Creating/Editing Songs (Song Creator). Yamaha Tyros5, Tyros5-61, Tyros5-76
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Creating/Editing Songs (Song Creator)
The Owner’s Manual covers how to create an original Song by recording your keyboard performance (called
“Realtime Recording”). This Reference Manual shows how to create an original Song by entering notes one by one
(called “Step Recording”) and how to improve an already created Song by editing the detailed parameters.
Realtime Recording and Step Recording
When creating a Song, these two Recording methods are available. With Realtime Recording, this instrument records the performance data as it is played. With Step Recording, you can compose your performance by “writing” it down one event at a time.
This chapter primarily covers the instructions for Step Recording.
MIDI Song Data Structure
A MIDI Song consists of 16 MIDI channels. You can create data of a MIDI Song by recording your performance to a specific channel or channels in realtime, or by executing the Step Recording.
Song
Channel 1
Channel 2
Channel 3
Channel 4
Channel 5
Channel 6
Channel 7
Channel 8
Channel 9
Channel 10
Channel 11
Channel 12
Channel 13
Channel 14
Channel 15
Channel 16
System Exclusive
Lyrics
Recording Part
(Default settings)
Right 1
Left
Right 2
Right 3
Multi Pad 1
Multi Pad 2
Multi Pad 3
Multi Pad 4
Rhythm 1
Rhythm 2
Bass
Chord 1
Chord 2
Pad
Phrase 1
Phrase 2
Keyboard Performance
Realtime Recording:
By default, your keyboard performance will be recorded to MIDI channels 1–4.
If you use an Ensemble Voice when recording, the performances of Parts 1, 2, 3 and
4 will be recorded to Channels 2, 1, 3, and 4 respectively.
Step Recording:
Without specifying the keyboard part, you can input the melodies or notes on the music notation sheet one by one to the desired channel.
Multi Pad playback
Realtime Recording:
By default, Multi Pad playback will be recorded to MIDI channels 5–8.
Step Recording:
Multi Pad playback events cannot be input via Step Recording.
Style playback
Realtime Recording:
By default, Style playback will be recorded to MIDI channels 9–16.
Step Recording:
After inputting the Chord change/Section change events, touch [Expand] to actually record the note data to MIDI channels 9–16.
Song Creator Display Structure
The Song Creator can be called up via [CREATOR] [A] SONG CREATOR.
4
There are six Pages (tabs) in the Song Creator display.
• REC MODE ........... For re-recording a Song.
See
.
• CHANNEL ............. For editing
• CHORD .................. For recording
chords and Sections with precise timing ( page 64 ) or edits them
).
• 1-16.......................... For recording melodies (Step Recording; see below) or edits the recorded melodies
).
• SYS/EX. .................. For editing
System Exclusive events (tempo, time signature, etc.). See page 72 .
• LYRICS .................. For inputting/editing a
Song name and lyrics. See page 72
.
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Recording Melodies (Step Recording)
1
From the Main display, press the SONG [REC] and SONG [J] (STOP) buttons simultane-
ously.
A blank Song (“New Song”) is called up for recording.
2
Call up the operation display.
[CREATOR] [A] SONG CREATOR TAB [E][F] 1-16
3
4
3
Press the [F] button to select the channel for recording.
4
Press the [G] (STEP REC) button to call up the STEP RECORD display.
5
To execute Step Recording, use the [A]–[J] buttons and [1 ]–[8 ] buttons, as well
as the keyboard.
Refer to the example on page 62
for specific instructions.
When a note is input, the location
(bar: beat: clock), note name, velocity and length are listed in succession.
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[A]/[B]/
[C]
[G]
For moving the cursor through the event list.
[H]
[I]
[J]
[1 ]
[2 ]
[3 ]
[4 ]–
[8 ]
DELETE
BAR
BEAT
CLOCK
Determines the velocity (loudness) of the note to be entered. The velocity value can be specified within a range from 1 to 127. The higher the velocity value, the louder the sound becomes.
