393 1(%5$6.$ &HQWUDO 'LVW Omaha 1-402-493-5600 Indianapolis 1-317-899-2530 *UHDWHU $PHULFD 'LVW Wichita 1-316-263-6181 1(9$'$ 0RXQWDLQ &RLQ .$16$6 8QLWHG 'LVW ,QF Omaha 1-402-553-2812 Las Vegas (1) 1-702-798-0900 .(178&.< $WODV 'LVWULEXWLQJ 5HQR *DPH 6DOHV /28,6,$1$ $0$ 'LVWULEXWRUV ,QF 1(: -(56(< %HWVRQ (QWHUSULVHV Louisville 1-502-966-5266 Metairie (1) 1-504-835-3232 1HZ 2UOHDQV 1RYHOW\ New Orleans (2) 1-504-888-3500 0$5</$1' %HWVRQ (QWHUSULVHV Baltimore 1-410-646-4100 :HLQHU 'LVWULEXWLQJ Baltimore 1-410-525-2600 0$66$&+86(776 %HWVRQ (QW 1(&2 Norwood (1) 1-781-769-9760 *HND\ 6DOHV E. Longmeadow (2) 1-413-525-2700 ,//,12,6 $PHULFDQ 9HQGLQJ 0,&+,*$1 $WODV 'LVWULEXWLQJ $WODV 'LVWULEXWLQJ &OHYHODQG &RLQ Elk Grove Village (1) 1-847-439-9400 Wyoming (1) 1-616-241-1472 Elk Grove Village (1) 1-847-952-7500 Livonia (2) 1-734-432-1040 :RUOG :LGH 'LVWULEXWLQJ Reno (2) 1-775-829-2080 Carlstadt (1) 1-201-438-1300 Carteret (2) 1-732-750-2700 -DFN *XDUQLHUL 6HUYLFH &R ,QF 3LQEDOOVDOHVFRP Lakewood 1-732-364-9900 1(: 0(;,&2 0RXQWDLQ &RLQ Albuquerque 1-505-345-7706 1(: <25. %HWVRQ (QWHUSULVHV New Hyde Park (1) 1-516-354-4647 Syracuse (2) 1-315-455-5400 'HLWK 'LVWULEXWLQJ Roslyn Heights (3) 1-516-621-1234 1257+ &$52/,1$ %UDG\ 'LVWULEXWLQJ Charlotte (1) 1-704-357-6284 2SHUDWRUV 'LVWULEXWLQJ Fargo 1-701-282-7877 Cincinnati (1) 1-513-851-4100 Cleveland (2) 1-216-692-0960 6KDIIHU 'LVWULEXWLQJ Columbus (3) 1-614-421-6800 Macedonia (4) 1-330-467-4850 7(;$6 &RPPHUFLDO 0XVLF Dallas (1) 1-214-741-6381 +$ )UDQ] &R Houston (2) 1-713-523-7366 San Antonio (3) 1-210-226-6322 0DVWHU 6DOHV Corsicana (4) 1-903-874-4740 6RXWKJDWH $PXVHPHQW Houston (2) 1-713-691-7335 San Antonio (3) 1-210-225-3844 2./$+20$ *DOD[\ 'LVWULEXWLQJ 6RXWKJDWH0RVV 'LVW 25(*21 0RXQWDLQ &RLQ 87$+ 0RXQWDLQ &RLQ Tulsa 1-918-835-1166 Irving (5) 1-972-721-4600 Portland 1-503-234-5491 Salt Lake City 1-801-262-5494 6SHFLDOW\ &RLQ 3URGXFWV 6WUXYH 'LVWULEXWLQJ 3(116</9$1,$ %HWVRQ (QWHUSULVHV :$6+,1*721 0RXQWDLQ &RLQ Portland 1-800-987-4946 King Of Prussia (1) 1-610-265-1155 Pittsburgh (2) 1-412-331-8703 &OHYHODQG &RLQ Pittsburgh (2) 1-412-323-8400 *UHHQ &RLQ Pittsburgh (2) 1-412-881-8804 5RWK 1RYHOW\ 6XSHULRU 217$5,2 6WDUEXUVW &RLQ 0DFK Toronto 1-416-251-2122 3DUWV 6HUYLFH 2QO\ %5,7,6+ &2/80%,$ &DQ &RLQ 0DFKLQH Burnaby (1) 1-604-420-4008 3DFLILF 9HQGLQJ Vancouver (2) 1-604-324-2164 48(%(& /DQLHO $XWRPDWLF 0DFK Montreal 1-514-731-8571 Salt Lake City 1-801-328-1636 Seattle 1-206-682-5700 :,6&216,1 3LRQHHU 6DOHV 6YF Green Bay (1) 1-920-336-5800 Menomonee Falls (2) 1-262-781-1420 /LHEHUPDQ9LNLQJ 9HQG Menomonee Falls (2) 1-262-255-6580 Wilkes-Barre (3) 1-570-824-9994 6287+ &$52/,1$ *UHHQ &RLQ Note: For states and Canadian Provinces which do not have Distributors, call the neighboring state or province with the city closest to you (indicated with a white dot). States or Provinces with more than 1 city containing a distributor are numbered. View the map on the previous page. Mrytle Beach 1-843-626-1900 7(11(66(( %UDG\ 'LVWULEXWLQJ Memphis 1-901-345-7811 *UHHQ *$0(6 Memphis 1-901-353-1000 Archdale (2) 1-336-884-5714 Chicago (2) 773-384-2300 &$1$'$ Note: Distributors are subject to change. Visit us at www.SternPinball.com for current Distributor Information. ????????,QWHUQDWLRQDO'LVWULEXWRUV'LUHFWRU\???????? $5*(17,1$ 8QLYHUVH (OHFWURQLFV Buenos Aires [54] 1865-4730 (OHFWURSRUW )ORUHQFLD Mar Del Plata [54] 22-3495-5532 $8675$/,$ $PXVHPHQW 0DFK 'LVW Matraville [61] 2931-66000 $8675,$ 5 5XSS Kaindorf [43] 3452-86105 %(/*,80 %UDER %5$=,/ 'LYHU%UDV São Paulo [55] 1166-741000 &+,/( &XLQVD Santiago [56] 2641-8520 '(10$5. 9HQGFRPDWLF (Oslo, Norway) [47] 2291-8383 ),1/$1' 3HOLND 5D\2\ Espoo [35] (0) 5892-90452-99 Antwerpen [32] 3238-9970 'U3LQEDOO )LQG,W,Q)URQW )5$1&( $YUDQFKHV $XWRPDWLF Ducey [33] 2338-96162 6)$ Paris [33] 1532-68082 *(50$1< %HUJPDQQ $XWRPDWHQ Hamburg [49] 4101/30 24-0 *5((&( (OFRLQ Nikea [30] 1492-9357 *UHHFH &RLQ Athens [30] 1577-7012 ,7$/< 560 7HFQRSOD\ 6$ 6,1*$325( 9DOLEHO 7HFKQRORJLHV San Marino [39] 5499-00361 Singapore [65] 748-8404 Auckland [64] 9846-7606 Madrid [34] 9167-16980 Oslo [47] 2291-8383 or visit our website www.SternPinball.com Amadora [35] 1214-963744 Harkingen [41] 6238-88961 1(: =($/$1' $PFR 0DFKLQH 6XSSOLHV 125:$< 9HQGFRPDWLF 32578*$/ -DFLQWR 0DUWLQV /GD 63$,1 &RPPHUFLDO &RFRPDWLF 81,7(' .,1*'20 (OHFWURFRLQ London, England [44] 2089-652055 (OHFWURFRLQ $IWHUVDOHV Cardiff, S. Wales [44] (0) 2920 343888 6:('(1 &DOO IRU ,QIRUPDWLRQ 6:,7=(5/$1' 1RYRPDW $* '5 ` 32:(55(48,5(0(176 This game must be connected to a properly grounded outlet to reduce shock hazard & insure proper game operation. See Sec. 5, Schematics & Troubleshooting, Chp. 3, Cabinet Wiring (Transformer Power Wiring), for transformer connections required for Normal, High, and Low Line conditions. Normal Line: 110v AC - 125v AC @ 60Hz Domestic AVG OPERATION MAX OPERATION uses an 8AMP 250v Slo-Blo Fuse. CURRENT: 2.8AMP CURRENT: 8AMP WATTAGE: 329w WATTAGE: 940w High Line: 218v AC - 240v AC @ 50Hz Export AVG OPERATION MAX OPERATION England uses 5AMP 250v Slo-Blo Fuses. CURRENT: 1.8AMP CURRENT: 5AMP & Hong | 8AMP* Kong use (*England & Hong Kong use an 8 250v S/B Fuse.) | WATTAGE: 412w WATTAGE: 1145w 1832w* an Low Line: 95v AC - 108v AC @ 50Hz / 60Hz Export Japan Only AVG OPERATION MAX OPERATION uses an 8AMP 250v Slo-Blo Fuse. CURRENT: 2.6AMP CURRENT: 8AMP WATTAGE: 264w WATTAGE: 812w AMP 8A Fuse. ???????????75$163257$7,21???????????? Back Width 273⁄4" 755⁄8" 277⁄8" The overall Front (36") & Back (851⁄2") dimensions reflect the ADDED +11⁄4" height with the Leg Levelers turned all the way in and includes the OPTIONAL TOURNAMENT HEADER; The Cabinet is designed to give the recommended 6.5° pitch to the Playfield when all four (4) Legs are installed with the Leg Levelers turned all the way in. With the Leg Levelers turned all the way out, an additional 13⁄4" MORE to the overall height should be added to the dimensions. 22" 233⁄4" 511⁄2" 49" 161⁄4" 37" Bottom Depth Leg Length: 301⁄4" Front Height Back Height To reduce the possibility of damage, observe ALL precautions whenever transporting the game. Read & follow Section 1, Chapter 1, Pinball Game Set-Up Procedures, & How to Secure the Backbox for Transporting. Remove the legs & secure the game within the transporting vehicle. S ave a nd r e ta in a ll p r in te d in for m at io n on t he g am e. Height: 56" Width: 31" Depth: 31" Approximate Unboxed Weight: Wt. 260lbs. (+/- 10) 11⁄4" 54 " 1⁄ 2 *$0(',0(16,216 '5= )LQG,W,Q)URQW 'U3LQEDOO 3LQEDOO*DPH6HUYLFH0DQXDO*HQHUDO7DEOHRI&RQWHQWV See Sections 3 & 5, Table Of Contents, for details of that Section and it’s Chapters. 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Check all connectors in the Backbox for loose wire terminations. Reseat any loose wire by pushing in on the terminal. Push on all connectors plugged into the CPU/Sound Board, I/O Power Driver Board, and the Display Power Bd. to check that they are properly seated. Ensure Fluorescent Light Tube is seated correctly. Check that all fuses are seated properly. Close and lock the Backbox and secure its’ keys back inside the Coin Door. :LWKWKH 3OD\ILHOG*ODVV5HPRYHG 2. Make sure the proper amount of pinballs were installed (Amount of balls are always specified on decal attached to the lock down assembly and top of Page DR. in the beginning of this manual). Z 3. Remove all shipping tie downs, shipping blocks, packing foam, shipping instruction pages, etc. (if any) from the game. READ ALL PRINTED INFORMATION! Shipping instructions, labels and/or decals describe warnings, cautions, and/or important information specific to the game. SAVE ALL PRINTED INFORMATION. 4. Raise the playfield and support it, by lifting the Prop Rod (located on the left, inside the cabinet). The end of the Prop Rod should be placed into the hole under playfield. See the illustration "Easy Access Service System - 3 Positions" on Page 4. 5. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight. 6. Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers, if required. See the illustration "Leg Leveler Adjustment" on Page 4. Start with the Leg Levelers turned all the way in (1.25" from floor to bottom of leg), depending on the condition of the floor, adjust the Leg Levelers as required until the game pitch is 6.5°, determined by the Bubble Level. USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHEIVED. BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. SEE PAGE 4 FOR AN ILLUSTRATION. 7KHSOD\ILHOGLQFOLQHDIIHFWVGLII LFXOW\ RISOD\8VHWK HUHFRPPHQGHG LQFOLQH*DPHGLIILFXOW\LVEHVWYDULHGXVLQJJDPHDGMXV WPHQWV :LWKWKH&RLQ'RRU2SH Q 7. If desired, perform any self tests at this time. See Section 3, Chapter 1, Portals Service Menu Introduction, and Chapter 2, Go To Diagnostics Menu, for instructions on how to enter "Begin Play Test" and "Game Specific" to test components on the game. 8. If desired, make Game Pricing (Standard and/or Custom) and Add-A-Ball, Novelty, or X-Ball Play adjustments at this time. See Section 3, Chapter 4, Go To Adjustments Menu, for instructions on how to enter adjustments. Follow instructions in the tables provided in the manual for suggestions of customizing. 6HFWLRQ&KDSWHU $IWHU6HW8S Per CE: "The appliance has to be placed in a horizontal position." "This appliance is not to be cleaned by a Water Jet." 3L QEDO O*DPH6HW 8S)XW XU H5HIHUHQFH Open up the Printable Version in both 8-1/2 X 11 & 11 X 17. 6HF$IWHU6HW8S 6HFWLRQ&KDSWHU $IWHU6HW8S 6HF$IWHU6HW8S 3L QE DO O*DPH6HW 8S)XW XU H5HIHUHQFH&RQW LQXHG 6HFWLRQ&KDSWHU $IWHU6HW8S +RZWR6HFXUHWKH%DFNER[IRU7UDQVSRUWLQJ 6HF$IWHU6HW8S For more Backbox details & part numbers, see Section 4, Chapter 1, Backbox Assembly, Pages 50-51. /HJ/HY HOHU $GM XVW P HQW Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided . Cabinet Leg Start adjustment with the leg levelers turned all the way in. View the bubble in the level provided on the right side wood rail. Bubble Level located on the wood rail next to the Shooter Lane. Bubble Bubble should be between the 2 black lines. 3⁄ -16 8 Hex Nut Adjust the front or rear levelers as necessary to cause the bubble to float between the two (2) black lines. Use a pinball to roll down the center of the playfield for side-to-side leveling. YOUR PLAYFIELD PITCH IS NOW AT 6.5° AS REQUIRED FOR PROPER GAME PLAY! Leg Leveler turned all the way in. Note: For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s), however, it is not recommended. (D V\$FF HVV6HU Y LF H6\VW HP 3RVL WL RQV With the front molding & glass removed, carefully lift the playfield (take care when using the Bottom Arch to hoist). Positions 1 & 2 Fig. 1B When lifted high enough, the Playfield Support Slide Brackets (Fig. 1A) can be seen & can clear Fig. 1A the cabinet front. At this time, pull the playfield Fig. 1C toward the front of the cabinet, checking that the mechanical components clear the cabinet front, then rest the playfield on the Playfield Support Slide Brackets at the front channel of cabinet (Fig. 1C); Or, the Prop Rod (located on the right inside of cabinet) can be used by positioning the Prop Rod end into the receiving playfield hole (Fig. 1B). Position 3 With the playfield at rest, hold the sides & pull toward the front of the cabinet (approx. 6" to 8"), until resistance is felt from Edge Slide Brackets stopping against the Slide & Pivot Support Brackets located on either side of the cabinet (Fig. 2A). At this time, swivel the playfield toward the Backbox, then rest on the top edge (Fig. 2B & 2C). Fig. 2C Fig. 2A Fig. 2B 6HFWLRQ&KDSWHU $IWHU6HW8S 6HFWLRQ & KD SW H U R I *DP H 2SHUDWLR Q )HDWXUHV 6WDUWLQJD1RUPDO*DPH Insert coin(s). The game generates a sound for the first coin & for each subsequent coin with the display indicating the number of credits posted. Press the Start Button and a start-up sound is produced, and the posted credits are reduced by one. Subsequent players can be added (up to 4 can play!) by pressing the Start Button before the end of ball 1 (with sufficient credit in the game). The display now indicates the player or # of players selected from the total depressions of the Start Button. The display indicates the ball in play, and a ball is served to the Shooter Lane. An introduction is shown followed by Skill Shot Graphics and/or instructions. Pressing the Start Button after ball 1 of any player will start a new game (if credits are available), but only if the Start Button is depressed for 2-3 seconds. This delay is to avoid accidental "re-starts" of a game. (Note: Any partial credit remaining during game play after the end of ball 1, or power down, will be eliminated.) 'X UL QJ*DPH)HDW XU HV )HDWXUH0RGH &RPELQDWLRQ6KRWV Features are lit on the playfield and started by completing certain shots (e.g. completion of Target Banks, Orbit(s), Ramp(s) and/or any combination of the shots). 0XOWLEDOO Multiball is started after completion of certain features. Multiball may vary with the amount of balls used depending on game style. 5HSOD\)HDWXUH Replay awards are given as the player exceeds a High Score Level during game play. This can be adjusted with Adj. 3, Replay Awards (Default = CREDIT). Players exceeding the High Score Levels can receive: CREDIT, EXTRA BALL, or SPECIAL. Adjust to NONE if a replay award is not desired. (QGRI*DPH)HDWX UHV 6WDUWLQJ7HDP3OD\ 'RXEOH V *DPH (QGLQJV Team Play is a four player game. The totals for players 1 & 3 (Team 1) and players 2 & 4 (Team 2) are displayed individually as well as the combined score for both teams. Team Play only works in a 4-Player game. In all other cases, the individual scores are shown. When all player(s) have played all balls (including any Extra Balls), the game ends. If power is interrupted during the course of a game, it will end that game (see Starting a Normal Game). Closure of the Plumb Bob Tilt Switch according to the number of tilts set, Adj. 13, Tilt Warnings (Default = 1) or prolonged closure, will end the current Ball-In-Play. Closure of the Slam Tilt Switch on the Coin Door ends the current game(s). 6WDUWLQJ/HDJXH3OD\ After credit is posted, while holding in the Left Flipper Button, press the Start Button. League Play has now begun. The differences between Normal Game Play and League/Tournament Play are: There is no "auto-percentaging" (awarding extra balls, specials, etc. to players with very low scores on the second or third ball). Mystery Features are awarded in a set order rather than random in Normal Game Play. Percentage Game Features are not automatically advanced as they are for the Regular Play Features. 0DWF K)HDWXUH At the end of each ball, earned bonuses are collected. At the end of the last ball of a game (including any extra balls, if applicable), earned bonuses are collected, then the system produces a random 2-digit number (a multiple of 10; 00 to 90). Matching the last 2 digits of the player’s score with this number awards a credit. In Adj. 11, Match Percentage (Default = 8%) can be changed from 0-10%. Changing the percentage to 0% displays the "Match Animation" at the end of the game, however, will never match nor award anything. Changing this adjustment to OFF will not display the "Match Animation" nor award anything. (QWHULQJ,QLWLDOV1DPH If player achieved a new high score in a game or acheived a special feature (if given) the player may enter 3 Initials. In Adj. 32, High Score Initials (Default = 3 Initials) can also be changed to 10-Letter Name. Use the Flipper Buttons to choose a letter or character as seen on the Dot Display. Hitting the Start Button locks in the letter or character and proceeds to the next letter. The game then proceeds into the Game-Over Mode and then to the Attract Mode. Note: Adj. 34, Custom Message (Default = ON) can be displayed during the Attract Mode; enter letters in the same fashion. For more details with Adjustments, see Sec. 3, Chp. 4. Continued Next Page. 6HFWLRQ&KDSWHU *DPH2SHUDWLRQ )HDWXUHV 6HF*DPH2S 6W DU WRI*D P H)HDW XU HV $XWR3HUFHQWDJLQJ This game is equipped with Auto Percentaging, Adjustment 1, Replays: Fixed/Auto (Default = 12%, adjustable). The Replay Percent is automatically adjusted or you can set a Fixed Replay Score. Four levels may be selected. Adjustments allow awarding of a "CREDIT" (or your setting) as each level is exceeded. This can be adjusted with, Adj. 3, Replay Award (Default = Credit). With the Autopercentage Feature, if the actual replay percentage is higher or lower than that desired, the game will automatically adjust for the new recommended percentage score(s). You may choose to make a different "score-to-beat" adjustment; this is done by utilizing Adj. 2, Replay Levels. For more details with Adjustments, see Section 3, Chapter 4, Go To Adjustments Menu. 6HF*DPH2S , QVW UX FW LRQ&D UG Below is a COPY of the Game Instruction Card (SPI Nº: 755-5175-00 USA) which is included with every game. If your card is lost or damaged, simply COPY this page and cut out the Instruction Card as a temporary replacement until a new card is ordered. (Hint: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy.) COPY & CUT FOLD HERE )RUPRUHGHWDLOHGJDPHUXOHVYLVLWRXUZHEVLWH# ZZZ6WHUQ3LQEDOOFRPDQGFOLFNRQWKH 021232/<RU*DPH$UFKLYH 3RS%XPSHU/LQN 6HFWLRQ&KDSWHU *DPH2SHUDWLRQ )HDWXUHV 6HFWLRQ & KD SW H U R I 3 R U WD O V ™ 6HUYLFH0HQX,QWURGXFWLRQ &KDSWHU•*272',$*1267,&60(18 •• *R 7R 6ZLWFK 0HQX ••• 6ZLWFK 7HVW $FWLYH 6ZLWFK 7HVW 'HGLFDWHG 6ZLWFK 7HVW ] 6ZLWFK 0DWUL[ *ULG 'HGLFDWHG 6ZLWFKHV ] 6ZLWFK 0DWUL[ *ULG 'HVFULSWLRQV ZLWK 3DUW 1XPEHUV DQG /RFDWLRQV •• *R 7R &RLO 0HQX ••• 6LQJOH &RLO 7HVW &\FOLQJ &RLO 7HVW ] &RLO )ODVK /DPS 'HVFULSWLRQV ] &RLO )ODVK /DPS /RFDWLRQV ] &RLOV 'HWDLOHG &KDUW 7DEOH ] %DFNER[ ,2 3RZHU 'ULYHU %RDUG 'HWDLOHG :LULQJ 'LDJUDP •• *R 7R /DPS 0HQX ••• 6LQJOH /DPS 7HVW 7HVW $OO /DPSV 5RZ &ROXPQ /DPS 7HVWV ] /DPS 0DWUL[ *ULG ] /DPS 0DWUL[ *ULG /RFDWLRQV •• 7HVW )ODVK /DPSV •• &OHDU %DOO 7URXJK •• 7HFKQLFLDQ $OHUWV •• 6HUYLFH 3KRQH •• %HJLQ 3OD\ 7HVW •• )LUH .QRFNHU •• 6RXQG 6SHDNHU 7HVW ] 6SHDNHU 3KDVH 7HVWLQJ •• %HJLQ %XUQ ,Q •• 'RW 0DWUL[ 7HVW 'RW 0DWUL[ 'LVSOD\ ([SODLQHG •• 021232/< 7HVWV %DQN 'RRU 7HVW :DWHU :RUNV )OLSSHU (OHFWULF &RPSDQ\ 6LJQ •• 'U 3LQEDOO )ORZ &KDUW 0HQXV &RLO 6ZLWFK /DPS &KDSWHU•*272$8',760(18 ] *DPH $XGLW 7DEOH •• (DUQLQJV $XGLWV $XGLWV •• 63, $XGLWV $XGLWV •• 021232/< $XGLWV $XGLWV •• *R 7R 3ULQWHU 0HQX ••• 4XLFN 3ULQWRXW )XOO 3ULQWRXW 5HVHW 3ULQWHU &KDSWHU•*272$'-8670(1760(18 ] *DPH $GMXVWPHQW 7DEOH •• 63, $GMXVWPHQWV $GMXVWPHQWV •• 021232/< $GMXVWPHQWV $GMXVWPHQWV •• &XVWRP 0HVVDJH 'LUHFW $FFHVV WR $GMXVWPHQW •• )LOP 6WDU 5HVHW 6SHFLDO )DFWRU\ 5HVHW 6HWWLQJV IRU WKH +RPH (QYLURQPHQW &KDSWHU•*2725(6(70(18 •• 5HVHW &RLQ $XGLWV 5HVHW *DPH $XGLWV )DFWRU\ 5HVHW ] ([DPSOH &KDSWHU•*272)86(7$%/( •• *R 7R )XVH 7DEOH ] ([DPSOH DQG %DFNER[ /D\RXW /RFDWLRQV )XVHV %ULGJHV 5HOD\V 520V &KDSWHU•*272+(/36&5((1 •• *R 7R +HOS 6FUHHQV 0XOWL/HYHO ] 3UREOHP 6ROXWLRQ 7DEOH 6HFWLRQ&KDSWHU 3RUWDOV™ 6HUYLFH0HQX,QWURGXFWLRQ 6HF0HQX,QWUR 6H FWLRQ 7DEOHRI&RQWHQWV &KDSWHU•,1752'8&7,21 6HUYLFH 6ZLWFK 6HW 5HG *UHHQ %ODFN %XWWRQV $FFHVV 8VH +RZ WR 8VH 7KLV 6HFWLRQ 3RUWDOV™ 6HUYLFH 0HQX ,FRQ 7UHH 3RUWDOV™ 6HUYLFH 0HQX ([DPSOH DQG ([LWLQJ WKH 3RUWDOV™ 6HUYLFH 0HQX 6HUYLFH6ZLWFK6HW 5HG*UHHQ %ODFN%XWWRQV $FFHVV 8VH The Service Switch Set provides access for three (3) functions available for your use. They are Volume Menu, Service Credits Menu and Portals™ Service Menu. All are accessed separately depending on which colored button (Red, Green or Black) is pushed first. 5HG D *UHHQ %ODFN ,QVLGH &RLQ 'RRU 7KH 3OD\ILHOG 3RZHU ,QWHUORFN 6ZLWFK PXVW EH SXOOHG RXW LI &RLO )ODVKODPS 7HVWLQJ 7KH 0HPRU\ 3URWHFW 6ZLWFK LV GLVDEOHG ZKHQ WKH &RLQ 'RRU LV RSHQ UHTXLUHG IRU DQ\ FKDQJHV To access any of these three (3) functions you must first open the Coin Door (see pictorial above) with the Game in the Attract Mode (not already in any Function or Menu stated below). 3XVKLQJ )XQFWLRQ9ROXPH0HQX 5HG VW 6HF0HQX,QWUR Pushing the Red Button first, enters the Volume Menu. While in this Mode, to DECREASE the volume, hold down or depress the Red "LEFT" Button until desired the volume is achieved; to INCREASE the volume, hold down or depress the Green "RIGHT" Button until the desired volume is achieved. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Volume Mode. Set between 0 and 31; 15 is the Factory Default. Once your adjustments are made, this menu will automatically exit a few seconds after the last button depression. )XQFWLRQ6HUYLFH&UHGLWV0HQX 3XVKLQJ *UHHQ VW Pushing the Green Button first, adds Service Credits (will not affect your audits as "paid" credits). This is useful for the technician to test the game in regular play without affecting the game audits. Each depression adds 1 credit; up to 50 credits can be applied. Adjustment 15, Credit Limit, (Default = 30) determines this, however, it can be changed from 04-50; see Chapter 4 of this Section for details). Once your credits are added, this menu will automatically exit a few seconds after the last button depression. Note: This function is disabled if Adjustment 33, Free Play, is set to YES. The Service Credits are limited to the Credit Limit in addition to any paid credits present in the game (e.g. If the Credit Limit is 30, and there are 8 paid credits present, only 22 Service Credits can be applied.). 3XVKLQJ %ODFN VW )XQFWLRQ3RUWDOV™ 6HUYLFH0HQX Pushing the Black Button first, enters the Portals™ Service Menu. Once in, move through the menus and sub-menus by pushing down or depressing the Red "LEFT" or Green "RIGHT" Buttons. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Service Mode. Select or activate the Icon chosen (the Icon will be "flashing") by pushing down or depressing the Black "ENTER" Button. Note: Pushing the Start Button operates the same as the Black Button of the Service Switch Set, while in this Service Mode. Please read the remainder of this Chapter for more information on the Portals Service Menu. The remaining six (6) Chapters of this Section explains all Icons & Menus in detail. Read! Read! Read! 6HFWLRQ&KDSWHU 3RUWDOV™ 6HUYLFH0HQX,QWURGXFWLRQ Important: The Dual Switch Bracket holds the Playfield Power Interlock & Memory Protect Switches. It is located just inside the Coin Door frame (see pictorial of the Coin Door on the previous page). The Button Switch at the top is the Playfield Power Interlock Switch. It must be pulled out for electro-mechanical device testing or diagnostic purposes (this is required). If this button is pushed in, the Playfield Power is diasabled while the Coin Door is OPEN. The Button Switch at the bottom is the Memory Protect Switch. It is enabled while the Coin Door is CLOSED; meaning any adjustment changes that are made will not be written to memory. If changing adjustments is required, ensure the Coin Door is OPEN to disable this switch, thus allowing for desired changes. +RZWR8VH7KLV6HFWLRQ This section will cover all functions available in the Portals™ Service Menu in a Step-By-Step process. This section is divided into chapters which coincide with the MAIN MENU. The following pages in this chapter will instruct the operator on how to move through the menus. It’s simple, easy and fun to use! Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon left or right, and the Black "ENTER" Button (or Start Button) to activate the selected Icon. The use of the Service Switch Set (Red, Green, & Black Buttons) is required in Switch Test or Active Switch Test, as the Start & Flipper Buttons are a part of this test. The MAIN MENU now appears with the "DIAG" Icon (DIAGNOSTICS MENU) flashing: As the operator views the Menu Screen(s), the symbols indicates that there are more Icons to select in each direction. The Icon selected will blink. Pushing the Black "ENTER" Button (or Start Button) will select the Icon and the Menu Screen will change to the menu selected. Select the "PREV" Icons to move backwards through the menu levels. Select the "QUIT" Icon to completely exit the Service Mode. View the Portals™ Service Menu Icon Tree on the next pages for a complete overview of all menus used in this system. View the last chapter (HELP) if more information is required. Selecting the "QUIT" Icon with the Red "LEFT" or Green "RIGHT" Buttons (or either Flipper Button), then pressing the Black "ENTER" Button (or Start Button) will exit the Service Mode. This applies to the large and small "QUIT" Icons. The chapters in this section, which coincide with the MAIN MENU, will also provide more detailed information which could not fit in the display. Use both the manual and the display to help customize, troubleshoot and/or diagnose faults, if any. 6HFWLRQ&KDSWHU 3RUWDOV™ 6HUYLFH0HQX,QWURGXFWLRQ 6HF0HQX,QWUR To get into the Service Menu Mode review "Function 3, Portals™ Service Menu" on the previous page. Push down the Black "BEGIN TEST" Button to begin. Looking at the Video Display you will momentarily see the introductory screen "Service Menu" with a satellite flying from right to left pulling a banner "Portals©TM" followed by the MAIN MENU: Reference current Game Manual, Sec. 3, Chapter 2. ',$*1267,&6 0(18 Go To Diagnostics Menu Reference current Game Manual, Sec. 3, Chapter 3. $8',76 0(18 Go To Audits Menu Reference current Game Manual, Sec. 3, Chapter 4. $'-8670(176 0(18 Go To Adjustments Menu 0$,1 0(18 *2 72 &2,/ 0(18 1st Audit of Game Generic Group 1st Audit of Game Earnings Group *2 72 6:,7&+ 0(18 63, $8',76 1st Adjustment of Game Specific Group 1st Adjustment of Game Generic Group ($51,1*6 $8',76 021232/< $'-8670(176 *2 72 $8',76 0(18 63, $'-8670(176 *2 72 ',$*1267,&6 0(18 *2 72 /$03 0(18 1st Audit of Game Specific Group 021232/< $8',76 Direct Access to Adjustment 34, Custom Message &86720 0(66$*( *2 72 $'-8670(176 0(18 &/($5 %$// 7528*+ IN TEST IN TEST Reference current Game Manual, Sec. 3, Chapter 3. 35,17(5 68%0(18 Go To Audits Menu *2 72 +(/3 6&5((1 %(*,1 3/$< 7(67 IN TEST 1-800-KICKERS or if different country the local # provided Nº of Copies Printed is reset. 5(6(7 35,17(5 (Back to Attract Mode) REQUEST INSTALLED )$&725< 5(6(7 See the next page for "Summary of Common Icons" or reference Sec. 3, Chapter 7. +(/3 6&5((1 Go To Help Screen 6(59,&( 3+21( Special Equipment is required. Special Equipment is required. 7(&+1,&,$1 $/(576 )8// 35,17287 REQUEST INSTALLED 5(6(7 *$0( $8',76 48,&. 35,17287 REQUEST INSTALLED 5(6(7 &2,1 $8',76 ([LWV EDFN WR $WWUDFW 0RGH 48,7 7+,6 6(66,21 PLAYFIELD STATUS Reference current Game Manual, Sec. 3, Chapter 5. 5(6(7 0(18 Go To Reset Menu Reference current Game Manual, Sec. 3, Chapter 6. GAME FUSES LISTING *2 72 )86( 7$%/( 7(67 )/$6+ /$036 *2 72 35,17(5 0(18 (Back to Attract Mode) REQUEST INSTALLED ),/0 67$5 5(6(7 *2 72 5(6(7 0(18 3RUWDOV™ 6HUYLFH0HQX,FRQ7UHHIRU3LQEDOO*DPH Reference current Game Manual, Sec. 3, Chapter 2. 6:,7&+ 7(67 68%0(18 Go To Switch Menu IN TEST IN TEST IN TEST '(',&$7(' 6:,7&+ 7(67 IN TEST IN TEST $&7,9( 6:,7&+ 7(67 &<&/,1* &2,/ 7(67 6,1*/( &2,/ 7(67 IN TEST IN TEST IN TEST IN TEST Q&A View the schematic (DRAWing) of current display INCREMENT (+) displayed value or select next... RUN (or activate) selected test PULSE Coil in Dr. Pinball Go to HELP Screen of current menu Answer NO or YES in Dr. Pinball Flow Chart Menus Q&A /$03 )/2: &+$57 IN TEST (/(&75,& &2 7(67 END Coil selection to select new Coil in Dr. Pinball Flow Chart QUIT Portals Service Menu Session Go back to PREVIOUS menu Q&A 6:,7&+ )/2: &+$57 :$7(5 :25.6 7(67 &2,/ )/2: &+$57 '5 3,1%$// *$0( 63(&,),& Reference current Game 68%0(18 Manual, Sec. 3, Chapter 2. Go To Game Specific Menu 021232/< 63(&,),&N %$1. '225 7(67 IN TEST '27 0$75,; 7(67 Indicates MORE Icons to the RIGHT. Reference current Game Manual, Sec. 3, Chapter 2. )/2: &+$57 68%0(18 Dr. Pinball Menus IN TEST &2/801 /$03 7(67 IN TEST %(*,1 %851 ,1 Go to the NEXT / Move forward or RIGHT DECREMENT (-) displayed value or select previous... Go to the PREVIOUS / Move backward or LEFT Indicates MORE Icons to the LEFT. 6XPPDU\ RI &RPPRQ ,FRQV IN TEST 52: /$03 7(67 IN TEST IN TEST 7(67 $// /$036 6281' 63($.(5 7(67 ),5( .12&.(5 6,1*/( /$03 7(67 6:,7&+ 7(67 Reference current Game Manual, Sec. 3, Chapter 2. &2,/ 7(67 68%0(18 Go To Coil Menu Reference current Game Manual, Sec. 3, Chapter 2. /$03 7(67 68%0(18 Go To Lamp Menu Reference current Game Manual, Sec. 3, Chapter 2. ',$*1267,&6 0(18 Go To Diagnostics Menu 3RUWDOV ™ 6HU YLFH0HQX([ DPSOH This example will demonstrate activation of Icons in the DIAGNOSTICS MENU. The example will show activation of the "SW" Icon (GO TO SWITCH MENU). In this menu, the switches can be tested individually and also all active switches can be tested. Use the same technique to access all the Icons in the Portals™ Service Menu. Follow Portals™ Service Menu Icon Tree on the previous pages as a guide to help navigate through the entire system (Also, go to the chapter in this manual explaining the icon(s) selected.). D If the display is in any other menu other than the MAIN MENU, use the Red "LEFT" & Green "RIGHT" Buttons to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the previous menu. Do so until MAIN MENU appears. Chapters 2 through 7 will cover all menu items within the Portals™ Service Menu. The Icon is shown preceding the text. Find the Icon in the Portals™ Service Menu by navigating with the Red or Green Buttons. Each chapter started is from the MAIN MENU. Within the chapter, the sub-menu’s will be covered sequentially with their explanation & function. If the operator "gets lost", select and activate the "PREV" Icon until the display indicates MAIN MENU. For more help, see Chapter 7. The "MORE" symbols are indicating that "more icons" are available which don’t appear in the display and which way to move the selection to view the Icons. ,PSRUWDQW1RWH Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. Help, Schematic Display, etc.), press any service button to exit to the previous menu or sub-menu. 6HF0HQX,QWUR Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) Example: From the MAIN MENU, use the Red "LEFT" or Green "RIGHT" Buttons to select the "DIAG" Icon (GO TO DIAGNOSTICS MENU). Press the Black "ENTER" Button to activate this ICON. This will bring up the DIAGNOSTICS MENU. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. Press the Black Button to activate this icon. This will bring up the SWITCH TEST MENU. 6HFWLRQ&KDSWHU 3RUWDOV™ 6HUYLFH0HQX,QWURGXFWLRQ The SWITCH TEST MENU now appears with the "TEST" Icon (SWITCH TEST) flashing: Press the Black "ENTER" Button to activate this icon. This will bring up the Switch Test Display. All switches can be tested one at a time (When possible, use a pinball to close any playfield switches; rolling the ball at Stand-Up Targets or over/under switches is suggested. Use finger for all non-playfield switches.) As each switch is closed, the respective Switch Matrix Grid Position (1-64) will be lit. To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed. This will bring up the Switch Schematic Display. The display describes the switch in the Switch Matrix which includes the name of the switch, the Return (Row) Wire and the Drive (Column) Wire, drive transistor, and the "Pin-Outs" from the CPU/Sound Board. Activating the "DRAW" Icon when a switch is not closed, will give the generic switch schematic as shown below. While in Switch or Active Switch Tests, the Flipper & Start Buttons are deactivated. Use the Red "LEFT," Green "RIGHT" and/or Black "ENTER" Buttons to select and activate the "MINI-ICONS" at the bottom of the display. In Switch Test, if the "Left Arrow" or "Right Arrow" Mini-Icon is activated, the display will go to the previous tests (Active and Dedicated Switch Tests). Use either the Red or Green Button to change the selected ICON to "PREV"Mini-Icon. Press the Black "ENTER" Button to go to the previous menu. Note: In Dedicated Switch Test, the Flipper & Start Buttons are to be used instead of the Red, Green & Black Service Buttons, as these buttons are deactivated for this test. Exit out of the sub-menu by activating the big "PREV" Mini-Icon in the menu. This will bring up the DIAGNOSTICS MENU. The Switch Test Session is now complete. See the next page about exiting the Portals Service Menu. 6HFWLRQ&KDSWHU 3RUWDOV™ 6HUYLFH0HQX,QWURGXFWLRQ 6HF0HQX,QWUR The Switch Test Display now appears. ([LWLQJWKH3RUWDOV ™ 6HU YLFH0HQX All Icons will be covered in the chapters of this section with the exception of the "QUIT" Icon, in the MAIN MENU. Both the large and small Icons if selected and activated, will exit the user from the Portals™ Service Menu. The display will return back to the ATTRACT MODE! To re-enter the Portals™ Service Menu follow the instructions at the beginning of this chapter. D If more help is required, see Chapter 7 of this section, and view the various help displays in the game. 6HF0HQX,QWUR 6HFWLRQ&KDSWHU 3RUWDOV™ 6HUYLFH0HQX,QWURGXFWLRQ 6HFWLRQ &K DS WHU RI *R7R'LDJQRVWLFV0HQX S p e c i a l N o t e : If the display flashes "OPEN THE DOOR" the game is indicating that memory has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore (Reset), by opening the Memory Protect Switch. Check battery voltage at VBATT Test Point on the CPU/Sound Board. 2YHU YL HZ The Portals™ Service Menu System provides tests for sounds, display, lamps, switches and coils. Each feature may be tested manually or automatically after entering the Portals™ Service Menu (see Chapter 1 of this section). Select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU. The automatic tests (e.g. Cycling Coils, Test Flash Lamps) may be used for a quick verification of automatic test functions and the manual tests (Begin Play Test, Single Lamp / All / Row / Column Tests, and Game Specific Test(s).) may be used for troubleshooting. All Icons and there usages are explained throughout this chapter. CAUTION: Remove pinballs from the Ball Trough prior to lifting the playfield for servicing. This can easily be done in the Portals™ Service Menu System. Select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU. Select the "CLR" Icon to enter the CLEAR BALL TROUGH MENU. Select the "RUN" Icon & press the Start Button to remove one ball at a time. This is also useful to retrieve one ball for game testing in Begin Play Test & Game Specific Test. Important: The Power Interlock Switch must be pulled out. * 2 7 2' , $ * 1 26 7 , & 6 0 (1 8 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "DIAG" Icon in the MAIN MENU with either Flipper or Red "LEFT" & Green "Right" Buttons (upon entry of the Portals™ Service Menu, the system defaults with the selection of the "DIAG" Icon flashing) and press the Start or Black "ENTER" Buttons. The DIAGNOSTICS MENU appears. The "MORE" symbols are indicating that "more icons" are available which don’t appear in the display and which way to move the selection to view the Icons. ,PSRUWDQW1RWHV Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) In Diagnostics, selecting & activating the "-" or "+" Icons moves test forwards/backwards. Selecting & activating the "RUN" Icon repeats the test on the coil or flash lamp left off at. Selecting & activating the "ARROW" Icons moves between tests in the sub-menu. Selecting & activating the "DRAW" Icon will show the schematic for that switch or coil. Some tests require navigation through the menu(s) and selection of the Icons with ONLY the Red "LEFT," Green "RIGHT" and Black "ENTER" Buttons. This is required in Switch & Active Switch Tests, as the Flipper & Start Buttons are a part of the test. In Single Coil Test, Cycling Coil Test, Test Flash Lamps, Clear Ball Trough, Begin Play Test & Monopoly Tests Menu’s, the Power Interlock Switch (inside Coin Door) must be pulled out. (See Access & Use in Chapter 1 of this section for the location.) ,I WKH VXFK 3RZHU DV &RLOV ,QWHUORFN 6ZLWFK FDQQRW EH &RLQ 'RRU 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX LV WHVWHG ZLOO QRW Y SXOOHG RXW Y DXWRPDWLFDOO\ '& DOO H O H F W U R P H F K D Q L F D O SRZHU UH V H W WKLV LV GLVDEOHG GHYLFHV &ORVLQJ WKH VZLWFK 6HF'LDJ0HQX During game play, activation of switches and operation of coils with associated switches are monitored. If the CPU/Sound Board does not detect a switch transition ("Stuck Open" / "Stuck Closed") for 50 games, it is considered faulty. When operation of a coil should close or open a switch and does not, the coil is considered faulty. In the Attract Mode, faulty switches and coils (if any) are reported (Select the "TECH" Icon, Technician Alert, from the DIAGNOSTICS MENU). Note that reporting of an unused switch does not constitute a problem and that a bad coil could mean that the associated switch requires adjustment. *R7R6ZLW FK0HQX From the DIAGNOSTICS MENU, select the "SW" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Switches are configured in an 8 x 8 Matrix of Columns (Switch Drives) and Rows (Switch Returns) with up to 64 switches possible. The Switch Test Menu consists of three (3) parts: Switch Test, Active Switches, and Dedicated Switch Test. Note: The Flipper & Start Buttons are deactivated during Switch Tests. D 6ZLWFK7HVW To initiate, from the SWITCH MENU, select the "TEST" Icon with the Red or Green Button & press the Black Button. In Switch Test, close each switch and observe the display. The display will describe the switch in the Switch Matrix, which includes the switch name, Return (Row) Wire, Drive (Column) Wire and the "Pin-Outs" from the CPU/SOUND Board. When the switch is closed, the information if displayed momentarily. To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW" Mini-Icon Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed. To return to Switch Test, press the Black Button again. $F WLYH6ZLWF K7HVW To initiate, from the SWITCH MENU, select the "ACT" Icon with either Red or Green Button & press the Black Button. If still in a previous test, select the "PREV" Icon to return to Switch Menu or selecting either of the "ARROW" Icons will move through the tests. If any switches are stuck closed (or made from the presence of a pinball), the display sequences through the Switch Names, Return (Row) Wire, Drive (Column) Wire, Drive Transistor, Part Nº, and the "Pin-Outs" from the CPU/SOUND Board. This cycle continues until all switches are cleared or until the test is exited. 'H GLFDWHG6ZLWF K7HVW 6HF'LDJ0HQX To initiate, from the SWITCH MENU, select the "DED" Icon with either Flipper Button & press the Start Button (The service switches are deactivated during this test.). The display will describe the switch which includes the Switch Name, Return (Row) Wire, Drive (Column) Wire, Part Nº, and the "Pin-Outs" from the CPU/SOUND Board. 6:,7&+0$75,;*5,' '(',&$7('6:,7&+(6 D iode O n T erminal S trip : &ROXPQ 'ULYH 5RZ 5HWXUQ 8 127 86(' :+7%51 &13 8 127 86(' :+75(' &13 8 127 86(' :+725* &13 8 127 86(' :+7<(/ &13 8 127 86(' :+7*51 &13 8 127 86(' :+7%/8 &13 8 127 86(' :+79,2 &13 8 127 86(' :+7*5< &13 4 127 86(' *51%51 &13 4 127 86(' *515(' &13 4 127 86(' *5125* &13 4 127 86(' *51<(/ &13 4 127 86(' *51%/. &13 4 127 86(' *51%/8 &13 4 127 86(' *519,2 &13 4 127 86(' *51*5< &13 LEFT BUTTON (UK ONLY) CHANCE SCOOP LEFT TOP LANE ( A ) RIGHT ORBIT BANK OPTO 1 (L) LOWER BOTTOM POP UPPER LEFT POP LEFT OUTLANE on Cabinet side 4TH COIN SLOT On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (UK ONLY) On Assembly RAILROAD RAMP Above Playfield 4-BALL TROUGH #1 On Assembly 4-BALL TROUGH #2 On Assembly 4-BALL TROUGH #3 On Assembly 4-BALL TROUGH VUK OPTO On Assembly 4-BALL STACKING OPTO On Assembly Under Playfield SHOOTER LANE Under Playfield MIDDLE TOP LANE ( B ) Under Playfield RIGHT TOP LANE ( C ) Under Playfield LOCKUP 1 (TOP) Under Playfield Under Playfield LOCKUP 2 LOCKUP 3 (BOTTOM) Under Playfield NOT USED ELECTRIC COMPANY On Assembly DICE EJECT LANE Under Playfield LEFT ORBIT Under Playfield On Assembly BANK OPTO 2 On Assembly BANK OPTO 3 On Assembly BANK OPTO 4 (R) On Assembly NOT WATERWORKS USED EJECT WWORKS COP MINI DROP FLIPPER TARGET On Assembly LEFT CENTER RAMP RAMP MID On Ramp Asm. On Ramp Asm. NOT USED On Assembly NOT USED 7\SLFDO 6ZLWFK 6FKHPDWLF :LULQJ on Cabinet side Under Playfield NOT USED Note: All Switches require diodes. Some diodes are located on Terminal Strips OR Diode Boards (under playfield) & not on the switch itself. D iode O n T erminal S trip On Assembly LOWER RIGHT POP On Assembly LOWER LEFT POP On Assembly On Assembly UPPER BOTTOM POP On Assembly 100K STANDUP Under Playfield DICE EJECT On Assembly SPINNER On Assembly ' COP 2 7 STANDUP 6 X2 Under Playfield FREE PARKING Above Playfield RIGHT RAMP On Ramp Asm. On Assembly UPPER RIGHT POP Under Playfield LEFT RETURN LANE Under Playfield LEFT SLINGSHOT On Assembly RIGHT OUTLANE Under Playfield RIGHT RETURN LANE Under Playfield START BUTTON Cabinet Front RIGHT SLINGSHOT On Assembly NOT USED SLAM TILT On Coin Door PLUMB BOB TILT Inside Cabinet NOT USED NOT USED *1' ,& 8 ,13876 *URXQG %/. &13 3 8 #1 LEFT FLIPPER *5<%51 BUTTON &13 in Cabinet side '6 8 #2 LEFT FLIPPER E.O.S *5<5(' (End-of-Stroke) &13 on Flipper Assy. '6 8 #3 RIGHT FLIPPER *5<25* BUTTON &13 in Cabinet side '6 8 #4 RIGHT FLIPPER E.O.S. *5<<(/ (End-of-Stroke) &13 on Flipper Assy. '6 8 #5 UPPER (DoubleFLIPPER Stacked *5<*51 BUTTON with DS-3) &13 in Cabinet side '6 8 #6 VOLUME (RED BUTTON) *5<%/8 (In Test: LEFT) &13 on Coin Door '6 8 #7 SERV. CRED. (GREEN BUTTON) *5<9,2 (In Test: RIGHT) &13 on Coin Door '6 8 #8 BEGIN TEST (BLACK BUTTON) *5<%/. (In Test: ENTER) &13 on Coin Door '6 'HGLFDWHG 6ZLWFK 6FKHP D iode O n D iode B oard 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX 6ZLWFK0DWUL[*ULG'HVFULSWLRQVZLWK3DUW1XPEHUVDQG/RFDWLRQV The Switch locations correspond with the Switch Nº in the Part Number Table shown & the Switch Matrix Grid (previous page). Sw. Col. Row 6HH 1RWHV Nº Nº Nº '6 '6 '6 '6 '6 Legend Note: = Switches mounted above playfield. = Switches mounted below playfield. DS: Dedicated Switches descriptions on previous page. DOTS: Diode On Terminal Strip or DODB: Diode On Diode Board. Note 1: Sw. 14 / Sw. 15 have both REC/TRANS on same board. Note 2: For a detailed switch description, see Playfield - General Parts & Switches, Pages 54-55. Note 3: Switch sold only with Bracket. Note 4: Switch Only; for entire Button Assembly, see Cabinet General Parts & Switches, Pages 52-53. Note 5: Switch located in/on Cabinet. Note 6: Future Use. Note 7: UK Only. 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX 1 2 3 4 5 6 7 8 9 10 11 12 13 1 1 1 1 1 1 1 1 2 2 2 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 14 2 6 15 2 7 '276 '276 '276 '276 '276 '276 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 4 2 3 4 5 6 7 56 7 8 1 2 3 4 5 6 7 8 57 58 59 60 61 62 63 64 8 8 8 8 8 8 8 8 '276 '2'% '2'% '2'% '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 6ZLWFK 0DWUL[ 'HVFULSWLRQ 3DUW Nº Note: The ¥ Coin Switch (for Japan) is 180-5091-00 LEFT BUTTON (UK ONLY) 180-5160-00 4TH COIN SLOT 180-5024-00 6TH COIN SLOT (Future Use) RIGHT COIN SLOT 180-5024-00 CENTER COIN SLOT / DBA LEFT COIN SLOT 5TH COIN SLOT (Future Use) RIGHT BUTTON (UK ONLY) 180-5160-00 CHANCE SCOOP 180-5183-00 RAILROAD RAMP Sw. on Gate 180-5087-00 4-BALL TROUGH #1 180-5119-02 4-BALL TROUGH #2 4-BALL TROUGH #3 4-BALL TROUGH BOT TRANS: 515-5073-00 VUK OPTO BOT REC: 515-5074-00 4-BALL TOP TRANS: 515-5073-00 STACKING OPTO TOP REC: 515-5074-00 SHOOTER LANE 180-5157-00 LEFT TOP LANE ( A ) Switch w/ Rt. Brkt. MIDDLE TOP LANE ( B ) Sw. w/ Rt. Brkt. 500-6227-02 RIGHT TOP LANE ( C ) Sw. w/ Rt. Brkt. LOCKUP 1 (TOP) Sw. on Brkt. w/ 21 & 22 180-5178-00 LOCKUP 2 Switch on Brkt. with 20 & 22 180-5179-00 LOCKUP 3 (BOT) Sw. on Brkt. w/ 20 & 21 180-5180-00 NOT USED NOT USED RIGHT ORBIT Switch w/ Rt. Brkt. 500-6227-02 ELECTRIC COMPANY 180-5186-00 DICE EJECT LANE Switch w/ Rt. Brkt. 500-6227-02 LEFT ORBIT 500-6227-01 Switch w/ Lt. Brkt. WATERWORKS EJECT 180-5187-00 WWORKS MINI FLIPPER 180-5119-00 CENTER RAMP Sw. on Gate 180-5087-00 NOT USED BANK OPTO 1 (L) Transmitter Bd 520-5218-00 BANK OPTO 2 Receiver Bd. BANK OPTO 3 520-5210-00 BANK OPTO 4 (R) NOT USED COP DROP TARGET 180-5158-00 LEFT RAMP MID Sw. on Gate 180-5087-00 NOT USED LOWER BOTTOM POP 180-5015-03 LOWER RIGHT POP LOWER LEFT POP 100K STANDUP 515-5162-06 SPINNER 180-5010-04 COP STANDUP X2 515-5162-06 FREE PARKING (STANDUP) 515-5967-06 RIGHT RAMP Sw. on Gate 180-5087-00 UPPER LEFT POP 180-5015-03 UPPER RIGHT POP UPPER BOTTOM POP DICE EJECT 180-5186-00 NOT USED START BUTTON 180-5174-00 SLAM TILT 180-5022-00 On Coin Door HANGER 535-5319-00 PLUMB BOB TILT CONTACT 535-7563-01 LEFT OUTLANE 500-6227-01 Switch w/ Lt. Brkt. LEFT RETURN LANE Switch w/ Rt. Brkt. 500-6227-02 LEFT SLINGSHOT 180-5054-00 Leaf Sw. X2 RIGHT OUTLANE Switch w/ Lt. Brkt. 500-6227-01 RIGHT RETURN LANE Sw. w/ Lt. Brkt. RIGHT SLINGSHOT Leaf Sw. X2 180-5054-00 NOT USED NOT USED 6HF'LDJ0HQX *R7R&RL O0HQX From the DIAGNOSTICS MENU, select the "COIL" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The coils are listed in groups. Coils 01-16 are typically High Current Coils (although Low Current Coils may be used in these positions & will be noted). Coils 17-32 are typically Low Current Coils. Flash Lamps are typically used in positions 26-32 (although may be used in any position & will be noted), read Single Coil Test below. D 6LQJOH&RLO7H VW To initiate, from the COIL MENU, select the "TEST" Icon with either Red or Green Button and press the Black Button. Ensure the Power Interlock Switch is pulled out. Select either the "-" or "+" Icons. Start with the "+" Icon to start the manual Coil Test from #1 (The test runs through all Coils and Flash Lamps #1-#32 & AUX 1-3 (Auxilliary Positions are Optional UK Only). Press the Black Button on the "+" Icon, as each coil is selected, the display will describe the Coil or Flash Lamp Name with the corresponding number, the wire with colors, the "Pin-Outs" from the I/O Power Driver Board, the Coil Voltage & Gauge-Turns (e.g. 23-800). Press the Black Button again to move forward in the test. To test and view a particular Coil or Flash Lamp, select the "RUN" Icon and press the Black Button. Each time the Black Button is pushed, the Coil or Flash Lamp will fire on the Playfield and/or Backbox, with the display indicating the Coil or Flash Lamp information. Continue with the same procedure to run through the entire test. Important: The Power Interlock Switch must be pulled out for this test to function while the Coin Door is OPEN. &\FOLQJ&RLO7HVW 6HF'LDJ0HQX To initiate, from the COIL MENU, select the "CYC" Icon with either Red or Green Button and press the Black Button. If still in a previous test, select the "PREV" Icon to return to Coil Menu or selecting either of the "ARROW" Icons will move to Cycling Coil Test (selecting again will return to Coil Test). The test pulses each regular Coil or Flash Lamp sequentially (cycling) on the Playfield and Backbox. The display indicates "CYCLING COILS." Important: The Power Interlock Switch must be pulled out for this test to function while the Coin Door is OPEN. 7\SH 1 Coil 2 Coil 3 Coil 4 Coil 5 Coil 6 Coil 7 Coil 8 Coil 9 Coil 10 Coil 11 Coil 12 Coil 13 Coil 14 Coil 15 Coil 16 Coil &RLO )ODVK/DPS'HVFULSWLRQV &RLO )ODVK /DPS 'HVFULSWLRQV 7\SH 17 Coil 18 Coil 19 Flash 20 Flash 21 Flash 22 Flash 23 Flash 24 Coil 25 Coil 26 Coil 27 Coil 28 Coil 29 Flash 30 Coil 31 Coil 32 Coil TROUGH UP-KICKER (VUK) (26-1200) AUTO LAUNCH (23-700) LOWER LEFT POP (26-1200) LOWER RIGHT POP (26-1200) LOWER BOTTOM POP (26-1200) BANK CLOSE (23-1100) DROP TARGET RESET (24-940) LOCK KICKER (23-800) UPPER LEFT POP (26-1200) UPPER RIGHT POP (26-1200) UPPER BOTTOM POP (26-1200) CHANCE SCOOP (23-800) BANK OPEN (23-1100) UPPER FLIPPER [50V RED/YEL] (23-1500) LEFT FLIPPER [50V RED/YEL] (22-1080) RIGHT FLIPPER [50V RED/YEL] (22-1080) &RLO )ODVK /DPS 'HVFULSWLRQV LEFT SLINGSHOT (23-800) RIGHT SLINGSHOT (23-800) FLASH RGT RAMP TOP (#906 Bulb) FLASH RGT RAMP MID (X2) (#89/#906 Bulb) FLASH LEFT RAMP TOP (X2) (#89/#906 Bulb) FLASH LEFT RAMP MID (X2) (#89/#906 Bulb) FLASH LEFT RAMP BOT (#906 Bulb) (OPTIONAL COIN METER) WATERWORKS MOTOR (EX00159A) ELECTRIC COMPANY (23-800) MOTOR RELAY (DC RELAY BD) DICE EJECT (26-1200) FLASH RGT RAMP BOT (#906 Bulb) LEFT RAMP DIVERTER (32-1800) RIGHT RAMP DIVERTER (32-1800) TOP LANE UP/DN POST (26-1200) See the next three (3) pages for the Coil & Flash Lamp Location Maps (corresponds to above tables), Coils Detailed Chart Table & the Backbox I/O Power Driver Board Detailed Wiring Diagram. $QRGH 1RQ %DQGHG 6LGH Note: All Coils require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the coil itself. D iode On T erminal S trip 7\SLFDO &RLO :LULQJ 1N4004 &DWKRGH %DQGHG 6LGH 3RZHU 6XSSO\ 9ROWDJH 'ULYH 7UDQVLVWRU 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX &RLO )ODVK/DPS/RFDWLRQV 6HF'LDJ0HQX Use the previous page and the following two (2) pages in conjunction with above Coil and Flash Lamp Maps. Legend Note: The following Bulb Types are used for Flash Lamps: = Coils and Flash Lamps mounted above playfield. #89 Bulb (Bayonet) 165-5000-89 = Coils and Flash Lamps mounted below playfield. The following Coil is optional: The following Coil(s) are Not Used: 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX #906 Bulb (Wedge Base) 165-5004-00 The following Coils are for UK Only: $X[ $X[ $X[ ) )URP WKH 0DLQ™0HQX LQ 3RUWDOV *2 72 ',$*1267,&6 0(18 +LJK &XUUHQW &RLOV *URXS )URP WKH 'LDJQRVWLFV 0HQX *2 72 &2,/ 0(18 )URP WKH &RLO 0HQX *2 72 &2,/ 7(67 )URP WKH &RLO 0HQX *2 72 &<&/,1* &2,/6 &2,/6'(7$,/('&+$577$%/( Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil (GA-Turn), or Bulb Part # D 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5022-00T #3 LOWER LEFT POP Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 YEL-VIO J10-P4/5 50v DC #4 LOWER RIGHT POP Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 YEL-VIO J10-P4/5 50v DC 090-5044-00T #5 LOWER BOTTOM POP Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC 090-5044-00T #6 BANK CLOSE Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC #7 DROP TARGET RESET Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5036-00B #8 LOCK KICKER Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 090-5001-00B Coil (GA-Turn) Part # +LJK &XUUHQW &RLOV *URXS 23-700 26-1200 090-5044-00T 26-1200 26-1200 23-1100 090-5030-00T 24-940 23-800 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage UPPER LEFT POP Q9 I/O Pwr. