Akai MPC2000 Owners Manual
WARNING
To prevent fire or shock hazard, do not
expose this appliance to rain or moisture.
Operator’s Manual
WARNING!!
To prevent fire or shock hazard, do not expose this appliance to rain or moisture.
1-En
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
THE SYMBOLS ARE RULED BY UL STANDARDS (U.S.A.)
The lightning flash with arrowhead symbol , within an equilateral triangle, is
intended to alert the user to the presence of uninsulated “dangerous voltage”
within the product’s enclosure; that may be of sufficient magnitude to
constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intented to alert the user
to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the appliance.
5B-En
Warning
WARNING
The MPC2000 is designed to be used in a standard household environment.
Power requirements for electrical equipment vary from area to area. Please ensure that
your MPC2000 meets the power requirements in your area. If in doubt, consult a qualified
electrician or Akai Professional dealer.
120 VAC
220~240 VAC
@ 60 Hz for USA and Canada
@ 50 Hz for Europe
PROTECTING YOURSELF AND THE MPC2000
• Never touch the AC plug with wet hands.
• Always disconnect the MPC2000 from the power supply by pulling on the plug, not the
cord.
• Allow only an Akai Professional dealer or qualified professional engineer to repair or
reassemble the MPC2000. Apart from voiding the warranty, unauthorized engineers
might touch live internal parts and receive a serious electrical shock.
• Do not put, or allow anyone to put any object, especially metal objects, into the MPC2000.
• Use only a household AC power supply. Never use a DC power supply.
• If water or any other liquid is spilled into or onto the MPC2000, disconnect the power, and
call your dealer.
• Make sure that the unit is well-ventilated, and away from direct sunlight.
• To avoid damage to internal circuitry, as well as the external finish, keep the MPC2000
away from sources of direct heat (stoves, radiators, etc.).
• Avoid using aerosol insecticides, etc. near the MPC2000. They may damage the surface,
and may ignite.
• Do not use denaturated alcohol, thinner or similar chemicals to clean the MPC2000. They
will damage the finish.
• Modification of this equipment is dangerous, and can result in the functions of the
MPC2000 being impaired. Never attempt to modify the equipment in any way.
• Make sure that the MPC2000 is always well-supported when in use (either in a speciallydesigned equipment rack, or a firm level surface).
• In order to assure optimum performance of your MPC2000, select the setup location
carefully, and make sure the equipment is used properly. Avoid setting up the MPC2000
in the following locations:
1.
2.
3.
4.
5.
In a humid or dusty environment
In a room with poor ventilation
On a surface which is not horizontal
Inside a vehicle such as a car, where it will be subject to vibration
In an extremely hot or cold environment
Page i
Warning
WARNING
THIS APPARATUS MUST BE EARTHED
IMPORTANT
This equipment is fitted with an approved non-rewireable UK mains plug.
To change the fuse in this type of plug proceed as follows:
1) Remove the fuse cover and old fuse.
2) Fit a new fuse which should be a BS1362 5 Amp A.S.T.A or BSI approved type.
3) Refit the fuse cover.
If the AC mains plug fitted to the lead supplied with this equipment is not suitable for your type of
AC outlet sockets, it should be changed to an AC mains lead, complete with moulded plug, to the
appropriate type. If this is not possible, the plug should be cut off and a correct one fitted to suit
the AC outlet. This should be fused at 5 Amps.
If a plug without a fuse is used, the fuse at the distribution board should NOT BE GREATER than 5
Amp.
PLEASE NOTE: THE SEVERED PLUG MUST BE DESTROYED TO AVOID A POSSIBLE
SHOCK HAZARD SHOULD IT BE INSERTED INTO A 13 AMP SOCKET
ELSEWHERE.
The wires in this mains lead are coloured in accordance with the following code:
GREEN and YELLOW —EARTH
BLUE
—NEUTRAL
BROWN
—LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the
coloured markings identifying the terminals in your plug, please proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to the terminal which is
marked with the letter E or with the safety earth symbol or coloured GREEN or coloured
GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the
letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with
the letter L or coloured RED.
THIS APPARATUS MUST BE EARTHED
Ensure that all the terminals are securely tightened and no loose strands of wire exist.
Before replacing the plug cover, make certain the cord grip is clamped over the outer sheath of
the lead and not simply over the wires.
6D-En
Page ii
Warning
VENTILATION
Do not prevent the unit's ventilation, especially by placing the unit on the soft carpet, in a narrow space,
or by placing objects on the unit's chassis—top, side, or rear panels. Always keep the unit's chassis
at least 10 centimeters from any other objects.
31C-En
CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROYED BY THE MANUFACTURER FOR
COMPLIANCE COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.
32-En
FCC WARNING
This equipment has been tested and found to comply with the limits for a Class B digital device pursuant
to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses, and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
•
Reorient or relocate the receiving antenna.
•
Increase the separation between the equipment and receiver.
•
Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
•
Consult the dealer or an experienced radio/TV technician for help.
21B-En
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus
set out in the Radio Interference Regulations of the Canadian Department of Communications.
27-En
COPYRIGHT NOTICE
The AKAI MPC2000 is a computer-based device, and as such contains and uses software
in DISKs and ROMs. This software, and all related documentation, including this Operator’s
Manual, contain proprietary information which is protected by copyright laws. All rights are
reserved. No part of the software or its documentation may be copied, transferred or
modified. You may not modify, adapt, translate, lease, distribute, resell for profit or create
derivative works based on the software and its related documentation or any part there of
without prior written consent from AKAI Electric Co. Ltd, Tokyo, Japan.
Page iii
Warranty
WARRANTY
AKAI Electric Co. Ltd. warrants its products, when purchased from an authorized “AKAI
professional” dealer, to be free from defects in materials and workmanship for a period of
12 (twelve) months from the date of purchase. Warranty service is effective and available
to the original purchase only, and only on completion and return of the AKAI Warranty
Registration Card within 14 days of purchase.
Warranty coverage is valid for factory-authorized updates to AKAI instruments and their
software, when their installation is performed by an authorized AKAI Service Center, and
a properly completed Warranty Registration has been returned to your “AKAI professional”
dealer.
To obtain service under this warranty, the product must, on discovery of the detect, be properly
packed and shipped to the nearest AKAI Service Center. The party requesting warranty service
must provide proof of original ownership and date of purchase of the product.
If the warranty is valid, AKAI will, without charge for parts or labor, either repair or replace
the defective part(s). Without a valid warranty, the entire cost of the repair (parts and labor)
is the responsibility of the product's owner.
AKAI warrants that it will make all necessary adjustments, repairs and replacements at no
cost to the original owner within 12 (twelve) months of the purchase date if:
1) The product fails to perform its specified functions due to failure of one or more of its
components.
2) The product fails to perform its specified functions due to defects in workmanship.
3) The product has been maintained and operated by the owner in strict accordance with the
written instructions for proper maintenance and use as specified in this Operator's Manual.
Before purchase and use, owners should determine the suitability of the product for their
intended use, and owner assumes all risk and liability whatsoever in connection therewith.
AKAI shall not be liable for any injury, loss or damage, direct or consequential, arising out
of use, or inability to use the product.
The warranty provides only those benefits specified, and does not cover defects or repairs
needed as a result of acts beyond the control of AKAI, including but not limited to:
1) Damage caused by abuse, accident, negligence. AKAI will not cover under warranty any
original factory disk damaged or destroyed as a result of the owner's mishandling.
2) Damage caused by any tampering, alteration or modification of the product: operating
software, mechanical or electronic components.
3) Damage caused by failure to maintain and operate the product in strict accordance with the
written instructions for proper maintenance and use as specified in this Operator's Manual.
4) Damage caused by repairs or attempted repairs by unauthorized persons.
5) Damage caused by fire, smoke, falling objects, water or other liquids, or natural events
such as rain, floods, earthquakes, lightning, tornadoes, storms, etc.
6) Damage caused by operation on improper voltages.
IMPORTANT NOTE: This warranty becomes void if the product or its software is
electronically modified, altered or tampered with in any way.
AKAI shall not be liable for costs involved in packing or preparing the product for shipping, with
regard to time, labor, or materials, shipping or freight costs, or time or expense involved in
transporting the product to and from AKAI Authorized Service Center or Authorized Dealer.
AKAI will not cover under warranty an apparent malfunction that is determined to be user
error, or owner's inability to use the product.
THE DURATION OF ANY OTHER WARRANTIES, WHETHER IMPLIED OR EXPRESS,
INCLUDING BUT NOT LIMITED TO THE IMPLIED CONDITION OF MERCHANTABILITY,
IS LIMITED TO THE DURATION OF THE EXPRESS WARRANTY HEREIN.
AKAI hereby excludes incidental or consequential damages, including but not limited to:
1) Loss of time.
2) Inconvenience
3) Delay in performance of the Warranty.
4) The loss of use of the product.
5) Commercial loss.
6) Breach of any express or implied warranty, including the Implied Warranty of Merchantability, applicable to this product.
Page iv
Contents
Table of Contents
Chapter 1: Introduction ............................................................................................... 1
Features .............................................................................................................. 2
Panel Descriptions ............................................................................................. 4
Front Panel ............................................................................................ 4
Rear Panel .............................................................................................. 7
Handling Floppy Disks ...................................................................................... 8
The Disk Drive ....................................................................................... 8
Taking care of your Disks ...................................................................... 9
Chapter 2: The Basics ............................................................................................... 11
Hooking Up Your System ................................................................................ 12
The Terms Used in MPC2000 ......................................................................... 13
Sequence ................................................................................... 13
Track ........................................................................................ 13
Song .......................................................................................... 14
Sound ........................................................................................ 14
Drum Pads ............................................................................... 14
Note Number ............................................................................ 14
Program .................................................................................... 15
Operating the Front Panel and Screen ........................................................... 16
The Cursor, Cursor Keys, Data Fields ................................... 16
The Numeric Keypad and DATA Wheel ................................. 16
The Function Keys ................................................................... 17
Basic Functions ................................................................................................ 18
Loading the Operating System ........................................................... 18
Loading and Playing Programs ........................................................... 18
Playing the Drum Pads, the PAD BANK, & FULL LEVEL Keys .... 19
Selecting Programs .............................................................................. 20
The NOTE VARIATION Slider, ASSIGN and AFTER keys ............. 20
The ASSIGN Key ..................................................................... 21
The AFTER key ....................................................................... 22
The 16 LEVELS key ............................................................................ 23
Chapter 3: Recording Sequences ............................................................................. 25
How Sequences are Organized ........................................................................ 26
Bar.Beat.Tick ........................................................................... 27
Examples of Sequence Recordings .................................................................. 28
Example 1: Recording a Drum Pad Performance .................. 28
Example 2: Recording a Loop .................................................. 30
Example 3: Multi-track Recording .......................................... 32
The MAIN SCREEN ........................................................................................ 34
Selecting a Sequence ........................................................................... 34
Next sequence function ........................................................... 34
Renaming a Sequence ............................................................. 35
Deleting a Sequence ................................................................ 35
Copying a Sequence ................................................................. 36
Page v
Contents
Setting the Tempo ................................................................................ 37
Tempo Change Window ........................................................... 37
Entering and Modifying a Tempo Change ............................. 38
Selecting a Tempo Source .................................................................... 39
Setting the Time Correct (Quantization) ............................................ 40
Setting the Beat ................................................................................... 41
Setting the Number of Bars ................................................................ 42
Setting the Loop ................................................................................... 44
Setting the Count ................................................................................. 45
Selecting a Track ................................................................................. 46
Renaming a Track ................................................................... 46
Deleting a Track ...................................................................... 47
Copying a Track ....................................................................... 47
Turning the Track ON or OFF ............................................................ 48
Setting the Track Type ........................................................................ 48
Setting the Track’s MIDI Channel...................................................... 49
Settings for MIDI Reception ................................................... 49
MIDI Filter Function ............................................................... 51
Sending the All Note Off ..................................................................... 51
Multiple Track Real-time Recording .................................................. 52
Editing the Velocity ............................................................................. 53
Setting the Program Change Transfer ............................................... 54
Locating with the DATA Wheel .......................................................... 55
Units Used to Locate a Point .................................................. 55
The Main Screen Function Keys ......................................................... 56
The Play/Record Keys and the Locate Keys ................................................... 57
The AUTO PUNCH Function .......................................................................... 59
Chapter 4: Editing Sequences .................................................................................. 61
Overview ........................................................................................................... 62
Erasing Data with the ERASE Key ................................................................ 62
Erasing a Note in Real Time ................................................... 62
Using the ERASE Page to Erase Data ................................... 62
Step Editing ...................................................................................................... 64
Step Editing Screen ............................................................................. 64
The Event Display ................................................................... 66
Operating the List Display...................................................... 66
Selecting and Editing Multiple Events .................................. 67
Copying an Event .................................................................... 68
Deleting an Event .................................................................... 68
Pasting an Event ..................................................................... 68
Inserting an Event ................................................................... 68
Step Recording ..................................................................................... 69
The Editing Screen ........................................................................................... 70
Copying an Event .................................................................... 70
Copying by Bar ........................................................................ 72
Rearranging the tracks ........................................................... 73
Transposing a Track ................................................................ 74
Sequence Preferences .............................................................. 75
Page vi
Contents
Chapter 5: Song Mode ............................................................................................... 77
Overview ........................................................................................................... 78
Song Mode ........................................................................................................ 79
Selecting a Song ................................................................................... 79
Renaming a Song ..................................................................... 79
Deleting a Song ........................................................................ 80
Copying a Song ........................................................................ 81
Setting the Tempo ................................................................................ 82
Setting the Loop ................................................................................... 83
Creating a Song .................................................................................... 84
Selecting a Step and Changing a Sequence ....................................... 85
Repeating a Sequence .......................................................................... 85
Deleting a Step ..................................................................................... 86
Inserting a Step ................................................................................... 86
Setting the Locate Point ...................................................................... 87
Converting a Song to a Sequence ........................................................ 88
Chapter 6: Creating and Editing Programs ............................................................. 89
What Are Programs? ........................................................................................ 90
Creating a program .............................................................................. 92
Selecting a Program and Assigning a Sound .................................................. 93
Selecting Programs .............................................................................. 93
Renaming Programs ................................................................ 94
Deleting a Program ................................................................. 94
Newly Creating Programs ....................................................... 95
Copying Programs ................................................................... 95
Assigning Notes to DRUMS PAD ....................................................... 96
The Pad Assign Mode and Initialize ................................................... 97
Assigning Sounds to Notes .................................................................. 98
The Program Sound Generation Mode ............................................... 98
Editing Note Parameters ............................................................................... 100
Selecting Programs ............................................................................ 100
Selecting Notes ................................................................................... 100
Copying the Note Parameter ................................................ 101
Setting the Envelope .......................................................................... 101
Setting the Filter ............................................................................... 103
Setting the Pitch ................................................................................ 104
Setting the Voice Overlap .................................................................. 105
The MIDI Settings of the Sampler .................................................... 106
Chapter 7: Mixer Functions ..................................................................................... 107
Stereo Output Mixer ...................................................................................... 108
Setting the Volume ............................................................................ 108
Setting the Pan .................................................................................. 109
Setting the Volume or Pan Together ................................................ 109
Setting the Para Out and Effect Send (Option)............................................ 110
Assigning Para Out ............................................................................ 110
Setting the Send Level ...................................................................... 111
Setting the Para Out and Send Level Together ............................... 111
Page vii
Contents
Setting the Volume or Pan for Each Note .................................................... 112
Setting Up the Mixer ..................................................................................... 113
Setting the Effects .......................................................................................... 114
Chapter 8: Creating and Editing Sounds ............................................................... 115
Sampling a New Sound .................................................................................. 116
Editing a Sound .............................................................................................. 121
Selecting a Sound ............................................................................... 121
Renaming or Displaying the Specification of the Sound ..... 121
Deleting a Sound ................................................................... 122
Copying a Sound .................................................................... 122
TRIM Mode ........................................................................................ 123
Deleting Unnecessary Samples ............................................ 124
Finely Adjusting the Start Point .......................................... 124
Finely Adjusting the End Point ............................................ 125
LOOP Mode ........................................................................................ 126
Finely Adjusting the Loop Point ........................................... 127
znEDIT Mode ..................................................................................... 128
Finely Adjusting the Start Point of a Zone .......................... 130
Finely Adjusting the End Point ............................................ 131
Setting the Sound Parameters .......................................................... 132
Beat Loop Function ............................................................... 133
Chapter 9: Disk Operation ....................................................................................... 135
Overview ......................................................................................................... 136
The Device: Field ............................................................................... 136
The Device Icons ................................................................................ 136
Before Proceeding to Use a Floppy Disk ........................................... 137
Formatting a Disk .......................................................................................... 138
Formatting a Floppy Disk ................................................................. 138
Formatting a SCSI Drive .................................................................. 139
Saving the Data .............................................................................................. 140
Saving Across Multiple Floppy Disks ............................................... 144
Copying a System Disk .................................................................................. 145
Starting the MPC2000 from a SCSI Drive ....................................... 146
The Auto-load Functions of the .APS and .ALL Files ...................... 146
Loading Files .................................................................................................. 147
Deleting a File from the Disk ........................................................................ 152
Chapter 10: MIDI/SYNC Mode, OTHER Mode ........................................................ 153
MIDI/SYNC Mode .......................................................................................... 154
Synchronizing the MPC2000 with Other Sequencers ..................... 154
Synchronizing Another Sequencer or MTR to the MPC2000 .......... 156
OTHER Mode ................................................................................................. 158
OTHERS Screen ................................................................................ 158
INIT Screen ........................................................................................ 159
VER. Screen ....................................................................................... 159
Page viii
Contents
Appendix ................................................................................................................... 161
Notes on Using SCSI Drives .......................................................................... 162
Connecting an External SCSI Drive ................................................. 162
SCSI Cables ........................................................................................ 162
SCSI ID ............................................................................................... 163
Termination ........................................................................................ 163
Cable Length ...................................................................................... 163
Installing the Options—To Service Technicians .......................................... 164
Location of MPC2000 Option Board ..................................... 164
To remove the cover: .......................................................................... 165
To remove the operation panel: ......................................................... 165
Installing Memory Expansion ........................................................... 166
Technical Specifications ................................................................................. 167
The MIDI Implementation Charts ................................................................ 169
Page ix
Chapter 1
Introduction
Chapter 1: Introduction
Features
The following is a summary of some of the advanced features of the
MPC2000.
General
• Large 248 x 60 dot LCD display with graphics.
• 6 function keys under the LCD display provide various functions on
each page.
• Built-in 1.44 megabyte floppy disk drive to store both sequence and
sound data.
• By pressing the OPEN WINDOW key at the parameter you want to
edit, you are allowed to make more detailed parameter settings. It
is not necessary to switch between different modes as in the case of
conventional devices to make detail settings.
• Built-in SCSI interface for storing data to external hard disk.
Sampler
• 16-bit, 44.1kHz stereo sampling.
• High capacity sound memory: 2 megabytes standard (22 seconds
mono or 11 seconds stereo), expandable to 32 megabytes with SIMM
memory.
• Digital sampling input for direct recording from digital sources with
IB-M208P (optional) board.
• 128 sounds (samples) may be held in memory at one time.
• 32 simultaneous playback voices.
• The envelope or filter can be set for each sound.
• Optional multi-effects generator EB16* for versatile effects.
• Sample files may be loaded from Akai S1000 and S3000 disks.
• IB-M208P (optional) enables you to mix and output internal sampler sounds from 8 individual outputs.
• A maximum of 24 programs (sound assignments and sound parameter settings) can be created.
• A selection between polyphonic (multiple sounds are overlaid when
the same sound is played continuously) or mono (the second sound
silences the first).
• It is possible to stop the playing of a sound with another sound. This
is used to simulate the open close effect of the hi hat.
• It is possible to copy a part of a sound as a separate sound or paste a
sound to a section of a sound. It is also possible to mute or reverse
part of a sound.
• One MIDI note can play three sounds. The sounds can be played
simultaneously, switched by velocity, or with the NOTE VARIATION slider.
• Loop settings can be made to a sound.
• The velocity can change the playback pitch..
• When phrase sampling, it is possible to calculate the tempo of the
phrase from the length of the sound loop.
• Since the sound wave patterns are displayed, it is possible to edit
the sound while watching the wave pattern. It is also possible to
zoom the wave pattern.
Page 2
Chapter 1: Introduction
Sequencer
• Loop recording function enables quick recording by looping short
phrases.
• 10,000 note sequencer memory capacity. (1NOTE VARIATION =
2NOTE)
• 99 sequences may be held in memory at once. Each sequence contains 64 individual tracks,
• 2 independent MIDI output ports permit 32 simultaneous MIDI
output channels.
• 2 mergeable MIDI inputs.
• The optional SMPTE boards* enable synchronization with SMPTE
time codes.
• MTC (MIDI time code), MMC (MIDI machine control) compatible.
• Data can be exported to or imported from standard MIDI files.
• Step edit function enables you to edit individual events.
• The velocity of each track can easily be modified.
• It is possible to record to 16 MIDI channels at one time.
• Tap Tempo feature allows the playback tempo to be set by tapping a
key in the time of 1/4-notes.
• Programmable tempo changes in mid-sequence or mid-song are
supported.
• Auto Punch feature enables you to punch in or punch out automatically in the designated sequence.
• Swing feature enables you to add a swing-feel to the rhythm.
• 16 velocity- and pressure-sensitive front panel drum pads and 4 pad
banks provide a total of 64 pad/bank combinations.
• The NOTE VARIATION slider controls the decay or filter value of
the sound in real time.
• Since it is possible to convert MIDI sustain pedal data to note duration data, you can place sustain effects independently from the note
data within a track.
• The note repeat function and the after touch function pads enable
you to easily enter drum rolls and hi-hat beats.
• The UNDO SEQ key enables you to undo sequence recordings or
edits.
* Not supported by V1.0 version software.
Page 3
Chapter 1: Introduction
Panel Descriptions
Front Panel
INTEGRATED RHYTHM MACHINE
16 BIT DRUM SAMPLER / MIDI SEQUENCER
MAIN VOLUME
1
3
MIN
MAX
REC GAIN
F1
2
F2
F1
F2
F3
F4
F3
F4
F6
MIDI PRODUCTION CENTER
MAX
MAIN SCREEN
7
8
9
MIXER
OTHER
MIDI/SYNC
4
5
6
SAMPLE
TRIM
PROGRAM
1
2
3
SONG
PUNCH
DISK
SHIFT
0
ENTER
NOTE
VARIATION
0
F5
F6
4
MIN
5
F5
Q
7
DATA
DRUMS
DIGIT
8
TAP TEMPO
NOTE REPEAT
AFTER
OPEN WINDOW
6
PAD 14
&#
PAD 15
-!
PAD 16
( )
PAD 9
QR
PAD 10
ST
PAD 11
UV
PAD 12
WX
PAD 5
IJ
PAD 6
KL
PAD 7
MN
PAD 8
OP
PAD 1
AB
PAD 2
CD
PAD 3
EF
PAD 4
GH
CURSOR
E
ASSIGN
ERASE
C
D
STEP
G
EVENT
START
OVER
DUB
B
C
D
PAD BANK
GO TO
F
A
N
LOCATE
REC
YZ
9
B
UNDO SEQ
PAD 13
STOP
PLAY
BAR
A/a
H
FULL LEVEL
END
PLAY
START
A
O
16 LEVELS
P
SPACE
I
J
K
L
M
R
1 MAIN VOLUME knob
This adjusts the volume of the STEREO OUT
and PHONES. However, this does not adjust the
volume of the optional “assignable mix out.”
2 REC GAIN knob
This adjusts the level of the sound coming from
RECORD IN during a sampling.
4 Function key
This key executes the function shown on the very
bottom of the display. The function surrounded
by a rectangular frame
will be executed.
indicates the currently selected
page. The reversed display
indicates
that you can jump to that page by pressing the
corresponding key.
3 LCD
This 248 x 60 dot display enable graphical display.
Page 4
Chapter 1: Introduction
5 Numeric Pad / Mode key
This allows you to directly enter numeric data.
