SEGA Lost World DLX arcade game OWNER’S MANUAL
Below you will find brief information for arcade game Lost World DLX. This arcade game features a variety of dinosaurs from the Jurassic Park franchise, and players must use their skills to shoot and destroy them. The game features various items that can be collected to help players progress through the game, such as power-ups and weapons.
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1ST PRINTING-AUG
TM
OWNER’S MANUAL
SEGA ENTERPRISES, USA
MANUAL NO. 4201-6325-02
Warranty
Your new SEGA product is covered for a period of 90 Days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in thew event a warranted part described above fails shall be, at it’s option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your
SEGA distributer.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
TABLE OF CONTENTS
INTRODUCTION
GENERAL PRECAUTIONS
1. NAME OF PARTS
2. ACCESSORIES
3. ASSEMBLING AND PRECATUIONS
4. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
5. CONTENTS OF GAME
6. EXPLANATIN OF TEST AND DATA DISPLAY
6-1 SWITCH UNIT AND COIN METER
6-2 TEST MODE
6-3 MEMORY TEST
6-4 INPUT TEST
6-5 SOUND TEST
6-6 C.R..T. TEST
6-7 OUTPUT TEST
6-8 GAME ASSIGNMENTS
6-9 COIN ASSIGNMENTS
6-10 GUN SETTING
6-11 BOOKKEEPING
6-12 BACK UP DATA CLEAR
7. CONTROLLER
7-1 REPLACING THE MICROSWITCH
7-2 REPLACING THE SENSOR BOARD
8. COIN SELECTOR
9. PROJECTOR
9-1 CLEANING THE SCREEN
9-2 MITSUBISHI PROJECTOR
10. REPLACEMENT OF THE FLUORESCENT LAMP AND LAMPS
10-1 FLUORESCENT LAMP REPLACEMENT
10-2 BUTTON LAMP REPLACEMENT
11. PERIODIC INSPECTION TABLE
12. TROUBLE SHOOTING
12-1 REPLACING THE LED BOARD
13. GAME BOARD
13-1 REMOVING THE GAME BOARD
13-2 COMPOSITION OF THE GAME BOARD
14. DESIGN RELATED PARTS
15. PARTS LIST
16. WIRING DIAGRAM
40~42
43~44
43
44
45
46~47
47
48~49
34
34
35~36
35
35
37~38
39~42
39
48
49
50
51~81
XXX
24
25
25
26
26
27
28~31
32~33
1
2~3
4~11
12
13~21
22~34
23
24
Installation space:
Height:
Weight:
Power maximum current:
MONITOR:
SPECIFICATIONS
104 in.(L) x 50 in.(W)
85 in.
Approx. 975 lbs.
5 Amp AC 120V 60 Hz AREA
50 INCH PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the LOST WORLD DLX, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 415-802-1750
Fax 415-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions: a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that are explained in the operating instructions. An improper adjustment of other controls may result in damage and will often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION
P
RECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
R
EGULATORY
A
PPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
1. NAME OF PARTS
PTV
FRONT
CABINET
BILLBOARD
REAR
CABINET
AC UNIT
COIN CHUTE DOOR
CASHBOX DOOR
GAME SPECIFICATIONS
FRONT CABINET
PTV w/PTV BASE
REAR CABINET
MARQUEE
DURING SHIPPING
FRONT CABINET
PTV w/PTV BASE
REAR CABINET
MARQUEE
WHEN ASSEMBLED
FIG.1 OVERVIEW
WIDTH HEIGHT DEPTH
51.5” X 73.5” X 37”
46.5” X 67” X 27.5”
51.75” X 75” X 55.5”
47” X 24” X 9”
50” X 73” X 35.5”
45” X 66” X 24”
50” X 70.5” X 50”
46” X 20.5” X 8”
50” X 90” X 104”
1
CONTROLLER (GUN)
WEIGHT
440 LBS.
250 LBS.
385 LBS.
50 LBS.
1,125 LBS.
400 LBS.
225 LBS.
350 LBS.
40 LBS.
1015 LBS.
2. ACCESSORIES
DESCRIPTION OWNERS MANUAL
Part No. (Qty.) 420-6325-02 (1)
Note
FIGURES
If Part No.has no description, the Number has not been registered or can not be registered. Such a part may not be obtainable even if the customer desires to purchase it. Therefore, ensure that the part is in safekeeping with you.
SW MICRO TYPE
509-5080 (1)
For spare refer to section 10
KEY MASTER KEY
220-5576 (2) (2)
For opening/closing the doors.
For the CASHBOX DOOR
(TAMPERPROOF WRENCH)
M4 540-0006-01 (1)
TOOL
T-25 TORX
M-3 TORX
T-15 TORX
MITSUBISHI 50” PROJECTOR MONITOR
REMOTE CONTROL
200-5532 (1)
Used for adjustment
2
When Asking for the replacement or repair of the product’s Game
Board (MODEL 3 BOARD), be sure to put the Game Board together with the shield case in the Carton Box.
Put the Shield Case in the Carton Box by paying attention to the correct direction as per the following instructions and as shown by the instructions printed on the Carton Baox. Handling in an erroneous manner can damage the Game Board.
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD
“CHECK SIDE” Display
FILTER BOARD
Wrap the Shield Case with the packing material and put in the Carton Box as shown. Putting it upside down or packing otherwise in the manner not shown can damage the Game Board and parts.
3
3. ASSEMBLING PRECAUTIONS
Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.
When carrying out the assembly work, follow the procedure in the following 4-item sequence:
1
ASSY OF CABINETS AND BILLBOARD INSTALLATION
2
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
POWER SUPPLY
4
ASSEMBLING CHECK
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.
1
ASSY OF CABINETS AND INSTALLATION OF BILLBOARD
It is difficult to carry out work by one person. Be sure to perform work by plural persons.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident.
4
During assembling work, cabinets are moved. Be sure to perform work with each cabinet’s casters as is in contact with the floor.
Working with the adjusters in contact with the floor can damage parts and floor surfaces, also working in this status is difficult
1 Install the Connect Lid and PTV Bracket to the PTV.
SCREWS(2)
8x8 SMS TMPR PRF
(2) WSHR LOCK #10
CONNECT LID
PTV BRACKET
SCREW (4)
M5x25 PH PN
(4) WHSR SPLIT LOCK
5
2 Jointing the PTV, FRONT CABI, and REAR CABI. Insert the wiring connectors, each of which wire covering is red, green, and blue, to the corresponding one of R.G.B. terminals as per connector panel display inside the PTV, and insert the remaining wire connector to the SYNC terminal. The connector’s insertion angle is predetermined. Inserting the connector in a forcible manner will damage the connector. Check for the correct inserting direction and then insert the connector. After the insertion of the connector, turn the connector’s ring clockwise to lock the connection.
CONNECTOR PANEL
HEXAGON BOLT (1/4-20x16) (4)
wshr (4) LOCK 1’4”
wshr (4) 1/4”
PTV
FRONT CABI
CONNECTOR (3)
HEXAGON BOLT (M8x60) (4)
wshr (4) FL 5/16”
wshr (4) LOCK 5/16”
REAR CABI
CONNECTOR (Total 5)
CONNECTOR LID
TRUSS SCREW (2) 8-32x28 wshr FL #8
CONNECTOR (2)
6
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Using an unstable step can cause a violent falling down accident.
