Stern Pinball Playboy Owner Manual
Stern Pinball Playboy is a pinball machine featuring a variety of interactive features and advanced gameplay. It utilizes a sophisticated Portals™ Service Menu, offering access to diagnostics and troubleshooting tools. The machine utilizes a flow chart diagnostic system called Dr. Pinball, which assists in identifying and resolving technical issues.
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Find-It-In-Front: Find-It-In-Front: Dr. Pinball Dr. Pinball Section Section The inside cover & the front pages DR. ¶ thru DR. ¿ covers the basics Alot of questions get answered here... The Portals™Service Menu, Section 3, is your Technical Friend... http://www.SternPinball.com 2020 Janice Ave., Melrose Park, IL 60160 Your Parts Sales & Technical Support Team Joe Blackwell Susan White Patty Schraps DIRECTOR, Parts Sales & Technical Support Parts Sales MANAGER Parts Stockroom MANAGER Chas Siddiqi Jã Alfer Technical Support ENGINEER Technical Support Documentation ADMINISTRATOR Please call us at 1-800-542-5377 or 1-708-345-7700 for Technical Support. Visit us at our Web Site www.SternPinball.com. Stern™Pinball, Inc. © 2002 All Rights Reserved. Printed in the U.S.A. March 2002 ~ Print Copy: ¯®­¬ SPI PNº: 780-5076-00 )253523(523(5$7,212)3/$<%2<3,1%$// )285 3,1%$//60867%(,167$//(' 7KLV*DPHLVHTXLSSHGZLWK6HWVRI3KRWR,QVHUWV LQVWDOOHGRQWKHJDPH )LQGWKH$GGLWLRQDO3KRWR,QVHUWV.LW 63,3DUW1XPEHU ZLWKWKHVSDUH3KRWR,QVHUWV,QVWUXFWLRQVDQGRWKHU,PSRUWDQW,QIRUPDWLRQ 3OHDVH5HDG$OO&DXWLRQVLQWKLVPDQXDOWRSUHYHQWLQMXU\DQGRUGDPDJHWRSDUWV New to Portals! The INSTALLS MENU! Read over Section 3, Chapter 5, Pages 47-50. Customize your game with ease without having to go through many Adjustments.... You can now FACTORY RESET all Adjustments WITHOUT affecting the AUDITS! 6HOHFW DQ\ ,QVWDOOV 5HVHW DOO $GMXVWPHQWV ,QVWDOOV New to our Pinball Games? Don’t forget to go over Section 3, Chapter 1, Portals Service Menu Introduction. If using Diagnostics...very useful! Got confused? Comments? Questions? Call Technical Support at 800-542-5377 or 708-345-7700 (Option 1). 9%$&.%2;/$<287/2&$7,216)XVHV%ULGJHV5HOD\V 520V9 'LVSOD\3RZHU6XSSO\%RDUG QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD F1 3e4A 250v S.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 3A 250v S.B. 50v DC Magnet F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) P l a y f i e l d F u s e s LOC: UNDER PLAYFIELD (near Flippe rs) n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Flipper (GRY-YEL RED-YEL) For locations & more information on fuses, see Sec. 5, Chp. 2. )RU %DFNER[ &DELQHW *HQHUDO 3DUWV UHYLHZ 6HFWLRQ &KDSWHU 3DUWV ,GHQWLILFDWLRQ /RFDWLRQ 7KH 3LQN 3DJHV )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ 3& %RDUGV VKRZQ UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV 7KH <HOORZ 3DJHV F1 &386RXQG%RDUG SW300 U21 U17 U212 CMOS RAM VOICE ROMS ,23RZHU'ULYHU%RDUG F24 F26 F9 F22 F23 F25F27 G.I. Relay F8 F7 B3 B20 BRIDGES B2 &38 6RXQG %RDUG ,2 3RZHU 'ULYHU %RDUG U36 U37 0RXQWHG EHKLQG WKH 'RW 0DWUL[ 'LVSOD\ ‡ U210 CPU/ OPSYS EPROM 1R)XVHV Jumper @ W6 must be present for 8MB EPROMs 'LVSOD\ &RQWUROOHU %RDUG 6ROHQRLG ([SDQGHU %RDUG 3x AA SOUND/ U7 OPSYS EPROM B21 *** All BRIDGES rated 35A @ 100v *** +50v DC High B1 Current Coils B2 B3 B20 +18v DC Illumination B21 +5v DC Logic Voltage F6 F21 ROM 0 B1 F28 F20 1R)XVHV Inside Coin Door Playfield Power Interlock Switch Volume Control & Service Switches For operational usage, see Section 3, Chapter 1, Portals Service Menu Introduction. The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board. (Neither board contain Fuses.) Memory Protect Switch Service Outlet (on Power Box) Inside Coin Door On/Off Switch (Under Pwr. Box) Playfield Power Interlock Switch Memory Protect Switch )LQG,W,Q)URQW 'U3LQEDOO +20v DC Low Current Coils +/-12v DC Sound / Display / Logic Int’l.: 5 Amp 250v Slo-Blo Fuse INSIDE INSIDE VIEW VIEW OF OF THE PINBALL PINBALL CABINET THE CABINET USA: 8 Amp 250v Slo-Blo Fuse Transformer on Cabinet Bottom '5 : ),1',7,1)5217'U3LQEDOO6HFWLRQ([SODLQHG The key technical data from various parts of the manual were extracted and combined into the "Find- It-In-Front: Dr. Pinball Section." This section (pages '5 - ) will assist the technician in locating important technical information needed to troubleshoot the Pinball Machine. Dr. Pinball is also available in a Flow Chart Help Format in the Game Display. To access, enter the Portals Service Menu. ,QVLGH &RLQ 'RRU : = ??????+RZ,W:RUNV?????? First, the operator / technician must enter the Service Menu Mode (for a complete description of the Portals Service Menu and ICONS Read! Section 3, Chapter 1). To get into the Service Menu Mode, power-up the game (if not already) and open the Coin Door. On the Coin Door is the Portals Service Switch Set (Red, Green & Black Buttons). Step 1: Push down the Black "BEGIN TEST" Button. Looking at the Video Display you will momentarily see the introductory screen followed by the MAIN MENU. Step 2: Move through the Menus by pushing the Red "LEFT" or Green "RIGHT" Buttons. Step 3: Select or activate the Icons by pushing the Black "ENTER" Button. ,I &RLO )ODVKODPS 7HVWLQJ WKH 3OD\ILHOG 3RZHU ,QWHUORFN 3RUWDOV 6HUYLFH 6ZLWFK PXVW EH SXOOHG RXW 6ZLWFK 6HW 5HG *UHHQ %ODFN While in the Portals Service Menu, the Start Button can be used in lieu of the Black Button; the Left & Right Flipper Buttons can be used in lieu of the Red & Green Buttons. However, in Switch or Active Switch Tests only the Red & Green Buttons can be used. In our Portals Service Menu, selecting the "DR." Icon will bring the operator/technician into DR. PINBALL (Flow Chart Menus), the "on-screen" diagnostic aide. This is a feature that will allow you to utilize the power of the microprocessor assisting in troubleshooting a problem with the machine in a Flow Chart format (follow the questions & answer by using the Mini-Icons in the display). After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing; press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing; use the Red "LEFT" or Green "RIGHT" Buttons, until the "DR." Icon (DR. PINBALL) is flashing: Press the Black "ENTER" Button to activate this ICON. The DR. PINBALL MENU (Flow Chart Menus) now appears with the COIL "DR." Icon flashing. Three (3) Icons, Coil "DR.", Switch "DR." and Lamp "DR." are available for selection. Selecting a particular Icon will give you a choice of which specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp Circuit needs to be diagnosed. After selection, Dr. Pinball will now display a question or a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball displays a question or requests a procedure, Dr. Pinball will expect a response such as "NO" or "YES". You the operator/technician must respond by using the Red or Green Buttons to "SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection. For Mini-Icons explanations & details, see the end of Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Dr. Pinball. '5; )LQG,W,Q)URQW 'U3LQEDOO ',$*1267,&$,'6 If this display flashes, the game is indicating that CMOS RAM memory (CPU Loc. U212) has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore (Reset), by opening the Memory Protect Switch. Check battery voltage at VBATT Test Point on the CPU/Sound Bd. (more details in Sec. 5, Chp. 4, PCBs). This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e.g. in the Auto Launch, Scoop, Eject, etc.). This alert can also appear if a switch associated with a coil (e.g. #16 Shooter Lane & #2 Auto Launch) is stuck closed (caused by a switch jam or stuck ball); the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed, the game will report this switch in Technician Alerts & will indicate the following display warning: If this display flashes (along with an audible sound), the game has detected faulty switches and/or missing pinballs. To check, enter the Portals Service Menu System, select the "DIAG" Icon (GO TO DIAGNOSTICS MENU) from the MAIN MENU and select the "TECH" Icon (more details in Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU). ?????????&38',36:,7&+6(77,1*6????????? Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6, Top Middle) CPU COUNTRY SETTING: USA CPU COUNTRY SETTING: Austria Pos. ON OFF CPU COUNTRY SETTING: Pos. Australia ON CPU COUNTRY SETTING: OFF Pos. ON Belgium OFF CPU COUNTRY SETTING: Pos. Canada OFF CPU COUNTRY SETTING: Pos. Denmark ON OFF CPU COUNTRY SETTING: Pos. Finland ON OFF ON 8 9999999 8 88 9 9999 8 9 999999 88 999999 8 8 99 9999 8 8 9 99999 Pos. ON OFF CPU COUNTRY SETTING: France Pos. ON OFF CPU COUNTRY SETTING: Pos. Germany ON CPU COUNTRY SETTING: OFF Pos. Greece OFF CPU COUNTRY SETTING: Pos. Italy OFF CPU COUNTRY SETTING: Pos. Netherlands ON OFF CPU COUNTRY SETTING: Pos. ON ON ON New Zealand OFF 99999999 88 9 99999 888 99999 8888 9999 8 999 9999 8 99 99999 8 9999 999 CPU COUNTRY SETTING: Pos. ON Norway OFF CPU COUNTRY SETTING: Pos. ON Portugal OFF CPU COUNTRY SETTING: Pos. Spain ON OFF CPU COUNTRY SETTING: Pos. Sweden ON OFF CPU COUNTRY SETTING: Pos. Switzerland ON OFF CPU COUNTRY SETTING: Pos. UK ON OFF 8 8 9 9 9999 8 8 999 999 8 8 9 99 999 88 8 9 9999 88 99 9999 888 9 9999 5206800$5<7$%/( Dot Matrix Display Bd. (Back Side) ROM 0 The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board. )LQG,W,Q)URQW 'U3LQEDOO I.C. NAME TYPE BD. NAME LOC. PART Nº Game ROM Sound EPROM Display EPROM Display EPROM 1MB 512K 4MB N/C CPU / Sound Bd. CPU / Sound Bd. Display Cntlr. Bd. Display Cntlr. Bd. U210 U7 ROM 0 ROM 1 965-0367-76 965-0368-76 965-0369-76 N/A Voice ROM 1 Voice ROM 2 Voice ROM 3 Voice ROM 4 8MB 8MB 8MB 8MB CPU / Sound Bd. CPU / Sound Bd. CPU / Sound Bd. CPU / Sound Bd. U17 U21 U36 U37 965-0370-76 965-0371-76 965-0372-76 965-0373-76 For Game, Sound & Voice ROM Locations see '5 X. '5 Z ,Q 6:,7&+ 0(18 DOVR VHOHFW $&7,9( DQG '(',&$7(' 6:,7&+ 7(676 6:,7&+0$75,;*5,' '(',&$7('6:,7&+(6 D iode O n T erminal S trip : &ROXPQ 'ULYH 5RZ 5HWXUQ 8 127 86(' :+7%51 &13 8 127 86(' :+75(' &13 8 127 86(' :+725* &13 8 127 86(' :+7<(/ &13 8 127 86(' :+7*51 &13 8 127 86(' :+7%/8 &13 8 127 86(' :+79,2 &13 8 127 86(' :+7*5< &13 4 127 86(' *51%51 &13 4 127 86(' *515(' &13 4 127 86(' *5125* &13 4 127 86(' *51<(/ &13 4 127 86(' *51%/. &13 4 127 86(' *51%/8 &13 4 127 86(' *519,2 &13 4 127 86(' *51*5< &13 LEFT BUTTON (UK ONLY) SKILL SHOT RIGHT RAMP ENTER POP BUMPER EXIT SURPRISE PAKAGE TARGET LEFT RAMP ENTER LEFT BUMPER LEFT OUTLANE on Cabinet side 4TH COIN SLOT On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (UK ONLY) on Cabinet side Under Playfield RIGHT ORBIT Under Playfield 4-BALL TROUGH #1 (LEFT) On Assembly 4-BALL TROUGH #2 On Assembly 4-BALL TROUGH #3 On Assembly 4-BALL TROUGH VUK OPTO On Assembly 4-BALL STACKING OPTO On Assembly SHOOTER LANE Under Playfield On Ramp Assy. RIGHT RAMP EXIT On Ramp Assy. CENTER LANE Under Playfield NOT USED Under Playfield DROP TARGET On Assembly LEFT ORBIT Under Playfield On Assembly ' 2 7 GROTTO 6 EJECT Under Playfield NOT USED Under Playfield CENTER RAMP EXIT On Ramp Assy. LEFT TOP LANE Under Playfield MIDDLE TOP LANE Under Playfield TRIANGLE MECH 1 (RIGHT) On Assembly TRIANGLE MECH 2 (LEFT) On Assembly NOT USED RIGHT TOP LANE Under Playfield Under Playfield PEEK-A-BOO TARGET On Assembly On Ramp Assy. On Ramp Assy. RAMP BALL LOCK 3 On Ramp Assy. RAMP BALL LOCK 1 On Ramp Assy. RAMP BALL LOCK 2 On Ramp Assy. On Ramp Assy. On Assembly LEFT RAMP EXIT RIGHT BUMPER On Ramp Assy. On Assembly ' 2 7 CENTERFOLD 1 BOTTOM 6 (CLOSED) BUMPER On Assembly On Assembly TEASE CENTERFOLD 2 SCREW (OPEN) LIMIT On Assembly On Assembly NOT USED NOT USED Under Playfield VUK On Assembly NOT USED Under Playfield START BUTTON Cabinet Front NOT USED On Assembly On Assembly NOT USED NOT USED TOURNAMENT BUTTON Cabinet Front NOT USED Under Playfield On Coin Door PLUMB BOB TILT Inside Cabinet Under Playfield LEFT RETURN LANE Under Playfield LEFT SLINGSHOT On Assembly RIGHT OUTLANE Under Playfield RIGHT RETURN LANE Under Playfield RIGHT SLINGSHOT On Assembly NOT USED NOT USED *1' ,& 8 ,13876 8 *5<%51 &13 8 *5<5(' &13 8 *5<25* &13 8 *5<<(/ &13 8 127 86(' *5<*51 &13 8 *5<%/8 &13 8 *5<9,2 &13 8 *5<%/. &13 *URXQG %/. &13 3 #1 LEFT FLIPPER BUTTON in Cabinet side #2 LEFT FLIPPER E.O.S (End-of-Stroke) in Cabinet side #3 RIGHT FLIPPER BUTTON in Cabinet side #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) in Cabinet side #5 NOT USED in Cabinet side '6 '6 '6 '6 '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Coin Door ,Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 D iode O n T erminal S trip : 5RZ *1' &ROXPQ Y 8 127 86(' <(/%51 -3 8 127 86(' <(/5(' -3 /$030$75,;*5,' 8 127 86(' <(/25* -3 8 127 86(' <(/%/. -3 8 127 86(' <(/*51 -3 8 127 86(' <(/%/8 -3 8 127 86(' <(/9,2 -3 8 127 86(' <(/*5< -3 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 MANSION MANSION MANSION MANSION SHOOT 1 (LT) 2 3 4 (RT) AGAIN #555 Bulb #555 Bulb #555 Bulb #44 Bulb #555 Bulb LEFT LEFT RIGHT RIGHT APRIL MAY JUNE OUTLANE RETURN LANE RETURN LANE OUTLANE PEEK-A-BOO #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb PHOTO SHOOT BUNNY PHOTO SHOOT SPLASH JACKPOT JULY AUGUST SEPTEMBER (LT ORBIT) (LT ORBIT) (LT RAMP) (LT RAMP) (LT RAMP) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb SURPRISE DROP PAJAMA PARTY OCTOBER NOVEMBER DECEMBER PACKAGE TEASE TARGET MULTIBALL MULTIBALL #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb BUNNY BUNNY BUNNY BUNNY BUNNY BUNNY NOT LEFT USED #1 (BOTTOM) #2 #3 #4 #5 #10 TOP LANE #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb MIDDLE RIGHT PHOTO SHOOT EXTRA GROTTO PAJAMA PARTY PHOTO SHOOT TOP LANE TOP LANE (CENTER) BALL ARROW HURRY-UP MYSTERY (RT RAMP) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb NOT SPLASH PHOTO SHOOT BUNNY PHOTO SHOOT JACKPOT MAGAZINE USED '276 (RT RAMP) (RT ORBIT) (RT ORBIT) (VUK) HURRY-UP SPECIAL 1&2 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb MAGAZINE DOUBLE NOT NOT NOT NOT NOT USED USED USED USED USED '276 JACKPOT 3&4 JACKPOT #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb CTRFOLD SPOTLITE CTRFOLD SPOTLITE START NOT NOT PEEK-A-BOO PEEK-A-BOO PEEK-A-BOO '276 (RT #2) '276 BUTTON (RT #1) USED USED 1&2 3 4 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb CTRFOLD SPOTLITE STRIP POKER RIGHT & BOTTOM COLLECT PLAY- CTRFOLD SPOTLITE CTRFOLD SPOTLITE LEFT TOURNAMENT '276 (LT RAMP) '276 MATES '276 (LT #1) '276 BUMPER '276 BUMPERS '276 BUTTON (LT #2) '276 (RT #3) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb '5 [ )LQG,W,Q)URQW 'U3LQEDOO JANUARY #555 Bulb FEBRUARY #555 Bulb MARCH #555 Bulb 6:,7&+ 0$75,; *5,' /2&$7,216 /$03 0$75,; *5,' /2&$7,216 '6 '6 '6 Legend Note: '6 = Switches/Lamps mounted above P/F. 7<3,&$/ 6:,7&+ 6&+(0$7,& = Switches/Lamps mounted below the P/F. '(',&$7(' 6:,7&+ 6&+(0$7,& = ...mounted on Cabinet. 7<3,&$/ /$03 6&+(0$7,& -XXX -XXX Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D iode O n T erminal S trip or D iode O n D iode B oard 'U3LQEDOO )LQG,W,Q)URQW '5 \ ,Q &2,/ 0(18 DOVR VHOHFW &<&/,1* &2,/ 7(67 +LJK &XUUHQW &RLOV *URXS &2,/6'(7$,/('&+$577$%/( Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO #3 BALL LOCK POST Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 BRN Power Voltage 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 23-700 090-5022-00T J7-P1 27-1500 20 v DC 090-5004-00T 20 v DC 26-1200 #4 LEFT ORBIT POST Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 BRN #5 DROP TARGET Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO #6 CENTER LANE POST Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 BRN #7 BEAD SCREEN LEFT Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC #8 BEAD SCREEN RIGHT Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC D.T. Control Line Connect Power Line Color Power Line Connnection J9-P1 YEL-VIO +LJK &XUUHQW &RLOV *URXS #9 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color LEFT BUMPER Q9 I/O Pwr. Drvr. BLU-BRN Coil GA-Turn or Bulb Type J7-P1 090-5044-00T 27-1500 J10-P4/5 50v DC 090-5004-00B J7-P1 20 v DC 26-1200 090-5044-00T Power Voltage 26-1200 090-5044-00T 26-1200 090-5044-00T Coil GA-Turn 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 26-1200 #10 RIGHT BUMPER Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO #11 BOTTOM BUMPER Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO #12 GROTTO EJECT Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO #13 VUK Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 YEL-VIO BRN 090-5036-00B RED-YEL J10-P1/2 50v DC 23-1100 090-5030-00T GRY-YEL RED-YEL J10-P1/2 50v DC 23-1100 BLU-YEL 090-5030-00T 090-5044-00T 26-1200 J10-P4/5 50v DC 090-5044-00T J10-P4/5 50v DC 26-1200 090-5044-00T 26-1200 J10-P4/5 50v DC 090-5044-00T J7-P1 20v DC 24-940 #14 MAGAZINE POST Q14 I/O Pwr. Drvr. BLU-BLK J9-P7 #15 LEFT FLIPPER (50v RED/YEL) Q15 I/O Pwr. Drvr. ORG-GRY J9-P8 #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection /RZ &XUUHQW &RLOV *URXS #17 LEFT SLINGSHOT #18 RIGHT SLINGSHOT #19 DROP SCREEN STEPPER #1 #20 DROP SCREEN STEPPER #2 #21 DROP SCREEN STEPPER #3 %$ %$ %$ #22 TRIANGLE BILLBOARD #23 DROP SCREEN STEPPER #4 %$ #24 OPTIONAL COIN METER Power Voltage Coil GA-Turn or Meter # 23-800 20v DC 090-5001-00T 20v DC 23-800 Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 Q18 I/O Pwr. Drvr. VIO-RED J7-P3 J7-P1 Q19 I/O Pwr. Drvr. RED J7-P4 Q20 I/O Pwr. Drvr. GRN J7-P6 Q21 I/O Pwr. Drvr. BLK J7-P7 Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 Q23 I/O Pwr. Drvr. J7-P9 Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 BRN GRY-RED to WHT GRY-RED to WHT GRY-RED to WHT BRN GRY-RED to WHT RED J16-P7 Mtr. 20v DC Stepr. 041-5062-00 5 v DC Meter 5v D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage BLU J16-P3 J16-P3 J16-P3 J7-P1 J16-P3 090-5001-00T Mtr. 20v DC Stepr. 041-5062-00 20v DC Stepr. Mtr. 041-5062-00 Mtr. 20v DC Stepr. 041-5062-00 Relay Bd. 20v DC 520-5010-00 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color Bulb Type #89 Bulb #25 FLASH: TRIANGLE X1 Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 ORG J6-P10 20v DC #26 FLASH: MIRROR X4 Q26 I/O Pwr. Drvr. BLK-RED J6-P2 ORG J6-P10 Bulb 20v DC #906 165-5004-00 20 v DC #906 Bulb 165-5000-89 #27 FLASH: BACK LT X1 BACK RT X1 Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 ORG J6-P10 #28 FLASH: LT SLINGSHOT X1 Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 ORG J6-P10 #29 FLASH: RT SLINGSHOT X1 Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 Bulb 20v DC #906 165-5004-00 20 v DC #906 Bulb #30 FLASH: TRIPLE JACPOT X1 Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 ORG J6-P10 20v DC #31 CENTERFOLD ON/OFF Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 BRN J7-P1 Relay 20v DC DC 520-5066-00 (Motor) 20v DC 165-5004-00 165-5004-00 Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 BRN J7-P1 #32 CENTERFOLD OPEN/CLOSE 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 44 $X[LOOLDU\ 8. 21/< Drive Transistor (D.T.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 '5 ] Driver Ouput Board Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) Power Voltage #89 Bulb 165-5000-89 041-5075-04 D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection WHT CN2-P5 BRN J7-P1 RED CN2-P4 BRN J7-P1 26-1200 20v DC 090-5044-00T 20v DC 23-1100 ORG CN2-P3 BRN J7-P1 26-1200 20v DC 090-5044-00T Coil GA-Turn 090-5030-00T )LQG,W,Q)URQW 'U3LQEDOO &2,/ /2&$7,216 )/$6+ /$03 /2&$7,216 $8; $8; $8; Legend Note: = Coils/Flashers mounted above P/F. = Coils/Flashers mounted below the P/F. 7<3,&$/ 6:,7&+ /$03 = ...mounted in/on Cabinet. &2,/ :,5,1* $QRGH 1RQ %DQGHG 6LGH 1N4004 &DWKRGH %DQGHG 6LGH YEL RED COMMON 'ULYH 7UDQVLVWRU Diode 1N4001 Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the 'U3LQEDOO )LQG,W,Q)URQW 3RZHU 6XSSO\ 9ROWDJH assemblies. D iode O n T erminal S trip or D iode O n D iode B oard. '5 ^ 'RPHVWLF3LQEDOO 5HGHPSWLRQ'LVWULE:WRUV0DS ?????????,QWHUQDWLRQDO'LVWULE:WRUV0DS????????? For Parts & Service, call your nearest Distributor. View the above maps & the directories on the next page to locate your closest Distributor in your state, province, or country. Distributors and phone numbers are subject to change. Call Stern Pinball, Inc. (Parts Sales & Technical Support) with any questions or if your Distributor cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466. Visit us at www.SternPinball.com for current Distributor Information & other pinball needs. '5 _ )LQG,W,Q)URQW 'U3LQEDOO 'RPHVWLF3LQEDOO 5HGHPSWLRQ'LVWULE:WRUV'LUHFWRU\ $/$%$0$ %LUPLQJKDP 9HQGLQJ ,2:$ *UHDWHU $PHULFD 'LVW 0,11(627$ /LHEHUPDQ 0XVLF 1257+ '$.27$ 0+ $VVRFLDWHV ,QF )UDQFR 'LVWULEXWLQJ 0RVV 'LVWULEXWLQJ 0,66285, *UHDWHU $PHULFD 'LVW 2+,2 $WODV 'LVWULEXWLQJ $5,=21$ 0RXQWDLQ &RLQ ,1',$1$ $WODV 'LVWULEXWLQJ 6KDIIHU 'LVWULEXWLQJ &OHYHODQG &RLQ Birmingham (1) 1-205-324-7526 Montgomery (2) 1-334-834-3455 Phoenix 1-602-269-7596 &$/,)251,$ %HWVRQ :HVW Buena Park (1) 1-714-228-7500 So. San Francisco (2) 1-650-952-4220 &$ 5RELQVRQ Los Angeles (3) 1-323-735-3001 San Francisco (4) 1-650-871-4280 &2/25$'2 0RXQWDLQ &RLQ Denver 1-303-427-2133 &211(&7,&87 %HWVRQ (QWHUSULVHV Milford (1) 1-203-878-6966 7'0 'LVWULEXWLQJ Williamantic (2) 1-860-423-1403 )/25,'$ %LUPLQJKDP 9HQGLQJ Orlando (1) 1-407-425-1505 %UDG\ 'LVWULEXWLQJ Miami [Miramar] (2) 1-954-874-1100 Orlando (1) 1-407-872-1666 *(25*,$ *UHDWHU 6RXWKHUQ 'LVW Smyrna 1-770-803-3040 Johnston 1-515-278-4455 Des Moines 1-515-266-6422 Indianapolis 1-317-786-6892 &OHYHODQG &RLQ Indianapolis 1-317-895-4270 6KDIIHU 'LVWULEXWLQJ Minneapolis 1-612-887-5299 Kansas City (1) 1-816-531-4300 St. Louis (2) 1-314-645-3393 1(%5$6.$ &HQWUDO 'LVW Omaha 1-402-493-5600 Indianapolis 1-317-899-2530 *UHDWHU $PHULFD 'LVW Wichita 1-316-263-6181 1(9$'$ 0RXQWDLQ &RLQ .$16$6 8QLWHG 'LVW ,QF Omaha 1-402-553-2812 Las Vegas (1) 1-702-798-0900 .(178&.< $WODV 'LVWULEXWLQJ 5HQR *DPH 6DOHV /28,6,$1$ $0$ 'LVWULEXWRUV ,QF 1(: -(56(< %HWVRQ (QWHUSULVHV Louisville 1-502-966-5266 Metairie (1) 1-504-835-3232 1HZ 2UOHDQV 1RYHOW\ New Orleans (2) 1-504-888-3500 0$5</$1' %HWVRQ (QWHUSULVHV Baltimore 1-410-646-4100 :HLQHU 'LVWULEXWLQJ Baltimore 1-410-525-2600 0$66$&+86(776 %HWVRQ (QW 1(&2 Norwood (1) 1-781-769-9760 *HND\ 6DOHV E. Longmeadow (2) 1-413-525-2700 ,//,12,6 $PHULFDQ 9HQGLQJ 0,&+,*$1 $WODV 'LVWULEXWLQJ $WODV 'LVWULEXWLQJ &OHYHODQG &RLQ Elk Grove Village (1) 1-847-439-9400 Wyoming (1) 1-616-241-1472 Elk Grove Village (1) 1-847-952-7500 Livonia (2) 1-734-432-1040 :RUOG :LGH 'LVWULEXWLQJ Reno (2) 1-775-829-2080 Carlstadt (1) 1-201-438-1300 Carteret (2) 1-732-750-2700 -DFN *XDUQLHUL 6HUYLFH &R ,QF 3LQEDOOVDOHVFRP Lakewood 1-732-364-9900 1(: 0(;,&2 0RXQWDLQ &RLQ Albuquerque 1-505-345-7706 1(: <25. %HWVRQ (QWHUSULVHV New Hyde Park (1) 1-516-354-4647 Syracuse (2) 1-315-455-5400 'HLWK 'LVWULEXWLQJ Roslyn Heights (3) 1-516-621-1234 1257+ &$52/,1$ %UDG\ 'LVWULEXWLQJ Charlotte (1) 1-704-357-6284 2SHUDWRUV 'LVWULEXWLQJ Fargo 1-701-282-7877 Cincinnati (1) 1-513-851-4100 Cleveland (2) 1-216-692-0960 6KDIIHU 'LVWULEXWLQJ Columbus (3) 1-614-421-6800 Macedonia (4) 1-330-467-4850 7(;$6 &RPPHUFLDO 0XVLF Dallas (1) 1-214-741-6381 +$ )UDQ] &R Houston (2) 1-713-523-7366 San Antonio (3) 1-210-226-6322 0DVWHU 6DOHV Corsicana (4) 1-903-874-4740 6RXWKJDWH $PXVHPHQW Houston (2) 1-713-691-7335 San Antonio (3) 1-210-225-3844 2./$+20$ *DOD[\ 'LVWULEXWLQJ 6RXWKJDWH0RVV 'LVW 25(*21 0RXQWDLQ &RLQ 87$+ 0RXQWDLQ &RLQ Tulsa 1-918-835-1166 Irving (5) 1-972-721-4600 Portland 1-503-234-5491 Salt Lake City 1-801-262-5494 6SHFLDOW\ &RLQ 3URGXFWV 6WUXYH 'LVWULEXWLQJ 3(116</9$1,$ %HWVRQ (QWHUSULVHV :$6+,1*721 0RXQWDLQ &RLQ Portland 1-800-987-4946 King Of Prussia (1) 1-610-265-1155 Pittsburgh (2) 1-412-331-8703 &OHYHODQG &RLQ Pittsburgh (2) 1-412-323-8400 *UHHQ &RLQ Pittsburgh (2) 1-412-881-8804 5RWK 1RYHOW\ 6XSHULRU 217$5,2 6WDUEXUVW &RLQ 0DFK Toronto 1-416-251-2122 3DUWV 6HUYLFH 2QO\ %5,7,6+ &2/80%,$ &DQ &RLQ 0DFKLQH Burnaby (1) 1-604-420-4008 3DFLILF 9HQGLQJ Vancouver (2) 1-604-324-2164 48(%(& /DQLHO $XWRPDWLF 0DFK Montreal 1-514-731-8571 Salt Lake City 1-801-328-1636 Seattle 1-206-682-5700 :,6&216,1 3LRQHHU 6DOHV 6YF Green Bay (1) 1-920-336-5800 Menomonee Falls (2) 1-262-781-1420 /LHEHUPDQ9LNLQJ 9HQG Menomonee Falls (2) 1-262-255-6580 Wilkes-Barre (3) 1-570-824-9994 6287+ &$52/,1$ *UHHQ &RLQ Note: For states and Canadian Provinces which do not have Distributors, call the neighboring state or province with the city closest to you (indicated with a white dot). States or Provinces with more than 1 city containing a distributor are numbered. View the map on the previous page. Mrytle Beach 1-843-626-1900 7(11(66(( %UDG\ 'LVWULEXWLQJ Memphis 1-901-345-7811 *UHHQ *$0(6 Memphis 1-901-353-1000 Archdale (2) 1-336-884-5714 Chicago (2) 773-384-2300 &$1$'$ Note: Distributors are subject to change. Visit us at www.SternPinball.com for current Distributor Information. ????????,QWHUQDWLRQDO'LVWULE:WRUV'LUHFWRU\???????? $5*(17,1$ 8QLYHUVH (OHFWURQLFV Buenos Aires [54] 1865-4730 (OHFWURSRUW )ORUHQFLD Mar Del Plata [54] 22-3495-5532 $8675$/,$ $PXVHPHQW 0DFK 'LVW Matraville [61] 2931-66000 $8675,$ 5 5XSS Kaindorf [43] 3452-86105 %(/*,80 %UDER %5$=,/ 'LYHU%UDV São Paulo [55] 1166-741000 &+,/( &XLQVD Santiago [56] 2641-8520 '(10$5. 9HQGFRPDWLF (Oslo, Norway) [47] 2291-8383 ),1/$1' 3HOLND 5D\2\ Espoo [35] (0) 5892-90452-99 Antwerpen [32] 3238-9970 )LQG,W,Q)URQW 'U3LQEDOO )5$1&( $YUDQFKHV $XWRPDWLF Ducey [33] 2338-96162 6)$ Paris [33] 1532-68082 *(50$1< %HUJPDQQ $XWRPDWHQ Hamburg [49] 4101/30 24-0 *5((&( (OFRLQ Nikea [30] 1492-9357 *UHHFH &RLQ Athens [30] 1577-7012 ,7$/< 560 7HFQRSOD\ 6$ 6,1*$325( 9DOLEHO 7HFKQRORJLHV San Marino [39] 5499-00361 Singapore [65] 748-8404 Auckland [64] 9846-7606 Madrid [34] 9167-16980 Oslo [47] 2291-8383 or visit our website www.SternPinball.com Amadora [35] 1214-963744 Harkingen [41] 6238-88961 1(: =($/$1' $PFR 0DFKLQH 6XSSOLHV 125:$< 9HQGFRPDWLF 32578*$/ -DFLQWR 0DUWLQV /GD 63$,1 &RPPHUFLDO &RFRPDWLF 81,7(' .,1*'20 (OHFWURFRLQ London, England [44] 2089-652055 (OHFWURFRLQ $IWHUVDOHV Cardiff, S. Wales [44] (0) 2920 343888 6:('(1 &DOO IRU ,QIRUPDWLRQ 6:,7=(5/$1' 1RYRPDW $* '5 ` 32:(55(48,5(0(176 This game must be connected to a properly grounded outlet to reduce shock hazard & insure proper game operation. See Sec. 5, Schematics & Troubleshooting, Chp. 3, Cabinet Wiring (Transformer Power Wiring), for transformer connections required for Normal, High, and Low Line conditions. 110v AC - 125v AC @ 60Hz Normal Line: Domestic AVG OPERATION MAX OPERATION uses an 8AMP 250v Slo-Blo Fuse. CURRENT: 8AMP CURRENT: 2.8AMP WATTAGE: 329w WATTAGE: 940w 218v AC - 240v AC @ 50Hz High Line: Export AVG OPERATION MAX OPERATION England uses 5AMP 250v Slo-Blo Fuses. CURRENT: 5AMP CURRENT: 1.8AMP & Hong | 8AMP* Kong use (*England & Hong Kong use an 8 250v S/B Fuse.) | WATTAGE: 412w WATTAGE: 1145w 1832w* an 95v AC - 108v AC @ 50Hz / 60Hz Low Line: Export Japan Only AVG OPERATION MAX OPERATION uses an 8AMP 250v Slo-Blo Fuse. CURRENT: 2.6AMP CURRENT: 8AMP WATTAGE: 264w WATTAGE: 812w AMP 8A Fuse. ???????????75$163257$7,21???????????? Back Width 273e4" 755e8" 277e8" The overall Front (37") & Back (755e8") dimensions reflect the ADDED +11e4" height with the Leg Levelers turned all the way in. The Cabinet is designed to give the recommended 6.5° pitch to the Playfield when all four (4) Legs are installed with the Leg Levelers turned all the way in. With the Leg Levelers turned all the way out, an additional 13e4" MORE to the overall height should be added to the dimensions. 22" 233e4" 511e2" 49" 161e4" 37" Bottom Depth Leg Length: 301e4" Front Height Back Height To reduce the possibility of damage, observe ALL precautions whenever transporting the game. Read & follow Section 1, Chapter 1, Pinball Game Set-Up Procedures, & How to Secure the Backbox for Transporting. Remove the legs & secure the game within the transporting vehicle. S ave a nd r e ta in a ll p r in te d in for m at io n on t he g am e. Height: 56" Width: 31" Depth: 31" Approximate Unboxed Weight: Wt. 260lbs. (+/- 10) 11e4" 54 " 1e 2 *$0(',0(16,216 '5 = )LQG,W,Q)URQW 'U3LQEDOO 3LQEDOO*DPH6HUYLFH0DQXDO*HQHUDO7DEOHRI&RQWHQWV See Sections 3 & 5, Table Of Contents, for details of that Section and it’s Chapters. 3LQEDOOVX$GGLWLRQDO3KRWR,QVHUWV.LWX1HZWR3RUWDOV,QVLGH)URQW X%DFNER[/D\RXW/RFDWLRQV)XVHV%ULGJHV5HOD\V 520V '5X X)LQG,W,Q)URQW'U3LQEDOO6HFWLRQ([SODLQHGX+RZ,W:RUNV '5Y X'LDJQRVWLF$LGVX&38',36ZLWFK6HWWLQJX5206XPPDU\7DEOH '5Z X6ZLWFK0DWUL[*ULG 'HGLFDWHG6ZLWFKHVX/DPS0DWUL[*ULG '5[ X6ZLWFK /DPS0DWUL[*ULG/RFDWLRQV '5\ X&RLOV'HWDLOHG&KDUW7DEOH '5] X&RLO )ODVK/DPS/RFDWLRQV '5^ X'RPHVWLF3LQEDOO 5HGHPSWLRQDQG,QWHUQDWLRQDO'LVWULEXWRUV0DSV '5_ X'RPHVWLF3LQEDOO 5HGHPSWLRQDQG,QWHUQDWLRQDO'LVWULEXWRUV'LUHFWRULHV '5` X3RZHU5HTXLUHPHQWVX7UDQVSRUWDWLRQX*DPH'LPHQVLRQV '5a *DPH0DQXDO*HQHUDO7DEOHRI&RQWHQWV LLL 6(&7,21 &KDSWHU$IWHU6HW8S Z 3LQEDOO *DPH 6HW8S 3URFHGXUHV Z 3LQEDOO *DPH 6HW8S )XWXUH 5HIHUHQFH /HJ /HYHOHU $GMXVWPHQW (DV\ $FFHVV 3RVLWLRQV Z +RZ WR 6HFXUH WKH %DFNER[ Z Z 6(&7,21 &KDSWHU*DPH2SHUDWLRQ )HDWXUHV Z 6WDUW RI *DPH )HDWXUHV 6WDUWLQJ D 1RUPDO *DPH 6WDUWLQJ 7HDP 3OD\ 6WDUWLQJ /HDJXH 3OD\ Z 'XULQJ *DPH )HDWXUHV )HDWXUH 0RGH &RPELQDWLRQ 6KRWV 0XOWLEDOO 5HSOD\ )HDWXUH Z (QG RI *DPH )HDWXUHV *DPH (QGLQJV 0DWFK )HDWXUHV (QWHULQJ ,QLWLDOV1DPH ,QVWUXFWLRQ &DUG Z $XWR 3HUFHQWDJLQJ Z 6(&7,21 Z 3RUWDOV 6HUYLFH 0HQX 6\VWHP 7DEOH RI &RQWHQWV GHWDLOHG RXWOLQH RI WKLV VHFWLRQ Z 3RUWDOV 6HUYLFH 6ZLWFK 6HW $FFHVV 8VH )XQFWLRQ )XQFWLRQ )XQFWLRQ &KDSWHU3RUWDOV 6HUYLFH0HQX,QWURGXFWLRQ Z +RZ WR 8VH 7KLV 6HFWLRQ Z 3RUWDOV 6HUYLFH 0HQX ,FRQ 7UHH ([LWLQJ WKH 3RUWDOV 6HUYLFH 0HQX Z 3RUWDOV 6HUYLFH 0HQX ([DPSOH &KDSWHU*R7R'LDJQRVWLFV0HQX &KDSWHU*R7R$XGLWV0HQX &KDSWHU*R7R$GMXVWPHQWV0HQX &KDSWHU*R7R,QVWDOOV0HQX &KDSWHU*R7R5HVHW0HQX &KDSWHU*R7R7RXUQDPHQW0HQX )XWXUH([SDQVLRQ X 6(&7,21 &KDSWHU3DUWV,GHQWLILFDWLRQ /RFDWLRQ 7KH3LQN3DJHV 2YHUYLHZ 3OD\ER\ %DFNER[ $VVHPEO\ 6SHDNHU 3DQHO $VV\ IRU WKH %DFNER[ $VVRFLDWHG 3DUWV &DELQHW *HQHUDO 3DUWV 6ZLWFKHV 3OD\ILHOG *HQHUDO 3DUWV 6ZLWFKHV %HORZ 3OD\ILHOG *HQHUDO 3DUWV 6ZLWFKHV $ERYH 3OD\ILHOG 5XEEHU 3DUWV 5LQJV $FWXDO 6L]H 3OD\ILHOG 3ODVWLFV 6FUHHQHG &OHDU 3KRWR ,QVHUWV 'HFDOV Section 4, Chapter 1, Parts Identification & Location (The Pink Pages) Continued on the Next Page 0DUFK L Section 4, Chapter 1, Parts Identification & Location (The Pink Pages) Continued from the Previous Page 3OD\ILHOG 5DLOV :LUH )RUPV %DOO *XLGHV DQG 0LVF 5DPS 3OD\ILHOG 0HWDO 3RVWV 6FUHZV DQG 1XWV $FWXDO 6L]H 3OD\ILHOG 0HWDO 6SDFHUV $FWXDO 6L]H 3OD\ILHOG 3ODVWLF 3RVWV DQG 6SDFHUV $FWXDO 6L]H 3OD\ILHOG 6PDOO %D\RQHW 7\SH %XOEV DQG 6RFNHWV $FWXDO 6L]H 3OD\ILHOG /DUJH %D\RQHW 7\SH %XOE DQG 6RFNHWV $FWXDO 6L]H 3OD\ILHOG :HGJH %DVH %XOEV DQG 6RFNHWV $FWXDO 6L]H &KDSWHU'UDZLQJVIRU0DMRU$VVHPEOLHV 5DPSV 7KH%OXH3DJHV Z 2YHUYLHZ %DOO 6KRRWHU 3OXQJHU $VVHPEO\ 7RS $XWRSOXQJHU &RLO $VVHPEO\ ZLWK $UP :HOG $VVHPEO\ %RW %DOO 7URXJK $VVHPEO\ DQG $VVRFLDWHG 3DUWV )OLSSHU /HIW $VVHPEO\ DQG $VVRFLDWHG 3DUWV )OLSSHU 5LJKW $VVHPEO\ DQG $VVRFLDWHG 3DUWV 6OLQJVKRW $VVHPEOLHV 4W\ 7RS (MHFW $VVHPEO\ %RW 7XUER 3RS %XPSHU 7RS $VV\ 4W\ 7RS 7XUER 3RS %XPSHU %RWWRP $VV\ 4W\ 0LG 7XUER 3RS %XPSHU 6ZLWFK $VV\ 4W\ DQG $VVRFLDWHG 3DUWV %RW %HDG &XUWDLQ %RWWRP /HIW %RWWRP 5LJKW $VVHPEOLHV %HDG &XUWDLQ 7RS $VVHPEO\ ([LW 6FRRS 3OD\ER\ 5DEELW +HDG 7RS 98. /HIW 6W\OH $VVHPEO\ %RW %DOO 'HIOHFWRU $VVHPEO\ 7RS %DOO /RFN /RQJ 3OXQJHU $VVHPEO\ %RW 8S'RZQ 3RVW $VVHPEO\ 7RS %DOO 'HIOHFWRU :LGH 3OXQJHU 7RS $VVHPEO\ %RW 0DJD]LQH $VVHPEO\ 5RWDWLQJ 7ULDQJXODU %LOOERDUG $VVHPEO\ %DQN 'URS 7DUJHW $VVHPEO\ &HQWHUIROG /RZHU $VVHPEO\ &HQWHUIROG 8SSHU $VVHPEO\ /HIW :LUH 5DPS /HIW 0LGGOH 5DPSV ,QGLYLGXDO 3DUWV 5LJKW :LUH 5DPS 5LJKW 5DPS ,QGLYLGXDO 3DUWV %DFN 3DQHO 'LVSOD\ 6WHSSHU 0RWRU $VVHPEO\ * Not Sold as an assembly, order the individual part(s) actually required. Z 8. 21/< 237,21$/ %DOO 'HIOHFWRU $VVVHPEOLHV 4W\ 7RS Z 8. 21/< 237,21$/ 8S'RZQ 3RVW $VVHPEO\ %RW 6(&7,21 Z 6FKHPDWLFV 7URXEOHVKRRWLQJ 7DEOH RI &RQWHQWV GHWDLOHG RXWOLQH RI WKLV VHFWLRQ Z &RLOV 'HWDLOHG &KDUW 7DEOH &KDSWHU%DFNER[:LULQJ 7KH<HOORZ3DJHV &KDSWHU3OD\ILHOG:LULQJ 7KH<HOORZ3DJHV &KDSWHU&DELQHW:LULQJ 7KH<HOORZ3DJHV &KDSWHU3ULQWHG&LUFXLW%RDUGV 3&%V 7KH<HOORZ3DJHV $33(1',;(6$- $- Z $SSHQGL[HV $- 7DEOH RI &RQWHQWV RXWOLQH RI WKLV VHFWLRQ DIWHU Z $SSHQGL[HV $- $- 3ODVWLF 3DUW &RORU &KDUW %RWWRP + 7RS , *ORVVDU\ RI 7HUPV /DVW 3DJH /LPLWHG :DUUDQW\ &DXWLRQV :DUQLQJV 1RWLFHV /DVW 3DJH X6ZLWFK0DWUL[*ULG 'HGLFDWHG6ZLWFKHVX/DPS0DWUL[*ULG ,QVLGH%DFN LL 0DUFK 6HFWLRQ & KD SW H U R I 6HF$IWHU6HW8S $IWH U6 H W 8S 3LQEDOO*DPH6HW 8S3URF HGXU HV ...after reading the Pinball Game Set-Up Instruction Sheet (SPI Part Nº 755-5310-00) included with your New Pinball Game, continue with the below procedures: :LWKWKH%DFN*ODVV5HPRYHG 1. Check all connectors in the Backbox for loose wire terminations. Reseat any loose wire by pushing in on the terminal. Push on all connectors plugged into the CPU/Sound Board, I/O Power Driver Board, and the Display Power Bd. to check that they are properly seated. Ensure Fluorescent Light Tube is seated correctly. Check that all fuses are seated properly. Close and lock the Backbox and secure its’ keys back inside the Coin Door. :LWKWKH 3OD\ILHOG*ODVV5HPRYHG 2. Make sure the proper amount of pinballs were installed (Amount of balls are always specified on decal attached to the lock down assembly and at the top of the inside cover). 3. Remove all shipping tie downs, shipping blocks, packing foam, shipping instruction pages, etc. (if any) from the game. READ ALL PRINTED INFORMATION! Shipping instructions, labels and/or decals describe warnings, cautions, and/or important information specific to the game. SAVE ALL PRINTED INFORMATION. 4. Raise the playfield and support it, by lifting the Prop Rod (located on the left, inside the cabinet). The end of the Prop Rod should be placed into the hole under playfield. See the illustration "Easy Access Service System - 3 Positions" on Page 4. 5. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight. 6. Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers, if required. See the illustration "Leg Leveler Adjustment" on Page 4. Start with the Leg Levelers turned all the way in (1.25" from floor to bottom of leg), depending on the condition of the floor, adjust the Leg Levelers as required until the game pitch is 6.5°, determined by the Bubble Level. USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHEIVED. BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. SEE PAGE 4 FOR AN ILLUSTRATION. 7KHSOD\ILHOGLQFOLQHDIIHFWVGLII LFXOW\ RISOD\8VHWK HUHFRPPHQGHG LQFOLQH*DPHGLIILFXOW\LVEHVWYDULHGXVLQJJDPHDGMXV WPHQWV :LWKWKH&RLQ'RRU2SH Q 7. If desired, perform any self tests at this time (see Section 3, Chapter 1, Portals Service Menu Introduction, and Chapter 2, GO TO DIAGNOSTICS MENU, for instructions on how to enter "Begin Play Test" and "Game Name Test" Menus to test components on the game). 8. If desired, adjust Game Pricing, Standard and/or Custom (see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU and Section 3, Chapter 5, GO TO INSTALLS MENU to adjust Game Difficulty, 3- or 5-Ball Play, Home or Tournament Settings, Novelty, Add-A-Ball, etc.). Per CE: "The appliance has to be placed in a horizontal position." "This appliance is not to be cleaned by a Water Jet." $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH 3L QEDO O*DPH6HW 8S)XW XU H5HIHUHQFH Open up the Printable Version in both 8-1/2 X 11 & 11 X 17. 6HF$IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH $IWHU6HW8S 6HF$IWHU6HW8S 3L QE DO O*DPH6HW 8S)XW XU H5HIHUHQFH&RQW LQXHG $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH +RZWR6HFXUHWKH%DFNER[IRU7UDQVSRUWLQJ 6HF$IWHU6HW8S For more Backbox details & part numbers, see Section 4, Chapter 1, Backbox Assembly, Pages 56-57. /HJ/HY HOHU $GM XVW P HQW Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided . Cabinet Leg Start adjustment with the leg levelers turned all the way in. View the bubble in the level provided on the right side wood rail. Bubble Level located on the wood rail next to the Shooter Lane. Bubble Bubble should be between the 2 black lines. 3e -16 8 Hex Nut Adjust the front or rear levelers as necessary to cause the bubble to float between the two (2) black lines. Use a pinball to roll down the center of the playfield for side-to-side leveling. YOUR PLAYFIELD PITCH IS NOW AT 6.5° AS REQUIRED FOR PROPER GAME PLAY! Leg Leveler turned all the way in. Note: For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s), however, it is not recommended. (D V\$FF HVV6HU Y LF H6\VW HP 3RVL WL RQV With the front molding & glass removed, carefully lift the playfield (take care when using the Bottom Arch to hoist). Positions 1 & 2 Fig. 1B When lifted high enough, the Playfield Support Slide Brackets (Fig. 1A) can be seen & can clear Fig. 1A the cabinet front. At this time, pull the playfield Fig. 1C toward the front of the cabinet, checking that the mechanical components clear the cabinet front, then rest the playfield on the Playfield Support Slide Brackets at the front channel of cabinet (Fig. 1C); Or, the Prop Rod (located on the right inside of cabinet) can be used by positioning the Prop Rod end into the receiving playfield hole (Fig. 1B). Position 3 With the playfield at rest, hold the sides & pull toward the front of the cabinet (approx. 6" to 8"), until resistance is felt from Edge Slide Brackets stopping against the Slide & Pivot Support Brackets located on either side of the cabinet (Fig. 2A). At this time, swivel the playfield toward the Backbox, then rest on the top edge (Fig. 2B & 2C). 6HFWLRQ&KDSWHU 3DJH Fig. 2C Fig. 2A Fig. 2B $IWHU6HW8S 6HFWLRQ & KD SW H U R I *DP H 2SHUDWLR Q )HDWXUHV 6WDUWLQJD1RUPDO*DPH Insert coin(s). The game generates a sound for the first coin & for each subsequent coin with the display indicating the number of credits posted. Press the Start Button and a start-up sound is produced, and the posted credits are reduced by one. Subsequent players can be added (up to 4 can play!) by pressing the Start Button before the end of ball 1 (with sufficient credit in the game). The display now indicates the player or # of players selected from the total depressions of the Start Button. The display indicates the ball in play, and a ball is served to the Shooter Lane. An introduction is shown followed by Skill Shot Graphics and/or instructions. Pressing the Start Button after ball 1 of any player will start a new game (if credits are available), but only if the Start Button is depressed for 2-3 seconds. This delay is to avoid accidental "re-starts" of a game. (Note: Any partial credit remaining during game play after the end of ball 1, or power down, will be eliminated.) 'X UL QJ*DPH)HDW XU HV )HDWXUH0RGH &RPELQDWLRQ6KRWV Features are lit on the playfield and started by completing certain shots (e.g. completion of Target Banks, Orbit(s), Ramp(s) and/or any combination of the shots). 0XOWLEDOO Multiball is started after completion of certain features. Multiball may vary with the amount of balls used depending on game style. 5HSOD\)HDWXUH Replay awards are given as the player exceeds a High Score Level during game play. This can be adjusted with Adj. 3, Replay Awards (Default = CREDIT). Players exceeding the High Score Levels can receive: CREDIT, EXTRA BALL, or SPECIAL. Adjust to NONE if a replay award is not desired. (QGRI*DPH)HDWX UHV 6WDUWLQJ7HDP3OD\ 'RXEOH V *DPH (QGLQJV Team Play is a four player game. The totals for players 1 & 3 (Team 1) and players 2 & 4 (Team 2) are displayed individually as well as the combined score for both teams. Team Play only works in a 4-Player game. In all other cases, the individual scores are shown. When all player(s) have played all balls (including any Extra Balls), the game ends. If power is interrupted during the course of a game, it will end that game (see Starting a Normal Game). Closure of the Plumb Bob Tilt Switch according to the number of tilts set, Adj. 09, Tilt Warnings (Default = 01) or prolonged closure, will end the current Ball-In-Play. Closure of the Slam Tilt Switch on the Coin Door ends the current game(s). 6WDUWLQJ/HDJXH3OD\ After credit is posted, while holding in the Left Flipper Button, press the Start Button. League Play has now begun. The differences between Normal Game Play and League/Tournament Play are: There is no "auto-percentaging" (awarding extra balls, specials, etc. to players with very low scores on the second or third ball). Mystery Features are awarded in a set order rather than random in Normal Game Play. Percentage Game Features are not automatically advanced as they are for the Regular Play Features. 0DWF K)HDWXUH At the end of each ball, earned bonuses are collected. At the end of the last ball of a game (including any extra balls, if applicable), earned bonuses are collected, then the system produces a random 2-digit number (a multiple of 10; 00 to 90). Matching the last 2 digits of the player’s score with this number awards a credit. In Adj. 07, Match Percentage (Default = 8%) can be changed from 0-10%. Changing the percentage to 0% displays the "Match Animation" at the end of the game, however, will never match nor award anything. Changing this adjustment to OFF will not display the "Match Animation" nor award anything. (QWHULQJ,QLWLDOV1DPH If player achieved a new high score in a game or acheived a special feature (if given) the player may enter 3 Initials. In Adj. 24, High Score Initials (Default = 3 Initials) can also be changed to 10-Letter Name. Use the Flipper Buttons to choose a letter or character as seen on the Dot Display. Hitting the Start Button locks in the letter or character and proceeds to the next letter. The game then proceeds into the Game-Over Mode and then to the Attract Mode. Note: Adj. 26, Custom Message (Default = ON) can be displayed during the Attract Mode; enter letters in the same fashion. For more details with Adjustments, see Sec. 3, Chp. 4. Continued Next Page. *DPH2SHUDWLRQ )HDWXUHV 6HFWLRQ&KDSWHU 3DJH 6HF*DPH2S 6W DU WRI*D P H)HDW XU HV $XWR3HUFHQWDJLQJ This game is equipped with Auto Percentaging, Adj. 01, Replays: Fixed/Auto (Default = 12%, adjustable). The Replay Percent is automatically adjusted or you can set a Fixed Replay Score. Four levels may be selected. Adjustments allow awarding of a "CREDIT" (or your setting) as each level is exceeded. This can be adjusted with, Adj. 03, Replay Award (Default = CREDIT). With the Autopercentage Feature, if the actual replay percentage is higher or lower than that desired, the game will automatically adjust for the new recommended percentage score(s). You may choose to make a different "score-to-beat" adjustment; this is done by utilizing Adj. 02, Replay Levels. For more details with Adjustments, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU; also, see see Section 3, Chapter 5, GO TO INSTALLS MENU for further customization of your Pinball Game. 6HF*DPH2S , QVW UX FW LRQ&D UG Below is a COPY of the Game Instruction Card (SPI Nº: 755-5176-10 USA) which is included with every game. If your card is lost or damaged, simply COPY this page and cut out the Instruction Card as a temporary replacement until a new card is ordered. (Hint: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy.) COPY & CUT FOLD HERE )RUPRUHGHWDLOHGJDPHUXOHVYLVLWRXUZHEVLWH# ZZZ6WHUQ3LQEDOOFRPDQGFOLFNRQWKH 3/$<%2<RU*DPH$UFKLYH 3RS%XPSHU/LQN 6HFWLRQ&KDSWHU 3DJH *DPH2SHUDWLRQ )HDWXUHV 6HFWLRQ 3RUWDOV 6HUYLFH0HQX6\VWHP 7DEOHRI&RQWHQWV 6HUYLFH 6ZLWFK 6HW 5HG *UHHQ %ODFN %XWWRQV $FFHVV 8VH )XQFWLRQ 9ROXPH 0HQX )XQFWLRQ 6HUYLFH &UHGLWV 0HQX )XQFWLRQ 3RUWDOV 6HUYLFH 0HQX ] &KDSWHUx3RUWDOV 6HUYLFH0HQX,QWURGXFWLRQ +RZ WR 8VH 7KLV 6HFWLRQ 3RUWDOV 6HUYLFH 0HQX ,FRQ 7UHH IRU 3/$<%2< 3LQEDOO 3RUWDOV 6HUYLFH 0HQX ([DPSOH 48,7 7+,6 6(66,21 ([LWLQJ WKH 3RUWDOV 6HUYLFH 0HQX 3UREOHP 6ROXWLRQ 7DEOH &KDSWHUx*R7R'LDJQRVWLFV0HQX 2YHUYLHZ x *2 72 ',$*1267,&6 0(18 xx *R 7R 6ZLWFK 0HQX 6ZLWFK 7HVW $FWLYH 6ZLWFK 7HVW DQG 'HGLFDWHG 6ZLWFK 7HVW xx 7HVW )ODVK /DPSV xx &OHDU %DOO 7URXJK xx 7HFKQLFLDQ $OHUWV 6ZLWFK 'HWHFWLRQ DQG 3LQEDOO 'HWHFWLRQ xx 6HUYLFH 3KRQH xx %HJLQ 3OD\ 7HVW xx )LUH .QRFNHU xx 6RXQG 6SHDNHU 7HVW 6SHDNHU 3KDVH 7HVWLQJ xx %HJLQ %XUQ ,Q xx 'RW 0DWUL[ 7HVW 'RW 0DWUL[ 'LVSOD\ ([SODLQHG xx 3OD\ER\ 7HVWV &HQWHUIROG 7ULDQJOH 6WHSSHU 0RWRU 7HVWV xx *R 7R )XVH 7DEOH ([DPSOH %$&.%2; /$<287 /2&$7,216 )XVHV %ULGJHV 5HOD\V 520V xx 'U 3LQEDOO &RLO )ORZ &KDUW 6ZLWFK )ORZ &KDUW DQG /DPS )ORZ &KDUW &KDSWHUx*R7R$XGLWV0HQX 2YHUYLHZ ] *DPH $XGLW 7DEOH x *2 72 $8',76 0(18 xx (DUQLQJV $XGLWV $XGLWV xx 6WDQGDUG $XGLWV $XGLWV xx )HDWXUH $XGLWV $XGLWV xx *R 7R 3ULQWHU 0HQX 4XLFN 3ULQWRXW )XOO 3ULQWRXW DQG 5HVHW 3ULQWHU &KDSWHUx*R7R$GMXVWPHQWV0HQX 2YHUYLHZ ] *DPH $GMXVWPHQW 7DEOH x *2 72 $'-8670(176 0(18 xx 6WDQGDUG $GMXVWPHQWV $GMXVWPHQWV xx )HDWXUH $GMXVWPHQWV $GMXVWPHQWV xx &XVWRP 0HVVDJH 'LUHFW $FFHVV WR $GMXVWPHQW &KDSWHUx*R7R,QVWDOOV0HQX 2YHUYLHZ x *2 72 ,167$//6 0(18 xx ,QVWDOO ([WUD (DV\ xx ,QVWDOO (DV\ xx ,QVWDOO 1RUPDO xx ,QVWDOO +DUG xx ,QVWDOO ([WUD +DUG xx ,QVWDOO %DOO xx ,QVWDOO %DOO xx 7RXUQDPHQW xx )UHH 3OD\ 7RXUQDPHQW xx ,QVWDOO +RPH 3OD\ xx )LOP 6WDU 5HVHW xx ,QVWDOO 1RYHOW\ xx ,QVWDOO $GG$%DOO xx ,QVWDOO )DFWRU\ &KDSWHUx*R7R5HVHW0HQX 2YHUYLHZ x *2 72 5(6(7 0(18 xx 5HVHW &RLQ $XGLWV xx 5HVHW *DPH $XGLWV xx 5HVHW +LJK 6FRUHV xx 5HVHW &UHGLWV xx )DFWRU\ 5HVHW ] ([DPSOH &KDSWHUx*R7R7RXUQPDPHQW0HQX )XWXUH([SDQVLRQ x *2 72 72851$0(17 0(18 237,21$/ 86( 21/< ] )8785( (;3$16,21 $7 7,0( 2) 35,17,1* 7+,6 0(18 ,6 12123(5$7,21$/ 3RUWDOV 6HUYLFH 0HQX6\VWHP 6HFWLRQ 3DJH 6HF0HQX,QWUR ] 6ZLWFK 0DWUL[ *ULG 'HGLFDWHG 6ZLWFKHV DQG 7\SLFDO 6ZLWFK 6FKHPDWLF :LULQJ ] 6ZLWFK 0DWUL[ *ULG 'HVFULSWLRQV ZLWK 3DUW 1XPEHUV DQG /RFDWLRQV xx *R 7R &RLO 0HQX 6LQJOH &RLO 7HVW DQG &\FOLQJ &RLO 7HVW ] &RLO )ODVK /DPS 'HVFULSWLRQV DQG 7\SLFDO &RLO :LULQJ ] &RLO )ODVK /DPS /RFDWLRQV ] &RLOV 'HWDLOHG &KDUW 7DEOH ] %DFNER[ ,2 3RZHU 'ULYHU %RDUG 'HWDLOHG :LULQJ 'LDJUDP xx *R 7R /DPS 0HQX 6LQJOH /DPS 7HVW 7HVW $OO /DPSV DQG 5RZ &ROXPQ /DPS 7HVWV ] /DPS 0DWUL[ *ULG ] /DPS 0DWUL[ *ULG /RFDWLRQV DQG 7\SLFDO /DPS 6FKHPDWLF :LULQJ 6HUYLFH6ZLWFK6HW 5HG*UHHQ %ODFN%XWWRQV $FFHVV 8VH The Service Switch Set provides access for three (3) functions available for your use. They are Volume Menu, Service Credits Menu and Portals Service Menu. All are accessed separately depending on which colored button (Red, Green or Black) is pushed first. 5HG D *UHHQ %ODFN ,QVLGH &RLQ 'RRU 7KH 3OD\ILHOG 3RZHU ,QWHUORFN 6ZLWFK PXVW EH SXOOHG RXW LI &RLO )ODVKODPS 7HVWLQJ 7KH 0HPRU\ 3URWHFW 6ZLWFK LV GLVDEOHG ZKHQ WKH &RLQ 'RRU LV RSHQ UHTXLUHG IRU DQ\ FKDQJHV To access any of these three (3) functions you must first open the Coin Door (see pictorial above) with the Game in the Attract Mode (not already in any Function or Menu stated below). 3XVKLQJ )XQFWLRQ9ROXPH0HQX 5HG VW 6HF0HQX,QWUR Pushing the Red Button first, enters the Volume Menu. While in this Mode, to DECREASE the volume, hold down or depress the Red "LEFT" Button until desired the volume is achieved; to INCREASE the volume, hold down or depress the Green "RIGHT" Button until the desired volume is achieved. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Volume Mode. Set between 0 and 31; 15 is the Factory Default. Once your adjustments are made, this menu will automatically exit a few seconds after the last button depression. )XQFWLRQ6HUYLFH&UHGLWV0HQX 3XVKLQJ *UHHQ VW Pushing the Green Button first, adds Service Credits (will not affect your audits as "paid" credits). This is useful for the technician to test the game in regular play without affecting the game audits. Each depression adds 1 credit; up to 50 credits can be applied. Adjustment 11, Credit Limit, (Default = 30) determines this, however, it can be changed from 04-50; see Chapter 4 of this Section for details). Once your credits are added, this menu will automatically exit a few seconds after the last button depression. Note: This function is disabled if Adjustment 25, Free Play, is set to YES. The Service Credits are limited to the Credit Limit in addition to any paid credits present in the game (e.g. If the Credit Limit is 30, and there are 8 paid credits present, only 22 Service Credits can be applied.). 3XVKLQJ %ODFN VW )XQFWLRQ3RUWDOV 6HUYLFH0HQX Pushing the Black Button first, enters the Portals Service Menu. Once in, move through the menus and sub-menus by pushing down or depressing the Red "LEFT" or Green "RIGHT" Buttons. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Service Mode. Select or activate the Icon chosen (the Icon will be "flashing") by pushing down or depressing the Black "ENTER" Button. Note: Pushing the Start Button operates the same as the Black Button of the Service Switch Set, while in this Service Mode. Please read the remainder of this Chapter for more information on the Portals Service Menu. The remaining six (6) Chapters of this Section explains all Icons & Menus in detail. Read! Read! Read! 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ & KD SW H U R I 3 R U WD O V 6HUY LFH0HQX,QWURGXFWLRQ Important: The Dual Switch Bracket holds the Playfield Power Interlock & Memory Protect Switches. It is located just inside the Coin Door frame (see pictorial of the Coin Door on the previous page). The Button Switch at the top is the Playfield Power Interlock Switch. It must be pulled out for electro-mechanical device testing or diagnostic purposes (this is required). If this button is pushed in, the Playfield Power is diasabled while the Coin Door is OPEN. The Button Switch at the bottom is the Memory Protect Switch. It is enabled while the Coin Door is CLOSED; meaning any adjustment changes that are made will not be written to memory. If changing adjustments is required, ensure the Coin Door is OPEN to disable this switch, thus allowing for desired changes. +RZWR8VH 7KLV6H FWLRQ This section will cover all functions available in the Portals Service Menu in a Step-By-Step process. This section is divided into chapters which coincide with the MAIN MENU. The previous and following pages in this Chapter will instruct the operator on how to move through the Menus. It’s simple, easy and fun to use! Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon left or right, and the Black "ENTER" Button (or Start Button) to activate the selected Icon. The use of the Service Switch Set (Red, Green, & Black Buttons) is required in Switch Test or Active Switch Test, as the Start & Flipper Buttons are a part of this test. The MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: As the operator views the Menu Screen(s), the symbols indicates that there are more Icons to select in each direction. The Icon selected will blink. Pushing the Black "ENTER" Button (or Start Button) will select the Icon and the Menu Screen will change to the menu selected. Select the "PREV" Icons to move backwards through the menu levels. Select the "QUIT" Icon to completely exit the Service Mode. View the Portals Service Menu Icon Tree on the next pages for a complete overview of all menus used in this system. The "HELP" Icon & "?" Mini-Icon provide explanation of ICON usage in the Menu where the "HELP" Icon or "?" Mini-Icon was selected. View QUIT THIS SESSION (Exiting the Portals Service Menu) at the end of this chapter (reference Section 3, Chapter 1, Portals Service Menu Introduction). The chapters in this section, which coincide with the MAIN MENU, will also provide more detailed information. Use both the manual and the display to help customize, troubleshoot and/or diagnose faults, if any. 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX,QWUR To get into the Service Menu Mode review "Function 3, Portals Service Menu" on the previous page. After Power-Up, push down the Black "BEGIN TEST" Button to begin. Looking at the display you will momentarily see "Service Menu" with a satellite flying from right to left pulling a banner "Portals©TM" followed by the MAIN MENU: 3RUWDOV 6HUYLFH0HQX,FRQ7UHHIRU3LQEDOO*DPH Read the following chapters in this section: Note: In Sub-Menu Tests or Displays, further action is required: select & activate the appropriate Mini-Icon(s). Chp. 2 D * DIAGNOSTICS MENU GO TO SWITCH MENU * GO TO COIL MENU FROM DIAGNOSTICS MENU: CLEAR BALL TROUGH See Display ACTIVE SWITCH TEST DEDICATED SWITCH TEST In Test In Test In Test 6HF0HQX,QWUR * TECHNICIAN ALERTS See Display LAMP MENU SINGLE COIL TEST CYCLING COIL TEST SINGLE LAMP TEST TEST ALL LAMPS ROW LAMP TEST COLUMN LAMP TEST In Test In Test In Test In Test In Test In Test * ^MORE_ DIAGNOSTICS MENU CONTINUED SOUND/ SPEAKER TEST In Test FIRE KNOCKER Audible Sound DOT MATRIX TEST In Test BEGIN BURN IN In Test GO TO PLAYBOY TESTS PLAYBOY TESTS DR. PINBALL COIL FLOW CHART SWITCH FLOW CHART See Display GO TO FUSE TABLE See Display FROM DIAGNOSTICS MENU: FROM DIAGNOSTICS MENU: XX DR. PINBALL SERVICE PHONE # See Display FROM DIAGNOSTICS MENU: COIL MENU SWITCH TEST BEGIN PLAY TEST In Test * FROM DIAG. MENU: SWITCH MENU Chp. 4 for more detailed information on these Menus. TEST FLASH LAMPS In Test GO TO LAMP MENU Chp. 3 LAMP FLOW CHART See Display CENTERFOLD MOTOR TEST TRIANGLE MOTOR TEST STEPPER MOTOR TEST In Test In Test In Test See Display ^MORE_ DIAGNOSTICS MENU CONTINUED Note: In Sub-Menu Displays, further action is required: select & activate the appropriate Mini-Icon(s). Note: In Sub-Menu Displays, further action is required: select & activate the appropriate Mini-Icon(s). AUDITS MENU ADJUSTMENTS MENU STANDARD AUDITS See Display EARNINGS AUDITS See Display FROM AUDITS MENU: PRINTER MENU FEATURE AUDITS See Display GO TO PRINTER MENU STANDARD ADJUSTMENTS See Display FEATURE ADJUSTMENTS See Display CUSTOM MESSAGE See Display Note: Special equipment is required. WHEN ENTERING THESE NOTED MENUS, YOU MUST PULL OUT the Power Interlock Switch for operation with the Coin Door open. QUICK PRINTOUT See Display FULL PRINTOUT See Display 6HFWLRQ&KDSWHU 3DJH RESET PRINTER * See Display 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 3RUWDOV 6HUYLFH0HQX,FRQ7UHHIRU3LQEDOO*DPH&RQWLQXHG Note: After selection of any of the Install Icons, the request is installed and returns to the Install Menu. The last icon activated before exiting this menu will supercede any previous Icon selected in the group. Read the following chapters in this section: Chp. 5 Chp. 6 Chp. 7 for more detailed information on these Menus. I N S TA L L S M E N U INSTALL EXTRA EASY INSTALL EASY INSTALL NORMAL INSTALL HARD INSTALL EXTRA HARD INSTALL 3-BALL INSTALL 5-BALL INSTALL ADD-A-BALL INSTALL FACTORY $ .50 COMPETITION FREE PLAY COMPETITION INSTALL HOME PLAY FILM STAR RESET INSTALL NOVELTY Note: After selection of any of the 1st four Reset Icons, the request is installed and returns to the Reset Menu. Selecting the "FACT" Icon, the request is installed and exits the Portals™Service Menu System. TOURNAMENT MENU RESET MENU F U T U R E E X PA N S I O N RESET COIN AUDITS RESET GAME AUDITS RESET HIGH SCORES RESET CREDITS FACTORY RESET Note: At time of printing, this Menu was not available. When this Menu becomes activated with updated Game Code or Special Tournament Game Code, look for a Manual Addendum and / or Service Bulletin outlining this feature (available through your Distributor when completed). This Menu will allow a simple method of setting up the game for Prize Tournaments. Optional equipment will be required. 6HF0HQX,QWUR ^ M O R E _ I N S TA L L S M E N U C O N T I N U E D E X I T S P O R TA L S ™ E X I T S P O R TA L S ™ //////////////////////////////// EXPLANATION & USAGE OF COMMON LARGE & MINI-ICONS USED IN VARIOUS MENUS & SUB-MENUS: These non-selectable Select and activate Icons appear in the to return to the selected Menu only when there are MORE Icons to PREVIOUS Menu. the LEFT or to the RIGHT available for selection. Select and activate Select and activate to QUIT, exits & to view HELP returns to the Screens of the Attract Mode. current Menu. Select and activate to: Move LEFT or RIGHT, select previous / next or move backwards / forwards. DECREMENT (-) or INCREMENT (+) displayed value or select previous / next. RUN (or activate) selected test or coil. PULSE coil. View the schematic (DRAWing) of current display. Select while current switch, lamp or coil is viewed. Answer NO or YES for Flow Chart Menu questions in the Dr. Pinball Menus. END current coil selection to select a new coil for diagnosing in the Dr. Pinball Menus. Note: If a new MINI-ICON is used for a specific function, select the "?" Icon for more information. 