SEGA Deluxe Indy 500 Owner's Manual
Indy 500 Deluxe is a racing arcade game. It features three different tracks: Indy 500, Highland Raceway, and Bay Side Street, each with a different number of laps and checkpoints. Players can choose between automatic and manual transmission. The game also features four different camera perspectives that can be shifted by pressing the View button. After the race, players can enter their name if their score is high enough.
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ZND PRINTING - JANUARY "96 TM oll PE В TE xX on © Ва PEE DELUXE OWNER S MANUAL x о, MANUAL NO. 4201-6184-01 SEGA ENTERPRISES, INC. (USA) COPYRIGHT NOTICE This SEGA product has a copyright notice as follows: © 1996 Sega Enterprises, Inc. (U.S.A.) All rights reserved. a This signifies that this work was disclosed in 1995 and is the property of SEGA ENTERPRISES, INC. (U.S.A.) Every effort has been made to ensure that this manual is accurate, Sega Enterprises, Inc. (U.S.A.} is not liable for any printing or clerical errors. Specifications noted herein are subject to change without notice. ans 1 . TABLE OF CONTENTS INTRODUCTION OF THE OWNERS MANUAL ................. 1 1. PRODUCT SEALS AND SAFETY CERTIFICATION........... 2 2. HANDLING PRECAUTIONS ..............reovacera eee 3 3. INSTALLATION LOCATION PRECAUTIONS ,..............eee.o. 4 4, SPECIFICATIONS..........eecrorecarorcacoconarereroora 5 5. INSTALLATION ITEMS. ......ceneroacoroacacarereaecaren eo. 6 6. PRECAUTIONS TO BE HEEDED WHEN ASSEMBLING AND MOVING THE MACHINE .........em.cecrecenecocacoacereoenea 7 ~13 7. HOW TO PLAY LL... ses ses eau a ra nana a nana ann anna 14 8. EXPLANATION OF TEST AND DATA DISPLAY ........eococeror 15~32 8-1 SWITCH UNIT............ eeeenconeocacarecarecone 16 8-2 TEST MODE..............evcrcccoanecococa esca 17 8-3 MEMORY TEST..........e...eececoaeaacaneooor ao 18 A 19 8-5 INPUT TEST............ererecconerarervocaricarea 20 8-6 OUTPUT TEST............oeceoscecan econo enacece. 21 8-7 SOUND TEST............erecccoceanaceareocamecem. 22 8-8 C.R.T. TEST....e..... e 0nrecoccoacecenarocencee 23 8-9 GAME ASSIGNMENTS...........e.eeococaracenroneoe 24-25 8-10 COIN ASSIGNMENT...............esvecaraceecereoa 26~29 8-11 VOLUME SETTING...........eecerenveceacacecmeren. 30 8-12 BOOKKEEPING..............ecoorecoccaneecaecamo 31 8-13 BACKUP DATA CLEAR LL... ns anna nan cannes 32 9. CONTROL PANEL .......Ñ.ee.e.rreococcararasorerenacerer 33-35 9-1 REMOVING THE CONTROL PANÑEL...........eecoreoaveo 33 9-2 ADJUSTING AND REPLACING THE VOLUME.............. 34~35 9-3 GREASING..........eeonoccoronccnconemeonececcre 35 10. SHIFT LEVER ........e...eocrcaveceaaareanareooeo nec 36 10-1 REMOVING THE SHIFT LEVER............eeeaoccmonos 36 10-2 SWITCH REPLACEMENT.............eecavecareceoonea 36 N ocean 36 11. ACCELERATOR & BRAKE ..............eeorcacarvoanorarmano 37~38 11-1 ADJUSTING AND REPLACING THE VOLUME.............. 37~38 ST a ea a anne n aan e 38 12. COIN SELECTOR ........e.e....eonrcoceacccorecean acne RE 39 13. PROJECTOR .......eeenonecocconaacaneanoarenaete arenosa 40—44 13-1 REMOVING THE MONITOR MASK...........ecorvcenarcos 40—41 13-2 CLEANING THE MONITOR MASK...........e.eceeoreoo. 41 13-3 CLEANING THE SCREEN. ........ecocencconovocaoaca 41 13-4 ADJUSTING THE PROJECTOR.............eenorccreaoaa 42-44 14. REPLACEMENT OF FLUORESCENT LAMP ..........eneoverarenoo 45 15. PERIODIC CHECK LL... css see are nan nana nan era anna e 46 16. TROUBLESHOOTING ............eccooreceooocroaeenaacarona 47-48 17. GAME BOARD ............errrcoocacocerenoarecea a eacoooa 49—51 17-1 REMOVING THE BOARD.............ercsccoroaccarar. 49 17-2 COMPOSITION OF GAME BOARD..........e..ecodecaro 50 17-3 INPUT AND OUTPUT RELATIONS............eaecraueoo 50~51 18. DESIGN RELATED PARTS — ......eeeeeeereceosecarerevoer 52-53 19. COMMUNICATION PLAY —........e.eererrnecoscarenareomec 54—58 19-1 INSTALLATION PRECAUTIONS...........eeeonerecoros 54 19-2 CONNECTING THE COMMUNICATION CABLES............. 55—56 19-3 SETTING COMMUNICATION PLAY... Luca aan 19-4 APPLICATION OF STICKER..............eeoccocanao 20. PARTS LIST! en cecceccreerreneenen eee reee 21. WIRING DIAGRAM KERRERARRERERARELASASKERKERERASARGEG 22. VIRTUA COP 2 DELUXE MANUAL COMMENTS ............ AT DT ¡IT INTRODUCTION OF THE OWNER’S MANUAL SEGA ENTERPRISES, I'TD., supported by its high technology semiconductors, microprocessors, etc. and a wealth of experience, has for more than 30 years been supplying various innovative and popular game machines to the world market. This Owner’s Manual is intended to provide detailed descriptions together with all the necessary servicing control, spare parts, etc. related to the Indy 500 Deluxe, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a maifunction, nontechnical personnel should under no circumstances touch the interior system. Should the need arise, contact our Main Office or the closest branch office listed: SEGA ENTERPRISES, INC. (U.S.A) Customer Service 41533 Industrial Drive Fremont, CA 94538 USA Phone (415) 802-1750 FAX: (415) 802-1754 1. PRODUCT SEALS AND SAFETY CERTIFICATION PRODUCT LABELING To prevent counterfeits and conversions, the following labels are put on all SEGA products. When handling such goods, be sure to confirm the labels. They are used to prevent illegal acts such as the unauthorized copying of merchan- dise or by converting, selling or using products or printed circuit boards. ORIGINAL SEAL LICENSE SEAL The following seal is put on ail machines The following seal is put on all SEGA Kits, manufactured by SEGA. such as printed circuit boards, 5 o ue vi A o e o e e oa == але St + € > $ : : ! 1 4 * Tar og 2 | 1 GUA | : ds) | i [ORIGINALSEAL) 3 + | LICENSE SEAL + [ au, THES PRODUCT | 4 aches Ee” [ws en |e, E ÉRTENPI LEARN ETE § SEGA ENTERPRISES” Po. INA CHE ve 5 i = ve Dt Ne Ap or > {k ; i La "e = fase 5 at Rt a al, A ENTERPRISES. LTD. + JAPAN + ` JAPAN ger fe ga “ore a img op pg gag tes ape ge re eg té ce ng gp SAFETY CERTIFICATION UL, Listed Amusement Machine: Model SUR-017D-001 FCC Part 15 Subpart J, class A This equipment has been tested and found to comply with the limits for a Class A digital device in accordance with the specifications in Part 13 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. 2. HANDLING PRECAUTIONS When installing or inspecting the machine, be aware of the following safety items. Pay attention so that the players can enjoy the game safely. + Turn the power off before working on the machine. * Do not insert or pull out the plug quickly. » Make sure that the power cord and ground wire are not exposed during transportation. Make sure that all ground connections are made safely at the installation position where specified. * Do not use any fuse that does not meet the specified rating. * Make complete connections for the IC board and other connections. Insufficient connections are very dangerous, * When cleaning the monitor glass, use a soft cloth. Do not apply chemicals such as benzine or thinner. « Sega Enterprises, Inc. (U.S.A) is not liable for any damages or injury resulting from use of this equipment in a manner for which it was not designed or intended. a, 3. INSTALLATION LOCATION PRECAUTIONS The Indy 500 Deluxe is an indoor game machine. Absolutely do not install it outside. Even indoors, to ensure proper usage, avoid installing in any of the places mentioned below. Follow all of the installation instructions and precautions when installing the machine. LOCATION PRECAUTIONS: * Places subject to rain or water leakage, or condensation due to humidity. * In the proximity of an indoor swimming pool and/or shower. * Places subject to direct sunlight. * Places subject to heat sources from heating units or hot air. « In the vicinity of highly inflammable/volatile chemicais or hazardous matter. » On sloped surfaces. « Inthe vicinity of anti-disaster facilities such as fire exits and fire extinguishers. » Places subject to any type of violent impact. » Dusty places. INSTALLATION PRECAUTIONS: * Do not insert more than one electrical plug into the power piug socket. * The per unit standard voltage/amperage is 120V/10A. « Use of extension cords should be avoided. If you must use an extension cord, ensure the exten- sion cord is rated at 15A or higher. * For transporting the machine into the location’s building, the minimum necessary dimensions of the opening (doors, etc.) are 30 in. (W) x 80 in. (H). * For operation of the machine, the minimum installation dimensions are 26 in. (W) x 40 in. (D}. + Due to its size and weight, use at least four (4) people to uncrate this game. 4. SPECIFICATIONS 71 inches 70 inches a Te TT ) ls —_ он —_ = —— a 4. 