User manual | ZOOM G 5 Guitar effects & amp simulator 操作手册

User manual | ZOOM G 5 Guitar effects & amp simulator 操作手册

Add to My manuals
68 Pages

The ZOOM G5 Guitar Effects & Amp Simulator is a compact, powerful and versatile device that lets you create a wide range of guitar tones. It features nine different effects modules that can be combined in any order, plus a Z-pedal that gives you a lot of creative control over your sound. You can also record loops and play them back using the built-in looper, and tap the tempo of your rhythm tracks. The G5 is a perfect way to practice, record, and perform.

advertisement

ZOOM G5 User Manual | Manualzz

台灣總代理

吉他效果與音箱模擬器

十分感謝您購買 ,請先仔細閱讀此手冊,以便您能學會並

操作 的所有功能。請將此手冊放置於方便拿取之處,當您

需要時候,能快速閱讀。

目錄

安全注意事項/使用須知

特點

………………… 2

………………………………………… 3

常見名詞解釋

……………………………… 3

開啟電源

調整效果器

操作Z-踏板

選擇音色組

………………………………… 7

………………………………… 9

………………………………… 12

…………………………… 14

儲存音色組

……………………………… 16

設定特定音色參數

………………………… 18

變更各項設定

操作調音器

………………………… 20

……………………………… 24

操作節奏機

……………………………… 26

操作錄音循環

…………………………… 28

操作真空管BOOSTER

……………………… 34

操作音效介面功能

………………………… 35

更新韌體

………………………………… 36

調整Z-踏板

………………………………… 38

效果器類型與參數

………………………… 40

疑難排解

規格

…………………………………… 59

……………………………………… 60

節奏類型

…………………………………… 61

© ZOOM CORPORATION

Copying or reproduction of this document in whole or in part without permission is prohibited.

安全注意事項/使用須知

2

安全注意事項

此說明書中,以下這些符號代表你必須注意及小心,

預防意外發生。

Warning

這個符號代表非常危險事項,如果使用者忽略

,導致使用方式錯誤,將會造成自身受傷甚至

死亡。

這個符號代表危險事項,如果使用者忽略此符

號,可能會造成機器損壞及自身受傷。

Caution

其他符號

必要(強制性)之行為

禁止之行為

使用須知

用電干擾

基於安全性的考量, 的設計可以避免內部電磁輻射影響

外在環境,也能夠避免外部的干擾。然而,請勿將 靠近

容易受到電磁干擾或是放射強烈電磁波的設備,因為電磁波有

可能無法完全隔絕。使用任何數位控制裝置,包含 ,電磁

干擾可能導致故障或是資料的毀損,請謹慎小心以降低損壞風險。

清潔

使用柔軟的乾布擦拭主機 。如果需要可以稍微將布沾濕,不

要使用磨蝕清潔劑、蠟或者溶劑(例如油漆稀釋劑或清潔酒精)。

因為可能傷害或毀損表面。

Warning

故障

[AC變壓器之使用方式]

此設備只能使用ZOOM AD-16 交流變壓器

請勿使用任何會超出使用的插座功率與其電子線路設備

的行為。當您在不同於本國電壓數值的國外地區時,

請洽販售之商店諮詢適宜的AC變壓器使用方法。

絕對禁止拆開主機或試圖改裝主機。

使用須知

[產品操作]

請勿將機身摔落或受到嚴重外力碰撞。

避免異物(硬幣或是針)掉入和液體滲入機身。

[操作環境]

避免使用於以下環境:

氣溫太高或太低之處

靠近發熱源如散熱器或火爐

高溼度或濕氣重的地方

過多的灰塵或砂石之處

過度的震動搖晃之處

[AC電壓器操作]

當要將變壓器從插座上移除時,請抓緊電源插頭拔起,

勿以拉扯電源線的方式。

當有打雷或是長時間不使用此機器時,請將變壓器插頭拔起。

如機身發生損壞或故障狀況,請馬上拔除AC變壓器,關閉電

源並拔掉所有導線聯絡你原購買的商家,告知其產品資訊(型

號、序號)與故障狀況,並提供您的聯絡方式,等候商家通知。

版權聲明

* Windows、Windows Vista與Windows 7

為微軟公司的註冊商標。

* Macintosh與Mac OS為蘋果電腦的註冊商標。

* 在此手冊中所有其他商品名稱、註冊商標、公司名稱皆

屬於該公司擁有者所有。

[連接導線至輸出和輸出孔]

插入導線時,請先確認主機處於關機狀態。

在移動機身時,請確認您已經移除所有的導線和電源線。

[音量]

請勿長時間高音量使用。

特點

九種模擬效果器

你可以再同時選擇並使用八種一般效果器與一種Z-踏板功能之效果器。

當使用SCROLL鍵時,你能快速改變螢幕上所顯示的效果器。

全新Z-踏板

Z-踏板提供更直覺的操作體驗。

真空管BOOSTER

內建一顆真空管BOOSTER(12AX7),讓你的總體效果音色加入溫暖真空管增益效果。

與節奏機同步的錄音循環功能

錄音循環功能能與內建的節奏機同步,並且錄製60秒以上的樂句。

自動儲存功能

自動儲存功可靠地幫你儲存變更過的音色。

整合ZOOM的音色編輯與分享軟體

G5能連接電腦,透過ZOOM的音色編輯與分享軟體,提供使用者改變效果器串接順序

並且自行備份音色組與資料庫。

常見名詞解釋

音色(Patch)

在 中,音色效果是以音色(Patch)做存取的,一個音色包括模組的開啟/關閉、選擇的效果

種類以及效果參數的設定。在 中可儲存高達297種不同音色。

音色庫(Bank)

3個音色可組成設定為1個音色庫, 總共有99個音色庫,分別編號為01–99

3

控制與功能/連接方式

上面板

捲動鍵

音色選擇鍵

TAP鍵

顯示屏幕

(從左至右分別

為效果器1~

效果器4)

參數旋鈕1~3

(此手冊顯示為

)

類別選擇鍵

頁面切換鍵

踏板開關鍵

1-4

後面板

Z踏板開關

輸入接孔

節奏,撥放/停止鍵

總合鍵

儲存/替換鍵

耳機接孔

平衡式

輸出接孔

輸出接孔

4

Guitar

Guitar amp Headphones

GLOBAL鍵

Z-踏板

真空管BOOSTER

BOOST旋鈕

音色旋鈕

真空管BOOSTER

開關

主動/被動 切換開關

此開關作為設定 輸入阻抗類型

,按下為「主動」,適用狀況為主

動拾音器的樂器或在 與樂器間

尚有效果器串接情況下;未按下為

「被動」,適用於被動拾音器的樂

器。

踏板控制

輸入孔

USB接孔

電源(節能)開關

FS01

FP01/FP02

DC9伏特

變壓器插孔

PRE/POST 前/後 切換開關

此開關作為設定從平衡式輸出孔輸

出的訊號起點。當按下為「POST」

狀態,訊號經 的效果音色後輸

出,未按下為「前」狀態,訊號會

經 的效果音色前輸出。

ZOOM AC變壓器(AD-16)

Computer

接地設定切換開關

此開關作為設定平衡輸出孔是否接地處理。

當按下為「LIFT」狀態,訊號不從接地端輸

出,未按下為「CONNECT」狀態,訊號會

從接地端輸出。

5

6

控制與功能/連接方式

使用Z-踏板

除了能夠上下踩踏控制外,全新Z-踏板還能夠左右移動。讓你更直覺地透過 Z-踏板

的來操控效果器的音色。

HINT

第12頁說明如何設定Z-踏板,第38頁說明如何

調整Z-踏板。

使用真空管BOOSTER

此真空管BOOSTER使用12AX7真空管,這是一款常被用來使用在吉他音箱的真空管,

能夠增加約+16dB的放大效果。當主奏時切換開啟,你能夠讓吉他音箱過載來達到強

而有力的音色效果。

開啟電源與操作方式

開啟電源

使用節能模式

節能模式(eco): 如果 在10小時內未有樂器訊號輸入,將自動關機。

7

8

開啟電源

屏幕顯示資訊

首頁畫面顯示目前的效果音色(patch)

1 2 3

已選擇之效果音色圖示

1 2

虛擬旋鈕

3

HINT

虛擬旋鈕的位置會依據參數值調整而變更指針方向。

1 2 3 1 2 3

編輯屏幕顯示正在調整的參數畫面

頁面標籤

參數名稱

1 2 3

HINT

假如有四個以上的參數可供調整,會顯示多個頁面標籤提供切換。

參數值

1 2 3

調整效果器

確認已顯示在首頁畫面的位置

1 2 3 1 2 3

1

開啟與關閉一個效果器

•按 下

, ,

1 2 3

.

1 2 3

切換效果器 開/關

NOTE

• 效果器切換之燈號亮起則表示該效果音色

正在開啟運作。

效果器切換之燈號熄滅則表示該效果音色

並未開啟運作。

關閉

2

選擇效果器種類

按下

.

開啟

改變效果器種類

1 2 3 1 1 2 2 3 3

HINT

• 第40頁有針對內建效果器種類進行詳細說明

查閱Z-踏板效果器說明

2 2 3 3

9

1

調整效果器

3

調整參數

旋轉 和

.

•當旋轉旋鈕時,會自動進入編輯畫面。

NOTE

• 時間、速率和其他效果參數將會與

設定節奏同步。

1 2 3 1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3 1

4

變更參數頁面

按下

.

將會顯示下一頁參數畫面

1 2 3 1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3

10

效果處理能力

能夠組合您喜愛的九種效果器,但如果你想組合更多的效果器,勢必得耗用

更多運算效能,如此一來將會超過G5能負荷的運算效能,您可以透過 的

「THRU」功能來組合外部效果器,顯示如左圖,此功能會bypass原本所設定的

效果器組合,這樣可避免修改到已設定的效果器類型。

NOTE

效果器不管是開啟或關閉狀態都會耗用到

運算效能。

HINT

• 長按下 鍵能夠快速該效果器切換至THRU

模式,bypass該效果音色。

1

編輯

5

滾動效果器顯示串

按 下

.

範例:假如你按下

HINT

你也能使用踏板按鍵來滾動效果器顯示串

向左滾動: 同時按下 和

向右滾動: 同時按下 和

1 2 3 1 2 3 1 2 3 1 2

代表右側還有其他效果器串

3

1 2 3 1 2 3 1 2 3 1

代表兩側還有其他效果器串

2 3

關於滾動效果器串功能

透過 你能夠選擇並使用九種效果器,你可以利用滾動效果器串來檢視左右兩側的效果器串,

檢查並調整未於屏幕上顯示的效果器音色。

(

+

) (

+

)

1 2 3 1 2 3 1 2 3 1 2 3

11

操作Z-踏板

1

.選擇Z-踏板效果器

• 按下 選擇Z-踏板效果器

• 按 下

.

• 將會改變效果器類型

HINT

• Z-踏板圖示相會顯示在Z-踏板效果器上

• 參閱此說明手冊的「Z-踏板效果器指南」

已瞭解更多詳情。

1 1 2 2 3 3 1 2 3 1 2 3 1 1 2 2

Z-踏板圖示

3 3

2

設定Z-踏板效果器

• 選擇Z-踏板效果器

1 1 2 2 3 3

1 2 3

• 當 操 作 Z - 踏 板 時 , 效 果 器 功 能 將 會 自 動 啟 動 。

NOTE

• 當你選擇一般效果器時,Z-踏板的上下踩踏

1 2 3 1 2 3

功能會自動啟動,更多細節可參閱「效果器

1

類型與參數」。

2 3

12

3

自訂 Z-踏板

• 按下

.