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HU YLFH0HQX([DPSOH This example will demonstrate activation of Icons in the DIAGNOSTICS MENU. The example will show activation of the "SW" Icon (GO TO SWITCH MENU). In this menu, the switches can be tested individually and also all active switches can be tested. Use the same technique to access all the Icons in the Portals Service Menu. Follow Portals Service Menu Icon Tree on the previous pages as a guide to help navigate through the entire system (Also, go to the chapter in this manual explaining the icon(s) selected.). D If the display is in any other menu other than the MAIN MENU, use the Red "LEFT" & Green "RIGHT" Buttons to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the previous menu. Do so until MAIN MENU appears. Chapters 2 through 7 will cover all menu items within the Portals Service Menu. The Icon is shown preceding the text. Find the Icon in the Portals Service Menu by navigating with the Red or Green Buttons. Each chapter started is from the MAIN MENU. Within the chapter, and Sub-Menu will be covered sequentially with their explanation & function. If the operator "gets lost", select and activate the "PREV" Icon until the display indicates MAIN MENU. For more help on Button Usage, select & activate the "HELP" Icon or "?" Mini-Icons. 6HF0HQX,QWUR ([ DPSOH After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing: 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ Press the Black Button to activate this ICON. The SWITCH TEST MENU now appears with the "TEST" Icon (SWITCH TEST) flashing: All switches can be tested one at a time. When possible, use a pinball to close any playfield switches; rolling the ball at Stand-Up Targets or over/under switches is suggested. Use finger for all non-playfield switches. As each switch is closed, the respective Switch Matrix Grid Position (1-64) will be lit. To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed. This will bring up the Switch Schematic Display. The display describes the switch in the Switch Matrix which includes the name of the switch, the Return (Row) Wire and the Drive (Column) Wire, drive transistor, and the "Pin-Outs" from the CPU/Sound Board. Activating the "DRAW" Icon when a switch is not closed, will give the generic switch schematic as shown below. To exit any display where there are no Mini-Icons (Schematics or Help Displays), press any button to return to the previous Menu. While in Switch Test or Active Switch Test, the Flipper & Start Buttons are deactivated (because they can be part of these tests). Use the Red "LEFT," Green "RIGHT" and/or Black "ENTER" Buttons to select and activate the "MINI-ICONS" at the bottom of the display. In Switch Test, if the "<<" or ">>" Mini-Icon is activated, the display will go to (slip between) the previous tests (Active & Dedicated Switch Tests). Use either the Red or Green Button to select the "PREV" Mini-Icon. Press the Black "ENTER" Button to return to Switch Test Menu. To exit out of this Sub-Menu, select and activate the "PREV" Icon in the Menu. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. Go through other Diagnostics selections or exit. To exit the Portals Service Menu, select & activate the "QUIT" Icon (see the next page). 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX,QWUR Press the Black "ENTER" Button to activate this icon. The Switch Test Display now appears. 48,77+,66(66,21 ([LWLQJWKH3R UWDOV 6HU YLFH0HQX In the MAIN MENU and in all SUB-MENUS, if the "QUIT" Icon or "QUIT" Mini-Icon is selected and activated, the Portals Service Menu Session will be exited and returned to the Attract Mode. D The game will go into the same Power-Up Routine as if turning on the game. Upon Power-Up, the CPU Game Code & Display Code versions with Check-Sums are shown, followed by the Location ID & Game ID Numbers and Alerts, if any (see Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Technician Alerts). The below Problem / Solution Table was designed to answer some common problems frequently asked. 3UREOHP6ROXWLRQ7DEOH PROBLEM 6HF0HQX,QWUR Will not enter the Service Mode after depressing the Black "BEGIN TEST" Button. All Service Buttons (Red, Green and Black) appear nonfunctional. The Green Service Button in the Attract Mode will not enter the SERVICE CREDITS MENU to add Service Credits. The Display "blanks out." Icons "scroll" along continuously in the MAIN MENU. The Start and Flipper Buttons do not select or activate Icons in the SWITCH TEST MENU. Can’t move selection of Icon with the Left and/or Right Flipper Buttons. Some Icons appear non-functional in the PRINTER MENU(S). Some Icons appear non-functional in the GAME SPECIFIC MENU under the DIAGNOSTICS MENU. The display returns to the ATTRACT MODE exiting the Service Session after a FACTORY RESET. In COIL TEST MENU, the coils and flashlamps do not fire after activating the "RUN" Icon. In ADJUSTMENTS MENU, with the Coin Door CLOSED, adjustments are not getting changed as desired (using the Flipper & Start Buttons). In Portals Service Menu, the volume cannot be adjusted with the Red or Green Buttons. In Portals Service Menu, the display seems to lock up, or the Help Display appears to be non-functional. 6HFWLRQ&KDSWHU 3DJH SOLUTION x Check the Service Switch(es) (Red, Green & Black Buttons) for loose connections or bad Ground. x Check the associated wiring harness to/from the CPU/Sound Board, Connector CN6. x Check CPU/Sound Board for possible failure. x Check the Service Switches wiring harness for poor or no connection and/or broken wires. x Check to make sure the Game is not in "Free Play." If the game is set to Free Play, adding Service Credits is not required. x Check the Service Switches wiring harness for poor or no connection and/or broken wires. x Check the Dot Matrix Display for loose wiring harness for poor or no connection and/or broken wires. x Check F1 (3/4A Fuse) on the Display Power Supply Board. Refer to Sec. 5, Chp. 4, SCHEMATICS & TROUBLESHOOTING. x Check for a stuck switch on the Green Button. x If the Service Switch Set and/or the Coin Door was replaced, ensure the Locking Mechanism on the Green Button was removed. If the Green Button "clicks" and locks into an up/down position, the Green Button has this lock switch. Remove it. (Ref. to Svc. Bulletin #74.) x This is normal. These switches are deactivated, as they are a part of the Switch Test. Use the Red "LEFT" or Green "RIGHT" & Black "ENTER" Buttons in this Sub-Menu. Refer to Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Switch Test. x Check the Flipper Buttons for loose connections or bad Ground and refer to Section 5, Chapter 2, Playfield Wiring, #-Flipper Circuit Wiring Diagram. x This is normal only in Diagnostic’s Switch & Active Switch Tests (see previous Problem). x If no printing equipment is connected, the "-" Icon, "+" Icon and "RUN" Icon will appear not to function. Refer Section 3, Chapter 3, GO TO PRINTER MENU. x If there is no other test under this Menu, the "<<" & ">>" Mini-Icons will appear not to function. The remaining Icons should function as normal. Note: If there is no "Go To (Game Name) Test(s), the "GAME NAME" Icon will not invoke another display. x This is normal. After a FACTORY RESET, the Service Session is automatically exited. Refer to Sec. 3, Chp. 6, GO TO RESET MENU, Factory Reset. x Ensure the POWER INTERLOCK SWITCH is pulled out (see the start of this Chapter). x This is normal. The Memory Protect Switch is enabled when the Coin Door is CLOSED. Changes can be made with the Coin Door OPEN only. x The Volume adjustment can only be made when in the Attract Mode. The Volume Mode is entered by pressing the Red "VOLUME" Button. Then use the Red "LEFT" to decrease / decrement (-) or Green "RIGHT" Button to increase / increment (+) the volume. x If you cannot clear the situation by exiting back one Menu, exit completely out of the Portals Service Menu, and re-enter. If the problem persists, call Technical Support for additional help. 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ &K DS WHU RI *R 7 R' L DJ QR VWLFV 0 H QX 2YHU YL HZ The Portals Service Menu System provides tests for sounds, display, lamps, switches and coils. Each feature may be tested manually or automatically after entering the Portals Service Menu (see Chapter 1 of this Section). The automatic tests (e.g. Cycling Coils, Test Flash Lamps) may be used for a quick verification of automatic test functions and the manual tests (Begin Play Test, Single Lamp / All / Row / Column Tests, and ’Game Name’ Tests) may be used for troubleshooting. All Icons and there usages are explained throughout this chapter in order. Important: Upon Power-up, opening the Coin Door or exiting Portals , watch the Display for any Alerts. If this display flashes, the game is indicating that CMOS RAM memory (CPU Loc. U212) has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore (Reset), by opening the Memory Protect Switch. Check battery voltage at VBATT Test Point on the CPU/Sound Bd. (more details in Sec. 5, Chp. 4, PCBs). This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (more details in this Chapter, Technician Alerts, Pages 24-25). If this display flashes (along with an audible sound), the game has detected faulty switches and/or missing pinballs. To check, enter the Portals Service Menu System, select the "DIAG" Icon (GO TO DIAGNOSTICS MENU) from the MAIN MENU and select the "TECH" Icon (more details in this Chapter, Technician Alerts, Pages 24-25). CAUTION: Remove pinballs from the Ball Trough prior to lifting the playfield for servicing. This can easily be done in the Portals Service Menu System. Select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU, then select the "CLR" Icon to enter the CLEAR BALL TROUGH MENU. Select the "RUN" Mini-Icon & press the Start Button to remove one ball at a time. This is also useful to retrieve one ball for game testing in Begin Play Test & ’Game Name’ Tests. PULL OUT the Power Interlock Switch for operation. *2 7 2' , $* 1 267 , & 6 0( 1 8 After entering Portals , the MAIN MENU now appears. To initiate, from the MAIN MENU, select the "DIAG" Icon with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The DIAGNOSTICS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the DIAGNOSTICS MENU. Usage Note: Only in Switch & Active Switch Tests, the Flipper & Start Buttons cannot be used as the alternate navigation buttons as they are a part of these tests. After exiting these tests, the Left & Right Flipper and Start Buttons can once again be used. Continue through this chapter for the explanation & usage of the Icons in the DIAGNOSTICS MENU. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV This flashing display is shown immediately upon opening the Coin Door as a reminder that 20v/50v DC power to the playfield is disabled. All electro-mechanical devices (such as Coils) cannot be tested with the switch pushed in. PULL OUT the Power Interlock Switch ONLY if you’re in a Testing Menu requiring power. See Access & Use in Chapter 1 of this Section for the location of this switch. Closing the Coin Door will automatically reset this switch. *R7R6ZLWFK0HQX To initiate, from the DIAGNOSTICS MENU, select the "SW" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Switches are configured in an 8 x 8 Matrix of Columns (Switch Drives) and Rows (Switch Returns) with up to 64 possible switches. The SWITCH TEST MENU consists of three (3) parts: Switch Test, Active Switches & Dedicated Switch Test. Reminder: The Flipper & Start Buttons (part of Switch Tests) cannot be used as navigation buttons during these test(s) D 6ZLWFK7HVW To initiate, from the SWITCH MENU, select the "TEST" Icon with either the Red or Green Buttons & press the Black Button. In Switch Test, close each switch and observe the display. The display will describe the switch in the Switch Matrix, which includes the switch name, Return (Row) Wire, Drive (Column) Wire and the "Pin-Outs" from the CPU/Sound Board. When the switch is closed, the information if displayed momentarily. To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed. To return to Switch Test, press the Black Button again. $F WLYH6ZLWF K7HV W To initiate, from the SWITCH MENU, select the "ACT" Icon with either the Red or Green Buttons & press the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to SWITCH MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests. In Active Switch Test, if any switches are stuck closed (or made from the presence of a pinball), the display sequences through the Switch Names, Return (Row) Wire, Drive (Column) Wire, Drive Transistor, Part Number and the "Pin-Outs" from the CPU/Sound Board. This cycle continues until all switches are cleared or until the test is exited. 'H GLFDWHG6ZLWF K7HV W 6HF'LDJQRVWLFV To initiate, from the SWITCH MENU, select the "DED" Icon with either Flipper Button & press the Start Button (the Service Switches are deactivated during this test.). In Dedicated Switch Test, the display will describe the switch which includes the Switch Name, Return (Row) Wire, Drive (Column) Wire, Part Number and the "Pin-Outs" from the CPU/Sound Board. 6:,7&+0$75,;*5,' '(',&$7('6:,7&+(6 D iode O n T erminal S trip : &ROXPQ 'ULYH 5RZ 5HWXUQ 8 127 86(' :+7%51 &13 8 127 86(' :+75(' &13 8 127 86(' :+725* &13 8 127 86(' :+7<(/ &13 8 127 86(' :+7*51 &13 8 127 86(' :+7%/8 &13 8 127 86(' :+79,2 &13 8 127 86(' :+7*5< &13 4 127 86(' *51%51 &13 4 127 86(' *515(' &13 4 127 86(' *5125* &13 4 127 86(' *51<(/ &13 4 127 86(' *51%/. &13 4 127 86(' *51%/8 &13 4 127 86(' *519,2 &13 4 127 86(' *51*5< &13 LEFT BUTTON (UK ONLY) SKILL SHOT RIGHT RAMP ENTER POP BUMPER EXIT SURPRISE PAKAGE TARGET LEFT RAMP ENTER LEFT BUMPER LEFT OUTLANE on Cabinet side 4TH COIN SLOT On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (UK ONLY) on Cabinet side Under Playfield RIGHT ORBIT Under Playfield 4-BALL TROUGH #1 (LEFT) On Assembly On Assembly 4-BALL TROUGH #2 4-BALL TROUGH #3 On Assembly 4-BALL TROUGH VUK OPTO On Assembly 4-BALL STACKING OPTO On Assembly SHOOTER LANE Under Playfield RIGHT RAMP EXIT Under Playfield On Assembly Under Playfield DROP TARGET On Ramp Assy. Under Playfield NOT USED Under Playfield NOT USED Under Playfield TRIANGLE MECH 1 (RIGHT) On Assembly TRIANGLE MECH 2 (LEFT) On Assembly 7\SLFDO 6ZLWFK 6FKHPDWLF 6HFWLRQ&KDSWHU 3DJH On Ramp Assy. CENTER LANE CENTER RAMP EXIT On Ramp Assy. LEFT TOP LANE Under Playfield MIDDLE TOP LANE Under Playfield RIGHT TOP LANE Under Playfield LEFT ORBIT On Assembly ' 2 7 GROTTO 6 EJECT Under Playfield VUK On Assembly NOT USED On Ramp Assy. NOT USED On Ramp Assy. RAMP BALL LOCK 3 On Ramp Assy. RAMP NOT BALL USED LOCK 1 Under Playfield On Ramp Assy. RAMP PEEK-A-BOO BALL TARGET LOCK 2 On Assembly On Ramp Assy. :LULQJ On Ramp Assy. On Assembly LEFT RAMP RIGHT EXIT BUMPER On Ramp Assy. On Assembly ' 2 7 CENTERFOLD 1 BOTTOM 6 (CLOSED) BUMPER On Assembly On Assembly TEASE CENTERFOLD 2 SCREW (OPEN) LIMIT On Assembly On Assembly Under Playfield LEFT RETURN LANE Under Playfield LEFT SLINGSHOT On Assembly NOT USED Under Playfield RIGHT OUTLANE Under Playfield RIGHT TOURNAMENT RETURN BUTTON LANE Cabinet Front Under Playfield NOT USED Under Playfield START BUTTON Cabinet Front NOT USED On Assembly NOT USED On Coin Door PLUMB BOB TILT Inside Cabinet NOT USED On Assembly RIGHT SLINGSHOT On Assembly NOT USED NOT USED Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D iode O n T erminal S trip or D iode O n D iode B oard *1' ,& 8 ,13876 *URXQG %/. &13 3 8 #1 LEFT FLIPPER *5<%51 BUTTON &13 in Cabinet side '6 8 #2 LEFT FLIPPER E.O.S *5<5(' (End-of-Stroke) &13 in Cabinet side '6 8 #3 RIGHT FLIPPER *5<25* BUTTON &13 in Cabinet side '6 8 #4 RIGHT FLIPPER E.O.S. *5<<(/ (End-of-Stroke) &13 in Cabinet side '6 8 #5 127 86(' NOT *5<*51 USED &13 in Cabinet side '6 8 #6 VOLUME (RED BUTTON) *5<%/8 (In Test: LEFT) &13 on Coin Door '6 8 #7 SERV. CRED. (GREEN BUTTON) *5<9,2 (In Test: RIGHT) &13 on Coin Door '6 8 #8 BEGIN TEST (BLACK BUTTON) *5<%/. (In Test: ENTER) &13 on Coin Door '6 'HGLFDWHG 6ZLWFK 6FKHP *R7R 'LDJQRVWLFV0HQX 6ZLWFK0DWUL[*ULG'HVFULSWLRQVZLWK3DUW1XPEHUVDQG/RFDWLRQV The Switch locations correspond with the Switch Nº in the Part Number Table shown & the Switch Matrix Grid (previous page). Sw. Col. Row 6HH Nº Nº Nº 1RWHV 6ZLWFK 0DWUL[ 'HVFULSWLRQ 3DUW Nº Note: The ¥ Coin Switch (for Japan) is 180-5091-00 180-5160-00 1 1 1 LEFT BUTTON (UK ONLY) 4TH COIN SLOT 180-5024-00 2 1 2 (Future Use) 3 1 3 6TH COIN SLOT RIGHT COIN SLOT 4 1 4 180-5024-00 CENTER COIN SLOT / DBA 5 1 5 LEFT COIN SLOT 6 1 6 (UK Only) 7 1 7 5TH COIN SLOT 180-5160-00 8 1 8 RIGHT BUTTON (UK ONLY) 9 2 1 '276 SKILL SHOT 500-6227-02 10 2 2 '276 RIGHT ORBIT '276 4-BALL TROUGH #1 (LEFT) 11 2 3 180-5119-02 12 2 4 '276 4-BALL TROUGH #2 13 2 5 '276 4-BALL TROUGH #3 4-BALL TROUGH BOT TRANS: 515-5173-00 14 2 6 VUK OPTO BOT REC: 515-5174-00 4-BALL TOP TRANS: 515-5173-00 15 2 7 STACKING OPTO TOP REC: 515-5174-00 180-5157-00 16 2 8 '276 SHOOTER LANE 180-5190-28 17 3 1 RIGHT RAMP ENTER 180-5190-48 18 3 2 RIGHT RAMP EXIT 180-5190-28 19 3 3 CENTER LANE NOT USED 20 3 4 '276 180-5190-48 21 3 5 CENTER RAMP EXIT 22 3 6 LEFT TOP LANE 23 3 7 MIDDLE TOP LANE 500-6227-02 24 3 8 RIGHT TOP LANE 25 4 1 POP BUMPER EXIT 180-5158-00 26 4 2 '276 DROP TARGET 500-6227-01 27 4 3 LEFT ORBIT NOT USED 28 4 4 TRIANGLE MECH 1 (RIGHT) 29 4 5 180-5189-00 TRIANGLE MECH 2 (LEFT) 30 4 6 NOT USED 31 4 7 500-6148-01 32 4 8 PEEK-A-BOO TARGET 515-5967-02 33 5 1 SURPRISE PACKAGE TARGET 180-5186-00 34 5 2 '276 GROTTO EJECT 180-5116-01 35 5 3 '276 VUK '276 NOT USED 36 5 4 NOT USED 37 5 5 '276 38 5 6 '276 RAMP BALL LOCK 3 180-5119-02 39 5 7 '276 RAMP BALL LOCK 1 40 5 8 '276 RAMP BALL LOCK 2 180-5190-28 41 6 1 '276 LEFT RAMP ENTER 180-5190-48 42 6 2 '276 LEFT RAMP EXIT 43 6 3 '276 CENTERFOLD 1 (CLOSED) 180-5119-00 CENTERFOLD 2 (OPEN) 44 6 4 '6 '6 45 6 5 '276 NOT USED NOT USED 46 6 6 NOT USED 47 6 7 NOT USED 48 6 8 49 7 4 '276 LEFT BUMPER 180-5015-03 50 7 2 '276 RIGHT BUMPER '6 '6 51 7 3 '276 BOTTOM BUMPER 180-5190-48 52 7 4 '276 TEASE SCREW LIMIT 53 7 5 TOURNAMENT BUTTON Switch Only 180-5174-00 Switch Only 54 7 6 START BUTTON Legend Note: NOT USED 55 7 7 HANGER 535-5319-00 = Switches mounted above playfield. 56 7 8 PLUMB BOB TILT CONTACT 535-7563-01 on Rt. Mount R/O 57 8 1 LEFT OUTLANE = Switches mounted below playfield. 500-6227-02 58 8 2 LEFT RETURN LANE on Rt. Mount R/O DOTS: Diode On Terminal Strip or DODB: Diode On Diode Board. LEFT SLINGSHOT 180-5054-00 Leaf Sw. X2 59 8 3 Note 1: Sw. 14 / Sw. 15 have both REC/TRANS on same board. on Rt. Mount R/O 60 8 4 RIGHT OUTLANE Note 2: For more details, see Sec. 4, Chp. 1, Playfield - Gen. Parts... 61 8 5 RIGHT RETURN LANEon Rt. Mount R/O 500-6227-02 Note 3: Switch sold only with Bracket and/or Target. RIGHT SLINGSHOT 180-5054-00 Leaf Sw. X2 Note 4: Switch Only. For entire Button Assembly, see Sec. 4, Chp. 1, 62 8 6 NOT USED 63 8 7 '276 Cabinet - General Parts & Switches. Note 5: Switch located in/on Cabinet. NOT USED 64 8 8 '276 Note 6: Future Use. Note 7: UK Only. DS: Dedicated Switches descriptions on previous page. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV *R7R&RL O0HQX D To initiate, from the DIAGNOSTICS MENU, select the "COIL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The coils are listed in groups. Coils 01-16 are typically High Current Coils (although Low 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK Current Coils may be used in these positions & will be noted). Coils IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ 17-32 are typically Low Current Coils. Flash Lamps are typically used in positions 26-32 (although may be used in any position & will be noted). Important: For more on troubleshooting & diagnosing, see Section 5, Chapter 4, Printed Circuit Boards. 6LQJOH&RLO7H VW To initiate, from the COIL MENU, select the "TEST" Icon with either the Red or Green Buttons and press the Black Button. Ensure the Power Interlock Switch is pulled out. Select either the "-" or "+" Mini-Icons. Start with the "+" Mini-Icon to start the manual Single Coil Test from #1 (the test runs through all Coils and Flash Lamps #1-#32 & Optional UK Only Auxilliary Positions AUX 1-3). Press the Black Button on the "+" Mini-Icon, as each coil is selected, the display will describe the Coil or Flash Lamp Name with the corresponding number, the wire with colors, the "Pin-Outs" from the I/O Power Driver Board, the Coil Voltage and Gauge-Turns (e.g. 23-800). Press the Black Button again to move forward in the test. To test and view a particular Coil or Flash Lamp, select the "RUN" Mini-Icon and press the Black Button. Each time the Black Button is pushed, the Coil or Flash Lamp will fire on the Playfield and/or Backbox, with the display indicating the Coil or Flash Lamp information. Continue with the same procedure to run through the entire test. &\FOLQJ&RLO7HVW 6HF'LDJQRVWLFV To initiate, from the COIL MENU, select the "CYC" Icon with either the Red or Green Buttons and press the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to COIL MENU or select either of the "<<" or ">>" Mini-Icons to move to Cycling Coil Test (selecting again will return to Coil Test). The test pulses each regular Coil or Flash Lamp sequentially (cycling) on the Playfield and in the Backbox (if Coils are used). The display indicates CYCLING COILS. 7\SH 1 Coil 2 Coil 3 Coil 4 Coil 5 Coil 6 Coil 7 Coil 8 Coil 9 Coil 10 Coil 11 Coil 12 Coil 13 Coil 14 Coil 15 Coil 16 Coil &RLO )ODVK/DPS'HVFULSWLRQV &RLO )ODVK /DPS 'HVFULSWLRQV 7\SH 17 Coil 18 Coil 19 Coil 20 Coil 21 Coil 22 Coil 23 Coil 24 Coil 25 Flash 26 Flash 27 Flash 28 Flash 29 Flash 30 Coil 31 Coil 32 Coil TROUGH UP-KICKER (VUK) (26-1200) AUTO LAUNCH (23-700) BALL LOCK POST (27-1500) LEFT ORBIT POST (26-1200) DROP TARGET (27-1500) CENTER LANE POST (26-1200) BEAD SCREEN LEFT (26-1200) BEAD SCREEN RIGHT (26-1200) LEFT BUMPER (26-1200) RIGHT BUMPER (26-1200) BOTTOM BUMPER (26-1200) GROTTO EJECT (26-1200) VUK (26-1200) MAGAZINE POST (24-940) LEFT FLIPPER [50V RED/YEL] (23-1100) RIGHT FLIPPER [50V RED/YEL] (23-1100) &RLO )ODVK /DPS 'HVFULSWLRQV LEFT SLINGSHOT (23-800) RIGHT SLINGSHOT (23-800) DROP SCREEN STEPPER #1 (Stepper Motor) DROP SCREEN STEPPER #2 (Stepper Motor) DROP SCREEN STEPPER #3 (Stepper Motor) TRIANGLE BILLBOARD (Relay Board) DROP SCREEN STEPPER #4 (Stepper Motor) (OPTIONAL COIN METER) FLASH: TRIANGLE X1 (#89 Bulb) FLASH: MIRROR X4 (#906 Bulb) FLASH: BACK LT X1 BACK RT X1 (#906 Bulb) FLASH: LT SLINGSHOT X1 (#906 Bulb) FLASH: RT SLINGSHOT X1 (#906 Bulb) FLASH: TRIPLE JACKPOT X1 (#89 Bulb) CENTERFOLD ON/OFF (DC Relay Board) CENTERFOLD OPEN/CLOSE (DC Relay Bd.) See the next three (3) pages for the Coil & Flash Lamp Location Maps (corresponds to above tables), Coils Detailed Chart Table & the Backbox I/O Power Driver Board Detailed Wiring Diagram. Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D iode O n T erminal S trip or D iode O n D iode B oard 7\SLFDO &RLO :LULQJ $QRGH 1RQ %DQGHG 6LGH 'ULYH 7UDQVLVWRU 6HFWLRQ&KDSWHU 3DJH 1N4004 &DWKRGH %DQGHG 6LGH 3RZHU 6XSSO\ 9ROWDJH *R7R 'LDJQRVWLFV0HQX &RLO )ODVK/DPS/RFDWLRQV 6HF'LDJQRVWLFV $8; $8; $8; Use the previous page and the following two (2) pages in conjunction with above Coil and Flash Lamp Maps. Legend Note: The following Bulb Types are used for Flash Lamps: = Coils and Flash Lamps mounted above playfield. = Coils and Flash Lamps mounted below playfield. The following Coil is optional: The following Coils are for UK Only: $X[ $X[ $X[ *R7R 'LDJQRVWLFV0HQX #89 Bulb #906 Bulb (Bayonet) 165-5000-89 (Wedge Base) 165-5004-00 All Coil Positions are used. 6HFWLRQ&KDSWHU 3DJH ,Q &2,/ 0(18 DOVR VHOHFW &<&/,1* &2,/ 7(67 +LJK &XUUHQW &RLOV *URXS &2,/6'(7$,/('&+$577$%/( Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Bulb Type D 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5022-00T #3 BALL LOCK POST Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 BRN J7-P1 20v DC #4 LEFT ORBIT POST Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 BRN J7-P1 20v DC 090-5044-00T #5 DROP TARGET Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC 090-5004-00B #6 CENTER LANE POST Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 BRN J7-P1 20v DC #7 BEAD SCREEN LEFT Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5044-00T #8 BEAD SCREEN RIGHT Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 090-5044-00T Coil GA-Turn +LJK &XUUHQW &RLOV *URXS 23-700 27-1500 090-5004-00T 26-1200 27-1500 26-1200 090-5044-00T 26-1200 26-1200 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage LEFT BUMPER Q9 I/O Pwr. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 RIGHT BUMPER Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC 090-5044-00T #11 BOTTOM BUMPER Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC 090-5044-00T #12 GROTTO EJECT Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 VUK Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 YEL-VIO J10-P4/5 50v DC 090-5044-00T #14 MAGAZINE POST Q14 I/O Pwr. Drvr. BLU-BLK J9-P7 J7-P1 20v DC 090-5036-00B #15 LEFT FLIPPER (50v RED/YEL) Q15 I/O Pwr. Drvr. ORG-GRY J9-P8 J10-P1/2 50v DC #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 BRN RED-YEL GRY-YEL RED-YEL BLU-YEL J10-P1/2 50v DC 090-5030-00T Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Meter # Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC 090-5001-00T Q18 I/O Pwr. Drvr. VIO-RED J7-P3 J7-P1 20v DC Q19 I/O Pwr. Drvr. RED J7-P4 J16-P3 Q20 I/O Pwr. Drvr. GRN J7-P6 Mtr. 20v DC Stepr. 041-5062-00 20v DC Stepr. Mtr. Q21 I/O Pwr. Drvr. BLK J7-P7 Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 Q23 I/O Pwr. Drvr. BLU J7-P9 Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 BRN GRY-RED to WHT GRY-RED to WHT GRY-RED to WHT BRN GRY-RED to WHT RED J16-P7 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage #25 FLASH: TRIANGLE X1 Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 ORG J6-P10 20v DC #26 FLASH: MIRROR X4 Q26 I/O Pwr. Drvr. BLK-RED J6-P2 ORG J6-P10 #27 FLASH: BACK LT X1 BACK RT X1 Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 ORG J6-P 10 Bulb 20v DC #906 165-5004-00 20v DC #906 Bulb #28 FLASH: LT SLINGSHOT X1 Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 ORG J6-P10 #29 FLASH: RT SLINGSHOT X1 Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 Bulb 20v DC #906 165-5004-00 20v DC #906 Bulb #30 FLASH: TRIPLE JACPOT X1 Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 ORG J6-P10 20v DC #31 CENTERFOLD ON/OFF Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 BRN J7-P1 Relay 20v DC DC 520-5066-00 (Motor) 20v DC #9 6HF'LDJQRVWLFV /RZ &XUUHQW &RLOV *URXS #17 LEFT SLINGSHOT #18 RIGHT SLINGSHOT #19 DROP SCREEN STEPPER #1 #20 DROP SCREEN STEPPER #2 #21 DROP SCREEN STEPPER #3 %$ %$ %$ #22 TRIANGLE BILLBOARD #23 DROP SCREEN STEPPER #4 %$ #24 OPTIONAL COIN METER J16-P3 J16-P3 J7-P1 J16-P3 26-1200 090-5044-00T 26-1200 26-1200 26-1200 090-5044-00T 26-1200 24-940 23-1100 090-5030-00T 23-1100 23-800 23-800 090-5001-00T 041-5062-00 Mtr. 20v DC Stepr. 041-5062-00 Relay Bd. 20v DC 520-5010-00 Mtr. 20v DC Stepr. 041-5062-00 5v DC Meter 5v 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS Drive Transistor (D.T.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 6HFWLRQ&KDSWHU 3DJH Driver Ouput Board Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) 165-5000-89 165-5004-00 165-5004-00 Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 BRN J7-P1 #32 CENTERFOLD OPEN/CLOSE 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 44 $X[LOOLDU\ 8. 21/< Bulb Type #89 Bulb #89 Bulb 165-5000-89 041-5075-04 D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage WHT CN2-P5 BRN J7-P1 20v DC RED CN2-P4 BRN J7-P1 20v DC 090-5030-00T ORG CN2-P3 BRN J7-P1 20v DC 090-5044-00T Coil GA-Turn 26-1200 090-5044-00T 23-1100 26-1200 *R7R 'LDJQRVWLFV0HQX Backbox I/O Power Driver Board Detailed Wiring Diagram (20v DC Low Power) BRN 6 (Reverse) BLK-GRY AUX 2 Q31 AUX 3 Q32 (SPI: 520-5192-00) Q17 For Replacement Cable Wiring Harness from CN1 (Sol. Exp. Bd.) to J3 (I/O Bd.) use SPI Part Number: 036-5479-00-76 Q18 FROM 6 7 8 Transformer 16v AC J7 J17P6 I/O BD. Q19 Q20 Q21 BRDG 2 RED-WHT Q22 Transformer 16v AC 5A Slo-Blo J17P7 I/O BD. Q23 F7 Q24 FROM BLU-WHT Transformer 13v AC Q1 J7 1 BRN 20V DC LOW POWER . 3 BLU-WHT J8 Transformer FROM 13v AC BLU 8A Slo-Blo J17P9 I/O BD. LAMP COLUMNS +18v DC Q4 Q5 F22 Q6 Q1-Q16 STP20N10L 110-0106-00 Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. BRIDGE 1 50V HIGH CURRENT COILS F6 FROM BLK-YEL 48v AC GND Q9 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. Q10 Q11 J9 7A Slo-Blo AC Voltages IN Q8 Q17-Q32 TIP122 110-0067-00 D iode On T erminal S trip J11P3 I/O BD. Q7 Q12 Q13 3A Slo-Blo Q14 BRDG 1 F21 3A Slo-Blo J11P2 I/O BD. FROM BLK-ORG AC Voltages IN 48v AC F20 Q15 Q16 FOR MAGNET(S) IF USED Go To Diagnostics Menu J10 6 7 8 9 10 J8 1 VIO-BRN VIO-RED 23-800 23-800 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 J10 1, 2 3 4, 5 S Power Out +12v DC J16P3 I/O BD. #17 Left Slingshot D O T S #18 Right Slingshot D O T S D O T S Diodes (1N4004) are D iode located on Terminal Strips On the playfield. T erminal below See Section 5, S trip Chapter 2, Playfield wiring D O T S for location and details. RED VIO-ORG #19 Drop Screen Stepper #1 GRN VIO-YEL #20 Drop Screen Stepper #2 RED Stepper Motor (SPI: 041-5062-00) BLK VIO-GRN #21 Drop Screen Stepper #3 VIO-BLU #22 Triangle Billboard BLU VIO-BLK #23 Drop Screen Stepper #4 If used, located in Cabinet. 002002 (VIO-GRY) COIN METER BRN-BLK 26-1200 BRN-RED 23-700 BRN-ORG 27-1500 BRN-YEL 26-1200 BRN-GRN 27-1500 BRN-BLU 26-1200 BRN-VIO 26-1200 BRN-GRY BLU-BRN 26-1200 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 26-1200 BLU-GRN 26-1200 BLU-BLK 24-940 ORG-GRY 23-1100 ORG-VIO 23-1100 Haydon Nº 36864-12 BLK GRN WHT BLU FROM #24 Optional Coin Meter YEL-BLK J16P8 I/O BD. #1 Trough Up-Kicker Voltage Outputs FROM RED #2 Auto Launch 3 (SPI: 520-5066-00) FROM Power Out +5v DC #3 Ball Lock Post #4 Left Orbit Post #5 Drop Target (1-Bank) #6 Center Lane Post #7 Bead Screen Left #8 Bead Screen Right #9 Left Bumper #10 Right Bumper #11 Bottom Bumper #12 Grotto Eject 24v DC J10P10 I/O BD. :0 Q3 J13P10 I/O BD. BRDG 20 4 DC Bi-Directional Relay Board GRY-RED ORG 20V DC LOW POWER . 2 COMM. 1 PI GND BLK-GRY #32 Centerfold Open/Close BLU N.C. 4 (S Q2 CONTROLLED LAMPS FROM BLK-VIO #31 Centerfold On/Off N.O. 3 le 0) ng r -0 ia to 030 Tr Mo41-5 J17P8 I/O BD. BRIDGE 20 BLK-BLU Bulb X1 #30 Flash: Triple Jackpot X1 10 WHT-RED GND #906 #89 BLK-GRN Bulb X1 (SPI: 041-5075-04) 5 COMM. 5 Relay Board (SPI: 520-5010-00) COMM WHT N.C. N.U. N.O. J11P2 I/O BD. FROM FROM BRN BLK-ORG +20v DC J7P1 I/O BD. 24v AC Voltage Outputs AC Voltages #13 VUK YEL-VIO 50V DC #14 Magazine Post #15 Left Flipper #16 Right Flipper Sec. 3: ... Diagnostics Q30 Solenoid Expander PC (Auxilliary) Board FROM #29 Flash: Rt Slingshot X1 N.C. 3 S AUX 1 1 GND BRIDGE 2 20V LOW CURRENT COILS #89 #906 BLK-YEL Bulbs X1 Centerfold Motor Q29 4 RED J6 Q28 BLU-WHT WHT 26-1200 #28 Flash: Lt Slingshot X1 VIO-BLU (FROM J7-P8) 3 ORG Right Up/Down Q3 Post #89 #906 BLK-ORG Bulbs X2 N.O. 4 24v DC 10A DPDT 3 BRN BLK Post #27 Flash: Back Lt X1 Back Rt X1 BLK-VIO GRN Q27 For UK USE ONLY J2 #89 #906 BLK-RED Bulbs X4 7 (On/Off) BLU 2 See Sec. 5, Chp. 4, (UK Only) Solenoid Expander PC Board, Schematic,Component Layout & Parts, for more details. 23-1100 #26 Flash: Mirror X4 Q26 (Skill Shots: Left & Right Up/Down Posts, and Center Up/Down Post) 26-1200 #89 #906 BLK-BRN Q25 J2 & J3 Optional use of a Printer Interface, see Sec. 5, Chp. 3, Cabinet / Coin Door Wiring Diagram FROM 10 J7BRN 9 P1 Low Power 8 I/O BD. +20v DC 7 CN1 CN2 6 5 Left 5 WHT 3 ORG-BLK 4 Up/Down Q1 Post 2 ORG-RED 2 1 ORG-BRN 1 Center 4 RED Up/Down Q2 #25 Flash: Triangle X1 BRN 20V DC LOW POWER . J6 1 Partial View I/O Power Driver Board 520-5137-01 #906 #89 Bulb X1 GRY-YEL BLU-YEL 3A Slo-Blo 3A Slo-Blo These coil Fuses are located under playfield NEAR assembly, see Section 5, Chapter 2, Playfield Wiring. RED-YEL 50V DC HIGH POWER . YEL-VIO 50V DC HIGH POWER . Section 3, Chapter 2 Page 21 *R7R/D PS0HQX To initiate, from the DIAGNOSTICS MENU, select the "LAMP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Controlled lamps are configured in and 8 x 10 Matrix of Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. The Lamp Test Menu consists of four (4) parts: Single Lamp Test, Test All Lamps, Row Lamp Test & Column Lamp Test. D 6LQJOH/DPS7HVW To initiate, from the LAMP MENU, select the "ONE" Icon with either the Red or Green Buttons and press the Black Button. Select either the "-" or "+" Mini-Icons. Start with the "+" Mini-Icon to start the manual Single Lamp Test from Column 1, Row 1, Lamp 1. Press the Black Button on the "+" Mini-Icon, as each lamp is selected, the lamp will light at it’s location on the playfield as well as the display, indicating the Lamp Matrix Grid Position, lamp name with the corresponding number, Return (Row) Wire & Color, Drive (Column) Wire & Color, and associated drive transistors. Press the Black Button again to move forward in the test. To test and view a particular lamp, select the "RUN" Mini-Icon and press the Black Button. Each time the Black Button is pushed, the lamp will light-up on the playfield, with the display indicating the lamp information. Continue with the same procedure to run through the entire test. 7HVW$OO/DPSV To initiate, from the LAMP MENU, select the "ALL" Icon with either the Red or Green Buttons and press the Black Button. If still in Single Lamp Test (or any 1 of the 4 tests), select the "PREV" Mini-Icon to return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep activating until Test All Lamps is displayed. The display will indicate ALL LAMPS ON and the lamps on the playfield will be lit, alternating between the rows in the Lamp Matrix Grid. 5 RZ &ROX PQ/DPS7HVWV 6HF'LDJQRVWLFV To initiate, from the LAMP MENU, select the "ROW" or "COL" Icon with either the Red or Green Buttons and press the Black Button. If still in a previous test, select the "PREV" Mini-Icon to return to LAMP MENU or select either of the "<<" or ">>" Mini-Icons to move through the tests, keep activating until Row or Column Lamp Test (whichever desired) is displayed. In this test, each set of lamps in each Row or Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the display. /$030$75,;*5,' D iode O n T erminal S trip : Column (18v) Row (GND) 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 8 127 86(' <(/%51 -3 8 127 86(' <(/5(' -3 8 127 86(' <(/25* -3 8 127 86(' <(/%/. -3 8 127 86(' <(/*51 -3 8 127 86(' <(/%/8 -3 8 127 86(' <(/9,2 -3 8 127 86(' <(/*5< -3 MANSION MANSION MANSION MANSION SHOOT 1 (LT) 2 3 4 (RT) AGAIN #555 Bulb #555 Bulb #555 Bulb #44 Bulb #555 Bulb LEFT LEFT RIGHT RIGHT APRIL MAY JUNE OUTLANE RETURN LANE RETURN LANE OUTLANE PEEK-A-BOO #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb PHOTO SHOOT BUNNY PHOTO SHOOT SPLASH JACKPOT JULY AUGUST SEPTEMBER (LT ORBIT) (LT ORBIT) (LT RAMP) (LT RAMP) (LT RAMP) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb SURPRISE DROP PAJAMA PARTY OCTOBER NOVEMBER DECEMBER PACKAGE TEASE TARGET MULTIBALL MULTIBALL #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb BUNNY BUNNY BUNNY BUNNY BUNNY BUNNY NOT LEFT USED #1 (BOTTOM) #2 #3 #4 #5 #10 TOP LANE #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb MIDDLE RIGHT PHOTO SHOOT EXTRA GROTTO PAJAMA PARTY PHOTO SHOOT TOP LANE TOP LANE (CENTER) BALL ARROW HURRY-UP MYSTERY (RT RAMP) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb NOT SPLASH PHOTO SHOOT BUNNY PHOTO SHOOT JACKPOT MAGAZINE USED %$ (RT RAMP) (RT ORBIT) (RT ORBIT) (VUK) HURRY-UP SPECIAL 1&2 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb MAGAZINE DOUBLE NOT NOT NOT NOT NOT USED USED USED USED USED %$ JACKPOT 3&4 JACKPOT #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb CTRFOLD SPOTLITE CTRFOLD SPOTLITE START NOT NOT PEEK-A-BOO PEEK-A-BOO PEEK-A-BOO (RT #1) %$ (RT #2) %$ BUTTON USED USED 1&2 3 4 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb CTRFOLD SPOTLITE STRIP POKER RIGHT & BOTTOM COLLECT PLAY- CTRFOLD SPOTLITE CTRFOLD SPOTLITE LEFT TOURNAMENT (LT #2) %$ (LT RAMP) %$ MATES %$ (LT #1) %$ BUMPER %$ BUMPERS %$ BUTTON %$ (RT #3) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb JANUARY #555 Bulb 6HFWLRQ&KDSWHU 3DJH FEBRUARY #555 Bulb MARCH #555 Bulb *R7R 'LDJQRVWLFV0HQX /DPS0DWUL[*ULG/RFDWLRQV The lamp locations correspond with the Lamp N in the Lamp Matrix Grid on the previous page. = Lamps mounted above playfield. #555 Bulb (Wedge) #44 Bulb (Bayonet) 165-5002-00 165-5000-44 7\SLFDO /DPS 6FKHPDWLF -XXX 7\SLFDO /DPS :LULQJ YEL RED -XXX The following Bulbs are used in the Lamp Matrix Grid (See Table Grid on previous page for details): = Lamps mounted below playfield. COMMON Diode 1N4001 Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D iode O n T erminal S trip or D iode O n D iode B oard *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Legend Note: 7HVW)OD VK/DPSV D To initiate, from the DIAGNOSTICS MENU, select the "FLASH" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the display will indicate CYCLING FLASHERS. The Flash Lamps will 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK cycle continuously until the test is exited. This test allows the technician IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ to easily spot any burned-out bulbs and replace them. Flashers tested are Flash Lamps in Positions: Q1-Q32 and in this game Flash Lamp(s) are in Position(s): Q25-Q29. &OHD U%D OO 7URX JK To initiate, from the DIAGNOSTICS MENU, select the "CLR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. This Menu is provided to allow the technician a simple method of removing the balls from the 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK trough and also, to test functionality of the trough, ensuring proper trough IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ operation. After selecting this Icon the display will show a graphic of the ball trough with balls in the trough with it’s corresponding switch number. Select the "RUN" Mini-Icon to eject the ball in the first position. Simultaneously, the display and the playfield will eject the ball to the Trough Up-Kicker, eject from the Trough Up-Kicker into the Shooter Lane and will be ejected onto the playfield where the technician can easily retrieve the pinball or allow the ball(s) to re-enter the trough to continue Clear Ball Trough Test. CAUTION: Continuous use of above test may overheat the Trough Up-Kicker Coil. 7HFK QL FL DQ$O HUW V 6HF'LDJQRVWLFV To initiate, from the DIAGNOSTICS MENU, select the "TECH" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. This Menu is provided to show any switch problems and/or missing pinballs. After selecting this Icon, the display will indicate any or all of the following categories: POSSIBLY BROKEN SWITCH, CHECK SWITCHES or HYPERSENSITIVE SWITCH (Sw. #16, Shooter Lane, is used as an example). If more than one switch is reported, the Switch Number and Name will cycle within the category, and then will cycle the categories. To return to the DIAGNOSTICS MENU, select & activate the "PREV" Mini-Icon. 6ZLWFK'HWHFWLRQ During game play, activation of switches and operation of coils with associated switches are monitored. In programming, every switch is given a minimum & maximum value based on the game. The switches are monitored every 5 minutes of game play with a "sliding window" of 15 minutes. If a switch is determined to be faulty, game play is compensated. Switches noted as POSSIBLY BROKEN SWITCH should be checked, then adjusted or replaced. Important: A switch reported as "possibly broken" may actually be an unused switch due to lack of usage and not because they’re broken. This can happen, if a switch is located in a "hard" shot position, and the players are not making the shot. Game programming will still compensate for this unplayed switch. Switches noted as CHECK SWITCHES are determined to be stuck closed or open depending on switch usage. Free up the switch actuator; adjust or replace if necessary. Switches noted as HYPERSENSTIVE SWITCH means just that, the switch should be readjusted or replace if necessary. Determination of switch usage can be check in Audits (review Section 3, Chapter 3, GO TO AUDITS MENU). Find the associated Audit with the switch in question and check usage; compare it to commonly used switches for comparision. After any switch is checked and repaired or replaced, it’s suggested to test the switch in the PLAY TEST MENU (see the next page) or Single Coil Test (reviewed earlier in this chapter, Page 18) where the associated coil to the switch can be tested as well. After correcting the problem, the switch will still be reported until the game is played and the switch is again monitored as specified above. Only you can determine if a switch getting reported is bad or if the switch is currently not getting actuated during game play. Coils are not reported in Technician Alerts, however, if a faulty switch is the culprate, the switch will then be reported. This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e.g. in the Auto Launch, Scoop, Eject, etc.). This alert can also appear if a switch associated with a coil (e.g. #16 Shooter Lane & #2 Auto Launch) is stuck closed (caused by a switch jam or stuck ball); the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed, the game will report this switch in Technician Alerts as CHECK SWITCHES. The display alert PLEASE CHECK TECH REPORT will be shown. Technicians Alerts continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX 7HFK QL FL DQ$O HUW V&RQWL QX HG While in Technician Alerts Menu, if the following is displayed, the game has detected 1 or more pinball(s) missing and has compensated for the lost pinball(s) to provide normal game play Continued Important: Determine where the pinball is! Do not add pinball(s) until it is determined the pinball(s) are indeed missing and not just stuck. If pinball(s) are added, and if the original stuck pinball has freed itself, the pinball game will not operate properly with the extra pinball(s). When the pinball is recoved, the above display will not appear the next time Technician Alerts is visited (a game must be played for the pinball to be determined as found). 3LQEDOO'HWHFWLRQ During game play, a ball can get trapped or stuck. If after approximately 15 seconds of inactivity or "no scoring," Ball Search is started. Note: If the pinball is in the Plunger Lane or "held" on the flipper, no Ball Search will be performed. The game will perform one Ball Search in an attempt to "find" or free-up the pinball. If the game does not see a switch closure (indicating the pinball has not been found), the following display will appear with a count-down timer of 20 seconds, during which Ball Search will continue until the timer runs out (this feature will not happen if the game is in Competition Mode; Ball Search will continue until the pinball is found, unstuck and/or replaced manually). The display will momentarily aknowledge the missing pinball(s). The game will provide another pinball into play and will compensate for the lost pinball. Game play will appear normal. Note: This detection and compensation will happen with every pinball, if each suffers the same fate of a ball trap. If all balls get trapped, the game cannot be played or started until the situation is rectified. 6HU YLFH3KRQH To initiate, from the DIAGNOSTICS MENU, select the "SERV" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the display will indicate a phone number to call if technical assistance is required (In USA Code: 1-800-KICKERS). %HJLQ3OD\7HVW To initiate, from the DIAGNOSTICS MENU, select the "PLAY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the technician can test certain play functions to insure all switch activated 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK coils function without entering game play. For example, by rolling the ball IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ over the Shooter Lane switch, the Autoplunger should fire. If it kicks to early or too late, the switch actuator should be adjusted to compensate for this error. If it fails to fire, use the Switch Test or Coil Test to help determine the cause of the failure. During this function, similar tests may be performed on the "Ejects", Slingshots, Vertical Up-Kickers, Pop Bumpers, etc. in the game. For unique Play Test functions, select the ’GAME NAME’ TEST(S) Icon in the DIAGNOSTICS MENU. )LUH.QRFNHU To initiate, from the DIAGNOSTICS MENU, select the "KNOCKER" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The digitally mastered "Knocker" is sounded. 6RX QG6SHDNHU7HVW To initiate, from the DIAGNOSTICS MENU, select the "SPKR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The BSMT 2000 Sound System produces true digital stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when used by itself). After selecting this Icon, select the "-" or "+" Mini-Icons and press the Black "ENTER" Button to activate the first test. Repeat to visually see & hear all tests. Select the "RUN" Mini-Icon to activate the test chosen without moving to the next test. Note: During Sound Tests, the display shows the speaker identification and the corresponding sound(s). The sound functions allow verification that both channels are functioning properly & that the speaker connections are correct. Sound / Speaker Test continued on the next page. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Until any missing pinball is returned to play, the game upon Power-up, opening the Coin Door or exiting Portals , will cotinue to momentarily display the following (along with an audible sound): 6RXQG6SHDNHU7HVW&RQWLQX HG 6SHDNHU3KDVH7HVWLQJ Connections to each of speakers are polarized and each must be connected appropriately for the best quality sound. If one speaker has the positive and negative connections reversed with respect to the other one, bass frequencies will not be produced properly and the overall sound quality will be poor. To test for proper speaker phasing, use the sound test to cycle through the Backbox & Cabinet, and Backbox Sine (repeated) functions. If the Cabinet Sine produces more volume and bass than the Left Sine, the speakers are connected properly. If it produces the same or less, one speaker is connected improperly. To isolate and correct reversed speaker connections, one of two methods may be used. Continued D 1. Check each speaker for polarity markings. If the speakers have polarity markings, verify that the Backbox Speaker RED-WHT Wire and the Cabinet Speaker YEL-WHT Wire is connected to the negative (-) terminal. 2. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.5-volt battery across each speaker pair one at a time while observing the speakers. Make sure the positive battery terminal is connected to the positive lead (CN4, Pin-3 (RED-BLK) or Pin-6 (YEL-BLK)) each time. As the connection is made, check speaker cone movement; proper connections are indicated by outward movement. $XWR 0DQXDO 7HVWV 6RXQGV 3URGXFHG Speaker Test Tone Sound/OPSYS EPROM (Loc. U7) Level 1-3+ (Music Test) Voice ROMs: 1 (U17) 2 (U21) 3 (U36) 4 (U37) Speech Pattern 1-3+ Note: For ROM Locations, see Page # X. For ROM Usage (Summary Table) see Page # Z in the "Find-It-In-Front: Dr. Pinball Section". Voice ROMs (U17, U21, U36 & U37) which are 8MB must have a Jumper at W6 on the CPU/Sound Board to function properly. 6HF'LDJQRVWLFV %HJLQ%X UQ,Q To initiate, from the DIAGNOSTICS MENU, select the "BURN" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Begin Burn-In Test will start. At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test, Coil Testing, Lamp Testing, Sound..., etc.). This is provided to constantly exercise sounds, coils, etc... Cumulative Burn-In minutes will be displayed. Note: To reset Burn-In minutes to 00 see Section 3, Chapter 6, GO TO RESET MENU, Factory Reset. Caution: Performing a Factory Reset will reset all other information as well. ' R W 0 DW UL [7H V W To initiate, from the DIAGNOSTICS MENU, select the "DOT TEST" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting this Icon the Dot Matrix Test immediately begins. The display will immediately illuminate & cycle for 1 pass of each test continuously for each of the following tests: 1. Illuminates 1 vertical column of dots, turning it off & illuminating the next column, until each column has been individually lit, while the other columns are off. 2. Illuminates 1 horizontal row of dots, turning it off & illuminating the next row, until each row has been individually lit, while the other rows are off. 3. Illuminates all the dots, except for one column from left to right. 4. Illuminates all the dots, except for one row from top to bottom. 5. Illuminates every other dot lit, in both the rows and columns. Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU. 'RW0DWUL['LVSOD\([SODLQHG The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display (128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as displaying graphics to the player. The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). It receives Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on the Dot Matrix Display Driver Board. 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX *R7R3O D\ ER\ 7HVW V To initiate, from the DIAGNOSTICS MENU, select the "PB" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. After selecting the "PB" Icon, the PLAYBOY TESTS 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK MENU appears, with the "CF" IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ Icon flashing. This Sub-Menu is used to test the operation of the Centerfold Motor & Switches ("CF" Icon), Triangle Motor & Switches ("TRI" Icon) and Stepper Motor & Switch ("STEP" Icon) (Detailed on the next page). To initiate, Display indicates Mech. is "Closed": from the MONOPOLY TESTS MENU, select one of the 3 Icons with either the Red or Green Buttons and press the Black Button. After finishing the selected Test, select the "PREV" Mini-Icon to return to PLAYBOY TESTS MENU or select either of the "<<" or ">>" Mini-Icons to slip between the 3 Testing Sub-Menus. CAUTION: Please be aware of any MOVING PARTS! ... indicates Mech. is "Inbetween Limits": Note: Upon Power-Up (quiting Portals initiates the "Power-Up Mode"), the all mechanisms will return to it’s home position as shown. Display indicates Mech. is "Open": Selecting the"CF" Icon will bring up the CENTERFOLD MOTOR TEST MENU. This test is provided to allow a method of testing the Centerfold Motor (Open/Close) (Q32) in conjunction with the Motor Relay Board (On/Off) (Q31) and the Centerfold (Motor) Switches (Sw. 43 & Sw. 44). Upon entering the test, the display will indicate the status of the Relay Board (either STOPPED or OPENING) and indicated the status of either Switch (the "RUN" Mini-Icon will be flashing). Select either the "RUN" or "PULSE" Mini-Icons. Activating the "RUN" Mini-Icon will cycle the motor until the Centerfold Assembly is completely OPEN or CLOSED. Activating the "PULSE" Mini-Icon will pulse the motor. Watch the display, as the Centerfold OPENS or CLOSES, the switches will close (the box will turn solid ). F Selecting the"TRI" Icon will bring up the TRIANGLE MOTOR TEST MENU. This test is provided to allow a method of testing the Triangle Billboard Motor (Rotating) via the Motor Relay Bd. (Q22) & the Triangle Mech Switches (Sw. 29 & Sw. 30). Upon entering the test, the display will indicate the status of either/both Switches (the "RUN" Mini-Icon will be flashing). Select the "RUN" MiniIcon. Activating the "RUN" Mini-Icon will cycle the motor to the next switch closure state (either to the Left or Right). Watch the display, as the Triangle Billboard Assy. ROTATES LEFT or RIGHT, the Triangle Mech #1 Switch (Sw. 29) and/or #2 Switch (Sw. 30) will close (the box will turn solid ). J F J ... "Triple Jackpot" faces Front. ... Inbetween Positions. ... "Rabbit Head" faces Front. ... "Splash" faces Front. Note: During Normal Operation, when the CPU registers the desired state change on the switches, it will turn-off the motor. There will be "overtravel" so the switches in Diagnostics will not show the proper state, though the unit is in the correct position. Go To Playboy Tests continued on the next page. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV &HQWHU IROG0RWRU7HV W *R7R3O D\ ER\ 7HVW V&RQWL QX HG CAUTION: Please be aware of MOVING PARTS! Continued 6WHSSHU0RWRU7HVW 38// 287 WKH 3RZHU ,QWHUORFN 6ZLWFK IRU RSHUDWLRQ ZLWK WKH &RLQ 'RRU RSHQ D Selecting the"STEP" Icon will bring up the STEPPER MOTOR TEST MENU. This test is provided to allow a method of testing the Drop Screen (Tease) Stepper Motor (Drop Screen Stepper #1: Q19, Drop Screen Stepper #2: Q20, Drop Screen Stepper #3: Q21 & Drop Screen Stepper #4: Q23) and the Tease Screw Limit Switch (Sw. 52). Upon entering the test, the display will indicate the status of the Switch (the "RUN" Mini-Icon will be flashing). Select either the "RUN" or "PULSE" Mini-Icons. Activating the "RUN" Mini-Icon will cycle the motor until the Drop Screen (Tease) Assembly is completely DOWN or UP. Activating the "PULSE" Mini-Icon will pulse the motor. Watch the display, as the Drop Screen (Tease) Assembly moves DOWN, the Tease Screw Limit Switch (Sw. 52) will open (the box will turn ). J F Note: Upon Power-Up (quiting Portals initiates the "Power-Up Mode"), the mechanism will return to it’s home position as shown. 6HF'LDJQRVWLFV Above: Front view - Tease Screen closed. Above: Front view - Tease Screen opening. Above: Under playfield view - Tease Screen closed. Above: Under playfield view - Tease Screen opened. Left: Rear view - Switch 52 shown in the closed position. 6HFWLRQ&KDSWHU 3DJH Right: Rear view - Switch 52 shown in the open position. *R7R 'LDJQRVWLFV0HQX *R7R)XVH7DEOH To initiate, from the DIAGNOSTICS MENU, select the "FUSES" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The FUSE TABLE MENU now appears. This provides the techician with the current Fuse Table for this game (also noted on decal in the Backbox).The fuses are located in the Backbox (on the Display Power Supply Board and the I/O Power Driver Board), and also in the Cabinet (under the playfield by the Flippers and/or by any unique assembly requiring an additional fuse, such as magnets). For the complete Fuse List in the Quick Reference Fuse Chart & Pictorials, see the next page or Page # (front of this manual). : ([ DPSOH Press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing; use the Red "LEFT" or Green "RIGHT" Buttons, until the "FUSES" Icon (GO TO FUSE TABLE) is flashing: Press the Black Button to activate this ICON. The FUSE TABLE now appears. Select and activate the "+" Mini-Icon to view the next fuse in the group. Continue to select either the "+" or "-" Mini-Icons to view each fuse one at a time. The display will describe the fuse identification number (e.g. Main, F1, F6, F7, etc.), rating of fuse (e.g. 5A 250v S.B. - i.e. 5 Amp, 250 volt, Slo-Blo), location of fuse (i.e. Backbox: Board Name located on; or Cabinet: Under the playfield or in Service Outlet), and ‘use of fuse’ (e.g. 90v DC High Voltage Power, etc.). The current fuse listed will remain in the display until the next fuse is chosen or when the Sub-Menu is exited by selecting & activating the "PREV" or "QUIT" Mini-Icons. Go To Fuse Table continued on the next page. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing: 9%$&.%2;/$<287/2&$7,216)XVHV%ULGJHV5HOD\V 520V9 'LVSOD\3RZHU6XSSO\%RDUG D 6HF'LDJQRVWLFV QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD F1 3e4A 250v S.