45 inches FIGURE 1: INpY 500 DELUXE INSTALLATION DIMENSIONS Table 1. Indy 500 Deluxe Specifications TYPE SPECIFICATION Dimensions, Crated 29 in. (W3 x 42 in. (D) x 72 in. (H) Dimensions, Installed 26 in. (W) x 39 in. (D) x 71 in. (H) Weight 3753 lbs. Power, Current 360 Watts, 3A (MAX) Monitor Type 39 inch, Projection Monitor, Medium Resolution 5. INSTALLATION The items listed in Table 2 are supplied with the Indy 500 Deluxe and should be included with the machine whenever the machine 1s moved. TABLE 2: INSTALLATION ITEMS PART NAME QTY. | LOCATION Owner's Manual - indy 300 Deluxe 1 In Cash Box Linking Cable (Fiber Optic) ] In Cash Box Fuse 1 In Cash Box Remote Control 1 In Cash Box Seat Sticker Set (2- 8) i in Cash Box Seat Mounting Hardware: In Cash Box Bolts 8 Lock Washers 8 Fla: Washers 8 L-Brackets 2 Torx Anti-Tamper Wrenches: In Cash Box MS I M8 I Keys: Coin Mech Door 2 Strapped to Controls Cash Box 2 Behind Coin Mech Door Rear Access Panel 2 Behind Coin Mech Door 6. PRECAUTIONS TO BE HEEDED WHEN ASSEMBLING AND MOVING THE MACHINE A ® Perform the assembly work by following the procedure herein stated. Failing to comply with the instructions, for example, inserting the plug WARNING! into an outlet at the stage not mentioned in this manual can cause an electric shock accident. O Assembiing should be performed as per this manual. Since this is a complex machine, erroneous assembling can cause damage to the machine or malfunctioning to occur. O When assembling, be sure to perform the work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal Injury or parts damage. When performing the assembly work, follow the procedure sequentially in order-of the 5 ltems below: ; ASSEMBLING THE CABINET SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT) POWER SUPPLY TURNING THE POWER ON ASSEMBLY CHECK и ar E SERE Note thar the Master Key (an accessory) in addition to the tools such as a plus driver, wrench for M16 Hexagon Bolt and socket wrench is required. amin A CAUTION! ASSEMBLING THE CABINET surface. Since the Cabinet is moved during the assembly work, be sure to proceed the work in such a place where the floor is level and does not have step-like differences, with each of the cabinet casters making contact with the Hexagon Bolt (black) (4) M820, w/ flat E spring washer @ Secure the 2 L type Brackets 10 the Rear Cabinet with 2 Hexagon Bolts (black) for each (bracket). Insert the Rear Cabinet's square pipe into the Front Cabinet's square hole. At this time ensure that the pipe 1s inserted up to the point approximately 10 cm. before the innermost end of the hole. Take out the wiring (3P white connector, 2P black connector) from the Rear Cabi- net and connect the wiring to the Front Cabinet's Connector Panel, and then en- sure that the Rear Cabinet and the Front Cabinet meet tightly without any clear- ance, by paying careful attention so that the wining is not caught in between. Firmly secure the L type Bracket secured as per (1) above by using the 4 Hexagon Bolts. ( FIG. 6. 13 Hexagon Bolt (black) (4) ed M8 x20, w/flat & spring washer — В — РС. 6. 1 с Connector Connectio —enmectar LONNECTIC MET e „а CAUTION! 2 SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT) Make sure that all of the leg adjusters are in contact with the floor. If they are not, the cabinet may move causing an accident. This machine has 8 casters (four each for the front cabinet, the rear cabinet) and 6 leg adjusters (4 for the front cabinet, 2 for the rear cabinet) (Fig. 6.2a). When the installation position 1s determined, cause the leg adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately Smm. from the floor and make sure that the machine position 15 level. Move the machine to the installation posi- tion. When mstalling the machine against or close to a wall, be sure to secure a pas- sage space to enable the player to take a ride in the machine. Cause all of the leg adjusters to make con- tact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's posi- tion is level. After making adjustments, fasten the leg adjuster nut upward and secure the height of the leg adjuster (Fig. 6.2b). FIG. 6.2b LEG ADJUSTER FIG. 6. 2 a CASTER Approx. Smm 3 @ Be sure to ground the Earth Terminal. Unless it is appropriately CAUTION! @ Ensure that the power cord and Earth Wire are not exposed. If exposed, POWER SUPPLY grounded, an electric shock accident can be caused to the customers. they are susceptible to damage and if they are damaged, electric shock or a short circuit can be caused. | O Ensure that the power supply is equipped with a Circuit Protector. Using the power supply which is not equipped with the Circuit Protector can cause a fire resulting from a short circuit. ” Main SW The AC Unit 15 positioned on the left-hand side rear of the Front Cabinet. Connect the AC Unit's Earth Terminal and the accurately grounded indoor earth termi- nal” by using the Earth Wire. | ,Ç Wa Circuit Protector / —) В To AC Receptacle Earth Terminal НН Power Cord FIG. 6.3 4 | TURNING ON POWER Turning the AC unit's MAIN SW on will cause the machine to start the POWER ON check automatically. The steering wheel tums left and right, then returns to the centering position and stops. In this check, the values of V. R. inside the control panel are corrected. Until the check is finished (the steering wheel stops automatically), do not touch the steer- ing wheel or play the game. If you do, the steering wheel reaction during the game (reaction at the time of a course-out or crashing) can not be obtained correctly. In a case of a strange reaction during the game, turn on power again from the beginning and complete the power-on check. For communication play, the network check is performed after the power is turned on and the screen display will show the check mode. For details, refer to Section 19. | = Vax © O = ~ J) | — wr — Ч FIG. 6.4 POWER ON CHECK - A The steering wheel turns left/right automaticallv, A o min pepa, ) 15] ASSEMBLY CHECK In the TEST MODE, ascertain that the assembly has been made correctly and IC BD. is satisfactory (refer to Section 8). In the test mode, perform the following test: (1) MEMORY TEST 4 ON Selecting the MEMORY TEST on the test mode menu MEMORY TEST screen causes the on-board memory to be tested auto- “Roc matically. The game board is satisfactory if the display IC15 Goo 12616 GOOD . 2631 6009 IC3z Good beside each IC No. shows GOOD. .- Icy [=r IC10 soon тет Coon Ica Lr in «ВАМ» ZC14 Loon ICIS GOOD ICs 007 1217 GOOD Ii сое 1217 coco ICE GOOD IC150 Soup 7275 Goan 1544 OD ICE) GOOD 7C83 GOCH ICAZ GOOD ICEL GOCE ICE) Goo IAS GOOD ICL ср 1652 Goon 3053 GOB IC2T ей 1629 GOOD IZA CO 1239 ono PRESS TEST BUTTON TO EXIT N / , (2) INPUT TEST 7 N Selecting the INPUT TEST on the test mode menu INPUT TEST screen causes the screen (on which each switch and Y. STEERING WEEEL 808 R. are tested) to be displayed, Press each switch. For ERA PEDAL 0. the coin switch test, insert a coin from the coin inlet with the coin chute door being open. If the display be- SHIFT DORN Orr side each switch indicates ON," the switch and wiring VIEWÍ (ZOOM IN) OFF connections are satisfactory. START (OGM CUT) OFF Ascertain the display of V. R. value for the steering wheel and accelerator & brake. If the V. R. values are COIN CEUTE OFF : ; SERVICE FF not satisfactory, refer to Sections 9 & 10. TEST CET PRESS TEST BUTTON TO EXIT N 7 (3) OUTPUT TEST va ST N In the output test mode, carry out lamp test to ascertain that each lamp lights up satisfactorily. CENTERING LEVEL 0 START LAMP OFF VIEW) LAMP (ZOOM IN) CET VIERZ LAMP (ZOOM CUT) CET “EXIT SELECT WITH SERVICE BUTTON \_ AND PRESS TEST BUTTON (4) SOUND TEST Tag al ÓN In the TEST mode, selecting SOUND TEST causes the screen (on which sound related BD and wiring connec- 0 tions are tested) to be displayed. a Be sure to check if the sound is satisfactorily emitted No. 0 from each speaker and the sound volume 1s appropriate. ъ SOUND TEST SELECT WiITE SERVICE BUTTON PRESS TEST BUTTON ТО EXIT (5) C.R.T. TEST a N In the TEST mode menu, selecting C.R.T. TEST al- C.R.T. TEST 1/2 lows the screen (on which the projector is tested) 10 be displayed. Although the projector adjustments have been made at the time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnetism, the location building's steel frames and other game machines in the periphery. By watch- ing the test mode screen, make judgment as to whether an adjustment is needed. If it is necessary, adjust the projector by referring to Section 13. |. PRESS TEST BUTTON TO CONTINUE N / [m TEST 2 PRESS TEST BOTION TO EXIT Perform the above inspections also at the time of monthly inspection. CAUTION TO BE HEEDED WHEN MOVING THE MACHINE The weight of this machine is approximately 306 kg. When moving the machine on the floor, retract the Leg Adjusters to have the Casters make contact with the surface. When moving the machine in places where there are step-like differences, be sure to separate the Front Cabmet and the Rear Cabinet. Lifting the Cabinet in a status as 1s connected can damage the Cabinet. ` E с f Where to hold 7 du np Separate when | moving | = = — N © © e 9 FIG. 6.4 7. HOW TO PLAY (D First choose one from among the 3 Courses (the explanations of the 3 courses are given later). Tum the Steering Wheel to choose the desired course and make the selection effec- tive by stepping on the Accelerator (Gas Pedal) or pressing the Start Button. 