Install the Billboard Plate to the Billboard Box and adhere the POP Panel with 2-sided adhesive tape.
POP PANEL
BILLBOARD PLATE FLANGE NUT (2)
M - 4
2-SIDED
ADHESIVE
TAPE
Install the assembled Billboard to the
Rear Cabinet. After connecting the
Connector, secure with 2 screws.
CONNECTOR (1)
Prepare a step to perform work.
Be sure to perform work by plural persons.
7
SCREW (black) (2)
M5x25
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the floor surface.
Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.
This machine has 12 each of casters and adjusters (FIG. 3. 2 a). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
ADJUSTER (12 in total)
1
Move the machine to the installation position.
2
Cause all of the leg adjusters to make contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.
CASTER (12 in total)
3 After making adjustments, fasten the leg adjuster nut upward and secure the height of the leg adjuster.
FIG. 3. 2a BOTTOM VIEW
FASTEN UPWARDS
LEG ADJUSTER
CASTER
1/4” INCH
FIG. 3. 2b ADJUSTER
8
3
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
1
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main
SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power
ON.
Ensure that the Main SW is OFF.
FIG. 3.1 AC Unit
Main SW
Line cord &
Strain Relief
REPLACEMENT AND ADJUSTMENT OF FUSE
In order to prevent electrical shock, be sure to turn power off before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electrical shock or short circuit accident.
Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause a fire or electrical shock.
After eliminating the cause of the fuse blowing, replace the fuse.
Depending on the cause of fuse blowing, continued use with the fuse as is blown can cause generation of heat resulting in a fire.
1
Unplug the unit.
2
Remove the AC Switch Panel on the left side of the game which secures the PTV
and Front Cabinet Dx.
3
The 4 fuses are now visible. Replace the blown fuse. Always replace the fuses
with the same type and current rating for continued protection.
4
By using the reverse procedure reinstall the AC Switch Panel.
9
4
ASSEMBLING CHECK
In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory
(refer to Section 6).
In the test mode, perform the following test:
Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each
IC No. shows GOOD.
Selecting the INPUT TEST on the test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. For the coin switch test, insert a coin into the coin inlet with the coin chute door being open. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory.
10
In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate.
CURSOR
(Impact Position)
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game machines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the monitor by refering to Section 9.
On the menu screen in the test mode, selecting
GUN SETTING displays the screen on which gun setting is set. Check to see if there is any problem for playing game.
IMPACT MARK
11
Select "OUTPUT TEST" from the Test Menu in the Test Mode to have the Lamp Test
Screen displayed. Check if each lamp lights up satisfactorily.
4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
GRIP
Do not push the PTV from the rear side. Pushing the PTV from the rear side can cause the PTV to fall down. Push it from the side
Do not push from this position
CASTER
Do not push from this position
12
Where there are steps (or step like differences in grade), move the machine by seperating into each unit.
5. CONTENTS OF GAME
1
Inserting a coin(s) causes the credit display on the bottom of the screen to count. Inserting one credit worth coin(s) changes the message on the bottom of the screen from "INSERT
COIN(S)" to "PRESS START BUTTON" and both of the start buttons will flash.
2
Pressing either of the start buttons determines which side (left or right) you are playing on.
Press the START button to start the game.
3
After starting the game, the Title of the Stage being started and the purpose of game are displayed.
SIGHT
The Cartridge picture shows charged bullets LIFE
When your gun runs out of ammo, RELOAD is displayed
The life points and the number of bullets of the lefthand side player (1P) are displayed on the lower lefthand side of the screen, and those of the right-hand side player (2P), on the lower right-hand side of the screen.
Lose one life when a dinosaur attacks you.
The player loses one life point if he shoots a human by mistake.
13
When your gun runs out of ammo, point outside the screen and pull trigger to reload.
The gun holds 5 bullets. When it runs out of ammo, "RELOAD" is displayed on the screen. At this time, point outside the screen and pull the trigger to reload.
When the life point reaches zero the game is over.
Downing the boss character awaiting you at the end of each stage results in clearing that particular stage. The player can not defeat the boss until the life meter of the boss becomes zero.
Sometimes shooting the background scenery can cause Special Items to appear. The Special
Items can be captured by shooting. Capturing an item allows you to earn points or recovers life points (explanations as regards to the Items are given later).
Downing the Boss character awaiting you at the end of each stage results in clearing that particular stage. The player can not defeat the boss until the life meter of the boss becomes zero.
SIGHT
The sight mark sometimes appears on the enemy. At this time, unless the enemy is downed before the sight turns red, the player’s life point may be lost or the player’s status could become extremly unfavorable.
Unless the enemy is downed before the sight turns red, the player’s status could be extremly unfavorable.
14
•
•
When fighting against the boss character at the end of each stage in the 2 player simultaneous play, if all of the sights cannot be shot, the screen will be in objective mode and in this case either of the players may be taken away by the enemy.
The player who is taken away will remain on the screen as is between the dinosaur’s teeth. Herein, he is refered to as player A.
The other player who is not taken away stays on the screen in the subjective mode.
Herein, he is refered to as player B.
Player A who is taken away.
SIGHT
•
•
•
At this time, Player B who is not taken away can resue Player A by shooting all of the sights before the sight attached to the boss turns red.
Although Player A can not shoot with the gun, he can extend the completion time of the sight attached to the boss by repeatedly pressing the Start Button.
If Player B fails to shoot all of the sights before the boss sight becomes red, then
Player A will be subject to damage and Player A loses one life.
15
4
If you would like to join in the game at anytime while the other is playing, insert a coin(s) and press the start button. Also, when credits allowing the game to be played still remain, the start button on the other side will keep flashing. The player can participate in the game by pressing the flashing button.
5
When the life point becomes zero, if you want to continue, insert a coin(s) required to continue and press the start button. If the credits allowing the player to continue still remain, you can continue by merely pressing the start button.
6 At the time of Game Over, if the player’s score ranks 10th or higher, his name can be entered.
KNACK OF PLAY
TO SHOOT AND DESTROY OBJECTS THAT EMIT SOUND:
In any stage, the enemy characters other than the boss character will face in the direction where sound is emitted in response to sound and during this time, they stop attacking temporarily. When you are surrounded by plural enemies, shoot anything that emits sound to divert the enemy’s attention. Things that emit sound are glass, metal, wooden items, etc.
Shooting the sound emitting items (glass, metals, etc.) causes the dinosaur to respond to the sound produced and the alarm sound emitted by the fellow dinosaur whose head is shot, and thus the enemy temporarily stops attacking.
ACCURATELY SHOOT THE HEAD:
In each stage, the head part is the weak point of the enemy characters other than the boss. Shooting the head produces a very loud alarm sound which results in the same effect as shooting objects that emit sound.
SUCCESSFULLY PERFORM AN EVENT:
Successfully achieving an event which takes place during a stage allows you to favorably proceed with what’s coming thereafter. On the other hand, failing to acheive the event causes the enemy attack to become more furious and the situation for the player to be less favorable.
Continuously hitting the target enemy without missing earns you high points.
16
REGARDING THE ITEMS
S-POWERBAR (SPECIAL POWER BAR)
This increases your “LIFE” by one.
POWERBAR
Collecting 3 POWERBARs increases your “LIFE” by one.
