User manual | ZOOM G 5 Guitar effects & amp simulator 操作手册 68 Pages
User manual | ZOOM G 5 Guitar effects & amp simulator 操作手册
The ZOOM G5 Guitar Effects & Amp Simulator is a compact, powerful and versatile device that lets you create a wide range of guitar tones. It features nine different effects modules that can be combined in any order, plus a Z-pedal that gives you a lot of creative control over your sound. You can also record loops and play them back using the built-in looper, and tap the tempo of your rhythm tracks. The G5 is a perfect way to practice, record, and perform.
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台灣總代理
吉他效果與音箱模擬器
十分感謝您購買 ,請先仔細閱讀此手冊,以便您能學會並
操作 的所有功能。請將此手冊放置於方便拿取之處,當您
需要時候,能快速閱讀。
目錄
安全注意事項/使用須知
特點
………………… 2
………………………………………… 3
常見名詞解釋
……………………………… 3
開啟電源
調整效果器
操作Z-踏板
選擇音色組
………………………………… 7
………………………………… 9
………………………………… 12
…………………………… 14
儲存音色組
……………………………… 16
設定特定音色參數
………………………… 18
變更各項設定
操作調音器
………………………… 20
……………………………… 24
操作節奏機
……………………………… 26
操作錄音循環
…………………………… 28
操作真空管BOOSTER
……………………… 34
操作音效介面功能
………………………… 35
更新韌體
………………………………… 36
調整Z-踏板
………………………………… 38
效果器類型與參數
………………………… 40
疑難排解
規格
…………………………………… 59
……………………………………… 60
節奏類型
…………………………………… 61
© ZOOM CORPORATION
Copying or reproduction of this document in whole or in part without permission is prohibited.
安全注意事項/使用須知
2
安全注意事項
此說明書中,以下這些符號代表你必須注意及小心,
預防意外發生。
Warning
這個符號代表非常危險事項,如果使用者忽略
,導致使用方式錯誤,將會造成自身受傷甚至
死亡。
這個符號代表危險事項,如果使用者忽略此符
號,可能會造成機器損壞及自身受傷。
Caution
其他符號
必要(強制性)之行為
禁止之行為
使用須知
用電干擾
基於安全性的考量, 的設計可以避免內部電磁輻射影響
外在環境,也能夠避免外部的干擾。然而,請勿將 靠近
容易受到電磁干擾或是放射強烈電磁波的設備,因為電磁波有
可能無法完全隔絕。使用任何數位控制裝置,包含 ,電磁
干擾可能導致故障或是資料的毀損,請謹慎小心以降低損壞風險。
清潔
使用柔軟的乾布擦拭主機 。如果需要可以稍微將布沾濕,不
要使用磨蝕清潔劑、蠟或者溶劑(例如油漆稀釋劑或清潔酒精)。
因為可能傷害或毀損表面。
Warning
故障
[AC變壓器之使用方式]
此設備只能使用ZOOM AD-16 交流變壓器
請勿使用任何會超出使用的插座功率與其電子線路設備
的行為。當您在不同於本國電壓數值的國外地區時,
請洽販售之商店諮詢適宜的AC變壓器使用方法。
絕對禁止拆開主機或試圖改裝主機。
使用須知
[產品操作]
請勿將機身摔落或受到嚴重外力碰撞。
避免異物(硬幣或是針)掉入和液體滲入機身。
[操作環境]
避免使用於以下環境:
氣溫太高或太低之處
靠近發熱源如散熱器或火爐
高溼度或濕氣重的地方
過多的灰塵或砂石之處
過度的震動搖晃之處
[AC電壓器操作]
當要將變壓器從插座上移除時,請抓緊電源插頭拔起,
勿以拉扯電源線的方式。
當有打雷或是長時間不使用此機器時,請將變壓器插頭拔起。
如機身發生損壞或故障狀況,請馬上拔除AC變壓器,關閉電
源並拔掉所有導線聯絡你原購買的商家,告知其產品資訊(型
號、序號)與故障狀況,並提供您的聯絡方式,等候商家通知。
版權聲明
* Windows、Windows Vista與Windows 7
為微軟公司的註冊商標。
* Macintosh與Mac OS為蘋果電腦的註冊商標。
* 在此手冊中所有其他商品名稱、註冊商標、公司名稱皆
屬於該公司擁有者所有。
[連接導線至輸出和輸出孔]
插入導線時,請先確認主機處於關機狀態。
在移動機身時,請確認您已經移除所有的導線和電源線。
[音量]
請勿長時間高音量使用。
特點
九種模擬效果器
你可以再同時選擇並使用八種一般效果器與一種Z-踏板功能之效果器。
當使用SCROLL鍵時,你能快速改變螢幕上所顯示的效果器。
全新Z-踏板
Z-踏板提供更直覺的操作體驗。
真空管BOOSTER
內建一顆真空管BOOSTER(12AX7),讓你的總體效果音色加入溫暖真空管增益效果。
與節奏機同步的錄音循環功能
錄音循環功能能與內建的節奏機同步,並且錄製60秒以上的樂句。
自動儲存功能
自動儲存功可靠地幫你儲存變更過的音色。
整合ZOOM的音色編輯與分享軟體
G5能連接電腦,透過ZOOM的音色編輯與分享軟體,提供使用者改變效果器串接順序
並且自行備份音色組與資料庫。
常見名詞解釋
音色(Patch)
在 中,音色效果是以音色(Patch)做存取的,一個音色包括模組的開啟/關閉、選擇的效果
種類以及效果參數的設定。在 中可儲存高達297種不同音色。
音色庫(Bank)
3個音色可組成設定為1個音色庫, 總共有99個音色庫,分別編號為01–99
3
控制與功能/連接方式
上面板
捲動鍵
音色選擇鍵
TAP鍵
顯示屏幕
(從左至右分別
為效果器1~
效果器4)
參數旋鈕1~3
(此手冊顯示為
)
類別選擇鍵
頁面切換鍵
踏板開關鍵
1-4
後面板
Z踏板開關
輸入接孔
節奏,撥放/停止鍵
總合鍵
儲存/替換鍵
耳機接孔
平衡式
輸出接孔
輸出接孔
4
Guitar
Guitar amp Headphones
GLOBAL鍵
Z-踏板
真空管BOOSTER
BOOST旋鈕
音色旋鈕
真空管BOOSTER
開關
主動/被動 切換開關
此開關作為設定 輸入阻抗類型
,按下為「主動」,適用狀況為主
動拾音器的樂器或在 與樂器間
尚有效果器串接情況下;未按下為
「被動」,適用於被動拾音器的樂
器。
踏板控制
輸入孔
USB接孔
電源(節能)開關
FS01
FP01/FP02
DC9伏特
變壓器插孔
PRE/POST 前/後 切換開關
此開關作為設定從平衡式輸出孔輸
出的訊號起點。當按下為「POST」
狀態,訊號經 的效果音色後輸
出,未按下為「前」狀態,訊號會
經 的效果音色前輸出。
ZOOM AC變壓器(AD-16)
Computer
接地設定切換開關
此開關作為設定平衡輸出孔是否接地處理。
當按下為「LIFT」狀態,訊號不從接地端輸
出,未按下為「CONNECT」狀態,訊號會
從接地端輸出。
5
6
控制與功能/連接方式
使用Z-踏板
除了能夠上下踩踏控制外,全新Z-踏板還能夠左右移動。讓你更直覺地透過 Z-踏板
的來操控效果器的音色。
HINT
第12頁說明如何設定Z-踏板,第38頁說明如何
調整Z-踏板。
使用真空管BOOSTER
此真空管BOOSTER使用12AX7真空管,這是一款常被用來使用在吉他音箱的真空管,
能夠增加約+16dB的放大效果。當主奏時切換開啟,你能夠讓吉他音箱過載來達到強
而有力的音色效果。
開啟電源與操作方式
開啟電源
使用節能模式
節能模式(eco): 如果 在10小時內未有樂器訊號輸入,將自動關機。
7
8
開啟電源
屏幕顯示資訊
首頁畫面顯示目前的效果音色(patch)
1 2 3
已選擇之效果音色圖示
1 2
虛擬旋鈕
3
HINT
虛擬旋鈕的位置會依據參數值調整而變更指針方向。
1 2 3 1 2 3
編輯屏幕顯示正在調整的參數畫面
頁面標籤
參數名稱
1 2 3
HINT
假如有四個以上的參數可供調整,會顯示多個頁面標籤提供切換。
參數值
1 2 3
調整效果器
確認已顯示在首頁畫面的位置
1 2 3 1 2 3
1
開啟與關閉一個效果器
•按 下
, ,
或
1 2 3
.
1 2 3
•
切換效果器 開/關
NOTE
• 效果器切換之燈號亮起則表示該效果音色
正在開啟運作。
•
效果器切換之燈號熄滅則表示該效果音色
並未開啟運作。
關閉
2
選擇效果器種類
•
按下
.
開啟
•
改變效果器種類
1 2 3 1 1 2 2 3 3
HINT
• 第40頁有針對內建效果器種類進行詳細說明
•
查閱Z-踏板效果器說明
2 2 3 3
9
1
調整效果器
3
調整參數
•
旋轉 和
.
•當旋轉旋鈕時,會自動進入編輯畫面。
NOTE
• 時間、速率和其他效果參數將會與
設定節奏同步。
1 2 3 1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3 1
4
變更參數頁面
•
按下
.
•
將會顯示下一頁參數畫面
1 2 3 1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3
10
效果處理能力
能夠組合您喜愛的九種效果器,但如果你想組合更多的效果器,勢必得耗用
更多運算效能,如此一來將會超過G5能負荷的運算效能,您可以透過 的
「THRU」功能來組合外部效果器,顯示如左圖,此功能會bypass原本所設定的
效果器組合,這樣可避免修改到已設定的效果器類型。
NOTE
•
效果器不管是開啟或關閉狀態都會耗用到
運算效能。
HINT
• 長按下 鍵能夠快速該效果器切換至THRU
模式,bypass該效果音色。
1
編輯
5
滾動效果器顯示串
•
按 下
.
範例:假如你按下
HINT
你也能使用踏板按鍵來滾動效果器顯示串
•
向左滾動: 同時按下 和
•
向右滾動: 同時按下 和
1 2 3 1 2 3 1 2 3 1 2
代表右側還有其他效果器串
3
1 2 3 1 2 3 1 2 3 1
代表兩側還有其他效果器串
2 3
關於滾動效果器串功能
透過 你能夠選擇並使用九種效果器,你可以利用滾動效果器串來檢視左右兩側的效果器串,
檢查並調整未於屏幕上顯示的效果器音色。
(
+
) (
+
)
1 2 3 1 2 3 1 2 3 1 2 3
11
操作Z-踏板
1
.選擇Z-踏板效果器
• 按下 選擇Z-踏板效果器
• 按 下
.
• 將會改變效果器類型
HINT
• Z-踏板圖示相會顯示在Z-踏板效果器上
• 參閱此說明手冊的「Z-踏板效果器指南」
已瞭解更多詳情。
1 1 2 2 3 3 1 2 3 1 2 3 1 1 2 2
Z-踏板圖示
3 3
2
設定Z-踏板效果器
• 選擇Z-踏板效果器
1 1 2 2 3 3
1 2 3
• 當 操 作 Z - 踏 板 時 , 效 果 器 功 能 將 會 自 動 啟 動 。
NOTE
• 當你選擇一般效果器時,Z-踏板的上下踩踏
1 2 3 1 2 3
功能會自動啟動,更多細節可參閱「效果器
1
類型與參數」。
2 3
12
3
自訂 Z-踏板
• 按下
.