Enter numbers with this key to a selected numeric field and press the ENTER key. If you are
entering numbers with decimal value, enter the
number ignoring the decimal point. (In the case
of 120.5, enter 1205.) If you have made a mistake, it is possible to cancel by pressing the
SHIFT key before the ENTER key. If you operate the CURSOR key, DATA wheel, or MAIN
SCREEN key while you are entering with the numeric pad, the input is canceled and the data returns to the status before entry has been made.
By pressing the numeric pad while holding the
SHIFT key, the key functions as a Mode key and
allows you to enter the mode indicated under the
numeric pad key.
6 MAIN SCREEN key
This allows you to return from any page to the
MAIN screen (initial screen). The MAIN screen
is the basic screen used to record or play back a
sequence.
7 OPEN WINDOW key
This displays the pages which allow you to set
the details of the selected field.
8 DATA wheel
This allows you to change the numbers or data of
the selected field. The data variably increases by
rotating the wheel quickly. Also, rotate the
DATA wheel while holding down the SHIFT
key to set the contrast of the LCD. It is possible to change this regardless of the displayed mode.
9 DIGIT wheel
This allows you to select the digit you want to
change when you are changing long digit numbers such as in the case of sample editing.
0 AFTER key
Normally, the NOTE VARIATION slider effect is
valid when the drum pad is played or when the
drum pad performance is recorded to a sequence.
However, by turning this key on, it is possible to
execute the NOTE VARIATION slider effect
while the sequence is playing. This key also
needs to be on when you are over dubbing only
the NOTE VARIATION slider effect.
Press this key while holding down the SHIFT
key to display the screen and set the parameter
you want to change.
A NOTE VARIATION slider
This enables you to change the parameter of the
preset internal sound source in real time. Assign
the parameters in the screen that appears by
pressing the AFTER key while holding down the
SHIFT key.
B TAP TEMPO / NOTE REPEAT key
This allows a sequence to play at the tempo set
by hitting the key.
Hold this key and press DRUMS PAD to successively play to the beat set at Timing on the MAIN
screen. For example, if the Timing is set at 1/8,
you can play the hi-hat at an eight beat by holding this key and pressing the DRUMS PAD assigned to the hi-hat. You can also press the
DRUMS PAD harder for louder sounds or softer
for softer sounds.
C UNDO SEQ key
When you record and stop a sequence the
light above this key will turn on. It is possible to return to sequence back to the state
before recording by pressing the key and
turning off the light. If the key is pressed
again, the light will turn on and the state
will return to the condition after the last recording. This is convenient to compare the
recording with the previous, or to undo a
poor recording. You can only use the UNDO
SEQ key when you are recording or editing
a sequence. You cannot use this key when
you are editing a program or sound. The
usage of the UNDO SEQ is also limited to
the time just after a recording or edit. If you
move to another mode or function screen,
the UNDO SEQ will be disabled.
D ERASE key
This is used to erase data on the selected track.
By holding this key and pressing the DRUMS
PAD of the sound you want to erase while dubbing over a sequence, you can erase the data as
long as the PAD is pressed. In addition to drum
tracks, you can erase the notes on a track of an
external MIDI device by holding this key and
pressing the note that needs to be erased on the
MIDI keyboard.
The ERASE page will appear if you press this
key while the sequence is not playing. This allows you to erase specific notes or lengths of data.
Page 5
Chapter 1: Introduction
E CURSOR key
This allows you to select the parameter field you
want to edit. The currently selected field will be
reverse displayed.
F STEP < / > key
This locates the sequence point back and forth
one step at a time. The step is set in Timing on
the MAIN screen. When the Timing is OFF, you
can move the locate by a clock. Press this key
while holding GO TO key to locate each even on a
track.
G GO TO key
This key displays the locate page. By pressing
the numeric pad keys 1 to 9, you can locate recorded points. Pick a point to record and display
the Locate window by pressing the GO TO key
and press STORE[F5]. By pressing any numeric
key, you can record a locate point.
H BAR << / >> key
This locates the sequence point by bars. Holding
the GO TO key, press this key to locate the start
or end point of the selected track.
I REC key
While holding this key, press the PLAY key or
the PLAY START key to begin the sequence recording. If there is data on the track, it will be
erased by the new recording.
J OVER DUB key
While holding this key, press the PLAY key or
the PLAY START key to begin the sequence recording. The new recording is dubbed over the
data on the track.
K STOP key
This stops the playback or recording of a sequence.
L PLAY key
This starts the sequence from the current point
(“Now:” on the MAIN screen). It is also possible
to start the sequence from the point where it had
stopped or select “Now:” with the CURSOR key
and set the point with the DATA wheel.
M PLAY START key
This starts the sequence at the beginning.
N PAD BANK key
This switches between the 16 DRUMS PAD.
There are four banks from A to D and it is possible to use 64 different sounds by switching the
banks. The light is on over the key of the currently selected bank.
O FULL LEVEL key
When this key is pressed and the light is on, regardless of how hard the DRUMS PAD is hit the
sound will always be generated at full velocity.
P 16 LEVELS key
The allows you to play a sound in 16 parameter
levels of velocity, tone, attack, decay, or filter.
Q DRUMS PAD
This plays back other sounds including the drum
within the memory. This corresponds to velocity,
allowing you to change the velocity with the attack on the PAD. BY switching between the 4
banks with the PAD BANK key, it is possible to
assign 64 different sounds.
R FLOPPY DISK DRIVE
This is a floppy disk drive used to load or save
sound data, sequence data or the operating system. Both 2HD and 2DD floppy disks can be
used.
Page 6
Chapter 1: Introduction
Rear Panel
MODEL NUMBER MPC 2000
WARNING TO REDUCE THE RISK OF FIRE
OR ELECTRIC SHOCK, DO NOT EXPOSE
THIS PRODUCT TO RAIN OR MOISTURE.
POWER
V
WARNING : SHOCK HAZARD-DO NOT OPEN!
AVIS : RISQUE DE CHOC ELECTRIQUE-NE PAS OUVRIR!
VORSICHT : BERÜHRUNGSGEFAHR-NICHT ÖFFNEN!
SMPTE
IN
S
ON
THIS DEVICE COMPLIES WITH PART 15 OF THE
FCC RULES. OPERATION IS SUBJECT TO THE
FOLLOWING TWO CONDITIONS :(1) THIS DEVICE
MAY NOT CAUSE HARMFUL INTERFERENCE,
AND (2) THIS DEVICE MUST ACCEPT ANY
INTERFERENCE RECEIVED,
INCLUDING INTERFERENCE THAT MAY CAUSE
UNDESIRED OPERATION.
1
2
3
AKAI ELECTRIC CO., LTD.
MADE IN CHINA
W
DIGITAL
ASSIGNABLE MIX OUT
4
5
6
8
7
IN
OUT
OFF
T
CAUTION
OUT
X
RISK OF ELECTRIC SHOCK
DO NOT OPEN
U
MIDI IN
1
MIDI OUT
B
A
2
SCSI
RECORD IN
LEFT
Y
Z
RIGHT
[
STEREO OUT
LEFT
RIGHT
\
PHONES
]
Y MIDI IN
This receives MIDI signals. It is possible to
merge 1 and 2.
S POWER
This is the ON/OFF power switch.
T AC in
This is used to connect to a power source.
U SCSI
This is a 25-pin SCSI interface. This connects a
hard disk drive to load or save data.
V SMPTE IN/OUT (option)
This is the SMPTE TIME CODE IN/OUT jack
used to play in sync with a tape.
W ASSIGNABLE MIX OUT (option)
This allows you to set separate outputs for each
sound. By using an external mixer or effecter,
this enables you to conduct advanced mixing.
X DIGITAL IN/OUT (option)
This allows you to sample data directly from an
audio CD or DAT. It is also possible to record the
entire digital data from this outlet to a hard disk
recorder or DAT such as the AKAIDR4 or DR8.
Z MIDI OUT
This sends MIDI signals. Since A and B are independent, it is possible to handle a total of 32
MIDI channels.
[ RECORD IN
This is the input jack used for sampling. This
stereo phone jack enables you to change the balance of the input.
\ STEREO OUT LEFT/RIGHT
This is the main output jack.
] STEREO OUT PHONES
This is connected to a stereo phone headset. The
same sound is output to STEREO OUT LEFT
and RIGHT.
Page 7
Chapter 1: Introduction
Handling Floppy Disks
The Disk Drive
The 3.5 inch floppy disk drive will accept high density and low density
disks.
Disks are inserted into the drive thus:
DISK ACTIVITY LED
DISK EJECT BUTTON
WRITE PROTECT TAB
HIGH DENSITY
DETECTION TAB
The label should be facing upwards when it is inserted (actually, it is
physically impossible to insert disks the wrong way round without
using an extreme amount of brute force!).
To eject the disk, simply press the DISK EJECT button. When a disk
is loading, saving or formatting, the DISK ACTIVITY LED will be lit.
As a result, it is vital that you save your work to disk before turning
the power off otherwise you will lose your work and, unless previously
saved or backed up, it will be gone for ever. In fact, it is a good idea to
regularly save your work as you are working. All good computer users
do this and it prevents the accidental loss of data should power be
accidentally removed from the instrument. This also serves as a form
of ‘undo’ - if you make some kind of mistake in your programming and
editing and can’t fix it, you can load the last level of editing back into
the sampler. It may be a bit tedious to keep stopping every now and
then to save your work but it is better than losing some valuable
sounds.
Page 8
Chapter 1: Introduction
Taking care of your Disks
These floppy disks contain valuable sound data and, as such, should
be treated with extreme care. Please observe the following points,
therefore:
1. Never slide the metal cover back and touch the disk. Finger marks
may render the disk unreadable.
2. Don’t leave the disk in the drive wherever possible. When the disk
is in the drive, the metal protective cover slides back exposing the
actual disk inside and this makes the disk susceptible to picking
up dust which may cause read errors.
3. Do not leave your disks in a hot car.
4. Do not place your disks next to any magnetic sources such as
speakers, amplifiers, televisions, etc.. Also, try to avoid X-ray machines. At airports, it is sometimes possible to ask for your disks to
be inspected by hand at security desks but, with the added security
at airports these days, this may not be possible. Always check with
the security officer though, just in case. Security X-ray machines
are generally safe with disks, though. If in doubt, make backup
copies which should be left at home.
Note: Some checked-in luggage is X-rayed by quite powerful machines that are not as safe as those that check hand luggage. It is probably best to take your disks as hand luggage.
5. Do not leave your disks around when drinking liquids - one accidental spillage could ruin a lot of work!
6. Always use high quality disks. Whilst cheap ones may be appealing, they are prone to errors more than good ones.
7. Try to ensure that the write protect tab is switched on (i.e. the tab
does not block the hole). This will prevent accidental erasure, formatting and loss of data. It may be a nuisance to try to write to the
disk and find it write protected but it is less of a nuisance than
accidentally over-writing a set of your favourite samples and programs!
8. Try to get into the habit of labelling your disks - it will pay dividends in the end when you are searching for something.
9. Invest in a sturdy carrying case for your floppies especially if you
are a gigging musician. Heavy duty metal camera cases are ideal
and some flight case manufacturers now make special heavy duty
disk flightcases.
10.Even if you are using a hard disk of any sort, please make sure you
have backed up your work to floppy disks. It can be time consuming but it will be worth it if you ever have a problem with your hard
disk!
Page 9
Chapter 2
The Basics
Chapter 2: The Basics
Hooking Up Your System
The following diagram shows how to hook up the MPC2000 to a MIDI
keyboard and two sound modules.
TO AUDIO CONSOLE
MPC2000
SMPTE
POWER
IN
1
ON
2
3
ASSIGNABLE MIX OUT
4
5
DIGITAL
6
8
7
IN
OUT
OFF
OUT
MIDI IN
1
MIDI OUT
2
A
B
SCSI
RECORD IN
LEFT
RIGHT
STEREO OUT
LEFT
RIGHT
PHONES
MIDI IN MIDI OUT
1—2
A---B
TO
POWER
MIDI THRU
MIDI OUT
MIDI IN
MULTI TIMBRAL MIDI KEYBOARD
MIDI IN
MULTI TIMBRAL MIDI SOUND MODULE
MIDI IN
MULTI TIMBRAL MIDI SOUND MODULE
If you only want to use the MPC2000 as a drum machine for now, don’t
connect the MIDI keyboard, the sound modules, or make any MIDI connections. If you choose to connect an external MIDI device, connect the
MIDI Output of the MIDI keyboard to MIDI Input of the MPC2000, and
the MIDI Input of the MIDI sound source to MIDI Output of the
MPC2000. MIDI Output provides an A or B Output. Normally use
Output A when there is only one sound source. If you want to use a
sound source from the connected MIDI keyboard, connect the MIDI
keyboard MIDI Input to the MPC2000 MIDI Output. (In this case, it is
necessary to turn the Soft thru function on the MPC2000 off. For details, refer to “Setting the Track’s MIDI Channel” on page 49.) To connect multiple sound sources, use the MIDI THRU jacks of the MIDI
device. Connect the MIDI Output of the MPC2000 to the MIDI Input of
the first MIDI sound source. Connect the MIDI THRU of the first MIDI
sound source to the second MIDI sound source, and so on. MIDI can
handle up to 16 data channels, the MPC2000 has MIDI Output A and B
each with 16 channels enabling you to handle 32 channels of data.
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Chapter 2: The Basics
The Terms Used in MPC2000
Here are some definitions of terms used in the MPC2000 that you
should know:
Sequence
A sequence is the most basic unit in creating data on the MPC2000.
The performance data from a MIDI keyboard or pad is recorded on
each track within a sequence. Each sequence has 64 tracks, each to
which performance data can be recorded. It is possible to create up to
99 sequences.
Sequence
Track01
Track02
Track03
Piano
Bass
Organ
Track64
(Unused)
There are two main ways to create music data on the MPC2000. One
way is to create a long sequence as a whole piece, the other way is to
create short sequences for each part of the piece and play them sequentially using the Song feature. Therefore, a sequence can be a
long piece of more than 100 bars, a two-bar drum loop, etc.
One sequence as a whole piece.
SONG
Sequence
A multiple sequence piece (setting short sequences
with the Song function).
SONG
Song
Seq
Seq
Seq
Seq
Seq
Seq
Track
There are 64 tracks in a sequence to which individual performances
can be recorded. For example, track 1 could be the piano, track 2
could be the bass, and track 3 the organ. Normally, each track is
recorded one at a time. It is also possible to record a new track while
playing the recorded tracks. Each track can be turn on or off individually. It is possible to record different piano solos to track 1 and track
2 and compare the combination with the other tracks. It is possible to
selected either a Drum track or MIDI track. It is possible to play the
internal sampler from a drum pad and record it to the Drum track. If
you are recording a piano or bass line from an external MIDI keyboard, set the track to MIDI.
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Chapter 2: The Basics
Song
This function sequentially plays the data of a sequence. You can set
the order or number of times to play the sequence. This is used to play
multiple pieces consecutively, or to complete a song by arranging the
sequence data for each part. In the MPC2000 there are 20 songs, each
having up to 250 steps. A sequence is assigned to each step to create
a song. In doing so, it is also possible to set each step to repeat a
number of times.
Song
Step
1
2
3
4
Seq
1
10
1
23
Repeats
2
1
2
3
250
Sound
Each individually sampled recording in the MPC2000 is called a
sound. A sound can be recorded on the SMPLE page or loaded from a
floppy disk. The start of end of a sound can be changed or the looping
of a sound can be set on the TRIM page. The sound is assigned to a
note number and it is possible to set the envelope, filter, or pitch.
Assign a note number to each pad to play the sound from the
MPC2000 pad.
Drum Pads
Sounds are played by assigning them to a drum pad. It is possible to
assign up to 64 sounds by combining the pads with the pad bank
keys(16 pads x 4 pad banks). To play a sound from a pad, assign a
sound to a note number then assign the note number to a pad. Details
are described in the “Creating and Editing Programs” chapter. By
playing a pad, it is also possible to send the MIDI note of the note
number assigned to that pad from the MIDI output.
Note Number
This refers to the position (note) of the MIDI note event on the keyboard. For example, the note number for Middle C on the piano is 60.
The lowest key on the piano is A-1 which is note number 21. On a
MIDI track, the MIDI keyboard performance data is recorded as a
note number. On a Drum track, the note number is used to play back
the sound in the internal sample. If you play the pads and record to a
drum track, the note numbers assigned to the pad will be recorded on
the track. When you play back this track, the sound assigned to the
note number is played back.
Page 14
Chapter 2: The Basics
Program
A program is a collection of sounds assigned to 64 note numbers. It is
possible to set the envelope or filter on each note number individually.
It is possible to create 24 programs on the MPC2000.
The sound is played back by a pad or MIDI note only when it is assigned to a note number in a program. By assigning a note number to
a pad, the sound assigned to that note number can be played from a
pad. When a sequence is played back, the sound is played with the
note data recorded on the track. (When the snare drum is assigned to
note number 50, the snare drum is reproduced with the timing recorded on the note.)
You can instantly switch the program by selecting it in PROGRAM
mode. It is also possible to use the MIDI program change feature to
switch the program.
Page 15
Chapter 2: The Basics
Operating the Front Panel and Screen
Before you can use the MPC2000, you must learn how to use the cursor keys, data fields, numeric key pad, and the Function keys.
Insert the system disk and turn the power on. After about half a
minute, the LCD screen will display the following text:
It is the main operating state of the MPC2000 and most playing and
recording of sequences is done when this screen is in view. It will be
discussed further in the chapter entitled “Recording Sequences.” If at
any time while operating the MPC2000 you are confused and want to
return to this screen, press the MAIN SCREEN key.
The Cursor, Cursor Keys, Data Fields
Make sure that the Main screen is showing. If not, press MAIN
SCREEN.
Notice that a part of the screen is displayed with black and white
reversed. This is called the cursor. It is possible to move the cursor
around the screen using the four gray direction keys located in the
Cursor section of the panel. These four keys are referred to as the
CURSOR LEFT, CURSOR RIGHT, CURSOR UP and CURSOR
DOWN keys. Try moving the cursor around the LCD, then move it to
the upper left corner.
Notice that the cursor does not move from letter to letter, but landing
only in certain locations, usually to the right of a colon (:). These areas
are called data fields and each one controls a specific parameter. For
example, the upper left-most data field is called Sq (Sequence), an
abbreviation for sequence. To the right of this field is another field
containing the name for the selected sequence.
The Numeric Keypad and DATA Wheel
Make sure that the Main screen is displayed. If not, press the MAIN
SCREEN key.
To change the data in a data field, move the cursor to the field and use
the DATA wheel. By rotating the DATA wheel one click to the right
when the cursor is in the data field, the number on the screen will
increase. By rotating the DATA wheel one click to the left, the number on the screen will decrease. If you continuously rotate the DATA
wheel, the numbers will continuously increase or decrease.
Page 16
Chapter 2: The Basics
There are fields in the data field where you can enter the numbers
directly from a numeric keypad. Move the cursor to the field, enter a
new number from the numeric keypad, and press the ENTER key.
For example, to change the tempo to 100.0, follow the steps below:
1. Move the cursor to the : :(Tempo) field.
2. Enter 1000 (ignoring the decimal point) from the numeric
keypad and press the ENTER key.
There are fields to select functions instead of entering numbers. Rotate the DATA wheel to select these functions. For example, move the
cursor to the Timing field . Rotate the DATA wheel one click at a
time and check the display change in the field. After you have finished, turn the field “ OFF”.
The Function Keys
Make sure that the Main screen is showing. If not, press the MAIN
SCREEN key.
Immediately below the LCD screen are six keys labeled F1, F2, F3,
F4, F5 and F6. The functions of these keys change from one screen to
another; these functions are always displayed on the lowest line of the
screen. For example, while the Main screen is showing, the lowest line
appears as:
When a function has a frame such as
, the function will be
implemented. When the function is reversed such as
, you
can move to the page by pressing the corresponding function key.
Press
[F2]. If only characters are displayed as in the case of
in [F1], the display will show that the page is currently selected. Most of the screen displays in the MPC2000 have function key
functions, and the lowest line of each of these screens indicates the
function of the six function keys while that screen is showing. Some
screens have fewer than six active function keys and some have none.
Page 17
Chapter 2: The Basics
Basic Functions
Loading the Operating System
To operate the MPC2000, it is necessary to load the operating system
from the system disk. To load the operating system, insert the enclosed operation disk into the disk drive of the MPC2000 and turn the
power on. When the power is turned on, the version number of the
operating system will be displayed for several seconds and the main
screen will appear.
Note: The MPC2000 requires operating system software to turn
the power on in the same way as personal computers. Personal computers have operating systems on the hard disk
which is automatically loaded when the power is turned
on. In the case of MPC2000, the operating system software
is stored on the system disk and it is always necessary to
use the system disk when you are turning the power on.
The system disk is essential in operating the MPC2000
and it is therefore recommended to have several copies of
the operating system. The way to copy a system disk is
described in the “Disk Operation” chapter of this manual.
Loading and Playing Programs
All sounds and programs are stored on the memory held in RAM and
the data is therefore lost whenever the power is turned off. In order to
play any sounds after turning the power on, you must load them in
from the disk. The procedure for loading files from a disk is described
in the “Disk Operation” chapter of this manual, but to get you started
quickly, the following steps enable you to load a disk from the enclosed disk and play the sounds from drum pads:
1. Insert “Disk#1 STANDARD SET” enclosed into the MPC2000. If
the system disk is left in the disk drive, press the eject button to
remove the system disk and insert “Disk#1.”
2. Press the DISK key (3 on the numeric keypad) while holding down
the SHIFT key.
3. Select “ STANDARD_SET
press DO IT[F6].
Page 18
.PGM” with the DATA wheel and
Chapter 2: The Basics
4. Press LOAD[F5] to load. The message “Loading....” will appear on
the display. The screen will return to 2. when the loading is completed.
All the files are now loaded. Press the MAIN SCREEN key to return
to the main screen.
Playing the Drum Pads, the PAD BANK, & FULL LEVEL Keys
Each recorded sample in the MPC2000 is called a sound. To hear
some of the drum sounds you have loaded, play the 16 drum pads on
the front panel. To hear other sounds, press the PAD BANK key once
so that the [B] light above the key is lit, then play the pads again. The
MPC2000 has four pad banks (A, B, C and D). To hear the sounds
assigned to pad bank C, press the PAD BANK key again and play the
pads, and do the same to hear bank D. Each time you press the PAD
BANK key you change to the next pad bank, and with each bank the
16 pads play different sounds.
The 64 bank/pad combinations are as follows:
Drum pads in bank A: A01 through A16
Drum pads in bank B: B01 through B16
Drum pads in bank C: C01 through C16
Drum pads in bank D: D01 through D16
The 16 drum pads are dynamic—the harder you play them, the louder
the sound will play. Press the FULL LEVEL key (the light goes on),
and no matter how hard you play the pads, the sound will play at its
maximum dynamic level. Press the FULL LEVEL key again to return
to normal dynamic operation.
Page 19
Chapter 2: The Basics
Selecting Programs
A program is an edited set with note number and sounds assigned to
it. The MPC2000 can hold up to 24 programs. Each program has 64
sound assignments. If you change from one program to another, playing the four banks of pads will produce entirely different sounds.
When you just played the drum pads and heard the sounds, you were
hearing the sounds assigned in Program 1. To change to Program 2:
1. Press the PROGRAM key (or 6 on the numeric pad) while holding
the SHIFT key . The following screen will appear:
2. Move the cursor to the Prg: field. Select program 2 using the
DATA wheel.
3. Play the sounds in program 2: Select Pad Bank A and play the
sounds, then select Pad Bank B and play the sounds, then play
bank C, then bank D.
4. Repeat step 3, except select program 3 and play the sounds. Repeat
this procedure to hear the other programs.
5. To return to the Main screen, press the MAIN SCREEN key.
The NOTE VARIATION Slider, ASSIGN and AFTER keys
The NOTE VARIATION slider can be used in real time to change the
tuning, attack, decay, or filter value for a sound preassigned to a
drum pad by moving the slider while playing the pad.
Here are some examples of uses of NOTE VARIATION slider:
1. The slider can control decay for a hi-hat sound. This would simulate the action of a drummer’s hi-hat pedal, changing the hi-hat
decay time each time the pad is played. By using the decay switch
feature in the program and setting the sound so it switches according to the decay value, it is possible to simulate a closed hi-hat
gradually opening by moving the slider.
