ARTIC_THUNDER_27IN_(OPERATION)_(U) 4917KB Dec 25 1996 12:32:00 AM

ARTIC_THUNDER_27IN_(OPERATION)_(U) 4917KB Dec 25 1996 12:32:00 AM
NOVEMBER 2000
16-40089-101
Game Operations
Manual for 27”
Dedicated Video
Game
86
Manual Includes
Operation & Adjustments * Parts Information * Wiring Diagrams * Testing & Problem Diagnosis
The manufacturer intends that this game is to be operated for amusement purposes only and not in contravention of
any federal, state or local law or regulation of the United States or any foreign country governing gaming devices. All
operators of this game are responsible for its operation in accordance with such laws and regulations. The manufacturer's factory settings for this game may require adjustment in order to comply with laws applicable in an operator's
specific jurisdiction. It is the operator's responsibility to determine whether adjustments are necessary and, if they are,
to make the appropriate adjustments prior to operating the amusement game.
MIDWAY
3 40 1 N O R T H
GAMES, LLC
C A L I F O R N I A A V E N U E C H I C A G O , I L L I N O I S 6 06 18 US A
h t tp :/ /w ww.m i d wa y.c o m
AMUSEMENT
CABINET LINKING INSTRUCTIONS
To link two cabinets, use the crossover coupler included in the spare parts bag. Connect
the factory installed linking cable to the coupler and follow the instructions for “Wiring
Modifications and Software Setup” located below starting with step #7.
To link three or more cabinets, use a standard 10 base-T ethernet hub and follow all of
the instructions for “Wiring Modifications and Software Setup” located below.
CABINET ARRAYS
To create a Video Game Machine (VGM) Array, join the cabinets together. Each VGM comes equipped
with the necessary hardware to connect cabinets and provide maximum stability. Hardware is located in
the spare parts bag inside the cash box.
To join cabinets, remove the flat-head carriage bolts from the top and rear of adjacent cabinet sides. Position cabinets next to one another and adjust the leg levelers until all holes are aligned. Insert long carriage
bolts through the holes in both cabinets, and then fasten in place with the nuts provided.
NETWORK CONSIDERATIONS
Each VGM comes complete with a factory installed network cable. Optionally, a hub can be installed and
located remotely to monitor network activity. Cables up to 328 ft., or 100 meters, in length may be used in
conjunction with the hub provided they are Category 3 or higher, 100 ohm unshielded twisted pair communications grade wiring. Standard telephone cables are not sufficient for this application and should not be
used.
Take care to protect exposed wiring from player foot traffic, cleaning crews, service personnel, etc. Use
approved conduit or wire channels to support cables. Please note that modular connectors do not have
strain relief.
Prevent linking cables from becoming damaged by avoiding sources of extreme heat or moisture, and high
amounts of electrical energy like neon signs, fluorescent fixtures, two-way radios, cordless phones, power
circuits, public address system wiring, etc.
Universal RJ-45 modular plugs are not numbered or coded in any way. Clearly label all network connections to avoid confusing network cables with computer or telephone circuits.
WIRING MODIFICATIONS AND SOFTWARE SETUP
1. Place the linking hub inside the base of a cabinet nearest the center of the array. Remember that the
crossover couplers supplied with the game are not used when creating an array using the hub. Crossover couplers are only used to link two cabinets.
2. Unlock and remove the rear door from the cabinets selected to be part of the array. Inside the cabinet
you will find a coil of linking cable with one end already attached to game electronics. Uncoil just
enough of the cable to reach the hub, then recoil the rest of the cable and tie it in place. Repeat this
procedure for each of the other cabinets. Do not reinstall the cabinet door(s) at this time.
3. Route the free end of each cable out through the notch located in the rear door opening and plug into
any jack on the rear panel of the linking hub. Route the free end of the AC adapter for the hub and plug
it into the 9VAC jack on the front panel of the hub. Now all of the cables can be connected to the hub.
ARCTIC THUNDER
V
4. Refer to the manufacturer’s instructions in order to set the hub switches for LNK (link) and X (crossover) activity.
5. Fasten the hub to the bottom of the most central cabinet using a hook-and-loop type material. Orient
the hub so that the indicator lights are visible and cable jacks are accessible.
6. Make sure excess cable is tied into a coil and that all cables are routed through the notch in the rear
door. Connect the AC adapter for the hub and all line cords to AC power.
CAUTION
Do not connect or disconnect any cable to the game electronics or hub with the power turned
on. Circuit disruptions may damage the game and void the warranty.
7. Switch on power and closely observe the screen for each cabinet during start up. Each automatically
enters ATTRACT MODE if no errors are found. Refer to Troubleshooting in the operation manual if
errors are detected.
8. Verify software version compatibility for each game machine. Newer versions may contain instructions
previous versions do not, causing games to halt or reset at random.
Unlock the coin door for each cabinet to access the operator control buttons inside coin vault. Press
and hold the TEST button to enter the menu system. Select SYSTEM INFORMATION MENU at the
Main Menu screen. Scroll to SOFTWARE VERSION and press the TEST button. Observe screen for
desired information
9. Assign game machine a link number. Select ADJUSTMENTS from the Main Menu screen. Scroll to and
select GAME LINK NUMBER by pressing the Test button. Assign a linking number ranging from 1 to 4
to each game cabinet.
NOTE: Each cabinet must have its own individual and unique number. The first cabinet on the left is
always cabinet 1, the second is cabinet 2, etc.
10. Repeat these steps for each remaining game cabinet you wish to link.
11. Close and lock the coin door, and reinstall and lock the rear door for each cabinet. Lower the leg levelers for each cabinet until the casters do not touch the floor and the cabinets are level. Lock the levelers
in position by tightening the nuts provided.
VI
MIDWAY AMUSEMENT GAMES, LLC
OPERATIONS
ARCTIC THUNDER
CHAPTER 1 OPERATION
SAFETY INSTRUCTIONS
The following safety instructions apply to operators and service personnel. Read these instructions before
servicing or preparing the Video Game Machine (VGM) for play. Other safety instructions appear throughout this manual.
DEFINITIONS OF SAFETY TERMS
• DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious
injury.
• WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious
injury.
• CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate
injury. CAUTION also alerts you about unsafe practices.
• NOTE indicates information of special importance.
WARNING: TRANSPORTING GAMES.
The VGM contains glass and fragile electronic devices. Use appropriate care when
transporting. Avoid rough handling when moving the cabinet. Do not move with the
power switched on.
WARNING: DISCONNECT POWER.
Always turn the power OFF and unplug the VGM before attempting service or adjustments unless otherwise instructed. Installing or repairing boards with power switched on
can damage components and void the warranty.
WARNING: GROUND GAMES.
Avoid electrical shocks! Do not plug in a VGM until you have inspected and properly
grounded it. Only plug this game into a grounded, three-wire outlet. Do not use a
“cheater” plug, or cut off the ground pin on the line cord.
WARNING: AVOID ELECTRICAL SHOCKS.
The VGM system does not utilize an isolation transformer. Internal cabinet AC is not isolated from the external AC line.
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE.
If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can
fly eight feet or more from the implosion.
CAUTION: CHECK POWER SELECTOR, LAMP.
Set the 115/230VAC selector on the power supply for the correct line voltage. Check the
selector setting before switching on the VGM. Verify that the fluorescent lamp assembly
is correct for the local line voltage.
CAUTION: USE PROPER FUSE.
Avoid electrical shock! Replacement fuses must be identically rated. Fuse voltage and
current ratings must be identically rated to the original fuse.
2
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 1 OPERATION
CAUTION: ATTACH CONNECTORS PROPERLY.
Be sure board connectors mate properly. If connectors do not slip on easily, do not force
them. A reversed connector may damage the VGM and void the warranty. Connector
keys only allow a connector to fit one set of pins on a board.
CAUTION: USE CARE WHEN SHIPPING HARD DISKS.
The hard disk drive must be packed in an anti-static bag. When shipping the drive for
repair or replacement, pack it in an approved container (P/N 08-8068). Do not stack or
drop hard disk drives.
WARNING: HAZARD TO EPILEPTICS.
A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain
kinds of flashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may
nonetheless have an undetected epileptic condition.
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g., seizures or loss of awareness), immediately consult your physician before
using any video games.
We recommend that parents observe their children while they play video games. If you
or your child experience the following symptoms: dizziness, altered vision, eye or muscle
twitching, involuntary movements, loss of awareness, disorientation, or convulsions,
DISCONTINUE USE IMMEDIATELY and consult your physician.
ARCTIC THUNDER
3
CHAPTER 1 OPERATION
PRODUCT SPECIFICATIONS
Operating Requirements
Location
Domestic
Foreign
Japan
Electrical Power
120VAC @ 60Hz 4.0 Amps
230VAC @ 50Hz 2.0 Amps
100VAC @ 50Hz 4.0 Amps
Temperature
32°F to 100°F
(0°C to 38°C)
Humidity
Not to exceed 95% relative
Cabinet Statistics
Shipping Dimensions
Width 30" (76.2 cm)
Depth 62" (157.4 cm)
Height 78" (198 cm)
Shipping Weight (Approx.)
350Lbs (158kg) Main Cabinet
125Lbs (57kg) Seat Assy.
Design Type
Sit-On Dedicated Video Game
Machine with Steering Feedback
Operator Variables
Coinage, Play Mode, Difficulty,
Volume, Audits, Statistics
Diagnostics
Automatic Power-Up Self-Test
Manual Multi-Level Menu System
Game Characteristics
Player Variables
1 to 4 players per VGM (with Linking)
High Score Recognition
Suitable for All Ages (AAMA Certified)
Equipment Characteristics
Video Display Monitor
VGA Resolution
27” (68.6 cm) CRT
Audio System
Digital Stereo
5” (12.7 cm) Coaxial Full Range
Speakers
30"
VENTILATION
CLEARANCE
3"
78 3/16"
Currency Acceptors
2 Coin Mechanisms
Dollar Bill Validator Ready
Electronic Coin Acceptor Ready
77.06"
PRODUCT CONFIGURATION
• Stand Alone Video Game Machine
Each VGM is ready to play right out of the box. Operators may use the menu screens in the game menu
system to determine some player variables in advance or leave the choices up to the players.
• Linked Video Game Machines
Linking allows players to compete against each other on a single course. Operator menus are used the
same way as in stand-alone game machines. Crossover couplers and linking cables to connect two
VGMs are factory installed. Use an optional 10 base-T ethernet hub to interconnect up to four VGMs.
4
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 1 OPERATION
SET-UP
1. Remove all items from shipping containers and set them aside. Remove all packaging material.
Inspect exterior of the main cabinet and seat pedestal for any damage.
WARNING
Cabinet is top heavy. Do not push against plastic parts during movement.
2. Remove keys from controller assembly. Unlock and open rear door, coin box and cash box. Electrical
cords, mechanical components, and assorted spare parts are packed inside cash box. Casters and leg
levelers for the cabinet and pedestal are packed inside of a box with the seat pedestal.
3. Locate casters, leg levelers and related mounting hardware.
4. Install one nut onto each leg leveler. Tilt main cabinet as needed to locate threaded holes in underside
of cabinet. Install a leveler and nut into each hole. Do not tighten nuts at this time. Repeat these steps
for seat pedestal as well.
5. Install the provided swivel casters. Install the six (6) swiveling casters on the main cabinet and seat
pedestal as shown in the illustration below.
6. Install provided locking casters. Install the two (2) locking casters on seat pedestal as shown in the
illustration below.
LOCATION OF CASTERS AND LEVELERS
ARCTIC THUNDER
5
CHAPTER 1 OPERATION
7. Roll cabinet to its intended location, maintaining clearance between the cabinet and walls, drapes,
other games or obstructions.
8. Locate the pedestal assembly mounting rails and rubber bumper spacers, which are shipped along
with the hardware, inside a cash box.
9. Install rubber bumpers. Rubber bumpers are used to maintain a 3/16” space between the pedestal and
cabinet assembly, and are essential in absorbing vibration. Insert one bumper using a twisting motion
into each of the pre-drilled holes located along the bottom edge of main cabinet assembly.
10. Install pedestal mounting rails. Orient the mounting rail so that the pre-attached rubber bumpers face
outward, then insert rail. Fasten rail in place with the hardware provided. If necessary, refer to illustration for proper placement.
11. Roll pedestal section near main cabinet, align opening in the pedestal with the ends of the rails
mounted in main cabinet. Slide the pedestal forward onto extended mounting rails leaving enough
space to attach the wiring harness. Mate each cable connector and press firmly to seat the contacts.
Ensure no wires are pinched during pedestal attachment.
Attach pedestal assembly using 1/4-20 tamper resistant screws and large flat washers provided. A T27
wrench is included to tighten these screws firmly.
LOCATION OF PEDESTAL ASSEMBLY MOUNTING HOLES
12. Lower and adjust each leg leveler until the pedestal section is stable and level. Adjust the levelers until
the bottoms of all pieces are flush and parallel with each other. Inspect for binding or pinched wires,
then firmly tighten the fasteners to attach the two pieces together as a single unit.
13. An extra padlock may be installed to secure rear door. Locate hasp. Remove the two lock bracket nuts
from inside the cabinet, above the rear door opening. Slide the hasp bracket onto the bolts so that it
protrudes from the hole in back of the cabinet, then reinstall nuts.
6
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 1 OPERATION
TYPICAL REAR DOOR HASP INSTALLATION
14. Modify the lock plate at the top of the rear door. Remove the bolts and nuts from the lock plate, then
rotate the plate so that the slot will be above the door. Reinstall the bolts and nuts and tighten firmly.
15. Reinstall the rear door onto the cabinet and close it. Lock the rear door and remove the key. If
required, install the extra padlock through the hasp at this time. Install the screws at the top and sides
of the rear door and tighten snugly. Leave the remaining doors open at this time.
LINE CORD INSTALLATION
16. The power cord is packed in with the spare parts. Insert a portion of the line cord in the cord clamp
leaving enough slack for the cord. Match the holes on the IEC plug with the prongs in the receptacle
and push firmly to seat the line cord.
17. Plug the game into a grounded (3-terminal) AC wall outlet. Switch on power to the game using the ON/
OFF switch located on the upper left top of the cabinet (when viewed from the player’s position). The
game will power up and begin its self test. If no errors are found, the game will automatically enter the
attract mode of operation (scenes and sounds from typical races, player’s scores, messages, etc.).
18. Open the coin door. Press and hold the Begin Test button on the operator control switch panel to enter
the menu system. Wait until the Main Menu screen appears on the monitor.
ARCTIC THUNDER
7
CHAPTER 1 OPERATION
TYPICAL COIN DOOR SWITCH LOCATION
19. Follow on-screen instructions to select Diagnostics, then choose SWITCH TESTS. Follow the onscreen instructions to verify that each of the controls is operational. If no errors are found, the controls
should function well.
20. Return to the Diagnostics screen, then choose CONTROLLER TEST. Follow the on-screen instructions to verify the presence of steering resistance. If no errors are found, the aim will be good.
21. Return to the Main Menu screen, and then choose EXIT. The game will automatically enter its “attract”
mode of operation (scenes and sounds from typical races, player’s scores, messages, etc.).