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 UPPER RIGHT POP Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC 090-5044-00T #11 UPPER BOTTOM POP Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC 090-5044-00T #12 CHANCE SCOOP Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 BANK OPEN Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 J10-P4/5 50v DC 090-5030-00T #14 UPPER FLIPPER (50v RED/YEL) Q14 I/O Pwr. Drvr. BLU-BLK J9-P7 J10-P1/2 50v DC 090-5062-00 #15 LEFT FLIPPER (50v RED/YEL) Q15 I/O Pwr. Drvr. ORG-GRY J9-P8 J10-P1/2 50v DC #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 YEL-VIO RED-YEL GRY-YEL RED-YEL GRY-YEL RED-YEL BLU-YEL J10-P1/2 50v DC 090-5032-00T /RZ &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil, Bulb or Meter Part # #17 LEFT SLINGSHOT Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC 090-5001-00T #18 RIGHT SLINGSHOT Q18 I/O Pwr. Drvr. VIO-RED J7-P3 BRN J7-P1 20v DC #19 FLASH RGT RAMP TOP Q19 I/O Pwr. Drvr. VIO-ORG J7-P4 ORG J6-P10 #20 FLASH RGT RAMP MID (X2) Q20 I/O Pwr. Drvr. VIO-YEL J7-P6 ORG J6-P10 Bulb 20v DC #906 165-5004-00 20v DC #906 Bulb #21 FLASH LEFT RAMP TOP (X2) Q21 I/O Pwr. Drvr. VIO-GRN J7-P7 ORG J6-P10 20v DC #22 FLASH LEFT RAMP MID (X2) Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 ORG J6-P10 20v DC #23 FLASH LEFT RAMP BOT Q23 I/O Pwr. Drvr. VIO-BLK J7-P9 ORG J6-P10 #24 OPTIONAL COIN METER Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 RED J16-P7 Bulb 20v DC #906 165-5004-00 5v DC Meter 5v Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection #25 WATERWORKS MOTOR Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 BRN J7-P1 #26 ELECTRIC COMPANY Q26 I/O Pwr. Drvr. BLK-RED J6-P2 BRN J7-P1 #27 MOTOR RELAY Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 BRN J7-P1 #28 DICE EJECT Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 BRN J7-P1 #29 FLASH RGT RAMP BOT Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 #30 LEFT RAMP DIVERTER Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 BRN J7-P1 Bulb 20v DC #906 165-5004-00 20v DC 32-1800 #31 RIGHT RAMP DIVERTER Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 BRN J7-P1 20v DC #9 26-1200 090-5044-00T 26-1200 26-1200 23-800 090-5001-00B 23-1100 6HF'LDJ0HQX 23-1500 22-1080 090-5032-00T 22-1080 23-800 23-800 090-5001-00T are ABOVE #89 Bulb 165-5000-89 #89 Bulb are BELOW 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Power Voltage Coil (GA-Turn) or Bulb Part # 20v DC EX00159A 041-5083-00 23-800 20v DC 090-5001-00T Relay 20v DC DC 520-5066-00 26-1200 20v DC 090-5044-00T 090-5031-00 32-1800 090-5031-00 26-1200 Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 BRN J7-P1 20v DC 090-5044-00T #32 TOP LANE UP/DN POST 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH $X[LOOLDU\ 8. 21/< Drive Transistor (D.T.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 Driver Ouput Board Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil (GA-Turn) Part # WHT J3-P11 BRN J7-P1 20v DC RED J3-P10 BRN J7-P1 20v DC 090-5030-00T ORG J3-P9 BRN J7-P1 20v DC 090-5044-00T 26-1200 090-5044-00T 23-1100 26-1200 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX Backbox I/O Power Driver Board Detailed Wiring Diagram (20v DC Low Pwr.) BRN 6 #27 Motor Relay (Reverse) BLK/ORG BLK-BRN #25 Waterworks Motor (On/Off) BLK/BRN BLK-RED #26 Electric Company 7 For UK USE ONLY (Skill Shots: Left & Right Up/Down Posts, and Center Up/Down Post) J6 For a detailed Schematic of the Solenoid Expander Bd. and the Component Layout & Parts, see Sec. 5, Chp. 4, PCBs, Page 132. FROM J7P1 Low Power I/O BD. +20v DC BRN 26-1200 4 RED 23-1100 AUX 2 3 ORG 26-1200 Q29 Q30 AUX 1 5 WHT Q28 Q31 AUX 3 Q32 1 GND CN2 Solenoid Expander PC (Auxilliary) Board J3 4 5 6 7 8 BLK-ORG BLK-YEL #28 Dice Eject 26-1200 BLK-GRN #29 Flash Right Ramp Bottom BLK-BLU #30 Left Ramp Diverter BLK-VIO BLK-GRY 32-1800 32-1800 26-1200 J7 1 BRN 20V DC LOW POWER . Q17 Q18 FROM 3 WHT-RED Transformer 16v AC J7 J17P6 I/O BD. BRIDGE 2 20V LOW CURRENT COILS Q19 Q20 Q21 GND FROM BRDG 2 RED-WHT Q22 Transformer 16v AC 5A Slo-Blo J17P7 I/O BD. Q23 F7 Q24 FROM BLU-WHT Transformer 13v AC Q1 J17P8 I/O BD. BRIDGE 20 Q2 CONTROLLED LAMPS GND FROM Q3 J13P10 I/O BD. BRDG 20 BLU-WHT J8 Transformer FROM 13v AC BLU 8A Slo-Blo J17P9 I/O BD. LAMP COLUMNS +18v DC Q4 Q5 F22 Q6 Q1-Q16 STP20N10L 110-0106-00 Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. BRIDGE 1 50V HIGH CURRENT COILS F6 FROM BLK-YEL 48v AC GND Q9 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. Q10 Q11 J9 7A Slo-Blo AC Voltages IN Q8 Q17-Q32 TIP122 110-0067-00 D iode On T erminal S trip J11P3 I/O BD. Q7 Q12 Q13 3A Slo-Blo Q14 BRDG 1 F21 J11P2 I/O BD. FROM BLK-ORG AC Voltages IN 48v AC 3A Slo-Blo F20 Q15 Q16 FOR MAGNET(S) Section 3, Chapter 2: Go To Diagnostics Menu J10 4 6 7 8 9 10 J8 1 3 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 J10 1, 2 3 4, 5 VIO-BRN 23-800 VIO-RED 23-800 VIO-YEL #20 Flash Right Ramp Mid (X2) VIO-GRN #21 Flash Left Ramp Top (X2) VIO-BLU #22 Flash Left Ramp Mid (X2) VIO-BLK #23 Flash Left Ramp Bottom 26-1200 BRN-RED 23-700 BRN-ORG 26-1200 BRN-YEL 26-1200 BRN-GRN 26-1200 BRN-BLU 23-1100 BRN-VIO 24-940 BRN-GRY 23-800 BLU-BRN 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 23-800 BLU-GRN 23-1100 BLU-BLK 23-1500 ORG-GRY 22-1080 ORG-VIO 22-1080 4 1 N.O. N.C. COMM. DC Bi-Directional Relay Board (SPI: 520-5066-00) #89 #906 Bulb X1 #89 #906 Bulbs X2 #89 #906 Bulbs X2 #89 #906 Bulbs X2 #89 #906 Bulb X1 #24 Optional If used, located in Cabinet. Coin Meter COIN METER BRN-BLK 3 COMM. #18 Right Slingshot #19 Flash Right Ramp Top 002001 2 BLU 5 N.C. #17 Left Slingshot VIO-ORG (VIO-GRY) Bulb X1 #32 Top Lane Up/Down Post ORG 20V DC LOW POWER . 2 #89 #906 #31 Right Ramp Diverter 10 (SPI: 520-5192-00) For Replacement Cable Wiring Harness from CN1 (Sol. Exp. Bd.) to J3 (I/O Bd.) use SPI Part Number: 036-5463-29 BLU/WHT N.O. Sec. 3: ... Diag. Menu 3 (20v DC Low Pwr.) BRN 3 #27 Motor Relay (SPI: 041-5083-00) Q27 23-800 S 2 Q26 J2 & J3 Optional use of a Printer Interface, see Sec. 5, Chp. 3, ... Coin Door Wiring ..., Pg. 98. 12 Left Q1 11 BLU-WHT 4 Up/Down Post 10 GRN-WHT 2 Center BRN-WHT 1 Up/Down 9 Q2 Post 8 Right 7 Up/Down Q3 6 Post 5 3 CN1 2 1 4 Q25 Mini-Flipper Motor J6 1 Partial View I/O Power Driver Board 520-5137-01 #1 Trough Up-Kicker FROM J16RED P8 Power Out I/O BD. +5v DC #2 Auto Launch #3 Lower Left Pop #4 Lower Right Pop #5 Lower Bottom Pop #6 Bank Close #7 Drop Target Reset #8 Lock Kicker #9 Upper Left Pop #10 Upper Right Pop #11 Upper Bottom Pop #12 Chance Scoop #13 Bank Open #14 Upper Flipper GRY-YEL Slo-Blo #15 Left Flipper GRY-YEL Slo-Blo #16 Right Flipper BLU-YEL 3A 3A 3A Slo-Blo These coil Fuses are located under playfield NEAR assembly, see Section 5, Chapter 2, Playfield Wiring. RED-YEL 50V DC HIGH POWER . YEL-VIO 50V DC HIGH POWER . 21 *R7R/D PS0HQX From the DIAGNOSTICS MENU, select the "LAMP" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Controlled lamps are configured in and 8 x 10 Matrix of Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. The Lamp Test Menu consists of four (4) parts: Single Lamp Test, Test All Lamps, Row Lamp Test and Column Lamp Test. D 6LQJOH/DPS7HVW To initiate, from the LAMP MENU, select the "ONE" Icon with either Red or Green Button and press the Black Button. Select either the "-" or "+" Icons. Start with the "+" Icon to start the manual Lamp Test from Column 1, Row 1, Lamp 1. Press the Black Button on the "+" Icon, as each lamp is selected, the lamp will light at it’s location on the playfield as well as the display, indicating the Lamp Matrix Grid Position, lamp name with the corresponding number, Return (Row) Wire & Color, Drive (Column) Wire & Color, and associated drive transistors. Press the Black Button again to move forward in the test. To test and view a particular lamp, select the "RUN" Icon and press the Black Button. Each time the Black Button is pushed, the lamp will light-up on the playfield, with the display indicating the lamp information. Continue with the same procedure to run through the entire test. 7HVW$OO/DPSV To initiate, from the LAMP MENU, select the "ALL" Icon with either Red or Green Button and press the Black Button. If still in Single Lamp Test (or any 1 of the 4 tests), select the "PREV" Icon to return to Lamp Menu or selecting either of the "ARROW" Icons will move through the tests, keep activating until Test All Lamps is displayed. The display will indicate "ALL LAMPS ON" and the lamps on the playfield will be lit, alternating between the rows in the Lamp Matrix Grid. 5 RZ &ROX PQ/DPS7HVWV 6HF'LDJ0HQX To initiate, from the LAMP MENU, select the "ROW" or "COL" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black Button. If still in a previous test, select the "PREV" Icon to return to Lamp Menu or selecting either of the "ARROW" Icons will move through the tests, keep activating until Row or Column Lamp Test (whichever desired) is displayed. In this test, each set of lamps in each Row or Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the display. /$030$75,;*5,' D iode O n T erminal S trip : Column (18v) Row (GND) 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 8 127 86(' <(/%51 -3 LEFT OUTLANE #555 Bulb GO #555 Bulb IN JAIL #555 Bulb FREE PARKING #555 Bulb GO TO JAIL #555 Bulb LOWER BOTTOM POP #555 Bulb CHANCE LIT #555 Bulb LEFT TOP LANE ( A ) #555 Bulb BA ( N ) K #555 Bulb MOVE 2 #555 Bulb 8 127 86(' <(/5(' -3 8 127 86(' <(/25* -3 BONUS 2X #555 Bulb MEDITERRANEAN #555 Bulb ST CHARLES STATES #555 Bulb #555 Bulb KENTUCKY #555 Bulb BONUS 3X #555 Bulb COMM CHEST #555 Bulb 8 127 86(' <(/%/. -3 BALTIC #555 Bulb VIRGINIA #555 Bulb ILLINOIS #555 Bulb PENNSYLPACIFIC VANIA #555 Bulb #555 Bulb LOWER RAILROAD % % $ LEFT POP $ LIT #555 Bulb #555 Bulb 3000 WHEN SUPER % ROLL JACKPOT $ FLASHING #555 Bulb #555 Bulb #555 Bulb MIDDLE TOP RIGHT TOP UPPER LANE ( B ) LANE ( C ) LEFT POP #555 Bulb #555 Bulb #555 Bulb BAN ( K ) #555 Bulb LITE ROLL #555 Bulb INDIANA #555 Bulb NORTH CAROLINA #555 Bulb RELIGHT % $ JACKPOT #555 Bulb BONUS 4X #555 Bulb 8 127 86(' <(/*51 -3 8 127 86(' <(/%/8 -3 BONUS 5X #555 Bulb READING RR #555 Bulb PENN RR #555 Bulb B.O. RR #555 Bulb SHORT LINE RR #555 Bulb 8 127 86(' <(/9,2 -3 RIGHT OUTLANE #555 Bulb CONNECTIORIENTAL VERMONT CUT #555 Bulb #555 Bulb #555 Bulb NEW ST JAMES TENNESSEE YORK #555 Bulb #555 Bulb #555 Bulb MARVIN ATLANTIC VENTNOR GARDENS #555 Bulb #555 Bulb #555 Bulb PARK CHANCE PLACE BOARDWALK #555 Bulb #555 Bulb #555 Bulb COMM FREE LOWER % % % RIGHT POP $% CHEST LIT $ L BONUS X $ PARKING $ #555 Bulb #555 Bulb #555 Bulb #555 Bulb WATERWORKS WATERWORKS WATERWORKS 1X 2X 4X R BONUS X #555 Bulb #555 Bulb #555 Bulb #555 Bulb UPPER UPPER ROLL AND EXTRA % % % % % $ RIGHT POP $ BOTTOM POP $ COLLECT $ BALL $ #555 Bulb #555 Bulb #555 Bulb #555 Bulb LOCK #555 Bulb COP #555 Bulb MULTIBALL #555 Bulb 100,000 #555 Bulb BUILD #555 Bulb LITE SPINNER #555 Bulb BONUS 6X #555 Bulb 8 127 86(' <(/*5< -3 JACKPOT #555 Bulb POWER UP #555 Bulb SHOOT AGAIN #555 Bulb ( B ) ANK #555 Bulb WATER BONUS X #555 Bulb B ( A ) NK #555 Bulb ADVANCE TO GO #555 Bulb 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX /DPS0DWUL[*ULG/RFDWLRQV The lamp locations correspond with the Lamp N in the Lamp Matrix Grid on the previous page. Legend Note: = Lamps mounted above playfield. = Lamps mounted below playfield. #555 Bulb (Wedge) #44 Bulb (Bayonet) 165-5002-00 165-5000-44 7\SLFDO /DPS 6FKHPDWLF ;;; 7\SLFDO /DPS :LULQJ ;;; The following Bulbs are used in the Lamp Matrix Grid (See Table Grid on previous page for details): 6HF'LDJ0HQX YEL RED COMMON Diode 1N4001 Note: All Lamps require diodes. Some diodes are located on Terminal Strips (under the playfield) and not on the lamp itself. DOTS: D iode O n T erminal S trip 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX 7HVW)OD VK/DPSV From the DIAGNOSTICS MENU, select the "FLASH" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate "CYCLING FLASHERS" and all the Flash Lamps will cycle continuously until the test is exited. This test is allows the technician to easily spot any burned-out bulbs and replace them. Flashers tested are Flash Lamps in Positions: Q1-Q32 and in this game Flash Lamp(s) are in Position(s): Q19-23 & Q29. D Important: The Power Interlock Switch must be pulled out for this test to function while the Coin Door is OPEN. & OHD U%D OO 7URX JK From the DIAGNOSTICS MENU, select the "CLR" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. This is provided to allow the technician a simple method of removing the balls from the trough and also, to test functionality of the trough, ensuring proper trough operation. After selecting this Icon the display will show a graphic of the ball trough with balls in the trough with it’s corresponding switch number. Select the "RUN" Icon to eject the ball in the first position. Simultaneously, the display and the playfield will eject the ball to the Trough Up-Kicker, eject from the Trough Up-Kicker into the Shooter Lane and will be ejected onto the playfield where the technician can easily retrieve the pinball or allow the ball(s) to re-enter the trough to continue Clear Ball Trough Test. Important: The Power Interlock Switch must be pulled out. Caution: Continuous use of above test may overheat the Trough Up-Kicker Coil. 7HFK QL FL DQ$O HUW V From the DIAGNOSTICS MENU, select the "TECH" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate if there are any faulty switches (i.e., switches that are normally closed but remain open or open switches that have not been closed (activated) in 50 games.) 6HF'LDJ0HQX 6HU YLFH3KRQH From the DIAGNOSTICS MENU, select the "SERV" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate a phone number to call if technical assistance is required (In USA code the number is 1-800-KICKERS). %HJLQ3OD\7HVW From the DIAGNOSTICS MENU, select the "PLAY" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the technician can test certain play functions to insure all switch activated coils function without entering game play. For example, by rolling the ball over the Shooter Lane switch, the Autoplunger should fire. If it kicks to early or too late, the switch actuator should be adjusted to compensate for this error. If it fails to fire, use the Switch Test or Coil Test to help determine the cause of the failure. During this function, similar tests may be performed on the "Ejects", Slingshots, Vertical Up-Kickers, Pop Bumpers, etc. in the game. For unique Play Test functions, select the "GAME SPECIFIC" Icon in the DIAGNOSTICS MENU. Important: The Power Interlock Switch must be pulled out. ) LU H .Q R F N HU From the DIAGNOSTICS MENU, select the "KNOCKER" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The digitally mastered "Knocker" is sounded. 6 R X QG6 SHDNHU7HVW From the DIAGNOSTICS MENU, select the "SPKR" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The BSMT 2000 Sound System produces true digital stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when used by itself). After selecting this Icon, select the "-" or "+" Icons and press the Black "ENTER" Button to activate the first test. Repeat to visually see & hear all tests. Select the "RUN" Icon to activate the test chosen without moving to the next test. Note: During Sound Tests, the display shows the speaker identification and the corresponding sound(s). The sound functions allow verification that both channels are functioning properly & that the speaker connections are correct. Sound / Speaker Test Continued Next Page 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX 6SHDNHU3K DVH7H VWLQJ Connections to each of speakers are polarized and each must be connected appropriately for the best quality sound. If one speaker has the positive and negative connections reversed with respect to the other one, bass frequencies will not be produced properly and the overall sound quality will be poor. To Continued test for proper speaker phasing, use the sound test to cycle through the Backbox & Cabinet, and Backbox Sine (repeated) functions. If the Cabinet Sine produces more volume and bass than the Left Sine, the speakers are connected properly. If it produces the same or less, one speaker is connected improperly. To isolate and correct reversed speaker connections, one of two methods may be used. 1. Check each speaker for polarity markings. If the speakers have polarity markings, verify that the Backbox Speaker RED-WHT Wire and the Cabinet Speaker YEL-WHT Wire is connected to the negative (-) terminal. 2. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.5-volt battery across each speaker pair one at a time while observing the speakers. Make sure the positive battery terminal is connected to the positive lead (CN4, Pin-3 (RED-BLK) or Pin-6 (YEL-BLK)) each time. As the connection is made, check speaker cone movement; proper connections are indicated by outward movement. $XWR 0DQXDO 7HVWV 6RXQGV 3URGXFHG %HJLQ%X UQ,Q From the DIAGNOSTICS MENU, select the "BURN" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the Begin Burn-In Test will start. At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test, Coil Testing, Lamp Testing, Sound, etc.). This is provided to constantly exercise sounds, coils, etc... Cumulative Burn-In minutes will be displayed. To reset Burn-In minutes to 00, select the "RESET" Icon in the MAIN MENU and select the "FACT" Icon (Factory Reset). See Chapter 5, Go To Reset Menu, of this section. ' R W 0 DW UL [ 7H V W From the DIAGNOSTICS MENU, select the "DOT TEST" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the Dot Matrix Test immediately begins. The display will immediately illuminate & cycle for 1 pass of each test continuously for each of the following tests: 1. Illuminates 1 vertical column of dots, turning it off & illuminating the next column, until each column has been individually lit, while the other columns are off. 2. Illuminates 1 horizontal row of dots, turning it off & illuminating the next row, until each row has been individually lit, while the other rows are off. 3. Illuminates all the dots, except for one column from left to right. 4. Illuminates all the dots, except for one row from top to bottom. 5. Illuminates every other dot lit, in both the rows and columns. Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU. 'RW0DWUL['LVSOD\([SODLQHG The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display (128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as displaying graphics to the player. The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). It receives Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on the Dot Matrix Display Driver Board. 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX 6HF'LDJ0HQX Speaker Test Tone Sound/OPSYS EPROM (Loc. U7) Level 1-3+ (Music Test) Voice ROMs: 1 (U17) 2 (U21) 3 (U36) 4 (U37) Speech Pattern 1-3+ Note: For ROM Locations, see Page # X. For ROM Usage (Summary Table) see Page # Z in the "Find-It-In-Front: Dr. Pinball Section". Voice ROMs (U17, U21, U36 & U37) which are 8MB must have a Jumper at W6 on the CPU/Sound Board to function properly. 0 R QR S R O \ 7H V W V To initiate, from the DIAGNOSTICS MENU, select the "MON" Icon with either the Red "LT" or Green "RT" Button (the FLIPPER Buttons operates in the same manner) & press the Black "ENTER" Button (the START Button operates in the same manner). D This will bring up the MONOPOLY TESTS MENU. This Sub-Menu is used to test the operation of the Bank Door (Open & Close) Coils & OPTO Switches ("BNK" Icon), Water Works Mini-Flipper & Water Works Motor Home Switch ("WTR" Icon) & Electric Company Sign Dot Test ("ELEC" Icon). To initiate, from the MONOPOLY TESTS MENU, select one of the 3 Icons with either the Red "LEFT" or Green "RIGHT" Button (the LEFT and RIGHT FLIPPER Buttons operates in the same manner) and press the Black "ENTER" Button (the START Button operates in the same manner). After finishing the Test, select the "PREV" Icon to return to the Sub-Menu or select either of the ">>" Icons to slip between the 3 Testing Menus. CAUTION: Beware of MOVING PARTS! Important: The Power Interlock Switch must be pulled out for all tests to function while the Coin Door is OPEN. %DQN'RRU7HV W 6HF'LDJ0HQX Selecting the"BNK" Icon will bring up the BANK DOOR TEST MENU. This test is provided to allow a method of testing the Bank Close (Q6), Bank Open (Q13), and the Bank OPTO Switches (Sw. 33-36). Upon entering the test, the display will indicate the status of the Bank Door (the "CLOSE" Mini-Icon will be flashing). Select the "OPEN" Mini-Icon to OPEN the Bank Door (Q13 will be energized), the display will indicate BANK DOOR OPEN; select the "CLOSE" Mini-Icon to CLOSE the Bank Door (Q6 will be energized), the display will indicate BANK DOOR CLOSED. With ball-in-hand, roll a pinball into the Bank Door and watch the display. As the pinball breaks the OPTO beam at any of the 4 positions, the the solid box will turn . J F :DWH U:RUNV )OLSSH U Selecting the"WTR" Icon will bring up the WATER WORKS FLIPPER TEST MENU. This test is provided to allow a method of testing the Water Works Motor (Q25) in conjunction with the Motor Relay Board (Q27) and the Water Works Motor Home Switch (Sw. 40). Upon entering the test, the display will indicate the status of the Relay Board (either OFF/Counterclockwise or ON/Clockwise) and the Motor Home Switch (the "RUN" Mini-Icon will be flashing). Select the "REVERSE" Mini-Icon to change the direction of the Mini-Flipper (clockwise or counterclockwise); then select either the "RUN" or "PULSE" Mini-Icons. Activating the "RUN" Mini-Icon will cycle the motor continuously until another Mini-Icon is selected or the test is exited. Activating the "PULSE" Mini-Icon will pulse the motor about 270°. Watch the display, as the Mini-Flipper is rotating the Home Switch (Sw. 40) will be closed (the box will turn solid ) once every complete rotation. F J (OHFWULF&RPSDQ\6LJQ Selecting the"ELEC" Icon will bring up the ELECTRIC COMPANY SIGN TEST MENU. This test is provided to allow a method of testing the triple 5X7 Dot Display on the Electric Company Sign. Upon entering the test, the display will indicate the status of the Dot Display which should be "off" or "blank" (the "+" Mini-Icon will be flashing). Select either the "-" or "+" Mini-Icons to step through all six tests (as shown below). As each menu appears, the corresponding test is demonstrated on the Electric Company Sign Dot Display. 2. 3. 1. 4. 5. 6. NOTE: For more details of the PC Boards which are tested on this page, see Sec. 5, Chp. 4, Pages 130-133, Printed Circuit Boards (PCBs). 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX 'U3L QEDO O )O R Z&K DU W0HQXV To initiate, from the DIAGNOSTICS MENU, select the Cross "DR." Icon with either the Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. This will bring you (the operator / technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three sub-menus: Coil "DR.," Switch "DR." and Lamp "DR." Icons. Selecting a particular sub-menu will give you a choice of which specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp circuit needs to be diagnosed. The display will now ask a question or give a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball asks a question or request a procedure the Dr. will expect a response such as "NO" or "YES" (see below examples of the Mini-Icons which will prompt the operator). You the operator/technician must respond by using your Flipper Buttons to "SELECT" a Mini-Icon and the Start Button to "ENTER" your selection. The following are the Mini-Icons with explanations for the Dr. Pinball Sub-Menus to follow: — Seen when a question is being asked on the Display. Select "YES" or "NO" to answer the question given. "END" lets you select a new item to test. "PREV", "QUIT" and "?" (see first example above). — Seen when diagnosis is given. Select any Icon for your next step. "END" lets you select a new item to test. "PREV", "QUIT" and "?" (see first example above). — In Coil Flow Chart Menu, select "PULSE" to pulse the coil selected. "END" lets you select a new item to test. "PREV", "QUIT" and "?" (see first example above). &RLO)ORZ&KDUW To initiate, from the DR. PINBALL MENU, select the Coil "DR." Icon with either the Red or Green Button and press the Black Button. This is the Coil Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. 6ZLWFK)ORZ&K DUW To initiate, from the DR. PINBALL MENU, select the Switch "DR." Icon with either the Red or Green Button and press the Black Button. This is the Switch Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. /DPS)ORZ&K DUW To initiate, from the DR. PINBALL MENU, select the Lamp "DR." Icon with either the Red or Green Button and press the Black Button. This is the Lamp Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. 6HFWLRQ&KDSWHU *R7R'LDJQRVWLFV0HQX 6HF'LDJ0HQX — Select a Coil, Lamp or Switch to diagnose with "-" or "+" Icon; Then select the "RUN" Icon to activate the choice. "PREV" goes back to previous question. "QUIT" exits Portals completely. Help "?" gives direction on button usage. 3LQEDOO*DPH$XGLW7DEOH What’s the current Replay Score Level? WK UX Total Paid Credits Average Ball Time Free Game Percentage Average Game Time Total Balls Played Special Percent Extra Ball Percent Total Matches Replay 1 Awards High Score Awards Replay 2+ Awards High Score Percent 6HF$XGLWV0HQX Cash Grab Award WK UX Waterworks Arrive Multiball Qualify Multiball Start Quick MB Starts 2+ MBall Starts Jackpots Super Jackpots Cash Grab Start Electric Co Power MB Rematch Offer MB Rematch Given Chance/Chest Cards Total Free Plays Bank Hits Banks Completed Right Standups Coins Thru Left Slot Coins Thru Right Slot 0 - 999K Scores 1M - 1.9M Scores Service Credits Ball Search Started 2M - 4.9M Scores Lost Ball Feeds 5M - 9.9M Scores Lost Ball Game Starts Coins Thru Center Slot ___ ______________________ .... DISPLAY ver.: ___.... DATE: _____/_____/_____ AUDITOR: ______________________ Bonus X Dice Rolls Left Ramp Right Ramp Side Ramp Free Parking Left Orbit Right Orbit Railroad Ramps Land Grab Start Land Grab Houses Card - Light Lock Card - EB Lit Card - Adv RR Card - Special Lit Card - Property Card - Points Software Meter Proprietary (46) Right Drains Proprietary (47) Proprietary (54) Slam Tilts Proprietary (48) Proprietary (55) Total Balls Saved Proprietary (49) Proprietary (43) Proprietary (50) Proprietary (44) Proprietary (51) Proprietary (45) Left Drains Inlanes Completed Meter Clicks Center Drains Total Earnings Total Coins Coins Thru 4th Slot 10M - 14.9M Scores 15M+ Scores Average Scores Total Plays Total Specials Total Extra Balls LOCATION: Copy for Field Audit Tracking Performance (Use blank boxes to fill-in Audit Information). Total Replays WK UX Replay Percent CPU version: Card - WW Mult Card - Bonus X Card - Upper Pops Card - Lower Pops Card - All Pops Card - Adv Bank Card - Roll Lit Card - MB Lit Card - 3 Spaces Right Flipper Used Left Flipper Used Card - Bonus Card - Pay Each Card - Quick MB Yellow - Overload Green - Millions Dk Blu - EB/Special Card - Cash Grab Purple - Pops Lt Blu - Token Race Magenta - Free Money Orange - Tax Refund Red - Board Chase Don’t forget to fill-in the current Replay Score Level in the Box at the top of this page and current versions... Comments: 6HFWLRQ&KDSWHU *R7R$XGLWV0HQX 6HFWLRQ &K DS WHU RI *R 7R $XGLWV 0HQX 2YHU YL HZ The Portals™ Service Menu System provides 110 Audit Functions for accounting purposes and for evaluation of Game Difficulty Adjustments. The Audit Functions are divided into 3 groups: Earnings (Coin) Audits, are the first 12 most-used Audits S.P.I. Audits, are the Game Play Generic Audits 13-55 MONOPOLY®Audits, are Programming Use Only the Game Play Specific Audits 56-110 ( ); Audits left open (blank space in gray, e.g. Audits 43-51, 54 & 55) are currently Not Used, allowing for Future Expansion, if any, or are Proprietary. If the code version is upgraded, view Audits in the display & write the audit(s) in the blank(s) if any audit(s) were added. Each group may be viewed in the Portals™ Service Menu (see Chapter 1, Portals™ Service Menu Introduction, of this Section). View all audits with the Game Audit Table provided on the previous page. *272$8',760(18 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "AUD" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The AUDITS MENU appears. Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) Selecting & activating the "ARROW" Icons selects the next or previous audit in the group. (D UQLQJV$X GLW V From the AUDITS MENU, select the "EARN" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the display until the next audit is chosen or when the sub-menu is exited. $X 1º $XGLW 1DPH Au. 1 TOTAL PAID CREDITS Au. 2 FREE GAME PERCENTAGE Au. 3 AVERAGE BALL TIME Au. 4 Au. 5 Au. 6 Au. 8 Au. 9 AVERAGE GAME TIME COINS THRU LEFT SLOT COINS THRU RIGHT SLOT COINS THRU CENTER SLOT COINS THRU 4TH SLOT TOTAL COINS Au. 10 TOTAL EARNINGS Au. 11 METER CLICKS Au. 12 SOFTWARE METER Au. 7 6HFWLRQ&KDSWHU *R7R$XGLWV0HQX $XGLW 'HILQLWLRQ Provides the total number of paid credits. This percentage is derived from dividing Audit 25, Total Free Plays, by Audit 26, Total Plays. In seconds, the average ball time is derived from the total play time divided by Audit 13, Total Balls Played. The average game time is expressed in minutes and seconds. Provides the total number of times Coin Switch (Sw. 6) was closed. Provides the total number of times Coin Switch (Sw. 4) was closed. Provides the total number of times Coin Switch (Sw. 5) was closed. Provides the total number of times Coin Switch (Sw. 2) was closed. Provides the total amount of coins registered through all the slots. The total cash value accumulated since the last Factory Restore occurred (see Chapter 5, Go to Reset Menu, of this section). Provides the total number of money clicks accumulated. (Based on the country’s lowest coin denomination used for the game credit.) Provides the continuing total of Meter Clicks. This audit cannot be reset; the display shows the constant addition of Meter Clicks. 6HF$XGLWV0HQX ,PSRUWDQW1RWHV 63 ,$XGLWV From the AUDITS MENU, select the "S.P.I." Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the display until the next audit is chosen or when the sub-menu is exited. $X 1º $XGLW 1DPH 6HF$XGLWV0HQX Au. 13 Au. 14 TOTAL BALLS PLAYED TOTAL EXTRA BALLS Au. 15 EXTRA BALLS PERCENT Au. 16 REPLAY 1 AWARDS Au. 17 REPLAY 2+ AWARDS Au. 18 TOTAL REPLAYS Au. 19 REPLAY PERCENT Au. 20 TOTAL SPECIALS Au. 21 SPECIAL PERCENT Au. 22 TOTAL MATCHES Au. 23 HIGH SCORE AWARDS Au. 24 HIGH SCORE PERCENT Au. 25 TOTAL FREE PLAYS Au. 26 TOTAL PLAYS Au. 27 0 - 999K SCORES Au. 28 1M - 1.9M SCORES Au. 29 2M - 4.9M SCORES Au. 30 5M - 9.9M SCORES Au. 31 10M - 14.9M SCORES Au. 32 15M+ SCORES Au. 33 AVERAGE SCORES Au. 34 SERVICE CREDITS Au. 35 BALL SEARCH STARTED Au. 36 LOST BALL FEEDS $XGLW 'HILQLWLRQ Provides the total number of regular and extra balls. Provides the total number of extra balls awarded. Provides the percentage total from dividing Audit 14, Total Extra Balls, by Audit 26, Total Plays. Provides the total awards (Credit, Extra Ball, Or Audit) for level 1. Provides the total awards (Credit, Extra Ball, Or Audit) for level(s) 2 or higher. Provides the total awards (Credits, Extra Balls, Or Audit Only) for exceeding replay score levels. Provides the percentage total from dividing Audit 18, Total Replays, by Audit 26, Total Plays. The percentage reflects replay total awards for exceeding replay score levels. Provides the total awards (Credits, Extra Balls, Or Scores) for making specials. This percentage is derived from dividing Audit 20, Total Specials, by Audit 26, Total Plays. Provides the total credits awarded for matching the last two digits of the score with the system-generated Match Number at the end of the game. Percentage of match credits is adjustable from 0% to 10% by Adjustment 11, Match Percentage, if enabled. (See Chapter 4, Go to Adjustments Menu, of this section.) Provides the total credits awarded for exceeding the High-Score-ToDate scores. This percentage is derived from dividing Audit 23, High Score Awards, by Audit 26, Total Plays. Provides the total free credits for replays, High-Score-To-Date, Specials, and Match. This total is derived by adding the sum of Audit 1, Total Paid Credits, and Audit 25, Total Free Plays. Note that free credits are not recorded in the Audit until they are actually used. Provides the total number of games the Player’s final score was between 0 and 999,990 points. Provides the total number of games the Player’s final score was between 1,000,000 and 1,999,990 points. Provides the total number of games the Player’s final score was between 2,000,000 and 4,999,990 points. Provides the total number of games the Player’s final score was between 5,000,000 and 9,999,990 points. Provides the total number of games the Player’s final score was between 10,000,000 and 14,999,990 points. Provides the total number of games the Player’s final score was over 15,000,000 points. This total is derived from adding the Final Score of each game to a table and dividing this sum by Audit 26, Total Plays. Provides the total number of times Dedicated Switch (DS-7) was closed, not in the Portals™ Service Menu. (See Chapter 1, Introduction [Access & Use] for instructions on how to receive Service Credits.) Provides the total number of times the game performed a ball search. Provides the total number of times the game added a ball to play when it could not find a ball after ball search. 6HFWLRQ&KDSWHU *R7R$XGLWV0HQX 63,$XGLWV&RQWLQXHG $XGLW 1DPH $XGLW 'HILQLWLRQ Au. 37 LOST BALL GAME STARTS Au. 38 LEFT DRAINS Au. 39 CENTER DRAINS Au. 40 Au. 41 RIGHT DRAINS SLAM TILTS Au. 42 TOTAL BALLS SAVED Au. 43Au. 51 Au. 52 Au. 53 Au. 54Au. 55 LEFT FLIPPER USED RIGHT FLIPPER USED Provides the total number of times the game started with a ball missing from the ball trough at the start of a game. Provides the total number of times Rollover Switch 57 was closed. Provides the total number of times the game ball had drained with the last switch closed was not Sw. 57 or Sw. 60. Provides the total number of times Rollover Switch 60 was closed. Provides the total number of times Contact Switch 55 was closed. Provides the total number of times this feature was used. This feature is enabled at the start of each ball and is disabled as soon as the ball makes contact with 5 game switches or allocated time expired. These audits are Not Used, allowing for Future Expansion, if any, and/or Proprietary (used for programming). Provides the total number of times Dedicated Sw. (DS-1) was closed. Provides the total number of times Dedicated Sw. (DS-3) was closed. These audits are Not Used, allowing for Future Expansion, if any, and/or Proprietary (used for programming). 0RQRS R O \ $ X G L WV $X 1º Au. 56 Au. 57 Au. 58 Au. 59 Au. 60 Au. 61 Au. 62 Au. 63 Au. 64 Au. 65 Au. 66 Au. 67 Au. 68 Au. 69 Au. 70 Au. 71 Au. 72 Au. 73 Au. 74 Au. 75 Au. 76 $XGLW 1DPH Multiball Qualify Multiball Start Quick MB Starts 2+ MBall Starts Jackpots Super Jackpots Cash Grab Start Cash Grab Award Waterworks Arrive Electric Co Power MB Rematch Offer MB Rematch Given Chance/Chest Cards Bank Hits Banks Completed Right Standups Bonus X Dice Rolls Left Ramp Right Ramp Side Ramp 6HFWLRQ&KDSWHU *R7R$XGLWV0HQX $X 1 Au. 77 Au. 78 Au. 79 Au. 80 Au. 81 Au. 82 Au. 83 Au. 84 Au. 85 Au. 86 Au. 87 Au. 88 Au. 89 Au. 90 Au. 91 Au. 92 Au. 93 Au. 94 Au. 95 Au. 96 Au. 97 $XGLW 1DPH Free Parking Left Orbit Right Orbit Railroad Ramps Inlanes Completed Land Grab Start Land Grab Houses Card - Light Lock Card - EB Lit Card - Adv RR Card - Special Lit Card - Property Card - Points Card - WW Mult Card - Bonus X Card - Upper Pops Card - Lower Pops Card - All Pops Card - Adv Bank Card - Roll Lit Card - MB Lit 6HF$XGLWV0HQX 3URJUDPPLQJ 8VH 2QO\ From the AUDITS MENU, select the "MON" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the display until the next audit is chosen or when the sub-menu is exited. These Game Specific Audits are primarily used for programming. They provide the total number of times a feature was started, awarded, lit, played and/or completed. They also may indicate the total number of Switch Closures during certain modes or features. Multiple variations of switch closures (see Diagnostics) are used to determine the lighting and/or completion of the feature stated. 021232/<$X GLWV &RQWLQXH G $XGLW 1DPH Au. 98 Au. 99 Au. 100 Au. 101 Au. 102 Au. 103 Au. 104 Card - 3 Spaces Card - Bonus Card - Pay Each Card - Quick MB Card - Cash Grab Purple - Pops Lt Blu - Token Race 3URJUDPPLQJ8VH2QO\ $X 1º Au. 105 Au. 106 Au. 107 Au. 108 Au. 109 Au. 110 $XGLW 1DPH Magenta - Free Money Orange - Tax Refund Red - Board Chase Yellow - Overload Green - Millions Dk Blu - EB/Special 6HF$XGLWV0HQX 6HFWLRQ&KDSWHU *R7R$XGLWV0HQX *R7R3U LQWHU 0HQX From the AUDITS MENU, select the "PRNT" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The PRINTER MENU appears. 6SHF LDOHTX LSPHQW LVU HTXLUHGIRU WKLV6X E 0 HQX The Portals™ Service Menu System provides 3 Audit Printing Adjustment Functions to print information on a "Hand-Held" printer, download game information to a Laptop PC or clear the printout count. A printer interface board, hand-held printer and/or a special software program is required to run this menu. Entering this menu and selection/activation of the Icons without this equipment/software will not affect the game. 4XLFN3ULQWRXW 3ULQWHU,QWH U IDFH From the PRINTER MENU, select the "QUIK" Icon with either Red or Green Button and press the Black Button. Select the "+" Icon and press the Black Button to start the printout. Only the Earnings Audits can be printed out to a "Hand-Held" Printer. )XOO3ULQWRXW $OLVRQ,QWHU IDFH3URJUDP From the PRINTER MENU, select the "ALISON" Icon with either Red or Green Button and press the Black Button. Select the "+" Icon and press the Black Button to start the download. A special software program & a Lap Top PC is required. All game audits (Earnings, S.P.I. & Game Specific) can be retrieved. 5HVHW3ULQWH U 1 RI&RSLHV3ULQWH G5H VH W 6HF$XGLWV0HQX From the PRINTER MENU, select the "RESET" Icon with either Red or Green Button and press the Black Button. Select the "+" Icon and press the Black Button to start the clear the "Nº of copies printed" count total. 5(6(7 7, 1*$8', 7127(6 $X GLW1RWHVW:D\WR5HVHW$X GLWV To reset audits, from the MAIN MENU, select the "ADJ" Icon. See Chapter 4, Go to Adjustments Menu, of this section. Select the "S.P.I." Icon, from the ADJUSTMENT MENU, and advance to Adj. 8, Reset Coin Audits, with the "RIGHT ARROW" Icon. Select the "+" Icon to change setting to YES. When enabled, the Coin Audits (5-11) will be reset to zero. Advance to Adj. 9, Reset Game Audits, with the "RIGHT ARROW" Icon. Select the "+" Icon to change setting to YES. When enabled, all the audits will be reset to zero, except for the Coin Audits (5-11) and Audit 12, Software Meter (the only audit which cannot be reset to zero). $X GLW1RWH QG:D\ WR5HV HW $XGLW V To reset audits, from the MAIN MENU, select the "RESET" Icon. See Chapter 5, Go to Reset Menu, of this section. Selection of the "COIN" Icon, from the RESET MENU, will reset the Coin Audits (5-11) to zero. Selection of the "AUD" Icon, from the RESET MENU, will reset all audits to zero, except for the Coin Audits (5-11) and Audit 12, Software Meter (the only audit which cannot be reset to zero). 6HFWLRQ&KDSWHU *R7R$XGLWV0HQX 3LQEDOO*DPH$GMXVWPHQW7DEOH Some adjustments have a "Drop-Down" Table for further customization. 63,$GMXVWPHQWV <RXU 6HWWLQJ 6HF$GM0HQX $GMXVWPHQW 1DPH 86$ 'HIDXOW $GMXVWPHQW 1DPH 1 REPLAYS: FIXED/AUTO ‡ ...12%...* 23 DEFAULT HIGH SCORE #3 22,000,000 2 REPLAY LEVELS ‡ 1 ... 24 DEFAULT HIGH SCORE #4 20,500,000 3 REPLAY AWARD CREDIT 25 DEFAULT HIGH SCORE #5 18,000,000 4 FREE GAME LIMIT 05 26 DEFAULT HIGH SCORE #6 16,500,000 5 EXTRA BALL LIMIT 03 27 DEFAULT HIGH SCORE #7 12,000,000 6 GAME DIFFICULTY ‡ MODERATE 28 DEFAULT HIGH SCORE #8 10,500,000 7 GAME PRICING ‡ USA5 29 DEFAULT HIGH SCORE #9 8,000,000 8 RESET COIN AUDITS NO 30 DEFAULT HIGH SCORE #10 6,500,000 9 RESET GAME AUDITS NO 31 HSTD RESET COUNT 2,000 10 RESET HIGH SCORES NO 32 HIGH SCORE INITIALS 3 Initials 11 MATCH PERCENTAGE 8%* 33 FREE PLAY NO 12 BALLS PER GAME 03 34 CUSTOM MESSAGE ON 13 TILT WARNINGS 01 35 FLASH LAMP POWER NORMAL 14 REPLAY BOOST YES 36 COIL PULSE POWER NORMAL 15 CREDIT LIMIT 30 37 KNOCKER VOLUME LOW 16 ALLOW HIGH SCORES YES 38 GAME RESTART YES 17 HIGH SCORE #1 AWARDS 01 39 EXTRA BALL PERCENTAGE 20%* 18 HIGH SCORE #2 AWARDS 01 40 BILL VALIDATOR NO 86$ 'HIDXOW 19 HIGH SCORE #3 AWARDS 01 41 TOURNAMENT MODE NONE 20 HIGH SCORE #4 AWARDS 00 42 UK COIN MECH. TYPE CURRENT: 21 DEFAULT HIGH SCORE #1 30,000,000 43 BKGRND MUSIC VOLUME 01 22 DEFAULT HIGH SCORE #2 26,000,000 44 LOCATION ID 00 <RXU 6HWWLQJ 45 GAME ID 00 PLEASE NOTE: All Factory Settings (Defaults) described in the tables above/below and within the Adjustment Definitions are for USA Settings only (CPU/Snd Bd. Dip Sw. 300 Settings 1-8 are all "OFF"). Different countries may have different Factory Settings (Defaults). ‡ Adj. 1, 2, 6 & 7 have "Drop-Down" Tables, see definitions. Adj. 42 & 48 are utilized only for the UK, with UK Dip Switch Option Setting 2 (See DR. Z, in the front part of this manual.) $GMXVWPHQW 1DPH * Adjustments may change. 021232/<$GMX VWPH QWV 86$ 'HIDXOW <RXU 6HWWLQJ $GMXVWPHQW 1DPH 86$ 'HIDXOW 46 EXTRA BALL MEMORY NO 55 ELECTRIC CO DIFF MODERATE 47 SPECIAL MEMORY YES 56 B-A-N-K LETTERS 01 48 UK POST SAVE ENABLED NO 57 CHASE BALL YES 49 FREEZE TIME OFF 58 POP HITS TO MOVE TOKEN 05 50 BANK DIFFICULTY MODERATE 59 ADV BANK AT NEW BALL YES 51 REMATCH DIFFICULTY MODERATE 60 RIGHT STANDUP SPOTS 03 52 BONUS X DIFFICULTY MODERATE 61 CHANCE VUK STRENGTH MODERATE 53 DISABLE BANK NO 62 START AT 1500 PTS YES 54 TIMED PLUNGER OFF 63 ELEC. EB AT % 30 <RXU 6HWWLQJ 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX 6HFWLRQ & KD SW H U R I *R 7 R $G M XV WP H Q WV 0 H Q X 2YHU YL HZ The Portals™ Service Menu System provides 63 Adjustment Functions to vary game difficulty or to customize (e.g. Adjusting: High Score Levels; Balls per game; Game Pricing; Default High Scores; etc.). The Adjustment Functions are divided into 2 groups: • S.P.I. Adjustments, are the Game Play Generic Adjustments (1-45) • MONOPOLY® Adjustments, are the Game Play Specific Adjustments (46-63); Any Adjustment(s) left open or are currently Not Used, are allowing for Future Expansion, if any, or are Proprietary. If the code version is upgraded, view Adjustments in the display & write the adjustment(s) in the blank(s) if any adjustment(s) were added. Each group may be viewed manually after entering the Portals™ Service Menu (see Chapter 1, Portals™ Service Menu Introduction, of this Section). All adjustments can be viewed at a glance with the Game Adjustment Table provided on the previous page. If a value is changed, the display will indicate REQUEST INSTALLED. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled so changes can be made. *272$'-8670(1760(18 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "ADJ" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The ADJUSTMENTS MENU appears. Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) In Adjustments, selecting & activating the "-" Icon decrements the value setting. Selecting & activating the "+" Icon increments the value setting. Selecting & activating the "ARROW" Icons selects the next or previous adj. in the group. 63,$GMX VWPHQWV From the ADJUSTMENTS MENU, select the "S.P.I." Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st adjustment in this group. Continue to select either of the "ARROW" Icons to view each adjustment one at a time. Select either the "-" or "+" Icons to change the value, if desired. The display will describe the adjustment number, the adjustment name, and the adjustment total or value. The current adjustment will remain in the display until the next adjustment is chosen or when the sub-menu is exited. $GM 1º $GMXVWPHQW 1DPH Adj. 1 REPLAYS: FIXED / AUTO Adj. 2 REPLAY LEVELS Adj. 3 REPLAY AWARD Adj. 4 FREE GAME LIMIT Adj. 5 EXTRA BALL LIMIT 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set between 01% - 50% and Fixed (0%) for Replay Levels. Default is 12%. Four levels may be selected. Adjustments allow awarding of a credit or an extra ball as each level is exceeded. With the Autopercentage Feature, if the actual replay percentage is higher or lower than that desired, the game will automatically adjust for the new recommended percentage score(s). Set between 1 - 4 or NONE for the number of replay levels to be active. A "Drop-Down" Table appears (after selection of number of replay levels) showing Replay Level 1. Adjust Replay Level 1 between 10M - 9.99B. Adjust Replay Level 2, 3 and/or 4 respectively. Set for replays to award: CREDIT, EXTRA BALL, NONE or SPECIAL (When score threshold is achieved, a Playfield Special is lit.) Default is CREDIT. Set between 01 - 09 or NO FREE GAMES. Default is 05. Adjust the maximum number of Free Games that may be accumulated per game. Set between 01 - 09 or NO EXTRA BALLS. Default is 03. Adjust the maximum number of Extra Balls that may be accumulated per game. 6HF$GM0HQX ,PSRUWDQW1RWHV 63,$GMX VWPHQWV &RQWLQXHG $GMXVWPHQW 1DPH Adj. 6 GAME DIFFICULTY $GMXVWPHQW 'HILQLWLRQ Set to EXTRA EASY, EASY, MODERATE, HARD or EXTRA HARD. (Note: Additional game features which are not adjusted may also change when adjusting this adjustment; see below table.) Default is MODERATE. Any one of the INSTALL settings (in a "Drop-Down" Table) for this adjustment may be activated to automatically select settings for multiple adjustments affecting game difficulty. Select and activate the "-" or "+" Icons to choose the difficulty level required. After activation, the individual adjustments may be readjusted, if desired. Adjustments which typically automatically get changed when changing this adjustment are Game Specific with adjustments values of EXTRA EASY, EASY, MODERATE, HARD, EXTRA HARD, ON or OFF. After changing this adjustment, make note of it in the Table on Page 34 (in pencil), and check all Game Specific adjustments, noting all changes in the "Your Setting" Column. Performing a Factory Reset will revert all adjustments back to the defaults. 