• 顯示CUSTOM畫面

NOTE

• 透過操作CUSTOM選項,你可以

自行設定使用Z-踏板。

1

更多參數之調整細節,可參閱

「效果器類型與參數」。

2 3 1 2 3 1 2 3 1 2 3

操作Z-踏板

設定Z-踏板的作動方向

• 按下 選擇Z-踏板的作動方向。

1 2 3 1 1 2 2 3 3 1 1 2 1 2 3 2 3

上與下 左

HINT

• Z-踏板的上與下作動方向可用來開啟/關閉效果器。

3 1 1 2 1 2 3 2 3

3 1 1 2 2 3 3

選擇Z-踏板控制參數

• 旋轉

1 2 3

• 屏 幕 上 將 會 顯 示 效 果 器 參 數

HINT

• INPUT 輸入音量:控制訊號輸入程度

• OUTPUT輸出音量:控制訊號輸出程度

(不會影響節奏機或錄音循環的音色)

• NO無指派:目前的作動方向尚未被指派設定

1 2 3

NOTE

• 更多細節可參閱「效果器類型與參數」。

1 2 3

調整Z-踏板能被變更的參數幅度

• 轉動 來設定最小值

• 轉動 來設定最大值

HINT

• 最小值能被設定高於最大值,如此一來踩下效果器將會降低該效果器

效果,而踩上則增加該效果器效果。

1 2 3

13

選擇音色組

確認已顯示在首頁畫面的位置

1 2 3 1 2 3 1 2 3 1 2 3

1

啟動音色選擇畫面

• 長按下 一秒

• 屏幕上效果器1-3顯示對應的音色名稱,而效果器4則顯示音色庫(Bank)號碼。

1 2 3 1 2 3 1 2 3 1 2 3

2

改變音色

• 按下 ,

• 將改變輸出音色

或 .

HINT

•若要變更音色請使用

.

14

1 2 3 1 2

目前選擇的音色

3 1 2 3 1 2 3

3

改變音色庫

• 同時按下 和 開啟低號碼的音色庫

選擇音色組

•轉動效果器4的 即能改變音色庫號碼

1 2 3 1 2 3 1 2 3 1 2

NOTE

• 當同時踩下兩個踏板開關,音色將會因提早踩下踏板開關被影響。所以為了避免此狀況,再切換音色庫

時避免發出聲音。

3

4

返回首頁畫面

• 長按下 一秒

1 2 3 1 2 3 1 2 3 1 2 3

15

16

儲存音色組

當調整參數時, 會自動儲存。

1

儲存一個音色或替換其他音色

• 按下 .

• 燈號閃爍,畫面將顯示如下

1 2 3 1 2

選擇音色

3 1 2 3 1 2 3

儲存/替換音色目的地

2

選擇要儲存或替換音色

•轉動 效果器1

儲存 替換

1 2 3 1 2 1 3 2 3 1 2 1 3 2 3 1 2 1 3 2 3

儲存/替換音色組

3

設定是否要儲存或替換音色

改變儲存/替換的音色號碼

•轉 動 效 果 器 4 的

NOTE

• 目前已選擇的音色不能被

儲存到目的地

• 目前設定的參數值將

自動儲存

1 2 3 1 2 3

改變儲存/替換的音色庫

轉 動 效 果 器 4 的

1 2 3 1 2

變更音色號碼

3

1 2 3 1 2 3 1 2 3 1

變更音色庫號碼

2 3

4

完成要儲存/替換音色

• 按 下 .

HINT

• 想要取消此功能,只要按下除了

• 當畫面顯示COMPLETE! (完成),將會開啟儲存/替換好的音色。

1 2 3 1 2 3 1 2 3 1 2 3

17

設定特定音色參數

1

啟動 TOTAL 選單

• 按 下 .

NOTE

•在TOTAL功能內,會將 每個效果器設定好參數 個別儲存

•參閱第19頁如何使用「串聯模式」功能(效果器錄音)

18

3 1 2

名稱/音色輸出量/

控制開關

2

變更音色名稱

1

• 轉動 效果器1

2 3 1 2

效果器串

3

: 轉動 移動游標

: 轉動 改變字母/符號的類別

1 2 3

1 2 3

NOTE

• 音色名稱可以使用下列的字母/符號

! # $ % & ' () +, -. ; = @ [] ^ _ ` { } ~A–Z, a–z, 0–9, (space)

3

調整音色輸出

• 轉動 效果器1

NOTE

• 調整範圍 0-120

1 2 3

1 2 3

1 3 1 2 3 1 2

• 若要改變全部音色的整體音量,需要調整主音量。(請參閱第20頁)

3

1

TOTAL

4

設定一個外接的踏板開關功能

• 按下 並轉動效果器1的

• 屏幕將顯示能被指派的效果器功能

HINT

1 2 3 1

BYPASS/MUTE:用來bypass與靜音該效果器

TAP TEMPO:重複按下踏板開關來設定錄音循環、

3

NO ASSIGN: 無功能被指派到踏板開關

1 2 3

NOTE

若要使用功能組,對應的效果器需要設定成 ON 狀態。

請參閱「效果器類型與參數」章節,瞭解各種效果器的設定細節。

可以透過選購表情踏板(FP01/FP02)來控制音量。

5

變更效果器的順序

• 轉效果器2-4的 來變更效果器位置

1 1 2 2 3 3

HINT

效果器若為OFF顯示為灰色

1 1 2 2 3 3 1 1 2 2 3 3 1 2 3 1

6

離開TOTAL選單

• 按下 .

19

20

變更各項設定

1

啟動GLOBAL選單

• 按下 .

1 2

總體音量/

總體節奏/

ECO模式

3 1 2

訊號路徑

NOTE

• GOBAL參數設定將會影響所有音色

3

2

調整整體音量

• 轉動效果器1

1 2

USB音訊設定

版本

3

NOTE

•調整範圍 0-120

1 2 3 1 2 3 1 2 3

1 2

輸出

LCD顯示對比率

3

1 2 3

GLOBAL

3

設定整體節奏

•轉動效果器1

1 2 3 1

NOTE

•節拍速度設定範圍為40-250

• 節奏設定能夠應用在每個效果器、節奏與錄音循環。

2 3 1 2 3 1 2 3

使用TAP鍵來設定節拍速度

• 透 過 按 下 兩 次 以 上 來 設 定 節 拍 速 度

HINT

• 您也能利用額外選購的FS01踏板開關來設定

節拍速度。 (請參閱第19頁)

4

確認ECO模式狀態

• ECO模式狀態 ON/OFF顯示於屏幕上

1 2 3 1 2 3 1 2 3 1 2 3

21

變更各項設定

5

變更訊號流方向

• 轉動 效果器 2

• 變更訊號流方向

1 2 1 2 1 3 2 3 1 3

6

調整USB音訊監聽音量

2 1 3 2

• 轉動 效果器3

3 1 2 1 3 2 3

1 2 3 1 2 3 1

NOTE

此功能會調整發送訊號與連接上電腦的DAW軟體間以及輸入號與

主機處理的平衡。

設定範圍為0-100

設定0時,傳送到監聽只有直接的訊號,而設定100時,傳送到監聽

只有DAW軟體訊號。

1 2 3

1

22

2 3

7

調整錄音音量

• 轉動 效果器3

NOTE

此功能會調整輸入至電腦的DAW軟體間訊號音量。

設定範圍為±6 dB

1 2 3 1 2 3 1 2 3

G LOBAL

8

檢視韌體版本

• 按下效果器3

2 3 1 2 2 3 3 1 1 2 2 3 1

9

選擇已連接的音箱設備

3 1 1 2

HINT

•最新韌體資訊,請瀏覽ZOOM官方網站。

(http://www.zoom.co.jp)

2 3 3 1 2 3

1 2 3 1 2 3

參數值

直接輸出 (DIRECT)

COMBO音箱前置(COMBO F RONT)

STACK音箱前置( STACK F RONT)

意義

當連接上耳機或監聽喇叭

當連接上一般COMBO音箱的輸入孔

當連接一般STACK音箱輸入孔

COMBO音箱後級( COMBO POWER AMP) 當連接一般COMBO音箱RETURN孔

STACK音箱後級( STACK P OWER AMP) 當連接一般STACK音箱RETURN孔

10

調整屏幕顯示對比

•按下 效果器4的 開啟LCD I 與LCD II頁面標籤

• 轉動 來調整LCD I 與LCD II顯示對比

1 2 1 2 3 3

11

離開 GLOBAL 選單

頁面

LCDI

LCDII

• 按下 .

指示

LCD1

LCD2

LCD3

LCD4

調整屏幕

效果器 1

效果器2

效果器 3

效果器4

23

操作調音器

1

啟動調音器

• 長按下 一秒

1 2 3 1 2 3 1 2

HINT

3

1 2 3

2

變更調音器標準音高

• 轉動效果器2的

NOTE

•中音A標準音高能被設定為435-445Hz

1 2 3 1 2 3 1 2 3

1 2 3

1 2 3

24

3

設定調音器類型

•轉動效果器2的

1 2 3

音階類型

音階調音器顯示最近的半音音高的音名以及輸入訊號的音高離此

音高還有多遠。

1

其他調音器類型

1 2 3

依據所選定的類型,最靠近的弦以及輸入訊號的音高離此音

高還有多遠。

1 2 3

顯示名稱

吉他 GUITAR

OPEN A

OPEN D

OPEN E

OPEN G

DADGAD

意義

包括七弦吉他以內的標準吉他調音

開放A的調音,所有開放弦為A和弦

開放D的調音,所有開放弦為D和弦

開放E的調音,所有開放弦為E和弦

開放G的調音,所有開放弦為G和弦

此調音方法常用來進行tappin g彈奏

4

使用降弦調音法

• 轉動效果器2的

NOTE

• 你最多可設定降至三個半音

調音器

-

-

7

B

-

-

-

E

D

6

E

E

D

D

琴弦順序 / 音名

5 4 3

A D G

2

B

B

G

A

A

A

E

D

D

E

D

A

F#

G#

G

G

C#

A

B

B

A

E

D

1

E

E

D

D

1 2 3 1 2 3 1 2 3

5

為您的吉他調音

• 首先彈奏你想要調音的開放琴弦,並可選擇下列調音模式

音階調音器

屏幕上會顯示該琴弦最靠近的音準

其他調音器

屏幕上會顯示該琴弦最靠近的音準弦

1 2 3 1 1 2 2

Flat

3 3 1 1 1 2 2 2 3

Correct pitch

3 3

HINT

• 在顯示屏幕上的按鍵也會亮燈顯示

音準是否精準。

1 1 1 2 1 2

Sharp

2 3 2 3 3 3 1 1 1 2 1 2 2 3 2 3 3

Flat

3

Flat

Correct pitch

1 1 1 2 1 2 2 3 2 3

Correct pitch

3 3 1 1 1 2 2

Sharp

2 3 3 3

Sharp

1 1 2 2

6

結束調音功能

• 按下 , 或 .

25

操作節奏機

1

啟動節奏

• 按下 .

