Creating/Editing Songs (Song Creator). Yamaha Tyros5, Tyros5-61, Tyros5-76

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Creating/Editing Songs (Song Creator). Yamaha Tyros5, Tyros5-61, Tyros5-76 | Manualzz

Creating/Editing Songs (Song Creator)

The Owner’s Manual covers how to create an original Song by recording your keyboard performance (called

“Realtime Recording”). This Reference Manual shows how to create an original Song by entering notes one by one

(called “Step Recording”) and how to improve an already created Song by editing the detailed parameters.

Realtime Recording and Step Recording

When creating a Song, these two Recording methods are available. With Realtime Recording, this instrument records the performance data as it is played. With Step Recording, you can compose your performance by “writing” it down one event at a time.

This chapter primarily covers the instructions for Step Recording.

MIDI Song Data Structure

A MIDI Song consists of 16 MIDI channels. You can create data of a MIDI Song by recording your performance to a specific channel or channels in realtime, or by executing the Step Recording.

Song

Channel 1

Channel 2

Channel 3

Channel 4

Channel 5

Channel 6

Channel 7

Channel 8

Channel 9

Channel 10

Channel 11

Channel 12

Channel 13

Channel 14

Channel 15

Channel 16

System Exclusive

Lyrics

Recording Part

(Default settings)

Right 1

Left

Right 2

Right 3

Multi Pad 1

Multi Pad 2

Multi Pad 3

Multi Pad 4

Rhythm 1

Rhythm 2

Bass

Chord 1

Chord 2

Pad

Phrase 1

Phrase 2

Keyboard Performance

Realtime Recording:

By default, your keyboard performance will be recorded to MIDI channels 1–4.

If you use an Ensemble Voice when recording, the performances of Parts 1, 2, 3 and

4 will be recorded to Channels 2, 1, 3, and 4 respectively.

Step Recording:

Without specifying the keyboard part, you can input the melodies or notes on the music notation sheet one by one to the desired channel.

Multi Pad playback

Realtime Recording:

By default, Multi Pad playback will be recorded to MIDI channels 5–8.

Step Recording:

Multi Pad playback events cannot be input via Step Recording.

Style playback

Realtime Recording:

By default, Style playback will be recorded to MIDI channels 9–16.

Step Recording:

After inputting the Chord change/Section change events, touch [Expand] to actually record the note data to MIDI channels 9–16.

Song Creator Display Structure

The Song Creator can be called up via [CREATOR]  [A] SONG CREATOR.

4

There are six Pages (tabs) in the Song Creator display.

REC MODE ........... For re-recording a Song.

See

page 67

.

CHANNEL ............. For editing

Channel events. See page 69 .

CHORD .................. For recording

chords and Sections with precise timing ( page 64 ) or edits them

( page 72

).

1-16.......................... For recording melodies (Step Recording; see below) or edits the recorded melodies

( page 72

).

SYS/EX. .................. For editing

System Exclusive events (tempo, time signature, etc.). See page 72 .

LYRICS .................. For inputting/editing a

Song name and lyrics. See page 72

.

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59

Recording Melodies (Step Recording)

1

From the Main display, press the SONG [REC] and SONG [J] (STOP) buttons simultane-

ously.

A blank Song (“New Song”) is called up for recording.

2

Call up the operation display.

[CREATOR]  [A] SONG CREATOR  TAB [E][F] 1-16

3

4

3

Press the [F] button to select the channel for recording.

4

Press the [G] (STEP REC) button to call up the STEP RECORD display.

5

To execute Step Recording, use the [A]–[J] buttons and [1 ]–[8 ] buttons, as well

as the keyboard.

Refer to the example on page 62

for specific instructions.

When a note is input, the location

(bar: beat: clock), note name, velocity and length are listed in succession.

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[A]/[B]/

[C]

[G]

For moving the cursor through the event list.

[H]

[I]

[J]

[1 ]

[2 ]

[3 ]

[4 ]–

[8 ]

DELETE

BAR

BEAT

CLOCK

Determines the velocity (loudness) of the note to be entered. The velocity value can be specified within a range from 1 to 127. The higher the velocity value, the louder the sound becomes.