• 顯示CUSTOM畫面
NOTE
• 透過操作CUSTOM選項,你可以
自行設定使用Z-踏板。
1
•
更多參數之調整細節,可參閱
「效果器類型與參數」。
2 3 1 2 3 1 2 3 1 2 3
操作Z-踏板
設定Z-踏板的作動方向
• 按下 選擇Z-踏板的作動方向。
1 2 3 1 1 2 2 3 3 1 1 2 1 2 3 2 3
上與下 左
HINT
• Z-踏板的上與下作動方向可用來開啟/關閉效果器。
3 1 1 2 1 2 3 2 3
右
3 1 1 2 2 3 3
選擇Z-踏板控制參數
• 旋轉
1 2 3
• 屏 幕 上 將 會 顯 示 效 果 器 參 數
HINT
• INPUT 輸入音量:控制訊號輸入程度
• OUTPUT輸出音量:控制訊號輸出程度
(不會影響節奏機或錄音循環的音色)
• NO無指派:目前的作動方向尚未被指派設定
1 2 3
NOTE
• 更多細節可參閱「效果器類型與參數」。
1 2 3
調整Z-踏板能被變更的參數幅度
• 轉動 來設定最小值
• 轉動 來設定最大值
HINT
• 最小值能被設定高於最大值,如此一來踩下效果器將會降低該效果器
效果,而踩上則增加該效果器效果。
1 2 3
13
選擇音色組
確認已顯示在首頁畫面的位置
1 2 3 1 2 3 1 2 3 1 2 3
1
啟動音色選擇畫面
• 長按下 一秒
• 屏幕上效果器1-3顯示對應的音色名稱,而效果器4則顯示音色庫(Bank)號碼。
1 2 3 1 2 3 1 2 3 1 2 3
2
改變音色
• 按下 ,
• 將改變輸出音色
或 .
HINT
•若要變更音色請使用
.
14
1 2 3 1 2
目前選擇的音色
3 1 2 3 1 2 3
3
改變音色庫
• 同時按下 和 開啟低號碼的音色庫
選擇音色組
•轉動效果器4的 即能改變音色庫號碼
1 2 3 1 2 3 1 2 3 1 2
NOTE
• 當同時踩下兩個踏板開關,音色將會因提早踩下踏板開關被影響。所以為了避免此狀況,再切換音色庫
時避免發出聲音。
3
4
返回首頁畫面
• 長按下 一秒
1 2 3 1 2 3 1 2 3 1 2 3
15
16
儲存音色組
當調整參數時, 會自動儲存。
1
儲存一個音色或替換其他音色
• 按下 .
• 燈號閃爍,畫面將顯示如下
1 2 3 1 2
選擇音色
3 1 2 3 1 2 3
儲存/替換音色目的地
2
選擇要儲存或替換音色
•轉動 效果器1
儲存 替換
1 2 3 1 2 1 3 2 3 1 2 1 3 2 3 1 2 1 3 2 3
儲存/替換音色組
3
設定是否要儲存或替換音色
改變儲存/替換的音色號碼
•轉 動 效 果 器 4 的
NOTE
• 目前已選擇的音色不能被
儲存到目的地
• 目前設定的參數值將
自動儲存
1 2 3 1 2 3
改變儲存/替換的音色庫
•
轉 動 效 果 器 4 的
1 2 3 1 2
變更音色號碼
3
1 2 3 1 2 3 1 2 3 1
變更音色庫號碼
2 3
4
完成要儲存/替換音色
• 按 下 .
HINT
• 想要取消此功能,只要按下除了
• 當畫面顯示COMPLETE! (完成),將會開啟儲存/替換好的音色。
1 2 3 1 2 3 1 2 3 1 2 3
17
設定特定音色參數
1
啟動 TOTAL 選單
• 按 下 .
NOTE
•在TOTAL功能內,會將 每個效果器設定好參數 個別儲存
•參閱第19頁如何使用「串聯模式」功能(效果器錄音)
18
3 1 2
名稱/音色輸出量/
控制開關
2
變更音色名稱
1
• 轉動 效果器1
2 3 1 2
效果器串
3
: 轉動 移動游標
: 轉動 改變字母/符號的類別
1 2 3
1 2 3
NOTE
• 音色名稱可以使用下列的字母/符號
! # $ % & ' () +, -. ; = @ [] ^ _ ` { } ~A–Z, a–z, 0–9, (space)
3
調整音色輸出
• 轉動 效果器1
NOTE
• 調整範圍 0-120
1 2 3
1 2 3
1 3 1 2 3 1 2
• 若要改變全部音色的整體音量,需要調整主音量。(請參閱第20頁)
3
1
TOTAL
4
設定一個外接的踏板開關功能
• 按下 並轉動效果器1的
• 屏幕將顯示能被指派的效果器功能
HINT
1 2 3 1
BYPASS/MUTE:用來bypass與靜音該效果器
TAP TEMPO:重複按下踏板開關來設定錄音循環、
3
NO ASSIGN: 無功能被指派到踏板開關
1 2 3
NOTE
若要使用功能組,對應的效果器需要設定成 ON 狀態。
請參閱「效果器類型與參數」章節,瞭解各種效果器的設定細節。
可以透過選購表情踏板(FP01/FP02)來控制音量。
5
變更效果器的順序
• 轉效果器2-4的 來變更效果器位置
1 1 2 2 3 3
HINT
效果器若為OFF顯示為灰色
1 1 2 2 3 3 1 1 2 2 3 3 1 2 3 1
6
離開TOTAL選單
• 按下 .
19
20
變更各項設定
1
啟動GLOBAL選單
• 按下 .
1 2
總體音量/
總體節奏/
ECO模式
3 1 2
訊號路徑
NOTE
• GOBAL參數設定將會影響所有音色
3
2
調整整體音量
• 轉動效果器1
1 2
USB音訊設定
版本
3
NOTE
•調整範圍 0-120
1 2 3 1 2 3 1 2 3
1 2
輸出
LCD顯示對比率
3
1 2 3
GLOBAL
3
設定整體節奏
•轉動效果器1
1 2 3 1
NOTE
•節拍速度設定範圍為40-250
• 節奏設定能夠應用在每個效果器、節奏與錄音循環。
2 3 1 2 3 1 2 3
使用TAP鍵來設定節拍速度
• 透 過 按 下 兩 次 以 上 來 設 定 節 拍 速 度
HINT
• 您也能利用額外選購的FS01踏板開關來設定
節拍速度。 (請參閱第19頁)
4
確認ECO模式狀態
• ECO模式狀態 ON/OFF顯示於屏幕上
1 2 3 1 2 3 1 2 3 1 2 3
21
變更各項設定
5
變更訊號流方向
• 轉動 效果器 2
• 變更訊號流方向
1 2 1 2 1 3 2 3 1 3
6
調整USB音訊監聽音量
2 1 3 2
• 轉動 效果器3
3 1 2 1 3 2 3
1 2 3 1 2 3 1
NOTE
此功能會調整發送訊號與連接上電腦的DAW軟體間以及輸入號與
主機處理的平衡。
設定範圍為0-100
設定0時,傳送到監聽只有直接的訊號,而設定100時,傳送到監聽
只有DAW軟體訊號。
1 2 3
1
22
2 3
7
調整錄音音量
• 轉動 效果器3
NOTE
此功能會調整輸入至電腦的DAW軟體間訊號音量。
設定範圍為±6 dB
1 2 3 1 2 3 1 2 3
G LOBAL
8
檢視韌體版本
• 按下效果器3
2 3 1 2 2 3 3 1 1 2 2 3 1
9
選擇已連接的音箱設備
3 1 1 2
HINT
•最新韌體資訊,請瀏覽ZOOM官方網站。
(http://www.zoom.co.jp)
2 3 3 1 2 3
1 2 3 1 2 3
參數值
直接輸出 (DIRECT)
COMBO音箱前置(COMBO F RONT)
STACK音箱前置( STACK F RONT)
意義
當連接上耳機或監聽喇叭
當連接上一般COMBO音箱的輸入孔
當連接一般STACK音箱輸入孔
COMBO音箱後級( COMBO POWER AMP) 當連接一般COMBO音箱RETURN孔
STACK音箱後級( STACK P OWER AMP) 當連接一般STACK音箱RETURN孔
10
調整屏幕顯示對比
•按下 效果器4的 開啟LCD I 與LCD II頁面標籤
• 轉動 來調整LCD I 與LCD II顯示對比
1 2 1 2 3 3
11
離開 GLOBAL 選單
頁面
LCDI
LCDII
• 按下 .
指示
LCD1
LCD2
LCD3
LCD4
調整屏幕
效果器 1
效果器2
效果器 3
效果器4
23
操作調音器
1
啟動調音器
• 長按下 一秒
1 2 3 1 2 3 1 2
HINT
3
1 2 3
2
變更調音器標準音高
• 轉動效果器2的
NOTE
•中音A標準音高能被設定為435-445Hz
1 2 3 1 2 3 1 2 3
1 2 3
1 2 3
24
3
設定調音器類型
•轉動效果器2的
1 2 3
音階類型
音階調音器顯示最近的半音音高的音名以及輸入訊號的音高離此
音高還有多遠。
1
其他調音器類型
1 2 3
依據所選定的類型,最靠近的弦以及輸入訊號的音高離此音
高還有多遠。
1 2 3
顯示名稱
吉他 GUITAR
OPEN A
OPEN D
OPEN E
OPEN G
DADGAD
意義
包括七弦吉他以內的標準吉他調音
開放A的調音,所有開放弦為A和弦
開放D的調音,所有開放弦為D和弦
開放E的調音,所有開放弦為E和弦
開放G的調音,所有開放弦為G和弦
此調音方法常用來進行tappin g彈奏
4
使用降弦調音法
• 轉動效果器2的
NOTE
• 你最多可設定降至三個半音
調音器
-
-
7
B
-
-
-
E
D
6
E
E
D
D
琴弦順序 / 音名
5 4 3
A D G
2
B
B
G
A
A
A
E
D
D
E
D
A
F#
G#
G
G
C#
A
B
B
A
E
D
1
E
E
D
D
1 2 3 1 2 3 1 2 3
5
為您的吉他調音
• 首先彈奏你想要調音的開放琴弦,並可選擇下列調音模式
音階調音器
屏幕上會顯示該琴弦最靠近的音準
其他調音器
屏幕上會顯示該琴弦最靠近的音準弦
1 2 3 1 1 2 2
Flat
3 3 1 1 1 2 2 2 3
Correct pitch
3 3
HINT
• 在顯示屏幕上的按鍵也會亮燈顯示
音準是否精準。
1 1 1 2 1 2
Sharp
2 3 2 3 3 3 1 1 1 2 1 2 2 3 2 3 3
Flat
3
Flat
Correct pitch
1 1 1 2 1 2 2 3 2 3
Correct pitch
3 3 1 1 1 2 2
Sharp
2 3 3 3
Sharp
1 1 2 2
6
結束調音功能
• 按下 , 或 .
25
操作節奏機
1
啟動節奏
• 按下 .