2. The slider can be assigned to tuning for a tom tom sound. By moving the slider when playing the drum pad assigned to a tom tom
sound, it is possible to change to tom tunings.
3. The slider can control filter value for a sound containing a filter
setting. This will change the sound of each time the note is played,
to play analog synthesizer sample and hold filter effects.
NOTE VARIATION slider data is recorded on a sequence with the
drum notes. For details about the data, please refer to “Step Edit” of
the “Editing Sequences” chapter.
Page 20
Chapter 2: The Basics
The ASSIGN Key
To assign a pad and parameter to the NOTE VARIATION slider,
press the ASSIGN (AFTER) key while holding the SHIFT key. The
following screen will appear:
To assign the slider to a drum pad and parameter:
1. Press the drum pad you want to assign (the note number, pad number and sound name of the pad you pressed will appear in the Assign note: field). It is also possible to select the sound by selecting the Assign note: field with the cursor and using the
DATA wheel.
2. Move the cursor to the Parameter: field and select the desired
parameter (TUNING, DECAY, ATTACK or FILTER) using the
DATA wheel.
3. Press the MAIN SCREEN key to return to the Main screen.
4. Play the selected pad while moving the NOTE VARIATION slider.
Each time the pad is played, the selected parameter (tuning, attack, decay or filter) will change according to the slider position.
5. To turn the NOTE VARIATION slider off, press the ASSIGN (AFTER) key while holding down the SHIFT key to display the assign
screen, move the cursor to the Assign note: field and turn the
DATA wheel to the left until “OFF” appears.
Here is additional information about the four fields:
• Assign note:
This field contains the note number to which the slider is assigned
(35-98). To change the assignment, press a drum pad. The pad number of the pad you pressed in the Assign note: field and the
name of the sound currently assigned to the note number will appear. Alternately, you can change it by moving the cursor directly to
the field and rotating the DATA wheel.
• Parameter:
This field determines which of the four possible parameters the
slider will control. The four choices are:
TUNING
DECAY
ATTACK
This slider changes the tuning of the sound. The
tuning you get is based on the tuning that is set
in the Tune: parameter of the program.
This enables you to change the decay time with
the slider. This changes regardless of the value
set in the Decay: parameter of the program.
This enables you to change the attack time with
the slider. This changes regardless of the value
set in the Attack: parameter of the program.
Page 21
Chapter 2: The Basics
FILTER
This enables you to change the cut off frequency
of the sound with the slider. This changes the
Freq: value of the parameter in the program.
• Low range: and High range:
These two fields control the range of the slider effect. The Low
range: field determines the parameter value that will be produced when the pad is hit while the slider is at the bottom of its
travel; the High range: field determines the parameter value
that will be produced when the pad is hit while the slider is at the
top of its travel. The parameter value consecutively changes in any
position within the range. The available range for this field is determined by the parameter selected in the Parameter: field.
TUNING
ATTACK
DECAY
FILER
: -120 ~ +120
: 0 ~ 100
: 0 ~ 100
: -50 ~ +50
Note: The attack or decay changes within the range of 0 and
5000msec.
The AFTER key
Normally, the slider only affects notes which are actually played have
no effect on notes played back from sequences. However, if the AFTER key is pressed (and the associated light goes on), the slider also
effects the drum notes playing back from sequences. In this case, the
function effects the drum note of the note number (drum pad) selected
in the ASSIGN key’s screen. Further, these NOTE VARIATION
slider datum can be recorded if you are in Overdub mode.
To return to normal operation, press the AFTER key again and the
light will go off.
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Chapter 2: The Basics
The 16 LEVELS key
By using the 16 LEVELS function, you can play a sound in 16 parameter levels of velocity, tone, attack, decay, or filter.
To use the 16 LEVELS function, press the 16 LEVELS key and display the following screen.
• Note:
Use the 16 level feature to select the pads you are playing to 16
levels. Select the sound by directly playing the drum pad. It is also
possible to move the cursor to the field and select the level with the
DATA wheel.
• Param:
When VELOCITY is selected, it is possible to apply 16 levels of
velocity to the sound set in Note: The velocity is played the weakest on PAD1 and strongest on PAD16.
When NOTE VAR is selected, set the parameter with the following
Type:.
• Type:
This allows you to select the next parameter.
TUNING
DECAY
ATTACK
FILTER
This allows you to play the sound set in Note:
at 16 levels of tuning. The original tuning is assigned to the pad set in the Original key
pad: field and the tuning changes by half note.
This allows you to play the sound set in Note:
at 16 levels of decay time. The range of decay
time is set on the assign screen of the note variation by pressing the ASSIGN (AFTER) key while
holding down the SHIFT key.
This allows you to set the attack time of a sound
set in Note: at 16 levels and play them. The
range of attack time is set on the assign screen of
the note variation by pressing the ASSIGN (AFTER) key while holding down the SHIFT key.
This allows you to set the cut off frequency of the
filter of a sound set in Note: at 16 levels and
play them. The range of cut off frequency is set
on the assign screen of the note variation by
pressing the ASSIGN (AFTER) key while holding down the SHIFT key.
After you have set the parameter, press TurnON[F5]. The 16 LEVELS
LED will light up and allow you to play using the 16 levels function.
If the 16 LEVELS key is press when the 16 LEVELS function is on,
the 16 LEVELS LED will turn off and the 16 LEVELS function will be
turned off.
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Chapter 2: The Basics
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Chapter 3
Recording Sequences
Chapter 3: Recording Sequences
How Sequences are Organized
A sequence is the most basic unit in creating data on the MPC2000.
The performance data from a MIDI keyboard or pad is recorded on
each track within a sequence. Each sequence has 64 tracks, each to
which performance data can be recorded. It is possible to create up to
99 sequences.
Sequence
Track01
Track02
Track03
Piano
Bass
Organ
Track64
(Unused)
There are two main ways to create music data on the MPC2000. One
way is to create a long sequence as a whole piece, the other way is to
create short sequences for each part of the piece and play them sequentially using the Song feature. Therefore, a sequence can be a
long piece of more than 100 bars, a two-bar drum loop, etc.
One sequence as a whole piece.
SONG
Sequence
A multiple sequence piece (setting short sequences
with the Song function).
SONG
Song
Seq
Seq
Seq
Seq
Seq
Seq
There are 64 tracks in a sequence to which individual performances
can be recorded. For example, track 1 could be the piano, track 2
could be the bass, and track 3 the organ. Normally, each track is
recorded one at a time. It is also possible to record a new track while
playing the recorded tracks. Each track can be turn on or off individually. It is possible to record different piano solos to track 1 and track
2 and compare the combination with the other tracks. It is possible to
selected either a Drum track or MIDI track. It is possible to play the
internal sampler from a drum pad and record it to the Drum track. If
you are recording a piano or bass line from an external MIDI keyboard, set the track to MIDI.
In order for the sequencer to play external synthesizers, it must send
its notes out using one of the 32 output MIDI channels (16 MIDI channels for each of the 2 MIDI output jacks). On the MPC2000, each track
can be independently assigned to one of these 32 output MIDI channels.
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Chapter 3: Recording Sequences
Bar.Beat.Tick
The sequencer of the MPC2000 divides the quarter note into 96 parts.
Each one of these divisions is called a tick.
In many of the sequence editing screens it is necessary to enter the
start and end of the region to be edited. This is done using the time
field, containing a bar number, beat number, and tick number.
001.01.00
Bar
Beat Tick
To specify the range of edit, select bar, beat, or tick with the cursor
and set the value with the DATA wheel. The edit range set in the
time field starts at the time entered on the right and continues to one
tick before the time entered on the right. Therefore, if the settings
were 001.01.00-003.01.00 then you cannot edit an event entered before 003.01.00. Also when you are editing each bar, the First bar: filed
is the first bar and the Last bar: field will be the last bar edited. In
this case, the bar set in the Last bar: field is included in the edit
range. When the First bar: is set to one and the Last bar: to two, the
data of the first and second bars will be edited.
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Chapter 3: Recording Sequences
Examples of Sequence Recordings
The MPC2000 is a sequencer with internal samplers. It is possible to
simply use this as a rhythm machine, or as a sequencer connected to a
MIDI device. It is also possible to set a loop to a sequence and repeatedly play a phrase. Here we will describe in detail simple ways to
record sequences on the MPC2000.
Example 1: Recording a Drum Pad Performance
First record a drum pad performance on the MPC2000. This is the
most basic way of using the MPC2000; as a rhythm machine.
1. Turn the MPC2000 on and load the drum sounds from the enclosed
sound disk. (Refer to the chapter “Disk Operation” for details on
how to load the sounds.) When you have finished, check to see if
the drum sounds can be played back by playing the drum pads.
2. Press the MAIN SCREEN key and display the main screen. The
recording and play back of a sequence will always be operated
here.
3. Select the Sq: field with the CURSOR key, rotate the DATA
wheel until it displays and select an unused sequence labeled
(Unused).
4. Select the track type field with the CURSOR key and rotate the
DATA wheel to the right to select Drum.
5. Select the Bars: field with the CURSOR key and set the number
of bars (length) you want to record with the DATA wheel.
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Chapter 3: Recording Sequences
6. Select the Loop: field with the CURSOR key and rotate the
DATA wheel to the left to set it OFF.
7. Select the Count: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
8. Select the Count: field and press the OPEN WINDOW key to
open the Count/Metronome window.
9. Select the Count in: field with the CURSOR key and select
REC ONLY with the DATA WHEEL. Furthermore, select the In
rec: field and rotate the DATA wheel to the right and set it to
YES.
10.Press CLOSE[F4], close the Count/Metronome window and return
to the main window.
11.Press the PLAY START key while holding down the REC key to
start recording. After one bar count, the bar.beat.tick numbers in
the Now: field will start to increase. Play the drum pads to the
click.
12.The recording will automatically stop when the number of bars set
in step 5 have been recorded. To stop in the middle of a recording,
press the STOP key. It is possible to play back the recorded sequence by pressing the PLAY START key.
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Chapter 3: Recording Sequences
13.To record again, press the PLAY START key while holding down
the REC key again and start recording.
14.To over dub a performance over a recorded sequence, press the
PLAY START key while holding down the OVER DUB key.
Example 2: Recording a Loop
This allows you to repeatedly play a preset bar and dub sounds over it.
1. Turn the MPC2000 on and load the drum sounds from the enclosed
sound disk. (Refer to the chapter “Disk Operation” for details on
how to load the sounds.) When you have finished, check to see if
the drum sounds can be played back by playing the drum pads.
2. Press the MAIN SCREEN key and display the main screen. The
recording and play back of a sequence will always be operated
here.
3. Select the Sq: field with the CURSOR key, rotate the DATA
wheel until it displays and select an unused sequence labeled
(Unused).
4. Select the track type field with the CURSOR key and rotate the
DATA wheel to the right to select Drum.
5. Select the BARS: field with the CURSOR key and set the number
of bars to record with the DATA wheel. In this example, we will
create a two-bar loop. Select “2” with the DATA wheel.
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Chapter 3: Recording Sequences
6. Select the Loop: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
7. When the Loop: field is selected, press the OPEN WINDOW key
to open the Loop window.
8. Select the First bar: field with the CURSOR key and set the
field to 1 with the DATA wheel.
9. Select the Last bar: field with the CURSOR key and set the
field to END with the DATA wheel and close the Loop window by
pressing CLOSE[F4].
10.Select the Count: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
11.When the Count: field is selected, press the OPEN WINDOW
key to open the Count/Metronome window.
12.Select the Count in: field with the CURSOR key and select
REC ONLY with the DATA wheel. Furthermore select the In
rec: field and set the function to YES by rotating the DATA
wheel to the right.
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Chapter 3: Recording Sequences
13.Press CLOSE[F4] to close the Count/Metronome window and you
will return to the main window.
14.Start recording by pressing the OVER DUB key while holding
down the REC key. After one bar count, the bar.beat.tick numbers
in the Now: field will start to increase. Play the drum pads to the
click. When the two bars have been recorded, the numbers will
automatically return to the first bar and the mode will return to
overdub mode allowing you to repeatedly overdub.
15.To finish recording, press the STOP key. You can play back the
sequence loop by pressing the PLAY START key.
Example 3: Multi-track Recording
This is an example of multi-track recording to the MPC2000 sequencer using an external MIDI sound source in addition to the internal drum sound source.
1. Refer to the example on page 12 and connect the MIDI device to
the MPC2000, turn the MPC2000 on and load the drum sounds
from the attached sound disk. (Refer to the chapter “Disk Operation” for details on how to load the sounds.) When you have finished loading, check to see if the drum sounds can be played back
by playing the drum pads.
2. Use the drum pads to record the drum sound in the same manner
as in Example 1.
3. Select the Tr: field with the cursor and select a track which is not
used by rotating the DATA wheel to the right.
4. Select the Track Type field with the cursor and select the MIDI by
rotating the DATA wheel to the left.
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Chapter 3: Recording Sequences
5. Select the MIDI Channel field with the cursor and set the MIDI
channel of the MIDI device with the DATA wheel.
6. Start recording by pressing the PLAY START key while holding
down the REC key. After one bar count, the bar.beat.tick numbers
in the Now: field will start to increase. Play the MIDI device to
the prerecorded drum sound.
7. When the number of bars set have been recorded, the recording
automatically stops. To stop in the middle of a recording, press the
STOP key. You can play back the prerecorded sequence by pressing the PLAY START key.
8. To record over again, begin to record by pressing the PLAY START
key while holding down the REC key again.
9. Repeat steps 3 to 8 and overdub the external MIDI device sound.
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Chapter 3: Recording Sequences
The MAIN SCREEN
After the system disk is inserted into the MPC2000 and the power is
turned on, the LCD screen shows the following contents:
This is called the Main screen. It is the main operating screen of the
MPC2000 and most playing and recording of sequences is done while
this screen is showing. To return to this screen, press the MAIN
SCREEN key. The following is an explanation of each of the data
fields and function keys contained in this screen:
Selecting a Sequence
Move the cursor to the Sq: field and turn the DATA wheel to select
the sequence. The sequence number and sequence name will appear.
(Unused) will appear when there is no data recorded to the sequence.
Next sequence function
When the cursor is in the Sq: field while the sequence is playing, you
can select the sequence to play next by rotating the DATA wheel. The
following window appears when you rotate the DATA wheel.
Select the sequence with the DATA wheel. In the above illustration, 02-Sequence02 is played back after 01-Sequence01 is played
to the end. It is possible to play sequences consecutively in this
manner. When you want to stop the next sequence function, select
the number originally selected (the currently playing sequence in
the Next sequence: field.
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Chapter 3: Recording Sequences
Renaming a Sequence
To open a Sequence window select the Sq: field and press OPEN
WINDOW.
• Sequence name:
Change the name of the sequence.
Move the cursor using CURSOR LEFT or RIGHT, or the DIGIT
wheel and enter letters with the DATA wheel. It is also possible to
directly enter letters from the DRUMS PAD. The letter shown on
the top right of the pad will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch between lower and upper case keys, press the PAD BANK key.
Enter a name and press the ENTER key to confirm.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
• Default name:
When you are recording a new sequence, the name set here will automatically be used. When a name is actually used for a sequence,
the sequence number will be added after the name. For example, if
the default name is set to “Sequence”, the name will be “Sequence01” (01 is the sequence number).
The way to enter a name is the same as for Sequence name.
Deleting a Sequence
To open a Sequence window select the Sq: field and press OPEN WINDOW.
The Delete Sequence window will open when you press DELETE[F2].
The selected sequence data will be erased if you press DO IT[F5] and
the sequence name will change to (Unused).
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Chapter 3: Recording Sequences
The following warning will appear if you press ALL SQ[F3] and all of
the sequence data will be erased when you press DO IT[F5].
Copying a Sequence
Sq: To open a sequence window select a field and press the OPEN
WINDOW key.
The Copy Sequence window will open when you press COPY[F5].
Select the copy source (top level) by pressing CURSOR UP and select
the sequence you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing CURSOR
DOWN and select the sequence you want to copy the data to with the
DATA wheel.
The sequence data will be copied when you press DO IT[F5].
CAUTION:
CAUTION:If there is data in the sequence you have selected as
the destination, the data will be erased if you write
over the data. Be careful when you are copying to
a sequence with a name other than “Unused.”
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Chapter 3: Recording Sequences
Setting the Tempo
Set the tempo of the sequence.
: Move the cursor to a field and set the tempo by rotating the DATA
wheel.
Enter 4 digits if you are using the numeric pad to enter. For example,
to set the value to 120.5, enter “1205.” In this case, the tempo is confirmed when the fourth digit is entered. To set the value to 88.5, enter
“885” and press the ENTER key to confirm the entry.
Note: If you do not press the ENTER key and move to other fields
or pages, the entered data will be ignored and the tempo
will not change.
Tempo Change Window
Select a tempo field and open the Tempo Change window by pressing
the OPEN WINDOW key.
• Tempo Change:
Set the tempo change ON or OFF.
• bar.beat.tick
This is the point where the bar.beat.tick tempo change event is inserted.
• %:
Set the tempo change event to the ratio of the original sequence
tempo set in the main screen.
• :
Set the tempo change event using an absolute value.
CAUTION:
CAUTION:The %: and the : affect each other and the value
of either will automatically change when a value
is entered to one of the two.
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Chapter 3: Recording Sequences
Entering and Modifying a Tempo Change
To open a Tempo Change window select a tempo field and press the
OPEN WINDOW key.
When a tempo change is not set, the following screen will appear:
To enter a tempo change, press INSERT[F3] in the Tempo Change
window.
Select the bar.beat.tick field and set the tempo change event point
and set the tempo with %: or :.
The %: and : work together, so if you change the value of one, the
other will change correspondingly.
Note: When you are changing the tempo change event by selecting the bar.beat.tick field where multiple tempo change
events are entered, you cannot set an event time beyond the
area directly before or after the data you are trying to
change. For example, if there is a tempo change event on
points 002.01.00 003.01.00 and 004.01.00, it is not possible to change the data before 002.01.00 or after 004.01.00
when you are changing 003.01.00.
To delete the tempo change event, select the tempo change event you
want to delete with the CURSOR UP or DOWN key and press
DELETE[F2].
When there are many tempo change events entered, it is possible to
scroll the screen with the CURSOR UP or DOWN keys.
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Chapter 3: Recording Sequences
Selecting a Tempo Source
This allows the performance of each sequence to a set tempo or the
master tempo set by MPC 2000.
Move the cursor to the Tempo Source Field as shown above and set
the tempo source with the DATA wheel.
• (SEQ)
Within each sequence is a unique tempo setting. When (SEQ) is
selected, the sequence’s unique tempo is displayed in the Tempo
field. It is possible to set this tempo to each sequence individually.
When playing sequences, this is useful if you want each sequence to
play at its preset tempo. The sequence’s tempo is saved to disk along
with sequence data when a sequence is saved.
• (MAS)
The master tempo is a single tempo setting that applies to all sequences and songs. When playing sequences this is useful if you
always want each selected sequence to play at the same tempo. This
tempo setting is not saved in the sequence file.
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Chapter 3: Recording Sequences
Setting the Time Correct (Quantization)
When data is recorded to a sequence in real-time, the note event is
time corrected to the value specified here.
Also, when the bar, beat, or tick point is moved using the STEP < / >
key, the value specified here is adapted.
Select the Timing: field with the CURSOR and set the quantize
rate by rotating the DATA wheel. The options are as follows:
OFF
No timing correction. Moves the point by one
tick each time the STEP < / > key is pressed.
1/8
All notes are moved to the nearest 1/8-note (48
tick).
1/8(3)
All notes are moved to the nearest 1/8-note triplet (32 tick).
1/16
All notes are moved to the nearest 1/16-note (24
tick).
1/16(3) All notes are moved to the nearest 1/16-note
triplet (16 tick).
1/32
All notes are moved to the nearest 1/32-note (12
tick).
1/32(3) All notes are moved to the nearest 1/32-note
triplet (8 tick).
It is also possible to make fine adjustments in the following Time Correction window.
CAUTION:
CAUTION:Timing Correct is only valid for note events. Control
Change or Pitch Bend will not be time corrected.
To make fine adjustments in the Time Correct window, select the
Timing: field with the CURSOR key and press the OPEN WINDOW key.
To time correct recorded data, set the following fields and press DO
IT[F5]. Only the track selected on the main screen will be time corrected.
• Note Value:
This is the same as the Timing: field on the Main screen.
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Chapter 3: Recording Sequences
• Swing %:
This appears only when Note Value: is set to 1/8 or 1/16. Shift
the note events of the even beats at the ratio set here to swing the
rhythm.
• Shift Timing:
This shifts the note event back or forth the number of ticks set in the
amount: field below.
EARLIER
LATER
shifts back
shifts forth
• amount:
This sets the volume of the shift timing. The maximum value varies
depending on the Note Value settings. For example, if the Note
Value is set at 1/16, the maximum amount is 12 which corresponds
to half of the time correction value (24 ticks).
• Time:
This sets the data range of the recorded data when the timing is
corrected. The timing of any data not specified within this range
will not be corrected.
• Notes:
This sets the note range of the recorded data when the timing is
corrected. The timing of the note not specified within this range will
not be corrected.
Setting the Beat
This sets the beat of the sequence.
Select the Tisg: field with the CURSOR and rotate the DATA
wheel to display the Change Tsig window.
Use the CURSOR key and the DATA wheel to set the bar of which
beat you want to change in the Bar: field and select the new beat
you want to set in the New Tsig: field.
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Chapter 3: Recording Sequences
If the beat is set in the New Tsig: field to extend the bar (i.e. 5/4),
a blank space will appear at the end of each bar. Press DO IT[F5] to
execute the beat.
If the bar is shortened (i.e. 4/4 shortened to 3/4), the end of each bar is
cut. Press DO IT[F5] to execute the beat.
You can also display the Change Tsig window by pressing the OPEN
WINDOW key when you are in the Tsig: field.
Setting the Number of Bars
Set the number of bars for each sequence.
To display the Change Bars window select the Bars: field with the
CURSOR and rotate the DATA wheel.
Continue to rotate the DATA wheel to set the number of bars.
When the number of bars is increased, the message “The end of the
sequence will have blank bars,” will appear. Press DO IT[F5] to
execute the sequence.
When the number of bars is decreased, the warning, “The end of each
sequence will be cut,” will appear. Press DO IT[F5] to execute the
sequence.
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Chapter 3: Recording Sequences
To insert or delete bars in the middle of the sequence, press the IN/
DEL[F3] key.
This window is divided into two function. The left is the insertion and
the right is the deletion settings.
Both fields function independently. To insert, set the left side and
press INSERT[F2]. A blank bar(s) is inserted in the sequence. To
delete, set the right side and press DELETE[F5]. A bar(s) in the sequence is deleted.
The following is a description of each field.
• After bar:
Specify where to insert a bar. The new blank bar is inserted after
the specified bar.
• Number of bars:
Set the number of bars to insert.
• Tsig:
Set the beat of the bar to insert.
To insert a bar, press INSERT[F2] after completing the above settings.
• First bar:
Specify the beginning of the bar(s) to delete.
• Last bar:
Specify the end of the bar(s) to delete.
To delete the bar(s), press DELETE[F5] after completing the above
settings.
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Chapter 3: Recording Sequences
Setting the Loop
Set the loop (repeated performance) of the sequence.
To repeatedly play the specified range until STOP is pressed, turn the
loop ON and play the sequence. When the loop function is on, after
the last bar has been recorded, the REC mode automatically changes
to OVERDUB mode allowing you to play a sequence in a loop while
over-dubbing.
To set the loop ON or OFF, select the Loop: field with the CURSOR
key and rotate the DATA wheel.
To set the range of the loop, press the OPEN WINDOW key.
• First bar:
Specify the first bar of the loop.
• Last bar:
Specify the last bar of the loop. In this field, in addition to setting
the bar number of a sequence, you can set the END. When END is
set, the last bar of the sequence is simply set as the Last bar: even if
you change the number of bars in a sequence in the Bars: field.
• Number of bars:
This sets the range of the loop in number of bars. The number of
bars to loop will be from the bar set in Fist bar: to the bar set
here.