HINT

•當使用 錄音 循 環 時也能使 用節奏模式。

• 節奏模式會自動播放而節奏設定會顯示在屏幕上。

1 2

節奏模 式

3

2

選擇節奏模式

1 2

節拍速度

3 1 2

輸出音量

3 1 2 3

1 2 3

NOTE

•參閱第61頁的節奏模式 一覽

1 2 3 1 2 3 1 2 3

1 2 3

26

3

調整節奏拍速

• 轉動效果器2的

1 2 3

HINT

.

1 3 1 2 3

• 設定範 圍為40-250

• 節拍速度將可應用在效果器、節奏類型與錄音循環設定中。

4

調整節奏音量

• 轉動效果器3的

1 2 3 1 2 3

NOTE

• 設定範圍為0 -100

1 2 3 1 2 3

節奏機

5

停止節奏機播放

• 按下 .

HINT

6

完成節奏機設定

節奏停止而重現出前一頁螢幕

• 按下 .

當背景繼續播放節奏時選取音色

•按下 .

當背景繼續播放節奏時跳回首頁屏幕

• 按下 .

27

操作錄音循環功能

1

啟動錄音循環

1 2 3

28

1 3 2

TIME

2

設定錄音時間

1 2

TEMPO

3

• 轉動效果器1

1 2

LOOPER LEVEL

SETTING

3

手動模式

踩下踏板開關開始或停止錄音

音符模式

經由節拍速度與四分音符來設定錄音時間

1 2

RHYTHM LEVEL

3

1 2 3 1 3 1 2 3 1 2

• 錄音循環功能提供1.5秒至60秒(若開啟復原UNDO功能則有30秒)

• 假如四分音符的數量設定未落於此錄音時間內,系統會自動調整

• 改變時間TIME設定將會消除目前記憶好的錄音循環。

3

3

調整節拍速度

• 轉動效果器2的

HINT

.

1 2 3 1

NOTE

1 2 3

• 若改變節奏拍速,將會消除 當下錄 製好的錄音循環

• 節拍速度將可應用在效果器、節奏類型與錄音循環設定中。

錄音循環

4

錄下樂句並播放

• 按下 .

準備錄音中 錄音中 循環播放

1 2 3

若設定成 手動模式

1 1 2 2 3 3 1 1 2 2 3 1 3 2 1 3 1 2 2 3 1 3 2

的錄音循(屏幕上會顯示PLAY字樣)。

若設定成音符模式

• 依照已設定的錄音時間進行錄音並且開始播放錄循環

(屏幕上會顯示PLAY字樣)。

HINT

• 錄音時 ,按下 即

可取消錄音。

NOTE

• 當使用 節奏 機時,將會於倒數節拍後開始啟動錄音。

• 當使用節奏機時,循環時間將會被量化,所以即使你

停止錄音循環一陣子,循環的結束點也將會自動調整

成正確的節拍速度。

5

暫停播放錄音循環

• 按下 .

1 2 3 1 2 3 1 2 3 1 2 3

29

操作錄音循環

6

疊錄一段錄製過的錄音循環

開始疊錄

• 在播放錄音循環時,按下 .

播放中

疊錄中

1 2 3

結束疊錄

• 再次按下

疊錄中

1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3

播放中

1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3 1 2 3

7

消除錄音循環紀錄

• 屏幕上顯示「清除」

1

30

2 3 1 2 3 1 2 3 1 2 3

1 2 3

8

調整循環的播放音量

調整循環樂句的音量

• 轉動效果器 3的

NOTE

設定範圍為0-100

1 2 3 1 2 3 1 2 3

調整節奏機的音量

轉動效果器

4的

NOTE

1 2 3 1 2 3

錄音循環

9

檢視其他畫面

當播放錄音循環時,你也能選擇音色

• 按下 .

當播放錄音循環時回到首頁畫面

• 按下 .

NOTE

• 回到首頁畫面將不會消除錄音循環記憶

31

操作錄音循環

10

改變錄音循環設定

• 按下 效果器3的

1 2 3 1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3

啟動「還原」功能

• 轉動效果器3的

1 2 3

1 2 3 1 2 3 1 2

NOTE

3 1 2 3

• 當還原功能開啟,最大錄音循環時間將縮短成30秒。

HINT

• 當還原功能開啟,可以藉由長按下 一秒來消除上個疊錄之錄音循環。還原之後,

你也能夠藉由長按下 一秒來重新取得 上個疊錄之錄音循環。

32

LOOPER

選擇停止模式

• 轉動效果器3的

1 2 3 1 2 3 1 3

停止 STOP

完成 FINISH

淡出 F ADE OUT

1 3

播放中的循環立即停止

待循環整段播完才停止

以淡出方式來停止播放中的循環

HINT

• 即 使 設 定 為 「 完 成 」 與 「 淡 出 」 模 式 , 按 下 也 能 立 即 將 停 止 正 在 播 放 的 循 環 。

33

34

操作真空管BOOSTER

1

開啟/關閉 真空管BOOSTER

OFF ON

NOTE

• 當真空管正在暖機時,真空管BOOSTER可能

會無聲音五秒左右。

• 透過USB錄音時,真空管BOOSTER功能

無法運作。

• 真空管BOOSTER 開/關設定無法被儲存。

當主機開機時,真空管BOOSTER預設為關閉狀態。

2

調整真空管BOOSTER的增益程度

• 轉動 .

NOTE

• 真空管BOOSTER提供0-16dB的增益程度。

3

調整真空管BOOSTER

• 轉動 .

NOTE

• 將音色旋鈕轉向左邊,高頻會增加,轉向右邊高頻衰減。

操作音效介面功能

主機能運行於下列的作業系統相容作業系統

相容作業系統

Windows

Windows

®

或更新的版本

Windows

®

或更新的版本

Windows

®

7 (32bit, 64bit)

32bit: Intel

®

Pentium

®

64bit: Intel

®

Pentium

®

DualCore 2.7GHz 或以上

Mac

OS X 10.5/10.6/10.7

Intel

®

CoreDuo 1.83GHz 或以上

RAM 2GB 或以上

量化(位元率)

16-bit

取樣頻率

44.1kHz

欲瞭解此主機的錄音、播放與其他功能,請參閱新手指南。

HINT

• 你能自行調整錄音音量。(請參閱第22頁)

NOTE

為100 (請參閱22頁)。而在其他設定,輸出訊號將會有類似 的效果音色。

35

更新韌體

使用更新功能來下載最新版本的韌體

ZOOM 官方網站 (http://www.zoom.co.jp).

HINT

• 進入GLOBAL選單來檢視目前最新的韌體(請參閱第23頁)

1

準備更新韌體版本

• 確認電源開關切換為OFF狀態

• 將 主機透過USB線連接上電腦

• 當同時按下 和 時,開啟電源開關。

• 屏幕將會顯示韌體更新的畫面

36

2

更新韌體

• 在您的電腦上執行韌體更新動作

NOTE

•當正在更新韌體時 ,切勿拔 除US B線,

避免更新失敗。

HINT

•請瀏覽ZOOM官方網站來瞭 解如何操作更新步驟。

3

完成韌體更新

此時關閉主機電源

HINT

• 更新韌體 不會讓原有儲存的音色消失

重新恢復 原廠預設值

韌體更新

• 屏幕將顯示是否恢復原廠預設值的畫面

2. 確認恢復原廠預設值

• 按下 .

NOTE

• 按下除了 的任何 其他鍵來取消 恢復原廠預設 值。

HINT

• 請務必瞭解 恢復 原廠 預設值的後果,因為當完成恢復原廠預設值的動作後,原本 所有新增或儲存的音色

將會消失,音色將回到原廠預設值。

37

調整Z-踏板

1

校準踏板敏感度

NOTE

• 當遇到下列情況,須校準踏板敏感度

- 使用踏板時,效果變化不明顯

- 使用踏板時,音量或音色改變過於劇烈

1.

2 3 1 2 3

2.

4.

1 1 2 2 3 3 1 1 2 2 3 3

5.

1 2 3 1

2 3 1 2 3

3.

1 1 2 2 3 3 1 1 2 2 3 3

6.

1 2 3 1

2 3 1 2 3 1 1 2 2 3 3 1 1 2 2 3 3

• 當完成校準後,OK!會顯示於屏幕上,並跳至彈奏模式。

HINT

38

1 2 3 1

2

.調整踏板力矩

調整垂直力矩

• 插入六角扳手於垂直力矩孔並開始旋轉,順時鐘旋轉為調緊踏板,逆時鐘則調鬆踏板。

Loosen Tighten

調整水平力矩

• 插入六角扳手於水平力矩孔並開始旋轉,順時鐘旋轉為調緊踏板,逆時鐘則調鬆踏板。

Loosen Tighten

NOTE

• 當調鬆踏板時,請務必小心,避免一次調鬆太多,避免踏板與主機鬆脫,進而須送廠維修。

39

效果器類型與參數

40

效果器數字

效果器類型

參數 參數設定範圍

效果器說明 踏板開關功能說明

100 DynaDelay This dynamic delay adjusts the volume of the effect sound FS

Page01

Time

Knob1

1–2000

Sets the delay time.

Sense

Knob2

-10– -1, 1–10

Adjusts the effect sensitivity.

InputMute

P Mix

Knob3

0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

P

Page02

F.B

0–100

Adjusts the feedback amount.

P Level 0–150

Adjusts the output level.

效果器圖示 支援節奏同步功能

自動指派圖示

支援踏板控制圖示

參數設定說明

效果器類型與參數

001

Comp

This compressor in the style of the MXR Dyna Comp.

Page01

Page02

Sense

Knob1

0–10 P Tone

Knob2

0–10

Adjusts the compressor sensitivity. Adjusts the tone.

ATTCK Slow, Fast

Sets compressor attack speed to

Fast or Slow.

Level

Knob3

0–150

Adjusts the output level.

002 RackComp This compressor allows more detailed adjustment than COMP.

Level

Knob3

0–150

Page01

Page02

Knob1 Knob2

THRSH 0–50 P Ratio 1–10

Sets the level that activates the compressor.

Adjusts the compression ratio.

ATTCK 1–10

Adjusts the compressor attack rate.

003 M Comp This compressor provides a more natural sound.

Adjusts the output level.

Level

Knob3

0–150

Page01

Page02

Knob1 Knob2

THRSH 0–50 P Ratio 1–10

Sets the level that activates the compressor.

Adjusts the compression ratio.

ATTCK 1–10

Adjusts the compressor attack rate.

004 OptComp This compressor is in the style of an APHEX Punch Factory.

Page01

Drive

Knob1

0–10 Tone

Knob2

0–100

Adjusts the depth of the compression. Adjusts the tone.

Adjusts the output level.

Level

Knob3

0–150

Adjusts the output level.

Page02

005 SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.

Page01

Time

Knob1

1–50

Adjusts the attack time.

Knob2 Knob3

P Curve 0–10 P Level 0–150

Set the curve of volume change during attack.

Adjusts the output level.

Page02

P

P

P

P

P

006 ZNR ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.

Page01

Knob1

THRSH 1–25

Adjusts the effect sensitivity.

Knob2 Knob3

P DETCT GtrIn, EfxIn Level 0–150

Sets control signal detection level. Adjusts the output level.

P

Page02

007 NoiseGate This is a noise gate that cuts the sound during playing pauses.

Page01

THRSH

Knob1

1–25

Adjusts the effect sensitivity.

P Level

Knob2

0–150

Adjusts the output level.

P

Page02

008 DirtyGate This vintage style gate features a characteristic way of closing.

Page01

THRSH

Knob1

1–25

Adjusts the effect sensitivity.

P Level

Knob2

0–150

Adjusts the output level.