HINT
•當使用 錄音 循 環 時也能使 用節奏模式。
• 節奏模式會自動播放而節奏設定會顯示在屏幕上。
1 2
節奏模 式
3
2
選擇節奏模式
1 2
節拍速度
3 1 2
輸出音量
3 1 2 3
1 2 3
NOTE
•參閱第61頁的節奏模式 一覽
1 2 3 1 2 3 1 2 3
1 2 3
26
3
調整節奏拍速
• 轉動效果器2的
1 2 3
HINT
.
1 3 1 2 3
• 設定範 圍為40-250
• 節拍速度將可應用在效果器、節奏類型與錄音循環設定中。
4
調整節奏音量
• 轉動效果器3的
1 2 3 1 2 3
NOTE
• 設定範圍為0 -100
1 2 3 1 2 3
節奏機
5
停止節奏機播放
• 按下 .
HINT
6
完成節奏機設定
節奏停止而重現出前一頁螢幕
• 按下 .
當背景繼續播放節奏時選取音色
•按下 .
當背景繼續播放節奏時跳回首頁屏幕
• 按下 .
27
操作錄音循環功能
1
啟動錄音循環
1 2 3
28
1 3 2
TIME
2
設定錄音時間
1 2
TEMPO
3
• 轉動效果器1
1 2
LOOPER LEVEL
SETTING
3
手動模式
踩下踏板開關開始或停止錄音
音符模式
經由節拍速度與四分音符來設定錄音時間
1 2
RHYTHM LEVEL
3
1 2 3 1 3 1 2 3 1 2
• 錄音循環功能提供1.5秒至60秒(若開啟復原UNDO功能則有30秒)
• 假如四分音符的數量設定未落於此錄音時間內,系統會自動調整
• 改變時間TIME設定將會消除目前記憶好的錄音循環。
3
3
調整節拍速度
• 轉動效果器2的
HINT
.
1 2 3 1
NOTE
1 2 3
• 若改變節奏拍速,將會消除 當下錄 製好的錄音循環
• 節拍速度將可應用在效果器、節奏類型與錄音循環設定中。
錄音循環
4
錄下樂句並播放
• 按下 .
準備錄音中 錄音中 循環播放
1 2 3
若設定成 手動模式
1 1 2 2 3 3 1 1 2 2 3 1 3 2 1 3 1 2 2 3 1 3 2
的錄音循(屏幕上會顯示PLAY字樣)。
若設定成音符模式
• 依照已設定的錄音時間進行錄音並且開始播放錄循環
(屏幕上會顯示PLAY字樣)。
HINT
• 錄音時 ,按下 即
可取消錄音。
NOTE
• 當使用 節奏 機時,將會於倒數節拍後開始啟動錄音。
• 當使用節奏機時,循環時間將會被量化,所以即使你
停止錄音循環一陣子,循環的結束點也將會自動調整
成正確的節拍速度。
5
暫停播放錄音循環
• 按下 .
1 2 3 1 2 3 1 2 3 1 2 3
29
操作錄音循環
6
疊錄一段錄製過的錄音循環
開始疊錄
• 在播放錄音循環時,按下 .
播放中
疊錄中
1 2 3
結束疊錄
• 再次按下
疊錄中
1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3
播放中
1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3 1 2 3
7
消除錄音循環紀錄
• 屏幕上顯示「清除」
1
30
2 3 1 2 3 1 2 3 1 2 3
1 2 3
8
調整循環的播放音量
調整循環樂句的音量
• 轉動效果器 3的
NOTE
設定範圍為0-100
1 2 3 1 2 3 1 2 3
調整節奏機的音量
•
轉動效果器
4的
NOTE
1 2 3 1 2 3
錄音循環
9
檢視其他畫面
當播放錄音循環時,你也能選擇音色
• 按下 .
當播放錄音循環時回到首頁畫面
• 按下 .
NOTE
• 回到首頁畫面將不會消除錄音循環記憶
31
操作錄音循環
10
改變錄音循環設定
• 按下 效果器3的
1 2 3 1 1 2 2 3 3 1 1 2 2 3 3 1 1 2 2 3 3
啟動「還原」功能
• 轉動效果器3的
1 2 3
1 2 3 1 2 3 1 2
NOTE
3 1 2 3
• 當還原功能開啟,最大錄音循環時間將縮短成30秒。
HINT
• 當還原功能開啟,可以藉由長按下 一秒來消除上個疊錄之錄音循環。還原之後,
你也能夠藉由長按下 一秒來重新取得 上個疊錄之錄音循環。
32
LOOPER
選擇停止模式
• 轉動效果器3的
1 2 3 1 2 3 1 3
停止 STOP
完成 FINISH
淡出 F ADE OUT
1 3
播放中的循環立即停止
待循環整段播完才停止
以淡出方式來停止播放中的循環
HINT
• 即 使 設 定 為 「 完 成 」 與 「 淡 出 」 模 式 , 按 下 也 能 立 即 將 停 止 正 在 播 放 的 循 環 。
33
34
操作真空管BOOSTER
1
開啟/關閉 真空管BOOSTER
OFF ON
NOTE
• 當真空管正在暖機時,真空管BOOSTER可能
會無聲音五秒左右。
• 透過USB錄音時,真空管BOOSTER功能
無法運作。
• 真空管BOOSTER 開/關設定無法被儲存。
當主機開機時,真空管BOOSTER預設為關閉狀態。
2
調整真空管BOOSTER的增益程度
• 轉動 .
NOTE
• 真空管BOOSTER提供0-16dB的增益程度。
3
調整真空管BOOSTER
• 轉動 .
NOTE
• 將音色旋鈕轉向左邊,高頻會增加,轉向右邊高頻衰減。
操作音效介面功能
主機能運行於下列的作業系統相容作業系統
相容作業系統
Windows
Windows
®
或更新的版本
Windows
®
或更新的版本
Windows
®
7 (32bit, 64bit)
32bit: Intel
®
Pentium
®
64bit: Intel
®
Pentium
®
DualCore 2.7GHz 或以上
Mac
OS X 10.5/10.6/10.7
Intel
®
CoreDuo 1.83GHz 或以上
RAM 2GB 或以上
量化(位元率)
16-bit
取樣頻率
44.1kHz
欲瞭解此主機的錄音、播放與其他功能,請參閱新手指南。
HINT
• 你能自行調整錄音音量。(請參閱第22頁)
NOTE
為100 (請參閱22頁)。而在其他設定,輸出訊號將會有類似 的效果音色。
35
更新韌體
使用更新功能來下載最新版本的韌體
•
ZOOM 官方網站 (http://www.zoom.co.jp).
HINT
• 進入GLOBAL選單來檢視目前最新的韌體(請參閱第23頁)
1
準備更新韌體版本
• 確認電源開關切換為OFF狀態
• 將 主機透過USB線連接上電腦
• 當同時按下 和 時,開啟電源開關。
• 屏幕將會顯示韌體更新的畫面
36
2
更新韌體
• 在您的電腦上執行韌體更新動作
NOTE
•當正在更新韌體時 ,切勿拔 除US B線,
避免更新失敗。
HINT
•請瀏覽ZOOM官方網站來瞭 解如何操作更新步驟。
3
完成韌體更新
此時關閉主機電源
HINT
• 更新韌體 不會讓原有儲存的音色消失
重新恢復 原廠預設值
韌體更新
• 屏幕將顯示是否恢復原廠預設值的畫面
2. 確認恢復原廠預設值
• 按下 .
NOTE
• 按下除了 的任何 其他鍵來取消 恢復原廠預設 值。
HINT
• 請務必瞭解 恢復 原廠 預設值的後果,因為當完成恢復原廠預設值的動作後,原本 所有新增或儲存的音色
將會消失,音色將回到原廠預設值。
37
調整Z-踏板
1
校準踏板敏感度
NOTE
• 當遇到下列情況,須校準踏板敏感度
- 使用踏板時,效果變化不明顯
- 使用踏板時,音量或音色改變過於劇烈
1.
2 3 1 2 3
2.
4.
1 1 2 2 3 3 1 1 2 2 3 3
5.
1 2 3 1
2 3 1 2 3
3.
1 1 2 2 3 3 1 1 2 2 3 3
6.
1 2 3 1
2 3 1 2 3 1 1 2 2 3 3 1 1 2 2 3 3
• 當完成校準後,OK!會顯示於屏幕上,並跳至彈奏模式。
HINT
38
1 2 3 1
2
.調整踏板力矩
調整垂直力矩
• 插入六角扳手於垂直力矩孔並開始旋轉,順時鐘旋轉為調緊踏板,逆時鐘則調鬆踏板。
Loosen Tighten
調整水平力矩
• 插入六角扳手於水平力矩孔並開始旋轉,順時鐘旋轉為調緊踏板,逆時鐘則調鬆踏板。
Loosen Tighten
NOTE
• 當調鬆踏板時,請務必小心,避免一次調鬆太多,避免踏板與主機鬆脫,進而須送廠維修。
39
效果器類型與參數
40
效果器數字
效果器類型
參數 參數設定範圍
效果器說明 踏板開關功能說明
100 DynaDelay This dynamic delay adjusts the volume of the effect sound FS
Page01
Time
Knob1
1–2000
Sets the delay time.
Sense
Knob2
-10– -1, 1–10
Adjusts the effect sensitivity.
InputMute
P Mix
Knob3
0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
P
Page02
F.B
0–100
Adjusts the feedback amount.
P Level 0–150
Adjusts the output level.
效果器圖示 支援節奏同步功能
自動指派圖示
支援踏板控制圖示
參數設定說明
效果器類型與參數
001
Comp
This compressor in the style of the MXR Dyna Comp.
Page01
Page02
Sense
Knob1
0–10 P Tone
Knob2
0–10
Adjusts the compressor sensitivity. Adjusts the tone.
ATTCK Slow, Fast
Sets compressor attack speed to
Fast or Slow.
Level
Knob3
0–150
Adjusts the output level.
002 RackComp This compressor allows more detailed adjustment than COMP.
Level
Knob3
0–150
Page01
Page02
Knob1 Knob2
THRSH 0–50 P Ratio 1–10
Sets the level that activates the compressor.
Adjusts the compression ratio.
ATTCK 1–10
Adjusts the compressor attack rate.
003 M Comp This compressor provides a more natural sound.
Adjusts the output level.
Level
Knob3
0–150
Page01
Page02
Knob1 Knob2
THRSH 0–50 P Ratio 1–10
Sets the level that activates the compressor.
Adjusts the compression ratio.
ATTCK 1–10
Adjusts the compressor attack rate.
004 OptComp This compressor is in the style of an APHEX Punch Factory.
Page01
Drive
Knob1
0–10 Tone
Knob2
0–100
Adjusts the depth of the compression. Adjusts the tone.
Adjusts the output level.
Level
Knob3
0–150
Adjusts the output level.
Page02
005 SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.
Page01
Time
Knob1
1–50
Adjusts the attack time.
Knob2 Knob3
P Curve 0–10 P Level 0–150
Set the curve of volume change during attack.
Adjusts the output level.
Page02
P
P
P
P
P
006 ZNR ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
Page01
Knob1
THRSH 1–25
Adjusts the effect sensitivity.
Knob2 Knob3
P DETCT GtrIn, EfxIn Level 0–150
Sets control signal detection level. Adjusts the output level.