2 When plural machines are interacting, wait for the other player's entry in this screen mode. After all of the players choose their desired courses, a course is determined by a Majority decision. In case of a tie, the course will be determined sequentially in priority order of INDY 500, HIGHLAND RACEWAY, and BAY SIDE STREET. Next, select either of the 2 transmissions, AT (auto) or MT (6-shift manual) in the same manner as in Course selection (turn the steering wheel to choose and step on the Accelera- tor or press the Start Button to make the selection effective. After the above 2 steps are determined, the game proceeds with a rolling start applicable for all the 3 courses. There are 1 ~ 3 checkpoints (varies depending on courses). Passing a checkpoint within the limited time gives the player a time extension. If the player fails to pass the checkpoint within the time limit or if he finishes running the specified number of laps of each course, the game is over. During the race, 4 types of perspectives can be shifted by using the View Button. Pressing the Start Button during the race allows the position of on-screen cars io be indi- cated above that particular car. Press the Start Buttori again to return to the previous status. If the player finishes up to the last and if the total time is satisfactory, name entry up to 10th position per course is allowed. оО © © © © © Features of each course Ш INDY 500 Number of Laps .......... 4 Numberof Checkpoints........ 1 This course reproduces the actual Indianapolis Motor Speedway. It's an oval course very close to a rectangular shape. Ш BIGHLAND RACEWAY Number of Laps .......... 3 Number of Checkpoints........2 This 1s an imaginary course on which the machines run through the folds of hills. Sharp ups and downs are the features of this course. M BAY SIDE STREET Number of Laps .......... 3 Number of Checkpoints........ 3 Players run through an urban area on this imaginary course. Both sides of the road are concrete walls. This one 1s the most difficult of all three courses. *The number of Laps are initialized and can be changed in the test mode. Course Map Indicates the positions of Course Selection Screen Posi tion Py SELECT A COURSE | 3/33 F— [INDY500] | a < =n] < SN fo = Za Tachometer” Speed Meter ED FIG, 7 During-the-game Screen Limited speed the leading car and the player's car. — lig, 8. EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit, periodically perform the tests and data check. When install- и ing the machine initially or collecting cash, or when the machine does not function cor- rectly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. In the case where multiple units are linked for communication play, exiting from the test mode causes the unit to perform the network check PORTANT automatically. During this time, all of the linked units will not allow the game to be played in normal status. Therefore, be sure not to enter the test mode if any one of the units is in play. On the other hand, if even one unit is in the test mode, make sûre that other machines are not in play. TABLES EXPLANATION OF TEST MODE ITEMS DESCRIPTION В INSTALLATION | When the machine is installed, perform the following: OF MACHINE / 1. Check to see that each setting is as per standard setting made at | 8—9.8—10 the time of shipment. 2. In the INPUT TEST mode, check each SW and VR. 8 — 5 3. In the OUTPUT TEST mode, check each of lamps. 8—6 a 4. In the SELF-TEST mode, check ICs on the IC Board. 8-3 MEMORY Choose MEMORY TEST in the MENU mode to allow the | 8-> MEMOR Y test 10 be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked. PERIODIC Periodically perform the following: SERVICING I. MEMORY TEST 8—3 2. Ascertain each setting. 8—9, 8-10 3. In the INPUT TEST mode, test the CONTROL device 8-5 4. In the QUTPUT TEST mode, check each of lamps. 8—6 CONTROL I. In the INPUT TEST mode, check each SW and VR, 8—5 SYSTEM Z. Adjust or replace each SW and VR. 9,10,11 3. If the problem can not be solved yet, check the CONTROL's moves. MONITOR In the MONITOR ADJUSTMENT mode, check to see if the 8-8 PROJECTOR adjustment is appropriately made. 13 IC BOARD 1. MEMORY TEST | 8—3 2. In the SOUND TEST mode, check the sound related ROMs. 8—7 DATA CHECK Check such data as game play time and histogram to adjust the 8-12 difficulty level, etc. 8-1 SWITCH UNIT Test Button Service Button Speaker Volume Super ¥oofer Volume FIG.B.1a SW UNIT Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows: TEST BUTTON . For the handling of the test button, refer to the following pages. TEST SERVICE BUTTON . Gives credits without registering on the coin meter. SPEAKER VOL. . Can adjust the volume of all Speakers of the machine. SPEAKER SUPER WOOFER VOL. [ Adjusts only the volume of the Rear Cabinet's Super Woofer. SUPER WOOFER The control panel switches are also used in the test mode. For each functioning, refer to the following page and onward. Steering Wheel | Shift Lever TE LE = 57) View Change Button 1 (Red) : ZOOM IN Brake Pedal 2 (Blue): 700M OUT Start Button Accel. Pedal FIG. 8.1% 8-2 TEST MODE The Test Menu allows the functioning of each part of the Cabinet to be checked, the monitor to be adjusted, and the coins and game related various settings to be performed. + Press the TEST BUTTON to cause the following Test Menu to be displayed on the moni- tor. (FIG. 8.2) “ e Press the SERVICE BUTTON or VIEW CHANGE BUTTON (VR) until the pointer "->" is moved to the desired ¡tem to make a selection. + Bring the pointer "->" to the desired item and press either the TESTBUTTON or START BUTTON to enter the selected item's test. „ TEST MENU MEMORY TEST T.G.P. TEST / INPUT TEST OUTPUT TEST SOUND TEST C.R.T. TEST GAME ASSIGNMENTS COIN ASSIGNMENTS VOLUME SETTING BOOKKEEPING BACKUP DATA CLEAR —> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON N / FIG. 8.2 TEST MENU + After the test is complete, move "~>" to "EXIT" and press the TEST BUTTON or START BUTTON to return to the Game Mode. той When changes are made in the settings of GAME ASSIGNMENTS, COIN ASSIGNMENTS and VOLUME SETTING, be sure to exit from the Test IMPORTANT! Mode to return to the Game Mode. (if the power is turned OFF in the Test Mode, the settings can not be rewritten.) 8-3 MEMORY TEST The MEMORY TEST mode is for checking the on-BD memory IC functioning. "GOOD" is displayed for normal ICs and "BAD" is displayed for abnormal ICs. 4 N MEMORY TEST ROM 1015 Good ICI6 GOOD IC11 GOOD IC12 GOOD ~~ 309 GOOD iC10 GOOD IC7 GOOD ICS GOOD 3014 GOOD 1C15 GOOD 1C16€ GOOD TCL? GOLD 1C18 GOOD ICIS GOOD IC98 GOOD 1C150 GOOD 1078 GOOD 1080 GOOD ICE] GOOD 1CE83 GOOD ICAZ GOOD IC84 GOCD - ICBE GOOD ICES GOCH 1091 GOOD +092 GOOD IC93 GOOD / IC27 GOOD IC23 GOOD ICZE GOOD IC30 GOOD PRESS TEST BUTTON TO EXIT \ J FIG. 8.3 MEMORY TEST O When the test is completed, if the results are shown as above, it is satisfactory. O It takes approximately seventy-five seconds to complete the test. If the TEST exceeds seventy-five seconds, the board may have malfunctioned. @ After finishing the test, pressing the TEST BUTTON or START BUTTON to return to MENU mode. 8-4 T.G.P. TEST Selecting T.G.P. TEST causes the functioning of the on-IC-BD T.G.P. (screen display related IC's) to be checked autornatically. If the IC is satisfactory, "GOOD" will be indi- cated and if the IC 1s not satisfactory, "BAD" will be displayed. 4 ÓN T.G.P. TEST IC31 GOCD IC37 GOOD PRESS TEST BUTTON TO EXIT = J FIG. 8.4 T.GP. TEST @ After the test is finished, if the above are indicated, it is satisfactory. O After finishing the test, press the Test button or Start button to retum to the Menu screen. INPUT TEST When INPUT TEST is selected, the monitor will show the following, allowing you to watch the status of each switch and the value of each V. R. of the CONTROL PANEL. On this screen, periodically check the status of each switch & V. R. By pressing each switch, if the display on the right-hand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory. To check Coin Chute Coin SW, open the Coin Chute Door and insert a coin(s) in the slot. To return to the Menu mode, press the Test Button or simultaneously press the Start But- ton & View Change Button 1 & View Change Button 2. pa ( > INPUT TEST SIEERING WHEEL 80H GAS PEDAL 30H + BRAKE PEDAL 30H SHIFT UP OFF SHIFT DOWN OFF VIEW (ZOOM IN) OFF VIEWÍ (ZOOM OUT) OFF START OFF COIN CHUTE #1 OFF COIN CHUTE #2 OFF SERVICE OFF TEST OFF PRESS TEST BUTTON TO EXIT \ 7 FIG. 8.5 INPUT TEST The appropriate values of each V. R. are as follows: STEERING WHEEL: Under 2DH +— 7D—83H — Over D3H left (Centering position) right GAS PEDAL: Under 30H — Over COH BRAKE PEDAL: Under 30H — Over COH _ (the pedal released) (the pedal stepped) а 8-6 OUTPUT TEST Te This test allows the Steering Wheel 's centering strength and the status of each lamp to be checked. 4 N OUTPUT TEST CENTERING LEVEL 0 START LAMP OFF VIEW1 LAMP (ZOOM IN) OFF VIEWZ LAMP (200M OUT) OFF > EXT / SELECT WITH SERVICE RUTTON _ AND PRESS TEST BUTTON Ne J FIG. 8.6 OUTPUT TEST TEST PROCEDURE (D) Press either of the Service Button or the View Change Button to move the arrow => to the desired test item. (2 To perform the test, press either the Test Button or the Start Button. Each time the Test Button is pressed, the CENTERING LEVEL varies from (0 ... Naught to 8 ... strongest) in 9 steps. Check the Steering Wheel's centering strength by changing the centering level. To check each lamp, bring the arrow to the desired item and press the Test Button. The on-screen display will indicate "ON" and the corresponding lamp attached to the Cabinet lights up. Press the Test Button again to cause the on-screen display to indicate "OFF" and the lamp to go off. ©) Move the arrow to EXIT and press either the Test Button or Start Button to return to the Menu screen. Pr 8-7 SOUND TEST This test mode allows each sound related board and speaker to be checked. 