3OD\5XOHV1RYHOW\ %DOOSOXV$GG$%DOO6HWWLQJV The following three combinations are recommended for situations where local laws restrict certain game features regarding the use of replays or the number of balls per game: Novelty Play Rules - Set to establish recommended settings for no Free Play or Extra Balls: 6HF$GM0HQX Adj. 1 2 3 4 Adjustment Name Replays: Fixed/Auto Replay Levels Replay Award Free Game Limit Adj. 1 2 3 4 Adjustment Name Replays: Fixed/Auto Replay Levels Replay Award Free Game Limit Setting Fixed None None 0 Adj. 5 11 17 18 Adjustment Name Extra Ball Limit Match Percentage High Score #1 Awards High Score #2 Awards Setting 00 Off 1 0 4-Ball Play Rules - Set to establish recommended settings for 4-Ball Play: Setting 07% 1 Credit 5 Adj. 5 11 12 17 18 Adjustment Name Extra Ball Limit Match Percentage Balls Per Game High Score #1 Awards High Score #2 Awards Setting 3 4 5 1 0 Add-A-Ball Settings -To disable awarding of credits and provide awards with an Extra Ball: Adj. 3 4 11 Adjustment Name Replay Award Free Game Limit Match Percentage Setting Extra Ball 00 Off Adj. 16 17-20 Adjustment Name Allow High Scores High Score #1 - #4 Awards Setting No 0 Set between USA1 thru UK6 or CUSTOM. Default is USA5 (foreign Game Pricing Options are in the Standard Pricing Select Table on the following pages). There are two methods available for coin switch programming: Standard & Custom. Standard pricing uses a single adjustment as seen in the first display. See the Standard Pricing Table. If "Custom" is selected, a "Drop-Down" Table appears. Select a pricing scheme shown in the Custom Pricing Table as seen below. Adj. 7 GAME PRICING With Adjustment 7 set to CUSTOM operating the Black "Enter" Button again initiates a drop down menu representing coin switch pulses for the LEFT, CENTER, RIGHT and 4TH Coin Slots. The prescribed the number of pulses are required for 1 Credit. For example, if Left Coin Pulses, was set to 02 and Coin Switch Pulses Required for 1 Credit, to 01 a coin in the Left Slot would produce 2 Credits. Further, if Left Coin Pulses, was set to 01 and Coin Switch Pulses Required for 1 Credit, to 02, 2 Coins in the Left Slot would be required for 1 Credit. Coin Switch Pulses Required for Bonus Credit may be set to post bonus credits when a minimum amount of coins are inserted at one time. For example, if Left Coin Pulses was set to 01, Coin Switch Pulses Required for 1 Credit to 01 and Coin Switch Pulses Required for Bonus Credit to 04, 1 Credit would be posted for each of the first 3 Coins in the Left Slot and 2 Credits for the 4th Coin. S.P.I. Adjustment 7 Continues on the next page. 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX 63,$GMXV WPHQW&RQWLQX HG Standard/Custom Pricing - Set for the desired pricing scheme from the Standard Pricing Table as indicated on the Dot Matrix Display. For Custom Pricing, set to CUSTOM. When set to CUSTOM, the following adjustments are utilized to tailor each individual coin chute: Set the number of pulses registered for closure of the Left Coin Switch; 00 to 99. /HIW &RLQ 6ZLWFK 3XOVHV Set the number of pulses registered for closure of the Right Coin Switch; 00 to 99. 5LJKW &RLQ 6ZLWFK 3XOVHV Set the number of pulses registered for closure of the Center Coin Switch; 00 to 99. &HQWHU &RLQ 6ZLWFK 3XOVHV Set the number of pulses registered for closure of the Fourth Coin Switch; 00 to 99. WK &RLQ 6ZLWFK 3XOVHV Set the number of pulses required to post one credit; 00 to 99. &RLQ 6ZLWFK 3XOVHV 5HTXLUHG IRU &UHGLW Set the number of pulses required to award the 1st Bonus credit(s); 00 to 99. &RLQ 6ZLWFK 3XOVHV 5HTXLUHG IRU %RQXV &UHGLW Set the number of pulses required to award the 2nd Bonus credit; 00 to 99. &RLQ 6Z 3XOVHV 5HT IRU QG %RQXV &UHGLW Set the number of credits awarded for achieving the first Bonus level; 00 to 99. &UHGLWV DZDUGHG IRU VW %RQXV &XVWRP3ULFLQJ7DEOH &(17(5 5,*+7 7+ 25¢ $1.00 25¢ N/U 5SCH 10SCH 10SCH N/U 10p 50p £1 20p 20¢ N/U $1.00 N/U Plays/Coins 1/25¢ 3/50¢ 1/25¢ 5/$1.00 1/25¢ 6/$1.00 1/10 S 1/10 S 4/30 S 1/30p 2/50p 5/£1 1/50p 3/£1 1/30p 4/£1 1/60¢ 2/$1.00 /()7 3XOVHV 01 01 05 01 04 01 01 01 01 &(17(5 3XOVHV 04 04 20 02 08 06 05 05 00 5,*+7 3XOVHV 01 01 05 02 08 15 15 12 05 $GMXVWPHQWV !!! 7+ 3XOVHV 3XOVHV 3XOVHV &UHGLW %RQXV 00 01 02 00 01 04 00 04 20 00 02 00 00 06 00 02 03 00 02 05 00 02 03 00 00 03 05 3XOVHV QG %RQXV 00 00 00 00 00 00 00 00 00 &UHGLW VW %RQXV 01 01 01 00 00 00 00 00 01 Below and the following page is the Standard Pricing Select Table for the individual countries listed. The Pricing Scheme is determined in two ways - 1: The CPU/Sound Board Dip Switch (Sw. 300) Setting; and, 2: The Country Setting Option. For each country listed, the Dip Switch Setting is shown (Column 1). At this time, not all countries have a unique Dip Switch Setting. For the countries without a unique setting, the USA Setting (or all positions in the "OFF" position) is used. In lieu of determining the best Pricing Scheme for your location, "pre-sets" were made available which would best suit any given situation. If the Factory Default setting is not the selection you feel is best for your location, choose any of the other pre-set settings. If any of these settings do not suit your needs, then CUSTOM PRICING will need to be accomplished (however, any "custom" changes made here will be lost after a FACTORY RESET so it is suggested to write down your unique set-up). The Standard Pricing Select Table Explained: Column 1: CPU/Sound Board Dip Switch 300 Settings: (self-explanatory). Column 2: Country Setting Option: The different available pre-sets are listed. Columns 3-6: Coin Mechanisms - These show the coinage through the available slots on the Coin Doors. Different countries use different Coin Doors. For example, USA style Coin Doors, which have only 2 coin acceptors (left & right) may utilize the "Center" slot cable for an optional Bill Validator. Different Coin Doors may have up to 4 coin acceptors. Columns 7-10: Pricing Scheme Explained Shows the number of plays received for the monies required determined by the setting selected. 6WDQGDUG3ULFLQJ6HOHFW7DEOH CPU/SOUND BOARD DIP SWITCH 300 SETTINGS Pos. ON OFF Pos. ON OFF 99999999 8888 9999 COUNTRY SETTING OPTION 86$ 86$ 86$ 86$ 86$ 'HIDXOW 86$ 86$ 86$ (XUR 'HIDXOW (XUR (XUR (XUR (XUR (XUR 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX Coin Mechanisms COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH 25¢ 20¢ $1.00 50¢ 25¢ L1.00 L2.00 Pricing Scheme Explained Number of "Plays" for Price Amount Shown 1 /25¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 2 /50¢ 1 /50¢ 1 /50¢ 1 /L1.00 1 /L1.00 2 /75¢ 3 /$1.00 5 /$2.00 2 /‘4 X 25¢’ 3 /$1.00 Bill 4 /$1.50 6 /$2.00 3 /$1.00 5 /L2.00 3 /L1.00 2 /L1.50 5 /L2.00 Used to promote the Bill Validator 3 /L2.00 6HF$GM0HQX &RLQ 0HFKDQLVPV /()7 6WDQGDUG3ULFLQJ6HOHFW7DEOH &RQWLQXHG CPU DIP SWITCH SETTINGS, Location SW300 CPU/SOUND BOARD Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF 8 ON 99999999 8 9 999999 8 88 9 9999 88 999999 99999999 OFF Pos. ON 6HF$GM0HQX OFF Pos. ON OFF 9 888 Pos. ON OFF ON Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF OFF 10S 1 /10S 2 /15S 20¢ $A 1 $A 2 1 /$A 1 1 /$A 1 3 /$A 2 %UD]LO † 1 ‘coin’ 4 ‘coins’ 1 ‘coin’ &DQDGD † 'HQPDUN ‡ 'HQPDUN ‡ )UDQFH 25¢ 25¢ Can$ 1 1 /50¢ 2 /75¢ 3/ Can$ 1 10 DKr 1 /3 DKr 1 /2 DKr 2 /5 DKr 3 /5 DKr 7 /10DKr 1 DKr 5 DKr 1 Fmk 5 Fmk 1 /5 Fmk 4 /10 Fmk 2 /5 Fr 3 /10 Fr 2 /5 Fr 5 /10 Fr 7 /20 Fr 4 /10 Fr 11 /20 Fr 5 Fr 1 /3 Fr 1 /5 Fr 1 /3 Fr 5 DM 1 /1 DM 1 /2 DM 1 /2 DM 1 /1 DM 6/‘1 X 5 DM’ 2 /3 DM 2 /3 DM 6 /5 DM 3 /4 DM 3 /4 DM 4 /5 DM 5 /5 DM 100 Dr 1 /50 Dr 3 /100 Dr 1 /5 HK$ 1 Fr 10 Fr )UDQFH *HUPDQ\ *HUPDQ\ *HUPDQ\ † 1 /‘2 coins’ 1 DM 2 DM *HUPDQ\ 20 DKr 20 Fr 99999999 +RQJ .RQJ ‡ 1 HK$ 2 HK$ 5 HK$ +XQJDU\ ‡ 10 Ft 10 Ft 20 Ft 1 /20 Ft 3 /40 Ft 500 Lit 1 /500 Lit 1 /1000 Lit 3 /2000 Lit 100¥ 1 /100¥ 1 /100¥ 3 /200¥ 100 Won 100 Won 1 /100 Won 1 Fls. 1 Fls. 2.5 Fls. 2.5 Fls. 5 Fls. 1 /1 Fls. 1 /1 Fls. 3 /2.5 Fls. 3 /2.5 Fls. $NZ 2 1 /$NZ 1 1 /$NZ 1 3 /$NZ 2 20 NKr 2 /10 NKr 1 /10 NKr 1 /5 NKr 3 /20 NKr 500 Pts 1 /100 Pts 6 /500 Pts 2 /15 SKr 2 /10 SKr 6 /5 SwF 3 /2 SwF 99999999 8 999 9999 8 8 99 9999 3 /20S 5 BF 20 BF 50 BF 1 /20 BF 3 /50 BF This country uses unique Tokens and/or Debit Cards only (pricing varies). 50 Dr ,WDO\ † ,WDO\ 500 Lit -DSDQ † -DSDQ 9 9 9 9 9 9 9 9 .RUHD ‡ 1HWKHUODQGV 8 9 9 9 9 9 9 9 1HWKHUODQGV † 1HZ =HDODQG ‡ 9 9 9 9 9 9 9 9 1HZ =HDODQG ‡ 1RUZD\ † 8 8 9 9 9 9 9 9 1RUZD\ $NZ 1 10 NKr 5 NKr 9 /20 Fr 6 /5 Fls. 4 /20 NKr 9 9 9 9 9 9 9 9 6SDLQ ‡ 6ZHGHQ † 88 8 9 9 9 9 9 6ZHGHQ 6ZLW]HUODQG † 88 99 9 9 9 9 6ZLW]HUODQG 8. † 8 8 8. 9 99999 Dip Switch Setting for New 50p / £2: Pos. ON 10S *UHHFH ‡ Pos. OFF 5S 99999999 Pos. OFF 99999 ON Pos. ON 99999 Pricing Scheme Explained Number of "Plays" for Price Amount Shown %HOJLXP † OFF ON $XVWUDOLD ‡ )LQODQG ‡ Pos. OFF $XVWUDOLD ‡ )UDQFH † 88 Coin Mechanisms COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH Please Note: for all USA Settings, see previous page (bottom). $XVWULD † 99999999 Pos. ON 9999999 Pos. OFF COUNTRY SETTING OPTION † ‡ 9 888 9999 SEE NOTES IN PRICING SCHEME Notes: 8. 100 Pts 1 SKr 5 SKr 10 SKr 1 /10 SKr 1 /5 SKr 1 SwF 2 SwF 5 SwF 1 /1 SwF 1 /1 SwF 3 /20 SKr 9 /5 SwF The Pricing Scheme using the New UK 10p 8. 8. 8. † Indicates Factory Default for that setting. 50p 3 /£1 7 /£2 Dip Sw. Setting (with 2, 3 & 4 = ON), is the same (UK1 - UK6). Use only with the New Style Coin Mech. The New 50p 4 /£1 8 /£2 & £2 Coins can be accomodated in 5th 1 /50p 2 /£1 5 /£2 £1 20p & 6th Coin Slots. 1 /30p 2 /60p 3 /90p 4 /£1 This is "software controlled" by noting 1 /£1 3 /£2 the presence/non-presense of pulses via Normal Coin Slots 1-4 (Left, Center, Right & 4th). If an old style Coin Mech is used, see new adjustment to accomodate. 3 /£2 ‡ Indicates a USA Dip Switch Setting (all positions in the "OFF" position). 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX 63,$GMX VWPHQWV &RQWLQXHG Adj. 8 RESET COIN AUDITS Adj. 9 RESET GAME AUDITS Adj. 10 RESET HIGH SCORES Adj. 11 MATCH PERCENTAGE Adj. 12 BALLS PER GAME Adj. 13 TILT WARNINGS Adj. 14 REPLAY BOOST Adj. 15 CREDIT LIMIT Adj. 16 ALLOW HIGH SCORES Adj. 17 HIGH SCORE #1 AWARDS Adj. 18 HIGH SCORE #2 AWARDS Adj. 19 HIGH SCORE #3 AWARDS Adj. 20 HIGH SCORE #4 AWARDS Adj. 21 DEFAULT HIGH SCORE #1 Adj. 22 DEFAULT HIGH SCORE #2 Adj. 23 DEFAULT HIGH SCORE #3 Adj. 24 DEFAULT HIGH SCORE #4 Adj. 25 Adj. 30 DEFAULT HIGH SCORE #5DEFAULT HIGH SCORE #10 Adj. 31 HSTD RESET COUNT Adj. 32 HIGH SCORE INITIALS 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Default is NO. When set to YES (select the "+" Icon to change) all Coin Audits (Audits 5-11), will be reset to zero. Set to YES or NO. Default is NO. When set to YES (select the "+" Icon to change) all audits will be reset to zero, except for the Coin Audits (Audits 5-11) and Audit 12, Software Meter (the only audit which cannot be reset to zero). Set to YES or NO. Default is NO. When set to YES (select the "+" Icon to change) all the High Score Levels and associated initials will be restored to the backup settings. Set between 0% - 10% or OFF. Default is 8%. At 0% the match display occurs at the end of the game but never awards a credit. Set between 02 - 05. Default is 03. Adjusts the number of balls per game. Set to 00, 01 or 03. Default is 01. Adjusts the number of plumb bob tilt switch closures before the ball in play is tilted. Set to YES or NO. Default is YES. When set to YES, exceeding a replay will set a temporary replay level for each time a replay level is surpassed. This new level will equal the previous replay level (when the replay was awarded) plus 50M for each following game, until the replays have all been played (then the previous level is resumed). Set between 04 - 50. Default is 30. Adjusts the maximum number of credits that may be posted. Set to YES or NO. Default is YES. When set to YES if a player exceeds any 1 of the 4 High Scores, the player may receive an award (depending on Adj. 3, Replay Award). Set to NO to disable this feature. There are 10 High Scores that will allow the player to enter their initials (or name) (See Adj. 32, High Score Initials), however, only the top 4 can receive an award if this adjustment is enabled. Set between 00 - 05. Default is 01. Adjusts the number of awards awarded for exceeding Level 1 (the highest of the four (4) Levels). Set between 00 - 03. Default is 01. Adjusts the number of awards awarded for exceeding Level 2. Set between 00 - 02. Default is 01. Adjusts the number of awards awarded for exceeding Level 3. Set between 00 - 01. Default is 00. Adjusts the number of awards awarded for exceeding Level 4. Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 30,000,000. Adjusts the desired High Score Level to which Level 1 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 26,000,000. Adjusts the desired High Score Level to which Level 2 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 22,000,000. Adjusts the desired High Score Level to which Level 3 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 20,500,000. Adjusts the desired High Score Level to which Level 4 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is... (see table on page 34). Adjusts the desired High Score Level to which Level 5 may be achieved (not affected by Adj. 31). Set between 100 - 9,900 or OFF (increments of 100). Default is 2,000. HSTD (High Score To Date). Adjusts the number of games between automatic resets of high score levels to backup settings and ball time averager adjustments. Set to OFF for "no reset or adjustment". Set to 3 INITIALS or 10 LETTER. Default is 3 INITIALS. When set to 3 INITIALS, player is allowed only 3 initials to input. When set to 10 LETTER NAME, player is allowed to enter 10 initials to input. 6HF$GM0HQX $GMXVWPHQW 1DPH 63,$GMX VWPHQWV &RQWLQXHG $GMXVWPHQW 1DPH Adj. 33 FREE PLAY Adj. 34 CUSTOM MESSAGE Adj. 35 Adj. 36 Adj. 37 6HF$GM0HQX Adj. 38 Adj. 39 Adj. 40 Adj. 41 Adj. 42 Adj. 43 Adj. 44 Adj. 45 $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Default is NO. When set to YES, no coins are required for Game Play. Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE (select the "+" Icon to change settings until "CHANGE" appears in the display, then select the ">>" Icon to access.) This adjustment can be accessed in two (2) ways by either selecting the "S.P.I." Icon and advancing to this Adjustment 34, or can be directly accessed by selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU. View the definition at the end of this chapter under the Custom Message entry for the operation explanation. Set to NORMAL, DIM or OFF. Default is NORMAL. When set to DIM FLASH LAMP POWER the Flash Lamps impulse power is reduced by 25% and when set to OFF the Flash Lamps will not flash. Set to NORMAL, HARD or SOFT. Default is NORMAL. When HARD the coil pulse power is increased by 12.5% of the normal pulse rate. When set to SOFT the coil pulse power is decreased by 12.5% of the COIL PULSE POWER normal pulse rate. These adjustments are provided to compensate for Low Line or High Line voltage conditions where the solenoids appear to kicking too weak or too hard. Adjust as required. Set to NORMAL, LOW or OFF. Default is LOW. When set to LOW, KNOCKER VOLUME the volume is decreased 50%. When set to OFF, no sound is heard when the "knocker" is sounded. Set to YES or NO. Default is YES. When set to YES, a new game may be started during any ball after the first ball is completed (if credits are available). Pressing the Start Button during the first ball GAME RESTART will add additional players. When set to NO, the game disables the Start Button after the first ball until the final ball is in play. Review Section 2, Chapter 1, Game Operations & Features for details. Set between 0% - 50%. Default is 20%. This adjustment allows the EXTRA BALL operator to adjust how frequently the Extra Ball Feature is made PERCENTAGE available to the player. Set to YES or NO. Default is NO. When set to YES, in Game Attract BILL VALIDATOR Mode the Display will show an "Insert Bill Animation." When set to NO, the Display will show an "Insert Coin Animation." Set to NONE, IFPA, EXPO, PAPA or HOME. Default is NONE. Tournament Mode determines the default conditions to quickly prepare a game for tournament play. When this setting is changed all audits will be reset and all adjustments will be initiated to the particular style selected. The game will then return to Game Over TOURNAMENT MODE Attract Mode, as if a Factory Reset had been performed. NONE Same as a Factory Reset conditions. IFPA - Straight 50¢ play, No Replay, No Extra Ball, No High Scores, 2 Tilt Warnings and No Match. EXPO or PAPA - Same as IFPA settings except Free Play is enabled. HOME - Sets game for Free Play, Extra Ball Play, No Replay, 10% Match & 30% Extra Ball. UK COIN MECH. TYPE UK Only Dip Switch Set @ Option 2 Set to CURRENT: 2 POUND AT #5 if using a Coin Control Mech 74-1129-104U (latest version). Set to OLD: 2 POUND AT #6 if using older version Coin Control Mech 74-1129-104. Default is CURRENT: 2 POUND AT #5. Set between 01 - 15. Default is 01. After volume is set via Portals Service Buttons (See Sec. 3, Chp. 1, ...Intro) this adjustment can be BKGRND (BACKGROUND) MUSIC VOLUME utilized to adjust the background music (1 all the way on, 15 all the way off) while keeping the Special Sound FX the same level. Set between 00 to 9999. Default is 00. This adjustment allows the LOCATION ID operator to assign a location identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) Set between 00 to 9999. Default is 00. This adjustment allows the GAME ID operator to assign a game identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX Please Note: For more details on Audit Printing, review Section 3, Chapter 3, Go To Audits Menu (Go To Printer Menu, Page 33). For more details on Factory Reset, review Section 3, Chapter 5, Go To Reset Menu. 021232/<$GMX VWPHQWV From the ADJUSTMENTS MENU, select the "MON" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st adjustment in this group. Continue to select either of the "ARROW" Icons to view each adjustment one at a time. Select either the "-" or "+" Icons to change the value, if desired. The display will describe the adjustment number, the adjustment name, and the adjustment total or value. The current adjustment will remain in the display until the next adjustment is chosen or when the sub-menu is exited. Adj. 46 Adj. 47 Adj. 48 Adj. 49 Adj. 50 Adj. 51 Adj. 52 Adj. 53 $GMXVWPHQW 1DPH $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Default is NO. When set to YES, this feature bonus will be retained in memory from ball-to-ball for the same player. When set to NO, this feature will go out at the end of each ball. Set to YES or NO. Default is YES. When set to YES, this feature SPECIAL bonus will be retained in memory from ball-to-ball for the same player. MEMORY When set to NO, this feature will go out at the end of each ball. UK POST SAVE ENABLED UK Only Dip Switch Set @ Option 2 Set to YES or NO. Default is NO, (UK Default is YES). When set to YES this feature is available when lit. Set to NO to disable this feature. (UK Games have Outlane & Center Post Save Devices which are accessed in a different way; Non-UK Games cannot adjust this setting.) Set to OFF, 0:01-0:15 or AUTO. Default is OFF. When set to OFF this feature is unavailable. Set between 0:01 through 0:15 (single FREEZE TIME (BALL SAVE) increments) for the ball to be sent back into play if the time set is not met (per ball). Set to AUTO to automatically adjust the Freeze Timer based on the average ball time. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is BANK DIFFICULTY MODERATE. Determines how this Feature is started and played. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is REMATCH DIFFICULTY MODERATE. Determines how this Feature is started and played. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is BONUS X DIFFICULTY MODERATE. Determines how this Feature is started and played. Set to YES or NO. Default is NO. DISABLE BANK EXTRA BALL MEMORY Adj. 54 TIMED PLUNGER Adj. 55 ELECTRIC CO DIFF Adj. 56 B-A-N-K LETTERS Adj. 57 CHASE BALL Adj. 58 POPS HITS TO MOVE TOKEN Adj. 59 ADV BANK AT NEW BALL Adj. 60 RIGHT STANDUP SPOTS Adj. 61 CHANCE VUK STRENGTH Adj. 62 START AT 1500 PTS Adj. 63 ELEC. EB AT % Set to OFF or 0:15 - 1:00. Default is OFF. When set to 0:15 to 1:00, the plunger will "Autoplunge" the ball (at the time set) when the ball is at the beginning of play, awaiting the skill shot by the player. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is MODERATE. Determines how this Feature is started and played. Set between 00 - 04. Default is 01. Determines how many letters are spotted at game start. Set to YES or NO. Default is YES. Determines if another ball is given in the game after a ball is trapped/missing & ball search did not find it. Set between 00 - 06. Default is 05. Determines how many pop switch closures are required for a move of 1 space on the game board. Set to YES or NO. Default is YES. Set between 00 - 04. Default is 03. Determines how many lights (modes "completed") are lit at game start by the Right Standup Target. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is MODERATE. Determines VUK strength. Set to YES or NO. Default is YES. Set between 20 - 80. Default is 30. Determines the percentage required to get to in Electric Company Increase Power Mode. 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX 6HF$GM0HQX $GM 1º &XVW RP0HVVDJH To go directly to Adjustment 34, Custom Message, from the ADJUSTMENT MENU, select the "CUST MSG" Icon either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. At the top left corner of the Display, the letter A is indicated (blinking) in the first available position (Thirty-Six (36) characters including spaces are available). Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is indicated and then exits this sub-menu. )LO P 6WD U5HVHW )RUW KH+RPH6HW WL QJ To reset the game with Special Home Settings (not the normal Factory Setting), from the ADJUSTMENT MENU, select the "STAR" Icon either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. This Special Setting automatically changes Adjustment 6, Game Difficulty, to EASY and Adjustment 33, Free Play, to YES. This setting is determined to be ideal for the home environment. 6HF$GM0HQX 7DNH1RWH To Restore or Reset any of the adjustments to the Factory Settings (Default), review Sec. 3, Chp. 5, Go To Reset Menu. Follow the "RESET" Icon or "FACT" Icon and their explanations. 6HFWLRQ&KDSWHU *R7R$GMXVWPHQWV0HQX 6HFWLRQ &K DS WHU RI *R7R5HVHW0HQX 2YHU YL HZ The Portals™ Service Menu System provides three (3) functions to reset adjustments and/or audits back to the Factory Setting. See Chapter 3, Go to Audits Menu, and Chapter 4, Go to Adjustments Menu, for the Game Audits & Adjustments Information. If a reset of Coin or Game Audits is performed, the display will indicate REQUEST INSTALLED and return to the RESET MENU. If a Factory Reset is performed, the display will indicate REQUEST INSTALLED, the Service Session is exited & returns to the Attract Mode. Please note that once reset, all customized settings are lost! Certain Audits & Adjustments cannot be reset (refer to the details below). *2725(6(70(1 8 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "RESET" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The RESET MENU appears. ,PSRUWDQW1RWHV Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icon. Selecting & activating the "QUIT" Icon from the display will exit the Service Session. 5HVHW &RL Q$XGL WV From the RESET MENU, select the "COIN" Icon with either Red or Green Button and press the Black Button. All Coin Audits (See Fig. 1) will be reset to Factory Settings. The display will indicate REQUEST INSTALLED and return to the RESET MENU. Coin Audits can also be reset from the ADJUSTMENTS MENU, S.P.I. ADJUSTMENT 8. See Chapter 4, Go to Adjustments Menu, of this section. After selecting this Icon, all of the Coin Audits (5-11) are reset to zero. 5HVHW *DPH$XGL WV From the RESET MENU, select the "AUD" Icon with either Red or Green Button and press the Black Button. All Game Audits (See Fig. 2) will be reset to Factory Settings. The display will indicate REQUEST INSTALLED and return to the RESET MENU. Game Audits can also be reset from the ADJUSTMENTS MENU, S.P.I. ADJUSTMENT 9. See Chapter 4, Go to Adjustments Menu, of this section. After selecting this Icon, all of the Audits are reset to zero, except for the Coin Audits (Audits 5-11) and Audit 12, Software Meter. Audit 12 is the only audit which cannot be reset. Reset Coin Audits )LJ Earnings Audits (Coin Audits Only 5-11) Au. Nº Description 1-4 The first 4 Audits in the game. 5 6 7 8 9 10 11 12 13 + Coins Thru Left Slot Coins Thru Right Slot Coins Thru Center Slot Coins Thru 4th Slot Total Coins Total Earnings Meter Clicks Software Meter The remainder of the Audits. Reset Game Audits )LJ Earnings (1-4), Generic/Specific Audits (13+) Au. Nº Description 1-4 The first 4 Audits in the game. 5 6 7 8 9 10 11 12 13 + Coins Thru Left Slot Coins Thru Right Slot Coins Thru Center Slot Coins Thru 4th Slot Total Coins Total Earnings Meter Clicks Software Meter The remainder of the Audits. )D FW RU \ 5HVHW From the RESET MENU, select the "FACT" Icon with either Red or Green Button and press the Black Button. All adjustments will be reset to Factory Settings (except for Proprietary Adjustments). The display will indicate REQUEST INSTALLED and exit the Service Session. See Chapter 4, Go to Adjustments Menu, of this section, for the Factory Settings in the Game Adjustment Table. 6HFWLRQ&KDSWHU *R7R5HVHW0HQX 6HF5HVHW0HQX Selecting & activating the "HELP" Icon from the display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) ([ DPSOH From the MAIN MENU, use the Red or Green Buttons to select the "RESET" Icon (GO TO RESET MENU). Press the Black Button to activate this ICON. This will bring up the RESET MENU. 6HF5HVHW0HQX The RESET MENU now appears with the "COIN" Icon (RESET COIN AUDITS) flashing: DO NOT PRESS THE START BUTTON AFTER SELECTING ANY THREE OF THESE ICONS UNLESS THIS IS WHAT IS DESIRED (SETTINGS WILL BE LOST)! PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL HAPPEN IF ANY OF THESE THREE ICONS ARE ACTIVATED. From the RESET MENU, select any of the Icons ("COIN", "AUD" or "FACT") with either Red or Green Button and press the Black Button to activate the ICON chosen. If the "COIN" or "AUD" Icons are chosen and activated, the affected audits (see previous page) will be reset, the display will indicate REQUEST INSTALLED and the display will return to the RESET MENU. If the "FACT" Icon is chosen and activated, all adjustments will be reset back to the Factory Settings. The display will indicate REQUEST INSTALLED (momentarily), the Service Session is automatically exited and returns to the Attract Mode. 6HFWLRQ&KDSWHU *R7R5HVHW0HQX 6HFWLRQ & KD SW H U R I *R7 R)XV H 7DEOH 2YHUYLHZ The Portals™ Service Menu System provides a current Fuse Table for this game. The fuses are located in the Backbox (on the Display Power Supply Board and the I/O Power Driver Board), and also in the Cabinet (under the playfield by the Flippers and/or by any unique assembly, such as magnets). For the complete Fuse List in the Quick Reference Fuse Chart & Pictorials, see the next page (identical to page # in the front of this manual). : *272)86(7$%/( With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "FUSES" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "+" Icon to view the 1st fuse in this group. Continue to select either the "+" or "-" Icons to view each fuse one at a time. The display will describe the fuse identification number (e.g. F1, F6, F7, etc.), location of fuse (i.e. Backbox: Board name located on; or Cabinet: Under the playfield or in Service Outlet), rating of fuse (e.g. 5A 250v S.B. - i.e. 5 Amp, 250 volt, Slo-Blo), and ‘use of fuse’ (e.g. 90v DC High Voltage Power, etc.). The current fuse listed will remain in the display until the next fuse is chosen or when the sub-menu is exited. Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) Selecting & activating the "+ " or "-" Icons selects the next or previous fuse in this group. ([DPSOH From the MAIN MENU, use the Red or Green Buttons to select the "FUSES" Icon (GO TO FUSE TABLE). Press the Black Button to activate this ICON. This will bring up the MONOPOLY FUSE TABLE. 6HFWLRQ&KDSWHU *R7R)XVH7DEOH 6HF)XVH7DEOH ,PSRUWDQW1RWHV 9%$&.%2;/$<287/2&$7,216)XVHV%ULGJHV5HOD\V 520V9 'LVSOD\3RZHU6XSSO\%RDUG QUICK 6HF)XVH7DEOH REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD F1 3⁄4A 250v S.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 3A 250v S.B. 50v DC Magnet F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE (AC) OUTLET BOX (Cabine t Bottom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) P l a y f i e l d F u s e s LOC: UNDER PLAYFIELD ( nea r Flippers ) n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Flipper (GRY-YEL RED-YEL) For other fuses, if any, locations & more information, see Page 95. )RU %DFNER[ &DELQHW *HQHUDO 3DUWV UHYLHZ 6HFWLRQ &KDSWHU 3DUWV ,GHQWLILFDWLRQ /RFDWLRQ 7KH 3LQN 3DJHV )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ DERYH %RDUGV UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV 7KH <HOORZ 3DJHV 'LVSOD\ 3RZHU 6XSSO\ %G 6ROHQRLG ([SDQGHU %RDUG ‡ ‡ For more information see Pages 50 & 134) F1 &386RXQG%RDUG SW300 U210 CPU/ OPSYS EPROM 1R)XVHV Jumper @ W6 must be present for 8MB EPROMs U36 U21 U17 U212 CMOS RAM U37 VOICE ROMS ,23RZHU'ULYHU%RDUG F24 F26 F9 F22 F23 F25F27 G.I. Relay F8 F7 B3 B20 BRIDGES B2 'LVSOD\ &RQWUROOHU %RDUG 0RXQWHG EHKLQG WKH 'RW 0DWUL[ 'LVSOD\ &38 6RXQG %RDUG ,2 3RZHU 'ULYHU %RDUG 3x AA SOUND/ U7 OPSYS EPROM B21 *** All BRIDGES rated 35A @ 100v *** B1 +50v DC High Current Coils B3 +20v DC Low Current Coils +/-12v DC Sound / Display / Logic B20 +18v DC Illumination B21 +5v DC Logic Voltage B2 F6 F21 ROM 0 B1 F28 F20 1R)XVHV Inside Coin Door Volume Control & Service Switches For operational usage, see Section 3, Chapter 1, Portals Service Menu Introduction The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board (Neither board contain Fuses.) Memory Protect Switch Service Outlet (on Power Box) Inside Coin Door On/Off Switch (Under Pwr. Box) Playfield Power Interlock Switch Memory Protect Switch Playfield Power Interlock Switch INSIDE INSIDE VIEW VIEW OF PINBALL CABINET THE PINBALL CABINET Int’l.: 5 Amp 250v USA: 8 Amp 250v Slo-Blo Fuse Slo-Blo Fuse Transformer on Cabinet Bottom 6HFWLRQ&KDSWHU *R7R)XVH7DEOH 6HFWLRQ & KD SW H U R I *R7R+HOS6FUHHQ 2YHU YL HZ The Portals™ Service Menu System provides help screens in each display (except if the display is in a testing mode). Help Screens provide different information depending on where the "HELP" or "?" Icons are selected. Read all chapters in this section for a complete understanding of this pinball game. For more help, utilize the "Dr." Icon in the DIAGNOSTICS MENU (see the end of Chapter 2 in this section). The table on the next page was designed to provide solutions to some common problems frequently asked. *272+(/36&5((1 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "HELP" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The below screens appear and will continuously cycle until any Button is pressed bringing back the MAIN MENU. Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) These "Mini-Icons" vary in functionality depending in what sub-menu they are used. Refer to the beginning of each chapter in this section for the function they serve in that menu or select the "HELP" Icons in the display where the Icon in question is being used. +HOS6FUHHQVIURPWKH 0$,10(18 This concludes the Portals™ Service Menu. Review the Table of Contents at the beginning of this manual, and the detailed Table of Contents for Section 3 to quickly find the information required. The remainder of the sections in this manual cover all the parts in this game and provide helpful information to aide in troubleshooting. If questions still arise after reading this section completely, call TECH SUPPORT or visit our website at www.sternpinball.com. 6HFWLRQ&KDSWHU *R7R+HOS6FUHHQ 6HF+HOS6FUHHQ ,PSRUWDQW1RWHV 3257$/6™ 6(59,&(0(18 352%/(062/87,217$%/( Use this table for a quick simple solution(s) guide. For more technical assistance view Section 5. 352%/(0 62/87,21 6HF+HOS6FUHHQ • Check the Service Switch(es) (Red, Green & Black Buttons) for loose connections or bad Ground. Will not enter the Service Mode after depressing the • Check the associated wiring harness to/from the Black "BEGIN TEST" Button. CPU Board Connector CN6. • Check CPU Board, possibly failed. All Service Buttons (Red, Green and Black) appear • Check the Service Switches for poor nonfunctional. connections or broken wires. • Check to make sure the Game is not in "Free Play." If the game is set to Free Play, adding Service Credits is The Green Service Button in the Attract Mode will not not required. enter the Service Credits Menu to add Service Credits. • Check the Service Switche(s) for poor connections or broken wires. • Check the Dot Matrix Display for loose wiring harness connections. The display blanks out. • Check F1 (3/4A Fuse) on the Display Pwr. Supply Bd. Refer to Section 5, Chapter 4, Schematics & Troubleshooting. • If the Service Switch Set and/or the Coin Door was replaced, ensure the Locking Mechanism on the Green Button is removed. If the Green Button "clicks" and Icons "scroll" along continuously in the MAIN MENU. locks into an up/down position, the Green Button has this lock switch. Remove it. (Ref. to Svc. Bulletin #74.) • This is normal. These switches are deactivated, as The Start and Flipper Buttons do not select or they are a part of the Switch Test. Use the Red "LEFT" activate Icons in the SWITCH TEST MENU. or Green "RIGHT" & Black "ENTER" Buttons in this Sub-Menu (see Chapter 1). • Check the Flipper Buttons for loose connections or bad Ground and refer to Section 5, Chapter 2, Playfield Can’t move selection of Icon with the Left and/or Right Wiring, #-Flipper Circuit Wiring Diagram. Flipper Buttons. • This is normal only in Diagnostic’s Switch & Active Switch Tests (see previous Problem). • If no printing equipment is connected, the "-" Icon, "+" Some Icons appear non-functional in the PRINTER Icon and "RUN" Icon will appear not to function (see MENU(S). the end of Chapter 3). • If there is no other test under this Menu, the "Left Arrow" & "Right Arrow" Icons will appear not to function. Some Icons appear non-functional in the GAME The remaining Icons should function as normal. SPECIFIC MENU under the DIAGNOSTICS MENU. Note: If there is no Game Specific Special Test, the "GAME SPECIFIC" Icon will not invoke another display. This is normal. After a FACTORY RESET, the • The display returns to the ATTRACT MODE exiting the Service Session is automatically exited (see Chapter 4 Service Session from the FACTORY RESET MENU. (end) or Chapter 6). In COIL TEST MENU, the coils and flashlamps do not • Ensure the POWER INTERLOCK SWITCHis pulled fire after activating the "RUN" Icon. out (see Chapter 1). In ADJUSTMENTS MENU, with the Coin Door • This is normal. The Memory Protect Switch is CLOSED, adjustments are not getting changed as enabled when the Coin Door is CLOSED. Changes desired while using the Flipper & Start Buttons to can be made with the Coin Door OPEN only. select Icons and change values. • The Volume adjustment can only be made when in the Attract Mode. The Volume Mode is entered by ™ In Portals Service Menu, the volume cannot be pressing the Red "VOLUME" Button. Then use the adjusted with the Red or Green Buttons. Red or Green Button to increase/decrease volume. (Red "LEFT" decrements; Green "RIGHT" increments.) • If you cannot clear the situation by exiting back one In Portals™ Service Menu, the display seems to lock Menu, exit completely out of the Portals™ Service up, or the Help Display appears to be non-functional. Menu, and re-enter. If the problem persists, call Technical Support for additional help. 6HFWLRQ&KDSWHU *R7R+HOS6FUHHQ 6HFWLRQ &K DS WHU RI 3DUWV,GHQWLILFDWLRQ /R FDWLRQ 7 KH3LQN3DJHV 2YHU YL HZ This section provides the Part Nºs and locations of all the components in this pinball machine. The parts are arranged in three groups: BACKBOX, CABINET & PLAYFIELD. Generic parts which may change as production continues (quantity and/or size) are listed together. Quantities greater than 0 indicates that the part is used in this game. Since quantity changes may occur, an item indicating "0" may be used. Compare the item which needs to be replaced with the drawings provided (the Posts, Sockets, Bulbs & Rubber Rings are drawn actual size). Major Assemblies & Ramps are detailed in the Blue Pages, Chapter 2. Important: Read all "Take Note:" items. 6HFWLRQ7DEOHRI&RQWHQWV &KDSWHU 7KH3LQN3DJHV %DFNER[ 6SHDNHU3DQHO 'LVSOD\ 2YHUYLHZ %$&.%2; 021232/<%DFNER[$VV\ 6SHDNHU3DQHO$VV\IRUWKH %DFNER[ DQG $VVRF 3DUWV &$%,1(7 *HQHUDO3DUWV 6ZLWFKHV 3OD\ILHOG &DELQHW &KDSWHU 7KH%OXH3DJHV 2YHUYLHZ 'UDZLQJVIRU0DMRU$VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6HF3DUWV,G 3/$<),(/' *HQHUDO3DUWV 6ZLWFKHV %HORZ *HQHUDO3DUWV 6ZLWFKHV $ERYH 5XEEHU3DUWV 3ODVWLFV 6FUHHQHG &OHDU 'HFDOV 5DLOV:LUH)RUPV%DOO*XLGHV DQG)ODW0HWDO5DPSV 0HWDO3RVWV 6FUHZV DQG1XWV 0HWDO6SDFHUV 3ODVWLF3RVWVDQG6SDFHUV 6PDOO%D\RQHW7\SH%XOEV DQG6RFNHWV /DUJH%D\RQHW7\SH%XOE DQG6RFNHWV :HGJH%DVH%XOEV DQG6RFNHWV %DFNER[$VVHPEO\ ,WHPV 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG $3 $ 6LGH 9LHZµ Qty. 2 $3 $ $3 $ $3 $ $3 $ Associated Parts (AP-) listed in the Parts Table on the next page. )URQW9LHZ The Backglass is Not Shown in this Front View for clarity. % $3 % 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. $3 & $3 & Right Side Pivot Hinge † When ordering Item 3, CPU/Sound Bd., please specify the Game Name to receive the board with the correct ROMs. 6HF3DUWV,G 1º %$&.%2; 3$57 1$0( 47< 1 Backbox (MONOPOLY®) 1 63, 3$57 1º 1º 525-5558-75 10* Item 1 Note: Black Textured T-Molding is installed and cannot be ordered separately. 11 2 PCB Metal Mounting Plate 1 535-5809-04 12 Item 2 is secured to Item 1 by: #8 X 1/2" SHWH AB (Zinc) (Qty. 13) (234-5101-00) and #10 Washer 7/32" I.D. X .5" O.D. X 1/16" Thick (Qty. 4) (242-5003-00) 3 † CPU/Sound Board (Mono) FCC-FEB98 4 Display Power Supply Board 5 I/O Power Driver Board 1 1 1 520-5136-16 520-5138-00 520-5137-01 Items 3, 4 & 5 are secured to Item 2 by: #8-32 X 3/8" HWH MS (Qty. 19) (237-5903-00) %$&.%2; 3$57 1$0( Ground Strap (5") (by Item 12) Starter - Fluorescent (FS2 Light) Ballast SP2/K 5/8" Core 120v 50/60 Hz 13W Ballast Mounting Plate 7 Fluorescent Light Bracket Assy. Left 1 515-6545-00 ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE: 7A Fluorescent Light Bracket Left 1 535-7739-00 7B Lamp Holder (Self-Locking) 1 077-5214-00 7C #6-32 X 5/8" PPH MS (Sems) Zinc 1 232-5203-00 7D Starter Base (with Leads) 1 077-5213-00 7E #4-40 X 1/2" PPH MS (Sems) Zinc 2 237-5813-00 1 1 1 1 63, 3$57 1º 600-5006-05 165-5011-01 010-5015-00 535-8657-00 Item 12 is secured to Item 1 by: #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5102-04) 13 14 Lock Mounting Plate (2001) Camlock (Cam 440X) & Key 1 1 535-8128-01 355-5018-02 Items 13-14 are secured by: #8 X 5/8" TP Torx T20 (Qty. 4) (237-5947-00) #1 Roto Lock Male (on Cabinet) 6 Solenoid Expander Board (UK Only) 0 520-5192-00 15A #1 Roto Lock Female (R2-0002-02) 15B Item 6 is required for UK Games Only to support the Left & Right Outlane Ball Deflectors & Center Up/Down Post Assemblies not supported in the Normal Coil Matrix of Q1-Q32. 47< 1 1 355-5006-01 355-5006-02 Item 15B is secured by: #10-24 X 1-3/4" CBSN (Qty. 2) (231-5022-00), #10-24 Keps Nut (Qty. 2) (240-5207-00) and #10 Washer 7/32" ID X .5" OD X 1/16" (Qty. 2) (242-5003-00) 16 Back Vent Grill 2-1/2" X 18" 1 545-5072-02 1 1 1 1 1 1 3 1 2 6 820-6152-01 820-6266-00 820-6143-00 820-5091-00 036-5000-04 036-5001-40 040-5000-23 040-5000-06 040-5000-08 040-5000-09 Item 16 is secured by: Staple 5/16" (Qty. 24) (631-5000-00) 17 18 19* 20* Ordering Note: If 500-6545-00 is unavailable, order the individual part(s) actually required. 21 Fluorescent Light Bracket Assy. Right * 8 1 515-6545-01 22* ORDERING ABOVE (ITEM 8) SUB-ASSY. PART Nº WILL INCLUDE: 8A Fluorescent Light Bracket Right 1 535-7739-01 23* 8B-8C Identical to Items 7B-7C above. See 6B-6C 24* Items 7 & 8 are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 2/per) (231-5012-00), #10-24 Keps Nut (Qty. 2/per) (240-5207-00) and 3/4" X 3" Reinforced 25* Strapping Tape (Qty. 1, Sold in 12" Lengths only) (626-5040-00) 26* Ordering Note: If 500-6545-01 is unavailable, order the individual part(s) actually required. Fuse Description Decal (Generic) "CAUTION - VERY HOT" Decal Fuse Label (UL) Backbox Date Label Ribbon Cable, 20-Pin (4") Ribbon Cable, 26-Pin (40") 1/4" Clamp (Double) 1/2" Clamp (Single) 3/4" Clamp (Single) 1" Clamp (Single) Items 23-26 are secured to Item 1 by: #8 X 1/2" SHWH AB (Zinc) (Qty. 13) (234-5101-00) 9 Fluorescent Tube (F20T12CW) 1 165-5031-02 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6SHDNHU3DQHO$VV\IRUWKH%DFNER[ ,WHPV DQG$VVRF3DUWV%DFNJODVV$VVHPEO\ 3LYRW+LQJHV /HIW 5LJKW ,WHPV$3$$3& 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG Qty. 2 Qty. 2 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. )URQW9LHZ (Broken View) $3 % $3 & 1. Ordering the complete Speaker Panel Assembly, 515-6888-03 (Items 1-15) will include all hardware. 6LGH9LHZ /DLG'RZQ For clarity, the below drawing does not show the speaker(s). For Securing Hardware, see the Parts Table below, under Item 6. For Securing Hardware, see the Parts Table below, under Item 4. For Securing Hardware, see the Parts Table below, under Item 3. 1º 63($.(5 3$1(/ 3$57 1$0( 1 2 Speaker Panel (Black Wood) Dot Matrix Disp. Bd. Mounting Bracket 47< 63, 3$57 1º 1 2 525-5515-00 535-8368-01 1º 15 ,1',9,'8$/ 3$57 1$0( Plastic Shield (Display Cover) 47< 63, 3$57 1º 1 545-5884-00 Item 15 is secured to Item 2 by: #6 X 3/8" HWH AB (Zinc) (Qty. 8) (234-5000-00) Item 2 is secured to Item 1 by: #8 X 3/4" HWH AB (Zinc) (Qty. 4/per) (234-5103-00) 3 Dot Matrix Display Board 128 X 32 1 520-5052-00 Item 3 is secured to Item 2 by (at corners): 3/16" X 3/8" Spacer Gray (Qty. 4) (254-5000-18) and #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 4) (237-5976-03) Item 3 is secured to Item 4 (at the top center) by: 3/4" X 1/4" Hex Spacer #6-32 Tap (Qty. 1) (254-5008-04) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00) 4 Static Shield (Steel Plate) 1 535-6437-00 The Associated Parts AP-A thru AP-C are also noted in the Backbox Item 4 is secured to Item 2 by: 1/2" X 1/4" Hex Spacer #6-32 Tap (Qty. 4) (254-5008-03) and #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2, on Left Side only) (232-5202-00) 5* 6 Edge Protector (on Item 4) Display Controller Board FCC-FEB98 2 1 Assembly drawings on the previous page. ASSOC. PARTS ARE NOT INCLUDED WITH BACKBOX/SPKR. PANEL ASSY’S. 545-5592-01 1º $662& %$&.%2; 3$57 1$0( 520-5055-03 AP-A Backglass Assembly (Game Nº 75) Item 6 is secured to Item 4 by: 1/2" X 5/16" X .144 ID Spacer Tap (Qty. 3) (254-5014-00), #6-32 X 3/4" PPH MS (Sems) Zinc (Qty. 3) (237-5504-00), 1/2" X 1/4" Hex Spacer #6-32 Tap. (Qty. 1) (254-5008-03) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00) 7 RF Shield 1 820-5092-00 Item 7 is secured inbetween: "Item 6" and its’ mounting hardware described. 8* Ground Strap (25") (on Items 4, 6, 12) 9* 1/2" Clamp (Single) (on Item 4) 10* Ribbon Cable, 14-Pin 4 1 1 11* Foam 3/16" Thk. X 1/4" X 36" 6 600-5006-25 040-5000-06 036-5260-00 Item 10 Note: The 14-Pin cable connects the Dot Matrix Disp. Bd. to the Disp. Controller Bd. 626-5026-00 Above Item 11 is self-adhesive. Located between Items 3 & 17. Sold in 12" Lengths only. 12 13 14 Speaker (Shld.) 4" 8: MG Elec #4060SH Speaker Grill (Black w/no Artwork) Speaker Panel Hook Bracket 2 2 2 031-5004-01 535-8081-01 535-7009-02 Items 12, 13 & 14 are secured by: #8 X 3/4" HWH AB (Zinc) (Items 12/13: Qty. 4/per; Item 14: Qty. 2/per) (234-5103-00) 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 47< 63, 3$57 1ºº 1 See Parts Below ORDER ONLY INDIVIDUAL PART(S) NEEDED: AP-A1 Clear Backglass 25.906" X 19.187" 1 660-5038-02 AP-A2 MONOPOLY® Film Art (Game Nº 75) 1 830-5275-00 AP-A3 Top Plastic Channel - 26" 1 545-5018-15 AP-A4 Bottom Plastic Lift Channel - 26-1/16" 1 545-5021-01 AP-A5 Plastic Edging (Left/Right) - 18-1/8" 2 545-5018-14 AP-A6* Tape (double-sided) (12" Length) 1/2 626-5005-00 Note: AP-A6 secures AP-A5 to AP-A1 1 535-7999-00 AP-B Pivot Hinge Left 1 535-7999-01 AP-C Pivot Hinge Right Items AP-B & AP-C are secured to Backbox by: 1/4"-20 X 1-1/4" C.B. Sq. Neck (Qty. 4) (231-5003-00), 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1) (242-5009-00) Items AP-B & AP-C are secured to Cabinet by: 1/4"-20 X 7/8" Carriage Bolt Sq. Neck (Qty. 2) (231-5014-00), Hinge Spacer (Qty. 2) (530-5099-00), Washer 1/4" I.D. X 7/8" O.D. X 1/8" Yellow (Qty. 1/per) (242-5016-01), Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1/per) (242-5009-00) and 1/4"-20 Flange Nut (Qty. 1/per) (240-5300-00) 6HF3DUWV,G Red Green &DELQHW*HQHUDO3DUWVJ 6ZLWFKHVF Black )RU%DFNER[3DUWVVHHWKH SUHYLRXVWZRSDJHV % Qty. 2 (QODUJHG 9LHZ RI ,WHP LQVLGH WKH &RLQ 'RRU ,WHP )RU XVDJH VHH 6HFWLRQ &KDSWHU 3RUWDOV 6HUYLFH 0HQX ,QWUR 3J $ Qty. 2 9LHZ RI WKH EDFN RI WKH &DELQHW ZLWK WKH %DFNER[ LQ WKH GRZQ SRVLWLRQ Qty. 2 Qty. 2 ,WHP LV VWDSOHG RQ WKH LQVLGH EDFN ZDOO DQG WKH LQVLGH ERWWRP RI WKH FDELQHW 9LHZ RI WKH &RLQ 'RRU 2SHQ ,WHP ' $ & Qty. 4 % & - ,WHP - 2Q2II 6ZLWFK LV ORFDWHG XQGHU WKH &DELQHW )URQW 5LJKW GLUHFWO\ EHORZ WKH 3RZHU %R[ 6HF3DUWV,G 1º &$%,1(7 3$57 1$0( 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. J Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches. Qty. 2 1º &$%,1(7 3$57 1$0( 525-6000-75 12* P/F Glass (Tmprd.) 21" X 43" X 3/16" 500-5921-50 13 Hex Key Allen Wrench 5/16" Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2" 14 Corrugated Tubing Black 11e4"ø X 2.6’ Lg. Hex 5/8" Hd. (2/per) (231-5001-01) To order just a Leg Leveler (3/8" - 16 X 3") use SPI Nº: 1 2 Game Nº 75 Screened Cabinet (Plain) Black Leg & Leveler Assembly 47< 63, 3$57 1º 1 4 F 47< 63, 3$57 1º 1 1 2 660-5001-00 777-0001-00 605-5008-00 Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab. 500-5017-00. A Leg "without" a Leg Leveler is not available. 1 355-5006-01 3 Start Red Button Assy. ("Flipper" Style) 1 500-6090-02 15A #1 Roto Lock Male Item 3 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page. 15B #1 Roto Lock Female (on Backbox) 1 355-5006-02 15A is secured by: #10-24 X 1-3/4" Carr. Bolt Sq. Neck (Qty. 2) (231-5022-00), 4 Ball Shooter (Plunger) Assembly 1 500-6146-00-04 Item #10-24 Nylon Stop Nut (Qty. 2) (240-5206-00) and #10 Washer 7/32" X .5" X 1/16" (Qty. 2) Item 4 is secured by: Support Plate (Qty. 1) (535-5027-00), #10-32 X 3/8" SHWH (Serr) Swage (Qty. 3) (237-5985-00) and #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5002-00). FOR A BREAKDOWN OF PARTS SEE: Sec. 4, Chp. 2, Drawings..., Page 66. 