E-Mu B-3 Operation Manual
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64-Voice Tone Wheel Organ
OPERATION
M A N U A L
B-3
Operation Manual
© 2000 E-MU Systems
All Rights Reserved
Getting Started PN: FI10666 Rev. B
CD PN: CD10562 Rev. B
E-MU World Headquarters
E-MU Systems U.S.A.
P.O. Box 660015
Scotts Valley, CA USA
95067-0015
Telephone: 831-438-1921
Fax: 831-438-8612
Internet: www.emu.com
Europe, Africa, Middle East
E-MU Systems, Ltd.
Suite 6, Adam Ferguson House
Eskmills Industrial Park
Musselburgh, East Lothian
Scotland, EH21 7PQ
Tel: +44 (0) 131-653-6556
Fax: +44 (0) 131-665-0473
Important Notice:
In order to obtain warranty service on your B-3 unit, the serial number sticker must be intact and you must have a sales receipt or other proof of purchase. If there is no serial number sticker on the B-3, please contact
E-MU Systems at once.
This product is covered under one or more of the following U.S. patents: 4,404,529; 4,506,579; 4,699,038;
4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,367; 5,248,845; 5,303,309; 5,317,104;
5,342,990; 5,430,244 and foreign patents and/or pending patents. B-3 is a registered trademarks of E-MU
Systems. All other trademarks belong to their respective companies.
3 E-MU Systems
Product Description . . . . . . . . . . . . . . . . . . . .1
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Important Safety Instructions 3
Grounding Instructions . . . . . . . . . . . . . . . . . .3
Danger! . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Caution! . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
User Maintenance Instructions . . . . . . . . . . . .4
Radio and Television Interference . . . . . . . . . .5
Warnings - German 6
Wichtige Sicherheitsvorschriften . . . . . . . . . . .6
Erdungsinstruktionen . . . . . . . . . . . . . . . . . . .6
Gefahr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Vorsicht. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Unterhaltsinstruktionen für anwender . . . . . . .7
Vorsicht. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Warnings - French 9
Instructions de Sécurité Importantes . . . . . . . .9
Instructions de Mise à la Terre. . . . . . . . . . . . .9
Danger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Attention . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Maintenance. . . . . . . . . . . . . . . . . . . . . . . . . .9
Interférences Radio et Télévision . . . . . . . . . . .11
Unpacking . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Connection Instructions . . . . . . . . . . . . . . . . .14
Basic Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Studio Setup . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Power Up! . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Instant Gratification . . . . . . . . . . . . . . . . . . . .17
Playing Demo Sequences . . . . . . . . . . . . . . . . . 17
Auditioning Presets . . . . . . . . . . . . . . . . . . . . . . 17
Selecting and Quick Editing Presets . . . . . . . . . 18
Bank Select Commands . . . . . . . . . . . . . . . . . . 20
4 E-MU Systems
Front Panel . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Volume Control . . . . . . . . . . . . . . . . . . . . . . . . 21
Master Button . . . . . . . . . . . . . . . . . . . . . . . . . 21
Edit Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Control Button . . . . . . . . . . . . . . . . . . . . . . . . . 21
Audition Button . . . . . . . . . . . . . . . . . . . . . . . . 22
Left/Right Cursor Buttons . . . . . . . . . . . . . . . . . 22
Multisetup Button . . . . . . . . . . . . . . . . . . . . . . 22
Save/Copy Button . . . . . . . . . . . . . . . . . . . . . . 22
Home/Enter Button . . . . . . . . . . . . . . . . . . . . . 23
Data Entry Control . . . . . . . . . . . . . . . . . . . . . . 23
Controller Knobs . . . . . . . . . . . . . . . . . . . . . . . 23
Front Panel Controller Modes . . . . . . . . . . . . .23
Real-time Control . . . . . . . . . . . . . . . . . . . . . . . 23
Quick Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Deep Edit Mode . . . . . . . . . . . . . . . . . . . . . . . . 25
Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . .26
MIDI Channel Selection . . . . . . . . . . . . . . . . . . 26
Preset Selection . . . . . . . . . . . . . . . . . . . . . . . . 26
Channel Volume . . . . . . . . . . . . . . . . . . . . . . . . 27
Channel Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Sound Navigator. . . . . . . . . . . . . . . . . . . . . . .29
Preset Category . . . . . . . . . . . . . . . . . . . . . . . . 29
Instrument Category . . . . . . . . . . . . . . . . . . . . 29
Multitimbral Operation . . . . . . . . . . . . . . . . . .30
Multisetups. . . . . . . . . . . . . . . . . . . . . . . . . . .31
Restoring Multisetups . . . . . . . . . . . . . . . . . . . . 32
Multitimbral Sequencing. . . . . . . . . . . . . . . . .34
Defining Master Parameters . . . . . . . . . . . . . .36
Transpose/Tune . . . . . . . . . . . . . . . . . . . . . . . . 36
Bend Range . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Velocity Curve . . . . . . . . . . . . . . . . . . . . . . . . . 37
Mix Output . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Master Effects . . . . . . . . . . . . . . . . . . . . . . . . .39
Effects Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Effects Multi Mode Control . . . . . . . . . . . . . . . . 39
Master FXA Algorithm . . . . . . . . . . . . . . . . . . . 40
FXA Parameters: Decay/HF Damping FxB -> FxA 41
FXA Send Amounts . . . . . . . . . . . . . . . . . . . . . . 41
Master FXB Algorithm . . . . . . . . . . . . . . . . . . . 41
FXB Parameters: Feedback/LFO Rate Delay Time 42
FXB Send Amounts . . . . . . . . . . . . . . . . . . . . . . 42
MIDI Parameters . . . . . . . . . . . . . . . . . . . . . . 43
MIDI Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
MIDI SysEx ID . . . . . . . . . . . . . . . . . . . . . . . . . 43
MIDI Enable . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
MIDI Program Change -> Preset . . . . . . . . . . . . 44
Receive Program Change . . . . . . . . . . . . . . . . . 45
Real-time Controller Assignment . . . . . . . . . . . 45
MIDI Footswitch Assign . . . . . . . . . . . . . . . . . . 46
Tempo Controller . . . . . . . . . . . . . . . . . . . . . . 47
Knob Preset Quick-Edit . . . . . . . . . . . . . . . . . . . 47
Knobs Deep Edit . . . . . . . . . . . . . . . . . . . . . . . 48
Knobs/Riff MIDI Out . . . . . . . . . . . . . . . . . . . . . 48
Preset Edit All Layers Enable . . . . . . . . . . . . . . . 48
Front Panel Knob Calibration . . . . . . . . . . . . . . 49
MIDI SysEx Packet Delay . . . . . . . . . . . . . . . . . 50
Send MIDI System Exclusive Data . . . . . . . . . . . 50
User Key Tuning . . . . . . . . . . . . . . . . . . . . . . . . 51
Base Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Screen Viewing Angle . . . . . . . . . . . . . . . . . . . 52
Modulation . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Modulation Sources . . . . . . . . . . . . . . . . . . . 55
Random Sources . . . . . . . . . . . . . . . . . . . . . . . 56
Modulation PatchCords. . . . . . . . . . . . . . . . . 56
Envelope Generators . . . . . . . . . . . . . . . . . . . 57
Low Frequency Oscillators (LFOs) . . . . . . . . . 59
Clock Modulation . . . . . . . . . . . . . . . . . . . . . 60
Modulation Destinations . . . . . . . . . . . . . . . . 62
Modulation Processors . . . . . . . . . . . . . . . . . 63
Preset Modulation Processors . . . . . . . . . . . . 65
Using the Modulation Processors . . . . . . . . . . . 67
More Examples . . . . . . . . . . . . . . . . . . . . . . . . 69
Dynamic Filters . . . . . . . . . . . . . . . . . . . . . . . 71
What is a Filter? . . . . . . . . . . . . . . . . . . . . . . . . 72
Parametric Filters . . . . . . . . . . . . . . . . . . . . . . . 75
The Z-Plane Filter . . . . . . . . . . . . . . . . . . . . . . . 76
Signal Flow . . . . . . . . . . . . . . . . . . . . . . . . . . 77
MIDI Channels & Real-time Controls . . . . . . . 78
Bank Select Commands . . . . . . . . . . . . . . . . . . 80
Stereo Mix Outputs. . . . . . . . . . . . . . . . . . . . 81
Edit Menu 83
Preset Name . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Four Layer Architecture . . . . . . . . . . . . . . . . . 85
B-3 Operation Manual 5
6 E-MU Systems
Selecting Layers . . . . . . . . . . . . . . . . . . . . . . . . 85
Defining Layer Parameters . . . . . . . . . . . . . . .86
Selecting an Instrument . . . . . . . . . . . . . . . . . . 86
Defining Key Range . . . . . . . . . . . . . . . . . . . . . 87
Defining the Velocity Crossfade Range . . . . . . . 90
Defining the Real-time Crossfade Range . . . . . . 92
Transposing the Instrument . . . . . . . . . . . . . . . 95
Tuning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Amplifier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Volume Envelope . . . . . . . . . . . . . . . . . . . . . . . 97
Chorusing the Layer . . . . . . . . . . . . . . . . . . . . . 99
Sound Start Offset and Delay . . . . . . . . . . . . . . 99
Non-Transpose Mode . . . . . . . . . . . . . . . . . . . . 100
Solo Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Assign Group . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Glide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Z-Plane Filters . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Filter Envelope . . . . . . . . . . . . . . . . . . . . . . . . . 106
Auxiliary Envelope . . . . . . . . . . . . . . . . . . . . . . 108
Low Frequency Oscillators (LFOs) . . . . . . . . . . . 108
PatchCords . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Pitch Bend Range . . . . . . . . . . . . . . . . . . . . . . . 116
Mix Output . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Common Preset Parameters . . . . . . . . . . . . . .117
Preset Effects . . . . . . . . . . . . . . . . . . . . . . . . . . 117
FXA Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . 119
FXA Parameters . . . . . . . . . . . . . . . . . . . . . . . . 120
FXA Send Amounts . . . . . . . . . . . . . . . . . . . . . . 120
FXB Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . 120
FXB Parameters . . . . . . . . . . . . . . . . . . . . . . . . 121
FXB Send Amounts . . . . . . . . . . . . . . . . . . . . . . 121
Preset Patchcords . . . . . . . . . . . . . . . . . . . . . . . 121
Initial Controller Amount . . . . . . . . . . . . . . . . . 123
Keyboard Tuning . . . . . . . . . . . . . . . . . . . . . . . 124
Preset Links . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Preset Tempo Offset . . . . . . . . . . . . . . . . . . . . . 127
Audition Riff Selection . . . . . . . . . . . . . . . . . . . 127
Play Solo Layers . . . . . . . . . . . . . . . . . . . . . . . . 127
Editing Presets . . . . . . . . . . . . . . . . . . . . . . . .129
Changing the Instrument . . . . . . . . . . . . . . . . . 129
Changing the Tuning of an Instrument . . . . . . 130
Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Volume Envelope . . . . . . . . . . . . . . . . . . . . . . . 131
Working with Filters . . . . . . . . . . . . . . . . . . . . . 133
Practice Modulating . . . . . . . . . . . . . . . . . . . . . 137
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . 138
Linking Presets . . . . . . . . . . . . . . . . . . . . . . . .139
Effects 141
Effects Overview . . . . . . . . . . . . . . . . . . . . . . 141
The Effects Sends . . . . . . . . . . . . . . . . . . . . . . . 141
Effect Types. . . . . . . . . . . . . . . . . . . . . . . . . . 143
Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . 143
Effects Programmed in the Preset . . . . . . . . . 145
Master Effects . . . . . . . . . . . . . . . . . . . . . . . . 146
Effects Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Flexible Effects Control . . . . . . . . . . . . . . . . . . . 148
Effect B Into Effect A . . . . . . . . . . . . . . . . . . . . . 150
General Effect Descriptions . . . . . . . . . . . . . . 152
Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Doubling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Slapback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Stereo Flanger . . . . . . . . . . . . . . . . . . . . . . . . . 153
Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Stereo Delay . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Panning Delay . . . . . . . . . . . . . . . . . . . . . . . . . 154
Dual Tap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Vibrato . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Save/Copy Menu 155
Saving a Preset . . . . . . . . . . . . . . . . . . . . . . . 155
Copying Information. . . . . . . . . . . . . . . . . . . 156
Copy Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Copy Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Copy PatchCords . . . . . . . . . . . . . . . . . . . . . . . 157
Copy Preset Bank . . . . . . . . . . . . . . . . . . . . . . . 158
Create Random Preset . . . . . . . . . . . . . . . . . . . 158
Copy User Bank to Flash . . . . . . . . . . . . . . . . . . 159
Rename Flash SIMM . . . . . . . . . . . . . . . . . . . . . 160
Duplicate Flash . . . . . . . . . . . . . . . . . . . . . . . . . 161
Front Panel Knob Functions. . . . . . . . . . . . . . 163
Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Preset Listing. . . . . . . . . . . . . . . . . . . . . . . . . 165
Preset Listing . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Preset Listing . . . . . . . . . . . . . . . . . . . . . . . . . . 167
B-3 Preset Suffixes . . . . . . . . . . . . . . . . . . . . . . 168
Riff Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Instrument Listing . . . . . . . . . . . . . . . . . . . . . 169
Instrument Listing . . . . . . . . . . . . . . . . . . . . . . . 170
B-3 Operation Manual 7
8 E-MU Systems
B-3 Instrument Suffixes . . . . . . . . . . . . . . . . . . 170
Velocity Curves . . . . . . . . . . . . . . . . . . . . . . . .171
PatchCord Amount Chart . . . . . . . . . . . . . . . .173
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
Received Channel Commands . . . . . . . . . . . . . 176
SysEx Specification . . . . . . . . . . . . . . . . . . . . . . 176
Technical Specifications. . . . . . . . . . . . . . . . . .177
Warranty. . . . . . . . . . . . . . . . . . . . . . . . . . . . .178
Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Warranty Restrictions . . . . . . . . . . . . . . . . . . . . 178
How To Obtain Warranty Service . . . . . . . . . . . 178
Personnel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Introduction
Product
Description
Congratulations on your purchase of the E-MU B-3 - 64 voice tone wheel organ sound module. This custom module was carefully engineered to capture the sound and feel of the original legendary B-3. The rotating speaker effects can be spun-up and spun-down independent of note-on events and a single trigger, polyphonic harmonic percussion generator perfectly simulates the playing behavior of the original. Meticulous sampling and advanced synthesis technology combine to provide a perfect recreation of the original instrument.
B-3 contains two user-upgradable sound SIMM sockets, allowing you to mix and match sound sets according to your needs. New sounds can be added as easily as plugging in a new 16MB or 32MB SIMM module. Each E-MU sound set has been painstakingly crafted to be the best of its kind. Samples are matched across the keyboard, perfectly looped, and rich in harmonic texture.
B-3 has enough memory for 512 user presets and can hold literally thousands of factory presets. (ROM presets are automatically added when sound SIMMs are installed. As an example, a 32 MB SIMM may contain up to
1024 ROM presets.) B-3’s Sound Navigator is a major improvement to the main screen that makes it easy to find the exact sound you want. It’s powerful, yet simple to use.
The real power and value of B-3 becomes apparent when you want to customize your own sounds. The extremely flexible yet easy to use, 4-layer synthesizer voices make it easy to build sounds of any kind. Layers can be switched or crossfaded using key position, velocity, real-time controllers or any modulation source. B-3 also contains 50 different 6th and 12th order resonant & modeling filters which are used to shape and modify the raw samples.
The 64 modulation sources include three multistage envelopes and two
LFOs per layer, as well as full MIDI control over virtually every parameter.
The digital patch bay, with 24 cords per layer, (and 12 more cords per preset) lets you connect modulation sources to 64 destinations in any imaginable way.
B-3 Operation Manual 1
Introduction
Overview
Overview
The patch bay also contains a set of arithmetic modifiers, letting you create complex synthesis models.
Four front panel real-time controllers give you control over 12 userselectable parameters. The real-time knobs can adjust multiple parameters at once, allowing complex levels of control. For example, one knob can simultaneously turn up filter cutoff, while detuning one sample, and adjusting the release time of the volume envelope. Virtually every synth parameter in the B-3 is controllable using the real-time knobs or by any internal or external control source.
Two 18-bit analog outputs and four internal effect sends let you process separate sounds inside B-3 and output a complex mix controlled by MIDI or internal sources.
Once you have created your preset, you can add richness to your sound using B-3’s 24-bit stereo effects. You can choose a different effects setup for each preset from over 60 algorithms. B-3’s effects section is actually two separate effects processors with control over each wet/dry mix level on four effects sends. Effects Processor “A” contains primarily ambiance algorithms like reverb and delays, while effects processor “B” contains primarily spectral algorithms such as chorus, flange, phase, distortion, and delay.
Effects can be linked to each preset or used globally to further enhance your sound.
Other features include multiple solo, voice assignment and performance modes for expressive control, 12 user-definable alternate tunings, an extremely easy to use interface and, of course, an extensive MIDI implementation.
This is the Getting Started manual for setting up and playing B-3, which contains only the first four chapters of the complete manual. This short manual is intended to give you the basics of playing and controlling B-3.
To get the most out of this extremely powerful instrument please refer to the complete B-3 manual, which is provided for you in PDF format (PC and
Mac formats) on the supplied CD-ROM.
The manual provides step-by-step instructions for all of B-3’s features. Each parameter is described in detail, with examples where deemed appropriate.
Although a short synthesizer/synthesis tutorial is provided, you may require more information than this manual provides. Many excellent books and periodicals have been published on the subject of music synthesis.
There are is also a large amount of information available via the www.
The appendix provides technical information, product specifications and the Index.
2 E-MU Systems
Important Safety
Instructions
Grounding
Instructions
This product must be grounded. If it should malfunction or break down, grounding provides a path of least resistance for electric current, reducing the risk of electric shock. This product is equipped with a cord having an equipment-grounding conductor and a grounding plug. The plug must be plugged into an appropriate outlet properly installed and grounded in accordance with all local codes and ordinances.
Danger!
Use in countries other than the U.S.A. may require the use of a different line cord or attachment plug, or both. To reduce the risk of fire or electric shock, refer all servicing to qualified service personnel. Do not expose this product to rain or moisture. There are no user serviceable parts or adjustments inside the unit.
Improper connection of the equipment’s grounding conductor can result in the risk of electric shock. Check with a qualified electrician or service personnel if you are in doubt as to whether the product is properly grounded. Do not modify the plug provided with this product. If it will not fit the outlet, have a proper outlet installed by a qualified technician.
Caution!
If your B-3 (Model Number 9112) is rack mounted, you must use a standard
19 inch open frame rack. Screw-on rack mount ears are provided for this purpose.
B-3 Operation Manual 3
Important Safety Instructions
User Maintenance Instructions
User
Maintenance
Instructions
1.
2.
The B-3 should be kept clean and dust free. Periodically wipe the unit with a clean, lint free cloth. Do not use solvents or cleaners.
There are no user lubrication or adjustment requirements.
Caution -.
These servicing instructions are for use by qualified personnel only. To reduce the risk of electric shock, do not perform any servicing other than that contained in these operating instructions unless you are qualified to do so. Refer all servicing to qualified service personnel.
This symbol is intended to alert you to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the unit.
This symbol is intended to alert you to the presence of uninsulated dangerous voltage within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
INSTRUCTIONS PERTAINING TO A RISK OF FIRE,
ELECTRIC SHOCK, OR INJURY TO PERSONS.
READ THESE INSTRUCTIONS: When using electric products, basic precautions should always be adhered to, including the following:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Read all instructions before using B-3.
To reduce the risk of injury, close supervision is necessary when using
B-3 near children.
Do not use B-3 near water — for example near a bathtub, washbowl, kitchen sink, in a wet basement, on a wet bar, or near or in a swimming pool. Do not expose the unit to drips or splashes.
The B-3 should be situated so that its location or position does not interfere with its proper ventilation.
The B-3 should be located away from heat sources such as radiators, heat registers, fireplaces, stoves, or ovens.
The B-3 should be connected only to a power supply of the type described in the operating instructions and marked on the product.
Care should be taken so that objects do not fall and liquids are not spilled into the enclosure of B-3 through openings.
This B-3 may be equipped with a polarized line plug (one blade wider that the other). This is a safety feature. If you are unable to insert this plug into the outlet, do not defeat the safety purpose of the plug.
Contact an electrician to replace your obsolete outlet.
Protect the power cord from being walked on or pinched, particularly at plugs, convenience receptacles, and the point where they exit from the unit.
Unplug the B-3 from the power outlet during lightning storms or when left unused for a long period of time.
This product, in combination with an amplifier and headphones and speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, consult an audiologist.
Only use attachments and accessories specified by E-mu Systems.
The B-3 should be serviced by qualified service personnel when:
4 E-MU Systems
Important Safety Instructions
Radio and Television Interference
14.
A. The power supply cord has been damaged; or
B. Objects have fallen, or liquid has been spilled into the unit; or
C. The unit has been exposed to rain; or
D. The unit has been dropped or the enclosure damaged; or
E. The B-3 does not operate normally or exhibits a marked change in performance.
All servicing should be referred to qualified service personnel.
Save These Instructions.
Radio and
Television
Interference
The equipment described in this manual generates and uses radiofrequency energy. If it is not installed and used properly —that is, in strict accordance with our instructions— it may cause interference with radio and television reception.
This equipment has been tested and complies with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part
15 of the FCC rules. These rules are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that the interference will not occur in a particular installation, especially if a “rabbit ear” TV antenna is used.
If B-3 does cause interference to radio or television reception, you can try to correct the interference by using one or more of the following measures:
•
•
•
•
Turn the television or radio antenna until the interference stops.
Move B-3 to one side or the other of the television or radio.
Move B-3 farther away from the television or radio.
Plug B-3 into an outlet on a different circuit than the television or radio.
• Consider installing a rooftop antenna with a coaxial lead-in between the antenna and television set.
B-3 Operation Manual 5
Foreign Language Warnings - German
Wichtige Sicherheitsvorschriften
Foreign Language Warnings
- German
Wichtige
Sicherheitsvorschriften
In Ländern ausserhalb den U.S.A. können andere Kabel oder Stecker notwendig werden. Zur Verminderung des Risikos von Feuer oder eines elektrischen Schlages übergebe man den Service an qualifizierte Fachleute.
Das Gerät niemals Regen oder Nässe aussetzen.
Erdungsinstruktionen
Das Gerät muss geerdet sein. Bei einem Defekt oder Ausfall bietet Erdung dem elektrischen Strom den Weg des geringsten Widerstandes und reduziert das Risiko eines Schlages. Dieses Gerät ist mit einem geerdeten
Kabel und Stecker ausgerüstet. Der Stecker muss in eine passende, einwandfrei montierte und geerdete Steckdose in Übereinstimmung mit den örtlichen Vorschriften eingeführt werden.
Gefahr
Unvorschriftsgemässer Anschluss des Gerätes kann zum Risiko eines elektrischen Schlages führen. Im Zweifelsfalle über die ordnungsgemässe
Erdung soll ein qualifizierter Elektriker oder eine Serviecestelle beigezogen werden. Ändern Sie den mitgelieferten Stecker nicht. Sollte er nicht in die
Steckdose passen, soll die einwandfreie Installation durch einen qualifizierten Techniker erfolgen.
Vorsicht
Wird der B-3 (Modell Nummer 9112) in einem Rackgestell montiert, muss ein offener 19-Zollrahmen verwendet werden.
6 E-MU Systems
Foreign Language Warnings - German
Unterhaltsinstruktionen für anwender
Unterhaltsinstruktionen für anwender
1.
2.
3.
B-3 soll sauber und staubfrei gehalten werden. Das Gerät mit einem sauberen und säurefreien Tuch periodisch abreiben. Keine Lösungs- oder Reinigungsmittel anwenden.
Schmieren und Justieren sind nicht notwendig.
Bei weiteren Servicefragen wende man sich an eine qualifizierte Servicestelle.
Vorsicht
Dieses Symbol weist den
Anwender auf wichtige
Gebrauchs- und Service-
Vorschriften in den beiliegenden Drucksachen.
Dieses Symbol verweist auf nicht-isolierte Stromspannungen im Geräte-Innern, welche zu einem elektrischen
Schlag führen könnten.
Diese Gebrauchsanweisungen sind nur für qualifizierte Techniker beabsichtigt. Um die Gefahr eines elektrischen Schlages zu vermeiden, sollen Sie keine Arbeit unternehmen, die nicht in diesen Instruktionen vorgeschrieben ist. Wenden Sie Sich bei weiteren Servicefragen an eine qualifizierte Servicestelle.
INSTRUKTIONEN BETR. FEUERRISIKO,
ELEKTROSCHOCK ODER VERLETZUNG VON
PERSONEN
WARNUNG; Beim Einsatz elektrischer Geräte sollten folgende Vorsichtsmassregeln stets beachtet werden:
1.
2.
3.
4.
5.
6.
7.
8.
9.
Lesen Sie vor dem Einschalten des B-3 alle Instruktionen.
Zur Vermeidung von Verletzungsrisiken müssen Kinder bei eingeschaltetem B-3 sorgfältig überwacht werden.
B-3 nicht in der Nähe von Wasser in Betrieb nehmen -- z.B. in der Nähe von Badewannen, Waschschüsseln, auf nassen Gestellen oder am
Swimmingpool.
B-3 stets so aufstellen, dass seine Belüftung nicht beeinträchtigt wird.
B-3 nicht in der Nähe von Hitze aufstellen, wie Heizkörper, offenem
Feuer, Öfen oder von Backöfen.
B-3 ausschliesslich mit einem Netzgerät gemäss Bedienungsanleitung und Gerätemarkierung verwenden.
Dieses Gerät kann bei Verwendung von Kopfhörern und Verstärkern hohe Lautpegel erzeugen, welche zu bleibenden Gehörschäden führen.
Arbeiten Sie nicht während längerer Zeit mit voller Lautstärke oder hohem Lautpegel. Stellen Sie Gehörverlust oder Ohrenläuten fest, wenden Sie sich an einen Ohrenartz.
B-3 kann mit einem polarisierten Kabelstecker (mit ungleichen Stiften) ausgerüstet sein. Das geschieht für Ihre Sicherheit. Können Sie den
Stecker nicht in die Steckdose einführen, ändern Sie nicht den Stecker ab, sondern wenden Sie sich an einen Elektriker.
Das Netzkabel des B-3 bei längerem Nichtgebrauch aus der Steckdose ziehen.
B-3 Operation Manual 7
Foreign Language Warnings - German
10.
11.
Vermeiden Sie sorgfältig das Eindringen von Gegenständen oder
Flüssigkeiten durch die Gehäuseöffnungen.
Das Gerät soll durch qualifizierte Serviceleute gewartet werden, falls:
A. das Netzkabel beschädigt wurde, oder
B. Gegenstände oder Flüssigkeit in das Gerät gelangten,
C. das Gerät Regen ausgesetzt war, oder
D. das Gerät nicht normal oder einwandfrei arbeitet, oder
E. das Gerät stürzte oder sein Gehäuse beschädigt wurde.
12.
Servicearbeiten sollten nur qualifizierten Fachleuten anvertraut werden.
DIESE INSTRUKTIONEN AUFBEWAHREN
8 E-MU Systems
Foreign Language Warnings - French
Instructions de Sécurité Importantes
Foreign Language Warnings
- French
Instructions de Sécurité
Importantes
Une utilisation dans des pays autres que les U.S.A. peut nécessiter l’usage d’un cordon d’alimentation différent. Afin de réduire les risques d’incendie ou d’électrocution, référez-vous à un personnel de service qualifié, et n’exposez pas cet appareil à la pluie ou à l’humidité.
Instructions de Mise à la
Terre
Cet appareil doit être relié à la terre. Dans le cas d’une malfonction
éventuelle, la terre fournit un passage de moindre résistance pour le courant électrique, réduisant ainsi les risques d’électrocution. Le B-3 est
équipé d’un cordon muni d’un conducteur et d’une fiche devant être branchée dans une prise appropriée et reliée à la terre en conformité avec les normes locales.
Danger
Une connexion incorrecte peut résulter en des risques d’électrocution.
Vérifiez avec un technicien qualifié si vous avez des doutes quant à la connexion. Ne modifiez pas vous-même le cordon d’alimentation livré avec cet appareil; s’il ne rentre pas dans la prise, faites-en installer un autre par un technicien qualifié.
Attention
Si le B-3 (Model 9112) est installé dans un rack, utilisez un rack standard ouvert de 48.25cm.
Instructions de
Maintenance
1.
2.
3.
le B-3 doit être maintenu propre et sans poussière. Nettoyez-le périodiquement à l’aide d’un chiffon propre et non-pelucheux.
N’utilisez pas de solvants, ou d’autres produits de nettoyage.
Aucune lubrification et aucun réglage ne sont nécessaires de votre part.
Pour tout autre service, référez-vous à un personnel qualifié.
B-3 Operation Manual 9
Foreign Language Warnings - French
Instructions de Maintenance
Ce symbole vous alerte de la présence d’instructions importantes d’opération et de maintenance dans la notice accompagnant l’appareil.
Ce symbole vous alerte de la présence d’un voltage non-isolé dangereux à l’intérieur de l’appareil, pouvant être d’une magnitude suffisante pour constituer un risque d’électrocution.
Instructions Concernant les Risques d’Incendie, d’Electrocution, ou de Blessures Corporelles.
ATTENTION: Lorsque vous utilisez des appareils électriques, certaines précautions élémentaires doivent toujours être prises, incluant les suivantes:
Ces instructions de dépanage sont destinées uniquement aux personnes qualifiées. Afin d’éviter les risques d’électrocution, n’effectuez que les opérations décrites dans ce manuel, à moins que vous ne soyez qualifiê pour cela.
Faites effectuer toute r’eparation par une personne qualifié.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Lisez bien toutes les instructions avant d’utiliser le B-3.
Afin de réduire les risques de blessures, une attention particulière est nécessaire en la présence d’enfants en bas âge.
N’utilisez pas le B-3 dans ou près d’endroits humides - par exemple près d’une baignoire, d’un lavabo, dans les toilettes, dans une cave humide, sur un bar fréquenté, en présence d’un bull-dog en rut, ou dans une piscine pleine. Protégez cet appareil de tout liquide, éclaboussure ou fuite.
Le B-3 doit être placé de façon à ce que sa position n’interfére pas avec sa propre ventilation.
Le B-3 doit être placé loin de sources de chaleur telles que des radiateurs, cheminées, fours, ou groupies en chaleur.
Le B-3 doit uniquement être connecté à une alimentation du type décrit dans les instructions d’opération et tel qu’indiqué sur l’appareil.
Une attention particulière doit être observée quant aux objets pouvant tomber et aux liquides pouvant être versés sur et à l’intérieur de le B-3.
Le B-3 peut être équipé d’une fiche secteur polarisée (avec une broche plus large que l’autre). C’est une mesure de sécurité. Si vous ne pouvez pas brancher cette fiche dans une prise, ne neutralisez pas cette sécurité.
Contactez plutôt un électricien pour remplacer la prise obsolète.
Evitez de marcher sur le cordon d’alimentation ou de le coincer, particuliêrement prês des prises de courant, des boitiers ‘electriques dt du point de sortie de l’appareil.
Le cordon d’alimentation de le B-3 doit être débranché lorsque ce dernier n’est pas utilisé pendant une longue période.
Cet appareil, combiné avec un amplificateur, des haut-parleurs, et/ou un casque, est capable de générer des niveaux sonores pouvant occasionner une perte de l’ouïe permanente. Ne travaillez pas trop longtemps à un volume trop élevé ou même inconfortable. Si vous observez une perte de l’audition ou un bourdonnement dans les oreilles, consultez un O.R.L.
N’utilisez que les accessoires sp’ecifi’es par E-mu Systems.
Cet appareil doit être examiné par un personnel qualifié lorsque:
A. Le cordon d’alimentation a été endommagé, ou
10 E-MU Systems
Foreign Language Warnings - French
Interférences Radio et Télévision
14.
B. Des objets sont tombés, ou du liquide a été versé sur/à l’intérieur de l’appareil, ou
C. Le B-3 a été exposé à la pluie, ou
D. Le B-3 est tombé, ou
E. Le B-3 ne fonctionne pas normalement, ou affiche un changement radical de performance.
Tout service doit être effectué par un personnel qualifié.
SAUVEGARDEZ CES INSTRUCTIONS
Interférences
Radio et
Télévision
L’appareil décrit dans cette notice génére et utilise une énergie de fréquence-radio. S’il n’est pas installé et utilisé correctement - c’est à dire en suivant strictement nos instructions - il peut occasionner des interférences avec la réception d’une radio ou d’une télévision.
Cet appareil a été testé et est conforme aux normes de Classe A en accord avec les spécifications du paragraphe J de la section 15 des lois FCC. Ces lois sont désignées pour fournir une protection raisonnable contre de telles interférences dans une installation résidentielle. Toutefois, il n’est pas garanti qu’aucune interférence n’apparaisse dans des installations particulières, et plus spécialement lorsqu’une antenne de télévision en «oreilles de lapin» est utilisée.
Si le B-3 occasionne des interférences , vous pouvez essayer de les corriger en utilisant une ou plusieurs des mesures suivantes:
• Tournez l’antenne de la télé ou de la radio jusqu’à ce que les interférences disparaissent.
• Déplacez le B-3 d’un côté ou de l’autre de la télé ou de la radio.
• Eloignez le B-3 de la télé ou de la radio.
• Branchez le B-3 sur une prise différente que la télé ou la radio.
• Installez une antenne sur le toit munie d’une connexion coaxiale entre elle et le poste de télévision.
B-3 Operation Manual 11
DECLARATION OF CONFORMITY
Interférences Radio et Télévision
DECLARATION OF CONFORMITY
Manufacturer:
E-MU/Ensoniq
1600 Green Hills Road
Scotts Valley, CA 95067-0015 USA
We hereby declare that the equipment listed herin conforms to the harmonized standards of the following European Commission Directives:
89/336/EEC and 72/23/EEC.
Trade Name: Audio Sampler/Emulator System
Model Number: Proteus 1000 CR
Under 89/336/EEC as amended by 92/31/EEC, and 72/23/EEC
In accordance with EN 55103-1:1996, Emission Environments E1, E2, E3
In accordance with EN 55103-2:1996, Immunity Environments E1, E2, E3
Test information is contained in a report by Atlas Compliance and
Engineering dated November 15, 1999.
Report No.: 9949EMU2KCR103
Under 73/23/EEC as amende by 93/68/EEC
In accordance with EN 60950 with amendments A1, A2, A3, A4, A11
This Declaration is made November 15, 1999
12 E-MU Systems
Setup
This section thoroughly describes how to set up your new B-3 for use. Setup includes unpacking instructions and how to connect the cables.
Unpacking
Carefully remove B-3 from the packaging material. Take care to save the packing materials in case you need to transport the unit. Check to make sure all components are included and in good condition. If there are missing or damaged components, contact E-MU Systems immediately for replacement or repair.