P

Page02

Knob3

Knob3

009 GraphicEQ This unit has a six band equalizer.

Page01

Page02

Page03

Knob1 Knob2 Knob3

160Hz -12–12 400Hz -12–12 800Hz -12–12

Boosts or cuts the low (160 Hz) frequency band.

Boosts or cuts the low-middle (400

Hz) frequency band.

Boosts or cuts the middle (800 Hz) frequency band.

3.2kHz

-12–12 6.4kHz

-12–12 12kHz -12–12

Boosts or cuts the high (3.2 kHz) frequency band.

Boosts or cuts the extremely high

(6.4 kHz) frequency band.

Boosts or cuts the harmonics (12 kHz) frequency band.

Level 0–150 P

Adjusts the output level.

010 ParaEQ This is a 2-band parametric equalizer.

Page01

Page02

Page03

Freq1

Knob1

20Hz–20kHz

Adjusts center frequency of EQ1.

Freq2 20Hz–20kHz

Adjusts center frequency of EQ2.

Level 0–150

Adjusts the output level.

P

Q1

Adjusts EQ1 Q.

Knob2

0.5, 1, 2, 4, 8, 16

Q2 0.5, 1, 2, 4, 8, 16

Adjusts EQ2 Q.

Gain1

Knob3

-12–12

Adjusts EQ1 gain.

Gain2 -12–12

Adjusts EQ2 gain.

011 Exciter Adjusts the depth of the compression.

Page01

Page02

Bass

Knob1

0–100 Trebl

Knob2

0–100 Level

Knob3

0–150 P

Adjusts the amount of low-frequency phase correction.

Adjusts the amount of high-frequency phase correction.

Adjusts the level of the signal after it has passed through the module.

that results from the modulation of the like

012 CombFLTR This effect uses the comb

Freq

Knob1

1–50

Page01

P Reso

Knob2

-10–0–10 P Mix

Knob3

0–100 P

Page02

HiDMP 0–10 Level 0–150

Adjusts the treble attenuation of the effect sound.

Adjusts the output level.

P

NEXT 41

42

效果器類型與參數

013 AutoWah This effect varies wah in accordance with picking intensity.

Sense

Knob1

-10–-1, 1–10 P Reso

Knob2

0–10 P Level

Page01

Knob3

0–150

Page02

014 Resonance This effect varies the resonance lter frequency according to picking intensity.

Sense

Knob1

-10–-1, 1–10 P Reso

Knob2

0–10 P Level

Knob3

0–150

Page01

P

P

Page02

015 Cry This effect varies the sound like a talking modulator.

Page01

Page02

Knob1 Knob2

Bal 0–100 P Level 0–150

Adjusts the balance between original and effect sounds.

Adjusts the output level.

Knob3

Range 1–10 P Reso 0–10 P Sense -10–-1, 1–10 P

Adjusts the frequency range processed by the effect.

Adjusts the intensity of the modulation resonance sound.

Adjusts the sensitivity of the effect.

P

016 SlowFLTR The frequency of this lter effect changes, triggered by picking.

Page01

Page02

Knob1 Knob2

Adjusts the intensity of the modulation resonance.

Adjusts amount of lter applied.

Knob3

Time 1–50 P Curve 0–10 Level 0–150

Sets the time taken to change the sound.

Adjusts the curve of the sound change.

Adjusts the output level.

Reso 0–10 P Chara 2Pole,4Pole DRCTN Open,Close

Sets the direction of the change.

P

017 M-Filter This envelope has the of a MOOG MF-101 low pass and can be set in a wide range.

018 Step

Page01

Page02

Page03

Freq

Type

Knob1

0–100

Knob2

Sets minimum frequency of envelope lter.

Sets effect sensitivity.

HPF, BPF, LPF

Sets lter type.

P Sense

Chara

0–10

2Pole, 4Pole

Reso

Knob3

0–10

Sets effect resonance.

VLCTY Fast, Slow

Adjusts amount of lter applied.

Sets speed of lter action.

Bal 0–100 P Level 0–150

Adjusts the balance between original and effect sounds.

Adjusts the output level.

P

This special effect gives the sound a stepped quality.

P

Depth

Knob1

0–100 Rate

Knob2

0–50 P Reso

Knob3

0–10 P

Page01

Page02

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the intensity of the modulation

Shape 0–10 Level 0–150 P

Adjusts the effect envelope.

Adjusts the output level.

019 SeqFLTR The sequence has the of a Z.Vex Seek-Wah.

Page01

Page02

Knob1 Knob2

Step 2–8 PTTRN 1–8

Adjusts number of sequence steps. Sets effect pattern.

Shape 0–10

Sets effect sound envelope.

Reso 0–10

Sets effect resonance.

Knob3

Speed 1–50

Sets modulation speed.

P Level 0–150

Adjusts the output level.

P

P

020 RndmFLTR This lter effect changes character randomly.

Page01

Page02

Knob1

Speed 1–50

Sets modulation speed.

Type HPF, BPF, LPF

Sets lter type.

Knob2 Knob3

P Range 0–100 P Reso 0–10

Adjusts frequency range affected.

Sets effect resonance.

Chara 2Pole, 4Pole

Adjusts amount of lter applied.

P

Bal 0–100 P

Adjusts the balance between original and effect sounds.

P

Page03

Level 0–150

Adjusts the output level.

This lter effect changes tone characteristics cyclically.

021 fCycle

Page01

Page02

Rate

Knob1

1–50 P Wave

Knob2

Sine,Tri,

SawUp.SawDn

Level

Knob3

0–150

Sets the speed of the modulation. Sets the modulation waveform.

Depth 0–100

Sets the depth of the modulation.

P Reso 0–10 P

Adjusts the output level.

Adjusts the intensity of the modulation resonance.

022 Booster The booster increases signal gain to make the sound more powerful.

Page01

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tone 0–100

Adjusts the tone.

Knob3

Level 0–150

Adjusts the output level.

P

P

Page02

023 OverDrive Simulation of the Boss OD-1, the compact effect box that was the first to take the

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

P

Page02

024 T Scream Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

P

Page02

025 Governor Simulation of the Guv'nor distortion effect from Marshall.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Page02

026 Dist+

Level

Knob3

0–150

Adjusts the output level.

P

Simulation of the MXR distortion+ effect that made distortion popular worldwide.

Page01

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tone 0–100

Adjusts the tone.

Knob3

Level 0–150

Adjusts the output level.

Page02

P

027 Dist 1 Simulation of the Boss DS-1 distortion pedal, which has been a long-seller.

Page01

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tone 0–100

Adjusts the tone.

Knob3

Level 0–150

Adjusts the output level.

Page02

P

NEXT 43

44

效果器類型與參數

028 Squeak Simulation of the popular Pro Co Rat famous for its edgy distortion sound.

Page01

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tone 0–100

Adjusts the tone.

Knob3

Level 0–150

Adjusts the output level.

Page02

P

029 FuzzSmile Simulation of the Fuzz Face, which has made rock history with its humorous panel design

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

P

Page02

030 GreatMuff Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

P

Page02

031 MetalWRLD Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

P

Page02

032 HotBox Simulation of the compact Matchless Hotbox pre-ampli er with a built-in tube.

Page01

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tone 0–100

Adjusts the tone.

Knob3

Level 0–150

Adjusts the output level.

Page02

P

033 Z Clean ZOOM original unadorned clean sound.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Page02

Level

Knob3

0–150

Adjusts the output level.

P

034 Z MP1

An original sound created by merging characteristics of an ADA MP1 and a MARSHALL

JCM800.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

P

Page02

035 Z Bottom A high gain sound that emphasizes low and middle frequencies.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

Page02

P

036 Z Dream A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead

Page01

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tone 0–100

Adjusts the tone.

Knob3

Level 0–150

Adjusts the output level.

P

Page02

037 Z Scream An original high gain sound balanced from low to high frequencies.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

Page02

038 Z Neos

P

A crunch sound modeled on the sound of a modi ed British class A combo ampli er.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Level

Knob3

0–150

Adjusts the output level.

P

Page02

039

040

Z Wild

Lead

A high gain sound with even more overdrive boost.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Page02

Lead a bright and smooth distortion sound.

Page01

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tone 0–100

Adjusts the tone.

Page02

Level

Knob3

0–150

Adjusts the output level.

Knob3

Level 0–150

Adjusts the output level.

041 ExtremeDS This distortion effect boasts the highest gain in the world.

Page01

Gain

Knob1

0–100

Adjusts the gain.

P Tone

Knob2

0–100

Adjusts the tone.

Page02

Level

Knob3

0–150

Adjusts the output level.

P

P

P

042 Aco.Sim

This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.

Page01

Knob1 Knob2 Knob3

Top 0–100 P Body 0–100 Level 0–150

Adjusts the unique string tone of acoustic guitars.

Adjusts the body resonance of acoustic guitars.

Adjusts the output level.

P

Page02

043 FD COMBO Modeled sound of a Fender Twin Reverb ('65), which is loved by guitarists in various genres.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

NEXT 45

46

效果器類型與參數

044 DELUXE-R This models the sound of a Fender Deluxe Reverb made in 1965.

Page01

Page02

Page03

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tube 0–100

Adjusts tube amp compression.

Knob3

Level 0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

045 FD VIBRO Modeled sound of a '63 Fender Vibroverb.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

Trebl 0–100

P Tube

Knob2

0–100

Adjusts tube amp compression.

Middl 0–100

Level

Knob3

0–150

Adjusts the output level.

Bass 0–100

P

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

046 US BLUES Crunch sound of a Fender Tweed Bassman.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

047 VX COMBO Modeled sound of a VOX AC30 combo ampli er operating in Class A.

048 VX JMI

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

This simulates the sound of an early model of a class-A British combo amp.

Page01

Page02

Page03

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tube 0–100

Adjusts tube amp compression.

Knob3

Level 0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.

Selects cabinet.

049 BG CRUNCH Crunch sound of a Mesa Boogie MkIII combo amp.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

050 MATCH 30 Modeled sound of a DC-30 (channel 1), the Matchless

Page01

Page02

Page03

combo amp.

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tube 0–100

Adjusts tube amp compression.

Knob3

Level 0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

051 CAR DRIVE This models the sound of a Carr Mercury high-end small combo amp.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

Trebl 0–100

P Tube

Middl

Knob2

0–100

Adjusts tube amp compression.

0–100

Level

Knob3

0–150

Adjusts the output level.

Bass 0–100

P

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.

Selects cabinet.

052 TW ROCK This crunch sound uses the drive channel of a Two Rock Emerald 50, an American

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

053 TONE CITY This models the sound of a Sound City 50 Plus Mark 2, a legendary British ampli er.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

054 HW STACK Modeled sound of the legendary Hiwatt Custom 100 all-tube ampli er from the UK.

Page01

Page02

Page03

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tube 0–100

Adjusts tube amp compression.

Knob3

Level 0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

055 TANGERINE This models the Orange Graphic 120 with its unique design and sound.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

NEXT 47

48

效果器類型與參數

056 B-BREAKER This models the sound of a Marshall 1962 Bluesbreaker combo amp.

Page01

Page02

Page03

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tube 0–100

Adjusts tube amp compression.

Knob3

Level 0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.

Selects cabinet.

057 MS CRUNCH The crunch sound of the Marshall 1959 that has given birth to many legends.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

Trebl 0–100

P Tube

Knob2

0–100

Adjusts tube amp compression.

Middl 0–100

Level

Knob3

0–150

Adjusts the output level.

