ROBE DigitalSpot

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ROBE DigitalSpot | Manualzz
Version 1.2
DigitalSpot 3000 DT
Table of contents
1. Safety instructions.......................................................................................................... 4
2. Unpacking........................................................................................................................ 5
3. Introduction...................................................................................................................... 6
4. Fixture exterior view....................................................................................................... 6
4.1 Placing fixture head covers......................................................................................... 7
5. Video inputs..................................................................................................................... 7
6. Connection to the mains................................................................................................. 7
6.1 Powering on the DigitalSpot 3000 DT......................................................................... 7
7. Shutting down the DigitalSpot 3000 DT........................................................................ 7
8. Positioning the DigitalSpot 3000 DT . ........................................................................... 8
8.1 Changing the zoom..................................................................................................... 9
9. Rigging the fixture........................................................................................................... 9
10. DMX-512 connection................................................................................................... 11
11. Ethernet connection.................................................................................................... 12
12. Folder organization..................................................................................................... 13
13.DigitalSpot 3000 DT - Control menu map................................................................... 14
14. Operating modes ........................................................................................................ 17
15. Control menu .............................................................................................................. 17
15.1 Fixture Address ...................................................................................................... 17
15.2 Fixture information.................................................................................................. 18
15.3 Personality.............................................................................................................. 18
15.4 Lamp On/Off . ......................................................................................................... 19
15.5 Manual control......................................................................................................... 19
15.6 Stand alone operation............................................................................................. 19
15.7 Preview mode......................................................................................................... 20
15.8 Reset functions....................................................................................................... 20
15.9 Service menu.......................................................................................................... 20
15.10 Special functions................................................................................................... 21
15.11 Fixture Off............................................................................................................. 23
16. Keystones ................................................................................................................... 23
17. In Frame and Out Frame parametres . ...................................................................... 24
18. Video Control............................................................................................................... 24
19. Playback speed ......................................................................................................... 25
20. Media content management ...................................................................................... 26
20.1 Moving files between fixture and a PC.................................................................... 26
20.2 Moving files between networked fixtures ............................................................... 27
21. Remote control of the fixture via WWW browser.....................................................28
22. Picture merging........................................................................................................... 31
22.1 Picture merging control channels............................................................................ 31
22.2 Picture merging example ....................................................................................... 34
23. Effect video synchronization..................................................................................... 35
24. Projection onto angular,cylindric or spheric surfaces............................................ 36
24.1 Curved surface support channels .......................................................................... 36
25. Video processing on gobo layers from a streaming video server..........................39
26. Technical specifications............................................................................................. 43
27. Error and information messages............................................................................... 45
28. Maintenance . ............................................................................................................. 46
28.1 Replacing the lamp................................................................................................. 46
28.2 Replacing the projector........................................................................................... 47
28.3 Replacing the air filters............................................................................................ 48
28.4 Replacing the fuse.................................................................................................. 49
28.5 System restore........................................................................................................ 49
28.6 Cleaning.................................................................................................................. 49
Appendix - DMX protocol ............................................................................................... 51
FOR YOUR OWN SAFETY, PLEASE READ THIS USER MANUAL CAREFULLY
BEFORE POWERING OR INSTALLING YOUR DIGITALSPOT 3000 DT !
Save it for future reference.
This device has left our premises in absolutely perfect condition. In order to maintain this condition and to ensure a safe operation, it is absolutely necessary for the user to follow the safety instructions and warning notes
written in this manual.
The manufacturer will not accept liability for any resulting damages caused by the non-observance of this
manual or any unauthorized modification to the device.
Please consider that damages caused by manual modifications to the device are not subject to warranty.
The DigitalSpot 3000 was designed for indoor use and it is intended for professional
application only. It is not for household use.
1. Safety instructions
DANGEROUS VOLTAGE CONSTITUTING A RISK OF ELECTRIC SHOCK IS PRESENT
WITHIN THIS UNIT!
Make sure that the available voltage is not higher than stated on the rear panel of the fixture.
This fixture should be operated only from the type of power source indicated on the marking label. If you are
not sure of the type of power supplied, consult your authorized distributor or local power company.
Always disconnect the fixture from AC power before cleaning, removing or installing the lamp, fuses, or any
part.
Make sure that the power switch is set to off-position before you connect the fixture to the mains. The power plug
has to be accessible after installing the fixture. Do not overload wall outlets and extension cords as this can
result in fire or electric shock.
Do not allow anything to rest on the power cord. Do not locate this fixture where the cord may be damaged by
persons walking on it.
Make sure that the power cord is never crimped or damaged by sharp edges. Check the fixture and the power
cord from time to time.
Refer servicing to qualified service personnel.
This device falls under protection class I. Therefore this fixture has to be connected to a mains socket outlet
with a protective earthing connection.
Do not connect this device to a dimmer pack.
Do not look straight at the fixture objective lens or LED module during operation. The
intense light beam may damage your eyes.
If the device has been exposed to drastic temperature fluctuation (e.g. after transportation), do not switch it on
immediately. The arising condensation water might damage your device. Leave the device switched off until
it has reached room temperature.
Do not shake the device. Avoid brute force when installing or operating the device.
This fixture was designed for indoor use only, Do not expose this unit to rain or use near water.
When choosing the installation spot, please make sure that the device is not exposed to extreme heat, moisture
or dust.
Air vents and slots in the fixture´s head and base are provided for ventilation, to ensure reliable operation of
the device and to protect it from overheating.
The openings should never be covered with cloth or other materials, and never must be blocked.
This fixture should not be placed in a built-in installation unless proper ventilation is provided.
Always use a secondary safety cable when mounting this fixture.
Only operate the fixture after having checked that the housing is firmly closed and all screws are tightly fastened.
Make sure that the area below the installation place is blocked when rigging, derigging or servicing the fixture.
Do not block the front objective lens with any object when the fixture is under operation.
The lamp becomes extremely hot during operation. Allow the fixture to cool approximately 40 minutes prior to
removing the lamp assembly for replacement. Do not operate lamps beyond the rated lamp life.
Operate the fixture only after having familiarized with its functions. Do not permit operation by persons not
qualified for operating the fixture. Most damages are the result of unprofessional operation!
Please use the original packaging if the fixture is to be transported.
Please consider that unauthorized modifications on the fixture are forbidden due to safety reasons!
If this device will be operated in any way different to the one described in this manual, the product may suffer
damages and the guarantee becomes void. Furthermore, any other operation may lead to dangers like shortcircuit, burns, electric shock, lamp explosion, crash etc.
To switch the DigitalSpot 3000 DT off, always use either option "Fixture Off" in main
menu or set a DMX value of channel 8 between 240-249.
Never switch the fixture off by pulling out the power plug from the socket otherwise
the fixture may be damaged (projector lamp, operating system...)!
2. Unpacking
The DigitalSpot 3000 DT is packaged in either a cardboard box or one-unit (two-unit) flight case to protect the
product during shipment.
The following items are included:
- the DigitalSpot 3000 DT
- 2 omega holders
- the USB 2.0 flash drive with a System recovery utility
- this user manual
3. Introduction
The DigitalSpot 3000 DT features moving head with a video projection and automated lighting technologies
including a DMX controllable digital media server installed in a fixture´s base. The built-in 32-bit Graphics Engine utilizes Linux and DirectX application programming interface to provide extensive image control of graphic
objects.
The Digital spot 3000 DT uses DMX512 protocol to control hardware functions like pan, tilt, and focus, as well
as media fixture capabilities including loading images and movies. The graphics engine allows you manipulate
position, scale, rotation, apply visual effects and colour mix each image.
S-Video and VGA inputs for direct input to data projectors are handy for performing presentations.
S-Video and Composite live inputs can be used in graphics effects of DigitalSpot 3000 DT
4. Fixture exterior view
1 - Top head cover
2 - Projector aperture
3 - LED Wash module
4 - Yoke
5 - Pan lock/unlock latch
6 - Control board
7 - Base
8 - Handle
9 - Bottom head cover
10 - Tilt unlock button (green)
11 - Tilt lock button (red)
The fixture head is locked for transportation - the tilt lock button (11) is pushed and the pan lock/unlock latch
(5) is in a lock position. To unlock the fixture head, press the tilt unlock button (9) and move the pan lock/unlock
letch into an unlock position.
Front panel
1 - Display
2 - Rotary control wheel
3 - Escape button
4 - Vents for microphone
5 - Enter button
Rear panel
1 - Power cord
2 - Power switch
3 - Fuse
4 - LAN (RJ-45) port
5 - DMX input/output (5-pin XLR)
6 - ATX switch
7 - 2 x USB port
8 - Composite input-dataprojector
9 - S-video input-dataprojector
10 - Composite input-dataprojector
11 - S-video input- graphics engine
12 - DMX input/output (3-pin XLR)
4.1 Placing fixture head covers
The head cooling fans are fixed in head covers and their supply is realized by a pair of springy contacts.
The head covers cannot be interchanged otherwise the fans will not work.
Pay attention to correct placing the covers on the fixture head.
The top head cover (1) does not have air vents at its front and shelters the top projector side with the lamp
cover (3).
The bottom head cover (2) has air vents at its front and shelters bottom projector side.
5. Video inputs
Both Composite (8) and S-Video (9) inputs provide direct connection to the projector. The inputs are intended
for a static presentation as data going through the inputs cannot be processed in a graphics engine ,it means
that graphics effects from a DMX protocol will not be usable. In this use of the fixture, the function of Keystoning
from a DMX protocol will not operate. Next both inputs Composite (10) and S-Video (11) enable to process
data in a graphics engine, it is means that you can use all spectrum of effects that the DMX protocol offers
6 Connection to the mains
Install a suitable plug on the power cord, note that the cores in the mains lead are coloured according to the
following table.
Core (Eu)
Core (US)
Pin
Symbol
Brown
Black
Live
L
Light blue
White
Neutral
N
Yellow/Green
Green
Earth
The earth has to be connected
6.1 Powering on the DigitalSpot 3000 DT
When the fixture is connected to the AC mains supply and the power switch is on, it automatically begins a
homing procedure to verify that all functions of the fixture and its internal projector are in good order.
7. Shutting down the DigitalSpot 3000 DT
There are two recommended ways how to shutdown the fixture:
1. A DMX controller can switch off the projector lamp and shut down the fixture with the "Lamp Off, Fixture Off" option on the control channel 8 (see DMX protocol).
2. The option "Fixture Off" in main menu of DigitalSpot 3000 DT switches off the projector´s lamp and shuts
down the fixture.
After shutting down the fixture switch the power switch on the rear side of the fixture base to the off
position in order to save energy. .
Removing power directly without the shutdown procedure
can reduce fixture reliability!
8. Positioning the DigitalSpot 3000 DT
The DigitalSpot 3000 DT is designed to be installed in one of four possible installation locations:
1. Front Table - the fixture is placed near the floor in front of the screen.
2. Front Ceiling - the fixture is suspended upside-down from the ceiling (truss) in front of the screen.
Set Ceiling Projection in the menu Personality ("Personality--->"Projection Presetting"
--->"Ceiling Projection"--->"On")
3. Rear Table - the fixture is placed near the floor behind the screen. Set Rear Projection in the menu
Personality ("Personality--->"Projection Presetting"--->"Rear Projection"--->"On")
Note that a special rear projection screen is required.
4. Rear Ceiling - the fixture is suspended upside-down from the ceiling (truss) behind the screen.
Set Rear Projection in the menu Personality ("Personality--->"Projection Presetting"--->
"Rear Projection"--->"On") and Ceiling Projection ("Personality--->"Projection Presetting"
--->"Ceiling Projection"--->"On")
Note that a special rear projection screen is required.
When determining the position of the fixture and projection screen, you will need to account for the projected
image size, which is directly proportional to the projection distance.
There is a table of 4:3 aspect-ratio screen sizes to assist you in determining the ideal location for your fixture.
4:3 Aspect-ratio Screen Size
A
B
Distance from Screen
C
Min.zoom*
Max.zoom
mm
Inches
mm
Inches
mm
Inches
mm
Inches
mm
Inches
720
28
960
38
1200
47
1925
76
1750
69
900
35
1200
47
1500
59
2406
95
2187
86
1080
43
1440
57
1800
71
2887
114
2624
103
1200
47
1600
63
2000
79
3208
126
2916
115
1320
52
1760
69
2200
87
3529
139
3208
126
1500
59
2000
79
2500
98
4010
158
3645
144
1680
66
2240
88
2800
110
4491
66
4082
161
1800
71
2400
94
3000
118
4812
165
4347
171
2100
83
2800
110
3500
138
5614
221
5104
201
2400
95
3200
126
4000
157
6416
253
5833
230
2700
106
3600
142
4500
177
7218
284
6651
262
3000
118
4000
157
5000
197
8020
316
7291
287
3600
142
4800
189
6000
236
9624
379
8749
344
4200
165
5600
221
7000
276
11228
442
10206
402
4800
189
6400
252
8000
314
12832
505
11664
459
* Min zoom is default setting.Max. zoom is possible after manual adjustment only. See instructions below.
Note: There is 3% tolerance among these numbers due to optical component variations. We recommend
that if you intend to permanently install the DigitalSpot 3000 DT, you should physically test the projection size
and distance using the actual fixture in m before you permanently install it, so as to make allowance for this
projector's optical characteristics. This will help you determine the exact mounting position so that it best suits
your installation location
8.1 Changing the zoom
1. Turn the power off and if the projector lamp was on, wait 10 minutes until the projector has cooled.
2. Remove the top cover of the fixture head by loosening the four quarter-turn fasteners (1).
3. Unscrew 2 fastening screws (2) which securing the focus driving motor (3). Turn the motor up in order to
allow an access to the zoom ring (4).
4. Turn the zoom ring to the right position to set max. zoom. (Left position-min. zoom-default setting).
5. Tilt the focus driving motor back to the chassis and secure it by 2 crews.
6. Fasten the top cover back on the fixture head.
9. Rigging the fixture
Please consider the respective national norms during the installation!
Verify the truss or support will handle the combined weight of all the fixtures on the truss
Always use a secondary safety cable when mounting this fixture
When rigging, derigging or servicing the fixture staying in the area below the installation place, on bridges,
under high working places and other endangered areas is forbidden.
The operator has to make sure that safety-relating and machine-technical installations are approved by an expert
before taking into operation for the first time and after changes before taking into operation another time.
The operator has to make sure that safety-relating and machine-technical installations are approved by a skilled
person once a year.
To ensure reliable operation of the product and to protect it from overheating, the vents must not be blocked
or covered.
Hot air is exhausted from the exhaust vent. Do not put any flammable object near the fixture, hot air is exhausted
from the air vents.
Keep the exhaust vents at least 1 m away from any objects.
Do not touch peripheral parts of the exhaust vent, especially screws, grids and metallic parts. These areas
will become hot while the fixture is being used.
Do not put anything on the fixture. Objects put on the fixture will not only get damaged but also may cause fire
hazard by heat.
Allow the fixture to cool for 20 minutes before handling.
The fixture has to be installed out of the reach of people.
IMPORTANT! Overhead rigging requires extensive experience, including calculation of working load limits,
installation material being used, and periodic safety inspection of all installation material and the fixture. If you
lack these qualifications, do not attempt the installation yourself, but instead use a professional structural rigger.
Improper installation can result in bodily injury and or damage to property.
The fixture must never be fixed swinging freely in the room.
Caution: Fixtures may cause severe injuries when crashing down! If you have doubts concerning the safety of
a possible installation, do not install the fixture.
Before rigging make sure that the installation area can hold a minimum point load of 10 times the fixture’s
weight.
Use 2 appropriate clamps to rig the fixture on a truss.
Make sure that the device is fixed properly!
Ensure that the structure (truss) to which you are attaching
the fixtures is secure.
A pair of the Omega holders can be placed in 2 positions on the bottom of the base. Use 2 clamps (not supplied) with screws M12.
For overhead use, always install a safety cable that can hold at least 10 times the weight of the fixture. You must
only use safety cables with screw-on carbines. Pull the safety cable through the two apertures on the bottom of
the base and over the trussing system etc. Insert the end in the carbine and tighten the fixation screw.