KBD.VEL:

Actual resulting velocity

fff:

127

ff:

111

f:

95

mf:

79

mp:

63

p:

47

pp:

31

ppp:

15

Determines the gate time (actual length) of the note to be entered.

Normal:

80%

Tenuto:

99%

Staccato:

40%

Staccatissimo:

20%

Manual:

The gate time can be set to any desired percentage by using the [DATA ENTRY] dial.

Determines the note type to be entered: normal, dotted or triplet.

Deletes the data of the current line.

Sets the position of the note to be entered. Note that a quarter note has a resolution of

1,920 clocks.

Determines the note length to be entered: whole-note, half-note, quarter-note, eighth-note or sixteenth-note.

6

Press the SONG [J] (STOP) button (or press the [C] button) to return to the top of the

Song, then play back the newly entered Song by pressing the [F/ K] (PLAY/PAUSE) but-

ton.

4

7

Press the [EXIT] button to exit from the Step Recording display.

8

Press the [I] (SAVE) button to execute the Save operation.

NOTICE

The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

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61

Example of Step Recording—Melodies (detailed instructions of Step 5 on page 60

)

1 2 3 4

* The numbers shown in the illustration correspond to the following operation step numbers.

In this example, keep in mind that one of the steps (Step 4) involves holding down a key on the keyboard while executing the operation.

Before executing the instructions below, select the desired Voice on the STEP

RECORD display. Note that only the Voice selection and Note input are possible during Step Recording.

NOTE

Since the actual note length (determined via the Gate Time) may differ from the note length on the notation, the Score of the Song recorded here may be different from the notation above.

1

Enter the first and second notes with a slur.

1-1

Press the [G] button to select “f.”

1-2

Press the [H] button to select “Tenuto.”

1-3

Press the [I] button to select the “dotted” note type.

1-4

Select the dotted quarter-note by using the [6 ] buttons.

1-5

Play the C3 key.

This enters the first note.

1-6

Press the [I] button to select the “normal” note type.

1-7

Press the [7 ] button to select the eight-note length.

1-8

Play the D3 key.

This enters the second note.

2

Enter the next notes and apply staccato.

2-1

Press the [H] button to select “Staccato.”

2-2

Press the [6 ] button to select the quarter-note length.

2-3

Play the keys E3 and F3 in order.

This completes the first measure.

3

To enter a quarter-note rest, press the [6 ] button again.

To enter the rest, use the [4 ]–[8 ] buttons. (Press the button once to select the rest value, and once again to actually enter it.) The BAR:BEAT:CLOCK indication at the lower left lets you confirm that a rest having the specified note length has been entered.

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4

Enter the next notes and apply a tie.

4-1

Press the [G] button to select “mp.”

4-2

Press the [H] button to select “Normal.”

4-3

While holding G3 key on the keyboard, press the [6 ] button.

This operation advances the input position from the current 2nd beat to the next 3rd beat. Do not release the

G3 key yet. Keep holding it while executing the following steps.

4-4

While holding the G3 key, press the C4 key.

Do not release the G3 and C4 keys yet. Keep holding the notes while executing the following step.

4-5

While holding the keys G3 and C4, press the [5 ] button.

After pressing the button, release the keys.

This enters the notes G3 and C4 notes have been entered as shown in the notation on the previous page.

5

To play back your newly entered Song, press the SONG [J] (STOP) button (or press the

[C] button) to return to the top of the Song, then press the [F/ K] (PLAY/PAUSE) button.

4

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63

Recording Chords (Step Recording)

In Step Recording, you can record the precise change timing of chords and Sections (such as Intro, Main and Ending) of the current Style on the single display. After the operations are finished, the recorded events or settings will be converted to `actual MIDI notes or Song data.

1

From the Main display, press the SONG [REC] and SONG [J]

(STOP) buttons simultaneously.

A blank Song (“New Song”) is called up for recording.

NOTE

Selecting a blank Song initializes the panel settings.

2

Select the Style you want to use in the Song.

3

Call up the operation display.

[CREATOR]  [A] SONG CREATOR  TAB [E][F] CHORD

4

Press the [G] (STEP REC) button to call up the STEP RECORD display.