22. Insert currency or tokens and play a game. Change the volume and make any other adjustments.
Close and lock all open doors. Tighten the leveler nuts and engage the caster locks.
MAINTENANCE
• Viewing Glass
It is not necessary to switch off power to the game to clean the glass. Apply a mild glass cleaner to a clean
cloth or sponge and wipe the viewing glass.
Do not apply the cleaner directly on the glass! Liquid could drip down into switch or control circuits and
cause erratic game operation.
• Player Controls
Use plastic-safe, non-abrasive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge and
wipe the player controls.
Do not apply the cleaner directly on the controls!
• Cabinet and Seat
Use plastic-safe, non-abrasive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge and
wipe the seat or cabinet.
Do not apply cleaner directly on artwork or cabinet!
8
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 1 OPERATION
GAME FEATURES
Arctic Thunder™ ships configured for one-player game play, but up to four cabinets may be linked to promote player competition.
Arctic Thunder™, the action packed snowmobile tour for the new millennium, is a polar fantasy that transports adventurous trekkers across continents in search of unimaginable and ultra-realistic thrills and chills.
From the snowy plateaus of the Himalayas and the Swiss Alps to snowscapes in Europe and the Americas, players can assume the role of Ponzo, the resident polar primate, or of Willie Qiunn a hip and cool
Rastafari, just to name a few. Slaloming through fluffy white powder on the back of a snowmobile, players
and their opponents compete for power-ups while launching shiver-worthy snowballs and frosty power
attacks.
STARTING UP
Each time power is switched on or restored to the game machine, the system enters Start-up Tests.
Observe software revision level is shown at the top of screen. A testing message appears for approximate
60 seconds.
The system enters Attract Mode once it passes all power-up tests. The Attract Mode screen will cycle uninterrupted and display a variety of scenes and sounds from a typical race on any given track. The system
does not exit Attract Mode until the desired amount of coins or tokens is inserted and game play commences.
GAME RULES AND OBJECTIVES
The game is configured for one-player game play, but up to four cabinets may be linked at one time to promote multiple player competition. To enter Game Mode, individual player(s) must insert the required
amount of currency or tokens, press the Start button, and select a sled and track. The main objective of the
game is to earn top ranking on a given track environment and/or against other drivers.
PLAYER CONTROLS
• Start Button, located on the right-hand side of the controller assembly, is used to begin game play or to
select certain features before a race.
• Attack Button, located on the left-hand side of controller assembly is used during competition to punch
opponents, launch snowballs, or power attacks.
• Throttle Lever, located on the right-hand side of controller assembly, is used to accelerate.
GAME OPERATION
Access to the menu system for statistics, adjustments, and testing is secured by a keyed lock on the coin
box to prevent tampering. When the menu system is entered, on screen messages guide the operator
through tasks.
CABINET SWITCHES
• ON/OFF SWITCH is located on the top right-hand side of cabinet.
• REMOTE MONITOR ADJUSTMENTS knobs are located inside coin vault. Use the monitor test screens
with these controls to adjust video image size, brightness, contrast, etc.
ARCTIC THUNDER
9
CHAPTER 1 OPERATION
CONTROL BUTTONS
• TEST BUTTON activates game Menu System. Press the Test button to access the Main Menu and
select individual diagnostics, audits, utilities, etc.
• VOLUME-UP BUTTON is used to move up through menu selections or adjustment items, as well as to
increase volume level in game play.
• VOLUME-DOWN BUTTON is used to move down through menu selections or adjustment items, as well
as to decrease volume level in game play.
• SERVICE CREDIT BUTTON is used to allot credits without affecting a game's bookkeeping total. This
button is also used to exit a menu selection or return to the main menu.
10
MIDWAY AMUSEMENT GAMES, LLC
ADJUSTMENT, DIAGNOSTIC &
AUDIT MENUS
ARCTIC THUNDER
CHAPTER 2 DIAGNOSTICS
ADJUSTMENT, DIAGNOSTIC & AUDIT MENUS
MENU SYSTEM
WHAT IS THE MENU SYSTEM?
The game’s Menu System is a series of auditing, game adjustments and diagnostic screens. You can easily access and apply these screens to optimize game performance. For instance…
• Use game audit screens to assess game performance.
• Use adjustment screens to help you customize game performance. For example, you can restore factory
default game settings. You can also calibrate player controls for player accuracy.
• Use diagnostic screens to verify proper equipment operation.
ACCESSING THE MENU SYSTEM
Open the coin door. Locate and press the TEST button. The game system will exit game Attract Mode and
enter Diagnostic Mode. The Main Menu, which is the opening screen of the Menu System, will appear.
Game audits, adjustments and diagnostics are a few examples of line items you can expect to see in the
Main Menu. Selecting a line item opens its submenu, and each submenu presents at least one option that
you may act upon.
ARCTIC THUNDER MAIN MENU
SYSTEM INFO
AUDITS
ADJUSTMENTS
DIAGNOSTICS
UTILITIES
VOLUME LEVELS
PRICING
CALIBRATE FEEDBACK
EXIT
TYPICAL MAIN MENU SCREEN
MENU LAYOUT
Observe that each menu screen basically uses the same layout.
• The block at the top of each screen displays the current menu title.
• Data, such as menu items and video reports, etc., appears in the center of the screen.
• Messages, for example explanations and active control functions, etc., appear at the bottom of the
screen.
MENU NAVIGATION TOOLS
Use the operator control buttons located inside the coin door to navigate menus. Press the Volume Up or
Volume Down button to scroll through and select menu options.
Press the Test button to select the option highlighted and access the next menu level. NOTE: Only one
highlighted option can be selected at a time.
To return to play mode from the Main Menu, select Exit and press the Test button. To return to the Main
Menu or to play mode from a submenu, select Return to Previous Menu and press the Test button. Repeat
as necessary until you return to desired screen or menu.
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu, continued
System Information Menu
SYSTEM INFORMATION MENU
To verify the game’s software version, reset information, or to clear reset information, select System Information Menu from the Main Menu, then press the Test button. Select and perform desired function.
SYSTEM INFORMATION MENU
SOFTWARE VERSION
BACK TO PREVIOUS MENU
To return to Main Menu, select Back to Previous Menu and press the Test button.
Main Menu, continued
System Information Menu
Software Version
SOFTWARE VERSION
To verify game software version, select System Version from the System Information Menu. Observe
screen for desired information.
SOFTWARE VERSION
ARCTIC THUNDER/SNOW.EXE
ARCTIC THUNDER/DIAGDLL.DLL
ARCTIC THUNDER/GOBJ.DLL
ARCTIC THUNDER/GOOSE.DLL
DIAGNOSTICS/DIAG.EXE
WINCSM/WINCSM.EXE
WINCSM/MAGICBUS.DLL
1.0.0.0
1.0.0.0
1.0.0.0
1.0.0.0
1.0.0.0
1.0.0.0
1.0.0.0
To return to the submenu, press the Test button; to return to the Main Menu select Back To Previous Menu
and press the Test button.
Main Menu, continued
Audits Menu
AUDITS MENU
To view a game’s play statistics, select Audits Menu from the Main Menu, then press the Test button. Use
the Volume buttons to scroll to desired audit item, then press the Test button. Follow on-screen instructions
where necessary.
The left-hand side of an audit table displays the name of the audit item; the right-hand side shows the
amount of play for that item as either a percentage, an average, or as elapsed time. Please note, record
these statistics prior to performing any service or repairs.
ARCTIC THUNDER
3
CHAPTER 2 DIAGNOSTICS
Main Menu, continued
Audits Menu, continued
AUDITS MENU
GENERAL GAME AUDITS
WASHINGTON, D.C.
SWISS ALPS
CHERNOBYL
HIMALAYAN
ALASKAN PIPELINE
HAUNTED FOREST
COIN AUDITS
CREDIT AUDITS
SYSTEM AUDITS
WATCHDOG AUDITS
CLEAR ALL
BACK TO PREVIOUS MENU
To return to submenu while viewing an audit table, press the Test button; to return to the Main Menu select
Back To Previous Menu and press the Test button.
Main Menu, continued
Audits Menu
General Game Audits
GENERAL GAME AUDITS
To view game audits, press the Volume Up or Volume Down button to select General Game Audits from
the Audits Menu, then press the Test button. Observe screen for desired information.
GENERAL GAME AUDITS
TOTAL UPTIME
TOTAL PLAYTIME
PERCENTAGE PLAYTIME
GAMES STARTED
AVERAGE GAME TIME
PERCENTAGE FREE GAMES
TOTAL TIME-OUT PERCENTAGE
GAME CONTINUES PERCENTAGE
INITIALS ENTERED
1 PLAYER GAME
2 PLAYER GAME
3 PLAYER GAME
4 PLAYER GAME
5 PLAYER GAME
6 PLAYER GAME
7 PLAYER GAME
8 PLAYER GAME
PERCENTAGE ATTACK USED
PERCENTAGE NO DRONES
PERCENTAGE NO CATCH-UP
DIRTY MCKURDY SELECTED
MAI ZHOU LIN SELECTED
AGENT 5 SELECTED
2DAYS 09:09:11
2DAYS 02:23:10
(9/32) 25%
32
2DAYS 01:12:15
0.0%
0.0%
(X/X) XX%
(X/X) XX%
(X/X) XX%
(X/X) XX%
(X/X) XX%
(X/X) XX%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
(X/X) 0.0%
(X/X) 0.0%
(X/X) 0.0%
RETURN
4
WILLIE QUINN SELECTED
PONZO SELECTED
CANDY ICE SELECTED
SLED 1 SELECTED
SLED 2 SELECTED
SLED 3 SELECTED
SLED 4 SELECTED
SLED 5 SELECTED
SLED 6 SELECTED
WASHINGTON, DC SELECTED
SWISS ALPS SELECTED
CHERNOBYL SELECTED
HIMALAYAN SELECTED
ALASKAN PIPELINE SELECTED
HAUNTED FOREST SELECTED
PLAYER WIPE-OUTS AVERAGE
PUP BOOST AVERAGE
PUP MISSILE AVERAGE
PUP SHIELD AVERAGE
PUP SUPER ATTACK AVERAGE
PUP HEALTH AVERAGE
PUP TRICK AVERAGE
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
CLEAR
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu, continued
Audits Menu
General Game Audits, continued
To reset audit table, select Clear located at the bottom of screen, then press the Test button. To leave table
as it is, select Return located at the bottom of screen, then press the Test button. Please note, be sure to
record any values prior to clearing table.
To return to the submenu, press the Test button; to return to the Main Menu select Return and press the
Test button.
Main Menu, continued
Audits Menu
Washington, D.C. Audits (All track audits)
WASHINGTON, D.C. AUDITS
To observe the audits screen for any one of the featured tracks, use the Volume Up or Volume Down button to select the desired audit, then press the Test button.
Observe screen for desired information. Please note, each sled track listed in the Audit Menu contains
information identical to information shown in the table below.
To reset audit table, select Clear located at the bottom of screen, then press the Test button. To leave table
as it is, select Return located at the bottom of screen, then press the Test button. Please note, be sure to
record any values prior to clearing table.
ARCTIC THUNDER: WASHINGTON, DC.
TRACK SELECTED
TRACK SINGLE PLAYER
FREE GAME AWARD
TIME-OUT
PLACED 1ST
PLACED 2ND
PLACED 3RD
PLACED 4TH
PLACED 5TH
PLACED 6TH
PLACED 7TH
PLACED 8TH
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
TIMED AT 90 PERCENTAGE
TIMED AT 95 PERCENTAGE
TIMED AT 100 PERCENTAGE
TIMED AT 105 PERCENTAGE
TIMED AT 110 PERCENTAGE
TIMED AT 115 PERCENTAGE
TIMED AT 120 PERCENTAGE
TIMED AT 125 PERCENTAGE
TIMED AT 130 PERCENTAGE
TIMED AT 135 PERCENTAGE
TIMED AT 140 PERCENTAGE
TIMED AT 145 PERCENTAGE
RETURN
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
(X/X)
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
CLEAR
To return to the submenu, press the Test button; to return to the Main Menu select Return and press the
Test button.
ARCTIC THUNDER
5
CHAPTER 2 DIAGNOSTICS
Main Menu, continued
Audits Menu
Coin Audits
COIN AUDITS
To view coin audits use the Volume Up or Volume Down button to select Coin Audits from the Audits Menu,
then press the Test button. Observe screen for desired information.
To reset audit table, select Clear located at the bottom of screen, then press the Test button. To leave table
as it is, select Return located at the bottom of screen, then press the Test button. Please note, be sure to
record any values prior to clearing table.
COIN AUDITS
LEFT SLOT COINS
RIGHT SLOT COINS
BILLS
CENTER SLOT COINS
EXTRA SLOT COINS
SERVICE CREDIT
TOTAL PAID CREDIT
TOTAL
X
X
X
X
X
X
X
$X.XX
RETURN CLEAR
To return to the submenu, press the Test button; to return to the Main Menu select Return and press the
Test button.
Main Menu, continued
Audits Menu
Credit Audits
CREDIT AUDITS
To view credit audits use the Volume Up or Volume Down button to select Credit Audits from the Audits
Menu, then press the Test button. Observe screen for desired information.
To reset audit table, select Clear located at the bottom of screen, then press the Test button. To leave table
as it is, select Return located at the bottom of screen, then press the Test button. Please note, be sure to
record any values prior to clearing table.
CREDIT AUDITS
CREDIT AVAILABLE
X
RETURN CLEAR
To return to the submenu, press the Test button; to return to the Main Menu select Return and press the
Test button.
6
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu, continued
Audits Menu
System Audits
SYSTEM AUDITS
To view system audits, use the Volume Up or Volume Down button to select System Audits from the Audits
Menu, then press the Test button. Observe screen for desired information.
To reset audit table, select Clear located at the bottom of screen, then press the Test button. NOTE: Be
sure to record any values prior to clearing table. To leave table as it is, select Return located at the bottom
of screen, then press the Test button.
SYSTEM AUDITS
GAME STARTUPS
GAME RESTARTS
CSM STARTUPS
GAME NE’S
GAME AE’S
GAME IF’S
GAME UPTIME
SYSTEM UPTIME
X
X
X
X
X
X
X DAYS 00:00:00
X DAYS 00:00:00
RETURN
CLEAR
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Return and press the Test button.
Main Menu, continued
Audits Menu
Watchdog Audits
WATCHDOG AUDITS
To either view or clear information about the watchdog use the Volume Up or Volume Down button to
select Watchdog Audits from the Audits Menu, then press the Test button. Observe screen for desired
information.
To reset audit table, select Clear located at the bottom of screen, then press the Test button. NOTE: Be
sure to record any values prior to clearing table. To leave table as it is, select Return located at the bottom
of screen, then press the Test button.
WATCHDOG AUDITS
VIEW WATCHDOGS
CLEAR WATCHDOGS
BACK TO PREVIOUS MENU
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Return and press the Test button.
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CHAPTER 2 DIAGNOSTICS
Main Menu, continued
Audits Menu
Clear All Audits
CLEAR ALL AUDITS
To clear all game audits use the Volume Up or Volume Down button to select Clear All Audits from the
Audits Menu, then press the Test button.