5 1" ø Round Red Button Lighted 0 Not Used Item 5 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page. 6 Flipper Red Button Assembly 2 500-5026-32 Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty. 2) (240-5003-01) and is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 1/per) (545-5850-00) Item 6 DOES NOT include the Switch. FOR SWITCHES ONLY see Items 23A/B on the Next Page. 7 8 9 Rear Glass Channel 20-3/8" Length Plastic Channel 42-5/8" Lg. (Lt. & Rt.) Side Armor "with holes" (Lt. & Rt.) 1 2 2 545-5038-00 545-5017-00 535-7297-02 1 626-5001-00 (242-5003-00) 16 Coin Door (with Validator) USA only 1 500-5018-172 Item 16 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 4) (231-5003-00) 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 3) (242-5009-00) NOTE: For Coin Door other than USA call Technical Support for SPI Part Nº. 17 18 Coin Door Switch (USA) Coin Door Switch ( ¥ Japan) Diagnostics Service Switches (X3) 2 0 1 180-5024-00 180-5091-00 180-5012-03 Item 18 is secured to Coin Door by: Diagnostics Sw. Bracket (Qty. 1) (535-6860-01) Slam Tilt Switch (On Coin Door) 1 180-5022-00 Dual Switch Assembly 1 500-5808-00 Item 9 is secured by: #10-24 X 1" Carriage Bolt Sq. Neck (2/per) (231-5021-00), ORDERING ABOVE (ITEM 20) ASSEMBLY PART Nº WILL INCLUDE: #10-24 Hex Nut (2/per) (240-5202-00) and #8 X 5/8" T20 Tmp. Prf. (2/per) (237-5947-00) 20A Mounting Bracket 1 535-6958-00 1 180-5136-00 10 Front Molding - Black 1 500-5757-01-00 20B Playfield Power Interlock Sw. (Top) 20C Memory Protect Switch (Bottom) 1 180-5000-01 Foam Rubber 3/8" X 3/16" X 20-3/8" 11* Above Item 11 is self-adhesive. It is located on Item 10. Sold in 12" Lengths only. 19 20 Item 20 is secured to Cabinet by: #8 X 1/2" SHWH AB (Zinc) (Qty. 2) (234-5101-00) Parts Table & Views continue on the next page. 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ &DELQHW*HQHUDO3DUWVJ 6ZLWFKHVF&RQWLQXHG 6SHDNHU 3DQHO * + 'LVSOD\ LQ WKH %DFNER[ $ % Qty. 2 & Qty. 2 (QODUJHG 9LHZ RI WKH 3OXPE %RE 7LOW 6ZLWFK (QODUJHG 9LHZ RI 3RZHU %R[ &DELQHW %RWWRP ,QVLGH )URQW 5LJKW Qty. 2 $ $ % 9LHZ RI &DELQHW ,QVLGH )URQW /HIW & 6HH 3UHYLRXV 3DJH IRU 2SHQ 9LHZ RI &RLQ 'RRU ' 7KXPE6FUHZ LQFOXGHG ZLWK 7LOW 3OXPE %RE RQO\ Qty. 2 % 9LHZ RI &DELQHW ,QVLGH )URQW 5LJKW 6HUYLFH *DPH 0DQXDO 6HH )URQW &RYHU IRU 63, 3DUW 1XPEHU % % 6HH (QODUJHG 9LHZ /HIW $ 6ZLWFK 'LRGH 1 63, 1 LQ SURWHFWLYH WXELQJ % $ ' . 6HH (QODUJHG 9LHZ & $ 7DNH1RWH An asterisk ( * ) indicates item(s) are not noted in the pictorials. * F J Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches. 47< 63, 3$57 1º 500-5020-01 Item 21 is secured by: #10-24 X 1-1/4" Carr. Bolt (Qty. 2) (231-5012-00), #10-24 Keps Nut (Qty. 2) (240-5207-00), #8 X 5/8" HWH AB Zinc (Qty. 4) (234-5102-04) and #10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty. 2) (242-5003-00) 22 23A 23B 24* 25 26 27 27A 27B 27C 27D Lockdown Spring (connected to handle) 1 265-5008-00 Flipper Switch - Self-Cleaning 1 180-5160-00 Flipper Sw. - X2 Stack for Lwr./Upr. Flipper(s) 1 180-5164-00 Foam Strip (2 on 23A; 1 on 23B) 3 626-5042-00 Start Button (SWITCH ONLY) 1 180-5174-00 Grills 2-1/2" X 18" (on Back & Bottom) 2 545-5072-02 Cabinet Plumb Bob Tilt Switch 1 See Parts Below ORDER ONLY INDIVIDUAL PART(S) NEEDED: Bracket for Hanger Wire 1 535-5221-00 Hanger Wire 1 535-5319-00 Contact Wire Form 1 535-7563-01 g Plumb Bob Wei ht (includes Thumb-Screw) 1 535-5029-00 Items 27A & 27C are secured by: #8 X 1/2" SHWH AB (Zinc) (Qty. 4) (234-5101-00) 28A Slide & Pivot Support Bracket - Right 28B Slide & Pivot Support Bracket - Left 1 1 535-5990-00 535-5989-00 Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (3/per) (231-5012-00) and #10-24 KEPS Nut (3/per) (240-5207-00) 29 Prop Rod 1 535-7553-00 Item 29 is secured by: #10-24 X 1-3/4" Carriage Bolt Sq. Neck (Qty. 1) (231-5022-00), Washer #10 7/32" ID X .5" OD X 1/16" Thk (Qty. 1) (242-5003-00) and #10-24 Nylon Stop Nut (Qty. 1) (240-5206-00) Transformer 5.7v AC (with Ballast Winding) Item 30 is secured by: 1/4"-20 X 5/8" PPH MS (Zinc) (Qty. 4) (237-5854-00) and 1/4" Split Lock Washer (Qty. 4) (244-5000-00) 30 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 1 010-5012-01 1º 31 32 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Speaker 8" ø Rd. 8010 4: Speaker Grill 7" X 7" 1 1 031-5007-00 545-5072-03 Items 31 & 32 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (237-5883-00) and #6-32 Keps Nut (Qty. 4) (240-5008-00) 33 Power Input Box Sub-Assy. 1 515-5360-07 ORDERING ABOVE (ITEM 33) SUB-ASSY. PART Nº WILL INCLUDE: 33A Power Box (Plain) 535-5932-00 1 33B Service Outlet (for USA) 1 180-5008-01 33C Line Cord 10’ ROJ 3" Max. 1 034-5000-10 33D Recessed Cup for Line Cord 1 545-5122-00 33E* Line Filter 1 150-5000-00 33F* Varistor TNR159211KM 1 150-5001-00 33G Fuse 8 Amp 250v Slo-Blo (Domestic) 1 200-5000-05 33H Fuse Holder 1 205-5001-00 33I* On/Off Switch Bracket 1 535-8318-00 33J On/Off Rocker Sw. (Arcolectric C1350AB) 1 180-5001-01 33K Power Box Decal 1 820-6123-03 34 Cash Box Plastic Bottom 1 545-5090-00 35 Cash Box Cover (Validator) 1 535-5013-03 36 Cash Box Lock Bracket (wire) 1 535-7562-00 37 Large Hair-Pin Clip 1 535-7772-00 38 Cabinet Light Bd. Assy. MONOPOLY® 1 500-6413-75 ORDERING ABOVE (ITEM 38) ASSEMBLY PART Nº WILL INCLUDE: 1 525-5570-00 38A Cabinet Light Board Plain (Generic) 10 077-5031-00 38B 2-Lug Stand-Up Long Shell Socket 10 165-5053-06 38C #44 Bulb Yellow (Small Bayonet Type) 1 820-6287-01 38D Decal for Item 38A Item 38B is secured to Item 38A by: #6 X 3/8" HWH AB Zinc (Qty. 1/per) (234-5000-00) Item 38 is secured to the Cabinet by: #8-32 X 1 " HWH MS (Ser) Zinc (Qty. 2) (237-5946-00) and #8 Washer (Qty. 2) (242-5005-00) Ordering Note: If 500-6413-75 is unavailable, order the individual part(s) actually required. 6HF3DUWV,G 1º ,1',9,'8$/ 3$57 1$0( Parts Table & Views continue on the previous page. 21 Front Molding Lockdown Assembly 1 3OD\ILHOG*HQHUDO3DUWVJ 6ZLWFKHVF %HORZ 1º %(/2: 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º 1 Playfield Support Slide Bracket 2 535-6862-02 & Item 1 is secured by: #8 X 1/2" SHWH AB (Zinc) (Qty. 2/per) (234-5101-00) and #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 1/per) (237-5975-03) 2 Edge Slide Bracket (Extended) 2 535-5988-01 Item 2 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 5/per) (237-5840-00) 3 4 Pivot Pin Bracket Welded Assembly Switch Bracket (Shooter Lane / Eject Holes) 2 4 0 500-5329-03 535-6173-00 5 6 7 Sw. (3-Ball) Bracket (Lock Ball Lane) Mounting Bracket (for Back Panel) Light Cover Bracket 1 2 8 1 535-8842-00 535-8964-00 535-8965-00 0 Item 4 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2/per) (234-5001-02) 9 10 11 Switch Back Plate (Stand-Up Target) Target (Stand-Up) Bracket Lane Divider Bracket Gate Bracket (Left) Assy. (see next page) Gate Bracket (Rt.) Assy. (see next page) 3 3 1 1 1 1 535-6452-00 535-6896-00 535-8972-00 500-6514-00 500-6515-00 Items 5, 6 & 9-11 are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) 12* 13 14 15 16 Insulation Fiche Paper (under lwr. Flips) Diode Terminal Strip 2-Lug (810) Isolated Diode Terminal Strip 3-Lug (813) Isolated Diode Terminal Strip 5-Lug (824) Isolated Diode Terminal Strip 7-Lug Isolated 2 1 2 2 2 545-5721-00 055-5203-00 055-5204-03 055-5204-05 055-5204-07 3A 250v Slo-Blo Fuse Fuse Clip Holder (Socket) 3 3 7 Item 18 is secured by: #6 X 3/8" HWH AB (Zinc) Red (Qty. 1/per) (234-5000-00) . Qty. 2 Micro Sw. Roll-Over Left Brkt. Assy. Micro Sw. Roll-Over Right Brkt. Assy. 4 6 - 500-6227-01 500-6227-02 6HF3DUWV,G Micro Switch (at Shooter Lane) Micro Switch (Short Flat Actuator by Motor) Micro Switch (Long Flat Actuator by Ejects) Micro Switch (Straight Wire Actuator) Micro Switch (Small Bend Wire Actuator) Micro Switch (Large Bend Wire Actuator) 1 1 2 1 1 1 180-5157-00 180-5187-00 180-5186-00 180-5178-00 180-5179-00 180-5180-00 I 3 J K L M N 0 P Micro Switch (Bumpers) Stack (Blade) Switch (Slingshots) Micro Switch (Roller Actuator) (on Motor) Micro Sw. (Roller Actuator, Lite) (Ball Trough) EOS Switch Flipper (Lower Flippers) Micro Switch (Drop Target) Micro Switch (Scoop) 6 4 1 3 2 ( $ Q R Dual OPTO TRANS Bd. (on Ball Trough) Dual OPTO REC Board (on Ball Trough) 4-Position OPTO (Receiver) PC Board 1 520-5173-00 520-5174-00 520-5210-00 Item R is secured by: #6 X 7/8" HWH AB (Zinc) (Qty. 2) (234-5003-01) and 3/8" Slf. Rtn. Spacer White (Qty. 4) (254-5007-01) S DC Relay (Bi-Directional) PC Board 1 520-5066-00 5 % % ( % % % 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 1. 2. For Sockets & Bulbs (drawings & part numbers) see Pgs. 62-64. Some items or parts may be included with or associated with a Major Assembly or Ramp Assembly; see the Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. If you still cannot find the part required, Call Stern™ Pinball Technical Support, 1-800-542-5377 or 1-708-345-7700. Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches, OPTO Boards, or Misc. PC Boards. Note: For more details on Items Q & R and a break-down of parts, see Section 5, Chapter 4, Printed Circuit Boards, Pages 99 & 130. For how Item Q is secured or for a better view, see Sec. 4, Chp. 2, Drawings for Major Assemblies & Ramps, Page 67. Item s is secured by: #6 X 3/4" HWH AB (Zinc) (Qty. 4) (234-5003-00) and 3/8" Slf. Rtn. Spacer White (Qty. 4) (254-5007-01) , Note: For how Items J-P are secured or for a better view, see Sec. 4, Chp. 2, Drawings for Major Assemblies & Ramps, Item J, Page 71; Item K, Page 72 (top); Item L, Page 80; Item M, Page 67; Item N, Pages 68-69; Item O, Pages 76-76; Item P, Page 75. 1º %(/2: 0,6& 3&% 3$57 1$0( 47< 63, 3$57 1º - - 515-5162-06 180-5015-03 180-5054-00 180-5119-00 180-5119-02 180-5149-00 180-5158-00 180-5183-00 Qty. 2 2 Item I is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) For better views or entire assembly, see Appendix I, Page A14 (end of manual). , Items C-H require a Switch Body Protect Plate (535-6539-00) which is secured by: #2-56 X 1/2" HWH Serr (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00). Switch & Target Assy. Square (Yel) 6 - / Qty. 2 Items A & B are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) C D E F G H ' 3 1º %(/2: 6:,7&+(6 3$57 1$0( 47< 63, 3$57 1º A B $ Qty. 8 200-5000-08 205-5000-01 055-5140-08 . Qty. 2 % Item 17 is secured by: #6 X 1/2" PPH AB (Qty. 1/per) (237-5805-00) Note: Item 17, Fuse Clip Holder (Socket) 205-5000-01 is part of a set of 12 (205-5000-12). You can order them as individuals (...-01) or a set of 12 (...-12). 18* #8 Solder Lug $ $ + * ) Items 13-16 are secured by: #6 X 3/8 HWH AB Zinc (Qty. 1-2/per) (234-5000-00). Note: 1N4004 Diodes (112-5003-00) are used in all Diode applications. 1N4001 Diodes can be used for Switches and/or Lamps. See Sec. 5, Chp. 2, Playfield Diode Terminal Strip... 17 4 4 Item 7 is secured by: #8 X 3/8" HWH AB (Zinc) (Qty. 2/per) (234-5100-00) 8 0 3. F J 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3OD\ILHOG*HQHUDO3DUWVJ 6ZLWFKHVF $ERYH 1º $%29( 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º & 1 % 2 P/F Screened w/ Inserts & NO Parts P/F Complete w/ Inserts & ALL Parts Playfield Hanger Bracket 1 1 2 830-5100-75 505-6004-75-75 535-8385-00 Item 2 is secured to the P/F by: #8-32 X 7/8" HWH MS Zinc (Qty. 2/per) (237-5890-00) Qty. 2 3 % Bottom Arch (Black Plastic) 1 545-5995-00 Item 3 is secured to the playfield by: Playfield Support Hex Post (double male threaded end #8-32 (Qty. 2) (530-5285-00) [see Page 59, Item 15 for view], #8 Washer (Qty. 2) (242-5005-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00). Note: For Decals, see Playfield - Plastics, Metal Covers, Mylar & Decals, Page 57. 4 % Level Assembly 1 515-7214-00 For Individual Items use : .882" 8MM Vial Mtg. Flange (545-6027-00) or Level Bracket (535-9010-00). Flange secured by: #6-32 X 1/4" PPH MS (no Sems) Zinc (Qty. 1) (237-5500-00) and #6-32 Keps Nut (Qty. 1) (240-5008-00) and Bracket secured to the wood rail by: #6 X 1/2" HWH AB Zinc Red (Qty. 2) 234-5001-02 (Qty. 2) (234-5001-02) ' 5 Instruction Card (USA) N: 75 1 755-5175-00 Note: Visit www.sternpinball.com for a PDF copy of the Game Instruction Card which will contain any translated instruction cards made for this game. Find Game Link or Archives. ( 7 $ Coin Card (2-Sided) New for 2002 1 755-5400-00 Coin Card (2-Sided) New for 2002 1 755-5400-02 Note: This New Style Coin Card supercedes 755-5087-01 which are no longer available. Usage Note: Use Item 6C (Front: 1 Play 50¢) for Adj. 6, Game Pricing, USA 2-7 Setting, (Back: is Blank) for Custom Settings. Availability: See Appendix J at the back of this manual for more or optional Coin Cards (USA, Canada, Euro & other International) available through your distributor or download via our website www.sternpinball.com/coinagecards.htm (PDF Format). Coin Cards provided with this game depends on where the game was originally shipped from the factory. % 6 Note: This New Style Coin Card supercedes 755-5087-01/-05 which is no longer available. Usage Note: Use Item 6A (Back: 1 Play 50¢ - 5 Plays $2) for Adj. 6, Game Pricing, USA 5 Setting, or (Front: 1 Play 50¢ - 3 Plays $1) for Adj. 6, Game Pricing, USA 8 Setting. 8 9 Pinball (Steel) 1 " ø Gate Bracket (Left) Assembly 4 1 260-5000-00 500-6514-00 Includes: Bracket LT (535-8976-00), LT Flap (535-8978-00) & Hinge Pin LT (535-8981-00) 10 Gate Bracket (Right) Assemlby 1 500-6515-00 Includes: Bracket RT (535-8977-00), RT Flap (535-8979-00) & Hinge Pin RT (535-8982-00) Items 9 & 10 are secured under the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) 11 12 Spinner Sub-Assembly Spinner Bracket Decal 1-Way Gate Mounting Bracket (Small) Wire Gate (for above) 1 1 2 1 1 515-5553-00 535-8952-00 820-5215-00 535-5269-03 535-5307-03 Item 12 is secured by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 1) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 1) (240-5005-00) 13 Bracket, Sign Mounting (Short) 2 535-8912-00 14 Ramp Mounting Welded Bracket 5 515-6508-00 Item 14 is secured by: #6 X 1/2" PTH A (Zinc) (Qty. 2/per) (237-5809-00) 15 Back Panel Red Wood (No Parts) 1 525-5593-00 Item 15 is secured by: See Mounting Brackets (Back Panel) on previous page. 16 1º A 1/2" Clamp (Single) (on Scr. Plastic -08) $%29( 6:,7&+(6 3$57 1$0( Micro Switch (Spinner) 1 040-5000-06 47< 63, 3$57 1º 1 180-5010-04 Item A requires a Switch Body Protect Plate (535-6539-00) which is secured by: #2-56 X 1/2" HWH Serr (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00). B C Micro Switch (on Roll-Under Gates on Ramps) Switch & Target Assy. Narrow (Yellow) 4 1 180-5087-00 515-5967-06 Note: For how Item C is secured & for a better view or complete assembly, see Section 4, Chapter 2, Drawings for Major Assemblies & Ramps, Pages 82-83. D E 6HH $SSHQGL[ - DW WKH EDFN RI WKLV PDQXDO IRU 2SWLRQDO &DUGV 86$ &DQDGD (XUR ,QWHUQDWLRQDO DYDLODEOH WKURXJK \RXU GLVWULEXWRU RU GRZQORDG YLD RXU ZHEVLWH 1º $%29( 0,6& 3&% 3$57 1$0( 47< 63, 3$57 1º EDFN VLGH RI 1 1 520-5218-00 520-5197-00 Note: For more details on Items D & E and a break-down of parts, see Sec. 5, Chapter 4, Printed Circuit Boards, Pages 131 & 133. For how Items D & E are secured or for a better view, see Section 4, Chapter 2, Drawings for Major Assemblies & Ramps, Item D, Page 87; Item E, Page 79. 7DNH1RWH 1. 2. 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 4-Position OPTO (Transmitter) PCB Dot Display (5X7) x3 PC Board Some items or parts may be included with or associated with a Major Assembly or Ramp Assembly; see the Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. If you still cannot find the part required, Call Stern Pinball Technical Support, 1-800-542-5377 or 1-708-345-7700. are General Legend Note: Items noted with a black square Parts. Items noted with a white square are Switches. F J 6HF3DUWV,G Item 13 is riveted to Screened Plastic -20 by: Rivet, 1/8" ø X 3/16" Lg. (Nickel) (Qty. 1/per) (249-5001-00) and #6 Riveting Lock Washer (Qty. 1/per) (246-5000-00) and secured to Screen Plastic -13 by: #8-32 Nylon Stop Nut (Qty. 1/per) (240-5102-00) ,' ⁄ ,' ⁄ ,' ⁄ ,' GRHV QRW H[LVW + How to measure: Lay ring over circle of closest size. If you see the outside edge of the circle, move to 1 ring smaller. With the correct size, the inside edge of the circle will be seen within the inside edge of the Rubber Ring. Note: The rings will s t r e t c h with use. Always go to the size smaller. (I.D. = Inside Diameter ø; O.D. = Outside Diameter ø) + ,' 6KRZQ & 1RW 4W\ )OLSSHU $VVHPEOLHV /W 5W 3ODV 5DPSV 6SHHG %XPS 5DPS 6KRZQ ' 1RW 4W\ 3HU 7URXJK 8S.LFNHU .LFN %LJ 6FRRS (MHFWV ; Items 1-9 have the "size" molded onto the Rubber Ring. % + ⁄ ,' ⁄ ,' 6HF3DUWV,G ,' A B C* D* E F G H Small Flipper RED Rubber Ring Large Flipper RED Rubber Ring Deflector Pad (Bumper) BLK Rubber Rubber Bumper (Grommet) Bumper Post Rubber Rubber Flange Bumper Post Rubber (Sleeve Short) Post WHITE Rubber (Sleeve Tall) 1 2 3 3" I.D. BLACK Rubber Ring 23⁄4" I.D. BLACK Rubber Ring 21⁄2" I.D. BLACK Rubber Ring % ⁄ ,' ,' 1º 58%%(5 3$57 1$0( 2XWVLGH (GJH ,WHP RQ :DWHU :RUNV 0RWRU $VVHPEO\ ,QVLGH (GJH ⁄ ,' $ 3RVW %ODFN 5XEEHU 6OHHYH 7DOO RQ %DQN $VVHPEO\ 8VH 47< 63, 3$57 1º 1 3 8 5 0 0 0 6 545-5207-00 545-5277-00 545-5428-00 545-5105-00 545-5009-00 545-5965-00 545-5151-00 545-5308-08 0 0 0 545-5348-10 545-5348-20 545-5348-09 ,' 1º 58%%(5 3$57 1$0( 4 5 6 7 8 9 10 11 12 13 14 2" I.D. WHITE Rubber Ring 13⁄4" I.D. BLACK Rubber Ring 11⁄2" I.D. BLACK Rubber Ring 11⁄4" I.D. WHITE Rubber Ring 1" I.D. BLACK Rubber Ring 3⁄ " I.D. WHITE Rubber Ring 4 5/ " I.D. WHITE Rubber Ring 16 3/ " I.D. WHITE Rubber Ring 16 7/ " O.D. BLACK Rubber Ring 16 3⁄ " O.D. WHITE Rubber Ring 8 O-Ring 11/32" X 7/32" X 1/16" 2' 2' 47< 63, 3$57 1º 3 0 0 2 1 3 4 7 0 11 0 545-5348-58 545-5348-21 545-5348-07 545-5348-56 545-5348-05 545-5348-54 545-5348-52 545-5348-51 545-5348-17 545-5348-69 545-5850-00 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ ,WHPV ZLWK 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 3OD\ILHOG5XEEHU3DUWVF 5LQJV$FWXDO6L]H † 3OD\ILHOG3ODVWLFV 6FUHHQHGJJ &OHDU F 'HFDOV 1RW6KRZQ 1º 6&5((1(' 3/$67,& 3$57 1$0( Attention: Individual Pieces are not be available. The entire plastic sheet set must be ordered. 6HH 1RWH 7DNH1RWH 6HH 1RWH 1. 2. 3. Qty. 6 6HH 1RWH 6HH 1RWH 6HH 1RWH 4. 5. 6HH 1RWH 6. Qty. 3 6HH 1RWH 6HH 1RWH To order the entire Plastic Sheet Set (Screened & Clear), use the above Part Number with the "-XX" ending. Legend Note: Items noted with a black square are Screened. Items noted with a white square are Clear. The following Plastic Pieces require riveting, if replaced: -20 (Roll & Collect/Extra Ball), see Page 55 (Item 14) for brackets & securing hardware. -18 (Collect Chance...) & -22 (Free Parking), see Pages 82 & 83 for brackets & securing hardware. -4 (Clear: Flash Lamp Mounts) see Pgs. 82-85 for securing hardware. -21 (Relight Jackpot...), see Page 86 for brackets & securing hardware. For bracket(s) and/or securing hardware: -2 (Clear Driven Wheel), see Page 81. -5/-6 (Clear Covers), see Page 86. -19 (Electric Company) see Page 87. -GA (Key Fob) & -GB (Monopoly Logo) are provided for collecting and are not used in the game. If Clear Piece -1 (Lamp Board) requires replacement, mark the socket and corresponding hole with numbers as to not mix up the lamps. See Pages 22-23 to verify lamps were put back in the correct order per the Lamp Matrix. JJ F 6HH 1RWH 021232/< '(&$/6 63, 3$57 1º Game 75 Decal Set 820-6287-XX Left, Center & Right Bottom Arch; Shooter Lane Bottom Arch; Coin Door Monopoly® Logo; "Install 4 Balls"; Portals...; "Bank"; Cop (Drop Target). *$ *% 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6HH 1RWH Spinner Decal (Qty. 2) 820-5215-00 DTS A-G (under P/F) 820-6221-75 Miscellaneous (Backbox, Cabinet & P/F): Suitable ... Use (UL) 820-6001-01 High Voltage Label (UL) 820-6082-01 Power Box 820-6123-03 Can. UL Listing 820-6141-01 Fuse Label (UL) 820-6143-00 Gen. Backbox Fuse Loc. 820-6152-01 Power 820-6223-00 Protective Earth 820-6224-00 Shock Hazard Label (UL) 820-6263-00 "CAUTION - VERY HOT" 820-6266-00 237,21$/ 0</$5 63, 3$57 1º Optional Clear Playfield Set (Not Included with game) 820-5094-00 6HF3DUWV,G 63, 3$57 1º 830-5985-XX 830-5987-XX JJ MONOPOLY® Screened Plastic Set F MONOPOLY® Clear Plastic Set 3OD\ILHOG5DLOVJ:LUH)RUPVF%DOO*XLGHVFDQG)ODW0HWDO5DPSVJ† 1º 1 2 :22' 5$,/ 3$57 1$0( Wood Rail Left Wood Rail Right 47< 63, 3$57 1º 1 1 525-5594-00 525-5595-00 Items 1 & 2 are secured by: #6 X 1-1/4" PFH A (Zinc) (Qty. 6/per) (237-5804-00) 1º 3 4 5 6 7 8 9 10 11 12 13 14 15 16 0(7$/ )/$7 5$,/ 3$57 1$0( Metal Flat Rail (Shooter Lane Left, Lower) Metal Flat Rail (Behind Mini-Flipper) Metal Flat Rail (Shooter Lane Right) Metal Flat Rail (Shooter Ramp Left, Upper) Metal Flat Rail (2.6", Behind Upr. Flipper) Metal Flat Rail (Full Top Left to Right Orbit) Metal Flat Rail (Dice Eject Lane, Lower) Metal Flat Rail (Dice Eject Lane, Upper) Metal Flat Rail (Dice Eject Lane, Left) Metal Flat Rail (2.2", Upper Bot. Pop, Rt.) Metal Flat Rail (Upper Bottom Pop Left) Metal Flat Rail (Ball Lock Lane, Right) Metal Flat Rail (Ball Lock Lane, Left) Metal Flat Rail (Center Drain, under Arch) 47< 63, 3$57 1º 1 1 1 1 1 1 1 1 1 1 1 1 1 1 535-8933-00 535-8934-00 535-8935-00 535-8936-00 535-8937-00 535-8939-00 535-8940-00 535-8942-00 535-8943-00 535-8944-00 535-8945-00 535-8948-00 535-8949-00 535-8393-00 Items 3-16 are secured at Tabs by: #8 X 1/2" HWH AB (Zc.) (Qty. 1/per tab) (234-5101-00) $ ( ' 1º 17 0,6& 3$57 1$0( Lane Divider Bracket 47< 63, 3$57 1º 1 535-8972-00 Item 17 is secured under the playfield by: #8 X 1/2" HWH AB (Zc.) (Qty. 2) (234-5101-00) 6HF3DUWV,G % 1º A :,5( )250 3$57 1$0( Snubber Wire & 47< 63, 3$57 1º 1 535-5373-02 1º B C %$// *8,'( 5$,/ 3$57 1$0( Ball Guide (Steel) Return Lane Left Ball Guide (Steel) Return Lane Right 47< 63, 3$57 1º 1 1 535-8950-00 535-8951-00 Items B & C are secured onto posts by: #6-32 Nylon Stop Nut (Qty. 3/per) (240-5005-00) 1º D )/$7 5$036 3$57 1$0( Shooter Lane Ramp 47< 63, 3$57 1º 1 535-8938-00 Item D is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) and #4 X 1/2" PFH (Zinc) (Qty. 2) (237-5840-00) E Speed Bump Metal Ramp Riv. Assy. 1 515-7202-00 Note on Item E: For securing hardware and a break-down of parts on this item, see the Blue Pages, Sec. 4, Chp. 2, Drawings for Major Assemblies & Ramps, Page 87. 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3OD\ILHOG0HWDO3RVWV 6FUHZV DQG1XWV $FWXDO6L]H † Top Thread Item 1 Post can use 3/16" I.D. Rubber Ring, 545-5348-01; or if Item 1 Post is used in pairs, can use 3/4" — 3" Rubber Rings. Top Top Top Thread Thread Top Thread Thread Thread Top Thread Tap Thread Tap No Tap Bottom Bottom Top Items 2 & 4 Posts can use 7/16" O.D. Rubber Ring, 545-5348-17. Top Thread Items 11-14 Posts can use a Post Rubber Sleeve (Tall), 545-5308-00. Thread Bottom Thread Bottom Bottom Thread Thread Bottom Bottom Bottom Bottom Thread Thread Thread Thread Nut Note: All nuts shown with a " " are used in this game. The quantities (not specified) vary. The remaining Items listed are not used in this game and are noted for reference only (used in prior games). Bottom Bottom Thread Thread Bottom Shown Below~ #6-32 Nylon Stop Nut: 240-5005-00 Shown Below~ #6-32 KEPS Nut (with Star Washer): 240-5008-00 Shown Below~ #6-32 Hex Nut (No Star Washer): 240-5004-00 Shown Below~ #6-32 T-Nut: 240-5002-00 Shown Below~ 1⁄4" X 20 Flange Nut: 240-5300-00 Thread Item 16 is typically used to hold Hex Spacers onto the Playfield Top. † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ Item 17 is typically used to hold the bottom Cabinet Speaker (used with #6-32 Nylon Stop Nut, 240-5005-00). Bottom Thread Item 18 is typically used to hold Item 15 (515-5939-00) in Turbo Bumper Assy., 515-6459-04. Note: The "Fins" keep the screw from turning inside the wood hole. 1º 0(7$/ 3267 1$0( 1 2 3 4 5 6 7 8 9 Stand-Off Double Groove Post 1 " Mini-Post Wood Screw Mini-Post Wood Screw (no cut-away) Mini-Post Mach. Screw / #10-32 Bot. Post Fasten #6-32 Top / #8-32 Bot. Post Fasten #8-32 Top / #6-32 Bot. Post Fasten #6-32 Top / #6-32 Bot. Post Fstn. #6-32 Top / Wood Scr. Bot. Post #6-32 Top / Wood Screw Bottom 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ Top & Side Views Bottom & Side Views Top View Bottom & Side Views Top & Side Views Nylon Stop Nuts Not Shown: KEPS Nuts Not Shown: Hex Nuts Not Shown: T-Nuts Not Shown: Miscellaneous Nuts Not Shown: #6-32 (w/ 1⁄4" Hex Body): 240-5010-00 #8-32: 240-5102-00 #10-32: 240-5203-00 #10-24: 240-5206-00 #4-40: 240-5303-00 #4-40 (18/8 Stainless): 240-5303-01 5/16"-18: 240-5316-00 #6-32 (w/ 1⁄4" Hex Body): 240-5011-00 #8-32: 240-5104-00 #10-32: 240-5208-00 #10-24: 240-5207-00 #4-40: 240-5318-00 #8-32: 240-5103-00 #10-32: 240-5201-00 #10-24: 240-5202-00 #10-32 X 3⁄8": 240-5209-00 3⁄4-16: 240-5315-00 #2-56: 240-5301-00 7⁄8"-14: 240-5317-00 #6-32 (w/Side Cut Off): 240-5002-01 #8-32: 240-5101-00 #10-32 (Black Oxide): 240-5007-00 #10-32 (w/Side Cut Off): 240-5205-00 #10-24: 240-5200-00 Plastic Pal Nut (on Flipper Buttons): 240-5003-00 Metal Pal Nut (on Flipper Buttons): 240-5003-01 #6-32 Wing Nut: 240-5001-00 #8-32 Wing Nut: 240-5100-00 1⁄4"-20 Wing Nut: 240-5302-00 1⁄4"-20 Toggle Wing: 240-5324-00 47< 63, 3$57 1º 0 0 1 10 0 2 16 0 0 530-5102-01 530-5004-00 530-5004-01 530-5005-00 530-5007-00 530-5008-00 530-5012-02 530-5010-02 530-5263-01 6HF3DUWV,G 1º 10 11 12 13 14 15 Post #6-32 Tap / #6-32 Bottom Post Hex Base #6-32 Tap/#10-32 Bot. Post Hex Base (No Tap)/#10-32 Bot. Post Hex Base #8-32 Top/#10-32 Bot. Post Hex Base #6-32 Top/#10-32 Bot. Playfield Support #8-32 Top/Bottom 0(7$/ 3267 1$0( 47< 63, 3$57 1º 0 1 2 0 3 2 530-5127-00 530-5332-01 530-5332-00 530-5332-02 530-5332-03 530-5285-00 16 17 18 #6-32 X 3/4" Fin Shank Screw #6-32 X 1 " Fin Shank Screw #6-32 X 13/16" Spirol Fin Shank Screw 0 4 18 237-5921-02 237-5883-00 237-5957-00 3OD\ILHOG0HWDO6SDFHUV $FWXDO6L]H † Hex Spacers: A Standard USA 9 Inch Ruler is provided on the back cover. Tap $ ⁄ % ⁄ ⁄ $ $ ⁄ Items 1-33 are 1⁄4" wide. Items 35-46 are5/16" wide. With Items 1-3A, 4A, 5 & 6A (the tap goes thru the length of spacer. With Items 7, 8A, 9-33 & 41-46, the tap is up to 5⁄8" deep on each end. Note: Items 3B, 4B, 6B (Not Shown) & 8B (Shown as example of all "B" Styles) have 1 Male End #6-32 Thread, the other end is Female, identical to Items 7-33. ⁄ ⁄ ⁄ H[DPSOHRI%V ⁄ 7DNH1RWH ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ⁄ ‡ Hex Spacers Not Used in current games may no longer be available. Choose one size up or down (+/-) and compensate with washers. ⁄ ⁄ ⁄ ⁄ ⁄ 6HF3DUWV,G ⁄ 0(7$/ 63$&(5 1$0( 1 1⁄4" X 1⁄4" Hex Spacer #6-32 Tap 2 3⁄8" X 1⁄4" Hex Spacer #6-32 Tap 3A 1⁄2" X 1⁄4" Hex Spacer #6-32 Tap 3B Same as 3A but with Male End #6-32 4A 5⁄8" X 1⁄4" Hex Spacer #6-32 Tap 4B* Same as 4A but with Male End #6-32 5 3⁄4" X 1⁄4" Hex Spacer #6-32 Tap 6A 7⁄8" X 1⁄4" Hex Spacer #6-32 Tap 6B* Same as 6A but with Male End #6-32 X 1⁄4" Hex Spacer #6-32 Tap 7 1" 1⁄ " 1 X 1⁄4" Hex Spacer #6-32 Tap 8 8A 8B Same as 8A but with Male End #6-32 9 11⁄4" X 1⁄4" Hex Spacer #6-32 Tap 10 15/16" X 1⁄4" Hex Spacer #6-32 Tap 11 ‡ 13⁄8" X 1⁄4" Hex Spacer #6-32 Tap 12 11⁄2" X 1⁄4" Hex Spacer #6-32 Tap 13 ‡ 15⁄8" X 1⁄4" Hex Spacer #6-32 Tap 14 13⁄4" X 1⁄4" Hex Spacer #6-32 Tap 15 ‡ 17⁄8" X 1⁄4" Hex Spacer #6-32 Tap X 1⁄4" Hex Spacer #6-32 Tap 16 2" 17 21⁄8" X 1⁄4" Hex Spacer #6-32 Tap 18 21⁄4" X 1⁄4" Hex Spacer #6-32 Tap 19 23⁄8" X 1⁄4" Hex Spacer #6-32 Tap 20 21⁄2" X 1⁄4" Hex Spacer #6-32 Tap 21 25⁄8" X 1⁄4" Hex Spacer #6-32 Tap 47< 0 0 5 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 2 ⁄ ⁄ ⁄ ⁄ Note the Part Nº & Material Difference 63, 3$57 1º 1º 0(7$/ 63$&(5 1$0( 47< 0 254-5008-00 22 23⁄4" X 1⁄4" Hex Spacer #6-32 Tap 0 254-5008-12 23 27⁄8" X 1⁄4" Hex Spacer #6-32 Tap X 1⁄4" Hex Spacer #6-32 Tap 0 254-5008-03 24 3" 1 1 0 254-5024-03 25 3 ⁄8" X ⁄4" Hex Spacer #6-32 Tap 0 254-5008-02 26 31⁄4" X 1⁄4" Hex Spacer #6-32 Tap 0 254-5024-02 27 31⁄2" X 1⁄4" Hex Spacer #6-32 Tap 5 1 0 254-5008-04 28 3 ⁄8" X ⁄4" Hex Spacer #6-32 Tap 0 254-5008-05 29 33⁄4" X 1⁄4" Hex Spacer #6-32 Tap X 1⁄4" Hex Spacer #6-32 Tap 0 254-5024-05 30 4" 1 1 0 254-5008-06 31 4 ⁄4" X ⁄4" Hex Spacer #6-32 Tap 0 254-5008-17 32 43⁄8" X 1⁄4" Hex Spacer #6-32 Tap 0 254-5024-17 33* 51⁄4" X 1⁄4" Hex Spacer #6-32 Tap 3⁄ " X 1⁄ " Spacer (Used with Backbox) 8 2 254-5008-11 34 2 0 254-5008-34 35 1⁄4" X 5/16" X .144" I.D. Spacer Tap 254-5008-33 36 1⁄2" X 5/16" X .144" I.D. Spacer Tap 3 9 5 0 254-5008-09 37 /16"X /16" X .144" I.D. Spacer Tap 0 254-5008-13 38 3⁄4" X 5/16" X .144" I.D. Spacer Tap 0 254-5008-10 39 11⁄8" X 5/16" X .144" I.D. Spacer Tap 5 0 254-5008-20 40 1" X /16" X .144" I.D. Spacer Tap 254-5008-07 41 11⁄4" X 5/16" Hex Spacer #6-32 Tap 0 254-5008-32 42 13⁄4" X 5/16" Hex Spacer #6-32 Tap 0 X 5/16" Hex Spacer #6-32 Tap 0 254-5008-18 43 2" 5/16" Hex Spacer #6-32 Tap 4" X 0 254-5008-28 44 254-5008-16 45 45/16" X 5/16" Hex Spacer #6-32 Tap 0 5 254-5008-08 46 4.92" X /16" Hex Spacer #6-32 Tap 0 63, 3$57 1º 254-5008-15 254-5008-31 254-5008-14 254-5008-19 254-5008-26 254-5008-27 254-5008-25 254-5008-36 254-5008-21 254-5008-30 254-5008-29 254-5008-35 530-5099-00 254-5014-03 254-5014-00 254-5014-04 254-5014-01 254-5014-02 254-5001-00 254-5018-09 254-5018-06 254-5018-07 254-5018-03 254-5018-00 254-5018-04 THIS GAME ONLY: /LNH ,WHP DERYH EXW ZLWK 7DS 4W\ XVHG RQ %DQN $VV\ ,WHP 3DJH 6LPLOLDU WR ,WHP DERYH EXW 0DOH (QG 4W\ VHH /HIW 5DPS 3DJH /LNH ,WHP DERYH EXW ZLWK 0DOH (QG 4W\ VHH 5W 5DPS 3DJH ⁄ ⁄ ⁄ 1º ⁄ $ ⁄ 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ ⁄ † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH ⁄ 3OD\ILHOG3ODVWLF3RVWVDQG6SDFHUV $FWXDO6L]H † -00 -01 -02 -03 -04 -05 Black Clear Red Amber Green Blue 3$ 5 7 & 2 / 2 5 & + $ 5 7 1º &RORU 1º &RORU -06 -07 -08 -09 -10 -11 -12 -13 -14 -15 -16 Yellow Orange White Purple Fluor. Orange Fluor. Green ‡ ‡ ‡ WKUX GLPHQVLRQ LV PHDVXUHG IURP WKLV SRLQW ⁄ ⁄ ⁄ ⁄ ‡ Items 5 through 8 (Board Spacers) dimensions are measured from bottom to just under cutaway (see pictorial with Item 8 above). ** Items 1, 2 & 4 come in various colors (may not be available in every color). Item 3 is currently only available in the color stated in this game manual (other colors used in prior games may no longer be available). The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº. corresponding to the color desired. Some colors may no longer be available for desired item. ‡ ‡ Fluor. Blue Teal Green Gray Luminescent Gold ⁄ ⁄ ⁄ ⁄ ⁄ 7DNH1RWH If any one of Items 10-21 Spacers is not available in the size required, order the smaller sized spacers required to stack sizes together until appropriate size is achieved (e.g. If 11⁄8" is needed but unavailable, order a 1⁄2" + 5⁄8" & stack to = 11⁄8"). † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ ⁄ ⁄ ⁄ ⁄ 1º 3/$67,& 326763$&(5 1$0( 1** Top Lane Mini-Light Hood (Red) ⁄ ⁄ 47< 63, 3$57 1º 4 550-5061-02 Item 1 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 2/per) (237-5511-00) and Washer 9/64" X 5/16" OD X 1/32" (Qty. 2/per) (242-5017-00) 2** Mini-Jewel Post Clear 0 550-5052-01 Item 2 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00) 11/16" Single Groove Post (Clear) 3** 4** Single Groove Jewel Post (Clear) 19 12 550-5059-01 550-5034-01 Items 3 & 4 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom (Qty. 1/per) (530-5012-02, Item 7 Page 59) 1⁄ " Slf. Rtn. Spacer White 4 3⁄ " Slf. Rtn. Spacer White 8 5⁄ " Slf. Rtn. Spacer White 8 3⁄ " Slf. Rtn. Spacer White 4 1⁄ " X 1⁄ " Spacer White (Narrow) 2 4 5‡ 6‡ 7‡ 8‡ 9 0 10 0 0 0 254-5007-02 254-5007-01 254-5007-00 254-5007-03 254-5000-03 1º 10 11 12 13 14 15 16 17 18 19 20 21 ⁄ 3/$67,& 326763$&(5 1$0( 47< 63, 3$57 1º 1⁄ " X 3⁄ " Spacer Gray 8 8 3/ " X 3⁄ " Spacer Gray (4 for Dot Display) 8 16 1⁄ " X 3⁄ " Spacer Gray 4 8 3⁄ " X 3⁄ " Spacer Gray 8 8 1⁄ " X 3⁄ " Spacer Gray 2 8 5⁄ " X 3⁄ " Spacer Gray 8 8 3⁄ " X 3⁄ " Spacer Gray 4 8 7⁄ " X 3⁄ " Spacer Gray 8 8 1" X 3⁄8" Spacer Gray/Black 11⁄8" X 3⁄8" Spacer Gray 11⁄4" X 3⁄8" Spacer Gray 11⁄2" X 3⁄8" Spacer Gray 0 4 0 3 0 12 0 0 0 0 0 1 254-5000-19 254-5000-18 254-5000-02 254-5000-12 254-5000-01 254-5000-14 254-5000-07 254-5000-11 254-5000-04 254-5000-06 254-5000-05 254-5000-08 THIS GAME ONLY: /LNH ,WHP DERYH EXW ILWV D VFUHZ 4W\ 8VHG RQ 3RVLWLRQ 2372 7UDQV %RDUG ,WHP $3% 3DJH 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6HF3DUWV,G 1º &RORU can use 3/16" Rubber Rings, 545-5348-01 can use a Post Rubber Sleeve (Short), 545-5151-00 can use 3/16" Rubber Rings, 545-5348-01 Items 3-4 Posts used in pairs can use 3⁄4" through 3" Rubber Rings, (See Rubber Parts for Part Nºs). 7DNH1RWH 3 / $ 6 7 , & &RORUV ** 9DULRXV can use 5/16" Rubber Rings, 545-5348-02 &RORUV ** /LPLWHG &RORUV ** 9DULRXV can use 5/16" Rubber Rings, 545-5348-02 &RORUV ** 9DULRXV 3OD\ILHOG6PDOO%D\RQHW7\SH%XOEVDQG6RFNHWV $FWXDO6L]H † $PEHU $ % %OXH &OHDU <HOORZ %XOE 6HF3DUWV,G 1º 60$// %8/% 62&.(7 1$0( 47< 63, 3$57 1º A A A A A B 1 2 3 4 5 6 7 8 9 10 #44 Bulb (Clear) #44 Bulb (Red) #44 Bulb (Amber) #44 Bulb (Blue) #44 Bulb (Yellow) #455 Twinkle Bulb 2-Lug Staple Down Socket 3-Lug Stand-Up Short Socket 2-Lug Stand-Up Short Socket 3-Lug Staple Down Socket 2-Lug Laydown Socket 3-Lug Stand-Up Long Socket 3-Lug Laydown Socket (3 Lugs Flat) 2-Lug Stand-Up Long Socket 3-Lug Stand-Up Long Shell Socket 2-Lug Stand-Up Lg. Shell Socket (GIs) 22 0 0 0 10 0 14 0 0 0 0 0 1 0 10 7 165-5000-44 165-5053-02 165-5053-03 165-5053-05 165-5053-06 165-5003-00 077-5000-00 077-5008-00 077-5002-00 077-5001-00 077-5003-00 077-5009-00 077-5006-00 077-5005-00 077-5013-00 077-5031-00 1º 11 12 60$// %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1-Lug Stand-Up Long Shell Socket 3-Lug Laydown Socket (2 Lugs Bent) 0 0 077-5012-00 077-5032-00 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ %XOEV † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 5HG 3OD\ILHOG/DUJH%D\RQHW7\SH%XOEDQG6RFNHWV $FWXDO6L]H † & %XOE 70775111s.pcx † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 6HF3DUWV,G 70775112s.pcx 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º C 1 2 3 #89 Bulb Laydown Standard Socket 2-Lug Stand-Up Short Socket 2-Lug Stand-Up Long Socket 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3 3 0 0 165-5000-89 077-5100-00 077-5101-00 077-5102-00 4 5 6 Stand-Up Socket Rev. Short 2-Lug Stand-Up Small Socket Straight Leg Socket 0 0 0 077-5103-00 077-5106-00 077-5107-00 3OD\ILHOG:HGJH%DVH%XOEVDQG6RFNHWV $FWXDO6L]H † *UHHQ $PEHU ' %OXH <HOORZ 5HG D Item 3 Socket has 2 Wires attached are approximately 12" ea. Item 4 Socket was used on PC Light Boards to position bulbs horizontally; Item 4 Socket is secured by soldering into place. Item 5 Socket was used on PC Light Boards to position bulbs vertically; Item 5 Socket is secured by "twisting" into place. Item E Bulb (#906) is normally used in conjunction with Item 6 Socket, but can be used with Items 1, 2, 4 or 7a/b. Item 7a Socket is equipped with a built-in Diode, 1N4003 (112-5003-00), however, replacement can be made with a 1N4001 Diode (112-5001-00). Item 7b Socket is NOT equipped with a diode (not required). squeeze D ELV <HOORZ ZLWK1R 'LRGH DRQO\ Note: Always replace with same type bulb in original application. 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º D D D D D E E E E E #555 Wedge Base Bulb (Clear) #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Green) #555 Wedge Base Bulb (Blue) #555 Wedge Base Bulb (Yellow) #906 Wedge Base Bulb (Clear) #906 Wedge Base Bulb (Red) #906 Wedge Base Bulb (Amber) #906 Wedge Base Bulb (Blue) #906 Wedge Base Bulb (Yellow) 74 2 0 1 4 6 0 0 0 0 165-5002-00 1 165-5054-02 2 165-5054-04 3 165-5054-05 4 165-5054-06 5 165-5004-00 6 165-5004-02 7a 165-5004-03 7b 165-5004-05 8a 165-5004-06 8b* 9a* 9b* #555 Wedge Base Socket (Laydown) #555 Wedge Base Socket (Offset) #555 W.B. Socket (for Pop Bumper) #555 W.B. Socket (Solder Type) #555 Wedge Base Socket (Twist) #906 Wedge Base Socket (Twist) #555 IDC Snap-On Socket #555 IDC Snap-On Socket No Diode 5/16" Ht. Snap-On Socket Bracket 19/32" Ht. Snap-On Socket Bracket Clear Plastic Socket Mtg. Bd. (32/per) Clear Plastic Socket Mtg. Bd. (1/per) 0 7 6 0 0 0 68 6 36 0 1 6 077-5026-01 077-5029-00 077-5206-00 077-5207-00 077-5007-00 077-5016-00 077-5216-00 077-5216-01 545-5760-18 545-5760-19 830-5987-01 830-5987-04 6HFWLRQ&KDSWHU 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 6HF3DUWV,G * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 5. Item 7a is an IDC (Insulation Displacement Connection) Style Socket (this style is solderless). This socket is secured to the playfield or component by Items 8a or 8b Snap-On Socket Brackets, or may also be snapped into Item 9 Socket Mounting Plastic Board (used only when sockets are positioned closely together). Just squeeze the "side arms" of the socket together and pull away from the bracket or mounting board for easy Bulb replacement. 7DNH1RWH 4. 7DNH6SHFLDO1RWH 5/16" 3. <HOORZ DE7RS9LHZ E6LGH9LHZLV1RW6KRZQ DE 1. 2. %XOEV † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH %XOEV %OXH &OHDU &OHDU 5HG ( 6HFWLRQ & KD SW H U R I 'UDZLQJVIRU0DMR U$V V HPEOLHV 5DP SV 7 K H %OXH3DJHV 2YHU YLHZ 6HF'UDZLQJV Drawings are provided for the Major Assemblies in this game with individual parts of each assembly numbered. Items noted with a white circle are mounted above the playfield; items noted with a black circle are mounted below. All numbered parts describe the NAME, QUANTITY & PART Nº. ASSOCIATED PARTS (AP-) are noted and/or viewed with the associated Major Assembly. Important: Read all "Take Note:" items. 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV %DOO6KRRWHU 3OXQJHU $VVHPEO\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Housing (Shooter Assembly) 47< 63, 3$57 1º 1 535-5067-02 Item 1 is secured to the Cabinet by: Support Plate (Qty. 1) (535-5027-00), #10-32 X 1/2" PPH (Sems) Zinc TF (Qty. 3) (237-6033-00), #10 Split Lock Washer (Qty. 3) (234-5003-00) and #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5002-00) 2 3 Rod Assembly (w/Black Knob) Comp. (Return) Spring (GRN, .035" ø) 1 1 515-6557-00 266-5001-04 1º ,1',9,'8$/ 3$57 1$0( 4 5 6 7 8 Compression Spring (Short Plunger) Bushing, 3/8" I.D. (Oilite) Washer, 3/8" I.D. X 5/8" O.D. X 1/16" Retaining Ring, 3/8" ø Shaft Plunger Tip (Black 50 Duro) 47< 63, 3$57 1º 1 2 3 1 1 266-5010-00 280-5010-00 242-5014-00 270-5012-00 545-5276-00 ?????????????????????????????????????????????????? $XWRSOXQJHU&RLO$VVHPEO\ ,WHPV ZLWK $XWRSOXQJHU$UP:HOG$VVHPEO\ ,WHPV 1º ·3/81*(5 &2,/ 3$57 1$0( 1 Autoplunger Coil Bracket Assembly 47< 63, 3$57 1º 1 515-6527-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 9) (234-5101-00) 2 Coil Retainer Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) Item 5B is secured to Item 7 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. 6 Compression (Return) Spring 1º $50 :(/' 3$57 1$0( 7 Arm Weld Assembly 1 47< 63, 3$57 1º 1 515-6526-00 Item 7 is secured to Item 8 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) 8 9 Autoplunger Fulcrum Nyliner, 1/4" (Thomson #4l1-FF) 1 2 & 266-5020-00 535-7697-00 545-5423-00 % $ Qty. 2 6HF'UDZLQJV 3 Coil, 23-700 1 090-5022-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5031-00 5 Plunger & Link Assembly 1 515-5338-00 ORDERING ABOVE (ITEM 5) SUB-ASSY. PART Nº WILL INCLUDE: 5A Plunger 2" 1 530-5025-01 5B Plunger Link 1 545-5293-00 5C Roll Pin, 1/8" ø X 5/8" Lg. 1 251-5008-00 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV %DOO7URXJK$VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ 2UGHULQJ1RWH,GHQWLFDOWRH[FHSWGRHV QRWUHTXLUH,WHP7URXJK%DOO*XLGH3ODWH XVHGRQO\ZKHQ PDJQHWVDUHSUHVHQWLQWKHJDPH 7DNH6SHFLDO1RWH Item AP-A, Enter / Exit Scoop, 535-7329-01 (not included with the 4-Ball Trough Assy.), is shown how it is actually positioned over the 4-Ball Trough Assembly. ! It is mounted above the playfield. $ (QWHU([LW6FRRS See securing hardware under Item 11 See securing hardware under Items 12 & 13. Shown Broken View to see complete switches Shown Broken View Qty. 3 Qty. 3 6HH2UGHULQJ 1RWH$ERYH 7DNH1RWH Item 12, Dual OPTO TRANS (Transmitter) Board, 520-5173-00, is mounted on the other side of the Trough Assembly, in line with Item 13, Dual OPTO REC (Receiver) Board, 520-5174-00, using same hardware. * An asterisk (*) indicates item(s) are not noted in the pictorials. For a break-down of parts of Items 12 & 13 OPTO Boards (520-5173-00 & 520-5174-00), see Section 5, Chapter 4, Trough Up-Kicker Dual OPTO Boards Theory of Operation & Schematic, Component Layout & Parts, Page 99. 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Trough Outhole Mounting Bracket 47< 63, 3$57 1º 1 515-6580-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00) Micro Switch (Roller Actuator, Lite-Force) Item 2 is secured to Item 1 by: #2-56 X 1/2" HWH (Sr) UNS #4HD TR3 BO (Qty. 6) (237-5937-02) Item 2 requires: Heat Shrink Tubing 1/8" ø PUI-24 (Qty. 1"/per) (605-5006-00) 2 3 4 Switch Diode, 1N4001 Coil Mounting Bracket 3 180-5119-02 3 1 112-5001-00 535-7330-01 Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty. 4) (237-5975-00) 5 Coil Retaining Bracket 1 535-5203-03 1º 10 11 ,1',9,'8$/ 3$57 1$0( Rubber Bumper (Grommet) Trough Ball Guide Plate 47< 63, 3$57 1º 1 0 545-5105-00 535-7801-00 Item 11 is secured to Item 1 by: 1/4" X 5/16" X .144" I.D. Spacer Tap. (Qty. 1) (254-5014-03) and #2-56 X 1/2" HWH (Ser) UNS #4HD TR3 BO (Qty. 4) (237-5937-02) 12 13 Dual OPTO TRANS Board Assembly Dual OPTO REC Board Assembly 1 1 515-5173-00 515-5174-00 Items 12 & 13 are by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 3/per) (237-5976-04) For Individual Items use : Dual OPTO TRANS Bd. (Qty. 1) (520-5173-00), Dual OPTO REC Bd. (Qty. 1) (520-5174-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per) (530-5308-02) or OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00) Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 2) (237-5964-01) 6 Coil, 26-1200 1 090-5044-00T ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. ORDERING ABOVE (ITEM 6) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 47< 63, 3$57 1º 1º $662&,$7(' 3$57 1$0( 7 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 AP-A Ball Trough Enter / Exit Scoop 1 535-7329-01 8 Plunger Assembly 1 515-5941-01 Item AP-A secured to the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00). 9 Compression (Return) Spring 1 266-5020-00 AP-B* Steel Balls (1-1/16" ø) 4 260-5000-00 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6HF'UDZLQJV SEE NEW FLIPPER )OLSSHU /HIW $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUW<HOORZ)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ , 3 2 5 Item 1, Item 4, and Item 12B (just the Pawl) 7 $ 1 The coils may also differ depending on the game. 7 $ <(/*51 - * /HIW :KHQ UHSODFLQJ ,WHP % 3DZO 0QWJ /LQN $VV\ ZH DGYLVH UHSODFLQJ ZLWK HQWLUH ,WHP $ )OLSSHU 3OXQJHU/LQN $VV\ GXH WR RYHUDOO ZHDU WHDU &KHFN DOO RWKHU FRPSRQHQWV DQG UHSODFH DV UHTXLUHG ,WHPV $-6LGH9LHZ 0 The differences between the Left & Right Flippers are: ' ( <(/*51 ) $ - (+ + % , * , & & + - * ! % 6HF'UDZLQJV 7DNH1RWH $ ® "R" indicates Item noted is secured with rivet(s) as listed. 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Flipper Base Plate Kit (Left) 1 515-6617-01 ORDERING ABOVE (ITEM 1) KIT (LEFT) PART Nº WILL INCLUDE: 1 Note: Flipper Base Plate (Left) comes threaded with all securing hardware (Thread Forming Screws) as listed under each of the Items which will get secured to it (Items 2, 3, 6 & 8). Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) 2 Flipper Bat Bushing 1 545-5594-00 Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 3 Power (End of Stroke) Switch 1 180-5149-00 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 4 5 6 Switch Plate/Spring Return Lt. Brkt. Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 535-7354-01 265-5035-00 515-6308-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 1º 12 ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Plunger, Link & Pawl (Left) Sub-Assy. 1 515-6518-01 ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: 1 515-6304-01 12A Flipper Plunger/Link Sub-Assy. includes : 1 545-5611-00 Plunger "Flipper" Link includes : 1 251-5015-02 Spirol Pin ø 5/32" X 3/4" Lg. includes : 1 530-5349-01 Flipper Plunger with "Flat" 1 515-6305-01 ®12B Pawl (Mntg. Link) (Left) Sub-Assy. includes : 535-7271-01 1 Pawl (Mounting Link) (Left) Plain includes : ® Switch Actuator 1 545-5612-00 includes : 1 249-5003-00 Rivet, 1/8" ø X 1/4" Lg. 1 535-7353-00 12C Return Bracket 530-5139-01 1 12D Flipper Link Bushing (Metal, Ext.) (.385" Lg. X .192" ID X .312" OD) 237-5950-01 1 12E #10-32 X 1-1/4" Lg. Socket Head 237-5966-00 1 12F #10-32 X 7/8" Lg. Socket Head 2 240-5203-00 12G #10-32 Nylon Stop Nut 2 244-5003-00 12H #10 Split Lock Washer 242-5039-01 12I Washer .203" ID X .63" OD X .105" Thk w/cut 1 2 242-5038-00 12J Washer .203" ID X .63" OD X .062" Thk 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 9 Coil, 22-1080 (YEL-GRN) (Left) 1 090-5032-00T 47< 63, 3$57 1º ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1º $662&,$7(' 3$57 1$0( — Diode, 1N4004 (positioned at top) 1 112-5003-00 YELLOW Flipper Bat & Shaft (Plain) 1 515-5133-06-06 10 Coil Sleeve 1 545-5388-00 AP-A (Non-Knurled End) Assembly Large Flipper Rubber Ring RED Deflector Pad (Bumper) 1 545-5277-22 11 1 545-5428-00 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV SEE NEW FLIPPER )OLSSHU 5LJKW $VVHPEO\ ,WHPV $ ' ) % (+ , - * & , & - , + * ! $ % 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Flipper Base Plate Kit (Right) 1 515-6617-00 12 Plunger, Link & Pawl (Rt.) Sub-Assy. 1 515-6518-00 ORDERING ABOVE (ITEM 1) KIT (RIGHT) PART Nº WILL INCLUDE: ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: 1 515-6304-01 12A Flipper Plunger/Link Sub-Assy. includes : Note: Flipper Base Plate (Right) comes threaded with all securing 1 545-5611-00 Plunger "Flipper" Link includes : hardware (Thread Forming Screws) as listed under each of 1 251-5015-02 Spirol Pin ø 5/32" X 3/4" Lg. includes : the Items which will get secured to it (Items 2, 3, 6 & 8). 1 530-5349-01 Flipper Plunger with "Flat" 1 515-6305-00 ®12B Pawl (Mntg. Link) (Rt.) Sub-Assy. Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) includes : 535-7271-00 1 Pawl (Mounting Link) (Rt.) Plain (237-5949-00) includes : ® Switch Actuator 1 545-5612-00 1 249-5003-00 2 Flipper Bat Bushing 1 545-5594-00 includes : Rivet, 1/8" ø X 1/4" Lg. 1 535-7353-00 Return Bracket Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 12C 530-5139-01 1 Link Bushing (Metal, Ext.) 3 Power (End of Stroke) Switch 1 180-5149-00 12D Flipper (.385" Lg. X .192" ID X .312" OD) Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 237-5950-01 1 12E #10-32 X 1-1/4" Lg. Socket Head 4 Switch Plate/Spring Return Rt. Brkt. 1 535-7354-00 12F #10-32 X 7/8" Lg. Socket Head 237-5966-00 1 2 240-5203-00 5 Flipper Return Spring 1 265-5035-00 12G #10-32 Nylon Stop Nut 2 244-5003-00 12H #10 Split Lock Washer Coil Stop Bracket Sub-Assembly 6 1 515-6308-01 12I Washer .203" ID X .63" OD X .105" Thk w/cut 1 242-5039-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 2 242-5038-00 12J Washer .203" ID X .63" OD X .062" Thk (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 1 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 9 Coil, 22-1080 (YEL-GRN) (Right) 1 090-5032-00T 47< 63, 3$57 1º ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1º $662&,$7(' 3$57 1$0( — Diode, 1N4004 (positioned at top) 1 112-5003-00 YELLOW Flipper Bat & Shaft (Plain) 1 515-5133-06-06 10 Coil Sleeve 1 545-5388-00 AP-A (Non-Knurled End) Assembly Large Flipper Rubber Ring RED Deflector Pad (Bumper) 1 545-5277-22 11 1 545-5428-00 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6HF'UDZLQJV $ + <(/*51 7 ( * 1 $ 5LJKW - 7 The coils may also differ depending on the game. 5 2 <(/*51 Item 1, Item 4, and Item 12B (just the Pawl) 3 The differences between the Left & Right Flippers are: 0 ,WHPV $-6LGH9LHZ :KHQ UHSODFLQJ ,WHP % 3DZO 0QWJ /LQN $VV\ ZH DGYLVH UHSODFLQJ ZLWK HQWLUH ,WHP $ )OLSSHU 3OXQJHU/LQN $VV\ GXH WR RYHUDOO ZHDU WHDU &KHFN DOO RWKHU FRPSRQHQWV DQG UHSODFH DV UHTXLUHG DQG$VVRFLDWHG3DUW<HOORZ)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ SEE NEW FLIPPER )OLSSHU 8SSHU $VVHPEO\ ,WHPV $ ' ) % (+ , - * & , & - , + * $ + 7 %/8( * 1 ( $ - 7 The coils may also differ depending on the game. 5 8SSHU5W 2 %/8( Item 1, Item 4, and Item 12B (just the Pawl) 3 The differences between the Left & Right Flippers are: 0 ,WHPV $-6LGH9LHZ :KHQ UHSODFLQJ ,WHP % 3DZO 0QWJ /LQN $VV\ ZH DGYLVH UHSODFLQJ ZLWK HQWLUH ,WHP $ )OLSSHU 3OXQJHU/LQN $VV\ GXH WR RYHUDOO ZHDU WHDU &KHFN DOO RWKHU FRPSRQHQWV DQG UHSODFH DV UHTXLUHG DQG$VVRFLDWHG3DUW<HOORZ)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ ! $ % 6HF'UDZLQJV 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Flipper Base Plate Kit (Right) 1 515-6617-00 12 Plunger, Link & Pawl (Rt.) Sub-Assy. 1 515-6518-00 ORDERING ABOVE (ITEM 1) KIT (RIGHT) PART Nº WILL INCLUDE: ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: 1 515-6304-01 12A Flipper Plunger/Link Sub-Assy. includes : Note: Flipper Base Plate (Right) comes threaded with all securing 1 545-5611-00 Plunger "Flipper" Link includes : hardware (Thread Forming Screws) as listed under each of 1 251-5015-02 Spirol Pin ø 5/32" X 3/4" Lg. includes : the Items which will get secured to it (Items 2, 3, 6 & 8). 