Manual - Newtek 3Play Mini-440-4800

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Manual - Newtek 3Play Mini-440-4800 | Manualzz
Revised – April 4, 2015
Trademarks: NewTek, TriCaster, TriCaster XD, TriCaster 8000, TriCaster TCXD8000, TCXD8000, TriCaster 860, TriCaster
TCXD860, TCXD860, TriCaster 460, TriCaster TCXD460, TCXD460, TriCaster 410, TriCaster TCXD410, TCXD410, TriCaster
Mini, TriCaster 40, TriCaster TCXD40, TCXD40, TriCaster 855, TriCaster TCXD855, TCXD855, TriCaster 455, TriCaster
TCXD455, TCXD455, TriCaster EXTREME, TriCaster 850 EXTREME, TriCaster TCXD850 EXTREME, TCXD850 EXTREME,
TriCaster 450 EXTREME, TriCaster TCXD450 EXTREME, TCXD450 EXTREME, TriCaster 850, TriCaster TCXD850, TCXD850,
TriCaster 450, TriCaster TCXD450, TCXD450, TriCaster 300, TriCaster TCXD300, TCXD300, TriCaster PRO, TriCaster STUDIO,
TriCaster BROADCAST, TriCaster DUO, 3PLAY, 3Play, 3Play 4800, 3PXD4800, 3Play 440, 3PXD440, 3Play Mini, 3Play 820,
3PXD820, 3Play 425, 3PXD425 3Play 330, 3PXD330, TalkShow, TalkShow VS100, ProTek, ProTek Care, ProTek Elite, iVGA,
SpeedEDIT, IsoCorder, LiveText, DataLink, LiveSet, TriCaster Virtual Set Editor, TriCaster VSE, LiveMatte, TimeWarp, VT,
VT[3], VT[4], V[T5], Video Toaster, Toaster, Inspire 3D, 3D Arsenal, Aura, LightWave, LightWave 3D and LightWave CORE
are trademarks, service marks, and registered trademarks of NewTek. All other brand names, product names, or
trademarks belong to their respective holders.
3Play™
TABLE OF CONTENTS
Table of Contents ....................................................................................................................... i
PART I (Getting Started).............................................................................................................. 1
1
About This Manual .............................................................................................................. 3
2
Introduction ........................................................................................................................ 5
2.1
Overview ........................................................................................................................... 5
2.2
Recording, Marking and Events ........................................................................................ 6
2.2.1
What is an Event? ..................................................................................................... 6
2.3
NewTek 3Play Control Surface .......................................................................................... 7
2.4
Startup Screen ................................................................................................................... 8
2.5
Replay Desktop ................................................................................................................. 9
2.6
Features .......................................................................................................................... 11
2.6.1
Physical ................................................................................................................... 11
2.6.2
Multi-Tier Failsafe ................................................................................................... 11
2.6.3
Input, Output & Capture ......................................................................................... 12
2.6.4
Monitoring .............................................................................................................. 13
2.6.5
Video Processing ..................................................................................................... 14
2.6.6
Recording ................................................................................................................ 14
2.6.7
Bookmarks .............................................................................................................. 15
2.6.8
The CLIP LIST ........................................................................................................... 15
2.6.9
The PLAY LIST .......................................................................................................... 17
2.6.10 Program Transitions ................................................................................................ 17
2.6.11 Text, Tags and More ............................................................................................... 18
2.6.12 Publish ..................................................................................................................... 19
2.6.13 Macros .................................................................................................................... 19
3
Setting Up ......................................................................................................................... 21
3.1
Command and Control .................................................................................................... 21
i
3.2
Activating & Authorizing Windows™ .............................................................................. 22
3.3
Registration ..................................................................................................................... 23
3.3.1
Online Registration ................................................................................................. 24
3.3.2
Registering by Telephone ....................................................................................... 24
3.4
Input Connections ........................................................................................................... 25
3.4.1
Connect A/V Sources .............................................................................................. 25
3.4.2
Genlock Connection (3Play 4800 and 440) ............................................................. 27
3.4.3
Timecode Connection (3Play 4800 and 440) .......................................................... 28
3.5
Output Connections ........................................................................................................ 28
3.5.1
A/V Output .............................................................................................................. 28
3.5.2
HD and SD ............................................................................................................... 29
3.5.3
Connecting Devices ................................................................................................. 29
3.5.4
Supplemental Video Outputs .................................................................................. 30
3.6
Starting a Session ............................................................................................................ 31
3.6.1
The Home Page ....................................................................................................... 32
3.6.2
The Session Page ..................................................................................................... 34
3.6.3
The Replay Desktop ................................................................................................ 34
3.7
Configure Video Outputs ................................................................................................. 35
3.7.1
SD Analog Configuration ......................................................................................... 35
3.7.2
Display Ports ........................................................................................................... 36
3.7.3
Aux (3Play 4800) ..................................................................................................... 36
3.7.4
Multiview ................................................................................................................ 36
4
ii
3.8
Configure Genlock ........................................................................................................... 37
3.9
Configure Video Input ..................................................................................................... 37
3.10
Configure Audio .............................................................................................................. 39
3.11
Networking ..................................................................................................................... 40
Live Production Walkthrough............................................................................................ 41
4.1
Creating a Session ........................................................................................................... 41
4.2
The Replay Desktop ......................................................................................................... 43
4.3
Channel and Source Delegates........................................................................................ 44
4.4
Record ............................................................................................................................. 44
4.5
Marking Events ............................................................................................................... 45
4.5.1
Two –Button Marking ............................................................................................. 45
4.5.2
One–Button Marking .............................................................................................. 47
4.6
LIST Navigation ............................................................................................................... 47
4.7
Memos and Tagging ....................................................................................................... 49
4.7.1
Tagging Clips ........................................................................................................... 51
4.8
SEARCH and GO TO ......................................................................................................... 53
4.9
Trimming Events ............................................................................................................. 55
4.10
Managing Events ............................................................................................................ 55
4.11 Preparing a PLAY LIST ..................................................................................................... 56
4.11.1 Adding Clips ............................................................................................................ 56
4.11.2 Editing and Playback ............................................................................................... 56
4.11.3 Speed Control ......................................................................................................... 57
4.12
Rendering a PLAY LIST ..................................................................................................... 57
PART II (Reference) ................................................................................................................... 59
5
The Startup Screen ............................................................................................................ 61
5.1
Introduction to Sessions .................................................................................................. 62
5.2
The Home Page ............................................................................................................... 63
5.2.1
New (Session) .......................................................................................................... 64
5.2.2
Open (Session) ........................................................................................................ 67
5.2.3
Shutdown ................................................................................................................ 69
5.2.4
Utilities .................................................................................................................... 69
5.2.5
Help ......................................................................................................................... 72
5.2.6
Add-Ons .................................................................................................................. 72
5.3
The Session Page ............................................................................................................. 72
5.3.1
File Management .................................................................................................... 73
6
The Replay Desktop .......................................................................................................... 79
iii
6.1
Overview ......................................................................................................................... 79
6.2
A Few Hints ..................................................................................................................... 81
6.3
Customizing the Replay Desktop ..................................................................................... 82
6.3.1
Rename ................................................................................................................... 82
6.3.2
Dual Displays and Monitoring ................................................................................. 82
6.4
Dashboard Tools ............................................................................................................. 83
6.4.1
Status Messages ...................................................................................................... 83
6.4.2
Menus (File, Options, Macros, and Workspaces) ................................................... 84
6.5
7
Grab & Record ................................................................................................................. 87
I/O Configuration .............................................................................................................. 89
7.1
Output Configuration ...................................................................................................... 89
7.1.1
Channel A and B ...................................................................................................... 89
7.1.2
Aux Channel (3Play 4800) ....................................................................................... 92
7.1.3
Genlock & Failsafe (4800 and 440) ......................................................................... 92
7.1.4
Multiview ................................................................................................................ 96
7.2
Input Configuration ......................................................................................................... 96
7.2.1
Input Settings .......................................................................................................... 96
7.2.2
Color Balance ........................................................................................................ 101
7.3
Router Configuration .................................................................................................... 104
7.4
Timecode Configuration ................................................................................................ 105
7.4.1
Production Time Display ....................................................................................... 105
7.4.2
Time ...................................................................................................................... 106
8
The Control Surface......................................................................................................... 109
8.1
Dual Channel Replay ..................................................................................................... 109
8.1.1
Channel Delegates ................................................................................................ 110
8.2
Transitions (TAKE | AUTO) ............................................................................................ 111
8.3
Source Delegates........................................................................................................... 112
8.3.1
CLIP LIST ................................................................................................................ 113
8.3.2
PLAY LIST ............................................................................................................... 113
iv
8.3.3
LIVE ....................................................................................................................... 113
8.4
Independent States ....................................................................................................... 114
8.4.1
LINK ....................................................................................................................... 114
8.5
RECORD ......................................................................................................................... 115
8.6
Transport ....................................................................................................................... 115
8.6.1
Previous ................................................................................................................ 115
8.6.2
Stop ....................................................................................................................... 116
8.6.3
Play ........................................................................................................................ 116
8.6.4
Next ....................................................................................................................... 116
8.6.5
FAST JOG ............................................................................................................... 117
8.6.6
Jog Wheel .............................................................................................................. 117
8.7
Play Speed (T-Bar Section) ............................................................................................ 117
8.7.1
Illumination ........................................................................................................... 118
8.8
List Selection tools ......................................................................................................... 118
8.9
SHIFT ............................................................................................................................. 118
8.10 SET | IN/OUT ................................................................................................................. 119
8.10.1 SET | IN ................................................................................................................. 119
8.10.2 SET | OUT .............................................................................................................. 119
8.11
ANGLE ........................................................................................................................... 120
8.12
BOOK MARK .................................................................................................................. 121
8.13 UTILITY Buttons ............................................................................................................. 121
8.13.1 CUT/COPY and PASTE............................................................................................ 122
8.13.2 PUBLISH................................................................................................................. 122
8.13.3 Add to PLAY LIST ................................................................................................... 122
8.14
TAG, GO TO and SEARCH .............................................................................................. 122
8.15 The Number Pad ........................................................................................................... 123
8.15.1 ESC & ENTER ......................................................................................................... 124
9
Monitoring ...................................................................................................................... 125
9.1
Overlay Options ............................................................................................................ 125
v
9.2
Input Monitors .............................................................................................................. 126
9.2.1
Titlebar Features ................................................................................................... 126
9.3
Channel Monitors (A, B) ................................................................................................ 127
9.3.1
Channel Info .......................................................................................................... 128
10
Recording and Storage ................................................................................................ 131
10.1
Record Configuration .................................................................................................... 131
10.2
Storage Volumes ........................................................................................................... 132
10.3 Recording and the Desktop ........................................................................................... 132
10.3.1 Record On/Off ....................................................................................................... 133
10.4
11
Grab .............................................................................................................................. 134
The CLIP LIST ............................................................................................................... 137
11.1 Titlebar Tools ................................................................................................................ 137
11.1.1 Tabs ....................................................................................................................... 137
11.1.2 Tab Menu .............................................................................................................. 138
11.1.3 Event Menu ........................................................................................................... 138
11.1.4 Search Results ....................................................................................................... 139
11.1.5 Add Media ............................................................................................................. 139
11.2
Media Asset Management systems .............................................................................. 143
11.3 CLIP LIST Table Features ................................................................................................ 144
11.3.1 Event ID ................................................................................................................. 144
11.3.2 In/Out Points, Duration (and Trimming) ............................................................... 145
11.3.3 Memo Fields.......................................................................................................... 146
11.3.4 Managing Events ................................................................................................... 147
11.4
Playing Clips .................................................................................................................. 147
11.5 Selection, Channels, & Display ...................................................................................... 147
11.5.1 Play Indicator ........................................................................................................ 148
11.6
12
vi
Add to PLAY LIST ........................................................................................................... 148
The PLAY LIST .............................................................................................................. 149
12.1 Titlebar Tools ................................................................................................................ 149
12.1.1 Tabs ....................................................................................................................... 149
12.1.2 Tab Menu .............................................................................................................. 150
12.1.3 Add Media & Export to Clip List ............................................................................ 150
12.1.4 Music Tools ........................................................................................................... 150
12.2
The PLAY LIST Table....................................................................................................... 152
12.3 PLAY LIST Preparation ................................................................................................... 153
12.3.1 Clip Selection ......................................................................................................... 153
12.3.2 Changing a Clip ...................................................................................................... 154
12.3.3 Memo .................................................................................................................... 154
12.3.4 Audio 1, 2 – 3, 4 .................................................................................................... 154
12.3.5 In and Out Points (Trimming Clips) ....................................................................... 155
12.3.6 Speed .................................................................................................................... 155
12.3.7 Transition .............................................................................................................. 156
12.4
Clip Context Menu ......................................................................................................... 157
12.5
Playback ........................................................................................................................ 157
12.6
PLAY LIST EDLs............................................................................................................... 158
13
TAGS, SEARCH, & More ............................................................................................... 159
13.1 Overview ....................................................................................................................... 159
13.1.1 Tagging Workflow ................................................................................................. 160
13.2
The TAGS Button ........................................................................................................... 160
13.3 The TAGS Pane .............................................................................................................. 161
13.3.1 Titlebar Tools ........................................................................................................ 161
13.3.2 A Tagging Example ................................................................................................ 163
13.3.3 SKIP ....................................................................................................................... 165
13.3.4 Input Hinting ......................................................................................................... 165
13.4 SEARCH.......................................................................................................................... 166
13.4.1 Dataview Entries ................................................................................................... 166
13.4.2 Finding Matches .................................................................................................... 167
13.4.3 GO TO .................................................................................................................... 169
13.4.4 Search Results Tab ................................................................................................ 170
vii
13.5 Import Tags ................................................................................................................... 171
13.5.1 CSV Example ......................................................................................................... 172
14
14.1
Transitions .................................................................................................................. 173
PLAY LIST Transitions .................................................................................................... 173
14.2 Program-Preview Transitions ........................................................................................ 174
14.2.1 ‘Program Out’........................................................................................................ 174
14.2.2 ‘Preview Out’ ........................................................................................................ 174
14.2.3 AUTO Workflow .................................................................................................... 174
14.3 Transition Effects .......................................................................................................... 175
14.3.1 Effect Settings ....................................................................................................... 177
15
DSKs (Overlays) ........................................................................................................... 179
15.1 Overview ....................................................................................................................... 179
15.1.1 Overlay output A or B ........................................................................................... 180
15.1.2 Overlay graphics and logos ................................................................................... 180
15.1.3 Officiating and overlays ........................................................................................ 180
15.2 Source Options .............................................................................................................. 181
15.2.1 Cameras ................................................................................................................ 182
15.2.2 Clip List Preview(3Play 4800 and 440) .................................................................. 182
15.2.3 Buffers ................................................................................................................... 182
15.2.4 Network Input ....................................................................................................... 184
15.3 Configuration ................................................................................................................ 187
15.3.1 Position ................................................................................................................. 187
15.3.2 Edges ..................................................................................................................... 188
16
16.1
Publish ........................................................................................................................ 189
Overview ....................................................................................................................... 189
16.2 Account Configuration .................................................................................................. 190
16.2.1 Social Media Sites ................................................................................................. 190
16.2.2 File Copy and FTP .................................................................................................. 191
16.2.3 Compression ......................................................................................................... 191
16.2.4 Watermarking ....................................................................................................... 191
viii
16.3 The Publish Queue......................................................................................................... 192
16.3.1 Set Publish Destinations........................................................................................ 192
16.3.2 Publishing Clips and Stills ...................................................................................... 193
16.3.3 Share Publish Queue ............................................................................................. 194
17
Macros and Automation ............................................................................................. 197
17.1
System Macros .............................................................................................................. 198
17.2
Session Macros.............................................................................................................. 199
17.3 Recording Macros ......................................................................................................... 199
17.3.1 Macro Playback Speed .......................................................................................... 199
17.3.2 Managing Macros ................................................................................................. 200
17.4 Shortcuts and Triggers .................................................................................................. 200
17.4.1 Conflicted Shortcuts .............................................................................................. 201
17.5
MIDI Controllers ............................................................................................................ 203
17.6 AirSend™ Control .......................................................................................................... 204
17.6.1 Example – Controlling 3Play ................................................................................. 204
17.6.2 Default AirSend Commands .................................................................................. 205
17.7 AMP Control .................................................................................................................. 208
17.7.1 Configuring AMP ................................................................................................... 208
17.7.2 AMP Shortcuts ...................................................................................................... 208
17.8 GPI Controllers .............................................................................................................. 209
17.8.1 Configuration ........................................................................................................ 209
17.8.2 Listening for GPI Triggers ...................................................................................... 210
17.8.3 Sending GPI Commands ........................................................................................ 210
17.9
Editing Macros .............................................................................................................. 211
PART III (Appendices) ............................................................................................................. 213
Appendix A
3Play Mini Virtual Control Surface ................................................................... 215
A.1
Accessing the Virtual Control Surface ........................................................................... 215
A.2
Unique Virtual Control Surface Functions ..................................................................... 216
ix
A.3
The Resources Page ...................................................................................................... 217
Appendix B
How Do I … ? .................................................................................................... 219
B.1
Connections................................................................................................................... 221
B.1.1
Connect cameras? ................................................................................................. 221
B.1.2
Color correct mismatched cameras? .................................................................... 221
B.1.3
Connect monitors? ................................................................................................ 222
B.1.4
Improve the Quality of Multiview Output? .......................................................... 223
B.1.5
Connect the Genlock Reference Signal? ............................................................... 223
B.1.6
Connect the 3Play Control Surface? ..................................................................... 224
B.1.7
Insert/Remove a Drive From a Removable Drive Bay ........................................... 224
B.1.8
Connect An External Hard Drive?.......................................................................... 226
B.1.9
Eject A Hard Drive? ............................................................................................... 226
B.1.10 Connect to a Network? ......................................................................................... 226
B.1.11 Enable Termination for Video Inputs? .................................................................. 226
B.2
Sessions ......................................................................................................................... 226
B.2.1
Delete a Session (and its Content)? ...................................................................... 227
B.2.2
Rename a Session ................................................................................................. 227
B.2.3
Manage Selected Content inside a Session? ......................................................... 227
B.3
Events and Recording .................................................................................................... 227
B.3.1
Start recording? .................................................................................................... 227
B.3.2
End recording? ...................................................................................................... 228
B.3.3
Mark an Event? ..................................................................................................... 228
B.3.4
Play a Clip? ............................................................................................................ 229
B.3.5
Prepare a highlight reel? ....................................................................................... 229
B.3.6
Select a different Play List clip for the same time period? ................................... 229
B.4
Files ............................................................................................................................... 230
B.4.1
Manage Files? ....................................................................................................... 230
B.4.2
Import Media Files? .............................................................................................. 230
B.4.3
Prepare clips for the PLAY LIST Using Apple® Final Cut Pro? ................................ 230
B.4.4
Add an External File Location to the Media Browser? .......................................... 231
B.4.5
Remove a Location From the File Browser? ......................................................... 231
B.4.6
Export files to an External Drive? .......................................................................... 232
B.4.7
Import/Export Files Larger Than 4 Gigabytes?...................................................... 232
x
B.4.8
Avoid the error “… copy this file without its properties?” .................................... 232
B.5
Software, Maintenance and Updates ........................................................................... 232
B.5.1
Improve Performance? ......................................................................................... 232
B.5.2
Resolve Serious Instability or Dropped frames? ................................................... 233
B.5.3
Update NewTek 3Play software? .......................................................................... 233
B.5.4
Install Virus Protection? ........................................................................................ 233
B.5.5
Install My Favorite Software (or Codec)? ............................................................. 234
B.5.6
Restore the System to Original ‘As-Shipped’ Condition? ...................................... 234
B.6
Registration And Tech Support ..................................................................................... 236
B.6.1
Register the NewTek 3Play system? ..................................................................... 236
B.6.2
Contact Technical Support? .................................................................................. 236
B.6.3
Find Hardware/Firmware Revision Numbers? ...................................................... 237
B.7
Miscellaneous ............................................................................................................... 237
B.7.1
Set up remote desktop control of 3Play? ............................................................. 237
B.7.2
Deal With Clips or images That Seem Blurry? ....................................................... 237
B.7.3
Access Windows™? ............................................................................................... 237
B.7.4
Return to the Startup Screen from the Windows™ Desktop ................................ 237
B.8
More Questions and Answers ....................................................................................... 238
B.8.1
Why is my power supply beeping? ....................................................................... 238
B.8.2
Why are my clip duration and Countdown times different? ................................ 238
Appendix C
Keystroke Shortcuts ......................................................................................... 239
C.1
Tables and Navigation .................................................................................................. 239
C.2
Edit Lists/Text ................................................................................................................ 239
C.3
Marking ......................................................................................................................... 239
C.4
Searching ...................................................................................................................... 240
C.5
Control .......................................................................................................................... 240
Appendix D
Reliability Testing ............................................................................................ 241
Index ...................................................................................................................................... 243
xi
Credits .................................................................................................................................... 247
xii
PART I (GETTING STARTED)
Introducing NewTek 3Play™ – connections and registration, a top-level overview of primary
features, and a hands-on tour to get you started.
Page | 1
1
ABOUT THIS MANUAL
Hate reading manuals? If so, you are part of the majority.
Estimates are that between 60 and 97% of the human race concur.
Most prefer to jump right in, maybe asking a friend for occasional
help – and who can blame them?
This manual attempts to tell you what you need to know in a
friendly, concise way, while also providing a deeper reference
section you can turn to when you really need specifics.
Even if you hate reading, please take a moment to peruse at least this section, which explains the
manual’s organization. You may find you can escape with a minimum of reading. (Or, if you are a
devout reader, you can be the hero others turn to for expert advice.)
Part I – Getting Started: introduction to NewTek 3Play 4800, 440 and Mini –
connecting devices (cameras, monitors, etc.) and registration, ending up with the Live
Production Walkthrough – a brisk jog through fundamentals, about 16 pages (if you’re a
quick study, this may provide all you need).
Part II – Reference: chapters in this section cover every arcane detail related to using
3Play (for those who need it, and those who just like to know everything).
Part III – Appendices: leads off with a handy section titled “How do I …?“, a helpful
question and answer section with its own brief index. When you have a specific need,
you may well find a quick answer here, along with cross references to more detailed
information when appropriate. Appendix B lists shortcut keys. Part III is also home to a
comprehensive keyword index.
Page | 3
2
INTRODUCTION
Thank you for purchasing NewTek 3Play™. This system is a member
of the NewTek family of live video production systems and
software, and enjoys a proud heritage. A bona fide video pioneer,
NewTek is justifiably proud of its record of innovation, ongoing
commitment to excellence and superb product support.
This chapter provides a quick tour of the major components of your
NewTek 3Play system.
2.1
OVERVIEW
NewTek 3Play™ is a multi-channel high
definition video device supporting
simultaneous recording, display and
smooth slow motion replay of as many as
eight audio and video sources .
3Play’s outputs include professional
quality connections capable of distributing
two fully independent video channels
(designated Channels A and B) to external
video systems, such as live broadcast
switching equipment.
Alternatively, these two primary outputs support a video switcher style program-preview
workflow, complete with transitions, and even overlays. Too, 3Play supports selectively
publishing data to internal and external file storage, ftp and social media platforms on the fly.
Realtime A/V output at a given moment may consist of any combination of the following:
I.
II.
III.
IV.
Live video – direct pass-through of an input source
Delayed video – output running somewhat behind live input
CLIP LIST – playback of a timed segments of captured (or imported) media
PLAY LIST – playback of a prepared playlist that may include clips or other imported
media and transitions.
Page | 5
Tip: It’s important to realize that sending Live, Delayed, CLIP LIST or Play List sources to output
does not interrupt ongoing capture of live sources.
Delayed, CLIP LIST and PLAY LIST video streams can also be played back at variable speeds. The
standard (NTSC) 3PLAY provides output in popular 1080, 720p, and conventional SD video
formats. Multi-standard 3Play™ systems support the equivalent formats for NTSC, NTSC-J and
PAL video broadcast standards.
2.2
RECORDING, MARKING AND EVENTS
Recording is intrinsic to NewTek 3Play, and is configured for specific a/v sources when creating
your live production session (see Section 5.1, Introduction to Sessions). Pressing REC on the
Control Surface (or clicking the Record button in the titlebar on the Replay Desktop) activates
continuous capture of all configured sources.
Typically, each recorded stream will comprise the output from a different camera angle. (Up to
the limit of sources supported for the session type, Standard or Redundant, input sources not
configured for recording can be viewed as reference and output live – but are not available for
replay purposes.)
Note: When timecode for a session being recorded reaches 24:00:00.00, a new recording is
automatically started. A few frames are lost in this process. Use the ‘Subtract 12 hours; feature
in Timecode Configuration to avoid problems when necessary – see Section 7.3.
2.2.1 WHAT IS AN EVENT?
The operator uses the supplied NewTek 3Play external Control Surface to mark events. Each
event entry appears in the CLIP LIST module on the Replay Desktop as a single row of clips
identified in the left-most column of the row by an Event ID number and followed by related
data.
Events can be thought of as timed segments of the recorded video, created by setting In and Out
points as a live production progresses. Newly-marked events are successively added to the CLIP
LIST for convenient recall. The (In and Out) timecode values for an event are effectively digital
pointers that identify the first and last frames of a specific portion of the recorded footage.
Page | 6
Thus an event is not merely a clip. Think of it as a synchronized time ‘slice’ across all recorded
video streams (or ‘angles’, if you like). You can recall and display any clip from an event instantly.
This involves sending the stream from a specific camera to one of the system outputs.
Tip: Two different clips from one or more events can be displayed simultaneously using the two
outputs.
3Play normally captures a complete, uninterrupted record of your production. The events listed
in the CLIP LIST simply isolate segments in this vast volume of stored information. Add and
remove events freely with no fear of losing recorded material. You can even add, remove or
reorganize events during recording, or long after your session ends.
2.3
NEWTEK 3PLAY CONTROL SURFACE
A dedicated NewTek 3Play external Control Surface (Figure 1) provides primary operational
control – see Chapter 8. (Text editing and other supplementary control is supported using the
keyboard.)
Figure 1
Page | 7
Note: If the Control Surface is not available for any reason, its core functions can be accessed
using keyboard shortcuts.
2.4
STARTUP SCREEN
The Startup Screen appears when you power up your NewTek 3Play. This area offers initial
configuration options along with system management tools.
Figure 2 (3Play 4800 shown)
The Home page of the Startup Screen allows you to define and open sessions, essentially custom
presets for individual productions or other purposes. If you re-open a session on some later
occasion, all of its assets and settings are remembered.
After creating a session (or opening an existing one), you are taken to the Sessions page. Here
you can launch the Replay Desktop, or perhaps choose to Import Media for your session, or
Export Media from an earlier one.
Page | 8
2.5
REPLAY DESKTOP
3Play’s live production features are all available from its unique Replay Desktop. The various
features, controls and modules on the Replay Desktop are essentially laid out in horizontal bands,
as seen in Figure 3.
Titlebar
Playlist
Monitoring & Control
CLIP LIST
PLAY LIST
Playlist
Tags
Figure 3

The uppermost area is the Dashboard, which displays important session information,
and provides quick access to key features, including Record, Grab, and various menus.

Just below the titlebar are desktop monitors showing 3Play’s video input and output
streams. This region of the Replay Desktop also provides some very special features just
below the primary output monitors as follows:
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Figure 4
o
A Channel Info pane immediately beneath each output monitor lists important
data about the video source displayed on that channel (Figure 4).
Figure 5
o
Some very important features occupy prime visual real estate in small panes
just beneath the Channel Info displays.
A large, high-visibility field at left in this zone is referred to as the FastClip
toolbar (Figure 5).

Selecting a data field in the CLIP LIST or PLAY LIST snaps its content
(whether a Memo entry, Event ID, or time value) into the dataview
window in this pane. This value can then be modified by keyboard or
Control Surface operations.

Dataview content can also be used as criteria for the nearby Go To and
Search features (and corresponding Control Surface buttons).
Figure 6
o

Also beneath the monitors are and Transport (Play, Stop, etc.) and Transition
controls (Figure 6).
The spreadsheet-like CLIP LIST is centrally located (Figure 3). Its multiple tabs (including
the Search results tab) and columns help you identify, locate, manage and replay the
huge amount of audio-visual data 3Play captures.
Page | 10

Just below is the PLAY LIST (Figure 3). Here you can create and control more complex
sequences such as highlight reels. These can include imported graphic, animation and
video elements, as well as music and full color Animation Store transitions.
Hint: The optional Single Pane mode combines the CLIP LIST and PLAY LIST tabs in one pane
capable of displaying many more events at once (see Section 6.4.2).

2.6
The Tags pane at the very bottom of the Replay Desktop (Figure 3) makes entering
values and comments splendidly quick and convenient.
FEATURES
Here’s a brief overview of just some of 3Play’s key features:
2.6.1 PHYSICAL



Rugged rack-mount case ensures robust and reliable performance in fixed or mobile
installations. (3Play 4800 and 440 only)
3Play 4800 (only) also provides redundant power supplies.
Massive storage capacity – e.g., a 2TB hot-swappable drive holds approximately 50
hours of 1080i, or 155 hours of SD video. (3Play Mini has two internal volumes for
capture. 1x 830GB, 1X930GB.)
2.6.2 MULTI-TIER FAILSAFE
3Play’s ‘Always on Air’ features provide multi-tiered redundant failsafe mechanisms in both
hardware and software. To name just a few:

Multiple software failsafe systems continually monitor and safeguard the live
performance. Any recoverable software error conditions are quickly and unobtrusively
dealt with.

When enabled, video pass-through (see Section 7.1.2) ensures that as long there is AC
power, audio and video from the last input are routed to Output 1 in a case of
catastrophic software condition.
Page | 11

Comprehensive integrated system restore feature. Operators can quickly and easily
restore to factory defaults, or create a custom restore image on another drive and
either restore from that drive or use the backup drive to boot from if a complete hard
drive failure ever occurs.
2.6.3 INPUT, OUTPUT & CAPTURE














All audio and video, monitoring and network connectors are easily accessible from the
rear for convenient installation in industry standard 19” rack-mount configurations.
(Note, some 3Play Mini connections are front mounted).
Most audio and video connectors are industry standard (XLR or BNC as appropriate),
ensuring broad compatibility and secure, locked connections. (Mini connectors vary).
Supply external audio via analog, AES/EBU (AES3) or SDI Embedded audio (Mini audio
options are HDMI and analog ¼” jacks).
Balanced XLR audio connectors where supplied.
Multiple simultaneous SDI and analog output connections (except Mini).
3Play 440 – record up to four live video sources to internal, removable or external
media.
3Play 4800
o Record from four video sources to removable redundant media, freely choosing
between SDI and analog HD (or SD) cameras.
o Or record up to eight sources without redundant recording.
Capture and play back 16:9 and 4:3 formats in both HD and SD sessions.
Output HD sessions as SD (4:3 or 16:9) and HD simultaneously from HD sessions.
Play list module supports inserting pre-recorded video, sound and imagery into your live
productions.
Send both primary outputs (A and B) from 3Play to a NewTek TriCaster across your
network, leaving the video outputs free for other purposes.
Use one output for program output, the other as preview, and switch sources with
colorful Animation Store transitions.
Display highlight reels with colorful transitions, bumpers and audio bed using either
output channel.
Supplemental Aux (Auxiliary) Video output to a projection system or secondary monitor
at session resolutions up to 1920x1080.
Page | 12
2.6.4 MONITORING
Figure 7
By default, the Replay Desktop includes two large output monitors at right, labeled A and B. The
area at left shows input monitors as appropriate for the number of sources you have configured
for recording, For example, in Redundant (4 Channel) mode operation, four input monitor
viewports are displayed.
Tip: The display configuration for 3Play’s secondary Multiview output is governed by controls
found in the Output Configuration panel.
CHANNEL INFO AND CONTROLS
The region of the Replay Desktop just below the primary output monitors also provides some
very special features. First, data pertinent to the current video source for each output is
displayed in a Channel Info area immediately below (Figure 8) the corresponding viewport.
Figure 8
Tip: Normally, the selected Channel Delegate button on the Control Surface determines which
channel – A or B – CS operations are currently governing. Note that you can also delegate a
channel using the mouse, by clicking the Channel Info area beneath either the A or B monitor.
Page | 13
A control group located beneath the output monitors hosts Transition, Transport (Play, Stop,
etc.) and DSK (Downstream Key, or ‘overlay’) controls.
FASTCLIP TOOLS
Figure 9
You’ll find additional and very important features occupying prime visual real estate just beneath
the monitor area (Figure 5). A large, high-visibility window at left in this zone is referred to as the
FastClip dataview.
Selecting a data field in the CLIP LIST or PLAY LIST snaps its content (whether a Memo entry,
Event ID, or time value) into the dataview. This value can then be modified by keyboard or
Control Surface operations. Keyboard and Control Surface entries can also be used as criteria for
the nearby Go To and Search features (and corresponding Control Surface buttons).
MULTIVIEW
3Play’s Multiview output commonly serves supplemental control room monitoring needs.
External Multiview Workspaces offer many alternatives, including numerous multi-bridge
layouts, overlays and Event Clocks. The Multiview layout output is configured using the
Workspaces menu in the Dashboard at the top of the Desktop (see Section 6.4.2 for a more
thorough discussion).
2.6.5 VIDEO PROCESSING
Input Proc Amps allow you to adjust the video signal to harmonize color balance for all sources.