KBD.VEL:
Actual resulting velocity
fff:
127
ff:
111
f:
95
mf:
79
mp:
63
p:
47
pp:
31
ppp:
15
Determines the gate time (actual length) of the note to be entered.
Normal:
80%
Tenuto:
99%
Staccato:
40%
Staccatissimo:
20%
Manual:
The gate time can be set to any desired percentage by using the [DATA ENTRY] dial.
Determines the note type to be entered: normal, dotted or triplet.
Deletes the data of the current line.
Sets the position of the note to be entered. Note that a quarter note has a resolution of
1,920 clocks.
Determines the note length to be entered: whole-note, half-note, quarter-note, eighth-note or sixteenth-note.
6
Press the SONG [J] (STOP) button (or press the [C] button) to return to the top of the
Song, then play back the newly entered Song by pressing the [F/ K] (PLAY/PAUSE) but-
ton.
4
7
Press the [EXIT] button to exit from the Step Recording display.
8
Press the [I] (SAVE) button to execute the Save operation.
NOTICE
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.
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Example of Step Recording—Melodies (detailed instructions of Step 5 on page 60
)
1 2 3 4
* The numbers shown in the illustration correspond to the following operation step numbers.
In this example, keep in mind that one of the steps (Step 4) involves holding down a key on the keyboard while executing the operation.
Before executing the instructions below, select the desired Voice on the STEP
RECORD display. Note that only the Voice selection and Note input are possible during Step Recording.
NOTE
Since the actual note length (determined via the Gate Time) may differ from the note length on the notation, the Score of the Song recorded here may be different from the notation above.
1
Enter the first and second notes with a slur.
1-1
Press the [G] button to select “f.”
1-2
Press the [H] button to select “Tenuto.”
1-3
Press the [I] button to select the “dotted” note type.
1-4
Select the dotted quarter-note by using the [6 ] buttons.
1-5
Play the C3 key.
This enters the first note.
1-6
Press the [I] button to select the “normal” note type.
1-7
Press the [7 ] button to select the eight-note length.
1-8
Play the D3 key.
This enters the second note.
2
Enter the next notes and apply staccato.
2-1
Press the [H] button to select “Staccato.”
2-2
Press the [6 ] button to select the quarter-note length.
2-3
Play the keys E3 and F3 in order.
This completes the first measure.
3
To enter a quarter-note rest, press the [6 ] button again.
To enter the rest, use the [4 ]–[8 ] buttons. (Press the button once to select the rest value, and once again to actually enter it.) The BAR:BEAT:CLOCK indication at the lower left lets you confirm that a rest having the specified note length has been entered.
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4
Enter the next notes and apply a tie.
4-1
Press the [G] button to select “mp.”
4-2
Press the [H] button to select “Normal.”
4-3
While holding G3 key on the keyboard, press the [6 ] button.
This operation advances the input position from the current 2nd beat to the next 3rd beat. Do not release the
G3 key yet. Keep holding it while executing the following steps.
4-4
While holding the G3 key, press the C4 key.
Do not release the G3 and C4 keys yet. Keep holding the notes while executing the following step.
4-5
While holding the keys G3 and C4, press the [5 ] button.
After pressing the button, release the keys.
This enters the notes G3 and C4 notes have been entered as shown in the notation on the previous page.
5
To play back your newly entered Song, press the SONG [J] (STOP) button (or press the
[C] button) to return to the top of the Song, then press the [F/ K] (PLAY/PAUSE) button.
4
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Recording Chords (Step Recording)
In Step Recording, you can record the precise change timing of chords and Sections (such as Intro, Main and Ending) of the current Style on the single display. After the operations are finished, the recorded events or settings will be converted to `actual MIDI notes or Song data.
1
From the Main display, press the SONG [REC] and SONG [J]
(STOP) buttons simultaneously.
A blank Song (“New Song”) is called up for recording.
