Adobe InDesign CS6 Solutions Guide

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Adobe InDesign CS6 Solutions Guide | Manualzz

ADOBE

®

INDESIGN

®

CS4

ADOBE INDESIGN CS4 SOLUTIONS

©

2008 Adobe Systems Incorporated. All rights reserved.

Adobe InDesign CS4 Solutions

If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems

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Contents

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Documents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Spreads and Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

Master Spreads and Master Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Page Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

Guides and Grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

Layout Windows and Layout Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

Story Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

Text Formatting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

Text Containers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

Rendered Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

Text Composition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87

Text Hyphenation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92

Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96

Find/Change Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100

Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105

Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107

Tables and Cells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .109

Text in Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111

Table and Cell Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113

3

4

Contents

Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119

Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119

Graphic Page Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122

Colors and Swatches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130

Graphic Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133

Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141

Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143

Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153

Working with Selection Suites Provided by the API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .154

Creating Selection Suites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160

User Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .169

Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171

Alerts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174

Progress Bars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175

Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176

Palettes and Panels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181

Static Text Widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193

Check Boxes and Radio Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .196

Button Widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .198

Edit Boxes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .202

Image Widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .206

Drop-Down Lists and Combo Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208

Splitter Widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .211

Scroll Bars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212

Sliders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213

Tree-view Widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216

The Quick Apply Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225

Adobe InDesign CS4 Solutions

Contents

XML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227

The XML User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227

XML Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229

XML Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236

Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .238

Elements and Content. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .247

XSLT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259

Versioning Persistent Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .261

Working with Data Conversion Strategies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262

Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269

Finding commands provided by the API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269

Spying on command processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270

Processing a command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .271

Scheduling a command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .272

Processing a command sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .273

Processing an abortable command sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .274

Fixing assert “DataBase change outside of Begin/End Transaction!” . . . . . . . . . . . . . . . . . . .275

Notification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277

Finding responder events and their associated ServiceID . . . . . . . . . . . . . . . . . . . . . . . . . .277

Spying on observer notification broadcasts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280

Accessing lazy notification data objects used by the application. . . . . . . . . . . . . . . . . . . . . .280

Using lazy notification data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281

Snippets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285

Working with snippet export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285

Working with snippet import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .289

Working with snippets and libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .291

Adobe InDesign CS4 Solutions

5

Contents

InCopy: Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295

Creating an assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295

Adding content to an assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296

Examining the content of an assignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296

Deleting an assignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .297

Flash/FlexUI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .299

Flash/Flex from a C++ plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300

Flash/Flex from ScriptUI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .304

Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .307

6

Adobe InDesign CS4 Solutions

Introduction

Introduction

This document offers step-by-step instructions to developers embarking on Adobe® InDesign® development tasks. It includes references to other SDK documentation, tools, and samples, and it helps developers determine which InDesign API to use for different tasks.

Before the information in this document is of much value, you will need to become familiar with the architecture. If you are new to InDesign development, we recommend approaching the documentation as follows:

1. Getting Started With the Adobe InDesign CS4 Products SDK provides an overview of the

SDK, as well as a tutorial that takes you through the tools and steps to build your first plugin.

2. Learning Adobe InDesign CS4 Plug-in Development introduces the most common programming constructs for InDesign development. This includes an introduction to the InDesign object model and basic information on user-interface options, scripting, localization, and best practices for structuring your plug-in.

3. The SDK itself includes several sample projects. All samples are described in the “Samples” section of the API reference. This is a great opportunity to find sample code that does something similar to what you want to do, and study it.

4. This manual provides step-by-step instructions (or “recipes”) for accomplishing various tasks. If your particular task is covered by this guide, reading it can save you a lot of time.

5. Adobe InDesign CS4 Products Programming Guide provides the most complete, in-depth information on plug-in development for InDesign CS4 products.

Introduction 7

8

Introduction

Layout

Layout

Getting Started

Layout

Getting Started

This chapter presents layout-related use cases. To solve a layout-related programming problem, like creating a spread or finding the frames in a spread, look for a use case that matches your needs.

To learn about how layout works and is organized under the hood, do the following: z z

Run through the activities in “Exploring Layout with SnippetRunner” on page 9 , to learn

how to explore the layout-related objects in a document and familiarize yourself with layout-related sample code.

Read the “Layout Fundamentals” chapter in Adobe InDesign CS4 Programming Guide.

Exploring Layout with SnippetRunner

SnippetRunner is a plug-in that lets you run code snippets provided in the SDK. Several code snippets are provided that let you explore the layout-related objects in a document.

Solution

1. Run Adobe® InDesign® with the SnippetRunner plug-in present. For instructions on using the plug-in, see the API documentation page for SnippetRunner.

2. Run the CreateDocument code snippet.

3. Run the InspectLayoutModel code snippet to create a textual report about the objects in the document’s layout hierarchy.

4. Run the CreateFrame code snippet.

5. Deselect the new frame and run the InspectLayoutModel code snippet, to see how the document’s layout hierarchy has changed. A new kSplineItemBoss is created.

N O T E :

If an object is selected, InspectLayoutModel reports the hierarchy of only the selected object. If nothing is selected, it reports the hierarchy of the entire document.

6. Run the PlaceFile code snippet, and place an image file.

7. Make sure the placed frame is selected, and run the InspectLayoutModel code snippet to report the objects in the hierarchy of the graphic frame.

9

10

Layout

Getting Started

8. Create other objects in a document or open documents containing layouts you want to examine, and use InspectLayoutModel to examine the boss objects representing the layout hierarchy.

9. Browse the sample code in the snippets you have been running.

Sample Code z z z z

SnpCreateDocument

SnpInspectLayoutModel

SnpCreateFrame

SDKLayoutHelper

Related APIs z z z z z z z

IDocument

IDocumentLayer

IHierarchy

IMasterSpreadList

ISpread

ISpreadLayer

ISpreadList

Finding Layout-related Resources in the SDK

You can locate assets in the SDK that will help you program with the layout subsystem.

Solution

1. See Adobe InDesign CS4 Programming Guide, in the docs/guides folder. The “Layout Fundamentals” chapter covers the layout subsystem.

2. See the API documentation in docs/references/index.chm or in HTML format. There are documentation pages for boss classes and interfaces. Sample code related to layout is on the

Layout Samples page.

Layout

Layout

Documents

Documents

Acquiring a Reference to a Document

Solution

A document (kDocBoss) is characterized by the IDocument interface. A UIDRef that can instantiate an IDocument interface is a document.

To iterate through documents, use IDocumentList to list the documents the application has

open. See “Iterating through Documents” on page 14

.

If you have an IDataBase pointer, call IDataBase::GetRootUID. The document associated with a database (if any) can be discovered using code like the following:

InterfacePtr<IDocument> document(db, db->GetRootUID(), UseDefaultIID()); if (document != nil) // use the document interface

If you have a UIDRef, follow these steps:

1. Call UIDRef::GetDataBase to discover the IDataBase pointer.

2. Use the pointer to acquire the document as described above.

If you have an interface pointer for any interface on a UID-based object (for example, an IHierarchy interface), follow these steps:

1. Call the PersistUtils function ::GetDataBase to discover the IDataBase pointer.

2. Use the pointer to acquire the document as described above.

If you have an IActiveContext interface, call IActiveContext::GetContextDocument. The document associated with this context (if any) can be found using code like the following:

IDocument* document = activeContext->GetContextDocument(); if (document != nil) // use the document interface

If you have a layout view, call ILayoutControlData::GetDocument. For details, in the “Layout

Fundamentals” chapter of Adobe InDesign CS4 Programming Guide, see “The Layout Window and View” section. This call often is used by trackers (ITracker).

To work with the document the user is editing, call ILayoutUIUtils::GetFrontDocument.

Related API

IDocument

11

12

Layout

Documents

Creating a Document

Creating a Document with a Setup of your Own Choice

You can create a document and specify the number of pages, page size, and so on that the new document should have.

Solution

1. To create the command, call IDocumentCommands::CreateNewCommand.

2. Populate the command's INewDocCmdData data interface to describe the desired set-up.

3. Process the command.

Sample Code z z

SDKLayoutHelper::CreateDocument

SnpCreateDocument

Creating a Document using the Default Document Setup

Solution

Call IDocumentCommands::New with the syleToUse parameter set to nil.

Related APIs z z z

IDocument

IDocumentCommands

IPageSetupPrefs

Creating a Document from a Document Preset

Solution

1. Using IDocStyleListMgr, find the name of the preset style (kDocStyleBoss) on which you want to base your document.

2. Call IDocumentCommands::New, passing the name of the preset in the syleToUse parameter.

Related APIs z z

IDocument

IDocumentCommands

Layout

Layout

Documents

Opening an Existing Document

Solution

Use IDocumentCommands::Open.

Sample Code

SDKLayoutHelper::OpenDocument

Related APIs z z

IDocumentCommands

IDocument

Saving a Document

Saving a Document to a File

Solution

If you already know where the file to save into is located or you want full control over how the user is prompted for the file location, call IDocumentCommands::SaveAs.

If you want the user to be asked to identify the file to save to using the application’s save file dialog, call IDocFileHandler::SaveAs.

Sample Code

SDKLayoutHelper::SaveDocumentAs

Related API

IDocumentCommands

Saving a Document

You can save a document that was saved to a file at least once before (IDocument::IsSaved indicates this).

Solution

Call one of the following z

IDocumentCommands::Save z

IDocFileHandler::Save

Related APIs z z z

IDocument

IDocumentCommands

IDocFileHandler

13

14

Layout

Documents

Closing a Document

Solution

To close any layout windows that are open, then schedule a command to close the document, use IDocFileHandler::Close.

To process a command to close the document immediately, use IDocumentCommands::Close.

Sample Code

SDKLayoutHelper::CloseDocument

Related API

IDocument

Iterating through Documents

You can examine all open documents.

Solution

1. Use the session returned from GetExecutionContextSession() to call ISession::QueryApplication.

2. Call IApplication::QueryDocumentList.

3. Examine the documents using IDocumentList

Sample Code

InterfacePtr<IApplication> application(GetExecutionContextSession()-

>QueryApplication());

InterfacePtr<IDocumentList> documentList(application->QueryDocumentList()); for (int32 i = 0; i < documentList->GetDocCount(); i++) {

IDocument* document = documentList->GetNthDoc(i);

PMString name; document->GetName(name);

}

Related API

IDocument

Layout

Layout

Documents

Finding the Default InDesign Document Setup

You can find the properties displayed in the File > Document Setup and File > New Document dialogs.

Solution

To get the defaults inherited by new documents, use IPageSetupPrefs on kWorkspaceBoss.

To get the settings for a document, use IPageSetupPrefs on kDocWorkspaceBoss.

Sample Code

SnpModifyLayoutGrid

Related API

IPageSetupPrefs

Changing the Default InDesign Document Setup

Solution

Use kSetPageSetupPrefsCmdBoss.

Related Documentation z

See “Finding the Default InDesign Document Setup” on page 15 .

Related API

IPageSetupPrefs

Getting Notified when Documents are Created, Opened, Saved, or Closed

Solution

Implement a document signal responder service (IResponder).

Sample Code

DocWatch

Related APIs z z z

DocWchResponder::Respond catalogs the ServiceIDs.

IK2ServiceProvider

IResponder

15

16

Layout

Spreads and Pages

Spreads and Pages

Acquiring a Reference to a Spread

Solution

A spread (kSpreadBoss) is characterized by the ISpread interface. A UIDRef that can instantiate an ISpread interface is a spread.

To iterate through the spreads (kSpreadBoss) in a document (see “Acquiring a Reference to a

Document” on page 11 ), use ISpreadList.

If you have an IHierarchy interface on a page item, use the following: z

IHierarchy::GetSpreadUID.

z

IPasteboardUtils::QuerySpread. This utility gives you the ISpread interface of the spread that owns the object whose IHierarchy interface you already have.

N O T E :

If you have another page item interface like IGeometry or ITransform, query that interface for IHierarchy, then call the method above to get a reference to the spread.

If you have a layout view and want to find the spread being edited, use ILayoutControl-

Data::GetSpread.

If you have a document and want to find the spread being edited, use

IID_ICURRENTSPREAD on kDocBoss. This is an IPersistUIDData interface that stores the current spread for a document.

To hit test for a spread, use IPasteboardUtils.

Sample Code z z z z

BscDNDCustomFlavorHelper::ProcessDragDropCommand

CHMLFiltHelper::collectGraphicFrames

SnapTracker::BeginTracking

SnpInspectLayoutModel

Related APIs z z

ISpread kSpreadBoss

Layout

Creating a Spread

Solution

Use kNewSpreadCmdBoss.

Related APIs z z

ISpread kSpreadBoss

Deleting a Spread

Solution

Use kDeleteSpreadCmdBoss.

Related APIs z z

ISpread kSpreadBoss

Iterating through Spreads

You can examine all spreads in a document.

Solution

Use ISpreadList.

Sample Code z z

CHMLFiltHelper::collectGraphicFrames

SnpInspectLayoutModel

Related APIs z z

ISpread kSpreadBoss

Layout

Spreads and Pages

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Layout

Spreads and Pages

Rearranging the Order of Spreads

You can rearrange the order of spreads in a document; for example, move the spread containing pages 2 and 3 so these pages precede the spread containing pages 6 and 7.

Solution

Use kMoveSpreadCmdBoss.

Related APIs z z

ISpread

ISpreadList

Copying a Spread

You can duplicate a spread and the page items it contains.

Solution

To append the duplicated spread to the spread list (ISpreadList) in the target document, process kCreateSpreadFromSpreadCmdBoss.

To control where in the spread list (ISpreadList) the spread is positioned, follow these steps:

1. Process kNewSpreadCmdBoss to create a new spread at a position of your choice in the target document’s spread list.

2. Process kDuplicateSpreadCmdBoss to copy the source spread.

Iterating through the Content of a Spread

Solution

Use IHierarchy on kSpreadBoss.

Related Documentation z z

“Iterating through Page Content” on page 21 .

“Iterating through Layer Content” on page 27 .

Sample Code z z

SnpInspectLayoutModel

In the “Layout Fundamentals” chapter of Adobe InDesign CS4 Programming Guide, see two examples: “Code that Iterates through Spreads and Visits their Children via IHierarchy” and

“Code that Iterates through Spreads and Filters Items by Page via ISpread”.

Layout

Layout

Spreads and Pages

Acquiring a Reference to a Page

Solution

A page (kPageBoss) is characterized by the IMasterPage interface. A UIDRef that can instantiate an IMasterPage interface is a page.

If you have a document (see

“Acquiring a Reference to a Document” on page 11 ) and want to

iterate through its pages, use IPageList. See

“Acquiring a Reference to a Page” on page 19 .

If you have a spread (see

“Acquiring a Reference to a Spread” on page 16

) and want to iterate through its pages, use the following: z

ISpread::GetNumPages and ISpread::GetNthPageUID provide easy access to the pages.

z

ISpread::QueryPagesLayer provides access to the spread layer that stores the pages on its

IHierarchy. The child boss objects of this spread layer are the pages owned by the spread.

If you have a page item and want to know the page, if any, on which it lies or is drawn, use the following: z z

ILayoutUtils::GetOwnerPageUID

ILayoutUtils::GetDrawingPageUID

If you have a layout view(kLayoutWidgetBoss), use ILayoutControlData::GetPage, to get the page being viewed by the user in layout view.

Sample Code z z

CHMLFiltImportProvider::LoadImage

SnpCreateInddPreview::CreateFirstPagePreview

Related API kPageBoss

Creating a Page

Solution

Use kNewPageCmdBoss.

Related API kPageBoss

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20

Layout

Spreads and Pages

Deleting a Page

You can delete a page and the page items on it.

Solution

Use kDeletePageCmdBoss.

Related API kPageBoss

Iterating through Pages

You can examine the pages in a document or the pages in a spread.

Solution

To iterate through all pages in a document, use IPageList.

N O T E : IPageList does not list master pages (the pages owned by master spreads). It lists only pages owned by spreads (kSpreadBoss).

To iterate through all pages in a spread, use ISpread.

Sample Code

CHMLFiltImportProvider::LoadImage

Related APIs z z z

IPageList

ISpread kPageBoss

Rearranging Pages

You can rearrange the order of pages in a document.

Solution

Use kMovePageCmdBoss.

Related APIs z z

IPageList kPageBoss

Layout

Layout

Spreads and Pages

Copying a Page

You can duplicate a page together with the page items on it.

Solution

To append the duplicated page to the target document, use kCreatePageFromPageCmdBoss.

To control the spread in which the duplicate is made, do one of the following: z z

Create a new spread for the page using kNewSpreadCmdBoss.

Process kDuplicatePageCmdBoss.

Related API kPageBoss

Iterating through Page Content

You can iterate through page items on a page.

Solution

Use ISpread::GetItemsOnPage.

Sample Code z z

CHMLFiltImportProvider::LoadImage

In the “Layout Fundamentals” chapter of Adobe InDesign CS4 Programming Guide, see the example entitled “Code that Iterates through Spreads and Filters Items by Page via ISpread.”

Related APIs z z

ISpread kPageBoss

Finding Page Size

Solution

If you have a reference to a page (kPageBoss), use IGeometry::GetStrokeBoundingBox to get the size of each page.

If you have a reference to the document’s workspace (kDocWorkspaceBoss), use

IPageSetupPrefs to get the default page size inherited by new pages.

N O T E : The size of each page (kPageBoss) in a document is the same and always agrees with the default page size stored in IPageSetupPrefs.

Sample Code

SnpModifyLayoutGrid

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22

Layout

Spreads and Pages

Related API kPageBoss

Changing Page Size

You can change the size of all pages in a document.

Solution

Use kSetPageSetupPrefsCmdBoss to change the default page size and the size of all pages.

Related API kPageBoss

Finding Page Margins

Solution

Use IMargins. Each page (kPageBoss) has its own margins.

Sample Code z z z

CHMLFiltHelper::addGraphicFrameDescription

SDKLayoutHelper::PageToSpread

SnpModifyLayoutGrid

Related API kPageBoss

Changing Page Margins

Solution

Use kSetPageMarginsCmdBoss.

Sample Code

SnpModifyLayoutGrid

Related API kPageBoss

Layout

Layout

Spreads and Pages

Finding Page Column Guides

Solution

Use IColumns. Each page (kPageBoss) has its own column guides.

Sample Code z SnpModifyLayoutGrid

Related API kPageBoss

Changing Page Column Guides

Solution

Use the following: z kSetPageColumnsCmdBoss z kSetColumnGutterCmdBoss

Sample Code

SnpModifyLayoutGrid

Related API kPageBoss

Getting Notified of Spread and Page Operations

Solution

Implement a document observer interested in IID_ISPREADLIST.

N O T E : This approach works for commands that create, delete, arrange, and copy spreads and pages but not for all spread and page manipulations. For details of the subject you need to observe, see the API documentation for the command used to perform the operation in which you are interested.

Related APIs z z z

IDocument

IObserver

ISubject

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24

Layout

Layers

Layers

Acquiring a Reference to a Layer

A layer comprises a document layer with two corresponding spread layers in each spread in the document. Spread layers own page items. If you want a boss object to act as a parent for a new page item, you will need a reference to a spread layer.

Acquiring a Reference to a Document Layer

Solution

A document layer (kDocumentLayerBoss) is characterized by the IDocumentLayer interface.

A UIDRef that can instantiate an IDocumentLayer interface is a document layer.

If you have a document (see

“Acquiring a Reference to a Document” on page 11 ) and want to

examine all the document layers, use ILayerList.

If you have a document and want to find the document layer targeted for edit operations, use

ILayerUtils::QueryDocumentActiveLayer.

If you have a spread layer and want to find its associated document layer, use ISpread-

Layer::QueryDocLayer.

If you have a reference to a page item and want to find its associated document layer, Call

ILayerUtils::GetLayerUID to get the spread layer that owns the page item, then call ISpread-

Layer::QueryDocLayer.

If you have a layout view and want to find the document layer targeted for edit, use ILayout-

ControlData::QueryActiveDocLayer or ILayoutControlData::GetActiveDocLayerUID give the active document layer.

If you have an IActiveContext interface, use ILayerUIUtils::QueryContextActiveLayer.

Sample Code z z

SDKLayoutHelper

SnpInspectLayoutModel

Related API kDocumentLayer

Layout

Layout

Layers

Acquiring a Reference to a Spread Layer

Solution

A spread layer (kSpreadLayerBoss) is characterized by the ISpreadLayer interface. A UIDRef that can instantiate an ISpreadLayer interface is a spread layer.

If you have a spread (see

“Acquiring a Reference to a Spread” on page 16 ) and a document layer

(see

“Acquiring a Reference to a Document Layer” on page 24 ), use ISpread::QueryLayer to get

the content or guide spread layer (kSpreadLayerBoss) associated with the document layer.

If you have a page item and want to know the spread layer that owns it, use IHierarchy::Get-

LayerUID.

N O T E : Some hierarchies, like those for an inline frame (kInlineBoss), return kInvalidUID. If you are working with inline frames, use IPageItemUtils::QueryInlineParentPageItem to find the page item in the layout hierarchy first, then find the spread layer.

If you have a layout view and want to find the spread layer targeted for edit operations, use

ILayoutControlData::QueryActiveLayer or ILayoutControlData::GetActiveLayerUID to get the active spread layer. This is useful if you want to parent page items created by your plug-in on the same layer the user is editing.

Sample Code z z

SDKLayoutHelper::GetActiveSpreadLayerRef

SnpInspectLayoutModel

Related API kSpreadLayer

Creating a Layer

Solution

Use kNewLayerCmdBoss.

Sample Code

SnpProcessDocumentLayerCmds::CreateNewLayer

Related APIs z z kDocumentLayer kSpreadLayer

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26

Layout

Layers

Deleting a Layer

You can delete a layer and its associated content.

Solution

Use kDeleteLayerCmdBoss.

Related APIs z z kDocumentLayer kSpreadLayer

Iterating through Layers

You can examine the layers in a document.

Solution z z

Use ILayerList to get the document layers(kDocumentLayerBoss).

Use ISpread::QueryLayer to get the spread layers associated with a document layer.

Sample Code z z

SnpInspectLayoutModel

In the “Layout Fundamentals” chapter of Adobe InDesign CS4 Programming Guide, see the example entitled “Code that Iterates through Spreads in a Document, then Iterates through

Document Layers, to visit Items on the Spread Layer associated with each Document Layer.”

Related APIs z z z z

ILayerList

ISpread kDocumentLayer kSpreadLayer

Rearranging the Order of Layers

Solution

Use kMoveLayerCmdBoss.

Related APIs z z kDocumentLayer kSpreadLayer

Layout

Layout

Layers

Copying a Layer

Solution

To append the duplicated layer to the end of the layer list (ILayerList) in the target document, use kCreateLayerFromLayerCmdBoss.

To position the duplicate at a position of choice in the layer list (ILayerList), use the following:

1. kNewLayerCmdBoss creates a new layer.

2. kMoveLayerCmdBoss positions the new layer.

3. kDuplicateLayerCmdBoss copies the content.

Related APIs z z kDocumentLayer kSpreadLayer

Iterating through Layer Content

You can examine all page items assigned to a given layer on a spread.

Solution

1. Iterate through document layers using ILayerList.

2. Iterate through spreads using ISpreadList.

3. Iterate through the spread layers using ISpread::QueryLayer.

4. Examine the page items on the IHierarchy of each spread layer.

Sample Code z z

SnpInspectLayoutModel

In the “Layout Fundamentals” chapter of Adobe InDesign CS4 Programming Guide, see the example “Code that Iterates through Spreads in a Document, then Iterates through Document Layers, to visit Items on the Spread Layer associated with each Document Layer.”

Locking and Unlocking a Layer

Solution

Use kLockLayerCmdBoss.

Related API kDocumentLayer

27

28

Layout

Layers

Showing and Hiding a Layer

Solution

Use kShowLayerCmdBoss.

Related API kDocumentLayer

Renaming a Layer

Solution

Use kChangeLayerNameCmdBoss.

Related API kDocumentLayer

Changing Layer Color

Solution

Use kSetLayerColorCmdBoss.

Related API kDocumentLayer

Merging Layers

You can merge two or more layers and the page items assigned to them into one layer.

Solution

Use kMergeLayersCmdBoss.

Related APIs z z kDocumentLayer kSpreadLayer

Layout

Layout

Master Spreads and Master Pages

Getting Notified of Layer Operations

Solution

Implement a document observer that’s interested in IID_ILAYERLIST

Related APIs z z z z

IDocument kDocumentLayer

IObserver

ISubject

Master Spreads and Master Pages

Acquiring a Reference to a Master Spread

Solution

A master spread (kMasterpagesBoss) is characterized by the IMasterSpread interface. A

UIDRef that can instantiate an IMasterSpread interface is a master spread.

If you have a document (see

“Acquiring a Reference to a Document” on page 11 ) and want to

examine all the master spreads, use IMasterSpreadList.

If you have a page (see “Acquiring a Reference to a Page” on page 19 ) and want to find its mas-

ter spread, use IMasterPage::GetMasterPageUID.

Related APIs z z z z

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

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30

Layout

Master Spreads and Master Pages

Creating a Master Spread

Solution

Use kNewMasterSpreadCmdBoss.

Related Documentation z

“Copying a Master Spread” on page 31

Related APIs z z z z z

IMasterPage kMasterPagesBoss

IMasterSpread

IMasterSpreadList kPageBoss

Deleting a Master Spread

Solution

Use kDeleteMasterSpreadCmdBoss.

Related APIs z z z z z

IMasterPage

IMasterSpreadList kMasterPagesBoss

IMasterSpread kPageBoss

Rearranging the Order of Master Spreads

Solution

The order of master spreads in the document is given by their index order in IMaster-

SpreadList. To re-arrange the order process, use kMoveMasterSpread.

Related APIs z z z z

IMasterPage kMasterPagesBoss

IMasterSpread kPageBoss

Layout

Layout

Master Spreads and Master Pages

Copying a Master Spread

You can duplicate a master spread and the page items it contains.

Solution

To append the duplicated master spread to the master spread list (IMasterSpreadList) in the target document, use kCreateMasterFromMasterCmdBoss.

To control where in the master spread list (IMasterSpreadList) the master spread is positioned, follow these steps:

1. Use kNewMasterSpreadCmdBoss to create a new master spread at a position of your choice in the target document’s master spread list.

2. Use kDuplicateSpreadCmdBoss to copy the source spread.

Saving a Spread as a Master Spread

You can create a master spread from a spread and the page items it contains.

Solution

To append the duplicated spread to the master spread list (IMasterSpreadList) in the target document, use kCreateMasterFromSpreadCmdBoss.

To control where in the master spread list (IMasterSpreadList) the master spread is positioned, follow these steps:

1. Use kNewMasterSpreadCmdBoss to create a new master spread at a position of your choice in the target document’s master spread list.

2. Use kDuplicateSpreadCmdBoss to copy the source spread.

Related APIs z z z z

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

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32

Layout

Master Spreads and Master Pages

Renaming a Master Spread

You can change the name or prefix of a master spread.

Solution

Use kRenameMasterSpreadCmdBoss.

Related APIs z z z z

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

Acquiring a Page’s Master Page

Solution

To get hold of a page if you do not have one, see “Acquiring a Reference to a Page” on page 19

.

Follow these steps:

1. Use IMasterPage::IsValid to determine whether the page has a master (if so, kTrue is returned).

2. Use IMasterPage::GetMasterPageUID to return the UID of the associated master spread

(kMasterPagesBoss).

3. Use IMasterPage::GetMasterIndex to get the index of the master page in the master spread.

4. With the index, use ISpread::GetItemsOnPage to get the master spread’s ISpread interface, and call it to collect a list of all page items on the master page.

Sample Code

SnpInspectLayoutModel::TracePageNode

Related APIs z z z z

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

Layout

Layout

Master Spreads and Master Pages

Distinguishing a Master Page from a Page

Solution

Both pages and master pages are represented by the same boss class kPageBoss (see “Acquiring a Reference to a Page” on page 19 ). To tell them apart, call ILayoutUtils::IsAMaster. A master

page is a page owned by a master spread (kMasterPagesBoss). This utility encapsulates the tests that need to be made to determine this.

Related APIs z z z z

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

Applying a Master Page to a Page

Solution

Use kApplyMasterSpreadCmdBoss.

Related APIs z z z z

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

Showing and Hiding Master Page Items

Solution

Use kShowMasterItemsCmdBoss.

Related API kSpreadBoss

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34

Layout

Master Spreads and Master Pages

Overriding Master Page Items

Solution

To override master page items of your choice, use kOverrideMasterPageItemCmdBoss.

To override all the master page items associated with a range of spreads of pages, use IMaster-

SpreadUtils::CreateOverrideMasterPageItemsCmd.

Related APIs z z z z z

IMasterOverrideList

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

Removing a Master Page Item Overrides

Solution

To remove the master page item overrides of your choice, use kRemoveMasterPageOverrideCmdBoss.

To remove master page item overrides of objects that are selected, use IMasterPageSuite.

Related APIs z z z z z

IMasterOverrideList

IMasterPage

IMasterSpread kMasterPagesBoss kPageBoss

Getting Notified of Master Spread and Master Page Operations

Solution

Implement a document observer interested in IID_ISPREADLIST.

N O T E :

This approach works for commands that create, delete, arrange, and copy spreads and pages but not for all spread and page manipulations. For details of the subject you need to observe, see the API documentation for the command used to perform the operation in which you are interested.

Layout

Layout

Page Items

Related APIs z z z

IDocument

IObserver

ISubject

Page Items

Creating a Page Item

Creating an Empty Graphic Frame

Solution

1. Determine the UIDRef of the parent. The parent is the object that will own the frame. Normally, it is a spread layer (see

“Acquiring a Reference to a Spread Layer” on page 25

).

2. Determine the bounding box for the frame to position and size it as desired. Normally,

frames are positioned relative to a page (see “Acquiring a Reference to a Page” on page 19

).

3. Create the frame by calling the IPathUtils method that creates the path you want: z z z z

Use IPathUtils::CreateRectangleSpline to create a rectangular path.

Use IPathUtils::CreateOvalSpline to create an elliptical path.

Use IPathUtils::CreateRegPolySpline to create a regular polygon path.

Use IPathUtils::CreateSpline to get complete control of the path.

z Use attrType= INewPageItemCmdData::kGraphicFrameAttributes to create a placeholder graphic frame (a frame with an X in it).

Example 1 shows code that, given a UIDRef to a document (kDocBoss), creates a frame at the

origin of the first page in the document. The parent for the frame is the spread layer associated with the first content layer in the first spread in the document.

E XAMPLE 1 Create a 100*100 Point Square Graphic Frame at the Origin of the First Page

// 1. Determine the UIDRef of the parent.

InterfacePtr<ISpreadList> spreadList(docUIDRef, UseDefaultIID());

InterfacePtr<ISpread> spread(docUIDRef.GetDataBase(), spreadList-

>GetNthSpreadUID(0), UseDefaultIID());

InterfacePtr<ILayerList> layerList(docUIDRef, UseDefaultIID());

IDocumentLayer* documentLayer = layerList->GetLayer(1);

InterfacePtr<ISpreadLayer> spreadLayer(spread->QueryLayer(documentLayer));

UIDRef parentUIDRef = ::GetUIDRef(spreadLayer);

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36

Layout

Page Items if (spreadLayer->IsLocked() == kFalse) {

// 2. Determine the bounding box of the frame.

PMRect boundingBox(0, 0, 100, 100);

InterfacePtr<IGeometry> pageGeometry(spread->QueryNthPage(0));

::InnerToPasteboard(pageGeometry, &boundingBox);

// 3. Create the frame.

UIDRef frameUIDRef = Utils<IPathUtils>()->CreateRectangleSpline(parentUIDRef, boundingBox,

INewPageItemCmdData::kGraphicFrameAttributes, kTrue, Transform::PasteboardCoordinates() );

}

Sample Code z z

SDKLayoutHelper::CreateRectangleFrame

SnpCreateFrame

Related API kSplineItemBoss

Creating a Path

Solution

1. See

“Creating an Empty Graphic Frame” on page 35

for the basic approach. Frames and paths both create spline item boss objects, kSplineItemBoss. The significant difference is that a graphic frame is designated as being a container for a graphics page item.

2. On calling the IPathUtils create spline method that creates the path you want, use attrType=

INewPageItemCmdData::kGraphicAttribute to create a path.

Related Documentation

See

“Creating an Empty Graphic Frame” on page 35

.

Sample Code z z z

SDKLayoutHelper::CreateRectangleGraphic

SDKLayoutHelper::CreateSplineGraphic

SnpCreateFrame

Related API

See

Example 1 in “Creating an Empty Graphic Frame” on page 35

.

Layout

Layout

Page Items

Creating a Text Frame

Solution

Use kCreateMultiColumnItemCmdBoss.

Sample Code z z

SDKLayoutHelper::CreatetextFrame

SnpCreateFrame

Related APIs z z kMultiColumnItemBoss kSplineItemBoss

Deleting Page Items and their Contents

Solution

Use kDeleteCmdBoss.

Moving Page Items from one Spread to Another

Solution

Use kMoveToSpreadCmdBoss.

Moving Page Items from one Layer to Another

Solution

To move page items of your choice between layers, use kMoveToLayerCmdBoss.

To move page items that are currently selected between layers, use ILayerSuite

Copying Page Items within or across Documents

You can copy a page item and any nested page items it contains, either within the same document or into another document.

Solution

Use kCopyCmdBoss.

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38

Layout

Page Items

Copying Page Items to the Clipboard

Solution

To copy page items of your own choice to the clipboard, use kCopyCmdBoss.

To copy page items that are currently selected to the clipboard, use IScrapSuite::CanCopy and

IScrapSuite::Copy.

Pasting Page Items from the Clipboard

Solution

To paste page items from the clipboard into a document of your choice (the spread layer that will be the parent of the pasted objects is specified by you), use kPasteCmdBoss.

To paste page items on the clipboard into a document being edited in layout view (the spread and layer that will contain the pasted objects is designated by the view’s ILayoutControlData), use IScrapSuite::CanPaste and IScrapSuite::Paste.

Removing Page Items from a Hierarchy

Solution

To remove one page item from its hierarchy, use IHierarchyUtils::RemoveFromHierarchy.

To more than one page item from its associated hierarchy, use kRemoveFromHierarchyCmd-

Boss.

Related API

IHierarchy

Adding Page Items to a Hierarchy

Solution

To add one page item into a hierarchy, use IHierarchyUtils::AddToHierarchy.

To add more than one page items to a hierarchy, use kAddToHierarchyCmdBoss.

Iterating through Frame Content

You can examine the content of a frame.

Solution

Query the frame for IFrameType to find the type of frame you have

Layout

Layout

Page Items

Finding the Frames in a Spread

Solution

1. Call ISpread::GetItemsOnPage to get the page items

2. Call IPageItemTypeUtils to find the type of each page item, or query the page items for an

IFrameType interface.

Sample Code

CHMLFiltHelper::collectGraphicFrames

Related APIs z z

IHierarchy

ISpread

Searching for Page Items (Objects) with Certain Attributes

You may want to search/replace page items with certain graphic attributes. This section describes how to set search/replace options and find page items (objects) according to object style, frame type, and graphic attributes.

Solution

1. Set search mode to IFindChangeOptions::kObjectSearch, using kFindSearchModeCmd-

Boss.

2. In IFindChangeOptions, set object type to find, using kObjectSearchTypeCmdBoss. You can choose from all frame types, graphic frames, and unassigned frames.

3. Set search scope using kScopeCmdBoss. The scope can be current document, all open documents, or within current selection. Do not forget to explicitly set the

IID_IFINDCHANGEMODEDATA interface on the command bosses to IFindChangeOptions::kObjectSearch search mode.

4. Choose an object style to search, and prepare an attribute boss list to store graphic attributes your found page item should have. Then, set the find object style and find attribute list using kFindChangeFormatCmdBoss.

5. Perform a search by creating kFindChangeServiceBoss and calling IFindChangeService::SearchObject().

Sample Code

SnpFindAndReplace::Do_FindObject

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40

Layout

Page Items

Related APIs z z z

IFindChangeOptions on kWorkspaceBoss maintains all find/change options.

IFindChangeService on kFindChangeServiceBoss provides find/change object services.

Commands: kFindSearchModeCmdBoss, kScopeCmdBoss, kFindChangeFormatCmdBoss, and kFindObjectBoss.

Replacing Page Items (Objects) with New Attributes

After finding an object, we may want to replace it with new attributes or replace and find the next object. You also may want to find objects with specific attributes and replace them with new attributes. This section describes how to set search/replace options and replace page items

(objects) according to both search/replace object style and graphic attributes.

Solution

Replacing shares most steps with searching. The following are the steps to set up options and perform search and replace.

1. Set search mode to IFindChangeOptions::kObjectSearch, using kFindSearchModeCmd-

Boss.

2. In IFindChangeOptions, set object type to find, using kObjectSearchTypeCmdBoss. You can choose from all frame types, graphic frames, and unassigned frames.

3. Set search scope using kScopeCmdBoss. The scope can be current document, all open documents, or within current selection. Do not forget to explicitly set the

IID_IFINDCHANGEMODEDATA interface on the command bosses to IFindChangeOptions::kObjectSearch search mode.

4. Choose an object style to search and prepare an attribute boss list to store graphic attributes your resulting page item should have. Then, set the find object style and find attribute list using kFindChangeFormatCmdBoss.

5. Choose an object style to replace, and prepare an attribute boss list to store graphic attributes your resulting page item should have. Then, set the change object style and change attribute list using kFindChangeFormatCmdBoss. You may combine this step with the previous step to the command is processed only once.

6. Perform a search by creating kFindChangeServiceBoss. Depending on what you want to do with the found object(s), call IFindChangeService::ReplaceObject(), ReplaceAndSearchObject(), or ReplaceAllObject().

Sample Code

SnpFindAndReplace::Do_ReplaceObject

Layout

Layout

Guides and Grids

Related APIs z z z

IFindChangeOptions on kWorkspaceBoss maintains all find/change options.

IFindChangeService on kFindChangeServiceBoss provides find/change object services.

Commands: kFindSearchModeCmdBoss, kScopeCmdBoss, kFindChangeFormatCmdBoss, kReplaceObjectCmdBoss, kReplaceFindObjectCmdBoss, and kReplaceAllObjectCmdBoss.

Guides and Grids

Acquiring a Reference to a Ruler Guide

Solution

A ruler (kGuideItemBoss) is characterized by the IGuideData interface. A UIDRef that can instantiate an IGuideData interface is a ruler guide.

Follow these steps:

1. Acquire a reference to the spread containing the ruler guides (see

“Acquiring a Reference to a Spread” on page 16 ). If you are starting from a page (kPageBoss), find the spread that

owns the page, then examine the spread layers that store guides as described below

2. To get the guide spread layers, call ISpread::QueryLayer with wantGuideLayer set to kTrue.

3. Examine the child objects on the spread layer’s IHierarchy. These are ruler guides

Sample Code

SnpInspectLayoutModel

Related API kGuideItemBoss

Creating a Ruler Guide

Solution

Use kNewGuideCmdBoss.

Ruler guide properties are given by the IGuideData interface on kGuideItemBoss. When you are creating a ruler guide, you specify the coordinates in their parent’s space, normally spread coordinate space.

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Layout

Guides and Grids

Sample Code

Example 2 demonstrates how to create a vertical guide item on the first page of the active

spread. For code simplicity, error checking is omitted.

E XAMPLE 2 Create a Vertical Ruler Guide

InterfacePtr<ILayoutControlData> layoutData(Utils<ILayoutUtils>()-

>QueryFrontLayoutData());

// Get the active document layer

InterfacePtr<IDocumentLayer> docLayer(layoutData->

QueryActiveDocLayer());

InterfacePtr<ISpread> spread(layoutData->GetSpread(), IID_ISPREAD);

IDataBase* db = ::GetDataBase(spread);

// Get the guide spread layer for the active spread.

InterfacePtr<ISpreadLayer> spreadLayer(spread->QueryLayer(docLayer, nil, kTrue));

// The parent for the new guide is the guide spread layer.

UID parent = ::GetUID(spreadLayer);

UIDRef parentUIDRef(db, parent);

// Get the first page UID. ownerUID is a page for short guides.

UID ownerUID = spread->GetNthPageUID(0);

// Note: The parent for the guide we are to create is the spread. Each

// page owns its guides. We need to convert the guide coordinates

// to its parent space - spread space.

// Get the bounding box of the page in spread space.

InterfacePtr<IGeometry> geometry(db, ownerUID, IID_IGEOMETRY);

PBPMRect bBox = geometry->

GetStrokeBoundingBox(::InnerToParentMatrix(geometry));

InterfacePtr<ICommand> newGuideCmd(CmdUtils::CreateCommand(kNewGuideCmdBoss));

InterfacePtr<INewGuideCmdData> newGuideCmdData(newGuideCmd, IID_INEWGUIDECMDDATA);

// The distance the guide is located at.

PMReal distance = bBox.Left() + bBox.GetHCenter();

// Get the default guide preference

InterfacePtr<IGuidePrefs> iGuideDefault((IGuidePrefs*)::QueryPreferences(IID_IGUIDEPREFERENCES, kGetFrontmostPrefs));

// Get the guide threshold and the color index

PMReal guideThreshold = iGuideDefault->GetGuidesThreshold(); int32 guideColorIndex = iGuideDefault->GetGuidesColorIndex(); newGuideCmdData->Set(parentUIDRef, kFalse, distance, ownerUID, kTrue, guideThreshold, guideColorIndex);

Layout

Layout

Guides and Grids if (CmdUtils::ProcessCommand(newGuideCmd) != kSuccess)

// Report process command failure.

Related APIs z z z z

IGuideData

IGuidePrefs kGuideItemBoss kNewGuideCmdBoss

Deleting a Ruler Guide

Solution

Use kDeleteCmdBoss.

Moving a Ruler Guide

Solution

To move the guide relative to its current position, use kMoveGuideRelativeCmdBoss.

To move the guide to an absolute position, use kMoveGuideAbsoluteCmdBoss.

Related API kGuideItemBoss

Changing the Color, View Threshold, or Orientation of Ruler Guides

Solution

To change the color of a ruler guide, process the command created by calling IGuideUtils::MakeChangeColorGuideCmd.

To change the view threshold of a ruler guide, use kSetGuideViewThresholdCmdBoss.

To change the horizontal or vertical orientation of a ruler guide, use kSetGuideOrientationCmdBoss.

Related API kGuideItemBoss

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Layout

Guides and Grids

Showing and Hiding Guides

Solution

To show or hide all guides, use kSetGuidePrefsCmdBoss.

To show or hide ruler guides associated with a specific layer, use kShowGuideLayerCmdBoss.

Related API kGuideItemBoss

Locking and Unlocking Guides

Solution

To lock or unlock all guides, use kSetGuidePrefsCmdBoss.

To lock or unlock ruler guides associated with a specific layer, use kLockGuideLayerCmdBoss.

Related API kGuideItemBoss

Turning Snap to Guides On and Off

Solution

Use kSetSnapToPrefsCmdBoss.

Related API kGuideItemBoss

Getting Notified of Guide and Grid Operations

Solution

1. Determine the command that is making the change in which you are interested.

2. See the API documentation page for that command.

3. Attach an observer to the subject changed by that command.

Related APIs z z

IObserver

ISubject

Layout

Layout

Layout Windows and Layout Views

Layout Windows and Layout Views

Acquiring a Reference to a Layout Window

Solution

If you have a reference to a document (kDocBoss), use IPresentationList on kDocBoss to get

the windows (kLayoutPresentationBoss) open on a document (see “Acquiring a Reference to a

Document” on page 11 ).

If you have an IActiveContext interface, use IActiveContext::GetContextView to get the layout view associated with the context. From there, code like that in

Example 3 gives the layout win-

dow:

E XAMPLE 3 Navigating from Layout View to Layout Window via IWidgetParent

// If you have a reference to a layout view (kLayoutWidgetBoss) the

// code below will find the associated layout window:

InterfacePtr<IWidgetParent> widgetParent(layoutView, UseDefaultIID());

InterfacePtr<IWindow> myWindow((IWindow*)widgetParent-

>QueryParentFor(IWindow::kDefaultIID));

To work with the window displaying the document the user is editing, use ILayoutU-

IUtils::QueryFrontView to get the layout view (kLayoutWidgetBoss) of the front document.

See

Example 3 for the code that then gets the layout window.

To hit test for a layout window or iterate through windows on a document, use IDocumentU-

IUtils.

Related API kLayoutPresentationBoss

Opening a Layout Window on a Document

Solution

Use kOpenLayoutCmdBoss.

Related Documentation z

“Opening an Existing Document” on page 13

Sample Code

SDKLayoutHelper::OpenLayoutWindow

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Layout

Layout Windows and Layout Views

Closing a Layout Window

Solution

Use kCloseLayoutCmdBoss.

Related Documentation z

“Closing a Document” on page 14

Related API kLayoutPresentationBoss

Iterating through Open Layout Windows

Solution

1. Use IDocumentList, to list the documents the application has open. See

“Iterating through

Documents” on page 14

.

2. Use IPresentationList on each document, to list the windows open on it.

Related API kLayoutPresentationBoss

Acquiring a Reference to a Layout View

Solution

If you have an IActiveContext interface, use IActiveContext::GetContextView.

If you have a layout window (kLayoutPresentationBoss) reference, use IPanelControl-

Data::FindWidget. Call with widgetId=kLayoutWidgetBoss) to get the window’s layout view.

To work with the layout view that is editing the document, follow these steps:

1. Use ILayoutUIUtils::QueryFrontView to get the layout view of the front document.

2. Use ILayoutUIUtils::QueryFrontLayoutData to get the ILayoutControlData interface for the layout view of the front document.

Related API kLayoutWidgetBoss

Layout

Layout

Layout Windows and Layout Views

Setting the Spread Targeted for Edit Operations

Solution

Use kSetSpreadCmdBoss.

Sample Code z z

BscDNDCustomFlavorHelper::ProcessDragDropCommand

SnapTracker::CreateAndProcessSetSpreadCmd

Related APIs z z

ILayoutControlData::GetSpread

IID_ICURRENTSPREAD on kDocBoss

Setting the Layer Targeted for Edit Operations

Solution

Use kSetActiveLayerCmdBoss.

Sample Code

SnpProcessCmds

Related APIs z z z

ILayoutControlData::QueryActiveDocLayer

ILayoutControlData::QueryActiveLayer returns the active spread layer (kSpreadLayer-

Boss).

ILayerUtils::QueryDocumentActiveLayer

Setting the Page viewed in a Layout Window

Solution

1. Get the ILayoutControlData interface of the layout view (kLayoutWidgetBoss).

2. Process kSetPageCmdBoss.

N O T E :

The page being viewed is not stored anywhere. It is calculated each time

ILayoutControlData::GetPage is called, by finding the page whose center point is closest to the center of the view.

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Layout

Layout Windows and Layout Views

Related APIs z z z

ILayoutControlData::GetPage

ILayoutUIUtils::GetVisiblePageUID kLayoutWidgetBoss

Fitting a Spread or Page in a Layout Window

Solution

To fit a spread in a layout view, follow these steps:

1. Follow the steps described in “Setting the Spread Targeted for Edit Operations” on page 47 .

2. Create a zoom command using ILayoutUIUtils::MakeZoomCmd with fit = ILayoutControlData::kFitSpread.

3. Run the zoom command.

To fit a page in a layout view, follow these steps:

1. Follow the steps described in “Setting the Page viewed in a Layout Window” on page 47 .

2. Create a zoom command using ILayoutUIUtils::MakeZoomCmd with fit = ILayoutControlData::kFitPage.

3. Run the zoom command.

Related APIs z z

ILayoutControlData kLayoutWidgetBoss

Setting the Zoom for the Layout Window

You can increase or decrease the magnification applied by the window.

Solution

Process one of the zoom-related commands created by ILayoutUIUtils; for example, ILayoutU-

IUtils::MakeZoomCmd.

Text

Getting Started

Text

Text

Getting Started

This chapter presents table-related use cases. To learn about how text layout is organized, do the following: z

Run through the activities in

“Exploring Text with SnippetRunner” on page 49

, to learn how to explore text and familiarize yourself with fundamental text-Sample Code.

z Read the “Text Fundamentals” chapter in Adobe InDesign® CS4 Programming Guide.

To solve a text-related programming problem, do the following: z z

Look in this document for a use case that matches your problem.

As references, see the API reference documentation and the “Text Fundamentals” chapter mentioned above.

Exploring Text with SnippetRunner

SnippetRunner is a plug-in that lets you run code snippets provided on the SDK. Several code snippets are provided that let you explore the text-related objects in a document.

Solution

1. Run InDesign with the SnippetRunner plug-in present. For instructions on using the plugin, see the API documentation page for SnippetRunner.

2. Browse the sample code in the snippets you have been running.

Sample Code z z z z z z z z z z

BscShpHandleShape::DrawLabelHandles in sample basic shape on the SDK

CHMLFiltTextHelper in sample chmlfilter

SingleLineComposer

SnpApplyTextStyleAttributes

SnpApplyTextStyleAttributes::ApplyFontVariant

SnpCreateFrame

SnpEstimateTextDepth

SnpInsertGlyph

SnpInspectFontMgr

SnpInspectTextModel

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Text

Getting Started z z z z z z z z z z z z

SnpInspectTextStyles

SnpManipulateInline

SnpManipulateTextFootnotes

SnpManipulateTextModel

SnpManipulateTextOnPath

SnpManipulateTextStyle

SnpManipulateTextFrame

SnpManipulateTextPresentation

SnpPerformCompFont

SnpPerformFontGroupIterator

SnpPerformTextAttr*

SnpTextAttrHelper

Related APIs z z z z z z z z z z z z z z z z

ICompositeFont represents a composite font.

IDocFontMgr represents the persistent fonts in the session or document.

IDocumentFontUsage provides a shell around IUsedFontList and IFontNames.

HighLevelAPI::ITextWrapFacade provides functions to determine the word-wrap behavior a particular page item forces onto text.

IFontFamily represents a group of related styles of fonts.

IFontGroup (not derived from IPMUnknown) represents a font family within cooltype.

IFontInstance (not derived from IPMUnknown) is an instance of a cooltype font, characterized by a particular font size.

IFontMgr on the session that is the cooltype (font subsystem) wrapper.

IFontNames allows access to the set of fonts on which a placed asset (PDF or EPS) depends

IFrameContentSuite/IFrameContentFacade converts a page item to a container for text and manipulates the size of the page item relative to the text content.

IFrameList provides a list of containers (frames) used to display the text from a single story.

IHierarchy defines the relations of the containers within the document.

IMissingFontSignalData provides the context for missing font responders.

IMultiColumnTextFrame provides access to the associated story, frame list, and the range of text displayed.

IParcel represents an area within a frame into which some sub-text for a story can flow; for example, a table cell or story footnote.

IParcelList represents a set of parcels into which some sub-text for a story can flow; for example, footnotes that span multiple page items.

Text

Text

Stories z z z z z z z z z z z z

IPMFont (not derived from IPMUnknown) represents a single font within cooltype.

ITextAttrFont represents the text attribute defining the font applied to text.

ITextAttributeSuite represents the capabilities and functionality that can be applied to the formatting of selected text.

ITextFrameColumn represents a column within a text frame.

ITextFrameOptionsSuite provides the ability to access and manipulate text frame options

(like number of columns or gutter width) on the session workspace, document workspace, or a set of text containers.

ITextModel represents a story within the document.

ITextModelCmds provides prepackaged commands that modify a text story.

ITextParcelList provides the relationship between the rendered text (known as the wax) in a parcel list and the parcel list.

ITextSelectionSuite represents capabilities and functions that can be applied to selected text.

ITextUtils provides higher level APIs to modify and access text content.

IUsedFontList represents fonts used within text frames.

IWaxStrand represents the final rendered text. It provides an iterator (IWaxStrand::New-

WaxIterator) that allows the individual lines of rendered text (wax) to be accessed.

Stories

A text story represents a single body of textual content within the application. It encompasses the raw text and formatting applied to this text; t can be viewed as a container for all this information. This section describes common use cases when working with text stories.

For more information see the “Text Fundamentals” chapter in Adobe InDesign CS4 Program-

ming Guide.

Accessing the Stories in a Document

A document can contain zero or more stories. You can access the set of stories contained in a single document.

Solution

A document is represented by the kDocBoss boss class.

IStoryList on kDocBoss maintains the stories contained within a document. A document can contain stories purely for internal use.

Use IStoryList::GetUserAccessibleStoryCount and IStoryList::GetNthUserAccessibleStoryUID to identify and access the user-accessible stories in a document.

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Text

Stories

Use IStoryList::GetAllTextModelCount and IStoryList::GetNthTextModelUID to access all stories in a document.

Use IStoryList::GetNthTextModelAccess to test whether a particular story is user accessible.

Sample Code

SnpInspectTextModel::ReportStories

Accessing the Stories under the Current Focus

You can get the story that maintains the current text focus.

Solution

When dealing with a selection, you need to implement a selection extension pattern, which allows you to participate in the selection subsystem. As part of this extension pattern, you provide an add-in implementation of a concrete selection interface on the kTextSuiteBoss (and associated add-in implementation of an abstract selection interface on the kIntegratorSuite-

Boss). For details on implementing this extension pattern, see the “Selection” chapter of Adobe

InDesign CS4 Products Programming Guide.

Use ISelectionUtils::GetActiveSelection to obtain your abstract selection, which can then provide access to the concrete selection.

ITextTarget (on kTextSuiteBoss) resides on the same boss class as your selection.

Use ITextTarget::QueryTextModel to get the text model for the selection. This interface provides other information about the text selection, like its range.

To manipulate the model through the selection, add a new suite interface onto the kTextSuite-

Boss class. This provides the mechanism required to keep actual selection types separate from the selection architecture. For an example, see the use of the interface IDataUpdaterSuite in the

XmlDataUpdater plug-in.

Accessing a Story, given a Page Item

You can get from a page item to (potentially) the text story representing the text it contains.

Solution

Use ITextUtils::GetSelectedTextItemsFromUIDList on kUtilsBoss to extract text item entities from a list of UID items. Specifying a non-nil UIDList for either of the out parameters causes the associated UIDList to be populated with the set of page items containing text.

IGraphicFrameData::GetTextContentUID (the interface is on the page item) provides kInvalidUID if the page item is not a text container. This more direct approach is more effective if you are interested only in whether the page item contains text, rather than getting access to the text.

Sample Code

SnpManipulateTextFrame

Text

Text

Stories

Creating a Story

You can create a story programmatically.

Solution

Stories are rarely created directly. Normally, they are created as a side effect of creating a text frame.

Sample Code

SDKLayoutHelper::CreateTextFrame

Related APIs z z

The kNewStoryCmdBoss command creates a new story. It is unlikely you will have to use this command directly.

The kCreateMultiColumnItemCmdBoss command creates a text frame (and the associated story).

Deleting a Story

You can delete a story programmatically.

Solution

Stories are rarely deleted directly. Normally, a story is deleted as a side effect of deleting the last text frame item that displays its text.

Sample Code

SnpManipulateTextFrame::DeleteTextFrame

Related API kDeleteStoryCmdBoss deletes a text story. It is unlikely you will have to use this command directly.

Detecting when Stories are Created

You can invoke your code on story creation.

Solution

Implement a responder extension pattern. Specifically, a custom implementation of IResponder is required (indicating a service ID of kNewStorySignalResponderService). To implement the responder, use the CResponder helper implementation.

The extension pattern requires an implementation of IK2ServiceProvider. The API provides an implementation; the implementation ID is kNewStorySignalRespServiceImpl.

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Text

Stories

When the responder is called, query the ISignalMgr parameter for the INewStorySignalData interface. This interface provides access to the command that created the story and the underlying text model. Set the global error state from within the respond, to suppress story creation.

Detecting when Stories are Deleted

You can get called when a story is deleted.

Solution

Implement a responder extension pattern. Specifically, a custom implementation of IResponder is required (indicating a service ID of kDeleteStoryRespService). To implement the responder, use the CResponder helper implementation.

The extension pattern requires an implementation of IK2ServiceProvider. The API provides an implementation; the implementation ID being kDeleteStoryRespServiceImpl.

When the responder is called, query the ISignalMgr interface for the command (ICommand) invoked for the delete operation. Set the global error state, to suppress the story deletion.

Navigating from the Story (Text Model) to a Strand

You can get from the text model (kTextStoryBoss, the main boss class that represents a story) to a particular strand. Strands are a low-level abstraction; there are higher level APIs that allow you to accomplish most tasks.

Solution

You can get a particular strand from the text model (ITextModel) interface on the text story

(kTextStoryBoss), using ITextModel::QueryStrand.

Sample Code z z

See SnpInspectTextModel::CountStoryOwnedItems for an example of moving from the story (kTextModelBoss) to the owned item strand (kOwnedItemStrandBoss).