The B-3 box should include the following components:
• B-3 rack unit
• Power cable
• Rack mounting ears
• This Operation Manual
B-3 Operation Manual 13
Setup
Connection Instructions
Connection
Instructions
Basic Setup
Footswitch
Set Footswitch - Controller #64
Set Control Pedal - Controller #7
R E A L T I M E C O N T R O L L E R S
A S S I G N A B L E K E Y S
S E Q U E N C E R
P R E S E T
S A M P L E
E X I T
L E V E L
E N T E R
P A G E
P R E S E T S E L E C T R E T U R N
EMULATOR
Control
Pedal
MIDI Out
The Headphone
Output is located on the Front Panel
If B-3 does not seem to be responding correctly, make sure that both B-3 and your
MIDI controller are set to the same MIDI channel.
Aux. or
Tape In
Male RCA plug to
Male Phono Plug
To
Main Outs
Mixer
Amp
Speakers
Home Stereo
System Home Studio
System
The Right Main output jack serves as a mono output when the Left Main plug is not plugged in.
The Left Main output jack is a stereo jack carrying both channels.
MIDI In
B-3 is controlled by MIDI messages received at the MIDI In jack. Normally you will connect MIDI Out of a controller such as a MIDI keyboard to the
MIDI In jack of B-3. Be sure to connect a Footswitch and Control Pedal to your MIDI keyboard to take advantage of the factory presets. Set your MIDI
Keyboard so that the Footswitch send MIDI Controller #64 (rotating speaker) and the Control Pedal sends MIDI Controller #7 (Volume).
Outputs
In order to reproduce B-3’s wide dynamic range and frequency response, use a high quality amplification and speaker system such as a keyboard amplifier or home stereo system. A stereo setup is highly desirable because of the added realism of stereophonic sound. Headphones can be used if an amplifier and speaker system is not available. Plug stereo headphones into the headphone jack located on the left side of the front panel.
14 E-MU Systems
Studio Setup
Setup
Connection Instructions
MIDI Controller
(MIDI Keyboard, Sequencer, etc.)
R E A L T I M E C O N T R O L L E R S
A S S I G N A B L E K E Y S
S E Q U E N C E R
P R E S E T
S A M P L E
EMULATOR
E X I T
L E V E L
E N T E R
P A G E
P R E S E T S E L E C T R E T U R N
Computer
MIDI In MIDI Out
Out
“A” MIDI channels
1-16
In
MIDI
Interface
In
Out
Additional
MIDI
Devices
MIDI In
Mixer
Amp
MIDI In
In this setup, B-3 is controlled by MIDI messages, received at the MIDI input, which are routed by the MIDI interface. The MIDI interface allows any MIDI controller, such as a MIDI keyboard or a computer, to control the module.
MIDI Out
The MIDI Out jack transmits program data to a computer or other device.
Outputs
A stereo connection is highly desirable because of the added realism of stereophonic sound, especially for the rotating speaker effects. Plug stereo headphones into the headphone jack located on the left side of the front panel. The Right Main output jack serves as a mono output when the Left
Main plug is not plugged in. The Left Main output jack is a stereo jack carrying both channels.
B-3 Operation Manual 15
Power Up!
Setup
Connection Instructions
The power switch is located on the right side of the front panel. You can turn on the B-3 and its MIDI controller in any order. When power is applied the liquid crystal display will light, indicating that B-3 is operating. You may have noticed that there is no 110/220 Volt power selector switch on
B-3.
B-3 automatically switches itself to the proper line voltage.
16 E-MU Systems
Setup
Instant Gratification
Instant
Gratification
Playing Demo
Sequences
This section presents step-by-step instructions for the most fundamental operations to get you up and making sounds quickly.
B-3 has several factory demonstration sequences that let you hear what this incredible machine can do. The actual number of demo sequences depends on which ROM sounds sets are installed. You can play these demo sequences by accessing the Demo Sequence page.
DEMO SEQUENCES B3
B3 Madness
þ
To Play a Demo Sequence
1.
2.
3.
Press and hold the Master and Edit buttons at the same time to enter the Demo Sequence page. The screen shown above appears.
Select a sequence using the data entry control. The Enter LED will be flashing.
Press the Enter button to begin playing the selected sequence. The screen shown below appears.
PLAYING: B3 Madness
Press ENTER to stop
4.
5.
6.
Press the Enter button again to stop playing the sequence.
When a demo sequence plays to the end, the next demo will automatically begin playing. The screen will display the new demo name.
With the sequence stopped, press either the Master, Edit or Multi button to Exit the demo sequence mode.
Auditioning Presets
The front panel audition button allows you to hear any preset in B-3 without even hooking up a MIDI keyboard! When the Audition button is pressed, the LED next to the button will illuminate and a short
“Riff” (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched on.
The top line of the display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This is an extremely handy feature when sequencing.
B-3 Operation Manual 17
Setup
Instant Gratification
BankSel 0:000 32:2 B-3
019
0
org: 808800008
þ
To Audition a Preset
1.
2.
3.
4.
Select a preset by turning the data entry control while the cursor is anywhere on the lower line. The preset number field (shown above) is the normal position of the cursor and pressing the Enter button will return the cursor to this position.
Press the Audition button on the front panel. The Audition LED will illuminate and a short riff will play the selected preset.
Continue to select and audition presets.
Press the Audition button again to turn Audition mode off. The LED will extinguish.
Selecting and Quick
Editing Presets
The first thing you’ll do with the B-3 is select and play the factory provided presets. B-3 comes standard with 7 banks containing 128 presets each.
Channel
Number
Initial
Volume
Setting
Initial
Pan
Setting
Preset
Location
C01 Vol127 Pan01
R
User
070
2
org: Beasty B
Preset
Number
Bank
Number
Preset
Category
Preset
Name
The first four banks are USER locations that can be overwritten and used to store your own presets. The presets that come stored in the USER presets are duplicated in banks 0-2 of the “B-3” ROM bank, so feel free to overwrite them with your own presets. You won’t be losing anything.
The ROM Card identifier is shown in the top right of the display. The preset is identified in the bottom line of the main screen (the screen that appears when you first power up the unit).
18 E-MU Systems
Setup
Instant Gratification
You can select presets from the Preset Number, Bank
Number, Preset Category or
Preset Name fields.
Each bank of 128 presets is identified by a superscripted Bank Number to the right of the preset number. The bank numbers reset to 0 at the start of each
ROM card you have installed. So with the B-3 ROM installed, the USER banks will go from 0-3, then start over from 0-2 for the B-3 ROM banks.
To the right of the preset number and bank is the preset Category name followed by the Preset Name.
þ
To Change the Preset
1.
2.
3.
4.
Place the cursor under the first character in the Preset Number field.
This is the “Home” position which is selected instantly when you press the Home/Enter button. Pressing either of the two cursor buttons repeatedly also gets you there.
Turn the Data Entry Control knob on the front panel to select a new preset number. If you turn the knob slowly, the presets advance one number for each “click” of the knob. If you spin the knob quickly, the numbers advance much faster (more than one number per click).
Play the keyboard (or press the Audition button) and listen to the sounds made by your B-3!
TURN THE FOUR KNOBS on the front panel and note how they change the sound of each preset! The button to the left of the knobs changes the knob’s function. Don’t worry about ruining the sound, the values are automatically reset as soon as you select a new preset.
}
USER
USER
USER
USER
B3
B3
B3
Bank Organization
Bank 0
Bank 1
Bank 2
Bank 3
Bank 0
Bank 1
Bank 2
128 Presets
128 Presets
128 Presets
128 Presets
128 Presets
128 Presets
128 Presets
The User Banks are duplicated in the B-3
ROM bank.
The four User Banks can hold 512 custom presets. Feel free to overwrite these since the factory user presets are duplicated in nonvolatile ROM.
B-3 Operation Manual 19
Bank Select
Commands
Setup
Instant Gratification
When you press the Audition button, the Bank Select MSB and LSB are displayed on the top line of the display.
Bank Select Commands allow you to access more than 128 preset via MIDI.
Continuous Controllers 0 and 32 are used to select banks of 128 presets each. Continuous Controller (CC) 0 is the MSB (most significant byte) and
CC 32 is the LSB (least significant byte). Normally you send both the MSB and LSB controllers to implement a bank change.
B-3 remembers the MSB and the LSB that were last sent (or last changed from the front panel). For example, if you have already set the Bank MSB to
06, you need only send the LSB to change banks within the B-3 sound set.
See the MIDI Bank Select chart below.
The selected bank remains selected until you change it (either via MIDI or by changing the bank from the front panel). Standard MIDI Program
Change commands select from 128 presets within the selected bank.
USER
USER
USER
USER
MIDI BANK SELECT
MSB LSB cc00 cc32
00
00
00
00
00
01
02
03
Bank 0
Bank 1
Bank 2
Bank 3
B3
B3
B3
06
06
06
00
01
02
Bank 0
Bank 1
Bank 2
20 E-MU Systems
Basic Operations
Front Panel
Control
Button
Volume
Control
Basic Operations
Master
Menu
Edit
Menu
Cursor
Controls
Power
Switch
FIL TER CUTOFF A ACK
CO 1 Vo l 1 2 7 Pa n0 1
R
022
3 o r g : P e r c o l a t o r
B3
Headphone
Jack
Front Panel
Realtime
Control Knobs
Display
Audition
Button
Multisetup
Button
Save/
Copy
Home/
Enter
Data
Entry
The B-3 front panel contains an LCD screen, nine buttons and four realtime controllers. Functions are grouped logically and the controls are arranged for ease of use. Precisely because B-3 is so simple to use, you might be tempted to skip this section. If you just can’t help yourself, at least read
the Real-time Controller information beginning page 23. There are several
“power user” features in the interface which make programming even easier and we wouldn’t want you to miss them.
Volume Control
This control is the master volume control for all audio outputs. The Volume
Control does not affect any editing or user interface operations.
Note: For maximum dynamic range and smoothest crossfading, set this control to full level.
Master Button
The Master menu contains parameters that affect the entire machine, not just certain presets. An illuminated LED to the right of the button indicates that you are in the Master menu.
Edit Button
Use the Edit menu when you want to create or modify a preset. An illuminated LED to the right of the button indicates that you are in the Edit menu.
Control Button
The Control button is used to change the function of the Controller knobs
(see the next section). Each time you press the Control button, the Control
Mode toggles to select only one of the three Control Rows. The currently selected Control Row is indicated by one of the three LEDs to the right of the row’s label.
B-3 Operation Manual 21
Basic Operations
Front Panel
Audition Button
See “Bank Select
more information on selecting banks via MIDI.
The Audition button allows you to hear any preset without hooking up a
MIDI keyboard. When the Audition button is pressed, the LED next to the button will illuminate and a short “Riff” (programmed as part of the preset) will play. The Riff is latched on and plays continuously until the button is pressed again. Presets can be changed while Audition is latched on.
The top line of the display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This handy feature lets you know the exact Bank and Preset number to enter into your sequencer.
MSB LSB
Preset #
BankSel 0:006 32:3 B3
002
3
org: 8 0 8 0 8 8 0 6 3
Left/Right Cursor
Buttons
Multisetup Button
Save/Copy Button
These buttons move the cursor to the next parameter on the display. (The cursor is a little flashing line underneath one of the parameters in the display.) Press either cursor button until the cursor is underneath the desired parameter. The cursor buttons have an auto-repeat feature which advances the cursor when the button is held continuously.
The cursor can be moved bidirectionally using the Data Entry Control while either cursor select button is held down (for example, press and hold the right cursor button and turn the Data Entry Control).
The Multisetup button allows you to select a Multi-setup. A Multi-setup is a group of parameters that you might associate with a particular sequence or song. It is like a “snapshot” of the current configuration of the module.
There are 64 setups numbered 0-63.
A Multisetup includes all of the following parameters:
• The Preset/Volume/Pan assignments for each of the 16 MIDI channels.
• All Master menu parameters, except for the User Tuning Tables and the
MIDI program change->preset map.
• The Multisetup name.
The Save/Copy button is used to save or copy presets and to copy data.
Selected groups of parameters, such as PatchCord settings, can be copied between Presets and/or between Layers using this menu.
The LED to the right of the button illuminates to indicate that you are in the Save/Copy menu. The LED also illuminates when any preset parameter has been changed in the Edit menu (or if the front panel knobs have been moved with Quick-Edit mode enabled).
22 E-MU Systems
Basic Operations
Front Panel Controller Modes
Home/Enter Button
The Home/Enter button is dual purpose. In general, this button acts as the
“Home” button. For example, when in an Edit menu, this button snaps the cursor to the page name field of the current screen. When viewing the
Preset Select screen (we also call it the main screen), this button snaps the cursor to the preset number field. In these instances, the LED is not used.
Some screens and parameter fields use this button as the “Enter” button. In these cases, the LED blinks when the cursor is moved to one of these fields indicating that the module is waiting for your response to initiate the operation.
Data Entry Control
The Data Entry Control is a stepped, variable control switch used to change parameter values. The wheel increments or decrements the current value one unit with each click. This control incorporates acceleration, which advances the value faster if the Data Entry Control is turned quickly.
Controller Knobs
Each of the four Real-time Controller knobs has a corresponding LED to its upper right side. The function of the Real-time Controllers depends on which row is currently selected and the programming of the preset.
Front Panel
Controller
Modes
Real-time Control
The Real-time Controller Knobs serve three purposes:
1.
2.
3.
Real-time control of synthesizer parameters
“Quick Editing” the initial settings of the real-time controllers
“Deep Editing” the parameters
This section describes each of the three uses.
The Real-time controller knobs provide direct control of the B-3’s synthesizer parameters. They are always active when on the Preset Select (main) screen. They can optionally be used to transmit MIDI controller messages to other MIDI devices.
The Control button (left of the knobs) changes the function of the real-time controller knobs. Each time the button is pressed, the Control Mode toggles to select one of the three Control Row groups. The currently selected
Control Row is indicated by the illuminated LED to the right of the button.
The control knob functions are determined by the selected Control Row.
The three Control Rows generate MIDI data that can control the preset on the current MIDI channel (the channel showing on the Preset and main screen. The labels (Tone, Presence, Shape, Image, etc.) printed on these rows show how the factory ROM presets may be programmed to respond. (The controls might not conform to the front panel labels depending on the preset.) You can change the way a preset responds to MIDI A-L messages from the Edit menu (PatchCords).
B-3 Operation Manual 23
Basic Operations
Front Panel Controller Modes
There is an LED next to each of the control knobs which illuminates to indicate that the knob setting has been changed from the value programmed in the preset (when Quick Edit mode is enabled). If the knob position is returned to the original setting, the LED is extinguished.
If the “Knobs MIDI Out” parameter in the Master menu (see “Knobs/Riff
MIDI Out” on page 48) is set to “transmit,” the system sends a MIDI
controller message when you turn off the Control knob. The MIDI controller message is sent on the current MIDI channel (also called the basic channel) using the controller number assigned in the Master menu
(see “Real-time Controller Assignment” on page 45).
The knobs only generate a message when you move a knob to a new value.
The current value jumps to the new value.
Quick Edit
This mode uses the Controller knobs to “Quick-Edit” the currently selected preset without having to enter the Preset Edit menu. This mode is only active when on the Preset Select screen and when “Quick-Edit” is enabled in
the Master menu (see “Knob Preset Quick-Edit” on page 47).
Initial controller values can be stored in every preset. When you move a knob with Quick-Edit enabled, the Initial Controller Value is updated with the knob’s new value. The knob’s LED lights indicating that the preset value has been changed. The three Control Rows’ MIDI A-L values are stored in the corresponding Initial Controller Amount parameter in the Edit menu
(see “Initial Controller Amount” on page 123). The Save/Copy button LED
illuminates to remind you that the preset has been edited. “Quick-Edits” made to a preset are lost if you select another preset before saving them.
Quick-Edit mode must be enabled in the Master menu.
þ
To Quick-Edit a Preset
1.
Use the Control Knobs to change the sound of the current preset as desired.
2.
3.
4.
5.
Press the Save/Copy button. The display reads, “Save Preset to.”
Press the right cursor button to select the bottom row.
Optional: Select a new preset location if you don’t want to overwrite the current preset, or if the current preset is a ROM preset.
Press the Enter button to save the preset.
24 E-MU Systems
Deep Edit Mode
Basic Operations
Front Panel Controller Modes
When in the Master, or Edit menus, you can use the Controller Knobs to edit parameters. Using the Controller Knobs is a faster method for entering data, but the Data Entry Control offers finer precision.
þ
To Enable Deep Edit Mode:
1.
Press the Master button and use the Data Entry Control to advance to the “Knobs Deep Edit” screen as shown in the following illustration.
KNOBS DEEP EDIT disabled
2.
3.
4.
Press either Cursor key to move the cursor to the bottom line in the display.
Use the Data Entry Control to change the value to “enabled.”
Press the Master menu button to exit the Master menu.
When you enter any of the Edit menus:
1.
2.
3.
The four Controller Knobs are used for editing.
All the Controller LEDs are off.
All the Control Row LEDS are off.
When you turn a knob, the field value jumps to the current knob value.
You can still use the Data Entry Control for editing by moving the cursor to the desired field.
L1 KEY: LO FADE HIGH FADE
C-2 000 G8 000
To move through menus horizontally, use the Data Entry Control (the page’s title field is the default cursor position). To move through menus vertically (preset layers), press the left cursor to get to the layer field, then change layers with the Data Entry Control.
• Use the Data Entry Control to move through menus (horizontally) or layers (vertically).
• Use the Controller Knobs to change parameter values within each page.
B-3 Operation Manual 25
Basic Operations
Main Screen
Main Screen
The Preset Select screen is B-3’s default screen (also called the main screen) and is active when you have not selected any of the other button-activated menus. From this screen you can change or examine the Preset, Volume,
Pan Position and Preset Location for each of the 16 MIDI channels.
MIDI Channel ROM or RAM Preset Location
C01 Vol127 Pan01
R
USER
043
1
dir: 8 8 6 3 2 2 5 8 8
MIDI Channel
Selection
The channel number shown in the main screen is the
“basic MIDI channel” when in
Omni or Poly modes.
þ
To Change the MIDI Channel
1.
2.
Press either cursor button until the cursor is underneath the channel number. (The cursor is the little flashing line underneath one of the parameters in the display.)
Rotate the Data Entry Control to select a MIDI channel (01-16). As the channel number changes, the display changes to show the preset, volume, pan and preset location associated with the displayed channel.
Preset Selection
Bank
1
2
3
0
0
1
2
Contents
128 RAM Presets
128 RAM Presets
128 RAM Presets
128 RAM Presets
128 ROM Presets
128 ROM Presets
128 ROM Presets
??
Depending on
ROM sets installed
The USER preset banks can be modified or replaced with your own sounds.
þ
To Change the Preset
1.
2.
Press either cursor key until the cursor is underneath the preset number.
(The cursor is a little flashing line underneath one of the parameters in the display.) As you rotate the Data Entry Control, the preset number and name changes.
The displayed preset is assigned to the displayed MIDI channel. Presets are arranged into banks of 128, as shown in the diagram at left.
Preset
Number
Bank Number
C01 Vol127 Pan01
R
USER
043
2
var: 1 s t 4 D i s t
26 E-MU Systems
Channel Volume
Basic Operations
Main Screen
Using the screen above as an example, the superscripted number 2 in the second line of the display identifies the current bank number.
• Select banks independently of the of the preset number by locating the cursor on the Bank field and turning the Data Entry Control.
USER
Bank
2
3
0
1
128 User Presets
128 User Presets
128 User Presets
128 User Presets
B3
Bank
0
1
2
128 ROM Presets
128 ROM Presets
128 ROM Presets
The Bank numbers start at zero for each ROM sound set installed in B-3.
Channel Volume sets the volume of the selected MIDI channel in relation to the other channels. This is the same parameter as MIDI volume control
#7, and changes made over MIDI are shown in the display.
Volume
C01 Vol127 Pan01
R
USER
043
1
dir: 8 8 6 3 2 2 5 8 8
þ
To Change the Channel Volume
1.
2.
Press either cursor key until the cursor is underneath the volume value.
Rotate the Data Entry Control to select a volume level. The Channel
Volume range is 000-127.
B-3 Operation Manual 27
Channel Pan
Basic Operations
Main Screen
Channel Pan sets the stereo position of the selected MIDI channel. This control operates like the balance control on your home stereo system.
Channel Pan is the same parameter as MIDI pan controller #10, and changes made over MIDI are shown in the display.
Pan Position
C01 Vol127 Pan01
R
USER
043
1
dir: 8 8 6 3 2 2 5 8 8
Note: Pan settings in the preset ADD algebraically with the Channel Pan setting. Therefore, if the pan setting in the preset were set to “63 R ,” moving the Channel Pan setting full left would return the sound to the center position.
þ
To Change the Channel Pan
1.
2.
Press either cursor key until the cursor is underneath the pan field.
Rotate the Data Entry Control to select a pan value. 64 L indicates a hard left pan, 63 R indicates a hard right pan. With a setting of “00,” the sound is centered in the stereo field.
28 E-MU Systems
Basic Operations
Sound Navigator
Sound
Navigator
Preset Category
Sound Navigator allows you to search through preset and instrument categories to find the type of sound you’re looking for. Each preset and instrument has a name and a three letter preset category. You can create your own categories in order to group favorite presets. The preset category is assigned in the Edit menu (Preset Name). Instrument categories are fixed.
When you want to find presets in a particular category, you simply change the category field in the main screen, then move the cursor to the preset name field to scroll through all the presets in the selected category.
When the cursor is on the Preset Category field, turning the Data Entry
Control selects different preset categories. The Name Field will change to show the first preset in each category.
C01 Vol127 Pan00 USER
043
1
dir: 8 8 6 3 2 2 5 8 8
Preset Category Preset Name
þ
To Change the Preset Category
1.
2.
Press either cursor key repeatedly until the cursor is underneath the preset category field.
Rotate the Data Entry Control to select one of the preset categories.
Preset Categories are displayed in alphabetical order.
þ
To Select a Preset within a Category
1.
2.
After selecting a category, move the cursor to the Preset Name field.
Rotate the Data Entry Control to scroll through the presets in the selected category. Note that the preset numbers will no longer change sequentially.
Instrument Category
When the cursor is on the Instrument Category field (Edit menu), turning the Data Entry Control selects different instrument categories. The Name
Field changes to show the first instrument in each category. Move the cursor back to the instrument number to select instruments in the selected category.
L1
INSTRUMENT ROM:B3
0043 dir: 8 8 6 3 2 2 5 8 8
B-3 Operation Manual 29
Basic Operations
Multitimbral Operation
Multitimbral
Operation
Multitimbral operation means that B-3 can play more than one sound at the same time. Follow these instructions to access multiple presets on different MIDI channels simultaneously.
Save the Multisetup using the instruction provided in
Chapter 3:Multisetup.
þ
To Set Up B-3 for Multitimbral Operation
1.
2.
3.
4.
Set the MIDI mode to “multi mode,” using the MIDI mode function in the Master menu.
Decide which MIDI channels you want the B-3 to receive (16 channels can be used simultaneously). You can turn any unused channels OFF using the MIDI Enable function in the Master menu.
Select the desired preset for each of the MIDI channels you want the
B-3 to receive using the MIDI Channel/Preset selection screen (see previous instructions).
B-3 now responds multitimbrally on each of the MIDI channels you have specified. The volume and pan position parameters can be adjusted over MIDI (for each MIDI channel) or using the Cursor and
Data Entry Control in the Preset Select screen.
Channel 01
Volume
Pan
Channel 02
Volume
Pan
Channel 03
Volume
Pan
Channel 04
Volume
Pan
PRESET
PRESET
PRESET
PRESET
Channel 16
Volume
Pan
PRESET
Each of the 16 MIDI channels can be assigned to play a specific B-3 preset.
30 E-MU Systems
Multisetup
Multisetups
The Multisetup button allows you to save and restore Multisetups. A Multisetup is a group of parameters that you might associate with a particular sequence or song. It is like a “snapshot” of the current MIDI channel configuration of the module. There are 64 setups numbered 0-63. All Multisetups are user programmable.
A Multisetup includes ALL the following parameters:
• Preset/Volume/Pan assignments for each of the 32 MIDI channels.
• Multisetup Name
• ALL MASTER MENU PARAMETERS except…
• MIDI Program Change->Preset map
• User Key Tuning Tables
RESTORE MULTISETUP
003 B T & M G
Multisetups can also be restored (selected) via MIDI Bank and Program
change commands. Select: cc00 = 80, cc32 = 00, (dec) then send a Program
Change command corresponding to the Multisetup you wish to select.
þ
To Enable the Multisetup Menu
Press the Multi button, lighting the LED. The Multisetup screen displays the menu page most recently selected since powering up B-3. The cursor appears below the first character of the screen heading on line one.
þ
To Select a New Screen
Press the Home/Enter button or press the Cursor button repeatedly until the cursor is below the screen title heading. Rotate the Data Entry Control to select another screen.
B-3 Operation Manual 31
Multisetup
Multisetups
þ
To Modify a Parameter
Press either Cursor button repeatedly (or hold down the left or right cursor button while turning the Data Entry Control) until the cursor is below the desired parameter value. Rotate the Data Entry Control to change the value.
þ
To Return to the Main Screen
Press the Multi button, turning off the LED.
Restoring
Multisetups
B-3 contains 64 Multisetup locations. These are all User locations which you can use to store your own Multisetups.
Multisetups can also be restored using a MIDI Bank Select command.
Select: cc00 = 80, cc32 = 00, (dec) then send a Program Change command corresponding to the Multisetup you wish to select.
RESTORE MULTISETUP
003 Jazz Encounter
þ
To Restore (Select) a Multisetup:
1.
2.
3.
4.
5.
Press the Multi menu button lighting the LED. The Multi menu screen displays the menu page most recently selected since powering up B-3.
The cursor appears below the first character of the screen heading on line one.
Go to the “Restore Multisetup” screen (shown above) using the Data
Entry Control. This is the first screen in the menu.
Press either cursor button to move the cursor to the bottom line of the screen.
Now, use the Data Entry Control to select a Multisetup. The Enter LED will be flashing.
Press the Enter button to load the selected Multisetup.
þ
To Save a Multisetup:
1.
2.
Set the Preset, Volume, Pan settings the way you want them for all 16 channels. Set the Master menu parameters the way you want them.
Press the Multi menu button lighting the LED.
32 E-MU Systems
Multisetup
Multisetups
3.
4.
If you wish to Name your new Multisetup continue on, otherwise skip to step 8.
Scroll to the “Setup Name” screen (shown below) using the Data Entry
Control.
SETUP NAME
020 User Setup 23
5.
6.
Press either cursor button to move the cursor to the bottom line of the screen.
Scroll to the “Save Multisetup” screen (shown below) using the Data
Entry Control.
SAVE MULTISETUP to
020 Destination Multisetup
7.
8.
9.
Press either cursor button to move the cursor to the bottom line of the screen.
Now, use the Data Entry Control to select the destination location. The
Enter LED will be flashing.
Press the Enter button to save the Multisetup.
B-3 Operation Manual 33
Multisetup
Multitimbral Sequencing
Multitimbral
Sequencing
“Multitimbral” means that B-3 can play multiple sounds at the same time.
For a multitimbral sequence to play back correctly, the proper preset must be selected for each MIDI channel. This could be done by inserting preset changes into each track of your sequence before the sequence starts. B-3 also provides another way to store this “pre-sequence setup” using the
Multisetup menu.
Using Multisetups, you’ll set up the preset, volume and pan settings for each MIDI channel as you build your sequence, then save the Multisetup when it’s the way you want it. Sending one preset change command before the sequence starts selects the Multisetup and MIDI settings for all 16 channels.
þ
To Set up B-3 for Multitimbral Operation
1.
2.
3.
Set the MIDI mode to “multi mode,” using the MIDI mode function in the Master menu.
Decide which MIDI channels you want B-3 to receive (up to 16 channels can be used simultaneously). You can turn any unused channels OFF using the MIDI Enable function in the Master menu.
Select the desired preset for each of the MIDI channels you want the
B-3 to receive using the MIDI Channel/Preset selection screen. You can also set the initial Volume and Pan settings for each channel.
1. Select Channel
2. Select Preset
C01 Vol127 Pan00
R
USER
043
1
dir: 8 8 6 3 2 2 5 8 8
4.
5.
B-3 now responds multitimbrally on each of the MIDI channels you have specified. The volume and pan position parameters can be adjusted dynamically over MIDI (during the sequence).
Save the Multisetup.
þ
To Link a Multisetup with your Sequence
1.
2.
Insert a MIDI bank and program change in the lead-in measure of your sequence to select the proper Multisetup before the sequence starts.
The Multisetup will now be selected before the sequence starts.
34 E-MU Systems
Master Menu
The Master menu contains functions that affect the overall operation of
B-3. For example, changing the Master Tune parameter changes the tuning of all the presets, not just the one currently displayed.
þ
To enable the Master menu
Press the Master button, lighting the LED. The Master Menu screen displays the menu page most recently selected since powering up B-3. The cursor appears below the first character of the screen heading on line one.
Warning: Master Menu changes are automatically saved when you exit the module. If the power is turned off before you exit the module any changes you have made will be lost.
þ
To select a new screen
Press the Home/Enter button or press the Cursor button repeatedly until the cursor is below the screen title heading. Rotate the Data Entry Control to select another screen.
þ
To modify a parameter
Press either Cursor button repeatedly (or hold down the right cursor button while turning the Data Entry Control) until the cursor is below the desired parameter value. Rotate the Data Entry Control to change the value.
þ
To return to the main screen
Press the Master button, turning off the LED.
B-3 Operation Manual 35
Defining
Master
Parameters
Transpose/Tune
Master Menu
Defining Master Parameters
Master setup parameters affect overall performance, range, and global effects. This section describes the Master parameters and how to define them.
The Transpose parameter transposes the key of all presets, in semitone intervals. The transpose range is ± 24 semitones.
Master Tune adjusts the fine tuning of all presets so that you can tune B-3 to other instruments. The master tuning range is ± 1 semitone in 1/64th semitone increments (1.56 cents). A master tune setting of “+00” indicates that B-3 is perfectly tuned to concert pitch (A=440 Hz).
MASTER TRANSPOSE TUNE
+00 semitones +00
Bend Range
The Bend Range parameter sets the range of the pitch wheel. This affects only presets that have their individual Pitch Bend range (defined in the Edit menu) set to Master. The maximum pitch bend range is ±12 semitones or one octave in each direction.
MASTER BEND RANGE
+/- 7 semitones
36 E-MU Systems
Velocity Curve
Mix Output
Master Menu
Defining Master Parameters
You can modify incoming velocity data by a velocity curve in order to provide different types of dynamics in response to your playing, or to better adapt to a MIDI controller. The Master Velocity Curve lets you select one of thirteen master velocity curves or to leave the data unaltered (linear).
MASTER VELOCITY CURVE
13
120
100
80
60
40
20
0
Linear
0 20 40 60 80 100 120
Played Velocity
120
100
80
60
40
20
0
Curve 2
0 20 40 60 80 100 120
Played Velocity
120
100
80
60
40
20
0
Curve 9
120
100
80
60
40
20
0
Curve 13
0 20 40 60 80 100 120
Played Velocity
0 20 40 60 80 100 120
Played Velocity
The Mix Output parameter allows you to override the routing assignments made in each preset and instead assign the outputs according to MIDI channel. For each of the 16 MIDI channels, you can select Send 1-4, or
Preset. When Preset is selected, the output assignment defined in the Preset
Edit menu is used.
B-3 Operation Manual 37
38 E-MU Systems
Master Menu
Defining Master Parameters
MIX OUTPUT channel 16: use preset
MIX OUTPUT channel 15: Send 1
The Sends function as effect processor inputs (effect sends). The four Effect
Sends allow you to get the most out of the two effect processors. For example, with Effect B set to an echo algorithm, you could route one MIDI channel to Send 3 and set the effect amount to 80%. Another MIDI channel could be routed to Send 4 with an effect amount of only 5%. This is almost like having two different effects!
MIDI Channel 1
MIDI Channel 2
MIDI Channel 3
MIDI Channel 4
MIDI Channel 5
MIDI Channel 6
MIDI Channel 16
MIDI CHANNEL
N
D
4
S
E
N
D
3
S
E
N
D
2
S
E
Preset
Preset
N
D
1
S
E
OUTPUT SECTION
& EFFECTS PROCESSORS
FX Sends
Send 1 15%
Send 2 10%
Send 3 0%
Send 4 0%
Hall 1
Effect
A
B➟A
FX Sends
Send 1 0%
Chorus
Send 2 0%
Send 3 20%
Send 4 15%
Effect
B
M
A
I
N
Master Menu
Master Effects
Master Effects
The digital effect processors can be programmed as part of the preset (using the Edit menu) so that effects will change along with the preset. However, there are only two effect processors, and so you cannot have a different effect on each preset when in Multi mode.
The Master Effects settings assign the effect processors “globally” for all presets to provide a way to use the effects in Multi mode. Detailed infor-
mation is presented in the Effects chapter (see Effects on page 141).
Effects Mode
The FX Mode page enables or bypasses the effects. When the FX Mode is set to “bypass,” the effects are turned off on a global scale. This includes Effects programmed in the preset.
FX MODE enabled
Effects Multi Mode
Control
The routing scheme for the two stereo effects processors provides a lot of versatility. When in multi mode, you can “use master settings” which applies the Master menu effects settings to all 16 MIDI channels.
FX MULTIMODE CONTROL use master settings
If you want more control, you can use the “channel” setting which applies the effects settings of the preset on a specified channel to all the other channels. Changing the preset on the specified channel changes the effect.
FX MULTIMODE CONTROL preset on channel 1
If you are in Omni or Poly modes this parameter is disabled and the message in parentheses explains that Proteus is currently in Omni mode.
FX MULTIMODE CONTROL
(using Omni mode)
B-3 Operation Manual 39
Master FXA
Algorithm
Master Menu
Master Effects
This function selects the type of effect used for the “A” effect. The following effect types are available.
MASTER FXA ALGORITHM
Room 1
A Effect Types
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
Room 1
Room 2
Room 3
Hall 1
Hall 2
Plate
Delay
Panning Delay
Multitap 1
Multitap Pan
3 Tap
3 Tap Pan
Soft Room
Warm Room
Perfect Room
Tiled Room
Hard Plate
Warm Hall
Spacious Hall
Bright Hall
Bright Hall Pan
Bright Plate
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
BBall Court
Gymnasium
Cavern
Concert 9
Concert 10 Pan
Reverse Gate
Gate 2
Gate Pan
Concert 11
Medium Concert
Large Concert
Large Concert Pan
Canyon
DelayVerb 1
DelayVerb 2
DelayVerb 3
DelayVerb 4 Pan
DelayVerb 5 Pan
DelayVerb 6
DelayVerb 7
DelayVerb 8
DelayVerb 9
40 E-MU Systems
Master Menu
Master Effects
FXA Parameters:
Decay/HF Damping
FxB -> FxA
This page lets you define the parameters of the selected Effects algorithm.
Use this page to setup the effect decay, high frequency damping amount
FXA DECAY HFDAMP FxB>FxA
040 096 001
FXA Send Amounts
These parameters set the effects amounts for each of the four stereo effects
busses. See “Master Effects” on page 146 for detailed information.
FXA SEND AMOUNTS 1:100%
2: 50% 3: 10% 4: 0%
Master FXB
Algorithm
This parameter selects the type of effect used for the “B” effect. The following effect types are available.