Bass 0–100

P

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

058 MS 1959 This models the sound of a Marshall 1959 Plexi made in 1969.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

059 MS DRIVE The high gain sound of a JCM2000 Marshall stack amp.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

060 BGN DRIVE This simulates the lead sound from channel 3 of a Bogner Ecstasy.

Page01

Page02

Page03

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tube 0–100

Adjusts tube amp compression.

Knob3

Level 0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

061 BG DRIVE The high gain sound of the Mesa Boogie Dual Recti er red channel (Vintage mode).

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

062 DZ DRIVE The 3-channel high gain sound of a Diezel Herbert, which is a handmade German guitar

063 ALIEN

Page01

Page02

Page03

Knob1

Gain 0–100

Adjusts the gain.

Knob2

P Tube 0–100

Adjusts tube amp compression.

Knob3

Level 0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

This simulates the high-gain sound of the Engl Invader, which features a powerful low-end.

064 REVO-1

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

Trebl 0–100

P Tube

Knob2

0–100

Adjusts tube amp compression.

Middl 0–100

Level

Knob3

0–150

Adjusts the output level.

Bass 0–100

P

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

This simulates the high-gain sound of a Krank Revolution 1 Plus.

Page01

Page02

Page03

Gain

Knob1

0–100

Adjusts the gain.

P Tube

Knob2

0–100

Adjusts tube amp compression.

Level

Knob3

0–150

Adjusts the output level.

P

Trebl 0–100 Middl 0–100 Bass 0–100

Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.

Prese 0–100 CAB See Table 1

Adjusts volume of super-high frequencies.Selects cabinet.

065 Tremolo This effect varies the volume at a regular rate.

Page01

Page02

Depth

Knob1

0–100 P Rate P Level

Adjust the depth of the modulation. Adjusts the rate of the modulation. Adjusts the output level.

Wave

UP 0–UP 9,

DWN 0–DWN 9,

TRI 0–TRI 9

P

Sets the modulation waveform.

Knob2

0–50

Knob3

0–150

066 DuoTrem This effect combines two tremolos.

Page01

RateA

Knob1

0–50 P RateB

Knob2

0–50 P Level

Knob3

0–150

Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level.

DPT_A 0–100 P DPT_B 0–100 P Link Seri, Para, STR

Page02

P

P

067 Slicer

Page03

WaveA

UP 0–UP 9 ,

DWN 0–

DWN 9 ,

TRI 0–TRI 9

WaveB

UP 0–UP 9 ,

DWN 0–

DWN 9 ,

TRI 0–TRI 9

Sets the modulation waveform of

LFO A.

Sets the modulation waveform of

LFO B.

This effect creates a rhythmical sound by continuously slicing the input.

Page01

PTTRN

Knob1

1–20

Sets effect pattern.

Speed

Knob2

1–50

Sets modulation speed.

P Bal

Knob3

0–100 P

Adjusts the balance between original and effect sounds.

P

Page02

THRSH 0–50

Adjusts effect threshold.

Level 0–150

Adjusts the output level.

NEXT 49

50

效果器類型與參數

068 Phaser This effect adds a phasing variation to the sound.

Page01

Rate

Knob1

1–50 P Color

Knob2

4 STG, 8 STG, inv 4, inv 8

Sets the speed of the modulation. Sets the tone of the effect type.

Page02

Knob3

Level 0–150

Adjusts the output level.

P

069 DuoPhase This effect combines two phasers.

Page01

Page02

Page03

RateA

Knob1

1–50 P RateB

Knob2

1–50,

SyncA, RvrsA

P Level

Knob3

0–150

Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level.

P

ResoA 0–10 P ResoB 0–10 P Link Seri, Para, STR

Adjusts resonance of LFO A modulation.Adjusts resonance of LFO B modulation.Sets how two phasers are connected.

DPT_A 1–100 P DPT_B 1–100 P

Adjusts depth of LFO A modulation. Adjusts depth of LFO B modulation.

070 WarpPhase This phaser has a one way effect.

Page01

Page02

Knob1

Speed 1–50

Sets modulation speed.

DRCTN Go, Back

Sets direction of warping.

Knob2

P Reso 0–10

Sets effect resonance.

071 Chorus

072 Detune

Knob3

P Level 0–150

Adjusts the output level.

P

This effect mixes a shifted pitch with the original sound to add movement and thickness.

Depth

Knob1

0–100 Rate

Knob2

1–50 P Mix

Knob3

0–100 P

Page01

Page02

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the amount of effected sound

Tone 0–10 Level 0–150 P

Adjusts the tone.

Adjusts the output level.

By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect type has a chorus effect without much sense of modulation.

Page01

Page02

Knob1

Tone 0–10

Adjusts the tone.

Knob2

Level 0–150

Adjusts the output level.

Knob3

Cent -25–25 PreD 0–50 Mix 0–100 P

Adjusts the detuning in cents, which are ne increments of 1/100-semitone.

Sets the pre-delay time of the effect sound.

Adjusts the amount of effected sound that is mixed with the original sound.

P

073 VintageCE This is a simulation of the BOSS CE-1.

Comp

Knob1

0–9 Rate

Page01

Knob2

1–50 P Mix

Knob3

0–100 P

Page02

Level 0–150

Adjusts the output level.

P

074 StereoCho This is a stereo chorus with a clear tone.

Depth

Knob1

0–100 P Rate

Page01

Page02

Knob2

1–50 P Mix

Knob3

0–100 P

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the amount of effected sound

Tone 0–10 Level 0–150 P

Adjusts the tone.

Adjusts the output level.

075 Ensemble This is a chorus ensemble that features three-dimensional movement.

Depth

Knob1

0–100 Rate

Knob2

1–50 P Mix

Knob3

0–100

Page01

Page02

P

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the amount of effected sound

Tone 0–10 Level 0–150 P

Adjusts the tone.

Adjusts the output level.

076 VinFLNGR This analog

Page01

sound is similar to an MXR M-117R.

Depth

Knob1

0–100 P Rate

Knob2

0–50 P Reso

Knob3

-10–10 P

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the intensity of the modulation resonance.

PreD 0–50 P Mix 0–100 P Level 0–150 P

Page02

077 Flanger This is a jet sound like an ADA

Page01

Depth

Knob1

0–100 P Rate

Knob2

0–50 P Reso

Knob3

-10–10 P

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the intensity of the modulation resonance.

PreD 0–50 P Mix 0–100 P Level 0–150 P

Page02

078 DynaFLNGR The volume of the effect sound changes according to the input signal level with this

Page01

Page02

Depth

Knob1

0–100 Rate

Knob2

0–50 P Sense

Knob3

-10–-1, 1–10 P

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the sensitivity of the effect.

Reso -10–10 P Level 0–150 P

Adjusts the intensity of the modulation resonance.Adjusts the output level.

079 Vibrato This effect automatically adds vibrato.

Depth

Knob1

0–100 Rate

Page01

Page02

Knob2

0–50 P Bal

Knob3

0–100 P

Sets the depth of the modulation.

Sets the speed of the modulation. Adjusts the balance between original

Tone 0–10 Level 0–150 P

Adjusts the tone.

Adjusts the output level.

080 Octave This effect adds sound one octave and two octaves below the original sound.

Page01

Page02

Oct1

Knob1

0–100 P Oct2

Knob2

0–100 P Dry

Knob3

0–100 P

Adjusts the level of the sound one octave below the effect sound.

Adjusts the level of the sound two octaves below the effect sound.

Adjusts the volume of the unaffected sound.

Chara 0–100 Tone 0–10 Level 0–150 P

Adjusts effect character.

Adjusts the tone.

Adjusts the output level.

081 PitchSHFT This effect shifts the pitch up or down.

Page01

Page02

Knob1 Knob2

Shift -12–12 , 24 Tone 0–10

Adjusts the pitch shift amount in semitones.

Selecting "0" gives a detuning effect.

Adjusts the tone.

Fine -25–25 Level 0–150

Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. Adjusts the output level.

P

Knob3

Bal 0–100 P

Adjusts the balance between original and effect sounds.

NEXT 51

52

效果器類型與參數

082 MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing.

Page01

Page02

Knob1 Knob2

Shift -12 – 12 , 24 Tone 0–10

Adjusts the pitch shift amount in semitones.

Selecting "0" gives a detuning effect.

Adjusts the tone.

Fine -25 – 25 Level 0–150

Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. Adjusts the output level.

P

Knob3

Bal 0–100 P

Adjusts the balance between original and effect sounds.

083 HPS This intelligent pitch shifter outputs the effect sound with the pitch shifted according to scale and key settings.

Page01

Page02

Scale

Knob1

-6, -5, -4, -3, -m, m,

3, 4, 5, 6

(See Table 2)

Key

Knob2

C, C#, D, D#, E,

F, F#, G, G#, A,

A#, B

Mix

Knob3

0–100 P

Sets the pitch of the pitch-shifted sound added to the original sound.

Sets the tonic (root) of the scale used for pitch shifting.

Adjusts the amount of effected sound that is mixed with the original sound.

Tone 0–10 Level 0–150 P

Adjusts the tone.

Adjusts the output level.

084 BendCho This effect provides pitch bending that uses the input signal as trigger and processes each note separately.

Page01

Page02

Depth

Knob1

0–100

Adjusts the effect depth.

Mode Up, Down

Sets direction of pitch bend.

Time

Knob2

0–50

Sets time before effect starts.

Tone 0–10

Adjusts the tone.

085 MojoRolle This effect modulates the pitch after picking.

Knob3

P Bal 0–100 P

Adjusts the balance between original and effect sounds.

Level 0–150

Adjusts the output level.

P

Depth

Knob1

0–100 P Speed

Knob2

0–100 P Rise

Knob3

0–100 P

Page01

Sets the depth of the modulation.

Sets the speed of the modulation. Sets the time before the effect

Page02

Mode Up-Dn, Up, Dn Level 0–150

Sets the direction of pitch modulation.Adjusts the output level.

P

086 RingMod This effect produces a metallic ringing sound. Adjusting the "Freq" parameter results in a

Page01

Freq

Knob1

1–50 P Tone

Knob2

0–10

Sets the frequency of the modulation. Adjusts the tone.

Knob3

Bal 0–100 P

Adjusts the balance between original and effect sounds.

Page02

Level 0–150

Adjusts the output level.

P

087 BitCrush This effect creates a lo- sound.

Bit

Knob1

4–16

Page01

Sets bit depth.

SMPL

Knob2

0–50

Sets sampling rate.

Knob3

P Bal 0–100 P

Adjusts the balance between original and effect sounds.

P

Page02

Tone 0–10

Adjusts the tone.

Level 0–150

Adjusts the output level.

088 Bomber This effect produces an explosive sound when picking.

Knob1

HndGn, Arm,

Bomb, Thndr

Knob2

Page01

PTTRN Decay 1–100

Page02

Page03

Sets type of effect sound.

THRSH 0–50

Adjusts effect threshold.

Level 0–150

Adjusts the output level.

P

P Bal

FS Trigger

Knob3

0–100 P

Sets length of reverberations.

Power 0–30

Adjusts the balance between original and effect sounds.

Tone 0–10

Adjusts strength of explosive sound. Adjusts the tone.

089 MonoSynth This effect produces the sound of a monophonic (single-note playing) guitar synthesizer

Page01

Page02

Knob1

Synth 0–100

Adjusts synthesizer sound level.

Wave

Sine, Tri, SawUp,

SawDn

Sets waveform.