CAUTION:
CAUTION:The First bar: and the Number of
bars: as well as the Last bar: and the
Number of bars: affect each other. If you
change the First bar: or Last bar:, the
value of Number of bars: will change accordingly.
Also, by changing the Number of bars:, the
value of Last bar: will change accordingly.
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Chapter 3: Recording Sequences
Setting the Count
This sets the metronome on or off.
Select the Count: field with the CURSOR key and set the count ON
or OFF by rotating the DATA wheel. TO finely adjust the count, press
the OPEN WINDOW key and open the Count/Metronome window.
• Count IN:
This sets the count down before the beginning of a sequence.
OFF
REC+PLAY
REC ONLY
Will not count down.
Counts down before both recording and playing.
Counts down only before recording.
• In play:
This turns the metronome click ON or OFF while you are playing a
sequence.
• In rec:
This sets the metronome to click during a recording.
• Rate:
This sets the note value of the metronome. For example, to play at
quarter notes, set is to 1/4 and for eight notes to 1/8.
• Volume:
This sets the volume of the metronome.
• Output:
This sets the output of the metronome to either STEREO OUT or
INDIVIDUAL OUT. INDIVIDUAL OUT is only valid when the optional IB-M208P is installed.
• Wait for key:
Set this ON to start a sequence recording with MIDI signals from
external devices such as MIDI keyboards.
When the Wait for key: is on, the recording will not start when you
press the REC key and PLAY key, but will be in stand-by mode. The
recording starts when the MPC2000 receives a MIDI signal from an
external MIDI keyboard. In this case, the first MIDI signal received
to start recording will be ignored.
This is convenient when MPC2000 and the MIDI keyboard are located away from each other during a recording.
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Chapter 3: Recording Sequences
Selecting a Track
Move the cursor to the Tr: field and select the track by rotating the
DATA wheel. The name and number of each track will appear.
Renaming a Track
To open the Track window, select the Tr: field and press the OPEN
WINDOW key.
• Track name:
This changes the name of the track.
Move the cursor using CURSOR LEFT or RIGHT keys, or the
DIGIT wheel and enter letters with the DATA wheel. It is also possible to directly enter letters from the DRUMS PAD. The letter
shown on the top right will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch between lower and upper case keys, press the PAD BANK key.
Enter a name and press the ENTER key to confirm.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
• Default:
This sets the default name of the track. It is possible to set a default
track name to each track.
Enter the name in the same way as Track name.
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Deleting a Track
In the main screen, open Track window, select the Tr: field and
press the OPEN WINDOW key.
To open the Delete Track window, press DELETE[F2].
To erase the data of the selected track, press DO IT[F5].
When you press ALL Tr[F3], the following warning will appear and
will erase all track data when DO IT[F5] is pressed.
Copying a Track
In the main screen, open Track window, select the Tr: field and
press the OPEN WINDOW key.
To open the Copy Track window, press COPY[F5].
Select the copy source (top level) by pressing CURSOR UP and select
the track you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing CURSOR
DOWN key and select the track you want to copy the data to with the
DATA wheel.
To copy the data, press DO IT[F5].
CAUTION:
CAUTION:If there is data in the track you have selected as the
destination, the data will be erased if you write
over the data.
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Chapter 3: Recording Sequences
Turning the Track ON or OFF
This sets the track ON or OFF.
Select the On: field with the CURSOR key and rotate the DATA
wheel to select YES or NO. YES will turn the track ON and play the
track. NO will not play the track.
Setting the Track Type
This sets the track to either the sound source within MPC2000 or
other external MIDI devices.
Select the field as shown below with the CURSOR key and select between MIDI and Drum by rotating the DATA wheel.
MIDI
Drum
Allows data input from devices such as MIDI keyboards and uses the track to play the sound source of
external MIDI devices.
Allows data input from DRUMS PAD and uses the
track to play the internal sound source.
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Setting the Track’s MIDI Channel
This sets the MIDI channel of the selected track.
Select the field as shown below with the CURSOR key and rotate the
DATA wheel to select the MIDI channel.
Select between OUTPUT A or B in the field on the right side of the
numeric field.
For example, in the setting shown above, the data of track 01 which is
currently selected sends data from MIDI OUT A as MIDI channel 1
data.
Set the MIDI channel to the connected MIDI sound source. For example, if the MIDI channel of the external MIDI sound source you
want to play is set to five, you can use track data to play the MIDI
sound source by setting the MIDI channel of the track to five. The
drum tracks are normally used to play the internal sampler, but if a
MIDI channel is set will output MIDI data from this channel. If you
do not want to output the drum track data in MIDI format, set the
MIDI channel off.
Settings for MIDI Reception
To display the MIDI Input window, select a MIDI channel field and
press the OPEN WINDOW key.
• Soft thru:
Set the MIDI data received by MIDI IN to be sent out through MIDI
OUT.
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• Receive ch:
Set the receiving MIDI channel. All the other data that has not
been set to a MIDI channel is ignored. Set this to ALL to receive all
MIDI channel data.
• Sustain Pedal to Duration:
When performances from devices such as the MIDI keyboard are
recorded to the sequencer, the sustain pedal message (control number 64) is recorded with the note data, but the following issues arise.
1. If you delete or erase a section of the sequence that contained a Sustain Off message, all notes after that location
will be sustained until the next Sustain On message.
2. When multiple tracks are set to the same MIDI channel and
one track only contains sustain pedal data, the other
track(s) set to the same MIDI channel will also have sustain
effects.
3. If you merge a track with sustain pedal information into a
track without sustain pedal information, notes on the resultant track will be sustained.
4. If you overdub notes into a track containing sustain pedal
information, the new notes will be sustained.
The MPC2000 solves these problems by specially processing sustain
pedal messages. If the Sustain pedal to Duration field
is set to ON, when the MPC2000 receives a Sustain On message
during record, it will NOT record it. Instead, it will be converted to
Note ON/OFF data. As a result, the duration of the note on the recorded track becomes longer.
There are some situations in which converting sustain pedal to duration of the note is undesirable:
1. Depending on the settings and specifications of the MIDI
sound source when the duration of a note is too long and
exceeds the number of voices that can be sounded, new
notes may be ignored and may not generate a sound.
2. Depending on the settings of the MIDI sound source, MIDI
control number 64 may be used for messages other than
sustain.
In this case, by turning this field off, you can record a sustain pedal
message (control number 64).
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Chapter 3: Recording Sequences
MIDI Filter Function
This sets the MPC2000 to receive or not receive a MIDI event.
• MIDI filter:
This is the on or off setting for the entire MIDI filter function. When
this is off, all MIDI events will be received regardless of the settings
in the Type: and Pass?: fields.
• Type:
Set the type of MIDI event. The following MIDI events can be filtered. For details on MIDI events, read a MIDI guide book.
NOTES, PITCH BEND, PROG(ram) CHANGE, CH(annel)
PRESSURE, POLY PRESS(ure), EXCLUSIVE,
CONTROL:ALL (Change all of the controls), Control Change
#000 ~ #127
• Pass?:
This sets the reception of a MIDI event selected in Type:. Set this
to YES to receive MIDI events set in Type: and NO to ignore the
events.
Sending the All Note Off
When a sound generated by a MIDI device connected to the MIDI
OUT jack of MPC2000 does not stop, send an “All note off” or “All
reset control” MIDI event from MPC2000 to force the sound to stop.
To display the MIDI Input window, select a MIDI channel field and
press the OPEN WINDOW key.
By pressing PANIC[F5], the “All note off” or “All reset control” MIDI
event will be sent through MIDI OUT.
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Chapter 3: Recording Sequences
Multiple Track Real-time Recording
MPC2000 receives data from devices such as an external MIDI sequencer making it possible to record real-time on the 16 tracks of each
MIDI channel. In this case, tracks 1 to 16 will be automatically assigned to MIDI channels 1 to 16 respectively.
To display the MIDI Input window, select the MIDI channel field and
press the OPEN WINDOW key.
To display the Record All 16 Channels window, press REC 16[F2].
• Sq:
Selects the sequence to record the data.
• :
Sets the tempo of the sequence.
• Tsig:
Sets the beat of the sequence.
In order to record at a more precise timing when you are receiving and
using data from another sequencer, it is necessary to synchronize the
MIDI signals. For details, refer to the chapter “MIDI/SYNC Mode”.
After each setting, press PROCED[F5]. The data of the selected sequence will be erased and the 16 channel real-time recording window
will appear.
Each parameter cannot be set in this window.
To start recording, press the PLAY key while holding the REC key. If
you are recording in sync to the MIDI clock of an external sequencer,
start it while holding the REC key on the MPC2000.
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Chapter 3: Recording Sequences
CAUTION:Take note that if you record on multiple tracks in
CAUTION:
real-time, all of the track data in the sequence selected in the Sq: field will be erased.
Editing the Velocity
This adjusts the velocity of the data that is recorded on the selected
track when the sequence is played.
Select the Velo%: field with the CURSOR key and set the incremental or decremental ratio of the velocity with the DATA wheel.
CAUTION:
CAUTION:This setting will not directly edit the recorded
data. The velocity will increase or decrease to the
ratio set here only during the play back. Also, the
data with maximum (127) velocity will no be affected by values set over 100%.
To edit the velocity of prerecorded data, use the Edit Velocity window.
To display the Edit Velocity window, select the Velo%: field and
press the OPEN WINDOW key.
To directly change the velocity of recorded data, set the following
fields and press DO IT[F5].
• Edit type:
Select the method of changing the velocity.
ADD VALUE
SUB VALUE
MULT VAL%
SET TO VAL
Adds the set Value: to the current velocity.
Subtracts the set Value: from the current velocity.
Increases or decreases the set Value: ratio (percentage) against the current velocity.
Sets all of the velocity values uniformly to
the set Value:.
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Chapter 3: Recording Sequences
• Value:
Sets the value of the edit method selected in Edit type:.
• Time:
Specifies the data range to be edited when the velocity of recorded
data is edited. Any data not specified within this range will not be
edited.
• Notes:
Specifies the note range to be edited when the velocity of recorded
data is edited. Any note not specified within this range will not be
edited.
Setting the Program Change Transfer
When a sequence is selected, it is possible to send a program change to
each track in addition to the program change event within a track.
Select the Pgm: field with the CURSOR key and set the program
number you want to set with the data wheel. The program change
will not be sent if it is set OFF.
To display the following window, select the Pgm: field and press the
OPEN WINDOW key.
Set the field to enable or disable the transfer of program change recorded on the selected track. When this is set OFF, the program
change will not be sent even if there is a program change on the track.
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Chapter 3: Recording Sequences
Locating with the DATA Wheel
You can locate a point in the sequence with the DATA wheel.
To locate, select the Now: field with the CURSOR key and increase
or decrease the number with the DATA wheel. The other increments
or decrements in the Beat.tick field are determined by the settings in
the Timing: field on the main screen.
Units Used to Locate a Point
The Now: field allows you to switch and display the bar/beat/clock
and hour/minute/second.
Select the Now: field and press the OPEN WINDOW key.
• Display style:
Select BAR,BEAT,CLOCK to display the bar, beat, and clock.
Select HOUR,MIN,SEC to display the hour, minute, and second.
• SMPTE start time:
Select HOUR,MIN,SEC in Display style: to start the
time display on the main screen from the time set in this field. This
can also be used to synchronize MTC (MIDI time code) or SMPTE
time codes.
• SMPTE frame rate:
This sets the frame rate of the time code used to synchronize the
MTC or SMPTE code. Synchronization is described in “MIDI/SYNC
Mode”.
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Chapter 3: Recording Sequences
The Main Screen Function Keys
•
This displays the step edit page which allows you to edit on sequence data at a time.
•
This edits or sets other elements of a sequence.
•
This enables you to play only the currently selected track. The
SOLO display blinks when you press the key and enables solo playing. Press it again to turn it OFF, enabling all tracks to play.
•
Select the track with this function key. It is not necessary to move
the cursor to the Tr: field.
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Chapter 3: Recording Sequences
The Play/Record Keys and the Locate Keys
These ten keys operate similarly to the transport keys on a tape recorder, with some very useful additions:
• The PLAY START key:
This key causes the currently selected sequence to begin playing
from the first bar.
• The PLAY key:
This key causes the sequence to start from the current position displayed in the Now: field in the Main screen.
• The STOP key:
This key causes the sequence to stop playing or recording.
• The OVERDUB key:
While holding this key, press PLAY to overdub new notes to the
currently selected track, without erasing existing notes. While
Overdub mode is active, the light above the OVERDUB key is on.
It is also possible to enter Overdub mode by pressing the OVERDUB key while holding down the PLAY key while a sequence is
playing. To cancel Overdub mode, press the OVERDUB key again
and the light above the key will turn off.
• The REC key:
While holding this key, press PLAY to enter Record mode. New
notes can be recorded into the currently selected track while existing notes are erased, just as with a tape recorder. While Record
mode is active, the LED above the REC key is on.
It is also possible to enter Record mode by pressing the RECORD
key while holding down the PLAY key while a sequence is playing.
To cancel Record mode, press the RECORD key again and the light
above the key will turn off.
• The BAR << / >> Keys:
By pressing this key, you can move the sequence position back or
forth by one bar. Also to move to the beginning of the sequence
press the BAR << key while holding down the GO TO key and to
move to the end of the sequence press the BAR >> key while holding
down the GO TO key.
• The STEP < / > Keys:
By pressing this button, you can move the sequence position back or
forth by setting a number on the Timing: field in the main
screen. For example, when the Timing is set to 1/16, you can move
back 24 ticks every time you press STEP >. If you press this button
while holding down the GO TO key, you can locate the position directly befor or after an entered event.
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• The GOTO Key:
This key is used to instantly move to a specific position within the
sequence. When pressed, the following screen is displayed:
You can store a locate point to a memory on numeric pad keys 1 to 9.
The Locate window will display the point stored on each key. By
pressing the numeric pad key when this window is displayed will
allow you to move the point.
To store a point to a memory, display the point in the Now: filed of
the Main screen and press the GOTO key and press STORE[F5]
when the Locate window appears. To store to a memory in real-time
during play back, press STORE[F5] at the point to store.
Press the number on the numeric pad when the Store Locate Point
window is displayed.
CAUTION:
CAUTION:The Store Locate Point window cannot be opened
during playback, even if you press the GO TO key.
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Chapter 3: Recording Sequences
The AUTO PUNCH Function
The Auto Punch function allows Overdub or Record modes to be entered and exited automatically at preset points while playing. This
can be very useful at times such as when you want to execute a very
tight punch-in and there isn’t enough time to get from the MPC2000
to the MIDI keyboard to play the new notes after the punch-in. The
Auto Punch function allows you to punch in automatically, allowing
you to concentrate on your performance.
While holding the SHIFT key, press the PUNCH key (2 on the numeric pad) and set the auto punch.
• Auto punch:
There are three auto punch modes:
PUNCH IN ONLY
This allows you to automatically
punch in only. To stop the recording,
press the STOP key.
PUNCH OUT ONLY This allows you to automatically
punch out only. To start recording,
press the PLAY or PLAY START key
while holding down the REC or
OVER DUB key.
PUNCH IN OUT
Both the punch-in and the punch-out
is executed automatically.
• IN / OUT
Sets the auto punch in or out points.
To execute an auto punch, press TurnON[F6]. The display returns
to the main screen and the following appears at the bottom in standby
mode.
While holding the REC or OVERDUB key, press PLAY or PLAY
START key to start recording.
The punch in or out will automatically start at the set point and enables you to record your performance.
To cancel auto punch, press OFF[F6] and return to the Main screen.
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Chapter 3: Recording Sequences
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Chapter 4
Editing Sequences
Chapter 4: Editing Sequences
Overview
There are three ways to edit a sequence. The first is to erase unnecessary note data using the ERASE key. The second is to display and
edit each note or event. The third is to specify the bar or note range
and edit the data together.
Erasing Data with the ERASE Key
To erase data with the ERASE key, you can play back a sequence and
erase a random note, or display the note or event and erase them individually.
Erasing a Note in Real Time
It is possible to erase a random note data while you are playing back a
sequence in Overdub mode.
1. Select the track with the data you want to erase on the MAIN
screen.
2. Either press the PLAY or PLAY START key while holding the
OVER DUB key or press the OVERDUB key during playback to
switch to Overdub mode.
3. Locate the data you want to erase, and while holding the ERASE
key, press the DRUMS PAD assigned to the sound.
Besides erasing the drum track you can erase notes by continuously
pressing the note on the MIDI keyboard while holding this key.
Using the ERASE Page to Erase Data
When a sequence is not playing, press the ERASE key to display the
ERASE page. You can select and erase specific notes or data sections.
• Track:
This specifies the track you want to erase. If you set this to 0, it will
mean that all tracks are selected.
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• Time:
This sets the range you want to erase.
• Erase:
Select from the following three event types to erase:
ALL EVENTS
ALLEXCEPT
ONLY ERACE
This erases all the events within the range
selected in the Time: field. For note
events, only the notes set in the Note:
field below are erased.
This erases the events except the selected
events. When ALL EXCEPT is selected,
the field on the right enables you to select
the event. The events selected here will not
be erased. For note events, the notes set in
the Note: field below are erased. When
notes are selected in the field where events
are selected, the Note: field will not appear and all the data except the notes will
be erased.
This erases only the selected events. When
ONLY ERASE is selected, the field on the
right enables you to select an event. Only
the event selected here will be erased. The
N o t e : field will appear only when
NOTES is selected in the event selection
field. When NOTES is selected, only the
notes set here are erased.
• Notes:
This field sets the notes you want to erase.
Press DO IT[F5] to erase.
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Chapter 4: Editing Sequences
Step Editing
On the Step Edit screen, you can finely edit MIDI data on a track or
enter data one at a time from the DRUMS PAD or MIDI keyboard.
Step Editing Screen
Press STEP[F1] on the MAIN screen to display the Step Edit screen.
You can efficiently display the event you want to edit and edit efficiently.
• View:
This specifies the type of listed events.
ALL EVENT
NOTES:
PITCH BEND
CTRL:
PROG CHANGE
CH PRESSURE
POLY PRESS
TEMPO CHANGE
EXCLUSIVE
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Displays all of the events recorded on a
track.
Displays only the notes. By selecting
NOTES, the note range setting field will
also appear. The notes of the range
specified here will be displayed.
Displays only the pitch bend data.
Displays only the control change data.
By selecting CTRL, the field to select
the control change number will also appear. This field will only display the
control change event selected in this
field. When ALL is selected, all of the
control change events will be displayed.
Displays only the program change data.
Displays only the channel pressure
data.
Displays only the poly pressure data.
Displays only the tempo change data.
Displays only the exclusive data.
Chapter 4: Editing Sequences
View: Open the Step Edit Option window by selecting a field and
pressing the OPEN WINDOW key.
• Auto step increment:
After entering data in step input, you can automatically move a sequence according to the value set in the Timing: field on the
main screen each time an event is entered from a pad or MIDI keyboard.
Setting this to YES will move the sequence according to the settings
in the Timing: field after the DRUMS PAD or MIDI keyboard
has been released (and the note off has been sent).
• Duration of recorded notes:
During the step input, this sets the duration of the entered note to
either the length of time the key is actually pressed or to a predetermined length.
AS PLAYED
TC VALUE:
The metronome will play from the moment
the DRUMS PAD or MIDI keyboard is
pressed until it is released.
Regardless of the time that the key is actually pressed, the duration will be the value
set in the T i m i n g : field. When T C
VALUE is selected, the percentage field will
also appear. The duration is set against the
Timing: field by percentage. For example, if it is set to 50%, the duration is half
the amount set in the Timing: field and
the result will be a staccato sound.
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Chapter 4: Editing Sequences
The Event Display
The note event displayed on the step edit screen will change depending on whether the selected track is a drum track or a MIDI track.
Drum track
(With note variation)
(Without note variation)
N:
This is the note number and the Drum Pad number
assigned to it.
Tun: When the note variation function is used during a recording, this field will display the note variation data.
D:
This is the duration (length of note on).
V:
This is the velocity (how hard the note is played). The
right side will display the velocity value in a bar chart.
MIDI Track
N: This displays the note number and note name.
D: This is the duration (length of note on).
V: This is the velocity (how hard the note is played). The
right side will display the velocity value in a bar chart.
Bend
Control Change
Program Change
Channel Pressure
Polyphonic Pressure
Exclusive Data
Operating the List Display
When many events are entered at one point and the whole list cannot
be displayed, you can scroll the list with the CURSOR UP or DOWN
key.
Press PLAY[F6] to generate the selected event.
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Chapter 4: Editing Sequences
Selecting and Editing Multiple Events
Multiple MIDI events on the display can be selected together with the
CURSOR UP or DOWN key while holding the SHIFT key. In this
case the parameter is reverse displayed in addition to the note number.
When multiple events are selected, EDIT appears in place of function
keys INSERT and PASTE as shown above.
By pressing EDIT[F4] here, the Edit Multiple window corresponding
to the field selected with the cursor will appear.
◆When a note number is selected,
all the selected notes are changed to note number set here. Select
the note number with the DATA wheel and press DO IT[F5] to
execute.
◆When parameters other than the note numbers are selected,
edit the value of the selected parameter by setting this window.
• Edit type:
Edit the selected parameters according to the following settings.
ADD VALUE
SUB VALUE
MULT VAL%
SET TO VAL
This adds the value set in Value: to
the current value.
This subtracts the value set in Value:
from the current value.
This increases or decreases the current
value by the percentage set in Value:.
This unifies all the parameters to the
value set in Value:.
• Value:
This sets the edit method selected in Edit type:.
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Chapter 4: Editing Sequences
Copying an Event
To temporarily save the data on the clip board, select an event and
execute Copy.
To execute Copy, press COPY[F2] after selecting the event.
Deleting an Event
To execute Delete, press DELETE[F3] after selecting the event.
Pasting an Event
To paste data which was copied to the clip board, specify the point to
paste it in the Now: field and press PASTE[F5].
Press DO IT[F5] to execute the paste.
If multiple data with time ranges are saved on the clip board, the
following screen will appear when you press PASTE[F5].
Press RPLACE[F4] to erase the data in the specified point and over
write the contents of the clip board.
Press MERGE[F5] to merge the data with existing data.
Inserting an Event
To insert an event, specify the point of insertion in the Now: field
and press INSERT[F4].
Select the type of event you want to insert from the following:
NOTE, NOTE+VARIATION, PITCH BEND, CONTROL
CHANGE, PROGRAM CHANGE, CH PRESSURE, POLY
PRESSURE, TEMPO CHANGE, EXCLUSIVE
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Chapter 4: Editing Sequences
When EXCLUSIVE is selected, a field displaying the byte volume of
the exclusive message to be entered appears. Set the volume (byte) of
the exclusive message you want to enter.
By pressing DO IT[F5], you can return to the step edit screen. Since
the event set in the Insert Event window will be inserted, set the parameter with the CURSOR key and the DATA wheel.
It is also possible to insert a note directly from a drum pad or keyboard. For details, refer to the following “Step Recording.”
Step Recording
On the step edit page displayed by pressing STEP[F1] on the main
screen, it is possible to use the drum pad or MIDI keyboard to step
record.
Set the point where you want to enter a note in the Now: field and
enter the note with a drum pad or a MIDI keyboard connected to the
MIDI IN of the MPC2000. In doing so, the velocity (the strength of
the note on) or the duration (length of the note) is affected by the
entered data.
When the Auto Step Increment: in the Step Edit Options
window is set to YES during a step recording, the Now: field points
increase the amount set in the Timing: field of the main screen
each time a note is entered.
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Chapter 4: Editing Sequences
The Editing Screen
The editing screen allows you to copy an entire event within a sequence. It is also possible to rearrange the tracks, transpose, or set
the preferences of a newly created sequence.
To display the editing screen, press EDIT [F2] in the main screen.
Copying an Event
First the event copy screen is displayed on the editing screen.
Set the range of the event copy source in the left window and set the
copy destination in the right window.
Here it is possible to copy all of the events recorded in a sequence, but
necessary to set a random pad for the drum track and a note range for
the MIDI track.
◆Left Window
• Sq:
Select the copy source sequence. Here, only the sequence number
will appear.
• Tr:
Select the copy destination track. Here, only the track number will
appear.
• Time:
Set the range of the event you want to copy.