To install the fixture on the truss:
1. Bolt clamp (1) to the omega
holder (2) with M12 bolt and lock nut
through the hole in the holder.
2. Fasten the omega holders on the
bottom of the base by inserting both
quick-lock fasteners (3) into the holes of
the base and tighten fully clockwise.
3. Fasten the safety-rope (4) through the
two apertures in the bottom of the base
and over the trussing system.
Before taking into operation for the first time,
the installation has to be approved by an expert!
10
10. DMX-512 connection
The fixture is equipped with both 3-pin and 5-pin XLR sockets for DMX input and output. The sockets are wired
in parallel.
Only use a shielded twisted-pair cable designed for RS-485 and 3-pin or 5-pin XLR-plugs and connectors in
order to connect the controller with the fixture or one fixture with another.
DMX - output
XLR mounting-sockets (rear view):
DMX-input
XLR mounting-plugs (rear view):
1 - Shield
2 - Signal (-)
3 - Signal (+)
4 - Not connected
5 - Not connected
1 - Shield
2 - Signal (-)
3 - Signal (+)
4 - Not connected
5 - Not connected
If you are using the standard DMX controllers, you can connect the DMX output of the controller directly with
the DMX input of the first fixture in the DMX chain. If you wish to connect DMX controllers with other XLR-outputs, you need to use adapter cables.
Building a serial DMX chain:
1. Connect the DMX output of the first fixture in the DMX chain with the DMX input of the next fixture. Always
connect one output with the input of the next fixture until all fixtures are connected.
2. Use menu "DMX Settings " to set the DMX start address on all fixtures (see "Fixture address" menu).
3. The option Activate DMX mode has to be confirmed in “DMX Settings" menu on all fixtures.
Example:
Caution: At the last fixture, the DMX cable has to be terminated with a terminator. Solder a 120 Ω resistor
between Signal (–) and Signal (+) into a 3-pin (or 5-pin) XLR plug and plug it into the DMX output of the last
fixture.
11
11. Ethernet connection
The fixtures on a data link are connected to the Ethernet with Art-Net communication protocol.The control
software from PC (or lighting console) has to support Art-Net protocol.
Art-Net communication protocol is based on the TCP/IP.Its purpose is to allow transfer of large amounts of
DMX 512 data over a wide area using a standard network technology.
An IP address is the Internet protocol address.The IP uniquely identifies any node (fixture) on a network.
A Universe is a single DMX 512 frame of 512 channels.
The DigitalSpot 3000 DT is equipped with 8-pin RJ- 45 socket for Ethernet input.Use a network cable category
5 (with four “twisted” wire pairs) and standard RJ-45 plugs in order to connect the fixture to the network.
RJ-45 socket (front view):
1- TD+ 2- TD-
3- RX+
4- Not connected
RJ-45 plug (front view):
5- Not connected
6- RX7- Not connected
8- Not connected
Patch cables that connect fixtures to the hubs or LAN sockets are wired 1:1,that is,pins with the same numbers
are connected together:
1-1
2-2
3-3
4-4
5-5
6-6
7-7
8-8
If one fixture and the computer are to be interconnected,no hubs or other active components are needed.A
cross-cable has to be used:
1-3
2-6
3-1
4-8
5-7
6-2
7-5
8-4
Ethernet operation
Connect the Ethernet inputs of all fixtures in the fixture chain with the network.
Use the menu "Artnet Settings " to set an IP address , artnet universe and artnet subnet on all fixtures (see the
"Fixture address" menu).
The option “Activate Artnet mode" has to be confirmed in “Artnet Settings ” menu on all fixtures.
Example:
(DMX address=273)
IP address=002.168.002.004
Artnet Universe=1
Artnet Subnet=0
(DMX address=137)
IP address=002.168.002.003
Artnet Universe=1
Artnet Subnet=0
12
(DMX address=1)
IP address=002.168.002.002
Artnet Universe=1
Artnet Subnet=0
12. Folder organization
The library structure is reflected on the hard drive where all files for the library are stored. The whole library is
contained within a special folder called ‘Media’.
Inside the Media folder is a collection of folder (000,001...240) each named with a 3-digit number. Each folder
following this convention represents a library folder and the 3-digit number represents the name of the folder.
Because of this, you can’t have folders without the 3 digit number scheme. You can’t neither have two folders
with the same digits.
Inside each folder is a collection of media that the library folder holds. The media also should follow the 3-digit
conventions with the digits representing the visual number inside the library. Note that for visuals the digit starts
at 001_ since visual 0 is always considered as being empty.
Subfolders 000-020 are reserved for default gobos and videos (from factory) and their content cannot
be changed.
The images and video clips can be in one of the following formats: bmp, jpg, tga; .png, gif, pcx, pnm, xpm and
lbm for images and mpeg1, mpeg2 for videos.
The folder named "Update" contains subfolders with the update files.The subfolders are created automatically
during software updating and their names matching to date when software update has been executed.
The folder a "Log" serves for saving log files generate by the option "Generate Log File" in a menu "Special
Functions" of the control panel.Log file names are deducated from the date when the file has been logged
out.
Top level folder
Media
000
001
002
:
240
Update
13-08-06_09:15:33
:
01-03-06_14:23:50
Log
13
13.DigitalSpot 3000 DT - Control menu map
Default settings=Bold print
Fixture Address
DMX Settings
Set DMX Address
Activate DMX Mode
Artnet Settings
Set IP Address
Custom IP Address
Default IP Address
Set ArtNet Universe (0 -15)
Set ArtNet Subnet (0 -15)
Activate ArtNet Mode
Fixture information
DMX Values
Pan (0-255)
:
Synchro to L3 (0-255)
Media Disk Space Usage
Free Disk Space
Used Disk Space
Software Version
Graphic Engine
IC1 Motherboard
IC2 Motherboard
IC3 Motherboard
IC1 HeadBoard
GPU Info: (GPU,Video Bios,Driver Version)
Product IDs (Mac Addr., RDM UID)
Personality
Pan Reverse (On,Off)
Tilt Reverse (On,Off)
Lamp Presetting
Lamp On/Power On (On,Off)
Lamp Off via DMX (On,Off)
Lamp On If DMX is Present (On,Off)
Lamp Off if not DMX (On,Off)
Display Adjusting
Display Permanent On
Display Off After 5 min
Permanent On
Display Orientation
Normal Orientation
Rotated Orientation
Pan/Tilt Feedback (On,Off)
Pan/Tilt Mode
Time Mode
Speed Mode
Active Blackout While:
During Movement Correction (On,Off)
Pan/Tilt Moving (On,Off)
Projection Presetting
Ceiling Projection (Off,On)
Rear Projection (Off,On)
DMX protocol
Set DMX Mode
No Server
2 Layers
3 Layers
Protocol Version (Version 1.1)
Microphone Sensitivity (01..10...20)
Default Setting
14
Lamp On/Off (On,Off)
Manual Control
Manual DMX Control
Pan (0-255)
:
Synchro to L3 (0-255)
Video Input Selection
Internal Input
External COMPOSITE Input
External SVIDEO Input
Stand-alone setting
Playing Program
Test Program In Loop
Program 1 In Loop
:
Program 10 In Loop
Normal
Static
Editing Program
Program 1
:
Program 10
Edit Steps
Step1
Music Trigger (On,Off)
Step 99
Start Step (1-99)
End Step (1-99)
Preview Mode
Reset functions
Reset Pan/Tilt System
Reset Focus/Shutter system
Reset All systems
Service menu
Power On Time (Total Hours,Resetable Hours)
Lamp On Time (Total Hours,Resetable Hours)
Lamp Strikes (Total Strikes,Resetable Strikes)
Fixture Temperatures
Current
Pan/Tilt Board [°C]
Led Panel Board [°C]
Maximum Nonresetable
Pan/Tilt Board [°C]
Led Panel Board [°C]
15
Pan (0-255)
Tilt (0-255)
Focus (0-255)
Run Program
:
Pan (0-255)
:
Synchronization To ID (0-255)
Step Time (0.1-25.5s)
Fade Time (0.1-25.5s)
Snap DMX
Save
Save and copy
Maximum Resetable
Pan/Tilt Board [°C
Led Pane Board [°C]
Air Filters
Time To Clean Up Filters
Set Clean Up Timer (10 hours..50 hours ..300 hours)
Special functions
Regenerate Thumbnails
Set Thumbnail size (50..96...300)
Regenerate Thumbnails
FTP Server
Set Account
Allow Anonymous (Yes/No)
HTTP Access
Set Account
Allow Anonymous (Yes/No)
USB Data Synchronize
USB1
USB2
Open
Media
Open
000
:
020
021
:
240
Open (001.jpg,..002.jpg)
Synchronize to Fixture
Synchronize from Fixture
Synchronize to Fixture
Synchronize from Fixture
Update
Open
Synchronize to Fixture
Synchronize from Fixture
Init Flash Disc
Software Update
Update Graphical Software
Update HW processors Software
Update Media Content
Calibrate Values
Analog Shutter Calib. (0-255)
Tilt Calibration (0-255)
Focus Mode
Focus Mode 1
Focus Mode 2
Generate Log File
Remote Servis
Set Service IP Address
Remote IP Address (193.085.180.148)
Remote Port (08283)
Service Port (08290)
Set Default Gateway Gateway Address (002.001.001.001)
Start Remote Service
Fixture Off
16
14. Operating modes
Before operating the DigitalSpot 3000 DT from a DMX 512 controller, you need to define the source of DMX
data, which may be:
DMX 512 - data is transmitted over standard DMX cables. Set a valid DMX start address, which is defined as
the first channel from which the DigitalSpot 3000 DT will respond to the controller.
Please, be sure that you don’t have any overlapping channels in order to control each DigitalSpot 3000 DT
correctly and independently from any other fixture on the DMX data link.
For DMX start address setting, please refer to the instructions under "Fixture Address".
ArtNet - data is transmitted over Ethernet network using Artnet protocol. Set an IP address, Artnet Universe
and Artnet Subnet.
For Artnet setting, please refer to the instructions under "Fixture Address".
15. Control menu
The control panel situated on the front panel of the base offers several features. You can simply set the fixture
addresses, configure the fixture, run test, make a reset and also use many functions for setting fixture
behaviour.
Control elements on the control board:
[RNS] encoder wheel-moves between menu items on the same level, scrolls between values.
[ESC] button-leaves menu without saving changes
[ENTER] button-enters menu, confirms adjusted values and leaves menu
After switching the fixture on,
than press [ENTER] and
the display shows the initial screen:
the display shows address:
The main menu of the control panel is accessed by pressing the [ENTER] button. To browse through the menu,
rotate the [RNS] wheel. To select a function or submenu, press the [ENTER] button.
15.1 Fixture Address
Use this menu to set the DMX address.
DMX Setting --- Select this submenu to set the DMX start address.
Set DMX Address - sets DMX address. After selecting desired DMX address confirm setting
by using the function "Activate DMX Mode":
Activate DMX Mode - Data is received from DMX input.
Artnet Setting --- Select this submenu to set the fixture for Ethernet operating.
Set IP Address - Select this submenu to set an IP address and NetMask.
The IP address is the Internet protocol address and uniquely identifies any node (fixture) on
a network. There can't be 2 fixtures with the same IP address on the network!
Default IP Address -Preset IP address.
Custom IP Address - The option enables edit all numbers of the IP address.
To set the custom IP address:
1. Select „Custom IP Address” and press the [ENTER].
2. Use RNS wheel to set the first number of the IP address
3. Press the [ENTER] to move on the second number of the IP address
4. Repeat steps 2 and 3 for the third and fourth number of the IP address.
If you want to return back on the previously edited number, press [ESC].
The same way you can set the Netmask Address.
Set ArtNet Universe - Select this submenu to set a Universe (0-15). The Universe is
a single DMX 512 frame of 512 channels.
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Set ArtNet Subnet - Select the option to set Ethernet subnetworks to which the fixture
belongs (0-15)
After setting all Artnet parameters confirm setting by using the function
"Activate Artnet Mode":
Activate Artnet Mode - Data is received from the Ethernet input.
15.2 Fixture information
DMX Values --- Select this item to read DMX values of each channel received by the fixture.
Media Disk Space Usage --- Select the item to read information about the hard disk space.
Free Disk Space --- Select the item to show a size of free hard disk space (MB).
Used Disk Space --- Select the item to show a size of used hard disk space (MB).
Software Version --- Select this function to read the software version of the fixture modules:
Graphic Engine - a graphic software of the fixture.
IC1 Motherboard - a processor IC1 on the main board in the fixture base (the IC1 controls
communication, DMX, fans, temperatures).
IC2 Motherboard - a virtual EEPROM.
IC3 Motherboard - a processor IC3 on the main board in the fixture base (the IC3 controls
pan, tilt, LEDs).
IC1 Headboard - a processor IC1 in the fixture head (the IC1 controls focus and shutter).
GPU Info --- Select the item to read information about graphics processing unit of the fixture.
Product IDs --- Select the function to read the MAC address and the RDM UID code.
15.3 Personality
Use this menu to modify DigitalSpot 3000 DT operating behaviour.
Pan Reverse --- Select this function to invert the pan movement.
Tilt Reverse --- Select this function to invert the tilt movement.
Lamp Presetting --- Select this menu to change the lamp “behaviour”.
Lamp On/Power On - Select this function to turn the projector´s lamp on automatically
after switching the fixture on.
Lamp Off via DMX - Select this function to switch the lamp off via DMX. Lamp On if DMX Present - This function allows you to strike the lamp automatically after
26 seconds if a DMX signal is present on the data link.
Lamp Off if not DMX - This function allows you to switch off the lamp automatically after 2 minutes if a DMX signal is missing on the data link.
Display Adjusting --- This function allows you to change the display settings:
Display Permanent On - This function allows you to keep the display permanent on or
to turn it off after 5 minutes of inactivity of control buttons (wheel)
Display Orientation - Select this function to adjust the display orientation:
Normal orientation - A standard display orientation.
Rotated Orientation - Inverts the display by 180°.
Pan/Tilt Feedback --- This function allows to return the moving head to the required pan/tilt position after
changing the position by an external force (e.g. by a stroke).
Be careful, the Pan/Tilt Feedback OFF is not the standard operation and the head of the fixture can be
damaged!
Note: If the feedback was switched off ,the pan/tilt position is changed by an external force and the feedback
is switched on again, the moving head might not to be synchronized with the DMX signal. You have to make a
reset in order to synchronize the moving head with the DMX signal.
Pan/Tilt mode --- Use this menu to set the character of the pan/tilt movement.
Time mode --- Pan and tilt will move with different speeds and they will come at the same time to the end point (pan and tilt sets its optimal speed).
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Speed Mode --- Pan and tilt will move with the same speed as adjusted by the channel 5 (Pan/Tilt speed). E.g. pan will come to the end point and wait for tilt, which has longer track.
Active Blackout while: --- Use this function if you wish to close the light output during the following events:
During Movement correction --- Select this function to enable the blackout during the head
movement correction (if the moving head lost its right pan/tilt position for a short moment).
Pan/Tilt Moving --- This function closes the light output during pan/tilt changing.
Projection Presetting --- Use this menu depending on the installation location of the fixture:
Ceiling Projection --- When this function is "On", a picture is top (bottom and left) right
reversed.This function enables to project the image from a ceiling mounting of
the DigitalSpot 3000 DT.
Rear projection --- When this function is "On", picture is left (right) reversed.
This function enables to project the image to a rear projection screen.
DMX protocol --- Use this menu to set desired number of gobo/video layers and DMX channels.
Set DMX mode --- the item allow you to select a desired number of control channels
No Server --- the fixture uses first 17 control channels of DMX chart (1-17).
2 Layers --- 108 control channels (1-108).
3 Layers --- 136 control channels (1-136).
Protocol Version --- the item allow you to select a desired protocol version.
Microphone Sensitivity --- Select this item to adjust the microphone sensitivity from 1 (maximum)
to 20 (minimum).
Default Settings --- Select this option to reset all fixture personalities to the default values.