4 > SOUND TEST No. O SELECT WITE SERVICE BUTTON PRESS TEST BUTTON TO EXIT \ J FIG.8.7 SOUND TEST O Press either the Service Button or the View Change Button to change the sound. O Press either the Test Button or the Start Button to return to the Menu mode. 8-8 C.R.T.TEST Choose C. R. T. TEST to have the following screen for monitor adjustment appear. a C.R.T. TEST 1/2 PRESS TEST BUTTON TO CONTINUE N и FIG, 8.8a C.R.T. TEST The C.R.T. TEST as shown in FIG. 8.8a allows for monitor color checking. Each of the 4 colors, i. e., R (red), G (green), B (blue), and white is darkest at the left-hand end and becomes brighter towards the right-hand end. In the FIG. $.8b, adjust the monitor to make sure that the crosshatch lines do not go be- yond the screen size and crosshaich distortion does not occur. Press either the Test Button or the Start Button to have the following crosshatch screen appear. C.R.T. TEST 2/2 PRESS TEST BUTTON TO EXIT FIG. 8.8b CRT, TEST Press either the Test Button or the Start Button to return to the Menu mode. 8-9 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the menu mode causes the present game setting to be displayed and also the game setting changes can be made. Each item displays the following content. ( D GAME ASSIGNMENTS GAME DIFFICULTY NORMAL ] RACE MODE NORMAL 7 HANDICAP ON ADVERTISE SOUND ON COUNTRY USA CABINET TYPE DELUXE NETWORK TYPE STAND ALONE CABINET ID 1 / SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON \- Da FIG.8.9 GAME ASSIGNMENTS @ GAME DIFFICULTY @ RACE MODE The game difficulty can be varied by changing the time al- lowed at the time of race start and the additional time allowed when passing the checkpoints. Choose from among the fol- lowing 5 categories. (Standard difficulty 1s NORMAL.) 1. VERY EASY 3. NORMAL 4. HARD 5. HARDEST The Race Mode has 2 types, NORMAL and LONG. Number of Laps can be changed. (Standard setting is NORMAL.) INDY 500 | HIGHLAND | BAY SIDE NORMAL 4 Laps 3 Laps 3 Laps LONG 20 Laps 17 Laps 15 Laps ii "a, pean, O HANDICAP Set to ON when using this setting to make correction for speed- ing up the cars whose position is No. 2 or lower in the vs. inter- active competition. If not using this feature, ser to OFF. (Nor- mally, this is set to ON.) O ADVERTISE SOUND Set this to ON to have sound produced during Demo mode and to OFF for not produging sound. O COUNTRY Message Language (select USA for the U.S.A., and EXPORT for other countries.) O CABINET TYPE Set to DELUXE. NETWORK TYPE There are 3 types, i. e., STAND ALONE, MASTER and SLAVE. Choose STAND ALONE for a single player. For interactive play, choose MASTER for one unit and SLAVE for the remaining units. @ CABINET ID When cabinets are linked for interactive play, use the ID num- ber sequentially in order starting from the leftmost cabinet. Otherwise, on-screen display in the ADVERTISE mode will not be consistent in continuity between units. For Communication play, refer to 19. COMMUNICATION PLAY. SETTING CHANGE PROCEDURE O Press the SERVICE button or VIEW CHANGE button to move the arrow (=>) to the desired setting change item. O Press the TEST button or START button to make a setting change selection. Move the arrow to EXIT and press TEST button or START button to return to the MENU mode. 8-10 COIN ASSIGNMENT The "COIN ASSIGNMENTS" mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses "how many coins corre- spond to how many credits.” ( в COIN ASSIGNMENTS COIN/CREDIT SETTING # 18 COIN CHUTE #1 1 COIN 1 CREDIT COIN CHUTE #2 1 COIN 1 CREDIT MANUAL SETTING ->EXIT / SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON _ J _ FIG.8. 10a COIN ASSIGNMENTS ® COIN/CREDIT SETTING "How many coins correspond to how many credits.” In this machine, selection as per Table 8.10a is possible. O MANUAL SETTING Allows for finer settings. (Table 8.10b) SETTING CHANGE PROCEDURE (D Press the SERVICE button or VIEW CHANGE button to move the arrow (->) to the desired setting change item. (2) Press the TEST button or START button to make a setting change selection. (3) Move the arrow to EXIT and press TEST button or START button to retum to the MENU mode. TABLE &.10a COIN/CREDIT SETTING NAME OF SETTING FUNCTIONING OF COIN CHUTE #1 FUNCTIONING OF COIN CHUTE #2 SETTING #1 1 COIN 1 CREDIT } COIN 1 CREDIT SETTING #2 i COIN 2 CREDITS 1 COIN 1 CREDIT SETTING #3 1 COIN 3 CREDITS 1 COIN ] CREDIT SETTING #4 | COIN 4 CREDITS ] COIN 1 CREDIT SETTING #5 1 COIN 5 CREDITS 1 COIN 1 CREDIT SETTING #6 1 COIN 2 CREDITS I COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS 1 COIN 2 CREDITS SETTING # ji COIN 3 CREDITS 1 CON 3 CREDITS SETTING #9 1 COIN 4 CREDITS 1 COIN 4 CREDITS SETTING #10 | COIN 5 CREDITS 1 COI 5 CREDITS SETTING #11 1 COIN 6 CREDITS 1 COIN 6 CREDITS SETTING 412 2 COINS ! CREDIT 2 COINS i CREDIT SETTING #13 1 COIN 1 CREDIT 2 COINS 1 CREDIT SETTING #14 | COIN 2 CREDITS 2 COINS 1 CREDIT SETTING #15 1 COI 1 CREDIT 1 COÍN 1 CREDIT 2 COINS 3 CREDITS 2 COINS 3 CREDITS SETTING #16 | COIN 3 CREDITS 1 COIN 1 CREDITS Z COINS 3 CREDITS SETTING #17 3 COINS I CREDIT 3 COINS 1 CREDIT SETTING 418 4 COINS 1 CREDIT 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 3 CREDITS 4 COINS 5 CREDITS SETTING #20 I COIN 5 CREDITS | COIN | CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS SETTING #21 5 COINS 1 CREDIT 5 COINS ] CREDIT SETTING #22 1 COIN 2 CREDITS 3 COINS 1 CREDIT 3 COINS 2 CREDITS SETTING #23 2 COINS 1 CREDIT 2 COINS 1 CREDIT 4 COINS 2 CREDITS 4 COINS 2 CREDITS 5 COINS 3 CREDITS 5 COINS 3 CREDITS SETTING #24 1 COIN 3 CREDIT 2 COINS 1 CREDIT 4 COINS 2 CREDITS 3 COINS 3 CREDITS SETTING #25 1 COIN I CREDIT 1 COI 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 5 COINS 6 CREDITS SETTING #26 1 COIN 1 CREDIT I COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS SETTING 427 FREE PLAY FREE PLAY MANUAL SETTING a | в MANUAL SETTING COIN TO CREDIT i COIN ICREDIT BONUS ADDER NO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN CHUTE #2 MULTIPLIER ~~ 1 COIN COUNTS AS 1 COIN ->EXTT SELECT WITH SERVICE BUTTON 7 AND PRESS TEST BUTTON ; u J FIG.8.10b COIN ASSIGNMENTS @ COIN TO CREDIT Determines conversion coins/credit. @ BONUS ADDER This sets how many conversion coins should be inserted to | obtain one Service Coin. @ COIN CHUTE #X MULTIPLIER — This sets how many inserted tokens one conversion coin represents. TABLES. 10d MANUAL SETTING COIN TO CREDIT 1 COIN 1 CREDIT 2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT / COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 3 COINS GIVE COINS GIVE COINS GIVE COINS GIVE COINS GIVE COINS GIVE OIC IIT] UN | La COINS GIVE e — > COIN CHUTE MULTIPLIER COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS mm. [ — o — 1 di Fai E | E |] COIN COUNTS AS 8-11 VOLUME SETTING This setting mode allows V.R. value for each of Steering Wheel and Pedal to be set. 4 VOLUME SETTING SETTING WHEEL MAX 93(DF) MIN 93(26) NEW 93 (53) GAS PEDAL MAX 78(CO) MIN 78(78) BRAKE PEDAL MAX 3E(C5) MIN ЗЕ (ЗЕ) => CANCEL & EXIT SET & EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON No N FIG. 8.11 VOLUME SETTING V. R. VALUE SETTING PROCEDURE (D Step on the GAS PEDAL fully and then release it. (2) Step on the BRAKE PEDAL fully and then release it. © Turm the Steering Wheel fully to the left & right, and maintain the centering position by referring to the level line shown. @ Press either the Service Button or the View Change Button to bring the ar- row {->) to SET & EXIT. ® While maintaining the Steering Wheel's centering position, press ei- ther the Test Button or Start Button to set V.R. value set, returning to the Menu mode. Bringing the arrow to CANCEL & EXIT and Pressing either the Test But- ton or Start Button causes the Menu mode to return on the screen without setting the V. R. value. FIG. 8. 11 и 8-12 BOOKKEEPING Selecting the BOOKKEEPING in the menu mode displays the bookkeeping data up to the present on the following 2 pages. Press the TEST button again to proceed to the next page. * 4 BOOKKEEPING 1/2 A CCIN CHUTE #1 COIN CHUTE #2 TOTAL COINS COIN CREDITS SERVICE CREDITS TOTAL CREDITS NUMBER OF GAMES TOTAL TIME OH OM OS PLAY TIME 0H OM OS AVERAGE PLAY TIME OH OM OS LONGEST PLAY TIME ОН OM 0S SHORTEST PLAY TIME OH OM 0S / ооо < © _ PRESS TEST BUTTON TO CONTINUE FIG. 8. 12a BOOKKEEPING (1/2) 4 BOOKKEEPING 2/2 в TIME HISTOGRAM OMOCS-0M295 0M30S-0M595S 1M00S-1M295 1M305+-1M59S 2M005-2M295 2M305-2M598S 3M005-3M29S 3M305-3M595 “AMOOS-4M295 4M305S-4M59S OVER 5M00S OOOOOOOCOCCO PRESS TEST BUTTON TO EXIT N FIG. 8.12b BOOKKEEPING (2/2) @® COIN CHUTE##* Number of coins put in. As seen from the front of the cabinet, the right- hand side is #1 and the left- hand side 15 #2. @ TOTAL COINS Total number of coins inserted in each coin chute. @ COIN CREDITS Number of credits registered by inserting coins O SERVICE CREDITS Credits registered by the SERVICE button @ TOTAL CREDITS Total number of credits (COIN CREDITS + SERVICE CREDITS) @ TOTAL TIME The total energized time. ® TIME HISTOGRAM By-playtime play frequency. 