Separate controls are provided for Brightness, Contrast, Hue and Saturation for each
video source, along with White Balance and U and V Offset.
2.6.6 RECORDING
Apart from live throughput, virtually all replay output features depends on recorded data.
Page | 14
Figure 10



The Record button is located in the titlebar above the output monitors.
Valuable information about the recording and remaining space is displayed nearby.
Recording can also be enabled from the NewTek 3Play Control Surface.
2.6.7 BOOKMARKS
3Play’s timecode bookmark system is almost too easy to use. There are a maximum of ten
bookmarks. Simply press BOOK MARK on the CS to set bookmarks in your footage (REC must be
enabled). Press SHIFT + BOOK MARK repeatedly to jump sequentially back through the markers
you’ve set (3Play will switch to Delayed playback mode).
2.6.8 THE CLIP LIST
Figure 11
Synchronized segments of the recorded data from all cameras are identified as individual events
by setting in and out points. Each marked event occupies one row in the spreadsheet-like CLIP
LIST. Events can be rearranged and re-trimmed in the CLIP LIST.
The different sources (or ‘angles’) available for each event (see Section 2.2.1) are presented as
labeled columns (Figure 12).
Page | 15
Figure 12
Small clip monitors above each column (Figure 13) make it easy to follow the action and select
the angle offering the best view of events.
Figure 13
The ‘angle’ columns beneath are actually Memo columns, and allow you to enter comments,
tags, and other metadata that, with the Search feature, can help you quickly locate specific views
for playback, inclusion in playlists, etc.
The CLIP LIST offers an unlimited number of tabbed pages to help you manage your recorded
content. In addition, the CLIP LIST supports the import of media clips as well as still images for
various purposes (the PLAY LIST also supports imported files).
Page | 16
2.6.9 THE PLAY LIST
Figure 14
Individual clips from events appearing in the CLIP LIST can be added to the PLAY LIST
pane below (as can other items imported using the Add Media button).
The PLAY LIST plays all entries in sequence from top to bottom, with optional transitions
between clips. Like the CLIP LIST, the PLAY LIST pane offers multiple tabbed pages,
supports clip re-ordering, comments, trimming, and numerous other features.
2.6.10 PROGRAM TRANSITIONS
We mentioned Transitions earlier (under Monitoring),
but 3Play’s powerful transition system merits a
heading of its own.
Figure 15
3Play output can employ spectacular high-end
transitions, including Animation Store effects
that include full color embedded overlays, in
several ways.
PLAY LIST compositions, such as highlight
reels, support transitions between clips, each
with adjustable timing and even accompanying transitional audio effects.
Unlike many replay systems, 3Play does not tie up two different outputs
to do this.
Figure 16
Page | 17
Further, 3Play even supports a ‘program-preview’, or ‘video switcher’ style workflow. The latter
approach allows you use 3Play’s powerful effects system to transition between the sources
displayed on Outputs A and B (see Chapter 14, Transitions).
In this (program-preview) scenario, Channel B stands in for the traditional program output, while
Channel A serves as preview. This enables some unique production possibilities – such as an Auto
between two PLAY LIST compositions during playback – something often only possible when
system architecture includes a downstream switcher.
2.6.11 TEXT, TAGS AND MORE
Figure 17
A Tags bar is situated at the bottom of the Replay Desktop (Figure 17). Dragging this divider bar
upward reveals tabbed panes containing rows of numbered cells. Text ‘tags’ (e.g., player names,
notable play types, adjectives, etc.) entered into these cells can be quickly inserted into Memo
fields for selected clips, and can even be used as Search criteria.
Figure 18
The Tags module inserts its output into the easily legible Text Box, discussed earlier (Figure 9),
just like other textual input. (All text input is displayed in this box, whether it originates from the
number pad on the Control Surface, or from the keyboard.)
Tip: When the TAG button on the Control Surface is lit, number pad entries are automatically
translated to the corresponding tag entries. For example, in Figure 18, the Tags pane lists player
names. Typing “01” on the pad sends “Jones” to the Text Box. Pressing Enter then pushes this
entry into the Memo field for the selected clip(s).
Page | 18
2.6.12 PUBLISH
Though a relative newcomer, social media has carved an important niche for itself in the realms
of video production and broadcasting. 3Play can publish both still images and trimmed,
commented clips from CLIP LIST or PLAY LIST pages to popular public sites, along with traditional
production storage. Media can even be published while events are still underway, while live
capture continues uninterrupted.
2.6.13 MACROS
Record simple or complex combinations of operations as macros, then assign these to internal
and external trigger events to be executed at will. 3Play’s Macro Configuration panel provides
numerous management features, such as folders, rename, clone, and hotkey and control panel
assignment, as well as Import and Export (share macros with other 3Play users). Macros can be
flexibly stored as part of a session or as part of the global macro configuration available in all
sessions. You can also open macros in the integrated editor and tweak them to perfection.
Page | 19
3
SETTING UP
This chapter explains how to properly connect power, external
control devices, monitors and audio visual sources to your NewTek
3Play™ system.
It also reviews registration for warranty purposes and technical
support. After completing this short section, you’ll be all set to
continue into the Walkthrough chapter that follows it.
To begin, let’s review ‘what came in the box’:










3.1
3Play™ and *Control Surface
*(3Play Mini’s control surface is ‘virtual’; it can be accessed from a web
browser on any suitable networked device, such as an iPad or laptop.)
Storage Media
o 3Play 4800 – Package of four 2TB hard drives
o 3Play 440 – Package of two 3TB hard drives
o 3Play Mini – internal drives (830GB and 930GB volumes)
A/C power cable(s) and 6’ USB cable (external PSU with cable for 3Play Mini)
NewTek mouse and keyboard
3Play Quick Start Guide
Registration reminder card
BNC removal tool (not supplied with 3Play Mini)
Keys to front panel of rack mount case (2)
Attachable rubber feet for desktop use (4)
NewTek TriCaster™ brochure and 3Play Welcome letter
COMMAND AND CONTROL
1.
Connect an external computer monitor to the Interface port on 3Play’s backplate (use
an adapter if necessary).
Note: The user interface requires a minimum screen resolution of 1600 x 1050.
2.
3.
Connect the mouse and keyboard to USB ports on 3Play.
Connect the A/C power cord(s) from the three-prong connection(s) on 3Play’s backplate
to an external power receptacle (see Tip below).
Page | 21
4.
5.
Turn on the computer monitor.
Press the Power switch located
on 3Play’s faceplate.
A word about UPS devices:
At this point, the blue Power LED will
illuminate, and the adjacent hard drive
activity light should flicker as the device
boots up. (If this does not happen, check
your connections and retry).
‘Modified sine wave’ UPS devices are popular
due to low manufacturing costs. However, such
units should generally be viewed as being of
low quality and possibly inadequate to fully
protect the system from abnormal power
events.
Though not a requirement, we do
strongly recommend that you connect
3Play using an uninterruptable power
supply (UPS), as for any ‘mission critical’
system. Likewise, consider A/C “power
conditioning”, especially in situations
where local power is unreliable or ‘noisy’.
For a modest added cost, you can obtain a
"pure sine wave" UPS. These units can be
relied on to supply very clean power,
eliminating potential problems, and we highly
recommend them for use in environments
where reliability is absolutely critical.
Surge protection is especially important in some
locales. Power conditioners can reduce wear on 3Play’s
power supplies and other electronics, and provide a further
measure of protection from surges, spikes, lightning and high voltage.
3.2
ACTIVATING & AUTHORIZING WINDOWS™
Note: This operation may have been performed for you as part of pre-delivery preparation.
When you see the ‘Welcome to Windows’ screen:
1.
2.
3.
4.
5.
6.
Click Next at lower right.
Choose your time zone.
Accept the license agreement.
Enter your 25-digit key (from the sticker inside 3Play’s left front door).
Decline automatic updates (by clicking “not right now”).
Give 3Play a distinct computer name for networking.
Page | 22
You can authorize your Windows installation by network or by telephone. Assuming you have an
Internet connection available, and have connected 3Play to it with an Ethernet cable, the
Internet is the fastest method of activation. (See Section 3.11 for more on network connections.)
7.
8.
Click ‘Obtain IP and DNS automatically’.
Agree to activate Windows. This activation is permanent, and you won’t see these
screens again. (Registration with Microsoft is optional).
9. Assign a name to the administrator account. You may type your name, company, or
perhaps simply “3Play”.
10. Click Finish, and the system will re-start.
After restarting and accepting NewTek’s User Agreement, the interface will load automatically.
Tip: This might be a great time to review the matter of creating a custom backup drive. See
Section B.5.6 for instructions.
3.3
REGISTRATION
On launch, 3Play will display an End User License Agreement dialog. If you accept this
agreement, the Registration dialog shown in Figure 19 provides the unique Product ID you need
to register your system.
If necessary, enter the unique Serial Number and Product ID for your system.
Note that 3Play’s video output will show a watermark until the system is registered and unlocked
using the registration code.
Tip: Serial number stickers are affixed to the system chassis. (For example, look inside the left
front door of 3Play 440, and the drop-down front panel of 3Play 4800.) For a previously
registered system, you can also obtain it from the registration webpage mentioned in the next
section. If you cannot locate the serial number, call NewTek’s Customer Support Desk (open
seven days a week).
Page | 23
You can register and obtain your
registration code either by telephone, or
online (directly from 3Play or from another
system connected to the Internet) as
described next.
3.3.1 ONLINE REGISTRATION
Figure 19
If you have connected your 3Play to the
Internet, simply click the button under
Step 3 in the registration dialog. This will
take you to the Registration webpage
(http://register.newtek.com)
in
the
Customer Care section of NewTek’s
website. There you will find further
directions.
Tip: More information on connecting to a network can be found in Section 3.11.
Otherwise, you can visit the registration webpage from another system that does have Internet
access. In either case, after registering on the website, transfer the resulting registration code
into the field provided at Step 4 of the dialog.
Tip: It’s a very good idea to record the login name and password you choose when creating your
website profile and keep them in a safe place.
We recommend that you also jot down the Registration Code, too. This could come in very handy
if you ever need to restore the 3Play software to its as-shipped state when you don’t have
convenient access to the Internet.
3.3.2 REGISTERING BY TELEPHONE
NewTek’s Customer Support desk can also handle registration requests by telephone, if that is
more convenient (when opportunity permits, you should still visit the website as discussed
above, in order to gain access to software updates).
Page | 24
Please have your Product ID (from the Registration dialog mentioned earlier) handy when you
call. The phone numbers for Customer Service follow:



3.4
Telephone:
o (US) 1-800-862-7837
o (Outside US) +1-210-370-8452
Fax: 210-370-8001
Email: [email protected]
INPUT CONNECTIONS
3.4.1 CONNECT A/V SOURCES
External audio and video sources are connected to the appropriate inputs on 3Play’s backplate,
or, in the case of 3Play Mini, the front.
FIGURE 20 – 3PLAY 4800
Page | 25
FIGURE 21 – 3PLAY 440
1.
Connect video sources to the appropriate connectors in the VIDEO IN section, whether
SDI, Component, Y/C (S-Video), Composite (may require RCA to BNC adapter) or HDMI
(3Play Mini).
a.
Page | 26
SDI/HDMI – Attach the SDI source connectors to BNC connectors marked SDI
in the Video In group.
Tip: If your equipment supports SDI, this is your best quality I/O option.
b.
Component – Attach the appropriate BNC connectors from your sources to all
three analog BNC connectors (labeled Y, Pb and Pr) in each column in the Video
In group.
c.
Y/C – If your S-Video equipment and cabling has the usual 4-pin mini-DIN
connectors, you will need an S-Video to dual BNC adapter. To connect Y/C
sources, attach the Y (luma) connector of your source to the second analog
BNC connector (labeled Pb). Attach the source’s C (chroma) connector to the
bottom connector (labeled Pr).
d.
Composite - Attach the composite source’s connector (may require an RCA to
BNC adapter) to the second connector (labeled Y).
Note: The video broadcast standard (such as NTSC, NTSC-J or PAL) of all video sources connected
for a given session must be the same.
2.
To input analog audio along with the video, connect the external audio sources to the
XLR or ¼” connectors in the Audio In group box. Two connectors, labeled “a” and “b”,
are provided for each input group.
We’ll discuss audio Connection Type options a bit later, in Section 3.10.
Digital Audio Note: To connect AES/EBU (a.k.a., AES3) audio source, use the BNC connectors in
the Digital Audio (AES) section. SDI video sources with embedded audio do not need a separate
audio connection.
3.4.2 GENLOCK CONNECTION (3PLAY 4800 AND 440)
The Genlock input on 3Play’s backplate is for connection of a ‘house sync’ or reference signal
(often a ‘black burst’ signal intended specifically for this purpose). Many studios use this method
to synchronize equipment in the video chain. Genlocking is commonplace in higher-end
production environments, and genlock connections are usually found on professional gear.
Page | 27
If your equipment allows you to do so, you should genlock 3Play and all cameras you configure as
sources for it (see your camera manual for details). To do so, supply the reference signal from the
‘house sync generator’ to 3Play’s Genlock input connector.
3.4.3 TIMECODE CONNECTION (3PLAY 4800 AND 440)
3Play supports external linear timecode (LTC). Connect the cable from your timecode generator
to one of the connectors in the Audio Input 7 group for 3Play 4800 or, for 3Play 440, either Input
3 or one of the 3.5mm audio input jacks (line or mic level) on the back of the system. External
timecode is enabled and configured in the Replay Desktop (see Section 7.3).
3.5
OUTPUT CONNECTIONS
Next we’ll discuss the audio and video output connectors along with relevant settings. We’ll start
with video output, not only so you can view your results, but because some aspects are best
considered before even beginning a 3Play session.
3.5.1 A/V OUTPUT
3Play provides several video and audio output connector groups, and very flexible options for
display of your live and recorded video streams. Here are some of the possibilities:






Simultaneously send two indpendent outputs to extneral devices.
Send 3Play audio and video output to a network-connected TriCaster ™.
Simultaneously send output to both analog and digital devices.
Transmit another output or multi-bridge monitoring layout to a secondary monitor (or
projector) via the Multiview port.
Another output option is provided via an HDMI port. This output tracks the active 3Play
Channel Delegate (A or B).
Finally, two Display ports provide Channel A and B video to two further computer style
monitors.
Page | 28
3.5.2 HD AND SD
As mentioned earlier, the VIDEO OUT section on 3Play’s backplate provides vertical columns of
four BNC connectors. These represent:



Channel A (labeled 1 in the VIDEO OUT group)
Channel B (labeled 2 in the VIDEO OUT group)
3Play 4800 only – Aux (labeled 3 in the VIDEO OUT group); carries the same signal as
either Channel A or Channel B, depending on 3Play’s current Channel Delegate (see
Section 7.1.2).
The output connectors provide either SD or HD video output, according to the format specified
for the current session, using any of several different device connection types as discussed next.
3.5.3 CONNECTING DEVICES
1.
Connect downstream video devices to the appropriate output connectors in the VIDEO
OUT section, whether SDI, Component, Y/C (BNC), Composite, or HDMI (3Play Mini).
Please note that Y/C (BNC) and Composite may require RCA (cinch plug) or S-video (4 pin
mini-DIN) to BNC adapters, and also that both of these connection options support
output at SD resolution only.
a.
SDI – Attach SDI connectors to the uppermost row of BNC connectors in the
VIDEO OUT connector groups.
Tip: If your equipment supports SDI connections, this is your best quality option.
b.
Component – Attach your device to the second, third and fourth BNC
connectors (Y, Pb and Pr) in the VIDEO OUT connector groups.
c.
Y/C – If your S-Video equipment and cabling has the usual 4-pin mini-DIN
connectors, you will need an ‘S-Video to dual BNC’ adapter. Attach the Y
(luma) connector of your device to the second analog BNC connector row
(labeled Pb). Attach the C (chroma) connector to the third analog connector
(labeled Pr).
Page | 29
d.
2.
Composite - Attach the device’s connector to the first (top) analog connector.
Connect 3Play’s audio outputs:
a.
Analog audio – Connect external audio devices to the connectors in the AUDIO
OUT section.
Note that there are two rows of connectors: Connectors numbered 1a and soon provide Channel A sound, while 2a etc., are assigned to Channel B. These
two output sections are configured and controlled separately in the Replay
Desktop.
3Play 4800 only – Aux (Row 3) carries the same audio as either Channel A or
Channel B, depending on 3Play’s current Channel Delegate selection.
b.
Digital audio – Use the two BNC connectors identified as 1ab and 1cd in the
AES section (below the analog audio outputs) section to connect downstream
AES/EBU (AES3) audio devices. (A separate digital audio connection is not
necessary for SDI output with embedded audio.)
Tip: The SDI and analog output connectors in any video output row can be used simultaneously.
For example, for Output A, you could use the Component output connectors to supply your
program to a local video monitor at the same time as you use the HD-SDI connection to supply
broadcast equipment.
3.5.4 SUPPLEMENTAL VIDEO OUTPUTS
Additional dedicated video outputs make it possible to connect other devices to 3Play for a
variety of purposes, including program output for IMAG (Image Magnification) installations or
flexible monitoring for the convenience of the operator.
HDMI
A labeled HDMI connector on 3Play’s backplate tracks the active 3Play Channel Delegate (A or B).
Simply connect a suitable device to the HDMI connector on the backplane.
Page | 30
DISPLAY PORTS
3Play’s rear panel provides additional ports referred to as Display ports (these are labeled as
such on 3Play 4800’s backplane). For 3Play 440, there may be a number of Display port
connector types. You can use any two (and only two) of those available.
NETWORK OUTPUT
3Play’s Channel A and Channel B are also directly available to a network connected TriCaster™ as
Switcher sources. There is nothing to configure on 3Play. Provided the two units are on the same
network (not different subnets), the 3Play will appear in the source selector menus for
TriCaster’s Net 1 and Net 2 inputs as “3Play(A)” and “3Play(B),” where “3Play” is the network
name for the unit. Conveniently, the network outputs include embedded audio, freeing up
multiple TriCaster a/v inputs for other purposes.
MULTIVIEW
The Multiview output offers a variety of optional monitoring layouts that can be selected at any
time in the Replay Desktop.
Again, connect a suitable external monitor or device (unlike the Interface connection, the
Multiview port is DVI-D type, hence cannot supply older analog, VGA style displays). The new
device should be recognized and enabled by the system automatically.
Notes: Multiview options and layouts are found in the Workspaces menu (located in the
Dashboard). For best results, configure the Multiview Output to the native resolution of the
external display (monitor or projector) connected to it.
3.6
STARTING A SESSION
If 3Play is not already running, power it up now to reveal the Startup Screen. (If 3Play is already
running, and is in the Replay Desktop or another area of the interface, you may need to click the
small [x] button at upper-right to exit, or click the Back arrow at upper-left in the Session Page to
return to the Home Page.)
Page | 31
The Startup Screen consists of two similar screens – the Home page and Session page. Among
other things, the Home page is where you choose basic 3Play session settings (see Section 5.1 for
a discussion of sessions).
3.6.1 THE HOME PAGE
Figure 22
When no previously created sessions exist, the icon ring dominating the Home page defaults to
New, inviting you to create a new session.
A link labeled Session Name is shown at the top of the right-hand pane when New is selected on
the icon ring (Figure 22). Click in this field to modify the default name 3Play supplies using the
keyboard. (The default name is the current date.)
Page | 32
RECORD MODE (3PLAY 4800)
Figure 23
For 3Play 4800 only, continue with session creation by selecting a Record Mode (see Section 5.2.1
for an explanation of these options). Then assign drives to pairs of cameras you intend to
recording controls in the Storage Volumes control group.
STORAGE VOLUMES AND SESSION VOLUME
Qualified storage volumes connected to 3Play or mounted in its removable drive bay are listed in
the Drives column of the Storage Volumes control group. Use the drop-down menus in the
Primary column assign to hard drives to different input pairs. For Redundant recording mode,
continue to assign drives in the Backup column.
The hard drives assigned here can be thought of as comprising a ‘drive set’ for the session. The
Session Volume menu allows you to designate the primary member of the session drive set (see
Section 5.2.1 for more detail).
Figure 24
Tip: The Storage Volume configuration tools are designed to encourage you to record no more
than two live inputs to any single volume.
Page | 33
VIDEO STANDARD AND RESOLUTION
For multi-standard models only, set the Video Standard as appropriate for your locale. For the
moment, let’s choose 1080i for Output Resolution (even if the cameras you plan to connect are
SD 4:3), then click the Create Session link below.
Note: 3Play supports a variety of optional session configurations for live production. You can
choose between several HD (High Definition) and SD (Standard Definition) formats. SD options
include 4:3 and 16:9 (widescreen) image aspect formats. Multi-standard models permit you to
select between video standards for your locale – NSTC, NTSC-J (Japan) or PAL.
3.6.2 THE SESSION PAGE
Clicking Create Session on the Home page will advance you to the Session page. Since our
intention at this stage is simply to configure our connections (done in 3Play’s Replay Desktop), go
ahead and click Start Session. This launches the Replay Desktop, which is the ‘live production
area’ where you will spend most of your time while working with 3Play.
3.6.3 THE REPLAY DESKTOP
Figure 25
Page | 34
Initially, as you have yet to configure input devices or add content, the Replay Desktop will look a
bit barren (Figure 25). We had a brief glimpse at the Replay Desktop back in section 2.5 (and
we’ll examine it more closely in Chapter 4, Live Production Walkthrough), but after a quick look
around let’s continue to configure your input and output connections.
3.7
CONFIGURE VIDEO OUTPUTS
3Play provides complete video input monitoring right on the Replay Desktop. This allows you to
operate without even connecting downstream video monitors or devices if you wish.
Often, however, you will likely connect external devices to the VIDEO OUT connectors on 3Play’s
backplate (see Section 3.5). Connect high definition devices to either SDI or Component
connections as appropriate. Other connection types are available for SD devices and sessions.
3.7.1 SD ANALOG CONFIGURATION
For standard definition monitoring, however, several types of analog connections are currently in
popular use. These include Composite, Y/C (also known as S-Video) and – at the upper end of the
analog quality range – Component. To connect an analog standard definition monitor for use in
live production, you must specify the connection type in the Output Configuration panel.
Figure 26
1.
Move your mouse pointer over the Output Configuration button, identified by gear
icons as shown in Figure 26, located at right just below each output monitor (A or B).
Click here to open Output Configuration.
The tabs in this panel are labeled Output A, B, Aux/Multiview, and Genlock. The Output tabs have
menus allowing you to select the Analog Output Type for the associated output channel, A or B
(see also Sections 7.1.1 and 8.1).
Page | 35
For SD sessions, Component or Composite
+ Y/C Analog Output Type alternatives are
available. For HD sessions the menu is
locked, since Component is the only valid
analog connection option.
Selecting the Composite + Y/C option
sends composite video output to the
second
BNC
connector
in
the
corresponding output row (labeled Y), and
Y/C to the third and fourth connectors, labeled Pb and Pr,
respectively.
Figure 27
3.7.2 DISPLAY PORTS
The Display ports described back in Section 3.5.4 are also configured in the Output A and B tabs
in the Output Configuration dialog. The menu in the Extra Display control group allows you to set
the resolution sent to connected monitors.
3.7.3 AUX (3PLAY 4800)
3Play 4800 has an additional tab in the Output Configuration panel. The Aux pane provides
control over the third primary video output section on 3Play’s rear panel, referred to as the Aux
output. The video stream it displays is determined by the Channel Delegate active on the Control
Surface at the moment. Video from the delegated channel is also sent to Aux.
In the Aux control tab you will find a menu offering the same analog connection type options
discussed back in Section 3.7.1.
3.7.4 MULTIVIEW
Multiview options and layouts are found in the Workspaces menu (located in the Dashboard).
For best results, configure the Multiview Output to the native resolution of the external display
(monitor or projector) connected to it. See Section 6.4.2 for details of the Workspaces menu.
Page | 36
3.8
CONFIGURE GENLOCK
1.
Click the Genlock/Multiview tab in the Output Configuration panel.
2.
The default Reference Type in the Genlock settings group is SD (Bi-level), as this is
currently the most common reference signal type. However, if you supply an HD
reference signal to the Genlock input, you may want to change the setting to HD (Trilevel).
Figure 28
3.
With the aid of downstream Waveform and Vector Scopes, adjust 3Play’s Horizontal and
Vertical Position and Phase settings.
Again, ideally the cameras themselves as well as 3Play should be genlocked. If cameras are not
genlocked to the same reference signal as 3Play, a TBC (Time Base Correction) operation is
automatically applied. Time base correction may drop or insert frames as necessary to maintain
sync, a less desirable approach.
Note: For a deeper explanation of genlocking, please see Section 7.1.3.
3.9
CONFIGURE VIDEO INPUT
Let’s continue by configuring the video sources you connected earlier (Section 3.4):
1.
With the Replay Desktop open, roll your mouse into the footer below any input monitor.
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2.
Notice that a Configure button (gear icon) appears at right below the input monitor as
you do so.
Figure 29
3.
Click the Configuration button (gear) for Camera 1 to open a settings panel (Figure 29).
4.
Click the Input Settings tab.
5.
Click the Connection Type menu to reveal a listing of various options.
6.
Select the correct format, such as 720p (Component), or 1080i (SDI), etc., for the video
source you plan to connect to this input.
At this point you should be able to view the (configured) sources on their respective monitors.
Before closing the Configuration panel, let’s continue to configure the related audio source.
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3.10 CONFIGURE AUDIO
The Audio control group in the lower part of the Configuration panel has Input Type and Gain
control features for the external audio source in the same input group as the current video input.
Figure 30
The upper menu permits you to choose a different audio input to be captured with the video clip
for this camera. You can also disable audio for this input using the switch provided.
Input Type options include Mic (with and without phantom power), Line, AES/EBU, and SDI
Embedded. After connecting audio sources to the input connectors the first thing to do is select
the desired Input and correct Input Type using the drop-down menus:
•
Select Mic for professional grade microphones or other low impedance connections
(use the Mic + Phantom option for condenser microphones requiring
supplementary power)
•
Choose Line typically for consumer type device connections (such as a CD player,
computer audio output or VCR).
•
Select AES/EBU or SDI Embedded to connect a digital audio source.
Note: Analog levels conform to SMPTE RP-155. The maximum input/output level is +24 dBu,
nominal input level +4 dBu (-20dBFS), and the sample rate is 48 kHz.
The Gain slider defaults to 0dB on first launch. After adding audio sources, slowly adjust the
slider to achieve an appropriate signal level (use the VU meters in the titlebar above the monitor
as an aid.)
Page | 39
Tip: Most numeric controls in on the Replay Desktop can be reset to their defaults using Shift +
double-click on the control knob.
3.11 NETWORKING
Connecting 3Play to a local area network (LAN) may require additional steps beyond those
mentioned back when we discussed Microsoft Windows™ activation (Section 3.2). Here is the
basic procedure involved in joining a workgroup:
1.
*Connect a suitable cable from the ETHERNET port on 3Play’s backplate to your external
network.
2. (If necessary) – close the Replay Desktop; click the Back arrow to return to the Home
Page.
3. Click Shutdown, then select Exit to Windows at right to access the operating system’s
own desktop.
4. Right-click on the My Computer icon, and select Properties.
5. Scroll down in the right hand pane of the System panel that opens to find the Computer
name, domain and workgroups settings area.
6. Click the Change Settings link at right.
7. Click the Computer Name tab of the System Properties panel that opens.
8. Click the Change button, and enter the name of your local workgroup, as provided by
your system administrator.
9. Close the OK button.
10. Close the System control panel.
11. At this point, the network connection should be functional. If further help connecting is
required, please consult your system administrator.
Note: 3Play Mini features internal Wifi support, and thus can be used without any need for a
physical network connection.
The next section (Chapter 4, Live Production Walkthrough) will guide you through your first
experience using 3Play.
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4
LIVE PRODUCTION WALKTHROUGH
This chapter provides a quick hands-on tour of the major
components and functions of your NewTek 3Play™. In a very short
time, these basics will be second nature to you.
More detailed reference material on all aspects of 3Play follows in
Part II (Reference).
Having made the essential external connections in the previous section, let’s start your first
3Play™ session, and skim through some important fundamentals:






4.1
Session configuration and launch
Monitoring and related features
Recording and marking events
Playing clips
Working with metadata
Creating a highlight reel.
CREATING A SESSION
We ran through the basics of starting new sessions and configuring devices back in sections 3.6
through 3.8. (If you need to review this information, go ahead and do so now. We’ll look at
these items individually again later in Part II (Reference), too.)
Figure 31
Page | 41
1.
On the Startup > Home page, click the New button on the icon ring (Figure 31), and
configure a new 1080i session. Name it “Practice Session” (without quotation marks).
Figure 32 – 3Play 4800 shown
Note: For 3Play 4800, we recommend the “Redundant (4 Channel)” Record Mode for
most purposes.
2.
As part of the session setup process, assign different camera pairs to individual drives,
under Storage Volumes.
3.
The Startup > Session page will appear when you click the Create Session link at right.
Figure 33
Page | 42
(Glance around this screen, which provides some useful session asset management tools,
but we’re going to press on to other features right now.)
4.
4.2
To move on, click Start Session (Figure 33) to launch the Replay Desktop.
THE REPLAY DESKTOP
Figure 34
5.
At this point, you should see the blank Replay Desktop (Figure 34).
6.
We discussed configuring input and output
connections and devices for new sessions back
in sections:




3.4 (Input Connections)
3.7 (Configure Video Outputs)
3.7.4 (Multiview)
3.10 (Configure Audio).
Review these points if necessary, and set up
your connections (we’re assuming at least 3
cameras are connected as we continue).
Figure 35
Page | 43
4.3
CHANNEL AND SOURCE DELEGATES
7.
Press A on the Control Surface to set the current Channel Delegate.
Note: See Section 8.1 (Dual Channel Replay) for details of 3Play’s A and B channels.
8.
Press LIVE to set the Source Delegate – see Section 8.3.
9.
Hold down the ANGLE button, push 3 on the number pad, and release the ANGLE
button to delegate the live source from 3Play’s input 3 to Channel A.
10. Push B on the Control Surface to change the Channel Delegate to B.
11. Press LIVE again, to set the Source Delegate for Channel B – note that outputs have
independent Source Delegates.
12. Hold down ANGLE again and push 1 to delegate input 1 to Channel B.
4.4
RECORD
13. Watching Channel B, push the STOP button on the Control Surface. Hmmm, that didn’t
seem to work. Let’s try something else.
14. Pull the T-Bar to about the middle of its stroke. Still watching Channel B? See anything
happen? No.
Why did playback ignore our Control Surface operations and continue at normal speed? This is
because we did not first enable recording. Stopping (or jogging) the Speed of a LIVE source
would automatically kick playback into Delayed playback - if it could. However, this requires
3Play to be recording.
Let’s try all of those steps again, after enabling recording. Remember that Speed (for Channel B)
is still set to around 5o% (Channel A is still be at the default speed, 100%)
15. Press the red REC (Record) button on the Control Surface, to enable capture.
Page | 44
Notice that the Record button on the Replay Desktop lights up, and a nearby time counter starts
keeping track of the total video recorded in the current session.
Also, a new ‘single-frame’ duration event row was added to the CLIP LIST, with memo entries
indicating that recording was started (this even is referred to as a “record event”).
Note: Recording is also initiated automatically if you press either IN or OUT. To end
recording, hold SHIFT down while pressing REC.
16. Press STOP – note that video playback on Channel B is arrested (Channel A is unaffected,
and continues playing).
17. Press PLAY. Playback on Channel B resumes in Delayed playback mode, at 1/2 normal
speed.
Tip: In this state, the Channel Info pane below the monitor for Channel B a “DELAYED”
label. The timecode field will fall progressively further and further behind Live, thanks to
the slow motion playback speed. The Channel Info pane also shows the active Speed
value as a percentage.
18. Press the T-Bar to the top (100%) setting. Notice that the ‘behind live’ time display
locks, since output (though Delayed, not LIVE) is no longer falling further behind.
4.5
MARKING EVENTS
With recording enabled, continuous capture of inputs configured for recording when creating the
session (in Startup) is taking place. (Notice that the CLIP LIST shows an event row in its tabular
pane that tells you when recording commenced.)
4.5.1 TWO –BUTTON MARKING
19. Push the IN button, which is how you set an In Point for a new event. Note that when
you do this, a new event row is added to the CLIP LIST.
This new event can be referred to as an ‘incomplete’ event, because it has an In Point but no Out
Point.
Page | 45
20. Keep an eye on the In Point column for this incomplete event, and push IN again. Notice
that the In Point updates when you do this.
21. Complete the current event in the CLIP LIST by pressing the OUT button on the Control
Surface.
Note that the event now has both an In Point and an Out Point, and the (calculated) Duration
for the event is also now shown.
Figure 36
22. Click the Options menu at left in the Dashboard and slide down to the menu item
labeled One Button Marking. This lets you change the default duration value for this
handy feature. (The default setting is fine for our current purposes, but we wanted you
to see where this useful item is.)
Tip: Below the One Button Marking menu, notice the Out Point Padding setting. The default
setting is ‘Infinite’ … possibly just a bit optimistic (unless you have exceptional longevity and a
bottomless hard drive), but handy nonetheless when you want playback to continue past the end
point of clips you play, rather than stop when the Out Point is reached.
Page | 46
4.5.2 ONE–BUTTON MARKING
23. Finish marking any incomplete event, if necessary, by pressing OUT.
24. Wait for a few more seconds to elapse, and then press OUT only – without pressing IN
first.
25. Repeat this step several times, allowing a few moments to pass between repetitions.
Notice that – even though you haven’t pressed IN first – new ‘complete’ events have been added
to the CLIP LIST. As expected, the duration for each of these new events is four seconds. The
Out Point was set when you pressed OUT, and a suitable In Point is assigned as required.
4.6
LIST NAVIGATION
26. Press the | (Previous) button on the Control Surface.
Nothing happens. This is because you are still in LIVE mode.
27. Press the CLIP LIST Source Delegate button. A bright border is added to the CLIP LIST
module, and the background of the Channel Info pane under the (B) monitor changes
from green (representing LIVE) to blue (CLIP LIST).
28. Now that the CLIP LIST is delegated to Channel B, press the | (Previous) button again.
You’ll see that the view on the current output updates to show the prior event (the row
above in the CLIP LIST), and the blue highlight in the CLIP LIST moves to the Memo
column of a clip in that event row.
29. Press | (Next) to return to the original event.
30. Let’s try something slightly different. Find (or create, using IN/OUT) a clip that is at least
15 seconds long. Keep an eye on the output monitor as you perform the next steps.
31. Press  (PLAY) to initiate playback, wait just one second– then press | (Previous).
Page | 47
Did you notice what happened?