• Note:
Set the note of the copy destination. A pad number will appear if
the track is set to a drum track, and a note range will appear if the
track is set to a MIDI track. It is possible to directly set the destination from a drum pad or MIDI keyboard.
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Chapter 4: Editing Sequences
◆Right Window
• Sq:
This selects the copy source sequence. Here, only the sequence
number will appear.
• Tr:
This selects the track of the copy destination. Here, only the track
number will appear.
• Mode:
This selects whether you will be writing over the copied data (REPLACE) or mixing the data (MERGE). When REPLACE is selected, the event in the copy destination is erased and is replaced
with the copy source data. When MERGE is selected, the copy
destination data and the copy source data is mixed.
• Start:
This specifies the point where you want to start copying. The copy
source data will be copied at the point set here the number of times
set in Copies: below.
• Copies:
This specifies the number of copies. From the point set in
Start:, the data will be repeated the number of times set here.
To execute the copy, press DO IT[F6].
The track of the copy source and copy destination can be set at the
same time in the Copy Events window.
When the Sq: or Tr: field is selected with the cursor, press the
OPEN WINDOW key.
Select the sequence and track of the copy source at the top and select
the copy destination at the bottom. Here, it is possible to check and
select the sequence name and the track name.
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Copying by Bar
It is possible to bundle the data on all of the tracks in a sequence and
copy them by bar measures.
Press EDIT[F2] in the main screen and display the event copy screen
and press BARS[F2].
Set the range of bars to be the copy source in the left window and set
the insert destination in the right window.
Here, all of the tracks in a sequence will be copied and inserted to the
point set in the right window.
◆Left window
• Sq:
This selects the sequence of the copy source. Here only the sequence number is displayed.
• First bar:
This specifies the first bar of the copy source sequence.
• Last bar:
This specifies the last bar of the sequence of the copy source.
◆Right Window
• Sq:
This selects the sequence of the copy destination. Here only the
sequence number is displayed.
• After bar:
Behind the bar set here, the data set in the left window is inserted
the number of times set in Copies:. Here, the data will not be
over written, but the inserted data will push back the initial data.
• Copies:
This specifies the number of copies. The copy source data is repeated the number of times set here.
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Chapter 4: Editing Sequences
The sequence of the copy source and the copy destination can be set at
the same time in the Copy Bars window.
When the Sq: field is selected with the cursor, press the OPEN WINDOW key.
Select the sequence of the copy source on the top and select the copy
destination on the bottom. Here it is possible to view and select the
sequence name.
CAUTION:
CAUTION:When you copy by bar, the data among corresponding tracks will be copied. For example, the
data on track 1 will be copied to track 1 and track
2 to track 2 and so on.
Rearranging the tracks
This allows you to rearrange the tracks within a sequence.
In the main screen, press EDIT[F2] and display the Event Copy
screen and press trMOVE[F3].
Select the sequence in the Sq: field and move the cursor to the field
where the track is displayed using the CURSOR DOWN key. In doing
so, the cursor will select the track which displays a list in the middle
as shown below. Scroll the list with the DATA wheel, select the track
you want to rearrange, and press SELECT[F6].
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Chapter 4: Editing Sequences
The selected track moves to the left. Here, if you rotate the DATA
wheel again, the list on the right will scroll.
When the place you want to move is displayed, press INSERT[F6] to
go back to the list on the right.
The track name remains the same and new track numbers are set in
order.
Transposing a Track
This allows you to set the transposition of the data for each track.
In the main screen, press EDIT[F2] , display the Event Copy screen,
and press TRANS[F4].
• Tr:
This selects the track you want to transpose. When this is set to 00,
all the tracks will be transposed. The Drum tracks however, will
not be affected by the transposition.
• Transpose amount:
This sets the value of the transposition. It is possible to set a plusminus twelve for each half tone. Plus twelve is one octave up and
minus twelve is one octave down. The settings here do not directly
change the data but only transpose the data when they are played
back.
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Chapter 4: Editing Sequences
To transpose and change the data itself, press FIX[F6].
By pressing DO IT[F5], the data is transposed according to the settings in Transpose amount:.
Sequence Preferences
This sets the preferences of the main screen when a sequence is newly
created.
In the main screen, press EDIT[F2] and display the Event Copy
screen and press USER[F5].
Select the field with the CURSOR key and set the parameter with the
DATA wheel. The fields which are not displayed here cannot be
changed.
For details regarding the parameter, refer to the item “Main Screen.”
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Chapter 4: Editing Sequences
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Chapter 5
Song Mode
Chapter 5: Song Mode
Overview
When you are creating music data on the MPC2000, there are two
main ways to create music data on the MPC2000. One way is to create a long sequence as a whole piece, the other way is to create short
sequences for each part of the piece and play them sequentially using
the Song feature.
The Song function sequentially plays the data of a sequence. You can
set the order or number of times to play the sequence. This is used to
play multiple pieces consecutively, or to complete a song by arranging
the sequence data for each part. The following are the advantages to
align the sequence data created for each part and complete a music
piece:
• The song structure can be created very quickly.
• The content of the sections of the song can be changed very quickly.
A song in the MPC2000 consists of up to 250 steps, each of which
contains the number of the sequence that will play at the step and the
number of times the step will repeat before going on to the next step in
the song.
The MPC2000 can hold up to 20 songs in memory at one time. Recording is not permitted in Song mode. Rather, the individual sequences
must be recorded or edited while in the MAIN screen.
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Chapter 5: Song Mode
Song Mode
To display the Song mode screen, press the SONG key (or 1 on the
numeric pad) while holding the SHIFT key. The Song Mode screen
will appear:
While this screen is showing, the MPC2000 is in Song mode, meaning
that if play is entered, the active song will play instead of the active
sequence.
All of the Play/Record keys except RECORD and OVERDUB keys operate on the active song. PLAY START plays the active song from the
start; PLAY plays the active song from the current location in the
Now: field; the REWIND, FAST FORWARD, and LOCATE keys
change the position within the song.
Selecting a Song
Move the cursor to the Song: field and select a song by rotating the
DATA wheel. The song number and song name will appear. If you
have not created any data for the song, (Unused) will appear.
Renaming a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
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Chapter 5: Song Mode
• Song name:
Changes the name of the song.
Move the cursor with the CURSOR LEFT or RIGHT key, or the
DIGIT wheel and enter the name with the DATA wheel. It is also
possible to directly enter the name from the DRUMS PAD. The
letter on the top right of the pad will be entered each time the PAD
is pressed. For example, A is entered when PAD1 is pressed once
and B when pressed again. It is possible to enter a space with the 16
LEVELS key. To switch between the upper and lower case keys,
press the PAD BANK key.
Press the ENTER key after you have entered the name.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
• Default name:
This sets the name that will automatically be used when data is
entered into a new song (titled “Unused” Enter the name in the
same way as for the Song name.
Deleting a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
To open the Delete Song window, press DELETE[F2].
The data of the currently selected song is erased when DO IT[F5] is
pressed and the song name changes to (Unused).
If you press ALL SG[F3] the following warning will appear and all of
the song data will be erased if you press DO IT[F5] here.
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Chapter 5: Song Mode
Copying a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
To open the Copy Song window, press COPY[F5].
Select the copy source (top level) by pressing the CURSOR UP key
and select the song you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing the CURSOR
DOWN key and select the song you want to copy the data to with the
DATA wheel.
To copy the song data, press DO IT[F5].
CAUTION:
CAUTION:If there is data in the song you have selected as the
destination, the data will be erased if you write
over the data. Be careful when you are copying to
a song with a name other than “Unused.”
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Chapter 5: Song Mode
Setting the Tempo
This sets the tempo of the song.
• TEMPO:
This sets the sequence to either be played in the specified tempo or
the Master tempo.
Move the cursor to the TEMPO: field and set the tempo source by
rotating the DATA wheel.
SEQ
MAS:
The song will be played at the tempo specified in the
sequence. In this case it is not necessary to change
the tempo in the : field.
The song will be played at the Master tempo specified
in the : field.
• :
Set the tempo of the song if MAS: is selected in the TEMPO: field.
Move the cursor to the : field and set the tempo by rotating the
DATA wheel.
Enter 4 digits if you are using the numeric pad to enter. For example, to set the value to 120.5, enter “1205.” In this case, the
tempo is confirmed when the fourth digit is entered. To set the
value to 88.5, enter “885” and press the ENTER key to confirm the
entry.
When SEQ: is selected in the TEMPO: field, you can not change
the tempo. The current tempo specified to the sequence is displayed
in this field.
To open the Tempo Change window, select the TEMPO: or : field
and press the OPEN WINDOW key.
Specify whether the tempo change recorded within the sequence
should be ignored.
If YES is selected, the tempo change in the sequence will be ignored.
If NO is selected, the tempo change in the sequence becomes valid ant
the tempo of the song will change according to the data.
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Chapter 5: Song Mode
Setting the Loop
This sets the loop (repeated performance) of the song.
To repeatedly play the specified range of the step until the STOP key
is pressed, turn the loop ON and play the song.
To set the loop ON or OFF, select the Loop: field with the CURSOR
key and rotate the DATA wheel.
To set the range of the loop, press the OPEN WINDOW key.
• First step:
Specify the first step of the loop.
• Last step:
Specify the last step of the loop.
• Number of steps:
This sets the range of the loop in number of steps. The song will loop
from the step set in First step: for the number of set bars.
CAUTION:
CAUTION:The First step: and the Number of
steps: as well as the Last step: and the
Number of steps: affect each other. If you
change the First step: or Last step:,
the value of Number of steps: will change
accordingly.
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Chapter 5: Song Mode
Creating a Song
To newly create a song, select an (Unused) song in the Song: field.
Select (end of song) in the Sequence with the CURSOR
key.
Select the sequence by rotating the DATA wheel. The sequence will
be assigned to the first step of the song.
To select (end of song), press CURSOR DOWN key once.
To select the sequence assigned to Step 2, rotate the DATA wheel.
In the same way, assign sequences and increase the number of steps.
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Chapter 5: Song Mode
Selecting a Step and Changing a Sequence
Select the step number of the Step field with the CURSOR key. If
there are many steps, press the CURSOR UP or DOWN key many
times to automatically scroll the screen.
It is also possible to select the step with the DATA wheel.
When you are changing a sequence assigned to a step, first select the
Sequence with the CURSOR key. Select the sequence of the step
you want to change with the CURSOR UP or DOWN key. If there are
many steps, press the CURSOR UP or DOWN key many times to
scroll the screen.
Change the sequence by rotating the DATA wheel.
Repeating a Sequence
The sequence assigned to the song can be repeated the number of
specified times.
Select the Reps field of the sequence you want to repeat with the
CURSOR key.
Set the sequence to the number of time to be repeated by rotating the
DATA wheel.
CAUTION:
CAUTION:If the number of repeats is set to 0, the sequences
after the step will not be played.
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Chapter 5: Song Mode
Deleting a Step
Select the step number or sequence of the step you want to delete with
the CURSOR key and press DELETE[F5].
When the delete is executed, the steps after the specified point will be
moved up.
Inserting a Step
Select the step number or sequence of the step you want to insert with
the CURSOR key and press INSERT[F6].
The steps after the selected will move one step back and sequence 01
will be inserted.
Select the Sequence of the inserted sequence and select a sequence
by rotating the DATA wheel.
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Chapter 5: Song Mode
Setting the Locate Point
It is possible to locate in the Now: field using the DATA wheel.
Select the Now: field with the CURSOR key and increase or decrease
the number with the DATA wheel to locate.
The Now: field allows you to switch and display the bar/beat/clock
and hour/minute/second.
Select the Now: field and press the OPEN WINDOW key.
• Display style:
Select BAR,BEAT,CLOCK to display the bar, beat, and clock.
Select HOUR,MIN,SEC to display the hour, minute, and second.
• SMPTE start time:
Select HOUR,MIN,SEC in Display style: to start the
time display on the main screen from the time set in this field. This
can also be used to synchronize MTC (MIDI time code) or SMPTE
time codes.
• SMPTE frame rate:
This sets the frame rate of the time code used to synchronize the
MTC or SMPTE code. Synchronization is described in “MIDI/SYNC
Mode”.
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Chapter 5: Song Mode
Converting a Song to a Sequence
Song mode is useful for quickly creating the format of a song. However, it is cumbersome compared to Sequence mode when fine-tuning
the details of a complex song. It is therefore useful to create a song
initially using Song mode, then convert that song into a long sequence. This allows you to use the more versatile sequence editing
features to complete the song. The Convert Song to Sequence function
does this conversion. All sequences in the song, including their designated repetitions, are copied end-to-end into the specified sequence.
Note that track names, track status (Drum or MIDI), MIDI output
channel assignments, MIDI program change assignments, stereo
mixer settings, tuning settings, and tempo settings for the newly created sequence are taken from the first sequence in the song, and that
the song’s loop status is used for the new sequence’s loop status.
To convert the song, press CONVRT[F4].
• From song:
This selects the song to convert.
• To sequence:
This selects the storage destination of the data converted to a sequence.
To execute the convert, press DO IT[F5].
CAUTION:
CAUTION:If there is data in the sequence you have selected as
the destination, the data will be erased if you execute the convert. Be careful when you are converting to a sequence with a name other than “Unused.”
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Chapter 6
Creating and Editing
Programs
Chapter 6: Creating and Editing Programs
What Are Programs?
A program is a collection of sounds assigned to 64 note numbers. It is
possible to set the envelope or filter on each note number individually.
It is possible to create 24 programs on the MPC2000.
The sound is played back by a pad or MIDI note only when it is assigned to a note number in a program. For example, when note number 36 is assigned to pad A02, it is possible to play the snare drum by
playing pad A02 by assigning the snare drum sound to note number
36.
Pad
Pad
A01
A02
Program
MIDI
Note Data Note Number
Note
35
36
MIDI
Note Data
Play a pad and record.
Sequence
Track
01
(Note Data)
02
(Note Data)
Sound
35
Envelope, tune, filter...
BASS DRUM
36
Envelope, tune, filter...
SNARE DRUM
37
Envelope, tune, filter...
TOMTOM
38
Envelope, tune, filter...
HIHAT
98
Envelope, tune, filter...
--
Record from a MIDI keyboard.
MIDI
Note Data
MIDI keyboard
Assign
Sound Memory
Maximum 128 sounds
To play the pad like a rhythm machine and record the drum pattern,
it is possible to record the timing of the pad being played as sequence
by changing to sequence record mode and playing the pad. Here, the
note number assigned to the pad will be played as a sequence instead
of the original pad data. When the sequence is played back, the sound
corresponding to the note data recorded on the track will play. (If a
snare drum sound is assigned to note number 36, the snare drum
sound will play back to the timing of the recording of the notes of note
number 36 when the sequence is played.)
By selecting program in PROGRAM mode, it is possible to instantly
switch the program. Also, it is possible to switch using MIDI program
change.
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Chapter 6: Creating and Editing Programs
The following is a graphical representation of how data is organized
within programs:
Program 24: Acoustic drum set
128 Sounds (for all programs)
Data for each note number:
Name:
SNARE15
BIG_TOM
22"_RIDE
AMB_KICK
HAT_OPN
Program 3: Jazz drum set
Program 2: Brushes drum set
Program 1: Rock drum set
Pad:
A01
A02
A03
A04
A05
Note#:
35
36
37
38
39
D16
98
Data for each note number:
Attack: . . . Mix vol Sound used:
20
. . . 100
HAT_OPN
0
. . . 98
HI_SNARE
311
. . . 45
HI_SNARE
23
. . . 91
AMB_KICK
0
. . . 76
22"_RIDE
.
.
.
20
. . . 34
BIG_TOM
Used by all 64 note numbers:
Effects data, Note Variation slider assignment
HI_SNARE
Sounds params
Tune: . . . Soft end:
+32
. . . 002.017.42
0
. . . 001.429.03
-11
. . . 003.239.42
-103
. . . 000.872.09
+3
. . . 001.290.31
.
.
.
.
.
.
.
.
.
.
.
.
120
-11 001.02.12
There are three screens in program edit mode and the following are
the functions:
1. Assign Screen
2. Parameter Screen
3. MIDI Screen
Assigns a note number to the pad, and a
sound to the note number.
Edits the tone using the envelope, filter, etc.
Sets the MIDI of the internal sampler.
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Chapter 6: Creating and Editing Programs
Creating a program
When the system disk is inserted into the MPC2000 and the power is
turned on, the main screen appears in a few seconds. At this stage, if
you press PROGRAM (6 on the numeric keypad) while holding down
the SHIFT key, the Assign screen in Program Edit appears. The
Pgm: field on the top displays 1-NEW PROGRAM 01. This means
“The name of the first program selected is NEW PROGRAM 01.” If
many programs are loaded on the MPC2000, it is possible to select the
program by moving the cursor to this field and rotateing the DATA
wheel. To create an entirely new program, use the NEW PROGRAM01 and assign sounds to this program and edit it in various
ways. The actual procedure is as follows:
1. Load in from disk the sounds you intend to use in the program.
(Refer to chapters “Creating and Editing Sounds” and “Disk Operation.”)
2. Press the PROGRAM key (6 on the numeric pad) while holding
down the SHIFT key to display the Program Edit screen.
3. Assign a note number to the drum pad. If you are not playing the
MPC2000 from devices such as the MIDI keyboard, the default settings can be used.
4. Assign a sound to a note number. This assigns the sound to the
drum pad.
5. Press PARAMS[F2] and display the parameter screen and set the
parameter of the sound.
6. Press the MIXER key (7 on the numeric pad) while holding down
the SHIFT key to display the Mixer screen and set the volume or
pan of the sound. If you have installed the optional 8 parallel out
boards or effecter boards, set these here also.
7. Save the completed program to a disk.
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Chapter 6: Creating and Editing Programs
Selecting a Program and Assigning a Sound
The screen to set the program consists of three types. A screen to
assign the sound to the program, a screen to set the parameters of the
program, and a screen to set the MIDI of the internal sampler.
First the screen which assigns the sound to the program is displayed
when you press PROGRAM (or 6 on the numeric pad) while holding
SHIFT.
On this screen, it is possible to listen to the selected sound at its full
velocity by pressing PLAY[F6].
Selecting Programs
Move the cursor to the Pgm: field and select a program by rotating
the DATA wheel. The program number and program name is displayed.
CAUTION:
CAUTION:There is only one default for this program. When a
new program is not being loaded from a disk or
newly created, you cannot select other programs
by rotating the DATA wheel.
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Chapter 6: Creating and Editing Programs
Renaming Programs
To open the Program window, select the Pgm: field and press the
OPEN WINDOW key.
• Program name:
This changes the name of the program.
Move the cursor with CURSOR LEFT or RIGHT, or the DIGIT
wheel and enter the name with the DATA wheel. It is also possible
to directly enter the name from the DRUMS PAD. The letter shown
on the top right of the pad will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch between lower and upper case keys, press the PAD BANK key.
Enter a name and press the ENTER key to confirm.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
• MIDI program change:
This sets the program number. It is possible to switch the program
with program change from external MIDI devices.
Deleting a Program
To open the Program window, select the Pgm: field and press the
OPEN WINDOW key.
The Delete Program window will open if you press DELETE[F2].
Select the program you want to delete in the Pgm: field and press DO
IT[F5] to delete the selected program.
When ALLpgm[F3] is pressed, the following warning window will
appear and all of the programs will be erased when DO IT[F5] is
pressed.
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Chapter 6: Creating and Editing Programs
Newly Creating Programs
To open the Program window, select the Pgm: field and press the
OPEN WINDOW key.
The Create New Program window will open if you press NEW[F3].
• New name:
This sets the name of the program. Refer to “Renaming a Program”
on how to enter characters.
• MIDI program change:
This sets the program number. It is possible to switch the program
with program change from external MIDI devices.
Copying Programs
To open the Program window, select the Pgm: field and press the
OPEN WINDOW key.
The Copy Program window will open if you press COPY[F5].
Select the program you want to copy the data to with the DATA
wheel.
The program data will be copied if you press DO IT[F5].
CAUTION:
CAUTION:If there is data in the program you have selected as
the destination, the data will be erased if you execute the copy. Be careful when you are copying to
a program with a name other than “no program.”
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Chapter 6: Creating and Editing Programs
Assigning Notes to DRUMS PAD
You first must assign a note number to the DRUMS PAD.
Note numbers are assigned to all pads by the initial settings on the
MPC2000. Unless there is a special requirement, it is not necessary
to change the note assignments.
Select the Pad: field with the CURSOR key and select the DRUMS
PAD you want to assign by rotating the DATA wheel. You can also hit
the DRUMS PAD and directly select the pad.
Select the Note: on the right side by pressing CURSOR RIGHT key
and set the note number you want to assign by rotating the DATA
wheel.
You can change this field by playing a drum pad even when the cursor
is on the Note: field. This way, you are able to assign notes continuously without moving the cursor.
It is also possible to list the DRUMS PAD in Assignment View and
assign them.
To display the Assignment View window, select the Pad: field or the
Note: field on the right and press the OPEN WINDOW key.
To assign a note, select the DRUMS PAD with the CURSOR key or by
hitting the DRUMS PAD. The sound assigned to the selected note is
displayed in Assignment View.
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Chapter 6: Creating and Editing Programs
The Pad Assign Mode and Initialize
This allows you to select the pad assign mode in the Pad assign:
field.
On the MPC2000, each program can have a pad assignment, but if
you select MASTER in the Pad assign: field, the pad assignment is stored as a master assign and can be adapted to other programs.
PROGRAM
MASTER
Stores the pad assigns for each program.
Adapts the master assign to the program.
CAUTION:
CAUTION:The master pad assign can be changed from any
program when MASTER is displayed in the Pad
assign: field, but note that the change will effect all the programs selected by MASTER.
To initialize a pad assign, select the Pad assign: field and press
the OPEN WINDOW key.
The pad assign of the currently selected program will be initialized if
you select PROGRAM with the DATA wheel. By selecting MASTER,
the master assigns are initialized and all the program assigns selected by MASTER are initialized.
To initialize, press DO IT[F5].
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Chapter 6: Creating and Editing Programs
Assigning Sounds to Notes
This assigns sounds to note numbers.
Select the Note: field in the middle left with the CURSOR key and
select the note number you want to assign by rotating the DATA
wheel.
Select the Snd: field by pressing CURSOR RIGHT key and select
the sound you want to assign by rotating the DATA wheel.
When the value in Pad: field in Note: field is changed, the note
number assigned to that pad will automatically appear.
Even when the cursor is in the Snd: field, it is possible to change the
Pad: field by playing the pad. When the Pad: field is changed, the
Note: field will also automatically be changed. In this way, it is
possible to continuously set the sound assignments without moving
the cursor.
The Program Sound Generation Mode
However, by setting the sound generation mode, it is possible to generate up to three sounds simultaneously or switch the sound between
velocity and decay.
Select the Mode: field with the CURSOR key and select from the
following four modes with the DATA wheel.
NORMAL
Only the sound in the Snd: field plays when the selected
MIDI note number is received.
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Chapter 6: Creating and Editing Programs
SIMULT
This plays up to three sounds together each time the note
number specified in the Note: field is received. When this
option is selected, two Mode: fields appear to the right of the
Also play note: field. Select the notes you want to
generate together with the DATA wheel. If you only want to
add one sound, select either field and rotate the DATA wheel
to the left until --/OFF is displayed. The following example
generates a sound assigned to 36/A02 and 53/A16 over a sound
assigned to MIDI note number 65.
VEL SW
The sound assigned to the program and the two sounds set
here can be switched with strong or weak velocity. When this
option is selected, two If over: fields appear to the right of
the Mode: field. When the velocity of the drum pads or the
MIDI note on exceed these settings, the generated sound will
switch. To switch between only two sounds, select either field
and rotate the DATA wheel to the left until --/OFF is displayed. The following example generates MIDI note number
65 up to velocity 44 and 36/A02 between velocity 45 and 100,
and 53/A16 over velocity 101.
DCY SW
This switches between the sound assigned to the program and
the two sounds set here using the value set in the Decay
field. When this option is selected, two If over: fields
appear to the right of the Mode: field. Set the decay value
and note here. In the following example, the sound assigned
to the selected note number generates MIDI note number 65
up to decay 44, 36/A02 between decay values 45 to 88, and 53/
A16 for velocity over 89.