8-13 BACKUP DATA CLEAR Clears the contents of BOOKKEEPING. When clearing, use the Service Button or View Change Button to bring the arrow (->) to "YES (CLEAR)" and press either the Test Button or the Start Button. When the data has been cleared, "COMPLETED" will be displayed. Press the Test Button or the Start Button to return to the Menu mode. Bring the arrow to "NO (CANCEL)" and press either the Test Button or Start Button to return to the Menu mode without clearing the data. Also, note that the game setting contents are not affected by BACKUP DATA CLEAR operation. ( в BACKUP DATA CLEAR YES (CLEAR) ->NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON \ J FIG.8.13 BACKUP DATA CLEAR 9. CONTROL PANEL /\ O This unit is a heavy item weighing approximately 21kg. and therefore, be very careful when performing the work. CAUTION! O immediately after the game is finished, the motor may still be very hot. When performing the removal work, wait until the motor cools off. On the Test mode, if the Steering Wheel's V. R. variations are not within the allowable range, the V. R. installation position adjustments or V. R. replacement are needed. Also, be sure to apply greasing to the V.R. Gear portion once every 3 months: 9-1 REMOVING THE CONTROL PANEL (1) Remove a total of 6 Tamperproof Screws from the upper and lower parts of the Control Panel. At this time, be sure to firmly hold the Control Panel so as not to drop it. „= (2) Carefully draw the Control Pane! from the Front Cabinet. At this time, pulling out the Control Panel completely may cause wiring breakage, therefore, be sure to draw it half- way and not completely. (3) Disconnect all of the Connectors connected to the Front Cabinet. <> @ Pull out the Control Panel completely. When putting it down, be very careful so as not to damage the V. R. portion of the motors rear end. TAMPERPROOF SCREW (black) (6) To support from the bottom. | 4 Gu Y FIG. 9.1 9-2 ADJUSTING AND REPLACING THE V. R. The V. R. on the right-hand side of the Steering Wheel Mechanism is for the Game BD & Drive Control, and the V. R. on the left-hand side is for the Motor Control BD. Check V. R. values in the Test mode. The appropriate values of each V.R. are as follows: “ Left Centering position Right For Game BD é Drive Control: 2DH or lower + ¡DH—83H — D3H or higher For Motor Control: 2DH or lower + 7DH~83H — D3H or higher =" REPLACING THE V. R. After disconnecting the V. R. to be replaced, take off the 2 screws which secure the V.R. Bracket by using the Spanner, and then remove the V.R. with the gear as 1s attached. After replacement, check V.R. value variations in the Test mode. ; V.R. for Motor Control BD (3P vellow Connector) Y.R. for Game BD € Drive Controi 220-5373 or 220-5484 f (3P red Connector) 220-5373 or 220-5484 SCREF (2) Ra: MAX 12, w/flat and spring washers SCREW (2) MAX 12, w/flat and spring washers ] == N VR GEAR VR BRACKET FIG. 9. 2 a Ss \ VR BRACKET ; = Ar ADJUSTING THE V. R. (3) By using the Spanner, loosen the 2 screws which secure the V.R. Bracket, move the V.R. Bracket and disengage the gear mesh. Ensure that the V. R. value is within the range of the centering position. @ (3) Mesh the gears to secure the V. R. Bracket. At this time, ensure that an appropriate back- lash is obtained. @ When the Steering Wheel 1s in the centering position, if the V.R. value is not appropriate, make fine adjustments by loosening the 2 screws which secure the V. R. gear, turning the gear holder and making sure that the V.R. value is appropriate. 7 © Turn the Steering Wheel to check V. R. value variations. 9-3 GREASING Appiv greasing to gear portions once every 3 months. APPLY GREASING 10. SHIFT LEVER In the Test mode, if the SHIFT LEVER's SW can not be inputted satisfactorily, replace the Switch. Apply greasing to the Mechanism's sliding portion once every 3 months. When performing the above work, remove the Shift Lever Unit. ъ 10-1 REMOVING THE SHIFT LEVER ( Remove the 4 Tamperproof Screws to lift the Shift Lever Unit. (2) Disconnect the Connector to remove the Shift Lever Unit. © When reinstalling, follow the procedure opposite as when removing. At this time, ensure that "DOWN" display appears on the upper part as shown. TAMPERPROOF SCREW (black) (4) FIG. 10. 1 TAPPING SCREW (2) M3X16 10-2 SWITCH REPLACEMENT GREASING Ÿ Method of replacement @ Disconnect the wiring Connector of the Switch to be replaced. =X << 2) Remove the 2 Tapping Screws o: 1 SL (M3 X 16) to replace the Microswitch. A 2 10-3 GREASING > | ‚ LRG | _ Apply greasing once in 3 months to the specified portions. | MICROSWITCH FIG. 10.2 ar ee, 11. ACCELERATOR & BRAKE In the test mode, if the ACCEL. & BRAKE V.R. value is not within the allowable range, an adjustment of V.R. installation position, or a replacement of V. R. is needed. Also, grease the Mechanism's shafts and sliding por- tions once every 3 months. When performing the above work, re- move the 6 Hexagon Bolts and care- | fully draw the Unit (the weight of | which is approximately 6kg.) in the | manner not to damage the wiring. HEXAGON BOLTS (black) (6) M830, w/flat & spring washers 11-1 ADJUSTING AND REPLACING THE V.R. Pull out the Unit, and ACCEL. & BRAKE Mechanism‘appears. The V. R. on the left- hand side of the Mechanism is for the ACCEL., and the V. R. on the right-hand side of the Mechanism is for the BRAKE. Check the V. R. values in the test mode. The appropriate value of each V.R. is as follows: When released: When stepped on: ACCEL. : Under 30 H «> Over COH BRAKE: Under 30 H — Over COH Method of V. R. replacement To replace the V. R., after taking off the connector from the V. R. to be replaced, take out the 2 screws which secure the V. R. Bracket, and remove the У. R. together with the bracket and gear. After the replacement, check the V. R. value variations in the test mode. ADTUST G al VR_BRACKET 7 O SEREN (2) || М4 X 8 using spring Y washer У. К. 220-5373 | X QV = A E Y SCREW (2) € M4 X8,using flat € spring washers | FIG. 11. 1 Method of V. R. adjustment 1) Loosen the 2 screws which secure the Y. R. Bracket and move the V. R. Bracket to disen- @ © © gage the gears. Have the V. R. value match with the value obtained when the pedal is released. Mesh the gears to secure the V. R. Bracket. At this time, be sure to obtain an appropriate backlash. Step on the pedal and check V. R. value variations. If the value is not within the above appropriate range, loosen the 2 screws which secure the ADJUST GEAR to make an adjustment, 11-2 GREASING Apply greasing to the gear and shaft portions once every 3 months. Apply greasing in the following procedure: @ Remove the 4 Tamperproof Screws (black) which secure the Pedal Cover and remove the Pedal Cover by moving it forward. (2) Remove the Pedal Shaft from the lower portions of ACCEL. pedal and BRAKE pedal. At this time, ensure that the ACCEL pedal and BRAKE pedal are firmly secured as they are subjected to torsion spring force. (3) After appiying greasing to each part, assemble in the procedure opposite as when disas- sembling. GREASTNG BRAKE PEDAL ACCEL. PEDAL GREASTNG ‚ Accel. side & / Brake side GREASING Accel. side € TAMPERPROOF SCREW (black) Brake side (4) M4x8 GREASTNG Pedal Shaft removed as per (3) above. FIG. 11.2 12. COIN SELECTOR HANDLING THE COIN JAM If the com is not rejected even when the REJECT button 1s pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. CLEANING THE COIN SELECTOR The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF. Open the coin chute door. Open the gate and dust off by using a soft brush (made of wool, etc.). Remove stam by wiping with a soft cloth which contains water or chemical deter- gent. Remove the CRADLE. When removing the retaining ring (E ring), be very careful so as not to bend | the shaft. = Remove stain from the shaft and pillow portions by wiping off with a seft cloth, eic. © After wiping off as per 5 above, further apply a dry cloth, etc. to cause the coin se- lector to dry completely. O Never apply machine oil, etc. to the Coin Selector. IMPORTANTE O After cleaning the Coin Selector, insert a regular coin in the normal work- © © © © FIG. 12a - © ing status and ensure that the Selector correctly Z | functions. ъ Jr yv. о, Pa COIN INSERTION TEST | Once every month, when performing | the Coin SW Test, simultaneously Insert a coin while keeping check the following: the Reject 5 Button pressed — 17 , , down and check Does the Coin Meter count satisfacto- if it 1s [] rily? rejected. Does the coin drop into the Cashbox correctly? COIN METER E Is the coin rejected when inserted J 7 or | U LJ while keeping the Reject Button pressed down? FiG. 12¢ 13. PROJECTOR A O Since the Projector screen can be easily damaged, handie with care!. When cleaning, do not use water or volatile chemicals. CAUTION! O Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason. 13-1 REMOVING THE MONITOR MASK A The Monitor Mask is of a very large size and has glass portions. Be sure to perform the work by plural persons. CAUTION! (D Take out the 2 Truss Screws and open TRUSS SCREW (2 by using the Master Key. —_— N —— e © — == (2) Lift the Billboard Case (the weight of | = which 1s approximately 8 kg.) and carefully remove it by moving it to- wards you. At this time, pay attention to the Fluorescent Lamp which is on FIG.13. 