Knob2

P Dry 0–100

Adjusts level of original sound.

Tone

090 Z-Organ This effect simulates an organ sound.

0–10

Adjusts the tone.

Knob3

P Level 0–150

Adjusts the output level.

Speed 0–100

P

P

Adjusts smoothness of pitch change.

Page01

Upper

Knob1

0–100 P Lower

Knob2

0–100 P Dry

Knob3

0–100

Adjusts volume of high frequencies. Adjusts volume of low frequencies. Adjusts level of original sound.

HPF 0–10 LPF 0–10 Level 0–150

P

Page02

P

091 AutoPan This effect cyclically moves the panning position of the sound.

Page01

Page02

Rate

Knob1

0 – 50 P Width

Knob2

L50 – R50

Sets the speed of the modulation. Sets the width of the panning.

P Level

Knob3

0–150

Adjusts the output level.

Depth 0–10

Sets the depth of the modulation.

P Clip 0–10 P

Adjusts the amount of waveform clipping. Higher values emphasize the auto-panning effect more.

092 Rt Closet Simulates a rotary speaker.

093 Delay

P

Page01

Page02

Knob1 Knob2

Bal 0–100 P Mode Slow,Fast

Adjusts the balance between the horn (high frequencies) and the drum

(low frequencies).

Sets the rotary mode.

Drive 0–100

Adjusts the amount of amplification from the preamp.

This long delay has a maximum length of 5000 mS.

Page01

Page02

P Level

Knob3

0–150

Adjusts the output level.

P

FS Hold, InputMute

Knob1 Knob2 Knob3

Time 1–5000

Sets the delay time.

F.B

0–100

Adjusts the feedback amount.

P Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Level 0–150 P HiDMP 0–10 P-P MONO, P-P

Adjusts the treble attenuation of the delay sound.

Sets delay output to mono or pingpong.

Adjusts the output level.

094 TapeEcho This effect simulates a tape echo. Changing the "Time" parameter FS

Page01

Time

Knob1

1–2000

Sets the delay time.

P F.B

Knob2

0–100

Adjusts the feedback amount.

InputMute

P Mix

Knob3

0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

P

Page02

HiDMP 0–10 Level 0–150

Adjusts the treble attenuation of the delay sound.

Adjusts the output level.

095 ModDelay This delay effect allows the use of modulation.

Time

Knob1

1–2000 F.B

Knob2

0–100

Page01

Sets the delay time.

Adjusts the feedback amount.

FS InputMute

Knob3

P Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

P

Page02

Rate 1–50 P Level 0–150

Sets the speed of the modulation. Adjusts the output level.

NEXT 53

效果器類型與參數

54

096 AnalogDly This analog delay simulation has a long delay with a maximum FS

Page01

Page02

Hold, InputMute

Knob1 Knob2 Knob3

Time 1–5000

Sets the delay time.

F.B

0–100

Adjusts the feedback amount.

P Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Level 0–150 P HiDMP 0–10 P-P MONO, P-P

Adjusts the treble attenuation of the delay sound.

Sets delay output to mono or pingpong.

Adjusts the output level.

097 ReverseDL This reverse delay is a long delay with a maximum length of 2500 mS. FS Hold, InputMute

Page01

Time

Knob1

10–2500

Sets the delay time.

F.B

Knob2

0–100

Adjusts the feedback amount.

P Bal

Knob3

0–100 P

Adjusts the balance between original and effect sounds.

P

Page02

HiDMP 0–10 Level 0–150

Adjusts the treble attenuation of the delay sound.

Adjusts the output level.

098 MultiTapD This effect produces several delay sounds with different delay times. FS InputMute

Page01

Page02

Time

Knob1

1–3000

Sets the delay time.

Tone 0–10

Adjusts the tone.

Knob2

Level 0–150

Adjusts the output level.

Knob3

PTTRN 1–8 Mix 0–100 P

Sets the tap pattern, which varies from rhythmical to random patterns.

Adjusts the amount of effected sound that is mixed with the original sound.

P

099 DynaDelay This dynamic delay adjusts the volume of the effect sound FS

Page01

Time

Knob1

1–2000

Sets the delay time.

Sense

Knob2

-10– -1, 1–10

Adjusts the effect sensitivity.

InputMute

Knob3

P Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

P

Page02

F.B

0–100

Adjusts the feedback amount.

P Level 0–150

Adjusts the output level.

100 FilterDly This effect lters a delayed sound.

Page01

Page02

Page03

FS InputMute

Knob1

Level 0–150

Adjusts the output level.

Knob2 Knob3

Time

Rate

1–2000

Sets the delay time.

1–50

F.B

Adjusts the feedback amount.

P Depth

0–100

0–100

Sets the speed of the modulation. Sets the depth of the modulation.

P Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

P Reso 0–10 P

Adjusts the intensity of the modulation resonance.

P

101 PitchDly This effect applies pitch shift to a delayed sound.

Page01

Page02

Time

Knob1

1–2000

Sets the delay time.

F.B

0–100

Adjusts the feedback amount.

FS InputMute

Knob2 Knob3

Pitch -12–12 P Mix 0–100 P

Sets volume of pitch shift applied to delayed sound.

Adjusts the amount of effected sound that is mixed with the original sound.

P Tone 0–10 Level 0–150 P

Adjusts the tone.

Adjusts the output level.

102 StereoDly This stereo delay allows the left and right delay times to be FS

Page01

Page02

Page03

InputMute

Knob1 Knob2 Knob3

TimeL 1–2000 TimeR 1–2000 Mix 0–100 P

Adjusts delay time of left channel delay.

Adjusts delay time of right channel delay.

Adjusts the amount of effected sound that is mixed with the original sound.

LchFB 0–100 P RchFB 0–100 P Level 0–150 P

Adjusts delay feedback of left channel. Adjusts delay feedback of right channel.Adjusts the output level.

LchLv 0–100 P RchLv 0–100 P

Adjusts delay output of left channel. Adjusts delay output of right channel.

103 PhaseDly This effect applies a phaser to a delayed sound.

FS InputMute

Page01

Time

Knob1

1–2000

Sets the delay time.

F.B

Knob2

0–100

Adjusts the feedback amount.

Knob3

P Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Page02

Rate 1–50 P Color

4 STG, 8 STG, inv 4, inv 8

Sets the speed of the modulation. Sets the tone of the effect type.

Level 0–150 P

104 TrgHldDly This delay samples and holds using picking as the trigger.

Page01

Page02

Time

Knob1

10–1000

Sets the delay time.

THRSH 0–30

Adjusts effect threshold.

105 HD Reverb This is a high-de nition reverb.

Adjusts the output level.

FS InputMute

Duty

Knob2

25–100 Mix P

Sets the time that the sample-andhold sound is produced.

Adjusts the amount of effected sound that is mixed with the original sound.

Level 0–150 P

Adjusts the output level.

Knob3

0–100

FS InputMute

106

107

Hall

Room

Page01

Page02

Decay

Knob1

0–100 Tone

Knob2

0–10

Sets the duration of the reverberations.Adjusts the tone.

Knob3

Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

P PreD 1–200 HPF 0–10 Level 0–150

Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts high-pass lter cutoff frequency.Adjusts the output level.

This reverb effect simulates the acoustics of a concert hall.

FS InputMute

Page01

Decay

Knob1

1–30 P Tone

Knob2

0–10

Sets the duration of the reverberations.Adjusts the tone.

Knob3

Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Page02

PreD 1–100 Level 0–150

Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.

This reverb effect simulates the acoustics of a room.

Decay

Knob1

1–30 P Tone

Knob2

0–10

Page01

Sets the duration of the reverberations.Adjusts the tone.

P

FS InputMute

Knob3

Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Page02

PreD 1–100 Level 0–150

Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.

P

108 TiledRoom This reverb effect simulates the acoustics of a tiled room.

Decay

Knob1

1–30 P Tone

Knob2

0–10

Page01

Sets the duration of the reverberations.Adjusts the tone.

FS InputMute

Mix

Knob3

0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

109 Spring

Page02

PreD 1–100 Level 0–150

Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.

This reverb effect simulates a spring reverb.

Decay

Knob1

1–30 P Tone

Knob2

0–10

Page01

Sets the duration of the reverberations.Adjusts the tone.

P

FS InputMute

Knob3

Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Page02

PreD 1–100 Level 0–150

Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.

P

NEXT 55

56

效果器類型與參數

110 Arena

This reverb effect simulates the acoustics of a large enclosure such as a sports arena.

FS

Page01

Decay

Knob1

1–30 P Tone

Knob2

0–10

Sets the duration of the reverberations.Adjusts the tone.

InputMute

Knob3

Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Page02

PreD 1–100 Level 0–150

Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.

111 EarlyRef This effect reproduces only the early of reverb.

P

112 Air

Page01

Decay

Knob1

1–30 Shape

Knob2

-10–10

Adjusts the duration of the reverb. Adjusts the effect envelope.

P Mix

Knob3

0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

P

Page02

Tone 0–10

Adjusts the tone.

Level 0–150

Adjusts the output level.

This effect reproduces the ambience of a room, to create spatial depth.

Page01

Size

Knob1

1–100

Sets the size of the space.

Tone

Knob2

0–10

Adjusts the tone.

Knob3

Mix 0–100 P

Adjusts the amount of effected sound that is mixed with the original sound.

Page02

Ref 0–10 P Level 0–150

Adjusts the amount of reflection from the wall.

Adjusts the output level.

113 Comp+OD This effect combines compressor and overdrive.

P

Page01

Page02

Comp

Knob1

0–10

Sets compressor strength.

Tone 0–100

Sets overdrive tone.

Gain

Knob2

0–100

Sets overdrive gain.

114 Comp+Phsr This effect combines compressor and phaser.

P Level

Knob3

0–150

Adjusts the output level.

P

Page01

Page02

Knob1

Comp 0–10

Sets compressor strength.

Color

4 STG, 8 STG, inv 4, inv 8

Sets phaser color.

Knob2 Knob3

Rate 1–50 P Level 0–150

Sets the speed of the modulation. Adjusts the output level.

115 Comp+AWah This effect combines compressor and auto-wah.

Page01

Page02

Comp

Knob1

0–10

Sets compressor strength.

Reso 0–10

Sets resonance of auto-wah.

P

Sense

Knob2

-10–-1, 1–10

Sets auto-wah sensitivity.

116 Cho+Dly This effect combines chorus and delay.

Page01

Page02

ChoRt

Knob1

1–50

Adjusts chorus rate.

DlyFB 0–100

Adjusts delay feedback.

P ChoMx

Knob2

0–100

Adjusts chorus mix.

P DlyMx 0–100

Adjusts delay mix.

P Level

Knob3

0–150

Adjusts the output level.

P DlyTm

Knob3

1–2000

Adjusts delay time.

P Level 0–150

Adjusts the output level.

117 Dly+Rev This effect combines delay and reverb.

Page01

Page02

DlyTm

Knob1

1–2000

Adjusts delay time.

DlyFB 0–100

Adjusts delay feedback.

DlyMx

Knob2

0–100

Adjusts delay mix.

P Level 0–150

Adjusts the output level.

P RevMx

Knob3

0–100

Adjusts reverb mix.

P

P

P

P

P

118 Cho+Rev This effect combines chorus and reverb.

Page01

Knob2

P ChoMx 0–100

Adjusts chorus mix.

P

Page02

Knob1

ChoRt 1–50

Adjusts chorus rate.

Level 0–150

Adjusts the output level.

Knob3

P RevMx 0–100

Adjusts reverb mix.

