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FIVE STAR
REDEEMPTION
OCTOSCORE
MINI MEGA SINGLE PLAYER
TECHNICAL MANUAL
————————————————————————————————————
June 12, 2013
Features





Bright Attention Grabbing Graphics & Cabinet
Hot looking Lights
Exciting Super Fast Skill Stop
Oversized Highly Reliability Buttons
Operator Programmable
Specifications
Parameter
Voltage
Frequency
Weight
Value
115
60
600
Units
VAC
HZ
Pounds
Overview
The Octoscore consists of one lighted clock face a with motorized spinning disk, a player
console with large buttons & levers, numeric displays for game play, speakers for sound
effects, two coin acceptors, and a ticket dispenser. The objective is to skillfully stop the
spinning disks so the player can attempt to accumulate points
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +561.391.7200
TABLE OF CONTENTS
Features............................................................................................................................. 1
Specifications ..................................................................................................................... 1
Overview ............................................................................................................................. 1
TABLE OF CONTENTS ................................................................................................... 2
Game Play .......................................................................................................................... 5
Program Mode.................................................................................................................... 6
Changing Program Values........................................................................................................ 6
Button and display operation with miscellaneous settings (steps 00-68) ........................................... 6
Misc Settings Steps 00 – 29................................................................................................................ 7
Misc Settings Continued Steps 30-53................................................................................................. 8
Resetting Statistics and Diagnostics Steps 70-99 ............................................................................... 9
Target Point Values Steps 100-173 .................................................................................................. 10
Resetting the Statistics & Calibrating the Eight Arrows ..................................................... 11
Diagnostics 71 – 78 .............................................................................................................................. 12
Steps 71 – 78 Calibrating The Eight Arrows........................................................................................ 12
Troubleshooting Steps for Diagnostics 71 - 78................................................................................. 12
Spinner Factory Diagnostics 79............................................................................................................ 13
Checking Spinner Motor, and Brake ................................................................................................ 13
Troubleshooting Steps for Diagnostic 79 ............................................................................................. 13
Running Diagnostics 80........................................................................................................................ 13
Display Keypad Inputs ..................................................................................................................... 13
Running Diagnostics 81........................................................................................................................ 14
Testing Ticket Dispenser .................................................................................................................. 14
Troubleshooting Steps for Diagnostic 81 ......................................................................................... 14
Running Diagnostics 82........................................................................................................................ 14
Testing for Spinner Intermittent Problems ....................................................................................... 14
Troubleshooting Steps for Diagnostic 82 ............................................................................................. 14
STEP 99 Viewing Software Version .................................................................................................... 15
Button and Display Operation with Software ID.................................................................................. 15
View and Changing Spinner Target Values .......................................................................... 16
Viewing and Changing Spinner Target Values Steps 100 – 126.......................................................... 16
Steps 100 - 126 ................................................................................................................................. 16
Viewing Spinner Target Points......................................................................................................... 16
Steps 150 - 176 ................................................................................................................................. 18
Changing Spinner Pie Slice Position ................................................................................................ 18
Top Level Interconnect Diagram .................................................................................... 21
GAME PICTORIAL ............................................................................................................... 22
CONTROL MODULE ............................................................................................................ 23
W23 (VTMUX Board P2, 16, 17 to 36-Pin Molex plug) ..................................................................... 23
W23 (Opto Board P5 to 36-Pin Molex plug)........................................................................................ 23
W23 (Opto Board P6 to 36-Pin Molex plug)........................................................................................ 23
2
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CONTROL MODULE (CONT) ............................................................................................. 24
W24 (36-Pin Molex Receptacle to Miscellaneous Control Panel Switches/Lights)............................. 24
CONTROL MODULE (CONT) ............................................................................................. 25
W22 (VTMUX Board P23 to 36-Pin Molex Plug)............................................................................... 25
W25 (36-Pin Molex Receptacle to Arrow Button Lights).................................................................... 25
CONTROL MODULE (CONT) ............................................................................................. 26
W26 (VTMUX Board P30 to Arrow Head Lights) .............................................................................. 26
CONTROL MODULE (CONT) ............................................................................................. 27
W27 (VTMUX Board P31 to Arrow Base Lights)............................................................................... 27
CONTROL MODULE (CONT) ............................................................................................. 28
W24 (VTMUX Board P18 to Spinner Ring Lights)............................................................................. 28
CONTROL MODULE (CONT) ............................................................................................. 29
W35 (VTMUX Board P29 to Large 8-Digit Display) .......................................................................... 29
TICKET DISPENSING MODULE ................................................................................ 30
W21 (VTMUX Board P22 to Start Button Lever Light, Coin Acceptor Light, Tickets Low LED1, 2,
Coin Meter, Ticket LED Panel Strip, and Tickets1.2 Dispensing Lights)............................................ 30
TICKET DISPENSING MODULE (CONT) ........................................................................ 31
W15 (VTMUX Board P28 to Ticket Dispenser #1) ............................................................................. 31
W5 (VTMUX Board P21 to Ticket Dispenser #2) ............................................................................... 31
SPINNER MODULE....................................................................................................... 32
W34 (VTMUX Board P32 to Spinner Encoder J1) .............................................................................. 32
SPINNER MODULE (CONT)................................................................................................ 33
SPINNER MODULE (CONT)................................................................................................ 34
W30 (VTMUX Board P34, 36 to Spinner Motor and Brake Solenoid)................................................ 34
MISCELLANEOUS WIRING......................................................................................... 35
W18 (VTMUX Board P3 to Program Mode Button and Coin Acceptor) ............................................ 35
MISCELLANEOUS WIRING (CONT) ................................................................................ 36
W45 (VTMUX Board P4 to Bill Acceptor).......................................................................................... 36
MISCELLANEOUS WIRING (CONT) ................................................................................ 37
W35-37 (Speakers)............................................................................................................................... 37
OPTO SENSORS WIRING ............................................................................................. 38
W84-87, 90, 91 (Slow Stop Lever, Start Lever, Tickets Out 1, 2, and Tickets Low 1, 2 Sensors) ...... 38
OPTO SENSORS WIRING (CONT) .............................................................................. 39
W16 (VTMUX Board P12 to Opto Board P9) ..................................................................................... 39
Display and Keypad Wiring ............................................................................................. 40
W7 (VTMUX Board P25 to Mixed Small/Large Displays) ................................................................. 40
Display and Keypad Wiring (cont) .................................................................................. 41
W36, W37, W38 (VTMUX Board P26 to CONTROL PANEL Small 4-Digit Displays Wiring) ....... 41
Display and Keypad wiring (cont).......................................................................................... 42
W28, W29 (Keypad and Small Display Wiring) .................................................................................. 42
W28 (VTMUX Board J2 to Keypad KEY) .......................................................................................... 42
3
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W29 (Keypad GUMB1 to Small Display J2) ....................................................................................... 42
W1, W2, W3, W7 (13.7 VDC Power Supply and Grounds) ............................................ 43
W1 (13.7 VDC Power Supply to VTMUX Board P19) ....................................................................... 43
W2 (13.7 VDC Power Supply to VTMUX Board P43) ....................................................................... 43
W101, W102, W109 (Protective Ground Wiring) ........................................................... 44
Appendix A—VTMUX Board Layout ............................................................................. 45
Appendix B—Opto Board Layout ................................................................................... 46
Appendix C Troubleshooting Assistance ........................................................................ 47
Troubleshooting Guide............................................................................................................ 47
Appendix D Replacing or Realigning Spinner Wheels .................................................. 50
Appendix E ....................................................................................................................... 53
Technical Assistance ............................................................................................................................ 53
Five Star Redemption....................................................................................................... 54
8803 Shirley Avenue ............................................................................................................................ 54
Northridge, CA 91324 .......................................................................................................................... 54
(818) 773-6057 Fax (818) 773-6064 .................................................................................................... 54
Parts Department Option 1 .............................................................................................................. 54
Technical Support Option 2............................................................................................................. 54
Sales Department Option 3 .............................................................................................................. 54
4
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Game Play
Octoscore offers very fast and interesting play with many different strategies for
maximizing the points you can win.