15.4 Lamp On/Off
Use this option in order to switch on/off the projector´s lamp.Do not use the projector continuously for 24 hours
or more. If using the projector continuously for long periods, turn it off and leave it for one hour at least once
during a 24 hour period.
15.5 Manual control
Manual DMX control ---Select this menu to control all channels by the control elements on the control
board.
Video Input Selection ---This menu enables to select desired video input:
Internal input
External SVIDEO Input
15.6 Stand-alone setting
Use this menu to set options for a stand-alone mode as a selection of the playing program, programming and
modifying current programs.
Playing program --- Select this menu to run a built-in program or 10 freely-programmable programs
in a loop.
Test Program In Loop - The option starts built-in test program. Program 1 In Loop --:
:
These options start user programs
Program 10 In Loop --
Every program can run in two modes:
Normal - This mode uses pan/tilt movement and therefore is good
for a dynamic projection.
Static - This mode is suitable for projections on the wall, ceiling or ground without any head movement. By means of items Pan, Tilt and Focus is possible to adjust moving head
to the desired position.
Running program is possible to pause by pressing the [ENTER] button.
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Editing Program --- Select this menu to edit or create a program. The DigitalSpot 3000 DT has 10 freely-programmable programs, each up to 99 steps. Each program step has a step time, during which effects last in a
current step.
Procedure:
1. Select the program you want to edit (“Program 1” - “Program 10”) and press the [ENTER] button.
2. Select “Edit Steps” menu and press [ENTER] button.
3. Select the desired program step (“Step 01” - “Step 99”) and press [ENTER] button.
4. Select the desired item and press the [ENTER] button. Now you can edit a DMX value of selected item by
the [RNS] encoder wheel
5. Press the [ENTER] to save adjusted value.
6. Select another effects (channels) and repeat steps 4 an 5.
7. Select “Save” or “Save and Copy” and press the [Enter] to confirm all adjusted values in a current step:
“Save” - saves the current prog. step
“Save and Copy” - saves and copies the current prog. step to the next prog. step.
Option “Snap DMX”- inserts current values from DMX to all effects (channels). It is very useful function, you
don not have to adjust all effects to desired positions, all values are loaded from DMX.
8. Go to the next prog. step ,press the [ENTER] and repeat this procedure (steps 4 and 7).
After creation of the program, you can simply reduced its length (by changing the start/end step) using either
“Start Step” item or “End Step” item.
Music Trigger --- Select this item to enable the sound control of the running programs via
the built-in microphone.
15.7 Preview mode.
This item enables to display the image, going from the projector, on the fixture´s display.
Note: If this function is called out ,the video sequence from projector will not be played continuously because
the fixture´s processor has to display this sequence twice at the same time ( on the wall and on the display)
15.8 Reset functions
The DigitalSpot 3000 DT can be reset totally or in function modules. Select relevant function to run a reset:
Reset Pan/Tilt System --- This function resets a pan (tilt) movement.
Reset Focus/Shutter system --- This function resets focus module.
Reset All systems --- This function enables the fixture to index all effects and return to their standard positions.
15.9 Service menu
Use this menu to read useful information about the fixture.
Power On Time - Select this submenu to read the number of operation hours of the fixture.
Total Hours - The function shows the total number of the operation hours since
the DigitqalSpot 3000 has been fabricated.
Resetable Hours - The function shows the number of the operation hours that
the DigitqalSpot 3000 has been powered on since the counter was last reset. In order
to reset this counter to 0, press [ENTER] twice.
Lamp On Time - Select this submenu to read the number of the operation hours with the projector lamp on.
Total Hours - The function shows the total number of the operation hours with the lamp
on since the DigitqalSpot 3000 has been fabricated.
Resetable Hours - The function shows the number of the operation hours with the
lamp on that the DigitqalSpot 3000 has been powered on since the counter was last reset.
In order to reset this counter to 0, press [ENTER] twice.
Lamp Strikes - Select this submenu to read the total number of the projector lamp strikes.
Total Hours - The function shows the total number of the lamp strikes since
the DigitqalSpot 3000 has been fabricated.
Resetable Hours - The function shows the number of the lamp strikes since
the counter was last reset. In order to reset this counter to 0, press [ENTER] twice.
Fixture Temperatures --- Select this submenu to read the temperatures of the projector:
Current - Select this function to read the current temperatures of the fixture interior .
Maximum nonresetable -The function shows the max. temperatures of the fixture interior 20
since the DigitalSpot 3000 DT has been fabricated.
Maximum resetable - The function shows the maximum temperatures of the fixture interior
since the respective counter was last reset. In order to reset desired counter to 0,
press [ENTER] twice.
Measuring points of temperatures:
Pan /Tilt Board. [°C] ...............temperature on the PCB in the fixture base Led Panel Board [°C]................temperature in the LED module
Air Filters --- Regular cleaning of the air filters is very important for the DigitalSpot 3000 DT life and performance. Buildup of dust, dirt and fog fluid residues reduces the fixture´s light output and cooling ability. The two
items of menu help you to keep cleaning period of the air filters.
Time To Cleanup Filters - The option allows you to read the time which remains to
cleaning air filters. Expired time period is signalized by a negative mark at the time value and
a warning icon (triangle) on the display with the following message:
"Please , Clean Up Airs Filters."
Clean the filters and reset this menu item (by pressing the "Enter" button twice while
this menu is highlighted)
Set Cleanup Timer - Cleaning schedule for the fixture depends on the operating
environment. It is therefore impossible to specify accurate cleaning interval. This function
allows you to change the cleaning interval of the air filters. This "reminder" value is
50 hours and it is set as default. Inspect fixture within its 50 hours of operation to see
whether cleaning is necessary. If cleaning is required, clean all air filters and change
the value in this menu on acceptable level. Min. level is 10 hours, max. is 300 hours.
15.10 Special functions
Use this menu for special services like remote servis or software update.
Regenerate Thumbnails --- Use the menu to manage thumbnails behaviour.
Set Thumbnail size - The menu item allows set the size of the thumbnail: 50-min.size,
300-max.size.
Regenerate Thumbnails - By pressing the "Enter" button the refreshing process
of gobo/video thumbnails starts. This action should be performed if you have changed
gobo/video files and the fixture was not switched off after the change , otherwise the
refreshing process runs automatically at starting up of the DigitalSpot 3000 DT.
FTP Server --- The FTP (File Transfer Protocol) server is used to transfer files between the fixture and a PC
over an ethernet network by means of FTP client running on your PC. The "FTP Server" menu allows control
of an access to the fixture´s folders.
Set Account - The option allows you to protect the access to the fixture folders by setting
the name and password. The same data must be entered in FTP terminal running on
your PC.
Allow Anonymous - If this option is set "Yes" ,no password is required in FTP terminal but
the user name may be "ftp" or "anonymous".
HTTP Access --- This menu enables to set access privileges which are used at entering to the Remote
control program via your WWW browser.
Set Account - The option allows you to protect the access to the Remote control
program by setting the name and password. The same data must be used in the Remote
control program running on your PC or a light control console.
Allow Anonymous - If this option is set "Yes" ,no password is required at entering to
the Remote control program.
USB Data Synchronization --- The menu allows transfer of media files (images, videos) and software files
between the USB stick and fixture´s hard disk and related operations.
The USB stick must contain the following folders structure:
Top level folder
Media
000
001
002
:
240
Update
Log
:
To create the folders structure mentioned above, use the option "Init Flash Disc". After creating folders struc21
ture on the USB stick you may load/download files into folders/subfolders .Maximum number of media files in
one Media subfolder is 240. Subfolders 000-020 are reserved for default images/videos and cannot be
changed (you cannot copy media files into these subfolders).
To upload a file/folder from the USB stick to the Media folder in the fixture:
1. Insert the USB stick to the USB port , select "USB Data Synchronize" from the menu and press the
[ENTER], "USB1" or "USB2" (depends on used USB port) is displayed on the screen.
2. Press the [ENTER], select "Open", press the [ENTER].
3. Select "Media", press the [ENTER],
4. If you want to copy all Media folder (including subfolders 000-240), select item "Synchronize to Fixture". If
you want to copy only one subfolder (e.g. 035) ,select "Open", press the [ENTER] , select desired subfolder
from a list of subfolders ,press the [ENTER] and select option "Synchronize to Fixture". If you want to copy
only one file, select "Open" and press the [ENTER]. Select the desired file, press the [ENTER] and confirm a
question in a dialogue box.
To download folder from the Media folder to the USB stick.
1. Insert the USB stick to the USB port , select "USB Data Synchronize" from the menu and press
the [ENTER]. "USB1" or "USB2" (depends on used USB port) is displayed on the screen.
2. Press the [ENTER], select Open, press the [ENTER].
3. Select "Media", press the [ENTER],
4. If you want to copy all Media folder from the fixture (including subfolders 000-240), select item "Synchronize
from Fixture". If you want to copy only one subfolder (e.g. 035) ,select "Open", press the [ENTER] , select
desired subfolder from a list of subfolders ,press the [ENTER] and select option "Synchronize from Fixture".
If you want to copy only one file, select "Open" and press Enter. Select the desired file, press the [ENTER] and
confirm a question in a dialogue box.
Software Update --- This menu allows to update graphical software or hardware processors software.
You have to download the latest version of the DigitalSpot 3000 DT software from ROBE website to your hard
disk and then use either Ethernet network or the USB stick to move this file to the relevant folder in the DigitalSpot 3000 DT.
Copying software update file from the USB stick to the fixture:
1. Insert the USB stick to the USB port, select "USB Data Synchronize" from the menu and press
Enter. There is an USB1 or USB2 (depends on used USB port) displayed on the screen.
2. Press Enter, select Open, press the [ENTER].
3. Select Update and press the [ENTER]. If you want to upload whole Update folder to the fixture, select option
"Synchronize to Fixture".
If you only want to copy one or more files to the fixture, select option "Open" and press the [ENTER]. Select
desired file, press the [ENTER] and confirm a question in a dialogue box.
After copying update file to the fixture, the desired software update will be activated by confirming the
follow items:
Update Graphical Software - starts update of the graphical software.
If the message Please Update HW Processors in Menu "Special Functions" will appear
after updating, run update of the hardware functions.
Update HW processors Software - starts update of hardware functions like pan, tilt, focus...etc.
Update Media Content - starts update of the factory media folders 00-20 (pictures, videos)
Calibrate Values --- This menu serves for a fine calibration of effects.
Analog Shutter - allows ine calibration of a mechanical shutter (projector lamp has to be
turned on).
Tilt Calibration -allows fine calibration of a tilt.
Focus Mode - allows settng of the focus mode for the installed projector. The label with correct
focus mode is sticked on the top cover of the projector (next to the control elements).
Note: this focus mode has to be checked if the the projector has been changed.
Generate Log File --- This item starts generating a log file. The file is saved in a folder "Log" on the hard
disk.
This file records events in a certain scope in order to provide an audit trail that can be used to diagnose problems of the fixture.
Remote servis --- This menu provides necessary items for remote servis of the DigitalSpot 3000 DT.
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15.11 Fixture Off
This function shuts down the fixture. The projector lamp is switched off as first and after cca 20 seconds is
switched off the fixture.
16. Keystones
If an image is output from the DigitalSpot 3000 DT at an angle the image may be skewed. Eight keystones
adjust the image shape.It is possible to control each of the four corners of the image and reshape it.
Default DMX value is 0, it means that no keystone correction has been used.
Setting all keystone values to 0 will place all four corners of the image at the four corners of the projector output.
The keystone values can also be used to create interesting skewing effects.
For the picture merging are important both the KeyStone X-ratio and KeyStoneY-ratio channels for correction
of the image distortion caused by placing projectors at different distances from the final image:
use channel KeyStone X-ratio for correction
use channel
KeyStone Y-ratio
for correction
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17. In Frame and Out Frame parameters
You can select any segment of a video file for playback by assigning parameters for In Frame (start point)
and an Out Frame (end point) as pictured below.
The In Frame parameter corresponds to a 16-bit DMX value equal to a starting point for the playback segment
of the selected video file. The Out Frame parameter corresponds to a 16-bit DMX value equal to an end point
for the playback segment of the selected video file.
1.Assigning the In Frame DMX values
to 0 and Out Frame DMX values to 255
you will playback the entire video file.
2. You can create a segment anywhere
between the beginning and the end of
the video file.
3. It is possible to skip a segment in the
video file by setting the In Frame to a
point following the Out Frame value.
18. Video Control
The channel Gobo control defines how the current layer will be ‘composed’ with the previous layers and the
playback options in each mode .The Digital Spot 3000 supports the following options:
Copy mode: In this mode, the pixels of the layer are written on top of the previous layers.
Addition mode: In this mode, the pixel values of the current layer are added to the ones of the previous
layers. This means that “dark” pixels in the current layer image won’t alter the pixels that
are underneath while “light” pixel will saturate the image underneath.
Subtraction mode: In this mode, the pixel values of the current layer are subtracted from the pixel
value in the underlying layers. Dark pixel from the current layer won’t alter the pixel of
the layers underneath while light pixel will darken them.
Multiplication mode: In this mode, the pixels from the current layer will be multiplied by the pixels of
the underlying layers. For a pixel to appear bright in the output, the equivalent pixel of
the current layer and the underlying layer needs to be bright. If any of the layers has
a dark pixel, the result will be dark.
Minimum mode: This mode takes the pixel that is the darkest between the current layer and the layer
underneath
Maximum mode: This mode takes the pixel that is the brightest between the current layer and the layer
underneath.
The playback options:
DMX value
Playback options
0.
Play forward continuously if dimmer >0
1
Play forward once if dimmer >0
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Meaning
Plays the video segment from In Frame point to
Out Frame point, continuous looping. The dimmer value has to be greater than 0.
Plays the video segment from In Frame point to
Out Frame point and holds on the last frame.
The dimmer value has to be greater than 0.
2
Pause
Stops playback of video file at the current playing
3
Play forward in continuous loop
Play forward once 4
Plays the video segment from In frame point to Out
Frame point, looping continuously
frame
Plays the video segment from In Frame point to Out
Frame point and holds on the last frame
6
Scrub (display) the selected In Frame
Displays the frame which has been defined by
the In Frame value.
7
Scrub (display) the selected Out Frame Displays the frame which has been defined by
the Out Frame value.
19. Playback speed
The Playback speed channel controls the speed of video playback at selected playback options.
DMX value
Playback speed
Meaning
Normal speed
Plays back video files at the original record. speed
0 or 128
1-127
Slow speeds from slowest to normal
Plays back video files at an increasing speed,
from the slowest to the original recorded speed
Faster than normal to fastest
Plays back video files at an increasing speed,
129-255
from faster than normal to the fastest.
20. Media content management
As you seen earlier in chapter "12. Folder organization", the DigitalSpot 3000 DT uses the root folder named
"Media". This folder contains subfolders (000,001...240) and inside each subfolder is the collection of media
that the subfolder holds. The files in subfolders are alphabetized and associated with DMX values. The first
part of the file name should be a 3-digit number followed by an underscore and a name e.g.:
001_sun..................... 1 DMX
002_snow_castle........2 DMX
:
255_apple................255 DMX
Subfolders 000-020 are reserved for default (factory) gobos/videos and cannot be changed.
User subfolders 21-240 and their contents can be mowed between fixtures and your local drive (PC) as well
as between fixtures. Which method you use depends on:
- how much content you want to move
- whether the fixture is currently connected to the Ethernet fixture link
There are several methods for moving user content files and folders between fixtures and a local drive and
between fixtures each other. You can use.
- an FTP client running on your PC
- a USB stick
- an option "Contents Synchronization" in a Remote control program.
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20.1 Moving files between the fixture and a PC
1. FTP client running on your PC (light console).
All fixtures have to be linked to an Ethernet link. The proper network configuration and IP address setting of
your PC is very important. The following is an example of an IP setting for Windows XP :
After network configuration, type the IP address of the DigitalSpot 3000 DT in address line in your Windows
explorer window. Use this format ftp:// 2.X.X.X / (e.g. ftp://2.236.2.88/- see picture below)
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If all settings are proper, you will see "Media" and "Update" folders in the Windows explorer window and now
you can work with them as local folders and files.