5

Execute Step Recording by using the [A]–[J] buttons and [1 ]–[8 ] buttons.

Refer to the example on page 65

for specific instructions.

For details on these functions,

refer to page 61 .

6

Press the SONG [J] (STOP) button (or press the [C] button) to return to the top of the

Song, then play back the newly entered Song by pressing the [F/ K] (PLAY/PAUSE) but-

ton.

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7

Press the [EXIT] button to exit from the Step Recording display.

8

Press the [F] (EXPAND) button to convert the recorded data to actual MIDI notes (Song data).

9

Press the [I] (SAVE) button to execute the Save operation.

NOTICE

The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

Example of Step Recording—Chord (detailed instructions of Step 5 on

page 64

)

1 2 3

MAIN A BREAK MAIN B

C F G F G7 C

* The numbers shown in the illustration correspond to the following operation step numbers.

Before executing the instructions below, make sure that the [AUTO FILL IN] button is turned off since no Fill in is included in the notation example above.

NOTE

This example uses a Style in 4/4 time.

1

Enter the chords for the Main A section.

1-1

Press the STYLE CONTROL [MAIN A] button.

1-2

Press the [5 ] button to select the half-note length.

1-3

Play the chords C, F and G in the chord section of the keyboard.

1-1

C

F

G

1-2

1-3

4

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65

2

Enter the chords for the Break section.

2-1

Press the STYLE CONTROL [BREAK] button.

2-2

Press the [6 ] button to select the quarter-note length.

2-3

Play the chords F and G7 in the chord section of the keyboard.

2-1

NOTE

If you want to record a Fill In Section, turn on the [AUTO FILL IN] button, then press one of the MAIN VARIATION [A]–

[D] buttons.

F

G7

2-3

2-2

3

Enter the chords for the Main B section.

3-1

Press the STYLE CONTROL [MAIN B] button.

3-2

Press the [4 ] button to select the whole-note length.

3-3

Play the chord C in the chord section of the keyboard.

3-1

C

3-3

3-2

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Re-Recording a Specific Section—Punch In/Out (Realtime Recording)

When re-recording a specific section of an already-recorded Song, use the Punch IN/OUT function. In this method, only the data between the Punch In point and the Punch Out point is overwritten with the newly recorded data. Keep in mind that the notes before and after the Punch In/Out points are not recorded over, although you will hear them play back normally to guide you in the Punch In/Out timing.

1

Select the desired Song for re-recording.

2

Call up the operation display.

[CREATOR]  [A] SONG CREATOR  TAB [E][F] REC MODE

3

Determine the settings for recording.

[1 ]–

[3 ]

REC START

(Punch In)

[4 ]–

[6 ]

REC END (Punch

Out)

[7 ]/

[8 ]

PEDAL PUNCH

IN/OUT

Determines the Punch In timing.

NORMAL:

Overwrite recording starts when the Song playback is started via the

SONG [F/ K]] (PLAY/PAUSE) button or when you play the keyboard in the Synchro Standby mode.

FIRST KEY ON:

The Song plays back normally, then starts overwrite recording as soon as you play the keyboard.

PUNCH IN AT:

The Song plays back normally up to the beginning of the indicated

Punch In measure, then starts overwrite recording at that point. You can set the

Punch In measure by pressing the [3 ] button.

Determines the Punch Out timing.

REPLACE ALL:

This deletes all data after the point at which recording is stopped.

PUNCH OUT:

The Song position at which recording is stopped is regarded as the

Punch Out point. This setting maintains all data after the point at which recording is stopped.

PUNCH OUT AT:

Actual overwrite recording continues until the beginning of the specified Punch Out measure (set with the corresponding display button), at which point recording stops and normal playback continues. This setting maintains all data after the point at which recording is stopped. You can set the Punch Out measure by pressing the [6 ] buttons.

When this is set to ON, you can use Foot Pedal 2 to control the Punch In and Punch

Out points. While a Song is playing back, pressing (and holding) Foot Pedal 2 instantly enables Punch In recording, while releasing the pedal stops recording (Punch

Out). You can press and release Foot Pedal 2 as often as you want during playback to punch in/out of overwrite recording. Note that the current function assignment of the

Foot Pedal 2 is cancelled when the Pedal Punch In/Out function is set to ON.