NOTE
Selecting a blank Song initializes the panel settings.
2
Select the Style you want to use in the Song.
3
Call up the operation display.
[CREATOR] [A] SONG CREATOR TAB [E][F] CHORD
4
Press the [G] (STEP REC) button to call up the STEP RECORD display.
5
Execute Step Recording by using the [A]–[J] buttons and [1 ]–[8 ] buttons.
Refer to the example on page 65
for specific instructions.
For details on these functions,
6
Press the SONG [J] (STOP) button (or press the [C] button) to return to the top of the
Song, then play back the newly entered Song by pressing the [F/ K] (PLAY/PAUSE) but-
ton.
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7
Press the [EXIT] button to exit from the Step Recording display.
8
Press the [F] (EXPAND) button to convert the recorded data to actual MIDI notes (Song data).
9
Press the [I] (SAVE) button to execute the Save operation.
NOTICE
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.
Example of Step Recording—Chord (detailed instructions of Step 5 on
)
1 2 3
MAIN A BREAK MAIN B
C F G F G7 C
* The numbers shown in the illustration correspond to the following operation step numbers.
Before executing the instructions below, make sure that the [AUTO FILL IN] button is turned off since no Fill in is included in the notation example above.
NOTE
This example uses a Style in 4/4 time.
1
Enter the chords for the Main A section.
1-1
Press the STYLE CONTROL [MAIN A] button.
1-2
Press the [5 ] button to select the half-note length.
1-3
Play the chords C, F and G in the chord section of the keyboard.
1-1
C
F
G
1-2
1-3
4
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2
Enter the chords for the Break section.
2-1
Press the STYLE CONTROL [BREAK] button.
2-2
Press the [6 ] button to select the quarter-note length.
2-3
Play the chords F and G7 in the chord section of the keyboard.
2-1
NOTE
If you want to record a Fill In Section, turn on the [AUTO FILL IN] button, then press one of the MAIN VARIATION [A]–
[D] buttons.
F
G7
2-3
2-2
3
Enter the chords for the Main B section.
3-1
Press the STYLE CONTROL [MAIN B] button.
3-2
Press the [4 ] button to select the whole-note length.
3-3
Play the chord C in the chord section of the keyboard.
3-1
C
3-3
3-2
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Re-Recording a Specific Section—Punch In/Out (Realtime Recording)
When re-recording a specific section of an already-recorded Song, use the Punch IN/OUT function. In this method, only the data between the Punch In point and the Punch Out point is overwritten with the newly recorded data. Keep in mind that the notes before and after the Punch In/Out points are not recorded over, although you will hear them play back normally to guide you in the Punch In/Out timing.
1
Select the desired Song for re-recording.
2
Call up the operation display.
[CREATOR] [A] SONG CREATOR TAB [E][F] REC MODE
3
Determine the settings for recording.
[1 ]–
[3 ]
REC START
(Punch In)
[4 ]–
[6 ]
REC END (Punch
Out)
[7 ]/
[8 ]
PEDAL PUNCH
IN/OUT
Determines the Punch In timing.
NORMAL:
Overwrite recording starts when the Song playback is started via the
SONG [F/ K]] (PLAY/PAUSE) button or when you play the keyboard in the Synchro Standby mode.
FIRST KEY ON:
The Song plays back normally, then starts overwrite recording as soon as you play the keyboard.
PUNCH IN AT:
The Song plays back normally up to the beginning of the indicated
Punch In measure, then starts overwrite recording at that point. You can set the
Punch In measure by pressing the [3 ] button.
Determines the Punch Out timing.
REPLACE ALL:
This deletes all data after the point at which recording is stopped.
PUNCH OUT:
The Song position at which recording is stopped is regarded as the
Punch Out point. This setting maintains all data after the point at which recording is stopped.