The Spinner allows the player to accumulate points to win tickets.
1) Insert coin(s) to ready the game for play.
2) Pull back the Start Lever to begin the Spinner Spinning.
3) There are several seconds in which to influence where the Spinner will stop by
skillfully pushing the Slow Stop button which decreases spinner speed or pulling back
on the Start Lever which will increase the spinner speed.
4) Points are awarded and displayed each time the Spinner is spun.
5
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Program Mode
Changing Program Values
Program Mode allows the Game Operator the option of programming the Game by entering
data through the Control Panel, which is located on the front panel of the cabinet. This mode
includes viewing the game’s statistical data, running diagnostics, and changing game play
values.
To go into Program Mode, Hold Down both the ‘*’ and “#” symbols for approximately 5
seconds the Keypad Display should go Blank, next enter the number “11” which will allow
the game operator to go into Program Mode (Keypad should display all zero’s).
Pressing the ARROW #5 will decrement the Value, Pressing the ARROW #8 will increment
the value. To increase the STEP NUMBER use the Numeric Keypad and press the ‘*’, to
decrease the STEP NUMBER press the ‘#’ symbol. To Go to STEPS directly Hold down
the “*” key while entering the STEP NUMBER in the keypad. Pressing the Program Mode
or Holding Down both the ‘*’ and “#” symbols will allow the operator to exit. The program
button is located near the main board inside of the cabinet.
Button and display operation with miscellaneous settings (steps 00-68)
6
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Changing Program Values (cont)
Misc Settings Steps 00 – 29
Description
Misc settings
coins_required_to_play
attraction_audio_on_time
attraction_audio_off_time
spinner_enable_stop_rpm1
spinner_enable_stop_dither1
spinner_cruising_rpm1
spinner_max_hyper_rpm1
spinner_enable_brake_rpm1
spinner_maximum_time1
auto_spin_until_over
maximum_points_per_game
number_points_per_ticket
maximum_spins_per_credit
demo_mode
enable_keypad_display
play_instructions_during_attraction
spinner_diagnostic_sensitivity
extra_games_disable
timeout_to_spin_with_credits
timeout_to_spin_with_no_credits
spinner_allow_full_power_time
min_small_jackpot_spinner1
min_big_jackpot_spinner1
spinner_minimum_kick_rpm1
spinner_maximum_kicks1
spinner_max_kick_time1
spinner_add_arrows_rpm1
enable_rpm_display
enable_arrow_points_display
enable_could_have_ won_display
Step
Number
Range (units)
Default
Value
Comments
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
1–4
0 - 180 sec
10 - 180 sec
1 - 600
0 - 100
30 - 200
100 - 600
0 - 100
5 - 30 sec
0,1
25 - 9975
0 – 255
1 - 255
0,1
0,1
0-1
1-9
0,1
5-120 sec
5-120 sec
1–5
10 – 500
10 – 500
10 – 100
0 – 10
1 – 5 sec
50 – 300
0,1
0,1
0,1,2
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
Number of coins required to play
Number of seconds attraction audio is on per attraction cycle (0 disables attraction audio)
Number of seconds attraction audio is off per attraction cycle
Spinner #1 RPM above which stop lever can cut motor power (increments of 1)
Spinner #1 RPM dither before enabling cutting motor power during ramp up (increments of 1)
Spinner #1 cruising RPM (increments of 5)
Spinner #1 maximum hyperspeed RPM (increments of 5)
Spinner #1 RPM above which stop lever can energize brake (increments of 1)
Maximum time before power is removed from spinner #1 motor (increments of 1)
0=do not auto spin, 1=auto spin until game is over (increments of 1)
Maximum number points per game (increments of 25)
Number of points required per ticket dispensed (increments of 1)
Maximum number of spins per credit (increments of 1)
0=not demo mode, 1=demo mode
0=do not enable keypad display in game mode, 1=enable keypad display in game mode
0=do not play instruction sound during attraction, 1=play instructions sounds during attraction
Spinner diagnostic sensitivity (1=most sensitive, 9=least sensitivity)
0=enable extra games, 1=disable extra games
Time to push Start button before automatically spinning when player has credits (increments of 1)
Time to push Start button before going to attraction when player has no credits (increments of 1)
Time spinner must spin before the player can apply full-power to the spinner (increments of 1)
Minimum points for small jackpot on spinner #1 (increments of 10)
Minimum points for big jackpot on spinner #1 (increments of 10)
Spinner #1 RPM above which player can abort a stop (increments of 1)
Spinner #1 maximum number of kicks allowed (increments of 1)
Spinner #1 maximum kick time allowed (increments of 1)
Spinner #1 rpm above which player can purchase arrows (increments of 1)
0=disable rpm display, 1=enable rpm display
0=disable display of arrow points, 1=enable display of arrow points
0=disable display of additional points, 1=enable display of additional points if all eight arrows bought,
2=enable display of total points if all eight arrows bought
Note1: Default value varies for different customers.