Use the Volume buttons to select desired answer, then press the Test button. Observe a confirmation box
appears on-screen to verify a selection was made.
CLEAR ALL AUDITS
CLEAR ALL ARCTIC THUNDER AUDITS
YES
NO
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
Main Menu, continued
Adjustments Menu
ADJUSTMENTS MENU
To optimize game performance and earnings or to change the look or sound of the game, use the Volume
Up or Volume Down button to select Adjustment Menu from the Main Menu, then press the Test button.
The Adjustments Menu enables customization of Attract Mode, fan and seat shaker intensity, game difficulty, as well as a whole host of other features. Please note, individual Game Adjustments are explained in
more detail on the following pages.
To select a menu option in Adjustments use the Volume buttons to select it, then press the Test button.
ADJUSTMENT MENU
GAME LINK NUMBER
MINIMUM GAME VOLUME
GAME DIFFICULTY
SINGLE 1ST FREE GAME
LINK 1ST FREE GAME
GAME START TIME
INITIALS ENTRY
FAN INTENSITY
SHAKER INTENSITY
TAIL LIGHT
WHEEL STRENGTH
FAMILY MODE
RESTORE FACTORY ADJUSTMENTS
BACK TO PREVIOUS MENU
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu, continued
Adjustments Menu, continued
Many line items in the Adjustments Menu provide multiple setting choices, a few of which are followed by a
confirmation box as shown below to verify your selection prior to completing the request.
Be sure to read each option carefully, use the Volume buttons to select YES or NO, then press the Test
button to lock in the setting. Selecting NO cancels any changed values and returns the previous values to
memory.
ARE YOU SURE YOU WANT TO SELECT THIS SETTING?
YES
NO
TYPICAL CONFIRMATION BOX
Main Menu, continued
Adjustments Menu
Game Link Number
GAME LINK NUMBER
Allows the game link number to be set. The setting range is:
-Maximum:
4
-Minimum:
1
-Factory Setting:
1
Main Menu, continued
Adjustments Menu
Minimum Game Volume
MINIMUM GAME VOLUME
Selects the minimum allowable setting for volume. The setting range for this adjustment is:
-Minimum:
0
-Maximum:
255
-Factory Setting:
20
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CHAPTER 2 DIAGNOSTICS
Main Menu
Adjustments Menu
Game Difficulty
GAME DIFFICULTY
Determines level of difficulty during game play. The setting range is:
-Easiest
-Easy
-Normal
-Hard
-Hardest
-No Change
-Factory Setting: Normal
Main Menu
Adjustments Menu
Single First Free Game
SINGLE FIRST FREE GAME
Enables the single play “free game for first place” option. The setting choices are:
-Enable (Award free game)
-Disable
-No Change
-Factory Setting: Enable
Main Menu
Adjustments Menu
Linked First Free Game
LINKED FIRST GAME FREE
Awards free game to top player in a 2, 3, 4 or more player race. The setting choices are:
-Off (Does not award a free game in linked games)
-Must Beat All Drones (In a game with one or more linked players, a free game is only awarded if
each of the drones and linked players lose)
-Two Players (In a game with at least two linked players, a free game is only awarded if the other
linked player loses)
-Three Players (In a game with at least three linked players, a free game is only awarded if the
other linked players lose)
-Four Players (In a game with at least four linked players, a free game is only awarded if the other
linked players lose)
-No Change
-Factory Setting: Off
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CHAPTER 2 DIAGNOSTICS
Main Menu
Adjustments Menu
Game Start Time
GAME START TIME
Adjusts the game start time. The setting choices are:
-Minimum:
45
-Maximum:
90
-Factory Setting:
55
Main Menu
Adjustments Menu
Initials Entry
INITIALS ENTRY
Enables players to enter their initials upon earning a high score, and displays high scores during attract
mode. The setting range is:
-Enable
-Disable
-No Change
-Factory Setting: Disable
Main Menu
Adjustments Menu
Fan Intensity
FAN INTENSITY
Determines fan speed during game play. The setting range is:
-Easy
-Medium
-Hard
-Off
-No Change
-Factory Setting: Medium
Main Menu
Adjustments Menu
Shaker Intensity
SHAKER INTENSITY
Determines shaker rate during game play. The setting range is:
-Easy
-Medium
-Hard
-Off
-No Change
-Factory Setting: Medium
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CHAPTER 2 DIAGNOSTICS
Main Menu
Adjustments Menu
Tail Light
TAIL LIGHT
Enables tail light illumination. The setting choices are:
-Enable
-Disable
-No Change
-Factory Setting: Enable
Main Menu
Adjustments Menu
Wheel Strength
WHEEL STRENGTH
Selects degree of wheel strength to be used for racing. The setting range is:
-Very Light
-Light
-Normal
-Heavy
-Very Heavy
-No change
-Factory Setting: Very Heavy
Main Menu
Adjustments, continued
Family Mode
FAMILY MODE
Changes appearance of female character seen on logo screen. The setting range is:
-Disable (Lewd appearance)
-Enable (Conservative appearance)
-No change
-Factory Setting: Disable
Main Menu
Adjustments, continued
Restore Factory Adjustments
RESTORE FACTORY ADJUSTMENTS
Allows operator to restore all game settings to the original factory default settings. The setting range is:
-Yes
-No
-Factory Setting:
12
No
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu, continued
Diagnostics Menu
DIAGNOSTIC MENU
To verify condition of the electrical and electronic hardware in the game use the Volume Up or Volume
Down button to select Diagnostics Menu from the Main Menu, then press the Test button.
Diagnostic tests assist in checking and adjusting the game’s major systems. It is important to periodically
run diagnostics to improve and maintain game performance and player satisfaction.
DIAGNOSTICS MENU
MONITOR TEST
SWITCH TESTS
DIP SWITCH TESTS
LINKING TEST
CONTROLLER TEST
SEAT SHAKER TEST
BLOWER TEST
LAMP TESTS
SPEAKER TEST
BURN-IN TEST
VERIFY SOFTWARE
BACK TO PREVIOUS MENU
Use the Volume buttons to select desired Diagnostic Menu option, then press Test button to enter.
To return to the Main Menu select Back To Previous Menu and press the Test button.
Main Menu
Diagnostic Menu, continued
Monitor Setup
MONITOR SET-UP
To verify color clarity of the monitor use the Volume Up or Volume Down button to select Monitor Setup at
the Diagnostic Menu, then press the Test button.
Within the Monitor Set-up menu use the Volume buttons to select desired monitor setting, then press the
Test button. Observe screen displays desired information and then automatically returns to the Monitor
Set-Up Menu.
MONITOR SET-UP
RED SCREEN
GREEN SCREEN
BLUE SCREEN
WHITE SCREEN
50% GRAY SCREEN
25% GRAY SCREEN
BLACK SCREEN
COLOR BARS
CROSS HATCH
BACK TO PREVIOUS MENU
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CHAPTER 2 DIAGNOSTICS
Main Menu
Diagnostic Menu, continued
Monitor Setup, continued
COLOR BARS. Observe 4 color bars in different shades appear on-screen as aids in adjusting the green,
blue, and red color levels. Each color should appear sharp and clear. Check video brightness and contrast.
The CROSSHATCH PATTERNS test fills the screen with a series of dots within a grid. Observe the dots
are perfectly round and that both the grid and dots are clear. Inspect monitor convergence, linearity, and
screen size.
The single color screens, RED SCREEN, BLUE SCREEN, GREEN SCREEN, etc., fill the screen with a
single color to be observed for complete saturation and clarity.
If any of the tests show a need for CRT adjustment, use the proper knobs on the Monitor Controls board.
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
Main Menu
Diagnostic Menu, continued
Switch Tests
SWITCH TESTS
To verify proper operation of game switch and button inputs use the Volume Up or Volume Down button to
select Switch Test at the Diagnostic Menu, then press the Test button.
SWITCH TESTS
WHEEL: XXX
GAS:
XXX
START
ATTACK
CREDIT
RCOIN
VOL-
VOL+
CCOIN
TEST
LCOIN
ECOIN
BILL
PRESS VOLUME - AND + TO EXIT
Press any switch on the control panel or coin door to cause the corresponding indicator on the screen to
illuminate. Each illuminated square represents one completed switch circuit.
Press both Volume buttons simultaneously to return to the submenu; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
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CHAPTER 2 DIAGNOSTICS
Main Menu
Diagnostic Menu, continued
DIP Switch Test
DIP SWITCH TEST
To verify proper DIP switch setting use the Volume Up or Volume Down button to select DIP Switch Test at
the Diagnostic Menu, then press the Test button.
The current settings will appear on-screen. The default switch position for switch one through 8 is OFF for
standard operation. For information about DIP Switch settings refer to Chapter 5: Wiring.
DIP SWITCH TEST
S2
1
2
3
4
5
6
7
8
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
BOOT GAME
UNUSED
UNUSED
UNUSED
UNUSED
UNUSED
UNUSED
UNUSED
PRESS ENTER TO EXIT
S2 DIP SWITCH SCREEN
Main Menu
Diagnostic Menu, continued
Linking Test
LINKING TEST
To verify communications between a game machine and others linked to it use the Volume Up or Volume
Down button to select Linking Test at the Diagnostic Menu, then press the Test button.
LINKING TEST
LINK 1: THIS GAME
LINK 2: 0 PACKETS
LINK 3: 0 PACKETS
LINK 4: 0 PACKETS
RETURN TO PREVIOUS MENU
This diagnostic runs automatically and will display results on-screen.
To return to the submenu, select Return to Previous Menu and press the Test button; to return to the Main
Menu scroll to Back To Previous Menu and press the Test button.
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CHAPTER 2 DIAGNOSTICS
Main Menu
Diagnostic Menu, continued
Controller Test
CONTROLLER TEST
To verify the proper directional movement of the controller assembly use the Volume Up or Volume Down
button to select Controller Test at the Diagnostic Menu, then press the Test button.
Please note, avoid contact with controller assembly when conducting any of the controller tests because
the controller automatically turns on its own.
Use the Volume buttons to select desired controller test option, then press Test button to enter.
CONTROLLER TEST
CALIBRATE FEEDBACK
CONTROLLER CENTER
CONTROLLER LEFT
CONTROLLER RIGHT
CONTROLLER INFO
BURN-IN TEST
RETURN TO PREVIOUS MENU
Observe and follow the on-screen instructions when conducting a test. A message will appear on-screen
to indicate a completed test. Press the Test or Start button to exit test once this message appears.
CALIBRATE FEEDBACK performs a complete calibration sequence which turns the controller to the left,
center, and to the right at a variety of speeds. This is the most complete test for the controller.
The CONTROLLER CENTER, CONTROLLER LEFT, AND CONTROLLER RIGHT are individual controller tests and will perform only the test specified by the name.
The CONTROLLER INFO test does not automatically turn the controller and requires operator input to
complete the test.
BURN-IN TEST performs the same tests as the Calibrate Feedback option, except it does so in a complete, uninterrupted cycle. To exit this test mode the game machine must be powered off.
Main Menu
Diagnostic Menu, continued
Seat Shaker Test
SEAT SHAKER TEST
To verify the proper functionality of the shaker assembly use the Volume Up or Volume Down button to
select Seat Shaker Test at the Diagnostic Menu, then press the Test button.
Use the Volume buttons to select desired shaker test, then press the Test button. Please note, the seat
shaker is immediately and automatically engaged once the Test button is pressed.
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu
Diagnostic Menu, continued
Seat Shaker Test, continued
SEAT SHAKER TEST
SHAKER ON
BURN-IN
RETURN
The SHAKER ON test performs a complete shaker vibration sequence at a variety of speeds. This is the
most complete test for the seat shaker. Observe seat vibration.
The BURN-IN TEST performs the same tests as the Shaker On option, except it does so in a complete,
uninterrupted cycle. To exit this test mode the game machine must be powered off. Observe seat vibration.
To end seat shaker test, press the Test button. To return to the submenu, select Return and press the Test
button; to return to the Main Menu scroll to Back To Previous Menu and press the Test button.
Main Menu
Diagnostic Menu, continued
Blower Test
BLOWER TEST
To verify the proper functionality of the fan assembly use the Volume Up or Volume Down button to select
Blower Test at the Diagnostic Menu, then press the Test button.
Use the Volume buttons to select desired blower test, then press the Test button. The fan blower is immediately and automatically engaged once the Test button is pressed.
BLOWER TEST
BLOWER ON
BURN-IN
RETURN
BLOWER ON performs a complete blower sequence at a variety of speeds. This is the most complete test
of the blower. Observe breeze emitted from fan blower located in the center of the back-lit marquee.
BURN-IN TEST performs the same tests as the Blower On test option, except it does so in a complete,
uninterrupted cycle. To exit this test mode the game machine must be powered off. Observe breeze emitted from fan blower located in the center of the back-lit marquee.
To end fan blower test, press the Test button. To return to the submenu, select Return and press the Test
button; to return to the Main Menu scroll to Back To Previous Menu and press the Test button.
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CHAPTER 2 DIAGNOSTICS
Main Menu
Diagnostic Menu, continued
Lamp Test
LAMP TEST
To detect intermittent or faulty incandescent bulbs use the Volume Up or Volume Down button to select
LAMP TEST at the Diagnostic Menu. This test ensures that the incandescent bulbs critical to game operation function properly.
LAMP TEST
CYCLE
ALL ON
BURN-IN
RETURN
Use the Volume Up or Volume Down button to select desired Lamp Test and press the Test button. During
the test observe the Lamp(s) turn ON according to the option selected.
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
Main Menu
Diagnostic Menu, continued
Speaker Test
SPEAKER TEST
To verify the proper functionality of the speaker assemblies use the Volume Up or Volume Down button to
select Speaker Test at the Diagnostic Menu, then press the Test button.
SPEAKER TEST
RIGHT CHANNEL
LEFT CHANNEL
1 KHZ SOUND
100HZ SOUND
PLAY TUNE
RETURN
RIGHT CHANNEL. Tests the functionality of the speaker located on the right-hand side of the game cabinet by emitting an audible voicing of the word “right.”
LEFT CHANNEL. Tests the functionality of the speaker located on the left-hand side of the game cabinet
by emitting an audible voicing of the word “left.”
The 1KHz and 100Hz Sound tests are audible tones emitted from both speakers on the game cabinet.
Play Tune test option emits audible music from the game using both speakers on the game cabinet.
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu
Diagnostic Menu, continued
Burn-In Tests
BURN-IN TESTS
To properly diagnose intermittent problems with linking, steering, speakers, lamps, the seat shaker, or
blower use the Volume Up or Volume Down button to select Burn-In Test at the Diagnostic Menu, then
press the Test button. Select the desired test from the Burn-In Test menu.
A Burn-In test cycles non-stop through while diagnosing a problem. If an error is detected the Burn-In Test
will stop and an error message will display on-screen.
Inputs from the control buttons are ignored during Burn-In. The Burn-In Test cannot be halted from the
menus. To halt the test, switch off power to the game machine and then reboot game machine.
Main Menu
Diagnostic Menu, continued
Verify Software
VERIFY SOFTWARE
To perform software verification use the Volume Up or Volume Down button to select Verify Software at
the Diagnostic Menu, then press the Test button.