See also "Special functions"--> "FTP Server".
2. Via USB stick.
The second way, how to add or remove files from the media subfolders is by using USB stick - see "USB Data
Synchronization" in chapter "Special functions".
20.2 Moving files between networked fixtures
The option "Contents Synchronization" in a "Remote control program" running on your PC offers easy
control of file transfer between networked fixtures via WWW browser. (For detail description of the Remote
configuration program see chapter "Remote control of the fixture via WWW browser" below).
A window of Contents Synchronization:
27
There is a list of available fixtures under Device Available for Update. If you connect another fixture to a
network, use option "Rescan Devices" to refresh the list of fixtures.
A list of available folders with their check boxes is placed under Synchronization Folders.
Option "Synchronization Mode" gives you possibility to select how the files will be moved to target folder:
"Mirror"- a content of the target folder will be fully overwritten by a content of the source folder.
"Add"- files from the source folder are added to existing files in the target folder.
To move files.
1. Select desired folders check boxes. If you want to select all folders, check All Media check box.
2. Select a target fixture (fixtures) in a list of available fixtures.
3. Select desired Synchronization Mode and click the "Do Synchronization" button to start the file transfer.
21. Remote control of the fixture via WWW browser
The DigitalSpot 3000 DT offers a remote control of the fixture and diplaying useful information about the fixture
including the gobo folders contents via WWW browser.
The fixtures has to be connected via an ethernet (with Art-Net communication protocol) to a network. The PC or
light console has to be connected to the same network as the fixtures. Use only the IP addresses which have
first number 2 like 2.X.X.X, e.g. 2.236.2.88.
To run a Remote control program type the IP address of the desired fixture to your WWW browser (e.g.
http://2.236.2.88) and the input window of the Remote Control will appear.
Note: if you wish to have access to this utility under password, use the menu "HTTP Access" in "Special functions" to set a password.
The Remote Control screen offers these options:
Fixture Info - the window with information about current fixture address, disk space, software versions etc.
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Personality - the window allows you to change the fixture settings like a pan/tilt reverse,
feedback, speed, lamp status, DMX protocol selection etc.
Status Messages -the window under this option displays error and status messages.
Special Functions - the window offers several items:
"Thumbnails size" - changing the size of the thumbnails. The change takes effect in
the item "Content". If you change the thumbnail size, use the button "Update"
below the size box.
"Log File" - enables to generate log file for service purposes.
"System Reboot"- starts reboot of the fixture
29
Content - by entering this window a complete overview of all gobo folders is offered, from which the
folder to be view can be selected.Click a desired folder to display its content.
Click a desired picture to zoom it in.
Contents Synchronization - the window allows you copy (addition) media content from
a current fixture to another fixtures on an ethernet network.
There is a list of available fixtures under Device Available for Update. If you connect another fixture to a
network, use option "Rescan Devices" to refresh the list of fixtures.
A list of available folders with their check boxes is placed under Synchronization Folders.
Option "Synchronization Mode" gives you possibility to select the way how the files will be moved to target
folder:
"Mirror"- a content of the target folder will be fully overwritten by a content of the source
folder.
"Add"- files from the source folder are added to existing files in the target folder.
To move files.
1. Select desired folders check boxes. If you want to select all folders, check "All Media" check box.
2. Select a target fixture (fixtures) in a list of available fixtures.
3. Select desired Synchronization mode and click the "Do Synchronization" button to start file transfer.
Remote Graphics Output - preview of the current projecting output.
30
Remote RNS Display - the window "takes" the fixture´s control panel. You can browse and adjust all items in
this fixture menu by means of your keyboard. Use the Up/Down and Enter/Escape keys.
Remote Content - the window offers a table for definition of streaming sources. Type a streaming protocol,
an IP address and a port number for the desired streaming source (e.g. laptop) to the first line in the following
format:
http://2.x.x.x:port number (for example http://2.1.1.3:1234)
and click the "Update" button on the right side of the line to save the streaming source address. This source is
assigned to the DMX value of 1 on channel "Gobo selection". Up to 20 streaming sources is possible to define
in this way.
All defined streaming sources are assigned to DMX values of the Gobo selection channel and can be used
on each gobo layer.
Previous channel Gobo folder selection has to be set at DMX value of 252 in order to allow the use of streaming sources assigned to the Gobo selection channel. See chapter Streaming video.
To end the Remote control program, close WWW browser ( or use option "Logout" if you entered the program
using the user name and password)
22. Picture merging
The picture merging system allows to create a panoramic projection controlled from a light DMX console.
The resulting seamless image consists of the images of the individual projectors. It is possible to create an
image field up to 8x8 segments.
You can display the original DigitalSpot 3000 DT gobos/videos or custom gobos/videos from user folders.
22.1 Picture merging control channels
Global effect 1
A DMX value of 1 enables the picture merging procedure.
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Global effect 1- Parameter 1
The DMX value from the range of 1- 63 selects desired image field configuration according to the following
tables:
32
33
Global effect 1- Parameter 2
The DMX values from the range of 0-63 are used to step segment by segment throw the image grid. The DMX
value of 0 corresponds to the upper left segment of the image grid. The stepping runs from the left to the right
and down from top (see example for field 8x3 segments bellow).
Global effect 1- Parameter 3
This channel enables to transform displaying of the segment edges-sharp or blended edges. You can also
display the blue and red auxiliary frame with the alignment marks for easier alignment of the adjacent segments:
Channel
48
Value
0-130
131-141
142-150
151-160
161-171
172-255
Type of control
Global effect 1 - Parameter 3
Displays segment with blended edges (active keystoning)
Displays segment with sharp edges (active keystoning)
Displays segment with sharp edges
Displays auxiliary patern frame with sharp edges (active keystoning)
Displays auxiliary patern frame, sharp edges
Reserved
Type of control
step
step
step
step
step
For alignment of segments use pan/tilt/, zoom and keystones channels.
segments before alignment
segments after alignment
At adjacent edges there is the blue edge that overlaps the red one and respectively :
Note. DMX values of both channels Global effect 1 and Global effect 1- Parameter 1 have to be set at the
same values on all fixtures used in the picture merging. 22.2 Picture merging example
Here is an example of the image field 3x2.
1. All fixtures that are a part of the picture merging have to have a different fixture ID (The fixture ID= the
last number of its IP address). The fixture´s IP address consists of four numbers separated by the dot e.g.
002.168.002.010.
2. Select the same gobo/video on the six DigitalSpots 3000 DT.
3. On all fixtures you are configuring set a DMX value=1 at the channel Global Effect 1.
On all fixtures you are configuring set a DMX value=6 at the channel Global Effect 1-Parameter 1.
4. Set a DMX value at the channel Global Effect 1- Parameter 3 between 151-160 to define a sharp edges
of segments for a fine alignment.
5. On each individual fixture set a DMX value between 0-5 at Global Effect 1 - Parameter 2 to select the segment that the fixture will project.
6. Use pan/tilt/zoom and keystone channels to align the projections of individual fixtures in such a way that
there is some overlap between the separate portions of the image. This overlap is necessary for the picture
merging adjustment.
7. Set a DMX value at Global Effect 1- Parameter 3 between 131-141 to display the segment with sharp
34
edges for fine adjustment by means the fine pan/tilt and keystones channels.
To execute the picture merging ,run the same gobo/video on all six fixtures and set the channels Global Effect
1- Parameter 3 to a DMX value of 0-130.
Note: In order to assure a correct playback of videos sequences , all fixtures in the picture merging system
should be synchronized to the one (master) fixture - see the chapter bellow.
23. Effect video synchronization
The synchronization option can be set separately for each gobo layer (channels Synchronization to ID). The
fixture synchronization acts with the fixture ID which is defined as the last number of fixture´s IP address. This
fixture ID is shown on the fixture´s display. The fixtures are synchronized to the one fixture - named a master
fixture.
The fixtures may be controlled by the DMX but the fixture synchronization runs over ethernet network - it means
that all fixtures that are to be synchronized have to be connected to the ethernet.
Each DMX value of the synchronizing channel responds to the fixture ID of a certain fixture.
You have to set the DMX value (ID) of the master fixture on all fixtures that are to be synchronized. If the DMX
value= fixture ID, in this case the fixture is set as a master.
Example: 4 DigitalSpots 3000 DT which are synchronized through the gobo layer 1 to the fixture 3 :
IP address
Fixture ID Synchronization to ID (Channel 80)
Fixture 1
002.168.002.010
10
DMX=20
Fixture 2
002.168.002.015
15
DMX=20
Fixture 3
002.168.002.020
20
DMX=20
Master fixture
Fixture 4
002.168.002.021 21
DMX=20
Note: For a synchronous video projection on the layer 1, the channels InFrame High, In Frame Low, Out Frame
High, Out frame Low, Gobo control, Playback Speed have to be set at the same values on all fixtures. The
same rule proceeds for the gobo layer 2 and 3.
35
24. Projection onto angular, cylindric or spheric surfaces
If a projection on curved surface is required a correction of the shape distortions is necessary. The DigitalSpot
3000 DT supports projection onto angular screens, cylinders and spheres.
24.1 Curved surface support channels
Global effect 2
This channel enables you to select desired shape of the surface:
:
To simplify a correction process, there is a gobo with a net pattern (DMX value = 2) in a factory folder
No. 20 (DMX value= 20) on a Gobo folder selection channel each gobo layer.
Global effect 2- parameter 1
This parameter enables to adjust the total length of the image edge. A value of 0 means no adjustment, a value
of 255 means maximum correction.
Note. If a corner projection is selected on a Global effect 1 (values of 1-4), the red guiding line will appear in
the image (the gobo with the net pattern has to be projected).
Guiding line
36
Global effect 2- parameter 2
This parameter enables to adjust the horizontal length of the edge. A DMX Value of 128 = no adjustment, values
below 128 move the edge to the left, values above 128 move the edge to the right.
Global effect 2- parameter 3
This parameter enables to adjust the vertical length of the edge. A DMX Value of 128 = no adjustment, values
below 128 move the edge downwards, values above 128 move the edge upwards.
These global effect 2 parameters 1-3 have to be used in combination with the KeyStone and KeyStone X-ratio
(Y-ratio) parameters to adjust desired shape of image.
Corner projection
Example:
1. Project a gobo with a net pattern on the wall (the channel Gobo Folder selection ,is set at a value of 20 ,the
channel Gobo selection at a value of 2).
2. Set the channel Global Effect 2 to a Horizontal inside corner mapping (DMX value=3)
3. Use the channel Global Effect 2 -Parameter 1 to adjust the length of the image edge.
4. Use the channels Global Effect 2 -Parameter 2, and Global Effect 2 -Parameter 3 and Keystone channels
to correct image on the wall.
5. Use the KeyStone Y-ratio channel for the final correction of the image.
Note:
If a projection of rectangle (square) on a circle (sphere) is selected on the channel Global Effect 2 (DMX value
of 10 or 11), the meaning of the Keystone parameters in a DMX chart will be changed as follows:
Channel
18
19
DMX value Function
Type of control
0 -127
128
129-255
Image moving in an X-direction
Moving the image from left to center
Center
Moving the image from center to right
proportional
step
proportional
0 -127
128
129-255
Image moving in a Y-direction
Moving the image from bottom to center
Center
Moving the image from center to top
proportional
step
proportional
37
Channel
20
21
22
23
24
25
DMX value Function
Type of control
0 - 255
Squeezing in an X-direction
Continual squeezing
proportional
0 - 255
Squeezing in a Y-direction
Continual squeezing
proportional
0 - 255
Squeezing in a diagonal direction (top right-bottom left)
Continual squeezing
proportional
0 - 255
Squeezing in a diagonal direction (bottom left-top right)
Continual squeezing
proportional
0-255
Zoom
Continual zooming
proportional
0-255
Indexing
Anticlockwise indexing
proportional
38
25. Video processing on gobo layers from a streaming video server
A streaming video is a video that is continuously sent by one device (e.g. PC) and received by another device
(DigitalSpot 3000 DT) over an ethernet network.
The Streaming video software stated on the pictures below is available at http://www.videolan.org/vlc/.
Download VLC media player from this web page and install it on your streaming source (PC, notebook..).
Here are important installation points how to prepare a video processing on gobo layers from a remote streaming video source in the fixture.
Streaming source (here is an example for PC running Windows XP)
1. Download the VLC media player to the PC (Windows self-extracting package 0.8.6f),
2. Set PC network card for Art-Net network:
- Menu path: "Start" --> "Control Panel" --> "Network Connection" --> "Connection"
- Click on the "Properties" button and the following window will open.
- Click on the item "Internet Protocol (TCP/IP)" and the Internet Protocol Properties window
will open. Set IP address to something like 2.X.X.X with an IP mask of 255.0.0.0
39
3. Install a VLC media player
- click on a VLC media player self-extracting package located on the hard disk and follow the on-screen
instructions. After installing it, run this VLC media player. In a horizontal menu "File" click on "Open" and the
following window will open.
Type the name of video file in the "Open" field, check the "Stream/Save" option and click the "Settings" button.
The "Stream output" window will open:
Check the "HTTP" option in a Outputs column, type an IP address of the PC in the "Address" field and a figure
port in the "port" field.
Note: If you want to run more videos on this PC, you have to run the VLC media player for each video and every
media player has to have a different figure of the port but the IP address will be the same.
Select the MPGTS or MPEGPS option in the "Encapsulation method" row. Check the "Video codec" option and
select mp2v. In the field "Bitrate kb/s" set value of 1024 or higher.
The Bitrate is the number of kbits that are conveyed or processed per second. The higher is the number, the
higher is the quality of the projected image. For streaming of desktop we recommend the bitrate of 8192.
Click the "OK" button and confirm the "Open" window.
The VLC media player is now ready for playing up the video sequences.
40
PC Desktop streaming
The desktop streaming enables you to sent your presentation directly to the DigitalSpot 3000 DT via an ethernet
network. You do not need extra cables for connecting video inputs of the DigitalSpot 3000 DT with your PC.
A different setting of VLC media player for streaming of the PC desktop is required. Type the following line in
the "Customize" field of the Open window:
screen:// screen-fps=10 :screen-caching=100
Space
The Stream output window has the same setting like for video streaming except the field "Bitrate (kb/s)" which
should be set at the value of 8192.
Important: The Playback speed channel at the relevant gobo layer should be set at a DMX value of 150200.
41
Control PC (light console)
Type the IP address of the DigitalSpot 3000 DT which is to project data from a remote streaming video source
in your WWW browser to run the Remote Control program.
Select the option "Remote Content" and the following window will open:
Type in the "source Address" field the IP address and the port number of the streaming source (in our case
it is a PC) in this format: http://2.x.x.x:port number e.g. http://2.1.1.3:1234 and save it by clicking the "Update"
button.
This way defined streaming source is assigned to a DMX value of 1 at the channel Gobo selection.
You can define another videos from the same streaming source - the IP addresses will be the same for all
videos only the port numbers have to be different.
After specifying all streaming sources close the "Remote Content" window.
To run a video processing on the fixture
On The DigitalSpot 3000 DT which is to project video data from a streaming video source, set the channel Gobo
folder selection at value of 252 and on the following channel "Gobo selection" set a DMX value which responds
to the streaming video source defined in the "Remote Content" window. The streaming video processing starts
running with a delay of cca 10 seconds.