GERNADE
Hitting this against the earth surface damages the target(s) over a wide area. During the limited time, there is no limit regarding the number of gernades that can be used. When the limited time elapses, this returns to an ordinary gun..
SHOTGUN
Having a wide scope for hit determination, this damages the target(s) in an extensive area. During the limited time, there is no limit regarding the number of bullets that can be used. When the limited time elapses, this returns to an ordinary gun.
LIGHTNING
Hitting a target damages targets within a certain scope from that particular point. During the limited time, there is no limit regarding the number of bullets that can be used. When the limited time elpases, this returns to an ordinary gun.
LASER-SITE
The present place at which the gunpoint appears on the screen in real time is the pointer. During the limited time, there is no limit regarding the number of bullets that can be used. When the limited time elapses, this returns to an ordinary gun.
17
DINOSAURS apeearing in The Lost World: Jurassic Park- The Arcade Game
VELOCIRAPTOR
Alias: RAPTOR
Weight: 45 kg. Length: 2m Flesh-Eater
One of the most ferocious dinosaurs in The Lost World.
Captures prey by taking an advantage of sharp, long & hook-shaped claws and agile movements as powerful weapons. This dinosaur seems to have brains and skills to pursue prey in groups.
APPEARENCE IN ALL STAGES
MAMENCHISAURUS
Weight: 12 tons. Length: 22m Plant-Eater
MAMENCHISAURUS was a living creature with an approximately 11m long head & neck portion, about half of the total length, the longest ever ( in relation to the physical length) in the terrestrial history. Since the head movements were not so versatile, it might have been able to stand on it’s rear feet alone sometimes to make up for the handicap.
APPEARENCE IN STAGE 2
TRICERATOPS
Weight: 6 tons. Length: 9m Plant-Eater
This plant-eater has features of three large horns and an accessory-like pattern around the neck portion which derive its name . It’s a gentle dinosaur which eats young buds, etc.
with the edge-sharp beak.
APPEARENCE IN STAGE 1
TYRANNOSAURUS-REX
Alias: T-REX
Weight: 6.5 tons. Length: 12m Flesh-Eater
This flesh eating dinosaur is well-known and the strongest one ever in history. Although physically gigantic, it seems that this dinosaur was unable to run fairly quickly to pursue prey. The sharp biting attack ability with teeth of 17 cm.
length could be the maximum threat.
APPEARENCE IN STAGE 1 & ?
18
GALLIMIMUS
Weight: 130 kg. Length: 4m Omnivorous
This dinosaur running in groups in the “JURASSIC PARK”
Movie is very impressive. It has the skeletal structure quite similar to an ostrich and it’s movements are the fastest of all dinosaurs. Having omnivorous-eating habits, it eats insects, small lizards, and fruit.
APPEARENCE IN STAGE 2
STEGOSAURUS
Weight: 1.5 tons. Length: 6m Plant-Eater
A large body and small head as well as the spine are very characteristic. It seems that the 2 pairs of tail spines are utilized for defense, and also, they always act in groups.
APPEARENCE IN STAGE 1
DILOPHOSAURUS
Alias: SPITTER
Weight: 1 tons. Length: 6m Flesh-Eater
This dinosaur suddenly became infamous as poison spitter in
“JURASSIC PARK” the Movie. It is distinguished by the large muffler that spreads out to threaten others.
APPEARENCE IN STAGE 1
PACHYCEPHALOSAURUS
Alias: PACHY
Weight: ? Length: 4.5m Plant-Eater
Having the head of a dome-shaped skeletal structure, this dinosaur looks strange as if it had a helmet on. The “helmet” portion is as thick as 25 cm. and surrounded by spike-shaped spines. Did it ferociously fight against enemies and its rivals sometimes with head butt attacks by taking advantage of the rock head?
APPEARENCE IN STAGE 2
19
PARASAUROLOPHUS
Weight: ? Length: 10m Plant-Eater
The length of the cristated, cylindrical portion of the head is approximately one meter. The cristate is considered to produce cry resonance and to be useful for communicating with fellow dinosaurs belonging to their groups and also instrumental in making amorous approaches.
APPEARENCE IN STAGE 2
ANATOSAURUS
Weight: 3 tons. Length: 10m Plant-Eater
This belongs top one of the duck-billed dinosaur species, the same as PARASAUROLOPHUS. Its characteristic is the duck-billed wide beak. A number of back teeth allows it to eat hard things such as pine needles and nuts.
APPEARENCE IN STAGE 2
PROCOMPSOGNATHUS
Alias: COMPY
Weight: 3 kg. Length: 60cm Flesh-Eater
This is one of the smallest dinosaurs, only as large as a chicken. It can move quickly and catches small animals such as lizards, etc., and sometimes attacks human adults with large groups.
APPEARENCE IN STAGE 1, 3, and 5
DEINOSUCHUS
Weight: ? Length: 15m Flesh-Eater
The name is derived from “fearful alligator”. Although belonging to a species different from the dinosaur, this is a ferocious flesh-eater which attacks living creatures and fish at the waterside. The length is said to be 15m though the appearence is almost the same as currently existing alligators. Its weapons are the jaws lined up with sharp teeth and a strong tail.
APPEARENCE IN STAGE 2
20
PTERANODON
Weight: 17 kg. Length: 7m (when wings are opened)
Flesh-Eater
PTERANODON signifies that it has wings and is toothless.
It used to glide through the air like a glider with its wings spread out. Freely flying through the sky, it pursues prey from above with its sharp beak.
APPEARENCE IN STAGE 4
CARNOTAURUS
Weight: ? Length: 12m Flesh-Eater
The characteristics are a two short strange looking spines on top of it’s head. In the LOST WORLD the original novel, this is given a designation of chameleon dinosaur, and captures prey by surprising those that come to near. Capable of changing its color to match its surroundings.
APPEARENCE IN STAGE 4
21
6. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 6 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
INSTALLATION
OF MACHINE
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made
at the time of shipment.
MEMORY
PERIODIC
SERVICING
CONTROL
SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
2. In the INPUT TEST mode, check each SW and VR.
SECTIONS
6 - 8, 6 - 9,
6 - 10
6 - 4
6 - 7
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
6 - 3
6 - 3
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of the lamps.
1. In the INPUT TEST mode, check each SW and VR.
6 - 3
6 - 8, 6 - 9
6 - 4
6 - 7
2. Adjust or replace each SW and VR.
3.If the problem hasn’t been solved yet, check the CONTROL’s moves.
6 - 4
7
7
In the PROJECTOR ADJUSTMENT mode, check to see if the
PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc
6 - 7
6 - 3
6 - 5
6 - 11
22
6 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location.
If the COIN METER and the game board are electrically disconnected, game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows:
1
2
3
SOUND VOLUME
Controls the speaker volume.
TEST BUTTON (TEST SW)
For the handling of the TEST BUTTON, refer to the section on test mode.
SERVICE BUTTON (SERVICE SW)
Gives credits without registering on the coin meter.
Cover
COIN METER
Test
Service
SHAKER
FIG. 6.1
Volume Front
23
Volume Rear
6 - 2 TEST MODE
In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENTS, and GUN
SETTING, the setting changes are not effective unless the test mode is exited and the game mode returns to the screen. The setting changes are ineffective if the power is turned off in the test mode.