The SnpManipulateTextStyle::CreateParaStyle sample shows how to navigate from the story

(kTextModelBoss) to the character (kParaAttrStrandBoss) and paragraph (kCharAttr-

StrandBoss) attribute strands.

Related API

See IStrand, the signature interface for a story strand.

Text

Text

Story Text

Story Text

In many cases require working on the raw text in a story; for example, spell checking.

find/replace, and word count. This section includes use cases that deal with purely the text of a story.

For details, see the “Text Fundamentals' chapter of Adobe InDesign CS4 Programming Guide.

For related APIs, see the following: z z

ITextModel on kTextStoryBoss is the signature interface for the story abstraction within the application.

IStoryList on kDocBoss maintains all stories in the document.

Accessing a Story’s Raw Text Content

You can access the raw content (the body of characters) of a text story.

Solution

Use text iterators to access the raw content of a story. For an example, see SnpTextModel-

Helper::GetWideStringFromTextRange.

The compose scanner (IComposeScanner) on the story (kTextStoryBoss) supports the Copy-

Text method. For an example of its use, see SnpManipulateTextFootnotes::GetStoryThread-

Contents.

Counting the Paragraphs in a Story

You can calculate the number of paragraphs in a story.

Solution

The IComposeScanner interface, available on kTextStoryBoss, has a method (FindSurroundingParagraph) that determines the extent of each paragraph in the story. It can be used to scan a story, counting the paragraphs.

You can use a similar technique with the low-level IStrand interface on the paragraph attribute stand (kParaAttrStrandBoss) For each paragraph, a run exists on the IStrand interface on the paragraph attribute strand (kParaAttrStrandBoss). The number of runs is equal to the number of paragraphs. Iterate using IStrand::GetRunLength on all runs in the strand.

Sample Code

SnpInspectTextModel::ReportParagraphs

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Text

Story Text

Counting the Words in a Story

You can calculate the number of words in a story.

Solution

The IComposeScanner interface, available on kTextStoryBoss, has a method (FindSurroundingWord) that determine the extent of each word in the story. It can be used to scan across a story, counting the words.

Inserting Text into a Story

You can insert text into a story, using text commands or via a text selection.

Solution

If there is a valid text selection, use ITextEditSuite::InsertText (after testing ITextEdit-

Suite::CanEditText to determine whether the operation is allowed).

To insert characters at an arbitrary position in a story, use the command generated by IText-

ModelCmds::InsertCmd. ITextModelCmds is available on the kTextStoryBoss. Use the IText-

Model::IsModelLocked method to test whether a lock exists on the text model.

Put the inserted data into a reference counted K2::shared_ptr with type WideString, and pass it into the InsertCmd, so the memory occupied by the data is purged when no one is referencing it. For more information, see K2SmartPtr.h.

Sample Code

SnpManipulateTextModel::InsertText

Deleting Text from a Story

You can delete a range of text from a story, using text commands or via a text selection.

Solution

If there is a valid text selection, use ITextEditSuite::Delete to delete selected text (after testing

ITextEditSuite::CanEditText to determine whether the operation is allowed).

To delete an arbitrary range of text, use the command generated by ITextModelCmds::DeleteCmd. ITextModelCmds is available on kTextStoryBoss.

Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

Sample Code

SnpManipulateTextModel::DeleteText

Text

Text

Story Text

Replacing Text in a Story

You can replace a range of text with alternative text.

Solution

Use the command generated by ITextModelCmds::ReplaceCmd to replace text within a story.

Put the replaced data into a reference counted K2::shared_ptr with type WideString, and pass it into the InsertCmd, so the memory occupied by the data is purged when no one is referencing it. For more information, see K2SmartPtr.h.

Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

Sample Code

SnpManipulateTextModel::ReplaceText

Copying Text within and between Stories

You can programmatically copy text within or across text stories.

Solution

To copy text within and between stories, use the command provided by the ITextUtils::Query-

CopyStoryCommand utility facade. Variants of this API allow common use cases of text copy to be handled; for example, copying a range from source to a range in the destination and copying the complete source story to the end of the destination story.

To copy text within the same story, source and destination references should be the same.

When specifying ranges for this operation, take care they do not overlap.

Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

Moving Text within and between Stories

You can programmatically move text within or across text stories.

Solution

To move text within and between stories, use the command provided by the ITextUtils::Query-

MoveStoryCommand utility facade. Variants of this API allow common use cases of text move to be handled; for example, moving a range from source to a range in the destination and moving the complete source story to the end of the destination story.

To move text within the same story, source and destination references should be the same.

When specifying ranges for this operation, take care they do not overlap.

Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

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Text

Story Text

Sample Code

SnpManipulateTextFootnotes::ConvertSelectionToFootnote shows how to move the contents of one story thread to another, which would be the case if you want to move text cell contents or footnotes.

Iterating across Text Story Threads in a Story

Given a story comprises one or more text story threads, each of which represents a discrete subcomponent (like table cell text or a footnote), you may need to iterate or otherwise discover text story threads within a story.

Solution

To be able to deal with distinct text units like table cell contents or footnotes, a hierarchy is built on top of the simple linear model maintained by the various strands. The nodes of this hierarchy are represented by text story thread dictionaries (ITextStoryThreadDict, maintained on boss classes representing the subcomponent, such as kFootnoteReferenceBoss). The root of the hierarchy is the primary story thread. (All stories have a primary story thread; see IText-

Model::GetPrimaryStoryThreadSpan.). Story thread dictionaries maintain a mapping to a set of text story threads (ITextStoryThread). For example, the story thread dictionary for a table is on the table model (kTableModelBoss). It maintains the mapping to the actual text story threads for each cell (kTextCellContentBoss). The dictionary provides the mechanism required to iterate through all text story threads it manages.

The story (kTextModelBoss) models the inherent hierarchy using ITextStoryThreadDictHier.

Using ITextStoryThreadDictHier::NextUID, you can access all story threads in the order in which they appear within the story.

With this background, the solution becomes apparent. For each text story thread dictionary obtained from ITextStoryThreadDictHier::NextUID, obtain the supported set of text story thread keys using ITextStoryThreadDict::GetFirstKey/GetNextKey before calling ITextStoryThreadDict::QueryThread.

Sample Code z z

SnpIterTableUseDictHier

SnpInspectTextModel::InspectStoryThreadDicts

Obtaining the Text Story Thread for the Current Selection

If you have a valid text selection, you can determine the text story thread that maintains the contents,

Solution

When dealing with a selection, you need to implement a selection extension pattern, which allows you to participate in the selection subsystem. As part of this extension pattern, you provide an add-in implementation of a concrete selection interface on the kTextSuiteBoss (and associated add-in implementation of an abstract selection interface on the kIntegratorSuite-

Text

Text

Story Text

Boss). For details on implementing this extension pattern, see the “Selection” chapter of Adobe

InDesign CS4 Products Programming Guide.

Use ISelectionUtils::GetActiveSelection to obtain your abstract selection, which can then provide access to the concrete selection.

ITextTarget (on kTextSuiteBoss) resides on the same boss class as your concrete selection.

ITextTarget::QueryTextModel provides the text model for the current selection. This interface provides access to the text model as well as information on the range to which the selection applies.

Use ITextModel::QueryStoryThread along with the index provided by the ITextTarget, to obtain the text story thread.

Inserting an Inline Graphic into a Story

You can insert an inline graphic into the story at a particular position.

Solution

An inline graphic is represented within the text of a story using the special character kTextChar_Inline; known as the anchor character. This character indicates to the text subsystem that there is an inline item embedded at this position. The inline itself is represented on the owned item strand (kOwnedItemStrandBoss). The owned item strand maintains a (persistent/UID-based) reference to the actual inline item (kInlineBoss) through the IItemStrand interface.

Two actions are required to add an inline to a story: z Add the anchor character to the story at the required text index.This is done using standard text content manipulation.

z

Create and add the inline reference to the owned item strand, using the kChangeILGCmnd-

Boss command.

Sample Code

SnpManipulateInline::ChangeToInline

Modifying an Inline Object’s Position

Solution

Positioning information for an inline object is maintained on the IAnchoredObjectData interface for the inline. There are many options that define the placement of the inline relative to the anchor point within the text. You can modify the position of an inline using the IAnchoredObjectSuite interface or the kChangeAnchoredObjectDataCmdBoss low level command.

Sample Code

SnpManipulateInline::ModifyAnchorPosition

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Text

Story Text

Deleting an Inline Object

Solution

Delete the character that anchors the object into the story.

Inserting a Footnote into a Story

You can create a footnote and insert it into an existing story.

Solution

A footnote is maintained within the story as a special inline object. The character used in the story to indicate a footnote reference is kTextChar_FootnoteMarker. The footnote is represented on the owned item strand by a reference to a kFootnoteReferenceBoss. The textual contents for the footnote reside in a distinct text story thread within the story.

Three actions are required to add a footnote to a story:

1. Add the anchor character to the story at the required text index. This is done using standard text content manipulation.

2. Create and add the footnote reference boss object to the owned item strand, using the kCreateFootnoteCmdBoss command.

3. After processing, the kCreateFootnoteCmdBoss command provides the text story thread

(ITextStoryThread) for the newly created footnote in the IUIDData interface on the command boss object. Add text to this text story thread using standard text content manipulation.

Sample Code

SnpManipulateTextFootnote::InsertFootnote

Deleting a Footnote from a Story

Solution

Delete the footnote’s anchor character.

Sample Code

SnpManipulateTextFootnote::DeleteAllStoryFootnotes

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Determining if a Text Range is within a Footnote

Given a range or selection within a text story, there are some operations that are invalid if that range is within a footnote. You can determine whether the range or selection is within the text of a footnote.

Solution

Use ISelectionUtils::QueryActiveTextSelectionSuite on the kUtilsBoss to get the active text selection (ITextSelectionSuite).

ITextSelectionSuite::IsTextSelectionInFootnote indicates whether the selection is in a footnote.

To determine whether an arbitrary text range is within the text story thread of a footnote, use the ITextUtils::IsFootnote from the kUtilsBoss class. The API can be used to determine whether the range is within a footnote and to get the footnote reference (kFootnoteReference-

Boss) object through the parameter list.

Determining if a Page Item can have Text along its Path

You can determine whether it is legal for a defined page item to have text along its path.

Solution

A page item can have text flowed along its path if it has one path with at least one segment with at least two points (i.e., it cannot be a compound path or a single point). The page item cannot be an inline item.

Sample Code

SnpManipulateTextOnPath::CanAddTextOnPath

Determining if a Page Item has Text on its Path

Solution

IPageItemTypeUtils::IsTextOnAPath on the kUtilsBoss has an API that returns true if the page item has text along its path.

Adding Text along the Path of a Page Item

Solution

Use the kAddTextOnPathCmdBoss API command to create the text model that supports the text on the path. This newly created text model is a candidate for traditional text content manipulation operations.

Sample Code

SnpManipulateTextOnPath::AddTextOnPath

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Adding Text to Existing Text on a Path

Solution

To navigate from a page item with associated text on its path, get the IMainTOPData interface from the spline object. You can get the text frame associated with the text on the path using

IMainTOPData::QueryTOPFrameData. From the ITOPFrameData interface (on the kTOP-

FrameItemBoss object), you can get the ITextFrameColumn and call the QueryTextModel interface to get the text model interface. You can manipulate the text model using the mechanisms described above.

Sample Code

SnpManipulateTextOnPath::InsertTextIntoTextOnPath

Deleting the Text on a Path

Solution

To delete the text on a path for a spline item, use the kTOPDeleteCmdBoss API command.

Specify the spline to be processed on the item list.

Sample Code

SnpManipulateTextOnPath::DeleteTextOnPath

Inserting Page Numbering and Title Heading into a Story

Solution

The text composition engine provided with the application automatically replaces special characters in the text stream with page numbering and/or section header text (the exact format defined by the preferences). For page numbering, insert the kTextChar_PageNumber character into the text story. For headings, insert the kTextChar_SectionName special character into the text model.

Text Formatting

This document contains use cases related to formatting text and managing text styles within the application.

Text is formatted to give it a particular look, like underlined or in a particular font face. The desired look of text can be described by a set of attributes; for example, a point size or text color. Attributes are defined to be either character or paragraph based. Character attributes can be applied to text at any granularity, from a single character to the entire story. Paragraph attributes are settings that work at the granularity of a paragraph (for example, hyphenation behavior or horizontal justification).

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Generally, attributes are grouped together to describe a common theme (for example, a heading or body text); these themes are called styles. Attributes also can be applied to text independently of any applied style. These attributes are said to be overrides, as they override the definition of that attribute in the style.

A style is a mechanism for identifying groups of attributes. In the application, character and paragraph styles are supported (along with table styles, which are not considered here). Character styles contain only character-based attributes. Paragraph styles can contain either character- or paragraph-based attributes. The style can be queried to determine its type

(IStyleInfo::GetStyleType). All text has a character and paragraph style applied to it (represented on the character and paragraph attribute strands, respectively).

For more information, see the “Text Fundamentals” chapters of Adobe InDesign CS4 Program-

ming Guide.

Accessing the Set of Supported Styles

Styles can exist for all documents on a session or a particular document. They are accessed through the workspace and are modeled within the application using the persistent kStyleBoss.

Session workspace styles are inherited into the document workspace (thus preventing the style not being available at a later date or on another machine).

You can access the set of styles available to a particular document.

Solution

Styles can exist on either the session or document workspace. Session workspace styles are available for all documents; document workspace styles are available only for that document.

The workspace boss classes support two implementations of the IStyleGroupManager interface, IID_IPARASTYLEGROUPMANAGER for paragraph styles and

IID_ICHARSTYLEGROUPMANAGER for character styles. The interface provides the

GetRootHierarchy() API, which returns a pointer to IStyleGroupHierarchy at the root level.

Use IStyleGroupHierarchy to iterate across the supported styles.

Sample Code

SnpInspectTextStyles::Inspect

Accessing a Style using its Path

The IStyleGroupManager::FindByName(PMString fullPath) method returns the UID of a kStyleBoss in the style group hierarchy specified in the fullPath. The fullPath to pass into the method is the “internal” path name. Normally, you cannot construct an internal path name using a string literal, because the internal path uses a path delimiter that is not accessible by keyboard. This is necessary because a style name can include most of the common path delimiters (like “:”and “/”). A main reason for this is to provide backward compatibility for styles created before the style group concept was introduced in InDesign CS4. Previously, many users named styles with “:” to better organize their styles. Therefore, if you construct a PMString path with string literals and pass it into the IStyleGroupManager::FindByName(PMString full-

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Path) method, you are asking IStyleGroupManager to find a style with the passed-in name at the root level. For example, if you pass “My Group:Style 1” (as PMString) into FindByName(),

IStyleGroupManager still treats the whole string as the style name, not as the path (as you expect). This string literal is used to find the style with the name “My Group:Style 1” on the root level.

To use the IStyleGroupManager::FindByName(PMString fullPath) method, pass in a valid internal path for a style. To get the internal path, use the IStyleGroupHierarchy::GetFullPath() method. IStyleGroupHierarchy is aggregated on three bosses: kStyleGroupHierarchyBoss, kStyleGroupBoss, and kStyleBoss. This means to find a style by name using a internal full path, you need to have previously accessed the style or style group. For example, if you have a UID for a style, you can use the UID to query its IStyleGroupHierarchy and ask for its internal full path using GetFullPath(); later, you can use the path to find the style again.

Solution

Use SnpApplyTextStyleAttributes::CreateParaStyle.

Accessing a Style using its Name and Parent Style Group UID

As explained in

“Accessing a Style using its Path” on page 63 , there is no easy way to specify a

path to find a style. IStyleGroupManager defines an overloaded FindByName(UID parent, const PMString& name), so if you have access to a style group UID and you know the name of style you are looking for, you can use this method to find the corresponding style. It returns the

UID of the style whose name matches the passed name within the specified parent style group node.

Solution

Use SnpApplyTextStyleAttributes::ApplyParaStyle.

Determining a Style’s Type

You can determine the style a particular kStyleBoss represents.

Solution

From the kStyleBoss, use the IStyleInfo::GetStyleType API.

Determining a Style’s Parent Style

InDesign has the concept of a root style. All other styles inherit from the root style, maintaining within their definition only how they differ from their parent. For a particular style, you can determine its parent; i.e. the style on which it is based.

Solution

IStyleInfo on kStyleBoss provides the API IStyleInfo::GetBasedOn. This provides either the parent style UID or kInvalidUID if the style is the root.

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Determining the Value of an Attribute within a Style

You can determine what a style means to a particular attribute; that is, what value for a particular attribute would be applied to text (as long as there are no local overrides).

Solution

Since styles do not maintain a full set of attributes (they record only the differences from the style on which they are based), you can determine the setting for a particular attribute by obtaining the list of attributes supported by the style (ITextAttributes). Querying this interface for the particular attribute of interest (ITextAttributeList::QueryByClassID, say) returns either the attribute (if this style specifies it) or nil. In the latter case, the parent style needs to be interrogated to determine whether it specifies the attribute. Continue until the attribute is found.

For paragraph styles, the attribute is found at some point; the terminal case is the root style. For character styles, the root style is empty, deferring the attribute values to the paragraph style. In this case, if the attribute is not defined by any (parent) character style, the root paragraph style provides the value.

Creating a New Style

You can create a new character or paragraph style.

Solution

Use kCreateParaStyleCmdBoss or kCreateCharStyleCmdBoss. The item list for each of these commands identifies the workspace the style is to be added to (generally the session or document workspace). Beginning in InDesign CS4, a new Interface IStylePositionInfo is added to kCreateParaStyleCmdBoss and kCreateCharStyleCmdBoss. IStylePositionInfo allows the style to be created inside a style group, as explained in the “Text Fundamentals” chapter of Adobe

InDesign CS4 Programming Guide. To create a style group, use kCreateStyleGroupCmdBoss.

Sample Code

See SnpManipulateTextStyle::CreateParaStyle for an example of how to create a new paragraph style inside a style group. This sample provides its own implementation for generating a unique style name; however, the style utility interface on the utils boss class provides an API that provides this functionality (IStyleUtils::CreateUniqueName).

Modifying an Existing Style

You can modify a style by either modifying the attributes the style represents or changing some aspect of the style, like its name.

Solution

Changes to styles are handled through the kEditTextStyleCmdBoss command. The UIDData interface on this boss class identifies the style being manipulated. The ITextAttributes interface identifies the list of attributes that will exist in the style after the command is processed (this is an absolute list, so to modify an existing attribute on the style, representing the attribute within

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There are utility methods in IStyleUtils (on the UtilsBoss) that construct the kEditTextStyleCmdBoss commands. These methods allow the caller to determine sets of attributes that should be added or deleted from the style (rather than forcing them to define an absolute set that is left in the style once the command completes).

Related API

IStyleUtils::CreateEditStyleCmd

Deleting a Style

You can delete a style from a style name table. There are implications for text already formatted with the deleted style.

Solution

Use the kDeleteParaStyleCmdBoss or kDeleteCharStyleCmdBoss command. The command boss supports IBoolData. Setting this interface indicates formatting should not be stripped from text using the style; the formatting is maintained by a set of local attribute overrides. The

IUIDData interface (identified with the ID IID_IREPLACEUIDDATA interface) allows an alternate style to be specified as a replacement style. The style to be deleted is identified through the IUIDData (default IID) interface. The item list identifies the workspace from which the style is deleted.

Sample Code

SnpManipulateTextStyle::DeleteParaStyle

Applying a Style to Text

You can apply a style to a range of text or the current selection.

Solution

If you are dealing with a selection, use ISelectionUtils::QueryActiveTextSelectionSuite on the kUtilsBoss to get the active text selection (ITextSelectionSuite). The same boss class supports the ITextAttributeSuite interface.

Use ITextAttributeSuite::ApplyStyle to set the new style or revert the style back to the root style

(in this case, with the option to leave the formatting intact as a set of attribute overrides).

To apply a style to an arbitrary range of text, use the command provided by ITextModelCmds::ApplyStyleCmd (the ITextModelCmds interface is available on the kTextStoryBoss class).

Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

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Sample Code

See SnpApplyTextStyleAttributes::ApplyParaStyle for an example of using ITextAttributeSuite.

Removing a Style from Text

You can remove a style from a text selection or an arbitrary text range.

Solution

If you are dealing with a selection, use ISelectionUtils::QueryActiveTextSelectionSuite on the

UtilsBoss to get the active text selection (ITextSelectionSuite). The same boss class supports the

ITextAttributeSuite interface. This interface has the API ApplyStyle, which can be used to set the new style as the root style, in effect removing the style.

To remove a style from an arbitrary range of text, use the command provided by ITextModelCmds::UnapplyStyleCmd (the ITextModelCmds interface is available on the kTextStoryBoss class).

Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

Sample Code

See SnpApplyTextStyleAttributes::ApplyParaStyle for an example of using ITextAttributeSuite.

Obtaining the Style of Text

You can determine the character or paragraph style for a particular text position (identified through a selection or arbitrary text index).

Solution

If you have a selection, obtaining the text attribute suite interface (ITextAttributeSuite) from the text selection (ISelectionUtils::QueryActiveTextSelectionSuite) allows you to determine how many styles are in the selection (using ITextAttributeSuite::CountParagraphStyles and

ITextAttributeSuite::CountCharacterStyles), and iterate through them (using ITextAttributeSuite::GetNthParagraphStyle and ITextAttributeSuite::GetNthCharacterStyle).

To get the style from an arbitrary position in the story, navigate to the appropriate strand— either the paragraph (kParaAttrStrandBoss) or character (kCharAttrStrandBoss) attribute strands. Obtain the IAttributeStrand interface, which supports the IAttributeStrand::Get-

StyleUID method, returning the style for a particular text position.

Sample Code

See SnpManipulateTextStyle::UpdateParaStyle for an example of accessing the style at a given text index.

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Obtaining the Value of an Attribute applied to Text

You can access the single named attribute that applies to a text selection or a text index or range.

Solution

If you have a selection, obtaining the text attribute suite interface (ITextAttributeSuite) from the same boss class as the text selection (ISelectionUtils::QueryActiveTextSelectionSuite) provides you with methods that expose the state of a particular attribute (see ITextAttributeSuite::FeatureState). For example, ITextAttributeSuite::GetCapsModeState indicates whether a certain mode applies to all the text, none of the text, or some of the text (if the attribute changes along the selection).

To determine whether there is an attribute override, use ITextAttributeSuite::CountAttributes, passing in the ClassID for the attribute of interest. An attribute is provided for each time the attribute value changes across the range of the selection. ITextAttributeSuite::QueryAttributeN provides the set of attributes that apply to the selection for a particular attribute class.

To get the attribute value from an arbitrary position in the story, use the IComposeScanner interface (on kTextStoryBoss). The method IComposeScanner::QueryAttributeAt provides the attribute that applies to the identified text index.

There is an iterator class (TextAttributeRunIterator) that allows the set of attributes that apply to a range of text to be accessed, dealing with the changes in attributes that can occur across ranges.

Sample Code z z

See SnpApplyTextStyleAttributes::CycleSmallAllCaps for an example.

See SnpInspectTextModel::InspectStoryPointSizes for an example of using a TextAttributeRunIterator to access the attributes in a range of text.

Modifying the Value of an Attribute for Text

You can modify an attribute applied to a text selection or text range.

Solution

If you have a selection, obtaining the text attribute suite interface (ITextAttributeSuite) from the same boss class as the text selection (ISelectionUtils::QueryActiveTextSelectionSuite) provides you with methods that allow you to modify the format of the selection (for example,

ITextAttributeSuite::ToggleItalic, or ITextAttributeSuite::IncrementPointSize). The suite also provides mechanisms for setting the value of attributes that have non-exotic data requirements.

For example, use ITextAttributeSuite::SetInt16Attribute to specify that an override for an attribute of a particular type should be applied to the text, with a particular value. For attributes with more exotic data requirements, use ITextAttributeSuite::ApplyAttribute, though the onus for the creation of the attribute falls on the client.

Before manipulating the selection in this way, test that the operation is valid (ITextAttributeSuite::CanApplyAttributes).

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To modify the attribute given an arbitrary range of text, use ITextModelCmds interface (on kTextStoryBoss), which provides a command through the ITextModelCmds::ApplyCmd API that modifies the attributes. This command expects a K2::shared_ptr. The AttributeBossList that defines the attributes to be applied should be allocated on the heap and wrapped in a

K2::shared_ptr. This implements reference counting for the attribute list and automatically deletes it when it is no longer used.

It is important to apply attributes to the correct strand: paragraph attributes should be applied to the paragraph-attribute strand, and character attributes should be applied to the characterattribute strand. For example, it would make no sense to try to set the justification of text on the character-attribute strand, as justification is a paragraph attribute. Likewise, it would not make sense to set the point size of text on a paragraph strand.

Although you cannot apply character-attribute overrides directly to the paragraph-attribute strand, you can do so indirectly by defining a paragraph style with the character-attribute override defined, and applying this style to the paragraph-attribute strand.

Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

Sample Code z z

See SnpApplyTextStyleAttributes::ApplyFontVariant for an example of using ITextAttributeSuite::ApplyAttribute.

See SnpTextModelHelper::ApplyOverrides for an example of using ITextModelCmds::ApplyCmd.

Clearing Attribute Overrides for Text

You can remove local formatting overrides for a text selection or text range (leaving the text formatted to the specification of whatever style is applied).

Solution

If you have a selection, obtaining the text attribute suite interface (ITextAttributeSuite) from the same boss class as the text selection (ISelectionUtils::QueryActiveTextSelectionSuite) provides you with methods that allow you to remove character-attribute overrides (ITextAttribute-

Suite::ClearCharacterOverrides), paragraph-attribute overrides

(ITextAttributeSuite::ClearParagraphOverrides), or both (ITextAttributeSuite::ClearAllOverrides).

Before removing the formatting information, test the capability using ITextAttributeSuite::CanRemoveFormatting.

To remove all the attributes that are overridden given an arbitrary range of text, use the IText-

ModelCmds interface (on kTextStoryBoss) which provides a command through the ITextModelCmds::ClearOverridesCmd API that removes all specified overrides for a particular strand.

To specify all overrides, navigate to the stand of interest (ITextModel::QueryStrand on kText-

StoryBoss), obtain the IAttributeStrand interface, and use IAttributeStrand::GetLocalOverrides to obtain a list of all attribute overrides that exist at a particular text index.

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Before performing the modification, check the model to ensure it is not locked (IText-

Model::IsModelLocked).

Sample Code

See SnpTextModelHelper:ClearOverrides for an example of using ITextModelCmds::ClearOverridesCmd.

Determining the Type of an Attribute

Paragraph attributes should be applied only to the paragraph-attribute strand; character attributes, to the character-attribute strand. You can determine the type of an attribute.

Solution

The signature interface for an attribute boss class is IAttrReport. It supports a method, IsParagraphAttribute, that indicates whether the attribute is a paragraph attribute.

Defining a Custom Text Attribute

Most attributes control some aspect of the final appearance of rendered text, like point size or font. The composition engines delivered with the application understand and interpret these attributes when rendering the text. You can add custom text attributes to the application using the text attribute extension pattern.

A text-adornment extension pattern can be used to decorate the text; it provides a hook into the drawing of the text. Custom text attributes are used to control the drawing behavior of the adornment for ranges of text.

Text attributes also can be used to give a range of text special meaning; that is, overlay use-specific information on the text story for ranges of characters. For example, imagine you want some text in a story to be variable and replaced with text from database records when doing a print run.

Sometimes, you want to add another attribute, something that can be applied to text to give the rendered appearance a specific effect. You need to add a custom attribute for this (in fact, you also need to define a custom composition engine, as there is no mechanism to direct the supplied composers to interpret custom attributes).

Solution

Implement a custom text-attribute extension pattern. To do this, provide an implementation of the IAttrReport interface in a boss class. Further, if the attribute has some meaning for tagged text import/export, provide an implementation of IAttrImportExport.

Sample Code

See the BasicTextAdornment sample from the SDK for an example of using a custom text attribute to control the behavior of a text adornment.

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Text Containers

Raw text content is presented to the user through a process known as composition. Raw text content is defined as the Unicode text along with some idea how it is to be displayed. The process of composition needs some notion of where to place the text. It works with containers, which are parcels into which the text can be placed. Several types of containers are supported: z z

Text frames, like those created using the “Type Tool.”

Text on the path of a spline (text on a path), such as you could create using the “Type on a

Path Tool.” z z

Text in a footnote.

Text within a table cell (this is covered in the tables documentation).

A story (i.e., a discrete body of textual work) can be spread across multiple columns of a page element. The story can have embedded tables and footnote references, and it can be spread across several page elements (on different pages of the document).

This section presents use cases for interacting with text containers and controlling options that apply to them.

For more information, see Adobe InDesign CS4 Programming Guide.

Creating a Text Frame

You can create a page item to hold text.

Solution

Use the kCreateMultiColumnItemCmdBoss command. To specify the characteristics of the new text item, use the IMultiColumnData and ICreateFrameData interfaces.

Sample Code z z

SDKLayoutHelper::CreateTextFrame

SnpCreateFrame::CreateTextFrame

Converting a Page Item into a Text Frame

You can modify a page item so it can be a container for text.

Solution

Given a selection, follow these steps:

1. Obtain the IFrameContentSuite, using ISelectionUtils::QuerySuite on the kUtils boss class.

2. Check the capability by calling IFrameContentSuite::CanConvertItemToText

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3. Use IFrameContentSuite::ConvertItemToText to convert selected items that are candidates for conversion.

Given an arbitrary set of page items, follow these steps:

1. Use IFrameContentFacade::CanConvertItemToText (an interface on the kUtils boss class) to test the capability

2. Use IFrameContentFacade::ConvertItemToText to convert items that are candidates for conversion.

Sample Code

SnpManipulateTextPresentation::ConvertToText

Examining the Characteristics of a Text Frame

Solution

Given a selection, follow these steps:

1. Obtain the interface using ISelectionUtils::QuerySuite on the kUtils boss class.

2. Use ITextFrameOptionsSuite::GetTextFrameOptionsData to provide a reference to the

ITextFrameOptionsData interface, which can be interrogated for the text frame options.

Given an arbitrary set of page items, do the following:

1. Navigate to the kMultiColumnItemBoss object (child of kSplineItemBoss via IHierarchy).

2. Use ITextColumnSizer to provide access to attributes of the frame (gutter width, inset, number of columns etc.).

Sample Code

SnpManipulateTextFrame::InspectTextFrame

Modifying the Characteristics of a Text Frame

Solution

Given a selection, follow these steps:

1. Obtain the interface using ISelectionUtils::QuerySuite on the kUtils boss class.

2. Use ITextFrameOptionsSuite::CanApplyTextFrameOptions to test the capability to modify options on the selection.

3. Use ITextFrameOptionsSuite::SetTextFrameOptionData to manipulate the options on the frame. This API takes a reference to the ITextFrameOptionsData interface. The API provides a boss class (kObjStylesTFOptionsCollectDataBoss) that can be used to hold the text frame options for this API.

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Given an arbitrary set of page items, there is no one way to manipulate text frame options. You can do the following: z z z

Change the number of columns with kChangeNumberOfColumnsCmdBoss.

Manipulate the text inset with kSetTextInsetCmdBoss.

Modify the column gutter with kSetColumnGutterCmdBoss.

Sample Code z z

SnpManipulateTextFrame::IncrementTextInset

SnpManipulateTextPresentation::IncrementFrameColumns

Deleting a Text Frame

Solution

You delete page items holding text like any other page item. If the text is linked through other page items, it continues to exist (reflowing through linked items), and no text is deleted. If the text is contained only within the single page item, deleting the page item causes the associated text objects to be deleted.

To delete an arbitrary page item, use kDeleteCmdBoss.

Sample Code

SnpManipulateTextFrame::DeleteTextFrame

Detecting if a Page Element is a Text Frame

Arbitrary page items can contain text, and the relationship between container and text is maintained as an association between two sets of objects. You can determine whether a page item has this association.

Solution

Call IPageItemTypeUtils::IsTextFrame.

Sample Code

SnpManipulateTextFrame::IsTextFrame code snippet

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Navigating to the Text Frame for a Page Item

Suppose you have a reference to a page element (that could have been obtained through a selection, for instance). You can navigate to the associated text container object(s) for that page element, assuming they exist.

Solution

1. Obtain the hierarchy (IHierarchy) interface from the page item object. The text container objects are maintained as part of the page item hierarchy.

2. Child 0 (zero) on the hierarchy is a column object (kMultiColumnItemBoss) that represents the set of text columns an individual page item can have.

3. With respect to the hierarchy (IHierarchy) on the multi-column object, each child is an individual frame (kFrameItemBoss), representing one column of text in the page item.

4. To get the parcel related to a particular frame, use the IParcel interface on the frame item boss object (kFrameItemBoss).

5. If you are interested in other parcels associated with the frame (for example, for a footnote), note the frame (kFrameItemBoss) object does not maintain the association. A list of all parcels used to display text for a particular story is provided through the frame list boss object

(kFrameListBoss). You can obtain this interface from the frame item (kFrameItemBoss) using IParcel::QueryParcelList.

Sample Code

SnpManipulateTextFrame::InspectTextFrame code snippet

Navigating to the Text Frame for Text on a Path

Suppose you have a reference to a page element (that could have been obtained through a selection, for instance). You can navigate to the associated text container object(s) for text that might appear on the item’s path.

Solution

1. Obtain the hierarchy (IHierarchy) interface from the page item object (kTOPSplineItem-

Boss). The text container objects are maintained as part of the page item hierarchy.

2. Child 0 (zero) on the hierarchy is a column object (kMultiColumnItemBoss) that represents the set of text columns an individual page item can have.

3. With respect to the hierarchy (IHierarchy) on the multi-column object, there should be one frame item (kTOPFrameItemBoss) object.

4. To get the parcel related to a particular frame, use the IParcel interface on the frame item boss object (kFrameItemBoss).

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Sample Code

SnpManipulateTextFrame::InspectTextFrame code snippet

Finding the Range of Characters displayed by a Text Frame

You can determine the range of the primary story thread displayed in a text frame. For details on accessing the raw text for a range, see

“Story Text” on page 55 .

Solution

The text must be fully composed. Follow these steps:

1. Use IMultiColumnTextFrame::TextSpan to get the number of characters from the primary story thread that exist in the frame.

2. Use IMultiColumnTextFrame::TextStart to get the index within the primary story thread of the first character in the text frame.

The range is from the text start until the text start plus the text span. It may include the final terminating character of the primary story thread. The range of characters relates to all columns of text in the text frame. If the ITextFrame interface being queried is from a frame item

(kFrameItemBoss), the range of characters relates to one column.

Sample Code

SnpManipulateTextFrame::GetTextFrameTextRange

Finding the Page Item that displays a given TextIndex

You can get the text frame (kFrameItemBoss) for a given text index within a story.

Solution

The text must be fully composed. Follow these steps:

1. Use ITextModel::QueryFrameList to get the frame list (IFrameList) on the frame list boss object (kFrameListBoss).

2. Use IFrameList::QueryFrameContaining to get the text frame (ITextFrameColumn) for the frame boss object (kFrameItemBoss).

3. Use IHierarchy::QueryParent to get the multi-column frame item (kMultiColumnItem-

Boss). Use the equivalent call on the multi-column item to get the page item (kSplineItem-

Boss).

N O T E : The index need not belong to the primary story thread; it could reference text within another story thread, like a table cell or footnote.

Sample Code

SnpManipulateTextFrame::QueryTextFrameContaining

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Finding the Story associated with a Parcel

Given a parcel (IParcel), you can determine the story with which it is associated.

Solution

The text must be fully composed. Follow these steps:

1. Use IParcel::QueryFrame on the parcel object to get the text frame interface (ITextFrame-

Column) on the text frame boss object (kFrameItemBoss) with which the parcel is associated.

2. Use ITextFrameColumn ::QueryTextModel to get the text model for the text that flows in the text frame.

Alternatively, navigate using the text parcel list (ITextParcelList), as follows:

1. Use IParcel::QueryParcelList on the parcel object to get the parcel list (IParcelList) that maintains the relationship for associated parcels.

2. Use ITextParcelList::GetTextModelRef to get the UIDRef for the text model (kTextModel-

Ref) associated with the parcel. ITextParcelList is on the same boss object as the IParcelList interface.

Sample Code

SnpEstimateTextDepth::GetParcelTextRange code snippet

Finding the Range of Text displayed by a Parcel

You can determine the range of a particular text story displayed in a particular parcel (IParcel).

Solution

The text must be fully composed. Follow these steps:

1. Use IParcel::GetParcelKey to obtain the parcel key.

2. Use IParcel::QueryParcelList on the parcel object to get the parcel list (IParcelList) that maintains the relationship between text story threads and associated parcels.

3. Get the text parcel list interface (ITextParcelList) from the same boss object.

4. ITextParcelList::GetTextRange returns the range of text in the specified parcel.

Sample Code z z

SnpTextModelHelper::GetParcelTextRange code snippet

SnpTextModelHelper::GetWideStringFromParcel code snippet

For details on accessing the raw text for a particular range, see “Story Text” on page 55

.

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Text Containers

Finding the Parcel that displays a TextIndex

Given a particular text story (ITextModel), you can find the parcel (IParcel) into which the text from a particular index in the text model is composed.

Solution

The text must be fully composed. Follow these steps:

1. Use ITextModel::QueryTextParcelList to get the text parcel list (ITextParcelList).

2. ITextParcelList::GetParcelContaining returns the key for the parcel you need.

3. Get the parcel list interface (IParcelList) from the same boss object as ITextParcelList.

4. IParcelList::GetParcelContaining returns the required parcel (IParcel).

Sample Code

SnpTextModelHelper::QueryParcelContaining code snippet

Detecting Overset Stories

Figure 1 shows a story that is overset: the combined area of all linked frames associated with the

story is not large enough to contain the text in the story. The figure shows a story associated with two linked frames. Both frames are overset, as is the story. You can determine whether a story is overset.

F IGURE 1 An Overset Story with Two Frames

Story is overset

Text frame is overset Text frame is overset

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Solution

The text must be fully composed. Follow these steps:

1. Navigate to the frame list boss (kFrameListBoss), in one of two ways. If dealing with a page item, you can use IHierarchy::QueryChild, then IMultiColumnTextFrame::QueryFrameList from the multi-column boss object (kMultiColumnItemBoss). If dealing with a text story

(kTextStoryBoss), you can use ITextModel::QueryFrameList.

2. Use ITextUtils::IsOverset (the interface is available on the kUtilsBoss) to determine whether all the text is represented in a parcel. If only the final (required) carriage return is overset, the text is not defined to be overset.

Sample Code

SnpEstimateTextDepth::IsStoryOverset code snippet

Detecting Overset Text Frames

Figure 1 shows two linked text frames associated with a story. Both are said to be overset, as the

text in the story overruns each frame. You can determine whether a text frame is overset.

Solution

If the frame has a span of 0 (zero), it is underset (i.e., no characters flow into it from a preceding frame). If the final character of the primary story thread, not including the mandatory carriage return, does not exist in the frame, it is overset.

The text must be fully composed. Follow these steps:

1. Use IMultiColumnTextFrame::TextSpan to get number of characters in the frame. If this is 0

(zero), the frame is underset.

2. Use IMultiColumnTextFrame::TextStart to get the starting character for the primary story thread within the frame. Add the text span to get the primary story thread index for the last character displayed in the text frame.

3. Use IMultiColumnTextFrame::QueryTextModel to get the text model (ITextModel) interface on the text story (kTextStoryBoss).

4. Use ITextModel::GetPrimaryStoryThreadSpan to get the number of characters in the primary story thread. If this number is greater than the index of the last character in the frame

(calculated above), the text frame is overset.

Sample Code

SnpEstimateTextDepth::IsTextFrameOverset code snippet

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Text Containers

Detecting Overset Parcels

You can determine whether the characters in a particular story thread extend beyond a particular parcel (IParcel).

Solution

If the parcel has a span of 0 (zero), it is underset (i.e., no characters flow into it from a preceding parcel). If the final character of the primary story thread, not including the mandatory carriage return, does not exist in the parcel, it is overset.

This solution depends on the text being fully composed.

To detect is a parcel is overset, follow these steps:

1. Use IParcel::GetParcelKey to obtain the parcel key.

2. Use IParcel::QueryParcelList on the parcel object to get the parcel list (IParcelList) that maintains the relationship between text story threads and associated parcels.

3. Get the text parcel list interface (ITextParcelList) from the same boss object.

4. Use ITextParcelList::GetParcelIsEmpty to determine whether the parcel is empty. If so, is underset.

5. Use ITextParcelList::QueryStoryThread to get the story thread (ITextStoryThread) that represents the text in the parcel list.

6. Use ITextStoryThread:GetTextSpan to get the number of characters in the text story thread that is composed into this particular parcel list.

7. Use ITextParcelList::GetParcelContaining to access the parcel key that contains the final character for the text story thread. If this parcel key differs from the parcel key obtained above, the parcel is overset.

Sample Code

SnpEstimateTextDepth::IsParcelOverset code snippet

Determining if Text is “On a Path” (TOP)

Given a particular index, you can determine whether the composed text referred to by the index falls on a spline (rather than within a standard text frame (kFrameItemBoss).

Solution

The text must be fully composed. Follow these steps:

1. Obtain the frame item (in this case a kTOPFrameItemBoss) for the index as you would any

other frame item. See “Finding the Page Item that displays a given TextIndex” on page 75 .

2. Test the frame item for the signature interface, ITOPFrameData.

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Threading Text Frames

Given two text containers (IMultiColumnTextFrame), you can link them to allow one story to be associated with both.

Solution

Use ITextUtils::LinkTextFrames to link the two frames. If you need finer control over what happens with the text contained within the pre-existing text frames, first manipulate the text content in the required fashion (see

“Story Text” on page 55

), then use the kTextLinkCmdBoss to link the frames. This command requires the kMultiColumnItemBoss for both frames to be linked to be placed on the command’s item list.

Sample Code z z

SnpManipulateTextFrame::CanThreadTextFrames code snippet

SnpManipulateTextFrame::ThreadTextFrames code snippet

Unthreading Text Frames

Given two linked text frames (IMultiColumnTextFrame ), you can unlink them.

Solution

Use kTextUnlinkCmdBoss, passing in the frame the break is to occur after, on the command item list.

Sample Code z z

SnpManipulateTextFrame::CanUnlinkTextFrame code snippet

SnpManpulateTextFrame::UnlinkTextFrames code snippet

Navigating between Threaded Text Frames

Given a text frame (IMultiColumnTextFrame), you can navigate to the next frame through which the primary story thread flows.

Solution

1. Use IMultiColumnTextFrame ::QueryFrameList to get the list of frames.

2. IFrameList::GetFrameIndex returns the index of the current frame in the list of frames.

3. Use IFrameList::GetFrameCount to get the total number of frames in the list.

4. Use IFrameList::QueryNthFrame to get a specified frame.

Sample Code

SnpManipulateTextFrame::InspectFrameList code snippet

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Text Containers

Modifying Text Frame Options

A text frame has a set of associated options that describe how the text flows within the container, including the following: z z

Number of columns.

Column width.

z Gutter (space between columns) width.

You can modify the options for a text frame.

Solution

To change the frame options for the current selection, use the ITextFrameOptionsSuite suite.

For example, to increment the number of columns, follow these steps:

1. Use ISelectionUtils::QuerySuite (on the kUtilsBoss class) to get the text frame options suite interface (ITextFrameOptionsSuite).

2. Use ITextFrameOptionsSuite::GetColumnsAndGutter to get the number of existing columns.

3. Use ITextFrameOptionsSuite::CanApplyTextFrameOptions to test the ability to modify the frame options.

4. This suite uses a data object to maintain the collection of options available for text frame.

The API provides an implementation that can be used (see ITextFrameOptionsData interface available on kObjStylesTFOptionsCollectDataBoss). Create this boss object, and set the required state.

5. Use ITextFrameOptionsSuite::SetTFOColumns to apply the new columns value defined in the data object to the selection.

To change the frame options for an arbitrary text frame (IMultiColumnTextFrame on kMulti-

ColumnItemBoss), use API-supplied commands. See Figure 2

).

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F IGURE 2 Commands that Mutate Text Frame Options

The item list for the commands given below should refer to the kSplineItemBoss objects of the text frames to be changed.

«boss class» kSetTextInsetCmdBoss

Text frame

«boss class» kSplineItemBoss

1

1

«boss class» kMultiColumnItemBoss

ITextInset

ITextColumnSizer

IMultiColumnTextFrame

1

1..*

«boss class» kFrameItemBoss

IBoolData

«boss class» kChangeNumberOfColumnsCmdBoss

«boss class» kSetFrameMinFirstLineOffsetCmdBoss

«boss class» kSetMaxVJInterParaSpaceCmdBoss

«boss class» kSetFrameVertJustifyCmdBoss

«boss class» kSetFrameFirstLineOffsetMetricCmdBoss

«boss class» kSetIgnoreWrapCmdBoss

IID_IIGNOREWRAP

Sample Code z

See the SnpManipulateTextFrame::IncrementNumberOfColumns code snippet for an example of using lower-level commands to modify text-frame options.

Modifying the Default Text Frame Options

Description

A text frame has a set of associated options that describe how the text flows within the container. These options exist on the workspace (the session workspace, which is inherited by new documents on the document workspace). They include the following: z z z

Number of columns.

Column width.

Gutter (space between columns) width.

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Text Containers

You can modify the default options for a text frame.

Solution

Use the ITextFrameOptionsSuite suite. For example, to increment the number of columns, follow these steps:

1. Use ISelectionUtils::QuerySuite (on the kUtilsBoss class) to get the text frame options suite interface (ITextFrameOptionsSuite). With no open document, the suite applies to the session workspace defaults. With a document open and no selection, the suite applies to the document workspace defaults.

2. Use ITextFrameOptionsSuite::GetColumnsAndGutter to get the number of existing columns.

3. Use ITextFrameOptionsSuite::CanApplyTextFrameOptions to test the ability to modify the frame options.

4. This suite uses a data object to maintain the collection of options available for text frame.

The API provides an implementation that can be used (see ITextFrameOptionsData interface available on kObjStylesTFOptionsCollectDataBoss). Create this boss object, and set the required state.

5. Use ITextFrameOptionsSuite::SetTFOColumns to apply the new columns value defined in the data object to the selection.

Alternatively, to modify the default settings regardless of whether a document is open (for example, to target a particular document or the session default value rather than the front-most document default value), use kSetFramePrefsCmdBoss. See

Figure 3 , which shows the relation-

ships between workspaces and text-frame options.

F IGURE 3 Commands that Mutate and Use Default Text-Frame Options

IWorkspace

Document specific defaults that are inherited by new text frames.

«boss class» kDocWorkspaceBoss

ITextOptions

Session specific defaults that are inherited by new documents.

ITextOptions

IWorkspace

«boss class» kWorkspaceBoss

«boss class» kCreateMultiColumnItemCmdBoss

Text Frame

«boss class» kSetFramePrefsCmdBoss

Command used to create new text frame. The defaults can be overriden by passing values in this command's data interfaces..

Command used to change ITextOptions.

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Sample Code

See the SnpManipulateTextPresentation::IncrementFrameColumns code snippet for an example of using the ITextFrameOptionsSuite suite interface to manipulate default text-frame options.

Manipulating Text Wrap

A page item can define a relationship with text. This relationship specifies what happens when a text frame overlaps the page item, and it affects line-wrapping behavior. The behavior that can be specified includes the following: z z

Wrapping text around the page item bounding box.

Wrapping text around the spline shape.

z Flowing text only where the frame and bounding box (or spline shape) of the page item intersect.

You can prescribe the wrapping behavior a page item can enforce on text it overlaps.

Solution

Use HighLevelAPI::ITextWrapFacade to control text-wrapping behavior.

Sometimes, you may need to use lower-level API commands such as the following: z z z kStandOffModeCmdBoss kStandOffFormCmdBoss kStandOffMarginCmdBoss

Sample Code

SnpManipulateTextFrame::ChangeTextWrapMode code snippet

Rendered Text

This section contains common use cases related to rendered text. The set of glyphs that make up rendered text is called the wax.

Getting Notified of Composition Completion

You can when text is composed.

Solution

On completion of composition within a text frame, the message kRecomposeBoss is transmitted along the IID_IFRAMECOMPOSER protocol to the frame item(kFrameItemBoss), spread

(kSpreadBoss), and document (kDocBoss). To be notified of composition completion, attach

Text

Text

Rendered Text an observer to one of these objects. Which object you attach to depends on whether you want to restrict the notifications to a single spread or page item.

Iterating the Wax for a Story

The SnpInspectTextModel::ReportWaxLineLeading SDK snippet iterates over each wax line and reports the leading for all lines of text in a story.

You must keep your IWaxIterator in scope, to keep an IWaxLine interface pointer valid. The following sample code demonstrates a common error caused when IWaxIterator is not kept in scope: static IWaxLine* QueryWaxLineContaining(

IWaxStrand* waxStrand, const TextIndex& textIndex)

{

IWaxLine* line = nil;

do{

K2::scoped_ptr<IWaxIterator> waxIterator =

waxIterator(waxStrand->NewWaxIterator());

if (waxIterator == nil)

break;

IWaxLine* waxLine = waxIterator->GetFirstWaxLine(textIndex);

if (waxLine == nil)

break;

line = waxLine;

line->AddRef();

// associated IWaxLine no longer valid when IWaxIterator is destructed.

} while(false);

return line; // Not a valid IWaxLine

}

To maintain references to several wax lines simultaneously, keep a wax iterator in scope for

each wax line. The sample code discussed in “Estimating the Composed Depth of Text in a

Frame or Parcel” on page 86 demonstrates this.

Creating Wax Lines and Wax Runs

Wax lines and wax runs are created by a paragraph composer. The SingleLineComposer SDK sample is a paragraph composer that works on one line at a time. This sample demonstrate the construction of wax lines and wax runs.

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Finding the Wax displayed for a Range of Text

You can access the wax for a particular range of text.

Solution

The text must be fully composed. Follow these steps:

1. Navigate to the frame list boss (kFrameListBoss), in one of two ways. If dealing with a page item, use IHierarchy::QueryChild, then IMultiColumnTextFrame ::QueryFrameList from the multi-column boss object (kMultiColumnItemBoss). If dealing with a text story (kText-

StoryBoss), use ITextModel::QueryFrameList.

2. Obtain the wax strand (IWaxStrand) from the same boss object.

3. Use IWaxStrand::NewWaxIterator to get and iterator for the composed wax.

4. IWaxStrand::GetFirstWaxLine (IWaxStrand::GetNextWaxLine) returns a wax line (IWax-

Line on kWaxLineBoss).

Sample Code

SnpEstimateTextDepth code snippet

Estimating the Composed Depth of Text in a Frame or Parcel

You can estimate the depth of text in a text frame (kFrameItemBoss).

Solution

The text must be fully composed. Follow these steps:

1. Navigate to the frame list boss (kFrameListBoss), in one of two ways. if dealing with a page item, use IHierarchy::QueryChild, then IMultiColumnTextFrame::QueryFrameList from the multi-column boss object (kMultiColumnItemBoss). if dealing with a text story (kText-

StoryBoss), use ITextModel::QueryFrameList.

2. Obtain the wax strand (IWaxStrand) from the same boss object.

3. User IWaxStrand::NewWaxIterator to get an iterator for the composed wax. It takes an index into the wax; determine the start character index and end character index for the range of text you want to estimate. Create an iterator for each of these.

4. Use IWaxStrand::GetFirstWaxLine to get the wax line (IWaxLine on kWaxLineBoss) for each iterator. You now have the wax line (IWaxLine) relating to the first and last lines in the frame/parcel.

5. Use IWaxLine::GetYPosition to get the y position for the wax line. For horizontal text, the depth of the text in a frame can be roughly estimated as the y position of the last line of wax in the frame, minus the y position of the first line, plus the leading for the first line.

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Text Composition

Sample Code

SnpEstimateTextDepth code snippet

Text Composition

The Need to Recompose Text in a Story

Normally, damaged text that requires recomposition is fixed by background composition. Your code, however, may find the text in which it is interested is damaged; if so, it can force recomposition to fix the damage. For example, always check for damage before scanning the wax or relying on any spans that indicate the range of text stored in a frame or parcel.

Recomposing Text

You can recompose text within a story by either the index into the text model (TextIndex) or the visual container used to display the text (a frame or parcel). The most general approach is to use the parcel list composer (ITextParcelListComposer), which works for any text that can be composed. For example, it works whether the text is displayed in a frame or a table cell.

Do not assume all text in the text model can be composed. Some features may store text in the text model that is never composed for display. See HidTxtParcelListComposer.cpp in the HiddenText example.

Example 4

through Example 7

show the most common approaches used to force text to be recomposed.

E XAMPLE 4 Recomposing Story Text by TextIndex using ITextParcelListComposer

// Recompose text up to a given TextIndex. By using the parcel list

// composer, you can compose text that is displayed in frames, tables, or

// any other feature that supports text composition.

static void MyRecomposeThruTextIndex(ITextModel* textModel, TextIndex at)

{

if (at >= 0 && at < textModel->TotalLength()) {

InterfacePtr<ITextParcelList> tpl(textModel->QueryTextParcelList(at));

InterfacePtr<ITextParcelListComposer> tplc(tpl, UseDefaultIID());

if (tplc) {

tplc->RecomposeThruTextIndex(at);

}

}

}

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E XAMPLE 5 Recomposing by Parcel using ITextParcelListComposer

// Recompose text in the given parcel and preceding damaged parcels.

static void MyRecomposeThruParcel(IParcel* parcel)

{

InterfacePtr<IParcelList> pl(parcel->QueryParcelList());

InterfacePtr<ITextParcelList> tpl(pl, UseDefaultIID());

InterfacePtr<ITextParcelListComposer> tplc(tpl, UseDefaultIID()); if (tplc)

{

const ParcelKey key = parcel->GetParcelKey();

tplc->RecomposeThruNthParcel(pl->GetParcelIndex(key));

}

}

E XAMPLE 6 Recomposing Story Text by TextIndex using IFrameListComposer

// Recompose text in the primary story thread up to a given TextIndex.

static void MyRecomposeThruTextIndexByFrameList(ITextModel* textModel, TextIndex at)

{

if (at >= 0 && at < textModel->GetPrimaryStoryThreadSpan()) {

InterfacePtr<IFrameList> frameList(textModel->QueryFrameList());

InterfacePtr<IFrameListComposer> flc(frameList, UseDefaultIID());

if (flc) {

flc->RecomposeThruTextIndex(at);

}

}

}

E XAMPLE 7 Recomposing by Text Frame using IFrameComposer

// Recompose text in the given frame and preceding damaged frames.

static void MyRecomposeThruFrame(ITextFrameColumn* textFrame)

{

InterfacePtr<IFrameComposer> fc(textFrame, UseDefaultIID());

if (fc != nil) {

fc->RecomposeThruThisFrame();

}

}

Recomposing all Stories in a Document

IGlobalRecompose provides methods that force all stories to recompose. The interface marks damage that forces recomposition, even though the stories have not changed. See

Example 8 .

E XAMPLE 8 Recompose all Stories in a Document static void MyRecomposeAllStories(IDocument* document)

{

InterfacePtr<IGlobalRecompose> globalRecompose(document, UseDefaultIID());

if (globalRecompose != nil) {

globalRecompose->RecomposeAllStories();

globalRecompose->ForceRecompositionToComplete();

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Text Composition

}

}

Getting Notified when Text is Recomposed

It is hard to observe recomposition, because to do so, you need to maintain an observer on each

frame (kFrameItemBoss). See “Observing Changes that affect Text” on page 89

for an alternative approach that relies on observing the cause rather than the effect.

Observing Changes that affect Text

Because many types of changes affect text, observing changes quickly becomes complex; for example: z z

Changes to the geometry of the text layout (such as resize and text inset) are observed using a document observer.

Changes to character and text attributes are observed by attaching an observer to each text model of interest.

z

Changes to text styles are observed by attaching observers to the style name tables in the workspace.

An optimal strategy is to be aware recomposition has occurred and not try to observe everything that might happen.

Any change to text, attributes, styles, or layout that affects lines breaks causes damage. The change counter on the frame list (IFrameList::GetChangeCounter) is incremented any time something happens that requires recomposition. No notification is broadcast when the change counter is incremented, so you cannot catch the change immediately. In general, though, immediate feedback is not needed; the fact that something changed in a way that affects text needs to be determined only at fixed times.

For example, export a story from InDesign to a copy-editor application. When the story is imported back into InDesign, you may want to tell the user about changes to the layout or text styling that were made through InDesign. To arrange this, cache the value of IFrameList::GetChangeCounter when you export the story. You can then compare this cached value to the actual value when the story is imported. To notify users when layout changes are made that affect text, check IFrameList::GetChangeCounter using an idle task.

Controlling the Paragraph Composer used to Compose Text

In the “Text Fundamentals” chapter of Adobe InDesign CS4 Programming Guide, see the section on “Paragraph Composers” for information on how to control the paragraph composer used to compose text. Programmatically, set the kTextAttrComposerBoss paragraph attribute to reference the paragraph composer to be used.