Normally the DECAY is assigned to the NOTE VARIATION
slider and is used to switch the sound by changing the decay
parameter with the NOTE VARIATION slider. For example,
by using this as a hi-hat sound, you can switch between closed,
half, and open sounds effectively.
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Chapter 6: Creating and Editing Programs
Editing Note Parameters
This edits the note parameters assigned to the program.
Press PROGRAM (or 6 on the numeric pad) while holding SHIFT to
display the program assign screen and press PARAMS[F2] to display
the parameter screen.
Selecting Programs
Move the cursor to the Pgm: field and select a program by rotating
the DATA wheel.
It is possible to rename, delete, copy, or newly create a program using
the Program window in same way as the Assign screen. Please refer
to page 91, 92.
Selecting Notes
This allows you to select the sound of the tone you want to edit.
Select the Note: field with the CURSOR key and select the note you
want to edit with the DATA wheel. The assigned sound name appears
on the right of the note number. It is also possible to directly select
the note by hitting the DRUMS PAD.
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Chapter 6: Creating and Editing Programs
Copying the Note Parameter
The various settings you make on the parameter screen effect the
note number. When a complicated edit is made on a note and you
want to use this edit on another note, it is possible to copy the note
parameters to another note.
To open the Copy Note Parameters window, select the Note: field
and press the OPEN WINDOW key.
Select the top line with the CURSOR key and select the program with
the note number and the sound of the copy source with the DATA
wheel.
Select the bottom line with the CURSOR key and select the program
with the note number and the sound of the copy destination with the
DATA wheel.
Copy the note parameters by pressing DO IT[F5].
Setting the Envelope
This edits the envelope of the sounds assigned to each note.
The envelope has the following three parameters. Select the parameter field you want to edit with the CURSOR key and set the number
with the DATA wheel.
• Attack:
This sets the attack time of the envelope. This is usually set to 0 for
drum sound sources. The higher the value, the slower the sound
envelopes.
• Decay:
This sets the decay time of the envelope. The larger the value the
milder the sound decays.
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Chapter 6: Creating and Editing Programs
• Dcy md:
This sets the type of decay.
END
START
The decay ends at the end of the sample. The decay ends at the end of the sample. The starting
point of the decay is determined by the settings
in the D e c a y : field. This is convenient in
smoothly fading out the end of a sound.
Also, when a sample is looped, the sample will decay according to the settings in the Decay: field
after NOTE OFF. (Here, the settings in the
Voice overlap: field is overridden by NOTE
OFF regardless of the display. See page 105)
The decay starts at the beginning of the attack
time.
CAUTION:
CAUTION:When the sample is short, the decay time will have
higher priority than the attack time.
To display the following window, select the envelope field and press
the OPEN WINDOW key.
It is possible to set the ratio in which the envelope or volume changes
according to the velocity.
• Velo>Attack:
This allows the velocity to control the attack time. The larger the
value, the shorter the attack time becomes with the impact of the
velocity. When this is set to 0, the attack is the same regardless of
the velocity.
• Velo>Start:
This allows the velocity to control the starting point of the sample.
The larger the value, the slower the start of the sample becomes as
the velocity is weaker. When this is set to 0, the start is the same
regardless of the velocity.
• Velo>Level:
This allows the velocity to control the volume. The larger the value,
the louder the sample becomes with the impact of the velocity.
When this is set to 0, the volume is the same regardless of the velocity.
• Velo:
This field displays the velocity in real-time when the DRUMS PAD
is hit.
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Chapter 6: Creating and Editing Programs
Setting the Filter
This edits the filter of the sound assigned to each note.
The filter has the following two parameters. Select the parameter
field you want to edit with the CURSOR key and set the value with
the DATA wheel.
• Freq:
This sets the cut off frequency of the filter. The smaller the value,
the more oblique the sound becomes.
• Reso:
This sets the resonance of the filter. The larger the value, the more
emphasized the boarder of the cut off frequency is, creating a
unique sound.
To display the following window, select the filter field and press the
OPEN WINDOW key.
To set the ration in which the filter changes according to the settings
of the filter envelope and velocity.
• Attack:
This sets the attack time of the filter envelope. The larger the
value, the more time it takes for the sound to clarify.
• Decay:
This sets the decay time of the filter envelope. The larger the value,
the softer the decay of the cut off frequency becomes.
• Amount:
This sets the depth of the filter envelope. The larger the value, the
larger the effect of the filter envelope becomes. The envelope is disabled when it is set to 0.
• Velo>Freq:
This allows the velocity to control the filter. The larger the value, the
clearer the sound becomes when with the impact of the velocity. When
this is set to 0, the tone is the same regardless of the velocity impact.
• Velo:
This displays the velocity in real time when the DRUMS PAD is hit.
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Chapter 6: Creating and Editing Programs
Setting the Pitch
This sets the pitch of the sound assigned to each note.
Select the Tune: field with the CURSOR key and enter the number
with the DATA wheel. It is also possible to enter directly with the
numeric pad. In this case press ENTER after you have entered the
number.
To display the following window, select the Tune: field and press
the OPEN WINDOW key.
• Tune:
This is the same as the Tune: field on the previous screen.
• Prog tempo:
This displays the change in tempo between the sample set in Trim
mode and the Tune set here. It is not possible to change the value.
This is convenient in matching the tempo of phrase samples such as
the drum loop.
• Velo>Pitch:
This allows the velocity to control the pitch. The larger the value,
the higher the pitch becomes with the velocity impact. When this is
set to a negative value, the pitch becomes lower as the velocity impact increases. When this is set to 0, the pitch does not change
regardless of the velocity impact.
• Velo:
This displays the velocity value in real-time by hitting the DRUMS
PAD.
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Chapter 6: Creating and Editing Programs
Setting the Voice Overlap
When the same note is repeatedly generated, this can be used to set
whether the previous sound is canceled or overlapping.
Select the Voice Overlap: field with the CURSOR key and select one of the following three modes with the DATA wheel.
POLY
MONO
NOTE OFF
Multiple plays of the sound are assigned to additional voices, allowing polyphonic overlap.
This is useful for sounds like ride cymbals, for
which you don’t want new notes to cut off old
ones.
Multiple plays of the sound use the same voice,
terminating and restarting playback of the
sound (no polyphonic overlap). This is useful
for producing stuttering effects.
When the pad is released (or a MIDI Note Off
message is received), the sound is terminated.
When the Dcymd: field is set to END, the
loop on sound is set to this mode.
Voice Overlap: To display the Mute off window, select a field
and press the OPEN WINDOW key.
When either note set in the Note: field on the bottom line is generated, the lower note is muted when a note displayed on the top line is
generated. This is convenient when you want to stop the sound of an
open hi-hat with a closed hi-hat.
To turn this function off, select the bottom field and select --/OFF
by rotating the DATA wheel to the left.
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Chapter 6: Creating and Editing Programs
The MIDI Settings of the Sampler
This sets the MIDI settings of the internal sampler.
Press the PROGRAM (6 on the numeric keypad) while holding the
SHIFT key, display the Program Assign screen and press MIDI[F3]
to display the Smpler MIDI setup page.
• MIDI Volume:
This sets whether or not to receive MIDI volume data. When
RECIEVE is selected, it will receive the data and when IGNORE is
selected, will not receive the data.
• Now vol:
This is the MIDI volume data value which the internal sampler last
received. When the MIDI Volume: is set to RECIEVE, the
voluem of the internal sampler is controlled by the MIDI volume
data. If the MPC2000 recieves MIDI volume 0, the sampler will not
generate any sound until a larger MIDI volume is received. (The
level stays at 0.) Check this field when all the other settings are
correct and the sampler does not generate a sound. If the MIDI
volume data received is 0 or a small value, change the value in this
field to a larger value.
• Program change:
This sets whether or not to switch the program using the MIDI program change. When RECEIVE is selected, it will switch, and when
IGNORE is selected, it will not switch.
• Local mode:
This separates the connection between the internal sampler and the
drum pads. Set this OFF when you are not using the sequence function of the MPC2000 and using the pad and sampler with another
sequencer. This way the drum pad data will not go to the sampler
and will be output from the MIDI Output. The sampler will generate a sound from the data coming in from the MIDI Input.
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Chapter 7
Mixer Functions
Chapter 7: Mixer Functions
Stereo Output Mixer
The MPC2000 features a 64 channel stereo mixer which allows you to
set the volume and pan for each of the 64 notes assigned to a program.
Set the stereo mixer on the Mixer screen which appears when MIXER
(7 on the numeric pad) is pressed while holding down the SHIFT key.
A graphical display of the stereo mixer appears. The above illustration displays the volume and pan corresponding to pad bank A (A01 to
A16). To display other banks, press the PAD BANK key and switch
the banks.
Setting the Volume
Select the channel of which volume you want to set with the CURSOR
LEFT or RIGHT key. It is also possible to select a channel by hitting
the drum pad. If the pan on the top is selected, use the CURSOR
DOWN key to move the cursor to the volume field.
Set the volume with the DATA wheel. The graphical volume slider
displayed on the screen will move up or down in correspondence to the
value.
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Chapter 7: Mixer Functions
Setting the Pan
Move the cursor to the Pan field with the CURSOR UP key. Select the
channel you want to set the pan to with the CURSOR LEFT or
RIGHT key. It is also possible to select the channel by hitting the
drum.
Set the pan with the DATA wheel. The graphical pan knob displayed
on the screen rotates according to the value.
Setting the Volume or Pan Together
This allows you to adjust the volume or pan of all the channels of the
selected bank together at the same ration.
Press ALL CH[F6] and select all the volume or pan settings in the
displayed bank. The volume and pan can be switched with the CURSOR UP or DOWN key.
The value of the channels displayed will change at the same ration by
rotating the DATA wheel.
Press ALL CH[F6] again to cancel all the selected channels.
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Chapter 7: Mixer Functions
Setting the Para Out and Effect Send (Option)
When the optional 8 Para Out Board (IB-M208P) or effect board
(EB16) is installed, set the output of the sound or the effect send in
the Individual Out screen.
CAUTION:
CAUTION:If 8 Para Out Board (IB-M208P) or effect board
(EB16) is not installed, nothing will change with
the settings here. Furthermore, the effect board
(EB16) does not comply with MPC2000 version 1.0
Press MIXER (7 on the numeric pad) while holding down the SHIFT
key to display the Mixer screen and press INDIV[F2] to display the
Individual Out screen.
Set the output jack for the sound the top of the screen. Set the send
level on the bottom of the screen.
In the same way as in the stereo mixer screen, you can switch the
banks with the PAD BANK key.
Assigning Para Out
Move the cursor to the top with the CURSOR UP key. Use the CURSOR LEFT or RIGHT key to select the channel you want to set the
output to. It is also possible to select the channel by hitting the drum
pad.
Select the output with the DATA wheel. The numbers one through
eight correspond to each para out number. When the sound is in stereo, it is possible to select two digit numbers such as 12 or 34. The
left sound will be output from one and three, and the right sound from
two and four respectively. E will send effects.
CAUTION:
CAUTION:If 8 Para Out Board (IB-M208P) or effect board
(EB16) is not installed, nothing will change with
the settings here. Furthermore, the effect board
(EB16) does not comply with MPC2000 version 1.0
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Chapter 7: Mixer Functions
Setting the Send Level
Move the cursor to the Level field with the CURSOR DOWN key.
Select the channel of which you want to set the volume with the CURSOR LEFT or RIGHT key. It is also possible to select the channel by
hitting the drum pad.
Set the level with the DATA wheel. Set the output level or the effect
send level of the output set on the top of the screen. The graphical
volume slider will move up or down according to the value.
Setting the Para Out and Send Level Together
This allows you to select all the channels of the selected bank and
adjust the para out or level together at the same ration.
Press ALL CH[F6] and select all the para out or level settings in the
displayed bank. The para out assignment and the level selection can
be switched with the CURSOR UP or DOWN key.
Rotate the DATA wheel to change the value of the displayed channel
at the same ration.
Press ALL CH[F6] again to cancel the selection of all the channels.
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Chapter 7: Mixer Functions
Setting the Volume or Pan for Each Note
Up to this section the volume or pan settings were set by displaying
them together for each pad bank. It is also possible to display a list of
parameters for each note.
Press MIXER (7 on the numeric pad) while holding down the SHIFT
key to display the Mixer screen and press CHANEL[F3] to display the
Channel screen.
Select the Note: field with the CURSOR key and select the note you
want to edit with the DATA wheel. The assigned sound name appears
to the right of the note number. It is also possible to directly select by
hitting the drum pad.
• Stereo out
In the Volume: field and Pan: field, set the volume and pan of
STEREO OUT. These settings are synchronized with the Stereo
Mixer screen settings.
• Individual out
In the Select: field set the para out or the effect send output and
set the volume in the Volume: field. These settings are synchronized with the Individual Out screen settings.
In the Follow stereo: field, set whether the volume set in
Stereo out affects the volume of Individual out. When this is set to
NO, the Individual out volume will not be affected when the Stereo
out volume is changed.
CAUTION:
CAUTION:The settings in Individual out are not valid
unless 8 Para Out Board (IB-M208P) or effect board
(EB16) is installed. Furthermore, the effect board
(EB16) does not comply with MPC2000 version 1.0
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Chapter 7: Mixer Functions
Setting Up the Mixer
Press MIXER (7 on the numeric pad) while holding down the SHIFT
key to display the Mixer screen and press SETUP[F4] to display the
Mixer Set Up screen.
In the Mixer source select on the left, select whether you will set the
mixer by program, by sequence, or master setting.
In the Stereo mix: field set the Stereo Out mixer and in the
Indiv out: field the Para Out mixer. The following parameters
that can be selected are the same for either one.
PROGRAM
MASTER
This records the mixer or para out settings for
each program. When you select this mode, the
mixer or para out settings change to the settings recorded to each program.
This records the mixer or para out settings
within ALL PROGRAM (the data extension
when saved is .APS) which applies to all programs and sequences. When you select this
mode, the mixer or para out settings will not
change when the program or sequence is modified and the MASTER settings will always be
applied.
In Master level on the right, adjust the output level of the MPC2000.
It is possible to generate up to 32 sounds at one time on the MPC2000.
Therefore there is a large difference in the output level when one
sound is being played back compared to all 32 sounds played back at
the same time. When you are using many sounds and playing them
back at the same time, the volume might exceed the capacity level and
the sound may become distorted. In such a case, it is possible to prevent the distortion by lowering the level in the Master Level:
field. When you are not using many sounds over each other, you will
have less white noise if the level is increased.
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Setting the Effects
When the effect board (EB16) is installed, press EFFECT[F5] to set
the Effect screen. Since MPC2000 version 1.0 does not comply to effect board, the following screen will appear.
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Chapter 8
Creating and Editing
Sounds
Chapter 8: Creating and Editing Sounds
Sampling a New Sound
On the MPC2000, sound sampling is done in 16-bit linear format at
the full 44.1kHz sampling rate, as with compact discs.
CAUTION:
CAUTION:As with all samplers, all sounds are lost when the
power is removed. This means that you must load
in sounds from a sounds disk every time the
MPC2000 is turned on, and you must save any
edited or newly sampled sounds to disk, or the
changes will be lost!
To sample sounds, press the SAMPLE (or 4 on the numeric pad) while
holding SHIFT and display the sampling screen.
• Input:
You can choose from the following two sound sources.
ANALOG
The recording source enters the rear panel analog RECORD IN jacks.
DIGITAL The recording source enters DIGITAL on the
rear panel. This input can be connected to any
44.1kHz digital SP/DIF source such as a CD or
DAT tapes recorded at 44.1kHz, but 48 kHz
sources are not supported.
CAUTION:
CAUTION:You can only choose DIGITAL when the optional
IB-M208P is installed.
• Mode:
Set the mode to STEREO or MONO input.
MONO L
MONO R
STEREO
Sampling is done in mono, using only the left
RECORD IN (or the LEFT signal of DIGITAL
IN). The mono signal is monitored at both the left
and right sides of the stereo outputs, but the the
level meter will only show the LEFT.
Sampling is done in mono, using only the right
RECORD IN (or the RIGHT signal of DIGITAL
IN). The mono signal is monitored at both the left
and right sides of the stereo outputs, but the the
level meter will only show the RIGHT.
Sampling is done in stereo, using both the LEFT
and RIGHT RECORD IN (or the LEFT and
RIGHT signals of DIGITAL IN).
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• Monitor:
This choice field has two options: ON and OFF. If ON, the signal
from the sampling input is heard in the stereo mix outputs. If OFF,
it is not. If you are sampling with a microphone in the same room as
the speakers, select OFF to avoid audio feedback. Otherwise, select
ON to hear the incoming signal in the stereo mix.
• Threshold:
This sets the threshold value at the beginning of the sampling.
Once RECORD[F6] is pressed, the sampling starts when the enter
signal exceeds the value set here. The threshold value is also displayed on the meter with a .
If the value set here is too large, the sampling will not start even if
you enter a sound. If it is too small, a noise may cause the sampling
to start. If this is set OFF at a set range between 0 and 63, the
sampling will start the moment RECORD[F6] is pressed regardless
of the input level.
• Time:
This field is used to specify the sample time to be allocated to the
sample, in seconds (and 0.1 seconds). Any number can be entered
here up to the maximum available sampling time. In a non-expanded MPC2000, the maximum sampling time is 21.9 seconds
mono or 10.9 seconds stereo. In a fully expanded MPC2000 (total 32
megabytes) the maximum sampling time is 356.4 seconds mono or
198.2 seconds stereo.
CAUTION:
CAUTION:Although the maximum sampling time is limited
only by memory capacity, the maximum sound file
size that can be saved on a floppy disk is 16.4 seconds mono or 8.2 seconds stereo. If a sound is
larger than this, it won’t fit on a single floppy and
the MPC2000 cannot split single sound files over
two or more floppies. If you need to create longer
sounds and save them to disk, it is necessary to use
an external hard disk connected to the SCSI port.
LEVEL
• Pre-rec:
When sampling, it is possible to record sounds before the level
threshold is exceeded. In this field, set that prerecord time, in milliseconds. For example, to record 10 milliseconds before the threshold is exceeded, enter 10 here. The default value here is 1 millisecond, which is an adequate value for sharp attack sounds like drums.
Threshold
Pre-rec
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Rec start
TIME
Chapter 8: Creating and Editing Sounds
CAUTION:When played back, the sound starts playing from
CAUTION:
the point at which the threshold was exceeded because the Soft Start parameter (in the Edit a
Sound screen) is automatically set to the first
sample which exceeded the threshold. To hear the
prerecord portion of the sound, you must set the
Soft Start field to an earlier position within the
sound.
• LEVEL METER
While this screen is displayed, the meter will constantly display the
level of the signal input. The threshold setting is graphically represented by a within the meter’s range. In addition, a shows the
highest peak level received since the last time the R E S E T
PEAK[F1] was pressed.
If the recorded level is too large, the sampled sound will be distorted. On the other hand if it is too small, the white noise will
stand out. When you are recording set the level to the maximum
within the range where the meter does not entirely hit the limit.
Set the level using the REC GAIN knob. It is not possible to change
the level with the REC GAIN knob if you are recording digital input
and DIGITAL is selected in the Input: field.
By pressing RESET PEAK[F1], the peak displayed on the LEVEL
METER will be reset.
By pressing RECORD[F6], the MPC2000 will be on standby to record
and the following will be displayed.
When a signal exceeding the threshold value is entered at this stage,
the sampling will start.
To cancel the sampling during record standby mode or recording
mode, press CANCEL[F5].
To manually start sampling before the value exceeds the threshold,
press START[F6].
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During the recording, the following display will appear.
The sampling will end when the time set in Time: field is up. The
sampling will also end when STOP[F6] is pressed during a sampling.
The sampling will be interrupted when CANCEL[F5] is pressed and
will return to the original display.
The following window will be displayed when the sampling is finished.
To listen to the sampled sound, press PLAY[F4].
When RETRY[F2] is pressed, the sampled sound will be discarded
and the display will return to the original display.
First set the following fields before saving a sampled sound:
• Name for new sound:
This names the sampled sound.
Move the cursor with CURSOR LEFT or RIGHT key, or the DIGIT
wheel and enter the name with the DATA wheel. It is also possible
to directly enter the name from the DRUMS PAD. The letter shown
on the top right of the pad will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch between lower and upper case keys, press the PAD BANK key.
Enter a name and press the ENTER key to confirm.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
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• Assign to note:
This assigns a sampled sound to DRUMS PAD. When the sampling
is complete, it is possible to play the sound which has just been recorded with the pad. Select a field with the CURSOR key and select
the note number of the DRUMS PAD you want to assign with the
DATA wheel. It is also possible to select the field with the CURSOR
key and directly assign the sound by hitting the DRUMS PAD. The
note number of the DRUMS PAD will appear and the currently assigned sound will play. When you do not want to assign a sound to
a pad, select --/OFF with the DATA wheel.
When KEEP[F5] is pressed, the sampled sound will be stored to the
memory and the display will return to the original display.
By pressing the OPEN WINDOW key when the sample mode screen
is displayed, the Sound memory window will appear regardless of the
cursor position.
The available sampling time of the total memory capacity is displayed.
CAUTION:
CAUTION:The RECORD IN jack on the rear panel are balanced inputs having a hot, cold and ground connection using a standard stereo phone jack:
Ground Cold Hot
Standard mono phone plugs can also be used for
sampling. The cold connection will simply connect to ground.
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Editing a Sound
This allows you to edit a sound loaded from a disk or sampled and
loaded from the memory.
By pressing TRIM (or 5 on the numeric pad), the TRIM mode screen
appears.
Selecting a Sound
Move the cursor to the Snd: field and select the sound by rotating
the DATA wheel. In the case of stereo sampling, (ST) will appear
after the sample name.
Renaming or Displaying the Specification of the Sound
To open the Sound window, select the Snd: field and press the
OPEN WINDOW key.
• Sound name:
This changes the name of the sound.
Move the cursor with CURSOR LEFT or RIGHT key , or the DIGIT
wheel and enter the name with the DATA wheel. It is also possible
to directly enter the name from the DRUMS PAD. The letter shown
on the top right of the pad will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch between lower and upper case keys, press the PAD BANK key.
Enter a name and press the ENTER key to confirm.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
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• <Sound spec.>
This displays the specifications of the currently selected sound. You
cannot change the value here.
Type: Displays the stereo or monaural mode.
Rate: Displays the frequency of the sample.
Size: Displays the data size of the sound.
Deleting a Sound
To open the Sound window, select the Snd: field and press the
OPEN WINDOW key.
Press DELETE[F2] to open the Delete Sound window.
The selected sound will be erased from the memory if you select the
sound you want to delete in the Snd: field and press DO IT[F5].
When you press ALL[F3], the following warning will appear and all
the sounds will be erased from the memory when DO IT[F5] is
pressed.
Copying a Sound
To open the Sound window, select the Snd: field and press the
OPEN WINDOW key.
Press COPY[F5] to open the Copy Sound window.
Name the sound to be newly copied with CURSOR LEFT or RIGHT
key and the DATA wheel.
The sound is copied when DO IT[F5] is pressed.
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TRIM Mode
To play only the necessary parts of the sound, set the starting point
and end point of the sound. The wave pattern of the entire sound is
displayed. The area between the start and end points will be displayed in reversed black and white.
• St:
Set the start point where you want to actually start generating the
sample when you play back. Select the St: field with the cursor
and change the value with the DATA wheel. It is possible to change
the value to an extremely large number by selecting the digit with
the DIGIT wheel. It is also possible to directly enter a number with
the numeric pad and confirm it by pressing the ENTER key.
• End:
Set the end point where you want to actually end generating the
sample when you play back. Select the End: field with the cursor
and change the value with the DATA wheel. It is possible to change
the value to an extremely large number by selecting the digit with
the DIGIT wheel. It is also possible to directly enter a number with
the numeric pad and confirm it by pressing the ENTER key.
• View:
If the sound is in stereo, select whether to display on LEFT or
RIGHT.
To play back the currently selected sound at full velocity according to
the PLAY X: field on the top right of the screen, press PLAY X[F6].
ALL
ZONE
BEFOR Zn
AFTER Zn
BEFOR ST
AFTER END
This plays back the entire sound regardless
of the start point or end point settings.