NOTE

Pedal Punch In/Out operation may be reversed depending on the particular pedal you’ve connected to the

instrument. If necessary, change the pedal polarity to reverse the control ( page 134 ).

4

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67

4

While holding the SONG [REC] button, select the desired channel from 1–16 on the dis-

play via the [1 ]–[8 ] buttons.

5

Press the SONG [F/ K] (PLAY/PAUSE) button to start Punch In/Out recording.

According to the settings in Step 3, play the keyboard between the Punch In and Punch Out points. Refer to the examples of various settings illustrated below.

6

Press the [I] (SAVE) button to execute the Save operation.

NOTICE

The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

Examples of re-recording with various Punch In/Out settings

This instrument features several different ways you use the Punch In/Out function. The illustrations below indicate a variety of situations in which selected measures in an eight-measure phrase are re-recorded.

REC START setting

REC END setting

NORMAL

REPLACE ALL

Original data

1 2

Start overwrite recording *1

3

1 2

Start overwrite recording *1

3

4

4

5 6

Stop recording *2

7

5

Deleted

Stop recording *2

8

*1 If you want to re-record from the 3rd measure in this setting, move the

Song position to the 3rd measure then start Recording to avoid overwriting measures 1–2.

*2 To stop recording, press the [REC] button at the end of measure 5.

NORMAL

PUNCH OUT

1 2

Start overwrite recording *1

3 4 5 6 7 8

Stop overwrite recording/play original data

NORMAL

PUNCH OUT AT=006

5 6 7 8 1

Play back original data

2 3 4

Play the keyboard to start overwrite recording

Stop recording *2

FIRST KEY ON

REPLACE ALL

5

Deleted

1

Play back original data

2 3 4

Play the keyboard to start overwrite recording Stop recording *2

FIRST KEY ON

PUNCH OUT

1

Play back original data

2 3 4

Play the keyboard to start overwrite recording

5 6 7 8

Stop overwrite recording/play original data

FIRST KEY ON

PUNCH OUT AT=006

1

Play back original data

2 3 4

Start overwrite recording

5 6

Stop recording *2

7 8

PUNCH IN AT=003

REPLACE ALL

1

Play back original data

2 3 4

Start overwrite recording

5

Deleted

Stop recording *2

PUNCH IN AT=003

PUNCH OUT

2 3 4 5 6 7 8 1

Play back original data

Start overwrite recording

Stop overwrite recording/play original data

PUNCH IN AT=003

PUNCH OUT AT=006

1 2 3 4 5 6 7 8

Previously recorded data

Newly recorded data

Deleted data

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Editing Channel Events of Existing Song Data

You can apply various useful functions to already recorded data, such as Quantize and Transpose, on the CHANNEL page.

1

2 3

1

1

Select a Song to be edited.

2

Call up the operation display.

[CREATOR]  [A] SONG CREATOR  TAB [E][F] CHANNEL

3

Use the [A]/[B] buttons to select the edit menu, then edit the data by using the [1 ]–

[8 ] buttons.

For details of the edit menu and available settings, see page 70

.

4

Press the [D] (EXECUTE) button to execute the operation for the current display.

After the operation (with the exception of the SETUP menu) is completed, this button changes to “UNDO,” letting you restore the original data if you are not satisfied with the operation results. The Undo function only has one level; only the previous operation can be undone.

5

Press the [I] (SAVE) button to execute the Save operation.

NOTICE

The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.

4

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69

1 QUANTIZE

The Quantize function allows you to align the timing of all the notes in a channel. For example, if you record the musical phrase shown at right, you may not play it with absolute precision, and your performance may have been slightly ahead of or behind the precise timing. Quantize is a convenient way of correcting for this.

[2 ]/

[3 ]

[4 ]–

[6 ]

CHANNEL

SIZE

[7 ]/

[8 ]

STRENGTH

Determines which MIDI channel in the Song data is to be quantized.

Selects the quantize size (resolution). For optimum results, you should set the Quantize size to the shortest note value in the channel. For example, if eighth notes are the shortest in the channel, you should use eighth note as the Quantize size.