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 3A 250v S.B. 50v DC Magnet F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE (AC) OUTLET BOX (Cabine t Bottom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) P l a y f i e l d F u s e s LOC: UNDER PLAYFIELD (nea r Flippers ) n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Upr. Flipper (GRY-YEL RED-YEL) For locations & more information on fuses, see Sec. 5, Chp. 2. )RU %DFNER[ &DELQHW *HQHUDO 3DUWV UHYLHZ 6HFWLRQ &KDSWHU 3DUWV ,GHQWLILFDWLRQ /RFDWLRQ 7KH 3LQN 3DJHV )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ 3& %RDUGV VKRZQ UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV 7KH <HOORZ 3DJHV F1 &386RXQG%RDUG SW300 U21 U17 U212 CMOS RAM VOICE ROMS ,23RZHU'ULYHU%RDUG F24 F26 F9 F22 F23 F25F27 G.I. Relay &38 6RXQG %RDUG ,2 3RZHU 'ULYHU %RDUG U36 U37 0RXQWHG EHKLQG WKH 'RW 0DWUL[ 'LVSOD\ ‡ U210 CPU/ OPSYS EPROM 1R)XVHV Jumper @ W6 must be present for 8MB EPROMs 'LVSOD\ &RQWUROOHU %RDUG 6ROHQRLG ([SDQGHU %RDUG 3x AA SOUND/ U7 OPSYS EPROM *** All BRIDGES rated 35A @ 100v *** +50v DC High B1 Current Coils B2 +20v DC Low Current Coils B3 +/-12v DC Sound / Display / Logic F8 F7 B3 B20 BRIDGES B2 B20 B21 B21 F6 F21 ROM 0 B1 F28 F20 1R)XVHV Playfield Power Interlock Switch Inside Coin Door Volume Control & Service Switches For operational usage, see Section 3, Chapter 1, Portals Service Menu Introduction. The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board. (Neither board contain Fuses.) Memory Protect Switch Service Outlet (on Power Box) Inside Coin Door On/Off Switch (Under Pwr. Box) Playfield Power Interlock Switch Memory Protect Switch 6HFWLRQ&KDSWHU 3DJH +18v DC Illumination +5v DC Logic Voltage Int’l.: 5 Amp 250v Slo-Blo Fuse INSIDE INSIDE VIEW VIEW OF OF THE PINBALL PINBALL CABINET THE CABINET USA: 8 Amp 250v Slo-Blo Fuse Transformer on Cabinet Bottom *R7R 'LDJQRVWLFV0HQX 'U3LQE DOO To initiate, from the DIAGNOSTICS MENU, select the Cross "DR." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. This will bring you (the operator / technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three (3) Icons: Coil "DR.", Switch "DR." and Lamp "DR." Icons. Selecting a particular Icon will give you a choice of which specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp circuit needs to be diagnosed. Dr. Pinball will now display a question or give a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball displays a question or requests a procedure, Dr. Pinball will expect a response such as "NO" or "YES" (see below examples of the Mini-Icons which will prompt the operator). You the operator/technician must respond by using the Red or Green Buttons to "SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection. &RLO)ORZ&KDUW To initiate, from the DR. PINBALL MENU, select the Coil "DR." Icon with either the Red or Green Buttons and press the Black Button. This is the Coil Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. 6ZLWFK)ORZ&K DUW To initiate, from the DR. PINBALL MENU, select the Switch "DR." Icon with either the Red or Green Buttons and press the Black Button. This is the Switch Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. To initiate, from the DR. PINBALL MENU, select the Lamp "DR." Icon with either the Red or Green Buttons and press the Black Button. This is the Lamp Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. The following are the Mini-Icons with explanations for the DR. PINBALL Sub-Menus: Select and activate either the "-" or "+" Mini-Icons to diagnose a Coil, Lamp or Switch. Select and activate the "RUN" Mini-Icon to test selected item. The "PREV" Mini-Icon allows you to go back to previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. Select and activate either the "NO or "YES" Mini-Icons to answer a question given. Select and activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. After a diagnosis is given, select and activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous display. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. In COIL FLOW CHART MENU, select and activate the "PULSE" Mini-Icon to pulse the coil selected. Select and activate the "END" Mini-Icon to change to a new item to test. The "PREV" Mini-Icon allows you to go back to previous question. Select the "QUIT" Mini-Icon to exit Portals completely. Select the "?" Mini-Icon (Help) to see directions on button usage. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV /DPS)ORZ&K DUW &RS\ WKLV SDJH IRU )LHOG $XGLW 7UDFNLQJ 3HUIRUPDQFH $8', 7 7$ %/( .. GAME LOCATION NAME : STARTING METER Reading : STARTING METER Date (MM/DD/YR) : VOLUME SETTING: AUDITOR’S NAME : ...... ...... ......... CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : DISPLAY Version : ...... ...... ........ TOTAL PAID CREDITS AVERAGE GAME TIME FREE GAME PERCENTAGE COINS THRU LEFT SLOT AVERAGE BALL TIME TOTAL FREE PLAYS TOTAL PLAYS TOTAL BALLS PLAYED REPLAY PERCENT TOTAL EXTRA BALLS EXTRA BALL PERCENT TOTAL SPECIALS SPECIAL PERCENT REPLAY 1 AWARDS TOTAL MATCHES 6HF*R7R$XGLWV REPLAY 2+ AWARDS TOTAL REPLAYS HIGH SCORE AWARDS HIGH SCORE PERCENT 0 - 3M SCORES 3M - 4M SCORES 4M - 5M SCORES 5M - 5.5M SCORES 5.5M - 6M SCORES 6M - 6.5M SCORES 6.5M - 7M SCORES COINS THRU RIGHT SLOT 7M - 7.5M SCORES 7.5M - 8M SCORES P’MATES LIT (PEEK-A-B) ADV. TOWARDS CTRFOLDMB CTRFOLD MB LIT CTRFOLD MB STARTS: 2+ CTRFOLD MB STARTS CTRFOLD MB JACKPOTS CTRFOLD MB 2X JPOT LIT CNTFOLD MB 2X JPOTS CTRFOLD MB 3X JPOT LIT CTRFOLD MB 3X JPOTS TOTAL RABBIT HEADS 0-50 RABBIT HEADS 51-75 RABBIT HEADS P’MATES LIT (TEASE) P’MATES LIT (RABBIT HD) P’MATES (MANSION) 5 P’MATES COLLECTED 76-100 RABBIT HEADS 6/7 P’MATES COLLECTED 101-150 RABBIT HEADS 8/9 P’MATES COLLECTED 8.5M - 9M SCORES 201-250 RABBIT HEADS 12+ P’MATES COLLECTED 251-300 RABBIT HEADS MANSION MANIA STARTS 301-350 RABBIT HEADS 2+ MANSION MANIA STARTS RABBIT HEADS (LOOPS) 351-400 RABBIT HEADS MANSION MANIA JACKPOTS RABBIT HEADS (RT RAMP) 401-500 RABBIT HEADS RABBIT HEADS (T. LANES) 9M - 9.5M SCORES 501+ RABBIT HEADS 9.5M - 10M SCORES 10M - 12M SCORES 12M - 15M SCORES 15M - 20M SCORES RABBIT HEADS (B. LANES) P’MATES LIT (SPLASH) BONUS X MAXED BONUS X AWARDS TEASE STARTED 2+ TEASE STARTED TEASE COMPLETED PEEK-A-BOO HITS PEEK-A-BOO COMP. 6HFWLRQ&KDSWHU 3DJH PEEK-A-BOO AWARDS STRIP POKER CARDS STRIP POKER LIT STRIP POKER STARTS PJ PARTY H-U STARTS 2+ STRIP POKER STARTS PJ PARTY H-U AWARDS SOFTWARE METER TOTAL EARNINGS TILTS PROPRIETARY (63) TOTAL BALLS SAVED BASE REPLAY SERVICE CREDITS PROPRIETARY (56) LEFT FLIPPER USED BALL SEARCH STARTED PROPRIETARY (57) 20M+ SCORES AVERAGE SCORES LOST BALL FEEDS RIGHT FLIPPER USED PROPRIETARY (58) PROPRIETARY (67) LOST BALL GAME STARTS PROPRIETARY (59) PROPRIETARY (68) 2+ PJ PARTY H-U STARTS TOTAL COINS METER CLICKS COINS THRU 5TH SLOT COINS THRU 6TH SLOT 151-200 RABBIT HEADS 10/11 P’MATES COLLECTED 2+ PEEK-A-BOO COMP. COINS THRU 4TH SLOT 8M - 8.5M SCORES P’MATES LIT (PH. SHOOT) PJ PARTY MBALL AWARDS COINS THRU CENTER SLOT STRIP POKER WINS LEFT DRAINS PROPRIETARY (60) CENTER DRAINS PROPRIETARY (61) RIGHT DRAINS PROPRIETARY (62) STRIP POKER LOSSES STRIP POKER FOLDS EX. BALL LIT (GROTTO) SURPRISE PACKAGE LIT 2 WAY COMBO (PHOTO LIT) TOTAL SP PKG AWARDS PHOTO SHOOT STARTS 2+ PHOTO SHOOT STARTS SP PKG CTRFOLD AWDS SP PKG SPLASH AWDS PHOTO SHOOT AWARDS SP PKG PH. SHOOT AWDS PHOTO SHOOT COMPLETED SPLASH LETTERS SPLASH STARTS 2+ SPLASH STARTS SPLASH AWARDS NOT USED GROTTO LIT GROTTO AWARDS NOT USED EX. BALL LIT (P’MATES) SP PKG TEASE AWDS SP PKG JPOT HURRY-UP LEFT ORBITS RIGHT ORBITS LEFT RAMPS CENTER RAMPS RIGHT RAMPS PEEK-A-BOO HITS BALL LOCK ARRIVALS LEFT RETURN LANES SP PKG PJ MBALL AWDS RIGHT RETURN LANES SP PKG PJ H-U AWDS BUNNY LOOPS LIT DROP TARGET HITS POP BUMPER HITS BUNNY LOOP AWARDS SURPRISE TARGET HITS SKILL SHOTS MADE JPOT H-U STARTS 2+ JPOT H-U STARTS GROTTO ARRIVALS VUK ARRIVALS TOP LANE ARRIVALS JPOT H-U AWARDS *R7R $XGLWV0HQX 6HFWLRQ &K DS WHU RI *R 7R $XGLWV 0HQX 2YHU YL HZ The Portals Service Menu System provides 172 Audits for accounting purposes and for evaluation of Game Programming. The Audits are divided into 3 groups: Earnings Audits (Audits 01-14), Standard Audits (Audits 15-68) and Feature Audits (Programming Use Only) (Audits 69-172). Audits which are named Proprietary are also for Future Expansion or Programming. Game code may get upgraded during production; compare all Audits in the display with the manual and make any corrections to the Audit Table (previous page), as necessary. Audits are subject to change (with or without notice). To view Audits in the display, enter the Portals Service Menu System. For how to RESET Audits, see Section 3, Chapter 6, GO TO RESET MENU. After entering Portals , the MAIN MENU now appears. Select the "AUD" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The AUDITS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the AUDITS MENU. (D UQLQJV$X GLW V To initiate, from the AUDITS MENU, select the "EARN" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. The display will describe the Audit Number, Audit Name and the current Audit Total or Value. The current Audit will remain in the display until the next Audit is chosen or when the Sub-Menu is exited. $XG 1 01 02 03 04 05 06 07 08 09 10 11 12 13 14 $XGLW 1DPH $XGLW 'HILQLWLRQ TOTAL PAID CREDITS Provides the total number of paid credits. FREE GAME PERCENTAGE Provides the percentage total by dividing Audit 27, TOTAL FREE PLAYS, by Audit 28, TOTAL PLAYS. In seconds, the average ball time is derived from the total play time AVERAGE BALL TIME divided by Audit 15, TOTAL BALLS PLAYED. AVERAGE GAME TIME The average game time is expressed in minutes and seconds (0:00). COINS THRU LEFT SLOT Provides the total number of times Coin Mech. Switch 06 was closed. COINS THRU RIGHT SLOT Provides the total number of times Coin Mech. Switch 04 was closed. COINS THRU CENTER SLOT Provides the total number of times Coin Mech. Switch 05 was closed. COINS THRU 4TH SLOT Provides the total number of times Coin Mech. Switch 02 was closed. COINS THRU 5TH SLOT Provides the total number of times Coin Mech. Switch 07 was closed. COINS THRU 6TH SLOT Provides the total number of times Coin Mech. Switch 03 was closed. TOTAL COINS Provides the total amount of coins registered through all the slots. The total cash value accumulated since the last Factory Reset occurred. TOTAL EARNINGS See Sec. 3, Chp. 6, GO TO RESET MENU, Reset Coin Audits. Provides the total number of money clicks accumulated. Based on the METER CLICKS country’s lowest coin denomination used for the game credit. Provides the continuing total of Meter Clicks. This audit cannot be SOFTWARE METER reset; the display shows the constant addition of Meter Clicks. *R7R $XGLWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV *272$8', 760(18 6W DQGDU G$X GLW V To initiate, from the AUDITS MENU, select the "S.P.I." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. The display will describe the Audit Number, Audit Name and the current Audit Total or Value. The current Audit will remain in the display until the next Audit is chosen or when the Sub-Menu is exited. $XG 1 15 16 $XGLW 1DPH $XGLW 'HILQLWLRQ TOTAL BALLS PLAYED TOTAL EXTRA BALLS 6HF*R7R$XGLWV Provides the total number of Regular and Extra Balls. Provides the total number of Extra Balls awarded. Provides the percentage total by dividing Audit 16, TOTAL EXTRA 17 EXTRA BALLS PERCENT BALLS, by Audit 28, TOTAL PLAYS. 18 REPLAY 1 AWARDS Provides the total awards (Credits, Extra Balls or Scores) for Level 1. Provides the total awards (Credits, Extra Balls or Scores) for Level 2 or 19 REPLAY 2+ AWARDS higher. Provides the total awards (Credits, Extra Balls or Scores) for 20 TOTAL REPLAYS exceeding replay score levels. Provides the percentage total from dividing Audit 20, TOTAL 21 REPLAY PERCENT REPLAYS, by Audit 28, TOTAL PLAYS. The percentage reflects replay total awards for exceeding replay score levels. Provides the total Awards (Credits, Extra Balls, or Scores) for making 22 TOTAL SPECIALS Specials. Provides the percentage total by dividing Audit 22, TOTAL SPECIALS, 23 SPECIAL PERCENT by Audit 28, TOTAL PLAYS. Provides the total Credits awarded for matching the last two digits of the score with the System-Generated Match Number at the end of the 24 TOTAL MATCHES game. Percentage of Match Credits is adjustable from 0% to 10% by Adjustment 07, MATCH PERCENTAGE, if enabled. See Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments. Provides the total (Credits, Extra Balls, or Scores) awarded for 25 HIGH SCORE AWARDS exceeding the High-Score-To-Date scores. Provides the percentage total by dividing Audit 25, HIGH SCORE 26 HIGH SCORE PERCENT AWARDS, by Audit 28, TOTAL PLAYS. Provides the total Free Credits for Replays, High-Score-To-Date, 27 TOTAL FREE PLAYS Specials and Match. This total is derived by adding the sum of Audit 01, TOTAL PAID 28 TOTAL PLAYS CREDITS, and Audit 27, TOTAL FREE PLAYS. (Note that Free Credits are not recorded in the Audit until they are actually used.) Provides the total number of games the Player’s final score was 29 0 - 3M SCORES between 0 and 2,999,990 points. Provides the total number of games the Player’s final score was 30 3M - 4M SCORES between 3,000,000 and 3,999,990 points. Provides the total number of games the Player’s final score was 31 4M - 5M SCORES between 4,000,000 and 4,999,990 points. Provides the total number of games the Player’s final score was 32 5M - 5.5M SCORES between 5,000,000 and 5,499,990 points. Provides the total number of games the Player’s final score was 33 5.5M - 6M SCORES between 5,500,000 and 5,999,990 points. Provides the total number of games the Player’s final score was 34 6M - 6.5M SCORES between 6,000,000 and 6,499,990 points. Provides the total number of games the Player’s final score was 35 6.5M - 7M SCORES between 6,500,000 and 6,999,990 points. Provides the total number of games the Player’s final score was 36 7M - 7.5M SCORES between 7,000,000 and 7,499,990 points. Provides the total number of games the Player’s final score was 37 7.5M - 8M SCORES between 7,500,000 and 7,999,990 points. Provides the total number of games the Player’s final score was 38 8M - 8.5M SCORES between 8,000,000 and 8,499,990 points. Standard Audits 39-68 continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R $XGLWV0HQX 6WDQGDUG$X GLWV&RQWLQXHG 39 8.5M - 9M SCORES 40 9M - 9.5M SCORES 41 9.5M - 10M SCORES 42 10M - 12M SCORES 43 12M - 15M SCORES 44 15M - 20M SCORES 45 20M+ SCORES 46 AVERAGE SCORES 47 SERVICE CREDITS 48 BALL SEARCH STARTED 49 LOST BALL FEEDS 50 LOST BALL GAME STARTS 51 LEFT DRAINS 52 CENTER DRAINS 53 54 RIGHT DRAINS TILTS 55 TOTAL BALLS SAVED 56-63 64 PROPRIETARY BASE REPLAY 65 LEFT FLIPPER USED 66 RIGHT FLIPPER USED 67-68 PROPRIETARY Comments or Notes: *R7R $XGLWV0HQX $XGLW 'HILQLWLRQ Provides the total number of games the Player’s final score was between 8,500,000 and 8,999,990 points. Provides the total number of games the Player’s final score was between 9,000,000 and 9,499,990 points. Provides the total number of games the Player’s final score was between 9,500,000 and 9,999,990 points. Provides the total number of games the Player’s final score was between 10,000,000 and 11,999,990 points. Provides the total number of games the Player’s final score was between 12,000,000 and 14,999,990 points. Provides the total number of games the Player’s final score was between 15,000,000 and 19,999,990 points. Provides the total number of games the Player’s final score was 20,000,000 points and over. This total is derived from adding the Final Score of each game to a table and dividing this sum by Audit 28, TOTAL PLAYS. Provides the total number of times the Portals Green Button (Dedicated Switch 7) was pushed in Attract Mode. Note: For how to receive Service Credits, see Sec. 3, Chp. 1, Service Switch Set Access & Use. For how to delete Service (and Paid Credits), see Section 3, Chapter 6, GO TO RESET MENU, Reset Credits. Provides the total number of times the game performed a Ball Search. Provides the total number of times the game added a pinball to play when it could not find a pinball after Ball Search. See Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection]. Provides the total number of times the game started with a pinball missing from the ball trough at the start of a game. See Sec. 3, Chp. 2, GO TO DIAGNOSTICS MENU, Technicians Alert [Pinball Detection]. Provides the total number of times Rollover Switch 57 was closed. Provides the total number of times the pinball had drained when the last switch closed was not Switch 57 or Switch 60. Provides the total number of times Rollover Switch 60 was closed. Provides the total number of times Contact Switch 56 was closed. Provides the total number of times this feature was used (this feature can be turned ON or OFF, see Adj. 37, FREEZE TIME in Section 3, Chp. 4, GO TO ADJUSTMENTS MENU, Standard Adjustments). This feature is enabled at the start of each pinball and is disabled as soon as a predetermined number of switches are "closed" or the allocated time has expired. Proprietary Audits are used for Future Expansion or Programming. Provides the current base Replay Level Score. Provides the total number of times the Left Flipper Button (Dedicated Switch 1) was pushed in Game Mode. Provides the total number of times the Right Flipper Button (Dedicated Switch 3) was pushed in Game Mode. Proprietary Audits are used for Future Expansion or Programming. 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV $XGLW 1DPH )HD WX UH$XGL WV 3U RJUD PPLQJ8VH2QO \ To initiate, from the AUDITS MENU, select the "PB" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Audit in this group. The display will describe the Audit Number, Audit Name and the current Audit Total or Value. The current Audit will remain in the display until the next Audit is chosen or when the Sub-Menu is exited. Audits Definition: Programming Use Only. The proprietary information provides the total number of times a feature was started, awarded, lit, played and/or completed (awarded); also, the total number of Switch Closures during certain modes or features are tracked (a predetermined single/multiple variations of switch closures are used to determine the lighting and/or completion of the feature stated). $XG 1 6HF*R7R$XGLWV 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 $XGLW 1DPH ADV. TOWARDS CTRFOLD MB CTRFOLD MB LIT CTRFOLD MB STARTS 2+ CTRFOLD MB STARTS CTRFOLD MB JACKPOTS CTRFOLD MB 2X JPOT LIT CNTFOLD MB 2X JPOTS CTRFOLD MB 3X JPOT LIT CTRFOLD MB 3X JPOTS RABBIT HEADS (LOOPS) RABBIT HEADS (RT RAMP) RABBIT HEADS (T. LANES) RABBIT HEADS (B. LANES) TOTAL RABBIT HEADS 0-50 RABBIT HEADS 51-75 RABBIT HEADS 76-100 RABBIT HEADS 101-150 RABBIT HEADS 151-200 RABBIT HEADS 201-250 RABBIT HEADS 251-300 RABBIT HEADS 301-350 RABBIT HEADS 351-400 RABBIT HEADS 401-500 RABBIT HEADS 501+ RABBIT HEADS P’MATES LIT (SPLASH) P’MATES LIT (PH. SHOOT) P’MATES LIT (PEEK-A-B) P’MATES LIT (TEASE) P’MATES LIT (RABBIT HD) P’MATES (MANSION MANIA) 5 P’MATES COLLECTED 6/7 P’MATES COLLECTED 8/9 P’MATES COLLECTED 10/11 6 P’MATES COLLECTED 12+ P’MATES COLLECTED MANSION MANIA STARTS 2+ MANSION MANIA STARTS MANSION MANIA JACKPOTS PJ PARTY H-U STARTS 2+ PJ PARTY H-U STARTS PJ PARTY H-U AWARDS PJ PARTY MBALL AWARDS BONUS X MAXED BONUS X AWARDS TEASE STARTED 2+ TEASE STARTED TEASE COMPLETED PEEK-A-BOO HITS PEEK-A-BOO COMP. 2+ PEEK-A-BOO COMP. PEEK-A-BOO AWARDS 6HFWLRQ&KDSWHU 3DJH $XG 1 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 $XGLW 1DPH STRIP POKER CARDS STRIP POKER LIT STRIP POKER STARTS 2+ STRIP POKER STARTS STRIP POKER WINS STRIP POKER LOSSES STRIP POKER FOLDS 2 WAY COMBO (PHOTO LIT) PHOTO SHOOT STARTS 2+ PHOTO SHOOT STARTS PHOTO SHOOT AWARDS PHOTO SHOOT COMPLETED SPLASH LETTERS SPLASH STARTS 2+ SPLASH STARTS SPLASH AWARDS NOT USED GROTTO LIT GROTTO AWARDS NOT USED EX. BALL LIT (P’MATES) EX. BALL LIT (GROTTO) SURPRISE PACKAGE LIT TOTAL SP PKG AWARDS SP PKG CTRFOLD AWDS SP PKG SPLASH AWDS SP PKG PH. SHOOT AWDS SP PKG TEASE AWDS SP PKG JPOT HURRY-UP SP PKG PJ MBALL AWDS SP PKG PJ H-U AWDS BUNNY LOOPS LIT BUNNY LOOP AWARDS SKILL SHOTS MADE JPOT H-U STARTS 2+ JPOT H-U STARTS JPOT H-U AWARDS LEFT ORBITS RIGHT ORBITS LEFT RAMPS CENTER RAMPS RIGHT RAMPS PEEK-A-BOO HITS BALL LOCK ARRIVALS LEFT RETURN LANES RIGHT RETURN LANES DROP TARGET HITS POP BUMPER HITS SURPRISE TARGET HITS GROTTO ARRIVALS VUK ARRIVALS TOP LANE ARRIVALS *R7R $XGLWV0HQX *R7R3U LQWHU 0HQX 237, 21 $/86(21/< Operational Usage Note: The use of the following Sub-Menus are OPTIONAL and provided as a convenience only. No special equipment or unique software (mentioned below) was included with your Pinball Game. To initiate, from the AUDITS MENU, select the "PRNT" Icon with either the Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The PRINTER MENU appears. A Printer Interface Board, "Hand-Held" Printer & the Alison Interface Program are required for proper operation of these Sub-Menus. Entering the menus & selecting/activating the Icons without the equipment mentioned, will not affect the Pinball Game nor the operation of the Portals Service Menu System in any way. For information or details on the required equipment in this Menu, call or eMail Technical Support (contact info on the back cover). 4XLFN3ULQWRXW To initiate, from the PRINTER MENU, select the "QUIK" Icon with either the Red or Green Button and press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the printout. Per the display instruction, the Start Button can also be pressed to start the printout. Only the Earnings Audits can be retrieved and/or printed for further processing. To initiate, from the PRINTER MENU, select the "ALISON" Icon with either the Red or Green Button and press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to start the download. Per the display instruction, the Start Button can also be pressed to start the download. All Earnings, Standard & Feature Audits can be retrieved and/or printed for further processing. 5HVHW3ULQWH U To initiate, from the PRINTER MENU, select the "RESET" Icon with either the Red or Green Button and press the Black Button. Select either the "-" or "+" Mini-Icon and press the Black Button to clear the "Nº of copies printed" count total appearing in the display. Operational Usage Note: Activating the "QUIK" Icon (in the previous Quick Printout) without the special equipment and unique software, will still provide a "count total" in this Reset Printer Menu, which does not affect the operation of the Portals Service Menu System in any way. Activating this "RESET" Icon will reset the "count total" in the display to 00. $8',7$%%5(9,$7,21686(',17+,6&+$37(5 AWDS: Awards K: Thousand PJ: Pajama COMP.: Completed M: Million MANSION MANIA: Playmate of the Year CTRFOLD: Centerfold MB or MBALL: Multiball SH.: Shot EX.: Extra P’MATES: Playmates SP PKG: Surprise Package H-U: Hurry-Up PEEK-A-B: Peek-A-Boo JPOTS: Jackpots PH.: Photo )RUKRZWR5(6(7$XGLWVVHH6HFWLRQ&KDSWHU*2725(6(70(18 (DUQLQJV 2QO\ *R7R $XGLWV0HQX (DUQLQJV $OO 6WDQGDUG )HDWXUH $XGLWV 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV )XOO3ULQWRXW $'-8670(17 7$%/( $'-8670(17 1$0( 86$ '()$8/7 <285 6(77,1* 6HF$GMXVWPHQWV REPLAYS: FIXED/AUTO ‡ 01 ... 12% ... REPLAY LEVELS ‡ 02 1 REPLAY AWARD 03 CREDIT FREE GAME LIMIT 04 05 EXTRA BALL LIMIT 05 09 GAME PRICING ‡ 06 USA 5 MATCH PERCENTAGE 07 8% BALLS PER GAME 08 03 TILT WARNINGS 09 01 REPLAY BOOST 10 YES CREDIT LIMIT 11 30 ALLOW HIGH SCORES 12 YES HIGH SCORE #1 AWARDS 13 01 HIGH SCORE #2 AWARDS 14 00 HIGH SCORE #3 AWARDS 15 00 67$1'$5'$'- 8670(176 $'-8670(17 1$0( 86$ '()$8/7 <285 6(77,1* HIGH SCORE #4 AWARDS 16 00 HIGH SCORE #5 AWARDS 17 00 DEFAULT HIGH SCORE #1 18 50,000,000 DEFAULT HIGH SCORE #2 19 40,000,000 DEFAULT HIGH SCORE #3 20 30,000,000 DEFAULT HIGH SCORE #4 21 20,000,000 DEFAULT HIGH SCORE #5 22 10,000,000 HSTD RESET COUNT 23 2,000 HIGH SCORE INITIALS 24 3 INITIALS FREE PLAY 25 NO CUSTOM MESSAGE 26 ON FLASH LAMP POWER 27 NORMAL COIL PULSE POWER 28 NORMAL KNOCKER VOLUME 29 NORMAL GAME RESTART 30 YES $'-8670(17 1$0( 86$ '()$8/7 <285 6(77,1* EXTRA BALL PERCENTAGE 31 20% EXTRA BALL MEMORY 32 ON SPECIAL PERCENTAGE 33 2% SPECIAL MEMORY 34 ON BILL VALIDATOR 35 NO BKGRND MUSIC VOLUME 36 01 FREEZE TIME 37 AUTO UK POST SAVE ENABLED † 38 NO TIMED PLUNGER 39 OFF FLIPPER BALL LAUNCH 40 DISABLED COINDOOR BALL SAVER 41 NO COMPETITION MODE 42 NO CONSOLATION BALL 43 YES PROPRIETARY 44 LOCATION ID 45 01 GAME ID 46 00 ‡ Adj. 01, 02 & 06 have a "Drop-Down" Table for further customization. † Adj. 38 is utilized only for the UK (UK Dip Sw. Option Setting 2). Note: If Game & Display ROMs other than USA are installed, along with the proper Dip Switch Settings, different Defaults will appear. If changes are made (or your Defaults are not USA), enter them with pencil in the YOUR SETTING spaces provided for reference. $'-8670(17 1$0( 86$ '()$8/7 <285 6(77,1* CENTERFOLD DIFFICULTY 47 MODERATE PLAYMATES DIFFICULTY 48 MODERATE PJ PARTY DIFFICULTY 49 MODERATE TEASE DIFFICULTY 50 MODERATE SPLASH DIFFICULTY 51 MODERATE PEEK-A-BOO DIFFICULTY 52 MODERATE 6HFWLRQ&KDSWHU 3DJH )($785($'-8670(176 $'-8670(17 1$0( 86$ '()$8/7 <285 6(77,1* PHOTO SHOOT DIFFICULTY 53 MODERATE STRIP POKER DIFFICULTY 54 MODERATE MANSION MANIA DIFF. 55 MODERATE STEPPER MOTOR ENABLED 56 YES CTRFOLD MOTOR ENABLED 57 YES TRIANGLE MTR ENABLED 58 YES 6KRUWFXW WR 6WDQGDUG $GMXVWPHQW $'-8670(17 1$0( 86$ '()$8/7 <285 6(77,1* MAGAZINE ENABLED 59 YES PEEK-A-BOO ENABLED 60 YES ADULT CONTENT ENABLED 61 DOTS & SOUNDS ON # PLAYMATES FOR EB 62 09 FAST BONUS COUNTDOWN 63 NO PROPRIETARY 64 00 *R7R $GMXVWPHQWV0HQX 6HFWLRQ & KD SW H U R I *R 7R $G MXV WP HQWV 0HQX 2YHU YLHZ The Portals Service Menu System provides 64 Adjustments to vary Game Functions to customize for your particular needs. The Adjustments are divided into 2 groups: Standard Adjustments (01-46) and Feature Adjustments (47-64). Adjustments which are named Proprietary are also for Future Expansion or Programming. Game code may get upgraded during production; compare all Adjustments in the display with the manual and make any corrections to the Adjustment Table (previous page), as necessary. Adjustments are subject to change (with or without notice). To view Adjustments in the display, enter the Portals Service Menu System. When a change is made and then the next / previous Adjustment is selected (or the Sub-Menu is exited), the display will momentarily flash REQUEST INSTALLED. For further customization of Game Play Difficulty or Game Play Type or how to RESET ONLY the Adjustments, see Sec. 3, Chp. 5, GO TO INSTALLS MENU. *272$'-8670(1760(18 After entering Portals , the MAIN MENU now appears. Select the "ADJ" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The ADJUSTMENTS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the ADJUSTMENTS MENU. 6WDQGDUG$GMXVWP HQWV To initiate, from the ADJUSTMENTS MENU, select the "S.P.I." Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Adjustment Number, the Adjustment Name and the current Adjustment Setting. The current Adjustment will remain in the display until the next Adjustment is chosen or when the Sub-Menu is exited. $GM 1 $GMXVWPHQW 1DPH 01 REPLAYS: FIXED / AUTO 02 REPLAY LEVELS 03 REPLAY AWARD 04 FREE GAME LIMIT 05 EXTRA BALL LIMIT *R7R $GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set between 01% - 50% and Fixed (0%) for Replay Levels. Default is 12%. Four levels may be selected. Adjustments allow awarding of a credit or an extra ball as each level is exceeded. With the Autopercentage Feature, if the actual replay percentage is higher or lower than that desired, the game will automatically adjust for the new recommended percentage score(s). Set between 1 - 4 or NONE for the number of replay levels to be active. Default is 1. A "Drop-Down" Table appears (after selection of number of replay levels) showing Replay Level 1. Adjust Replay Level 1 between 10M - 9.99B. Adjust Replay Level 2, 3 and/or 4 respectively. Set to CREDIT, EXTRA BALL, NONE or SPECIAL. Default is CREDIT. Set between 01 - 09 or NO FREE GAMES. Default is 05. Set the maximum number of Free Games that may be accumulated per game. Set between 01 - 09 or NO EXTRA BALLS. Default is 09. Set the maximum number of Extra Balls that may be accumulated per game. Standard Adjustment 06 continued on the next page. 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Adjustment changes can be made. 6WDQGDUG$GMXV WPHQWV&RQWLQX HG $GMXVWPHQW 1DPH $GMXVWPHQW 'HILQLWLRQ There are two (2) methods available for Coin Switch Programming: Standard & Custom. Set between USA 1 thru EURO 12 or CUSTOM. USA Factory Default Setting is USA 5. The Dip Switch Settings for the Country, which must be changed on the CPU/Sound Board for correct operation. For a Standard Selection (USA or International): Select & activate either of the "-" or "+" Mini-Icons to move backward or forward in the Display; With your choice appearing in the display, select & activate the ">>" Mini-Icon (to advance to Adj. 7) to "lock-in" change (display will momentarily flash REQUEST INSTALLED). 06 GAME PRICING If CUSTOM is selected (appears in display), after selecting & activating any Mini-Icon (except for "-" or "+"), the display will momentarily flash REQUEST INSTALLED with the display "LEFT COIN: 0 PULSE" appearing. Use the "<<" or ">>" Mini-Icons to select the next choice (see Table Examples below) and the "-" or "+" Mini-Icons to customize the PULSES, CREDITS & CLICKS from 0 to 99. The prescribed number of PULSES required for 1 CREDIT must be set according to the Pricing Scheme desired. Some simple calculations are required to get the proper set-up. After customizing, test the set-up with appropriate Coins or Bills and adjust, if necessary. Note: Clicks can be changed if an optional Coin Meter is installed. LEFT CENTER RIGHT 4TH 25¢ $1.00 25¢ Not Used Coin Mechanisms Used Example 1 1 /50¢ 2 /75¢ 3/ $1.00 Pricing Scheme Desired LEFT COIN: CENTER COIN: RIGHT COIN: 3 12 3 PULSES PULSES PULSES FOURTH ONE COIN: CREDIT: 1 PULSE BONUS 1: BONUS 2: BONUS 1: BONUS 2: 0 0 0 0 4 PULSES PULSES PULSES CREDITS CREDITS LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 1 4 1 1 CLICK CLICKS CLICK CLICK 6HF$GMXVWPHQWV In Example 1, note the LEFT (and RIGHT) COIN: 3 PULSES and ONE CREDIT: 4 PULSES. Since every Coin inserted produces 3 Pulses and every Credit requires 4 Pulses, 2 Coins (50¢) will produce 6 Pulses (4 Pulses for the 1st Credit + 2 Pulses remains in "escrow"). The third Coin (75¢) provides another 3 Pulses for a total of 5 Pulses (4 Pulses for the 2nd Credit + 1 Pulse remains in "escrow"). The fourth Coin ($1.00) provides another 3 Pulses for a total of 4 Pulses (4 Pulses for the 3rd Credit + 0 Pulses remain). The CENTER COIN: 12 PULSES is set this way, because the Center Coin has a Bill Validator; every $1 Bill inserted produces 12 Pulses or 3 Credits. LEFT CENTER RIGHT 4TH 25¢ $1.00 25¢ Not Used Coin Mechanisms Used Example 2 1 /50¢ 2 /75¢ 7/ $2.00 Pricing Scheme Desired LEFT COIN: CENTER COIN: RIGHT COIN: 3 12 3 PULSES PULSES PULSES FOURTH ONE COIN: CREDIT: 1 PULSE 4 BONUS 1: BONUS 2: BONUS 2: LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 0 1 0 1 4 1 1 PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK 24 PULSES PULSES BONUS 1: In Example 2, similar to Example 1, however, BONUS CREDITS are implemented. In addition to receiving 3 plays for every $1.00, the player is awarded an extra Credit for every 2nd dollar inserted before game start. LEFT CENTER RIGHT 4TH Example 3 25¢ $1.00 25¢ Not Used 1 /25¢ 6/ $1.00 13/ $2.00 Coin Mechanisms Used Pricing Scheme Desired LEFT COIN: CENTER COIN: RIGHT COIN: 5 20 5 FOURTH ONE COIN: CREDIT: 0 4 BONUS 1: 20 PULSES PULSES PULSES PULSES PULSES PULSES BONUS 2: BONUS 1: BONUS 2: LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 40 1 0 1 4 1 1 PULSES CREDIT CREDITS CLICK CLICKS CLICK CLICK In Example 3, a Pricing Scheme for a cheaper game is shown. An extra Pulse is put in escrow for every 25¢, thus at 4X 25¢ inserted, another Credit is given, and the BONUS 1: 20 PULSES threshold is also met, so 6/ $1.00 is achieved. BONUS 2: 40 PULSES is set, so when this threshold is met with $2.00, 13 Credits are produced. LEFT CENTER RIGHT 4TH 10p 50p £1 20p Coin Mechanisms Used LEFT COIN: Example 4 1 /30p 2 /50p 5 /£1 1 Pricing Scheme Desired PULSE CENTER COIN: RIGHT COIN: 6 15 FOURTH ONE COIN: CREDIT: 2 3 BONUS 1: BONUS 2: BONUS 1: BONUS 2: 0 0 0 0 PULSES PULSES PULSES PULSES PULSES PULSES CREDITS CREDITS LEFT COIN: CENTER RIGHT FOURTH COIN: COIN: COIN: 1 4 1 1 CLICK CLICKS CLICK CLICK In Example 4, a Pricing Scheme using a different currency (British Sterling) is shown to provide another way coins (or tokens) can be utilized to custom tailor to your own needs. WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries. The USA Standard Pricing Select Table (shown below) and the International Standard Pricing Select Table (shown next page), details the following: 1. Dip Switch (Sw. 300) Setting required on the CPU/Sound Board. 2. Country Setting Option(s) 3. Coin Mechanisms: Money values which are typically used in the Left, Center, Right and 4th Coin Slot Switches. 4. Pricing Scheme: Number of plays or credits for the price amount shown. 86$6WDQGDUG3ULFLQJ6HOHFW7DEOH CPU/SOUND BOARD DIP SWITCH 300 SETTING Pos. ON OFF 99999999 Note: The Country Setting Option for USA noted with "«" & "»" denotes the Factory Default Setting (subject to change). COIN MECHANISMS (SWITCHES) COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH COUNTRY SETTING OPTION(S) USA 1 USA 2 USA 3 USA 4 USA 5 USA 6 USA 7 USA 8 6HFWLRQ&KDSWHU 3DJH ª $.25 $1.00 $.25 PRICING SCHEME Number of Plays (Credits) for Price Amount Shown See "Appendix J" for Coin Cards Examples & Info! ª 1 /$.25 1 /$.50 1 /$.50 1 /$.50 1 /$.50 1 /$.50 1 /$.50 1 /$.50 2 /$.75 3 /$1.00 For USA Defaults 6 & 7 use: 5 /$2.00 755-5400-02 2 /’4 X 25¢’ 3 /$1.00 Bill 4 /$1.50 6 /$2.00 3 /$1.00 Requires SPI Coin Card(s) Part Number 755-5400-01 755-5400-02 755-5400-02 755-5400-02 755-5400-00 9 Used to promote the Bill Validator. 755-5400-00 *R7R $GMXVWPHQWV0HQX ,QWHUQDWLRQDO6WDQGDUG3ULFLQJ6FKHPH7DEOH CPU/SOUND BOARD DIP SWITCH 300 SETTING ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF 8 PRICING SCHEME Number of Plays (Credits) for Price Amount Shown See "Appendix J" for Coin Cards Examples & Info! Requires SPI Coin Card(s) Part Number For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L.20 L1.00 9999999 optional L.50 8 88 Australia 1 © 20¢ $A1 $A2 9 9 9 9 9 Australia 2 8 Belgium L.20 L1.00 9 9 9 9 9 9 9 Euro 2 optional L.50 88 9 9 9 9 9 9 Canada © Can$.25 Can$.25 Can$1 8 8 Denmark 1 © 1 DKr 5 DKr 10 DKr 9 9 9 9 9 9 Denmark 2 8 8 Finland L.20 L1.00 9 9 9 9 9 9 Euro 11 optional L.50 88 France L.20 L1.00 9 9 9 9 9 9 Euro 10 optional L.50 888 Germany L.20 L1.00 9 9 9 9 9 Euro 2 optional L.50 8888 Greece L.20 L1.00 9 9 9 9 Euro 6 optional L.50 8 © L.50 Italy 1 L.50 9 9 9 9 9 9 9 Italy 2 8 Netherlands L.20 L1.00 9 9 9 9 9 9 9 Euro 3 optional L.50 8 New Zealand 1 © $NZ2 9 9 9 9 9 9 9 New Zealand 2 $NZ1 8 8 Norway 1 © 10 NKr 5 NKr 20 NKr 9 9 9 9 9 9 Norway 2 8 8 L.50 L.50 9 9 9 9 9 9 Portugal 8 8 Spain L.20 L1.00 9 9 9 9 9 9 Euro 3 optional L.50 88 8 Sweden 1 © 1 SKr 5 SKr 10 SKr 9 9 9 9 9 Sweden 2 88 Switzerland 1 © 99 9 9 9 9 Switzerland 2 1 SwF 2 SwF 5 SwF Austria Euro 9 L2.00 ª 1 /L1.00 2 /L1.50 1 /$A1 1 /$A1 3 /$A2 3 /L2.00 755-5401-09 755-5406-00 For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L2.00 1 /L.50 5 /L2.00 Can$2 ª 1 /50¢ 2 /75¢ 3/ Can$1 ª 1 /3 DKr 1 /2 DKr 2 /5 DKr 3 /5 DKr 7 /10 DKr 20 DKr 755-5401-02 755-5400-00 or -01 or -02 755-5402-00 For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L2.00 1 /L1.00 4 /L2.00 755-5401-11 For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L2.00 1 /L1.00 3 /L2.00 7 /L3.00 755-5401-10 For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L2.00 1 /L.50 5 /L2.00 755-5401-02 For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L2.00 2 /L.50 755-5401-06 Italy & Portugal Only: For different Euro Pricing Scheme (other than below settings), go to Adjustment 06 and scroll to Custom for this Unique Coin Door & Mech. 1 /L.50 1 /L.50 3 /L2.00 755-5401-01 & 755-5401-08 1 /L.50 3 /L1.00 755-5401-03 ª 1 /$NZ1 1 /$NZ1 3 /$NZ2 ª 1 /5 NKr 1 /10 NKr 3 /20 NKr ª For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L2.00 755-5406-00 755-5403-00 Italy & Portugal Only: For different Euro Pricing Scheme (other than below settings), go to Adjustment 06 and scroll to Custom for this Unique Coin Door & Mech. 1 /L.50 755-5401-01 For different Euro Pricing Scheme (other than below default), go to Adjustment 06 and scroll through Euro 1-12 for new setting (see end of table Euro 1-12). L2.00 1 /L.50 3 /L1.00 ª 1 /10 SKr 2 /15 SKr 3 /20 SKr ª 1 /1 SwF 6 /5 SwF 3 /2 SwF 9 /5 SwF 755-5401-03 755-5404-00 1 /5 SKr 1 /1 SwF 755-5405-00 Note: The Country Setting Option for Non-Euro Countries above noted with "«" & "»" denotes the Factory Default Setting (subject to change). Pos. ON OFF 9 888 9999 /()7 UK 1 UK 2 UK 3 UK 4 UK 5 UK 6 &(17(5 10p 5,*+7 50p £1 7+ 20p 7+ UK also utilizes the 5th Coin Slot Switch (not available with Custom Pricing). £2 3 /£1 4 /£1 1 /50p 1 /30p 1 /£1 3 /£2 © ª 7 /£2 5 /£2 4 /£1 3 /£2 *use blank side 755-5407-00 755-5407-01* 755-5407-01 755-5407-01* 755-5407-00 755-5407-01* Note: The Country Setting Option for Non-Euro Countries above noted with "«" & "»" denotes the Factory Default Setting (subject to change). Pos. S E E A B O V E OFF S E T T I N G S ON Euro 1-12 are alternate settings for above countries using the Euro: If choosing an alternate Euro Setting other than your Country’s Default, please remember to use your above noted Country Dip Switch Setting. Alternate Settings Euro 1 Euro 2 Euro 3 Euro 4 Euro 5 Euro 6 Euro 7 Euro 8 Euro 9 Euro 10 Euro 11 Euro 12 /()7 L.20 optional &(17(5 L.50 5,*+7 7+ L1.00 L2.00 1 /L.50 1 /L.50 1 /L.50 1 /L.50 1 /L.50 2 /L.50 1 /L1.00 1 /L1.00 1 /L1.00 1 /L1.00 1 /L1.00 2 /L1.00 5 /L2.00 3 /L1.00 6 /L2.00 3 /L1.00 5 /L4.00 3 /L2.00 2 /L1.50 3 /L2.00 4 /L2.00 9 /L4.00 7 /L2.00 3 /L2.00 7 /L3.00 755-5401-01 755-5401-02 755-5401-03 755-5401-04 755-5401-05 755-5401-06 755-5401-07 755-5401-08 755-5401-09 755-5401-10 755-5401-11 755-5401-12 Standard Adj. 07-26 continued on the next page. *R7R $GMXVWPHQWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV Pos. COIN MECHANISMS (SWITCHES) COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH COUNTRY SETTING OPTION(S) 6WDQGDUG$GMXV WPHQWV&RQWLQX HG $GMXVWPHQW 1DPH $GMXVWPHQW 'HILQLWLRQ Set between 0% - 10% or OFF. Default is 8%. At 0% the match display occurs at the end of the game but never awards a credit. 08 BALLS PER GAME Set between 02 - 05. Default is 03. Set the number of balls per game. Set to 00, 01 or 03. Default is 01. Set the number of plumb bob tilt 09 TILT WARNINGS switch closures before the ball in play is tilted. Set to YES or NO. Default is YES. When set to YES, exceeding a replay will set a temporary replay level for each time a replay level is 10 REPLAY BOOST surpassed. This new level will equal the previous replay level (when the replay was awarded) plus 50M for each following game, until the replays have all been played (then the previous level is resumed). 11 CREDIT LIMIT Set between 04 - 50. Default is 30. Set the maximum credits allowed. Set to YES or NO. Default is YES. When set to YES if a player exceeds any 1 of the 4 High Scores, the player may receive an award 12 ALLOW HIGH SCORES (depending on Adj. 03, Replay Award). Set to NO to disable this feature. There are 5 High Scores that will allow the player to enter their initials (or name) (see Adj. 24, High Score Initials). Set between 00 - 05. Default is 01. Set the number of awards, 13 HIGH SCORE #1 AWARDS awarded for exceeding Level 1 (the highest of the five (5) Levels). Set between 00 - 03. Default is 00. Set the number of awards, 14 HIGH SCORE #2 AWARDS awarded for exceeding Level 2. Set between 00 - 02. Default is 00. Set the number of awards, 15 HIGH SCORE #3 AWARDS awarded for exceeding Level 3. Set between 00 - 01. Default is 00. Set the number of awards, 16 HIGH SCORE #4 AWARDS awarded for exceeding Level 4. Set between 00 - 01. Default is 00. Set the number of awards, 17 HIGH SCORE #5 AWARDS awarded for exceeding Level 5. Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). 18 DEFAULT HIGH SCORE #1 Default is 50,000,000. Set the desired High Score Level to which Level 1 may be achieved (not affected by Adj. 23, HSTD Reset Count). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). 19 DEFAULT HIGH SCORE #2 Default is 40,000,000. Set the desired High Score Level to which Level 2 may be achieved (not affected by Adj. 23, HSTD Reset Count). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). 20 DEFAULT HIGH SCORE #3 Default is 30,000,000. Set the desired High Score Level to which Level 3 may be achieved (not affected by Adj. 23, HSTD Reset Count). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). 21 DEFAULT HIGH SCORE #4 Default is 20,000,000. Set the desired High Score Level to which Level 4 may be achieved (not affected by Adj. 23, HSTD Reset Count). Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). 22 DEFAULT HIGH SCORE #5 Default is 10,000,000. Set the desired High Score Level to which Level 5 may be achieved (not affected by Adj. 23, HSTD Reset Count). Set between 100 - 9,900 or OFF (increments of 100). Default is 2,000. HSTD (High Score To Date). Set the number of games between 23 HSTD RESET COUNT "automatic resets of high score levels" to "backup settings" and "ball time average" adjustments. Set to OFF for "no reset or adjustment". Set to 3 INITIALS or 10 LETTER. Default is 3 INITIALS. When set to 24 HIGH SCORE INITIALS 3 INITIALS, the player is allowed only 3 initials to input. When set to 10 LETTER NAME, the player is allowed to enter 10 initials to input. Set to YES or NO. Default is NO. When set to YES, no coins are 25 FREE PLAY required for Game Play. Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE (select the "+" Mini-Icon to change settings until "CHANGE" appears CUSTOM MESSAGE in the display, then select the ">>" Mini-Icon to access.) This 26 View the Custom Message Shortcut adjustment can be accessed in two (2) ways by either selecting the summary (end of this chapter) for "S.P.I." and advancing to this Adjustment, or can be directly Icon how to enter text or symbols. accessed by selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU. Standard Adjustments 27-41 continued on the next page. 07 MATCH PERCENTAGE 6HF$GMXVWPHQWV 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX 6WDQGDUG$GMXV WPHQWV&RQWLQX HG 27 FLASH LAMP POWER 28 COIL PULSE POWER 29 KNOCKER VOLUME 30 GAME RESTART 31 EXTRA BALL PERCENTAGE 32 EXTRA BALL MEMORY 33 SPECIAL PERCENTAGE 34 SPECIAL MEMORY 35 BILL VALIDATOR 36 BKGRND (BACKGROUND) MUSIC VOLUME 37 FREEZE TIME (BALL SAVE) 38 UK POST SAVE ENABLED 39 TIMED PLUNGER 40 FLIPPER BALL LAUNCH 41 COINDOOR BALL SAVER *R7R $GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set to NORMAL, DIM or OFF. Default is NORMAL. When set to DIM, the Flash Lamps impulse power is reduced by 25% and when set to OFF the Flash Lamps will not flash. Set to NORMAL, HARD or SOFT. Default is NORMAL. When set to HARD, the coil pulse power is increased by 12.5% of the normal pulse rate. When set to SOFT the coil pulse power is decreased by 12.5% of the normal pulse rate. This adj. is provided to compensate for Low Line or High Line voltage conditions where the solenoids (coils) appear to kicking too weak or too hard. Adjust as required. Set to NORMAL, LOW or OFF. Default is NORMAL. When set to LOW, the volume is decreased 50%. When set to OFF, no sound is heard when the "knocker" is sounded. Set to YES or NO. Default is YES. When set to YES, a new game may be started during any ball after the first ball is completed (if credits are available). Pressing the Start Button during the first ball will add additional players. When set to NO, the game disables the Start Button after the first ball until the final ball is in play. Review Section 2, Chapter 1, Game Operations & Features for details. Set between 0% - 50%. Default is 20%. This adjustment allows the operator to adjust how frequently the Extra Ball Feature is made available to the player. Set to ON or OFF. Default is ON. When set to ON, this feature bonus will be retained in memory from ball-to-ball for the same player. When set to OFF, this feature will go out at the end of each ball. Set between 0% - 5%. Default is 2%. This adjustment allows the operator to adjust how frequently the Special Feature is made available to the player. Set to ON or OFF. Default is ON. When set to ON, this feature bonus will be retained in memory from ball-to-ball for the same player. When set to OFF, this feature will go out at the end of each ball. Set to YES or NO. Default is NO. When set to YES, in Game Attract Mode the Display will show an "Insert Bill Animation." When set to NO, the Display will show an "Insert Coin Animation." Set between 01 - 15. Default is 01. After volume is set via Portals Service Buttons (see Sec. 3, Chp. 1,...Intro) this adjustment can be utilized to adjust the background music (1 all the way on, 15 all the way off) while keeping the Special Sound FX the same level. Set to OFF, 0:01-0:15 or AUTO. Default is AUTO. When set to OFF this feature is unavailable. Set between 0:01 through 0:15 (single increments) for the ball to be sent back into play if the time set is not met (per ball). Set to AUTO to automatically adjust the Freeze Timer based on the average ball time. UK Only Dip Switch Must Be Set Set to YES or NO. Default is NO, (UK Default is YES). When set to YES this feature is available when lit. Set to NO to disable this feature. (UK Games have Outlane/Center Post Save Devices which are accessed in differently; Non-UK Games cannot adjust this setting.) Set to OFF or 0:15 - 1:00. Default is OFF. When set to 0:15 to 1:00, the plunger will "Autoplunge" the ball (at the time set) when the ball is at the beginning of play, awaiting the skill shot by the player. Set to DISABLED, LEFT FLIPPER, RIGHT FLIPPER, EITHER FLIPPER or BOTH FLIPPERS. Default is DISABLED. This feature allows the player to operate the Auto Ball Launch with the FLIPPER BUTTON(S) depending on which setting is chosen. Set to YES or NO. Default is NO. When set to NO, this feature is not available. When set to YES, this feature allows the Coin Door to be opened during game play; the ball will drain but the game will be placed "on hold". When the Coin Door is closed, the pinball will return to the Shooter Lane, and the game will resume. Standard Adjustments 42-46 continued on the next page. 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV $GMXVWPHQW 1DPH 6WDQGDUG$GMXV WPHQWV&RQWLQX HG $GMXVWPHQW 1DPH 42 COMPETITION MODE 43 CONSOLATION BALL 44 PROPRIETARY 45 LOCATION ID 46 GAME ID $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Default is NO. When set to NO, this feature is not available. If an Install of either $.50 or Free Play Competition was made (changing the default to YES), and was changed back to NO, the COMPETITION MODE will be turned OFF (see Sec. 3, Chp. 5, GO TO INSTALLS MENU, $. 50 or Free Play Competition). Set to YES, this feature is available (required for Competition Modes); this feature will equalize random game features and global score values during multi-player games. Set to YES or NO. Default is YES. When set to YES, the EXTRA BALL (Playfield Light Insert) will be lit on the last ball in play, if certain programming criteria is met. Proprietary Adjustments are used for Future Expansion or Programming. Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a location identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) Set between 00 to 9999. Default is 00. This adjustment allows the operator to assign a game identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) )HDWXUH$GMX VWPHQWV 6HF$GMXVWPHQWV To initiate, from the ADJUSTMENTS MENU, select the "PB" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Adjustment Number, the Adjustment Name and the current Adjustment Setting. The current Adjustment will remain in the display until the next Adjustment is chosen or when the Sub-Menu is exited. $GM 1 47 48 49 50 51 52 53 54 55 $GMXVWPHQW 1DPH CENTERFOLD DIFFICULTY PLAYMATES DIFFICULTY PJ PARTY DIFFICULTY TEASE DIFFICULTY SPLASH DIFFICULTY PEEK-A-BOO DIFFICULTY PHOTO SHOOT DIFFICULTY STRIP POKER DIFFICULTY MANSION MANIA DIFF. STEPPER MOTOR ENABLED 56 (BACKPANEL DROP SCREEN) $GMXVWPHQW 'HILQLWLRQ Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is MODERATE. Determines how this Feature is started and played. Set to YES or NO. Default is YES. When set to YES, the Drop Screen Stepper Motor (Q19, Q20, Q21 & Q22) is operational. When set to NO, the Stepper Motor is disabled. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Stepper Motor (Q19, Q20, Q21 & Q22) and/or Switch 52. Game programming is automatically changed to accomodate player. Feature Adjustments 57-64 continued on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX )H DWXUH$GMX VWPHQWV &RQWLQXHG 57 CTRFOLD (CENTERFOLD) MOTOR ENABLED TRIANGLE MTR (MOTOR) ENABLED 58 (ROTATING TRIANGLE BILLBOARD) 59 60 MAGAZINE ENABLED PEEK-A-BOO ENABLED (BEADED SCREEN) 61 ADULT CONTENT ENABLED 62 # PLAYMATES FOR EB (EXTRA BALL) 63 64 FAST BONUS COUNTDOWN PROPRIETARY $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Default is YES. When set to YES, the DC Bi-Directional Relay Board (Q31 & Q32) for the Centerfold Motor is operational. When set to NO, the Bi-Directional Relay Board is disabled. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Bi-Directional Relay Board (Q31 & Q32), Centerfold Motor and/or Sw. 43 & 44. Game programming is automatically changed to accomodate player. Set to YES or NO. Default is YES. When set to YES, the Relay Board (Q22) for the Rotating Triangle Billboard Motor is operational. When set to NO, the Relay Board is disabled. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Relay Board (Q22), Rotating Triangle Billboard Motor and/or Switches 29 & 30. Game programming is automatically changed to accomodate player. Set to YES or NO. Default is YES. When set to YES, the Magazine Assembly (Q14) is operational. When set to NO, the Coil (Q14) is disabled. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Coil (Q14). Game programming is automatically changed to accomodate player. Set to YES or NO. Default is YES. When set to YES, the Peek-A-Boo Beaded Assembly (Q7 & Q8) is operational. When set to NO, the Coils (Q7 & Q8) are disabled. Change setting to NO if any of the following is malfunctioning or is awaiting service and/or repair: Coil (Q7) and/or Coil (Q8). Game programming is automatically changed to accomodate player. Set to DOTS & SOUNDS OFF, DOTS & SOUNDS ON, DOTS ON or SOUNDS ON. Default is DOTS & SOUNDS ON. Set to DOTS & SOUNDS OFF to disable "adult content" in both audible (sounds and/or words) & visual (dot display graphics). To disable only the visual, select DOTS OFF. To disable only the sounds, select SOUNDS OFF. Set to 02 through 11. Default is 09. The Extra Ball Feature will be turned off after the amount set (equals the number of Game Modes Played) is acheived. Set to YES or NO. Default is NO. When set to NO, thIs feature is not available. When set to YES, this feature is available. Proprietary Adjustments are used for Future Expansion or Programming. )RUIXUWKHUFXVWRPL]DWLRQRI*DPH3OD\'LIILFXOW\RU*DPH3OD\7\SHRUKRZWR 5(6(721/<WKH$GMXVWPHQWVVHH6HFWLRQ&KDSWHU*272,167$//60(18 6HOHFW DQ\ ,QVWDOOV *R7R $GMXVWPHQWV0HQX 5HVHW DOO $GMXVWPHQWV ,QVWDOOV 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV $GMXVWPHQW 1DPH &XVWRP0HVVDJH To go directly to Adjustment 26, Custom Message, from the ADJUSTMENT MENU, select the "CUST MSG" Icon either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. At the top left corner of the Display, the letter A is indicated (blinking) in the first available position (Thirty-Six (36) characters including spaces are available). Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is indicated and then exits this sub-menu. 6HF$GMXVWPHQWV )RUIXUWKHUFXVWRPL]DWLRQRI*DPH3OD\'LIILFXOW\RU*DPH3OD\7\SHRUKRZWR 5(6(721/<WKH$GMXVWPHQWVVHH6HFWLRQ&KDSWHU*272,167$//60(18 6HOHFW DQ\ ,QVWDOOV 6HFWLRQ&KDSWHU 3DJH 5HVHW DOO $GMXVWPHQWV ,QVWDOOV *R7R $GMXVWPHQWV0HQX 6HFWLRQ &K DS WHU RI *R7R,QVWDOOV0HQX 2YHU YL HZ The Portals Service Menu System provides 14 Installs to vary Game Play Difficulty or Game Play Type and Install Factory. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Install changes can be made. For detailed customization or to check current Adjustments Defaults (either changed by YOU in the Adjustments Menu or by this Installs Menu or for Factory Default Settings), see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU. Important: Before preceding, write down any previously changed Adjustment Defaults. After completing one or more of the Installs in this Chapter, go back to the ADJUSTMENTS MENU to see which Standard and/or Feature Adjustments have changed (Feature Adjustment and/or settings are subject to change during production, and may differ than what is described in the tables below each Install explanation). If the settings are not to your liking, perform one of the following: 1.: Manually change the Standard & Feature Adjustments Settings (perform task in the Adjustments Menu). or Multiple Installs can be set to vary game play; however, for Installs that have one or more Adjustments in common, the last "Install" selected & activated, will supersede any previously changed Adjustment(s) from any prior Installs. For example, if you want a 5-BALL Game set to EXTRA EASY: Select and activate the "5BAL" Icon first (which will typically change any Feature Difficulty Adjustments to HARD), then select & activate the "X.EZ" Icon to change back the Difficulty Adjustments to EXTRA EASY. However, if the "X.EZ" Icon was selected & activated first, then the "5BAL" Icon was selected & activated, the game will be set to a 5-BALL Game set to HARD. :$51,1* 6HOHFWLRQ DFWLYDWLRQRIWKH ,QVWDOO)DFWRU\,FRQZLOO FKDQJHDOO$GMXVWPHQWV ,QVWDOOVWRWKH)DFWRU\'HIDXOW *272, 167$//60(18 After entering Portals , the MAIN MENU now appears. Select the "INST" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The INSTALLS MENU appears. Continue through this chapter for the explanation & usage of the Icons in the INSTALLS MENU. , QVW DO O([ WU D(D V\ To initiate, from the INSTALLS MENU, select the "X.EZ" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to EXTRA EASY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "X.EZ" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE *R7R ,QVWDOOV0HQX FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY EXTRA EASY * Feature Adjustments and/or settings are subject to change. 6HFWLRQ&KDSWHU 3DJH 6HF*R7R,QVWDOOV 2.: Install Factory to reset all of the Standard & Feature Adjustments back to the Factory Default Settings, (see the end of this chapter). , QVW DO O(D V\ To initiate, from the INSTALLS MENU, select the "EASY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to EASY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "EASY" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY EASY * Feature Adjustments and/or settings are subject to change. , QVW DO O1 R UP D O To initiate, from the INSTALLS MENU, select the "FACT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to MODERATE. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "FACT" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY MODERATE * Feature Adjustments and/or settings are subject to change. , QVW DO O+D UG 6HF*R7R,QVWDOOV To initiate, from the INSTALLS MENU, select the "HARD" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to HARD. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "HARD" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY HARD * Feature Adjustments and/or settings are subject to change. , QVW DO O([ WU D+D UG To initiate, from the INSTALLS MENU, select the "X.HD" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Difficulty is set to EXTRA HARD. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "X.HD" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: NONE FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY EXTRA HARD * Feature Adjustments and/or settings are subject to change. , QVW DO O %D OO To initiate, from the INSTALLS MENU, select the "3BAL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to 3-BALL PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "3BAL" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: 08 BALLS PER GAME 6HFWLRQ&KDSWHU 3DJH 03 FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY MODERATE * Feature Adjustments and/or settings are subject to change. *R7R ,QVWDOOV0HQX , QVW DO O%D OO To initiate, from the INSTALLS MENU, select the "5BAL" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to 5-BALL PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "5BAL" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: 08 BALLS PER GAME 05 FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY HARD * Feature Adjustments and/or settings are subject to change. &RPSHWLWLRQ DND,)3$ To initiate, from the INSTALLS MENU, select the "PAY" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to TOURNAMENT PAY MODE. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "PAY" Icon flashing. FEATURE ADJUSTMENTS NEW SETTINGS*: 06 GAME PRICING USA 5 NONE 09 TILT WARNINGS 02 25 FREE PLAY NO 30 GAME RESTART NO 41 (Note 1) COINDOOR BALL SAVER (YES) (Note 1) 42 (Note 2) COMPETITION MODE YES (Note 2) Note 1: Adjustment 41 Default will not change; Installing $ .50 Competition will override this Adjustment regardless of the setting. Note 2: If Adjustment 42 is changed back to NO after this Install, the Competition Mode Install will be canceled (turned off). If Competition Mode was set, it is suggested to "Install Factory" to restore all Adjustments (Factory Default); then to recustomize, if desired. )UHH3OD \&RPSHWLWLRQ D ND (;32RU3$3$ To initiate, from the INSTALLS MENU, select the "FREE" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to TOURNAMENT FREE MODE. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "FREE" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: FEATURE ADJUSTMENTS NEW SETTINGS: 09 TILT WARNINGS 02 NONE 25 FREE PLAY YES 30 GAME RESTART NO 41 (Note 1) COINDOOR BALL SAVER (YES) (Note 1) 42 (Note 2) COMPETITION MODE YES (Note 2) Note 1: Adjustment 41 Default will not change; Installing $ .50 Competition will override this Adjustment regardless of the setting. Note 2: If Adjustment 42 is changed back to NO after this Install, the Competition Mode Install will be canceled (turned off). If Competition Mode was set, it is suggested to "Install Factory" to restore all Adjustments (Factory Default); then to recustomize, if desired. , QVW DO O+RPH3OD \ To initiate, from the INSTALLS MENU, select the "HOME" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to NORMAL HOME PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "HOME" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: 05 07 25 31 41 EXTRA BALL LIMIT MATCH PERCENTAGE FREE PLAY EXTRA BALL PERCENTAGE COINDOOR BALL SAVER *R7R ,QVWDOOV0HQX 09 10% YES 30% YES FEATURE ADJUSTMENTS NEW SETTINGS: NONE 6HFWLRQ&KDSWHU 3DJH 6HF*R7R,QVWDOOV STANDARD ADJUSTMENT(S) NEW SETTINGS: ) LO P 6WD U5HVHW To initiate, from the INSTALLS MENU, select the "STAR" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to EASY HOME PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "STAR" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: 05 25 EXTRA BALL LIMIT FREE PLAY 09 YES 41 COINDOOR BALL SAVER YES FEATURE ADJUSTMENTS NEW SETTINGS*: 47-55 ... DIFFICULTY EASY * Feature Adjustment and/or settings are subject to change. , QVW DO O1 R YHO W\ This setting is recommended where local laws restrict certain game features. To initiate, from the INSTALLS MENU, select the "NOV" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to RESTRICTED PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "NOV" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: 6HF*R7R,QVWDOOV 01 02 03 04 05 07 10 13-17 REPLAYS: FIXED/AUTO REPLAY LEVELS REPLAY AWARD FREE GAME LIMIT EXTRA BALL LIMIT MATCH PERCENTAGE REPLAY BOOST HIGH SCORE ... AWARDS FIXED (0%) NONE NONE NO FREE GAMES NO EXTRA BALLS OFF NO 00 FEATURE ADJUSTMENTS NEW SETTINGS*: NONE , QVW DO O$GG$%D OO This setting is recommended where local laws restrict certain game features. To initiate, from the INSTALLS MENU, select the "A.A.B" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Game Play Type is set to RESTRICTED PLAY. "REQUEST INSTALLED" is indicated and returns to the INSTALLS MENU with the "A.A.B" Icon flashing. STANDARD ADJUSTMENT(S) NEW SETTINGS: 03 04 05 07 13-17 REPLAY AWARD FREE GAME LIMIT EXTRA BALL LIMIT MATCH PERCENTAGE HIGH SCORE ... AWARDS EXTRA BALL NO FREE GAMES 09 OFF 00 FEATURE ADJUSTMENTS NEW SETTINGS*: NONE , QVW DO O)D FW RU \ 21/<D IIHFW VDO O$GMX VWPHQWV,QVWD OO V To initiate, from the INSTALLS MENU, select the "FACT" Icon with either the Red "LT" or Green "RT" Buttons and press the Black "ENT" Button. All Installs will be reset to the Factory Default Settings. "REQUEST INSTALLED" is indicated and the Service Menu is exited, returning to the Attract Mode. STANDARD ADJUSTMENT(S) NEW SETTINGS: FEATURE ADJUSTMENTS NEW SETTINGS*: 01-46 47-64 FACTORY DEFAULTS FACTORY DEFAULTS ALL STANDARD ADJ. ALL FEATURE ADJ. If Competition Mode was set, it is suggested to "Install Factory" to restore all Adjustments (Factory Default); then to recustomize, if desired. )RUKRZWR5(6(7$XGLWV DOVRFDQ5(6(7+LJK6FRUHV&UHGLWVRU5HVHW$OO $GMXVWPHQWV VHH6HFWLRQ&KDSWHU*2725(6(70(18 6HOHFW DQ\ 5HVHW 6HFWLRQ&KDSWHU 3DJH 5HVHW DOO $XGLWV $GMXVWPHQWV ,QVWDOOV *R7R ,QVWDOOV0HQX 6HFWLRQ & KD SW H U R I *R7R5HVHW0HQX 2YHU YL HZ The Portals Service Menu System provides five (5) functions to reset Coin & Game Audits, High Scores, Credits or to reset ALL AUDITS, ADJUSTMENTS & INSTALLS back to the Factory Default Settings. Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Reset changes can be made. :$51,1* $VVRRQDVDQ\5HVHW,FRQLV VHOHFWHG DFWLYDWHGWKH LQIRUPDWLRQDVVRFLDWHGZLWK WKH5HVHW,FRQLVORVW After entering Portals , the MAIN MENU now appears. Select the "RESET" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The RESET MENU appears. Continue below for the explanation & usage of the Icons in the RESET MENU. 5HVHW &RL Q$ XGL WV To initiate, from the RESET MENU, select the "COIN" Icon with either the Red or Green Buttons and press the Black Button. ONLY the Coin Audits (05-13) will be reset to zero (0), Factory Default Settings. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "COIN" Icon flashing. 5HVHW *DPH$XGL WV To initiate, from the RESET MENU, select the "AUD" Icon with either the Red or Green Buttons and press the Black Button. ONLY the Game Audits (01-04 and 15-Last Audit) will be reset to zero (0), Factory Default Settings. Note: Coin Audits (05-13) & Software Meter Audit (14) will not be reset. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "AUD" Icon flashing. Tournament Note: Tourn. Audits can only be reset if a new Tournament is started or a Factory Reset is done. 5HVHW +LJK6FRU HV To initiate, from the RESET MENU, select the "HSTD" Icon with either the Red or Green Buttons and press the Black Button. ONLY the High Scores will be reset to the current values. Note: If these five (5) adjustments were not personally changed by you, the Factory Default Settings will be used (see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU, Standard Adjustments 18-22). "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "HSTD" Icon flashing. 5HVHW &U HGLW V To initiate, from the RESET MENU, select the "CRED" Icon with either the Red or Green Buttons and press the Black Button. All Credits will be reset to zero (0), Factory Default Settings. "REQUEST INSTALLED" is indicated and returns to the RESET MENU with the "CRED" Icon flashing. )D FW RU \ 5HVHW To initiate, from the RESET MENU, select the "FACT" Icon with either the Red or Green Buttons and press the Black Button. All Audits (except for Audit 14, Software Meter), Adjustments, Installs, Tournament Audits and all Tournament Adjustments (including Sign Messages A-B), will be reset to the Factory Default Settings. Note: To RESET ONLY the ADJUSTMENTS & INSTALLS (leaving all the Regular Audits alone), see Section 3, Chapter 5, GO TO INSTALLS MENU, Install Factory. "REQUEST INSTALLED" is indicated and the Service Menu is exited, returning to the Attract Mode. *R7R 5HVHW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R5HVHW *2725(6(70(1 8 ([ DPSOH After entering Portals , the MAIN MENU now appears. Use the Red "LEFT" or Green "RIGHT" Buttons to select the "RESET" Icon (GO TO RESET MENU). Press the Black "ENTER" Button to activate this ICON. The RESET MENU now appears with the "COIN" Icon (RESET COIN AUDITS) flashing: 6HF*R7R5HVHW From the RESET MENU, select any of the Icons ("COIN", "AUD", "HSTD", "CRED") with either the Red or Green Buttons and press the Black Button to activate the ICON chosen. After the ICON is selected & activated, "REQUEST INSTALLED" is indicated and is returned to the RESET MENU with the previously selected Icon flashing. Important: AT THIS TIME, DO NOT PRESS THE START BUTTON OR BLACK BUTTON AFTER SELECTING ANY OF THE FIVE (5) ICONS UNLESS THIS IS WHAT IS DESIRED. THE INFORMATION ASSOCIATED WITH THE RESET ICON WILL BE LOST! PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL HAPPEN IF ANY OF THESE FIVE (5) ICONS ARE SELECTED & ACTIVATED. Before performing any RESET, write down your last Audit Totals (see Section 3, Chapter 3, GO TO AUDITS MENU) and any personalized Adjustment changes you may have made (see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU). If the "FACT" Icon is select and activated, "REQUEST INSTALLED" is indicated and the Service Menu is exited, returning to the Attract Mode. See the previous page for explanation & usage of the Icons in the RESET MENU. 6HFWLRQ&KDSWHU 3DJH *R7R 5HVHW0HQX 6HFWLRQ & KD SW H U R I *R7R7RXUQDPHQW0HQX 2Y HU YLHZ Game code may get upgraded during production; compare all Tournament Adjustments & Audits in the display with the manual and make any corrections to the Tournament Adjustments and/or Audits Tables (next page), as necessary. Tournament Adjustments & Audits are subject to change (with or without notice). To view Tournament Adjustments & Audits in the display, enter the Portals Service Menu System. When any change is made and then the next / previous item is selected (or the Sub-Menu is exited), the display will momentarily flash REQUEST INSTALLED. For details on Earnings, Standard & Feature Audits, see Section 3, Chapter 3, GO TO AUDITS MENU. For details on Standard & Feature Adjustments, see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU. Tournament Operation Note: The use of the Tournament Equipment and/or running a Tournament is OPTIONAL and to be used solely in the discretion of the owner. It is the sole responsibility of the operator to ensure that this product is used in conformity with all applicable laws. Stern Pinball, Inc.® disclaims any such responsibility. Due to continuing product innovation, information in this chapter is subject to change without notice. For more details on the equipment & hardware required, Installation and Set-up, read the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 500-5011-00), not included with this ToPS Ready Pinball Game. The equipment & hardware consists of: Electronic 7 X 80 Multi-Color Dot Display (secured above the Backbox), Tournament Serial Interface (TSI) Board (secured in the Backbox), Tournament Button + Lamp (secured onto the Front Molding) and all necessary wiring, hardware and documentation (which also provides suggestions and Tips for ToPS ). To order, contact your local Distributor (view Pages DR. _ & ` in the Find-It-In-Front: Dr. Pinball). You can also call Technical Support or visit our website (details on the back cover of this manual). Important: The Coin Door must be OPEN allowing the Memory Protect Switch to be disabled, so any Tournament changes can be made. *27272851 $0(1 70(18 237, 21 $/86(21/< After entering Portals , the MAIN MENU now appears. Select the "TOUR" Icon in the MAIN MENU with either the Red "LEFT" or Green "RIGHT" Buttons (the Flipper Buttons operates in the same manner) and press the Black "ENTER" Button (the Start Button operates in the same manner). The TOURNAMENT MENU appears. Continue through this chapter for the explanation & usage of the Icons in the TOURNAMENT MENU. 7RXUQDPHQW$GMXVWPHQW $XGLW7DEOHVRQWKHQH[WSDJH *R7R 7RXUQDPHQW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF7RXUQDPHQW The Portals Service Menu System provides 6 Steps necessary to SET-UP, START, MONITOR and END Pinball Tournaments on your Tournament Pinball System Ready Pinball Game. OPTIONAL EQUIPMENT & HARDWARE (SOLD SEPARATELY) ARE REQUIRED FOR PROPER OPERATION AND USE OF THIS MENU. 72851$0(17 $'-8670(17 7$%/(6 72851$0(17$'- 8670(176 $'-8670(17 1$0( 86$ '()$8/7 $'-8670(17 1$0( <285 6(77,1* 86$ '()$8/7 CREDITS PER PLAY 02 JACKPOT BASE $20.00 JACKPOT INCREMENT $00.50 69 70 71 72 73 74 $'-8670(17 1$0( <285 6(77,1* 86$ '()$8/7 JACKPOT MAX. $2,500.00 START DATE JANUARY 1 END DATE FEBRUARY 1 75 76 77 <285 6(77,1* # OF PRIZES 03 PRIZE TYPE CASH SHOW PLAYER’S CASH YES Note: The above adjustments must be set just before selecting and activating the "STRT" Icon (START TOURNAMENT). See the following pages for explanation and more details. 6,*10(66$*(6$% $'-8670(176 $'-8670(17 1$0( 86$ '()$8/7 $'-8670(17 1$0( <285 6(77,1* 86$ '()$8/7 6HF7RXUQDPHQW LOCATION MESSAGE ON 78 79 STARTING METER Reading : STARTING METER Date (MM/DD/YR) : AUDITOR’S NAME : CURRENT METER Reading : AUDIT Date (MM/DD/YR) : CPU Version : <285 6(77,1* PRIZE MESSAGE ON CURRENT VOLUME SETTING: ...... ...... ......... .. DISPLAY Version : ...... ...... ........ GAME LOCATION NAME : ___________________________________________________________________________________________ ___________________________________________________________________________________________ ___________________________________________________________________________________________ &RS\ WKLV SDJH IRU )LHOG $XGLW 7UDFNLQJ 3HUIRUPDQFH ___________________________________________________________________________________________ ___________________________________________________________________________________________ TOURNAMENT START DATE : See Adj. 78 & 79 above >> TOURNAMENT END DATE : ............ 72851$0(17$8',77$%/( 72851$0(17$8',76 $XGLW GHILQLWLRQV IROORZ LQ WKLV &KDSWHU TOTAL PLAYS TOTAL TOUR. EARNINGS TOURNAMENT PLAYS JACKPOT TOTAL GAME EARNINGS 6HFWLRQ&KDSWHU 3DJH$ ACCUM. TOUR. PLAYS NET EARNINGS ACCUM. TOTAL PLAYS ACCUM. EARNINGS ACCUM. TOUR EARNINGS ACCUM. JACKPOT # TOURNAMENTS *R7R 7RXUQDPHQW0HQX 7R XU QD P HQW $GM XVW P HQW V To initiate, from the TOURNAMENT MENU, select the "SET UP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. IMPORTANT FOR TOURNAMENT USERS: Select the settings carefully. For Tips for ToPS (different Tournament Sample Set-Ups, etc.), view the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 502-5011-00). Before allowing players to begin after you’ve started a Tournament, double-check the Normal Mono-Color Dot Display and Top Multi-Color Dot (Beta Brite®) Display to ensure everything you want is displayed correctly. Once a Tournament is started, no adjustments can be made until you end the Tournament (by selecting the "END" Icon). Allowing players to qualify, then ending a Tournament prematurely to make corrections will affect the outcome of the Tournament. View the ToPS Manual for more details. WARNING: Changes made in any Adjustments will be lost after a FACTORY RESET or removal of the CPU/Sound Board Batteries. 01 02 03 04 05 06 07 08 72851$0(17 $'-8670(17 1$0( 'HILQLWLRQ CREDITS PER PLAY: Set between 01 - 10. Default is 02. Set the maximum number of Credits that may be accumulated per game. JACKPOT BASE: Set between $00.00 - $999,999.00 (increments of $1). Default is $20.00. Set the initial Prize Pool Amount to be offered for the Tournament. Note: The displays will present the words "PRIZE POOL" in lieu of the word "JACKPOT". JACKPOT INCREMENT: Set between $00.00 - $999,999.99 (increments of 1¢). Default is $00.50. Set the Prize Pool Increment which will increase the Prize Pool Amount with each Tournament Game played. JACKPOT MAX.: Set between $00.00 - $999,999.00 (increments of $1). Default is $2,500.00. Set the maximum cap to be placed on the Prize Pool during a Tournament. Note: The displays will present the words "PRIZE POOL" in lieu of "JACKPOT". CURRENT DATE/TIME: Set the current date and time. After setting the Start and End Dates in Tournament Adjustments 6 & 7, the Tournament will then start automatically*. *Requires the TIMEKEEPER IC (included in this kit) installed in Location U212 on the CPU/Sound Board. START DATE: Set between JANUARY through DECEMBER. Default is JANUARY. After the month desired is set, a valid day must be set. To Start a Tournament, go back to the TOURNAMENT MENU and select the "STRT" Icon (see the next page). END DATE: Set between JANUARY through DECEMBER. Default is FEBRUARY. After the month desired is set, a valid day must be set. To End a Tournament, go back to the TOURNAMENT MENU and select the "END" Icon (see the next page). # OF PRIZES: Set between 01 - 05. Default is 03. Set the maximum number of Prize Positions to be awarded during a Tournament. Selections (cannot be changed) are as follows: Set to 01, the Tournament Winner is awarded 100% of the Prize Pool. Set to 02, the 1st & 2nd place winners are awarded 70% / 30%, respectively. Set to 03, the 1st, 2nd & 3rd place winners are awarded 50% / 30% / 20%, respectively. Set to 04, the 1st, 2nd, 3rd & 4th place winners are awarded 50% / 25% / 15% / 10%, respectively. Set to 05, the 1st, 2nd, 3rd, 4th & 5th place winners are awarded 50% / 20% / 15% / 10% / 5%, respectively. PRIZE TYPE: Set to CASH, POINTS, TICKETS or OTHER. Default is CASH. This adjustment determines how the Prize Pool is to be represented in the Attract Mode on both the Normal and top Beta-Brite® Displays. 09 Select CASH for the displays to represent the Prize Pool amount (based on Jackpot Base and Max.) in $Dollars. Select POINTS for the displays to represent the Prize Pool amount in Points. Select TICKETS for the display to represent the Prize Pool amount in Tickets. Select OTHER NOT TO represent the Prize Pool amount (if prize(s) to be awarded are not Cash, Points or Tickets). SHOW PLAYER’S CASH: Set to YES or NO. Default is YES. 10 When set to YES, both the Beta- Brite® Multi-Color Dot Display and the Normal Mono-Color Display exhibit the Cash amount in the Attract Mode. *R7R 7RXUQDPHQW0HQX 6HUYLFH*DPH 0DQXDO([WUDFWLRQ 6HFWLRQ&KDSWHU 6HF7RXUQDPHQW 1U 7R XU QD P HQW $GM XVW P HQW V To initiate, from the TOURNAMENT MENU, select the "SET UP" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. IMPORTANT FOR TOURNAMENT USERS: Select the settings carefully. For Tips for ToPS (different Tournament Sample Set-Ups, etc.), view the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 500-5011-00). Before allowing players to begin after you’ve started a Tournament, double-check the Normal Mono-Color Dot Display and Top Multi-Color Dot (Beta Brite®) Display to ensure everything you want is displayed correctly. Once a Tournament is started, no adjustments can be made until you end the Tournament (by selecting the "END" Icon). Allowing players to qualify, then ending a Tournament prematurely to make corrections will affect the outcome of the Tournament. View the ToPS Manual for more details. 7RXUQDPHQW $GMXVWPHQW 1DPH 69 CREDITS PER PLAY 70 JACKPOT BASE 71 JACKPOT INCREMENT 72 JACKPOT MAX. 73 START DATE 74 END DATE 75 # OF PRIZES 7RXUQDPHQW $GMXVWPHQW 'HILQLWLRQ Set between 01 - 10. Default is 02. Set the maximum number of Credits that may be accumulated per game. Set between $00.00 - $999,99.00 (increments of $1). Default is $20.00. Set the initial Prize Pool Amount to be offered for the Tournament. Note: The displays will present the words "PRIZE POOL" in lieu of the word "JACKPOT". Set between $00.00 - $999,99.99 (increments of 1¢). Default is $00.50. Set the Prize Pool Increment which will increase the Prize Pool Amount with each Tournament Game played. Set between $00.00 - $999,99.00 (increments of $1). Default is $2,500.00. Set the maximum cap to be placed on the Prize Pool during a Tournament. Note: The displays will present the words "PRIZE POOL" in lieu of "JACKPOT". Set between JANUARY through DECEMBER. Default is JANUARY. After the month desired is set, a valid day must be set. To Start a Tournament, go back to the TOURNAMENT MENU and select the "STRT" Icon (see the next page). Set to JANUARY through DECEMBER. Default is FEBRUARY. After the month desired is set a valid day must be set. To end End a Tournament, go back to the TOURNAMENT MENU and select the "END" Icon (see the next page). Set between 01 - 05. Default is 03. Set the maximum number of Prize Positions to be awarded during a Tournament. Selections (cannot be changed) are as follows: Set to 01, the Tournament Winner is awarded 100% of the Prize Pool. Set to 02, the 1st & 2nd place winners are awarded 70% / 30%, respectively. Set to 03, the 1st, 2nd & 3rd place winners are awarded 50% / 30% / 20%, respectively. Set to 04, the 1st, 2nd, 3rd & 4th place winners are awarded 50% / 25% / 15% / 10%, respectively. Set to 05, the 1st, 2nd, 3rd, 4th & 5th place winners are awarded 50% / 20% / 15% / 10% / 5%, respectively. Set to CASH, POINTS, TICKETS or OTHER. Default is CASH. This adjustment determines how the Prize Pool is to be represented in the Attract Mode on both the Normal and top Beta-Brite® Displays. 76 PRIZE TYPE 77 SHOW PLAYER’S CASH *R7R 7RXUQDPHQW0HQX Select CASH for the displays to represent the Prize Pool amount (based on Jackpot Base and Max.) in $Dollars. Select POINTS for the displays to represent the Prize Pool amount in Points. Select TICKETS for the display to represent the Prize Pool amount in Tickets. Select OTHER NOT TO represent the Prize Pool amount (if prize(s) to be awarded are not Cash, Points or Tickets). Set to YES or NO. Default is YES. When set to YES, both the BetaBrite® Multi-Color Dot Display and the Normal Mono-Color Display exhibit the Cash amount in the Attract Mode. 6HFWLRQ&KDSWHU 3DJH% 6HF7RXUQDPHQW $GM 1 6W DU W7RXU QD P HQW V H O H F W R Q O \ D I W H U 6 H W 8 S L V F R P S O H W H G To initiate, from the TOURNAMENT MENU, select the "STRT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The "START TOURNAMENT?" MENU appears with the "NO" Mini-Icon flashing. If Set-Up (Tournament Adjustments) was not completed OR the Tournament Audits were not recorded from the prior Tournament, exit this Menu by activating the "NO" Mini-Icon. If Set-Up was completed and the Tournament Audits were recorded, select and activate the "YES" Mini-Icon. The Pinball Game is set to Tournament Ready Mode (the Flashing Tournament Button must be depressed for a Tournament Game after the proper credit is inserted). "REQUEST INSTALLED" is indicated and returns to the TOURNAMENT MENU with the "STRT" Icon flashing. Note: If the "STRT" Icon appears to be non-functioning, it is because a Tournament is in progress. The Tournament must first be stopped (select and activate the "END" Icon in the TOURNAMENT MENU). 6 W R S 7R X U QD P H QW V H O H F W R Q O \ D I W H U D 7R X U Q D P H Q W L V V W D U W H G 6HF7RXUQDPHQW To initiate, from the TOURNAMENT MENU, select the "END" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. The "END TOURNAMENT?" MENU appears with the "NO" Mini-Icon flashing. If the Tournament was not completed, exit this Menu by activating the "NO" Mini-Icon. If the Tournament was completed (the End Date set has passed), select and activate the "YES" Mini-Icon. The Pinball Game is taken out of Tournament Ready Mode (to readjust any Tournament Adjustments, the Tournament must be "stopped"). "REQUEST INSTALLED" is indicated and returns to the TOURNAMENT MENU with the "END" Icon flashing. Record your Tournament Audits at this time as they will be reset (except for the "Accumulative Audits) if another Tournament is started! 7R XU QD P HQW 3U L]HV To initiate, from the TOURNAMENT MENU, select the "PRIZ" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Leader in this group. The display will describe the Leader Placement (1st, 2nd, 3rd, 4th & 5th), Leader Name, 4-Digit Pin-Code, and Prize Pool portion for the Current and Previous Tournaments. The current Leader (and related information) will remain in the display until the next Leader is chosen or when the Sub-Menu is exited. 7R XU QD PHQW $X GLW V To initiate, from the TOURNAMENT MENU, select the "AUD" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" MiniIcons to view the next or previous Tournament Audit in this group. The display will describe the Tournament Audit Number, Tournament Audit Name and the Current Tournament Audit Total (Value). The current Tournament Audit will remain in the display until the next Tournament Audit is viewed or when this Menu is exited. IMPORTANT FOR TOURNAMENT USERS: >>>> A L L of the Tournament Audits 140-151 are RESET O N L Y if a Factory Reset is done (see Section 3, Chapter 6, GO TO RESET MENU). >>>> Tournament Audits 140-145 are RESET ONLY if a new Tournament is started. >>>> Tournament Audits 146-151 are NOT RESET*, they’re accumulative (totals accumulate since the first Tournament was played). *if no Factory Reset is done. $XG 1 7RXUQDPHQW $XGLW 1DPH 7RXUQDPHQW $XGLW 'HILQLWLRQ Provides the total number of Regular and Tournament Games played while a Tournament is active (in progress). This total is derived by 173 TOTAL PLAYS adding Tournament Audit 174, TOURNAMENT PLAYS, with Regular Plays. Provides the total number of Tournament Games played while a 174 TOURNAMENT PLAYS Tournament is active (in progress). Provides the total Gross Earnings accepted, while a Tournament is 175 TOTAL GAME EARNINGS active (in progress). Provides the total Tournament Earnings (Audit 175 less Regular Game 176 TOTAL TOUR. EARNINGS Earnings) while a Tournament is active (in progress). Tournament Audits 177-184 continued on the next page. 6HFWLRQ&KDSWHU 3DJH& *R7R 7RXUQDPHQW0HQX 7RX UQDPHQW$XGLWV&RQWLQX HG 7RXUQDPHQW $XGLW 1DPH 177 JACKPOT (PRIZE POOL TOTAL) 178 NET EARNINGS 7RXUQDPHQW $XGLW 'HILQLWLRQ Provides the total Prize Pool (Jackpot) Amount to be paid out while a Tournament is active (in progress). Provides the total Net Earnings (Gross Earnings less Prize Pool) while a Tournament is active (in progress). The following Tournament Audits WILL NOT BE RESET if a new Tournament is started. ALL AUDITS can be reset if a Factory Reset is done! 180 181 182 183 184 ACCUM. TOTAL PLAYS ACCUM. TOUR. PLAYS ACCUM. EARNINGS ACCUM. TOUR EARNINGS ACCUM. JACKPOT # TOURNAMENTS Provides the accumulative total amount of Regular & Tournament Games played since the first Tournament was played. Provides the accumulative total amount of Tournament Games played since the first Tournament was played. Provides the total Gross Earnings accepted, since the first Tournament was played. Provides the accumulative total Tournament Game Earnings since the first Tournament was played. Provides the accumulative total of Prize Pool (Jackpot) Amounts paid out since the first Tournament was played. Provides the number of Tournaments (not individual Tournament Games) since the first Tournament was played. 6L JQ0HVVDJHV$ % 7RXU QL H$GM To initiate, from the TOURNAMENT MENU, select the "A-B TEXT" Icon with either the Red "LEFT" or Green "RIGHT" Buttons and press the Black "ENTER" Button. Select and activate either of the ">>" Mini-Icons to view the next or previous Tournament Adjustment in this group. Select and activate either of the "-" or "+" Mini-Icons to change the setting, if desired (the Default Setting is noted in the definitions below). The display will describe the Tournament Adjustment Number, Tournament Adjustment Name and the Current Tournament Adjustment Setting. The current Tournament Adjustment will remain in the display until the next Tournament Adjustment is viewed or when this Menu is exited. $GM 1 7RXUQDPHQW $GMXVWPHQW 1DPH 78 LOCATION MESSAGE 79 PRIZE MESSAGE 7RXUQDPHQW $GMXVWPHQW 'HILQLWLRQ Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE, a new message can be set or the old one can be edited (select the "+" Mini-Icon to change settings until "CHANGE" appears in the display, then select the ">>" Mini-Icon to access.). At the top left corner of the Display, the letter A is indicated (blinking) in the first available position. Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is indicated and then exits this sub-menu. The DEFAULT LOCATION MESSAGE is: STERN PINBALL PROUDLY PRESENTS... The DEFAULT PRIZE MESSAGE is: YOU CAN BE THE NEXT BIG WINNER! IMPORTANT FOR TOURNAMENT USERS: 2 additional messages can be added by using the Beta Brite® Remote. More details in the ToPS Tournament Pinball System Kit Installation Manual (SPI Part Number: 780-6011-00) provided in the Optional Tournament Kit (SPI Part Number: 500-5011-00). *R7R 7RXUQDPHQW0HQX 6HFWLRQ&KDSWHU 3DJH' 6HF7RXUQDPHQW 179 Yo u r N o t e s Centerfold Mechanism Drop Screen Tease Mechanism Mirror Back Panel Mechanism Bead Screen Peek-A-Boo Rotating Triangle Mechanism Magazine Mechanism Vertical Up-Kicker Scoop Sec. 4: Parts Id. ... Section 4, Chapter 1 Page 54 Parts Identification & Location 6HFWLRQ &K DS WHU RI 3DUWV,GHQWLILFDWLRQ /R FDWLRQ 7 KH3LQN3DJHV 2YHU YL HZ This section provides the Part Nºs and locations of all the components in this pinball machine. The parts are arranged in three groups: BACKBOX, CABINET & PLAYFIELD. Generic parts which may change as production continues (quantity and/or size) are listed together. Quantities greater than 0 indicates that the part is used in this game. Since quantity changes may occur, an item indicating "0" may be used. Compare the item which needs to be replaced with the drawings provided (the Posts, Sockets, Bulbs & Rubber Rings are drawn actual size). Major Assemblies & Ramps are detailed in the Blue Pages, Chapter 2. Important: Read all "Take Note:" items. 6HFWLRQ7DEOHRI&RQWHQWV &KDSWHU 7KH3LQN3DJHV 2YHUYLHZ %$&.%2; %DFNER[ 3/$<%2<%DFNER[$VV\ 6SHDNHU3DQHO$VV\IRUWKH %DFNER[ DQG $VVRF 3DUWV &$%,1(7 *HQHUDO3DUWV 6ZLWFKHV 3OD\ILHOG 3/$<),(/' *HQHUDO3DUWV 6ZLWFKHV %HORZ *HQHUDO3DUWV 6ZLWFKHV $ERYH 5XEEHU3DUWV 3ODVWLFV 6FUHHQHG &OHDU 7UDQVOLWHV 'HFDOV 5DLOV:LUH)RUPV %DOO*XLGHV DQG0LVF5DPS 0HWDO3RVWV 6FUHZV DQG1XWV 0HWDO6SDFHUV 3ODVWLF3RVWVDQG6SDFHUV 6PDOO%D\RQHW7\SH%XOEV DQG6RFNHWV /DUJH%D\RQHW7\SH%XOE DQG6RFNHWV :HGJH%DVH%XOEV DQG6RFNHWV &KDSWHU 7KH%OXH3DJHV &DELQHW 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 2YHUYLHZ 'UDZLQJVIRU0DMRU$VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G 6SHDNHU3DQHO 'LVSOD\ %DFNER[$VVHPEO\ ,WHPV 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG $3 $ 6LGH 9LHZµ Qty. 2 $3 $ $3 $ $3 $ $3 $ Associated Parts (AP-) listed in the Parts Table on the next page. )URQW9LHZ The Backglass is Not Shown in this Front View for clarity. % $3 % 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. † When ordering Item 3, CPU/Sound Bd., please specify the Game Name to receive the board with the correct ROMs. $3 & $3 & Right Side Pivot Hinge ‡ Item 19, Button Hole Plug (Black) is the Optional Tournament Header Access Hole. If removing for the Optional Tournament Header, save with the game. 6HF3DUWV,G 1º %$&.%2; 3$57 1$0( 1 Backbox (PLAYBOY) 63, 3$57 1º 1º 525-5558-76 10* Item 1 Note: Black Textured T-Molding is installed and cannot be ordered separately. 11 2 PCB Metal Mounting Plate 1 535-5809-04 12 Item 2 is secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00) and 47< 1 #10 Washer 7/32" I.D. X .5" O.D. X 1/16" Thick (Qty. 4) (242-5003-00) 3 † CPU/Sound Board (Mono) FCC-FEB98 4 Display Power Supply Board 5 I/O Power Driver Board 1 1 1 520-5136-16 520-5138-00 520-5137-01 Items 3, 4 & 5 are secured to Item 2 by: #8-32 X 3/8" HWH MS (Qty. 19) (237-5903-00) %$&.%2; 3$57 1$0( 47< Ground Strap (5") (by Item 12) Starter - Fluorescent (FS2 Light) Ballast CU45Z-W 1/2" Core 120v 50/60 Hz 13W Ballast Mounting Plate Fluorescent Light Bracket Assy. Left 1 515-6545-00 ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE: 7A Fluorescent Light Bracket Left 1 535-7739-00 7B Lamp Holder (Self-Locking) 1 077-5214-00 7C #6-32 X 5/8" PPH MS (Sems) Zinc 1 232-5203-00 7D Starter Base (with Leads) 1 077-5213-00 7E #4-40 X 1/2" PPH MS (Sems) Zinc 2 237-5813-00 7 63, 3$57 1º 600-5006-05 165-5011-01 010-5015-00 535-8657-00 Item 12 is secured to Item 1 by: #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5102-04) 13 14 Lock Mounting Plate (2001) Camlock/Key (N23078A CAM 2K SF2400) 1 1 535-8128-01 355-5018-02 Items 13-14 are secured by: #8 X 5/8" TP Torx T20 (Qty. 4) (237-5947-00) #1 Roto Lock Male (on Cabinet) 6 Solenoid Expander Board (UK Only) 520-5192-00 15A #1 Roto Lock Female (R2-0002-02) 15B Item 6 is required for UK Games Only to support the Left & Right Outlane Ball Deflectors & Center Up/Down Post Assemblies not supported in the Normal Coil Matrix of Q1-Q32. 1 1 1 1 1 1 355-5006-01 355-5006-02 Item 15B is secured by: #10-24 X 1-3/4" CBSN (Qty. 2) (231-5022-00), #10-24 Keps Nut (Qty. 2) (240-5207-00) and #10 Washer 7/32" ID X .5" OD X 1/16" (Qty. 2) (242-5003-00) 16 Back Vent Grill 2-1/2" X 18" 1 545-5072-02 Item 16 is secured by: Staple 5/16" (Qty. 24) (631-5000-00) 17 Fuse Description Decal (Generic) 1 820-6152-01 18 "CAUTION - VERY HOT" Decal 1 820-6266-00 19‡ Button Hole Plug (Blk) (Happ #52-6214-00) 1 500-6566-00 20* Fuse Label (UL) 1 820-6143-00 Ordering Note: If 515-6545-00 is unavailable, order the individual part(s) actually required. 1 820-5091-00 8 Fluorescent Light Bracket Assy. Right 1 515-6545-01 21* Backbox Date Label 22* Ribbon Cable, 20-Pin (4") 1 036-5000-04 ORDERING ABOVE (ITEM 8) SUB-ASSY. PART Nº WILL INCLUDE: 8A Fluorescent Light Bracket Right 1 535-7739-01 23* Ribbon Cable, 26-Pin (40") 1 036-5001-40 8B-8C Identical to Items 7B-7C above. See 7B-7C 24* 1/4" Clamp (Double) 3 040-5000-23 Items 7 & 8 are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 2/per) (231-5012-00), #10-24 Keps Nut (Qty. 2/per) (240-5207-00) and 3/4" X 3" Reinforced 25* 1/2" Clamp (Single) 1 040-5000-06 Strapping Tape (Qty. 1, Sold in 12" Lengths only) (626-5040-00) 3/4" Clamp (Single) 26 2 040-5000-08 * Ordering Note: If 515-6545-01 is unavailable, order the individual part(s) actually required. 27* 1" Clamp (Single) 6 040-5000-09 Fluorescent Tube 24" (F18T8CW) 9 1 165-5061-00 Items 24-27 are secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00) 6HFWLRQ&KDSWHU 3DJH 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6SHDNHU3DQHO$VV\IRUWKH%DFNER[ ,WHPV DQG$VVRF3DUWV%DFNJODVV$VVHPEO\ 3LYRW+LQJHV /HIW 5LJKW ,WHPV$3 $$3& 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG Qty. 2 Qty. 2 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. )URQW9LHZ (Broken View) $3 % $3 & 1. Ordering the complete Speaker Panel Assembly, 515-6888-03 (Items 1-15) will include all hardware. 6LGH9LHZ /DLG'RZQ For clarity, the below drawing does not show the speaker(s). For Securing Hardware, see the Parts Table below, under Item 6. For Securing Hardware, see the Parts Table below, under Item 4. For Securing Hardware, see the Parts Table below, under Item 3. 1º 63($.(5 3$1(/ 3$57 1$0( 1 2 Speaker Panel (Black Wood) Dot Matrix Disp. Bd. Mounting Bracket 47< 1 2 63, 3$57 1º 525-5515-00 535-8368-01 1º 15 ,1',9,'8$/ 3$57 1$0( 47< Plastic Shield (Display Cover) 1 63, 3$57 1º 545-5884-00 Item 15 is secured to Item 2 by: #6 X 3/8" HWH AB (Zinc) (Qty. 8) (234-5000-00) Item 2 is secured to Item 1 by: #8 X 3/4" HWH AB (Zinc) (Qty. 4/per) (234-5103-00) 3 Dot Matrix Display Board 128 X 32 1 520-5052-00 Item 3 is secured to Item 2 by (at corners): 3/16" X 3/8" Spacer Gray (Qty. 4) (254-5000-18) and #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 4) (237-5976-03) Item 3 is secured to Item 4 (at the top center) by: 3/4" X 1/4" Hex Spacer #6-32 Tap (Qty. 1) (254-5008-04) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00) 4 Static Shield (Steel Plate) 1 535-6437-00 Item 4 is secured to Item 2 by: 1/2" X 1/4" Hex Spacer #6-32 Tap (Qty. 4) (254-5008-03) and #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2, on Left Side only) (232-5202-00) 5* 6 Edge Protector (on Item 4) Display Controller Board FCC-FEB98 2 1 545-5592-01 520-5055-03 Item 6 is secured to Item 4 by: 1/2" X 5/16" X .144 ID Spacer Tap (Qty. 3) (254-5014-00), #6-32 X 3/4" PPH MS (Sems) Zinc (Qty. 3) (237-5504-00), 1/2" X 1/4" Hex Spacer #6-32 Tap. (Qty. 1) (254-5008-03) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00) 7 RF Shield 1 820-5092-00 Item 7 is secured inbetween: "Item 6" and its’ mounting hardware described. 8* Ground Strap (25") (on Items 4, 6, 12) 9* 1/2" Clamp (Single) (on Item 4) 10* Ribbon Cable, 14-Pin 4 1 1 11* Foam 3/16" Thk. X 1/4" X 36" 6 600-5006-25 040-5000-06 036-5260-00 Item 10 Note: The 14-Pin cable connects the Dot Matrix Disp. Bd. to the Disp. Controller Bd. 626-5026-00 Above Item 11 is self-adhesive. Located between Items 3 & 17. Sold in 12" Lengths only. 12 13 14 Speaker (Shld.) 4" 8: MG Elec #4060SH Speaker Grill (Black w/no Artwork) Speaker Panel Hook Bracket 2 2 2 031-5004-01 535-8081-01 535-7009-02 Items 12, 13 & 14 are secured by: #8 X 3/4" HWH AB (Zinc) (Items 12/13: Qty. 4/per; Item 14: Qty. 2/per) (234-5103-00) 3DUWV,GHQWLILFDWLRQ /RFDWLRQ The Associated Parts AP-A thru AP-C are also noted in the Backbox Assembly drawings on the previous page. ASSOC. PARTS ARE NOT INCLUDED WITH BACKBOX/SPKR. PANEL ASSY’S. 1º $662& %$&.%2; 3$57 1$0( 47< 63, 3$57 1ºº 1 See Parts Below AP-A Backglass Assembly (Game Nº 76) ORDER ONLY INDIVIDUAL PART(S) NEEDED: AP-A1 Clear Backglass 25.906" X 19.187" 1 660-5038-02 AP-A2 Playboy Film Art w/Hologram (#76) 1 515-7252-76 NOTE: The Playboy Backglass Film Art must have the Official Playboy Hologram Logo affixed. It cannot be displayed without it! AP-A3 Top Plastic Channel - 26" 1 545-5018-15 AP-A4 Bottom Plastic Lift Channel - 26-1/16" 1 545-5021-01 AP-A5 Plastic Edging (Left/Right) - 18-1/8" 2 545-5018-14 AP-A6* Tape (double-sided) (12" Length) 1 626-5005-00 (only 6" required) Note: AP-A6 secures AP-A3--A5 to AP-A1 1 535-7999-00 AP-B Pivot Hinge Left 1 535-7999-01 AP-C Pivot Hinge Right Items AP-B & AP-C are secured to Backbox by: 1/4"-20 X 1-1/4" C.B. Sq. Neck (Qty. 4) (231-5003-00), 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1) (242-5009-00) Items AP-B & AP-C are secured to Cabinet by: 1/4"-20 X 7/8" Carriage Bolt Sq. Neck (Qty. 2) (231-5014-00), Hinge Spacer (Qty. 2) (530-5099-00), Washer 1/4" I.D. X 7/8" O.D. X 1/8" Yellow (Qty. 1/per) (242-5016-01), Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1/per) (242-5009-00) and 1/4"-20 Flange Nut (Qty. 1/per) (240-5300-00) Note: Inside cabinet holes are covered by BLACK MYLAR COVER DISCS (QTY. 2) (820-5041-00) to hide securing hardware (AP-B & AP-C above) from player view. 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G Red Green &DELQHW*HQHUDO3DUWVJ 6ZLWFKHVF Black )RU%DFNER[3DUWVVHHWKH SUHYLRXVWZRSDJHV % Qty. 2 (QODUJHG 9LHZ RI ,WHP LQVLGH WKH &RLQ 'RRU ,WHP )RU XVDJH VHH 6HFWLRQ &KDSWHU 3RUWDOV 6HUYLFH 0HQX ,QWUR 3J 7DNH1RWH $ ‡ Item 11, Button Hole Plug (Blk) is the Optional Tournie Button Access Hole. If removing for the Optional Tournament Button, save with the game. 9LHZ RI WKH EDFN RI WKH &DELQHW ZLWK WKH %DFNER[ LQ WKH GRZQ SRVLWLRQ Qty. 2 Qty. 2 ,WHP LV VWDSOHG RQ WKH LQVLGH EDFN ZDOO DQG WKH LQVLGH ERWWRP RI WKH FDELQHW ' 9LHZ RI WKH &RLQ 'RRU 2SHQ ,WHP $ % & Qty. 4 - 6HF3DUWV,G ,WHP - 2Q2II 6ZLWFK LV ORFDWHG XQGHU WKH &DELQHW )URQW 5LJKW GLUHFWO\ EHORZ WKH 3RZHU %R[ 1º &$%,1(7 3$57 1$0( & 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. J Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches. Qty. 2 1º &$%,1(7 3$57 1$0( 525-6000-76 12* P/F Glass (Tmprd.) 21" X 43" X 3/16" 500-5921-50 13 Hex Key Allen Wrench 5/16" Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2" 14 Corrugated Tubing Black 11e4"ø X 2.6’ Lg. Hex 5/8" Hd. (2/per) (231-5001-01) To order just a Leg Leveler (3/8" - 16 X 3") use SPI Nº: 1 2 Game Nº 76 Screened Cabinet (Plain) Black Leg & Leveler Assembly 47< 63, 3$57 1º 1 4 F 47< 63, 3$57 1º 1 1 2 660-5001-00 777-0001-00 605-5008-00 500-5017-00. A Leg "without" a Leg Leveler is not available. Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab. Start Button Assembly ("Flipper" Style) Item 3 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page. 15A #1 Roto Lock Male (R2-0055-02) 15B #1 Roto Lock Female (on Backbox) 3* 4 Ball Shooter (Plunger) Assembly 0 Not Used 1 500-6146-00-04 Item 4 is secured by: Support Plate (Qty. 1) (535-5027-00), #10-32 X 3/8" SHWH (Serr) Swage (Qty. 3) (237-5985-00) and #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5002-00). FOR A BREAKDOWN OF PARTS SEE: Sec. 4, Chp. 2, Drawings for ... Assemblies... 5 1"ø Button (Red) + Lamp (#555 WB) 1 500-6388-02 Item 5 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page. 6 Flipper Button (Red) Assembly 2 500-5026-32 Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty. 2) (240-5003-01) and is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 1/per) (545-5850-00) Item 6 DOES NOT include the Switch. FOR SWITCHES ONLY see Items 23A/B on the Next Page. 7 8 9 Rear Glass Channel 20-3/8" Length Plastic Channel 42-5/8" Lg. (Lt. & Rt.) Side Armor "with holes" (Lt. & Rt.) 1 2 2 545-5038-00 545-5017-00 535-7297-02 1 1 355-5006-01 355-5006-02 Item 15A is secured by: #10-24 X 1-3/4" Carr. Bolt Sq. Neck (Qty. 2) (231-5022-00), #10-24 Nylon Stop Nut (Qty. 2) (240-5206-00) and #10 Washer 7/32" X .5" X 1/16" (Qty. 2) (242-5003-00) 16 Coin Door (with Validator) USA only 1 500-5018-172 Item 16 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 4) (231-5003-00) 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 3) (242-5009-00) NOTE: For Coin Door other than USA call Technical Support for SPI Part Nº. 17 18 Coin Door Switch (USA) FYI: Coin Door Switch ( ¥ Japan) Diagnostics Service Switches (X3) 2 0 1 180-5024-00 180-5091-00 180-5012-03 Item 18 is secured to Coin Door by: Diagnostics Sw. Bracket (Qty. 1) (535-6860-01) Slam Tilt Sw. (No Longer Required) 0 Not Used Dual Switch Assembly 1 500-5808-00 Item 9 is secured by: #10-24 X 1" Carriage Bolt Sq. Neck (2/per) (231-5021-00), ORDERING ABOVE (ITEM 20) ASSEMBLY PART Nº WILL INCLUDE: #10-24 Hex Nut (2/per) (240-5202-00) and #8 X 5/8" PPH Black (2/per) (232-5101-01) 20A Mounting Bracket 1 535-6958-00 1 180-5136-00 10 Front Molding - Black 1 500-5757-02-00 20B Playfield Power Interlock Sw. (Top) 20C Memory Protect Switch (Bottom) 1 180-5000-01 Item 10 requires: Self-Adhesive Foam Rubber 3/8" X 3/16" X 20-3/8" (626-5001-00). Item 20 is secured to Cabinet by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 11‡ Button Hole Plug (Blk) (Happ #52-6214-00) 1 500-6566-00 Parts Table & Views continue on the next page. 6HFWLRQ&KDSWHU 3DJH 19 20 3DUWV,GHQWLILFDWLRQ /RFDWLRQ &DELQHW*HQHUDO3DUWVJ 6ZLWFKHVF&RQWLQXHG 6SHDNHU 3DQHO * + 'LVSOD\ LQ WKH %DFNER[ (QODUJHG 9LHZ RI 3RZHU %R[ &DELQHW %RWWRP ,QVLGH )URQW 5LJKW $ (QODUJHG 9LHZ RI WKH 3OXPE %RE 7LOW 6ZLWFK Qty. 2 $ $ % 9LHZ RI &DELQHW ,QVLGH )URQW /HIW & 6HH 3UHYLRXV 3DJH IRU 2SHQ 9LHZ RI &RLQ 'RRU ' 7KXPE6FUHZ LQFOXGHG ZLWK 7LOW 3OXPE %RE RQO\ Qty. 2 % 9LHZ RI &DELQHW ,QVLGH )URQW 5LJKW 6HUYLFH *DPH 0DQXDO 6HH )URQW &RYHU IRU 63, 3DUW 1XPEHU % % 6HH (QODUJHG 9LHZ /HIW $ 6ZLWFK 'LRGH 1 63, 1 LQ SURWHFWLYH WXELQJ % $ ' % Qty. 10 & Qty. 10 . 6HH (QODUJHG 9LHZ & $ 7DNH1RWH An asterisk ( * ) indicates item(s) are not noted in the pictorials. * F J 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Parts Table & Views continue on the previous page. 21 Front Molding Lockdown Assembly 1 500-6509-00 Item 21 is secured by: #10-24 X 1-1/4" Carr. Bolt (Qty. 2) (231-5012-00), #10-24 Keps Nut (Qty. 2) (240-5207-00), #8 X 5/8" HWH AB Zinc (Qty. 4) (234-5102-04) and #10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty. 2) (242-5003-00) 22 23A 23B 24* 25 26 27 27A 27B 27C 27D Lockdown Spring (connected to handle) 1 265-5008-00 Flipper Switch - Self-Cleaning 2 180-5160-00 Flipper Sw. - X2 Stack for Lwr./Upr. Flipper(s) 0 180-5164-00 Foam Strip (2 on 23A; 1 on 23B) 3 626-5042-00 Start Button Switch (ONLY) 1 180-5174-00 Grills 2-1/2" X 18" (on Back & Bottom) 2 545-5072-02 Cabinet Plumb Bob Tilt Switch 1 See Parts Below ORDER ONLY INDIVIDUAL PART(S) NEEDED: 1 535-5221-00 Bracket for Hanger Wire 1 535-5319-00 Hanger Wire 1 535-7563-01 Contact Wire Form 535-5029-00 Plumb Bob Weight (includes Thumb-Screw) 1 Items 27A & 27C are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 28A Slide & Pivot Support Bracket - Right 28B Slide & Pivot Support Bracket - Left 1 1 535-5990-00 535-5989-00 Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (3/per) (231-5012-00) and #10-24 KEPS Nut (3/per) (240-5207-00) 29 Prop Rod 1 535-7553-00 Item 29 is secured by: #10-24 X 1-3/4" Carriage Bolt Sq. Neck (Qty. 1) (231-5022-00), Washer #10 7/32" ID X .5" OD X 1/16" Thk (Qty. 1) (242-5003-00) and #10-24 Nylon Stop Nut (Qty. 1) (240-5206-00) 30 Transformer 5.7v AC (with Ballast Winding) 1 010-5012-01 Item 30 is secured by: 1/4"-20 X 5/8" PPH MS (Zinc) (Qty. 4) (237-5854-00) and 1/4" Split Lock Washer (Qty. 4) (244-5000-00) 31 Speaker 8" ø Rd. 8010 4: 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 1 031-5007-00 1º 32 ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Speaker Grill 7" X 7" 1 545-5072-03 Items 31 & 32 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (237-5883-00) and #6-32 Keps Nut (Qty. 4) (240-5008-00) 33 Power Input Box Sub-Assy. 1 515-5360-07 ORDERING ABOVE (ITEM 33) SUB-ASSY. PART Nº WILL INCLUDE: 1 535-5932-00 33A Power Box (Plain) 1 180-5008-01 33B Service Outlet (for USA) 1 034-5000-10 33C Line Cord 10’ ROJ 3" Max. 1 545-5122-00 33D Recessed Cup for Line Cord 1 150-5000-00 33E* Line Filter 1 150-5001-00 33F* Varistor TNR159211KM 200-5000-05 33G Fuse 8 Amp 250v Slo-Blo (Domestic) 1 205-5001-00 1 33H Fuse Holder 1 535-8318-00 33I* On/Off Switch Bracket 1 180-5001-01 33J On/Off Rocker Sw. (Arcolectric C1350AB) 1 820-6123-03 33K Power Box Decal 34 Cash Box Plastic Bottom 1 545-5090-00 35 Cash Box Cover (Validator) 1 535-5013-03 36 Cash Box Lock Bracket (wire) 1 535-7562-00 37 Large Hair-Pin Clip 1 535-7772-00 38 Cabinet Light Bd. Assy. PLAYBOY 1 500-6558-00 ORDERING ABOVE (ITEM 38) ASSEMBLY PART Nº WILL INCLUDE: 1 525-5609-00 38A Cabinet Light Board Plain (Generic) 10 077-5000-00 38B 2-Lug Staple Down Socket 10 165-5053-06 38C #44 Bulb Yellow (Small Bayonet Type) from 820-6305-XX 1 38D Decal "-10" of Playboy Decal Set Note: Individual Decals from a Decal Set cannot be ordered separately. Item 38B is secured to Item 38A by: Staple (5/16") (Qty. 2/per) (631-5000-00) Item 38 is secured to the Cabinet by: #8-32 X 1 " HWH MS (Ser) Zinc (Qty. 2) (237-5946-00) and #8 Washer (Qty. 2) (242-5005-00) Ordering Note: If 500-6558-00 is unavailable, order the individual part(s) actually required. 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G are General Legend Note: Items noted with a black square Parts. Items noted with a white square are Switches. 3OD\ILHOG*HQHUDO3DUWVJ 6ZLWFKHVF %HORZ 1º %(/2: 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º 1 Playfield Support Slide Bracket 2 535-6862-02 Item 1 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) and #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 1/per) (237-5975-03) 2 Edge Slide Bracket (Extended) 2 535-5988-01 Item 2 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 5/per) (237-5840-00) 3 4 Pivot Pin Bracket Welded Assembly Switch Bracket (Shooter Lane / Eject Hole) 2 2 5 1 1 535-6452-00 535-6896-00 Item 5 requires: Foam Pad (Qty. 1) (626-5029-00) on Target Bracket. 6 7 Insulation Fiche Paper (under Lwr. Flips) Gate Bracket (Rt.) Assy. (see next page) 2 1 545-5721-00 500-6515-00 % Item 7 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) 8* Diode Terminal Strip 2-Lug (810) Isolated 0 055-5203-00 However, Item 8 (Qty. 1) is located in the Cabinet on the Coin Door. 9 Diode Terminal Strip 3-Lug (813) Isolated 10 Diode Terminal Strip 5-Lug (824) Isolated 11* Diode Terminal Strip 7-Lug Isolated 1 8 0 % L 1 / 1 . % L L 055-5204-03 055-5204-05 055-5204-07 / . Item 4 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2/per) (234-5001-02) Switch Back Plate (Stand-Up Target) Target (Stand-Up) Bracket / 500-5329-03 535-6173-00 & % L Items 9-10 are secured by: #6 X 3/8 HWH AB Zinc (Qty. 1-2/per) (234-5000-00). Note: 1N4004 Diodes (112-5003-00) are used in all Diode applications. 1N4001 Diodes can be used for Switches and/or Lamps. See Sec. 5, Chp. 2, Playfield Diode Terminal Strip... 12 3A 250v Slo-Blo Fuse Fuse Clip Holder (Socket) 2 2 200-5000-08 205-5000-01 Item 12 is secured by: #6 X 1/2" PPH AB (Qty. 1/per) (237-5805-00) Note: Item 12, Fuse Clip Holder (Socket) 205-5000-01 is part of a set of 12 (205-5000-12). You can order them as individuals (...-01) or a set of 12 (...-12). 13* Diode Terminal Strip/Fuse Decals A-I 1 ' 820-6221-76 Note: For Decal Descriptions & Locations, see Sec. 5, Chp. 2, Playfield Wiring, Page 101. 14* #8 Solder Lug 0 055-5140-08 * However, Item 14 (Qty. 4) is located in the Cabinet on the Coin Door & Power Box. Micro Sw. Roll-Over Left Brkt. Assy. Micro Sw. Roll-Over Right Brkt. Assy. 1 10 Micro Switch (at Shooter Lane) Micro Sw. (Heavy Duty "Y" Flat Actuator) Micro Switch (Long Flat+Bent End Actuator) 1 1 1 % 180-5157-00 180-5116-01 180-5186-00 Switch & Target Assy. Narrow (Red) 1 515-5967-02 6HF3DUWV,G Item F is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) For better view or entire assembly, see Appendix I, (end of manual). G Modular S-U Target Square (Clear) 1 Micro Switch (on Pop Bumpers) Stack (Blade) Switch (on Slingshots) Micro Switch (Roller Actuator, Reg. Force) 3 4 2 + 500-6139-01R $ K L M 2 3 180-5149-00 180-5119-02 180-5158-00 N Dual OPTO TRANS Bd. (on Ball Trough) 520-5173-00 520-5174-00 Dual OPTO REC Board (on Ball Trough) Note: For more details on Item N and a break-down of parts, see Section 5, Chapter 4, Printed Circuit Boards, Page 105. For how Item N is secured or for a better view, see Section 4, Chapter 2, Drawings for Major Assemblies & Ramps, Page 73. O Relay PC Board w/Solderd Harness 1 DC Relay (Bi-Directional) PC Board 1 - % % ( 3 4W\ * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 1. For Sockets & Bulbs (drawings & part numbers) see Pgs. 68-70. 7DNH1RWH 520-5010-00-76 2. Some items or parts may be included with or associated with a 520-5066-00 Item P is secured by: #6 X 3/4" HWH AB (Zinc) (Qty. 4) (234-5003-00) and 3/8" Slf. Rtn. Spacer White (Qty. 4) (254-5007-01) 6HFWLRQ&KDSWHU 3DJH % % Item O is secured by: #6 X 3/4" HWH AB (Zinc) (Qty. 4) (234-5003-00) and 3/8" Slf. Rtn. Spacer White (Qty. 4) (254-5007-01) Note: To order the Relay Board without the Soldered Harness (036-5161-00) attached, use 520-5010-00. P 4W\ Note: For how Items H-M are secured or for a better view, see Section 4, Chapter 2, Drawings for Major Assemblies & Ramps, on the indivual assemblies noted above. 1º %(/2: 0,6& 3&% 3$57 1$0( 47< 63, 3$57 1º + 180-5015-03 180-5054-00 180-5119-00 Note: For how Item J can be replaced with 180-5119-02 if -00 is no longer available. EOS Switch Flipper (on Flippers) Micro Sw. (Roller Actuator, Lite Force) Micro Switch (on Drop Target) 0 Item G is secured by: #8 X 3/4" HWH AB (Zinc) (Qty. 2) (234-5103-00) For better view or alternate colors, see Appendix I, (end of manual). H i J 2 + Items C-E require a Switch Body Protect Plate (535-6539-00) which is secured by: #2-56 X 1/2" HWH Serr (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00). F % 500-6227-01 500-6227-02 Items A & B are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) C D E ) 1º %(/2: 6:,7&+(6 3$57 1$0( 47< 63, 3$57 1º A B 3. Major Assembly or Ramp Assembly; see the Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. If you still cannot find the part required, Call Stern Pinball Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1). Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches, OPTO Boards, or Misc. PC Boards. F J 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3OD\ILHOG*HQHUDO3DUWVJ 6ZLWFKHVF $ERYH 1º $%29( 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º % P/F Screened w/ Inserts & NO Parts &OHDU PF P/F Complete w/ Inserts & ALL Parts 1 Playfield Hanger Bracket % Arch Retaining (Hold-Down) Brackets 2 % Bottom Arch (Black Metal) w/o Forks Level Assembly 4 ' 8QGHU 535-8392-01 1 515-7214-00 Instruction Card (USA) Playboy 5 1 755-5176-10 Note: Visit www.sternpinball.com for a PDF copy of the Game Instruction Card which will also have any translated Instruction Cards made for this game. Find Game Link or Archives. Spanish 755-5176-02; German 755-5176-13; Italian 755-5176-14; French 755-5176-15. 6A & & & 1 For Individual Items use : .882" 8MM Vial Mtg. Flange (545-6027-00), Level .8mm Empire #0224 (545-6001-01) or Level Bracket (535-9010-00). Flange secured by: #6-32 X 1/4" PPH MS (no Sems) Zinc (Qty. 1) (237-5500-00) and #6-32 Keps Nut (Qty. 1) (240-5008-00) Item 4 is secured to the wood rail by: #6 X 1/2" HWH AB Zinc Red (Qty. 2) (234-5001-02) $ 4W\ 535-8394-00 Item 3 is secured to the playfield by: #10-32 X 5/16" PH FL U/C MS STL Zinc (Qty. 2) (237-6013-00). Usage Note: 535-8392-01 is used on games with a Ball Shooter Plunger; 535-8392-00 is used on games with an Auto Launch Button. When replacing the Bottom Arch, order new replacement Nelson Protect Strips (not included) (Qty. 2) (545-5212-02) Note: Item 3 doesn’t include Decals. For Decals, see Playfield - Plastics & Decals, Page 63. $ 2 Item 2 is secured to the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/per) (234-5101-00) 3 830-5176-00 505-6004-76-76 535-8385-00 Item 1 is secured to the P/F by: #8-32 X 7/8" HWH MS Zinc (Qty. 2/per) (237-5890-00) &OHDU % 1 1 2 Coin Card (2-Sided) New for 2002 1 755-5400-00 Note: This New Style Coin Card supercedes 755-5087-01/-05 which is no longer available. Usage Note: Use Item 6A (Back: 1 Play 50¢ - 5 Plays $2) for Adj. 6, Game Pricing, USA 5 Setting, or (Front: 1 Play 50¢ - 3 Plays $1) for Adj. 6, Game Pricing, USA 8 Setting. 6B $ Coin Card (2-Sided) New for 2002 1 755-5400-02 Note: This New Style Coin Card supercedes 755-5087-01 which are no longer available. Usage Note: Use Item 6C (Front: 1 Play 50¢) for Adj. 6, Game Pricing, USA 2-7 Setting, (Back: is Blank) for Custom Settings. Availability: See Appendix J at the back of this manual for more or optional Coin Cards (USA, Canada, Euro & other International) available through your distributor or download via our website www.sternpinball.com/coinagecards.htm (PDF Format). Coin Cards provided with this game depends on where the game was originally shipped from the factory. 7 Gate Bracket (Right) Assembly 1 500-6515-00 Includes: Bracket RT (535-8977-00), RT Flap (535-8979-00), Hinge Pin RT (535-8982-00) and Nylon Washer (#90295A010) .065" ID X .179: OD X .078" (242-5069-00) Item 7 is secured under the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 8 9 10 Pinball (Steel) 1 " ø 1-Way Gate Mounting Bracket (Large) Wire Gate (for above) Roll-Under Gate & Switch Assembly 4 1 1 2 260-5000-00 535-9079-00 535-8441-01 515-7206-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9041-00), Wire Gate (535-9043-48) and Micro Switch (180-5190-28). 11 Cross-Under Gate & Switch Assembly 13 14 15 1 535-9138-00 Light Reflector (Silver Plastic) Mini-Mars Light Cover (Snap-In) Clear Mini-Mars Light Cover (Snap-In) Red Mini-Mars Light Cover (Snap-In) Blue 5 545-5409-01 2 550-5030-01 1 550-5030-02 1 550-5030-05 For Light Socket & Bulbs, see Page 70. VUK Exit Scoop, Playboy Bunny 1 535-9097-01 Item 15 is secured by: #8-32 X 1" HWH (Zinc) (Qty. 2) (237-6003-00) 16 Back Panel Black Wood (No Parts) 17* Plug-Cap (3/16") Black Plastic 1 1 525-5608-00 545-5232-01 Note: Item 17 should plug hole if a Center Post (@ Drain) is used, then removed. 1º $%29( 6:,7&+(6 3$57 1$0( 47< 63, 3$57 1º 3) Micro Switch (Short Flat Actuator) Item A requires a Switch Body Protect Plate (Qty. 1/ea.) (535-6539-00) which is secured by: #2-56 X 1/2" HWH Sr (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00). A B C D % 4 3 2 180-5190-48 180-5119-02 180-5189-00 7DNH1RWH % 1. $ 2. 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 180-5190-28 Items B-D are secured by: #2-56 X 1/2" HWH Serr (Qty. 2) (237-5937-02) EDFN VLGH RI 6HH $SSHQGL[ - DW WKH EDFN RI WKLV PDQXDO IRU 2SWLRQDO &DUGV 86$ &DQDGD (XUR ,QWHUQDWLRQDO DYDLODEOH WKURXJK \RXU GLVWULEXWRU RU GRZQORDG YLD RXU ZHEVLWH Micro Switch (Long Flat Actuator) Micro Switch (Roller Actuator, Lite Force) Micro Switch (Short Flat/Mid Bend Actuator) 3 Some items or parts may be included with or associated with a Major Assembly or Ramp Assembly; see the Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. If you still cannot find the part required, Call Stern Pinball Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1). Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches. F J 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G %OXH 515-7231-00 Bracket, Dual Light Mounting (No Parts) Item 12 is secured to Clear Plastic -69 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) onto 2" X 1/4" Hex Spacer #6-32 Tap (Qty. 1/per) (254-5008-07) 12 5HG 3 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9077-00) and Micro Switch (180-5190-48). Item 11 is secured by: #8-32 X 3/8" HWH Swage (Ser) Zinc (Qty. 2/per) (237-5975-00) ,' e ,' e ,' e ,' GRHV QRW H[LVW How to measure: Lay ring over circle of closest size. If you see the outside edge of the circle, move to 1 ring smaller. With the correct size, the inside edge of the circle will be seen within the inside edge of the Rubber Ring. Note: The rings will s t r e t c h with use. Always go to the size smaller. (I.D. = Inside Diameter ø; O.D. = Outside Diameter ø) ,' + + + + 7DNH1RWH An asterisk ( * ) indicates item(s) are not noted in the pictorials; This page shows Rubber Parts on the Playfield only For Rubber Parts on any assemblies, see the Blue Pages, Sec. 4, Chp. 2. + + * ,QVLGH (GJH + e ,' + 237,21$/ 237,21$/ e ,' e ,' 1º 58%%(5 3$57 1$0( ,' A B C* D* E F G H Small Flipper BLACK Rubber Ring Large Flipper BLACK Rubber Ring Rubber Bumper (Deflector Pad) Rubber Bumper (Grommet) Rubber Bumper (Post) Rubber Bumper (Flange) Rubber Bumper (Post Sleeve, Short) Rubber Bumper (Post Sleeve, Tall) 1 2 3 3" I.D. BLACK Rubber Ring 23e4" I.D. BLACK Rubber Ring 21e2" I.D. BLACK Rubber Ring 6HFWLRQ&KDSWHU 3DJH e ,' 47< 63, 3$57 1º 0 2 2 3 0 0 0 11 0 0 2 545-5207-00 545-5277-00 545-5428-00 545-5105-00 545-5009-00 545-5965-00 545-5151-00 545-5308-00 ,' % % 4 5 6 7 8 9 10 11 12 545-5348-10 13* 545-5348-20 14* 545-5348-09 2' 2' ,' 1º 58%%(5 3$57 1$0( 2" I.D. BLACK Rubber Ring 13e4" I.D. BLACK Rubber Ring 11e2" I.D. BLACK Rubber Ring 11e4" I.D. BLACK Rubber Ring 1" I.D. BLACK Rubber Ring 3e " I.D. BLACK Rubber Ring 4 5/ " I.D. BLACK Rubber Ring 16 3/ " I.D. BLACK Rubber Ring 16 7/ " O.D. BLACK Rubber Ring 16 3e " O.D. BLACK Rubber Ring 8 O-Ring 11/32" X 7/32" X 1/16" (on Flip Button) 47< 63, 3$57 1º 1 0 0 1 1 2 5* 9 2 11 2 545-5348-08 545-5348-21 545-5348-07 545-5348-06 545-5348-05 545-5348-04 545-5348-02 545-5348-01 545-5348-17 545-5348-19 545-5850-00 3DUWV,GHQWLILFDWLRQ /RFDWLRQ † ,WHPV ZLWK 4W\ DUH QRW XVHG LQ WKLV JDPH 6HF3DUWV,G 2XWVLGH (GJH Items 1-9 have the "size" molded onto the Rubber Ring. + 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 3OD\ILHOG5XEEHU3DUWVJF 5LQJV$FWXDO6L]H † 3OD\ILHOG3ODVWLFV 6FUHHQHG &OHDU 3KRWR,QVHUWV 'HFDOV 1RW6KRZQ 3/$<%2< 3/$67,&6 3$57 1$0( 63, 3$57 1º Screened Plastic Set -01 thru -28 1 830-5988-XX (Not Used: -14, -15, -20, -21 -24) Clear Plastic Set -50 thru 70 1 830-5989-XX (Not Used: -58) Attention: Individual Plastic Pieces are not available. The entire Plastic Sheet Set must be ordered. 7DNH1RWH 1. 2. To order the entire Plastic Sheet Set (Screened &/or Clear), use the above Part Nº with the "-XX" ending. The following Plastics require riveting, if replaced: -27 (Left Ramp Sign), and -65 (X2), -66 & -67 (Magazine Assembly), see the Blue Pages (Section 4, Chapter 2, Drawings for ... Assemblies & Ramps) for securing hardware. 3. -GA (Key Fob) is provided for collecting (Not Used on game). 4. If Clear Plastic -60 (Lamp Board in the Peek-A-Boo Assy.) requires replacement, mark the socket and the corresponding hole with numbers as to not mix up the lamps. See Pages 22-23 to verify that the Lamps were put back in the correct order per the Lamp Matrix. REPLACING TRANSLITES: To replace the Translites, match the "T#" on the Clear Plastics with the T# on the Translites. Screws securing the Clear Plastics together merely need to be loosened, not removed. This game was provided with two (2) additional sets of different Models & poses. 3·%2< 0,5525 63, 3$57 1º 3+272 ,16(576 63, 3$57 1º 3/$<%2< '(&$/6 63, 3$57 1º Plastic Mirror 820-6297-00 * Photo Inserts 830-5654-XX * Photo Inserts Kit 502-5010-00 Attention: Individual Pieces are not available. The entire Set must be ordered. Using the Kit Part Number will include the Instruction Placement Sheet. * Decal Set 820-6305-XX Attention: Individual Decals are not available. The entire Set must be ordered. -01 Portals; -02 SPI Tech Spt; -03 Install 4 Balls; -04 Bubble Level; -05 Shooter Lane; -06 SPI Coin Door; -07 Center Up/Down Post (required for UK Only); -08 / -09 Flipper Bats; -10 Cabinet Light Board; -11 Arch Left; -12 Arch Center; -13 Arch Right; -14 Magazine Inst.; -15 Skill Shot on Gate; -16 /-18 Lt. & Bot. Pops; -17 Right Pop; -19 White Panel Cover Up; -20 Drop Target; -T4 X3 Text Side affixed to back of T4 Translite; -T6 X3 Bunny Logo Side affixed to back of T6 Translite. 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 237,21$/ 0</$5 63, 3$57 1º Optional Clear Playfield Set (Not Included with game) 820-5095-00 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G Example: If replacing the picture on one side of the Triangle Mechanism, between Clear Plastics -53 & -54, note it has "T3" listed next to the 2-Digits. Find the matching shape Translite with "T3" and swap the pictures. 3OD\ILHOG5DLOVJ:LUH)RUPV %DOO*XLGHVFDQG0LVF5DPSJ† 1º :22' 5$,/ 3$57 1$0( 47< 1 2 Wood Rail 38" (Left Side Playfield) Wood Rail (Right Side Playfield) 1 1 63, 3$57 1º 525-5007-03 525-5607-00 Items 1 & 2 are secured by: #6 X 1-1/4" PFH A (Zinc) (Qty. 5/per) (237-5804-00) $ 1º 0(7$/ 5$,/ 3$57 1$0( 3 4 5 6 7 8 Metal Rail (Center Drain under Arch) Metal Rail (Full Orbit Loop) Metal Rail (Left of Drop Target/Center Ramp) Metal Rail (Right of Center Ramp) Metal Rail (Left of Middle Lane, Right Ramp) Metal Rail (Right of Right Ramp Enter) 47< 63, 3$57 1º 1 1 1 1 1 1 535-8393-00 535-8954-00 535-8958-00 535-8955-00 535-8957-00 535-9116-00 + * L Items 3-8 are secured at Tabs by: #8 X 1/2" HWH AB (Zc.) (Qty. 1/per tab) (234-5101-00) ) . 1º :,5( )250 3$57 1$0( A B Snubber Wire (Left of Eject Hole) Wire Form 3" (Left of Shooter Lane Ramp) 47< 1 1 63, 3$57 1º 535-5373-02 535-5300-02 ( % Items A-B are secured by the ends tapped into the playfield. Take care if removing. C Wire Form (on Ball Guide Rail) 2 535-5642-00 Item C is secured at the top "loop" with the top screw of Item D below. 1º 3/$67,& %$// *8,'( 3$57 1$0( 47< D Plastic Ball Guide (Return Lane) 2 63, 3$57 1º 550-5307-01 Item D is secured by: #6-32 X 3/4" PPH MS (Zinc) (Qty. 4/per) (237-5511-00) 6HF3DUWV,G 1º 0(7$/ %$// *8,'( 3$57 1$0( 47< E F G H i J Metal Ball Guide (Bottom Pop Exit Lane) Metal Ball Guide (Left Orbit, Lower) Metal Ball Guide (Left Orbit, Upper) Metal Ball Guide (Under Eject Hole) Metal Ball Guide (Right of Center Ramp) Metal Ball Guide (Upper Right Orbit) 1 1 1 1 1 1 & 63, 3$57 1º 535-8959-00 535-8960-00 535-8962-00 535-9075-00 535-9098-00 535-9099-00 & ' ' Items E-J are secured by the ends tapped into the playfield. Take care if removing. 1º 0,6& 5$03 3$57 1$0( K Shooter Lane Ramp 47< 1 63, 3$57 1º 535-9051-00 Item K is secured by: #4 X 1/2" PFH (Zinc) (Qty. 2) (237-5840-00) 6HFWLRQ&KDSWHU 3DJH 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3OD\ILHOG0HWDO3RVWV 6FUHZV DQG1XWV $FWXDO6L]H † Top Thread Item 1 Post can use 3/16" I.D. Rubber Ring, 545-5348-01; or if Item 1 Post is used in pairs, can use 3/4" — 3" Rubber Rings. Top Top Top Thread Thread Top Thread Thread Thread Top Thread Tap Thread Tap No Tap Bottom Bottom Top Items 2 & 4 Posts can use 7/16" O.D. Rubber Ring, 545-5348-17. Top Thread Items 11-14 Posts can use a Post Rubber Sleeve (Tall), 545-5308-00. Thread Bottom Thread Bottom Bottom Thread Thread Bottom Bottom Bottom Bottom Thread Thread Thread Thread Nut Note: All nuts shown with a " " are used in this game. The quantities (not specified) vary. The remaining Items listed are not used in this game and are noted for reference only (used in prior games). Bottom Bottom Thread Thread Bottom Shown Below~ #6-32 Nylon Stop Nut: 240-5005-00 Shown Below~ #6-32 KEPS Nut (with Star Washer): 240-5008-00 Shown Below~ #6-32 Hex Nut (No Star Washer): 240-5004-00 Shown Below~ #6-32 T-Nut: 240-5002-00 Shown Below~ 1e4" X 20 Flange Nut: 240-5300-00 Thread Item 16 is typically used to hold Hex Spacers onto the Playfield Top. † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ Item 17 is typically used to hold the bottom Cabinet Speaker (used with #6-32 Nylon Stop Nut, 240-5005-00). Bottom Thread Item 18 is typically used to hold Item 15 (515-5939-00) in Turbo Bumper Assy., 515-6459-04. Note: The "Fins" keep the screw from turning inside the wood hole. 1º 0(7$/ 3267 1$0( 1 2 3 4 5 6 7 8 9 Stand-Off Double Groove Post 1 " Mini-Post Wood Screw Mini-Post Wood Screw (no cut-away) Mini-Post Mach. Screw / #10-32 Bot. Post Fasten #6-32 Top / #8-32 Bot. Post Fasten #8-32 Top / #6-32 Bot. Post Fasten #6-32 Top / #6-32 Bot. Post Fstn. #6-32 Top / Wood Scr. Bot. Post #6-32 Top / Wood Screw Bottom 3DUWV,GHQWLILFDWLRQ /RFDWLRQ Top & Side Views Bottom & Side Views Top View Bottom & Side Views Top & Side Views Nylon Stop Nuts Not Shown: KEPS Nuts Not Shown: Hex Nuts Not Shown: T-Nuts Not Shown: Miscellaneous Nuts Not Shown: #6-32 (w/ 1e4" Hex Body): 240-5010-00 #8-32: 240-5102-00 #10-32: 240-5203-00 #10-24: 240-5206-00 #4-40: 240-5303-00 #4-40 (18/8 Stainless): 240-5303-01 5/16"-18: 240-5316-00 #6-32 (w/ 1e4" Hex Body): 240-5011-00 #8-32: 240-5104-00 #10-32: 240-5208-00 #10-24: 240-5207-00 #4-40: 240-5318-00 #8-32: 240-5103-00 #10-32: 240-5201-00 #10-24: 240-5202-00 #10-32 X 3e8": 240-5209-00 3e4-16: 240-5315-00 #2-56: 240-5301-00 7e8"-14: 240-5317-00 #6-32 (w/Side Cut Off): 240-5002-01 #8-32: 240-5101-00 #10-32 (Black Oxide): 240-5007-00 #10-32 (w/Side Cut Off): 240-5205-00 #10-24: 240-5200-00 Plastic Pal Nut (on Flipper Buttons): 240-5003-00 Metal Pal Nut (on Flipper Buttons): 240-5003-01 #6-32 Wing Nut: 240-5001-00 #8-32 Wing Nut: 240-5100-00 1e4"-20 Wing Nut: 240-5302-00 1e4"-20 Toggle Wing: 240-5324-00 47< 63, 3$57 1º 1º 0(7$/ 3267 1$0( 0 0 3 6 0 2 19 6 0 530-5102-01 530-5004-00 530-5004-01 530-5005-00 530-5007-00 530-5008-00 530-5012-02 530-5010-02 530-5263-01 10 11 12 13 14 15 Post #6-32 Tap / #6-32 Bottom Post Hex Base #6-32 Tap/#10-32 Bot. Post Hex Base (No Tap)/#10-32 Bot. Post Hex Base #8-32 Top/#10-32 Bot. Post Hex Base #6-32 Top/#10-32 Bot. Playfield Support #8-32 Top/Bottom 16 17 18 #6-32 X 3/4" Fin Shank Screw #6-32 X 1 " Fin Shank Screw #6-32 X 13/16" Spirol Fin Shank Screw 47< 63, 3$57 1º 0 4 4 0 2 0 530-5127-00 530-5332-01 530-5332-00 530-5332-02 530-5332-03 530-5285-00 0 4 9 237-5921-02 237-5883-00 237-5957-00 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G 3OD\ILHOG0HWDO6SDFHUV $FWXDO6L]H † Hex Spacers: A Standard USA 9 Inch Ruler is provided on the back cover. Tap $ e % e $ $ e Items 1-33 are 1e4" wide. Items 35-46 are5/16" wide. With Items 1-3A, 4A, 5 & 6A (the tap goes thru the length of spacer. With Items 7, 8A, 9-33 & 41-46, the tap is up to 5e8" deep on each end. Note: Items 3B, 4B, 6B (Not Shown) & 8B (Shown as example of all "B" Styles) have 1 Male End #6-32 Thread, the other end is Female, identical to Items 7-33. e e e H[DPSOHRI%V e 7DNH1RWH e e e e e e e e e e e e ‡ Hex Spacers Not Used in current games may no longer be available. Choose one size up or down (+/-) and compensate with washers. e e e e e 6HF3DUWV,G e 1 1e4" X 1e4" Hex Spacer #6-32 Tap 2 3e8" X 1e4" Hex Spacer #6-32 Tap 3A 1e2" X 1e4" Hex Spacer #6-32 Tap 3B Same as 3A but with Male End #6-32 4A 5e8" X 1e4" Hex Spacer #6-32 Tap 4B* Same as 4A but with Male End #6-32 5 3e4" X 1e4" Hex Spacer #6-32 Tap 6A 7e8" X 1e4" Hex Spacer #6-32 Tap 6B* Same as 6A but with Male End #6-32 X 1e4" Hex Spacer #6-32 Tap 7 1" 1e " 1 X 1e4" Hex Spacer #6-32 Tap 8 8A 8B Same as 8A but with Male End #6-32 9 11e4" X 1e4" Hex Spacer #6-32 Tap 10 15/16" X 1e4" Hex Spacer #6-32 Tap 11 ‡ 13e8" X 1e4" Hex Spacer #6-32 Tap 12 11e2" X 1e4" Hex Spacer #6-32 Tap 13 ‡ 15e8" X 1e4" Hex Spacer #6-32 Tap 14 13e4" X 1e4" Hex Spacer #6-32 Tap 15 ‡ 17e8" X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap 16 2" 17 21e8" X 1e4" Hex Spacer #6-32 Tap 18 21e4" X 1e4" Hex Spacer #6-32 Tap 19 23e8" X 1e4" Hex Spacer #6-32 Tap 20 21e2" X 1e4" Hex Spacer #6-32 Tap 21 25e8" X 1e4" Hex Spacer #6-32 Tap 6HFWLRQ&KDSWHU 3DJH 47< 0 0 7 0 2 0 1 0 0 0 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 e e e e e Note the Part Nº & Material Difference e e 0(7$/ 63$&(5 1$0( e e e e 1º e $ e e 63, 3$57 1º 1º 0(7$/ 63$&(5 1$0( 47< 63, 3$57 1º 254-5008-00 22 23e4" X 1e4" Hex Spacer #6-32 Tap 1 254-5008-15 0 254-5008-31 254-5008-12 23 27e8" X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap 0 254-5008-14 254-5008-03 24 3" 1 1 0 254-5008-19 254-5024-03 25 3 e8" X e4" Hex Spacer #6-32 Tap 0 254-5008-26 254-5008-02 26 31e4" X 1e4" Hex Spacer #6-32 Tap 0 254-5008-27 254-5024-02 27 31e2" X 1e4" Hex Spacer #6-32 Tap 5 1 0 254-5008-25 254-5008-04 28 3 e8" X e4" Hex Spacer #6-32 Tap 0 254-5008-36 254-5008-05 29 33e4" X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap 0 254-5008-21 254-5024-05 30 4" 1 1 0 254-5008-30 254-5008-06 31 4 e4" X e4" Hex Spacer #6-32 Tap 0 254-5008-29 254-5008-17 32 43e8" X 1e4" Hex Spacer #6-32 Tap 0 254-5008-35 254-5024-17 33* 51e4" X 1e4" Hex Spacer #6-32 Tap 3e " X 1e " Spacer (Used with Backbox) 8 2 254-5008-11 34 2 530-5099-00 254-5008-34 35 1e4" X 5/16" X .144" I.D. Spacer Tap 1 254-5014-03 254-5008-33 36 1e2" X 5/16" X .144" I.D. Spacer Tap 3 254-5014-00 9 5 0 254-5014-04 254-5008-09 37 /16"X /16" X .144" I.D. Spacer Tap 0 254-5014-01 254-5008-13 38 3e4" X 5/16" X .144" I.D. Spacer Tap 0 254-5014-02 254-5008-10 39 11e8" X 5/16" X .144" I.D. Spacer Tap 5 0 254-5001-00 254-5008-20 40 1" X /16" X .144" I.D. Spacer Tap 254-5008-07 41 11e4" X 5/16" Hex Spacer #6-32 Tap 0 254-5018-09 254-5008-32 42 13e4" X 5/16" Hex Spacer #6-32 Tap 0 254-5018-06 X 5/16" Hex Spacer #6-32 Tap 0 254-5018-07 254-5008-18 43 2" 5/16" Hex Spacer #6-32 Tap 4" X 0 254-5018-03 254-5008-28 44 254-5008-16 45 45/16" X 5/16" Hex Spacer #6-32 Tap 0 254-5018-00 5 254-5008-08 46 4.92" X /16" Hex Spacer #6-32 Tap 0 254-5018-04 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ e † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH e 3OD\ILHOG3ODVWLF3RVWVDQG6SDFHUV $FWXDO6L]H † 3$ 5 7 & 2 / 2 5 & + $ 5 7 1º &RORU 1º &RORU -00 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 ‡ ‡ ‡ WKUX GLPHQVLRQ LV PHDVXUHG IURP WKLV SRLQW e e e e ‡ Items 5 through 8 (Board Spacers) dimensions are measured from bottom to just under cutaway (see pictorial with Item 8 above). ** Items 1, 2 & 4 come in various colors (may not be available in every color). Item 3 is currently only available in the color stated in this game manual (other colors used in prior games may no longer be available). The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº. corresponding to the color desired. Some colors may no longer be available for desired item. ‡ ‡ Fluor. Blue Teal Green Gray Luminescent Gold -12 -13 -14 -15 -16 e e e e e 7DNH1RWH If any one of Items 10-21 Spacers is not available in the size required, order the smaller sized spacers required to stack sizes together until appropriate size is achieved (e.g. If 11e8" is needed but unavailable, order a 1e2" + 5e8" & stack to = 11e8"). † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ e e e e 1º 3/$67,& 326763$&(5 1$0( 1** Top Lane Mini-Light Hood (Red) e e 47< 63, 3$57 1º 3 550-5061-02 Item 1 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 2/per) (237-5511-00) and Washer 9/64" X 5/16" OD X 1/32" (Qty. 2/per) (242-5017-00) 2** Mini-Jewel Post Clear 0 550-5052-01 Item 2 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00) 11/16" Single Groove Post (Black) 3** 4** Single Groove Jewel Post (Clear) 46 11 550-5059-00 550-5034-01 Items 3 & 4 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom (Qty. 1/per) (530-5012-02, Item 7 Page 59) 1e " Slf. Rtn. Spacer White 4 3e " Slf. Rtn. Spacer White 8 5e " Slf. Rtn. Spacer White 8 3e " Slf. Rtn. Spacer White 4 1e " X 1e " Spacer White (Narrow) 2 4 5‡ 6‡ 7‡ 8‡ 9 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 0 4 0 0 0 254-5007-02 254-5007-01 254-5007-00 254-5007-03 254-5000-03 1º 10 11 12 13 14 15 16 17 18 19 20 21 e 3/$67,& 326763$&(5 1$0( 1e " X 3e " Spacer Gray 8 8 3/ " X 3e " Spacer Gray (4 for Dot Display) 8 16 1e " X 3e " Spacer Gray 4 8 3e " X 3e " Spacer Gray 8 8 1e " X 3e " Spacer Gray 2 8 5e " X 3e " Spacer Gray 8 8 3e " X 3e " Spacer Gray 4 8 7e " X 3e " Spacer Gray 8 8 1" X 3e8" Spacer Gray/Black 11e8" X 3e8" Spacer Gray 11e4" X 3e8" Spacer Gray 11e2" X 3e8" Spacer Gray 47< 63, 3$57 1º 0 6 0 17 0 0 5 0 0 0 0 3 254-5000-19 254-5000-18 254-5000-02 254-5000-12 254-5000-01 254-5000-14 254-5000-07 254-5000-11 254-5000-04 254-5000-06 254-5000-05 254-5000-08 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G 3 / $ 6 7 , & 1º &RORU Yellow Orange White Purple Fluor. Orange Fluor. Green can use 3/16" Rubber Rings, 545-5348-01 can use a Post Rubber Sleeve (Short), 545-5151-00 Items 3-4 Posts used in pairs can use 3e4" through 3" Rubber Rings, (See Rubber Parts for Part Nºs). 7DNH1RWH Black Clear Red Amber Green Blue &RORUV ** 9DULRXV can use 5/16" Rubber Rings, 545-5348-02 &RORUV ** /LPLWHG &RORUV ** 9DULRXV can use 3/16" Rubber Rings, 545-5348-01 can use 5/16" Rubber Rings, 545-5348-02 &RORUV ** 9DULRXV 3OD\ILHOG6PDOO%D\RQHW7\SH%XOEVDQG6RFNHWV $FWXDO6L]H † $PEHU $ % %OXH &OHDU <HOORZ %XOE 6HF3DUWV,G 1º 60$// %8/% 62&.(7 1$0( 47< 63, 3$57 1º A A A A A B 1 2 3 4 5 6 7 8 9 10 #44 Bulb (Clear) #44 Bulb (Red) #44 Bulb (Amber) #44 Bulb (Blue) #44 Bulb (Yellow) #455 Twinkle Bulb 2-Lug Staple Down Socket 3-Lug Stand-Up Short Socket 2-Lug Stand-Up Short Socket 3-Lug Staple Down Socket 2-Lug Laydown Socket 3-Lug Stand-Up Long Socket 3-Lug Laydown Socket (3 Lugs Flat) 2-Lug Stand-Up Long Socket 3-Lug Stand-Up Long Shell Socket 2-Lug Stand-Up Lg. Shell Socket (GIs) 6HFWLRQ&KDSWHU 3DJH 30 0 0 0 10 0 13 0 4 0 0 0 1 0 0 22 165-5000-44 165-5053-02 165-5053-03 165-5053-05 165-5053-06 165-5003-00 077-5000-00 077-5008-00 077-5002-00 077-5001-00 077-5003-00 077-5009-00 077-5006-00 077-5005-00 077-5013-00 077-5031-00 1º 11 12 60$// %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1-Lug Stand-Up Long Shell Socket 3-Lug Laydown Socket (2 Lugs Bent) 0 0 077-5012-00 077-5032-00 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ %XOEV † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 5HG 3OD\ILHOG/DUJH%D\RQHW7\SH%XOEDQG6RFNHWV $FWXDO6L]H † & %XOE 70775111s.pcx † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 6HF3DUWV,G 70775112s.pcx 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º C 1 2 3 #89 Bulb Laydown Standard Socket 2-Lug Stand-Up Short Socket 2-Lug Stand-Up Long Socket 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 2 0 0 1 165-5000-89 077-5100-00 077-5101-00 077-5102-00 4 5 6 Stand-Up Socket Rev. Short 2-Lug Stand-Up Small Socket Straight Leg Socket 0 1 0 077-5103-00 077-5106-00 077-5107-00 6HFWLRQ&KDSWHU 3DJH 3OD\ILHOG:HGJH%DVH%XOEVDQG6RFNHWV $FWXDO6L]H † *UHHQ $PEHU ' %OXH %XOEV <HOORZ 5HG D Item 7a is an IDC (Insulation Displacement Connection) Style Socket (this style is solderless). This socket is secured to the playfield or component by Items 8a or 8b Snap-On Socket Brackets, or may also be snapped into Item 9 Socket Mounting Plastic Board (used only when sockets are positioned closely together or in a special application). ELV <HOORZ ZLWK1R 'LRGH squeeze D DRQO\ Note: Always replace with same type bulb in original application. 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º D D D D D E E E E E #555 Wedge Base Bulb (Clear) #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Green) #555 Wedge Base Bulb (Blue) #555 Wedge Base Bulb (Yellow) #906 Wedge Base Bulb (Clear) #906 Wedge Base Bulb (Red) #906 Wedge Base Bulb (Amber) #906 Wedge Base Bulb (Blue) #906 Wedge Base Bulb (Yellow) 6HFWLRQ&KDSWHU 3DJH 79 1 0 0 1 9 0 0 0 0 165-5002-00 1 165-5054-02 2 165-5054-04 3 165-5054-05 4 165-5054-06 5 165-5004-00 6 165-5004-02 7a 165-5004-03 7b 165-5004-05 8a 165-5004-06 8b* 9a* #555 Wedge Base Socket (Laydown) #555 Wedge Base Socket (Offset) #555 W.B. Socket (for Pop Bumper) #555 W.B. Socket (Solder Type) #555 Wedge Base Socket (Twist) #906 Wedge Base Socket (Twist) #555 IDC Snap-On Socket #555 IDC Snap-On Socket No Diode 5/16" Ht. Snap-On Socket Bracket 19/32" Ht. Snap-On Socket Bracket Clear Plastic Socket Mtg. Bd. (4/per) 13 2 3 0 0 0 59 13 57 0 1 077-5026-01 077-5029-00 077-5206-00 077-5207-00 077-5007-00 077-5016-00 077-5216-00 077-5216-01 545-5760-18 545-5760-19 (830-5989-XX) 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ Item 3 Socket has 2 Wires attached are approximately 12" ea. Item 4 Socket was used on PC Light Boards to position bulbs horizontally; Item 4 Socket is secured by soldering into place. Item 5 Socket was used on PC Light Boards to position bulbs vertically; Item 5 Socket is secured by "twisting" into place. Item E Bulb (#906) is normally used in conjunction with Item 6 Socket, but can be used with Items 1, 2, 4 or 7a/b. Item 7a Socket is equipped with a built-in Diode, 1N4003 (112-5003-00), however, replacement can be made with a 1N4001 Diode (112-5001-00). Item 7b Socket is NOT equipped with a diode (not required). † ,WHPV ZLWK D =HUR 4W\ DUH QRW XVHG LQ WKLV JDPH 6HF3DUWV,G * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 5. Just squeeze the "side arms" of the socket together and pull away from the bracket or mounting board for easy Bulb replacement. 7DNH1RWH 4. <HOORZ 7DNH6SHFLDO1RWH 5/16" 3. %XOEV DE7RS9LHZ E6LGH9LHZLV1RW6KRZQ DE 1. 2. %OXH &OHDU &OHDU 5HG ( 6HFWLRQ & KD SW H U R I 'UDZLQJVIRU0DMRU$VVHPEOLHV 5DP SV 7K H % O XH 3D J H V 2YHU YL HZ 6HF'UDZLQJV Drawings are provided for the Major Assemblies in this game with individual parts of each assembly numbered. Items noted with a white circle are mounted above the playfield; items noted with a black circle are mounted below. All numbered parts describe the NAME, QUANTITY & PART Nº. ASSOCIATED PARTS (AP-) are noted and/or viewed with the associated Major Assembly. Important: Read all "Take Note:" items. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH %DOO6KRRWHU 3OXQJHU $VVHPEO\ ,WHPV 0DQXDOO\ODXQFKWKHEDOOLQWRSOD\ 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Housing (Shooter Assembly) 1 535-5067-02 Item 1 is secured to the Cabinet by: Support Plate (Qty. 1) (535-5027-00), #10-32 X 1/2" PPH (Sems) Zinc TF (Qty. 3) (237-6033-00), #10 Split Lock Washer (Qty. 3) (234-5003-00) and #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5002-00) 2 3 Rod Assembly (w/Black Knob) Comp. (Return) Spring (GRN, .035" ø) 1 1 515-6557-00 266-5001-04 1º ,1',9,'8$/ 3$57 1$0( 4 5 6 7 8 Compression Spring (Short Plunger) Bushing, 3/8" I.D. (Oilite) Washer, 3/8" I.D. X 5/8" O.D. X 1/16" Retaining Ring, 3/8" ø Shaft Plunger Tip (Black 50 Duro) 47< 63, 3$57 1º 1 2 3 1 1 266-5010-00 280-5010-00 242-5014-00 270-5012-00 545-5276-00 ?????????????????????????????????????????????????? $XWRSOXQJHU&RLO$VVHPEO\ ,WHPV ZLWK $XWRSOXQJHU$UP:HOG$VVHPEO\ ,WHPV $XWRPDWLFDOO\ODXQFKHVWKHEDOOLQWRSOD\ 1º ·3/81*(5 &2,/ 3$57 1$0( 1 Autoplunger Coil Bracket Assembly 47< 63, 3$57 1º 1 515-6527-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 9) (234-5101-00) 2 Coil Retainer Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) 3 Coil, 23-700 1 090-5022-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5031-00 5 Plunger & Link Assembly 1 515-5338-00 ORDERING ABOVE (ITEM 5) SUB-ASSY. PART Nº WILL INCLUDE: 5A Plunger 2" 1 530-5025-01 5B Plunger Link 1 545-5293-00 5C Roll Pin, 1/8" ø X 5/8" Lg. 1 251-5008-00 Item 5B is secured to Item 7 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. 6 Compression (Return) Spring 1º $50 :(/' 3$57 1$0( 7 Arm Weld Assembly 1 266-5020-00 Autoplunger Fulcrum Nyliner, 1/4" (Thomson #4l1-FF) 6HFWLRQ&KDSWHU 3DJH % 1 515-6526-00 1 2 535-7697-00 545-5423-00 $ Qty. 2 47< 63, 3$57 1º Item 7 is secured to Item 8 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) 8 9 & 4 6HF'UDZLQJV 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %DOO7URXJK$VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ 2UGHULQJ1RWH,GHQWLFDOWRH[FHSWLWGRHV UHTXLUH,WHP7URXJK%DOO*XLGH3ODWH XVHGRQO\ZKHQ PDJQHWVDUHSUHVHQWLQWKHJDPH 7DNH6SHFLDO1RWH Item AP-A, Enter / Exit Scoop, 535-7329-01 (not included with the 4-Ball Trough Assy.), is shown how it is actually positioned over the 4-Ball Trough Assembly. ! It is mounted above the playfield. $ (QWHU([LW6FRRS SW. 15 See securing hardware under Items 12 & 13. Shown Broken View to see complete switches SW. 14 SW. 11 SW. 12 SW. 13 Shown Broken View 6HH2UGHULQJ 1RWH$ERYH Qty. 3 Qty. 3 SW. 15 4 See securing hardware under Item 11 SW. 14 7DNH1RWH Item 12, Dual OPTO TRANS (Transmitter) Board, 515-0173-00, is mounted on the other side of the Trough Assembly, in line with Item 13, Dual OPTO REC (Receiver) Board, 515-0174-00, using same hardware. An asterisk (*) indicates item(s) are not noted in the pictorials. * For a break-down of parts of Items 12 & 13, OPTO Boards (515-0173-00 & 515-0174-00), see Section 5, Chapter 4, Trough Up-Kicker Dual OPTO Boards Theory of Operation & Schematic, Component Layout & Parts. 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Trough Outhole Mounting Bracket 47< 63, 3$57 1º 1 515-6580-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00) Micro Switch (Roller Actuator, Lite-Force) Item 2 is secured to Item 1 by: #2-56 X 1/2" HWH (Sr) UNS #4HD TR3 BO (Qty. 6) (237-5937-02) Item 2 requires: Heat Shrink Tubing 1/8" ø PUI-24 (Qty. 1"/per) (605-5006-00) 2 3 4 Switch Diode, 1N4001 Coil Mounting Bracket 3 180-5119-02 3 1 112-5001-00 535-7330-01 Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty. 4) (237-5975-00) 5 Coil Retaining Bracket 1 535-5203-03 1º 10 11 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Rubber Bumper (Grommet) Trough Ball Guide Plate 1 1 545-5105-00 535-7801-00 Item 11 is secured to Item 1 by: 1/4" X 5/16" X .144" I.D. Spacer Tap. (Qty. 1) (254-5014-03) and #2-56 X 1/2" HWH (Ser) UNS #4HD TR3 BO (Qty. 4) (237-5937-02) 12 13 Dual OPTO TRANS Board Assembly Dual OPTO REC Board Assembly 1 1 515-0173-00 515-0174-00 Items 12 & 13 are by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 3/per) (237-5976-04) For Individual Items use : Dual OPTO TRANS Bd. (Qty. 1) (520-5173-00), Dual OPTO REC Bd. (Qty. 1) (520-5174-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per) (530-5308-02) or OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00) Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 2) (237-5964-01) 6 Coil, 26-1200 1 090-5044-00T ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. ORDERING ABOVE (ITEM 6) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 47< 63, 3$57 1º 1º $662&,$7(' 3$57 1$0( 7 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 AP-A Ball Trough Enter / Exit Scoop 1 535-7329-01 8 Plunger Assembly 1 515-5941-01 Item AP-A secured to the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00). 9 Compression (Return) Spring 1 266-5020-00 AP-B* Steel Balls (1-1/16" ø) 4 260-5000-00 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV SEE NEW FLIPPER )OLSSHU /HIW $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ , 3 2 5 Item 1, Item 4, and Item 12B (just the Pawl) 7 $ 1 The coils may also differ depending on the game. 7 $ - * DEDICATED SW. 02 ' ( 25* ) $ - (+ + % , * , & & + - * 7DNH1RWH ® 25* /HIW4 :KHQ UHSODFLQJ ,WHP % 3DZO 0QWJ /LQN $VV\ ZH DGYLVH UHSODFLQJ ZLWK HQWLUH ,WHP $ )OLSSHU 3OXQJHU/LQN $VV\ GXH WR RYHUDOO ZHDU WHDU &KHFN DOO RWKHU FRPSRQHQWV DQG UHSODFH DV UHTXLUHG ,WHPV $-6LGH9LHZ 0 The differences between the Left & Right Flippers are: ! $ "R" indicates Item noted is secured with rivet(s) as listed. % Flipper Rebuild Kit (Items 6, 10 & 12) Now Available: 6HF'UDZLQJV )OLSSHU /HIW 5HEXLOG.LW 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Flipper Base Plate Kit (Left) 1 515-6617-01 ORDERING ABOVE (ITEM 1) KIT (LEFT) PART Nº WILL INCLUDE: 1 Note: Flipper Base Plate (Left) comes threaded with all securing hardware (Thread Forming Screws) as listed under each of the Items which will get secured to it (Items 2, 3, 6 & 8). Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) 2 Flipper Bat Bushing 1 545-5594-00 Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 3 Power (End of Stroke) Switch 1 180-5149-00 Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 4 5 6 Switch Plate/Spring Return Lt. Brkt. Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 535-7354-01 265-5035-00 515-6308-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 1º 12 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Plunger, Link & Pawl (Left) Sub-Assy. 1 515-6518-01 ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: 1 515-6304-01 12A Flipper Plunger/Link Sub-Assy. includes : 1 545-5611-00 Plunger "Flipper" Link includes : 1 251-5015-02 Spirol Pin ø 5/32" X 3/4" Lg. includes : 1 530-5349-01 Flipper Plunger with "Flat" 1 515-6305-01 ®12B Pawl (Mntg. Link) (Left) Sub-Assy. includes : 535-7271-01 1 Pawl (Mounting Link) (Left) Plain includes : ® Switch Actuator 1 545-5612-00 includes : 1 249-5003-00 Rivet, 1/8" ø X 1/4" Lg. 1 535-7353-00 12C Return Bracket 530-5139-01 1 12D Flipper Link Bushing (Metal, Ext.) (.385" Lg. X .192" ID X .312" OD) 237-5950-01 1 12E #10-32 X 1-1/4" Lg. Socket Head 237-5966-00 1 12F #10-32 X 7/8" Lg. Socket Head 2 240-5203-00 12G #10-32 Nylon Stop Nut 2 244-5003-00 12H #10 Split Lock Washer 242-5039-01 12I Washer .203" ID X .63" OD X .105" Thk w/cut 1 2 242-5038-00 12J Washer .203" ID X .63" OD X .062" Thk 269-5002-00 !!! FLIPPER (LT) REBUILD KIT now AVAILABLE: 535-7356-00 !!! Includes Items 6, 10 & 12 Ask your Distributor SAVE MONEY! and order the Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) for Part Number 500-6307-10 (for the LEFT) ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. Coil, 23-1100 (ORANGE) (Left) 1 090-5030-00T 47< 63, 3$57 1º ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1º $662&,$7(' 3$57 1$0( — Diode, 1N4004 (positioned at top) 1 112-5003-00 WHITE Flipper Bat & Shaft (Plain) 1 515-5133-08-06 10 Coil Sleeve 1 545-5388-00 AP-A (Non-Knurled End) Assembly Large Flipper BLACK Rubber Ring Deflector Pad (Bumper) 1 545-5277-00 11 1 545-5428-00 9 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV SEE NEW FLIPPER )OLSSHU 5LJKW $VVHPEO\ ,WHPV ' ) % (+ , - * & , & - , + * 7DNH1RWH ! $ ® % "R" indicates Item noted is secured with rivet(s) as listed. Flipper Rebuild Kit (Items 6, 10 & 12) Now Available: )OLSSHU 5LJKW 5HEXLOG.LW 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( Flipper Base Plate Kit (Right) 1 515-6617-00 12 Plunger, Link & Pawl (Rt.) Sub-Assy. 1 515-6518-00 ORDERING ABOVE (ITEM 1) KIT (RIGHT) PART Nº WILL INCLUDE: ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: 1 515-6304-01 12A Flipper Plunger/Link Sub-Assy. includes : Note: Flipper Base Plate (Right) comes threaded with all securing 1 545-5611-00 Plunger "Flipper" Link includes : hardware (Thread Forming Screws) as listed under each of 1 251-5015-02 Spirol Pin ø 5/32" X 3/4" Lg. includes : the Items which will get secured to it (Items 2, 3, 6 & 8). 1 530-5349-01 Flipper Plunger with "Flat" 1 515-6305-00 ®12B Pawl (Mntg. Link) (Rt.) Sub-Assy. Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) includes : 535-7271-00 1 Pawl (Mounting Link) (Rt.) Plain (237-5949-00) includes : ® Switch Actuator 1 545-5612-00 1 249-5003-00 2 Flipper Bat Bushing 1 545-5594-00 includes : Rivet, 1/8" ø X 1/4" Lg. 1 535-7353-00 Return Bracket Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 12C 530-5139-01 1 Link Bushing (Metal, Ext.) 3 Power (End of Stroke) Switch 1 180-5149-00 12D Flipper (.385" Lg. X .192" ID X .312" OD) Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 237-5950-01 1 12E #10-32 X 1-1/4" Lg. Socket Head 4 Switch Plate/Spring Return Rt. Brkt. 1 535-7354-00 12F #10-32 X 7/8" Lg. Socket Head 237-5966-00 1 2 240-5203-00 5 Flipper Return Spring 1 265-5035-00 12G #10-32 Nylon Stop Nut 2 244-5003-00 12H #10 Split Lock Washer Coil Stop Bracket Sub-Assembly 6 1 515-6308-01 12I Washer .203" ID X .63" OD X .105" Thk w/cut 1 242-5039-01 Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 2 242-5038-00 12J Washer .203" ID X .63" OD X .062" Thk (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 1 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 !!! FLIPPER (RT) REBUILD KIT now AVAILABLE: 535-7356-00 !!! Includes Items 6, 10 & 12 Ask your Distributor SAVE MONEY! and order the Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) or Part Number 500-6307-00 (for the RIGHT) ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. Coil, 23-1100 (ORANGE) (Right) 1 090-5030-00T 47< 63, 3$57 1º ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1º $662&,$7(' 3$57 1$0( — Diode, 1N4004 (positioned at top) 1 112-5003-00 WHITE Flipper Bat & Shaft (Plain) 1 515-5133-08-06 10 Coil Sleeve 1 545-5388-00 AP-A (Non-Knurled End) Assembly Large Flipper BLACK Rubber Ring Deflector Pad (Bumper) 1 545-5277-00 11 1 545-5428-00 9 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV $ + 7 $ 25* 1 ( * $ 7 DEDICATED SW. 04 5 5LJKW4 - The coils may also differ depending on the game. 2 25* Item 1, Item 4, and Item 12B (just the Pawl) 3 ,WHPV $-6LGH9LHZ The differences between the Left & Right Flippers are: 0 :KHQ UHSODFLQJ ,WHP % 3DZO 0QWJ /LQN $VV\ ZH DGYLVH UHSODFLQJ ZLWK HQWLUH ,WHP $ )OLSSHU 3OXQJHU/LQN $VV\ GXH WR RYHUDOO ZHDU WHDU &KHFN DOO RWKHU FRPSRQHQWV DQG UHSODFH DV UHTXLUHG DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ 6OLQJVKRW$VVHPEOLHV 4W\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Slingshot Bracket Assembly 47< 63, 3$57 1º 1 515-5339-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00) % 3 Coil, 23-800 1 090-5001-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5031-00 5 Plunger & Link Assembly 1 515-5338-00 ORDERING ABOVE (ITEM 5) SUB-ASSY. PART Nº WILL INCLUDE: 5A Plunger 2" Lg. 1 530-5025-01 5B Plunger Link 1 545-5293-00 5C Roll Pin 1/8" ø x 5/8" Lg. 1 251-5008-00 $ Item 5B is secured to Item 10A by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. Compression (Return) Spring Slingshot Stack (Blade) Switch Switch Body Protect Plate 1 2 2 266-5020-00 180-5054-00 535-5045-00 Items 7 & 8 are secured to Item 1 by: #6-32 X 5/8" HWH Swage (Qty. 4) (237-5976-04) 9 Switch Diode, 1N4001 10® Riveted Arm & Tip Assembly 2 1 SW. 59 (Qty. 2) 112-5001-00 515-5340-01 SW. 62 (Qty. 2) ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE: 10A Arm 1 515-5341-01 10B® Kicker Tip (secured to 1A by 1C) 1 545-5216-01 10C* Rivet, 1/8" ø x 1/4" Lg. 1 249-5003-00 Item 10A is secured to Item 1 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5340-01 is unavailable, order the individual part(s) actually required. 7DNH1RWH An asterisk (*) indicates item(s) are not noted in the pictorials. * ® % Hinge Stud Qty. 2 $ & Qty. 2 /HIW4 5LJKW4 6 7 8 "R" indicates Item noted is secured with rivet(s) as listed. Qty. 1/per Coil Sleeve thru Coil ?????????????????????????????????????????????????? Armature Stop & Shading Ring (MHFW$VVHPEO\ ,WHPV 6HF'UDZLQJV 4 1º ,1',9,'8$/ 3$57 1$0( 1 Mounting Bracket 30° Bend (Frame) 47< 63, 3$57 1º 1 535-8932-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 6HFWLRQ&KDSWHU 3DJH 1º ,1',9,'8$/ 3$57 1$0( 4 5 6 7 8 Coil Sleeve (Short) (Formost #10-7077) Spring Washer (17/32" ID X 3/4" X 1") Plunger Assembly Compression (Return) Spring Rubber Bumper (Grommet) 47< 63, 3$57 1º 1 1 1 1 1 545-5076-01 269-5002-00 515-7197-00 266-5020-00 545-5105-00 Ordering Note: If 500-6511-01 is unavailable, order the individual part(s) actually required or try -00 and change the coil to 26-1200 (090-5044-00T). 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %XPSHU7RS$VVHPEOLHV 4W\ ,WHPV %XPSHU%RWWRP$VVHPEOLHV 4W\ ,WHPV %XPSHU6ZLWFK$VVHPEOLHV 4W\ ,WHPV DQG$VVRFLDWHG3DUW V 6HH7DEOH%HORZ ,WHP$3$ ! LP. 78, LP. 79 (Qty. 2) $ $VVHPEOHG 9LHZ LP. 78 LP. 79 (Qty. 2) 3/$<),(/' :22' SW. 49 SW. 50 SW. 51 Individual parts can be ordered. However, if the entire Bumper is required, use all three (3) Assembly Part Numbers at the top of this page. ([SORGHG 9LHZ 44 7DNH1RWH 1º %803(5 723 3$57 1$0( 47< 63, 3$57 1º 1 2 3 1 1 1 #555 Wedge Base Bulb #555 Wedge Base Socket Bumper Body 165-5002-00 077-5206-00 545-5197-00 Item 3 is secured by: #5 X 7/8" PRH AB (Zinc) (Qty. 2) (237-5826-00) 4 5 6 7 515-5085-00 1 1 1 545-5607-00 266-5048-00 545-5195-00 Plunger 1 530-5348-00 Compression (Return) Spring 1 266-5047-00 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 10) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 11 Coil Sleeve 1 545-5031-00 12 Fiber Yoke 1 545-5609-00 13 Metal Yoke 1 535-7346-00 14 Metal Yoke Stop 1 535-7347-00 8 9 10 SW. 49 SW. 50 SW. 51 Bumper Skirt Bumper Skirt Compression Spring Bumper Base 1º %803(5 %27720 3$57 1$0( 47< 63, 3$57 1º 1 Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr.) Zinc (Qty. 2) (237-5976-01) 15 Side View of 14 & 15 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 44 Coil Bracket Welded Assembly 1 515-5939-00 Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. 3) (237-5957-00) and #6-32 Nylon Stop Nut (Qty. 3) (240-5005-00) 1º 16 %803(5 6:,7&+ 3$57 1$0( 47< 63, 3$57 1º Switch Bracket 1 535-7342-00 Item 16 is secured by: #8 X 1/2" SHWH AB (Zinc) (Qty. 2) (234-5101-00) 17 18 19 Spoon Switch Actuator Bumper Stack (Blade) Switch Switch Body Protect Plate 1 1 1 545-5610-01 180-5015-03 535-7344-00 Items 18 & 19 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5976-05) 20 Switch Diode, 1N4001 1 112-5001-00 The Top & Bottom Assemblies are secured together by hardware included in assemblies. ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( AP-A Bumper Cap (Red) 47< 63, 3$57 1º 3 550-5057-02 Item AP-A is secured to Item 4 by: #4 X 3/4" PRH (Zinc) T-25 (Qty. 2/per) (237-5873-00) 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV 3/$<),(/' :22' Ring Assembly Item 4 is secured by: #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) %HDG&XUWDLQ%RWWRP/HIW 5LJKW $VV\ ,WHPV 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG 7KLV$VVHPEO\ZRUNVLQ FRQMXQFWLRQZLWKWKH%HDG &XUWDLQ7RS$VVHPEO\ 1H[W3DJH 7RS9LHZ/HIW 7RS9LHZ5LJKW 7DNH1RWH The only difference between these 2 assemblies is how the coil is mounted (180° Rotated). Note the Position of the Coil Lugs in the Side & 3D Views. 6LGH9LHZ /HIW 4 6LGH9LHZ 5LJKW %RWWRP9LHZ /HIW 4 %RWWRP9LHZ 5LJKW ([SORGHG9LHZ /HIW6W\OH 6KRZQ 6HF'UDZLQJV 4 REF. A See securing hardware under Item 1 4 4 '9LHZ /HIW '9LHZ 5LJKW 1º ,1',9,'8$/ 3$57 1$0( 1 Coil Mounting Bracket 47< 63, 3$57 1º 2 535-9048-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zc) (Qty. 3/per) (234-5101-00) Item 1 (Ref. A) is secured to the Bead Curtain Frame (Item 1, Next Page) by: #6-32 X 3/8" HWH Swage (Ser) Zinc) (Qty. 1/per: 1 side only) (237-5976-02) and #6-32 Nylon Stop Nut (Qty. 1/per: 1 side only) (240-5005-00) 2 Mounting Bracket 2 535-9049-00 Item 2 is secured to Item 1 by: #8-32 X 3/8" HWH MS (Zinc) (Qty. 2/per) (237-5903-00) 3 Coil, 26-1200 2 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: 1/per 112-5003-00 — Diode, 1N4004 (positioned at top) 4 Coil Sleeve (with extension) 2 545-5847-00 5 5/16" I.D. BLACK Rubber Ring 2 545-5348-02 See securing hardware under Item 2 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %HDG&XUWDLQ7RS$VVHPEO\ ,WHPV 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG $VVHPEOHG See securing hardware 9LHZ under Item 11 LP. 69 LP. 68 LP. 67 (Qty. 2) Qty. 2 ([SORGHG 9LHZ Qty. 10 REF. A REF. A 7KH &RLOV EHORZ WKH SOD\ILHOG PDJQHWL]H WKHVH SRVWV WKXV SXOOLQJ EDFN WKH EHDGV Qty. 4 7KLV$VVHPEO\ZRUNVLQ FRQMXQFWLRQZLWKWKH%HDG &XUWDLQ%RWWRP$VVHPEOLHV 3UHYLRXV3DJH Qty. 4 See securing hardware under Item 8 Qty. 6 $YDLODELOLW\1RWH Items 9-12: Plastics and Photo Inserts, are not available individually. The entire Set(s) and/or Kit(s) must be ordered. See Section 4, Chapter 1, Page 63 for Plastics & Decals. 6HF'UDZLQJV This game is supplied with 3 Set of Photo Inserts. A: "No Nudity", B: "Nudity Factory Suggested" and C: "Some Full Nudity". 1 Set was installed at the Factory and the other 2 Sets are packed with the game. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. For the same 3 Sets, order Kit 502-5010-00, no other style Photo Inserts are available. Qty. 2 Qty. 2 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º 1 Bead Curtain Frame 1 535-9047-00 Item 1 is secured above the playfield by: #8 X 1/2" HWH AB (Zc) (Qty. 2) (234-5101-00) Item 1 (Ref. A) is secured to the Coil Mounting Brackets (Item 1, Previous Page) by: #6-32 X 3/8" HWH Swage (Ser) Zinc) (Qty. 1/per: 1 side only) (237-5976-02) and #6-32 Nylon Stop Nut (Qty. 1/per: 1 side only) (240-5005-00) 2 3 4 5 6 7 8 Rubber Grommet (Double-Edge) Ball (Bead) Chain, 4" Brass (#6 4PBS) #555 IDC Snap-On Socket #555 Wedge Base Bulb (Clear) Post (Magnetized with Coils) Nylon Post Sleeve 1/4" Clamp (Double) 6 10 4 4 2 2 1 280-5015-00 880-5056-00 077-5216-00 165-5002-00 530-5603-01 545-6028-16 040-5000-23 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH MS Type C (Qty. 1) (237-5903-00) and #8 Washer (Qty. 1) (242-5005-00) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º 9 10 11 Clear Plastic -60 (Light Board) Clear Plastic -59 T7 Screened Plastic -23 1 2 1 from 830-5989-XX from 830-5989-XX from 830-5988-XX Item 11 is secured into Item 2 on Item 1 by: #8-32 X 1" Pem Self-Clinching Stud (Qty. 3) (237-5867-16), #8-32 Keps Nut (Qty. 3) (240-5104-00) and Item 2 (Qty. 1) at rear. 12 Photo Insert -T7 (3 Styles A, B & C) 1 from 502-5010-00 Items 9-12: READ "Availability Note" above on ordering availabilty. 6HFWLRQ&KDSWHU 3DJH ([LW6FRRS 3OD\ER\5DEELW+HDG ,WHP *XLGHVEDOOIURP98.LQWRWKH5LJKW:LUH5DPS 1º ,1',9,'8$/ 3$57 1$0( 1 Exit Scoop (Playboy Rabbit Head) 47< 63, 3$57 1º 1 535-9097-01 Item 1 is secured above the playfield by: #8-32 X 1" HWH (Zinc) (Qty. 2) (237-6003-00) For view of this screw, see identical part used on the 1-Bank Drop Target, Item 20. See securing hardware under Item 1 ?????????????????????????????????????????????????? 98. 9HUWLFDO8S.LFNHU/HIW6W\OH $VVHPEO\ ,WHPV %DOOODXQFKHVLQWRWKHVFRRSDERYHRQWRWKH5LJKW:LUH5DPS 1º ,1',9,'8$/ 3$57 1$0( 1 VUK Coil Mounting Bracket (Left Style) 47< 63, 3$57 1º 1 535-8296-00 Item 1 is secured under the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00) Micro Sw. (Heavy Duty "Y" Flat Actuator) Switch Lug Insulator (Fiche Paper) Switch Body Protect Plate 1 1 1 180-5116-01 545-5759-00 535-6539-00 7RS 9LHZ SW. 35 Items 2-4 are secured by: #2-56 X 1/2" HWH MS (Serr) Zc TF 3/16" (Qty. 2) (237-5937-02) 5 Coil Retaining Bracket 1 535-5203-03 Item 5 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 6) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 7 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 8 Coil Lug Insulator (Fiche Paper) 1 545-5431-00 9 Spring Washer, 17/32" ID X 3/4" X 1" 1 269-5002-00 10 Plunger Assembly 1 515-5941-01 11 Compression (Relay) Spring 1 266-5020-00 12 Rubber Bumper (Grommet) 1 545-5105-00 6 7DNH1RWH * SW. 35 4 6HF'UDZLQJV 2 3 4 An asterisk (*) indicates item is Not Shown in pictorial. The Switch Diode, 1N4001, is not located on this assembly (nor included); it’s located on a Terminal Strip under the playfield. See Section 5, Chapter 2, Playfield Terminal Strips..., Page 101. 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %DOO'HIOHFWRU$VVHPEO\ ,WHPV 6WRSVWKHEDOOLQWKH/HIW2UELW 7RS 9LHZ 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly (Tapered Top) 1 515-7089-00 7 Post Black Rubber (Sleeve Tall) 1 545-5308-00 8 Compression (Relay) Spring 1 266-5022-01 9 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00 4 Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-6433-00 is unavailable, order the individual part(s) actually required or try 500-5788-XX and change it’s Solid Plunger with above Solid Plunger (515-7089-00) and ORDER the Post Rubber Sleeve (545-5308-00) to add to the tip. The Rubber Sleeve is not included with the Solid Plunger. PERIODICALLY CHECK THIS RUBBER FOR WEAR. %DOO/RFN /RQJ3OXQJHU $VVHPEO\ ,WHPV /RFNVDQGUHOHDVHVWKHEDOO V RQWKH/HIW:LUH5DPS 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Lock Mounting Bracket Assy. 47< 63, 3$57 1º 1 515-7132-00 2 Coil Retaining Bracket 2 535-5203-03 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2/per) (232-5300-00) 3 Coil, 27-1500 1 090-5004-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5411-00 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assy. (5.53" ID X .375" OD) 1 515-6119-04 7 Compression (Relay) Spring 1 266-5020-00 Item 7 is secured by: Retaining Ring, 7/16" ø Shaft (Qty. 1) (270-5005-00) 8 Qty. 2 Nyliner 7/16" Shaft (7L2-FF) 1 545-5418-01 Ordering Note: If 500-5867-04 is unavailable, order the individual part(s) actually required or try 500-5867-00 (4.9" Plunger) -01 (4.87" Plunger) -02 (3.81" Plunger) or -03 (5.81" Plunger) and change it’s Solid Plunger with above Solid Plunger (515-6119-04). 4 Qty. 2 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 8S'RZQ3RVW$VV\ ,WHPV 2SHQ &ORVHVWKH0DJD]LQH 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) Coil, 24-940 1 090-5036-00B ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger (Long) Assembly 1 515-7223-00 7 Compression (Relay) Spring 1 266-5022-01 8 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00 3 4 Item 8 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-5788-06 is unavailable, order the individual part(s) actually required or try 500-57888-XX and changes it’s Solid Plunger with above Solid Plunger (515-7223-00). PERIODICALLY CHECK THE NYLON PLUNGER TOP FOR WEAR. %DOO'HIOHFWRU :LGH3OXQJHU7RS $VVHPEO\ ,WHPV 6WRSVWKHEDOOLQWKH&HQWHU/DQH 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) Coil Retaining Bracket 1 535-5203-03 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly 1 515-7230-00 7 Shaft Head (Removable) 1 530-5511-00 4 6HF'UDZLQJV 2 7RS 9LHZ Item 7 is secured by: #10-32 X 3/8" PPH MS (Sems) (Qty. 1) (232-5401-00) 8 9 Compression (Relay) Spring #10-32 Adj. Spindle Stop w/Rubber Tip 1 1 266-5022-01 280-5014-00 Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-5788-07 is unavailable, order the individual part(s) actually required or try 500-57888-XX and changes it’s Solid Plunger with above Solid Plunger (515-7230-00) and ORDER the "Removable" Shaft Head (530-5511-00) & #10-32 X 3/8" Screw (232-5401-00) to add to the bottom. The Shaft Head is not included with the Solid Plunger. PERIODICALLY CHECK THE NYLON PLUNGER TOP FOR WEAR. 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 0DJD]LQH$VVHPEO\ ,WHPV 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG 7RS 9LHZ See securing hardware under Items in Parts Table. 6LGH 9LHZ LP. 57 LP. 57 Qty. 4 LP. 56 LP. 57 Qty. 4 LP. 56 LP. 56 DASHED LINE Qty. 4 This game is supplied with 3 Sets of Photo Inserts. A: "No Nudity", B: "Nudity Factory Suggested" and C: "Some Full Nudity". 1 Set was installed at the Factory and the other 2 Sets are packed with the game. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. For the same 3 Sets, order Kit 502-5010-00, no other style Photo Inserts are available. Items 8-12, & AP-1: Plastics, Photo Inserts & Decal, are not available individually. The entire Set(s) and/or Kit(s) must be ordered. See Section 4, Chapter 1, Page 63 for Plastics & Decals. Qty. 2 ! Qty. 4 7DNH1RWH An asterisk (*) indicates item(s) are not noted in the pictorials. * 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Magazine Frame (Bracket) 1 535-9073-00 Item 1 is secured above the playfield onto Post by: #6-32 Nylon Stop Nut (Qty. 1) (240-5005-00) and onto the Wood Rail by: #6 X 1/2" PTH A (Zinc) (Qty. 1) (237-5809-00) 2 3 4 5 6 7 Magzine Hinge Magazine Hinge Pin Spring (Torsion) 4" Cable Tie (secures Wiring to Frame) #555 Wedge Base Socket (Laydown) #555 Wedge Base Bulb (Clear) 1 1 1 2 4 4 535-9072-00 535-9071-00 267-5000-00 040-5001-01 077-5026-01 165-5002-00 Items 6 & 7 are secured to Item 1 above by: Rivet, 1/8" ø X .39" Zinc (Qty. 1/per) (249-5018-00) 8 9 Clear Plastic -66 TO Clear Plastic -67 TO 1 1 from 830-5989-XX from 830-5989-XX Items 8 & 9 are secured to Item 2 above by: Rivet, 1/8" ø X 3/16" Zinc (Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. 2) (246-5000-00) Clear Plastic -65 (used as Impact Pads) from 830-5989-XX Item 10 is secured onto Items 8 & 9 by: Pop Rivet, 1/8" ø X .515" Lg. (Qty. 2) (249-5018-01) and #4 Washer (Qty. 2) (242-5002-00) 10 11 2 Photo Insert -MC TC (1 Style Only) 1 from 502-5010-00 Item 11 is secured inbetween Items 8 & 9 by: See securing hardware under Item 9. 12 Photo Insert -TO (3 Styles A, B & C) 1 from 502-5010-00 Item 12 is secured on Item 1 above by: #4-40 X 3/8" PPH MS (Qty. 2) (237-5997-00) and #4 Washer (Qty. 2) (242-5002-00) Ensure Photo Insert is under the Washers. Items 8-12: READ "Availability Note" above Photo Inserts on ordering availabilty. 13* Wiring Harness & 4-Pin Connector 1 036-5477-09-76 If replacing sockets, desolder wiring (use above # if new wiring is required). Don’t forget to ADD the lug insulators (Shrink Tubing, 605-5004-01 sold in 12" Lengths). Qty. 2 1º $662&,$7(' 3$57 1$0( AP-1* Decal -14 (Skill Shot Opens Magazine) 47< 63, 3$57 1º 1 from 820-6305-00 Items AP-1: READ "Availability Note" above Photo Inserts on ordering availabilty. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV $YDLODELOLW\1RWH 5RWDWLQJ7ULDQJXODU%LOOERDUG$VVHPEO\ ,WHPV $QRWKHU9LHZ 3DUWV7DEOHFRQWLQXHVRQWKHQH[WSDJH 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG 7RS 9LHZ LP. 77 Qty. 2 per side See securing hardware under Items in Parts Table. FL. 25 SW. 30, SW. 29 SW. 17 Qty. 2 Qty. 4 LP. 77 6HF'UDZLQJV See Large Views for Plastics & Photo Inserts Locations. 6LGH 9LHZ $YDLODELOLW\ 1RWH Read "Availability Note" on the next page. SW. 17 4 YLD 5HOD\ %G 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 5RWDWLQJ7ULDQJXODU%LOOERDUG$VVHPEO\ ,WHPV &RQWLQXHG 'LIIHUHQW9LHZVRQWKHSUHYLRXVSDJH 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG ' 9LHZ LP. 77 See securing hardware under Items in Parts Table. Qty. 4 FL. 25 Qty. 2 SW. 30, SW. 29 $YDLODELOLW\1RWH SW. 17 4 Items 16-24: Plastics and Photo Inserts, are not available individually. The entire Set(s) and/or Kit(s) must be ordered. See Section 4, Chapter 1, Page 63 for Plastics & Decals. YLD 5HOD\ %G 1º ,1',9,'8$/ 3$57 1$0( 1 Motor Platform Frame (Bracket) Black 47< 63, 3$57 1º 1 535-9040-00 Item 1 is secured above the playfield in the front by: #6-32 X 1/2" HWH Swage (Ser) Zinc (Qty. 1) (237-5976-03) and #6 Washer (Qty. 1) (242-5001-00) and secured in the rear by: #8-32 X 3/8" HWH TF (Qty. 2) (237-5903-00) 2 3 Rotor Platform Assy. (w/Shaft & "Barrels") Motor 24v AC 50/60 Hz 12 RPM PB2 w/Conn. 1 1 515-7206-00 041-5086-02 Item 3 is secured to Item 1 by: #6-32 X 5/16" PPH TF (Zinc) (Qty. 2) (237-6096-00) 4 5 Wire Gate Micro Switch (Short Flat Actuator) 1 1 535-9043-48 180-5190-28 Item 5 is secured to Item 1 by: #2-56 X 1/2" HWH Ser UNS #4HD TR3 BLK (Qty. 2) (237-5937-02) and #2-56 Nylon Stop Nut (Qty. 2) (240-5321-00) 6 Micro Switch (Short Flat/Mid Bend Actuator) 2 180-5189-00 Item 6 is secured to Item 1 by: #2-56 X 3/4" PPH (Zinc) (Qty. 2) (237-6064-00) and #2-56 Nylon Stop Nut (Qty. 2) (240-5321-00) 7 1/4" Clamp (Double) 1 040-5000-23 Item 7 is secured to Item 1 by: #8-32 X 3/8" HWH MS Type C (Qty. 1) (237-5903-00) and #8 Washer (Qty. 1) (242-5005-00) 8 9 10 #555 Wedge Base Socket (Laydown) Light Reflector (Silver Plastic) #555 Wedge Base Bulb (Clear) 1 1 1 077-5026-01 545-5409-01 165-5002-00 Items 8, 9 & 10 are secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser) Zinc (Qty. 1) (237-5976-02) 11 12 #89 2-Lug Stand-Up Small Socket #89 Bulb (Bayonet) 1 1 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( White Nylon Bushing 1 545-5192-00 Item 13 is secured to Item 2 by: #6-32 X 3/8" HWH Swage (Ser) Zinc (Qty. 3) (237-5976-02) 14 15 16 17 18 19 20 21 Rubber Grommet (Double Edged) 3/8" O.D. BLACK Rubber Ring Clear Plastic -57 T1 Screened Plastic -26 T1 Clear Plastic -55 T2 Clear Plastic -56 T2 Clear Plastic -53 T3 Clear Plastic -54 T3 4 7 1 1 1 1 1 1 280-5015-00 545-5348-19 from 830-5989-XX from 830-5988-XX from 830-5989-XX from 830-5989-XX from 830-5989-XX from 830-5989-XX Items 16-21 are secured into Item 2 by: #6-32 X 3/4" PFH Black Oxide (Qty. 2/per) (237-5836-01) with Item 15 (Qty. 1/per) 22 Screened Plastic -22 1 from 830-5988-XX Item 22 is secured into Item 14 on Item 1 by: #8-32 X 1" Pem Self-Clinching Stud (Qty. 2) (237-5867-16) and #8-32 Keps Nut (Qty. 2) (240-5104-00) 23 24 Photo Insert -T2 (3 Styles A, B & C) Photo Insert -T3 (3 Styles A, B & C) 1 1 from 502-5010-00 from 502-5010-00 Item 23 is secured inbetween Items 18-19; Item 24 is secured inbetween Items 20-21. Items 16-24: READ "Availability Note" above on ordering availabilty. Wiring Harness & 2-Pin + 9-Pin CNs. 1 036-5477-16-76 077-5106-00 25* If replacing sockets and/or switches, desolder wiring (use above # if new wiring is 165-5000-89 required). Don’t forget to ADD the lug insulators (Shrink Tubing, 605-5004-01 sold in Items 11 & 12 are secured to Item 22 by: #6-32 X 1/2" PFH Black Oxide (Qty. 1) (237-5843-00) and #6-32 Nylon Stop Nut (Qty. 1) (240-5005-00) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1º 13 This game is supplied with 3 Sets of Photo Inserts. A: "No Nudity", B: "Nudity Factory Suggested" and C: "Some Full Nudity". 1 Set was installed at the Factory and the other 2 Sets are packed with the game. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. For the same 3 Sets, order Kit 502-5010-00, no other style Photo Inserts are available. 12" Lengths). 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV %DQN'URS7DUJHW$VVHPEO\ ,WHPV $QRWKHU9LHZ 3DUWV7DEOHFRQWLQXHVRQWKHQH[WSDJH 7RS 9LHZ SW. 26 For Securing Hardware, see the Parts Table on the next page, under Item desired. 6LGH 9LHZ )URQW 9LHZ DOTS: The Switch Diode is located on a Terminal Strip under the playfield near this assembly. See Section 5, Chapter 2, Playfield Wiring, Page 101, for more details. Trip Coil Not Required SW. 26 4 6HF'UDZLQJV For Securing Hardware, see the Parts Table on the next page, under Item 8. 6HFWLRQ&KDSWHU 3DJH Item 20, Height Adjustment Screw, moves Item 15 up or down. It’s secured through Item 5. See Target Height Adjustment Procedure on the next page. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %DQN'URS7DUJHW$VVHPEO\ ,WHPV &RQWLQXHG 'LIIHUHQW9LHZVRQWKHSUHYLRXVSDJH 1º ,1',9,'8$/ 3$57 1$0( 1 2 Bracket Drop Target (Left Side) Bracket Drop Target (Right Side) 47< 63, 3$57 1º 1 1 535-8746-00 535-8746-01 Items 1 & 2 are secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/per) (234-5101-00) 3 4 5 6 7 8 Back Plate (1-Bank Drop Target) Bracket, Support (1-Bank D/T) Bracket, Height Adjustment Bracket, Target Retainer (1-Bank D/T) Bracket, Coil Housing Bracket Cap, Coil Housing 1 1 1 1 1 1 535-7713-00 535-7712-00 535-7709-01 535-7728-00 535-7707-00 515-6533-00 Items 1-3, 5, 7-8 are secured to Item 4 by: #8-32 X 3/8" HWH Swg. (Qty. 16) (237-5975-00) 9 Coil, 27-1500 1 090-5004-00B ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at bottom) 1 112-5003-00 10 Coil Sleeve 1 545-5709-00 11 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 To order Items 7-11 assembled with securing hardware, use SPI Nº: 515-6535-01. 1º 12 13 47< 63, 3$57 1º ,1',9,'8$/ 3$57 1$0( Bracket, Switch (1-Bank D/T) Switch (D/T) 1 1 535-7710-00 180-5158-00 Item 13 is secured to Item 12 by: #4-40 X 5/8" HWH TF (Qty. 2) (237-5945-00) 14 Switch Diode, 1N4001 0 112-5001-00 1 1 535-7706-01 530-5410-00 See "Take Note" below. 15 16 Bracket, Target Lift (1-Bank D/T) Plunger (Drive Coil) Item 16 is secured to Item 15 by: #10-32 X 3/8" PPH (Sems) (Qty. 1) (232-5401-00) To order Items 15-16 assembled with securing hardware, use SPI Nº: 515-6537-00. 17 18 Compression (Return) Spring Drop Target White (Rollover Target) 1 1 266-5020-00 545-5533-01 Note: Individual Decal Not Available. The entire decal sheet must be ordered for replacement. See Page 57 for part number. 19 20 Spring, Target Reset Height Adj. Screw (#8-32 X 1" HWH) 1 1 265-5003-00 237-6003-00 Ordering Note: If 500-6440-11 is unavailable, order the individual part(s) actually required or try 500-6440-01 and remove the Trip Coil & Bracket from Item 4 (Note: Item 5, Height Adj. Bracket may differ slightly). Also, ensure the diode on the switch is soldered correctly. 7DNH1RWH The Switch Diode, 1N4001, is not located on this assembly (nor included); it’s located on a Terminal Strip under the playfield. See Section 5, Chapter 2, Playfield Terminal Strips..., Page 101. 