MASTER FXB ALGORITHM
Chorus 1
B-3 Operation Manual 41
Master Menu
Master Effects
B Effect Types
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Chorus 1
Chorus 2
Chorus 3
Chorus 4
Chorus 5
Doubling
Slapback
Flange 1
Flange 2
Flange 3
Flange 4
Flange 5
Flange 6
Flange 7
Big Chorus
Symphonic
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
Ensemble
Delay
Delay Stereo
Delay Stereo 2
Panning Delay
Delay Chorus
Pan Delay Chorus 1
Pan Delay Chorus 2
Dual Tap 1/3
Dual Tap 1/4
Vibrato
Distortion 1
Distortion 2
Distorted Flange
Distorted Chorus
Distorted Double
FXB Parameters:
Feedback/LFO Rate
Delay Time
The FXB parameters setup the characteristics of the effect. Use this page to define the feedback amount, the LFO rate and delay amount for the
selected type “B” effect. See “Effect Parameters” on page 143 for details.
FXB FEEDBK LFORATE DELAY
000 003 0
FXB Send Amounts
These parameters set the effects amounts for each of the four stereo effects busses. See the Effects chapter for detailed information.
FXB SEND AMOUNTS 1:100%
2: 50% 3: 10% 4: 0%
42 E-MU Systems
Master Menu
MIDI Parameters
MIDI
Parameters
MIDI Mode
MIDI parameters control how the B-3 sends and receives MIDI data.
MIDI Mode selects one of the three MIDI modes: Omni, Poly or Multi mode.
MIDI MODE CHANGE omni ignored
The MIDI Mode Change parameter specifies whether mode changes made through an external MIDI controller are accepted or ignored.
The MIDI modes are as follows:
Omni
Responds to note information on all MIDI channels and plays the preset currently displayed in the main screen.
Poly
Responds only to note information received on the currently selected MIDI channel (on the preset selection screen) and plays that channel’s associated preset.
Multi
Responds to data on any combination of MIDI channels and plays the specific preset associated with each of the MIDI channels. You must select multi mode for multitimbral operation.
MIDI SysEx ID
WARNING: When transferring SysEx data from one
B-3 to another, the ID numbers of both units must be the same.
This page defines the MIDI system exclusive (SysEx) device ID number. The
SysEx ID lets an external programming unit to distinguish between multiple B-3 units connected to the same preset editor. In this case each unit must have a unique SysEx ID number.
MIDI SYSEX ID
000
B-3 Operation Manual 43
MIDI Enable
Master Menu
MIDI Parameters
MIDI Enable lets you turn each MIDI channel on and off independently when in Multi mode. This feature is helpful when you have other devices connected to the same MIDI line and do not want the B-3 unit to respond to the MIDI channels reserved for the other devices.
MIDI ENABLE channel 01: On
Because the MIDI Enable function only makes sense if you are in Multi mode, B-3 disables this feature when in Omni or Poly mode.
In Multi
Mode
MIDI ENABLE channel 16: On
In Omni
Mode
MIDI ENABLE
(using Omni mode)
MIDI Program
Change -> Preset
The Program->Preset
Change only works for program changes received in Bank 0.
You can also remap incoming MIDI program changes to a different numbered preset. This is a handy feature when your master keyboard cannot send a bank change or you want to reorder preset numbers. Any preset can be mapped to any incoming MIDI program change number.
For example, you could set up the Program -> Preset map to call up preset
#12 whenever B-3 receives MIDI program change #26.
The four fields shown below are editable.
MIDI PROG CHNG -> PRESET
000 User 000
0
Incoming Program
Change in Bank 0
ROM Bank Program No.
Bank No.
44 E-MU Systems
Master Menu
MIDI Parameters
Programs and presets are the same thing. “Preset” is the E-mu term for MIDI
Program.
Receive Program
Change
Selected
Program
50
60
70
80
10
20
30
40
90
100
110
120
0 1 2 3 4 5 6 7 8 9
0 0 0 0 0 0 0 0 0
00 01 02 03 04 05 06 07 08 09
0
2 0 1 0 0 0 1 0 4
44 91 50 01 15 88 99 78 32 88
0
1 0 0 0 2
34 73 106 55 43 75
0
12
0 0 0
120 121 100
2
0 0 0 0 0 0 0 0 0
30 31 32 33 34 35 36 37 38 39
0
0 0 0 0 0 0 0 0 0
40 41 42 43 44 45 46 47 48 49
0
0 0 0 0 0 0 0 0 0
50 51 52 53 54 55 56 57 58 59
0
0 0 0 0 0 0 0 0 0
60 61 62 63 64 65 66 67 68 69
0
0 0 0 0 0 0 0 0 0
70 71 72 73 74 75 76 77 78 79
0
0 0 0 0 0 0 0 0 0
80 81 82 83 84 85 86 87 88 89
0
0 0 0 0 0 0 0 0 0
90 91 92 93 94 95 96 97 98 99
0
0 0 0 0 0 0 0 0 0
100 101 102 103 104 105 106 107 108 109
0
0 0 0 0 0 0 0 0 0
110 111 112 113 114 115 116 117 118 119
0
0 0 0 0 0 0 0
120 121 122 123 124 125 126 127
0
Mapped
Program
In this chart, program changes 10-29 have been remapped to new preset numbers. All other presets are selected normally.
Use this function to instruct the B-3 to utilize or ignore incoming MIDI preset changes or Bank Select commands for each channel. Use the cursor buttons to select the channel number field, then use the Data Entry
Control to select a channel number. Use the cursor button again to select the On/Off field and the Data Entry Control to change the value.
RECEIVE PROGRAM CHANGE channel 01 : on
Real-time Controller
Assignment
Use these three pages to assign twelve real-time control sources. Each MIDI
Controller is assigned a letter (A - L). The front panel Controller Knobs and twelve MIDI controller numbers share the A-L controller routings. These screens let you select which MIDI real-time controllers numbers will be
received (from 1 to 31 and from 64 to 119) and which controller numbers will be transmitted over MIDI if the front panel controls are
turned.The PatchCord routing and amount in the Edit menu determine what effect the controller has on each preset. Real-time controllers are shown in the PatchCord menu as MIDI A through MIDI L.
B-3 Operation Manual 45
Master Menu
MIDI Parameters
B-3 factory presets have certain synth parameters assigned to each controller letter and so these are “Global” controller assignments.
For example, assigning a MIDI controller to “A” in this screen would let you control filter Fc for
“Front Panel Knob Functions” on page 163.
The Real-time Controller assignment also specifies which controller numbers are transmitted when the “Knobs MIDI Out” is enabled (see
“Knobs/Riff MIDI Out” on page 48).
REALTIME CONTROLLER #
A: 21 B: 22 C: 23 D: 24
REALTIME CONTROLLER #
E: 25 F: 26 G: 27 H: 28
REALTIME CONTROLLER #
I: 80 J: 81 K: 91 L: 93
Note: Controllers 7 and 10 are already assigned to Volume and Pan for each
MIDI channel. Controllers 91 & 93 are the standard controller numbers for reverb and chorus send amounts.
Following are a few of the standardized MIDI Controller numbers as defined by the MIDI manufacturers association. The controllers shown in
Bold are automatically routed to the destination (volume & pan) or have their own PatchCord source. Others, such as Portamento Time, can be routed using a PatchCord to have the desired effect.
1 - Modulation Wheel
2 - Breath Controller
3 - Old DX7 Aftertouch
4 - Foot Pedal
5 - Portamento Time
6 - Data Entry
7 - Volume
8 - Balance
9 - Undefined
10 - Pan
11 - Expression
MIDI Footswitch
Assign
Like the MIDI Controllers, you can assign three MIDI footswitches to MIDI footswitch numbers. Footswitches numbers are from 64-79. Destinations for the footswitch controllers are programmed in the PatchCord section of the Edit menu.
FOOTSWITCH CONTROLLER #
1: 64 2: 65 3: 66
46 E-MU Systems
Master Menu
MIDI Parameters
Following are a few of the standardized MIDI Switch numbers.
64 - Sustain Switch (on/off)
65 - Portamento (on/off)
66 - Sostenuto (on/off)
67 - Soft Pedal (on/off)
69 - Hold Pedal 2 (on/off)
Tempo Controller
This function allows a MIDI controller to change the Master Tempo. The
Global Tempo is used for the clock divisor PatchCords, tempo-based
envelopes and synced LFOs. (See “Clock Modulation” on page 60.) You can
assign any controller number from 0-31, mono key pressure, or the pitch wheel to change the Global Tempo.
A different controller can be used to change the tempo up or down. The
Pitch Wheel can be assigned to both the up and down parameters to vary the tempo up and down from a single controller. If any other controller is assigned to both the up and down parameters, B-3 redefines the center of the controller’s range as zero.
MIDI Controller values are added to the Base Tempo with an offset range of
±64. When the controller is set to “off” the tempo returns to its original setting. This control has no effect when using an external clock.
TEMPO CONTROLLER# CHAN
Up: 03 Down: 09 16A
Knob Preset
Quick-Edit
Quick Edit does not work while in the Edit menu with
“Knobs Deep Edit” enabled.
“Quick-Edit” changes the initial controller setting in the preset whenever you move a Control Knob. This parameter selects whether or not the front panel Controller Knobs are used to Quick-Edit the currently selected preset.
See “Controller Knobs” on page 23 in the Operations chapter for more
details.
KNOBS PRESET QUICK-EDIT disabled
B-3 Operation Manual 47
Knobs
Deep Edit
Master Menu
MIDI Parameters
This parameter specifies whether or not the front panel controller knobs can be used to edit parameter values in the Master or Edit menus. This is called “Deep-Editing.” With Knob Deep Edit disabled, the front panel controller knobs retain their function as real-time controllers even when in the Master or Edit modes.
KNOBS DEEP EDIT disabled
Knobs/Riff MIDI Out
This function allows you to select whether or not MIDI controller data is transmitted when you turn the front panel Controller knobs. The knobs transmit on the controller numbers defined by the Real-time Controller
Assign parameter (see page 45). This function also enables or disables trans-
mission of Riff note data over MIDI when the Audition button is pressed.
If Deep Edit is enabled, “Knobs MIDI Out” does not work while in any of the editing menus (Master, Edit, Save/Copy).
KNOBS/RIFF MIDI OUT don’t transmit
Preset Edit All Layers
Enable
This function allows you to turn the Edit All Layers feature on or off. “Edit
All Layers” is an Edit menu feature which allows you to select all layers (A) in order to edit all four layers simultaneously. Because this feature can be confusing to the beginning programmer, it can be disabled here in the
Master menu. Check this feature out when you’re ready. It’s great!
PRESET EDIT ALL LAYERS enabled
48 E-MU Systems
Master Menu
MIDI Parameters
Front Panel Knob
Calibration
This function calibrates the minimum and maximum values for the five front panel knobs. The controls should be calibrated periodically in order to compensate for normal wear and tear on the controls themselves or if the controls behave strangely. Before calibration, it’s usually a good idea to let the unit warm up for about half an hour to ensure you have the maximum range on all the front panel controls.
þ
To Calibrate the Front Panel Control Knobs
1.
Press the Master menu button and advance to the Calibrate Knobs page.
CALIBRATE KNOBS
Start
2.
Press the Enter button to begin the calibration process. The following screen appears.
Turn all knobs to MIN
Press Enter when ready
3.
Turn all knobs to their minimum value (which is pegged in the counterclockwise direction), then press the Enter button. The screen briefly flashes, “Reading Values…,” then displays:
Turn all knobs to MAX
Press Enter when ready
4.
Turn all knobs to their maximum value (pegged in the clockwise position), then press the Enter button. The display shows, “Reading
Values… Done.” Calibration is complete.
B-3 Operation Manual 49
Master Menu
MIDI Parameters
MIDI SysEx Packet
Delay
Sometimes errors occur if the computer or sequencer to which you are sending MIDI SysEx data is faster or slower than the B-3. The MIDI SysEx
Packet Delay command lets you specify the amount of delay between MIDI
SysEx packets so the input buffer of your computer does not overflow, causing an error. The value range is from 0 through 8000 milliseconds. A delay value of zero allows full speed MIDI transfer. If you are experiencing data transmission errors, try increasing the delay value until the problem disappears.
MIDI SYSEX PACKET DELAY
300 milliseconds
Send MIDI System
Exclusive Data
The Preset, Volume, and Pan information for all 16 channels is included when the
Multi mode Map settings are transmitted or received.
This command transmits MIDI System Exclusive (SysEx) data to the MIDI
Out port of B-3. The MIDI data can be sent to a computer, sequencer or to another B-3. When transferring data between two B-3s be sure both units
have the same SysEx ID number! See “MIDI SysEx ID” on page 43 to learn
how to change the SysEx ID.
Using the cursor key and the Data Entry Control, select the type of MIDI data you want to transmit. Following are descriptions of the types of MIDI data that can be transmitted.
Current Multisetup
Transmits all parameters in the Master menu except Tuning Tables,
Program/Preset Map and Viewing Angle.
Program /Preset Map
Transmits the MIDI Program -> Preset Map.
All User Tuning Tables
Transmits all 12 user User Tuning Tables.
Multimode Map
Transmits the following parameters:
• Multimode Basic Channel
• Multimode Effects Control Channel
• Multimode Tempo Control Channel and for each MIDI Channel…
• Preset, Volume, & Pan
• Mix Output
• Multimode Channel Enable
• Multimode Bank Map
• Multimode Receive Program Change
50 E-MU Systems
Master Menu
MIDI Parameters
WARNING: When transferring SysEx data from one
B-3 to another, the ID numbers of both units must match.
Bank 0 User Presets
Transmits all the user defined presets in Bank 0.
Bank 1 User Presets
Transmits all the user defined presets in Bank 1.
Bank 2 User Presets
Transmits all the user defined presets in Bank 2.
Bank 3 User Presets
Transmits all the user defined presets in Bank 3.
Any Individual Preset
Transmits only the selected preset.
The Enter LED will be flashing. Press the Enter button to confirm the operation. To receive MIDI data, simply send the MIDI data into B-3 from another Proteus or from a computer/sequencer.
SEND MIDI SYSEX DATA bank 1 user presets
User Key Tuning
The user key tuning can be used to tune individual percussion instruments.
þ
To Record MIDI SysEx Data into a Sequencer:
1.
2.
Setup the sequencer to receive system exclusive data.
Place the sequencer into record mode, then Send MIDI Data.
þ
To Receive MIDI SysEx Data from a Sequencer:
Simply play back the sequence into B-3.
User Key Tuning lets you create and modify 12 user definable tuning tables.
The initial frequency of every key can be individually tuned, facilitating the creation of alternate or microtonal scales.
Using the cursor keys and the Data Entry Control, select the user table number, the key name, the coarse tuning and the fine tuning. The key name is variable from C-2 to G8. Coarse Tuning is variable from 0 to 127 semitones. The fine tuning is variable from 00 to 63 in increments of 1/64 of a semitone (approx. 1.56 cents). For each preset, the specific tuning table is selected in the Edit menu.
USER KEY TUNING Table:1
Key: C1 Crs: 036 Fine: 00
B-3 Operation Manual 51
Base Tempo
Screen Viewing
Angle
Master Menu
MIDI Parameters
B-3 contains an internal master clock which can be used to: synchronize the LFOs when in Tempo-based mode, control the times of Tempo-based envelopes or used as a modulation source in the PatchCords section. There are two tempo values shown in the display.
• Base Tempo - The base tempo is the value to which the MIDI controller
specified in the Tempo Controller screen will be applied. (See “Tempo
• Current Tempo - The current tempo is equal to the base tempo modulated by the MIDI controller specified in the Tempo Controller screen. If no MIDI Tempo controller message has been received since the last Base
Tempo change, the Current Tempo will be equal to the Base Tempo.
Current Tempo is NOT displayed when the Base Tempo is set to “MIDI
Clock”.
þ
To Change the Master Tempo:
1.
2.
Move the cursor to the lower line of the display.
Adjust the Base Tempo using the Data Entry Control.
BASE TEMPO
120 bpm (current: 182)
The Master Tempo values range from 1 through 300 beats per minute
(BPM) or you can select “use MIDI clock” to use an external MIDI clock source.
This function changes the viewing angle of the display so that you can read it easily from either above or below the unit. The angle is adjustable from
+7 to -8. Positive values will make the display easier to read when viewed from above. Negative values make the display easier to read from below.
VIEWING ANGLE
+0
52 E-MU Systems
Programming Basics
This chapter explains how B-3 sounds are constructed and contains important background information on how to create your own custom presets.
Your initial involvement with B-3 will most likely be using the existing presets and selecting MIDI channels. While the factory presets are very good, there are some things you will probably want to change eventually, perhaps the LFO speed, the filter frequency or the attack time. You may also want to make your own custom presets using complex modulation routings. This module will do far more than make organ sounds, especially if you add another sound ROM. It is actually a powerful synthesizer in B-3’s clothing. There are 512 user locations (USER Banks 0-3) available to store your own creations or edited factory presets. Best of all, it’s easy to edit or create new presets using the Edit menu.
Each preset can consist of up to four instrument layers. Each of the four layers can be placed anywhere on the keyboard and can be crossfaded or switched according to key position, velocity, or by using a real-time control such as a wheel, slider, pedal, LFO or envelope generator. A preset can also be “linked” with up to 2 more presets creating additional layering or splits.
B-3 has an extensive modulation implementation using two multi-wave
LFO’s (Low Frequency Oscillators), three multi-stage envelope generators and the ability to respond to multiple MIDI controllers. You can simultaneously route any combination of these control sources to multiple destinations.
B-3 Operation Manual 53
Programming Basics
Modulation
Modulation
To modulate means to dynamically change a parameter, whether it be the volume (amplitude modulation), the pitch (frequency modulation), and so on. Turning the volume control on your home stereo rapidly back and forth is an example of amplitude modulation. To modulate something we need a modulation source and a modulation destination. In this case, the source is your hand turning the knob, and the destination is the volume control. If we had a device that could turn the volume control automatically, we would call that device a modulation source.
54 E-MU Systems
Turning the volume control back and forth on your home stereo is an example of
Amplitude Modulation.
B-3 is designed so that each of the variable parameters, such as the volume, has an initial setting which is changed by a modulation source. Therefore in the case of volume, we have an initial volume that we can change or modulate with a modulation source.
Two main kinds of modulation sources on B-3 are Envelope Generators and
Low Frequency Oscillators.
In the example above, an envelope generator could be routed to automatically turn the volume control as programmed by the envelope. Or, a low frequency oscillator could be routed to turn the volume up and down in a repeating fashion.
Positive modulation adds to the initial amount. Negative modulation subtracts from the initial amount.
Summing Nodes
All the modulation inputs on B-3 are summing nodes. This means that you can connect as many modulation sources as you want to an input (such as
Pitch or AmpVol).
Modulation sources are simply added algebraically— connecting two knobs one set to -100 and the other set to +100 yields a net value of zero.
Programming Basics
Modulation Sources
Modulation
Sources
Modulation sources include Envelope Generators, Performance Controllers and
Low Frequency Oscillators . In the previous example, an envelope generator was routed to automatically turn the volume control as programmed by the envelope, or, a low frequency oscillator could be routed to turn the volume control up and down in a repeating fashion. The following is a list of the modulation sources used in B-3.
Tip: Try routing Key
Glide to Filter Frequency if you want the filter to smoothly follow pitch in solo mode.
Routing Key Glide to Pan creates another interesting effect.
Keyboard Key
Which key is pressed.
Key Velocity
How fast the key is pressed.
Release Velocity
How fast the key is released.
Gate
High if the key is pressed, low when the key is released.
Key Glide
A smoothly changing control source based on the Glide Rate and the interval between the last two notes played.
Pitch and Mod Wheels
Synthesizer pitch bend and modulation wheels.
Keyboard Pressure (mono aftertouch)
Key Pressure applied after the key is initially pressed.
Pedal
A continuously variable pedal controller.
Miscellaneous Controllers A -L
Any type of MIDI continuous controller data.
Low Frequency Oscillators (2 per layer)
Generate repeating waves.
Envelope Generators (3 per layer)
Generate a programmable “contour” which changes over time when a key is pressed.
Noise & Random Generators
Generate spectrums of noise and random signals.
Footswitches
Change a parameter when the switch is pressed.
Clock Divisor
The master tempo clock can be divided and used as a modulation source.
B-3 Operation Manual 55
Programming Basics
Modulation PatchCords
Random Sources
Random modulation sources can be used when you want the timbre of the sound to be “animated” in a random or non-consistent manner.
• Key Random 1 & 2 generate different random values for each layer which do not change during the note.
• The White & Pink Noise Generators produce varying random values.
Both white and pink noise sources are low frequency noise designed for control purposes. Either noise source can be filtered even more by passing it through a lag processor.
• The Crossfade Random function generates the same random value for all layers in a preset. This source is designed to be used for crossfading and cross-switching layers, although you may find other uses.
Modulation
PatchCords
The controller Knobs assignments printed on the front panel are the system defaults.
You can change any of these assignments using the Real-time
Controller Assignment page in
for details).
When setting up modulation with the B-3, you define a modulation source and a modulation destination. Then, you connect the source to the destination using “PatchCords.” B-3’s PatchCords are connected in the software.
B-3 has 24 general purpose PatchCords for each layer.
You can connect the modulation sources in almost any possible way to the modulation destinations. You can even modulate other modulators. Each
PatchCord also has an amount parameter which determines “how much” modulation is applied to the destination. The modulation amount can be positive or negative. Negative values invert the modulation source.
Modulation
Source
Amount +/-
Destination
-
LFO 1
+
Amp
Volume
Modulation
Source
LFO 1
LFO 2
Amp Env
Filt Env
Aux Env
Wheel
Pressure etc.
Destination
Amp Vol
Pitch
Pan
LFO Rate
Aux Env
Env Atk
Glide etc.
56 E-MU Systems
Programming Basics
Envelope Generators
Envelope
Generators
An envelope can be described as a “contour” which is used to shape the sound over time in a pre-programmed manner. There are three envelope generators per layer and all of them are the rate/level type.
This is how the rate/level (time based) envelopes work: When a key is pressed, envelope starts from zero and moves toward the Attack 1 Level at the Attack 1 Rate. As soon as it reaches this first level, it immediately begins the next phase and moves toward the Attack 2 level at the Attack 2 rate. As long as the key is held down, the envelope continues on through the Decay
1 and Decay 2 stages. If the key is still held when the envelope reaches the end of Decay 2, it simply waits there for you to release the key. When you release the key, the envelope continues into the Release 1 and Release 2 stages, stopping at the end of the Release 2 stage. B-3’s envelope generators provide great flexibility for programming both complex and simple envelopes.
If two adjacent segments have the same level in a “time-based” envelope, the segment will be skipped.
Adjacent segments must have different levels for the rate control to work.
Dcy1
Atk2
Dcy2
Rls1
Atk1
Rls2 level time
Key
Down
Sustain
Key
Released
All three envelope generators have the six stages described above. The
Volume Envelope generator controls the volume of the voice over time.
The Filter Envelope generator is a general purpose envelope most often used to control the filter frequency. Unlike the Volume Envelope, however, the Filter Envelope can have a negative level value as well as a positive level. There is also an Auxiliary Envelope generator which is a general purpose envelope. The Auxiliary Envelope is identical to the Filter Envelope and can have negative as well as positive levels. You can adjust the time of each stage to create myriad envelope shapes, which in turn shape the sound over time.
By routing the Auxiliary or Filter Envelopes to control the pitch (PatchCords) you can easily hear the shape of the envelopes you are creating.
• Volume envelopes contour the way the volume of a sound changes over time determining how we perceive that sound. For example, a bell struck with a hammer is instantly at full volume, then slowly dies away. A bowed violin sound fades in more slowly and dies away slowly. Using B-3’s Volume Envelope, you can simulate the different types of natural instrument volume envelopes by programming them appropriately.
B-3 Operation Manual 57
Programming Basics
Envelope Generators
Tempo-based Envelopes
Tempo-based envelopes are based on Time which is controlled by the
Master Tempo (located in the Master menu). The Master Tempo rate scales the time of the Tempo-based envelope segments. The Master Tempo can also be set to use an external MIDI clock so that the envelope times can be synchronized to external sequencer or arpeggiator tempo changes.
Tempo-Based Envelopes
= Initial Setting
= Increase Master Tempo
= Decrease Master Tempo
Envelope Repeat
The Envelope Generators can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held. As soon as the key is released, the envelope continues through its normal Release stages (1 & 2).
Only the Filter and
Auxiliary Envelopes have the repeating feature.
Atk2 Rls1
Dcy2
Atk1 Dcy1
Rls1 level
Repeat Re..
time
Key Down Key Released
The diagram above show how the looping envelopes work. When the key is pressed the envelope goes through its regular Attack 1, Attack 2, Decay 1 and Decay 2 stages. In non-looping mode, the envelope would hold at the end of the Decay 2 stage until the key was released. In looping mode however, it jumps back to the Attack 1 stage and repeats the first four stages. It continues to loop through these four stages until the key is released where it immediately jumps to the Release 1 stage.
58 E-MU Systems
Programming Basics
Low Frequency Oscillators (LFOs)
Low
Frequency
Oscillators
(LFOs)
A Low Frequency Oscillator or LFO is simply a wave which repeats at a slow rate. The B-3 has two multi-wave LFOs for each channel. The LFO waveforms are shown in the following illustration.
Random Triangle Sawtooth
Sine Square 33% Pulse
LFO Tricks & Tips:
• The Random LFO wave is truly random and is different for each voice and layer.
• The Pattern (Pat) waveforms will sound the same on different layers and voices.
• Sine + Noise is very useful for simulating trumpet and flute vibrato.
★ When routing Hemi-quaver to Pitch:
+38 = major scale
-38 = phrygian scale
+76 = whole tone scale
(+38) + (+76) = diminished
(two cords) odd amount = S+H sound
25% Pulse 16% Pulse 12% Pulse
Pat: Octaves
+ Octave
- Octave
C
Pat: Fifth+Octave
C
G
C
A#
Pat: Neener
G
Sine 1,2
Sine + Noise Hemi-quaver
C
Pat: Sus4 trip
G
F
Sine 1,3,5
Note: References to musical intervals in the pattern LFO shapes are with the LFO routed to pitch and a
PatchCord amount of +38 .
Try combining the
Pattern LFOs, or controlling the amount of one with another, or combining them with the clock divisors.
By examining the diagram of the LFO waveforms, you can see how an LFO affects a modulation destination. The shape of the waveform determines the result. Suppose we are modulating the pitch of an instrument. The sine wave looks smooth, and changes the pitch smoothly. The square wave changes abruptly and abruptly changes from one pitch to another. The sawtooth wave increases smoothly, then changes back abruptly. The sound’s pitch follows the same course. Controlling the pitch of an instrument is an easy way to hear the effects of the LFO waves.
Like the Auxiliary Envelope, LFOs can be routed to control any real-time function such as Pitch, Filter, Panning, or Volume. A common use for the
LFO is to control the pitch of the sound (LFO -> Pitch). This effect is called vibrato and is an important performance effect. Many presets use this routing with the modulation wheel controlling “how much” LFO modulation is applied. Another common effect, Tremolo, is created by controlling the volume of a sound with the LFO (LFO -> Volume).
B-3 Operation Manual 59
Programming Basics
Clock Modulation
You might use the LFOs to add a slight bit of animation to the sound by routing the LFO to control the filter. For this effect, set the LFO “amount” low for a subtle effect.
When a PatchCord amount is a negative value, the LFO shape is inverted.
For example, inverting the sawtooth wave produces a wave that increases abruptly, then smoothly glides down.
Negative Amount
+
Sawtooth Inverted Sawtooth
Clock
Modulation
Envelopes are triggered on the positive going edge of the clock. LFOs are triggered on the negative going edge of the clock.
You can use the Master Clock as a modulation source, to trigger the Filter or
Auxiliary Envelope generators, trigger Sample Start, synchronize the LFOs, or directly as a square wave modulation source. The Clock source is available in eight divisions (octal whole note, quad whole note, double whole note, whole note, half note, quarter note, eighth note, sixteenth note). You can use the different rates separately or in conjunction to create complex “synchro-sonic” rhythm patterns. You can also use a MIDI Clock as the Master Clock to synchronize to an external MIDI device such as a drum machine or sequencer. (See Master Tempo in the Master menu.)
Clocks are routed exactly like the other modulations sources using the
PatchCords. The PatchCord Amount MUST be positive (+) for the clock to pass. By modulating the PatchCord Amount, you can route the divided clocks using real-time controllers or other modulation sources.
When an LFO is triggered by a clock, the LFO wave resets to zero every time the clock wave goes low. If the LFO rate is close to the clock rate, the LFO virtually synchronizes with the clock. If the two rates are far apart, the waveform of the LFO will be mildly or radically altered.
The tempo of the master clock is set in the Master menu.
Triggered LFO
LFO Wave
Clock
LFO Trigger causes the LFO to reset each time the clock waveform goes low.
60 E-MU Systems
Programming Basics
Clock Modulation
LFO Synced to 1/4 Note Clock
LFOs can also be perfectly synchronized with the clock at any of 25 note divisions. This allows you to create very cool “synchro-sonic” effects that work perfectly at any tempo. Choosing one of the note divisors in the LFO rate screen selects the synced LFO function.
There are many possibilities for clock modulation and retrigger. For example, you can create a repeating six segment curve of any shape by triggering the Filter or Auxiliary Envelope generators with the clock. A few other possibilities are listed below.
• Turn different voice layers on and off using different clock divisors.
• Switch between Auxiliary and Filter Envelope retriggering using a slider or footswitch.
• Retrigger LFOs or Envelopes using noise or other LFOs to create random or semi random effects.
• Alter the LFO waveform by modulating the rate of a triggered LFO.
• Route multiple clocks with different divisors to the same destination
(such as pitch) to create complex patterns. (Hint: Adjust the PatchCord
Amounts.)
Eighth
Note
Quarter
Note
Adding these two clocks together in equal amounts produces a stairstep waveform.
16th
Note
8th
Note
Quarter
Note
Adding multiple clocks with unequal amounts produces complex repeating patterns.
B-3 Operation Manual 61
Programming Basics
Modulation Destinations
Modulation
Destinations
The PatchCords section of the Edit menu is where you connect sources to destinations. Each PatchCord has an amount associated with it which controls how much modulation is applied.
L1
PATCHCORD #01
ModWhl -> RTXfade +036
All the modulation destinations are summing nodes. This means that you can connect as many modulation sources as you want to a destination. Modulation sources are simply added algebraically — connecting two sources, one with a value of
-100 and the other with a value of +100 yields a net value of zero.
The PatchCords screen above and the diagram below show how modulation sources are connected to destinations. The modulation sources can control any of the destinations in the layer.
Instrument
Layer
Freq.
Z-Plane
Filter
Gain
Vol
Amp
Pan
L
R
Envelope
Gen.
Envelope
Gen.
LFOs
Mod
Wheel
Envelope
Gen.
MIDI
Controls
Key #
Velocity
Gate
Mod.
Proc.
• Note-on modulation sources, such as key, velocity and gate output a single value at note-on time. Realtime modulation sources such as
LFOs, envelope generators and modulation wheels output continuously changing values.
The possible modulation routings are completely flexible as shown in the diagram above. Multiple sources can control the same destination, or a single source can control multiple destinations.
62 E-MU Systems
Programming Basics
Modulation Processors
Modulation
Processors
Modulation processors are devices which can modify modulation sources such as LFOs and envelope generators before they are applied to a destination. Modulation processors let you create patches and do tricks which would not be possible otherwise. These modulation processors are independently programmable on each of the four layers.
Switch
Outputs a digital “1” when the input is greater than “0”.
Switch
(above zero)
Summing Amp
Lets you add several modulation signals together before applying them to a destination. This processor can save PatchCords when routing the output to multiple destinations.
DC Sum
Lag Processors
Slows down rapid changes in the input signal. The output “lags” behind the input at a pre-programmed rate. There are two lag processors, Lag 0 and Lag
1. Lag 1 has a longer lag time than Lag 0.
Lag
Processor
Absolute Value
This function inverts negative input values and outputs only positive values. This device is also called a full wave rectifier.
Absolute
Value
B-3 Operation Manual 63
Programming Basics
Modulation Processors
Diode
The diode blocks negative input values, passing only positive values.
Diode
The value of a digital
“1” is equal to the PatchCord amount.
Flip-Flop
The output of this processor alternates between a digital “1” and digital “0” each time the input goes positive from zero or a negative value. With an
LFO input, the output will be a square wave of half the input frequency.
x y Flip-Flop x y
Quantizer
With the input PatchCord set to 100%, the output value is limited to 16 discrete values. The value of the input PatchCord controls the number of steps. The value of the output PatchCord controls the size of the steps.
# of
Steps
Size of
Steps
Quantizer
4x Gain
This processor amplifies the modulation source by a factor of 4.
4x
Gain
Summing Amps can be useful in complicated patches where you want to control a combination of modulation signals with a single patchcord.
Lag Inputs
The Lag processors can be used as 2 additional summing amps. Lag0sum and Lag1sum are modulation sources which equal the sum of PatchCords connected to the Lag in destination. The summing amp is located before the lag processor as shown in the following illustration.
Sum Node
Lag
Lag 0
Lag 0 sum
64 E-MU Systems
Programming Basics
Preset Modulation Processors
Preset
Modulation
Processors
There are also two “Preset Level” modulation processors located in the
“Preset Patchcords” screen of the Edit menu. These processors were created especially for B-3 to duplicate the rotating speaker and key percussion effects of the original B-3 organ. It is important to understand that although the preset processors originate at the Preset Level PatchCords, their output is used in the Layer PatchCords.
Preset Modulation
Processors start working as soon as the preset is selected. The
Layer Modulation Processors take effect only when a key is pressed.
Preset Lag
Like the Layer Lag processors (described on page 63) the Preset Lag slows
down rapid changes in the input signal. The output “lags” behind the input at a pre-programmed rate. Unlike the layer level lag processors, the preset lag takes effect as soon as the preset is selected. In contrast, the layer level lag processors begin acting only after a keyboard key has been depressed. The
Preset Lag also has a Lag Amount input which controls the lag time. Positive lag amounts increase the lag time. A MIDI controller (front panel knob) is commonly used to control lag amount.
In the B-3, the preset lag is often used to “spin-up” and “spin-down” the rotating speaker effect. A MIDI footswitch is commonly used as the input to the lag which acts to slow down the instantaneous change of the switch.
The slowly changing output value is then routed using a layer patchcord to crossfade between layers or change the speed of an LFO.
Preset
Lag ex. footswitch
Lag Amount
(+ value = longer)
Preset Ramp
This processor generates a positive or negative going slope whenever the
first key is depressed on the MIDI channel.
1st Note
Played
Preset Ramp
Positive Rate
Preset Ramp
Negative Rate time original value original value time
1st Note
Played
B-3 Operation Manual 65
Programming Basics
Preset Modulation Processors
The preset ramp instantly resets when all notes have been released and the next first key on the MIDI channel is pressed. The Ramp Rate polarity
(+ or -) determines if the ramp will be positive or negative going. The value of the ramp rate sets the increment. Large values produce fast ramps and small values produce slow ramps. Multiple inputs can be connected to the ramp rate (just like all the other destinations in B-3).
Why do we want this? The original B-3 organ has a key percussion feature which only sounds on the first note played. While this undoubtedly resulted from the technical shortcomings of the day, many players have adopted and embraced this unique feature. The Preset Ramp exactly duplicates the first note percussion of the original B-3. The patch is a little complicated and you may find it easier to simply copy and edit an existing preset. Nevertheless, here is the complete B-3 percussion patch.