12 the Front Cabinet side. BILLBOARD CASE [= if ОННННИ) Be careful of the Fluorescent Lamp. ud TRUSS SCREW (4) — — M5X25, flat h d cx J al washer use J + (3 Remove the 4 Truss Screws from both — —-0 er sides of the Front Cabinet. At this time, slightly support the Monitor Mask so as not to allow it to fall down. oz — 0 > FIG. 13.1b @ Slightly lift the Monitor Mask and carefully remove it forward. Be careful of At this time, pay careful atten- the Fluorescent Lamp. tion to the Fluorescent Lamp o above. | + * \ FIG. 13. ic (© When reinstalling, use the procedure opposite as when removing. Be very careful of the Fluorescent Lamp. . 13-2 CLEANING THE MONITOR MASK —_— When cleaning the Monitor Mask, fol- == .- low the instructions below so as not to | damage the Front Glass. O Use alcohol based cleaner (liquid) agent. O Use soft cloth. (MFORL ANT @ When removing adhered extraneous matter such as large particles (dust), etc., do not rub them with cloth. When the screen surface becomes 13-3 CLEANING THE SCREEN | | dirty with dust, etc., clean it by using a soft cloth such as gauze. Water, and — volatile chemicals such as benzine, thinner, etc., will damage the screen surface, and should not be used. Also, since the surfaces can be easily dam- aged, avoid rubbing them with any abrasive materials or using a duster. om 13-4 ADJUSTING THE PROJECTOR A CAUTION! Never touch places other than those specified. Otherwise, hazardous electric shock or short-circuit can be caused. Take out the 6 Truss Screws from Front Panel L of the front portion of the Front Cabinet, and the Projector's Control Panel appears. LJ PROJECTOR CONTROL PANEL Truss Scres (black) (3) | Y V HOLD = © ( ) BRIGHT \ | — “ rol = Truss Screw (black), (7) | POSITION Md x 12 | | ) М-—— STATIC Г COVER . GENCE Convergence Adjustment SW р Do not touch the lower SH. DYNAMIC FIG. 13.4 (1) v.HOLD BRIGHT (3) CONTRAST (4) H. POSITION (5) v. POSITION STATIC CONVERGENCE ADJUSTMENT A Do not touch the Dynamic Convergence Adjustment SW. Dynamic Convergence adjustment work is quite troublesome and the visual effect is CAUTION! expected to be negligible. As such, no explanation is given in this manual. Should the SW be pressed by mistake or otherwise, turn the power off and turn it back on again. CROSS PATTERN (D Press the Static Convergence Adjustment SW which is on the Control Panel to cause the cross pattern to appear. (2) Use the remote control to make static adjustment. For the op- Ш Ш eration of the Remote Controller, refer to the following pages. 3 Press the Static Convergence SW. Ar this time, static adjustment results are written and the PTV screen will return to the original screen mode. e The Remote Controller has 2 different types. Depending on the specific type, the adjustment pro- cedure varies. In the case of Remote Controller (Part No. 220-5297): REMOTE CONTROL If the Convergence adjustment is incorrect, a red or blue line may appear to e move when a Remote Control Numeral Key is pressed after the cross pattern = e appears. If the line is superimposed on the green cross pattern, the cross pattem AND TRAE becomes white. EE) | 3 СП Це») | (es a] eS 1 | [van ) => ZN x EL Q E © ие, и AVI Ta Abr AVD-F 4 } VOS 4 A À à - a BS 3 ES 5 GE | E E | [ave EU] | | | | SZ) у ОЙ CS | Pesa EST | O o T 6 7 D © Make sure that the slide portion of the Remote Control is positioned as per (1) above. Press BS1. Position the slide portion of the Remote Control to D in the above Figure. Press VIDEO 1. Position the Remote Control's slide portion to the above (5) | Press ” +” to have the cross pattern appear. Use the remote cotroller to make static adjustment. OSHO Remote control [2 ],{ 5 ].....Causes the red horizontal line to match with the green horizontal | Hne. Remote control {4 1,{ 6 ].....Causes the red vertical line to match with the green vertical line. Remote control [ 8 ],[11].....Causes the blue horizontal line to match with the green horizontal line. Remote control [10], [12].....Causes the blue vertical line to match with the green vertical line. (8) Position the Remote Control's slide portion to (3) in the above Figure and push "OFF" 5 times to return to the normal mode. in the case of Remote Controller (Part No. 220-5410): CO) E if the Convergence adjustment is incorrect, a red or blue line may appear 10 move when a Remote Control Arrow Key is pressed after the cross pattern appears. If the line is superimposed on the green cross pattern, the cross pattern becomes white, , | TT G) Have the Remote Controller face the Projector screen and press Key 1, 2, and 3 (Portion (1) shown) of the Static Convergence Adjustment sequentially in order, causing the cross pattern to be displayed. @ Press the following arrow keys (Portion @ shown) to make adjustments. Causes the red horizontal line to match with the green horizontal line, Causes the red vertical line to match with the green vertical line. Causes the Blue horizontal line to match with the green horizontal line. Causes the Blue vertical line to match with the green vertical line. (3) Press the CANCEL Key (Portion 3) shown) 5 times. This operation allows for returning to the original screen and at the same time storing the adjustment data. — AA — 14. REPLACEMENT OF FLUORESCENT LAMP To replace the Fluorescent Lamp, remove the Billboard Case by referring to (D) and © of 13-1 REMOVING THE MONITOR MASK. DO Ш FLUORESCENT LAMP 32W FIG. 14 WE 15. PERIODIC CHECK The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation, Item " Interval Reference CONTROL PANEL Check lamp. Monthly 8 Check VOLUME VALUE. Monthly 6, 8 Check ADJUST GEAR engagement. Trimonthly 9-1 Greasing of GEAR. Trimonthiy 9-2,9-3 ACCEL. & BRAKE Check VOLUME VALUE. Monthly 6, 8 Check ADJUST GEAR engagement. Trimonthly 11-1 Greasing of GEAR and bearing. Trimonthly 11-2 SHIFT LEVER Check SW, Monthly 6, 8 Greasing Trimonthly 10-3 FRONT CABINET Check COIN SW. “Monthly 8 Coin insertion test. Monthly 12 Cleaning of COIN SELECTOR. Trimonthly 12 PROJECTOR Check adjustments. Monthly 6, 8, 13 Cleaning of screen. Weekly 13-3 Cleaning of glass Appropriate time | 1 3-2 GAME BD MEMORY TEST. Monthly 8 Check settings. Monthly 8 REAR CABINET Grease the Seat Rail portion. Trimonthly See below REAR CABINET (Greasing to Seat Rail Portion) Move the Seat to the rearmost portion and apply spray greasing to the portion shown at the right once every 3 months After greasing, move the Seat a few times forward and backward so as to allow the grease to be ap- plied all over uniformly. Be sure — to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or EIG 15 any excess grease. 16. TROUBLESHOOTING In case a problem occurs, first check wiring connector connections. PROBLEMS CAUSE COUNTERMEASURES When the main SW 15 med ON, the machine is not activated, The power is not ON. Fitmiy insert the plug into the outlet. Incorrect power source/voltage. Make sure that the power supply/voliage are correct. The CIRCUTI PROTECTOR functioned duc 10 momentary overcurrent. Reset the AC Unit's Circuit Protector. PTV screen color 15 not correct Screen adjustment is pot appropriate. Make adjustments appropriately. PTV screen has a color deviation. Affected by the periphery, such as other machines, location building's steel frames, etc. Make convergence adjustments. Change installation direction/ position. Move the’ other machines which causes the problem. No image is projected on the PTY screen. Connector connection :s incorrect. Check connector connection inside the Roof Lid and Front Panel L. Sound is nôt emitied. Sound volume adjusiment 15 not correct Adjust SW Unit's speaker volume. Malfunctioning BD. and Amp. Perform sound test to check it. Connector connection 15 incorrect. Check the connector connection inside the Roof Lad. Woofer sound 15 nol emitted. Sound volume adjustment is correct. Adjust SW Unit's woofer volume. Conneclor connection 1s incorrect, Check connector connection inside the Roof Lid, and Front & Rear cabinets. Operation of Accel, Brake and Pedal are not satisfactory. V. R. position deviated. Adjust V. R. value in the test mode. V. R. malfunctioning. Replace the Y. R. ADJUST GEAR's engagement 15 not correct. Adjust the engagement of ADJUST GÉAR. SHIFT LEVER doesn operate satisfactorily. Switch malfunctioning. Replace the SW. Steering Wheel reaction strength Is incorrect. Deviation of Center. Power ON check not performed correctly. Tum off power and then turn it back on again. Com- plete the power on check. V. R. position deviated. Adjust V, R. value in the test mode. V. R. malfunctioning. Replace the V.R. PROBLEMS CAUSE COUNTERMEASURES Steering Wheel reaction strength is insufficient. Reaction Mecha's secular change. Change Drive Control BD DIP SW setting. No Steering Wheel Reaction. Connector Connection is incorrect. Check connector connection in the Roof Lid, Front Panel L, and Service Door. The Motor Drive BD fuse is blown due to momentary overcurrent. Replace the Motor Drive BD Fuse. Fluorescent lamp does Fluorescent Lamp needs replacement. Replace the fluorescent lamp. not hight up. — Connector connection is incorrect Check connector connection in the Roof Lid. / Be sure to turn off power before performing the work. CAUTION! Service Door Motor Drive BD To replace the Motor Drive BD Fuse, open the Front Cabinet's right-hand side Service Door. Fuse 74 ЮЖ с | | 1...) OO | o = Ô e Be sure to use the specified fuse for the Motor Drive BD (838-11966). 