5HI$ 3OD\ILHOG ,WHP ,WHP 7DUJHW+HLJKW$GMXVWPHQW3URFHGXUH 5HI$ ,WHP ,WHP ,WHP 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 7XUQ ,WHP LQ RU RXW WR FDXVH ,WHP WR DGMXVW WDUJHW KHLJKW XS RU GRZQ ,WHP 1. Adjust the height of the top of Item 18 (Rollover Target) at .52" (+/- .01"), relative to Items 1 & 2 (Left & Right Side Brackets), as shown left. Adjustment should be made with Item 18 (Drop Target) in the DOWN POSITION. Keep in Mind: This adjustment procedure should have the TOP SIDE of Item 18 (Drop Target) "flush to slightly above" the playfield surface after reinstalling to the underside of the Playfield. This will ensure a BALL TRAP is not created where the ball can rest in the target hole above the playfield. 2. Using a Flat Head Screwdriver or a 1/4" Nut Driver, loosen or tighten (turn in or out) Item 20 (Height Adjustment Screw) through Item 5 (Height Adjustment Bracket) to raise or lower Item 15 (Target Lift Bracket) causing Item 18 (Drop Target) to reach desired height as stated above. 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV ,WHP &HQWHUIROG/RZHU$VVHPEO\ ,WHPV 7KLV$VVHPEO\ZRUNVLQ 1RWVROGDVDQ FRQMXQFWLRQZLWKWKH DVVHPEO\RUGHU &HQWHUIROG8SSHU WKHLQGLYLGXDO $VVHPEO\ 1H[W3DJH SDUW V DFWXDOO\ UHTXLUHG See securing hardware under Item 8 in Parts Table. The Riser Bracket (Item 1) of the Centerfold Upper Assembly (Next Page) is shown for reference only (demonstrates how these two (2) Assemblies are put together). The Links are secured onto the Panel Assemblies by Retaining Rings. See securing hardware under Item 7 in Parts Table. SW. 43 6HF'UDZLQJV SW. 44 44 Qty. 2 1º ,1',9,'8$/ 3$57 1$0( 1 Motor Mounting Bracket YLD '& %L'LUHFWLRQDO 5HOD\ %RDUG 47< 63, 3$57 1º 1 535-9062-00 Item 1 is secured below the playfield onto Item 1, Riser Bracket of the Upper Assembly (Next Page) by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 2 Motor 12v DC 10-12RPM 1 041-5075-04 Item 2 is secured to Item 1 by: #8-32 X 5/8" HWH MS (Serr) Zc TF (Qty. 1) (237-5951-00) 3 Stop Pin (8-32 X 15/16") 1 530-5609-00 Item 3 is secured to Item 1 by: #8-32 X 1 " HWH (Serr) Zinc (Qty. 1) (237-5946-00) 4 Dual Switch Bracket 1 535-9063-00 Item 4 is secured by: #8-32 X 5/8" HWH MS (Serr) Zinc TF (Qty. 2) (237-5951-00) 5 Micro Switch (Roller Actuator, Lite-Force) 2 180-5119-02 1º ,1',9,'8$/ 3$57 1$0( 6 Cam Assembly 1 6HFWLRQ&KDSWHU 3DJH Link, Slotted (9 " w/Post Stud) Assy. Item 8 is secured onto the Picture Link Pivot on Item 6 by: Retaining Ring, 3/16" ø Shaft (Qty. 1) (270-5001-00) Wiring Harness & 2-Pin Cn. (for Motor) 036-5477-10-76 If replacing motor, desolder wiring (use above # if new wiring is required). Don’t forget to ADD the lug insulators (Shrink Tubing, 605-5004-01 sold in 12" Lengths). 9* 1 10* Wiring Harness & 4-Pin Cn. (for Sws.) 1 036-5477-11-76 If replacing motor, desolder wiring (use above # if new wiring is required). Don’t forget to ADD the lug insulators (Shrink Tubing, 605-5004-01 sold in 12" Lengths). Item 5 is secured to Item 1 by: #2-56 X 1/2" HWH (Sr) UNS #4HD TR3 BO (Qty. 6) (237-5937-02) 7DNH1RWH 515-7225-00 Item 6 is secured onto Motor Shaft by: #10-32 X 3/8" Soc. Hd. Cap Screw (Zinc) (Qty. 1) (237-5845-00) Includes: Cam Hub (530-5606-00), Cam Pin (530-5607-00), Picture Link Pivot (530-5610-00) and Cam Blade (535-9059-00). 47< 63, 3$57 1º . 1 515-7226-00 Item 7 is secured onto the Cam Pin on Item 6 by: Link Spring (Qty. 1) (266-5070-00) 8 Link, Slotted (7/") 1 535-9061-00 7 * An asterisk (*) indicates item(s) are not noted in the pictorials. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV &HQWHUIROG8SSHU$VVHPEO\ ,WHPV 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG 7KLV$VVHPEO\ZRUNVLQ FRQMXQFWLRQZLWKWKH &HQWHUIROG/RZHU$VVHPEO\ 3UHYLRXV3DJH Qty. 3 The Links (Items 7 & 8) of the Centerfold Lower Assembly (Previous Page) are shown "dashed" for reference only (demonstrates how these two (2) Assemblies are put together). The Links are secured onto the Panel Assemblies by Retaining Rings. See securing hardware under Item 8 in the Parts Table on the Previous Page. Qty. 3 6HF'UDZLQJV See securing hardware under Item 1 in Parts Table. $YDLODELOLW\1RWH This game is supplied with 3 Sets of Photo Inserts. A: "No Nudity", B: "Nudity Factory Suggested" and C: "Some Full Nudity". 1 Set was installed at the Factory and the other 2 Sets are packed with the game. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. For the same 3 Sets, order Kit 502-5010-00, no other style Photo Inserts are available. SW. 44 Items 7-14: Plastics, Photo Inserts & Decals, are not available individually. The entire Set(s) and/or Kit(s) must be ordered. (Decals T4 & T6 are provided with the Photo Insert Kit Set.) See Section 4, Chapter 1, Page 63 for Plastics & Decals. 1º ,1',9,'8$/ 3$57 1$0( 1 Riser Bracket 47< 63, 3$57 1º 1 535-9068-00 Item 1 is secured above the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 1) (234-5101-00) and is secured below the playfield onto Item 1, Motor Mounting Bracket of the Lower Assembly (Previous Page) by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 2 Panel (Middle) Mounting Bracket 1 535-9069-00 Item 2 is secured onto Item 1 by: #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) 3 4 5 Panel (Top) Mounting Assembly Panel (Bottom) Mounting Assembly Hinge Pin 1 1 2 515-7228-00 515-7229-00 535-9074-00 Item 5 is secured at left by: Pushnut, 1/16" Tinnerman PS 062032 (Qty. 1/per) (240-5334-00) and Optional #4 Nylon Washer (Qty. 1) (242-5068-00) on lower Hinge Pin Right Side. 6 7 Panel Spring Clear Plastic -61 T4 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1 1 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 8 9 Clear Plastic -62 T5 Clear Plastic -63 T6 1 1 from 830-5989-XX from 830-5989-XX Items 7-9 are secured by: #6-32 X 1/4" PPH (Sems) Zinc (Qty. 2/per) (232-5200-00) Decal -T4 (... Centerfold Multiball) Item 10 is affixed to the back side of Item 12 as shown above. 3 from 820-6305-XX Decal -T6 (... White Rabbit Head on Black) Item 11 is affixed to the back side of Item 14 as shown above. 3 from 820-6305-XX Photo Insert -T4 (3 Styles A, B & C) Photo Insert -T5 (3 Styles A, B & C) Photo Insert -T6 (3 Styles A, B & C) 1 1 1 from 502-5010-00 10 11 12 13 14 266-5071-00 Items 12-14 are secured under Items 7-9 above respectively. from 830-5989-XX Items 7-14: READ "Availability Note" above on ordering availabilty. from 502-5010-00 from 502-5010-00 6HFWLRQ&KDSWHU 3DJH /HIW:LUH5DPS/HIW 0LGGOH5DPSV ,QGLYLGXDO3DUWV ,WHPV 1º ,1',9,'8$/ 3$57 1$0( Left Wire Ramp Micro Switch (Roller Actuator, Lite Force) 1 2 47< 63, 3$57 1º 1 3 515-7232-00 180-5119-02 Item 2 is secured by: #2-56 X 1/2" HWH Serr (Qty. 2/per) (237-5937-02) 3® Steel Ramp (Left) Riveted Sub-Assy. 1 515-7245-00 For Individual Items use : Steel Ramp (Left, No Parts) (515-7196-00), Ramp Flap (535-8986-00), Rivet, 1/8"ø X 3/16" Lg. (Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. 2) (246-5000-00). 4® Steel Ramp (Cntr.) Riveted Sub-Assy. 1 515-7250-01 For Individual Items use : Steel Ramp (Center, No Parts) (515-7184-01), Ramp Flap (535-8986-00), Rivet, 1/8"ø X 3/16" Lg. (Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. 2) (246-5000-00). 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. Qty. 2 Qty. 2 Qty. 2 Qty. 3 5 Roll-Under Gate & Switch Assembly 1 515-7206-00 6HF'UDZLQJV For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9041-00), Wire Gate (535-9043-48), Micro Switch (Short Flat Actuator) (180-5190-28), Switch Body Protect Plate (535-6539-00), #2-56 X 1/2" HWH Sr (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00). 6 Cross-Under Gate & Switch Assembly 2 Qty. 2 515-7231-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9077-00), Micro Switch (Long Flat Actuator) (180-5190-48). Item 6 is secured by: #8-32 X 3/8" HWH MS Type C (Qty. 2/per) (237-5903-00) 7 Screened Plastic -27 1 from 830-5988-XX Item 7 is secured to Item 5 by: #8-32 X 5/8" HWH Swage (Ser) Zc. (Qty. 2) (237-5975-03) 8 Screened Plastic -28 1 from 830-5988-XX Item 8 is secured to Item 1 by: 3/8" X 3/8" Spacer Gray (Qty. 2) (254-5000-12) and #6-32 X 3/4" PPH MS (Sems) Zinc (Qty. 2) (232-5204-00) 9 Clear Plastic -64 1 from 830-5989-XX $YDLODELOLW\1RWH Items 7-9: Plastics, are not available individually. The entire Set must be ordered. See Sec. 4, Chp. 1, Page 63 for Plastics & Decals. 10 11 #555 Wedge Base Socket (Laydown) #555 Wedge Base Socket (Offset) 2 2 077-5026-01 077-5029-00 Items 10 & 11 are secured to Item 7 by: Rivet, 1/8"ø X 3/16" Lg. (Qty. 1/per) (249-5001-00) and #6 Lock Washer (Qty. 1/per) (246-5000-00). 12 13 14 15 16 #555 Wedge Base Bulb (Clear) #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Yellow) Light Reflector (Silver Plastic) 7/16" O.D. BLACK Rubber Ring 6HFWLRQ&KDSWHU 3DJH 2 1 1 2 2 165-5002-00 165-5054-02 165-5054-06 545-5409-01 545-5348-17 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 5LJKW:LUH5DPS5LJKW5DPS ,QGLYLGXDO3DUWV Qty. 4 Qty. 2 Qty. 2 Qty. 2 1º ,1',9,'8$/ 3$57 1$0( 1 Right Wire Ramp 2® Steel Ramp (Right) Riveted Sub-Assy. 47< 63, 3$57 1º 1 1 515-7194-00 515-7250-00 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 3 Roll-Under Gate & Switch Assembly 1 515-7206-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9041-00), Wire Gate (535-9043-48), Micro Switch (Short Flat Actuator) (180-5190-28), Switch Body Protect Plate (535-6539-00), #2-56 X 1/2" HWH Sr (Qty. 2) (237-5937-02) and #2-56 Hex Nut (Qty. 2) (240-5301-00). 4 Cross-Under Gate & Switch Assembly 1 515-7231-00 For Individual Items use : Roll-Under Switch Mounting Bracket (Black) (535-9077-00), Micro Switch (Long Flat Actuator) (180-5190-48). Item 4 is secured by: #8-32 X 3/8" HWH MS Type C (Qty. 2/per) (237-5903-00) 5 Clear Plastic -69 1 from 830-5989-XX $YDLODELOLW\1RWH Item 5: Plastic, is not available individually. The entire Set must be ordered. See Section 4, Chapter 1, Page 63 for Plastics & Decals. 6 7 8 9 #555 Wedge Base Socket (Laydown) #555 Wedge Base Bulb (Clear) Light Reflector (Silver Plastic) Bracket, Dual Light Mounting (No Parts) 2 2 2 1 077-5026-01 165-5002-00 545-5409-01 535-9138-00 Item 9 is secured to Item 5 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) onto 2" X 1/4" Hex Spacer #6-32 Tap (Qty. 1/per) (254-5008-07) 10 Single Groove Jewel Post (Clear) 4 550-5034-01 Item 10 is secured to Item 5 by: #6-32 X 1 " PPH MS Zinc (Qty. 1/per) (232-5510-00) and #6-32 Nylon Stop Nut (Qty. 4) (240-5005-00) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV For Individual Items use : Steel Ramp (Left, No Parts) (515-7184-00), Ramp Flap (535-8986-00), Rivet, 1/8"ø X 3/16" Lg. (Qty. 2) (249-5001-00) and #6 Lock Washer (Qty. 2) (246-5000-00). %DFN3DQHO'LVSOD\ 6WHSSHU0RWRU$VVHPEO\ ,WHPV 0RUH9LHZVRQWKHQH[WSDJH Clamp Doubled-Up 7RS 9LHZ G.I.’s See Page 99. Qty. 4 FL. 26 FL. 26 FL. 26 FL. 26 1RWVROGDVDQDVVHPEO\RUGHUWKH LQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG Qty. 8 Qty. 8 FL. 26 Qty. 4 Clamp Doubled-Up this side only. Qty. 2 6HF'UDZLQJV 1º ,1',9,'8$/ 3$57 1$0( SW. 52 Display Frame (Painted White) 7DNH1RWH * 47< 63, 3$57 1º 1 535-9052-00 Back Panel Black Wood (No Parts) 1 525-5608-00 Mounting Plate 2 535-9053-00 Item 3 secures Motor Shaft & Screened Plastic -25 and is secured by: #8-32 X 3/8" HWH MS Type-C (Qty. 4) (237-5903-00) 4 5 #555 Wedge Base Socket (Laydown) #906 Wedge Base Bulb (Clear) 4 4 077-5026-01 165-5004-00 Items 4 & 5 are secured to Item 1: #6-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 1/per) and #6-32 Nylon Stop Nut (Qty. 1/per) (240-5005-00) 6 7 8A #555 IDC Snap-On Socket No Diode #555 Wedge Base Bulb (Clear) HSI Stepper Motor Assembly 8 8 1 077-5216-01 165-5002-00 515-6794-00 Item 8 includes the Cable Wiring Harness & Connector. Item 8 is secured by Item 3 (onto shaft) and at sides by: #4-40 X 1/2" PPH (Sems) Zinc (Qty. 2) (237-5813-00) and #4-40 Nylon Stop Nut (Qty. 2) (240-5303-00) Motor Spec: (041-5062-00) 1.4"ø (Non-Captive Shaft) HSI #36864-12 (Unipolar) / Travel per Step = .004 Step Angle - 15° / 12v D.C. / 4.6W 8B 9 Qty. 4 Shaft 7" 3/8" O.D. BLACK Rubber Ring 6HFWLRQ&KDSWHU 3DJH 1 4 Qty. 2 Item 2 is secured to Item 1 at the top by: #8-32 X 7/8" HWH MS (Zinc) (Qty. 2) (237-5890-00) and at the bottom sides by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) and bottom middle by: #8 X 1" HWH (Serr) Zinc (Qty. 1) (234-5105-00) 3 $ Item 1 is secured below the playfield in the middle by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) and at sides by: #8-32 X 5/8" HWH MS (Serr) Zinc TF (Qty. 4) (237-5951-00) 2 FL. 26 1 FL. 26 % G.I.’s See Page 99. 4 4 4 FL. 26 530-5503-00 545-5348-19 1º 10 An asterisk (*) indicates item(s) are not noted in the pictorials. )URQW 9LHZ ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Micro Switch (Long Flat Actuator) 1 180-5190-48 Item 10 is secured by: #2-56 X 1/2" HWH Ser UNS #4HD TR3 BLK (Qty. 2) (237-5937-02) and #2-56 Nylon Stop Nut (Qty. 2) (240-5321-00) 11 12 1 " Clamp (Harness Clip Open Tab) 1/4" Clamp (Harness Clip Open Tab) 5 2 040-5000-10 040-5000-03 Items 11 & 12 are secured on Item 1 by: #6-32 X 3/8" HWH Swage (Ser) Zinc (Qty. 1/per) except where Item 10 is doubled-up used: #6-32 X 5/8" HWH Swage (Ser) Zinc (Qty. 1) and #6-32 Nylon Stop Nut (Qty. 1/per) (240-5005-00) 13 14 15 16 Plastic Mirror Clear Plastic -51 T8 Screened Plastic -25 T9 Clear Plastic -52 T9 1 1 1 1 820-6297-00 from 820-5989-XX from 830-5988-XX from 830-5989-XX Items 13-16 are secured into Item 2 by: #8-32 X 1" PPH MS (Zinc) (Qty. 4) with Item 9 (Qty. 1/per) 17 18 Photo Insert -T8 (3 Styles A, B & C) Photo Insert -T9 (3 Styles A, B & C) 1 1 from 502-5010-00 from 502-5010-00 Item 17 is secured inbetween Items 13-14; Item 18 is secured inbetween Items 15-16. Items 14-18, : READ "Availability Note" above on ordering availabilty. 19* Wiring Harness & 7-Pin + 12-Pin CNs 1 036-5477-02-76 If replacing sockets, desolder wiring (use above # if new wiring is required). Don’t forget to ADD the lug insulators (Shrink Tubing, 605-5004-01 sold in 12" Lengths). If replacing IDC sockets, ensure the wires are reinserted correctly with proper contact. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV %DFN3DQHO'LVSOD\ 6WHSSHU0RWRU$VV\ ,WHPV &RQWLQXHG 0RUH9LHZV 3DUWV7DEOHRQWKHSUHYLRXVSDJH 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUW V DFWXDOO\UHTXLUHG Qty. 8 Qty. 8 G.I.’s See Access Page 99. Hole Qty. 4 Q19-Q21, Q23 % Qty. 4 FL. 26 $ Access Hole $YDLODELOLW\1RWH SW. 52 Qty. 2 FL. 26 FL. 26 Access Hole FL. 26 Qty. 2 This game is supplied with 3 Sets of Photo Inserts. A: "No Nudity", B: "Nudity Factory Suggested" and C: "Some Full Nudity". 1 Set was installed at the Factory and the other 2 Sets are packed with the game. Read the Instruction Sheet (756-5009-00) which is provided with the Photo Insert Kit inside this game. For the same 3 Sets, order Kit 502-5010-00, no other style Photo nserts are available. Access Hole Items 14-18: Plastics and Photo Inserts, are not available individually. The entire Set(s) and/or Kit(s) must be ordered. (Decals T4 & T6 are provided with the Photo Insert Kit Set.) See Section 4, Chapter 1, Page 63 for Plastics & Decals. 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV ' 9LHZ ????????????????8.21/<237,21$/ %DOO'HIOHFWRU$VVHPEOLHV 4W\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( Ball Deflector Coil Mounting Bracket 1 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) Coil Retaining Bracket 2 1 535-5203-03 7RS 9LHZ Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) $X[ 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly 1 515-6858-00 7 Compression (Relay) Spring 1 266-5022-01 8 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00 Item 8 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required. AUX. 1 AUX. 2 AUX. 3 ????????????????8.21/<237,21$/ 8S'RZQ3RVW$VVHPEO\ ,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Up/Down Post Coil Mounting Bracket 47< 63, 3$57 1º 1 $ 515-6840-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00) Adjustment Spindle Stop Bracket Coil Retaining Bracket 1 2 535-8303-00 535-7356-00 Items 2 & 3 are secured by: #8-32 X 3/8" Swage (Serr) Zinc (Qty. 2/per) (237-5975-00) 4 Coil, 23-1100 (ORG) 1 090-5030-00T ORDERING ABOVE (ITEM 4) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 5 Coil Sleeve (with extension) 1 545-5847-00 6 Spring Washer, 17/32" ID X 3/4" X 1" 1 269-5002-00 7 Plunger & Shaft Assembly 1 515-6844-00 ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE: 7A Ball Bumper Plastic (Top) Red 1 550-5029-02 7B* Roll Pin, 3/32" ø X 1/2" Long 1 251-5002-00 7C* Retaining Ring, 1/4" ø Shaft 1 270-5002-00 7D Plunger & Shaft Sub-Assembly 1 515-6841-00 1 530-5511-00 7E Plunger Head 7F #10-32 X 3/8" PPH MS (Sems) Zinc 1 232-5401-00 Ordering Note: If 515-6844-00 is unavailable, order the individual part(s) actually required. Item 7D, part of Item 7, Plunger & Shaft Sub-Assembly, is 1 piece and cannot be ordered separated. 8 9 Compression (Relay) Spring #10-32 Adj. Spindle Stop w/Rubber Tip 1 1 266-5022-01 280-5014-00 ' 7DNH1RWH An asterisk (*) indicates item(s) are not noted in the pictorials. ' ( ) 6HFWLRQ&KDSWHU 3DJH Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-6293-00 is unavailable, order the individual part(s) actually required. * $X[ 6HF'UDZLQJV 2 3 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 3OD\ER\)OLSSHU3DUW8SGDWHV If your Playboy Pinball Game has Flippers which match the ones shown on Pages 74-75 in this Game Manual, the following replacement parts are required (review the following additional pages with the new Flippers): )RUHQWLUH)OLSSHUV Replace 500-5944-14 with 500-6543-14 (Left) Replace 500-5944-04 with 500-6543-04 (Right) )RULQGLYLGXDOSDUWV Replace Item 2, Flipper Bat Bushing (White Plastic), 545-5594-00 with new Item 2, Flipper Bat Bushing (White Plastic), 545-5070-00* * Note: The new plastic bushing has notch cut-outs and is slightly shorter in height on the bottom shaft end. Replace Item 12, Plunger, Link & Pawl (Left), 515-6518-01 with new Item FRP 2, Plunger, Link & Crank (Left) Assembly, 515-7203-01 Replace Item 12, Plunger, Link & Pawl (Right), 515-6518-00 with new Item FRP2, Plunger, Link & Crank (Right) Assembly, 515-7203-00† † Note: Use FRP2 to replace the entire assembled parts of 515-6518-00. Replace Item 12A, Flipper Plunger/Link Sub-Assy., 515-6304-01 with new Item 12, Flipper Plunger & Link Sub-Assy., 515-6304-03** ** Note: The new sub-assembly contains the new Plunger "Flipper" Link (old 545-5611-00, new 545-5611-01). Replace Item 12B, Pawl (Mntg. Link) (Left) Sub-Assy., 515-6305-01 with new Item 13, Crank Bar, 530-5070-02*** and new Item 14, Switch Actuator (LEFT) Sub-Assy., 515-7257-01*** *** Note: The new Crank Bar 530-5070-02 replaces the old Pawl (Left) 535-7271-01 contained in 515-6305-01. Replace Item 12B, Pawl (Mntg. Link) (Right) Sub-Assy., 515-6305-00 with new Item 13, Crank Bar, 530-5070-02*** and new Item 14, Switch Actuator (RIGHT) Sub-Assy., 515-7257-00*** *** Note: The new Crank Bar 530-5070-02 replaces the old Pawl (Right) 535-7271-00 contained in 515-6305-00. Item 12C, Return Bracket, 535-7353-00 is no longer required as the new replacement is a part of the new Item 14 (535-9038-00 for Right and 535-9038-01 for Left). Item 12E, #10-32 X 1-1/4" Lg. Socket Head (Set Screw), 237-5950-01 is no longer required. Item 12I, Washer, 242-5039-01 is no longer required. Item 12J, Washer, 242-5038-00 is no longer required. Item 12F, #10-32 X 7/8" Lg. Socket Hd (Set Screw), 237-5966-00 is now a quantity of 2. All other flipper parts (and kits) are identical and can use the same part numbers. Order the following Flipper Rebuild Parts for Easier Installation and $ave $: When new parts for your 500-5944-14 Left Flipper become necessary, order the Flipper (Left) Rebuild Kit, 500-6307-10, which includes Item 6, 10, 12, 13, 14 & 15 of the new Left Flipper, 500-6543-14. When new parts for your 500-5944-04 Right Flipper become necessary, order the Flipper (Right) Rebuild Kit, 500-6307-00, which includes Item 6, 10, 12, 13, 14 & 15 of the new Right Flipper, 500-6543-04. Any questions, please call Technical Support at 1-800-542-5377 or eMail us at [email protected] 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ,WHPV 6HFWLRQ&KDSWHU 6HF'UDZLQJV Replace Item 12D, Flipper Link Bushing, 530-5139-01 with shorter Bushing, 530-5139-00, used with Item 13 Crank Bar where the Set Screw joins it with the Flipper Link. )OLSSHU /HIW $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ The differences between the Left & Right Flippers are: 7R2UGHUWKH)OLSSHU /HIW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV /HIW4 The coils may also differ depending on the game. 25* $ For Securing Hardware, see the Parts Table below, under the item desired. % % $ 6HF'UDZLQJV "R" indicates Item noted is secured with rivet(s) as listed. 1º ,1',9,'8$/ 3$57 1$0( 1 DEDICATED SW. 02 25* 7DNH1RWH ® Item 1, Item 4, and Item 14 (14A) (just the Bracket) Flipper Base Plate (LEFT) 47< 63, 3$57 1º See FRP1 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. $3 $ 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 13* Crank Bar 1 530-5070-02 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) 14* ® Switch Actuator (LEFT) Sub-Assy. 1 515-7257-01 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE: Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 2 Flipper Bat Bushing (White Plastic) 1 3 Power (End of Stroke) Switch 1 14A 180-5149-00 14B Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) Actuator & Spring Bracket (LEFT) ® Switch Actuator (White Plastic) 1 1 535-9038-01 545-5612-00 Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 535-7354-01 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00 15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop 265-5035-00 Item Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $: Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 4 5 6* Sw. Plate/Spring Return Brkt. (LEFT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Flipper Base Plate Kit (LEFT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (LEFT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (LEFT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 515-6617-01 515-7203-01 Coil, 23-1100 (ORANGE) (Left) 1 090-5030-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-10 — Diode, 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 12* Flipper Plunger & Link Sub-Assy. 1 515-6304-03 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: WHITE Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-08-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper BLACK Rubber Ring Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) 1 545-5277-00 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 6HFWLRQ&KDSWHU 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ,WHPV 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV )OLSSHU 5LJKW $VVHPEO\ ,WHPV DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW 6KDIW$VV\ ,WHP$3$ The coils may also differ depending on the game. $ 5LJKW4 25* For Securing Hardware, see the Parts Table below, under the item desired. DEDICATED SW. 04 25* % $3 $ 1º ,1',9,'8$/ 3$57 1$0( 1 Flipper Base Plate (RIGHT) See FRP1 1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. $ 7DNH1RWH 47< 63, 3$57 1º % ® "R" indicates Item noted is secured with rivet(s) as listed. 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 13* Crank Bar 1 530-5070-02 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) 14* ® Switch Actuator (RIGHT) Sub-Assy. 1 515-7257-00 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE: Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 2 Flipper Bat Bushing (White Plastic) 1 3 Power (End of Stroke) Switch 1 14A 180-5149-00 14B Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) Actuator & Spring Bracket (RIGHT) ® Switch Actuator (White Plastic) 1 1 535-9038-00 545-5612-00 Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 535-7354-00 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00 15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop 265-5035-00 Item Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $: Item 6 is secured to Item 1 by: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) 4 5 6* Sw. Plate/Spring Return Brkt. (RIGHT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Flipper Base Plate Kit (RIGHT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (RIGHT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (RIGHT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 515-6617-00 515-7203-00 Coil, 23-1100 (ORANGE) (Right) 1 090-5030-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-00 — Diode, 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 12* Flipper Plunger & Link Sub-Assy. 1 515-6304-03 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: WHITE Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-08-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper BLACK Rubber Ring Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) 1 545-5277-00 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) 'UDZLQJVIRU0DMRU $VVHPEOLHV 5DPSV 1HZ)OLSSHU3DUWV8SGDWH UHYLHZ,WHPV 6HFWLRQ&KDSWHU 6HF'UDZLQJV Item 1, Item 4, and Item 14 (14A) (just the Bracket) 7R2UGHUWKH)OLSSHU 5LJKW 5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV The differences between the Left & Right Flippers are: 6HFWLRQ 6FKHPDWLFV 7URXEOHVKRRWLQJ 7DEOHRI&RQWHQWV &2,/6'(7$,/('&+$577$%/( x&KDSWHU%DFNER[:LULQJ %DFNER[,23RZHU'ULYHU%RDUG'HWDLOHG:LULQJ'LDJUDP %DFNER[%RDUG/D\RXW:LULQJ'LDJUDP x&KDSWHU3OD\ILHOG:LULQJ *HQHUDO,OOXPLQDWLRQ&LUFXLW'HWDLOHG:LULQJ'LDJUDP 3OD\ILHOG6ZLWFK:LULQJ'LDJUDP 3OD\ILHOG/DPS:LULQJ'LDJUDP 3OD\ILHOG7HUPLQDO6WULSV)XVHV 0LVF:LULQJ'HVFULSWLRQV /RFDWLRQV )OLSSHU&LUFXLW:LULQJ'LDJUDP x&KDSWHU&DELQHW:LULQJ 7UDQVIRUPHU3RZHU:LULQJ'LDJUDP &DELQHW&RLQ'RRU:LULQJ'LDJUDP 7URXJK8S.LFNHU'XDO2372%RDUGV 7KHRU\RI2SHUDWLRQ 6FKHPDWLF&RPSRQHQW/D\RXW 3DUWV 23727URXEOHVKRRWLQJ 7RS 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWVIRU/(' /(' 'RW0DWUL['LVSOD\'LVSOD\&RQWUROOHU%G&RPELQHG'LVSOD\&RQQHFWLRQV 'LVSOD\3RZHU6XSSO\%RDUG6FKHPDWLF&RPSRQHQW/D\RXW 3DUWV 'LVSOD\&RQWUROOHU%RDUG6FKHPDWLF 'LVSOD\&RQWUROOHU%RDUG&RPSRQHQW/D\RXW 3DUWV ,23RZHU'ULYHU%RDUG7KHRU\RI2SHUDWLRQ ,23RZHU'ULYHU%RDUG6FKHPDWLF 6KHHW RI 6KHHW RI 6KHHW RI 6KHHW RI 6KHHW RI ,23RZHU'ULYHU%RDUG&RPSRQHQW/D\RXW ,23RZHU'ULYHU%RDUG3DUWV &386RXQG%RDUG7KHRU\RI2SHUDWLRQ &386RXQG%RDUG6FKHPDWLF 6KHHW RI 6KHHW RI 6KHHW RI &386RXQG%RDUG&RPSRQHQW/D\RXW &386RXQG%RDUG3DUWV 8.2QO\ 6ROHQRLG([SDQGHU3&%RDUG 6FKHPDWLF&RPSRQHQW/D\RXW 3DUWV 6FKHPDWLFV 7URXEOHVKRRWLQJ 6HFWLRQ 3DJH 6HF6FKHPDWLFV Visit www.SternPinball.com/schematics.htm for the latest 11" X 17" Schematics (or "Split 8-1/2" X 11") for the Display Power Supply, Display Controller, I/O Power Driver & CPU/Sound Boards (White Star System Only). Along with the schematics you’ll find the component layout and theory of operation. Keep visiting as these files are continuously improved with more "search" links in the documents. The files are in PDF Format (Adobe® Reader required). They may be slow to open in the website only, but once on your harddrive they’ll open fast. Inside the schematics you can utilize internal links where addresses may direct you to another sheet in the schematic set (further instructions within documents). To "download" once open, in your browser click "File" "Send" "Page by eMail". It will be sent to your eMail Address, where there you can save the file to your hardrive. x&KDSWHU3ULQWHG&LUFXLW%RDUGV 3&%V Use the below Coils Detailed Chart Table in conjunction with Sec. 5, Chp. 1, Backbox I/O Power Driver Board Detailed Wiring Diagram (I/O Board Connectors J6, J7, J8 & J9) and Backbox Board Layout Wiring Diagram: +LJK &XUUHQW &RLOV *URXS &2,/6'(7$,/('&+$577$%/( Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Bulb Type 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5022-00T #3 BALL LOCK POST Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 BRN J7-P1 20v DC #4 LEFT ORBIT POST Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 BRN J7-P1 20v DC 090-5044-00T #5 DROP TARGET Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC 090-5004-00B #6 CENTER LANE POST Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 BRN J7-P1 20v DC #7 BEAD SCREEN LEFT Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5044-00T #8 BEAD SCREEN RIGHT Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 090-5044-00T Coil GA-Turn +LJK &XUUHQW &RLOV *URXS 23-700 27-1500 090-5004-00T 26-1200 27-1500 26-1200 090-5044-00T 26-1200 26-1200 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage LEFT BUMPER Q9 I/O Pwr. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 RIGHT BUMPER Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC 090-5044-00T #11 BOTTOM BUMPER Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC 090-5044-00T #12 GROTTO EJECT Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 VUK Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 YEL-VIO J10-P4/5 50v DC 090-5044-00T #14 MAGAZINE POST Q14 I/O Pwr. Drvr. J9-P7 J7-P1 20v DC 090-5036-00B J10-P1/2 50v DC J10-P1/2 50v DC 090-5030-00T #9 26-1200 26-1200 26-1200 090-5044-00T 26-1200 24-940 #15 LEFT FLIPPER (50v RED/YEL) Q15 I/O Pwr. Drvr. ORG-GRY J9-P8 #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 BRN RED-YEL GRY-YEL RED-YEL BLU-YEL Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA-Turn or Meter # Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC 090-5001-00T Q18 I/O Pwr. Drvr. VIO-RED J7-P3 J7-P1 20v DC Q19 I/O Pwr. Drvr. RED J7-P4 J16-P3 Q20 I/O Pwr. Drvr. GRN J7-P6 Mtr. 20v DC Stepr. 041-5062-00 20v DC Stepr. Mtr. Q21 I/O Pwr. Drvr. BLK J7-P7 Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 Q23 I/O Pwr. Drvr. BLU J7-P9 Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 BRN GRY-RED to WHT GRY-RED to WHT GRY-RED to WHT BRN GRY-RED to WHT RED J16-P7 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage #25 FLASH: TRIANGLE X1 Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 ORG J6-P10 20v DC #26 FLASH: MIRROR X4 Q26 I/O Pwr. Drvr. BLK-RED J6-P2 ORG J6-P10 #27 FLASH: BACK LT X1 BACK RT X1 Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 ORG J6-P 10 Bulb 20v DC #906 165-5004-00 20v DC #906 Bulb #28 FLASH: LT SLINGSHOT X1 Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 ORG J6-P10 #29 FLASH: RT SLINGSHOT X1 Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 Bulb 20v DC #906 165-5004-00 20v DC #906 Bulb #30 FLASH: TRIPLE JACPOT X1 Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 ORG J6-P10 20v DC #31 CENTERFOLD ON/OFF Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 BRN J7-P1 Relay 20v DC DC 520-5066-00 (Motor) 20v DC /RZ &XUUHQW &RLOV *URXS #17 LEFT SLINGSHOT #18 RIGHT SLINGSHOT #19 DROP SCREEN STEPPER #1 #20 DROP SCREEN STEPPER #2 #21 DROP SCREEN STEPPER #3 %$ %$ %$ #22 TRIANGLE BILLBOARD #23 DROP SCREEN STEPPER #4 %$ #24 OPTIONAL COIN METER BLU-BLK 26-1200 090-5044-00T J16-P3 J16-P3 J7-P1 J16-P3 23-1100 090-5030-00T 23-1100 23-800 23-800 090-5001-00T 041-5062-00 Mtr. 20v DC Stepr. 041-5062-00 Relay Bd. 20v DC 520-5010-00 Mtr. 20v DC Stepr. 041-5062-00 5v DC Meter 5v 091-5000-00 D iode O n T erminal S trip (if noted) /RZ &XUUHQW &RLOV *URXS 6HF6FKHPDWLFV Drive Transistor (D.T.) AUX 1: LEFT UP/DOWN POST Q1 AUX 2: CENTER UP/DOWN POST Q2 AUX 3: RIGHT UP/DOWN POST Q3 6HFWLRQ 3DJH Driver Ouput Board Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) Sol. Expander (Aux. Board) 165-5000-89 165-5004-00 165-5004-00 Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 BRN J7-P1 #32 CENTERFOLD OPEN/CLOSE 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 44 $X[LOOLDU\ 8. 21/< Bulb Type #89 Bulb D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage WHT CN2-P5 BRN J7-P1 20v DC RED CN2-P4 BRN J7-P1 20v DC ORG CN2-P3 BRN J7-P1 20v DC #89 Bulb 165-5000-89 041-5075-04 Coil GA-Turn 26-1200 090-5044-00T 23-1100 090-5030-00T 26-1200 090-5044-00T &RLOV'HWDLOHG &KDUW7DEOH Section 5 Chapter 1 of 4 (20v DC Low Power) Backbox Wiring Backbox I/O Power Driver Board Detailed Wiring Diagram #906 AUX 2 Q31 AUX 3 Q32 Q17 For Replacement Cable Wiring Harness from CN1 (Sol. Exp. Bd.) to J3 (I/O Bd.) use SPI Part Number: 036-5479-00-76 Q18 FROM 6 7 8 Transformer 16v AC J7 J17P6 I/O BD. Q19 Q20 Q21 BRDG 2 RED-WHT Q22 Transformer 5A Slo-Blo J17P7 I/O BD. Q23 F7 Q24 FROM BLU-WHT Transformer 13v AC Q1 J7 1 BRN 20V DC LOW POWER . 3 BLU-WHT J8 Transformer FROM 13v AC BLU 8A Slo-Blo J17P9 I/O BD. LAMP COLUMNS +18v DC Q4 Q5 F22 Q6 Q1-Q16 STP20N10L 110-0106-00 Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. BRIDGE 1 50V HIGH CURRENT COILS F6 FROM BLK-YEL GND 48v AC Q9 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. Q10 Q11 J9 7A Slo-Blo AC Voltages IN Q8 Q17-Q32 TIP122 110-0067-00 D iode On T erminal S trip J11P3 I/O BD. Q7 Q12 Q13 3A Slo-Blo Q14 BRDG 1 F21 J11P2 I/O BD. FROM BLK-ORG AC Voltages IN 48v AC Backbox Wiring 3A Slo-Blo F20 Q15 Q16 FOR MAGNET(S) IF USED J10 6 7 8 9 10 J8 1 4 5 6 7 8 9 J9 1 2 4 5 6 7 8 9 J10 1, 2 3 4, 5 S (SPI: 520-5066-00) FROM VIO-BRN VIO-RED 23-800 23-800 Power Out +12v DC J16P3 I/O BD. #17 Left Slingshot D O T S #18 Right Slingshot D O T S D O T S Diodes (1N4004) are D iode located on Terminal Strips On the playfield. T erminal below See Section 5, S trip Chapter 2, Playfield wiring D O T S for location and details. RED VIO-ORG #19 Drop Screen Stepper #1 GRN VIO-YEL #20 Drop Screen Stepper #2 RED Stepper Motor (SPI: 041-5062-00) BLK VIO-GRN #21 Drop Screen Stepper #3 VIO-BLU #22 Triangle Billboard BLU VIO-BLK #23 Drop Screen Stepper #4 If used, located in Cabinet. 002002 (VIO-GRY) COIN METER BRN-BLK 26-1200 BRN-RED 23-700 BRN-ORG 27-1500 BRN-YEL 26-1200 BRN-GRN 27-1500 BRN-BLU 26-1200 BRN-VIO 26-1200 BRN-GRY BLU-BRN 26-1200 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 26-1200 BLU-GRN 26-1200 BLU-BLK 24-940 ORG-GRY 23-1100 ORG-VIO 23-1100 Haydon Nº 36864-12 BLK GRN WHT BLU FROM #24 Optional Coin Meter YEL-BLK J16P8 I/O BD. #1 Trough Up-Kicker Voltage Outputs FROM RED #2 Auto Launch 3 DC Bi-Directional Relay Board Power Out +5v DC #3 Ball Lock Post #4 Left Orbit Post #5 Drop Target (1-Bank) #6 Center Lane Post #7 Bead Screen Left #8 Bead Screen Right #9 Left Bumper #10 Right Bumper #11 Bottom Bumper #12 Grotto Eject 24v DC J10P10 I/O BD. :0 Q3 J13P10 I/O BD. BRDG 20 4 COMM. 1 GRY-RED ORG 20V DC LOW POWER . 2 N.C. 4 PI GND BLK-GRY #32 Centerfold Open/Close BLU N.O. 3 (S Q2 CONTROLLED LAMPS FROM BLK-VIO #31 Centerfold On/Off COMM. 5 le 0) ng r -0 ia to 030 Tr Mo41-5 J17P8 I/O BD. BRIDGE 20 BLK-BLU Bulb X1 #30 Flash: Triple Jackpot X1 10 WHT-RED 16v AC #906 #89 BLK-GRN Bulb X1 (SPI: 041-5075-04) 5 N.C. 3 Relay Board (SPI: 520-5010-00) COMM WHT N.C. N.U. N.O. J11P2 I/O BD. FROM FROM BRN BLK-ORG +20v DC J7P1 I/O BD. 24v AC Voltage Outputs AC Voltages #13 VUK YEL-VIO 50V DC #14 Magazine Post #15 Left Flipper #16 Right Flipper GRY-YEL BLU-YEL 3A Slo-Blo 3A Slo-Blo These coil Fuses are located under playfield NEAR assembly, see Section 5, Chapter 2, Playfield Wiring. RED-YEL 50V DC HIGH POWER . YEL-VIO 50V DC HIGH POWER . Section 5, Chapter 1 Page 97 Sec. 5: Backbox ... Q30 (SPI: 520-5192-00) GND #29 Flash: Rt Slingshot X1 N.O. 4 S AUX 1 Solenoid Expander PC (Auxilliary) Board FROM #89 #906 BLK-YEL Bulbs X1 Centerfold Motor Q29 4 BLU-WHT RED J6 Q28 1 GND BRIDGE 2 20V LOW CURRENT COILS #28 Flash: Lt Slingshot X1 WHT 26-1200 #89 #906 BLK-ORG Bulbs X2 BRN VIO-BLU (FROM J7-P8) 3 ORG Right Up/Down Q3 Post #27 Flash: Back Lt X1 Back Rt X1 7 24v DC 10A DPDT Post #89 #906 BLK-RED Bulbs X4 BLK-VIO BLK J2 #26 Flash: Mirror X4 GRN 3 For UK USE ONLY See Sec. 5, Chp. 4, (UK Only) Solenoid Expander PC Board, Schematic,Component Layout & Parts, for more details. 23-1100 #89 #906 BLK-BRN 6 (On/Off) BLU Q27 (Skill Shots: Left & Right Up/Down Posts, and Center Up/Down Post) 26-1200 #25 Flash: Triangle X1 Q26 J2 & J3 Optional use of a Printer Interface, see Sec. 5, Chp. 3, Cabinet / Coin Door Wiring Diagram FROM 10 J7BRN 9 P1 Low Power 8 I/O BD. +20v DC 7 CN1 CN2 6 5 Left 5 WHT 3 ORG-BLK 4 Up/Down Q1 Post 2 ORG-RED 2 1 ORG-BRN 1 Center 4 RED Up/Down Q2 #89 Bulb X1 Q25 2 BLK-GRY BRN 20V DC LOW POWER . J6 1 Partial View I/O Power Driver Board 520-5137-01 BRN (Reverse) 5 4 3 J6 FLASH LAMPS BLK-BRN BLK-RED BLK-ORD BLK-YEL BLK-GRN BLK-BLU BLK-VIO BLK-GRY KEY (P-9) ORG +20v DC 5 9 8 7 6 5 4 3 2 1 2 1 10 J7 LOW CURRENT SOLENOIDS 10 9 8 7 6 5 4 3 2 1 1 10 *J7: Wire Colors in Pins-4, -6, -7 & -9 are for this game only. Normal Wire Colors for these Pins are VIO-ORG, VIO-YEL, VIO-GRN & VIO-BLK respectively. BRN +20v DC VIO-BRN VIO-RED RED * VIO-ORG KEY (P-5) GRN* VIO-YEL BLK* VIO-GRN VIO-BLU BLU* VIO-BLK VIO-GRY {Opt. Coin Meter} BRN-BLK KEY (P-2) BRN-RED BRN-ORG BRN-YEL BRN-GRN BRN-BLU BRN-VIO BRN-GRY 9 8 7 6 5 4 3 2 1 3 1 9 J8 BLU-BRN BLU-RED KEY (P-3) BLU-ORG BLU-YEL BLU-GRN BLU-BLK ORG-GRY ORG-VIO 10 9 8 7 6 5 4 3 2 1 6 1 9 J9 HIGH CURRENT SOLENOIDS J10 VOLTAGE OUTPUTS J17 7 9 8 5 POWER FROM THE TRANSFORMER 2 3 6 J11 AC VOLTAGES 1 10 J16 RED-YEL +50v DC RED-YEL +50v DC VIO-YEL +50v DC YEL-VIO +50v DC YEL-VIO +50v DC KEY (P-6) . BLK (GND). BLK (GND). BLK (GND). BLK-YEL 24v AC LAMP ROWS (GND) J13 LAMP COLUMNS (18v) 10 12 11 10 9 8 7 6 5 4 3 2 1 7 1 3 RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU KEY (P-7) RED-VIO RED-GRY RED-WHT RED N/C 12 2 BLK-YEL 48v AC 10 9 8 7 6 5 4 3 2 1 2 1 +18v BLU DC YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO KEY (P-2) YEL-GRY YEL-WHT 1 YEL YEL-WHT YEL YEL-WHT YEL 6 BLK-ORG 48v AC J12 J15 J14, Pins 1-6 are all 5.7v AC 5 YEL-BLK 24v AC 3 1 20 J1 RIBBON CABLE I/O POWER DRIVER BOARD 520-5137-01 J2 1 1 2 POWER OUT 15 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 9 1 5 GENERAL ILLUMINATION (G.I.'s) 1 4 8 TO DOT MATRIX DISPLAY 1 RIBBON CABLE RIBBON CABLE J2 J1 26 25 2 RED NOT USED SWITCH 2 SWITCH 4 SWITCH 6 SWITCH 8 DATA 1 DATA 3 DATA 5 DATA 7 RESET STAT Ø STAT 2 BUSY RED DISPLAY CONTROLLER BD. 520-5055-03 J3 3 3 2 1 2 1 GND BLK KEY (P-2) +5v DC RED 1 FROM CPU-SOUND CN8 NOT USED SWITCH 1 SWITCH 3 SWITCH 5 SWITCH 7 DATA Ø DATA 2 DATA 4 DATA 6 STROBE NOT USED STAT 1 STAT 3 Located behind the Dot Matrix Display 1 2 5 HIGH CURRENT SOLENOIDS J3 AUXILLIARY OUT PORT 4 10 1 2 3 4 5 6 7 8 9 10 2 19 7 DISPLAY POWER SUPPLY BD. 520-5138-00 CN1 From Xfrmr. J14 G.I.'s FROM TRANSFORMER 1 6 RED +5v DC BLU +18v DC KEY (P-5) BLK (GND) WHT COM .110v AC BLK-RED 110v AC WHT-GRN 88v AC Sec. 5: Backbox ... { 6 Printer Audio Audio 14 5 CN1 7 BLK (GND) KEY (P-14) N/C BLK (GND) BLK (GND) BLK (GND) BLK (GND) +5v DC RED N/C +5v DC +5v DC RED +5v DC RED +5v DC RED GRY-RED +12v DC GRY-WHT +12v DC BLK-WHT -12v DC 13 4 CN2 7 J2-P1 -P2 & -P3 Required for Solenoid Expander PC Board 2 3 J2 and/or J3 used for Optional Printer Interface Connection and Tournament Kit Connections GROUND GROUND GROUND GROUND GROUND GROUND NOT USED 2 J5 J4 8 3 1 NOT USED NOT USED DISPLAY ENABLE ROW DATA ROW CLOCK COL. LATCH PIX CLOCK SER. DATA NOT USED 1 CN2 From I/O Bd. VIO GRN YEL BRN-WHT KEY (P-5) WHT-VIO WHT-GRN WHT-YEL WHT-BRN YEL-BLK -110v DC GRY-YEL -98v DC KEY (P-3) YEL (GND) BLK (GND) RED +5v DC BLU +12v DC VIO-YEL +68v DC { 16v AC RED-WHT 8v AC RED RED +5v DC 8v AC RED BLK (GND) BLK-WHT-12v GRY-WHT (GND) DC GRY N/U 1 9v AC KEY (P-5) 13v AC BLU-WHT GRY-WHT+12v GRY-GRN 19v AC DC 16v AC WHT-RED 13v AC BLU-WHT { { YEL-WHT YEL-BLK KEY (P-5) RED-WHT RED-BLK N/C N/C POT 1 CN4 To Speaker(s) CN2 To Display 1 6 6 5 4 3 2 1 1 5 6 5 4 3 2 1 1 5 SOUND POWER CN2 CN5 NOT USED SP2 SP1 7 6 5 4 3 2 1 7 RED CN1 RIBBON CABLE CPU/SOUND BD. MONO 520-5136-16 4 CN7 CN6 DEDICATED INPUTS (SWITCH TO GROUND) 12 5 1 2 3 4 5 6 7 8 9 10 11 12 9 2 SWITCH COLUMNS (DRIVES) 1 2 3 4 5 6 7 8 9 CN5 To Cabinet & Playfield CN3 CN4 SP3 1 { GRN-GRY GRN-VIO GRN-BLU GRN-BLK GRN-YEL GRN-ORG GRN-RED KEY (P-2) GRN-BRN ORG-WHT ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL KEY (P-4) ORG-BLK ORG-RED ORG-BRN CN8 1 BLK-RED BLK GRY-BLK GRY-VIO GRY-BLU N/C GRY-YEL KEY (P-5) GRY-ORG GRY-RED GRY-BRN BLK 26 25 TO PLASMA CONTROLLER SWITCH ROWS (RETURNS) 1 2 3 4 5 6 7 8 9 10 10 2 1 1 BLK UK ONLY{ WHT-BRN WHT-RED WHT-ORG WHT-YEL WHT-GRN KEY (P-4) WHT-BLU WHT-VIO UK ONLY{ WHT-GRY 1 2 3 4 5 6 7 8 9 } 1 RED { { 4 CN7 From Cabinet & Playfield AUXILLIARY IN PORT TO DISPLAY CONTROLLER J1 PINK-WHT BLU-WHT GRN-WHT BRN-WHT PINK GRY VIO BLU GRN YEL ORG BRN 1 2 3 4 5 6 7 8 9 10 11 12 When connecting any Ribbon Cable, always ensure the "Red Line" side of the ribbon cable goes to the Pin-1 side of any Dual 0.1" Header Connector. 12 Important Note: 10 9 8 7 6 5 4 3 2 1 9 1 Backbox Board Layout Wiring Diagram Section 5, Chapter 1 Page 98 Backbox Wiring Section 5 Chapter 2 of 4 Playfield Wiring General Illumination Circuit Detailed Wiring Diagram G.I. RELAY I-O POWER DRIVER BOARD 520-5137-01 8 5 X 6 7 1 3 2 20v DC D0 3 R254 U206 74HCT273 Data Latch Transformer D229 1N4004 Diode 2 1Q 1D 1K W YEL YEL YEL-WHT YEL-WHT YEL-WHT Bottom of Playfield Shown as if leaning up against the Backbox. 1 G.I. 5.7v AC INPUT FROM XFRMR 2 3 General Illumination (G.I.) Bulbs (5.7v AC) 5A 250v SLO-BLO Fuses F27 F26 F25 F24 4 5 6 Y 3 2 1 WHT-BRN Y Y 4 WHT-YEL Y 5 J15-P6 to J15-P1 (Fuse F24) B = BRN-WHT to WHT-BRN Location: In Cabinet. (Light Bd. X10) WHT-BRN Circuit Y 1 BRNWHT #1 #2 Y 10 ea. #44 Bulb Y Y G 6 WHT-GRN GRN tied to YEL 7 WHT-VIO G 8 BRN-WHT G GRN tied to YEL 9 YELLOW J15 GREEN J14 VIOLET Secondary 5.7v AC YEL Primary 4 RELAY DRIVER PRI-103.5-115-207-230V 50/60Hz 750VA CLASS 130 EPBO G Q200 2N3904 Transistor #10* Note: Various Colors, see Page 62 for Part Numbers. J15-P7 to J15-P2 (Fuse F25) Y = YEL to WHT-YEL Location: Lwr. & Mid. Rt. Playfield X9 + Outlanes X4 Outlane WHT-YEL 2 GIs in Cabinet (Light Board X10) YEL 2 #1 #1 #2 to YEL 4 ea. 13 ea. #44 Bulb CircuitCircuit B B B B B B B B B B 9 ea. #44 Bulb WHT-GRN GIs tied for Outlanes x4 #13* #13* #12 GRN V Y Circuit V GRN V V V V G YEL #17* J15-P9 to J15-P4 (Fuse F27) Location: Mid. & Upper Playfield X13 WHT-VIO V This Edge is “Upper Playfield”. Bottom Assemblies Not Shown for clarity. X2 G #16 V = VIO to WHT-VIO Circuit G V Wiring Harness Connector G V V #1 On Coin Door VIO 4 #1 #2 13 ea. #44 Bulb V G G G G 3 Coin Door #13* Note: GI above P/F is #555 Bulb. * G.I. Bulb quantities may change during production. G G G Playfield X2 X2 X2 Wiring Section 5, Chapter 2 Page 99 Sec. 5: Playfield ... V 2 ea. #555 Bulb V 15 ea. #44 Bulb J15-P8 to J15-P3 (Fuse F26) G = GRN to WHT-GRN Location: Upr. Rt. P/F X7 & Backpanel X8 + Coin Door X2 WHT-GRN YEL-WHT Playfield Switch Wiring Diagram Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D D iode O On T T erminal -orS S trip For Switch(es): 26 & 35 Switch Drive Transistor Source N º : 2N3904 D D iode O On D D iode B B oard COLUMN DRIVE 1 2 3 4 Switch 9 Switch 17 Switch 25 Switch 33 Switch 41 Switch 49 Switch 57 Left Button Switch 2 Skill Shot Switch 10 Right Ramp Enter Switch 18 Pop Bumper Exit Switch 26 Surprise Pkg. Target Switch 34 Left Ramp Enter Switch 42 Left Bumper Switch 50 Left Outlane Switch 58 4th Coin Slot Switch 3 Right Orbit Switch 11 Right Ramp Exit Switch 19 Drop Target Switch 27 Grotto Eject Switch 35 Left Ramp Exit Switch 43 Right Bumper Switch 51 Left Return Lane Switch 59 6th ] Coin Slot Switch 4 4-Ball Trough #1 (Left) Switch 12 Center Lane Switch 20 Left Orbit Switch 28 VUK Switch 36 Centerfold 1 (Closed) Switch 44 Bottom Bumper Switch 52 Left Slingshot Switch 60 Right Coin Slot Switch 5 4-Ball Trough #2 Switch 13 Not Used Switch 21 Not Used Switch 29 Not Used Switch 37 Centerfold 2 (Open) Switch 45 Tease Screw Limit Switch 53 Right Outlane Switch 61 2 Center Coin Slot / DBA Switch 6 4-Ball Trough #3 Switch 14 Center Ramp Exit Switch 22 Triangle Mech 1 (Rt.) Switch 30 Not Used Switch 38 Not Used Switch 46 Tournament Button Switch 54 Right Return Lane Switch 62 4 Left Coin Slot Switch 7 4-Ball Trough VUK Opto Switch 15 Left Top Lane Switch 23 Triangle Mech 2 (Lt.) Switch 31 Ramp Ball Lock 3 Switch 39 Not Used Switch 47 Start Button Switch 55 Right Slingshot Switch 63 6 5th ] Coin Slot Switch 8 4-Ball Stacking Opto Switch 16 Middle Top Lane Switch 24 Not Used Switch 32 Ramp Ball Lock 1 Switch 40 Not Used Switch 48 Not Used Switch 56 Not Used Switch 64 Ramp Ball Lock 2 Not Used ] Future Expansion (UK ONLY) ] Future Expansion 5 Switch 1 Right Top Lane Shooter Lane Right Button (UK ONLY) D O T S Peek-ABoo Target D O T S Playfield Lamp Wiring Diagram Plumb Bob Tilt 6 7 8 1 3 5 7 8 Wire & IC Switch Return IC Source N º : LM339AN Not Used D D iode O On -orT T erminal S S trip For Lamp(s): 56-57 & 73-79 D D iode O On D D iode B B oard X February Lamp 9 Lamp 17 Lamp 25 November October Lamp 33 Lamp 34 Lamp 41 Sec. 5: Playfield ... Right Top Lane Middle Top Lane Lamp 49 Not Used Lamp 50 D O T S Lamp 65 Double Jackpot 1 Lamp 73 D O T S D O T S D O T S Lamp 53 D O T S Ctrfold Spotlite (Rt #1) Lamp 77 Ctrfold Spotlite (Rt #3) D O T S D O T S Lamp 78 Left Bumper Lamp 47 PIN CN7 Lamp 55 D O T S Lamp 64 Not Used Lamp 71 D O T S Lamp 79 D D O O T Right & Bottom T S S Bumpers Lamp 72 Start Button Lamp 80 Tournament Button U17 9 U16 8 U15 7 U14 6 U13 5 U12 4 U11 3 U10 1 Wire & IC PIN LAMP Drive IC DRIVE J13 Source N º : VN02N Lamp I/O Power Driver Board Return ROW RETURN 2 3 Lamp 56 Magazine 1&2 Lamp 63 Ctrfold Spotlite (Rt #2) Lamp 48 10 COLUMN Lamp DRIVE 1 Photo Shoot (Rt Ramp) Not Used Lamp 70 Lamp 40 BLUE YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY Transistor Source N º : STP19N06L Left Top Lane Special Lamp 62 Not Used Lamp 69 Lamp 39 Mystery Lamp 54 Jackpot Hurry-Up Lamp 61 Peek-A-Boo 4 Lamp 76 Lamp 46 Lamp 32 Pajama Party Multiball Not Used Pajama Party Hurry-Up Not Used Lamp 68 Ctrfold Spotlite (Lt #1) Lamp 45 Photo Shoot (VUK) Lamp 60 Peek-A-Boo 3 Lamp 75 Section 5, Chapter 2 Page 100 Lamp 52 Lamp 38 7 8 Lamp 24 Jackpot (Lt Ramp) Lamp 31 5 6 Lamp 16 Peek-A-Boo Lamp 23 Multiball Bunny #10 Grotto Arrow Not Used Lamp 67 Collect Playmates Lamp 44 Bunny (Rt Orbit) Lamp 59 Peek-A-Boo 1&2 Lamp 74 Strip Poker (Lt Ramp) Lamp 51 Lamp 37 Lamp 15 Splash (Lt Ramp) Lamp 30 Lamp 8 Shoot Again Right Outlane Lamp 22 Drop Target Bunny #5 Extra Ball Jackpot Lamp 66 Not Used Not Used Lamp 43 Photo Shoot (Rt Orbit) Lamp 58 Lamp 36 Lamp 14 Photo Shoot (Lt Ramp) Lamp 29 Lamp 7 Mansion 4 (Rt) Right Return Lane Lamp 21 Tease Bunny #4 Photo Shoot (Center) Splash (Rt Ramp) Lamp 57 Lamp 35 Lamp 13 Bunny (Lt Orbit) Lamp 28 Lamp 6 Mansion 3 Left Return Lane Lamp 20 Surprise Package Bunny #3 Lamp 42 Lamp 12 Photo Shoot (Lt Orbit) Lamp 27 Lamp 5 Mansion 2 Left Outlane Lamp 19 December Bunny #2 Bunny #1 (Bottom) Lamp 11 September Lamp 26 Lamp 4 Mansion 1 (Lt) June Lamp 18 August July Ctrfold SpotLite (Lt #2) Lamp 10 May April Magazine 3&4 X March SWITCH RETURN J13-Pin 10 is Power Out for +18v DC to the Display Power Supply Bd at CN1-Pin 6 4 X January PIN Q1 1 Q2 3 Q3 4 Q4 5 Q5 6 Q6 7 Q7 8 Q8 9 WHT-BRN U400 9 WHT-RED U400 8 WHT-ORG U400 7 WHT-YEL U400 6 WHT-GRN U401 5 WHT-BLU U401 3 WHT-VIO U401 2 WHT-GRY U401 1 ROW RETURN 3 Lamp 3 GRN-BRN GRN-RED GRN-ORG GRN-YEL GRN-BLK GRN-BLU GRN-VIO GRN-GRY CPU/Sound Board N/C 10 2 Lamp 2 CN5 Wire & Transistor Please Note: Switch & Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints. Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. Lamp 1 SWITCH DRIVE 4 5 6 7 8 9 10 LAMP RETURN J12 Wire & Transistor PIN RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU RED-VIO RED-GRY RED-WHT RED From I/O Pwr. Driver Board J16-Pins 9-15 Q33 1 Q34 2 Q35 3 Q36 4 Q37 5 Q38 6 Q39 8 Q40 9 Q41 10 Q42 11 N/C 12 Playfield Wiring Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations Please Note: Terminal Strip(s), Diode Board(s) and/or Fuse Holder(s) locations shown, represent the general location (your game may differ slightly). Bottom of Playfield Shown as if leaning up against the Backbox. All fuses are rated: 3A 250v Slo-Blo Do Not Over-Fuse 11 ,1 14 2,1 ,15 3 14 8 16 ,15 10 11 PLAYBOY Lamps: 77 Ctrfold Spot... 74 Strip Poker.... Terminal Strip 73 Ctrfold Spot-l —ORG-GRN toYEL-GRN —RED —ORG-RED toYEL-RED —RED —ORG-BRN toYEL-BRN 2 D PLAYBOY Lamps: 75 Collect Playmates..... lite (Lt #1)...... —N.C. 76 Lamps 75 —ORG toYEL-ORG —RED —ORG-BLK toYEL-BLK —N.C. B PLAYBOY Lamps: 71 Ctrfold SpotLite (Rt #2).... Terminal Strip 70 Ctrfold SpotLite (Rt #1).... B 58 20 31 Te rm Str inal ip Sw. 26 —ORG-RED —WHT-RED Sw. 35 —WHT-ORG A 70 Lamps 71 —N.C. F H I 52 50 51 G 30 FLASHLAMP 79 La mps 44 26 E F50 PLAYBOY Lamp: 78 Left Bumper......... Lamp 78 —YEL-BLU & BLK —RED —BLK 43 44 24 22 23 40 41 I —ORG-BLK toYEL-BLK —N.C. PLAYBOY Lamps: 77 Ctrfold Spot... 74 Strip Poker.... Terminal Strip 73 Ctrfold Spotlite (Lt #2)...... D —ORG-GRN toYEL-GRN —RED —ORG-RED toYEL-RED —RED —ORG-BRN toYEL-BRN 45 —RED-VIO —ORG-VIO toYEL-GRY —N.C. —RED-GRY —ORG-GRY toYEL-BRN G Terminal Strip —RED —BLK PLAYBOY Lamp: 78 Left Bumper......... —YEL-BLU & BLK 10 —RED —BLK PLAYBOY Coils: 19 Drop Screen Stepper #1.... Terminal Strip 20 Drop Screen Stepper #2.... PLAYBOY Coils: 21 Drop Screen Stepper #3.... Terminal Strip 23 Drop Screen Stepper #4.... —N.C. —N.C. —RED —WHT & GRY-RED —GRN —N.C. PLAYBOY Lamps: 56 Magazine 1 & 2............. Terminal Strip 57 Magazine 3 & 4............. G —RED-VIO —ORG-VIO toYEL-GRY —N.C. —RED-GRY —ORG-GRY toYEL-BRN I —BLK —WHT & GRY-RED —BLU —N.C. See the Pink Pages, Playfield - General Parts (Below) (Pg. 60) for Terminal Strips, Diodes, Fuses and Fuse Holders Part N1s. —N.C. Stepper #4.... —N.C. —BLK —WHT & GRY-RED —BLU Q20 Coils Q19 —GRN —N.C. I Stepper #2.... —N.C. —RED —WHT & GRY-RED Terminal Strip 23 Drop Screen PLAYBOY Coils: 19 Drop Screen Stepper #1.... Q23 Coils Q21 H Terminal Strip 20 Drop Screen PLAYBOY Coils: 21 Drop Screen Stepper #3.... H 34 42 PLAYBOY Lamps: 56 Magazine 1 & 2............. 3 & 4............. Lamp 57 27 G Terminal Strip 57 Magazine F —YEL-VIO & BLK X2 —BLK H Lamp 56 F —ORG toYEL-ORG —RED —N.C. 43 51 Terminal Strip —ORG-BLU toYEL-BLU —N.C. PLAYBOY Lamps: 79 Right & Bottom Terminal Bumpers....... Strip 48 —N .C. —ORG-VIO toYEL-VIO —RED-WHT E 46 PL La AY 79 mps BOY Ri : Bo ght Bu ttom& mpe rs... —Y .... & EL—B BLKVIO LK X2 —R ED —B LK 79 9 A 47 30 29 —ORG-WHT —N.C. C SPI C E 49 PLAYBOY Switches: 26 Drop Target............ Up-Kicker)..... D B 25 E A Terminal Strip 35 VUK (Vertical —N.C. 79 Lamps 79 33 —ORG-BLU toYEL-BLU —N.C. 59 C 21 —ORG-VIO toYEL-VIO —RED-WHT SPI 32 PLAYBOY Lamps: 75 Collect Playmates..... Terminal Strip 76 Ctrfold Spotlite (Lt #1)...... 35 —N.C. 32 23 24 28 22 PLAYBOY Lamps: 71 Ctrfold SpotLite (Rt #2).... Terminal Strip 70 Ctrfold SpotLite (Rt #1).... B Q20 Coils Q19 16 3 C Terminal Strip 76 Ctrfold Spot-l —WHT-ORG 52SWITCH Playfield Wiring Section 5, Chapter 2 Page 101 Sec. 5: Playfield ... 1 —ORG-WHT Lamp 56 73 Lamps 74 Lamp 77 lite (Lt #2)...... 62 33 14 34 35 36 55 37 54 53 38 60 15 Lamp 57 D 61 Lamp 78 9 —WHT-RED 73 Lamps 74 Lamp 77 19 Sw. 35 18 17 58 59 12 13 —ORG-RED —N.C. 62 70 Lamps 71 59 57 A Sw. 26 4 5 6 7 26 25 27 PLAYBOY Switches: 26 Drop Target............ Terminal Strip 35 VUK (Vertical Up-Kicker)..... Q23 Coils Q21 LEFT FLIPPER FUSE RED GRY -YEL 3A S.B. -YEL 76 Lamps 75 RIGHT FLIPPER FUSE BLU RED -YEL 3A S.B. -YEL Explanation: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. The Switch and Lamp Matrix Grids also note which Switch or Lamp has a diode on a Terminal Strip (noted by "DOTS" meaning: "Diode On Terminal Strip") or on a Diode Board (noted by "DODB" meaning: "Diode On Diode Board"). 2-Flipper Circuit Wiring Diagram The White Star Board System™ has allowed us to simplify the Flipper Circuit to the point where we have eliminated the Flipper Board all together. The Flipper Circuit is now configured the same as any other Solenoid Drive Circuit. GRY-GRN GRY-YEL GRY-ORG GRY-RED GRY-BRN Technical Overview OOOOOOOOOOOO 12 3 4 CN6 6 7 12 DEDICATED SWITCH IN CPU-SOUND BOARD (PARTIAL VIEW) UPPER FLIPPER N.O. LEFT FLIPPER RIGHT FLIPPER CABINET DEDICATED SWITCH CABINET DEDICATED SWITCH N.O. DS-5 CABINET DEDICATED SWITCH N.O. DS-1 DS-3 NOT USED LEFT E.O.S. RIGHT E.O.S. N.C. ON ASSY. DEDICATED SWITCH ON ASSY. DEDICATED SWITCH N.C. DS-2 DS-4 NOTE: N.C. = Normally Closed N.O. = Normally Open BLK (GROUND) OOOOOOOOOOOOOOO 1 11 15 POWER OUT MOS FET STP20N10L J16 Q14 Q15 Q16 VOLTAGE OUTPUTS (PARTIAL VIEW) 10 J10 HIGH CURRENT SOLENOIDS J9 9 8 7 2 1 1 OOOOOOOOO I/O POWER DRIVER BOARD OOOOOOOOOO BLU-BLK ORG-GRY ORG-VIO These coil Fuses are located under the playfield NEAR assembly, see previous page for locations. ORG Sec. 5: Playfield ... 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC BLU-YEL 23-1100 ORG 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC GRY-YEL 23-1100 RIGHT FLIPPER COIL LEFT FLIPPER COIL COLOR 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC Section 5, Chapter 2 Page 102 GRY-YEL XX-YYYY UPPER FLIPPER COIL NOT USED Our Flipper System uses one supply voltage (50v DC) for both kick & hold. Once the Game CPU detects a Flipper Cabinet Switch closure (during game play) it applies a 40msec pulse to the gate of the Flipper Drive Transistor (STP20N10L). If it continues to detect a Flipper Cabinet Switch closure (the player holding the button in) it will continue to pulse the flipper drive transistor 1msec every 12msecs for the duration of the hold cycle. The E.O.S. (End-OfStroke) Switch serves the same function as before as it prevents foldback when the player has the flipper energized to capture balls. The E.O.S. Switch is a normally closed switch which opens approximately 1/16" when the flipper is energized. The Game CPU will detect a switch closure if the flipper bat is forced back by a high velocity shot or rebound on the playfield and will apply another 40msec pulse of 50v DC to the coil. Note: If an Upper Flipper is used, the Flipper Button (on the same side of the cabinet as the Upper Flipper) will have a “Double-Stacked” E.O.S. Switch. This allows the player to push the Flipper Button either half-way down to energize only the Lower Flipper or pushing the Flipper Button all the way down to energize both the Lower & Upper Flippers. Playfield Wiring Section 5 Chapter 3 of 4 Cabinet Wiring 120V / 240V 50 Hz / 60 Hz 1 GRY-WHT 2 2 FOR LOGIC +12/-12v DC TO BRIDGE 3 5 5 WHT 6 TO DOLLAR BILL$ VALIDATOR RF1 GRY-GRN 9 2 3 1 115v AC 5 BLU-WHT 4 BLU-WHT 8 WHT-RED 19v AC 4 9 8 FOR 18v DC CONTROL LAMPS TO BRIDGE 20 13v AC 10 9 16v AC 7 WHT 3 13v AC 6 FOR 20v DC COILS TO BRIDGE 2 7 WHT-RED DOMESTIC CONFIGURATION GRN RED RED BLK-YEL 275V 1F1 Domestic = 8A 250V Note: Not All International Games have or require a Service Outlet. Slo-Blo Fuse 15 BLK-ORG WHT-GRN JUMPERS FOR VOLTAGE VARIATION WHT 2 3 4 5 6 7 8 9 2 88v AC 2 WHT 1 1 BLK-RED 1 48v AC 12 100v AC 2 1F/M3 J14 1 1 3 3 YEL 2 115 VOLTS DISPLAY POWER SUPPLY BOARD 3 8 <<< CONFIGURATON FOR DOMESTIC 115V <<< 2 FOR GENERAL ILLUMINATION (G.I.'s) EXPORT/ HIGH LINE VOLTAGE 230/218/206 VOLTS 1F1= 5A 250V SLO BLO 1V1= 275V VARISTOR BLK WHT <<< <<< 5.7v AC CONFIGURATION OF 220V OR LOWER LINE VOLTAGES FOR INTERNATIONAL USE 1 2 3 4 5 6 7 8 9 YEL-WHT 1 2 3 BLK 1 2 3 WHT 4 5 6 WHT 4 5 6 7 8 9 7 8 9 206 VOLTS 4 4 5 5 6 6 1F/M4 BLU 230 VOLTS BLK 2 3 BLU 218 VOLTS BLK BALLAST WHT 4 5 6 7 8 9 100/105 VOLTS Cabinet Wiring STARTER FLUOR. FS2 LIGHT SPI N1: 165-5011-01 SPI N1: 010-5015-00 <<< CONFIGURATON FOR JAPAN or LOW LINE VOLTAGE <<< LOCATED IN THE BACKBOX 120V AC 1F1= 8A SLO BLO 1V1= 130V VARISTOR 1 ONLY ON COIN DOOR WHT SP2/K 5/8" Core 120V 50/60Hz 13W (UL) BLK FOR 50v DC COILS TO BRIDGE 1 CN1 5A 250V Slo-Blo Fuse BLK 1 24v AC HOT (L)oad Int'l. = BRN 220V AC Domestic = BLK 115V AC International = 3 24v AC YEL-BLK SERVICE OUTLET (Domestic / International) 130V International = 4 48v AC 11 GRN (to (E)arth Ground) Domestic = FOR +5v DC LOGIC TO BRIDGE 21 J11 LINE CORD 1V1 VARISTER 1 8v AC 14 (N)eutral 7 8v AC 13 GROUND Domestic = WHT 115V AC Int'l. = BLU 220V AC 16v AC 6 BLK BLK-WHT FLUORESCENT TUBE RED (F20T12CW) SPI N1: 165-5031-02 WHT Section 5, Chapter 3 Page 103 Sec. 5: Cabinet ... 