The test diagnostic will automatically check the software in the span of a few minutes and then report the
outcome as pass or fail. Observe screen for test results.
To return to the submenu, press any button; to return to the Main Menu scroll to Back To Previous Menu
and press the Test button.
Main Menu
Utilities
UTILITIES
To make adjustments to a variety of bookkeeping memory banks use the Volume Up or Volume Down button to select Utilities from the Main Menu, then press the Test button.
To select desired Utilities option use the Volume Up or Volume Down button, then press the Test button.
UTILITIES
RESET GAME TABLES
FREE PLAY
FULL FACTORY RESTORE
SOFTWARE UPDATE
COPY CMOS TO FLOPPY DISK
CHECK DISK
BACK TO PREVIOUS MENU
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CHAPTER 2 DIAGNOSTICS
Main Menu
Utilities, continued
Several options under Utilities offer multiple setting choices in which you must select a value. Use the Volume buttons to change the value setting and observe a confirmation box as shown appears.
ARE YOU SURE YOU WANT TO RESTORE DEFAULTS?
YES
NO
TYPICAL CONFIRMATION BOX
Press the Volume Up or Volume Down button to select YES or NO, then press the Test button to lock in the
setting. Selecting NO cancels any changed values and returns the previous values to memory.
To return to the Main Menu select Back To Previous Menu and press the Test button.
Main Menu
Utilities, continued
Reset Game Tables
RESET GAME TABLES
To reset game data --for example high scores-- use the Volume Up or Volume Down button to select Reset
Game Tables at the Utilities screen, then press the Test button.
Use the Volume buttons to select desired function, then press the Test button.
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
Main Menu
Utilities, continued
Free Play
FREE PLAY
To adjust free play --which does not require credits or tokens for game play-- use the Volume Up or Volume
Down button to select Free Play at the Utilities screen. Use the Volume buttons to select desired function,
then press the Test button. The setting range is:
-Disable
-Enable
-No change
-Factory Setting:
Disable
To return to the Main Menu scroll to Back To Previous Menu and press the Test button.
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CHAPTER 2 DIAGNOSTICS
Main Menu
Utilities, continued
Full Factory Restore
FULL FACTORY RESTORE
To return all game variables to the original factory setting use the Volume Up or Volume Down button to
select Full Factory Restore from the Utilities screen, then press the Test button.
Use the Volume Up or Volume Down button to select desired answer, then press the Test button to complete selection. Observe a confirmation box appears on-screen to verify a selection was made.
FULL FACTORY RESTORE
RESET TO FACTORY DEFAULTS
YES
NO
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
Main Menu
Utilities, continued
Software Update
SOFTWARE UPDATE
To aid installation of software use the Volume Up or Volume Down button to select Software Update at the
Utilities screen, then press the Test button.
This option aids the process of either updating game software to the latest version or reverting to the previous version, if desired. Please note
SOFTWARE UPDATE
UPDATE SOFTWARE
REVERT SOFTWARE
BACK TO PREVIOUS MENU
Either Software Update option offers multiple setting choices in which you must select a value. Use the
Volume buttons to change the value setting and observe a confirmation box as shown on the next page
appears.
ARCTIC THUNDER
21
CHAPTER 2 DIAGNOSTICS
Main Menu
Utilities, continued
Software Update
ARE YOU SURE YOU WANT TO UPDATE
SOFTWARE?
YES
NO
Press the Volume Up or Volume Down button to select YES or NO, then press the Test button to lock in the
setting. Selecting NO cancels any changed values and returns the previous values to memory.
Follow on-screen instructions to complete version selection. Please note, software update option exits the
game Diagnostic menus.
Main Menu
Utilities, continued
Copy CMOS To Floppy Disk
COPY CMOS TO FLOPPY DISK
To copy the system CMOS file onto a floppy disk use the Volume Up or Volume Down button to select
Copy CMOS To Floppy Disk at the Utilities screen, then press the Test button.
Follow on-screen instructions to complete selection. To return to the Main Menu scroll to Back To Previous
Menu and press the Test button.
Main Menu
Utilities, continued
Check Disk
CHECK DISK
To check integrity of the disk use the Volume Up or Volume Down button to select Check Disk at the Utilities screen, then press the Test button to enter.
Follow on-screen instructions to complete selection. Please note, this option will cause the game machine
to reboot.
22
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu
Volume Levels
VOLUME LEVELS
To select a desirable volume level use the Volume Up or Volume Down button to select Volume Level from
the Main Menu, then press the Test button.
Remember that the minimum sound level is set by using the Adjustments Menu.
VOLUME LEVELS
GAME MODE LEVEL
ATTRACT MODE LEVEL
BACK TO PREVIOUS MENU
Press the Volume Up button to increase sound level or the Volume Down button to decrease the sound
level of the game. Press the Test button to lock the volume level at the selected value.
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
Main Menu
Pricing
PRICING
Use Pricing to specify pricing settings other than the ones listed in the Pricing Table, to select the amount
of credits required to start a game, and the amount of credits required to continue a game. Use the Volume
Up or Volume Down button to select Pricing from the Main Menu, then press the Test button.
PRICING
SHOW CURRENT PRICING
SELECT A PRICE
CUSTOM PRICING
BACK TO PREVIOUS MENU
Use the Volume Up or Volume Down button to select desired selection, then press the Test button.
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
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CHAPTER 2 DIAGNOSTICS
Main Menu
Pricing Menu, continued
Show Current Pricing
SHOW CURRENT PRICING
Use the Show Current Pricing option to view the pricing options currently selected for game play. Remember pricing is used to select the amount of credits required to start a game, as well as to continue a game.
Press the Test button to return to main pricing menu; to return to the Main Menu scroll to Back To Previous
Menu and press the Test button.
Main Menu
Pricing Menu, continued
Select a Price
SELECT A PRICE MENU
Use the Select a Price Menu to select preset price settings on a continental, or country by country basis,
as outlined in the Pricing Table that follows.
Pricing can also be used to select the amount of credits required to start a game and the amount of credits
required to continue a game.
Use the Volume buttons to select country, then press the Test button. Use the Volume buttons to further
navigate selections listed within a desired country. Press the Test button to save selection.
CONTINENTAL PRICING TABLE
ASIA
AUSTRALIA
CUSTOM
EUROPE A - H
EUROPE I - Z
NORTH AMERICA
SOUTH AMERICA
BACK TO PREVIOUS MENU
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
24
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Pricing Table
Use the Pricing Table illustrated below as a guide to select and/or verify the desired coin credit setting(s).
NAME
START
CONTINUE
CREDITS/COIN
COIN 1
COIN 2
ANTILLES
2
2
1/25¢, 4/1G
.25¢
1G
AUSTRALIA 1
2
2
1/3X20¢, 2/$1.00
.20¢
$1.00
AUSTRALIA 2
1
1
1/5X20¢, 1/$1.00
.20¢
$1.00
AUSTRIA 1
2
2
1/5Sch, 2/10Sch
5 Sch
10 Sch
AUSTRIA 2
2
2
1/2X5Sch, 3/2X10Sch
5 Sch
10 Sch
BELGIUM 1
2
2
1/20BF
20BF
20BF
BELGIUM 2
2
2
3/20BF
20BF
20BF
BELGIUM 3
2
2
2/20BF
20BF
20BF
BELGIUM ECA
2
2
1/20BF
5BF
20BF
CANADA 1
2
2
1 / 2 x 25¢, 3 / $1
25¢
25¢
CANADA 2
2
2
1 / 2 x 25¢, 3 / $1
25¢
$1.00
CANADA 3
2
2
3 / $1.00, 6 / $2.00
$1.00
$2.00
CANADA ECA
2
2
1 / 2 x 25¢, 3 / $1
25¢
DENMARK
2
2
3/5DKr, 7/10DKr
5DKr
10DKr
FINLAND
2
2
1/1Fmk
1Fmk
5Fmk
FRANCE 1
2
2
2/5Fr, 5/10Fr
5Fr
10Fr
FRANCE 2
2
1
2/5Fr, 4/10Fr
5Fr
10Fr
FRANCE 3
2
1
1/5Fr, 3/10Fr
5Fr
10Fr
FRANCE 4
2
1
1/5Fr, 2/10Fr
5Fr
10Fr
FRANCE 5
2
1
2/5Fr, 5/10Fr, 11/2 X 10Fr
5Fr
10Fr
FRANCE 6
2
1
2/5Fr, 4/10Fr, 9/2 X 10Fr
5Fr
10Fr
FRANCE 7
2
1
1/5Fr, 3/10Fr, 7/2 X 10Fr
5Fr
10Fr
FRANCE 8
2
1
1/5Fr, 2/10Fr, 5/2 X 10Fr
5Fr
10Fr
FRANCE 9
2
1
1/3 X 1Fr, 2/5Fr
1Fr
5Fr
FRANCE 10
2
1
1/2 X 1Fr, 3/5Fr
1Fr
5Fr
FRANCE 11
2
1
1/3 X 1Fr, 2/5Fr, 5/2 X 5Fr
1Fr
5Fr
FRANCE 12
2
1
1/2 X 1Fr, 3/5Fr, 7/2 X 5Fr
1Fr
5Fr
FRANCE ECA 1
1
1
2/5Fr, 5/10Fr
1Fr
FRANCE ECA 2
1
1
2/5Fr, 4/10Fr
FRANCE ECA 3
1
1
FRANCE ECA 4
1
FRANCE ECA 5
COIN 3
COIN4
50BF
$1.00
$2.00
5Fr
10Fr
20Fr
1Fr
5Fr
10Fr
20Fr
1/5Fr, 3/10Fr
1Fr
5Fr
10Fr
20Fr
1
1/5Fr, 2/10Fr
1Fr
5Fr
10Fr
20Fr
1
1
2/5Fr, 5/10Fr, 11/20Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 6
1
1
2/5Fr, 4/10Fr, 9/20Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 7
1
1
1/5Fr, 3/10Fr, 7/20Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 8
1
1
1/5Fr, 2/10Fr, 5/20Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 9
1
1
1/3 X 1Fr, 2/5Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 10
1
1
1/2 X 1Fr, 3/5Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 11
1
1
1/3 X 1Fr, 2/5Fr, 5/10Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 12
1
1
1/3 X 1Fr, 3/5Fr, 7/10Fr
1Fr
5Fr
10Fr
20Fr
FRANCE ECA 13
1
1
1/10Fr, 2/20Fr, 4/30Fr
1Fr
5Fr
10Fr
20Fr
FREE PLAY
--
--
--
None
None
None
None
GERMANY 1
2
2
1/1DM, 6/5DM
1DM
5DM
GERMANY 2
2
1
1/1DM, 7/5DM
1DM
5DM
GERMANY 3
2
1
1/1DM, 8/5DM
1DM
5DM
GERMANY 4
2
1
1/1DM, 5/5DM
1DM
5DM
GERMANY 5
2
1
1/1DM, 6/5DM
1DM
5DM
GERMANY ECA 1
2
2
1/1DM, 2/2DM, 6/5DM
1DM
2DM
ARCTIC THUNDER
BILL
None
5DM
25
CHAPTER 2 DIAGNOSTICS
NAME
START
CONTINUE
CREDITS/COIN
COIN 1
COIN 2
COIN 3
GERMANY ECA 2
2
1
1/1DM, 2/2DM, 6/5DM
1DM
2DM
5DM
5DM
GERMANY ECA 3
1
1
1/1DM, 2/2DM, 6/5DM
1DM
2DM
HUNGARY
2
2
1/2X10Ft, 3/2X20Ft
10Ft
20Ft
COIN4
BILL
ITALY
2
2
1/500LIt
500LIt
500LIt
JAPAN 1
2
2
1/100Yen
100 Yen
100 Yen
JAPAN 2
2
2
2/100Yen
100 Yen
100 Yen
JAPAN 3
1
1
1/100Yen
100
100
JAPAN 4
1
1
2/100Yen
100
100
JAPAN 5
1
1
4/100Yen
100
100
JAPAN 6
1
1
1/2X100Yen
100
100
NETHERLANDS
2
2
1/1HFI, 3/2.5HFI
1HFI
2.5HFI
NEW ZEALAND 1
1
1
1/$1
$1
$2
NEW ZEALAND 2
1
1
2/$1
$1
$2
NORWAY
2
2
3/5NKr, 6/10NKr
5NKr
10NKr
SPAIN 1
2
2
1/100Pta, 6/500Pta
100Pta
500Pta
SPAIN 2
2
2
1/100Pta, 5/500Pta
100Pta
500Pta
SWEDEN
2
2
1/3X1SKr, 2/5SKr
1SKr
5SKr
SWITZERLAND 1
2
2
1/1SFr, 6/5SFr
1SFr
5SFr
SWITZERLAND 2
2
2
1/1SFr, 7/5SFr
1SFr
5SFr
SWITZERLAND 3
2
2
1/1SFr, 8/5SFr
1SFr
5SFr
UK ECA 1
1
1
1/50p, 3/£1.00, 6/£2.00
£1.00
50p
20p
10p
£2.00
UK ECA 2
1
1
1/50p, 2/£1.00, 4/£2.00
£1.00
50p
20p
10p
£2.00
UK ECA 3
1
1
1/30p, 2/50p, 5/£1.00
£1.00
50p
20p
10p
£2.00
UK 4
1
1
1/50p, 3/£1.00
£1.00
50p
UK 5
1
1
1/50p, 2/£1.00
£1.00
50p
UK ECA 6
1
1
1/30p, 2/50p, 4/£1.00
£1.00
50p
20p
10p
£2.00
UK ECA 7
1
1
3/£1.00
£1.00
50p
20p
10p
£2.00
UK ECA 8
1
1
1/50p, 2/£1.00, 4/£2.00
£1.00
50p
20p
10p
USA1
2
2
1/25¢
25¢
25¢
$1.00
USA2
2
1
1/25¢
25¢
25¢
$1.00
USA3
1
1
1/25¢
25¢
25¢
$1.00
USA4
1
1
1/50¢, 3/$1.00
25¢
25¢
$1.00
USA5
2
1
1/50¢, 4/$1.00
25¢
25¢
$1.00
USA6
1
1
1/50¢
25¢
25¢
$1.00
USA7
1
1
1/50¢, 3/$1.00
25¢
25¢
$1.00
USA8
2
2
1/50¢
25¢
25¢
$1.00
£2.00
USA9
3
2
1/25¢
25¢
25¢
$1.00
USA10
3
3
1/25¢
25¢
25¢
$1.00
USA11
4
2
1/25¢
25¢
25¢
$1.00
USA12
4
3
1/25¢
25¢
25¢
$1.00
USA13
4
4
1/25¢
25¢
25¢
USA ECA
2
2
1/25¢, 4/$1.00
$1.00
25¢
USA DC 1
2
2
1/25¢
25¢
$1.00
$1.00
USA DC 2
2
1
1/25¢
25¢
$1.00
$1.00
USA DC 3
1
1
1/25¢
25¢
$1.00
$1.00
USA DC 4
3
2
1/25¢
25¢
$1.00
$1.00
USA DC 5
3
3
1/25¢
25¢
$1.00
$1.00
USA DC 6
4
2
1/25¢
25¢
$1.00
$1.00
USA DC 7
4
3
1/25¢
25¢
$1.00
$1.00
USA DC 8
4
4
1/25¢
25¢
$1.00
$1.00
26
$1.00
10¢
05¢
$1.00
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 2 DIAGNOSTICS
Main Menu
Pricing, continued
Custom Pricing Menu
CUSTOM PRICE MENU
Use the Custom Pricing Menu to create, edit, delete, or select a desired price setting other than one listed
in the Select a Price menu option and the Pricing Table. Use the Volume Up or Volume Down button to
select Custom Pricing Menu from the Main Menu, then press the Test button.