Playback of the current clips was interrupted
The playhead jumped back to the same angle of the previous event row
Playback resumed from the first frame of that prior event
Let’s repeat this now, but with one slight change:
32. Perform steps 31 and 32 again, but this wait five seconds or so before pressing the |
(Previous) button.
This produced a different outcome:



Playback of the current clip was interrupted
The playhead jumped back to the first frame of the current clip
Playback resumed
Tip: Simply tapping the | (Previous) button during play in this manner provides a very useful
‘Let’s see that again’ function.
Keep an eye on the CLIP LIST for this next bit:
33. Press STOP. Try out the left, right and up down arrow keys. The thing to notice here is
that the video shown on the corresponding channel’s output monitor updates
immediately as you navigate around in the CLIPS LIST (or PLAY LIST, for that matter).
Let’s vary the above in one respect:
34. Navigate to a clip, and press PLAY.
35. Now try using the arrow keys to move around in the list.
Tip: If currently delegated source is LIVE, use of the arrow keys normally returns you to either the
CLIP LIST or PLAY LIST, whichever you used last. However, if you marked a clip since switching to
Live passthrough, control always goes back to the CLIP LIST selection when you use the arrow
keys, providing another way to quickly return to the most recent clip.
Page | 48
Notice that the blue selection highlight moves from cell to cell as it did before, but the red ‘play
indicator’ remains on the currently row in the Event ID column at left. The clip shown on output
does not update as a result of selection operations during playback.
This is a deliberate design feature, allowing you to perform commenting and other clip
management chores without interrupting playback.
Note: You can even use the keyboard or
mouse to edit PLAY LIST entries without
interrupting a CLIP LIST angle playback, and
vice versa. However, changing source
delegates using the CLIP LIST or PLAY LIST
buttons on the Control Surface updates the
source on output immediately – whether
playback was underway at the time or not.
4.7
MEMOS AND TAGGING
36. Delegate the CLIP LIST, if necessary.
37. Observe that some rows probably
contain “record events” (see Section
4.4) from prior experimentation.
Navigate to an event with no Memo
field entries, and select a Memo cell.
The FastClip dataview:
The dataview displays cached textual data.
Think of it as a simple ‘box’. You put ‘stuff’
in the box. Afterward, you ‘do things’ with
the box contents.
What makes this ‘box’ special is that there
are so many ways to quickly and easily put
‘stuff’ into it; and so very many different
and useful ‘things’ you can do with its
content afterward.
For full details, please see Sections 2.6.4,
8.14, 8.15, 11.3.1, 11.3.2, 11.3.3 and
Chapter 13.
38. Use the keyboard to type “touchdown”
(without quotes). Observe that your text entries
appear immediately in the FastClip dataview (Section
2.6.4), but are not immediately added to the selected Memo cell
(Section 2.6.8).
39. Press the ENTER key on the Control Surface (or keyboard). Note that this pushes your
input (touchdown) into the currently highlighted Memo field.
Page | 49
Let’s do this again, with a twist:
40. With the same Memo entry selected, type “field goal”. Your new entry will replace the
previous content of the dataview, but to this point, the existing Memo (“touchdown”) is
not modified.
41. This time, hold down SHIFT before pushing the ENTER button on the Control Surface (or
keyboard).
The use of SHIFT with ENTER produced a different result. Rather than merely replacing the
current Memo entry with the new value from the dataview into the only, it pushed “field
goal” into all Memo cells for the current event row.
The SHIFT plus ENTER combination supports one other very useful outcome, too:
42. Hold down SHIFT, and use the Arrow keys to multi-select several Memo cells (whether
in the same event rows or not).
43. Type “foul” into the dataview, then hold SHIFT down and punch ENTER. Note that all
selected cells are updated.
Let’s try one more trick while we’re at it (you’ll discover many more as you come to fully
appreciate the FastClip workflow).
44. Select a single Memo cell that already has content. The value from the Memo is
automatically snapped into the dataview.
Figure 37
45. Now, punch ENTER (Control Surface or keyboard), then look at what happened in the
dataview.
In this case, rather than merely updating the Memo field with its own existing value, pressing
ENTER did something special in this case. The text entry cursor in the dataview automatically
jumped exactly one space to the right of the current Memo field value (Figure 37). This is the
Page | 50
perfect place for it to go when you want to quickly append something to the existing entry – say,
a player name, or other metadata.
46. To finish up, type “smith”, and then punch ENTER to update the selected Memo.
Tip: You can set the dataview to this ‘ready to append’ state by punching either ENTER, on the
Control surface or mouse, or by pressing F2 on the keyboard.
Of course, thoughtful use of Memo cell entries (along with SEARCH, discussed shortly) make it
easy to find specific clips for playback, PLAY LIST preparation, Publishing, or other clip
management purposes.
4.7.1 TAGGING CLIPS
Let’s see how 3PLAY’s TAGS module makes Memo cell entries even faster.
Figure 38
“Tags” are predefined text entries, prepared in tabs of the TAGS module, located across the
bottom of Replay Desktop.
47. If it’s not already displayed, hold down SHIFT while pushing TAGS on the Control Surface.
Tip: SHIFT + TAGS toggles the minimize/restore control of the TAGS pane. See Chapter 13 for
full details on the TAGS pane. Section 13.3 discusses other ways to display or hide it.
CONFIGURING TAGS
By default, the TAGS pane in new sessions has 3 tabs, labeled as shown in Figure 38. Assuming
you have not already configured some tags, the tabbed tables in the TAGS pane will be empty,
but for one item – the first cell in all TAGS tabs contains the entry “SKIP”, and is locked.
Let’s add a just a few sample tags to work with.
Page | 51
48. Click the Edit Tags button, and click the tab labeled TEAM.
Tip: Navigate TAGS pane tabs using the Control Surface by holding down SHIFT when
pressing either of the TAB buttons.
49. Click cell just to the right of the SKIP entry. Type “home” (without quotes) on the
keyboard
50. Press ENTER – the cursor will automatically advance to the next cell and await further
input.
51. Type “visitors”.
At this point, the entries in your first TAGS tab should resemble Figure 38. Let’s add some entries
to the other default tab, and then stop to review what we’ve accomplished.
52. Press SHIFT plus the TAB RIGHT button to show the next TAGS tab (named PLAYER by
default).
53. Enter “Baker” into the first empty cell (at row:column coordinates 0:2), and “Smith” into
the cell at coordinates 0:3.
54. Continue adding text values to the PLAYER tab cells until first two rows are full.
55. Press SHIFT + TAB RIGHT again, advancing to the third tab. Add “touchdown” to the 0:1
cell, and “foul” to the cell at 0:2.
56. Add more values to this tab if you like, and then turn off the Edit Tags button.
USING TAGS
Having prepared some tags, let’s try this feature out.
57. Use SHIFT + TAB as required to select the first TAGS pane tab (TEAM).
58. Make sure the Auto Advance button (at right in the TAGS pane titlebar) is turned on.
59. Enable the TAGS button on the Control Surface, delegating the number pad to tag mode.
Page | 52
60. Activate recording.
61. Push OUT on the Control Surface to add a new event to the CLIP LIST.
Tip: In our example, all entries in the first TAGS pane tab are on its top row. Thus we don’t to
enter a row number to identify a tag cell. That’s why the bright green background appears
behind the column numbers in this case. This green ‘hint’ informs us which digit(s) to enter
next to specify a tag – in this case, just the column number.
62. Press the number “1” on the Control Surface number pad (don’t press ENTER just yet).
Observe, first, that the text value “home” has been added to the FastClip dataview. This is the
value from the 0:1 cell in the TAGS pane. Also, notice that the TAGS pane’s Auto Advance feature
automatically presented the next tab (PLAYER), and awaits further input.
Let’s add some more metadata to complete our Memo entry for this clip.
63. Enter “03” using the number pad – again, do not press ENTER.
64. Now enter “02”, using the number pad.
The dataview should now show the value “home smith foul”. By entering just 5 digits, we have
formed a little metadata ‘sentence’. (Of course your working TAGS entries could be more or less
complex, and diverse.)
65. Push ENTER to complete the tagging operation. (Remember that SHIFT + ENTER would
have pushed the value shown in the dataview window to all angles for the current
event.)
Tip: Tagging works whether the TAGS pane is displayed or hidden. Often-used tag numbers
quickly become second nature, and of course it can be useful to match tag coordinates with
player numbers. You will soon be writing “Memoires of a Replay Artist” using nothing but tags.
4.8
SEARCH AND GO TO
Let’s experiment briefly with SEARCH and GO TO.
Page | 53
66. Tag or otherwise add comments to the Memo cells for a few different clips in different
events. Use different entries for some clips, but matching entries for others. In one or
two cases, add
67. Navigate to a Memo field – its current value is snapped into the dataview.
68. Push SEARCH.
The current dataview value serves as criteria for the search. Immediately, all events which have
at least one clip with a matching Memo entry are displayed in the Search Results tab.
Tip: Search looks for matches for each element (‘word’) in the search criteria. If any single
element is located in a Memo cell for a clip, the entire event - all angles - is displayed in Search
Results. See Chapter 13 for full details.
A broad search criteria value can be useful at times, but may produce more results than you
wish. For example:
69. Add Memo fields for clips in different events with the following entries:
a.
home smith tackle
b.
visitor smith foul
c.
smithers
70. Search for “smith” (without quotes). All three events with the entries above in their
Memo cells will appear in Search Results.
71. TAB back to the original CLIPS LIST tab, and use the keyboard to replace the current
dataview value with “smith foul” – but this time, do include quotation marks as shown.
This time you will get a single match in Search Results. SEARCH treats text enclosed in quotes
(single or double) as one search element. Note that the search algorithm is very literal; in the
example above, “foul smith” would not have produced a single match.
Let’s try one more thing (again, much more on these topics can be found in Chapter 13).
72. Perform a search (your choice!) that produces a number of matches.
Page | 54
Now, in a real working session, you might have many tabs full of marked and commented clips. A
quick, broad search will often produce numerous matches. Your eye quickly picks out that
special one you are interested in, but you’d like to find its actual CLIPS LIST location, for other
management operations.
73. Navigate to the event row you’re after in Search Results, then punch GO TO.
That one event is immediately highlighted in its original CLIP LIST tab, ready for further
manipulation.
Tip: GO TO normally takes CLIP ID numbers as input. Alternatively, with a timecode entry in the
dataview, push SHIFT + GO TO. This engages Delayed playback mode, and jumps the playhead
immediately to the specified timecode.
4.9
TRIMMING EVENTS
74. Use the Arrow keys to navigate the CLIP LIST selection highlight into the In Point for an
event.
Normally, jogging through clips with the JOG wheel is bounded by the In Point and of the
selected event. What if you want to move outside those limits to re-trim a clip?
75. Hold down SHIFT while jogging. This lets you move into ‘uncharted territory’. Watch the
current timecode value in the Channel Info pane as you do so.
76. With SHIFT still depressed, press IN to update the set In Point for the event.
Tip: The same method allows you to edit the Out Point. Alternatively, you can drag left or
right with the mouse over a numeric field, or use direct text entry to modify the value in
the dataview and then press ENTER to complete the update.
4.10 MANAGING EVENTS
77. With the mouse, drag either the Event ID column entry or the Memo field for any clip in
an event up or down and release it, to re-order the events in the CLIP LIST.
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78. Test the use of COPY, SHIFT + COPY (PASTE) and PUBLISH to remove events or PLAY LIST
clips, or move them between tabbed panes.
Tip: You can also use standard shortcut keys (Ctrl + x, Ctrl + c, and Ctrl + v) to manage
clips, or right-click Event ID or Memo fields to show a menu with Cut, Copy, Paste, Audio
Level and Add to Publish Queue options.
4.11 PREPARING A PLAY LIST
4.11.1 ADDING CLIPS
79. Select the Memo field for a clip in the CLIP LIST, and then press ADD TO PLAY LIST on the
Control Surface. (A single clip is added to the PLAY LIST.)
80. Select the CLIP ID cell for an event instead of a Memo, and press ADD TO PLAY LIST.
(Clips from all camera angles for the event are added to the PLAY LIST.)
81. Hold down SHIFT, and use the arrow keys to multi-select several clips by highlighting
their Memo fields. Press ADD TO PLAY LIST. (All selected are added to the PLAY LIST.)
82. Using the mouse, drag the Event ID field for an event row onto the PLAY LIST pane.
(Clips from all camera angles for the event are added to the PLAY LIST in order.)
4.11.2 EDITING AND PLAYBACK
83. Use the controls in the Audio columns of the PLAY LIST to adjust audio levels for the
clips.
84. Click a cell in the Transition column, and choose a different transition from the palette
that pops up.
Tip: To select a transition that isn’t currently shown in the palette, roll over one if the nine
icons, and click the + sign button that appears to see the Media Browser, which will let pick
another transition to replace the current palette entry.
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85. Roll the Jog Wheel to move through the PLAY LIST sequence, and watch the output
monitor. As play moves from the Out Point of one clip to the In Point of the next, note
that the red ‘currently playing’ highlight in the Clip ID column at left tracks the current
playback position.
86. Click the Music Track switch in the PLAY LIST titlebar, and then select Browse from the
nearby drop-down menu to select a music file.
87. Click the gear button to the right of the music menu to access the music volume control.
88. Press Play, and notice that playback commences from the current position.
4.11.3 SPEED CONTROL
You can set Speed independently for each clip in the PLAY LIST, in similar fashion to setting audio
levels. But you can also make interactive speed adjustments even during playback.
89. Press Play, and then adjust the T-Bar while watching the output monitor, and the speed
percentage readout in Channel info.
T-Bar and the setting for each PLAY LIST clip in its Speed column combine to produce the actual
playback rate. For example, if the clip’s Speed in the PLAY LIST table is 50%, and the T-Bar is also
at 50%, the actual playback rate will be 25%. Note that the Channel info display only reflects the
current T-Bar position.
Tip: Note that although the maximum Speed you can set using presets or the T-Bar is 200%, but
the PLAY LIST control let you set Speed all the way up to 400%.
4.12 RENDERING A PLAY LIST
90. Click the Export to CLIP LIST button in the PLAY LIST titlebar.
Selecting this item ultimately melts the entire PLAY LIST project down to a new clip and adds it to
the CLIP LIST.
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Note: Rendered PLAY LISTs, like other CLIP LIST entries, can be exported (to various popular file
formats or as-is) using the Export Media feature in the Sessions page in Startup. See Section
5.3.1.
91. As we’ve reached the end of our introductory walkthrough, press SHIFT + REC to stop
recording.
92. Then select Exit in the File menu to return to the Session page in Startup.
93. Press the large ‘arrow icon’ at upper left to return to the Home page, then click the
Shutdown icon
94. Select Shutdown 3Play to power the unit down.
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PART II (REFERENCE)
A thorough examination of the various aspects of your NewTek 3Play™; every button, menu item,
feature and control is considered in this section so you can take full advantage of your system.
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5
THE STARTUP SCREEN
The Startup Screen is the gateway to your NewTek 3Play™
functionality, and also home to session management and system
maintenance features.
Icons on the ring at left in the Startup Screen provide access to
numerous functions. We’ll discuss each of these in the pages that
follow, but first – a review of the concept of sessions.
The Startup Screen appears whenever you launch NewTek 3Play™. From here, you create,
configure, manage and launch 3Play sessions by making selections from the icon ring.
Figure 39
Your intention may be to participate in a live production, or perform asset management
functions within an existing session. In either case, let’s consider a fundamental concept – the
session. What is a session, and why are sessions both important and valuable to you?
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5.1
INTRODUCTION TO SESSIONS
Whenever you work with your 3Play system, you provide certain information about the
production environment:



What broadcast standard is used in your locale? Is it PAL, common in Europe among
other places, or perhaps NTSC, standard throughout North American regions?
Are your cameras or other live sources HD, SD or a mixture of both?
How are cameras connected (are you using component or SDI connections, or a
combination of several types)?
As you continue, you may make other adjustments relevant to your current production
requirements:




You might calibrate your cameras individually using the Proc Amp settings in the Input
Configuration panels.
Perhaps you will also use Display Proc Amps to adjust output color characteristics.
What are your output device connection preferences? For example, will you send video
from Channel A to a local reference monitor using component cabling, or perhaps
another connection type? Will you connect a downstream switcher to Channel B using
HD-SDI? What external audio connections and adjustments are required?
You might create PLAY LIST pages of clips and other content, along with pages full of
recorded events in the CLIP LIST.
The list of adjustments, activities and assets involved in a specific production goes on, but the
main point to grasp here is that the session entails of all of the above, collectively. Assuming you
do not deliberately delete the session, all of your media and all of your settings are ready for
immediate recall.
When you re-open an existing session, it’s just as if you were continuing an earlier event. Thus, if
you return to the same venue another day under basically similar conditions, you can opt to
simply re-open your prior session and be virtually ready to go. (Professional wisdom, of course,
calls for testing everything before actually beginning the event.)
Naturally, you can store multiple sessions and load any session freely. This greatly simplifies
business models that involve regular trips to several venues, a number of similar consecutive
events, or different users with their own specific needs.
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5.2
THE HOME PAGE
Having discussed sessions, let’s go on to
consider how you create them, and
choose which one to work on when you
have several to choose from.
This and a few other top level functions
are found in the 3Play’s Home page.
Figure 40
This primary screen is the first thing you
normally encounter on launching the system.
Figure 40 shows the Home page icon ring.
When you click an icon on the ring (such as
New or Open), that item advances to the
front-most position.
Tip: Alternatively, you can use the keyboard’s
arrow keys to cycle through the icons on the
ring.
The right-hand pane of the Home page
updates to provide options related to your
selection on the icon ring.
For example, the first thing you will generally
do is create a session. (In anticipation of this
action, the New icon is automatically preselected on launch.)
Figure 41 – 3Play 4800 shown
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This results in the corresponding session options pane being displayed, as shown in Figure 41
(Multi-standard model options shown).
5.2.1 NEW (SESSION)
As just mentioned, clicking New on the icon ring populates the pane at right with related options.
Principally, for each session you must designate (by selecting switches) your local video standard
(Multi-standard model only – select NTSC, PAL or NTSC-J) and session format –1080i, 1080/24p,
1080/30p, 720p, 720/30p, 720/24p, 480/30i (16:9) or 480/30i (4:3). Multi-standard models offer
PAL format equivalents.
SESSION NAME
You will see a name entry field above the session options in the pane at right. Click in this name
field to provide a suitable name using your keyboard.
TEMPLATE
The Template drop-down menu lists all
existing sessions currently available on
the system.
If you select one of the entries, the new
session will retain all custom settings of
the source session, but will not include
its CLIP LIST or PLAY LIST media
content.
RECORD MODE
Figure 43
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Figure 42
Two optional session modes offer either Redundant (4-channel) recording or Standard (8
Channel) working modes. Generally, hard drives can capture input from two live sources), while
keeping up with concurrent playback demands.
REDUNDANT (4-CHANNEL)
In this mode, data for each input channel is mirrored to a second drive, providing failsafe storage
and convenient sharing options for your critical footage. This limits capture to four sources (one
pair of sources on each pair of drives, as it were).
Tip: The duplicate copies provide redundant data security, and also permit you to offload a
complete record of the production for archival or post-production purposes while still having a
working session on 3Play (the Session Volume must be mounted in this case).
STANDARD (8 CHANNEL)
Standard mode stores just a single copy of your recorded data, freeing up storage volumes to be
assigned to more cameras.
STORAGE VOLUMES
Figure 44
Beneath this you will notice a control group labeled Storage Volumes. In this section, you will
assign one or more storage devices to be used for replay clips you will record, and other assets
associated with the session.
Tip: The titlebar of the Home page has an Eject button to allow you to disconnect and remove
storage media.
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Suitable hard drives added to a removable drive bay or otherwise connected are listed in the
Drives column. 3Play attempts to make an appropriate initial guess at how best to distribute the
drives it detects, but you can manually select drives as well.
Note: In Standard (8 Channel) session mode, the Backup column in this area is not used.
Again, it is recommended that no more than two sources be assigned to a single volume in either
the Primary or Backup drive assignment columns. If too few drives are mounted, it will not be
possible to assign drives to all camera pairs.
Note: In some cases (i.e., very fast volumes) you can sidestep the restriction above (volume labels
are orange if more than one input pair is assigned). However, menu rows for inputs are enabled
according to the number of drives detected. Even with the world’s fastest, biggest storage
volume connected, another qualified drive must be detected before you can configure the second
camera pair (3, 4), and so on – even though you don’t plan to use the extra drive(s).
Use the drop-down menus under Inputs to assign drives for recording camera pairs listed in the
same row.
Note: External USB drives, while suitable for backup and restoration operations, are not
recommended for recording applications. Please see Section B.1.7 regarding suitable hard drives
for use in 3Play’s removable drive bays. See also Section 10.2, Storage Volumes.
SESSION VOLUME
Figure 45
You could think of the Session Volume as storing all of the ‘non-a/v data’ required by a session,
including input settings, metadata, etc. Normally, the actual a/v files will be located on multiple
drives, but the Session Volume you choose in this menu can be considered the ‘master’, and must
be mounted to open (or re-open) a session.
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VIDEO STANDARD AND RESOLUTION
Figure 46
The format of video output by 3Play varies according to the session type. The session settings
also affect capture. For example, if your session format is SD 4:3, this is the format normally
captured by the Record function, even when the input Connection Type might be HD to
accommodate a specific camera; the converse is also true. The frame is scaled and cropped as
required to properly match the session setting, regardless of input type.
Multi-standard 3Play units show the Video Standard option buttons, allowing you to choose
NTSC, NTSC-J or PAL for your session, according to your local regional requirements.
The Resolution radio button groups allow you to further configure the recording and output
format for the new session.
Note: See Section 7.1 for more information on Video Output configurations.
Having made your selections, you would normally click the Create Session button at lower right
(then Create Session to launch the Replay Desktop); but first, let’s explore the features of the
Home page a bit more.
5.2.2 OPEN (SESSION)
If there are existing sessions on any currently mounted drive(s), the icon ring on the Home Page
will default to the Open icon (Figure 47).
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Figure 47
Selecting Open causes the Sessions List to appear at right. This pane shows all sessions stored on
currently mounted drives. The Session Name and video format for each is listed separately under
a header named for the storage volume they are located on (Figure 48).
Figure 48
Note: Media configured as Read-only is not shown for the New or Open (session) features, since
they cannot be used for sessions. However, Read-only media can be used for import purposes.
CONTEXT MENU
Right-click a session name to open a context menu with two items listed in it: Rename and
Delete. The Delete function should be used thoughtfully, as it cannot be undone.
All content stored in the named session’s folders on currently mounted drives will be deleted.
This will include clips, images and audio files associated with the session.
Note: Content that is not local to the session but which was used in it is not deleted. For example,
you may have added still images to your PLAY LIST directly from a USB thumb-drive, doing so
without actually importing the files into the session. Those external files will not be deleted.
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OPENING A SESSION
Just as you were able to select an icon on the ring using the left and right arrow keys, you can
highlight a name in the Session List using the keyboard Up and Down arrows – then press the
Enter key to open the session (or simply click the session name with the mouse to open it
immediately). Selecting a session takes you away from the Home page to the Session page.
Let’s look at the other Home page features briefly before we go on to open a session, though.
5.2.3 SHUTDOWN
This selection provides Restart 3Play, Shutdown 3Play, and Exit to Windows links in the righthand pane. Click a selection to perform the named action in the usual manner. (In the case of
the Exit to Windows function, you can return to the 3Play environment later by double-clicking
the 3Play desktop icon.)
5.2.4 UTILITIES
Figure 49
Selecting Utilities on the Home Page icon ring (Figure 49) presents a list of functions at right that
have to do with the 3Play system (Figure 50).
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Figure 50
REGISTER 3PLAY
Registration is required to remove the watermark from output, in part to encourage you to
register early. Among other reasons, doing so will serve to identify the unit to NewTek as yours
in case of theft, and will also allow you to check for software updates that may have been
recently released. (The steps in the Registration process were outlined back in Section 3.3, so we
won’t repeat them here.)
UPDATE 3PLAY
Periodically, NewTek may provide software updates for your 3Play. Updates can enhance
performance, security or even add useful new features. If the system is connected to the
internet, clicking Update 3Play will automatically access the appropriate webpage so you can
check for new software patches or other downloads provided by NewTek.
Use the login details you provided when registering 3Play to enter your personal product page,
click the “my downloads” link at the top of the page, and install any new updates. This way you
can be sure the very latest version of the software for your system is installed.
1.
2.
3.
4.
Click Update 3Play.
Login to the NewTek update webpage, locate the latest update and click on it.
At the dialog popup, choose Run.
Comply with any onscreen prompts that follow.
Tip: If you wish, you can instead access the same webpage from a second computer connected to
the internet, then transfer update files to 3Play using a network connection or perhaps a USB
thumb-drive.
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DEFRAGMENT ALL DRIVES
Over the course of time, storage volumes
devoted to audio and video storage can become
fragmented.
Eventually, this can degrade
playback performance. Defragmenting corrects
this condition.
You could think of your hard drive as being like a
shelf in your library. As time goes along, the shelf
fills with books (data). Some are large while
others are small, just as 3Play session content
may be larger or smaller.
Figure 51
To make room for new additions, you decide to remove books you have finished with from the
shelf. You remove a book here, another there, opening up gaps between the remaining books.
This makes some shelf space available, but does so in the form of gaps separated by the
remaining books. Sadly, when you obtain another large book, it may be too big to fit in any one
of the gaps.
A foolish librarian might tear the new book into sections just big enough to fit into the open
spaces on the shelf. This is would obviously be unwise. When you wish to refer to the book later
you will lose a lot of time locating and assembling its sections before you can read it. How much
better it would be to slide the remaining books closer together, combining all the free space first.
Unfortunately, computers are ‘foolish librarians’. They tend to want to fill in all the gaps in their
storage areas, even if it means literally shredding your ‘book’ (in reality large video files from
your sessions) into tiny fragments.
Defragmenting the storage volume has the same effect as sliding the books together, resulting in
less and larger gaps. The end result is that 3Play doesn’t have to frantically search in many
different places to assemble the video data you have recorded. This process (defragmentation)
can take considerable time, so it’s not something you want to begin just before an important
event.
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BACKUP OR RESTORE SYSTEM
A complete system restore function is available in the event of an unforeseen problem. This
does not merely restore the operating system, or other data files. Rather, it restores the system
to an ‘as-shipped’ software state. Please refer to Section B.5.6 in Appendix Appendix A for full
details and usage notes.
5.2.5 HELP
Figure 52


Click the 3Play User Guide link to open the
manual.

Click the License Agreement link to review the
3Play end user license.

Click About 3Play to list version information,
credits and acknowledgments.
Add-Ons – documentation for the included Animation Store Creator application.
5.2.6 ADD-ONS
The included Animation Store Creator add-on application permits you to create your own custom
Animation Store transitions (see Chapter 14).
5.3
THE SESSION PAGE
Opening a session from the Home page (whether using Open or New)
takes you to the Session Page (, providing a new set of options as links at
right. The name of the current session is shown in the top-left corner of
the screen (Figure 53).
The session is displayed in the form
“Home/session name”.
If you wish to leave the current session and return to the Home page, you
can click the large Back Arrow displayed beneath the session name, or the
word “Home” in the session name label.
Figure 53
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5.3.1 FILE MANAGEMENT
Figure 54
At times you may find it useful to be able to quickly access the various files associated with the
current session. The links at right on the Session page under the heading Browse provide access
to default session folders. Clicking one of these links (or selecting it with the up/down arrow
keys and pressing Enter) opens a system file explorer.
You can use the familiar features and shortcut keystrokes in these windows (Cut, Copy, Paste,
Rename, Delete and so-on) to manage session assets.
Tip: Of course, you can open several of these folders simultaneously, and navigate these file
windows to other locations as well. For example, you might copy files from one session into a
folder for another.
Several other important features are found here, including Import Media and Export Media as
discussed next.
IMPORT MEDIA
Clicking the Import Media link opens a custom import panel offering batch import of files for use
in 3Play’s CLIP LIST and PLAY LIST. It even allows you to transcode files to appropriate high quality
3Play-friendly file formats at the same time if you wish.
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Figure 55
Import Media’s quick processing makes this the fastest and most convenient way to prepare
production assets for a session. Click Add to open a standard system file window, and select (or
multi-select) items to build a list in the Import Media file pane.
Some highly compressed video files may not
be well suited to live playback. Enable
switches in the Transcode column for files
you wish to convert to a friendlier format on
import. Files can be re-ordered by dragging
their entries up or down with the mouse, or
removed from the list by highlighting them
and clicking Remove.
Once the batch import list is prepared, click
Import to complete the operation. Files are
processed quickly, and are automatically added to Import
folders properly located according to type for easy access in
different modules as required during live production.
Note: Sections 11.1.5, B.4.2 and B.4.3 discuss other aspects of importing media files.
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Figure 56
EXPORT MEDIA
Clicking the Export Media link opens a new panel - Figure 57.
Figure 57
The Export Media module allows you to create a list of video clips for export, even selecting a
new file format for individual exports to be converted to and designating where to send them.
Click the Add button at upper left to open a special Media Browser which shows clips you have
marked in the session, including their Memo field comments.
Use this pane to locate and select (or multi-select) video clips for export, choosing from the CLIP
LIST entries for the current session (see Section 11.1.5 for browser details). Multi-clip selections
are supported.
Tip: The Export Media panel can be resized by dragging its edges or corners with the mouse.
After selection, click OK to add the clips you chose to the Export Media file pane. The file pane is
much like a spreadsheet table, listing all files in the current export batch in its first column, then
the current settings for each file in other columns on the same row. A Status column shows the
current export status or progress for each file in the list.
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TOOLS
Note that the Export Media file list pane also supports multi-selection.
When a file (or group of files) is selected, you may use the Duplicate and
Remove buttons at right to either clone or delete entries in the list.
The Duplicate feature is very useful for cases when you wish to export a file
to multiple target file formats to be used for different purposes or in
different applications.
Figure 58
The Clip Handles control is a numeric slider that allows you to pad the
exported clips beyond the limits of their current in and out point
(presuming the recorded frames to support this feature exist). This is often
useful for post-production purposes (the value is in seconds.)
Tip: Once files have been added to the export list, you can multi-select using standard Shift-click
or Ctrl-click techniques, then apply options to all selected files in one operation.
TARGET, PRESET & DESTINATION
Having prepared the file list, click the triangle button in the Target column to open a drop-down
menu listing broad categories of export format presets you can choose. A similar Destination
button opens a system file browser to let you designate (or create) a location for file output.
Figure 59
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Each file to be exported can have its own Target, Preset and Destination settings. The export
presets shown vary, according to what is appropriate for a given session format. Available export
file formats are updated from time to time to include popular new formats. Here are some
examples, as they appear for an HD session (formats and details subject to change):






Application
o Adobe Premiere Pro® - high quality MPEG-2 Program Stream, full raster, 4:2:2
sub-sampling, variable bitrate (100 Mbps nominal).
o Apple Final Cur Pro® (.mov) – very high quality M-JPEG encoding, full raster,
4:2:2 sub-sampling, high compatibility.
o Grass Valley Edius® – high quality HD encoding, full raster, 4:2:0 sub-sampling,
high bitrate (up to 100 Mb/s).
o NewTek SpeedEDIT™ – high quality MPEG-2 Program Stream, full raster, 4:2:0
sub-sampling, variable bitrate (up to 100 Mb/s).
o Sony Vegas® – high quality MPEG-2 Program Stream, full raster, 4:2:0 subsampling, variable bitrate (up to 100 Mb/s).
AVI
o DV/DVCPro (.avi) – moderate quality, SD only (NTSC 720x480, PAL 720x576),
25Mbit/s, 4:1:1 (NTSC) or 4:1:0 (PAL) sub-sampling, very broad compatibility.
o MJPEG (.avi) – moderate quality, SD or HD capable, 4:2:0 sub-sampling, broad
compatibility.
DVD
o (x) minutes (.mpg) – SD-only MPEG 2, quality presets up to 9MB/sec bitrate
(≈60 minutes) with 4:2:2 sub-sampling.
Flash/Flash 9
o A diverse collection of presets suitable for playback in newer or legacy Flash®
players.
Mobile Devices
o Presets suitable for use with Android™, iPad™, iPhone™ or iPod Touch™.
Quicktime
o Renderless Conversion – high quality ‘wrapped’ Quicktime file.
o DV/DVCPro (.mov) – moderate quality, SD only (NTSC 720x480, PAL 720x576),
25Mbit/s, 4:1:1 (NTSC) or 4:1:0 (PAL) sub-sampling, very broad compatibility.
o h.264 Highest Quality (.mov)
o h.264 Very Good (.mov)
o MJPEG (.mov)
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

Same as Source – file copy (no re-rendering)
Video Server
o Leightronix NEXUS\Ultra NEXUS – SD (NTSC 720x480, PAL 720x576), high
quality, MPEG2 Program Stream, 9Mb/s variable bitrate, 4:2:2.
o TelVUE Princeton – SD (NTSC 720x480, PAL 720x576), high quality MPEG2
Program Stream, 9Mb/s variable bitrate, 4:2:2, NTSC 720x480 (PAL 720x576).
Tip: The time an export takes is affected by numerous factors – the number, duration and
resolution of the selected files, the speed of the device selected as target for the files, the
designated format, and so on.
It is generally unwise to commence a file export shortly before a live event, since you cannot
launch 3Play’s Replay Desktop during export. If necessary, you can cancel the current export
operation.
Next, use the Destination field drop-down to designate a target folder for exported files to be
sent. A progress gauge is shown during file processing. Click the Export button at the bottom of
the dialogue to begin batch export processing.
Tip: It is possible to selected mapped network locations (with a drive letter assigned) as the
Destination, saving time later.
FORMAT NOTES
When export presets that do not support HD are selected during an HD session, the clip is
automatically scaled to fit the selected file format. This is a convenience, but be sure to select a
preset suitable for your ultimate needs.
In a somewhat related matter, note that 3Play records files from external sources in their native
formats – which may or may not match the session format. For example, an SD camera recorded
by 3Play during an HD session is nevertheless recorded as SD. When exported, the recorded SD
clip will export as SD.
Finally, note that clips you imported into a session are simply exported as-is (that is, without
transcoding) if added to the file list in Export Media.
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6
THE REPLAY DESKTOP
The Replay Desktop serves as your production control center. It
provides control over input and output configuration, recording,
clip marking, PLAY LIST preparation and playback, and much more.
This chapter provides a top-level view of the Replay Desktop, with
more detailed information following in subsequent chapters.
The Replay Desktop is launched by creating (or opening) a session in the Startup Screen, then
clicking the large Start Session button.
6.1
OVERVIEW
The Replay Desktop requires a minimum screen resolution of 1600 x 1050.
1 – Dashboard
2 – Monitoring
3 – Toolbar
3 – CLIP LIST
4 – PLAY LIST
5 - TAGS
Figure 60
The Replay Desktop provides visual feedback for operations, including monitoring features, clip
marking, and so on. By default, it is divided into six horizontal bands (Figure 60).
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From top to bottom, these are:
1 - Dashboard
•Menus (settings and options), quick access to Grab, Record, and timecode
2 - Monitoring
• Input Monitors - monitor all active inputs for the session
• Output Monitors - large full-time monitors for Output A and B, with Channel Info displays
• (Configurable Multiview display on secondary monitor)
3 - Toolbar
• FastClip toolbar - displays clip /event data and text input, includes Search tools
• Transitions, Overlays and Transport - playback, program-preview transitions and DSKs
4 - CLIP LIST
• Speadsheet style event management; lists marked events as rows with In Point, Out Point
and Duration
• Trim, re-order and organize events in renamable tabs
• Add unique comments for individual clips (angles)
• Select and play clips
• Integral clip monitors show all angles of the current event row simultaenously
• Search results tab
5 - PLAY LIST
•Add clips and other content to create highlights reels, complete with optional transitions
and music
•Export play lists, including transitions and sounds, as rendered clips
6 - TAGS
• Powerful tagging system; quickly add pre-defined tags to the FastClip dataview for
commenting, Search and more
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6.2
A FEW HINTS
You will find various types of user controls in the Replay Desktop. Some examples are shown in
the table below. Several convenience features are associated with these controls.

As you would expect, all slider controls (whether their motion is vertical or horizontal)
can be set to a new value by holding down the left mouse button and dragging in the
direction of the control orientation.

Hold down the keyboard Shift key and double-click most controls to reset the associated
value to its factory default.
Control Type
Type
Examples
Usage
Numeric field
In Point, Out
Point, Duration,
Crossfade, etc.
Numeric slider
Audio Gain, Proc
Amp controls,
etc.
Drag in line with the control
orientation to raise or lower
the current value. Or select
and type, and then press
Enter. (Esc to cancel
changes.)
Drag in line with the control’s
orientation to raise or lower
the current value.
Text field
(dialog)
Input and Output
Configuration
panels
Text field (list)
CLIP LIST – Memo
Or select and type, and then
press Enter. (Esc to cancel
changes.)
Click the field to activate it,
and then type.
Select field and type, and
then press Enter. (Esc to
cancel changes.)
Page | 81
Tip: To make very fine adjustments to slider values, hold down the Ctrl key on your keyboard
while dragging with the mouse (this increases accuracy by a factor of 10.)
6.3
CUSTOMIZING THE REPLAY DESKTOP
The Replay Desktop offers several convenient provisions for tweaking the user interface to suit
your particular needs.
6.3.1 RENAME
As charming as descriptive names like Camera 1, Camera 2 and so on are, we must admit that it’s
possible you might wish to change these default labels to something localized.
Figure 61
To do so, click the Configuration button (gear icon) at right in the monitor titlebar for a given
input. The Input Configuration panels have editable Name text fields.
6.3.2 DUAL DISPLAYS AND MONITORING
The Replay Desktop monitor tabs and Multiview options can be flexibly combined to show what
you want to see, where you want to see it.
With a suitable monitor connected to 3Play’s Multiview port – open the Workspaces menu in the
Dashboard at the top of the Desktop. Select Out/In/Clocks in the Multiview sub-menu. Then
position the mouse pointer over the horizontal CLIP LIST drag bar (the mouse pointer becomes a
double-headed arrow). Click and hold the mouse button, and drag the bar all the way to the top
of the screen.
This provides a useful full-screen CLIP LIST and PLAY LIST view, while still being able to monitor
input and output on the Multiview display. Likewise, you can drag the horizontal divider
Page | 82
between the CLIP LIST and PLAY LIST to re-size them to taste. (Feel free to revert to the standard
view if you prefer.)
6.4
DASHBOARD TOOLS
Figure 62
The Replay Desktop DASHBOARD (Figure 62) provides useful data. Info displayed includes:



File, Options, Macros, and Workspaces menus
Status messages (Section 6.4.1)
Session Name and format
Figure 63





Time Recorded and Left on Disk (estimate of room available at current recording rates
on the ‘most full’ session volume)
Grab tool and configuration controls
Record (toggle) and time elapsed since the current recording began
Time (from external timecode input or system clock)and Timecode Configuration
(?) – Info button: how to access the virtual CS
6.4.1 STATUS MESSAGES
An information display is conveniently located at left above the input monitors. From time to
time this bar displays information pertaining to operations or system status, including any
cautionary indications.
For example, a brief initialization is required following a system start (or restart) for video
playback to stabilize. During this warm-up period, an initialization countdown is displayed in the
Status Bar.
Page | 83
Note: Status messages disappear on their own after a little while, but you can manually dismiss
them by clicking the square icon shown to the left of the text message.
6.4.2 MENUS (FILE, OPTIONS, MACROS, AND WORKSPACES)
Figure 64
The Replay Desktop DASHBOARD has important menu options at left, discussed individually next.
FILE

Share Publish Queue – Open the Publish Queue panel to manage content you wish to
upload (share) or copy to other locations (see Chapter 15 for full details on 3Play’s
Publish features).

Set Publish Destinations – Pre-configure targets for media assets added to the Publish
Queue, whether automatically as a result of settings for the Grab feature, or manually
from the CLIP LIST or PLAY LIST (see Chapter 15 for full details on 3Play’s Publish
features).

Share Media Folders on Network – Each session has unique Audio, Clips and Stills folders
for its media assets.

This is where the Import Media places
session content; these folders are easily
located from the Add Media browser in
Figure 65
the Replay Desktop. You can enable or
disable access to the media folders related to the active session across the network
using this menu item.

Eject – Dismount one of the storage volumes in 3Play’s hot-swap drive bays (or another
external volume) preparatory to disconnection or removal.
Page | 84

Exit – Leave the Replay Desktop and return to the Session screen.
OPTIONS

One Button Marking – Section 8.10.1 discusses methods you will use to mark (define the
in and out points for) CLIP LIST events. The “one button marking” method requires only
that you press the OUT button; an In point is set automatically at a pre-defined earlier
time. This menu items lets you choose the offset used for the automatic In point.