This mainly checks if the operation of the Game BD is accurate, and allows for COIN
ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
SELECTION OF TEST ITEMS
1
Push the TEST BUTTON to cause the following TEST MENU to appear:
2
By pushing the SERVICE BUTTON, bring the arrow mark to the desired item and press the
TEST BUTTON.
3
After the test is complete, move the arrow mark to “EXIT” and press the TEST BUTTON to return to game mode.
6 -3 MEMORY TEST
The MEMORY TEST mode is for checking the on-BD memory IC functioning.
“GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs
When the test is completed, if the
display is as shown left, it is
satisfactory.
After finishing the test, pressing the
TEST BUTTON allows the
MENU MODE to return on the
screen.
24
6 - 4 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch.
On the screen, periodically check the status of each switch.
By pressing each switch, if the display on the righthand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory.
Open the COIN CHUTE DOOR and insert a coin from the COIN ENRTY to check the COIN CHUTE SW.
In the INPUT test, pressing the TEST
BUTTON causes the menu to return to the screen.
6 - 5 SOUND TEST
This enables sound used in the game to be checked. Sound related memory and each speaker are checked. Press the SERVICE
BUTTON to bring the arrow to the desired sound item to be tested. Pressing the TEST
BUTTON causes the desired sound test to appear.
Each time the SERVICE BUTTON is pressed, the numeral displayed on the screen counts up and sound is emitted.
25
6 - 6 C.R.T. TEST
6 - 7 OUTPUT TEST
Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONI-
TOR adjustment status to be checked.
Periodically check the MONITOR adjustment status on this screen.
The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right.
Press the TEST BUTTON to shift to the next page (2/2).
The screen (2/2) allows screen size and distortion to be tested.
Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode. (FIG. 6.2)
26
Choose OUTPUT TEST to have the MONI-
TOR screen shown left to appear. This screen allows lamp status to be checked.Periodically
check the lamp status in this mode.
Press the SERVICE BUTTON to move the arrow to the desired lamp test item.
Press the TEST BUTTON. If the display to the right of the lamp name changes to ON from
OFF, the lamp and wiring connection are satisfactory.
Choose EXIT and press the TEST BUTTON to return to MENU mode (FIG. 6.2).
6 - 8 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
1
Press the SERVICE BUTTON to move the arrow to the desired item.
2
Choose the desired setting change item by using the TEST BUTTON.
3
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
GAME ASSIGNMENTS
easy
GAME DIFFICULTY
ADVERTISE SOUND
LIFE
COUNTRY
BOSS ACTION
ON
3
USA
NORMAL
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
These FIGURES/TABLES show the factory recom-
hard
mended settings.(6-8, 6-9)
GAME DIFFICULTY
Game difficulty can be set in 5 different levels from VERY EASY to VERY HARD
LIFE SETTING
The combination set of INITIAL LIFE (the number of life points allotted to the player at the time of game start) and MAX LIFE (the limited number of life points) can be selected from the following 12 variations.
INITIAL LIFE: 1 2 3 1 2 3 4 1 2 3 4 5
MAX LIFE: 3 3 3 4 4 4 4 5 5 5 5 5
BOSS ACTION
The setting of the Boss Character is performed.
NORMAL enables Life Recovery, MILD disables
Life Recovery
ADVERTISE SOUND
Determines wether ADVERTISE SOUND is to be emitted or not by the setting to ON when emitting it and to OFF when not emitting it.
COUNTRY
Message language.
27
6 - 9 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
1
Press the SERVICE BUTTON to move the arrow to the desired item.
2
Choose the desired setting change item by using the TEST BUTTON.
3
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
COIN ASSIGNMENTS
COIN CHUTE TYPE
CREDIT TO START
COMMON
2 CREDITS
CREDIT TO CONTINUE 1 CREDIT
COIN/CREDIT SETTING #1
CHUTE#1 1 COIN 1 CREDIT
CHUTE#2 1 COIN 1 CREDIT
COIN CHUTE TYPE
Sets the combination of the number of COIN
CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute.
MANUAL SETTING
>EXIT
COMMON:
Coins are accepted in common for both players.
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
INDIVIDUAL:
Each player uses a coin chute which accepts coins independently.
CREDIT TO START
Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE
Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to
#27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 6.10a, 6.10b) #27 refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 6.10b.
MANUAL SETTING
This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/CREDIT SETTING (refer to TABLE 6.10c).
28
TABLE 6.9a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
SETTING #16
SETTING #17
SETTING #18
SETTING #19
SETTING #20
SETTING #21
SETTING #22
SETTING #23
SETTING #24
SETTING #25
SETTING #26
SETTING #27
FUNCTIONING OF CHUTE#1
1 COIN 1 CREDIT
1 COIN
1 COIN
2 CREDITS
3 CREDITS
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
4 CREDITS
5 CREDITS
2 CREDITS
5 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
1 COIN
2 COINS
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
3 COINS
4 COINS
1 COIN
6 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
3 CREDITS
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 COINS
3 COINS
4 COINS
1 COIN
5 COINS
1 COIN
2 COINS
4 COINS
5 COINS
1 COIN
2 CREDITS
3 CREDITS
5 CREDITS
5 CREDITS
1 CREDIT
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
3 CREDITS
1 COIN
2 COINS
3 COINS
4 COINS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
5 COINS 6 CREDITS
1 COIN 6 CREDITS
FREE PLAY
29
TABLE 6.9b COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
SETTING
SETTING #1
SETTING #6
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #15
SETTING #17
SETTING #18
SETTING #19
SETTING #21
SETTING #22
SETTING #23
SETTING #25
SETTING #27
FUNCTIONING OF COIN CHUTE
1 COIN 1 CREDIT
1 COIN
1 COIN
2 CREDITS
3 CREDITS
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 COINS
4 COINS
5 COINS
3 CREDITS
4 CREDITS
6 CREDITS
FREE PLAY
30
MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
COIN TO CREDIT
BONUS ADDER
MANUAL SETTING
1 COIN 1 CREDIT
NO BONUS ADDER
1
2
COIN CHUTE #1 MULTIPLIER
1 COIN COUNTS AS 1 COIN
COIN 1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9
COIN CHUTE #2 MULTIPLIER
1 COIN COUNTS AS 1 COIN
COIN 1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 6.9b MANUAL SETTING
1 Determines Coin/Credit setting.
3
2
This sets how many coins should be inserted to obtain one Service Coin.
3 This sets how many tokens one coin represents.
Table 6.9c MANUAL SETTING
COIN TO CREDIT
BONUS ADDER
COIN CHUTE MULTIPLIER
1 COIN1 CREDIT
2 COINS 1 CREDIT
3 COINS
4 COINS
5 COINS
6 COINS
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
7 COINS
8 COINS
9 COINS
1 CREDIT
1 CREDIT
1 CREDIT
NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
31
6 - 10 GUN SETTING
Selecting GUN SETTING causes the following screen shown at the top to appear. This allows the controller sighting to be adjusted. Periodically check the sighting adjusment status on this screen.
The screen shown at the left is the sighting adjustment menu mode. Press the SEVICE
BUTTON to bring the arrow to the desired adjustment item to select.