1 530-5349-01 Flipper Plunger with "Flat" 1 515-6305-00 ®12B Pawl (Mntg. Link) (Rt) Sub-Assy. Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) includes : 535-7271-00 1 Pawl (Mounting Link) (Rt.) Plain (237-5949-00) includes : ® Switch Actuator 1 545-5612-00 1 249-5003-00 2 Flipper Bat Bushing 1 545-5594-00 includes : Rivet, 1/8" ø X 1/4" Lg. 1 535-7353-00 Return Bracket Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 12C 530-5139-01 1 Link Bushing (Metal, Ext.) 3 1/4" X 3/8" Spacer Gray 2 254-5000-02 12D Flipper (.385" Lg. X .192" ID X .312" OD) Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 237-5950-01 1 12E #10-32 X 1-1/4" Lg. Socket Head 4 Switch Plate/Spring Return Rt. Brkt. 1 535-7354-00 12F #10-32 X 7/8" Lg. Socket Head 237-5966-00 1 2 240-5203-00 5 Flipper Return Spring 1 265-5035-00 12G #10-32 Nylon Stop Nut 2 244-5003-00 12H #10 Split Lock Washer Coil Stop Bracket Sub-Assembly 6 1 515-6308-01 12I Washer .203" ID X .63" OD X .105" Thk w/cut 1 242-5039-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 2 242-5038-00 12J Washer .203" ID X .63" OD X .062" Thk (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 1 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 9 Coil, 23-1500 (BLUE) (Upper Rt.) 1 090-5062-00T 47< 63, 3$57 1º ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1º $662&,$7(' 3$57 1$0( — Diode, 1N4004 (positioned at top) 1 112-5003-00 YELLOW Flipper Bat & Shaft (Plain) 1 515-5133-06-06 10 Coil Sleeve 1 545-5388-00 AP-A (Non-Knurled End) Assembly Large Flipper Rubber Ring RED Deflector Pad (Bumper) 1 545-5277-22 11 1 545-5428-00 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV %XPSHU7RS$VVHPEOLHV 4W\ ,WHPV %XPSHU%RWWRP$VVHPEOLHV 4W\ ,WHPV %XPSHU6ZLWFK$VVHPEOLHV 4W\ ,WHPV DQG$VVRFLDWHG3DUW V 6HH7DEOH%HORZ ,WHP$3$ ! $ $VVHPEOHG 9LHZ 3/$<),(/' :22' Individual parts can be ordered. However, if the entire Bumper is required, use all three (3) Assembly Part Numbers at the top of this page. ([SORGHG 9LHZ 7DNH1RWH 1º %803(5 723 3$57 1$0( 47< 63, 3$57 1º 1 2 3 1 1 1 #555 Wedge Base Bulb #555 Wedge Base Socket Bumper Body 165-5002-00 077-5206-00 545-5197-00 Item 3 is secured by: #5 X 7/8" PRH AB (Zinc) (Qty. 2) (237-5826-00) 4 5 6 7 515-5085-00 Bumper Skirt Bumper Skirt Compression Spring Bumper Base 1 1 1 545-5607-00 266-5048-00 545-5195-00 1º %803(5 %27720 3$57 1$0( 47< 63, 3$57 1º Plunger 1 530-5348-00 Compression (Return) Spring 1 266-5047-00 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 10) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 11 Coil Sleeve 1 545-5031-00 12 Fiber Yoke 1 545-5609-00 13 Metal Yoke 1 535-7346-00 14 Metal Yoke Stop 1 535-7347-00 8 9 10 1 Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr.) Zinc (Qty. 2) (237-5976-01) 15 1º 16 Side View of 14 & 15 Coil Bracket Welded Assembly 1 515-5939-00 Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. 3) (237-5957-00) and #6-32 Nylon Stop Nut (Qty. 3) (240-5005-00) %803(5 6:,7&+ 3$57 1$0( 47< 63, 3$57 1º Switch Bracket 1 535-7342-00 Item 16 is secured by: #8 X 1/2" SHWH AB (Zinc) (Qty. 2) (234-5101-00) 17 18 19 Spoon Switch Actuator Bumper Stack (Blade) Switch Switch Body Protect Plate 1 1 1 545-5610-01 180-5015-03 535-7344-00 Items 18 & 19 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5976-05) 20 Switch Diode, 1N4001 1 112-5001-00 The Top & Bottom Assemblies are secured together by hardware included in assemblies. ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º AP-A 2 2 1 1 Bumper Cap (Red) Bumper Cap (Clear) Bumper Cap, Altered (Cut) (Red) Bumper Cap, Altered (Cut) (Clear) 550-5057-02 550-5057-01 550-5076-02 550-5074-01 Item AP-A is secured to Item 4 by: #4 X 3/4" PRH (Zinc) T-25 (Qty. 2/per) (237-5873-00) 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6HF'UDZLQJV 3/$<),(/' :22' Ring Assembly Item 4 is secured by: #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) 6OLQJVKRW$VVHPEOLHV 4W\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Slingshot Bracket Assembly 47< 63, 3$57 1º 1 515-5339-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00) 3 Coil, 23-800 1 090-5001-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5031-00 5 Plunger & Link Assembly 1 515-5338-00 ORDERING ABOVE (ITEM 5) SUB-ASSY. PART Nº WILL INCLUDE: 5A Plunger 2" Lg. 1 530-5025-01 5B Plunger Link 1 545-5293-00 5C Roll Pin 1/8" ø x 5/8" Lg. 1 251-5008-00 % $ Item 5B is secured to Item 10A by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. 6 7 8 Compression (Return) Spring Slingshot Stack (Blade) Switch Switch Body Protect Plate 1 2 2 266-5020-00 180-5054-00 535-5045-00 % Hinge Stud Items 7 & 8 are secured to Item 1 by: #6-32 X 5/8" HWH Swage (Qty. 4) (237-5976-04) 2 1 112-5001-00 515-5340-01 ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE: 10A Arm 1 515-5341-01 10B® Kicker Tip (secured to 1A by 1C) 1 545-5216-01 10C* Rivet, 1/8" ø x 1/4" Lg. 1 249-5003-00 Item 10A is secured to Item 1 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5340-01 is unavailable, order the individual part(s) actually required. 7DNH1RWH $ Qty. 2 Qty. 2 * An asterisk (*) indicates item(s) are not noted in the pictorials. ® "R" indicates Item noted is secured with rivet(s) as listed. & Qty. 1/per 9 Switch Diode, 1N4001 10® Riveted Arm & Tip Assembly Coil Sleeve thru Coil ?????????????????????????????????????????????????? Armature Stop & Shading Ring .LFN%LJ /DVHU.LFN $VVHPEO\ ,WHPV 1 Mounting Bracket (Frame) 47< 63, 3$57 1º 1 535-6730-00 Item 1 is secured above the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) Coil, 23-800 1 090-5001-00B ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at bottom) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Plunger Assembly 1 515-5000-02 7 Compression (Return) Spring 1 266-5020-00 8 Rubber Bumper (Grommet) 1 545-5105-00 3 6HF'UDZLQJV 1º ,1',9,'8$/ 3$57 1$0( Ordering Note: If 500-5862-02 is unavailable, order the individual part(s) actually required or try -00 or -01 and change the coil position to match -02 (-00 Coil Lugs Face Up; -01 Coil Lugs Face Left; -02 Coil Lugs Face Right). 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV (MHFW$VVHPEO\ ,WHPV 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Mounting Bracket 30° Bend (Frame) 1 535-8932-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) 3 Coil, 23-800 1 090-5001-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 1º ,1',9,'8$/ 3$57 1$0( 4 5 6 7 8 Coil Sleeve (Short) (Formost #10-7077) Spring Washer (17/32" ID X 3/4" X 1") Plunger Assembly Compression (Return) Spring Rubber Bumper (Grommet) 47< 63, 3$57 1º 1 1 1 1 1 545-5076-01 269-5002-00 515-7197-00 266-5020-00 545-5105-00 Ordering Note: If 500-6511-00 is unavailable, order the individual part(s) actually required or try -01 and change the coil to 23-800 (090-5001-00T). ?????????????????????????????????????????????????? 1º ,1',9,'8$/ 3$57 1$0( 1 Mounting Bracket 30° Bend (Frame) 47< 63, 3$57 1º 1 535-8932-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6HF'UDZLQJV (MHFW$VVHPEO\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 4 5 6 7 8 Coil Sleeve (Short) (Formost #10-7077) Spring Washer (17/32" ID X 3/4" X 1") Plunger Assembly Compression (Return) Spring Rubber Bumper (Grommet) 47< 63, 3$57 1º 1 1 1 1 1 545-5076-01 269-5002-00 515-7197-00 266-5020-00 545-5105-00 Ordering Note: If 500-6511-01 is unavailable, order the individual part(s) actually required or try -00 and change the coil to 26-1200 (090-5044-00T). %DOO'HIOHFWRU$VVHPEO\ ,WHPV 7RS 9LHZ 6HF'UDZLQJV )URQW 9LHZ 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #6 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5001-02) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 1º ,1',9,'8$/ 3$57 1$0( 5 6 7 8 9 Spring Washer (17/32" ID X 3/4" X 1") Solid Plunger Assembly (Tapered Top) Post Black Rubber (Sleeve Tall) Compression (Relay) Spring #10-32 Adj. Spindle Stop w/Rubber Tip 47< 63, 3$57 1º 1 1 1 1 1 269-5002-00 515-7089-00 545-5308-00 266-5022-01 280-5014-00 Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-6433-00 is unavailable, order the individual part(s) actually required or try 500-5788-02 and change it’s Solid Plunger (515-6858-00) with above Solid Plunger (515-7089-00) and add the Post Rubber Sleeve (545-5308-00). 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6FRRS>.LFNHU@$VVHPEO\ ,WHPV 7RS 9LHZ 6LGH 9LHZ 6HF'UDZLQJV 1º ,1',9,'8$/ 3$57 1$0( 1 Scoop Weldment w/cut corners @ top 47< 63, 3$57 1º 1 515-7165-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) 3 Coil, 23-800 1 090-5001-00B ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at bottom) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Plunger Assembly 1 515-5000-02 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 1º ,1',9,'8$/ 3$57 1$0( 7 8 9 10 Compression (Return) Spring Insulation Fiche Paper between Items 9 & 1 Micro Switch Switch Body Protect Plate 47< 63, 3$57 1º 1 1 1 1 266-5020-00 545-6029-00 180-5183-00 535-6539-00 Items 8 - 10 are secured to Item 1 by: #2-56 X 1/2" HWH Ser UNS #4HD TR3 BO (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00) 11 12 Switch Diode, 1N4001 Rubber Bumper (Grommet) 1 1 112-5001-00 545-5105-00 Ordering Note: If 500-6491-00 is unavailable, order the individual part(s) actually required. Ensure your assembly has the Scoop Weldment with cut corners at exit top (515-7165-01). %DQN'URS7DUJHW$VVHPEO\ ,WHPV 7KH3DUWV7DEOHIRUWKLVDVVHPEO\LVRQWKHQH[WSDJH 7RS 9LHZ For Securing Hardware, see the Parts Table on the next page, under Item desired. 6LGH 9LHZ )URQW 9LHZ DOTS: The Switch Diode is located on a Terminal Strip under the playfield near this assembly. See Section 5, Chapter 2, Playfield Wiring, Page 95, for more details. Trip Coil Not Required 6HF'UDZLQJV For Securing Hardware, see the Parts Table on the next page, under Item 8. Item 20, Height Adjustment Screw, moves Item 15 up or down. It’s secured through Item 5. See Target Height Adjustment Procedure on the next page. 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV %DQN'URS7DUJHW$VVHPEO\ ,WHPV &RQWLQXHG 7KH'UDZLQJVIRUWKLVDVVHPEO\DUHRQWKHSUHYLRXVSDJH 1º ,1',9,'8$/ 3$57 1$0( 1 2 Bracket Drop Target (Left Side) Bracket Drop Target (Right Side) 47< 63, 3$57 1º 1 1 535-8746-00 535-8746-01 Items 1 & 2 are secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/per) (234-5101-00) 3 4 5 6 7 8 Back Plate (1-Bank Drop Target) Bracket, Support (1-Bank D/T) Bracket, Height Adjustment Bracket, Target Retainer (1-Bank D/T) Bracket, Coil Housing Bracket Cap, Coil Housing 1 1 1 1 1 1 535-7713-00 535-7712-00 535-7709-01 535-7728-00 535-7707-00 515-6533-00 Items 1-3, 5, 7-8 are secured to Item 4 by: #8-32 X 3/8" HWH Swg. (Qty. 16) (237-5975-00) 9 Coil, 24-940 1 090-5036-00B ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at bottom) 1 112-5003-00 10 Coil Sleeve 1 545-5709-00 11 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 To order Items 7-11 assembled with securing hardware, use SPI Nº: 515-6535-01. 1º 12 13 ,1',9,'8$/ 3$57 1$0( Bracket, Switch (1-Bank D/T) Switch (D/T) 47< 63, 3$57 1º 1 1 535-7710-00 180-5158-00 Item 13 is secured to Item 12 by: #4-40 X 5/8" HWH TF (Qty. 2) (237-5945-00) 14 Switch Diode, 1N4001 0 112-5001-00 1 1 535-7706-01 530-5410-00 See "Take Note" below. 15 16 Bracket, Target Lift (1-Bank D/T) Plunger (Drive Coil) Item 16 is secured to Item 15 by: #10-32 X 3/8" PPH (Sems) (Qty. 1) (232-5401-00) To order Items 15-16 assembled with securing hardware, use SPI Nº: 515-6537-00. 17 18 Compression (Return) Spring Drop Target White (Rollover Target) 1 1 266-5020-00 545-5533-01 Note: Individual Decal Not Available. The entire decal sheet must be ordered for replacement. See Page 57 for part number. 19 20 Spring, Target Reset Height Adj. Screw (#8-32 X 1" HWH) 1 1 265-5003-00 237-6003-00 Ordering Note: If 500-6440-21 is unavailable, order the individual part(s) actually required or try 500-6440-01 and remove the Trip Coil & Bracket from Item 4 (Note: Item 5, Height Adj. Bracket may differ slightly). Also, ensure the diode on the switch is soldered correctly. 7DNH1RWH The Switch Diode, 1N4001, is not located on this assembly (nor included); it’s located on a Terminal Strip under the playfield. See Section 5, Chapter 2, Playfield Terminal Strips..., Page 95. 5HI$ 3OD\ILHOG ,WHP ,WHP 7DUJHW+HLJKW$GMXVWPHQW3URFHGXUH 5HI$ ,WHP ,WHP ,WHP 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 7XUQ ,WHP LQ RU RXW WR FDXVH ,WHP WR DGMXVW WDUJHW KHLJKW XS RU GRZQ ,WHP 1. Adjust the height of the top of Item 18 (Rollover Target) at .52" (+/- .01"), relative to Items 1 & 2 (Left & Right Side Brackets), as shown left. Adjustment should be made with Item 18 (Drop Target) in the DOWN POSITION. Keep in Mind: This adjustment procedure should have the TOP SIDE of Item 18 (Drop Target) "flush to slightly above" the playfield surface after reinstalling to the underside of the Playfield. This will ensure a BALL TRAP is not created where the ball can rest in the target hole above the playfield. 2. Using a Flat Head Screwdriver or a 1/4" Nut Driver, loosen or tighten (turn in or out) Item 20 (Height Adjustment Screw) through Item 5 (Height Adjustment Bracket) to raise or lower Item 15 (Target Lift Bracket) causing Item 18 (Drop Target) to reach desired height as stated above. 6HF'UDZLQJV ,WHP 021232/<%DQN$VVHPEO\ ,WHPV 7KH3DUWV7DEOHIRUWKLVDVVHPEO\LVRQWKHQH[WSDJH 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG ,QVLGH 'RRU This screw used as a door stop only. 6LGH 9LHZ 5HDU 9LHZ 25* 25* Qty. 2 Qty. 2 Qty. 2 Qty. 2 Qty. 2 Qty. 2 For Securing Hardware, see the Parts Table on the next page, under Item desired. 7RS 9LHZ Qty. 2 6HF'UDZLQJV Note: Item 17, Flipper Plunger & Link Assy., (515-6304-02) is identical to 515-6304-01 except for the Spirol (Roll) Pin tapped flush with the Plunger on the "Flat" side. Connector (1 X 3) .093 Male 03-09-2032 SPI Part Nº: 045-5004-03 Qty. 2 %RWWRP 9LHZ Qty. 2 Qty. 2 Qty. 2 25* 25* 25* 25* Qty. 2 Not Shown for Clarity, nor included with this assembly are the Bank Plastic Cover and 4-Pos. OPTO (Trans.) PCB. For these Items see Associated Parts on the next page (bottom). Qty. 2 This screw used as a door stop only. Qty. 2 Qty. 2 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 021232/<%DQN$VVHPEO\ ,WHPV &RQWLQXHG 7KH'UDZLQJVIRUWKLVDVVHPEO\DUHRQWKHSUHYLRXVSDJHDOVRUHIHUHQFHSLFWXUHVEHORZ 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG 1º ,1',9,'8$/ 3$57 1$0( 1 Bottom Mounting Bracket 47< 63, 3$57 1º 1 535-8924-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Housing (Left Wall & Ceiling) Bracket 1 535-8926-00 Item 2 is secured to Item 1 at Pem Studs by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 3 Floor (Bracket) 1 535-8925-00 Item 3 is secured to Item 1 at side by: #8-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 2) (237-5975-00) and is secured into Item 2’s slot holes. 4 Door 1 5 6 1 1 545-5994-00 535-8929-00 Item 6 is secured at the center by: #6-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 1) (237-5976-02) and #6 Washer (Qty. 1) (242-5001-00) 7 8 9 Roll-Pin Guide Bracket, Left Roll-Pin Guide Bracket, Right Flipper Bat Bushing 1 1 1 535-9015-00 535-9015-01 545-5594-00 Items 7-9 are secured to Item 1 by: #6-32 X 3/8" HWH Sw. (Sr.) Zc. (Qty. 7) (237-5976-02) 10 Spring Bracket 1 535-8928-00 Item 10 is secured to both Item 14’s by: #8-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 1) (237-5975-00) and 1/4" X 1/4" Hex Spacer #8-32 Tap (Qty. 1) (254-5031-01) 11 Flipper Return Spring 1 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Coil Stop Bracket Sub-Assembly 2 515-6308-01 Item 12 is secured to Item 1 by: #10-32 X 3/8" SHWH Swg. (Sr.) Zc. (Qty. 2) (237-5985-00) Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 13 14 2 2 269-5002-00 535-7356-00 Item 14 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 1/per) (237-5975-00) and secured by Item 10 15 Coil, 23-1100 (ORG) 2 090-5030-00T 515-7222-00 ORDERING ABOVE (ITEM 15) COIL PART Nº WILL INCLUDE: Item 4 is secured at the top by: #6-32 X 3/8" HWH Swg (Sr.) Zinc (Qty. 1) (237-5976-02) and #6 Washer (Qty. 1) (242-5001-00) Note: Door with no pad use 535-8927-00 ORDERING DOOR (ITEM 4) WILL INCLUDE RUBBER PAD (ITEM 5) ATTACHED. Impact Blue Rubber Pad (Self-Adhesive) Toggle Bracket 1º 12 265-5035-00 Diode, 1N4004 (positioned at top) Coil Sleeve Flipper Plunger & Link Sub-Assy. includes : Plunger "Flipper" Link includes : Spirol Pin ø 5/32" X 3/4" Lg. See Note include : Flipper Plunger with "Flat" 112-5003-00 — 1/per 16 17 2 2 545-5388-00 515-6304-02 1 1 1 545-5611-00 251-5015-02 530-5349-01 Ordering Note: If 515-6304-02 is unavailable, order the individual part(s) actually required, or try 515-6304-01 and tap the Spirol Pin flush with the Plunger on the "Flat" side (all parts otherwise are identical). Flipper Link Bushing (Metal, Ext.) 18 2 530-5139-01 Specifications: .385" Lg. X .192" ID X .312" OD Item 18 is secured to Item 6 by: #8-32 X 3/4" PPH MS (Zinc) (Qty. 2/per) (237-5604-00), #8 Washer (Qty. 2/per) (242-5005-00) and #8-32 Nylon Stop Nut (Qty. 2/per) (240-5102-00) Post Black Rubber (Sleeve Tall) "Door Stop" #8-32 X 3/8" HWH Sw. 19 20 1 1 545-5308-00 237-5975-00 ?????????????????????????????????????????????????? Ordering Note: If 500-6512-00 is unavailable, order the individual part(s) actually required. $VVRFLDWHG3DUWV%DQN3ODVWLF&RYHU3RV2372 7UDQV 5HF 3&%V ,WHPV$3 $$3& ! $ For Securing Hardware, see the Parts Table below, under Item. ! $ 7RS 9LHZ % 7DNH1RWH The Individual Decal (BANK) is Not Available. The entire decal sheet must be ordered for replacement. See Page 57 for part number. 7DNH1RWH For a break-down of parts of Items AP-B & AP-C (below), see Sec. 5, Chp. 4, 4-Position OPTO (Receiver) PC Board Component Layout & Parts, Page 130, or 4-Position OPTO (Transmitter) PC Board Component Layout & Parts, Page 131. 1º ,1',9,'8$/ 3$57 1$0( AP-A Bank Plastic Cover 1/2" Slf. Rtn. #8 Spacer White & 7RS9LHZ 8QGHU 3OD\ILHOG 47< 63, 3$57 1º 1 2 545-6008-00 254-5032-01 Item A is secured to Item 2 (Housing Bracket above) by: #8-32 X 1-1/2" HWH Swage (Zinc) (Qty. 2) (237-6065-00) 4-Pos. OPTO (Trans.) PCB & Cable AP-B 1/2" Slf. Rtn. #8 Spacer White ! 1 2 520-5218-00 254-5032-01 ! & %RWWRP9LHZ Item B is secured inside Item A (Bank Plastic Cover), see Item A for securing hardware. 4-Position OPTO (Receiver) PCB AP-C 3/8" Slf. Rtn. Spacer White 1 2 520-5210-00 254-5007-01 Item is secured below the playfield by: #6 X 7/8" HWH AB Zinc (Qty. 2) (234-5003-01) 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6HF'UDZLQJV ! 0LQL)OLSSHU 0RWRU$VVHPEO\ ,WHPV 7KH3DUWV7DEOHIRUWKLVDVVHPEO\LVRQWKHQH[WSDJH 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG %DFN6LGH 9LHZ *($5%2; 02725 For Securing Hardware, see the Parts Table on the next page, under Item desired. Connector (1 X 4) .093 Male 03-09-2042 SPI Part Nº: 045-5004-04 %RWWRP 9LHZ For Securing Hardware, see the Parts Table on the next page, under Item desired. 6HF'UDZLQJV The Driven Wheel & Mini-Flipper Bat and its’ securing hardware are Not Shown for Clarity and is not included with this assembly. See the next page for details. 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 0LQL)OLSSHU 0RWRU$VVHPEO\ ,WHPV &RQWLQXHG 7KH'UDZLQJVIRUWKLVDVVHPEO\DUHRQWKHSUHYLRXVSDJHDOVRUHIHUHQFHSLFWXUHEHORZ 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG 1º ,1',9,'8$/ 3$57 1$0( 1 Mounting Bracket (for rotating flipper) 47< 63, 3$57 1º 1 7 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 5) (234-5101-00) 2 Switch Bracket (for rotating flipper) 1 Micro Switch (Roller Actuator) Switch Body Protect Plate 1 1 535-8931-00 Switch Diode, 1N4001 Flipper Bat Bushing 1 1 1 041-5083-00 8 Drive Wheel (with single-groove edge) 1 530-5598-00 Item 8 is secured to by: #10-32 X 5/16" Set Screw Cup Point (Qty. 1) (237-6092-00) 180-5119-00 535-6539-00 9 10 Items 3 & 4 are secured to Item 2 by: #2-56 X 1/2" HWH (Serr) UNS #4HD TR3 BO (Qty. 2) (237-5937-02) 5 6 Motor & Gear Box Motor Specifications: Multi-Products #7000 EX00159A 20v DC 85 RPM CW/CCW Item 7 is secured to Item 1 by: #10-32 X 1/2" HWH (Serr) Zinc (Qty. 2) (237-5995-00) Item 2 is secured to Item 6 (Gear Box Part) through Item 1 by: #10-32 X 1" HWH MS (Zinc) (Qty. 2) (237-5811-00) and #10-32 Nylon Stop Nut (Qty. 2) (240-5203-00) 3 4 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 535-8930-00 1" I.D. Black Rubber Ring Caution Decal: For Proper Operation of... 1 1 545-5348-05 820-6303-00 112-5001-00 545-5594-00 Item 6 is secured to Item 1 by: #6-32 X 3/8" HWH Swg. (Ser.) Zc. (Qty. 3) (237-5976-02) ?????????????????????????????????????????????????? $VVRF3DUWV'ULYHQ:KHHO3ODVWLFV0LQL)OLS%DW 6KDIW 5XEEHU5LQJ ,WHPV$3 $$3' )OLSSHU%DW 6KDIW ! $ Qty. 3 ! 6HF'UDZLQJV % For Securing Hardware, see the Parts Table below under Item desired. ! & ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( AP-A Driven Wheel (smooth edge) 47< 63, 3$57 1º 1 530-5599-00 Item A is secured to Item 3 by: #10-32 X 5/16" Set Screw Cup Point (Qty. 1) (237-6092-00) AP-B Clear Plastic (Butyrate) -2 3 ! ' 830-5987-02 Item B (3 stacked) are secured to the bottom of Item 1 by: #8-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 3) (237-5975-01) Special Ordering note on Item B: The individual pieces may not be available in which case the entire sheet must be ordered. See Sec. 4, Chp. 1, Parts Id. & Location, Page 57. AP-C YEL Mini-Flip. Bat & Shaft (Plain) Assy. AP-D Small Flipper RED Rubber Ring 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 1 1 515-7191-06 545-5207-22 /HIW3ODVWLF5DPS ,WHP ,QGLYLGXDO3DUWV ,WHPV 'UDZLQJ 3DUWV7DEOHFRQWLQXHVRQWKHQH[WSDJH $ 89 Qty. 2/per ) 8 &'( Qty. 2 & Qty. 2/per ( 8 $ $ 9 & Qty. 2 6HF'UDZLQJV % )RU WKH VHFXULQJ KDUGZDUH RQ WKLV UDPS VHH WKH 3DUWV 7DEOH XQGHU ,WHP RQ WKH QH[W SDJH $ 9 $ Qty. 2 % $ 9 % Qty. 2 $ Items are identical, see next page for details. 8 %'( 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV /HIW3ODVWLF5DPS ,WHP ,QGLYLGXDO3DUWV ,WHPV &RQWLQXHG 'UDZLQJ 3DUWV7DEOHFRQWLQXHVRQWKHSUHYLRXVSDJH 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1® Left Plastic Ramp Riveted Assembly 1 ORDERING ABOVE® RIVETED ASSY. PART Nº WILL INCLUDE: 1 545-5992-00 1A® Ramp (Plain No Parts) 1 535-8966-00 1B® Left Ramp Flap (secured to 1A by 1E/F) 535-8967-00 1C® Center Ramp Flap (secured to 1A by 1E/F) 1 830-5987-04 1D® Clr. Plastic (Buty.) (secured to 1A by 1G/H) 3 Rivet, 1/8" ø X 3/16" Lg. 8 249-5001-00 1E #6 Lock Washer (Riveting) 8 246-5000-00 1F Pop Rivet, 1/8" ø X .39" Lg. 2 249-5018-00 1G Washer 9/64 I.D. X 5/16" O.D. X 1/32" 2 242-5017-00 1H For how Item 1 is secured to the playfield, see the end of this parts table. Ordering Note: If 515-7221-00 is unavailable, order the individual part(s) actually required. Mounting Bracket (for Diverter) 2 1 535-8987-00 Item 2 is secured to Item 1 by: #8-32 X 3/8" HWH MS (Zinc) (Qty. 2) (237-5868-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) Ball Diverter (Coil & Lt. Bracket) Assy. 1 515-6595-00 ORDERING ABOVE (ITEM 3) SUB-ASSY. PART Nº WILL INCLUDE: 1 535-6198-00 3A Frame 1 515-6594-00 3B Coil Arm & Armature (Left Style) Return Spring (Jaidninger #SPR29-18) 1 265-5024-00 3C Coil, 32-1800 1 090-5031-00 3D 3 Item 3 is secured to Item 2 by: #8-32 X 3/8" PFH 82 Undercut Zinc (Qty. 1) (237-6030-00) Ordering Note: If 515-6595-00 is unavailable, order the individual part(s) actually required. Diverter Cover (Black Plastic, Left Style) 4 1 545-5999-00 Item 4 is secured to Item 2 by: #8-32 X 1/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5975-04) #906 IDC Snap-On Socket (no diode) 3 077-5216-01 #906 Wedge Base Bulb (Clear) 3 165-5004-00 Gate (Roll-Under 1-1/2" Gold) Assy. 2 515-6490-06 ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE: 1 535-8529-00 7A Gate Bracket (Gold) 535-8530-00 1 7B Wire Form (Gold) (on above item) 1 180-5087-00 7C Micro Switch (for Roll-Under Gate) 1 535-6539-00 7D* Switch Body Protect Plate 1 112-5001-00 7E* Diode, 1N4001 237-5937-02 7F* #2-56 X 1/2" HWH Ser UNS #4HD TR3 BO 2 5 6 7 Item 7 is secured to Item 1 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) Ordering Note: If 515-6490-06 is unavailable, order the individual part(s) actually required. Mini-Mars Light Cover (Snap-In) Clear Mini-Mars Light Cover (Snap-In) Red Deflector Pad (Rubber Bumper) Ramp Guard 8 9 10 11 1 2 2 1 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 515-7221-00 12® Ramp Guard & Flap Assembly 550-5030-01 550-5030-02 545-5428-00 535-9055-00 1 515-7209-00 ORDERING ABOVE® RIVETED ASSY. PART Nº WILL INCLUDE: 535-9044-00 12A® Ramp Guard (Long) (Plain No Parts) 1 533-9045-00 12B® Ramp Guard Flap (secured to 12A by 12C) 1 1 249-5008-00 12C* Rivet, 1/8" ø X 1/8" Lg. (Nickel) Item 12 is secured to Item 1 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) Ordering Note: If 515-7209-00 is unavailable, order the individual part(s) actually required. 13® Screened Plastic (Butyrate) -18 1 830-5985-18 Item 13 is secured to Item 16 by: See securing hardware under Item 17. 14® Screened Plastic (Butyrate) -22 1 830-5985-22 Item 14 is secured to Item 15 by: #6-32 X 3/4" HWH Swage (Sr) Zc (Qty. 2) (237-5976-05) Special Ordering note on Items 13 & 14: The individual piece may not be available in which case the entire sheet must be ordered. See Sec. 4, Chp. 1, Parts Id. & Loc., Page 57. 15® Bracket (Free Parking), Sign Mounting 16® Bracket (Collect...), Sign Mounting 1 1 535-8974-00 535-8975-00 Items 15 & 16 are secured to Item 1 by: #8-32 X 3/8" HWH MS (Zinc) (Qty. 2/per) (237-5868-00) and #8-32 Nylon Stop Nut (Qty. 2/per) (240-5102-00) 17® #555 Wedge Base Socket (Offset) 3 077-5029-00 Item 17 is secured to Items 13 & 14 by: Rivet, 1/8" ø X 3/16" Lg. (Nickel) (Qty. 1/per) (249-5001-00) and #6 Riveting Lock Washer (Qty. 1/per) (246-5000-00) 18 19 20 #555 Wedge Base Bulb (Yel) Switch & Target Assy. Narrow (Yel) Bracket, Switch Back Plate 3 1 1 165-5054-06 515-5967-06 535-6452-00 Items 20 & 21 are secured with the same hardware used to secure Item 14 into Item 15. 21* Foam Pad (Switch Back) Self-Adh. 22* Insulator (Fische Paper) 1 1 626-5029-00 545-6024-01 Item 22 is positioned between Items 15 & 19 at mounting point. Left Plastic Ramp is secured above the playfield by: #4 X 5/8" PFH (Black) A 2 " X 1/4" Hex Spacer #6-32 Tap B 2 " X 1/4" Hex Spacer #6-32 Tap C #6-32 X 3/8" PPH MS (Sems) Zinc D #6 Washer E 1.9" X 1/4" Hex Spacer #8-32 Tap F #8-32 X 3/8" PPH MS (Sems) Zinc G #8 Washer H 89 8 8 8 8 9 9 9 . 0 Qty. 4 Qty. 2 Qty. 1 Qty. 3 Qty. 2 Qty. 1 Qty. 1 Qty. 3 237-5833-00 254-5008-32 254-5008-08 232-5201-00 242-5001-00 254-5031-03 232-5301-00 242-5005-00 This Ramp is secured into the Back Panel by: Back Edge Lip into Back Panel Slot. Note: Item B 8 is mounted on a Ramp Mounting Bracket (515-6508-00) on the wood rail. 7DNH1RWH * An asterisk (*) indicates item(s) are not noted in the pictorials. ® "R" indicates Item noted is secured with rivet(s) as listed. & $ % ' Qty. 2 Qty. 3 ' + Qty. 2 * Qty. 2 )*+ 9 Qty. 2 Qty. 3 Qty. 3 Qty. 2 6LGH 9LHZV Qty. 2 ) ( Qty. 2/per Qty. 2/per 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 8 %'( 6HF'UDZLQJV Item 11 is secured to Item 1 by: #6-32 X 3/8 PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) 5LJKW3ODVWLF5DPS ,WHP ,QGLYLGXDO3DUWV ,WHPV 3DUWV7DEOHVRQWKHQH[WSDJH % %&' 9 $ Items are identical to lower Flash Lamp Mount; see next page for details. & 8 $ $ 9 $ Qty. 2 ' Qty. 2 ( % 89 )RU WKH VHFXULQJ KDUGZDUH RQ WKLV UDPS VHH WKH 3DUWV 7DEOH XQGHU ,WHP RQ WKH QH[W SDJH 6HF'UDZLQJV 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 5LJKW3ODVWLF5DPS ,WHP ,QGLYLGXDO3DUWV ,WHPV &RQWLQXHG 'UDZLQJVFRQWLQXHVRQWKHSUHYLRXVSDJH %&' 9 Qty. 2/per Qty. 2/per ' ( Qty. 2 & ()* 9 Qty. 3 Qty. 3 Qty. 3 $ & ' % Qty. 2 ) * Qty. 2 Qty. 2 6LGH 9LHZ 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1® Right Plastic Ramp Riveted Assembly 1 515-7220-00 ORDERING ABOVE® RIVETED ASSY. PART Nº WILL INCLUDE: 545-5993-00 1 1A® Ramp (Plain No Parts) 1 535-8968-00 1B® Ramp Flap (secured to 1A by 1D/F) 830-5987-04 1C® Clr. Plastic (Buty.) (secured to 1A by 1E/G) 3 Rivet, 1/8" ø X 3/16" Lg. 6 249-5001-00 1D #6 Lock Washer (Riveting) 6 246-5000-00 1E Pop Rivet, 1/8" ø X .39" Lg. 2 249-5018-00 1F 242-5017-00 Washer 9/64 I.D. X 5/16" O.D. X 1/32" 2 1G For how Item 1 is secured to the playfield, see the end of this parts table. Ordering Note: If 515-7220-00 is unavailable, order the individual part(s) actually required. 2 Mounting Bracket (for Diverter) 1 535-8987-00 Item 2 is secured to Item 1 by: #8-32 X 3/8" HWH MS (Zinc) (Qty. 2) (237-5868-00) and #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 3 Ball Diverter (Coil & Rt. Bracket) Assy. 1 515-6595-01 ORDERING ABOVE (ITEM 3) SUB-ASSY. PART Nº WILL INCLUDE: 1 535-6198-00 3A Frame 1 515-6594-01 3B Coil Arm & Armature (Right Style) Return Spring (Jaidninger #SPR29-18) 1 265-5024-00 3C Coil, 32-1800 1 090-5031-00 3D Item 3 is secured to Item 2 by: #8-32 X 3/8" PFH 82 Undercut Zinc (Qty. 1) (237-6030-00) Ordering Note: If 515-6595-01 is unavailable, order the individual part(s) actually required. Diverter Cover (Black Plastic, Rt. Style) Item 4 is secured to Item 2 by: #8-32 X 1/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5975-04) 4 5 6 #906 IDC Snap-On Socket (no diode) #906 Wedge Base Bulb (Clear) 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 1 545-6000-00 3 3 077-5216-01 165-5004-00 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Gate (Roll-Under 1-1/2" Gold) Assy. 1 515-6490-06 ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE: 1 535-8529-00 7A Gate Bracket (Gold) 1 535-8530-00 7B Wire Form (Gold) (on above item) 1 180-5087-00 7C Micro Switch (for Roll-Under Gate) 535-6539-00 1 7D* Switch Body Protect Plate 1 112-5001-00 7E* Diode, 1N4001 237-5937-02 7F* #2-56 X 1/2" HWH Ser UNS #4HD TR3 BO 2 7 Item 7 is secured to Item 1 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) Ordering Note: If 515-6490-06 is unavailable, order the individual part(s) actually required. 8 9 10 11 Mini-Mars Light Cover (Snap-In) Clear Mini-Mars Light Cover (Snap-In) Red Deflector Pad (Rubber Bumper) Ramp Guard 1 2 2 1 550-5030-01 550-5030-02 545-5428-00 535-9054-00 Item 11 is secured to Item 1 by: #6-32 X 3/8 PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) Right Plastic Ramp is secured above the playfield by: #4 X 5/8" PFH (Black) A 2 " X 1/4" Hex Spacer #6-32 Tap B #6-32 X 3/8" PPH MS (Sems) Zinc C #6 Washer D 2" X 1/4" Hex Spacer #8-32 Tap E #8-32 X 3/8" PPH MS (Sems) Zinc F #8 Washer G 89 9 9 9 9 9 9 Qty. 2 Qty. 2 Qty. 2 Qty. 2 Qty. 1 Qty. 1 Qty. 2 237-5833-00 254-5008-18 232-5201-00 242-5001-00 254-5031-04 232-5301-00 242-5005-00 This Ramp is secured into the Back Panel by: Back Edge Lip into Back Panel Slot. Note: Item B 9 is mounted on a Ramp Mounting Bracket (515-6508-00) on the wood rail. 6HF'UDZLQJV * An asterisk (*) indicates item(s) are not noted in the pictorials. 0HWDO5DPS ,WHP :LUH5DPS ,WHP ,QGLYLGXDO3DUWV ,WHPV For Securing Hardware, see the Parts Table below, under Item desired. Qty. 2 $ For Securing Hardware, see the Parts Table below, under Item desired. % % $ & 7DNH1RWH * An asterisk (*) indicates item(s) are not noted in the pictorials. ® "R" indicates Item noted is secured with rivet(s) as listed. 6HF'UDZLQJV % 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 2® Screened Plastic (Butyrate) -21 1 830-5985-21 3* Clear Plastic (Buty.) -5 (under "-6", Item 4) 1 830-5987-05 4* Clear Plastic (Buty.) -6 (over "-5", Item 3) 1 830-5987-06 $ Special Ordering note on Items 2-4: The individual piece may not be available in which case the entire sheet must be ordered. See Sec. 4, Chp. 1, Parts Id. & Location, Page 57. 5® Bracket (Rt., Short), Sign Mounting 6® Bracket (Lt., Long), Sign Mounting 1 1 535-8941-01 535-9050-00 Items 3-6 are secured to Item 1 by: #8-32 X 3/8" MS Type C (Qty. 1/per hole) (237-5903-00) 11⁄2" X 3⁄8" Spacer Gray Item 7 is secured to Item 4 by: #6-32 X 2" PPH MS (Zinc) (Qty. 1) (237-5513-00) and #6-32 Nylon Stop Nut (Qty. 1) (240-5005-00) 7* 1 254-5008-08 8® #555 Wedge Base Socket (Offset) 2 077-5029-00 Items 5, 6 & 8 are secured to Item 2 by: Rivet, 1/8" ø X 3/16" Lg. (Nickel) (Qty. 1/per) (249-5001-00) and #6 Riveting Lock Washer (Qty. 1/per) (246-5000-00) 9 10 11 #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Blue) Wire Ramp 1 1 1 165-5054-02 165-5054-05 535-8917-00 Item 11 is secured at the top by: Post Hex Base #6-32 Tap/#10-32 Bot. (Qty. 1) (530-5332-01), Post White Rubber (Sleeve Tall) (Qty. 1) (545-5308-08), #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 1) (232-5201-00) and #8 Washer (Qty. 1) (242-5005-00) 1º ,1',9,'8$/ 3$57 1$0( 1® Metal Ramp Riveted Assembly 47< 63, 3$57 1º 1A® 1B® 1C* 1 1 2 12 Gate (Roll-Under 1-1/2" Gold) Assy. 1 515-6490-06 ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: 500-6510-00 ORDERING 1 535-8529-00 12A Gate Bracket (Gold) ORDERING ABOVE® RIVETED ASSY. PART Nº WILL INCLUDE: Ramp (Plain No Parts) Ramp Flap (secured to 1A by 1C) Rivet, 1/8" ø X 1/8" Lg. (Nickel) 1 535-8922-00 535-8969-00 249-5008-00 Item 1 is secured above the playfield at Ramp Tab by: #8 X 1/2" HWH AB Zinc (Qty. 1) (234-5101-00) and at Ramp Flap by: #4 X 5/8" PPH (Black) (Qty. 2) (237-5833-00) Ordering Note: If 500-6510-00 is unavailable, order the individual part(s) actually required. 12B 12C 12D* 12E* 12F* Wire Form (Gold) (on above item) Micro Switch (for Roll-Under Gate) Switch Body Protect Plate Diode, 1N4001 #2-56 X 1/2" HWH Ser UNS #4HD TR3 BO 1 1 1 1 2 535-8530-00 180-5087-00 535-6539-00 112-5001-00 237-5937-02 Item 12 is secured to Item 11 by: #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00) Ordering Note: If 515-6490-06 is unavailable, order the individual part(s) actually required. 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6SHHG%XPS5DPS ,WHP ,QGLYLGXDO3DUWV ,WHPV $ $ % % & 7RS 9LHZ % $ %RWWRP 9LHZ PEM Nuts in bottom 2 tabs. % $ 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 1º ,1',9,'8$/ 3$57 1$0( 1® Speed Bump Metal Ramp Riv. Assy. 47< 63, 3$57 1º 1 515-7202-00 ORDERING ABOVE® RIVETED ASSY. PART Nº WILL INCLUDE: 1A® Speed Bump Ramp (Plain No Parts) 1 535-9034-00 1B® Ramp Flap (secured to 1A by 1C) 1 535-9037-00 1C Rivet, 1/8" ø X 1/8" Lg. (Nicke) 2 249-5008-00 Item 1 is secured above the playfield at Ramp Tab by: #8 X 1/2" HWH AB Zinc (Qty. 1) (234-5101-00) and below the playfield by: #8-32 X 7/8" HWH MS (Zinc) (Qty. 2) (237-5890-00) and #8 Washer .17" I.D. X 1/2" O.D. X .042" (Qty. 2) (242-5015-00) Ordering Note: If 515-7202-00 is unavailable, order the individual part(s) actually required. 2 Deflector Pad (Bumper) 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 6HF'UDZLQJV For Securing Hardware, see the Parts Table below, under Item desired. 1 For a break-down of parts of Item 5, Dot Display Board (520-5197-00), see Sec. 5, Chp. 4, Dot Display (5X7) x3 PC Board (Electric Company Sign) Component Layout & Parts, Page 133. 1º ,1',9,'8$/ 3$57 1$0( 3 Mounting Bracket (Dot Matrix Sign) 47< 63, 3$57 1º 1 535-8946-00 Item 3 is secured to Item 1 by: #8-32 X 1/4" MS (Sems) Zinc (Qty. 2) (232-5300-00) 4 Screened Plastic (Butyrate) -19 1 830-5985-19 Special Ordering note on Item 4: The individual piece may not be available in which case the entire sheet must be ordered. See Sec. 4, Chp. 1, Parts Id. & Location, Page 57. 5 Dot Display (5X7) x3 PC Board 1 520-5197-00 Items 4 & 5 are secured to Item 3 by: #4-40 X 1/2" PPH MS (Sems) Zinc (Qty. 4) (237-5813-00), #4-40 Nylon Stop Nut (Qty. 4) (240-5303-00), #4 Washer Nylon (Qty. 4 @ rear) (242-5068-00) and #4 Washer (Qty. 2 @ Item 3 Top) (242-5002-00) 545-5428-00 ????????????????8.21/<237,21$/ %DOO'HIOHFWRU$VVHPEOLHV 4W\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( Ball Deflector Coil Mounting Bracket 1 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) Coil Retaining Bracket 2 1 535-5203-03 7RS 9LHZ Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly 1 515-6858-00 7 Compression (Relay) Spring 1 266-5022-01 8 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00 Item 8 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required. AUX. 1 AUX. 2 AUX. 3 ????????????????8.21/<237,21$/ 8S'RZQ3RVW$VVHPEO\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Up/Down Post Coil Mounting Bracket 47< 63, 3$57 1º 1 $ 515-6840-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00) Adjustment Spindle Stop Bracket Coil Retaining Bracket 1 2 535-8303-00 535-7356-00 Items 2 & 3 are secured by: #8-32 X 3/8" Swage (Serr) Zinc (Qty. 2/per) (237-5975-00) 4 Coil, 23-1100 (ORG) 1 090-5030-00T ORDERING ABOVE (ITEM 4) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 5 Coil Sleeve (with extension) 1 545-5847-00 6 Spring Washer, 17/32" ID X 3/4" X 1" 1 269-5002-00 7 Plunger & Shaft Assembly 1 515-6844-00 ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE: 7A Ball Bumper Plastic (Top) Red 1 550-5029-02 7B* Roll Pin, 3/32" ø X 1/2" Long 1 251-5002-00 7C* Retaining Ring, 1/4" ø Shaft 1 270-5002-00 7D Plunger & Shaft Sub-Assembly 1 515-6841-00 1 530-5511-00 7E Plunger Head 7F #10-32 X 3/8" PPH MS (Sems) Zinc 1 232-5401-00 Ordering Note: If 515-6844-00 is unavailable, order the individual part(s) actually required. Item 7D, part of Item 7, Plunger & Shaft Sub-Assembly, is 1 piece and cannot be ordered separated. 8 9 Compression (Relay) Spring #10-32 Adj. Spindle Stop w/Rubber Tip 1 1 266-5022-01 280-5014-00 ' 7DNH1RWH An asterisk (*) indicates item(s) are not noted in the pictorials. ' ( ) Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-6293-00 is unavailable, order the individual part(s) actually required. * 6HF'UDZLQJV 2 3 6HFWLRQ&KDSWHU 'UDZLQJV$VVHPEOLHV 5DPSV 0RQRSRO\)OLSSHU3DUW8SGDWHV If your Monopoly® Pinball Game has Flippers which match the ones shown on Pages 68-70 in this Game Manual, the following replacement parts are required (review the following additional pages with the new Flippers): )RUHQWLUH)OLSSHUV Replace 500-5944-12 with 500-6543-12 (Lower Left) Replace 500-5944-02 with 500-6543-02 (Lower Right) Replace 500-5944-35 with 500-6543-28 (Upper Right). )RULQGLYLGXDOSDUWV Replace Item 2, Flipper Bat Bushing (White Plastic), 545-5594-00 with new Item 2, Flipper Bat Bushing (White Plastic), 545-5070-00* * Note: The new plastic bushing has notch cut-outs and is slightly shorter in height on the bottom shaft end. Replace Item 12, Plunger, Link & Pawl (Left), 515-6518-01 with new Item FRP 2, Plunger, Link & Crank (Left) Assembly, 515-7203-01 Replace Item 12, Plunger, Link & Pawl (Right), 515-6518-00 with new Item FRP2, Plunger, Link & Crank (Right) Assembly, 515-7203-00† † Note: Use FRP2 to replace the entire assembled parts of 515-6518-00. Replace Item 12A, Flipper Plunger/Link Sub-Assy., 515-6304-01 with new Item 12, Flipper Plunger & Link Sub-Assy., 515-6304-03** ** Note: The new sub-assembly contains the new Plunger "Flipper" Link (old 545-5611-00, new 545-5611-01). Replace Item 12B, Pawl (Mntg. Link) (Left) Sub-Assy., 515-6305-01 with new Item 13, Crank Bar, 530-5070-02*** and new Item 14, Switch Actuator (LEFT) Sub-Assy., 515-7257-01*** *** Note: The new Crank Bar 530-5070-02 replaces the old Pawl (Left) 535-7271-01 contained in 515-6305-01. Replace Item 12B, Pawl (Mntg. Link) (Right) Sub-Assy., 515-6305-00 with new Item 13, Crank Bar, 530-5070-02*** and new Item 14, Switch Actuator (RIGHT) Sub-Assy., 515-7257-00*** *** Note: The new Crank Bar 530-5070-02 replaces the old Pawl (Right) 535-7271-00 contained in 515-6305-00. Item 12C, Return Bracket, 535-7353-00 is no longer required as the new replacement is a part of the new Item 14 (535-9038-00 for Right and 535-9038-01 for Left). Item 12E, #10-32 X 1-1/4" Lg. Socket Head (Set Screw), 237-5950-01 is no longer required. Item 12I, Washer, 242-5039-01 is no longer required. Item 12J, Washer, 242-5038-00 is no longer required. Item 12F, #10-32 X 7/8" Lg. Socket Hd (Set Screw), 237-5966-00 is now a quantity of 2. All other flipper parts (and kits) are identical and can use the same part numbers. Order the following Flipper Rebuild Parts for Easier Installation and $ave $: When new parts for your 500-5944-12 Left Flipper become necessary, order the Flipper (Left) Rebuild Kit, 500-6307-10, which includes Item 6, 10, 12, 13, 14 & 15 of the new Left Flipper, 500-6543-12. When new parts for your 500-5944-02 Right Flipper become necessary, order the Flipper (Right) Rebuild Kit, 500-6307-00, which includes Item 6, 10, 12, 13, 14 & 15 of the new Right Flipper, 500-6543-02. When new parts for your 500-5944-35 Upper Right Flipper become necessary, order the Flipper (Right) Rebuild Kit, 500-6307-00, which includes Item 6, 10, 12, 13, 14 & 15 of the new Right Flipper, 500-6543-28. Any questions, please call Technical Support at 1-800-542-5377 or eMail us at [email protected] 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ,WHPV 6HFWLRQ&KDSWHU 6HF'UDZLQJV Replace Item 12D, Flipper Link Bushing, 530-5139-01 with shorter Bushing, 530-5139-00, used with Item 13 Crank Bar where the Set Screw joins it with the Flipper Link. )OLSSHU /HIW $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUW<HOORZ)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ The differences between the Left & Right Flippers are: 7R2UGHUWKH)OLSSHU /HIW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV /HIW The coils may also differ depending on the game. <(/*51 $ For Securing Hardware, see the Parts Table below, under the item desired. % % $ 6HF'UDZLQJV "R" indicates Item noted is secured with rivet(s) as listed. 1º ,1',9,'8$/ 3$57 1$0( 1 DEDICATED SW. 02 <(/*51 7DNH1RWH ® Item 1, Item 4, and Item 14 (14A) (just the Bracket) Flipper Base Plate (LEFT) 47< 63, 3$57 1º See FRP1 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. $3 $ 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 13* Crank Bar 1 530-5070-02 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) 14* ® Switch Actuator (LEFT) Sub-Assy. 1 515-7257-01 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE: Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 2 Flipper Bat Bushing (White Plastic) 1 3 Power (End of Stroke) Switch 1 14A 180-5149-00 14B Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) Actuator & Spring Bracket (LEFT) ® Switch Actuator (White Plastic) 1 1 535-9038-01 545-5612-00 Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 535-7354-01 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00 15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop 265-5035-00 Item Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $: Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 4 5 6* Sw. Plate/Spring Return Brkt. (LEFT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Flipper Base Plate Kit (LEFT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (LEFT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (LEFT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 515-6617-01 515-7203-01 Coil, 22-1080 (YEL-GRN) (Left) 1 090-5032-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-10 — Diode, 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 12* Flipper Plunger & Link Sub-Assy. 1 515-6304-03 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: YELLOW Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-06-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper RED Rubber Ring Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) 1 545-5277-22 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 6HFWLRQ&KDSWHU 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ,WHPV 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV )OLSSHU 5LJKW $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUW<HOORZ)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ The coils may also differ depending on the game. $ 5LJKW <(/*51 For Securing Hardware, see the Parts Table below, under the item desired. DEDICATED SW. 04 <(/*51 % $3 $ 1º ,1',9,'8$/ 3$57 1$0( 1 Flipper Base Plate (RIGHT) See FRP1 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. $ 7DNH1RWH 47< 63, 3$57 1º % ® "R" indicates Item noted is secured with rivet(s) as listed. 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 13* Crank Bar 1 530-5070-02 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) 14* ® Switch Actuator (RIGHT) Sub-Assy. 1 515-7257-00 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE: Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 2 Flipper Bat Bushing (White Plastic) 1 3 Power (End of Stroke) Switch 1 14A 180-5149-00 14B Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) Actuator & Spring Bracket (RIGHT) ® Switch Actuator (White Plastic) 1 1 535-9038-00 545-5612-00 Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 535-7354-00 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00 15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop 265-5035-00 Item Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $: Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 4 5 6* Sw. Plate/Spring Return Brkt. (RIGHT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Flipper Base Plate Kit (RIGHT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (RIGHT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (RIGHT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 515-6617-00 515-7203-00 Coil, 22-1080 (YEL-GRN) (Right) 1 090-5032-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-00 — Diode, 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 12* Flipper Plunger & Link Sub-Assy. 1 515-6304-03 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: YELLOW Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-06-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper RED Rubber Ring Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) 1 545-5277-22 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ,WHPV 6HFWLRQ&KDSWHU 6HF'UDZLQJV Item 1, Item 4, and Item 14 (14A) (just the Bracket) 7R2UGHUWKH)OLSSHU 5LJKW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV The differences between the Left & Right Flippers are: )OLSSHU 8SSHU5LJKW $VVHPEO\ ,WHPV Item 1, Item 4, and Item 14 (14A) (just the Bracket) The coils may also differ depending on the game. $ 8SU5LJKW %/8( For Securing Hardware, see the Parts Table below, under the item desired. %/8( % 6HF'UDZLQJV $3 $ 1º ,1',9,'8$/ 3$57 1$0( 1 Flipper Base Plate (RIGHT) See FRP1 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. $ 7DNH1RWH 47< 63, 3$57 1º % 7R2UGHUWKH)OLSSHU 5LJKW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV DQG$VVRFLDWHG3DUW<HOORZ)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ The differences between the Left & Right Flippers are: ® "R" indicates Item noted is secured with rivet(s) as listed. 