Still Image Duration – Choose the default duration applied to still images added to the
CLIP or PLAY LIST.

Out Point Padding – This menu item optionally allows play to continue past the actual
Out point for CLIP LIST events from a minimum period of five seconds to ‘infinite’ (i.e.,
until the recorded file ends or you press STOP).

CLIP LIST Previews – This option (not available in 3Play Mini) toggles the display of Clip
Monitors in the area below the CLIPS LIST tabs. Small previews show all recorded angles
for the currently active CLIP LIST event row.

Failsafe Camera Configuration – If you have enabled A/V Passthrough (See Section
7.1.3) you can use this menu item to access setup controls for (video) Input 8 when the
session is in Redundant (4 Channel Mode).

Tally from TriCaster – When a downstream TriCaster is receiving 3Play’s network output
via one of its own Network Inputs, enable this option to shown red and green on-air
tally borders around 3Play viewports.

Single Pane View – This powerful option can have a dramatic impact on your replay
workflow:
o
Enable Single Pane View to collapse the CLIPS LIST and PLAY LIST panes into one
‘super’ module showing CLIPS LIST tabs at left, and PLAY LIST tabs at right.
o
Drag selected content from PLAY LIST panes onto other PLAY LIST or CLIP LOST
tabs to copy items to the target list.
Page | 85
MACROS
3Play’s extensive Macros system provides a wealth of powerful capabilities. Macros and related
tools are discussed in detail in Chapter 17.
WORKSPACES
Really, 3Play provides two
multiview monitor displays – one
right on the Replay Desktop
(a.k.a., the Interface), normally
comprising its upper third, the
other a fully independent display.
The latter is presented on a
secondary monitor output labeled Multiview on
the rear connector panel.
The overall layout of these monitoring areas is governed by
Workspace presets. Click the Workspaces button in the
Dashboard area at the top of the screen to display its menu.
Figure 66
Simply select a preset for either Interface or Multiview panes
using this menu as shown (Figure 66).
Viewport also have further custom options, such as the display of VU meter overlays. See
Section 9.1, Overlay Options for details.
The Multiview Resolution menu item lets you configure the external display device you connect.
Select the native resolution of the device for best results.
Note: Changing Multiview output options can cause frames to be dropped, so modifications
during live production are discouraged.
Page | 86
DISPLAY COLOR SETTINGS
Figure 67
The final item in the Workspaces menu is Display Color Settings. Select this to open a control panel ()
Figure 67 with multiple tabs, one for each detected display. In turn the tabs are home to Proc
Amp controls and settings for the connected display devices. These controls directly control
graphics the characteristics of output to each display, and provide a great deal of convenience
especially for remote displays that would otherwise be difficult or impossible to access.
6.5
GRAB & RECORD
We’ve discussed Record configuration back
in Section 5.2.1, and will do so again in
Chapter 10.
The Grab feature is a very convenient tool,
especially for use in connection with use of
the Publish features (Chapter 16) to upload
imagery to popular social media sites, or for
immediate display on output. See Section
10.4 for more information.
Figure 68
Page | 87
Page | 88
7
I/O CONFIGURATION
NewTek 3Play™ provides extensive control over your video signal at
both input and output stages. In addition to basic format
connection options for both audio and video inputs, each video
source has its own realtime Proc Amp.
Other important options include support for a secondary Multiview
monitor, external timecode and genlock configuration.
It is very useful to be able to configure each source and also 3Play’s many outputs independently.
Source configuration options ensure that you can match camera inputs to each other, and that
their signals fall within legal ranges, and even mix and match different types of camera (to a
point). Display Proc Amp settings allow you to make adjustments for special purposes.
Let’s begin with a consideration of Output Configuration tools.
7.1
OUTPUT CONFIGURATION
To open the Output Configuration panel, double-click either
output monitor. Alternatively, roll the mouse pointer over the
Configure button that appears beneath the lower-right corner of
either monitor and click it – see Figure 69.
Figure 69
7.1.1 CHANNEL A AND B
Output Configuration (depending on your 3Play model) can have several tabbed panes. The first
two are labeled Output A and B, and contain controls discussed momentarily. (The Genlock tab is
home to important video timing calibration controls. We’ll review it shortly, as well.)
The video format sent to 3Play’s primary video outputs always matches the session format,
which you choose in the Startup screen when first creating the session.
Note: On 3Play’s rear panel, the VIDEO OUT group connectors labeled 1, 2, and 3 (3Play 4800
only) carry channels A, B, and Aux, respectively.
Page | 89
Figure 70 – 3Play 440 shown
Digital video output in the corresponding format is supplied to the SDI output connectors.
Analog connections are also available for simultaneous use for these primary outputs. These
provide configurable connection options, as discussed next.
ANALOG OUTPUT TYPE (3PLAY 4800 AND 440)
For HD sessions, the only suitable Analog Output Type in popular
use is Component. For this reason, Analog Output Type options are
not provided for HD sessions.
In this case, the three analog connectors in the VIDEO OUT rows for
a given output on the system backplate are always supplied with
the (component) Y, Pr and Pb signals. For SD sessions, however,
you can choose between Component or Composite + Y/C.
Figure 71
Selecting this option sends a composite video signal to the first analog connector (labeled Y) in
the VIDEO OUT rows on the system backplate, and simultaneously sends a Y/C video signal to the
two connectors in the same output row labeled Pb and Pr, respectively.
The following table lists the signal types for each connector in the video output section:
Page | 90
Connection Type
Component
Composite + Y/C
BNC 1 (SDI)
SDI
SDI
BNC 2 (Y)
Y
Composite
BNC 3 (Pb)
Pb
Y
BNC 4 (Pr)
Pr
C
NAME
Figure 72
The Name field (next to Analog Output Type) is editable,
allowing you to assign a custom name to each output. The
name you supply will appear in the Channel Info Panel
(Section 2.5) in the Desktop monitoring section and Multiview
display.
AUDIO VOLUME
The Audio Volume slider in the Output Configuration panel
lets you independently modulate the raw source sound level
before passing it to the corresponding audio output.
Figure 73
Note: You’ll recall (from Section 3.5.2) that the audio and video connectors for Channel A are
labeled “1” in the output connector groups on 3Play’s backplane, while Channel B connectors are
identified by the number “2”.
EXTRA DISPLAY
Figure 74
The Extra Display switch in each of the Output A and B tabs toggles output to another computer
type display. (These output connections are referred to as Display ports – see Section 3.5.4.) The
associated resolution menu allows you to select the correct setting for this monitor when
connected and detected.
Page | 91
7.1.2 AUX CHANNEL (3PLAY 4800)
For 3Play 4800, the next tabbed pane in Output Configuration is labeled Aux.
ANALOG OUTPUT TYPE
Figure 75
The third connector row in the VIDEO OUT group on 3Play’s backplate is likewise labeled AUX.
The sole configuration option for AUX governs its analog video connection type.
The same options we discussed above under the sub-heading Analog Output Type are offered.
For HD sessions, Type is automatically set to Component. For SD sessions, the Component or Y/C
+ Composite connection type options are available.
Note: The video stream displayed on AUX is determined by the Channel Delegate active on the
Control Surface at the moment. Video from the delegated channel is also sent to Aux.
7.1.3 GENLOCK & FAILSAFE (4800 AND 440)
The Genlock feature allows the NewTek 3Play system to ‘lock’ its video output to a reference
video signal (house sync, such as ‘black burst’) supplied to its genlock input connector.
This allows 3Play output to be synchronized to other external equipment that is locked to the
same reference. Genlocking is not an absolute requirement in most cases, but is recommended
whenever you have the capability.
Page | 92
Figure 76 – 3Play 4800 shown
Tip: “Genlock” refers to “generator locking”. Professional video devices often provide a “genlock
input”, which allows an external reference signal (often referred to as ‘house sync’) to control its
video timing.
The output of video devices connected in this manner is synchronized to the reference signal, and
they are referred to as ‘genlocked’.
The 3Play system accepts input from multiple video sources. Miniscule local timing differences
between these may result in tiny delays during downstream switching operations.
Serving the same reference signal to i) the system’s Genlock input and ii) other video devices in
the chain is the best approach, and ensures a match between 3Play system output and any
downstream video devices required to handle both it and any other (genlocked) sources.
Page | 93
VERTICAL POSITION, HORIZONTAL POSITION AND PHASE
Locking all devices to house sync is important, but this
alone does not actually ensure a perfect downstream
match.
Figure 77
Consider an army marching along: each step the soldiers
take occurs at precisely the same moment, so we could
say their timing is synchronized.
Even so, problems result if one soldier leads with the left foot while others are on the right. Or
perhaps everyone is evenly spaced and perfectly aligned but for one misfit who ‘tailgates’ the
soldier ahead of him and keeps stepping on his heels.
This is essentially why the Genlock tab provides several settings. The Horizontal and Vertical
Position settings pin the image in the proper space in the frame, and in doing so could be likened
to making sure each marching soldier is in position relative to his fellows (as viewed from above).
The Phase setting ensures proper color alignment, corresponding to making sure everyone is on
the left or right foot at the same time.
Thus, the Vert Position, Horiz Position and Phase settings allow you to tweak synchronization to
arrive at an optimum match between devices. (Typically, these settings are fine-tuned with the
aid of downstream vectorscope and waveform monitors.) A discussion of these adjustments goes
beyond the scope of this manual, but a quick online search for the keywords “genlock” and
“adjust” turns up a number of excellent references.
REFERENCE TYPE
The ‘bi-level’ reference signal long used for standard definition television is often used for
genlocking both SD and HD installations. However, if you are supplying an HD reference signal to
the Genlock input (and your other equipment), select the HD (Tri-level) switch in the Reference
Type area of the Genlock tab.
Note: Reference Type options do not appear for SD sessions.
Page | 94
CENTER FREQUENCY
Figure 78
This setting is applied when a Genlock reference signal is not in use. To adjust the setting, supply
color bars to an input, pass that through to a video output, and then to a downstream
vectorscope. The vectorscope display is completely stable when Center Frequency is properly
adjusted.
FAILSAFE (4800 AND 440)
Figure 79
3Play’s multi-tiered ‘Always on Air’ hardware and software failsafe systems (see Section 2.6.2)
provide confidence that short of a complete power failure the show will go on.
In some settings, however, more elaborate hardware failsafe systems may be in use. Typically,
such systems take over broadcast duties whenever the output signal fails. In this case or for
other reasons, 3Play’s failsafe video passthrough mechanism (which ensures that video output
continues even in catastrophic circumstances) may be redundant, or even prevent the external
system from engaging.
For this reason and others, the Failsafe section in Output Configuration has a switch that lets you
to disable the A/V passthrough when necessary. By default, A/V Passthrough is off.
Tip: Only use fail-safe when a stable video source is connected to video Input 8.
Page | 95
7.1.4 MULTIVIEW
Multiview options and layouts are found in the Workspaces menu (located in the Dashboard).
For best results, configure the Multiview Output to the native resolution of the external display
(monitor or projector) connected to it. See Section 6.4.2 for details of the Workspaces menu.
Hint: Remember that Proc Amp settings are provided in the Workspace menu for all connected
displays – see Section 6.4.2.
7.2
INPUT CONFIGURATION
The Configure button (gear) in the label area
below each input monitor brightens when you roll
the mouse pointer over it. Clicking it opens the
Configuration panel for that source.
Figure 80
Alternatively, simply double-click an input monitor to open the corresponding Input
Configuration panel. The upper portion of this panel is devoted to video-related settings, while
the lower part holds audio controls.
7.2.1 INPUT SETTINGS
CONNECTION TYPE
The Input Settings tab in the Input
Configuration panel features a
Connection Type menu at the top.
The available source type options
vary depending on the format for
the session.
Figure 81
Multi-standard systems provide PAL and NTSC-J options according to session type, in addition to
NTSC. The Connection Type menu for a PAL session lists suitable PAL HD and SD format options.
Page | 96
Choosing NTSC as the session video standard results in a Connection Type list with appropriate
formats, and it is similar for NTSC-J. Changing from one video standard to another requires
opening a new session.
Note: All connected cameras must conform to the video standard of the current session.
The standard options are:
1080i (Component)
• Analog source, high definition, interlaced
• 1080/60i or 11080/50i
• 1920x1080 pixels, 16:9 picture aspect
• Connected to 3Play by Y, Pr and Pb input connectors
1080i (SDI)
• Digital source, standard definition, interlaced
• 1080/60i or 11080/50i
• 1920x1080 pixels, 16:9 picture aspect
• Connected to 3Play by SDI input connectors
• Optionally carries embedded audio
1080/30p (SDI), 1080/30PsF (SDI), 1080/24p (SDI),
1080/24PsF (SDI), 11080/25p (SDI), 11080/25PsF (SDI)
• Digital source, high definition, progressive* scan (*PsF is a hybrid)
• 1920x1080 pixels, 16:9 picture aspect
• Connected to 3Play by SDI input connectors
• Optionally carries embedded audio
720/60p (Component), 1720/50p (Component)
• Analog source, high definition, progressive scan
• 1280x720 pixels, 16:9 picture aspect
• Connected to 3Play by Y, Pr and Pb input connectors
Page | 97
720/60p (SDI), 720/30p (SDI), 720/24p (SDI), 1720/50p (SDI), 1720/25p (SDI)
• Digital source, high definition, progressive scan
• 1280x720 pixels, 16:9 picture aspect
• Connected to 3Play by SDI input connectors
• Optionally carries embedded audio
The standard definition options listed below are provided in both 4:3 and 16:9 versions:
480/30i (Component)
• NTSC analog format, standard definition, interlaced
• 720x480 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by Y, Pr and Pb input connectors
480/30i (SDI)
• NTSC digital format , standard definition, interlaced
• 720x480 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by SDI input connectors
• Optionally carries embedded audio
480/30i (Y/C)
• NTSC (S-Video) analog format , standard definition, interlaced
• 720x480 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by Y and Pb input connectors
480/30i (Composite)
• NTSC analog format , standard definition, interlaced
• 720x480 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by Y input connector
Page | 98
1576/25i
(Component)
• PAL analog format, Standard definition, interlaced
• 720x576 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by Y, Pr and Pb input connectors
1576/25i
(SDI )
• PAL digital format , standard definition, interlaced
• 720x576 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by SDI input connectors
• Optionally carries embedded audio
1576/25i
(Y/C)
• PAL (S-Video) analog format , standard definition, interlaced
• 720x576 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by Y and Pb input connectors
1576/25i
(Composite)
• PAL analog format , standard definition, interlaced
• 720x576 pixels, 4:3 picture aspect or anamorphic 16:9 picture aspect
• Connected to 3Play by Y input connector
1
Multi-standard systems only.
Page | 99
NAME
The Name field (next to Connection Type) is editable, allowing you to enter a custom name for
each input. The name supplied will appear elsewhere in the user interface, including in the HUD
(Heads-Up Display).
AUDIO SETTINGS
Figure 82
Section 3.10 detailed Input Configuration panel controls devoted to Audio setup.
Just to review briefly, the Input Type menu offers the following audio connection options:




Mic
Mic + Phantom
Line
SDI Embedded (shown only when the video connection is SDI).
The neighboring Gain slider adds a range of adjustment beyond the basic level established by the
Input Type selection, permitting you to benchmark individual sources. The Mute switch, when
enabled, prevents this particular audio source from being heard at all in captured files or on
output.
Note: The Input Type menu for Input 7 is ghosted when the input is in use for timecode (LTC) input
(see Section 7.3).
Page | 100
VU METERS
The audio VU meters (VU stands for Volume Unit) beside each video input monitor serve several
purposes. At the simplest level, as you record audio with your video (or pass it through to
output), the input meters assure you that audio is arriving at the audio inputs.
Likewise, the output VU meters provide confidence that you are supplying audio to the outputs.
More importantly, you can monitor audio levels to be sure you are not overdriving the system,
which would result in clipping of the signal.
7.2.2 COLOR BALANCE
AUTO COLOR
Figure 83
Lighting conditions can change dramatically during many live events, especially those held
outdoors. Adding to this problem, production usually involves multiple cameras and, all too
often, these may not have uniform color characteristics.
Ensuring consistent color when switching from one angle to another, avoiding unwelcome
brightness or color shifts as evening falls or when a cloud obscures the sun briefly can be
troublesome, and expensive.
To help you overcome these problems, 3Play’s Input Configuration panel provides Auto Color, a
unique feature capable of dynamically adapting the color characteristics of your video sources as
lighting conditions vary. For many productions, simply enabling the Auto Color switch is all it
takes to produce a show that looks amazingly consistent.
Page | 101
MULTICAM
By default, each camera with Auto Color enabled is processed uniquely – without reference to
other sources. Often, though, even greater consistency can be achieved by treating sources in
similar illumination environments as a group. Enable Multicam for several cameras causes Auto
Color to evaluate and adjust these cameras in unison. You might, for example, enable Multicam
for court-side cameras in an interior sports venue, while treating exterior or studio feeds
individually.
LISTEN ONLY
The Listen Only switch allows you to include a source in the Multicam group without adding its
own feed to the group evaluation. Thus a camera trained on Fenway Park’s giant ‘Green
Monster’ left-field wall can be automatically corrected without disproportionately biasing the
group evaluation and consequent Auto Color correction. Alternatively, one might enable
Multicam for a number of sources, turning Listen Only on for all but one camera – effectively
making that camera the color reference all other cameras in the group will follow.
Note: The Proc Amps, discussed next, are downstream of the new Auto Color system. This allows
you to can Proc Amps settings to apply further manual color adjustments to your individual
sources, whether for fine tuning or to achieve a specific “look”.
PROC AMP
Proc Amp adjustments can be toggled on and off using the Proc Amp switch at upper left, or
reset by clicking the Restore Defaults button
Figure 84
Page | 102
. Each Proc Amp has numeric slider controls for:

Brightness: Adjustment range from -50 to +50 IRE (the default being 0). As reference,
the full luminance range of a video signal can be thought of as ‘100 IRE units’ (named for
the Institute of Radio Engineers) – ignoring minor regional variations.

Contrast – Adjustment range from 25 - 400% (default 100%).

Hue – Adjustment range from -180° to +180°. Adjusts the master color of the video
signal from the attached source, swinging the entire image through the color wheel’s
spectrum.
Saturation – Adjustment range from 0-500%. Zero saturation results in a ‘black and
white’ picture; increased saturation results in richer colors. High saturation values can
exaggerate the color portion of the signal.
(You should be aware that over-saturated colors are considered illegal for broadcast
transmission, and may result in display problems on some devices.)
Note: Proc Amps are very useful. However, keep in mind that, whenever possible, it is best to
perform color adjustments at the source or target device.
For example, it is preferable to calibrate a camera's colors at the camera, before sending the
signal to the 3Play system. Doing so will yield higher color precision. Similarly, it’s often better to
adjust output color using controls on down-stream monitors. (The Display Proc Amps can never
completely compensate for a badly calibrated monitor.)
The Proc Amps are especially useful for occasions when no external options are available. (Some
cameras lack built-in color controls. At other times the physical placement of a device can make
access inconvenient).
WHITE BALANCE
To automatically white balance a source, click and hold the mouse button over the Color
(eyedropper) button, and then slide the pointer on the monitor for the corresponding source.
Release the mouse button over a part of the image that should be white.
Page | 103
ADVANCED COLOR GROUP
Figure 85
Expand the Advanced control group to access more elaborate color controls for individual color
channels.
7.3
ROUTER CONFIGURATION
3Play supports countless popular video router systems, including those from Utah Scientific®,
Miranda®, Blackmagic Design®, Grass Valley®, AJA® and Ensemble Designs®.
Figure 86
The implementation offers a number of configuration options. A basic setup would be as follows:

Connect the router to 3Play by Ethernet cable, and then connect one (or more) of the
router’s video outputs to 3Play inputs with matching numbers, using suitable video
cables.
Page | 104
(For example, by default router output number 3 would be connected to Input 3 for
control communication between the devices to be properly linked.)

Click the Shutdown icon on 3Play’s Home page (Startup), and click Exit to Windows.

Navigate to the C:\3Play\Configuration folder, and open
router_setup.xml by double-clicking it (it will launch in Notepad).
the
file
named
This file is where you add routers you wish to be controlled by 3Play. Individual routers are each
identified by an entry inserted between the starting and closing “config” tags, as explained in the
file comments.
A typical entry might be as follows:
<grassvalley ip="10.28.1.128" port="12345" name="AJA KUMO"/>

Save the file after editing, and re-launch 3Play.
Note: 3Play communicates with each using individual IP address and port numbers, allowing
multiple routers to be connected simultaneously. Several systems can even control either the
same router(s). File comments explain how you can bypass the default 1:1 mapping of router
outputs to 3Play inputs when required, along with other extended configuration options.
7.4
TIMECODE CONFIGURATION
NewTek 3Play can supply timecode from its internal system clock, or can refer to an external LTC
(Linear Timecode) source supplied to 3Play inputs (see Section 3.4.3). This timecode is
embedded in video files captured during the session. A Configuration button (gear) beside the
Timecode display in the Replay Desktop Dashboard opens the Timecode Configuration panel.
7.4.1 PRODUCTION TIME DISPLAY
The control group labeled Production Time Display allows you to enter time values that are
specific to the current event. When the Start switch is lit, the time you set in the numeric field at
right is used to supply the Production Start time display in Multiview screen layouts that include
clocks).
Page | 105
This provides a convenient warning as the time for your
event nears. In similar fashion, enabling the End switch
and entering an appropriate time displays a countdown to
the end of the event (shown once the Start time is
surpassed) when clocks are displayed on Multiview.
Figure 87
Tip: You can modify these time values by clicking on them and typing, or by dragging the mouse
point left or right over them. Conveniently, you can ignore timecode punctuation when entering
numbers if you like: simply type the key digits using 24 hour notation. (For example, to set the
time to 5:00.00 AM, press “5”, and then Enter. Or to set the time to 3:30 PM, type “1530” and
press Enter.)
7.4.2 TIME
The Timecode control group menu allows you to select between timecode sources as follows:
Figure 88 – 3Play 4800
Figure 89 - 3Play 440
3Play 4800



Page | 106
None (System Clock)
Input 7 (Mic Level)
Input 7 (Line Level)
3Play 440
 None (System Clock)
 Input 3 (Mic Level)
 Input 3 (Line Level)
 1/8” Mic (Mic Level, Red)
 1/8” Line (Line Level, Blue)
Tip: If the LTC source fails, the system automatically reverts to Internal (System Clock) after a
moment or two (an error flash message is displayed in the Status Bar – see Section 6.4.1).
Another switch in the Time group allows you to optionally Subtract 12 Hours from the actual
timecode. In turn, this permits you to avoid confusion that might arise later when sequencing
files based on timecode that ‘wraps around’ past midnight. (Otherwise, for example, a video
frame recorded one minute before midnight would be assigned the timecode 23:59:59.00, while
frames recorded one minute or more later would have timecode ≥ 01:00:00.00 – seemingly a
lower, i.e., earlier, timecode value.)
Note: The 3Play system assumes the external LTC signal matches session frame rate and timecode
format. For example, NTSC 29.97 and 59.97 sessions result in drop-frame timecode internally (all
others are NDF). Similarly, in a 24fps session LTC is treated as 24fps.
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8
THE CONTROL SURFACE
During operation, your principal contact with the NewTek 3Play™
system will normally be though the use of the Control Surface.
Using its buttons and other controls, you can perform the great
majority of necessary functions.
This chapter describes the features of the Control Surface. Further
references to the Control Surface are made in context In
subsequent chapters, as well.
The NewTek 3Play™ Control Surface is purpose-designed
to provide responsive and comfortable control over
all commonly used production functions of the
system, without unnecessary complexity. Its
apparent simplicity is no accident, and
makes using your NewTek 3Play straight
forward, powerful, and trouble free.
In the sections that follow, we’ll
review the controls in each group on
the Control Surface. First, we should
familiarize ourselves with an important
concept related to 3Play’s two primary output
channels, designated A and B.
3Play Mini features a virtual Control Surface – see Appendix A, 3Play Mini Virtual Control Surface
8.1
DUAL CHANNEL REPLAY
In many ways, it would not be incorrect to think of your NewTek 3Play system as not just one,
but two conjoined ‘playout’ devices. The system features two fully independent audio/video
busses and outputs, referred to as Channel A and Channel B.
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Figure 90
Each output channel can function completely independently of the other; either can be directed
at any time to transmit any available audio/video source, whether live or recorded.
Physically, these two channels are individually supplied to connectors on the system’s backplate
for output to downstream devices. These comprise Output 1 (3Play’s Channel A output) and 2
(Channel B). During live production, both are represented on the Replay Desktop by individual
output monitors (Figure 90).
Tip: A third, special output is called Aux (for “Auxiliary”), and is carried on Output 3 – more about
Aux later.
8.1.1 CHANNEL DELEGATES
Transport (PLAY, STOP, etc.) and many other similar
operations normally affect just one channel. That selection is
determined by the active Channel Delegate button on the
Control Surface.
Figure 91
As you would expect, pushing the Control Surface button
labeled A directs operations to Channel A; Likewise, pushing
B assigns control operations to Channel B.
Only one Channel Delegate can be selected at a time, and all operations and input are directed
to that channel and its source (certain controls can affect both channels when LINK mode is on –
see Section 8.4.1).
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Figure 92
Tip: You can also choose the currently delegated channel by
clicking the mouse in The Channel Info area beneath the output
monitor for Channel A or b.
The active Channel Delegate determines the following matters:

What is shown in the CLIP and PLAY LIST panes on the
Replay Desktop

This includes the selections shown in the CLIP and PLAY
LIST tabs

The state of various Control Surface and user interface
buttons and settings.
All of these attributes are stored independently for the two
Channel Delegates. Switching from one Channel Delegate to the
other updates the Replay Desktop display when appropriate.
The color in the
Channel Info area
indicates the source
type sent to the
channel: blue for the
CLIP LIST, gold for
PLAY LIST, and green
for Live (or Delayed
sources.)
It also shows which
channel is delegated;
normally, only the
delegated
channel
displays a colored
background.
A thin white border
marks the delegated
channel in Link mode
(since both panes are
colored - Figure 91).
Note: Conveniently, supplementary a/v output sections labeled AUX (Auxiliary) automatically
updates to show the display for your current Channel Delegate – A or B.
8.2
TRANSITIONS (TAKE | AUTO)
3Play’s powerful effects engine provides high end transitions (including powerful Animation Store
effects, with embedded overlays and sound) in several ways to suit varied requirements.
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Figure 93
You can even create your own custom Animation Store transitions using the included Animation
Store Creator add-on application. These capabilities are so powerful that an entire chapter is
devoted to them (see Chapter 14). For now, we’ll just mention that the Control Surface’s Take
and Auto buttons work just like their familiar namesakes on a typical video switcher, permitting a
‘direct to display’ program/preview workflow in which Channel B supplies program output, with
Channel A serving as the preview bus.
Let’s consider 3Play’s Source Delegates next.
8.3
SOURCE DELEGATES
We’ve seen how the active Channel Delegate determines which output channel is controlled, but
we’ve yet to choose a specific audio/video source send to the channel (and control). That’s
where the Source Delegate comes into play.
Your NewTek 3Play can deliver audio/video output from one of three possible sources:



CLIP LIST – the currently selected clip (angle) in the CLIP LIST
PLAY LIST – output from the PLAY LIST
Live – the live (or Delayed) signal from one of the system inputs
As mentioned, 3Play’s dual channel design means that, at a given time, a/v data from one of the
three sources above is always assigned to Channel A, while Channel B could be carrying
something else entirely. Changing the source for the currently delegate channel simply requires
pushing one of the Source Delegate buttons.
Figure 94
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Naturally only one Source Delegate can be active for a given channel at any time. Note that your
Source Delegate selection determines not only the source on the delegated channel, but also the
source other controls affect – whether LIVE (video from an input), the CLIPS LIST or PLAY LIST.
Tip: Another way to change the Source Delegate is to click the mouse in the CLIP LIST, PLAY LIST.
However, if you do this when video is playing on output, the Source Delegate does not update.
(This is by design, and allows you to enter comments or perform other management tasks
without interrupting play if you wish.)
8.3.1 CLIP LIST
While the CLIP LIST is delegated, Control Surface (along with corresponding keyboard and
Desktop transport control) operations are directed to the CLIP LIST.
A gold outline around the CLIP LIST confirms selection, and the item currently selected in the CLIP
LIST is automatically displayed on the delegated output (A or B).
8.3.2 PLAY LIST
While the PLAY LIST delegate button is active, Control Surface (along with corresponding
keyboard and Desktop transport control) operations are directed to the PLAY LIST. A blue border
around the PLAY LIST module signifies its delegated status and, again, the current selection is
automatically displayed on the delegated channel.
8.3.3 LIVE
Finally, while LIVE is delegated, as you would expect, you control a live source from the system
inputs, and it appears on the delegated channel (A or B).
In LIVE playback mode, transport operations (such as STOP, Jog or playback speed adjustments)
can only be performed when Record is enabled. (In such cases, output is actually no longer live,
but Delayed. In this case, no Source Delegate button is highlighted.)
Tip: When LIVE is delegated, select specific inputs by pressing number pad buttons on the Control
Surface while holding down the ANGLE button, or by using ANGLE + and buttons.
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8.4
INDEPENDENT STATES
3Play stores the Control and Output Delegate states for Channel A and B
independently, along with other important parameters – including the current
CLIP LIST or PLAY LIST selection state, playhead position, and so on.
Figure 95
Consider an example:
•
Channel A may be delegated to Clips, and playing a certain clip from the CLIP LIST
•
Meanwhile, Channel B might display the same clip in slow motion, or something else
altogether – really any source, in any state of play.
When you newly select a Channel Delegate (A or B), the Replay Desktop display is refreshed to
show the current state for that channel if it is appropriate to do so. This brings us back to the
Link button. You may wonder what effect different controls will have in this special ‘tandem
mode’, and what will be displayed on the Replay Desktop when it’s in use.
8.4.1 LINK
Enabling LINK does not alter the current Channel Delegate. Rather, the LINK button toggles a
special ‘lock-step’ mode.
In broad terms, Link mode causes transport control operations (Play, Stop, etc.) to occur in
tandem. Other operations – such as changing clip selections – are not linked.
For example, when A is lit along with LINK on the Control Surface or Replay Desktop:



The Replay Desktop displays Channel A’s operational state.
Pressing Stop or Play affects playback for CLIP LIST or PLAY LIST sources on both
channels simultaneously.
Selecting a different clip (or CLIP LIST /PLAY LIST page) affects the delegated channel
only (in this example, A).
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Tip: The LINK button is behaves like the Caps Lock key on your keyboard, remaining active until
you press it again.
Figure 96
8.5
Just to repeat it in this context, the Channel Info pane under the
currently delegated channel output monitor is normally shaded to what
source is assigned to it. When LINK is enabled, both panes are shaded,
but a white border (Figure 96) is added to denote the delegated
channel.
RECORD
The REC (Record) button activates capture of a/v data to file(s) on assigned
storage volumes on or off. (The specific sources that are recorded are
configured in Startup when creating the session; see Section 10.1, and also
10.3.1).
Note that simply pushing REC again does not disable recording. To prevent
accidental interruptions in capture of important events, you must hold down
SHIFT before pressing REC when you wish to stop recording.
Figure 97
Tip: As a helpful reminder, a special ‘record event’ row is added to the CLIP LIST whenever newly
you enable 3Play recording.
8.6
TRANSPORT
Let’s circumvent the Play Speed control group momentarily in
favor of more fundamental playback controls. The familiar VCRstyle controls in the Transport group provide easy to use
transport through your media.
8.6.1 PREVIOUS
| Whenever the playhead is more than three seconds into a
clip, pressing the first button in this row takes you to the clip’s In
point. Otherwise, it selects the previous clip in the CLIP LIST or
PLAY LIST (if playback is underway, it will resume play from this point).
Figure 98
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Hint: When play is stopped, press SHIFT with PREVIOUS to jump to the first frame of a clip.
8.6.2 STOP
Press the STOP button to end playback (when it is underway).
Press STOP again to jump to
the first frame of the current clip (or double-press Stop during play to do this).
Tip: With the PLAY LIST delegated, pressing STOP a third time jumps the ‘playhead’ to the In Point
of the first clip in the current playlist.
8.6.3 PLAY
 Pushing PLAY initiates playback of the currently selected source – whether a clip in the CLIP
LIST or PLAY LIST, or a Delayed video source. Pressing PLAY when a clip has stopped its last frame
replays it from the beginning. When a newly delegated source is at 0% speed – whether due to
pressing STOP or T-Bar use – the initial T-bar position is ignored when you push PLAY; playback is
initiated at 100%.
Tip: For Live video sources, all transport control operations are invalid when REC (Record) is
disabled, and will have no effect.
LOOP
Note that you can press SHIFT +  (Play) to toggle the playback Loop setting (the loop control in
the playback control group beneath the monitor for output B lights to shows when loop is
enabled).
8.6.4 NEXT
| The Next button makes its appearance at the opposite end of the same row in the Transport
Control group. Pressing Next takes you to the next clip in the CLIP LIST or PLAY LIST. If playback is
underway, it will continue from this point.
Hint: When play is stopped, press SHIFT with NEXT to jump to the last frame of a clip.
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8.6.5 FAST JOG
The FAST JOG button is a toggle. Press it to turn the feature on, and press it again to disable it.
When enabled, the transport effect of the Jog Wheel (discussed next) is multiplied eight times so
that you can traverse the frames in your media more quickly.
8.6.6 JOG WHEEL
Rotate the Jog Wheel to navigate back and forth through the frames of the current a/v selection.
Tip: Inside Media Browser, you can scroll through the File Pane using the Jog Wheel.
Normally, Jog will stop when you reach the In or Out point for the current clip. To continue to
scan outside these boundaries, hold down SHIFT while jogging.
8.7
PLAY SPEED (T-BAR SECTION)
This group contains just two controls, an illuminated TBar, and a button labeled +/-. Adjustments to T-Bar
position progressively modify playback speed, and can
also automatically engage playback when not already in
progress.
Since, at a given moment, Channel A and B may well be
set to different playback speeds, the T-Bar position may
not initially reflect the correct speed when you change
which channel is delegated.
Figure 99
In this case, the speed applied updates as soon as you
move the T-Bar to (or through) the current speed. (When a newly delegated source is at 0%
speed – whether due to pressing STOP or T-Bar use – the initial T-bar position is ignored when
you push PLAY and playback commences at 100% speed.)
In normal operating mode, the maximum T-Bar position corresponds to 100% playback speed,
with 0% at the opposite extreme of the lever’s travel. Pressing +/- engages a special T-Bar mode
Page | 117
to extend the T-Bar’s range. In this mode, the top and bottom of the lever stroke represent
+200% and -200% respectively, with 0% (playback stopped) in the middle.
8.7.1 ILLUMINATION
The T-Bar lighting serves two purposes. The light color denotes the delegated source it is
controlling at any moment – green for LIVE, blue for the CLIP LIST, and gold for the PLAY LIST.
Normally, the light is brightest at the top of the T-Bar’s stroke, representing 100% playback
speed. At the opposite extreme of T-Bar travel, the light is noticeably dimmed. In +/- operating
mode, the light is dimmed at the mid-point, representing 0% speed (playback stopped).
8.8
LIST SELECTION TOOLS
This group contains 6 navigation buttons that variously permit
you to change the selection in the CLIPS LIST or PLAY LIST –
whichever is delegated at the moment. If LIVE is delegated, the
button action is directed to the last list accessed.
Figure 100
Note that changing selection during playback does not update
what is shown on output. (This allows you to perform various
clip management operations without interrupting your
outgoing program streams.)
Tip: Theandbuttons are somewhat similar to the Previous and Next buttons (see Section 8.6),
but only affect selection. They never change what is output during playback. Also, they allow
navigation into numeric fields (Previous and Next do not).
The two TAB buttons allow you to move forward or back between the different tabbed panes in
your CLIP LIST or PLAY List.
Note: See also Section 8.11, ANGLE.
8.9
SHIFT
SHIFT is a ‘qualifier’ button, and works much like its keyboard equivalent. When held down while
performing another Control Surface operation, it modifies the outcome. Typically SHIFT is used
Page | 118
to support multi-selection, as when used with the andbuttons. (It also has a special function
when used with the ANGLE button – see Section 8.11.)
8.10 SET | IN/OUT
Marking events is, of course, the core business of NewTek 3Play. These
two simple buttons will see a lot of use. Their roles are not complicated,
but it would be good to review them anyway.
Figure 101
Note: Of course, marking events would be pointless without recording, so pressing either IN or
OUT automatically enables Record when necessary.
8.10.1 SET | IN
Pressing the IN button adds a new event (row) to the CLIP LIST. The current timecode supplies
the In Point for the event.
SHIFT + IN
Holding down SHIFT while pressing IN performs the ‘shifted’ button operation, which is SET – as
the button label suggests. This updates the In Point for the selected event in the CLIP LIST, or,
when the PLAY LIST is displayed, the current clip.
Tip: Use SHIFT + Jog to move into areas before or after the current clip boundaries.
8.10.2 SET | OUT
Naturally, if you have pressed the IN button to create a new event, setting an In Point, you realize
that you can complete this operation by pressing the OUT button. In this case you set the event’s
Out Point to the current timecode value, and as a natural consequence, establish the Duration
for the event.
Tip: If for some reason you choose to end recording when an event is incompletely marked – i.e.,
OUT was not pressed – an Out Point is supplied automatically.
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ONE BUTTON MARKING
You can also add new events to the CLIP LIST without ever pressing MARK IN. If no In Point has
been set (by pressing IN), pressing the OUT button will:
I.
II.
Create a new event.
Automatically assign both an In Point and an Out Point to it.
By default, the In Point for this event is set four seconds before the time when you pressed OUT.
One button marking thus permits you to easily create a series of events just by pressing the OUT
button only when you observe noteworthy occurrences.
Tip: The default duration for these events can be set to a custom value using One Button Marking
menu options found in the Options menu (see Section 6.4.2).
SHIFT + OUT
Again, just as for the IN button, press SHIFT in conjunction with OUT to update the Out Point for
the current CLIP LIST event or PLAY LIST clip, using the timecode from the currently displayed
frame.
8.11 ANGLE
Figure 102

In the CLIP LIST, you can use the andnavigation buttons to change
cameras.