PUNCH OUT AT:
Actual overwrite recording continues until the beginning of the specified Punch Out measure (set with the corresponding display button), at which point recording stops and normal playback continues. This setting maintains all data after the point at which recording is stopped. You can set the Punch Out measure by pressing the [6 ] buttons.
When this is set to ON, you can use Foot Pedal 2 to control the Punch In and Punch
Out points. While a Song is playing back, pressing (and holding) Foot Pedal 2 instantly enables Punch In recording, while releasing the pedal stops recording (Punch
Out). You can press and release Foot Pedal 2 as often as you want during playback to punch in/out of overwrite recording. Note that the current function assignment of the
Foot Pedal 2 is cancelled when the Pedal Punch In/Out function is set to ON.
NOTE
Pedal Punch In/Out operation may be reversed depending on the particular pedal you’ve connected to the
instrument. If necessary, change the pedal polarity to reverse the control ( page 134 ).
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4
While holding the SONG [REC] button, select the desired channel from 1–16 on the dis-
play via the [1 ]–[8 ] buttons.
5
Press the SONG [F/ K] (PLAY/PAUSE) button to start Punch In/Out recording.
According to the settings in Step 3, play the keyboard between the Punch In and Punch Out points. Refer to the examples of various settings illustrated below.
6
Press the [I] (SAVE) button to execute the Save operation.
NOTICE
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.
Examples of re-recording with various Punch In/Out settings
This instrument features several different ways you use the Punch In/Out function. The illustrations below indicate a variety of situations in which selected measures in an eight-measure phrase are re-recorded.
REC START setting
REC END setting
NORMAL
REPLACE ALL
Original data
1 2
Start overwrite recording *1
3
1 2
Start overwrite recording *1
3
4
4
5 6
Stop recording *2
7
5
Deleted
Stop recording *2
8
*1 If you want to re-record from the 3rd measure in this setting, move the
Song position to the 3rd measure then start Recording to avoid overwriting measures 1–2.
*2 To stop recording, press the [REC] button at the end of measure 5.
NORMAL
PUNCH OUT
1 2
Start overwrite recording *1
3 4 5 6 7 8
Stop overwrite recording/play original data
NORMAL
PUNCH OUT AT=006
5 6 7 8 1
Play back original data
2 3 4
Play the keyboard to start overwrite recording
Stop recording *2
FIRST KEY ON
REPLACE ALL
5
Deleted
1
Play back original data
2 3 4
Play the keyboard to start overwrite recording Stop recording *2
FIRST KEY ON
PUNCH OUT
1
Play back original data
2 3 4
Play the keyboard to start overwrite recording
5 6 7 8
Stop overwrite recording/play original data
FIRST KEY ON
PUNCH OUT AT=006
1
Play back original data
2 3 4
Start overwrite recording
5 6
Stop recording *2
7 8
PUNCH IN AT=003
REPLACE ALL
1
Play back original data
2 3 4
Start overwrite recording
5
Deleted
Stop recording *2
PUNCH IN AT=003
PUNCH OUT
2 3 4 5 6 7 8 1
Play back original data
Start overwrite recording
Stop overwrite recording/play original data
PUNCH IN AT=003
PUNCH OUT AT=006
1 2 3 4 5 6 7 8
Previously recorded data
Newly recorded data
Deleted data
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Editing Channel Events of Existing Song Data
You can apply various useful functions to already recorded data, such as Quantize and Transpose, on the CHANNEL page.
1
2 3
1
1
Select a Song to be edited.
2
Call up the operation display.
[CREATOR] [A] SONG CREATOR TAB [E][F] CHANNEL
3
Use the [A]/[B] buttons to select the edit menu, then edit the data by using the [1 ]–
[8 ] buttons.
For details of the edit menu and available settings, see page 70
.
4
Press the [D] (EXECUTE) button to execute the operation for the current display.
After the operation (with the exception of the SETUP menu) is completed, this button changes to “UNDO,” letting you restore the original data if you are not satisfied with the operation results. The Undo function only has one level; only the previous operation can be undone.