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 13* Crank Bar 1 530-5070-02 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) 14* ® Switch Actuator (RIGHT) Sub-Assy. 1 515-7257-00 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE: Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 2 Flipper Bat Bushing (White Plastic) 1 1e " X 3e " Spacer Gray 4 8 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Sw. (Ser.) Zc. (Qty. 1/per) (237-5976-04) 3 2 14A 254-5000-02 14B Actuator & Spring Bracket (RIGHT) ® Switch Actuator (White Plastic) 1 1 535-9038-00 545-5612-00 Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 535-7354-00 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00 15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop 265-5035-00 Item Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $: Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 4 5 6* Sw. Plate/Spring Return Brkt. (RIGHT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Flipper Base Plate Kit (RIGHT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (RIGHT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (RIGHT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 515-6617-00 515-7203-00 Coil, 23-1500 (BLUE) (Right) 1 090-5062-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-00 — Diode, 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 12* Flipper Plunger & Link Sub-Assy. 1 515-6304-03 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: YELLOW Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-06-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper RED Rubber Ring Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) 1 545-5277-22 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 6HFWLRQ&KDSWHU 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ,WHPV 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ 6FKHPDWLFV 7URXEOHVKRRWLQJ 7DEOHRI&RQWHQWV &2,/6'(7$,/('&+$577$%/( •&KDSWHU%DFNER[:LULQJ %DFNER[,23RZHU'ULYHU%RDUG'HWDLOHG:LULQJ'LDJUDP %DFNER[%RDUG/D\RXW:LULQJ'LDJUDP •&KDSWHU3OD\ILHOG:LULQJ *HQHUDO,OOXPLQDWLRQ&LUFXLW'HWDLOHG:LULQJ'LDJUDP 3OD\ILHOG6ZLWFK:LULQJ'LDJUDP 3OD\ILHOG/DPS:LULQJ'LDJUDP 3OD\ILHOG7HUPLQDO6WULSV)XVHV 0LVF:LULQJ'HVFULSWLRQV /RFDWLRQV )OLSSHU&LUFXLW:LULQJ'LDJUDP •&KDSWHU&DELQHW:LULQJ 7UDQVIRUPHU3RZHU:LULQJ'LDJUDP &DELQHW&RLQ'RRU:LULQJ'LDJUDP 7URXJK8S.LFNHU'XDO2372%RDUGV 7KHRU\RI2SHUDWLRQ 6FKHPDWLF&RPSRQHQW/D\RXW 3DUWV 23727URXEOHVKRRWLQJ 7RS 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWVIRU/(' /(' 'RW0DWUL['LVSOD\'LVSOD\&RQWUROOHU%G&RPELQHG'LVSOD\&RQQHFWLRQV 'LVSOD\3RZHU6XSSO\%RDUG6FKHPDWLF&RPSRQHQW/D\RXW 3DUWV 'LVSOD\&RQWUROOHU%RDUG6FKHPDWLF 'LVSOD\&RQWUROOHU%RDUG&RPSRQHQW/D\RXW 3DUWV ,23RZHU'ULYHU%RDUG7KHRU\RI2SHUDWLRQ ,23RZHU'ULYHU%RDUG6FKHPDWLF 6KHHW RI 6KHHW RI 6KHHW RI 6KHHW RI 6KHHW RI ,23RZHU'ULYHU%RDUG&RPSRQHQW/D\RXW ,23RZHU'ULYHU%RDUG3DUWV &386RXQG%RDUG7KHRU\RI2SHUDWLRQ &386RXQG%RDUG6FKHPDWLF 6KHHW RI 6KHHW RI 6KHHW RI &386RXQG%RDUG&RPSRQHQW/D\RXW &386RXQG%RDUG3DUWV 3RVLWLRQ2372 7UDQV 5HF 3&%RDUGV 7KHRU\RI2SHUDWLRQ 6FKHPDWLF 3RVLWLRQ2372 7UDQV 5HF 3&%RDUGV &RPSRQHQW/D\RXW 3DUWV 'RW'LVSOD\ ; [3&%RDUG (OHFWULF&RPSDQ\6LJQ 6FKHPDWLF 'RW'LVSOD\ ; [3&%RDUG (OHFWULF&RPSDQ\6LJQ &RPSRQHQW/D\RXW 3DUWV 8.2QO\ 6ROHQRLG([SDQGHU3&%RDUG 6FKHPDWLF&RPSRQHQW/D\RXW 3DUWV 6HFWLRQ 6FKHPDWLFV 7URXEOHVKRRWLQJ 6HF6FKHPDWLFV Visit www.SternPinball.com/schematics.htm for the latest 11" X 17" Schematics (or "Split 8-1/2" X 11") for the Display Power Supply, Display Controller, I/O Power Driver & CPU/Sound Boards (White Star™ System Only). Along with the schematics you’ll find the component layout and theory of operation. Keep visiting as these files are continuously improved with more "search" links in the documents. The files are in PDF Format (Adobe® Reader required). They may be slow to open in the website only, but once on your harddrive they’ll open fast. Inside the schematics you can utilize internal links where addresses may direct you to another sheet in the schematic set (further instructions within documents). To "download" once open, in your browser click "File" "Send" "Page by eMail". It will be sent to your eMail Address, where there you can save the file to your hardrive. •&KDSWHU3ULQWHG&LUFXLW%RDUGV 3&%V Use the below Coils Detailed Chart Table in conjunction with Sec. 5, Chp. 1, Backbox I/O Power Driver Board Detailed Wiring Diagram (I/O Board Connectors J6, J7, J8 & J9) and Backbox Board Layout Wiring Diagram: +LJK &XUUHQW &RLOV *URXS &2,/6'(7$,/('&+$577$%/( Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil (GA-Turn), or Bulb Part # 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5022-00T #3 LOWER LEFT POP Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 YEL-VIO J10-P4/5 50v DC #4 LOWER RIGHT POP Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 YEL-VIO J10-P4/5 50v DC 090-5044-00T #5 LOWER BOTTOM POP Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC 090-5044-00T #6 BANK CLOSE Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC #7 DROP TARGET RESET Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5036-00B #8 LOCK KICKER Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 090-5001-00B Coil (GA-Turn) Part # +LJK &XUUHQW &RLOV *URXS 23-700 26-1200 090-5044-00T 26-1200 26-1200 23-1100 090-5030-00T 24-940 23-800 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage UPPER LEFT POP Q9 I/O Pwr. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 UPPER RIGHT POP Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC 090-5044-00T #11 UPPER BOTTOM POP Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC 090-5044-00T #12 CHANCE SCOOP Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 BANK OPEN Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 J10-P4/5 50v DC 090-5030-00T #14 UPPER FLIPPER (50v RED/YEL) Q14 I/O Pwr. Drvr. BLU-BLK J9-P7 J10-P1/2 50v DC 090-5062-00 #15 LEFT FLIPPER (50v RED/YEL) Q15 I/O Pwr. Drvr. ORG-GRY J9-P8 J10-P1/2 50v DC #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 YEL-VIO RED-YEL GRY-YEL RED-YEL GRY-YEL RED-YEL BLU-YEL J10-P1/2 50v DC 090-5032-00T /RZ &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil, Bulb or Meter Part # #17 LEFT SLINGSHOT Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC 090-5001-00T #18 RIGHT SLINGSHOT Q18 I/O Pwr. Drvr. VIO-RED J7-P3 BRN J7-P1 20v DC #19 FLASH RGT RAMP TOP Q19 I/O Pwr. Drvr. VIO-ORG J7-P4 ORG J6-P10 #20 FLASH RGT RAMP MID (X2) Q20 I/O Pwr. Drvr. VIO-YEL J7-P6 ORG J6-P10 Bulb 20v DC #906 165-5004-00 20v DC #906 Bulb #21 FLASH LEFT RAMP TOP (X2) Q21 I/O Pwr. Drvr. VIO-GRN J7-P7 ORG J6-P10 20v DC #22 FLASH LEFT RAMP MID (X2) Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 ORG J6-P10 20v DC #23 FLASH LEFT RAMP BOT Q23 I/O Pwr. Drvr. VIO-BLK J7-P9 ORG J6-P10 #24 OPTIONAL COIN METER Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 RED J16-P7 Bulb 20v DC #906 165-5004-00 5v DC Meter 5v Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection #25 WATERWORKS MOTOR Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 BRN J7-P1 #26 ELECTRIC COMPANY Q26 I/O Pwr. Drvr. BLK-RED J6-P2 BRN J7-P1 #27 MOTOR RELAY Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 BRN J7-P1 #28 DICE EJECT Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 BRN J7-P1 #29 FLASH RGT RAMP BOT Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 #30 LEFT RAMP DIVERTER Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 BRN J7-P1 Bulb 20v DC #906 165-5004-00 20v DC 32-1800 #31 RIGHT RAMP DIVERTER Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 BRN J7-P1 20v DC #9 26-1200 090-5044-00T 26-1200 26-1200 23-800 090-5001-00B 23-1100 23-1500 22-1080 090-5032-00T 22-1080 23-800 23-800 090-5001-00T are ABOVE #89 Bulb 165-5000-89 #89 Bulb are BELOW 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Power Voltage Coil (GA-Turn) or Bulb Part # 20v DC EX00159A 041-5083-00 23-800 20v DC 090-5001-00T 6HF6FKHPDWLFV Relay 20v DC DC 520-5066-00 26-1200 20v DC 090-5044-00T 090-5031-00 32-1800 090-5031-00 26-1200 Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 BRN J7-P1 20v DC 090-5044-00T #32 TOP LANE UP/DN POST 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH $X[LOOLDU\ 8. 21/< Drive Transistor (D.T.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 Driver Ouput Board Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage WHT J3-P11 BRN J7-P1 20v DC RED J3-P10 BRN J7-P1 20v DC ORG J3-P9 BRN J7-P1 20v DC Coil (GA-Turn) Part # 26-1200 090-5044-00T 23-1100 090-5030-00T 26-1200 090-5044-00T 6HFWLRQ &RLOV'HWDLOHG&KDUW7DEOH Section 5 Chapter 1 of 4 Backbox Wiring BLK-BRN #25 Waterworks Motor (On/Off) BLK/BRN BLK-RED #26 Electric Company For UK USE ONLY J6 For a detailed Schematic of the Solenoid Expander Bd. and the Component Layout & Parts, see Sec. 5, Chp. 4, PCBs, Page 132. FROM J7P1 Low Power I/O BD. +20v DC BRN 26-1200 4 RED 23-1100 AUX 2 26-1200 Q29 Q30 AUX 1 5 WHT Q28 Q31 AUX 3 Q32 1 GND CN2 Solenoid Expander PC (Auxilliary) Board J3 4 5 6 7 8 BLK-ORG BLK-YEL #28 Dice Eject 26-1200 BLK-GRN #29 Flash Right Ramp Bottom BLK-BLU #30 Left Ramp Diverter BLK-VIO BLK-GRY 32-1800 32-1800 26-1200 J7 1 BRN 20V DC LOW POWER . Q17 Q18 FROM 3 WHT-RED Transformer 16v AC J7 J17P6 I/O BD. BRIDGE 2 20V LOW CURRENT COILS Q19 Q20 Q21 GND FROM BRDG 2 RED-WHT Q22 Transformer 16v AC 5A Slo-Blo J17P7 I/O BD. Q23 F7 Q24 FROM BLU-WHT Transformer 13v AC Q1 J17P8 I/O BD. BRIDGE 20 Q2 CONTROLLED LAMPS GND FROM Q3 J13P10 I/O BD. BRDG 20 BLU-WHT J8 Transformer FROM 13v AC BLU 8A Slo-Blo J17P9 I/O BD. LAMP COLUMNS +18v DC Q4 Q5 F22 Q6 Q1-Q16 STP20N10L 110-0106-00 Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. BRIDGE 1 50V HIGH CURRENT COILS F6 FROM BLK-YEL 48v AC GND Q9 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. Q10 Q11 J9 7A Slo-Blo AC Voltages IN Q8 Q17-Q32 TIP122 110-0067-00 D iode On T erminal S trip J11P3 I/O BD. Q7 Q12 Q13 3A Slo-Blo Q14 BRDG 1 F21 J11P2 I/O BD. FROM BLK-ORG AC Voltages IN 48v AC 3A Slo-Blo F20 Q15 Q16 FOR MAGNET(S) Section 5, Chapter 1: Backbox Wiring J10 4 6 7 8 9 10 J8 1 3 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 J10 1, 2 3 4, 5 VIO-BRN 23-800 VIO-RED 23-800 VIO-YEL #20 Flash Right Ramp Mid (X2) VIO-GRN #21 Flash Left Ramp Top (X2) VIO-BLU #22 Flash Left Ramp Mid (X2) VIO-BLK #23 Flash Left Ramp Bottom 26-1200 BRN-RED 23-700 BRN-ORG 26-1200 BRN-YEL 26-1200 BRN-GRN 26-1200 BRN-BLU 23-1100 BRN-VIO 24-940 BRN-GRY 23-800 BLU-BRN 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 23-800 BLU-GRN 23-1100 BLU-BLK 23-1500 ORG-GRY 22-1080 ORG-VIO 22-1080 4 1 N.O. N.C. COMM. DC Bi-Directional Relay Board (SPI: 520-5066-00) #89 #906 Bulb X1 #89 #906 Bulbs X2 #89 #906 Bulbs X2 #89 #906 Bulbs X2 #89 #906 Bulb X1 #24 Optional If used, located in Cabinet. Coin Meter COIN METER BRN-BLK 3 COMM. #18 Right Slingshot #19 Flash Right Ramp Top 002001 2 BLU 5 N.C. #17 Left Slingshot VIO-ORG (VIO-GRY) Bulb X1 #32 Top Lane Up/Down Post ORG 20V DC LOW POWER . 2 #89 #906 #31 Right Ramp Diverter 10 (SPI: 520-5192-00) For Replacement Cable Wiring Harness from CN1 (Sol. Exp. Bd.) to J3 (I/O Bd.) use SPI Part Number: 036-5463-29 BLU/WHT N.O. #1 Trough Up-Kicker FROM J16RED P8 Power Out I/O BD. +5v DC #2 Auto Launch #3 Lower Left Pop #4 Lower Right Pop #5 Lower Bottom Pop #6 Bank Close #7 Drop Target Reset #8 Lock Kicker #9 Upper Left Pop #10 Upper Right Pop #11 Upper Bottom Pop Sec. 5: Backbox ... 3 (20v DC Low Pwr.) BRN 3 #27 Motor Relay (SPI: 041-5083-00) Q27 23-800 S 2 Q26 (Skill Shots: Left & Right Up/Down Posts, and Center Up/Down Post) 3 ORG 4 Q25 J2 & J3 Optional use of a Printer Interface, see Sec. 5, Chp. 3, ... Coin Door Wiring ..., Pg. 98. 12 Left Q1 11 BLU-WHT 4 Up/Down Post 10 GRN-WHT 2 Center BRN-WHT 1 Up/Down 9 Q2 Post 8 Right 7 Up/Down Q3 6 Post 5 3 CN1 2 1 7 Mini-Flipper Motor J6 1 6 (Reverse) BLK/ORG Backbox I/O Power Driver Board Detailed Wiring Diagram Partial View I/O Power Driver Board 520-5137-01 (20v DC Low Pwr.) BRN #27 Motor Relay #12 Chance Scoop #13 Bank Open #14 Upper Flipper GRY-YEL Slo-Blo #15 Left Flipper GRY-YEL Slo-Blo #16 Right Flipper BLU-YEL 3A 3A 3A Slo-Blo These coil Fuses are located under playfield NEAR assembly, see Section 5, Chapter 2, Playfield Wiring. RED-YEL 50V DC HIGH POWER . YEL-VIO 50V DC HIGH POWER . 91 5 4 3 J6 FLASH LAMPS 10 1 9 8 7 6 5 4 3 2 1 2 1 10 5 J7 10 9 8 7 6 5 4 3 2 1 LOW CURRENT SOLENOIDS BLU-BRN BLU-RED KEY (P-3) BLU-ORG BLU-YEL BLU-GRN BLU-BLK ORG-GRY ORG-VIO 10 9 8 7 6 5 4 3 2 1 6 1 9 J9 HIGH CURRENT SOLENOIDS 9 8 7 6 5 4 3 2 1 3 1 9 J8 HIGH CURRENT SOLENOIDS BRN-BLK KEY (P-2) BRN-RED BRN-ORG BRN-YEL BRN-GRN BRN-BLU BRN-VIO BRN-GRY J10 J11 AC VOLTAGES 1 10 RED-YEL +50v DC RED-YEL +50v DC VIO-YEL +50v DC YEL-VIO +50v DC YEL-VIO +50v DC KEY (P-6) . BLK (GND). BLK (GND). BLK (GND). BLK-YEL 24v AC YEL-WHT 3 3 LAMP ROWS (GND) J13 LAMP COLUMNS (18v) 10 12 11 10 9 8 7 6 5 4 3 2 1 7 1 2 BLK-YEL 48v AC RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU KEY (P-7) RED-VIO RED-GRY RED-WHT RED N/C 12 1 YEL YEL-WHT YEL YEL-WHT YEL 6 YEL-BLK 48v AC 10 9 8 7 6 5 4 3 2 1 2 1 8 TO DOT MATRIX DISPLAY 1 1 FROM CPU-SOUND CN8 RIBBON CABLE RIBBON CABLE CN1 CN3 25 26 RED 2 RED NOT USED SWITCH 2 SWITCH 4 SWITCH 6 SWITCH 8 DATA 1 DATA 3 DATA 5 DATA 7 RESET STAT Ø STAT 2 BUSY Located behind the Dot Matrix Display DISPLAY CONTROLLER BD. 520-5055-03 CN2 3 3 2 1 2 1 GND BLK KEY (P-2) +5v DC RED RED +5v DC BLU +18v DC KEY (P-5) BLK (GND) WHT COM.110v AC BLK-RED 110v AC WHT-GRN 88v AC BRN +20v DC VIO-BRN VIO-RED VIO-ORG KEY (P-5) VIO-YEL VIO-GRN VIO-BLU VIO-BLK VIO-GRY {Opt. Coin Meter} BLK-ORG 48v AC J12 J15 J14, Pins 1-6 are all 5.7v AC 5 1 2 5 BLK-BRN BLK-RED BLK-ORD BLK-YEL BLK-GRN BLK-BLU BLK-VIO BLK-GRY KEY (P-9) ORG +20v DC NOT USED SWITCH 1 SWITCH 3 SWITCH 5 SWITCH 7 DATA Ø DATA 2 DATA 4 DATA 6 STROBE NOT USED STAT 1 STAT 3 7 VOLTAGE OUTPUTS J17 7 8 9 POWER FROM THE TRANSFORMER 5 1 2 3 6 J16 POWER OUT 15 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 9 1 GENERAL ILLUMINATION (G.I.'s) 5 20 19 J1 RIBBON CABLE 1 2 I/O POWER DRIVER BOARD 520-5137-01 1 J2 AUXILLIARY OUT PORT 4 10 1 2 3 4 5 6 7 8 9 10 2 1 4 1 6 DISPLAY POWER SUPPLY BD. 520-5138-00 Sec. 5: Backbox ... { CN1 From Xfrmr. 6 J14 G.I.'s FROM TRANSFORMER 14 5 CN1 7 Printer Audio Audio 13 4 CN2 7 BLK (GND) KEY (P-14) N/C BLK (GND) BLK (GND) BLK (GND) BLK (GND) RED +5v DC N/C +5v DC RED +5v DC RED +5v DC RED +5v DC GRY-RED +12v DC GRY-WHT +12v DC BLK-WHT -12v DC 2 3 J3-P9/10/11 Required for Solenoid Expander PC Board GROUND GROUND GROUND GROUND GROUND GROUND NOT USED 2 J2 & J3 (N/C) used for Optional Printer Interface Connection 8 3 1 J5 J4 DISPLAY ENABLE ROW DATA ROW CLOCK COL. LATCH PIX CLOCK SER. DATA NOT USED 1 CN2 From I/O Bd. VIO GRN YEL BRN-WHT KEY (P-5) WHT-VIO WHT-GRN WHT-YEL WHT-BRN YEL-BLK -110v DC GRY-YEL -98v DC KEY (P-3) YEL (GND) BLK (GND) RED +5v DC BLU +12v DC VIO-YEL +68v DC { 16v AC RED-WHT 8v AC RED RED +5v DC 8v AC RED BLK (GND) BLK-WHT-12v GRY-WHT (GND) DC GRY N/U 1 9v AC KEY (P-5) 13v AC BLU-WHT GRY-WHT+12v GRY-GRN 19v AC DC 16v AC WHT-RED 13v AC BLU-WHT { { YEL-WHT YEL-BLK KEY (P-5) RED-WHT RED-BLK N/C N/C POT 1 CN4 To Speaker(s) CN2 To Display 1 6 5 4 3 2 1 1 5 6 5 4 3 2 1 1 5 6 CN5 NOT USED SP2 SP1 7 6 5 4 3 2 1 7 RED CN1 SOUND POWER CN2 CN6 RIBBON CABLE CPU/SOUND BD. MONO 520-5136-16 1 12 5 9 2 CN5 To Cabinet & Playfield CN3 CN4 SP3 1 { GRN-GRY GRN-VIO GRN-BLU GRN-BLK GRN-YEL GRN-ORG GRN-RED KEY (P-2) GRN-BRN ORG-WHT ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL KEY (P-4) ORG-BLK ORG-RED ORG-BRN CN8 1 BLK-RED BLK GRY-BLK GRY-VIO GRY-BLU N/C GRY-YEL KEY (P-5) GRY-ORG GRY-RED GRY-BRN BLK 26 25 TO PLASMA CONTROLLER CN7 SWITCH ROWS (RETURNS) DEDICATED INPUTS (SWITCH TO GROUND) 4 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 2 1 SWITCH COLUMNS (DRIVES) BLK UK ONLY{ WHT-BRN WHT-RED WHT-ORG WHT-YEL WHT-GRN KEY (P-4) WHT-BLU WHT-VIO UK ONLY{ WHT-GRY 1 2 3 4 5 6 7 8 9 } 1 RED { { 4 CN7 From Cabinet & Playfield NOT USED NOT USED +18v BLU DC YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO KEY (P-2) YEL-GRY TO DISPLAY CONTROLLER CN3 8 1 2 3 4 5 6 7 8 9 10 11 12 WHT-BRN-BLK BLU-WHT GRN-WHT BRN-WHT KEY (P-8) GRY VIO BLU GRN YEL ORG BRN J3 When connecting any Ribbon Cable, always ensure the "Red Line" side of the ribbon cable goes to the Pin-1 side of any Dual 0.1" Header Connector. AUXILLIARY IN PORT 12 Important Note: 10 9 8 7 6 5 4 3 2 1 9 1 Backbox Board Layout Wiring Diagram 92 Section 5, Chapter 1: Backbox Wiring Section 5 Chapter 2 of 4 Playfield Wiring General Illumination Circuit Detailed Wiring Diagram G.I. RELAY I-O POWER DRIVER BOARD 520-5137-01 8 5 X 6 7 1 3 2 20v DC D0 3 1D 1Q R254 U206 74HCT273 Data Latch Transformer D229 1N4004 Diode 2 1K W YEL YEL YEL YEL-WHT YEL-WHT YEL-WHT 1 G.I. 5.7v AC INPUT FROM XFRMR 2 3 General Illumination (G.I.) Bulbs (5.7v AC) 5A 250v SLO-BLO Fuses F27 F26 F25 F24 4 5 6 3 2 1 Y G J15-P6 to J15-P1 (Fuse F24) B = BRN-WHT to WHT-BRN Location: In Cabinet. (Light Bd. X10) WHT-BRN Circuit 1 BRNWHT #2 #10* Note: Various Colors, see Page 62 for Part Numbers. Y G G #1 10 ea. #44 Bulb 4 WHT-BRN 5 WHT-YEL Y 6 WHT-GRN G 7 WHT-VIO Y 8 BRN-WHT G 9 YELLOW J15 GREEN J14 Bottom of Playfield Shown as if leaning up against the Backbox. VIOLET Secondary 5.7v AC 4 RELAY DRIVER PRI-103.5-115-207-230V 50/60Hz 750VA CLASS 130 EPBO Primary Q200 2N3904 Transistor J15-P7 to J15-P2 (Fuse F25) Y = YEL to WHT-YEL Location: Right & Middle Playfield X9 Circuit 2 YEL B B B B B B B B B B #1 #2 9 ea. #44 Bulb WHT-YEL #9* GIs in Cabinet (Light Board X10) J15-P8 to J15-P3 (Fuse F26) G = GRN to WHT-GRN Y Y GRN Y 3 #1 Coin Door Wiring Harness Connector #6 YEL Sec. 5: Playfield ... Circuit 2 ea. #555 Bulb Y 5 ea. #44 Bulb Location: Bottom Left Playfield X5 + Coin Door X2 On Coin Door WHT-GRN YEL-WHT #7* J15-P9 to J15-P4 (Fuse F27) V = VIO to WHT-VIO Location: Upper Playfield X8 V V V Circuit V Y V V V V VIO 4 #1 #2 8 ea. #44 Bulb WHT-VIO #8* Note: GI above P/F is #555 Bulb. * G.I. Bulb quantities may change during production. This Edge is “Upper Playfield”. Bottom Assemblies Not Shown for clarity. Section 5, Chapter 2: Playfield Wiring 93 Playfield Switch Wiring Diagram Note: All switches require diodes. Some diodes are located on Terminal Strips OR on a Diode Board (under playfield) & not on the switch itself. D iode D On O T erminal T S S trip -orD iode D On O D iode D B B oard For Switch(es): 38 Switch 1 Switch 9 Switch 17 Switch 25 Switch 33 Switch 41 Switch 49 Switch 57 Lt. Button Switch 2 Chance Scoop Switch 10 Left Top Lane (A) Switch 18 Right Orbit Switch 26 Bank Opto 1 L Switch 34 Lwr. Bot. Pop Switch 42 Upr. Lt. Pop Switch 50 Left Outlane Switch 58 4th Coin Slot Switch 3 Railroad Ramp Switch 11 Mid Top Lane (B) Switch 19 Electric Company Switch 27 Bank Opto 2 Switch 35 Lwr. Rt. Pop Switch 43 Upr. Rt. Pop Switch 51 Left Return Lane Switch 59 6th Coin Slot ] Switch 4 4-Ball Trough #1 Switch 12 Rt. Top Lane (C) Switch 20 Dice Eject Ln. Switch 28 Bank Opto 3 Switch 36 Lwr. Lt. Pop Switch 44 Upr. Bot. Pop Switch 52 Left Slingshot Switch 60 Rt. Coin Slot Switch 5 4-Ball Trough #2 Switch 13 Lockup 1 (Top) Switch 21 Left Orbit Switch 29 Bank Opto 4 R Switch 37 100K Standup Switch 45 Dice Eject Switch 53 Right Outlane Switch 61 Cnt. Coin Slot-DBA Switch 6 4-Ball Trough #3 Switch 14 Lockup 2 Switch 22 Wtrworks Eject Switch 30 Not Used Spinner D Switch 46 Switch 38 O Not Used Switch 54 Right Return Lane Switch 62 Lt. Coin Slot Switch 7 4-Ball Tr. VUK Opto Switch 15 Lockup 3 (Bot) Switch 23 Wtrworks Mini Flip. Switch 31 Cop Drop Target Switch 39 Start Button Switch 55 Right Slingshot Switch 63 CPU-Snd. Bd. CN5GRN-BRN 1 Sw. Drive 1: Q1 GRN-RED 3 Sw. Drive 2: Q2 GRN-ORG 4 Sw. Drive 3: Q3 GRN-YEL 5 Sw. Drive 4: Q4 GRN-BLK 6 Sw. Drive 5: Q5 GRN-BLU 7 Sw. Drive 6: Q6 GRN-VIO 8 Sw. Drive 7: Q7 GRN-GRY 9 Sw. Drive 8: Q8 Color ] Future Expansion (UK ONLY) Switch Drive Transistor Source Nº: 2N3904 CPU-Snd. Bd. CN710 WHT-BRN 9 WHT-RED 8 WHT-ORG 7 WHT-YEL 6 WHT-GRN 5 WHT-BLU 3 WHT-VIO 2 WHT-GRY 1 T S ] Future Expansion Column Pin X2 Cop Standup Switch 47 Color ...Stacking Opto Switch 16 Not Used Switch 24 Center Ramp Switch 32 Lt. Ramp Mid Switch 40 Free Parking Switch 48 Slam Tilt Switch 56 Not Used Switch 64 Rt. Button Shooter Lane Not Used Not Used Not Used Right Ramp Plumb Bob Tilt Not Used (UK ONLY) Playfield Lamp Wiring Diagram Note: All lamps require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the lamp itself. D iode D On O T erminal T S S trip For Lamp(s): 41-44, 46-49, & 60-64 LMP 4 LMP 3 LMP 2 LMP 5 LMP 6 LMP 7 Switch Return IC Source Nº: LM339AN Please Note: Switch & Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints. LMP 1 Sw. Return 1: U400 Sw. Return 2: U400 Sw. Return 3: U400 Sw. Return 4: U400 Sw. Return 5: U401 Sw. Return 6: U401 Sw. Return 7: U401 Sw. Return 8: U401 Row Pin 5th Coin Slot ] Switch 8 N/C LMP 8 I-O Bd. J13- Power Out for for Disp. 10 BLUE +18v Pwr. Sup. Bd. CN1-Pin 6 YEL-BRN 9 Lamp Drive 1: U17 YEL-RED 8 Lamp Drive 2: U16 YEL-ORG 7 Lamp Drive 3: U15 YEL-BLK 6 Lamp Drive 4: U14 YEL-GRN 5 Lamp Drive 5: U13 YEL-BLU 4 Lamp Drive 6: U12 YEL-VIO 3 Lamp Drive 7: U11 YEL-GRY 1 Lamp Drive 8: U10 Color Column Left Outlane LMP 9 LMP 17 In Jail LMP 18 Free Parking LMP 33 Sec. 5: Playfield ... D O T S LMP 49 Chance Lit LMP 42 Lower Lt. Pop D O T S LMP 50 Left Top Lane (A) LMP 65 BA ( N ) K LMP 73 LMP 58 Mid. Top Lane (B) LMP 66 BAN ( K) LMP 74 Lite Roll LMP 20 LMP 28 LMP 36 LMP 44 D O T S D O T S LMP 51 Roll LMP 59 Rt. Top Lane (C) LMP 67 Lock LMP 75 Multiball Railroad Lit LMP 52 L Bonus X LMP 53 LMP 31 LMP 54 LMP 39 LMP 55 Waterworks 4X LMP 62 LMP 63 D O T S D O T S D O T S LMP 68 Cop LMP 76 100,000 LMP 69 Build LMP 77 Lite Spinner Upr. Bot. Pop LMP 70 Jackpot LMP 78 Power Up Roll and Collect LMP 71 ( B ) ANK LMP 79 Water Bonus X LMP 40 LMP 48 Free Parking D O T S LMP 56 R Bonus X LMP 61 D O T S Upr. Rt. Pop LMP 32 Boardwalk LMP 47 LMP 60 Upr. Lt. Pop Lamp Drive IC Source Nº: VN02N LMP 24 Marvin Gardens D D O O T Community T S Chest Lit S Waterworks 2X LMP 16 New York Park Place LMP 46 Lwr. Rt. Pop LMP 23 Ventnor LMP 38 Pin Connecticut Tennessee LMP 30 Chance LMP 45 Waterworks 1X Super Jackpot LMP 22 Atlantic LMP 37 LMP 15 Vermont St James LMP 29 Short Line RR LMP 43 Relight Jackpot LMP 21 B.O. RR Pennsylvania LMP 14 Oriental Penn RR Illinois LMP 35 LMP 13 Reading RR Virginia LMP 27 North Carolina D O T 3000 When S Flashing LMP 57 Move 2 LMP 34 Pacific LMP 41 LMP 19 Indiana Kentucky Go To Jail Lower Bot. Pop LMP 26 LMP 12 Baltic States St Charles LMP 25 LMP 11 Comm. Chest Mediterranean GO 94 LMP 10 Right Outlane Shoot Again Bonus 6X Bonus 5X Bonus 4X Bonus 3X Bonus 2X LMP 64 Extra Ball D O T S LMP 72 B ( A ) NK LMP 80 Advance to GO I-O Bd. J12RED-BRN 1 Lamp Return 1: Q33 RED-BLK 2 Lamp Return 2: Q34 RED-ORG 3 Lamp Return 3: Q35 RED-YEL 4 Lamp Return 4: Q36 RED-GRN 5 Lamp Return 5: Q37 RED-BLU 6 Lamp Return 6: Q38 RED-VIO 8 Lamp Return 7: Q39 RED-GRY 9 Lamp Return 8: Q40 RED-WHT 10 Lamp Return 9: Q41 RED 11 Lamp Return 10: Q42 Color 12 Pin N/C Row From I-O Pwr. Driver Board J16-Pins 9-15 Lamp Return Transistor Source Nº: STP19N06L Section 5, Chapter 2: Playfield Wiring Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations Bottom of Playfield Shown as if leaning up against the Backbox. All fuses are rated: 3A 250v Slo-Blo Do Not Over-Fuse LEFT FLIPPER FUSE RED GRY -YEL 3A S.B. -YEL RIGHT FLIPPER FUSE BLU RED -YEL 3A S.B. -YEL Explanation: All switches, lamps, coils require diodes. The diodes not physically located on the switch, lamp or coil are located on Terminal Strips or Diode Bd. under the playfield. The Switch & Lamp Matrix Grids also note which switch or lamp has a diode on a Terminal Strip (noted by "DOTS" meaning: "Diode on Terminal Strip") or Diode Board (noted by "DODB" meaning: "Diode on Diode Board"). MONOPOLY® Lamp: 61 Upper Right Pop (Bumper) —RED-GRY Terminal Strip MONOPOLY® Lamps: 46 Lower Right Pop (Bumper) Terminal 47 Com. Chest Lit Terminal Strip Strip —YEL-BLU BLK —BLK Lamps 44 / 47 Lamp 48 Lamp 49 —RED-VIO —ORG-WHT to YEL-VIO —RED-GRY —YEL-RED BLK Lamp 62 —YEL-BLU BLK —BLK —RED-GRY Lamp 60 UPPER RIGHT FLIPPER FUSE GRY RED -YEL 3A S.B. -YEL —BLK —YEL-BLK BLK C A A Lamp 61 Terminal Strip MONOPOLY® Lamp: 61 Upper Right Pop (Bumper) —RED-GRY —BLK —YEL-GRN BLK Section 5, Chapter 2: Playfield Wiring —BLK —YEL-BLK BLK MONOPOLY® Lamps: 49 Chance Lit 48 Free Parking Terminal 47 Com. Chest Lit Strip 44 Advance to ... E Lamps 44 / 47 Lamp 48 Lamp 49 G C —BLK —ORG-GRY to YEL-GRY —ORG-VIO to YEL-VIO —RED-BLU —ORG-BLK to YEL-BLK See the Pink Pages, Playfield - General Parts (Below) (Pg. 54) for Terminal Strips, Diodes, Fuses and Fuse Holders Part N1s. —BLK —YEL-BLU BLK MONOPOLY® Lamps: 63 Roll & Collect 43 Relight Terminal Jackpot Strip 64 Extra Ball F —RED-VIO —RED-VIO —ORG-BRN to YEL-BRN —RED-BLU —YEL-BRN BLK —BLK —RED-BLU —RED-GRY —BLK MONOPOLY® Lamps: 60 Upper Left Pop (Bumper) Terminal Strip 62 Upr. Bottom Pop (Bumper) —YEL-BLU BLK D —ORG-WHT to YEL-VIO —RED-GRY —ORG-YEL to YEL-ORG —RED-BLU Sec. 5: Playfield ... —RED-BLU MONOPOLY® Lamps: 41 Lwr. Bottom Pop (Bumper) Terminal Strip 46 Lower Right Pop (Bumper) C Lamp 60 MONOPOLY® Lamp: 42 Lower Left Pop (Bumper) Lamp 42 B B MONOPOLY® Lamps: 60 Upper Left Pop (Bumper) Terminal Strip 62 Upr. Bottom Pop (Bumper) —ORG-GRY to YEL-GRY —RED-GRY E Terminal Strip —YEL-RED BLK —ORG-YEL to YEL-ORG —RED-BLU F D —YEL-GRN BLK Lamp 41 —ORG-BLK to YEL-BLK MONOPOLY® Lamp 46 —YEL-BRN BLK —ORG-GRY to YEL-GRY —ORG-VIO to YEL-VIO —RED-BLU —BLK Lamps: 63 Roll & Collect 43 Relight Jackpot 64 Extra Ball Lamp 64 Lamp 43 Lamp 63 —BLK —RED-VIO —ORG-BRN to YEL-BRN —RED-BLU —RED-BLU Terminal Strip —ORG-GRY to YEL-GRY —RED-GRY MONOPOLY® Switch: 38 Cop Drop Target Switch 38 —RED-BLU Lamp 41 F 44 Advance to ... Lamp 64 Lamp 43 Lamp 63 Pop (Bumper) MONOPOLY® Lamp: 42 Lower Left Pop (Bumper) Lamp 62 MONOPOLY® Lamps: 49 Chance Lit 48 Free Parking D Lamp 46 E Terminal Strip 41 Lwr. Bottom —BLK B Lamp 42 A Lamp 61 Please Note: Terminal Strip(s), Diode Board(s) and/or Fuse Holder(s) locations shown, represent the general location (your game may differ slightly). —WHT-BLU —toORG-BLU GRN-BLK 95 3-Flipper Circuit Wiring Diagram The White Star Board System™ has allowed us to simplify the Flipper Circuit to the point where we have eliminated the Flipper Board all together. The Flipper Circuit is now configured the same as any other Solenoid Drive Circuit. GRY-GRN GRY-YEL GRY-ORG GRY-RED GRY-BRN Technical Overview OOOOOOOOOOOO 12 3 4 CN6 6 7 12 DEDICATED SWITCH IN CPU-SOUND BOARD (PARTIAL VIEW) UPPER FLIPPER N.O. CABINET DEDICATED SWITCH N.O. DS-5 NOT USED N.C. LEFT FLIPPER RIGHT FLIPPER CABINET DEDICATED SWITCH CABINET DEDICATED SWITCH N.O. DS-1 DS-3 LEFT E.O.S. RIGHT E.O.S. ON ASSY. DEDICATED SWITCH ON ASSY. DEDICATED SWITCH N.C. DS-2 DS-4 NOTE: N.C. = Normally Closed N.O. = Normally Open BLK (GROUND) OOOOOOOOOOOOOOO 1 11 15 POWER OUT MOS FET STP20N10L J16 Q14 Q15 Q16 VOLTAGE OUTPUTS (PARTIAL VIEW) 10 J10 HIGH CURRENT SOLENOIDS J9 9 8 7 2 1 1 OOOOOOOOO I/O POWER DRIVER BOARD OOOOOOOOOO BLU-BLK ORG-GRY ORG-VIO These coil Fuses are located under the playfield NEAR assembly, see previous page for locations. Sec. 5: Playfield ... 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC BLU-YEL 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC GRY-YEL 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC 96 GRY-YEL 22-1080 YEL-GRN RIGHT FLIPPER COIL 22-1080 YEL-GRN LEFT FLIPPER COIL 23-1500 BLU UPPER FLIPPER COIL Our Flipper System uses one supply voltage (50v DC) for both kick & hold. Once the Game CPU detects a Flipper Cabinet Switch closure (during game play) it applies a 40msec pulse to the gate of the Flipper Drive Transistor (STP20N10L). If it continues to detect a Flipper Cabinet Switch closure (the player holding the button in) it will continue to pulse the flipper drive transistor 1msec every 12msecs for the duration of the hold cycle. The E.O.S. (End-OfStroke) Switch serves the same function as before as it prevents foldback when the player has the flipper energized to capture balls. The E.O.S. Switch is a normally closed switch which opens approximately 1/16" when the flipper is energized. The Game CPU will detect a switch closure if the flipper bat is forced back by a high velocity shot or rebound on the playfield and will apply another 40msec pulse of 50v DC to the coil. Note: If an Upper Flipper is used, the Flipper Button (on the same side of the cabinet as the Upper Flipper) will have a “DoubleStacked” E.O.S. Switch. This allows the player to push the Flipper Button either half-way down to energize only the Lower Flipper or pushing the Flipper Button all the way down to energize both the Lower & Upper Flippers. Section 5, Chapter 2: Playfield Wiring Section 5 Chapter 3 of 4 Cabinet Wiring GRY-WHT 2 2 FOR LOGIC +12/-12v DC TO BRIDGE 3 5 5 WHT 6 TO DOLLAR BILL$ VALIDATOR RF1 GRY-GRN 9 2 3 1 115v AC 5 BLU-WHT 4 BLU-WHT 8 WHT-RED 19v AC 4 9 8 FOR 18v DC CONTROL LAMPS TO BRIDGE 20 13v AC 10 9 16v AC 7 WHT 3 13v AC 6 FOR 20v DC COILS TO BRIDGE 2 7 WHT-RED DOMESTIC CONFIGURATION GRN RED RED BLK-YEL 4 48v AC 11 GRN (to (E)arth Ground) 3 24v AC 130V International = 1F1 275V YEL-BLK SERVICE OUTLET (Domestic / International) Domestic = Domestic = 8A 250V Note: Not All International Games have or require a Service Outlet. Slo-Blo Fuse BLK-ORG WHT-GRN WHT 2 3 5 6 7 8 9 <<< CONFIGURATON FOR DOMESTIC 115V <<< 100v AC J14 1 1 3 3 2 2 BLK WHT <<< YEL-WHT 1 2 3 4 5 6 7 8 9 2 1 3 BLK WHT 4 5 6 7 8 9 206 VOLTS 1 2 3 4 5 6 7 8 9 4 4 5 5 6 6 1F/M4 BLU 230 VOLTS BLK FOR GENERAL ILLUMINATION (G.I.'s) 5.7v AC CONFIGURATION OF 220V OR LOWER LINE VOLTAGES FOR INTERNATIONAL USE WHT 2 1F/M3 115 VOLTS 1F1= 5A 250V SLO BLO 1V1= 275V VARISTOR DISPLAY POWER SUPPLY BOARD 3 8 YEL EXPORT/ HIGH LINE VOLTAGE 230/218/206 VOLTS 1 1 BLK-RED 1 2 88v AC 2 WHT JUMPERS FOR VOLTAGE VARIATION 4 48v AC 12 FOR 50v DC COILS TO BRIDGE 1 CN1 5A 250V Slo-Blo Fuse BLK 1 15 24v AC HOT (L)oad Int'l. = BRN 220V AC Domestic = BLK 115V AC International = <<< FOR +5v DC LOGIC TO BRIDGE 21 J11 LINE CORD 1V1 VARISTER 1 8v AC 14 (N)eutral 7 8v AC 13 GROUND Domestic = WHT 115V AC Int'l. = BLU 220V AC 16v AC 6 ONLY ON COIN DOOR LOCATED IN THE BACKBOX WHT 120V AC BLU BLK 218 VOLTS BALLAST SP2/K 5/8" Core 120V 50/60Hz 13W (UL) 1F1= 8A SLO BLO 1V1= 130V VARISTOR BLK WHT 1 2 3 4 5 6 7 8 9 STARTER FLUOR. FS2 LIGHT SPI N1: 165-5011-01 SPI N1: 010-5015-00 <<< CONFIGURATON FOR JAPAN or LOW LINE VOLTAGE <<< 100/105 VOLTS Section 5, Chapter 3: Cabinet Wiring BLK BLK-WHT FLUORESCENT TUBE RED (F20T12CW) SPI N1: 165-5031-02 WHT 97 Sec. 5: Cabinet ... 120V / 240V 50 Hz / 60 Hz 1 J17 19v AC 3 TO I/O POWER DRIVER BOARD 1/0 1F/M2 GRY TO I/O POWER DRIVER BOARD BLK BLK LINE FILTER 1T1 1F/M1 ON/OFF FLUORESCENT TUBE, STARTER & BALLAST IN THE BACKBOX Transformer Power Wiring Diagram Cabinet / Coin Door Wiring Diagram CPU BD CN7 SW RETURN 6 3 SW RETURN 5 5 SW RETURN 4 6 SW RETURN 3 7 SW RETURN 2 8 2 WHT-VIO START BUTTON WHT-BLU 3 LAUNCH BUTTON WHT-GRN 5 WHT-YEL 6 WHT-ORG WHT-RED from CPU CN5 Pin: CPU BD CN5 SW DRIVE 7 8 SW DRIVE 1 1 GRN-VIO 8 GRN-BRN 1 BLK 10 CPU BD. CN6 BLK-RED BLK 12 9 LEFT FLIPPER BUTTON U.S. Bill Acceptor Center Coin Slot WHT-YEL Right Coin Slot from CN5-P8 (Sw. Drive 7) from CN5-P1 (Sw. Drive 1) TO COIN METER J16-7 +5VDC I/O DRVR BD J7-10 Q24 I/O DRVR BD GRN-VIO 1 78 VIO-GRY N/C 2 3 GRN from CPU CN6 Pin: TM PORTALS SERVICE BUTTONS GRY-BLK 10 9 J16-7 +5VDC I/O DRVR BD 22 RED J16-3 +12VDC I/O DRVR BD 82 GRY-RED 1 2 3 BEGIN TEST / ENTER: BLACK BUTTON SERVICE CREDITS / RT.: GREEN BUTTON VOLUME / LEFT: RED BUTTON GRY-VIO GRY-BLU 8 GRY-GRN 4 GRY-BRN 2 G.I. 6.3V AC 3 WHT-GRN YEL-WHT GRN YEL 8 G.I. LAMPS on COIN DOOR FOR USA 2 SLOT COIN DOOR ONLY COIL POWER INTERLOCK SWITCH Normally Open - 1 RED-WHT 16 VAC 20v DC COILS Common - 1 WHT-RED 16 VAC Normally Open - 2 BLK-YEL 48 VAC 50v DC COILS Common - 2 BLK-YEL 48 VAC FOR USE ONLY IN SENTINEL COIN DOOR 7 AMP CONNECTOR TO $ BILL VALIDATOR XFRMR 115v AC LINE VOLTAGE I/O DRVR BD J11 112-5001-00 1N4001 DIODE CN1 WHT-BLU 7 SW RET 6 WHT-GRN 6 SW RET 5 WHT-YEL 5 SW RET 4 GRN-BRN 4 SW DRV 1 1 CN5 BLK CN7 10 2 GND BRN 1 20VDC J7-1 KEY I/O 3 BD SENTINEL INTERFACE BOARD 520-5037-01 (AC) 4 (AC) WHT SW DRV 1 SW RET 5 3 BLK 6 DIODE 7 GRN-BRN WHT-GRN -----------------------------------------------------------UK ONLY: 2 Extra Cabinet Buttons for the Post Save™Feature are used. The Left Button operates the Left Outlane Ball Deflector. The Right Button operates the Right Outlane Ball Deflector. Both buttons pushed together, operate the Center Up/Down Post. Both buttons are located under the Flipper Buttons. ------------------------------------------------------------ UK ONLY CPU/SND CN5 GRN-BRN N.O. 8 N.O. 1 CPU/SND CN7 WHT-GRY WHT-BRN 9 1 9 XFRMR PRINTER INTERFACE OPTIONAL Cable Wiring Harness SPI Part N1: 036-5408-00 RS-232 Printer Interface Board SPI Part N1: 520-5069-00 FOR C120 INTERFACE BOARD 8 N/U 1 N/U 2 N/U 3 KEY 4 WHT-RED SW RET 2 5 Sec. 5: Cabinet ... CN3 I/O DRVR BD J17 CPU CN7 TO SENTINEL COIN MECH.: WIRING CONFIGURATION WILL VARY ACCORDING TO COUNTRY C120 CN1 CN2 +12 VDC 1 IN 1 2 KEY 3 IN 2 4 IN 3 5 N/U 6 IN 4 7 N/U 8 +12VDC 9 GND 10 SW 1 11 SW 2 12 SW 3 13 N/U 14 SW 4 15 RED WHT-BLU KEY WHT-GRN WHT-YEL N/U WHT-RED N/U RED WHT GRY-YEL GRY-GRN GRY-BLU N/U GRY-VIO 5 4 3 2 1 WHT-RED WHT-VIO WHT-ORG KEY N.C. 8 2 7 CPU CN7 4 3 2 1 WHT-YEL WHT-GRN WHT-BLU GRN-BRN KEY BLK (GND) BRN PRINTER BOARD CN1 I/O DRVR BD J16-3: +12V DC DATA LINES ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY I/O DRVR BD J3-10: PRNTR CNT C120 CN2 7 6 5 Connection Notes: I/O DRVR BD 6 5 3 CPU CN7 1 CPU CN5 1 I/O J7 I/O DRVR BD J3-9: PRNTR CLK I/O DRVR BD J2-10: PRNTR ENABLE I/O DRVR BD J3-1: PRNTR BUSY I/O DRVR BD J16-7: +5V DC COIN DOOR 98 22 RED GRN-BRN I/O DRVR BD J15 3 5 6 YEL-WHT GRY-ORG DEDICATED SWITCHES CPU CN7 7 6th Coin Slot Future Use 4th Coin Slot European Use BLK GRY-BLU 7 YEL-BLK 6 CABINET BOT. SPEAKER (SP3) Memory Protect Switch GRY-VIO 8 RIGHT FLIPPER BUTTON Left Coin Slot WHT-GRN FOR THE PRINTER SUB-ASSEMBLY GROUND 00 BLK GRY-BLK 10 UPPER FLIPPER BUTTON CPU/SND CN4 WHT-BLU BLK BLK BACKBOX RT. SPEAKER (SP2) REDBLK BLK CPU BD. CN7 RED-BLK WHT-VIO WHT-RED 8 BACKBOX LEFT SPEAKER (SP2) 5th Coin Slot Future Use WHT-ORG 7 REDBLK BLKRED RIGHT BUTTON SW RETURN 7 2 3 Slam Tilt from CPU CN7 Pin: WHT-GRY 4 REDWHT LEFT BUTTON SW RETURN 8 1 COIN DOOR CONNECTOR PLUMB BOB TILT MONO SPEAKERS X3 CPU/SND CN4 CPU BD CN7-10: GND J2 P1-P9 1 2 3 4 5 6 7 8 9 CN2 GRY-RED KEY GRN-WHT BRN-WHT ORG-WHT N/C BRN N/C RED BLK 1 2 3 4 5 6 7 8 9 10 Section 5, Chapter 3: Cabinet Wiring Section 5 Chapter 4 of 4 Printed Circuit Boards (PCBs) Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c As light from the Transmitter LED1 falls on the Receiver LED1, it generates a Positive Bias Voltage (0.7v to 1.5v) which is applied to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. When Q1 is held off, no current flows through Q2's (2N3906) Base (B). With no base current, Q2 is off and acts as an OPEN SWITCH. When the light is interrupted (BLOCKED) R1 (Rec. Bd.) bleeds the gate voltage off of Q1 allowing it to conduct, switching Q2 on, which acts as a CLOSED SWITCH. The LED2 (Trans/Rec) Circuit operates identical as the LED1 Circuit. +5v B PTeo isntt CN1 RED CN1 1 WHT/XXX 2 LED 1 R1 TLRH180P 180 W R1 10M W R2 4.7K W G Q1 2N5460 R3 10K W LED 1 TLRH180P A PTeo isntt B PTeo isntt B D S (Switch Row/ Return +) E Q2 2N3906 C G=Gate D=Drain S=Source B=Base E=Emitter C=Collector 3 WHT/XXX R2 180 W LED 2 TLRH180P R4 10M W LED 2 BLK Q3 2N5460 R6 10K W 1 520-5173-00 Transmitter GND 4.7K W G TLRH180P 520-5174-00 Receiver (Switch Row/ Return +) R5 B D S E Q4 2N3906 C 2 GRN/XXX A PTeo isntt (Switch Col/ Drive -) = Emitting Light Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s Boards Actual Size 520-5173-00 (TRANS) 520-5174-00 (REC) (Screened Text Printed Larger for Clarity) 00-4715-025 CER 105 Back Side (Solder / Surface Mounts) Front Side (LEDs & 3-Pin Connector) 1B1 ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION A — 01 02 03 04 05 B — 01 02 03 04 05 06 07 08 09 1 1 1 2 2 3 3 1 1 1 2 2 2 2 2 2 3 3 515-0173-00 520-5173-00 045-5111-02 165-5052-00 121-5067-00 530-5308-02 545-5518-00 515-0174-00 520-5174-00 045-5111-03 165-5052-00 110-5006-00 110-0086-00 121-5082-00 121-5083-00 121-5011-00 530-5308-02 545-5518-00 Dual-OPTO Trans. Bd. Assy. Dual-OPTO Trans. Board CN1 LED1, LED2 R1, R2 n/a n/a Dual-OPTO Rec. Bd. Assy. Dual-OPTO Rec. Board CN1 LED 1, LED 2 Q1, Q3 Q2, Q4 R1, R4 R2, R5 R3, R6 n/a n/a PCB Assy. (with all Items 1-5) PCB Assy. (with Items 1-3 only) 2X, .156" Rt. Angle (26-60-5020) Conn. LED TLRH180P (Ultra Bright Red) 180 W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet PCB Assy. (with all Items 1-9) PCB Assy. (with Items 1-7 only) 3X, .156" Rt. Angle (26-60-5030) Conn. LED TLRH180P (Ultra Bright Red) 2N5460, Transistor (P-FET SOT-23) 2N3906, Transistor 10M W 1/8W Chip Res. (CRCW) 4.7K W 1/8W Chip Res. (CRCW) 10K W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet Section 5, Chapter 4: Printed Circuit Boards (PCBs) Replacement Part: LED TLRH180P (T1-3/4 GaAIAs) SPI Part N1: 165-5052-00 99 Sec. 5: PCBs 2A 7 105 103 MGE3 MGE3 2A 7 Back Side (Solder / Surface Mounts) 562 Q4 562 1B1 Front Side (LEDs & 2-Pin Connector) 103 00-3715-025 SNART 23727URXEOHVKRRWLQJ 9ROW0H WH U7HVW LQGLF DWH VQRUPDORSHUDWLQJF RQGLWLRQ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previos page, 520-5174-00 Receiver Side). It should read approximately 0.8 - 1.2v DC. The LED2 Circuit operates the same. B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read approximately 0.0 - 0.1v DC. The LED2 Circuit operates the same. 2VF LOORVF RSH7H VW LQGLFDWHVQRUPDORSH UDWLQJFRQGLWLRQ )LJ$ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a STEADY +5v as shown in Fig. A, Wave Form Diagram. )LJ% B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a PULSE STREAM indicating Q2 has switched "On" as shown in Fig. B, Wave Form Diagram. This is your Switch Drive Pulse. %HQFK 7HVW 6HH)LJ& Please Note: To perform this test you must use a spare 560: Pull-Up Resistor, SPI Nº: 121-5047-00 )LJ& Disconnect the OPTO Transmitter / Receiver Board from the circuit. Connect one side of a 560: Pull-Up Resistor to Pin-1 of the OPTO Receiver Bd. and the other side of the resistor to a 5v DC source. Connect Pin-2 to GND. Connect a +5v DC source to Pin-1 of the Transmitter & GND to Pin-2. Align with the Receiver OPTO approx. 3" distance. Using your Volt-Meter or an Oscilloscope, monitor Pin-1 while BLOCKING and UNBLOCKING the BEAM from the Trans. The output will be approx. +5v DC when the BEAM IS NOT BLOCKED and approx. v when the BEAM IS BLOCKED. 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up in the half-way position resting on the Prop Rod or edge slide support brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1). Testing only LED1: With the game in Switch Test Mode, lifting the Trough Plunger with a fingertip should block the BEAM and cause the Switch Position to trigger (See Fig. 2). View Fig. 2a & 2b (on the next page) for a sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam. )LJ 6HF3&%V 5HFHLYHU %RDUG )LJ %5,*+7 5(' 5,1* 3OXQJHU EORFNV %($0 3OXQJHU 9LHZIDFLQJWURX JK ZLWKSOD\ ILHOGLQ6HU YLFH 3RVLWLRQ /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ 6HFWLRQ&KDSWHU 3ULQWHG&LUFXLW%RDUGV 3&%V 6HFWLRQDOYLHZIURPULJKW )LJD E 5HF 6LGH )LJD )LJE 7UDQV 6LGH /LJKW 3DWK 3LQEDOO (Note alignment) 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up in the half-way position resting on the Prop Rod or edge slide support brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1, previous page). Testing only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE BALL TROUGH. With the game in Switch Test Mode, lifting the Trough Plunger with a finger tip should block the BEAM on LED2 and cause the Switch Position to trigger (See Fig. 3). View Fig. 3a & 3b for a sectional view of the Light Path (note alignment) and what happens as a "double-stacked" ball scenario breaks the light beam. )LJ )LJD )LJE 5HF 6LGH 7UDQV 6LGH 3LQEDOO /LJKW 3DWK 3OXQJHU EORFNV %($0 /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ , (Note alignment) 0 3 2 5 7 $ 1 7 6HF3&%V If replacement of LED is required, insure that is mounted correctly before and after soldering (See Fig. 4a / 4b). )LJD &RUUHFW3RVLWLRQ 6HFWLRQ&KDSWHU 3ULQWHG&LUFXLW%RDUGV 3&%V )LJE ,QFRUUHFW3RVLWLRQ Dot Matrix Display / Display Controller Bd. Combined Display Connections BUSY STAT 3 CN3-Pin 25 STAT 2 STAT 1 STAT Ø NOT USED RESET STROBE DATA 7 DATA 6 DATA 5 DATA 4 RIBBON CABLE DATA 3 DATA 2 CN3 DATA 1 DATA Ø SWITCH 8 SWITCH 7 SWITCH 6 SWITCH 5 SWITCH 4 SWITCH 3 SWITCH 2 SWITCH 1 CN3-Pin 2 NOT USED NOT USED CN3-Pin 1 CN3-Pin 26 NOT USED NOT USED CN1-Pin 13 GROUND SER. DATA GROUND PIX CLOCK R I B B O N C A B L E GROUND COL. LATCH CN1 GROUND ROW CLOCK GROUND ROW DATA CN1-Pin 2 GROUND DISPLAY ENABLE CN1-Pin 1 CN1-Pin 14 NOT USED NOT USED P2-Pin 13 GROUND SER. DATA GROUND PIX CLOCK R I B B O N C A B L E GROUND COL. LATCH P2 GROUND ROW CLOCK GROUND ROW DATA P2-Pin 2 GROUND DISPLAY ENABLE P2-Pin 1 P2-Pin 14 Sec. 5: PCBs VIO-YEL BLU RED BLK YEL — GRY-YEL YEL-BLK 102 8 7 6 5 4 3 2 1 +68v DC +12v DC +5v DC GND GND KEY -98v DC -110v DC P1 520-5055-03 CN2 520-5052-00 GND KEY +5 VDC Display Controller Board 3 2 1 Dot Matrix Display Board BLK — RED Section 5, Chapter 4: Printed Circuit Boards (PCBs) D i s p l a y Po w e r S u p p l y B o a r d S c h e m a t i c 1 CN2 -120V 8PKK156C 2 CN2 -100V 8PKK156C 3 KEY 4 CN2 C7 5 CN2 R1 130 W 5W D1 1N4004 88V AC + CN1 1 GND CN1 3 7PKK156E KEY 5 +20V 0.75A S.B. CN1 4 7PKK156E CN1 6 CN1 7 .. Q1 +5V R2 7 CN2 +12V 8PKK156C 8 CN2 Q5 MPSA92 C3 D5 1N4760A 68V +20V D6 R3 GND + 1N4764A 100V 47K W 1W C2 .. Q2 220 uF 200V GND 7PKK156E +5V 6 CN2 0.1 uF 500V R6 330K W 1/2W R8 2K W 5W +60V 8PKK156C MJE15030 F1 7PKK156E XFRMR _GND GND 8PKK156C GND +5V +12V MJE15030 1.5K W 1/2W 47K W 1W CN1 2 0.1 uF 500V 8PKK156C C1 7PKK156E 110V AC Q3 R4 D3 1N5228 3.9V 220 uF 200V GND GND 8PKK156C MPSA42 D4 D2 1N5228 3.9V 1N4004 +5V R5 1.5K W 1/2W C4 0.1 uF 500V R10 R7 330K W 1/2W GND 1.5K W 1/2W D7 1N4743 13V .. Q4 MJE15031 7PKK156E D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s Actual Board Size 5” X 3.3” QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1 2 3 0 1 1 2 2 1 1 1 1 2 1 1 2 2 2 2 1 1 2 3 2 1 0 520-5138-00 125-5044-00 125-5035-00 125-5003-00 045-5015-07 045-5015-08 112-5003-00 112-0053-00 112-0062-00 112-0049-00A 112-0061-00 200-5000-17 205-0004-00 110-0100-00 110-0082-00 110-0101-00 535-5000-11 240-5008-00 237-5501-00 110-0103-00 121-5061-00 121-5060-00 121-5038-00 121-5059-00 121-5062-00 124-5003-00 Display Power Supply Board C1, C2 C3, C4, C7 (C5, C6: NS) CN1 CN2 D1, D2 D3, D4 D5 D6 D7 F1 F1 Q1 Q2 Q3, Q5 Q3, Q4 Q3, Q4 Q3, Q4 Q4 R1 R2, R3 R4, R5, R10 R6, R7 R8 (VR1: NS) Complete PCB Assembly 220uF, 200v, Radial Lytic Cap. 0.1uF, 500v, Ceramic Disk Cap. 22uF, 35v, Rad Lytic Cap 7PKK156E (PIN5=KEY) 8PKK156 (PIN3=KEY) 1N4004, Diode 1N5228, 3.9v, Diode 1N4760A, 68v, Diode 1N4764A, 100v, Diode 1N4743, 13v, Diode 3/4A (0.75A) S.B. Fuse Fuse Clip MPSA92, Transistor MPSA42, Transistor MJE15030, Transistor Heatsinks - AAVID #563002 #6-32 KEPS Nut #6-32 X 3/8" PPH Screw MJE15031, Transistor 130 W 5W Res. 47K W 1W Res. 1.5K W 1/2W Res. (R9: NS) 330K W 1/2W Res. 2K W 5W Res. 7812CT Section 5, Chapter 4: Printed Circuit Boards (PCBs) (NS = Not Stuffed) Sec. 5: PCBs ITEM 103 Display Controller Board Schematic 3 4 J1 U2 U1-A D J5 U1-C U1-D J3-1 J3-2 J3-3 C U4 B U9 J2 U1-F J4-1 Sec. 5: PCBs A U10 U1-E J4-2 J4-3 J4-4 J4-5 J4-6 4 104 3 Section 5, Chapter 4: Printed Circuit Boards (PCBs) Display Controller Board Schematic 2 1 U8 U3 D U7 C U6 U5 U1-B A U11 Schematic Set Sheet 1 of 1 SIZE REV. E D SPI Display Controller Board SPI Part Nº: 520-5055-03 JUNE 2001 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0255-00 Dated: 06/17/01 Non-Text Document 2 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 1 105 Sec. 5: PCBs B D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s SAMSUNG 046A K6T0808C1D-GB55 03FC59K HCT273 02C5RVK LS245 09AD7YK HCT245 EF68B09EP WB2060034 (ST) PHILIPPINES 08A51XX HCT04 XILINX® XC9572XL™ TQ100AEN0101 F1168339A 7C Actual Board Size 20.5cm X 12.5cm 11AJ L52B ROM1 Sec. 5: PCBs ITEM QTY — 1 2 3 4A 4B 5 6 7 8 9 10 11 12 1 520-5055-03 2 (See Pg. DR. 3 Table) 2 077-5217-00 1 045-5015-03 1 100-0189-01 1 0451 0771 1001 1001 1001 1001 1407 12520 125- 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 2 21 2 3 1 1 1 1 1 1 4 1 1 1 2 5 1 2 1 3 9 2 1 1 106 PART NUMBER 125125n/a n/a 045-5015-02 045-5015-26 100165-5099-00 100121n/a n/a 121121121121121121121121125-5015-00 n/a n/a REF-DESIGNATOR ROM0 DESCRIPTION (NS = Not Stuffed) Display Controller Bd. (FCC FEB98) Rev. E June 2001 Complete PCB Assembly U5 (ROM0) (U6 (ROM1): NS) 4MB ROM 27C040 (M27C401-100) U5 (U6: NS) 32-Pin, IC Dip Socket J3 3-Pin, PKK156B Connector U3 MC6809E U3 40-Pin, Socket J4 6-Pin (6P100) U1 74HCT04D (74LS04) U9 74HCT245D U7 74HCT273D U2 74LS245DW RSN1 8MHZRSN (8Mhz) Crystal C35-C39, C40, C41 0.01uF, 50v Cap.103-0805-X7R C21, C24, C28-C32, C33, C34, C42, C43, C44, C45, C46 0.1, 50v Cap. 104-0805 C47, C48, C49, C50, C53 (C51: NS) C26, C27 0.22uF, 50v Cap. 224-1206-Z5U C1-C12, C13-C18, C20, C23, C52 470pF, 50v Cap. 471-0805 FB1, FB2 Ferrite Bead, FB0370 FID1-3 FIDTP50M (J5: NS) HDR2X1 J2 7-Pin, Dual Row .1" Hdr. Conn HDR2X7 J1 13-Pin, Dual row .1" Hdr. Conn HDR2X13 U8 K6T0808C1D L1 LED T1-3/4 DIFFUSER RED U11 LM3940IMP-3.3 R16-R18 (R19: NS) 0W 1/10W Resistor 0805 RESET DO NOT STUFF (R4: NS) RES0E1/4W5CF, 0 R20 100W 1/10W Resistor 0805 R9, R15 100KW 1/10W Resistor 0805 R1, R2, R3, R7 (R6: NS) 10KW 1/10W Resistor 0805 R5 180W 1/10W Resistor 0805 R11, R13 1KW 1/10W Resistor 0805 R8 1MW 1/10W Resistor 0805 R10, R12, R14 220W 1/10W Resistor 0805 R21, R22-R29 33W 1/10W Resistor 0805 C19, C25 100uF, 25v TCap. (C22: NS) 22uF, 25v TCap. (U10: NS) TL7705ACD Section 5, Chapter 4: Printed Circuit Boards (PCBs) ,23RZH U'ULYHU%RDUG7KHRU \RI2SHUDWLRQ 5v Supply: An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified by bridge BRDG 21 and filtered by Capacitor C203. The resulting voltage is 11v DC which is inserted into a linear voltage regulator for the output of 5v DC. This 5v regulated voltage can be adjusted by potentiometer R116 the voltage should be set to 5.00v. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU / Sound Board, Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. Power for these devices comes off the I/O Board on [J16-(4-8)]. +5v, +20v, +50v, +18v, & +12v LED Indicators: These DC voltages are derived on the I/O Board by rectification and filtering. Each has a LED indicating that power is being supplied to each of these voltage sources. The -12v supply comes from the same transformer winding as the +12v thus it does not have a LED indicator. ** Note that the +50v & +20v power sources are turned off by the Interlock Switches when the Coin Door is OPEN. /(' 6833/< 92/7$*( / / Y / Y / Y / Y Reset Circuitry: The I/O will reset in three (3) cases: 1. The CPU is in reset. The CPU’s reset signal is fed into the I/O through connector J1 and forces the I/O into reset. 2. The 5v supply has fallen below 4.75v. 3. The watchdog is not being fed by the scanning of the light matrix. More specifically Pin-19 of U6 must be toggling once every 50ms to prevent the watchdog from resetting. The scanning of the light matrix is controlled by the CPU through J1. LED L204 shows the reset state of the I/O Board. If this LED is not lit either the 5v DC is below 4.75v or the CPU/Sound Board is holding the I/O in reset. If the LED is flashing this means that the watchdog is not being feed by the CPU/Sound Board and the I/O is oscillating into and out of reset. If the LED is continuously on the board is out of reset and communication from the CPU to the lamp matrix is confirmed. Testpoint Blanking is the actual reset signal on the I/O Board. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil) Drivers, Flash Lamps, Lamp Matrix Drivers, Auxiliary Outputs and Flipper Outputs. A high voltage indicates that it is out of reset and normal operation can take place. Address Decoding: All Address decoding is done by two 74LS138’s (U204 & U205) (3 of 8 decoder). Both of these must be in operation for the I/O Board to function properly. Solenoid (Coil) Drivers & Flash Lamps: J8 & J9 are high side drivers for driving solenoids and other heavy loads. Each connector has its own buffer driving 8 drivers. J8 & J9 consist of MOSFET Drivers 20N10L which can easily & safely be tested by clipping one end of a clip-lead to test point FET TPL1 and then the other to the corresponding gate resistor R1-R16 (see Note 1). This will apply 3.4v to the gate of the MOSFET Transistor thus switching it on. J7 & J6 each are a bank of 8 low side driver for driving lamps or other lower current solenoids (coils). They use a Bipolar Power Transistor TIP122 which can also be tested by using TEST POINT TIP TPL3 and the corresponding resistors R17-R32* (see Note 1). Note 1 x Clip on the resistor side with the white stripe. xx R1 controls Q1, R2 controls Q2, et cetera... Lamp Matrix: J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Only one lamp strobe should be low at any time. Again the scanning of the lamp strobes keeps the I/O from resetting. J13 has 8 high side drivers with each having a status indicator. All the status indicators are logically ’OR’ed together and fed back to the CPU/Sound Board. The status can identify open loads (for example open lamp filaments or intermittent connections) and short circuits. These drivers are also short-circuit protected. General Illumination (G.I.) Lights: J15 has 6v AC switched on & off by a relay on the I/O Board. The relay is controlled by Q200 which supplies power to the 24v coil winding to activate the relay. There are 4 taps on J15 each fused at 5A for this 6v AC source. 6HFWLRQ&KDSWHU 3ULQWHG&LUFXLW%RDUGV 3&%V 6HF3&%V Auxiliary In & Out: J2-8 CMOS Outputs sometimes used for a printer interface. J3-8 CMOS Inputs general purpose inputs. I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 4 3 D C B Sec. 5: PCBs A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 4 108 3 Section 5, Chapter 4: Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 2 1 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid D C A Schematic Set Sheet 1 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 1 109 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 4 3 D C B Sec. 5: PCBs A The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 4 110 3 Section 5, Chapter 4: Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 2 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D C A Schematic Set Sheet 2 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 1 111 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 4 3 D C The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 112 3 Section 5, Chapter 4: Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 2 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 1 JAN 2001 Cut trace on solder side at Aux. Out Port J2-PIN1 thru J2-PIN3 & TS J2-PIN5 thru J2-PIN9; Soldered Resistor 100W 1/4W 5% (SPI N1: 121-5007-00). This Modification (highlighted below at J2 with a dotted-line box) was accomplished on boards produced after Jan. 1, 2001. This board is backwards compatible for the White Star™ Board System. JET Resistor 100W D C A Schematic Set Sheet 3 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 1 113 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 4 3 D The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 114 3 Section 5, Chapter 4: Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 2 1 05-25-99 CUT PIN-3 TO GND ON U210 (4-3D) NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C A Schematic Set Sheet 4 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 1 115 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 4 3 D C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 116 3 Section 5, Chapter 4: Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 2 1 D C NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. A Schematic Set Sheet 5 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 1 117 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t Test Points: LED TEST • ¬TIP TPL3 ¬BLANKING ¬L204 LED • • TEST TEST • TE ST • TEST ¬RESET LEDs : ¬L201+50v ¬L202+18v ¬L200+20v TEST • LEDs ¬L203+12v LED TEST • TE ST • ¬FET TPL1 LED : ¬L2+5V ¬R116 POT Actual Board Size 15.698” X 11” TE ST • Sec. 5: PCBs 118 Section 5, Chapter 4: Printed Circuit Boards (PCBs) ,23RZH U'ULYH U%RDUG3DUWV ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) — 01 02 03 04 05 06 07 08 1 5 13 1 1 5 1 1 17 520-5137-01 112-5000-00 125-5030-00 125-5033-00 125-5035-00 125-5036-00 125-5034-00 125-5032-00 125-5031-00 09 10 11 12 13 22 0 16 0 25 125-5028-00 n/a 125-5029-00 125-5027-00 112-0054-00 14 15 16 17 18 19 20 21 22 2 26 1 7 3 1 1 1 1 112-5003-00 205-0004-00 200-5000-03 200-5000-01 200-5000-08 200-5000-05 200-5000-06 045-5015-01 045-5014-01 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 1 0 1 1 1 1 1 1 6 16 16 10 1 32 16 17 8 11 13 045-5015-00 n/a 045-5013-00 045-0014-03 045-5015-00 045-0014-06 045-5016-00 045-0014-09 165-5099-00 110-0106-00 110-0067-00 110-0088-00 110-0069-00 121-5042-00 121-5003-00 121-5045-00 121-5021-00 121-5011-00 121-5007-00 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 8 2 1 1 2 2 1 1 0 9 8 1 2 8 1 1 8 1 1 1 2 1 1 121-5029-00 121-5033-00 121-5030-00 121-5039-00 121-5036-00 121-5038-00 121-5050-00 121-5009-00 n/a 121-5009-00 121-5032-00 190-5002-00 n/a 100-5012-00 110-0058-00 100-5023-00 110-0089-00 100-0356-00 n/a 100-0338-00 100-0148-00 100-0037-00 n/a I/O Power Driver Board Complete PCB Assembly BRDG1, BRDG2, BRDG3, BRDG20, BRDG21 DB3501 C1, C2, C3>C6, C7, C8, C9>C10, C11, C12 220pF, (221), Cap. C25 100uF, 150v, Radial Lytic Cap. C26 .1UF, 500v, Ceramic Disk Cap. C27, C30, C201, C202, C203 15000uF, 25v, Radial Lytic Cap. C29 4700uF, 35v, Radial Lytic Cap. C32 100uF, 25v, Radial Lytic Cap. C35, C36, C37, C38, C39, C40, C41, C42, C43, C45, 0.1uF, (104), Cap. C46, C200, C238, C239, C240, C241, C242 C212>C219, C228>C237, C243>C246 (C204-C211: NS) 470pF, (471), Axial Cap. (C220>C227: NS) C247>C254, C263>C270 0.01uF, (103), 100v Cap. (C255>C262, C271>C278: NS) 0.1uF, (104), 100v, Cap. D200>D207, D208>D215, D220, D221, D222, D223, 1N4148, Diode D224, D225, D226, D227 D217, D229 (D216: NS) 1N4004, Diode F6, F7, F8, F9, F20, F21, F22, F23, F24> F27, F28 Fuse Clips F6 7A 250v S.B. Fuse F7, F8, F9, F24>F27 5A 250v S.B. Fuse F21, F20, F28 3A 250v S.B. Fuse F22 8A 250v S.B. Fuse F23 4A 250v S.B. Fuse J1 20-Pin, 0.1 Dual Row Header J2 (Key Pin-4), J6 (Key Pin-9), J7 (Key Pin-5) 10PKK156 J10 (Key Pin-6), J13 (Key Pin-2) J3 (Key Pin-8) 12PKK156 (J4, J5: NS) J8 (Key Pin-2), J9 (Key Pin-3), J15 (Key Pin-5) 9PKK156 J11 10-84-4030 (3-Pin MOLEX) J12 (Key Pin-7) 12PKK156 J14 10-84-4060 (6-Pin MOLEX) J16 (Key Pin-14) 15PKK156 J17 10-84-4090 (9-Pin MOLEX) L2, L200, L201, L202, L203, L204 LED T1-3/4 DIFFUSER LED Q1>Q16 22NE10L STP, Transistor Q17>Q24, Q25>Q32 TIP122 Q33>Q42 19N06L STP, Transistor Q200 2N3904, Transistor. R1>R8, R9>R16, R200>R207, R208>R215 22K 1/4W Res. R17>R24, R25>R32 620 1/4W Res. R33>R42, R236>R242 39K 1/4W Res. R49, R57>R61, R253, R256, R270 (R252: NS) 4.7K 1/4W Res. R50>R56, R255, R271, R300 10K 1/4W Res. R64>R76 100 1/4W Res. Resistors on Solder Side @ J2-Pins: 1-3 & 5-9 R90, R92, R94, R96, R98, R100, R102, R104 6.8K 1/4W Res. R114, R269 220 1/4W Res. R115 120 1/4W Res. R116 50 Pot R117, R272 330 1/4W Res. R216, R218 1.5K 1/2W Res. R217 4.7K 2W Res. (SANDBAR) R219 1K 1/4W Res. (R220>R227: NS) R245>R251, R254, R302 (R228>R235: NS) 1K 1/4W Res. R261, R262, R263, R264, R265, R266, R267, R268 47 1/4W Res. RELAY FRL264D024/02CK Relay TPL1, TPL3 Test Point Wire (24ga.) Loops U1, U2, U3, U4, U6, U18, U201, U206 (U200: NS) 74HCT273 U9 74LS245 U210 DS1232 U10, U11, U12, U13, U14, U15, U16, U17 VN02N U19 LM338K U19 Heatsink (5v Reg.) U203 (U202: NS) 74HC245 U204, U205 74LS138 U209 74LS74 Test Points BLANKING, RESET 6HF3&%V : : : : : : : : : : : : : : : : 6HFWLRQ&KDSWHU 3ULQWHG&LUFXLW%RDUGV 3&%V Yo u r N o t e s Sec. 5: PCBs 120 Section 5, Chapter 4: Printed Circuit Boards (PCBs) &386RXQG%RDUG7K HRU \ RI2SHUDWLRQ CPU Section: The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210). The CPU code is bank selected by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1) which have a TEST POINT VBATT to check the battery voltage status. The write protected area consists of 512 Bytes used for storing game settings. This section of RAM can only be written to when the coin door is open. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Address decoding for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214. A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal used to feed the watchdog comes from the EPROM Bank select signal used to load U211. The CPU has a timer interrupt used as a heartbeat for the system this signal comes from counter U2. The clock for this counter is the CPU Q CLOCK. Clearing the timer interrupt is done by reading the DIP Switch. The timer interrupt can be observed at TEST POINT FIRQ. In normal operation "FIRQ" should be toggling at a rate of 976Hz. The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPU’s reset line is buffered by Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O that a valid address is being sent. Switches: The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes ‘low’ to activate a Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead of a strobe and may be read at any time. Plasma Interface: The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate Input and Output Busses. The Input Bus from the Plasma Controller to the CPU/Sound Board comes in on CN8 [PLASMA CONTROL]-Pins 3-10 and is fed into U200 for input to the CPU’s Data Bus. Data going out to the controller comes from the CPU’s Data Bus through U201 and onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202 for input to the CPU’s Data Bus. Two control signals that go out to the Plasma Controller are PRES [PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The Plasma Reset is software controllable through U216/B and also has a test point "Plasma Reset". The Plasma Strobe Signal to the controller is generated from U216/A and is used to latch data into the Plasma Controller. Sound calls are made from the CPU’s 68B09E U209 to the sound section by latching data into U5. The sound section’s CPU 68BO9E (U6) reads in this data and handles the interfacing to the BSMT. Other Test Points: E & Q - The CPU signals for both 68B09E processors. Should be at 2Mhz with Q leading E by 500 nsec. 24Mhz - The oscillator used for the BSMT & derivation of E & Q. SND-FIRQ - The sound sections CPU Interupt. 6Mhz - This clock is generated internally on the BSMT and is used for shifting the data samples into th DAC. W6 Jumper - This jumper must be installed for games that use 8MB Sound EPROMs (U17 U21 U36 U37). For games which use 4MB Sound EPROMs this jumper is not installed but will operate on boards with W6 installed. 6HFWLRQ&KDSWHU 3ULQWHG&LUFXLW%RDUGV 3&%V 6HF3&%V Sound Section: The audio section consists of a BSMT SOUND CHIP U9 Sound (Voice) EPROMs (U17 U21 U36 U37) 68B09E U6 and Sound Code EPROM U7. The BSMT latches sound EPROM addresses in U13 & U12 for output to the Sound EPROMs. Sound Data from the EPROMs is read through U19 to the BSMT. The EPROMs are bank selected by U22. When the BSMT has sound data to be played out to the speakers it loads 16 bits into a 16 bit shift register made up of U24 & U23. The data stream from the shift register is serially shifted into a stereo 16 bit Digital to Analog Converter (DAC, U26). When the system is operating properly the ws (word select) input of the DAC will be toggling. The ws input is used to latch the right and left channel sound data into the DAC. If the ws line is not oscillating no analog signal will come out of the DAC. The DAC outputs are a controlled current source. These outputs are converted to a voltage by an operational amplifier U30 to form the analog signal. TEST POINTS AOR and AOL are the outputs of the operational amplifier. These outputs are then fed directly into the power amplifiers (TDA2030A) or optionally into an analog volume control chip U35 for a potentiometer volume control. The analog section has its own +5v & -5v derived from VR1 & VR2. These separate supply voltages are for the DAC U26 Operational Amplifier U30 and analog volume control U35. CPU/Sound Board Schematic (Sheet 1 of 3) J I H G F +5v C1 C2 C3 C4 C5 C7 C8 C9 C12 C13 C14 C15 C16 C18 C19 C20 C21 C23 C24 C25 C26 C27 C28 C32 C36 C41 C42 C43 C44 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 5 C272 C273 C274 C275 C276 C277 C278 C279 C280 C281 C282 C283 C284 C285 C286 C287 C288 C289 C291 C292 GND 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 1-5I 1-5J +5v 1-5H A13 U212 [26] 1-5G A13 U212 [26] 5Q U211 [12] +5v 2 JP1S R301 10W 1 JP1 +5v R306 +5v 32K 8K 10KW +5v R414 220W N.C. N.C. +5v L201 4 R302 R304 10W R303 10W R305 10W 10W XA0 XA1 XA2 XA3 XA4 XA5 A13 U212 [26] 3 1D 4 2D 7 3D 8 4D 13 5D 14 6D 17 7D 18 8D 74LS374 2 1Q 5 2Q 6 3Q 9 4Q 12 5Q 15 6Q 16 7Q 19 8Q A15 D0 D1 D2 D3 D4 D5 U211 GND A R307 12 0W * R308 IS JUMPERED R308 B (2-2A) B R309, R307 NOT STUFFED (2-2A) C PR Q D R309 9 CP Q 8 R/W 13 VPP D7 D7 D7 13 14 15 17 18 19 20 21 D0 D1 D2 D3 D4 D5 D6 D7 FIRQ A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 1-3G A16 A17 A18 DQ0 DQ1 DQ2 DQ3 DQ4 DQ5 DQ6 DQ7 U210 U210S 32PSKT E 1-3I E 24 1-3H G ROMCS 22 RAMCS 1-4F E E A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 12 A0 11 A1 10 A2 9 A3 8 A4 7 A5 6 A6 5 A7 27 A8 26 A9 23 A10 25 A11 4 A12 28 A13 29 XA0 3 XA1 2 XA2 30 XA3 31 XA4 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 N.C. 38 AVMA 36 R/W 32 6 N.C. 5 N.C. 33 N.C. XA0 D0 D1 D2 D3 D4 D5 D6 D7 VCC NMI U209 FIRQ IRQ LIC AVMA R/W BA BS BUSY PR Q D CP CLR HCT74 1-2I Q N.C. RED 330W E Q 1-2H A0 12 PR R310 9 Q D POUT 11 CP Q 34 E Q 35 40 HALT 37 RESET N.C. 4 AVMA 2 0W 13 Sec. 5: PCBs D 3 Q 1-1I CP CLR RESET U209S 40PSKT 1 CP CLR Q PLASMA_RESET Q 6 N.C. 6 N.C. 1 A8 A9 A10 1 2 3 A12 6 4 5 A7 +5v A B C U214 G1 G2A G2B Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 15 14 13 12 11 10 9 7 SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS 74LS138 RESET PRES PLIN PSTB PAL16V8Q 5 VMA 5 PSTB 1-1H HCT74 POUT Q 74LS74A PR U216/A 1-1J Q 3 4 2 PR D U215/A PLIN +5v +5v 1-1G 1-1F POUT GND 1 GND 2 J I E Q 10 GND VCC 20 +5v 1 I/ 1 19 ROMCS 2 I/ 2 /O 1 18 3 RAMCS I/ 3 I/O 2 17 IO PORT 1-2F 4 I/ 4 I/O 3 16 A9 5 I/ 5 I/O 4 15 6 A10 I/ 6 I/O 5 14 7 SNDSTB I/ 7 I/O 6 13 XA0 8 I/ 8 I/O 7 12 IO STB 9 I/ 9 /O 8 11 I/ 10 U213S 20PSKT +5v R311 8 A11 A12 MPIN PRES 0W CLR HCT74 A0 * R310 IS JUMPERED +5v RESET PRES PLIN PSTB POUT +5v H G R297 10KW R298 10KW U213 E Q VMA R/W 1-2G VMA U216/B 122 A15 A14 A13 +5v 13 10 1 GND L200 R312 8 +5v +5v ROMCS RESET A0 A0 E INT A10 9 U217/B The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid R296 +5v 10KW XA0 10 2 7 2 4 3 AVMA +5v 1-2J D0 D1 D2 D3 D4 D5 D6 D7 INT Q E U215/B CLR [13] BSEL Q E U215/B CLR [13] BSEL 11 31 30 29 28 27 26 25 24 TSC 39 1-3F USS 1 GND 68B09E BSEL E 27 R/W U212S 28PSKT R432 27C040 12 22 E R/W 1 0W The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid D7 20 RAMCS 10KW GND * R300 NOT STUFFED (2-2A) E (2-2A) Q (2-1A) E (2-1A) BSEL D0 D1 D2 D3 D4 D5 D6 D7 MS6264A 1-4G R300 0W 1-3J VCC GND 11 12 13 15 16 17 18 19 R299 10KW INT XA5 E CE OE 14 +5v CLR 74LS74A D0 D1 D2 D3 D4 D5 D6 D7 U212 C290 0.1 mF 1N5817 BAT 1 Holds 3X 1.5v AA Size Cells GND GND D201 BSEL E N.C. 28 1-5F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 1N5817 VBATT 1-4H 10KW U215/B 11 0W C +5v 1-4I 10 D200 +5v R431 RED 1-4J (2-2A) A 3 OC CP 1 A15 11 BSEL 10 9 8 7 6 5 4 3 25 24 21 23 2 26 1 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 F Section 5, Chapter 4: Printed Circuit Boards (PCBs) E Q CPU/Sound Board Schematic (Sheet 1 of 3) E D C B A DEDICATED SWITCH IN D3 +5v CN6 1 1N4004 12PKK156E GND CN6 2 R278 R279 R280 R281 R282 R283 R284 R285 1KW 1KW 1KW 1KW 1KW 1KW 1KW 1KW R287 1-5E 1-5D 1-5C 12PKK156E R286 1KW 1-5A 12PKK156E CN6 4 SWLO SWLO 19 1 GND RAMCS E R/W 39KW R289 G DIR D0 2 D1 D2 D3 D4 D5 D6 D7 3 17 B2 A2 4 16 B3 A3 5 15 B4 A4 6 14 B5 A5 7 13 B6 A6 8 12 B7 A7 9 11 B8 A8 74HC245 B1 A1 12PKK156E 5 KEY 6 CN6 39KW R290 18 39KW R291 U206 12PKK156E CN6 7 39KW R292 12PKK156E 39KW R293 12PKK156E 39KW R294 12PKK156E 39KW R295 12PKK156E CN6 8 CN6 9 10 MPIN 11 RAMCS 1-4E E 39KW C255 1-4D C247 C248 C249 C250 C251 C252 C253 C254 CN6 4 1-4A 12 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF GND CN6 12PKK156E GND 1-4B 1-4C 0.1 mF R/W 5 CN6 3 1-5B 39KW R288 CN6 12PKK156E GND R/W G DIR +5v IO PORT RESET R297 10KW 4 A0 2 +5v PR D Q 5 D1 D2 D3 D4 D5 D6 D7 3 17 A2 B2 4 16 A3 B3 5 15 A4 B4 6 14 A5 B5 7 13 A6 B6 8 12 A7 B7 9 11 A8 B8 74HC245 IO PORT 19 1 +5v R298 10KW CP CLR 1-3E HCT74 E Q Q 6 SPRST A1 B1 U207 N.C. U217/A SNDSTB 3 2 D0 18 C256 C257 C258 C259 C260 C261 C262 C263 GND 1-3D 1-3C 1 +5v A0 RESET RESET 1-3B A0 2 A1 A2 A3 A4 IO STB RESET A9 3 17 B2 A2 4 16 B3 A3 5 15 B4 A4 6 14 B5 A5 7 13 B6 A6 8 12 B7 A7 9 11 B8 A8 74HC245 N.C. C264 C265 C266 C267 C268 C269 C270 C271 SND_RESET N.C. 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF G DIR B1 A1 18 2 4 6 8 10 12 14 16 18 20 CN1 1 3 5 7 9 11 13 15 17 19 N.C. 3 1-3A HDR2X10 U208 GND TO I/O DATA 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF GND D0-D7 (2-2J, 3-2J) SNDSTB SPRST RESET IO RESET SNDSTB SPRST RESET SNDSTB (2-2J) (2-1J) SPRST RESET (2-1J, 3-2J) 3-2J IO RESET (2-1A) RAMCS IO PORT 1-2E 1-2D IO RESET 1-2C R412 3 2 1KW SNDSTB R413 10KW IO STB GND MPIN 1-2B 1-2A Q10 2N3904 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid GND The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 1 SWLO DPSW MPIN DPSW SWSTB SWM PLIN POUT STATUS SWSTB SWM PLIN POUT STATUS PRES PSTB RESET PRES MPIN (3-2J) DPSW (3-2J) SWSTB SWM PLIN POUT STATUS PRES PSTB (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) PRES 1-1A 1-1E 1-1D PSTB 1-1C 1-1B PSTB Schematic Set Sheet 1 of 3 1-1E NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37. Fonts used in this Schematic: Arial (Arial.ttf) for normal text, Symbol Proportional BT (Symbpron.ttf) for Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes. E D Section 5, Chapter 4: Printed Circuit Boards (PCBs) C B SIZE D 2 1 REV. E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0176-00 Dated: 07/22/99 A 123 Sec. 5: PCBs R296 10KW 19 IO PORT 1 R/W CPU/Sound Board Schematic (Sheet 2 of 3) J I H U18 5 F 2-5G 2-5F U13 2-5I 2-5J G 2-5H U17 U24 U36 U18 U12 U23 4 2-4I 2-4J 2-4H 2-4F 2-4G U22 U9 U37 U21 U19 U25/A U34 BSMT 2000 3 2-3J 2-3H 2-3I 24MHz CLOCK 2-3G 2-3F U11 U16 U4 U10 /A U5 U15 U10 /B 2 2-2G 2-2H 2-2J 2-2F 2-2I U8/B SND_FIRQ U1/B U7 U6 Sec. 5: PCBs U8/B 1 3-2J 2-1J 2-1I 2-1H 2-1G 2-1F I H G F The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid J 124 Section 5, Chapter 4: Printed Circuit Boards (PCBs) CPU/Sound Board Schematic (Sheet 2 of 3) E D U34 C B A VOL. POT 1A 1B 1C U34 NOT STUFFED CN3 U35 CN3 NOT STUFFED 2-5B U24 2-5E 2-5D CN3 2-5C 2-5A 5 CN3 CN3 U26 CN3 U30/B U100 U23 SPEAKER OUTPUTS U25/B 2-4E 2-4D CN4 2-4B 2-4C 2-4A U30/A CN4 U101 U19 4 CN4 CN4 KEY U34 CN4 FOR 8MB EPROMS *W6 STUFFED CN4 U34 U102 2-3E 2-3D 2-3C 2-3B 2-3A 2-2C 2-2B 2-2A 3 U20 U27/B 2-2E 2-2D U2 U27/A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37. The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 2 Fonts used in this Schematic: Arial (Arial.ttf) for normal text & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes. U1/A U3 SW200 2-1E 2-1D 2-1A 2-1B 2-1C Schematic Set U218 Sheet 2 of 3 SIZE D 1 REV. E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0176-00 Dated: 07/22/99 E D Section 5, Chapter 4: Printed Circuit Boards (PCBs) C B A 125 Sec. 5: PCBs The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid CPU/Sound Board Schematic (Sheet 3 of 3) J I PLASMA CONTROLLER CN8 5 G F 3-5H 3-5G 3-5F R200-R207 NOT STUFFED R208-R215 NOT STUFFED CN8 3-5J H 3-5I CN8 CN8 U200 CN8 CN8 CN8 CN8 CN8 CN8 C200-C207 NOT STUFFED CN8 4 CN8 CN8 3-4J 3-4H 3-4I 3-4G 3-4F U201 CN8 CN8 CN8 CN8 CN8 R409 NOT STUFFED CN8 CN8 CN8 CN8 3 CN8 3-3I 3-3J DIODE D202 NOT STUFFED 3-3G 3-3F 3-3H C408 NOT STUFFED CN8 CN8 CN8 2 3-2J U202 3-2I 3-2H 3-2G 3-2F POWER IN CN2 CN2 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid CN2 CN2 KEY CN2 Sec. 5: PCBs 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. 3-1J R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37. U205 3-1I 3-1H 3-1G 3-1F I H G F Fonts used in this Schematic: Arial (Arial.ttf) for normal text, Symbol Proportional BT (Symbpron.ttf) for Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes. J 126 Section 5, Chapter 4: Printed Circuit Boards (PCBs) CPU/Sound Board Schematic (Sheet 3 of 3) E D C B A D106 (Not Screened On Board) This diode is soldered between D3 & R430 under CN6. +5v 1N4004 SWITCH COLUMNS CN5 3-5E 3-5D 3-5C 3-5A 3-5B KEY 5 CN5 CN5 CN5 CN5 U203 CN5 CN5 CN5 3-4E 3-4C 3-4D 3-4B 3-4A 3-3B 3-3A 4 SW300 8-POS. DIP SWITCH 3-3E U204 3-3D 3-3C 3 SWITCH ROWS U401/A CN7 U401/B CN7 CN7 3-2E 3-2D 3-2B U401/C 3-2A 3-2C CN7 2 CN7 CN7 U401/D KEY CN7 U401/A CN7 3-1D 3-1E U401/C 3-1C 3-1A 3-1B Schematic Set Sheet 3 of 3 SIZE D U401/D 1 REV. E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0176-00 Dated: 07/22/99 E D Section 5, Chapter 4: Printed Circuit Boards (PCBs) C B A 127 Sec. 5: PCBs CN7 U401/B U205 Actual Board Size 14.67” X 9.125” • • VR2 VR1 ST CN2 • AOR • U30 T TE TEST TEST • U26 TES • E 6MHZ U25 T T ES • U37 U37 U21 U21 U36 U18 U36 U13 U9 JP U17 U17 U9 24MHZ 24MHZ U3 U19 X1 L201 CN1 U12 L200 +5V LED +5V U209 U208 U217 U214 SWITCH ROWS U209 CN7 U211 U215 5 6 7 8 TEST U202 JP U200 TEST SW200 • • U201 TE ST SW200 U210 U210 8K 32K JP1 U212 U212 ( -- ) SIZE AA 1.5V ( + ) • FIRQTESTPLASMA_RESET • U207 U216 JP JP GND1 4 3 CUT 2 1 U218 RESET U213 ( -- ) SIZE AA 1.5V ( + ) VBATT BAT1 CN8 • AOL TEST Q T SND_RESET U34 JP U24 U15 U2 ST U35 JP U6 W6 U22 U16 U23 U400 TE CN3 JP TES SND_FIRQ U1 U27 U10 JUMPER REQUIRED FOR 8MB EPROMS GND2 • U8 U6 U11 T • U100 U5 U4 U4 U204 1 2 3 4 5 6 7 8 TEST U20 U7 U7 TES • U101 U102 JP U206 DEDICATED SWITCH IN U401 TEST CN4 U203 SWITCH COLUMNS ­ U205 T SW300 • ON 8-Pos. Dip Sw. • • BSMT2000 T D15552N W -01A5HE9 TES 980 TEST ES T TEST C01100 24.000MHZ RALTRON 98 TV 52 CN6 PLASMA CNTLR 128 ( -- ) SIZE AA 1.5V ( + ) Sec. 5: PCBs CN5 C P U / S o u n d B o a r d C o m p o n e n t La y o u t Test Points: ¬VBATT • ¬GND2 ¬6MHZ ¬E ¬SND_FIRQ & Q ¬SND_RESET ¬AOL & AOR Section 5, Chapter 4: Printed Circuit Boards (PCBs) TEST ¬PLASMA_RESET ¬FIRQ ¬SW200 ¬GND1 ¬RESET LEDs : ¬L201+5v & L200 ¬+5V ¬24MHZ REQUIRED FOR 8MB EPROM USE ¬W6 JUMPER • ¬8K/32K JUMPER JP1 &386RXQG%RDUG3DUWV 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 QTY 1 1 79 PART NUMBER 520-5136-64 545-5685-00 125-5031-00 REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) CPU/Sound Board Mono (FCC FEB98) Complete PCB Assembly BAT1 HOLDER (Always replace all 3, Size AA 1.5v Cells, with new ones, when required) C1, C2, C3, C4, C5, C7, C8, C9, C12, C13, C14, C15, 0.1uF, (104), Axial Cer. Cap. C16, C18, C19, C20, C21, C23, C24, C25, C26, C28, C32, C33, C34, C36, C38, C39, C41, C42, C43, C44, C47, C49, C110, C111, C113, C117, C118, C120, C123, C124, C125, C255, C272, C273, C274, C275, C276, C277, C279, C280, C281, C282, C283, C284, C285, C286, C287, C288, C289, C290, C291, C292, C400>C401, C402>C404, C405>C407 (C45, C46, C52, C103, C105, C106, C122: NS) 2 125-5017-00 C10, C35 10uF, 16v, Radial Tant. Cap. 3 125-5043-00 C29, C37, C51 0.001uF, (102), Cap. 1 125-5037-00 C30 1000uF, 16v, Radial Lytic Cap. 2 125-5019-00 C31, C81 470uF, 25v, Radial Lytic Cap. 4 125-5020-00 C40, C59, C108, C115 (C76, C77, C101: NS) 22uF, 25v, Radial Lytic Cap. 4 125-5039-00 C48, C50, C75, C80 0.0022uF, (222), Cap. 6 125-5017-00 C78, C79, C107, C114 (C100: NS) 10uF, 25v-35v, Radial Lytic Cap. 2 125-5015-00 C109, C112 (C102, C104: NS) 100uF, 25v, Rad. Ltc. Cap. 2 125-5012-00 C116, C119 220uF, 25v, Radial Lytic Cap. 0 125-5038-00 (C121: NS) 100pF, (101), Cap. 44 125-5028-00 C208>C215, C216>C220, C229, C230, C247>C254, 470pF, (471), Cer. Cap. C256>C263, C264>C271 (C200>C207: NS) 8 125-5029-00 C221>C228 (C408: NS) 0.01uF, (103), 100v Cap. 1 125-5014-00 C409 22uF, 16v, Radial Lytic Cap. 1 045-5015-01 CN1 20-Pin, 0.1 HEADER 1 045-5015-06 CN2 (Key Pin-5) (CN3: NS) 6PKK156 1 045-5015-07 CN4 (Key Pin-5) 7PKK156 1 045-5013-00 CN5 (Key Pin-2) 9PKK156 1 045-5015-00 CN6 (Key Pin-5) 12PKK156 1 045-5014-01 CN7 (Key Pin-4) 10PKK156 X2 1 045-5015-26 CN8 26-Pin, 0.1 HEADER 7 112-5003-00 D1, D2, D3, D102, D103, D104, D105 (D100, D101: NS) 1N4004, Diode 2 112-5008-00 D200, D201 1N5817, Diode 8 112-0054-00 D400, D401, D402>D404, D405>D407 (D202: NS) 1N4148, Diode 6 n/a (FB1)-FB2, FB3-(FB4), (FB5)-FB6 Ferrite Bead (if required, call Tech Support) 1 165-5099-00 L200, L201 LED T1-3/4 DIFFUSER LED 10 110-0069-00 Q1>Q8, Q10 (Q9 Not Used) 2N3904, Transistor 36 121-5011-00 R1>R3, R4, R113, R224>R228, R244>R251, 10K 1/4W Res. R260>R267, R296>R298, R299, R301, R302>R305, R306, R413, R431>R432 (R200>R207, R409: NS) 1 121-5018-00 R7 1.5K 1/4W Res. 5 121-5023-00 R9, R14, R104, R106, R110 (R100, R102: NS) 22K 1/4W Res. 20 121-5009-00 R15, R8, R234>R241, R278>R286, R412 1K 1/4W Res. 2 121-5043-00 R16, R17 (R25, R112: NS) 2.2K 1/4W Res. 3 121-5051-00 R21, R22, R24 (R12, R13, R19: NS) 100K 1/4W Res. 2 121-5046-00 R105, R109 (R101: NS) 470K 1/4W Res. 2 121-5009-00 R107, R111 (R103: NS) 1K 1/4W Res. 9 121-5045-00 R108, R287>R294 39K Res. 11 121-5021-00 R216>R223, R242, R243, R400 4.7K 1/4W Res. 15 121-5033-00 R229>R233, R295, R414, R415>R422 (R208>R215: NS) 220 1/4W Res. 5 n/a R308, R310, R315>R316, WX 0 Jumper Wire (24ga.) (R300, R307, R309, R311, R313>R314, WY: NS) 1 121-5036-00 R312 330 1/4W Res. 16 121-5047-00 R401>R402, R403>R405, R406>R408, R423>R430 560 1/4W Res. 2 121-5048-00 R410, R411 3.3K 1/4W Res. 1 n/a SW200 B3F4000 1 181-5002-00 SW300 8-Pin, Dip Switch 5 100-0037-00 U1, U8, U25, U27, U215 74LS74 1 100-0249-00 U2 74HC4020 1 100-0049-00 U3 74LS163 1 105-0052-05 U4 6116 RAM 3 077-5208-00 U4, U7, U212 28-Pin, IC Dip Socket 6 100-0064-00 U5, U12, U13, U15, U16, U211 74LS374 1 100-0189-01 U6, U209 68B09E 3 077-5209-00 U6, U9, U209 40-Pin, IC Socket 1 (See Pg. # Table) U7 27512 EPROM 1 105-0116-00 U9 BSMT2000 1 100-0149-00 U10 74LS240 5 (See Pg. # Table) U17, U21, U36, U37, U210 27C040 EPROM 5 077-5217-00 U17, U21, U36, U37, U210 32-Pin, IC Socket 1 100-0043-00 U18 74ALS139 1 965-0136-00 U19 - YELLOW DOT PAL16L8 (Programmed) YELLOW DOT 1 965-0137-00 U20 - WHITE DOT PAL16L8 (Programmed) WHITE DOT 2 100-0022-00 U22, U11 74LS273 2 100-5008-00 U23, U24 74LS165 1 100-5018-00 U26 TDA1543 1 100-0375-00 U30 LM833 1 100-0027-00 U34 74LS04 0 100-5016-00 (U35: NS) TDA1899 2 100-5016-20 U101, U102 (U100 : NS) TDA2030A 3 535-5000-10 U101 (HS2), U102 (HS3) (U100 (HS1): NS) AAVID 531102 (Heat Sink) 2 100-5012-00 U201, U203 74HCT273 6 100-0338-00 U202, U204, U205, U206, U207, U208 (U200: NS) 74HC245 1 105-5046-00 U212 MS6264A 1 965-6504-00 U213- BLUE DOT PAL16L8 (Programmed) BLUE DOT 1 100-0148-00 U214 74LS138 2 100-5015-00 U216, U217 HCT74 1 100-5023-00 U218 DS1232 2 100-0377-00 U400, U401 LM339AN 4 n/a VBATT, +5v, GND1, GND2 Test Point Wire (24ga.) Loops 1 124-5002-00 VR1 LM7905CT -5v Regulator 1 124-5001-00 VR2 LM7805CT +5v Regulator 6 n/a W1, W5, W6* (*for 8MB EPROMs) (W2-W3, W4: NS) 0 Jumper Wire (24ga.) 1 140-0011-00 X1 24Mhz 12 n/a AOR, AOL, SND_RESET, SND_FIRQ, Q, E, 6Mhz, 24Mhz, FIRQ, PLASMA_RESET, RESET (X2) Test Points : : : : : : : : : : : : : : : W W 6HFWLRQ&KDSWHU 3ULQWHG&LUFXLW%RDUGV 3&%V 6HF3&%V ITEM — 01 02 : 4 - Po s i t i o n O P T O ( Tr a n s . & R e c . ) P C B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c The following theory applies to circuit one (1) of four (4); apply the same logic to the other circuits, respectively. The light falling on LED (L1) generates a voltage which is applied to the input (Pin-4) of the LM339 Comparator (U1). R1 bleeds off excess charge. Upon receiving .1 volt input from LED (L1), the Comparator (U1) then drives both the Switch Transistor (Q1) (during switch line strobes) and the indicator LED (L5). If a switch line is being strobed, the emitter of Q1 drops to the saturation voltage of the Switch Line Driver, about .3 volts. This, plus the .7 volt drop on the base, gives a 1v forward bias voltage to Q1, so the current flows through the transistor during strobes. This drives Q1 on and makes the switch. The normal state of the Switch Transistor Q1 is ON (N.C.) and the indicator LED (L5) is also ON. When the beam is blocked, then Q1 and LED (L5) are turned OFF. 520-5218-00 Transmitter L1 Trans. 1 L2 Trans. 1 L3 Trans. 1 L4 Trans. 1 L4, L8 Rec. L3, L7 Rec. L2, L6 Rec. L1, L5 Rec. Pin-2 RED (+5v) Pin-1 BLK (GND) 520-5210-00 Receiver Sw. 36 Pin-1 WHT-YEL (Sw. Return « + ») Pin-2 WHT-ORG Sw. 35 (Sw. Return « + ») Pin-3 WHT-RED (Sw. Return « + ») Pin-4 WHT-BRN (Sw. Return « + ») Sw. 34 Pin-5 GRN-BLK (Sw. Drive « - ») Pin-6 BLK (GND) Pin-7 RED (+5v) Sw. 33 Sec. 5: PCBs Note: In this game, the 4-Position OPTO Boards (Trans. & Rec.) are used as Playfield Detection Switches for the "Bank" Assembly. The Receiver Board is physically located under the playfield; the Transmitter Board is located above the playfield under the BANK Top-Cover. These OPTO PCBs are used for Switches 33-36 (GRN-BLK, WHT-XXX). See the Switch Matrix Grid (Pages 16-17 or 94). 130 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 4 - Po s i t i o n O P T O ( Tr a n s . & R e c . ) P C B o a r d s C o m p o n e n t La y o u t & Pa r t s Back Side Front Side Left L1 (Faces down towards Playfield) L2 L3 Right L4 Pin-1 BLK (GND) Pin-2 RED (+5v) L1 Left L3 L1 = Sw. 33 L2 = Sw. 34 L3 = Sw. 35 L4 = Sw. 36 L2 L4 Right Transmitter h (520-5218-00) Located above the Playfield, under the Bank Cover. Receiver i (520-5210-00) Located under the Playfield Back Side (Faces down into cabinet) Pin-1 WHT-YEL (Sw. Return « + ») Pin-2 WHT-ORG o Left L8 L7 L6 L5 Right o (Sw. Return « + ») Pin-3 WHT-RED (Sw. Return « + ») Pin-4 WHT-BRN (Sw. Return « + ») Pin-5 GRN-BLK L4, L8 = Sw. 33 L3, L7 = Sw. 34 L2, L6 = Sw. 35 L1, L5 = Sw. 36 (Sw. Drive « - ») Left L4 L3 L2 L1 Right Pin-6 BLK (GND) Pin-7 RED (+5v) Front Side (Faces up through playfield) ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION -1 2 3 -1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 4 4 1 2 4 4 2 4 4 2 4 4 4 1 1 1 520-5218-00 254-5032-01 165-5052-00 4-Position OPTO (Transmitter) PC Board n/a L1, L2, L3, L4 R1, R2, R3, R4 4-Position OPTO (Receiver) PC Board n/a L1, L2, L3, L4 L5, L6, L7, L8 U1, U2 D1, D2, D3, D4 Q1, Q2, Q3, Q4 C1, C2 R1, R6, R9, R12 R2, R5, R8, R11 R3, R4, R7, R10 R13 R14 R15 PCB Assy. with Cable & Connector 1/2" Slft. Rtn. #8 Spacer White LED TLRH180P (Ultra Bright Red) 180W 1/4 Res. PCB Assy. 3/8" Slf. Rtn. Spacer White LED TLRH180P (Ultra Bright Red) LED T1-3/4 DIFFUSER LED LM339M, Semi-Conductor 1N4148, Diode Transistor SMT 0.1, Capacitor SMT 1MW Resistor SMT 1KW Resistor SMT 470KW Resistor SMT 180KW Resistor SMT 150KW Resistor SMT 6.8KW Resistor SMT 520-5210-00 254-5007-01 165-5052-00 165-5099-00 Section 5, Chapter 4: Printed Circuit Boards (PCBs) 131 Sec. 5: PCBs Note: In this game, the 4-Position OPTO Boards (Transmitter & Receiver) are used as Playfield Detection Switches for the "Bank" Assembly. The Receiver Board is physically located under the playfield; the Transmitter Board is located above the playfield under the BANK Top-Cover. These OPTO PCBs are used for Switches 33-36 (GRN-BLK, WHT-XXX). See the Switch Matrix Grid (Pages 16-17 or 94). 132 KEY J2-P10 ORG-WHT J16-P5 RED J16-P11 BLK J2-P1 ORG-BRN J2-P2 ORG-RED J2-P3 ORG-BLK J2-P5 ORG-YEL J2-P6 ORG-GRN J2-P7 ORG-BLU J2-P8 ORG-VIO J2-P9 ORG-GRY Magnified View of Pin-Out Sec. 5: PCBs I/O Board Magnified View of Dot Block Digit 1.2 _ 5X7 Dot Display (5X7) x3 PC Board (Electric Company Sign) Schematic Section 5, Chapter 4: Printed Circuit Boards (PCBs) Component Side Solder Side Component Side Solder Side ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION A 1 2 3 4 5 6 7 8 9 10 11 1 1 2 4 6 3 3 10 21 1 1 1 520-5197-00 100-5035-00 112-5017-00 100-5036-00 100-5039-00 100-5040-00 121-5084-00 121-5088-00 121-5086-00 100-5037-00 100-5038-00 121-5089-00 Dot Display (5X7) x3 PC Board J1 (Manex N1 : 315-0004125) Q1, Q2 (Manex N1 : 211-0003589) U1, U2, U3, U4 (Manex N1 : 221-0006048) C2-C7 (Manex N1 : 121-0004238) DIGIT1, DIGIT2, DIGIT3 (Manex N1 : 430-0006059) R32-R34 (Manex N1 : 101-0001827) R1-R9, R31 (Manex N1 : 101-0001905) R10-R30 (Manex N1 : 101-0001897) C1 (Manex N1 : 131-0003773) U5 (Manex N1 : 225-0005340) MOD1 (Manex N1 : 105-0002703) PCB Assembly 9T Conn. 12P.1VM 2N3904S 40V 0.2A 74ACT574 Cap. 104-0805 0.1 50V Dot Block 1.2: 5X7 GMA8875C 10KW 1/10W 0805 Res. 1KW 1/10W 0805 Res. 180W 1/10W 0805 Res. 100uF 25V T. Cap. ULN2003(S) 1KW 1/8W 5CF Res. Section 5, Chapter 4: Printed Circuit Boards (PCBs) Sec. 5: PCBs Dot Display (5X7) x3 PC Bd. (Electric Company Sign) Component Layout & Parts 133 (UK Only) Solenoid Expander PC Board Schematic CN2 D1 R1 620 W ohm CN2 to Coils to I/O J7-P1 20v BRN 5 Q1 TIP122 4 3 R4 22k KEY 2 1 D2 R2 620 W ohm Pin-1 GND Pin-2 Key Pin-3 ORG Right Up/Down Post (Aux. 3) Pin-4 RED Center Up/Down Post (Aux. 2) Pin-5 WHT Left Up/Down Post (Aux. 1) Q2 TIP122 R5 22k CN1 1 2 3 KEY D3 R3 620 W ohm 4 Q3 TIP122 CN1 to I/O J3 (AUX IN) Pin-1 BRN-WHT to J3-P9 Pin-2 GRN-WHT to J3-P10 Pin-3 Key Pin-4 BLU-WHT to J3-P11 Component Side R6 22k (UK Only) Solenoid Exp. PCB Component Layout & Parts Component Side Solder Side Solder Side Sec. 5: PCBs SPI N1: 520-5192-00 ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 1 2 3 4 5 6 1 1 1 3 3 3 3 520-5192-00 Solenoid Expander PC Board CN1 CN2 D1, D2, D3 R1, R2, R3 R4, R5, R6 Q1, Q2, Q3 Complete PCB Assembly Connector, 4X .156” Connector, 5X .156” 1N914, Signal Diode 620W 1/4W CF Resistor 22KW 1/4W CF Resistor Tip122 (NPN Darl. Transistor) 134 112-5014-00 121-5003-00 121-5042-00 110-0067-00 Section 5, Chapter 4: Printed Circuit Boards (PCBs) $S SHQGL[ $SSHQGL[HV$WKUR XJK$SSHQGL[ 7DEOHRI&RQWHQWV x$SSHQGL[$3LQEDOO*DPH)LUPZDUH7DEOH $$ GHVFULEHVWKH(3520ZLWKLWVFKLSVL]HWKH6WHUQ 3LQEDOO,QF 63, 3DUW1 YHUVLRQ LIDSSOLFDEOH DQG&38%RDUG &386RXQG%RDUG3LQORFDWLRQ V x$SSHQGL[%6HPL&RQGXFWRUV,&·V5HOD\V&URVV5HIHUHQFH7DEOH % GHVFULEHVGLRGHVDQGWUDQVLVWRUVZLWK6RXUFH1 63,3DUW117(1(&*1 5DGLR6KDFN1 5&$3DUW1 ,IDSSOLFDEOH x$SSHQGL[&*DPH0IJ'DWH0DQXDO3DUW1 &38-XPSHU7DEOH & SURYLGHVWKH*DPH0DQXIDFWXUHG'DWH 0DQXDO3DUW1 WKH&38YHUVLRQWKH (35203RVLWLRQ-XPSHUV,QVWDOOHGDQG-XPSHUV5HPRYHG JDPHVVSHFLILHG x$SSHQGL['%RDUG7\SH7DEOH '' SURYLGHV%RDUG3DUW1VIRU*DPHV/DVHU:DUWKURXJK%DWPDQ)RUHYHU )OLSSHU 6RXQG3RZHU6XSSO\'RW0DWUL['LVSOD\'LVSOD\&RQWUROOHU 2372V DQGWKH :KLWH6WDU%RDUG6\VWHP*DPHV$SROORWKURXJKFXUUHQW )OLSSHU ,23RZHU 'ULYHU&386RXQG'LVSOD\3RZHU6XSSO\'RW0DWUL['LVSOD\'LVSOD\&RQWUROOHU 2372V )OLSSHU%RDUGZLWKWKH:KLWH6WDU%G6\VWHPIRU$ *ROGHQ(\HRQO\ 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6L]H 3URJUDP 3DUW 1 86$ 9HU %G /RF CPU Sound (Old) Sound (Old) Sound (Old) (256K) (256K) (256K) (256K) 965-0004-00 965-0005-00 965-0006-00 965-0007-00 LWAR.C5 C5 J5 J6 J7 960-5007-00 960-5007-00 960-5007-00 960-5007-00 Sound Sound 1 Sound 2 (256K) (512K) (512K) 965-0008-00 965-0009-00 965-0010-00 7F 6F 4F 960-5007-00 960-7001-02 960-7001-02 Laser War - OR - 5DZ 3DUW 1 (3520 Lethal Weapon 3 (256K) (256K) (512K) (512K) (256K) 965-0011-00 965-0012-00 965-0014-00 965-0015-00 965-0013-00 A4-6 A4-6 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0016-00 965-0017-00 965-0019-00 965-0020-00 965-0018-00 A2-1 A2-1 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0021-00 965-0022-00 965-0024-00 965-0025-00 965-0023-00 A2-4 A2-4 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Torpedo Alley CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) Time Machine CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) Playboy 35th Anniversary CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) 965-0046-00 965-0047-00 965-0049-00 965-0050-00 965-0048-00 A2-4 A2-4 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 ABC Monday Night Football CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) 965-0031-00 965-0032-00 965-0034-00 965-0035-00 965-0033-00 A2-7 A2-7 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Robocop CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) 965-0036-00 965-0037-00 965-0039-00 965-0040-00 965-0038-00 A3-4 A3-4 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Phantom of the Opera CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) 965-0026-00 965-0027-00 965-0029-00 965-0030-00 965-0028-00 A3-2 A3-2 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0041-00 965-0042-00 965-0044-00 965-0045-00 965-0043-00 A2-0 A2-0 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 (128K) (256K) (512K) (512K) (256K) 965-0051-00 965-0052-00 965-0054-00 965-0055-00 965-0053-00 A2-7 A2-7 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 (128K) (256K) (1M) (1M) (256K) (512K) 965-0056-00 965-0134-00 965-0057-00 965-0058-00 965-0059-00 965-0060-00 A1-7 A1-7 B5 C5 F7 F5 F4 U8 960-5006-00 960-5007-00 960-5009-00 960-5009-00 960-5007-00 960-7001-02 B5 C5 F5/6 F4/5 F7 U8 960-5006-00 960-5007-00 960-5009-00 960-5009-00 960-5007-00 960-7001-02 Back to the Future CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) The Simpsons CPU CPU Voice 1 Voice 2 Sound Checkpoint CPU CPU Voice 1 Voice 2 Sound Display CP80 Teenage Mutant Ninja Turtles CPU CPU Voice 1 Voice 2 Sound Display (128K) (256K) (1M) (1M) (256K) (512K) 965-0061-00 965-0062-00 965-0063-00 965-0064-00 965-0065-00 965-0066-00 A1.04 A1.04 A1.04 Batman CPU CPU Voice 1 Voice 2 Sound Display (128K) (256K) (2M) (1M) (256K) (1M) 965-0067-00 965-0135-00 965-0068-00 965-0069-00 965-0070-00 965-0071-00 A1.06 A1.06 A1.06 B5 C5 U17 U21 U7 U8 960-5006-00 960-5007-00 960-5010-00 960-5009-00 960-5007-00 960-5009-00 Star Trek 25th Anniversary CPU Voice 1 Voice 2 Sound Display (512K) (2M) (2M) (256K) (1M) 965-0072-00 965-0073-00 965-0074-00 965-0075-00 965-0076-00 (512K) (2M) (2M) (256K) (1M) 965-0077-00 965-0078-00 965-0079-00 965-0080-00 965-0081-00 A2.01 A1.09 C5 U17 U21 U7 U8 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5009-00 C5 U17 U21 U7 U8 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5009-00 CPU Voice 1 Voice 2 Sound Display A4.08 A4.01 86$ 9HU %G /RF 5DZ 3DUW 1 (512K) 965-0082-00 A2.08 (2M) 965-0083-00 (2M) 965-0084-00 (256K) 965-0085-00 (2M) 965-0086-00 A2.06 (2M) 965-0087-00 A2.06 (Used on Display PCB 520-5055-00) C5 U17 U21 U7 ROM 0 ROM 1 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5010-00 960-5010-00 Display -OR(4M) 965-0087-04 A2.06 (Used on Display PCB 520-5055-01) ROM 0 960-5015-00 CPU Voice 0 Voice 1 Sound Display Display (512K) 965-0119-00 A1.03 (4M) 965-0132-00 (2M) 965-0133-00 (256K) 965-0131-00 (2M) 965-0120-00 A1.04 (2M) 965-0121-00 A1.04 (Used on Display PCB 520-5055-00) C5 U17 U21 U7 ROM 0 ROM 1 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5010-00 960-5010-00 Display -OR(4M) 965-0122-00 A1.05 (Used on Display PCB 520-5055-01) ROM 0 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U36 U37 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U37 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 C5 U17 U21 U36 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 Star Wars Rocky & Bullwinkle & Friends CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0138-00 965-0139-00 965-0140-00 965-0141-00 965-0142-00 A1.30 A1.30 Jurassic Park CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0143-00 965-0144-00 965-0145-00 965-0146-00 965-0147-00 A5.13 A5.10 Last Action Hero CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0148-00 965-0149-00 965-0150-00 965-0151-00 965-0152-00 A1.12 A1.06 Tales from the Crypt CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0157-00 965-0158-00 965-0159-00 965-0160-00 965-0161-00 A3.03 A3.01 The Who’s Tommy CPU Voice 1 Voice 2 Voice 3 Voice 4 Sound Display (512K) (4M) (4M) (4M) (4M) (512K) (4M) 965-0162-00 965-0165-00 965-0166-00 965-0167-00 965-0168-00 965-0164-00 965-0163-00 A4.00 A4.00 WWF Royal Rumble CPU Voice 1 Voice 2 Voice 3 Sound Display (512K) (4M) (4M) (4M) (512K) (4M) 965-0169-00 965-0172-00 965-0173-00 965-0174-00 965-0171-00 965-0170-00 A1.06 A1.02 Guns N’ Roses CPU Voice 1 Voice 2 Voice 3 Voice 4 Sound Display (512K) (4M) (4M) (4M) (4M) (512K) (4M) 965-0175-00 965-0178-00 965-0179-00 965-0180-00 965-0181-00 965-0177-00 965-0176-00 (512K) (4M) (4M) (4M) (512K) (4M) (4M) 965-0182-00 965-0186-00 965-0187-00 965-0187-01 965-0185-00 965-0183-00 965-0184-00 A3.00 A3.00 Maverick * CPU Voice 1 Voice 2 Voice 3 Sound Display* Display* A4.04 A4.01 A4.01 Mary Shelley’s Frankenstein * CPU Voice 1 Voice 2 Voice 3 Sound Display* Display* (512K) (4M) (4M) (4M) (512K) (4M) (4M) 965-0188-00 965-0192-00 965-0193-00 965-0194-00 965-0191-00 965-0189-00 965-0190-00 (512K) (4M) (4M) (512K) (4M) (4M) 965-0195-00 965-0196-00 965-0197-00 965-0199-00 965-0200-00 965-0201-00 Baywatch * CPU Voice 1 Voice 2 Sound Display* Display* CPU Voice 1 Voice 2 Sound Display* Display* A1.03 A1.03 A1.03 (CPU Board 520-5003-04) Batman Forever * Hook 3URJUDP 3DUW 1 CPU Voice 1 Voice 2 Sound Display Display Secret Service CPU CPU Voice 1 Voice 2 Sound &KLS 6L]H (512K) (4M) (4M) (512K) (4M) (4M) A4.00 A4.00 A4.00 C5 U17 U21 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 (CPU Board 520-5003-04) 965-0202-00 965-0203-00 965-0204-00 965-0205-00 965-0206-00 965-0207-00 A3.02 A3.00 A3.00 C5 U17 U21 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 * Note: Display EPROMS (4M) for Maverick thru Batman Forever require an access time of 120 Nsec or faster. $SSHQGL[$ 3LQEDOO*DPH )LUPZDUH7DEOH $33(1',;$ 3LQEDOO*DPH)LUPZDUH IRU:KLWH6WDU%RDUG6\VWHP 7DEOH 520 &KLS 6L]H 3URJUDP 3DUW 1 Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0208-00 965-0212-00 965-0213-00 965-0209-00 965-0210-00 965-0211-00 Apollo 13 (Note 1) 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 A5.01 | $09FF U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) n/a (masked) A5.00 | $B92B Golden Eye (Note 1) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0214-42 965-0217-42 965-0218-42 965-0215-42 965-0216-42 A4.04 | $3FFF U210 U7 A4.00 | $E6ED ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) 965-0219-41 965-0221-41 965-0222-41 965-0220-41 965-0223-41 A4.05 | $E9FF U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 Twister (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) A4.01 | $FD01 ID4: Independence Day (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0224-45 965-0227-45 965-0228-45 965-0225-45 965-0226-45 A2.02 | $9CFF A2.00 | $ABF7 Space Jam (Note 2) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0229-43 965-0233-43 965-0234-43 965-0230-43 965-0231-43 965-0232-43 A3.00 | $E6FF A3.00 | $0057 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 The Star Wars Trilogy - Special Edition (S.E.) (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0235-56 965-0238-56 965-0239-56 965-0236-56 965-0237-56 A4.03 | $5EFF U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 A1.04 | $FC7C ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5015-01 A4.00 | $8817 (1M) (512K) (4M) (4M) (4M) 965-0240-53 965-0243-53 965-0244-53 965-0241-53 965-0242-53 A2.02 | $C8FF A2.01 | $7F46 &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0326-68 965-0327-68 965-0328-68 965-0329-68 965-0330-68 965-0331-68 965-0332-68 A1.02 | $E4FF U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 965-0339-73 965-0340-73 965-0341-73 965-0342-73 965-0343-73 965-0344-73 965-0345-73 A1.00 | $D2FF U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A3.00 | $ACFF U210 U7 A3.00 | $6A34 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A|$ 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 Striker Xtreme (Notes 4, 5) A1.03 | $1957 NFL (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) A1.01 | $845A Sharkey’s Shootout (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (8M) (8M) (8M) 965-0333-72 965-0334-72 965-0335-72 965-0336-72 965-0337-72 965-0338-72 A2.04 | $5CFF A2.01 | $6C33 High Roller Casino (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) Austin Powers Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0346-65 965-0347-65 965-0348-65 965-0349-65 965-0350-65 965-0351-65 965-0352-65 A2.10 | $19FF A2.00 | $13EE (Notes 4, 5) 965-0353-74 965-0354-74 965-00355-74 965-0356-74 965-0357-74 965-0358-74 965-0359-74 Monopoly® (Notes 4, 5) The Lost World: Jurassic Park (Note 2) Game ROM Sound Display Voice 1 Voice 2 520 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0360-75 965-0361-75 965-0062-75 965-0363-75 965-0364-75 965-0365-75 965-0366-76 U210 U7 ROM 0 U17 GAME CODE U21 IN U36 PRODUCTION U37 A|$ The X-Files (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0245-46 965-0248-46 965-0249-46 965-0246-46 965-0247-46 A3.03 | $A2FF A3.00 | $66D0 Starship Troopers (Note 3) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0250-59 965-0253-59 965-0254-59 965-0251-59 965-0252-59 965-0255-59 A2.01 | $85FF A2.00 | $E77B Viper Night Drivin’ (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) 965-0266-35 965-0271-35 965-0272-35 965-0267-35 965-0268-35 965-0269-35 965-0270-35 A2.01 | $C5FF A2.01 | $C17D Lost In Space (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) 965-0282-60 965-0287-60 965-0288-60 965-0283-60 965-0284-60 965-0285-60 965-0286-60 A1.01 | $B2FF 965-0289-40 965-0294-40 965-0295-40 965-0290-40 965-0291-40 965-0292-40 965-0293-40 A2.05| $B1FF A1.02 | $32AB Godzilla (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) A2.00 | $C929 South Park (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0301-71 965-0306-71 965-0307-71 965-0302-71 965-0303-71 965-0304-71 965-0305-71 A1.03 | $58FF A1.01 | $166F Harley-Davidson® (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (4M) 965-0319-67 965-0320-67 965-0321-67 965-0322-67 965-0323-67 965-0324-67 965-0325-67 A1.03 | $3EFF footnotes: 1 ROMs on CPU/Sound Bd.: 520-5136-00 (Stereo) & Display Cont. Bd.: 520-5055-01 2 ROMs on CPU/Sound Bd.: 520-5136-10 (Mono) & Display Cont. Bd.: 520-5055-01 3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) & Display Controller Board: 520-5055-02* (*FCC 11-97) 4 ROMs on CPU/Sound Bd.: 520-5136-16† (Mono) (†FCC 02-98) & Display Controller Board: 520-5055-03‡ (‡FCC 02-98) 5 This game uses 8MB VOICE ROMS at U17, U21, U36 & U37 (if 3 ROMs use U37 will be unused) requiring a Jumper at Loc. W6. Refer to CPU/Snd. Bd. Schematic (2 of 3). Game Revisions can be updated after the Production Run. This Table is accurate as of the printing of this manual. If any changes occurred, the next game manual will include the updated information. The version stated is USA. If there is a question of as to the latest Code Revision & Check Sum call our Technical Support Department, 1-800-542-5377 or 1-708-345-7700 (Select Option 1). Visit our website www.SternPinball.com where code can be downloaded (an EPROM Burner is required). 