Real Rocket Science
One Layer
Percussion
Instrument
Z-Plane
Filter
Initial Setting
-96 dB (off)
Amp
Vol
Pan
R
L
Cord
+100
Invert
DC
Rate
Preset
Ramp
Out
Cord
-100
Percussion
Decay Time
Cord
-100
Preset
Cords
The combination of the
DC & Perc. Decay Time Cords has the effect of reversing the
Percussion Decay Time knob.
The decay time increases as the knob is turned up.
Percussion
Amount
Cord
+100
Layer
Cords
1.
2.
3.
4.
5.
6.
DC - Sets initial ramp Fast-Positive (+100)
Decay Knob - Inverted value slows ramp as the knob value is increased.
Ramp Out Cord - Inverts Ramp slope (downward).
Amp Vol - Initial setting is Off (-96dB). Ramp cannot overcome this negative bias.
Perc. Amt - When this knob is turned up, the positive bias on the Amp is restored so that so that the Ramp can now affect Amp Volume.
Volume Envelope - Fast Attack, Full Sustain, No Release
66 E-MU Systems
Using the
Modulation
Processors
Programming Basics
Preset Modulation Processors
Modulation processors are inserted into a modulation routing as shown in the following diagram.
The modular analog synthesizers of yesteryear were incredibly flexible, partly because processing devices could be connected in any order.
Modulation processors are designed according to this modular concept.
They can be linked and used in a wide variety of ways limited only by your imagination. Consider the following example:
Velocity ~
Cord
Switch
Switch On when
Velocity > 0
Cord
Switch value is Scaled by
Cord Amount
Pitch
The patch illustrated above is programmed by setting the PatchCord screens as shown below.
L1
PATCHCORD #01
Vel+- -> Switch +100
L1
PATCHCORD #02
Switch -> Pitch +022
This particular modulation shifts the overall pitch up a fifth when the key velocity exceeds 64. Velocities below 64 play at normal pitch. Notes with velocities of 64 and above are raised a perfect fifth. The Velocity “~” source scales the played velocity around zero. In other words, low velocities (below
64) will have negative values and high velocities (64 and above) will be positive. A velocity of 64 would be zero. The Switch module only outputs a
“1” if the input value is greater than zero. This digital “1” value can be scaled through the attenuator on the PatchCord to raise or lower the pitch by any amount. In this case, a scaling value of +22 raises the pitch by a perfect fifth. The amount of the PatchCord on the input to the switch is unimportant because ANY velocity value equal or greater than 64 will flip the switch. If the input PatchCord amount were a negative value however, the action of the velocity would be reversed and velocities less than 64 would raise the pitch and velocities equal or greater than 64 would play the original pitch.
B-3 Operation Manual 67
68 E-MU Systems
Programming Basics
Preset Modulation Processors
But what if you want the velocity switch point to be something other than
64? Thanks to modulation processors, it can be done. Here's how.
Velocity
~
DC
Cord
21
Cord
Switch
Switch On when
Velocity > 0
Cord
Switch value is Scaled by
Cord Amount
Pitch
Connect the DC level to the input of the switch along with the velocity value. Note that more than one modulation source can be applied to the input of a processor.
DC offset adds a fixed value based on the PatchCord Amount setting. If applied to the switch along with the velocity, it changes the velocity value required to trip the switch. By setting the DC amount to a negative amount, higher velocity values are required to trip the switch. Setting the
DC value to a positive value would bring the velocity switch point down.
The PatchCord screens for this patch are shown below.
L1
PATCHCORD #01
Vel+- -> Switch +100
L1
PATCHCORD #02
DC -> Switch -021
L1
PATCHCORD #03
Switch -> Pitch +022
More Examples
Programming Basics
Preset Modulation Processors
To derive a smooth random function you could route the Pink Noise generator through one of the Lag Processors. A smooth random wave is useful in small amounts to add a degree of natural variation to timbre when routed to filter cutoff. Normal pink noise is low pass filtered audio frequency noise with a 3 dB/octave slope to give equal energy per octave. B-
3 pink noise is actually more like very low frequency filtered noise, but it is perfect for use as a random control source.
Pink
Noise
Cord
Lag
Processor
Lag Smooths
Pink Noise
Cord
Filter
Cutoff
Smooth
Random Function
The Quantizer can generate interesting whole-tone scales when envelope generators or LFOs are routed to the input. The quantizer turns a smoothly changing input signal into a series of steps. By routing the output of the quantizer to Pitch and adjusting the PatchCord amounts, you can control both the number of steps and the pitch interval of each step.
Number of
Steps
Size of
Steps
Quantizer
Cord Cord
The input PatchCord amount controls how many steps will be generated.
With a sawtooth wave (LFO+) feeding the input and the PatchCord amount set to 100%, sixteen steps are generated. The output PatchCord amount controls the size (or interval) of the steps.
Try setting up the following patch exactly as shown below using your favorite preset as a starting point.
L1
LFO1 SHAPE SYNC
sawtooth key sync
L1
LFO1 RATE DELAY VAR
0.35Hz 000 000
B-3 Operation Manual 69
Programming Basics
Preset Modulation Processors
The 4x Amp can be used to get more steps or increase the interval of the Quantizer.
L1
PATCHCORD #01
LFO1+ -> Quantize +030
L1
PATCHCORD #02
Quantize -> Pitch +100
Experiment with this patch by connecting other sources and destinations to the
Quantizer.
L1
PATCHCORD #03
DC -> Pitch -050
This patch generates an ascending arpeggio every time a key is pressed. A diagram of the patch is shown below. The patch is very straightforward except for the DC offset which was added to bring the pitch down into tune. (Sometimes you have to fix a problem, but using the mod processors there's usually a way around it to achieve the desired result.)
LFO+
Number
100%
Size
100%
Quantizer
Pitch
Cord
Cord
Cord
DC
-50%
You can start to see some of the possibilities (and there are many).
Whenever you find yourself wishing for some esoteric type of control, take a minute to think and see if there is a way to achieve the desired result using the modulation processors.
70 E-MU Systems
Dynamic
Filters
Programming Basics
Modulation Processors
The block diagram of the B-3’s signal path is shown below.
Instrument
Z-Plane
Filter
Freq.
Q
Amp
Vol Pan
L
R
To understand how a filter works, we need to understand what makes up a sound wave. A sine wave is the simplest form of sound wave. Any waveform, except a sine wave, can be analyzed as a mix of sine waves at specific frequencies and amplitudes.
Any waveform can be analyzed as a mixture of sine waves.
One way to represent complex waveforms is to use a chart with frequency on one axis and amplitude on the other. Each vertical line of the chart represents one sine wave at a specific amplitude and frequency.
100
80
60
40
20
40 80 160 360 720 1440 2880 ...
Frequency
B-3 Operation Manual 71
What is a Filter?
Programming Basics
Dynamic Filters
Most sounds are complex waves containing many sine waves of various amplitudes and frequencies. A filter is a device which allows us to
remove certain components of a sound depending on its frequency. For example, a low-pass filter lets the low frequencies pass and removes only the high frequencies as illustrated in the following diagram.
Cutoff Frequency
100
80
60
40
20
Output of Filter
Low Pass
Filter
40 80 160 360 720 1440 2880 ...
Frequency
A filter that lets only the high frequencies pass is called a high-pass filter as illustrated in the following diagram.
Initial Frequency
100
80
60
40
20
Filter Output
High Pass
Filter
40 80 160 360 720 1440 2880 ...
Frequency
72 E-MU Systems
Programming Basics
Dynamic Filters
A filter which only lets a certain band of frequencies pass is called a band-pass filter .
100
80
60
40
20
Center Frequency
Filter
Output
Band Pass
Filter
40 80 160 360 720 1440 2880 ...
Frequency
A notch filter is just the opposite of a band-pass filter and is used to eliminate a narrow band of frequencies.
Another control found on traditional filters is called Q or resonance. A lowpass filter with a high Q emphasizes the frequencies around the cutoff frequency. The following chart shows how different amounts of Q affect the low-pass filter response. In terms of sound, frequencies around the cutoff tend to “ring” with high Q settings. If a filter with high Q is slowly swept back and forth, various overtones are “picked out” of the sound and amplified as the resonant peak sweeps over them. Bells and gongs are real world examples of sounds which have a high Q.
Low Q Med Q High Q
Frequency
B-3 Operation Manual 73
Programming Basics
Dynamic Filters
Important: 12th order filters use twice as many voices!
Another characteristic of a filter is the number of poles it contains. Traditional synthesizer filters were usually either 2-pole or 4-pole filters. The B-3 has selectable 2, 4, 6, and even 12th order filters. The higher the order of a lowpass, highpass or bandpass filter describes the steepness of its slope. The higher the order (another word for the number of poles), the steeper the filter's slope and the stronger the filtering action. The tone controls on your home stereo are probably one-pole or two-pole filters. Parametric equalizers are usually either two-pole or three-pole filters.
In terms of vintage synthesizers, Moog and ARP synthesizers used 4-pole filters, Oberheim and E-mu synthesizers were famous for their 2-pole filter sound.
Of course B-3 contains far more filtering power than most synthesizers. In one of B-3’s complex 12th order morphing filters, there may be several peaks and dips which change according to the filter frequency parameter.
For these filters, think of the order as the complexity of the filter.
B-3 has the processing power to produce 64 filters of up to 6th order or 32 filters of 12th order complexity. Therefore, if you decided to use all 12th order filters, B-3 would be limited to 32 voices.
74 E-MU Systems
6-pole
Lowpass
4-pole
Lowpass
2-pole
Lowpass
Frequency
Using a filter, we have a way to control the harmonic content of a sound.
As it turns out, even a simple low-pass filter can simulate the response of many natural sounds.
For example, when a piano string is struck by its hammer, there are initially a lot of high frequencies present. If the same note is played softer, there are fewer high frequencies generated by the string. We can simulate this effect by routing keyboard velocity to control the low-pass filter. The result is expressive, natural control over the sound.
If you use an envelope generator to control the cutoff frequency of a filter, the frequency content can be varied dynamically over the course of the note. This adds animation to the sound as well as simulates the response of many natural instruments.
Programming Basics
Dynamic Filters
Parametric Filters
A more complex type of filter is called a parametric filter or Swept EQ. A parametric filter allows control over three basic parameters of the filter. The three parameters are: Bandwidth, Frequency and Gain. The Bandwidth allows you to select the width of the range of frequencies to be boosted or cut, the
Frequency defines the center frequency of the bandwidth, and the Gain parameter either boosts or cuts the frequencies within the selected band by a specified amount. Frequencies not included in the selected band are left unaltered. This is different from a band-pass filter which attenuates
(reduces) frequencies outside the selected band.
+18 dB
Freq.
Boost
Parametric
Filter
0 dB
Bandwidth
Cut
-18 dB
Frequency
The parametric filter is quite flexible. Any range of frequencies can be either amplified or attenuated. Several parametric sections are often cascaded in order to create complex filter response curves.
If four parametric filter sections were cascaded, it would be possible to create the following complex filter response.
4 Parametric Equalizers
20
15
10
5
0
-5
500 10,000 15,000
Linear Frequency - Hertz
20,000
Many natural instruments have complex resonances which are based on their soundboard or tube size. The resonance shown above would be impossible to create using a normal synthesizer filter.
B-3 Operation Manual 75
Programming Basics
Dynamic Filters
The Z-Plane Filter
A Z-plane filter is a filter which can change its function over time. In a
Z-plane filter, we start with two complex filter types and interpolate between them using a single parameter. See the following diagram.
Morph
B Filter
76 E-MU Systems
A Filter
Frequency
The Z-plane filter has the unique ability to change its function over time.
Morph
Filters A and B represent two different complex filters or “frames.”
Changing a single parameter, the Morph, changes many complex filter parameters simultaneously. Following along the Morph axis you can see that the filter response smoothly interpolates between the two filters. This is the essence of the Z-plane filter. Through the use of interpolation, many complex parameters are condensed into one manageable entity.
Consider, as an example, the human vocal tract, which is a type of complex filter or resonator. There are dozens of different muscles controlling the shape of the vocal tract. When speaking, however, we don't think of the muscles, we just remember how it feels to form the vowels. A vowel is really a configuration of many muscles, but we consider it a single object. In changing from one vowel to another, we don't need to consider the frequencies of the resonant peaks. You remember the shape of your mouth for each sound and interpolate between them.
This Z-plane filter sweep can be controlled by an envelope generator, an
LFO, modulation wheels or pedals, keyboard velocity, key pressure, and so on. In fact, any of the modulation sources can control the Z-plane filter.
Because creating the complex filtering is difficult and very time consuming, we have created 50 different filter types and installed them permanently in
ROM for your use. You simply select and use the filters in a manner similar to choosing an instrument. Because there are so many types of instruments and filters to choose from, the number of possible permutations is staggering.
Programming Basics
Signal Flow
Signal Flow
Going back to the Signal Path diagram for a single channel we can reexamine the complete signal path.
Instrument
Pitch
Sample
Start
Z-Plane
Filter
Freq Q
Filter
Envelope
Velocity
DCA
Volume
Volume
Envelope
Pan
R
L
Instrument
This is the sampled sound wave. The pitch of the instrument can be modulated by any modulation source. The sample start point can be changed only at the time the note is played.
Z-Plane Filter
The Z-Plane Filter is used to shape the harmonic content of an instrument.
The filter envelope is commonly used to shape the harmonic content dynamically over time but the filter frequency can be modulated by any source. The Q parameter can be modulated only at note-on time. There are
50 types of filters available. See “Filter Types” on page 103 for a complete
list of the filters.
Digitally Controlled Amplifier (DCA)
Together with the Volume Envelope, the DCA is used to shape the volume contour of a sound. The DCA can be controlled by any modulation source.
Velocity is often used as a modulation source for the DCA so that the harder you play, the louder the sound becomes.
Pan
Adjusts the balance of sound to the left and right channels. Pan can be modulated by any modulation source.
B-3 Operation Manual 77
Programming Basics
MIDI Channels & Real-time Controls
MIDI Channels
&
Real-time
Controls
The MIDI real-time controllers may seem confusing at first, but they are really very simple once you understand them. You already know that there are 16 MIDI channels per MIDI cable. Each MIDI channel uses three basic types of messages; note on/off, preset changes, and continuous controller messages. Your MIDI keyboard, in addition to telling B-3 which note was played, can also send real-time control information, which simply means control occurring in real-time or “live.” (You may be using a MIDI device other than a keyboard, but for simplicity's sake we'll presume that you are using a keyboard.) Real-time control sources include such things as pitch wheels or levers, modulation wheels or levers, control pedals and aftertouch and are used to add more expression or control.
Your MIDI keyboard sends out real-time controller information on separate continuous controller numbers. There is a set of 32 continuous controller numbers for each MIDI channel. Some of the controllers, such as the modulation wheel, volume, and pan have standardized numbers. For example, volume is usually sent on continuous controller #7. Your keyboard may have other real-time controls such as a control pedal or data sliders which can also be programmed to control the B-3.
The following MIDI controls are automatically routed in B-3:
Pitch Wheel pwh
Modulation Wheel 01
Old DX7 Aftertouch 03
Pedal 04
Volume
Pan
07
10
MIDI
Channel 1
Note
On/Off
Program
Change
Continuous
Controllers
MIDI
Channel 2
Note
On/Off
Program
Change
Continuous
Controllers
MIDI
Channel 3
Note
On/Off
Program
Change
Continuous
Controllers
MIDI
Channel 16
Note
On/Off
Program
Change
Continuous
Controllers
Any MIDI controller can be routed to any modulation destination. First, you have to know which controller numbers your keyboard transmits. Most modern MIDI keyboards let you select a controller number for each control on the keyboard. For example, it may let you select a number from 0-31 for the data slider. The realtime controller numbers that the keyboard transmits must match the numbers B-3 is receiving, otherwise nothing will happen when you move the controls.
Suppose you wanted to send the four data sliders on your master keyboard.
Proteus can handle 12 MIDI controllers (A-L) of your choosing. “MIDI A-L” are simply names for the internal connections that link external MIDI continuous controllers to the PatchCord section of Proteus. There are two parts to the connection. First, MIDI controller numbers are assigned to the letters A-L in the Master menu. Next, the letters A-L are connected to synthesizer control parameters in the PatchCord section of the Edit menu.
The PatchCord Amount scales the amount of each controller by a positive or negative value.
78 E-MU Systems
Programming Basics
MIDI Channels & Real-time Controls
The factory presets have the MIDI A-L controls connected to standard synthesizer functions (marked on the front panel of B-3). By choosing any four of the 12 standard functions, the four sliders on your keyboard will work the same on every preset. The chart below shows how this might work if your keyboard transmitted the slider settings on MIDI controllers 21-24.
Control MIDI Controller # Routing Standard Function
Slider 1
Slider 2
21
22
A
B
Controls Filter Frequency
Controls Filter Resonance
Slider 3
Slider 4
23
24
C
D
Controls Envelope Attack
Controls Envelope Release
MIDI
Master
Menu
2
3
0
1
31
MIDI
Controller
A
2
3
0
1
31
MIDI
Controller
B
2
3
0
1
31
MIDI
Controller
C
2
3
0
1
31
MIDI
Controller
L
Control
Knobs
Edit
Menu
A
+ d or
C
-
B
+ d or
C
-
C
+ or
C d
-
L
+ or
C d
Amount
Patchcord Destinations
Key Sustain
Fine Pitch
Pitch
Glide
Chorus Amount
Sample Start
Sample Loop
Sample Retrigger
Filter Frequency
Filter Q
Amplifier Volume
Amplifier Pan
Amplifier Crossfade
Volume Envelope Rates
Volume Envelope Attack
Volume Envelope Decay
Volume Envelope Release
Filter Envelope Rates
Filter Envelope Attack
Filter Envelope Decay
Filter Envelope Release
Aux. Envelope Rates
Aux. Envelope Attack
Aux. Envelope Decay
Aux. Envelope Release
LFO 1 & 2 Rates
LFO 1 & 2 Trigger
Lag Processor
Summing Amp
Switch
Absolute Value
Diode
Quantizer
4x Gain
Cord 1-24 Amount
FXA Send 1-4
FXB Send 1-4
Preset Lag In
Preset Lag Amount
Preset Ramp Rate
Preset
Cords
MIDI A-L are internal connections which simultaneously carry front panel controller knob data and MIDI continuous controller data.
The four controller knobs on the B-3 front panel work just like MIDI realtime controllers. The four controller knobs are permanently assigned to controllers A-L. Pressing the control button adjacent to the row of knobs selects A-D, E-H or I-L functions for the knobs. The front panel knob (A-L) and incoming MIDI controller messages assigned to that letter, both control the same parameter that you select in the PatchCord screen.
B-3 Operation Manual 79
Programming Basics
MIDI Channels & Real-time Controls
Bank Select
Commands
When you press the
Audition button, the Bank Select
MSB and LSB are displayed on the top line of the display.
When the original MIDI specification was developed it included the capability to select up to 128 presets. At that time, when synthesizers had only 8 to 40 presets, being able to select up to 128 presets didn’t seem like much of a limitation.
But as time marched on, musicians wanted MORE and so the MIDI specification was later amended to include Bank Select Commands. It was decided that Bank Select Commands would use Continuous Controllers 0 and 32 to allow the selection of up to 16,384 banks of 128 presets (over two million presets).
Because Bank Selects are implemented using Continuous Controllers, the
Bank Selections can be made per channel. (This is getting better and better.)
For each MIDI channel, you can select any of 16,384 banks and then one of the 128 presets in the bank. Of course no synthesizer has 16,384 banks
(yet), but hey, it’s nice to know it’s possible (for that really BIG project).
Continuous Controller (CC) 0 is the MSB (most significant byte) and CC 32 is the LSB (least significant byte). Normally you send both the MSB and LSB controllers to implement a bank change.
B-3 remembers the MSB and the LSB that were last sent (or last changed from the front panel). For example, if you have already set the Bank MSB to
06, you need only send the LSB to change banks within the B-3 sound set.
See the MIDI Bank Select chart below.
The selected bank remains selected until you change it (either via MIDI or by changing the bank from the front panel). Standard MIDI Program
Change commands select from 128 presets within the selected bank.
USER
USER
USER
USER
MIDI BANK SELECT
MSB LSB cc00 cc32
00
00
00
00
00
01
02
03
Bank 0
Bank 1
Bank 2
Bank 3
B3
B3
B3
06
06
06
00
01
02
Bank 0
Bank 1
Bank 2
80 E-MU Systems
Programming Basics
Stereo Mix Outputs
Stereo Mix
Outputs
This feature is useful for adding signal processing (EQ, reverb, etc.) of individual sounds prior to final mixdown.
The routing can be performed according to MIDI channel from the Mix
Output screen in the Master menu. Simply assign each channel to the desired output.
Master
Menu
MIX OUTPUT channel 01: Send 2
To route a particular preset to a Send, first go to the Mix Output screen in the Master menu and set the MIDI channel to “Preset”.
Master
Menu
MIX OUTPUT channel 01: Preset
Next set the Mix Output routing in the preset to the desired output (for each layer). Yes, you can send each layer to a different send if you want.
Edit
Menu
L1
MIX OUTPUT
Send 2
By sending different amounts of presets to the effects, subtle or striking effects can be achieved using the two effect processors. This feature allows you to get the most out of two effects since you can have eight different mixes.
For more information, refer to the diagram on the following page or, See
B-3 Operation Manual 81
82 E-MU Systems
Programming Basics
Stereo Mix Outputs
Mix Output
Ch 1
Ch 2
Ch 3
Ch 16
PRESET
EDIT MENU
Mix
Output
Send 1
PRESET
SEND 2
SEND 3
SEND 4
MASTER MENU
S
E
N
D
4
S
E
N
D
3
S
E
N
D
2
S
E
N
D
1
OUTPUT SECTION
& EFFECTS PROCESSORS
FX Sends
Send 1 15%
Send 2 10%
Send 3 0%
Send 4 0%
Hall 1
Effect
A
B➟A
FX Sends
Send 1 0%
Chorus
Send 2 0%
Send 3 20%
Send 4 15%
Effect
B
M
A
I
N
The Mix Output screen in the Master menu assigns each MIDI channel to a
Send (1-4) or to “Preset”.
The Mix Output screen in the Edit menu is ONLY used if the Master Mix
Output is set to “Preset”. Otherwise the Edit menu Mix Output settings are ignored.
Edit Menu

While the Edit menu is activated, all incoming MIDI preset changes on the selected channel are ignored.
The Edit Menu contains four layers of preset parameters that you can modify and then save as preset information in one of the user preset locations.
There are four instrument layers in the Edit menu. See the illustration on
page 85 for a description of the Preset Layer model.
þ
To Access the Edit Menu
Press the Edit button, lighting the LED. The Edit Menu screen displays the menu page most recently selected since powering up B-3. The cursor appears below the first character of the screen heading on line one.
_
If there is no “A” option in the Layer field, you must enable the “Edit All Layers” function in the Master Menu.
þ
To Scroll through Layers
Place the cursor below the layer field. Rotate the Data Entry Control to select a layer (1-4).
You can also select All Layers by choosing “A” in the layer field. When All
Layers is selected, the existing parameter value for any field will be displayed if the values of all four layers are equal. If the values of all four layers are NOT equal, the value of layer 1 will be displayed with flashing characters. If you change the parameter value, all layers will assume the new value and the display will stop flashing.
þ
To Scroll through Pages
Place the cursor below the page title field. This will automatically be done when you press the Home/Enter button. Rotate the Data Entry Control to scroll through the pages.
þ
To Change a Parameter
Place the cursor below the parameter field. Rotate the Data Entry Control to change the parameter value.
B-3 Operation Manual 83
Preset Name
Edit Menu
The Preset names consists of two parts: a 3 letter preset category and a 12 letter preset name. Position the cursor under the character location and use the data entry control to change the character.
The preset category is used in conjunction with the Sound Navigator feature. Using the Sound Navigator, a category is selected and the presets in that category are listed in alphabetical order. Creating categories makes it easier to find specific sounds when you need them. For more information on Sound Navigator, see Sound Navigator in Chapter 2: Operations.
PRESET NAME
002
3
org: 8 0 8 0 8 8 0 6 3
The keyboard can also be used to select character. The charts below show the keyboard character assignments.
!
#
%
(
*
-
/
1
4
6
9
;
=
@
B
E
G
I
L
N
Q
S
U
X
Z
]
_ a d f i k m p r u w y
|
-> a n b l k
"
$
&
'
)
+
,
.
0
2
3
5
7
8
:
<
>
?
A
C
D
F
H
J
K
M
O
P
R
T
V
W
Y
[
¥
^
` b c e g h j l n o q s t v x z
{
}
<-
C C# D D# E F F# G G# A A# B Pitch
2
3
4
5
6
-2
-1
0
1
Octave blank
!
" # $ % &
' ( ) * + , .
/ 0 1 2
3 4 5 6 7 8 9 : ; < = >
?
@ A B C D E F G H I J
K L M N O P Q R S T U V
W X Y Z [ ¥ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z
{ | }
84 E-MU Systems
Edit Menu
Four Layer Architecture
Four Layer
Architecture
Selecting Layers
B-3 provides a 4 layer instrument structure. Each layer is a complete synthesizer voice with 50 filter types, over 64 modulation sources, more than 64 modulation destinations and 24 patchcords to connect everything together. In addition, the four layers can be crossfaded or switched by key position, velocity or any real-time modulation source.
Instrument Z-Plane Filter
Layer 1
DCA Pan
R
L
Layer 2
Instrument Z-Plane Filter
DCA Pan
R
L
Layer 3
Instrument Z-Plane Filter
DCA Pan
R
L
Layer 4
Instrument Z-Plane Filter
DCA Pan
R
L
In most of the Edit screens, the selected layer is shown in the upper left corner of the display. Layers 1-4 or All can be selected by positioning the cursor on this field and using the Data Entry Control to change the layer. In the screen shown below, Layer 1 is selected.
L1
INSTRUMENT ROM:CMPSR
0043 dir: 8 8 6 3 2 2 5 8 8
When “All Layers” (A) is selected, the existing parameter value for any field will be displayed if all layers are equal. If the layer parameter values are
NOT equal, the value of Layer 1 will be displayed with flashing characters.
If you move the Data Entry Control all values will be equal to this new value and the parameter value will no longer flash.
B-3 Operation Manual 85
Defining
Layer
Parameters
Selecting an
Instrument
Edit Menu
Defining Layer Parameters
The Edit menu parameters define the four layers and include the instrument assigned to the layer, the ranges of the layer, tuning, envelopes, filters, and patch cords. These parameters are defined for each layer on an
individual basis (based on the currently selected layer). See “Common
Preset Parameters” on page 117 for global preset settings.
The Instrument parameter defines which of the available instrument sounds is played by the current layer.
ROM SIMM Name
L1
INSTRUMENT ROM: CMPSR
0135 org: Stab
Instrument Category Instrument Name
To select an instrument for the selected layer(s), move the cursor to the bottom line of the display and change the instrument using the Data Entry
Control.
Sound Navigator
Sound Navigator also works to help select Instruments although the category names are predefined. When the cursor is on the Instrument
Category field, turning the Data Entry Control selects different instrument categories. The Name Field will change to show the first instrument in each category. Move the cursor to the instrument name to select instruments in the selected category.
L1
INSTRUMENT ROM: CMPSR
0135 org: Stab
1. Choose Category
2. Scroll through Instruments
Selecting Categories of Instruments using Sound Navigator.
86 E-MU Systems
Edit Menu
Defining Layer Parameters
Defining Key Range
The Key parameter defines the range on the keyboard used by the current layer. The Key range is from C-2 through G8.
Middle C
C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8
To define the range, set the low key value and the high key value.
You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key field in the display.
Fade In Fade Out
L1
KEY: LO FADE HIGH FADE
C-2 000 C2 012
Layers can be crossfaded according to key position by adjusting the Low and High Fade parameters. The first Fade field determines how many semitones it takes the layer to Fade In from the low key. The second Fade field determines how many semitones it takes the layer to Fade Out to the high key. The screen shot above and the diagram below show Layer 1 being faded out over a one octave range.
For smoothest crossfades, turn the Master
Volume control on the front panel up to maximum.
C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8
Layer 1
Layer 2
Layer 3
Switch Layer 4
With a High Fade value of zero (as in layer 3 of the diagram), the layer simply switches off at the high key.
B-3 Operation Manual 87
Edit Menu
Defining Layer Parameters
þ
To Switch Layers According to Key Position
The Key Range parameter allows you to create a “split” keyboard with up to four sounds adjacent to each other on the keyboard. This is shown in the diagram below.
C0 C1 C2 C3 C4 C5 C6
Layer 1
Switch
Layer 2
Switch
Layer 3
Switch
Layer 4
You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key field n the display.
Just assign the low and high key range for each of the four layers with Fade set to zero. Set the Low and High Keys so they don’t overlap other layers.
L1
KEY: LO FADE HIGH FADE
C0 000 F1 000
L2
KEY: LO FADE HIGH FADE
F#1 000 C3 000
L3
KEY: LO FADE HIGH FADE
C#3 000 F#4 000
L4
KEY: LO FADE HIGH FADE
G4 000 C6 000
If two layers do overlap, both will play as shown in the next example.
88 E-MU Systems
Edit Menu
Defining Layer Parameters
þ
To Stack Layers
If the ranges of two or more Layers overlap it is called stacking layers. All
Layers assigned to a key sound when the key is played. This is shown in the following diagram. It’s very easy to stack layers. Simply duplicate the key ranges for any layers you want to stack.
C0 C1 C2 C3 C4 C5 C6
Layer 1
Layer 2
L1
KEY: LO FADE HIGH FADE
C0 000 C6 000
L2
KEY: LO FADE HIGH FADE
C0 000 C6 000
B-3 Operation Manual 89
Edit Menu
Defining Layer Parameters
Defining the Velocity
Crossfade Range
Velocity is a measure of how hard the key is pressed. Velocity Range lets you control the volume of the layers using velocity. Using this function you can crossfade or cross-switch between layers according to how hard you play the keyboard.
Set the velocity range of the layer by defining the high and low velocity values. Values range from 0 (off) to 127 (hardest).
L2
VEL: LO FADE HIGH FADE
36 012 96 012
The Fade fields define the velocity crossfade range for the currently selected layer. The first Fade field defines the Fade In range for the low velocity value. The second defines the Fade Out range for the high velocity value.
0 Velocity 127
Layer 1
36
Fade
Layer 2
Fade
96
Layer 3
Switch
Layer 4
With soft playing, Layer 1 sounds. As you play harder, Layer 1 gradually fades out and
Layer 2 fades in. When the keyboard is played hard, Layer 3 plays.
90 E-MU Systems
Edit Menu
Defining Layer Parameters
þ
To Set Up a Velocity Crossfade Between Layers
Set the velocity fades so that layer 1 fades out with higher key velocity, while layer 2 fades in. At a velocity of 64, the two sounds are equal volume.
You may want to adjust the fade in and fade out points to achieve a natural sounding crossfade. These parameters vary depending on the sounds.
0 Increasing Velocity
127
L1
VEL: LO FADE HIGH FADE
000 000 127 127
L2
VEL: LO FADE HIGH FADE
000 127 127 000
B-3 Operation Manual 91
Edit Menu
Defining Layer Parameters
Defining the
Real-time Crossfade
Range
The Real-time Crossfade window lets you control the volume of the four layers using a real-time controller such as a front panel knob, a pedal or an
LFO or Envelope generator. The controller is defined by the PatchCord
parameter (see “PatchCords” on page 113).
The Fade fields define the crossfade range in velocity for the currently selected layer. The first Fade field defines the Fade In amount for the low
Real-time Control value. The second defines the Fade Out amount for the high Real-time Control value. The Fade value range is from 0 to 127.
0 Realtime Control Value 127
Layer 1 Layer 2 Layer 3 Layer 4
Fade Fade Switch
After the Ranges and Fades have been adjusted for each layer in the Realtime Crossfade screen, you must assign a real-time controller to RTXfade
(Real-time Crossfade) on each Layer in the PatchCord screen. Set the
PatchCord Amounts to +100.
þ
To Set Up a Real-time Crossfade Between Two Layers
As the real-time control (knob, pedal, LFO, etc.) is increased, Layer 1 fades out as Layer 2 fades in. This example only uses two of the possible four layers. Refer to the screen diagrams below.
L1
RT: LO FADE HIGH FADE
000 000 127 127
L2
RT: LO FADE HIGH FADE
000 127 127 000
1.
2.
3.
Select a preset.
Press the Edit button to access the Edit menu.
Go to the Instrument page and select instruments for Layers 1 and 2.
92 E-MU Systems
Edit Menu
Defining Layer Parameters
4.
5.
6.
7.
8.
9.
Press Enter, then use the Data Entry Control to advance to the Realtime Crossfade page.
Define the High and Low range of each Layer. In this example the entire range of 0-127 is used.
Define the Fades for each Layer. This is just an initial setting. The Range and Fade parameters may have to be adjusted later to get a smooth crossfade.
Press Home/Enter and use the Data Entry Control to advance to the
PatchCord page. Select Layer 1.
Select the modulation source for the crossfade (knob, pedal, LFO,
Envelope) and set the destination to RTXfade. Set the Cord Amount to
+100.
Select Layer 2. Select the same source and destination for the crossfade and set the Cord Amount to +127.
L1
PATCHCORD #01
MidiA -> RTXfade +100
10.
Play the keyboard while adjusting the real-time controller. Go back to the Real-time Crossfade screens to fine tune the crossfade if necessary.
Decreasing the fade size will narrow the region where both layers are sounding.
þ
To Randomly Cross-Switch Between Four Layers
In certain situations, you may want to switch between several layers randomly. Crossfade Random is a modulation source specifically designed to handle this situation. Unlike the other random sources, Crossfade
Random generates one random number for all layers each time a key is pressed.
To set up a four layer Cross-Switch, simply assign each of the four layers to a different Real-time Crossfade range, then assign XfdRnd to RTXfade in the PatchCords for each layer.
Realtime Control Value
0 16
Layer 1
32
Switch
48
Layer 2
64
Switch
80
Layer 3
96
Switch
112
Layer 4
127
B-3 Operation Manual 93
94 E-MU Systems
Edit Menu
Defining Layer Parameters
1.
2.
3.
Press the Edit button to access the Edit menu.
Go to the Instrument screen and select Instruments for Layers 1 through 4.
Press Enter, then use the Data Entry Control to advance to the Realtime Crossfade page.
L1
RT: LO FADE HIGH FADE
000 000 031 000
L2
RT: LO FADE HIGH FADE
032 000 063 000
L3
RT: LO FADE HIGH FADE
064 000 095 000
L4
RT: LO FADE HIGH FADE
096 000 127 000
4.
5.
6.
7.
Define the High and Low range of each Layer as shown above.
Press Home/Enter and use the Data Entry Control to advance to the
PatchCord page. Select Layer 1.
Select XfdRnd as the modulation source and RTXfade as the destination. Set the Cord Amount to +100.
Repeat step 6 for the remaining three layers.
Edit Menu
Defining Layer Parameters
L1
PATCHCORD #01
XfdRand -> RTXfade +100
8.