5
Press the [I] (SAVE) button to execute the Save operation.
NOTICE
The recorded Song data will be lost if you select another Song or turn the power to the instrument off without executing the Save operation.
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1 QUANTIZE
The Quantize function allows you to align the timing of all the notes in a channel. For example, if you record the musical phrase shown at right, you may not play it with absolute precision, and your performance may have been slightly ahead of or behind the precise timing. Quantize is a convenient way of correcting for this.
[2 ]/
[3 ]
[4 ]–
[6 ]
CHANNEL
SIZE
[7 ]/
[8 ]
STRENGTH
Determines which MIDI channel in the Song data is to be quantized.
Selects the quantize size (resolution). For optimum results, you should set the Quantize size to the shortest note value in the channel. For example, if eighth notes are the shortest in the channel, you should use eighth note as the Quantize size.
After 1/8 note quantization
Quarter-note length
Settings:
1/4 note 1/8 note
1/4 note triplet
1/8 note triplet
1/16 note
1/16 note triplet
1/32 note
1/8 note+
1/8 note triplet*
1/16 note+
1/8 note triplet*
1/16 note+
1/16 note triplet*
The three Quantize settings marked with asterisks (*) are exceptionally convenient, since they allow you to quantize two different note values at the same time. For example, when the straight eighth notes and eighth notes triplet are contained in the same channel, if you quantize by the straight eighth notes, all notes in the channel are quantized to straight eighth notes—completely eliminating any triplet feel. However, if you use the eighth note + eighth note triplet setting, both the straight and triplet notes will be quantized correctly.
Determines how strongly the notes will be quantized. A setting of 100% produces exact timing. If a value less than 100% is selected, notes will be moved toward the specified quantization beats according to the specified percentage. Applying less than
100% quantization lets you preserve some of the “human” feel in the recording.
Quarter-note length
Original data
(assuming 4/4 meter)
Quantizing strength =100
Quantizing strength =50
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2 DELETE
You can delete the data of the specified channel in the Song. Select the channel whose data to be deleted by using the [1 ]–[8 ] buttons, then press the [D] (EXECUTE) button to execute the operation.
3 MIX
This function lets you mix the data of two channels and place the results in a different channel. It also lets you copy the data from one channel to another.
SOURCE 1 [2 ]/
[3 ]
[4 ]/
[5 ]
[6 ]/
[7 ]
SOURCE 2
DESTINATION
Determines the MIDI channel (1–16) to be mixed. All MIDI events of the channel specified here are copied to the destination channel.
Determines the MIDI channel (1–16) to be mixed. Only note events of the channel specified here are copied to the destination channel. In addition to the values 1–16, there is a “COPY” setting that allows you to simply copy the data from Source 1 to the destination channel.
Determines the channel into which the mix or copy results will be placed.
4 CHANNEL TRANSPOSE
This allows you to transpose the recorded data of individual channels up or down by a maximum of two octaves in semitone increments.
[F] CH 1–8/CH 9–16
[G] ALL CH
Toggles between the two channel displays: Channels 1–8, and Channels 9–16.
To simultaneously set all channels to the same value, adjust the Channel Transpose for one of the channels while holding down this button.
NOTE
Make sure not to transpose channels 9 and 10. In general, Drum Kits are assigned to these channels. If you transpose the channels of Drum Kits, the instruments assigned to each key will be changed.
5 SETUP
The current settings of the Mixing Console display and other panel settings can be recorded to the top position of the Song as the Setup data. The Mixing Console and panel settings recorded here are automatically recalled when the Song starts.
NOTE
Before executing the Setup operation, move the Song position to the top of the
Song by pressing the SONG [
]
(STOP) button.
4
[1 ]–
[7 ]
SELECT
[8 ]
[8 ]
MARK ON
MARK OFF
Determines which playback features and functions will be automatically called up along with the selected Song. The items selected here can be recorded only to the top position of the Song, except for the KEYBOARD VOICE.