7
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Changing Program Values (cont)
Misc Settings Continued Steps 30-53
Description
Misc settings (continued)
biggest_arrow_bonus_points
disable_spinner_startup_fault
spinner_default_arrow_number
spinner_enable_brake_pieslices
disable_brake_ladder_free_spin
ladder_gives_free_spin
jackpot_transition_level1
jackpot_transition_level2
jackpot_transition_level3
jackpot_transition_level4
jackpot_increment_level1
jackpot_increment_level2
jackpot_increment_level3
jackpot_increment_level4
jackpot_increment_level5
maximum_number_arrows_per_spin
maximum_number_rungs_per_spin
countdown_timer_beginning_count
speed_awarding_arrow_pionts
must_display_all_arrows
disable_countdown_timer
Step
Number
Range (units)
Default
Value
Comments
30
31
32
33
34
35
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
0-1000
0,1
1-9
1-255
0,1
0-2
100-9000
100-9000
100-9000
100-9000
1-10
1-10
1-10
1-10
1-10
1-8
1-8
60-1000
1-3
0,1
0,1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
Bonus points for putchasing arrow with the most points (increments of 1)
0=enable spinner startup fault, 1=disable spinner startup fault
1-8=spinner number, 9=”spinning” arrow lights (increments of 1)
Minimum number of pieslices spinner must rotate through before enabling brake (increments of 1)
0=enable brake, 1=disable brake (increments of 1)
Ladder gives free spin 0=none, 1=first ladder only, 2=all ladders (increments of 1)
Progressive ladder transition from level 1 to level 2 (increments of 25)
Progressive ladder transition from level 2 to level 3 (increments of 25)
Progressive ladder transition from level 3 to level 4 (increments of 25)
Progressive ladder transition from level 4 to level 5 (increments of 25)
Progressive jackpot increment in level 1 (increments of 1)
Progressive jackpot increment in level 2 (increments of 1)
Progressive jackpot increment in level 3 (increments of 1)
Progressive jackpot increment in level 4 (increments of 1)
Progressive jackpot increment in level 5 (increments of 1)
Maximum number of arrows can be purchased per spin (increments of 1)
Maximum number of rungs can be won per spin (increments of 1)
Countdown timer beginning count (increments of 1)
1=normal speed, 2=faster speed, 3=fastest speed (increments of 1)
0=all arrows not required to flash, 1=all arrows must flash
0=enable countdown timer, 1=disable countdown timer
Note1: Default value varies for different customers.
8
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Changing Program Values (cont)
Progressive Ladder and Point Values Steps 60-68
Description
progressive_beginning_points
progressive_maximum_points
progressive_ladder_points1
progressive_ladder_points2
progressive_ladder_points3
progressive_ladder_points4
progressive_ladder_points5
progressive_ladder_points6
progressive_ladder_points7
Step
Number
Range (units)
Default
Value
Comments
60
61
62
63
64
65
66
67
68
100-5000
500-9990
0-5000
0-5000
0-5000
0-5000
0-5000
0-5000
0-5000
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
note 1
Progressive jackpot beginning points (increments of 10)
Progressive jackpot maximum points (increments of 10)
Progressive ladder #1 points (increments of 25)
Progressive ladder #2 points (increments of 25)
Progressive ladder #3 points (increments of 25)
Progressive ladder #4 points (increments of 25)
Progressive ladder #5 points (increments of 25)
Progressive ladder #6 points (increments of 25)
Progressive ladder #7 points (increments of 25)
Resetting Statistics and Diagnostics Steps 70-99
Description
Step
Number
Range (units)
Default
Value
Comments
reset statistics
calibrate arrow #1
calibrate arrow #2
calibrate arrow #3
calibrate arrow #4
calibrate arrow #5
calibrate arrow #6
calibrate arrow #7
calibrate arrow #8
spinner factory diagnostic
keypad [t/o 1]
ticket dispenser
spin spinners/display error count
70
71
72
73
74
75
76
77
78
79
80
81
82
na
na
na
na
na
na
na
na
na
na
0-255
25-9,975
0-255
na
na
na
na
na
na
na
na
na
na
na
na
na
Reset all statistics that are re-settable
Facilitate calibration and display arrow #1 “pie slice”, points, and position number
Facilitate calibration and display arrow #2 “pie slice”, points, and position number
Facilitate calibration and display arrow #3 “pie slice”, points, and position number
Facilitate calibration and display arrow #4 “pie slice”, points, and position number
Facilitate calibration and display arrow #5 “pie slice”, points, and position number
Facilitate calibration and display arrow #5 “pie slice”, points, and position number
Facilitate calibration and display arrow #5 “pie slice”, points, and position number
Facilitate calibration and display arrow #5 “pie slice”, points, and position number
Spinner factory diagnostic
Display keypad inputs
Dispense a ticket from ticket dispenser #1 or ticket dispenser #2
Spin spinners and display error count of binary code miss-reads from spinner encoder
display software ID
spinner offset1,2,3,4,5
99
na
na
na
na
na
8-digit software ID number
(these parameters are automatically set in Steps 71-75)
Note1: Default value varies for different customers.
9
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Changing Program Values (cont)
Target Point Values Steps 100-173
Description
target_points (Spinner #1)
Position #00
Position #01
Position #02
Position #03
Position #04
Position #05
Position #06
Position #07
Position #08
Position #09
Position #10
Position #11
Position #12
Position #13
Position #14
Position #15
Position #16
Position #17
Position #18
Position #19
Position #20
Position_adjustments (Spinner #1)
Pieslice Adjustment Position #00
Pieslice Adjustment Position #01
Pieslice Adjustment Position #02
Pieslice Adjustment Position #03
Pieslice Adjustment Position #04
Pieslice Adjustment Position #05
Pieslice Adjustment Position #06
Pieslice Adjustment Position #07
Pieslice Adjustment Position #08
Pieslice Adjustment Position #09
Pieslice Adjustment Position #10
Pieslice Adjustment Position #11
Pieslice Adjustment Position #12
Pieslice Adjustment Position #13
Pieslice Adjustment Position #14
Pieslice Adjustment Position #15
Pieslice Adjustment Position #16
Pieslice Adjustment Position #17
Pieslice Adjustment Position #18
Pieslice Adjustment Position #19
Pieslice Adjustment Position #20
Step
Number
Range (units)
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
0-2000
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
0-4
Default
Value
Comments
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
Points at
position #00 (increments of 1)
position #01 (increments of 1)
position #02 (increments of 1)
position #03 (increments of 1)
position #04 (increments of 1)
position #05 (increments of 1)
position #06 (increments of 1)
position #07 (increments of 1)
position #08 (increments of 1)
position #09 (increments of 1)
position #10 (increments of 1)
position #11 (increments of 1)
position #12 (increments of 1)
position #13 (increments of 1)
position #14 (increments of 1)
position #15 (increments of 1)
position #16 (increments of 1)
position #17 (increments of 1)
position #18 (increments of 1)
position #19 (increments of 1)
position #20 (increments of 1)
Pieslice adjustment at position #00, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #01, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #02, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #03, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #04, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #05, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #06, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #07, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #08, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #09, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #10, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #11, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #12, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #13, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #14, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #15, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #16, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #17, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #18, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #19, where value of 2 is no adjustment (increments of 1)
Pieslice adjustment at position #20, where value of 2 is no adjustment (increments of 1)
10
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Changing Program Values (cont)
Resetting the Statistics & Calibrating the Eight Arrows
Pressing the ARROW BUTTON #4 will reset the resettable statistics.