Press the TEST BUTTON to cause the following sighting check screen and sighting adjustmnet screen to appear. There are 2 types of adjustments, i.e., one for 1P side and one for the 2P side. Adjustments for both 1P and 2P can not be made on the same screen. To return to the main menu bring the arrow to EXIT and press TEST
BUTTON. (FIG. 6.2)
Selecting GUN MARK CHECK causes the screen at the left to appear. Point the controller at this screen to have an impact mark appear on the screen. The position of the mark shows the impact point shot by the controller. A red impact mark applies to the 1P side and a blue one to the
2P side. Perform sighting check on this screen.
Press the TEST BUTTON to return to the above sighting adjustment meu screen.
CURSOR
(Impact Position)
IMPACT MARK
Select GUN ADJUSTMENT to cause the screen shown on the next page to be displayed. In this screen, the 4 adjustment values can be set. Each adjustment value is set as follows. Be sure to determine the adjustment value by actually pointing the Controller at the end of the designated direction
(the cursor value is preset). Select each adjustment position by using the 1P or 2P start button. Press the Test Button to return to the SIGHTING ADJUSTMENT mode.
32
The Cursor is in the pre-setting status.
For the actual sighting adjustment, trigger while each end of the on-screen 4 sides aimed at by the Controller regardless of the Cursor.
ADYMIN = xxx
ADXMIN = xxx
Determines the adjustment value of the screen’s left-hand end in the horizontal direction.
Point the controller at the screen’s left-hand end to bring the impact mark to the screen’s lefthand end. Determine the adjustment value while actually aiming the Controller at the left hand of the screen and triggering regardless of the cursor. Make adjustments in a manner so that the impact mark is at an appropriate position. At this time, disregard vertical directions.
ADXMAX = xxx
Determines the adjustment value of the screen’s right-hand end in the horizontal direction.
Point the controller at the screen’s right-hand end to bring the impact mark to the screen’s right-hand end. Determine the adjustment value while actually aiming the Controller at the right hand of the screen and triggering regardless of the cursor.Make adjustments in a manner so that the impact mark is at an appropriate position. At this time, disregard vertical directions.
CENTER= xxx
Determines the adjustment value of the screen’s upper end in the vertical direction. Point the controller at the screen’s upper end to bring the impact mark to the screen’s upper end. Determine the adjustment value while actually aiming the Controller at the upper end of the screen and triggering regardless of the cursor.. Make adjustments in a manner so that the impact mark is at an appropriate upper end position. At this time, disregard horizontal directions
ADYMAX = xxx
Determines the adjustment value of the screen’s lower end in the vertical direction. Point the controller at the screen’s lower end to bring the impact mark to the screen’s lower end. Determine the adjustment value while actually aiming the Controller at the lower end of the screen and triggering regardless of the cursor.. Make adjustments in a manner so that the impact mark is at an appropriate lower end position. At this time, disregard horizontal directions
Determines the adjustment value of the screens center. X and Y respectively indicates left/right and up/down directions. The left hand side value (aa) indicates the pre-setting value, and the right hand side value (bb) refers to the value to be newly inputted. This is true for all of the above adjustments.
By pointing the Controller to the center of the screen, determine the adjustment value while actually aiming the Controller at the center of the screen and triggering regardless of the cursor.
33
6 - 11 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
COIN CHUTE#*:
Number of coins put in each Coin Chute.
TOTAL COINS:
Total number of activations of Coin Chutes.
COIN CREDITS:
Number of credits registered by inserting coins.
SERVICE CREDITS:
Credits registered by the SERVICE BUTTON.
TOTAL CREDITS:
Total number of credits (COIN
CREDITS+SERVICE CREDITS).
TOTAL TIME:
The total energized time.
On page (2/2), each play frequency is displayed.
When setting difficulty levels, the frequency can be reffered to as a standard.
When in the PAGE 2/2 mode, press the TEST
BUTTON to return to the MENU mode (FIG. 6.2).
6 - 12 BACKUP DATA CLEAR
Clears the contents of BOOKKEEPING and high score player ranking entry.
When clearing, bring the arrow to “YES” and when not clearing, to “NO”, by using the SER-
VICE BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED” will be displayed. Bring the arrow to “NO” and press the TEST BUTTON to cause the MENU mode to return on to the screen.
Note that the contents of the game setting and sighting adjustment are not affected by BACKUP
DATA CLEAR operation.
34
7. CONTROLLER (GUN)
In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
In the cases where the controller’s operation is not satisfactory of the controller sight deviates from the direction in which the controller is pointed, it is possible that some maintenance may be required (the controller’s interior parts may have been damaged). Replace the parts by disassembling the controller in the following procedure: Also, be sure to perform sighting check in the TEST mode when the controller parts are replaced.
7 - 1 REPLACING THE MICROSWITCH
1 Disassemble the controller.
2
Pull out the microswitch from COVER RIGHT.
3
Take out the microswitch by removing the soldering from it.
4
Solder the new microswitch and assemble the controller.
7 - 2 REPLACING THE SENSOR BOARD
The sensor board fits in between LENS HOLDER L and LENS HOLDER R. Replace the sensor board by disassembling sensor unit in the following procedure:
1
Disassemble the controller.
2
Remove the sensor unit from COVER R.
35
CAP NUT (9)
BLACK M3
COVER RIGHT
MICRO SWITCH
SENSOR UNIT
COVER LEFT
SCREW (6)
M3x25 PH PN
36
SCREW (3)
M3x8 PH PN
8. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
1
2
3
4
5
6
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below:
Turn the power for the machine OFF.
Open the coin chute door.
Open the gate and dust off by using a soft brush (made of wool, etc.).
Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry.
Remove the CRADLE.
When removing the retaining ring(Ering), be very careful so as not to bend the shaft.
Remove stain from the shaft and pillow portions by wiping off with a soft cloth, etc.
After wiping as per #5 above, further apply a dry cloth, etc. to cause the coin selector to dry completely.
FIG. 8a
GATE
CRADLE
FIG.8b
Never apply machine oil, etc. to the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal working status and ensure that the Selector correctly functions
.
COIN INSERTION TEST
Once a month, when performing the COIN SW
TEST, simultaneously check the following:
Insert a coin while keeping the Reject
Button pressed down and check if it is rejected.
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
COIN METER
Is the coin rejected when inserted while keeping the REJECT BUTTON pressed down?
FIG. 8c
37
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON
LOST WORLD DLX
COMES
EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED
WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE
GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATORS:
HOLE POSITION#1 VFM5-AE 2400-GL 5 (MARS)
(FORWARD-MOST POSITION) AL4 (MARS)
HOLE POSITION#2 VFM2-AE 2400-GL 5 (MARS)
VFM4-AE 2400-GL 5 (MARS)
DBV45 (JCM)
HOLE POSITION #3
HOLE POSITION #4
CURRENTLY NOT USED
DSI01*
*The back flange on the chute can be removed for hole position #4.
If the flange is not removed, it may interfere with the back of the cabinent.
38
9. PROJECTOR
Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason.
The Projector is subject to color deviation due to Convergence deviation caused by the geomagnetism at the time of installation, location, and peripheral magnetic field. After the installation of machine, and before commencing operation, check for Convergence deviation and if deviated, make adjustments.
Fine adjustments are stored in the Projector. Pressing the Fine Adjustment SW (Convergence
Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to be changed. During work other than for adjustment, Should you touch the Fine
Adjustment SW by mistake, immediately turn power off by using the main SW and then turn it back on again. If any distortion or color deviation is found in the test mode and adjustments are needed, use the specified adjustment knob, or perform adjustment by remote control. To find the adjustment knob, move Cabinet DX and remove the PTV Front Service Door by using the procedure opposite the one for installing and assembling. In some cases a cover is installed to the Adjustment Knobs.