SONG:
Records the tempo setting and all settings made from the Mixing Console.
KEYBOARD VOICE:
Records the panel settings, including the Voice selection of the keyboard parts (RIGHT 1, 2, and LEFT) and their on/off status. Panel settings recorded here are same as the ones memorized to the One Touch Setting. This can be recorded at any point in a Song.
SCORE SETTING:
Records the settings in the Score display.
GUIDE SETTING:
Records the settings of the Guide functions including the Guide
ON/OFF setting.
LYRICS SETTING:
Records the settings in the Lyrics display.
VH/MIC:
Records the microphone and the Vocal Harmony settings. For details about the parameters, refer to the Parameter Chart in the Data List.
Add or remove a checkmark to the selected item. Checked items are recorded to the
Song.
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Editing Chord Events, Notes, System Exclusive Events and Lyrics
You can edit chord events, note events, System Exclusive events and lyrics in the same manner on the corresponding displays: CHORD, 1-16, SYS/EX and LYRICS. These are called “Event List” displays because the recorded events are shown in a list view.
Event List display
NOTE
After you edit events in the CHORD tab display, press the [F] (EXPAND) button to convert the data into Song data.
NOTE
Chord section data recorded with Realtime Recording cannot be indicated and edited on this display.
Indicates the location (position) of the corresponding event.
Indicates the event value.
Indicates the event type.
.
[A]/[B]
[C]
[D]/[E]
[H] FILTER
[6 ]
[7 ]
[7 ]
[8 ]
[6 ]
[8 ]
[I]
[J]
[1 ]
[2 ]
[3 ]
[4 ]/
[5 ]
SAVE
MULTI SELECT
BAR
BEAT
CLOCK
DATA ENTRY
CUT
COPY
DELETE
PASTE
INS (INSERT)
CANCEL
Moves the cursor up/down and selects the desired event.
Moves the cursor to the top (beginning of the Song).
Moves the cursor left/right and selects the desired parameter of the highlighted event.
Calls up the Filter display (
), letting you select only the events you wish to be shown in the event list.
Press to save the edited Song.
Holding this button while using the [A]/[B] buttons lets you select multiple events.
Determines the position (bar/beat/clock) of the data. One clock is equal to 1/1920th of a quarter note.
Adjusts the event value. For coarse adjustment, use the [4 ] buttons. For fine adjustment, use the [5 ] buttons or the [DATA ENTRY] dial.
Executes the cut/copy/delete/paste operation.
Adds a new event.
Cancels editing and restores the original value.
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Chord Events (CHORD Page)
Style Style
Tempo
Chord
Sect
OnOff
CH.Vol
S.Vol
Tempo
Chord root, Chord type, On Bass Chord
Style Section (Intro, Main, Fill In, Break, Ending)
On/off status for each part (channel) of the Accompaniment Style
Volume for each part (channel) of the Accompaniment Style
Overall volume of the Accompaniment Style
Note Events (1-16 Page)
Note
Ctrl (Control Change)
Prog (Program Change)
P.Bnd (Pitch Bend)
A.T. (After Touch)
An individual note within a Song. Includes the note number which corresponds to the key which was played, plus a velocity value based on how hard the key is played, and the gate time value (note length).
Settings to control the Voice, such as volume, pan, filter and effect depth (edited via the Mixing Console described in chapter 8), etc.
MIDI program change number for selecting a Voice.
Data for changing the pitch of a Voice continuously. This event is generated by controlling the PITCH BEND wheel.
This event is generated when pressure is applied to a key after the note is played.
System Exclusive Events (SYS/EX. Page)
ScBar (Score Start Bar) Determines the top measure of a Song.
Tempo
Time (Time signature)
Key (Key signature)
XGPrm (XG parameters)
SYS/EX. (System Exclusive)
Meta (Meta event)
Determines the tempo value.
Determines the time signature.
Determines the key signature, as well as the major/minor setting, for the music score shown on the display.
