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Chapter 1
Chapter 1
Introduction to Dolby Atmos Authoring Tools
1.1
All Dolby
®
Atmos
™
systems include the following primary authoring tools:
• Dolby Atmos Monitor application
• Dolby Atmos Panner plug-in
Use these tools to author sound for digital cinema and to create a print master. You can also use the Monitor application to play back a print master.
The Dolby Rendering and Mastering Unit (RMU), the core intelligent component of the
Dolby Atmos audio authoring system, includes preinstalled software for various tasks in a Dolby Atmos authoring workflow. These include generating a room configuration with the Dolby Atmos Designer application, and using Renderer software to listen to a Dolby
Atmos mix, record a print master, or play back a print master. Refer to the Dolby RMU
Setup Manual for more information.
For information on additional authoring tools, see Optional Authoring Tools .
Dolby Atmos Overview
A Dolby Atmos mix consists of three primary elements:
• Bed audio (or bed material): Channel-based premixes or stems (including their multichannel panning)
• Object audio (or objects): Mono or stereo soundtrack content that have dedicated panning (via Dolby Atmos metadata)
• Dolby Atmos metadata: Panner automation for objects, plus additional metadata
Figure 1-1 Simplified Dolby Atmos Block Diagram
Chapter 1
Authoring for Dolby
®
Atmos
™
Cinema Sound Manual
1
Introduction to Dolby Atmos Authoring Tools
1.2 Dolby Atmos System Overview
In a basic Dolby Atmos system, one or more Avid
® and metadata.
Pro Tools
®
machines define the audio
• Pro Tools multichannel tracks and signal routing define bed and object audio. High-
Definition Multichannel Audio Digital Interface (HD MADI) format interfaces receive audio from Pro Tools and send it to the Dolby RMU.
• Panner plug-ins on audio tracks in Pro Tools that contain object audio, along with their automation playlists, define Dolby Atmos metadata. One or more Pro Tools machines route metadata directly to the Dolby RMU via Ethernet.
2
1.3
Figure 1-2 Basic Dolby Atmos System Block Diagram
Dolby Atmos Metadata Flow with Different Setups
The flow of metadata in a Dolby Atmos system is dependent on the type of system setup.
There are four primary Dolby Atmos system setups for sending metadata (and audio) to the RMU:
• One or more Pro Tools machines sending metadata to Dolby RMU
Figure 1-3 Basic Setup with Pro Tools Machine Sending Metadata to Dolby RMU
Authoring for Dolby
®
Atmos
™
Cinema Sound Manual
Dolby Atmos Metadata Flow with Different Setups
• Page table control surface (such as an Avid D-Command
RMU
®
or Avid D-Control
™
) added to a system with one or more Pro Tools machines sending metadata to Dolby
Figure 1-4 Page Table Control Surface Added to Basic Setup
• Mixing console (such as an Avid System 5 or AMS Neve DFC Gemini) with supporting software, or other client application (such as an iPad with the Dolby iPad
Panner-Controller) sending metadata to the Dolby RMU (and onward to Pro Tools, which in turn sends all metadata back to the RMU)
Figure 1-5 System 5 and System 5 Panner Application or Other Client Application Added to
Basic Setup
• Console as automation master; mixing console (such as an AMS Neve DFC Gemini), with automation engine sending metadata to the Dolby RMU, and Pro Tools recording the metadata (via Recorder mode in Panner plug-ins)
Figure 1-6 Mixing Console with Automation Engine Added to Basic Setup
Authoring for Dolby
®
Atmos
™
Cinema Sound Manual
3
Introduction to Dolby Atmos Authoring Tools
1.4 Dolby Atmos Monitor Application
Use the Dolby Atmos Monitor application for audio and visual monitoring of the Dolby
RMU as it renders audio and Dolby Atmos metadata.
The Monitor application provides controls for the RMU renderer. Use it to:
• Change the rendering mode of the RMU between Dolby Atmos and traditional
7.1 or 5.1 channel-based mixes
• Record a print master
• Play back a print master
• Connect a machine to the RMU and its renderer
The Monitor application includes a bar meter, object signal present indicators, and an object positional display. It also provides the active speaker configuration, which contains signal present indicators and speaker mutes. Controls (such as mute and attenuation) are provided for B-chain control.