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Scanning Text

If you require access to only the character code data of a story, the simplest API to use is the

TextIterator class. There are many code snippets that show how it is used, including SnpInspectTextModel::ReportCharacters. If you do not want to process character by character, use

IComposeScanner to access the characters in a story in larger chunks. For a fully functional example, see the TextExportFilter SDK plug-in.

To access styled runs of text, use IComposeScanner. For an example, see

“Estimating Text

Width” on page 90

.

Estimating Text Width

You can estimate of the width of a character string for a given horizontal font using IFontInstance::MeasureWText. Code in the FrameLabel SDK sample plug-in FrmLblAdornment::Get-

PaintedBBox() demonstrates how to do this.

To apply this estimate to a range of text in a story, use IComposeScanner to access runs of char-

acters with the same drawing style. Example 9

illustrates this.

E XAMPLE 9 EstimateTextWidth

/** Returns estimated width of given text range by scanning text using

IComposeScanner, then estimating width using IFontInstance.

@param textModel text model to be scanned.

@param startingIndex of the first character to be measured.

@param span the number of characters to be measured.

@return total estimated width of a given text range.

*/ static PMReal EstimateTextWidth(

ITextModel* textModel, const TextIndex& startingIndex, const int32& span)

{

// Use the story's compose scanner to access the text.

InterfacePtr<IComposeScanner> composeScanner(textModel, UseDefaultIID());

ASSERT(composeScanner);

if (!composeScanner) return PMReal(0.0);

// Width of the given text range.

PMReal totalWidth = ::ToPMReal(0.0);

// Drawing style for the current run.

InterfacePtr<IDrawingStyle> drawingStyle(nil);

// Font for the current run.

InterfacePtr<IFontInstance> fontInstance(nil);

// Current index into the text model.

TextIndex index = startingIndex;

// Number of characters still to be processed

int32 length = span;

// Number of characters returned by the compose scanner.

int32 chunkLength = 0;

// Character buffer.

WideString run;

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Text Composition

// The compose scanner may not return all the text

// in one call. So call it in a loop.

while (length > 0) {

// Drawing style for the next run.

IDrawingStyle* nextDrawingStyle = nil;

// Get a chunk of text.

TextIterator iter = composeScanner->QueryDataAt(

index, &nextDrawingStyle, &chunkLength);

if (iter.IsNull() || chunkLength == 0) break; // no more text.

ASSERT(nextDrawingStyle);

if (!nextDrawingStyle) break;

// If the drawing style changes measure the width of

// buffered text and switch to the new style and font.

if (nextDrawingStyle != drawingStyle) {

if (run.CharCount() > 0) {

totalWidth += EstimateStringWidth(run, fontInstance);

run.Clear();

}

drawingStyle.reset(nextDrawingStyle);

fontInstance.reset(drawingStyle->QueryFontInstance(kFalse)); // assume horizontal.

ASSERT(fontInstance);

if (!fontInstance) break;

} // end drawing style change

else {

// No change to drawing style but we still need to release.

nextDrawingStyle->Release();

nextDrawingStyle = nil;

}

// Buffer the characters returned by the compose scanner.

if (chunkLength < length) {

// Add all the characters to the run

iter.AppendToStringAndIncrement(&run, chunkLength);

}

else {

// Add only the characters we want to the run.

// The compose scanner may more data than we need.

iter.AppendToStringAndIncrement(&run, length);

}

// Prepare for next iteration

index += chunkLength;

length -= chunkLength;

} // end while

// Process any buffered text.

if (run.CharCount() > 0 && fontInstance != nil) {

totalWidth += EstimateStringWidth(run, fontInstance);

}

return totalWidth;

} // end EstimateTextWidth

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Text Hyphenation

Measuring Composed Width or Depth more Accurately

Have the text flow into a story with a layout (text frames), and compose it with whatever paragraph composer you want. You can then scan the wax generated to find the width and depth measurement you want. This is the only way you can account for the many properties that affect the composed text, such as the paragraph composer’s line-breaking algorithm, hyphenation, and text-style changes like font, point size, and leading, as well as the effect of layout properties like text wrap and first baseline offset. The SnpEstimateTextDepth SDK code snippet provides an example of wax scanning.

It is much harder to estimate the width or depth of text without having the text of a story flow into a layout. In principle, you can use the scanner and drawing style (IComposeScanner and

IDrawingStyle) to scan the text and apply your own line-breaking rules. This quickly becomes a sort of mini paragraph composer and requires some of the code in sample plug-ins like SingleLineComposer. Look at this sample’s SLCTileComposer class for the kind of code you might use.

Text Hyphenation

Hyphenation is a service provided to composition. A composition engine use the set of hyphenation providers installed and registered with the application. Hyphenation providers are responsible for providing the set of hyphenations points that exist for a particular word. This is used by the composition engine to help define line-breaking policies. The hyphenation service can be controlled by a set of paragraph attributes. This section contains use cases for controlling the default application hyphenation service.

Turning Off Hyphenation

For a particular paragraph, you can turn off hyphenation.

Solution

Hyphenation function is controlled on a per-paragraph basis, using the kTextAttrHyphen-

ModeBoss (signature interface ITextAttrHyphenMode) paragraph-level text attribute.

While four “modes” are defined by the interface (off, manual, dictionary, and algorithm), the default supplied hyphenation service uses only manual and algorithm. In manual mode, only hard hyphens and discretionary hyphens (added to the text using “Insert Special Character”) are used. For the algorithm mode, hyphenation behavior is determined by hard hyphens, discretionary hyphens, hyphenation points provided by the dictionary, and a sophisticated algorithm used to determine best hyphenation.

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

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Sample Code

SnpHyphenation

Specifying Hyphenation of Capitalized Words

With the default hyphenation service, you can control hyphenation of capitalized words.

Solution

Use the kTextAttrHyphenCapBoss paragraph-level text attribute (interface ITextAttrBoolean).

If this is turned off, capitalized words with discretionary hyphens are still hyphenated.

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Sample Code

SnpHyphenation

Specifying Hyphenation of Last Word in a Paragraph

With the default hyphenation service, you can control hyphenation of the last word in a paragraph.

Solution

Use the kTextAttrHyphenLastBoss paragraph-level text attribute (interface ITextAttrBoolean).

If this is turned off, last words with discretionary hyphens are still hyphenated.

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Sample Code

SnpHyphenation

Specifying the Minimum Number of Characters before a Hyphen

Solution

Use the kTextAttrMinBeforeBoss paragraph-level attribute (interface ITextAttrInt16).

If there are discretionary hyphens before the first hyphenation point, they are ignored; that is, the word does not hyphenate at discretionary hyphens that occur before the minimum number of characters, as specified by this attribute.

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

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Sample Code

SnpHyphenation

Specifying the Minimum Number of Characters after a Hyphen

Solution

Use the kTextAttrMinAfterBoss paragraph-level attribute (interface ITextAttrInt16).

If there are discretionary hyphens after a hyphenation point, they are ignored; that is, the word does not hyphenate at discretionary hyphens that occur after the minimum number of characters, as specified by this attribute.

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Sample Code

SnpHyphenation

Specifying the Minimum Length of a Candidate Word for Hyphenation

Solution

Use the kTextAttrShortestWordBoss (interface ITextAttrInt16) paragraph-level attribute.

If there are discretionary hyphens in a word whose length is less than that specified by this attribute, they are ignored; that is the word is never be a candidate for hyphenation).

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Sample Code

SnpHyphenation

Specifying the Maximum Number of Consecutive Hyphens

You can define the maximum number of consecutive hyphens (the ladder) for text.

Solution

Use the kTextAttrHyphenLadderBoss paragraph-level attribute (interface ITextAttrInt16).

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Text

Text

Text Hyphenation

Sample Code

SnpHyphenation

Specifying the Hyphenation Zone

The hyphenation zone dictates the minimum space required by the word that is the hyphenation target. If that space is not available (i.e., the previous word encroaches on this zone), no hyphenation is done, and the hyphenation candidate is moved to the next line. You can control this function.

Solution

Use the kTextAttrHyphenZoneBoss paragraph-level attribute (interface ITextAttrRealNumber). This specifies the minimum width assigned to a candidate word before a hyphenation point (modulo any preceding whitespace), before the word is pushed to the next line.

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Sample Code

SnpHyphenation

Specifying the Hyphenation Weight

The algorithm used by the composer (in conjunction with the hyphenation service) to determine the hyphenation policy for text is complex. The hyphenation weight is a heuristic input used to guide the number of resulting hyphens. You can control this function.

Solution

Use the kTextAttrHyphenWeightBoss paragraph-level attribute (interface ITextAttrInt16).

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Sample Code

SnpHyphenation

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Text

Fonts

Marking Text Unbreakable

Description

Text can be specified as no break; that is, the text is not to be considered as a candidate for hyphenation.

Solution

Use the kTextAttrNoBreakBoss character-level attribute (interface ITextAttrBoolean).

Related Documentation z

“Modifying the Value of an Attribute for Text” on page 68

Sample Code

SnpHyphenation

Fonts

Iterating through available Fonts

You can determine all fonts available to the application through the font subsystem.

Solution

The SnpInspectFontMgr::ReportAllFonts code snippet shows how to iterate through all fonts available to the application, by calling IFontMgr directly.

The SnpPerformFontGroupIterator code snippet shows how to implement a FontGroupIteratorCallBack (see IFontMgr.h) to iterate all fonts.

Controlling the Set of Installed Fonts

You can restrict the set of available fonts to a predefined set.

Solution

Controlling the set of installed fonts is an operating-system-wide issue that cannot be solved directly with InDesign APIs. InDesign APIs can be used to detect installed fonts (in both the system folder and application fonts folder). To manage fonts, use operating-system platform

APIs.

Text

Text

Fonts

Finding a Font

You can obtain a particular, named font.

Solution

The solution depends on what information you have that identifies the font. See the SnpInspectFontMgr code snippet for several approaches, such as SnpInspectFontMgr::QueryFont.

Alternatively, implement a FontGroupIteratorCallBack (see SnpPerformFontGroupIterator.cpp) that finds the name of a PostScript font, given the full name of the font as returned by

IPMFont::AppendFullName. For example, if you search for Courier Bold, you get the name of the PostScript font Courier-Bold.

Finding the Font used to Display a Story's Text

Solution

Use the values of the kTextAttrFontUIDBoss and kTextAttrFontStyleBoss text attributes. The

UID in kTextAttrFontUIDBoss’s ITextAttrUID interface can be used to instantiate an IFont-

Family object. The PMString in kTextAttrFontStyleBoss’s ITextAttrFont interface gives you the stylistic variant (for example, Regular or Bold). From these, you can find the name of the font,

as shown in Example 10 :

E XAMPLE 10 Finding a Font Name from Text Attributes static PMString FindFontName(

IDataBase* db,

ITextAttrUID* fontUID,

ITextAttrFont* fontStyle)

{

InterfacePtr<IFontFamily> family(db, fontUID->GetUIDData(), UseDefaultIID());

InterfacePtr<IPMFont> font(family->QueryFace(fontStyle->GetFontName()));

PMString fontName;

font->AppendFontName(fontName);

return fontName;

}

Alternately, use IComposeScanner to get the drawing style (IDrawingStyle) at a particular

index in the text model, as shown in Example 11 :

E XAMPLE 11 Finding a Font Name from the Drawing Style

InterfacePtr<IComposeScanner> scanner(textModel, UseDefaultIID());

IDrawingStyle* style = scanner->GetCompleteStyleAt(textIndex);

InterfacePtr<IPMFont> font(style->QueryFont());

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Fonts

Changing the Font used to Display a Story's Text

You can change the font used for either text in a story or a style that can be applied to text in a story.

Solution

To set the font used to display text in a story, override the kTextAttrFontUIDBoss and kTextAttrFontStyleBoss text attributes in the text model. For information on overriding text attributes, see the “Text Fundamentals” chapter in Adobe InDesign CS4 Programming Guide.

To set the font for a text style, add or change the value of the kTextAttrFontUIDBoss and kTextAttrFontStyleBoss text attributes in the style.

Getting the Name of a Font from its UID

Solution

Use the UID to instantiate an IFontFamily interface, and get the name from there. Typically, the

UID of a font is obtained from the kTextAttrFontUIDBoss text attribute, IDocFontMgr::Get-

FontGroupUID, or IDocumentFontUsage::GetNthUsedFontUID.

Obtaining the List of Fonts used in all Stories

You can get information on the present or missing fonts used for the text in a story (not including non-rendered text, like that used in the notes feature).

Solution

SnpInspectFontMgr::ListFontsInDocument shows how to use IUsedFontList on kDocBoss to determine which fonts are in use in a document’s stories. SnpInspectFontMgr::ReportDocumentFontUsage shows how to use the simpler IDocumentFontUsage API (existing on kDoc-

Boss), a higher-level facade over the fonts used in a document. This mechanism does not report the fonts used in text for features like notes (text that is not displayed as part of the story). To catch all fonts used in all text in a story, regardless of whether it is visible in an exported asset, use the solution in

“Finding the Font used to Display a Story's Text” on page 97

.

Obtaining the List of Fonts used in or referenced from Placed Assets

You can get font information from (EPS or PDF) assets placed in a document.

Solution

IFontNames (on kEPSItem or kPlacedPDFItemBoss) holds the set of fonts required by or embedded in a particular placed asset. SnpInspectFontMgr::TestAssetsForFonts shows how to obtain font information for placed assets. SnpInspectFontMgr::ReportDocumentFontUsage shows how to use the simpler IDocumentFontUsage API (existing on kDocBoss, a higher-level facade over the fonts used in a document.

Text

Text

Fonts

Obtaining the List of Fonts persistent in a Document

The set of fonts that are persistent in a document do not need to match the fonts used. You can access all fonts that exist in the persistent document.

Solution

Use IDocFontMgr (on session or document workspace) to access the fonts in the workspace.

For the session workspace, this represents the set of default fonts. For the document workspace, this includes all fonts used in the document (text frames, text notes, etc.); however, it does not include fonts contained in placed assets.

Determining Restrictions that Apply to Installed Fonts

Given a particular font, sometimes it is useful to detect any use restrictions that might apply.

Solution

SnpInspectFontMgr::ReportFontsWithRestrictions shows how to determine any use restrictions a particular font (IPMFont) might have.

Detecting Font Subsystem Changes

If the user modifies the fonts installed during an instance of the application, the cooltype font subsystem is updated. You can be called when the application detects the font subsystem was updated (e.g., a font was added or removed).

Solution

Attach an observer to the session (obtained from GetExecutionContextSession()) using the

IID_IFONTMGR protocol, listening for the kFontSystemChangedMessage.

Detecting Accesses to Unavailable Fonts

Your plug-in can be called when an attempt is made to access a nonexistent font.

Solution

Missing font responder services (IResponder implementation with service ID kMissingFontSignalResponderService) are called whenever the application queries the font manager for an unavailable font. The responder has the opportunity to respond with an alternative font to use

(by populating the IMissingFontSignalData::SetResult with a valid font).

Only one missing font responder can dictate the font-replacement policy.

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Dealing with Font Face Variants

A font face can be described using different names (for example, “Regular” or “Plain” for a plain font face, “Italic” or “Cursive” for an italic font face, and “Bold” or “Heavy” for a bold font face).

Solution

ITextUtils has four methods that can help you deal with font face variants: z ITextUtils::IsPlainStyleName z z

ITextUtils::IsItalicStyleName

ITextUtils::IsBoldStyleName z ITextUtils::IsBoldItalicStyleName

These methods implement the naming heuristics that define alternative names for font faces.

Given a particular font family (IFontFamily), you can get the index that identifies the correct font face, using the API IFontFamily::CorrectVariantIndex.

Find/Change Text

InDesign gives users more control over the parts of a document that can searched and modified via the find/change dialog. Similarly, there are interfaces that allow you to work more effectively with find/change.

InDesign not only provides interfaces to find/change plain text, but also to find/change text using grep (Global Regular Expression Parser) strings, glyphs using glyph IDs, and objects using frame attributes. Find/change object are discussed in the “Layout Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide. This section contains use cases dealing with text, grep, and glyph search.

For more information, see the “Text Fundamentals” and “Layout Fundamentals” chapters of

Adobe InDesign CS4 Programming Guide.

Related APIs

z z z

IFindChangeOptions on kWorkspaceBoss maintains all find/change options.

IFindChangeService on kFindChangeServiceBoss provides find/change individual find/change service.

Commands — kCaseSensitiveCmdBoss, kEntireWordCmdBoss, kFindChangeFormatCmdBoss, kFindChangeGlyphIDCmdBoss, kFindSearchModeCmdBoss, kFindStringCmd-

Boss, kIncludeFootnotesCmdBoss, kIncludeHiddenLayersCmdBoss, kIncludeLockedLayersForFindCmdBoss, kIncludeLockedStoriesForFindCmdBoss, kIncludeMasterPagesCmdBoss, kKanaSensitiveCmdBoss, kScopeCmdBoss, kReplaceAllTextCm-

Text

Text

Find/Change Text dBoss kReplaceFindTextCmdBoss, kReplaceStringCmdBoss, kTWReplaceTextCmdBoss, kWidthSensitiveCmdBoss

N O T E : Although we use the same command boss to set find/change options for different search mode, you must explicitly set the IID_IFINDCHANGEMODEDATA interface on the command bosses to appropriate search mode. Otherwise, these commands will use default mode, which is kTextSearch, and result in unexpected behavior.

Searching for Text Strings

Solution

To set up options and perform search, follow these steps:.

1. Set the search mode to IFindChangeOptions::kTextSearch using kFindSearchModeCmd-

Boss.

2. Set the string to find in IFindChangeOptions, using kFindStringCmdBoss.

3. Set the search scope using kScopeCmdBoss. The scope can be current document, all open documents, a story, or within a selection.

4. Set other options, such as Entire Word, Case Sensitive, Include Locked Layers, Include

Locked Stories, Include Hidden Layers, Include Master Pages, and Include FootNotes (corresponding to check boxes in the find/change dialog), using their respective commands.

5. Optionally, specify that you are looking for text with certain text attributes, by using kFind-

ChangeFormatCmdBoss.

6. Perform search by doing either of the following: z z

Create kFindTextCmdBoss, set up appropriate text walker, then process the command.

Create kFindChangeServiceBoss and call IFindChangeService::SearchText().

Sample Code

SnpFindAndReplace::Do_FindText

Replacing Text Strings

Solution

To set up options and perform search, follow these steps. The first several steps are the same as for searching text strings.

1. Set the search mode to IFindChangeOptions::kTextSearch using kFindSearchModeCmd-

Boss.

2. Set the string to find in IFindChangeOptions, using kFindStringCmdBoss.

3. Set the search scope using kScopeCmdBoss. The scope can be current document, all open documents, a story, or within a selection.

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4. Set other options, such as Entire Word, Case Sensitive, Include Hidden Layers, Include

Master Pages, and Include FootNotes (corresponding to check boxes in the find/change dialog), using their respective commands.

5. Set the replace string in IFindChangeOptions, using kReplaceStringCmdBoss.

6. Optionally, specify find/change text attributes, by using kFindChangeFormatCmdBoss.

7. Perform the replace text action specified by the replace mode. If you already did a successful search, you can choose among replace all text, replace and search text, and replace found text. If you did not do a successful search yet, the only choice available is replace all text. You can do either the following: z z

Create kReplaceAllTextCmdBoss, kReplaceFindTextCmdBoss, or kTWReplaceTextCmd-

Boss, depending on the replace mode, set up an appropriate text walker, then process the appropriate command.

Create kFindChangeServiceBoss and call IFindChangeService::ReplaceAllText(), Replace-

AndSearchText(), or ReplaceText().

Sample Code

SnpFindAndReplace::Do_ReplaceText

Searching Text using grep

You can search text matching regular expressions specified by a grep string.

Solution

Searching using grep has the same interfaces as regular searching, and the processes are almost identical. The only differences are as follows: z z

The search mode should be set to IFindChangeOptions::kGrepSearch.

The find string stores the grep string, not the text.

Sample Code

See SnpFindAndReplace::Do_FindText. For grep search, IFindChangeOptions::kGrepSearch is passed in.

Text

Text

Find/Change Text

Replacing Text using grep

You can text matching regular expressions specified in a grep string with new string also specified in grep.

Solution

Replacing text with grep has the same interfaces and commands as standard text replacement.

The only differences are as follows: z z z

The search mode should be set to IFindChangeOptions::kGrepSearch.

The find string stores the grep string, not the text.

The replace string stores the grep string, not the text.

Sample Code

See SnpFindAndReplace::Do_ReplaceText. For grep find/change, IFindChangeOptions::kGrepSearch is passed in.

Searching for a Glyph

Solution

Like searching for text, searching for a glyph involves setting find/change options and then performing a search. Follow these steps:

1. Set the search mode to IFindChangeOptions::kGlyphSearch, using kFindSearchModeCmd-

Boss.

2. Set the glyph to find in IFindChangeOptions, using kFindChangeGlyphIDCmdBoss.

Remember to set the IBoolData on the command boss to kTrue. This tells the command to set the find glyph ID.

3. Set the search scope, using kScopeCmdBoss. The scope can be current document, a story, or within a selection.

4. Set other options, such as Include Locked Layers, Include Locked Stories, Include Hidden

Layers, Include Master Pages, and Include FootNotes, using their respective commands.

5. Perform a glyph search action. You can do either of the following: z z

Create kFindTextCmdBoss, set up an appropriate text walker, then process the appropriate command.

Create kFindChangeServiceBoss and call IFindChangeService::SearchText().

Sample Code

SnpFindAndReplace::Do_FindGlyph

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Find/Change Text

Replacing a Glyph

Solution

The relationship between finding and replacing a glyph is similar to that between finding and replacing text. In addition to setting find options, we also need to specify change options. Follow these steps:

1. Set the search mode to IFindChangeOptions::kGlyphSearch, using kFindSearchModeCmd-

Boss.

2. Set the glyph to find in IFindChangeOptions, using kFindChangeGlyphIDCmdBoss.

Remember forget to set the IBoolData on the command boss to kTrue. This instructs the command to set the find glyph ID.

3. Set the replace glyph in IFindChangeOptions, using the same kFindChangeGlyphIDCmd-

Boss. Remember to set the IBoolData on the command boss to kFalse. This instructs the command to set the change glyph ID.

4. Set the search scope, using kScopeCmdBoss. The scope can be current document, a story, or within current selection.

5. Set other options, such as Include Hidden Layers, Include Master Pages, and Include Foot-

Notes, using their respective commands.

6. Perform the replace glyph action specified by the replace mode. If you already did a successful glyph search, you can choose among replace all find glyph, replace and search text, and replace found text. If you did not do a successful search yet, the only choice available is replace all text. You can do either of the following: z z

Create kReplaceAllTextCmdBoss, kReplaceFindTextCmdBoss, or kTWReplaceTextCmd-

Boss (depending on the replace mode), set up an appropriate text walker, then process the appropriate command.

Create kFindChangeServiceBoss and call IFindChangeService::ReplaceAllText(), Replace-

AndSearchText(), or ReplaceText().

Sample Code

SnpFindAndReplace::Do_ReplaceGlyph

Tables

Getting Started

Tables

Tables

Getting Started

This chapter presents table-related use cases. To learn to program with tables, do the following: z Read

“Exploring Tables with SnippetRunner” on page 105

, to familiarize yourself with available related sample code and documentation.

z z

Read the “Tables” chapter in Adobe® InDesign CS4 Programming Guide.

Study the TableAttributes and TableBasics SDK samples.

For help with specific programming issues, see the sections below for a use case that matches your needs.

Exploring Tables with SnippetRunner

SnippetRunner is a plug-in supplied by the SDK that lets you run code snippets, which can help you explore your use case.

Run InDesign with the SnippetRunner plug-in loaded. Use SnippetRunner to run the snippets listed below under “Sample Code.” See the “Snippets” section of the API reference documentation for more information regarding snippets and instructions on using SnippetRunner itself.

Browse the source code of the sample snippets.

Sample Code z z z z z z z

SnpAccessTableContent

SnpCreateTable

SnpInspectTableModel

SnpIterTableUseDictHier

SnpManipulateTableStyle

SnpModifyTable

SnpSetTableFill

Related APIs z z z z z

ICellContentManager

ICellStyleSuit

ICellStylesFacade

ITableAttrAccessor

ITableAttributes

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Getting Started z z z z z z z z z

ITableAttrReport

ITableCommands

ITableFrame

ITableFrameList

ITableLayout

ITableModel

ITableSuite

ITableStyleSuite

ITableStylesFacade

Editing Table and Cell Options with ITableSuite

A starting point for writing a plug-in that modifies a table through an active selection is to become familiar with the ITableSuite interface.

You can obtain the ITableSuite interface for the active selection from the ISelectionUtils interface aggregated on kUtilsBoss with code like the following:

InterfacePtr<ITableSuite> iTableSuite(static_cast<ITableSuite*>(

Utils<ISelectionUtils>()->QuerySuite(ITableSuite::kDefaultIID)));

Obtaining this interface pointer does not necessarily mean you can exercise the capabilities.

Always test the ITableSuite::Can<DoSomething> method to determine a particular capability is available in the target, before calling ITableSuite::<DoSomething>.

If there are capabilities that cannot be obtained through this interface—like adding text to a table cell—but you still want to work with an active selection, use the suite pattern to implement your own suite. To implement your own suite, you need to write add-ins for the integrator suite boss class and at least the table suite and text suite boss classes (if modifying an existing table) or the text suite boss class (if creating a new table in an existing story). Suite implementation code can obtain an ITableModel interface pointer (effectively, a reference to a kTableModelBoss object) in a straightforward way through ITableTarget. You can then use the core APIs (like ITableCommands) in addition to ITableModel, to manipulate the table properties.

If client code needs to work with tables that are chosen programmatically (rather than with tables for which the end user varies the active selection), you need to program using the APIs exposed on kTableModelBoss. Your task then is to find a table model (see

“Acquiring a Table

Model Reference” on page 107

).

Tables

Tables

Tables

Tables

Acquiring a Table Model Reference

How you acquire an interface on an instance of kTableModelBoss depends on whether you are working with an active selection or searching through all tables in a given story or the story list.

If working with an active selection, first be sure you need to use the API on kTableModelBoss.

If the capability exists on ITableSuite, use it first. If you definitely need to work with the kTableModelBoss API (e.g., ITableModel or ITableCommands), implement a suite pattern. ITable-

Target identifies the table targeted for editing by a suite. For sample code, see TableBasics.

There are two ways to search through the story list (see the IStoryList interface): z z

The recommended way is to use ITextStoryThreadDictHier, aggregated on kTextStoryBoss.

This contains a collection of references to objects, some of which expose an ITableModel interface. These are the tables embedded in the story represented by the given instance of kTextStoryBoss. See SnpIterTableUseDictHier.cpp for an example of how to acquire table model references through this mechanism.

There also is an ITableModelList aggregated on kTextStoryBoss, but this should be regarded as deprecated; do not depend on it. For an example of this mechanism, see the SnpIterTableStories.cpp code snippet.

Iterating over Tables in a Document

The recommended mechanism for iterating over tables in a document involves using the IText-

StoryThreadDictHier interface to look for boss objects that have both the ITextStoryThread-

Dict and ITableModel interfaces.

Tables are embedded in stories, so first you need to iterate over the stories in a document through the IStoryList interface. Once you have a story, use its ITextStoryThreadDictHier interface and NextUID (beginning with the UID of the story) to iterate over the collection of story thread dictionaries. If a boss object with an ITextStoryThreadDict interface also has an

ITableModel interface, it is a table model.

For an example of using this mechanism to locate tables, see the SnpIterTableUseDictHier code snippet.

There is another mechanism that can be used to iterate over tables in a document, but we do not recommend it: ITableModelList should be used only with caution, as this interface may not be in a future version of the API. From ITableModelList, you can iterate through the tables using the GetModelCount and QueryNthModel methods.

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Tables

Tables

Creating a New Table in a Story

To create a table in the story targeted by the active text selection, use ITableSuite::CanInsertTable and ITableSuite::InsertTable. To create a table at a TextIndex in a story chosen programmatically, call ITableUtils::CanInsertTableAt and ITableUtils::InsertTable. For sample code, see the

SnpCreateTable SDK code snippet. The command that creates the table is kNewTableCmd-

Boss; however, as noted above, you do not need to process this command directly.

To convert the text range identified by the active text selection to a table, use ITableSuite::Can-

ConvertTextToTable and ITableSuite::ConvertTextToTable. To convert a range of text in a story chosen programmatically to a table, call ITableUtils::ConvertTextToTable. The command that creates the table is kTextToTableCmdBos; however, as noted above, you do not need to process this command directly.

Deleting a Table from a Story

To delete a table that is selected, use ITableSuite::CanDeleteTable and ITableSuite::DeleteTable.

To delete a table chosen programmatically, process the command returned by ITableCommands::QuertyDeleteTableCmd. The command used to delete a table is kDeleteTableCmd-

Boss;, however, as noted above, you do not need to process this command directly.

Copying and Pasting a Table

To copy and paste a table, use the kTableCopyPasteCmdBoss command. The data interface for this command, ITableCopyPasteCmdData, specifies the source and destination tables’ UIDRef values, the grid address of the destination table at which you want to paste the source content, and the level to which you want to copy attributes from the source to the destination tables.

For sample code, see the SnpCopyPasteTable SDK code snippet.

Sorting the Data in a Table

The SnpSortTable SDK code snippet indicates how to sort table data using table iterators, content access methods, and standard collections like K2Vector.

If the table has split or merged cells, the sorting operation is not well defined.

For most cases, sorting is done by the WideString < operator; however, if there is a special glyph in the text, you must define your own comparator function object. SnpSortTable.cpp

indicates how to go about this, defining a comparator function object for a custom data class.

If your text contains end-user-defined characters (EUDC), you must get the character attribute at the special placeholder textchar (kTextChar_SpecialGlyph or kTextChar_NonRomanSpecialGlyph). The glyph ID is inserted as a character attribute strand so the composer can render it; this information is relevant to sorting.

Tables

Tables

Tables and Cells

Tables and Cells

Inserting and Deleting Rows and Columns

To edit a table selected by the end user using active selection, use methods on ITableSuite to insert or delete rows or columns. For example, call ITableSuite::CanInsertRows to determine whether you can insert rows into the selected table; if so, call ITableSuite::InsertRows. To get

ITableSuite, query the selection manager (ISelectionManager) for it or call ISelection-

Utils::QuerySuite to get ITableSuite for the active selection.

To edit a table selected programmatically, use ITableCommands.

See Also

SnpModifyTable code snippet

Changing the Dimensions of a Table

To change the dimensions of a table selected by the end user using active selection, use ITable-

Suite. Call ITableSuite::CanChangeTableDimensions to determine whether the selection target supports the capability you require; if it does, call ITableSuite::ChangeRowDimensions.

To change the dimensions of a table selected programmatically, use ITableCommands aggregated on kTableModelBoss.

Changing the Height of Table Rows

Row height is one of many table attributes (see the ITableAttrReport interface). It is represented by kRowAttrHeightBoss. This attribute can be applied when the user selects a table through

ITableSuite::ApplyRowOverrides, but it is more convenient to use the ITableSuite::ResizeRows wrapper method or ITableCommands::ResizeRows when the table is chosen programmatically.

Merging or Splitting Cells

Merging or splitting cells can be done through ITableSuite for an abstract selection or through

ITableCommands for a specific location within the table. The command of class kSplitCellCmdBoss does the work, but you can use ITableCommands::SplitCells and ITableCSuite::SplitCells rather than using the command directly.

Editing Table and Cell Options using Table Attributes

You can set a table option that controls the appearance of the table or cell. For example, you may want to set the stroke or fill.

Apply an override for the table attribute. Table attributes define how the table appears. A table attribute (ITableAttrReport interface) describes a single table property.

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Tables and Cells

To apply an override to the selected table or cells, use ITableSuite. To get ITableSuite, query the selection manager (ISelectionManager) for it or call ISelectionUtils::QuerySuite to get ITable-

Suite for the active selection.

To apply an override to a table or cells chosen programmatically, use ITableCommands.

See Also z z z

SnpSetTableFill SDK code snippet

TableAttributes SDK sample

API reference documentation page for ITableAttrReport, for a complete list of all table attributes. Table attribute overrides are applied using methods provided by ITableSuite or

ITableCommands.

Setting the Stroke for a Cell

To set the stroke for a cell, apply an attribute override. Use ITableSuite::ApplyCellStrokes to edit the stroke of cells that are selected. Use ITableCommands::ApplyCellStrokes to edit the stroke of cells chosen programmatically. This requires populating a data object defined in ICellStroke-

AttrData, to target the cell sides to stroke and carry the parameters.

The following code fragment populates the data object for applying cell strokes to a cell:

ICellStrokeAttrData::Data data; data.attrs.Set(ICellStrokeAttrData::eWeight); data.attrs.Add(ICellStrokeAttrData::eTint); data.sides = Tables::eTopSide; data.weight = newWeight; // a PMReal specifying new weight in points data.tintPercent = newTintPercent; // a PMReal giving tint in percent

Setting the Fill Color for a Cell

To set the fill for a cell, apply an attribute override. Use ITableSuite to edit the fill of cells that are selected. Use ITableCommands to edit the fill of cells chosen programmatically. For sample code, see the SnpSetTableFill code snippet.

Changing the Cell Content Text Direction

You can get the “rotation-follow-story” (yes or no) and rotation (angle) attributes using kCellAttrRotationFollowStoryBoss or kCellAttrRotationBoss. You may need to take account of the text direction when you determine whether a cell is overset.

Adding a Background Image to a Cell

In some cases, the best approach is to put an inline graphic into the text model, into the text span associated with the cell, although this may not fill the cell exactly.

Tables

Tables

Text in Tables

Acquiring a Reference to a Table Frame

The table layout (ITableLayout) is aggregated on kTableModelBoss. It provides very detailed information about the layout of the table. Use ITableFrame::GetParcelFrameUID to get at an individual table frame to which a parcel is mapped. This method yields a reference to a kTable-

FrameBoss object. Alternately, IParcelList, which is aggregated on the kTableCellContentBoss

(as described in the “Getting a Parcel, given a Grid Address” on page 112 ) also has a method,

GetParcelFrameUID, that you can use it to get to the corresponding frame.

It also is possible to discover the table frames in a story from the owned item strand. This mechanism is more delicate and requires additional information (from ITextStrand) to determine where one table ends and another begins.

Text in Tables

Finding the Text Model in which a Table is Embedded

Table model boss objects (see kTableModelBoss) are dependants of a story (see kTextStory-

Boss). Many tables can be nested within a single story, and tables can be nested within one another to an arbitrary depth.

The interface ITableTextContainer provides a connection between the table model (kTableModelBoss) and the text model (on kTextStoryBoss) that encapsulates its textual content.

If you have an ITableModel interface, you can find the text model in which it is embedded, by querying for ITableTextContainer through this interface and using ITableTextContainer::QueryTextModel.

Editing the Text Displayed in a Table Cell

You can edit the text displayed in a table cell.

To set the text for a table cell, use ITableCommands::SetCellText.

To get the text for a table cell, locate the story thread (see interface ITextStoryThread) that stores the text the cell displays, then use TextIterator to access that range of text.

To format the text for a table cell, locate the story thread (see interface ITextStoryThread) that stores the text that the cell displays, then use ITextModelCmds::Apply::ApplyCmd to apply text attributes to that range of text.

See Also z z

TableBasics, TblBscSuiteTextCSB::GetCellText, and TblBscSuiteTextCSB::SetCellText, SDK code samples

SnpAccessTableContents SDK code snippet

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Tables

Text in Tables

Relationship between Parcels and Cells

For every cell in the table, there is an associated parcel (IParcel) in a parcel list represented by

IParcelList. Parcels are about geometry and represent the bounds of regions into which text composition can occur.

Difference between IParcelList and ITextParcelList

The interface IParcelList should not be confused with ITextParcelList, which is a cache for the text spans associated with each parcel. ITextParcelList is a key part of text composition but does not represent geometry. ITextParcelList is not likely to be used in client code in most cases, unless you are trying to determine whether a particular cell is overset.

Getting a Parcel, given a Grid Address

Text cells are represented by kTextCellContentBoss. This class aggregates an IParcelList interface, which contains a list of parcels; the length of the list is likely to be at most one.

The parcel list on a kTextCellContentBoss object might contain, for example, one instance of a kTextCellParcelBoss object, which exposes an IParcel interface.

To work with a table, if you have a grid address and an ITableModel, you can get a reference to a kTextCellContentBoss. There are at least two ways to get to a kTextCellContentBoss: z z

The easiest way is to use ITableModel::QueryCellContentBoss, passing it the GridAddress of an anchor cell.

A more efficient way is to use ITableModel::CreateContentBossAccessor, which is faster but cannot be used across structure changes (rows/columns being added or deleted, merges and splits, etc.).

The boss class kTextCellContentBoss aggregates ICellContent; when you have ICellContent, you can simply use QueryInterface to get IParcelList. Then you can use the methods on IParcelList (GetParcelCount and QueryNthParcel) to iterate over the parcel collection. There should be just one parcel that can be used to determine the bounds into which the cell text will be flowed. The SnpGetTableParcel SDK code snippet illustrates this concept.

Getting to the Text, given a Grid Address

Given a grid address, there are several ways to get to cell text. You can use the method described above (

“Getting a Parcel, given a Grid Address” on page 112 ) to acquire a reference

to a cell content boss. For instance, when you have a content boss, check whether it aggregates

ITextStoryThread; if it does, you can be confident it is a text cell. When you have an ITextStoryThread, you can ask it for the associated start, span, and text model (ITextModel). Once you have these three pieces of information, you can get the characters. For an example, see the

SnpAccessTableContent::GetTextFromCell method SDK code snippet.

Alternatively, given an ITextModel (on kTextStoryBoss), query for IComposeScanner and use methods like IComposeScanner::QueryDataAt to acquire the characters.

Tables

Tables

Table and Cell Styles

It also is possible to use the ITableModel and ITextModel methods without interacting with

ITextStoryThread methods directly. This is relatively easy. Given a GridAddress, turn it into a

GridID by using ITableModel::GetGridID. Once you have a GridID, you can determine the text story thread associated with the given GridID. If you already have a table model reference, the quickest route is to use the ITableTextContainer interface (also on kTableModelBoss) to get the

ITextModel (on kTextStoryBoss) in which the table is embedded, then find the thread start and span from the ITextModel.

Knowing when a Cell is Overset

There is an ITextParcelList interface that is aggregated on kTextCellContentBoss. The ITextUtils::IsOverset method takes an ITextParcelList as a parameter.

To find out which cells in a given table were overset, do the following: z Iterate through all cells in the table.

z Use one of the content access methods shown in SnpAccessTableContent.cpp to get references to each kTextCellContentBoss object that represents the content.

z z

Query for the ITextParcelList.

Use the ITextUtils::IsOverset method.

Table and Cell Styles

Accessing the List of Supported Table/Cell Styles

Like paragraph and character styles, table and cell styles exist on the session or a particular document. You can get a list of table or cell styles available to a session or a document.

Solution

Table style and cell style are represented by kTableStyleBoss and kCellStyleBoss, respectively.

To get the list of the styles, obtain the session or document workspace, then query the IStyle-

GroupManager interface identified by IID_ITABLESTYLEGROUPMANAGER (for table styles) or IID_ICELLSTYLEGROUPMANAGER (for cell styles). The interface provides the

API, GetRootHierarchy(), which returns a pointer to IStyleGroupHierarchy at the root level.

Use IStyleGroupHierarchy to iterate through the available styles.

Sample Code

SnpManipulateTableAndCellStyle::ChooseStyle()

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Tables

Table and Cell Styles

Getting all Attributes of a Table/Cell Style

Within the document or application workspace, there is the concept of a root style. Except for the root table or cell style, each table or cell style has a parent style. A style inherits all attributes from its parent, maintaining only those attributes that are different from its immediate parent in its own attributes boss list. You can get all attributes of a given style.

Solution

IStyleInfo on kTableStyleBoss and kCellStyleBoss provide the API IStyleInfo::GetBasedOn that stores its immediate parent style. You can traverse up to root to collect all applicable attributes.

However, we recommend using either ITableStylesFacade::GetTableStyleAttrsResolved() or

ICellStylesFacade::GetCellStyleAttrsResolved() to get the complete list of attributes.

Sample Code

SnpManipulateTableAndCellStyle::GetRegionalStyle

Determining the Value of an Attribute within a Style

You can determine what a style means to a particular attribute; that is, what value for a particular attribute would be applied to a table or cell.

Solution

1. Since styles do not maintain a full set of attributes, you need to obtain a complete list of a style. See

“Getting all Attributes of a Table/Cell Style” on page 114

.

2. Query the list for the particular attribute of interest (use AttributeBossList::QueryByClassID() ). This returns the desired attribute.

3. Obtain the value of the attribute via the appropriate interface.

Sample Code

SnpManipulateTableAndCellStyle::GetRegionalStyle

Creating a New Table/Cell Style

Solution

You can create table and cell styles by processing the required command (kCreateTableStyleCmdBoss or kCreateCellStyleCmdBoss); however, we recommended you use ITableStylesFacade::CreateTableStyle() or ICellStylesFacade::CreateCellStyle(). You may pass style name, parent style (based on style), and your own attributes that are different from the parent’s.

The style name should be unique. To generate a unique name, call IStyleUtils::CreateUnique-

Name().

Tables

Tables

Table and Cell Styles

Sample Code z z

SnpManipulateTableAndCellStyle::CreateCellStyle

SnpManipulateTableAndCellStyle::CreateTableStyle

Modifying an Existing Table/Cell Style

Given a table or cell style, you might need to modify it, either by modifying the attributes the style represents or changing some other definitions of the style, like its style name.

Solution

You can handle changes to styles through the kEditTableStyleCmdBoss or kEditCellStyleCmd-

Boss command; however, we recommend using their respective facades: ITableStylesFacades::EditTableStyle() and ICellStylesFacades::EditCellStyle(). Generally, you will do the following:

1. Get and store current style definitions, like style name, parent style, and local attributes boss list. Since you are likely to change only some of the definitions, it is desirable to keep a copy of the original data.

2. Prepare the piece of data you want to change. For example, to change style name, you need to get a new unique name; to change a specific attribute, apply the new attribute to the attribute boss list obtained in previous step.

3. Modify the style by calling ITableStylesFacades::EditTableStyle() or ICellStylesFacades::EditCellStyle().

N O T E : If a style’s parent style is changed, all inherited attributes of the style are changed except those attributes with local overrides.

Related APIs z z

SnpManipulatetableAndCellStyle::ModifyCellStyle

SnpManipulatetableAndCellStyle::ModifyTableStyle

Deleting a Table/Cell Style

You can delete a style from a document or a session.

Solution

Since a table or cell could have been applied to table and cell in the document or used in to define other styles, you must provide an alternate style as a replacement style before deletion.

To delete an existing style, call ITableStylesFacades::DeleteTableStyle() or ICellStylesFacades::DeleteCellStyle().

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Tables

Table and Cell Styles

Sample Code z z

SnpManipulateTableAndCellStyle::DeleteCellStyle

SnpManipulateTableAndCellStyle::DeleteTableStyle

Applying a Table/Cell Style to Table/Cell Selection

Given a table or cell style, you can apply it to a table, cell, or the current selection.

Solution

If you are dealing with a table/cell selection, query ITableStyleSuite or ICellStyleSuite from the active selection manager and call the ApplyTableStyle or ApplyCellStyle method to apply table or cell style to the selected table or cells.

To to apply a table style to a table specified as a UIDRef of the table model, use ITableStylesFacade::ApplyTableStyle(). You have the options to override current table attribute overrides and cell styles applied.

To apply a cell style to one or more cells, use ICellStylesFacade::ApplyCellStyle(). You can specify the cell with a UIDRef of the table and a GridArea of the table.

Sample Code z z

SnpManipulateTableAndCellStyle::ApplyCellStyle

SnpManipulateTableAndCellStyle::ApplyTableStyle

Obtaining the Applied Style of a Table/Cell

You can determine the table or cell style for a specific table or cell.

Solution

If you have a table/cell selection, obtain the selection suite interface ITableStyleSuite and ICell-

StyleSuite from the active selection manager and call the GetSelectedTableStyle or GetSelected-

CellStyles method to get the applied table or cell styles.

To get the table style from a table specified as a UIDRef, use ITableStylesFacade::GetTable-

Style().

To get the cell styles from cells specified by a UIDRef of the table and a GridArea, use ICell-

StylesFacade::GetSelectedCellStyles().

Tables

Tables

Table and Cell Styles

Clearing Attribute Overrides for a Table/Cells

You can remove overrides of a table or cells, to leave the table and cells formatted to the applied table or cell style.

Solution

If you have a table/cell selection, obtain the suite interface ITableStyleSuite or ICellStyleSuite via the active selection manager, then call ITableStyleSuite::ClearLocalOverrides() or ICell-

StyleSuite::ClearOverrides().

To to remove local overrides from a table specified by a UIDRef of the table model, use ITable-

StylesFacade::ClearLocalOverrides(). You have an option to clear all cell styles applied to the table cells.

To remove local overrides from cells specified by a UIDRef of the table and a GridArea, use

ICellStylesFacade::ClearCellStyleOverrides().

Obtaining the Regional Cell Style of a Table Style

Each table style defines a set of regions such as headers and body rows. Each region can be assigned a cell style. You can get the cell style for a specific region in a table style.

Solution

Regional cell styles are considered table attributes of a table style. To get the attribute value of

the related attributes, see “Determining the Value of an Attribute within a Style” on page 114

.

The steps are described briefly below:

1. Get a complete list of table attributes of the table style, using ITableStylesFacade::GetTable-

StyleAttrsResolved().

2. Prepare ClassIDs to represent table regions. Predefined regions include header rows, footer rows, left column, right column, and body rows. Except for body rows, each region has two related attributes, “cell style” and “use body,” that determine a regional style. For example, kTableAttrHeaderCellStyleBoss and kTableAttrHeaderUseBodyCellStyleBoss determine header rows regional style. Body rows regional style do not have a “use body” attribute.

3. Query the “cell style” and “use body” attributes from the complete list of attributes of the table style.

4. Get the result. If the region is not “body rows” and the value of the ITableAttrBool16 interface of the “use body” attribute is kTrue, the regional cell style is the same as body rows; otherwise, the regional cell style is the value of the ITableAttrUID interface of the “cell style” attribute.

See Also

For a table of bosses that define regions, see the “Tables” chapter of Adobe InDesign CS4 Pro-

gramming Guide.

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Tables

Table and Cell Styles

Sample Code

SnpManipulateTableAndCellStyle::GetRegionalStyle

Setting the Regional Cell Style of a Table Style

You can set the cell style for specific regions in a table style.

Solution

Setting regional cell styles is the same process as modifying a table style. The steps are described briefly below:

1. Get the original settings of a table style, as described in “Modifying an Existing Table/Cell

Style” on page 115

.

2. According to the region of interest, create appropriate “cell style” and/or “use body” attributes. (If the region is body rows, you do not need the “use body” attribute.) For example, if the region is the header row, create attribute kTableAttrHeaderCellStyleBoss and set

ITableAttrUID to the cell style you want to set, then create kTableAttrHeaderUseBodyCell-

StyleBoss and set ITableAttrBool16 to kFalse.

3. Add the newly created attributes to the local attribute list of the table style, using Attribute-

BossList.ApplyAttribute().

4. Update the table style by calling ITableStylesFacade::EditTableStyle().

See Also

For a table of bosses that define regions, see the “Tables” chapter of Adobe InDesign CS4 Pro-

gramming Guide.

Sample Code

SnpManipulateTableAndCellStyle::SetRegionalStyle

Graphics

Graphics

Introduction

Graphics

Introduction

This chapter provides implementation hints for common use cases and answers frequently asked questions involving the Adobe InDesign graphics API.

Paths

Obtaining Path Information

You can get path information from a page item, such as a spline item, text outline, and text wrap.

Solution

Use the IPathGeometry interface to retrieve the path information, as follows:

1. Determine what type of path you are looking for, and make sure you look in the right page item for the path. (Do not confuse the graphic page item with the graphics frame.) For example: z z z z

For information about the clipping path, look in the graphic page item, not the graphics frame.

For information about the text wrap path of a graphic page item, look for the text wrap object (defined as kStandOffPageItemBoss).

For information about the path of a spline item (frames, lines, and curves), look for the kSplineItemBoss item.

For information about the outline paths of characters in a segment of text, you need to create the text outline and look for the newly created inline spline item.

2. Query the IPathGeometry interface on the page item boss to get the path information you want, using various methods to get such information as the number of paths, number of segments, number of path points, and path bounding box.

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Graphics

Paths

Sample Code z z

SnpInspectPathInfo.cpp

SnpSelectShape.cpp

Related API z IPathGeometry

Inserting a New Point into an Existing Path

Solution

Use the kAddSplinePointsCmdBoss command, as follows:

1. First construct the PMPathPoint item for the new path point, with an anchor point and two direction points.

2. Transform the coordinates of the new point such that they are in the same coordinate system as the existing points’ coordinates. For example, if the coordinates of your new point are in pasteboard coordinates, apply a transformation to convert from pasteboard to inner coordinates.

3. Create the kAddSplinePointsCmdBoss command.

4. Query IModifyPathPointsCmdData on the command. Specify the path index of the path into which you want to insert the new point, the point index of the point before which you want to insert the new point, and the number of points you want to insert.

5. Query IPathGeometry on the command. Add a new path and append to it the path point you constructed in Step 1.

6. Process the command.

Related APIs z z z

IModifyPathPointsCmdData

IPathGeometry kAddSplinePointsCmdBoss

Creating a Compound Path or Compound Shape from Selection

You can create a compound path or shape from selected paths or graphics frames that overlap each other. (Compound shapes are created with Pathfinder commands in the InDesign user

interface). See “Creating a Compound Path from Page Items” on page 121

.

Graphics

Paths

Solution

1. Query for IPathOperationSuite, which provides methods for operations related to compound paths and compound shapes.

2. Call the appropriate precondition method to check whether the desired operation is possible on the selection target. (Normally, precondition method names are of the form Can-

DoXXX; for example, CanMakeCompoundPath.)

3. If the desired operation is possible on the selection target, call the performing method to execute the operation. (Normally, performing method names are of the form DoXXX; for example, MakeCompoundPath to make a compound path.) Check the returned error code to see whether the operation executed as expected.

Sample Code

SnpManipulatePathandGraphics.cpp

Related APIs

IPathOperationSuite

Creating a Compound Path from Page Items

You can create a compound path from the paths of a several page items, which may or may not be selected. (If all the page items are selected, you can use the solution described in

“Creating a

Compound Path or Compound Shape from Selection” on page 120 .) Since you will combine

the page items into one page item, you can manipulate the resulting page item as a whole; for example, assign graphic attributes.

Solution

1. Create the kMakeCompoundPathCmdBoss command.

2. Prepare the list of page items. InDesign cannot make a compound path from a text-on-path object, a locked page item, or a page item without paths. To filter out these items, use

ISplineUtils::FilterMakeCompoundPathList.

3. Set the IBoolData field of the command boss to kTrue, to tell the command to reverse every other path (so releasing the compound path results in exactly the same original objects).

4. Process the command.

Sample Code

SnpManipulatePathandGraphics.cpp

Related APIs z z

ISplineUtils kMakeCompoundPathCmdBoss

Graphics 121

Graphics

Graphic Page Items

Converting a Selected Spline Item to a New Shape

You can see the visual effects of using different shapes in the same bounding box. You can select an object and convert it to a new type of shape programmatically.

Solution

The following steps assume the graphics frame already is selected.

1. Query for IConvertShapeSuite using ISelectionUtils.

2. Determine the shape you want to convert the selected item to, such as line, oval, rectangle, or polygon.

z z

To convert to a polygon, you also need to determine the number of edges and star inset of the polygon.

To convert to a rectangle, you also may choose the corner effects you want to apply.

3. Call the ConvertPageItemShape method.

N O T E : IConvertShapeSuite has additional methods for connecting path points; however, these methods are not tested.

Sample Code

SnpManipulatePathandGraphics.cpp

Related APIs

IConvertShapeSuite

122

Graphic Page Items

Placing a Graphics File into a Spread

You can import a graphics file into an InDesign document and let the end user choose a position and size for placing the file in a spread.

Solution

Use the kImportAndLoadPlaceGunCmdBoss command to import the file and load the place gun, so the end user can place the item in the spread. Follow these steps:

1. Create kImportAndLoadPlaceGunCmdBoss.

2. Query IImportFileCmdData on the command and set the command data, including the

IDataBase of the document, the IDFile of the graphics file, and the UI flag.

3. Process the command.

Graphics

Graphic Page Items

N O T E : Generally, the process for importing a graphics file is the same as for importing other types of assets, like text.

Related Documentation z

For other import commands, see the Adobe knowledge-base document http://support.adobe.com/devsup/devsup.nsf/docs/52421.htm.

Sample Code z z z

XDocBkXMLPostImportIteration::ImportImage

PnlTrvUtils::ImportImageAndLoadPlaceGun

SDKLayoutHelper::PlaceFileInFrame

Related APIs z z

IImportFileCmdData kImportAndLoadPlaceGunCmdBoss

Placing a Graphics File into an Existing Graphics Frame

Solution

Use kImportAndPlaceCmdBoss to import the file and place the item into an existing graphics frame, as follows:

1. Create kImportAndPlaceCmdBoss.

2. Query IImportFileCmdData on the command and set the command data, including the

IDataBase of the document, the IDFile of the graphics file, and the UI flag.

3. Query IPlacePIData on the command, set the graphics frame as the parent page item, provide initial position, and set usePlaceGunContents to kFalse.

4. Process the command.

Related Documentation z

For other import commands, see the Adobe knowledge-base document http://support.adobe.com/devsup/devsup.nsf/docs/52421.htm.

Sample Code

SDKLayoutHelper.cpp

Related APIs z z z

IImportFileCmdData kImportAndPlaceCmdBoss

IPlacePIData

Graphics 123

124

Graphics

Graphic Page Items

Getting a Graphic Object from a Layout Selection

You can get the graphic page item from the layout selection, regardless of what is selected. You can get a list of page items from the layout selection target, but you do not know whether a selected item is the graphic page item itself or its graphics frame, and some settings are valid only on graphic page items, lik e clipping path and text wrap.

Solution

Traverse the page item hierarchy and use an interface specific to graphic page items (like IImageDataAccess) to identify graphic page items. Follow these steps:

1. For each page item, try to query IImageDataAccess.

2. If the interface exists and has a low-resolution proxy image associated with it (using IImage-

DataAccess::GetLowResImageUID), the item is the graphic page item itself.

3. If the item is not the graphic page item itself, check the item’s children.

z z

If the item has more than one hierarchical child, the item is not a graphic page item.

If the item has only one hierarchical child, check whether the child has the IImageDataAccess interface by querying for it and a low-resolution proxy image associated with it. If the child has the interface, the child is the graphic page item; return it. Otherwise, the selected item does not contain graphics.

Sample Code

SnpGraphicHelper.cpp

Related APIs z z

IImageDataAccess

IHierarchy

Moving a Graphic Page Item within a Frame

You can shift a graphic within the graphics frame in which it was already placed.

Solution

Graphic-page-item transformations (like moves) are performed the same as for page items.

Follow these steps:

1. Query ITransformFacade, and call the TransformItems method.

2. Create kTransformPageItemsCmdBoss, set the command’s parameter, and process the command.

Sample Code

BscDNDCustomFlavorHelper.cpp

Graphics

Graphic Page Items

Related API

ITransformCmdData, kTransformPageItemsCmdBoss.

Fitting Graphics Content to its Frame

You can fit a graphic page item to its graphics frame or fill the frame with the graphic page item.

Solution

If the content and/or frame is selected, use appropriate methods on IFrameContentSuite. This suite provides operations on selected items, like the IFrameContentSuite::FitFrameToContent method.

If you have a list of items, use appropriate methods on IFrameContentFacade, like the IFrame-

ContentFacade::FitFrameToContent(UIDList& items) method.

Alternatively, create and directly process appropriate commands, like kFitFrameToContentCmdBoss, kFitContentToFrameCmdBoss, kFitContentPropCmdBoss, and kCenterContentIn-

FrameCmdBoss. Note the following: z kFitFrameToContentCmdBoss needs the frame as its item list; other commands need the contents as their item list. You can use IFrameContentUtils to get contents from frames and vice versa.

z kFitContentPropCmdBoss has an IBoolData interface that controls whether the command fits content to just barely fill the frame (kFalse to fit content proportionally) or fills all white space by stretching content to be larger than the frame (kTrue to fill frame proportionally).