1/0 J17 19v AC 3 TO I/O POWER DRIVER BOARD LINE FILTER GRY TO I/O POWER DRIVER BOARD BLK BLK 1F/M2 1T1 1F/M1 ON/OFF FLUORESCENT TUBE, STARTER & BALLAST IN THE BACKBOX Transformer Power Wiring Diagram Cabinet / Coin Door Wiring Diagram CPU BD CN7 SW RETURN 6 3 2 WHT-VIO START BUTTON WHT-BLU 3 LAUNCH TOURNIE BUTTON BUTTON WHT-GRN SW RETURN 3 7 SW RETURN 2 8 5 WHT-YEL 6 WHT-ORG WHT-RED SW DRIVE 1 1 BLK BLK WHT-YEL Right Coin Slot BLK-RED 6th Coin Slot Future Use 4th Coin Slot European Use from CN5-P1 (Sw. Drive 1) TO COIN METER J16-7 +5VDC I/O DRVR BD J7-10 Q24 I/O DRVR BD from CPU CN6 Pin: TM PORTALS SERVICE BUTTONS GRY-BLK 10 BEGIN TEST / ENTER: BLACK BUTTON SERVICE CREDITS / RT.: GREEN BUTTON VOLUME / LEFT: RED BUTTON GRY-VIO 9 GRY-BLU 8 GRY-GRN 7 DEDICATED SWITCHES G.I. 6.3V AC WHT-GRN YEL-WHT GRN YEL 8 G.I. LAMPS on COIN DOOR I/O DRVR BD J15 FOR USA 2 SLOT COIN DOOR ONLY COIL POWER INTERLOCK SWITCH Normally Open - 1 RED-WHT 16 VAC 20v DC COILS Common - 1 WHT-RED 16 VAC Normally Open - 2 BLK-YEL 48 VAC 50v DC COILS Common - 2 BLK-YEL 48 VAC FOR USE ONLY IN SENTINEL COIN DOOR 7 AMP CONNECTOR TO $ BILL VALIDATOR XFRMR 115v AC LINE VOLTAGE I/O DRVR BD J11 112-5001-00 1N4001 DIODE SENTINEL INTERFACE BOARD 520-5037-01 BLK 4 (AC) WHT 6 DIODE 7 GRN-BRN WHT-GRN RED-WHT 10 9 J13 YEL-GRY 1 -----------------------------------------------------------UK ONLY: 2 Extra Cabinet Buttons for the Post Save™Feature are used. The Left Button operates the Left Outlane Ball Deflector. The Right Button operates the Right Outlane Ball Deflector. Both buttons pushed together, operate the Center Up/Down Post. Both buttons are located under the Flipper Buttons. ------------------------------------------------------------ UK ONLY CPU/SND CN5 GRN-BRN N.O. N.O. 1 CPU/SND CN7 WHT-GRY WHT-BRN 9 1 9 XFRMR PRINTER INTERFACE OPTIONAL Cable Wiring Harness SPI Part N1: 036-5408-00 RS-232 Printer Interface Board SPI Part N1: 520-5069-00 FOR C120 INTERFACE BOARD C120 CN1 CN2 +12 VDC 1 IN 1 2 KEY 3 IN 2 4 IN 3 5 N/U 6 IN 4 7 N/U 8 +12VDC 9 GND 10 SW 1 11 SW 2 12 SW 3 13 N/U 14 SW 4 15 RED WHT-BLU KEY WHT-GRN WHT-YEL N/U WHT-RED N/U RED WHT GRY-YEL GRY-GRN GRY-BLU N/U GRY-VIO 5 4 3 2 1 WHT-RED WHT-VIO WHT-ORG KEY N.C. 8 2 7 CPU CN7 4 3 2 1 WHT-YEL WHT-GRN WHT-BLU GRN-BRN KEY BLK (GND) BRN PRINTER BOARD CN1 I/O DRVR BD J16-3: +12V DC DATA LINES ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY I/O DRVR BD J3-10: PRNTR CNT C120 CN2 7 6 5 Connection Notes: I/O DRVR BD 6 5 3 CPU CN7 1 CPU CN5 1 I/O J7 I/O DRVR BD J3-9: PRNTR CLK I/O DRVR BD J2-10: PRNTR ENABLE I/O DRVR BD J3-1: PRNTR BUSY I/O DRVR BD J16-7: +5V DC COIN DOOR Section 5, Chapter 3 Page 104 3 J12 RED 8 8 N/U 1 N/U 2 N/U 3 KEY 4 WHT-RED SW RET 2 5 Sec. 5: Cabinet ... CN1 WHT-BLU 7 SW RET 6 WHT-GRN 6 SW RET 5 WHT-YEL 5 SW RET 4 GRN-BRN 4 SW DRV 1 1 CN5 BLK CN7 10 2 GND BRN 1 20VDC J7-1 KEY I/O 3 BD (AC) SW DRV 1 SW RET 5 3 CPU CN7 TO SENTINEL COIN MECH.: WIRING CONFIGURATION WILL VARY ACCORDING TO COUNTRY CN3 I/O DRVR BD J17 2 I/O DRVR BD Lamp 80 Tournie Lamp 72 Start 3 1 START / TOURNIE BUTTON LAMPS GRY-BRN 2 2 3 J16-7 +5VDC I/O DRVR BD 22 RED J16-3 +12VDC I/O DRVR BD 82 GRY-RED GRY-ORG 4 1 78 VIO-GRY GRN-BRN BLK GRY-BLU 8 22 RED GRN Memory Protect Switch GRY-VIO 9 3 5 6 CABINET BOT. SPEAKER (SP3) YEL-WHT FOR THE PRINTER SUB-ASSEMBLY GROUND 00 BLK GRY-BLK 10 CPU CN7 YEL-BLK 7 BLK BLK 12 LEFT FLIPPER BUTTON WHT-GRN U.S. Bill Acceptor Center Coin Slot BLK CPU BD. CN6 RIGHT FLIPPER BUTTON Left Coin Slot N/C 1 CPU BD. CN7 10 CPU/SND CN4 WHT-BLU 8 GRN-BRN BACKBOX RT. SPEAKER (SP2) REDBLK from CPU CN5 Pin: GRN-VIO RED-BLK WHT-VIO WHT-RED 8 BACKBOX LEFT SPEAKER (SP2) 5th Coin Slot Future Use WHT-ORG 7 CPU BD CN5 SW DRIVE 7 8 REDBLK 6 SW RETURN 5 5 SW RETURN 4 6 3 BLKRED RIGHT BUTTON SW RETURN 7 2 from CPU CN7 Pin: WHT-GRY 4 REDWHT LEFT BUTTON SW RETURN 8 1 COIN DOOR CONNECTOR PLUMB BOB TILT MONO SPEAKERS X3 CPU/SND CN4 CPU BD CN7-10: GND J2 P1-P9 1 2 3 4 5 6 7 8 9 CN2 GRY-RED KEY GRN-WHT BRN-WHT ORG-WHT N/C BRN N/C RED BLK 1 2 3 4 5 6 7 8 9 10 Cabinet Wiring Section 5 Chapter 4 of 4 Printed Circuit Boards (PCBs) Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c As light from the Transmitter LED1 falls on the Receiver LED1, it generates a Positive Bias Voltage (0.7v to 1.5v) which is applied to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. When Q1 is held off, no current flows through Q2's (2N3906) Base (B). With no base current, Q2 is off and acts as an OPEN SWITCH. When the light is interrupted (BLOCKED) R1 (Rec. Bd.) bleeds the gate voltage off of Q1 allowing it to conduct, switching Q2 on, which acts as a CLOSED SWITCH. The LED2 (Trans/Rec) Circuit operates identical as the LED1 Circuit. +5v B PTeo isntt CN1 RED CN1 1 WHT/XXX 2 LED 1 R1 TLRH180P 180 W R1 10M W R2 4.7K W G Q1 2N5460 R3 10K W LED 1 TLRH180P A PTeo isntt B PTeo isntt B D S (Switch Row/ Return +) E Q2 2N3906 C G=Gate D=Drain S=Source B=Base E=Emitter C=Collector 3 WHT/XXX R2 180 W LED 2 TLRH180P R4 10M W LED 2 BLK Q3 2N5460 R6 10K W 1 520-5173-00 Transmitter GND 4.7K W G TLRH180P 520-5174-00 Receiver (Switch Row/ Return +) R5 B D S E Q4 2N3906 C 2 GRN/XXX A PTeo isntt (Switch Col/ Drive -) = Emitting Light Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s Boards Actual Size 520-5173-00 (TRANS) 520-5174-00 (REC) (Screened Text Printed Larger for Clarity) 00-4715-025 CER 105 Back Side (Solder / Surface Mounts) Front Side (LEDs & 3-Pin Connector) 1B1 ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION A — 01 02 03 04 05 B — 01 02 03 04 05 06 07 08 09 1 1 1 2 2 3 3 1 1 1 2 2 2 2 2 2 3 3 515-0173-00 520-5173-00 045-5111-02 165-5052-00 121-5067-00 530-5308-02 545-5518-00 515-0174-00 520-5174-00 045-5111-03 165-5052-00 110-5006-00 110-0086-00 121-5082-00 121-5083-00 121-5011-00 530-5308-02 545-5518-00 Dual-OPTO Trans. Bd. Assy. Dual-OPTO Trans. Board CN1 LED1, LED2 R1, R2 n/a n/a Dual-OPTO Rec. Bd. Assy. Dual-OPTO Rec. Board CN1 LED 1, LED 2 Q1, Q3 Q2, Q4 R1, R4 R2, R5 R3, R6 n/a n/a PCB Assy. (with all Items 1-5) PCB Assy. (with Items 1-3 only) 2X, .156" Rt. Angle (26-60-5020) Conn. LED TLRH180P (Ultra Bright Red) 180 W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet PCB Assy. (with all Items 1-9) PCB Assy. (with Items 1-7 only) 3X, .156" Rt. Angle (26-60-5030) Conn. LED TLRH180P (Ultra Bright Red) 2N5460, Transistor (P-FET SOT-23) 2N3906, Transistor 10M W 1/8W Chip Res. (CRCW) 4.7K W 1/8W Chip Res. (CRCW) 10K W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet Printed Circuit Boards (PCBs) Replacement Part: LED TLRH180P (T1-3/4 GaAIAs) SPI Part N1: 165-5052-00 Section 5, Chapter 4 Page 105 Sec. 5: PCBs 2A 7 105 103 MGE3 MGE3 2A 7 Back Side (Solder / Surface Mounts) 562 Q4 562 1B1 Front Side (LEDs & 2-Pin Connector) 103 00-3715-025 SNART 23727URXEOHVKRRWLQJ 9ROW0H WH U7HVW LQGLF DWH VQRUPDORSHUDWLQJF RQGLWLRQ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previos page, 520-5174-00 Receiver Side). It should read approximately 0.8 - 1.2v DC. The LED2 Circuit operates the same. B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read approximately 0.0 - 0.1v DC. The LED2 Circuit operates the same. 2VF LOORVF RSH7H VW LQGLFDWHVQRUPDORSH UDWLQJFRQGLWLRQ )LJ$ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a STEADY +5v as shown in Fig. A, Wave Form Diagram. )LJ% B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a PULSE STREAM indicating Q2 has switched "On" as shown in Fig. B, Wave Form Diagram. This is your Switch Drive Pulse. %HQFK 7HVW 6HH)LJ& Please Note: To perform this test you must use a spare 560: Pull-Up Resistor, SPI Nº: 121-5047-00 )LJ& Disconnect the OPTO Transmitter / Receiver Board from the circuit. Connect one side of a 560: Pull-Up Resistor to Pin-1 of the OPTO Receiver Bd. and the other side of the resistor to a 5v DC source. Connect Pin-2 to GND. Connect a +5v DC source to Pin-1 of the Transmitter & GND to Pin-2. Align with the Receiver OPTO approx. 3" distance. Using your Volt-Meter or an Oscilloscope, monitor Pin-1 while BLOCKING and UNBLOCKING the BEAM from the Trans. The output will be approx. +5v DC when the BEAM IS NOT BLOCKED and approx. v when the BEAM IS BLOCKED. 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up in the half-way position resting on the Prop Rod or edge slide support brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1). Testing only LED1: With the game in Switch Test Mode, lifting the Trough Plunger with a fingertip should block the BEAM and cause the Switch Position to trigger (See Fig. 2). View Fig. 2a & 2b (on the next page) for a sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam. )LJ 6HF3&%V 5HFHLYHU %RDUG )LJ %5,*+7 5(' 5,1* 3OXQJHU EORFNV %($0 3OXQJHU 9LHZIDFLQJWURX JK ZLWKSOD\ ILHOGLQ6HU YLFH 3RVLWLRQ 6HFWLRQ&KDSWHU 3DJH /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQDOYLHZIURPULJKW )LJD E 5HF 6LGH )LJD )LJE 7UDQV 6LGH /LJKW 3DWK 3LQEDOO (Note alignment) 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up in the half-way position resting on the Prop Rod or edge slide support brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1, previous page). Testing only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE BALL TROUGH. With the game in Switch Test Mode, lifting the Trough Plunger with a finger tip should block the BEAM on LED2 and cause the Switch Position to trigger (See Fig. 3). View Fig. 3a & 3b for a sectional view of the Light Path (note alignment) and what happens as a "double-stacked" ball scenario breaks the light beam. )LJ )LJD )LJE 5HF 6LGH 7UDQV 6LGH 3LQEDOO /LJKW 3DWK 3OXQJHU EORFNV %($0 /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ , (Note alignment) 0 3 2 5 7 $ 1 7 6HF3&%V If replacement of LED is required, insure that is mounted correctly before and after soldering (See Fig. 4a / 4b). )LJD &RUUHFW3RVLWLRQ 3ULQWHG&LUFXLW %RDUGV 3&%V )LJE ,QFRUUHFW3RVLWLRQ 6HFWLRQ&KDSWHU 3DJH Dot Matrix Display / Display Controller Bd. Combined Display Connections BUSY STAT 3 CN3-Pin 25 STAT 2 STAT 1 STAT Ø NOT USED RESET STROBE DATA 7 DATA 6 DATA 5 DATA 4 RIBBON CABLE DATA 3 DATA 2 J1 DATA 1 DATA Ø SWITCH 8 SWITCH 7 SWITCH 6 SWITCH 5 SWITCH 4 SWITCH 3 SWITCH 2 SWITCH 1 CN3-Pin 2 NOT USED NOT USED CN3-Pin 1 CN3-Pin 26 NOT USED NOT USED CN1-Pin 13 GROUND SER. DATA GROUND PIX CLOCK R I B B O N C A B L E GROUND COL. LATCH J2 GROUND ROW CLOCK GROUND ROW DATA CN1-Pin 2 GROUND DISPLAY ENABLE CN1-Pin 1 CN1-Pin 14 NOT USED NOT USED P2-Pin 13 GROUND SER. DATA GROUND PIX CLOCK R I B B O N C A B L E GROUND COL. LATCH P2 GROUND ROW CLOCK GROUND ROW DATA P2-Pin 2 GROUND DISPLAY ENABLE P2-Pin 1 P2-Pin 14 Sec. 5: PCBs VIO-YEL BLU RED BLK YEL — GRY-YEL YEL-BLK Section 5, Chapter 4 Page 108 8 7 6 5 4 3 2 1 +68v DC +12v DC +5v DC GND GND KEY -98v DC -110v DC P1 520-5055-03 J3 520-5052-00 GND KEY +5 VDC Display Controller Board 3 2 1 Dot Matrix Display Board BLK — RED Printed Circuit Boards (PCBs) D i s p l a y Po w e r S u p p l y B o a r d S c h e m a t i c 1 CN2 -120V 8PKK156C 2 CN2 -100V 8PKK156C 3 KEY 4 CN2 C7 5 CN2 R1 130 W 5W D1 1N4004 88V AC + CN1 1 GND CN1 3 7PKK156E KEY 5 +20V 0.75A S.B. CN1 4 7PKK156E CN1 6 CN1 7 .. Q1 +5V R2 7 CN2 +12V 8PKK156C 8 CN2 Q5 MPSA92 C3 D5 1N4760A 68V GND + D2 1N4004 +5V 1N4764A 100V 47K W 1W C2 .. Q2 220 uF 200V +20V D6 R3 GND 7PKK156E +5V 6 CN2 0.1 uF 500V R6 330K W 1/2W R8 2K W 5W +60V 8PKK156C MJE15030 F1 7PKK156E XFRMR _GND GND 8PKK156C GND +5V +12V MJE15030 1.5K W 1/2W 47K W 1W CN1 2 0.1 uF 500V 8PKK156C C1 7PKK156E 110V AC Q3 R4 D3 1N5228 3.9V 220 uF 200V GND GND 8PKK156C MPSA42 D4 1N5228 3.9V R5 1.5K W 1/2W C4 0.1 uF 500V R10 R7 330K W 1/2W GND 1.5K W 1/2W D7 1N4743 13V .. Q4 MJE15031 7PKK156E D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s Actual Board Size 5” X 3.3” QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1 2 3 0 1 1 2 2 1 1 1 1 2 1 1 2 2 2 2 1 1 2 3 2 1 0 520-5138-00 125-5044-00 125-5035-00 125-5003-00 045-5015-07 045-5015-08 112-5003-00 112-0053-00 112-0062-00 112-0049-00A 112-0061-00 200-5000-17 205-0004-00 110-0100-00 110-0082-00 110-0101-00 535-5000-11 240-5008-00 237-5501-00 110-0103-00 121-5061-00 121-5060-00 121-5038-00 121-5059-00 121-5062-00 124-5003-00 Display Power Supply Board C1, C2 C3, C4, C7 (C5, C6: NS) CN1 CN2 D1, D2 D3, D4 D5 D6 D7 F1 F1 Q1 Q2 Q3, Q5 Q3, Q4 Q3, Q4 Q3, Q4 Q4 R1 R2, R3 R4, R5, R10 R6, R7 R8 (VR1: NS) Complete PCB Assembly 220uF, 200v, Radial Lytic Cap. 0.1uF, 500v, Ceramic Disk Cap. 22uF, 35v, Rad Lytic Cap 7PKK156E (PIN5=KEY) 8PKK156 (PIN3=KEY) 1N4004, Diode 1N5228, 3.9v, Diode 1N4760A, 68v, Diode 1N4764A, 100v, Diode 1N4743, 13v, Diode 3/4A (0.75A) S.B. Fuse Fuse Clip MPSA92, Transistor MPSA42, Transistor MJE15030, Transistor Heatsinks - AAVID #563002 #6-32 KEPS Nut #6-32 X 3/8" PPH Screw MJE15031, Transistor 130 W 5W Res. 47K W 1W Res. 1.5K W 1/2W Res. (R9: NS) 330K W 1/2W Res. 2K W 5W Res. 7812CT Printed Circuit Boards (PCBs) (NS = Not Stuffed) Section 5, Chapter 4 Page 109 Sec. 5: PCBs ITEM Display Controller Board Schematic 3 4 J1 U2 U1-A D J5 U1-C U1-D J3-1 J3-2 J3-3 C U4 B U9 J2 U1-F J4-1 Sec. 5: PCBs A U10 U1-E J4-2 J4-3 J4-4 J4-5 J4-6 4 Section 5, Chapter 4 Page 110 3 Printed Circuit Boards (PCBs) Display Controller Board Schematic 2 1 U8 U3 D U7 C U6 U5 U1-B A U11 Schematic Set Sheet 1 of 1 SIZE REV. E D SPI Display Controller Board SPI Part Nº: 520-5055-03 JUNE 2001 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0255-00 Dated: 06/17/01 Non-Text Document 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 111 Sec. 5: PCBs B D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s SAMSUNG 046A K6T0808C1D-GB55 03FC59K HCT273 02C5RVK LS245 09AD7YK HCT245 EF68B09EP WB2060034 (ST) PHILIPPINES 08A51XX HCT04 XILINX® XC9572XL™ TQ100AEN0101 F1168339A 7C Actual Board Size 20.5cm X 12.5cm 11AJ L52B ROM1 Sec. 5: PCBs ITEM QTY PART NUMBER — 1 2 3 4A 4B 5 6 7 8 9 10 11 12 1 520-5055-03 2 (See Pg. DR. 3 Table) 2 077-5217-00 1 045-5015-03 1 100-0189-01 1 0451 0771 100If part is 1 100required, 1 100call Tech1 100nical Sup1 140port (see 7 125back of 20 125cover). 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 2 21 2 3 1 1 1 1 1 1 4 1 1 1 2 5 1 2 1 3 9 2 1 1 1 125125n/a n/a 045-5015-02 045-5015-26 100-5045-00 165-5099-00 100121n/a n/a 121If part is 121required, 121call Tech121nical Sup121port (see 121back of cover). 121121125-5015-00 n/a n/a 100-5044-00 Section 5, Chapter 4 Page 112 REF-DESIGNATOR ROM0 DESCRIPTION (NS = Not Stuffed) Display Controller Bd. (FCC FEB98) Rev. E June 2001 Complete PCB Assembly U5 (ROM0) (U6 (ROM1): NS) 4MB ROM 27C040 (M27C401-100) U5 (U6: NS) 32-Pin, IC Dip Socket J3 3-Pin, PKK156B Connector U3 MC6809E U3 40-Pin, Socket J4 6-Pin (6P100) U1 74HCT04D (74LS04) U9 74HCT245D U7 74HCT273D U2 74LS245DW RSN1 8MHZRSN (8Mhz) Crystal C35-C39, C40, C41 0.01uF, 50v Cap.103-0805-X7R C21, C24, C28-C32, C33, C34, C42, C43, C44, C45, C46 0.1, 50v Cap. 104-0805 C47, C48, C49, C50, C53 (C51: NS) C26, C27 0.22uF, 50v Cap. 224-1206-Z5U C1-C12, C13-C18, C20, C23, C52 470pF, 50v Cap. 471-0805 FB1, FB2 Ferrite Bead, FB0370 FID1-3 FIDTP50M (J5: NS) HDR2X1 J2 7-Pin, Dual Row .1" Hdr. Conn HDR2X7 J1 13-Pin, Dual row .1" Hdr. Conn HDR2X13 U8 K6T0808C1D-GB55, Int. Samsung 046A L1 LED T1-3/4 DIFFUSER RED U11 LM3940IMP-3.3 R16-R18 (R19: NS) 0W 1/10W Resistor 0805 RESET DO NOT STUFF (R4: NS) RES0E1/4W5CF, 0 R20 100W 1/10W Resistor 0805 R9, R15 100KW 1/10W Resistor 0805 R1, R2, R3, R7 (R6: NS) 10KW 1/10W Resistor 0805 R5 180W 1/10W Resistor 0805 R11, R13 1KW 1/10W Resistor 0805 R8 1MW 1/10W Resistor 0805 R10, R12, R14 220W 1/10W Resistor 0805 R21, R22-R29 33W 1/10W Resistor 0805 C19, C25 100uF, 25v TCap. (C22: NS) 22uF, 25v TCap. (U10: NS) TL7705ACD U4 XC9572XL, Int. Xilinx® Printed Circuit Boards (PCBs) ,23RZH U'ULYHU%RDUG7KHRU \RI2SHUDWLRQ 5v Supply: An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified by bridge BRDG 21 and filtered by Capacitor C203. The resulting voltage is 11v DC which is inserted into a linear voltage regulator for the output of 5v DC. This 5v regulated voltage can be adjusted by potentiometer R116 the voltage should be set to 5.00v. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU / Sound Board, Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. Power for these devices comes off the I/O Board on [J16-(4-8)]. +5v, +20v, +50v, +18v, & +12v LED Indicators: These DC voltages are derived on the I/O Board by rectification and filtering. Each has a LED indicating that power is being supplied to each of these voltage sources. The -12v supply comes from the same transformer winding as the +12v thus it does not have a LED indicator. ** Note that the +50v & +20v power sources are turned off by the Interlock Switches when the Coin Door is OPEN. /(' 6833/< 92/7$*( / / Y / Y / Y / Y Reset Circuitry: The I/O will reset in three (3) cases: 1. The CPU is in reset. The CPU’s reset signal is fed into the I/O through connector J1 and forces the I/O into reset. 2. The 5v supply has fallen below 4.75v. 3. The watchdog is not being fed by the scanning of the light matrix. More specifically Pin-19 of U6 must be toggling once every 50ms to prevent the watchdog from resetting. The scanning of the light matrix is controlled by the CPU through J1. LED L204 shows the reset state of the I/O Board. If this LED is not lit either the 5v DC is below 4.75v or the CPU/Sound Board is holding the I/O in reset. If the LED is flashing this means that the watchdog is not being feed by the CPU/Sound Board and the I/O is oscillating into and out of reset. If the LED is continuously on the board is out of reset and communication from the CPU to the lamp matrix is confirmed. Testpoint Blanking is the actual reset signal on the I/O Board. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil) Drivers, Flash Lamps, Lamp Matrix Drivers, Auxiliary Outputs and Flipper Outputs. A high voltage indicates that it is out of reset and normal operation can take place. Address Decoding: All Address decoding is done by two 74LS138’s (U204 & U205) (3 of 8 decoder). Both of these must be in operation for the I/O Board to function properly. Solenoid (Coil) Drivers & Flash Lamps: J8 & J9 are high side drivers for driving solenoids and other heavy loads. Each connector has its own buffer driving 8 drivers. J8 & J9 consist of MOSFET Drivers 20N10L which can easily & safely be tested by clipping one end of a clip-lead to test point FET TPL1 and then the other to the corresponding gate resistor R1-R16 (see Note 1). This will apply 3.4v to the gate of the MOSFET Transistor thus switching it on. J7 & J6 each are a bank of 8 low side driver for driving lamps or other lower current solenoids (coils). They use a Bipolar Power Transistor TIP122 which can also be tested by using TEST POINT TIP TPL3 and the corresponding resistors R17-R32* (see Note 1). Note 1 x Clip on the resistor side with the white stripe. xx R1 controls Q1, R2 controls Q2, et cetera... Lamp Matrix: J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Only one lamp strobe should be low at any time. Again the scanning of the lamp strobes keeps the I/O from resetting. J13 has 8 high side drivers with each having a status indicator. All the status indicators are logically ’OR’ed together and fed back to the CPU/Sound Board. The status can identify open loads (for example open lamp filaments or intermittent connections) and short circuits. These drivers are also short-circuit protected. General Illumination (G.I.) Lights: J15 has 6v AC switched on & off by a relay on the I/O Board. The relay is controlled by Q200 which supplies power to the 24v coil winding to activate the relay. There are 4 taps on J15 each fused at 5A for this 6v AC source. 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQ&KDSWHU 3DJH 6HF3&%V Auxiliary In & Out: J2-8 CMOS Outputs sometimes used for a printer interface. J3-8 CMOS Inputs general purpose inputs. I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 4 3 D C B Sec. 5: PCBs A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 4 Section 5, Chapter 4 Page 114 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 2 1 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid D C A Schematic Set Sheet 1 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 115 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 4 3 D C B Sec. 5: PCBs A The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 4 Section 5, Chapter 4 Page 116 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 2 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D C A Schematic Set Sheet 2 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 117 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 4 3 D C The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 118 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 2 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 1 JAN 2001 Cut trace on solder side at Aux. Out Port J2-PIN1 thru J2-PIN3 & TS J2-PIN5 thru J2-PIN9; Soldered Resistor 100W 1/4W 5% (SPI N1: 121-5007-00). This Modification (highlighted below at J2 with a dotted-line box) was accomplished on boards produced after Jan. 1, 2001. This board is backwards compatible for the White Star™ Board System. JET Resistor 100W D C A Schematic Set Sheet 3 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 119 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 4 3 D The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 120 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 2 1 05-25-99 CUT PIN-3 TO GND ON U210 (4-3D) NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C A Schematic Set Sheet 4 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 121 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 4 3 D C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 122 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 2 1 D C NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. A Schematic Set Sheet 5 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 123 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t Test Points: LED TEST • ¬TIP TPL3 ¬BLANKING ¬L204 LED • • TEST TEST • TE ST • TEST ¬RESET LEDs : ¬L201+50v ¬L202+18v ¬L200+20v TEST • LEDs ¬L203+12v LED TEST • TE ST • ¬FET TPL1 LED : ¬L2+5V ¬R116 POT Actual Board Size 15.698” X 11” TE ST • Sec. 5: PCBs Section 5, Chapter 4 Page 124 Printed Circuit Boards (PCBs) ,23RZH U'ULYH U%RDUG3DUWV ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) — 01 02 03 04 05 06 07 08 1 5 13 1 1 5 1 1 17 520-5137-01 112-5000-00 125-5030-00 125-5033-00 125-5035-00 125-5036-00 125-5034-00 125-5032-00 125-5031-00 09 10 11 12 13 22 0 16 0 25 125-5028-00 n/a 125-5029-00 125-5027-00 112-0054-00 14 15 16 17 18 19 20 21 22 2 26 1 7 3 1 1 1 1 112-5003-00 205-0004-00 200-5000-03 200-5000-01 200-5000-08 200-5000-05 200-5000-06 045-5015-01 045-5014-01 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 1 0 1 1 1 1 1 1 6 16 16 10 1 32 16 17 8 11 13 045-5015-00 n/a 045-5013-00 045-0014-03 045-5015-00 045-0014-06 045-5016-00 045-0014-09 165-5099-00 110-0106-00 110-0067-00 110-0088-00 110-0069-00 121-5042-00 121-5003-00 121-5045-00 121-5021-00 121-5011-00 121-5007-00 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 8 2 1 1 2 2 1 1 0 9 8 1 2 8 1 1 8 1 1 1 2 1 1 121-5029-00 121-5033-00 121-5030-00 121-5039-00 121-5036-00 121-5038-00 121-5050-00 121-5009-00 n/a 121-5009-00 121-5032-00 190-5002-00 n/a 100-5012-00 110-0058-00 100-5023-00 110-0089-00 100-0356-00 n/a 100-0338-00 100-0148-00 100-0037-00 n/a I/O Power Driver Board Complete PCB Assembly BRDG1, BRDG2, BRDG3, BRDG20, BRDG21 DB3501 C1, C2, C3>C6, C7, C8, C9>C10, C11, C12 220pF, (221), Cap. C25 100uF, 150v, Radial Lytic Cap. C26 .1UF, 500v, Ceramic Disk Cap. C27, C30, C201, C202, C203 15000uF, 25v, Radial Lytic Cap. C29 4700uF, 35v, Radial Lytic Cap. C32 100uF, 25v, Radial Lytic Cap. C35, C36, C37, C38, C39, C40, C41, C42, C43, C45, 0.1uF, (104), Cap. C46, C200, C238, C239, C240, C241, C242 C212>C219, C228>C237, C243>C246 (C204-C211: NS) 470pF, (471), Axial Cap. (C220>C227: NS) C247>C254, C263>C270 0.01uF, (103), 100v Cap. (C255>C262, C271>C278: NS) 0.1uF, (104), 100v, Cap. D200>D207, D208>D215, D220, D221, D222, D223, 1N4148, Diode D224, D225, D226, D227 D217, D229 (D216: NS) 1N4004, Diode F6, F7, F8, F9, F20, F21, F22, F23, F24> F27, F28 Fuse Clips F6 7A 250v S.B. Fuse F7, F8, F9, F24>F27 5A 250v S.B. Fuse F21, F20, F28 3A 250v S.B. Fuse F22 8A 250v S.B. Fuse F23 4A 250v S.B. Fuse J1 20-Pin, 0.1 Dual Row Header J2 (Key Pin-4), J6 (Key Pin-9), J7 (Key Pin-5) 10PKK156 J10 (Key Pin-6), J13 (Key Pin-2) J3 (Key Pin-8) 12PKK156 (J4, J5: NS) J8 (Key Pin-2), J9 (Key Pin-3), J15 (Key Pin-5) 9PKK156 J11 10-84-4030 (3-Pin MOLEX) J12 (Key Pin-7) 12PKK156 J14 10-84-4060 (6-Pin MOLEX) J16 (Key Pin-14) 15PKK156 J17 10-84-4090 (9-Pin MOLEX) L2, L200, L201, L202, L203, L204 LED T1-3/4 DIFFUSER LED Q1>Q16 22NE10L STP, Transistor Q17>Q24, Q25>Q32 TIP122 Q33>Q42 19N06L STP, Transistor Q200 2N3904, Transistor. R1>R8, R9>R16, R200>R207, R208>R215 22K 1/4W Res. R17>R24, R25>R32 620 1/4W Res. R33>R42, R236>R242 39K 1/4W Res. R49, R57>R61, R253, R256, R270 (R252: NS) 4.7K 1/4W Res. R50>R56, R255, R271, R300 10K 1/4W Res. R64>R76 100 1/4W Res. Resistors on Solder Side @ J2-Pins: 1-3 & 5-9 R90, R92, R94, R96, R98, R100, R102, R104 6.8K 1/4W Res. R114, R269 220 1/4W Res. R115 120 1/4W Res. R116 50 Pot R117, R272 330 1/4W Res. R216, R218 1.5K 1/2W Res. R217 4.7K 2W Res. (SANDBAR) R219 1K 1/4W Res. (R220>R227: NS) R245>R251, R254, R302 (R228>R235: NS) 1K 1/4W Res. R261, R262, R263, R264, R265, R266, R267, R268 47 1/4W Res. RELAY FRL264D024/02CK Relay TPL1, TPL3 Test Point Wire (24ga.) Loops U1, U2, U3, U4, U6, U18, U201, U206 (U200: NS) 74HCT273 U9 74LS245 U210 DS1232 U10, U11, U12, U13, U14, U15, U16, U17 VN02N U19 LM338K U19 Heatsink (5v Reg.) U203 (U202: NS) 74HC245 U204, U205 74LS138 U209 74LS74 Test Points BLANKING, RESET 6HF3&%V : : : : : : : : : : : : : : : : 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQ&KDSWHU 3DJH Yo u r N o t e s Sec. 5: PCBs Section 5, Chapter 4 Page 126 Printed Circuit Boards (PCBs) &386RXQG%RDUG7K HRU \ RI2SHUDWLRQ CPU Section: The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210). The CPU code is bank selected by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1) which have a TEST POINT VBATT to check the battery voltage status. The write protected area consists of 512 Bytes used for storing game settings. This section of RAM can only be written to when the coin door is open. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Address decoding for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214. A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal used to feed the watchdog comes from the EPROM Bank select signal used to load U211. The CPU has a timer interrupt used as a heartbeat for the system this signal comes from counter U2. The clock for this counter is the CPU Q CLOCK. Clearing the timer interrupt is done by reading the DIP Switch. The timer interrupt can be observed at TEST POINT FIRQ. In normal operation "FIRQ" should be toggling at a rate of 976Hz. The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPU’s reset line is buffered by Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O that a valid address is being sent. Switches: The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes ‘low’ to activate a Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead of a strobe and may be read at any time. Plasma Interface: The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate Input and Output Busses. The Input Bus from the Plasma Controller to the CPU/Sound Board comes in on CN8 [PLASMA CONTROL]-Pins 3-10 and is fed into U200 for input to the CPU’s Data Bus. Data going out to the controller comes from the CPU’s Data Bus through U201 and onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202 for input to the CPU’s Data Bus. Two control signals that go out to the Plasma Controller are PRES [PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The Plasma Reset is software controllable through U216/B and also has a test point "Plasma Reset". The Plasma Strobe Signal to the controller is generated from U216/A and is used to latch data into the Plasma Controller. Sound calls are made from the CPU’s 68B09E U209 to the sound section by latching data into U5. The sound section’s CPU 68BO9E (U6) reads in this data and handles the interfacing to the BSMT. Other Test Points: E & Q - The CPU signals for both 68B09E processors. Should be at 2Mhz with Q leading E by 500 nsec. 24Mhz - The oscillator used for the BSMT & derivation of E & Q. SND-FIRQ - The sound sections CPU Interupt. 6Mhz - This clock is generated internally on the BSMT and is used for shifting the data samples into th DAC. W6 Jumper - This jumper must be installed for games that use 8MB Sound EPROMs (U17 U21 U36 U37). For games which use 4MB Sound EPROMs this jumper is not installed but will operate on boards with W6 installed. 3ULQWHG&LUFXLW %RDUGV 3&%V 6HFWLRQ&KDSWHU 3DJH 6HF3&%V Sound Section: The audio section consists of a BSMT SOUND CHIP U9 Sound (Voice) EPROMs (U17 U21 U36 U37) 68B09E U6 and Sound Code EPROM U7. The BSMT latches sound EPROM addresses in U13 & U12 for output to the Sound EPROMs. Sound Data from the EPROMs is read through U19 to the BSMT. The EPROMs are bank selected by U22. When the BSMT has sound data to be played out to the speakers it loads 16 bits into a 16 bit shift register made up of U24 & U23. The data stream from the shift register is serially shifted into a stereo 16 bit Digital to Analog Converter (DAC, U26). When the system is operating properly the ws (word select) input of the DAC will be toggling. The ws input is used to latch the right and left channel sound data into the DAC. If the ws line is not oscillating no analog signal will come out of the DAC. The DAC outputs are a controlled current source. These outputs are converted to a voltage by an operational amplifier U30 to form the analog signal. TEST POINTS AOR and AOL are the outputs of the operational amplifier. These outputs are then fed directly into the power amplifiers (TDA2030A) or optionally into an analog volume control chip U35 for a potentiometer volume control. The analog section has its own +5v & -5v derived from VR1 & VR2. These separate supply voltages are for the DAC U26 Operational Amplifier U30 and analog volume control U35. CPU/Sound Board Schematic (Sheet 1 of 3) J I H G F +5v C1 C2 C3 C4 C5 C7 C8 C9 C12 C13 C14 C15 C16 C18 C19 C20 C21 C23 C24 C25 C26 C27 C28 C32 C36 C41 C42 C43 C44 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 5 C272 C273 C274 C275 C276 C277 C278 C279 C280 C281 C282 C283 C284 C285 C286 C287 C288 C289 C291 C292 GND 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 0.1 mF 1-5I 1-5J +5v 1-5H A13 U212 [26] 1-5G A13 U212 [26] 5Q U211 [12] +5v 2 JP1S R301 10W 1 JP1 +5v R306 +5v 32K 8K 10KW +5v R414 220W N.C. N.C. +5v L201 4 R302 R304 10W R303 10W R305 10W 10W XA0 XA1 XA2 XA3 XA4 XA5 A13 U212 [26] 3 1D 4 2D 7 3D 8 4D 13 5D 14 6D 17 7D 18 8D 74LS374 2 1Q 5 2Q 6 3Q 9 4Q 12 5Q 15 6Q 16 7Q 19 8Q A15 D0 D1 D2 D3 D4 D5 U211 GND A R307 12 0W * R308 IS JUMPERED R308 B (2-2A) B R309, R307 NOT STUFFED (2-2A) C PR Q D R309 9 CP Q 8 R/W 13 VPP D7 D7 D7 13 14 15 17 18 19 20 21 D0 D1 D2 D3 D4 D5 D6 D7 FIRQ A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 1-3G A16 A17 A18 DQ0 DQ1 DQ2 DQ3 DQ4 DQ5 DQ6 DQ7 U210 U210S 32PSKT E 1-3I E 24 1-3H G ROMCS 22 RAMCS 1-4F E E A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 12 A0 11 A1 10 A2 9 A3 8 A4 7 A5 6 A6 5 A7 27 A8 26 A9 23 A10 25 A11 4 A12 28 A13 29 XA0 3 XA1 2 XA2 30 XA3 31 XA4 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 N.C. 38 AVMA 36 R/W 32 6 N.C. 5 N.C. 33 N.C. XA0 D0 D1 D2 D3 D4 D5 D6 D7 VCC NMI U209 FIRQ IRQ LIC AVMA R/W BA BS BUSY PR Q D CP CLR HCT74 1-2I Q N.C. RED 330W A15 A14 A13 +5v 13 E Q 1-2H A0 12 PR R310 9 Q D CP Q 34 E Q 35 40 HALT 37 RESET HCT74 N.C. 4 AVMA 2 0W 13 Sec. 5: PCBs D 3 Q 1-1I CP CLR RESET U209S 40PSKT Q 6 N.C. 1 PLASMA_RESET Q 6 N.C. 1 2 3 A12 6 4 5 A7 +5v A B C U214 G1 G2A G2B Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 15 14 13 12 11 10 9 7 SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS 74LS138 RESET PRES PLIN PSTB A8 A9 A10 1-1G 1-1F POUT GND 1 GND 2 J I Section 5, Chapter 4 Page 128 1 CP CLR PAL16V8Q 5 VMA 5 PSTB 1-1H HCT74 POUT Q 74LS74A PR U216/A 1-1J Q 3 4 2 PR D U215/A PLIN +5v +5v E Q 10 GND VCC 20 +5v 1 I/ 1 19 ROMCS 2 I/ 2 /O 1 18 3 RAMCS I/ 3 I/O 2 17 IO PORT 1-2F 4 I/ 4 I/O 3 16 A9 5 I/ 5 I/O 4 15 6 A10 I/ 6 I/O 5 14 7 SNDSTB I/ 7 I/O 6 13 XA0 8 I/ 8 I/O 7 12 IO STB 9 I/ 9 /O 8 11 I/ 10 U213S 20PSKT +5v R311 8 CLR A11 A12 MPIN PRES 0W U216/B POUT 11 A0 * R310 IS JUMPERED +5v RESET PRES PLIN PSTB POUT +5v H G R297 10KW R298 10KW U213 E Q VMA R/W 1-2G VMA 10 1 GND L200 R312 8 +5v +5v ROMCS RESET A0 A0 E INT A10 9 U217/B The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid R296 +5v 10KW XA0 10 2 7 2 4 3 AVMA +5v 1-2J D0 D1 D2 D3 D4 D5 D6 D7 INT Q E U215/B CLR [13] BSEL Q E U215/B CLR [13] BSEL 11 31 30 29 28 27 26 25 24 TSC 39 1-3F USS 1 GND 68B09E BSEL E 27 R/W U212S 28PSKT R432 27C040 12 22 E R/W 1 0W The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid D7 20 RAMCS 10KW GND * R300 NOT STUFFED (2-2A) E (2-2A) Q (2-1A) E (2-1A) BSEL D0 D1 D2 D3 D4 D5 D6 D7 MS6264A 1-4G R300 0W 1-3J VCC GND 11 12 13 15 16 17 18 19 R299 10KW INT XA5 E CE OE 14 +5v CLR 74LS74A D0 D1 D2 D3 D4 D5 D6 D7 U212 C290 0.1 mF 1N5817 BAT 1 Holds 3X 1.5v AA Size Cells GND GND D201 BSEL E N.C. 28 1-5F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 1N5817 VBATT 1-4H 10KW U215/B 11 0W C +5v 1-4I 10 D200 +5v R431 RED 1-4J (2-2A) A 3 OC CP 1 A15 11 BSEL 10 9 8 7 6 5 4 3 25 24 21 23 2 26 1 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 F Printed Circuit Boards (PCBs) E Q CPU/Sound Board Schematic (Sheet 1 of 3) E D C B A DEDICATED SWITCH IN D3 +5v CN6 1 1N4004 12PKK156E GND CN6 2 R278 R279 R280 R281 R282 R283 R284 R285 1KW 1KW 1KW 1KW 1KW 1KW 1KW 1KW R287 1-5E 1-5D 1-5C 12PKK156E R286 1KW 1-5A 12PKK156E CN6 4 SWLO SWLO 19 1 GND RAMCS E R/W 39KW R289 G DIR D0 2 D1 D2 D3 D4 D5 D6 D7 3 17 B2 A2 4 16 B3 A3 5 15 B4 A4 6 14 B5 A5 7 13 B6 A6 8 12 B7 A7 9 11 B8 A8 74HC245 B1 A1 12PKK156E 5 KEY 6 CN6 39KW R290 18 39KW R291 U206 12PKK156E CN6 7 39KW R292 12PKK156E 39KW R293 12PKK156E 39KW R294 12PKK156E 39KW R295 12PKK156E CN6 8 CN6 9 10 MPIN 11 RAMCS 1-4E E 39KW C255 1-4D C247 C248 C249 C250 C251 C252 C253 C254 CN6 4 1-4A 12 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF GND CN6 12PKK156E GND 1-4B 1-4C 0.1 mF R/W 5 CN6 3 1-5B 39KW R288 CN6 12PKK156E GND R/W G DIR +5v IO PORT RESET R297 10KW 4 A0 2 +5v PR D Q 5 D1 D2 D3 D4 D5 D6 D7 3 17 A2 B2 4 16 A3 B3 5 15 A4 B4 6 14 A5 B5 7 13 A6 B6 8 12 A7 B7 9 11 A8 B8 74HC245 IO PORT 19 1 +5v R298 10KW CP CLR 1-3E HCT74 E Q Q 6 SPRST A1 B1 U207 N.C. U217/A SNDSTB 3 2 D0 18 C256 C257 C258 C259 C260 C261 C262 C263 GND 1-3D 1-3C 1 +5v A0 RESET RESET 1-3B A0 2 A1 A2 A3 A4 IO STB RESET A9 3 17 B2 A2 4 16 B3 A3 5 15 B4 A4 6 14 B5 A5 7 13 B6 A6 8 12 B7 A7 9 11 B8 A8 74HC245 N.C. C264 C265 C266 C267 C268 C269 C270 C271 SND_RESET N.C. 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF G DIR B1 A1 18 2 4 6 8 10 12 14 16 18 20 CN1 1 3 5 7 9 11 13 15 17 19 N.C. 3 1-3A HDR2X10 U208 TO I/O DATA GND 470pF 470pF 470pF 470pF 470pF 470pF 470pF 470pF GND D0-D7 (2-2J, 3-2J) SNDSTB SPRST RESET IO RESET SNDSTB SPRST RESET SNDSTB (2-2J) (2-1J) SPRST RESET (2-1J, 3-2J) 3-2J IO RESET (2-1A) RAMCS IO PORT 1-2E 1-2D IO RESET 1-2C R412 3 2 1KW SNDSTB R413 10KW IO STB GND MPIN 1-2B 1-2A Q10 2N3904 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid GND The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 1 SWLO DPSW MPIN DPSW SWSTB SWM PLIN POUT STATUS SWSTB SWM PLIN POUT STATUS PRES PSTB RESET PRES MPIN (3-2J) DPSW (3-2J) SWSTB SWM PLIN POUT STATUS PRES PSTB (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) (3-2J) PRES 1-1A 1-1E 1-1D PSTB 1-1C 1-1B PSTB Schematic Set Sheet 1 of 3 1-1E NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37. Fonts used in this Schematic: Arial (Arial.ttf) for normal text, Symbol Proportional BT (Symbpron.ttf) for Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes. E Printed Circuit Boards (PCBs) D C B SIZE D 2 1 REV. E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0176-00 Dated: 07/22/99 A Section 5, Chapter 4 Page 129 Sec. 5: PCBs R296 10KW 19 IO PORT 1 R/W CPU/Sound Board Schematic (Sheet 2 of 3) J I H U18 5 F 2-5G 2-5F U13 2-5I 2-5J G 2-5H U17 U24 U36 U18 U12 U23 4 2-4I 2-4J 2-4H 2-4F 2-4G U22 U9 U37 U21 U19 U25/A U34 BSMT 2000 3 2-3J 2-3H 2-3I 24MHz CLOCK 2-3G 2-3F U11 U16 U4 U10 /A U5 U15 U10 /B 2 2-2G 2-2H 2-2J 2-2F 2-2I U8/B SND_FIRQ U1/B U7 U6 Sec. 5: PCBs U8/B 1 3-2J 2-1J 2-1I 2-1H 2-1G 2-1F I H G F The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid J Section 5, Chapter 4 Page 130 Printed Circuit Boards (PCBs) CPU/Sound Board Schematic (Sheet 2 of 3) E D U34 C B A VOL. POT 1A 1B 1C U34 NOT STUFFED CN3 U35 CN3 NOT STUFFED 2-5B U24 2-5E 2-5D CN3 2-5C 2-5A 5 CN3 CN3 U26 CN3 U30/B U100 U23 SPEAKER OUTPUTS U25/B 2-4E 2-4D CN4 2-4B 2-4C 2-4A U30/A CN4 U101 U19 4 CN4 CN4 KEY U34 CN4 FOR 8MB EPROMS *W6 STUFFED CN4 U34 U102 2-3E 2-3D 2-3C 2-3B 2-3A 2-2C 2-2B 2-2A 3 U20 U27/B 2-2E 2-2D U2 U27/A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37. The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 2 Fonts used in this Schematic: Arial (Arial.ttf) for normal text & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes. U1/A U3 SW200 2-1E 2-1D 2-1A 2-1B 2-1C Schematic Set U218 Sheet 2 of 3 SIZE D 1 REV. E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0176-00 Dated: 07/22/99 E Printed Circuit Boards (PCBs) D C B A Section 5, Chapter 4 Page 131 Sec. 5: PCBs The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid CPU/Sound Board Schematic (Sheet 3 of 3) J I PLASMA CONTROLLER CN8 5 G F 3-5H 3-5G 3-5F R200-R207 NOT STUFFED R208-R215 NOT STUFFED CN8 3-5J H 3-5I CN8 CN8 U200 CN8 CN8 CN8 CN8 CN8 CN8 C200-C207 NOT STUFFED CN8 4 CN8 CN8 3-4J 3-4H 3-4I 3-4G 3-4F U201 CN8 CN8 CN8 CN8 CN8 R409 NOT STUFFED CN8 CN8 CN8 CN8 3 CN8 3-3I 3-3J DIODE D202 NOT STUFFED 3-3G 3-3F 3-3H C408 NOT STUFFED CN8 CN8 CN8 2 3-2J U202 3-2I 3-2H 3-2G 3-2F POWER IN CN2 CN2 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid CN2 CN2 KEY CN2 Sec. 5: PCBs 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. 3-1J R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). R REMOVE W6 TO EMULATE SPI N1 520-5077-00 SOUND BOARD. R W6 JUMPER MUST BE INSTALLED FOR GAMES USING 8MB ROM(S) AT LOCATIONS U17, U21, U36 AND/OR U37. U205 3-1I 3-1H 3-1G 3-1F I H G F Fonts used in this Schematic: Arial (Arial.ttf) for normal text, Symbol Proportional BT (Symbpron.ttf) for Micro (m) and Ohm [Omega] (W) & Wingdings 2 (Windng2.ttf) for Special Symbols or Check Boxes. J Section 5, Chapter 4 Page 132 Printed Circuit Boards (PCBs) CPU/Sound Board Schematic (Sheet 3 of 3) E D C B A D106 (Not Screened On Board) This diode is soldered between D3 & R430 under CN6. +5v 1N4004 SWITCH COLUMNS CN5 3-5E 3-5D 3-5C 3-5A 3-5B KEY 5 CN5 CN5 CN5 CN5 U203 CN5 CN5 CN5 3-4E 3-4C 3-4D 3-4B 3-4A 3-3B 3-3A 4 SW300 8-POS. DIP SWITCH 3-3E U204 3-3D 3-3C 3 SWITCH ROWS U401/A CN7 U401/B CN7 CN7 3-2E 3-2D 3-2B U401/C 3-2A 3-2C CN7 2 CN7 CN7 U401/D KEY CN7 U401/A CN7 3-1D 3-1E U401/C 3-1C 3-1A 3-1B Schematic Set Sheet 3 of 3 SIZE D U401/D 1 REV. E SPI CPU/Sound Board SPI Part Nº: 520-5136-16 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0176-00 Dated: 07/22/99 E Printed Circuit Boards (PCBs) D C B A Section 5, Chapter 4 Page 133 Sec. 5: PCBs CN7 U401/B U205 VR1 • CN2 6MHZ U25 T T ES • U37 U37 U21 U21 U36 U36 U18 U17 U17 U9 24MHZ 24MHZ U3 U19 X1 • Actual Board Size 14.67” X 9.125” • • VR2 ST AOR • U30 T TE TEST TEST • U26 TES • E U13 U9 JP L201 CN1 U12 L200 +5V LED +5V U209 U208 U217 U214 SWITCH ROWS U209 CN7 U211 U215 5 6 7 8 TEST U202 JP U200 TEST SW200 • • U201 TE ST SW200 U210 U210 8K 32K JP1 U212 U212 ( -- ) SIZE AA 1.5V ( + ) • FIRQTESTPLASMA_RESET • U207 U216 JP JP GND1 4 3 CUT 2 1 U218 RESET U213 ( -- ) SIZE AA 1.5V ( + ) VBATT BAT1 CN8 • AOL TEST Q T SND_RESET U34 JP U24 U15 U2 ST U35 JP U6 W6 U22 U16 U23 U400 U401 TE CN3 JP TES SND_FIRQ U1 U27 U10 JUMPER REQUIRED FOR 8MB EPROMS GND2 • U8 U6 U11 T • U100 U5 U4 U4 U204 1 2 3 4 5 6 7 8 TEST U20 U7 U7 TES • U101 U102 JP U206 DEDICATED SWITCH IN U205 TEST CN4 U203 SWITCH COLUMNS ­ SW300 T ON 8-Pos. Dip Sw. • Section 5, Chapter 4 Page 134 • • BSMT2000 T D15552N W -01A5HE9 TES 980 TEST ES T TEST C01100 24.000MHZ RALTRON 98 TV 52 CN6 PLASMA CNTLR ( -- ) SIZE AA 1.5V ( + ) Sec. 5: PCBs CN5 C P U / S o u n d B o a r d C o m p o n e n t La y o u t Test Points: ¬VBATT ¬GND2 ¬6MHZ ¬E ¬SND_FIRQ & Q ¬SND_RESET ¬AOL & AOR Printed Circuit Boards (PCBs) TEST ¬PLASMA_RESET ¬FIRQ ¬SW200 ¬GND1 ¬RESET LEDs : ¬L201+5v & L200 ¬+5V ¬24MHZ REQUIRED FOR 8MB EPROM USE ¬W6 JUMPER • ¬8K/32K JUMPER JP1 &386RX QG%RDUG3DUWV 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 QTY 1 1 79 PART NUMBER 520-5136-16 545-5685-00 125-5031-00 REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) CPU/Sound Board Mono (FCC FEB98) Complete PCB Assembly BAT1 HOLDER (Always replace all 3, Size AA 1.5v Cells, with new ones, when required) C1, C2, C3, C4, C5, C7, C8, C9, C12, C13, C14, C15, 0.1uF, (104), Axial Cer. Cap. C16, C18, C19, C20, C21, C23, C24, C25, C26, C28, C32, C33, C34, C36, C38, C39, C41, C42, C43, C44, C47, C49, C110, C111, C113, C117, C118, C120, C123, C124, C125, C255, C272, C273, C274, C275, C276, C277, C279, C280, C281, C282, C283, C284, C285, C286, C287, C288, C289, C290, C291, C292, C400>C401, C402>C404, C405>C407 (C45, C46, C52, C103, C105, C106, C122: NS) 2 125-5017-00 C10, C35 10uF, 16v, Radial Tant. Cap. 3 125-5043-00 C29, C37, C51 0.001uF, (102), Cap. 1 125-5037-00 C30 1000uF, 16v, Radial Lytic Cap. 2 125-5019-00 C31, C81 470uF, 25v, Radial Lytic Cap. 4 125-5020-00 C40, C59, C108, C115 (C76, C77, C101: NS) 22uF, 25v, Radial Lytic Cap. 4 125-5039-00 C48, C50, C75, C80 0.0022uF, (222), Cap. 6 125-5017-00 C78, C79, C107, C114 (C100: NS) 10uF, 25v-35v, Radial Lytic Cap. 2 125-5015-00 C109, C112 (C102, C104: NS) 100uF, 25v, Rad. Ltc. Cap. 2 125-5012-00 C116, C119 220uF, 25v, Radial Lytic Cap. 0 125-5038-00 (C121: NS) 100pF, (101), Cap. 44 125-5028-00 C208>C215, C216>C220, C229, C230, C247>C254, 470pF, (471), Cer. Cap. C256>C263, C264>C271 (C200>C207: NS) 8 125-5029-00 C221>C228 (C408: NS) 0.01uF, (103), 100v Cap. 1 125-5014-00 C409 22uF, 16v, Radial Lytic Cap. 1 045-5015-01 CN1 20-Pin, 0.1 HEADER 1 045-5015-06 CN2 (Key Pin-5) (CN3: NS) 6PKK156 1 045-5015-07 CN4 (Key Pin-5) 7PKK156 1 045-5013-00 CN5 (Key Pin-2) 9PKK156 1 045-5015-00 CN6 (Key Pin-5) 12PKK156 1 045-5014-01 CN7 (Key Pin-4) 10PKK156 X2 1 045-5015-26 CN8 26-Pin, 0.1 HEADER 7 112-5003-00 D1, D2, D3, D102, D103, D104, D105 (D100, D101: NS) 1N4004, Diode 2 112-5008-00 D200, D201 1N5817, Diode 8 112-0054-00 D400, D401, D402>D404, D405>D407 (D202: NS) 1N4148, Diode 6 n/a (FB1)-FB2, FB3-(FB4), (FB5)-FB6 Ferrite Bead (if required, call Tech Support) 1 165-5099-00 L200, L201 LED T1-3/4 DIFFUSER LED 10 110-0069-00 Q1>Q8, Q10 (Q9 Not Used) 2N3904, Transistor 36 121-5011-00 R1>R3, R4, R106, R113, R224>R228, R244>R251, 10K 1/4W Res. R260>R267, R296>R298, R299, R301, R302>R305, R306, R413, R431>R432 (R200>R207, R409: NS) 1 121-5018-00 R7 1.5K 1/4W Res. 5 121-5023-00 R9, R14, R104, (R100, R102: NS) 22K 1/4W Res. 20 121-5009-00 R15, R8, R234>R241, R278>R286, R412 1K 1/4W Res. 2 121-5043-00 R16, R17 (R25, R112: NS) 2.2K 1/4W Res. 3 121-5051-00 R21, R22, R24 (R12, R13, R19: NS) 100K 1/4W Res. 2 121-5046-00 R105, R109 (R101: NS) 470K 1/4W Res. 2 121-5009-00 R107, R111 (R103: NS) 1K 1/4W Res. 9 121-5045-00 R108, R287>R294 39K Res. 11 121-5021-00 R216>R223, R242, R243, R400 4.7K 1/4W Res. 15 121-5033-00 R229>R233, R295, R414, R415>R422 (R208>R215: NS) 220 1/4W Res. 5 n/a R308, R310, R315>R316, WX (R300,R307,R309,R311,R313>R314,WY:NS) 0 Jumper Wire (24ga.) 1 121-5036-00 R312 330 1/4W Res. 16 121-5047-00 R401>R402, R403>R405, R406>R408, R423>R430 560 1/4W Res. 2 121-5048-00 R410, R411 3.3K 1/4W Res. 1 n/a SW200 B3F4000 1 181-5002-00 SW300 8-Pin, Dip Switch 5 100-0037-00 U1, U8, U25, U27, U215 74LS74 1 100-0249-00 U2 74HC4020 1 100-0049-00 U3 74LS163 1 105-0052-05 U4 6116 RAM 3 077-5208-00 U4, U7, U212 28-Pin, IC Dip Socket 6 100-0064-00 U5, U12, U13, U15, U16, U211 74LS374 1 100-0189-01 U6, U209 68B09E 3 077-5209-00 U6, U9, U209 40-Pin, IC Socket 1 (See Pg. # Table) U7 27512 EPROM 1 105-0116-00 U9 BSMT2000 1 100-0149-00 U10 74LS240 5 (See Pg. # Table) U17, U21, U36, U37, U210 27C040 EPROM 5 077-5217-00 U17, U21, U36, U37, U210 32-Pin, IC Socket 1 100-0043-00 U18 74ALS139 1 965-0136-00 U19 - YELLOW DOT PAL16L8 (Programmed) YELLOW DOT 1 965-0137-00 U20 - WHITE DOT PAL16L8 (Programmed) WHITE DOT 2 100-0022-00 U22, U11 74LS273 2 100-5008-00 U23, U24 74LS165 1 100-5018-00 U26 TDA1543 1 100-0375-00 U30 LM833 1 100-0027-00 U34 74LS04 0 100-5016-00 (U35: NS) TDA1899 2 100-5016-20 U101, U102 (U100 : NS) TDA2030A 3 535-5000-10 U101 (HS2), U102 (HS3) (U100 (HS1): NS) AAVID 531102 (Heat Sink) 2 100-5012-00 U201, U203 74HCT273 6 100-0338-00 U202, U204, U205, U206, U207, U208 (U200: NS) 74HC245 1 105-5046-00 U212 MS6264A 1 965-6504-00 U213- BLUE DOT PAL16L8 (Programmed) BLUE DOT 1 100-0148-00 U214 74LS138 2 100-5015-00 U216, U217 HCT74 1 100-5023-00 U218 DS1232 2 100-0377-00 U400, U401 LM339AN 4 n/a VBATT, +5v, GND1, GND2 Test Point Wire (24ga.) Loops 1 124-5002-00 VR1 LM7905CT -5v Regulator 1 124-5001-00 VR2 LM7805CT +5v Regulator 6 n/a W1, W5, W6* (*for 8MB EPROMs) (W2-W3, W4: NS) 0 Jumper Wire (24ga.) 1 140-0011-00 X1 24Mhz 12 n/a AOR, AOL, SND_RESET, SND_FIRQ, Q, E, 6Mhz, 24Mhz, FIRQ, PLASMA_RESET, RESET (X2) Test Points (call Tech. Support) 1 R110 (New Rev. Change Feb 02) 33K 1/4W Res. 3ULQWHG&LUFXLW %RDUGV 3&%V : : : : : : : : : : : : : : : W W 6HF3&%V ITEM — 01 02 : : 6HFWLRQ&KDSWHU 3DJH (UK Only) Solenoid Expander PC Board Schematic CN2 D1 R1 620 W ohm CN2 to Coils to I/O J7-P1 20v BRN 5 Q1 TIP122 4 3 R4 22k KEY 2 1 D2 R2 620 W ohm Pin-1 GND Pin-2 Key Pin-3 ORG Right Up/Down Post (Aux. 3) Pin-4 RED Center Up/Down Post (Aux. 2) Pin-5 WHT Left Up/Down Post (Aux. 1) Q2 TIP122 R5 22k CN1 1 2 3 KEY D3 R3 620 W ohm 4 Q3 TIP122 CN1 to I/O J2 (AUX OUT) Pin-1 ORG-BRN to J2-P1 Pin-2 ORG-RED to J2-P2 Pin-3 Key Pin-4 ORG-BLK to J2-P3 Component Side R6 22k (UK Only) Solenoid Exp. PCB Component Layout & Parts Component Side Solder Side Solder Side Sec. 5: PCBs SPI N1: 520-5192-00 ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 1 2 3 4 5 6 7 1 1 1 3 3 3 3 1 520-5192-00 Solenoid Expander PC Board CN1 CN2 D1, D2, D3 R1, R2, R3 R4, R5, R6 Q1, Q2, Q3 Not Shown Complete PCB Assembly Connector, 4X .156” Connector, 5X .156” 1N914, Signal Diode 620W 1/4W CF Resistor 22KW 1/4W CF Resistor Tip122 (NPN Darl. Transistor) UK Post Cable Wiring Harness 112-5014-00 121-5003-00 121-5042-00 110-0067-00 036-5479-00-76 Section 5, Chapter 4 Page 136 Printed Circuit Boards (PCBs) Tournament Serial Inter face (TSI) Board Over view & Theor y of Operation Sec. 5: PCBs Order the Optional ToPS™ (Tournament Pinball System) Kit! Call Technical Support at 1-800-542-5377 for more information Printed Circuit Boards (PCBs) Section 5, Chapter 4 Page 137 To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 ) 6 5 4 6 5 4 D C B Sec. 5: PCBs A Section 5, Chapter 4 Page 138 Printed Circuit Boards (PCBs) To u r n a m e n t S e r i a l I n t e r f a c e B o a r d S c h e m a t i c ( S h e e t 1 o f 1 ) 3 2 1 D R42, R44 & R45 NOT STUFFED C A Schematic Set ® Sheet 1 of 1 SIZE NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 3 Printed Circuit Boards (PCBs) 2 REV. A D SPI Tournament Serial Interface Bd. SPI Part Nº: 520-5220-00 Non-Text Document Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0268-00 Dated: 08/2002 1 Section 5, Chapter 4 Page 139 Sec. 5: PCBs B To u r n a m e n t S e r i a l I n t e r f a c e B o a r d C o m p o n e n t La y o u t & Pa r t s BETA brite® Electronic Color Message Display Data Cable BETA brite® Power Cable (Call Technical Support if more information is required). 2 1 PNK-WHT BLU-WHT GRN-WHT BRN-WHT PNK GRY VIO BLU GRN YEL ORG BRN UK Aux. or Ticket / Coin Dispenser Application Only J7 OPTIONAL SERIAL PORT FOR PRINTER OR LAPTOP (call Technical Support for more information, if required). (Call Technical Support if more information is required). Moved from I/O Bd. J3 (if used) Component Side ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION -- 1 520-5220-00 Tournament Serial Interface (TSI) Board PCB Assembly Section 5, Chapter 4 Page 140 To From TSI existing J5 harness 12 11 10 9 8 7 6 5 4 3 2 1 12 11 10 9 8 7 6 5 4 3 2 1 } 1 2 3 4 5 6 7 8 9 10 11 12 } 1 2 3 4 5 6 7 8 9 11 10 12 * Carefully note Pin-Out Sec. 5: PCBs THIS SIDE: The 9-Pin Break-Out Conn. on above harness, for UK Aux. or Ticket / Coin Dispenser Application Only } } PNK-WHT BLU-WHT GRN-WHT BRN-WHT PNK GRY VIO BLU GRN YEL ORG BRN (+5V) RED (GND) BLK To TSI J3 To TSI J2 Connected to I/O Power Driver Bd. J3 FROM I/O J16-P5 FROM I/O J16-P11 * Carefully note Pin-Out 10 9 8 7 6 5 4 3 2 1 1 2 3 4 5 6 7 8 9 10 THIS SIDE: Tournament Large Cable Wiring Harness (036-5477-98) Serial Interface to I/O Power Driver Board ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY ORG-WHT (+5V) RED (GND) BLK 12 11 10 1 2 3 4 5 9 6 7 8 } } DISPLAY Moved from I/O Bd. J2 (if used) To To Playfield TSI X3 Dot Display J4 (Conn. under P/F) } * Carefully note Pin-Out ELECTRONIC COLOR MESSAGE } ORG-WHT KEY ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL ORG-BLK ORG-RED ORG-BRN 1 2 3 5 6 7 8 9 4 10 J6 DATA CABLE TO BETA brite® To TSI J1 Connected to I/O Power Driver Bd. 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(Old) Sound (Old) (256K) (256K) (256K) (256K) 965-0004-00 965-0005-00 965-0006-00 965-0007-00 LWAR.C5 C5 J5 J6 J7 960-5007-00 960-5007-00 960-5007-00 960-5007-00 Sound Sound 1 Sound 2 (256K) (512K) (512K) 965-0008-00 965-0009-00 965-0010-00 7F 6F 4F 960-5007-00 960-7001-02 960-7001-02 Laser War - OR - 5DZ 3DUW 1 (3520 Lethal Weapon 3 (256K) (256K) (512K) (512K) (256K) 965-0011-00 965-0012-00 965-0014-00 965-0015-00 965-0013-00 A4-6 A4-6 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0016-00 965-0017-00 965-0019-00 965-0020-00 965-0018-00 A2-1 A2-1 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0021-00 965-0022-00 965-0024-00 965-0025-00 965-0023-00 A2-4 A2-4 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Torpedo Alley CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) Time Machine CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) Playboy 35th Anniversary CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) 965-0046-00 965-0047-00 965-0049-00 965-0050-00 965-0048-00 A2-4 A2-4 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 ABC Monday Night Football CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) 965-0031-00 965-0032-00 965-0034-00 965-0035-00 965-0033-00 A2-7 A2-7 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Robocop CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) 965-0036-00 965-0037-00 965-0039-00 965-0040-00 965-0038-00 A3-4 A3-4 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 Phantom of the Opera CPU CPU Voice 1 Voice 2 Sound (128K) (256K) (512K) (512K) (256K) 965-0026-00 965-0027-00 965-0029-00 965-0030-00 965-0028-00 A3-2 A3-2 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 965-0041-00 965-0042-00 965-0044-00 965-0045-00 965-0043-00 A2-0 A2-0 B5 C5 6F 4F 7F 960-5007-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 (128K) (256K) (512K) (512K) (256K) 965-0051-00 965-0052-00 965-0054-00 965-0055-00 965-0053-00 A2-7 A2-7 B5 C5 6F 4F 7F 960-5006-00 960-5007-00 960-7001-02 960-7001-02 960-5007-00 (128K) (256K) (1M) (1M) (256K) (512K) 965-0056-00 965-0134-00 965-0057-00 965-0058-00 965-0059-00 965-0060-00 A1-7 A1-7 B5 C5 F7 F5 F4 U8 960-5006-00 960-5007-00 960-5009-00 960-5009-00 960-5007-00 960-7001-02 B5 C5 F5/6 F4/5 F7 U8 960-5006-00 960-5007-00 960-5009-00 960-5009-00 960-5007-00 960-7001-02 Back to the Future CPU CPU Voice 1 Voice 2 Sound (256K) (256K) (512K) (512K) (256K) The Simpsons CPU CPU Voice 1 Voice 2 Sound Checkpoint CPU CPU Voice 1 Voice 2 Sound Display CP80 Teenage Mutant Ninja Turtles CPU CPU Voice 1 Voice 2 Sound Display (128K) (256K) (1M) (1M) (256K) (512K) 965-0061-00 965-0062-00 965-0063-00 965-0064-00 965-0065-00 965-0066-00 A1.04 A1.04 A1.04 Batman CPU CPU Voice 1 Voice 2 Sound Display (128K) (256K) (2M) (1M) (256K) (1M) 965-0067-00 965-0135-00 965-0068-00 965-0069-00 965-0070-00 965-0071-00 A1.06 A1.06 A1.06 B5 C5 U17 U21 U7 U8 960-5006-00 960-5007-00 960-5010-00 960-5009-00 960-5007-00 960-5009-00 Star Trek 25th Anniversary CPU Voice 1 Voice 2 Sound Display (512K) (2M) (2M) (256K) (1M) 965-0072-00 965-0073-00 965-0074-00 965-0075-00 965-0076-00 (512K) (2M) (2M) (256K) (1M) 965-0077-00 965-0078-00 965-0079-00 965-0080-00 965-0081-00 A2.01 A1.09 C5 U17 U21 U7 U8 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5009-00 C5 U17 U21 U7 U8 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5009-00 CPU Voice 1 Voice 2 Sound Display A4.08 A4.01 86$ 9HU %G /RF 5DZ 3DUW 1 (512K) 965-0082-00 A2.08 (2M) 965-0083-00 (2M) 965-0084-00 (256K) 965-0085-00 (2M) 965-0086-00 A2.06 (2M) 965-0087-00 A2.06 (Used on Display PCB 520-5055-00) C5 U17 U21 U7 ROM 0 ROM 1 960-7001-02 960-5010-00 960-5010-00 960-5007-00 960-5010-00 960-5010-00 Display -OR(4M) 965-0087-04 A2.06 (Used on Display PCB 520-5055-01) ROM 0 960-5015-00 CPU Voice 0 Voice 1 Sound Display Display (512K) 965-0119-00 A1.03 (4M) 965-0132-00 (2M) 965-0133-00 (256K) 965-0131-00 (2M) 965-0120-00 A1.04 (2M) 965-0121-00 A1.04 (Used on Display PCB 520-5055-00) C5 U17 U21 U7 ROM 0 ROM 1 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5010-00 960-5010-00 Display -OR(4M) 965-0122-00 A1.05 (Used on Display PCB 520-5055-01) ROM 0 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U7 ROM 0 960-7001-02 960-5015-00 960-5010-00 960-5007-00 960-5015-00 C5 U17 U21 U36 U37 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U37 U7 ROM 0 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 C5 U17 U21 U36 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 C5 U17 U21 U36 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 Star Wars Rocky & Bullwinkle & Friends CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0138-00 965-0139-00 965-0140-00 965-0141-00 965-0142-00 A1.30 A1.30 Jurassic Park CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0143-00 965-0144-00 965-0145-00 965-0146-00 965-0147-00 A5.13 A5.10 Last Action Hero CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0148-00 965-0149-00 965-0150-00 965-0151-00 965-0152-00 A1.12 A1.06 Tales from the Crypt CPU Voice 0 Voice 1 Sound Display (512K) (4M) (2M) (256K) (4M) 965-0157-00 965-0158-00 965-0159-00 965-0160-00 965-0161-00 A3.03 A3.01 The Who’s Tommy CPU Voice 1 Voice 2 Voice 3 Voice 4 Sound Display (512K) (4M) (4M) (4M) (4M) (512K) (4M) 965-0162-00 965-0165-00 965-0166-00 965-0167-00 965-0168-00 965-0164-00 965-0163-00 A4.00 A4.00 WWF Royal Rumble CPU Voice 1 Voice 2 Voice 3 Sound Display (512K) (4M) (4M) (4M) (512K) (4M) 965-0169-00 965-0172-00 965-0173-00 965-0174-00 965-0171-00 965-0170-00 A1.06 A1.02 Guns N’ Roses CPU Voice 1 Voice 2 Voice 3 Voice 4 Sound Display (512K) (4M) (4M) (4M) (4M) (512K) (4M) 965-0175-00 965-0178-00 965-0179-00 965-0180-00 965-0181-00 965-0177-00 965-0176-00 (512K) (4M) (4M) (4M) (512K) (4M) (4M) 965-0182-00 965-0186-00 965-0187-00 965-0187-01 965-0185-00 965-0183-00 965-0184-00 A3.00 A3.00 Maverick * CPU Voice 1 Voice 2 Voice 3 Sound Display* Display* A4.04 A4.01 A4.01 Mary Shelley’s Frankenstein * CPU Voice 1 Voice 2 Voice 3 Sound Display* Display* (512K) (4M) (4M) (4M) (512K) (4M) (4M) 965-0188-00 965-0192-00 965-0193-00 965-0194-00 965-0191-00 965-0189-00 965-0190-00 (512K) (4M) (4M) (512K) (4M) (4M) 965-0195-00 965-0196-00 965-0197-00 965-0199-00 965-0200-00 965-0201-00 Baywatch * CPU Voice 1 Voice 2 Sound Display* Display* CPU Voice 1 Voice 2 Sound Display* Display* A1.03 A1.03 A1.03 (CPU Board 520-5003-04) Batman Forever * Hook 3URJUDP 3DUW 1 CPU Voice 1 Voice 2 Sound Display Display Secret Service CPU CPU Voice 1 Voice 2 Sound &KLS 6L]H (512K) (4M) (4M) (512K) (4M) (4M) A4.00 A4.00 A4.00 C5 U17 U21 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 (CPU Board 520-5003-04) 965-0202-00 965-0203-00 965-0204-00 965-0205-00 965-0206-00 965-0207-00 A3.02 A3.00 A3.00 C5 U17 U21 U7 ROM 0 ROM 3 960-7001-02 960-5015-00 960-5015-00 960-7001-02 960-5015-00 960-5015-00 * Note: Display EPROMS (4M) for Maverick thru Batman Forever require an access time of 120 Nsec or faster. $SSHQGL[$ 3LQEDOO*DPH )LUPZDUH7DEOH $33(1',;$ 3LQEDOO*DPH)LUPZDUH IRU:KLWH6WDU%RDUG6\VWHP 7DEOH 520 &KLS 6L]H 3URJUDP 3DUW 1 Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0208-00 965-0212-00 965-0213-00 965-0209-00 965-0210-00 965-0211-00 Apollo 13 (Note 1) 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 A5.01 | $09FF U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) n/a (masked) A5.00 | $B92B Golden Eye (Note 1) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0214-42 965-0217-42 965-0218-42 965-0215-42 965-0216-42 A4.04 | $3FFF U210 U7 A4.00 | $E6ED ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) 965-0219-41 965-0221-41 965-0222-41 965-0220-41 965-0223-41 A4.05 | $E9FF U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 Twister (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) A4.01 | $FD01 ID4: Independence Day (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0224-45 965-0227-45 965-0228-45 965-0225-45 965-0226-45 A2.02 | $9CFF A2.00 | $ABF7 Space Jam (Note 2) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0229-43 965-0233-43 965-0234-43 965-0230-43 965-0231-43 965-0232-43 A3.00 | $E6FF A3.00 | $0057 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 The Star Wars Trilogy - Special Edition (S.E.) (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0235-56 965-0238-56 965-0239-56 965-0236-56 965-0237-56 A4.03 | $5EFF A4.00 | $8817 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 (1M) (512K) (4M) (4M) (4M) 965-0240-53 965-0243-53 965-0244-53 965-0241-53 965-0242-53 A2.02 | $C8FF A2.01 | $7F46 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5015-01 The X-Files (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (4M) (4M) 965-0245-46 965-0248-46 965-0249-46 965-0246-46 965-0247-46 A3.03 | $A2FF A3.00 | $66D0 Starship Troopers (Note 3) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) 965-0250-59 965-0253-59 965-0254-59 965-0251-59 965-0252-59 965-0255-59 A2.01 | $85FF A2.00 | $E77B Viper Night Drivin’ (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) 965-0266-35 965-0271-35 965-0272-35 965-0267-35 965-0268-35 965-0269-35 965-0270-35 A2.01 | $C5FF A2.01 | $C17D &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0326-68 965-0327-68 965-0328-68 965-0329-68 965-0330-68 965-0331-68 965-0332-68 A1.02 | $E4FF U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 965-0339-73 965-0340-73 965-0341-73 965-0342-73 965-0343-73 965-0344-73 965-0345-73 A1.00 | $D2FF U210 U7 A1.01 | $845A ROM 0 not on website: U17 code through U21 Distributor U36 only. U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 Striker Xtreme (Notes 4, 5) A1.03 | $1957 NFL (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) Sharkey’s Shootout (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (8M) (8M) (8M) 965-0333-72 965-0334-72 965-0335-72 965-0336-72 965-0337-72 965-0338-72 A2.11 | $49FF U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U7 A7.01 | $40FF U210 U17 U21 U36 U37 A7.00 | $8E23 ROM 0 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 A2.01 | $6C33 High Roller Casino (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) Austin Powers Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0346-65 965-0347-65 965-0348-65 965-0349-65 965-0350-65 965-0351-65 965-0352-65 A3.00 | $90FF A3.00 | $74B3 (Notes 4, 5) 965-0353-74 965-0354-74 965-00355-74 965-0356-74 965-0357-74 965-0358-74 965-0359-74 A3.02 | $5DFF A3.00 | $6A34 Monopoly® (Notes 4, 5) The Lost World: Jurassic Park (Note 2) Game ROM Sound Display Voice 1 Voice 2 520 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0360-75 965-0361-75 965-0362-75 965-0363-75 965-0364-75 965-0365-75 965-0366-76 A3.03 | $5EFF A3.01 | $A381 Playboy (Notes 4, 5, 7) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0367-76 965-0368-76 965-0369-76 965-0370-76 965-0371-76 965-0372-76 965-0373-76 RollerCoaster Tycoon Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) A5.00 | $7DFF A5.00 | $A5FF (Notes 4, 5, 7) 965-0374-78 965-0375-78 965-0377-78 965-0378-78 965-0379-78 965-0380-78 965-0376-78 Lost In Space (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) 965-0282-60 965-0287-60 965-0288-60 965-0283-60 965-0284-60 965-0285-60 965-0286-60 A1.01 | $B2FF 965-0289-40 965-0294-40 965-0295-40 965-0290-40 965-0291-40 965-0292-40 965-0293-40 A2.05| $B1FF A1.02 | $32AB Current as of: Godzilla (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (4M) (4M) (4M) (4M) A2.00 | $C929 South Park (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0301-71 965-0306-71 965-0307-71 965-0302-71 965-0303-71 965-0304-71 965-0305-71 A1.03 | $58FF A1.01 | $166F Harley-Davidson® (Notes 4, 5, 6) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (4M) 965-0319-67 965-0320-67 965-0321-67 965-0322-67 965-0323-67 965-0324-67 965-0325-67 A1.03 | $3EFF A1.04 | $FC7C look for updated code in late 2002 for new HDs. footnotes: 1 ROMs on CPU/Sound Bd.: 520-5136-00 (Stereo) & Display Cont. Bd.: 520-5055-01 2 ROMs on CPU/Sound Bd.: 520-5136-10 (Mono) & Display Cont. Bd.: 520-5055-01 3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) & Display Controller Board: 520-5055-02* (*FCC 11-97) 4 ROMs on CPU/Sound Bd.: 520-5136-16† (Mono) (†FCC 02-98) & Display Controller Board: 520-5055-03‡ (‡FCC 02-98) 5 This game uses 8MB VOICE ROMS at U17, U21, U36 & U37 (if 3 ROMs use U37 will be unused) requiring a Jumper at Loc. W6. Refer to CPU/Snd. Bd. Schematic (2 of 3). 