119 FLG+VCho This effect combines

Page01

Page02

FlgDp

Adjusts

ChoRt

Knob1

0–100

depth.

1–50

Adjusts vintage chorus rate.

P FlgRt

Adjusts

P Level

Knob2

0–50

rate.

0–150

Adjusts the output level.

120 PedalVx This simulates a vintage Vox wah pedal.

Page01

and vintage chorus.

P ChoMx

Knob3

0–100

Adjusts vintage chorus mix.

P

Freq

Knob1

1–50 P DryMX

Knob2

0–100 P Level

Knob3

0–150

Adjusts the emphasized frequency. Adjusts the mix with the unaffected sound. Adjusts the output level.

Page02

121 PedalCry This simulates a vintage CRYBABY wah pedal.

Page01

Freq

Knob1

1–50 P DryMX

Knob2

0–100 P Level

Knob3

0–150

Adjusts the emphasized frequency. Adjusts the mix with the unaffected sound. Adjusts the output level.

Page02

122 WAH100 Simulates an Ibanez wah pedal.

Page01

Knob1 Knob2 Knob3

Freq 0–50 P Depth 0–100 P Level 0–150

Adjusts the emphasized frequency.

When an expression pedal is not used, the effect is similar to a half open pedal.

Sets the depth of the modulation.

Adjusts the output level.

Page02

P

P

P

P

P

123 TheVibe This vibe sound features unique undulations.

Page01

Page02

Speed

Knob1

0–50

Sets modulation speed.

Wave 0–100

Adjusts modulation waveform.

P Depth

Knob2

0–100 P Bias

Knob3

0–100 P

Sets the depth of the modulation.

Adjusts bias of waveform modulation.

P Mode VIBRT, CHORS

Sets effect to vibrato or chorus.

Level 0–150

Adjusts the output level.

P

124 PDL Pitch Use an expression pedal to change the pitch in real time with this effect.

Page01

Page02

Knob1 Knob2

Color

1–9

(See Table 3)

Tone 0–10

Sets the type of pitch change control with the expression pedal.

Adjusts the tone.

Mode Up, Down Level 0–150

Sets the direction of the pitch change to Up or Down.

Adjusts the output level.

P

Bend

Knob3

0–100

Sets the amount of pitch shift.

P

125 PDL MnPit This is a pitch shifter specially for monophonic sound (single-note playing), which allows

Knob3

Page01

Page02

Color

Knob1

1–9

(See Table 3)

Tone

Knob2

0–10

Sets the type of pitch change control with the expression pedal.

Adjusts the tone.

Mode Up, Down Level 0–150

Sets the direction of the pitch change to Up or Down.

Adjusts the output level.

P

Bend 0–100

Sets the amount of pitch shift.

P

NEXT 57

58

效果器類型與參數

Table 1

Type

FD COMBO 2x12

DELUXE-R 1X12

FD VIBRO 2x10

US BLUES 4x10

VX COMBO 2x12

VX JMI 2x12

BG CRUNCH 1x12

MATCH 30 2x12

CAR DRIVE 1x12

TW ROCK 1x12

TONE CITY 4x12

HW STACK 4x12

TANGERINE 4x12

B-BREAKER 2x12

MS CRUNCH 4x12

MS 1959 4x12

MS DRIVE 4x12

BGN DRIVE 4x12

BG DRIVE 4x12

DZ DRIVE 4x12

ALIEN 4x12

REVO-1 4x12

OFF

Modeled cabinet and speakers

Fender Twin Reverb ('65) cabinet with 2x12-inch Jensen speakers

Fender Deluxe Reverb cabinet with 1x12-inch Jensen speaker

Fender Vibroverb ('63) cabinet with 2x10-inch Jensen speakers

Fender Tweed Bassman cabinet with 4x10-inch Jensen speakers

British combo amp cabinet with 2x12-inch Celestion Alnico speakers

Early model British combo amp cabinet with 2x12-inch Celestion Alnico speakers

Mesa Boogie MkIII cabinet with 1x12-inch Electro Voice speaker

Matchless DC30 cabinet with 2x12-inch Celestion speakers

Carr Mercury cabinet with 1x12-inch Eminence speaker

Two Rock Emerald 50 cabinet with 1x12-inch Fane speaker

Cabinet with 4x12-inch Fane speakers

Hiwatt Custom 100 cabinet with 4x12-inch Fane speakers

Orange Graphic 120 cabinet with 4x12-inch Celestion speakers

Marshall Bluesbreaker cabinet with 2x12-inch Celestion speakers

Marshall 1959 cabinet with 4x12-inch Celestion speakers

Marshall 1959 B cabinet with 4x12-inch Celestion speakers

Marshall JCM2000 cabinet with 4x12-inch Celestion speakers

Bogner Ecstasy cabinet with 4x12-inch Celestion speakers

Mesa Boogie Dual Rectifier cabinet with 4x12-inch Celestion speakers

Diezel Herbert cabinet with 4x12-inch Celestion speakers

Engl Invader cabinet with 4x12-inch Celestion speakers

Krank Revolution 1 Plus cabinet with 4x12-inch Eminence speakers

No cabinet used.

Table 2

Setting

6

5

4

3 m m

Scale used

Major

Minor

Interval

6th down

5th down

4th down

3rd down

3rd down

3rd up

Setting

3

4

5

6

Scale used

Major

Interval

3rd up

4th up

5th up

6th up

Table 3

Color

3

4

5

1

2

Pedal min

0 cent

0 cent

0 cent

0 cent

0 cent

Pedal max

+1 octave

+2 octaves

-100 cents

-2 octave

Color

8

9

6

7

Pedal min

-1 octave + original

-700 cents + original

Doubling

-∞ (0 Hz) + original

Pedal max

+1 octave + original

+500 cents + original

Detuned + original

+1 octave + original

疑難排解

主機無法開機

●確認電源開關已切至"ON" 若使用USB

供電前,請先確認電源開關已切換至

"OFF"。

●當使用電池時,確認該電池電量。

效果器無法正常運作

假如效果器設定已超過主機本身的效果器

處理能力,顯示螢幕會出現"THRU"圖示,

此時效果器訊號將會被bypass。

Z-踏板無法正常運作

確認表情踏板是否正常設定(參照第12頁)

無聲或音量非常小

●確認正常地連接導線(參照第4-5頁)

●調整該音色輸出音量(參照第18頁)

●調整整體輸出音量(參照第12頁)

●當使用Z-踏板調整音量時,確認已由

踏板調整合適的音量

●確認沒有切換成靜音模式(參照第24頁)

使用音訊編輯軟體輸入音量偏低

確認輸入音量是否正常設定(參照第22頁)

有許多雜音

●檢查導線是否已障蔽雜訊。

●僅使用ZOOM的AC電源供應器。

音色不正常破音或有怪聲

●根據輸出設備來設定輸出參數。

●根據 吉他主動/被動的拾音器類型

來設定主動/被動切換開關。

59

60

規格

效果器種類

同時運作之效果器數量

音色庫與音色數量

取樣頻率

類比/數位轉換格式

數位/類比轉換格式

訊號處理

響應頻率範圍

顯示

輸入

左/右聲道

輸出

耳機

平衡式輸出

控制輸入孔

電源模式

機身尺寸

USB

重量

可選購配件

• 0dBm = 0.775Vrms

125 種外加 Z-踏板效果器

9

3 種音色x 99 組音色

44.1kHz

24位元模式 128倍超取樣

24位元模式 128倍超取樣

32位元浮點運算 & 32位元定點運算

20-40 k赫茲 +1分貝,-3分貝(負載為10k歐姆)

LCD x 4

標準單聲道麥克風插座

輸入音量:-20 dBm*

輸入阻抗:1M歐姆

主動/被動(可調整切換)

標準單聲道麥克風插座

最大輸出音量: 線路輸出:+5 dBm*

(當輸出負載為10k歐姆以上)

標準立體聲麥克風頭(耳機/線路輸出)

耳機:20mW + 20mW(當耳機為32歐姆)

XLR 插座(平衡式輸出)

輸出阻抗

100歐姆(熱端-接地,冷端-接地) 200歐姆(熱端-冷端)

前/後(可調整切換)

接地LIFT(可調整切換)

FP01 FP02表情踏板與FS01腳踏控制器

AC 變壓器 直流電9伏特 , 500 毫安培(內負外正) ZOOM AD-1 6

190mm(D) x 470mm(W) x 90mm(H)

USB 音訊裝置

3.1kg

FP01 FP02表情踏板與FS01腳踏控制器

節奏類型

PatternName

Rock

Hard

Metal1

Metal2

Thrash

Punk

DnB

Funk1

GUIDE

8Beat1

8Beat2

8Beat3

8SHFFL

16Beat1

16Beat2

16SHFFL

Funk2

Hiphop

R'nR

Pop1

Pop2

#

15

16

13

14

11

12

9

10

17

18

19

20

21

7

8

5

6

3

4

1

2

TimSig

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

4/4

PatternName

5Per4_2

Latin

Ballad1

Ballad2

Blues1

Blues2

Jazz1

Jazz2

Pop3

Dance1

Dance2

Dance3

Dance4

3Per4

6Per8

5Per4_1

Metro3

Metro4

Metro5

Metro

#

34

35

36

37

30

31

32

33

38

39

40

41

26

27

28

29

22

23

24

25

TimSig

4/4

3/4

4/4

3/4

5/4

4/4

4/4

3/4

3/4

4/4

5/4

4/4

3/4

3/4

5/4

4/4

4/4

4/4

4/4

61

FCC regulation warning (for U.S.A.)

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

• Reorient or relocate the receiving antenna.

• Increase the separation between the equipment and receiver.

• Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.

• Consult the dealer or an experienced radio/TV technician for help.

For EU Countries

Declaration of Conformity:

This product complies with the requirements of

EMC Directive 2004/108/EC and

Low Voltage Directive 2006/95/EC and

ErP Directive 2009/125/EC and

RoHS Directive 2011/65/EU

Disposal of Old Electrical & Electronic Equipment

(Applicable in European countries with separate collection systems)

This symbol on the product or on its packaging indicates that this product shall not be treated as household waste. Instead it shall be handed over to the applicable collection point for the recycling of electrical and electronic equipment. By ensuring this product is disposed of correctly, you will help prevent potential negative consequences for the environment and human health, which could otherwise be caused by inappropriate waste handling of this product. The recycling of materials will help to conserve natural resources. For more detailed information about recycling of this product, please contact your local city office, your household waste disposal service or the shop where you purchased the product.

ZOOM CORPORATION

4-4-3 Surugadai, Kanda, Chiyoda-ku, Tokyo 101-0062 Japan http://www.zoom.co.jp

G5-5000-1

USB/Cubase LE Startup Guide

This USB/Cubase LE Startup Guide explains how to install Cubase LE on a computer, make connections and settings for this unit, and perform recording.

Cubase LE installation Connections and preparation

To connect this unit to a computer running Windows 7 (or

Windows Vista, XP) and to enable audio input/output, proceed as follows. The installation description uses Windows 7 as an example.

Download the latest ASIO driver from the web site of

ZOOM Corporation (http://www.zoom.co.jp) and install the driver.

The ASIO driver software is required to enable use of Cubase LE for audio input and output with a computer. Refer to the read_me file included in the download package for instructions on how to install the driver correctly.

NOTE

If the system software is an older version, the product may not be recognized properly by the computer. It is therefore recommended to always keep the system software updated to the latest version. The system software can be downloaded from our web site.