17. GAME BOARD 17-1 REMOVING THE BOARD To replace or check the Game Board, remove it by using the following procedure: D Turn off the Main SW. (2) Remove the 2 Truss Screws from the Roof Lid and open the Roof Lid with the Master Key. | (3) Take out the 3 Screws and remove the Shield Case Lid from the Shield Case in the center. The Game Board can be viewed. (4) Take out the 5 screws to remove the Shield Case Lid which is beside the Case Lid in the center, and the Drive Control BD appears. / Roof Lid Truss Screws (2) ; M4 x8 No 7 Drive Control BD Screw (5) M4 x8 w/flat and ; (> , > Game Board Ах ON DN DD spring washers Screw (3) и MA4AX8, w/fiat and spring washers 0 FIG. 17.1 17 -2 COMPOSITION OF GAME BOARD GAME BD INDY 500 (833 - 11992) a, | > ë TT ROM BD INDY 500 ? ~~ > 834-11993 Screw (9) M3X55, flat and - ай 00% | 7 D MODEL2B-CRX MAIN BD COM spring washers used „т 8537-11996 > Fj or \ COMM BD INDY 500 837-11996 FIG. 17. 2 ROM BD INDY 500 (833 - 11993) ,Ç _ р | п | O o! Hel Te) Te 1 N LO ema EZ E FA Tu 4} x: pa Ln <r 2 \ oy 89 sl _ EN _— m м m Mi mm wi > mM 7 4 MPR-18244 Bo NE CN = СН д С SEN aed = oc 1524 tS5Duwh 33 Fou ela Pla a вое = CIE ко a, MPR-187243% E iz ео: |=: ЕЕ = E it | E Li == | eric" = CIN YI < erie X un Xie =~ {x JC TT isounp 2) IL "ala | бы “vaine map “ao Oe 0 (Nr us о o u u veo e MPR-18742 mL ® BZ VS Е эн |= | MS : ty LoL CT AAA y 1€32 ‘sous 1] LER MPR-185741 — e am (np = in \ Dr LO = — a = 1C31 (somo 01 i liso PINT PIN PRA PIN PO Pa {EPR-18253 a la 189804 |4 (io o.oo. с © nn ENE TEE la (BN (EVE TIETIE TE TIE a. may ala eE eo el xls > r- „= - - DE Eee 5 SISMOS EOS ra ais iio] Ona o na am A o ; Tol to o a E F ! Ро 1 17-3 INPUT AND QUTPUT RELATIONS INDY 500 Test Bution, Service Buiton, Coin SF, Shifter, Start Zutton, View Button. Accel., Brake. Steering Rheel. Footer Ÿ , Start Lamp. View Lamp, ocfer Volume Speaker Volume … Coin Meter Steering Kheel Steering Reaction Votar 8238-11651 EOS man” 85358-11967 8328-11966 LOWPASS AMP |” ; = AME BD <> DR VE => MOTOR AMP INY INDY 500 OX] CONTROL BD | DRIVE BD | | / BERL Won? Dome Speaker x2 Super Woofer Tuesta 200-5364 ASSY PTV ze WIDE CP FIG. 17. 3 DRIVE CONTROL BOARD The Steering Wheel reaction strength is set by the Drive Control Board DIP SW. To perform the setting, open the Billboard and remove the Lid of the Shield Case for the Drive Control BD. Be sure to turn off power before performing the work. Use Nos. 1—3 of DIP SW 1 of the Drive Control BD. Turn off all other DIP SWes. O O © 3 | 101 PSWZ Te | of | PO or $556 oD DRIVE CONTROL BD (838-11967) DIP SW SETTING NOTE: The shaded portion refers to the setting at the time of shipment. 1 2 3 FUNCTION ON OFF OFF A OFF . ON OFF ON ON OFF OFF OFF ON ON OFF ON у ON ON ON Heavy 18. DESIGN RELATED PARTS \ Ps NY] ° qu DN | \ | г Ге) В & © ) | = OPPOSITE SIE y (24 23 OPPOSITE SIDE 90 — у Soxau-lé li 12 13 14 15 16 17 18 19 20 21 22 23 24 25 PART NO. DYN-0010 422-0536-01 4220-0537-01 4400-CS0011-EG INY-1201-B INY-1203-B INY-1251-B 4230-0249 INYO0-1502-B INYO-1502-C INYO-1502-D INY0-1604-B INY0-1604-C INYO-1604-D 421-3890 421-8891 421-3901 421-8902 421-8930 421-8931 4210-8935 DESCRIPTION DENOMI PLATE PLAY INSTR SH INY ENG SUB INSTR SH INY ENG STICKER C GRIP HANDLE ENG SHEET METER SHEET EMBLEM SHEET VR SW BILLBOARD PLATE INY STICKER BASE LINE LL STICKER BASE LINE R STICKER BASE LINE B STICKER BASE LINE CENTER STICKER SEAT L STICKER SEAT R DESIGN PLI SHIFT UP DESIGN PLT SHIFT DOWN STICKER INY PTV L. STICKER INY PTVR STICKER INY PTV LOWER L STICKER INY PTV LOWER R STICKER INDY CAR No. “2-8” (for use with linked machines) 19. COMMUNICATION PLAY INDY 500 allows 2—8 units to be linked for interactive play. For communication play, communication cable connection and Game Assignments are needed. 19-1 INSTALLATION PRECAUTIONS . When linking a number of machines, be sure to supply sufficient power for the corre- sponding number of machines. The per unit standard voltage/amperage is 100— 120V/ 10A and 200—240V/SA. Remove the Hole Lid which is beside the BILLBOARD (only for the Communication Cable passage side). - - BILLBOARD Hole Lid (fastened with 2 screws) HE ‚ mar | Lo FIG. 19.1 Install the machines by referring to the following illustrations. Ensure that the height and depth of the machines are consistent with each other so that the holes beside the Billboards also match. 18-2 CONNECTING THE COMMUNICATION CABLES Ш /N The Communication cables are made of Optic Fiber. Excessive bending can camage it. Handie with care. CAUTION! Open the Billboard's Roof Lid and connect the Communication Cable to the Shield Case for the Game BD (refer to FIG. 19.2 a). 7 ) Е N | > Red (RX (TX) Black ~~ = / E bill = es O "ра нее _ + | FIG. 19.2a Depending on the number of machines to be linked, connect Communication cables as shown in FIG. 19.2 b. =: =: | Ш | NE Л | CABINET | CABINET CABINET CABINET ID 1 го я ID 2 ID 3 2P LINK 3P LINK | PE anna RX | | rx EN Ak | Txn ; Eb | à тк» Eo THB aad | = ; 7 TT | \ ; | CABINET CABINET ET] CABINET | ID 1 ID 2 | | ID 3 [0 4 | | | | | | 27 LINK [ Tw Ï | a CABINET ID à SP LINK CABINET ID 2 =x CABINET iD 3 CE + EX FL de Fu He TE: x TM + CABINET 1 1 SP LINK CABINET ID 2 «рн CABINET CABINET CAB INET CABINET ID 5 ID 4 { ID 6 Tal = CABINET CABINET PD 4 oS oS a + Cal INET LO | Ши HILL CABINET CABINET CABINET Caf INEY 1 ip 2 iD 3 10 4 D S TP LINK CAS ENET CABINET Cag INET CABINET Cal [NET CABINET CABINET Caf INET ID 1 iD x ID > 12 D 5 17 6 ID + IL E BP LINK FIG. 19. 2 b — 5 — par. 19-3 o IMPORTANT! SETTING COMMUNICATION PLAY ъ When communications are stopped during interactive play, due to some cause, the game will be interrupted and the Network Check mode will appear on the screen. When performing communication play , GAME ASSIGNMENTS in the Test mode need to be changed. First determine the Master unit and set the NETWORK TYPE to MAS- TER. Thereafter, the settings of Game Difficulty, Race mode, Handicap, Advertise Sound, and Country must follow the settings made by the Master Unit. Next, Cabinet ID Is set sequentially in order of ! - 2 + 3 __. starting from the leftmost unit. (7 Have all the machines exit from the Test Mode. The Network Check starts and after a GAME ASSIGNMENTS GAME DIFFICULTY NORMAL +; RACE MODE NORMAL HANDICAP ON ADVERTISE SOUND ON COUNTRY EXPORT CABINET TYPE DELUXE NETWORK TYPE MASTER CABINET ID 1 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG. 19.3 while, the game mode appears on the screen. ~ 19-4 APPLICATION OF STICKER Apply the Seat No. displaying Sticker Numbers 2~8 (421-8935) to the positions shown sequentially in order of 1, 2, 3, 4 starting from the leftmost linked unit (facing the screen). FE "A FAA +7 | dir JA AE GE AY JO E F1 Mm E Do, — ГО Se ee = —E | Е = 1] . E n° E. 20. PARTS LIST INDY 500 DELUXE ASSEMBLY Marquee culo | Speaker, Tweeter (2) SO ея perce 130-5112 Speaker Box Dome 130-5113 Assy PTV 39" Monitor 200-5394 Over/Under Coin Door and Cash Box Seat Assembiy INYO-1600 a , г. Rear Base Assembly INYO-1501 Underseat Speaker, e ters (8) asters Woofer | a 130-5114 Levelers (8) 999-0169 999-0167 FIGURE 20-1: Inpy 500 DeLuxe CABINET ASSEMBLY GAS AND BRAKE PEDAL ASSEMBLY P/N: DYN1-1300 FIGURE 20-2: CAS AND BRAKE PEDAL ASSEMBLY GAS AND BRAKE PEDAL ASSEMBLY P/N: DYN1-1300 Table 20:-1 Gas and Brake Pedal Parts List NO. PART NO. DESCRIPTION 1 DYN0-1301 PEDAL BASE 2 DYN0-1306 ACCEL PEDAL 3 DYNO0-1307 BRAKE PEDAL 4 BVG0-1404 PEDAL COVER 5 BVG0-1405 SWING ARM À 6 BVG0-1406 SWING ARM B 7 BVG0-1407 PUSH ROD 8 BVG0-1408 PUSH PLATE 9 DYN-1302 RUBBER BUMPER 10 BVG0-1410 PUSH ROD PIN 11 BVG0-1411 LINK ROD 12 DYNO-1303 TORSION SPRING ACCEL 13 BVG0-1413 TORSION SPRING B 14 BVG0-1414 RUBBER STOPPER 15 BVG0-1415 PEDAL SHAFT 16 BVG0-1416 SWING ARM STOPPER 17 BVG0-1417 SPACER 18 GLC0-2122 GEAR PLATE 19 RDM-1210 VR BRACKET 101 220-5373 VOL CONT B - 5K OHM 220-5484 VOL CONT B - SK OHM ALT 102 601-6005 ADJUST GEAR 103 601-5943 GEAR 209 15 201 000-P00408-W M SCREW PH W/FS M4 X 8 202 000-P00408-S M SCREW PH W/S Ma X 8 203 000-P00416-0B M SCREW PH BLK M4 X 16 204 000-T004080-0B TMP PRF SCREW TH BLK M4 X 8 205 050-H00600 NUT HEX M6 206 060-F00800-0B— FLT WASHERBLK MS 207 060-S01200-0B SPR WASHER BLK MI2 208 060-S00600 SPR WASHER M6 209 060-S00400-0B SPR WASHER BLK M4 210 065-E00600 E RING 6MM 211 028-A00308-P SET SCR HEX SKT CUPP M3X 8 212 068-652016 FLT WASHER 6.5-20X 1.6 213 DYN-1304 FLT WASHER BLK 44-12 x 1.6 214 DYN-1305 FLT WASHER 12.2-22 X 0.5 CONTROL PANEL ASSEMBLY P/N: INY-1200 TORQUE 200kgf = см FIGURE 20-4: CONTROL PANEL ASSEMBLY CONTROL PANEL ASSEMBLY P/N: INY-1200 Table 20-3: Control Panel Parts List 5 эми мою ® 101 201 202 203 204 205 PART NO. INY-1201 INY-1202 INY-1203 INY-1250 DYN-1201 DYN-1209 OUT-2026 610-0383 6100-0384 050-H00800 050-F00400 060-S00800 000-T00412-0C 008-100512-0B DESCRIPTION CONTROL PANEL COVER CONTROL PANEL BRKT STEERING EMBLEM ASSY VIRTUAL BUTTON STEERING WHEEL HANDLE COLLAR SPACER ASSY HANDLE MECHANISM W/MOTOR UP/DOWN SHIFTER HEX NUT M8 FLG NUT M4 SPR WSHR MS M SCR TH CRM M4 X 12 TMP PRF SCR TH BLK M5 X 12 VIRTUA BUTTON ASSEMBLY P/N: INY-1250 Se / “dés (0 (RED) (BLUE) FIGURE 20-5: VIrRTUA BUTTON ASSEMBLY