3LQEDOO*DPH )LUPZDUH7DEOH $SSHQGL[$ $33(1',;% 6HPL&RQGXFWRUV,QWHJUDWHG&LUFXLWV ,& 5HOD\V&URVV5HIHUHQFH7DEOH 7DEOH 1 5DGLR 6RXUFH 67(51 ( & * 5 & $ 1 7 ( 6KDFN 1XPEHU 3,1%$// 5(&7,),&$7,21 %/2&.,1* '$03(1,1* ',2'(6 $1'25 /,*+7 (0,77,1* ',2'(6 /('V 7\SH Diode Diode Diode Diode Diode Diode Diode, Signal LED 1N4001 112-5001-00 1N4004 112-5003-00 1N5401 112-0056-00 1N5404 112-5004-00 T6A10L 112-5006-01 FR302 112-5009-00 1N914 112-5014-00 MT5000UR or 165-5052-00 TLRH180P (old SPI Part N: (T1-3/4 GaAIAs) 165-5100-00) NTE552 NTE116 NTE5801 NTE5804 NTE5812 NTE588 -—-—- ECG552 ECG116 ECG5801 ECG5804 ECG5812 ECG588 -—-—- -—-—276-1103 276-1143 276-1144 -—-—-—-—-—-—- SK9000 SK3312 SK9004 SK9007 -—-—SK5014 -—-—- -—-—- -—-—- 276-066B -—-—- 1N4742A 12v 1N4760B 68v 1N4764A 100v 1N5228 3.9v 1N5234B 6.2v 1N5379 110v 1N6267A 6.8v 1N4752A 33v 1N4736 6.8v 1w NTE142A NTE5092A NTE5096A NTE5007A NTE5013A NTE5157 NTE4902 NTE147A NTE5071A ECG142A ECG5092A ECG5096A ECG5007A ECG5013A ECG5157 ECG4902 ECG147A ECG5071A 276-563 -—-—-—-—-—-—276-561 -—-—-—-—-—-—-—-—- SK12V SK68V SK100V SK3A9 SK6A2 SK110X -—-—SK33V -—-—- ECG2987 - — - — ECG2985 - — - — -—-—-—-—ECG85 276-2009 ECG48 -—-—ECG157 -—-—ECG287 -—-—ECG123AP 276-2009 ECG261 276-2068 ECG375 -—-—ECG288 -—-—ECG292 -—-—ECG374 -—-—ECG278 -—-—ECG332 -—-—ECG292 -—-—ECG393 -—-—ECG5400 276-1067 ECG5461-8 - — - — - -—-—-—-—-—-—SK3124A SK4906 SK3747 SK3232 -—-—SK3896 SK9118 SK3434 SK3441 SK9042 SK3434 SK9236 SK3441 SK3961 SK3950 -—-—- =(1(5 ',2'(6 Diode Diode Diode Diode Diode Diode Diode Diode Diode 112-0061-00 112-0062-00B 112-0049-00A 112-0053-00 112-0047-00B 112-0072-00 112-5011-00 112-5010-00A 112-5007-00 75$16,67256 7<3( )(7 131 313 $1'25 6&5 FET Trans. FET Trans. FET Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. SCR Trans. SCR Trans. STP20N10L STP19N06L VN02N 2N4401 2N6427 MJE340 MPSA42 2N3904 TIP122 MJE15030 2N5401 MJE15031 MJE350 MPSA92 TIP42 TIP32C TIP36C 2N5060 SCR2800B 110-0106-00 110-0088-00 110-0089-00 110-0073-00 110-0070-00 110-0071-00 110-0082-00 110-0069-00 110-0067-00 110-0101-00 110-0078-00 110-0103-00 110-0072-00 110-0100-00 110-0068-00 110-0081-00 110-0077-00 110-0074-00 110-0083-00 %5,'*( 5(&7,),(56 %5 BR (Present) DB3501 or CM3501 &RPPHQWV 112-5000-00 5(/$<6 Relay Relay $SSHQGL[% NTE2987 NTE2985 -—-—NTE85 NTE48 NTE157 NTE287 NTE123AP NTE261 NTE375 NTE288 NTE292 NTE374 NTE288 NTE332 NTE292 NTE393 NTE5400 NTE5461-8 For White Star I/O Bds., BR = 35 Amp @ 100v P.I.V. &RPPHQWV FRL-264 D024/02CK FRL-264 D006/04CV 190-5002-00 190-5001-00 For PPB, Power Supply, & White Star I/O Boards, Relay = 24v DC 10 Amp DPDT For CPU Boards, Relay = 6v DC 5 Amp 4 Pole DT 6HPL&RQGXFWRUV,&V 5HOD\V&URVV5HIHUHQFH7DEOH $33(1',;& J4 J6a J7a J4 J5a J6a 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 -XPSHUV 5HPRYHG 5C 5B, 5C -XPSHUV ,QVWDOOHG -XPSHUV 5HPRYHG 1 2 *DPH 0IJ 'DWH DQG 0DQXDO 31 (3520 3RVLWLRQ -XPSHUV ,QVWDOOHG MAY 87 780-5001-00 MAR 88 780-5002-00 AUG 88 780-5003-00 DEC 88 780-5004-00 MAY 89 780-5005-00 SEP 89 780-5007-00 NOV 89 780-5006-00 JAN 90 780-5008-00 JUN 90 780-5009-00 SEP 90 780-5012-00 FEB 91 780-5010-00 MAY 91 780-5017-00 JUL 91 780-5011-00 OCT 91 780-5014-00 JAN 92 780-5019-00 JUN 92 780-5026-00 OCT 92 780-5024-00 FEB 93 780-5022-00 APR 93 780-5020-00 AUG 93 780-5027-00 NOV 93 780-5018-00 FEB 94 780-5028-00 MAY 94 780-5023-00 JUL 94 780-5029-00 SEP 94 780-5031-00 DEC 94 780-5036-00 MAR 95 780-5033-00 JUL 95 780-5038-00 *DPH 1DPH &38 9HU (3520 3RVLWLRQ 1. Laser War 2. Secret Service 3. Torpedo Alley 4. Time Machine 5. Playboy 35th Anniversary 6. ABC Monday Night Football 7. Robocop 8. Phantom of the Opera 9. Back to the Future 10. The Simpsons 11. Checkpoint 12. Teenage Mutant Ninja Turtles 13. Batman 14. Star Trek 25th Anniversary 15. Hook 16. Lethal Weapon 3 17. Star Wars 18. Rocky & Bullwinkle & Friends 19. Jurassic Park 20. Last Action Hero 21. Tales from the Crypt 22. The Who’s Tommy 23. WWF Royal Rumble 24. Guns-N’-Roses 25. Maverick 26. Mary Shelley’s Frankenstein 27. Baywatch 28. Batman Forever †VHH 1RWH *DPH 0IJ 'DWH DQG 0DQXDO 31 †VHH 1RWH *DPH 1DPH &38 9HU *DPH0IJ'DWH0DQXDO3DUW1 &38-XPSHU7DEOH† J5 J6 J7b J5 J5b J6b 29. Apollo 13 (A13) 30. Golden Eye 31. Twister 32. ID4: Independence Day 33. Space Jam 34. The Star Wars Trilogy - S.E. 35. The Lost World: J.P. 36. The X-Files 37. Starship Troopers 38. Viper Night Drivin’ 39. Lost In Space 40. Godzilla 41. South Park 42. HarleyDavidson® 43a. Striker Xtreme 43b. NFL 44. Sharkey’s Shootout 45. High Roller Casino 46. Austin Powers 47. MONOPOLY® NOV 95 780-5044-00 FEB 96 780-5042-00 APR 96 780-5041-00 JUL 96 780-5045-00 OCT 96 780-5043-00 FEB 97 780-5056-00 JUN 97 780-5053-00 AUG 97 780-5046-00 NOV 97 780-5059-00 FEB 98 780-5035-00 JUN 98 780-5060-00 SEP 98 780-5040-00 JAN 99 780-5071-00 AUG 99 780-5067-01 MAR 00 780-5068-01 OCT 00 780-5073-00 OCT 00 780-5072-01 JAN 01 780-5065-00 MAY 01 780-5074-00 SEP 01 780-5075-00 — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U17 U21 U36 U37 W6 CPU/Snd. n/a — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 W6 n/a W6 W6 W6 W6 W6 W6 n/a n/a n/a n/a n/a n/a † Additional Information for Installed / Removed Jumpers (List 1-28 only): Board Combinations with ROM at Location 5C (Game 1, Ver1) Installed J1b, J3, J4, J6a, J7a & J8 Removed J1a, J2, J5, J6 & J7b Board Combinations w/ ROM at Locations 5B, 5C (Game 1, Ver2) Installed J1b, J3, J4, J5a, J6a, J7b & J8 Removed J1a, J2, J5, J5b, J6b, & J7a Board Combinations w/ ROM at Locations 5B, 5C (Games 2-12, Ver2/3) Installed J1b, J3, J4, J5b, J6b, J7b & J8 Removed J1a, J2, J5, J5a, J6a & J7a Board Combinations with ROM at Locations 5C (Games 14-28, Ver3) Installed J1b, J3, J5, J5b, J6b, J7b & J8 Removed J1a, J2, J4, J5a, J6a & J7a * Version 1 has a 2K RAM which is a 24-pin IC in Position 5D; Versions 2 & 3 have a 8K RAM which is a 28-PIN IC in Position 5D. *DPH0IJ'DWH0DQXDO3DUW 1XPEHU &38-XPSHU7DEOH $SSHQGL[& $33(1',;' %RDUG7\SH7DEOH *DPH 1DPH )OLSSHU 6RXQG initial: 520-5002-00 replaced with: 520-5002-02 2-Flipper Laser War Board Not Required 3RZHU 6XSSO\ 'LVSOD\ ;'LJLW 520-5000-00 Master: 520-5004-00 plus: 520-5005-00 (Qty. 2): 7 Digit Alpha/Numeric 520-5006-00 (Qty. 2): 7 Digit Numeric 520-5007-00 (Qty. 1): 4 Digit Numeric 520-5002-01 was not used. 3-Flipper Secret Service Board Not Required 3-Flipper Torpedo Alley Board Not Required 2-Flipper Time Machine Board Not Required Playboy 35th Anniversary ABC Monday Night Football Robocop Phantom of the Opera Back to the Future The Simpsons *DPH 1DPH )OLSSHU 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5076-00 3-Flipper 520-5070-00 2-Flipper 520-5076-00 3-Flipper 520-5076-00 3-Flipper 520-5033-00 2-Flipper (for 100 games) 520-5033-00 2-Flipper (for 100 games) 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 3RZHU 6XSSO\ 6RXQG 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-03 520-5000-00 'RW 0DWUL[ 'LVSOD\ 'LVSOD\ &RQWUROOHU 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 2372 7UDQVPLWWHU 2372 5HFHLYHU 2372 $SOOLFDWLRQ 520-5103-00 Single OPTO Paddle Boat Wheel Enter 520-5125-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 4-Ball Trough over Up-Kicker 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 2372 5HFHLYHU 2372 $SOOLFDWLRQ 520-5124-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 520-5124-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 520-5042-00 128 X 16 520-5042-00 Teenage Mutant 520-5002-03 520-5047-00 Ninja Turtles 128 X 16 520-5042-00 Batman 520-5050-01 520-5047-00 128 X 16 520-5042-00 Star Trek 25th 520-5050-01 520-5047-00 Anniversary 128 X 16 520-5042-00 Hook 520-5050-01 520-5047-00 128 X 16 520-5052-00 Lethal 520-5050-01 520-5047-01 520-5055-00 Weapon 3 128 X 32 520-5052-00 Star 520-5050-02 520-5047-01 520-5055-00 Wars 128 X 32 520-5052-00 Rocky & Bull520-5050-02 520-5047-01 520-5055-00 winkle & Friends 128 X 32 520-5052-00 Jurassic Park 520-5050-02 520-5047-02 520-5055-00 128 X 32 520-5052-00 Last Action Hero 520-5050-03 520-5047-02 520-5055-00 128 X 32 520-5052-00 Tales from 520-5050-03 520-5047-02 520-5055-01 the Crypt 128 X 32 520-5052-00 The Who’s 520-5077-00 520-5047-02 520-5055-01 Tommy 128 X 32 520-5070 / 5080 -00 520-5052-00 WWF Royal 520-5077-00 520-5047-02 520-5055-01 Rumble 4-Flipper (2X2) 128 X 32 520-5076-00 520-5052-00 Guns N’ 520-5077-00 520-5047-02 520-5055-01 Roses 3-Flipper 128 X 32 520-5076-00 520-5075-00 520-5102-00 Maverick 520-5050-03 520-5047-03 520-5092-01 3-Flipper 192 X 64 Single OPTO 520-5076-00 520-5075-00 Mary Shelley’s 520-5077-00 520-5047-03 520-5092-01 Frankenstein 3-Flipper 192 X 64 520-5070 / 5080 -00 520-5075-00 520-5124-00 520-5126-02 520-5047-03 520-5092-01 Baywatch 4-Flipper (2X2) 192 X 64 Single OPTO 520-5076-00 520-5075-00 520-5124-00 Batman 520-5126-02 520-5047-03 520-5092-01 Forever 3-Flipper 192 X 64 Single OPTO Miscellaneous Boards (Lamp Boards & Relay Boards) not listed above can be found in each individual game manual. Checkpoint 520-5002-03 520-5047-00 GAMES HEREON USE THE WHITE STAR BOARD SYSTEM (with the addition of the I/O Power Driver Board): *DPH 1DPH )OLSSHU 520-5080-00 2-Flipper Apollo 13 Golden Eye Miscellaneous PC Boards: 520-5080-00 2-Flipper Miscellaneous PC Boards: ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 6WHUHR 6XSSO\ 'LVSOD\ 520-5052-00 128 X 32 Light Boards 520-5130-01, -04 & -05 Magnet Interface, 7-Segment Display & Light Bd. 520-5130-06 Magnet Driver Board 520-5130-02 Switch Membrane Board 520-5130-03 520-5052-00 520-5137-00 520-5136-00 520-5138-00 128 X 32 Light Boards Mag. Processor X2 Driver Bd. 520-5128-05 through -08 520-5143-00 520-5137-00 520-5136-00 520-5138-00 520-5055-01 Relay Board 520-5010-00 520-5055-01 Relay Board 520-5010-00 Table continued on the next page. $SSHQGL[' %RDUG 7\SH7DEOH $33(1',;' %RDUG7\SH7DEOH GAMES HEREON USE THE WHITE STAR BOARD SYSTEM (with the deletion of the Flipper Board): *DPH 1DPH ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 0RQR 6XSSO\ 'LVSOD\ 520-5137-01 Twister Miscellaneous PC Boards: 520-5136-10 520-5136-10 Space Jam The Star Wars Trilolgy - Special Ed. The Lost World: J.P. The X-Files Starship Troopers Viper Night Drivin’ Lost In Space Godzilla HarleyDavidson® Striker Xtreme (NFL) Sharkey’s Shootout 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker Light Boards 520-5149-01 through -10 520-5138-00 520-5055-01 Relay Board 520-5010-00 520-5055-01 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5082-00 520-5083-00 Alien Head Long Hop OPTO Long Hop OPTO Enter 520-5124-00 520-5125-00 5-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5137-01 520-5136-10 2X 7-Segment Display Board 520-5153-00 520-5137-01 520-5136-10 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-10 Miscellaneous PC Boards: DC Relay Bd. Shaker Mtr. Bd. 520-5066-00 520-5065-00 520-5137-01 520-5136-10 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5137-01 520-5136-15 520-5138-00 520-5052-00 128 X 32 520-5055-02 Miscellaneous PC Boards: 4X 7-Segment Display Board 520-5166-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5055-03 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5055-03 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5137-64 520-5136-64 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 520-5052-00 128 X 32 Shaker Mtr. Bd. Diode Board /520-5065-00 520-5146-00 520-5052-00 520-5138-00 128 X 32 Relay Board Diode Board 520-5010-00 520-5146-00 520-5052-00 520-5138-00 128 X 32 Sol. Exp. Bd. 520-5192-00 520-5052-00 520-5138-00 128 X 32 520-5173-00 520-5174-00 5-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 520-5082-00 520-5083-01 Kenny Under Long Hop OPTO Long Hop OPTO Trough Enter 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker 520-5082-00 520-5083-01 Motorcycle Long Hop OPTO Long Hop OPTO Enter 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker for UK ONLY> Sol520-5082-00 520-5083-01 Goalie Underenoid Expander Bd. Long Hop OPTO Long Hop OPTO Trough Enter 520-5192-00 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker Miscellaneous PC Boards: 520-5162-00 2-Pos. Motor Sensor on Snagger Motor 520-5124-00 520-5125-00 4-Ball Trough 520-5155-00 Single OPTO Single OPTO over Up-Kicker 3-Pos. Motor Sensor on 520-5082-00 520-5083-00 File Cabinet File Cab. Motor Long Hop OPTO Long Hop OPTO Enter 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5082-00 520-5083-01 L/R Orbit Long Hop OPTO Long Hop OPTO Lane Enter 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO Jump Ramp 520-5173-00 520-5174-00 4-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 520-5173-00 Dual OPTO 520-5174-00 Dual OPTO 4-Ball Trough over Up-Kicker Miscellaneous Shaker Mtr. Bd. PC Boards: 520-5065-00 Miscellaneous PC Boards: 520-5138-00 Miscellaneous Dot Display (5X7) in Slot Mach. PC Boards: 520-5197-00 Monopoly® 520-5124-00 Single OPTO 520-5055-01 520-5138-00 High Roller Casino Austin Powers 2372 0LVF 2372 $SOOLFDWLRQ $SS Miscellaneous PC Boards: 520-5137-01 South Park 2372 5HFHLYHU 520-5052-00 128 X 32 Mag. Drv. Bd. 520-5143-00 520-5052-00 128 X 32 Servo Mtr. Bd. 520-5152-00 520-5052-00 128 X 32 520-5138-00 Light Boards 520-5145-01 through -07 520-5137-01 Independence Day (ID4) Miscellaneous PC Boards: 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 4-Ball Trough over Up-Kicker Ball Lock 520-5082-00 520-5083-01 Under Long Hop OPTO Long Hop OPTO Roulette for UK ONLY> Sol520-5196-00 520-5195-00 Up/Dn Ramp enoid Expander Bd. 3-Pos. OPTO 3-Pos. OPTO in Slot Mach. 520-5192-00 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker 520-5055-03 520-5173-00 Dual OPTO 520-5174-00 Dual OPTO for UK ONLY> Solenoid Expander Bd. 520-5192-00 Miscellaneous Relay Bd. (X3) PC Boards: 520-5010-00 520-5137-01 520-5055-03 520-5052-00 128 X 32 Dot Display (5X7) in Elec. Sign 520-5197-00 520-5138-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5173-00 Dual OPTO 520-5218-00 4-Pos. OPTO 520-5155-00 3-Pos. Motor Sensor on Goalie Motor 520-5194-00 4-Pos. Motor Sensor on ?-Ball Motor 520-5194-00 4-Pos. Motor Sensor on Roulette Wheel Motor 520-5212-00 Pulse-Stretcher OPTO on Spini-Me 520-5174-00 4-Ball Trough Dual OPTO over Up-Kicker 520-5210-00 Bank 4-Pos. OPTO Door † N o t e : To order Game Specific CPU/Sound Board please specify Game Name. %RDUG 7\SH7DEOH $SSHQGL[' $33(1',;( *HQHULF&RLO&URVV5HIHUHQFH*XLGH† ‡ *$78516 5HV : 20-400 1.0 : 22-500 1.7 : 22-600 2.2 : 23-700 3.1 : 23-750 3.4 : 67$1'$5' &2,/6 *$78516 5HV : 63, 3$57 1 63, 3$57 1 )/,33(5 &2,/6 *$8*(78516 5HV : 21-900 † not available 22-750/30-2600 ‡ 2.6 / 92.0 : 3.4 : 22-900 † &2/25 63, 3$57 1 090-5020-10T 24-940 † 5.5 : 090-5011-00 090-5020-20T 25-1240 9.3 : 090-5032-00T 4.3 : YEL/GRN 26-1200 † 10.3 : 22-1080 † 090-5032-00B 090-5006-00 27-1300 14.2 : 23-620/30-2600 ‡ 2.4 / 75.0 : N/A 23-800 † 3.6 : ‡ 83.5 N/A 090-5013-00 14.7 3.0 / : : 27-1400 23-700/30-2600 090-5012-00 23-840 4.0 : 23-800/30-2600 ‡ 2.8 / 90.5 : N/A 16.3 : 27-1500 3.8 : GRN 090-5020-30 23-1200 7.1 : 23-900 5.1 : ORG 090-5030-00 2312-765 3.6 : 28-1050 11.5 : 23-1100 4.4 : BLU 090-5062-00T 24-900 5.0 : 29-2000 33.6 : 23-1500 9.5 : N/A 090-5025-00 24-1570 NOTE: Ohm values may vary +/- .03 : depending on meter calibration. 13.8 : BLU/GRN 090-5041-00 25-1800 † Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug; ...ending with a "B" signifies the Diode is on the bottom of the lug. ‡ These coils are dual-wound. Also Note: All Coil Part Nºs listed Do Not Include Coil Sleeves (must be ordered separately). 090-5021-00 090-5017-00 090-5023-00 090-5022-00 090-5019-00 090-5001-00T 090-5001-00B 090-5005-00 090-5008-00 090-5037-03 090-5002-00 090-5036-00T 090-5036-00B 090-5034-00 090-5044-00T 090-5044-00B 090-5003-00 090-5015-00 090-5004-00T 090-5004-00B 090-5046-00 090-5016-00 0$*1(7 &2,/6 Z OHDGV *$78516 5HV : 22-650 4.3 : 8 : 24-780 20 -480 2.9 : *$78516 5HV : 29-1000 15.2 : 31-1500 52.0 : 32-1800 50.2 : 63, 3$57 1 090-5042-01 090-5061-00 090-5064-02 75,3 &2,/6 0LQLDWXUH 63, 3$57 1 090-5059-00 090-5054-00 090-5031-00 *$78516 5HV : 33-1590 59 : 32-1250 35 : RED N/A YEL 63, 3$57 1 515-6916-00 515-6916-01 Note: 33-1590 WHT & 32-1250 YEL /8*/(66 &2,/6 *$78516 5HV : 63, 3$57 1 23-800 : 090-5053-00 )OLSSHU&RLO7DEOH‡ †† *$0( 1$0( 1 RI )OLSSHUV Laser War ‡ Secret Service ‡ Torpedo Alley ‡ Time Machine ‡ /2:(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 090-5011-00 22-750 / 30-2600 090-5006-00 23-620 / 30-2600 090-5011-00 22-750 / 30-2600 090-5011-00 22-750 / 30-2600 833(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 SAME Not Used Not Used SAME Not Used 090-5013-00 23-700 / 30-2600 Not Used 090-5006-00 23-620 / 30-2600 090-5012-00 23-800 / 30-2600 SAME Not Used Not Used ‡ These coils are dual-wound. 090-5020-02 SAME Not Used Not Used 22-900 -YEL090-5020-02 ABC Monday Night Football †† SAME Not Used Not Used 22-900 -YEL†† A very small % of these games used a 090-5020-20 coil which used a proto-type Solid State Flipper System. The two types of coils both are 22-900 coils; the only difference being the addition of the 1N5404 Diode on the (-02) coils which was used in the Deger Design. 090-5020-20 Robocop SAME Not Used Not Used 22-900 -YEL090-5020-20 SAME Not Used Not Used Phantom of the Opera 22-900 -YEL090-5020-20 SAME Not Used Not Used Back to the Future 22-900 -YEL090-5020-20 The Simpsons SAME Not Used Not Used 22-900 -YEL090-5020-20 SAME Not Used Not Used Checkpoint 22-900 -YEL090-5020-30 SAME Not Used Not Used Teenage Mutant Ninja Turtles 23-900 -GRN090-5020-30 SAME Not Used Not Used Batman 23-900 -GRN090-5020-30 SAME Not Used Not Used Star Trek 25th Anniversary 23-900 -GRN090-5030-00 090-5020-30 Hook Not Used Not Used 23-1100 -ORG23-900 -GRN090-5030-00 SAME Not Used Not Used Lethal Weapon 3 23-1100 -ORG- Playboy 35th Anniversary †† Table continued on the next page. $SSHQGL[( *HQHULF&RLO&URVV5HIHUHQFH *XLGH )OLSSHU&RLO7DEOH $33(1',;( )OLSSHU&RLO7DEOH† *$0( 1$0( Star Wars Rocky & Bullwinkle & Friends Jurassic Park Last Action Hero Tales from the Crypt The Who’s Tommy WWF Royal Rumble Guns N’ Roses Maverick Mary Shelley’s Frankenstein Baywatch Batman Forever Apollo 13 Golden Eye Twister ID4: Independence Day Space Jam † The Star Wars Trilogy - Special Edition † The Lost World: Jurassic Park † The X-Files † Starship Troopers † Viper Night Drivin’ † Lost In Space † Godzilla † South Park † Harley-Davidson® † Striker Xtreme (NFL) † Sharkey’s Shootout † High Roller Casino † Austin Powers † Monopoly® † 1 RI )OLSSHUV /2:(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 090-5032-00 22-1080 -YEL-GRN090-5020-30 23-900 -GRN090-5020-30 23-900 -GRN090-5020-30 23-900 -GRN090-5032-00 22-1080 -YEL-GRN090-5020-30 23-900 -GRN090-5032-00 22-1080 -YEL-GRN090-5032-00 22-1080 -YEL-GRN090-5032-00 22-1080 -YEL-GRN090-5030-00 23-1100 -ORG090-5030-00 23-1100 -ORG090-5032-00 22-1080 -YEL-GRN090-5032-00 22-1080 -YEL-GRN090-5032-00 22-1080 -YEL-GRN090-5020-20 22-900 -YEL090-5032-00 22-1080 -YEL-GRN090-5032-00T 22-1080 -YEL-GRN090-5032-00T 22-1080 -YEL-GRN090-5032-00T 22-1080 -YEL-GRN090-5032-00T 22-1080 -YEL-GRN090-5030-00T 23-1100 -ORG090-5030-00T 23-1100 -ORG090-5030-00T 23-1100 -ORG090-5032-00T 22-1080 -YEL-GRN090-5030-00T 23-1100 -ORG090-5032-00T 22-1080 -YEL-GRN090-5032-00T 22-1080 -YEL-GRN090-5030-00T 23-1100 -ORG090-5020-20T 22-900 -YEL090-5020-30 23-900 -GRN090-5032-00T 22-1080 -YEL-GRN- 833(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 SAME Not Used Not Used SAME Not Used Not Used SAME Not Used 090-5030-00 23-1100 -ORG- SAME Not Used Not Used Not Used 090-5041-00 25-1800 -BLU-GRN- SAME SAME 090-5041-00 25-1800 -BLU-GRN090-5041-00 25-1800 -BLU-GRN090-5030-00 23-1100 -ORG- SAME Not Used SAME Not Used 090-5020-30 23-900 -GRN090-5020-20 22-900 -YEL- 090-5025-00 24-1570 -N/ANot Used 090-5032-00 22-1080 -YEL-GRN090-5030-00 23-1100 -ORG090-5030-00 23-1100 -ORG090-5020-30 23-900 -GRN- SAME Not Used Not Used SAME SAME Not Used SAME Not Used SAME Not Used Not Used 090-5032-00 22-1080 -YEL-GRN- Not Used Not Used SAME Not Used 090-5020-30 23-900 -GRN- 090-5020-20T 22-900 -YEL- Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used SAME Not Used 090-5032-00T 22-1080 -YEL-GRN- SAME Not Used Not Used 090-5032-00T 22-1080 -YEL-GRN- Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used Not Used Not Used 090-5030-00T 23-1100 -ORG090-5030-00T 23-1100 -ORG090-5030-00T 23-1100 -ORG090-5032-00T 23-1080 -YEL-GRN090-5030-00T 23-1100 -ORG090-5032-00T 22-1080 -YEL-GRN- 090-5030-00T 23-1100 -ORG090-5030-00T 23-1100 -ORGNot Used Not Used Not Used Not Used Not Used Not Used Not Used 090-5062-00T 23-1500 -BLU- † Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Nºs ending with a "B" signifies the Diode is on the bottom of the lugs. *HQHULF&RLO&URVV5HIHUHQFH *XLGH )OLSSHU&RLO7DEOH $SSHQGL[( $33(1',;) 0RWRU6SHFLILFDWLRQ7DEOH The following table only list games that used motors. Part Numbers starting with "515-" will include the Wiring Harness & Connector. *DPH 1DPH )XQFWLRQ 6SHFLILFDWLRQV 3DUW 1 ABC Monday Night Football Goal Post Up/Down Movement Organ Up/Down Movement Mag Wheel (in Backbox) Motor 24v A.C. 60 RPM CW Bowman Motor 24v 60Hz 3W 11 RPM CCW 515-5222-00 515-5256-00 Motor D.C. (KEN) 041-5005-00 Shaker Johnson Motor (Vibrator) Gear Motor 24v A.C. 325 RPM CW Bowman Motor 24v 60Hz 3W 11 RPM CCW Bowman Motor 24v 221e2 RPM Gear Motor 24v A.C. 31e2 RPM 041-5002-00 41e2" Motor 12v 041-5014-00 Phantom of the Opera Checkpoint Teenage Mutant Ninja Turtles Batman Spinning Pizza Ball Deflector Bar Target Up/Down Movement Swinging Target Star Trek 25th Anniversary Transporter F/X Cooling Fan (for Transporter F/X) Lethal Weapon 3 Star Wars Rocky & Bullwinkle & Friends Jurassic Park Spinning Light Bar Target Up/Down Movement R2D2 Robot Left/Right Movement Death Star Rotation Nell Log "Cutting Blade" Forward/Back Movement T-Rex Left/Right Movement T-Rex Up/Down Movement Shaker Last Action Hero Crane Left/Right Movement Shaker Tales from the Crypt Tombstone Up/Down Movement Shaker Mirror Up/Down Movement The Who’s Tommy Flipper Blinders Spinning Airplane Propellers WWF Royal Rumble Shaker Maverick, The Movie Turning Paddle Wheel Mary Shelley’s Frankenstein Creature Head Left/Right Movement Cannon Left/Right Movement Rocket Up/Down Movement Moon Unit Rotational Orbit Batman Forever Apollo 13 Shaker Golden Eye Satellite Left/Right Movement Motor 21e2 v A.C. 4000 RPM CCW Bowman Motor 24v 60hz 3W 11 RPM CCW Bowman Motor 24v A.C. 221e2 RPM CW Bowman "G" Motor 24v A.C. 60Hz 6 RPM CW Autotrol Model E Motor 24v 60hz 4W 3 RPM CCW Multi Motor 5v D.C. 515-5397-00 515-5256-00 515-5534-00 500-5421-00 041-5017-00 515-5256-00 515-5571-00 515-5570-00 041-5023-00 041-5025-00 Bowman Motor 24v 11 RPM CW Johnson Motor (Vibrator) Multi Products Motor 12v D.C. #3312 OSC Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 6 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 6 RPM CCW Servo Motor (94102) 041-5026-00 Motor D.C. 041-5033-00 Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Motor 24v A.C. 10 RPM 041-5029-00 Servo Motor (94102) 041-5032-00 Bowman Motor 24v A.C. 60Hz 3W 6 RPM CCW Bowman Motor 24v A.C. 60Hz 3W 6 RPM CCW Multi Products Motor 24v A.C. 50/60Hz 3W 6 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 60Hz 3W 6 RPM CW 515-6383-00 041-5002-00 041-5027-00 041-5029-00 515-5900-00 041-5029-00 515-5900-00 041-5032-00 041-5036-00 515-6383-00 515-6487-00 041-5029-00 515-6528-00 Table continued on the next page. $SSHQGL[) 0RWRU6SHFLILFDWLRQ 7DEOH $33(1',;) 0RWRU6SHFLILFDWLRQ7DEOH The following table only list games that used motors. *DPH 1DPH Twister ID4: Independence Day The Star Wars Trilogy - S.E. The Lost World: J.P. The X-Files Starship Troopers Lost In Space Godzilla Harley-Davidson® Striker Xtreme (NFL) Sharkey’s Shootout High Roller Casino Austin Powers Monopoly® Part Numbers starting with "515-" will include the Wiring Harness & Connector. )XQFWLRQ 6SHFLILFDWLRQV 3DUW 1 Spinning Disc with Magnet Backbox Fan (Tornado Wind) Alien Head Open/Close Movement X-Wing Left/Right Movement Snagger & Center Link Lift Up/Down Movement Multi Products Motor 24v A.C. (041-5026-00) 515-6347-00 50/60Hz 3W 325 RPM CCW Multi Products Motor 24v A.C. (041-5052-00) 515-6531-00 50/60Hz 3W 3600 RPM CW Servo Motor 041-5045-00 (94322) Bowman Motor 24v A.C. (041-5058-00) 515-6383-01 60Hz 3W 10 RPM CCW Multi Products Motor 20v D.C. (041-5059-03) 515-6715-03 9 RPM Non-Directional Johnson Motor (Vibrator) 10.5v D.C. Shaker 041-5029-00 10 AMP 2950 RPM CW X-File Cabinet Multi Products Motor 20v D.C. 041-5057-00 Lift Up/Down Movement 9 RPM CCW Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 Warrior Bug 12v D.C. 4.6W (041-5062-00), Series 36000: Forward/Reverse Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires 7" Shaft: (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-00 Spinning Disc Multi Products Motor 24v A.C. (041-5046-00) 515-6347-00 with Magnet 50/60Hz 3W 325 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. Shaker 041-5029-01 10 AMP 2950 RPM CW ‡ Johnson Motor (Vibrator) 10.5v D.C. Shaker 041-5029-01 10 AMP 2950 RPM CW ‡ Motorcycle Autotrol 24v A.C. (041-5072-01) 515-7025-00 Lift Up/Down Movement 20 RPM CCW Goalie (Linebacker) Multi #3590 12v D.C. (041-5075-00) 515-7071-00 Left to Right Movement 60 RPM Mystery Ball Hankscraft Motor Model-E 24v A.C. (041-5076-00) 515-7095-00 Rotating Movement 50/60Hz 3W 20 RPM CW Roulette Wheel Multi Products Motor 20V D.C. (041-5078-00) 515-7153-00 Rotating Movement 17 RPM CCW Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 Up/Dn. Ramp in Slot Mach. 12v D.C. 4.6W (041-5062-00), Series 36000: Lift Up/Down Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires Shaft 4 ": (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-01 Time Machine Multi Products Motor 24v A.C. (041-5079-00) 515-7141-00 Rotating Movement 50/60Hz 20RPM CCW Laser Beam Autotrol Motor 24V A.C. (041-5081-00) 515-7171-00 Left to Right Directional 50/60Hz 4W 10RPM Bi-Directional Dr. Evil Target Hankscraft Motor Model-E 24v A.C. (041-5030-00) 515-5900-00 Lift Up/Down Movement 50/60Hz 6RPM CCW Mini-Flipper (Waterworks) Multi Prod. Motor & Gear Box #7000 EX00159A 041-5083-00 Rotating Movement 20v D.C. 50/60Hz 85RPM CC/CCW No motors were used on the following games: Laser War, Secret Service, Torpedo Alley, Time Machine, Playboy 35th Anniversary, Robocop, Back to the Future, The Simpsons, Hook, Guns N’ Roses, Baywatch, Space Jam, Viper Night Drivin’, South Park. ‡ Please Note: "-01" Shaker Motor is Not Compatible with old Shaker Motor 041-5029-00 (Shaker Motor Assy. 515-5893-00). THIS NEW MOTOR CAN ONLY BE USED IN NEW SHAKER MOTOR ASSY. 515-5893-01. 0RWRU6SHFLILFDWLRQ 7DEOH $SSHQGL[) $33(1',;* 3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV I. Electrical Source, Energy & Signal Converters 010- Transformers 031- Speakers 090- Solenoids (Coils) II. Conductors, Connectors & Insulators 034- Line Cords 036- Cable and Harness Assemblies 041- Motors 045- Connectors (All Types) 077- Lamp Sockets III. Circuits & Circuit Elements 100- ICs 110- Transistors 112- Diodes 121- Resistors 123- Resistors (Variable & Adjustable) 124- Regulators & Bridge Rectifiers 125- CAPS 140- Crystals 165- Light Bulbs 180- Switches 190- Relays IV. Bolts, Screws, Nuts & Washers 231- Bolts 232- Screws (Pan Head) 234- Screws (HWH) 237- Screws (Misc.) 240- Nuts (Misc.) 242- Washers (Flat, Round) 244- Washers (Split Lock) 246- Washers (Lockers, External Tooth) V. Mechanical Components 249- Rivets 251- Pins (Dowel) 254- Stand-Offs, Spacers and Shims 260- Steel Ball 265- Springs (Extension) 266- Springs (Compression) 269- Springs (Washers - Belleville, Wave) 280- Grommets and Bushing VI. Handles, Locks, Catches & Latches, Keys & Hinges 355- Handles, Locks, Catches & Latches and Keys 390- Hinges VII. Fabricated Parts (In-House Assemblies) 500- End Product (Systems and Models) 515- Sub-Assemblies 520- Printed Circuit Boards (PCBs) 522- Display Glass 525- Wood Parts 530- Screw Machined Parts 535- Fabricated Parts 545- Molded (Extruded) Plastic/Rubber Parts 550- Molded (Inserts) VIII. Bulk Materials 600- Braided Ground Wire 601- Stranded Wire 602- Ribbon Cable 605- Sleeving (Shrink Tubing) 626- Foam Rubber IX. $SSHQGL[* Miscellaneous 705- Packing & Shipping Items 820- Decals and Labels (Sets & Misc.) 830- Butyrate (Plastic Pieces) 900- Game Posters 960- EPROM (Raw Part) 965- EPROM (Programmed Part) 3DUW1XPEHU 3UHIL[&ODVVLILFDWLRQ&RGHV $33(1',;+ 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR 5e8" ø 3e4" ø 1" ø 1-3/16" ø 1-1e2" ø STARBURST CIRCULAR 550-5000-XX STARBURST CIRCULAR 550-5001-XX PLAIN CIRCULAR 550-5002-XX PLAIN CIRCULAR 550-5003-XX PLAIN CIRCULAR 550-5004-XX PLAIN CIRCULAR 2-1e4" ø 2-3e4" ø 3e4" ø 1" ø 1-3/16" ø 1-1e2" ø 550-5005-XX PLAIN CIRCULAR 550-5006-XX PLAIN CIRCULAR 550-5007-XX STIPPLE CIRCULAR 550-5008-XX STIPPLE 1" SQUARE 550-5009-XX ROLLOVER BUTTON BASE 550-5010-XX WHITE STAR (only in white) 2-1e4" ø 2-3e4" ø 1" ø 12" Patterns: STARBURST STIPPLE 550-5019-XX 550-5026-XX 545-5015-00 550-5048-XX 550-5011-XX 550-5012-XX STIPPLE STIPPLE STARBURST PLAIN PLAIN PLAIN RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR 1-1e2" X 3e4" 1-5e8" X 1-1e2" 2-1e4" X 1-1e8" 2-1e4" X 1-1e8" 1-1e4" X 1-1e2" 2" X 2-1e2" 550-5018-XX STARBURST MINI SHIELD 550-5051-XX STARBURST LARGE SHIELD 550-5044-XX MINI HOT DOG 550-5049-XX BEVEL HOT DOG 550-5050-XX PLAIN HOT DOG 550-5063-XX BANANA 1-5/8" 3-1e2" 3-1e2" 550-5020-XX STARBURST ARROW-HEAD SMALL 550-5021-XX STARBURST ARROW-HEAD LARGE 550-5022-XX STARBURST BULLET 550-5023-XX STARBURST TRIANGLE 550-5014-XX 550-5015-XX 550-5016-XX 550-5017-XX 1" X 1" 550-5024-XX 550-5025-XX STARBURST STARBURST ARROW-SMALL ARROW-LARGE 550-5013-XX 550-5070-XX Note: The shapes and sizes shown above are not to scale. Some shapes may no longer be available in every color. Instructions: 1º &RORU Parts which may come in various colors (i.e. targets, some posts, playfield inserts, etc.) end in a 2-digit Nº which correspond to the color of that part. The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº. corresponding to the color desired. Not all colors may be available. 3 / 1º $ 6 -00 Black or Solid Clear -03 Amber -01 Clear -04 Green -02 Red -05 Blue 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV 7 &RORU , & 1º 3 $ 5 &RORU -06 Yellow -07 Orange -08 White 7 & 1º 2 / 2 &RORU 5 -09 Purple -10 Fluor. Orange -11 Fluor. Green & 1º + $ 5 &RORU -12 Fluor. Blue -13 Teal Green -14 Gray 7 1º &RORU -15 Luminescent -16 Gold -17 Trans. Brown $SSHQGL[+ $33(1',;, 3/$67,& 3$57 &2/25 &+$57 6WDQG8S7DUJHWV "R" means «Target Insert» is reversed, allowing for Rear Mounted application. 5 7DNH1RWH 1. 2. For Items A-E, for the Target Assembly use the "500-" SPI Nº; For the Target Assy. with Rear Mount add "R" to "500-" SPI Nº; For just the «Target Insert» use the "545-" SPI Nº. Items A-E come in various colors. These targets may not be available in every color. The "-XX" in should be replaced with the desired 2-Digit Nº for the color desired described in the Chart . As of date of print, the following colors were used for Items A-E: Ç -01 Clear (A, D); -02 Red (A, B, C, D, E); -03 Amber (D, E); -04 Green (A, B); -05 Blue (C); -06 Yellow (A, C), -09 Purple (B, D); -11 Fluorescent Green (A, B, D). 3. See Section 3, Chapter 2, Go To Diagnostics Menu, for switches used corresponding to the Switch Matrix Grid of this game. 1º 67$1'83 7$5*(7 1$0( A B C Modular Stand-Up Target Narrow Assy. Stand-Up Target Narrow (Insert) Modular Stand-Up Target Square Assy. Stand-Up Target Square (Insert) Modular Stand-Up Target Rectangle Assy. Stand-Up Target Rectangle (Insert) ) 1º -00 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 -12 -13 -14 -15 -16 &RORU Black Clear Red Amber Green Blue Yellow Orange White Purple Fluor. Orange Fluor. Green Fluor. Blue Teal Green Gray Luminescent Gold 63, 3$57 1º 1º 67$1'83 7$5*(7 1$0( 63, 3$57 1º Modular Stand-Up Target Round Assy. 500-6138-XX 500-6075-XX D Stand-Up Target Round (Insert) 545-6138-XX 545-6075-XX Mod. Stand-Up Target 1" Spherical Assy. 500-6139-XX 500-6189-XX E Stand-Up Target 1" Spherical (Insert) 545-6139-XX 545-6189-XX 500-6228-XX NOTE: To receive the Target Assy. with the « Target Insert » « Reversed » simply add a "R" at the end of the Part Nº. See Side 545-6228-XX View picture above to compare (dashed line shows target reversed). $ & % 7DNH1RWH ' ( 1. 2. 3. 1º 67$1'83 )/$7 7$5*(7 1$0( 63, 3$57 1º For Items 1-4, "single" components can be ordered. Items 1-4 come in various colors. These targets may not be available in every color. The "-XX" in Part Nºs should be replaced with the desired 2-Digit Nº for the color desired described in the above Chart. For switches used corresponding to the Switch Matrix Grid of this game, see Sec. 3, Chp. 2, ...Diagnostics. 1º 67$1'83 )/$7 7$5*(7 1$0( 63, 3$57 1º Note: Item 2A, is a riveted Sub-Assy. which includes the following items for reference: 1" Round Stand-Up Target Assy. 500-5835-XX ‡A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Rectangular Target (545-5145-XX). ORDERING ABOVE (ITEM 1) ASSY. PART Nº WILL INCLUDE: 1A‡ Switch & Target Assy. 1" Round 515-5966-XX 3 1" Sq. Stand-Up Target Assy. 500-5232-XX 1B Mounting Bracket 535-6896-00 ORDERING ABOVE (ITEM 3) ASSY. PART Nº WILL INCLUDE: 1C Switch Back Plate 535-6452-00 3A‡ Sw. & Target Assy. 1" Square 515-5162-XX 1D 237-5976-05 6-32 X 3e4 HWH Swage (Qty. 2) Items 3B-F are identical to 1B-F Same as 1B-F 1E 112-5001-00 Switch Diode, 1N4001 ‡ Note: Item 3A, is a riveted Sub-Assy. which includes the following items for reference: 1F 626-5029-00 Foam Pad Stack Switch Radius End (180-5133-00), Washer 5/16" (242-5017-00), 1 ‡ Note: Item 1A, is a riveted Sub-Assy. which includes the following items for reference: A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Round Target (545-5456-XX). A1— A2— A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Square Target (545-5470-XX). 4 Narrow Stand-Up Target Assy. 500-5857-XX 1" X 11e2" Stand-Up Rect. Target Assy. 500-5321-XX ORDERING ABOVE (ITEM 4) ASSY. PART Nº WILL INCLUDE: 4A‡ Sw. & Target Assy. Narrow 515-5967-XX ORDERING ABOVE (ITEM 2) ASSY. PART Nº WILL INCLUDE: Items 4B-F are identical to 1B-F Same as 1B-F 515-6027-XX 2A‡ Sw. & Target Assy. 1" X 11e2" Rect. ‡ Note: Item 4A, is a riveted Sub-Assy. which includes the following items for reference: Items 2B-F are identical to 1B-F Same as 1B-F A1— Stack Switch Square End (180-5132-00), Item 2 Table Note continued in A2— Washer 5/16" (242-5017-00), the next column. A3— Rivet 1/8" ø X 3/16" (249-5001-00) and 2 $SSHQGL[, A4— Narrow Target (545-5210-XX). 6WDQG8S 7DUJHWV $33(1',;&RLQ&DUGV 86$ ,QWHUQDWLRQDO Pricing Default: (note): USA 8 or Canada (used prior 03/2002) USA 2-7 or Canada USA or International USA 1* (optional) Front 755-5087-01 USA 5 or Canada Back 1-Sided 1-Sided for Custom Pricing 755-5087-02 755-5087-01 755-5087-03 755-5087-05 USA 1* (optional) Custom Pricing† USA 2-7 or Canada Custom Pricing† (used prior 03/2002) (used prior Mar. 02) (used prior Mar. 02) USA 5 (used prior Mar. 02) See Section 3, Chapter 4, Go To Adjustments Menu, Adj. 7, Game Pricing, USA & International Standard Pricing Select Table, to view Custom or Standard Pricing Schemes these Coin Cards correspond to. Description: SPI Part N°: USA 8 or Canada (supercedes 755-5087-01) (supercedes 755-5087-05) (supercedes 755-5087-03) (supercedes 755-5087-02) (supercedes 755-5087-01) (supercedes 755-5087-02) Front 755-5400-00 EURO 1 Back 755-5400-00 EURO 2 Front 755-5400-01 EURO 3 Back 755-5400-01 EURO 4 Front 755-5400-02 EURO 5 Back 755-5400-02 EURO 6 1-Sided 755-5401-01 EURO 7 1-Sided 755-5401-02 EURO 8 1-Sided 755-5401-03 EURO 9 1-Sided 755-5401-04 EURO 10 1-Sided 755-5401-05 EURO 11 1-Sided 755-5401-06 EURO 12 1-Sided 755-5401-07 1-Sided 755-5401-08 1-Sided 755-5401-09 DENMARK 1 1-Sided 755-5401-10 DENMARK 2 1-Sided 755-5401-11 JAPAN 1-Sided 755-5401-12 JAPAN Custom Front 755-5402-00 SWEDEN 1 Back 755-5402-00 SWEDEN 2 Front 755-5404-00 UK 1 Back 755-5404-00 UK 3 Front 755-5405-00 UK 5 Back 755-5405-00 UK Custom Front 755-5407-00 Back 755-5407-00 Front 755-5407-01 Back 755-5407-01 Note: You can download any Coin Card (in PDF Format**) from our website www.sternpinball.com/ coinagecards.htm. Only the Coin Cards shown on this page are available. Older styles (foreign or domestic), if no longer available through your distributor, cannot be replaced. ** Requires Adobe®Reader 5.0 available for free download through our website www.sternpinball.com/ techsupport.htm. Printing Suggestions: Print on highgloss paper with a color printer (the highest dpi possible) for best results. Check print preview to ensure page is not fit to size (print actual size). Finished Cards should be 51/2" x 215/16". Trim off borders. For double-sided cards, print both separately, as aligning may be difficult. NORWAY 1 NORWAY 2 Front Back 755-5403-00 755-5403-00 AUSTRALIA 1 AUSTRALIA 2 NEW ZEALAND 2 NEW ZEALAND 1 Front 755-5406-00 Back 755-5406-00 † International can use the back side of this card for Custom Pricing. &RLQ&DUGV 86$ ,QWHUQDWLRQDO Front Back 755-5408-00 755-5408-00 SWITZERLAND 1 SWITZERLAND 2 * Optional Card not included with this game, but available. $SSHQGL[- 3DUWV2UGHU&KHFNOLVW1RWHV 'DWH 2UGHUHG 3 3DUW 1º 4W\ 'HVFULSWLRQ 'DWH 5HFHLYHG 3DUWV2UGHU &KHFNOLVW1RWHV */266$5<2)7(506 A Followed after a number means "Amp." or Ampage in an expression relating to an electrical object. (e.g. 8A). AC (Acronym) Alternating Current. Adj. (Abbreviation) Adjustment(s). Assy. (Abbreviation) Assembly. Au. (Abbreviation) Audit(s). Bd. (Abbreviation) Board. BOT (Abbreviation) Bottom. Brkt. (Abbreviation) Bracket. Bridge Rectifier A configuration of a diode that allows current to flow in one direction producing both positive and negative pulsating DC Voltages. Color Coding See Appendix H or I, Plastic Part Color Chart or Section 4, Chapter 1, Playfield - Plastic Posts & Spacers. Combination (Combo) [Shot] Any variable pinball shot(s) made successively. Conn. (Abbreviation) Connector. CMOS Short for COSMOS (Complementary Symmetry M.O.S.); Complementary Metal-Oxide Semi-Conductor. CN (Abbreviation) Connector (e.g. CN5-P3). CT (Abbreviation) Center. DC (Abbreviation) Direct Current. DT (Abbreviation) Drop Target(s). DOTS (Acronym) Diode On Terminal Strip. EB (Abbreviation) Extra Ball. Eject Playfield surface device to kick ball back into play; Saucer. EPROM (Acronym) Erasable Programmable Read Only Memory. Can be erased using UV Light and re-programmed. e.g. (Abbreviation) Latin- Exempli gratia. For Example. EOS (Acronym) End-Of-Stroke (i.e. Switch for flipper). F (Abbreviation) Fuse (i.e. F23). GA-Turn Gauge & Turn describing the windings on a coil (e.g. 23800, 23 is the gauge of wire and 800 is the amount of windings. G.I. (Abbreviation) General Illumination (Lamps). HWH (Abbreviation) Hex Washer Head. IC (Acronym) Integrated Circuit (As in after 24-Pin IC). ID or I.D. (Acronym) Inside Dimension. i.e. (Abbreviation) Latin- Id est. That is. IO or I/O (Abbreviation) Input / Output (e.g. I/O Power Driver Bd.) LT, Lt. or L. (Abbreviation) Left. Laser Kick A coil/plunger used above the playfield to kick pinball back into play. LED (Acronym) Light Emitting Diode. Loop [Shot] Continuously up a ramp and back to the flipper. Lwr. (Abbreviation) Lower. Orbit [Shot] From the left or right flipper around the back rail of the playfield back to the flipper. MB (Abbreviation) Magnet Board. M-BALL or MBALL (Abbreviation) Multiball More than 1 ball in game play. MID (Abbreviation) Middle Non-Reflexive See Reflexive. No. or Nº or # (Abbreviation) Number NPF (Acronym) No Problem Found. N.C. or NC (Abbreviation) Normally Closed. N.O. or NO (Abbreviation) Normally Open. NS (Abbreviation) Not Stuffed. (Use in Part Listings, Sec. 5) OD or O.D. (Abbreviation) Outside Dimension. P (Abbreviation) Pin (e.g. CN5-P3). PCB (Acronym) Printed Circuit Board *ORVVDU\ RI7HUPV P/F (Abbreviation) Playfield. PIA LED (Acronym) Peripheral Interface Adapter Light Emitting Diode.. This is a diagnostic LED on the CPU; it should not be lit during normal operation of a pinball game. Plumb Bob Tilt Weight on Tilt Assembly. PPH (Abbreviation) Phillips Pan Head. Pop(s) Another term for Turbo Bumper(s). PPB (Acronym) Playfield Power Board ("Popcorn-Popping Bd."). PREV (Abbreviation) Previous. PSB (Abbreviation) Power Supply Board RAM (Acronym) Random Access Memory. RAM can store input instructions and supply output information. Reflexive/Non-Reflexive Reflexive—Solenoid Drive Transistor is enabled directly by a switch closure on the (Relating to CPU Boards) solenoid assembly (Ver. 1/2). Non-Reflexive—Solenoid Drive Transistor is enabled by the CPU after reading a switch closure in the Switch Matrix (Ver. 3). Also note: All CPU Boards are backwards compatible (e.g. Jurassic Park/Ver. 3 to Time Machine/ Ver. 2). Swapping a Ver. 2 Board to a Ver. 3 is not possible due to the special solenoids section (i.e. Slingshots, Turbo Bumpers, etc.) changing from REFLEXIVE to NON-REFLEXIVE on Ver. 3 Boards. Relay An automatic switch operated by current in a coil. ROM (Acronym) Read Only Memory. ROM cannot store input instructions but can supply output information. ROM can be programmed only once. RMA (Abbreviation) Return Merchandise Authorization Number RT, Rt. or R. (Abbreviation) Right; ("R" at the end of Target Assy. Part Nº signifies Target Insert is Reversed.) RO (Abbreviation) Rollover (switches). Saucer See Eject. Scoop A hole into the playfield. A metal scoop is in place to guide the ball into the kick-back under the playfield. Slam Tilt A switch which closes when the game is slammed into or the Coin Door is slammed shut. Depending on adjustable settings, will cancel game in play when the number of closures required is achieved. SMB (Abbreviation) Shaker Motor Board. Solenoid A coil used for Electro Magnetic devices such as relays, flippers, slingshots, etc. SSFB (Abbreviation) Solid State Flipper Board. STEP Refers to the service switches on the coin door. Sub-Assy. (Abbreviation) Sub-Assembly. S-U or S/U (Abbreviation) Stand-Up ( targets). TM (Abbreviation) Trademark Transfer [Shot] Maneuvering the ball in play from one flipper to the other. With flipper in the up position and the ball cradled by that flipper one would activate the flipper button in a quick repetitive manner to bounce the ball to the other side. Skilled players can rebound the ball off the slingshot. Tri-Ball Three balls in play. TTL (Abbreviation) Transistor-Transistor Logic Upr. (Abbreviation) Upper. V or v (Abbreviation) Volt(s). Ver. (Abbreviation) Version. VUK (Acronym) Vertical Up-Kicker (Super or Standard). X (Abbreviation) "Times" A multiplier; also used in dimensions. X-Ball An undetermined number of ball(s) during game play. Zener Diode A semi-conductor diode used for voltage regulation. Application depends on reverse break-down voltage. "-00B" "B" at the end of Coil Part Numbers signifies that the diode is attached to the bottom of the lug. 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NOT USED 100K STANDUP On Ramp Asm. Under Playfield On Assembly SPINNER On Assembly COP STANDUP X2 Under Playfield Cabinet Front Under Playfield On Assembly On Coin Door Inside Cabinet NOT USED in Cabinet side '6 #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) 8 on Flipper Assy. 8 '6 #5 UPPER FLIPPER BUTTON (DoubleStacked with DS-3) in Cabinet side '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) 8 *5<%/8 &13 on Coin Door '6 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) 8 *5<9,2 &13 '6 #3 RIGHT FLIPPER BUTTON *5<*51 &13 on Flipper Assy. 8 *5<<(/ &13 '6 #2 LEFT FLIPPER E.O.S (End-of-Stroke) *5<25* &13 NOT USED PLUMB BOB TILT On Ramp Asm. RIGHT SLINGSHOT SLAM TILT Above Playfield Under Playfield RIGHT RETURN LANE START BUTTON RIGHT RAMP FREE PARKING RIGHT OUTLANE NOT USED ' 2 7 6 NOT USED in Cabinet side 8 *5<5(' &13 DICE EJECT LEFT RAMP MID %/. &13 3 #1 LEFT FLIPPER BUTTON 8 NOT USED COP DROP TARGET CENTER RAMP On Assembly WWORKS MINI FLIPPER BANK OPTO 4 (R) WATERWORKS EJECT NOT USED SHOOTER LANE Under Playfield LOCKUP 3 (BOTTOM) LEFT ORBIT LOCKUP 2 4-BALL TROUGH VUK OPTO On Coin Door LOCKUP 1 (TOP) *URXQG *5<%51 &13 6TH COIN SLOT RIGHT COIN SLOT *1' ,& 8 ,13876 on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) 8 *5<%/. &13 on Coin Door '6 ,Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 /$030$75,;*5,' D iode O n T erminal S trip : &ROXPQ Y 5RZ *1' 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 8 127 86(' <(/%51 -3 LEFT OUTLANE #555 Bulb GO #555 Bulb IN JAIL #555 Bulb FREE PARKING #555 Bulb GO TO JAIL #555 Bulb LOWER BOTTOM POP #555 Bulb CHANCE LIT #555 Bulb LEFT TOP LANE ( A ) #555 Bulb BA ( N ) K #555 Bulb MOVE 2 #555 Bulb 8 127 86(' <(/5(' -3 8 127 86(' <(/25* -3 BONUS 2X #555 Bulb MEDITERRANEAN #555 Bulb ST CHARLES STATES #555 Bulb #555 Bulb KENTUCKY #555 Bulb BONUS 3X #555 Bulb COMM CHEST #555 Bulb 8 127 86(' <(/%/. -3 BALTIC #555 Bulb VIRGINIA #555 Bulb ILLINOIS #555 Bulb PENNSYLPACIFIC VANIA #555 Bulb #555 Bulb ' ' LOWER RAILROAD 2 2 7 7 LEFT POP LIT 6 6 #555 Bulb #555 Bulb ' 3000 WHEN SUPER 2 7 FLASHING ROLL JACKPOT 6 #555 Bulb #555 Bulb #555 Bulb MIDDLE TOP RIGHT TOP UPPER LANE ( B ) LANE ( C ) LEFT POP #555 Bulb #555 Bulb #555 Bulb BAN ( K ) #555 Bulb LITE ROLL #555 Bulb INDIANA #555 Bulb NORTH CAROLINA #555 Bulb ' RELIGHT 2 7 JACKPOT 6 #555 Bulb BONUS 4X #555 Bulb 8 127 86(' <(/*51 -3 8 127 86(' <(/%/8 -3 BONUS 5X #555 Bulb READING RR #555 Bulb PENN RR #555 Bulb B.O. RR #555 Bulb SHORT LINE RR #555 Bulb 8 127 86(' <(/9,2 -3 RIGHT OUTLANE #555 Bulb CONNECTIORIENTAL VERMONT CUT #555 Bulb #555 Bulb #555 Bulb NEW ST JAMES TENNESSEE YORK #555 Bulb #555 Bulb #555 Bulb MARVIN ATLANTIC VENTNOR GARDENS #555 Bulb #555 Bulb #555 Bulb PARK CHANCE PLACE BOARDWALK #555 Bulb #555 Bulb #555 Bulb ' ' ' ' COMM FREE LOWER 2 2 2 2 7 7 7 PARKING L BONUS X RIGHT POP 67 CHEST LIT 6 6 6 #555 Bulb #555 Bulb #555 Bulb #555 Bulb WATERWORKS WATERWORKS WATERWORKS 1X 2X 4X R BONUS X #555 Bulb #555 Bulb #555 Bulb #555 Bulb ' ' ' ' ' UPPER UPPER ROLL AND EXTRA 2 2 2 2 2 7 7 7 7 RIGHT POP 67 BOTTOM POP COLLECT BALL 6 6 6 6 #555 Bulb #555 Bulb #555 Bulb #555 Bulb LOCK #555 Bulb COP #555 Bulb MULTIBALL #555 Bulb 100,000 #555 Bulb BUILD #555 Bulb LITE SPINNER #555 Bulb BONUS 6X #555 Bulb 8 127 86(' <(/*5< -3 JACKPOT #555 Bulb POWER UP #555 Bulb SHOOT AGAIN #555 Bulb ( B ) ANK #555 Bulb WATER BONUS X #555 Bulb B ( A ) NK #555 Bulb ADVANCE TO GO #555 Bulb 3/4” .5” 1/32” (.03125”) 1/2” Æ Ä 2 · For metric, multiply inch value by metric value, e.g. 5” X 2.54cm = 12.7cm or 127mm. · For US, multiply metric value by inch value, e.g. 13cm X .3937” = 5.1181”  1 1” = 2.54cm /25.4mm 1cm = .3937” 1mm = .03937” Ä 4 à Á 3 5 6 http://www.SternPinball.com 7 Visit our website for more current game information, Distribution Lists, Articles, Contact Information, and check out Technical Support & Part Sales for a whole lot more! HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website or simply call us! ALTHOUGH EVERY EFFORT IS PUT INTO MAKING THIS MANUAL (AND ALL OTHER DOCUMENTS RELATING TO THIS PRODUCT) IS ACCURATE AND COMPLETE, PLAYFIELD COMPONENTS, FEATURES, RULES, PROGRAMMING AND OPERATION ARE SUBJECT TO CHANGE WITH OR WITHOUT NOTICE. 8 Tel 9 708-345-7700 (Option 1) Fax 708-345-7889 eMail [email protected] 1/4” .75” .125” .0625” 1/8” Æ 1/16” 1-800-KICKERS Metric Conversion .25” q U.S. q Customary Inch Ruler Games shipped factory direct to Europe from Stern Pinball, Inc. are CE approved and will have an "E" prefix attached to t h e S e r i a l N u m b e r. 2020 Janice Avenue, Melrose Park, IL 60160 780-5075-01 ">
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Key features
- Monopoly themed
- Multiball
- Jackpot
- Bonus
- Property-based modes
- Monopoly money
Frequently asked questions
Power up the game (if not already) and open the Coin Door. On the Coin Door is the Portals™ Service Switch Set (Red, Green & Black Buttons). Push down the Black "BEGIN TEST" Button. You will see the MAIN MENU.
This message indicates a problem where a ball might be stuck in a certain part of the machine. It tells you which part of the machine to check.
This indicates a problem with the CMOS RAM memory, likely due to dead batteries or faulty RAM. Opening the Coin Door will initiate a Factory Restore. You should check the battery voltage at VBATT Test Point on the CPU/Sound Board.