Allows you to make various detailed changes to the XG parameters. For details, refer to the
“MIDI Data Format” in the Data List, available at the Yamaha website.
Displays the System Exclusive data in the Song. Keep in mind that you cannot create new data or change the contents of the data here; however, you can delete, cut, copy, and paste the data.
Displays the SMF meta events in the Song. Keep in mind that you cannot create new data or change the contents of the data here; however, you can delete, cut, copy, and paste the data.
Lyrics Events (LYRICS Page)
Name Allows you to enter the Song name.
Lyrics
Code
Allows you to enter lyrics.
CR:
Enters a line break in the lyrics text.
LF:
Clears the currently displayed lyrics and displays the next set of lyrics.
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Displaying Specific Types of Events
In the Event List displays, various types of events are shown. It may sometimes be difficult to pinpoint the ones you want to edit. This is where the Filter function comes in handy. It lets you determine which event types will be shown in the Event List displays.
1
Press the [H] (FILTER) button in the CHORD, 1-16, SYS/EX. or LYRICS displays.
2
Checkmark the desired item to be displayed.
[C]
[D]
[E]
[H]
[I]
[J]
MAIN
CTRL. CHG
STYLE
ALL ON
NOTE/ALL OFF/
CHORD
INVERT
Displays all main types of events.
Displays all types of Control Change message events.
Displays all types of Style playback related events.
Checkmarks all event types.
“NOTE” (shown when [C] (MAIN) is on) selects only the NOTE data.
“CHORD” (shown when [E] (STYLE) is on) selects only the CHORD data. “ALL OFF” (shown when [D] (CTRL.CHG) is on) removes all checkmarks.
Reverses the checkmark settings for all boxes. In other words, this enters checkmarks to all boxes that were previously unchecked and vice versa.
Select and event type to be checked or unchecked.
[2 ]–
[5 ]
[6 ]/
[7 ]
[6 ]/
[7 ]
MARK ON
MARK OFF
Enters/removes the checkmark for the selected event type. The checked event types can be shown on the CHORD, 1-16, SYS/EX or LYRICS pages.
3
Press the [EXIT] button to execute the settings.
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Editing Song Position Markers
This section covers two additional Marker-related features and details. For basic information on using the Markers for jump playback and loop playback, refer to the Owner’s Manual.
Jump Markers
The Markers explained in the Owner’s Manual are also called “Jump Markers.” In the Event List display (
they are indicated as “SPJ-01”–“SPJ-04.” In the Event List, they can be moved freely to other positions and can even copied to create identical Marker numbers at other positions. When the same Marker number is contained at different locations in the Song, the latest occurring one is used as a “Loop End Marker” (below).
Loop End Marker
Loop End Markers can be used for putting additional Markers in Song data, providing even greater versatility.
Creating a Loop End Marker is done within the Event List (and not with the [SP 1]–[SP 4] buttons on the panel), by simply copying one “SPJ” Jump Marker event to another position in the Song.
For basic information on loop playback between successive Jump Markers, refer to the Owner’s Manual.
The examples below show how Loop End Markers can be used in Song playback.
Example 1
Top of the song
[SPJ-01]
Copied within the Event List.
Copied event becomes
Loop End Marker
(1)
[SPJ-01]
(2)
[SPJ-02] [SPJ-03] [SPJ-04]
End of the song
(1) If the Song is playing back between the two SPJ-01 points, turning on [LOOP] will result in a playback loop between those points.
(2) If the Song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is turned on, playback jumps back to the first SPJ-01 and loops between two SPJ-01 points.
Example 2
Top of the song
(2)
[SPJ-01]
(2)
Copied within the Event List.
[SPJ-02]
Copied event becomes
Loop End Marker
(1)
[SPJ-01] [SPJ-03]
(3)
[SPJ-04]
End of the song
4
(1) If the Song is playing back between SPJ-02 and the second SPJ-01, turning on
[LOOP] will result in a playback loop between those points.
