Automatic Answer. Motorola Mobility IHDT5ZX1

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Automatic Answer. Motorola Mobility IHDT5ZX1 | Manualzz

415A79-O 9/22/99 9:40 AM Page 34

Memory

If your party gives you another number to call, simply enter this from the keypad. If you make an error, press C to erase the last digit entered or hold C to erase the entire entry.

Advise your party that they will hear tones as you store the number. To call the scratch pad number at the end of an ongoing conversation, press E , S .

NOTE Refer to "Silent Scratch Pad" on page 45 for details on silencing the tones.

Tone Dialing (Two-Part Calling)

Your telephone provides the standard Dual Tone

Multi-Frequency (DTMF) signals typically used to access alternate long distance services, signal pagers, answering machines, etc. Generally, these services use a two-part procedure: First, a call is placed from the memory or through the keypad to a central telephone number.Then a secondary dial tone is heard, and the additional tone digits are sent.

To tone dial from the keypad

Enter the desired number and press S .

Append additional digits using the keypad once prompted. The tones are automatically sent as you press the keys. Do not press S again.

EXCEPTION If you have selected silent scratch pad, you must press R , s after entering the additional digits.

To tone dial from a memory location, recall from memory the number you wish to send using R , location number. Then press S . To send additional groups of numbers recall the location number and press R , S . Repeat as needed.

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Memory

Two-part calling can be automated by a unique feature which permits the programming and pauses between groups of numbers. When recalled or sent, the telephone stops transmitting at the pause and waits for your response (i.e., secondary dial tone).

Pause Dialing (Memory Linking)

1. Enter the first group of numbers from the keypad or recall them from memory using

R .

2. Insert a pause by pressing F , S . insert paus ø will appear.

Press s and a ø will display where the pause in inserted.

3. Enter the next group of numbers, or recall them from memory by pressing F , R , two-digit location number.

4. Repeat this sequence for as many groups as you wish up to a maximum of 32 digits.

(Each pause occupies a digit.)

EXAMPLE To construct a number sequence which you might use to inquire about your bank balance, follow this example. The entry sequence required by the bank is to call the access number, wait for the tone, enter your ID number followed by # , wait for the tone, then enter your account number followed by # .

The bank’s telephone number is 123-4567. Your

ID number is 888. Your account number is 22.

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