Use the Volume buttons to make desired selection, then press the Test button. Use the Volume buttons to
further navigate selections. Press the Test button to save selection.
CUSTOM PRICING MENU
CREATE
EDIT
DELETE
SELECT
BACK TO PREVIOUS MENU
To return to the submenu, select Return and press the Test button; to return to the Main Menu scroll to
Back To Previous Menu and press the Test button.
Main Menu
Calibrate Feedback
CALIBRATE FEEDBACK
To calibrate controller assembly use the Volume Up or Volume Down button to select Calibrate Feedback
from the Main Menu. This test performs a complete calibration sequence by turning the controller to the
left, the center, and to the right at varying speeds.
Feedback diagnostic test is the most complete test for the controller. Please note, keep hands and other
objects clear of controller assembly during the calibration sequence because the controller automatically
turns on its own.
Use the Volume Up or Volume Down button to select Calibrate Feedback then press the Test button.
Observe and follow the on-screen instructions when conducting a test. Upon test completion, a message
indicating a completed test appears on-screen. Press the Test or Start button to exit test once this message appears.
ARCTIC THUNDER
27
CHAPTER 2 DIAGNOSTICS
NOTES
28
MIDWAY AMUSEMENT GAMES, LLC
SERVICE
ARCTIC THUNDER
CHAPTER 3 SERVICE
SAFETY INSTRUCTIONS
The following safety instructions apply to operators and service personnel. Read these instructions thoroughly prior to servicing or preparing the game machine for play. Other safety instructions appear
throughout this manual where necessary.
DEFINITIONS OF SAFETY TERMS
• DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious
injury.
• WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious
injury.
• CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate
injury. CAUTION also alerts you about unsafe practices.
• NOTE indicates information of special importance.
WARNING: TRANSPORTING GAMES.
The game machine contains glass and fragile electronic devices. Use appropriate care
when transporting to avoid rough handling of cabinet. Never move with power switched
on.
WARNING: DISCONNECT POWER.
Always turn power OFF and unplug game machine before attempting service or
adjustments unless otherwise instructed. Installing or repairing boards with power
switched on can damage components and void the warranty.
WARNING: GROUND GAMES.
Avoid electrical shocks! Do not plug in a VGM until you have inspected and properly
grounded it. Only plug this game into a grounded, three-wire outlet. Do not use a
“cheater” plug, or cut off ground pin on line cord.
WARNING: AVOID ELECTRICAL SHOCKS.
The game machine system does not utilize an isolation transformer. Internal cabinet AC
is not isolated from external AC line.
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE.
If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can
fly eight feet or more from implosion.
2
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 3 SERVICE
CAUTION: CHECK POWER SELECTOR, LAMP.
Set the 115/230VAC selector on the power supply for the correct line voltage. Check the
selector setting before switching on game machine. Verify fluorescent lamp assembly is
correct for the local line voltage.
CAUTION: USE PROPER FUSE.
Avoid electrical shock! Replacement fuses must be identically rated. Fuse voltage and
current ratings must be identically rated to original fuse.
CAUTION: ATTACH CONNECTORS PROPERLY.
Be sure board connectors mate properly. If connectors do not slip on easily, do not force
them. A reversed connector may damage the game machine and void the warranty. Connector keys only allow a connector to fit one set of pins on a board.
CAUTION: USE CARE WHEN SHIPPING HARD DISKS.
The hard disk drive (HDD) must be packed in an anti-static bag. When shipping HDD for
repair or replacement, pack it in an approved container (P/N 08-8068). Do not stack or
drop hard disk drives.
WARNING: HAZARD TO EPILEPTICS.
A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain
kinds of flashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing
certain video games. People who have not had any previous seizures may nonetheless
have an undetected epileptic condition.
If you or anyone in your family has experienced symptoms linked to an epileptic condition
(e.g., seizures or loss of awareness), immediately consult your physician before using
any video games.
We recommend that parents observe their children while they play video games. If you
or your child experience the following symptoms: dizziness, altered vision, eye or muscle
twitching, involuntary movements, loss of awareness, disorientation, or convulsions,
DISCONTINUE USE IMMEDIATELY and consult your physician.
ARCTIC THUNDER
3
CHAPTER 3 SERVICE
SERVICING
Only qualified service personnel should perform maintenance and repairs. Product guidelines apply to all
operators and service personnel.
Specific notes, cautions, and warnings appear throughout the manual where they apply. We recommend
that you thoroughly read the SAFETY NOTICES section prior to beginning service. NOTE: Always switch
off power to the game machine before servicing.
To service Marquee…
Refer to Marquee Service and General Dash Service illustrations.
• Switch off power to game machine and unplug AC line cord.
• Remove controller assembly:
1. Remove tamper-resistant screws used to fasten controller cover to controller housing and set aside.
2. Lift up controller cover enough to expose wiring.
3. Label and disconnect all wiring, including ground.
4. Completely remove controller cover and set aside until reinstallation.
5.Locate and remove center hub. Remove screws from hub, lift hub from shaft, then set aside until
reinstallation.
6. Locate and remove the hex nut used to fasten controller housing to motor shaft.
7. Grab each controller grip and lift up and away from dashboard. If controller housing sticks, perform
bulleted steps listed below, otherwise advance to step 8.
• Replace the hub removed in step 5. Fasten in place with the screws provided.
• Locate hex-head bolt. This bolt is secured with a retention clip inside of the controller assembly.
• Insert bolt in hub and tighten down until the controller housing begins to lift up and can be removed
completely.
• Be sure to return bolt to retention clip for future use.
8. Locate and remove Phillips head screws used to fasten anti-pinch plate around motor shaft.
9. Remove anti-pinch plate and set aside with hardware until reinstallation.
• Remove dash pod:
1. Locate and remove tamper-resistant screws used to fasten pod to cabinet.
2. Gently slide pod off and away from cabinet.
3. Place pod in a safe place along with hardware to prevent breakage or loss.
• Remove Marquee:
1. Locate and remove tamper-resistant screws used to fasten marquee to cabinet.
2. Lift marquee from cabinet to expose opening in cabinet. Store marquee in a safe place along with
hardware to prevent breakage or loss.
• Perform desired repair or equipment replacement.
4
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 3 SERVICE
WARNING
Fluorescent tubes implode on impact when dropped. Use care in handling.
To service the Fluorescent Light Assembly…
Refer to Marquee Service illustration.
• Switch off power to game machine and unplug the AC line cord.
• Remove screws used to fasten the clear plastic overlay and marquee artwork to marquee.
• Remove both the marquee overlay and artwork and set aside in a safe place to prevent damage.
• Reach up inside the opening in cabinet and disconnect the power cable from fluorescent light assembly.
• Loosen, but do not remove the screws fastening assembly to cabinet.
• Slide assembly slightly forward to disengage the keyholes. Lift out the assembly.
• Perform desired repair or equipment replacement.
MARQUEE ILLUSTRATION
ARCTIC THUNDER
5
CHAPTER 3 SERVICE
To service Backlit Marquee …
Refer to Marquee Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Remove screws used to fasten the clear plastic overlay and marquee artwork to marquee.
• Remove both the marquee overlay and artwork and set aside in a safe place to prevent breakage.
• Perform desired repair or equipment replacement.
To service the Fluorescent Lamp or Starter…
Refer to Marquee Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Remove screws used to fasten clear plastic overlay and marquee artwork to marquee.
• Remove both the marquee overlay and artwork and set aside in a safe place to prevent breakage.
• Reach up inside the opening in cabinet and remove fluorescent lamp locks.
• Both the fluorescent tube and the starter require a quarter turn for removal. Grasp tube or starter, give it
a quarter turn and pull it from its socket.
• Carefully place a new starter or tube into the sockets and rotate it a quarter turn to reinstall.
• Reinstall both fluorescent lamp locks. Wipe tube clean to remove fingerprints and dust.
To service the Monitor (CRT)…
We recommend that you read WARNINGS thoroughly before beginning this procedure.
CAUTION
The video monitor is heavy, with most of the weight toward the front of the assembly.
Be sure it is firmly supported as it is moved from the cabinet.
WARNING
The monitor does not require isolation from the AC line voltage in normal operation.
When operating outside the cabinet or servicing the monitor on a test bench, ISOLATE THE MONITOR FROM LINE VOLTAGE WITH AN ISOLATION TRANSFORMER.
• Switch off power to game machine and unplug AC line cord.
• Remove Marquee and Barrier Panel. Refer to service instructions for Marquee and Barrier Panel.
• Open rear cabinet door and disconnect monitor from wiring harness and ground wires.
• Remove nuts securing monitor mounting flanges to mounting panel.
• Pull monitor carefully from cabinet and set aside.
• Perform desired repair or equipment replacement.
6
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 3 SERVICE
To service Barrier Panel…
Refer to Marquee Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Remove Marquee. Refer to service instructions for Marquee.
• Locate and remove hex nuts used to fasten barrier panel in cabinet. Grasp barrier panel along bottom
edge and lift it out of cabinet.
• Perform desired repair or equipment replacement.
BLOWER SERVICE
To service Blower Fan…
Refer to Blower Fan and Speaker Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Remove access panel from atop cabinet:
1.Locate and remove screws used to fasten access panel to cabinet.
2.Lift and pivot panel to remove from cabinet. NOTE: This panel is heavy and may require a bit of
maneuvering during removal and reinstallation.
• Label and disconnect wiring.
• Remove hex nuts and washers from mounting screws before removing fan assembly from enclosure.
Set aside hardware. Lift out fan assembly.
• Perform desired repair or equipment replacement.
• Be sure to clean fan filter, or replace with new one, before reinstallation of blower fan.
ARCTIC THUNDER
7
CHAPTER 3 SERVICE
To service Marquee Mounted Cabinet Speakers…
Refer to Blower Fan and Speaker Service illustration. Speakers are located in the underside of marquee.
• Switch off power to game machine and unplug AC line cord.
• Remove fan access panel from atop cabinet:
1.Locate and remove screws used to fasten access panel.
2.Lift and pivot panel to remove from cabinet. NOTE: Access panel is heavy and may require a bit of
maneuvering during removal and reinstallation.
• Label and disconnect speaker wiring, including ground strap.
• Remove hex nuts from mounting screws before removing speakers from enclosure.
• Perform desired repair or equipment replacement.
• Carefully reseat seals upon completing any task inside speaker enclosure.
• Reconnect wires, including ground. Refer to the Cabinet Wiring Diagram for correct speaker polarity.
NOTE:The speakers are magnetically shielded to prevent video monitor color impurity. Be sure that any
replacement speakers are also magnetically shielded.
To service Controller…
Refer to Controller Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Open rear cabinet door.
• Label and disconnect all dash wiring, including ground strap.
• Remove controller assembly:
1. Remove tamper-resistant screws used to fasten controller cover to controller housing and set aside.
2. Lift up controller cover enough to expose wiring.
3. Label and disconnect all wiring, including ground.
4. Completely remove controller cover and set aside until reinstallation.
5.Locate and remove center hub. Remove screws from hub, lift hub from shaft, then set aside until
reinstallation.
6.Locate and remove jam nut and lock washer used to fasten controller housing to motor shaft.
7. Grab each controller grip and lift up and away from dashboard. If controller housing sticks, perform
bulleted steps listed below, otherwise advance to step 8.
• Replace the hub removed in step 5. Fasten in place with the screws provided.
• Locate hex-head bolt. This bolt is secured with a retention clip inside of the controller assembly.
• Insert bolt in hub and tighten down until the controller housing begins to lift up and can be removed
completely.
• Be sure to return bolt to retention clip for future use.
8.Set aside controller housing with matching hardware until reinstallation.
• Perform desired repair or equipment replacement.
8
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 3 SERVICE
A
B
C
D
E
F
C ONTROLLER SERVICE
ARCTIC THUNDER
9
CHAPTER 3 SERVICE
To service Start and Attack Buttons…
• Switch off power to game machine and unplug AC line cord.
• Remove controller assembly:
1. Remove tamper-resistant screws used to fasten controller cover to housing and set aside.
2. Lift up controller cover enough to expose wiring. Label and disconnect all wiring, including ground.
3. Completely remove controller cover.
• Perform desired repair or equipment replacement.
G ENERAL D ASH S ERVICE
To service Throttle…
Refer to Controller Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Open rear cabinet door.
• Label and disconnect all dash wiring, including ground strap.
• Remove controller assembly:
1. Remove tamper-resistant screws used to fasten controller cover to housing and set aside.
10
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 3 SERVICE
To service Throttle (continued)…
2. Lift up controller cover enough to expose wiring. Label and disconnect all wiring, including ground.
3. Completely remove controller cover and set aside until reinstallation.
• Perform desired repair or equipment replacement.
• Reconnect wires and reinstall. Check for pinched wires.
To service Steering Assembly…
• Switch off power to game machine and unplug AC line cord.
• Unlock and open rear cabinet door.
• Label and disconnect wiring, including ground strap, for steering assembly.
• Remove controller assembly:
1. Remove tamper-resistant screws used to fasten controller cover to the housing and set aside.
2. Lift up controller cover enough to expose wiring.
3. Label and disconnect all wiring, including ground.
4. Completely remove controller cover and set aside until reinstallation.
5. Locate and remove center hub. Remove screws from hub, lift hub from shaft, then set aside until
reinstallation.
6.Locate and remove jam nut and lock washer used to fasten controller housing to motor shaft.
7. Grab each controller grip and lift up and away from dashboard. If controller housing sticks, perform
bulleted steps listed below, otherwise advance to step 8.
• Replace the hub removed in step 5. Fasten in place with the screws provided.
• Locate hex-head bolt. This bolt is secured with a retention clip inside of the controller assembly.
• Insert bolt in hub and tighten down until the controller housing begins to lift up and can be removed
completely.
• Be sure to return bolt to retention clip for future use.
8. Set aside controller housing with matching hardware until reinstallation.
9. Locate and remove Phillips head screws used to fasten the anti-pinch plate around motor shaft.
10. Remove anti-pinch plate and set aside with hardware until reinstallation.
• Remove dash pod:
1. Locate and remove tamper-resistant screws used to fasten pod to cabinet.
2. Gently slide dash pod off of and away from cabinet.
3. Place pod in a safe place along with hardware to prevent breakage or loss.
• Remove hex nuts used to fasten dash plate to cabinet.
• Pull plate forward to expose motor. Lift out steering assembly. NOTE: Use caution when removing motor
due to its weight.
• Perform desired repair or equipment replacement.
ARCTIC THUNDER
11
CHAPTER 3 SERVICE
To service Steering Assembly (continued)…
• Reinstall and fasten all items in place with hardware provided.