Table 20-4: Virtua Button Parts List NO, PART NO. DESCRIPTION 1 INY-1251 VR SW BRACKET 2 171-6478B PC BD LIGHTING SWXS 101 212-5205-12 CONN JST M 12P RTA 102 509-5560-Y PB SW W/L 6V 1L Y 103 509-5561-R PB SW W/L 6V SLR 104 509-5561-5 PB SW W/L 6Y SLS MASK ASSEMBLY P/N: INY0-1300 © £ + pr, UD Details of PART A E PL ] | A portion d FIGURE 20-6: MASK ASSEMBLY Table 20-5: Mask Parts List NO. PART NO. DESCRIPTION 1 INYO-1301 MASK FRAME 2 INYO-1302 INNER MASK 3 INYO-1303 FRONT PLEX 4 INYO-1304 CORNER SASH BILLBOARD CASE ASSEMBLY P/N: INY0-1410 DE FIGURE 20-7: BILLEOARD CASE ASSEMBLY Table 20-6. Billboard Case Parts List NO. PART NO. DESCRIPLION Sem 1 INYO-1411 BILLBOARD CASE 2 INYO-1412 CORNER EDGE 3 4230-0249 BILLBOARD PLATE INY BILLBOARD BASE ASSEMBLY P/N: INY-1420 С) в {1 + = я 3118 y [A E FIGURE 20-8: BILLBOARD BASE ASSEMBLY Table 20-7: Billboard Base Parts List NO. PART NO. DESCRIPTION 101 2601-0011-02 AXIAL FLOW FAN AC120V50-60HZ 12VDC FL30W 36 INCH FLUORESCENT ASSY WOOFER ASSEMBLY P/N: INY0-1550 <> | e O FIGURE 20-12: WOOFER AÁSSEMBLY Table 20-11: Woofer Parts List | NO. PART NO. DESCRIPTION ] INYO-1551 WOOFER BRKT 10] 130-5097 SPEAKER BOX SUPER WOOFER ns SEAT ASSEMBLY P/N: INY0-1600 © © = (=) D 208 fr PA PP ooo. rl ^ NO i | (200/207) EA 2) BOLT, yellow FIGURE 20-13: SEAT ASSEMBLY TORQUE MB 450kgf-cm ASSEMBLY DETAILS (ASSY) SEAT ASSEMBLY P/N: INY0-1600 Table 20-12: Seat Parts List NO. PART NO. DESCRIPTION 1 INYO-1601 UPPER SEAR 2 INYO-1602 LOWER SEAT 3 INYO-16003 SEAT BACK COVER F 4 ÍN Y 0-1604 SEAT BACK COVER R 6 INY0-1606 SEAT FRAME BRKT 7 RALO-2081 SEAT FRAME TWIN 10 INYO-1605 SEAT BASE 101 999-0443 SEAT RAIL SET 201 030-000845-5 HEX BLT W/S M8X45 202 030-000850-SB HEX BLT W/S BLK M8X50 203 050-H00800-0B ~~ HEX NUT BLK M8§ 204 060-S00800-0B SPR WSHR BLK M8 205 060-F00800-08B FLT WSHR BLK M8 206 000-T00412-0C M SCR TH CRM M4X12 207 068-441616-0C FLT WSHR CRM 4.4-16X16 208 000-P00412-W M SCR PH W/FS M4X12 ELECTRICAL ASSEMBLY P/N: INY1-4000 OO II A) > k LLL LL A ОИ arm E i rer SE a FIGURE 20-14: ELECTRICAL ASSEMBLY ELECTRICAL ASSEMBLY P/N: INY1-4000 Table 20-13; Electrical Assembly Parts List NO. PART NO. DESCRIPTION 2 INY0-4300 ASSY SHIELD CASE 3 838-11650-05 EQ. PWR AMP INY 4 838-11651 LOWPASS AMP 6 INY0-4600 ASSY DRIVE CONTROL BD 101 999-0102 150W SWITCHING XT 5601-5260 PWR XFMR 12.5V 6A/100V 6.5A MOTOR DRIVE BOARD ASSEMBLY P/N: — © © O: III. < S 98 HS Vs © © FIGURE 20-16: Motor DrivE BOARD ASSEMBLY Table 20-15: Motor Drive Board Parts list NO. PART NO. DESCRIPTION 2 838-11966 MOTOR DRIVE BOARD SHIELD CASE ASSEMBLY P/N: EE qe eo BC FIGURE 20-17: SHIELD CASE ASSEMBLY Table 20-16: Shield Case Parts List NO. PART NO. DESCRIPTION 1 1050-5218 SHIELD CASE 2 1050-5219 SHIELD CASE LID 3 833-11992 GAME BD INDY 500 4 839-0818 — FLT BD B-CRX INY 102 2601-0055 FAN MOTOR DC5V DRIVE CONTROL ASSEMBLY P/N: INY0-4600 DE DE 06 e О "50000000000 00000000000 000000600000 000000009600 00000000000 —e O QO000000000000000 O000000000000000 FIGURE 20-18: DRIVE CONTROL ASSEMBLY FLT BD DRIVE CONTROL BD A FLT BD DRIVE CONTROL BD B SHIELD CASE LID DRIVE CONTROL BD DESCRIPTION SHIELD CASE PART NO. INY0-4601 INY0-4602 838-11967 839-0829 839-0830 Table 20-17: Drive Control Parts List NO. i 2 3 4 5 en, A 1 3 | i ALR veut 4 SOON = (THAN LAKE SO0-640$-47 |reme cuen eu aye - CASTIR 3 O- AX © |= Tem Lug 6 yon : | N ons 2 q X К wy fv WT $ . “or : - y и y mov BZ wen RU el - i i a - 104 RE x => = 3 we Tea me N wv READ ; 3 = 5 ant € LE Sd, 3185| «31 Si : mo + 3 1 = 3 E 4 i Eo] Ary E E 11% ca IT) Y | oa $ "181$ “@ |4 2 я чу = ti own = x wej7 E 185 © Ld ‚ < $ $ «< = с т > “o т m X = a = a ea ; о * и a » he, > и a = < q 4 = vd CY" om mu + - © © ed DO? - в о о ео $ = 1% zz oO QU — 3 © = 1 ‚ оО |! >} A 15 Sg TT» E . MY «С > В = vs 4 > 4” bo — = v7 ! НЫ = 5 7 oo | > Im < “> © si Z<| К zu EZ | = = > y — > y © «< | с |. "| : Ss INY-1200 3 . A . | ASSY CONTROL PANEL 23 > г L_ : | - - - - INY-1101 ASSY BASE ; ú TEST | mir X CAE VOL y + { | WIFE wx, 11 INY-1180 SW UNIT = неее = от * [vy Oe Te ur Di On ; oe 5) зе — EE dm | SS vo tm e| 70 Bar con №! вони . 838-11966 cu «| sort 9 MOTOR DRIVE 8D Eta = (INY-4 200) x pigs. 5 Fri O) AO Inh DO | {1 AC UNIT FAN ¡— vite + CI 10) y vite 3 GO OUT) 1 CASTER CASTER voi | $ 2 INY-1 20 FRONT BASE +: ASSY co e | EL IFT WW d CASTER CASTER 610-0383 DIT o D MECH HO FOR | 610-0384 7" A | UP/DOWN SHIFTER py INY-1200 — + + ” - + - - : ASSY CONTROL - PANEL DYN-1 300 ACES a ASSY ACCEL & BRAKE mz + ) 12 я | aE to - = — ыы, с - - - - - + ood BIBLACK SO TW ITE AWG2O Í TI ORANGE ÉETLIOGHE CRÉENSY | WHITE REC E TWmITE CIFURFTE SC | SE 41 GREEN С | жом U LEE +015 | S]VELLOW BE SKY BLUE PE UT TETE 2, BLUE А] Р | мк AWE 30 wi 1007 RELEASE USA VERSION ur TRE ЗОВУ AWEZI ULITOS? el ALTERNATION wikt COLOR * 5 1 A В i 200-5394 ME EX INY-4000 ASSY ELEC Jr a mm wn we ber UT AL EAE pe оц от не = = == в и о на нь —————— = 2 {NY же A a ka rr етот же a он EM A a da A a WM mm но о m— A SL he a ны 838-11650-05 EQ. PWR AMP vr dr de dm mm dn A A —— am mm a mm = ето we ME Ae db A em A Ee a te te Ce a Emm mm rc EE Ne dr ve a — — —]——] dr O dr A a A wr a dn i нет A A ete сад о то он оды сн о он ны к = == = = mue ne ооо тит a те че но сы оды ты ны о а POWER SUPPLY A "=" же о она ен он о —— — = 2 вая о ны ты нон = = vim ити чит de me mW сы a сана о ———]_— q цы чу = = == тн = ll mr rare ce di A ANA A PE — = = = = = жом ее Wn o На INY-1160 ASSY COIN ‘ CHUTE TOWER но ин оу у о М = e = = Mk нь НН er ie и he ae 0E mir. WW AV HS La — tte te ABD ан а A Wf A a A ное а аа ln Ak EB Sl a e te UBA te te ve e ры он = = ток = о = = = A — 2 2 ен = = ноту ока = ео еб о тн ол о A одна сы оны ин = = = жа нон ин зо нь зы че чан —— “dr аа AA AAA —— NN ANNA A A a о ны и — аи ее = = = = = = A —— mr al lio AA de A т ню ан а O jar dle te ANN E a ——_—]Ñ4_— —— _— ir A A не © © UP/DOWN SHIFTER mm ce ee ete ts ae re te te AA dr wh ww we WW TE EE mm mr mw о = OA ть ом пы он ыы оц чо a la ar alle a AR a нот тн r JA a ————————— * 1 + а оно == = = = — 7 3 PRL) a xa ie AMM mt AAA о от он нк че on * mm er eee ee 0 о x $ suo TELL 42>-------——— AS $ a Fo aus te tre HEHE HERE A = = т ; a o E) zz FI] [| TF] feng Tad = oa tm om mm mmm me i a 0 OU ! ILLICIT us = — — — ыы он с сы мч лы RA A O = = > " WA Em er ME A ie WR AW RE WR A O] o — $ TL ox || лена | HE de CIN OO Jif ws |B emma < mmm mm mmm J | - Tae ZA NY-1200 mm mm em mr < SSY CONTROL | | AÑEL - тен от We ME Ww rem mn We We NR INv-"101 ie eme | ASSY BASE ASSY ELEC rm + = vario = 2 - - - - INY-4000 SEGA SECA ENTERPRISES,LTO. SEGA E INDY 500 DX G - - - - - — INY~1420 mee uw ASSY BILLBOARD BASE | 390-5538-3250 FL 32% , INY-4 300 ASSY SHIELD CASE 83464-11993 ROM BD INDY 500 8333-11982 GAME BD INDY 5C0 + FLT BD 8-CRX [NY 833-0818 837-11296 COMM BD INDY SCO USA VERSION - - - a THIS DRAYING WILL IN NO WAY BE COPIED. 5D + 745 TO BE RETURNED ON DEMAND. x= == BZ 11750172) = | NN 8593-0830 859-0829 FLT BD DRIVE FLT BD DRIVE CONT CONTROL BD B a a a - a TO (1/2) = © N x x z + =z - z Zz -- > + + OMA A ст член NEO DOO MED EN NA | : | STE dos [Looser oss MEN + o un m a 2 7 + T 4 e o a < q Solo ojo S of levi ein aio сэ Dni a © О = 0 РН HIYA 28 AUN NS! ‚о — СМ че С 0 “ia ML © © о 5 © o o © o e + a Lo o ‘о of особо OOOOOODOO0OOOO0 SOON OGOOOCOCOCOCOOOO o SEE EEES SEE PRAT TRA |: = , ZA og O + ce mi sé D ETS or-nNmewor ZU «< © o + + ás 3% 3 XH X XK XX E xxxxxxxx “3 ad = + + = + e | pe HH += сы > - | 98 > E Un we > №9 48 8 £ 5 AL} + Wl 3 í 838-11967- DRIVE CONTROL BD | INY-4600 ASSY DRIVE CONTROL BD BL ACK 1471 ОВАМСЕ LTE=T GREEN... we wHIiTh PURPLE wr = . 3 1 | $ > Tune E a | ORLEM СТВА рим VW ['AwGit ULE " == IN YELLOW a4 33KY BLUE x wo vt 10 21 8LU£ АР ТИК £ Tawazs U. 15 A RELEASE USA VERSION prov [TIRED FEAT awl 3 ULTS pe RL IERNAYION SINT COLON i i C | œ A | ONTROL BD A TO (1/2) ‘ . . ir — AY ` 3 NM “E LSD Ps CO ON CS e CAE A ее ОВО E O en td 0000000005 5509 4 — = NH 18P EON-AANQ-6A 2 » y mem NS m are 5 ле тео Heme EO 333333 zzzxzzx BDF 000000 UVUUUVULUUO “ Quo a + 9 D BD | USA VERSION 4 40V 1 o 507W 199 | 9258] 458W | SEGA SEGA ENTERPRISES, LTD. Tose ere ancho BE COPIED. Bo _ 2% low B® | *% ”*Y * E INDY 500 DX 1173 (2/2) 308-7253 v SAR he. D ' Е 22. INDY 500 DELUXE MANUAL COMMENTS SEGA has made every effort to ensure that this manual is accurate. If you find any errors or omis- sions, or have other comments on the Indy 500 Deluxe manual, please write them below, detach, and deliver this page by FAX or mail to: SEGA ENTERPRISES INC. (USA) ATTN: Engineering Dept. 45133 Industrial Drive Fremont, CA 94538 USA FAX: (415) 802-1754 Comments: Optional Identification Information: Name: Company: Address: City, State, Zip: Phone: FAX: ">
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Key features
- Three different racing tracks
- Automatic and manual transmission
- Four different camera perspectives
- Name entry after high scores
- Realistic racing experience
Frequently asked questions
Indy 500 Deluxe features three different tracks: Indy 500, Highland Raceway, and Bay Side Street.
Indy 500 Deluxe features four different camera perspectives that can be shifted by pressing the View button.
Yes, players can choose between automatic and manual transmission in Indy 500 Deluxe.
After the race, players can enter their name if their score is high enough.