P
Page02
007 NoiseGate This is a noise gate that cuts the sound during playing pauses.
Page01
THRSH
Knob1
1–25
Adjusts the effect sensitivity.
P Level
Knob2
0–150
Adjusts the output level.
P
Page02
008 DirtyGate This vintage style gate features a characteristic way of closing.
Page01
THRSH
Knob1
1–25
Adjusts the effect sensitivity.
P Level
Knob2
0–150
Adjusts the output level.
P
Page02
Knob3
Knob3
009 GraphicEQ This unit has a six band equalizer.
Page01
Page02
Page03
Knob1 Knob2 Knob3
160Hz -12–12 400Hz -12–12 800Hz -12–12
Boosts or cuts the low (160 Hz) frequency band.
Boosts or cuts the low-middle (400
Hz) frequency band.
Boosts or cuts the middle (800 Hz) frequency band.
3.2kHz
-12–12 6.4kHz
-12–12 12kHz -12–12
Boosts or cuts the high (3.2 kHz) frequency band.
Boosts or cuts the extremely high
(6.4 kHz) frequency band.
Boosts or cuts the harmonics (12 kHz) frequency band.
Level 0–150 P
Adjusts the output level.
010 ParaEQ This is a 2-band parametric equalizer.
Page01
Page02
Page03
Freq1
Knob1
20Hz–20kHz
Adjusts center frequency of EQ1.
Freq2 20Hz–20kHz
Adjusts center frequency of EQ2.
Level 0–150
Adjusts the output level.
P
Q1
Adjusts EQ1 Q.
Knob2
0.5, 1, 2, 4, 8, 16
Q2 0.5, 1, 2, 4, 8, 16
Adjusts EQ2 Q.
Gain1
Knob3
-12–12
Adjusts EQ1 gain.
Gain2 -12–12
Adjusts EQ2 gain.
011 Exciter Adjusts the depth of the compression.
Page01
Page02
Bass
Knob1
0–100 Trebl
Knob2
0–100 Level
Knob3
0–150 P
Adjusts the amount of low-frequency phase correction.
Adjusts the amount of high-frequency phase correction.
Adjusts the level of the signal after it has passed through the module.
that results from the modulation of the like
012 CombFLTR This effect uses the comb
Freq
Knob1
1–50
Page01
P Reso
Knob2
-10–0–10 P Mix
Knob3
0–100 P
Page02
HiDMP 0–10 Level 0–150
Adjusts the treble attenuation of the effect sound.
Adjusts the output level.
P
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42
效果器類型與參數
013 AutoWah This effect varies wah in accordance with picking intensity.
Sense
Knob1
-10–-1, 1–10 P Reso
Knob2
0–10 P Level
Page01
Knob3
0–150
Page02
014 Resonance This effect varies the resonance lter frequency according to picking intensity.
Sense
Knob1
-10–-1, 1–10 P Reso
Knob2
0–10 P Level
Knob3
0–150
Page01
P
P
Page02
015 Cry This effect varies the sound like a talking modulator.
Page01
Page02
Knob1 Knob2
Bal 0–100 P Level 0–150
Adjusts the balance between original and effect sounds.
Adjusts the output level.
Knob3
Range 1–10 P Reso 0–10 P Sense -10–-1, 1–10 P
Adjusts the frequency range processed by the effect.
Adjusts the intensity of the modulation resonance sound.
Adjusts the sensitivity of the effect.
P
016 SlowFLTR The frequency of this lter effect changes, triggered by picking.
Page01
Page02
Knob1 Knob2
Adjusts the intensity of the modulation resonance.
Adjusts amount of lter applied.
Knob3
Time 1–50 P Curve 0–10 Level 0–150
Sets the time taken to change the sound.
Adjusts the curve of the sound change.
Adjusts the output level.
Reso 0–10 P Chara 2Pole,4Pole DRCTN Open,Close
Sets the direction of the change.
P
017 M-Filter This envelope has the of a MOOG MF-101 low pass and can be set in a wide range.
018 Step
Page01
Page02
Page03
Freq
Type
Knob1
0–100
Knob2
Sets minimum frequency of envelope lter.
Sets effect sensitivity.
HPF, BPF, LPF
Sets lter type.
P Sense
Chara
0–10
2Pole, 4Pole
Reso
Knob3
0–10
Sets effect resonance.
VLCTY Fast, Slow
Adjusts amount of lter applied.
Sets speed of lter action.
Bal 0–100 P Level 0–150
Adjusts the balance between original and effect sounds.
Adjusts the output level.
P
This special effect gives the sound a stepped quality.
P
Depth
Knob1
0–100 Rate
Knob2
0–50 P Reso
Knob3
0–10 P
Page01
Page02
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the intensity of the modulation
Shape 0–10 Level 0–150 P
Adjusts the effect envelope.
Adjusts the output level.
019 SeqFLTR The sequence has the of a Z.Vex Seek-Wah.
Page01
Page02
Knob1 Knob2
Step 2–8 PTTRN 1–8
Adjusts number of sequence steps. Sets effect pattern.
Shape 0–10
Sets effect sound envelope.
Reso 0–10
Sets effect resonance.
Knob3
Speed 1–50
Sets modulation speed.
P Level 0–150
Adjusts the output level.
P
P
020 RndmFLTR This lter effect changes character randomly.
Page01
Page02
Knob1
Speed 1–50
Sets modulation speed.
Type HPF, BPF, LPF
Sets lter type.
Knob2 Knob3
P Range 0–100 P Reso 0–10
Adjusts frequency range affected.
Sets effect resonance.
Chara 2Pole, 4Pole
Adjusts amount of lter applied.
P
Bal 0–100 P
Adjusts the balance between original and effect sounds.
P
Page03
Level 0–150
Adjusts the output level.
This lter effect changes tone characteristics cyclically.
021 fCycle
Page01
Page02
Rate
Knob1
1–50 P Wave
Knob2
Sine,Tri,
SawUp.SawDn
Level
Knob3
0–150
Sets the speed of the modulation. Sets the modulation waveform.
Depth 0–100
Sets the depth of the modulation.
P Reso 0–10 P
Adjusts the output level.
Adjusts the intensity of the modulation resonance.
022 Booster The booster increases signal gain to make the sound more powerful.
Page01
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tone 0–100
Adjusts the tone.
Knob3
Level 0–150
Adjusts the output level.
P
P
Page02
023 OverDrive Simulation of the Boss OD-1, the compact effect box that was the first to take the
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
P
Page02
024 T Scream Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
P
Page02
025 Governor Simulation of the Guv'nor distortion effect from Marshall.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Page02
026 Dist+
Level
Knob3
0–150
Adjusts the output level.
P
Simulation of the MXR distortion+ effect that made distortion popular worldwide.
Page01
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tone 0–100
Adjusts the tone.
Knob3
Level 0–150
Adjusts the output level.
Page02
P
027 Dist 1 Simulation of the Boss DS-1 distortion pedal, which has been a long-seller.
Page01
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tone 0–100
Adjusts the tone.
Knob3
Level 0–150
Adjusts the output level.
Page02
P
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44
效果器類型與參數
028 Squeak Simulation of the popular Pro Co Rat famous for its edgy distortion sound.
Page01
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tone 0–100
Adjusts the tone.
Knob3
Level 0–150
Adjusts the output level.
Page02
P
029 FuzzSmile Simulation of the Fuzz Face, which has made rock history with its humorous panel design
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
P
Page02
030 GreatMuff Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
P
Page02
031 MetalWRLD Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
P
Page02
032 HotBox Simulation of the compact Matchless Hotbox pre-ampli er with a built-in tube.
Page01
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tone 0–100
Adjusts the tone.
Knob3
Level 0–150
Adjusts the output level.
Page02
P
033 Z Clean ZOOM original unadorned clean sound.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Page02
Level
Knob3
0–150
Adjusts the output level.
P
034 Z MP1
An original sound created by merging characteristics of an ADA MP1 and a MARSHALL
JCM800.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
P
Page02
035 Z Bottom A high gain sound that emphasizes low and middle frequencies.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
Page02
P
036 Z Dream A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead
Page01
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tone 0–100
Adjusts the tone.
Knob3
Level 0–150
Adjusts the output level.
P
Page02
037 Z Scream An original high gain sound balanced from low to high frequencies.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
Page02
038 Z Neos
P
A crunch sound modeled on the sound of a modi ed British class A combo ampli er.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Level
Knob3
0–150
Adjusts the output level.
P
Page02
039
040
Z Wild
Lead
A high gain sound with even more overdrive boost.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Page02
Lead a bright and smooth distortion sound.
Page01
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tone 0–100
Adjusts the tone.
Page02
Level
Knob3
0–150
Adjusts the output level.
Knob3
Level 0–150
Adjusts the output level.
041 ExtremeDS This distortion effect boasts the highest gain in the world.
Page01
Gain
Knob1
0–100
Adjusts the gain.
P Tone
Knob2
0–100
Adjusts the tone.
Page02
Level
Knob3
0–150
Adjusts the output level.
P
P
P
042 Aco.Sim
This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.
Page01
Knob1 Knob2 Knob3
Top 0–100 P Body 0–100 Level 0–150
Adjusts the unique string tone of acoustic guitars.
Adjusts the body resonance of acoustic guitars.
Adjusts the output level.
P
Page02
043 FD COMBO Modeled sound of a Fender Twin Reverb ('65), which is loved by guitarists in various genres.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
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46
效果器類型與參數
044 DELUXE-R This models the sound of a Fender Deluxe Reverb made in 1965.
Page01
Page02
Page03
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tube 0–100
Adjusts tube amp compression.
Knob3
Level 0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
045 FD VIBRO Modeled sound of a '63 Fender Vibroverb.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
Trebl 0–100
P Tube
Knob2
0–100
Adjusts tube amp compression.
Middl 0–100
Level
Knob3
0–150
Adjusts the output level.
Bass 0–100
P
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
046 US BLUES Crunch sound of a Fender Tweed Bassman.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
047 VX COMBO Modeled sound of a VOX AC30 combo ampli er operating in Class A.
048 VX JMI
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
This simulates the sound of an early model of a class-A British combo amp.
Page01
Page02
Page03
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tube 0–100
Adjusts tube amp compression.
Knob3
Level 0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.
Selects cabinet.
049 BG CRUNCH Crunch sound of a Mesa Boogie MkIII combo amp.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
050 MATCH 30 Modeled sound of a DC-30 (channel 1), the Matchless
Page01
Page02
Page03
combo amp.
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tube 0–100
Adjusts tube amp compression.
Knob3
Level 0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
051 CAR DRIVE This models the sound of a Carr Mercury high-end small combo amp.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
Trebl 0–100
P Tube
Middl
Knob2
0–100
Adjusts tube amp compression.
0–100
Level
Knob3
0–150
Adjusts the output level.
Bass 0–100
P
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.
Selects cabinet.
052 TW ROCK This crunch sound uses the drive channel of a Two Rock Emerald 50, an American
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
053 TONE CITY This models the sound of a Sound City 50 Plus Mark 2, a legendary British ampli er.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
054 HW STACK Modeled sound of the legendary Hiwatt Custom 100 all-tube ampli er from the UK.
Page01
Page02
Page03
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tube 0–100
Adjusts tube amp compression.