That’s it! Now set each Layer up the way you want. Try radically different instruments, filter settings, or tunings. Or you can make each layer just slightly different for a more natural effect. Try adjusting the
Fades or overlapping the ranges if you want more than one layer to play at once.
Transposing the
Instrument
The Transpose parameter lets you transpose the key of the current layer’s
Instrument. Transpose works by shifting the keyboard position in semitone intervals relative to middle C. Use this parameter to transpose different layers apart by semitone intervals. For example, by transposing one layer by
+7 semitones, it will track other layers at a perfect fifth interval.
C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8
The range of transposition is -36 to +36 semitones.
L1
TRANSPOSE
+36 semitones
B-3 Operation Manual 95
Tuning
Amplifier
Edit Menu
Defining Layer Parameters
The Tuning parameter changes the pitch of the key in semitone and 1/64 semitone intervals.
L1
TUNING
Coarse: +36 Fine: +63
Use the Coarse field to shift the tuning by semitone intervals. Use the Fine field to shift tuning by 1/64 semitones (or 1.56 cents) intervals.
Background: Transpose vs. Coarse Tuning
Transpose works by shifting the keyboard assignment of the Instrument (as if you were sliding the keyboard up and down with the Instrument remaining in the same position). Coarse Tuning keeps the instrument placement on the keyboard and actually tunes the samples up using a digital process called interpolation. Use Course Tuning on drum instruments to change the pitch while keeping sample placement constant.
Coarse Tuning can also be useful to slightly change the timbre of the instrument.
This parameter sets the initial volume and pan position of the current layer.
These values can be changed using any Real-time Controller set up in the
PatchCords. The value range for the volume is from -96 dB to +10 dB. 0 dB is the default setting. Routinely turning the volume up to +10 dB is not recommended because it doesn’t allow other modulation sources to increase the volume further.
L1
AMPLIFIER
Volume: +10dB Pan: 48
L
This field determines the initial Pan value for the current layer. The value range for Pan is from 64L to 0 (left) and 0 to 63R (right). Pan adjusts the volume into the left and right output channels relative to the Pan setting in
the main Preset Select screen (see “Channel Pan” on page 28). So, if you, for
example, set the Pan value in the Preset Select screen to 64L and set this
Pan value to 63R, the actual pan amount would be 0 as these two pan parameters are relative to each other.
96 E-MU Systems
Edit Menu
Defining Layer Parameters
Volume Envelope
An envelope can be described as a “contour” which is used to shape the sound over time. The Volume Envelope controls the volume of the sound in the current layer over time. The way the volume of a sound evolves has a profound effect on how we perceive the sound.
Each instrument has its own Factory preset Volume Envelope setting. The
Volume Envelope allows you to program your own envelope settings.
Factory Mode is useful for Instruments containing multiple drums, since each drum can have its own envelope settings.
Selecting the Mode
The Mode field determines whether the layer will use the instrument’s default envelope (Factory) or use the user-programmed Volume Envelope.
There are three mode options and repeat.
• Factory: Uses the factory preset envelope contained in each instrument.
If you select the “Factory” mode, the Volume Envelope parameters are disabled and the factory defined settings are used instead.
L1
VOLUME ENVELOPE
Mode: factory
If two adjacent segments have the same level in a “timebased” envelope, the segment will be skipped. Adjacent segments must have different levels for the rate control to work.
• Time-based: Defines the Volume Envelope rates from 0 to 127 (approximately 1 ms to 160 seconds). The Master clock has no affect on timebased rates.
• Tempo-based: The Volume Envelope times vary based on the master tempo setting. Note values are displayed instead of a number when the time corresponds to an exact note value. Tempo-based envelopes are useful when using external sequencers and arpeggiators because the envelope rates compress and expand according to the Master Tempo setting, keeping the envelopes in sync with the sequence or arpeggio.
Tempo-Based Envelopes
= Initial Setting
= Increase Master Tempo
= Decrease Master Tempo
Tempo-based envelope rates change according to the Master Tempo rate.
B-3 Operation Manual 97
Edit Menu
Defining Layer Parameters
See the Programming
Basics section of this manual for detailed information about how the Envelopes work.
Defining the Volume Envelope
The Volume Envelope controls the volume of the layer over time. The
Volume Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1,
Decay 2, Release 1 and Release 2. When a key is pressed, the Envelope goes through the first four stages. If you continue to hold down the key, the envelope holds at the Decay 2 level. When the key is released, the envelope continues through the Release stages ending at the Release 2 level.
L1
VOL ENV RATE LEVEL
Attack 1 84 100%
As soon as the Attack 1 level is reached, the Attack 2 phase begins. When the Attack 2 Level is reached, the Decay 1 phase begins. When the key is released, the envelope immediately jumps to the Release 1 stage, then the
Release 2 stage finally ending at the Release 2 level.
If you have selected the factory mode, the Volume Envelope parameter screen looks like the following illustration.
L1
VOL ENV RATE LEVEL
(using factory envelope)
If the Release 2 level is set at a value other than zero, the note will continue to sound after the key is released. This might be useful for drone effects, but the channel won’t stop sounding until all channels are used up.
Dcy1
Atk2
Dcy2
Rls1 level
Atk1
Sustain
Rls2 time
Key Down Key Released
On the Volume Envelope, levels can only be set to positive values.
The value range is from 0 to +100.
98 E-MU Systems
Edit Menu
Defining Layer Parameters
Chorusing the Layer
Chorusing “thickens” the sound by doubling the sound in stereo and then detuning it. Every layer with chorus turned on uses twice the polyphony for that layer.
WARNING: Because it works by doubling instruments,
Chorusing halves the number of notes you can play.
L1
CHORUS WIDTH
off 100%
The first field in this screen turns Chorus On or Off and allows you to adjust the amount of detuning (1 to 100%). The Width parameter controls the stereo spread. 0% reduces the chorus to mono and 100% provides the most stereo separation.
Sound Start Offset and Delay
Sound Start sets where the instrument begins playing when you hit a key.
Setting the Start Offset amount to “0” plays the sample from the beginning.
Higher values move the Sample Start Point further into the sample toward the end. There is also a PatchCord source which can be used to change the
Sound Start point at note-on time.
L1
SOUND START DELAY
127 127
Sample
Start
Controlling the Sound Start using Key Velocity (< Amt -) brings in the attack of the wave only when you play hard. This is especially effective with percussion instruments.
Delay defines the time between when you hit a key (note-on) and the onset of the current layer’s note and the start of the envelopes (if applicable).
Delay values below zero are Tempo-based values, meaning the time is based on the Master Tempo setting. Note values are displayed by adjusting the
Delay Time value below zero. The sound will be delayed by the selected note value based on the master clock.
B-3 Operation Manual 99
Non-Transpose
Mode
Edit Menu
Defining Layer Parameters
This function turns keyboard transposition On or Off for the current layer.
With Nontranspose “on,” the keyboard will not control the pitch of the instrument. This is a useful function for drones, attack “chiffs,” or other sound effects which you may not want to track the keyboard.
L1
NONTRANSPOSE off
Solo Mode
Provides the playing action of a monophonic instrument such as a lead synthesizer by preventing more than one note from sounding at once.
There are eight different solo modes provided. Try setting up different layers with different solo mode and glide rates or combine solo mode with polyphonic playing modes.
L1
SOLO MODE synth (low)
In order to define a monophonic glide (see the
Portamento parameter), you must be in Solo mode.
The Solo modes are:
Multiple Trigger:
Last note priority. No key-up action. Retriggers envelopes and samples when a key is pressed.
Melody (last):
Last note priority. No key-up action.
First solo note: Envelopes start at Attack segment from zero. Samples start at the beginning.
If previous note is releasing: Envelopes start at Attack segment, but from current level. Samples start at the beginning.
When playing “Legato”: Envelopes continue from current segment and level. Samples start at the loop or the beginning if unlooped.
Melody (low):
Same as Melody (last), but with low note priority. Newly played keys which are higher than the lowest solo key held do not sound.
Melody (high):
Same as Melody (last), but with high note priority. Newly played keys which are lower than the highest solo key held do not sound.
Synth (last):
Similar to Melody (last) but this mode has key-up action.
When you release the currently sounding solo key while holding other keys down, the highest held solo key sounds in a Legato fashion.
100 E-MU Systems
Assign Group
Edit Menu
Assign Group
Synth (low):
Same as Synth (last) but with low note priority. When you release the currently sounding solo key while holding other keys down, the lowest held solo key sounds in a Legato fashion (MiniMoog).
Synth (high):
Same as Synth (last) but with high note priority. When you release the currently sounding solo key while holding other keys down, the highest held solo key sounds in a Legato fashion.
Fingered Glide:
Same as Synth (last), except that Glide is disabled when playing Staccato, enabled when playing Legato.
Use the Assign Group parameter to assign a certain number of channels to each layer. By assigning all voices in the preset to assign groups, important parts are protected from being “stolen” by more recently played keys. Or you can assign a voice, such as an open high hat, to a mono channel so it is cancelled by a closed high hat on the same mono channel. Layers rotate within their assigned “bin” of channels, not interfering with other bins.
L1
ASSIGN GROUP poly all
The modes are:
Poly All:
Notes are played polyphonically with dynamic channel assignment using all 64 channels.
Poly 16 A-B:
Two bins of 16 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 16 channels.
Poly 8 A-D:
Four bins of 8 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 8 channels each.
Poly 4 A-D:
Four bins of 4 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 4 channels each.
Poly 2 A-D:
Four bins of 2 channels each. Notes are played polyphonically with dynamic channel assignment using no more than 2 channels each.
Mono A-I:
Nine monophonic channels, Any layers assigned to the same letter interrupt each other without affecting other layers.
B-3 Operation Manual 101
Glide
Edit Menu
Glide
Glide creates a smooth transition from one note to the next instead of the normal instantaneous change in pitch when a new key is pressed. This effect is commonly heard on slide guitars, synthesizers and violins.
L1
GLIDE RATE CURVE
0.000 sec/oct linear
The Glide Rate parameter defines the time it takes to glide to the new pitch
(the larger the value, the slower the glide rate) The glide rate value range is from 0 through 32.738 seconds (zero means off).
The Glide Curve describes how the glide accelerates as it slides between notes. Because of the ear’s non-linear response to pitch, a linear glide sounds slow at the beginning and speeds up toward the end. Exponential curves actually sound smoother and more linear. Eight exponential curves are provided. Choose one that suits your style.
Linear Exp1 Exp8
Last
Note
New
Note
Last
Note
New
Note
Last
Note
New
Note
Glide can be either polyphonic or monophonic depending of the state of
Solo Mode .
102 E-MU Systems
Edit Menu
Z-Plane Filters
Z-Plane Filters
A filter is a device which changes the output of a signal (sound) by removing certain elements of the signal based on the frequency and amplitude. The “Order” of a filter defines the number of filter elements it contains. The more elements, the more complex the filter.
B-3 contains 50 different types of E-MU’s celebrated Z-plane filters. In addition to the standard Low pass, High pass and Band pass filters, B-3 contains Swept Octave Equalizers, Phasers, Flangers, Vocal Formant Filters, and digital models of classic synthesizer filters.
In the filter chart below you will notice that the “Order” of the filters varies from 2 to 12 order. Higher order filters have more sections and can produce more complex formants. B-3 can produce 64 filters of up to 6th order or 32 filters of 12th order complexity. Therefore, if you decided to use all 12th
order filters, B-3 would be limited to 32 voices. See page 72 for more
information about filters.
Filter Types
This screen allows you to choose the type of filter for the current layer.
L1
FILTER Ord Type
Phazer 2 E4 6 PHA
Filter Types
LPF Low-pass filter
HPF High-pass filter
BPF Band-pass filter
EQ+ EQ boost
EQEQ cut
VOW Vowel / formant
PHA Phaser
FLG Flanger
REZ Special resonance
WAH Wah-wah
DST Distortion
SFX Special Effect
Filter Name Order Type Description
Smooth 02 LPF Typical OB type low-pass filter with a shallow 12 dB/octave slope.
Classic 04 LPF
Steeper
MegaSweepz
EarlyRizer
Millennium
KlubKlassik
BassBox-303
Shallow
Deeper
06
12
12
12
12
12
02
04
LPF
LPF
LPF
LPF
LPF
LPF
HPF
HPF
4-pole low-pass filter, the standard filter on classic analog synths. 24 dB/octave rolloff.
6-pole low-pass filter which has a steeper slope than a 4-pole low-pass filter.
36 dB/octave rolloff!
“Loud” LPF with a hard Q. Tweeters beware!
Classic analog sweeping with hot Q and
Lo-end.
Aggressive low-pass filter. Q gives you a variety of spiky tonal peaks.
Responsive low-pass filter sweep with a wide spectrum of Q sounds
Pumped up lows with TB-like squelchy Q factor.
2-pole high-pass filter. 12 dB/octave slope.
Classic 4-pole high-pass filter. Cutoff sweep progressively cuts 4th Order High-pass.
B-3 Operation Manual 103
Edit Menu
Z-Plane Filters
Filter Types
LPF Low-pass filter
HPF High-pass filter
BPF Band-pass filter
EQ+ EQ boost
EQEQ cut
VOW Vowel/ formant
PHA Phaser
FLG Flanger
REZ Special resonance
WAH Wah-wah
DST Distortion
SFX Special Effect
Filter Name Order Type Description
Band-pass1 02 BPF Band-pass filter with 6 dB/octave rolloff on either side of the passband and Q control.
Band-pass2 04
ContraBand
Swept1>1oct
Swept2>1oct
Swept3>1oct
DJAlkaline
AceOfBass
TB-OrNot-TB
BolandBass
BassTracer
RogueHertz
RazorBlades
RadioCraze
AahAyEeh
Ooh-To-Aah
06
06
06
06
12
MultiQVox 12
Ooh-To-Eee 12
TalkingHedz 12
12
12
12
12
12
12
12
06
06
BPF
BPF
EQ+
EQ+
EQ+
Band-pass filter with 12 dB/octave rolloff on either side of the passband and Q control.
A novel band-pass filter where the frequency peaks and dips midway in the frequency range.
Parametric filter with 24 dB of boost or cut and a one octave bandwidth.
Parametric filter with 24 dB of boost or cut.
The bandwidth of the filter is two octaves wide at the low end of the audio spectrum, gradually changing to one octave wide at the upper end of the spectrum.
Parametric filter with 24 dB of boost or cut.
The bandwidth of the filter is three octaves wide at the low end of the audio spectrum, gradually changing to one octave wide at the upper end of the spectrum.
EQ+
EQ+
EQ+
EQ+
Band accentuating filter, Q shifts “ring” frequency.
Bass-boost to bass-cut morph
Great Bassline “Processor.”
EQ+
EQ+
EQ-
Constant bass boost with mid-tone Q control.
Low Q boosts bass. Try sawtooth or square waveform with Q set to 115.
Bass with mid-range boost and smooth Q.
Sweep cutoff with Q at 127.
Cuts a series of frequency bands.
Q selects different bands.
EQ Band limited for a cheap radio-like EQ
VOW Vowel formant filter which sweeps from
“Ah” sound, through “Ay” sound to “Ee” sound at maximum frequency setting. Q varies the apparent size of the mouth cavity.
VOW Vowel formant filter which sweeps from
“Oo” sound, through “Oh” sound to “Ah” sound at maximum frequency setting.
Q varies the apparent size of mouth cavity.
VOW Multi-Formant, Map Q To velocity.
VOW Oooh to Eeee formant morph.
VOW “Oui” morphing filter. Q adds peaks.
104 E-MU Systems
Edit Menu
Z-Plane Filters
Filter Types
LPF Low-pass filter
HPF High-pass filter
BPF Band-pass filter
EQ+ EQ boost
EQEQ cut
VOW Vowel/ formant
PHA Phaser
FLG Flanger
REZ Special resonance
WAH Wah-wah
DST Distortion
SFX Special Effect
Filter Name Order Type Description
Eeh-To-Aah
UbuOrator
DeepBouche
12
12
12
VOW “E” to “Ah” formant movement.
Q accentuates “peakiness.”
VOW Aah-Uuh vowel with no Q. Raise Q for throaty vocals.
VOW French vowels! “Ou-Est” vowel at low Q.
PhazeShift1 06 PHA
PhazeShift2
FreakShifta
CruzPusher
FlangerLite
AngelzHairz
DreamWeava
MeatyGizmo
DeadRinger
ZoomPeaks
AcidRavage
BassOMatic
LucifersQ
ToothComb
EarBender
FuzziFace
BlissBatz
KlangKling
06
12
12
06
12
12
12
12
12
12
12
12
12
12
12
06
12
PHA
PHA
PHA
FLG
FLG
FLG
REZ
REZ
REZ
REZ
REZ
REZ
REZ
WAH
DST
SFX
SFX
Recreates a comb filter effect typical of phase shifters. Frequency moves position of notches. Q varies the depth of the notches.
Comb filter with slightly different notch frequency moving the frequency of notches.
Q varies the depth of the notches.
Phasey movement. Try major 6 interval and maximum Q.
Accentuates harmonics at high Q.
Try with a sawtooth LFO.
Contains three notches. Frequency moves frequency and spacing of notches.
Q increases flanging depth.
Smooth sweep flanger. Good with vox waves. eg. I094, Q =60
Directional Flanger. Poles shift down at low
Q and up at high Q.
Filter inverts at mid-Q.
Permanent “Ringy” Q response.
Many Q variations.
High resonance nasal filter.
Great analog Q response. Wide tonal range.
Try with a sawtooth LFO.
Low boost for basslines. Q goes to distortion at the maximum level.
Violent mid Q filter! Take care with Q values 40-90.
Highly resonant harmonic peaks shift in unison. Try mid Q.
Midway between wah & vowel. Strong mid-boost. Nasty at high Q settings.
Nasty clipped distortion. Q functions as mid-frequency tone control.
Bat phaser from the Emulator 4.
Ringing Flange filter. Q “tunes” the ring frequency.
B-3 Operation Manual 105
Edit Menu
Filter Envelope
Filter Parameters
The Freq and Q parameters control various elements of the filter depending on the type of filter used. See the table in the Filter Types section for details about what the Freq and Q fields control in each filter.
L1
FILTER
Freq: 255 Q: 019
Filter Envelope
The Filter Envelope is normally used to control the filter frequency and has six stages. Unlike the Volume Envelope, the Filter Envelope must be patched to the Filter Frequency using a PatchCord. In this respect, it can be thought of as a general purpose envelope generator which is normally patched to control the filter. The Filter Envelope Levels can be negative as well as positive.
There are three mode options:
• Time-based: Defines the Filter Envelope rates from 0 to 127 (approximately 1 ms to 160 seconds). The Master clock has no affect on timebased rates.
L1
FILT ENV RATE LEVEL
Attack 1 84 100%
• Tempo-based: The Filter Envelope times vary based on the master tempo setting and are displayed in values such as 1, 2, 3, etc. Note values are displayed instead of a number when the time corresponds to an exact note value. Tempo-based envelopes are useful when using arpeggiators and sequencers because the envelope rates compress and expand according to the Master Tempo setting, keeping the envelopes in sync with the
music. See the illustration on page 58.
L1
FILT ENV RATE LEVEL
Attack 1 1/4 100%
106 E-MU Systems
Edit Menu
Filter Envelope
Envelope Repeat
The Envelope Generators can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held. As soon as the key is released, the envelope continues through its normal Release stages (1 & 2). For more
information, see “Envelope Repeat” on page 58.
þ
To Turn on Envelope Repeat:
1.
Move the cursor until it is underneath the Mode field as shown below.
L1
FILTER ENVELOPE
Mode: time-based
2.
Turn the data entry control clockwise. The lower line changes to:
L1
FILTER ENVELOPE
Repeat: off
3.
Move the cursor underneath the on/off field, then turn the data entry control clockwise so that Repeat is On.
See the Programming
Basics section of this manual for detailed information about how the Envelopes work.
Defining the Filter Envelope
The Filter Envelope controls the filter frequency of the layer over time. The
Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2,
Release 1 and Release 2. When a key is pressed, the Envelope goes through the first four stages. If the key continues to be held, the envelope holds at the Decay 2 level. When the key is released, the envelope immediately jumps to the Release 1 stage, then the Release 2 stage finally ending at the
Release 2 level.
The default PatchCord settings connect the Filter
Envelope to Filter Frequency but the envelope can be routed to any real-time control destination using a PatchCord.
+100
Atk2
Dcy1
Sustain
Rls2
Atk1
0 time
Dcy2
Rls1
-100
Key Down Key Released
B-3 Operation Manual 107
Edit Menu
Auxiliary Envelope
Auxiliary Envelope
Low Frequency
Oscillators (LFOs)
The Auxiliary Envelope is a supplementary general purpose envelope that can be routed to any real-time control destination in the PatchCords. It is
identical to the filter envelope generator. See “Filter Envelope” on page 106
for full details.
A Low Frequency Oscillator or LFO, is simply a wave that repeats at a slow speed. B-3 has two LFOs per layer, identified in the display as LFO1 and
LFO2.
An LFO can be routed to any real-time control destination using a
PatchCord. LFOs have a myriad of uses, some of which probably haven’t been thought of yet. The following examples show a few common uses.
• Control the pitch of the sound (LFO -> Pitch). This effect is called
“vibrato” and is an important performance tool. Many presets use this routing with the modulation wheel controlling “how much” modulation is applied.
• Create a “tremolo” effect by routing the LFO to control the volume
(LFO -> AmpVolume).
• Add a bit of animation to the sound by routing the LFO to control the filter. Set the PatchCord amount low for a subtle effect.
The LFOs have five parameters: Shape, Sync, Rate, Delay and Variation.
Shape
LFO waveforms have different shapes. The shape of the waveform determines the effect of the LFO. LFOs have traditionally been used to add vibrato or repeating movement to a sound. These new shapes offer a lot of new programming possibilities.
If you modulate the pitch of an instrument, it’s easy to visualize the shape of the waveform. For example, the sine wave has a smooth, rolling shape that changes the pitch smoothly. The square waveform changes between two pitches abruptly. A sawtooth waveform increases the pitch smoothly, then abruptly changes back down.
L1
LFO1 SHAPE SYNC
sawtooth key sync
108 E-MU Systems
Edit Menu
Low Frequency Oscillators (LFOs)
The 17 LFO waveforms are shown below.
Random Triangle
LFO Tricks & Tips:
• The Random LFO wave is truly random and is different for each voice and layer.
• The Pattern (Pat) waveforms will sound the same on different layers and voices.
• Sine + Noise is very useful for simulating trumpet and flute vibrato.
★ When routing Hemi-quaver to Pitch:
+38 = major scale
-38 = phrygian scale
+76 = whole tone scale
(+38) + (+76) = diminished
(two cords) odd amount = S+H sound
Sine
25% Pulse
Square
16% Pulse
Pat: Octaves
+ Octave
- Octave
C
Pat: Fifth+Octave
C
G
C
A#
Pat: Neener
G
Sine 1,2
Note: References to musical intervals in the pattern LFO shapes are with the LFO routed to pitch and a
PatchCord amount of +38 .
Sine + Noise Hemi-quaver
Sawtooth
33% Pulse
12% Pulse
C
Pat: Sus4 trip
G
F
Sine 1,3,5
B-3 Operation Manual 109
LFO Synced to 1/4 Note Clock
Edit Menu
Low Frequency Oscillators (LFOs)
Sync
The Sync field specifies whether the LFO is synchronized to a key stroke or is Free Running. Key Sync starts the LFO wave at the beginning of its cycle each time you press a key on the controller. In Free Run mode, the LFO wave begins at a random point in its cycle each time you press a key on the controller.
Rate
The Rate field determines the LFO speed in absolute frequency rate values or tempo-based note values. All values equal to or greater than zero specify absolute frequency values from 0.08 Hz to 18.14 Hz.
Values less than zero specify tempo-based rates. If you modulate the rate of a tempo-based LFO, the rates will jump between the tempo-based note values with each PatchCord increment of “1”. As an example: if the LFO rate was set to 8/1 and you patched the Mod Wheel to control rate with a
PatchCord amount of +1, turning the Mod Wheel to maximum would change the LFO rate to 4/1d. Refer to the chart below.
L1
LFO1 RATE DELAY VAR
0.08Hz 60 020
Tempo-based Rates
(based on Master Tempo) octal whole note dotted quad whole note octal whole note triplet quad whole note dotted double whole note quad whole note triplet double whole note dotted whole note double note triplet whole note dotted half note whole note triplet half note dotted quarter note half note triplet
Display
2/1t
1/1
1/2d
1/1t
1/2
1/4d
1/2t
8/1
4/1d
8/1t
4/1
2/1d
4/1t
2/1
1/1d
110 E-MU Systems
Edit Menu
Low Frequency Oscillators (LFOs)
Tempo-based Rates
(based on Master Tempo) quarter note dotted 8th note quarter note triplet
8th note dotted 16th note
8th note triplet
16th note dotted 32nd note
16th note triplet
32nd Note
Display
1/4
1/8d
1/4t
1/8
1/16d
1/8t
1/16
1/32d
1/16t
1/32
Delay
The Delay parameter defines the amount of time between hitting a key on the controller and the onset of the LFO modulation. Delay can be used to simulate an effect often used by acoustic instrument players where the vibrato is brought in only after the initial note pitch is established. The following illustration demonstrates how delay works. time
Delay key down
All Delay values equal to or greater than zero specify absolute time rates from 0 to 127. Values less than zero specify Tempo-based mode. Refer to the previous table for times and tempo-based rates.
B-3 Operation Manual 111
Edit Menu
Low Frequency Oscillators (LFOs)
Variation is disabled when a Tempo-Based LFO is selected.
Variation
LFO Variation sets the amount of random variation of the LFO each time you press a key on the controller. This creates a chorus or ensemble effect since each note played has a slightly different modulation rate. The higher the value entered, the greater the note to note variation in the LFO.
The Variation value range is from 0 through 100.
LFO variation changes the rate of each note to create an “ensemble” effect.
112 E-MU Systems
Edit Menu
PatchCords
PatchCords
PatchCords tie everything together by connecting modulation sources to destinations. Each PatchCord has its own Amount control which can be positive or negative (negative amounts invert the signal). In addition, the
PatchCord amounts themselves can be controlled by any modulation source. B-3 provides 24 patches for each layer.
There are three permanently connected control routings: volume envelope to amplifier, pitch wheel to pitch and key to pitch. All other connections must be made using the PatchCords.
Modulation
Source
LFO 1
-
Amount +/-
+
Destination
Amp
Volume
Note: Flip-Flop Footswitches
1 & 2 remain in their last condition when a new preset is selected.
Flip-Flop Footswitch 3 resets to the Off condition whenever a new preset is selected.
Modulation
Source
LFO 1
LFO 2
Amp Env
Filt Env
Aux Env
Wheel
Pressure etc.
Destination
Amp Vol
Pitch
Pan
LFO Rate
Aux Env
Env Atk
Glide etc.
Each patch has an amount field which determines how much modulation is applied to the destination. The modulation amount can be positive or negative. Negative values invert the input. The amount value range is from
-100 to +100.
L1
PATCHCORD #01
RlsVel -> AmpVol +100
L1
PATCHCORD #24
Key+ -> FiltRes -27
B-3 Operation Manual 113
114 E-MU Systems
Edit Menu
PatchCords
Modulator Polarity
You will notice that some of the modulation sources have symbols following their names. For example, there are three Velocity modulation sources, Vel +, Vel ±, and Vel <.
Control
Value
0 63 127
Control Value Applied
+
±
<
0
-63
-127
63
0
-63
127
+64
0
+ modulation ADDS to the
initial value. (Normal)
±
centers around Zero.
(Use for LFOs, Filt. Freq.)
< modulation SUBTRACTS from the initial value
“
+
” Modulation: Uses only the positive half of the range, adding to the
current value. For example, if the filter frequency were set to 100 and you patched Vel+ to the filter, the filter frequency would increase from 100 as velocity was applied.
“
±
” Modulation: Uses both sides (full) range and both adding and
subtracting from the current value. For example, if the filter frequency were set to 100 and you patched Vel ± to the filter, the filter frequency would decrease from 100 with key velocities of 63 or less and increase from
100 with key velocities of 64 and above. Therefore with medium velocity, the Filter frequency is approximately where you set it at 100.
An LFO ± works the same way; on the positive half of the cycle it increases the initial amount and on the negative half of the cycle it decreases the initial amount. With a ± modulation source, a value of 64 equals 0.
“
<
” Modulation: Uses only the negative half of the range, subtracting
from the current value. For example, if the Amplifier Volume were set to
+3 dB and you patched Vel < to AmpVol, the volume would be at +3 dB only when maximum key velocity were applied. Lower key velocities would scale back the volume. In general, < modulation is the proper choice when modulating Volume.
Edit Menu
PatchCords
Refer to the following table for a list of modulation sources and destinations available in the B-3.
Modulation Sources:
Off
Modulation Destinations
Off
Key (+, +)
Velocity (+, +, <)
RlsVel (Release Velocity)
Gate
Pressure
PitchWhl (Pitch Wheel)
ModWhl (Modulation Wheel)
Pedal
MIDI A-L
PLagOut (Preset Lag Out)
PRampOut (Preset Ramp Out)
FootSw1 - 3 (Foot Switch 1-3)
FootFF (Flip-Flop Foot Switch 1 -3)
MIDI Volume (Controller 7)
MIDI Pan (Controller 10)
KeyGlide
KeySust (Key Sustain)
FinePtch (Fine Pitch)
Pitch
Glide
ChrsAmt (Chorus Amount)
‘SStart (Sample Start) -note-on)
SLoop (Sample Loop)
SRetrig (Sample Retrigger)
FiltFreq (Filter Frequency)
‘FiltRes (Filter Resonance -note-on)
AmpVol (Amplifier Volume)
AmpPan (Amplifier Pan)
RTXfade (Real-time Crossfade)
VEnvRts (Volume Envelope Rates -all)
VEnvAtk (Volume Envelope Attack)
VEnvDcy (Volume Envelope Decay)
VolEnv +, +, < (Volume Envelope)
FilEnv +, +, < (Filter Envelope)
AuxEnv +, +, < (Auxiliary Envelope)
LFO 1 & 2 (+, +)
White (White Noise)
Pink (Pink Noise)
XfdRand (Crossfade Random)
KeyRand 1 & 2 (Key Random)
VEnvRls (Volume Envelope Release)
FEnvRts (Filter Envelope Rates -all)
FEnvAtk (Filter Envelope Attack)
FEnvDcy (Filter Envelope Decay)
FEnvRls (Filter Envelope Release)
FEnvTrig (Filter Envelope Trigger)
AEnvRts (Auxiliary Envelope Rates -all)
AEnvAtk (Auxiliary Envelope Attack)
Lag 0 sum (summing amp out)
Lag 1 sum (summing amp out)
Lag 0 & 1 (Lag Processor)
Clk Divisors (Octal, Quad, Double
Whole, Whole, Half, Qtr, 8th,16th)
DC (DC Offset)
Summing Amp
AEnvDcy (Auxiliary Envelope Decay)
AEnvRls (Auxiliary Envelope Release)
AEnvTrig (Auxiliary Envelope Trigger)
LFO 1 & 2 Rate
Sum
Switch
Absolute Value
Diode
LFO 1 & 2 Trigger
Lag Processor In 0 & 1
Sum (Summing Amp)
Switch
Abs (Absolute Value)
Diode
Flip-Flop Quantize
Quantizer Flip-Flop
4x Gain Gain 4x
Cord 1-24 Amount
B-3 Operation Manual 115
Edit Menu
Pitch Bend Range
Pitch Bend Range
Specifies the Pitch Wheel range in semitones for the current layer. Pitch
Wheel is a standard synthesizer control which is transmitted as a MIDI continuous controller message used (normally) to bend the pitch up and down.
The PitchBend range is from 0 to +12 semitones or “Master.” A setting of
“0” turns the pitch wheel Off for the current layer. The Master setting uses the Pitch Bend range defined in the Master menu.
L1
PITCHBEND RANGE
+/- 12 semitones
Mix Output
This feature allows you to program the Effect Send as a part of the preset.
Individual Layers can be given different Effects Send amounts. Note that for this feature to work, the Mix Output setting in the Master menu MUST be set to “Preset” on the selected MIDI channel. If you want to define output routing by MIDI channel, set it up using the Mix Output page in the Master
menu. See “Mix Output” on page 37 for more information.
L1
MIX OUTPUT
Send2->main
FX Send
Routing
Output
Routing
The Sends function as effect processor inputs (effect sends). The Output
Routing field shows the true routing of the Sends to the Main output. The
Output Routing never changes!
þ
To Control the Mix Output from the Preset:
1.
2.
3.
4.
Move the cursor until it is underneath the Layer field and change the
Layer using the Data Entry Control.
Move the cursor until it is underneath the FX Send Routing field and change the Send (1-4) using the Data Entry Control.
Locate the MIX OUTPUT screen in the Master menu.
Set the MIDI channel you are using to “use preset”.
116 E-MU Systems
Edit Menu
Common
Preset
Parameters
This section of the Edit menu chapter describes parameters that affect all layers in the preset.
Preset Effects
B-3 has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.
Layers
FX Send Amount
Reverb, Delay
Effect
A
Dry Signal
FX Send Amount
Effect
B
Chorus, Flange
Sum
Sum
Main
Outs
Refer to the Effects chapter for additional information and instructions for setting up both the Preset Effects and the Master Effects.
B-3 Operation Manual 117
Edit Menu
Preset Effects
Mix Output
Ch 1A PRESET
Ch 2A SEND 2
Ch 3A SEND 3
Ch 16B SEND 4
MASTER MENU
PRESET
EDIT MENU
Mix
Output
Send 1
S
E
N
D
4
S
E
N
D
3
S
E
N
D
2
S
E
N
D
1
OUTPUT SECTION
& EFFECTS PROCESSORS
FX Sends
Send 1 15%
Send 2 10%
Send 3 0%
Send 4 0%
Hall 1
Effect
A
B➟A
FX Sends
Send 1 0%
Chorus
Send 2 0%
Send 3 20%
Send 4 15%
Effect
B
Jack Detect
Jack Detect
M
A
I
N
The Mix Output setting in the Master Menu determines if the Preset’s Mix
Output routing will be used. This allows the Sends to be programmed by either MIDI Channel or by Preset, whichever you prefer.
S
U
B
2
S
U
B
1
118 E-MU Systems
FXA Algorithm
Edit Menu
FXA Algorithm
This screen selects the effect type for Effect Processor A. The “A” effects consist of different reverb types and digital delays. Move the cursor to the lower line of the display and select the effect you want.
FXA ALGORITHM
Lg Concert Pan
A Effect Types
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
Room 1
Room 2
Room 3
Hall 1
Hall 2
Plate
Delay
Panning Delay
Multitap 1
Multitap Pan
3 Tap
3 Tap Pan
Soft Room
Warm Room
Perfect Room
Tiled Room
Hard Plate
Warm Hall
Spacious Hall
Bright Hall
Bright Hall Pan
Bright Plate
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
BBall Court
Gymnasium
Cavern
Concert 9
Concert 10 Pan
Reverse Gate
Gate 2
Gate Pan
Concert 11
Medium Concert
Large Concert
Large Concert Pan
Canyon
DelayVerb 1
DelayVerb 2
DelayVerb 3
DelayVerb 4 Pan
DelayVerb 5 Pan
DelayVerb 6
DelayVerb 7
DelayVerb 8
DelayVerb 9
B-3 Operation Manual 119
Edit Menu
FXA Parameters
FXA Parameters
The FXA parameters are Decay, High Frequency Damping, and the FxB to
FxA send. Decay sets the length of time it takes an effect to fade out. HF
Damping causes the high frequency energy to fade away more quickly during the reverb decay. FxB to FxA controls the amount of the “B” effect sent through effect “A”. This allows you to place the two effects in series and create setups such as “distortion through reverb” among others. Please refer to the Effects chapter for more information about the effects.