Sample Code z z

SnpManipulatePathandGraphics.cpp

SDKLayoutHelper.cpp

Related APIs z z z z z z z

IFrameContentFacade

IFrameContentSuite

IFrameContentUtils kCenterContentInFrameCmdBoss kFitContentToFrameCmdBoss kFitContentPropCmdBoss kFitFrameToContentCmdBoss

Graphics 125

126

Graphics

Graphic Page Items

Creating a Clipping Path for a Selected Page Item

With graphics placed on a spread, you can create or set clipping paths for the graphic page item.

Solution

Use IClippingPathSuite. This selection suite has everything that you need to perform clipping path operations, including getting the embedded Photoshop path and alpha channel, setting a clipping path, and converting a clipping path to a frame. Follow these steps:

1. Query IClippingPathSuite and get current clipping path settings by calling QueryActive-

ClipSettings.

2. Make necessary changes and call appropriate methods to set the settings.

N O T E :

If the item is not selected, we recommend you first select the item first. It is much easier to use the selection suite than to set a clipping path directly.

Sample Code

SnpManipulatePathandGraphics.cpp

Related APIs

ConvertPSResourcesToPMTags.h, IClippingPathSuite

Setting Text Wrap Mode

You can set text wrap mode for a list of page items.

N O T E : When a page item is created, the text wrap mode is set to IStandOff::kNone by default.

This applies to graphic page items, as well.

Solution

Do one of the following: z

We recommend you use the API ITextWrapFacade::SetMode facade.

z

Alternatively, create and process kStandOffModeCmdBoss directly. Make sure the text wrap modes for the graphics frame and the graphic page item are the same; otherwise, the graphic page item’s text wrap mode takes priority. You can set the graphics frame’s mode to kNone and set the graphic page item’s mode to the desired setting.

Sample Code

SnpManipulateTextFrame.cpp

Graphics

Graphic Page Items

Related APIs z z z

ITextWrapFacade

ITextWrapSuite kStandOffModeCmdBoss

Setting Text Wrap Contour Options

The effect of setting options is seen when the mode is set to Wrap Around Object Shape

(IStandOff::kManualContour).

Solution

The recommended solution is very similar to that for setting text wrap mode. We recommend you use ITextWrapFacade when possible. Normally, setting contour options involves the following steps:

1. Query ITextWrapFacade.

2. If the page item you have is a graphics frame, get the graphic page item. (See “Getting a

Graphic Object from a Layout Selection” on page 124 .)

3. Get current contour settings by calling the GetContourWrapSettings method. This method returns settings like threshold, tolerance, alpha channel index, and Photoshop path index.

4. Change parameters as needed, and call the SetContourWrapSettings method.

N O T E : You can process kSetContourWrapCmdBoss directly; however, you still need to get settings from the facade before you can set the command data.

Sample Code

SnpManipulatePathandGraphics.cpp

Related APIs z z z

ITextWrapFacade

ITextWrapSuite kSetContourWrapCmdBoss

Modifying Settings of a Display Performance Group

You can change the settings of a display performance group. (For most cases, the default settings are suitable.) Display performance groups are defined as session preferences.

Graphics 127

128

Graphics

Graphic Page Items

Solution

Use kSetDrawOptionsCmdBoss, as follows:

1. Declare a local DrawOptionsSet object. You can initialize the object by getting a display performance group set by ID from the IDrawOptions session preferences.

2. Choose one or more categories you want to change. For example, to change raster image settings, assign the DrawOptionsSet raster field to IDrawOptions::kRasterProxy or another value defined in IDrawOptions.

3. Create kSetDrawOptionsCmdBoss, set the command data, and process the command.

There are additional flags on the command that do not change the performance group but do change global preferences: z z z

Pass kTrue as the second parameter of ISetDrawOptionsCmdData::SetSet method, to set this performance group as the active group.

Pass kTrue to ISetDrawOptionsCmdData::SetIgnore, to ignore page item overrides.

Pass kTrue to ISetDrawOptionsCmdData::SetSaveLocalOverrides, to let page item overrides be saved with the document.

Sample Code

SnpManipulateDisplayPerformance.cpp

Related APIs z z z

DrawOptionsSet

IDrawOptions kSetDrawOptionsCmdBoss

Changing Layout Display Performance Settings

You can use a display performance group other than the default performance group for a layout window. Each layout window has a default display performance group.

For instructions to modify group settings, see

“Modifying Settings of a Display Performance

Group” on page 127 .

Solution

1. Obtain the layout window for which you want to change the display performance group.

2. Query IDrawOptionsSetID on kLayoutWidgetBoss.

3. Call IDrawOptionsSetID::SetID(groupID). The groupID could be set to IDrawOptions::kFastGroup, IDrawOptions::kTypicalGroup, or IDrawOptions::kHighQualityGroup.

Sample Code

SnpManipulateDisplayPerformance.cpp

Graphics

Graphic Page Items

Related APIs z z

IDrawOptionsSetID kLayoutWidgetBoss

Displaying High-resolution Graphics

Each graphic page item inherits the default display performance settings from the layout when the graphic page item is placed; however, you can force some graphic page items to be displayed at high resolution—using the high-quality performance group—under all circumstances.

Solution

If you are setting display performance for selected page items, use IDisplayPerformanceSuite::SetSelectionToHighQuality. Otherwise, if you want to set display performance settings for an arbitrary set of graphic page items, follow these steps:

1. Create kSetDrawOptionOverrideCmdBoss.

2. Query ISetDrawOptionOverrideCmdData on the command, and pass IDrawOptions::kHighQualityGroup to the SetDisplayOption method.

3. Set the graphic page items as the command’s ItemList.

4. Process the command.

This procedure sets the page item to be displayed using the high-quality performance group

(group ID kHighQualityGroup). In standard setting, the high-quality performance group sets the highest quality possible in each category. In certain situations—for example, if the raster category of the group kHighQualityGroup is set to IDrawOptions::kRasterGrayOut— the raster image is displayed as a gray box.

To ensure the item always is displayed at high quality, set the display settings of the perfor-

mance group first (see “Modifying Settings of a Display Performance Group” on page 127

), and then set the page item’s override to this group.

To let the page item override take effect, the Allow Object-Level Display Setting flag must be selected (View > Display Performance menu). To set this flag programmatically, process kSet-

DrawOptionsCmdBoss and pass kFalse to ISetDrawOptionsCmdData::SetIgnore.

Sample Code

SnpManipulateDisplayPerformance.cpp

Related APIs z z z

IDisplayPerformanceSuite

IDrawOptions kSetDrawOptionOverrideCmdBoss

Graphics 129

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Graphics

Colors and Swatches

Colors and Swatches

Adding a Custom Color

You can add a custom color; for example, to simulate a color from the Pantone Solid Coated library, PANTONE 368 C.

Solution

1. Determine the setting of the color. For example, PANTONE 368 C is defined as follows:

CMYK 0.57 0 1 0 (PANTONE 368 C).

2. Create a temporary rendering object (as kPMColorBoss).

3. Set color data, including color space, color array, and ink type, as well as attributes of IRenderingObject, like swatch name.

4. Use ISwatchUtils::CreateNewSwatch to create a new color swatch.

Sample Code

SnpManipulateSwatches

Related APIs z z z z z z

IColorData

IInkData

IRenderingObject

ISwatchList

ISwatchUtils kPMColorBoss

Creating a New Gradient Swatch

You can create a new gradient swatch based on an existing color.

Solution

1. Create a temporary rendering object (as kGradientRenderingObjectBoss).

2. Populate this temporary rendering object with the required information about stop colors, midpoints, and so on.

3. Use ISwatchUtils::CreateNewSwatch to create a new gradient swatch.

Sample Code

SnpManipulateSwatches

Graphics

Colors and Swatches

Related APIs z z z z z

IRenderingObject

ISwatchList

ISwatchUtils

IGradientFill kGradientRenderingObjectBoss

Iterating through a Swatch List

You can iterate through the swatch list of a document or workspace to get information about the color or gradient information of the swatches.

Solution

1. Obtain ISwatchList on the application workspace or on the document workspace. You can

get the active swatch list using ISwatchUtils. (See “How do I obtain an active swatch list?” on page 144

.)

2. To get information about reserved swatches, such as None, Paper, and Black, use the appropriate methods on ISwatchList.

3. Iterate over the swatch list. Based on the type of swatch (color, gradient, none, or AGM-

Black), instantiate respective interfaces on the boss and get the information you want.

Sample Code

SnpManipulateSwatches::IterateSwatchList

Related APIs z z z z z z z z

IColorData

IColorOverrides

IGradientFill

IInkData

IPersistUIDData

IRenderingObject

ISwatchList

ISwatchUtils

Graphics 131

132

Graphics

Colors and Swatches

Iterating through an Ink List

You can iterate through the ink list of a document or workspace to get information about inks used.

Solution

1. Obtain IInkList on the application workspace or document workspace. You also can get the

ink list using methods provided by IInkMgrUtils. (See “Using the Ink Manager” on page 132 .)

2. Iterate through the ink list. To get the information you want, instantiate appropriate interfaces, like IPMInkBossData on kPMInkDataBoss.

Sample Code

SnpManipulateSwatches::IterateInkList

Related APIs z z z z

IInkList

IInkMgrUtils

IPMInkBossData kPMInkDataBoss

Using the Ink Manager

You can get information on inks, such as what inks are defined in a workspace and a document, what inks are used for document preflight, and ink alias information.

Solution

1. Obtain the utility class IInkMgrUtils on kUtilsBoss.

2. Use methods on the interface to perform various tasks, like assigning, changing, or viewing ink aliases; finding spot swatches corresponding to the spot ink; and obtaining ink lists from the document or workspace.

3. You also can get the utility class IInkMgrUIUtils on kUtilsBoss to invoke the Ink Manager dialog box.

Related APIs z z z z z

IInkList

IInkMgrUIUtils

IInkMgrUtils

IPMInkBossData kPMInkDataBoss

Graphics

Graphic Attributes

Getting all Images that use the same ICC Profile

You can get all images in a document that use a particular ICC profile; for example, the same profile as that used by the image you currently have.

Solution

There is no backward link from the profile to the images that use that profile, so you must iterate through the images using the link manager interfaces to find the images that use a specific profile. Follow these steps:

1. Get the UID of the profile the current image uses, by querying the IID_ICMSPROFILEUID interface and using IPersistUIDData->GetUID.

2. Get the ILinksManager interface from the document boss.

3. For each UIDRef of a link item gotten from ILinksManager::GetNthLinkUID, instantiate

IID_ICMSPROFILEUID and compare the UID of the ICC profile with the current image’s profile UID. When the UIDs match, add the image to the list.

Related APIs z z z z z

ICMSProfile

ICMSProfileList

ICMSUtils

ILinksManager

IPersistUIDData

Graphics

Graphic Attributes

Applying Multiple Graphic Attributes to Page Items

You can apply multiple graphic attributes to page items.

Solution

1. Determine the attributes you want apply. Typically, you should know the boss ClassID for each attribute.

2. Create kGfxApplyMultAttributesCmdBoss using CmdUtils::CreateCommand, and set a

UIDList of the page items in the command’s item list.

3. Create an instance of each appropriate attribute boss object, and set the appropriate attribute value. This can be done by using the CreateObject method (from CreateObject.h), querying for the attribute data interface (such as IGraphicAttrRealNumber), and setting the value. You also can use existing utility methods on IGraphicsAttributeUtils directly.

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Graphic Attributes

4. Obtain the IApplyMultAttributesCmdData command data interface, then call IApplyMultAttributesCmdData::AddAnAttribute to add the attribute to the list in the command.

Repeat for all desired attributes.

5. Process the command.

N O T E : If you are applying attributes to the active selection, you may use a selection suite; for example, IGraphicAttributeSuite for page items, ITextAttributeSuite for text, or

ITableSuite for tables. (See “Applying Graphic Attributes to the Active Selection” on page 134 .)

Sample Code z z

SnpManipulateGraphicAttributes

SnpGraphicHelper

Related APIs z z

Graphic attributes — IGraphicAttributeSuite and IGraphicsAttributeUtils

General — CmdUtils and CreateObject

Applying Graphic Attributes to the Active Selection

You can apply graphic attribute to selected page items.

Solution

Use a selection suite, like IStrokeAttributeSuite or IGraphicAttributeSuite for page items, ITextAttributeSuite for text, or ITableSuite for tables.

Sample Code z z

SnpManipulateGraphicAttributes

StrokeWeightMutator sample

Related APIs z z z z

IGraphicAttributeSuite

IStrokeAttributeSuite

ITableSuite

ITextAttributeSuite

Graphics

Graphic Attributes

Applying one Graphic Attribute to Page Items

You can apply a single graphic attribute to any number of page items.

Solution

Use the solution for multiple attributes presented in “Applying Graphic Attributes to the Active

Selection” on page 134 , or do one of the following:

z

If there is an IGraphicAttributeUtils::Create<XXX>Command method for the attribute you want to apply, call that method, passing the attribute value. These methods create kGfxApplyAttrOverrideCmdBoss or kBoss_GfxStateApplyROAttributeCmd internally.

z

Create an appropriate command. For information on what such a command should do, see

“Applying Graphic Attributes to the Active Selection” on page 134 . If the attribute you want

to apply is a rendering attribute, use kBoss_GfxStateApplyROAttributeCmd; if the attribute is not a rendering attribute, use kGfxApplyAttrOverrideCmdBoss. Process the command.

Sample Code z z

BscDNDDragSource

BscShpActionComponent

Related APIs z z z

Graphic attributes — IGraphicsAttributeUtils

CmdUtils

CreateObject

Getting one Graphic Attribute of a Page Item

You can get a specific graphic attribute value, like stroke weight or fill color, from a page item.

Solution

1. Acquire IGraphicStyleDescriptor by querying the interface on the page item.

2. Look for an appropriate Get method on IGraphicAttributeUtils; for example, GetStroke-

Weight for stroke weight. If such a method exists, call it to get the attribute value.

3. If no Get method is available for the graphic attribute you want, call that QueryAttribute method on the IGraphicStyleDescriptor directly, passing in the attribute ClassID and interface ID of the attribute value.

Sample Code

SnpManipulateGraphicAttributes

Related APIs

IGraphicsAttributeUtils

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Graphics

Graphic Attributes

Getting all Graphic Attributes of a Page Item

You can to get a list of all graphic attributes of a page item.

Solution

1. Acquire IGraphicStyleDescriptor by querying the interface on the page item.

2. Call the IGraphicStyleDescriptor::CreateDescriptorCopy method to get a list of attributes associated with the graphic style and overrides. This list is of type IGraphicStyleAttribute-

BossList.

3. (Optional) Call IGraphicStyleAttributeBossList::GetAttributeCount to get the number of attributes on the page item.

4. Call IGraphicStyleAttributeBossList::CreateAttributeNCopy to iterate through each attribute. To get specific values of attributes, you must further query for the data interface

(for example, IGraphicAttrBoolean, IGraphicAttrRealNumber, IGraphicAttrInt16,

IGraphicAttrInt32, and IPersistUIDData).

Related APIs z z z

IGraphicsAttributeUtils

IGraphicStyleAttributeBossList

IGraphicStyleDescriptor

Clearing Graphic Attributes from a Page Item

You can clear specific graphic attributes from a page item's override list. For example, when a new rendering attribute is changed, you need to remove the graphic attribute first, so the unused attribute boss is released.

Solution

1. Call IGraphicStateUtils::CreateGfxClearOverrideCommand with the specific graphic attribute boss and a list of page items. This creates an underlying kGfxClearAttrOverrideCmdBoss command.

2. Process the command.

Related APIs z z z

IGraphicStateUtils

IGraphicStyleAttributeBossList kGfxClearAttrOverrideCmdBoss

Graphics

Graphic Attributes

Changing Graphic Attributes of the Graphics State

You can change or set the graphic attributes of the graphics state.

N O T E : Changing graphic state is complex and should be avoided if possible.

Solution

Check whether there is a selection suite (e.g., IStrokeAttributeSuite) you can use. If nothing is selected, calling a selection suite changes defaults (the graphics state).

Alternatively, look at utility methods in IGraphicStateUtils, such as ProcessGfxStateApplyAttribute or ProcessGfxStateAddMultAttributes, with the specific graphic attribute boss or attribute list passed in.

Otherwise, create appropriate commands. For rendering attributes, use kUpdateDefRender-

DataCmdBoss and kPrivateSetGSRenderDataCmdBoss; for other attributes, use kGfxState-

ChangeAttributeCmdBoss. You also can use kAddMultAttributesCmdBoss to set any number of attributes. Fill in suitable command data and process the command.

Related APIs z z z

IGraphicStateUtils

IGraphicStyleAttributeBossList

IStrokeAttributeSuite

Applying Gill Color or a Gradient to a Page Item

You can fill a layout page item with color.

Solution

Follow the procedure in

“Applying Graphic Attributes to the Active Selection” on page 134

or

“Applying one Graphic Attribute to Page Items” on page 135

.

To fill page items that are selected, use the IGraphicAttributeSuite::ChangeFillRenderObject(ClassID renderClassID, UID renderUID) method, where renderClass is kPMColorBoss or kGradientRenderingObjectBoss, and renderUID is the UID of the color or gradient swatch.

Alternatively, to fill arbitrary page items, use utilities and commands as follows:

1. Create a kBoss_GfxStateApplyROAttributeCmd command.

2. The graphic attribute boss class kGraphicStyleFillRenderingAttrBoss represents the fill associated with a graphic page item in the layout. This boss class aggregates the interface

IPersistUIDRefData (with interface identifier of IID_IPERSISTUIDDATA), which holds the UID of the fill color.

3. The command boss aggregates an IPMUnknownData interface. This needs to be populated with a reference to an attribute boss object created in the previous step. Fill in other information of the command data with IApplyRendObjAttrCmdData. You also can get the command filled with command data by using the utility method

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Graphics

Graphic Attributes

IGraphicAttributeUtils::CreateFillRenderingCommand or IGraphicStateUtils::CreateGfx-

ApplyOverrideCommand, passing in rendering class ID, rendering UID, and attribute boss class ID (in this case, kGraphicStyleFillRenderingAttrBoss).

4. Process the command.

Sample Code z z

BscDNDDragSource

BscShpActionComponent

Related APIs z z z z z

IApplyRendObjAttrCmdData

IGraphicsAttributeUtils

IGraphicStateUtils

IPersistUIDRefData kPMColorBoss

Applying Stroke Color or Gradient to a Range of Text

You can set a stroke color for of a range of text.

Solution

To set the stroke color of text that is selected, use IGraphicsAttributeSuite. Pass in graphic attributes instead of text attributes (e.g., kGraphicStyleStrokeRenderingAttrBoss).

Alternatively, set stroke color using commands, as follows:

1. Create an instance of an attribute override of type kTextAttrStrokeColorBoss. The key interface on this boss class is ITextAttrUID. This interface should be populated with the UID of a swatch, which can be created with methods on ISwatchUtils. Before creating the swatch, verify that it does not already exist.

2. Create a kUserApplyAttrCmdBoss command and set it to apply to a text range, specified by a position and length or by a RangeData object. There are several ways to create an instance of this command. There is a helper class, ITextAttrUtils, that can be used to create the command.

3. Process the command.

Related Documentation z z z

“Applying Graphic Attributes to the Active Selection” on page 134 .

“Applying one Graphic Attribute to Page Items” on page 135 .

“Applying Gill Color or a Gradient to a Page Item” on page 137

.

Graphics

Graphic Attributes

Sample Code z z z

CHDMUtils

SnpInsertGlyph

SnpTextAttrHelper

Related APIs z z z z

IGraphicsAttributeSuite

ITextAttrUtils

ITextAttrUID kPMColorBoss

Setting Transparency Effect Attributes

You can set up the attribute values of a transparency effect.

Solution

We recommend using utility functions provided in IXPAttributeSuite and IXPAttributeUtils.

For example, to put a directional feather with a top width of 10 points on a given page item, see

Example 12 :

E XAMPLE 12 Set Transparency Attributes

IXPAttributeSuite::AttributeList myList; myList.push_back(IXPAttributeSuite::AttributeTypeAndValue(IXPAttributeSuite::kDirec tionalFeatherApply, IXPAttributeSuite::AttributeValue(kTrue)); myList.push_back(IXPAttributeSuite::AttributeTypeAndValue(IXPAttributeSuite::kDirec tionalFeatherWidthTop, IXPAttributeSuite::AttributeValue(PMReal(10)));

Utils<IXPAttributeUtils>()->ApplyAttributes(myList, UIDList(pageItemRef));

Related APIs z z

IXPAttributeSuite

IXPAttributeUtils

Getting Transparency Effect Attributes

You can determine whether a page item has a particular transparency effect applied and the value of a transparency attribute.

Solution

We recommend using utility functions provided in IXPAttributeSuite and IXPAttributeUtils.

Find the attribute in which you are interested, then use the utility functions to get the value of the attribute. For example, to determine whether a given page item has a directional feather applied, see

Example 13

:

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140

Graphics

Graphic Attributes

E XAMPLE 13 Get Transparency Attributes

InterfacePtr<IGraphicStyleDescriptor> iGfxDesc(pageItemRef, UseDefaultIID());

IXPAttributeSuite::AttributeValue applied;

Utils<IXPAttributeUtils>()-

>GetAttributeValue(IXPAttributeSuite::kDirectionalFeatherApply, applied, iGfxDesc);

If (applied.GetBoolean())

{

// yes, it's enabled on this page item

}

Related APIs z z

IXPAttributeSuite

IXPAttributeUtils

Determining whether a Page Item or its Stroke, Fill, or Content has

Transparency Effects Applied

You can determine whether a page item has any transparency effect applied.

Solution

You must iterate through all transparency attributes that determine whether a particular attribute is applied. To get these attributes, see

“Getting Transparency Effect Attributes” on page 139 .

Table 1 lists the attributes you should check to see if a page item has transparency

effects. If any attribute value is not equal to the value in column 3 of the table, that effect is applied.

T ABLE 1 Transparency Attributes that Determine whether an Effect is Applied

Transparency Effect Attribute Type

Basic transparency

Drop shadow

Basic feather

Inner shadow

Outer glow

Inner glow

Bevel and emboss

Satin kBSOpacity kPMBlendNormal kBSKnockoutGroup kBSIsolationGroup kDSMode kVTMode kInnerShadowApply kOuterGlowApply kInnerGlowApply kBevelEmbossApply kSatinApply

Value When No Effect is Applied

PMReal(100.) kPMBlendNormal kFalse kFalse kDSMNone kVTMNone kFalse kFalse kFalse kFalse kFalse

Graphics

Graphics

Drawing

Transparency Effect Attribute Type

Directional feather

Gradient feather kDirectionalFeatherApply kGradientFeatherApply

Value When No Effect is Applied kFalse kFalse

N O T E : To check whether any transparency effect is applied to stroke, fill or content, you need to check their respective attribute types corresponding to the types listed in

Table 1 . For

more information about transparency effect attribute types, see the “Graphic

Fundamentals” chapter of Adobe InDesign CS4 Programming Guide.

Related APIs z z

IXPAttributeSuite

IXPAttributeUtils

Drawing

Detecting the Page Item Drawing Device

You can let a page item determine the device to which it is drawing. In theory, it should not matter to a page item whether it is drawing to print, PDF, or screen. The fact that the graphics port is specialized for different devices in these three cases is transparent to the drawing code.

There may be situations, however, in which the context determines how an item draws. For example, guides can be set to draw to the screen but not to print.

Solution

Use the IShape flag passed into the IShape::Draw method by the draw manager. See

“How do I detect a drawing device using drawing flags?” on page 149

.

Alternatively, use the viewport information from the GraphicsData pointer passed into the

DrawShape method. See “How do I detect a drawing device using the viewport boss?” on page 149 .

Sample Code

BscDEHDrwEvtHandler.cpp

Related APIs z z

GraphicsData

IShape

141

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Graphics

Drawing

Creating a Custom Shape

You can create a custom shape for a new type of page item.

N O T E : To do custom drawing of existing page items, use page item adornment or draw events.

Solution

1. In resource definitions, define a new type of page item by inheriting kPageItemBoss or another existing page item.

2. Override the implementation of IID_ISHAPE, IID_IHANDLESHAPE, and

IID_IPATHEHANDSHAPE by modifying CShape.cpp, CPathShape.cpp, CGraphicFrame-

Shape.cpp, and CHandleShape.cpp, included in the SDK.

Sample Code z Basic shape sample plug-in

Related APIs z z

IHandleShape

IShape

Creating Thumbnail Images for Page Items

You can create thumbnail images for page items. For example, you may want these images for previews.

Solution

Use SnapshotUtilsEx, as follows:

1. Create and execute kGroupCmdBoss, to group the page items into a group.

2. Determine scale and resolution. You may want set them according to your desired minimal resolution, image size, and group bounding box.

3. Create an instance of SnapshotUtilsEx with additional parameters.

4. Draw a snapshot using the SnapshotUtilsEx::Draw method.

5. Export the snapshot to the thumbnail files in the desired format.

6. Ungroup the group item created in Step 1, by creating and executing kGroupCmdBoss.

Alternatively, use SnapshotUtilsEx, as follows:

1. Determine the boundaries of the page items. You will need the union of each individual bounding box, which can be obtained through IShape::GetPrintedBBox(::ParentToPasteboardMatrix(spreadShape)). You also may want to outset the bounds a little bit, so entire items fits within the bounds.

Graphics

Graphics

Frequently Asked Questions

2. Determine scale and resolution. You may want to set them according your desired minimal resolution, image size, and bounding box calculated from the previous step.

3. Create an instance of SnapshotUtilsEx with additional parameters. Use the version of the constructor with the IDataBase* parameter.

4. Draw each page item onto the snapshot, using the SnapshotUtilsEx::Draw method.

5. Export the snapshot to thumbnail files in the desired format.

Sample Code z z

Snapshot sample plug-in

SnpCreateInddPreview.cpp

Related APIs z z z z z z

ICommand

IDrawMgr

IShape kGroupCmdBoss

SnapshotUtils

SnapshotUtilsEx

Frequently Asked Questions

How do I open or close a path?

Use the kOpenPathCmdBoss or kClosePathCmdBoss command.

Before processing the command, determine whether the path already is open or closed, using

IPathGeometry::IsPathOpen.

Can I manually change clipping path points?

You can change the clipping path through the user interface, by dragging path points using the

Direct Selection tool. Programmatically, you can query IPathGeometry on the graphic page item and change the path points directly. We strongly recommend you use a command to change the points or encapsulate your changes in a command. See

“Inserting a New Point into an Existing Path” on page 120 .

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Graphics

Frequently Asked Questions

How do I obtain an active swatch list?

The swatch list is accessible through the interface ISwatchList on the application workspace or on the document workspace.

To obtain the active swatch list, use the code in Example 14 :

E XAMPLE 14 Obtaining the Swatch List

InterfacePtr<ISwatchList> iSwatchList(

Utils<ISwatchUtils> ()->QueryActiveSwatchList());

How do I determine whether a swatch exists?

Before another swatch object (instance of kPMColorBoss) is created through a call to one of the ISwatchUtils::Create<XXX> methods, your code should verify whether it is necessary to do so—that is, whether the swatch already exists—using ISwatchUtils::GetNamedSwatch. If kInvalidUID is returned, the swatch does not exist in the current database and can be created.

How do I delete a swatch?

We recommend you first find a swatch that can be used as a substitute for the swatch to be deleted. Use ISwatchUtils::ReplaceAndDeleteSwatches to delete the swatch and replace it with the substitute. By providing a substitute, you ensure the document will not have a dangling, broken reference to the deleted swatch.

How do I add a new type of rendering object?

Adding a new rendering type is difficult and risky. Theoretically, you could implement a kRenderingObjectService and define a new rendering object with IID_IRENDERINGOBJECT and other interfaces. The following is a brief list of interface a new rendering type needs to provide: z z

IID_IINKRESOURCES

IID_IRENDERINGOBJECT z z z z

IID_IRENDERINGOBJECTAPPLYACTION

IID_IRENDEROBJECTSERVICE

IID_IREFERENCECONVERTER

IID_IRIDXNOTIFIERHANDLER z z

IID_ISCRIPT

IID_ISCRIPTPROVIDER z

IID_ISWATCHREFERENCEDATA

If this new rendering object type is to have user-interface components that the user can create, edit, delete, duplicate, and interact with the graphic state and object styles, more is required.

We recommend you avoid implementing a new type of rendering object.

Graphics

Frequently Asked Questions

How do I get the current working RGB and CMYK profile?

We recommend you get the current workspace first, then query for the IColorPresetsSettings

interface and get the working profile. See the sample code in Example 15 and Example 16 :

E XAMPLE 15 Getting the Working Color Profile

InterfacePtr<IWorkspace> (Utils<ILayoutUIUtils>()->QueryActiveWorkspace());

InterfacePtr<IColorPresetsSettings> iColorPresetsSettings(workspace, UseDefaultIID());

InterfacePtr<ICMSProfile>

iRGBProfile(iColorPresetsSettings->QueryWorkingRGB());

InterfacePtr<ICMSProfile> iCMYKProfile(iColorPresetsSettings->QueryWorkingCMYK());

You may also use ICMSUtils to get IColorPresetsSettings directly

E XAMPLE 16 Getting IColorPresetsSettings

InterfacePtr<IColorPresetsSettings> iColorPresetsSettings(Utils<CMSUtils>()->QueryColorPresetsSettings());

How do I turn off color management?

You cannot entirely disable color management; however, InDesign CS4 allows you to emulate the Color Management Off behavior of InDesign CS2 and earlier: use the ICMSUtils::DoColorPresetsSettingsSetCmd method. Remember to set the first parameter to kTrue. You also may pass other parameters from current color preset settings.

How do I obtain IGraphicStateRenderObject?

To acquire the interface through the active graphic state, use the sample code in Example 17 and Example 18

:

E XAMPLE 17 Acquiring IGraphicStateRenderObject through Active Graphic State

InterfacePtr<IGraphicStateRenderObjects> iGfxStateRenderObjects ( static_cast<IGraphicStateRenderObjects*>

(Utils<IGraphicStateUtils> ()->QueryActiveGraphicState(

IID_IGRAPHICSTATE_RENDEROBJECTS)));

To acquire the interface through IDataBase:

E XAMPLE 18 Acquiring IGraphicStateRenderObject through Database

InterfacePtr<IGraphicStateRenderObjects>iGfxRenderObjects ( static_cast<IGraphicStateRenderObjects*>

(Utils<IGraphicStateUtils> ()->QueryGraphicState (iDataBase,

IID_IGRAPHICSTATE_RENDEROBJECTS)));

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Graphics

Frequently Asked Questions

How do I apply rendering attributes to page items?

If you are applying a rendering attribute to a selection, use methods on IGraphicAttributeSuite; otherwise, use methods on IGraphicStateUtils or IGraphicsAttributeUtils to create appropriate commands and process them.

The code fragment in

Example 19 uses a command to change the fill color of a spline:

E XAMPLE 19 Applying a Rendering Attribute

// Assume that splineUIDRef is the UIDRef of the page item

// to change fill color for, and we're going to fill it

// with a swatch with UID of colorUID

InterfacePtr<IPersistUIDData> fillRenderAttr(

(IPersistUIDData*)::CreateObject( kGraphicStyleFillRenderingAttrBoss,

IID_IPERSISTUIDDATA)); fillRenderAttr->SetUID(colorUID);

InterfacePtr<ICommand> gfxApplyCmd(CmdUtils::CreateCommand(kBoss_GfxStateApplyROAttributeCmd)); gfxApplyCmd->SetItemList(UIDList(splineUIDRef));

InterfacePtr<IPMUnknownData> pifUnknown(gfxApplyCmd,UseDefaultIID()); pifUnknown->SetPMUnknown(fillRenderAttr);

InterfacePtr<IApplyRendObjAttrCmdData> iCommandData(gfxApplyCmd, UseDefaultIID ()); iCommandData->SetAttributeClassID (kGraphicStyleFillRenderingAttrBoss); iCommandData->SetRenderingClassID (kPMColorBoss); iCommandData->SetDataBase (splineUIDRef.GetDataBase());

ErrorCode err = CmdUtils::ProcessCommand(gfxApplyCmd);

Can rendering attributes be applied using the commands that apply to other kinds of graphic attributes?

The short answer is no. To apply rendering attributes, use kBoss_GfxStateApplyROAttributeCmd. For other attributes, use kGfxApplyAttrOverrideCmd-

Boss.

By using utility methods from IGraphicAttributeUtils, however, you need to determine only the name of your attribute; the implementation of these methods selects the appropriate command for you.

How do I write a new transparency effect?

InDesign provides API support for types like new and improved drop shadows and new feather-like features. See IXPUtils::CreateImagePaintServer, which along with IGraphicsPort::SetAlphaServer allows you to do various kinds of soft masks, including drop shadows.

The SnapshotUtilsEx class can obtain a grayscale alpha representation of any page item. Using these two, you can create a drop shadow, outer glow, or feather effect.

Graphics

Frequently Asked Questions

Other effects, like inner glow on text, are very difficult to create because of the inability to dynamically clip the effect to text as it is edited.

It is important to let the transparency manager know about changes to an item’s transparency state, so it can properly track which pages have transparency. This is done through IXPManager::ItemXPChanged, which finds the transparency in your adornment only if your adornment implements the IFlattenerUsage interface, and responds appropriately.

Also, it is important to understand how to use the IGraphicsPort methods SetAlpha and SetAlphaServer, as well as starttransparencygroup and endtransparencygroup. These methods are critical for getting effects to draw correctly.

Two sample plug-ins are supplied in the SDK. The TransparencyEffect and TransparencyEffectUI SDK samples demonstrate how to create new transparency effects within InDesign documents.

How do I change the stroke weight of a frame?

If there is a selection, use the IStrokeAttributeSuite::ApplyStrokeWeight method; otherwise, use IGraphicAttributeUtils::CreateStrokeWeightCommand to create a command, then process the command.

How do I change the stroke color of a frame?

If there is a selection, use the IGraphicAttributeSuite::ChangeStrokeRenderObject method; otherwise, use IGraphicAttributeUtils::CreateStrokeRenderingCommand to create a command, then process the command.

How do I change the fill color of a frame?

If there is a selection, use the IGraphicAttributeSuite::ChangeFillRenderObject method; otherwise, use IGraphicAttributeUtils::CreateFillRenderingCommand to create a command, then process the command.

See

“Applying Gill Color or a Gradient to a Page Item” on page 137 .

How do I change the default stroke weight?

If nothing is selected, call the IStrokeAttributeSuite::ApplyStrokeWeight method; otherwise, follow the example in

Example 20 :

E XAMPLE 20 Changing Default Stroke Weight

// Create stroke weight attribute

InterfacePtr<IGraphicAttrRealNumber> newStrokeWeight

(Utils<IGraphicAttributeUtils>()->CreateStrokeWeightAttribute(newWeight));

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148

Graphics

Frequently Asked Questions

// Create command

InterfacePtr<ICommand>command

(CmdUtils::CreateCommand(kGfxStateChangeAttributeCmdBoss));

// Set command data. Assuming iDataBase is the default data base

InterfacePtr<IGraphicStateCmdData> gsCmdData(command, UseDefaultIID());

InterfacePtr<IPMUnknown> iGfxStateData (Utils <IGraphicStateUtils> ()-

>QueryGraphicState (iDataBase)); gsCmdData->SetGraphicStateUIDRef(iDataBase, iGfxStateData); gsCmdData->SetTarget(IGraphicStateData:kDefaultTarget, kTrue);

InterfacePtr<IPMUnknownData> attrInterface(command, UseDefaultIID()); attrInterface->SetPMUnknown(newStrokeWeight);

// Process command error = CmdUtils::ProcessCommand(command);

See

“Changing Graphic Attributes of the Graphics State” on page 137

.

Why do some methods of IGraphicsAttributeSuite take three parameters

(int32 whichAttribute, ClassID, interfaceID)?

IGraphicsAttributeSuite is a selection-based suite. There is an implementation for selection and another for defaults (when there is no selection). Attributes have unique values when referring to defaults. All attribute classes may have multiple values when there are multiple selections.

For example, suppose the current selection contains a red-filled rectangle, a blue-filled oval, and a yellow-filled rectangle, and all three items have black stroke. If you query the active graphic attribute suite for the fill rendering attribute, it returns an attribute count of 3, because there are three different fills. It returns an attribute count of 1 for the stroke rendering attribute.

In the fill case, if you want to know what the three fills are, you can use QueryAttribute and iterate on whichAttribute from index = 0 to index < 3. The attribute count tells you whether you have unique fill values.

What is TargetType of GraphicState?

IGraphicStateData::TargetType enumerates three values: z z kCurrentTarget — Current means the current target and could be the same target as Default or Eyedropper.

kDefaultTarget — Default refers to a state when nothing is selected or there is no document.

z kEyedropperTarget — Eyedropper is a special target for when the eyedropper tool is activated; this is where we temporarily store graphic attributes when using the eyedropper tool.

How do I get IGraphicsPort from GraphicsData

The GraphicsData class provides the GetGraphicsPort method to directly access the graphics

port in preparation for drawing. Example 21

shows a sample code snippet:

Graphics

Frequently Asked Questions

E XAMPLE 21 Getting the Graphics Port from GraphicsData void MyShape::DrawShape(GraphicsData* gd, int32 flags)

{

// default DrawShape draws a frame with an X through it.

IGraphicsPort* gPort = gd->GetGraphicsPort();

// Draw to port...

}

How do I detect a drawing device using drawing flags?

The IShape class defines an enumeration of bit masks for the drawing flag argument supplied to IShape::Draw from the InDesign Draw Manager. The IShape::kPrinting mask indicates

printing or PDF is taking place, as shown in Example 22

:

E XAMPLE 22 Detecting a Drawing Device using IShape Drawing Flags void MyShape::DrawShape(GraphicsData* gd, int32 flags)

{

if (flags & IShape::kPrinting)

{

// Device is PDF or print device...

}

}

How do I detect a drawing device using the viewport boss?

The GraphicsData class provides finer detail about the drawing device. As shown in

Example 23 , the GraphicsData class provides an accessor to the viewport attribute interface,

which resides on the viewport boss associated with the current drawing operation. From the viewport attribute interface, the code queries for the IPDFDocPort interface. Its presence means the viewport boss is a kPDFViewPortBoss, indicating PDF output. If the port is not for

PDF output, the next step is to test for a printing port. This is done using a method on the viewport attribute interface of the window port boss. The GetViewPortIsPrintingPort method reflects the value of the IShape drawing flag value for printing. If the port is a printing port, the

IPrintObject interface verifies it is a PostScript printing port; otherwise, the window port corresponds to a screen draw.

E XAMPLE 23 Determining Port Type

// From a GraphicsData* gd, get an interface on the window port boss

IViewPortAttributes* iViewPortAtt = gd->GetViewPortAttributes();

// Is this a PDF?

InterfacePtr<IPDFDocPort> pdfDocPort(iViewPortAtt, IID_IPDFDOCPORT); if (pdfDocPort != nil)

{

// PDF export...

} else

{

Graphics 149

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Graphics

Frequently Asked Questions

// Is it a printing port?

if (iViewPortAtt->GetViewPortIsPrintingPort())

{

// OK, it's a printing port. But what kind? Ask the print object.

// See PrintID.h, GraphicsExternal.h

IGraphicsPort* gPort = gd->GetGraphicsPort();

InterfacePtr<IPrintPort> iPrintPort (gPort, IID_IPRINTPORT);

InterfacePtr<IPrintObject> iPrtObj(iPrintPort->GetPrintObject(),

IID_IPRINTOBJECT);

AGMDeviceType devType = kAGMPPostScript;

iPrtObj->GetObject(kAGMPrtObjectItmsDeviceType, nil, &devType);

if (devType == kAGMPPostScript)

{

// PS output

}

}

else

{

// Screen drawing...

}

}

How do I invalidate a layout view?

Invalidation can be caused by changes to the model (persistent data in a document) or direct invalidation. Both use the same mechanism for invalidating a view.

Views can be invalidated directly by using the ILayoutUtils::InvalidateViews method. The code segment in

Example 24 invalidates all views of the front document:

E XAMPLE 24 Invalidating Front View

IDocument* fntDoc = Utils<ILayoutUtils>()->GetFrontDocument(); if (fntDoc != nil)

Utils<ILayoutUtils>()->InvalidateViews( fntDoc );

How do I obtain a viewport?

You can get a viewport directly from a window or a control view through the ViewPortAccess

template and AcquireViewPort class. See Example 25

.

E XAMPLE 25 Acquiring a Viewport

ViewPortAccess<IWindowPort> windowPort(WindowOrView, IID_IWINDOWPORT);

AcquireViewPort aqViewPort(windowPort);

Constructing an AcquireViewPort object lets you acquire the focus for the viewport, so you can do various drawing.

You also can access a viewport by doing either of the following: z Given a graphics context, use IGraphicsContext::GetViewPort.

z Given a GraphicsData*, use GraphicsData::GetGraphicsPort.

Graphics

Frequently Asked Questions

How do I get (instantiate) graphics context in a control view?

An IGraphicsContext can be formed using the following:

AGMGraphicsContext gc(viewPort, this, invalidRgn); viewPort and invalidRgn are the two parameters passed into the IControlView::Draw method.

The “this” parameter is the “this” pointer to the control view object.

How do I sort page items by z-order

Use ArrangeUtils. The code segment in

Example 26 illustrates the usage:

E XAMPLE 26 Arranging by Z-order

UIDList unsortedItems;

Arranger arranger( &unsortedItems, Arranger::kNotSorted ) ; arranger.SortItemsBackToFront( &unsortedItems );

How do I add or remove adornments?

Adornment is part of the drawing for decorated page items. Any page item that can have an attached adornment has the IPageitemAdornmentList interface, which provides the methods for adding and removing adornments. These methods are encapsulated in the commands listed

in Table 2 :

T ABLE 2 Page Item Adornment Commands

Command Boss Description kAddPageitemAdornmentCmdBoss kRemovePageitemAdornmentCmdBoss

Add page item adornment.

Remove adornments.

kAddPageitemHandleAdornmentCmdBoss Add page item handle adornments.

kRemovePageitemHandleAdornmentCmdBoss Remove page item handle adornments.

How do I import InDesign documents?

You import InDesign documents the same way as other graphics files. To place an InDesign file into a document, follow the steps in

“Placing a Graphics File into a Spread” on page 122

and

“Placing a Graphics File into an Existing Graphics Frame” on page 123 .

Graphics 151

152

Graphics

Frequently Asked Questions

Selection

Getting Started

Selection

Getting Started

To learn how selection works, read the “Selection Fundamentals” chapter in Adobe InDesign

CS4 Programming Guide. For help with your specific programming needs, look in this chapter for a use case that matches your needs.

Exploring Selection with SDK Sample Code

The SDK provides several examples that help you learn how to work with selection. See

Table 3 and Table 4

.

T ABLE 3 Samples that use Selection Suites Provided by the API

SDK Sample Description

StrokeWeightMutator Displays and changes stroke weight using a suite provided by the API (IStrokeAttributeSuite). Observes the selection and widgets in a single-observer implementation.

TableAttributes Displays and changes table attributes using a suite provided by the API (ITableSuite). Observes the selection and widgets with multiple distinct observer implementations.

T ABLE 4 Samples that create New Selection Suites

SDK Sample Description

TableBasics

BasicPersistInterface

Implements a basic suite.

Extends the layout model by adding a custom data interface to a page item that stores an attribute. This implements an advanced suite to access and change this attribute, and it uses a selection extension to notify an ActiveSelectionObserver when this selection attribute changes.

BasicMenu Enables an action or menu based on the state of the selection.

Refer to this sample and to Adobe InDesign CS4 Porting Guide for information on porting Adobe InDesign® 2.x code that used IID_NEED_LAYOUTSELECTION or similar.

TransparencyEffectUI Uses a suite from a dialog that can be previewed.

TransparencyEffect Implements a suite for use by a dialog that can be previewed.

Selection 153

Selection

Working with Selection Suites Provided by the API

Related APIs z z z z kIntegratorSuiteBoss — The API reference documentation page for this boss has a complete list of selection suites provided by the API.

To use the selection suites provided by the API — ISelectionManager, ISelectionUtils, ILayoutSelectionSuite, ITextSelectionSuite, ITableSelectionSuite, and IXMLNodeSelectionSuite.

To have your code be notified when the selection changes — ActiveSelectionObserver and

ISelectionMessage.

To create a new selection suite — ILayoutTarget, ITextTarget, ITableTarget, IXMLNodeTarget, IIntegratorTarget, ISelectionExtension, and ISelectionMessage.

154

Working with Selection Suites Provided by the API

Finding Selection Suites Provided by the API

Description

You want to access or change a property of an object selected by the user, and you want to know whether the API provides a selection suite you can use.

Solution

See the API reference documentation page for kIntegratorSuiteBoss, which lists all suites available for use by client code; for example, IGraphicAttributeSuite and ITextAttributeSuite Look first at the suite interface names; an interface name can help you decide whether the suite is likely to help you. Next, look at the methods on the interface, to see whether they do what you want to do. For information on how to acquire and then call a suite interface, see

“Calling a

Selection Suite” on page 155 .

Accessing or Changing the Properties of a Selected Object

Description

You want to access or change a property of an object selected by the user.

Solution z z z

Use a suite interface obtained from the selection manager. See

“Calling a Selection Suite” on page 155 .

Client code can use a suite interface provided by the API, if one is available that meets your needs. See

“Finding Selection Suites Provided by the API” on page 154

.

If the API does not provide a suite interface that meets your needs, your client code must use a custom suite implementation you write yourself. For an example, see the BasicPer-

sistInterface sample. See “Creating Selection Suites” on page 160 .

Selection

Working with Selection Suites Provided by the API

Calling a Selection Suite

Description

You want to call a selection suite interface (e.g., ITableSuite). How do you get its interface pointer?

Solution

To get a selection suite interface pointer, you must query a selection manager (see the ISelectionManager interface) for the suite in which you are interested. If the suite is available, its interface pointer is returned; otherwise, nil is returned.

Choosing the selection manager interface to query for the suite depends on the kind of code

you are writing (see “Obtaining the Selection Manager” on page 156 ). To work with the active

selection, use ISelectionUtils to get its selection manager. The following code queries the active selection manager to get ITableSuite. If the suite is obtained, it is asked whether the capability

GetCellWidth is available. If the capability is available, it is used.

ISelectionManager* iSelectionManager = Utils<ISelectionUtils>()-

>GetActiveSelection();

InterfacePtr<ITableSuite> iTableSuite(iSelectionManager, UseDefaultIID()); if (iTableSuite && iTableSuite->CanGetCellWidth()) {

PMReal cellWidth = iTableSuite->GetCellWidth();

// ...

}

The ISelectionUtils::QuerySuite utility provides a handy shortcut for obtaining a suite from the active selection. The following code queries the active selection manager for the suite, because nil is passed as the second parameter.

InterfacePtr<ITableSuite> tableSuite(

static_cast<ITableSuite*>

Utils<ISelectionUtils>()->QuerySuite(ITableSuite::kDefaultIID,nil)));

Before using the active selection to obtain a suite as shown above, be sure this is the correct selection manager to use. Sometimes, the selection manager you should use is passed as a parameter (often as an IActiveContext parameter) or made available as a member of a C++ API

base class. See “Obtaining the Selection Manager” on page 156 for details.

Related Sample Code

TblAttQueryMutHelper

Related APIs z z

ISelectionUtils

ISelectionManager

Selection 155

156

Selection

Working with Selection Suites Provided by the API

Obtaining the Selection Manager

Description

You want to acquire a selection manager interface (ISelectionManager); this is likely so you can obtain a suite interface from it (see

“Calling a Selection Suite” on page 155 ).

Solution

The selection manager (see the ISelectionManager interface) is the interface that identifies a boss class to be an abstract selection boss (ASB). Each document view has its own selection manager. The active selection is the selection manager for the document view with which the user is editing (i.e., the front document view).

To work with the active selection, use the utility ISelectionUtils to get its selection manager.

Most of the time, however, either client code is passed a parameter that identifies the selection manager to use or the selection manager is implied by the kind of code being written.

Follow these steps: z To implement client code that works with whatever is actively selected, use ISelection-

Utils::GetActiveSelection to get the selection manager:

Utils<ISelectionUtils> iSelectionUtils; if (iSelectionUtils != nil) {

ISelectionManager* iSelectionManager = iSelectionUtils->GetActiveSelection();

} z When you implement an action component (IActionComponent) or a dialog controller

(IDialogController), use the IActiveContext parameter you are passed to get the selection manager (IActiveContext::GetContextSelection): void FooActionComponent::DoAction(IActiveContext* ac, ActionID actionID, ...)

{

...

InterfacePtr<IFooSuite> fooSuite(ac->GetContextSelection(), UseDefaultIID());

if (fooSuite) {

// Use the suite.

}

...

} z When you implement a selection observer (ActiveSelectionObserver), the fCurrentSelection data member gives the selection manager: void FooSelectionObserver::HandleSelectionChanged(const ISelectionMessage* msg)

{

InterfacePtr<IFooSuite> fooSuite(fCurrentSelection, UseDefaultIID());

if (fooSuite) {

// Use the suite.

}

}

Selection

Working with Selection Suites Provided by the API z z

When you implement a tracker (ITracker), use ISelectionUtils::QueryViewSelectionManager to acquire the selection manager.

When you implement a widget that is part of a layout document window, such as a descendant in the layout widget hierarchy, you probably are interested only in the selection manager of its ancestor (the layout widget). In this case, call

ISelectionUtils::QueryViewSelectionManager to acquire the selection manager.

Related Sample Code z z

For sample code that uses suites provided by the API — StrokeWeightMutator and TableAttributes

For samples that create and use their own selection suites — BasicMenu and BasicPersistInterface

Related APIs z z

ISelectionManager

ISelectionUtils

Making a Selection Programmatically

The interfaces in

Table 5 can be used to vary the selection programmatically.

T ABLE 5 Interfaces used to make a Selection

API Purpose

ILayoutSelectionSuite

ISelectionManager

Select page items.

Select/deselect all.

ITableSelectionSuite

ITextSelectionSuite

Select table cells.

Select text in layout view,gGalley view, story editor view, and note view.

IXMLNodeSelectionSuite Select XML structure.

Related Sample Code z z z

For use of ISelectionManager — SnpManipulateXMLSelection

For usage of ILayoutSelectionSuite — SnpManipulateTextFrame

For usage of ITextSelectionSuite — SnpManipulateTextModel

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Working with Selection Suites Provided by the API

Updating the User Interface when the Selection Changes

Description

You want to update your user interface or another piece of selection client code when the selection changes.

Solution

Implement a selection observer (see ActiveSelectionObserver) and update your user interface when you receive messages from a suite. For sample code, see StrokeWeightMutator and Table-

Attributes.

N O T E : Selection observers may get called for changes that are not of interest. It is important you examine the content of any ISelectionMessage* parameter passed and update your user interface only if necessary. For an example of how to do this, see the sample code in

StrMutSelectionObserver::HandleSelectionAttributeChanged.

If you cannot find an existing suite that sends the messages you need, implement a custom suite with a selection extension.

Most likely, you must make a design decision about how to observe changes to your widgets and to the selection. For example, suppose you have a widget that displays the stroke weight associated with the selection and allows that stroke weight to be changed. To synchronize the stroke weights displayed in the widget with the values associated with the selection, use a selection observer. To recognize a request by the user to change the stroke weight, use a widget observer. The main design decisions are as follows: z z

Should you use one observer that observes both widgets and the selection or two distinct observers, a selection observer and a widget observer?

Which selection manager should you use to get the suite that lets you get and change the attribute of interest?

Using One Observer to Update the User Interface when the Selection Changes

The StrokeWeightMutator sample plug-in is based on a design that uses a single observer on the widget boss class to observe both the widget's subject and the selection. The observer subclasses ActiveSelectionObserver and, therefore, observes the active selection. To observe changes to your widget, follow these steps:

1. To attach and detach the appropriate protocols on the widget's subject, override ActiveSelectionObserver::AutoAttach and ActiveSelectionObserver::AutoDetach.

2. To handle messages from your widget, override ActiveSelectionObserver::HandleSelection-

Update.

3. Call the superclass ActiveSelectionObserver methods from your specializations. The observer uses the selection manager referred to by ActiveSelectionObserver::fCurrentSelection to obtain any suite it needs.

Selection

Working with Selection Suites Provided by the API

Using Two Observers to Update the User Interface when the Selection Changes

The TableAttributes sample plug-in is based on a design that uses two observers on the widget boss class.

The first observer is a selection observer that subclasses ActiveSelectionObserver. It updates the value displayed by the widget when it receives messages from a suite. It uses the selection manager referred to by ActiveSelectionObserver::fCurrentSelection to obtain any suite it needs.

The second observer observes the widget's subject and calls a suite to change the value of an attribute of the selection when the user changes the value of the widget. This is a good approach, and much of the application’s user interface code uses it. A disadvantage to this approach is the lack of communication between the two observers. For example, how does the widget observer find the selection manager to use when it needs a suite? Most widgets use the application's active selection manager, because they are on panels and intended to reflect or change the active context. In this scenario, the widget's widget observer uses the selection manager found with ISelectionUtils::GetActiveSelection to obtain any suite it needs.

Related Sample Code

StrokeWeightMutator, TableAttributes, and BasicPersistInterface

Obtaining ITextSelectionSuite

Select text using interface ITextSelectionSuite; however, if you query for this interface using its default PMIID, you will not obtain it for note, galley, and story editor view selections. This interface does not use the default PMIID on these CSBs; instead, it uses

IID_ITEMPTEXTSELECTION_SUITE. To obtain the suite, use code similar to the following:

InterfacePtr<ITextSelectionSuite> textSelectionSuite(selectionManager,

UseDefaultIID()); if(!textSelectionSuite) {

// Temporary until text selection suites are unified.

textSelectionSuite.reset(InterfacePtr<ITextSelectionSuite>(selectionManager,

IID_ITEMPTEXTSELECTION_SUITE).forget());

} if (textSelectionSuite) {

textSelectionSuite->ChangeTextSelection(

ITextSelectionSuite::kExtendSelection,

ITextSelectionSuite::kWord, ITextSelectionSuite::kNext,

Selection::kScrollIntoView);

}

Related APIs z z

ITextSelectionSuite

ISelectionManager

Selection 159

160

Selection

Creating Selection Suites

Creating Selection Suites

Determining you need a Custom Suite

Before implementing a custom suite, look for a suite provided by the API to help you. In some cases, none of the suites provided by the API meets your exact needs. For example, suppose you want to detect whether one or more characters of text are selected, enable an action when text is chosen, and modify the selected text in some way when the action is chosen. Several interfaces (like ITextAttributeSuite) are available and provide methods to modify the selected text, but not in the specific way in which you want your action to modify the selected text. As a result, you must implement a custom suite.

Defining the Interface of a Suite

Two kinds of method are required for a suite interface. The first kind of method returns kTrue if an action can be done; the second kind of method does the action: class IYourSuite : public IPMUnknown

{ public:

enum { kDefaultIID = IID_IYOURSUITE };

virtual bool16 CanDoSomething(void) const = 0;

virtual ErrorCode DoSomething(void) = 0;

};

In your plug-in’s ID.h file, declare a PMIID for the suite interface:

DECLARE_PMID(kInterfaceIDSpace, IID_IYOURSUITE, kYourPrefix + 10)

Related Sample Code

<SDK>/source/sdksamples/tableattributes/TblAttQueryMutHelper.cpp

Related APIs z z

ITableSuite

ISelectionUtils

Implementing an Integrator Suite

Integrator suites have a very standard construction and usually are based on the templates provided in the API (see SelectionASBTemplates.tpp). The template is used to forward the call to the CSB suite and return its result to the caller, as follows: bool16 YourSuiteASB::CanDoSomething(void) const

{

return(AnyCSBSupports(make_functor(&IYourSuite::CanDoSomething), this));

}

ErrorCode YourSuiteASB::DoSomething(void)

Selection

Creating Selection Suites

{

return(Process(make_functor(&IYourSuite::DoSomething), this));

}

To prevent dead-stripping, declare an ID for the implementation and register it:

// put into the plug-in's ID.h file

DECLARE_PMID(kImplementationIDSpace, kYourSuiteASBImpl, kYourPrefix + 10)

// put into the plug-ins FactoryList.h file

REGISTER_PMINTERFACE(YourSuiteASB, kYourSuiteASBImpl)

Related Sample Code

<SDK>/source/sdksamples/basicmenu/BscMnuSuiteASB.cpp

Related API

SelectionASBTemplates.tpp

Implementing a CSB Suite

The CSB suite implementation is made available to text selections using an AddIn on the text suite boss (kTextSuiteBoss):

AddIn

{

kTextSuiteBoss,

kInvalidClass,

{

IID_IYOURSUITE, kYourSuiteTextCSBImpl,

}

},

N O T E : If you use only one AddIn, the suite is available to text selections in layout view, but not in story editor, galley, or note view. For your suite to be available for text selections in these other views, add your suite implementation into more suite boss classes. Often you can re-use the same implementation to do so.