Knob3
Level 0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
055 TANGERINE This models the Orange Graphic 120 with its unique design and sound.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
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48
效果器類型與參數
056 B-BREAKER This models the sound of a Marshall 1962 Bluesbreaker combo amp.
Page01
Page02
Page03
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tube 0–100
Adjusts tube amp compression.
Knob3
Level 0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.
Selects cabinet.
057 MS CRUNCH The crunch sound of the Marshall 1959 that has given birth to many legends.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
Trebl 0–100
P Tube
Knob2
0–100
Adjusts tube amp compression.
Middl 0–100
Level
Knob3
0–150
Adjusts the output level.
Bass 0–100
P
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
058 MS 1959 This models the sound of a Marshall 1959 Plexi made in 1969.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
059 MS DRIVE The high gain sound of a JCM2000 Marshall stack amp.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
060 BGN DRIVE This simulates the lead sound from channel 3 of a Bogner Ecstasy.
Page01
Page02
Page03
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tube 0–100
Adjusts tube amp compression.
Knob3
Level 0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
061 BG DRIVE The high gain sound of the Mesa Boogie Dual Recti er red channel (Vintage mode).
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
062 DZ DRIVE The 3-channel high gain sound of a Diezel Herbert, which is a handmade German guitar
063 ALIEN
Page01
Page02
Page03
Knob1
Gain 0–100
Adjusts the gain.
Knob2
P Tube 0–100
Adjusts tube amp compression.
Knob3
Level 0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
This simulates the high-gain sound of the Engl Invader, which features a powerful low-end.
064 REVO-1
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
Trebl 0–100
P Tube
Knob2
0–100
Adjusts tube amp compression.
Middl 0–100
Level
Knob3
0–150
Adjusts the output level.
Bass 0–100
P
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
This simulates the high-gain sound of a Krank Revolution 1 Plus.
Page01
Page02
Page03
Gain
Knob1
0–100
Adjusts the gain.
P Tube
Knob2
0–100
Adjusts tube amp compression.
Level
Knob3
0–150
Adjusts the output level.
P
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies. Adjusts volume of middle frequencies.Adjusts volume of low frequencies.
Prese 0–100 CAB See Table 1
Adjusts volume of super-high frequencies.Selects cabinet.
065 Tremolo This effect varies the volume at a regular rate.
Page01
Page02
Depth
Knob1
0–100 P Rate P Level
Adjust the depth of the modulation. Adjusts the rate of the modulation. Adjusts the output level.
Wave
UP 0–UP 9,
DWN 0–DWN 9,
TRI 0–TRI 9
P
Sets the modulation waveform.
Knob2
0–50
Knob3
0–150
066 DuoTrem This effect combines two tremolos.
Page01
RateA
Knob1
0–50 P RateB
Knob2
0–50 P Level
Knob3
0–150
Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level.
DPT_A 0–100 P DPT_B 0–100 P Link Seri, Para, STR
Page02
P
P
067 Slicer
Page03
WaveA
UP 0–UP 9 ,
DWN 0–
DWN 9 ,
TRI 0–TRI 9
WaveB
UP 0–UP 9 ,
DWN 0–
DWN 9 ,
TRI 0–TRI 9
Sets the modulation waveform of
LFO A.
Sets the modulation waveform of
LFO B.
This effect creates a rhythmical sound by continuously slicing the input.
Page01
PTTRN
Knob1
1–20
Sets effect pattern.
Speed
Knob2
1–50
Sets modulation speed.
P Bal
Knob3
0–100 P
Adjusts the balance between original and effect sounds.
P
Page02
THRSH 0–50
Adjusts effect threshold.
Level 0–150
Adjusts the output level.
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50
效果器類型與參數
068 Phaser This effect adds a phasing variation to the sound.
Page01
Rate
Knob1
1–50 P Color
Knob2
4 STG, 8 STG, inv 4, inv 8
Sets the speed of the modulation. Sets the tone of the effect type.
Page02
Knob3
Level 0–150
Adjusts the output level.
P
069 DuoPhase This effect combines two phasers.
Page01
Page02
Page03
RateA
Knob1
1–50 P RateB
Knob2
1–50,
SyncA, RvrsA
P Level
Knob3
0–150
Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level.
P
ResoA 0–10 P ResoB 0–10 P Link Seri, Para, STR
Adjusts resonance of LFO A modulation.Adjusts resonance of LFO B modulation.Sets how two phasers are connected.
DPT_A 1–100 P DPT_B 1–100 P
Adjusts depth of LFO A modulation. Adjusts depth of LFO B modulation.
070 WarpPhase This phaser has a one way effect.
Page01
Page02
Knob1
Speed 1–50
Sets modulation speed.
DRCTN Go, Back
Sets direction of warping.
Knob2
P Reso 0–10
Sets effect resonance.
071 Chorus
072 Detune
Knob3
P Level 0–150
Adjusts the output level.
P
This effect mixes a shifted pitch with the original sound to add movement and thickness.
Depth
Knob1
0–100 Rate
Knob2
1–50 P Mix
Knob3
0–100 P
Page01
Page02
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the amount of effected sound
Tone 0–10 Level 0–150 P
Adjusts the tone.
Adjusts the output level.
By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect type has a chorus effect without much sense of modulation.
Page01
Page02
Knob1
Tone 0–10
Adjusts the tone.
Knob2
Level 0–150
Adjusts the output level.
Knob3
Cent -25–25 PreD 0–50 Mix 0–100 P
Adjusts the detuning in cents, which are ne increments of 1/100-semitone.
Sets the pre-delay time of the effect sound.
Adjusts the amount of effected sound that is mixed with the original sound.
P
073 VintageCE This is a simulation of the BOSS CE-1.
Comp
Knob1
0–9 Rate
Page01
Knob2
1–50 P Mix
Knob3
0–100 P
Page02
Level 0–150
Adjusts the output level.
P
074 StereoCho This is a stereo chorus with a clear tone.
Depth
Knob1
0–100 P Rate
Page01
Page02
Knob2
1–50 P Mix
Knob3
0–100 P
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the amount of effected sound
Tone 0–10 Level 0–150 P
Adjusts the tone.
Adjusts the output level.
075 Ensemble This is a chorus ensemble that features three-dimensional movement.
Depth
Knob1
0–100 Rate
Knob2
1–50 P Mix
Knob3
0–100
Page01
Page02
P
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the amount of effected sound
Tone 0–10 Level 0–150 P
Adjusts the tone.
Adjusts the output level.
076 VinFLNGR This analog
Page01
sound is similar to an MXR M-117R.
Depth
Knob1
0–100 P Rate
Knob2
0–50 P Reso
Knob3
-10–10 P
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the intensity of the modulation resonance.
PreD 0–50 P Mix 0–100 P Level 0–150 P
Page02
077 Flanger This is a jet sound like an ADA
Page01
Depth
Knob1
0–100 P Rate
Knob2
0–50 P Reso
Knob3
-10–10 P
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the intensity of the modulation resonance.
PreD 0–50 P Mix 0–100 P Level 0–150 P
Page02
078 DynaFLNGR The volume of the effect sound changes according to the input signal level with this
Page01
Page02
Depth
Knob1
0–100 Rate
Knob2
0–50 P Sense
Knob3
-10–-1, 1–10 P
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the sensitivity of the effect.
Reso -10–10 P Level 0–150 P
Adjusts the intensity of the modulation resonance.Adjusts the output level.
079 Vibrato This effect automatically adds vibrato.
Depth
Knob1
0–100 Rate
Page01
Page02
Knob2
0–50 P Bal
Knob3
0–100 P
Sets the depth of the modulation.
Sets the speed of the modulation. Adjusts the balance between original
Tone 0–10 Level 0–150 P
Adjusts the tone.
Adjusts the output level.
080 Octave This effect adds sound one octave and two octaves below the original sound.
Page01
Page02
Oct1
Knob1
0–100 P Oct2
Knob2
0–100 P Dry
Knob3
0–100 P
Adjusts the level of the sound one octave below the effect sound.
Adjusts the level of the sound two octaves below the effect sound.
Adjusts the volume of the unaffected sound.
Chara 0–100 Tone 0–10 Level 0–150 P
Adjusts effect character.
Adjusts the tone.
Adjusts the output level.
081 PitchSHFT This effect shifts the pitch up or down.
Page01
Page02
Knob1 Knob2
Shift -12–12 , 24 Tone 0–10
Adjusts the pitch shift amount in semitones.
Selecting "0" gives a detuning effect.
Adjusts the tone.
Fine -25–25 Level 0–150
Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. Adjusts the output level.
P
Knob3
Bal 0–100 P
Adjusts the balance between original and effect sounds.
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52
效果器類型與參數
082 MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing.
Page01
Page02
Knob1 Knob2
Shift -12 – 12 , 24 Tone 0–10
Adjusts the pitch shift amount in semitones.
Selecting "0" gives a detuning effect.
Adjusts the tone.
Fine -25 – 25 Level 0–150
Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. Adjusts the output level.
P
Knob3
Bal 0–100 P
Adjusts the balance between original and effect sounds.
083 HPS This intelligent pitch shifter outputs the effect sound with the pitch shifted according to scale and key settings.
Page01
Page02
Scale
Knob1
-6, -5, -4, -3, -m, m,
3, 4, 5, 6
(See Table 2)
Key
Knob2
C, C#, D, D#, E,
F, F#, G, G#, A,
A#, B
Mix
Knob3
0–100 P
Sets the pitch of the pitch-shifted sound added to the original sound.
Sets the tonic (root) of the scale used for pitch shifting.
Adjusts the amount of effected sound that is mixed with the original sound.
Tone 0–10 Level 0–150 P
Adjusts the tone.
Adjusts the output level.
084 BendCho This effect provides pitch bending that uses the input signal as trigger and processes each note separately.
Page01
Page02
Depth
Knob1
0–100
Adjusts the effect depth.
Mode Up, Down
Sets direction of pitch bend.
Time
Knob2
0–50
Sets time before effect starts.
Tone 0–10
Adjusts the tone.
085 MojoRolle This effect modulates the pitch after picking.
Knob3
P Bal 0–100 P
Adjusts the balance between original and effect sounds.
Level 0–150
Adjusts the output level.
P
Depth
Knob1
0–100 P Speed
Knob2
0–100 P Rise
Knob3
0–100 P
Page01
Sets the depth of the modulation.
Sets the speed of the modulation. Sets the time before the effect
Page02
Mode Up-Dn, Up, Dn Level 0–150
Sets the direction of pitch modulation.Adjusts the output level.
P
086 RingMod This effect produces a metallic ringing sound. Adjusting the "Freq" parameter results in a
Page01
Freq
Knob1
1–50 P Tone
Knob2
0–10
Sets the frequency of the modulation. Adjusts the tone.
Knob3
Bal 0–100 P
Adjusts the balance between original and effect sounds.
Page02
Level 0–150
Adjusts the output level.
P
087 BitCrush This effect creates a lo- sound.
Bit
Knob1
4–16
Page01
Sets bit depth.
SMPL
Knob2
0–50
Sets sampling rate.
Knob3
P Bal 0–100 P
Adjusts the balance between original and effect sounds.
P
Page02
Tone 0–10
Adjusts the tone.
Level 0–150
Adjusts the output level.
088 Bomber This effect produces an explosive sound when picking.
Knob1
HndGn, Arm,
Bomb, Thndr
Knob2
Page01
PTTRN Decay 1–100
Page02
Page03
Sets type of effect sound.