This plays back the range between the start
and end point that has been set in the
znEDIT screen.
This plays back the sound before the start
point that has been set in the znEDIT
screen.
This plays back the sound after the start
point that has been set in the znEDIT
screen.
This plays back the sound before the start
point that has been set in the TRIM screen.
This plays back the sound after the start
point that has been set in the TRIM screen.
It is possible to adjust the start and end points while checking them.
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Deleting Unnecessary Samples
To save memory space, it is possible to delete parts of the sample
which will not actually be generated before the start point or after the
end point.
In the TRIM mode screen, press CUT[F5] to display the CUT window.
To delete the part, press DO IT[F5].
Finely Adjusting the Start Point
Select the St: field and press the OPEN WINDOW key to open the
Start fine window.
Here it is possible to finely adjust the start point.
• Start:
Set the start point. Change the value with the DATA wheel. It is
possible to change the value to an extremely large number by selecting the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• Lngth=
The length of the sample (from the start point to the end point) is
displayed. You cannot change the value of this field.
• Smpl lngth:
This sets a fixed point from the start point to the end point or from
the start point for the length of the sample.
VARI When the start point is changed, the end point remains fixed and the length of the sample changes.
FIX
When the start point is changed, the length of the
sample remains fixed and the end point moves.
It is possible to enlarge or reduce the sample wave display by pressing
ZOOM+[F3] or ZOOM-[F2]. Press ZOOM-[F2] to display the entire
wave and set a rough start point then press ZOOM+[F3] several times
to make fine adjustments.
When PLAY X[F6] is pressed, it is possible to play back the currently
selected sound in full velocity according to the settings in the PLAY
X: field. For details refer to “TRIM Mode.”
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Finely Adjusting the End Point
Select the End: field and press the OPEN WINDOW key to open the
End fine window.
Here it is possible to finely adjust the end point.
• End:
Set the end point. Change the value with the DATA wheel. It is
possible to change the value to an extremely large number by selecting the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• Lngth=
The length of the sample (from the start point to the end point) is
displayed. You cannot change the value of this field.
• Smpl lngth:
This sets a fixed point from the end point to the start point or from
the end point for the length of the sample.
VARI When the end point is changed, the start point remains fixed and the length of the sample changes.
FIX
When the end point is changed, the length of the
sample remains fixed and the start point moves.
It is possible to enlarge or reduce the sample wave display by pressing
ZOOM+[F3] or ZOOM-[F2]. Press ZOOM-[F2] to display the entire
wave and set a rough start point then press ZOOM+[F3] several times
to make fine adjustments.
When PLAY X[F6] is pressed, it is possible to play back the currently
selected sound in full velocity according to the settings in the PLAY
X: field. For details refer to “TRIM Mode.”
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LOOP Mode
Set the loop of the sound. Set this mode to play loops such as a phrase
sample.
Press TRIM (or 5 on the numeric pad) while holding SHIFT and display the LOOP mode screen by pressing LOOP[F2].
• To:
This sets the turn of the loop. Select the To: field with the cursor
and change the value with the DATA wheel. It is possible to change
the value to an extremely large number by selecting the digit with
the DIGIT wheel. It is also possible to directly enter a number with
the numeric pad and confirm it by pressing the ENTER key.
• Lngth:
This sets the length of the loop. Select the Lngth: field with the
cursor and change the value with the DATA wheel. It is possible to
change the value to an extremely large number by selecting the
digit with the DIGIT wheel. It is also possible to directly enter a
number with the numeric pad and confirm it by pressing the ENTER key.
Start point
To point
End point
Loop length
• Loop:
This turns the loop ON or OFF.
Press FIT[F5] to display the Fit to length window.
This function enables you to set the loop to the same length as the
sample set in TRIM mode. Press DO IT[F5] in the Fit to length
window to execute this function.
By pressing PLAY X[F6], the currently selected sound will play back
at full velocity according to the settings in the PLAY X: field. For
details refer to “TRIM Mode.”
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Finely Adjusting the Loop Point
Select the To: field in LOOP mode or the Lngth: field and press
the OPEN WINDOW key to open the Loop fine window.
Here you can finely adjust the loop point.
• To:
This sets the point where the loop folds. Change the value with the
DATA wheel. It is possible to change the value to an extremely large
number by selecting the digit with the DIGIT wheel. It is also possible to directly enter a number with the numeric pad and confirm it
by pressing the ENTER key.
• Lngth:
This sets the length of the loop. Change the value with the DATA
wheel. It is possible to change the value to an extremely large number by selecting the digit with the DIGIT wheel. It is also possible to
directly enter a number with the numeric pad and confirm it by
pressing the ENTER key.
• Loop lngth:
This fixes the point (To point) where the loop folds at the end point
or to the length of the loop.
VARI When the point where the loop folds is changed, the
end point remains fixed and the length of the loop
changes.
FIX
When the point where the loop folds is changed, the
length of the loop remains fixed and the end point
moves.
It is possible to enlarge or reduce the sample wave display by pressing
ZOOM+[F3] or ZOOM-[F2]. Press ZOOM-[F2] to display the entire
wave and set a rough point where the loop folds then press ZOOM+
[F3] several times to make fine adjustments.
When PLAY X[F6] is pressed, it is possible to play back the currently
selected sound in full velocity according to the settings in the PLAY
X: field. For details refer to “TRIM Mode.”
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znEDIT Mode
This allows you to select and edit the sample zone.
• St:
This sets the first point in the zone to edit. Select the St: field with
the cursor and change the value with the DATA wheel. It is possible
to change the value to an extremely large number by selecting the
digit with the DIGIT wheel. It is also possible to directly enter a
number with the numeric pad and confirm it by pressing the ENTER key.
• End:
This sets the last point in the zone to edit. Select the End: field
with the cursor and change the value with the DATA wheel. It is
possible to change the value to an extremely large number by selecting the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• View:
This allows you to select between LEFT and RIGHT when the sound
is stereo.
When PLAY X[F6] is pressed, it is possible to play back the currently
selected sound in full velocity according to the settings in the PLAY
X: field.
ALL
ZONE
BEFOR Zn
AFTER Zn
BEFOR ST
AFTER END
This plays back the entire sound regardless
of the start point or end point settings.
This plays back the range between the start
and end point that has been set in the
znEDIT screen.
This plays back the sound before the start
point that has been set in the znEDIT
screen.
This plays back the sound after the start
point that has been set in the znEDIT
screen.
This plays back the sound before the start
point that has been set in the TRIM screen.
This plays back the sound after the start
point that has been set in the TRIM screen.
It is possible to adjust the start and end points while checking them.
Press EDIT[F5] to display the Zone edit window.
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This edits the range selected on the ZONE mode screen according to
the settings in the Edit: field.
◆ ZONE->NEW SAMPLE
This creates a new sound by copying the range selected as a
zone.
Set the sound name in the New name: field and press DO
IT[F5] to execute.
◆ INSERT Sound->ZONE START
This inserts other sounds to the start point of the zone.
Select the sound you want to insert in the Insert Snd:
field and press DO IT[F5].
◆ DELETE ZONE
This deletes the range selected as a zone and moves the data
after the end point towards the start point.
Press DO IT[F5] to execute the DELETE ZONE command.
◆ SILENCE ZONE
This erases and silences the range selected as a zone.
Press DO IT[F5] to execute the SILENCE ZONE command.
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◆ REVERSE ZONE
This reverses the range selected as a zone.
Press DO IT[F5] to execute the REVERSE ZONE command.
Finely Adjusting the Start Point of a Zone
Select the St: field in the znEDIT mode screen and press the OPEN
WINDOW key to open the Zone start fine window.
Here it is possible to finely adjust the start point of a zone.
• Zn st:
Set the start point of a zone. Change the value with the DATA
wheel. It is possible to change the value to an extremely large number by selecting the digit with the DIGIT wheel. It is also possible to
directly enter a number with the numeric pad and confirm it by
pressing the ENTER key.
• Lngth=
The length of the zone (from the start point to the end point) is displayed. You cannot change the value of this field.
• Zone lngth:
This sets a fixed point from the start point to the end point or from
the start point for the length of the zone.
VARI When the start point is changed, the end point remains fixed and the length of the zone changes.
FIX
When the start point is changed, the length of the
zone remains fixed and the end point moves.
It is possible to enlarge or reduce the sample wave display by pressing
ZOOM+[F3] or ZOOM-[F2]. Press ZOOM-[F2] to display the entire
wave and set a rough start point then press ZOOM+[F3] several times
to make fine adjustments.
When PLAY X[F6] is pressed, it is possible to play back the currently
selected sound in full velocity according to the settings in the PLAY
X: field. For details refer to “znEDIT Mode.”
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Finely Adjusting the End Point
Select the End: field in znEDIT mode and press the OPEN WINDOW key to open the Zone end fine window.
Here it is possible to finely adjust the end point.
• End:
Set the end point. Change the value with the DATA wheel. It is
possible to change the value to an extremely large number by selecting the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• Lngth=
The length of the zone (from the start point to the end point) is displayed. You cannot change the value of this field.
• Zone lngth:
This sets a fixed point from the end point to the start point or from
the end point for the length of the zone.
VARI When the end point is changed, the start point remains fixed and the length of the zone changes.
FIX
When the end point is changed, the length of the zone
remains fixed and the start point moves.
It is possible to enlarge or reduce the sample wave display by pressing
ZOOM+[F3] or ZOOM-[F2]. Press ZOOM-[F2] to display the entire
wave and set a rough start point then press ZOOM+[F3] several times
to make fine adjustments.
When PLAY X[F6] is pressed, it is possible to play back the currently
selected sound in full velocity according to the settings in the PLAY
X: field. For details refer to “znEDIT Mode.”
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Setting the Sound Parameters
Set the sound parameters such as the volume or pitch of the sound. It
is also possible to set the BEAT LOOP FUNCTION.
Press TRIM (or 5 on the numeric pad) while holding SHIFT and display the sound parameter screen by pressing PARAMS[F4].
• Snd:
Use the DATA wheel to select the sound of which the parameters
you want to set.
• Level:
Sets the volume of the sound. Set the value with the DATA wheel or
use the numeric pad to directly enter the number and confirm it by
pressing the ENTER key.
• Tune:
Sets the pitch of the sound. Changes made here will also change the
length of the sound.
When PLAY X[F6] is pressed, it is possible to play back the currently
selected sound in full velocity according to the settings in the PLAY
X: field. For details refer to “znEDIT Mode.”
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Beat Loop Function
Set the BEAT LOOP FUNCTION in the right side of the Sound Parameter Screen.
The BEAT LOOP FUNCTION executes phrase sampling and is used
to synchronize the tempo of two phrase samples playing in a loop.
Phrases will start to slip out of synch when multiple phrase samples
playing in a loop are overdubbed and played back in different tempo.
In order to solve this, it is necessary to change the pitch of each
sample and synchronize the tempo.
Since the Beat Loop function calculates the loop bar length, this setting does not affect one-shot sounds.
• Beat:
This sets the beat of the phrase sample playing in a loop. For example, in a four beat sample piece, if the length is four beats (to a
bar), enter 4.
• Sample tempo:
This synchronizes with the length of the loop. When the loop of the
phrase sample is played to a precise beat, the original tempo of the
sound is displayed.
• New tempo:
The tempo of the sound is determined by the tune settings on the
left. To synchronize the tempo with other sounds, refer to this field
as you set the Tune: field on the left. To match the tempo of the
two phrases, set New tempo: in the Tune: field to the same
value.
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Chapter 8: Creating and Editing Sounds
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Chapter 9
Disk Operation
Chapter 9: Disk Operation
Overview
When the power of the MPC2000 is turned off, all of the data will be
erased. If you have any necessary data, make sure you save the data
to a disk before the power is turned off.
The MPC2000 data will be saved on the disk as a file and it is possible
to name the file using up to 16 characters. There are mainly two types
of disks that can be used for the MPC2000. One is the floppy disk
using the internal floppy disk drive, and the other is a hard disk or
other SCSI devices connected by SCSI jacks, including CD-ROM
drives or MO disk drives.
The Device: Field
In disk mode, most of the screens contain a Device: field. This
selects which disk to work on when you operate various functions in
disk mode and should be set first.
The Device Icons
When you select the disk in the Device: field in Disk mode, the
following icons appear according to the type of disk selected.
Floppy
When Floppy is selected, the floppy icon appears. The display also
indicates whether the disk is 2DD or 2HD.
Note: If the disk is not formatted, the MPC2000 will not be able
to make an indication.
SCSI
There are various types of SCSI devices. The MPC2000 will display
the icon according to the type of device connected to the MPC2000.
Hard disk
CD-ROM drive
MO drive
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Other icons displayed are:
MPC2000
Delete
Delete. This appears when you are deleting a file or data.
Before Proceeding to Use a Floppy Disk
Do NOT press the disk eject button when you are using a floppy disk
and the light of the disk drive on the front panel of the MPC2000 is on.
The data or disk may be damaged or destroyed.
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Chapter 9: Disk Operation
Formatting a Disk
In order to load or save a file to a floppy disk or an external SCSI
drive, it is necessary to format the disk in order to use it with the
MPC2000.
CAUTION:
CAUTION:Once the disk is formatted, all the data within the
disk will be erased.
Formatting a Floppy Disk
1. Insert the floppy disk into the disk drive of the MPC2000 and press
DISK (3 on the numeric keypad) while holding down the SHIFT
key and enter Disk mode. The format screen will appear when you
press FORMAT[F4].
2. By selecting Floppy in the Device: field, the following screen
will appear.
3. Select the type of disk in the Type: field. the MPC2000 can use
both 2DD and 2HD floppy disks, but cannot differentiate between
the two if the disk is not formatted. Make sure the correct type is
selected in the Type: field.
4. By pressing DO IT[F5], the following window appears.
5. By pressing DO IT[F5], the disk will be formatted.
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Chapter 9: Disk Operation
Formatting a SCSI Drive
1. Connect the MPC2000 to an external SCSI drive using SCSI connectors. For details on how to connect an external SCSI drive, refer
to “Connecting an External SCSI Drive.”
2. Press DISK (3 on the numeric keypad) while holding down the
SHIFT key to enter Disk mode. The format screen appears when
you press FORMAT[F4].
3. Select the ID of the SCSI drive in the Device: field.
The Vender=, Product=, Ver.= fields will display the
unique data of the selected disk drive. The total disk capacity will
appear under the icon on the far right.
4. Set the partitioning. When you are using a large disk such as a
hard disk, it is easier to manage the files by dividing the disk space.
The divided parts are called partitions and are named in alphabetical order. The Partition size= field will display each partition set in the Parts: field.
When A-A is selected in the Parts: field, the disk will not be
partitioned. When A-D is selected in the Parts: field, the disk
will be divided into four partitions: A, B, C, and D. The disk space
will be equally divided. In the above illustration, the total disk
space is 400 Mega, and therefore, each partition space is 100Mega.
5. Press DO IT[F5] to format.
If a disk such as a CD-ROM cannot be written to is selected in the
Device: field, Disk write error will appear, and the
disk will not be formatted.
Note: MPC2000 is not compatible with the 1024K sector MO
disk.
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Chapter 9: Disk Operation
Saving the Data
When the power of the MPC2000 is turned off, all of the data will be
erased. If you have any necessary data, make sure you save the data
to a disk before the power is turned off.
There are various types of files on the MPC2000 and are labeled by
different extensions depending on the type of file.
______.ALL A file with 99 sequences and 20 songs.
______.SEQ A sequence file.
______.APS All of the program on the MPC2000 memory when
saved. The sounds in the memory will be saved as a
separate sound file when the APS file is saved. The
APS only contains program data, but when a file is
loaded, the sounds used by the program will be
loaded as well.
______.PGM A program file. When a PGM file is saved, it will
only contain program data, but when a file is loaded,
the sounds used by the program will be loaded as
well.
______.SND A sound file.
1. Press DISK (3 on the numeric keypad) while holding down the
SHIFT key to enter disk mode. Press SAVE[F2] to display the save
screen.
2. Select the disk to which you will be saving the data in the Device:
field. If you are saving to a floppy disk, select Floppy. If you are
saving the data to an external SCSI drive, select the appropriate
SCSI ID.
Note: When SCSI is selected in the Device: field, the screen
will display a Part: field.
Select the partition you want to save.
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3. Select the type of data you want to save in the Type: field. The
operation will differ slightly depending on the selected type.
4-1. Save All Sequence & Songs
This saves all the sequence and song data on the MPC2000
memory.
Select Save All Sequence & Songs. The file name will
appear in the File: field.
Press DO IT[F6].
It is possible to change the file name you are saving in the File
name: field.
Press the CURSOR LEFT or RIGHT key or use the DIGIT wheel
to move the cursor and enter the characters using the DATA
wheel. It is also possible to enter directly from a drum pad. When
the pad is pressed, the letter displayed on the top right of the pad
will be entered. For example, to enter A, press PAD1 once and to
enter B, press PAD1 twice. It is possible to enter a space with the
16 LEVELS key. To switch between lower and upper case, press
the PAD BANK key.
After entering a name, press the ENTER key to confirm. If you
save without pressing the ENTER key, the entered name will be
ignored and the file will be saved under the previous name.
4-2. Save a Sequence
This saves a sequence data within the MPC2000 memory. THE
MPC2000 sequence data will be saved as a standard MIDI file.
Select Save a Sequence and select the sequence you want
to save in the File: field.
Press DO IT[F6].
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Select the type of standard MIDI file in the Save as: field.
MIDI FILE TYPE 0
The sequence data will be saved together on one track. The
MPC2000 proprietary track data such as the track name will
be erased.
MIDI FILE TYPE 1
In contrast to MIDI FILE TYPE 0, the data saved in this format will reproduce the conditions of the data. Normally select
TYPE 1.
The selected file name will appear in the File: field.
4-3. Save All Program & Sounds
This saves all the programs and sounds within the MPC2000
memory.
Select Save All Program & Sounds. The File: field
will display the file name to be saved.
Press DO IT[F6].
Select whether or not to also save the sound in the Save: field.
When WITH SOUND is selected, the sound will also be saved.
If you select YES in the Replace same sound: field, the
sound data saved will erase the file in the disk and save a new file
if a sound file saved from the disk of the same name is found. If
you select NO, and a sound file saved from the disk has the same
name, it will not be loaded.
It is possible to change the file name you are saving in the File
name: field.
4-4. Save a Program & Sounds
This saves a program within the MPC2000 memory.
Select Save a Program & Sounds. Select the program
you want to save in the File: field.
Press DO IT[F6].
Select whether or not to also save the sound in the Save: field.
When WITH SOUND is selected, the sound will also be saved.
If you select YES in the Replace same sound: field, the
sound data saved will erase the file in the disk and save a new file
if a sound file saved from the disk of the same name is found. If
you select NO, and a sound file saved from the disk has the same
name, it will not be loaded.
The file name of the program being saved will appear in the
File: field.
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4-5. Save a Sound
This saves each sound within the MPC2000 memory.
Select Save a Sound. Select the sound you want to save in
the File: field.
Press DO IT[F6].
The file name of the sound being saved will appear in the File:
field.
Note: Copy Operating System requires different procedures and
will be described separately.
5-1. Press WIPE[F3] to display the following window.
Press DO IT[F5] to erase all the data on the disk and save.
5-2. Press SAVE[F5] to execute save.
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Saving Across Multiple Floppy Disks
In cases such as Save All Program & Sounds, where a large quantity
of data is being saved on a floppy disk, one disk may not be enough. In
this case, the following window will appear when there is not enough
space left on the disk after the first disk becomes full.
Insert a new floppy disk here. If it is possible to erase all the data on
the newly inserted disk, press WIPE[F3]. The Wipe Disk window will
appear, and by press DO IT[F5] the contents of the disk will be
erased and the rest of the data will be saved. If you do not want to
erase the contents of the newly inserted disk, press SAVE[F5] on the
Disk is full!! window to save the data to the remaining disk space.
When the Disk is full!! window is displayed, the Change disk to
continue!! message will appear if you do not change the disk
and press WIPE[F3] or SAVE[F5]. In this case, insert a new disk and
press WIPE[F3] or SAVE[F5].
Note: If you are saving data to a SCSI drive, the disk must be
MPC2000 formatted in order to save data from the
MPC2000. You also cannot execute save if the disk selected in the Device: field is a disk that cannot be written to such as the CD-ROM.
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Chapter 9: Disk Operation
Copying a System Disk
The MPC2000 requires operating system software to turn the power
on in the same way as personal computers. Personal computers have
operating systems on the hard disk which is automatically loaded
when the power is turned on. In the case of MPC2000, the operating
system software is stored on the system disk and it is always necessary to use the system disk when you are turning the power on. The
system disk is essential in operating the MPC2000 and it is therefore
recommended to have several copies of the operating system.
The MPC2000 operating system file consists of MPC2000.EXE and
the MPC2000.SYS. Both files are necessary in order to operate the
MPC2000. These two files will be copied when you copy the system
disk. These two files will be regarded as the “operating system files”
hereunder in this manual.
Also, by copying the system on devices such as hard disks connected
by a SCSI cable, it is also possible to start the MPC2000 from the hard
disk.
CAUTION:
CAUTION:Always copy the operating system from the floppy
disk. It is not possible to copy the operating system
copied to devices such as the hard disk using the
MPC2000.
1. Press DISK (3 on the numeric keypad) while holding down the
SHIFT key to enter disk mode. The save screen will appear when
SAVE[F2] is pressed.
2. Select Copy Operating System in the Type: field and
insert the system disk you want to copy in the disk drive of the
MPC2000. Press DO IT[F6] to load the operating system file.
Note: By pressing DO IT [F6], the MPC2000 will temporarily
load the operating system file to a sequence memory. The
following window will appear if there is no sequence
memory space.
Press O.K.[F5] to return to the save screen in disk mode,
delete sequence data from the memory and try again.
If the operating system file cannot be found in the disk inserted to the disk drive, the message “Wrong disk!! ”
will appear. Make sure you have chosen the correct disk
and try again.
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3. Once the operating system file is loaded, the following window will
appear.
The left side of the window will display the data of the loaded operating system file.
Select the copy destination disk in the Device: field.
Select Floppy in the Device: field and press DO IT[F5] to
display the following window.
Remove the system disk and insert the copy destination disk into
the MPC2000 disk drive.
Press DO IT[F5] to copy.
Note: The copy destination disk must be formatted in advance.
When SCSI is selected in the Device: field, press DO IT[F5] to
copy.
Starting the MPC2000 from a SCSI Drive
By copying the operating system file on an external SCSI drive such
as a hard disk, it is possible to start the MPC2000 without a system
disk floppy.
Save the operating system to an external SCSI drive according to the
aforementioned procedure.
By turning the power of the external SCSI drive on and turning the
power of the MPC2000 on, the MPC2000 first searches the floppy disk
and then the external drivers starting from SCSI ID 0.
The MPC2000 will start loading the operating system once the system
file is found.
The Auto-load Functions of the .APS and .ALL Files
It is possible to store the operating system and other files on the same
disk. By copying the operating system on a disk with .APS or .ALL
files, it is possible to automatically load these files as the MPC2000 is
starting after the system has been loaded from this disk.
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Chapter 9: Disk Operation
Loading Files
The following files can be loaded from a disk on the MPC2000:
______.SND Sound file.
______.SEQ Sequence file.
______.ALL All sequence and song files.
______.MIDI Standard MIDI file.
______.PGM Program file.
______.APS Multiple programs.
______.WAV PC wave file.
1. Press DISK (3 on the numeric keypad) while holding down the
SHIFT key to enter disk mode and display the following load
screen.
2. Select the disk you want to load to in the Device: field. If you
are saving to a floppy disk, select Floppy. If you are saving data
to an external SCSI drive, select the appropriate SCSI ID.
• Type:
Displays the data of the drive selected in Device:.
MPC2000
MPC3000
S3000
S1000
PC
????
A MPC2000 formatted disk.
A MPC3000 disk.
An S3000 disk.
An S1000 disk
An MS-DOS formatted disk.
An unformatted disk or an incompatibly formatted disk.
• Size:
Displays the data size of the file selected in the File: field.
• Free memory snd:
The free sound memory space on the MPC2000.
• Free memory sqn:
The free sequence memory space on the MPC2000.