Examine the text target (ITextTarget) to see if one or more characters are selected. If so, do something with the text selection: bool16 YourSuiteTextCSB::CanDoSomething(void) const

{

bool16 result = kFalse;

InterfacePtr<ITextTarget> textTarget(this, UseDefaultIID());

if(textTarget) {

RangeData range = textTarget->GetRange();

if (range.Length() > 0)

result = kTrue;

}

return (result);

}

Selection 161

162

Selection

Creating Selection Suites

ErrorCode YourSuiteTextCSB::DoSomething(void)

{

bool16 result = kFailure;

InterfacePtr<ITextTarget> textTarget(this, UseDefaultIID());

if(textTarget) {

// Perform your unique action on this selection

...

}

return (result);

}

To prevent dead-stripping, declare IDs for the implementations and register them:

// into the plug-in's ID.h file

DECLARE_PMID(kImplementationIDSpace, kYourSuiteTextCSBImpl, kYourPrefix + 11)

// into the plug-ins FractoryList.h file

REGISTER_PMINTERFACE(YourSuiteTextCSB, kYourSuiteTextCSBImpl)

The implementation of a CSB suite deals with the selection format of that CSB. The only selection information the suite should need is from other interfaces on the CSB, primarily the target interface that identifies the selection target.

CSB suite implementation class names should align with the CSB they support; for example,

XxxxSuiteLayoutCSB.cpp or XxxxSuiteTextCSB.cpp.

Your implementation can depend on the availability of interfaces on the suite boss class. For example, a text CSB suite can rely on any interface on kTextSuiteBoss. To access an interface on the CSB itself (for example, kTextSelectionBoss), check whether the returned interface pointer is nil, and gracefully handle the case when it is not available. Also do this to access one of the caches, such as ICellFocus on kTextSelectionBoss. This is required because scripting may reuse the suite boss classes, so some CSB interfaces may not be available all the time. For example, kTextScriptingSuiteBoss derives from kTextSuiteBoss and could use your suite.

Related Sample Code

<SDK>/source/sdksamples/basicmenu/BscMnuSuiteLayoutCSB.cpp

Related API

ILayoutTarget

Writing the Client Code

This example implements an action component (IActionComponent) that uses the suite to enable an action.

Add the following ActionDef to your plug-in's .fr file: kYourActionComponentBoss, kYourDoSomethingActionID, kYourDoSomethingMenuItemKey, kOtherActionArea, kNormalAction, kDisableIfSelectionDoesNotSupportIID | kCustomEnabling,

Selection

Selection

Creating Selection Suites

IID_IYOURSUITE, kSDKDefInvisibleInKBSCEditorFlag,

The kDisableIfSelectionDoesNotSupportIID flag indicates the action is disabled if the suite is not available. Your action component is not called unless the selection supports your suite. If the suite is available, the kCustomEnabling flag indicates your action component is to be called.

A call to the suite finds out whether the action should be enabled: void YourActionComponent::UpdateActionStates(

IActiveContext* ac, IActionStateList* listToUpdate, GSysPoint mousePoint,

IPMUnknown* widget)

{

...

case kYourActionID:

{

InterfacePtr<IYourSuite> iYourSuite(ac->GetContextSelection(), UseDefaultIID());

if (iYourSuite != nil && iYourSuite->CanDoSomething()==kTrue)

{

listToUpdate->SetNthActionState(count,kEnabledAction);

}

}

break;

...

}

Your suite can now enable an action and change the selected text when that action is clicked.

Here is how to call your suite from your action component: void YourActionComponent::DoAction(

IActiveContext* ac, ActionID action, GSysPoint mousePoint, IPMUnknown* widget)

{

...

case kYourActionID:

{

InterfacePtr<IYourSuite> iYourSuite(ac->GetContextSelection(), UseDefaultIID());

if (iYourSuite) {

iYourSuite->DoSomething();

}

}

break;

...

}

Related Sample Code

<SDK>/source/sdksamples/persistentlistui/PstLstUIActionComponent.cpp

Related API

IActiveContext

163

164

Selection

Creating Selection Suites

Determining which CSBs to Support

Look for information about the CSBs on which your suite should be available. See

Table 6

.

T ABLE 6 Concrete Selection Boss Classes and their Parent Suite Boss Classes

CSB Suite Boss Class Target Interface kNewLayoutSelectionBoss kTextSelectionBoss kLayoutSuiteBoss kTextSuiteBoss kTableSelectionBoss kTableSuiteBoss kXMLStructureSelectionBoss kXMLStructureSuiteBoss kNoteTextSelectionBoss kGalleyTextSelectionBoss kStoryEditorSelectionBoss kDocWorkspaceBoss kWorkspaceBoss kNoteTextSuiteBoss kGalleyTextSuiteBoss

ILayoutTarget

ITextTarget

ITableTarget

IXMLNodeTarget

ITextTarget

ITextTarget kGalleyTextSuiteBoss(kStoryE ditorSelectionBoss sub-classes kGalleyTextSelectionBoss) kDocumentDefaultSuiteBoss

ITextTarget

Not applicable. The suite targets whichever workspace interface contains its defaults kApplicationDefaultSuiteBoss Not applicable

Adding a Selection Extension ImplementationID

In your ID.h file, declare an ImplementationID for the selection extension.

This declaration is in addition to the ImplementationID needed for the basic suite implementation. The ImplementationID is of an ISelectionExtension interface, as shown below:

DECLARE_PMID(kImplementationIDSpace, kBPISuiteLayoutSelectionExtImpl, kBPIPrefix +

10)

Related Documentation

<SDK>/source/sdksamples/hiddentext/HidTxtSuiteTextCSB.cpp

Related Sample Code

BPIID.h

Related API

ISelectionExtension

Selection

Creating Selection Suites

Adding a Selection Extension Resource

This resource associates the selection extension implementation with its suite implementation: resource kSelectionSuiteExt(1)

{

kNewLayoutSelectionBoss,

{

kBPISuiteLayoutCSBImpl, kBPISuiteLayoutSelectionExtImpl,

}

};

N O T E : You do not need to aggregate the selection extension implementation on any boss class; the selection subsystem creates it when needed.

Related Sample Code

<SDK>/source/sdksamples/candlechart/CdlChart.fr

Related API kSelectionSuiteExt

Implementing the Selection Extension Member Functions

Modify the suite implementation file as follows:

1. Include the selection extension templates:

#include "SelectionExtTemplates.tpp"

2. Add the following member functions to the suite declaration: virtual void Startup(void); virtual void Shutdown(void); virtual void SelectionChanged(SuiteBroadcastData*, const PMIID&, void*); virtual void SelectionAttributeChanged(SuiteBroadcastData*, const PMIID&, void*); virtual void HandleIntegratorSuiteMessage(

void*, const ClassID&, ISubject*, const PMIID&, void*, ISelectionManager*); virtual ProtocolCollection* CreateObserverProtocolCollection(void);

3. Instantiate the template to make the selection extension implementation available to the application's object model. The parameter to the template is the suite implementation class: template class SelectionExt<BPISuiteLayoutCSB>;

CREATE_PMINTERFACE (SelectionExt<BPISuiteLayoutCSB>, kBPISuiteLayoutSelectionExtImpl)

N O T E : This implementation is in addition to the CREATE_PMINTERFACE needed for your basic suite implementation.

4. Define the selection extension member functions in your suite. You do not need to write any code for the ISelectionExtension interface that provides the bridge between selection and these member functions in your suite.

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Selection

Creating Selection Suites

Related Sample Code z z

BPISuiteCSB.cpp

BPISuiteLayoutCSB.cpp

Calling Selection Extensions when Selection Attributes Change

Each CSB is responsible for defining the mechanism used to call selection extensions when selection attributes change.

z

The layout CSB uses a document observer all selection extensions can use. By returning additional protocols through their CreateObserverProtocolCollection suites, they use this shared observer to attach additional protocols to the document's subject.

z z

The text CSB uses a text focus (ITextFocus) on the kTextSelectionFocusBoss boss class to connect the selection to attribute changes.

The table CSB uses a cell focus (ICellFocus).

Also, the text and table CSBs share the layout CSB’s mechanism of observing the document's subject. This is required for commands that do not notify through the text focus or cell focus, but instead broadcast on the document's subject; for example, kChangeNumberOfColumnsCmdBoss and kOpticalMarginAlignmentCmdBoss. If you add custom attributes and find your selection extension is not being called when these attributes change, check that the command notifies the change on the appropriate subject.

Registering the Selection Extension Implementation

The selection extension template must be used.

To prevent dead-stripping of your selection extension implementation, call the

REGISTER_PMINTERFACE macro:

REGISTER_PMINTERFACE (SelectionExt<BPILayoutCSB>, kBPILayoutCSBSelectionExtImpl)

Related Sample Code

BPIFactoryList.h

Determining Why your Selection Extension is not being Called

Try the following: z Verify you declared a kSelectionSuiteExt resource for it in your plug-in's .fr file.

z Verify you registered your selection extension.

Selection

Creating Selection Suites

Determining Why your Selection Extension's SelectionAttributeChanged is not being Called

Try the following: z See whether the concrete selection you are targeting can extend the selection attributes for which changes can trigger notification.

z z

Verify you defined CreateObserverProtocolCollection to indicate the PMIIDs of any additional protocols to be observed (e.g., the PMIID of an interface you added to a page item).

Verify your custom commands that change any custom data interfaces trigger notification of change through the subject the CSB is observing.

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Selection

Creating Selection Suites

User Interfaces

Getting Started

User Interfaces

Getting Started

Factoring Model and User Interface Code

Before starting to develop a user interface, we recommend you factor your code into at least two plug-ins: z

A user-interface plug-in that is responsible for presentation to and interaction with the end user.

z A model plug-in that manipulates the model; for instance, implements extension patterns that enable you to store persistent data in a document or participate in a process like drawing or printing.

If you write a model plug-in that implements commands and/or suites, write a user interface plug-in that drives these commands and/or suites as a client. For example, to add a new feature

<X> and drive this through a panel, write two plug-ins: one named <X> and the other <X>UI.

This particular factorization is employed widely throughout the application code base. such as the TransparencyEffects/UI or CustomDataLink/UI SDK sample plug-ins.

Developing a User Interface Plug-in

First, take full advantage of the tools delivered in the SDK. If you have a good idea of what the user interface is going to be, then with little effort, DollyXs generate most of the boilerplate you need for menus, dialogs, or panels, and they can create an arbitrary number of menu items for you.

Writing a user interface for an Adobe® InDesign CS4 plug-in is a complex task. This is because there is a strong connection between the user interface programming model and the persistence model for InDesign CS4. In addition, writing a cross-platform user interface API is difficult, and it is not easy to shield developers from the inherent complexity of the task. Not only is the API cross-platform, it operates across multiple locales, adding even more complexity. The following are the steps that a developer of a plug-in interface typically performs:

1. Discover the widget boss classes and ODFRez custom resource types needed in the initial analysis phase.

2. Work out what must be subclassed (both the widget boss class, and the ODFRez custom resource type) to achieve desired functionality, or whether widgets can be used as is (for example, static text widgets that display invariant text).

3. Determine widget hierarchy and geometry; this consists of determining the containment relationships for widgets and their bounding boxes.

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Getting Started

4. Define symbolic constants, like constants for boss class IDs if there are subclassed widget boss classes, widget IDs, implementation IDs, and string table keys and their translations in the localized string tables for target locales.

5. Define new boss classes and associated ODFRez types, if needed.

6. Create ODFRez data statements to specify the initial states of the user interface elements and localized string data.

7. Implement required interfaces. For example, for the tree view control, there are two interfaces client code must implement.

8. Write observer implementations to handle Update messages from the change manager.

Subclassing Widget Boss Classes and ODFRez Custom Resource Types

If all your controls are on a dialog and you want to collect the state of all the controls only when the dialog is being dismissed, you do not need to subclass. Typically, an existing boss class is subclasses to add an IObserver interface to a subclass of the widget boss class, to enable notification about changes to the data model of the widget boss object to be received. When an existing widget boss class is being subclassed, a new boss class should be defined in the boss type definition file (typically named <project>.fr). In more specialized cases, you must subclass to provide your own implementation of required interfaces, such as for a tree view control. To also change the drawing behavior, you may want to override the IControlView interface.

If a widget boss class is subclassed, there also must be a new ODFRez custom resource type created that is bound to the new boss class by class ID. When existing ODFRez custom resource types are extended, define the new ODFRez custom resource types to be added to the top-level framework resource file.

Showing, Hiding, Enabling, and Disabling a Widget

Use the IControlView interface of a widget boss object; it has methods like SetVisible and

Enable, which can toggle the state of a widget boss object. There are many other methods on this interface that can be used; for example, to vary its dimensions.

Adding Tips to a Widget

There are two ways to add tips: z

Tips can be defined entirely in the resource data, in which case they are static tips.

z

If a custom tip is required, a widget boss class can be extended to override the base implementation of the interface ITip (on kBaseWidgetBoss).

User Interfaces

Menus

Overriding an Event Handler (or not)

Typically, to be notified about widget events, you need to implement only IObserver; you subclass an existing widget boss class, adding in your implementation of IObserver to the new boss class. Overriding the event handler for a widget is required only when adding highly specialized behavior.

Writing Safe Code and Debugging

Methods prefixed by “Get,” or “Find,” like IPanelControlData::GetWidget or FindWidget, do not increment the reference count, and the pointer returned should not be used as a constructor argument for an InterfacePtr. Methods named “Query”<name>, like IDialogController:QueryListControlDataInterface, are used as constructor arguments for an InterfacePtr, because the constructor tries to call AddRef and the destructor Release on the encapsulated pointer.

Encapsulate tests for interface pointers that can be nil in a construct, like the do ... while block in the following code, breaking when a nil pointer is encountered rather than causing the application to crash. We recommend the following pattern: do {

// code here...

ASSERT(iMyInterfacePtr);

if(iMyInterfacePtr == nil) {

break;

}

// more code here...

} while(kFalse);

Use statements like ASSERT and TRACEFLOW to check your assumptions. For instance, if you have an IControlView interface, see the API documentation to determine which boss classes aggregate this interface in the core set.

Menus

Creating Menu Entries

The easiest way to create menu entries is to use DollyXs. The main requirement is to create a boss class with an implementation of IActionComponent; for an example, see kBscMnuAction-

ComponentBoss.

You also must create ODFRez data statements (ActionDef and MenuDef) specifying the menu properties. For every ActionID defined, there should be a corresponding MenuDef and

ActionDef entry. The MenuDef specifies where a menu item appears in the set of menus, and the ActionDef specifies how it is handled and its enabling conditions; for instance, if it should

be enabled only when there is a front document. Example 27

has extracts from the MenuDef and ActionDef resources for the BasicMenu SDK sample:

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Menus

E XAMPLE 27 Menu-related Resources

// In the ID.h file:

DECLARE_PMID(kActionIDSpace, kBscMnuAboutActionID,kBscMnuPrefix + 0)

// In .fr file: resource MenuDef (kSDKDefMenuResourceID)

{

{

// The About Plug-ins sub-menu item for this plug-in.

kBscMnuAboutActionID,// ActionID kBscMnuAboutMenuPath,// Menu Path.

kSDKDefAlphabeticPosition, // Menu Position.

kSDKDefIsNotDynamicMenuFlag, // Whether dynamic or not

// other entries omitted

}

}; resource ActionDef (kSDKDefActionResourceID)

{

{ kBscMnuActionComponentBoss, // ClassID supporting this ActionID.

kBscMnuAboutActionID,// ActionID.

kBscMnuAboutMenuKey,// Sub-menu string.

kHelpMenuActionArea,// Area name (see ActionDefs.h).

kNormalAction,// Type of action (see ActionDefs.h).

kDisableIfLowMem,// Enabling type (see ActionDefs.h).

kInvalidInterfaceID,// Selection InterfaceID kSDKDefInvisibleInKBSCEditorFlag,

// Other entries omitted

}

};

You also need to define string keys for the menu path components, and translations of these keys when adding strings that do not already have translations. If you need to put your menu item in an existing menu, then you need have the parent menu’s full path in the MenuDef. You would also need to know the positions of the menu items surrounding your intended menu location. To gather such information, the easiest way is to use the debug facility available in

InDesign Build as describe below.

1. Choose Test:TRACE: menu - first turn on the trace output to either Debug Window, notepad.exe or Debug log.

2. Choose Test:TRACE menu and turn on the trace category for 'menu building'

3. Click on the menu you care about, and look at the trace output. There's a bunch of output there, but the menu key strings are part of it.

Or alternatively, you can choose a test menu to output all the menu information to the trace output of your choice by choosing the following test menu:

Test>UI>Actions>Dump MenuMgr Info(all)

User Interfaces

Menus

You should see a long log in your start up volume containing information such as:

Menu path #CondTextUI_PanelMenu

#CondTextUI_NewConditionTagMenu(kNewConditionTagActionID[ConditionalTextUI + 2

(0x20802)]), pos 100.0000, Flags normal

#CondTextUI_DeleteConditionTagMenu

(kDeleteConditionTagActionID[ConditionalTextUI + 11 (0x2080b)]), pos 110.0000,

Flags normal

(kEditConditionSeperatorActionID[ConditionalTextUI + 12 (0x2080c)]), pos

120.0000, Flags separator

#CondTextUI_EditConditionTagMenu(kEditConditionTagActionID[ConditionalTextUI +

13 (0x2080d)]), pos 130.0000, Flags normal

(kLoadSeperatorActionID[ConditionalTextUI + 8 (0x20808)]), pos 200.0000, Flags separator

#CondTextUI_LoadConditionTagsMenu(kLoadConditionTagsActionID[ConditionalTextUI

+ 6 (0x20806)]), pos 300.0000, Flags normal

#CondTextUI_LoadConditionTagsAndSetsMenu

(kLoadConditionTagsAndSetsActionID[ConditionalTextUI + 7 (0x20807)]), pos 400.0000,

Flags normal

The above entry tells you there is a menu path called “#CondTextUI_PanelMenu”, it has an action associated with it which is called #CondTextUI_NewConditionTagMenu. Followed by the ActionID for the action, it’s position in the menu and the menu flag as defined in the

MenuDef. Then same action information follows for another action associated with the same menu.

Handling Menu Items

When implementing a menu, you provide an implementation of the IActionComponent interface. The application framework calls the methods on the IActionComponent interface when the menu item is activated and at other points, such as if there is custom enabling specified in the ODFRez data statements.

Provide menu handling for each menu item you care about in the implementation of your

IActionComponent interface.

Adding a Contextual Menu to a Plug-in

There are several contextual menus, one for each context the application recognizes. The process of adding menu items to these context-sensitive menus is like that of adding normal menu items: in the MenuList resource, specify where the items should go and what the contents of the menu entries should be, by providing keys into the string tables.

Finding the Panel to which a Pop-up Menu Belongs

IPalettePanelUtils contains a method for locating a panel given a WidgetID. Several SDK samples show how to navigate from the menu boss object to the panel boss object.

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Alerts

Alerts

Creating a Basic Alert

Alerts provide notifications to an end user; for instance, a warning or message about an error.

They also can solicit a response from the end user, such as Yes, No, or some other response, so they can provide a means of data entry.

The function to create and work with alerts comes from the CAlert helper class; for details, see its API documentation. The CAlert class is straightforward to use, involving static methods

with many default arguments. Example 28 shows how to create a warning alert from client

code:

E XAMPLE 28 Displaying an Alert

// Here, translation(s) must exist for kWarningMessageKey.

PMString string(kWarningMessageKey);

CAlert::WarningAlert(string);

Alerts are an exception in the InDesign API, because you do not need to be concerned with boss classes or ODFRez types; these alerts are created using methods on the CAlert API helper class.

N O T E : The user interface PMString arguments always are translated, unless the client code explicitly marks them as non-translatable. Use non-translated strings only for internal strings or debugging purposes; otherwise, in accordance with the user interface architecture, provide string translations for any locale your user interface is likely to need.

Creating an Error Alert

A common alert use is to display an error message of some kind. Example 29

shows a very common pattern for this:

E XAMPLE 29 Displaying an ErrorAlert

// assume some other code invoking PMSetGlobalErrorCode()

ErrorCode result = possibleFailure();

// determine the appropriate error message to display

PMString string = ErrorUtils::PMGetErrorString(result); if(!string.IsNull()) {

// Display the translated error message

CAlert::ErrorAlert(string);

// reset the global error code to clear the error

ErrorUtils::PMSetGlobalErrorCode(kSuccess);

}

User Interfaces

Progress Bars

Creating other Kinds of Alerts

The ModalAlert methods provide the most flexibility in terms of labels on buttons, icons displayed, ordering of buttons, and return value to be queried. Instances of this are used across the

SDK samples; for instance, the Snapshot sample uses a ModalAlert to solicit a yes/no response.

Soliciting a Binary or Ternary Choice

Create a CAlert with two or three buttons. CAlert::ModalAlert returns the index of the button that was pressed, starting with “1” for the leftmost button.

Line-breaking in Alert Messages

Line-breaking algorithms for the text displayed in alerts depend on the routines provided by the platform API; there is no control over the composition of text for alerts.

If you do not want to depend on the platform algorithm to break strings for display in an alert, you can segment the text to be displayed by using the kLineSeparatorString constant (defined in CoreResTypes.h) to specify where lines of text in the alert should break.

Example 30

shows how to define a string that would break across two lines in a predictable way:

E XAMPLE 30 A String with Explicit Line Breaks

"Here is a string" kLineSeparatorString " that takes up two lines."

//The resource compiler combines these into one string with a carriage return.

Progress Bars

Creating Progress Bars

A progress bar widget shows progress on a lengthy task, like import, export, or an elaborate conversion. The progress bar manager (IProgressBarManager) mediates creation and interaction with progress bars; for details, see its API documentation.

A progress bar appears in its own dialog (kProgressBarDialogBoss), which consists of a progress bar widget (kProgressBarWidgetBoss) and a cancel button (kProgressBarCancelButtonBoss) to end the current task.

A progress bar combines information about the number of tasks and the range of display associated with each task. The default display range is the interval [0,1], and each task added fills in another division on the progress bar when completed.

To create a progress bar, use a subclass of BaseProgressBar, like RangeProgressBar or TaskProgressBar (see ProgressBar.h).

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Dialogs

Modifying a Progress Bar

Use progress bar helper class methods; for example, BaseProgressBar::SetPosition.

Suppressing Progress Bars

Use the SuppressProgressBarDisplay API class.

Dialogs

Using a Dialog

Dialogs are used to solicit input from an end user. In InDesign CS4, this is a modal process; the end user must supply input or dismiss the dialog with a cancel gesture before returning to the main application.

A dialog created with the API is a window (kMovableModalWindowBoss) with a panel inside it. The kDialogBoss boss class and its descendants provide the panel’s behavior. Classes k<whatever>DialogBoss, therefore, are panel boss classes; kDialogBoss extends kPrimaryResourcePanelWidgetBoss. Remember, when implementing the dialog, you are defining widgets within a panel that happens to be housed in a modal, movable window.

Table 7 lists dialog boss

classes:

T ABLE 7 Dialog Boss Classes

Widget Boss Class ODFRez Custom Type Example of Use kDialogBoss DialogBoss Ancestor for all dialog boss classes.

kResizeDialogBoss kSelectableDialogBoss

ResizeDialogWidget

SelectableDialogBoss

Create a resizable dialog.

Create a selectable dialog.

kTabSelectableDialogBoss TabSelectableDialogBoss Create a tab-selectable dialog.

Most dialogs should have least two buttons: z A button to accept the choices made (Done or OK, in English locales).

z A button to indicate the choices are to be revoked (Cancel).

Typically, the buttons derive their behavior from kButtonWidgetBoss and kCancelButtonWidgetBoss, respectively. The default value of the ButtonAttributes member is kTrue, meaning the

OK control grabs the input focus when the dialog appears.

User Interfaces

Dialogs

Although dialogs and panels appear to be quite different types of widgets, they share much behavior. The panel widget (kPalettePanelWidgetBoss) that provides the behavior for a panel housed within a floating palette uses much of the same code as the kDialogBoss class, which provides the behavior for a panel within a modal, moveable window.

The dialog architecture provides sophisticated features like preview capability, with the condition that dialogs that can be previewed also must be modal. A modal dialog is one in which the user must make a set of commitments (optionally previewing the result) and then dismiss the dialog with an affirmation to execute (OK or Done) or a Cancel. The end user cannot carry on with other activities while the modal dialog is open. The end user is blocked from other tasks, and the application waits for the end user to finish with a modal dialog before further processing can occur.

There are several examples in the SDK that involve working with dialogs, such as the BasicDialog SDK plug-in.

ResizeDialogWidget is a dialog resource that overrides the IControlView interface and replaces it with an ErasablePanelView implementation, to create a resizable dialog. For an example, see the Map Tags to Styles dialog on the Tags panel.

Although dialogs written with the InDesign API can be declared to be movable and modeless, in practice all dialogs in the application are movable but modal (see kMovableModalWindow-

Boss).

An abstraction called the dialog manager (IDialogMgr) instantiates new dialogs and queries for information about dialogs. Plug-ins that create dialogs, like BasicDialog, use this interface to instantiate the dialog. There also are selectable dialogs, where a list control is used to page through the dialog panels, and a tab-selectable dialog.

Creating a Dialog

The standard method is to create a new boss class that subclasses kDialogBoss, a panel boss class. By convention, you also create other user interface elements that enable the dialog to be shown, like a menu component, shortcut, or button that brings up the dialog. Use the DollyXs template dialog to get a basic dialog.

The ancestor for all dialog boss classes is kDialogBoss. It is specialized by many subclasses, like kSelectableDialogBoss, providing behavior for a selectable dialog. It supports a preview capability, so end users can preview the effect of changes they might make without having to commit to changing the document.

The usual process to create a dialog is to subclass the kDialogboss class and provide an implementation of two interfaces, IDialogController (using the CDialogController helper class) and

IObserver (using CDialogObserver).

The CDialogObserver partial implementation class has several responsibilities: it attaches observers to the standard OK (which should have the widget identifier kOKButtonWidgetID),

Cancel (kCancelButtonWidgetID), and Preview buttons (kPreviewButtonWidgetID).

When creating a new dialog boss class, subclass the ODFRez custom resource type DialogBoss, and bind it onto the new dialog boss class. Also, define the view resources for each locale in a

LocaleIndex resource.

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Dialogs

Several SDK samples create dialogs; BasicDialog is the most stripped-down example.

Creating a Selectable Dialog

Selectable dialogs have multiple panels, only one of which is visible at any time. This mechanism has been widely used across many applications. To move between panels in a selectable set, the dialog typically provides Prev (previous) and Next buttons (in the English locale). kSelectableDialogBoss and kTabSelectableDialogBoss provide the behavior for selectable dialogs.

See the BasicSelectableDialog SDK sample.

The standard method is to create a new boss class that is a subclass of kSelectableDialogBoss or kTabSelectableDialogBoss. You must provide an implementation of the IDialogCreator interface and to add an IK2ServiceProvider interface that returns a number identifying the boss class as a dialog service provider. For more information, see the BasicSelectableDialog SDK sample plug-in.

There are two main use cases when working with selectable dialogs:

1. Adding a panel to an existing selectable dialog.

2. Creating a selectable dialog of one’s own. This is shown in the BasicSelectableDialog SDK sample, which shows how to create a standard selectable dialog (like the Preferences dialog of the application) and a tab-selectable dialog.

Creating a Previewable Dialog

Previewable dialogs allow an action to be previewed before it is committed. Previews of parameter effects are found in the context of modal dialogs within applications, like the Transform dialogs (move, rotate, scale, and shear). With modeless panels, it is harder to define the commit semantics than for modal dialogs; consequently, the preview feature is restricted to modal dialogs.

There must be a check box widget with identifier kPreviewButtonWidgetID. The expectation is that it has an ITriStateControlData interface, which is consistent with the radio and check box buttons.

A previewable dialog involves subclassing kDialogBoss; it should have a check-box widget with the well known widget ID kPreviewButtonWidgetID. The preview subsystem commits the commands executed only when the dialog is dismissed with a positive confirmation, like OK or

Done; otherwise, a previewable dialog is an ordinary dialog. It requires no new interfaces to be added to the dialog boss class than would be required for a non-previewable dialog implementation; however, some specialized implementation code is required. The TransparencyEffects

SDK sample shows how to make use of this feature.

Dealing with Child Widgets

The kDialogBoss boss class and its descendants (typically named k<whatever>DialogBoss) aggregate the IDialogController and IObserver interfaces. To create and work with a dialog from client code, subclass kDialogBoss (or one of its descendants) and provide your own

User Interfaces

Dialogs implementations of IDialogController and IObserver by specializing CDialogObserver, to handle notifications from the child controls.

The interfaces exposed by boss class kDialogBoss are in the SDK online documentation.

Table 8 lists the responsibilities of some interfaces on this boss class:

T ABLE 8 Interfaces Exposed by kDialogBoss

Interface Description

IPanelControlData Used to access the child widget hierarchy on the dialog.

ITextControlData Used to set the dialog name.

IControlView

IDialogController

IObserver

Uses the same implementation as panels to draw the appearance of the dialog panel.

Supports the dialog protocol and is unique to dialog boss classes.

Helper methods connected with edit boxes are used to query and retrieve both strings and typed values, like real-valued numbers.

Using the helper methods avoids locating the widget using methods like IPanelControlData::FindWidget, or querying for an ITextControlData or ITextValue interface. Helper dmethods for boolean and tri-state controls provide shortcuts to query and set the state of these controls.

Receives notifications about changes in the state of the dialog controls. By default, the partial implementation

CDialogObserver handles the OK, Cancel, and Preview buttons.

Subclass CDialogObserver for the IObserver implementation added to a dialog boss class.

Receiving Messages

There are two key aspects of messaging associated with dialogs: z

Receiving notification about the controls on the dialog themselves (through IObserver, based on CDialogObserver).

z Messages sent through IDialogController that conform to the dialog protocol.

The dialog protocol consists of the message sequence sent to the IDialogController:

1. IDialogController::InitializeDialogFields

2. IDialogController::ValidateDialogFields

3. IDialogController::ApplyDialogFields

N O T E : It is possible that instead of IDialogController::ApplyDialogFields, the last message is

IDialogController::ResetDialogFields. This happens when a Cancel button changes to a

Reset button with the correct keyboard modifiers. In the event of

IDialogController::ResetDialogFields, the IDialogController::InitializeDialogFields message is sent again.

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Dialogs

Once the dialog is created, the first call made on the dialog is Open on the IDialog interface.

Behind the scenes, this calls InitializeDialogFields on a IDialogController interface pointer obtained from the dialog boss object. Typically, a dialog uses the CDialogController utility class to provide most of the implementation of the methods of this interface, with an override of at least ApplyDialogFields. The following are the other key methods that can be overridden:

1. InitializeDialogFields — Delegates initially to the CDialogController::InitializeDialogFields method, and sets up initial values.

2. ValidateDialogFields — Returns kDefaultWidgetId if all fields are valid; otherwise, the offending widget ID.

3. ApplyDialogFields — the user accepted the choices and pressed the Done or OK button.

The implementation code behind dialogs provides careful bracketing of multiple commands invoked on ApplyDialogFields in the dialog controller. This ensures a command sequence is run when the OK button is pressed and the command sequence is aborted when the Cancel button is pressed. This mechanism works hand-in-hand with the preview capability to ensure that, when preview is operating, even if the effects of a command or command sequence are previewed, changes are not committed when the dialog is dismissed with a Cancel.

Adding a Panel to a Selectable Dialog

Add a service that advertises itself as a panel creator. Provide an implementation of the IPanel-

Creator interface, and make a binding in ODFRez code to the dialog to which the panel should be added.

Adding Buttons to a Dialog

Typically, when adding buttons to a dialog, you should ensure at least OK (or Done) and Cancel buttons are present. These type of buttons should use the widget boss classes named kDefaultButtonWidgetBoss and kDefaultCancelButtonWidgetBoss, bound to the ODFRez types named DefaultButtonWidget and DefaultCancelButtonWidget. The buttons should use the standard widget identifiers.

Adding a Check Box to a Panel

Create a new boss class that extends the kCheckBoxWidgetBoss boss class, and add an IObserver interface to this new boss class. When the widget is shown, the AutoAttach message gets sent; when hidden, AutoDetach.

Adding a Check Box to a Dialog

Add ODFRez data statements that use the ODFRez type named CheckBoxWidget. The client code attaches to the widget boss object on an AutoAttach message (when the dialog is shown) to the IObserver implementation, and detaches on AutoDetach (when the dialog is hidden).

Helper methods in CDialogObserver, like as AttachToWidget, are useful for this process. The

User Interfaces

Palettes and Panels client code registers for notifications along the IID_ITRISTATECONTROLDATA protocol.

When the check box is clicked, update messages are sent to this observer.

Finding Out when a Dialog Repaints

One way to discover when a dialog is being repainted is to subclass the IControlView interface on a panel that covers the area of interest. On repainting, the IControlView::Draw message is sent.

Palettes and Panels

A palette is an Adobe common user interface object, represented by a PaletteRef, which serves as a container for panels. A panel is a container for widgets (see IPanelControlData).

Using a Panel Widget

This section introduces some of the panel widgets in the InDesign API. There are two main distinctions for panel widgets: z

Those that can function as “root panels” in a tabbed-palette widget.

z

Those intended to be general-purpose widget containers, but not necessarily the root panel in a floating palette.

A generic panel widget (kGenericPanelWidgetBoss) is a general-purpose container and is used in many places within the application. For example, the character panel consists of a set of generic panel widgets, with separator widgets to draw the lines on the panel. The generic panel widget is used on panels like the paragraph panel, transform panel, tab panel, and library panel.

Table 9 lists a selection of panel boss classes:

T ABLE 9 Panel Boss Classes

Widget boss class kClusterPanelWidgetBoss kControlStripWidgetBoss kDetailKitPanelWidgetBoss kErasableKitPanelWidgetBoss

ODFRez custom type

ClusterPanelWidget

ControlStripWidget

DetailKitPanelWidget

ErasableKitPanelWidget

Description

Grouping widget required for mutually exclusive behavior of radio buttons (or check boxes).

It draws without a border.

Basis of a control-strip panel.

Used to provide your own

PanelDetailController.

Top level kit. Erases before drawing.

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Palettes and Panels

Widget boss class ODFRez custom type Description kErasablePrimaryResourcePanelWidgetBoss kGenericPanelWidgetBoss kGroupPanelWidgetBoss kKitPanelWidgetBoss kKitViewHorzBoss

ErasablePrimaryResourcePanel

Widget

GenericPanelWidget

GroupPanelWidget

KitPanelWidget

KitViewHorzWidget

Used for a root panel in a palette, like the Links panel, that uses this rather than a

PalettePanelWidget.

Workhorse panel widget that can be used as a container for other widgets without border decoration.

Widget for enclosing a group, which draws a border with an optional title.

Top level kit. Does not erase before drawing.

Container for kit views in the horizontal dock.

kKitViewTabPanelBoss kKitViewTabPanelWithDetailBoss kKitViewVertBoss kPalettePanelWidgetBoss

KitViewTabPanelWidget

KitViewTabPanelWithDetailW idget

KitViewVertWidget

PalettePanelWidget

Container for kit views in a standard tabbed palette. Best used if the view has one control set.

Container for kit views in a standard tabbed palette. Allows cycling widget to operate on control sets specified in the resource.

Container for kit views in the vertical dock.

Used for the root panel in a tabbed palette.

kPanelWithHiliteBorderWidgetBoss kPanelWithInverseHiliteBorderWidgetBoss

PanelWithHiliteBorderWidget Border-decorated panel.

PanelWithInverseHiliteBorder

Widget

Border-decorated panel.

kPrimaryResourcePanelWidgetBoss PrimaryResourcePanelWidget Used as a root panel in a tabbed palette.

Creating a Panel Widget

Panels are containers for widgets and/or groups of widgets. Some are suitable as a root panel,

while others can be only general-purpose containers. Table 9 describes some capabilities and

intended uses of panel boss classes.

User Interfaces

Palettes and Panels

The type definition for one of the key panel widgets is shown in Example 31 , and an instance of the ODFRez data defining a widget of the same type is shown in Example 32

.

E XAMPLE 31 Type Definition for a Panel Widget

// From Widgets.fh, NOT for use in your resource type PrimaryResourcePanelWidget (kViewRsrcType) : Widget(ClassID = kPrimaryResourcePanelWidgetBoss)

{

ResourceSrcFileInfo;

CControlView;

CTextControlData;

CPanelControlData;

};

E XAMPLE 32 Sample Panel Widget Definition

PrimaryResourcePanelWidget

(

// ResourceSrcFileInfo properties

PlatformPMString, // fFilename

longint, // fLineno

// CControlView properties

kInvalidWidgetID, // widget ID

kSysStaticTextPMRsrcId, // PMRsrc ID

kBindNone, // frame binding

Frame(0,0,85.0,25.0) // (left, top, right, bottom)

kTrue, // visible

kTrue, // enabled

// CTextControlData properties

PlatformPMString, // control label

// CPanelControlData properties

{

// Put your child widgets here.

// Note: CPanelControlData is defined in Widgets.fh

}

),

Creating Dynamic Panels

Panels can be created dynamically. The DynamicPanel SDK sample shows one mechanism to instantiate panels dynamically, and it creates an arbitrary sequence of panels that can be destroyed in the reverse order.

The general process for creating a dynamic panel is as follows:

1. Create a panel object (IControlView), using the RsrcSpec defined in your .fr file.

2. Set up the panel's attributes, like widget ID and panel text string.

3. Call IPanelMgr::RegisterPanel to put the panel in the new palette.

4. Add the panel action to Action Manager.

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Palettes and Panels

Showing and Hiding Palettes and Panels

PaletteRefUtils provides the methods necessary to show and hide a palette using a PaletteRef.

IPanel manager provides methods to show and hide panels based on widget and action identifiers. When the last panel in a palette is hidden, the palette also is hidden. The SnpShowPalette sample demonstrates these APIs.

To show and hide a palette, follow these steps:

1. Query IPanelMgr (aggregated on kPanelManagerBoss) directly from the application (IApplication::QueryPanelManager, where IApplication is available through GetExecutionContextSession()).

2. Use IPanelMgr::GetPanelFromWidgetID or IPanelMgr::GetPanelFromActionID to get to

IControlView of the panel.

3. Call IPanelMgr::GetPaletteRefContainingPanel, passing in the panel’s IControlView, to obtain the PaletteRef.

4. Call PaletteRefUtils::ShowHidePalette with the PaletteRef obtained from step 3 to show/hide the palette.

To show/hide a panel, follow these steps:

1. Query the IPanelMgr as described above for showing/hiding a palette.

2. Call IPanelMgr::ShowPanelByWidgetID or IPanelMgr::HidePanelByWidgetID with the panel’s widget ID.

Creating a Control Strip

The control strip is a panel based on ControlStripWidget, which uses the new selection architecture to gather different sets of widgets into itself, based on the current selection. Existing widgets from other panels are relatively easy to add to the control strip; observers are taken care of automatically. New controls also can be added, but with much more effort.

The appearance of the control strip changes depending on document and selection state. This

is shown in Figure 4

in a text-frame-selected state.

F IGURE 4 Control Strip

User Interfaces

Palettes and Panels

Creating Kits

Kits are a form of dockable panel that collapses against the side of the workspace, as seen in the swatches panel. They are tab-selectable and open or collapse based on toggle-clicking the tab.

ErasableKitPanelWidget is the top-level kit. It erases before drawing. Most kits should use this.

KitPanelWidget also is a top-level kit, but it does not erase before drawing. KitViewHorzWidget is the container for kit views that will be in the horizontal dock, and it also can be used for a tab-less floater view. KitViewVertWidget is the container for kit views that will be in the vertical dock, and it also can be used for a floater view without tabs.

KitViewTabPanelWidget is the container for kit views that will be in a standard tabbed palette.

These are best used where the view has only one control set (especially a resizable one, since you must override the DetailController anyway). KitViewTabPanelWithDetailWidget is the deluxe container for kit views that will be in a standard tabbed palette. It is specialized to allow the cycling widget to operate on the specific control sets specified in resource, and it should be used most of the time.

Figure 5 shows a kit-view widget participating in a tabbed palette. The same widget also can

participate in a horizontal or vertical dock situation.

F IGURE 5 Kit View in Tabbed Panel

Creating Resizable Panels

Many panels within the user interface, like the Links panel, can be resized. The typical mechanism to create a resizable panel is to attach a window size-box widget to the panel to be resized.

The developer must ensure the panel knows how to respond correctly to resize events. In practice, the key method to be implemented is IControlView::ConstrainDimensions. Resize events are generated automatically when the window size-box widget is activated by the end user. For an example of a resizable panel, see the SnippetRunner sample.

Figure 6 shows a resizable panel, the Paragraph Styles panel from the application. The end user

can change the size with the window size box widget.

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Palettes and Panels

F IGURE 6 Resizable Panel

Manipulating Panel Widgets

Typically, panel widgets are defined in terms of their relationship with their children. The key data interface is IPanelControlData, which allows access to their child widget hierarchy. Some widgets have a text label, accessible through ITextControlData.

Navigation through the child widgets on a panel is facilitated by IPanelControlData, the signature interface for a panel. The IControlView interface for panel widgets manipulates the visual representation. Typically, this involves delegating to the children to ensure they draw after the panel widget has drawn itself and any decorations. The ITextControlData interface allows the panel name to be set and queried.

Iterating over a Panel’s Child Widgets

A panel is a container widget that supports IPanelControlData. Given such an interface, it is necessary to call only GetWidget for the widget list of the panel control data; this navigates over the immediate children of a container, as follows:

// Assume panelControlData is valid ptr

// on a container widget boss object for(int i=0; i < panelControlData->Length(); i++)

{ IControlView* nextWidget = panelControlData->GetWidget(i);

ASSERT(nextWidget); // Go ahead and use nextWidget...

}

To add new child widgets, given a pointer to an IControlView on the child widget boss object, use IPanelControlData::AddWidget.

User Interfaces

Palettes and Panels

Finding a Widget in the Panel Widget Hierarchy

The interface on the IPanelControlData container widget boss class provides a mechanism to traverse the widget hierarchy in the direction of the leaves, to search for a widget by ID. Then you can use the IPanelControlData::FindWidget method to get an IControlView pointer referring to that widget boss object.

Grouping Widgets

A widget is contained within another widget when it is in the CPanelControlData list of the other widget. If the grouping widget is simply a frame, the ODFRez type GroupPanelWidget is appropriate. In the case of clustering of buttons, like radio buttons, check boxes, or other buttons that should be mutually exclusive, a ClusterPanelWidget is the correct type to use. This does not draw a frame, so a group panel widget is still required if a visible frame for the collection of widgets is required.

Controlling Level of Detail on Panels

Many panels within the application show a feature of detail control, where either the set of widgets displayed or the physical properties of the widgets (like the height of rows in a tree view) change in response to a user gesture. This feature allows you to provide both a simplified user interface and a more elaborate interface for expert users. Alternatively, users may not always want to see the full range of configuration options, and this allows the widget set displayed in a panel to be varied by an end user. The SDK sample DetailControlListSize shows an example of varying tree-view row height.

Figure 7 shows the swatches panel at two different levels of detail. The IPanelDetailController

interface can switch the level of detail. There are two implementations, for widget size and widget set composition. For a detail-controlled set of widgets, override IControlView::Constrain-

Dimensions. This provides the correct behavior on resize of the detail-controlled panel, because changing the detail control level typically forces a resize when updating the panel.

F IGURE 7 Detail-controlled Panel, showing Large and Small Rows

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Palettes and Panels

Varying the Set of Widgets Displayed on a Panel

You must add an IPanelDetailController interface to a panel boss class that hosts the variable numbers of elements.

Setting the Minimum Size for a Resizable Panel

Override IControlView::ConstrainDimensions, a resizable panel control view. The client code defines the upper and lower dimensions of the panel. See the SnippetRunner SDK sample.

Using Widgets on Panels

Working with controls on panels is not as straightforward as with controls on dialogs. Two patterns can be used: z Observe the changes directly for each control by adding an IObserver interface to the widget boss class of interest, and attaching to the widget to listen for changes. This requires creating many new boss classes and new ODFRez custom resource types, and it leads to code bloat. We recommended this only if you have a small number of widgets to observe.

z

Use the procedure described in the “User Interface Fundamentals” chapter of Adobe InDe-

sign CS4 Programming Guide, in the section on “Widget Observer Pattern.” IControl-

ViewObservers is useful for plug-in client code if you want to observe changes in the active context as well as widget-related changes. This is because you can add an observer interface for the active selection (CActiveSelectionObserver makes this easier) and one observer interface for all your widgets. This pattern is used widely throughout the InDesign code base for user interface plug-ins.

Adding a Multi-line Static Text Widget to a Panel

You can add a multi-line static text widget to a panel and associate it with a scroll bar almost entirely with ODFRez data statements. The ODFRez custom resource type StaticMultiLineTextWidget or the ODFRez type DefinedBreakMultiLineTextWidget is associated with the

ODFRez type ScrollBarWidget through widget identifiers. Unless you require notification of changes associated with the widgets, this suffices to create a multi-line static text widget.

Adding a Text Edit Box to a Panel

There are edit boxes that provide highly specialized behavior; for instance, edit boxes can be created with an associated nudge control that is specialized for the display of text measures

(like points) or units (like degrees). If the edit box is being added to a dialog, it typically is necessary to use only the correct ODFRez type and manipulate the edit-box widget through the utility methods on the CDialogController and CDialogObserver helper classes.

In the case where the edit box is added to a panel, if update events associated with Return or

Enter being pressed are required, a subclass of an existing edit-box widget boss class is

User Interfaces

Palettes and Panels required. This subclass exposes an IObserver interface. In addition, the associated ODFRez custom resource type is subclassed and bound to the new boss class.

Adding a Specialized Combo Box to a Panel

Suppose you need to add a combo box that displays measurements in points. The correct procedure is to subclass the kTextMeasureComboBoxWidgetBoss API widget boss class to add an

IObserver interface, and attach to the widget boss object in the AutoAttach method of the observer implementation. Similarly, there is a data statement in ODFRez in the localized framework resource file involving a subclass of the ODFRez custom resource type named Text-

MeasureComboBoxWidget.

The widget boss observer listens for changes along the IID_ITEXTCONTROLDATA protocol.

You must subclass the combo box when adding it to a panel, to get notified of change. Be sure the name you choose for the ODFRez subclass contains the name of the superclass. For example, MyTextMeasureComboBoxWidget is an acceptable name; MyWidget is not.

Overriding the Default Draw Behavior for Panels

To create owner draw controls, override the IControlView::Draw method; however, the implementations of IControlView for the widgets in the widget set are complex, and the helper class

CControlView provides only a minimal implementation. Usually, it is necessary to have the implementation header for the existing implementation (and its ancestors), and then subclass this implementation class.

For owner draw panels in the SDK, see the PanelTreeView and CustomDataLink SDK samples.

Organizing Panels with Workspace Extensions

InDesign saves data related to panel-geometry properties in workspace XML files. There are a variety of preconfigured workspace files that get installed to InDesign's presets folder (<app

folder>/Presets/InDesign Workspaces/en_US/). The default workspace is named Essentials.

When InDesign starts up with no saved preferences, the Essentials workspace is used to arrange the palettes and menus in the workspace.

When a user creates a new workspace from the Window > Workspace > New Workspace...

menu, a workspace file with the specified name is saved to the Workspaces folder within the

User's InDesign preferences folder. If the user modifies a workspace (e.g., dragging or hiding a panel), the updated workspace is saved to a new file in the User's InDesign Workspaces preference folder. The new file's name is the original workspace name with

“_CurrentWorkspace.xml” appended.

In the default workspace, all third-party panels are grouped in one panel container, and the container is not visible at start-up. As a result, when InDesign is installed and run for the first time, third-party panels are not visible. When the user chooses to show a third-party panel, it is shown in the same panel container as other third-party panels. To override this default workspace behavior, you can add a workspace extension.

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Palettes and Panels

Essentially, a workspace extension is a workspace XML file located in a predetermined location, so InDesign reads the XML file at startup. The extension file contains the definition of panel properties you want to override in the default workspace. Extension files are loaded after the “default” workspace, but before the “current” workspace. This allows your extension to override default settings for your panel, but it preserves any workspace changes made by the user.

Generating a Workspace Extension

We recommend the following steps for generating your own workspace extension XML file:

1. Remove the InDesign preferences folder.

2. Launch InDesign with your plug-ins loaded, so your panels are available in the user interface.

3. Organize the panels as you want your user to see them for the first time.

4. Exit InDesign normally.

5. Locate the “Essentials_CurrentWorkspace.xml” file in the InDesign preferences folder.

Duplicate the file and edit it to remove extraneous tags, leaving the dock tags that contain your panels.

6. Distribute/Copy the workspace-extension XML file in the InDesign Workspace Extension folder (<app folder>/Presets/InDesign Workspaces/en_US/Workspace Extensions). If the

“Workspace Extensions” folder does not exist, create it. The easiest way to distribute the workspace-extension XML file might be in the same installer used to install your plug-ins.

N O T E : There also is an InCopy Workspaces folder, inside the Presets folder. It can be used to organize panels for InCopy.

N O T E : InDesign CS4 is backward compatible with InDesign CS3 workspace-extension files.

The CS3 format allows you to define individual panel overrides, whereas the CS4 format requires you to define an entire workspace. For more information on the CS3 format, download the InDesign CS3 Products SDK and read “Working with User

Interfaces.”

Workspace Containment Hierarchy

Figure 8 is an overview of the InDesign workspace hierarchy. The XML structure of an InDe-

sign workspace file follows this hierarchy, with one PaletteWorkspace root containing child nodes representing the elements shown here .

User Interfaces

Palettes and Panels

F IGURE 8 Palette Workspace Hierarchy

Palette Workspace

Application Container

(only one)

Application Container

Edge Docks

(4; one per edge)

Document Dock

(document-based)

Monitor Edge Docks

(palette-based)

(4; one per edge)

Control Bar Dock

(floating only)

Floating Docks

(palette-based or document-based)

Document-Based Dock Palette-Based Dock

Tab Panes

Tab Groups

Document

Presentations

Control Bar Docks

(hoizontal nonfloating only)

Tab Panes

Tab Groups

Tab Palettes

Toolbar Docks

(vertical or nonfloating only)

Control Bar Panes

(InCopy, horizontal only)

Control Bar Docks

(non-floating, horizontal only)

Table 10 explains the relevant objects in the hierarchy for panel arrangement.

T ABLE 10 Relevant Objects in the Palette Workspace for Organizing Panels

Name Workspace XML Tag Description

Tab Palette <palette>

Tab Group

Tab Pane

Dock

<tab-group>

<tab-pane>

<dock>

The palette is the object the user perceives as a unit whose position and size can be controlled.

Each tab palette contains an InDesign panel.

A collection of one or more palettes. A tab group has at most one active palette. The active palette is the tab whose content is shown and whose tab is front-most.

An anchored container for tab groups.

A list of connected tab panes.

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Palettes and Panels

Figure 9 shows a typical InDesign workspace, where toolbars and control bars are docked, and

tab palettes are floating or docked.

F IGURE 9 Sample Palette Workspace

192

SDK Workspace Extensions

The SDK contains sample workspace extension files, in <SDK>/presets/InDesign Workspaces/workspace extensions. To use a sample extension file, follow these steps:

1. Delete the InDesign Preferences folder

2. Copy the SDK sample workspace extension file to the InDesign Workspace Extension folder

(<app folder>/Presets/InDesign Workspaces/en_US/Workspace Extensions). If the “Workspace Extensions” folder does not exist, create it.

3. Start InDesign.

User Interfaces

Static Text Widgets

Static Text Widgets

Using a Static Text Widget

Static text widgets are widely used throughout the application, typically as labels on panels and dialogs. They can display longer runs of text and provide for a scrolling display over multiple lines of text, with or without specified line breaks. In

Figure 10

, static text widgets are used as labels on both the panel widget that frames the combo boxes and the combo boxes.

F IGURE 10 Static Text Widgets

Although static text widgets cannot be edited, it is possible to vary the appearance and text in response to user events.

There are text widgets provided by the API that also display large amounts of text that can be scrolled through. There also are fitted text widgets, which make sure the frame of the widget always allows text to be displayed with a fixed padding around the text, regardless of the font.

There is another variant that allows the font to be both specified in the ODFRez data statements and, potentially, dynamically varied through a particular interface on the boss class.

Table 11 shows the widget boss classes for static text widgets and the types they bind to, along

with sample use in the application.

T ABLE 11 Static Text Widget Boss Classes

Widget Boss Class ODFRez Custom Type Use kStaticTextWidgetBoss kFittedStaticTextWidgetBoss

StaticTextWidget

FittedStaticTextWidget

Displays a single line of static text. An example is on the Stroke panel, in the widget that displays Weight.

Displays text that always fits inside its frame.

Helpful where the full text always must be displayed.

Renders text in theme color if WinXP theme is on.

kGroupPanelTitleTextWidgetBoss GroupPanelTitleTextWidge t kInfoStaticTextWidgetBoss InfoStaticTextWidget kInfoStaticTextAngleWidgetBoss

Displays text in a font that can be specified in the ODFRez data statements. Can be used where a bold font might be required.

InfoStaticTextAngleWidget Same as InfoStaticTextWidget, but validates degree entries.

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Static Text Widgets

Widget Boss Class kInfoStaticTextIntWidgetBoss kInfoStaticTextPercentageWidgetB oss kInfoStaticTextXMeasurementWi dgetBoss kInfoStaticTextYMeasurementWid getBoss kStaticMultiLineTextWidgetBoss kDefinedBreakMultiLineTextWid getBoss

ODFRez Custom Type Use

InfoStaticTextIntWidget

InfoStaticTextPercentageWi dget

InfoStaticTextXMeasureme ntWidget

InfoStaticTextYMeasureme ntWidget

Same as InfoStaticTextWidget, but validates integer entries.

Same as InfoStaticTextWidget, but validates percentage entries.

Same as InfoStaticTextWidget, but validates

X measurement entries.

Same as InfoStaticTextWidget, but validates

Y measurement entries.

StaticMultiLineTextWidget Displays multiple lines of text. Typically used in conjunction with a scroll bar widget for viewing.

DefinedBreakMultiLineTex tWidget

Allows developers to specify a character sequence that will create line breaks in a block of text. Any occurrences of the specified character sequence in the input text is replaced by a line break in the edit control.

Creating a Static Text Widget

The ancestor of all static text widget boss classes is kStaticTextWidgetBoss. Text widgets using kInfoStaticTextWidgetBoss can have a variable font displayed. Text widgets using kFittedStatic-

TextWidgetBoss have a frame that is fitted to the size of the string in the font to display, with a specified padding. There also are two multi-line static text widgets, kStaticMultiLineTextWidgetBoss for the basic multiline widget, and kDefinedBreakMultiLineTextWidgetBoss for the type that accepts predefined line breaks.

Fitted static text widgets resize their frame to try to fit the text in the current drawing font with the specified padding. The kFittedStaticTextWidgetBoss boss class does not add any new interfaces compared with kStaticTextWidgetBoss. It overrides the implementation of the IControl-

View interface only to ensure the text fits when drawn.

The principal collaboration of interest is between the multi-line text widget types and the scroll-bar widget type, kScrollBarWidgetBoss. An association is established in the ODFRez between the multi-line text widgets and a scroll bar that is responsible for adjusting the views of the text drawn.

The ODFRez custom type associated with the kStaticTextWidgetBoss class is StaticTextWidget.

Example 33 shows the type definition, which is found in Widgets.fh:

User Interfaces

Static Text Widgets

E XAMPLE 33 Type Definition for Static Text Widget

// From Widgets.fh, NOT for use in your resource type StaticTextWidget (kViewRsrcType) : Widget (ClassID = kStaticTextWidgetBoss)

{

CControlView;

StaticTextAttributes;

CTextControlData;

AssociatedWidgetAttributes;

};

Example 34 shows a sample data definition for a static text widget:

E XAMPLE 34 Sample Static Text Widget

// Sample data definition for widget

StaticTextWidget

(

// CControlView properties

kInvalidWidgetID, // widget ID

kSysStaticTextPMRsrcId, // PMRsrc ID

kBindNone, // frame binding

Frame(5.0,5.0,85.0,25.0) // left, top, right, bottom

kTrue, // visible

kTrue, // enabled

// StaticTextAttributes properties

kAlignLeft, // Alignment

kDontEllipsize, // Ellipsize style

// CTextControlData properties

"", // control label

// AssociatedWidgetAttributes properties

kInvalidWidgetID, // associated widget ID

),

Manipulating a Static Text Widget

This control encapsulates data of type PMString. The text for a static text widget is initialized through the ITextControlData interface, using the SetString method. The initial value is defined in a key-value pair in the StringTable for each locale of interest, where the key is placed in the CTextControlData field in the ODFRez data statement.