STEP #
70
DESCRIPTION
Reset Statistics
11
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Changing Program Values (cont)
DIAGNOSTICS 71 – 78
STEPS 71 – 78 CALIBRATING THE EIGHT ARROWS
Use the SLOW STOP lever to rotate the spinner graphics to the calibration point on the arrow then press the #4 Push Button to calibrate that Arrow.
Displays Spinner Information Pie Slices 0-255, Position Type, Points, and Position Number.
Step Number
71
72
73
74
75
76
77
78
Arrow Number
1
2
3
4
5
6
7
8
Troubleshooting Steps for Diagnostics 71 - 78
Problem
Pie Slice is not zero when spinner is
pointing straight to the calibration
point.
Wrong Pie Slice 0-255, Pie Slice
number should increase smoothly from
0 to 255 as spinner is rotated clockwise
Wrong Position Number, Position
Number should increase smoothly from
0 as spinner is rotated clockwise
through each Spinner Position
Solution
 Recalibrate to TDC by manually positioning pointer to
calibration point and pushing #4 Push Button (spinner may be
energized by momentarily pulling the Stop Lever)
 Check Encoder Reader Board
 Examine/reseat wiring harness connections.
 Examine/reseat wiring harness connections.
 Recalibrate to calibration point by manually positioning pointer
straight up and pressing the #4 Push Button
12
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Changing Program Values (cont)
SPINNER FACTORY DIAGNOSTICS 79
Checking Spinner Motor, and Brake
The number of the selected spinner is shown on the RPM display. Pull the Stop Lever to energize the spinner brake and the Start Lever to energize the spinner
motor. Hold down the Stop Lever while Pulling the Start Lever to cause the spinner to spin more slowly. Perform the troubleshooting steps in the sequence
specified in Troubleshooting Steps for Diagnostic 79 on next page.
TROUBLESHOOTING STEPS FOR DIAGNOSTIC 79
Problem
Particular spinner(s) do not spin
Particular brake(s) do not activate
Spinner does not spin
Brakes do not activate
Solution
 Verify spinner board switches are set correctly
 Examine/reseat wiring harness connections to spinner boards
 Swap spinner boards to see if problem moves with the boards
and replace any spinner board found to be defective (be sure
board switches are set correctly)
 Replace spinner motor and retest
 Verify spinner board switches are set correctly
 Examine/reseat wiring harness connections to spinner boards
 Swap spinner boards to see if problem moves with the boards
and replace any spinner board found to be defective (be sure
board switches are set correctly)
 Adjust/replace spinner brake and retest
 Examine/reseat wiring harness connections to spinner boards
 Look for low-voltage changes at VTMUX board output when
spinner should be spinning and if voltage does not change,
replace VTMUX board and retest
 Examine/reseat wiring harness connections to spinner boards
 Look for low-voltage changes at VTMUX board output when
brake should be activated and if voltage does not change, replace
VTMUX board and retest
RUNNING DIAGNOSTICS 80
Display Keypad Inputs
Push each of the individual numbers on the keypad to display the associated keypad number.
13
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Changing Program Values (cont)
RUNNING DIAGNOSTICS 81
Testing Ticket Dispenser
Push the Flashing Call Attendant Pushbutton to Dispense a Single Ticket. If you have Dual Ticket dispensers press the #4 Pushbutton to go from Ticket
Dispenser #1 to dispenser #2 and vice versa.
Troubleshooting Steps for Diagnostic 81
Problem
Does not dispense tickets
Solution
 Clear ticket dispenser of any jammed tickets
 Load tickets if empty
 Try dispensing a ticket using diagnostic mode, if ticket does not
dispense:
o Check wiring harness
o Replace ticket dispenser and retest
o Replace VTMUX board and retest
RUNNING DIAGNOSTICS 82
Testing for Spinner Intermittent Problems
Check for spinner intermittent problems while spinners are spinning. Momentarily press keypad 1 to begin test on selected spinner. Press Keypad 0 to stop test.
Perform the troubleshooting steps in the sequence Troubleshooting Steps for Diagnostic 82.
TROUBLESHOOTING STEPS FOR DIAGNOSTIC 82
Problem
Spinner errors detected (a couple errors
during a couple minutes of operation is
normal and will not cause problems in
game’s operation)
Solution
 Examine/reseat wiring harness connections to spinner boards
 Replace spinner board and retest
 Replace spinner mechanism and retest
14
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STEP 99 VIEWING SOFTWARE VERSION
Button and Display Operation with Software ID
.
Large 8‐Digit Display
(p2ab TOTAL POINTS)
(not used in these steps)
DIAGNOSTIC KEYPAD
8 ARROW LIGHTED
PUSHBUTTONS
(ADD
ARROW
BUTTON #5)
(ADD
ARROW
BUTTON #6)
(ADD
ARROW
BUTTON #7)
(ADD
ARROW
BUTTON #8)
(not used in
these steps)
(not used in
these steps)
(not used in
these steps)
(not used in
these steps)
STEP NUMBER
(p26b NUMBER ARROWS ENABLED)
VALUE (HIGH‐ORDER 4‐DIGITS
(ADD
ARROW
BUTTON #1)
(ADD
ARROW
BUTTON #2)
(ADD
ARROW
BUTTON #3)
(ADD
ARROW
BUTTON #4)
(not used in
these steps)
(not used in
these steps)
(not used in
these steps)
(not used in
these steps)
(CHOOSE
YOUR
ARROWS
LIGHT)
(INSTRUCT
RIGHT
BUTTON)
(not used in
these steps)
(not used in
these steps)
(p26c RPM)
(not used in these steps)
(p26a CREDITS)
VALUE (LOW‐ORDER 4‐DIGITS
(CALL
ATTN)
(not used in
these steps)
2
3
4
6
0
7
8
9
0
NEXT
STEP
*
(not used in
these steps)
(INSTRUCT
LEFT
BUTTON)
1
(ADD CREDIT LIGHT)
(p25b DISPENSE TICKET COUNT)
(not used in these steps)
(not used in
these steps)
15
PREV
STEP
#
Note: Hold down ‘*” key and enter step
number to jump to a desired program
mode step.