Example for gobo/video layer 1:
3.6
23
24
4.4
23
24
5.2
24
25
6.0
49
50
Value
0-20
21-240
241-250
251
252
253-255
0
1 - 255
0
1-20
:
Function
Gobo Folder selection
Factory folders
User folders
Reserved
Live input (grab. card)-see channel 24/25/50
Streaming from remote source
Reserved
Gobo selection
White
255 Gobos/videos (one by one)
If Live input (251 DMX) is selected on channel 23/24/49:
White screen
Video composite input-PAL system
:
Fixture linkage:
42
Type of control
step
step
step
step
step
step
step
step
:
26. Technical specifications
Electrical specifications:
Auto-switching power supply
Input voltage range: 100-120V/ 200-240V AC, 50/ 60 Hz
Power consumption: 450 VA
Projector Specifications:
Model: MP622
Light output: 2,700 ANSI lumens
Lamp: 200W
Rated lamp life: 4,000 hours
Aspect ratio: 4:3
Resolution: XGA (1,024x768)
Image size 24“ to 300“
Throw ratio: 54"@6.6 feet (54“@2m)
Contrast ratio: 2,000:1 (full on/full off)
Display technology: DLP by Texas Instruments
Display colours: Full 16.7 million colour palette
Hardware
Motherboard: MSI G31M-F
Processor: Intel Core 2 Duo E6750, 2.66 GHz, 1333 MHz FSB
Memory: 1GB RAM
Graphics card: nVidia 8600 GT
Video capture card AverMedia: DVD EZMaker
Hard disk: Seagate Momentus 120 GB
Gigabit Ethernet
Operation system
Linux OS
Graphic engine
3 Digital Gobo Layers for Image and Video Control
Layer Media Control Modes (Copy, Add, Subtract, Multi, Minimum and Maximum)
Banner Effects creating action scripts for Images or Videos
Graphic engine supports a combined total of more than 60,000 original and user-created videos/gobos usable
on all gobo layers
Digital Iris effect + 160 Masking effects
Full Key-Stone correction
Digital strobe effect
CMY Image and Video Colour Mixing and CTC (Colour Temperature Correction)
2 Gobo (Image) Effect Engines per Layer
2 independent effect channels on each gobo layer with more than one hundred of effects
Huge amount of Default Images/Videos
Import of User Images or Videos
Supported Image Formats: JPG, TGA, PNG, GIF, PCX, PNM, XPM and LBM
Max. image resolution is limited to 4096x4096 pixel (since data projector works in 1024x768 pixel, therefore it
is recommended to convert the image to 1024x768 pixel if the picture merging is not used)
Supported Video Formats: MPEG1, MPEG2
Effect video synchronization
Preview of projecting output through interface
Picture Merging effect in the field up to 8x8 segments
Projection on to cylindrical/spherical surfaces and angular screens
Video processing on all gobo layers from remote streaming video server
Control
5“ TFT LCD display & Robe navigation system
Web access for total control of fixture (user library management)
43
Media Content Synchronization in web interface
136 control channels max.
Pan/Tilt
Pan movement range: 530°
Tilt movement range: 280°
16 bit movement resolution
Controllable speed of Pan/Tilt movement
Automatic Pan/Tilt position correction
Built-in Pan/Tilt macro effects
Focus
Motorized
Shutter
Motorized
LedWash module
Light source: 48 Luxeon Rebel LEDs (12 red, 12 green, 12 blue, 12 white)
Optical system: 25° beam angle
RGB colour mixing
Shutter and adjustable strobe sequences
Full range dimming
Connections
video inputs: Data projector: 1 x S-Video (Mini Din 4 pin)
1 x Composite video (RCA)
Graphic Engine: 1xS-Video (Mini Din 4 pin)
1x Composite video (RCA)
DMX data in/out: Locking 3-pin and 5-pin XLR
ArtNet: RJ 45 (Neutrik Ethercon)
AC power input: 1.3 m power cord without plug
2 x USB 2.0 (series A)
Environmental Specifications
Operating temperature range: 0° - 40°C
Maximum housing temperature: 60°C
Rigging
Mounting points: 2 pairs of ¼-turn locks
2 x Omega bracket with ¼-turn quick locks
Safety chain/cord attachment point
Dimensions (mm)
44
Weight
28 kg
Accessories
Omega holder (No.99010420)............................2 pieces
USB 2.0 flash drive with a System recovery utility.
27. Error and information messages
The warning icon (triangle) on the bottom-right side of the fixture´s screen indicates some error or information
message which appears on the screen by pressing the [ESC] button.
Pan Error
The message will appear after the reset of the fixture if the yoke´s magnetic-indexing circuit malfunctions (sensor failed or magnet is missing) or the stepping motor is defective or its driving IC3 on the PCB in the fixture
base. The yoke is not located in the default position after the reset of the fixture.
Tilt Error
The message will appear after the reset of the fixture if the head´s magnetic-indexing circuit malfunctions (sensor failed or magnet is missing) or the stepping motor is defective or its driving IC3 on the PCB in the fixture
base. The head is not located in the default position after the reset of the fixture.
Focus Error
The message will appear after the reset of the fixture if the focus module´s magnetic-indexing circuit malfunctions (sensor failed or magnet is missing) or the stepping motor is defective or its driving IC1 on the PCB in the
fixture head. The focus is not located in the default position after the reset of the fixture.
Shutter Error
The message will appear after the reset of the fixture if the shutter´s magnetic-indexing circuit malfunctions
(sensor failed or magnet is missing) or the stepping motor is defective or its driving IC1 on the PCB in the fixture
head. The shutter lamella is not located in the default position after the reset of the fixture.
Power Down Mode
The fixture is in " power down mode"- this mode omits fixture reset after switching it on, and reduces the power
of motors. “Power down mode” is useful in special cases e. g. if the fixture is in a flight case and you want to
set its DMX address without taking it out from the case. To enter „Power down mode”, press and hold [ENTER]
button and at the same time switch on the power switch.
Now you can set DMX address and behaviour of the fixture by using menu “Personality”. If you want to go to
a “normal operation mode”, run a total fixture reset.
Please Clean Air Filters
The message warns you that the time interval adjusted in the menu item Time To Cleanup Filters in the Service
menu has expired and you should clean fixture´s air filters.
Please Update HW Processors in Menu "Special Functions"
Run update of the hardware functions - see chapter "Special functions".
LED Temperature Sensor Open
The message informs you that there is not communication between the sensor measuring the temperature of
the LED module and the control PCB. This connection is broken.
LED Temperature Sensor Short
The message informs you that there is not communication between the sensor measuring the temperature of
the LED module and the control PCB. This connection is in short circuit.
45
28. Maintenance
28.1 Replacing the lamp
Turn the power off and disconnect the fixture from the mains. If the lamp is
hot, avoid burns by waiting for approximately 45 minutes until the lamp has cooled.
1. Remove the top cover (1) of the fixture head by loosening
the four quarter-turn fasteners (2).
2. Remove the lamp cover (4) by loosening screw (3).
Do not turn the power on with the lamp cover
removed.
3. Loosen the screw (5) that secures the lamp.
Lift the handle (6) so that it stands up. Use the
handle to slowly pull the lamp out of the
projector.
Note: Pulling it too quickly may cause the lamp to break
and scatter broken glass in the projector.
Do not insert your hands into the projector after
the lamp is removed. If you touch the optical
components inside, it could cause colour
unevenness and distortion of the projected
images.
4. As shown in details, lower the new lamp
first into the connector on the projector and
align the two holes on the projector.
Tighten the screw (5) that secures the lamp.
Loose screw may cause a bad connection, which
could result in malfunction.
Do not over tighten the screw.
5. Place the lamp cover (4) back and tighten the screw (3)
Cover the fixture head.
46
28.2 Replacing the projector
If you need to remove the data projector, turn the power off and disconnect the DigitalSpot 3000 DT from the
mains. If the projector lamp is on, wait 25 minutes until the projector has cooled.
1. Remove both covers (1) of the fixture head (2) by loosening
the four quarter-turn fasteners (3) on each cover.
2. Remove the rear cover (4) by loosening four side screws (5)
and four screws (6) on the rear side. Disconnect all power and
data cables (7) from rear panel of the projector.
3. Bow the head and loosen the four screws (9) on the bottom
side of the head that fastening the projector chassis (10) to the
fixture head.
Warning:
The projector can fall out from the head if all fixing screws (9) are
missing from chassis.
.
4. Unscrew two fastening screws (8) which securing the focus
driving motor and lift off this motor.
Carefully take the projector (11) with chassis (10) out from
the head.
5. After installing a new projector, set a correct focus mode in the
menu "Special Functions"---> "Calibrate Values" ---> Focus mode". There is a label sticked on
the new projector next to its control buttons which contains information about the focus mode.
47
28.3 Replacing the air filters
Important! Check the air filters periodically and clean before they become clogged!
Clean the air filters with a vacuum cleaner or you can wash them and put back dry.
Replacing air filters in the fixture head.
1) Disconnect the fixture from power.
2) Raise up a filter cover (1) (fixed by two magnets) on the head cover
3) Pull the air filter (2) out.
4) Clean or replace the air filter.
5) Snap the filter cover back to the head cover.
6) Reset item "Time To Cleanup Filters" in the "Service menu".
Replacing the air filter in the fixture base.
1) Disconnect the fixture from power.
2) Remove a side cover (2) by loosening the 4 quarter-turn fasteners (1).
3) Pull the air filter (3) out.
4) Clean or replace the air filter .
5) Put the side cover back.
6) Reset item "Time To Cleanup Filters" in the "Service menu".
48
28.4 Replacing the fuse
Only replace the fuse by a fuse of same type and rating.
Before replacing the fuse, turn the power off and unplug the mains lead.
Procedure:
1) Unscrew the fuse holder on the rear panel of the base with a fitting screwdriver from the housing (anti - clockwise).
2) Remove the old fuse from the fuse holder.
3) Install the new fuse in the fuse holder.
4) Replace the fuse holder in the housing and fix it.
28.5 System restore
You can perform a system restore on the DigitalSpot 3000 DT with your System Restore USB flash drive.
Warning
The system restore replaces all fixture settings and the Media folder content.
This action return the device to a factory state.
For a system restore, you will need:
- the USB flash drive with a System restore utility (part of Digital 3000 DT delivery)
- the USB keyboard
Use the following steps to perform a system restore:
1. Plug the USB flash drive with System restore utility and the USB keyboard into one of the external
USB ports on the DigitalSpot 3000 DT.
2. Power on the DigitalSpot 3000 DT. When the fixture boots, press Delete key on the keyboard to enter the
fixture´s computer SETUP and set the boot from USB drive (Path: "Advanced Bios Features" --- >"1st boot
device"----> "[USB]).
3. Save this setting and exit SETUP. The fixture continues booting, wait until you see a full-screen
menu titled: Image Manager for ROBE Digital Products
Options:
Write "rescue" for enter to Main Menu
4. Type the word rescue on the keyboard and the following screen will appear:
Options:
Restore From Backup
Restart
5. Select option "Restore From Backup" to start recovery process This process will take cca 5 minutes.
6. Select option "Restart" to restart the fixture. After a few minutes you may remove all your external USB
devices. Now the fixture is in a factory state and you should perform update (if required) of graphical software,
HW processors and media content to the current state.
28.6 Cleaning
Turn the power off and disconnect the fixture from the mains. before starting cleaning procedure.
It is absolutely essential that the fixture is kept clean and that dust, dirt and smoke-fluid residues must not build
up on or within the fixture. Otherwise, the fixture‘s light-output will be significantly reduced. Regular cleaning will
not only ensure the maximum light-output, but will also allow the fixture to function reliably throughout its life.
A soft lint-free cloth moistened with any good glass cleaning fluid is recommended, under no circumstances
should alcohol or solvents be used!
DANGER !
Disconnect from the mains before starting any
cleaning and maintenance work
The front covering glasses will require weekly cleaning as smoke-fluid tends to building up residues, reducing
the light output very quickly.
The cooling fans should be cleaned monthly.
49
The interior of the fixture should be cleaned at least annually using a vacuum-cleaner or an air-jet.
More complicated maintenance and service operations are only to be carried out by authorized dealers.
Cleaning a projection lens of the projector.
Apply a non-abrasive camera lens cleaner to a soft, dry cleaning cloth. Avoid using an excessive amount of
cleaner. Abrasive cleaners, solvents or other harsh chemicals might scratch a surface. Lightly wipe a cleaning
cloth over projection lens.
Specifications are subject to change without notice.
50
Appendix ‐ DMX protocol
DigitalSpot 3000 DT ‐ DMX protocol v. 1.1
DMX DMX Value
Function
Channel
Pan
1
0‐255 Pan movement by 530°
Pan Fine
2
0‐255 Fine control of pan movement
Tilt
3
0‐255 Tilt movement by 280°
Tilt Fine
4
0‐255 Fine control of tilt movement
Pan/Tilt speed,Pan/Tilt time
5
0
Max.speed (tracking mode)
P./T. speed‐set Speed Mode in menu: Pan/Tilt Mode
1‐255 Speed from max. to min.(vector mode)
P./T. time‐set Time Mode in menu: Pan/Tilt Mode
1‐255 Time from 0.1s to 25.5s
Pan/Tilt macro selection
6
Disabled pan/tilt macro
0‐9
10‐31 Reserved
32‐63 Figure of circle (from small to large)
64‐95 Figure of horizontal eight (from small to large)
96‐127 Figure of vertical eight (from small to large)
128‐159 Figure of reactangle (from small to large)
160‐191 Figure of triangle (from small to large)
192‐223 Figure of star (from small to large)
224‐255 Figure of cross (from small to large)
Pan/Tilt macro speed
7
No macro
0
1‐127 Macro generation from fast to slow (forwards)
128‐129 No macro
130‐255 Macro generation from slow to fast (backwards)
Power/Special functions
8
Reserved
0‐39
Type of control
proportional
proportional
proportional
proportional
step
step
step
step
proportional
proportional
proportional
proportional
proportional
proportional
proportional
step
proportional
step
proportional
To activate following function, the LED Shutter (channel 16) must be at range 240‐