Remove the Cover.
9 - 1 CLEANING THE SCREEN
Since the Projector screen is susceptible to damage, pay careful attention to it’s handling. When cleaning, refrain from using water or volatile chemical.
When the screen surface becomes dirty with dust, etc., clean it by using a soft cloth such as gauze. When water, and volatile chemicals such as benzine, thinner, etc., spill on the screen surface, it may be subject to damage, therefore, do not use them.
Also, since the surfaces are susceptible to damage, refrain from rubbing them with a hard material or using a duster.
FIG. 9.1
39
9- 2 MITSUBISHI PROJECTOR
MITSUBISHI PROJECTOR CONTROL PANEL
POWER BUTTON
Convergence Adjustment SW
V.POS
CONT
R.H.L.
B.H.L.
}
H.POS
BRI
R-GAIN
V.W
Linearity adjustments in horizontal directions
(red or blue) are made.
G-GAIN
H.W
STATIC CONVERGENCE ADJUSTMENT
B-GAIN
Convergence Adjustment SW
TEST
R/B
Test mode on/off key
R/B key
Left shift key
Right shift key
Lower shift key
Upper shift key
Power button
POWER
1
For the Convergence adjustment mode, press the test mode on/off key. 12
2
Ensure that “R” is displayed on the screen.
3
Make adjustments so as to cause the red cross pattern to match with the green cross pattern by using Left shift key 14 , Right shift key 15 , Lower shift key 16 , and
Upper shift key 17 .
4
By using R/B shift key 13 , cause the red adjustment “R” to shift to blue adjustment
“B” and make sure that “B” is displayed on the screen.
5
In the same manner as in 3 above, cause the blue cross pattern to match with the green cross pattern.
6
After making adjustment, press the test mode on/off key 12 to cancel the convergence adjustment mode.
40
STATIC CONVERGENCE ADJUSTMENT METHOD WITH REMOTE CONTROL
Although Remote Control Buttons other than those specified below do not function even if pressed during Convergence Adjustment, do not press them during adjustment work so as to avoid causing malfunctioning.
Operate the Remote Control towards the PTV screen. If directed other than to the PTV screen, the Remote Control does not function.
BEFORE USING REMOTE CONTROL:
First make sure that the main SW on the Projector’s control panel is ON (the LED adjascent to the main SW is lit).
The Remote Control has 2 different types. Depending on the type, the Adjustment procedure is different.
In case of REMOTE CONTROL (Part No. 200-5298):
1 For the Convergence Adjustment mode, press the test button. Ensure that “R” is displayed on the screen.
2
Make adjustment so as to cause the red cross pattern to match with the green cross pattern.
When the red cross matches the green cross, the green cross turns yellow or white.
Use remote control buttons shown below to move the red cross as follows:
Button
5
7
2
10 to the left to the right
Upward
Downward
3
4
5
Use Remote Control button 6 to shift “R” to “B”.
Make sure that “B” is displayed on the screen. Each time Button 6 is pressed, red and blue adjustments are shifted.
In the same manner as in 2 above, cause the blue cross to match the green cross. When the blue cross matches the green cross, the green cross turns white.
After adjustment is made, press the test button to cancel the Convergence Adjustment mode.
*When 2 minutes or more elapses in the Convergence mode screen without taking any action, the on-screen adjustment mode will disappear.
41
In case of REMOTE CONTROL (Part No. 200-5532):
Red line adjustment
Press SHIFT to superimpose the red line on the green line.
Completion of Adjustment
Press the TEST KEY to have the red line adjustment screen appear.
Superimpose the red cross on the green cross at the center of the screen.
Move the red cross to the left, right, up, and down respectively with the corresponding buttons of the remote control.
When the red cross is superimposed on the green cross, the green cross turns into yellow or white.
Press the R/B Key to have the blue line adjustment screen appear. Each time R/B Key is pressed, the red line and blue line will be alternated.
In the manner similar to 2 above, press each key to superimpose the blue cross on the green cross. When it is superimposed, the cross in the center will become white.
Press the TEST KEY to exit from the adjustment mode.
During STATIC CONVERGENCE Adjustment
Mode, if no action is taken within 5 minutes, the adjustment mode will be exited automatically.
42
10. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit accident.
The Flourescent Lamp, when it gets hot, can cause burns. Be very careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident.
10 - 1 REPLACEMENT OF FLUORESCENT LAMP AND TURNING LAMP (PATO LAMP)
TRUSS SCREW (4)
M4x12 TMPR PRF
SCREW (2)
M4x12 TMPR PRF
WSHR FL (2)
FL COVER
PATO LID
LAMP COVER
FLUORESCENT LAMP 20W
GLOW BULB
LAMP
SPARE LAMP
PREPARE A STEP IN ADVANCE
TO PERFORM WORK.
43
10 - 2 REPLACEMENT OF BUTTON LAMP
Take out the tamperproof screws and remove the Control Panel.
Pull the lower part of the switch from the rear part and replace the
Lamp.
CONTROL PANEL
LAMP 6V 3W
TAMPER PROOF SCREW
(8) 32x20 TMPR PRF
WSHR (8) #8
10 - 3 REPLACEMENT OF ROOM LAMP
Take out the 6 Flat Head screws to remove the
Lamp Plate, and replace the Lamp.
LAMP 120V 40W
FLAT HEAD SCREW (6)
44
PLATE HOLDER
LAMP PLATE
11. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation.
When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly.
Be sure to check once a year to see if Power Cords are damaged, the plug is securley inserted, dust is accumulated between the
Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause a fire or electrical shock.
Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards the interior cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis.
ITEMS
CONTROLLER
COIN SELECTOR
PROJECTOR
GAME BD
INTERIOR
POWER PLUG
CABINET SURFACE
CABINET
DESCRIPTION
Cleaning
Sight check
Check Sw
PERIOD as required
Weekly
Monthly
Check COIN SW Monthly
COIN SELECTOR cleaning Trimonthly
C.R.T. cleaning
Check adjustments
Setting check weekly
Monthly monthly
Annually Cleaning
Inspection and cleaning
Cleaning As necessary
REERENCE
6
6
6
8
9
3, 6, 9
6 see above.
see below
Ensure that adjusters are in contact with the floor
As necessary
3
CLEANING CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squezzed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
45
12. TROUBLESHOOTING
Should trouble occur, first check connector connections.
PROBLEMS CAUSE COUNTERMEASURES
With Main SW
ON, no activation
PTV screen is blackened and no sound is emitted.
PTV screen is all blue.
Power is not supplied.
Power supply/voltage is not correct.
Plug in correctly
Make sure that power supply/voltage is
AC main fuse causes the Check fuse. Remove the cause of power to be cut off due to momentary overload and replace fuse overload.
POWER SW is OFF
Connections within the base are defective.
1.> Check to see if the power SW is ON.
2.> Check the BNC connector connections
of the PTV TERMINAL BD and VPM
BUFFER BD in CONTROL CABI.
3.> Check the Main Fuse.
Irregular communications between each board.
1.> Check the communication cable
connection between the Game BD and
I/O BD.
The color of the image on PTV screen is incorrect.
The image on PTV screen has color deviation.