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View and Changing Spinner Target Values
VIEWING AND CHANGING SPINNER TARGET VALUES STEPS 100 – 126
Pressing the FAST STOP BUTTON will decrement the Value, Pressing the START BUTTON will increment the
value. To increase the STEP NUMBER use the Numeric Keypad and press the ‘*’, to decrease the STEP
NUMBER press the ‘#’ symbol. To Go to STEPS directly Hold down the “*” key while entering the STEP
NUMBER in the keypad. Pressing the Program Mode or Holding Down both the ‘*’ and “#” symbols will allow the
operator to exit. The program button is located near the main board inside of the cabinet.
26
0
18
9
Steps 100 - 126
Viewing Spinner Target Points
STEP
NUMBER
SPINNER #1
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
SPINNER
POSITION
TARGET
POINTS
0
INCREMENTS
OF 1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
16
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STEP
NUMBER
SPINNER #1
119
120
121
122
123
124
125
126
SPINNER
POSITION
19
20
21
22
23
24
25
26
17
TARGET
POINTS
“
“
“
“
“
“
“
“
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View and Changing Spinner Target Values
26
0
18
9
Steps 150 - 176
Changing Spinner Pie Slice Position
Step Number
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
Spinner Pie
Slice Position
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
Spinner Position
0 = -2 PIE SLICES
1 = -1 PIE SLICES
2 = NO CHANGE
3 = +1 PIE SLICE
4 = +2 PIE SLICE
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
“
18
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VIEWING STASTICAL INFORMATION STEPS 700, 701, AND 800
To increase the STEP NUMBER use the Numeric Keypad and press the ‘*’, to decrease the STEP NUMBER press the ‘#’ symbol. To
Go to STEPS directly Hold down the “*” key while entering the STEP NUMBER in the keypad. To View Statistics Press the #4
BUTTONS to cycle through each Statistic.
Description
Resettable Statistics
01=coins
02=spins
03=game timeouts
04= tickets dispensed
05 =points
Step
Number
Range
(units)
700
NA
(see
comments)
0 – 16,777,216
0 – 16,777,216
Default Comments
Value
Display the resettable statistics
NA
FULL
0
0
Na
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Viewing Statistical Information
Description
06=spinner tampers
07=spins with 1 arrows purchased
08= spins with 2 arrows purchased
09= spins with 3 arrows purchased
10= spins with 4 arrows purchased
11= spins with 5 arrows purchased
12= spins with 6 arrows purchased
13= spins with 7 arrows purchased
14= spins with 8 arrows purchased
Lifetime Statistics
01=coins
02=spins
03=game timeouts
04= tickets dispensed
05 =points
06=spinner tampers
07= spins with 1 arrows purchased
08= spins with 2 arrows purchased
09= spins with 3 arrows purchased
10= spins with 4 arrows purchased
11= spins with 5 arrows purchased
12= spins with 6 arrows purchased
13= spins with 7 arrows purchased
14= spins with 8 arrows purchased
Resettable Percent Spins Arrows
01=percent spins with 1 arrows
02=percent spins with 2 arrows
03=percent spins with 3 arrows
04=percent spins with 4 arrows
05=percent spins with 5 arrows
06=percent spins with 6 arrows
07=percent spins with 7 arrows
08=percent spins with 8 arrows
Step
Number
Range
(units)
Default Comments
Value
0 – 16,777,216
701
Display the lifetime statistics
0 – 16,777,216
NA
800
Display the resettable percent spins with 1-8 arrows
0-100
NA
20
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Top Level Interconnect Diagram
TOP LEVEL INTERCONNECT DIAGRAM
p25c
TOUT2
SLOW
STOP START
LEVER LEVER
TLOW2
TOUT1
TLOW1
Spinner Assembly
Brake
Solenoid
P1
Shaft
Encoder
P2
W90
P3
W91
P4
W84
P5
W85
P6
W86
P7
Ladder Points Next Rung
W87
P8
Opto Board
(Ticket Dispenser Sensors)
Motor
W30
Large 8-0igit Display
Backlights, Ladder
Activated Light1,2
W41
W25
P32
W40
Jackpot Ladder
Lights01B-08B (right-handside of spinner outer light
ring and control panel
right-hand-side ladder rung
matrix)
P34
P36
Points Could Have Won or
Dispense Ticket Count
Start Kick,
Instruction Rt/Lt
Marque, choose
Arrows, Add Credit
Lights
W23
W24
P24
P18
Bill Acceptor
(optional)
W16
P12
P17
p26c
W45
P4
p26d
Dispense Ticket Count
W9
W36
p26b
p26a
W8
Credits
P29
P26
Flashing Arrow Points
W7
J1
8051 VTMux Board
(Note: connectors not show in actual locations on PCB)
P1
W42
J2
W4
W28
W29
P6
P23
W22
P22
W21
Arrow button Lights
01-08
P30
W??
P16
W19
P3
W18
P19
P43
W1
P21
W5
W2
Arrow Pointer Lights
01-08
Call Attendant,
Instruction Rt/Lt
Button, Slow
Stop,Fast Stop,
Start Button Lights
Call Attendant,
Instruction Rt/Lt,
Slow Stop, Start
Buttons
Start Button Lever, Coin
Meter, Coin Acceptor,
Jackpot, Tickets Low1,2,
Tickets1,2 Dispensing,
Ticket LED Panel Lights
Coin Acceptors,
Prog Switch
Keypad
P28
W15
Ticket Meter
(a single ticket meter may
optionally be connected to
VTMux board)
Ticket Meter #2
To Ticket Dispenser (see Top Level
Interconnect Diagram pg 2/2 on following
page)
P2
W??