FXA DECAY HFDAMP FxB>FxA
048 064 000
FXA Send Amounts
These parameters set the effects amounts for each of the four stereo effects busses.
FXA SEND AMOUNTS 1:100%
2: 50% 3: 10% 4: 0%
FXB Algorithm
This screen selects the effect type for Effect Processor A. Move the cursor to the lower line of the display and select the effect you want.
FXB ALGORITHM
Panning Delay
B Effect Types
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Chorus 1
Chorus 2
Chorus 3
Chorus 4
Chorus 5
Doubling
Slapback
Flange 1
Flange 2
Flange 3
Flange 4
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
Flange 5
Flange 6
Flange 7
Big Chorus
Symphonic
Ensemble
Delay
Delay Stereo
Delay Stereo 2
Panning Delay
Delay Chorus
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
PanDelay Chorus 1
PanDelay Chorus 2
Dual Tap 1/3
Dual Tap 1/4
Vibrato
Distortion 1
Distortion 2
Distorted Flange
Distorted Chorus
Distorted Double
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Edit Menu
FXB Parameters
FXB Parameters
The FXB parameters are Feedback, LFO Rate and Delay. Feedback sends the output of the effect back into the input. This creates multiple echoes on a delay effect and intensifies a chorus or flange effect. LFO Rate allows you to change the speed of the modulation oscillator for flange and chorus effects.
Delay sets the length of the delay line. This affects the time between echoes, or the tone of flange effects.
FXB FEEDBK LFORATE DELAY
032 003 200ms
FXB Send Amounts
These parameters set the effects amounts for the four stereo effects busses.
FXB SEND AMOUNTS 1:100%
2: 50% 3: 10% 4: 0%
Preset Patchcords
Preset PatchCords give you real-time control of the effects send amounts.
You can dynamically adjust the effects mix during a sequence or live performance. The effect processors are a powerful synthesis tool and this feature lets you control and use them in exciting new ways. There are 12 Preset
PatchCords per preset with a source, a destination and an amount control.
The amount can be set from -100 to +100. The Preset PatchCord controls are added to the FX Send Amounts set in the Master or Edit menus. In other words, multiple sources connected to destinations are summed.
The Preset Cords allow you to crossfade between effects.
1) Set FXA Send 1 to 100%.
2) Set FXB Send 1 to 0%.
3) Set FX Cord #1 to FXA Send 1 at -100.
4) Set FX Cord #2 to FXB Send 1 at +100.
Increasing the controller amount will crossfade from FXA to FXB.
PRESET CORDS #01
Pedal -> FXBSend2 +100
Modulation Sources:
Off
PitchWhl (Pitch Wheel)
ModWhl (Modulation Wheel)
Pedal
MIDI Volume (Controller 7)
MIDI Pan (Controller 10)
MIDI A-L
Modulation Destinations
Off
Effect A Send 1
Effect A Send 2
Effect A Send 3
Effect A Send 4
Effect B Send 1
Effect B Send 2
B-3 Operation Manual 121
122 E-MU Systems
Modulation Sources:
Footswitch 1
Flip-Flop Footswitch 1
Footswitch 2
Flip-Flop Footswitch 2
Footswitch 3
Flip-Flop Footswitch 3
DC
Edit Menu
Preset Patchcords
Modulation Destinations
Effect B Send 3
Effect B Send 4
Preset Lag In
Preset Lag Amount
Preset Lag Rate
Preset Ramp Rate
Edit Menu
Initial Controller Amount
Initial Controller
Amount
This parameter sets the initial value of MIDI controllers A-L when the preset is first selected. The front panel Control Knobs can be thought of as front panel MIDI controllers because in the B-3, they are treated just as if they originated from an external MIDI device. Refer to the following diagram.
There are three Initial Controller Amount screens (A-D, E-H, I-L).
MIDI
Master
Menu
2
3
0
1
31
MIDI
Controller
A
2
3
0
1
31
MIDI
Controller
B
2
3
0
1
31
MIDI
Controller
C
2
3
0
1
31
MIDI
Controller
L
Control
Knobs
-
-
Edit
Menu
-
A
B
+
L
+
+
-
C
+ C d or
Amount or
C d or
C d or
C d
Patchcord Destinations
Key Sustain
Fine Pitch
Pitch
Glide
Chorus Amount
Sample Start
Sample Loop
Sample Retrigger
Filter Frequency
Filter Q
Amplifier Volume
Amplifier Pan
Amplifier Crossfade
Volume Envelope Rates
Volume Envelope Attack
Volume Envelope Decay
Volume Envelope Release
Filter Envelope Rates
Filter Envelope Attack
Filter Envelope Decay
Filter Envelope Release
Aux. Envelope Rates
Aux. Envelope Attack
Aux. Envelope Decay
Aux. Envelope Release
LFO 1 & 2 Rates
LFO 1 & 2 Trigger
Lag Processor
Summing Amp
Switch
Absolute Value
Diode
Quantizer
4x Gain
Cord 1-24 Amount
External MIDI controller numbers are assigned to the Letters A-L in the
Master menu. The Initial Controller Amount value is sent to the PatchCord destination when the Preset is first selected. If you move the Control Knob, then that value replaces the initial value. If MIDI controller data is received it will similarly replace the knob or initial setting.
INITIAL CONTROLLER AMT
A:017 B:112 C:127 D: off
The Initial controller amounts can be set from 000-127 or they can be turned Off. If set to Off, the current controller value is used when the preset is first selected. Setting the Initial Amount to “off” uses the values from the previously selected preset.
B-3 Operation Manual 123
Edit Menu
Keyboard Tuning
Keyboard Tuning
In addition to the standard equally divided octave tuning, B-3 contains twelve factory programmed tunings and 12 user-definable tunings. The
Keyboard Tuning parameter selects which tuning is used by the current preset. The User Tuning tables are defined in the Master menu.
The factory Keyboard Tuning tables are described in the following table.
Tuning Tables
Equal Temperament
Just C
Vallotti
19-Tone
Gamelan
Just C2
Just C-minor
Just C3
Werkmeister III
Kirnberger
Scarlatti
Repeating Octave
User 1-12
Description
Standard Western tuning
(12 equally spaced notes per octave)
Just intonation. (Based on small interval ratios. Sweet and pure, non-beating intervals.)
Valotti & Young non-equal temperament. (Similar to 12 tone equal temperament. Each key has a different character for a given scale.)
19 tone equal temperament. (19 notes per octave.
Difficult to play, but works well with a sequencer.)
5 tone Slendro and 7 tone Pelog. (Javanese. Pelog are white keys, Slendro are black keys. Exotic tunings of
Gamelan flavor.
Allows you to play the following chords in the key of C:
C, E, F, G, A, B, C#m, D#m, Em, F#m, G#m, Am, Bm
Allows you to play the following chords in the key of C:
C, E, F, G, A, B, Em, Am, Bm, C#m, D#m, G#m
Allows you to play the following chords in the key of C:
C, D, F, Bb, C#m, Dm, Em, F#m, G#m, Am
A “well” temperament developed in the 17th century.
Although you can play in all keys, each key sounds slightly different.
Another well temperament developed by Johann
Philipp Kirnberger where no pitch is more than 12 cents off from equal temperament.
A variant of Meantone tuning which was used from the
15th to 18th centuries.
Middle C octave is repeated up and down the keyboard.
Link with a preset in equal temperament to form unusual inversion up and down the keyboard.
Define your own tuning tables (Master menu).
Refer to “User Key Tuning” on page 51 in the Master Menu chapter for
instructions on how to define your own Keyboard Tunings.
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Edit Menu
Keyboard Tuning
B-3 implements the
MIDI Tuning Dump protocol which allows you to create tuning tables on your personal computer and download them via MIDI. There are several computer applications available on the internet which let you create and download tuning tables via MIDI.
The Just C Tuning Tables
Well Tempered and Just were standard keyboard tunings up until the 20thcentury when the current “equal tempered” scale became prevalent. In an equal tempered scale, the octave is equally divided into 12 parts. In Just or
Well Tempered scales, the 12 notes are separately tuned to produce pure chords. However, in Just tunings you are limited to playing certain chords and if you play the wrong chord it may sound very BAD!
B-3 allows you to modulate between keys by providing you 12 user tuning tables. Tuning tables can be changed as you play using a program change
(create several presets with the same sound and different tuning tables), by
MIDI SysEx command (using a programmable MIDI footswitch or other device), or using a continuous controller (link 2 presets and crossfade between them using a controller). The Just C2, Just C min, Just C3 Tuning
Tables
These new tuning tables take the concept of just intonation a step beyond previous E-mu products. Fully explaining the mysteries of just intonation is beyond the scope of this manual, but the subject is covered exhaustively in
Hermann Helmholtz’s On the Sensations of Tone, available at most libraries and bookstores.
The new tables are called Just C2, Just C3, and Just C Minor. Try playing in the key of C/Cm using each table. You’ll quickly discover both the wonders and the frustrations of just intonation! In Just C, for example, you’ll find that the chords C, Em, F, G, and Am sound beautiful. If you hold one of these chords, you’ll hear no “beating”. After playing for a few minutes, switch back to Equal Temperament for a rude awakening!
At this point you might wonder why anyone would use Equal Temperament to begin with. For the answer to that question, play a D, Dmi, or Bb chord!.The intervallic ratios that make the C & G chords sound so pure make the D chord sound horribly out of tune. That's why we had to include
Just C3. In this tuning, D, Dmi and Bb sound in tune, but the G chord will sound wrong.
Each of the 4 tables allows you to play a different group of common chords in just intonation. Sadly, there is no single 12 note tuning that will allow all of the common chords to be in tune, and of course that's why they invented the equal temperament tuning system that we use today.
Just C
Play these chords: C, E, F, G, A, Cm, C#m, Em, F#m, Gm, Am
Just C2
Play these chords: C, E, F, G, A, B, C#m, D#m, Em, G#m, Am, Bm
Just C2 minor
Play these chords: C, D b
, D, E b
, G, A b
, Cm, Em, Fm, Gm
Just C3
Play these chords: C, D, F, B b
, C#m, Dm, Em, F#m, G#m, Am
B-3 Operation Manual 125
Preset Links
Edit Menu
Preset Links
You can link presets to other presets to create layering or keyboard splits.
The current preset can be linked with up to two other presets (Links 1 & 2).
Each linked preset can be assigned to a specific range in order to create keyboard splits or can be assigned a velocity range to switch links according to key velocity. In addition, you can specify Volume, Pan, Transpose and
Delay settings for each Link. The modulation parameters specified in each preset remain in effect for each preset in the link.
LINK 1 Preset CMPSR
000
2
Preset Name
LINK 1 KEY VEL
RANGE C-2 G8 000-127
LINK 1 VOLUME PAN
+0dB 00
LINK 1 TRANSPOSE DELAY
+00 0
Links provide an easy way to create new sounds by combining the existing presets. Or, you can create your own custom stacked presets with up to 12 layers! We’re talking LARGE sounds here. Of course Links can also be used when you just want to stack up two sounds.
As an example, let’s stack two presets to create a big sound. Start with a preset you like, then go into the Links screen and start scrolling through the preset list while you play to hear both presets together. When you find a winner, simply Save the preset and you’re finished!
• You can “Split” the keyboard up to 12 ways by using combinations of the
Layers and Links.
• By adjusting the Velocity for the link, you can bring in the link by playing hard.
• Transposing the Link can radically change the sound.
• The delay parameter lets you create surprise effects, echoes or cascades of sound as you continue to hold the keys.
126 E-MU Systems
Edit Menu
Preset Tempo Offset
Preset Tempo Offset
This function allows you to double or halve the Master Tempo as it applies to this preset. When playing or sequencing several presets in Multimode, the Master Tempo may be too fast or slow for one preset. Using this feature, you can adjust the tempo for the misbehaving preset. The Tempo Offset can use the current tempo or be set to half or twice the current tempo.
TEMPO OFFSET use current tempo x 2
Audition Riff
Selection
This function allows you to assign a Riff to a Preset to be played when the front panel Audition button is pressed. A Riff is a short pre-recorded musical phrase designed to demonstrate the presets. A Riff can also be a single note. The Riffs themselves cannot be modified.
Listening to the Riffs is a quick way to learn the sounds in B-3. Riffs allow the Sound Designers to demonstrate what they had in mind when they designed the preset. If a preset has hidden tricks or controllers, these will be shown off in the Riff.
AUDITION SELECTION
Plays:KEY-MiddleC
Play Solo Layers
When constructing multilayer sounds it is often useful to turn off one or more of the layers so you can hear what you’re doing! This feature allows you to temporarily solo individual layers or listen to them in any combination. This screen differs from the other Edit screens in that it is NOT saved with the preset. The values reset each time you exit the Edit menu.
Solo is activated by setting any layer to On (On = the layer is being Soloed).
Any layers set to On will play and any layers set to Off will be muted. If all layers are set to Off, then Solo mode ends and all layers play normally.
When you exit the Edit menu, all layers play normally.
PLAY SOLO LAYERS
1: off 2: off 3: off 4: off
B-3 Operation Manual 127
128 E-MU Systems
Edit Menu
Play Solo Layers
Programming Tutorial
Editing
Presets
Changing the
Instrument
There is so much you can do with the B-3 it’s impossible to describe it all.
This chapter is will give you some ideas for programming your own custom sounds and contains step-by-step instructions to help you get started. In order to get the most from this chapter, we recommend you actually try each example. Have fun!
One of the easiest ways to make a new preset is to edit an existing preset.
This is also an excellent way of becoming familiar with B-3. If you don’t like what you hear, simply select a new preset, then B-3 reverts to the original
sound. Changes are not permanent until you Save them (see “Saving a
Let’s experiment and modify a few parameters of an existing preset. We’ll start with functions that have an obvious effect on the sound:
Instrument Select, Tuning, and Chorus.
Changing the instrument is the easiest and most dramatic way to modify an existing preset.
þ
To Change the Instrument for the Current Layer
1.
2.
Choose any cool preset, then press the Edit button.
Scroll through the Edit menu until you come to the Instrument page.
L1
INSTRUMENT ROM:B3
0104 org: 1 6’ D i r e c t Fb
3.
4.
5.
Move the cursor down to the bottom line (using a Cursor button).
Use the Data Entry Control to change the instrument. This changes the instrument for the current layer (in this case it’s L1).
Play the keyboard as you scroll through the various instruments.
B-3 Operation Manual 129
Changing the
Tuning of an
Instrument
Programming Tutorial
Editing Presets
þ
To Change the Instrument for any Layer in the Preset
6.
7.
Move the cursor back up to the first field in the first line (the layer).
Use the Data Entry Control to select the layer you want.
L2
INSTRUMENT ROM:B3
0104 org: 1 6’ D i r e c t Fb
8.
Repeat steps 3 and 4 for each selected layer. Find an instrument that sounds good when combined with the previous instruments selected.
With all these great instruments to work with, you really can’t go wrong.
Now let’s play with the tuning.
Tuning the selected layer of the preset changes the pitch of the key on the controller. If the numbers are “00,” it means that the instruments are tuned to concert pitch (A=440 Hz). The Coarse tuning value represents whole semitone intervals. The Fine tuning value shifts the pitch in 1/64 semitones
(or 1.56 cents).
þ
To Tune the Instrument of the Current Layer
1.
Scroll through the Edit menu until you come to the Tuning page.
L1
TUNING
Coarse: +36 Fine: +6
2.
3.
Move the cursor to the Coarse field (using the cursor button).
Set the value to +12 to shift the pitch up a whole octave. To shift the pitch in smaller units than a semitone, use the Fine field.
Try tuning one of the instruments to a perfect fifth above the other by setting the Coarse value to +7.
Tuning an instrument far out of its normal range completely changes the character of the sound. For example, if you tune a bass guitar up 2 octaves, it's going to sound rather petite. On the other hand, if you tune it down 2 octaves, you can probably rattle plaster off the walls! Experiment with radical pitch shifting. You'll be surprised at the results.
130 E-MU Systems
Programming Tutorial
Editing Presets
Chorus
This is an easy one. Chorus works by doubling the instruments and detuning them slightly. The larger the chorus value, the more detuning occurs. The Width parameter controls the stereo spread. A Width value of
0% reduces the chorus to mono, a value of 100% provides the most stereo separation. Chorus is useful when you want to “fatten up” a part quickly and easily.
WARNING: Since it works by doubling the instruments, Chorusing halves the number of notes you can play on B-3.
þ
To Chorus a Layer
1.
With the cursor on the top line of the display, turn the Data Entry
Control until you find the Chorus page.
2.
Use the cursor buttons to advance the cursor to the Chorus field (the first field in the bottom line of the display). Use the Data Entry Control to turn on chorus.
Volume Envelope
L1
CHORUS WIDTH
off 100%
3.
Select a Width value based on the amount of detuning you want.
Smaller numbers mean less detuning, larger ones more.
You can select various amounts of chorusing for each of the instruments, just play around with the Chorus and Width parameter until you like what you hear.
Every sound you hear, whether it’s a piano note, a drum, or a bell, has a characteristic volume curve or envelope. This Volume Envelope shapes the volume of the sound which grows louder or softer in various ways during the course of the sound. The volume envelope of a sound is one of the clues our brain uses to determine what type of sound is being produced.
An envelope shapes the sound or volume of the sound over time. The envelope generators in B-3 all have six stages to the contour: Attack 1,
Attack 2, Decay 1, Decay 2, Release 1 and Release 2. When you press a key on the keyboard, the envelope goes through each of the first four stages, advancing to the next stage when the defined Level for each is reached. As long as you continue to hold the key down, the envelope continues through the first four stages holding at the end of the Decay 2 level until the key is released. When you release the key, the envelope jumps to the
Release stages (no matter where the envelope is when you release the key) ending at the Release 2 level.
B-3 Operation Manual 131
Piano
Organ
Strings
Percussion
Programming Tutorial
Editing Presets
Dcy1
Atk2
Dcy2
Rls1 level
Atk1
Sustain Rls2 time
Key Down Key Released
Every instrument in B-3 has it's own predetermined volume envelope which is used when the Volume Envelope parameter is set to “factory.” By setting the Volume Envelope to “time-based” or “tempo-based,” we can reshape the instrument's natural volume envelope any way we want. By reshaping the volume envelope of a instrument, you can dramatically change the way the sound is perceived. For example, you can make
“bowed” pianos or backward gongs. The diagrams to the left show the characteristic volume envelopes of a few common sounds.
In preparation for this experiment choose almost any of the standard organ presets which continues to sustain when the key is held down. Go to the
Instrument page and set it to “None” on all layers except Layer 1. Now you’re ready to play with the Volume Envelope.
þ
To Setup the Volume Envelope
1.
Go to the Volume Envelope mode screen and set the Volume Envelope mode to “time-based.”
L1
VOLUME ENVELOPE
Mode: time-based
2.
Now move on to the next screen to set the Volume Envelope parameters.
L1
VOL ENV TIME LEVEL
Attack 1 50 100%
3.
Increase the Attack 1 time value and play a note. The attack controls the time it takes for the sound to reach the Attack level when a key is pressed and held.
132 E-MU Systems
Programming Tutorial
Editing Presets
4.
5.
Move the cursor to the first field in the bottom line and use the cursor buttons to advance to the Release pages.
Increase the Release 1 and 2 times. Note the effect as you release the key on the controller. The Release stages controls the time it takes for the sound to die away when a note is released.
Working with Filters
The filters make it possible to remove certain components of the sound. A low pass filter removes the high frequency components or put another way, it “lets the low frequencies pass.” A high-pass filter removes the low frequency components from the sound letting only the high frequencies
pass. See “Filter Types” on page 103 for a complete list of B-3’s filters and
their descriptions.
In preparation for the next tutorial, select a user preset and go through and turn EVERYTHING OFF. Yes everything! Then save it in a User location.
1.
1.
Go to the Instrument screen and select Instrument #009 - 1st4Slow
VibM This is a really rich sound. Since filters work by removing or accentuating certain frequencies, we want to make sure that we have a lot of frequencies to start with.
Advance to the Filter Type screen using the Data Entry Control. Select the VCF Classic filter.
L1
FILTER Ord Type
VCF Classic 4 LPF
2.
Go to the Filter Frequency and Q screen. Position the cursor in the Freq: field as shown in the following illustration.
L1
FILTER
Freq: 255 Q: 000
The Frequency parameter determines the filter cutoff frequency or the frequency the filter uses as the highest frequency allowed to pass.
If you play the keyboard now, you should hear the raw Looped Perc 1 sound. Slowly decrease the filter cutoff frequency value as you play the keyboard. The sound gets more and more dull as you remove more and more high frequencies from the sound. At some point, the sound completely disappears. (You have filtered out everything.) The chart on the following page illustrates what you just did.
B-3 Operation Manual 133
134 E-MU Systems
Programming Tutorial
Editing Presets
100
80
60
40
20
Cutoff Frequency
Output of Filter
40 80 160 360 720 14402880 ...
Frequency
3.
4.
5.
Open the filter back up to 255, then move the cursor to the Q field.
Set the Q to 10, then move the cursor back under the Freq value. As you change the frequency, notice that the sound now has a sharp, nasal quality. A high Q boosts or amplifies the frequencies at the cutoff frequency (Fc).
Reset the cutoff frequency to the lowest setting (0.08Hz) and the Q to
00.
Adding the Filter Envelope
Now let's modulate the Filter Frequency with the Filter Envelope. The Filter
Envelope is a device that can automatically change the filter frequency during the course of the note. Before we define the Filter Envelope, we need to patch the Filter Envelope to the Filter Frequency.
þ
To Setup the Filter Envelope
1.
Go to the PatchCord screen.
L1
PATCHCORD #01
RlsVel -> AmpVol +100
2.
3.
Move the cursor below the first field in the bottom line of the display.
This is the Source field. Use the Data Entry Control to change the
Source to “FiltEnv” as shown in the following illustration.
Advance the cursor to the next field. This is the Destination field. Use the Data Entry Control to change the destination to “FiltFreq.”
Programming Tutorial
Editing Presets
4.
Move the cursor to the last field in the line. This is the Amount field.
The Amount field determines the amount of modulation applied. Set this value to “+100.”
L1
PATCHCORD #01
FiltEnv+ -> FiltFreq +100
This setup connects the Filter Envelope Generator to the Filter Cutoff as shown in the following diagram.
R
Instrument Tone
Fc
Filter
Q
DCA Pan
L
Filter Env.
5.
Now, return to the Filter Envelope Mode screen. Set the Mode to “timebased.”
L1
FILTER ENVELOPE
Mode: time-based
6.
Advance to the Filter Envelope parameter page.
L1
FILT ENV RATE LEVEL
Attack1 50 100%
7.
Move the cursor underneath the time field and change the value to about +50. Now when you press a key the filter slowly sweeps up.
B-3 Operation Manual 135
136 E-MU Systems
Programming Tutorial
Editing Presets
L1
FILT ENV RATE LEVEL
Attack1 50 +88%
8.
9.
Change the attack rate and note the change in the sound.
Set the envelope parameters as shown in the following table.
Envelope Phase
Attack 1
Attack 2
Decay 1
Decay 2
Release 1
Release 2
Time
40
65
80
25
97
73
Level %
65
100
85
50
20
0
With the above setup, the filter sweeps up, then Decays back down to the Decay 2 Level until you release the key. Then it sweeps down at the
Release rates. Play with the envelope parameters for awhile to get a feel for their function. (If you're having trouble understanding the Envelope
Generators, please refer to the Programming Basics section in this manual.)
Changing Filter Types
Go back to the Filter Type screen shown below and move the cursor down the lower line of the display. Change the filter type while playing the keyboard. There are 50 different filter types.
L1
FILTER Ord Type
Aah-Ay-Eeh 6 VOW
These filters are extremely powerful and have been carefully crafted to offer maximum flexibility and musical control. You may want to change the
Envelope (PatchCord) Amount, Q and/or the Filter Frequency to get the right sound for each filter and instrument. These three controls, coupled with the Filter Envelope, are perhaps the most important controls on B-3.
Take the time to learn how they interact with each other and you will be able to create sounds beyond imagination.
Programming Tutorial
Editing Presets
Envelope Repeat
The Envelope Generator can also be made to repeat. When the envelope repeat function is On, the Attack (1&2) and Decay (1&2) stages will continue to repeat as long as the key is held.
þ
To Make the Filter Envelope Repeat:
1.
2.
Go to the Filter Envelope Mode screen shown below.
Move the cursor to the Mode field.
L1
FILTER ENVELOPE
Mode: time-based
3.
Turn the data entry control clockwise. The Mode field will change to
Repeat as shown below.
L1
FILTER ENVELOPE
Repeat: on
4.
5.
6.
Move the cursor to the on/off field and turn Envelope Repeat On.
Play a key on the keyboard. You should now hear the envelope repeating.
Go back to the envelope parameter page and adjust the Attack 1&2, and
Decay 1&2 parameters. The repeating envelope cycles through these four stages as long as the key is held.
Practice Modulating
• Try modulating the pitch with the Filter Envelope generator
• Use Velocity to modulate the Filter Envelope PatchCord or the Filter
Frequency. This brightens the sound as you play harder.
• Program the LFO to modulate Filter Frequency and Volume (Patch-
Cord screen).
• Modulate the LFO with the other LFO, with Velocity, and with the
Modulation Wheel.
• Examine the Factory presets to learn how they’re constructed. There are lots of cool synthesis tricks you can use in your own presets.
• Think of ten of your own modulation routings, then try them out.
The key to learning B-3 is to experiment.
B-3 Operation Manual 137
Troubleshooting
Programming Tutorial
Editing Presets
A common source of confusion when working with the filter envelope is that the Attack or Release parameters might not seem to be working correctly. If you are not getting the expected result, try to analyze the situation. There will be many times when you will have to stop for a minute and think, “What am I trying to do and why isn't it working?”
When this happens (and it will), don't panic. Troubleshooting is a normal part of the synthesis process. Simply examine the various parameters and try to be as analytical as possible as you solve the problem. The solution is usually simple (the filter is already wide open and can't open any more).
Learning to play any instrument takes a little patience and practice.
Referring to the diagram below which shows the B-3 signal flow, notice that the DCA comes after the Filter. The DCA controls the final volume of the sound, so if the filter's release is longer than the release for the DCA, you won't hear it, because the DCA has already shut off the sound.
R
Instrument
Z-Plane
Filter
DCA Pan
L
You’re getting the general idea by now. Remember not to select a new preset before saving the current one or all your changes will be lost (the preset reverts to the last saved version). If you want to save your creation, select the Save/Copy menu and select a destination preset location for your masterpiece, then press Enter.
Because you can save your work, it’s worth spending time to get the sound just right. When designing sounds you become an instrument builder as well as a musician. With B-3 you can design the custom instrument you’ve always wanted!
138 E-MU Systems
Programming Tutorial
Linking Presets
Linking
Presets
See “Preset Links” on page 126 for more information.
Using the Link pages in the Edit menu is a quick and easy way to create new sounds. Use the Links to “layer” presets and to “split” a keyboard into sections containing different sounds.
þ
To Layer Two Presets
1.
2.
Select the first preset you want to layer.
Press the Edit button. Use the Data Entry Control to move through the screens until you find either the “LINK 1” or “LINK 2” screen shown below.
LINK 1 PRESET CMPSR
off
3.
4.
Move the cursor to the second line of the display. Select the preset you want to link with the preset you selected in step 1. Play the keyboard as you scroll through the various presets to hear the results.
If you want the link to be a permanent part of the preset, be sure to save the preset. Otherwise, simply change the preset to erase your work.
þ
To Create a Split Keyboard Using Links
1.
2.
Follow steps 1 through 4 above.
Press Enter and use the Data Entry Control to advance to the next page.
LINK 1 KEY VEL
RANGE C-2 B4 000 127
3.
4.
Set the keyboard range of the linked preset as desired.
Press Enter and use the Data Entry Control to go to the Key Range page
(It’s one of the first Edit menu pages).
L1 KEY:LO FADE HIGH FADE
C5 000 G8 000
5.
Set the range of the original preset so it fills the remaining keyboard area. Save the preset.
B-3 Operation Manual 139
140 E-MU Systems
Programming Tutorial
Linking Presets
Effects
Effects
Overview
The Effects Sends
B-3 has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. When the
MIDI Mode is set to “multi,” the Proteus uses a global effects assignment
(Master Effects). The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.
FX Send Amount
Reverb, Delay
Effect
A
Sum
Preset
Dry Signal
Main
Outs
Sum
FX Send Amount
Effect
B
Chorus, Flange
On a mixing console you can control the amount of signal each channel
Sends to the effect bus. This allows each channel to be placed in a slightly different “sonic space” which creates an airy, open sound.
B-3 uses this basic concept, but works in a slightly different manner. There are four effects busses: Send1-Send4. Each preset or each MIDI channel (you determine which), can be directed to one of the four busses. Each effect processor has four Send Amounts which allow you to set the wet/dry mix on each of the four busses going into the effect. A setting of 0% is completely dry (no effect). A setting of 50% contains an equal mix of affected and normal (dry) signal.
B-3 Operation Manual 141
142 E-MU Systems
Effects
Effects Overview
Send 2 and Send 3 are also used to route sounds to the Sub 1 and 2 outputs on the back panel. When a plug is inserted into the associated Submix jack on the back panel, the Dy portion of the Send is disconnected from the effects processor and the Dry signal is routed directly to the output jack.
The actual output routing is shown in parenthesis in the display. The Dry
Send is disconnected from the Effects Processors even if only one plug is inserted into a Submix pair.
The Effects Send is programmed for each layer in the Edit menu. These routings can be overruled in the Master menu Mix Output screen by changing the submix setting from “preset”, which uses the preset routing, to Send1-Send4. In the diagram below, MIDI channel 1A is programmed to obey the preset routing which in this case is Send 1.
OUTPUT SECTION
& EFFECTS PROCESSORS
PRESET
EDIT MENU
Mix
Output
Send 1
N
D
1
S
E
FX Sends
Send 1 15%
Send 2 10%
Send 3 0%
Send 4 0%
Hall 1
Effect
A
B➟A M
A
I
N FX Sends
Send 1 0%
Send 2 0%
Send 3 20%
Send 4 15%
Chorus
Effect
B
Mix Output
Ch 1 PRESET
Ch 2 SEND 2
N
D
2
S
E
Ch 3
Ch 16
SEND 3
SEND 4
MASTER MENU
N
D
4
S
E
N
D
3
S
E
Individual layers or entire MIDI channels can be routed to any of the four busses.
The four Effect Sends allow you to get the most out of the two effect processors. For example, with Effect B set to an echo algorithm, you could route one MIDI channel to Send 3 and set the effect amount to 80%.
Another MIDI channel could be routed to Send 4 with an effect amount of only 5%. This is almost like having two different effects!
The Mix Output function is also useful when sequencing since it lets you route specific MIDI channels (and thus sequencer tracks) to specific Sub outputs (on the back panel) where there they can be processed with EQ or other outboard effects.
Effects
Effect Types
Effect
Types
Effect Parameters
A Effect Types
Room 1-3
Hall 1 & 2
Plate
Delay
Panning Delay
Multitap 1
Multitap Pan
3 Tap
3 Tap Pan
Soft Room
Warm Room
Perfect Room
Tiled Room
Hard Plate
Warm Hall
Spacious Hall
Bright Hall
Bright Hall Pan
Bright Plate
BBall Court
Gymnasium
Cavern
Concert 9
Concert 10 Pan
Reverse Gate
Gate 2
Gate Pan
Concert 11
Medium Concert
Large Concert
Large Concert Pan
Canyon
DelayVerb 1-3
DelayVerb 4-5 Pan
DelayVerb 6-9
B Effect Types
Chorus 1-5
Doubling
Slapback
Flange 1-7
Big Chorus
Symphonic
Ensemble
Delay
Delay Stereo
Delay Stereo 2
Panning Delay
Delay Chorus
Pan Delay Chorus 1 & 2
Dual Tap 1/3
Dual Tap 1/4
Vibrato
Distortion 1 & 2
Distorted Flange
Distorted Chorus
Distorted Double
“A” Effect types contain Reverb and Delay effects. “B” Effect types contain
Chorus, Flange and Distortion effects. There are 44 “A” effects and 32 “B” effects. In addition to the effect type, there are user adjustable parameters for each effect. The “A” effects have programmable Decay and High
Frequency Damping. The “B” effects have user programmable Feedback,
LFO Rate, and Delay Time.
B-3 Operation Manual 143
144 E-MU Systems
Effects
Effect Types
Decay
The Decay parameter is used when setting “A” type effects. Decay sets the length of time it takes an effect to fade out. When setting up reverb effects,
Decay controls the room size and the reflectivity of the room. For larger room sizes and greater reflectivity, set the Decay value higher. When setting up delay effects, the Decay parameter controls how many echoes are produced or how long the echoes last. The greater the value, the more echoes and longer lengths of time.
The Decay value range is from 0 through 90.
High Frequency Damping
The HF Damping parameter is used when setting “A” type effects. High
Frequency energy tends to fade away first as a sound is dissipated in a room. the HF Damping parameter adjusts the amount of damping applied to the signal’s high frequency elements which, in turn, changes the characteristics of the room. Rooms with smooth, hard surfaces are more reflective and have less high frequency damping. Rooms filled with sound absorbing materials, such as curtains or people, have more high frequency damping.
The value range for High Frequency Damping is from 0 through 127.
Feedback
The Feedback parameter is used when setting “B” type effects. The Chorus and Flange effects have a controllable feedback loop after the delay element. Feeding back a small amount of the signal intensifies the effect by creating multiple cancellations or images. Higher feedback values increase the amount of the Feedback loop.
The Feedback value range is from 0 to 127.
LFO Rate
The LFO Rate parameter is used when setting “B” type effects. Both Chorus and Flange effects use a Low Frequency Oscillator (LFO) to animate the effect. LFO applied to a chorus effect creates the slight changes necessary for a realistic choral effect. Applied to a flanger effect, the LFO moves the comb filter notches and adds animation to the sound.
The LFO Rate value range is from 0 to 127.
Delay
Flanging, chorus and echoes are all based on a delay line where the signal is delayed by some time period and then mixed back with the unaltered signal. This parameter specifies the how much time passes before you hear the delayed signal. On some effects, this value cannot be changed. In this case, the field contains a dash.
The Delay value range is from 0ms to 635ms.
Effects
Effects Programmed in the Preset
Effects
Programmed in the Preset
Effects are normally programmed as part of the preset allowing you to have a different effect for each. This section describes how to program and modify B-3’s preset effects.
þ
To Program the Effects as Part of the Preset:
1.
2.
Press the Edit button. The LED illuminates and the Edit screen appears.
Use the Data Entry Control to select the FXA Algorithm screen.
FXA ALGORITHM
Lg Concert Pan
3.
4.