In either list, you can hold down the ANGLE button and press the camera
number you want to switch to on the Control Surface number pad. (For the
PLAY LIST, this actually updates the current item’s source clip.
Tip: Changing angles this way does not normally move the playhead to the clip’s In point. This
allows for quick review of different viewpoints a specific moment in time. If you do wish to jump
to the In Point of the clip at the same time - hold down SHIFT along with ANGLE when pushing the
number pad digit.
The ANGLE button thus also lets you revise the angle for a clip you have added to the PLAY LIST.
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8.12 BOOK MARK
Bookmarks are timecode references that are independent of marked In or
Out points you may set for events. This is a very useful feature, enabling you
to quickly skip through your recorded video to specific points.
A bookmark is set at the current timecode every time you press the BOOK
MARK button (as long as recording is underway).
Figure 103
The maximum number of bookmarks never exceeds ten, so once the limit is reached, pressing
BOOK MARK again erases the ‘oldest’ bookmark and sets a new one.
Tip: Bookmarks reference the current (i.e., ‘live’) timecode when they are set. If recording is not
underway, pressing the BOOK MARK button has no effect.
Press SHIFT + BOOK MARK to jump the playhead back to the most nearest prior bookmark. Doing
so enough times will eventually ‘wrap around’ to the most recently set bookmark, and then work
backwards through them again.
8.13 UTILITY BUTTONS
A four-button group located at upper right provides a number of important media management
functions, as described next.
Tip: All of these functions operate on the current selection (clip or event) in the delegated list (i.e.,
the Clip or PLAY LIST). Generally they have no effect in Live or Delayed play modes.
Figure 104
Page | 121
8.13.1 CUT/COPY AND PASTE
These familiar functions can be used to arrange and manage the entries in your CLIP and PLAY
LISTs tabs. Use SHIFT with the COPY/CUT button to apply the CUT feature. PASTE insertions
generally occur below the current selection, and the insertion will receive a new Clip ID.
Note: The Control Surface CUT/COPY/PASTE features operate on clips and events in the list panes.
Similar operations in the dataview depend on standard keyboard shortcuts or context menu
functions.
8.13.2 PUBLISH
This button sends selected items to the Publish Queue (discussed in Chapter 15), from whence it
can be further distributed to various destinations, including online streaming and social media
sites, as well as local or ftp storage targets.
Tip: Media added to the Publish Queue may be processed as a batch at a later convenient time, or
immediately, according to the independent Auto Upload settings for clips or sill images – located
under the Set Publish Destinations label in the Replay Desktop’s File menu.
8.13.3 ADD TO PLAY LIST
Push Add to PLAYLIST to insert the currently selected clips from the CLIP LIST to the current PLAY
LIST page. (The operation only proceeds if the Source Delegate is set to Clips when the button is
pressed.)
8.14 TAG, GO TO AND SEARCH
Figure 105
The 3Play functions provided by all three buttons in this group are detailed more completely in
Chapter 13, TAGS, SEARCH, & More.
Page | 122
Just as a brief introduction, then, when the TAG button is lit, CS number pad input is
automatically converted to matching text entries in the cells (and tabs) of the TAGS pane located
at the bottom of the Replay Desktop. Otherwise, literal numbers are entered.
The GO TO button has several functions. As follows:

Entering an appropriate number and pressing GO TO takes you to the event row with
the matching ID number in the CLIP LIST.

Selecting a clip in the Search Results tab of the CLIP LIST and pushing GO TO jumps to
the tab where that clip is actually located.

The first digit for GO TO operations is treated as the tab number (superfluous leading
zeros are ignored). This means that if you have 10 or less CLIP LIST tabs, entering a
single digit and pressing GO TO jumps to the corresponding CLIP LIST tab.

If SHIFT is pressed with GO TO, a ‘go to timecode’ operation is performed.
The SEARCH button performs a search of all CLIP LIST tabs for entries that match the criteria
entered, and places the matching events in the Search Results tab.
8.15 THE NUMBER PAD
Not surprisingly, the number pad allows you to type literal numbers into the dataview window,
which may be added to clip Memo fields, used for searching, etc. Less obvious, perhaps, the
number pad is also a dream come true for working with 3Play’s TAGS system.
For quickly populating Memo fields for your marked events using tags, or locating clips using
tags, ID or timecode values, the number pad will almost certainly become your preferred input
mechanism (detailed discussion of all aspects of this matter can be found in in Chapter 13, TAGS,
SEARCH, & More).
Also handy to know, in a Program-Preview workflow (Section 14.2), you can select a specific
transition (from among the nine currently listed in the Transition Palette, Figure 158) by holding
down SHIFT on the Control Surface and pressing a number between 1 and 9 on the number pad.
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8.15.1 ESC & ENTER
Pressing the Esc (Escape) button cancels a popup dialog, or exits from
text input without applying changes.
Figure 106
As you’d expect, pushing ENTER confirms or executes the current operation. When editing Memo
cells, pushing ENTER updates the cell using the current content of the dataview.
Tip: Hold down SHIFT when pressing ENTER to cause all Memo cells for the current event row to
take on the same value.
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9
MONITORING
The word “monitor” comes from the Latin “monēre”, meaning ‘to
warn’. The word has taken on additional meaning since Roman
times.
As a verb, “to monitor” entails ‘keeping an eye’ on something, and
‘checking continually’, as when monitoring a process. As a noun,
we understand it to mean devices that permit one to do just that.
3Play’s ample monitoring features are described in this chapter.
Fittingly, NewTek 3Play provides monitoring features that are just what you need to prepare and
control video replays in your productions.
Note: A number of important controls and features are located in the monitoring section for
convenience. Among others, these include the Source Connection Type, Proc Amp, Genlock, and
Audio controls. To give these features their due, they were treated individually in Chapter 7,
which is entitled I/O Configuration. Likewise, transitions, text, tags and search tools are dealt
with elsewhere in this guide.
9.1
OVERLAY OPTIONS
Not to be confused with DSKs (which allow you to overlay imagery system program output; see
Chapter 15) 3Play viewports have various overlay options which are provided for operator
reference purposes.
Figure 107
Figure 108
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Of these, perhaps only the Checkerboard option requires comment:
Certain source types for DSK overlays support embedded transparency. For example, a team
logo file in 32bit PNG format will allow the video it is applied over to appear behind transparent
regions of the image.
9.2
INPUT MONITORS
Figure 109
Live input monitors for all sources configured for recording in the session are shown at left near
the top of the screen. These previews are often referred to as ISO, or Isolation monitors.
Tip: Depending on your choice when creating the session, you may see either four or eight input
monitors.
When a source is selected as the live source for Channel B, it monitor viewport displays a thin
green border. If a green border is shown, the source is live on Channel A.
9.2.1 TITLEBAR FEATURES
Several other important features are associated with each Input Monitor.
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When you move your mouse pointer over
an Input Monitor, the Configure button
(gear) appears at right in the label beneath.
Click this icon to open the Input
Configuration panel for that source (see
Section 7.2).
Among other things, you can supply a new
name for the input in this panel, and it also
holds Proc Amp and Audio settings.
Figure 110
Tip: Drag the horizontal divider between the monitoring pane and CLIP LIST pane beneath to resize the monitors. You can even completely hide the monitor pane if you wish to use a suitable
Multiview layout or external monitoring solution instead. To return the monitor pane to its
default location, double click the divider bar. A similar adjustable divider separates the output
monitors from the input viewports.
Input monitors also provide handy audio VU meters (Figure 110). These are useful when initially
adjusting levels, as well as to ensure that excessive audio levels during production don’t cause
clipping in captured files. Right-click a monitor to toggle the VU overlay on or off, and to see the
other overlay options provided.
9.3
CHANNEL MONITORS (A, B)
Figure 111
Page | 127
NewTek 3Play supports two fully independent video and audio output sections, referred to as
Channel A and Channel B. The corresponding output monitors could hardly be more important,
since, they show what you are currently sending to downstream devices and viewers.
When you roll the mouse over a monitor, a Configure button (gear) button appears at right in the
Channel Info area below. Clicking this button opens a tabbed panel titled Output Configuration,
providing controls and options for Outputs A and B, Aux (Auxiliary output, 3Play 4800 only) and
Genlock &Failsafe – see Chapter 7 for details on all of these options.
Tip: Double-clicking a monitor will also open its configuration panel.
When the A or B delegate button is lit on the Control Surface, your actions determine which
source is assigned to the corresponding output. For example, if A is delegated and showing a live
source, clicking a clip’s Memo field send that clip to Channel A.
Tip: When play is stopped, clicking a clip in the CLIP LIST or PLAY LIST has two consequences –
first, the clip is shown on the current output, and second, the Source Delegate is set to Clips or
PLAY LIST respectively.
Similarly, pressing the LIVE, CLIPS, or PLAY LIST button on the CS sends the currently selected
item from the corresponding source to the currently delegated channel.
9.3.1 CHANNEL INFO
Figure 112
The Channel Info area below each output monitor provides a wealth of useful information about
the video stream currently assigned to the channel. It may include any of the following:

Name – the output channel name, as set in Output Configuration (see Section 7.1.1).
Page | 128
Delegated channel – Normally, only one channel (the one delegated on the CS) displays
a colored background behind its Channel Info area. This identifies the channel being
controlled at the moment. A broad progress bar shown on the background marks the
playhead position in clips.
In LINK mode, both Channel Info backgrounds are colored, so a white border marks the
delegated channel.
Tip: The specific background color indicates the source supplying the delegated channel,
blue for the CLIP LIST, gold for PLAY LIST, and green for LIVE (or Delayed) sources). See
Section 8.3 for more on Source Delegates.

CLIP LIST or PLAY LIST details: CLIP mode – Clip ID and Memo

Time display:
a)
LIVE or DELAYED play:
 Timecode at the current frame
 Behind Live time (Delayed mode only)
b) CLIPS mode (Clips button on Control Surface is pressed):
 Countdown to (or time past) clip Out Point
 (Recorded) Timecode at current frame
c)

PLAY LIST mode (PLAY LIST button on Control Surface is pressed):
 Stopped: Countdown to clip Out Point
 Playing: Countdown to PLAY LIST end.
 (Recorded) Timecode at current frame
Speed: Shows the T-bar position during play, as a percentage.
Tip: You can also choose the currently delegated channel by clicking the mouse in the
Channel Info area.
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10 RECORDING AND STORAGE
Recording audio and video from its inputs for review, instant replay
or other purposes is the core function of your NewTek 3Play™
system. This section provides helpful information about recording
and storage volumes, as well as explaining how recording is
enabled and disabled.
Live, or previously recorded audio/video data, can be sent to 3Play’s outputs when Record is off,
but (like Bookmarks) event marking depends on recording being enabled.
10.1 RECORD CONFIGURATION
The first step toward recording is deciding which live inputs will be captured, and on which hard
drives the data from various inputs will be stored.
Figure 113 – 3Play 4800 shown
These important decisions are made in the Startup Screen at the time of first creating a new
session. We detailed all of the important aspects of session configuration back in Section 5.2.1.
Note: The Record Configuration options you choose are retained with the session, and cannot be
altered after launching it. To work with a different Record Configuration, create a new session.
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10.2 STORAGE VOLUMES
The Record Configuration options controls (Figure 113) list storage volumes that are currently
mounted on the system and available for capture purposes. The list may include suitable
external drives along with those inserted in the 3Play system’s removable drive bay(s), and also
network-attached storage devices and volumes.
Tip: Typical networks and network-attached storage volumes are too slow to be useful for
recording purposes. For this reason, they are never automatically assigned to recording duty
when creating a new session. However, you can manually select them when you are confident
your devices are sufficiently large and fast to serve capably. See additional notes in Section 5.2.1.
Drives that are clearly too small (or too full to accommodate further capture) are not shown.
Note that drives may be shown that are unsuited for capture purposes because of low transfer or
disk speed, or perhaps for other reasons. It is up to you when configuring external drives to
ensure that the drive (and the connection method it relies on) is suitable for capture.
Note: Simply configuring inputs for capture in the Startup Screen does not engage recording.
Recording is active only when the Record button on the Replay Desktop is lit.
10.3 RECORDING AND THE DESKTOP
It’s worth noting that you aren’t actually required to
record all active video inputs. Sometimes, you may wish
to supply an input with video for some reference purpose
that does not call for it to be captured.
The Input Monitors tabs on the Replay Desktop (and
Multiview) show connected sources, whether they are
configured for capture or not.
Figure 114
This may raise a question in your mind, though: If your setup includes
some sources that are not recorded, how can you distinguish between these ones and sources
that are captured? One way to tell which inputs are configured for recording is to observe the
CLIP LIST monitors (enabled in the Options menu). Inputs that are simply being passed through
without being recorded appear empty.
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10.3.1 RECORD ON/OFF
Figure 115
Figure 116
Both the Replay Desktop (Figure 115) and Control Surface (Figure 116) provide Record buttons.
As you’d expect, these controls do the same thing – that is, they toggle recording of audio-visual
data on and off (hold down SHIFT when pushing RECORD on the Control Surface to end capture).
Note: For any single session, recording stops and restarts automatically after 24 hours, to create
a new sequential file. A few frames may be dropped during the interval between ending and
resumption of capture. (Timecode dropouts can also result in a break in the recorded files.)
INFORMATION DISPLAYS
The Replay Desktop version of the Record button is accompanied by two useful data displays,
Time Recorded and Left On Disk. The former keeps track of the duration of all material recorded
for the current session. The latter shows an estimate of remaining storage space on the ‘most
full’ volume currently assigned to capture (this display takes a moment or two to initialize when
recording is started.)
AUTOMATIC RECORDING
Normally, you would manually enable Record when your production begins. In the event you
overlook doing so for any reason, however, certain operations will automatically enable
recording – for example, pressing the (mark) IN or OUT buttons enables Record when necessary
(see Section 8.10).
Reminder: Previously recorded data can be sent to 3Play™ outputs even with Record off. For live
sources, of course, operations such as STOP, or speed changes can only be applied when
recording is active (this permits the system to automatically switch to Delayed playback mode).
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‘RECORD EVENTS’
Each time Record is newly enabled, a special event row is automatically added to the CLIP
LIST. The ‘record event’ has a single frame Duration, and provides a convenient reference point.
Tip: The default “Started Recording“ notation in the Memo columns of record events can be
edited in the standard ways.
10.4 GRAB
At times, you may find it very useful to grab still images from the sources and outputs (whether
for social media sharing purposes or for other uses. This is the purpose of the Grab button,
located in the Dashboard at the top of the Replay Desktop. Grab stores images from every
camera, plus those Outputs A and B.
Figure 117
Click the Configure button (gear) next to Grab to open the Grab Still Configuration panel. A
default Base Name for the files is supplied, or you can supply a name of your own choosing. The
name will be numerically incremented as required. Enable De-Interlace if you wish to avoid a
‘comb’ effect caused by inter-frame motion in fielded sessions.
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Enable the Add to Clip List switch to automatically include newly captured clips at the end of the
current CLIP LIST tab, ready for immediate playback during the live production.
Close the Grab Still Configuration panel by clicking Close, or clicking anywhere outside the panel.
Then click the Grab button to capture images to your hard drive. Image files are stored in a
folder named for the session inside the main Still folder (a sub-folder is created for the
supplementary files captured from each input).
Hint: During a session, the ‘grab counter’ situated beside the button keeps track of the number of
images stored for the current base name entry.
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11 THE CLIP LIST
The core functionality of your NewTek 3Play™ is to capture multiple
views of live events, and allow you to quickly recall and display any
portion of that recorded footage with ease and accuracy.
The CLIP LIST is first stop for newly recorded media, and also serves
as the library where production assets are organized and managed.
It provides a wealth of convenient features to help you find and
display the perfect clip on a moment’s notice.
The central band of the Replay Desktop – between the upper monitoring section and the PLAY
LIST pane below – is home to the CLIP LIST, along with related controls and features (Figure 118).
Figure 118
The CLIP LIST is the receptacle for timed events that you mark during the course of your
production. It presents the different recorded camera angles for each ‘event’, marked by an In
Point and an Out Point) on one row of a spreadsheet style table.
11.1 TITLEBAR TOOLS
The CLIP LIST titlebar contains several important tools and features, discussed next (see also Clip
Angle Preview monitors under Options in Section 6.4.2).
11.1.1 TABS
Figure 119
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The CLIPS LIST normally comprises ten tabbed pages you can use to organize your media
(sessions created on an older 3Play model show 16 tabs). To display a specific tab, simply click it.
Alternatively, you can navigate tabs using left or right TAB buttons on the Control Surface with
the Source Delegate set to CLIP LIST; or, finally, type a number (0-9) and punch GO TO on the
control surface to jump to a specific tab.
Tip: On smaller screens, use the < and > buttons at either end of the titlebar tab row to access
tabs at that have scrolled out of view.
Newly marked events (and newly added media files) are always added below existing rows on
the current page.
11.1.2 TAB MENU
Right-clicking a tab displays a context menu holding just one item – Rename lets you give each
tab a unique name to suit your needs.
11.1.3 EVENT MENU
A second menu (Figure 120) is shown when you
right-click on any event field.
This menu allows you to Cut, Copy, Paste or Delete
the entire event. Copy and Paste between CLIP
LIST tabs, or paste selected events (including multiselections) into the PLAY LIST. (Pasting into the
PLAY LIST adds the entire event row – that is, all
angles – into the target PLAY LIST tab.)
In addition, you can Undo and Redo (also available
using standard keyboard shortcuts), set the Audio
Level for all angles of selected events, or add selected
angles to the Publish Queue.
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Figure 120
11.1.4 SEARCH RESULTS
Figure 121
This special tab, situated at right in the CLIP LIST, displays all events that match the criteria you
have supplied when performing Search operations. The results displayed in the tab are
persistent, and remain available for other operations to be performed until you perform another
Search. Conveniently, the active search criteria are shown inside parentheses to the right of the
Search Results label.
Tip: See Section 13.4 for more on using Search.
11.1.5 ADD MEDIA
Figure 122
It is possible to include video clips (and still images) in the CLIP LIST. Such files may have been
imported into the session using the Import Media feature in Startup (see Section 5.3.1), or
perhaps are located on another currently mounted volume, such as an external drive. An Add
(Media) button sits at left below the first CLIP LIST tab (Figure 122). Click the button to open
3Play’s custom Media Browser, which can be used to add video clips or still images to the current
CLIP LIST page.
Notes:
1) Startup’s Import Media feature stores files within the folders of the session structure, but does
not insert then into the CLIP LIST. Use the Media Browser to add them as described above.
Media added in this manner can be played directly from the CLIP LIST, or be used in a PLAY LIST.
2) Note: Add Media also supports compatible third-party asset management systems. Hold down
the keyboard Ctrl key when clicking the + sign to access these tools.
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The keyboard shortcut to open the Media Browser is F5.
MEDIA BROWSER
Figure 123
The left and right panes of the Media Browser are the Location List and File Pane, respectively.
Tip: Press the keyboard Tab key to cycle through the Location List, Filter and File Pane folders.
LOCATION LIST
The Location List is a column of favorite “locations”, grouped under the headings Clips, Stills, and
My Media Locations. A list of sub-headings corresponding to named sessions or other content
locations (discussed momentarily) can appear under these main headings.
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Media files that were imported from the Startup Screen will be shown in the File Pane at right
when you select a Location sub-heading under Clips or Stills. The third main header in the
Location List is somewhat special.
CUSTOM LOCATIONS
Clicking the Add Media Location button (Figure 124) at the bottom of the Location List opens a
standard system folder selector.
Figure 124
The name of any folder you select using this button is added to the Media Browser’s Location List
under the main-heading My Media Locations. (These custom locations can be accessed in others
sessions opened by the same user as well.) File recursion for listings under My Media Locations is
limited to one folder level below the folder (sub-heading) selected in the Location List.
Note: Adding a custom Location or adding a clip or image to the CLIP LIST does not import
content (copy it into a session folder). Rather, external files are added as linked media. Be aware
that large linked files, highly compressed video clips, or media storage devices with slow transfer
speed can degrade system performance. It’s always best to import files beforehand when the
opportunity exists.
BROWSE
The Browse button (Figure 124) allows you to navigate using a standard system file window to
add files, rather than the custom Media Browser.
FILE PANE
Icons appearing in the File Pane represent content located in folders under the sub-heading
selected at left in the Locations List.
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These are grouped under horizontal dividers named for sub-folders in the File Pane, which allows
related content to be organized conveniently. Double click a file (or press OK, to append it at the
end of the current CLIP LIST page. Conveniently, the File Pane supports multi-selection as well.
Figure 125
Filenames for media added to the CLIP LIST are initially shown in the Memo field columns for all
camera angles. (Since the Memo field is editable, you can modify these entries without breaking
the link to the file. This allows the Memo entry to serve as an alias if so desired).
The In Point for a video file is initially 00:00:00.00, unless the file has embedded timecode (in
which case the clip’s start timecode serves as for the In Point). The Out Point and Duration
initially reflect the full duration of the file on disk. Still image duration is initially set to the value
selected in the Options menu (default, 5 seconds) – see Section 6.4.2).
FILE FILTERS
Figure 126
The File Pane view is filtered to show only relevant content. For example, the Media Browser is
also used in the PLAY LIST (discussed later) to let you choose a music file. In this case, only audio
files are shown.
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An additional user-configured filter appears above the File Pane. This is a ‘smart filter’ which
quickly locates files matching criteria you enter, doing so even as you type. If you enter “goal”
into the filter field, the File Pane displays all files at the current location with that text string in
their filenames, and so on.
CONTEXT MENUS
Right-click a Location listed under My Media Locations to show a context menu with two items in
it. Remove de-lists the location (but does not delete the folder and its contents from the hard
drive or other volume where it is located). Browse lets you use the system file browser to add
files.
Note: This menu is exclusively for use in the “My Media Location” section, and is not available for
other headings in the Location List.
Right-click on a file icon in the right-hand pane to show a menu providing Rename and Delete
options. Be warned – Delete really does remove content from the hard drive (this menu is not
shown if the selected item is write-protected).
11.2 MEDIA ASSET MANAGEMENT SYSTEMS
The integrated Media Browser native to NewTek live production systems is a competent asset
management system, enabling to quickly locate and work with files related to your sessions, or
external files. Of course, more extensive media asset management systems provided by leading
industry providers are also available within the NewTek ecosystem.
To utilize your favorite (supported) third-party asset management systems, you need simply hold
down the keyboard Ctrl key when invoking a file browser. For example, clicking ADD MEDIA with
Ctrl depressed will show your compatible custom asset management interface, rather than the
native Media Browser.
Hint: Alternatively, you can open a standard system file explorer, by holding down the Shift key
rather than Ctrl when adding files.
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11.3 CLIP LIST TABLE FEATURES
Figure 127
By way of reminder (as discussed in depth back in Section 2.2.1), an event is not merely a ‘clip’.
It can be likened to a ‘time window’ on the complete recording – a synchronized segment of all
of the captured a/v streams. The CLIP LIST provides information about the events that have been
marked, along with numerous event organization and management features.
The CLIP LIST is laid out in tabbed, spreadsheet-style tables. Labels in the header above the table
identify the columns below.
The columns, in order from left to right, are as follows:





Event ID – an editable field showing the numeric event row identifier.
In Point – timecode when the marked event begins
Out Point – timecode when the marked event ends
Duration – the total time for the marked event
(Camera 1 – Camera x) – the Memo fields for recorded clips
Tip: Camera columns can display custom labels when one is supplied in the Name field of the
Input Configuration panel for the corresponding source.
11.3.1 EVENT ID
The Event ID column shows a unique identifier based on the CLIP LIST tab number and event row
number, separated by a hyphen. Dragging an event row up or down to re-order it in the list
automatically results in a change of the row number for that event and, if necessary, those that
follow it in the same tab. EVENT ID numbers can also be directly edited, and this ability actually
constitutes a very powerful content management tool.
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For example:

Select an EVENT ID field, and change the (event row) number following the hyphen. The
event row is moved up or down in the current tab accordingly. This works just as well
for multi-selected event rows (the original order of the selection is preserved when
moving multi-selected event rows).

Use renumbering to locate certain types of events at easily remembered list locations
(for example, you might assign all of your imported graphics clips to the 900’s).

Multi-select several EVENT ID fields, and change the leading (tab) number – voila, the
selected events appear in the new tab.
(If there are existing event rows in the target tab with the same numbers as the new
arrivals, these are ‘pushed down’ and renumbered to make room for the new
insertions.)
Note that individual clips (camera angles) each have their own unique numbers, too, though
these aren’t directly shown in the CLIP LIST. Clip ID’s are in the format ‘tab # - event # - camera’.
For example, the full Clip ID for an angle might be “0-127-3”. (This Clip ID number is displayed in
the Clip Info area beneath monitors when playing CLIP LIST entries.)
Tip: The first column of PLAY LIST tabs displays a similar, but non-editable, CLIP ID, which includes
the angle number. These numbers are local to the PLAY LIST, and are not updated by changes in
CLIP LIST order, etc.
11.3.2 IN/OUT POINTS, DURATION (AND TRIMMING)
The initial values in timecode fields are established by your marking operations (using the IN and
OUT buttons on the Control Surface). Afterward, they can be modified (within the bounds of
actually recorded footage) in several different ways:

You can simply drag the mouse pointer left or right above a timecode field.

Or navigate to the field using arrow keys, etc. (snapping the current timecode value into
the FastClip dataview beneath the Output A monitor), then edit the existing value using
the keyboard and press ENTER.
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Another approach to trimming is to Jog (using the Control Surface) to a different timecode
position, and then hold down SHIFT while pressing IN or OUT to update the current In Point or
Out Point respectively. (See also Section 11.4, Playing Clip.)
Of course, changing the value of the In Point or Out Point will have an effect on Duration, and
vice versa. (Editing Duration normally affects the Out Point, providing the desired length can be
achieved by doing that alone; in rare cases when the Out Point reaches the end of the recorded
footage, the In Point is adjusted as required).
Tip: The Jog control is normally restricted to the established length of the clip, as established by
its In Point and Out Point. To move into frames beyond this range, hold down SHIFT.
Naturally, all clips for the current event are affected by trimming operation as above. In the case
of multi-selected events, only the displayed clip and associated clips for the same event are
trimmed.
Tip: Individual clips that have been added to a PLAY LIST can be trimmed independently, without
altering the timing of the original event in the CLIP LIST, or other PLAY LIST clips originally added
from the same event.
11.3.3 MEMO FIELDS
Memo fields allow you to insert text notes or tags to accompany any clip for an event (for more
information about tagging, please see Chapter 13). These can identify a player and team, the
type of action marked, or any other sort of information that is useful to you.
To create a new Memo entry (or overwrite an existing entry completely), simply navigate to the
desired Memo field, add text to the dataview (by typing or using tags), and finally press ENTER to
confirm the entry and update the Memo. (To cancel without accepting changes, press the ESC
key.)
There are several ways to add to or modify already existing text in a Memo field. Click the Memo
cell with the mouse, or navigate to it using the keyboard or Control Surface; the existing text
entry is snapped into the dataview. Then press ENTER (or F2 on the keyboard). The characters of
the current entry are selected in the dataview, with the cursor placed to the right of the text,
ready for you to make additions or edits.
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11.3.4 MANAGING EVENTS
Events can be trimmed and named as described in prior sections (see Section 8.10). We’ve
spoken, too, about managing clip order and tab placement by editing the Event ID (11.3.1).
Events can also be re-ordered by clicking anywhere in their row and dragging up or down.
Cut, Copy and Paste functions using the Control Surface or keyboard shortcuts (Ctrl + x, Ctrl + c,
and Ctrl + v) work just as you would expect, and this offers another way to move events into
other tabs. Alternatively, you can access these features from a context menu opened by rightclicking. (This menu also provides Audio Level settings for the recorded events.) See Section
11.1.3 for more.
The CLIP LIST table supports multi-selection as well.


Press SHIFT when clicking an item to select all items between the existing and newly
selected item
Hold down Ctrl on the keyboard while clicking non-adjacent items to select only those
individual entries.
Pasted items within the CLIP LIST (and PLAY LIST) will be inserted below the currently selected
event row. When dealing with multi-selected items, insertions are made in their original order.
11.4 PLAYING CLIPS
You can, of course, move through the currently displayed clip by pressing PLAY and STOP, or by
using the T-Bar or Jog Wheel on the Control Surface (see Section 8.6 for more detail). As we’re
discussing CLIPS LIST features in this section, though, note that playback can also be initiated by
double-clicking the Memo field for a clip, or by clicking the onscreen Play button in the transport
control group beneath the output monitor for Channel B hosts.
11.5 SELECTION, CHANNELS, & DISPLAY
Generally, the highlighted clip in the active event row is shown on the current output (A or B). In
the case of multi-event or multi-clip selections, the last-selected clip is the one displayed on
output.
Tip: If a CLIP LIST asset is unavailable for any reason, it is shown with a red border.
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To view a different clip for the current event without jumping to the first frame of the clip, press
1 - (4 or 8) on the keyboard Numpad.
The current list selection state is separately stored for each
Channel Delegate (A and B), so it’s almost as if you had two CLIP
LISTs. For example, if you select a certain clip when the Channel
Delegate is A, then press B and select a different clip in another
tab, when you return to Channel A the original item and tab for
that delegate are still highlighted.
Figure 128
11.5.1 PLAY INDICATOR
Clip selection (and consequently, display on output) normally follows Memo field selection,
whether by Control Surface, keyboard or mouse operation – when no clip is playing. Moving into
a timecode field using the arrow keys or Previous/Next buttons results in the clip viewed being
the one from the first camera in the CLIP LIST table.
It is different when a clip is already playing. In this case, the new selection does not usurp the
currently delegated channel’s output display. To make it clear which clip will be affected by
transport operations at any time, the Event ID field for a playing clip (or clip that would play if
you pressed PLAY) always has a red background.
11.6 ADD TO PLAY LIST
Selected clips can be added to the current PLAY LIST pane in several ways:


Press the ADD TO PLAYLIST button on the Control Surface.
Drag a clip selection onto the PLAY LIST pane with the mouse.
Tip: You can also add all clips from one or more events to a PLAY LIST in their natural order in
one easy operation. Simply select the Event ID field(s) and proceed as above.
The target insertion point for clips added to the PLAY LIST by dragging is shown by a white line
before releasing. The other methods insert the new clips below the currently select PLAY LIST
entry.
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12 THE PLAY LIST
At times you will likely wish to assemble and play a compilation of
clips forming a highlight reel, or prepare such a sequence for other
purposes. The PLAY LIST module supports these special playback
features and more.
Multiple PLAY LIST tabs let you organize and switch from one
compilation to another with alacrity. PLAY LIST tabs can include
imported media and music; content can be re-ordered, trimmed,
have its speed and audio levels adjusted, and be rendered as a clip.
Figure 129
The PLAY LIST is similar to the CLIP LIST, but offers a number of specialized features and has a
different columnar layout. The PLAY LIST has a gold border when it is the active Source Delegate
(see Section 8.3).
Tip: Drag the upper border of the PLAY LIST up or down to show more or less rows. Double-click
this drag bar to reset it to its default position.
12.1 TITLEBAR TOOLS
The PLAY LIST titlebar contains several important tools and features, discussed next.
12.1.1 TABS
Figure 130
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By default, the PLAY LIST comprises ten tabbed pages you can use to organize your media. To
display a specific tab, simply click it. Alternatively, you can navigate to a tab by pressing the left
or right TAB buttons on the Control Surface with the Source Delegate set to PLAY LIST.
12.1.2 TAB MENU
Right-clicking a tab displays a context menu holding two items:


Rename – Give each tab a unique name to suit your needs.
Delete – Tabs in the PLAY LIST can be deleted at any time.
Note: The number of tabs in the PLAY LIST is not limited to ten. You can add new tabs easily by
clicking the + button at right, next to the last tab. On smaller screens, use the < and > buttons at
either end of the titlebar tab row to access tabs at that have scrolled out of view.
12.1.3 ADD MEDIA & EXPORT TO CLIP LIST
Figure 131
The PLAY LIST’s Add Media feature works in identical fashion to its sibling in the CLIP LIST – see
Section 11.1.5.
Tip: Hold the keyboard Shift key when clicking Add Media to use the system file browser.
The nearby Export to Clip List button allows you to flatten the entire playlist, including audio,
down to a single clip. This clip is then appended to the current CLIP LIST page.
12.1.4 MUSIC TOOLS
At the opposite end of the PLAY LIST titlebar you will see controls that allow the addition of a
background music track for highlight reels (Figure 132). The common WAVE and MP3 audio file
formats are supported.
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Figure 132
Enable the Music Track switch, and select Browse from the nearby drop-down menu to open the
custom Media Browser. (After use, the menu lists your most recent selections for convenience.)
The Media Browser was discussed back in Section 11.1.5, so we won’t review it again here.
Tip: One useful thing to note is that because the Media Browser is context sensitive, when opened
from the Music menu it automatically points to Audio locations in its left column (the Locations
List).
The switch at left (of the Music Track label) allows you to toggle playback of your selection on or
off. The duration of the file selected is shown at right.
Tip: Playback of files that are longer than the playlist duration will be automatically truncated
(and faded out) when PLAY LIST playback ends.
MUSIC CONFIGURATION
Figure 133
More elaborate controls are located in the Music Configuration dialog (Figure 133).
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To open the Music Configuration panel, click the configuration button (gear) located to the right
of the Music Track menu. The panel contains two controls as follows:

The numeric Play Start Time control allows play of the selected music file to be delayed
until a set time elapses from when PLAY LIST playback is first initiated.
This can be useful when, for example, an imported ‘bumper’ clip with its own audio
precedes the clips in your highlights reel. Click in the number field to manually edit it
using the keyboard, or simply drag the mouse pointer left or right above it.

The Volume control allows you to adjust the output level of the selected music file.
12.2 THE PLAY LIST TABLE
Unlike CLIP LIST rows, each PLAY LIST row contains just one clip (rather than all clips for a given
event). As you would expect, playback progresses playlist-style beginning at the currently
selected row and proceeding until the end of the playlist (or manual interruption).
Figure 134
Figure 135
The columns, from left to right (Figure 134 and Figure 135), are labeled as follows:

Clip ID – a non-editable display showing the numeric clip identifier. The hyphenated
digit identifies the source angle for the clip.
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Note: The PLAY LIST Clip ID is based on the ID of the source added to the PLAY LIST. However,
PLAY LIST clips are independent entities. Modifying the Event ID, Memo field, In/Out Points,
etc., or even deletion of a clip in the CLIP LIST does not affect its PLAY LIST counterpart. And
likewise, editing an item in the PLAY LIST has no effect on CLIP LIST content.