No sound is emitted.
Sound Volume adjustment is not appropriate.
Sound BD and speaker are malfunctioning.
Controller operation is not satisfactory.
Due to enviromental changes, etc., sighting became inappropriate.
Microswitch malfuntioning.
The Fluorescent lamp does not light up.
The Spot and/or
Turning lamp does not light up.
Affected by the magnetic field of installation location.
Sensor BD malfunctioning.
The Fluorescent tube is burnt out.
Lamp Fault
2.> Turn the Power SW back on again.
Connector connections are defective.
Check the connection for the RGB and
SYNC connectors of the PTV TERMINAL
BD and VPM BUFFER BD.
Make CONVERGENCE adjustment.
(Refer to Section 9.)
Adjust sound volume. (see Section 6).
Perform sound test to find and replace defective parts.(Refer to Section 6).
Perform sighting adjustment in the TEST mode (See Section 6).
Replace the microswitch (See Section 7).
Replace the sensor BD (See Section 7).
Replace the Fluorescent tube
(Refer to Section 10).
Replace the Lamp
(Refer to Section 10).
46
12 - 1 REPLACEMENT OF LED BOARD
REPLACEMENT OF LED BOARD
In case of no light emission from the 2 LED’s, LED fault or malfunctioning may be considered. Replace by using the following procedure. Also, use the procedure below when wiping off surface soils after seperating the Front Cabinet and
PTV.
Replace the LED in case of no light emission from the 2 LED’s.
1
2
3
Turn power off.
Seperate the Front Cabinet and the PTV. Since there are wiring connections inside, pay attention so as not to damage wirings when seperating the Front Cabinet and the PTV.
The LED Board is inside the Mask of the Front Cabinet. Disconnect the connectors from both ends of the malfunctioning LED Board, take out the 2 U Nuts to remove the LED Board and then replace it.
LED BOARD
U NUT (2)
47
13. GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product, setting changes are made during the test mode. The Game BD need not be operated. Use the Game BD, etc. as is with the same setting made at the time of shipment. The electronic parts on the IC Board could be damaged due to human static electricity. Before performing IC Board related work, be sure to discharge physically accumulated statics by touching grounded metallic surfaces. When asking for the replacement or repair of the product’s Game Board (MODEL 3 BOARD), be sure to put the Game Board together with the Shield Case in the Carton Box.
13 - 1 REMOVING THE BOARD
To replace the IC Board (such as the GAME BOARD, I/O BOARD), take out the IC BOARD by using the following procedure.
1 Turn power off.
2 Take out the 2 screws to unlock, and remove the right-hand side Maintenance Lid.
3 Disconnect all of the Connectors which are connected to the Shield Case Filter Board.
4 Take out the 2 screws which secure the Wooden Base, and pull out the Shield Case together with the Base.
5 Take out the 3 screws and remove the Case Lid to have the Game Board appear.
SCREW (3) M4x8 w/fl spring wshr
CASE LID
SCREW (2) M5x30
w/fl spring wshr
GAME BOARD
TRUSS SCREW (2)
M4x30
FILTER BOARD
SHIELD CASE
MAINTENACE LID
48
13 - 2 COMPOSITION OF GAME BOARD
NOTE: PICTURE IS ONLY FOR REFERENCE, UNIT IS NOT TO BE OPENED. EXPOS-
ING THE BOARD FOR ANY REASON MAY VOID WARRANTY.
49
14. DESIGN RELATED PARTS
50
15. PARTS LIST
51
ITEM NO.
13
14
5
6
15
16
3
4
1
2
17
PART NO.
JPT-0500
JPT-1000
JPT-1100
JPT-2100
JPT-3000
5091-5712-01
N/A
JPT-3212
JPT-3213
422-0624-01
JPT-1053
DESCRIPTION
ASSY BILLBOARD
ASSY FRONT CABI
ASSY PTV
ASSY CNTRL PNL
ASSY REAR CABI
SW PB W/L 6V YELLW
SERIAL NUMBER STICKER
AURICLE L
AURICLE R
PLAYER INSTR SHEET
CONN LID
52
ITEM NO.
101
102
201
4
5
1
3
PART NO.
JPT-0501
JPT-0503
423-0300
429-0143
390-5695-20EX
LOCAL PURCHASE
LOCAL PURCHASE
DESCRIPTION
BILLBOARD BOX
FL COVER
BILLBOARD PLATE JPT
POP PNL JPT
ASSY FL20W EX W/CONN HIGH T CE
PAT LAMP YELLOW TRI-LITE, MODEL MV 110
( #25T8DC )
120V 25W FL LAMP BULB
53
54
ITEM NO.
8
9
6
7
10
4
5
1
3
PART NO.
JPT1-1020
JPT-1050
JPT-1070
JPT-1075
JPT-1080
JPT-2100
JPT-4000
JPT1-4100
JPT-4200
DESCRIPTION
AC UNIT
ASSY SUB FRONT CABI
ASSY SPEAKER FL
ASSY SPEAKER FR
ASSY MASK
ASSY CNTRL PNL
ASSY MAIN BD
ASSY PWR SPLY
ASSY GUN SENSE BD
55
3
ITEM NO.
1
2
3
PART NO.
N/A
N/A
5091-5234
DESCRIPTION
AC BRKT
LINE STRAIN RELIEF
MAIN ROCKER SW 25A
1
2
56
57
ITEM NO.
6
11
16
17
21
4
5
1
2
101
104
PART NO.
JPT-1025
JPT1-1030
JPT-1051
JPT-1052
JPT-1054
ARC-1006
253-5396
999-0167
253-5366
220-5237
999-0169
DESCRIPTION
ASSY WOOFER
SW UNIT
FRONT CABI
CENTER LID
JOINT BRKT
LEG BRKT
CABINET HANDLE
LEG ADJUSTER BOLT 1/2x13x3
CASH BOX
COINDOOR ASSY
CASTER 2 1/2"
58
ITEM NO.
1
101
PART NO.
N/A
130-5172
DESCRIPTION
BRKT WOOFER
SPEAKER SUB WOOFER-BASS SHAKER
59
103
1
COIN METER
Test
Service
Volume Front
SHAKER
Volume Rear
2
101
101 104
ITEM NO.
1
2
101
103
104
PART NO.
N/A
N/A
220-5179
509-5028
601-0042
DESCRIPTION
SW BRKT
VOL COVER
VOL CONT B-5K OHM
SW PB 1M
KNOB 22 M
60
ITEM NO.
1
2
101
PART NO.
JPT-3203
JPT-3204
130-5156
DESCRIPTION
SPEAKER COVER L
SPEAKER COVER R
SPEAKER BOX 8OHM 20W
61
ITEM NO.
1
2
101
PART NO.
JPT-1081
JPT-1082
838-13145
DESCRIPTION
MASK BASE
IR COVER
LED BD GUN SENSE
62
ITEM NO.
3
4
1
2
5
101
PART NO.
JPT-1101
JPT-1102
200-5277
2000-5350
999-0276
200-5265
DESCRIPTION
BRACKET PTV
LID CONN PTV
LENTICULAR SHEET
FRESNEL SHEET
LEXAN PROTECTOR SHEET
ASSY PROJECTION DISPLAY JPT
63
64
ITEM NO.
5
6
7
3
4
1
2
101
102
201
202
203
204
205
PART NO.
