PLAYING INSTRUCTIONS
Chance It / Cut Throat Cricket
• This is a combination of the Chance It and the Cut Throat games.
Chance It / Masters Cricket
• This is a combination of the Chance It and the Masters games.
You Pick It / Cut Throat Cricket
• This is a combination of the You Pick It and the Cut Throat games.
You Pick It / Masters Cricket
• This is a combination of the You Pick It and the Masters games.
Introducing Split Score
• Each player begins with 40 points.
• Each player throws 3 darts per round at the segment designated by the game.
• Each time the designated segment is hit, the value of the segment is added to the score (including double or triple point values).
• If the designated segment is not hit at least once during the round, the player’s score is split in half.
• The designated segments are 15, 16, any Double, 17, 18, any Triple, 19, 20 and Bullseye.
• Highest score at the end of 9 rounds wins the game.
OPTIONS (2)
TEAM OPTIONS FOR 301/501/701/901
• A player is “frozen” when the score of the other player on the team is greater than or equal to the combined score of the opposing team’s players. A player cannot win the game if his partner’s score is greater than the opposing team’s combined score; this situation causes that player to be “frozen,” i.e., if the partner’s score is 50 and the opposing team players have 15 and 10 totaling 25 points.
• If a player is "frozen" and reaches 0, the game will cause this player to bust when feature F06 (frozen player) is set to 'BUST'. When feature F06 is set to 'LOSE', the game will cause the team to lose.
• NDA Handicap play available.
Team: 4 Player; 2 Position
• This option is only valid for 2 teams and can be chosen when there are enough credits for a 2 player game.
• Players 1 and 3 are Team "A" and their score appears on Player 1. Players 2 and 4 are Team "B" and their score appears on Player 2.
• After selecting an ‘01 game, press the gray OPTIONS II button until TEAM is lit.
• Use the red PLAYER CHANGE button to start the game.
• The display will automatically put up a 2 team, 4 player game.
Team: 4 Player; 4 Position
• This option can only be chosen when there are enough credits to start a 4 player game.
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• Players 1 and 3 are Team "A." Players 2 and 4 are Team "B."
• After selecting an ‘01 game, press the gray OPTIONS II button until TEAM is lit.
• Use the red PLAYER CHANGE button to select all players for the teams (the game will automatically put up scores to make an even number of players).
PLAYING INSTRUCTIONS
WIPE OUT™ TEAM RULES
• Regular Team rules apply.
• Players cannot wipe out a team member if they match their team member’s score.
• Players on one team may eliminate players on the other team by matching their score as described previously.
Warning: If both members of a team have the same score, an opposing team member could knock both players’ scores back to the starting score should he match their score.
• The team with the first player to reach 0 before the round limit is the winner as long as cumulative score of winning team is less than the cumulative score of the other team. A team player reaching 0 without having the lowest cumulative team score could:
1. cause the player to “Bust,” and his score will return to that of the previous round or
2. lose the game depending on how Feature F06 is set. (See Features Programming Section.)
• If the round limit is reached, the team with the lowest cumulative score is the winner.
TEAM OPTIONS FOR CRICKET
• NDA Handicap play available.
• For Cricket / Cut-Throat, scoring on a number can only begin when all players on a team have closed the number.
Scoring only occurs against opposing team members who have not closed the segment. [Example: If Team B has
#18 closed, and only Player 1 on Team A has #18 closed, Team B can score on #18 until Player 3 closes the number.]
• The game ends when the members on a team close all segments 20-15 and the Bullseye and have points according to each game's rules.
Team: 4 Player 2 Position
This option is only valid for 2 teams and can be chosen when there are enough credits for a 2 player game.
• Players 1 and 3 are Team "A" and their score appears on Player 1. Players 2 and 4 are Team "B" and their score appears on Player 2.
• After selecting a Cricket game, press the gray OPTIONS II button until TEAM is lit.
• Use the red PLAYER CHANGE button to start the game.
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PLAYING INSTRUCTIONS
• The display will automatically put up a 2 team, 4 player game.
Team: 4 Player; 4 Positions
• This option can only be chosen when there are enough credits to start a 4 player game.
• Players 1 and 3 are Team “A.” Players 2 and 4 are Team “B.”
• After selecting a Cricket game (with or without options), press the gray OPTIONS II button until TEAM is lit.
• Use the red PLAYER CHANGE button to select the players for the game (the game will automatically put up scores for an even number of players).
NDA Handicapping
NDA handicapping (a method set by the National Dart Association) is available in ’01 and Cricket games (all games, all options). The method NDA of handicapping used by the game depends on the Programmable Feature setting F16 (see page
43). Either the player's averages, (Points per Dart for '01 games and Marks per Round for Cricket) can be used to calculate starting points or mark values or the players can enter the number of spot darts to be thrown in the handicap round (round 0).