The ITextControlData interface stores the state of the label on the static text widget. IStatic-

MultiLineTextAttr finds the associated scroll bar widget to scroll a multi-line text widget. Once a reference to the scroll bar widget is obtained (use IControlView::FindWidget), query for its

ICounterControlData, and use the methods on this interface to control the view.

Changing the Font of a Static Text Widget

Use the info-static text widget (kInfoStaticTextWidget), which is bound to the ODFRez type named InfoStaticTextWidget. The initial font the widget uses is defined in ODFRez data statements, and the font displayed can be changed through the IUIFontSpec interface on the widget boss object.

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User Interfaces

Check Boxes and Radio Buttons

Check Boxes and Radio Buttons

Using Check Boxes and Radio Buttons

The API provides check-box buttons (kCheckBoxWidgetBoss) and radio buttons (kRadioButtonWidgetBoss) that operate like the equivalent platform controls. There also are fitted versions of the check boxes and radio buttons provided by the API; these have the additional feature that the button and associated text always fit within the frame, subject to a padding around the boundary. Radio button and check boxes are tri-state controls, and they aggregate an ITriStateControlData interface to represent their state.

Figure 11 shows a pair of radio buttons and a pair of check boxes. The cluster panel widget that

owns the radio button widgets is not shown, but it has a bounding box that contains the radio buttons it owns.

F IGURE 11 Radio Buttons and Check Boxes

196

Radio buttons that operate as a logical unit should be contained within a cluster panel widget

(kClusterPanelWidgetBoss), which has a bounding box that contains the union of their individual frames. Use the ClusterPanelWidget ODFRez type as an immediate parent.

The ODFRez custom resource type CheckBoxWidget is bound to the kCheckBoxWidgetBoss boss class. The ODFRez custom resource type RadioButtonWidget is bound to the kRadioButtonWidgetBoss boss class.

Check box and radio button widgets provided by the API are shown in

Table 12 .

T ABLE 12 Check Box and Radio Button Boss Classes

Widget Boss Class kRadioButtonWidgetBoss kFittedRadioButtonWidgetBoss kCheckBoxWidgetBoss kFittedCheckBoxWidgetBoss

ODFRez Custom Type Associated Use

RadioButtonWidget

FittedRadioButtonWidget

CheckBoxWidget

FittedCheckBoxWidget

Displays a mutually exclusive set of choices, in conjunction with a cluster panel widget.

A radio button that always fits within its frame.

A standard check box.

Check box that fits within frame, as frame resizes, with padding.

User Interfaces

Check Boxes and Radio Buttons

Creating Check Boxes and Radio Buttons

The check box (kCheckBoxWidgetBoss) and radio button (kRadioButtonWidgetBoss) aggregate similar sets of interfaces. The fitted variants have the same interface profile, typically just replacing the IControlView implementation with one that draws the fitted text label. The interfaces aggregated are shown in the SDK online documentation. The ODFRez type expressions is in Widgets.fh.

Example 35 shows the type expression for the ODFRez type RadioButtonWidget. It comprises

the ODFRez type CControlView (bound to IControlView) and the ODFrez type CTextControlData, bound to ITextControlData, which represents the label.

E XAMPLE 35 Type Definition for Radio Button Widget

// From Widgets.fh, NOT for use in your resource type RadioButtonWidget (kViewRsrcType) :

Widget (ClassID = kRadioButtonWidgetBoss)

{

CControlView;

CTextControlData;

};

Example 36 shows a radio button widget being defined in ODFRez data statements:

E XAMPLE 36 Radio Button Widget

RadioButtonWidget

(

// CControlView properties

kInvalidWidgetID, // widget ID

kSysRadioButtonPMRsrcId, // PMRsrc ID

kBindNone, // frame binding

Frame(5.0,5.0,100.0,21.0) // (left, top, right, bottom)

kTrue, // visible

kTrue, // enabled

// CTextControlData properties

'', // control label string key would go here

),

Manipulating Check Boxes and Radio Buttons

Check boxes and radio buttons have a data interface, ITriStateControlData, to access their state.

Check boxes and radio buttons are said to be tri-state. The states are defined in an enumeration in the scope of the definition of ITriStateControlData. The states a tri-state control can be in are unselected, selected and unknown (or mixed). The state of these tri-state controls can be queried and set through the interface.

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Button Widgets

Receiving Messages

The data model for kCheckBoxWidgetBoss and kRadioButtonWidgetBoss is tri-state and can be in one of following states: selected, unselected, or mixed. It is represented by the value stored on the ITriStateControlData of the given widget boss object.

When the state of controls, like kRadioButtonWidgetBoss and kCheckBoxWidgetBoss, changes, notification is sent along the IID_ITRISTATECONTROLDATA protocol. The following messages are sent when the data model changes:

{ kTrueStateMessage, kFalseStateMessage, kUnknownStateMessage }

Messages are sent along the IID_ITRISTATECONTROLDATA protocol. To receive notification of these changes, attach an observer to the button. If your controls are on a dialog, an implementation derived from CDialogObserver makes it straightforward to attach and detach from the widget of interest. The API on IDialogController also makes it easy to initialize the state of the check boxes or radio buttons.

N O T E : It is worth setting the doNotify flag on the calls to change the state to be kFalse. This avoids triggering unwanted IObserver::Update messages to one’s own observer that are brought about by your own code rather than end user events.

Ensuring Radio Buttons in a Group have Mutually Exclusive Behavior

Use a cluster panel widget. For example, for a radio button to interoperate with other radio buttons and ensure mutually exclusive selection, a collection of widgets of ODFRez type

RadioButtonWidget are defined as children of an ODFRez ClusterPanelWidget.

This enforces mutually exclusive behavior among a group of widgets (not only radio buttons) that expose IBooleanControlData or ITriStateControlData interfaces.

Button Widgets

Using a Button Widget

This section describes some button widgets available in the API. We focus on kButtonWidget-

Boss and its descendants. Iconic buttons are discussed in “Image Widgets” on page 206

.

There is a nudge control widget (kNudgeControlWidgetBoss), which is a composite of two button-like widgets and is discussed briefly in this section. It is used in conjunction with edit boxes and combo boxes to provide the capability to nudge values up or down.

Buttons are used in many dialogs within the application. We do not recommend using the standard button (kButtonWidgetBoss) or its descendants on palette panels. Instead, use iconic buttons on palette panels, to conform with the application’s look and feel. Buttons that derive behavior from kButtonWidgetBoss or a descendant of this boss class are bi-state controls.

User Interfaces

User Interfaces

Button Widgets

Figure 12 shows a selection of button widgets. OK and Cancel buttons are on all dialogs.

Whether other buttons are present depends on the requirements for the dialog. The enabling state of the buttons is set up initially by the dialog controller and can be modified by the dialog observer depending on the actions of the end user.

F IGURE 12 Button Widgets

A default button is one that has keyboard focus by default. If the user pressed Return, the default button’s event handler processes the event, and an observer on the default button receives an IObserver::Update message. kButtonWidgetBoss and an ODFRez type DefaultButtonWidget can be used if the default button is OK or Done—the button that allows an end user to confirm they accept their choices. The default button need not be OK or Done; it also can be

Cancel (kCancelButtonWidgetBoss).

Table 13 lists button widget boss classes.

T ABLE 13 Button Widget Boss Classes

Widget boss class ODFRez type Use kButtonWidgetBoss kButtonWidgetBoss kCancelButtonWidgetBoss

ButtonWidget

DefaultButtonWidget Represents the OK button on a dialog. Selected when the dialog appears.

CancelButtonWidget

Used for any buttons on a panel or dialog.

Used for a Cancel button on dialog.

kNudgeControlWidgetBoss NudgeControlWidget Wraps a nudge-up and a nudge-down button. Used with edit boxes and combo boxes.

199

200

User Interfaces

Button Widgets

Creating a Button Widget

See the SDK online documentation for kButtonWidgetBoss and its descendants, to see the interfaces aggregated by button widgets, as well as some descendants of kButtonWidgetBoss in the required plug-in set.

The kButtonWidgetBoss class, in addition to taking the focus when a dialog appears, provides behavior to dismiss a dialog with an affirmation that the action should be executed or the commitments are completed. This class provides the behavior behind the button with a label like

OK or Done that is intended to dismiss the dialog when it is pressed. kCancelButtonWidget-

Boss is its counterpart and provides behavior behind a standard Cancel button on a dialog.

Nudge buttons collaborate with edit boxes and combo boxes to allow incremental changes in the control data model. The association is created by referencing a nudge button by widget ID in the definition of the edit box and combo box. Both these types of widgets have an ancestor responsible for dealing with any associated nudge buttons.

The ODFRez custom resource type corresponding to kButtonWidgetBoss is ButtonWidget or

DefaultButtonWidget. The CTextControlData field specifies the label on the button. The type expression for ButtonWidget is shown in

Example 37

.

E XAMPLE 37 Type Definition for a Button Widget

// From Widgets.fh, NOT for use in your resource type ButtonWidget (kViewRsrcType) : Widget (ClassID = kButtonWidgetBoss)

{

CControlView;

ButtonAttributes;

CTextControlData;

};

Example 38 shows ODFRez data statements defining a button widget. Because the ODFRez

type ButtonWidget is not subclassed, changes in the data model of this control are handled by the dialog observer rather than an observer for the individual button widget.

E XAMPLE 38 Sample Button Widget

ButtonWidget

(

// CControlView properties

kInvalidWidgetID, // widget ID

kSysButtonPMRsrcId, // PMRsrc ID

kBindNone, // frame binding

Frame(5.0,5.0,100.0,25.0) // (left, top, right, bottom)

kTrue, // visible

kTrue, // enabled

// ButtonAttributes

kTrue, // default look true

// CTextControlData properties

'', // control label (string key) goes here

),

User Interfaces

Button Widgets

Manipulating Button Widgets

IBooleanControlData and ITriStateControlData are the key interfaces in working with button widgets. The IBooleanControlData interface provides access to the data model of bi-state buttons. A boolean control like a standard button can be in one of two states, selected or unselected. The state is set through the IBooleanControlData interface. Update messages are sent along the IID_IBOOLEANCONTROLDATA protocol.

For the bi-state buttons, it is possible to change the state and suppress the notification by calling the mutators with the notifyOfChange parameter set to kFalse.

The ITextControlData interface allows you to set button labels. The boss classes share the default implementation used by many of the controls.

Receiving Messages

The data model for kButtonWidgetBoss and its descendants is a boolean, so these are bi-state controls. Their state is represented by the value stored on their IBooleanControlData interface, and they notify of changes in this state along the default identifier for this interface,

IID_IBOOLEANCONTROLDATA.

The button widget boss classes aggregate I<whatever>ControlData interfaces to allow the state to be queried and set. Usually, this results in a message being sent to attached observers that the control state has changed. It also is possible to set the state but suppress the notification about the change, to prevent observers from performing inappropriate updates when the state is set.

In other words, the control change can be muted. This is done by setting the notifyOfChange to be kFalse in the mutator methods on these interfaces. This approach can be used when an observer listening for a notification on one or more controls wants to set up the state of a control it is observing, without receiving another notification about the state change. It is important not to be confused about how these controls work; typically the change parameter is expressed as a message identifier, rather than something more identifiable as a ClassID.

When the state of the controls that descend from kButtonWidgetBoss changes, notifications are sent along the IID_IBOOLEANCONTROLDATA protocol. Additional information is sent via the ClassID. To receive notification about the state change caused by a button press, attach to the button widget boss object’s ISubject interface, and listen along the

IID_IBOOLEANCONTROLDATA protocol.

User Interface Guidelines

The user interface guidelines recommend the widget should be 20 pixels high and a multiple of

5 pixels wide.

N O T E : InDesign does not use standard button widgets (other than iconic varieties) on panels, and we recommend you not put standard button widgets on panels; use the iconic varieties instead.

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User Interfaces

Edit Boxes

Using Buttons on Dialogs

Where controls are placed on a dialog, client code can use the helper partial implementation class CDialogController and specialize or implement the appropriate methods. CDialogObserver typically implements an IObserver. The IDialogController interface has utility methods relevant to working with button widgets that set the initial state.

We recommend the IObserver interface be added to the dialog boss object with the superclass

CDialogObserver, which provides helper methods like AttachToWidget() and DetachFrom-

Widget(). These methods simplify the process of attaching to or detaching from a widget.

When a button is pressed, an IObserver::Update message is sent through the IObserver interface on the dialog boss object. Check the classID of the change to determine whether it is a kTrueStateMessage.

Edit Boxes

Using an Edit-Box Widget

Edit boxes are displays of information that can be edited. In the application, they allow an end user to enter a value. The value can be constrained to be an integer or to be expressed in specific units, like picas, points, or degrees.

Edit boxes often are used with nudge button controls. The nudge button control provides precise, incremental control over the contents of edit boxes, particularly when control over parameters in layout-specific units is a requirement. This close coupling between the nudge and edit controls helps explain, in part, why the edit box boss classes descend from the kNudgeEditBox-

WidgetBoss boss class.

The treatment of edit boxes is slightly different when they are used in dialogs rather than panels. In panels, typically a new boss class is created that derives from one of the <variant>Edit-

BoxWidgetBoss classes, and it exposes an IObserver interface implemented in client code. This interface receives notifications of changes in the text edit box data model. If the specific

ODFRez field controlling this property is kTrue, an observer attached to a particular control is notified on every keystroke.

Table 14

lists a selection of the edit-box-related boss classes.

T ABLE 14 Edit Box Boss Classes

Widget boss class kTextEditBoxWidgetBoss kAngleEditBoxWidgetBoss

ODFRez custom type

TextEditBoxWidget

AngleEditBoxWidget

Use

Displays values that are strictly textual, or where you want to parse a value in your own code.

Displays values in angular units. See the Rotation dialog.

Widget boss class ODFRez custom type Use kIntEditBoxWidgetBoss kRealEditBoxWidgetBoss kPercentageEditBoxWidgetBoss kTextMeasureEditBoxWidgetBoss

IntEditBoxWidget

RealEditBoxWidget

PercentageEditBoxWidget

TextMeasureEditBoxWidget

Displays integer values. See the Page

Setup dialog.

Displays floating point values. See the

Scale dialog.

Displays values in percentage units.

See the Scale dialog.

Displays values in the current text measurement units. See the Character panel (line weight element).

kLineWtMeasureEditBoxWidgetBoss LineWtMeasureEditBoxWidget Displays values in line weight units.

See the Stroke panel, when the

Dashed line type is selected.

kXMeasureEditBoxWidgetBoss XMeasureEditBoxWidget kYMeasureEditBoxWidgetBoss YMeasureEditBoxWidget

Displays values in current horizontal measurement units.

Displays values in current vertical measurement units.

Creating an Edit-Box Widget

The main responsibility of the edit-box widget boss classes is to provide for managed input and display of text strings and unit-specific values. Unit-specific variants remove the responsibility for parsing the input strings from the developer. Similarly, the client-code developer does not need to format the output strings when using unit-specific edit boxes. The edit-box widget boss classes also provide for validation of data entry, which is conditional on settings in the ODFRez data statements.

The principal collaboration is with the kNudgeControlWidgetBoss class, which provides the behavior for nudge controls used to bump values up and down by small increments. The mapping between an edit box and a nudge control is established through the ODFRez data statement for an edit box; no code needs to be written to enforce this collaboration.

The main point about the class hierarchy of the edit-box widget bosses is that there is a common ancestor for all edit boxes, which is a nudge edit-box widget boss class (kNudgeEditBox-

WidgetBoss). There also are specialized edit boxes that work in units like degrees, percent, real, or integer values, or in measurements like line weight, text, and the measurement unit currently in force in the horizontal or vertical direction.

N O T E : Treat the kNudgeEditBoxWidgetboss boss class as if it were an abstract type and not used directly.

There are ODFRez custom resource types that map directly onto each of these boss classes, with the usual naming convention that k<variant>EditBoxWidgetBoss has a related ODFRez

custom resource type named <variant>EditBoxWidget. Example 39

shows ODFRez data statements defining an edit-box widget.

User Interfaces

User Interfaces

Edit Boxes

203

204

User Interfaces

Edit Boxes

E XAMPLE 39 Sample Edit-Box Widget

IntEditBoxWidget

(

// CControlView properties

kInvalidWidgetID, // widget ID

kSysEditBoxPMRsrcId, // PMRsrc ID

kBindNone, // frame binding

Frame(4.0,5.0,84.0,25.0) // left, top, right, bottom

kTrue, // visible

kTrue, // enabled

// CEditBoxAttributes

0, // nudgeWidgetId (0 or kInvalidWidgetID if no nudge required)

1, // small nudge amount

5, // large nudge amount

0, // max num chars

kFalse, // read only flag

kFalse, // should notify on each key stroke

// TextDataValidation properties

kTrue, // range checking enabled

kFalse, // blank entry allowed

30, // upper limit

0, // lower limit

// CTextControlData properties

"3", // control label

),

All edit boxes share the same ODFRez custom resource types in their composition as the IntEditBoxWidget. The notable exception is the FontSpecTextEditBoxWidget type, which adds another ODFRez field of UIFontSpec type.

Manipulating Edit Boxes

The kNudgeEditBoxWidgetBoss boss class aggregates interfaces like ITextControlData, ICursorRegion, INudgeObserver, and IEditBoxAttributes, along with other key interfaces like

IControlView and IEventHandler. ITextValue queries and sets the value for any unit-specific edit-box widgets. ITextValue accesses the data model of unit-specific edit boxes without having to parse the input string or format the output string. It allows a unit-specific value to be set or queried in an edit box.

ITextControlData is used for untyped edit-box widgets, like the widget with behavior provided by kTextEditBoxWidgetBoss. The implementation of ICursorRegion determines how or whether the cursor changes when it enters an edit box.

Receiving Messages

Attaching an observer to a subclass of an edit-box widget boss class provides for notification about changes when the end user presses Return or Enter within the edit control. It also is possible to get notification about every keystroke, by setting a flag in the ODFRez data statement associated with the edit-box definition. For examples, see any sample that uses an edit box.

User Interfaces

Edit Boxes

An edit-box widget boss class has a data model that typically consists of a string, which is accessed through the ITextControlData interface aggregated by the particular edit-box widget boss class. The ITextControlData interface provides controlled access to the control’s data model for simple text strings. This is appropriate for boss classes like kTextEditBoxWidgetBoss.

For unit-specialized edit boxes, the key interface to get and set values is ITextValue. This enables access to the measurement data in points, regardless of what measurement is being displayed. This eliminates the need to parse the string read back from the control or format the data for the control when setting a value.

When the data model changes, registered observers are sent an update message with class ID kTextChangeStateMessage along the IID_ITEXTCONTROLDATA protocol. For an observer on a unit-specific edit box, the client code in the update message should query for the ITextValue interface and call the GetTextAsValue method to determine the state of the edit box data model.

The most basic use of an edit box is in conjunction with a dialog. In this case, the value of the edit box can be queried only when the dialog is dismissed or the preview check box is selected, in the case of dialogs that allow preview. When the edit box is used on a panel, it is more practical to attach an observer to the edit control. The observer receives an update message when the content of the edit control changes; all keystrokes within the control result in a notification being sent to registered observers.

The simplest case to consider is when the edit box is attached to a dialog. If the dialog is implemented as recommended, using the CDialogController and CDialogObserver helper classes, setting and getting values from the text control is particularly simple. The application framework sends a sequence of messages to the dialog controller in this order: z z

InitializeDialogFields()

ValidateDialogFields() z ApplyDialogFields()

This sequence of messages is referred to as the dialog protocol. In the case of the layer options dialog described previously, when the InitializeDialogFields message is sent to the dialog controller, the edit box is set up with an initial value through the CDialogController::SetTextControlData method. When the user presses OK, the dialog controller is sent a

ValidateDialogFields message by the application framework; if this returns kDefaultWidgetId, an ApplyDialogFields message is sent.

User Interface Guidelines

Adobe user interface guidelines specify that buttons should be 20 pixels high and a multiple of

5 pixels wide.

User Interfaces 205

206

User Interfaces

Image Widgets

Image Widgets

Using an Image Widget

This section describes widgets used to display images, including icons. These widgets also can have button-like functionality. Image-based widgets are found throughout the application.

There are many image-widget boss classes, but few are relevant when writing client code.

There are several icon and picture widgets in the API. Which widget to use depends on whether an icon resource has enough image information or a bitmap or PICT image is required. In either case, a platform-specific resource must be created to hold the image and a binding must be made in ODFRez data statements. If icon resources are sufficient and no button-like behavior is required, the ODFRez type IconSuiteWidget can be used. If a bitmap or

PICT image is necessary, the ODFRez type PictureWidget is appropriate. See the PictureIcon

SDK sample.

A good example is the Layers panel, which changes the image associated with the eyeball icon depending on whether the layer is visible. The key is to acquire an IControlView interface pointer from an image-widget boss object and call SetRsrcID on this interface to change the picture.

Some of the widget boss classes shown in Table 15

do not respond to button clicks. Others are described here as pseudo buttons, to differentiate them from the boss classes that descend from kButtonWidgetBoss; however, they still respond to clicks and aggregate an IBooleanControl-

Data interface. If you have a more complex requirement, like creating an image preview in a widget, the PanelTreeView SDK sample shows how to use a custom control view for a panel rather than an existing image-based widget.

To simplify the domain, client code should be able to perform most tasks using the following few widgets: z z kIconSuiteWidgetBoss, with its counterpart ODFRez IconSuiteWidget (for icons on panels and dialogs). See the PictureIcon SDK sample plug-in.

kPictureWidgetBoss, and its counterpart ODFRez PictureWidget (for bitmap/PICT based widgets). See the PictureIcon SDK sample plug-in.

z

Subclassing the kRollOverIconButtonBoss and one of the several ODFRez types to which it is bound (depending on your specific requirements). All SDK samples that have an About icon use this button.

T ABLE 15 Image-Widget Boss Classes

Widget Boss Class kChainButtonBoss kIconFieldWidgetBoss

ODFRez Custom Type

ChainButtonWidget

IconFieldWidget

Description

Used for the constrain proportions button.

Used in warnings;

RollOverIconButtonWidget.

User Interfaces

Image Widgets

Widget Boss Class ODFRez Custom Type Description kIconPopupBoss kIconSuitePopupWidgetBoss

No corresponding ODFRez custom resource type.

IconSuitePopupWidget

Used on tabbed palettes as the triangle icon for the pop-up menu. For internal use only.

Used in places like the Info panel, where you see a small icon with a tiny triangle on the right-bottom corner.

Clicking on the icon pops up a contextual menu.

kIconSuiteWidgetBoss IconSuiteWidget Used for icons on panels and dialogs.

Examples include the warning icons on the Links panel and the top left icon on the Transform panel.

Not used.

kOverPrintIconPushButtonBoss kPictureWidgetBoss

OverPrintWidget

PictureWidget Used for some CJK widgets. The

Toolbox has an instance of this boss class being subclassed.

kRollOverIconButtonBoss kRollOverIconPushButtonBoss

RollOverIconButtonWidget Widely used for example SDK samples.

RollOverIconPushButtonWidget Used in a control strip for vertical justification mode buttons.

kSimpleIconSuiteButtonWidgetBoss SimpleIconSuiteButtonWidget Little used. See the Stroke panel.

Creating an Image Widget

Most ODFRez types comprise nothing more than a CControlView field with an additional flag specifying whether some appearance should be applied.

Modifying Image Widgets

The principal interfaces of interest to client-code developers are IControlView (for switching the image displayed) and IBooleanControlData (or at least the role it plays in notification). The

IControlView interface dynamically varies the visual representation of a widget. There may be occasions to switch to a different picture depending on state; the methods on the IControlView interface, like SetPluginRsrcID and SetRsrcID, are relevant in this context.

Manipulating Image Widgets

Clients of the buttons with behavior provided by boss classes like kRollOverIconButtonBoss and derivatives can attach to the ISubject interface of an instance of a boss object and request notifications on the IID_IBOOLEANCONTROLDATA protocol. An update message is sent depending on the state of the pseudo-button widget. If selected, a kTrueStateMessage value is

User Interfaces 207

208

User Interfaces

Drop-Down Lists and Combo Boxes sent for the ClassID of the Update message with the IID_IBOOLEANCONTROLDATA protocol. If the button is unselected, the ClassID is kFalseStateMessage with the same protocol.

A common requirement is using a change in the displayed image to signal a state transition.

For example, the Layers panel uses iconic buttons to indicate that a layer is locked or unlocked, visible or invisible. This can be done through the IControlView interface on a particular widget. To switch the icon or picture displayed, acquire an IControlView interface through IPanel-

ControlData::FindWidget, and send a SetRsrcID message to the widget boss object to change the image being displayed.

Drop-Down Lists and Combo Boxes

Using Drop-Down and Combo-Box Widgets

This section describes two widely used and closely related widget groups, drop-down lists and combo boxes. Drop-down lists are non-editable displays of lists of information; combo boxes also are used to display non-editable drop-down lists of information, but the end user interacts with the list in a different way. The relation between the two is that a combo box is a composite of an edit-box control (with nudge buttons) and a drop-down list. A combo box allows a user to select from a drop-down list or use a text-edit box to enter a new choice. For example, the

Character panel in the application uses several different kinds of combo boxes; see Figure 13

.

The widget that displays available fonts is a type-ahead combo box. There are several special-

ized combo boxes that display information in measurement units (see Table 16 ).

F IGURE 13 Widgets used in the Character Panel

K4YPEAHEAD4EXT#OMBO"OX7IDGET"OSS

K4EXT-EASURE#OMBO"OX7IDGET"OSS

K)NT#OMBO"OX7IDGET"OSS

K0ERCENTAGE#OMBO"OX7IDGET"OSS

K4EXT-EASURE#OMBO"OX7IDGET"OSS

K$ROP$OWN,IST7IDGET"OSS

User Interfaces

Drop-Down Lists and Combo Boxes

T ABLE 16 Drop-down List and Combo-box Boss Classes

Widget Boss Class ODFRez Custom Type Example kAngleComboBoxWidgetBoss kDropDownListWidgetBoss

AngleComboBoxWidget

DropDownListWidget

Displays a set of values in angular units. See the

Transform panel.

Displays a set of text values rather than numeric values, where no type-ahead or nudge is required. See the Stroke panel

(Stroke-type).

kIntComboBoxWidgetBoss IntComboBoxWidget kLineWtMeasureComboBoxWidgetBoss LineWtMeasureComboBoxWidget Displays values in line weight units. See the Stroke panel.

kPercentageComboBoxWidgetBoss PercentageComboBoxWidget Displays values in percentage units. See the Transform panel.

kRealComboBoxWidgetBoss RealComboBoxWidget

Displays a set of integer values.

See the kerning combo box on the Character panel.

kTextComboBoxWidgetBoss TextComboBoxWidget

Displays a set of floating-point values.

Displays textual values. See the

Find/Change dialog.

kTextMeasureComboBoxWidgetBoss TextMeasureComboBoxWidget kTypeaheadTextComboBoxWidgetBoss TypeaheadTextComboBoxWidget Allows a user to enter partial string and have the control predict the value to select. Used in the Character panel to display font families.

kXMeasureComboBoxWidgetBoss XMeasureComboBoxWidget

Displays units in the current text-measurement units. Use in the Character panel to specify leading.

kYMeasureComboBoxWidgetBoss YMeasureComboBoxWidget

Displays values in the current horizontal measurement units.

Displays values in the current vertical measurement units.

The API has many combo-box widget boss classes that provide rich behavior for combo boxes.

The combo box can cooperate with a nudge control widget, to allow incremental changes in input parameters. Combo boxes are appropriate for displaying units like measurement units, angles, and percentages.

When input is selected from a list of values, the combo box is more convenient than the dropdown list. Type-ahead combo boxes allow quick access to a value in a sorted list; the user can

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210

User Interfaces

Drop-Down Lists and Combo Boxes enter keystrokes matching items in the list. For example, the font family combo box on the

Character panel allows the first few characters of the font name to be entered, which scrolls the list to the desired location. The API has many types of combo boxes, some of which are shown

in “Widgets used in the Character Panel” on page 208 .

The following are the measurement units specific to the layout of drop-down lists and combo boxes: z z z z x-measurement units y-measurement units

Line-weight measure

Text measure

A different measurement system may be in force for each of these, and a combo box of a spe-

cialized type displays the choices in the contextually appropriate units. Table 16 shows a selec-

tion of the combo boxes available in the API.

Creating a Combo Box

Combo boxes are panel widgets; combo-box widget boss classes descend from kGenericPanel-

WidgetBoss. When instantiated, a combo-box widget boss object creates two children, a dropdown-list widget boss object and an edit-box widget boss object. There appear to be many widget boss classes related to combo boxes in the API, but those related to the encapsulated dropdown list and edit box within the combo-panel are implementation boss classes and not required for writing client code.

Modifying a Combo Box

The data model for combo boxes consists of a string-list control data model for the drop-down

(accessed via the IStringListControlData interface) and the data model for an edit box, represented by the ITextControlData interface. Changes in selection by the end user are sent to client code along the IID_ITEXTCONTROLDATA protocol. The edit box does not have an independent data model to the string list; it reflects the current selection in the drop-down list.

Capabilities

IStringListControlData populates both drop-down lists and combo boxes dynamically. IDrop-

DownListController changes the state of a drop-down list or combo box drop-down, and it controls the current selection of the drop-down list or combo box. For example, to specify the item selected, enable or disable the control. The ITextControlData interface exposed by the kComboBoxWidget boss relates to the child edit-box widget. Similarly, the IEditBoxAttributes interface relates to the child edit-box widget. However, changes to selection are notified along the IID_ITEXTCONTROLDATA protocol for a combo box, which is not intuitive; a list-control data protocol might have been expected.

User Interfaces

Splitter Widgets

Splitter Widgets

Using the Splitter Widget

The splitter widget manages the dimensions of multiple panels within one container. For example, the Pages panel exploits a splitter widget to create two regions that can be sized co-dependently. The splitter widget divides both vertically and horizontally. The setting is determined by the bindings, normally specified on the CControlView-related portion of the ODFRez data

statements that define the splitter. Table 17 shows some boss classes that implement splitters.

T ABLE 17 Splitter Boss Classes

Widget Boss Class ODFRez Custom Type Description kSplitterWidgetBoss kSplitterPanelWidgetBoss

SplitterWidget

SplitterPanelWidget

Used in InCopy's Thesaurus panel.

Used in XML panel.

kLayoutSplitterPanelWidgetBoss LayoutSplitterPanelWidget Used in Page panel.

kLinkedSplitterPanelWidgetBoss LinkedSplitterPanelWidget Used in XML Mapping and Word Preferences dialogs.

Creating a Splitter Widget

The kSplitterWidgetBoss boss class and the kSplitterTrackerBossMessage tracker boss class cooperate to provide the behavior of the splitter widget. The splitter widget is initialized by

ODFRez data statements. There is little need for additional customization of the splitter widget.

The ODFRez custom resource type SplitterWidget is bound to the kSplitterWidgetBoss boss class. The superclass of kSplitterWidgetBoss is the base widget boss class, kBaseWidgetBoss.

Manipulating a Splitter Widget

The kSplitterWidgetBoss boss class exposes interfaces like ISplitterControlData, which provides access to the list of managed widgets. The ICursorRegion interface effectively is a signature that the widget is bound to a cursor provider. The ISplitterControlData interface provides access to the list of splitter-managed widgets and queries methods about the properties of the control.

The kSplitterTrackerBossMessage boss class provides the behavior behind the tracker. Much of the widget’s capability comes from the implementation of ITracker on this widget boss class.

The splitter-widget boss class event handler serves only to create the tracker and send it a

BeginTracking message.

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212

User Interfaces

Scroll Bars

Scroll Bars

Using a Scroll Bar

To provide scrolling views in the user interface, the API uses a pattern or assembly consisting

of three elements, listed in Table 18

:

T ABLE 18 Elements for Providing Scrolling Views

Elements

Panoramas

Panorama syncs

Scroll bars

Description

An aspect of a scrollable object that can be accessed through an

IPanorama interface. Scrollable objects expose this interface.

Abstractions in the API that coordinate a scrollable view with scroll-bar controls, with behavior provided by one of two boss classes named xxxScrollBarPanoramaSyncBoss. For internal use.

Controls whose behavior derives from the kScrollBarWidgetBoss widget boss class.

A fundamental application of these elements is the layout widget. Scroll bars and panoramas occur widely within the application’s plug-in code base.

Scroll bars are widgets with behavior deriving from kScrollBarWidgetBoss. The scroll bar data model is accessed through the ICounterControlData interface. Panoramas are aspects of objects that scroll; the IPanorama interface scrolls a view. The boss classes mentioned below expose an IPanorama interface.

Creating a Scroll Bar

The kScrollBarWidgetBoss boss class extends kBaseWidgetBoss and is bound to the ODFRez custom resource type ScrollBarWidget. When a scroll bar is added to a control like a StaticMultiLineTextWidget, it works hand-in-hand with a panorama (IPanorama) to produce the correct scrolling behavior of the dependent widgets. The scroll bar receives input from the end user, and the implementation code manipulates the view through the IPanorama interface.

Manipulating a Scroll Bar

The ICounterControlData interface is the key interface for scroll bars. It accesses the data model of a scroll-bar widget boss object and changes its state. The IPanorama interface manipulates a scrollable object’s view.

User Interfaces

Sliders

Receiving Messages

The kScrollBarWidgetBoss class exposes ICounterControlData, the data model for a scroll bar widget.

An observer requesting changes in the data model of a scroll bar widget boss object attaches to its ICounterControlData interface and requests notification on the

IID_ICOUNTERCONTROLDATA protocol. When the counter control data changes, registered observers are notified with an update message with the classID parameter of kCounter-

ChangeStateMessage. The client also gets passed a pointer to a CounterControlUpdateParams object as the changedBy parameter of an IObserver::Update message.

Sliders

Using a Slider

A slider control is appropriate for situations in which an end user can enter a parameter that can vary continuously over a finite, determinate range. There are several standard sliders

(descendants of kStdSliderWidgetBoss) in the application’s user interface, such as on the Color

panel, shown in Figure 14

.

F IGURE 14 Slider Widgets

A pop-up slider (descendant of kPopupSliderBoss) can be used in the same situation, when the slider should appear only when the user wants to change a particular value rather than be con-

tinuously visible. Figure 15

shows an example of a pop-up slider in the Transparency panel.

This slider controls the opacity of the selected page items. There also is a pop-up slider on the

Swatches panel, which is used to vary the tint associated with a particular color in a swatch.

This uses a class of pop-up slider specialized for the input of real-valued numbers.

F IGURE 15 Pop-up Slider Combo-Box Widget

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User Interfaces

Sliders

Pop-up slider combo-box controls combine an edit box and a button. They are child widgets of a panel. The pop-up slider appears only when the end user clicks a button to show the slider in its own floating window. This pop-up slider is a relatively complex control, consisting of a cooperating assembly of an edit box, a button, a floating window, and a slider, which are owned and/or managed by a parent boss object that is a descendant of the generic panel widget boss class (kGenericPanelWidgetBoss). It allows you to pack more user interface into a given area of screen real estate than is possible with standard slider controls.

Table 19 shows boss classes that implement sliders:

T ABLE 19 Slider Boss Classes

Widget Boss Class ODFRez Custom Type Example kStdSliderWidgetBoss kRealPopupSliderComboWidgetBoss kIntPopupSliderComboWidgetBoss kPercentPopupSliderComboWidgetB oss

(none: you create your own)

RealPopupSliderComboBoxWidget

IntPopupSliderComboBoxWidget

Slider that is continuously available, as on the Color panel.

Pop-up slider, as on the

Swatches panel.

Pop-up slider with integer values, as on the Inks panel.

PercentPopupSliderComboBoxWidget Pop-up slider with percentage values, as on the Transparency panel.

Creating a Slider

To use the standard slider widget (kStdSliderWidgetBoss), create a new ODFRez custom resource type that can extend the ODFRez custom resource type CControlView, and add an

ODFRez SliderControlData field. This new type is then bound to the subclass of kStdSlider-

WidgetBoss (k<whatever>SliderWidgetBoss). This new ODFRez custom resource type is bound to the boss class delivered by your own plug-in that extended the kStdSliderWidgetBoss boss class. There are other, subtle dependencies and interfaces required for the standard slider implementation to work correctly.

The slider pop-up widget is a compound widget, consisting of a panel, edit box, button widget, and slider. It is called a combo-box slider because it functions as if it were a combo box, with a slider replacing the traditional combo-box drop-down list.

The kPopupSliderComboBoxWidgetBoss boss class provides the core of the behavior for the combo-box slider. This boss class extends the kComboBoxWidgetBoss boss class. Do not use this kPopupSliderComboBoxWidgetBoss boss class directly; instead, use one of its subclasses, which have specified associated measurement units.

A pop-up slider has much functionality in common with combo-box widgets. A pop-up slider has part of its behavior provided by the kPopupSliderBoss boss class, which extends the standard slider widget boss (kStdSliderWidgetBoss).

User Interfaces

Sliders

The pop-up slider widget does not require an ODFRez CSliderControlData field to be initialized. Internally, the slider widget on the floating window does have an ISliderControlData interface, because the class kPopupSliderBoss derives from kStdSliderWidgetBoss; however, a pop-up slider is initialized by the settings obtained by querying through the ITextDataValidation interface. These setting specify the range through the interior ISliderControlData interface on the kPopupSliderBoss. The fields of the ODFRez type TextDataValidation in the ODFRez data statements defining the pop-up slider specify the maximum and minimum slider values.

Manipulating a Slider

ISliderControlData is an interface aggregated on the kStdSliderWidgetBoss boss class. It encapsulates information about the maximum and minimum values exposed in the control’s range, and the current value of the slider setting. If the data value changes, notifications with ClassID equivalent to kRealChangeStateMessage are sent to registered observers of the slider boss object.

The boss class aggregates an IEventHandler interface. This should not need to be overridden.

The event handler with implementation ID of kCSliderEHImpl is responsible for creating a tracker if required and calling the tracker methods in the appropriate sequence. There is an

IControlView interface on the slider control, whose default implementation uses the ISlider-

StateData and ISliderControlData interfaces on the widget boss object to determine how to draw the visual representation of the control.

When the data model of a pop-up slider changes, an IObserver::Update message is sent to attached observers. Interested client code queries for the state of the pop-up slider by using the

ITextValue interface. This allows the value of the slider state (percent, real, or integer) to be queried. Similarly, to set the state of the pop-up slider, use the ITextValue interface. Other properties of the pop-up slider are queried through the ISliderControlData interface. For example, this is used to determine the minimum or maximum of the pop-up slider range.

Receiving Messages

The state of the standard slider is represented by ISliderControlData. Changes to this state are broadcast along IID_ISLIDERCONTROLDATA.

The state of a pop-up slider is represented by ITextValue. Changes are broadcast with the

IID_ISLIDERCONTROLDATA protocol.

Notifications about changes to the state of a standard slider control are sent along the

IID_ISLIDERCONTROLDATA protocol to registered observers. The usual process in processing the IObserver::Update message is to query the data value through ISliderControl-

Data::GetValue, to determine the control state. Add an IObserver interface to the kStdSliderWidgetBoss by subclassing. On receiving an AutoAttach message from the application core, the client code queries for the ISubject interface on the widget boss object and requests notifications along the IID_ISLIDERCONTROLDATA protocol. The observer then detaches in AutoDetach.

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When changes occur in the slider control’s data, IObserver::Update messages are sent to this observer. A message with ClassID of kRealChangeStateMessage is sent to the observer. The

ISliderControlData interface then retrieves the current data value associated with the slider.

Pop-up slider notifications also are sent along the IID_ISLIDERCONTROLDATA protocol; however, the ClassID of the message is unique to the pop-up slider and is one of the following: z z z kPopupSliderOpenMessage, sent when the slider opens.

kPopupSliderApplyChangeMessage, sent when the value is being committed by the end user.

kPopupSliderCloseMessage, sent when the slider is about to close.

Implementation Details

The superclass for all pop-up sliders is kPopupSliderComboBoxWidgetBoss. The core behavior of pop-up sliders comes from the IControlView implementation aggregated on this boss class.

Another boss class, kPopupSliderButtonBoss, provides the behavior behind the button on the pop-up slider combo-box widget. The IEventHandler implementation aggregated on this kPopupSliderButtonBoss class is responsible for creating a floating window and adding a child widget, which is the slider the user manipulates.

The appearance of the pop-up slider is determined by the implementation of the IControlView interface with identifier kPopupSliderComboBoxViewImpl. This implementation is responsible for creating the child widgets that provide the behavior of the pop-up slider. When the popup slider is restored from persistent data (plug-in binary resource first time, or saved data database if its representation exists in it), it creates an object of class kPopupSliderButtonBoss to provide the behavior behind the button that shows the slider. An object of class kComboBoxEditBoxWidgetBoss also is created, to support the behavior of the edit box in the pop-up slider combo-box widget. The pop-up slider itself (kPopupSliderBoss) is created on demand by the class that implements the IEventHandler interface for the composite pop-up slider combobox widget. Typically, the slider is shown on a left-button down event. The implementation creates an object of class kWindowBoss and specifies it is a floating window. It then creates an object of class kPopupSliderBoss and adds it as a child of this new window boss object.

Tree-view Widgets

Using a Tree View

A tree-view widget allows you to display hierarchical data; users can expand or contract nodes in the tree to increase or decrease the amount of detail displayed. A tree-view widget can have vertical and/or horizontal scroll bars, to allow end users to scroll within the view of the tree structure.

The tree-view control is complex. The basic procedure is as follows:

User Interfaces

Tree-view Widgets

1. Create a new ODFRez custom resource type for a tree-view widget that extends the

ODFRez type TreeViewWidget. Define a resource of this new type, and add it to the dialog or panel where the tree view control will appear.

2. Create a new ODFRez custom resource type for a tree-node widget that extends the

ODFRez type PrimaryResourcePanelWidget, Define branch node and leaf node resources based on this tree node widget type.

3. Define a tree-view widget boss that extends kTreeViewWidgetBoss. In this boss, aggregate at least ITreeViewHiearchyAdapter and ITreeViewWidgetMgr.

4. Provide an implementation for the ITreeViewHierarchyAdapter and ITreeViewWidgetMgr interfaces.

5. Initialize the tree view with ChangeRoot() of ITreeViewMgr. Also, inform InDesign of any tree model change through ITreeViewMgr.

Figure 16 shows a tree view and indicates the widget boss classes that provide the behavior for

the components of the tree view. The kTreeViewWidgetBoss class provides the behavior for the main control, the kTreeNodeWidgetBoss class provides the bulk of the behavior for nodes in the tree, and kTreeExpanderWidgetBoss provides the behavior of the triangle-icon that can be used to show or hide the children shown for a specific node.

F IGURE 16 Widgets involved in the Tree View kTreeViewWidgetBoss kTreeNodeWidgetBoss kTreeExpanderWidgetBoss

User Interfaces

The following sections describe how to work with the tree-view control. The control is relatively complex and can be tricky to use. The PanelTreeView SDK sample shows how to use these controls.

The API to use a tree-view control is written differently than platform-specific APIs, such as the API for the TreeView control on Windows or the Java™/Swing tree-control. Instead of adding nodes to an InDesign tree-view control directly, client code provides the means for navigating through its own tree model. The tree-view control widget boss object

(kTreeViewWidgetBoss) handles navigation, sends queries about the tree model, and asks for widgets for a particular node when it needs them. This is carried out by the framework sending messages to the client code, asking for, say, a root node in the tree or a widget that can be used to display a particular uniquely identified node.

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Table 20 shows boss classes that implement tree views:

T ABLE 20 Tree View Boss Classes

Widget Boss Class ODFRez Custom Type Responsibility kTreeViewWidgetBoss kTreeNodeWidgetBoss

TreeViewWidget

TreeNodeWidget

Provides the main behavior for tree controls.

Represents a node in tree view. Subclass to hear expand/collapse events with an observer or to override the event handler.

kTreeExpanderWidgetBoss TreeExpanderWidget Provides behavior to expand/collapse nodes of tree with children.

The essence of working with the tree-view control is to subclass kTreeViewWidgetBoss and aggregate on it your implementation of the ITreeViewHierarchyAdapter interface. This enables you to adapt your data model to the needs of the InDesign tree-view control. You also are required to provide an implementation of the ITreeViewWidgetMgr interface, which allows your client code to specify which user interface widgets to create to display a given node, and also allows your client code to specify how the widgets should be placed.

Client code is required to notify the application framework when changes in the tree model take place, like nodes being added or deleted. This helps keep the tree model (based on your data) and the tree view synchronized. The key responsibilities of client code are as follows:

1. Return the representation of nodes at given locations in the tree’s data model, such as the root, or at a given index in the children of a given node.

2. Manufacture widgets to render tree nodes given a uniquely identified node.

3. Render views of data at uniquely identified nodes.

4. Optionally provide information about the intended geometry of rendered nodes within the tree.

Client code provides methods for returning the root node and the parent or child node at a given index from any given node. Each node within the tree can have an associated data item.

This might be a UID, in which case an API class (UIDNodeID) is used to represent each node.

Alternatively, the data items may be entirely custom items that are unique to your client code, in which case it may be necessary to subclass an API type. Each node should be identified uniquely. This enables the application to render the correct view of the underlying data model provided by the client code.

When the tree view is updated, the application core may pass to the client code a reference to any node. It is up to the client code to provide an appropriate widget to render the node and populate the widget with a view of the associated data.

Adapter Pattern

The tree-view control in the API uses the design pattern adapter, described in “Design Patterns” (Gamma, Helm, Johnson, and Vlissides, Design Patterns, Addison-Wesley, 1995). At its

User Interfaces

Tree-view Widgets most basic, the adapter pattern allows two existing but incompatible classes to work together without changing the public interface of either class. The classes required to work together are named in the pattern as client and adaptee.

N O T E : Do not confuse client in this pattern with client in plug-in client code.

An instance of the client sends particular messages to the target, an abstract API implemented by the adapter. The messages sent by the client are translated by the adapter into method calls on an adaptee. The adapter then manufactures an appropriate return value, if required, based on the adaptee’s response. In terms of the tree control, the roles are occupied as shown in

Table 21 .

T ABLE 21 Roles in the Adapter Pattern

Role Occupied by ...

Adaptee The data model, such as a tree model representing the XML logical structure of a document.

Adapter The plug-in client code’s implementation of ITreeViewHierarchyAdapter.

Client Application core, specifically, the widget run-time subsystem (not client code).

Target The abstract API on ITreeViewHierarchyAdapter.

Factory Method Pattern

The factory method pattern described in [Gamma et al, 1995] is used in implementing a working tree-view control. This pattern can be used when a framework needs to instantiate classes but has knowledge of only abstract classes, which cannot be instantiated directly. In implementing a tree control, a parameterized factory method is used, where an identifier is passed in by the framework specifying what type of object to manufacture. There is a factory method,

ITreeViewWidgetMgr::CreateWidgetForNode, which is parameterized by passing a reference to the node being rendered. Client code is responsible for returning a new instance of an IControlView interface on a newly created widget boss object that can be used to render the node’s associated data.

Creating a Tree View

The core behavior for the tree view widget is determined by the kTreeViewWidgetBoss class.

The first responsibility of client code is to subclass this boss class and create one’s own boss class that provides implementations of ITreeViewHierarchyAdapter and ITreeViewWidgetMgr.

The behavior of individual nodes in the tree view control is provided by the kTreeNodeWidget-

Boss boss class. Subclass this where you want to add an IObserver interface to obtain notification about, for instance, expansion or contraction events associated with tree nodes. There is a tree expander widget, with behavior provided by the kTreeExpanderWidgetBoss boss class.

Key boss classes and their responsibilities are listed below.

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There is an ODFRez custom resource type TreeViewWidget. Because client code must subclass kTreeViewWidgetBoss, it always is necessary to perform a corresponding subclass of Tree-

ViewWidget and bind it to the new widget boss class, such as kMyTreeViewWidgetBoss. The

ODFRez custom resource type TreeExpanderWidget is used on panels to render individual nodes in the tree. This widget allows the descendant nodes of a node to be displayed or collapsed. If no children are associated with a given node, a correct implementation is to hide this widget.

There also is a new ODFRez custom resource type created for displaying each node in the treeview control. For tree-view controls on panels, a subclass of PrimaryResourcePanelWidget is appropriate. For tree-view controls on dialogs, an erasable panel is required, as the tree-view control does not know anything about erasing its own background. The PanelTreeView SDK sample shows how to use a tree-view control on a dialog and how to receive notification about different tree-related events.

Manipulating a Tree View

ITreeViewHierarchyAdapter

This is one of the two interfaces you should implement to obtain a working tree-view control.

The ITreeViewHiearchyAdapter interface provides the means for navigating through your tree model. It is like the adapter pattern, in that it provides a way for the TreeView widget to navigate your tree model without requiring your tree model to conform to any given interface.

ITreeViewWidgetMgr

Provide an implementation of this interface. ITreeViewWidgetMgr is where you create the tree-view control widgets in your client code and apply node data to the widget. There is a partial implementation of ITreeViewWidgetMgr, called CTreeViewWidgetMgr, that takes care of the widget placement implementation and simplifies the implementation of this interface.

ITreeViewMgr

This interface is aggregated on the kTreeViewWidgetBoss boss class; you are not expected to provide your own implementation of this interface. The principal responsibility of this interface is to keep the tree view synchronized with changes to the tree model. Client code should call methods in this interface to let the tree know when changes to the tree occur.

For example, client code should call ITreeViewMgr::ChangeRoot() to initialize the tree-view control. Call this whenever you want to regenerate the tree, like when the tree view control was in a state where it did not hear about changes to the data model and wants to start fresh. There also is a debug-only version of ChangeRoot() that validates an implementation of ITreeViewHierarchyAdapter.

Client code calls ITreeViewMgr::NodeAdded() and ITreeViewMgr::BeforeNodeDeleted() when nodes are added and about to be removed from the tree model. Failure to call these methods when changes occur in the tree model causes problems in the tree view, like nodes unintentionally disappearing.

User Interfaces

User Interfaces

Tree-view Widgets

ITreeViewMgr::NodeChanged() should be called when a nodes data has changed that will not affect the nodes height. If the change will affect the node’s height, call ITreeViewMgr::BeforeNodeDeleted(), followed by ITreeViewMgr::NodeAdded().

Uniquely identifying each Node

On examining the ITreeViewHierarchyAdapter interface, notice the extensively used class

NodeID. This is best explained by looking at the problem it is trying to solve. When the tree view asks for the root node, the client needs to uniquely identify that node. In a simple case, a

UID may be all that is needed to identify the node.

Not all tree models, however, have UIDs associated with each node. For example, the Panel-

TreeView SDK sample represents views onto the local file system, and each node encapsulates a path in the file system, not a UID-based object. That leads us to return a class that can be specified by the client but derives from a class providing the methods required by the tree-view control.

The main problem is that we would need to return a pointer to this class, which leads to potential problems with clean-up. To make clean-up easier, the framework uses the NodeID class as a

smart pointer. NodeID is a class that holds and deletes pointers to NodeIDClass classes.

If your tree is UID-based, there is an existing NodeIDClass-based class you can use, UIDNodeID. If you require different data to identify your tree nodes, create your own class based on

NodeIDClass.

NodeID and Related Classes

There are several classes that can be found as arguments and return types in the interfaces that should be implemented to create a working tree-view control. These are defined in the

NodeID.h API header file. They have similar names, and confusion can arise between NodeID, which is like a smart pointer for the type NodeIDClass, and other classes, like UIDNodeID, which is a subclass of NodeIDClass. There also is a smart pointer, TreeNodePtr, which is used for descendants of type NodeIDClass, like UIDNodeID.

As discussed earlier, every node need to be identified uniquely. In InDesign, the NodeIDClass class represents an individual node. A subclass of this class, UIDNodeID, is available in the

API. In reading UIDNodeID, remember it should have the suffix “-Class.”

To muddy the water further, there is a NodeID class that is like a smart pointer and is used to manage the lifetime of dynamically created NodeIDClass objects. This class is found as a parameter on methods in ITreeViewHierarchyAdapter and ITreeViewWidgetMgr.

In certain situations, it may be adequate to use a UID to identify a tree node. There is a class in the API called UIDNodeID that can be used for these cases. Otherwise, you need to implement your own subclass of NodeIDClass that identifies each node uniquely. For an example of how this can be done, see PanelTreeView.

Table 22 lists the classes related to the tree-view widget.

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T ABLE 22 C++ Classes related to the Tree-View Widget and their Responsibility

C++ Class Responsibility

NodeIDClass The data associated with each node. Allows each node to be uniquely identified. Subclass this type to create custom data nodes.

TreeNodePtr A smart pointer that is the equivalent of InterfacePtr for NodeIDClass descendants.

NodeID_rv A class for method return values similar to NodeID, except it gives up control of the encapsulated NodeIDClass rather than copying it.

NodeID Manages the lifetime of objects of type NodeIDClass.

Node Recycling

The tree-view widget contains instantiated widgets for visible nodes. For example, when the end user scrolls down, the node that was on top is no longer visible, and there is a new visible node at the bottom. The application framework removes the top widget, and if it is of the same type (based on the WidgetID obtained from ITreeViewWidgetMgr::CreateWidgetForNode()) as the widget needed for the bottom node, the framework re-uses the widget for the bottom node. This is one reason the ITreeViewWidgetMgr::CreateWidgetForNode() and ITreeView-

WidgetMgr::ApplyNodeIDToWidget() methods are distinct. It is necessary for the application framework to create new widgets only when there are no widgets of the right type to recycle.

Tree-View Attributes

The tree-view control also has attributes that determine scroll information and whether the root item is shown. The attributes are set in the resource for the TreeView. Vertical and horizontal scroll bars are provided by the tree view (if desired), so you do not need to add them yourself. Specify in the resource whether you want no scroll bar, vertical only scroll bars, or horizontal and vertical scroll bars.

The scroll amounts for both horizontal and vertical scroll bars also are set in the resource. You must set two values for each scroll bar: z z

The scroll-button increment is the number of pixels that will scroll when you click on either scroll button.

The thumb-scroll increment is the smallest number of pixels that will scroll when an end user moves the scroll bar thumb.

For example, the tree view control can be configured so the scroll button moves 20 pixels, but the thumb scroll moves just 1 pixel, allowing for greater accuracy. The thumb-scroll increment must be a factor of the scroll-button increment.

Another attribute on the TreeView specifies whether to display the root element. You should have only one root element, but you may not necessarily want to show it.

User Interfaces

Tree-view Widgets

Receiving Messages

Some APIs have an explicit tree model behind the tree control (for instance, in Java Swing).

The InDesign API control, however, leaves it up to the client code to determine how the tree data model is represented. It requires only that client code can provide certain kinds of information as requested about its data model, like the number of children it has.

Other controls have a simpler data model and a simple notification structure that relates directly to this data model. For example, an edit box has an ITextControlData interface that, when changed, notifies along the IID_ITEXTCONTROLDATA protocol. The situation is more complex for tree view controls.

There are at least two kinds of changes in which client code might be interested: z z

The end user changes the node selected in the tree-view control. To receive notifications of this, attach an observer (IObserver implementation of your own) to the ISubject interface of your kTreeViewWidgetBoss subclass, and listen along the

IID_ITREEVIEWCONTROLLER protocol.

A node in the tree expands or collapses. In this case, attach an observer (IObserver) to the

ISubject interface of the kTreeNodeWidgetBoss subclass, and listen along the

IID_ITREEVIEWMGR protocol.

If you use the shadow (proxy) event-handler pattern shown in the PanelTreeView SDK sample, it also is possible to receive notification of events like double-clicks within the nodes of the tree view.

Implementing the Required Interfaces

Implementing ITreeViewHierarchyAdapter

The ITreeViewHierarchyAdapter interface provides the means for navigating your tree. Its

GetRootNode() method returns an instance of a node that represent your root node, with data allowing it to be uniquely identified as such.

The ITreeViewHierarchyAdapter::GetParentNode() method requests the parent node of a given node. If the given node is a root node, there is no parent for a root node, so return nil; otherwise, depending on the location of the node in your tree model, return its parent.

In implementing ITreeViewHierarchyAdapter::GetNumChildren(), return the number of children, given a node that is in your tree model. The ITreeViewHierarchyAdapter::GetNthChild() method is the counterpart to ITreeViewHierarchyAdapter::GetParentNode(). Since a node can have multiple children but only one parent, this method passes in the index position of the child node it is querying.

In implementing ITreeViewHierarchyAdapter::GetChildIndex(), the index refers to the index position used in the ITreeViewHierarchyAdapter::GetNthChild(), and the range of the index is from 0 to (number of children-1).

In implementing the ITreeViewHierarchyAdapter::GetGenericNodeID() method, simply return a dummy node that makes a generic node. This method is used primarily for persistence. When something is purged and the application framework must write out a

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NodeIDClass, it uses the ReadWrite() method on the NodeIDClass. When the application framework needs to read it back in, it needs to be able to create instances of that NodeIDClass.