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Chapter 9: Disk Operation
Note: When SCSI is selected in the Device: field, the Part:
field appears on the screen.
Select the partition you want to load.
If you are using a disk with a large amount of disk space, such as a
hard disk, it is easier to manage the files by dividing the disk
space. Set the partitions after the disk has been formatted.
If you are loading CD-ROM data used for S1000 or S3000, the
Vol: field will appear on the right of the View: field.
The S1000 or S3000 disk is divided into partitions and then to
smaller units called volume. When you are selecting a file to load,
select a partition in the Part: field, a volume in the Vol: field,
and the sound in the File: field.
It is possible to select the file type you want to display in the
File: field of View: field. It is possible to select a specific extension in the View: field. This enables you to display only the
files with the extension selected in the View: field in the File:
field. This is convenient to find a file when there are many files on
a disk.
3. Select the file you want to load in the File: field. The procedures
differ slightly depending on the type of file selected.
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Chapter 9: Disk Operation
4-1. Selecting .SND (sound) Files or .WAV (wave) Files
Press DO IT[F6] to load a sound file. The following window
appears when the loading is completed.
The file name of the loaded sound will appear in the File:
field.
Press PLAY[F3] to listen to the loaded sound.
Select the note number or drum pad you want to assign the
loaded sound to in the Assign to note: field. It is possible
to rotate the DATA wheel or select directly by playing the pad.
Select --/OFF by rotating the DATA wheel if you do not want to
assign the sound to a note number.
Press KEEP[F5] to assign the loaded sound to a drum pad.
If you do not wish to keep the loaded sound, press DISCARD[F4]
to discard the loaded data.
4-2. Loading .SEQ (sequence) or .MID (standard MIDI) Files
Press DO IT[F6] to load the file. The following window appears
when the loading is completed.
The file name of the loaded file will appear in the File: field.
Press PLAY[F3] to listen to the loaded file.
Select the sequence number to which you want to assign the sequence data to in the Load into: field.
Press KEEP[F5] to assign the loaded file to the sequence number.
If you do not wish to keep the loaded file, press DISCARD[F4] to
discard the loaded data.
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4-3. Loading .PGM (program) Files
When a program file is loaded, the selected program and the
sounds assigned to the program will be loaded.
Press DO IT[F6] to display the following window.
The Replace same sound in memory: field sets
whether you will replace the same sound on the MPC2000
memory with the sound on the disk if the sound assigned to the
loaded program already exists. If this is set to YES, all of the
data on the disk with the same name will replace the sounds on
the MPC2000 memory. If this is set to NO, the sounds with the
same name will not be loaded and the sounds on the MPC2000
memory will be used.
Press CLEAR[F3] to erase all the program and sound data
within the memory and load.
Press DO IT[F5] to load the selected program as a new program.
When the load is completed, the loaded program will be selected,
allowing you to play the drum pads.
CAUTION:
CAUTION:The following window will appear when you are
loading a program and a sound file assigned to
that program cannot be found.
Insert the disk with the sound displayed in the
Can't find file: field and press LOAD
[F5].
If you have saved across multiple floppy disks, insert the next disk and press LOAD [F5].
If you press SKIP [F3], the sound that cannot be
found will be skipped and the next sound file will
be loaded. If another sound file is not found, the
above window will appear again.
Press AL SKP [F2] to cancel the loading of further sound files.
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Chapter 9: Disk Operation
4-4. .ALL Files
Press DO IT[F6] to display the following window.
Press LOAD[F5] to load all sequence and song files. Be careful,
since all of the sequence and song file data within the memory
will be erased.
Press <SEQ>[F3] to select and load each sequence in the .ALL
file.
The procedure here is the same as “Loading .SEQ (sequence) or
.MID (standard MIDI) Files.”
4-5. .APS (all programs) File
The programs and the sounds assigned to the program will be
loaded when you are loading an .APS file.
Press DO IT[F6] to display the following window.
Press LOAD[F5] to load the program and sound files. Be careful,
since all of the program and sound data within the memory will
be erased.
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Chapter 9: Disk Operation
Deleting a File from the Disk
It is possible to select and delete a file from the disk.
1. Press DISK (3 on the numeric keypad) while holding down the
SHIFT key to display the Disk mode and press DELETE[F5] to
display the Delete mode screen.
2. Select the disk in which the file you want to delete is in the
Device: field. If you are deleting a file on the floppy disk,
select Floppy. If you are deleting a file on an external SCSI
drive, select the appropriate SCSI ID.
• Type:
Displays the data of the drive selected in Device:.
MPC2000
MPC3000
S3000
S1000
PC
????
A MPC2000 formatted disk.
A MPC3000 disk.
An S3000 disk.
An S1000 disk
An MS-DOS formatted disk.
An unformatted disk or an incompatibly formatted disk.
Note: If you are saving data to a SCSI drive, the disk must be
MPC2000 formatted in order to save data from the
MPC2000. You also cannot execute save if the disk selected in the Device: field is a disk that cannot be written to such as the CD-ROM.
• Size:
Displays the file size of the file selected in the File: field.
It is possible to select the file type you want to display in the File:
field of View: field. It is possible to select a specific extension in the
View: field. This enables you to display only the files with the extension selected in the View: field in the File: field. This is convenient to find a file when there are many files on a disk.
File: Select the file you want to delete in the field and press DO
IT[F6] to display the confirmation window. Press DO IT[F5] to
delete.
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Chapter 10
MIDI/SYNC Mode
OTHER Mode
Chapter 10: MIDI/SYNC Mode, OTHER Mode
MIDI/SYNC Mode
The MPC2000 complies to MIDI CLOCKÅAMIDI TIME CODE
ÅAMIDI MACHINE CONTROL synchronous messages. This enables
you to synchronize with other sequencers and also by using a MIDI
MACHINE CONTROL compliant MTR (Multi Track Recorder) control the MTR from the MPC2000.
If you are only using the MPC2000 or connecting it to a MIDI sound
source and using another sequencer or MTR, it is not necessary to set
the channel.
Synchronizing the MPC2000 with Other Sequencers
To set another sequencer as a master and synchronize the MPC2000
to it, connect the MIDI OUT of the sequencer and the MIDI IN of the
MPC2000.
Sequencer
MPC2000
MIDI OUT
MIDI IN
MIN
MAX
MIN
MAX
F1
F1
F2
F2
F3
F4
F3
F4
F5
F5
F6
F6
MIDI PRODUCTION CENTER
DRUMS
MIXER
OTHER
MIDI/SYNC
SAMPLE
TRIM
PROGRAM
SONG
PUNCH
DISK
ASSIGN
EVENT
Master
START
END
Slave
Press MIDI/SYNC (9 on the numeric pad) while holding down the
SHIFT key to display the MIDI/SYNC mode screen.
To set the MPC2000 as the slave device and receive MIDI synchronous signals, set the Sync In window on the left.
In the In: field, select the MIDI Input which you will be receiving
sync-in data.
In the Mode: field, select the type of synchronous signal you will be
using: the MIDI CLOCK or MIDI TIME CODE.
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Chapter 10: MIDI/SYNC Mode, OTHER Mode
◆ MIDI CLOCK
MIDI CLOCK is a general synchronization signal which corresponds to most sequencers. When the MIDI CLOCK is used, the
tempo of the piece is determined by the settings of the master sequencer.
Shift early(ms):
When you are playing synchronously, set the offset which slides the
timing against the master. Set it normally to 0.
◆ MIDI TIME CODE (MTC)
In contrast to the MIDI CLOCK, the MIDI TIME CODE is a
snchronous signal with absolute time. The MTC does not have
tempo data and therefore it is necessary to set the tempo change on
the master device and the MPC2000.
When synchronizing the MTC, it is necessary to se the same frame
rate to the master and slave devices. It is also possible to set the
start time of the sequence or song when synchronizing the MTC.
Set the sequence on the main screen and the song by pressing the
OPEN WINDOW key in the Now: field of the Song screen and set
the window displayed below.
SMPTE start time: The playback starts when the
time code set here is received.
SMPTE frame rate: Sets the frame rate of the time
code.
◆ OFF
The MIDI synchronous signal is ignored when this is set to Mode:
OFF.
Page 155
Chapter 10: MIDI/SYNC Mode, OTHER Mode
Synchronizing Another Sequencer or MTR to the MPC2000
To set the MPC2000 as a master and synchronize another sequencer
to it, connect the MIDI OUT of the sequencer and the MIDI IN of the
MPC2000.
MPC2000
MIN
MAX
MIN
MAX
F1
F1
F2
F2
F3
F4
F3
F4
F5
F5
Sequencer
MIDI OUT
F6
MIDI IN
F6
MIDI PRODUCTION CENTER
DRUMS
MIXER
OTHER
MIDI/SYNC
SAMPLE
TRIM
PROGRAM
SONG
PUNCH
DISK
ASSIGN
EVENT
START
END
MTR (Multi Track Recorder) compliant
to MIDI MACHINE CONTROL
Master
MIDI IN
Slave
CAUTION:
CAUTION:It is necessary to use an MTR (Multi Track Recorder) compliant to MIDI MACHINE CONTROL
in order to synchronize it with the MPC2000.
Press MIDI/SYNC (9 on the numeric pad) while holding the SHIFT
key to display the MIDI/SYNC mode screen.
To set the MPC2000 as a master and sent synchronous signals to the
MIDI, set the Sync Out window on the right.
First, in the Out: field, select the MIDI Output channel to which you
will output the synchronization data.
In the Mode: field, select the type of synchronous signal you will be
using the MIDI CLOCK or MIDI TIME CODE.
Page 156
Chapter 10: MIDI/SYNC Mode, OTHER Mode
◆ MIDI CLOCK
MIDI CLOCK is a general synchronization signal which corresponds to most sequencers. When the MIDI CLOCK is used, the
tempo in the MPC2000 will control another sequencer.
◆ MIDI TIME CODE (MTC)
In contrast to the MIDI CLOCK, the MIDI TIME CODE is a
snchronous signal with absolute time. The MTC does not have
tempo data and therefore it is necessary to set the tempo change on
the master device and the MPC2000.
When synchronizing the MTC, it is necessary to se the same frame
rate to the master and slave devices. It is also possible to set the
start time of the sequence or song when synchronizing the MTC.
Set the sequence on the main screen and the song by pressing the
OPEN WINDOW key in the Now: field of the Song screen and set
the window displayed below.
SMPTE start time: The playback starts when the
time code set here is received.
SMPTE frame rate: Sets the frame rate of the time
code.
Send MMC:
This allows you to send MIDI Machine Control.
◆ OFF
The MIDI synchronous signal is ignored when this is set to Mode:
OFF.
Page 157
Chapter 10: MIDI/SYNC Mode, OTHER Mode
OTHER Mode
Set the tempo with the TAP TEMPO key and initialize the data. It is
also possible to check the version of the MPC2000 operating system.
OTHERS Screen
Press the OTHER (8 on the numeric pad) while holding down the
SHIFT key to display the OTHER mode.
• Tap averaging:
Hit the TAP TEMPO to set the tempo. The MPC2000 sets the
tempo to the average of the tempo tapped.
When you determine the tempo with the TAP TEMPO key, set the
number of taps used to calculate.
When this is set to a large value, it is possible to get an exact tempo.
However, this does not respond to rapid changes in the tempo.
When this is set to a small value, the function will be able to cope
with rapid changes in the tempo, but the unevenness of the displayed tempo will increase.
Rotate the DATA wheel while holding down the SHIFT key to set the
contrast of the LCD. It is possible to change this regardless of the
displayed mode.
Page 158
Chapter 10: MIDI/SYNC Mode, OTHER Mode
INIT Screen
Press OTHER (8 on the numeric pad) while holding down the SHIFT
key to display the OTHER mode screen and press INIT[F2] to display the INIT screen.
Erase the data on the MPC2000 memory and initialize the parameters.
VER. Screen
Press OTHER (8 on the numeric pad) while holding down the SHIFT
key to display the OTHER mode screen and press VER.[F3] to display the Version screen.
The version of the operating system currently loaded on the MPC2000
is displayed.
Page 159
Chapter 10: MIDI/SYNC Mode, OTHER Mode
Page 160
Appendix
Appendix
Notes on Using SCSI Drives
Connecting an External SCSI Drive
SCSI devices (hard disk drives) are connected as follows:
SCSI CABLE
HARD DISK DRIVE
(or CD-ROM, etc.)
SCSI INTERFACE
To other
SCSI devices
The MPC2000 uses a 25-pin SCSI connector to load or save data to
such devices such as the hard disk connected by a SCSI cable. By
setting the SCSI ID, it is possible to connect multiple SCSI devices on
the same SCSI bus. When multiple SCSI devices are connected to the
MPC2000, it is possible to select the disk you want to work with using
an ID number.
CAUTION:
CAUTION:Although many types of SCSI drives such as hard
disks are available, not all can be connected to the
MPC2000. Consult the dealer about the types that
can be used.
SCSI Cables
Always use high quality SCSI cables. Using cheaper SCSI cables may
seem an attractive proposition, especially if you have a tight budget
but low quality cables can give rise to data errors.
The SCSI connection requires that every connection is individually
grounded. There are two main types of SCSI cable you can buy. One is
the ‘moulded’ type with moulded connectors either end and a round
cable. The other type are flat ‘ribbon’ cables. This type of cable is really intended only for use inside devices.
Some moulded cables only have a single ground for all the connections
and so can be unreliable. They are probably fine when used with a
computer for loading small documents such as word processor files,
etc., but with the large amounts of sample data used on the MPC2000,
we have had reports of them causing problems.
The flat ribbon cables, however, have individual grounding for each
connection and so are generally more reliable but, because they are
intended for use inside devices (where they are separately screened),
they sometimes have insufficient screening which may cause data
noises to appear in your audio signal path when any disk activity is
going on, especially if your audio connections run parallel with the
SCSI lead. However, if this is not a problem for you (and in a studio it
may not be), these cables are usually very good and usually perform
much more reliably. In a live situation, however, they are probably
not ideal.
Page 162
Appendix
SCSI ID
Make sure the SCSI ID of a SCSI device connected to a SCSI bus is
unique. For example, the ID of the MPC2000 is 6 and the ID of the
other devices connected should not be set to 6. To set the ID of external SCSI devices connected, check the manual of that device.
Termination
A chain of SCSI devices must be terminated at either end and terminating resistors are fitted to most SCSI devices when you buy them.
The MPC2000’s SCSI interface is terminated. It is most likely that
the MPC2000 will be at one end of the chain and so must be left terminated. Any disks in between the MPC2000 and the last SCSI device in
the chain must be un-terminated (this can be done by physically removing the resistors or sometimes via a DIP switch on the back of the
unit - please check the unit’s documentation). The last device in the
chain must be terminated.
MPC2000
Terminated
Hard disk
Unterminated
MO drive
Unterminated
CD-ROM
Terminated
Incorrect termination may give rise to data errors and possibly corrupted data so please ensure it is done correctly. If you have any
doubts, please contact your dealer who will be able to help.
Cable Length
The SCSI specification states that the total length of the SCSI chain
must not exceed 6 metres. “Total length” means the length of the
whole chain between the first and the last device and not the length of
the cable between each of devices. SCSI chains that are longer than the
specified length may cause data errors and possibly corruption of data.
MPC2000
Hard disk
6 metres total
MO drive
CD-ROM
Page 163
Appendix
Installing the Options—To Service Technicians
CAUTION:
These servicing instructions are for use by
CAUTION:These
qualified personnel only. To reduce the
risk of electric shock, do not perform any
of servicing other than that contained in
the Operating instructions unless you are
qualified to do so. Refer all servicing to
qualified service personnel.
The MPC2000 can accommodate several options. These are the IBM208P 8 individual outputs digital I/O, the SMPTE I/O, the EB16
multi-effects processor and memory expansion.
Important Note:
Consult your AKAI Professional dealer on installation of
any options (including memory) to the MPC2000. Self-servicing may cause malfunction of components or the instrument itself. Akai does not guarantee against the unit's malfunction, damage or any loss caused by self-servicing or improper operation.
Location of MPC2000 Option Board
SMPTE Board (IB-M20T), Effect Board (EB16), Flash ROM
(FMX008M), 8 PARA out (IB-M208P)
PC AD/DA
IB-M20T
EB16
PC CPU
DANGER!!
Power
Supply
FMX008M
Floppy Disk
Drive
IB-M208P
SIMM Slot
Page 164
Appendix
To remove the cover:
No.2
Top Panel
No.2
No.1
No.1
Front Panel
1. Remove screw No.1 and remove the front panel.
2. Pull off the lever of the slide volume, remove screw
No.2 and remove the top panel by pulling it up.
No.1
To remove the operation panel:
The line connected
to the CPU
Slide screw
Slide screw
Bottom
Top steel metal
Front screw
1. Remove the four screws on the MPC2000, the four front screws and
pull off the top steel metal leaving the foundation on.
2. Do not forget to remove the line connected to the CPU from the foundation of the operation when you are pulling the top steel metal.
Page 165
Appendix
Installing Memory Expansion
The MPC2000’s internal memory can be expanded to 32Mbytes using
SIMMs. The MPC2000 comes with 2Meg of memory ‘hardwired’ and
there are two slots in which you can install SIMMs chips. The SIMMs
board is inserted at a slight angle and then pushed back where it clips
into place. Because SIMMs boards can differ, it is not possible for us
to say “Install them with the components facing the front of the
MPC2000” or anything like that because some SIMMs boards have
the memory chips mounted on both sides sometimes. However, the
boards can only be inserted one way so you shouldn’t have any problems but be careful not to force them into place otherwise they may
snap.
SIMMs operate a different speeds. SIMMs that operate at at a speed
of 70nS (nanoseconds) are recommended.
SIMMs also come in various sizes. Please note the following memory
configurations that are possible in the MPC2000.
Internal
2M
2M
2M
2M
2M
2M
SIMMs Slot 1
None
4M
4M
16M
16M
16M
SIMMs Slot 2
None
None
4M
None
4M
16M
TOTAL
2M
6M
10M
18M
22M
32M*
* When 2 x 16M SIMMs are installed, the 2Meg on
the CPU board is ignored.
Note: Memory chips are sensitive to static electricity. Please observe the following safety precautions:
• Unplug the MPC2000 before installing the board(s).
• The SIMMs may come with a special wrist strap to discharge static electricity. We suggest you attach the strap
to the MPC2000’s case. If a wrist strap or any other such
accessory is not supplied, try discharging any static by
touching an earthed metal object before handling the
boards.
• Always handle the memory board by its edges - avoid
touching the components on the board.
• To minimise static electricity, avoid carpeted areas and
low humidity areas.
Page 166
Appendix
Technical Specifications
General
• Display
• Disk drive
• Dimensions
• Weight
• Power requirements
: 248 x 60 dot graphic LCD
: 3.5 inch 2HD/2DD
: 405(W) x 126(H) x 328(D) mm
: 6.3 kg
: 100-120 / 220-240 VAC, 50/60Hz, 23W
(13W without option)
• Memory expansion slot : 2 / 72-pin SIMM (70ns)
Sound Generator
• Sampling rate
: 44.1kHz (frequency response:
20Hz-20kHz)
• Sampling capacity
: 2MB standard (21.9 seconds
mono or 10.9 seconds stereo), expandable to 32MB.
• Data format
: 16-bit linear
• Dynamic filtering
: 12dB/Octave dynamic resonant
lowpass filter per voice
• Maximum sounds in memory
: 128
• Number of sound programs
: 24
• Sound assignments per program : 64
• Simultaneous voices
: 32
Sequencer
• Maximum events
(notes equivalent)
• Resolution
• Sequences
• Tracks per sequence
• MIDI output channels
• Song mode
• Drum pads
• Drum pad banks
• Sync modes
: 100,000 notes
: 96 parts per 1/4-note (ppq)
: 99
: 64
: 32 (16 channels x 2 output ports)
: 20 songs, 250 steps per song
: 16 (velocity and pressure sensitive)
:4
: MIDI clock and SMPTE* (optional).
SMPTE frame rates supported are 24, 25,
29.97 drop and 30.
Page 167
Appendix
Rear Panel Inputs/Outputs
• Record input (both L and R) : 1/4-inch stereo phone x 2, balanced
-40dBu, input imp. 39kΩ; Max. input
level +10dBu
• Digital sampling input
: RCA-pin x 1, S/PDIF (optional)
• Digital master output
: RCA-pin x 1, S/PDIF (optional)
• Stereo output
: 1/4-inch phone x 2, unbalanced
+11dBu, output imp. 100Ω; Max. output level +17dBu
• 8 individual outputs
: 1/4-inch phone x 8, unbalanced
+11dBu, output imp. 100Ω (optional);
Max. output level +17dBu
• Headphone output
: 1/4-inch stereo phone x 1, 200mW/
32Ω
• MIDI inputs
: 5-pin DIN x 2
• MIDI outputs
: 5-pin DIN x 2 (independent)
• SCSI port
: Apple 25-pin D-type SCSI connector
x1
Options
• EB16
• FMX008M
• IB-M208P
• IB-M20T
: Multi-effect processor board*
: 8Mb Flash ROM board*
: 8 parallel output and digital In/Out board
: SMPTE board*
Standard accessory
• Power cable
:1
• Floppy disk
: 4 / OS disk x 1, Sound library disk x 3
• Operator’s manual : 1
* Not supported by V1.0 version software. It requires the OS software
version upgrade in future.
0dBu = 0.775Vrms
Page 168
Appendix
The MIDI Implementation Charts
This section contains the MIDI implementation charts for the
MPC2000. There are two charts—one for the sequencer section, and
one for the pad and sound generator section. These charts are useful
to determine if any incompatibilities exist between the MPC2000 and
your other MIDI instruments.
sound generator section)
Model: MPC2000 (sound
MIDI Implementation Chart
Function
****
Transmitted
Recognized
Basic
Channel
Default
Changed
16
1 - 16
16
1 - 16
Mode
Default
Messages
Altered
3
X
X
3
X
X
True Voice
35 - 98
35 - 98
35 - 98
35 - 98
Velocity
Note ON
Note OFF
O
O (Always = 64)
O
X
After
Touch
Key’s
Ch’s
X
X
X
O
X
X
X
O Volume
Prog
Change
X
0 - 127
System Exclusive
X
X
System
Common
: Song Pos
: Song Sel
: Tune
X
X
X
X
X
X
System
Real Time
: Clock
: Commands
X
X
X
X
Aux
Messages
: Local ON/OFF
: All Notes Off
: Active Sense
: Reset
X
X
X
X
X
O
X
X
Note
Number
Pitch Bender
Control
Change
7
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
Page 169
Version: 1.0
Remarks
Used in Note
Repeat feature
Can be assigned to
Note Variation Slider
O : YES
X : NO
Appendix
sequencer section)
Model: MPC2000 (sequencer
MIDI Implementation Chart
Function
****
Transmitted
Recognized
Basic
Channel
Default
Changed
1 - 16
1 - 16
1 - 16
1 - 16
Mode
Default
Messages
Altered
3
X
X
1
X
X
True Voice
0 - 127
0 - 127
0 - 127
0 - 127
Velocity
Note ON
Note OFF
O
O
O
O
After
Touch
Key’s
Ch’s
O
O
O
O
O
O
0 - 127
O
O
True#
O
0 - 127
O
0 - 127
System Exclusive
O
O
System
Common
: Song Pos
: Song Sel
: Tune
O
X
X
O
X
X
System
Real Time
: Clock
: Commands
O
O
O
O
Aux
Messages
: Local ON/OFF
: All Notes Off
: Active Sense
: Reset
X
O
X
X
X
X
X
X
Note
Number
Pitch Bender
Control
Change
Prog
Change
Version: 1.0
Remarks
See note below
Note : If the Convert Sustain Pedal To Duration field (accessed by pressing the MIDI key and selecting option 2) is set to
ON, then incoming controller 64 messages (sustain pedal) will not be recorded into sequences. Instead, any notes
that are currently pressed when a Sustain On message is received are internally held on, even after they are
released, until a Sustain Off message is received. The result is that the individual durations of notes are lengthened. This is explained further in the “MIDI Receive Channel, Local Mode, Soft Thru, Note Variation Controller
Assign and Sustain Pedal Processing” section of the manual, earlier in this chapter.
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
Page 170
O : YES
X : NO
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