Memo – an editable name or comment.
Audio 1, 2 – this column contains a switch allowing you to enable or disable the audio
from audio channels 1 and 2 recorded with the clip, and a Volume slider that allows you
to adjust its level.
Audio 3, 4 – as above, but for audio channels 3 and 4.
In Point – timecode field showing the In Point for the clip.
Out Point – timecode when the clip will end.
Speed – a numeric slider allowing you to preset the speed at which the clip will play
back.
Transition – select a transition to introduce the next clip in the playlist.
Transition rate – numeric input field allowing you to specify the time for the transition.
Ends At – the total time for the playlist until the end of play for the clip in the current
row.
12.3 PLAY LIST PREPARATION
Clips are added to a PLAY LIST tab from the CLIP LIST in any of several methods, as discussed in
Section 11.6. In addition, PLAY LIST rows can contain recorded clips or still images imported Add
Media button in the PLAY LIST (see Section 12.1.3).
Once added to the list, PLAY LIST rows can be freely re-ordered by dragging them up or down, or
using context menu tools (Section 12.4). These tools, along with standard Cut, Copy and Paste
shortcut keys (Ctrl + x, Ctrl + c and Ctrl + v, respectively) allow you to move clips from one PLAY
LIST tab to another, or within the same page.
12.3.1 CLIP SELECTION
A clip can be selected (highlighted) by navigating to it using the Control Surface, keyboard, or
direct mouse click. Multi-selection is supported as follows:
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
Hold down SHIFT while navigating (by any means) to another clip to select both clips and
all others between them.

Select the Memo cell for a clip, then press and hold Ctrl on the keyboard while clicking
another cell to multi-select clips that are not near one another.
Tip: When clips are multi-selected, many operations will affect all selected clips at once. For
example, you can turn the sound on or off for a number of clips in this manner.
PLAY INDICATOR
Similar to the CLIP LIST, the Clip ID column in the PLAY LIST shows a red background behind one
entry during play to denote the current playhead position in the list.
12.3.2 CHANGING A CLIP
Perhaps, after adding a clip to a playlist, you decide you want to show the same event from a
different camera angle. You could go back to the CLIP LIST, locate the event, and add a different
clip to the playlist. There is a better way to revise angles without changing timing though.
To do so, hold down the ANGLE button on the Control Surface and use the andbuttons to
change cameras; alternatively, access a specific angle directly by selecting a number pad button
on the Control Surface with Angle held down.
Tip: Copy and paste a clip, then edit the copy in this fashion to inset a clip from the same time
segment into the Play List without removing the original.
12.3.3 MEMO
Initially, newly added clips show the same Memo cell content as the corresponding CLIP LIST
entry. PLAY LIST clips are independent once added, however. Comments can be changed (and
the clips can be trimmed) without affecting the original source event.
12.3.4 AUDIO 1, 2 – 3, 4
You’ll recall that we discussed the music features offered by the PLAY LIST back in Section 12.1.3.
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Those features pertain to a music bed, or ‘backtrack’ for your playlist. In contrast, the two Audio
columns hold controls governing audio embedded in the clip on the corresponding row in the
PLAY LIST. The controls in the first column affect the first two audio channels, while the second
column relates to channels 3 and 4. Both columns have switches allowing you to enable or
disable the associated channels, and an adjustable volume slider.
Tip: Multiple selections are supported for toggling sound on and off, as well as for direct keyboard
level adjustments.
12.3.5 IN AND OUT POINTS (T RIMMING CLIPS)
To change the timing of clips in the PLAY LIST, you can use the same methods described earlier
for the CLIP LIST – see Section 11.3.1. Naturally, the value in the Ends At field cannot be directly
edited. It is a calculated field, showing the cumulative duration for the current clip and all entries
in the list above it.
12.3.6 SPEED
Each clip can be played at its own speed – the range for the control is from 10% to 400%.
The numeric slider in the Speed column can be modified in the same ways as the similar audio
value control. Even when playback is underway, if you select this cell you can also use the Control
Surface number pad to change the current value, pressing ENTER to complete the operation.
(Multiple selections are also supported for direct keyboard adjustments.)
Also when PLAY LIST playback is underway, you can use the T-bar on the Control Surface to
further modify Speed interactively. (This does not overwrite established clip speed settings in the
playlist).
Tip: Adjustments made during playback are applied as multipliers for the playlist clip speed. For
example, if the set speed for a PLAY LIST clip is 50%, and you further reduce speed by pressing the
50% Speed Preset on the Control Surface, the actual playback rate is 25%.
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12.3.7 TRANSITION
Like the two Audio columns, the Transition column controls allow you to switch the transition to
the next clip on or off, and set a value (in the by now familiar ways) – in this case, for the
transition duration.
Figure 136
Tip: Multiple selections are supported for toggling the effect on and off, as well as for direct
keyboard effect duration adjustments (remember to press Enter to conclude edits).
The default transition is CUT. Click the cell to show a transition palette allowing quick selection
of a different effect (Figure 136).
The CUT and FADE items in the transition palette are always available. The other thumbnail icons
can be replaced with different transitions (including Animation Store effects). To do so, move the
mouse over a thumbnail icon and click the + sign button that appears. This will open 3Play’s
Media Browser.
Tip: Hold Shift on the keyboard when clicking + to use the standard system file browser instead.
The Transition rate column holds numeric controls allowing you to specify the time for each
transition. Use the drop-down menu to select a preset time, or drag the mouse left/right over
the current value.
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12.4 CLIP CONTEXT MENU
The PLAY LIST also features a context menu (Figure 137). Not unlike its CLIP LIST equivalent, the
menu provides access to Cut, Copy and Paste, Delete, Undo and Redo features (also available
using standard keyboard shortcuts). It also has two important additional items.
Figure 137
The Export PLAY LIST option flattens the entire playlist, including audio, down to a single clip
which is appended to the current CLIP LIST page. (This is the same feature discussed back in
Section 12.1.3.)
The Add to Publish Queue item relates to 3Play’s social media and file Publish features, which
provide both batch process and automatic immediate upload functions (discussed in depth in
Chapter 15).
12.5 PLAYBACK
To initiate PLAY LIST playback, select a clip and press PLAY ( ) on the Control Surface or
Desktop; alternatively, double-click a clip’s Memo.
Figure 138
See Section 12.3.6 regarding the Speed adjustments during playback.
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12.6 PLAY LIST EDLS
On exiting a session, 3Play™ creates an EDL (Edit Decision List) file for each existing playlist.
These files can be used to reconstitute a playlist in NLE (non-linear editing) applications with EDL
file import support.
3Play’s EDL files are created on the master Session Drive for the session, in a folder located at
drivename:\Media\EDL\session name\.
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13 TAGS, SEARCH, & MORE
“Instant replay” – just two words, but how fraught with deep
implications. Consider the word “replay”: As a minimum, this
requires a powerful audio /video recording and playout system.
But “instant” demands even more – not merely storage and
playback technology, but a critical need to identify and recall key
clips, and do so very, very quickly indeed. This chapter will acquaint
you with 3Play’s innovative data management tools.
13.1 OVERVIEW
3Play provides powerful audio and video capabilities – but for its primary role, this is not enough.
Marking events and clips are likewise vital; unless you have an eidetic memory, and can mentally
associate hundreds of events with their timecode, getting that perfect clip on the screen on
demand would be very difficult.
Enter “metadata”: in this case,
consisting of descriptive comments
and identifiers for your clips, added
to Memo fields in plain text or using
your personal shorthand.
In concert with 3Play’s powerful and
easy to use search features, Memo
content lets you locate that special
clip in moments.
Of course, Memo field content can also be used to help you quickly and easily organize, manage,
or publish your data in powerful workflows.
Entering metadata could be very tricky when you are busy marking events. Thankfully, 3Play’s
potent TAGS feature and FastClip workflow mitigate this burden, reducing complex Memo
entries to a few quick button presses. TAGS are tightly integrated with the search tools, making
for a combination of functionality that you’ll find virtually indispensable.
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13.1.1 TAGGING WORKFLOW
The TAGS pane lets you pre-configure tabbed lists, each a table whose individual cells contain
various text entries. You will likely use tabs for different categories of clip identifiers, such as
player names, action types, and so on (the default tab names hint at this approach).
Figure 139
Figure 140
No matter what the content of a given tag cell might be, the cell itself is easily identified by its
spreadsheet-style coordinates – that is, its row and column number. For example, in Figure 139,
the tag cell at row 0 and column 2 has the text value “Visitors”. The tag number for that cell,
“02”, is easily understood – and equally easily entered.
Tip: The “TEAM” tab in the example actually uses just one row of tags. In such cases, you don’t
even need to enter the first digit. Simply pushing 2 on the number pad snaps the text value
“Visitor” into the FastClip dataview.
Typing a tag number on the Control Surface number pad (with the TAG button lit) snaps the text
entry in the corresponding cell into the dataview. You can easily build complete sentences with a
few number pad button presses using this method.
Finish the operation by pressing ENTER to add the final text to a clip Memo (or push the SEARCH
button to use your entry as criteria to quickly find specific clips you have tagged previously.
13.2 THE TAGS BUTTON
3Play’s TAGS feature relies on the Control Surface number pad as its primary input device.
Numeric entries made using the keyboard are always treated as literal numeric characters.
Similarly, if the TAGS button is not lit, Control Surface entries are added to the dataview as
simple numbers. (It’s possible to enter tags by directly clicking cells in the TAGS pane with the
mouse, but in most cases you’ll find it faster to work with the Control Surface.)
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13.3 THE TAGS PANE
Figure 141
Let’s explore the inner workings of the TAGS pane.
13.3.1 TITLEBAR TOOLS
In a brand new session, the TAGS pane initially appears in the form of an innocuous bar
(imaginatively labeled TAGS) across the bottom of the Replay Desktop. This is a drag bar, and
also provides several added convenience features related to viewing or hiding the TAGS pane.
To begin, double-click the bar (left or right of the TAGS label)
to expand the pane just high enough to show the Tabs,
numbered column header row (0-9), and the first row (i.e.,
row 0) of tag cells. This is the default ‘open’ TAGS bar
position.
Figure 142
When you move the mouse over the drag bar the pointer
turns into a double-headed arrow.
Click and drag to move the bar vertically to expose as much of the TAGS pane as you wish to see.
Double-click the bar at any time to return it to its default (‘tabs plus one row’) height on the
screen. You can also drag the bar to the bottom of the screen to close the pane, but you might
prefer another approach, discussed next.
Figure 143
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The central label area of the drag bar is bounded by small triangles (Figure 143). The mouse
pointer appears as a pointing hand when it is in this zone. Click once here to minimize the TAGS
pane; click it again to restore the TAGS pane to its last expanded state.
Tip: Pushing SHIFT + TAGS on the Control Surface has the same effect as clicking the TAGS bar in
the central minimize/restore zone.
TABS
Figure 144
By default, the TAGS pane provides ten tabbed pages you can use to organize your media. You
can navigate through the tabs by pressing the left or right TAB buttons on the Control Surface
with the SHIFT button held down. (Alternatively, simply clicking a specific tab displays it.)
TAB MENU
Right-click a tab to show a context menu holding two items:


Rename – Give each tab a unique name to suit your needs.
Delete – Tabs can be deleted at any time.
Note: The number of tabs is not limited to ten. You can add new tabs easily by clicking the +
button at right, next to the last tab. On smaller screens, use the < and > buttons at either end of
the titlebar tab row to access tabs at that have scrolled out of view.
EDIT TAGS
You will find the EDIT TAGS button at the right-hand end of the
TAGS pane titlebar (Figure 145). Clicking this button allows you
to create a list of tags or modify the existing one (tagging
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Figure 145
functionality is de-activated).
To create or update a tag, simply enable EDIT TAGS, click in a cell, and type. Pressing ENTER
confirms the edit and moves the cursor to the next tag cell, ready to continue. When finished,
turn off EDIT TAGS to resume normal tagging operation.
Tip: The first cell (0,0) in each tab cell is non-editable, and always shows the word “SKIP” (Figure
144). This fixed cell serves as a ‘null’ entry that can be especially useful in the Auto-Advance
tagging workflow discussed next.
AUTO ADVANCE
Figure 146
Often, you will want to quickly create a Memo comprised of add a short series of tags. The Auto
Advance feature makes this s simple task. When it is active, the TAGS pane automatically
advances to the next tab after a new tag is added, then awaits further input.
13.3.2 A TAGGING EXAMPLE
Suppose, for example, that you have configured three TAGS tabs as follows:
TEAM
0
0
SKIP
0
1
0
1
Home
2
Visitors
0
SKIP
Price
PLAYER
1
Allan
Kennedy
0
SKIP
3sec
1
bsk intfernc
5sec
2
Squires
Perry
3
3
Andrews
Duke
ACTION
2
carry
dbl-d
4
Kane
Finch
3
foul
pers foul
5
Allard
Berry
6
Pope
Briggs
4
screen
flop
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

The TAG button is lit on the Control Surface
Auto Advance is enabled in the TAGS pane titlebar.
As play proceeds, a player commits a foul, and you press (Mark) OUT to add the event to the CLIP
LIST. To build a complete comment for the Memo field for the new event, press the following
buttons on the Control Surface:
10203 ENTER
That’s it – you’re done! The current Memo cell now contains the text below:
Home Squires foul
Let’s break this example down, step by step, shall we?
Figure 147

“TEAM tab entries are both on the first row, so a single digit completes tag selection.
Entering 2 added the tag “Home” (followed by a single space) to the dataview.

Auto Advance immediately presented the PLAYER tab, which awaited another valid
entry.

The next entry (02) identified the second tag in the top row (Squires), and appended it
to the dataview.

Auto Advance kicked in again, moving us to the ACTION tab, where entering 03 added
“foul” to the dataview content.

Finally, pressing ENTER updated the selected Memo.
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Tip: If you hold down SHIFT when pressing ENTER, the tag is sent to the Memo fields for all angles
of the current event, rather than just the current cell.
Experience has shown that the numbers of frequently entered tags soon become so familiar that
it’s often unnecessary to even have the TAGS pane open to add the desired metadata to clips.
13.3.3 SKIP
Suppose you want to bypass the TEAM tab in the steps above. You can move to a different tab
using SHIFT + TAB (left or right) on the Control Surface. It will often be much faster, though, to
simply punch the 0 (zero) button (once or twice, as dictated by the number of active rows in the
tab).
This selects the SKIP cell at upper left in each tabbed pane and – with Auto Advance on – skips
instantly to the next tab, without pushing a tag to the dataview.
13.3.4 INPUT HINTING
Notice that, while tagging, either the first
column or first row of the TAGS pane is
displayed with a bright green highlight.
As mentioned earlier, it’s not necessary to
enter the row number when entries in a TAGS
tab only use the first row (row 0).
A single digit suffices to identify the desired
tag in this case. Often, though, two digits are
required to fully identify a specific tag.
Figure 148
The green highlighting in the TAGS tables provide visual cues to tell you which number you need
to enter next. If the row numbers are highlighted, you know that a row number is required. After
a row number is entered, column numbers are highlighted. (In Figure 148, a row number – 3 –
has been entered; the TAGS pane patiently awaits a column number.)
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13.4 SEARCH
Searching for something … your glasses, car keys, your spouse (!) … can be oh-so tedious. It’s
hard to beat the joy and relief when the search is successful, however – and sooner is always
better than later.
In an instant replay setting, too, there is no time to waste (if you can’t find just the right clip
faster than your director can blink, you may just find yourself looking for a new job.) In
recognition of the vital importance of this matter, fast, innovative search-related functions are
intimately integrated throughout 3Play’s workflow, interface and Control Surface operations.
13.4.1 DATAVIEW ENTRIES
Figure 149
By this point in the manual, 3Play’s dataview has been mentioned over and over again, in many
different contexts:

Every character of textual and numeric input to the system, whether punched on the
Control Surface or typed on the keyboard, flows through the FastClip dataview.

Likewise almost every snippet of legible information – be it an Event or Clip ID, timecode
value, Memo entry, or tag – that appears on the Replay Desktop can be easily and
quickly directed to the dataview by simply navigating to it using the Control Surface,
keyboard or mouse click.
The benefits of this ‘metadata pipeline’ become abundantly clear in connection with 3Play’s
Search functions. In a nutshell, searching works as follows:
1.
2.
Post suitable search criteria to the dataview.
Execute an operation using the criteria.
Let’s add some detail about those simple steps. First, let’s consider search criteria – what forms
it can take, where it comes from, and how it can be operated on.
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ENTERING CRITERIA
Letters, numerals, ‘type-able’ symbols, words or phrases combining the aforementioned, can all
serve as search criteria. Timecode, Clip and Event IDs work, too, for certain operations.
Of course, you can go ‘old school’ and just type your criteria into the dataview using the
keyboard, but – since simply selecting a cell on the Replay Desktop snaps its value into the
dataview (Figure 149), often one need only navigate to (or click) a cell to supply search criteria
without any typing at all. Similarly, the TAGS feature lets you quickly populate the dataview with
multiple terms perfectly suited to many searches.
TAGS AS CRITERIA
Earlier in the chapter (Section 13.2), we detailed various aspects of the TAGS feature, showing
how it can quickly be used to build (simple or more) complex Memo entries.
Figure 150
The TAGS feature can also be used to quickly add simple or more elaborate search criteria to the
dataview. The workflow for adding tags is identical, the only change being that instead of
pressing ENTER (which would post a Memo entry) one presses the SEARCH or GO TO button
instead as desired.
Of course, with the TAGS button on the Control Surface off, the Control Surface supports direct
numeric entry.
13.4.2 FINDING MATCHES
It’s helpful to know that 3Play’s search engine performs a logical OR operation using the criteria
you supply. Thus an exact match of every element of the search criteria is not required. Your
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search criteria can include, for example, multiple words, or consecutive character strings,
including numbers or common symbols.
When a SEARCH operation is executed, event rows with are listed in the Search Result pane (CLIP
LIST) whenever of their cells contains elements matching any search criteria item tab.
Let’s consider some simple examples. Suppose you have made the following into Memo entries
(Figure 151):
Figure 151
The table below illustrates which events will be added to the Search Results tab for a SEARCH
operation based on the criteria shown at left:
a.
b.
c.
d.
e.
Search Criteria
home
hom
22
visitors 22
“visitors 22”
Search Result(s)
0-2
0-2
0-2
0-4
0-2
0-4
0-5
0-4
First, we can see that a ‘perfect match’ is not necessary. The first two SEARCH operations
produce identical results regardless of whether the criteria entered is “Home” or “Hom”.
Next, take a look at the example in row d. Notice that including “visitors” in the criteria did not
suffice to exclude Event # 0-2 from the result. Let’s consider how SEARCH processing produced
this result to see why not:
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
First, the SEARCH process checked to see whether the leading element in the criteria
(i.e., “visitors”, without quotes) was found in any Memo field. This cause the inclusion of
Events # 0-2 and 0-5 in the Search Result.

Next, the second element of the criteria (22) was evaluated. This resulted in Event # 0-4
being included along with prior matches in the result.
We can see that 3Play’s OR type search processing included matches for any element included in
the criteria. It’s useful to observe, too, that quotation marks can be used to force the search to
treat multiple elements in the criteria as an inseparable unit.
For example, in the last two rows of the table above the criteria are identical, save for one thing:
in the second instance, quotation marks surround the two elements (i.e., “visitors 22”). The
search treats the enclosed items as a single object, and produces a corresponding result.
Numbers are treated like any other character when included in the criteria for a SEARCH, but play
different roles when used with GO TO, discussed next.
13.4.3 GO TO
Figure 152
As discussed in Chapter 8 (The Control Surface), the GO TO button has several functions. Pressed
alone, GO TO takes an Event ID number as input, and takes you to the matching event row in the
CLIP LIST when successful.
It’s not necessary to enter hyphens for many GO TO operations to work correctly. Thus GO TO
operations with “0-4” and “04” as input criteria produce identical outcomes. Partial entries can
be useful too; recall that entering a single digit and pressing GO TO jumps to the corresponding
CLIP LIST tab). Use hyphenated digits with an added number to specify the clip angle (for
example, press 2-034-4 followed by the GO TO button jumps to the fourth angle for clip 034 in
Clip tab 2).
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Pushing SHIFT with GO TO performs a ‘go to timecode’ operation (which, you’ll recall, put 3Play
into Delayed playback mode). Timecode entries are properly formatted as hh.mm.ss.ff (hour,
minute, seconds, frames), but – just as hyphens can be omitted for GO TO (Event ID #)
operations, so punctuation is optional for timecode entries.
Omit digits thoughtfully for timecode operations, however. GO TO timecode operations parse
the search value right to left. The entry 1130 (or 11.30) will be assumed to represent the
timecode value 00.00:11:20 (11 seconds, 20 frames), rather than 11.20.00.00 (11 hours, 20
minutes).
Tip: Remember that precise numeric entries can be ‘snapped’ into the dataview (and used for GO
TO operations) by simply selecting In/Out Point cells in the CLIP or PLAY LIST.
13.4.4 SEARCH RESULTS TAB
Figure 153
The Search Results tab appears at right in the header of the CLIP LIST. Matches from SEARCH
operations are listed in this pane.
Items shown in the Results tab can be added to other tabs using copy and paste techniques, as
well as (PLAY LIST only) using the ADD TO PLAY LIST button on the Control Surface, or simply by
dragging them.
Tip: A red border is drawn around the dataview window when an entry is deemed to be
inappropriate for the SEARCH or GO TO operation you choose.
Naturally, you can also select cells in the Search Results tab to snap their values into the
dataview, and then use the value for other purposes.
For example: Search Results does not support CUT operations. This would seem to prevent
actually moving an item into a new tab (as compared to a copy/paste that results in a duplicate
of the event). However, you can successfully move items as follows:
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


Select an Event ID in Search Results to snap it into the dataview.
Punch GO TO, which locates the original clip in its own tab.
Press CUT, and PASTE the item into another location.
13.5 IMPORT TAGS
Imagine using everyday tools like Microsoft Excel® to enter and manage your tags. Simply save
the correctly formatted spreadsheet in .CSV format and import it into 3Play’s Tags pane.
Figure 154
You can import just one new tab to your current Tags list (say, to import the players list for a
visiting team), or you might import an entire multi-tabbed list from in your favorite spreadsheet,
managing its content externally (Figure 154).
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13.5.1 CSV EXAMPLE
Prepare the CSV file on a single sheet in your spreadsheet software of choice. Identify each
tabbed TAGS page by an entry in the first column. The example below illustrates the correct
format for a table with two tabs named “Home” and “Guests”:
Home
0
0
Skip
1
1
2
3
4
5 6
7 8 9
5 6
7 8 9
20 Ginobili
11 Ayres
21 Duncan 31 Battier
2
02 Leonard
22 Splitter
3
03 Belinelli
23 Daye
33 Diaw
4
04 Green
5
05 Joseph
2
3
4
20 Oden
30 Cole
40 Haslem
6
15 Bonner
16 Baynes
7
07 Hamilton
8
08 Mills
9
09 Parker
Guests 0
1
0
Skip
1
01 Bosh
06 James
9 Lewis
11 Andersen
2
22 Jones
3
03 Wade
4
5
15 Chalmers
6
7
8
08 Beasley
9
0 Douglas
Notes:


Row and column numbers for each tabbed list must be entered as shown.
Any entry made in the ‘Skip” cells will be ignored.
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14 TRANSITIONS
3Play’s powerful transitions deliver sophisticated style and state of
the art capabilities to your replay output. They can even include
custom graphics and audio, adding powerful emotional impact.
This section explains the selection and use of appropriate transition
effect, various transition workflows that 3Play offers, and the
included graphics tools enabling you to author custom transitions.
Figure 155
Dynamic transition effects can be used to introduce replay clips with added drama and
excitement. 3Play supports different types of effects (including custom transitions) as well as
more than one workflow capable of effects.
14.1 PLAY LIST TRANSITIONS
Many replay systems provide the ability to play a prepared sequence of clips with transitions
between them for use as highlight reels. As a rule, using transitions in this manner requires you
to dedicate not just one, but two outputs toward achieving transition effects between clips.
3Play’s PLAY LIST module, however, directly supports integrated transition effects, eliminating
the need to dedicate an extra output for this purpose. We’ve covered these tools in depth
already (see Section 12.3.7), so we will not belabor the advantages of this workflow here.
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14.2 PROGRAM-PREVIEW TRANSITIONS
Of course you might, instead, want to use 3Play’s colorful transitions apart from more elaborate
PLAY LIST preparation. For example, you might want to quickly run replays with dramatic effect
specifically tailored to the sport, team, or play that it will show.
To distinguish this workflow from PLAY LIST usage, we borrow ‘program-preview’ terminology
from the traditional video switcher realm, which employs a very similar approach.
14.2.1 ‘PROGRAM OUT’
In this workflow, one output is assigned ‘program out’ duties. The ‘program output’ comprises
the signal path for principal replay output (i.e., the a/v stream selected on the ‘program bus’) to
downstream devices, whether for direct display or further processes such as switching,
recording, etc. In this alternative workflow, Channel B serves as 3Play’s ‘program bus’.
14.2.2 ‘PREVIEW OUT’
A second channel (often referred to as the ‘preview bus’) serves a special preparatory role,
allowing you to queue up the source you intend to send to ‘program out’ next. Channel A thus
becomes 3Play’s surrogate ‘preview bus’.
14.2.3 AUTO WORKFLOW
Using 3Play in a program-preview workflow could scarcely be simpler – or more powerful. Let’s
consider an example:

Channel B (‘program’) is sending a live camera feed to a downstream stadium display

With control delegated to Channel A, you select a replay clip

Press the Auto button on the Control Surface
Instantly, the currently selected transition introduces the replay clip from Channel A (‘preview’).
Replay playback commences automatically from the clip’s In Point.
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
If LOOP is enabled in the Transport controls, the replay source will continue playing over
and over until you interrupt it, perhaps by a TAKE, or another AUTO operation.

Otherwise, it might play right past the marked Out Point to the limit established by the
Out Point Padding setting (Options menu – see Section 6.4.2), giving you a little leeway
to safely transition back to the original source (now on ‘preview’).
14.3 TRANSITION EFFECTS
3Play supports two distinct types of transitional effect. Standard effects could be loosely lumped
under the description of wipes. In generally, this type of effect involves the pixels of the current
scene being progressively replaced by those of the incoming image.
Figure 156
In many cases, these transitions involve a blending of colors that follows some sort of pattern
(Figure 156) – whether a simple ‘full-screen’ fade, an animated ‘radar’ or ‘blinds’ pattern, or
something more elaborate. This said, some wipes in this class also perform translation (i.e.,
shifting of the imagery on x and y axes during the effect) and even stretching, compression, and
rotation effects.
3Play also offers a second type of transitional effect called (for reasons that will be obvious)
Animation Store effects. Even compared to the effects provided by typical broadcast video
switchers, 3Play’s Animation Store transitions (Figure 157) constitute a powerful effect solution,
eliminating the need to combine separate animations, transition effects, and sounds on the fly.
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Figure 157
Animation Store effects can do everything that standard wipes can do, but usually also include
embedded full-color animated overlays (hence the moniker) and can even include audio effects.
A useful set of sample Animation Store effects are included with your 3Play, but the real power
of the Animation Store system is that you can quite easily create custom effects using the
supplied Animation Store Creator add-on application. You can employ your own custom graphics,
such as team logos, and more elaborate overlay animations along and embedded audio.
Note: Audio embedded in Animation Store effects is not currently supported for the programpreview transitions, but can be heard in PLAY LIST effects.
ANIMATION STORE CREATOR
The Animation Store Creator application is launched from 3Play’s Startup>Home page. Complete
documentation for the application can be found using the Help icon (also on the Home page).
Briefly, to create an Animation Store effect, a black and white animated image sequence defines
the transparency. When warping is desired, you prepare this Wipe Sequence animation using a
supplied gradient image to stand in for video imagery.
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This Wipe Sequence animation is then combined with a full-color Overlay Animation (Figure 157)
to produce the final effect, which you can then apply on demand simply by pressing the AUTO
button.
14.3.1 EFFECT SETTINGS
The settings for transition effects are very simple. Of course the most basic of these is the
selection of a specific effect.
Figure 158
Click the small thumbnail effect beside the AUTO button in the onscreen Transition control area
to reveal a palette showing nine effect icons for quick access. The features and options provided
in this palette are identical to those discussed previously (Section 12.3.7) in connection the very
similar PLAY LIST transition effects.
Figure 159
Transition timing for the current effect is set using the menu located just to the right of the effect
icon. You can choose S(slow), M(medium) or F(fast) effect speed presets using the menu. Note
that the default preset times is automatically adjusted for certain effects, and will also update
depending on which effect type you choose. You can also click the value shown to edit it directly
with the keyboard, or drag the mouse right or left over it to raise or lower the current value.
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15 DSKS (OVERLAYS)
3Play offers two fully independent DSK (Downstream Keyer)
overlay channels – one for each primary output. Both provide
integral alpha channel support and independent Positioner controls
(including edge cropping). Video and graphics overlays can be
scaled and cropped, and placed anywhere within the video frame.
Overlay channels can be used creatively to layer video sources for
compelling highlights and much, much more. The combined power
of overlay layers and replay open up endless new opportunities.
15.1 OVERVIEW
Conventional replay systems are unable to show
two synchronized angles of an event on a single
output.
Not only does 3Play let you overlay an alternate,
fully synchronized angle of instant slow motion
replay on another and send it to output, you can
also overlay live video onto another source (live or
recorded) or vice versa.
Figure 160
Figure 161
DSK allow you, for example, to continue to display live
action while playing highlights, show replays or ads in
an insert, or display two live video angles at once.
The combinations are almost limitless, providing incredible
flexibility to design workflow solutions tailored to very specific
requirements previously requiring multiple systems.
Figure 162
Enabling the DSK display is as simple as clicking the DSK A or DSK B button.
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15.1.1 OVERLAY OUTPUT A OR B
In addition to being able to overlay one angle onto another, you can also overlay the entire
alternate output on top of your display. For example:

Show the video from Output A – even including DSK A above it – on top Output B to
produce a ‘picture-in-picture-in-picture’ composition - then transition between them.

Use DSK position tools to create a ‘squeeze-back’ of the assigned source. You can cover
two independent events simultaneously in this manner; show live gameplay while
playing a highlight reel, or a commentator during an instant replay, and much more.
Note: When working with a Program-Preview transition workflow (See Chapter 14), the DSK
channels swap each time a Take or Auto is performed.
15.1.2 OVERLAY GRAPHICS AND LOGOS
Not only can you overlay highlights, clips and live cameras, but you can also use overlays to
display graphics, with full key and fill support. For many creative and potentially rewarding
applications, a single operator can run the replay system and also display timely graphics and
overlays. When combined with single click stinger capabilities, the ability to perform colorful
custom transitions to and from live video and to flexibly overlay other graphic and video inserts
at the same time, your 3Play can serve as a complete house production system.
15.1.3 OFFICIATING AND OVERLAYS
Replays are also obviously important for referee and coaching use.
Instant replay for officiating purposes is increasingly a mandatory
requirement of numerous leagues.
A dedicated camera capturing the clock in sync with other camera
angles can easily be overlaid over outputs for absolutely guaranteed
synchronization with the actual game time. Too, the ability for
coaches or referees to view two angles of a play at the same time is
truly invaluable.
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Figure 163
If that is not enough, since 3Play’s dual outputs can be operated in “gang” mode, officials can
easily review separate angles, whether on a single screen or side by side on two simultaneously
(each with their own synchronized clock overlays). And because the clock cams are overlaid,
rather than embedded in the angle shots, they can be freely cropped, scaled, and even repositioned at any time if they should happen to the action.
15.2 SOURCE OPTIONS
A huge and diverse list of potential sources is available for each of 3Play’s two DSKs (DSK A and B).
The various alternatives are
accessed via drop-down menus
supplied for each DSK, and include
the following:

Cameras – any connected live video source

Clip List Preview – a selected angle from
the current CLIPS LIST selection (not
available in 3Play Mini)

Buffer – Buffers can be either still or
specially prepared animated graphics
overlay sources – see Section 15.2.3

Network Input – An array of optional video sources served across
a network can be configured as DSK sources – see Section 15.2.4

Output A/B – The video program stream from the ‘other’ 3Play output – A or B, as
appropriate

Black – Not to be overlooked, the Black overlay option can serve as a handy source for
‘fade to black’ operations.
Figure 164
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15.2.1 CAMERAS
Select any connected live video source as a Buffer source, and you can (for example) employ it in
a picture-in-picture composition. You might use this, for example, to show a shot of a
commentator overlaid on a clip he is discussing – or vice versa.
15.2.2 CLIP LIST PREVIEW(3PLAY 4800 AND 440)
Clip List Preview selections correspond to the different angles available for the currently select
event row in your CLIP LIST. This permits you, for example, to show different angles of an event
as a picture-in-picture composition scaled down in similar fashion.
Note that this selection actually displays the same (reduced resolution) clips shown in the small
clip preview monitors at the top of the CLIP LIST panel. Generally, they will be quite adequate for
use in many compositions, but may look ‘soft’ if used at larger sizes.
15.2.3 BUFFERS
3Play’s powerful Buffer system provides especially convenient graphics and animation sources
for its two DSK channels. Buffer content is retained in memory for immediate recall and display.
Thus Buffers can often be even more useful than similar imagery stored in CLIPS LISTS, since they
free the CLIPS LIST up to display other content.
Hint: Up to 8 different graphics or animated buffers can be loaded into the DSK source menu for
quick access later.
Using a buffer as a DSK source also eliminates the risk of accidentally displaying the wrong
graphic (as might otherwise happen if the current CLIPS LIST selection was not the one intended).
SELECTING AND MANAGING BUFFERS
When you move the mouse over a Buffer entry in the source menu (e.g., Buffer 1) a gear gadget
appears next to its label. Click the gear to display 3Play’s Media Browser (see Section 11.1.5),
and then pick a suitable file to populate that buffer preset.
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Note: Buffers are linked to the original source file on disk. Not surprisingly, the link will fail if the
original file is moved, or deleted from the hard drive.
The Browser allows selection of files in most still image formats (including those with embedded
transparency), along with special animation effects. Examples of the latter type are supplied, but
you can convert custom animation sequences created in your favorite application to this format
using the supplied Animation Store Creator add-on application (see the sub-heading Animation
Store Creator in Section 14.3). Animation effects can be of either looping or auto-run type. The
type is determined in the supplied Animation Store Creator utility when the effect is generated.
Next to the gear you will observe a Remove (X) gadget. Click this to clear the current entry,
freeing up system graphics memory resources at the same time. Still image Buffers have another
very valuable ability, discussed next.
WATCH FOLDERS
The Frame Buffer folder is actually a “watch folder”, and you can optionally share it across a
network. Share Media Folders and Buffers is easily enabled or disabled even during a live
production using the File menu at the left-hand end of the Dashboard.
For still image buffers, when you save an image into the correct location the corresponding
buffer immediately updates, even if it is currently displayed. This lets you refresh overlays
virtually instantly from any computer on the same network, using suitable graphics applications
such as Photoshop®.
The files which serve individual buffers are located in clearly named sub-folders of the Frame
Buffer folder for each session. These folders are arranged as follows:
Sessiondrive:\3Play\Sessions\sessionname\Frame Buffer\Buffer (#)
e.g., D: \3Play \Sessions\MySession\Frame Buffer\Buffer 3
The Frame Buffer folder for the current session is accessible on the network when sharing is
enabled.
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Note: The special “Frame Buffer” share name assignment is dynamic. Network sharing is
activated and the current Buffer path is automatically updated whenever you enter a session with
the option enabled. This ensures that applications on networked systems can remotely access
and update buffer graphics for the current TriCaster session.

Still image Buffers are normally stored using the popular 32 bit PNG (Portable Network
Graphics) format, but other formats are also supported.

Specific filenames are not important in the buffer workflow. (Actually, multiple media
files with different names can reside in buffer folders. The system always shows the
‘newest’ file – that is, the one with the most recent modification date.
15.2.4 NETWORK INPUT
The ability to bring network video sources into 3Play as DSK sources is the gateway to a truly
staggering range of potential opportunities. Consider just a few of these:

Use NewTek’s own LiveText™ titling application to supply graphics and title feeds to
3Play across a network.