While the steering mechanism is exposed, inspect belt for splits in the rubber or other signs of wear at the
edges of the teeth. Install a new belt if necessary following the instructions below.
To service Steering Belt…
•Loosen four mounting nuts for the motor bracket.
•Tighten the tension-adjust bolt only until there is no belt deflection, then loosen the bolt one full turn
and tighten the four nuts.
•Reattach the mechanism and recalibrate the assembly.
IMPORTANT: Apply removable anaerobic adhesive thread lock (Loctite Blue 242 or equivalent) and
torque set screw to seven to nine ft.-lbs. (84 to 108 in.-lbs.) if it was loosened.
To service Lower Cabinet Speaker…
Speaker is located on the left-hand side of cabinet just above the foot rest.
• Switch off the power to the game machine and unplug the AC line cord.
• Unlock and remove rear cabinet door.
• Label and disconnect wiring, including ground strap, to PC assembly attached to electronics shelf.
• Remove screws used to fasten the electronics shelf to the inside of cabinet, then remove the shelf and
set it aside.
• Locate speaker. Remove nuts from mounting screws before removing speaker from enclosure.
• Perform desired repair or equipment replacement.
• Carefully reseat the seals upon completing any task in speaker enclosure.
• Reconnect wiring, including ground. Refer to the Cabinet Wiring Diagram for correct speaker polarity.
To service Power Supply…
• Switch off power to game machine and unplug the AC line cord.
• Unlock and remove the rear cabinet door.
• Unplug the IEC AC connector from rear of power supply and the DC connector from the front.
• Remove two front and two rear screws from supply, then lift it off of the power chassis. Note voltage setting.
• Perform desired repair or equipment replacement.
• Be sure to set voltage switch to correct value prior to reinstallation.
• Set the supply on the power chassis and align the mounting holes. Install the four screws and the two
power connectors.
12
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 3 SERVICE
DANGER
High voltage present. Exercise extreme caution while servicing transformer.
To service Transformer…
• Switch off power to game machine and unplug AC line cord.
• Unlock and remove rear door.
• If power to game machine was only recently disconnected, the transformer may still be warm. Allow
transformer to cool completely before handling.
• Label and disconnect all wiring, including ground.
• Remove screws used to fasten transformer to base of cabinet.
• Perform desired repair or equipment replacement.
To service Coin Mechanism…
• Switch off power to game machine and unplug the AC line cord.
• Unlock coin door and swing it open.
• Unlatch and remove each coin mechanism separately to clean or replace with a different type. Ensure
mechanism seats fully in the holder upon reinstallation.
• Close and lock the release latch, then close the door.
• Switch on power to game and change the mechanism setup, then test known good and bad coins to verify operation.
To service Coin Counter...
• Switch off power to game machine and unplug the AC line cord.
• Unlock and open cash door.
• Locate meter in lower left corner of the vault opening. Record meter count before testing or replacement.
• Locate meter wires. Label and disconnect wiring.
• Remove screws from front bracket.
• Perform the desired repair or equipment replacement. NOTE: Be sure replacement meter has a diode
across the terminals to protect driver circuits.
To service Coin Meter…
• Switch off power to game machine and unplug the AC line cord.
• Unlock and open cash door. Remove cash tubs.
• The meter is located at the bottom of vault on a plate. Remove the screws and lift the plate just enough
to disconnect the meter wires from the harness.
• Record meter count before testing or replacement.
• Perform desired repair or equipment replacement.
ARCTIC THUNDER
13
CHAPTER 3 SERVICE
D OLLAR B ILL VALIDATOR S ERVICE
To service Dollar Bill Validator…
(Use MARS AE2411-U3 UL recognized currency changer)
Dollar bill validators or other currency acceptors may be installed in games that are manufactured with an
additional wiring connector.
• Switch off power to game machine and unplug the AC line cord.
• Unlock and open coin door. Read label affixed to the inside of door for additional information.
• Disassemble validator and remove material to permit it to fit inside coin door as shown in Dollar Bill Validator Service illustration, then reassemble unit.
To service Shaker Motor Assembly in Seat…
Refer to Seat Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Remove tamper resistant screws used to fasten seat access panel and pull panel forward.
• Label and disconnect wiring, including ground.
• Remove hex nuts used to fasten shaker motor to seat and remove.
• Perform desired repair or equipment replacement.
• Reinstall motor and reattach wiring.
IMPORTANT: Apply removable anaerobic adhesive thread lock (Loctite Blue 242 or equivalent) and
torque each bolt to 20 to 25 in-lbs (177 Nm to 221.25 Nm) if it was loosened.
14
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 3 SERVICE
To service Speaker in Seat…
Refer to Seat Service illustration.
• Switch off power to game machine and unplug AC line cord.
• Remove tamper resistant screws used to fasten seat access panel, and pull panel forward.
• Label and disconnect speaker wiring, including ground.
• Remove hex nuts used to fasten speaker to seat and remove speaker.
• Perform desired repair or equipment replacement.
• Reinstall speaker and reattach wiring, including ground.
IMPORTANT: Apply removable anaerobic adhesive thread lock (Loctite Blue 242 or equivalent) and
torque each bolt to five to seven in-lbs (44.25 Nm to 62 Nm) if it was loosened.
SEAT SERVICE
ARCTIC THUNDER
15
CHAPTER 3 SERVICE
To service Seat Tail Lamp…
Refer to Seat Service illustration.
• Switch off power to game machine and unplug the AC line cord.
• Remove tamper resistant screws used to fasten red lens cover.
• Perform desired repair or equipment replacement.
CAUTION
Discharge any static electricity built up in your body by touching the chassis for the
power supply. Do this BEFORE touching or handling the electronic assemblies.
To service PCB Board Assemblies…
Refer to the following procedure when servicing the Wheel Driver Board, I/O Board, Amplifier Board, or
Quad High Current Board.
• Switch off power to game machine and unplug AC line cord.
• Unlock and remove rear door.
• Locate desired PCB Assembly.
NOTE: Consult illustrated parts chapter for part numbers and/or detailed illustrations showing locations.
• Carefully label wiring and note the orientation of JAMMA connections and any other cables. Extract harness and other cables from board connectors.
• Remove mounting screws from desired circuit board assembly. Lift board out of cabinet and set in a safe
place. Use anti-static bags and protective containers to store board(s) that are not reinstalled immediately.
• Perform desired repair or equipment replacement.
To service Arcade Computer…
• Contact your authorized Midway Amusement Games, LLC distributor.
16
MIDWAY AMUSEMENT GAMES, LLC
PARTS
WARNING: Use of non-Midway parts or circuit modifications may cause serious injury or
equipment damage!
Substitute parts or modifications are NOT recommended and may void EMC directive or
FCC type acceptance, and may also jeopardize safety and reliability.
For ease of maintenance, illustrations show exploded views of individual parts in an assembly. Some components may only be available as part of a larger assembly. Check with your
parts supplier for availability.
USE ONLY GENUINE MIDWAY PARTS. Use of non-MIDWAY parts may affect your warranty coverage. See warranty for complete details.
CHAPTER 4 PARTS
CABINET FRONT VIEW
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
CABINET DECALS
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ARCTIC THUNDER
3
CHAPTER 4 PARTS
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CABINET REAR VIEW
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ARCTIC THUNDER
5
CHAPTER 4 PARTS
REAR DOOR ASSEMBLY (A-23817)
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
ACCESS PANEL REMOVED
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CHAPTER 4 PARTS
CABINET WHEELS, LEVELERS AND CASTERS
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
POD WITH CONTROLLER INSTALLATION
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ARCTIC THUNDER
9
CHAPTER 4 PARTS
CONTROLLER AND STEERING MECHANISM ASSEMBLIES
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
CONTROLLER AND COVER ASSEMBLIES
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CHAPTER 4 PARTS
SEAT AND PEDESTAL ASSEMBLY A-23775
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MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
TAIL LIGHT ASSEMBLY (A-23897)
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13
CHAPTER 4 PARTS
FLUORESCENT LAMP ASSEMBLY A-23252
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14
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
COMPUTER ASSEMBLY A-23818
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ARCTIC THUNDER
15
CHAPTER 4 PARTS
COIN DOOR ASSEMBLY
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Field Replaceable Parts
16
DESIGNATION
PART NUMBER
FUNCTION
DESCRIPTION
D1 through D16
5070-16229-00
Diode
1N270
D27
5070-09266-00
Diode
1N817
F1, F2
5735-13853-00
Fuse
2A SB
Q5, Q6
5160-14035-00
Transistor
2N3904
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
BB12 AUDIO AMPLIFIER BOARD ASSEMBLY 04-12529.1
Field Replaceable Parts
DESIGNATION
PART NUMBER
FUNCTION
DESCRIPTION
U1-U2
5370-15163-00
Audio Amplifier
LM3403 Quad Amplifier
U3
5370-15984-00
Audio Output
TDA1560Q Power Amplifier
U4
5370-15833-00
Audio Output
TDA7375 Power Amplifier
U5
5370-13302-00
Voltage Regulator
+5VDC, 5% Fixed Regulator
U6
--
None
Not required in this game
ARCTIC THUNDER
17
CHAPTER 4 PARTS
WHEEL DRIVER BOARD ASSEMBLY 04-12770.1
Field Replaceable Parts
18
DESIGNATION
PART NUMBER
FUNCTION
DESCRIPTION
Q1
5162-08976-00
Darlington
2N6427
Q2
5250-15624-00
Voltage regulator
78L15
Q3
5250-15625-00
Voltage regulator
79L15
D2, D3
5070-16272-00
Diode
Fast Fe6B-35ns
D5
5070-15115-00
Diode
MUR1605
F1, F2
5731-14094-00
Fuse
4ASB, 125V, 5x20mm
F3
5731-15627-00
Fuse
.63A FB
U5
5370-14069-00
Driver Power
LM12 Op Amplifier
BR1
5100-13945-01
Rectifier Bridge
100V, 6A, SIP
U1, U2
5370-12602-00
Pre-Driver
ULN2064B IC
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
POWER HYDRO FILTER BOARD ASSEMBLY 04-12651-1
Field Replaceable Parts
DESIGNATION
PART NUMBER
FUNCTION
DESCRIPTION
FI through F5
5060-15633-00
EMI Filter
2200 pF Dual Capacitor
LI through L5
5556-14181-00
EMI Filter
Ferrite Bead Inductor
IDE EXPANSION FILTER BOARD 04-12826
No Field Replaceable Parts
ARCTIC THUNDER
19
CHAPTER 4 PARTS
QUAD HIGH CURRENT DRIVER BOARD 04-13068.2
Field Replaceable Parts
20
DESIGNATION
PART NUMBER
FUNCTION
DESCRIPTION
Q3, Q6,Q12
5191-12179-00
Transistor
TIP 36C
Q2, Q5,Q11
5162-12635-00
Transistor
TIP 102
D1,D2,D3,D4,D7,D8
5070-09054-00
Diode
1N4004
F1
5731-16560-00
Fuse
10A 250V 5x20MM
F2
5731-14046-00
Fuse
5A 250V 5x20MM
F4
5735-13853-00
Fuse
2A 250V 5X20MM
BR1, BR2
5100-09690-00
Retifier Bridge
35A RECT200V
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
SUPPLEMENTARY PARTS
Bulbs, Filters and Fuses
Part Number
Bulb #555 6.3V, 0.25A
24-8768
Bulb #1093 12v
24-8882
Bulb #161
24-8840
Fuse, sb 5A 250v
5731-09651-00
Fuse sb 4A 5X20mm
5731-14094-00
Fuse .63A 250V sb 5X20mm
5731-15627-00
Fuse 5X20mm 2A slow blow
5735-13853-00
Fuse sb t5a 5X20mm
5731-14046-00
Fuse 5X20, s/b10a 250v
5731-14229-00
Fuse sb 3A 250v
5731-10356-00
Fuse block 2X3ag 1/4 term
5733-15139-00
Ferrite Bead, 1 1/4 SQ
5556-13956-00
Cables
Part Number
Linking Cable, 10 Base-T 16FT
5797-15276-00
IDC Cable ac ki2
H-20353
Line Voltage Cable
H-23827
Control Panel Cable
H-23829
Main Harness
H-23828.4
Tail light cable
H-23840
Woofer speaker cable
H-23575.1
Seat Woofer cable
H-23854.1
Sound cable bb12
H-23929
Noise Filter Cable
H-23976
Ground Braid w/terminal 1/4
H-22327-32
Ground Braid w/ring 1/4x8
H-23327-84
Ground Braid w/ring term 1/4x7
H-23327-77
Ribbon cable w/ferrite
04-10652-09
Documentation
Game Operation Manual
16-40089-101
Product Registration Card
16-10650
Kit, Spare Parts
Part Number
Pad lock bracket
01-11286
Connector brkt assembly
A-23938
#8x1 1/2 Tamper resistant screw
4108-01160-24B
1/4 Split lock washer
4701-00005-00B
1/4-20x1 Tamper resistant bh screw
4020-01100-16
.265x.625x.067 Black flat washer
4700-00032-00B
.265x1.00x.067 Black flat washer
4700-00135-00B
10 Base-T Coupler
5796-15262-00
Tamper resistant long arm key T20
20-9620
Tamper resistant long arm key T15
20-9680
Rubber bumper
23-6835
ARCTIC THUNDER
21
CHAPTER 4 PARTS
LINE CORD APPLICATION CHART
Part No.
5850-14699-00
Country
5850-14699-01
USA
5850-14699-02
5850-14699-03
585014699-06
•
UK
•
Italy
•
Japan
•
New Zealand
Germany
•
Spain
•
Denmark
Finland
Holland
Norway
Switzerland
Hungary
Canada
Austria
France
•
Australia
Belgium
Sweden
COIN DOOR APPLICATION CHART
Part No.
Country
09-96026-14
09-96026-20
USA
09-96027
•
UK
Italy
09-96026-33
•
•
Japan
•
New Zealand
Germany
Spain
•
•
Denmark
Finland
Holland
Norway
Switzerland
Hungary
Canada
Austria
France
•
Australia
Belgium
Sweden
22
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 4 PARTS
TRANSFORMER APPLICATION CHART
/,1( 92/7$*(
&211(&725
75$16)250(5
/2: 92/7$*(
&211(&725
Part number 5610-16292-00
Voltage & Country
5610-16293-00
5610-16294-00
5610-16520-00
5610-16521-00
230 VAC Australia
230 VAC Austria
230 VAC Belgium
230 VAC Canada
230 VAC Denmark
230 VAC Finland
230 VAC France
•
•
230 VAC Germany
•
•
•
•
230 VAC Holland
230 VAC Hungary
230 VAC Italy
100 VAC Japan
•
110 VAC Japan
•
230 VAC New Zealand
230 VAC Norway
230 VAC Spain
•
•
•
•
230 VAC Switzerland
230 VAC Uk
120 VAC United States
110 VAC United States
ARCTIC THUNDER
•
•
23
CHAPTER 4 PARTS
NOTES
24
MIDWAY AMUSEMENT GAMES, LLC
WIRING
ARCTIC THUNDER
CHAPTER 5 WIRING
Main Cabinet Wiring
2
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 5 WIRING
Power Wiring Diagram
ARCTIC THUNDER
3
CHAPTER 5 WIRING
SUBSTITUTE BOARD S1 DIP SWITCH SETTING TABLE
Function
Sw1
Not Used
Not Used
On
Off
Not Used
Not Used
Sw2
Sw3
Sw4
Sw5
Sw6
Sw7
Sw8
On
Off
Not Used
Not Used
On
Off
Not Used
Not Used
On
Off
Arctic
Not Valid Position
On
Off
Not Used
Not Used
On
Off
Not Used
RS-232
On
Off
Disable Watchdog
Enable Watchdog
On
Off
Default position is shown in boldface type.