Arrow Buttons 01-08
Points Won
W10
P25
Speakers
W??
p25b
W37
RPM / Points Won
W34
W35
Jackpot Ladder
Lights01B-08B (left-handside of spinner outer light
ring and control panel lefthand-side ladder rung
matrix)
Progressive Jackpot Points
p25a
P9
From POS
terminal of +13.7
VDC Power Supply
p25d
W38
Ticket
Dispenser
Motor #2
Ticket Meter
(a single ticket meter may
optionally be connected to
VTMux board)
W44
Ticket
Dispenser
Assembly
#2
P3
fuse
Ticket Meter #1
P2
Ticket Dispenser #2
Control Board
From POS terminal of +13.7
VDC Power Supply
Ticket
Dispenser
Motor #1
W44
Ticket
Dispenser
Assembly
#1
P3
P2
Ticket Dispenser #1
Control Board
W3
+
120 VAC
-
13.7 VDC Power
Supply
fuse
From POS terminal of +13.7
VDC Power Supply
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GAME PICTORIAL
22
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CONTROL MODULE
W23 (VTMUX Board P2, 16, 17 to 36-Pin Molex plug)
W23 (Opto Board P5 to 36-Pin Molex plug)
W23 (Opto Board P6 to 36-Pin Molex plug)
23
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CONTROL MODULE (CONT)
W24 (36-Pin Molex Receptacle to Miscellaneous Control Panel Switches/Lights)
24
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CONTROL MODULE (CONT)
W22 (VTMUX Board P23 to 36-Pin Molex Plug)
W25 (36-Pin Molex Receptacle to Arrow Button Lights)
25
26
ARROW HEAD
LIGHT #01
ARROW HEAD
LIGHT #02
ARROW HEAD
LIGHT #03
ARROW HEAD
LIGHT #04
ARROW HEAD
LIGHT #05
ARROW HEAD
LIGHT #06
ARROW HEAD
LIGHT #07
ARROW HEAD
LIGHT #08
Plugs into
VTMux Board P30
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CONTROL MODULE (CONT)
W26 (VTMUX Board P30 to Arrow Head Lights)
27
ARROW BASE
LIGHT #01
ARROW BASE
LIGHT #02
ARROW BASE
LIGHT #03
ARROW BASE
LIGHT #04
ARROW BASE
LIGHT #05
ARROW BASE
LIGHT #06
ARROW BASE
LIGHT #07
ARROW BASE
LIGHT #08
Plugs into
VTMux Board P31
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CONTROL MODULE (CONT)
W27 (VTMUX Board P31 to Arrow Base Lights)
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CONTROL MODULE (CONT)
W24 (VTMUX Board P18 to Spinner Ring Lights)
28
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CONTROL MODULE (CONT)
W35 (VTMUX Board P29 to Large 8-Digit Display)
Top View
Plugs into VTMux
Board P29
key
2
3
4
5
6
7
8
9
key
11
12
W35
Ground
Large Display MSDigits Backlight
Large Display LSDigits Backlight
Amp 1‐64062‐2
Panduit CE100F22‐12‐C
End View
29
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TICKET DISPENSING MODULE
W21 (VTMUX Board P22 to Start Button Lever Light, Coin Acceptor Light, Tickets Low
LED1, 2, Coin Meter, Ticket LED Panel Strip, and Tickets1.2 Dispensing Lights)
Top View
Plugs into
VTMux Board P22
key
2
3
4
5
6
key
8
9
10
11
12
W21
Start Button Lever Light
Coin Acceptor Light
Tickets Low LED 1
Coin Meter
Ticket LED Panel Strip
Tickets Low LED 2
Tickets1 Dispensing Light
Tickets2 Dispensing Light
Ground
Start Button Lever Light
Coin Acceptor
390 Ohm, 1/2 W
Tickets Low LED 1
Ticket LED Panel Strip
Tickets1 Dispensing Light
Tickets2 Dispensing Light
End View
Amp 1‐640620‐2 or
Panduit CE100F22‐12‐C
(for 22 AWG Wire)
30
Coin Meter
390 Ohm, 1/2 W
Tickets Low LED 2
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TICKET DISPENSING MODULE (CONT)
W15 (VTMUX Board P28 to Ticket Dispenser #1)
W5 (VTMUX Board P21 to Ticket Dispenser #2)
W15
Top View
Plugs into
VTMux Board P28
1
key
3
4
5
6
Ticket Notch Input #1
Plugs into P3 of Deltronic Labs,
Inc. Control Board DL‐1275
1
2
3
4
Ticket Enable Output #1
+12VDC Ground
Receptacle housing,
Molex 03‐09‐1041
with female contacts
Ring Lug
Amp 0‐640620‐6 or
Panduit CE100F22‐6‐C
(for 22 AWG Wire)
+12 VDC
End View
(Optionally a single ticket meter
may be connected to P30 of
VTMux board)
Fuse Holder Littlefuse
P/N 150079 with 5 Amp
3AG “Fast Acting” Fuse
W16
Connects directly to
POS terminal of +13.7
VDC Power Supply
Plugs into P1 of Deltronic Labs,
Inc. Control Board DL‐1275
+12 VDC
Count
1
2
6-digit Meter
Receptacle housing,
Molex 03‐09‐1021
with female contacts
All Wire 22 AWG
W5
Top View
Plugs into
VTMux Board P21
All Wire 22 AWG
1
2
key
4
5
6
All Wire 22 AWG
Ticket Notch Input #2
Ticket Enable Output #2
1
2
3
4
+12VDC Ground
Receptacle housing,
Molex 03‐09‐1041
with female contacts
Ring Lug
Amp 0‐640620‐6 or
Panduit CE100F22‐6‐C
(for 22 AWG Wire)
+12 VDC
End View
Connects directly to
POS terminal of +13.7
VDC Power Supply
Plugs into P1 of Deltronic Labs,
Inc. Control Board DL‐1275
(Optionally a single ticket meter
may be connected to P30 of
VTMux board)
1
2
Plugs into P3 of Deltronic Labs,
Inc. Control Board DL‐1275
Fuse Holder Littlefuse
P/N 150079 with 5 Amp
3AG “Fast Acting” Fuse
W16
+12 VDC
Count
6-digit Meter
Receptacle housing,
Molex 03‐09‐1021
with female contacts
All Wire 22 AWG
31
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SPINNER MODULE
W34 (VTMUX Board P32 to Spinner Encoder J1)
Plugs into
VTMux Board
P32
Plugs into
Spinner Encoder J1
W34
Top View
Top View
1
key
key
4
5
6
7
8
9
10
11
12
VCC
1
2
3
Ground
Encoder Bit 1
Encoder Bit 2
Encoder Bit 3
Encoder Bit 4
Encoder Bit 5
Encoder Bit 6
Encoder Bit 7
Encoder Bit 8
4
5
6
7
8
9
10
11
12
13
14
End View
Amp 1‐640620‐2 or
Panduit CE100F22‐12‐C
(for 22 AWG Wire)
32
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SPINNER MODULE (CONT)
33
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SPINNER MODULE (CONT)
W30 (VTMUX Board P34, 36 to Spinner Motor and Brake Solenoid)
34
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MISCELLANEOUS WIRING
W18 (VTMUX Board P3 to Program Mode Button and Coin Acceptor)
Top View
Plugs into
VTMux Board P3
1
2
key
4
key
6
7
8
9
10
11
12
W18
Ground
Program Mode Button
Coin Acceptor #1
Coin Acceptor #2
Amp 1‐640620‐2 or
Panduit CE100F22‐12‐C
(for 22 AWG Wire)
End View
35
These wires solder to
Program Mode
Button and Coin
Acceptor(s)
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MISCELLANEOUS WIRING (CONT)
W45 (VTMUX Board P4 to Bill Acceptor)
W45
Top View
Plugs into
VTMux Board
P4
1
2
key
4
5
key
7
8
9
10
11
12
+12VDC
Ground
BLK
Bill Acceptor Pulse
2
4
6
8
10
12
14
16
1
3
5
7
9
11
13
15
RED
GRN
DIP Switch Settings:
Amp 1-640620-2 or
Panduit CE100F22-12-C
(for 22 AWG Wire)
1
up
End View
36
2
down
3
up
4
up
16-Pin connector with red,
black, and green wires
supplied with bill acceptor.