Many third party products, too, can send and update scoring, timing, statistics, and
similar displays to 3Play’s network input.

Insert sponsor messages to add dynamic visuals and generate revenue.

Overlay displays from (Windows® or OS X® based) computer systems (via iVGA™).

Use a network-connected telestration system to provide real-time markup over video.
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Figure 165
Click the gear next to the Network Input entry in the DSK source menu to access Network Input
Configuration dialog (Figure 165). The Connection drop-down menu lists all qualified network
sources that have been detected.
Note: Gigabit networking is highly recommended, and should be considered mandatory for HD
sessions in particular. This can also be important for third-party network sources.
Let’s consider some of the available network source types in a little more detail.
IVGA
iVGA is the proprietary NewTek utility supplied to let you use data directly from the interface of a
networked computer. It has a tiny footprint, and can even be run from a USB thumb drive,
without no need to install it directly on the hard drive of the remote client system.
iVGA client programs are supplied for both Microsoft Windows® and Apple OS X®. You will find
iVGA installation files inside the C:\3Play\Extras\iVGA folder on your system drive. There are
several versions of iVGA, and you should select the one best suited to your host system.
Readme files found in the same location will help you determine which one is appropriate.
Documentation for each version is also provided.
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LIVETEXT
As we noted earlier, a companion workstation on your
3Play network with LiveText standalone installed can
serve as a dedicated CG and title solution for your live
presentations. When connected, LiveText is listed in the
Connection menu. For more information on installing and
using LiveText, please refer to its manual.
3PLAY™& TRICASTER™
3Play’s own network Output A and Output B are available
as sources to other NewTek live production systems,
appearing in the source selector menus for network
inputs as “3Play(A)” and “3Play(B),” where “3Play” is the network name for the system.
Figure 166
This means that an a/v feed from another 3Play (or TriCaster) on the network can be utilized in a
DSK channel without tying up one of the main video inputs.
THIRD-PARTY APPLICATIONS
AIRPLAY
AirPlay® is Apple’s protocol for getting audio and video from ‘here’ to ‘there’ – specifically, from
an AirPlay source (which may be an Apple® computer, or a mobile device such as iPad®, iPod®, or
iPhone®) to a second device.
The local network is the means of transmission between units, and a wireless connection from
the player to the network is perfectly acceptable. Typically, the target device for AirPlay might
be a television display or set of speakers, but your 3Play can also be the signal’s recipient. It
basically works as follows:

You select the AirPlay entry in the Source menu for the Network Input, just as you might
select an iVGA or LiveText source.

3Play identifies itself as a network client for AirPlay apps/applications.
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
You can then designate 3Play as the output device for content played on the device.

AirPlay streams video from the device to the local network, and on to 3Play.
DEVELOPER NETWORK
The NewTek Developer Network comprises a large and ever-growing ecosystem of companies
and products. Many world-class organizations have developed applications and systems with
support for NewTek’s live production systems.
In particular, there is a great variety of solutions for specific needs that take advantage of 3Play’s
network inputs (as well as the Macro and automation features). Refer to the webpage at
www.newtek.com/solutions/newtek-developer-network.html for the latest details of solutions
that can facilitate and expand your own particular workflow.
15.3 CONFIGURATION
Each DSK layer has its own settings, accessed in the Network Input Configuration panel. Click the
gear gadget at right beside the Source menu for either DSK channel to open this panel.
DSK settings are organized into several groups from top to bottom as follows:
1.
2.
3.
Fade
Position
Edges
The Fade control group allows you to enable or disable a crossfade transition effect that is
optionally used to show or hide the DSK display. The nearby menu allows you to set the duration
of the crossfade. Naturally, when the fade is disabled, the operation of displaying or hiding the
DSK occurs as a cut.
Reminder: Display or hide DSK channels by clicking the buttons labeled DSK A and DSK B.
15.3.1 POSITION
Click and drag on the Position button to relocate the associated DSK layer vertically or
horizontally within the frame.
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Dragging left or right directly on either of the two nearby numeric controls adjusts the position
on a single axis only.
Hint: You can also constrain mouse actions
to one axis by holding down the Ctrl key
before dragging. Dragging a numeric
control with the Ctrl key pressed increases
accuracy by 5 times.
Dragging the cursor on the Scale button
(magnifying glass) affects the size of the
overlay. Again, if you drag just one of the
nearby numeric sliders you can adjust just
one dimension of the corresponding DSK
layer – width or height.
Hint: If you click a numeric field (or rightclick it), you can type a value into the
gadget using the keyboard – press Enter to
complete the editing action, or Esc to cancel
it).
15.3.2 EDGES
Figure 167
Edge controls for DSK layers allow you to
independently crop the sides of the DSK channels. Restore default settings to all parameters of
the Position or Edge control groups by clicking Reset.
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16 PUBLISH
3Play’s Publish features allows the operator to selectively publish
clips and still images to local or networked storage, or even directly
upload to popular social media sites – on the fly. The process does
not impose intrusive burdens on the operator, and can be
performed even while the action and replay marking continue.
Networks, corporate users and others with sophisticated website
and distribution needs can deliver all the action moments after it
occurs, with all manner of meaningful benefits.
Quick and convenient distribution of media for post-production and archival purposes is a
common need. Too, in today’s multi-screen world, a single program feed is often supplemented
in many and important ways. Consumers ingest media from multiple sources simultaneously.
Figure 168
A live online presence may even be the primary broadcast medium for some productions. For
others, distribution of supplemental content on popular Internet channels including Facebook®,
YouTube®, and Twitter®, provides opportunity for brand extension and additional monetization.
3Play’s Publish feature brings all of the above into easy reach.
Tip: 3Play’s Export Media module provides further tools and options for different batch export
and transcoding workflows – see Section 5.3.1 for more detail.
16.1 OVERVIEW
Credentials for social media accounts and other upload targets are pre-configured in Startup,
before production begins. A few choices regarding clip or still image sharing are set separately in
the Replay Desktop. Afterward, it’s quick and easy to distribute selected content to multiple
sites, even as production and recording is ongoing.
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16.2 ACCOUNT CONFIGURATION
You will see Publish Account icons in the titlebar of both the Home and Session pages of 3Play’s
Startup screen (Figure 168). Click an icon or the neighboring configure button (gear) to open the
Account Configuration panel (Figure 169). This is where you enter your personal credentials for
social media sites or storage targets, and specify local or networked destinations.
Hint: A green checkmark on its icon indicates an account is succesfully configured.
FIGURE 169
Click an entry in the Account List at left to display corresponding fields for your credentials in the
pane at right. Typically you will need a user name and password for your social media accounts,
as well as FTP servers. Connections are tested when you press Enter, and will report an error if a
connection problem is detected.
16.2.1 SOCIAL MEDIA SITES
At the time of writing, the Publish feature can send media to Facebook®, Twitter® and YouTube®.
Other connections may be supported as it becomes possible to do so.
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16.2.2 FILE COPY AND FTP
The File Copy and FTP options are very useful output alternatives, effectively providing a live
distribution method that does not force you to wait until production ends to use them. These
features can be invaluable for collaboration, whether local or remote.
16.2.3 COMPRESSION
A feature common to both File Copy
and FTP publishing is the option to
compress video before sharing.
Enabling the Prepare for Web option
will encode files to a compact
progressive scan H.264 (MP4) format
suitable for the Internet. (Disable this
option when you wish to use the files
for post-production.)
Figure 170
16.2.4 WATERMARKING
To avoid misuse of private or copyrighted
media, you may want to add a watermark
before publishing it to public sites. The
Watermark feature allows you to select a
suitable custom image to overlay on your
output.
The image you select will be overlaid on shared video or still image
Figure 171
files. It should be a 32 bit still image file (supported formats include
PNG and Targa) that positions the watermark correctly in the frame taking into account the
resolution and image aspect of exported files.
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16.3 THE PUBLISH QUEUE
Having discussed configuration of destinations for sharing, let’s move on to the settings and
controls related to publishing (a.k.a., ‘sharing’) media that appear in the Replay Desktop during
production.
16.3.1 SET PUBLISH DESTINATIONS
Configuring
individual
accounts (in Startup)
ensures
the
output
destinations for files you will
publish
are
valid
and
available. Next, you want to
indicate which of the
accounts you intend to send
files to during the current session.
For example, you might want to send transcoded video clips
to YouTube®; at the same time you may need to send high
quality versions of the same clips to an FTP server or
network storage location, providing immediate access for
post-production purposes.
Figure 172
File menu items under the heading Set Publish Destinations let you pre-assign one or more
Publish targets for both clips and stills.
AUTO UPLOAD
The bottom item in both Set Publish Destination groups (Video or Stills) is Auto Upload. When
this switch is enabled, processing (including transcoding, when called for) of the items you add to
the Publish Queue begins immediately. Otherwise (when Auto Upload is disabled), newly added
items can be processed manually at a later time.
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16.3.2 PUBLISHING CLIPS AND STILLS
Live replay production demands full attention. You know quite well that ‘spare time’ to take on
added duties related to publishing media to social media sites is a figment of your boss’s
imagination. It would be different if all you had to do was punch a button on the Control Surface,
right? Riiiight?
The fact is that – after spending the few minutes required to configure the accounts and media
targets in advance, as described in Section16.2 and 16.3.1 above – it really is that easy (hint:
don’t tell your boss; just take the credit).
PUBLISHING CLIPS
Figure 173
The last menu item in the clip context menu (opened by right-clicking in either the CLIP LIST or
PLAY LIST) is Add to Publish Queue. This provides a convenient way to add entries to the Publish
Queue.
PUBLISHING A GRAB
The Grab feature makes it even child’s play to publish still images. You can grab every active live
source and both outputs with just one click. When Add to Publish Queue is enabled in the Grab
Still Configuration panel (see Section Grab), the grab from the currently delegated channel (A or
B) is added to the Queue each time you grab a still.
Tip: If Auto Upload is enabled for Stills (Set Publish Destinations heading under the File menu), the
transfer to configured publish accounts occurs immediately.
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16.3.3 SHARE PUBLISH QUEUE
Select the Share Publish Queue item (in the File menu, Replay Desktop DASHBOARD) to open the
Publish Queue panel (Figure 174). The Publish Queue panel is easy to comprehend. It shows a
‘batch processing list’ consisting of clips and still images you have added to the queue, using the
clip context menu (CLIPS LIST and PLAY LIST) or automatically when grabbing stills, as discussed in
the prior sub-heading.
Figure 174
Tip: Remember that you can Add and even upload files while recording is underway.
All of the entries you add appear in the queue pane at right. Information about the clips and stills
is displayed in columns, including the file name, Duration, and Destination. The values in these
columns can be edited: click in the column to enable keyboard entry, or navigate to it and simply
start typing. Press Enter or click elsewhere to end editing.
Title column entries affect social media uploads, but not FTP or File Copy operations. The
Comment column likewise allows you to add remarks for uploads to social media sites.
The Destination column is home to a menu that allows you to modify the upload targets for the
file. Note that you can even select destinations that have not yet been configured; this lets you
queue up content, then later exit the Live Desktop, configure the account credentials, (see 16.2)
and finally upload the content at a convenient time.
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Click in the Upload column to actually publish the file (note that multi-selection is supported; all
selected files are uploaded in this case). The neighboring Status column tracks upload progress.
QUEUE TOOLS
Three Publish Queue features help you manage your queue entries:
Add opens a Media Browser, which in turn lets you select something
other than the default angle for Grabs, among other things.
Duplicate clones selected entries, allowing you to quickly and easily
create versions of the entries that can then be assigned to different
social media Accounts or target locations.
Figure 175
Remove, as you’d expect, deletes entries from the queue, doing so
without any effect on the source files.
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17 MACROS AND AUTOMATION
Macro capabilities smooth out your workflow, reducing complex
operations to a single button press, and make it easy to produce
sophisticated programs.
Macros provide many opportunities for both workflow streamlining
and creative applications. (As well, macros can reduce or eliminate
embarrassing operator errors.)
Keeping up with the action, having just the right angles on tap with little or no notice, preparing
media for highlight reels and post production all calls for near superhuman performance from
instant replay operators.
Macros can provide a great deal of help in this context. Record any sequence of events as a
macro and play it back with one click. Alternatively, trigger it with a single keystroke or hardware
control surface operation.
FIGURE 176
Macros can do almost anything; preload frequently used media, play clips, modify playback
speed, automate complex operations or perform all of this synchronously. The compelling
usefulness of macros justifies the prominent Macros menu placement in 3Play’s Dashboard.
Click the Macros button to show a menu (Figure
177) containing a list of ‘Favorite’ macros, along
with a Configure Macros item.
Select the latter item to open the Macro
Configuration Editor, which is where you can create
and manage macros.
Figure 177
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17.1 SYSTEM MACROS
The largest part of the (resizable) Macro Configuration Editor consists of the Macro List. Initially,
this list includes two items - a folder labeled System Commands, and another just beneath it
named Session Macros.
FIGURE 178
The System Commands folder includes commands identical to those actually called by the user
interface and Control Surface to operate your 3Play – specifically those commands which have
default shortcut keystrokes assigned to them. Expand this entry by clicking the triangle at left to
see these items.
Hint: Notice that keystroke shortcuts for macro entries are shown at right. The small stars also
appearing at right in Figure 178 identify items selected as ‘favorites’. Starred items are listed in
the main Macros menu (Figure 177) for quick access. Clicking a star toggles the status of the
macro entry in a given row.
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It’s worth noting a few unique aspects of System Commands. First, System Macros are specially
safeguarded within the system. Rename, Delete, Clone and Paste features are disabled, nor can
you alter the order of entries in the list. Also, be aware that un-checking the enable switch at left
for the entire System Macros folder (or individual entries within it) will naturally result in the
failure of all related keystroke shortcuts. By design, this does not affect Control Surface
operations, however.
17.2 SESSION MACROS
The second folder is initially empty. Any macro you place in this folder (by creating it there, cut
and paste, or drag and drop operation), will be available in your current session only. Among
other things, this provides a useful way to provide variants of your macros that are tailored to
unique event types, or have different shortcuts for individual users.
17.3 RECORDING MACROS
Creating a new macro is simple. Buttons at upper right let you add folders and macros. Click the
first to add a folder and name it. Click the Add Macro button to add a new macro entry.
Continue to define the macro by clicking the Record button at the bottom of the panel. Then just
go ahead and perform the sequence of operations you wish to include in the macro. You can use
mouse, keyboard, and Control Surface operations when doing so. When finished, click the Stop
button to complete recording. Test the new macro by clicking the Play button.
17.3.1 MACRO PLAYBACK SPEED
You’ll notice that an animated bar in the background of the macro’s entry in the list tracks
playback progress. You can modify the playback rate for your macro using the menu in the footer
of the Macro Configuration panel. You can even set macros to loop using the button at right.
SNAPSHOT MODE
One option in the speed menu – Snapshot – bears further explanation. When you choose
Snapshot as the macro’s ‘speed’, you essentially force it jump to its end result. Any operation
that is ultimately irrelevant in achieving that end is simply omitted. You will often Snapshot
mode very useful for designing macros that configure 3Play to a particular state.
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Hint: You can record a macro that includes other macros. Depending on your order of operations,
you may need to re-highlight the newly recorded macro in the list to show its Stop control (to end
macro recording).
17.3.2 MANAGING MACROS
The Macro Configuration panel has management features such as folders, rename, clone, and
hotkey assignment, as well as Import and Export (share macros with other 3Play users).
THE CONTEXT MENU
Entries in the lister have a context menu, shown when you rightclick an item. Macros can be recorded, as we’ve seen, of played,
renamed, deleted, copied, cloned, or exported.
The folder context menu supports, in addition, Play All, Stop All,
Paste, and Import operations. Import and Export are noteworthy
features. These can be used to share macros with multiple users
and systems, but provide another important opportunity.
A good deal of time can be spent preparing complex macros. It
would be a shame for these to be lost through some mishap.
For this reason, we encourage you to use the Export feature to
prepare a backup archive of your painstakingly designed macros.
(This is quite easy to do, since Export of entire folders is supported,
as is multi-selection.)
17.4 SHORTCUTS AND TRIGGERS
Macros may be executed by menu, keystroke shortcuts, MIDI controller or GPI trigger.
Figure 180
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Figure 179
You can readily see the first shortcut assigned to a macro at right in its entry in the lister. (As
mentioned earlier, you’ll also see a ‘star’ gadget at right. Click this to add the macro to the
Favorites menu, shown when you click directly on the Macro control in the Dashboard. )
Figure 181
To set a new shortcut or modify an existing one, click one of the Shortcut fields in the footer of
the Macro Configuration Editor panel; it will display a “Listening …” tag. Then press the desired
keystroke (or control surface Macro button combination).
Hint: For clarity, lower-case characters are shown as capitals. True upper-case letters are
displayed in the form [Shift + (character)].
Shortcuts are ‘per user’, allowing you to employ your personal favorites without conflicting with
the shortcut preferences of other users. Speaking of conflicts, note that assigning a single
shortcut combination to multiple macros is supported.
17.4.1 CONFLICTED SHORTCUTS
Figure 182
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By the way, assigning identical shortcut combinations to multiple macros is supported, and
deliberately so. Still, as you may wish to avoid conflicts, a yellow triangular gadget referred to as
a ‘bang’ (or, if you are in a certain mood, a ‘conflict nacho’) is shown in this case.
Bangs appear at right for all macro entries in the Macro Configuration panel lister with shortcut
conflicts.
FIGURE 183
Of course, when multiple shortcuts are assigned, the first shortcut for a macro – i.e., the one
displayed at right in the Macro Configuration panel lister – may not actually be the one that is
conflicted; too, there might be several conflicts for a single macro.
In such a case, select the macro in the list to show the corresponding Shortcuts group entries at
the bottom of the panel (FIGURE 183 ). Conflicted ‘Listen’ controls will all show bangs. Clicking a
bang automatically jumps to the next conflicted entry, so you can advance quickly through them,
resolving conflicts as you go.
(Obviously, you can resolve a conflict by assigning a different keystroke to conflicted macros. Or
you can disable macros if you like, using the checkmark switch.)
Hint: Folder level checkmark switches offer a method for managing ‘deliberate’ shortcut conflicts.
For example, the shortcuts assigned to entire folders of macros designed for various sessions or
purposes can conflict with shortcuts in another folder., but keystrokes for any inactive folders are
ignored.
DELIBERATE ‘CONFLICTS’
Otherwise, pressing the conflicted shortcut key will perform all macros sharing that keystroke
assignment. On the other hand, your ‘conflicts’ may be deliberate; running multiple macros with
just one button press or gesture may be just what you had in mind.
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17.5 MIDI CONTROLLERS
A useful (and often very affordable) macro trigger option is MIDI (Musical Instrument Digital
Interface).
MIDI Configuration Add-On:
The Add-On group in 3Play’s Session page
(Startup) includes a link named Ableton
Novation Launchpad. This link opens a
simple configuration application that allows
you to alter the colors used to illuminate
buttons on this popular MIDI device.
Figure 184
MIDI devices are often used in the audio
and events industries, but can be found in
other realms as well. Literally thousands of
devices and systems of this sort are
available.
Simply choose a specific device from the
menu at upper left, choose a Fill Color, and
click a button on the screen with the fill
bucket mouse pointer. (Alternatively, each
button has a right-click menu you can use to
select the color for that button.)
The Macro Configuration panel system can
‘listen’ for button presses from most MIDI controllers,
just as it recognizes input from the keyboard or native control
surface (see Section 17.3.2). Too, a wide variety of MIDI software
and extensions are available for other devices, including mobile devices such as tablets and smart
phones. These can be used to create unique custom control alternatives.
Note: Many MIDI devices provide ‘plug-and-play’ convenience. Some, though, require nonstandard device drivers. Generally, adding device drivers to NewTek products is discouraged, since
these may not have been prepared with the rigorous demands of live production in mind.
If you install a driver and encounter unintended consequences, you can resolve the problem by
restoring to factory defaults and, if necessary, updating to the current software version
appropriate for your system.
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17.6 AIRSEND™ CONTROL
The software API (application programming interface) providing network A/V support in NewTek
products is called AirSend™. Various systems and software (both native and third-party) also
take advantage of AirSend to send and receive control instructions and tally (on air) notification.
AirSend supports more than just a/v data transfer. For example, AirSend also provides the ability
to transmit commands between NewTek live production systems and other connected sources.
This provides extremely powerful capabilities.
17.6.1 EXAMPLE – CONTROLLING 3PLAY
Let’s consider a simple example taking advantage of the potential this ability offers.
Using TriCaster’s Macro system, it is easy to take advantage of AirSend to send instructions from
TriCaster to 3Play via the macro system. Such a macro could actually perform sequential
operations on both systems, and be assigned to a shortcut keystroke or other macro trigger for
convenient execution with a single user interaction.
When both ‘parties’ to the network ‘conversation’ have been prepared using the AirSend API, as
in this case, there is no need for complicated configuration. TriCaster ’knows’ which network
source is connected to its network inputs, and automatically creates the necessary bi-directional
communication channel.
For example, 3Play network outputs typically appear in TriCaster’s Network Input source
selectors as something like “3Play(A)” and “3Play(B)”. If you select “3Play(A)” as the active
source for TriCaster’s Net 1 input, a communication channel between 3Play’s A channel and Net
1 is automatically established. Unique shortcut entries in the macro identify which Network
Input the instructions specified will be directed to. When examined in TriCaster’s Macro Editor, a
typical macro entry of this type might look as follows:
Delay (ms)
0
Shortcut
net1
Value
clip_play
Key 1
speed
Value 1
.5
The shortcut “net1” defines which Network Input will be addressed. Additional entries on the
same line constitute an instruction that will be performed when the macro is executed.
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
The Value “clip_play” commands the target source to play the currently selected clip (in
our example, the current clip selected on 3Play’s channel A)

The Key 1 entry “speed” sets the playback speed to the value which follows next on the
line, “.5” in our example. This will cause playback to occur at 50% speed.
It is entirely possible to create more complex macros that combine AirSend commands of the
sort just mentioned.
17.6.2 DEFAULT AIRSEND COMMANDS
As mentioned earlier, the macro shortcut entry “net1” addresses a controllable network source
connected to the first network input on a NewTek live production system. TriCaster has a second
network input, which you can send commands to using the shortcut entry “net2”.
The AirSend API also allows third-party developers to implement custom commands suited to
their requirements. These, when provided, can be used in macros just like ‘NewTek native’
commands, even benefiting from the same automatic communication channel configuration.
Documentation supplied with third-party products will provide information on custom
commands that have been included.
By default, third-party products generally support the AirSend commands discussed next,
included in the NewTek product macro system.
CLIP_STORE
Delay (ms)
(ms)
Shortcut
net1 or net2
Value
clip_store
Key 1
index
Value 1
ID
This command stores a custom local reference ID for the current clip (the one currently visible at
on the network input). The value ID can be a string. ID is global and shared across your system (it
is not stored per system output, if you have multiple).
For example:
Delay (ms)
Shortcut
net1
Value
clip_store
Key 1
index
Value 1
AAA1
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The entry above will ‘remember’ the current clip with the name “AAA1”. (The default for ID is an
empty string, which is a valid storage target.)
CLIP_RESTORE
Delay (ms)
(ms)
Shortcut
net1 or net2
Value
clip_restore
Key 1
index
Value 1
ID
This command cues up content previously stored with a specified ID value on the upstream
source channel assigned to the network input designated.
For example:
Delay (ms)
Shortcut
net1
Value
clip_restore
Key 1
index
Value 1
AAA1
The clip previously indexed as “AAA1” (using clip_store) is restored on the source system output
channel connected to Net 1. The playhead is set to the beginning of the clip. (If the indexed clip
is not located, nothing occurs.)
CLIP_ SELECT
Delay (ms)
(ms)
Shortcut
net1 or net2
Value
clip_select
Key 1
index
Value 1
#
Select a page (or clip) defined by the value assigned to index. This may be a number specifying a
particular page or at times, another property.
For example, sending a “clip_select” command to 3Play with a suitable numeric value assigned as
the “index” key selects a specific Play List tab by index (assuming Play List mode is active. On the
other hand, in Clip List mode, if the value for “index” was “0-023” the clip referred to would be
selected.
For example:
Delay (ms)
Shortcut
net1
Value
clip_select
Key 1
index
Value 1
4
This would select the fourth Play List tab on the 3Play output (A or B) connected to Net 1.
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CLIP_ MOVE
Delay (ms)
(ms)
Shortcut
net1 or net2
Value
clip_ move
Key 1
distance
Value 1
#
Move the specified number of pages forwards or backwards from the current page.
For example:
Delay (ms)
Shortcut
net1
Value
clip_move
Key 1
distance
Value 1
-1
The entry above would select the previous clip on the source connected to Net 1.
CLIP_ PLAY
Delay (ms)
(ms)
Shortcut
net1 or net2
Value
clip_ play
Key 1
speed
Value 1
#
Key 2
position
Value 2
#
You can specify “speed”, “position” or both keys (the order of keys is not important).
When “position” is not specified, play begins at the current frame. The value for position is
specified in seconds, while speed is expressed as a playback rate value (1.0 = 100%).
For example:
Delay
Shortcut
net1
Value
clip_ play
Key 1
speed
Value 1
-.5
Key 2
position
Value 2
10
This entry would play a clip backwards at 50% speed from a position 10 seconds into the clip.
CLIP_ SCRUB
Delay (ms)
(ms)
Shortcut
net1 or net2
Value
clip_ scrub
Key 1
distance
Value 1
#
This command will move the playhead backward or forward by a distance of # seconds. For
example:
Delay (ms)
Shortcut
net1
Value
clip_scrub
Key 1
distance
Value 1
5
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The entry above would advance the playhead five seconds further into a clip displayed on the
source connected to Net 1.
NOTES: The software associates values with their key name, thus key can be entered in any order.
The following are valid formats for numeric entries: “+0.1”, “0.1”, “.1”, “-0.1”.
17.7 AMP CONTROL
AMP stands for Advanced Media Protocol. The original implementation by Odetics Broadcast
Corporation® provides a variety of commands, which over time have been applied and extended
by other developers according to their requirements.
3Play responds to a number of AMP of commands received across a network connection from
external devices.
17.7.1 CONFIGURING AMP
3Play’s AMP support is not unlike its AirSend implementation, but AMP does not enjoy the same
‘auto-magic’ communication configuration advantages. Thus you will generally need to configure
the external controller to communicate with 3Play by providing its IP address (which you can
locate, for example, by exiting to Windows and using the system Network and Sharing Center).
You will also need to configure the external control system to address one or both of 3Play’s A
and B output channels.
In all likelihood, the developer of your external system will have documented AMP configuration
and usage, but the next section provides details of the 3Play implementation for your interest.
17.7.2 AMP SHORTCUTS
AMP commands sent to trigger native 3Play shortcut commands of the same sort used by the
user interface and Macro system. These shortcuts consist of two parts: a prefix that identifies
the target 3Play output channel (A or b); and a suffix constituting the command to be executed.
The AMP instruction may also include values, such as unique clip identifiers, similar to 3Play’s
Clip IDs.
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The supported prefixes are amp_vtr1 and amp_vtr2. These address 3Play’s Output A or B
respectively. Supported suffixes are listed in the following table:
Suffix
_loop
Value
bool
_play
_stop
_query
void
void
void
_cue
String
_eject
void
Description
Changes looping playback status for the playout channel. If
no value is specified then looping is toggled.
Play at 1X speed
Stops playback
Query returns a result (string) identifying the content
currently on output and stores it for a subsequent _cue
Populates a special playlist tab named EXT VTR with a clip or
playlist previously identified by a query. (If the value is void,
performs a ReCue operation.)
Clears the current EXT VTR content
17.8 GPI CONTROLLERS
GPI, or General Purpose Interface, is long serving analog control signal system based on simple
contact closure. GPI inputs and outputs are very common on professional production
equipment.
The macro system in NewTek live production devices can take advantage of intermediary
devices, such as the eBOX™ network/GPI hardware interface from JLCooper Electronics, to
support both GPI signal input and output.
17.8.1 CONFIGURATION
For an external GPI device to communicate with a NewTek live production system, it must be
manually defined by text entries in the file named gpi_setup.xml. This file can be located in the
directory at C:\3Play\Configuration\. The entry for a given GPI control device must contain an IP
address and port, password, and custom name, entered as follows:
< device name="name " ip="###.###.###.###" port="##" password=" "/>
At the time of writing, the xml ‘element name’ signified above by the placeholder device should
be “jlcooper”, without the quotation marks. The value for the “name” attribute that follows is a
custom name of your choosing.
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Hint: Normally, connected GPI devices are identified by unique names in this file; otherwise (if GPI
devices share a single name) GPI commands are issued to them simultaneously.
The remaining configuration attributes (“ip”, “port” and “password”) are set at the external
hardware device (refer to the vendor’s documentation for details); the corresponding values
need only be transferred into the XML configuration file.
A typical entry might look like this:
<jlcooper name="JLCooper1" ip="192.168.128.102" port="23" password=""/>
17.8.2 LISTENING FOR GPI TRIGGERS
Configured and connected GPI interface devices can trigger macros just like a keyboard shortcut,
control surface, or MIDI button operation can. To assign a GPI trigger to a macro, simply click a
‘gesture field’ in the Shortcuts group at the bottom of the Macro Configuration panel; then send
the desired external GPI trigger to the system. The ‘listening’ control will recorded the GPI signal,
and a suitable shortcut entry will be displayed (see Section 17.3.2).
17.8.3 SENDING GPI COMMANDS
A special macro command allows you to send GPI signals to external devices and systems via
network-connected GPI interface devices (such as the eBOX™ from JLCooper Electronics). GPI
macro entries are formatted as shown below:
Delay (ms)
####
Shortcut
gpi
Value
name
Key 1
GPI_pin#
Value 1
boolean
etc.

Delay – the interval, in milliseconds, between the time when the command on the prior
line (if any) was issued to the system, and execution of this line.

Shortcut – Use the entry “gpi” in this field to send a GPI signal.

Value – The shortcut value is the name of the GPI device (defined earlier in
gpi_setup.xml) that you want the signal defined on this line to address.
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
Key # (0 – n) – The value you enter in this field identifies a target pin on the external DVI
device to receive a signal defined in the following field. The entry should be formatted
as “pin#” (e.g., “pin1”, without quotation marks).

Value # (0 – n) – This value controls the contact closure state (on or off) for the GPI
device pin identified by the preceding key. The value can be entered variously as “1” or
“0” , “on” or “off”, “true” or “false” (without quotations).
A typical entry might look like the following:
Delay (ms)
500
Shortcut
gpi
Value
jlcooper
Key 1
pin12
Value 1
1
etc.
Hint: Multiple GPI pins can be targetted simultaneously by key/value pairs entered on a
single line.
Alternatively, some GPI devices require a GPI ‘pulse’ of a specified duration. In such a case, you
might send an “on” command on one line, followed – after a suitable delay – by an “off”
command sent to the same pin.
17.9 EDITING MACROS
Often you will wish to modify values assigned to the various steps
in an existing macro, rather than re-recording it; or perhaps you
want to experiment with other possibilities. Click the Edit button to
open the Macro Editor for the currently selected macro.
Figure 185
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FIGURE 186
This deceptively simple editor presents the shortcut sequence your macro contains, along with
all of its values in a simple to comprehend ‘spreadsheet-style’ interface. Right-clicking opens the
editor’s context menu (the keyboard shortcut Ctrl + i also inserts a row). Standard copy and
paste keyboard shortcuts are supported as well. When done editing a macro, click Apply (or
Cancel, to close the editor without saving your changes).
Hint: Use the Record button in the footer of the Editor to insert newly recorded entries into the
current at the selected line.
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PART III (APPENDICES)
A time-saving question and answer section, followed by an extensive listing of Shortcut Keys and
keyword index …
Page | 213
APPENDIX A 3PLAY MINI VIRTUAL CONTROL SURFACE
3Play Mini’s default external control system is a virtual surface that
you can conveniently open in a web browser on any suitable device
on the same network – including mobile devices like tablets.
This section describes the use and features of this control system.
(3Play Mini does support hardware 3Play control surfaces, available
separately.)
Figure 187
A.1 A CCESSING THE V IRTUAL C ONTROL S URFACE
When a 3Play session is started you will see a dialogue that provides a link. This link can be typed
in the browser of another system or mobile device on the network to open the Virtual Control
Surface.
Hint: You can also get the URL you need from the Info panel that is displayed when you click the
(?) button found in the upper-right corner of the Replay Desktop.
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A.2 U NIQUE V IRTUAL C ONTROL S URFACE F UNCTIONS
The following functions are unique to the operation of the Virtual Control Surface:
Figure 188

The Jog-wheel features a padlock icon. When the lock is enabled you cannot jog past the
modified IN or OUT points of a clip.
Figure 189

A|B channels – The physical control surface allows you to set an active channel using the
Channel Delegate buttons represented by A, B, and LINK. The Virtual Control Surface has
a visible A and B button for this purpose as well. LINK mode can be achieved by dragging
from A to B (or vice versa). To un-link, press the desired channel and swipe in any
direction away from the other channel.
Page | 216