6 Harley-Davidson® 2nd Edition: For Game ROM, Sound & Display info (version, check sums, part numbers) call Tech Support. Check our website (see back cover) for current versions or other info. Raw Part numbers are identical to the Harley-Davidson® original. 7. ToPS (Tournament Pinball System) READY! Game Revisions can be updated after the Production Run. This Table is accurate as of the printing of this manual. If any changes occurred, the next game manual will include the updated information. The version stated is USA. If there is a question of as to the latest Code Revision & Check Sum call our Technical Support Department, 1-800-542-5377 or 1-708-345-7700 (Select Option 1). Visit our website www.SternPinball.com where code can be downloaded (an EPROM Burner is required). 3LQEDOO*DPH )LUPZDUH7DEOH $SSHQGL[$ $33(1',;% 6HPL&RQGXFWRUV,QWHJUDWHG&LUFXLWV ,& 5HOD\V&URVV5HIHUHQFH7DEOH 7DEOH 1 5DGLR 6RXUFH 67(51 ( & * 5 & $ 1 7 ( 6KDFN 1XPEHU 3,1%$// 5(&7,),&$7,21 %/2&.,1* '$03(1,1* ',2'(6 $1'25 /,*+7 (0,77,1* ',2'(6 /('V 7\SH Diode Diode Diode Diode Diode Diode Diode, Signal LED 1N4001 112-5001-00 1N4004 112-5003-00 1N5401 112-0056-00 1N5404 112-5004-00 T6A10L 112-5006-01 FR302 112-5009-00 1N914 112-5014-00 MT5000UR or 165-5052-00 TLRH180P (old SPI Part N: (T1-3/4 GaAIAs) 165-5100-00) NTE552 NTE116 NTE5801 NTE5804 NTE5812 NTE588 -—-—- ECG552 ECG116 ECG5801 ECG5804 ECG5812 ECG588 -—-—- -—-—276-1103 276-1143 276-1144 -—-—-—-—-—-—- SK9000 SK3312 SK9004 SK9007 -—-—SK5014 -—-—- -—-—- -—-—- 276-066B -—-—- 1N4742A 12v 1N4760B 68v 1N4764A 100v 1N5228 3.9v 1N5234B 6.2v 1N5379 110v 1N6267A 6.8v 1N4752A 33v 1N4736 6.8v 1w NTE142A NTE5092A NTE5096A NTE5007A NTE5013A NTE5157 NTE4902 NTE147A NTE5071A ECG142A ECG5092A ECG5096A ECG5007A ECG5013A ECG5157 ECG4902 ECG147A ECG5071A 276-563 -—-—-—-—-—-—276-561 -—-—-—-—-—-—-—-—- SK12V SK68V SK100V SK3A9 SK6A2 SK110X -—-—SK33V -—-—- ECG2987 - — - — ECG2985 - — - — -—-—-—-—ECG85 276-2009 ECG48 -—-—ECG157 -—-—ECG287 -—-—ECG123AP 276-2009 ECG261 276-2068 ECG375 -—-—ECG288 -—-—ECG292 -—-—ECG374 -—-—ECG278 -—-—ECG332 -—-—ECG292 -—-—ECG393 -—-—ECG5400 276-1067 ECG5461-8 - — - — - -—-—-—-—-—-—SK3124A SK4906 SK3747 SK3232 -—-—SK3896 SK9118 SK3434 SK3441 SK9042 SK3434 SK9236 SK3441 SK3961 SK3950 -—-—- =(1(5 ',2'(6 Diode Diode Diode Diode Diode Diode Diode Diode Diode 112-0061-00 112-0062-00B 112-0049-00A 112-0053-00 112-0047-00B 112-0072-00 112-5011-00 112-5010-00A 112-5007-00 75$16,67256 7<3( )(7 131 313 $1'25 6&5 FET Trans. FET Trans. FET Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. SCR Trans. SCR Trans. STP20N10L STP19N06L VN02N 2N4401 2N6427 MJE340 MPSA42 2N3904 TIP122 MJE15030 2N5401 MJE15031 MJE350 MPSA92 TIP42 TIP32C TIP36C 2N5060 SCR2800B 110-0106-00 110-0088-00 110-0089-00 110-0073-00 110-0070-00 110-0071-00 110-0082-00 110-0069-00 110-0067-00 110-0101-00 110-0078-00 110-0103-00 110-0072-00 110-0100-00 110-0068-00 110-0081-00 110-0077-00 110-0074-00 110-0083-00 %5,'*( 5(&7,),(56 %5 BR (Present) DB3501 or CM3501 &RPPHQWV 112-5000-00 5(/$<6 Relay Relay $SSHQGL[% NTE2987 NTE2985 -—-—NTE85 NTE48 NTE157 NTE287 NTE123AP NTE261 NTE375 NTE288 NTE292 NTE374 NTE288 NTE332 NTE292 NTE393 NTE5400 NTE5461-8 For White Star I/O Bds., BR = 35 Amp @ 100v P.I.V. &RPPHQWV FRL-264 D024/02CK FRL-264 D006/04CV 190-5002-00 190-5001-00 For PPB, Power Supply, & White Star I/O Boards, Relay = 24v DC 10 Amp DPDT For CPU Boards, Relay = 6v DC 5 Amp 4 Pole DT 6HPL&RQGXFWRUV,QWHJUDWHG&LUFXLWV 5HOD\V&URVV5HIHUHQFH7DEOH $33(1',;& J4 J6a J7a J4 J5a J6a 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 2 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5B, 5C J4 J5 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 -XPSHUV 5HPRYHG 5C 5B, 5C -XPSHUV ,QVWDOOHG -XPSHUV 5HPRYHG 1 2 *DPH 0IJ 'DWH DQG 0DQXDO 31 (3520 3RVLWLRQ -XPSHUV ,QVWDOOHG MAY 87 780-5001-00 MAR 88 780-5002-00 AUG 88 780-5003-00 DEC 88 780-5004-00 MAY 89 780-5005-00 SEP 89 780-5007-00 NOV 89 780-5006-00 JAN 90 780-5008-00 JUN 90 780-5009-00 SEP 90 780-5012-00 FEB 91 780-5010-00 MAY 91 780-5017-00 JUL 91 780-5011-00 OCT 91 780-5014-00 JAN 92 780-5019-00 JUN 92 780-5026-00 OCT 92 780-5024-00 FEB 93 780-5022-00 APR 93 780-5020-00 AUG 93 780-5027-00 NOV 93 780-5018-00 FEB 94 780-5028-00 MAY 94 780-5023-00 JUL 94 780-5029-00 SEP 94 780-5031-00 DEC 94 780-5036-00 MAR 95 780-5033-00 JUL 95 780-5038-00 *DPH 1DPH &38 9HU (3520 3RVLWLRQ 1. Laser War 2. Secret Service 3. Torpedo Alley 4. Time Machine 5. Playboy 35th Anniversary 6. ABC Monday Night Football 7. Robocop 8. Phantom of the Opera 9. Back to the Future 10. The Simpsons 11. Checkpoint 12. Teenage Mutant Ninja Turtles 13. Batman 14. Star Trek 25th Anniversary 15. Hook 16. Lethal Weapon 3 17. Star Wars 18. Rocky & Bullwinkle & Friends 19. Jurassic Park 20. Last Action Hero 21. Tales from the Crypt 22. The Who’s Tommy 23. WWF Royal Rumble 24. Guns-N’-Roses 25. Maverick 26. Mary Shelley’s Frankenstein 27. Baywatch 28. Batman Forever †VHH 1RWH *DPH 0IJ 'DWH DQG 0DQXDO 31 †VHH 1RWH *DPH 1DPH &38 9HU *DPH0IJ'DWH0DQXDO3DUW1 &38-XPSHU7DEOH† J5 J6 J7b J5 J5b J6b 29. Apollo 13 (A13) 30. Golden Eye 31. Twister 32. ID4: Independence Day 33. Space Jam 34. The Star Wars Trilogy - S.E. 35. The Lost World: J.P. 36. The X-Files 37. Starship Troopers 38. Viper Night Drivin’ 39. Lost In Space 40. Godzilla 41. South Park 42a. HarleyDavidson® 42b. HarleyDavidson® 2nd Ed. 43a. Striker Xtreme 43b. NFL 44. Sharkey’s Shootout 45. High Roller Casino 46. Austin Powers 47. Monopoly® 48. Playboy NOV 95 780-5044-00 FEB 96 780-5042-00 APR 96 780-5041-00 JUL 96 780-5045-00 OCT 96 780-5043-00 FEB 97 780-5056-00 JUN 97 780-5053-00 AUG 97 780-5046-00 NOV 97 780-5059-00 FEB 98 780-5035-00 JUN 98 780-5060-00 SEP 98 780-5040-00 JAN 99 780-5071-00 AUG 99 780-5067-01 JUN 02 780-5067-10 MAR 00 780-5068-01 OCT 00 780-5073-00 OCT 00 780-5072-01 JAN 01 780-5065-00 MAY 01 780-5074-00 SEP 01 780-5075-00 FEB 02 780-5076-00 — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U210 n/a n/a — U17 U21 U36 U37 W6 CPU/Snd. n/a — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. — U17 U21 U36 U37 CPU/Snd. 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 3 5C J5 J4 W6 W6 n/a n/a W6 W6 W6 W6 W6 W6 W6 n/a n/a n/a n/a n/a n/a n/a † Additional Information for Installed / Removed Jumpers (List 1-28 only): Board Combinations with ROM at Location 5C (Game 1, Ver1) Installed J1b, J3, J4, J6a, J7a & J8 Removed J1a, J2, J5, J6 & J7b Board Combinations w/ ROM at Locations 5B, 5C (Game 1, Ver2) Installed J1b, J3, J4, J5a, J6a, J7b & J8 Removed J1a, J2, J5, J5b, J6b, & J7a Board Combinations w/ ROM at Locations 5B, 5C (Games 2-12, Ver2/3) Installed J1b, J3, J4, J5b, J6b, J7b & J8 Removed J1a, J2, J5, J5a, J6a & J7a Board Combinations with ROM at Locations 5C (Games 14-28, Ver3) Installed J1b, J3, J5, J5b, J6b, J7b & J8 Removed J1a, J2, J4, J5a, J6a & J7a * Version 1 has a 2K RAM which is a 24-pin IC in Position 5D; Versions 2 & 3 have a 8K RAM which is a 28-PIN IC in Position 5D. *DPH0IJ'DWH0DQXDO3DUW 1XPEHU &38-XPSHU7DEOH $SSHQGL[& $33(1',;' %RDUG7\SH7DEOH *DPH 1DPH )OLSSHU 6RXQG initial: 520-5002-00 replaced with: 520-5002-02 2-Flipper Laser War Board Not Required 3RZHU 6XSSO\ 'LVSOD\ ;'LJLW 520-5000-00 Master: 520-5004-00 plus: 520-5005-00 (Qty. 2): 7 Digit Alpha/Numeric 520-5006-00 (Qty. 2): 7 Digit Numeric 520-5007-00 (Qty. 1): 4 Digit Numeric 520-5002-01 was not used. 3-Flipper Secret Service Board Not Required 3-Flipper Torpedo Alley Board Not Required 2-Flipper Time Machine Board Not Required Playboy 35th Anniversary ABC Monday Night Football Robocop Phantom of the Opera Back to the Future The Simpsons *DPH 1DPH 520-5033-00 2-Flipper (for 100 games) 520-5033-00 2-Flipper (for 100 games) 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-02 520-5000-00 520-5002-03 520-5000-00 )OLSSHU 6RXQG Checkpoint 520-5033-00 2-Flipper 3RZHU 6XSSO\ 520-5002-03 520-5047-00 520-5042-00 128 X 16 Teenage Mutant Ninja Turtles 520-5033-00 2-Flipper 520-5002-03 520-5047-00 520-5042-00 128 X 16 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5033-00 2-Flipper 520-5076-00 3-Flipper 520-5070-00 2-Flipper 520-5076-00 3-Flipper 520-5076-00 3-Flipper 'RW 0DWUL[ 'LVSOD\ 'LVSOD\ &RQWUROOHU 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5014-01 7 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 520-5030-00 16 Digit Alpha/Numeric Combined 2372 7UDQVPLWWHU 2372 5HFHLYHU 2372 $SOOLFDWLRQ 520-5103-00 Single OPTO Paddle Boat Wheel Enter 520-5125-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 4-Ball Trough over Up-Kicker 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 2372 5HFHLYHU 2372 $SOOLFDWLRQ 520-5124-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 520-5124-00 Single OPTO 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 520-5042-00 128 X 16 520-5042-00 Star Trek 25th 520-5050-01 520-5047-00 Anniversary 128 X 16 520-5042-00 Hook 520-5050-01 520-5047-00 128 X 16 520-5052-00 Lethal 520-5050-01 520-5047-01 520-5055-00 Weapon 3 128 X 32 520-5052-00 Star 520-5050-02 520-5047-01 520-5055-00 Wars 128 X 32 520-5052-00 Rocky & Bull520-5050-02 520-5047-01 520-5055-00 winkle & Friends 128 X 32 520-5052-00 Jurassic Park 520-5050-02 520-5047-02 520-5055-00 128 X 32 520-5052-00 Last Action Hero 520-5050-03 520-5047-02 520-5055-00 128 X 32 520-5052-00 Tales from 520-5050-03 520-5047-02 520-5055-01 the Crypt 128 X 32 520-5052-00 The Who’s 520-5077-00 520-5047-02 520-5055-01 Tommy 128 X 32 520-5070 / 5080 -00 520-5052-00 WWF Royal 520-5077-00 520-5047-02 520-5055-01 Rumble 4-Flipper (2X2) 128 X 32 520-5076-00 520-5052-00 Guns N’ 520-5077-00 520-5047-02 520-5055-01 Roses 3-Flipper 128 X 32 520-5076-00 520-5075-00 520-5102-00 Maverick 520-5050-03 520-5047-03 520-5092-01 3-Flipper 192 X 64 Single OPTO 520-5076-00 520-5075-00 Mary Shelley’s 520-5077-00 520-5047-03 520-5092-01 Frankenstein 3-Flipper 192 X 64 520-5070 / 5080 -00 520-5075-00 520-5124-00 520-5126-02 520-5047-03 520-5092-01 Baywatch 4-Flipper (2X2) 192 X 64 Single OPTO 520-5076-00 520-5075-00 520-5124-00 Batman 520-5126-02 520-5047-03 520-5092-01 Forever 3-Flipper 192 X 64 Single OPTO Miscellaneous Boards (Lamp Boards & Relay Boards) not listed above can be found in each individual game manual. Batman 520-5050-01 520-5047-00 GAMES HEREON USE THE WHITE STAR BOARD SYSTEM (with the addition of the I/O Power Driver Board): *DPH 1DPH )OLSSHU 520-5080-00 2-Flipper Apollo 13 Golden Eye Miscellaneous PC Boards: 520-5080-00 2-Flipper Miscellaneous PC Boards: ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 6WHUHR 6XSSO\ 'LVSOD\ 520-5052-00 128 X 32 Light Boards 520-5130-01, -04 & -05 Magnet Interface, 7-Segment Display & Light Bd. 520-5130-06 Magnet Driver Board 520-5130-02 Switch Membrane Board 520-5130-03 520-5052-00 520-5137-00 520-5136-00 520-5138-00 128 X 32 Light Boards Mag. Processor X2 Driver Bd. 520-5128-05 through -08 520-5143-00 520-5137-00 520-5136-00 520-5138-00 520-5055-01 Relay Board 520-5010-00 520-5055-01 Relay Board 520-5010-00 Table continued on the next page. $SSHQGL[' %RDUG 7\SH7DEOH $33(1',;' %RDUG7\SH7DEOH GAMES HEREON USE THE WHITE STAR BOARD SYSTEM (with the deletion of the Flipper Board): *DPH 1DPH ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 0RQR 6XSSO\ 'LVSOD\ 520-5137-01 Twister Miscellaneous PC Boards: 520-5136-10 520-5136-10 Space Jam The Star Wars Trilolgy - Special Ed. The Lost World: J.P. The X-Files Starship Troopers Viper Night Drivin’ Lost In Space Godzilla HarleyDavidson® Striker Xtreme (NFL) Sharkey’s Shootout Playboy 520-5125-00 Single OPTO 5-Ball Trough over Up-Kicker 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker Light Boards 520-5149-01 through -10 520-5138-00 520-5055-01 Relay Board 520-5010-00 520-5055-01 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5082-00 520-5083-00 Alien Head Long Hop OPTO Long Hop OPTO Enter 520-5124-00 520-5125-00 5-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5137-01 520-5136-10 2X 7-Segment Display Board 520-5153-00 520-5137-01 520-5136-10 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-10 Miscellaneous PC Boards: DC Relay Bd. Shaker Mtr. Bd. 520-5066-00 520-5065-00 520-5137-01 520-5136-10 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5137-01 520-5136-15 520-5138-00 520-5052-00 128 X 32 520-5055-02 Miscellaneous PC Boards: 4X 7-Segment Display Board 520-5166-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5055-03 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5055-03 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5137-64 520-5136-64 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 520-5052-00 128 X 32 Shaker Mtr. Bd. Diode Board /520-5065-00 520-5146-00 520-5052-00 520-5138-00 128 X 32 Relay Board Diode Board 520-5010-00 520-5146-00 520-5052-00 520-5138-00 128 X 32 Sol. Exp. Bd. 520-5192-00 520-5052-00 520-5138-00 128 X 32 520-5173-00 520-5174-00 5-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 520-5082-00 520-5083-01 Kenny Under Long Hop OPTO Long Hop OPTO Trough Enter 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker 520-5082-00 520-5083-01 Motorcycle Long Hop OPTO Long Hop OPTO Enter 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker for UK ONLY> Sol520-5082-00 520-5083-01 Goalie Underenoid Expander Bd. Long Hop OPTO Long Hop OPTO Trough Enter 520-5192-00 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker Miscellaneous PC Boards: 520-5162-00 2-Pos. Motor Sensor on Snagger Motor 520-5124-00 520-5125-00 4-Ball Trough 520-5155-00 Single OPTO Single OPTO over Up-Kicker 3-Pos. Motor Sensor on 520-5082-00 520-5083-00 File Cabinet File Cab. Motor Long Hop OPTO Long Hop OPTO Enter 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5082-00 520-5083-01 L/R Orbit Long Hop OPTO Long Hop OPTO Lane Enter 520-5124-00 520-5125-00 4-Ball Trough Single OPTO Single OPTO over Up-Kicker 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO Jump Ramp 520-5173-00 520-5174-00 4-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 520-5173-00 Dual OPTO 520-5174-00 Dual OPTO 4-Ball Trough over Up-Kicker Miscellaneous Shaker Mtr. Bd. PC Boards: 520-5065-00 Miscellaneous PC Boards: 520-5138-00 Miscellaneous Dot Display (5X7) in Slot Mach. PC Boards: 520-5197-00 Monopoly® 520-5124-00 Single OPTO 520-5055-01 520-5138-00 High Roller Casino Austin Powers 2372 0LVF 2372 $SOOLFDWLRQ $SS Miscellaneous PC Boards: 520-5137-01 South Park 2372 5HFHLYHU 520-5052-00 128 X 32 Mag. Drv. Bd. 520-5143-00 520-5052-00 128 X 32 Servo Mtr. Bd. 520-5152-00 520-5052-00 128 X 32 520-5138-00 Light Boards 520-5145-01 through -07 520-5137-01 Independence Day (ID4) Miscellaneous PC Boards: 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 4-Ball Trough over Up-Kicker Ball Lock 520-5082-00 520-5083-01 Under Long Hop OPTO Long Hop OPTO Roulette for UK ONLY> Sol520-5196-00 520-5195-00 Up/Dn Ramp enoid Expander Bd. 3-Pos. OPTO 3-Pos. OPTO in Slot Mach. 520-5192-00 520-5173-00 520-5174-00 4-Ball Trough 520-5055-03 Dual OPTO Dual OPTO over Up-Kicker 520-5055-03 520-5173-00 Dual OPTO 520-5174-00 Dual OPTO for UK ONLY> Solenoid Expander Bd. 520-5192-00 Miscellaneous Relay Bd. (X3) PC Boards: 520-5010-00 520-5137-01 520-5055-03 520-5052-00 128 X 32 Dot Display (5X7) in Elec. Sign 520-5197-00 520-5052-00 520-5138-00 128 X 32 Relay Bd. 520-5010-00 520-5138-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5055-03 520-5173-00 Dual OPTO 520-5218-00 4-Pos. OPTO 520-5173-00 Dual OPTO 520-5155-00 3-Pos. Motor Sensor on Goalie Motor 520-5194-00 4-Pos. Motor Sensor on ?-Ball Motor 520-5194-00 4-Pos. Motor Sensor on Roulette Wheel Motor 520-5212-00 Pulse-Stretcher OPTO on Spini-Me 520-5174-00 4-Ball Trough Dual OPTO over Up-Kicker 520-5210-00 Bank 4-Pos. OPTO Door 520-5174-00 4-Ball Trough Dual OPTO over Up-Kicker for UK ONLY> Solenoid Expander Bd. 520-5192-00 † N o t e : To order Game Specific CPU/Sound Board please specify Game Name. %RDUG 7\SH7DEOH $SSHQGL[' $33(1',;( *HQHULF&RLO&URVV5HIHUHQFH*XLGH† ‡ *$78516 5HV : 20-400 1.0 : 22-500 1.7 : 22-600 2.2 : 23-700 3.1 : 23-750 3.4 : 67$1'$5' &2,/6 *$78516 5HV : 63, 3$57 1 63, 3$57 1 )/,33(5 &2,/6 *$8*(78516 5HV : 21-900 † not available 22-750/30-2600 ‡ 2.6 / 92.0 : 3.4 : 22-900 † &2/25 63, 3$57 1 090-5020-10T 24-940 † 5.5 : 090-5011-00 090-5020-20T 25-1240 9.3 : 090-5032-00T 4.3 : YEL/GRN 26-1200 † 10.3 : 22-1080 † 090-5032-00B 090-5006-00 27-1300 14.2 : 23-620/30-2600 ‡ 2.4 / 75.0 : N/A 23-800 † 3.6 : ‡ 83.5 N/A 090-5013-00 14.7 3.0 / : : 27-1400 23-700/30-2600 090-5012-00 23-840 4.0 : 23-800/30-2600 ‡ 2.8 / 90.5 : N/A 16.3 : 27-1500 3.8 : GRN 090-5020-30 23-1200 7.1 : 23-900 5.1 : ORG 090-5030-00 231e2-765 3.6 : 28-1050 11.5 : 23-1100 4.4 : BLU 090-5062-00T 24-900 5.0 : 29-2000 33.6 : 23-1500 9.5 : N/A 090-5025-00 24-1570 NOTE: Ohm values may vary +/- .03 : depending on meter calibration. 13.8 : BLU/GRN 090-5041-00 25-1800 † Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug; ...ending with a "B" signifies the Diode is on the bottom of the lug. ‡ These coils are dual-wound. Also Note: All Coil Part Nºs listed Do Not Include Coil Sleeves (must be ordered separately). 090-5021-00 090-5017-00 090-5023-00 090-5022-00 090-5019-00 090-5001-00T 090-5001-00B 090-5005-00 090-5008-00 090-5037-03 090-5002-00 090-5036-00T 090-5036-00B 090-5034-00 090-5044-00T 090-5044-00B 090-5003-00 090-5015-00 090-5004-00T 090-5004-00B 090-5046-00 090-5016-00 0$*1(7 &2,/6 Z OHDGV *$78516 5HV : 22-650 4.3 : 8 : 24-780 20 -480 2.9 : *$78516 5HV : 29-1000 15.2 : 31-1500 52.0 : 32-1800 50.2 : 63, 3$57 1 090-5042-01 090-5061-00 090-5064-02 75,3 &2,/6 0LQLDWXUH 63, 3$57 1 090-5059-00 090-5054-00 090-5031-00 *$78516 5HV : 33-1590 59 : 32-1250 35 : RED N/A YEL 63, 3$57 1 515-6916-00 515-6916-01 Note: 33-1590 WHT & 32-1250 YEL /8*/(66 &2,/6 *$78516 5HV : 63, 3$57 1 23-800 : 090-5053-00 )OLSSHU&RLO7DEOH‡ †† *$0( 1$0( 1 RI )OLSSHUV Laser War ‡ Secret Service ‡ Torpedo Alley ‡ Time Machine ‡ /2:(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 090-5011-00 22-750 / 30-2600 090-5006-00 23-620 / 30-2600 090-5011-00 22-750 / 30-2600 090-5011-00 22-750 / 30-2600 833(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 SAME Not Used Not Used SAME Not Used 090-5013-00 23-700 / 30-2600 Not Used 090-5006-00 23-620 / 30-2600 090-5012-00 23-800 / 30-2600 SAME Not Used Not Used ‡ These coils are dual-wound. 090-5020-02 SAME Not Used Not Used 22-900 -YEL090-5020-02 ABC Monday Night Football †† SAME Not Used Not Used 22-900 -YEL†† A very small % of these games used a 090-5020-20 coil which used a proto-type Solid State Flipper System. The two types of coils both are 22-900 coils; the only difference being the addition of the 1N5404 Diode on the (-02) coils which was used in the Deger Design. 090-5020-20 Robocop SAME Not Used Not Used 22-900 -YEL090-5020-20 SAME Not Used Not Used Phantom of the Opera 22-900 -YEL090-5020-20 SAME Not Used Not Used Back to the Future 22-900 -YEL090-5020-20 The Simpsons SAME Not Used Not Used 22-900 -YEL090-5020-20 SAME Not Used Not Used Checkpoint 22-900 -YEL090-5020-30 SAME Not Used Not Used Teenage Mutant Ninja Turtles 23-900 -GRN090-5020-30 SAME Not Used Not Used Batman 23-900 -GRN090-5020-30 SAME Not Used Not Used Star Trek 25th Anniversary 23-900 -GRN090-5030-00 090-5020-30 Hook Not Used Not Used 23-1100 -ORG23-900 -GRN090-5030-00 SAME Not Used Not Used Lethal Weapon 3 23-1100 -ORG- Playboy 35th Anniversary †† Table continued on the next page. $SSHQGL[( *HQHULF&RLO&URVV5HIHUHQFH *XLGH )OLSSHU&RLO7DEOH $33(1',;( )OLSSHU&RLO7DEOH† *$0( 1$0( 1 RI )OLSSHUV /2:(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 833(5 )/,33(56 63, 1 *$8*(78516 &RORU /()7 5,*+7 090-5032-00 SAME Not Used Not Used 22-1080 -YEL-GRN090-5020-30 SAME Not Used Not Used Rocky & Bullwinkle & Friends 23-900 -GRN090-5020-30 090-5030-00 SAME Not Used Jurassic Park 23-900 -GRN23-1100 -ORG090-5020-30 SAME Not Used Not Used Last Action Hero 23-900 -GRN090-5041-00 090-5032-00 SAME Not Used Tales from the Crypt 25-1800 -BLU-GRN22-1080 -YEL-GRN090-5041-00 090-5020-30 Not Used The Who’s Tommy SAME 25-1800 -BLU-GRN23-900 -GRN090-5032-00 090-5041-00 WWF Royal Rumble SAME SAME 22-1080 -YEL-GRN25-1800 -BLU-GRN090-5030-00 090-5032-00 Not Used SAME Guns N’ Roses 23-1100 -ORG22-1080 -YEL-GRN090-5032-00 090-5032-00 Maverick SAME Not Used 22-1080 -YEL-GRN22-1080 -YEL-GRN090-5030-00 090-5030-00 SAME Not Used Mary Shelley’s Frankenstein 23-1100 -ORG23-1100 -ORG090-5030-00 090-5020-30 090-5025-00 090-5030-00 Baywatch 23-1100 -ORG23-900 -GRN24-1570 -N/A23-1100 -ORG090-5032-00 090-5020-20 090-5020-30 Not Used Batman Forever 22-1080 -YEL-GRN22-900 -YEL23-900 -GRN090-5032-00 SAME Not Used Not Used Apollo 13 22-1080 -YEL-GRN090-5032-00 SAME Not Used Not Used Golden Eye 22-1080 -YEL-GRN090-5020-20 090-5032-00 Not Used Not Used Twister 22-900 -YEL22-1080 -YEL-GRN090-5032-00 090-5020-30 SAME Not Used ID4: Independence Day 22-1080 -YEL-GRN23-900 -GRN090-5032-00T 090-5020-20T Not Used Not Used Space Jam † 22-1080 -YEL-GRN22-900 -YEL090-5032-00T SAME Not Used Not Used The Star Wars Trilogy - Special Edition † 22-1080 -YEL-GRN090-5032-00T SAME Not Used Not Used The Lost World: Jurassic Park † 22-1080 -YEL-GRN090-5032-00T SAME Not Used Not Used The X-Files † 22-1080 -YEL-GRN090-5030-00T 090-5032-00T SAME Not Used Starship Troopers † 23-1100 -ORG22-1080 -YEL-GRN090-5030-00T SAME Not Used Not Used Viper Night Drivin’ † 23-1100 -ORG090-5030-00T 090-5032-00T Not Used Not Used Lost In Space † 23-1100 -ORG22-1080 -YEL-GRN090-5032-00T SAME Not Used Not Used Godzilla † 22-1080 -YEL-GRN090-5030-00T SAME Not Used Not Used South Park † 23-1100 -ORG090-5032-00T 090-5030-00T Not Used Not Used Harley-Davidson® † 22-1080 -YEL-GRN23-1100 -ORG090-5032-00T 090-5030-00T 090-5030-00T Not Used Striker Xtreme (NFL) † 22-1080 -YEL-GRN23-1100 -ORG23-1100 -ORG090-5030-00T 090-5030-00T 090-5030-00T Not Used Sharkey’s Shootout † 23-1100 -ORG23-1100 -ORG23-1100 -ORG090-5020-20T 090-5032-00T Not Used Not Used High Roller Casino † 22-900 -YEL23-1080 -YEL-GRN090-5020-30 090-5030-00T Not Used Not Used Austin Powers † 23-900 -GRN23-1100 -ORG090-5032-00T 090-5032-00T 090-5062-00T Monopoly® † Not Used 22-1080 -YEL-GRN- 22-1080 -YEL-GRN23-1500 -BLU090-5030-00T 090-5030-00T Not Used Not Used Playboy † 23-1100 -ORG23-1100 -ORG† Coil Part Nºs ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Nºs ending with a "B" signifies the Diode is on the bottom of the lugs. Star Wars *HQHULF&RLO&URVV5HIHUHQFH *XLGH )OLSSHU&RLO7DEOH $SSHQGL[( $33(1',;) 0RWRU6SHFLILFDWLRQ7DEOH The following table only list games that used motors. Part Numbers starting with "515-" will include the Wiring Harness & Connector. *DPH 1DPH )XQFWLRQ ABC Monday Night Football Goal Post Up/Down Movement Organ Up/Down Movement Mag Wheel (in Backbox) Phantom of the Opera Checkpoint 6SHFLILFDWLRQV 3DUW 1 Motor 24v A.C. 60 RPM CW Bowman Motor 24v 60Hz 3W 11 RPM CCW 515-5222-00 515-5256-00 Motor D.C. (KEN) 041-5005-00 Johnson Motor (Vibrator) Gear Motor 24v A.C. 325 RPM CW Bowman Motor 24v 60Hz 3W 11 RPM CCW Bowman Motor 24v 221e2 RPM Gear Motor 24v A.C. 31e2 RPM 041-5002-00 Cooling Fan (for Transporter F/X) 41e2" Motor 12v 041-5014-00 Spinning Light Motor 21e2 v A.C. Shaker Teenage Mutant Ninja Turtles Batman Spinning Pizza Ball Deflector Bar Target Up/Down Movement Swinging Target Star Trek 25th Anniversary Lethal Weapon 3 Star Wars Rocky & Bullwinkle & Friends Jurassic Park Transporter F/X Bar Target Up/Down Movement R2D2 Robot Left/Right Movement Death Star Rotation Nell Log "Cutting Blade" Forward/Back Movement T-Rex Left/Right Movement T-Rex Up/Down Movement Shaker Last Action Hero Crane Left/Right Movement Shaker Tales from the Crypt Tombstone Up/Down Movement Shaker Mirror Up/Down Movement The Who’s Tommy Flipper Blinders Spinning Airplane Propellers WWF Royal Rumble Shaker Maverick, The Movie Turning Paddle Wheel Mary Shelley’s Frankenstein Creature Head Left/Right Movement Cannon Left/Right Movement Rocket Up/Down Movement Moon Unit Rotational Orbit Batman Forever Apollo 13 Shaker Golden Eye Satellite Left/Right Movement 4000 RPM CCW Bowman Motor 24v 60hz 3W 11 RPM CCW Bowman Motor 24v A.C. 221e2 RPM CW Bowman "G" Motor 24v A.C. 60Hz 6 RPM CW Autotrol Model E Motor 24v 60hz 4W 3 RPM CCW Multi Motor 5v D.C. 515-5397-00 515-5256-00 515-5534-00 500-5421-00 041-5017-00 515-5256-00 515-5571-00 515-5570-00 041-5023-00 041-5025-00 Bowman Motor 24v 11 RPM CW Johnson Motor (Vibrator) Multi Products Motor 12v D.C. #3312 OSC Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 6 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 6 RPM CCW Servo Motor (94102) 041-5026-00 041-5002-00 041-5027-00 041-5029-00 515-5900-00 041-5029-00 515-5900-00 041-5032-00 Motor D.C. 041-5033-00 Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Motor 24v A.C. 10 RPM 041-5029-00 Servo Motor (94102) 041-5032-00 Bowman Motor 24v A.C. 60Hz 3W 6 RPM CCW Bowman Motor 24v A.C. 60Hz 3W 6 RPM CCW Multi Products Motor 24v A.C. 50/60Hz 3W 6 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 60Hz 3W 6 RPM CW 515-6383-00 041-5036-00 515-6383-00 515-6487-00 041-5029-00 515-6528-00 Table continued on the next page. $SSHQGL[) 0RWRU6SHFLILFDWLRQ 7DEOH $33(1',;) 0RWRU6SHFLILFDWLRQ7DEOH The following table only list games that used motors. *DPH 1DPH Twister ID4: Independence Day The Star Wars Trilogy - S.E. The Lost World: J.P. The X-Files Starship Troopers Lost In Space Godzilla Harley-Davidson® Striker Xtreme (NFL) Sharkey’s Shootout High Roller Casino Austin Powers Monopoly® Playboy )XQFWLRQ Part Numbers starting with "515-" will include the Wiring Harness & Connector. 6SHFLILFDWLRQV 3DUW 1 Spinning Disc with Magnet Backbox Fan (Tornado Wind) Alien Head Open/Close Movement X-Wing Left/Right Movement Snagger & Center Link Lift Up/Down Movement Multi Products Motor 24v A.C. (041-5026-00) 515-6347-00 50/60Hz 3W 325 RPM CCW Multi Products Motor 24v A.C. (041-5052-00) 515-6531-00 50/60Hz 3W 3600 RPM CW Servo Motor 041-5045-00 (94322) Bowman Motor 24v A.C. (041-5058-00) 515-6383-01 60Hz 3W 10 RPM CCW Multi Products Motor 20v D.C. (041-5059-03) 515-6715-03 9 RPM Non-Directional Johnson Motor (Vibrator) 10.5v D.C. Shaker 041-5029-00 10 AMP 2950 RPM CW X-File Cabinet Multi Products Motor 20v D.C. 041-5057-00 Lift Up/Down Movement 9 RPM CCW Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 Warrior Bug 12v D.C. 4.6W (041-5062-00), Series 36000: Forward/Reverse Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires 7" Shaft: (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-00 Spinning Disc Multi Products Motor 24v A.C. (041-5046-00) 515-6347-00 with Magnet 50/60Hz 3W 325 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. Shaker 041-5029-01 10 AMP 2950 RPM CW ‡ Johnson Motor (Vibrator) 10.5v D.C. Shaker 041-5029-01 10 AMP 2950 RPM CW ‡ Motorcycle Autotrol 24v A.C. (041-5072-01) 515-7025-00 Lift Up/Down Movement 20 RPM CCW Goalie (Linebacker) Multi #3590 12v D.C. (041-5075-00) 515-7071-00 Left to Right Movement 60 RPM Mystery Ball Hankscraft Motor Model-E 24v A.C. (041-5076-00) 515-7095-00 Rotating Movement 50/60Hz 3W 20 RPM CW Roulette Wheel Multi Products Motor 20V D.C. (041-5078-00) 515-7153-00 Rotating Movement 17 RPM CCW Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 Up/Dn. Ramp in Slot Mach. 12v D.C. 4.6W (041-5062-00), Series 36000: Lift Up/Down Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires Shaft 4 ": (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-01 Time Machine Multi Products Motor 24v A.C. (041-5079-00) 515-7141-00 Rotating Movement 50/60Hz 20RPM CCW Laser Beam Autotrol Motor 24V A.C. (041-5081-00) 515-7171-00 Left to Right Directional 50/60Hz 4W 10RPM Bi-Directional Dr. Evil Target Hankscraft Motor Model-E 24v A.C. (041-5030-00) 515-5900-00 Lift Up/Down Movement 50/60Hz 6RPM CCW Mini-Flipper (Waterworks) Multi Prod. Motor & Gear Box #7000 EX00159A 041-5083-00 Rotating Movement 20v D.C. 50/60Hz 85RPM CC/CCW Triangular Billboard Autotrol Motor (BD511 150-1387) 24v A.C. 041-5086-02 Rotating Movement 50/60Hz 12RPM Bi-Directional Centerfold Mechanism Multi Products (3680) Motor 12v DC 041-5075-04 Open/Close Movement 10/12 RPM CC/CCW Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 Tease Drop Screen 12v D.C. 4.6W (041-5062-00), Series 36000: Requires 7" Shaft: Lift Up/Down Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-00 No motors were used on the following games: Laser War, Secret Service, Torpedo Alley, Time Machine, Playboy 35th Anniversary, Robocop, Back to the Future, The Simpsons, Hook, Guns N’ Roses, Baywatch, Space Jam, Viper Night Drivin’, South Park. ‡ Please Note: "-01" Shaker Motor is Not Compatible with old Shaker Motor 041-5029-00 (Shaker Motor Assy. 515-5893-00). THIS NEW MOTOR CAN ONLY BE USED IN NEW SHAKER MOTOR ASSY. 515-5893-01. 0RWRU6SHFLILFDWLRQ 7DEOH $SSHQGL[) $33(1',;* 3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV I. Electrical Source, Energy & Signal Converters 010- Transformers 031- Speakers 090- Solenoids (Coils) II. Conductors, Connectors & Insulators 034- Line Cords 036- Cable and Harness Assemblies 041- Motors 045- Connectors (All Types) 077- Lamp Sockets III. Circuits & Circuit Elements 100- ICs 110- Transistors 112- Diodes 121- Resistors 123- Resistors (Variable & Adjustable) 124- Regulators & Bridge Rectifiers 125- CAPS 140- Crystals 165- Light Bulbs 180- Switches 190- Relays IV. Bolts, Screws, Nuts & Washers 231- Bolts 232- Screws (Pan Head) 234- Screws (HWH) 237- Screws (Misc.) 240- Nuts (Misc.) 242- Washers (Flat, Round) 244- Washers (Split Lock) 246- Washers (Lockers, External Tooth) V. Mechanical Components 249- Rivets 251- Pins (Dowel) 254- Stand-Offs, Spacers and Shims 260- Steel Ball 265- Springs (Extension) 266- Springs (Compression) 269- Springs (Washers - Belleville, Wave) 280- Grommets and Bushing VI. Handles, Locks, Catches & Latches, Keys & Hinges 355- Handles, Locks, Catches & Latches and Keys 390- Hinges VII. Fabricated Parts (In-House Assemblies) 500- End Product (Systems and Models) 515- Sub-Assemblies 520- Printed Circuit Boards (PCBs) 522- Display Glass 525- Wood Parts 530- Screw Machined Parts 535- Fabricated Parts 545- Molded (Extruded) Plastic/Rubber Parts 550- Molded (Inserts) VIII. Bulk Materials 600- Braided Ground Wire 601- Stranded Wire 602- Ribbon Cable 605- Sleeving (Shrink Tubing) 626- Foam Rubber IX. $SSHQGL[* Miscellaneous 705- Packing & Shipping Items 820- Decals and Labels (Sets & Misc.) 830- Butyrate (Plastic Pieces) 900- Game Posters 960- EPROM (Raw Part) 965- EPROM (Programmed Part) 3DUW1XPEHU 3UHIL[&ODVVLILFDWLRQ&RGHV $33(1',;+ 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR 5e8" ø 3e4" ø 1" ø 1-3/16" ø 1-1e2" ø STARBURST CIRCULAR 550-5000-XX STARBURST CIRCULAR 550-5001-XX PLAIN CIRCULAR 550-5002-XX PLAIN CIRCULAR 550-5003-XX PLAIN CIRCULAR 550-5004-XX PLAIN CIRCULAR 2-1e4" ø 2-3e4" ø 3e4" ø 1" ø 1-3/16" ø 1-1e2" ø 550-5005-XX PLAIN CIRCULAR 550-5006-XX PLAIN CIRCULAR 550-5007-XX STIPPLE CIRCULAR 550-5008-XX STIPPLE 1" SQUARE 550-5009-XX ROLLOVER BUTTON BASE 550-5010-XX WHITE STAR (only in white) 2-1e4" ø 2-3e4" ø 1" ø 12" Patterns: STARBURST STIPPLE 550-5019-XX 550-5026-XX 545-5015-00 550-5048-XX 550-5011-XX 550-5012-XX STIPPLE STIPPLE STARBURST PLAIN PLAIN PLAIN RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR 1-1e2" X 3e4" 1-5e8" X 1-1e2" 2-1e4" X 1-1e8" 2-1e4" X 1-1e8" 1-1e4" X 1-1e2" 2" X 2-1e2" 550-5018-XX STARBURST MINI SHIELD 550-5051-XX STARBURST LARGE SHIELD 550-5044-XX MINI HOT DOG 550-5049-XX BEVEL HOT DOG 550-5050-XX PLAIN HOT DOG 550-5063-XX BANANA 1-5/8" 3-1e2" 3-1e2" 550-5020-XX STARBURST ARROW-HEAD SMALL 550-5021-XX STARBURST ARROW-HEAD LARGE 550-5022-XX STARBURST BULLET 550-5023-XX STARBURST TRIANGLE 550-5014-XX 550-5015-XX 550-5016-XX 550-5017-XX 1" X 1" 550-5024-XX 550-5025-XX STARBURST STARBURST ARROW-SMALL ARROW-LARGE 550-5013-XX 550-5070-XX Note: The shapes and sizes shown above are not to scale. Some shapes may no longer be available in every color. Instructions: 1º &RORU Parts which may come in various colors (i.e. targets, some posts, playfield inserts, etc.) end in a 2-digit Nº which correspond to the color of that part. The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº. corresponding to the color desired. Not all colors may be available. 1º &RORU -00 Black or Solid Clear -03 Amber -01 Clear -04 Green -02 Red -05 Blue 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV 1º 3/$67,& 3$57 &2/25 &+$57 &RORU -06 Yellow -07 Orange -08 White 1º &RORU -09 Purple -10 Fluor. Orange -11 Fluor. Green 1º &RORU -12 Fluor. Blue -13 Teal Green -14 Gray 1º &RORU -15 Luminescent -16 Gold -17 Trans. Brown $SSHQGL[+ $33(1',;, 6WDQG8S7DUJHWV "R" means «Target Insert» is reversed, allowing for Rear Mounted application. 5 7DNH1RWH 1. 2. For Items A-E, for the Target Assembly use the "500-" SPI Nº; For the Target Assy. with Rear Mount add "R" to "500-" SPI Nº; For just the «Target Insert» use the "545-" SPI Nº. Items A-E come in various colors. These targets may not be available in every color. The "-XX" in should be replaced with the desired 2-Digit Nº for the color desired described in the Chart . As of date of print, the following colors were used for Items A-E: Ç -01 Clear (A, D); -02 Red (A, B, C, D, E); -03 Amber (D, E); -04 Green (A, B); -05 Blue (C); -06 Yellow (A, C), -09 Purple (B, D); -11 Fluorescent Green (A, B, D). 3. See Section 3, Chapter 2, Go To Diagnostics Menu, for switches used corresponding to the Switch Matrix Grid of this game. 1º 67$1'83 7$5*(7 1$0( A B C Modular Stand-Up Target Narrow Assy. Stand-Up Target Narrow (Insert) Modular Stand-Up Target Square Assy. Stand-Up Target Square (Insert) Modular Stand-Up Target Rectangle Assy. Stand-Up Target Rectangle (Insert) ) $ &RORU Black Clear Red Amber Green Blue Yellow Orange White Purple Fluor. Orange Fluor. Green Fluor. Blue Teal Green Gray Luminescent Gold 63, 3$57 1º 1º 67$1'83 7$5*(7 1$0( 63, 3$57 1º Modular Stand-Up Target Round Assy. 500-6138-XX 500-6075-XX D Stand-Up Target Round (Insert) 545-6138-XX 545-6075-XX Mod. Stand-Up Target 1" Spherical Assy. 500-6139-XX 500-6189-XX E Stand-Up Target 1" Spherical (Insert) 545-6139-XX 545-6189-XX 500-6228-XX Note: To receive the Target Assembly with the « Target Insert » « Reversed » simply add a "R" at the end of the Part Nº. See Side 545-6228-XX View picture above to compare (dashed line shows target reversed). & % ' 1º -00 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 -12 -13 -14 -15 -16 3/$67,& 3$57 &2/25 &+$57 7DNH1RWH ( 1. 2. 3. 1º 67$1'83 )/$7 7$5*(7 1$0( 63, 3$57 1º For Items 1-4, "single" components can be ordered. Items 1-4 come in various colors. These targets may not be available in every color. The "-XX" in Part Nºs should be replaced with the desired 2-Digit Nº for the color desired described in the above Chart. For switches used corresponding to the Switch Matrix Grid of this game, see Sec. 3, Chp. 2, ...Diagnostics. 1º 67$1'83 )/$7 7$5*(7 1$0( 63, 3$57 1º Note: Item 2A, is a riveted Sub-Assy. which includes the following items for reference: 1" Round Stand-Up Target Assy. 500-5835-XX ‡A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Rectangular Target (545-5145-XX). ORDERING ABOVE (ITEM 1) ASSY. PART Nº WILL INCLUDE: 1A‡ Switch & Target Assy. 1" Round 515-5966-XX 3 1" Sq. Stand-Up Target Assy. 500-5232-XX 1B Mounting Bracket 535-6896-00 ORDERING ABOVE (ITEM 3) ASSY. PART Nº WILL INCLUDE: 1C Switch Back Plate 535-6452-00 3A‡ Sw. & Target Assy. 1" Square 515-5162-XX 1D 237-5976-05 6-32 X 3e4 HWH Swage (Qty. 2) Items 3B-F are identical to 1B-F Same as 1B-F 1E 112-5001-00 Switch Diode, 1N4001 ‡ Note: Item 3A, is a riveted Sub-Assy. which includes the following items for reference: 1F 626-5029-00 Foam Pad Stack Switch Radius End (180-5133-00), Washer 5/16" (242-5017-00), 1 ‡ Note: Item 1A, is a riveted Sub-Assy. which includes the following items for reference: A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Round Target (545-5456-XX). A1— A2— A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Square Target (545-5470-XX). 4 Narrow Stand-Up Target Assy. 500-5857-XX 1" X 11e2" Stand-Up Rect. Target Assy. 500-5321-XX ORDERING ABOVE (ITEM 4) ASSY. PART Nº WILL INCLUDE: 4A‡ Sw. & Target Assy. Narrow 515-5967-XX ORDERING ABOVE (ITEM 2) ASSY. PART Nº WILL INCLUDE: Items 4B-F are identical to 1B-F Same as 1B-F 2A‡ Sw. & Target Assy. 1" X 11e2" Rect. 515-6027-XX ‡ Note: Item 4A, is a riveted Sub-Assy. which includes the following items for reference: Items 2B-F are identical to 1B-F Same as 1B-F A1— Stack Switch Square End (180-5132-00), Item 2 Table Note continued in A2— Washer 5/16" (242-5017-00), the next column. A3— Rivet 1/8" ø X 3/16" (249-5001-00) and 2 $SSHQGL[, A4— Narrow Target (545-5210-XX). 6WDQG8S 7DUJHWV $33(1',;&RLQ&DUGV 86$ ,QWHUQDWLRQDO Pricing Default: (note): USA 8 or Canada (used prior 03/2002) USA 2-7 or Canada USA or International USA 1* (optional) Front 755-5087-01 USA 5 or Canada Back 1-Sided 1-Sided for Custom Pricing 755-5087-02 755-5087-01 755-5087-03 755-5087-05 USA 1* (optional) Custom Pricing† USA 2-7 or Canada Custom Pricing† (used prior 03/2002) (used prior Mar. 02) (used prior Mar. 02) USA 5 (used prior Mar. 02) See Section 3, Chapter 4, Go To Adjustments Menu, Adj. 6, Game Pricing, USA & International Standard Pricing Select Table, to view Custom or Standard Pricing Schemes these Coin Cards correspond to. Description: SPI Part N°: USA 8 or Canada (supercedes 755-5087-01) (supercedes 755-5087-05) (supercedes 755-5087-03) (supercedes 755-5087-02) (supercedes 755-5087-01) (supercedes 755-5087-02) Front 755-5400-00 EURO 1 Back 755-5400-00 EURO 2 Front 755-5400-01 EURO 3 Back 755-5400-01 EURO 4 Front 755-5400-02 EURO 5 Back 755-5400-02 EURO 6 1-Sided 755-5401-01 EURO 7 1-Sided 755-5401-02 EURO 8 1-Sided 755-5401-03 EURO 9 1-Sided 755-5401-04 EURO 10 1-Sided 755-5401-05 EURO 11 1-Sided 755-5401-06 EURO 12 1-Sided 755-5401-07 1-Sided 755-5401-08 1-Sided 755-5401-09 DENMARK 1 1-Sided 755-5401-10 DENMARK 2 1-Sided 755-5401-11 JAPAN 1-Sided 755-5401-12 JAPAN Custom Front 755-5402-00 SWEDEN 1 Back 755-5402-00 SWEDEN 2 Front 755-5404-00 UK 1 Back 755-5404-00 UK 3 Front 755-5405-00 UK 5 Back 755-5405-00 UK Custom Front 755-5407-00 Back 755-5407-00 Front 755-5407-01 Back 755-5407-01 Note: You can download any Coin Card (in PDF Format**) from our website www.sternpinball.com/ coinagecards.htm. Only the Coin Cards shown on this page are available. Older styles (foreign or domestic), if no longer available through your distributor, cannot be replaced. ** Requires Adobe®Reader 5.0 available for free download through our website www.sternpinball.com/ techsupport.htm. Printing Suggestions: Print on highgloss paper with a color printer (the highest dpi possible) for best results. Check print preview to ensure page is not fit to size (print actual size). Finished Cards should be 51/2" x 215/16". Trim off borders. For double-sided cards, print both separately, as aligning may be difficult. NORWAY 1 NORWAY 2 Front Back 755-5403-00 755-5403-00 AUSTRALIA 1 AUSTRALIA 2 NEW ZEALAND 2 NEW ZEALAND 1 Front 755-5406-00 Back 755-5406-00 † International can use the back side of this card for Custom Pricing. &RLQ&DUGV 86$ ,QWHUQDWLRQDO Front Back 755-5408-00 755-5408-00 SWITZERLAND 1 SWITZERLAND 2 * Optional Card not included with this game, but available. $SSHQGL[- 3DUWV2UGHU&KHFNOLVW1RWHV 'DWH 2UGHUHG 3 3DUW 1º 4W\ 'HVFULSWLRQ 'DWH 5HFHLYHG 3DUWV2UGHU &KHFNOLVW1RWHV */266$5<2)7(506 A Followed after a number means "Amp." or Ampage in an expression relating to an electrical object. (e.g. 8A). AC (Acronym) Alternating Current. Adj. (Abbreviation) Adjustment(s). Assy. (Abbreviation) Assembly. Au. (Abbreviation) Audit(s). Bd. (Abbreviation) Board. BOT (Abbreviation) Bottom. Brkt. (Abbreviation) Bracket. Bridge Rectifier A configuration of a diode that allows current to flow in one direction producing both positive and negative pulsating DC Voltages. Color Coding See Appendix H or I, Plastic Part Color Chart or Section 4, Chapter 1, Playfield - Plastic Posts & Spacers. Combination (Combo) [Shot] Any variable pinball shot(s) made successively. Conn. (Abbreviation) Connector. CMOS Short for COSMOS (Complementary Symmetry M.O.S.); Complementary Metal-Oxide Semi-Conductor. CN (Abbreviation) Connector (e.g. CN5-P3). CT (Abbreviation) Center. DC (Abbreviation) Direct Current. DT (Abbreviation) Drop Target(s). DOTS (Acronym) Diode On Terminal Strip. EB (Abbreviation) Extra Ball. Eject Playfield surface device to kick ball back into play; Saucer. EPROM (Acronym) Erasable Programmable Read Only Memory. Can be erased using UV Light and re-programmed. e.g. (Abbreviation) Latin- Exempli gratia. For Example. EOS (Acronym) End-Of-Stroke (i.e. Switch for flipper). F (Abbreviation) Fuse (i.e. F23). GA-Turn Gauge & Turn describing the windings on a coil (e.g. 23800, 23 is the gauge of wire and 800 is the amount of windings. G.I. (Abbreviation) General Illumination (Lamps). HWH (Abbreviation) Hex Washer Head. IC (Acronym) Integrated Circuit (As in after 24-Pin IC). ID or I.D. (Acronym) Inside Dimension. i.e. (Abbreviation) Latin- Id est. That is. IO or I/O (Abbreviation) Input / Output (e.g. I/O Power Driver Bd.) LT, Lt. or L. (Abbreviation) Left. Laser Kick A coil/plunger used above the playfield to kick pinball back into play. LED (Acronym) Light Emitting Diode. Loop [Shot] Continuously up a ramp and back to the flipper. Lwr. (Abbreviation) Lower. Orbit [Shot] From the left or right flipper around the back rail of the playfield back to the flipper. MB (Abbreviation) Magnet Board. M-BALL or MBALL (Abbreviation) Multiball More than 1 ball in game play. MID (Abbreviation) Middle Non-Reflexive See Reflexive. No. or Nº or # (Abbreviation) Number NPF (Acronym) No Problem Found. N.C. or NC (Abbreviation) Normally Closed. N.O. or NO (Abbreviation) Normally Open. NS (Abbreviation) Not Stuffed. (Use in Part Listings, Sec. 5) OD or O.D. (Abbreviation) Outside Dimension. P (Abbreviation) Pin (e.g. CN5-P3). PCB (Acronym) Printed Circuit Board *ORVVDU\ RI7HUPV P/F (Abbreviation) Playfield. PIA LED (Acronym) Peripheral Interface Adapter Light Emitting Diode.. This is a diagnostic LED on the CPU; it should not be lit during normal operation of a pinball game. Plumb Bob Tilt Weight on Tilt Assembly. PPH (Abbreviation) Phillips Pan Head. Pop(s) Another term for Turbo Bumper(s). PPB (Acronym) Playfield Power Board ("Popcorn-Popping Bd."). PREV (Abbreviation) Previous. PSB (Abbreviation) Power Supply Board RAM (Acronym) Random Access Memory. RAM can store input instructions and supply output information. Reflexive/Non-Reflexive Reflexive—Solenoid Drive Transistor is enabled directly by a switch closure on the (Relating to CPU Boards) solenoid assembly (Ver. 1/2). Non-Reflexive—Solenoid Drive Transistor is enabled by the CPU after reading a switch closure in the Switch Matrix (Ver. 3). Also note: All CPU Boards are backwards compatible (e.g. Jurassic Park/Ver. 3 to Time Machine/ Ver. 2). Swapping a Ver. 2 Board to a Ver. 3 is not possible due to the special solenoids section (i.e. Slingshots, Turbo Bumpers, etc.) changing from REFLEXIVE to NON-REFLEXIVE on Ver. 3 Boards. Relay An automatic switch operated by current in a coil. ROM (Acronym) Read Only Memory. ROM cannot store input instructions but can supply output information. ROM can be programmed only once. RMA (Abbreviation) Return Merchandise Authorization Number RT, Rt. or R. (Abbreviation) Right; ("R" at the end of Target Assy. Part Nº signifies Target Insert is Reversed.) RO (Abbreviation) Rollover (switches). Saucer See Eject. Scoop A hole into the playfield. A metal scoop is in place to guide the ball into the kick-back under the playfield. Slam Tilt A switch which closes when the game is slammed into or the Coin Door is slammed shut. Depending on adjustable settings, will cancel game in play when the number of closures required is achieved. SMB (Abbreviation) Shaker Motor Board. Solenoid A coil used for Electro Magnetic devices such as relays, flippers, slingshots, etc. SSFB (Abbreviation) Solid State Flipper Board. STEP Refers to the service switches on the coin door. Sub-Assy. (Abbreviation) Sub-Assembly. S-U or S/U (Abbreviation) Stand-Up ( targets). TM (Abbreviation) Trademark Transfer [Shot] Maneuvering the ball in play from one flipper to the other. With flipper in the up position and the ball cradled by that flipper one would activate the flipper button in a quick repetitive manner to bounce the ball to the other side. Skilled players can rebound the ball off the slingshot. Tri-Ball Three balls in play. TTL (Abbreviation) Transistor-Transistor Logic Upr. (Abbreviation) Upper. V or v (Abbreviation) Volt(s). Ver. (Abbreviation) Version. VUK (Acronym) Vertical Up-Kicker (Super or Standard). X (Abbreviation) "Times" A multiplier; also used in dimensions. X-Ball An undetermined number of ball(s) during game play. Zener Diode A semi-conductor diode used for voltage regulation. Application depends on reverse break-down voltage. "-00B" "B" at the end of Coil Part Numbers signifies that the diode is attached to the bottom of the lug. 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RIGHT RAMP EXIT On Ramp Assy. CENTER LANE Under Playfield NOT USED Under Playfield DROP TARGET On Assembly LEFT ORBIT Under Playfield On Assembly ' 2 7 GROTTO 6 EJECT Under Playfield NOT USED Under Playfield CENTER RAMP EXIT On Ramp Assy. LEFT TOP LANE Under Playfield MIDDLE TOP LANE Under Playfield TRIANGLE MECH 1 (RIGHT) On Assembly TRIANGLE MECH 2 (LEFT) On Assembly NOT USED RIGHT TOP LANE Under Playfield Under Playfield PEEK-A-BOO TARGET On Assembly On Ramp Assy. On Ramp Assy. RAMP BALL LOCK 3 On Ramp Assy. RAMP BALL LOCK 1 On Ramp Assy. RAMP BALL LOCK 2 On Ramp Assy. On Ramp Assy. On Assembly LEFT RAMP EXIT RIGHT BUMPER On Ramp Assy. On Assembly ' 2 7 CENTERFOLD 1 BOTTOM 6 (CLOSED) BUMPER On Assembly On Assembly TEASE CENTERFOLD 2 SCREW (OPEN) LIMIT On Assembly On Assembly NOT USED NOT USED Under Playfield VUK On Assembly NOT USED Under Playfield START BUTTON Cabinet Front NOT USED On Assembly On Assembly NOT USED NOT USED TOURNAMENT BUTTON Cabinet Front NOT USED Under Playfield On Coin Door PLUMB BOB TILT Inside Cabinet Under Playfield LEFT RETURN LANE Under Playfield LEFT SLINGSHOT On Assembly RIGHT OUTLANE Under Playfield RIGHT RETURN LANE Under Playfield RIGHT SLINGSHOT On Assembly NOT USED NOT USED *1' ,& 8 ,13876 8 *5<%51 &13 8 *5<5(' &13 8 *5<25* &13 8 *5<<(/ &13 8 127 86(' *5<*51 &13 8 *5<%/8 &13 8 *5<9,2 &13 8 *5<%/. &13 *URXQG %/. &13 3 #1 LEFT FLIPPER BUTTON in Cabinet side #2 LEFT FLIPPER E.O.S (End-of-Stroke) in Cabinet side #3 RIGHT FLIPPER BUTTON in Cabinet side #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) in Cabinet side #5 NOT USED in Cabinet side '6 '6 '6 '6 '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Coin Door ,Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 D iode O n T erminal S trip : 5RZ *1' &ROXPQ Y 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 8 127 86(' <(/%51 -3 8 127 86(' <(/5(' -3 /$030$75,;*5,' 8 127 86(' <(/25* -3 8 127 86(' <(/%/. -3 8 127 86(' <(/*51 -3 8 127 86(' <(/%/8 -3 8 127 86(' <(/9,2 -3 8 127 86(' <(/*5< -3 MANSION MANSION MANSION MANSION SHOOT 1 (LT) 2 3 4 (RT) AGAIN #555 Bulb #555 Bulb #555 Bulb #44 Bulb #555 Bulb LEFT LEFT RIGHT RIGHT APRIL MAY JUNE OUTLANE RETURN LANE RETURN LANE OUTLANE PEEK-A-BOO #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb PHOTO SHOOT BUNNY PHOTO SHOOT SPLASH JACKPOT JULY AUGUST SEPTEMBER (LT ORBIT) (LT ORBIT) (LT RAMP) (LT RAMP) (LT RAMP) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb SURPRISE DROP PAJAMA PARTY OCTOBER NOVEMBER DECEMBER PACKAGE TEASE TARGET MULTIBALL MULTIBALL #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb BUNNY BUNNY BUNNY BUNNY BUNNY BUNNY NOT LEFT USED #1 (BOTTOM) #2 #3 #4 #5 #10 TOP LANE #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb MIDDLE RIGHT PHOTO SHOOT EXTRA GROTTO PAJAMA PARTY PHOTO SHOOT TOP LANE TOP LANE (CENTER) BALL ARROW HURRY-UP MYSTERY (RT RAMP) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb NOT SPLASH PHOTO SHOOT BUNNY PHOTO SHOOT JACKPOT MAGAZINE USED '276 (RT RAMP) (RT ORBIT) (RT ORBIT) (VUK) HURRY-UP SPECIAL 1&2 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb MAGAZINE DOUBLE NOT NOT NOT NOT NOT USED USED USED USED USED '276 JACKPOT 3&4 JACKPOT #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb CTRFOLD SPOTLITE CTRFOLD SPOTLITE START NOT NOT PEEK-A-BOO PEEK-A-BOO PEEK-A-BOO '276 (RT #2) '276 BUTTON (RT #1) USED USED 1&2 3 4 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb CTRFOLD SPOTLITE STRIP POKER RIGHT & BOTTOM COLLECT PLAY- CTRFOLD SPOTLITE CTRFOLD SPOTLITE LEFT TOURNAMENT '276 (LT RAMP) '276 MATES '276 (LT #1) '276 BUMPER '276 BUMPERS '276 BUTTON (LT #2) '276 (RT #3) #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb JANUARY #555 Bulb FEBRUARY #555 Bulb MARCH #555 Bulb 3/4” .5” 1/32” (.03125”) 1/2” Æ Ä 2 · For metric, multiply inch value by metric value, e.g. 5” X 2.54cm = 12.7cm or 127mm. · For US, multiply metric value by inch value, e.g. 13cm X .3937” = 5.1181”  1 1” = 2.54cm /25.4mm 1cm = .3937” 1mm = .03937” Ä 4 à Á 3 5 6 http://www.SternPinball.com 7 Visit our website for more current game information, Distribution Lists, Articles, Contact Information, and check out Technical Support & Part Sales for a whole lot more! HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website or simply call us! ALTHOUGH EVERY EFFORT IS PUT INTO MAKING THIS MANUAL (AND ALL OTHER DOCUMENTS RELATING TO THIS PRODUCT) IS ACCURATE AND COMPLETE, PLAYFIELD COMPONENTS, FEATURES, RULES, PROGRAMMING AND OPERATION ARE SUBJECT TO CHANGE WITH OR WITHOUT NOTICE. 8 Tel 9 708-345-7700 (Option 1) Fax 708-345-7889 eMail [email protected] 1/4” .75” .125” .0625” 1/8” Æ 1/16” 1-800-KICKERS Metric Conversion .25” q U.S. q Customary Inch Ruler Games shipped factory direct to Europe from Stern Pinball, Inc. are CE approved and will have an "E" prefix attached to t h e S e r i a l N u m b e r. 2020 Janice Avenue, Melrose Park, IL 60160 780-5076-00 ">
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Key Features
- Portals™ Service Menu
- Dr. Pinball flow chart diagnostics
- Game Mode and Power-Up alerts
- Switch/Lamp/Coil assemblies
- Detailed fuse chart
- Switch and active switch tests
- Mini-Icons for troubleshooting
- Country setting configuration
- Coin Door with service switches
Frequently Answers and Questions
How do I access the Portals™ Service Menu?
Power up the game and open the Coin Door. Press the black 'BEGIN TEST' button on the Coin Door to enter the MAIN MENU.
What is Dr. Pinball and how do I use it?
Dr. Pinball is a flow chart diagnostic system accessible through the Portals™ Service Menu. It provides questions and procedures to help troubleshoot technical issues. Use the Red and Green buttons to 'SELECT' options and the Black button to 'ACTIVATE or ENTER' choices.
What does the display message 'CMOS RAM memory (CPU Loc. U212) has been corrupted' mean?
This indicates that the CMOS RAM memory has been corrupted due to a failure in the memory or the installation of updated game code. You can reset the memory by opening the Coin Door and the Memory Protect Switch.
How can I check the fuse locations for the game?
The manual provides a detailed fuse chart with locations and information. You can refer to Section 5, Chapter 2 for more details.