250 DMX.
40‐44
45‐49
Internal Hardware (PC) reset
Reserved step
To activate following functions,hold DMX value 3 sec. and digital iris must be closed at least 3 sec. (channel 33 must be at 255 DMX).Corresponding menu items are temporarily overriden
50‐59
60‐69
70‐79
80‐89
90‐94
95‐99
100‐104
105‐109
110 114
110‐114
115‐119
120‐129
Pan/Tilt speed mode
Pan/Tilt time mode
Blackout while pan/tilt moving
Disabled blackout while pan/tilt moving
Ceiling projection On
Ceiling projection Off
Rear projection On
Rear projection Off
DMX I
DMX In
Artnet In
Reserved
Page 1
step
step
step
step
step
step
step
step
t
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
8
Type of control
To activate following function,hold DMX value 3 seconds 130‐139
140‐149
150‐179
180‐189
190‐199
200‐209
210‐215
216‐229
230‐239
240‐249
250‐255
9
0‐63
64‐127
128‐191
192‐255
10
0‐255
11
0‐255
12
0‐255
13
0‐255
14
0‐255
15
0‐255
16
0‐31
32‐63
64‐95
96‐127
128‐143
144‐159
160‐191
192‐223
224‐255
17
0‐255
18
0‐255
19
0‐255
20
0‐255
21
Function
Lamp On
Pan/Tilt reset
Reserved
Focus reset
Reserved
Total reset
Graphic engine reset/software update executing
Reserved
Lamp Off
Lamp Off,Fixture Off (hold DMX value 5 seconds)
Reserved
Video input selection
Internal graphic engine External Composite to projector
External S‐video to projector
Reserved
Focus
Continuous adjustment from far to near (128‐default)
Fine Focus
Fine adjustment (128‐default)
Red LEDs
Red LEDs saturation control 0 ‐‐> 100 %
Green LEDs
Green LEDs saturation control 0 ‐‐> 100 %
Blue LEDs
Blue LEDs saturation control 0 ‐‐> 100 %
White LEDs
White LEDs saturation control 0 ‐‐> 100 %
LED shutter and strobe
Shutter closed
Shutter open
Strobe effect, slow ‐‐> fast
Shutter open
Opening pulses in sequences, slow ‐‐> fast
Closing pulses in sequences, fast ‐‐> slow
Shutter open
Random strobe‐effects, slow ‐‐> fast
Shutter open
LED Dimmer
Led module dimmer intensity 0 ‐‐> 100 %
KeyStone Top Left X
Move top left corner X value to center (0‐default)
KeyStone Top Left Y
Move top left corner Y value to center (0‐default)
KeyStone Top Right X
Move top right corner X value to center (0‐default)
KeyStone Top Right Y
Page 2
step
step
step
step
step
step
step
step
step
step
step
proportional
proportional
proportional
proportional
proportional
proportional
step
step
proportional
step
proportional
proportional
step
proportional
step
proportional
proportional
proportional
proportional
Appendix ‐ DMX protocol
DMX DMX Value
Channel
0‐255
22
0‐255
23
0‐255
24
0‐255
25
0‐255
26
0‐127
128
129‐255
27
0‐127
128
129‐255
28
0‐255
29
0‐255
30
0‐255
31
0
1
2
3
4
5
6
7
8
9
10
11
12
13
:
255
32
0
1
2
3
4
5
6
Function
Move top right corner Y value to center (0‐default)
KeyStoneBottom Right X
Move bottom right corner X value to center (0‐default)
KeyStone Bottom Right Y
Move bottom right corner Y value to center (0‐default)
KeyStone Bottom Left X
Move bottom left corner X value to center (0‐default)
KeyStone Bottom Left Y
Move bottom left corner Y value to center (0‐default)
KeyStone X‐ratio
Ratio control from left to center
Center (default)
Ratio control from center to right
KeyStone Y‐ratio
Ratio control from bottom to center
Center (default)
Ratio control from center to top
Common effects for all gobo layers Cyan
Cyan continuously (0‐white,255‐full cyan)
Magenta
g
Magenta continuously (0‐white,255‐full magenta)
Yellow
Yellow continuously (0‐white,255‐full yellow)
CTF
Without CTF
14000 K
13000 K
12500 K
12000 K
11500 K
11000 K
10500 K
10000 K
9500 K
9000 K
8600 K
8575 K
85550 K
:
2500 K
Digital Iris‐type selection
Circular ,outside‐‐>in,sharp edge Circular ,outside‐‐>in,fuzzy edge 1
Circular ,outside‐‐>in,fuzzy edge 2
Circular ,outside‐‐>in,fuzzy edge 3
Circular ,outside‐‐>in,fuzzy edge 4 (maximum)
Circular ,inside‐‐>out,sharp edge Circular ,inside‐‐>out,fuzzy edge 1
Page 3
Type of control
proportional
proportional
proportional
proportional
proportional
proportional
step
proportional
proportional
step
proportional
proportional
proportional
proportional
step
step
step
step
step
step
step
step
step
step
step
step
step
step
:
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
7
8
9
32
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
27
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
Function
Circular ,inside‐‐>out,fuzzy edge 2
Circular ,inside‐‐>out,fuzzy edge 3
Circular ,inside‐‐>out,fuzzy edge 4 (maximum)
Horizontal ellipse ,outside‐‐>in,sharp edge Horizontal ellipse ,outside‐‐>in,fuzzy edge 1
Horizontal ellipse ,outside‐‐>in,fuzzy edge 2
Horizontal ellipse ,outside‐‐>in,fuzzy edge 3
Horizontal ellipse ,outside‐‐>in,fuzzy edge 4 (maximum)
Horizontal ellipse ,inside‐‐>out,sharp edge Horizontal ellipse ,inside‐‐>out,fuzzy edge 1
Horizontal ellipse ,inside‐‐>out,fuzzy edge 2
Horizontal ellipse ,inside‐‐>out,fuzzy edge 3
Horizontal ellipse ,inside‐‐>out,fuzzy edge 4 (maximum)
Vertical ellipse ,outside‐‐>in,sharp edge Vertical ellipse ,outside‐‐>in,fuzzy edge 1
Vertical ellipse ,outside‐‐>in,fuzzy edge 2
Vertical ellipse ,outside‐‐>in,fuzzy edge 3
Vertical ellipse ,outside‐‐>in,fuzzy edge 4 (maximum)
Vertical ellipse ,inside‐‐>out,sharp edge Vertical ellipse ,inside‐‐>out,fuzzy edge 1
Vertical ellipse ,inside‐‐>out,fuzzy edge 2
V ti l lli
i id
tf
d 3
Vertical ellipse ,inside‐‐>out,fuzzy edge 3
Vertical ellipse ,inside‐‐>out,fuzzy edge 4 (maximum)
Clockwise wipe,sharp edge Clockwise wipe,fuzzy edge 1 Clockwise wipe,fuzzy edge 2 Clockwise wipe,fuzzy edge 3 Clockwise wipe,fuzzy edge 4 (maximum) Anticlockwise wipe,sharp edge Anticlockwise wipe,fuzzy edge 1 Anticlockwise wipe,fuzzy edge 2 Anticlockwise wipe,fuzzy edge 3 Anticlockwise wipe,fuzzy edge 4 (maximum) Wedge wipe ,top‐‐>down, sharp edge Wedge wipe, top‐‐>down, fuzzy edge 1
Wedge wipe ,top‐‐>down, fuzzy edge 2
Wedge wipe, top‐‐>down, fuzzy edge 3
Wedge wipe ,top‐‐>down, fuzzy edge 4 (maximum)
Wedge wipe ,bottom‐‐>up, sharp edge Wedge wipe ,bottom‐‐>up, fuzzy edge 1
Wedge wipe ,bottom‐‐>up, fuzzy edge 2
Wedge wipe,bottom‐‐>up, fuzzy edge 3
Wedge wipe,bottom‐‐>up, fuzzy edge 4 (maximum)
Radial wipe ,left ‐‐>bottom,sharp edge
Radial wipe ,left ‐‐>bottom,fuzzy edge 1
Radial wipe ,left ‐‐>bottom,fuzzy edge 2
Radial wipe ,left ‐‐>bottom,fuzzy edge 3
Radial wipe left ‐‐>bottom fuzzy edge 4 (maximum)
Radial wipe ,left ‐‐>bottom,fuzzy edge 4 (maximum)
Radial wipe ,bottom‐‐>left,sharp edge
Radial wipe ,bottom‐‐>left,fuzzy edge 1
Page 4
Type of control
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
t
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
57
58
59
32
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
Function
Radial wipe ,bottom‐‐>left,fuzzy edge 2
Radial wipe ,bottom‐‐>left,fuzzy edge 3
Radial wipe ,bottom‐‐>left,fuzzy edge 4 (maximum)
Radial wipe ,top‐‐>left,sharp edge
Radial wipe ,top‐‐>left,fuzzy edge 1
Radial wipe ,top‐‐>left,fuzzy edge 2
Radial wipe ,top‐‐>left,fuzzy edge 3
Radial wipe ,top‐‐>left,fuzzy edge 4 (maximum)
Radial wipe ,left‐‐>top,sharp edge
Radial wipe ,left‐‐>top,fuzzy edge 1
Radial wipe ,left‐‐>top,fuzzy edge 2
Radial wipe ,left‐‐>top,fuzzy edge 3
Radial wipe ,left‐‐>top,fuzzy edge 4 (maximum)
Vertical barn‐doors,outside‐‐>in,sharp edge
Vertical barn‐doors,outside‐‐>in,fuzzy edge 1
Vertical barn‐doors,outside‐‐>in,fuzzy edge 2
Vertical barn‐doors,outside‐‐>in,fuzzy edge 3
Vertical barn‐doors,outside‐‐>in,fuzzy edge 4 (maximum)
Vertical barn‐doors,inside‐‐>out,sharp edge
Vertical barn‐doors,inside‐‐>out,fuzzy edge 1
Vertical barn‐doors,inside‐‐>out,fuzzy edge 2
V ti l b
d
i id
tf
d 3
Vertical barn‐doors,inside‐‐>out,fuzzy edge 3
Vertical barn‐doors,inside‐‐>out,fuzzy edge 4 (maximum)
Horizontal barn‐doors,outside‐‐>in,sharp edge
Horizontal barn‐doors,outside‐‐>in,fuzzy edge 1
Horizontal barn‐doors,outside‐‐>in,fuzzy edge 2
Horizontal barn‐doors,outside‐‐>in,fuzzy edge 3
Horizontal barn‐doors,outside‐‐>in,fuzzy edge 4 (maximum)
Horizontal barn‐doors,inside‐‐>out,sharp edge
Horizontal barn‐doors,inside‐‐>out,fuzzy edge 1
Horizontal barn‐doors,inside‐‐>out,fuzzy edge 2
Horizontal barn‐doors,inside‐‐>out,fuzzy edge 3
Horizontal barn‐doors,inside‐‐>out,fuzzy edge 4 (maximum)
Horizontal one‐way band wipe,top left‐‐>bottom right
Horizontal one‐way band wipe,bottom right‐‐>top left
Horizontal one‐way band wipe,top right‐‐>bottom left
Horizontal one‐way band wipe,bottom left‐‐>top right Horizontal two‐way band wipe,top left‐‐>bottom right
Horizontal two‐way band wipe,bottom right‐‐>top left
Horizontal two‐way band wipe,top right‐‐>bottom left
Horizontal two‐way band wipe,bottom left‐‐>top right
Vertical one‐way band wipe,top left‐‐>bottom right
Vertical one‐way band wipe,bottom right‐‐>top left
Vertical one‐way band wipe,bottom left‐‐>top right
Vertical one‐way band wipe,top right‐‐>bottom left
Vertical two‐way band wipe,top right‐‐>bottom left
Vertical two‐way band wipe,bottom right‐‐>top left
Vertical two‐way band wipe bottom left‐‐>top right
Vertical two‐way band wipe,bottom left‐‐>top right
Vertical two‐way band wipe,top right‐‐>bottom left
Horizontal bands 4x,top‐‐>bottom
Page 5
Type of control
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
t
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
107
108
109
32
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
Function
Horizontal bands 4x,bottom‐‐>top
Vertical bands 4x,left ‐‐>right
Vertical bands 4x,right ‐‐>left
Horizontal bands 8x,top‐‐>bottom
Horizontal bands 8x,bottom‐‐>top
Vertical bands 8x,left‐‐>right
Vertical bands 8x,right‐‐>left
Horizontal bands 16x,top‐‐>bottom
Horizontal bands 16x,bottom‐‐>top
Vertical bands 16x,left‐‐>right
Vertical bands 16x,right‐‐>left
Horizontal bands 32x,top‐‐>bottom
Horizontal bands 32x,bottom‐‐>top
Vertical bands 32x,left‐‐>right
Vertical bands 32x,right‐‐>left
Horizontal crossing 4x
Horizontal crossing 4x,inverse
Vertical crossing 4x
Vertical crossing 4x,inverse
Horizontal crossing 8x
Horizontal crossing 8x,inverse
V ti l
i 8
Vertical crossing 8x
Vertical crossing 8x,inverse
Horizontal crossing 16x
Horizontal crossing 16x,inverse
Vertical crossing 16x
Vertical crossing 16x,inverse
Checker wipe 3x4, left‐‐>right
Checker wipe 3x4, right‐‐>left
Checker wipe 4x4, left‐‐>right
Checker wipe 4x4, right‐‐>left
Checker wipe 5x8, left‐‐>right
Checker wipe 5x8, right‐‐>left
Checker wipe 9x8, left‐‐>right
Checker wipe 9x8, right‐‐>left
Checker wipe 9x16, left‐‐>right
Checker wipe 9x16, right‐‐>left
Checker wipe 10x32, left‐‐>right
Checker wipe 10x32, right‐‐>left
2 diagonal curtains, bottom left‐‐>center<‐‐ top right
2 diagonal curtains, top left‐‐>center<‐‐ bottom right
Grid wipe 8x8,bottom right‐‐>top left
Grid wipe 8x8,bottom right‐‐>top left,inverse
Grid wipe 8x8,top right‐‐>bottom left
Grid wipe 8x8,top right‐‐>bottom left,inverse
Grid wipe 16x16,bottom right‐‐>top left
Grid wipe 16x16,bottom right‐‐>top left,inverse
Grid wipe 16x16 top right‐‐>bottom left
Grid wipe 16x16,top right‐‐>bottom left
Grid wipe 16x16,top right‐‐>bottom left,inverse
Grid wipe 32x32,bottom right‐‐>top left
Page 6
Type of control
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
t
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
157
32
158
159
160
161‐255
33
0
1‐254
255
34
0‐255
35
0 ‐ 30
31 ‐ 80
81 ‐ 110
111 ‐ 140
141 ‐ 149
150 ‐ 154
155 ‐ 159
160 ‐ 164
165 ‐ 189
190‐194
195‐199
200 ‐ 204
205‐244
245‐249
250‐255
36
0‐255
37
0‐255
38
0‐255
39
0‐255
40
0‐255
41
0‐255
42
0‐255
43
0‐255
44
0‐255
45
0
1
2‐255
Function
Grid wipe 32x32,bottom right‐‐>top left,inverse
Grid wipe 32x32,top right‐‐>bottom left
Grid wipe 32x32,top right‐‐>bottom left,inverse
4 sliding triangles
Reserved
Digital Iris
Open iris
From max. diameter to min. diameter
Closed iris
Digital Iris fine
Iris fine
Digital strobe
Open light output
Digital strobe‐effect from slow to fast
Open light output
Random digital strobe‐effect from slow to fast
Open light output
Iris displays current gobo from gobo layer 1 Iris displays current gobo from gobo layer 2 Iris displays current gobo from gobo layer 3 Reserved
Banner displays current gobo from gobo layer 1
Banner displays current gobo from gobo layer 2
Banner displays current gobo from gobo layer 3
Reserved
Digital strobe closed
Mechanical shutter closed
Banner left positioning
Positioning from left to right (0‐default)
Banner left rotation
Rotation +/‐ 45° (128‐default)
Banner right positioning
Positioning from right to left (0‐default)
Banner right rotation
Rotation +/‐ 45° (128‐default)
Banner top positioning
Positioning from top to bottom (0‐default)
Banner top rotation
Rotation +/‐ 45° (128‐default)
Banner bottom positioning
Positioning from bottom to top (0‐default)
Banner bottom rotation
Rotation +/‐ 45° (128‐default)
All Banners rotation
Rotation +/‐ 45° (128‐default)
Global Effect 1
No effect
Picture merging
Reserved
Page 7
Type of control
step
step
step
step
step
step
proportional
step
proportional
step
proportional
step
proportional
step
step
step
step
step
step
step
step
step
proportional
proportional
proportional
proportional
proportional
proportional
proportional
proportional
proportional
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Function
Channel
46
Global effect 1‐ Parameter 1
0
None
Image field configuration for Picture merging
1‐63
46
(set channel 45 to a DMX=1)
64‐255 Reserved
47
Global effect 1‐ Parameter 2 Segment selection for Pixture merging
0‐63
(set DMX value value on channel 46)
64‐255 Reserved
48
Global effect 1‐ Parameter 3 0‐171 Segment edge display for Pixture merging
(set DMX value value on channel 47)
172‐255 Reserved
49
Global Effect 2
0
None
1
Vertical inside corner mapping 2
Vertical outside corner mapping 3
Horizontal inside corner mapping 4
Horizontal outside corner mapping 5
Vertical convex cylinder mapping 6
Vertical concave cylinder mapping 7
Horizontal convex cylinder mapping 8
Horizontal concave cylinder mapping 9
Orthographic sphere mapping
10
Rectangle on circle (sphere) mapping*
11
Square on circle (sphere) mapping*
12‐255 Reserved
50
Global Effect 2 ‐ Parameter 1
0‐255 Continual changing (0‐default)
51
Global Effect 2 ‐ Parameter 2
0‐255 Continual changing (128‐default)
Global Effect 2 ‐ Parameter 3
52
0‐255 Continual changing (128‐default)
Gobo layer 1
53
Dimmer 0‐255 Dimmer intensity from 0% to 100% (255‐default)
54
Gobo Folder selection 0‐20
Factory folders
21‐240 User folders
241‐250 Reserved
Live input (grab. card)‐see channel 55
251
252
Streaming from remote sources
253‐255 Reserved
55
Gobo selection 0
White
1‐255 255 Gobos (one by one)
If Live input (251 DMX) is selected on channel 54 0
White screen
1‐20
Video composite input‐PAL system
Page 8
Type of control
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
proportional
proportional
proportional
proportional
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