T-bar – the arc just above the jog-wheel marked -200% to 200% serves as the ‘T-bar’ for
the Virtual Control Surface, allowing you to press and drag to a desired value.
The 3Play Mini Virtual Control Surface core functionality is similar to that found in the physical
control surface. As such, explanations on core usage and functionality can be found in Chapter 8.
A.3 T HE R ESOURCES P AGE
Figure 190
The 3Play Mini Resources Page is home to a host of valuable links and documents. You can open
this page by clicking on the Home icon found at the right end of the Virtual Control Surface
toolbar.
Page | 217
APPENDIX B HOW DO I … ?
In this section, we’ll consider the most common questions NewTek
3Play™ operators may have (and of course we’ll provide the
answer, too).
The answers are intentionally brief – perhaps just a reminder of one
or two steps required to perform some operation. For this reason,
we’ll also point you to explanatory information elsewhere in this
manual whenever that would be useful.
If you’ve largely mastered your NewTek 3Play™ system, but have a specific question, this may be
the best place to look first. The headings that follow list related questions and answers together,
along with cross-references and other helpful remarks.
Tip: The NewTek website includes a comprehensive FAQ database containing a wealth of useful
information on all of its products – please see http://www.newtek.com/faq/
How do I ...
Connections............................................................................................................................... 221
Connect cameras? ................................................................................................................ 221
Color correct mismatched cameras? .................................................................................... 221
Connect monitors? ............................................................................................................... 222
Improve the quality of Multiview output? ........................................................................... 223
Connect the Genlock source? ............................................................................................... 223
Connect the 3Playcontrol surface ......................................................................................... 224
Supplement: My system has suddenly stopped responding to the control surface. What
can I do? ............................................................................................................................ 224
Insert/Remove a Drive From a Removable Drive Bay ........................................................... 224
Supplement: What hard drives are recommended for NewTek 3Play? ........................... 225
Connect an external hard drive? .......................................................................................... 226
Eject a hard drive? ................................................................................................................ 226
Connect to a network/the Internet? .................................................................................... 226
Enable termination for video inputs? ................................................................................... 226
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Sessions ..................................................................................................................................... 226
Supplement: What is a ‘session? .......................................................................................... 226
Delete a session (and its content)? ....................................................................................... 227
Rename a Session? ............................................................................................................... 227
Manage selected content inside a session? ......................................................................... 227
Events and Recording................................................................................................................ 227
Start recording? .................................................................................................................... 227
End recording? ...................................................................................................................... 228
Mark an Event? ..................................................................................................................... 228
play a Clip? ............................................................................................................................ 229
Prepare a Highlight Reel?...................................................................................................... 229
Select a different Play List clip for the same time period? ................................................... 229
Files ........................................................................................................................................... 230
Manage files? ........................................................................................................................ 230
Import media files? ............................................................................................................... 230
Prepare clips for the Play List using Apple® Final Cut Pro? ................................................... 230
Add an external File Location to the Media Browser? .......................................................... 231
Remove a Location From the File Browser? ......................................................................... 231
Export Files to an external drive? ......................................................................................... 232
Import/Export files larger than 4 Gigabytes? ....................................................................... 232
Software, Maintenance and Updates ....................................................................................... 232
Improve system performance? ............................................................................................. 232
Resolve serious instability or dropped frames? .................................................................... 233
Update NewTek 3Play software? .......................................................................................... 233
Install virus protection? ........................................................................................................ 233
Install my favorite software (or codec)? ............................................................................... 234
Restore 3Play software? ....................................................................................................... 234
Registration and Tech Support .................................................................................................. 236
Access Technical Support? .................................................................................................... 236
Find hardware/firmware revision numbers? ........................................................................ 237
Miscellaneous ........................................................................................................................... 237
Set up remote desktop control of 3Play? ............................................................................. 237
Deal With Clips or images That Seem Blurry? ....................................................................... 237
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Access Windows ................................................................................................................... 237
Return to the Startup Screen from the Widows™ Desktop .................................................. 237
More Questions and Answers ................................................................................................... 238
Why is my power supply beeping? ....................................................................................... 238
Supplement: Where can I obtain replacement or spare Power Supply modules? ........... 238
B.1 C ONNECTIONS
B.1.1 CONNECT CAMERAS?
1.
Connect video sources to the appropriately labeled BNC input connectors on the
NewTek 3Play backplate, according to your camera’s connection type – see Section 3.4.
You may find the BNC removal tool shipped with your system helpful.
2.
Open a 3Play session (or create a new one) from the 3Play Startup Screen, and launch
the Replay Desktop.
3.
Double-click the preview monitor on the Replay Desktop for the source you want to set
up, or click the Configure (gear) button that appears below in its monitor label.
4.
Choose an appropriate Connection Type for your camera in the Input Settings tab (see
Sections 3.4 and 7.2.1).
B.1.2 COLOR CORRECT MISMATCHED CAMERAS?
Your 3Play system permits the use of sources that do not match the current session format. You
might connect an SD camera during an HD session, for example. The official broadcast standard
for SD video is Rec. 601, but HD video conforms to Rec. 709 – and NewTek 3Play output color
space is governed by the session format.
When the natural color space for a connected source does not match the current output
specification (in this example, Rec. 709), 3Play automatically attempts to compensate – but it’s
always best to refer to downstream scopes for critical accuracy.
Page | 221
1.
As required, connect external Waveform and Vectorscope monitors to 3Play outputs
2.
Your downstream scopes should be configured to conform to the broadcast color
specification for your current session.
3.
Calibrate your sources one by one using the Proc Amp tools for individual inputs (see
Section 7.2.2.)
B.1.3 CONNECT MONITORS?
REPLAY DESKTOP MONITOR
With the power off, connect an external computer monitor to the port labeled Interface on
3Play’s backplate. Use a suitable adapter if necessary for your monitor.
MULTIVIEW (SECONDARY) MONITOR
The secondary monitor output on the backplate is for the Multiview output feature.
4.
Connect the external device to the Multiview output on the backplate using an
appropriate cable (and/or adapter, if required) – see Section 3.5.4.
5.
Launch a 3Play session (or create a new one) from the Startup Screen.
6.
Double-click one of the output monitors to open the Output Configuration panel.
7.
In the Aux/Multiview tab, set Resolution for Multiview to match the native resolution of
the external device.
8.
Select your preferred display from the Layout menu in the same group.
NOTE: Changing Output Resolution can cause frames to be dropped briefly. We do not
recommend changing this setting during live production.
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OUTPUT VIDEO MONITORS/DEVICES
Downstream video devices you wish to send 3Play output to must be compatible with the video
broadcast standard (such as NTSC or PAL) and format (SD or HD) of the current 3Play session.
1.
Connect cables between downstream devices (whether monitors or other devices) and
appropriately labeled video output connectors on the backplate (see Section 3.5.1).
2.
Open a 3Play session (or create a new one) from the 3Play Startup Screen.
3.
For SD sessions and display devices, you may need to adjust the connection options
found in Output Configuration:
a.
Double-click one of the output monitors to open the Output Configuration
panel.
a.
Click the appropriate output tab (A or B), and select either ‘Composite + Y/C’ or
Component, according to the connection type used by your device. (Please see
Section 3.7 for more information.)
B.1.4 IMPROVE THE QUALITY OF MULTIVIEW OUTPUT?
It is possible for to choose settings that will have a negative effect on the Multiview video output
image. For best quality, be sure that the VGA Output Resolution you choose corresponds to that
of the monitor connected.
NOTE: Changing Output Resolution can cause frames to be dropped briefly. Thus we do not
recommend changing this setting during live production.
B.1.5 CONNECT THE GENLOCK REFERENCE SIGNAL?
1.
2.
Connect the reference signal to the Genlock input (BNC connector) on the backplate.
See Section 3.8 for details on configuring Genlock settings.
Page | 223
B.1.6 CONNECT THE 3PLAY CONTROL SURFACE?
Connect the USB cable from the Control Surface to one of your NewTek 3Play’s USB ports. Do not
extend the supplied cable if possible.
SUPPLEMENTARY QUESTION:
Q: My system has suddenly stopped responding to the Control Surface. What can I do?
A: The foremost reason this might happen is if the cable (or extender cable) you are using
between the Control Surface and NewTek 3Play failed to deliver sufficient current consistently. In
the short term (if you are in the middle of a show), you can generally resolve this issue by simply
unplugging and re-plugging the Control Surface.
However, please note that the use of so-called "USB extenders" is not recommended. Whenever
possible, use a single USB cable of the correct length. Each added connector on the signal path is
a potential connection problem, and also causes signal ‘reflections’. Such an arrangement may
seem to work for a while, then fail unpredictably.
If you are using a very long USB cable (or a poor quality cable), you should supply a powered hub
at the end of the cable nearest the Control Surface, then complete the connection with a short
USB cable from the hub to the Control Surface (an unpowered hub will be of no help).
B.1.7
1.
2.
3.
4.
5.
INSERT/REMOVE A DRIVE FROM A REMOVABLE DRIVE BAY
If the system is running, and if applicable – eject the hard drive you wish to remove (see
Section B.1.9).
Drop the front panel on your NewTek 3Play down.
Open the removable drive bay door.
Pull the hard drive currently in the drive bay to remove it.
Insert the new hard drive (‘connector end’ first)
Page | 224
Figure 191 – 3P lay
6.
7.
Close the drive bay door.
Close the front panel.
SUPPLEMENTARY QUESTION:
Q: What hard drives are recommended for removable drive bays?
A: NewTek Sales may offer additional hard drives for use in the removable bays. NewTek
supplied storage media has been carefully tested to meet exacting specifications, and can be
expected to provide optimal performance and reliability.
Of course, you are free to purchase storage media from other sources. Keep in mind that
manufacturer specifications and reviews may highlight favorable statistics, focusing on results
from ‘typical’ (i.e., less demanding) operating environments. Naturally, NewTek cannot
guarantee that hard drives obtained from such sources will provide performance adequate to
meet operational requirements. Here are some guidelines to keep in mind if you employ hard
drives purchased from other sources:



All else being equal, larger drives are normally faster – try to use 1TB drives or above.
Use SATA 3.0GB/s drives with rotational speed of 7200 R.P.M. (or better).
Drives should have a larger onboard cache (32Mb or better is recommended).
Page | 225
B.1.8 CONNECT AN EXTERNAL HARD DRIVE?
Connect a suitable cable from the external hard drive to the eSATA port on the system’s
backplate. Note that in general, for use with large video files the hard drive should be formatted
using the NTSF file system (the FAT file system chokes on exported files exceeding 4 Gigabytes, as
will often be the case).
The eSATA port supports transfer speeds that are fast enough for live recording to suitable
external media. USB ports should not be used for recording, but may be useful for transferring
files to and from the system (it is always best to import media for use in live sessions).
B.1.9 EJECT A HARD DRIVE?
Click the Eject item in the Home page titlebar in 3Play’s Startup screen, or the File menu of the
Replay Desktop, and select the hard drive you wish to safely disconnect.
B.1.10 CONNECT TO A NETWORK?
Please refer to Section 3.11.
B.1.11 ENABLE TERMINATION FOR VIDEO INPUTS?
NewTek 3Play provides full-time video termination. If you need to loop through (or t-off from)
upstream video devices (such as an external monitor) in your video pipeline, you should ensure
termination is turned OFF for earlier devices.
B.2 S ESSIONS
SUPPLEMENTARY QUESTION:
Q: What is a session?
A: Sessions can be thought of as ‘top-level presets’. They store all of the settings, playlists,
device configurations, and so on for a given live production. See Section 5.1.
Page | 226
B.2.1 DELETE A SESSION (AND ITS CONTENT)?
1.
Right-click the name of the session in the Home page of the Startup screen.
2.
Select Delete from the menu.
This will delete the session, and any content that is local to the session (external data that has
not been imported and data on drives that are not mounted at the time will not be deleted). See
Section 5.2.2 for more information.
B.2.2 RENAME A SESSION
1.
If necessary, close the Replay Desktop by choosing Exit in the File menu.
2.
Return to the Home page.
3.
Right-click the name of the session you want to rename in the list shown at right to
open the context menu.
4.
Choose Rename from the menu that appears.
B.2.3 MANAGE SELECTED CONTENT INSIDE A SESSION?
1.
Click the name of the session containing the content you wish to manage in the Home
page of the Startup Screen.
2.
Under Browse at (right on the Session page), click the link for the type of content you
wish to manage (see Section 5.3.1).
B.3 E VENTS AND R ECORDING
B.3.1 START RECORDING?
1.
Press the REC button on the Control Surface.
or …
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2.
3.
Press IN or OUT on the Control Surface.
or …
Press the Record button in the Dashboard at the top of the Replay Desktop.
B.3.2 END RECORDING?
1.
2.
Press SHIFT + REC on the Control Surface.
or …
Press the Record button in the Dashboard at the top of the Replay Desktop a second
time.
B.3.3 MARK AN EVENT?
There are two principle methods for marking events:
ONE-BUTTON METHOD
1.
Watch the input monitors, and press the OUT button on the Control Surface whenever a
notable event occurs (see Section 8.10).
2.
This creates a new event in the CLIP LIST, setting an Out Point at the current timecode,
and an In Point as required to fulfill the default duration set in the Options menu (see
Section 6.4.2). Of course, you can trim the event afterward any time you wish.
TWO-BUTTON METHOD
1.
Press the IN button on the Control Surface at any convenient time. This creates a new
‘incomplete’ event in the CLIP LIST.
2.
(Optional) If nothing noteworthy occurs in the next while, feel free to press IN again
from time to time, updating the In Point of the event.
3.
Press OUT to complete the event when something interesting occurs (see Section 8.10).
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B.3.4 PLAY A CLIP?
1.
In the CLIP LIST, double-click the Memo field for the input (clip) you want to play
or …
2.
3.
Navigate to a clip using the Control Surface or keyboard and press PLAY.
Or, simply move the T-Bar forward (from 0%).
RELATED QUESTIONS:
Q: I pressed PLAY, so why is my output frozen?
A: Check to see if the Control Surface T-Bar is at the 0% position (stopped).
B.3.5 PREPARE A HIGHLIGHT REEL?
1.
Select clips for events you want to include in the CLIP LIST and press ADD TO PLAY LIST
to add them to a page in the PLAY LIST module.
2.
Drag clip entries up or down in the PLAY LIST table as necessary to place them in the
order you want them to play.
3.
Optionally, re-trim the clips, to taste.
4.
Adjust level controls for embedded audio in the Audio columns (see Section 12.3.4),
Transition Rate (Section 12.3.7) and Speed (12.3.6) for individual or multi-selected clips.
5.
(Optional) Enable the Music Track switch in the PLAY LIST titlebar and load a music file
using the nearby menu (see Section 12.1.4). Adjust its level by clicking the Music
Configuration button (gear) at right.
B.3.6 SELECT A DIFFERENT PLAY LIST CLIP FOR THE SAME TIME
PERIOD?
1.
Hold down the ANGLE button on the Control Surface.
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2.
Press a number on the Control Surface number pad, or use the left/right TAB buttons to
access the available clips for the current time segment.
B.4 F ILES
B.4.1 MANAGE FILES?
Please refer to the item (How do I) Manage Selected Content inside a Session? (Section B.2.3).
B.4.2 IMPORT MEDIA FILES?
Importing files implies copying them into the session folders, making them local (rather than
external) to the system and session. To import media files:
1.
Open (or create) a 3Play session.
2.
Click the Import Media button (below the Browse > Sound and Music link at right).
3.
Click Add, and use the system file explorer that opens to select the file(s) you wish to
import into the current session; then click the Open button.
Selected files are automatically copied to the appropriate folder (Clips, Stills, etc.) according to
their file type (see Section 5.2.6, Import Media).
Tip: External files can be used in a session without being imported, by adding them to CLIP LIST
using the Add Media button and Media Browser – see Section 11.1.5. However, it should be
noted that the transfer speed of most external devices is too slow for reliable playback of media
content, making it wise to use the Import feature instead whenever possible.
B.4.3 PREPARE CLIPS FOR THE PLAY LIST USING APPLE® FINAL CUT
PRO?
We are often asked what format to use for export from Final Cut for best compatibility in 3Play,
especially for HD clips. Really, in most cases you can simply take advantage of 3Play’s Import
module – see Section 5.3.1.
Page | 230
Alternatively, you might install NewTek’s free Quicktime™ codecs (available on the ‘Product
Updates and Downloads’ page on the NewTek website), with a view to rendering to one of these
directly on your FCP system.
Actually, FCP does not natively provide broad Quicktime export options, but Compressor™ does;
and FCP can use the latter as its encoder. After creating a Compressor preset that uses one of
the NewTek SpeedHQ codecs, you can simply click on Final Cut’s File menu, choose Send To >
Compressor (Compressor will open automatically), and proceed as usual. See the documentation
for you Apple® products for more detail.
B.4.4 ADD AN EXTERNAL FILE LOCATION TO THE MEDIA BROWSER?
1.
Open a 3Play session.
2.
Click the Add Media button in the CLIP LIST titlebar.
3.
Click the Add Media Location button at bottom left in the Media Browser.
4.
Select the folder you wish to list as a custom location, and click OK.
5.
(Optional) Enable the Transcode switches for each item added to ensure smooth
playback.
(See Custom Locations in Section 11.1.5)
B.4.5 REMOVE A LOCATION FROM THE FILE BROWSER?
1.
Click the Add Media button in the CLIP LIST or PLAY LIST pane.
2.
Right-click the name of the location you wish to remove from the list, and select Remove
in the menu that opens.
(See the sub-heading Context Menus in Section 11.1.5)
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B.4.6 EXPORT FILES TO AN EXTERNAL DRIVE?
There are several approaches to exporting media files from within 3Play sessions. By far the
simplest is to use the Publish feature – see the Chapter 15, and in particular, Section 16.2.2.
B.4.7 IMPORT/EXPORT FILES LARGER THAN 4 GIGABYTES?
This question may arise if you are using external media, perhaps portable hard drives or USB
‘thumb’ drives. These are commonly prepared using the FAT32 file system, which does not
support files larger than 4GB. As video files will often exceed this size, FAT32 is not very suitable
for use in that context.
You should reformat these drives using the NTFS system to eliminate this limitation (or you might
consider transferring larger files over a network connection).
B.4.8 AVOID THE
PROPERTIES?”
ERROR
“…
COPY
THIS
FILE
WITHOUT
ITS
Windows shows this error message when you export a media file to an external volume that
does not use the NTFS file system. The warning is not really a concern (although we highly
recommend using NTFS formatted storage, as noted in Section B.4.7). The files will copy just fine
regardless.
NewTek 3Play generates metadata attributes for media files for internal use. This metadata is
only retained when you export to storage formatted as NTFS. That being said, the metadata is
automatically regenerated if you use the files with NewTek 3Play again later, so its loss poses no
issue.
B.5 S OFTWARE , M AINTENANCE AND U PDATES
B.5.1 IMPROVE PERFORMANCE?
1.
Click the Utilities icon on the Home page in Startup.
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2.
Click the Defragment Hard Drive link at right (see Section 5.2.4), and follow further
directions provided. This process can take considerable time, so it’s best not to
commence unless time (before a production) permits.
B.5.2 RESOLVE SERIOUS INST ABILITY OR DROPPED FRAMES?
If the system should ever become seriously unstable or drop frames (after the warm-up period),
consider a full 3Play Restore operation – see item B.5.6.
B.5.3 UPDATE NEWTEK 3PLAY SOFTWARE?
1.
Connect 3Play to a valid Internet connection.
2.
Click the Utilities icon on the Home page in Startup.
3.
Click Update 3Play, and follow directions provided (see Section 5.2.4).
B.5.4 INSTALL VIRUS PROTECTION?
Virus and malware protection applications can dramatically impact system performance (this is
true even for Windows Defender™, which is deliberately disabled for this reason). In general,
once additional software or services are enabled on the system, real-time performance cannot
be guaranteed. In a perfect world, we'd love to recommend that you do not install virus and/or
malware protection software on NewTek 3Play.
Certainly you should always take sensible precautions to avoid introducing infected files by
rigorously virus-checking media you plan to connect or import before ever connecting it to 3Play.
Realistically though, in some settings you may feel the need for protection outweighs the risk.
If you really feel you must install virus protection, switch all of its ‘active scanning’ operations off
so that nothing can occur in the background during live production. Anything that provides fulltime protection will dramatically reduce memory and disk speed on your system, so you should
disable those features. Then, only when you need to do so (perhaps on a daily or weekly
schedule), perform a manual scan.
Page | 233
Never let scanning continue into a live switching event, and do not assume that you can now
omit pre-checking files and external media for nasty surprises.
Tip: In the unfortunate event that malware ever does evade defensive measures you employ, you
can always use the Restore function to completely rehabilitate your system.
B.5.5 INSTALL MY FAVORITE SOFTWARE (OR CODEC)?
NewTek 3Play is not a ‘general purpose’ computer. The installed software suite is finely tuned to
provide reliable performance and amazing features. Anything you install apart from official
updates places these important goals at risk. Doing so is strongly discouraged.
Regarding codecs, NewTek 3Play supports many popular image, audio, and video formats for
playback. That said, hardly a day passes without another new one appearing on the scene. If a
file you would like to use does not play back well (or at all), consider converting it to a friendlier
format. The Import Media module makes this very easy to do.
If you feel the format is so popular that it should be supported, please submit the details as a
feature request.
B.5.6 RESTORE THE SYSTEM TO ORIGINAL ‘AS-SHIPPED’ CONDITION?
We firmly expect you will never need it, but isn’t it good to know that comprehensive software
Restore features are available in the event of an unforeseen problem? You can use one of two
methods to access Restore, depending on your situation.
To restore your system software after the system launches normally:
1.
2.
3.
Click the Utilities icon on the Home Page of the Startup Screen.
Select the link labeled Backup or Restore System.
The system will restart. When it does, select the Restore Factory Defaults bootup
option.
If 3Play should ever fail to boot up properly, you may need to try a different approach to restore
your system software, as follows:
Page | 234
1.
Select the menu item labeled Restore Factory Defaults from the black boot screen that
appears shortly after powering up. (If this screen does not automatically appear, reboot
and press F8 a few times in quick succession, say once per second, immediately after
powering up.)
Either method described above will ultimately present you with powerful system backup and
restore tools. The management screen initially presents you with 3 options as follows:

Restore System Partition to Factory Defaults: overwrites the C partition (only) on the
existing system drive from the disk image in its local Restore partition.
Note: Following a Reset to Factory Defaults operation, the Windows® system software
must be re-activated. To do this, you will need the operating system serial number,
which you will find on a sticker affixed to the exterior of your system.
This procedure restores your system drive (“C:”) to its ‘as-shipped’ state. However any
software updates you performed earlier will be overwritten. When you do restore,
remember to update the 3Play software afterward.

Create User Backup Drive: create a bootable clone of the entire system drive (as it exists
at the time) on either an external HDD or a drive mounted in a removable hard drive
bay.
The clone operation includes:
o The existing (factory-prepared) Restore partition
o The complete C partition
In cases of catastrophic drive failure requiring drive replacement, a service technician
can connect the User Backup ‘clone’ drive in place of the original internal system drive
and you’ll be back in production (prudence would call for creating a new User Backup
drive as the first order of business.

Restore System Partition from User Backup Drive: overwrites the C partition (only) on
the existing system drive with the C partition on the external user backup drive. This
allows you to insert a User Backup drive into a removable drive bay (or otherwise
connect it), and regain a functional system partition as stored on the clone drive.
Page | 235
Note: This feature it is intended to allow a restore operation of the system drive that the
clone was prepared on. It is not intended to allow restoration from a ‘foreign’ unit.
Using the ‘Restore System Partition from User Backup Drive’ in the latter manner will
almost certainly cause multiple problems.
In a dire emergency, however (such as if a system drive fails when no User Backup from
the same unit has been prepared) a User Backup created on a similar model 3Play can be
helpful, as follows:
- Install the ‘foreign’ User Backup drive to replace the defunct system drive.
- Power up, and – at the boot selection screen – select ‘Backup and Restore’.
- Choose ‘Restore System Partition to Factory Defaults’, and follow prompts.
It may be necessary to re-activate Windows, then re-enter the registration unlock code,
and possibly update the 3Play software after the restoration process in this case. Be
aware that the approach above is not encouraged, since minor hardware differences
between the two units involved may well result in issues in the resulting Windows
installation. As well, the new system drive will no longer have a factory restore
partition. Still, it might be better than nothing in a crisis.
B.6 R EGISTRATION A ND T ECH S UPPORT
B.6.1 REGISTER THE NEWTEK 3PLAY SYSTEM?
Please refer to Section 3.3, Registration.
B.6.2 CONTACT TECHNICAL SUPPORT?
Visit the NewTek Website, at www.newtek.com and select Support from the main menu at the
top of the page. This page always contains the latest support information for your NewTek
products, including FAQs and documentation. It also lists the Customer Support Department’s
hours of operation and contact details.
Page | 236
B.6.3 FIND HARDWARE/FIRMWARE REVISION NUMBERS?
Click the Help icon and select About 3Play in Startup. Doing this opens an information panel that
lists significant version numbers (at the bottom).
B.7 M ISCELLANEOUS
B.7.1 SET UP REMOTE DESKTOP CONTROL OF 3PLAY?
Attempts to run screen sharing or remote desktop software on 3PLAY are strongly discouraged
(this includes NewTek’s own iVGA client). Applications of this type require significant system
resources. At the same time, 3PLAY’s primary functions require unhindered CPU and GPU access.
Adding the resource demands of additional software of this type would almost certainly cause
3PLAY to drop frames on output, and should simply never be done.
B.7.2 DEAL WITH CLIPS OR IMAGES THAT SEEM BLURRY?
When paused or stopped, the system performs motion removal (to avoid unwanted flicker). This
can make the image seem slightly blurred when paused, but it should look perfect during
playback.
B.7.3 ACCESS WINDOWS™?
1.
If necessary, close the Replay Desktop by clicking the [x] button at the right-hand end of
the titlebar.
2.
Click the Shutdown icon on the icon ring in Startup.
3.
Click the Exit to Windows link at right (and confirm the warning dialog).
B.7.4 RETURN TO THE STARTUP SCREEN FROM THE WINDOWS™
DESKTOP
Double-click the 3Play icon on the Windows™ desktop to return to 3Play’s Startup screen.
Page | 237
B.8 M ORE Q UESTIONS AND A NSWERS
B.8.1 WHY IS MY POWER SUPPLY BEEPING?
NewTek 3Play 3PXD820 has redundant, replaceable power supply units. When you i) disconnect
or ii) power down just one of the modules, or iii), if a PSU should fail, a beep is sounded to alert
you. If you wish, you can mute the alert by pressing the green button on the back of the unit.
Figure 192
SUPPLEMENTARY QUESTION:
Q: Where can I obtain replacement or spare Power Supply modules?
A: Contact NewTek Sales for purchase information for spare components.
B.8.2 WHY ARE MY CLIP DURATION AND COUNTDOWN TIMES
DIFFERENT?
At times, the duration shown for a clip in the CLIP LIST may not perfectly match the HUDs
countdown timecode. This Duration value is based on the original clip framerate. However the
HUD countdown timecode is based on the project framerate.
Page | 238
APPENDIX C KEYSTROKE SHORTCUTS
C.1 T ABLES AND N AVIGATION
Toggle CLIP LIST Angle Previews (Redundant sessions only)
Previous row
Next row
Previous cell
Next cell
One page up
One page down
First cell in row
Last cell in row
First cell in table
Last cell in table
Ctrl + m
Up arrow
Down arrow
Left arrow
Right arrow
Page Up
Page Down
Home
End
Ctrl + Home
Ctrl + End
C.2 E DIT L ISTS /T EXT
Cut
Copy
Paste
Remove event/item
Append to current Memo value
Confirm edit
Copy Memo text to all angles of an event
Exit text edit without saving changes
Add Media (to CLIP LIST)
Ctrl + x
Ctrl + c
Ctrl + v
Del
Enter
Enter
Shift + Enter
Esc
F5
C.3 M ARKING
Mark In
Mark Out
Reset In Point
Reset Out Point
Bookmark (set)
Bookmark (jump to previous)
Alt + i
Alt + o
Alt + Shift + i
Alt + Shift + o
Ctrl + b
Ctrl + Shift + b
Page | 239
C.4 S EARCHING
Execute Search
Go To (Clip #)
Go To (timecode)
F3 (or Ctrl + f)
Ctrl + g
Ctrl + Shift + g
C.5 C ONTROL
Delegate Channel A (Control)
Delegate Channel B (Control)
Link Channels (toggle)
Source Delegate – LIVE
Select input or angle
Previous input or angle
Next input or angle
Go to first frame of clip
Go to last frame of clip
Page | 240
Ctrl + [
Ctrl + ]
Ctrl + =
Ctrl + l (lower case L)
Alt + Numpad (1-8)
Alt + (left arrow)
Alt + (right arrow)
Alt + Home
Alt + End
APPENDIX D RELIABILITY TESTING
We know our products play vital roles in the productions of our customers. Durability and
consistent, robust performance are much more than just adjectives for your business and ours.
For this reason, all NewTek products undergo rigorous reliability testing to ensure they meet our
exacting test standards. For NewTek 3Play, the following standards are applicable:
Test Parameter
Evaluation Standard
Temperature
Ambient Operating
Ambient Non-Operating
Humidity
Ambient Operating
Ambient Non-Operating
Vibration
Sinusoidal
Random
Electrostatic Discharge
Air Discharge
Contact
Mil-Std-810F Part 2, Sections 501 & 502
0°C and +40°C
-10°C and +55°C
Mil-STD 810, IEC 60068-2-38
20% to 90%
20% to 95%
ASTM D3580-95; Mil-STD 810
Exceeds ASTM D3580-95 Paragraph 10.4: 3 Hz to 500 Hz
Mil-Std 810F Part 2.2.2, 60 minutes each axis, Section 514.5 C-VII
IEC 61000-4-2
8K Volts
4K Volts
Page | 241
INDEX
3
3Play
Register, 23, 234
A
Activate Windows. See Windows™
Apple AirPlay®, 186
Apple® Final Cut Pro, 228
Asset Management (third party), 139
Audio
CLIP LIST menu, 147
Configure, 100
Connections, 30
LTC Connection, 105
Music, 150
PLAY LIST, 56, 153, 154
VU meters, 127
Audio 1, 2 & Audio 3, 4. See PLAY LIST
Auto. See Transitions
Aux Output (Audio), 30
Aux Output (Video), 29
B
Beep, 236
Bookmark, 15, 121
Buffers, 183
C
Channel Delegate, 89, 109, 110, 111, 114
Channel Info, 10, 91, 111, 129
Clip
Trim, 155
CLIP LIST, 6, 7, 15, 45, 137
Add to Playlist, 56, 122, 148, 227
Banks and pages, 150, 162
Cut, Copy, Paste, 147
Media Browser, 140
Add Media Location, 141, 229
Filter, 142
Menus, 143
Memo, 49, 50, 146
Navigation, 47
Play indicator, 148
Re-order, 147
Selection, 147
Table, 144
Titlebar, 137, 149
Transport, 147
Trimming, 145
Codecs, 232
Connect the Genlock source, 221
Connections
Cameras, 25, 96, 219
Control Surface, 222
External Drive, 224
Genlock, 27
LTC Timecode, 28
Output, 28, 220, 221
Control Surface, 6, 222
Add to Playlist, 122, 148, 227
Fast Jog, 117
IN, 119
Jog wheel, 117
Navigation, 115
One-button marking, 120, 226
OUT, 120
Transport, 116
Two-button marking, 226
Page | 243
D
Delayed playback. See Playback mode:Delayed
Developer Network, 187
Downstream Key. See DSK
DSK, 5, 14, 126, 179, 181, 187
E
EDL, 158
Eject, 65, 224
EULA. See 3Play: Register
Event, 6, 144
Cut, Copy, Paste, 147
Marking. See Control Surface
Re-order, 55, 147
Trim, 55, 145, 154, 227
Export Media. See Startup Screen
F
FAQ, 217
Fast Jog. See Control Surface
Files
Export, 75, 230
Import, 73, 228
Final Cut Pro, 228
H
Hard Drive
Defrag. See Startup Screen: Utilities
Eject, 224
Hard drive (external), 224
Highlight Reel, 153, 227
Home Page. See Startup Screen
I
I/O Configuration
A/V Passthrough, 95
Audio, 39
Clipping, 101
Failsafe, 95
Genlock, 92, 95
Proc Amp, 14, 62, 102
Video Input, 37, 96
Connection Type, 96
Video Output, 35, 89
IMAG, 30
Input Connectors, 25
Installing Third-Party Software, 232
J
Jog. See Control Surface
G
Genlock
Configure. See I/O Configuration
Connect. See Connections
GPI
Configuring devices, 209
Receive, 210
Send, 210
Page | 244
K
Keyboard, 21
L
Link, 114
Live Desktop
Workspace Presets, 86
Live playback. See Source Delegate:Live
LiveText, 186
Loop, 116
LTC. See Connections
P
M
Macros, 197
Conflicts, 201
Conflicts, deliberate, 202
Macro Configuration pane, 202
Resolving conflicts, 202
Sending GPI commands, 210
Triggering
GPI, 209, 210
Marking. See Control Surface
Memo. See CLIP LIST, See CLIP LIST
Monitors
Clip List previews, 16, 85
Dual Displays, 82
Interface, 21, 220
Output (external), 221
Replay Desktop, 13
Music. See PLAY LIST
N
Navigation. See Control Surface and CLIP LIST
Network, 12, 22, 40, 78
Network Input, 184, 186
AirPlay, 186
iVGA, 185
Network Output, 31
Network Sharing, 183
NTSC. See Video Standard
O
Open Session. See Startup Screen
Overlay. See DSK
PAL. See Video Standard
PLAY LIST, 56, 149
Audio, 154
Loop, 116
Memo, 154
Music, 150, 152
Play Indicator, 154
Render, 57, 157
Selection, 153
Speed, 57, 155
Table, 152
Trimming, 154, 155
Playback mode
Delayed, 5
Power conditioning, 22
Power Supply, 236
Proc Amp. See I/O Configuration
Production Time, 105
Publish, 19, 55, 84, 87, 122, 157, 189, 190, 192,
194
R
Record, 6, 7, 15, 44, 45, 65, 131
Register. See 3Play: Register
Rename Input, 82
Render. See PLAY LIST
Replay Desktop, 9, 34, 79
Dual Displays, 82
Restart. See Startup Screen:Shutdown System
Restore 3Play, 72, 232
S
Sessions, 31, 62, 64, 67, 224
Session Volume, 68
Share Media, 189
Shutdown. See Startup Screen:Shutdown
Page | 245
Social Media, 19, 55, 84, 87, 122, 157, 189, 190,
192, 194
Software
Installing Third-Party, 232
Source Delegate, 44, 47, 112, 113, 128, 138, 150,
162
Clip, 5
List, 5
Live, 5
Startup Screen, 8, 31, 61
Export Media, 75
Home Page, 8, 31, 63
Open Session, 68, 225
Session Page, 32, 34, 72
Shutdown, 69
Exit to Windows, 69
System Utilities
Restore 3Play, 232
Utilities
Defragment, 71, 231
Update 3Play, 231
Storage (external), 224
Support, 234
Page | 246
T
T-Bar, 117
Technical Support, 234
Timecode, 28, 100, 107, 119, 133, 142, 144, 145,
153
Configure, 105
Transitions, 5, 10, 17, 72, 111, 123, 156, 173,
174, 175, 177
U
UPS, 22
V
Video Standard, 27, 67
Virus Checker, 231
VU Meters, 101, 127
W
Watch Folders, 183
Windows™
Activate, 22
Exit to. See Startup Screen:Shutdown , See
Startup Screen:Shutdown
CREDITS
Acknowledgments: Tim Jenison, Jim Plant
Engineering: Andrew Cross, Alvaro Suarez, Brian Brice, Cary Tetrick, Charles Steinkuehler, Dan
Fletcher, Gil Triana, Greg Heine, Jagannadh Malla, James Killian, Jan Uribe, Jarrod Davis, Jeremy
Brosius, Jeremy Wiseman, John Perkins, Karen Zipper, Kevin Rouviere, Kirk Morger, Liviu
Corsatea, Mahdi Mohajer, Masaaki Konno, Menghua Wang, Michael Joiner, Michael Watkins,
Mike Murphy, Nathan Kovner, Naveen Jayakumar, Ryan Hansberger, Shawn Wisniewski, Steve
Bowie, Todd Bryant, Troy Stevenson
Additional thanks to:
-
NewTek Marketing and Sales
NewTek Customer Support
NewTek Business Development
Thanks also to: John Powell, Curtis Varju
This product uses the following libraries, licensed under the LGPL license (see link below). For the
source, and the ability to change and recompile these components, please visit the links
provided:



FreeImage library http://freeimage.sourceforge.net/
LAME library
http://lame.sourceforge.net/
FFMPEG library http://ffmpeg.org/
For a copy of the LGPL licence, please look in the folder c:\3Play\LGPL\
Portions use Microsoft Windows Media Technologies. Copyright (c)1999-2008 Microsoft
Corporation. All Rights reserved.
This product uses Inno Setup. Copyright (C) 1997-2010 Jordan Russell. All rights reserved.
Portions Copyright (C) 2000-2010 Martijn Laan. All rights reserved. Inno Setup is provided subject
to its license, which can be found at: http://www.jrsoftware.org/files/is/license.txt. Inno Setup
is distributed WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY of FITNESS FOR A PARTICULAR PURPOSE.
All other software with the 3Play not expressly noted as free is proprietary and subject to
NewTek's copyright rights or those of its licensors.
Trademarks: NewTek, TriCaster, TriCaster XD, TriCaster 8000, TriCaster TCXD8000, TCXD8000,
TriCaster 860, TriCaster TCXD860, TCXD860, TriCaster 460, TriCaster TCXD460, TCXD460,
TriCaster 410, TriCaster TCXD410, TCXD410, TriCaster Mini, TriCaster 40, TriCaster TCXD40,
TCXD40, TriCaster 855, TriCaster TCXD855, TCXD855, TriCaster 455, TriCaster TCXD455, TCXD455,
TriCaster EXTREME, TriCaster 850 EXTREME, TriCaster TCXD850 EXTREME, TCXD850 EXTREME,
TriCaster 450 EXTREME, TriCaster TCXD450 EXTREME, TCXD450 EXTREME, TriCaster 850,
TriCaster TCXD850, TCXD850, TriCaster 450, TriCaster TCXD450, TCXD450, TriCaster 300,
TriCaster TCXD300, TCXD300, TriCaster PRO, TriCaster STUDIO, TriCaster BROADCAST, TriCaster
DUO, 3PLAY, 3Play, 3Play 4800, 3PXD4800, 3Play 440, 3PXD440, 3Play Mini, 3Play 820, 3PXD820,
3Play 425, 3PXD425 3Play 330, 3PXD330, TalkShow, TalkShow VS100, ProTek, ProTek Care,
ProTek Elite, iVGA, SpeedEDIT, IsoCorder, LiveText, DataLink, LiveSet, TriCaster Virtual Set Editor,
TriCaster VSE, LiveMatte, TimeWarp, VT, VT[3], VT[4], V[T5], Video Toaster, Toaster, Inspire 3D,
3D Arsenal, Aura, LightWave, LightWave 3D and LightWave CORE are trademarks, service marks,
and registered trademarks of NewTek. All other brand names, product names, or trademarks
belong to their respective holders.
(c) NewTek 1990-2015, All Rights Reserved
Copyright © 2015 NewTek. In. All rights reserved.

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