It uses ITreeViewHierarchyAdapter::GetGenericNodeID() to create an instance, then calls

ReadWrite() on the NodeIDClass to initialize it.

Implementing ITreeViewWidgetMgr

The next implementation you need to provide is for ITreeViewWidgetMgr. This interface is like a widget factory method, because this is where you create widgets for the nodes in the tree.

The two main methods are CreateWidgetForNode() and ApplyNodeIDToWidget().

The purpose of ITreeViewWidgetMgr::CreateWidgetForNode()is to create the right widget for the NodeID passed in. In this method, create the widget, but do not change the widget data to match the node.

Changing the widget data, such as setting the text of a static text widget on a panel to render the data associated with a node, happens in ITreeViewWidgetMgr::ApplyNodeIDToWidget().

These two methods are distinct, because the application framework re-uses widgets that are not needed. The framework creates the widget once in ITreeViewWidgetMgr::CreateWidget-

ForNode(), then uses it several times by calling ITreeViewWidgetMgr::ApplyNodeIDToWidget() and passing in a different NodeID. In this way, the framework is not continually creating and deleting widgets.

The implementation of the ITreeViewWidgetMgr::CreateWidgetForNode() method is where client code creates the widget from the resource, given a node. When the application framework wants to re-use a widget, it calls ITreeViewWidgetMgr::GetWidgetTypeForNode() to determine what widgets can be used with that node. GetWidgetTypeForNode() returns a WidgetID corresponding to the type of widget given.

When creating widgets for different types of nodes, the ITreeViewWidgetMgr::GetWidget-

TypeForNode() method becomes significant. In the ITreeViewWidgetMgr::CreateWidgetFor-

Node() method, you can look at the NodeID and determine what type of node to create.

The framework uses the widget’s WidgetID to discriminate between different node types in the tree. The framework only calls ITreeViewWidgetMgr::ApplyNodeIDToWidget() with a widget that has the WidgetID returned in ITreeViewWidgetMgr::GetWidgetTypeForNode(). For this reason, widgets of the same type must have the same WidgetID.

User Interfaces

The Quick Apply Dialog

The Quick Apply Dialog

Adding Elements to the Quick Apply Dialog

Elements are added to the quick-apply dialog using a quick-apply service-provider boss (signature interface IQuickApplyService). The quick-apply service provides a set of QuickApplyFind-

ListNodes to the application. These identify the name of the item to be added, a type, and an icon to accompany the item in the quick-apply dialog. Once the user selects an item in the quick-apply dialog, each quick-apply service is called in turn until one handles the item.

The procedure for implementing a quick-apply service is as follows:

1. Create the quick-apply service boss class, using the standard kQuickApplyRegisterProvider-

Impl implementation for the IK2ServiceProvider, along with a custom implementation of the IQuickApplyService.

2. Define the action ID for the type of item to be used by the quick-apply service.

3. Provide the implementation of the IQuickApplyService interface. In the IQuickApplyService::GetItemTypesHandled, ensure the prefix key provided in the set of QuickApplyItem-

Records does not clash with any previously registered prefix keys (available through the existingItemTypes parameter).

For an example of implementing a quick-apply service, see the SnippetRunner SDK sample.

Filtering Elements from the Quick Apply Dialog

The quick-apply subsystem supports the ability to filter out elements as the quick-apply dialog is being populated through the quick-apply filter service. This is called as entities are added to the quick-apply dialog.

To implement a quick-apply filter service, follow these steps:

1. Create the quick-apply filter service boss class, providing a custom implementation for the

IK2ServiceProvider, along with a custom implementation of the IQuickApplyFilterService.

2. In the custom service-provider implementation, the GetServiceID method should return kQuickApplyFilterService.

3. In the custom filter service implementation, remove the elements to be filtered from the workingList parameter of the FilterItems method.

For an example of implementing a quick-apply filter service, see the SuppUI SDK sample.

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XML

XML

The XML User Interface

XML

The XML User Interface

Showing or Hiding Tagged Frames or Element Markers

You can highlight information about tagged content items, by turning on the feature that shows either tagged frames or element markers in stories.

Solution

1. The IXMLPreferences interface stores this information on the (kWorkspaceBoss) session workspace. Its contents can be changed by processing low-level commands.

2. To change the visibility of tag markers, use the low-level command kShowTagMarkersCmd-

Boss. To change the visibility of tagged frames, use kShowTaggedFramesCmdBoss.

Sample Code

SnpXMLHelper::ShowHideTaggedFrames

Related APIs z z

IXMLPreferences kWorkspaceBoss

Changing the Visibility of the Structure View

You can show or hide the structure view.

Solution

1. The visibility of the structure view is stored in an IBoolData interface with PMIID of

IID_ISTRUCTUREISSHOWNBOOLDATA on a document window (kDocumentPresentationBoss). See SnpManipulateStructureView::IsStructureViewShowing().

2. If the structure view is not visible and you want to open it, you can toggle its state via an action. Ask the action manager (IActionManager) to perform an action on (kOpenStructureWinActionID), which toggles the visibility of the structure view. See SnpManipulateStructureView::ChangeStructureViewState.

Sample Code

SnpManipulateStructureView

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Related APIs z z

IActionManager

IBoolData

Changing the Appearance of the Structure View

The structure view can show or hide information about element attributes, XML comments, processing instructions, and, if required, it can show snippets of text from XML elements that have text content. You can vary the information presented to your end users through the structure view and control its appearance.

Solution

You can change the appearance of the structure view if you know how to change the data stored in the interface that controls its appearance. The appearance of the structure view is controlled by preferences stored in IStructureViewPrefs on the session workspace (kWorkspaceBoss). You can change these in one of two ways: z z

Ask the action manager (IActionManager) to perform the appropriate action. For example, to toggle the visibility of text snippets in the logical structure view, ask the action manager to perform kStructureShowTextSnippetsActionID.

Use the low-level command (kChangeStructureViewPrefsCmdBoss) that changes the data stored on this interface.

Sample Code

SnpManipulateStructureView

Related APIs z z z z

IActionManager

IStructureViewPrefs kChangeStructureViewPrefsCmdBoss kDocWorkspaceBoss

Making a Selection in the Structure View

Description

You can make a programmatic selection in the structure view; for example, to specify the target node in the logical structure where XML should be imported. You should do so only if you are

not concerned about trampling on the end-user’s selection, because there is no easy way for you to restore the end-user’s selection after setting your own selection programmatically.

If there is a selection in the structure view, you can use the high-level suite interfaces to manipulate logical structure; for instance, to create, modify, and delete elements and attributes

(IXMLStructureSuite).

XML

XML

XML Import

Solution

Use the selection suite named IXMLNodeSelectionSuite to select nodes in the structure view.

An instance can be acquired from the selection manager (ISelectionManager).

The structure view must be visible to use the IXMLStructureSuite suite interface associated with an XML selection. The selection architecture is relatively complex but critical to programming InDesign; for details, see the “Selection” chapter of Adobe InDesign CS4 Products Pro-

gramming Guide. The selection subsystem is a facade that tries to abstract away the modelspecific details of different selection formats, to let client code deal with selections at a more abstract level.

Follow these steps:

1. Make sure the structure-view window is visible; if required, open it. See

“Changing the Visibility of the Structure View” on page 227 .

2. Acquire a reference to the panel in the structure view by widget ID (kXMLPanelWidgetID), defined in the header file XMediaUIID.h.

3. Obtain an ISelectionManager interface and from it IXMLNodeSelectionSuite, and use this to make the selection. You need to pass a vector of XMLReference objects, meaning you need to have a reference to each object you want to select.

Sample Code

SnpManipulateStructureView

Related API z z z z

ISelectionManager

IXMLNodeSelectionSuite kSelectionInterfaceAlwaysActiveBoss

XMLReference

XML Import

Changing XML Import Options on a Document to Import

Suppose you are importing XML and you want to import XML into the selected element. For

instance, you set a selection using the method described in “Making a Selection in the Structure View” on page 228

. You have the choice of changing the option persisted with the document or setting the option to import into the selected element for one specific import.

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XML

XML Import

Solution

The preference you want is stored in IXMLImportOptions. To set up the option for a one-time import, you parameterize an instance of kImportXMLDataBoss through its IXMLImportOptions interface. To change the option stored in the document workspace, follow these steps:

1. Acquire the document workspace (kDocWorkspaceBoss) for the document of interest. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

2. Use the low-level command kChangeXMLImportOptionsCmdBoss to change the interface

IXMLImportOptions on the document workspace (kDocWorkspaceBoss).

Sample Code z

SnpXMLHelper::SetImportIntoSelected

Related API z z z

IXMLImportOptions kChangeXMLImportOptionsCmdBoss kDocWorkspaceBoss

Importing an XML File with no Selection in the Structure View

Suppose that you know the path to an XML data file to import, the parent element for the imported elements, and that there is no selection in the structure view. You can import an XML file in this situation.

Solution

To import an XML file without a selection, use a low-level command. You can specify the XML element to parent the new elements or specify kInvalidXMLReference, in which case the root becomes the parent for the new elements. Follow these steps:

1. Create an instance of a kImportXMLDataBoss boss class.

2. Set up its IImportXMLData interface to specify the “import destination,” meaning the parent element.

3. Set up its IXMLImportOptions interface; for instance, you might copy IXMLImportOptions from the document workspace (kDocWorkspaceBoss).

4. You can ignore the other interfaces, unless you are interested in other use cases, like “Transforming Imported XML” on page 259 .

5. Create an instance of the low-level command kImportXMLFileCmdBossand parameterize its IPMUnknownData to refer to the data-boss object created above. Process the command.

Sample Code

SnpImportExportXML

XML

XML

XML Import

Related API z z z

IImportXMLData

IXMLImportOptions kImportXMLFileCmdBoss

Importing an XML File into a Selected Element

If you have a selected XML element in the structure view, you can set up the import option to import into the selected node and use a high-level suite interface.

Solution

1. The preference to import into a selected node is controlled by IXMLImportOptions. See

“Changing XML Import Options on a Document to Import” on page 229 .

2. Use IXMLStructureSuite to perform the import, testing IsImportable.

Sample Code

SnpImportExportXML

Importing Repeating Elements into an XML Template

Description

Suppose you have XML content that contains repeat elements; for example, a set of classified advertisements. Suppose you want to flow all the ads into one tagged story, creating new elements within the story for each occurrence of the classified ad. You can do this by turning on the feature to import repeating elements. Since this feature is on by default, unless you do not want it on sometimes and need to turn it off and back on, or the user turns the feature off, you normally may not need to do anything.

Solution

This is almost the same as importing XML normally, but you must enable the service that controls import of repeating elements if it is not enabled. The service is an instance of an import matchmaker service (kXMLRepeatTextElementsMatchMakerServiceBoss). For the service to run during import, the IXMLImportPreferences preference needs to be set up correctly.

1. Acquire the document workspace (kDocWorkspaceBoss) for the document of interest. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 . Obtain the IXMLImportOptionsPool interface from the document workspace.

2. Look up the import matchmaker service (kXMLRepeatTextElementsMatchMakerService-

Boss) in the service registry (IK2ServiceRegistry).

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XML

XML Import

3. Set up its service-specific preference (IXMLImportPreferences) to turn on the preference to use the service. To see how XML import preferences (IXMLImportPreferences) are changed, see the XDocBookWorkflow sample.

4. Import XML as described elsewhere; see “Importing an XML File with no Selection in the

Structure View” on page 230 .

Sample Code z z

XDocBkFacade

XDocBookWorkflow: XDocBkChangeServiceXMLImportPrefsCmd

Related APIs z z z z z

IXMLImportOptionsPool

IXMLImportPreferences

IK2ServiceRegistry kDocWorkspaceBoss kXMLRepeatTextElementsMatchMakerServiceBoss

Importing into an XML Template and Deleting Unmatched (Template)

Elements

Suppose you have an XML template with optional elements (e.g., <copyright>). If these optional elements are not in the input, you can delete them from the XML template, which has placeholders for them, during the import process.

Solution

This is almost the same as importing an XML file normally (as described in

“Importing an

XML File with no Selection in the Structure View” on page 230

). The main difference is that you must set up service-specific preferences (IXMLImportPreferences), as the feature is not enabled by default. Follow these steps:

1. Acquire the document workspace (kDocWorkspace) from the document (kDocBoss) of interest, corresponding to your XML template document.

2. Look up the required import matchmaker service (kXMLImportMatchMakerSignalService) by ClassID (kXMLThrowAwayUnmatchedRightMatchMakerServiceBoss) in the service registry (IK2ServiceRegistry). This is the service that supports deleting unmatched existing elements. “Right” elements correspond to those in the XML template document;

“left” elements, those in the incoming XML. The service object obtained should support the

IXMLImportMatchmaker interface.

XML

XML

XML Import

3. Change the service-specific preference (IXMLImportPreferences); the zero-th (boolean) preference controls turning the service on or off. To see how XML import preferences

(IXMLImportPreferences) are changed, see the XDocBookWorkflow sample.

4. Do the XML import as usual; see “Importing an XML File with no Selection in the Structure

View” on page 230

.

Sample Code z z z

XDocBkChangeServiceXMLImportPrefsCmd

XDocBkFacade

XDocBookWorkflow

Related APIs z z z z z z

IK2ServiceRegistry kDocWorkspaceBoss

IXMLImportMatchMaker

IXMLImportOptionsPool

IXMLImportPreferences kXMLThrowAwayUnmatchedRightMatchMakerServiceBoss

Importing into an XML Template and Deleting Unmatched

Incoming Elements

Suppose you created an XML template and have XML-based data to import, with tagged placeholders for elements in the incoming XML you want to include in your document. There are optional elements in the incoming XML, which you do not want to include in your InDesign document once imported; for instance, an element <media-metadata>. You can delete incoming elements that do not have a match in the XML template.

Solution

This is almost the same as importing an XML file normally (as described in

“Importing an

XML File with no Selection in the Structure View” on page 230

). The main difference is that you must set up service-specific preferences (IXMLImportPreferences), as the feature is not enabled by default. Follow these steps:

1. Acquire the document workspace (kDocWorkspace) from the document (kDocBoss) of interest, corresponding to your XML template document.

2. Look up the required import matchmaker service (kXMLImportMatchMakerSignalService) by ClassID (kXMLThrowAwayUnmatchedLeftMatchMakerServiceBoss) in the service registry (IK2ServiceRegistry). This is the service that supports deleting unmatched incoming XML elements. “Right” elements correspond to those in the XML template document;

“left” elements, those in the incoming XML. The service object obtained should support the

IXMLImportMatchmaker interface.

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XML Import

3. Set the service-specific preferences (IXMLImportPreferences); the zero-th (boolean) preference controls turning the service on or off. To see how XML import preferences (IXM-

LImportPreferences) are changed, see the XDocBookWorkflow sample.

4. Do the XML import as usual; see “Importing an XML File with no Selection in the Structure

View” on page 230

.

Sample Code z z

XDocBkFacade

XDocBookWorkflow: XDocBkChangeServiceXMLImportPrefsCmd

Related APIs z z z z z

IK2ServiceRegistry

IXMLImportOptionsPool

IXMLImportPreferences kDocWorkspaceBoss kXMLThrowAwayUnmatchedLeftMatchMakerServiceBoss

Importing a CALS Table as an InDesign Table

Suppose you have XML data that includes tables specified in CALS table format. You can import these tables into InDesign and manipulate them like InDesign tables.

Solution

This is almost the same as importing an XML file normally (as described in

“Importing an

XML File with no Selection in the Structure View” on page 230

). The main difference is that you must set up service-specific preferences (IXMLImportPreferences). Follow these steps:

1. Acquire the document workspace (kDocWorkspace) from the document (kDocBoss) of interest, corresponding to your XML template document.

2. Look up the required import matchmaker service (kXMLImportMatchMakerSignalService) by ClassID (kXMLTableMatchMakerServiceBoss) in the service registry

(IK2ServiceRegistry). The service object obtained should support the IXMLImportMatchmaker interface.

3. Query and set the service-specific preferences (IXMLImportPreferences), using the

IID_IXMLIMPORTCALSPREFERENCES identifier. The zero-th (boolean) preference controls turning the service on or off. To see how XML import preferences (IXMLImport-

Preferences) are changed, see the XDocBookWorkflow sample. This service also supports deleting unmatched incoming XML elements (“left”) and/or existing elements (“Right”) for table cells.

4. Do the XML import as usual; see “Importing an XML File with no Selection in the Structure

View” on page 230

.

XML

XML

XML Import

Sample Code z z

XDocBkFacade

XDocBookWorkflow: XDocBkChangeServiceXMLImportPrefsCmd

Related APIs z z z z z

IK2ServiceRegistry

IXMLImportOptionsPool

IXMLImportPreferences kDocWorkspaceBoss kXMLThrowAwayUnmatchedLeftMatchMakerServiceBoss

Taking Control when the DOM is Serialized into the Document

Suppose you have custom content defined in an XML vocabulary embedded in XML that is being imported. You can take control when the DOM is serialized into the document.

Solution

Implement a SAX DOM serializer handler (ISAXDOMSerializerHandler).

For instance, InDesign supports XML round-tripping of untagged tables and Ruby (annotations intended for Japanese and other ideographic writing systems) through this mechanism.

Sample Code z z

XDocBookWorkflow: XDocBkCALSContentHandler

XMLDataUpdater: DataUpdaterDOMSerializerHandler

Related API

ISAXDOMSerializerHandler

Reading a Configuration from an XML File

Suppose you have configuration data expressed in XML, and you want to read this data but are not interested in importing the XML directly into a document. You can read XML data but use the application’s XML parser.

Solution

Implement a custom SAX content handler (ISAXContentHandler), which lets you take control when the XML parser encounters elements you registered to handle.

Sample Code

XMLCatalogHandler

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XML

XML Export

Related API

ISAXContentHandler

XML Export

Controlling XML Export Options

You can vary XML export options, like whether to export from the selected element or vary the encoding of the XML exported from the default UTF-8.

Solution

1. Export options are stored in the IXMLExportOptions interface of the workspace. Acquire the correct workspace, namely the document workspace (kDocWorkspaceBoss) for the document of interest. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

2. Use the low-level command kChangeXMLExportOptionsCmdBoss to change the data stored on the workspace interface.

Sample Code

SnpXMLHelper::SetExportFromSelected

Related APIs z z z

IXMLExportOptions kChangeXMLExportOptionsCmdBoss kDocWorkspaceBoss

Exporting XML Data from a Selection in the Structure View

If you have one or more nodes selected in the structure view, you can export this as an XML data file.

Solution

1. To perform the export, use IXMLStructureSuite, which depends on a selection of nodes in the structure view. Obtain this interface from the selection manager (ISelectionManager).

2. Verify the preconditions, and call the required method on IXMLStructureSuite.

Sample Code

SnpManipulateXMLSelection::ExportFromSelection

XML

XML

XML Export

Related API

IXMLStructureSuite

Exporting XML Data without a Selection in the Structure View

Suppose you want to export XML from the logical structure of your InDesign document. If you

have a selection in the structure view, use a high-level suite interface, as described in “Exporting XML Data from a Selection in the Structure View” on page 236 . Without a selection, you

can use the lower-level export provider mechanism.

Solution

XML export uses the standard export provider architecture, so you can use the service registry

(IK2ServiceRegistry), as follows:

1. Obtain a reference to the XML export service from the service registry

(IK2ServiceRegistry). You need the ServiceID that identifies an export service (kExport-

ProviderService) and a ClassID for the XML export service (kXMLExportProviderBoss).

2. Pass a reference to a file to which you want to export (use SDKFileSaveHelper), and use the methods on IExportProvider to export the data.

Sample Code

SnpImportExportXML

Related APIs z z z z z

IExportProvider

IXMLExportOptions kDocWorkspaceBoss kWorkspaceBoss kXMLExportProviderBoss

Exporting XML from a Table

Description

You can export a tagged table as an XML data file.

Solution

1. If the table is tagged, it can be exported as part of XML export. A table is represented by kTableModelBoss, which may be associated with an element (IIDXMLElement) via IXMLreferenceData interface, if it is a tagged table.

2. Locate the associated element via IXMLReferenceData interface on the table (kTableModel-

Boss).

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XML

Tags

3. Export from the associated element using an appropriate method. See SnpImportExportXML::ExportElement.

Sample Code z z

SnpImportExportXML::ExportElement

SnpImportExportXML::ExportTable

Related APIs z z z

IIDXMLElement

IXMLReferenceData kTableModelBoss (ITableModel)

Altering XML Structure during Export

If you have custom XML content, you can control the format of the content element when it is exported to XML file.

Solution

Use the XML Export handler extension pattern. Implement an XML export handler (IXMLExportHandler) as the provider of kXMLExportHandlerSignalService. In the provider, you can specify your custom way to write out specific XML elements.

For example, in the XML data updater sample plug-in, each data field is an XML element; however, during export, you can group all fields of a record into one XML element, to provide a more readable format.

Sample Code

XMLDataUpdater: DataUpdaterExportHandler.

Related API

IXMLExportHandler

Tags

Acquiring the Correct Workspace for Storing or Obtaining Tags and Related

Objects

When you are creating tags and related objects (like tag-style mappings), you must decide where to store them. If you are acquiring references to objects that already exist, you also need to know where to look for them.

XML

XML

Tags

Solution

The choice is highly constrained for objects like tags (kXMLTagBoss) and related tag-style mappings (IXMLTagToStyleMap, IXMLStyleToTagMap); it will be a workspace (IWorkspace) of some kind.

Tags are in the session workspace (kWorkspaceBoss) or document workspace (kDocWorkspaceBoss). To establish default tags for new documents, create tags in the session workspace

(kWorkspaceBoss). If you want the objects to be available only within a particular document, you create tags in the document workspace (kDocWorkspaceBoss) for the document of interest; see IDocument::GetDocWorkspace().

There are other kinds of information stored at the workspace level; see the API documentation for kWorkspaceBoss or kDocWorkspaceBoss, and examine the interfaces that contain “XML.”

Tag-to-style maps, style-to-tag maps, and import/export options are among the other kinds of information stored in workspaces.

To change this information, you must identify the target workspace in which the change is to take place.

How to obtain a reference to the workspace of interest depends on whether you are writing client code (user interface code) or model (model manipulation) code:

1. If you are writing client code and have an IActiveContext interface pointer, use IActiveContext::GetContextWorkspace().

2. If you are writing model code, use IDocument::GetDocWorkspace() to acquire a reference to the kDocWorkspaceBoss for a given document (IDocument).

There are several methods on IXMLUtils that let you acquire XML-related interfaces on the workspaces, given a document database (IDataBase).

Sample Code z z

SnpManipulateXMLTags

SnpXMLHelper

Related APIs z z z z

IActiveContext

IDocument

IWorkspace

IXMLUtils

239

240

XML

Tags

Loading Tags

Loading a set of tags from an XML file means they can be used to mark up content items in the document. You also can load tags through importing a DTD, in which case InDesign creates tags when it finds element declarations in the DTD.

Solution

The tag list (see the API documentation for IXMLTagList) for a document is in the document workspace (kDocWorkspaceBoss). You can change the contents of the tag list through IXMLTagCommands, as follows:

1. Use the IXMLTagCommands command facade to load the tag list from the file specified.

2. Choose the workspace to target. See

“Acquiring the Correct Workspace for Storing or

Obtaining Tags and Related Objects” on page 238 .

3. Use SDKFileHelper to make presenting a file-open dialog more straightforward, if one is required.

Loading tags means changing the tag list (IXMLTagList) stored in a workspace. Which workspace to target depends on whether you just want to set up a default tag set for subsequent new documents or create a tag set for a given document. Note the following: z z

Tags loaded into the session workspace (kWorkspaceBoss) become the default set for new documents.

Tags loaded into the document workspace (kDocWorkspaceBoss) can be used to mark up content items and create elements in the document.

Under the hood, the low-level command kLoadTagListCmdBoss is processed whenever a taglist is imported.

Example 40 is a sample tag list.

E XAMPLE 40 Sample Tag List

<?xml version="1.0" encoding="UTF-16" standalone="yes"?>

<article colorindex="4">

<articleinfo colorindex="6"/>

... (other elements omitted)

<ulink colorindex="19"/>

</article>

Sample Code

SnpManipulateXMLTags::LoadTags

XML

XML

Tags

Related API z z z z

IXMLTagCommands

IXMLTagList kDocWorkspaceBoss kWorkspaceBoss

Saving Tags

You can save the tag list from a document, to enable the tags to be used in other documents or as defaults for new documents.

Solution

First, decide which tag list you want to save; that is, what workspace does it come from, and where to save it in the file system. Then follow these steps:

1. To save a tag list programmatically, use IXMLTagCommands::SaveTags().

2. Choose the workspace to target, which is most likely a document workspace (kDocWork-

spaceBoss) from a document of interest. See “Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

3. Specify the target file to save the tag list to, which normally has an extension of “.xml.” Use

SDKFileHelper to make presenting a file-save dialog to the end user more straightforward, if one is required.

The tag list is exported as an XML document, with elements specifying the name and color

index for each tag. A fragment of a tag list is shown in Example 40 .

Sample Code z SnpManipulateXMLTags::SaveTags

Related APIs z z z z z

IXMLTagCommands

IXMLTagList kDocWorkspaceBoss kWorkspaceBoss

SDKFileHelper

241

242

XML

Tags

Creating Tags

To tag document content (for example, with tags like “headline”), you need to create tag objects

(kXMLTagBoss) in the document’s tag list.

Solution

Tag objects (kXMLTagBoss) are managed by the IXMLTagList interface on kDocWorkspace-

Boss or kWorkspaceBoss. Follow these steps:

1. Choose the workspace in which the tag is to be created. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

2. Use IXMLTagCommands::CreateTag() to create a tag object (kXMLTagBoss).

Sample Code

SnpXMLHelper::AcquireTag

Related APIs z z z z z z

IXMLTag

IXMLTagCommands

IXMLTagList kDocWorkspaceBoss kWorkspaceBoss kXMLTagBoss

Acquiring a Reference to a Tag

To create an XML element, you need a reference to a tag (kXMLTagBoss) that represents its name. Similarly, to apply a tag to content, like a story (kTextStoryBoss), graphic frame, or text range, you need a reference to a tag object.

Tags (kXMLTagBoss) are stored in the tag list (IXMLTagList) in a workspace (kDocWorkspace-

Boss, kWorkspaceBoss). The tags specific to a document are held in its workspace (kDocWorkspaceBoss). The tag list is a collection of boss objects (kXMLTagBoss) that represent tags.

Solution

1. Choose the workspace in which the tag is stored. See

“Acquiring the Correct Workspace for

Storing or Obtaining Tags and Related Objects” on page 238 .

2. IXMLTagList::GetTag() returns the UID of the tag object (kXMLTagBoss) with the specified name, which can be used to instantiate an IXMLTag interface.

3. If the named tag does not exist, use IXMLTagCommands (kUtilsBoss) to create a new one with the specified name.

XML

XML

Tags

Sample Code

SnpXMLHelper::AcquireTag

Related APIs z z z z z z

IXMLTag

IXMLTagCommands

IXMLTagList kDocWorkspaceBoss kWorkspaceBoss kXMLTagBoss

Finding a Tag’s Color

Tags are represented by kXMLTagBoss. The IPersistUIDData interface on kXMLTagBoss refers to an instance of kUIColorDataBoss, which stores the tag color.

Solution

1. Acquire a reference to the tag whose color you want to find of; see “Acquiring a Reference to a Tag” on page 242

2. To determine the color of the tag as it appears in the user interface, navigate from the kXM-

LTagBoss object to the associated kUIColorDataBoss object that stores its color.

Sample Code

SnpXMLHelper::AsString(const UIDRef& tagUIDRef)

Related APIs z z z z z z z

IColorData

IPersistUIDData

IXMLTag

IXMLTagCommands

IUIColorUtils kUIColorDataBoss kXMLTagBoss

243

244

XML

Tags

Changing Tag Properties

You can change a tag’s name and/or color. If you change the name, any tagged content items that used the old tag are tagged with the new tag.

Solution

1. Acquire a reference to the tag you want to change the properties; see

“Acquiring a Reference to a Tag” on page 242

.

2. To change its properties, use the IXMLTagCommands command facade (kUtilsBoss). To change its color, acquire the UID of a kUIColorDataBoss object. One way to do this is through IUIColorUtils::GetUIColor(). To create a completely new UI color (kUIColorDataBoss), use kNewUIColorCmdBoss.

Sample Code

SnpXMLHelper::ChangeTagName

Related APIs z z z z z

IUIColorUtils kUIColorDataBoss kNewUIColorCmd kXMLTagBoss

IXMLTagCommands

Creating a Mapping from Tag to Style

You can specify the appearance of XML-based content once it is imported into InDesign.

Solution

This mapping is stored in the IXMLTagToStyleMap interface on a workspace (kDocWorkspaceBoss/ kWorkspaceBoss). Follow these steps:

1. Choose the workspace containing the tag-to-style map to which you want to add. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

2. Use IXMLMappingCommands::MapTagToStyle() to set up an association between a tag and a paragraph or character style.

Sample Code

SnpManipulateXMLTags

Related API

IXMLMappingCommands

XML

XML

Tags

Creating a Mapping from Style to Tag

Suppose that have a document with systematically applied styles (character/paragraph styles); you can create a logical structure that takes advantage of the systematic way the styles are used.

Solution

The first part of this process is creating a set of associations between styles that exist in the document and tags that will be used to mark up content in each style. This mapping (IXMLStyle-

ToTagMap) is held in a workspace (kDocWorkspaceBoss/ kWorkspaceBoss). Follow these steps:

1. Choose the workspace containing the style-to-tag map to which you want to add. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

2. Acquire a reference to the style (kStyleBoss) you want to associate with a tag. These are held in the style-name tables (IStyleNameTable) on a workspace, with different PMIIDs for paragraph styles and character styles.

3. Acquire a reference to the tag you want to associate with the given style, and use IXMLMappingCommands::MapStyleToTag().

Sample Code

SnpManipulateXMLTags

Related API

IXMLMappingCommands

Applying Tag-to-Style Mapping to Style Incoming XML

You can use styles in a document to style incoming XML. Assume you already set up the associations between tags and styles in the XML template (as described in

“Creating a Mapping from Tag to Style” on page 244 ). What you need to do is apply the mapping that is already set

up within the document.

Solution

Even if you added to the mapping new associations between tags and styles, the document would not appear any different until you apply the mapping to the document. To do this, you must process a low-level command, as follows:

1. Acquire the document workspace (kDocWorkspaceBoss) for the document of interest. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

2. Use kXMLApplyTagToStyleMappingCmdBoss, which applies the tag-to-style map stored in the IXMLTagToStyleMap interface of the document workspace (kDocWorkspaceBoss).

245

246

XML

Tags

Sample Code

SnpManipulateXMLTags

Related APIs z z z

IXMLTagToStyleMap kDocWorkspaceBoss kXMLApplyTagToStyleMappingCmdBoss

Applying Style-to-Tag Mapping to Structure a Document

Assume you created an associative mapping from styles to tags, because you want to apply structure to a document with systematically applied styles; see

“Creating a Mapping from Style to Tag” on page 245

. Having created the mapping within the document workspace, you need to apply the mapping, for the structure to be created in the document.

Solution

1. Acquire the document workspace (kDocWorkspaceBoss) for the document of interest. See

“Acquiring the Correct Workspace for Storing or Obtaining Tags and Related Objects” on page 238 .

2. Identify the tag (kXMLTagBoss) you want to be applied.

3. Use kXMLCreateStyleToTagElementsCmdBoss, which styles the text in the document with the rules specified in the style-to-tag map stored in the IStyleToTagMap interface of the document workspace (kDocWorkspaceBoss).

4. Untagged stories after processing the command are tagged with the tag specified on the command data interface (IXMLCreateStyleToTagElementsCmdData). Text ranges in the styles identified in the mapping from styles-to-tags are tagged with the corresponding tags.

Pay attention to naming in this area, as there is a low-level command to process, kXMLCreateStyleToTagElementsCmdBoss, which has a slightly different name than the low-level com-

mand in “Applying Tag-to-Style Mapping to Style Incoming XML” on page 245

. The name

“kXMLCreateStyleToTagElementsCmdBoss” is logically correct, since when applying a styleto-tag mapping, you are creating new XML elements in the logical structure. The operation of applying a tag-to-style map does not create new styles, it only applies existing ones with the specified names.

Sample Code

SnpManipulateXMLTags

XML

Elements and Content

Related APIs z z z z z z

IXMLCreateStyleToTagElementsCmdData

IXMLStyleToTagMap

IXMLTag kDocWorkspaceBoss kXMLCreateStyleToTagElementsCmdBoss kXMLTagBoss

XML

Elements and Content

Acquiring a Reference to the Root Element

You can iterate through the logical structure from its root or start validating the logical structure from the root. For these use cases, you need a reference to the root element in the logical structure.

The root element is represented by a kTextXMLElementBoss class, manipulated through its

IIDXMLElement interface.

Solution

1. Get a reference to the root object through a method on IXMLUtils, given a reference to the document (IDocument, on kDocBoss) or its database (IDataBase). See

Example 41

.

2. The interface pointer IIDXMLElement returns references to an instance of kTextXMLElementBoss, corresponding to the root element visible when the structure view is shown.

E XAMPLE 41 Root Element

// If you have a reference to a document database (IDataBase), you can write:

// InterfacePtr<IIDXMLElement> rootXMLElement(

Utils<IXMLUtils>()->QueryRootElement(dataBase));

// Alternatively, pass a reference to a document (IDocument).

// See API docs for details.

Sample Code

SnpManipulateXMLElements

Related APIs z z z

IIDXMLElement

IXMLUtils kTextXMLElementBoss

247

248

XML

Elements and Content

Acquiring a Reference to the Document Element

The document element is the parent of the root element and peers of the root element, such as the DTD element and comments and processing instructions at the document level. To to iterate through these top-level elements, you need a reference to the document element. You also need a reference to the document element when dealing with XML validation.

The document element is represented by the kXMLDocumentBoss class.

Solution

Use a method on IXMLUtils to acquire a reference to the instance of kXMLDocumentBoss that represents the XML element for a given InDesign document.

Sample Code

SnpManipulateXMLElements

Related APIs z z z

IIDXMLElement

IXMLUtils kXMLDocumentBoss

Iterating through the Logical Structure

You can traverse the tree of XML elements in a document; for example, to find elements that match a particular specification and then take some action.

Solution

To iterate through the logical structure during import, implement an extension pattern; in the

“XML Fundamentals” chapter of Adobe InDesign CS4 Programming Guide, see the section on

“Post-Import Responder.” To iterate through the logical structure once the document is fully loaded, start from the root, iterate through its children, and descend the tree recursively. Follow these steps:

1. Start by acquiring a reference to the root element, which gives you an IIDXMLElement interface pointer as a starting point.

2. Traverse the tree using the methods on IIDXMLElement like GetChildCount() and Get-

NthChild. For each XMLReference, use XMLReference::Instantiate to acquire an interface

IIDXMLElement to continue the iteration.

3. Recursively descend the element tree using these methods. This lets you iterate over the elements (IIDXMLElement).

4. If the parent element is a story (kTextStoryBoss) and you are interested in the text ranges associated with children, use XMLContentIterator (constructed via a reference to an IIDM-

LElement) to quickly find out the range of text associated with each XML element.

XML

XML

Elements and Content

Sample Code

SnpManipulateXMLElements

Related APIs z z z z z z

IIDXMLElement kXMLCommentBoss kTextXMLElementBoss kXMLPIBoss

XMLContentIterator

XMLReference

Determining what can be Tagged

If you have a reference to a page item or other object, you can determine whether it can be tagged.

Solution

The IXMLUtils utility interface has a method, IsTaggablePageItem, that allows client code to determine whether a given boss object can be tagged. There also is a method on IXMLUtils,

GetActualContent, which lets client code acquire a reference (UIDRef) to the underlying object supporting the tagging operation (see IXMLReferenceData).

Sample Code

SnpInspectSelectionXMLProperties::InspectLayoutObject

Related APIs z z

IXMLReferenceData

IXMLUtils

Finding Text associated with Tagged Text Ranges

If you have a tagged story, you can find out what text is tagged and by what element within each story.

Solution

Use XMLContentIterator to traverse the child elements of a given element. This is particularly useful for elements with text content; e.g. tag text ranges.

Sample Code

SnpInspectSelectionXMLProperties::InspectText

249

250

XML

Elements and Content

Related API

XMLContentIterator

Creating New Elements with Parent Selected

If you have a selection, or you know how to create a selection in the structure view programmatically, you can create new elements in the logical structure easily. If you have no selection or

it is inconvenient or not possible to create one, use the method described in “Creating New Elements with No Selection” on page 250

.

One way to add and remove elements from the logical structure is to use the IXMLNodeSelectionSuite suite interface to program a selection in the structure view, then use IXMLStructure-

Suite, which acts on a selection in the structure view.

Under the hood, when an element is created, the low-level command kXMLCreateElementCmdBoss is processed. When an element is deleted, the low-level command kXMLDeleteElementCmdBoss is processed.

You can create, modify, and delete attributes with methods on IXMLAttributeCommands.

Solution

1. Make a selection in the structure view, if one does not exist already.

2. Obtain the tag (kXMLTagBoss) you need from the tag list (IXMLTagList) or add a tag for the element you want if it does not exist already.

3. Obtain the IXMLStructureSuite suite interface and use it to add an element based on the required tag.

Related Documentation

“Making a Selection in the Structure View” on page 228

Sample Code

SnpManipulateXMLSelection::CreateElementsInSelection

Related API

IXMLStructureSuite

Creating New Elements with No Selection

Description

You can create new elements in the logical structure, with a known parent and no selection in any view. If you have a selection in the structure view that indicates the new parent, use the method described in

“Creating New Elements with Parent Selected” on page 250 .

XML

XML

Elements and Content

Solution

The IXMLElementCommands command facade provides methods (CreateElement overloads) to create a new element in the logical structure not associated with a content item. Follow these steps:

1. You need to know the XMLReference of the parent. For instance, use the XMLReference of the root element to create an element as a child of the root.

2. You need a reference to the tag (kXMLTagBoss) that will be associated with the element.

3. Use the IXMLElementCommands facade to create an instance of a new element (IIDXM-

LElement).

Sample Code z z

SnpManipulateXMLElements

SnpManipulateXMLTags

Related APIs z z z z

IIDXMLElement

IXMLTagList kTextXMLElementBoss kXMLTagBoss

Modifying Attributes in a Selected Element

If you have a selected element in the structure view, you can modify its attributes; for example, create a new attribute, change an existing attribute, or delete an attribute.

Solution

The IXMLStructureSuite suite interface, which can be used in the case of a selection in the structure view, provides methods to make this straightforward. Follow these steps:

1. Obtain an IXMLStructureSuite interface from the selection manager (ISelectionManager).

2. Verify CanAddAttribute/ CanAddSpecificAttribute and call AddAttribute.

Sample Code

SnpManipulateXMLSelection

Related APIs z z

IXMLStructureSuite kUtilsBoss

251

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XML

Elements and Content

Modifying Attributes without a Selection

Assume that there is no selection of any kind. You can create, modify, or delete attributes of an element in the logical structure.

Solution

There is a command facade (IXMLAttributeCommands) on the kUtilsBoss boss class, which provides methods to make this straightforward. Follow these steps:

1. Acquire an IXMLAttributeCommands interface from kUtilsBoss.

2. Use the appropriate facade method to create, delete, or update an attribute.

Related API

IXMLAttributeCommands

Tagging Graphics

You can tag a graphic frame as a placeholder for an image you will import later or already imported.

Solution

The procedure depends on whether you have a selection. If you have no selection of any kind, follow these steps:

1. Acquire a reference to the tag that you want to use; see “Acquiring a Reference to a Tag” on page 242 .

2. Acquire a reference to the graphic frame you want to tag; for instance, an object that exposes the IGraphicFrameData interface. The object you are trying to tag needs to support

IXMLUtils::IsTaggablePageItem().

3. Use IXMLElementCommands to tag the graphic frame; look for the overloaded CreateElement methods with the “UID contentItem” parameter in their method signature. Tagging an object in the layout creates an XML element; this is why you need the CreateElement methods.

If you have a selection, use the IXMLTagSuite interface. This suite is available in many views; for instance, if the graphic frame to be tagged is selected in the layout view, use IXMLTagSuite.

Sample Code z z

SnpManipulateXMLElements

SnpManipulateXMLSelection

Related APIs z z

IXMLElementCommands

IXMLTagSuite

XML

XML

Elements and Content

Tagging a Story

Description

You can tag a story as a placeholder for stories in incoming XML, or tag an existing story.

Solution

The solution depends on whether you have an existing selection. If there is no selection, follow these steps:

1. Acquire a reference to the story (kTextStoryBoss) of interest; for instance, through its IText-

Model interface.

2. Acquire a reference to the tag (kXMLTagBoss) you want to use. See

“Acquiring a Reference to a Tag” on page 242

.

3. Use IXMLElementCommands facade. There is an overloaded CreateElement that takes the

UIDRef of the tag and the story.

If there is an existing selection, follow these steps:

1. Acquire an IXMLTagSuite interface pointer.

2. Acquire a reference to the tag (kXMLTagBoss) you want to use.

3. Use the appropriate method on IXMLTagSuite (SetTag) to tag the story, verifying the preconditions (CanTag) before executing it.

Sample Code z z

SnpManipulateXMLElements

SnpManipulateXMLSelection

Related APIs z z z

IXMLElementCommands

IXMLTagSuite kXMLTagBoss

Tagging a Text Range

You can tag a range of text, either text within a paragraph or a paragraph itself.

Solution

1. Tag the story in which the text range is located with the desired story-level tag, if it is not already tagged. Otherwise, the default Story tag is used.

2. Use the IXMLElementCommands command facade (kUtilsBoss).

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254

XML

Elements and Content

Sample Code z z z

SnpManipulateXMLElements

SnpManipulateXMLSelection

XMLMarkupInjector

Related API z IXMLElementCommands

Tagging a Table

If you have an InDesign table, you can turn it into a structured table; for example, so it can be round-tripped through XML.

Solution

1. Acquire a reference to the table model (kTableModelBoss) you want to tag; for instance, through its ITableModel interface. In the CHM documentation, search for the string literal

“virtual ITableModel” (with quotes).

2. Use IXMLElementCommands::CreateTableElement to create an element for the table, and specify the names of tags to use for the table and cells within the table.

Sample Code

SnpManipulateXMLElements::TagTable

Related APIs z z z

ITableModel kTableModelBoss

IXMLElementCommands

Adding Comments and Processing Instructions

Description

You can add comments and/or processing instructions, regardless of whether there is a selection.

Solution z z

If there is a selection, use IXMLTagSuite to add a comment and/or processing instructions, based on the selected text.

If there is no selection, you must process low-level commands yourself. To create a comment (kXMLCommentBoss), process an instance of the kXMLCreateCommentCmdBoss command boss class. To create a processing instruction (kXMLPIBoss), process an instance of the kXMLCreatePICmdBoss command boss class.

XML

XML

Elements and Content

Sample Code z z

SnpManipulateXMLElements

SnpManipulateXMLSelection

Related APIs z z z z z

IXMLTagSuite kXMLCommentBoss kXMLCreateCommentCmdBoss kXMLCreatePICmdBoss kXMLPIBoss

Modifying and Deleting Comments and Processing Instructions

Solution

Again the solution depends on whether there is a selection and, if there is a selection, what type of selection it is. Modifying comments and processing instructions without a selection involves processing low-level commands.

When there is a selection, follow these steps: z

To modify a comment or processing instruction, use IXMLTagSuite.

z

If there is a selection in the structure view, you also can delete a comment or processing instruction, using the IXMLStructureSuite suite interface.

If there is no selection, follow these steps: z z

To change an XML comment, use low-level commands like kXMLSetCommentCmdBoss.

To change a processing instruction, use the low-level command kXMLPISetCmdBoss.

There are no wrapper methods for these.

Deleting processing instructions and comments is like deleting other XML elements, since they all aggregate IIDXMLElement, from which you can get an XMLReference (see IIDXM-

LElement::GetXMLReference). To delete comments and processing instructions, use the

IXMLElementCommands command facade.

Sample Code

SnpManipulateXMLElements

Related APIs z z z z z

IIDXMLElement

IXMLElementCommands

IXMLStructureSuite

IXMLTagSuite kXMLCommentBoss

255

256

XML

Elements and Content z z z kXMLPIBoss kXMLSetCommentCmdBoss kXMLSetPICmdBoss

Getting Notified of XML-related Changes in a Document

You can be notified when particular XML-related changes occur, such as an element being deleted.

When the logical structure is changed (e.g., elements are added or deleted, or associations are added to the tag-style mappings), notifications are sent out. If you know how the change is identified, you can attach your own observer to the correct subject and listen for these notifications.

Changes are notified to observers of changes to the backing-store subject. For instance, the structure-view tree widget has an observer on the backing store subject, to enable it to synchronize its state with the model’s state.

Solution

1. Acquire a reference to the backing store, a non-user-accessible story (kTextStoryBoss). See

Example 42

.

2. Attach to its ISubject interface as an observer along the protocol of interest; for instance,

IID_IIDXMLELEMENT.

E XAMPLE 42 Code Acquiring the Backing Store Subject

// The XML document element lives in the backing store

InterfacePtr<IIDXMLElement> docElement(Utils<IXMLUtils>()->QueryDocElement(db));

UIDRef baseUIDRef = docElement->GetXMLReference().GetUIDRef();

// baseUIDRef now refers to the backing store

InterfacePtr<ISubject> backingSubject(baseUIDRef, UseDefaultIID());

// This is the subject you need to attach to for notification on XML changes

Related APIs z z z

ISubject kTextStoryBoss

XMLReference

XML

XML

Elements and Content

Associating a DTD with a Document

Description

You can associate a DTD with the logical structure of a document, to allow you to perform validation and other functions, like discovering what elements are valid to insert at a given node in the logical structure.

Solution

Process the low-level command kXMLLoadDTDCmdBoss. This creates an instance of the boss class kXMLDTDBoss in the document’s backing store.

Sample Code

SnpManipulateXMLElements

Related API kXMLLoadDTDCmdBoss

Validating Logical Structure against a DTD

If you associated a DTD with the logical structure of a document, you can determine the validity of the logical structure, given the grammar represented by the DTD.

Solution

There are several ways to validate the logical structure of a document against a DTD: z z

Use the action manager (IActionManager) to perform the equivalent action to when the corresponding structure menu item is executed (kStructureValidateRootActionID to validate from the root, for instance). If you have a selection in the structure view, you also can execute kStructureValidateElementActionID.

Use IXMLUtils::ValidateXML and report the validation errors yourself.

z

When there is a selection, use the IXMLStructureSuite suite interface and report the errors yourself. When the validation has run, IXMLValidator (on kXMLDocumentBoss) stores a collection of instances of XMLDTDValidationError containing information about the errors.

The ActionID for actions to validate the logical structure from the root can be found in the header file source/public/includes/XMediaUIID.h. Note that there is no public API to give you easy access to change the contents of the validation window in the InDesign user interface (see

“XML validation errors window” in the Programming Guide chapter titled “XML fundamentals”) and you have to figure out how to display these errors yourself if you take this route.

257

258

XML

Elements and Content

Sample Code z z

SnpManipulateStructureView

SnpManipulateXMLElements

Related APIs z z

IActionManager, IXMLUtils

IXMLValidator, IIDXMLElement, kXMLDocumentBoss

Finding Valid Elements to Insert, given a DTD

Description

Suppose you imported a DTD into an InDesign document, as in “Associating a DTD with a

Document” on page 257 . You can constrain the elements that can be added by an end user at a

given node in the logical structure.

Solution

1. Use IIDXMLElement. On each XML element in the logical structure, this provides methods enabling you to find the list of elements that are valid to insert as a child or sibling of the element or are valid replacements for the element (given the DTD).

2. Pass the objects representing valid elements to insert directly to the command facade to create new elements (IXMLElementCommands).

Related APIs z z z z

IIDXMLElement

IXMLElementCommands

XMLDTDInsertElement

XMLDTDInsertElementList

XML

XML

XSLT

XSLT

Transforming Imported XML

You can transform incoming XML with an XSL stylesheet. Specifically, you can translate one

XML vocabulary in which the source XML is expressed into another XML vocabulary that your XML template understands.

Solution

In addition to implementing an XML transformer, you need to invoke the built-in XSLT engine within InDesign. Follow these steps:

1. If you implement an XML transformer that manipulates the DOM, use IXSLServices::Transform.

2. When implementing an XML transformer to transform incoming XML with XSLT, you can pass a reference to the stylesheet (IStylesheetData) to the import XML command through its data object (instance of kImportXMLDataBoss). The kImportXMLDataBoss boss class exposes the IStylesheetData interface.

3. From the context of the XML transformer, you have a reference to the importer governor

(kXMLImporterBoss). The IPMUnknownData interface on this lets you acquire a reference to the data object (kImportXMLDataBoss). From the data object, you can recover the stylesheet (IStylesheetData) and parameters passed in from the client code processing the import, via kImportXMLFileCmdBoss.

4. Alternatively, if the inbound XML uses the “xml-stylesheet” processing instruction, you can parse this processing instruction in your XML transformer implementation, to discover what XSL stylesheet to use.

Sample Code z z

XDocBkXMLTransformer

XDocBookWorkflow sample

Related APIs z z z

IImportXMLData

IStylesheetData

IXSLServices

259

260

XML

XSLT

Versioning Persistent Data

Getting Started

Versioning Persistent Data

Getting Started

To learn how versioning persistent data works: z

Work through the activities in “Exploring Versioning Persistent Data with SnippetRunner” on page 261

to familiarize yourself with available sample code and documentation.

z

Read the “Persistent Data and Data Conversion” chapter in Adobe InDesign CS4 Program-

ming Guide.

For help with your specific programming problem, see the sections below for a use case that matches your need.

Exploring Versioning Persistent Data with SnippetRunner

Description

SnippetRunner is an SDK-supplied plug-in that lets you run code snippets, which can help you explore your use case.

Recommendations

1. See the related sample code listed below, to see whether SDK code snippets exist to help you explore versioning persistent data.

2. If so, run Adobe InDesign® with the SnippetRunner plug-in loaded.

3. See <sdk>/docs/references/index.chm (or HTML format), and select the “Snippets” tab for more information about a snippet or instruction on using SnippetRunner itself.>

4. Browse the sample code of the snippets you have been running.

5. For additional help, see “Related API” below.

Related Sample Code z

For help identifying the string value of IDs when you are investigating versioning, see

<SDK>/source/sdksamples/codesnippets/SnpXMLResolutionHelper.cpp.

Related API z IConversionProvider, IContentIteratorRegister

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Finding Resources related to Versioning Persistent Data on the SDK

Description

Suppose you are looking for assets on the SDK that will help you program with versioning persistent data.

Recommendations

See <SDK>/docs/references/index.chm (or HTML format). SDK sample plug-in descriptions are available from the “Samples” tab. API documentation is available from the “API Classes” tab. Documentation for boss classes and their aggregated interfaces is available from the “Boss

Classes” tab.

Working with Data Conversion Strategies

Prerequisite: Adding a Conversion Provider

To use the schema-based conversion mechanism, tell the conversion manager that your plug-in has a conversion provider. For an example, see <SDK>/source/sdksamples/persistentlist/PstLst.fr.

Implementations are supplied by the SDK. Remember to include ShuksanID.h in your .fr file.

Changing the Format of Data Stored by a Persistent Implementation

To determine how to change the format of your plug-in's persistent data, follow these steps:

1. Note the current format number, and identify how your data is rearranged in each of your

ReadWrite() methods. This helps you track changes.

2. Determine what you need to modify: z z

Does the order of any of the data types for the data change, or are you removing some data within an implementation? If so, write a schema for the SchemaList resource. (For details on these resources, see the “Persistent Data and Data Conversion” chapter in Adobe InDe-

sign CS4 Programming Guide.) Then modify the ReadWrite() methods as needed.

Are you changing any boss class or implementation IDs? If so, add a set of directives in a

DirectiveList resource. See “Changing the ID of a Boss Class or Implementation” on page 263 .

Versioning Persistent Data

Working with Data Conversion Strategies

Adding and Removing Boss Classes or Implementations

No conversion is required to add boss classes or implementations. To remove a boss class or an implementation at a specific format number, use the RemoveClass, RemoveImplementation, or

RemoveAllImplementation directives.

Example 43 shows a resource that holds a list of individual directives that define the history of

the plug-in's bosses and implementations:

E XAMPLE 43 DirectiveList Resource for Removing Boss Classes or Implementations resource DirectiveList(kMyDirectiveRsrcID)

{

{

{RemoveClass{kSomeBoss, {1, 2}} },

{RemoveImplementation{kMyBoss, kMyDataImpl, {2, 1}} },

{RemoveAllImplementation {kMyDeadImpl, {4, 2}} },

}

};

You can put as many individual directives into a single DirectiveList resource as you like. Line by line, the preceding list of directives tells the conversion manager the following: z z

Class kSomeBoss was completely removed from the document at format number 1.2.

Implementation kMyDataImpl was removed from class kMyBoss at format number 2.1.

z Implementation kMyDeadImpl was removed from all classes at format number 4.2.

You might need to use this technique in the following situations: z z

If you remove a persistent data interface from a page item, story, or workspace, record this removal in a DirectiveList.

If you remove a dialog boss class from your plug-in, record this removal to allow the saved user interface state to recover properly.

Changing the ID of a Boss Class or Implementation

To change the ID of a boss or of an implementation, use the ReplaceClass or ReplaceImple-

mentation directives. See Example 44 .

E XAMPLE 44 DirectiveList Resource for Changing Boss Classes or Implementations resource DirectiveList(kMyDirectiveRsrcID)

{

{

{ReplaceClass {kOldBossID, kNewBossID, {5, 2}} },

{ReplaceImplementation {kSomeBoss, kOldImplID, kNewImplID, {4, 12}} },

{ReplaceAllImplementation {kOldImplID, kNewImplID, {4, 12}} },

}

};

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Versioning Persistent Data

Working with Data Conversion Strategies

Line by line, the preceding list of directives tells the conversion manager the following: z z

Change the ID from kOldBossID to kNewBossID. The new format number was first used in format number 5.2.

Change implementation kOldImplID to kNewImplID for boss kSomeBoss. The new format number was first used in format number 4.12.

z

Change implementation kOldImplID to kNewImplID in all boss classes. The new format number was first used in format number 4.12.

Adding, Moving, or Removing a XferID() Call for ClassIDs or

ImplementationIDs

If you change the ReadWrite() of a persistent implementation such that you are adding, moving, or removing an XferID() call (used to read or write ClassIDs and implementationIDs), you need a content iterator. If you do not have one, you will get an assert when the debug application shuts down, to remind you that you need one.

The conversion manager algorithm relies on the ability to find every ClassID and ImplementationID in a document. It then determines, for each ID, whether it needs to be converted. It finds all these IDs by iterating through the document database. At the outermost level, the conversion algorithm iterates through all UIDs in the database. Because each UID is a class, it first asks whether the class needs conversion. Next, it gets the content iterator for the class and iterates through all ImplementationIDs the class contains.

If an implementation does not need to be converted, the conversion manager checks whether there is a content iterator associated with the implementation. Unless the implementation contains embedded ClassIDs or ImplementationIDs, usually there is not an iterator, because the implementation reads and writes only simple data (for example, PMString and Int32). If there is a content iterator, however, the conversion manager looks at each ClassID and ImplementationID the implementation contains, to see whether it needs conversion. (This process is recursive.) The content iterator must match what the ReadWrite() routine does, or it fails.

To add a content iterator for your implementation, follow these steps:

1. Add a Content Iterator Register boss to your plug-in's ClassDescriptionTable, as shown below:

Class

{ kSnapIteratorRegisterBoss, kInvalidClass,

{

IID_ICONTENTITERATORREGISTER, kSnapIteratorRegisterImpl,

IID_IK2SERVICEPROVIDER, kContentIteratorRegisterServiceImpl,

} },

2. Implement your own content iterator register, by extending IContentIteratorRegister. See

<SDK>/source/sdksamples/snapshot/SnapIteratorRegister.cpp.

Versioning Persistent Data

Working with Data Conversion Strategies

3. Use the schema-based iterator to provide a schema that describes what the data looks like, as shown below: resource Schema(kFormatRsrcID)

{ kFooImpl, // ImplementationID

{RezLong(1), RezLong(0)}, // format number

{

// FieldID 1, default is empty string

{PMString {0x0001, ""}}, // FieldID 2, default = 0

{ClassID {0x0002, 0}}, // FieldID 3, default = 1.0

{Real {0x0003, 1.0}}, // FieldID 4, default = 0

{Bool16 {0x0004, 0}}, // FieldID 5, default = 512

{Int32 {0x0005, 512}},

}

};

For a working example of a content iterator, see <SDK>/source/sdksamples/snapshot.