THRSH 0–50
Adjusts effect threshold.
Level 0–150
Adjusts the output level.
P
P Bal
FS Trigger
Knob3
0–100 P
Sets length of reverberations.
Power 0–30
Adjusts the balance between original and effect sounds.
Tone 0–10
Adjusts strength of explosive sound. Adjusts the tone.
089 MonoSynth This effect produces the sound of a monophonic (single-note playing) guitar synthesizer
Page01
Page02
Knob1
Synth 0–100
Adjusts synthesizer sound level.
Wave
Sine, Tri, SawUp,
SawDn
Sets waveform.
Knob2
P Dry 0–100
Adjusts level of original sound.
Tone
090 Z-Organ This effect simulates an organ sound.
0–10
Adjusts the tone.
Knob3
P Level 0–150
Adjusts the output level.
Speed 0–100
P
P
Adjusts smoothness of pitch change.
Page01
Upper
Knob1
0–100 P Lower
Knob2
0–100 P Dry
Knob3
0–100
Adjusts volume of high frequencies. Adjusts volume of low frequencies. Adjusts level of original sound.
HPF 0–10 LPF 0–10 Level 0–150
P
Page02
P
091 AutoPan This effect cyclically moves the panning position of the sound.
Page01
Page02
Rate
Knob1
0 – 50 P Width
Knob2
L50 – R50
Sets the speed of the modulation. Sets the width of the panning.
P Level
Knob3
0–150
Adjusts the output level.
Depth 0–10
Sets the depth of the modulation.
P Clip 0–10 P
Adjusts the amount of waveform clipping. Higher values emphasize the auto-panning effect more.
092 Rt Closet Simulates a rotary speaker.
093 Delay
P
Page01
Page02
Knob1 Knob2
Bal 0–100 P Mode Slow,Fast
Adjusts the balance between the horn (high frequencies) and the drum
(low frequencies).
Sets the rotary mode.
Drive 0–100
Adjusts the amount of amplification from the preamp.
This long delay has a maximum length of 5000 mS.
Page01
Page02
P Level
Knob3
0–150
Adjusts the output level.
P
FS Hold, InputMute
Knob1 Knob2 Knob3
Time 1–5000
Sets the delay time.
F.B
0–100
Adjusts the feedback amount.
P Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Level 0–150 P HiDMP 0–10 P-P MONO, P-P
Adjusts the treble attenuation of the delay sound.
Sets delay output to mono or pingpong.
Adjusts the output level.
094 TapeEcho This effect simulates a tape echo. Changing the "Time" parameter FS
Page01
Time
Knob1
1–2000
Sets the delay time.
P F.B
Knob2
0–100
Adjusts the feedback amount.
InputMute
P Mix
Knob3
0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
P
Page02
HiDMP 0–10 Level 0–150
Adjusts the treble attenuation of the delay sound.
Adjusts the output level.
095 ModDelay This delay effect allows the use of modulation.
Time
Knob1
1–2000 F.B
Knob2
0–100
Page01
Sets the delay time.
Adjusts the feedback amount.
FS InputMute
Knob3
P Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
P
Page02
Rate 1–50 P Level 0–150
Sets the speed of the modulation. Adjusts the output level.
NEXT 53
效果器類型與參數
54
096 AnalogDly This analog delay simulation has a long delay with a maximum FS
Page01
Page02
Hold, InputMute
Knob1 Knob2 Knob3
Time 1–5000
Sets the delay time.
F.B
0–100
Adjusts the feedback amount.
P Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Level 0–150 P HiDMP 0–10 P-P MONO, P-P
Adjusts the treble attenuation of the delay sound.
Sets delay output to mono or pingpong.
Adjusts the output level.
097 ReverseDL This reverse delay is a long delay with a maximum length of 2500 mS. FS Hold, InputMute
Page01
Time
Knob1
10–2500
Sets the delay time.
F.B
Knob2
0–100
Adjusts the feedback amount.
P Bal
Knob3
0–100 P
Adjusts the balance between original and effect sounds.
P
Page02
HiDMP 0–10 Level 0–150
Adjusts the treble attenuation of the delay sound.
Adjusts the output level.
098 MultiTapD This effect produces several delay sounds with different delay times. FS InputMute
Page01
Page02
Time
Knob1
1–3000
Sets the delay time.
Tone 0–10
Adjusts the tone.
Knob2
Level 0–150
Adjusts the output level.
Knob3
PTTRN 1–8 Mix 0–100 P
Sets the tap pattern, which varies from rhythmical to random patterns.
Adjusts the amount of effected sound that is mixed with the original sound.
P
099 DynaDelay This dynamic delay adjusts the volume of the effect sound FS
Page01
Time
Knob1
1–2000
Sets the delay time.
Sense
Knob2
-10– -1, 1–10
Adjusts the effect sensitivity.
InputMute
Knob3
P Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
P
Page02
F.B
0–100
Adjusts the feedback amount.
P Level 0–150
Adjusts the output level.
100 FilterDly This effect lters a delayed sound.
Page01
Page02
Page03
FS InputMute
Knob1
Level 0–150
Adjusts the output level.
Knob2 Knob3
Time
Rate
1–2000
Sets the delay time.
1–50
F.B
Adjusts the feedback amount.
P Depth
0–100
0–100
Sets the speed of the modulation. Sets the depth of the modulation.
P Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
P Reso 0–10 P
Adjusts the intensity of the modulation resonance.
P
101 PitchDly This effect applies pitch shift to a delayed sound.
Page01
Page02
Time
Knob1
1–2000
Sets the delay time.
F.B
0–100
Adjusts the feedback amount.
FS InputMute
Knob2 Knob3
Pitch -12–12 P Mix 0–100 P
Sets volume of pitch shift applied to delayed sound.
Adjusts the amount of effected sound that is mixed with the original sound.
P Tone 0–10 Level 0–150 P
Adjusts the tone.
Adjusts the output level.
102 StereoDly This stereo delay allows the left and right delay times to be FS
Page01
Page02
Page03
InputMute
Knob1 Knob2 Knob3
TimeL 1–2000 TimeR 1–2000 Mix 0–100 P
Adjusts delay time of left channel delay.
Adjusts delay time of right channel delay.
Adjusts the amount of effected sound that is mixed with the original sound.
LchFB 0–100 P RchFB 0–100 P Level 0–150 P
Adjusts delay feedback of left channel. Adjusts delay feedback of right channel.Adjusts the output level.
LchLv 0–100 P RchLv 0–100 P
Adjusts delay output of left channel. Adjusts delay output of right channel.
103 PhaseDly This effect applies a phaser to a delayed sound.
FS InputMute
Page01
Time
Knob1
1–2000
Sets the delay time.
F.B
Knob2
0–100
Adjusts the feedback amount.
Knob3
P Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
Rate 1–50 P Color
4 STG, 8 STG, inv 4, inv 8
Sets the speed of the modulation. Sets the tone of the effect type.
Level 0–150 P
104 TrgHldDly This delay samples and holds using picking as the trigger.
Page01
Page02
Time
Knob1
10–1000
Sets the delay time.
THRSH 0–30
Adjusts effect threshold.
105 HD Reverb This is a high-de nition reverb.
Adjusts the output level.
FS InputMute
Duty
Knob2
25–100 Mix P
Sets the time that the sample-andhold sound is produced.
Adjusts the amount of effected sound that is mixed with the original sound.
Level 0–150 P
Adjusts the output level.
Knob3
0–100
FS InputMute
106
107
Hall
Room
Page01
Page02
Decay
Knob1
0–100 Tone
Knob2
0–10
Sets the duration of the reverberations.Adjusts the tone.
Knob3
Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
P PreD 1–200 HPF 0–10 Level 0–150
Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts high-pass lter cutoff frequency.Adjusts the output level.
This reverb effect simulates the acoustics of a concert hall.
FS InputMute
Page01
Decay
Knob1
1–30 P Tone
Knob2
0–10
Sets the duration of the reverberations.Adjusts the tone.
Knob3
Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.
This reverb effect simulates the acoustics of a room.
Decay
Knob1
1–30 P Tone
Knob2
0–10
Page01
Sets the duration of the reverberations.Adjusts the tone.
P
FS InputMute
Knob3
Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.
P
108 TiledRoom This reverb effect simulates the acoustics of a tiled room.
Decay
Knob1
1–30 P Tone
Knob2
0–10
Page01
Sets the duration of the reverberations.Adjusts the tone.
FS InputMute
Mix
Knob3
0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
109 Spring
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.
This reverb effect simulates a spring reverb.
Decay
Knob1
1–30 P Tone
Knob2
0–10
Page01
Sets the duration of the reverberations.Adjusts the tone.
P
FS InputMute
Knob3
Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.
P
NEXT 55
56
效果器類型與參數
110 Arena
This reverb effect simulates the acoustics of a large enclosure such as a sports arena.
FS
Page01
Decay
Knob1
1–30 P Tone
Knob2
0–10
Sets the duration of the reverberations.Adjusts the tone.
InputMute
Knob3
Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the original sound and start of the reverb sound.Adjusts the output level.
111 EarlyRef This effect reproduces only the early of reverb.
P
112 Air
Page01
Decay
Knob1
1–30 Shape
Knob2
-10–10
Adjusts the duration of the reverb. Adjusts the effect envelope.
P Mix
Knob3
0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
P
Page02
Tone 0–10
Adjusts the tone.
Level 0–150
Adjusts the output level.
This effect reproduces the ambience of a room, to create spatial depth.
Page01
Size
Knob1
1–100
Sets the size of the space.
Tone
Knob2
0–10
Adjusts the tone.
Knob3
Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Page02
Ref 0–10 P Level 0–150
Adjusts the amount of reflection from the wall.
Adjusts the output level.
113 Comp+OD This effect combines compressor and overdrive.
P
Page01
Page02
Comp
Knob1
0–10
Sets compressor strength.
Tone 0–100
Sets overdrive tone.
Gain
Knob2
0–100
Sets overdrive gain.
114 Comp+Phsr This effect combines compressor and phaser.
P Level
Knob3
0–150
Adjusts the output level.
P
Page01
Page02
Knob1
Comp 0–10
Sets compressor strength.
Color
4 STG, 8 STG, inv 4, inv 8
Sets phaser color.
Knob2 Knob3
Rate 1–50 P Level 0–150
Sets the speed of the modulation. Adjusts the output level.
115 Comp+AWah This effect combines compressor and auto-wah.
Page01
Page02
Comp
Knob1
0–10
Sets compressor strength.
Reso 0–10
Sets resonance of auto-wah.
P
Sense
Knob2
-10–-1, 1–10
Sets auto-wah sensitivity.
116 Cho+Dly This effect combines chorus and delay.
Page01
Page02
ChoRt
Knob1
1–50
Adjusts chorus rate.
DlyFB 0–100
Adjusts delay feedback.
P ChoMx
Knob2
0–100
Adjusts chorus mix.
P DlyMx 0–100
Adjusts delay mix.
P Level
Knob3
0–150
Adjusts the output level.
P DlyTm
Knob3
1–2000
Adjusts delay time.
P Level 0–150
Adjusts the output level.
117 Dly+Rev This effect combines delay and reverb.
Page01
Page02
DlyTm
Knob1
1–2000
Adjusts delay time.