After 1/8 note quantization

Quarter-note length

Settings:

1/4 note 1/8 note

1/4 note triplet

1/8 note triplet

1/16 note

1/16 note triplet

1/32 note

1/8 note+

1/8 note triplet*

1/16 note+

1/8 note triplet*

1/16 note+

1/16 note triplet*

The three Quantize settings marked with asterisks (*) are exceptionally convenient, since they allow you to quantize two different note values at the same time. For example, when the straight eighth notes and eighth notes triplet are contained in the same channel, if you quantize by the straight eighth notes, all notes in the channel are quantized to straight eighth notes—completely eliminating any triplet feel. However, if you use the eighth note + eighth note triplet setting, both the straight and triplet notes will be quantized correctly.

Determines how strongly the notes will be quantized. A setting of 100% produces exact timing. If a value less than 100% is selected, notes will be moved toward the specified quantization beats according to the specified percentage. Applying less than

100% quantization lets you preserve some of the “human” feel in the recording.

Quarter-note length

Original data

(assuming 4/4 meter)

Quantizing strength =100

Quantizing strength =50

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2 DELETE

You can delete the data of the specified channel in the Song. Select the channel whose data to be deleted by using the [1 ]–[8 ] buttons, then press the [D] (EXECUTE) button to execute the operation.

3 MIX

This function lets you mix the data of two channels and place the results in a different channel. It also lets you copy the data from one channel to another.

SOURCE 1 [2 ]/

[3 ]

[4 ]/

[5 ]

[6 ]/

[7 ]

SOURCE 2

DESTINATION

Determines the MIDI channel (1–16) to be mixed. All MIDI events of the channel specified here are copied to the destination channel.

Determines the MIDI channel (1–16) to be mixed. Only note events of the channel specified here are copied to the destination channel. In addition to the values 1–16, there is a “COPY” setting that allows you to simply copy the data from Source 1 to the destination channel.

Determines the channel into which the mix or copy results will be placed.

4 CHANNEL TRANSPOSE

This allows you to transpose the recorded data of individual channels up or down by a maximum of two octaves in semitone increments.

[F] CH 1–8/CH 9–16

[G] ALL CH

Toggles between the two channel displays: Channels 1–8, and Channels 9–16.

To simultaneously set all channels to the same value, adjust the Channel Transpose for one of the channels while holding down this button.

NOTE

Make sure not to transpose channels 9 and 10. In general, Drum Kits are assigned to these channels. If you transpose the channels of Drum Kits, the instruments assigned to each key will be changed.

5 SETUP

The current settings of the Mixing Console display and other panel settings can be recorded to the top position of the Song as the Setup data. The Mixing Console and panel settings recorded here are automatically recalled when the Song starts.

NOTE

Before executing the Setup operation, move the Song position to the top of the

Song by pressing the SONG [

]

(STOP) button.

4

[1 ]–

[7 ]

SELECT

[8 ]

[8 ]

MARK ON

MARK OFF

Determines which playback features and functions will be automatically called up along with the selected Song. The items selected here can be recorded only to the top position of the Song, except for the KEYBOARD VOICE.

SONG:

Records the tempo setting and all settings made from the Mixing Console.

KEYBOARD VOICE:

Records the panel settings, including the Voice selection of the keyboard parts (RIGHT 1, 2, and LEFT) and their on/off status. Panel settings recorded here are same as the ones memorized to the One Touch Setting. This can be recorded at any point in a Song.

SCORE SETTING:

Records the settings in the Score display.

GUIDE SETTING:

Records the settings of the Guide functions including the Guide

ON/OFF setting.

LYRICS SETTING:

Records the settings in the Lyrics display.

VH/MIC:

Records the microphone and the Vocal Harmony settings. For details about the parameters, refer to the Parameter Chart in the Data List.

Add or remove a checkmark to the selected item. Checked items are recorded to the

Song.

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Editing Chord Events, Notes, System Exclusive Events and Lyrics

You can edit chord events, note events, System Exclusive events and lyrics in the same manner on the corresponding displays: CHORD, 1-16, SYS/EX and LYRICS. These are called “Event List” displays because the recorded events are shown in a list view.