Incrementing Format Number without Changing Data Format

(Null Conversions)

You might want to increment a plug-in's format number in the PluginVersion resource, even though you did not change the data format. In this case, you can perform a null conversion to tell the content manager about the new format number. See

Example 45 .

E XAMPLE 45 SchemaFormatNumber Resource resource SchemaFormatNumber(1)

{

{

{ kMyFirstPersistMajorVersionNumber, kMyFirstPersistMinorVersionNumber, }

{ kMyFirstPersistMajorVersionNumber, kMySecondPersistMinorVersionNumber, }

}

};

This resource, along with the lack of any DirectiveList resources specific to these versions, causes the schema-based converter to generate a null conversion from format number 1.0 of each implementation to format number 2.1. Not including this resource causes an assert:Assert: “ConversionMgr::AddTargetConversion() - Unable to convert plugin 'MYPLU-

GIN.PLN' from format 1.0 to format 2.0."

N O T E : If you did not change the persistent data format, it is not necessary to increment the format number; leave it unchanged. Because the SDK samples use a macro for format numbers, you might need to edit your PluginVersion resource so the actual number stays the same. By not changing the format number, you can avoid unnecessary work by the conversion manager, and you will not need a conversion provider.

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Changes to Data Conversion-related APIs

To find out about changes to data conversion-related APIs, see the API Advisor reports, found at <SDK>/docs/references/APIAdvisorID3_vs_ID4.html.

Why InDesign Won't Open Documents Saved with Older Versions of Your

Plug-in

If your plug-in stores a persistent preference PMString on the kDocWorkspace, you might have done either of the following: z Changed your persistent data implementation in some way but forgotten to tell the conver-

sion manager. See “Changing the Format of Data Stored by a Persistent Implementation” on page 262 .

z Changed the format number unintentionally, without changing your persistent data imple-

mentation. See “Incrementing Format Number without Changing Data Format

(Null Conversions)” on page 265 , or change the persistent data format number to be the

same as that in the 2.0 version of your plug-in, so no conversion occurs.

Which Types use Implicit Type Conversion

When specifying a schema resource, some fields might require implicit type conversion.

Table 23 shows which data types can be implicitly converted and which cause an illegal conver-

sion. In the table, Y denotes a legal conversion, and N denotes an illegal conversion. Here are further notes on Y:

1. Y1 — False converts to zero; true converts to one.

2. Y2 — Zero converts to false; any other value converts to true.

3. Y3 — Nonnegative values are converted; negative values are a conversion error.

4. Y4 — Like Y3, with the restriction that positive values outside the range of the target are conversion errors.

5. Y5 — The real number is rounded to an integer, then treated like Y4.

6. Y6 — Values outside the range of the target are conversion errors.

7. Y7 — The real number is rounded to an integer, then treated like Y6.

8. Y8 — If the ID is invalid, the data is converted to kFalse; otherwise, it is converted to kTrue.

Versioning Persistent Data

Working with Data Conversion Strategies

Real

ID

Obj

Ref

Bool8

Bool16

Int8

Uint8

Int16

Uint16

Int32

Uint32

T ABLE 23 Implicit Type Conversion

Bool8 Bool16 Int8 Uint8 Int16 Uint16 Int32 Uint32 Real ID

Y2

Y2

Y2

Y2

Y

---

Y2

Y2

N

N

N

Y8

Y2

Y2

Y2

Y2

---

Y

Y2

Y2

N

N

N

Y8

Y1

Y1

---

Y6

Y6

Y6

Y6

Y6

Y7

N

N

N

Y1

Y1

Y3

---

Y4

Y6

Y4

Y6

Y5

N

N

N

Y1

Y1

Y

Y

---

Y6

Y6

Y6

Y7

N

N

N

Y1

Y1

Y3

Y

Y3

---

Y4

Y6

Y5

N

N

N

Y1

Y1

Y

Y

Y

Y

---

Y6

Y7

N

N

N

Y1

Y1

Y3

Y

Y3

Y

Y3

---

Y5

N

N

N

Y

Y

Y

Y

Y

Y

N

N

N

N

---

N

N

N

N

N

N

N

N

N

N

N

N

---

Obj Ref

N

N

N

N

N

N

N

N

N

N

---

N

N

N

N

N

N

N

N

N

N

N

N

---

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Versioning Persistent Data

Working with Data Conversion Strategies

Commands

Finding commands provided by the API

Commands

This chapter describes use cases and frequently asked questions related to commands.

Finding commands provided by the API

Description

Suppose you want to find out whether an API is provided that can help you perform a task, such as the following: z

Create, open, save, or close a document.

z z

Create, modify, or delete an object in a document. For example, you may want to modify a text style, create a frame, or copy a frame to another document.

Create, modify, or delete an object in defaults. For example, you may want to modify a text style preference.

Solution

To find out whether an API is provided that will help you, follow these steps: z

See the chapters of this manual and Adobe InDesign CS4 Solutions on the domain that contains the objects you want to change. For example, to manipulate page items, see the “Layout Fundamentals” chapter of this manual and the “Layout” chapter of Adobe InDesign CS4

Solutions.

z z z z

Look for a utility that encapsulates processing of the commands required and saves you writing the code that processes commands. See kUtilsBoss in the API Reference for a list of utility interfaces. See IDocumentCommands, IPathUtils, ITextModelCmds, ITableCommands, and IXMLUtils for examples of those that are used often.

To modify objects that are selected, or form part of the active context, look for a suite that does the modification you want. See kIntegratorSuiteBoss in the API Reference and the

“Selection Fundamentals” chapter.

Determine the command the application uses to effect the change in which you are interested. See

“Spying on command processing” on page 270

.

Examine the API Reference page for the command, for detailed documentation. For example, see kNewSpeadCmdBoss.

Commands 269

270

Commands

Spying on command processing

See also

z z

For a list of all commands: ICommand in the API Reference. Alternatively, search the API

Reference for the string “k*CmdBoss.”

“Spying on command processing” on page 270

.

Spying on command processing

Description

Suppose you want to discover the commands the application uses to effect some change. For example, you want to find out the command that is processed when you use the Paragraph

Options dialog to change a text style.

Solution

Using the Spy plug-in, follow these steps: z

Start the debug build of InDesign.

z z

Open the Preferences dialog, by selecting Test > Spy > Spy Preferences...

Check the EnableSpy > SpyOnCommand preference, and check the output sink you want to use to log the commands. For output on Windows®, use Notepad; on Mac OS®, use Debug

Log.

z

Perform the gesture in the application you are interested in, and examine the output to see the commands that were processed.

Using the Diagnostics plug-in, turn on command tracing, by selecting Test > Diagnostics >

Command > Trace All Commands.

Treat the output with caution. It reveals the commands used to make the change, but a utility may exist that can process this command for you. Check the command’s documentation in the

API Reference for information on available utilities.

See also

“Finding commands provided by the API” on page 269

.

Commands

Processing a command

Processing a command

Description

Suppose you need to modify an object that persists in a document or defaults.

Solution

Objects that persist in a database that supports undo, such as documents (see kDocBoss) or defaults (see kWorkspaceBoss), must be modified using commands. You must not call interfaces that set persistent data on these objects directly.

N O T E : Utilities are provided to encapsulate the processing of many commands, so you need

not write that. See “Finding commands provided by the API” on page 269

.

To process a command, follow these steps:

1. Create the command, using CmdUtils::CreateCommand.

2. Specify the command’s input parameters. Parameters are passed into a command using data interfaces on the command object and the command’s item list. Often, the objects to be operated on by the command are passed using the item list (see ICommand::GetItemList).

Some other commands operate on predetermined objects or objects identified using a data interface on the command.

3. Process the command, using CmdUtils::ProcessCommand.

4. Check for errors. CmdUtils::ProcessCommand returns an error code; check for kSuccess before continuing. Alternatively, check the global error code (ErrorUtils::PMGetGlobalErrorCode).

5. On error, do not continue to process commands, just return to your caller. The application is responsible for reverting the model back to its state before the command was processed and informing the user of the error.

N O T E : If you continue to process commands while the global error code is set, protective shutdown occurs.

6. On success, continue and get the command’s output parameters (if appropriate).

N O T E : If you need more sophisticated flow control that allows for fail/retry semantics, use an

abortable command sequence . See “Processing an abortable command sequence” on page 274 .

Commands 271

272

Commands

Scheduling a command

See also

z z

CmdUtils and ICommand in the API Reference.

For sample code: SnpProcessDocumentLayerCmds::CreateNewLayer and BPIHelper::ProcessBPISetDataCmd.

Scheduling a command

Description

Suppose you want to make a change to a document or defaults, but you need to delay the change so it occurs later. For example, when the application is launched, you want to automatically load some data into defaults. There is a service you can use to get called on start-up (see the IStartupShutdownService interface), but you need to wait until the application is fully initialized before loading the data.

Solution

Schedule a command to be processed at a later time. The command is processed when the application is idle, based on the specified priority.

To schedule a command, follow these steps:

1. Create the command, using CmdUtils::CreateCommand

2. Specify the command’s input parameters. Parameters are passed into a command using data interfaces on the command object and the command’s item list.

3. Schedule processing of the command, using CmdUtils::ScheduleCommand.

4. CmdUtils::ScheduleCommand returns an error code that indicates whether the command was scheduled successfully.

5. The application processes the command later, using an idle task. If the command returns with the global error code set, the application is responsible for reverting the model back to its state before the command was processed and informing the user of the error.

See also

z

IStartupShutdownService in the API Reference.

Commands

Processing a command sequence

Processing a command sequence

Description

Suppose you want to group a set of modifications into one undoable operation. For example, you want to place a set of images into a document and apply a special effect to each one. On undo, all images should be removed from the document; on redo, they should be restored.

Solution

Process the commands that perform the changes within a new command sequence. Follow these steps:

1. Create an instance of the SequencePtr helper class. This class calls CmdUtils::BeginCommandSequence to begin a new command sequence in its constructor:

CmdUtils::SequencePtr cmdSeq;

N O T E : If you prefer that your commands join an existing command sequence if one exists, use

SequenceContext as the helper class.

2. Optionally, give the sequence a name, using ICommandSequence::SetName. If you do not set the name, the sequence inherits the name of the first command processed within it.

cmdSeq->SetName("Your sequence name");

3. Process the first command. See

“Processing a command” on page 271

.

4. Check for errors. CmdUtils::ProcessCommand returns an error code; check for kSuccess before continuing. If you called another utility that returns an error code, check it instead.

Otherwise, check the global error code (ErrorUtils::PMGetGlobalErrorCode) for kSuccess.

5. On success, process the next command.

6. On error, do not continue processing commands. Optionally, you can change the global error code (ErrorUtils::PMSetGlobalErrorCode) to some other error, but you must not set it back to kSuccess.

N O T E : If you continue processing commands while the global error code is set, protective shutdown occurs.

7. When the SequencePtr class goes out of scope, its destructor ends the sequence using

CmdUtils::EndCommandSequence.

8. Return to your caller. If an error was detected, either return an error code to your caller (if appropriate), or make sure the global error code is set before returning. The application is responsible for reverting the model back to its state before the command was processed and informing the user of the error.

Commands 273

274

Commands

Processing an abortable command sequence

See also

z z z

For sample code: CmdUtils::SequencePtr in the API reference and SnpManipulateInline::InsertInline.

For sample code: CmdUtils::SequenceContext in the API Reference and SnpPerformXMP-

Commands::ReplaceMetaDataFromFile.

For sample code: ICommandSequence in the API Reference and SnpProcessDocument-

LayerCmds::CopyToNewLayer.

Processing an abortable command sequence

Description

Suppose you want to group a set of modifications into one undoable operation and, within this operation, you need sophisticated flow control that allows for fail/retry semantics. For example, while refreshing the content of the files linked to a document, you find a file is missing and want to allow the user to browse for the missing file and then proceed.

N O T E : Abortable command sequences should be used only where absolutely necessary, since they incur a heavy performance overhead. If you are in any doubt, use a regular command sequence; see

“Processing a command sequence” on page 273 .

Solution

To process two or more commands within an abortable command sequence, follow these steps:

1. Begin the sequence, using CmdUtils::BeginAbortableCmdSeq

2. Optionally, give the sequence a name using IAbortableCmdSeq::SetName. If you do not set the name, the sequence inherits the name of the first command you process.

3. Process commands and use CmdUtils::SetSequenceMark to mark points in the sequence to which you want to be able to roll back. On failure, use CmdUtils::RollBackCommandSequence to roll back. Reset the global error code (ErrorUtils) to kSuccess, and then process the commands in your retry strategy.

4. On success, end the sequence using CmdUtils::EndCommandSequence. On failure, end the sequence using CmdUtils::AbortCommandSequence; any changes made are aborted.

N O T E : If you continue processing commands while the global error code is set, protective shutdown occurs.

Commands

Fixing assert “DataBase change outside of Begin/End Transaction!”

E XAMPLE 46 Example of fail/retry semantics in an abortable command sequence

IAbortableCmdSeq* sequ = CmdUtils::BeginAbortableCmdSeq();

SequenceMark sequenceMark = CmdUtils::SetSequenceMark(sequ);

ErrorCode status = TrySomeCommands(); if (status != kSuccess)

{ status = CmdUtils::RollBackCommandSequence(sequ, sequenceMark); if (status == kSuccess)

{

ErrorUtils::PMGetGlobalErrorCode(kSuccess); status = RetryOtherCommands();

}

} if (status == kSuccess)

{

CmdUtils::EndCommandSequence(sequ);

} else

{

CmdUtils::AbortCommandSequence(sequ);

}

See Also

z z

IAbortableCmdSeq and CmdUtils in the API Reference.

“Processing a command sequence” on page 273

.

Fixing assert “DataBase change outside of Begin/End

Transaction!”

Description

Suppose you call a method on an interface, and you get an assert “DataBase change outside of

Begin/End Transaction!”

Solution

You must process a command to modify that interface. Call a utility that processes the command for you.

See also

z

“Finding commands provided by the API” on page 269

and “Processing a command” on page 271 .

Commands 275

276

Commands

Fixing assert “DataBase change outside of Begin/End Transaction!”

Notification

Finding responder events and their associated ServiceID

Notification

This section describes solutions to problems that can be encountered when working with notification.

Finding responder events and their associated ServiceID

Description

Suppose you want to know the predefined set of events for which the application calls responders. For example, the application can call responders when documents open and close.

Solution

Each event has a corresponding ServiceID. A responder can register interest in one or more of these events by returning the ServiceIDs of interest from its IK2ServiceProvider implementa-

tion. Table 24

lists the ServiceIDs for events in which responders frequently are interested.

T ABLE 24 Frequently used responder events and ServiceIDs

Event

Create document

Open document

Save document

Save document as a new file

Save copy of document

ServiceID kBeforeNewDocSignalResponderService kDuringNewDocSignalResponderService kAfterNewDocSignalResponderService kBeforeOpenDocSignalResponderService kDuringOpenDocSignalResponderService kAfterOpenDocSignalResponderService kBeforeSaveDocSignalResponderService kAfterSaveDocSignalResponderService kBeforeSaveAsDocSignalResponderService kAfterSaveAsDocSignalResponderService kBeforeSaveACopyDocSignalResponderService kDuringSaveACopyDocSignalResponderService kAfterSaveACopyDocSignalResponderService

Signal-manager boss class kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss

Notification 277

278

Notification

Finding responder events and their associated ServiceID

Event

Revert document

Close document

Create new page item

Create new story

Delete story

ServiceID kBeforeRevertDocSignalResponderService kAfterRevertDocSignalResponderService kBeforeCloseDocSignalResponderService kAfterCloseDocSignalResponderService

kNewPISignalResponderService

kNewStorySignalResponderService

kDeleteStoryRespService

Signal-manager boss class kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kDocumentSignalMgrBoss kNewPISignalMgrBoss kNewStorySignalMgrBoss kDeleteStoryCmdBoss

Table 24 is not a complete list of the responder services provided by the application. See the

documentation on working with a particular domain, such as layout or text, for information on the responder services the domain provides. If you do not find the information you need, you can determine the current set of responder services supported by the application as follows:

1. Search the public API headers for the string “kServiceIDSpace.” This gives the complete set of services available (only a subset of which are responder services). For example:

DECLARE_PMID(kServiceIDSpace, kComponentVersionService, ...)

DECLARE_PMID(kServiceIDSpace, kMenuRegisterService, ...)

...

2. Search the results above for the string “Resp”. For example:

DECLARE_PMID(kServiceIDSpace, kAppChangesSignalResponderService, ...)

DECLARE_PMID(kServiceIDSpace, kDocChangesSignalResponderService, ...)

...

3. This yields in the list of ServiceIDs for the predefined set of events the application makes available for responders to register interest in.

If the responder is to handle a single event, the API provides service-provider implementations that can be used to register interest. As a result, you need not write the C++ class that implements IK2ServiceProvider. For example, if a responder is required that reacts to the before close signal, the existing API-supplied implementation (kBeforeCloseDocSignalRespService-

Impl) can be declared in the boss class definition. Table 25 lists frequently used service-pro-

vider implementations provided by the API.

T ABLE 25 Frequently used responder service-provider implementations

ServiceID kBeforeNewDocSignalResponderService kDuringNewDocSignalResponderService kAfterNewDocSignalResponderService kBeforeOpenDocSignalResponderService

API-provided ImplementationID kBeforeNewDocSignalRespServiceImpl kDuringNewDocSignalRespServiceImpl kAfterNewDocSignalRespServiceImpl kBeforeOpenDocSignalRespServiceImpl

Notification

Finding responder events and their associated ServiceID

ServiceID kDuringOpenDocSignalResponderService kAfterOpenDocSignalResponderService kBeforeSaveDocSignalResponderService kAfterSaveDocSignalResponderService kBeforeSaveAsDocSignalResponderService kAfterSaveAsDocSignalResponderService kBeforeSaveACopyDocSignalResponderService kDuringSaveACopyDocSignalResponderService kAfterSaveACopyDocSignalResponderService kBeforeRevertDocSignalResponderService kAfterRevertDocSignalResponderService kBeforeCloseDocSignalResponderService kAfterCloseDocSignalResponderService

kNewPISignalResponderService

kNewStorySignalResponderService

kDeleteStoryRespService

API-provided ImplementationID kDuringOpenDocSignalRespServiceImpl kAfterOpenDocSignalRespServiceImpl kBeforeSaveDocSignalRespServiceImpl kAfterSaveDocSignalRespServiceImpl kBeforeSaveAsDocSignalRespServiceImpl kAfterSaveAsDocSignalRespServiceImpl kBeforeSaveACopyDocSignalRespServiceImpl kDuringSaveACopyDocSignalRespServiceImpl kAfterSaveACopyDocSignalRespServiceImpl kBeforeRevertDocSignalRespServiceImpl kAfterRevertDocSignalRespServiceImpl kBeforeCloseDocSignalRespServiceImpl kAfterCloseDocSignalRespServiceImpl kNewPISignalRespServiceImpl kNewStorySignalRespServiceImpl kDeleteStoryRespServiceImpl

See also

z z z

For general documentation on services: the “Service Providers” chapter.

For a sample of a service provider implementation that registers interest in multiple events:

DocWchServiceProvider in the DocWatch plug-in.

For a sample of a responder that re-uses a service-provider implementation provided by the

API: the boss class definition for kBPINewDocResponderBoss in the BasicPersistInterface sample.

Notification 279

280

Notification

Spying on observer notification broadcasts

Spying on observer notification broadcasts

Description

Suppose you want to discover the broadcasts the application makes to notify a change.

Solution

The Spy plug-in can be configured to log all commands that are executing, along with the subjects notified, the protocol used for notification, and the change that occurs. Perform the action of interest, and Spy provides the information required to observe the action.

Using the Spy plug-in, do the following: z Start the debug build of InDesign.

z z z

Open the preferences dialog, by selecting Test > Spy > Spy Preferences...

Check the EnableSpy > SpyOnBroadcast preference, and check the output sink you want to use to log the commands. For output on Windows, use Notepad; for Mac OS, use Debug

Log.

Perform the gesture in the application you are interested in, and examine the output to see the notifications that were broadcast. For example, the ClassID of the subject and the message protocol used for the notification performed when you use the Paragraph Options dialog to change a text style is reported after the @ sign in the output:

> kEditTextStyleCmdBoss @ kDocWorkspaceBoss (IID_ISTYLEINFO)

Accessing lazy notification data objects used by the application

Description

Suppose you use lazy notification to observe objects in the model and want to access the information in the lazy notification data that is broadcast by the application.

Solution

The lazy notification data objects used within the application are not documented in the public

API.

N O T E : Refresh the observer’s state entirely when IObserver::LazyUpdate is called.

Notification

Using lazy notification data

Lazy notification data objects are data-carrying (C++) objects created by the message originator before they call ISubject::ModelChange. The type of data contained in a lazy notification data object varies. Each notification protocol used by the application either has a fixed C++ data type or does not use lazy notification data at all. Observers need to know the type, so they can safely cast a LazyNotificationData pointer to a concrete class. For example, changes to the spread list are notified on protocol IID_ISPREADLIST, using a type of ListLazyNotification-

Data<UID>.

See also

z

Material about lazy notification in the “Notification” chapter of Adobe InDesign CS4 Solu-

tions.

Using lazy notification data

Description

Suppose you need to optimize lazy notification. For example, you observe a large number of objects in the model and present a view of all these objects in your user interface. Your command is changing only a small subset of those objects, and you want the observer to refresh the data in the view for only the objects that change.

Solution

The API provides the templated lazy notification data types identified in

Table 26

, which can be used to pass information about the objects that change, from the message originator into

IObserver::LazyUpdate.

T ABLE 26 Useful lazy notification data types

API Note

ListLazyNotificationData Templated class used to pass a list containing a given type. For example, ListLazyNotificationData<UID> can be used for a list of UIDs, and

ListLazyNotificationData<ClassID> can be used to pass a list of ClassIDs.

TreeLazyNotificationData Templated class used to pass a tree containing a given type. For example, TreeLazyNotificationData<UID> can be used to pass a tree of UIDs.

For example, consider a plug-in that adds a list of custom styles to a document and a panel that displays them. The panel has an observer that receives lazy notification when custom styles are

Notification 281

282

Notification

Using lazy notification data modified. If the observer receives a nil-pointer for the lazy notification data, this indicates that all custom styles were modified. The observer should examine all custom styles in the document and refresh the entire panel. If the observer receives a lazy notification data object that is not nil, the object can be used to discover the subset of custom styles that were modified. The observer needs to examine only the affected custom styles in the document and refresh their associated data in the panel.

Consider a command that can lock one custom style object at a time. The command notifies using the document’s ISubject interface and broadcasts the UID of the affected custom style in a lazy notification data object, as shown in

Example 47

.

E XAMPLE 47 Broadcasting the UIDs of an affected object using ListLazyNotificationData<UID> void LockYourStyleCmd::DoNotify()

{

// Broadcast change to document subject

UIDRef styleRef = this->GetItemList()->GetRef(0);

IDataBase* db = styleRef.GetDataBase();

InterfacePtr<IDocument> iDoc(db, db->GetRootUID(), UseDefaultIID());

InterfacePtr<ISubject> docSubject(iDoc, UseDefaultIID()); if (docSubject)

{

ListLazyNotificationData<UID>* lnData = new ListLazyNotificationData<UID>;

// This command only locks one style at a time.

lnData->ItemChanged(styleRef.GetUID()); docSubject->ModelChange(kLockCustomStyleCmdBoss, IID_ICUSTOMSTYLELIST, this, lnData);

}

}

Consider an observer that refreshes a list of these custom styles in a panel. It is attached to a document’s ISubject interface for lazy notification when custom styles change. It can use the lazy notification data object to discover the custom style that was affected and optimize the objects that are refreshed, as shown in

Example 48 .

E XAMPLE 48 Receiving UIDs of affected objects via ListLazyNotificationData void YourStyleObserver::LazyUpdate(ISubject* theSubject, const PMIID &protocol, const LazyNotificationData* data)

{ if (protocol == IID_ICUSTOMSTYLELIST)

{

// Cast the data pointer to the concrete type.

const ListLazyNotificationData<UID>* lnData = static_cast<const ListLazyNotificationData<UID>*>(data); this->HandleUpdate(theSubject, lnData);

}

}

Notification

Notification

Using lazy notification data void CustomStyleObserver::HandleUpdate(ISubject* theSubject, const

ListLazyNotificationData<UID>* lnData)

{ if (lnData == nil)

{

// Refresh all objects in the panel...

} else

{

// Discover the affected objects using the data.

IDataBase* db = ::GetDataBase(theSubject);

K2Vector<UID> addedItems;

K2Vector<UID> deletedItems;

K2Vector<UID> changedItems; lnData->BreakoutChanges(&addedItems, &deletedItems, &changedItems);

// Refresh the affected objects in the panel...

}

}

Lazy notification data-object lifetime

A lazy notification data object is created and populated by a message originator (the entity that calls ISubject::ModelChange, usually a command). The lazy notification data object is allocated on the heap using the new operator, and it is passed to the subject via the ISubject::Model-

Change method; ownership passes to the application core. Since only one update message is set to observers for all messages sent (per protocol on a subject) in a sequence, changes in the lazy notification data object accumulate (see LazyNotificationData::Add()). For example, if within a command sequence a loop creates several page items, the creation of the page items being broadcast using lazy notification. Any lazy notification data objects passed into the ISubject::ModelChange method of the subject by the command creating the individual page items are merged. Only one lazy notification data object is passed to the lazy observers. Lazy notification data objects are tied to the lifetime of the command history; however, they can be purged in certain situations (such as low memory). Observers using lazy notification must not assume the existence of an lazy notification data.

Lazy-notification data and undo/redo

Lazy notification data objects must deal appropriately with undo and redo. For example, if the do operation creates a page item, resulting in a UID being placed in the lazy notification data, some understanding of what this means must be provided for undo/redo. API-supplied lazy notification data objects dealing with UIDs generally maintain three sets, those that were added, those that were removed, and those that changed. On undo/redo, the lazy notification data object is invoked to provide a clone (see LazyNotificationData::Clone()). For our simple example, this means on undo the “removed” and “added” lists are swapped, and the observer is called with the cloned list.

Lazy-notification data values

A lazy notification data parameter can be nil; in this case, the observer must re-build whatever information it requires directly from the model. The parameter also can be nil under certain circumstances (such as low memory conditions) controlled by the core application.

283

284

Notification

Using lazy notification data

Implementation

The abstract base class for lazy notification data classes is LazyNotificationData. To use the templated classes ListLazyNotificationData or TreeLazyNotificationData for your own types, follow the instructions provided in the API Reference. To implement a new type of lazy notification data object, provide an implementation of LazyNotificationData.

See also

z

Material about lazy notification in the “Notification” chapter of Adobe InDesign CS4 Solu-

tions.

Snippets

Snippets

Working with snippet export

Snippets

This chapter presents case studies of working with snippet export, snippet import, and snippets and libraries.

Working with snippet export

Exporting a snippet from a selection

Description

Suppose you have a selection or want to make one programmatically and export a snippet from the selection.

Solution

1. If you have no selection but want to create one and are not concerned about trampling the user selection, you can create a selection. For example, you can create a selection in the layout with ILayoutSelectionSuite, or select nodes in the structure view with IXMLNodeSelectionSuite.

2. Now that you have a selection, you can export (via ISnippetExportSuite) either a selection of XML elements in the structure view, or a text selection (as InCopy Interchange) or page items from the layout view.

See also

“Selection” chapter

Related APIs z z z z

ILayoutSelectionSuite

ISnippetExportSuite

ITextSelectionSuite

IXMLNodeSelectionSuite

Related function z Test > Snippet > Export Selection (menu item on testing menu)

285

286

Snippets

Working with snippet export

Exporting page items to a snippet (without selection)

Suppose you want to export page items as a snippet, without involving the selection subsystem; for example, because you do not want to trample the end-user selection, or you do not have a view open onto the document.

Solution

If you want to export without involving selection, you are responsible for collecting the root objects for your snippet, which should have IDOMElement interfaces. That is, these objects must participate in the scripting DOM. To export page items, you need to create a PageItem snippet, which uses the default export policy. Follow these steps:

1. Identify the root objects you want to export; you need IDOMElement interfaces to refer to these objects for export. For information on acquiring references to page items in the layout, see the “Layout Fundamentals” chapter.

2. Once you identify the content you want to export and created a stream (IPMStream), you can use ISnippetExport::ExportPageitems.

See also z “Snippet Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide

Sample code z

SnpImportExportSnippet

Related APIs z z

IDOMElement

ISnippetExport

Exporting swatches to a snippet

Suppose you want to export all swatches in a given document to a snippet file, including all the gradients, solid colors, and tints. Alternately, you might be interested in exporting one or a set of swatches from a given document.

Solution

Use ISnippetExport::ExportDocumentResource(), as demonstrated in the SnpImportExportSnippet code snippet.

See also z z

“Snippet Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide

“Graphics Fundamentals” chapter (look for more information on swatches)

Sample code

SnpImportExportSnippet

Snippets

Working with snippet export

Related APIs (for swatches) z z z z z

IRenderingObject

ISwatchList

ISwatchUtils kGradientRenderingObjectBoss kPMColorBoss

Exporting text styles to a snippet

Suppose you want to export all paragraph styles and character styles from a document, or export a subset of the styles to a snippet.

Solution

Use ISnippetExport::ExportAppPrefs(), as demonstrated by the SnpShareAppResources code snippet.

See also z z

“Snippet Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide

“Text Fundamentals” chapter

Sample code z z z

SnpShareAppResources

SnpInspectTextStyles

SnpManipulateTextStyle

Exporting object styles from a document to a snippet

Suppose you want to export all object styles in a given document, or a subset of those styles, to a snippet.

Solution

Use ISnippetExport::ExportDocumentResource(), as demonstrated by the SnpImportExport code snippet.

Sample code z SnpImportExportSnippet::ExportObjectStyles

Snippets 287

288

Snippets

Working with snippet export

Related APIs z z z z

IObjectStyleInfo

IObjectStylesFacade

IObjectStylesSuite

IStyleNameTable

Exporting XML elements as a snippet

Suppose you want to export a set of nodes in the logical-structure tree, along with the placed content items, because you want to transfer the logical structure and the associated content items into another document. For example, you want to transfer part of one XML template into another, including the frames in the first document, as well as the logical structure.

Solution

Export a snippet based on the set of XML elements of interest. This lets you import the snippet into another document, and the placed content items would be transferred over into the new document.

The difference between this and a normal XML export is that the normal export does not know how to export any information about the native InDesign document objects; for example, exported XML does not carry information about text frames, graphic frames, spread layers and so on. This information is represented in the snippet, which lets you interchange chunks of an

InDesign document with another, carrying over all the dependencies.

Follow these steps:

1. Identify the elements (by XMLReference) you want to export.

2. Create a stream (IPMStream). See SDKFileSaveChooser to ease the process of selecting an output file.

3. Acquire ISnippetExport (from kUtilsBoss), and call the appropriate overload of ExporttoStream.

See also z

“Snippet Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide

Sample code z

SnpImportExportSnippet::ExportTaggedContentItem

Snippets

Snippets

Working with snippet import

Working with snippet import

Importing swatches from a snippet

Suppose you already exported some or all of the swatches from a document, and you want to import them into another document.

Solution

You need to decide what node in the scripting DOM will be the target for the import. You need to target the document, which means you should parent the incoming snippet on the document (kDocBoss). Follow these steps:

1. Assume you opened a stream (IPMStream) onto the snippet file you want to import.

2. If you have a document interface (IDocument, say), you only need to query its IXMLFragment interface and use that in ISnippetImport::ImportFromStream.

3. Since you are importing into the document element in the scripting DOM, you should have an import policy of kDocElementImportBoss.

See also z

“Snippet Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide.

Sample code z SnpImportExportSnippet::ImportToDocumentElement

Importing paragraph and character styles from a snippet

Suppose you want to import a set of paragraph and/or character styles from a snippet.

Solution

You can import these into the document element. If you have a document reference (IDocument), acquire the IXMLFragment interface and use ISnippetImport::ImportFromStream.

See also z “Snippet Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide

Related API z ISnippetImport

Sample code z

SnpShareAppResources

289

290

Snippets

Working with snippet import

Importing object styles from a snippet

Suppose you want to import object styles previously exported as a snippet.

Solution

Use ISnippetImport::ImportFromStream, as demonstrated in SnpImportExportSnippet.

Importing styled text from a snippet

Suppose you want to import some styled text, and you are not sure exactly what the target for the import should be. Assume you exported a story and already have one in a snippet.

The behavior of the application when it comes to snippets containing text needs to be examined carefully. If the root object in the snippet is a story (from a kTextStoryBoss object), the snippet expects to be inside an ICML or INCX file. If you drag this onto a document, it places the styled text as you expect. If you change the snippet file extension to .idms or .inds, instead of .icml or .incx, the snippet will not create styled text on import; instead, you will see the XML content.

On the other hand, if you export from the containing frame, you can drag in an .idms or .inds

file containing styled text and get back a text frame with your styled text in it.

Solution

Using the low-level snippet-import mechanism is not easy when importing a story from INCX.

It is safer to use the InCopy import provider (IImportProvider).

See also

Adobe InDesign CS4 Interchange (INX) File Format

Importing page items from a snippet

Suppose you want to import some page items you have already exported as described in

“Exporting page items to a snippet (without selection)” on page 286

.

Solution

1. If you want the imported page item to be at the exact same location as when it was exported, set the “snippet import uses original location” preference (kSetSnippetImportLocation-

PrefCmdBoss) to kTrue; otherwise, set it to kFalse.

2. If these are to be top-level elements on the page, target the spread element (kSpreadBoss in the boss DOM).

3. You may be importing into a group (kGroupItemBoss). For more information, see the “Layout Fundamentals” chapter; in particular, the section on groups.

Sample code

SnpImportExportSnippet::ImportToSpreadElement

Snippets

Snippets

Working with snippets and libraries

Importing XML elements from a snippet

Suppose you want to import a set of XML elements that were already exported as described in

“Exporting XML elements as a snippet” on page 288 . Suppose the XML elements were placed,

and you want to create content in the layout on import.

Solution

1. Open a stream (IPMStream) onto the snippet.

2. Decide what element on the scripting DOM (IDOMElement) to import the snippet into. To do this, you decide what XMLReference in the logical structure to target.

3. You may have to construct a proxy boss object (kXMLItemProxyScriptObjectBoss) associated with the XMLReference that should parent the snippet content. This lets you acquire an IXMLFragment reference that you need for ISnippetImport::ImportFromStream.

See also

“Snippet Fundamentals” chapter of Adobe InDesign CS4 Products Programming Guide

Sample code

SnpImportExportSnippet::ImportXMLElements

Working with snippets and libraries

Using asset libraries

To a large extent, the dependence of asset libraries on snippets is hidden from end users. If your customers use asset libraries in their workflow, however, and you have persistent data added to document objects, you need may need to add function so you can round-trip your data through snippets, because that is how assets with your data would be stored in asset libraries.

Solution

Be sure any persistent data you add to the boss DOM also is added into the scripting DOM.

This means making at least the persistent data in your plug-in scriptable.

See also z

The “Scriptable Plug-in Fundamentals” chapter

Sample code

CandleChart

291

292

Snippets

Working with snippets and libraries

Converting the InDesign CS (Version 3) asset library to the current version

Suppose you have an InDesign CS (version 3) asset library (INDL) file, and you want to update it to the current version.

Solution

Use the ConvertToSnippets method on ILibraryAssetCollection.

See also z

The “Scriptable Plug-in Fundamentals” chapter

Sample code z CandleChart

Exporting snippets directly from an asset library

Since assets are held as snippet in library files, is there some way to get at the data? For example, suppose your end users create asset libraries locally, but you do not want to store libraries in the back-end database; rather, you want to just store the assets in them as individual snippets, and re-create the libraries from snippets stored in your back-end database. You then have a requirement to break apart an asset library into individual snippets. Fortunately, because the asset library is just a wrapper around snippets with other directory-type information, it is relatively easy to do this.

Solution

If you just wanted to place a page item from an existing asset library to a document, you would use the existing API; e.g., ILibrarySuite or ILibraryCmdUtils. Both of these require you to be familiar with the representation of assets in the library, so some of the content is still relevant to that use case.

Suppose, however, you want to export the contents of an asset library as individual snippet files. Follow these steps:

1. Assets in an asset library (kSnippetBasedCatalogBoss) are represented by kLibraryAsset-

Boss. If you examine the profile of the interfaces kLibraryAssetBoss exposes, you can see

ILibraryAssetContents.

2. ILibraryAssetContents has methods to let you acquire the data for the asset as a sequence of bytes, which correspond to the serialized asset in snippet format.

3. Save the memory-based buffer to a file-based stream (IPMStream), and you have a snippet file.

Sample code

SnpImportExportSnippets

Snippets

Working with snippets and libraries

Related APIs z z z z

ILibrary

ILibraryAsset

ILibraryAssetCollection

ILibraryAssetContents (kLibraryAssetBoss)

Adding a snippet directly to an asset library

Suppose you have a snippet file and want to somehow add it directly into an asset library, without going through the operation of placing the file into a document and then adding it from the document into the asset library.

Solution

If you just want to add an existing page item in a document to an asset library (kSnippetBased-

CatalogBoss), there are APIs like ILibrarySuite and ILibraryCmdUtils that help in this operation.

A more interesting operation from the snippet perspective is adding a snippet directly from a file into an asset library (kSnippetBasedCatalogBoss), without first placing the snippet in a document. Implementing this operation on the current public API is impossible. You might think of going through the scrap database rather than having to create a document, but you cannot import a snippet file into the scrap database, as it does not have a DOM element

(IDOMElement) hierarchy; see kScrapDocBoss and compare with kDocBoss.

Snippets 293

294

Snippets

Working with snippets and libraries

InCopy: Assignments

Creating an assignment

InCopy: Assignments

Creating an assignment

Suppose you want to create a new assignment in an InDesign document.

Solution

There are several ways to create a new assignment: z If you want the end user to have full user-interface control, call IAssignmentU-

IUtils::NewAssignment, which returns a UIDRef of the new assignment. You can get IAssignmentUIUtils because it is aggregated into kUtilsBoss.

z z

If you do not want any user interface, use IAssignmentMgr::CreateAssignmentCmd, which returns an IAssignment pointer. You can get IAssignmentMgr from kSessionBoss because it is aggregated into kSessionBoss.

To use kAssignDocCmdBoss directly, you need to pass the command various data. For an example, see the code snippet provided in the SDK.

Sample code

SnpManipulateAssignment::NewAssignment

Related APIs

z z z z

IAssignment

IAssignmentMgr

IAssignmentUIUtils kAssignDocCmdBoss

InCopy: Assignments 295

296

InCopy: Assignments

Adding content to an assignment

Adding content to an assignment

Suppose you want to add text stories or images to an existing assignment.

Solution

1. Get IAssignmentSelectionSuite from active context.

2. Use IAssignmentSelectionSuite::Assign.

Sample code

SnpManipulateAssignment::AddToAssignment

Related APIs

z z z

IAssignmentMgr

IAssignmentSelectionSuite kAddToAssignmentCmdBoss

Examining the content of an assignment

Suppose you want to know the content of an assignment.

Solution

1. Instantiate the IAssignment interface of the assignment.

2. Get information about the assignment from the interface, like assignment name, assignee, and assignment file path.

3. Get a list of IAssignedStory objects from IAssignment::GetStories.

4. See whether each assigned story is a text story or an image story, by examining the ClassID of the object.

5. Get information about each assigned story through the IAssignedStory interface.

Sample code

SnpManipulateAssignment::InspectAssignment

InCopy: Assignments

Deleting an assignment

Related APIs

z z z z

IAssignedStory kAssignedStoryBoss

IAssignment kAssignedImageBoss

Deleting an assignment

Suppose you want to delete an existing assignment from a document.

Solution

1. Create kUnassignDocCmdBoss.

2. Get the assignment file path from the IAssignment interface.

3. Pass the document UIDRef as the command’s ItemList, and pass the assignment file path as command data.

4. Process the command.

Sample code

SnpManipulateAssignment::DeleteAssignment

Related APIs

z z z

IAssignment

IID_ISTRINGDATA kUnassignDocCmdBoss

InCopy: Assignments 297

298

InCopy: Assignments

Deleting an assignment

Flash/FlexUI

Getting Started

Flash/FlexUI

Getting Started

InDesign CS4 can display Flash SWF content internally. This is implemented in several ways; here, we discuss how to do it with a C++ plug-in and with ScriptUI.

Why use Flash/Flex in InDesign?

z z z

Adobe Flex® provides a very easy way to build a user interface.

InDesign can export to SWF and can contain Flash content. The ability to show Flash content in a panel can be very useful; for example, in page transitions.

You gain the ability to re-use a user interface in multiple applications; for example, a kuler panel that works in Photoshop, InDesign, etc.

Guidelines for using a C++ plug-in versus ScriptUI

Use a C++ plug-in in the following cases: z

Your user interface is displaying/accessing data not accessible from scripting.

z z

You are building a panel that displays information about the InDesign model and must remain up to date.

You want to add a Flash user interface to an existing plug-in user interface or replace an existing plug-in user interface.

Use ScriptUI in the following cases: z

Your data is accessible from scripting.

z z

It is acceptable if your user interface is not always up to date. (This probably is best as a modal dialog solution.)

You want to add a Flash user interface to an existing ScriptUI solution.

Flash/FlexUI 299

300

Flash/FlexUI

Flash/Flex from a C++ plug-in

Flash/Flex from a C++ plug-in

Introduction and use

z z z z

How to implement a panel containing a Flash SWF.

How to connect a selection observer to an OWLFlashPlayerWidget by specializing Active-

SelectionObserver.

How to call methods within a Flash SWF from a plug-in.

How to call methods within a C++ plug-in from a Flash SWF.

The flexuistroke sample plug-in shows how to implement FlexUI in InDesign using an

OWLFlashPlayerWidget in a panel. If the panel is not visible on start-up, it can be shown from the Windows menu. The panel contains an OWLFlashPlayerWidget, and it aggregates an

ActiveSelectionObserver. When the panel is created, the observer loads the flexuistroke SWF into the OWLFlashPlayerWidget. The combo-box component in the SWF is programmed to mimic the behavior of the weight widget on the application's Stroke Weight panel.

The flexuistroke sample plug-in comprises two projects: an InDesign plug-in and a Flex

Builder™ 3 project. The InDesign plug-in components are in the typical SDK sample locations, and the Flex Builder component is in the flexuistrokemxml folder within the plug-in's source folder. The SWF file has already been built for this plug-in; it is in flexuistrokemxml/bin. The plug-in expects to find the SWF file (flexuistroke.swf) in the same folder as the plug-in's executable file (on Windows, FlexUIStroke.sdk.pln; on Mac OS, FlexUIStroke.sdk.InDesignPlugin).

The plug-in project files have a custom build step that copies the SWF from its bin folder to the same folder as the plug-in's executable.

The Flex Builder project is available in the flexuistrokemxml folder. To use the Flex project, follow these steps: z z z

Run Flex Builder 3.

Right click in the Flex Navigator window and choose Import... > General > Existing Projects into Workspace.

Click Next.

z z

Choose “Select root directory” and browse to the flexuistroke sample plug-in's flexuistrokemxml folder.

Click Finish.

Classes

z z

FlexUIStrokeActionComponent — Implements IActionComponent; performs the actions that are executed when the plug-in's menu items are selected.

FlexUIStrokePanelSelectionObserver — Implements an observer, IObserver based on

ActiveSelectionObserver, that updates the stroke weight displayed in the panel's widget

Flash/FlexUI

Flash/Flex from a C++ plug-in z z when the stroke weight of the selected objects change, and updates the stroke weight of the selected objects when the user changes the value of the panel's stroke weight widget.

kFlexUIStrokeActionComponentBoss — This boss class supports two interfaces: IAction-

Component and IPMPersist.

kFlexUIStrokePanelWidgetBoss — This boss class inherits from an API panel boss class, and adds an interface to control a pop-up menu on the panel.

Architecture

The plug-in has a panel, kFlexUIStrokePanelWidgetBoss, which contains an OWLFlashPlayer-

Widget, kOWLFlashPlayerWidgetBoss. The OWLFlashPlayerWidget is responsible for loading and sending communication to and from the Flash SWF. The panel aggregates a selection observer, FlexUIStrokePanelSelectionObserver, that has been extended to observe selection.

When the selection changes in InDesign, FlexUIStrokePanelSelectionObserver queries for the current stroke weight via the IStrokeAttributeSuite suite. Then, the stroke weight is sent to the

SWF, by calling IOWLFlashPlayerController's CallMovieFunction. The SWF is then responsible for displaying the stroke weight in its combo-box component.

When the user selects a new stroke weight in the Flex combo-box component, the SWF uses

ExternalInterface to send the selected weight to the FlexUIStrokePanelSelectionObserver's registered callback function, FlexUIStrokeSWFCallback. This function tells the IStrokeAttribute-

Suite to change the current selection's stroke weight to the one passed in from the SWF.

Connecting Flex and InDesign

There are two connection points in a plug-in where you can connect to your SWF. Both points are implemented by OWLFlashPlayerController. OWLFlashPlayerController passes along incoming transactions by calling a static method in your plug-in, and it provides a method to send outgoing transactions to your SWF.

There also are two connection points in a SWF where you can connect to your plug-in. Both points are implemented by ExternalInterface. ExternalInterface allows you to define callback methods in your SWF, and it provides a method for calling the methods located in your plugin.

Incoming transactions (from SWF to plug-in)

Create a static member function in your plug-in, and call OWLFlashPlayerController's SetAppFunctionCallback() to define the static method as the callback method in your plug-in. Then, from your ActionScript code, use ExternalInterface.call() to call the plug-in's static method.

In C++ class declaration: static PMString MySWFCallback(const PMString& request, void* refPtr);

// note: refPtr is the object who owns the static callback method.

In C++, after loading the SWF into the panel:

ErrorCode err = playerController->SetAppFunctionCallback (&MySWFCallback, this);

Flash/FlexUI 301

302

Flash/FlexUI

Flash/Flex from a C++ plug-in

In ActionScript: if(ExternalInterface.available) {

ExternalInterface.call("MySWFCallback", parameter1, parameterN);

}

Outgoing transactions (from plug-in to SWF)

In ActionScript, use ExternalInterface to declare your SWF's method as a callback. The first parameter specifies the callback name to use from your plug-in, and the second parameter is a reference to your callback method. Then, from your C++ plug-in, call the SWF's callback by using OWLFlashPlayerController's CallMovieFunction() method.

In ActionScript: public function Init() : void {

ExternalInterface.addCallback

("myPlugInCallback", myPlugInCallbackHandler);

} public function myPlugInCallbackHandler(parameter:String) : void { doSomething();

}

In C++:

PMString request("<invoke name=\"myPlugInCallback\" returntype=\"xml\">"); request.Append("<arguments>"); request.Append("<string>" + paramStr + "</string>"); request.Append("</arguments>"); request.Append("</invoke>");

InterfacePtr<IOWLFlashPlayerController> playerController

(flashWidgetView, UseDefaultIID()); if (playerController) {

PMString result;

ErrorCode err = playerController->CallMovieFunction(request, result);

}

XML packets

For both connection points, communication is achieved by sending XML packets back and forth. In your plug-in, this XML packet is a PMString containing XML data. Your plug-in is responsible for creating outgoing XML and parsing incoming XML. In your SWF, ExternalInterface takes care of creating and parsing the XML for you.

z Request packet — A request packet is used when calling a SWF method and when the SWF calls your plug-in. A typical request uses an <invoke> tag to specify the method being called, along with an <arguments> tag to specify the arguments to the method. For example:

Flash/FlexUI

Flash/FlexUI

Flash/Flex from a C++ plug-in z z

<invoke name="functionName" returnType="xml">

<arguments>

<string>Trevor</string>

<number>31</number>

<true/>

</arguments>

</invoke>

Result packet — A result packet is used for sending a plug-in method's result back to the

SWF and when the SWF returns a value from one of its methods. A typical result uses an

<object> tag, along with <property> tags defining the member data of that object. For example:

<object>

<property id="strokeWeight">

<string>strokeWeightValue</string>

</property>

</object>

Valid types — The valid type tags that can be used are as follows:

<number>2.5</number>

<string>Trevor</string>

<false/>

<true/>

<null/>

<undefined/>

<date>1137840611674</date>

<class>com.adobe.MyClass</class>

<object>

<property id="x"><string>value10</string></property>

<property id="y"><string>value12</string></property>

...

</object>

<array>

<property id="0"><string>value10</string></property>

<property id="1"><string>value12</string></property>

...

</array>

Notes: z z

The <date> type represents the number of milliseconds since Jan 1 1970 GMT. This is the standard representation ECMAScript uses to represent time.

The <class> type is used to represent a class object. It is of type Class in ActionScript.

z The <property> values of <object> or <array> can be any of the above types, including other objects and arrays. This can be used to build nested data structures, but it cannot contain circular references.

303

Flash/FlexUI

Flash/Flex from ScriptUI

See also

z z z

IStrokeAttributeSuite

IGraphicAttributeSuite

“Selection Fundamentals” chapter in Adobe InDesign CS4 Products Programming Guide

304

Flash/Flex from ScriptUI

Introduction and use

z z z z

How to implement a ScriptUI panel containing a Flash SWF.

How to call methods within a Flash SWF from a JavaScript script.

How to call methods within a JavaScript script from a Flash SWF.

How to attach a script to document events.

The FlexUIBasicScriptUI sample plug-in shows how to implement FlexUI in InDesign using flashplayer in a ScriptUI palette window. If the palette window is not visible on start-up, it can be shown from the Windows menu by invoking the FlexUIBasicScriptUI item. The palette window contains a flashplayer component. When the palette window is created, the JavaScript script uses the loadMovie method of the flashplayer to load our SWF that was created using

Flex.

The FlexUIBasicScriptUI sample plug-in comprises a JavaScript file, FlexUIBasicScriptUI.jsx, and the FlexBuilder 3 components necessary to build the SWF: FlexUIBasicScriptUI.mxml and the Flex project files (.actionScriptProperties, .flexProperties, and .project). The SWF file has already been built for this plug-in; it is located at the top level of the flexuibasicscriptui folder.

To run the sample, copy both FlexUIBasicScriptUI.jsx and FlexUIBasicScriptUI.swf to your

Scripts/Startup Scripts folder in your InDesign installation. If the Startup Scripts folder does not already exist, create it.

The SWF contained in the panel has two tabs, Document Info and Add Page.

z The Document Info tab displays the document name, number of pages, and the list of paragraph styles for the document, and it has an Update Info button. Use the Update Info button to force an update to the info for the current document. The information is updated automatically for some events, because the script attaches itself to afterNew, afterOpen, after-

Close, and afterSave events. When one of these events occurs, the script is notified, and it performs the update. You will notice that the Document Info panel does not always stay current. For example, if you use InDesign's Layout menu to add pages or you select another document, the information does not update. This is because scripting does not provide us with attach points for events like model- or selection-change events. If you use the Update

Info button, the information is updated. If you want to have your FlexUI respond to other events (like selection changes or object model changes), you need to implement a C++ plugin that uses an observer to detect the change. The C++ plug-in can create a panel that hosts

Flash/FlexUI

Flash/Flex from ScriptUI z a SWF, and it can communicate with the SWF through the panel's flashPlayer via ExternalInterface. The SDK sample, flexuistroke, demonstrates this technique using a selection observer.

The Add Page tab contains a text-entry box and an Add Page button. Use the text-entry box to enter the text you want to be displayed on the new page. Click Add Page to add a new page to the current document. The new page contains a page-sized text frame with the text you entered. If no document is open, a new document is created, and the first page of the document contains the text you typed.

To use the Flex project, follow these steps: z

Run Flex Builder 3.

z

Right click in the Flex Navigator window and choose Import... > General > Existing Projects into Workspace.

z z

Click Next.

Choose “Select root directory” and browse to the flexuibasicscriptui folder.

z Click Finish.

FlexBuilder is not required to compile the MXML into a SWF. Instead, you can install the free

Flex3 SDK and use the command-line compiler. The compiler is located in the bin folder of the

Flex SDK installation folder. Open a command line or Terminal window, set the current directory to the bin folder, the use the following command line (changing the path to flexuibasicstrokeui.mxml as necessary): mxmlc

<SDK>/source/sdksamples/flexuibasicscriptui/FlexUIBasicScriptUI.mxml

Architecture

The JavaScript script (FlexUIBasicScriptUI.jsx) uses ScriptUI to create a palette window containing a flashplayer widget. The flashplayer widget is responsible for loading and communicating with the Flash SWF (FlexUIBasicScriptUI.swf).

The JavaScript script contains two methods that the SWF can call, addPage and getDocInfo.

These methods are called from Flex by using the ExternalInterface call method.

The flex ActionScript code has one method that can be called from the JavaScript script, doUpdateDocInfo. This method is called from the JavaScript by using the flashplayer component's invokePlayerFunction method.

Data types

ExternalInterface serializes and de-serializes common data types, allowing Flex and JavaScript to pass data back and forth. The allowed ActionScript types include String, Number, Array, and

Object. An Object contains named properties which also are of the common types. When creating an object with named properties in JavaScript, you must declare the object using new

Object(). For details, go to: http://livedocs.adobe.com/flex/3/html/help.html?content=passingarguments_4.html

Flash/FlexUI 305

306

Flash/FlexUI

Flash/Flex from ScriptUI

The FlexUIBasicScriptUI sample plug-in uses an object with named properties to represent the

InDesign Document info. The object is created in the JavaScript method, getDocInfo(), and it contains the following named properties: name: String numPages: Number paragraphStyles: Array of String

Events

The script attaches itself to afterNew, afterOpen, afterClose, and afterSave events. When one of these events occurs, updateDocInfoEvent() in the JavaScript gets called. updateDocInfoEvent() calls getDocInfo(), which creates a new object with the named properties specified above and populates the object with information about the document. updateDocInfoEvent() then calls invokePlayerFunction() on the flashplayer component, passing doUpdateDocInfo as the method to call in the SWF and passing the docInfoObject as a parameter to the doUpdate-

DocInfo method.

JavaScript target engine

To implement a ScriptUI in InDesign, the JavaScript needs to remain active while InDesign is running. In InDesign scripting, this is done by using the script as a Startup Script (place the script in the startup scripts folder), and creating a target engine for the script:

#targetengine "FlexUIBasicScriptUI"

The target engine is declared as an object containing data and methods. All methods and data, except the initialization code in the main body of the script are defined as members of the target engine. The target engine must have a unique name; in the FlexUIBasicScriptUI sample plug-in, it is named FlexUIBasicScriptUI.

To define a method in the target engine, we use the following syntax:

FlexUIBasicScriptUI.invokeMenuItem = function() {...}

To define data in the target engine, we use the following syntax:

FlexUIBasicScriptUI.myPath = "";

To call a function of the target engine, we use the following syntax:

FlexUIBasicScriptUI.installMenuItem();

Connecting Flex and InDesign ScriptUI

There are two connection points in an InDesign JavaScript script where you can connect to your SWF. Both points are implemented by the ScriptUI component, flashplayer. The flashplayer component allows you to define callback methods in your script, and it provides a method for calling the methods located in your SWF.

There also are two connection points in an SWF where you can connect to your InDesign script. Both points are implemented by ExternalInterface. ExternalInterface allows you to define callback methods in your SWF, and it provides a method for calling the methods located in your InDesign script.

Flash/FlexUI

Limitations

Incoming transactions (from SWF to InDesign script)

Create a named property in your flashplayer component, setting both its name and value to the name of the JavaScript method. Then, from your ActionScript code, use ExternalInterface.call() to call the InDesign script's method.

In JavaScript, after loading the SWF into the panel:

FlexUIBasicScriptUI.flashPlayerRef.getDocInfo = FlexUIBasicScriptUI.getDocInfo;

FlexUIBasicScriptUI.getDocInfo = function(myDocument) {...}

In ActionScript: var docInfo:Object = ExternalInterface.call("getDocInfo");

Outgoing transactions (from InDesign script to SWF)

In ActionScript, use ExternalInterface to declare your SWF's method as a callback. The first parameter specifies the callback name to use from your InDesign script, and the second parameter is a reference to your callback method. Then, from your InDesign script, call the

SWF callback by using the flashplayer component's invokePlayerFunction() method.In Action-

Script:

ExternalInterface.addCallback("updateDocInfo", doUpdateDocInfo); public function doUpdateDocInfo(docInfo:Object):void {...}

In JavaScript:

FlexUIBasicScriptUI.flashPlayerRef.invokePlayerFunction("updateDocInfo", docInfoObject);

Limitations

z z z

You cannot drag/drop from the Flash user interface to InDesign.

Flex widgets do not have the same conversion routines and input limiters built-in as InDesign widgets.

ScriptUI solutions can respond to only a limited number of events, and they cannot implement an observer on the model.

Flash/FlexUI 307

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