Entering Averages
• Deposit required number of credits.
• Select the '01 or Cricket game of your choice.
• Press the GRAY button in the OPTIONS II menu and highlight NDA. If you wish to play team rules, press
GRAY button again to highlight TEAM.
• Press the red PLAYER CHANGE button to begin entering Points Per Dart (PPD) average for each player. The range for PPD is between 10 and 40.
• Press target segments 1-9 and Bullseye (for zero) to enter PPD average for each player. (An average less than 10 is automatically set to 10 and greater than 40 is set to 40.) When playing a game without team rules, you must press the PLAYER CHANGE button twice to enter Player 3 and Player 4 PPD averages.
• Press the red PLAYER CHANGE button to lock in averages and to start game OR to play team rules with 4 players on 4 positions, press the red PLAYER CHANGE button TWICE.
• The same procedure is used to enter Marks Per Round (MPR) for Cricket games.
NOTE: The range for MPR is between 0 and 9.0. If you assign a MPR value greater than 9.0, the system will automatically change it to the maximum allowable (9.0).
Entering Spot darts
• Deposit required number of credits.
• Select the '01 or Cricket game of your choice.
• Press the GRAY button in the OPTIONS II menu and highlight NDA. If you wish to play team rules, press
GRAY button again to highlight TEAM.
• Press the red PLAYER CHANGE button to begin entering Spot darts. Player 1 display will flash (0).
• Press target segments 1, 2 or 3 to enter 1, 2 or 3 spot darts for Player 1. Press Player change again to enter the value for Player 1 and advance to Player 2 position.
• Repeat these steps to enter Spot darts for all players. Enter 0 spot darts for a player by either pressing the Bull’s eye segment or PLAYER CHANGE button without pressing any target segments.
• When all players handicaps have been entered, press PLAYER CHANGE to begin the handicap round OR to play team rules with 4 players on 4 positions, press the red PLAYER CHANGE button TWICE.
• When all players have thrown their spot dart(s), the actual game will begin at round 1.
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PLAYING INSTRUCTIONS
ADA Neutralizer
ADA Neutralizer handicapping (a method set by the American Darters Association) is only available in a 2 Player 301 game
(no options) and 4 Player 2 position Traditional Cricket game (no options).
• Press the GRAY button in the OPTIONS II menu to highlight ADA NEUTRALIZER. (If Cricket was selected,
TEAM is lit automatically.)
• Press the red PLAYER CHANGE button to begin entering Points Per Dart (PPD) average for each player.
NOTE: The range for PPD is between 10 and 30.
• Press target segments 1-9 and Bullseye (for zero) to enter PPD average for each player. (An average less than 10 is automatically set to 10 and greater than 30 is set to 30.)
• Press the red PLAYER CHANGE button to lock in averages and to start game.
Cricket
The game automatically calculates the cumulative team PPD average, and awards marks to the team with the lowest PPD average. Number of awarded marks will be displayed in Player 1 or Player 2 LED. Enter marks using the target. Note: No
more than 2 marks per segment allowed.
301
The game automatically calculates a point advantage for the player with the lowest PPD average and will display adjusted starting scores.
INTRODUCING TIME HANDICAP
• This is the timer used in the Rapid Fire game. It is also available for ’01 games and Hi Score.
• May be selected with any 301/501/701/901 or Hi Score game with any options (except Team play or Handicap round).
• Each player selects their own individual time handicap by pressing target segments. A Bullseye gives 21 “ticks” and is the maximum.
• The second and third darts must be thrown prior to the elapse of the timer.
• Each player’s round ends after the third dart is scored, or upon elapse of the timer - whichever occurs first.
• Normal game rules apply.
INTRODUCING AUTO ADJUST
• An additional option used only with “Time Handicap” in ‘01 games, Hi Score, and Rapid Fire.
• At the beginning of each round (after the first), each player’s “Time Handicap” value is adjusted by the game, based upon his ranking at the end of each round.
• One or more “ticks” may be added or subtracted depending on each player’s ranking. Adjustments are shown at the beginning of each round.
HONEST ERNIE
• “Play the Computer” feature.
•
Ernie can be a player in any game (except Team Play; Rapid Fire; Stop Watch; and Time, NDA or ADA handicapped games).
• Ernie can play up to 3 opponents. He always throws last in the round.
• Ernie is chosen by pressing the gray OPTIONS II button after a game and its options have been selected.
• Ernie’s skill level can be changed by repeatedly pressing the gray OPTIONS II button. Skill levels 1 through 5
(novice to master) appear in the display.
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