21‐40
55
21‐60
61‐80
81‐100
101‐120
121‐255
56
0‐255
57
0‐255
58
0‐255
59
0‐255
60
0
1
2
3
4
5
6
7
8‐9
10
11
12
13
14
15
16
17
18‐19
20
21
22
23
24
25
26
27
Function
Type of control
SVIDEO input‐ PAL system
step
Video composite input‐NTSC system
step
SVIDEO input‐ NTSC system
step
Video composite input‐SECAM system
step
SVIDEO input‐ SECAM system
step
Reserved
In Frame High Defines the beginning of a media file segment as a proportional
percentage of the movie length (0‐default)
In Frame Low Defines the beginning of a media file segment as a proportional
percentage of the movie length (0‐default)
Out Frame High Defines the end of a media file segment as a percentage of proportional
the movie length (255‐default)
Out Frame Low Defines the beginning of a media file segment as a proportional
percentage of the movie length (255‐default)
Gobo control
Copy mode Video stream 1:
Play forward if dimmer (on layer 1) > 0, looping continuously
step
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
Pause
step
Play forward in continuous loop
step
Play forward once and hold on the last frame
step
No function
Scrub (Display) the selected In Frame
step
Scrub (Display) the selected Out Frame step
Reserved
Video stream 2 ( the same functionality as for Video stream 1):
Play forward if dimmer (on layer 1) > 0, looping continuously
step
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
Pause
step
Play forward in continuous loop
step
Play forward once and hold on the last frame
step
No function
Scrub (Display) the selected In Frame
step
Scrub (Display) the selected Out Frame step
Reserved
Addition mode Video stream 1:
Play forward if dimmer (on layer 1) > 0, looping continuously
step
Play forward if dimmer (on layer 1) > 0, hold on last frame
step
Pause
step
Play forward in continuous loop
step
Play forward once and hold on the last frame
step
N f
No function
i
Scrub (Display) the selected In Frame
step
Scrub (Display) the selected Out Frame step
Page 9
Appendix ‐ DMX protocol
DMX DMX Value
Function
Channel
28‐29 Reserved
Video stream 2:
30‐37 The same functionality as for Video stream 1
38‐39 Reserved
Substraction mode Video stream 1:
60
40
Play forward if dimmer (on layer 1) > 0, looping continuously
41
Play forward if dimmer (on layer 1) > 0, hold on last frame
42
Pause
43
Play forward in continuous loop
44
Play forward once and hold on the last frame
45
No function
46
Scrub (Display) the selected In Frame
47
Scrub (Display) the selected Out Frame 48‐49 Reserved
Video stream 2:
50‐57 The same functionality as for Video stream 1
58‐59 Reserved
Multiplication mode Video stream 1:
60
Play forward if dimmer (on layer 1) > 0, looping continuously
Pl f
d if di
( l
1) 0 h ld
l f
61
Play forward if dimmer (on layer 1) > 0, hold on last frame
62
Pause
63
Play forward in continuous loop
64
Play forward once and hold on the last frame
65
No function
66
Scrub (Display) the selected In Frame
67
Scrub (Display) the selected Out Frame 68‐69 Reserved
Video stream 2:
70‐77 The same functionality as for Video stream 1
78‐79 Reserved
Minimum mode Video stream 1:
80
Play forward if dimmer (on layer 1) > 0, looping continuously
81
Play forward if dimmer (on layer 1) > 0, hold on last frame
82
Pause
83
Play forward in continuous loop
60
84
Play forward once and hold on the last frame
85
No function
86
Scrub (Display) the selected In Frame
87
Scrub (Display) the selected Out Frame 88‐89 Reserved
Video stream 2:
90‐97 The same functionality as for Video stream 1
98‐99 Reserved
Maximum mode Video stream 1:
Video stream 1:
100
Play forward if dimmer (on layer 1) > 0, looping continuously
101
Play forward if dimmer (on layer 1) > 0, hold on last frame
Page 10
Type of control
step
step
step
step
step
step
step
step
step
step
t
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
102
103
104
105
106
107
108‐109
110‐117
118‐255
61
0
1‐127
128
129‐255
62
0‐63
64‐127
128
129‐192
193‐255
63
0‐255
64
64
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Function
Pause
Play forward in continuous loop
Play forward once and hold on the last frame
No function
Scrub (Display) the selected In Frame
Scrub (Display) the selected Out Frame Reserved
Video stream 2:
The same functionality as for Video stream 1
Reserved
Playback Speed Normal Speed
Slow speeds from slowest ‐‐‐> normal
Normal Speed
Faster than Normal ‐‐‐> Fastest
Gobo rotation and indexing
Clockwise rotation from fast to slow
Indexing
No rotation‐centre (128‐default)
Indexing
Anticlockwise rotation from slow to fast
Gobo fine indexing (rotation) Fine indexing (rotation)
Gobo effect 1 Selection No effect
Zoom sinus
Zoom bump in fade out
Zoom fade in bump out
Reserved
Zoom in fade
Zoom out fade
Scale xy sinus
Reserved
Reserved
Reserved
XY pos. circle counter‐clockwise
XY pos. circle clockwise
XY pos. scroll up
XY pos. scroll down
XY pos. scroll left
XY pos.scroll right
Right‐left diag. down scroll Right‐left diag. up scroll
Left‐right diag. down scroll
Left‐right diag. up scroll
X rotate
Y rotate
XY t t
XY rotate
XY inv. rotate
X inv. y rotate
Page 11
Type of control
step
step
step
step
step
step
step
proportional
step
proportional
proportional
proportional
step
proportional
proportional
proportional
type of effect.
control
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
d
speed
speed
Appendix ‐ DMX protocol
DMX DMX Value
Channel
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
64
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
Function
Tile xy
Tile xy
XYZ rot. cube
XYZ rot. sphere
X rot. cylinder
Y rot. cylinder
Reserved
Kaleidoscope
Squeeze in
Squeeze out
Bend X
Bend Y
Tile frame
Frame
Plane Flip X
Plane Flip Y
Plane Flip XY
Plane mirror X top
Plane mirror X bottom
Plane mirror Y left
Plane mirror Y right
Pl
i
XY
t1
Plane mirror XY segment 1
Plane mirror XY segment 2
Plane mirror XY segment 3
Plane mirror XY segment 4
Plane tile 2x
Plane tile 3x
Plane tile 4x
Plane tile 5x
Plane cross tile 2x
Plane cross tile 2x inverse
Plane cross tile 3x
Plane cross tile 3x inverse
Plane cross tile 4x Plane cross tile 4x inverse
Plane cross tile 5x
Plane cross tile 5x inverse
Plane cross tiler 5x Plane cross tiler 5x inverse
Plane bar
Plane bar inverse
Plane bar left‐righ
Plane bar top‐bottom
Reserved
Reserved
Gobo disc
Gobo disc Flip X
Gobo disc Flip Y
Gobo disc Flip Y
Gobo disc Flip XY
Gobo disc mirror X
Page 12
Type of control
amount
speed
speed
speed
speed
speed
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
Appendix ‐ DMX protocol
DMX DMX Value
Channel
76
77
78‐79
80
81
82
83
84
85
86
87‐255
65
0‐255
66
0‐255
67
0‐255
68
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
68
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Function
Gobo disc mirror Y
Gobo disc mirror XY
Reserved
Plane mirror X top inverse
Plane mirror X bottom inverse
Plane mirror Y left inverse
Plane mirror Y right inverse
Plane mirror XY inverse
Plane mirror X‐inverse,Y Plane mirror X,Y‐inverse
Reserved
Gobo effect 1 ‐ Parameter 1 Control of amount/speed
Gobo effect 1 ‐ Parameter 2
Control of amount/speed
Gobo effect 1 ‐ Parameter 3 Control of amount/speed
Gobo effect 2 Selection No effect
Colour to black and white
Colour to black and white inverse
Black and white to black and white inverse
Inversion
Black Mask
Black Mask inverse
Contrast
Brightness
RGB to GBR
RGB to BRG
RGB to RBG
Black and white to black and white inverse timed
Colour to black and white timed
Colour to inverse timed
Cycle
Cycle inverse
Reserved
Reserved
Colour Key
Colour Key inverse
Key Black
Key Black inverse
Key White
Key White inverse
White flash
Black flash
Alpha flash
Invert flash
BW Fl h
BW Flash
Black and white to black and white inverse Flash
Gradient Wipe X
Page 13
Type of control
none
none
none
none
none
none
none
none
none
proportional
proportional
proportional
type of effect
control
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
speed
speed
speed
speed
speed
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amountt
amount
amount
Appendix ‐ DMX protocol
DMX DMX Value
Channel
32
33‐39
40
41
42
43
44
45‐255
69
0‐255
70
0‐255
71
0‐255
72
0‐127
128
129‐255
73
0‐255
74
0‐127
128
129‐255
75
0‐255
76
0‐127
128
129‐255
77
0‐255
78
79
80
81
82
Function
Gradient Wipe Y
Reserved
Gaussian filter
Mean filter
Laplacian filter
Emboss filter
Sharpness filter
Reserved
Gobo effect 2 ‐Parameter 1 Control of amount/speed
Gobo effect 2 ‐Parameter 2 Control of amount/speed
Gobo effect 2 ‐Parameter 3 Control of amount/speed
Gobo Position X coarse Movement forward
Centre (128‐default)
Movement backward Gobo position X fine Position X fine
Gobo position Y coarse Movement down
Centre (128‐default)
Movement up
Gobo position Y fine Position Y fine
Gobo zoom X coarse Narrowing
Centre (128‐default)
Widening
Gobo zoom X fine Zoom X fine
Type of control
amount
amount
amount
amount
amount
amount
proportional
proportional
proportional
proportional
step
proportional
proportional
proportional
step
proportional
proportional
proportional
step
proportional
proportional
Gobo zoom Y coarse 0‐127 Narrowing
128
Centre (128‐default)
129‐255 Widening
Gobo zoom Y fine 0‐255 Zoom Y fine
Synchronization to ID 0
No function
1‐255 Synchronization to fixture ID
Gobo layer 2
Dimmer 0‐255 Dimmer intensity from 0% to 100% (255‐default)
Gobo Folder selection 0‐20
Factory folders
21‐240 User folders
Page 14
proportional
step
proportional
proportional
step
proportional
proportional
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
241‐250
251
252
253‐255
83
0
1‐255
84
85
86
87
88
Function
Reserved
Live input (grab. card)‐see channel 83
Streaming from remote sources
Reserved
Gobo selection White
255 Gobos (one by one)
If Live input (251 DMX) is selected on channel 82: 0
White screen
1‐20
Video composite input‐PAL system
21‐40 SVIDEO input‐ PAL system
21‐60 Video composite input‐NTSC system
61‐80 SVIDEO input‐ NTSC system
81‐100 Video composite input‐SECAM system
101‐120 SVIDEO input‐ SECAM system
121‐255 Reserved
In Frame High 0‐255 Defines the beginning of a media file segment as a percentage of the movie length (0‐default)
In Frame Low 0‐255 Defines the beginning of a media file segment as a f h
i l
h (0 d f l )
percentage of the movie length (0‐default)
Out Frame High 0‐255 Defines the end of a media file segment as a percentage of the movie length (255‐default)
Out Frame Low 0‐255 Defines the beginning of a media file segment as a percentage of the movie length (255‐default)
Gobo control
Copy mode Video stream 1
0
Play forward if dimmer (on layer 2) > 0, looping continuously
1
Play forward if dimmer (on layer 2) > 0, hold on last frame
2
Pause
3
Play forward in continuous loop
4
Play forward once and hold on the last frame
5
No function
6
Scrub (Display) the selected In Frame
7
Scrub (Display) the selected Out Frame 8‐9
Reserved
Video stream 2 ( the same functionality as for Video stream 1):
10
Play forward if dimmer (on layer 2) > 0, looping continuously
11
Play forward if dimmer (on layer 2) > 0, hold on last frame
12
Pause
13
Play forward in continuous loop
14
Play forward once and hold on the last frame
15
No function
16
Scrub (Display) the selected In Frame
b(
l ) h
l
d
17
Scrub (Display) the selected Out Frame 18‐19 Reserved
Page 15
Type of control
step
step
step
step
step
step
step
step
step
step
step
proportional
proportional
proportional
proportional
step
step
step
step
step
step
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Channel
Function
Type of control
Addition mode Video Stream 1
20
21
22
23
24
25
26
27
28‐29
88
30‐37
38‐39
40
41
42
43
44
45
46
47
48‐49
50‐57
58‐59
60
61
62
63
64
65
66
67
68‐69
70‐77
78‐79
88
80
81
82
83
84
85
Play forward if dimmer (on layer 2) > 0, looping continuously
Play forward if dimmer (on layer 2) > 0, hold on last frame
Pause
Play forward in continuous loop
Play forward once and hold on the last frame
No function
Scrub (Display) the selected In Frame
Scrub (Display) the selected Out Frame Reserved
Video stream 2 the same functionality as for Video stream 1
Reserved
Substraction mode Video Stream 1
Play forward if dimmer (on layer 2) > 0, looping continuously
Play forward if dimmer (on layer 2) > 0, hold on last frame
Pause
Play forward in continuous loop
Play forward once and hold on the last frame
N f ti
No function
Scrub (Display) the selected In Frame
Scrub (Display) the selected Out Frame Reserved
Video Stream 2
the same functionality as for Video stream 1
Reserved
Multiplication mode Video stream 1
Play forward if dimmer (on layer 2) > 0, looping continuously
Play forward if dimmer (on layer 2) > 0, hold on last frame
Pause
Play forward in continuous loop
Play forward once and hold on the last frame
No function
Scrub (Display) the selected In Frame
Scrub (Display) the selected Out Frame Reserved
Video Stream 2
the same functionality as for Video stream 1
Reserved
Minimum mode Video stream 1
Play forward if dimmer (on layer 2) > 0, looping continuously
Play forward if dimmer (on layer 2) > 0, hold on last frame
Pause
Play forward in continuous loop
Play forward in continuous loop
Play forward once and hold on the last frame
No function
Page 16
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Function
Channel
86
Scrub (Display) the selected In Frame
87
Scrub (Display) the selected Out Frame 88‐89 Reserved
Video Stream 2
90‐97 the same functionality as for Video stream 1
98‐99 Reserved
Maximum mode Video stream 1
100
Play forward if dimmer (on layer 2) > 0, looping continuously
101
Play forward if dimmer (on layer 2) > 0, hold on last frame
102
Pause
103
Play forward in continuous loop
104
Play forward once and hold on the last frame
105
No function
106
Scrub (Display) the selected In Frame
107
Scrub (Display) the selected Out Frame 108‐109 Reserved
Video Stream 2
110‐117 the same functionality as for Video stream 1
118‐255 Reserved
89
Playback Speed N
lS
d
0
Normal Speed
1‐127 Slow speeds from slowest ‐‐‐> normal
128
Normal Speed
129‐255 Faster than Normal ‐‐‐> Fastest
90
Gobo rotation and indexing
0‐63
Clockwise rotation from fast to slow
64‐127 Indexing
128
No rotation‐centre (128‐default)
129‐192 Indexing
193‐255 Anticlockwise rotation from slow to fast
91
Gobo fine indexing (rotation) 0‐255 Fine indexing (rotation)
92
Gobo effect 1 Selection 0
No effect
1
Zoom sinus
2
Zoom bump in fade out
3
Zoom fade in bump out
4
Reserved
5
Zoom in fade
6
Zoom out fade
7
Scale xy sinus
8
Reserved
9
Reserved
10
Reserved
11
XY pos. circle counter‐clockwise
12
XY pos. circle clockwise
13
XY
XY pos. scroll up
ll
14
XY pos. scroll down
15
XY pos. scroll left
Page 17
Type of control
step
step
step
step
step
step
step
step
step
step
step
step
proportional
step
proportional
proportional
proportional
step
proportional
proportional
proportional
type of effect.