Select an Effect. Do not select the “Master Effect” setting or the global effects set up in the Master menu will be used instead of the Preset
Effect settings.
Use the Data Entry Control to select the FXA parameter screen.
FXA DECAY HFDAMP FxB>FxA
90 127 127
The FxB -> FxA parameter lets you route the B effect through the A effect.
See “Effect B Into Effect A” on page 150.
5.
6.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters.
Use the Data Entry Control to select the FXB Algorithm screen.
FXB ALGORITHM
Distorted Flange
7.
8.
Select an Effect. Do not select the “Master Effect” setting or the global effects set up in the Master menu will be used instead of the Preset
Effect settings.
Use the Data Entry Control to select the FXB parameter screen.
B-3 Operation Manual 145
Effects
Master Effects
FXB FEEDBK LFORATE DELAY
127 127 635ms
9.
10.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters.
Save the preset. The programmed effects setting will be saved along with the preset.
Master Effects
You might want the effects to be programmed on a global basis when in
Omni or Poly modes. You could choose your favorite reverb, for example, and have it applied to any preset you select.
When playing single presets, the effects are normally programmed as part of the preset. In Multimode, the Master effects are used, since there are only two effect processors to serve 16 MIDI channels.
þ
To Program the Master Effects
1.
2.
Press the Master menu button. The LED illuminates and the Master screen appears.
Use the Data Entry Control to select the FXA Algorithm screen.
FXA ALGORITHM
Lg Concert Pan
3.
4.
Select an Effect.
Use the Data Entry Control to select the FXA parameter screen.
FXA DECAY HFDAMP FxB>FxA
90 127 127
The FxB -> FxA parameter lets you route the B effect through the A effect.
See “Effect B Into Effect A” on page 150.
146 E-MU Systems
Effects
Master Effects
5.
6.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters.
Use the Data Entry Control to select the FXB Algorithm screen.
FXB ALGORITHM
Distorted Flange
7.
8.
Select an Effect.
Use the Data Entry Control to select the FXB parameter screen.
FXB FEEDBK LFORATE DELAY
127 127 145ms
The MIDI mode (Master
Menu) must be set to Omni or
Poly mode in order to select the effects in the preset.
9.
10.
11.
Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters.
Press the Edit menu button. The LED illuminates and the Edit menu displays the last screen used.
Use the Data Entry Control to access the FXA Algorithm page and select
“Master Effect A.”
FXA ALGORITHM
Master Effect A
12.
13.
Repeat step 11 for the FXB Algorithm
Save the preset. The Master effects routing will be saved along with the preset.
B-3 Operation Manual 147
Effects
Master Effects
Effects Mode
This control provides a true bypass of the effects engine. Bypass is a useful feature if you are using external effects at the mixing console and want to turn the effects off for all presets.
þ
To Bypass the Effects:
1.
2.
Press the Master menu button. The LED lights and the last Master parameter screen used is displayed.
Use the Data Entry Control to select the Effects Mode screen.
FX MODE enabled
Flexible Effects
Control
3.
4.
5.
Use the cursor button to advance the cursor to the bottom line in the screen.
Use the Data Entry Control to change the value.
Press the Enter key to save the settings.
The Effects Mode values are “enabled” and “bypassed.” Enabling the Effects
Mode turns on effects. Selecting “bypassed” turns off the effects.
The effects processor controls are very flexible. The effects can be controlled in three different ways to suit your personal preference and to adapt to different situations.
When in Omni or Poly mode, effects are normally programmed as part of the preset. In Multi mode, the two effects processors can be controlled using the Master settings or by using the effects settings of a preset on a specific MIDI channel. Effects can be programmed in the following ways:
You can create special
“Effects Presets” which are assigned to the FX Multi mode
Control channel, then use standard MIDI Program Change commands to switch effects during sequence playback.
1.
Programmed as part of the preset when playing single presets
(Omni or Poly Modes).
2.
Programmed from the Master Effects Section when playing either single presets (preset Effect Type set to “Master”) or when in Multi Mode.
3.
Programmed from the designated control preset when in Multi
Mode.
148 E-MU Systems
Effects
Master Effects
Refer to the following diagram for a look at how effects are programmed.
1
Master
FX
Preset
FX
Effects are part of the Preset
(Omni or Poly Mode)
2
Master
FX
(Multi mode)
Preset
Ch 1
FX
Preset
Ch 16
FX
Master Effects
3
Master
FX
Preset
Ch 1
FX
Preset
Ch 16
FX
One Channel's
Preset determines the Effect Settings
(Multi mode)
Selected FX Control Channel
þ
To Program the Effects Globally for all Presets in Multi Mode:
1.
2.
Press the Master menu button. The LED illuminates and the Master menu screen appears.
Use the Data Entry Control to select the MIDI mode page. Choose
“multi” for the mode.
MIDI MODE CHANGE multi accepted
B-3 Operation Manual 149
Effects
Master Effects
3.
Move the cursor to the Multi mode Effects Control page using the Data
Entry Control.
FX MULTIMODE CONTROL use master settings
4.
5.
Set the Effect Control channel to use master settings using the Data Entry
Control.
Press the Enter key to save the settings and return to the main screen.
Using the Effects Channel Settings in Multi Mode
In Multi mode, the two effects processors can be controlled from the Master
Effects settings or they can follow the effects settings of the preset on a special MIDI channel. The effect settings on this special channel will be applied to all the other MIDI channels. This allows the effects to be changed during a sequence simply by changing the preset on a specified
MIDI channel.
þ
To Program the Effects by Channel Number in Multi Mode
1.
2.
3.
4.
5.
Press the Master menu button. The LED illuminates and the Master menu screen appears.
Use the Data Entry Control to select the MIDI mode page. Choose
“multi” for the mode.
Move the cursor to the Multi mode Effects Control field using the Data
Entry Control
Set the Effect Control to “preset on Channel #” (where # is replaced by the actual channel number from 1 through 16) using the Data Entry
Control.
Press Enter to save the settings and return to the main screen.
Effect B Into Effect A
The output of effects processor B can be routed into effects processor A.
This connects the effects in series instead of their normal parallel configuration. Two effects connected in series sound very different than the same two effects in parallel. For example, a chorus patched through reverb can turn a bland string section into a lush wall of sound. The B –>A amount can also be controlled for even more flexibility.
þ
To Send the Output of Effect B through Effect A:
In this example, 100% of Effect B will be sent into Effect A.
1.
Access the FXA parameter screen (in either the Master or Edit menus) that contains the FXB –>FXA parameter.
150 E-MU Systems
Effects
Master Effects
FXA DECAY HFDAMP FxB>FxA
127 127 127
2.
3.
Set this amount to 127. Press the cursor button to return the cursor to the top line in the display.
Use the Data Entry Control to select the FXA submix routing parameter screen.
FXA SEND AMOUNTS 1: 10%
2: 20% 3: 30% 4: 40%
4.
5.
6.
7.
8.
9.
Press the cursor buttons to advance the cursor to the Main field.
Set the Main send amount to any amount other than zero.
Press the cursor button again to return the cursor to the FXA title. Use the Data Entry Control to advance to the FXB Algorithm page.
Select an effect.
Advance to the FXB submix routing page and set the Main FXB send percentage to zero.
Play the keyboard and you should hear the B Effect running through
Effect A. This patch is shown below.
Main Send
50%
Effect B
B➟A
100%
Main Send
0%
Effect A
B-3 Operation Manual 151
Effects
General Effect Descriptions
General Effect
Descriptions
Reverb
Reverberation is a simulation of a natural space such as a room or hall. The reverb algorithms in B-3 simulate various halls, rooms and reverberation plates. In addition, there are several other reverb effects such as Gated
Reverbs, Multi Tap (early reflections), Delay and Panning effects. There are two adjustable parameters on the reverb effects - Decay Time and High
Frequency Damping.
Decay time defines the time it takes for the reflected sound from the room to decay or die away. The diagram below shows a generalized reverberation envelope.
Pre
Delay
Reflex
Cluster
Reverb
TIME
Decay Time
After an initial pre-delay period, the echoes from the closest walls or ceiling are heard. These first echoes, or the early reflection cluster, vary greatly depending on the type of room. Roughly 20 milliseconds after the early reflection cluster, the actual reverberation begins and decays according to the time set by the Decay Time parameter.
High frequency energy tends to fade away first as a sound is dissipated in a room. The High Frequency Damping parameter allows you adjust the amount of high frequency damping and thus change the characteristics of the room. Rooms with smooth, hard surfaces are more reflective and have less high frequency damping. Rooms filled with sound absorbing materials such as curtains or people have more high frequency damping.
General Descriptions of the Reverb Types
Room: Programs simulate small rooms with high frequency absorption caused by drapes and furniture.
Plates: Simulates plate type reverbs with their tight, dense, early reflections and sharp reverb buildup.
Hall: Presets recreate the open, spacious ambience of large concert halls.
Gated Reverbs: Add ambience only while the original signal is still sounding. As soon as the signal falls below a threshold, reverb is cut off.
Delay: Programs can be used to create echo and doubling effects.
Multi Tap: Programs consist of the reflection cluster only without the reverb decay.
152 E-MU Systems
Chorus
Doubling
Slapback
Stereo Flanger
Effects
General Effect Descriptions
The function of a chorus device is to thicken the sound or to make one voice sound like many. This effect is usually created by mixing one or more delayed versions of the signal with the original. The delay times used are too short to be perceived as an echo, but long enough so that comb filtering does not occur. In addition, the delay time is varied via a low frequency oscillator to simulate the random differences which occur when multiple instruments are playing together. A slight amount of feedback improves the effect by creating multiple images of the sound as it recirculates again and again.
All the choruses are true stereo using two separate delay lines controlled by a single set of controls. The delay times are slightly different for each channel and the LFO phase is inverted on one channel to help contribute to the overall chorus effect. The LFO Rate and Depth settings are critical to achieving a realistic effect, with faster LFO rates generally requiring less LFO amount and vice-versa.
When a copy of a sound delayed by about 26 milliseconds is added back to the original, two audio images are perceived by your brain. When the delayed image is slightly varied or modulated, the illusion of two voices is created.
Slapback is a single short echo in the range of 50-60 milliseconds. A sound delayed by this length of time is perceived as a discrete and separate image which is useful for a thickening effect or as a pre-delay for reverb simulating a hard, reflective surface such a gymnasium wall.
A flanger consists of a short audio delay line whose output is mixed together with the original signal. Mixing the delayed and original signals results in multiple frequency cancellations called a comb filter. Since the flanger is a type of filter, it works best with harmonically rich sounds.
This is the frequency response of a Comb Filter.
Flanging was originally created using two tape recorders playing identical recordings. By exactly synchronizing the two decks and then slowing the speed of one by grasping the tape reel flanges, the flanging effect was born.
B-3 Operation Manual 153
Delay
Stereo Delay
Panning Delay
Dual Tap
Vibrato
Distortion
Effects
General Effect Descriptions
The B-3 flanger is a stereo device consisting of two separate delay lines controlled by a single set of controls. A Low Frequency Oscillator (LFO) varies this initial delay setting, changing the frequency of the notches and adding animation to the sound. LFO Rate controls the rate of change and
LFO Depth controls how much the LFO changes the delay.
The Feedback control sends some of the delayed signal through the delay line again. When feedback is used the comb filter notches are deepened.
Delay is an effect which can be used for doubling, reverb pre-delay, or echoes.
Delay Time is variable from 0-635 mS and controls the time between echoes. Feedback and determines how long the echoes continue sounding.
“Infinite” delay effects are also possible without the risk of runaway.
Similar to delay except that the delay line outputs a stereo signal from the mono input. The two output signals are a few milliseconds apart to create a stereo image. The delay times are variable from 0-635 mS.
A panning delay is similar to the normal delay lines except that the echoes bounce back and forth between the two stereo speakers.
These are delay lines where the signal is “tapped off” at two unevenly spaced locations. When feedback is used, multiple complex echoes are produced. The fraction in some of the algorithm names (i.e. 1/3, 1/4) refers to the time ratio between the taps.
Basically, this a delay line modulated by an LFO, but with none of the original signal added in. The LFO modulation creates a Doppler shift and a resultant cyclical pitch shift. The vibrato created in this manner sounds very different than vibrato created by frequency modulating the sample.
Distortion uses a technique called “soft-clipping” to create additional harmonics in the signal. As the level increases, the top of the waveform becomes somewhat squared. As the level increases further, it transforms into a true square wave.
Soft clipping gradually squares the edges of the waveform as the amplitude is increased.
154 E-MU Systems
Save/Copy Menu
Saving a
Preset
Each time you change a preset parameter, the Save/
Copy button LED illuminates reminding you to save your work.
The Save/Copy menu is used to save changes to a preset and to copy data between presets. When in “Quick Edit” mode, this menu always defaults to the “Save to Preset” page of this menu with the cursor on the second line.
You can use the Data Entry Control to navigate to other pages that support copying information.
Any time you make a change to a preset, either using the Edit menu or by changing the Controller Knobs in Quick Edit mode, you must save the preset in order for the change to become permanent. When you save a preset it erases any existing preset information in that location. Make sure that the destination location does not contain preset information you want to keep.
SAVE PRESET to User
020
1
Destination Preset
þ
To Save a Preset
1.
2.
3.
4.
Press the Save/Copy menu button.
Move the cursor to the bottom line on the display.
Select the new preset location using the Data Entry Control.
Press the Enter/Home button.
B-3 Operation Manual 155
Save/Copy Menu
Copying Information
Copying
Information
Copy Preset
The Copy operations let you copy information from any preset or layer to any other preset or layer. To use the copy command, first select the preset or layer to which you want to copy (the destination location). Then, from the copy screen, select the preset or layer you want to copy to the currently selected location (the source location). Using the copy commands you can copy preset, layer, PatchCord and arpeggiator information.
The Copy Preset command lets you copy all of the preset information from one location into the preset of the current location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location.
COPY PRESET from B3
009
3 pad: Dreamer
All the Sound Navigator features work when using the
Copy functions.
þ
To Copy a Preset
1.
2.
Select the Preset you want to copy information into.
Press the Save/Copy menu button.
3.
4.
5.
6.
Select “Copy Preset from” using the Data Entry Control.
Select the preset you want to copy using the Data Entry Control. The
ROM Bank, Preset Number, Bank Number, Category and Preset Name fields are all selectable.
Press the Enter/Home button.
A warning screen appears asking you to confirm once more. Press the
Enter/Home button to copy the selected preset into the current location.
Copy Layer
The Copy Layer command lets you copy any layer information from one preset into any layer of the current preset location. The layer information in the source location (the layer location from which you want to copy) is not deleted from the original location, just copied to the destination location.
COPY LAYER User
L1 -> L4
020
1
Source Preset
156 E-MU Systems
Copy
PatchCords
Save/Copy Menu
Copying Information
þ
To Copy a Layer
1.
2.
3.
4.
5.
6.
7.
8.
Select the Preset and Layer you want to copy information into.
Press the Save/Copy menu button.
Move the cursor to the bottom line on the display.
Select the preset location using the Data Entry Control, of the preset containing the information you want to copy into the current preset.
Move the cursor to the top line in the display.
Select the layer of the source preset in the first field on the right.
Select the destination layer in the second field.
Press the Enter/Home button.
The Copy PatchCord command lets you copy the patchcord settings from one layer of the preset location into the current layer of the current preset location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location.
COPY CORDS User
L1 -> L4
020
1
Source Preset
þ
To Copy a PatchCord
1.
2.
3.
4.
5.
6.
7.
8.
Select the Preset and Layer you want to copy information into.
Press the Save/Copy menu button.
Move the cursor to the bottom line on the display.
Select the preset location using the Data Entry Control, of the preset containing the information you want to copy into the current preset.
Move the cursor to the top line in the display.
Select the layer of the source preset in the first field on the right.
Select the destination layer in the second field.
Press the Enter/Home button.
B-3 Operation Manual 157
Copy
Preset Bank
Create Random
Preset
Save/Copy Menu
Copying Information
The Copy Preset Bank command lets you copy an entire bank from any
ROM or RAM bank location to any RAM (user) bank. This function can be especially useful after installing a new sound SIMM.
COPY BANK
From: CMPSR 2 To: User 1
ROM or RAM
Preset Location
Bank No.
Destination
Bank No.
þ
To Copy a Preset Bank
1.
2.
3.
4.
5.
6.
Press the Save/Copy menu button.
Move the cursor to the “From” field on the bottom line on the display.
Use the Data Entry Control to select the preset bank you want to copy from .
Move the cursor to the “To” field on the bottom line on the display.
Use the Data Entry Control to select the User preset bank you want to copy into.
Press the Enter/Home button to overwrite the bank.
This is a great feature which creates a new preset using portions of the ROM presets as source material. By merging random presets, really great sounding presets can be generated with ease. Use this feature to generate wild new sounds, get new programming ideas or just for fun.
RANDOMIZE PRESET User
000
0
Any User Preset
Examine interesting presets to learn how they work using the Edit menu.
þ
To Create a Random Preset
1.
Press the Save/Copy menu button.
2.
3.
4.
Move the cursor to the bottom line on the display and press Enter.
A new random preset will be created.
Don’t like the sound? Press Enter again and a new random sound will be generated.
158 E-MU Systems
Save/Copy Menu
Copying Information
Copy User Bank to Flash
This is a special purpose function to be used with the ROM authoring feature. FLASH ROM SIMMs created on an EOS Ultra sampler can be used with B-3 as custom banks. Presets are then created in one of the B-3 User banks. When the bank of presets is finished, it can be copied, using this function, to the FLASH ROM bank. Flash SIMMs contain two separate memory locations. One of these memories contains the sound samples and the other memory can hold four banks of 128 presets.
WARNING: dangerous voltages are exposed inside B-3! Make sure power is completely disconnected from B-3 before removing the top panel.
Replace the top panel before restoring power to the unit. The two sound
SIMM sockets in B-3, marked 0 and 1, are located behind the controller knobs on the circuit board.
COPY USER BANK TO FLASH
From: User 0 To: Flash 2
If there is no Flash SIMM in the unit, the error message,
“Requires Flash SIMM” will be displayed.
þ
To Copy a User Bank to Flash
1.
2.
3.
4.
5.
6.
Make sure a Flash SIMM is inserted into the extra B-3 SIMM socket.
Press the Save/Copy menu button.
Rotate the Data Entry Control to select the “Copy User Bank” function shown above.
Move the cursor to the “From” field and select the User bank that you want to copy to the Flash SIMM.
Move the cursor to the “To” field and select the Flash bank that you want to contain the User bank.
Press Enter. The Enter LED will flash and the screen below appears.
Press ENTER to Overwrite
Flash SIMM Presets
7.
Press Enter again to confirm. The following screen appears:
COPYING USER BANK TO FLASH
Done. Please Reboot Now.
8.
The Flash presets cannot be used until B-3 is rebooted (power off then on). Reboot the B-3 and verify that the new Flash bank has been properly copied.
B-3 Operation Manual 159
Save/Copy Menu
Copying Information
Rename Flash SIMM
This utility allows you to rename the Flash SIMM and change its ROM ID number. Flash SIMMs can have any five letter name you choose. Each Flash
SIMM in a B-3 unit must have a unique ROM ID number (106-119).
The field in the upper right corner selects between multiple Flash SIMMs. If only one Flash SIMM is installed, the field cannot be modified.
The ROM ID is the MSB of the MIDI Bank Select command used to select the
ROM bank.
RENAME FLASH SIMM Flash
New Name: Drums ID: 110
If there is no Flash SIMM in the unit, the error message,
“Requires Flash SIMM” will be displayed.
1.
2.
3.
4.
5.
6.
Make sure a Flash SIMM is inserted in a B-3 SIMM socket.
Press the Save/Copy menu button.
Rotate the Data Entry Control to select the “Rename Flash SIMM” function shown above.
Move the cursor to the “New Name” field and rename the SIMM using the Data Entry Control to select the letter and the cursor keys to select the position.
Set the ROM ID number for the SIMM. It doesn’t matter which number you choose as long as the same number isn’t used in another SIMM.
Press Enter. The following screen appears and the Enter LED will be flashing.
Press ENTER to Update
Flash SIMM data
7.
Press Enter again to confirm or any other button to abort. The following screen appears:
CHANGING SIMM NAME & ID
(takes about 2 minutes)
8.
The Flash presets cannot be used until B-3 is rebooted (power off then on). Reboot the B-3 and verify that the new Flash bank has been properly renamed.
160 E-MU Systems
Save/Copy Menu
Copying Information
Duplicate Flash
This utility allows you to duplicate Flash SIMMs using B-3. Both Sound and
Preset data is copied when a Flash SIMM is duplicated. A factory sound
SIMM cannot be copied using this utility.
WARNING: dangerous voltages are exposed inside B-3! Make sure power is completely disconnected from B-3 before removing the top panel.
Replace the top panel before restoring power to the unit.
The two sound SIMM sockets in B-3 are marked 0 and 1. These are located behind the controller knobs on the circuit board. The Flash SIMM you want to copy MUST be placed into SIMM Socket 0. The destination Flash SIMM must be placed in SIMM socket 1.
DUPLICATE SLOT 0 FLASH
Start
If there are no Flash
SIMMs in the unit, or if the
SIMMs are in the wrong slots, an error message will be displayed.
1.
2.
3.
4.
Make sure the two Flash SIMM are located in the required B-3 SIMM sockets.
Press the Save/Copy menu button.
Rotate the Data Entry Control to select the “Duplicate Flash SIMM” screen shown above.
Move the cursor to the bottom line and press Enter. The following screen appears and the Enter LED will be flashing.
Press ENTER to overwrite the Flash SIMM in Slot 1
5.
Press Enter again to confirm or any other button to abort. The following screen appears and the SIMM is copied.
DUPLICATING SLOT 0 -> SLOT 1
(Takes about 5 minutes)
6.
When B-3 has finished duplicating the SIMM, turn power off, remove the copied SIMM, then reboot. That’s it!
B-3 Operation Manual 161
162 E-MU Systems
Save/Copy Menu
Copying Information
Appendix
Front Panel
Knob
Functions
This section provides some of the more technical information about B-3.
In this appendix, you will find information about velocity curves, MIDI commands and PatchCord charts.
The front panel knob functions are standardized for most of the factory presets. The typical functions of the controller knobs are described below.
Match the controller knobs on your MIDI controller to the Realtime
Controller Assignments in the Master menu to control these functions.
A ACK
LA YER 2
The Front Panel Knobs can be reprogrammed for each preset and stored in any of the
User Presets. The functions shown here are the factory programmed settings.
Dynamic 1 & 2 may not appear to have any effect if the
Layer 1 & 2 controls are turned down.
Filter Cutoff ........................ Filter Frequency
Filter Res.............................. Filter Resonance
Attack .................................. Volume or Filter Envelope Attack
Release................................. Volume or Filter Envelope Release
Layer 1................................. Controls the Volume of Layer 1
Layer 2................................. Controls the Volume of Layer 2
Percussion Amount ............. Controls the Percussion Volume Layer
Percussion Decay................. Controls the Percussion Layer Decay Time
Dynamic 1 .......................... Typically Velocity -> Amplifier Volume
Dynamic 2 ........................... Typically Velocity -> Filter Frequency
FX A ..................................... Effects Processor A Amount
FX B ..................................... Effects Processor B Amount
B-3 Operation Manual 163
Presets
B-3 Preset
Nomenclature
Appendix
Presets
B-3 comes standard with 384 ROM presets and 512 editable USER preset locations. Presets are organized into banks of 128 presets each. USER banks
0-2 are duplicates of B-3 banks 0-2.
B-3 preset names show the drawbar settings used on the original B-3.Each drawbar controls the volume of its associated harmonic or overtone. The 8’ drawbar is the fundamental pitch of the sound.
Off
Full Volume
16' 5 1
3
' 8' 4' 2 2
3
' 2' 1 3
5
' 1 1
3
' 1'
The numbers in most of the preset names represent the drawbar positions and thus the mixture of harmonics and overtones in the sound. The numbers may seem confusing at first, but once you learn to see them as drawbar positions it makes perfect sense. Here are a few examples:
0 0 0 8 0 6 0 0 0
16' 8' 6
5
4
8
7
3
2
1
4
3
2
6
5
1
1'
2'
4'
0 0 0 8 0 8 0 0 0
16' 8' 6
5
4
8
7
3
2
1
4'
6
5
4
8
7
3
2
1
2'
1'
5
4
3
2
1
8
7
6
8 8 8 0 0 0 0 0 0
5
4
3
2
1
8
7
6
5
4
3
2
1
8
7
6
4' 2' 1'
16' 8'
8 7 0 6 0 7 0 0 0
5
4
3
2
1
8
7
6
4
3
2
1
7
6
5 8'
3
2
1
6
5
4
4
3
2
7
6
5
1
1'
4'
2'
16'
164 E-MU Systems
Appendix
Preset Listing
Preset Listing
User Bank 0, B-3 Bank 0 ORGAN W/ROTOR
Preset Catagories
cmb: Combination of manuals
dir: Organ direct - No Rotor
lnk: Linked to other presets
org: Organ w /Rotor
sfx: Sound Effect
var: Variation - Wild card
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
org:888000000 2 org:888000000 3 org:888888888mw org:886311588 v org:888800000 2 org:888800000 3 org:800000008 v org:888800000 v2 org:888800000 v3 org:888888888 v org:888000000 fx org:B-3 Efx org:886311586 org:858000000 2 org:858000000 3 org:888500000 org:888060000 org:870060500 org:888850000 org:800000007 org:870650000 org:870607000 org:888888888 pr org:860000000 ds org:860000000 df org:800000008 ds org:800000008 df org:808000000 ds org:808000000 df org:888000050 pr org:008004000 org:008500000 org:888000000 org:888000000 3 org:888000000 2 org:888000v/808 org:888000000 pr org:888800000 org:888800000 3 org:88880000vb 3 org:888800000vmw org:888888888 org:888888888vb
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56.
57.
58.
59.
60.
61.
62.
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
75.
76.
77.
78.
79.
80.
81.
82.
83.
84.
85.
org:888888888 org:8888-8888vmw org:888888888vmw org:888811580 v org:686311586 org:886311588 org:888000000 org:888000007 org:888000050 org:888000000 d org:888000000 3 org:888800000 v org:888888888 v org:888888888 d org:888888888 org:888888888 t org:886311580 org:886311588 v org:800000008 org:800000006 v org:888000000 fx org:086311588 v org:850700007 org:850700070 org:850008700 org:850000067 org:808700070 org:808000078 org:808006700 org:808067000 org:808880000 org:808800800 org:808088000 org:808850000 org:808000000 org:8888-AllOut org:888-AllOut org:888-AllOut 1 org:888-AllOut 2 org:16/1-HS org:8888-AllOut org:888-AllOut s org:888-AllOut f
86.
87.
88.
89.
90.
91.
92.
org:888-HShoe f org:AllOut-888 f org:AllOut-8888 org:AllOut-888 f org:AllOut-8888v cmb:Ped/Swl/Gt 1 cmb:Ped/Swl/Gt 2
93.
94.
95.
96.
cmb:Ped/Swl/Gt 3 cmb:Ped/Swl/Gt 4 cmb:Ped/Swl/Gt 5 cmb:Ped/Swl/Gt 6
97.
98.
cmb:Ped/Swl/Gt 7 cmb:Ped/Swl/Gt 8
99.
100.
cmb:Ped/Swl/Gt 9 cmb:Ped/Gt 1
101.
102.
103.
104.
105.
106.
107.
108.
109.
110.
111.
112.
113.
114.
115.
116.
117.
118.
119.
120.
121.
122.
123.
124.
125.
126.
127.
cmb:Ped/Gt 2 cmb:Ped/Gt 3 cmb:Ped/Gt 4 cmb:Ped/Gt 5 cmb:Ped/Gt 6 cmb:Ped/Gt 7 cmb:Ped/Gt 8 cmb:Ped/Gt 9 org:Pedals 01 org:Pedals 02 org:Pedals 03 org:Pedals 04 org:Pedals 05 org:Pedals 06 org:Pedals 07 org:Pedals 08 org:Pedals 09 org:Pedals 10 sfx:Stab sfx:Percy 1 sfx:Percy 2 sfx:Percy 3 sfx:Percy 4 sfx:Rotozone sfx:Volution sfx:DenseTexture sfx:Drawbars
B-3 Operation Manual 165
Preset Listing
Appendix
Preset Listing
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
dir:800000000 2 dir:800000000 3 dir:880000000 2 dir:880000000 3 dir:888000000 2 dir:888000000 3 dir:888800000 2 dir:888800000 3 dir:888860000 2 dir:888888888 dir:888060000 3 dir:888000001 dir:818000005 dir:858000000 3 dir:888000050 3 dir:860000240 3 dir:888400350 2 dir:860000000 3 dir:860650000 3 dir:860607000 3 dir:870060000 3 dir:870060500 3 dir:808000000 3 dir:800700000 2 dir:800060000 2 dir:800005000 2 dir:800000340 3 dir:800000060 3 dir:800000005 dir:800000007 dir:008004000 dir:008500000 dir:008500300 dir:000800008 dir:000088880 dir:000005678 dir:880800000 2 dir:880800000 3 dir:880800800 3 dir:880080000 2 dir:808850000 2 dir:808850000 3 dir:808850050 3
User Bank 1, B-3 Bank 1 DIRECT OUT
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56.
57.
58.
59.
60.
61.
62.
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
75.
76.
77.
78.
79.
80.
81.
82.
83.
84.
85.
dir:886322588 dir:876400566 dir:888766000 3 dir:888800230 3 dir:808808008 dir:408808004 dir:860060320 2 dir:058050230 3 dir:080050320 3 dir:865300053 dir:868040020 3 dir:858054030 2 dir:870030320 3 dir:078030020 3 dir:088803455 dir:038800230 3 dir:008600030 3 dir:808504002 2 dir:800704002 2 dir:848040000 2 dir:888800560 3 dir:888880060 3 dir:868800000 ds dir:868800000 df dir:868008000 ds dir:860808800 df dir:886422588 fx dir:888888888 fx dir:808808008 fx dir:888000000 3d dir:888800000 3d dir:008600030 fx dir:860040300 fx dir:858000000 fx dir:888000000 mx dir:888600000 mx dir:800000004 fx dir:800000008 mx dir:867500000 mx dir:878644302 mx dir:886311580 mx dir:084000020 mx dir:824000030 mx
86.
87.
88.
89.
90.
91.
92.
93.
dir:858040030 mx dir:888000040 mx dir:788800240 mx dir:888844440 mx dir:Ped/Grt1 mx dir:Ped/Grt2 mx dir:Ped/Grt3 mx dir:Ped/Grt4 mx
94.
95.
96.
97.
dir:888888000 mx dir:888888800 mx dir:888888888 mx dir:888600000mfx
98.
99.
100.
101.
dir:800000008mfx dir:886311588mfx lnk:000080000 lnk:000088000
102.
103.
104.
105.
106.
107.
108.
109.
110.
111.
112.
113.
114.
115.
116.
117.
118.
119.
120.
121.
122.
123.
124.
125.
126.
127.
lnk:000080800 lnk:000080080 lnk:000080008 lnk:000008000 lnk:000008800 lnk:000008080 lnk:000008008 lnk:000000800 lnk:000000880 lnk:000000808 lnk:000000080 lnk:000000088 lnk:000000008 lnk:000000888 lnk:000088000alt lnk:Perc9thDir a lnk:Perc2ndDir a lnk:Perc3rdDir a lnk:Perc2ndDir b lnk:Perc3rdDir b lnk:Perc2ndDir c lnk:Perc3rdDir c
:default
:default
:default
:default
166 E-MU Systems
Preset Listing
Appendix
Preset Listing var:1st3PlyPerc2 var:1st3PlyPerc var:1st4PlyPerc2 var:1st4PlyPerc3 var:Cathedral var:Bi Phase var:AM var:All Out Dist var:Sweet Bees var:Rocker var:V-Bass Split var:V-Q5 var:Bull Runner var:Rez Touch 1 var:Rez Touch 2 var:Rez Touch 3 var:Rez Touch 4 var:KingsSweep var:999999999 var:Slivering var:Sky 4 var:B Known var:Ice B3 var:B a Squak var:Sweeper var:Slow Q var:Reed Tone var:3 Decaying var:9 Decaying var:Big Classic var:Four Out var:Three Sweep var:888&8888 V3 var:Heavens B var:B-Files var:Mojo B var:Penny Organ var:1st3 Plus var:1st3 Dist var:1st3 mw 3 var:1st3-4 mw 3 var:1st3&4 Phase var:1st4 Plus
User Bank 2, B-3 Bank 2 WILDCARDS
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56.
57.
58.
59.
60.
61.
62.
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
75.
76.
77.
78.
79.
80.
81.
82.
83.
84.
85.
var:1st4 Dist var:1st4 Ultra var:1st 5 Phase var:1st6 Slow mw var:1st9 Slow mw var:1st5PrsPlay var:AllOutWhlWah var:Full House var:Ghost B var:HorsePresWah var:1st4+Harms var:Mello Spin var:Motions 1 var:Motions 2 var:Motions 3 var:Harmoniums var:Harms All var:Harm Seq 1 var:Harm Seq 2 var:To Harms var:888 Gruzz var:Pulse Fix var:Blah Blah var:Mysteria var:Outer Solo var:8888SlackPhz var:1st3 Perc9th var:1st4 Perc9th var:8888 Gruzz var:All 9 Gruzz var:Lo Fi var:Mr Perk var:Submerged var:Coming Back var:B Careful var:X-1 Tracker var:Shifter lnk:800000008 v lnk:800000000 lnk:080000000 lnk:008000000 lnk:000800000 lnk:800080000
86.
87.
88.
89.
90.
91.
92.
93.
lnk:000008000 lnk:000000800 lnk:000000080 lnk:000000008 lnk:008800000 lnk:008080000 lnk:008008000 lnk:008000800
94.
95.
96.
97.
lnk:008000080 lnk:008000008 lnk:000880000 lnk:000808000
98.
99.
100.
101.
lnk:000800800 lnk:000800080 lnk:000800008 lnk:000088000
102.
103.
104.
105.
106.
107.
108.
109.
110.
111.
112.
113.
114.
115.
116.
117.
118.
119.
120.
121.
122.
123.
124.
125.
126.
127.
lnk:000080800 lnk:000080080 lnk:000080008 lnk:000008800 lnk:000008080 lnk:000008008 lnk:000000880 lnk:000000808 lnk:000000088 lnk:000000008 lnk:008800000 b lnk:Perc9th lnk:Perc2nd a lnk:Perc3rd a lnk:Perc2ndVel lnk:Perc3rdVel lnk:Perc2nd b lnk:Perc3rd b lnk:Perc2ndPly lnk:Perc3rdPly lnk:HarmsAllLnk1 lnk:HarmsAllLnk2 lnk:Harm Seq Lnk
:default
:default
:default
B-3 Operation Manual 167
Appendix
Riff Listing
B-3 Preset Suffixes
The one or two character suffixes after the drawbar numbers furnish additional information about the preset.
2 2nd harmonic
d Distortion
v Vibrato
f Fast
fx Effects have been added
mw Mod Wheel effect
ped Pedal - Bass Pedals
t Tone - background tone
3 3rd harmonic
ds Direct sound fades to slow rotor
df Direct sound fades to fast rotor
mx Mix of slow rotor and direct
pr Pressure to crossfade
swl Swell manual (lower)
gt Great manual (upper)
Riff Listing
21.