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MISCELLANEOUS WIRING (CONT)
W35-37 (Speakers)
Top View
Plugs into
VTMux Board J1
1
2
3
1
2
Molex 03-06-2022
(for 22 AWG Wire)
Amp 0-640620-3 or
Panduit CE100F22-3-C
(for 22 AWG Wire)
1
2
1
2
Molex 03-06-1022
(for 22 AWG Wire)
1
2
End View
Molex 03-06-2022
(for 22 AWG Wire)
37
Speaker
Molex 03-06-1022
(for 22 AWG Wire)
Speaker
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OPTO SENSORS WIRING
W84-87, 90, 91 (Slow Stop Lever, Start Lever, Tickets Out 1, 2, and Tickets Low 1, 2
Sensors)
38
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OPTO SENSORS WIRING (CONT)
W16 (VTMUX Board P12 to Opto Board P9)
W16
Plugs into
VTMux Board P12
Top View
Top View
1
2
key
4
5
6
7
8
9
10
11
key
1
2
key
4
5
key
7
8
9
10
11
12
All Wire 22 AWG
End View
End View
39
Plugs into
Opto Board P9
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Display and Keypad Wiring
W7 (VTMUX Board P25 to Mixed Small/Large Displays)
40
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Display and Keypad Wiring (cont)
W36, W37, W38 (VTMUX Board P26 to CONTROL PANEL Small 4-Digit Displays
Wiring)
41
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Display and Keypad wiring (cont)
W28, W29 (Keypad and Small Display Wiring)
W28 (VTMUX Board J2 to Keypad KEY)
W29 (Keypad GUMB1 to Small Display J2)
GND
DATA2
Small display
(rear view)
CLK
NC
+5V
NC
DATA1
GND
J1
1
J2
8
7
6
5
4
3
2
1
8
End View
Top View
Amp 0-640620-8 or
Panduit CE100F22-8-C
(for 22 AWG Wire)
W29
End View
1
2
3
4
5
Amp 0-640620-5 or
Panduit CE100F22-5-C
(for 22 AWG Wire)
Top View
GUMB1
1
5
W28
Plugs into
VTMux Board J2
20-conductor Ribbon Cable
Assembly
Keypad with small
piggy-back interface
board
(Rear View)
Female
20-Pin
Female
20-Pin
42
Key
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W1, W2, W3, W7 (13.7 VDC Power Supply and Grounds)
W1 (13.7 VDC Power Supply to VTMUX Board P19)
W2 (13.7 VDC Power Supply to VTMUX Board P43)
W3 (Chassis Ground)
W4 (Audio Ground)
W1
(Ring lugs fasten to
binding posts on 13.7
VDC power supply-logic power)
(Plugs into VTMux Board P19)
BLK
2
RED
1
16 AWG Wire
Mate-N-Loc plug
Amp 350777-1
Molex 50-84-1025
Mate-N-Loc contacts, socket, 14-20 AWG
Amp 350550
Molex 02-08-1002
W2
BLK
4
BLK
(Ring lugs fasten to
binding posts on 13.7
VDC power supply-lights/motors power)
3
RED
2
RED
1
16 AWG Wire
(Plugs into VTMux Board P43)
Mate-N-Loc plug
Amp 350779-1
Molex 50-84-1045
Mate-N-Loc contacts, socket, 14-20 AWG
Amp 350550
Molex 02-08-1002
330K 1/4W Carbon
Comp
Screws to
Negative Power
Supply Terminal
W3
Screw to
unpainted surface
of chassis
16 AWG Black Wire
Ring Lug
0.047 uF
Mylar Film X7R
Ring Lug
W4
Screw to
unpainted surface
of chassis
Plugs into P1 of VTMux Board
16 AWG Black Wire
Female
Faston Tab
Ring Lug
43
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W101, W102, W109 (Protective Ground Wiring)
44
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Appendix A—VTMUX Board Layout
VTMux Board
72 Aux Inputs
72 Aux Outputs
High Power
Solenoid & Motor
P43
P41
P31
P42
P24
P40
P18
Vend Tray 1 Light Enable
P30
AUX_OUT 65-72
P12
P7
P39
P23
AUX_OUT 41-48
Vend Tray 2 Light Enable
AUX_OUT 57-64
P17
AUX_OUT 17-24
Vend Tray Position Select 1 - 24
AUX_OUT 33-40
P11
AUX_IN 65-72
Motor
Driver
AUX_OUT 9-16
AUX_IN 57-64
P6
AUX_IN 41-48
Input Power
P36
P38
AUX_IN 33-40
P34
Vend Tray 3 Light Enable
P29
Solenoid
Driver
AUX_OUT 49-56
P22
P37
AUX_OUT 25-32
P16
Vend Tray 6 Light Enable
P4
AUX_OUT 1-8
P10
P35
P3
AUX_IN 49-56
P5
Vend Tray 4 Light Enable
AUX_IN 9-16
AUX_IN 17-24
AUX_IN 25-32
P33
P2
Vend Tray 5 Light Enable
AUX_IN 1-8
Microprocessor Expansion Bus
RESET
Volume R51
D6
Heartbeat LED
D7
Watchdog LED
SW2
1
P8
P9
P13
Display 2 P26
P14
Audio Output
PROG
RESET SW4
J1
Com1 Com2 Com3 Com4
Display/Keyboard
J2
Vend I/O P27
12V in
PROG SW5
UP
PROG SW6
DOWN
8
Display 1 P25
P1
PROG SW3
MODE
Ticket Disp 2 Ticket Disp 1 Shaft Encoder
P19
45
P21
P28
P32
P44
SW1
Vend Tray Sense Inputs 1 - 24
P15
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Appendix B—Opto Board Layout
(approx 2 1/2" x 5")
P3
P2
P1
1 2 3 4
1 2 3 4
P4
1 2 3 4
1 2 3 4
P5
1 2 3 4
P6
1 2 3 4
P7
1 2 3 4
P7
1 2 3 4
OPTO BOARD
Electronic Circuitry
P9
1 1 1
9 8 7 k 5 4 k
2 1 0
2 1
22 AWG
Cable From CPU Board
46
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Appendix C Troubleshooting Assistance
Troubleshooting Guide
Problem
Game will not power up
Solution
 Verify 120 VAC power is present on cabinet
power strips
Associated Program
Step # (if applicable)
NA
NA
Pushbutton light does not
illuminate
Game does not respond to pushing
a flashing pushbutton
Does not respond when coin/token
inserted
No sound
Does not dispense tickets
 Replace 13.7 VDC power supply

Examine and replace any burned-out lamp
NA

NA
Measure low-voltage across terminals of