control
speed
speed
speed
speed
speed
speed
speed
speed
speed
d
speed
speed
Appendix ‐ DMX protocol
DMX DMX Value
Channel
16
17
18
19
20
21
22
23
24
25
26
27
28
92
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
Function
XY pos.scroll right
Right‐left diag. down scroll Right‐left diag. up scroll
Left‐right diag. down scroll
Left‐right diag. up scroll
X rotate
Y rotate
XY rotate
XY inv. rotate
X inv. y rotate
Tile xy
Tile xy
XYZ rot. cube
XYZ rot. sphere
X rot. cylinder
Y rot. cylinder
Reserved
Kaleidoscope
Squeeze in
Squeeze out
Bend X
B dY
Bend Y
Tile frame
Frame
Plane Flip X
Plane Flip Y
Plane Flip XY
Plane mirror X top
Plane mirror X bottom
Plane mirror Y left
Plane mirror Y right
Plane mirror XY segment 1
Plane mirror XY segment 2
Plane mirror XY segment 3
Plane mirror XY segment 4
Plane tile 2x
Plane tile 3x
Plane tile 4x
Plane tile 5x
Plane cross tile 2x
Plane cross tile 2x inverse
Plane cross tile 3x
Plane cross tile 3x inverse
Plane cross tile 4x Plane cross tile 4x inverse
Plane cross tile 5x
Plane cross tile 5x inverse
Plane cross tiler 5x
Plane cross tiler 5x Plane cross tiler 5x inverse
Plane bar
Page 18
Type of control
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
amount
speed
speed
speed
speed
speed
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
Appendix ‐ DMX protocol
DMX DMX Value
Channel
66
67
68
69
70
71
72
73
74
75
76
77
78‐79
92
80
81
82
83
84
85
86
87‐255
93
0‐255
94
0‐255
95
0‐255
96
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
Function
Plane bar inverse
Plane bar left‐righ
Plane bar top‐bottom
Reserved
Reserved
Gobo disc
Gobo disc Flip X
Gobo disc Flip Y
Gobo disc Flip XY
Gobo disc mirror X
Gobo disc mirror Y
Gobo disc mirror XY
Reserved
Plane mirror X top inverse
Plane mirror X bottom inverse
Plane mirror Y left inverse
Plane mirror Y right inverse
Plane mirror XY inverse
Plane mirror X‐inverse,Y Plane mirror X,Y‐inverse
Reserved
G b ff 1 P
1
Gobo effect 1 ‐ Parameter 1
Control of amount/speed
Gobo effect 1 ‐ Parameter 2 Control of amount/speed
Gobo effect 1 ‐ Parameter 3 Control of amount/speed
Gobo effect 2 Selection No effect
Colour to black and white
Colour to black and white inverse
Black and white to black and white inverse
Inversion
Black Mask
Black Mask inverse
Contrast
Brightness
RGB to GBR
RGB to BRG
RGB to RBG
Black and white to black and white inverse timed
Colour to black and white timed
Colour to inverse timed
Cycle
Cycle inverse
Reserved
Reserved
C l
Colour Key
K
Colour Key inverse
Key Black
Page 19
Type of control
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
proportional
proportional
proportional
type of effect
control
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
speed
speed
speed
speed
speed
amountt
amount
amount
Appendix ‐ DMX protocol
DMX DMX Value
Channel
22
23
24
25
26
27
28
29
30
31
32
33‐39
40
96
41
42
43
44
45‐255
97
0‐255
98
0‐255
99
0‐255
100
0‐127
128
129‐255
101
0‐255
102
0‐127
128
129‐255
103
0‐255
104
0‐127
128
129‐255
105
0‐255
106
0‐127
128
129‐255
107
0‐255
108
Function
Key Black inverse
Key White
Key White inverse
White flash
Black flash
Alpha flash
Invert flash
BW Flash
Black and white to black and white inverse Flash
Gradient Wipe X
Gradient Wipe Y
Reserved
Gaussian filter
Mean filter
Laplacian filter
Emboss filter
Sharpness filter
Reserved
Gobo effect 2 ‐Parameter 1 Control of amount/speed
Gobo effect 2 ‐Parameter 2 l f
/
d
Control of amount/speed
Gobo effect 2 ‐Parameter 3 Control of amount/speed
Gobo Position X coarse Movement forward
Centre (128‐default)
Movement backward Gobo position X fine Position X fine
Gobo position Y coarse Movement down
Centre (128‐default)
Movement up
Gobo position Y fine Position Y fine
Gobo zoom X coarse Narrowing
Centre (128‐default)
Widening
Gobo zoom X fine Zoom X fine
Gobo zoom Y coarse Narrowing
Centre (128‐default)
Widening
Gobo zoom Y fine Zoom Y fine
Synchronization to ID Page 20
Type of control
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
proportional
proportionall
proportional
proportional
step
proportional
proportional
proportional
step
proportional
proportional
proportional
step
proportional
proportional
proportional
step
proportional
proportional
Appendix ‐ DMX protocol
DMX DMX Value
Function
Type of control
Channel
0
No function
step
1‐255 Synchronization to fixture ID
proportional
Gobo layer 3
109
Dimmer 0‐255 Dimmer intensity from 0% to 100% (255‐default)
proportional
110
Gobo Folder selection 0‐20
Factory folders
step
21‐240 User folders
step
241‐250 Reserved
Live input (grab. card)‐see channel 111
251
step
252
Straming from remote sources
step
253‐255 Reserved
111
Gobo selection 0
White
step
111
1‐255 255 Gobos (one by one)
step
If Live input (251 DMX) is selected on channel 110: 0
White screen
step
1‐20
Video composite input‐PAL system
step
21‐40 SVIDEO input‐ PAL system
step
21‐60 Video composite input‐NTSC system
step
61‐80 SVIDEO input‐ NTSC system
step
81‐100 Video composite input‐SECAM system
step
101‐120 SVIDEO input‐ SECAM system
step
121‐255 Reserved
112
In Frame High Defines the beginning of a media file segment as a 0‐255
proportional
percentage of the movie length (0‐default)
In Frame Low 113
Defines the beginning of a media file segment as a proportional
0‐255
percentage of the movie length (0‐default)
Out Frame High 114
0‐255 Defines the end of a media file segment as a percentage of proportional
the movie length (255‐default)
Out Frame Low 115
0‐255 Defines the beginning of a media file segment as a proportional
percentage of the movie length (255‐default)
116
Gobo control
Copy mode Video stream 1
0
Play forward if dimmer (on layer 3) > 0, looping continuously
step
1
Play forward if dimmer (on layer 3) > 0, hold on last frame
step
2
Pause
step
3
Play forward in continuous loop
step
4
Play forward once and hold on the last frame
step
5
No function
6
Scrub (Display) the selected In Frame
step
7
Scrub (Display) the selected Out Frame step
8‐9
Reserved
Video stream 2 ( the same functionality as for Video stream 1):
Page 21
Appendix ‐ DMX protocol
DMX DMX Value
Function
Channel
116
10
Play forward if dimmer (on layer 3) > 0, looping continuously
11
Play forward if dimmer (on layer 3) > 0, hold on last frame
12
Pause
13
Play forward in continuous loop
14
Play forward once and hold on the last frame
15
No function
16
Scrub (Display) the selected In Frame
17
Scrub (Display) the selected Out Frame 18‐19 Reserved
Addition mode Video Stream 1
20
Play forward if dimmer (on layer 3) > 0, looping continuously
21
Play forward if dimmer (on layer 3) > 0, hold on last frame
22
Pause
23
Play forward in continuous loop
24
Play forward once and hold on the last frame
25
No function
26
Scrub (Display) the selected In Frame
27
Scrub (Display) the selected Out Frame 28‐29 Reserved
Video stream 2 30 37 the same functionality as for Video stream 1
th
f ti
lit
f Vid
t
1
30‐37
38‐39 Reserved
Substraction mode Video Stream 1
40
Play forward if dimmer (on layer 3) > 0, looping continuously
41
Play forward if dimmer (on layer 3) > 0, hold on last frame
42
Pause
43
Play forward in continuous loop
44
Play forward once and hold on the last frame
45
No function
46
Scrub (Display) the selected In Frame
47
Scrub (Display) the selected Out Frame 48‐49 Reserved
Video Stream 2
50‐57 the same functionality as for Video stream 1
58‐59 Reserved
Multiplication mode Video stream 1
60
Play forward if dimmer (on layer 3) > 0, looping continuously
61
Play forward if dimmer (on layer 3) > 0, hold on last frame
62
Pause
63
Play forward in continuous loop
64
Play forward once and hold on the last frame
65
No function
66
Scrub (Display) the selected In Frame
67
Scrub (Display) the selected Out Frame 68‐69 Reserved
Video Stream 2
70‐77 the same functionality as for Video stream 1
Page 22
Type of control
step
step
step
step
step
step
step
step
step
step
step
step
step
step
t
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
step
Appendix ‐ DMX protocol
DMX DMX Value
Function
Channel
78‐79 Reserved
Minimum mode Video stream 1
80
Play forward if dimmer (on layer 3) > 0, looping continuously
116
81
Play forward if dimmer (on layer 3) > 0, hold on last frame
82
Pause
83
Play forward in continuous loop
84
Play forward once and hold on the last frame
85
No function
86
Scrub (Display) the selected In Frame
87
Scrub (Display) the selected Out Frame 88‐89 Reserved
Video Stream 2
90‐97 the same functionality as for Video stream 1
98‐99 Reserved
Maximum mode Video stream 1
100
Play forward if dimmer (on layer 3) > 0, looping continuously
101
Play forward if dimmer (on layer 3) > 0, hold on last frame
102
Pause
103
Play forward in continuous loop
Pl f
d
d h ld
th l t f
104
Play forward once and hold on the last frame
105
No function
106
Scrub (Display) the selected In Frame
107
Scrub (Display) the selected Out Frame 108‐109 Reserved
Video Stream 2
110‐117 the same functionality as for Video stream 1
118‐255 Reserved
117
Playback Speed 0
Normal Speed
1‐127 Slow speeds from slowest ‐‐‐> normal
128
Normal Speed
129‐255 Faster than Normal ‐‐‐> Fastest
118
Gobo rotation and indexing
0‐63
Clockwise rotation from fast to slow
64‐127 Indexing
128
No rotation‐centre (128‐default)
129‐192 Indexing
193‐255 Anticlockwise rotation from slow to fast
119
Gobo fine indexing (rotation) 0‐255 Fine indexing (rotation)
120
Gobo effect 1 Selection 0
No effect
1
Zoom sinus
2
Zoom bump in fade out
120
3
Zoom fade in bump out
4
R
Reserved
d
5
Zoom in fade
6
Zoom out fade
Page 23
Type of control
step
step
step
step
step
step
step
step
step
step
step
step
t
step
step
step
step
step
proportional
step
proportional
proportional
proportional
step
proportional
proportional
proportional
type of effect.
control
speed
speed
speed
speed
speed
Appendix ‐ DMX protocol
DMX DMX Value
Channel
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
120
53
54
55
56
Function
Scale xy sinus
Reserved
Reserved
Reserved
XY pos. circle counter‐clockwise
XY pos. circle clockwise
XY pos. scroll up
XY pos. scroll down
XY pos. scroll left
XY pos.scroll right
Right‐left diag. down scroll Right‐left diag. up scroll
Left‐right diag. down scroll
Left‐right diag. up scroll
X rotate
Y rotate
XY rotate
XY inv. rotate
X inv. y rotate
Tile xy
Tile xy
XYZ t b
XYZ rot. cube
XYZ rot. sphere
X rot. cylinder
Y rot. cylinder
Reserved
Kaleidoscope
Squeeze in
Squeeze out
Bend X
Bend Y
Tile frame
Frame
Plane Flip X
Plane Flip Y
Plane Flip XY
Plane mirror X top
Plane mirror X bottom
Plane mirror Y left
Plane mirror Y right
Plane mirror XY segment 1
Plane mirror XY segment 2
Plane mirror XY segment 3
Plane mirror XY segment 4
Plane tile 2x
Plane tile 3x
Plane tile 4x
Plane tile 5x
Plane tile 5x
Plane cross tile 2x
Plane cross tile 2x inverse
Page 24
Type of control
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
speed
amount
speed
d
speed
speed
speed
speed
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
Appendix ‐ DMX protocol
DMX DMX Value
Channel
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78 79
78‐79
80
81
82
83
84
85
86
87‐255
121
0 ‐ 255
122
0 ‐ 255
123
0 ‐ 255
124
0
1
2
3
4
5
6
7
8
124
9
10
11
12
Function
Plane cross tile 3x
Plane cross tile 3x inverse
Plane cross tile 4x Plane cross tile 4x inverse
Plane cross tile 5x
Plane cross tile 5x inverse
Plane cross tiler 5x Plane cross tiler 5x inverse
Plane bar
Plane bar inverse
Plane bar left‐righ
Plane bar top‐bottom
Reserved
Reserved
Gobo disc
Gobo disc Flip X
Gobo disc Flip Y
Gobo disc Flip XY
Gobo disc mirror X
Gobo disc mirror Y
Gobo disc mirror XY
R
d
Reserved
Plane mirror X top inverse
Plane mirror X bottom inverse
Plane mirror Y left inverse
Plane mirror Y right inverse
Plane mirror XY inverse
Plane mirror X‐inverse,Y Plane mirror X,Y‐inverse
Reserved
Gobo effect 1 ‐ Parameter 1 Control of amount/speed
Gobo effect 1 ‐ Parameter 2 Control of amount/speed
Gobo effect 1 ‐ Parameter 3 Control of amount/speed
Gobo effect 2 Selection No effect
Colour to black and white
Colour to black and white inverse
Black and white to black and white inverse
Inversion
Black Mask
Black Mask inverse
Contrast
Brightness
RGB to GBR
RGB t BRG
RGB to BRG
RGB to RBG
Black and white to black and white inverse timed
Page 25
Type of control
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
none
proportional
proportional
proportional
type of effect
control
amount
amount
amount
amount
amount
amount
amount
amount
amount
amountt
amount
speed
Appendix ‐ DMX protocol
DMX DMX Value
Channel
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33‐39
40
41
42
43
44
45‐255
125
0‐255
126
0‐255
127
0‐255
128
0‐127
128
129‐255
129
0‐255
130
0‐127
128
129‐255
131
0‐255
132
0‐127
128
132
129‐255
Function
Colour to black and white timed
Colour to inverse timed
Cycle
Cycle inverse
Reserved
Reserved
Colour Key
Colour Key inverse
Key Black
Key Black inverse
Key White
Key White inverse
White flash
Black flash
Alpha flash
Invert flash
BW Flash
Black and white to black and white inverse Flash
Gradient Wipe X
Gradient Wipe Y
Reserved
G
i filt
Gaussian filter
Mean filter
Laplacian filter
Emboss filter
Sharpness filter
Reserved
Gobo effect 2 ‐Parameter 1 Control of amount/speed
Gobo effect 2 ‐Parameter 2 Control of amount/speed
Gobo effect 2 ‐Parameter 3 Control of amount/speed
Gobo Position X coarse Movement forward
Centre (128‐default)
Movement backward Gobo position X fine Position X fine
Gobo position Y coarse Movement down
Centre (128‐default)
Movement up
Gobo position Y fine Position Y fine
Gobo zoom X coarse Narrowing
Centre (128‐default)
Widening
Page 26
Type of control
speed
speed
speed
speed
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amount
amountt
amount
amount
amount
amount
proportional
proportional
proportional
proportional
step
proportional
proportional
proportional
step
proportional
proportional
proportional
step
proportional
Appendix ‐ DMX protocol
DMX DMX Value
Function
Type of control
Channel
133
Gobo zoom X fine 0‐255 Zoom X fine
proportional
134
Gobo zoom Y coarse 0‐127 Narrowing
proportional
128
Centre (128‐default)
step
129‐255 Widening
proportional
135
Gobo zoom Y fine 0‐255 Zoom Y fine
proportional
136
Synchronization to ID 0
No function
step
1‐255 Synchronization to fixture ID
proportional
* DMX value 10 and 11 changes meaning of channels 18‐25. See chapter "Projection onto angular, cylindric or spheric surfaces" in the User manual.
Page 27

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