DlyFB 0–100
Adjusts delay feedback.
DlyMx
Knob2
0–100
Adjusts delay mix.
P Level 0–150
Adjusts the output level.
P RevMx
Knob3
0–100
Adjusts reverb mix.
P
P
P
P
P
118 Cho+Rev This effect combines chorus and reverb.
Page01
Knob2
P ChoMx 0–100
Adjusts chorus mix.
P
Page02
Knob1
ChoRt 1–50
Adjusts chorus rate.
Level 0–150
Adjusts the output level.
Knob3
P RevMx 0–100
Adjusts reverb mix.
119 FLG+VCho This effect combines
Page01
Page02
FlgDp
Adjusts
ChoRt
Knob1
0–100
depth.
1–50
Adjusts vintage chorus rate.
P FlgRt
Adjusts
P Level
Knob2
0–50
rate.
0–150
Adjusts the output level.
120 PedalVx This simulates a vintage Vox wah pedal.
Page01
and vintage chorus.
P ChoMx
Knob3
0–100
Adjusts vintage chorus mix.
P
Freq
Knob1
1–50 P DryMX
Knob2
0–100 P Level
Knob3
0–150
Adjusts the emphasized frequency. Adjusts the mix with the unaffected sound. Adjusts the output level.
Page02
121 PedalCry This simulates a vintage CRYBABY wah pedal.
Page01
Freq
Knob1
1–50 P DryMX
Knob2
0–100 P Level
Knob3
0–150
Adjusts the emphasized frequency. Adjusts the mix with the unaffected sound. Adjusts the output level.
Page02
122 WAH100 Simulates an Ibanez wah pedal.
Page01
Knob1 Knob2 Knob3
Freq 0–50 P Depth 0–100 P Level 0–150
Adjusts the emphasized frequency.
When an expression pedal is not used, the effect is similar to a half open pedal.
Sets the depth of the modulation.
Adjusts the output level.
Page02
P
P
P
P
P
123 TheVibe This vibe sound features unique undulations.
Page01
Page02
Speed
Knob1
0–50
Sets modulation speed.
Wave 0–100
Adjusts modulation waveform.
P Depth
Knob2
0–100 P Bias
Knob3
0–100 P
Sets the depth of the modulation.
Adjusts bias of waveform modulation.
P Mode VIBRT, CHORS
Sets effect to vibrato or chorus.
Level 0–150
Adjusts the output level.
P
124 PDL Pitch Use an expression pedal to change the pitch in real time with this effect.
Page01
Page02
Knob1 Knob2
Color
1–9
(See Table 3)
Tone 0–10
Sets the type of pitch change control with the expression pedal.
Adjusts the tone.
Mode Up, Down Level 0–150
Sets the direction of the pitch change to Up or Down.
Adjusts the output level.
P
Bend
Knob3
0–100
Sets the amount of pitch shift.
P
125 PDL MnPit This is a pitch shifter specially for monophonic sound (single-note playing), which allows
Knob3
Page01
Page02
Color
Knob1
1–9
(See Table 3)
Tone
Knob2
0–10
Sets the type of pitch change control with the expression pedal.
Adjusts the tone.
Mode Up, Down Level 0–150
Sets the direction of the pitch change to Up or Down.
Adjusts the output level.
P
Bend 0–100
Sets the amount of pitch shift.
P
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58
效果器類型與參數
Table 1
Type
FD COMBO 2x12
DELUXE-R 1X12
FD VIBRO 2x10
US BLUES 4x10
VX COMBO 2x12
VX JMI 2x12
BG CRUNCH 1x12
MATCH 30 2x12
CAR DRIVE 1x12
TW ROCK 1x12
TONE CITY 4x12
HW STACK 4x12
TANGERINE 4x12
B-BREAKER 2x12
MS CRUNCH 4x12
MS 1959 4x12
MS DRIVE 4x12
BGN DRIVE 4x12
BG DRIVE 4x12
DZ DRIVE 4x12
ALIEN 4x12
REVO-1 4x12
OFF
Modeled cabinet and speakers
Fender Twin Reverb ('65) cabinet with 2x12-inch Jensen speakers
Fender Deluxe Reverb cabinet with 1x12-inch Jensen speaker
Fender Vibroverb ('63) cabinet with 2x10-inch Jensen speakers
Fender Tweed Bassman cabinet with 4x10-inch Jensen speakers
British combo amp cabinet with 2x12-inch Celestion Alnico speakers
Early model British combo amp cabinet with 2x12-inch Celestion Alnico speakers
Mesa Boogie MkIII cabinet with 1x12-inch Electro Voice speaker
Matchless DC30 cabinet with 2x12-inch Celestion speakers
Carr Mercury cabinet with 1x12-inch Eminence speaker
Two Rock Emerald 50 cabinet with 1x12-inch Fane speaker
Cabinet with 4x12-inch Fane speakers
Hiwatt Custom 100 cabinet with 4x12-inch Fane speakers
Orange Graphic 120 cabinet with 4x12-inch Celestion speakers
Marshall Bluesbreaker cabinet with 2x12-inch Celestion speakers
Marshall 1959 cabinet with 4x12-inch Celestion speakers
Marshall 1959 B cabinet with 4x12-inch Celestion speakers
Marshall JCM2000 cabinet with 4x12-inch Celestion speakers
Bogner Ecstasy cabinet with 4x12-inch Celestion speakers
Mesa Boogie Dual Rectifier cabinet with 4x12-inch Celestion speakers
Diezel Herbert cabinet with 4x12-inch Celestion speakers
Engl Invader cabinet with 4x12-inch Celestion speakers
Krank Revolution 1 Plus cabinet with 4x12-inch Eminence speakers
No cabinet used.
Table 2
Setting
6
5
4
3 m m
Scale used
Major
Minor
Interval
6th down
5th down
4th down
3rd down
3rd down
3rd up
Setting
3
4
5
6
Scale used
Major
Interval
3rd up
4th up
5th up
6th up
Table 3
Color
3
4
5
1
2
Pedal min
0 cent
0 cent
0 cent
0 cent
0 cent
Pedal max
+1 octave
+2 octaves
-100 cents
-2 octave
∞
Color
8
9
6
7
Pedal min
-1 octave + original
-700 cents + original
Doubling
-∞ (0 Hz) + original
Pedal max
+1 octave + original
+500 cents + original
Detuned + original
+1 octave + original
疑難排解
主機無法開機
●確認電源開關已切至"ON" 若使用USB
供電前,請先確認電源開關已切換至
"OFF"。
●當使用電池時,確認該電池電量。
效果器無法正常運作
假如效果器設定已超過主機本身的效果器
處理能力,顯示螢幕會出現"THRU"圖示,
此時效果器訊號將會被bypass。
Z-踏板無法正常運作
確認表情踏板是否正常設定(參照第12頁)
無聲或音量非常小
●確認正常地連接導線(參照第4-5頁)
●調整該音色輸出音量(參照第18頁)
●調整整體輸出音量(參照第12頁)
●當使用Z-踏板調整音量時,確認已由
踏板調整合適的音量
●確認沒有切換成靜音模式(參照第24頁)
使用音訊編輯軟體輸入音量偏低
確認輸入音量是否正常設定(參照第22頁)
有許多雜音
●檢查導線是否已障蔽雜訊。
●僅使用ZOOM的AC電源供應器。
音色不正常破音或有怪聲
●根據輸出設備來設定輸出參數。
●根據 吉他主動/被動的拾音器類型
來設定主動/被動切換開關。
59
60
規格
效果器種類
同時運作之效果器數量
音色庫與音色數量
取樣頻率
類比/數位轉換格式
數位/類比轉換格式
訊號處理
響應頻率範圍
顯示
輸入
左/右聲道
輸出
耳機
平衡式輸出
控制輸入孔
電源模式
機身尺寸
USB
重量
可選購配件
• 0dBm = 0.775Vrms
125 種外加 Z-踏板效果器
9
3 種音色x 99 組音色
44.1kHz
24位元模式 128倍超取樣
24位元模式 128倍超取樣
32位元浮點運算 & 32位元定點運算
20-40 k赫茲 +1分貝,-3分貝(負載為10k歐姆)
LCD x 4
標準單聲道麥克風插座
輸入音量:-20 dBm*
輸入阻抗:1M歐姆
主動/被動(可調整切換)
標準單聲道麥克風插座
最大輸出音量: 線路輸出:+5 dBm*
(當輸出負載為10k歐姆以上)
標準立體聲麥克風頭(耳機/線路輸出)
耳機:20mW + 20mW(當耳機為32歐姆)
XLR 插座(平衡式輸出)
輸出阻抗
100歐姆(熱端-接地,冷端-接地) 200歐姆(熱端-冷端)
前/後(可調整切換)
接地LIFT(可調整切換)
FP01 FP02表情踏板與FS01腳踏控制器
AC 變壓器 直流電9伏特 , 500 毫安培(內負外正) ZOOM AD-1 6
190mm(D) x 470mm(W) x 90mm(H)
USB 音訊裝置
3.1kg
FP01 FP02表情踏板與FS01腳踏控制器
節奏類型
PatternName
Rock
Hard
Metal1
Metal2
Thrash
Punk
DnB
Funk1
GUIDE
8Beat1
8Beat2
8Beat3
8SHFFL
16Beat1
16Beat2
16SHFFL
Funk2
Hiphop
R'nR
Pop1
Pop2
#
15
16
13
14
11
12
9
10
17
18
19
20
21
7
8
5
6
3
4
1
2
TimSig
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
PatternName
5Per4_2
Latin
Ballad1
Ballad2
Blues1
Blues2
Jazz1
Jazz2
Pop3
Dance1
Dance2
Dance3
Dance4
3Per4
6Per8
5Per4_1
Metro3
Metro4
Metro5
Metro
#
34
35
36
37
30
31
32
33
38
39
40
41
26
27
28
29
22
23
24
25
TimSig
4/4
3/4
4/4
3/4
5/4
4/4
4/4
3/4
3/4
4/4
5/4
4/4
3/4
3/4
5/4
4/4
4/4
4/4
4/4
61
FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
For EU Countries
Declaration of Conformity:
This product complies with the requirements of
EMC Directive 2004/108/EC and
Low Voltage Directive 2006/95/EC and
ErP Directive 2009/125/EC and
RoHS Directive 2011/65/EU
Disposal of Old Electrical & Electronic Equipment
(Applicable in European countries with separate collection systems)
This symbol on the product or on its packaging indicates that this product shall not be treated as household waste. Instead it shall be handed over to the applicable collection point for the recycling of electrical and electronic equipment. By ensuring this product is disposed of correctly, you will help prevent potential negative consequences for the environment and human health, which could otherwise be caused by inappropriate waste handling of this product. The recycling of materials will help to conserve natural resources. For more detailed information about recycling of this product, please contact your local city office, your household waste disposal service or the shop where you purchased the product.
ZOOM CORPORATION
4-4-3 Surugadai, Kanda, Chiyoda-ku, Tokyo 101-0062 Japan http://www.zoom.co.jp
G5-5000-1
USB/Cubase LE Startup Guide
This USB/Cubase LE Startup Guide explains how to install Cubase LE on a computer, make connections and settings for this unit, and perform recording.
Cubase LE installation Connections and preparation
To connect this unit to a computer running Windows 7 (or
Windows Vista, XP) and to enable audio input/output, proceed as follows. The installation description uses Windows 7 as an example.