JPT-2030
COP-2005
125-5124
253-5404-02
253-5405-02
253-5406-02
999-0675
280-5124-03
509-5080
000-P00308-0B
012-P00308
FAS-000015
FAS-500006
060-F00300
DESCRIPTION
SENSOR UNIT
STOPPER PIN
TORSION SPRING
COVER LEFT RED
COVER RIGHT RED
TRIGGER RED
PROTECT TUBE W/WIRE; COUPLING; WASHER
NYLON CLAMP NK03
SW MICRO TYPE
M SCR PH BLK M3 X8
TAP SCR#2 PH 3 X8
M SCR PH BLK M3X8
CAP NUT TYPE 3 BLK M3
FLT WSHR M3
65
ITEM NO.
1
101
201
PART NO.
JPT-2031
838-13144
012-P00306
DESCRIPTION
SENSOR HOLDER
SENSOR BD GUN SENSE
TAP SCR #2 PH 3X6
66
67
ITEM NO.
5
6
7
3
4
1
2
101
102
201
202
203
204
205
PART NO.
JPT-2030
COP-2005
125-5124
253-5404-01
253-5405-01
253-5406-01
999-0675
280-5124-03
509-5080
000-P00308-0B
012-P00308
FAS-000015
FAS-500006
060-F00300
DESCRIPTION
SENSOR UNIT
STOPPER PIN
TORSION SPRING
COVER LEFT BLUE
COVER RIGHT BLUE
TRIGGER BLUE
PROTECT TUBE W/WIRE; COUPLING; WASHER
NYLON CLAMP NK03
SW MICRO TYPE
M SCR PH BLK M3 X8
TAP SCR#2 PH 3 X8
M SCR PH BLK M3X8
CAP NUT TYPE 3 BLK M3
FLT WSHR M3
68
ITEM NO.
3
4
1
2
5
6
101
201
202
203
204
PART NO.
JPT0-3100
JPT0-3200
JPT0-3001
JPT1-3002
JPT1-3003
N/A
601-9519
030-000820-SB
030-000860-SB
060-f00800-0b
000-P00412-S
DESCRIPTION
ASSY REAR BASE
ASSY REAR FRAME
REAR PILLAR
CURTAIN L
CURTAIN R
STICKER CAUTION FORK
CURTAIN RAIL
HEX BLT W/S BLK M8x20
HEX BLT W/S BLK M8X60
FLT WSHR BLK M8
M SCR PH W/S M4x12
69
ITEM NO.
3
4
1
2
201
PART NO.
JPT1-2000
JPT1-2050
JPT-3150
JPT-3101
000-T00416-0B
DESCRIPTION
CONTROL UNIT 1P BLUE
CONTROL UNIT 2P RED
ASSY REAR BASE
TUBE CLAMP
M SCR TH BLK M4x16
70
71
ITEM NO.
13
14
15
16
9
10
11
12
7
8
5
6
3
4
1
2
21
22
23
24
17
18
19
20
101
PART NO.
JPT-3151
JPT-3152
JPT-3153
JPT-3154
JPT-3155
JPT-3156
JPT-3157
JPT-3158
JPT-3159
JPT-3160
JPT-3161
JPT-3162
JPT-3163
JPT-3164
JPT-3165
JPT-3166
JPT-3167
JPT-3168
JPT-3169
JPT-3170
JPT-3171
117-5233
SCR-1008
999-0167
999-0169
DESCRIPTION
REAR BASE
REAR BASE LID
SEAT CARPET
SEAT SASH
SEAT SASH MID
GUN HOLDER L
GUN HOLDER R
HOLDER SHAFT
HOLDER PAD
FRONT STAND L
FRONT STAND R
REAR STAND L
REAR STAND R
FLOOR MAT
MAT EDGE F
MAT EDGE C
MAT EDGE S
MAT EDGE R
CHEST LID
LEG BRAKT
SUSPENSION PLATE
PLATE LEG BRACKETBLACK
NUT PLATE FOR CASTER
LEG ADJUSTER BOLT 1/2x13x3
CASTER 2 1/2"
72
73
ITEM NO.
13
14
15
16
17
9
10
11
12
7
8
5
6
3
4
1
2
101
103
PART NO.
JPT-3250
JPT-3255
JPT0-3201
JPT-3202
JPT-3203
JPT-3204
JPT-3205
JPT-3206
JPT-3207
JPT-3208
JPT-3209
JPT-3210
JPT-3211
JPT-3212
JPT-3213
JPT-3214X
JPT-3215
260-0011-02
LOCAL PURCHASE
DESCRIPTION
ASSY SPEAKER RL
ASSY SPEAKER RR
REAR FRAME
ROOF LID
SPEAKER COVER L
SPEAKER COVER R
SIDE WINDOW L
SIDE WINDOW R
REAR WINDOW
REAR WINDOW SASH L
REAR WINDOW SASH R
REAR WINDOW SASH D
ROOF PLATE
AURICLE L
AURICLE R
LAMP PLATE
SIDE WINDOW SASH
AXIAL FAN AC 100V 50-60HZ
LAMP 110V 30W SINGLE AR
74
ITEM NO.
1
101
PART NO.
JPT-3251X
130-5162
DESCRIPTION
SPEAKER BRKT L
GULL BOX SPEAKER 8OHM 8W
75
ITEM NO.
1
101
PART NO.
JPT-3256X
130-5162
DESCRIPTION
SPEAKER BRKT R
GULL BOX SPEAKER 8OHM 8W
76
77
ITEM NO.
1a
3a
6a
PART NO.
N/A
N/A
N/A
DESCRIPTION
SHIELD CASE MODEL 3
FILTER BD MODEL 3 JPT
STICKER 833-13171
3
6
1
2
N/A
N/A
N/A
N/A
ASSY SHIELD CASE
MAIN BD BASE
SHIELD CASE BRKT
GAME BD JPT
THESE PARTS ARE NOT AVAILABLE SEPERATELY
INSTEAD THEY ARE SOLD AS A COMPLETE UNIT.
ALL JPT-4000 ASSY MAIN BD
78
79
ITEM NO.
1
2
101
102
103
104
105
106
107
PART NO.
838-13142
999-0677
838-11651-91
838-11650-01
838-11650-28
LOCAL PURCHASE
N/A
838-11855
260-0011-02
DESCRIPTION
BASS AMP 50Wx2
AUDIO XFMR 12.8V 6Ax2 23V 9.6Ax2
LOWPASS AMP
EQ.PWR AMP JPT A
EQ. PWR AMP JPT B
FUSES; EQ AMP FUSES, PTV FUSE, MAIN FUSE
4A slo, 5A slox2, 8A slo
GND BRCKT
SSR CONN BD
AXIAL FLOW FAN AC 120V 50-60HZ
80
ITEM NO.
101
102
PART NO.
400-5330-02
838-13146
DESCRIPTION
POWER SUPPLY
GUN SENSE BD
81
Come see Sega GameWorks Service Department’s Homepage
SEGA ENTERPRISES, INC. (USA)
45133 Industrial Drive
Fremont, CA 94538
415/650-802-1750 phone
415/650-802-1754 fax

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Key features
- Features a variety of dinosaurs from the Jurassic Park franchise
- Players must use their skills to shoot and destroy them
- Features various items that can be collected to help players progress through the game
- Power-ups and weapons