4
Figure 1-7 Dolby Atmos Monitor Application
Authoring for Dolby
®
Atmos
™
Cinema Sound Manual
Dolby Atmos Panner Plug-in
1.5 Dolby Atmos Panner Plug-in
Use the Dolby Panner plug-in to position audio objects (such as effects) in a threedimensional audio field. Panner plug-ins are inserted on each Pro Tools mono or stereo track designated for an object. Plug-in panner position and other Dolby Atmos metadata can be written to Pro Tools automation playlists. Pro Tools sends the automation metadata to the RMU (via Ethernet), along with audio from Pro Tools outputs to the
RMU (via MADI), for rendering during monitoring or print-master recording.
Figure 1-8 Panner Plug-in, Mono Version
Authoring for Dolby
®
Atmos
™
Cinema Sound Manual
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6
Introduction to Dolby Atmos Authoring Tools
1.6
1.7
Optional Authoring Tools
Depending on your Dolby Atmos system and workflow, you may also use any of the following optional authoring tools:
• Dolby ComPanSate plug-in: If you are creating objects from multichannel mix files, use the Dolby ComPanSate plug-in to compensate for the pan-depth bump in level that is created when summing panned sources together.
• System 5 Panner application (for systems with Avid System 5 mixing consoles only):
The System 5 Panner application provides support for mapping x and y axis positioning of a Dolby Atmos object to joysticks on an Avid System 5, as well as mapping the panner controls of each Dolby Atmos object to a dedicated channel strip
(or panner strip). See the System 5 Panner Application for Dolby Atmos Manual.
• Apple
®
iPad
®
Panner-Controller (stand-alone iOS software for systems with an iPad only): Provides control of Dolby Atmos metadata from an iPad. See the iPad Panner-
Controller for Dolby Atmos Manual.
About This Manual
This manual provides information for getting started with Dolby Atmos authoring tools in a Dolby Atmos system, as follows:
•
Introduction to Dolby Authoring Tools
•
Installing the Dolby Atmos Authoring Tools
•
•
•
Using the ComPanSate Plug-in to Create Objects
•
This manual is for engineers, sound designers, and others who use Dolby Atmos tools for authoring sound for digital cinema and to create a print master.
Dolby Atmos Authoring Manuals
Use the primary Dolby Atmos authoring manuals in the following order:
• Dolby Rendering and Mastering Unit Manual: Refer to this manual to install and connect your Dolby RMU hardware interface in a Dolby Atmos authoring system.
• Dolby RMU Setup Manual: Refer to this manual to set up and use RMU software preinstalled on the Dolby RMU.
• Authoring for Dolby Atmos Cinema Sound Manual: Refer to this manual to create and work with Dolby Atmos material by using Dolby Atmos tools and other authoring software.
Authoring for Dolby
®
Atmos
™
Cinema Sound Manual
1.8 Terminology
The following table lists abbreviations used throughout this document.
Table 1-1
Dolby Atmos Abbreviations
Abbreviation Definition
LTC
MADI
M&E
RMU
SDDS
®
UI
Linear timecode
Multichannel Audio Digital Interface
Music and Effects
Dolby Rendering and Mastering Unit
Sony
®
Dynamic Digital Sound
User interface
The following table lists channel notations used in this document.