(2) If the [LOOP] button is turned on while the Song is playing back between the top of the Song and SPJ-02, playback will loop between SPJ-01 and SPJ-02.
(3) If the Song is playing back between the second SPJ-01 and SPJ-03 and
[LOOP] is turned on, playback jumps back to SPJ-02 and loops between SPJ-
02 and the second SPJ-01 (Loop End Marker).
In the examples above, the actual data of the Loop End Marker is identical to the event it was copied from—only the location of the copied Marker provides it with this different function.
In Song playback, the markers formatted as “SPJ-xxxxx” (xxxxx: any character except 01–04 and any number of letters is OK) are handled as Loop End Markers.
Since the Event List in the Song Creator function does not let you freely name
Markers, the instructions above are recommended for creating new Markers.
However, with sequence software on a computer, you can create new Markers and assign appropriate names to them. By naming Markers in this way, you can easily distinguish between Loop End Markers and Jump Markers in the Event List.
NOTE
Loop playback problems may occur if successive Markers are too close to one another.
NOTE
When the effect settings of the jump destination (the position you’re jumping to) differ from those at the jump source, glitches or drop-outs in the sound may result. This is because of limitations in the effect processors of the Tyros5.
NOTE
When using the Guide function
) with jump playback, keep in mind that the Guide indication may not be able to stay in time with the jumps.
Tyros5 Reference Manual
75
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Table of contents
- 4 Voice Types (Characteristics)
- 6 Selecting GM, XG and Other Voices
- 7 Touch Response and Effect-Related Settings
- 10 Pitch-Related Settings
- 12 Editing Voices (Voice Set)
- 17 Editing Organ Voices (Organ World)
- 19 Editing Ensemble Voices (Ensemble Voice Edit)
- 26 Selecting the Chord Fingering Type
- 28 Style Playback Related Settings
- 30 Memorizing Original Settings to a One Touch Setting
- 31 Creating/Editing Styles (Style Creator)
- 46 Multi Pad Creating (Multi Pad Creator)
- 48 Multi Pad Editing
- 51 Editing Music Notation Settings
- 53 Editing Lyrics/Text Display Settings
- 54 Using the Auto Accompaniment Features with Song Playback
- 55 Song Playback Related Parameters (Repeat Settings, Channel Settings, Guide Function)
- 59 Creating/Editing Songs (Song Creator)
- 76 Recording Your Performance
- 80 Converting a file
- 82 Editing the Recorded Data (Multi Track Recording File)
- 84 Re-recording the Multi Track Recording File
- 87 Setting the Start/End Points of the Audio (Multi Track Recording File)
- 88 Playlist Mode
- 91 Creating a Set of Favorite Records
- 92 Editing Records
- 93 Saving the Records as a Single File (Music Finder File)
- 95 Editing a Registration Memory
- 96 Disabling Recall of Specific Items (Freeze)
- 97 Calling Up Registration Memory Numbers in Order (Registration Sequence)
- 100 Vocal Harmony and Talk Setting
- 101 Making and Saving the Microphone Settings (Vocal/Talk)
- 104 Setting and Editing Vocal Harmony Types
- 111 Editing the Synth Vocoder Types
- 115 Editing VOL/VOICE Parameters
- 116 Editing FILTER Parameters
- 117 Editing TUNE Parameters
- 118 Editing EFFECT Parameters
- 122 Editing EQ Parameters
- 123 Editing Master Compressor Settings
- 124 Line Out Settings
- 125 Block Diagram
- 126 CONFIG 1
- 128 CONFIG 2
- 129 MEDIA
- 130 OWNER
- 131 SYSTEM RESET
- 133 Footswitch/Foot Controller Settings
- 136 MIDI Settings
- 142 MFC10 Settings
- 144 Connecting to a Network (Bundled USB Wireless LAN Adaptor)
- 148 Expansion Pack Related Operations