Download the latest ASIO driver from the web site of
ZOOM Corporation (http://www.zoom.co.jp) and install the driver.
The ASIO driver software is required to enable use of Cubase LE for audio input and output with a computer. Refer to the read_me file included in the download package for instructions on how to install the driver correctly.
NOTE
If the system software is an older version, the product may not be recognized properly by the computer. It is therefore recommended to always keep the system software updated to the latest version. The system software can be downloaded from our web site.
Insert the supplied "Cubase LE installation DVD-ROM" into the DVD drive of the computer, and perform the installation steps.
When you insert the DVD-ROM, a screen asking what you want to do appears. Select "Start_Center.exe". A language selection screen will appear. Select your language, and then follow theon-screen prompts.
HINT
If nothing happens when you insert the DVD-ROM, open the Start menu and select "Computer" ("My Computer" in Windows XP). Then doubleclick the "Cubase LE 6 " DVD-ROM icon to display the contents of the
DVD-ROM, and double-click the executable file "Start_Center"
("Start_Center.exe").
NOTE
During the installation of Cubase LE, a screen asking about installation of activation (software license authentication) management software appears. Install this software, because it is required for registering
Cubase LE.
Connect this unit to the computer using a USB cable.
AC adapter or
Guitar or other instrument
Computer
[INPUT] jack
This unit
USB cable
[OUTPUT] jack
Audio system or other hi-fi playback equipment
Batteries
NOTE
• If you monitor the audio signal during recording via the audio output of the computer, there will be an audible delay. Be sure to use the
[OUTPUT ] jack of this unit to monitor the signal.
• When this unit is operated on USB bus power via the USB cable, insufficient power may result in unstable operation or error indications appearing on the display. In such a case, power the device from an AC adapter or batteries.
• Use a high-quality USB cable and keep the connection as short as possible. If USB bus power is supplied to this unit via a USB cable that is more than 3 meters in length, the low voltage warning indication may appear.
Use Cubase LE to record
Windows
HINT
No special steps are necessary for canceling the USB connection.
Simply disconnect the USB cable from the computer
When you connect this unit for the first time to a computer running
Windows 7, a message saying "New Hardware Found" will appear.
Before proceeding, wait a while until this message disappears.
Bring up the "Sound" window from the Control Panel and make the input device setting for the computer.
To bring up the "Sound" window, select "Control Panel" from the Start menu and click "Hardware and Sound", then click "Sound".
In the "Sound" window, verify that "ZOOM G Series Audio" is listed under the Play and Record devices and that the device is checked.
(Toswitch between Play and Record, click the tabs at the top of the window.)
If the device is not checked, right-click on the icon for the device and click "Set as Default Device" so that a check mark appears.
Start Cubase LE. Then access the "Devices" menu, select "Device Setup..." and click "VST Audio System".
To start Cubase LE, double-click the Cubase LE shortcut icon that was created on the desktop. If "Open Cubase LE Option" appears,click the
"Cancel" button. After startup, select "ZOOM G Series ASIO" as the
ASIO driver in the right section of the Device Setup window. When you change the ASIO driver selection, a confirmation message appears. Click the "Switch" button.
ASIO driver
The device indication in the left section of the window now shows
"ZOOM G Series ASIO" as the ASIO driver.
Click on this indication to select it, and then click the "Control Panel " button in the right section of the Device Setup window.
Then click here
Click here...
The window that appears lets you set the latency and sampling frequency for the ASIO driver. The latency should be set to a value that is as low as possible without causing sound dropouts during recording and playback.
When the setting is complete, click the OK buttons in the respective windows to return to the startup condition of Cubase LE.
Continued overleaf
USB/Cubase LE Startup Guide
Cubase LE installation Connections and preparation Use Cubase LE to record
Cubase LE installation Connections and preparation
To connect this unit to a computer running MacOS X and enable audio input/output, proceed as follows. The installation description uses Mac OS X v10.6 as an example.
Insert the supplied "Cubase LE installation DVD-ROM" into the DVD drive of the Macintosh.
The contents of the DVD-ROM appear automatically. If nothing happens when you insert the DVD-ROM, double-click the "Cubase LE 6" icon shown on the desktop.
Install Cubase LE on the Macintosh.
When the content of the DVD-ROM is displayed, use "Start Center" to perform the installation.
Connect this unit to the computer using a USB cable.
AC adapter or
Batteries
Guitar or other instrument
[INPUT] jack
USB cable
This unit
[OUTPUT] jack
Macintosh
Audio system or other hi-fi playback equipment
NOTE
• If you monitor the audio signal during recording via the audio output of the computer, there will be an audible delay. Be sure to use the
[OUTPUT] jack of this unit to monitor the signal.
• When this unit is operated on USB bus power via the USB cable, insufficient power may result in unstable operation or error indications appearing on the display. In such a case, power the device from an AC adapter or batteries.
• Use a high-quality USB cable and keep the connection as short as possible. If USB bus power is supplied to this unit via a USB cable that is more than 3 meters in length, the low voltage warning indication may appear.
HINT
No special steps are necessary for canceling the USB connection.
Simply disconnect the USB cable from the computer.
Open the "Applications" folder and then the "Utilities" folder, and double-click "Audio MIDI Setup".
The Audio MIDI Setup screen appears. Check whether "USB
Audio CODEC" is selected as input / output device.
Use Cubase LE to record
MacOS X
If another device is selected, use the gear icon to change the selection to "USB Audio CODEC".
When the setting has been made, close Audio MIDI Setup.
Start Cubase LE. Then access the "Devices" menu, select "Device Setup..." and click "VST Audio System".
To start Cubase LE, double-click on the Cubase LE icon that was placed in the "Applications" folder during installation.
After startup, be sure to verify that "USB Audio CODEC" is selected as ASIO driver in the right section of the Device Setup window.
If another item is selected, use the pull-down menu to change the selection to "USB Audio CODEC".
When the setting has been made, click the OK button to close the window.
Continued overleaf
Cubase LE Starting Manual G-E-2
Continued from front
Cubase LE installation
From the "Devices" menu of Cubase LE, select "VST
Connections" and select the device containing the string "USB Audio CODEC In (Out)" ( "USB Audio
CODEC" for MacOS X) as input port and output port.
Connections and preparation
New audio track
Use the tabs at top (top center for Mac OS X) left to switch between input and output, and verify that "USB Audio CODEC In (Out)" is selected as device port. If another device is selected, click the device port field and change the selection.
Access the "File" menu and select "New Project".
The new project window appears. Here you can select a project template.
Make sure that the "Empty" template is selected, and click the OK button.
A window for selecting the project file save location appears.
After specifying a suitable project file save location, click the OK button (Choose button in MacOS X).
A new project is created, and the project window for controlling most of the Cubase LE operations appears.
Project window
To create a new audio track, access the "Project" menu and select "Add track". In the submenu that appears, select "Audio".
he Add Track window for specifying the number of audio tracks and the stereo/mono setting appears.
Select number of tracks Select stereo/mono setting
In this example, set the number of tracks to "1" and select stereo, the nclick the OK button.
A new stereo audio track is added to the project window.
Make the following settings for the newly created audio track.
If the Inspector is not shown, click here to toggle the Inspector show/hide setting.
Inspector (area for making detailed track settings)
Select the input/output path for the track. (The path name assigned to the this unit in step 6 is shown here.) To select a different path, click this section and select a new path from the menu that appears.
HINT
The Inspector shows information about the currently selected track. If nothing is shown, click on the track to select it.
Connect the guitar or other instrument to the [INPUT] jack of this unit and select the desired patch.
The sound selected here will be recorded on the computer via the
[USB] port.
Access the "Devices" menu of Cubase LE and select
"Mixer".
The mixer window appears.
This window shows the channel assigned to the created track, and the master channel.
Perform the following steps here.
Mixer window
Click monitoring button so that it lights up in orange.
Click recording standby button so that it lights up in red, to activate recording standby condition.
Channel assigned to audio track
Master channel
Use Cubase LE to record
Windows MacOS X
HINT
When the monitoring button is enabled, the level meter next to the fader shows the input level to the audio track. When the monitoring button is disabled, the meter fader shows the audio track output level.
While playing your instrument, adjust the output level of this unit to achieve a suitable recording level for
Cubase LE.
Check the recorded content.
To play the recording, perform the following steps.
1.
Move the fader of the master channel
(as displayed in step 13) fully down.
4.
Raise the fader of the master channel to obtain a suitable volume.
Level meter
The recording level for Cubase LE can be checked with the level meter for the channel that is assigned to the recording standby track.
Set the level as high as possible without causing the meter to reach theend of the scale.
To adjust the level, do not use the fader of Cubase LE. Instead change the recording level and gain settings at this unit.
NOTE
• While the monitoring button is enabled, the direct signal input to this unit and the signal routed to the computer and then returned to this unit will be output simultaneously from this unit, causing a flanger-like effect in the sound. To accurately monitor the sound also while adjusting the recording level, temporarily set the output device port for the VST connection (step 6) to "Not Connected".
• The level meter as in the above illustration shows the signal level after processing in the Cubase LE. When you pluck a guitar string the meter may register with a slight delay, but this is not a defect.
When the recording level has been adjusted, click the monitoring button to disable it.
The input level is no longer shown on the meter, and the signal returned to this unit via the computer is muted.
In this condition, only the signal before sending to the computer can be monitored via the [OUTPUT] jack of this unit.
Verify that the transport panel is being shown.
If the transport panel is not shown, access the "Transport" menu and select "Transport Panel".
To start recording, click the Record button in the transport panel.
Stop button Record button
Recording starts.
As you play your instrument, the waveform appears in real time in the project window.
To stop recording, click the Stop button in the transport panel.
Go to beginning of project
2.
Use the button in the transport panel to move to the beginning of the project.
Play button
3.
Click the Play button in the transport panel to start playback.
HINT
If no sound is heard when you click the Play button after recording, check the VST connection settings (step 6) once more.
NOTE
To continue using Cubase LE, a process called activation (license authentication and product registration) is necessary. When you start
Cubase LE, a screen offering to register the product will appear. Select
"Register Now". A web site for registration will open in your Internet browser. Follow the instructions on that page to register and activate the product.
For optimum enjoyment
While using Cubase LE, other applications may slow down drastically or a message such as "Cannot synchronize with USB audio interface" may appear. If this happens frequently, consider taking the following steps to optimize the operation conditions for Cubase LE.
(1) Shut down other applications besides Cubase LE.
In particular, check for resident software and other utilities.
(2) Reduce plug-ins (effects, instruments) used by Cubase LE.
When there is a high number of plug-ins, the computer's processing power may not be able to keep up. Reducing the number of tracks for simultaneous playback can also be helpful.
(3) Power the unit from an AC adapter.
When a device designed to use USB power is powered via the USB port, the current supply may sometimes fluctuate, leading to problems. See if using an AC adapter improves operation.
If applications still run very slowly or the computer itself does not function properly, disconnect this unit from the computer and shut down Cubase LE. Then reconnect the USB cable and start Cubase LE again.
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Key Features
- 9 built-in effects
- Z-pedal with intuitive controls
- Vacuum tube booster
- Loop recording with tap tempo
- Auto-Save function
- ZOOM’s Tone Edit & Share software compatible
- USB audio interface