Event List display

NOTE

After you edit events in the CHORD tab display, press the [F] (EXPAND) button to convert the data into Song data.

NOTE

Chord section data recorded with Realtime Recording cannot be indicated and edited on this display.

Indicates the location (position) of the corresponding event.

Indicates the event value.

Indicates the event type.

See page 73

.

[A]/[B]

[C]

[D]/[E]

[H] FILTER

[6 ]

[7 ]

[7 ]

[8 ]

[6 ]

[8 ]

[I]

[J]

[1 ]

[2 ]

[3 ]

[4 ]/

[5 ]

SAVE

MULTI SELECT

BAR

BEAT

CLOCK

DATA ENTRY

CUT

COPY

DELETE

PASTE

INS (INSERT)

CANCEL

Moves the cursor up/down and selects the desired event.

Moves the cursor to the top (beginning of the Song).

Moves the cursor left/right and selects the desired parameter of the highlighted event.

Calls up the Filter display (

page 74

), letting you select only the events you wish to be shown in the event list.

Press to save the edited Song.

Holding this button while using the [A]/[B] buttons lets you select multiple events.

Determines the position (bar/beat/clock) of the data. One clock is equal to 1/1920th of a quarter note.

Adjusts the event value. For coarse adjustment, use the [4 ] buttons. For fine adjustment, use the [5 ] buttons or the [DATA ENTRY] dial.

Executes the cut/copy/delete/paste operation.

Adds a new event.

Cancels editing and restores the original value.

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Chord Events (CHORD Page)

Style Style

Tempo

Chord

Sect

OnOff

CH.Vol

S.Vol

Tempo

Chord root, Chord type, On Bass Chord

Style Section (Intro, Main, Fill In, Break, Ending)

On/off status for each part (channel) of the Accompaniment Style

Volume for each part (channel) of the Accompaniment Style

Overall volume of the Accompaniment Style

Note Events (1-16 Page)

Note

Ctrl (Control Change)

Prog (Program Change)

P.Bnd (Pitch Bend)

A.T. (After Touch)

An individual note within a Song. Includes the note number which corresponds to the key which was played, plus a velocity value based on how hard the key is played, and the gate time value (note length).

Settings to control the Voice, such as volume, pan, filter and effect depth (edited via the Mixing Console described in chapter 8), etc.

MIDI program change number for selecting a Voice.

Data for changing the pitch of a Voice continuously. This event is generated by controlling the PITCH BEND wheel.

This event is generated when pressure is applied to a key after the note is played.

System Exclusive Events (SYS/EX. Page)

ScBar (Score Start Bar) Determines the top measure of a Song.

Tempo

Time (Time signature)

Key (Key signature)

XGPrm (XG parameters)

SYS/EX. (System Exclusive)

Meta (Meta event)

Determines the tempo value.

Determines the time signature.

Determines the key signature, as well as the major/minor setting, for the music score shown on the display.

Allows you to make various detailed changes to the XG parameters. For details, refer to the

“MIDI Data Format” in the Data List, available at the Yamaha website.

Displays the System Exclusive data in the Song. Keep in mind that you cannot create new data or change the contents of the data here; however, you can delete, cut, copy, and paste the data.

Displays the SMF meta events in the Song. Keep in mind that you cannot create new data or change the contents of the data here; however, you can delete, cut, copy, and paste the data.

Lyrics Events (LYRICS Page)

Name Allows you to enter the Song name.

Lyrics

Code

Allows you to enter lyrics.

CR:

Enters a line break in the lyrics text.

LF:

Clears the currently displayed lyrics and displays the next set of lyrics.

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Displaying Specific Types of Events

In the Event List displays, various types of events are shown. It may sometimes be difficult to pinpoint the ones you want to edit. This is where the Filter function comes in handy. It lets you determine which event types will be shown in the Event List displays.

1

Press the [H] (FILTER) button in the CHORD, 1-16, SYS/EX. or LYRICS displays.

2

Checkmark the desired item to be displayed.

[C]

[D]

[E]

[H]

[I]

[J]

MAIN

CTRL. CHG

STYLE

ALL ON

NOTE/ALL OFF/

CHORD

INVERT

Displays all main types of events.