22.
23.
24.
17.
18.
19.
20.
25.
26.
27.
28.
13.
14.
15.
16.
9.
10.
11.
12.
5.
6.
7.
8.
1.
2.
3.
4.
B-3 Ballad 1
B-3 Ballad 2
B-3 Ballad 3
B-3 Ballad 4
B-3 Ballad 5
B-3 Ballad 6
B-3 Ballad 7
B-3 Blues 1
B-3 Blues 2
B-3 Blues 3
B-3 Blues 4
B-3 Classical 1
B-3 Classical 2
B-3 Dance 1
B-3 Dance 2
B-3 Dance 3
B-3 Dance 4
B-3 Funk 1
B-3 Funk 2
B-3 Funk 3
B-3 Funk 4
B-3 Funk 5
B-3 Funk 6
B-3 Fusion 1
B-3 Fusion 2
B-3 Fusion 3
B-3 Fusion 4
B-3 Fusion 5
49.
50.
51.
52.
45.
46.
47.
48.
53.
54.
55.
56.
41.
42.
43.
44.
37.
38.
39.
40.
33.
34.
35.
36.
29.
30.
31.
32.
B-3 Fusion 6
B-3 Fusion 7
B-3 Gospel 1
B-3 Gospel 2
B-3 Gospel 3
B-3 Jam 1
B-3 Jam 2
B-3 Jam 3
B-3 Jam 4
B-3 Jazz 1
B-3 Jazz 2
B-3 Jazz 3
B-3 Jazz 4
B-3 Jazz 5
B-3 Jazz 6
B-3 Jazz 7
B-3 Jazz 8
B-3 Latin 1
B-3 Latin 2
B-3 Latin 3
B-3 Lounge 1
B-3 Lounge 2
B-3 Lounge 3
B-3 Rock 1
B-3 Rock 2
B-3 Rock 3
B-3 Rock 4
B-3 Rock 5
77.
78.
79.
80.
73.
74.
75.
76.
81.
82.
83.
69.
70.
71.
72.
65.
66.
67.
68.
61.
62.
63.
64.
57.
58.
59.
60.
B-3 Rock 6
B-3 Rock 7
B-3 Rock 8
B-3 Rock 9
B-3 Rock 10
B-3 SFX 1
B-3 SFX 2
B-3 Smooth 1
B-3 Smooth 2
B-3 Smooth 3
B-3 Smooth 4
B-3 Smooth 5
B-3 Smooth 6
B-3 Tech 1
B-3 Tech 2
B-3 Tech 3
B-3 Trance 1
B-3 Trance 2
B-3 Variation 1
B-3 Variation 2
B-3 Variation 3
B-3 Variation 4
B-3 Variation 5
B-3 Variation 6
B-3 Variation 7
B-3 Variation 8
B-3 Variation 9
168 E-MU Systems
Appendix
Instrument Listing
Instrument
Listing
This section lists the raw instruments in the B-3 ROM set. The instruments are almost exclusively multisamples.
27.
28.
29.
30.
23.
24.
25.
26.
19.
20.
21.
22.
15.
16.
17.
18.
11.
12.
13.
14.
7.
8.
9.
10.
3.
4.
5.
6.
0.
1.
2.
35.
36.
37.
38.
31.
32.
33.
34.
39.
40.
41.
None org:1st3 Slow S org:1st3 Slow M org:1st3 Fast S org:1st3 Fast M org:1st4 Slow S org:1st4 Slow M org:1st4 Fast S org:1st4 Fast M org:1st4SlowVibM org:1st4FastVibM org:16&1SlowVibM org:0863115.SlwS
org:0863115.SlwM
org:0863115.FstS
org:0863115.FstM
org:08631.SlwVbM
org:AllOutSlow S org:AllOutSlow M org:AllOutFast S org:AllOutFast M org:AllOutSlwVbS org:AllOutSlwVbM org:SlowPedals S org:16’Slow S Fb org:16’Slow M Fb org:5-1/3’SlwSFb org:5-1/3’SlwMFb org:8’Slow S Fb org:8’Slow M Fb org:4’Slow S Fb org:4’Slow M Fb org:2-2/3’SlwSFb org:2-2/3’SlwMFb org:2’Slow S Fb org:2’Slow M Fb org:1-3/5’SlwSFb org:1-3/5’SlwMFb org:1-1/3’SlwSFb org:1-1/3’SlwMFb org:1’Slow S Fb org:1’Slow M Fb
69.
70.
71.
72.
65.
66.
67.
68.
61.
62.
63.
64.
57.
58.
59.
60.
53.
54.
55.
56.
49.
50.
51.
52.
42.
43.
44.
45.
46.
47.
48.
77.
78.
79.
80.
73.
74.
75.
76.
81.
82.
83.
org:16’Fast S Fb org:16’Fast M Fb org:5-1/3’FstSFb org:5-1/3’FstMFb org:8’ Fast S Fb org:8’ Fast M Fb org:4’ Fast S Fb org:4’ Fast M Fb org:2-2/3’FstSFb org:2-2/3’FstMFb org:2’Fast S Fb org:2’Fast M Fb org:1-3/5’FstSFb org:1-3/5’FstMFb org:1-1/3’FstSFb org:1-1/3’FstMFb org:1’Fast S Fb org:1’Fast M Fb org:Perc2ndSlwFb org:Perc3rdSlwFb org:16’SlowS Fb2 org:16’SlowM Fb2 org:16’ Slow S org:16’ Slow M org:5-1/3’ Slow S org:5-1/3’ Slow M org:8’ Slow S org:8’ Slow M org:4’ Slow S org:4’ Slow M org:2-2/3’ Slow S org:2-2/3’ Slow M org:2’ Slow S org:2’ Slow M org:1-3/5’ Slow S org:1-3/5’ Slow M org:1-1/3’ Slow S org:1-1/3’ Slow M org:1’ Slow S org:1’ Slow M org:16’ FastS Fb2 org:16’ FastM Fb2
84.
85.
86.
87.
88.
89.
90.
org:16’ Fast S org:16’ Fast M org:5-1/3’ Fast S org:5-1/3’ Fast M org:8’ Fast S org:8’ Fast M org:4’ Fast S
91.
92.
93.
94.
95.
96.
97.
98.
org:4’ Fast M org:2-2/3’ Fast S org:2-2/3’ Fast M org:2’ Fast S org:2’ Fast M org:1-3/5’ Fast S org:1-3/5’ Fast M org:1-1/3’ Fast S
99.
100.
org:1-1/3’ Fast M org:1’ Fast S
101.
102.
103.
104.
105.
106.
107.
108.
109.
110.
111.
112.
113.
114.
115.
116.
117.
118.
119.
120.
121.
122.
123.
124.
125.
org:1’ Fast M org:Perc2ndSlow org:Perc3rdSlow org:16’ DirectFb org:5-1/3’ Dir Fb org:8’ Direct Fb org:4’ Direct Fb org:2-1/3’ Dir Fb org:2’ Direct Fb org:1-3/5’ Dir Fb org:1-1/3’ Dir Fb org:1’ Direct Fb org:Perc2ndDirFb org:Perc3rdDirFb org:16’DirectFb2 org:16’ Direct org:5-1/3’Direct org:8’ Direct org:4’ Direct org:2-2/3’ Direct org:2’ Direct org:1-3/5’ Direct org:1-1/3’ Direct org:1’ Direct org:Perc2ndDir
B-3 Operation Manual 169
Appendix
Instrument Listing
Instrument Listing
134.
135.
136.
137.
138.
139.
140.
126.
127.
128.
129.
130.
131.
132.
133.
org:Perc3rdDir org:EFX Master org:Rotor Pan org:Generator org:Volution org:Harms Vox org:DenseTexture org:Drawbar org:Start Switch org:Stab org:Percy 1 org:Percy 2 org:Percy 3 org:Percy 4 org:No-Tone
B-3 Instrument
Suffixes
The one or two character suffixes furnish additional information about the
Instruments.
M Mono
S Stereo
FB Foldback - upper octaves repeat
170 E-MU Systems
Velocity
Curves
Appendix
Velocity Curves
This section provides diagrams and descriptions of the B-3 velocity curves.
120
100
80
60
40
20
0
Linear
0 20 40 60 80 100 120
Played Velocity
Linear, no change to velocity.
120
100
80
60
40
20
0
Curve 1
0 20 40 60 80 100 120
Played Velocity
Compresses velocity range.
60
40
20
120
100
80
Curve 2
0
0 20 40 60 80 100 120
Played Velocity
Expands dynamics in low range, emphasizing medium velocity values and compressing high velocity values.
120
100
80
60
40
20
0
Curve 4
0 20 40 60 80 100 120
Played Velocity
Expands velocity range.
Outputs high values.
120
100
80
60
40
20
0
120
100
80
60
40
20
0
Curve 3
0 20 40 60 80 100 120
Played Velocity
Expands velocity range.
Soft -> Loud
Curve 5
0 20 40 60 80 100 120
Played Velocity
Shifts velocity values upward.
Good dynamic range.
B-3 Operation Manual 171
172 E-MU Systems
Appendix
Velocity Curves
120
100
80
60
40
20
Curve 6
0
0 20 40 60 80 100 120
Played Velocity
Shifts velocity values up while compressing the midde range.
120
100
80
60
40
20
Curve 8
0
0 20 40 60 80 100 120
Played Velocity
Similar to Curve 6 with more emphasis on the middle range.
120
100
80
60
40
20
Curve 10
0
0 20 40 60 80 100 120
Played Velocity
Extreme dynamic range compression. Outputs low values.
60
40
20
0
120
100
80
Curve 7
0 20 40 60 80 100 120
Played Velocity
Similar to Curve 6.
120
100
80
60
40
20
0
Curve 9
0 20 40 60 80 100 120
Played Velocity
Extreme dynamic range compression.
120
100
80
60
40
Curve 11
20
0
0 20 40 60 80 100 120
Played Velocity
Extreme dynamic range compress but doesn't output low values
Appendix
PatchCord Amount Chart
120
100
80
60
40
20
Curve 12
0
0 20 40 60 80 100 120
Played Velocity
Less severe version of Curve 11.
120
100
80
60
40
20
0
Curve 13
0 20 40 60 80 100 120
Played Velocity
Extreme expansion of velocity range.
PatchCord
Amount Chart
The following chart shows the PatchCord “Amount” settings in order to get semitone intervals when modulation sources are connected to pitch.
Semitone
12
13
14
15
10
11
8
9
16
17
18
19
20
6
7
4
5
1
2
3
PatchCord
Amount
3
6 approx. 9 approx. 12
16
19
22
25
28 approx. 31
35
38
41
44
47
50 approx. 53
57
60
63
Semitone
32
33
34
35
28
29
30
31
36
37
38
39
40
24
25
26
27
21
22
23
PatchCord
Amount
66
69 approx. 72.5
approx. 76
79
82
88
91 approx. 95
98
B-3 Operation Manual 173
MIDI
174 E-MU Systems
MIDI Implementation Chart
Note Numbers
Program Change
Bank Select Response?
Modes: Omni (Mode 1)
Mono (Mode 2)
Poly (Mode 3)
Mode 4 (Y/N)
Multi (Mode 5)
Note On Velocity
Note Off Velocity
Channel Aftertouch
Poly (Key) Aftertouch
Pitch Bend
Active Sensing
System Reset
Tune Request
System Exclusive
Sample Dump Standard
File Dump
MIDI Tuning
Master Volume
Master Balance
Notation Information
Turn GM1 System On
Turn GM2 System On
Turn GM1 System Off
Other (See Remarks)
NRPNs
RPN 00 (Pitch Bend Sensi.)
RPN 01 (Chan. Fine Tune)
RPN 02 (Chan Coar. Tune)
RPN 03 (Tuning Prog Sel.)
RPN 04 (Tuning Bank Sel.)
RPN 05 (Mod Depth Rang)
MIDI Timing & Sync
MIDI Clock
Song Position Pointer
Song Select
Start
Continue
Stop
MIDI Information Transmitted Recognized Remarks
MIDI Channels --1-16
No
No
No
No
No
No
No
No
---
---
No
No
No
No
No
No
No
No
No
No
Yes
No
No
Yes
No
No
No
No
No
No
No
No
No
No
MSB + LSB
No
No
No
No
No
No
Yes
No
No
No
No
No
Yes
No
No
No
Yes
No
Yes
No
0-127
0-127
Yes
Yes
Yes
Yes
No
Yes
No
No
No
No
Yes
No
No
Yes
No
No
No
No
No
No
No
No
No
No
Appendix
MIDI
Appendix
MIDI
MIDI Information Transmitted Recognized Remarks
MIDI Time Code No
MIDI Machine Control No
No MIDI Show Control
Extension Capability
General MIDI Compat?
Is GM default mode?
DLS compatible?
Import DLS Files?
Export DLS Files?
No
No
No
No
No
Import stand MIDI files
Export stand MIDI files
No
No
No
No
No
No
No
No
No
No
No
No
NOTES:
Pan: -64 = hard left, +63 = hard right
Product ID for B-3 = 0F (15)
There is only one edit buffer which is used by the current preset (the preset shown in the display). You can edit only one preset at a time via SysEx commands, although these presets can be edited independently of the current preset edited using the Front Panel. Remote Preset selection is independent of the edit buffer. Changing the current preset erases the edit buffer.
B-3 Operation Manual 175
Appendix
MIDI
Received Channel
Commands
Channels number (n) = 0-15. Message bytes are represented in hex. All other numbers are decimal. Running Status is supported.
Comments Command
Note Off
Message
8n kk vv
Note On
Key Aftertouch
Program Change
Channel Aftertouch
Pitch Bend
Real-time Controller
Footswitch
Volume
9n kk vv
An kk vv
Cn vv
Dn vv
En ll mm
Bn cc vv
Bn cc vv
Bn 07 vv
Pan
All Sound Off
Reset All Controllers
All Notes Off
Bn 0A vv
Bn 78 00
Bn 79 00
Bn 7B 00
Omni Mode Off*
Omni Mode On*
Bn 7C 00
Bn 7D 00
Mono Mode On (Poly Off)* Bn 7E 00
Poly Mode On (Mono Off)* Bn 7F 00
Bank Select MSB
Bank Select LSB
Bn 00 bb
Bn 20 bb velocity 0 = note off kk = 0-127 vv = 0-127
0-127
0-127 l = lsb, m = msb cc = 00-31, 64-95 cc = 64-79, vv
≥
64 = on
0-127
0=left, 127=right, 64=center turns all sound off ignored in omni mode ignored in omni mode forces all notes & controls off forces all notes & controls off forces all notes & controls off forces all notes & controls off
bb = bank MSB (see page 80) bb = bank LSB (see page 80)
* Special Notes:
• From Omni Mode .......... Omni Off turns Poly On.
• From Poly Mode............. Omni On turns Omni On; Mono On turns
Mono On.
• From Mono Mode .......... Mono Off turns Poly On; Omni On turns
Omni On.
• From Multi Mode........... Omni On turns Omni On; Omni Off or Mono
Off turns Poly On; Mono On turns Mono On.
• All other changes have no effect.
SysEx Specification
B-3 contains an extensive set of MIDI SysEx commands. (Virtually every parameter is controllable via SysEx.) Because of the size and technical nature of the System Exclusive specification, it is beyond the scope of this manual.
The complete SysEx specification for B-3 is available on the official E-mu
Systems, Inc. web site: www.emu.com
176 E-MU Systems
Appendix
Technical Specifications
Technical
Specifications
Audio Channels:
MIDI:
MIDI Channels:
Presets:
64
MIDI In, MIDI Out, MIDI Thru
16
512 user presets. (The number of ROM presets is determined by the sound SIMMs installed.)
2nd to 12th Order (50 different types) Filters:
Audio Outputs:
Max. Output Level:
Output Impedance:
2 polyphonic analog outputs
+4 dB
1000 Ohms
Sound Memory:
Data Encoding:
32 MB (expandable to 64 MB)
16-bit linear data, 20-bit
∆∑
Effects Engine: 24-bit internal processing
Sample Playback Rate: 44.1 kHz
Signal to Noise:
Dynamic Range:
Frequency Response:
THD + Noise:
IMD
Stereo Phase
Power Consumption:
Voltage Input:
Dimensions
Weight
>92 dB
>90 dB
20 Hz - 20 kHz (+2/-1 dB)
< 0.02% (1kHz sine wave, A-weighting)
< 0.05%
Phase Coherent +/- 1º at 1 kHz
15 Watts
90VAC-260VAC at 50Hz-60Hz
H: 1.75 inches
W: 19 inches
L: 8.5 inches
6 lb., 14 oz. (3.1 Kg)
B-3 Operation Manual 177
Warranty
Warranty
Warranty
Restrictions
How To Obtain
Warranty Service
Appendix
Warranty
Please read this warranty, as it gives you specific legal rights.
This product is warranted, to the original consumer purchaser, to be free of all defects in workmanship and materials for a period of one (1) year from the date of such purchase from an authorized EMU dealer, provided that
(a) the Warranty Registration Card is filled out and returned to EMU within
14 days of the purchase date, and (b) the EMU service center is provided a copy of the consumer purchaser’s sales receipt.
Specifically, but without limitation, EMU does not provide warranty service for:
• Damages due to improper or inadequate maintenance, accident, abuse, misuse, alteration, unauthorized repairs, tampering, or failure to follow normal operating procedures as outlined in the owner’s manual;
• Deterioration or damage of the cabinet;
• Damages occurring during any shipment of the unit;
• Any unit which has been modified by anyone other than EMU.
No other express or implied warranty is made, and EMU specifically disclaims any implied warranty of merchantability , satisfactory quality, and fitness for a particular purpose. EMU’s liability under warranty is limited to repair or replacement of the unit, or refund, at EMU’s option.
In no event will EMU be liable for loss of revenue or savings, loss of time, interruption of use, or any other consequential, indirect, incidental, special or exemplary damages. The foregoing will apply notwithstanding the failure of essential purpose of any remedy provided herein. Some jurisdictions do not allow the exclusion of implied warranties or conditions, or limitations on how long an implied warranty or condition may last, so the above limitations may not apply. This warranty gives you specific legal rights. You may have other rights which vary from jurisdiction to jurisdiction.
All EMU products are manufactured with the highest standards of quality.
If you find that your unit does require service, it may be done by any authorized EMU service center. If you are unable to locate a service center in your area, please contact EMU’s Service Department at (831) 438-1921. They will either refer you to an authorized service center in your area or ask that you return your unit to the EMU factory.
178 E-MU Systems
Personnel
Equipment
Recording
Appendix
Warranty
When returning your unit to the EMU factory, you will be issued a Return
Merchandise Authorization (RMA) number. Please label all cartons, shipping documents and correspondence with this number. EMU suggests you carefully and securely pack your unit for return to the factory. (Do not send the power cord or operation manual.) Send the unit to E-mu Systems,
Inc., 1600 Green Hills Road, Scotts Valley, CA 95066. You must pre-pay shipping charges to EMU; EMU will pay return shipping charges. You will be responsible for any damage or loss sustained during shipment in any direction.
3/99
Executive Producer/
Sampling/Presets/
Audition Demos
Tim Swartz
Sample Editing/
Presets
Ed Dickie
Sample Editing
Michael Struble
Presets/Audition
Demos
Scott Plunket
Audition Demos
Nate Tschetter
Swingin’ B-3 Demo
Scott Plunket
Performer/
Equipment/Audition
Demos/Inspiration
John Novello
Technical/Logistics/
Council
Sam Ward
Hammond B-3
Hammiond A-100 Customized
122 Leslie - Tube
145 Leslie - Transistor
John's Rack 'O' Gear
Eight Tracks, 24-bit Digital
Track 1 - - 122 Leslie Upper Left
Track 2 - - 122 Leslie Upper Right
Track 3 - - 122 Leslie Lower Center
Track 4 - - 145 Leslie Upper Left
Track 5 - - 145 Leslie Upper Right
Track 6 - - 145 Leslie Lower Center
Track 7 - - Direct Line Out
Track 8 - - Direct Line from John's Rack
24 bit A/D Conversion - Apogee AD 8000
Recorded at Sunset Sound, Hollywood, CA, July 1998
B-3 Operation Manual 179
180 E-MU Systems
Appendix
Warranty
Index
Symbols
Numerics
A
algorithm
amount
arpeggiator copying settings 158
attack, envelope 98, 107, 115, 136
B
Bank Number 19 bank number 19, 26
banks
Index
button
bypass effects 148 bypassed, effects mode 148
C
change
changing
channel
chorus, effect 153
Clock
clock
comb filter, effect 153
control
volume 21
controller
B-3 Operation Manual 181
Index
182 E-MU Systems
quick edit and real-time mode 24
copying layers 156 patchcords 157 preset banks 158 presets 156 create random preset 158 crossfade
current tempo
curve
D
damping, high frequency 144, 152
decay
effect processor 154
destinations, modulation 62, 115
device
dimensions 177
distortion, effect processor 154
doubling 153 doubling, effect 153 drawbar chart 164 dual tap, delay 154
dynamic range 177
E
editing
effect
effect send
effects
B into effect A 150
by channel number 150 channel number setup 150 chorus 153
description 152 distortion 154 doubling 153 dual tap delay 154
flanger 153
global 149
FxB>FxA 146
mode, bypass 148
panning delay 154
reverb 152
slapback 153 stereo delay 154
submix routing, A 41, 120, 121
vibrato 154
Envelope
envelope
reverberation 152
envelope generator
F factory
effect 154
filter
Index
flanger, effect processor 153
frequency
front panel knobs 163
FXB -> FXA 150
G
generator
global effects 146, 149
group, assigning channels to a 101
H
high frequency damping 144, 152
I
ID number
implementation chart, MIDI 174
initial pan position 96 initial volume 96
Instrument
B-3 Operation Manual 183
Index
184 E-MU Systems
listing 169, 170
instrument suffix 170
J
K key
keyboard
19-tone 124 equal temperment 124 gamelan 124 just C 124 vallotti 124
knob
typical functions 163
knobs
L
layer
layer, copying a 156
layers
flanger 154
link preset 126 linking presets 126, 127, 139
low frequency oscillator 55, 59, 108
M main
master
master clock
master effect 149
melody solo mode
menu
save/copy 155
channel 26 channel selection 26
continuous controllers 45, 55, 78
implementation chart 174
Index
received channel commands 176
receiving sysex data 51 recording sysex data 51 send sysex data 51
standardized controller numbers 46
SysEx data, sending 50 sysex packet delay 50
MIDI SysEx
mode
effect bypass 148
mono 176
omni 43, 148, 176 poly 43, 148, 176
quick edit and real-time controller 24
modulation
mono mode 176
control, effects 148
multimode map
multiple trigger solo mode 100
multisetup
N
noise & random generators 55 noise and random generator 55
O
output
P
packet delay
SysEx 50 packet delay, MIDI sysex 50
panning delay, effect 154
parameters
copying a 157
patchord
pedal 55 performance controllers 55
B-3 Operation Manual 185
Index
186 E-MU Systems
polarity, modulation and LFO 114
power consumption 177
Preset
preset
copying 156
listing 169
random 158 saving a 155
preset catagories 165 preset categories 164
preset suffix 168 processor
program/preset map
Q
Q 73, 104, 105, 106, 133, 134, 136
quick edit
and real-time controllers mode 24
R
random creating presets 158
generator, noise and 55 random generator 55
range
rate
real-time controller
real-time controllers 21, 23, 78
received channel commands, MIDI 176
receiving MIDI SysEx data 51 recording MIDI SysEx data 51
resonance 104, 105, 106, 134, 136
restore
reverb, envelope 152 riff
listing 171
riff listing 168
Riffs
routing
Index
S
save/copy menu 155 saving presets 155
screen
main 26, 32, 35 preset select 26
send
send amount
sends
sequence
setup
slapback 153 slapback, effect 153 solo
specifications, technical 177 split
splitting the keyboard 139 using links 139
stack
standard MIDI switch number 47 standard MIDI switch numbers 47
standardized MIDI controller numbers 46
stereo delay, effect 154
submix routing
summing amp 63, 64 mod processor 63 summing amp processor 63
switch
mod processor 63 switch processor 63, 67
sync
Synth solo mode
SysEx
system exclusive
T technical specifications 177
time
tuning tables
U user
V
velocity
B-3 Operation Manual 187
Index
vibrato, effect processor 154
viewing angle 52 viewing angle, screen 52
voices
volume control 21
W waveform
waveforms
weight 177
wheel
Z
188 E-MU Systems
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Table of contents
- 2 Getting Started PN: FI10666 Rev. B
- 2 CD PN: CD10562 Rev. B
- 9 Introduction
- 9 Product Description
- 10 Overview
- 11 Important Safety Instructions
- 11 Grounding Instructions
- 11 Danger!
- 11 Caution!
- 12 User Maintenance Instructions
- 13 Radio and Television Interference
- 14 Foreign Language Warnings - German
- 14 Wichtige Sicherheitsvorschriften
- 14 Erdungsinstruktionen
- 14 Gefahr
- 14 Vorsicht
- 15 Unterhaltsinstruktionen für anwender
- 15 Vorsicht
- 17 Foreign Language Warnings - French
- 17 Instructions de Sécurité Importantes
- 17 Instructions de Mise à la Terre
- 17 Danger
- 17 Attention
- 17 Instructions de Maintenance
- 19 Interférences Radio et Télévision
- 20 DECLARATION OF CONFORMITY
- 20 Manufacturer:
- 20 We hereby declare that the equipment listed herin conforms to the harmonized standards of the fol...
- 20 Under 89/336/EEC as amended by 92/31/EEC, and 72/23/EEC
- 20 Under 73/23/EEC as amende by 93/68/EEC
- 20 This Declaration is made November 15, 1999
- 21 Setup
- 21 Unpacking
- 22 Connection Instructions
- 22 Basic Setup
- 22 MIDI In
- 22 Outputs
- 23 Studio Setup
- 23 MIDI In
- 23 MIDI Out
- 23 Outputs
- 24 Power Up!
- 24 B-3 automatically switches itself to the proper line voltage.
- 25 Instant Gratification
- 25 Playing Demo Sequences
- 25 Auditioning Presets
- 26 Selecting and Quick Editing Presets
- 28 Bank Select Commands
- 29 Basic Operations
- 29 Front Panel
- 29 Volume Control
- 29 Master Button
- 29 Edit Button
- 29 Control Button
- 30 Audition Button
- 30 Left/Right Cursor Buttons
- 30 Multisetup Button
- 30 Save/Copy Button
- 31 Home/Enter Button
- 31 Data Entry Control
- 31 Controller Knobs
- 31 Front Panel Controller Modes
- 31 Real-time Control
- 32 Quick Edit
- 33 Deep Edit Mode
- 34 Main Screen
- 34 MIDI Channel Selection
- 34 Preset Selection
- 35 Channel Volume
- 36 Channel Pan
- 37 Sound Navigator
- 37 Preset Category
- 37 Instrument Category
- 38 Multitimbral Operation
- 39 Multisetup
- 39 Multisetups
- 39 A Multisetup includes ALL the following parameters:
- 40 Restoring Multisetups
- 42 Multitimbral Sequencing
- 43 Master Menu
- 44 Defining Master Parameters
- 44 Transpose/Tune
- 44 Bend Range
- 45 Velocity Curve
- 45 Mix Output
- 47 Master Effects
- 47 Effects Mode
- 47 Effects Multi Mode Control
- 48 Master FXA Algorithm
- 48 A Effect Types
- 49 FXA Parameters: Decay/HF Damping FxB -> FxA
- 49 FXA Send Amounts
- 49 Master FXB Algorithm
- 50 B Effect Types
- 50 FXB Parameters: Feedback/LFO Rate Delay Time
- 50 FXB Send Amounts
- 51 MIDI Parameters
- 51 MIDI Mode
- 51 Omni
- 51 Poly
- 51 Multi
- 51 MIDI SysEx ID
- 52 MIDI Enable
- 52 MIDI Program Change -> Preset
- 53 Receive Program Change
- 53 Real-time Controller Assignment
- 54 MIDI Footswitch Assign
- 55 Tempo Controller
- 55 Knob Preset Quick-Edit
- 56 Knobs Deep Edit
- 56 Knobs/Riff MIDI Out
- 56 Preset Edit All Layers Enable
- 57 Front Panel Knob Calibration
- 58 MIDI SysEx Packet Delay
- 58 Send MIDI System Exclusive Data
- 58 Current Multisetup
- 58 Program /Preset Map
- 58 All User Tuning Tables
- 58 Multimode Map
- 59 Bank 0 User Presets
- 59 Bank 1 User Presets
- 59 Bank 2 User Presets
- 59 Bank 3 User Presets
- 59 Any Individual Preset
- 59 User Key Tuning
- 60 Base Tempo
- 60 Screen Viewing Angle
- 61 Programming Basics
- 62 Modulation
- 63 Modulation Sources
- 64 Random Sources
- 64 Modulation PatchCords
- 65 Envelope Generators
- 66 Tempo-based Envelopes
- 66 Envelope Repeat
- 67 Low Frequency Oscillators (LFOs)
- 68 Clock Modulation
- 70 Modulation Destinations
- 71 Modulation Processors
- 73 Preset Modulation Processors
- 75 Using the Modulation Processors
- 77 More Examples
- 79 Dynamic Filters
- 80 What is a Filter?
- 83 Parametric Filters
- 84 The Z-Plane Filter
- 85 Signal Flow
- 85 Instrument
- 85 Z-Plane Filter
- 85 Digitally Controlled Amplifier (DCA)
- 85 Pan
- 86 MIDI Channels & Real-time Controls
- 88 Bank Select Commands
- 89 Stereo Mix Outputs
- 91 Edit Menu
- 92 Preset Name
- 93 Four Layer Architecture
- 93 Selecting Layers
- 94 Defining Layer Parameters
- 94 Selecting an Instrument
- 94 Sound Navigator
- 95 Defining Key Range
- 98 Defining the Velocity Crossfade Range
- 100 Defining the Real-time Crossfade Range
- 103 Transposing the Instrument
- 104 Tuning
- 104 Background: Transpose vs. Coarse Tuning
- 104 Amplifier
- 105 Volume Envelope
- 105 Selecting the Mode
- 106 Defining the Volume Envelope
- 107 Chorusing the Layer
- 107 Sound Start Offset and Delay
- 108 Non-Transpose Mode
- 108 Solo Mode
- 109 Assign Group
- 110 Glide
- 111 Z-Plane Filters
- 111 Filter Types
- 114 Filter Parameters
- 114 Filter Envelope
- 115 Envelope Repeat
- 115 Defining the Filter Envelope
- 116 Auxiliary Envelope
- 116 Low Frequency Oscillators (LFOs)
- 116 Shape
- 118 Sync
- 118 Rate
- 119 Delay
- 120 Variation
- 121 PatchCords
- 122 Modulator Polarity
- 124 Pitch Bend Range
- 124 Mix Output
- 125 Common Preset Parameters
- 125 Preset Effects
- 127 FXA Algorithm
- 127 A Effect Types
- 128 FXA Parameters
- 128 FXA Send Amounts
- 128 FXB Algorithm
- 128 B Effect Types
- 129 FXB Parameters
- 129 FXB Send Amounts
- 129 Preset Patchcords
- 131 Initial Controller Amount
- 132 Keyboard Tuning
- 133 The Just C Tuning Tables
- 133 Just C Play these chords: C, E, F, G, A, Cm, C#m, Em, F#m, Gm, Am
- 133 Just C2 Play these chords: C, E, F, G, A, B, C#m, D#m, Em, G#m, Am, Bm
- 133 Just C2 minor
- 133 Just C3
- 134 Preset Links
- 135 Preset Tempo Offset
- 135 Audition Riff Selection
- 135 Play Solo Layers
- 111 Filter Types
- 112 Filter Types
- 113 Filter Types
- 137 Programming Tutorial
- 137 Editing Presets
- 137 Changing the Instrument
- 138 Changing the Tuning of an Instrument
- 139 Chorus
- 139 Volume Envelope
- 141 Working with Filters
- 142 Adding the Filter Envelope
- 144 Changing Filter Types
- 145 Envelope Repeat
- 145 Practice Modulating
- 146 Troubleshooting
- 147 Linking Presets
- 149 Effects
- 149 Effects Overview
- 149 The Effects Sends
- 151 Effect Types
- 151 A Effect Types
- 151 B Effect Types
- 151 Effect Parameters
- 152 Decay
- 152 High Frequency Damping
- 152 Feedback
- 152 LFO Rate
- 152 Delay
- 153 Effects Programmed in the Preset
- 154 Master Effects
- 156 Effects Mode
- 156 Flexible Effects Control
- 158 Using the Effects Channel Settings in Multi Mode
- 158 Effect B Into Effect A
- 160 General Effect Descriptions
- 160 Reverb
- 161 Chorus
- 161 Doubling
- 161 Slapback
- 161 Stereo Flanger
- 162 Delay
- 162 Stereo Delay
- 162 Panning Delay
- 162 Dual Tap
- 162 Vibrato
- 162 Distortion
- 163 Save/Copy Menu
- 163 Saving a Preset
- 164 Copying Information
- 164 Copy Preset
- 164 Copy Layer
- 165 Copy PatchCords
- 166 Copy Preset Bank
- 166 Create Random Preset
- 167 Copy User Bank to Flash
- 168 Rename Flash SIMM
- 169 Duplicate Flash
- 171 Appendix
- 171 Front Panel Knob Functions
- 171 Filter Cutoff Filter Frequency
- 171 Filter Res Filter Resonance
- 171 Attack Volume or Filter Envelope Attack
- 171 Release Volume or Filter Envelope Release
- 171 Layer 1 Controls the Volume of Layer 1
- 171 Layer 2 Controls the Volume of Layer 2
- 171 Percussion Amount Controls the Percussion Volume Layer
- 171 Percussion Decay Controls the Percussion Layer Decay Time
- 171 Dynamic 1 Typically Velocity -> Amplifier Volume
- 171 Dynamic 2 Typically Velocity -> Filter Frequency
- 171 FX A Effects Processor A Amount
- 171 FX B Effects Processor B Amount
- 172 Presets
- 172 B-3 Preset Nomenclature
- 173 Preset Listing
- 173 User Bank 0, B-3 Bank 0 ORGAN W/ROTOR
- 174 Preset Listing
- 174 User Bank 1, B-3 Bank 1 DIRECT OUT
- 175 Preset Listing
- 175 User Bank 2, B-3 Bank 2 WILDCARDS
- 176 B-3 Preset Suffixes
- 176 Riff Listing
- 177 Instrument Listing
- 178 Instrument Listing
- 178 B-3 Instrument Suffixes
- 179 Velocity Curves
- 181 PatchCord Amount Chart
- 182 MIDI
- 182 MIDI Information
- 182 Transmitted
- 182 Recognized
- 182 Remarks
- 182 MIDI Timing & Sync
- 183 NOTES: Pan: -64 = hard left, +63 = hard right
- 184 Received Channel Commands
- 184 * Special Notes:
- 184 SysEx Specification
- 185 Technical Specifications
- 186 Warranty
- 186 Warranty
- 186 Warranty Restrictions
- 186 How To Obtain Warranty Service
- 187 Personnel
- 187 Equipment
- 187 Recording
- 189 Index