Table 1-2
Dolby Atmos Channel Abbreviations
Abbreviation Channel
L
R
C
S
Ls
Rs
Lsr
Rsr
Lss
Rss
Lts
Rts
LFE
Left
Right
Center
Surround
Left Surround
Right Surround
Left Surround Rear
Right Surround Rear
Left Side Surround
Rear Side Surround
Left Top Surround
Right Top Surround
Low-Frequency Effects
Terminology
Authoring for Dolby
®
Atmos
™
Cinema Sound Manual
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Table of contents
- 3 Table of Contents
- 6 List of Figures
- 8 List of Tables
- 9 Introduction to Dolby Atmos Authoring Tools
- 9 Dolby Atmos Overview
- 10 Dolby Atmos System Overview
- 10 Dolby Atmos Metadata Flow with Different Setups
- 12 Dolby Atmos Monitor Application
- 13 Dolby Atmos Panner Plug-in
- 14 Optional Authoring Tools
- 14 About This Manual
- 15 Terminology
- 17 Installing the Dolby Atmos Authoring Tools
- 17 Installing the Dolby Atmos Tools on a Pro Tools System
- 18 Authorizing the Dolby Atmos Plug-ins
- 19 Installing the Monitor Application on Additional Devices
- 19 Getting Started (Overview)
- 21 Setting Up a Pro Tools Session
- 22 Dolby Atmos Format in Pro Tools
- 22 Dolby Atmos Format and Multichannel Mixing
- 23 Routing Pro Tools Physical Outputs to RMU MADI Inputs
- 24 Pro Tools Session Requirements
- 25 Authoring in a Pro Tools Session
- 25 Working with the Bed
- 26 Working with Objects
- 26 Creating a Pro Tools Session for Dolby Atmos
- 26 Creating a New Pro Tools Session
- 27 Reconfiguring an Existing Session
- 28 Working with a Timecode Rate Other than 24 fps
- 29 Configuring I/O Setup
- 30 Configuring Output
- 31 Configuring Input
- 32 Bus Mapping
- 33 Configuring Tracks and Signal Routing
- 34 Hearing Dolby Atmos Audio
- 35 Working with Multiple Pro Tools Systems
- 37 Using the Dolby Atmos Monitor Application
- 38 Before Using the Monitor Application
- 38 Launching the Monitor Application
- 39 Enabling Communication with the RMU
- 39 Communicating from the Pro Tools System (Required)
- 41 Communicating from Other Devices (Optional)
- 42 Verifying Communication with the RMU
- 43 Verifying the Room Configuration File
- 44 Rendering
- 44 Rendering to the Dolby Atmos Format
- 44 Re-rendering to a Surround Format
- 47 Monitor Application Operation Modes
- 47 Live Mode Monitoring of Pro Tools
- 47 Recording a Dolby Atmos Print Master
- 49 Punching In and Out of a Print-Master Recording
- 50 Playing Back a Print Master
- 51 Monitoring with the Dolby Atmos Monitor Application
- 52 Hearing Dolby Atmos Audio
- 53 Selecting a Monitor Application View
- 55 Monitoring Objects
- 61 Monitoring RMU Outputs
- 64 Monitoring the Room Configuration and Speakers
- 65 Muting RMU Audio Output
- 65 Monitoring Object Audio Only (Objects Only Mode)
- 66 Clearing Clips in the RMU Output Meters
- 67 Monitor Application Keyboard Shortcuts Reference
- 67 Monitor Application Controls and Displays Overview
- 68 Monitor Application Window Header
- 72 Signal Generator
- 75 Using the Panner Plug-in to Position Objects
- 76 General Use of the Panner in Pro Tools
- 76 Special Considerations when Using the Panner
- 77 Navigating the Panner Plug-in Window
- 78 Panner Virtual Room
- 79 Object Number Box
- 80 Operation Mode Buttons and Zones Selector
- 81 X/Y/Z Sliders and Position Displays
- 82 Object Size Slider and Level Display
- 85 Configuration Options Button
- 86 Linking Selector (Stereo Plug-in Only)
- 86 Inserting a Panner Plug-in in Pro Tools
- 88 Manually Assigning an Object Number
- 90 Inserting Multiple Plug-ins and Automatically Assigning Object Numbers
- 91 Controlling the Panner
- 91 Using a Joystick
- 93 Using a Control Surface or Mixing Console
- 95 Using a Mouse
- 95 Using Keyboard Shortcuts
- 96 Using the Operation Modes
- 96 Bypass (Master Bypass) Mode
- 96 Default Mode
- 97 Elevation Mode
- 98 Elevation Snap Modes
- 100 Recording Metadata from the RMU
- 104 Speaker Snap Mode
- 104 Zones
- 106 Constrained Straight Line Mode
- 107 Using the Stereo Panner Plug-in
- 108 Linking Stereo Panner Controls
- 109 Automating Panner Controls
- 109 Resizing the Panner Plug-in Window
- 111 Using the ComPanSate Plug-in to Create Objects
- 112 General Use of the ComPanSate Plug-in
- 112 Using ComPanSate AudioSuite Plug-in to Create Mono or Stereo Object Material
- 113 Using ComPanSate RTAS Plug-in to Create Mono or Stereo Object Material
- 114 ComPanSate Summing Controls
- 115 Workflows
- 115 Using Traditional Dolby 7.1 (or 5.1) Mix Audio Files to Create a Dolby Atmos Mix
- 123 Using Traditional Dolby 7.1 (or 5.1) Mix Audio Channels and Console Automation to Create a Dolby Atmos Mix