Displays all types of Control Change message events.

Displays all types of Style playback related events.

Checkmarks all event types.

“NOTE” (shown when [C] (MAIN) is on) selects only the NOTE data.

“CHORD” (shown when [E] (STYLE) is on) selects only the CHORD data. “ALL OFF” (shown when [D] (CTRL.CHG) is on) removes all checkmarks.

Reverses the checkmark settings for all boxes. In other words, this enters checkmarks to all boxes that were previously unchecked and vice versa.

Select and event type to be checked or unchecked.

[2 ]–

[5 ]

[6 ]/

[7 ]

[6 ]/

[7 ]

MARK ON

MARK OFF

Enters/removes the checkmark for the selected event type. The checked event types can be shown on the CHORD, 1-16, SYS/EX or LYRICS pages.

3

Press the [EXIT] button to execute the settings.

74

Tyros5 Reference Manual

Editing Song Position Markers

This section covers two additional Marker-related features and details. For basic information on using the Markers for jump playback and loop playback, refer to the Owner’s Manual.

Jump Markers

The Markers explained in the Owner’s Manual are also called “Jump Markers.” In the Event List display (

page 72 ),

they are indicated as “SPJ-01”–“SPJ-04.” In the Event List, they can be moved freely to other positions and can even copied to create identical Marker numbers at other positions. When the same Marker number is contained at different locations in the Song, the latest occurring one is used as a “Loop End Marker” (below).

Loop End Marker

Loop End Markers can be used for putting additional Markers in Song data, providing even greater versatility.

Creating a Loop End Marker is done within the Event List (and not with the [SP 1]–[SP 4] buttons on the panel), by simply copying one “SPJ” Jump Marker event to another position in the Song.

For basic information on loop playback between successive Jump Markers, refer to the Owner’s Manual.

The examples below show how Loop End Markers can be used in Song playback.

Example 1

Top of the song

[SPJ-01]

Copied within the Event List.

Copied event becomes

Loop End Marker

(1)

[SPJ-01]

(2)

[SPJ-02] [SPJ-03] [SPJ-04]

End of the song

(1) If the Song is playing back between the two SPJ-01 points, turning on [LOOP] will result in a playback loop between those points.

(2) If the Song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is turned on, playback jumps back to the first SPJ-01 and loops between two SPJ-01 points.

Example 2

Top of the song

(2)

[SPJ-01]

(2)

Copied within the Event List.

[SPJ-02]

Copied event becomes

Loop End Marker

(1)

[SPJ-01] [SPJ-03]

(3)

[SPJ-04]

End of the song

4

(1) If the Song is playing back between SPJ-02 and the second SPJ-01, turning on

[LOOP] will result in a playback loop between those points.

(2) If the [LOOP] button is turned on while the Song is playing back between the top of the Song and SPJ-02, playback will loop between SPJ-01 and SPJ-02.

(3) If the Song is playing back between the second SPJ-01 and SPJ-03 and

[LOOP] is turned on, playback jumps back to SPJ-02 and loops between SPJ-

02 and the second SPJ-01 (Loop End Marker).

In the examples above, the actual data of the Loop End Marker is identical to the event it was copied from—only the location of the copied Marker provides it with this different function.

In Song playback, the markers formatted as “SPJ-xxxxx” (xxxxx: any character except 01–04 and any number of letters is OK) are handled as Loop End Markers.

Since the Event List in the Song Creator function does not let you freely name

Markers, the instructions above are recommended for creating new Markers.

However, with sequence software on a computer, you can create new Markers and assign appropriate names to them. By naming Markers in this way, you can easily distinguish between Loop End Markers and Jump Markers in the Event List.

NOTE

Loop playback problems may occur if successive Markers are too close to one another.

NOTE

When the effect settings of the jump destination (the position you’re jumping to) differ from those at the jump source, glitches or drop-outs in the sound may result. This is because of limitations in the effect processors of the Tyros5.

NOTE

When using the Guide function

( page 56

) with jump playback, keep in mind that the Guide indication may not be able to stay in time with the jumps.

Tyros5 Reference Manual

75

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