lamp socket and if voltage not present when light
should be on, check wiring harness
 Measure low-voltage at output from VTMUX
board and if voltage not present when light should
be on, replace VTMUX board and retest
 Check number of coins required to play setting
NA
Step 30
 Examine and replace any defective pushbutton
NA
 Look for low-voltage changes at VTMUX board
input when pushbutton pushed and if voltage does
not change, check wiring harness
NA
 Replace VTMUX board and retest
 Examine and replace any defective coin acceptor
mechanism
NA
NA
 Look for low-voltage changes at VTMUX board
input when coin/token inserted and if voltage does
not change, check wiring harness
NA
 Replace VTMUX board and retest
 Check VOLUME potentiometer on VTMUX
board and turn clockwise to increase volume
NA
NA
 Examine and replace any defective speaker
NA
 Check wiring harness
NA
 Replace VTMUX board and retest
 Clear ticket dispenser of any jammed tickets
NA
NA
 Load tickets if empty
NA
 Try dispensing a ticket using diagnostic mode, if
ticket does not dispense:
Step 78
o Check wiring harness
NA
o Replace ticket dispenser and retest
o Replace VTMUX board and retest
NA
47
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Problem
4-digit display always blank or
shows gibberish
Spinner light-ring does not
illuminate
Solution
 Replace 4-digit display and retest
Associated Program
Step # (if applicable)
NA
 Replace VTMUX board and retest
NA
 Check wiring harness
 Look for low-voltage changes at VTMUX board
output when light-ring should be illuminated and
if voltage does not change, replace VTMUX
board and retest
NA
NA
 Look for low-voltage changes at input to solid
state relay when light-ring should be illuminated
and if voltage does not change, check wiring
harness
NA
NA
 Look for 120 VAC voltage changes at output
from solid state relay when light-ring should be
illuminated:
NA
o If voltage does not change, replace solid
state relay and retest
NA
Spinner does not spin
Spinner brake does not operate
SOME spinners CONSISTENTLY
give wrong POINTS
o If voltage does change, replace light-ring
and/or neon high-voltage transformer and
retest (CAUTION— EXTREMELY
DANGEROUS HIGH VOLTAGE)
 Troubleshoot spinner motors
 Troubleshoot spinner brakes
 Verify correct POINT programming:
o Spinner #1
Steps 100-115
o Spinner #2
Steps 200-215
o Spinner #3
Steps 300-315
o Spinner #4
Steps 400-415
o Spinner #5
Steps 500-515
 Troubleshoot spinner boards and calibrate
spinner(s) (requires access to spinner mechanism)
SOME spinners
INTERMITTENTLY give
wrong POINTS
ALL spinners CONSISTENTLY
give wrong POINTS
Step 76
Step 76
 Troubleshoot spinner boards and spinner
mechanism (does not require access to spinner
mechanism, but does not allow calibration of
spinner to TDC)
 Troubleshoot spinners and spinner boards for
intermittent problems
Step 71-75
Steps 76
Step 79
 Verify correct POINT programming:
o Spinner #1
Steps 100-115
o Spinner #2
Steps 200-215
o Spinner #3
Steps 300-315
o Spinner #4
Steps 400-415
48
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Problem
Solution
Associated Program
Step # (if applicable)
o Spinner #5
SOME spinners CONSISTENTLY
cause a JUMP to wrong
spinner
 Troubleshoot spinner boards and wiring harness
for data bus jamming
 Verify correct POSITION TYPE programming:
Steps 500-515
Step 79
o Spinner #1
Steps 150-173
o Spinner #2
Steps 250-273
o Spinner #3
Steps 350-373
o Spinner #4
Steps 450-473
o Spinner #5
Steps 550-573
 Troubleshoot spinner boards and calibrate
spinner(s) if required (requires access to spinner
mechanism)
Step 71-75
Steps 79
 Troubleshoot spinner boards and spinner
mechanism (does not require access to spinner
mechanism, but does not allow calibration of
spinner to TDC)
49
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REPLACING SPINNER
Appendix D Replacing or Realigning Spinner Wheels
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REPLACING OR REALIGNING SPINNER WHEEL
INSTRUCTIONS FOR REPLACING A SPINNER’S
ENCODER WHEEL
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REPLACING OR REALIGNING SPINNER WHEEL
52
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Appendix E
TECHNICAL ASSISTANCE
Most distributors provide technical assistance for the products they sell. If your
distributor cannot solve your problem, assistance can be obtained through Five Star
Redemption. Call (818) 773-6057 extension 232 between the hours of 8:00 AM and 4:00
PM Pacific time, Monday through Friday, and ask for the service department.
Please have the following information available:
1.
2.
3.
4.
Type of Game
Serial Number
Distributor’s Name
Description of Problem
The service technician may ask you to perform some tests on your machine, so it is
preferable to call from the game’s location if possible.
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