S2 DIP SWITCH TABLE
Function
Sw1
Boot Diag
Boot Game
On
Off
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Sw2
Sw3
Sw4
Sw5
Sw6
Sw7
Sw8
On
Off
On
Off
On
Off
On
Off
On
Off
On
Off
On
Off
Default position is shown in boldface type.
4
MIDWAY AMUSEMENT GAMES, LLC
CHAPTER 5 WIRING
SUBSTITUTE BOARD LED INDICATOR STATUS TABLE
Designation
Location
Function
Color
D 28
Near fuse F2 &
JP15 connector
Indicator
Red
OFF
ON
BLINKING
No +5V
+5V Present
Intermittent +12V
D 25
Near fuse F1
Indicator
Red
OFF
ON
BLINKING
No +12V
+12V Present
Intermittent +12V
D 24
Near U5
Indicator
Red
OFF
ON
BLINKING
Not in use
Communication error
Normal operation
D 23
Near U5
Indicator
Red
OFF
ON
BLINKING
Not in use
EEPROM Not Responding
Normal operation
D 22
Near U5
Indicator
Red
OFF
ON
BLINKING
Not in use
Security error
Normal operation
D 21
Near U5
Indicator
Red
OFF
ON
BLINKING
Not in use
Board reset
Normal operation
D 17
Near U5
Indicator
Green
OFF
ON
BLINKING
Faulty Board
Faulty Board
Normal operation
D 18
Near U5
Indicator
Green
OFF
ON
BLINKING
Not in use
Faulty Board
Normal operation
D 14
Near U5
Indicator
Green
OFF
ON
BLINKING
Not in use
Faulty Board
Normal operation
D 20
Near U5
Indicator
Green
OFF
ON
BLINKING
Not in use
Faulty Board
Normal operation
D 26
Near JP9
Indicator
Red
OFF
ON
BLINKING
No power
+5V present
Intermittent power
ARCTIC THUNDER
State
Meaning
5
CHAPTER 5 WIRING
AUDIO AMPLIFIER LED INDICATOR TABLE
Designation
LED 1
(CR1)
LED 2
(CR2)
Location
Upper Center
Nearest C3
Lower Center
Near U2 & U6
Function
Fault Indicator
Fault Indicator
Color
Red
Red
State
Meaning
Off
Normal Operation
On
Locked-Up (note 1)
Blinking
Overload (note 2)
Off
Normal Operation
On
Locked-Up (note 1)
Blinking
Overload (note 2)
Notes:
1. Active output protection circuit. To reset circuit, clear fault and switch off power.
2. Blinking caused by either intermittent audio overload or overheating. LED is only supposed to blink
during start-up.
WHEEL DRIVER LED INDICATOR TABLE
Designation
LED 1
Location
Right Center
Nearest C5 & P2
Function
Indicator
Color
Red
State
Meaning
Off
Not Used
On
Normal Operation
Blinking
Power Fault (note 1)
Notes:
1. The regulated power supply voltage source is monitored by LED 1, which should remain lit non-stop.
Blinking or failure to illuminate indicates an intermittent connection, power problem, circuit fault, etc.
ARCTIC THUNDER
6
TROUBLESHOOTING
CAUTION
This Video Game Machine (VGM) uses complex electronic components that are very sensitive to static electricity. Observe the following precautions before handling electronic assemblies. Failure to do so may void your warranty and could damage electronic assemblies.
• Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge.
• Before touching or handling electronic assemblies, discharge static electricity on your body. To discharge static, begin by connecting the line cord to a properly grounded outlet, but do not turn on the
power! Next, touch the safety ground stud of the power supply chassis.
• Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport circuit
boards. Transport the hard drive in original shipping container.
• Do not remove or connect electronic assemblies when the power to the cabinet is switched on. Otherwise you’ll damage electronic assemblies and void the warranty.
• Replace ground wires, shields, safety covers, etc., upon completion of maintenance or service. Install
and firmly tighten all ground and mounting screws.
ARCTIC THUNDER
COIN MECHANISM AND PRICING TROUBLESHOOTING
Symptom
Cause
Required Action
• Video Game Machine
(VGM) accepts currency or tokens, but
number of credits per
coin or bill is incorrect.
Improper settings
at Pricing Menu
1. Access Diagnostic Menu, then select SWITCH
TEST. Conduct test to confirm operation of game
switches.
2. Access Pricing Menu, then select one of the available pricing options to verify settings.
Faulty wiring
1. Confirm cabinet wiring is correct for this game.
2. Assure coin meter and coin switches connect
properly to control input wires.
Improper currency
1. Unlock and open cash door. Empty cash box and
inspect revenue for counterfeit currency.
2. Check vault. Remove any items that block mechanism’s path.
Faulty coin mechanism
1. Unlock and open coin door. Check each mechanism for proper mounting.
• Remove mechanism.
• Clear currency path.
• Reinstall mechanism and close latch.
Tilted coin mechanism or game
1. Verify mechanism is level after doors close.
2. Repair or replace coin door if it is bent or damaged.
3. If necessary, adjust cabinet leg levelers to keep
mechanisms level.
Burned-out bulb
1. Burned-out bulbs may appear white or darkened.
•Replace burned-out bulb with one identically
rated.
2. Check continuity with digital voltmeter.
Open fuse circuit
1. Check fuse continuity with digital voltmeter.
2. If fuse is blown, replace fuse with an identically
rated part.
3. If fuse isn’t blown, check wiring.
• VGM will not accept
currency or tokens.
• VGM will not enter
play mode.
• Audio and video are
present.
• Coin indicators do not
light
CAUTION
Do not remove or install any connector when power is turned on. Installation under power will
damage the circuit boards, ROM’s or hard disk and void the warranty.
TROUBLESHOOTING - 2
MIDWAY AMUSEMENT GAMES, LLC
START UP TROUBLESHOOTING
Symptom
Cause
Required Action
• Video Game Machine
(VGM) does not start.
Power problem
1. Check power is switched on.
2. Make sure fans in Arcade Computer are turning. If
not: Is the power supply connected to its power
cable? Is power supply turned on?
3. Plug cord into AC power outlet. Verify presence of
AC line voltage.
• No illumination
Improper line voltage switch setting
1. Turn off power. Unplug AC line cord. Check line
voltage switch. If necessary, set it to agree with
local AC line voltage. Retest game.
• No video display
Open fuse
1. Turn off power. Examine fuse on power chassis,
cabinet wall or electronic equipment shelf.
• Replace faulty fuses with identically rated parts.
• Turn on game power. If fuse opens again,
check wiring harness and connectors.
Faulty wiring
1. Remove line cord. Test line cord, power plug, and
IEC connector for breaks or damage.
• Verify continuity of each wire in cord.
• Install cord on power chassis.
• Press connector firmly to seat it.
2. Assure that cabinet wiring harness connectors
fully seat in corresponding power supply and
board connectors.
3. Inspect wiring for breaks or damage.
Faulty coin mechanism
1. Unlock and open coin door.
• Check each currency acceptor to assure proper
mounting.
• Verify each release latch is closed and locked.
2. Test mechanism with good and bad coins to see if
mechanism accepts and rejects currency correctly.
3. Inspect to see if external acceptor indicators (Pricing, Flashing Arrows, etc.) are lit.
4. Verify each acceptor operates properly by placing
it in working game. Replace bad parts.
Faulty switches
1. Access Diagnostic Menu, then select SWITCH
TESTS. Conduct test to confirm operation of each
switch.
2. Assure no loose parts or wires are caught in
switch contacts.
3. Check for continuity in each suspect switch connection (Common to Normally Open or Common
to Normally Closed).
4. Replace faulty switches (bent levers, broken actuators, etc.).
• VGM appears completely non-functional.
• No audio
• Video Game Machine
(VGM) does not start.
• VGM accepts currency or tokens.
• Audio and video are
present.
ARCTIC THUNDER
TROUBLESHOOTING - 3
Symptom
Cause
Required Action
• Video Game Machine
(VGM) does not start.
Faulty wiring
1. Assure no wires are caught in hinges, latches or
switch contacts.
2. Check wiring continuity from circuit board connectors to acceptors.
Power problem
1. Inspect circuit boards under low-light conditions.
• The LED’s glow and the fan turns when processor circuits receive voltage and indicate presence of DC from power supply. However,
voltages or signals may not be normal.
2. Switch on power to game machine and measure
DC voltage settings. Refer to the Cabinet Wiring
Diagram for specific wiring information and voltage limits.
• Set the digital voltmeter to the 20-volt DC setting and measure the power connector pins.
Adjust the +5V source if necessary.
• Set the digital voltmeter to the 2-volt AC setting
and measure DC voltages at power connector
pins. Any reading here indicates that supply
voltages are unstable and may contain ripple or
noise.
Faulty wiring
1. Switch off power to game. Check both wiring harness connectors and other types of connectors to
make sure they fully seat onto mating board connectors.
Faulty circuit
boards or Arcade
Computer
1. Run power-up self-test sequence. Note errors or
failures during test.
2. Switch off power to Arcade Computer, but NOT
the game machine. Wait for HDD to stop spinning,
then loosen the thumbscrews on computer cover
and remove. Listen for beeping sounds.
• VGM accepts currency or tokens.
• Audio and video are
present.
• Video Game Machine
(VGM) appears nonfunctional.
• Currency acceptor
price indicator is illuminated.
TROUBLESHOOTING - 4
MIDWAY AMUSEMENT GAMES, LLC
LINKING PROBLEM TROUBLESHOOTING
Symptom
Cause
Required Action
• Cannot connect multiple Video Game
Machines (VGMs)
together
Faulty wiring
1. Install required crossover between cabinets. Each
coupler connects two VGMs (one pair). Do not use
standard telephone type couplers or wiring for linking.
2. Use only 10 Base-T, Ethernet-type, Category 5,
twisted-pair wiring.
3. Do not overextend linking cables supplied with
VGM.
Improper linking
hardware
1. Use required network hub for your local network.
A Hub Link Kit permits up to four VGM connections. Array completion requires basic kit brackets
and spacers.
Improper settings
1. Record any error messages that occur during selftest.
2. Check that each VGM has a unique ID number.
3. Access the Diagnostic menu, then select LINKING
TEST. Confirm the link is enabled.
Power problem
1. Verify the hub receives power. AC adapter wires
are thin and easily damaged.
Faulty wiring
(3 or more VGMs)
1. Inspect hub indicator lights.
• Illuminated indicator lights for each active port
light up if the cable(s) are properly connected.
• Check for cable continuity from hub to VGM for
each indicator that failed to light.
2. Assure no loose wires are caught in hinges, doors
or under cabinet.
3. Verify linking cable connects to CPU Board for
each game.
4. Verify each linking cable operates properly by
placing it in a working game.
• VGM does not recognize other players in
linking operation
• VGM functions normally by itself
CAUTION
Do not remove or install any connector when the power is turned on. Installation under power
will damage the circuit boards, ROM’s or hard disk drive and void the warranty.
ARCTIC THUNDER
TROUBLESHOOTING - 5
LINKING PROBLEM TROUBLESHOOTING
Symptom
Cause
Required Action
• Some Video Game
Machines (VGMs) in
group link properly,
while others do not
Improper hub
switch setting
1. Assure switches on hub are set according to kit
instructions. (VGMs on a network do not require
couplers. Hub has electronic crossover.)
2. Inspect hub indicator lights for link activity. See
manufacturer’s literature for diagnostics.
Wrong software
version
1. Verify all linked VGMs use same software version.
Machines with different versions will not recognize
each other. Contact your distributor for a software
update if needed.
Faulty wiring
(2 VGMs)
1. Insert only the supplied crossover connection
between coupled VGMs. Standard couplers
appear identical to devices supplied with games,
but do not include an internal crossover.
2. Verify each linking crossover coupler operates
properly by placing it in a working link between two
VGMs.
Faulty wiring
(3 or more VGMs)
1. Use an additional crossover connector and cable
to extend game or hub link connection. Two crossovers cancel each other out and results in same
problem as no link crossover.
2. Connect cables directly to hub. Do not use a
crossover coupler and hub together in single network.
3. Separate communications wiring from other wiring. Wires that must cross can only cross at right
angles to limit noise pickup.
CAUTION
Do not remove or install any connector when power is turned on. Installation under power will
damage the circuit boards, ROM’s or hard disk drive and void the warranty.
TROUBLESHOOTING - 6
MIDWAY AMUSEMENT GAMES, LLC
PLAYER CONTROL TROUBLESHOOTING
Symptom
Cause
Required Action
• Intermittent or completely non-functional
player controls
Faulty switches or
lamps
1. Access the Diagnostic Menu, then select SWITCH
TEST. Conduct test to confirm switch operation.
2. Access Diagnostic Menu, then select LAMP TEST.
Conduct test to confirm lamp operation.
3. Check for loose parts or wires caught in switch
contacts.
4. Check continuity at each switch connection (Common to Normally Open or Common to Normally
Closed).
5. Verify player control operates properly by placing it
in working VGM.
6. Verify light bulbs used for dashboard switches are
type specified in parts listing. Other types will light,
but may produce too much heat. Excess heat may
cause switches to bind.
Faulty switch wiring
1. Check for wires caught in door hinges, latches, or
switch contacts.
2. Verify harness connectors are attached and fully
seated.
3. Assure control switches connect properly to control input wires.
4. Check cabinet wiring is correct for this VGM.
• Steering pulls to one
side
Faulty Wheel
Driver Board
1. Access the Diagnostic Menu, then select CALIBRATE FEEDBACK. Perform the calibration
sequence.
2. Locate power amp on Wheel Driver Board’s large
heatsink. Test Board and replace bad part or
board if necessary.
• No wheel feedback
Improperly set
calibration
1. Access Diagnostic Menu, then select CONTROLLER TEST. Select and perform one of the test
sequences to aid in correcting calibration.
Faulty circuit
1. Examine fuses and cables on Wheel Driver Board.
2. Check cables and wiring between Arcade Computer, interface board, wheel driver and motor.
3. Replace bad parts.
Faulty motor
1. Inspect motor. Refer to the Steering Assembly
Service instructions in Chapter 3 for complete
details.
• Video Game Machine
(VGM) starts normally.
• Steering does not aim
vehicle as expected
ARCTIC THUNDER
TROUBLESHOOTING - 7
Symptom
Cause
Required Action
• Sloppy, unpredictable
or ineffective steering
Blocked or faulty
fan
1. Fan located on power supply acts as an exhaust
fan; with power switched on, check fan airflow to
assure that nothing blocks airflow.
Faulty mechanical parts
1. Inspect motor for faulty or worn belts, bearings,
couplings, gears, etc. Refer to the Steering
Assembly Service instructions in Chapter 3 for
complete details.