Insert the supplied "Cubase LE installation DVD-ROM" into the DVD drive of the computer, and perform the installation steps.

When you insert the DVD-ROM, a screen asking what you want to do appears. Select "Start_Center.exe". A language selection screen will appear. Select your language, and then follow theon-screen prompts.

HINT

If nothing happens when you insert the DVD-ROM, open the Start menu and select "Computer" ("My Computer" in Windows XP). Then doubleclick the "Cubase LE 6 " DVD-ROM icon to display the contents of the

DVD-ROM, and double-click the executable file "Start_Center"

("Start_Center.exe").

NOTE

During the installation of Cubase LE, a screen asking about installation of activation (software license authentication) management software appears. Install this software, because it is required for registering

Cubase LE.

Connect this unit to the computer using a USB cable.

AC adapter or

Guitar or other instrument

Computer

[INPUT] jack

This unit

USB cable

[OUTPUT] jack

Audio system or other hi-fi playback equipment

Batteries

NOTE

• If you monitor the audio signal during recording via the audio output of the computer, there will be an audible delay. Be sure to use the

[OUTPUT ] jack of this unit to monitor the signal.

• When this unit is operated on USB bus power via the USB cable, insufficient power may result in unstable operation or error indications appearing on the display. In such a case, power the device from an AC adapter or batteries.

• Use a high-quality USB cable and keep the connection as short as possible. If USB bus power is supplied to this unit via a USB cable that is more than 3 meters in length, the low voltage warning indication may appear.

Use Cubase LE to record

Windows

HINT

No special steps are necessary for canceling the USB connection.

Simply disconnect the USB cable from the computer

When you connect this unit for the first time to a computer running

Windows 7, a message saying "New Hardware Found" will appear.

Before proceeding, wait a while until this message disappears.

Bring up the "Sound" window from the Control Panel and make the input device setting for the computer.

To bring up the "Sound" window, select "Control Panel" from the Start menu and click "Hardware and Sound", then click "Sound".

In the "Sound" window, verify that "ZOOM G Series Audio" is listed under the Play and Record devices and that the device is checked.

(Toswitch between Play and Record, click the tabs at the top of the window.)

If the device is not checked, right-click on the icon for the device and click "Set as Default Device" so that a check mark appears.

Start Cubase LE. Then access the "Devices" menu, select "Device Setup..." and click "VST Audio System".

To start Cubase LE, double-click the Cubase LE shortcut icon that was created on the desktop. If "Open Cubase LE Option" appears,click the

"Cancel" button. After startup, select "ZOOM G Series ASIO" as the

ASIO driver in the right section of the Device Setup window. When you change the ASIO driver selection, a confirmation message appears. Click the "Switch" button.

ASIO driver

The device indication in the left section of the window now shows

"ZOOM G Series ASIO" as the ASIO driver.

Click on this indication to select it, and then click the "Control Panel " button in the right section of the Device Setup window.

Then click here

Click here...

The window that appears lets you set the latency and sampling frequency for the ASIO driver. The latency should be set to a value that is as low as possible without causing sound dropouts during recording and playback.

When the setting is complete, click the OK buttons in the respective windows to return to the startup condition of Cubase LE.

Continued overleaf

USB/Cubase LE Startup Guide

Cubase LE installation Connections and preparation Use Cubase LE to record

Cubase LE installation Connections and preparation

To connect this unit to a computer running MacOS X and enable audio input/output, proceed as follows. The installation description uses Mac OS X v10.6 as an example.

Insert the supplied "Cubase LE installation DVD-ROM" into the DVD drive of the Macintosh.

The contents of the DVD-ROM appear automatically. If nothing happens when you insert the DVD-ROM, double-click the "Cubase LE 6" icon shown on the desktop.

Install Cubase LE on the Macintosh.

When the content of the DVD-ROM is displayed, use "Start Center" to perform the installation.

Connect this unit to the computer using a USB cable.

AC adapter or

Batteries

Guitar or other instrument

[INPUT] jack

USB cable

This unit

[OUTPUT] jack

Macintosh

Audio system or other hi-fi playback equipment

NOTE

• If you monitor the audio signal during recording via the audio output of the computer, there will be an audible delay. Be sure to use the

[OUTPUT] jack of this unit to monitor the signal.

• When this unit is operated on USB bus power via the USB cable, insufficient power may result in unstable operation or error indications appearing on the display. In such a case, power the device from an AC adapter or batteries.

• Use a high-quality USB cable and keep the connection as short as possible. If USB bus power is supplied to this unit via a USB cable that is more than 3 meters in length, the low voltage warning indication may appear.

HINT

No special steps are necessary for canceling the USB connection.

Simply disconnect the USB cable from the computer.

Open the "Applications" folder and then the "Utilities" folder, and double-click "Audio MIDI Setup".

The Audio MIDI Setup screen appears. Check whether "USB

Audio CODEC" is selected as input / output device.

Use Cubase LE to record

MacOS X

If another device is selected, use the gear icon to change the selection to "USB Audio CODEC".

When the setting has been made, close Audio MIDI Setup.

Start Cubase LE. Then access the "Devices" menu, select "Device Setup..." and click "VST Audio System".

To start Cubase LE, double-click on the Cubase LE icon that was placed in the "Applications" folder during installation.

After startup, be sure to verify that "USB Audio CODEC" is selected as ASIO driver in the right section of the Device Setup window.

If another item is selected, use the pull-down menu to change the selection to "USB Audio CODEC".

When the setting has been made, click the OK button to close the window.

Continued overleaf

Cubase LE Starting Manual G-E-2

Continued from front

Cubase LE installation

From the "Devices" menu of Cubase LE, select "VST

Connections" and select the device containing the string "USB Audio CODEC In (Out)" ( "USB Audio

CODEC" for MacOS X) as input port and output port.

Connections and preparation

New audio track

Use the tabs at top (top center for Mac OS X) left to switch between input and output, and verify that "USB Audio CODEC In (Out)" is selected as device port. If another device is selected, click the device port field and change the selection.

Access the "File" menu and select "New Project".

The new project window appears. Here you can select a project template.

Make sure that the "Empty" template is selected, and click the OK button.

A window for selecting the project file save location appears.

After specifying a suitable project file save location, click the OK button (Choose button in MacOS X).

A new project is created, and the project window for controlling most of the Cubase LE operations appears.

Project window

To create a new audio track, access the "Project" menu and select "Add track". In the submenu that appears, select "Audio".

he Add Track window for specifying the number of audio tracks and the stereo/mono setting appears.

Select number of tracks Select stereo/mono setting

In this example, set the number of tracks to "1" and select stereo, the nclick the OK button.

A new stereo audio track is added to the project window.

Make the following settings for the newly created audio track.

If the Inspector is not shown, click here to toggle the Inspector show/hide setting.

Inspector (area for making detailed track settings)

Select the input/output path for the track. (The path name assigned to the this unit in step 6 is shown here.) To select a different path, click this section and select a new path from the menu that appears.

HINT

The Inspector shows information about the currently selected track. If nothing is shown, click on the track to select it.

Connect the guitar or other instrument to the [INPUT] jack of this unit and select the desired patch.

The sound selected here will be recorded on the computer via the

[USB] port.

Access the "Devices" menu of Cubase LE and select

"Mixer".

The mixer window appears.

This window shows the channel assigned to the created track, and the master channel.

Perform the following steps here.

Mixer window

Click monitoring button so that it lights up in orange.

Click recording standby button so that it lights up in red, to activate recording standby condition.

Channel assigned to audio track

Master channel

Use Cubase LE to record

Windows MacOS X

HINT

When the monitoring button is enabled, the level meter next to the fader shows the input level to the audio track. When the monitoring button is disabled, the meter fader shows the audio track output level.

While playing your instrument, adjust the output level of this unit to achieve a suitable recording level for

Cubase LE.

Check the recorded content.

To play the recording, perform the following steps.

1.

Move the fader of the master channel

(as displayed in step 13) fully down.

4.

Raise the fader of the master channel to obtain a suitable volume.

Level meter

The recording level for Cubase LE can be checked with the level meter for the channel that is assigned to the recording standby track.

Set the level as high as possible without causing the meter to reach theend of the scale.

To adjust the level, do not use the fader of Cubase LE. Instead change the recording level and gain settings at this unit.

NOTE

• While the monitoring button is enabled, the direct signal input to this unit and the signal routed to the computer and then returned to this unit will be output simultaneously from this unit, causing a flanger-like effect in the sound. To accurately monitor the sound also while adjusting the recording level, temporarily set the output device port for the VST connection (step 6) to "Not Connected".

• The level meter as in the above illustration shows the signal level after processing in the Cubase LE. When you pluck a guitar string the meter may register with a slight delay, but this is not a defect.

When the recording level has been adjusted, click the monitoring button to disable it.

The input level is no longer shown on the meter, and the signal returned to this unit via the computer is muted.

In this condition, only the signal before sending to the computer can be monitored via the [OUTPUT] jack of this unit.

Verify that the transport panel is being shown.

If the transport panel is not shown, access the "Transport" menu and select "Transport Panel".

To start recording, click the Record button in the transport panel.

Stop button Record button

Recording starts.

As you play your instrument, the waveform appears in real time in the project window.

To stop recording, click the Stop button in the transport panel.

Go to beginning of project

2.

Use the button in the transport panel to move to the beginning of the project.

Play button

3.

Click the Play button in the transport panel to start playback.

HINT

If no sound is heard when you click the Play button after recording, check the VST connection settings (step 6) once more.

NOTE

To continue using Cubase LE, a process called activation (license authentication and product registration) is necessary. When you start

Cubase LE, a screen offering to register the product will appear. Select

"Register Now". A web site for registration will open in your Internet browser. Follow the instructions on that page to register and activate the product.

For optimum enjoyment

While using Cubase LE, other applications may slow down drastically or a message such as "Cannot synchronize with USB audio interface" may appear. If this happens frequently, consider taking the following steps to optimize the operation conditions for Cubase LE.

(1) Shut down other applications besides Cubase LE.

In particular, check for resident software and other utilities.

(2) Reduce plug-ins (effects, instruments) used by Cubase LE.

When there is a high number of plug-ins, the computer's processing power may not be able to keep up. Reducing the number of tracks for simultaneous playback can also be helpful.

(3) Power the unit from an AC adapter.

When a device designed to use USB power is powered via the USB port, the current supply may sometimes fluctuate, leading to problems. See if using an AC adapter improves operation.

If applications still run very slowly or the computer itself does not function properly, disconnect this unit from the computer and shut down Cubase LE. Then reconnect the USB cable and start Cubase LE again.

advertisement

Key Features

  • 9 built-in effects
  • Z-pedal with intuitive controls
  • Vacuum tube booster
  • Loop recording with tap tempo
  • Auto-Save function
  • ZOOM’s Tone Edit & Share software compatible
  • USB audio interface

Frequently Answers and Questions

How do I update the firmware on my ZOOM G5?
To update the firmware, you can download the latest version from ZOOM's official website and follow the instructions provided. Make sure the G5 is connected to your computer via USB, and follow the steps in the manual to update the firmware.
What are the available rhythm patterns?
You can find a list of available rhythm patterns on pages 60-61 of your user manual.
How do I set the tempo of the looper?
You can set the tempo of the looper by tapping the TAP button on the device twice or more, or by using an external footswitch. You can also change the tempo using the tempo knob in the LOOPER settings menu.

Related manuals

Download PDF

advertisement