Faulty Wheel
Driver Board
1. Inspect Wheel Driver Board under low-light conditions. To indicate presence of AC from the transformer the LED’s glow when voltage is received.
However, voltages or signals may not be normal.
2. Examine fuses and cables on Wheel Driver Board.
Replace bad fuses.
3. Use digital voltmeter to verify AC voltage between
each fuse holder and ground. Measure approximately 25V. See Wiring Diagram.
4. Use the 20-VAC setting on digital voltmeter to
measure DC voltage at motor. Do not move steering wheel, drive belt, or motor while making this
measurement. Any reading indicates unstable
supply that may contain ripple or noise.
5. Select CONTROLLER TEST from the Diagnostic
Menu. Follow on-screen instructions to verify
operation of the wheel motor and steering position
sensor.
6. Verify proper operation of Wheel Driver Board by
placing it in working VGM.
Loose or worn
drive belt
1. Inspect motor for faulty or worn belts, bearings,
couplings, gears, etc. Refer to the Steering
Assembly Service instructions in Chapter 3 for
complete details.
2. If drive belt isn’t worn or damaged, check its tightness.
• Video is present
• Video Game Machine
(VGM) operates normally
WARNING
The Wheel Driver Board heatsink, power resistors, and other components may be very hot.
The DC Motor in the steering wheel may also be hot.
TROUBLESHOOTING - 8
MIDWAY AMUSEMENT GAMES, LLC
VIDEO TROUBLESHOOTING
Symptom
Cause
Required Action
• Monitor appears nonfunctional
Power problem
1. Verify connection of AC Power to video monitor.
Inspect neck of CRT in dim light. Glowing filament
near CRT base confirms monitor circuits receive
power. However, voltages or signals may not be
normal.
Faulty wiring
1. Switch off power. Verify that video signal and
Remote Adjustment Board connectors seat properly on Video Monitor Board.
2. Assure that video cables connect to circuit boards
and Arcade Computer.
3. Assure that no wires are caught on chassis or
mounting brackets.
Improper monitor
adjustments
1. Try setting Brightness and Contrast above minimum levels.
Faulty monitor circuitry
1. Check AC line for a blown fuse on Video Monitor
Board. Replacement fuses must be identically
rated.
2. If the fuse is good, verify video monitor operates
correctly by placing it in a working VGM.
3. If monitor is bad; Check monitor power supply.
4. If the power supply is good, Check monitor horizontal output transistor and related circuitry.
Improper components
1. Verify circuit boards are correct for this game.
Labels on each board record manufacturers’
name, assembly number and hardware version.
2. Verify HDD is correct for this game. Label on HDD
records assembly number and software version.
Hard Disk Drive
(HDD) problems
1. Allow game to load normally. Note and record any
error messages that occur during self-test.
Power Problems
1. Turn on Power. Use 20-volt DC setting on digital
voltmeter to measure DC voltages present at
Power connector pins. Verify +5V source if it is
adjustable. Refer to Cabinet Wiring Diagram for
specific wiring information and voltage limits.
2. Use 2-Volt AC setting on digital voltmeter to measure DC voltages at Power Connector pins. Any
reading indicates the supply voltages are unstable
and may contain ripple or noise.
Picture tube
dynamic convergence is out of
alignment
1. Have service bureau dynamically re-converge
monitor. This procedure requires removing and
repositioning yoke. Service bureau must follow
instructions from monitor manufacturer.
• Audio is present
• Video Game Machine
(VGM) controls operate normally
• Graphic images from
game do not appear
• No audio
• Power-up self-test
runs
• White areas at screen
edges appear tinged
with color
• Dots at screen edges
appear ovoid or cylindrical
ARCTIC THUNDER
TROUBLESHOOTING - 9
Symptom
Cause
Required Action
• Video images tear or
roll, or have black bar
down middle of screen
Faulty wiring
1. Check connectors and cables between circuit
boards and monitor for wiring continuity.
2. Assure connection of all cabinet ground wires,
especially at video monitor chassis.
Faulty monitor circuitry
1. Verify video monitor operates correctly by connecting it to working game machine.
2. Assure video monitor is correct type for this game.
Video monitors with wrong resolution can’t lock
sync.
Improper sync
signals
1. Make sure Video Board emits proper type of sync.
2. Verify jumpers are set correctly for monitor.
Electromagnetic
fields
1. Move game cabinet further away from machines,
appliances, or other video games.
Faulty wiring
1. Check connectors and cables for wiring continuity
from circuit boards to video monitor.
Faulty monitor
color drive circuitry
1. Verify video monitor operates correctly by connecting it to a working game machine.
Maladjusted color
bias pots
1. Access Diagnostic Menu, then select MONITOR
TEST. Perform the COLOR BARS TEST.
• Adjust three bias pots for best colors. (Most
monitor neck boards include these pots.)
2. Check White Screen. Touch up controls.
• If whites still seem tinted, have service bureau
rejuvenate picture tube.
• Picture is too narrow
Maladjusted WIDTH
pot.
1. Access Diagnostic Menu, then select MONITOR
TEST. Perform CROSSHATCH TEST.
2. Adjust screen width using the width pot on Monitor
Remote Control Board, located behind coin door.
• Picture is too short
Maladjusted
HEIGHT pot or
damaged vertical
circuit
1. Access Diagnostic Menu, then select MONITOR
TEST. Perform CROSSHATCH TEST.
• Adjust screen height using the height pot on the
Monitor Remote Control Board behind coin door.
• If pot has no effect, service vertical output circuit.
• Picture seems shifted
to one side
Maladjusted
HORIZONTAL
POSITION pot
1. Access Diagnostic Test, then select MONITOR
TEST. Perform CROSSHATCH TEST.
• Adjust Horizontal Position pot for best picture
using the Monitor Remote Control Board behind
coin door.
• Keystone-shaped picture
Shorted turns in
yoke
1. Substitute working yoke.
2. Have service bureau converge monitor.
3. Retest monitor.
• Missing colors
• One color is dimmer or
brighter than others
• Whites appear tinted
everywhere on screen
TROUBLESHOOTING - 10
MIDWAY AMUSEMENT GAMES, LLC
Symptom
Cause
Required Action
• Blotches of color
appear on screen
Picture tube aperture mask is magnetized
1. Demagnetize monitor with external degaussing
coil. Take care not to magnetize neighboring
games. Monitor may be left on or off during this
procedure.
• White areas in center
of screen appear
tinged with color
Picture tube purity
or static convergence is out of
alignment
1. Turn on Video Game Machine (VGM).
2. Access Diagnostic Menu, then select MONITOR
TEST. Perform tests for CROSSHATCH, RED,
GREEN and BLUE screens to correct monitor display problem.
• Display screen with the most severe problem.
• Locate the Purity and Static Convergence ring
magnets on monitor neck. To minimize, observe
screen and adjust magnets. Follow instructions
from monitor manufacturer.
Maladjusted
BRIGHTNESS pot
or subnormal picture tube emission
1. Access Diagnostic Menu, then select MONITOR
TEST. Perform COLOR BARS TEST. Adjust
Brightness and Contrast using pots located on
Monitor Remote Control Board, behind coin door.
2. If pots have no effect, have service bureau rejuvenate picture tube.
• Object edges have
fringe of one or more
colors
• Picture is dim or faded
ARCTIC THUNDER
TROUBLESHOOTING - 11
CAUTION
Do not remove or install any connector when power is turned on. Installation under power will
damage the circuit boards or ROM’s and void the warranty.
WARNING: HIGH VOLTAGE.
Video Game Machine (VGM) monitors generate and store potentially lethal high voltages.
Avoid touching any part of the monitor until power has been off for some time. A picture tube
can maintain a hazardous charge for up to several days. Only qualified technicians should
service monitors. Turn off the power, unplug the VGM and discharge the CRT before
attempting service. Even properly discharged tubes can revert to a highly charged state,
without reapplication of power.
WARNING
In normal operation, the monitor doesn’t require isolation from AC line voltage. During bench
servicing, you may need to operate the monitor outside the cabinet. If you do, isolate the
monitor from line voltage with an isolation transformer.
TYPICAL CUTAWAY REAR VIEW
CAUTION
Do not operate the monitor without its Remote Adjustment Board.
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE.
If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly
eight feet or more from the implosion.
TROUBLESHOOTING - 12
MIDWAY AMUSEMENT GAMES, LLC
AUDIO TROUBLESHOOTING
Symptom
Cause
Required Action
• No audio
Improper volume
setting
1. Access Main Menu, then select VOLUME LEVEL.
Make sure Attract Mode Music is enabled.
2. Verify all volume levels are properly set well above
zero. If necessary, change volume levels to make
game audible.
Faulty wiring
1. Switch off power to game machine. Check wiring
harness connections attach and fully seat onto
mating board connectors.
• Verify harness connects to CPU Board.
• Check audio cable connectors in same way.
Faulty or
obstructed
speaker
1. Remove speaker grilles and inspect speakers.
2. Clear loose parts and wires from magnets, mounting screws, terminals, and speaker cones.
Faulty Audio
Board
1. Verify proper operation of Audio Board by placing
it in a working game machine.
Power Problems
1. Use 20-volt DC setting on digital voltmeter to measure DC voltages present at Power connector
pins. Verify +5V, -5V and +12V sources. Refer to
Cabinet Wiring Diagram for specific wiring information and voltage limits.
Faulty or improper
speaker
1. Switch off power to game machine.
• Remove speaker grilles and inspect speakers.
• Verify speakers are full range (100 to 10,000 Hz
response) and rated for at least 20 watts. Woofers must be rated for at least 40 watts.
2. Verify proper speaker operation by placing
speaker in question in a working game machine.
Faulty wiring
1. Multiple-speaker installations: Check for reversed
speaker wiring. Weak or low frequencies and thin
or hollow sound quality are symptoms of incorrectly phased speakers.
• Video is present
• Video Game Machine
(VGM) appears to
operate normally
• Audio is distorted,
muffled or has missing
frequencies.
•Sound tests may not detect this condition, but
you can hear it during operation.
• Dead sound channel
ARCTIC THUNDER
Faulty speaker
1. Access Diagnostic Menu, then select Speaker
Test. Perform one or several of the available tests
to check speakers.
2. Verify proper speaker operation by connecting
speaker in question to working game machine.
Faulty wiring
1. Verify cabinet wiring is correct. Check audio wiring
connection to speakers.
2. Check audio cable connection is fully seated.
3. Check for broken or shorted wires.
TROUBLESHOOTING - 13
Symptom
Cause
Required Action
• Constant low hum
from all speakers.
Faulty wiring
1. Verify cabinet wiring is correct.
2. Verify separate wires for each speaker, not a common return, in cabinet wiring.
3. Check connection of all cabinet ground wires.
Faulty power supply
1. Use 2-Volt AC setting on digital voltmeter to measure voltages at speaker terminals. Any reading
will indicate an unstable supply containing ripple
or noise.
MISCELLANEOUS PROBLEM TROUBLESHOOTING
Symptom
Cause
Required Action
• Marquee lamp is intermittent or non-functional
Faulty fluorescent
tube
1. Remove fluorescent tube from sockets. Install new
lamp if ends are darkened or cracks are visible.
2. Check continuity of both fluorescent tube filaments.
3. Check lamp ballast is rated for local AC line voltage and frequency.
4. Verify fluorescent tube operates by placing it in
working game machine.
Faulty lamp fixture
1. Verify good connection between lamp pins and
socket contacts.
Faulty wiring
1. Measure fluorescent lamp AC voltages. Check
wiring and connector continuity from the AC power
chassis to lamp assembly.
Obstructed fan
1. Check for blocked air flow at bottom and rear of
cabinet.
• Switch off power to game machine. Use a highpower vacuum cleaner to remove dust from vent
holes.
2. Make sure game machine is not near a heat
source. Move game cabinet away from sources of
heat if necessary.
Faulty Wiring
1. Check fan wiring and connectors.
Faulty fan
1. Check operation of all fans.
Faulty hardware
1. Check assembly identified in error messages,
RAM, ROM, Battery, etc.
2. Call your authorized distributor for help with unresolved screen messages.
• Video Game Machine
(VGM) starts and
plays normally
• VGM operates normally
• Cabinet becomes
warm after several
hours of use
• Error messages
appear on screen
TROUBLESHOOTING - 14
MIDWAY AMUSEMENT GAMES, LLC
WARNINGS & NOTICES
WARNING
Use of non-MIDWAY parts or circuit modifications may cause serious injury or equipment damage!
• Use only MIDWAY authorized components and parts. Failure to do so will void your warranty and may result in
incorrect or unsafe operation. Substitute parts or modifications may void the EMC directive or FCC type acceptance.
• Federal copyright, trademark and patent laws protect this Video Game Machine (VGM). Unauthorized modifications
may be illegal under Federal law. The modification ban also applies to Midway Amusement Games, LLC and VGM
logos, designs, publications and assemblies. Moreover, facsimiles of MIDWAY equipment (or any feature thereof)
may be illegal under federal law, regardless of whether or not such facsimiles are manufactured with Midway
Amusement Games, LLC components.
WARNING
Prevent shock hazard and assure proper VGM operation. Plug this VGM into a properly grounded outlet. Do not use a
cheater plug to defeat the power cord’s grounding pin. Do not cut off the ground pin.
WARNING
A very small portion of the population has a condition which may cause epileptic seizures or momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment. These
persons may experience seizures while watching some kinds of television pictures or playing certain video games.
People who have not had any previous seizures may nonetheless have an undetected epileptic condition.
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g. seizures or loss of
awareness), immediately consult your physician before using any video games.
We recommend that parents observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, discontinue use immediately and consult your physician.
CAUTION
Information in this manual is subject to change without notice. MIDWAY reserves the right to make improvements in
equipment function, design, or components as progress in engineering or manufacturing warrants.
COPYRIGHT & TRADEMARK NOTICE
You may not reproduce any part of this publication by mechanical, photographic, or electronic means. You may not
prepare phonograph recordings of this document. You may not transmit this publication or otherwise copy it for public
or private use, without permission from the publisher.
Entire contents of this manual copyright ©2000 Midway Amusement Games LLC. All rights reserved. Midway® and
Arctic Thunder™ are trademarks of Midway Amusement Games LLC.
NOTICE
This equipment generated, uses and can radiate radio frequency energy and if not installed and used in accordance
with the instruction manual, may cause harmful interferance to radio communications. Operation of this equipment in a
residential area is likely to cause harmful interference in which case the user will be required to correct the interference
at his own expense.
NOTICE
When Midway Amusement Games, LLC ships a VGM, it complies with FCC regulations. Your label is proof of compliance. Legal repercussions to the owner or distributor may result if the label is missing or damaged. If your VGM does
not contain an FCC compliance label, call Midway Amusement Games, LLC immediately.
For Service:Call your authorized Midway Amusement Games, LLC distributor.
MIDWAY AMUSEMENT GAMES, LLC
3401 N. CALIFORNIA AVE. CHICAGO, ILLINOIS 60618-5899 USA
Visit our Web site at http://www.midway.com
Entire contents of this manual copyright © 2000 MIDWAY AMUSEMENT GAMES, LLC . All rights reserved.
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